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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了, C: `+ g. l' ]' E
1.选择键切换子弹(为了更快杀死对方)
1 f' N5 I5 N4 w7 Y7 x2.杀死对方自己加命- B! `( d! i1 m2 i
- ;[FC][魂斗罗][互相伤害][END]/ g' Q; E+ v' A6 _5 a
- ;202005050 a* @$ r" ?' t$ a* L
- 2 G2 j9 x1 u9 h$ M( N
- .ORG $8960
+ H6 D9 E- b. l, S( { - 7 z; K/ I4 l/ a& j' T. J, H5 j- l
- P1_STATUE = $90 ;状态$ t, z8 h8 N' \7 v
- P1_INVINCIBLE_A = $AE ;透明无敌+ Y% t# z, \( [: \% w! p
- P1_INVINCIBLE_B = $B0 ;闪烁无敌
" s( d, H0 t. [6 |- U0 |2 t: F - P1_REST = $32 ;P1剩余生命
3 j6 ^' U: A% f# r5 X - LIVE_VALUE = $01 ;活着数值
" Y4 f7 P1 g7 b) L+ U - P1_ACTION = $D6 ;趴下
; y% }9 [ l! s" E& S0 S - P1_FACE = $D8 ;P1面向
2 B' i* K. L* e - LAY_VALUE = $17 ;趴下数值
0 |/ u0 Y0 o. g! `# L - JUMP_VALUE = $08 ;趴下数值
6 c* k: I9 b5 Y: P2 F( {- z - DIVING_VALUE = $18 ;潜水数值
5 B& v: S$ U, m8 S; \ - P1_X = $0334 ;P1 X坐标8 C2 O0 c. v) m% ~( k
- P2_X = $0335 ;P2 X坐标, u! E- l& r- K8 t
- P1_Y = $031A ;P1 Y坐标
7 c+ [' C7 ?5 U: z* Y1 i+ j0 P - P2_Y = $031B ;P2 Y坐标# d" g4 E# n) l H
- Bullet_X = $03C8 ;子弹X坐标
; f# r! @6 [; V - Bullet_Y = $03B8 ;子弹Y坐标/ m. e4 I! @$ E; C2 i( J' R
- Bullet_Owner = $0448 ;子弹所属者
V9 P/ {7 [$ i* Y, k6 A - Hit_Offet_X = $01C0 ;命中误差X0 i) T0 ]$ c+ L2 Z! O5 k7 \
- Hit_Offet_Y = $01C1 ;命中误差Y
. T' L. t% G& i% E, }* z, }2 { - State_Offet_X = $01C2 ;动作误差X( r/ `+ m8 D7 C/ V% b7 b; |- X
- State_Offet_Y = $01C3 ;动作误差X
! H# H0 T) q6 s( U1 f1 T% j; X0 D - Offet_X_Check = $01C4 ;坐标差X* s( s& o" E \' b: L
- Offet_Y_Check = $01C5 ;坐标差Y
. v/ P1 D7 ]' s) K5 q$ o' T0 g5 q - Reg_X_Temp = $01C6 ;寄存器X暂存
9 @9 I$ N/ V k0 V4 I - Reg_Y_Temp = $01C7 ;寄存器Y暂存# g; o! K, v- p% w
- OFFET_X_STAND = $06 ;坐标差X值
/ [: W( I: ]1 F A - OFFET_Y_STAND = $10 ;坐标差Y值
( K+ M. [, R5 s; W; n; ` - OFFET_X_LAY = $10 ;趴下坐标差X值
# f0 \" ]" K2 T - OFFET_Y_LAY = $07 ;趴下坐标差Y值
' Q; O- w5 ^! \6 Y% k2 g9 r - OFFET_X_JUMP = $08 ;跳跃坐标差X值
2 ~4 B2 F& ]1 H. A - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值* O" ?* Q8 q( e5 } u8 Q
- STATE_X_DIVING = $02 ;潜水动作误差X值& u t. j6 b% @& D
