|
先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
" \7 ]) Q J' m8 c4 V# j2 A1.选择键切换子弹(为了更快杀死对方)# b1 E8 x! ~ \" d" T+ P
2.杀死对方自己加命; V6 V; a7 j& S
- ;[FC][魂斗罗][互相伤害][END]1 J" `) k# G, p( ?; Q6 L
- ;20200505. E& S- c, L% b& b' t6 ~$ D
- ! S: E" d) b1 }
- .ORG $89609 N3 D1 x i, ^! Y: s" Z
- C2 g: H( r0 Q! Z3 q- P1_STATUE = $90 ;状态% N$ Q1 t/ T9 q4 I3 J
- P1_INVINCIBLE_A = $AE ;透明无敌
" E; I+ [# }3 T6 j2 ` e$ I7 L - P1_INVINCIBLE_B = $B0 ;闪烁无敌
6 P5 k* ^) B" n5 ]6 N- {' g) B - P1_REST = $32 ;P1剩余生命; Y2 F( t6 @ J/ V( x9 I( ?9 h. O5 l
- LIVE_VALUE = $01 ;活着数值
9 s f! J2 o5 X1 {# J, F6 W - P1_ACTION = $D6 ;趴下
7 Q9 _7 m+ [; K' v, z( {9 e - P1_FACE = $D8 ;P1面向7 t0 f% i: S$ p
- LAY_VALUE = $17 ;趴下数值
) q/ N' T" \) E- |, I - JUMP_VALUE = $08 ;趴下数值
2 E( H9 Q7 c& A; Y) j- i - DIVING_VALUE = $18 ;潜水数值& p8 p d D8 `8 J' g% c+ c2 G. F
- P1_X = $0334 ;P1 X坐标 }0 T5 R6 I, |; c- B' H
- P2_X = $0335 ;P2 X坐标
' a2 [' [# e9 d0 t - P1_Y = $031A ;P1 Y坐标
6 E( P+ ?9 e1 V3 K' X% ?' H - P2_Y = $031B ;P2 Y坐标! s, k0 R# A: N% K8 C
- Bullet_X = $03C8 ;子弹X坐标( }: B" m( |4 a; p; X- M2 Z& ?
- Bullet_Y = $03B8 ;子弹Y坐标. d; z. ?% d8 r- [) r6 \% W! B
- Bullet_Owner = $0448 ;子弹所属者) M5 s, F0 o) Q7 ^ I! q5 }! R
- Hit_Offet_X = $01C0 ;命中误差X2 G( v1 b" w: ~7 @# v4 e
- Hit_Offet_Y = $01C1 ;命中误差Y* J5 T5 D3 w* j% w" s
- State_Offet_X = $01C2 ;动作误差X: N+ d! \. ]5 M0 v
- State_Offet_Y = $01C3 ;动作误差X+ \/ T0 h2 \0 m' `# {
- Offet_X_Check = $01C4 ;坐标差X0 _2 ~7 l- l* ?# g. n7 }
- Offet_Y_Check = $01C5 ;坐标差Y+ J+ |6 e1 h' S. b y" k' E' S' e
- Reg_X_Temp = $01C6 ;寄存器X暂存
# n' g# h* b: c( M* D - Reg_Y_Temp = $01C7 ;寄存器Y暂存: Y$ i& d; c. f7 s
- OFFET_X_STAND = $06 ;坐标差X值, S; E' I4 j) I% z1 z
- OFFET_Y_STAND = $10 ;坐标差Y值
' q. s) ^9 h3 b - OFFET_X_LAY = $10 ;趴下坐标差X值
8 L/ Y5 d- ~4 s" |/ {( f$ h - OFFET_Y_LAY = $07 ;趴下坐标差Y值
