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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了! W/ a" t' y+ Z& Q6 m B1 x% {
1.选择键切换子弹(为了更快杀死对方)1 x1 G5 z" w* ?0 U
2.杀死对方自己加命4 c; D0 N3 R1 `6 Y! I v) T8 t! o' l
- ;[FC][魂斗罗][互相伤害][END]! B: [( W" k, V4 K6 X, a
- ;20200505
- v2 d! F% \ [
" S4 y! ~0 h9 x. v) Z* m/ O- .ORG $8960: e1 C" f, |. D) ^/ N1 G
- ! x/ T$ D6 g) `' K' u3 e
- P1_STATUE = $90 ;状态 E! i2 m7 m0 }" @# o
- P1_INVINCIBLE_A = $AE ;透明无敌- O% x, p6 X- h7 P0 ?7 i
- P1_INVINCIBLE_B = $B0 ;闪烁无敌8 ~' E5 w/ E6 n" c! u: I L+ x
- P1_REST = $32 ;P1剩余生命
* L$ H v- B7 l - LIVE_VALUE = $01 ;活着数值, @7 |6 R: O0 {& C& }
- P1_ACTION = $D6 ;趴下
# H, |3 ^/ X5 l- _7 ` - P1_FACE = $D8 ;P1面向
& g4 M3 u/ ?" y- {8 g# Y! N - LAY_VALUE = $17 ;趴下数值3 V- F) r: d4 c" E `$ z0 |! B( r
- JUMP_VALUE = $08 ;趴下数值9 F* e' @. e1 K6 X" H/ a0 T4 j
- DIVING_VALUE = $18 ;潜水数值2 g# n: _. y4 W2 f. p
- P1_X = $0334 ;P1 X坐标
; v/ ^' V e+ I1 N" j - P2_X = $0335 ;P2 X坐标5 ?) \7 p0 p8 a9 q
- P1_Y = $031A ;P1 Y坐标
# ~ o7 R" S, G. J# } z - P2_Y = $031B ;P2 Y坐标* r& F5 B& N9 V; u/ l2 X6 C$ s! h
- Bullet_X = $03C8 ;子弹X坐标4 D" T( q0 S* ~* Y4 ]8 s
- Bullet_Y = $03B8 ;子弹Y坐标. E$ w% ?0 N& M5 _. n
- Bullet_Owner = $0448 ;子弹所属者6 e* h* y" b5 h
- Hit_Offet_X = $01C0 ;命中误差X
8 [4 k+ T3 H; m2 y - Hit_Offet_Y = $01C1 ;命中误差Y- T. Y; C6 z! f& c: [6 [! ?+ _
- State_Offet_X = $01C2 ;动作误差X' U7 u/ F0 g* u( J
- State_Offet_Y = $01C3 ;动作误差X" v1 Y9 H @1 ^+ Q/ F8 O
- Offet_X_Check = $01C4 ;坐标差X
$ C# C3 H1 ~/ V - Offet_Y_Check = $01C5 ;坐标差Y
) d4 ~" A' v+ l. ^( o% y - Reg_X_Temp = $01C6 ;寄存器X暂存
6 m, T/ q) a) |0 Q - Reg_Y_Temp = $01C7 ;寄存器Y暂存
- d8 u9 ?, r& c4 ~- G' B - OFFET_X_STAND = $06 ;坐标差X值/ s, b( @! m/ `' i
- OFFET_Y_STAND = $10 ;坐标差Y值6 @( C% C/ ^# h$ m7 U
- OFFET_X_LAY = $10 ;趴下坐标差X值: B5 \. G1 Z' k8 D2 M
- OFFET_Y_LAY = $07 ;趴下坐标差Y值! i" e3 O( b! k4 Q+ z) [
- OFFET_X_JUMP = $08 ;跳跃坐标差X值
. a* k2 D, R$ k' b* p4 t* G - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值% g* O2 J8 s9 A d0 G0 X K8 M$ B
- STATE_X_DIVING = $02 ;潜水动作误差X值: X* V% j# u& `7 p
