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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
/ G" J5 [* F$ K6 p/ d5 B1.选择键切换子弹(为了更快杀死对方)
; F# u$ C- n6 w3 m) b2 a, E2.杀死对方自己加命
: N; d, F- U7 v- ;[FC][魂斗罗][互相伤害][END]
4 H' R' T3 X; @1 w8 \ - ;20200505
' Z) }: ]" P8 o+ s1 S: b - - F6 w: l4 a1 V# w1 O/ n( r1 d
- .ORG $8960, ^' x2 w) C+ D/ P3 ^% q
2 c4 z, G! y+ ~0 r- P1_STATUE = $90 ;状态
3 d/ S9 P$ f: k" k$ `; d - P1_INVINCIBLE_A = $AE ;透明无敌( d: O9 |9 a8 H. u6 Q1 ~% z8 g
- P1_INVINCIBLE_B = $B0 ;闪烁无敌" ]2 N8 |" T/ g' v7 H* f! ?# z1 |- ]
- P1_REST = $32 ;P1剩余生命) P$ c/ _, b+ e
- LIVE_VALUE = $01 ;活着数值6 i- E5 W3 Y% E. j D
- P1_ACTION = $D6 ;趴下$ J q; X' |2 V/ e
- P1_FACE = $D8 ;P1面向
8 I, _0 q/ G, _9 \8 Y/ O - LAY_VALUE = $17 ;趴下数值
( [& E& v7 V" T6 C - JUMP_VALUE = $08 ;趴下数值
: f$ h. y' Q' D0 m/ Z - DIVING_VALUE = $18 ;潜水数值
2 H& C! j/ l7 ^% b" d1 n8 L - P1_X = $0334 ;P1 X坐标
9 x5 X7 Q/ ^7 v$ }) Z/ A* _ - P2_X = $0335 ;P2 X坐标
0 b1 o! y- p# O& U2 _5 Y: x! R - P1_Y = $031A ;P1 Y坐标, U* W( E- Q2 t+ l& v$ W
- P2_Y = $031B ;P2 Y坐标
. ]! Q, `7 _5 S* u - Bullet_X = $03C8 ;子弹X坐标
: W7 N* r& k% `7 d" V - Bullet_Y = $03B8 ;子弹Y坐标
2 b7 M P) |) Y' x* k6 H - Bullet_Owner = $0448 ;子弹所属者
& Y3 Z, r8 c. y9 g; P x( w" i - Hit_Offet_X = $01C0 ;命中误差X
# N5 G9 g: |& S E6 R9 X - Hit_Offet_Y = $01C1 ;命中误差Y
& v6 |: v& W" j; H - State_Offet_X = $01C2 ;动作误差X
0 Y3 V8 j) Z/ J - State_Offet_Y = $01C3 ;动作误差X
! }6 w0 U+ P6 H* h - Offet_X_Check = $01C4 ;坐标差X) T( B9 P" H- ^0 k) b4 ^4 A
- Offet_Y_Check = $01C5 ;坐标差Y0 m! T; O8 H3 S' R, u$ I
- Reg_X_Temp = $01C6 ;寄存器X暂存+ w) t1 o. U1 g9 k- U
- Reg_Y_Temp = $01C7 ;寄存器Y暂存
) \* V, ]4 w1 @ - OFFET_X_STAND = $06 ;坐标差X值
' Y) z1 K7 S' Q: j- W) A1 K - OFFET_Y_STAND = $10 ;坐标差Y值" ]- Q8 B( Y' `" U
- OFFET_X_LAY = $10 ;趴下坐标差X值& z+ [+ E# h3 J8 U: A
- OFFET_Y_LAY = $07 ;趴下坐标差Y值' O+ n. m- j6 v1 _( k' B* l# m
- OFFET_X_JUMP = $08 ;跳跃坐标差X值
7 c3 C) f! o) g4 Q: E - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值9 a1 j9 c* r9 d9 z% x