7 c4 J3 n$ [" @) r - OFFET_X_JUMP = $08 ;跳跃坐标差X值" @4 X8 ?: q" p; v
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
2 O8 r+ `% p9 L& Q( t - STATE_X_DIVING = $02 ;潜水动作误差X值
( G1 f, l- z) N- ~. j8 W: X& \ - STATE_Y_LAY = $04 ;趴下动作误差X值
, w- B- K' E- k7 W6 w
7 ]3 s/ O% U+ w- ;武器切换2 s- c% \ `! ]9 k
- Btn_Once = $F5 ;单次按键
6 Q. L8 G: `8 ~4 [ - ;========================================
, {, k$ p8 S7 I" I - ChangeWeapon:
8 ?' ]" m9 I% Q( Z - LDA Btn_Once,X
0 c) T' ?0 x' G - CMP #$20
* E. \1 Z$ u+ M) A. @! e- M - BNE ChangeWeaponEnd
( i) x* X. c, D6 _# W3 N - LDA $AA,X
; ?1 Z, D; e+ V+ W0 Q; m m - ORA #$10* c" d: V* a: \* h$ X! k# n
- STA $AA,X1 o! E. H: P2 B' [" h; T1 s: ]. X) G
- CMP #$14; T) m+ @" ~$ i, v: H
- BNE WeaponSet% O" Z5 [3 N7 E
- LDA #$0F
8 ~0 g: L5 s% t* n: k# B7 d - STA $AA,X
, i9 t+ F4 E5 H3 X2 M/ k3 \: [ - WeaponSet:
; t, j; h) Y. V- J) S - INC $AA,X1 S2 b" h! O& ~! S+ I( u: \
- ChangeWeaponEnd:0 z- I4 o, o: p) }* ~
- LDA $AA,X$ W4 ^- N# ?, i( \, m
- AND #$0F- q! g$ h# n! U, a
- RTS, p _! y& [' I: _
' `# E7 W1 l: v- .ORG $89A0
4 g% J& X( B1 t1 C- L& f. M -
0 U; L& D( K) m. [' Z3 E8 H$ J - ;互相伤害
) ^ J0 i! O: r) L - ;========================================
& A3 {- W% I9 |% U - Hurt_Player:5 Q x# q, ^) y5 ]1 [
- STX Reg_X_Temp
. N7 x# |7 Y9 i - STY Reg_Y_Temp
. C+ z" r5 x, S9 o- Q. n8 k! L4 l - JSR CheckInvalidState2 \% q( D n& i) f) U2 Y
- BCS HurtPlayerEnd
" q3 _0 O5 W T& G - LDA Bullet_Owner,X# E1 @1 F& U, A2 P- K6 |) M- k# X
- EOR #@0000001
7 @ q* [5 f0 o6 Y+ w - TAY
, v, T: ]( Q0 `/ E2 } - JSR GetHitOffset- L, R9 |/ b b' y- p9 g$ {
- JSR GetOffet_X
+ J/ {+ x+ Y7 g7 G - JSR GetOffet_Y
5 H, u0 T4 {, r; j' ` - JSR Check_Hit) d) f N% D z, ^% y& _* B
- BCC HurtPlayerEnd
3 {8 P6 K! }5 G3 i8 \) J - JSR Kill_Player i. e' `5 L8 D+ Y
- HurtPlayerEnd:5 o; L( J$ e* s
