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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
8 ]6 z; W* [8 K# c1.选择键切换子弹(为了更快杀死对方)
8 a/ U2 U3 A: Y2 \2 L+ _' }. c/ K2.杀死对方自己加命
- p, X9 \9 K1 E# }, o- ;[FC][魂斗罗][互相伤害][END]
5 ]2 b4 ?+ b! l* J3 Q - ;20200505& v! W2 _! ?7 [0 h- G$ v/ v
& q' D( [, r0 [7 z' f- .ORG $8960
" R$ t- n" l. _0 e* r) l# N( G
1 G' L+ }7 q) c) W- s8 p- P1_STATUE = $90 ;状态
1 J+ G* E. m V5 V - P1_INVINCIBLE_A = $AE ;透明无敌
1 f2 D: m0 e" r; a) Z5 s# e - P1_INVINCIBLE_B = $B0 ;闪烁无敌+ u2 S, }1 H( i' ?
- P1_REST = $32 ;P1剩余生命
9 S$ `. k# ~' V& _ - LIVE_VALUE = $01 ;活着数值
8 Y( b$ S! q, ^/ [ - P1_ACTION = $D6 ;趴下
- f1 y- P7 k* e/ Q8 E - P1_FACE = $D8 ;P1面向
1 Y- m- F" e" X7 _) }$ J8 i1 v - LAY_VALUE = $17 ;趴下数值 p0 `. M' G" b& @
- JUMP_VALUE = $08 ;趴下数值8 b3 n k7 n, y
- DIVING_VALUE = $18 ;潜水数值
0 H7 O+ M/ x/ q2 B6 B6 T - P1_X = $0334 ;P1 X坐标
- z: _3 N' k7 i& P6 J) w+ J - P2_X = $0335 ;P2 X坐标
. Z& \6 I) {- t- c( [8 z/ k1 p, `+ ? - P1_Y = $031A ;P1 Y坐标
' Q. p7 B6 b/ h1 ~! q - P2_Y = $031B ;P2 Y坐标
6 C6 Y/ I s- m! Z6 k2 ]0 l( J - Bullet_X = $03C8 ;子弹X坐标- _6 |5 r: I; U& ]9 I' d( u
- Bullet_Y = $03B8 ;子弹Y坐标
0 L/ z& h/ _* V* p3 e, H - Bullet_Owner = $0448 ;子弹所属者6 B& J& c% K5 b% q! g
- Hit_Offet_X = $01C0 ;命中误差X' r: m; F: |! t7 t$ e z/ p$ m
- Hit_Offet_Y = $01C1 ;命中误差Y/ ?5 p7 {0 U7 b
- State_Offet_X = $01C2 ;动作误差X
9 j" j8 J- i% q8 T- m" g6 V - State_Offet_Y = $01C3 ;动作误差X# ?0 u7 p, n9 K; Q( N# S
- Offet_X_Check = $01C4 ;坐标差X
b, ]% `1 z7 c1 x7 |8 ^8 y! B! L3 ]5 t - Offet_Y_Check = $01C5 ;坐标差Y7 R/ h. j3 f$ t s: e" u$ s% i
- Reg_X_Temp = $01C6 ;寄存器X暂存* i: U2 C. c& w, y0 L
- Reg_Y_Temp = $01C7 ;寄存器Y暂存
& \# C6 x& b1 U3 I - OFFET_X_STAND = $06 ;坐标差X值( l, z) k5 Z+ S! ^8 z
- OFFET_Y_STAND = $10 ;坐标差Y值
" r8 n1 y5 C/ g- A; o, S v) ?7 _ - OFFET_X_LAY = $10 ;趴下坐标差X值% X/ Q. p; c( H! x3 C
- OFFET_Y_LAY = $07 ;趴下坐标差Y值
0 ` \' A |0 r0 k/ ` - OFFET_X_JUMP = $08 ;跳跃坐标差X值
$ r3 m# r# K. H7 P! O$ Y2 J - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