- STATE_X_DIVING = $02 ;潜水动作误差X值
% S) V; j7 Y2 b) L - STATE_Y_LAY = $04 ;趴下动作误差X值
1 }( _6 T8 d! q0 a
' x; u) L* i+ m w5 M p7 `4 [+ `- ;武器切换* B5 l- w) h2 E+ n# h
- Btn_Once = $F5 ;单次按键; K% P/ ]4 D& i7 x C
- ;========================================
# d1 w, j6 d O9 g. [# Q; | - ChangeWeapon:4 S6 q% V5 @$ ?4 |. ?
- LDA Btn_Once,X
8 x( ]% J3 S# h6 w - CMP #$20, J% T/ q! U8 N# p
- BNE ChangeWeaponEnd' ~1 h7 Z- j0 z2 P, y
- LDA $AA,X6 J& \& S g, j7 r0 N9 `7 C
- ORA #$105 t7 u j' z) N8 `# |* Q
- STA $AA,X0 Z, p- b A: O+ e y
- CMP #$144 u1 O0 t) m T' k) N6 @
- BNE WeaponSet
/ q- r1 Z% r4 Z) d; P& O; ~ - LDA #$0F9 D/ U$ y% ^: y S
- STA $AA,X
/ l4 g4 N, r* ~- v5 _, s2 [6 Q - WeaponSet:
# E6 x, X' K- V( a I - INC $AA,X
. \% P0 U# @5 S# M! p - ChangeWeaponEnd:3 b. \( w9 e" g6 `/ p
- LDA $AA,X. B6 h( d( n: f
- AND #$0F
) v) {: }9 D1 ~" B4 \ - RTS$ y, J h$ y/ A2 X, W
- $ D$ R. l) {; r. `. P0 c
- .ORG $89A02 J3 X4 C, d7 I7 |/ W
- : |8 u Q: O2 V1 A: T. n
- ;互相伤害( |, I6 Z/ [ X: X" J
- ;========================================# q8 u5 {* A; ^7 {4 O
- Hurt_Player:
/ A# E# h& g4 b. \3 ^6 c - STX Reg_X_Temp
$ y& E+ d$ L$ } Q% I - STY Reg_Y_Temp( W3 x- E5 ?* ]) q; w3 a
- JSR CheckInvalidState! j9 C3 O) h& u0 i. R
- BCS HurtPlayerEnd0 ^& E8 E9 Z% c/ k) F: C5 _" F
- LDA Bullet_Owner,X* D: |4 L& H% v& S# i" i) u5 `2 a
- EOR #@0000001
) f; K! [2 g+ h& R - TAY: |3 K7 B( t/ \
- JSR GetHitOffset
; S X2 P, k0 B# l" I- n - JSR GetOffet_X2 S( k$ c: t7 ?5 f! [- F
- JSR GetOffet_Y
- {# E: }1 \3 E2 e, J - JSR Check_Hit
$ j, A9 f3 q% I! Q S% w - BCC HurtPlayerEnd
, u6 r0 E3 s2 O* x - JSR Kill_Player, L6 c! F; r* G% v9 }( M
- HurtPlayerEnd:
. s2 B9 }8 k6 D; m$ H4 [ - LDX Reg_X_Temp
' Y5 o. c( }* r- m: o. p - LDY Reg_Y_Temp
$ T$ k/ B- L; y k - LDA $0438,X: u$ v2 h8 S `# B$ j: v3 @
- RTS
" j! I* }6 }' e
$ Z; |1 s) x* s. C/ g7 g- ;检查无效状态
2 ~; L4 k( y: A$ l6 ], L; ] - ;========================================
2 s. Q; f8 O) O' C( ` m1 K - CheckInvalidState:
5 U5 D3 j% m2 X% g' F8 r - LDA Bullet_Owner,X