- LDX Reg_X_Temp3 n1 a, [2 h2 n
- LDY Reg_Y_Temp, V( ]1 e: r4 C0 v3 b% d, a# j
- LDA $0438,X
7 D8 j5 I! t6 Q6 i% ~ - RTS" a! M5 Y. s$ X; v
- : {5 {! E9 h O& N
- ;检查无效状态1 @1 \8 ]( `! z9 \" V4 J
- ;========================================
% s T8 m" g% r+ e; E - CheckInvalidState:
# |# S' F+ F: ~9 L' | - LDA Bullet_Owner,X
- }7 I: q& e) j2 J8 | - EOR #@0000001
* e1 U! o' M) N - TAY: P7 z8 V6 S% f9 c
- LDA P1_STATUE,Y
/ L8 _, w5 ~6 o! e9 ]1 o - CMP #LIVE_VALUE' [9 |- H0 e+ a9 @# c% w
- BNE SetInvalidState# R/ Y) U& c' m/ K! P
- LDA P1_ACTION,Y: P2 S3 _7 R) H, }7 |) O" e8 k
- CMP #DIVING_VALUE
& j" U2 u6 Y& t# V! T1 m$ m) o, D - BNE CheckStateEnd, D2 x9 \$ `1 ~) z8 g" M! }" M
- SetInvalidState:3 H7 w1 F6 L7 s2 x! z d
- SEC
" O3 E. s: {+ ]! _- @8 ` - RTS9 `6 `) a6 C/ J
- CheckStateEnd:
$ r9 W" \; ?4 Y0 e0 ^ - CLC
1 @3 l+ T1 Z* k4 I5 x R3 A' Z. @ - RTS0 Y B' N7 A' h. e: z5 T+ d/ t. R
1 n# ~2 J* P j1 Q: R- ;设置命中误差
1 [1 n4 O; k* z# C* [1 G - ;========================================' q- x2 e7 M' X6 I
- GetHitOffset:
% F, \; U7 I/ h) z7 T* l - LDA #OFFET_X_STAND; @- Q. n# [" M. ~9 H9 t: n& K* x/ c
- STA Offet_X_Check" p5 y6 ]- g8 [" C, C
- LDA #OFFET_Y_STAND( @' `- y2 ~$ @8 P/ r
- STA Offet_Y_Check
`6 B K: t2 n - LDA #$006 e- V/ M. j" B
- STA State_Offet_X, n, a ~, C) G! w" ]
- STA State_Offet_Y
( \" U, g( C2 |8 s8 ^ - GetHitOffset_Diving:& d2 _+ d1 Y# W, }* j
- LDA P1_ACTION,Y
- @( T9 U# h( O1 P* T3 {- C - AND #DIVING_VALUE
6 r( m) Y2 c9 r& C - CMP #DIVING_VALUE. Y; |) J, O# o f$ c
- BNE GetHitOffset_Lay8 E. G8 n# Q: l2 o+ S' R2 `
- LDA #STATE_X_DIVING
. ^" A" \- K! N: q - STA State_Offet_X
0 ]4 b" v3 r+ z) R. B A) U - LDA P1_FACE,Y2 t' N% L: K$ m: d. F- N
- AND #$40
6 X0 L1 C% s; ?4 Z2 i1 b6 n6 f - BEQ GetHitOffset_Lay
2 y7 N' V. `/ U7 w/ t# e6 [ - LDA #$00% _6 C2 z- d2 ?
