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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
% g; P0 B7 _/ p1.选择键切换子弹(为了更快杀死对方)2 }' v' j. g+ ]+ I
2.杀死对方自己加命# }. p) H2 b+ W; w8 a
- ;[FC][魂斗罗][互相伤害][END]
& k* Z/ ^* G' w+ ?8 z$ M( L1 | - ;20200505# W6 m. H {' g- I- h; b* E6 l8 H8 }
1 C, E1 F1 Q% l9 U2 w- Y- .ORG $8960
) G, _5 e# Z {1 F! j+ ]- G' ~
3 p$ F8 v4 X5 } T- P1_STATUE = $90 ;状态
: W: G2 j* `( B- |" C" ~% i% D - P1_INVINCIBLE_A = $AE ;透明无敌$ B6 D/ b0 `5 S: F1 X; E9 i
- P1_INVINCIBLE_B = $B0 ;闪烁无敌 V2 r' s2 F0 i: a! ?+ S
- P1_REST = $32 ;P1剩余生命& S: O4 }8 J& p$ ]( t
- LIVE_VALUE = $01 ;活着数值7 {2 }# M# f' J) n
- P1_ACTION = $D6 ;趴下
0 b% ^! I$ I% W, D3 I2 I - P1_FACE = $D8 ;P1面向" X2 W% z% O* E0 e7 N
- LAY_VALUE = $17 ;趴下数值
. }; s. p1 n. B2 b( O! a - JUMP_VALUE = $08 ;趴下数值7 P' X+ y! Q1 J
- DIVING_VALUE = $18 ;潜水数值: W- J" H! k6 k1 ~; ?9 [
- P1_X = $0334 ;P1 X坐标
, l) ?$ F' l/ p7 D5 I - P2_X = $0335 ;P2 X坐标
! k+ x. y& o z8 C/ {, C4 e! ~ - P1_Y = $031A ;P1 Y坐标0 u. ~' E+ n$ @* z" j7 W, y
- P2_Y = $031B ;P2 Y坐标( U! f4 `( o! m1 A( ?! [, |
- Bullet_X = $03C8 ;子弹X坐标
7 l( |) I- i$ Q' o( T9 x - Bullet_Y = $03B8 ;子弹Y坐标
& y# y, \4 c! A - Bullet_Owner = $0448 ;子弹所属者0 g) F) D- U7 R. S: j$ h' k0 c
- Hit_Offet_X = $01C0 ;命中误差X
' R+ S/ O. {6 l( i/ I - Hit_Offet_Y = $01C1 ;命中误差Y
& ^2 f& u& O6 ~5 W - State_Offet_X = $01C2 ;动作误差X
0 ~( U8 C- ?0 P! i# H - State_Offet_Y = $01C3 ;动作误差X
3 ^: {2 k T$ f( c+ f1 r" W7 h/ V - Offet_X_Check = $01C4 ;坐标差X& G' V- S/ [0 V2 q
- Offet_Y_Check = $01C5 ;坐标差Y( W. ?: E' ]/ B3 f6 X
- Reg_X_Temp = $01C6 ;寄存器X暂存
& X. f5 Z5 Z& u! k2 H9 ^9 w3 \ - Reg_Y_Temp = $01C7 ;寄存器Y暂存
9 U7 k @+ t. A2 a! ] - OFFET_X_STAND = $06 ;坐标差X值& V7 M8 I& v( t; K& E( U
- OFFET_Y_STAND = $10 ;坐标差Y值) s- Q5 ?0 Y1 n
- OFFET_X_LAY = $10 ;趴下坐标差X值' N) D' I/ P; r
- OFFET_Y_LAY = $07 ;趴下坐标差Y值
/ S x5 [1 ^/ V1 E4 F$ m - OFFET_X_JUMP = $08 ;跳跃坐标差X值- q5 u+ q& r2 g4 p