- STATE_Y_LAY = $04 ;趴下动作误差X值4 X" O4 @; B) H0 v7 U
- ' E* ]4 o' p: J; Q% u5 {
- ;武器切换
$ Z& \. k, P( i Y5 W) y4 X - Btn_Once = $F5 ;单次按键( p6 c; a7 N9 _# ~" a" y
- ;========================================4 Z6 b; N3 n% p3 a
- ChangeWeapon:
0 w% l# p* F3 X1 w% i: | - LDA Btn_Once,X
, g$ ~# A6 r* ^& ?& d4 C - CMP #$20
" _4 l; e* B- ]+ R' h: o4 `' G - BNE ChangeWeaponEnd+ D8 m# G+ B' f4 y
- LDA $AA,X
4 d2 K- b6 L; R( [- o0 V - ORA #$10! {# P" D$ o% \- Q
- STA $AA,X+ _, z% Q7 h3 |; V
- CMP #$146 i! X" X# z: ~7 |4 G/ Z
- BNE WeaponSet0 B) W- `$ x/ T
- LDA #$0F8 \& e3 \ c [2 I( v
- STA $AA,X
: o# w( ^! E7 W - WeaponSet:0 O" j9 Y2 G2 c# ~9 `" H2 n0 B3 Q
- INC $AA,X; P; _5 A8 D- f1 V: @- c3 E& K5 D
- ChangeWeaponEnd:# L( E$ A4 d) G, X) C0 Q
- LDA $AA,X
* d6 P0 Y: Q/ V - AND #$0F
$ c0 j& G0 ?) d) D$ A. b - RTS7 p* T* Z4 h/ a
- ! I& C' z, I! ]" N5 K$ R7 s
- .ORG $89A0& K2 v8 s# f% N# }) G6 E
-
4 }, S$ c2 k/ T. t/ n- C3 A - ;互相伤害
# u* T. ^* U& U f - ;========================================
/ {2 U) E0 Y2 t% b8 a - Hurt_Player:4 q# a! P: o2 o. G7 E: E
- STX Reg_X_Temp; Q( d5 S! U5 `/ t. c. Q
- STY Reg_Y_Temp: v" G3 y. [+ m4 Z* t( s' }
- JSR CheckInvalidState
$ A5 S$ a4 ^0 _5 L' B/ G: p" [ - BCS HurtPlayerEnd
6 }2 g. v3 \' ^9 e4 C$ J - LDA Bullet_Owner,X+ Q! _9 S2 o: Z3 Y' L2 R
- EOR #@0000001: t4 G# O$ }9 D ^; E, s; D
- TAY
# P* K5 ?+ f/ Y8 w% q - JSR GetHitOffset; a! ~% {* G7 u! s# g5 c" F
- JSR GetOffet_X
" k9 N% b2 P$ ~. v' V% l4 u - JSR GetOffet_Y
! }2 a; y5 J- E* ?$ ]; Z - JSR Check_Hit
' W: N' |' \8 ^4 w( R' }1 Y - BCC HurtPlayerEnd
" ^% I$ X3 l8 D - JSR Kill_Player, \* B$ s K# X) ]% A8 d) K" v
- HurtPlayerEnd:
5 _0 \- A: N1 v! A3 h: m/ C3 f% _* B - LDX Reg_X_Temp
7 J6 U1 h& J- ?, _1 z - LDY Reg_Y_Temp( b t, S0 U3 g1 }' T% I, T d
- LDA $0438,X
- u& S/ z2 O B3 d; t# d - RTS
8 z: l# z) b, s% F) s
" c" v) D8 m4 l* b4 s# i1 s- ;检查无效状态9 ?: x0 P6 `5 W! g1 M
- ;========================================
6 x/ ?$ t) H5 L' Z$ \5 S8 ^ - CheckInvalidState:
$ F* `6 [! X! h+ h" w3 t - LDA Bullet_Owner,X q! v. h" [5 S
- EOR #@0000001( L1 m2 J, W1 E0 Y l
- TAY
* t- b1 o% A4 {3 ]& p9 Y x - LDA P1_STATUE,Y: h- G5 |2 C1 D
- CMP #LIVE_VALUE
: F9 G/ U( [5 w! [) g. i( I - BNE SetInvalidState
0 q2 C7 y- f$ M* U. L0 [ - LDA P1_ACTION,Y" d! N1 q7 }6 S6 M. @
- CMP #DIVING_VALUE
3 H4 Y4 {: b0 X5 l - BNE CheckStateEnd3 z+ i8 p0 Q. L( P! Z b! G- W
- SetInvalidState:
A) Z+ ^# u( O1 I( i - SEC) ^& N2 d ]* N7 w
- RTS
' C5 a& b3 [0 t: [ G - CheckStateEnd:- ~1 P6 m9 a; o1 z9 r
- CLC
& J+ s. q, L, Z0 ^8 a - RTS" N3 q1 ^, I3 p7 e1 N
- + w1 E1 y Z4 I) H$ t# ^8 c% @
- ;设置命中误差/ n5 R8 T! k" f
- ;========================================+ N2 j7 v2 X( b7 k! Z: n5 S
- GetHitOffset:
. J1 c& `0 U: Z: R- ?- d- d3 b - LDA #OFFET_X_STAND
3 y. j; ~2 K1 I* A8 ~" ] - STA Offet_X_Check# u5 j7 \7 k0 H6 k
- LDA #OFFET_Y_STAND
5 t2 G' V. L* g6 y - STA Offet_Y_Check
. d- w3 z- k# n - LDA #$00( {" t6 P$ B$ k- w/ e6 a; D! K
- STA State_Offet_X% C2 A' @0 L1 p& p3 `# W+ m
- STA State_Offet_Y
! j3 Y* k" s0 @% ^, D - GetHitOffset_Diving:
; h2 p& J$ }% V; r - LDA P1_ACTION,Y
2 F7 \' C( ?' x8 M+ P# L$ A - AND #DIVING_VALUE
4 u/ F( w3 ^: h, i8 S4 H - CMP #DIVING_VALUE
1 N: Q1 {7 f. q n3 @& ~ - BNE GetHitOffset_Lay" i g6 Z% [! X
- LDA #STATE_X_DIVING- `6 @: ~ f" \( W+ E C+ P! g
- STA State_Offet_X) n# M* p4 ]: x
- LDA P1_FACE,Y
( K5 x7 r8 J7 G/ n. A' e$ g" M4 q - AND #$40
6 r' o+ G# |: c' \ k* \ - BEQ GetHitOffset_Lay# t0 X, _8 L; U1 `$ j$ P9 u
- LDA #$00
- t& {1 s( a/ J9 u9 V - SEC- A2 H9 h! E0 ]' e1 d9 h
- SBC State_Offet_X
1 X: e8 W1 D8 p+ F2 p - STA State_Offet_X
- d, M6 w1 n8 G; t/ j! I2 P' N - GetHitOffset_Lay:
+ o. t, o, o! }9 J, u1 R2 Y - LDA P1_ACTION,Y" Y, `& q8 o3 B! H Q$ r
- CMP #LAY_VALUE: w( R" t7 `+ v! w; ?# e
- BNE GetHitOffset_Jump
& h* I# R: F2 B6 L7 {6 d8 B - LDA #OFFET_X_LAY
9 R5 w: z& `' B- |0 p - STA Offet_X_Check% _" m! X, ~. V1 W" _) ~1 C
- LDA #OFFET_Y_LAY
& d/ }9 H7 l8 O0 A - STA Offet_Y_Check
5 t* p: ^5 z& L. }& I! D) d - LDA #STATE_Y_LAY% A! O* m- C+ s; i% R