) ?, I# N5 P4 _ - EOR #@0000001
* v6 r8 X! V% m7 v( R - TAY5 n5 F6 E2 s2 w: |% P9 ~
- LDA P1_STATUE,Y% ^$ L) ?" F1 R7 o* k% @& z' J8 F' s+ b
- CMP #LIVE_VALUE
1 B& q, h1 l9 G& \ - BNE SetInvalidState
. j ]( ?7 M9 W6 ]; H3 O1 O4 Q - LDA P1_ACTION,Y) X7 @, f: d3 J
- CMP #DIVING_VALUE9 l! x1 F6 U' i, I
- BNE CheckStateEnd
" w/ k& i4 `2 D/ i5 c - SetInvalidState:9 s0 M0 K6 n0 _- l' i8 g
- SEC
1 g* C, w0 V, V4 ~1 i3 L - RTS) f5 q+ \9 G8 q( i% U
- CheckStateEnd:! H8 ]/ w& j' f
- CLC
! {4 \5 Q1 T$ Z! U3 @$ C' F - RTS! j2 y+ d+ \6 u
- ! @, a$ ^) `- p e
- ;设置命中误差+ |/ ?" B" n& y( s0 a
- ;======================================== x2 k- H# `0 x/ X
- GetHitOffset:) @' ?1 y2 B( u
- LDA #OFFET_X_STAND
7 s( K" g5 @ ~/ N* u6 q - STA Offet_X_Check T x9 B- Y3 L0 L
- LDA #OFFET_Y_STAND
/ K# B, D/ e4 a; G, M" |/ b1 t - STA Offet_Y_Check1 b* ]8 g, z: |9 Z8 w4 m5 M$ ]$ B
- LDA #$00: j2 g% |5 |* X! J! r1 Q& G
- STA State_Offet_X
3 @6 L! p" X5 ]6 N% f5 B - STA State_Offet_Y
- l$ B; {' T) Z/ t1 @9 w# w; L1 { - GetHitOffset_Diving:
7 y* s5 k/ E' `: H8 x; @1 p3 ] - LDA P1_ACTION,Y
) A2 i1 M1 s$ S) t. X - AND #DIVING_VALUE6 _: P; j/ ^% y/ m( A1 t
- CMP #DIVING_VALUE
' l' M8 O8 }$ o$ l/ E) n! y; h - BNE GetHitOffset_Lay
$ J7 G9 Z T; E5 ]1 `( l - LDA #STATE_X_DIVING6 t9 R9 x$ Q, w$ d: B
- STA State_Offet_X. Y9 B0 y5 K- E& e( J
- LDA P1_FACE,Y/ f3 v* g9 r' f! I
- AND #$40
2 a, [8 r/ Z: `+ f" P5 C - BEQ GetHitOffset_Lay
0 z$ H$ I. |2 a7 p* V - LDA #$00
0 B+ b; Z: z2 c, v) A: I* T - SEC J0 b5 T( r2 `. M2 Q; }
- SBC State_Offet_X. Y$ l1 T6 E6 S ]: u: k
- STA State_Offet_X
g- t( T$ \* E- {- {" f0 ? - GetHitOffset_Lay:" @ k0 G" W/ O4 ^3 N4 S" A
- LDA P1_ACTION,Y
4 x) q, n0 \0 J z7 `# _ - CMP #LAY_VALUE- O% w. b1 P% T5 n/ d
- BNE GetHitOffset_Jump
% h% r9 N8 d, Y% n. `5 x$ i - LDA #OFFET_X_LAY) f; o* S9 }, |( B! z( Z
- STA Offet_X_Check
$ w( N1 s1 o" R8 H! l - LDA #OFFET_Y_LAY7 d# R t2 n% ~: J2 e
- STA Offet_Y_Check
2 {; j) [2 D) w; N - LDA #STATE_Y_LAY7 t; X- W9 @6 d' D# H