, G: H! m$ o2 u2 }3 k. B - STATE_X_DIVING = $02 ;潜水动作误差X值
! d" B/ @ O, S: M - STATE_Y_LAY = $04 ;趴下动作误差X值
- h2 P0 x5 f p( k' J - ( Y! {+ H" F K! ~: o% }
- ;武器切换6 b/ Y7 `, u7 N8 W
- Btn_Once = $F5 ;单次按键! o( X- t" @- O% @& D* e
- ;========================================
% k' y# X4 c- R# s2 b4 q* S. B - ChangeWeapon:
5 }4 b) C. I9 c1 k - LDA Btn_Once,X
+ N& u9 j# A9 O, u - CMP #$20/ p- R1 R* g( t( D H- S5 X
- BNE ChangeWeaponEnd1 \0 Q% N0 a2 W x B+ p
- LDA $AA,X
! p) p( u0 K5 Y t7 q - ORA #$10
2 B. n% `: Z. A i2 v, v) r7 a - STA $AA,X4 L4 M0 }0 E5 F7 w' f1 T7 z/ v
- CMP #$14
- ]) ~9 e q& d# w0 w+ I; a - BNE WeaponSet
& s P8 E' X& q0 d% t - LDA #$0F7 V/ x. f- _* m8 q- c0 Y
- STA $AA,X+ o) W# E/ }0 y* X0 T g: Y$ V
- WeaponSet:3 Q$ s/ w8 K* V4 C0 [
- INC $AA,X2 y1 h. Q: O+ P% [4 g2 ^
- ChangeWeaponEnd:% E% I0 s3 H: Q6 q+ G
- LDA $AA,X
- M7 ?# W; S6 Y9 `1 U - AND #$0F
6 O" D; a9 z# Q, \& |/ z - RTS+ F9 a, w; M. N! C6 p
- 5 P! ?1 O( h, @! ? s( g
- .ORG $89A0! |! W& {- [* X3 B
-
# g4 ` J; e4 H3 P) { - ;互相伤害 x, O8 I% m1 ^2 A/ y" J3 w
- ;========================================9 d& b' m, \ d4 h
- Hurt_Player:; v2 e$ X, r2 j/ k T; r6 j% b5 H
- STX Reg_X_Temp' @' V! P' ]4 p( j) w4 x
- STY Reg_Y_Temp$ t! Z3 n& C/ J! [4 s9 _
- JSR CheckInvalidState
2 M0 C2 |& V1 Y* e$ g% H, N2 T# c - BCS HurtPlayerEnd+ g, d2 y) m4 |
- LDA Bullet_Owner,X
3 F& {# P$ q* ^( C - EOR #@0000001
& H* i. Y# e: r& l! j - TAY% h8 Y0 Z/ ?% H |
- JSR GetHitOffset
3 P J5 G& ^+ x - JSR GetOffet_X
' L1 U$ F+ t8 K/ h6 V! H - JSR GetOffet_Y2 A$ j( a( W/ r) n! l" M
- JSR Check_Hit% _3 T2 L1 r( v- P1 e0 Z
- BCC HurtPlayerEnd
" U! S& k' T Z$ [& p - JSR Kill_Player/ t3 V: T+ s$ m+ Y( d
- HurtPlayerEnd:
2 l9 }3 r/ J5 z) v6 B `. D1 x - LDX Reg_X_Temp
b5 K9 t' B2 L- }6 Y" z+ H; Q, R - LDY Reg_Y_Temp! `8 i+ Z" M. B1 ?6 x$ v
- LDA $0438,X
2 I! ]+ X; ]9 N+ u7 ^: Y2 v - RTS
+ F( O6 l! R e* t- }. q# `7 ^7 s ^
# G! L8 e' J' f9 O- v- ;检查无效状态 D& A" h, s+ K2 b& D' {5 `& w* R) h
- ;========================================7 p$ F: p9 m& v1 X; i) U- Q4 c; ?