- STATE_Y_LAY = $04 ;趴下动作误差X值
+ ~+ w* K; t* p- M) T: Q8 C - 9 f2 T, R" ?. M; D) q, V+ [
- ;武器切换
; Q- E9 d# J9 W# B( C/ ? - Btn_Once = $F5 ;单次按键
+ q; H+ B2 b- Z1 I$ a' }1 N - ;========================================4 }9 E* \/ z. h8 l! @2 K
- ChangeWeapon:
$ j9 |, W, j. g& Y/ S3 N( c - LDA Btn_Once,X
* z% T8 O% V* W# f - CMP #$20
% N8 d& K' P& s1 c+ ]2 [1 `* i - BNE ChangeWeaponEnd4 _9 s$ Z9 l$ ^- B( e
- LDA $AA,X
+ a/ C& Y4 ]" M/ }/ [7 {9 |: I$ f% N - ORA #$10
% V3 i+ B9 v. A1 f: O - STA $AA,X
5 l7 V! c8 \5 z; y9 y, b0 M - CMP #$14
5 r: N0 }# y2 E4 c& J n - BNE WeaponSet
}7 v2 m* G. a/ D, ]: [# u& [% Q7 c - LDA #$0F' C" t+ _, P2 ^( o& b1 a
- STA $AA,X7 b0 K+ ]9 M) V7 X& e8 l3 Y: k
- WeaponSet:
' x' |6 p5 L' ~5 B - INC $AA,X; `0 F: W" Z3 E. V/ J5 L0 i! H
- ChangeWeaponEnd:
$ f" W8 } V, ]0 S7 y - LDA $AA,X3 r, \4 U, l: c7 I/ J) S
- AND #$0F4 G4 j2 A; T9 h4 L* c6 Y8 R$ D3 Y
- RTS% T% P8 ]/ r# }9 g6 O f9 o
- 3 @6 S& Y5 {. f; ?
- .ORG $89A0
* K I8 p& S) q* r/ f# m - L) Q& V/ B5 `! `
- ;互相伤害' z1 e$ a4 K- \3 @& ^& | O) j
- ;========================================- C6 N' j1 r" O
- Hurt_Player:
4 k1 k1 V$ K6 c - STX Reg_X_Temp/ g3 s) k3 Z1 m( t$ E: m( b; f# ]
- STY Reg_Y_Temp; n# {( Y, c$ u5 J5 n2 u: T' O
- JSR CheckInvalidState
& ]9 m. P/ L8 j4 c/ J# B7 A* m* {7 e - BCS HurtPlayerEnd; F: d3 O2 y: W# P: \
- LDA Bullet_Owner,X$ A, w2 b% e' X) |4 u' ~* e1 [
- EOR #@0000001
. g: ~6 q+ g& k - TAY7 ?! C) N$ m# a
- JSR GetHitOffset
; z! c9 C9 Z: e q7 y2 ] - JSR GetOffet_X
M! v" j) p2 h, ]( {0 k5 ~ - JSR GetOffet_Y
5 T& G5 c C& j1 l5 A2 I - JSR Check_Hit
% X0 z- `7 }& _% r8 f, ?' x - BCC HurtPlayerEnd
. } G4 M) V/ H y! Z% l; @4 d - JSR Kill_Player
6 u0 M2 ] U% V+ f2 g8 A - HurtPlayerEnd:
9 G9 e2 G5 ~: T/ Y Q0 S0 Y - LDX Reg_X_Temp
& O( p: f- h% G! o5 O# ?7 |0 T - LDY Reg_Y_Temp6 i+ F' q4 Y/ F2 Z1 T# r) V3 H7 F
- LDA $0438,X
1 N( C% i* r/ q; @& g - RTS" t- e" N! ^+ N0 K* w
/ ?0 C) c1 U) D; Q" s) {- ;检查无效状态# x% h% |4 O7 }" t' n1 |' _
- ;========================================# ^. X+ v( [: c$ R
- CheckInvalidState:) W. n5 ?! o1 Z* F5 e! \