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值4 n. }) P7 f( k; v+ V: t5 Q
- STATE_X_DIVING = $02 ;潜水动作误差X值! ~& k# ] Y/ F( |
- STATE_Y_LAY = $04 ;趴下动作误差X值
* k1 H. O# F, E) f) K7 k2 z6 e - / y9 s& t0 g1 H
- ;武器切换8 K9 b" I* A- G" k {: d
- Btn_Once = $F5 ;单次按键; u U' g* U8 K& f
- ;========================================
; B7 {' }* [1 x- S - ChangeWeapon:( M' ?/ X3 Y2 M3 V
- LDA Btn_Once,X; C3 D8 _1 s, P3 `# t
- CMP #$20
& N- {) C0 X. \- V e - BNE ChangeWeaponEnd$ j. T, f* k/ `/ J
- LDA $AA,X- U* ~9 z) I4 R* e/ i
- ORA #$10
0 F, Q A' j) `3 [& C5 v! T$ N - STA $AA,X
6 _. L7 z8 V+ H* z - CMP #$147 y* j8 L4 P8 x; X, n
- BNE WeaponSet
; p q4 o; X- O, S2 d$ ] - LDA #$0F
0 ~- U& C! @& H6 t- G g2 t* o" p O - STA $AA,X
* E: j& [; y: G$ o2 _) y - WeaponSet:# ^- Q9 Y8 a+ W- r& ?% _6 p
- INC $AA,X2 S5 n0 s! s* }$ _! O m( U$ g- S4 ~
- ChangeWeaponEnd:' @) y( f( t' V* h u1 }* T
- LDA $AA,X/ n0 V: j5 m8 d' x9 |! g
- AND #$0F- s: b/ d) }% N3 J! z8 s- ~3 g
- RTS! c' j1 J; r+ y( x; V
- : x9 r. ^% n& D" E! q! a* L, [4 `% D
- .ORG $89A0" _! G1 D4 J; X! L1 }! p/ {
- ' S: ^) B/ C* f% r' {- x8 `
- ;互相伤害
, W1 @7 O0 H. M0 ^4 q - ;========================================' Q* R: b y! s
- Hurt_Player:5 K" S `! u r# G1 P2 n4 T
- STX Reg_X_Temp+ U" |% B; P/ q; e$ i, Q4 o/ G/ |0 d
- STY Reg_Y_Temp( g8 _5 v9 |8 J
- JSR CheckInvalidState# c( O7 C3 Q. q" J1 R' t$ | b( |- ]
- BCS HurtPlayerEnd6 S% p9 ~: V2 {5 B* }% X( ~
- LDA Bullet_Owner,X3 o, ]) k& J9 @
- EOR #@00000018 w% J' d4 ~' I x8 k% \& n( N) ~
- TAY. l$ H" t; l; v3 V0 }3 V
- JSR GetHitOffset
$ j$ o& V7 j+ k4 ^3 C4 t) B - JSR GetOffet_X/ X+ X: ?; `. R; m
- JSR GetOffet_Y+ Z- F+ x: G3 ?2 H2 i: K
- JSR Check_Hit V; b7 R2 b* Z" |/ T) g- i
- BCC HurtPlayerEnd* U" D" t7 d3 H# h
- JSR Kill_Player
; q: q/ P5 h2 n! t - HurtPlayerEnd:
1 ?, c, }1 H0 O4 C& b, N - LDX Reg_X_Temp
. h, g# m; M' u( I" q; {) g2 I6 v - LDY Reg_Y_Temp
0 ?0 N6 [7 w6 Z5 B: Q ~ - LDA $0438,X
1 \% r a Q* `' {$ m7 N - RTS% e) t' z+ n1 ?