- STA State_Offet_Y V( X5 p5 a% y2 `/ f( u: z9 w5 @* I) x
- RTS& k* K2 y I' I0 z/ h/ |& N
- GetHitOffset_Jump:
! B* g! x) i; S+ |; Y/ J - LDA P1_ACTION,Y0 n6 C$ |# c/ G9 s9 V
- AND #@11110110+ @# u7 ^: \- j3 j3 n4 z
- BNE GetHitOffsetEnd P' A# `* a, |5 H& `
- LDA P1_ACTION,X
/ U$ R7 p7 u/ |+ F* H' D7 F4 m; K# P - AND #JUMP_VALUE
! [1 p/ Z4 [$ K- P4 O# ` - BEQ GetHitOffsetEnd* n8 c2 M, |7 }: N, X/ W1 Y. }
- LDA #OFFET_X_JUMP7 k/ |8 S( D- _0 j* b
- STA Offet_X_Check
2 h4 I$ j; W' ? - LDA #OFFET_Y_JUMP, y, B( i9 i6 N& [. g
- STA Offet_Y_Check
* Q9 q5 ^0 P! F! f1 ?( M$ y - RTS
1 C* @; h: N+ G* O, E# g( b - GetHitOffsetEnd:
: ]7 s! M. a; ?% }, Y+ Q5 E - RTS8 |7 `7 |/ k6 Y
. t! Z1 a6 X4 }) Y) }; |: A' C- 8 Z8 T/ a& f" f7 D- e0 L( M0 g) C! l& o
- ;获取子弹与角色X坐标差. [7 e' B& A' j3 Z( n8 G. H2 H6 |
- ;========================================
+ Z D/ p4 h% N - GetOffet_X:
7 j) F- D2 M" y# y' R( y - LDA Bullet_X,X0 g9 j) e" B1 p+ J( a4 `1 M
- SEC9 T Z. }& U- E. l' {
- SBC State_Offet_X+ W. `/ t, E( p
- CMP P1_X,Y" }. @! m9 H; k! ^& J
- BCC GetOffet_X_Set- R8 E! |# G, F4 p1 C
- LDA Bullet_X,X
0 C+ I7 U# J4 ]# j - SEC
/ V6 P8 q/ y q5 M6 ] - SBC State_Offet_X
" I, e& Z, a4 w9 x; u. f* M - SEC
6 o; P0 t- p0 z - SBC P1_X,Y6 T% z+ z$ t0 x$ K4 l* s+ ^0 {
- STA Hit_Offet_X
; b% s+ \# T# e* J& C* u - RTS* |3 K/ v4 U" E: j
- GetOffet_X_Set:
z( Q9 i1 G0 f: m5 o - LDA P1_X,Y1 \' H& \* ~3 ~( Y& u4 W
- CLC
$ S: a6 {5 t9 Y - ADC State_Offet_X
3 O. |+ J& A R- V" z. g# O1 t7 e& Y - SEC6 i: _$ K% s% q) o2 c* h/ z
- SBC Bullet_X,X
6 G' x8 l6 n8 i3 U" N. N; ` - STA Hit_Offet_X+ G* f4 s2 \( P+ z4 ~7 c- K
- RTS
" j4 e, Q: _2 A0 I - # i; y8 G4 e9 [0 d
- ;获取子弹与角色Y坐标差4 b. {( `$ N. O1 L0 |5 w: i
- ;========================================
+ ^4 f: q5 S; k6 M+ t) n9 b - GetOffet_Y:3 v- u9 F+ @3 ?2 Z, j
- LDA Bullet_Y,X w7 C& e! ]' h) H; @
- SEC
" a/ b$ M7 y" `$ t - SBC State_Offet_Y# d' o4 l6 ?, ?3 E' Y% f& b- x
- CMP P1_Y,Y/ k, X) \# o' ]+ x" [
- BCC GetOffet_Y_Set
& |" I0 `7 @% |4 l; a6 { - LDA Bullet_Y,X