- LDA Bullet_Owner,X
) X+ H2 r) U- E0 Q6 r - EOR #@0000001
' D. D1 Q& }! A v9 G9 X - TAY" ~! U: { K# }
- LDA P1_STATUE,Y% {8 i: ]- S) W* a
- CMP #LIVE_VALUE
# ?- Y! I* y" _5 V6 q2 l - BNE SetInvalidState/ U# l {' I9 ]# ]& \
- LDA P1_ACTION,Y
0 j4 ?0 g) {4 a W( ?& \2 A - CMP #DIVING_VALUE
# k; v' s, W6 x0 D$ W" z( r0 A. g- s - BNE CheckStateEnd" z* z4 G$ s" n9 Z: }. i
- SetInvalidState:
" _% l3 n6 Y3 f6 G) |' [* j - SEC
: |& _1 M3 {1 g. M1 N' j - RTS
. T d) F0 w* W$ } - CheckStateEnd:, \- |$ Z! x- P
- CLC
; @. u/ z w* w - RTS. q J* Q7 V2 C# H' X4 g% k. s
) n$ F& E$ f' i9 L& ]* @) x- ;设置命中误差8 N g2 Q, y& A
- ;========================================
! M% s, ]# P6 O" C - GetHitOffset:
1 i* b! a! m c6 Y) ?; E - LDA #OFFET_X_STAND& v) L# n7 i6 Y# p1 K$ Z
- STA Offet_X_Check1 ~- G7 l8 e! [
- LDA #OFFET_Y_STAND6 j7 x% l3 |0 C$ ]
- STA Offet_Y_Check
, b* p4 w4 j+ ~ - LDA #$00+ D3 m# W. T: P7 R+ U+ m; m
- STA State_Offet_X: ]' P9 R$ C4 Z4 t; h
- STA State_Offet_Y$ H4 k# n- M5 h/ g- E' b
- GetHitOffset_Diving:
- G$ x4 T5 Q$ Z5 d0 ]( Q: G# X - LDA P1_ACTION,Y
$ o+ B. L `: q3 F! H6 S+ H - AND #DIVING_VALUE' F' C, H8 p, Q+ G" j3 f
- CMP #DIVING_VALUE
' K6 t( y6 T. N, ]* | S - BNE GetHitOffset_Lay
, f9 v& }8 [3 L$ c ~2 K - LDA #STATE_X_DIVING( e9 W4 O$ I0 d5 e1 P. B
- STA State_Offet_X
9 n0 ^" X' D/ R8 n* f- ^, z' ]0 W3 o - LDA P1_FACE,Y1 `2 {1 z+ h. c! G
- AND #$404 }, ~, y1 [! V6 ]1 D. \# O
- BEQ GetHitOffset_Lay
i; I. N: Q; t8 E; e - LDA #$001 n _9 E0 E6 n
- SEC# U3 i* K& K/ k8 e! N6 {3 b8 }7 g" X7 _
- SBC State_Offet_X6 c8 d; ~4 i' T# V7 f+ T
- STA State_Offet_X
: I" x0 E# Q: i' K# G D7 ^4 l - GetHitOffset_Lay:
1 Q' V8 `) u: ]" ]4 v' n7 a8 | - LDA P1_ACTION,Y
6 _8 |5 ^+ f7 }% o" \ - CMP #LAY_VALUE
" k+ m6 E b. D - BNE GetHitOffset_Jump
4 d2 j8 [8 n5 U$ v- O$ U$ { - LDA #OFFET_X_LAY
8 v) w( i4 k+ y. U. Z2 M0 p - STA Offet_X_Check
" T/ W7 f6 S( S1 L7 z% U - LDA #OFFET_Y_LAY
) M& d; O3 }0 b$ c' Z - STA Offet_Y_Check; f: z$ {" A6 g; n: f# v/ d5 f
- LDA #STATE_Y_LAY5 c/ @# F! t' A