5 X v& [) g3 L; G2 U- ;检查无效状态: l$ `& K3 t j8 |, a6 ^- e
- ;========================================" D* b6 J/ ], t; |) }/ a/ o% S: u
- CheckInvalidState:+ r9 L0 ]" m6 B u
- LDA Bullet_Owner,X
1 s; |7 @4 `2 L9 r6 x" y0 u' x - EOR #@00000018 N/ i: F! b8 v
- TAY: O2 N% g- ?+ r6 C/ x( L' e( E
- LDA P1_STATUE,Y
2 U, v1 ~/ `$ q5 }0 n - CMP #LIVE_VALUE1 \% f: R6 x- _4 z5 J
- BNE SetInvalidState' A2 d6 L' x& K
- LDA P1_ACTION,Y
+ O2 p8 I5 y& u - CMP #DIVING_VALUE
5 w8 E- V( F7 M! j9 V$ k - BNE CheckStateEnd; _5 M& h6 ?: s! s% I
- SetInvalidState:
. a7 N. \6 S0 ]( x5 o7 M - SEC7 B2 j |' k9 E& i+ u, u! a
- RTS/ U6 r: ~- V2 ^7 G
- CheckStateEnd:7 X* m. E( J* Q3 e6 t
- CLC) t! ^, q7 p0 l7 x
- RTS
( Q1 S9 ?1 p. @& d. K( X
( z& b' i& h* e" ]+ U) u- ;设置命中误差: M' a; Z6 e2 Z2 c1 L
- ;========================================
+ T2 V8 ?4 y# R6 P - GetHitOffset:% @# G+ K# a; {; u
- LDA #OFFET_X_STAND
7 O( j- w! S0 } - STA Offet_X_Check4 [$ x9 w0 w& O
- LDA #OFFET_Y_STAND
. `% X* {# Z/ X+ o - STA Offet_Y_Check+ t. O5 u$ n* k
- LDA #$00' {% P; w8 s* s) Q
- STA State_Offet_X* y; q4 O- ^! a) b
- STA State_Offet_Y5 I3 S0 _5 `0 @3 L! D
- GetHitOffset_Diving:5 g6 ]9 j) I( @8 R% w
- LDA P1_ACTION,Y
( |5 G) a) z1 c( U( r7 W - AND #DIVING_VALUE
4 R8 L1 F6 [3 t* H - CMP #DIVING_VALUE2 Q) s- B/ {* K; n6 f
- BNE GetHitOffset_Lay
' n+ d8 @( o; \0 f+ r1 @. ?& | - LDA #STATE_X_DIVING
3 c8 B+ k& ?. y B - STA State_Offet_X
0 W' x1 k6 `8 e- M% d+ m - LDA P1_FACE,Y
6 H4 G8 B1 ^% ~6 z - AND #$40: y% k! x* e6 P: R; X" R
- BEQ GetHitOffset_Lay! k' q2 ?* F! j+ V, B
- LDA #$00
) ?* B- f4 q' g* u8 }/ r4 { - SEC
2 t9 D0 X, a9 J# ]: B) _$ n( R7 p W- i - SBC State_Offet_X3 l0 p( J3 p0 o- \ [1 C
- STA State_Offet_X
- h0 f0 ^( f0 n6 w - GetHitOffset_Lay:- K+ H6 K) o2 X8 ]+ p) M& r& j
- LDA P1_ACTION,Y' g h! j& w7 h) [+ v
- CMP #LAY_VALUE' X# a" X# q9 B: Y
- BNE GetHitOffset_Jump
& Q7 p" S0 {3 {, t& e - LDA #OFFET_X_LAY. p8 Z! Q& K1 h2 A' ?" \
- STA Offet_X_Check
9 |- S0 |6 F$ H9 p3 N3 m( c( \ l6 _- L - LDA #OFFET_Y_LAY
/ S" y- W& N! n0 G. _ U - STA Offet_Y_Check% W; t0 P6 |, Q; N8 @ P' {' x! u
