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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
! ]; Z) \$ E% x5 y$ R: y; l1.选择键切换子弹(为了更快杀死对方); G j3 @& S; U4 y$ {/ J2 ^
2.杀死对方自己加命% ^2 d* m: E. w/ J$ W9 U
- ;[FC][魂斗罗][互相伤害][END]: U- E* _$ Q3 y8 ^) m" x c
- ;20200505
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- .ORG $8960
' x) E9 h1 o& i- K; A - - c/ k: D8 G0 W8 j
- P1_STATUE = $90 ;状态/ e9 ]* u' u! X0 l
- P1_INVINCIBLE_A = $AE ;透明无敌9 c: O" j" k( s$ h
- P1_INVINCIBLE_B = $B0 ;闪烁无敌* O) T9 O {9 D- a- L0 U
- P1_REST = $32 ;P1剩余生命% ?# a# X5 C9 t {' {4 t
- LIVE_VALUE = $01 ;活着数值! M0 a3 H# b5 I
- P1_ACTION = $D6 ;趴下- {( A( R* m) b8 p
- P1_FACE = $D8 ;P1面向
+ r. J B6 l8 y6 n' U - LAY_VALUE = $17 ;趴下数值8 a* ^# z2 e1 B t3 W" p. h
- JUMP_VALUE = $08 ;趴下数值
/ i4 G, y) k& h9 | - DIVING_VALUE = $18 ;潜水数值" |+ s* m6 S a. }! P. k9 ]
- P1_X = $0334 ;P1 X坐标
" P7 U$ [4 a5 N; B0 q( ]/ Q# \ - P2_X = $0335 ;P2 X坐标3 d0 P, X$ `9 k- I# \* ] ]
- P1_Y = $031A ;P1 Y坐标% n/ _# O6 j! \9 A, Z" {( o
- P2_Y = $031B ;P2 Y坐标5 K* [( R( K8 _+ h& l+ Z) Q2 c
- Bullet_X = $03C8 ;子弹X坐标
% Y3 [8 G3 [5 d/ I - Bullet_Y = $03B8 ;子弹Y坐标! Q" ^7 Z! x/ ^7 e$ {9 _# t, X( p. W
- Bullet_Owner = $0448 ;子弹所属者5 D, ~" s! x7 h7 |
- Hit_Offet_X = $01C0 ;命中误差X
9 V5 m2 Y+ y" N3 S/ Y - Hit_Offet_Y = $01C1 ;命中误差Y
s: Q. F4 f j# A, e9 C - State_Offet_X = $01C2 ;动作误差X
: R& l. ], `! t/ a. X1 h - State_Offet_Y = $01C3 ;动作误差X3 r/ E3 q( w6 y" W
- Offet_X_Check = $01C4 ;坐标差X
, ~+ L! `+ a4 _+ x2 v& ]4 _6 z - Offet_Y_Check = $01C5 ;坐标差Y' c# v# D( ?+ ~2 V) C$ O( X
- Reg_X_Temp = $01C6 ;寄存器X暂存
I, f* i8 {) K) c7 r2 V7 \; S - Reg_Y_Temp = $01C7 ;寄存器Y暂存
* I- U$ _1 |+ K+ }5 h4 W - OFFET_X_STAND = $06 ;坐标差X值2 f, T3 T( h/ D2 R* b& _
- OFFET_Y_STAND = $10 ;坐标差Y值' w" G' P- ?. E0 m
- OFFET_X_LAY = $10 ;趴下坐标差X值+ |2 z5 s% M7 |3 P% r4 K
- OFFET_Y_LAY = $07 ;趴下坐标差Y值! P x0 j% _& F% b4 n$ W1 r* t
- OFFET_X_JUMP = $08 ;跳跃坐标差X值
W1 {0 J" U, r - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值* L& U" @% F( R1 D, p
- STATE_X_DIVING = $02 ;潜水动作误差X值
* B& j; j+ w5 h! \9 Y9 | - STATE_Y_LAY = $04 ;趴下动作误差X值
' `- D1 \/ V8 Z' l% V
" \# X* h2 ^# w t- ;武器切换
& l2 X( p! Z# X0 ^" a - Btn_Once = $F5 ;单次按键
; @# k- @* h3 l* ~; K7 F - ;========================================
8 m+ C: @7 }6 P$ o" i - ChangeWeapon:% q2 t& h5 {9 b# Z# a
- LDA Btn_Once,X
1 B8 ^( S3 E0 H% F( h- i - CMP #$20( y: ~: G" Y' D- h
- BNE ChangeWeaponEnd
6 x+ U: e/ ]& p8 m; G+ A1 {* y+ [ - LDA $AA,X
( v2 g5 C2 g$ C; e6 W: d - ORA #$10
$ P5 z& U/ N, x1 _) P - STA $AA,X3 |$ c5 w. a. g! ]
- CMP #$14 i4 A& h# G* n ?