- STA State_Offet_Y
6 ?* r+ U+ t/ ^+ F% ~ - RTS# ~$ J% c1 S5 d) Z
- GetHitOffset_Jump:
5 S# O& i+ I$ E* ~( R+ w9 [ - LDA P1_ACTION,Y
; P: o' M2 A' Q. H+ f2 U - AND #@11110110
& y* y, f9 m" ]8 J( s8 _ - BNE GetHitOffsetEnd0 T# M3 I2 y/ P. p
- LDA P1_ACTION,X
9 n5 x) p" b" o3 u" K5 G - AND #JUMP_VALUE
. r1 K) K) M& G0 k - BEQ GetHitOffsetEnd
& V$ i8 A: ^" K! Y7 N2 N' L - LDA #OFFET_X_JUMP
( j" ~4 J+ I7 m7 b - STA Offet_X_Check
$ N. f5 L" [! C$ V - LDA #OFFET_Y_JUMP% P4 n: Z* ^' W4 a4 v1 C1 y8 v/ j; [
- STA Offet_Y_Check
" V2 ]* E+ ?4 ~# Y! q0 X9 s - RTS2 q$ o' q* Q' g( b2 P
- GetHitOffsetEnd:
+ O2 {* Q; U _* n$ x" s, o - RTS# X2 W1 e/ _. F* f, N& Q
- ' r) ~5 \/ ]+ V8 S
- % b9 S3 x4 e1 T$ ^: F7 c7 {% R" l1 P
- ;获取子弹与角色X坐标差- f8 ?( G( J- O6 c( O1 ]
- ;========================================
5 K) T% [7 K( E' a/ T - GetOffet_X:2 ]4 W+ E7 N$ A7 e* I; p' R; m% f
- LDA Bullet_X,X
. _4 A4 m z6 o% X! f - SEC8 V0 p$ Q" h0 x' J
- SBC State_Offet_X
$ e+ }" f7 f- L& m - CMP P1_X,Y, y# r; S6 z( o1 D
- BCC GetOffet_X_Set" C4 ~; u! J2 T/ i1 |" M4 q
- LDA Bullet_X,X4 R3 L, |- T2 f4 A( b7 [8 X
- SEC! ]! x& P& g! g$ N
- SBC State_Offet_X+ ]! A1 K) O0 V) N: S" m
- SEC
1 _1 w0 L% Z8 B9 f ], H - SBC P1_X,Y
% a/ Q+ n$ ~8 ~+ ]( n4 o - STA Hit_Offet_X3 L% @5 R9 A& Q7 O
- RTS
& N/ w: Q7 l$ y9 g/ A' z# U5 D. K - GetOffet_X_Set:" P9 R5 ^* b) {5 d% r# Y! A2 U" o
- LDA P1_X,Y# p. V8 z# [1 M [8 M" y, e) w M1 j4 V
- CLC& Y. Y1 N& n* j F c# p, I) F& N
- ADC State_Offet_X
1 u6 | g6 R+ Z, b. g5 H; A - SEC5 P1 t' H2 I9 A) E* v+ D: n
- SBC Bullet_X,X6 U/ t( u: B+ l
- STA Hit_Offet_X
* Q7 ~6 h1 v3 k2 y3 V, }' ?9 A - RTS. a2 V6 V; o! C# S3 g D4 L
- - ^: c9 I4 b1 [0 s3 z: d
- ;获取子弹与角色Y坐标差5 E/ c1 Y1 V) \( y
- ;========================================) V2 \$ R1 S6 z6 a3 B4 y5 u
- GetOffet_Y:
0 N% z3 w- C: x7 K3 h - LDA Bullet_Y,X r7 {7 X4 P- D6 I! s9 p
- SEC6 D! L, P0 q5 v" v5 D
- SBC State_Offet_Y
& d4 `2 ]2 F) r - CMP P1_Y,Y
8 I3 f! A! i y$ h4 Q* b+ ]0 w+ X3 z - BCC GetOffet_Y_Set
+ X- s. S/ Q" X1 x* c) ~- _ - LDA Bullet_Y,X