- SEC7 \2 s5 h- X! t& a
- SBC State_Offet_X
6 N! A* \/ d& F - STA State_Offet_X
# I3 g5 \6 \6 ]. Y# p - GetHitOffset_Lay:
* R: J% x. ? {2 t - LDA P1_ACTION,Y7 [) Q8 ~7 J4 n( Q% [* L
- CMP #LAY_VALUE
3 X* `' {2 O- |7 R0 S! P" ?4 l - BNE GetHitOffset_Jump) X& f# o2 ]7 n: g
- LDA #OFFET_X_LAY* d( y; u$ D% o. u* G, @- T
- STA Offet_X_Check9 U/ G- `: v+ k5 ]* d h4 C
- LDA #OFFET_Y_LAY
5 |' }: A6 i2 I$ s5 u; t - STA Offet_Y_Check
* e3 W/ `% T) B8 H8 L - LDA #STATE_Y_LAY( [, v8 C, Q$ j7 c6 W# m
- STA State_Offet_Y
* g; r8 F- c& o% w - RTS, ^7 e$ l4 K! `9 L8 m3 e
- GetHitOffset_Jump:9 a* L2 M6 O/ M& d1 | E
- LDA P1_ACTION,Y
9 c2 v) e6 p! D- J5 B! V - AND #@11110110
+ v3 @/ S' F. p# E. ^ - BNE GetHitOffsetEnd
: y* E. P/ g c/ I; q- f# K3 i+ _ - LDA P1_ACTION,X
* k# e. }& ^( `2 s+ K8 E0 S - AND #JUMP_VALUE
( @5 t: l. \& ~! }# k# N1 r& u( q - BEQ GetHitOffsetEnd
0 n- D- ^7 ~& Q% { a - LDA #OFFET_X_JUMP
! A( ?9 X0 I, ?& w - STA Offet_X_Check
: z' X' b0 J% o; ^. _ - LDA #OFFET_Y_JUMP9 A$ x0 [) A, Z5 r. Y& p
- STA Offet_Y_Check I5 x' H( Z4 U" b
- RTS; j% }0 o, A" k+ a" H
- GetHitOffsetEnd:# |4 F% C6 U4 L
- RTS
6 U: ?! p- \5 Y! E; T; F" ~
$ s, G6 Q$ S. }/ a5 D
S$ p* X. @5 l. ^- ;获取子弹与角色X坐标差5 n4 D! z4 K r# I+ M+ O
- ;========================================
7 [# o, H! ~* }& M - GetOffet_X:: R4 {' t( o. q4 R, u
- LDA Bullet_X,X
7 ~& o" P- @. @$ x5 h l - SEC
" Q8 Q% y$ G( G! n - SBC State_Offet_X
# Q5 z' ?& ]. {$ s( V - CMP P1_X,Y! Z* y5 b7 u( ]( J' ^7 M
- BCC GetOffet_X_Set0 ?! K( Q" ^8 x
- LDA Bullet_X,X+ b6 o1 h+ R; m6 i) N& B
- SEC
0 l" a2 U: C% c3 ]: |* ]' C - SBC State_Offet_X) V/ U$ G2 ^! j( n. x
- SEC
/ E% N2 A" _: ]& }; B, B - SBC P1_X,Y# A$ D& R; c, v R3 [
- STA Hit_Offet_X- t4 t( o0 @. g! }7 j) Y
- RTS
% u1 j4 m& ]# Z - GetOffet_X_Set:
3 B! R- P t6 } z% F1 Y/ u8 O) s, I - LDA P1_X,Y; Y0 ^* C9 Q r' O1 A8 W
- CLC$ m, Q7 \: x2 p. Y) G# g8 F
- ADC State_Offet_X
/ r2 @7 o& ?: R5 X5 e) B - SEC
/ ]" s4 f2 W4 e+ x - SBC Bullet_X,X
/ a! w' C5 j+ n' i" \ - STA Hit_Offet_X5 B$ I: A9 D, _0 V7 q7 _* s( o
- RTS
0 ?1 R) C+ U# r6 Q - " j$ ?& B0 O' H0 G* ]$ C
- ;获取子弹与角色Y坐标差
0 v; R. Q- @7 m - ;========================================
# i6 x7 ^ D( V1 p, M, K6 r - GetOffet_Y:
0 u* w6 J: q' t8 Y" A - LDA Bullet_Y,X1 n/ h8 p+ B& p. w
- SEC
