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[新闻] GBA模拟器mGBA 0.6.0发布

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发表于 2017-7-18 10:14:24 | 显示全部楼层 |阅读模式


GBA模拟器mGBA发布新版, 更新如下:

Changes from 0.5.2
Features

    Library view
    Sprite viewer
    Debugging console
    Improved memory viewer
    Memory search
    Command line ability to override configuration values
    Add option to allow preloading the entire ROM before running
    Add option for whether rewinding restores save games
    Savestates now contain any RTC override data
    Add option to lock video to integer scaling
    LR35902: Watchpoints
    LR35902/GB-Z80 disassembler
    GB: Tile viewer
    GB: Video/audio channel enabling/disabling
    GB: Symbol table support
    GB MBC: Add MBC1 multicart support
    GBA: Support printing debug strings from inside a game
    GBA: Better cheat type autodetection
    Implement keypad interrupts
    Configuration of gamepad hats
    Video log recording for testing and bug reporting
    Debugger: Segment/bank support
    Debugger: Execution tracing
    Partial Python scripting support
    Qt: German translation (by Lothar Serra Mari)
    Qt: Spanish translation (by Kevin López)
    Qt: Italian translation (by theheroGAC)

Bugfixes

    ARM7: Fix MLA/MULL/MLAL timing
    Core: Fix crash with rewind if savestates shrink
    Core: Fix interrupting a thread while on the thread (fixes #692)
    Core: Fix directory sets crashing on close if base isn’t properly detached
    FFmpeg: Fix overflow and general issues with audio encoding
    GB: Fix flickering when screen is strobed quickly
    GB: Fix STAT blocking
    GB MBC: Fix ROM bank overflows getting set to bank 0
    GB MBC: Fix swapping carts not detect new MBC
    GB Timer: Improve DIV reset behavior
    GB Timer: Fix DIV batching if TAC changes
    GB Video: Reset renderer when loading state
    GBA: Fix multiboot ROM loading
    GBA: Fix multiboot loading resulting in too small WRAM
    GBA BIOS: Implement BitUnPack
    GBA BIOS: Fix ArcTan sign in HLE BIOS
    GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes #689)
    GBA BIOS: Fix INT_MIN/-1 crash
    GBA Hardware: Fix crash if a savestate lies about game hardware
    GBA I/O: Handle audio registers specially when deserializing
    GBA Memory: Improve initial skipped BIOS state
    GBA Savedata: Fix savedata unmasking (fixes #441)
    GBA Savedata: Update and fix Sharkport importing (fixes #658)
    GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
    GBA Video: Don’t update background scanline params in mode 0 (fixes #377)
    Libretro: Fix saving in GB games (fixes #486)
    LR35902: Fix core never exiting with certain event patterns
    LR35902: Fix pc overflowing current region off-by-one
    LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes #735)
    OpenGL: Fix some shaders causing offset graphics
    GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
    Qt: Fix timing issues on high refresh rate monitors
    Qt: Fix linking after some windows have been closed
    Qt: Fix crash when changing audio settings after a game is closed
    Qt: Ensure CLI backend is attached when submitting commands (fixes #662)
    Qt: Disable “New multiplayer window” when MAX_GBAS is reached (fixes #107)
    Qt: Fix game unpausing after frame advancing and refocusing
    SDL: Fix game crash check
    SDL: Fix race condition with audio thread when starting
    SDL: Fix showing version number
    Test: Fix crash when loading invalid file
    Test: Fix crash when fuzzing fails to load a file
    Test: Don’t rely on core for frames elapsed
    Test: Fix crash when loading invalid file
    Test: Fix crash when fuzzing fails to load a file
    Tools: Fix recurring multiple times over the same library
    Util: Fix overflow when loading invalid UPS patches
    Util: Fix highest-fd socket not being returned by SocketAccept
    Windows: Fix VDir.rewind