- LDA #STATE_Y_LAY
* r: i7 }) f0 N- ~5 K - STA State_Offet_Y7 \/ p2 r( [; D# l! [9 S
- RTS
4 m; t1 D, y4 B: V, p, e+ w% g - GetHitOffset_Jump:9 ~! j. Y1 @: `6 ~
- LDA P1_ACTION,Y0 }0 |: V2 r- l4 J
- AND #@11110110 q1 p, `4 e5 T
- BNE GetHitOffsetEnd4 G, \$ e; Y5 y) Z2 E
- LDA P1_ACTION,X: r j! v5 Q! O! v P
- AND #JUMP_VALUE" I. }- v! M4 u$ B' V$ R* x
- BEQ GetHitOffsetEnd: ]7 N3 G1 f7 L- B
- LDA #OFFET_X_JUMP
. C/ C# R }8 o8 C - STA Offet_X_Check
2 h5 s: V; m/ p, k - LDA #OFFET_Y_JUMP' i( B+ |: z* U
- STA Offet_Y_Check
~! P- ]- X0 ^' r) B7 r) u - RTS, ^+ M# ]& ~1 A' u# |/ F. Z
- GetHitOffsetEnd:
. ?5 h* E. o g% a4 i8 r A/ O% h - RTS
, @" v: d3 j0 D6 v; l - - Q4 ]) O, ~; R* N0 g3 x
8 w+ ~. G% W" R# R3 J- ;获取子弹与角色X坐标差
5 A. [1 `) X) b/ O( O/ R6 ? - ;========================================
( i6 P2 w) J" a, `: e$ v* V% l - GetOffet_X:
; n% a' f9 k# w, r - LDA Bullet_X,X9 N9 V% t& a, B9 s
- SEC
u9 V. W% \7 Y8 i: O7 I& M - SBC State_Offet_X1 T" |/ [9 l# _! f- N7 b
- CMP P1_X,Y% f6 M L5 _1 J* U0 N$ }$ z) C
- BCC GetOffet_X_Set
6 d$ h& H+ Z3 X4 @) R - LDA Bullet_X,X' l% o$ ]7 T6 K
- SEC1 J) g1 o* ]7 X% `# a
- SBC State_Offet_X
; W7 E- M8 V- c! {) Q4 r. H - SEC
. ?! P) u7 o9 b2 f% s E - SBC P1_X,Y
( H% a; @; Y o. J# d6 X0 h - STA Hit_Offet_X- u/ U* ^) j" z, m8 A/ r
- RTS1 l4 o. J2 n3 K+ `. J6 m
- GetOffet_X_Set:
7 W) K& @( k$ H - LDA P1_X,Y1 X* v- |, t$ u2 Y. f5 X- Q+ z
- CLC
& {1 x0 h m/ i6 t8 ^. | - ADC State_Offet_X9 }8 G9 x- k3 f1 h' e: w
- SEC' }+ S) f% Q* t, J E
- SBC Bullet_X,X
1 |2 X& ?$ T* @8 q1 S1 @ - STA Hit_Offet_X/ g* `( A1 X* K
- RTS
' u7 Q6 R; X- P6 O, x M9 k% } - + S# q5 O, Q7 P4 t) {; g' x
- ;获取子弹与角色Y坐标差
V( ?0 R# V; E' G. w- Z) y - ;========================================
' D$ D) v1 e2 ^+ H2 `* E! P - GetOffet_Y:
; u: W8 s6 R2 J0 c/ A - LDA Bullet_Y,X, s0 u- k: ]* h0 s) t+ F2 \
- SEC( R& S" i) Y" W. N) g) w8 ^
- SBC State_Offet_Y( o" z: m7 A7 p4 O0 L
- CMP P1_Y,Y
^" l' u' J6 }% F; W# {0 l. @ - BCC GetOffet_Y_Set
! N" H3 a1 A, G2 `1 `! E6 R5 d1 h: R - LDA Bullet_Y,X