3 l7 n# t! S& }( `( X- H; V y; T - SBC State_Offet_Y: G5 g- W- |8 ^- m; {6 M$ ~& N
- CMP P1_Y,Y
; W" d+ F. j* E! c9 K - BCC GetOffet_Y_Set8 p% i6 { N3 M! m9 ~3 o3 k
- LDA Bullet_Y,X/ U9 p6 s8 [& ~
- SEC
" K3 N) o. w5 k: b' q1 v - SBC State_Offet_Y" W/ ?3 j/ N& |- H! N
- SEC
. {; ^! O* b' K7 H - SBC P1_Y,Y
$ ^ P8 z3 a" J7 p( b) E4 _ - STA Hit_Offet_Y% r a/ F, K4 ? b& }
- RTS
3 c7 D$ ]/ M4 t6 C; d - GetOffet_Y_Set:
3 X- g# D8 E) L) o - LDA P1_Y,Y3 G4 m) F1 n, w9 X
- CLC
- u3 Q% l% u% J# O. K - ADC State_Offet_Y
/ _2 ?. ^' m* N - SEC0 V" F3 @9 _% Z- |
- SBC Bullet_Y,X
% G; ]. n" t1 {! z/ v' V - STA Hit_Offet_Y
1 {# b7 j: s0 c( u* `, I; ?. |4 X - RTS
4 t% f/ f; M1 n: z& q" W - 9 c0 ^; d* |+ f& u! u0 |% _; J
- ;检查命中0 J9 U( L8 j2 T
- ;========================================/ V6 O# [2 I$ D* D% f& m& T
- Check_Hit:1 L+ t4 B7 i9 p+ M3 u
- LDA Hit_Offet_X
9 K. s5 d L1 R( F- y - CMP Offet_X_Check0 c9 v( X8 v& f& d6 }0 a
- BCS Check_Hit_End
' V% m2 _ e5 _ - LDA Hit_Offet_Y! g/ X% N3 L6 S, x. _% z& l
- CMP Offet_Y_Check
6 {3 V, j# T: L - BCS Check_Hit_End
( e4 M3 V4 r7 m6 v4 N' l2 X4 B7 E - SEC" Y; n% ^+ R2 l- J6 r4 ^0 ^3 W3 C
- RTS
& Q8 t+ Z1 R; O& r; r. A - Check_Hit_End:
0 ~1 S! v& I# u7 |# U' M& K( t - CLC
A$ D5 d0 j8 j/ } - RTS. ^: S7 g( v) F+ r e6 ]
. ` H8 H6 s: a- ;杀死对方
7 q$ H1 `+ T* L% ]2 l# h5 A* H - ;========================================
/ K/ R, V0 R1 p% s - Kill_Player:8 s& i% b( F# z" z! _
- LDA Bullet_Owner,X- I8 W+ ?* T6 S/ k
- EOR #@0000001
( @, n% a I; ]& V/ s - TAX4 N4 |( F3 X7 n$ M+ i
- LDA P1_STATUE,X0 `) C) u8 |8 C# Q" H( g
- CMP #LIVE_VALUE
8 h, M3 C0 g( m5 h: v4 G9 u+ X - BNE Kill_Player_End
; r% b v) r, M - LDA P1_INVINCIBLE_A,X# O6 b$ o& E) [6 h% l( t: _& q! P
- ORA P1_INVINCIBLE_B,X
3 }; g5 y- L, i& I6 `+ ]5 B - BNE Kill_Player_End ;无敌状态不处理; j$ W) E8 Q/ j2 r/ ]% ~: _$ ]4 ]
- JSR $D474 ;角色死亡
; Y' J) ]- J; x6 u - LDX Reg_X_Temp
, s" Q* P4 Y. c/ e5 p8 H - LDA Bullet_Owner,X
1 m3 Q& e0 F8 c' R; G - TAX
" M- V# w: ]: a2 _( J! v7 O6 P) \ - INC P1_REST,X
4 ]2 v% z# T: n6 l - LDX Reg_X_Temp
4 a: s1 K& U' p - JSR $E2FE ;子弹消除
# a v$ ]& \* q+ K8 S3 `4 Y3 | - Kill_Player_End: E7 E" R3 E1 H- Y6 C) e) |+ F
- RTS
复制代码 3 b3 v+ }5 E8 C/ k
|
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
评分
-
1
查看全部评分
-
|