Miscellaneous

    All: Add C++ header guards
    All: Move time.h include to common.h
    3DS, PSP2, Wii: Last directory loaded is saved
    CMake: Add ability to just print version string
    Core: New, faster event timing subsystem
    Core: Clean up some thread state checks
    Core: Add generic checksum function
    Core: Cores can now have multiple sets of callbacks
    Core: Restore sleep callback
    Core: Move rewind diffing to its own thread
    Core: Ability to enumerate and modify video and audio channels
    Core: List memory segments in the core
    Core: Move savestate creation time to extdata
    Core: Config values can now be hexadecimal
    Core: Improved threading interrupted detection
    Debugger: Modularize CLI debugger
    Debugger: Make building with debugging aspects optional
    Debugger: Add functions for read- or write-only watchpoints
    Debugger: Make attaching a backend idempotent
    Debugger: Add mDebuggerRunFrame convenience function
    Feature: Move game database from flatfile to SQLite3
    Feature: Support ImageMagick 7
    Feature: Make -l option explicit
    FFmpeg: Return false if a file fails to open
    FFmpeg: Force MP4 files to YUV420P
    GB: Trust ROM header for number of SRAM banks (fixes #726)
    GB: Reset with initial state of DIV register
    GB MBC: New MBC7 implementation
    GB Audio: Simplify envelope code
    GB Audio: Improve initial envelope samples
    GB Audio: Start implementing “zombie” audio (fixes #389)
    GB Video: Improved video timings
    GBA: Ignore invalid opcodes used by the Wii U VC emulator
    GBA, GB: ROM is now unloaded if a patch is applied
    GBA DMA: Refactor DMA out of memory.c
    GBA DMA: Move DMAs to using absolute timing
    GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
    GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
    GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
    GBA Memory: Support reading/writing POSTFLG
    GBA Memory: Remove unused prefetch cruft
    GBA Timer: Improve accuracy of timers
    GBA Video: Clean up unused timers
    GBA Video: Allow multiple handles into the same tile cache
    GBA Video, GB Video: Colors are now fully scaled
    GBA Video: Optimize when BLD* registers are written frequently
    OpenGL: Add xBR-lv2 shader
    Qt: Move last directory setting from qt.ini to config.ini
    Qt: Improved HiDPI support
    Qt: Expose configuration directory
    Qt: Merge “Save” and “OK” buttons in shader options
    Qt: Automatically load controller profile when plugged in
    Qt: Rename “Resample video” option to “Bilinear filtering”
    Qt: Remove audio thread
    Qt: Remove audio buffer sizing in AudioProcessorQt
    Qt: Re-enable QtMultimedia on Windows
    Qt: Make “Mute” able to be bound to a key
    Qt: Add .gb/.gbc files to the extension list in Info.plist
    Qt: Relax hard dependency on OpenGL
    Qt: Better highlight active key in control binding
    SDL: Remove scancode key input
    SDL: Automatically map controllers when plugged in
    Test: Add a basic test suite
    Util: Add size counting to Table
    Util: Add 8-bit PNG write support
    Util: Tune patch-fast extent sizes
    VFS: Call msync when syncing mapped data
    VFS: Allow truncating memory chunk VFiles
    VFS: Fix some minor VFile issues with FILEs
    VFS: Optimize expanding in-memory files
    VFS: Add VFileFIFO for operating on circle buffers

Changes from 0.6 beta 1
Features

    Qt: Italian translation (by theheroGAC)
    Qt: Updated German translation

Bugfixes

    Core: Fix rewinding getting out of sync (fixes #791)
    GB Audio: Fix incorrect channel 4 iteration
    GB Audio: Fix zombie mode bit masking
    GB Serialize: Fix timer serialization
    GB Video: Fix LYC regression
    GBA SIO: Improve SIO Normal dummy driver (fixes #520)
    GBA Timer: Fix count-up timing overflowing timer 3
    PSP2: Use custom localtime_r since newlib version is broken (fixes #560)
    Qt: Fix memory search close button (fixes #769)
    Qt: Fix window icon being stretched
    Qt: Fix initial window size (fixes #766)
    Qt: Fix data directory path
    Qt: Fix controls not saving on non-SDL builds
    Qt: Fix translation initialization (fixes #776)
    Qt: Fix patch loading while a game is running
    Qt: Fix shader selector on Ubuntu (fixes #767)
    Qt: Fix GL-less build
    Qt: Fix Software renderer not handling alpha bits properly
    Qt: Fix screen background improperly stretching
    SDL: Fix cheats not loading

Miscellaneous

    GB Serialize: Add MBC state serialization
    GBA Memory: Call crash callbacks regardless of if hard crash is enabled
    GBA Timer: Improve accuracy of timers
    PSP2: Update toolchain to use vita.cmake
    Qt: Add language selector
    Qt: Minor text fixes
    Qt: Move shader settings into main settings window
    Qt: Dismiss game crashing/failing dialogs when a new game loads
    Qt: Properly ship Qt translations
    SDL: Remove writing back obtained samples (fixes #768)

https://mgba.io//
[发帖际遇]: money_114花10 个 柠檬买彩票,血本无归T_T. 幸运榜 / 衰神榜

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[LV.Master]伴坛终老

发表于 2017-7-18 23:36:35 | 显示全部楼层
又有更新了不错。。。。
[发帖际遇]: liujunbtx辛苦发帖,赚了 5 个 柠檬. 幸运榜 / 衰神榜
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