- CheckInvalidState:! i/ p) \8 n* B- }, T
- LDA Bullet_Owner,X: O2 m2 Y5 l m! x0 E. J( H1 G7 q
- EOR #@0000001; d2 M7 K. Q, H9 O1 H% v& \
- TAY
; V; a- Y3 C6 D3 ~ - LDA P1_STATUE,Y4 x3 o. S- Y8 t9 g( b) I: B
- CMP #LIVE_VALUE9 y0 H; p: [; @9 n7 p$ ]
- BNE SetInvalidState
+ x. R9 j) S2 i W( d+ M8 a4 {+ ^ - LDA P1_ACTION,Y' E' U+ n8 H& D4 L. ~9 x5 \
- CMP #DIVING_VALUE
! \. o. R6 W+ c0 ~4 I4 P - BNE CheckStateEnd
0 C c, _# G% e7 V8 h - SetInvalidState:
" y% B; T2 X9 `* T* }3 F# _" g - SEC' K+ V/ x* p0 A( b
- RTS% d/ a3 i8 {: ?! V; l) \
- CheckStateEnd:
8 D0 T2 F Q/ j- w) j0 N. U1 M$ q - CLC# g( x# [$ `; a" X
- RTS0 z) m* K+ m. t
- _! c, E* I0 p; E: E- ;设置命中误差) v' u% c" ^' K& T
- ;========================================
+ t: g) v! _* e: q) L - GetHitOffset:
7 G* v/ w, r$ B3 h* U8 h& N - LDA #OFFET_X_STAND
4 q( V& _- I( _& ?; {8 Q - STA Offet_X_Check
& e' p. h. R8 @1 l/ y/ O - LDA #OFFET_Y_STAND
! r3 ^8 e7 q9 ?; S3 n) X - STA Offet_Y_Check; }5 G& h1 u6 P9 h" T& r( e% h* g* v
- LDA #$00: V3 O- I/ U0 H3 m
- STA State_Offet_X& i8 l5 d3 b# ~, b. M9 \2 f! z ^3 f
- STA State_Offet_Y
' W) W S5 F. m* O+ D0 F3 O - GetHitOffset_Diving:6 c6 U* _: B1 m0 h! H2 y2 t
- LDA P1_ACTION,Y
+ {4 \4 z2 b+ w/ T4 n - AND #DIVING_VALUE4 t: c/ C! s- R" w
- CMP #DIVING_VALUE# e2 W, m3 X" o! K- v" }% ]0 z# D
- BNE GetHitOffset_Lay+ C! j% I4 e& @6 V( y3 ^$ }
- LDA #STATE_X_DIVING
- s$ V% C0 M) n4 R/ ]+ j - STA State_Offet_X0 `, s: F3 c$ j" g) s
- LDA P1_FACE,Y
/ L: E: O Z: ~' }: b; S& O9 e3 K - AND #$40+ S+ x& f+ p/ r0 k7 V- Y
- BEQ GetHitOffset_Lay
5 c4 O V$ H# A# c ` - LDA #$00$ @5 e- C: {9 B% \9 m$ w9 X, K- Y# w' J
- SEC" Y9 j3 Z. i V$ M0 k8 c4 x" e, \
- SBC State_Offet_X$ k) c; D/ F2 ~& u* V) ?