5 d' f; R: m' a, M T - SEC; P/ I. O( J+ o7 w6 O0 c; E; {
- SBC State_Offet_Y
8 M* |( z/ H3 m0 L2 G1 p- a - SEC
, H$ m/ t$ E# U+ X8 W - SBC P1_Y,Y$ G( }! n( _( Q1 Y
- STA Hit_Offet_Y
3 q9 f! W% m# ?# x6 C - RTS
7 Y# u# _1 q! ^! M/ q) t/ I, `$ ^ - GetOffet_Y_Set:
; M8 I7 J$ c* ?! p/ b - LDA P1_Y,Y
; v7 ^* f8 C+ U$ N' Q) U - CLC
! ^' }5 S$ P, x5 M. L - ADC State_Offet_Y
9 n( Q, Q- P) o* } - SEC" U9 L5 ?( E. T7 g, B2 b1 M
- SBC Bullet_Y,X
! |" x6 H& `) K - STA Hit_Offet_Y
+ M$ Y8 V3 T4 ?. q5 R - RTS- j# Y# B0 [( X
- : [0 ^0 v0 U7 C! C
- ;检查命中: k+ O( e+ W) N& U1 v, S; @
- ;========================================
" z+ D7 G+ {7 B! k2 H% t/ m1 i j# J! Q - Check_Hit:: S' f3 l( P7 ]
- LDA Hit_Offet_X- r; l7 ?! [0 P( b
- CMP Offet_X_Check
# K$ M e3 X" {, h; U7 F t7 x2 o - BCS Check_Hit_End! E6 n1 W0 s, v( y( M4 W+ j9 s2 @
- LDA Hit_Offet_Y
" x: ~; c7 c: D - CMP Offet_Y_Check: p3 R2 {' `, @ b' r1 e
- BCS Check_Hit_End+ c1 N! N3 _# n) t0 D0 v0 O0 Q
- SEC/ ~( ^! G3 Z; e5 I
- RTS
. X5 |* u) A; U9 y1 O - Check_Hit_End:, N6 Q" d/ V# T$ h) r/ k6 {
- CLC5 e7 N5 {% U) M- K6 p6 D6 Q' l
- RTS
8 f& w P/ E4 f" }" m
8 H# Z, B: @" A- ;杀死对方
- ^2 g' g+ H1 O/ r7 P" | g - ;========================================
6 L7 {+ C! V/ j - Kill_Player:( J, U8 z B5 @0 L' H
- LDA Bullet_Owner,X
e6 f9 A/ D' ~: A5 k. e* Y - EOR #@0000001/ H; U- B6 ]- Z) h- [% o& z
- TAX
0 p3 P6 F% @% X9 n9 _' L0 P - LDA P1_STATUE,X
" t4 o& A% c# i9 j3 }2 D+ {, E - CMP #LIVE_VALUE# t8 ?: C0 @! O8 A' q o% B
- BNE Kill_Player_End
' P/ P# r* A& A. s+ s t- P" P - LDA P1_INVINCIBLE_A,X0 m( C9 R. h! N( q$ l- C
- ORA P1_INVINCIBLE_B,X
; Y7 g G3 @6 c; ^5 g - BNE Kill_Player_End ;无敌状态不处理
6 G; A0 D# a3 K4 \+ L1 y7 c8 A' f5 ~ - JSR $D474 ;角色死亡+ b, {4 j" ] g% q
- LDX Reg_X_Temp7 R5 K& }1 Y1 r2 t, z' a! _+ M! z
- LDA Bullet_Owner,X+ R) g/ x$ Q/ C
- TAX" G/ G5 W+ w! i$ c
- INC P1_REST,X5 e0 @7 M9 F$ v
- LDX Reg_X_Temp# d9 O$ l, L7 w
- JSR $E2FE ;子弹消除! Y! B7 A( Z+ |1 K: N4 }( X
- Kill_Player_End:" I, a- P( \. w) p; N
- RTS
复制代码
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