- STA State_Offet_Y, N5 b% A: @) P
- RTS1 f! a! }) T7 h% I
- GetHitOffset_Jump:( X# t1 S: G" K; e) i6 Y+ A
- LDA P1_ACTION,Y9 L, E% E2 z# l5 J4 s9 J; t1 |
- AND #@111101109 p k1 \( G( z( B
- BNE GetHitOffsetEnd1 c$ [1 _+ @4 g0 _2 i
- LDA P1_ACTION,X2 f: Y9 ~2 F5 I- e
- AND #JUMP_VALUE
+ v+ R: @ g5 u9 V' b) y - BEQ GetHitOffsetEnd
7 i E( o- G B - LDA #OFFET_X_JUMP- a4 u' ~5 b2 ~, s
- STA Offet_X_Check6 ?/ b" W6 G$ g. C
- LDA #OFFET_Y_JUMP
9 p. F. ]3 H7 `) Z - STA Offet_Y_Check
( B- ~) B8 Z& O' w! H - RTS
: [9 U( q2 o; ^: x - GetHitOffsetEnd:
( [6 F: e' K! Z$ q - RTS
; o8 H. y; ?, F1 f
5 c8 P3 q' I$ E& ~* |3 l- * T" E8 K" d8 q( ^: T% P
- ;获取子弹与角色X坐标差* v# G, b3 O: e. E
- ;========================================! e C2 H, a! _7 l9 b+ n% V
- GetOffet_X:
4 M, N0 s/ |+ s- @ - LDA Bullet_X,X6 H) [. g1 ?9 D
- SEC
1 ^* A! s8 D [# ^( ^ - SBC State_Offet_X
: z9 y/ m! U, w( b9 Z. { - CMP P1_X,Y
" G9 Z7 n- ?/ f9 C - BCC GetOffet_X_Set
. t# Y* Y) J9 Q+ N6 l3 R% z - LDA Bullet_X,X' x8 h: z; b( w; P( c2 I$ E( ]' a0 y
- SEC; O, M* n# x( S* q9 a
- SBC State_Offet_X" T' g z5 q( F. ]
- SEC
0 K3 i+ \8 K( m" ?+ x2 t0 k4 @ - SBC P1_X,Y; ~/ Z* X6 _+ v2 c6 j/ J; x2 Y [
- STA Hit_Offet_X
- ?+ z0 x% N: s `# I8 k - RTS
/ [5 j h K( W0 @+ ]/ q* k - GetOffet_X_Set:
. T) y" |7 j' ~/ f, Z$ J& r* Z! N - LDA P1_X,Y/ F/ H- X; A' q+ ~# k9 j1 h
- CLC
4 a* U1 G! N) R% w$ }6 B9 o - ADC State_Offet_X0 q/ d0 u# p @: w. z
- SEC
& o+ ^3 E \9 [; @ - SBC Bullet_X,X- I( J N" ]6 t$ p! ^
- STA Hit_Offet_X- K. p, n U4 n5 Q( _4 R+ \% S, G1 _
- RTS m+ y7 K$ I4 e, t6 C
- " w3 d: s% B- X5 V1 q
- ;获取子弹与角色Y坐标差
6 G2 t9 S+ W1 R U; s$ A: C' F2 _ - ;========================================: D& h( D* o, n6 P( f) H
- GetOffet_Y:7 E3 k5 p. F# [* H: C) C" ~1 \
- LDA Bullet_Y,X
; C$ z4 B j5 d( O - SEC
- d% p- N. A4 x5 l4 E8 l - SBC State_Offet_Y) n+ m+ ?- k9 Q3 U" ~( ^
- CMP P1_Y,Y
$ y1 R2 y- N( u9 a - BCC GetOffet_Y_Set5 O; X7 S5 m0 \
- LDA Bullet_Y,X, u0 b' N! s! H, B
- SEC9 C8 H6 L) ~7 ]( b
- SBC State_Offet_Y