- BNE WeaponSet
2 T5 b5 V l& N7 r, ~ - LDA #$0F
8 c( G. v9 Z- b+ f* B7 x - STA $AA,X! L7 a( J+ r& j" d
- WeaponSet:
0 U1 h$ n& a6 w5 k' B6 ?" s - INC $AA,X
) _" I' m* r: r& x% z9 ` - ChangeWeaponEnd:
. w% ]9 ]- F4 ]& |8 q' i( f+ C - LDA $AA,X
( m+ K: }( _ P - AND #$0F
: h* f, @% A: n( ~( a - RTS
$ h% c7 B6 q) o8 v. L" Q- K' I - ' V- {! f1 c5 I% v
- .ORG $89A0
6 M% W; K* X; d. ~0 F z - / v8 |! S' d" C5 X& X% C
- ;互相伤害
9 s! }- [6 W9 ~* l8 Z1 l" H - ;========================================, r" e. a' W+ a
- Hurt_Player:
- p! f% }/ o/ }* I - STX Reg_X_Temp
$ t. c% N7 V! {) @ - STY Reg_Y_Temp8 x% t; ], D. S$ v
- JSR CheckInvalidState
- Q. Z. f2 H! F3 _9 G; \ - BCS HurtPlayerEnd9 ]' B9 E2 d% D
- LDA Bullet_Owner,X- S8 b2 F( ~# [& q, z; K/ p
- EOR #@0000001) [" [" S N* ?8 ~& J7 f I/ W
- TAY' J" E; V# @! q! Y% T
- JSR GetHitOffset
0 Y/ ~, I) F9 p; u9 I2 U/ t5 E - JSR GetOffet_X9 }1 K3 ~5 M$ G' A9 }! F8 |
- JSR GetOffet_Y
6 ~( L4 h7 S6 S$ A B% L+ F- ?1 u7 S2 w - JSR Check_Hit
I9 z" O: y, B' Q - BCC HurtPlayerEnd
5 ~5 S2 ^8 Z$ Q" a2 H+ w, C - JSR Kill_Player
! z6 l r8 z* `! d' H/ [8 P - HurtPlayerEnd:
* S0 s7 n% t( t& F b, d - LDX Reg_X_Temp
# X' O* t7 y5 ]$ |" }8 k - LDY Reg_Y_Temp
& c; p- j$ k* @! R) @4 U2 t4 M - LDA $0438,X& \; i& t( G; P7 M" e' C" S8 k" m
- RTS I N, P; x& E# Y
- 6 n5 y. q7 w% H; r `5 N
- ;检查无效状态
" f: d5 K- V$ W! i! F) m: m - ;========================================, S3 ]; A8 g/ N% ]1 h
- CheckInvalidState:8 \7 z: O# H5 H, p: M+ _
- LDA Bullet_Owner,X6 {4 ~( ~, g: q& P
- EOR #@0000001 N& Q2 m9 D9 C `2 ]5 u/ z
- TAY: v7 t' O& I4 `
- LDA P1_STATUE,Y
: K U9 N7 i: F& H7 z+ o - CMP #LIVE_VALUE; i: f; t# y R _) A& H
- BNE SetInvalidState
+ u2 w/ H E( Q( v3 ~& X - LDA P1_ACTION,Y" S4 o% I. b) u( }+ b: R
- CMP #DIVING_VALUE
7 s! f, W, p7 i7 `8 F' M - BNE CheckStateEnd
" i2 T: ], \) y6 g% U8 g% w - SetInvalidState:" [9 E: D, {' d- u; m$ F; X
- SEC/ n/ g. d% D Z& P: V
- RTS
/ v7 j8 j8 h1 ]; K" D; P - CheckStateEnd:% [+ V9 _4 G, f& U# U
- CLC
% k" R! [4 `. i7 f - RTS/ |7 v& e M# @" j' w1 j3 t8 g( ]
- / M4 |4 Z7 F# ~
- ;设置命中误差/ |4 B2 j# I. B5 c4 [6 }
- ;========================================$ e, A0 J+ T' ^; j% k, T! k
- GetHitOffset:
. l4 E$ \# O0 b* f$ j: g ~( c! Y# U - LDA #OFFET_X_STAND" N& U, b' H* f {1 ?
