Sprites..
This is the first shot of some sprites with meaningful tiles. Everything is in the wrong place and upside down at the moment, but you can see where this is heading.
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Tile Compression Part 2
Dox made a suggestion, I implemented it, and now the tile DMA is fixed.
Basically the RLE byte should affect the last normal byte before it, NOT the byte after it. This simplifies the code, and produces much better results.