6 { J9 }" \) d# U1 F" q - SEC6 R& ]3 V2 v. X4 }! `: l1 G
- SBC State_Offet_Y( o4 t+ o( q% ~- R9 O' d D+ G
- SEC4 r7 [! S y2 r# H# R$ F- o
- SBC P1_Y,Y4 s5 Y" a- B- D1 T
- STA Hit_Offet_Y
, S, f) J$ O5 k6 L6 R- r% u5 { - RTS7 a; V( ~8 M# C( J4 z
- GetOffet_Y_Set:( |, {* C0 \: b* m
- LDA P1_Y,Y
9 ^" d4 a0 B8 w. k i4 _( } - CLC
4 E6 d- Y8 V, j0 U" U" a7 m* Y0 X - ADC State_Offet_Y2 v$ J0 Z, x% }8 O
- SEC0 g, ?& u- e' B
- SBC Bullet_Y,X; |8 L. A* U9 I- w# r
- STA Hit_Offet_Y
+ T6 m, ]3 W2 s7 g6 |0 {. T# Q, g - RTS& c0 W( h. o8 I: r
- 9 U# F+ [- d6 |
- ;检查命中! C6 ^# r8 {( g `
- ;========================================
2 w; c- W! z& a, E y8 L" J+ r" P - Check_Hit:9 O6 J& H* _3 _7 c r' X2 p
- LDA Hit_Offet_X
4 K% \( [) y2 O# V - CMP Offet_X_Check
! k" l7 K3 k+ t - BCS Check_Hit_End
6 h1 v$ }; T# l$ e) A - LDA Hit_Offet_Y* ^( i4 J- a" x5 r8 _" r
- CMP Offet_Y_Check3 x0 ]. {( F( O0 ]
- BCS Check_Hit_End5 ^: b8 f; |+ [# f3 S, d1 g9 w. I6 @
- SEC
! I+ W2 }$ ?! \8 c1 X* }# X - RTS
) \4 y" k M: O5 ~ e/ p* N - Check_Hit_End: W2 U3 ] F0 R) ]$ I* T9 s6 u
- CLC
' v$ O% H+ ^3 |6 [( S- } - RTS
\# ^( r4 I2 Y8 ~8 G8 {$ U - ; c: ~2 X1 @- F9 ]$ g
- ;杀死对方: ^$ D% \, z' E1 @
- ;========================================$ b. E$ \. P( g' `' |
- Kill_Player:
! @9 [ C$ }6 H4 D - LDA Bullet_Owner,X/ x- A: e V6 l/ ?" c3 D
- EOR #@0000001
# t6 I3 [' P6 w' A - TAX3 {! i+ K/ j: ]/ P1 @; P1 C
- LDA P1_STATUE,X% T- }7 M! Y# {3 a3 H7 H
- CMP #LIVE_VALUE2 E# j+ b8 [1 P. ~- Y
- BNE Kill_Player_End
V+ z! a5 R+ i3 x) O: [ - LDA P1_INVINCIBLE_A,X' H1 T9 r8 `$ U7 h6 w# h8 h
- ORA P1_INVINCIBLE_B,X
$ s3 ?! L* G6 f& q E% o) ^ - BNE Kill_Player_End ;无敌状态不处理
/ Z; B7 I$ z: y( R# ^$ i - JSR $D474 ;角色死亡
' O6 Z8 g5 y4 } - LDX Reg_X_Temp) u5 m3 @+ a: I) j
- LDA Bullet_Owner,X( c& k& E. r- J. ^
- TAX, x: B7 y+ j) H9 M) S* q* D8 }
- INC P1_REST,X
* g7 Z& m# ^( v. J) m, x* z - LDX Reg_X_Temp. F3 ] x! }8 {" B& ]1 d" h+ W
- JSR $E2FE ;子弹消除# O' n4 C3 N! H% g5 s7 Z6 b
- Kill_Player_End:
7 g/ ~- x) W# P$ a - RTS
复制代码 * k* K' Z3 Z( @5 Z& X) b" `2 s" m
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