- STA State_Offet_X6 j' i) T( ]! e! }1 _
- GetHitOffset_Lay:
. M( h. k/ }; e$ | - LDA P1_ACTION,Y6 u9 ^4 W0 S! Z' F) B' B
- CMP #LAY_VALUE
* a6 b7 h9 Y# D/ a& H( h - BNE GetHitOffset_Jump; Z. ^7 ~% I) A: @$ {5 R" y
- LDA #OFFET_X_LAY
- L, w; P# {7 Q, u - STA Offet_X_Check0 k7 P# b( L* M0 l& L: |+ _/ d
- LDA #OFFET_Y_LAY
; _; T P/ l% X9 V - STA Offet_Y_Check
2 T; w% S! p! O3 F, P - LDA #STATE_Y_LAY
L6 E$ ^% \- @) A) `5 M' O - STA State_Offet_Y
k( A+ L9 s* g/ G. X - RTS
) [ {" V( ~& o% j* }4 e! v# ? - GetHitOffset_Jump:
" p/ n9 E `. ?( B3 [4 r - LDA P1_ACTION,Y4 x- v- g+ E" p; d* f
- AND #@11110110; P' P7 ]$ D) e" Q) P
- BNE GetHitOffsetEnd
+ B, Q$ _: L' E7 w ~/ n$ } - LDA P1_ACTION,X
8 Q& x8 G5 g( X( z# I7 Z - AND #JUMP_VALUE
. n g4 V* [) g' j3 f* F. z7 ~ - BEQ GetHitOffsetEnd
1 L5 B9 L+ D. \ - LDA #OFFET_X_JUMP
. M6 }% P$ ]; c( }: A - STA Offet_X_Check9 w% N1 a% G( L9 ?4 E1 E
- LDA #OFFET_Y_JUMP* [: d, D, C+ o0 C* a
- STA Offet_Y_Check
- x/ s) k: P8 n% e- l - RTS
; R5 z4 t0 B7 b* i7 m+ q$ n2 P - GetHitOffsetEnd:+ J* J8 T, i% i/ s! ]
- RTS
4 H- Q6 j% y& c" x" s; I+ ~
5 Q5 t$ W# t$ c5 V- y5 ]2 E( R
$ w3 s! P2 j) m) y E0 N0 N, s- ;获取子弹与角色X坐标差
G& X! }- p9 ^" B% r - ;========================================1 _5 W8 P# b+ H i1 n5 @5 _
- GetOffet_X: O0 ~. \+ e& o5 W4 g. V
- LDA Bullet_X,X( L1 R) |5 L# T
- SEC9 ?% p4 @+ |9 C, M5 `
- SBC State_Offet_X
u% }# J( t0 j - CMP P1_X,Y; s( k$ G# i. k z; B: t, L
- BCC GetOffet_X_Set& t4 n! d, U$ Z4 g1 g
- LDA Bullet_X,X
4 q2 n* h, [/ Y" P& ] - SEC
5 v; O$ O; m3 U/ X/ ]3 e - SBC State_Offet_X0 d! C) B' R0 k9 S
- SEC
$ g0 t, U" s+ o5 F$ K3 M* A - SBC P1_X,Y
3 L, q: L* b% U - STA Hit_Offet_X
4 F) n. i3 V; E4 a - RTS
- p: c" z' L/ Y" W1 a0 d6 Z - GetOffet_X_Set:9 g0 \) E7 U1 ?: ~8 V$ T, w' o
- LDA P1_X,Y
- l4 o& h: |9 y) R) e8 ?$ B Y7 q; F4 [ - CLC) {1 S, m, s: ^. l0 d
- ADC State_Offet_X
+ Q5 x. W3 ~0 \& u9 I! t - SEC
8 ^ G* l* h8 x' A- q, L- { H - SBC Bullet_X,X
& a- m, |$ x/ ?8 u- g - STA Hit_Offet_X
; C/ n0 q) r- n& `, M - RTS
7 s1 K$ u9 x3 i$ l9 i
7 B. X8 R9 n3 l0 z9 q: x- ;获取子弹与角色Y坐标差2 P- n6 _3 I: r/ X/ o
- ;========================================; i8 u3 e, k0 t7 P6 v, }
- GetOffet_Y:/ a7 U$ i* `# O) i8 y$ }
- LDA Bullet_Y,X, Y+ @: R/ M: W: a7 |' |
- SEC