" z- b8 W# v" ~5 V+ \5 }0 | - SEC% i( @- V( j" Z$ O
- SBC P1_Y,Y3 k' T" X" m6 W* u$ h( l- u
- STA Hit_Offet_Y8 ?3 m# F$ P5 \) A4 N" c* i% g
- RTS
1 X ~- ?* t5 {/ n8 ]# ~$ F - GetOffet_Y_Set:/ w' G+ {1 g) c4 E9 T& v
- LDA P1_Y,Y6 V& ? z, I" D2 Y9 h3 ]1 T, z
- CLC
6 ]( G- I: k) R% ?( D5 t4 b9 I - ADC State_Offet_Y
& ?3 \, @, ^, c) L9 T - SEC
' o' w3 m$ u, @1 z1 U: P9 G! l - SBC Bullet_Y,X3 [3 P! g$ |& [
- STA Hit_Offet_Y; r) p+ b, d5 C
- RTS
- j/ r* q) x! f - ( [" Q! u8 Q7 ?& q% C5 B
- ;检查命中
6 v; l4 e* s7 t - ;========================================
$ s/ Y9 \+ @9 V - Check_Hit:
/ J) J s. y) _2 j - LDA Hit_Offet_X
5 w4 j( B. J* B( U; Z7 Z* |9 \% C - CMP Offet_X_Check
; ]5 r- {/ B- a3 A5 I2 e% R0 _) z - BCS Check_Hit_End/ ?( H' r' O0 \7 R9 y
- LDA Hit_Offet_Y) D" ]1 V! B1 m# M- m+ x
- CMP Offet_Y_Check( p- S& k8 P$ M6 e4 F: d* }* m! M
- BCS Check_Hit_End
5 r$ l- Q7 B9 ^. z" A - SEC: S9 i6 B# N9 D. B6 N i
- RTS/ z' d0 Q- f# z, _
- Check_Hit_End:0 \$ W- X1 ?( y8 Y5 [
- CLC
( {( I9 b4 ^4 ^; q( M4 r - RTS
+ p2 v& p( K$ u% [# u! K6 i' Y
' U+ |* @3 Z. ?) l- ;杀死对方
: K; [6 X; I, s2 c - ;========================================' \/ D' M6 [4 j
- Kill_Player:, y% U: \2 m; X5 X# ?
- LDA Bullet_Owner,X
, j4 G5 D) @& U9 p* p3 F) Q* ? - EOR #@0000001
9 f9 g, r. X" c+ F6 e - TAX+ s! d+ U8 x4 p& u4 j; F
- LDA P1_STATUE,X; Z9 A$ x) q- T6 x- ^% h
- CMP #LIVE_VALUE
9 W6 [5 k/ M! g, F* D - BNE Kill_Player_End
+ Q1 D% |# k* g* C; { - LDA P1_INVINCIBLE_A,X/ W0 d F) ]8 [5 T
- ORA P1_INVINCIBLE_B,X& v* T/ L3 O% o; c% |0 I6 W
- BNE Kill_Player_End ;无敌状态不处理
' S' \, h4 `4 O* N8 `3 |' o4 h - JSR $D474 ;角色死亡3 S }& Z& E2 d: A( U1 L
- LDX Reg_X_Temp
5 |1 c9 \: B, ^7 W4 _ - LDA Bullet_Owner,X
- N! Q' s0 \, ?: F; f2 H4 p( a( [ - TAX! z* r3 z: c7 V. v
- INC P1_REST,X# v1 \! h: u U/ p a
- LDX Reg_X_Temp
& P: t. @8 l8 L4 U+ c+ G - JSR $E2FE ;子弹消除3 U3 E2 F0 J8 s3 X1 f1 h/ p
- Kill_Player_End:
1 C: ?( V4 ~7 G8 T9 l `% I - RTS
复制代码
- H' b6 j( l+ F8 \ |
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