- STA Offet_X_Check. D4 h, T4 t8 G8 t9 Y$ F
- LDA #OFFET_Y_STAND
D! t7 B3 w2 L4 \3 W - STA Offet_Y_Check
: g% H, [9 u7 P( y* D! k( c. z, i - LDA #$00& H; J% i/ m2 y7 g- X) c* v
- STA State_Offet_X/ t ?7 K i4 M6 D6 O
- STA State_Offet_Y
0 ^8 P# Q. q" |5 j8 E2 p - GetHitOffset_Diving:
2 }4 a, R1 M4 f F2 X6 O - LDA P1_ACTION,Y
# m- ~# f' ~+ L( m7 A - AND #DIVING_VALUE
$ v3 k: U% C) N0 \ - CMP #DIVING_VALUE
7 f! O: l" P7 S - BNE GetHitOffset_Lay; w' Q1 T: V. Y* K* Y+ H# `
- LDA #STATE_X_DIVING4 ?2 D& R; v6 f
- STA State_Offet_X
, \0 `: T0 y% l7 E# k5 K8 t - LDA P1_FACE,Y% J$ T/ L: U$ H2 T$ u( u' L
- AND #$40( Y9 i2 R$ T( C2 U: W
- BEQ GetHitOffset_Lay
7 [! X9 ?' G+ p - LDA #$00
$ b3 v9 d6 J( u' |5 `2 i+ o" Y - SEC
# J1 h8 v+ z# O! k- x - SBC State_Offet_X- Q5 Q: }0 W/ Q4 r$ i
- STA State_Offet_X
0 R# U0 j4 D8 j - GetHitOffset_Lay:; e& E+ p% m# b" ?$ S
- LDA P1_ACTION,Y
- ^6 ]' A k' v: K1 [) G$ Y8 @: u _ - CMP #LAY_VALUE
/ a% r! }! ^0 { h* ~1 \ - BNE GetHitOffset_Jump
" W) s1 I# X ?) F1 _ - LDA #OFFET_X_LAY
# O8 D6 s: P. p! |5 S - STA Offet_X_Check
/ P3 i& M* q! P1 q1 c t - LDA #OFFET_Y_LAY
; l R; ], p' y' ^5 w* ^5 Z - STA Offet_Y_Check
7 d4 U/ v2 J2 ]. C - LDA #STATE_Y_LAY1 z$ K. \3 L7 Z! _% m
- STA State_Offet_Y
' T# Z) [: v) L2 S; @3 o3 v) Z! A - RTS
: j* A" @) _( E3 h. _% G4 s' m* o- f - GetHitOffset_Jump:8 s" u% J) T3 M2 f" H) V+ n1 F! T4 S
- LDA P1_ACTION,Y" b- A. Q- r8 m$ M, Z- S
- AND #@11110110
4 E! q& c. w: ?/ A3 G+ S9 I - BNE GetHitOffsetEnd( Q- y) p' u1 Z/ [
- LDA P1_ACTION,X' p9 R+ a% @/ s8 ]1 L
- AND #JUMP_VALUE
: \. U' u; ]9 L4 K - BEQ GetHitOffsetEnd0 s* a k6 e, `4 ?8 B
- LDA #OFFET_X_JUMP
* l$ l8 |# ^/ f - STA Offet_X_Check
" B; b# u! b$ H1 \& ]/ Q - LDA #OFFET_Y_JUMP* ~' Z! [3 |3 A2 r, H( u3 D
- STA Offet_Y_Check, A* D/ T/ y: N1 z0 y- X, d
- RTS
2 H% ?0 Y# P) b1 k# B" V7 q: t - GetHitOffsetEnd:
' J' O2 y4 |4 W; f$ z$ }6 }, K - RTS9 P" |9 V# d# h, }$ E0 b) T
- * K. Z9 B$ N7 g1 h& p
" U" o! L8 J6 t V3 l- ;获取子弹与角色X坐标差
0 u3 g( N4 w6 M5 x6 w/ x2 k$ @ - ;========================================
) r8 Q* x$ A! G0 T0 [* q - GetOffet_X:" V% p! v( O* }' Z X! k
- LDA Bullet_X,X/ B- M' z( K" o N( N7 T8 J j
- SEC
# w( M/ d6 d" d - SBC State_Offet_X
y0 p' g" N4 L# r - CMP P1_X,Y- v( v% H$ f8 b& n5 c0 d2 f; F
- BCC GetOffet_X_Set# g$ N! }3 O* O8 F
- LDA Bullet_X,X
' d& c4 I& _# s0 I2 y - SEC
- l2 d/ ~8 o9 R( C2 e# ] - SBC State_Offet_X# ?$ Y$ B2 q' K: r$ K; k p( c
- SEC
( _& |+ p7 O, j4 r2 @" `+ n - SBC P1_X,Y+ C4 |2 c0 V, p! I4 F0 C
- STA Hit_Offet_X
) E, k& r3 ~# K - RTS
8 ~ s9 K4 k: P1 G - GetOffet_X_Set:
9 L- s" j, J9 w [. S& H - LDA P1_X,Y