0 T4 K1 J; \, d, J+ E# A - SBC State_Offet_Y. p6 M3 ~4 k1 w( i$ ~/ N. Y. p8 f
- CMP P1_Y,Y- w; G( `% g* F. \0 Z" Y* h( s
- BCC GetOffet_Y_Set
. |# u& O9 L$ Y - LDA Bullet_Y,X
8 B' z4 k0 x) e. U! Y7 L5 F - SEC
4 W8 e" ]; O4 s - SBC State_Offet_Y
) w5 t# i: u8 u) V. ^4 U7 q - SEC
% a* x1 e/ c8 z4 |! U/ r1 w$ O - SBC P1_Y,Y
; `6 v; _) b* j: j% B7 l) m. h - STA Hit_Offet_Y0 R) d1 y& L) e& C1 g: D
- RTS
" B# W3 r/ l& G- x$ Q - GetOffet_Y_Set:
. Y' V! w6 Z1 D5 {7 D - LDA P1_Y,Y
( \* ]/ G- P; ^" j2 n - CLC
; ?$ D/ a: @( a& ]& A* q - ADC State_Offet_Y A* S& }, z: i# y0 B9 G
- SEC
9 ~8 a* m$ M% J& w. U- f - SBC Bullet_Y,X
% G( G( A2 |% W* p - STA Hit_Offet_Y
# ]' M# g' m" o# Q* d+ `7 T - RTS
0 n2 u o, P& Y- I2 C5 t/ f - ; H# D: w. Q8 C& w$ ~3 f X
- ;检查命中1 J8 v, Q/ o& {" b. j L6 m
- ;========================================
* b( _% f0 R: G) v+ h - Check_Hit:, o/ o5 r2 `% Y: e$ p, \; P
- LDA Hit_Offet_X
4 Q; |) A9 s; d( D7 x. t- q - CMP Offet_X_Check6 s+ U- V2 e! I# Q! `
- BCS Check_Hit_End; T( }3 b+ b# @! t: x
- LDA Hit_Offet_Y
: Y* }7 i9 t2 C! l" G) N, t( X - CMP Offet_Y_Check
6 R0 B9 b! M2 J& E - BCS Check_Hit_End
4 K, k6 l7 ^$ p4 D9 r/ ~ - SEC$ z: S E6 h. C1 `# {
- RTS9 h/ n; c2 |" f; V5 u- G5 S: p
- Check_Hit_End:/ r% V" M' F; C: L/ K
- CLC7 k5 u# V) C: ~
- RTS& l4 b6 _; M- h' @
; P. A+ Y$ R& b7 {9 K- ;杀死对方
" Z1 D o0 N* L* j! E/ {: k - ;========================================* D8 |* ]: X7 d; W# O! L6 }' \% k5 ?" c
- Kill_Player:
$ n! v8 E( D5 r8 a) @# @ - LDA Bullet_Owner,X. Z1 ^* i8 Y) f& Z/ s2 d. U
- EOR #@0000001
$ @! Z& }- G0 R" p - TAX" S8 R$ S# u! y1 W! s; v7 M
- LDA P1_STATUE,X7 D6 J- ^2 \( C
- CMP #LIVE_VALUE# i+ C# R0 {" Z6 ]) h, s* G
- BNE Kill_Player_End: r9 {( S+ H. f' p% _
- LDA P1_INVINCIBLE_A,X. Y P; M/ ] C, |
- ORA P1_INVINCIBLE_B,X
4 w1 h8 h2 p M8 f - BNE Kill_Player_End ;无敌状态不处理' N1 Y8 j4 O4 `& ^5 e+ ~
- JSR $D474 ;角色死亡
! M% d7 Z; C$ y8 n, Q7 T7 G8 Y - LDX Reg_X_Temp: D2 j8 O; o4 y i3 |
- LDA Bullet_Owner,X
g) H6 @6 w/ O - TAX: H) p3 U0 u$ P+ V6 i
- INC P1_REST,X
9 Z/ y `' a1 D4 Z4 D) q* }% \ - LDX Reg_X_Temp" D: e# Q& f7 d- E0 Y
- JSR $E2FE ;子弹消除
, t0 @. o b, } - Kill_Player_End:
& j5 b8 ?- G u - RTS
复制代码
' u6 z: u4 a2 p8 o A/ O |
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