* q1 ]7 A0 L% ^' M, s; o5 f# a - SEC* i* j5 O5 ?" k
- SBC State_Offet_Y: f! M7 ~! B7 `: R+ G+ u
- SEC
( M/ g( {, C5 Z7 N7 e% H - SBC P1_Y,Y5 f; L7 o" D. t' g L+ Z
- STA Hit_Offet_Y C3 K7 D: J5 M% I( F( Z
- RTS7 @7 G5 M( s9 N
- GetOffet_Y_Set:4 i1 U$ O+ J3 B8 S
- LDA P1_Y,Y
* v- n: n! e4 D) A# d0 Y - CLC" c- s) G0 x6 z$ |. S
- ADC State_Offet_Y6 l" _0 N3 q/ V! D; Y0 H
- SEC
& ]: \% z% M* C3 L6 c! | - SBC Bullet_Y,X0 m# v) Y6 y' d
- STA Hit_Offet_Y9 Z$ G1 b5 I8 v& X
- RTS) H' {4 S6 M8 R% A* N: g( {
- / c6 `! S1 Q2 r1 j5 S. K; g7 w
- ;检查命中
; W5 |+ r0 s3 P2 [* _ - ;========================================) ~" v; I( d+ @% w" T% _7 Q7 C
- Check_Hit:
8 \7 q2 i" S+ f/ w& E7 l - LDA Hit_Offet_X' Y, f6 A2 N3 Z9 A* A! x& p
- CMP Offet_X_Check
0 r/ K# D9 K% {7 T' @ - BCS Check_Hit_End
! B( ^- o3 ?8 R - LDA Hit_Offet_Y+ E# a3 K9 A+ B/ A+ v
- CMP Offet_Y_Check
" E$ s9 m& Z$ P" A - BCS Check_Hit_End( [+ l$ ?3 Y# {0 Y
- SEC! N1 N& {* h5 K9 v7 X
- RTS* _. Q" }* G. I) y( A* T0 ~. v
- Check_Hit_End:( q" I2 Z* L0 G; K2 Q
- CLC+ m) ~3 c% b, r$ r4 _. L( @ i" V
- RTS+ r" c8 ^. l' N$ \
1 F" s0 Q: C8 W# C4 d" ^- ;杀死对方
* J3 i `0 I+ c+ ]2 _. ~ - ;========================================
. X/ [6 N" b2 x8 g7 N - Kill_Player:
I Q, o3 q) w - LDA Bullet_Owner,X- [2 k+ _1 L$ r* u5 U: ^- b! g
- EOR #@0000001+ n3 \0 |4 k- e4 S, j
- TAX
: V4 y8 u+ m8 i$ N) w - LDA P1_STATUE,X: _- U j' { \
- CMP #LIVE_VALUE
7 y1 \! Y8 f) a6 L - BNE Kill_Player_End: G+ s5 X; h. H
- LDA P1_INVINCIBLE_A,X. o9 u# o" k7 S" f% M E5 E
- ORA P1_INVINCIBLE_B,X
- e5 P. r, I) L0 k - BNE Kill_Player_End ;无敌状态不处理
% ~) x" _7 y$ ?1 S0 J' { - JSR $D474 ;角色死亡
$ e3 [7 S7 c) F8 K3 F+ O - LDX Reg_X_Temp
9 ^1 N/ V( K+ W$ q0 T2 d. k, ]5 \ - LDA Bullet_Owner,X* @# m3 N. U+ W( C4 u( n D
- TAX* c% M$ E0 m& o, o. @, g3 C' |
- INC P1_REST,X
8 J2 u; G) N& _* J - LDX Reg_X_Temp1 B9 q7 o9 S) l, _- T
- JSR $E2FE ;子弹消除( j( q$ c8 I% f- M) ^+ e8 I
- Kill_Player_End:
. q z, `5 w8 n2 [ F - RTS
复制代码 3 w5 n. {' Y# R/ L
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