I _8 [ u' }2 X5 x - CLC( i5 S. @& ?! i
- ADC State_Offet_X; I2 E! m5 W1 p' E
- SEC; p& b x# b+ Q. B1 O6 D' y0 ]5 F" r
- SBC Bullet_X,X
' m; K0 U! `3 q- z - STA Hit_Offet_X) k# e7 i- h. h9 y
- RTS5 |, @! Z% _4 b" |5 B) |" i
- . _0 G( q8 u' e* f' M
- ;获取子弹与角色Y坐标差
- L6 H& b# [1 o4 v+ v& R - ;========================================
' c% d" c& z4 V# b - GetOffet_Y:/ h6 P0 F4 Q3 X/ o4 v- N0 w
- LDA Bullet_Y,X) Z$ o* z( Z3 J6 }& x
- SEC" N$ l. l G, Q# `# J$ r/ p9 K& J/ P
- SBC State_Offet_Y' _3 ^4 I" A3 M6 m6 j) |
- CMP P1_Y,Y) }! l0 M3 n% H- b: h- K: _! q% E! b
- BCC GetOffet_Y_Set
5 o+ i% E$ j k! @: j8 k* } - LDA Bullet_Y,X
* ^; e2 C7 ~2 |6 {& M - SEC& D7 r( _; R' d# d$ Y) C9 J
- SBC State_Offet_Y
; c3 I" k: K5 }( J( [( E5 a+ v - SEC
( D; Z7 ?& S$ a" n - SBC P1_Y,Y4 S1 I# b' \: v& h- L
- STA Hit_Offet_Y6 F0 R# {7 @: M! c
- RTS0 E/ |: R8 Q/ w/ S
- GetOffet_Y_Set:
& I7 |3 l" k" d6 O, l - LDA P1_Y,Y
! D/ L6 }- v5 W/ G6 @ - CLC
* k' g/ ]4 ^1 ^1 K x - ADC State_Offet_Y: k6 |8 n/ x" H5 E! b. a5 m3 u* o
- SEC
4 w# @1 s$ }) L; _0 J5 |4 w8 |1 X - SBC Bullet_Y,X
: Z. W2 R W: Y; a- _ - STA Hit_Offet_Y7 T! e. R! k' f1 U; S* ?. f
- RTS! ^2 A) \6 g1 o+ F/ T& `: a
- , Y+ U) ~" {: n' O
- ;检查命中2 ?& {: j& K' g& N F2 O
- ;========================================6 u; A9 s( W( h8 w
- Check_Hit:) c% j7 |* G: f
- LDA Hit_Offet_X9 n" t& e ^+ n: z
- CMP Offet_X_Check6 `! H0 f1 [) {0 f" T
- BCS Check_Hit_End
, O, J7 d5 J! n+ j - LDA Hit_Offet_Y8 d- g' X9 o" C: }
- CMP Offet_Y_Check/ p) C2 I$ t* r" Z7 P/ N* Y
- BCS Check_Hit_End5 ^. B- n$ L, b
- SEC
, m; t6 `0 ~$ j# R7 q - RTS
# S4 X. K$ N" w' z6 I - Check_Hit_End:7 I$ A: ?9 s6 y3 w' P& i! y$ `, C
- CLC
' d1 Z$ n0 ~, s( S& | - RTS W) ~) [( F5 n1 S1 N
) I: y" Q7 C9 T$ M- ;杀死对方
8 U2 x1 N. z, K7 L7 _. n _ - ;========================================7 n. }/ I. u& S
- Kill_Player:: e# J8 {1 S" r) P# T
- LDA Bullet_Owner,X. E8 @% w2 Y% i" T7 d
- EOR #@0000001
, K/ j+ R" n6 Z. B! a! X% q7 U - TAX
" I: ^9 A! r' W0 S1 A - LDA P1_STATUE,X
: l) U, E, L( Y' t$ H - CMP #LIVE_VALUE
2 y1 F% z9 v' F/ O - BNE Kill_Player_End
( d) f' v) ^6 S% D7 j - LDA P1_INVINCIBLE_A,X
0 z) P* p J0 A4 o7 x - ORA P1_INVINCIBLE_B,X
3 |2 V5 i2 R9 ~ - BNE Kill_Player_End ;无敌状态不处理) B( q- c8 p: f# Q/ T" F
- JSR $D474 ;角色死亡" }% q' t9 p8 \0 ]! G0 U9 h0 S
- LDX Reg_X_Temp
/ Z: l+ Q- z! @# ?3 l) G+ B - LDA Bullet_Owner,X
8 z- b6 e' p$ h7 e - TAX
. V' l7 b3 t: o- _ - INC P1_REST,X+ v3 K. b% l0 p! D1 O
- LDX Reg_X_Temp6 a7 C* ]& b1 `% I, f
- JSR $E2FE ;子弹消除
- `2 ~ ^. k% w2 D, n5 }0 e3 \. g - Kill_Player_End:
y* `. d8 Q3 i6 R - RTS
复制代码
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