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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了6 }/ q5 F/ E3 d! C
1.选择键切换子弹(为了更快杀死对方)
3 H0 h+ x& O& Q1 B: C" o& X) o2.杀死对方自己加命
% D- m% r. Z; l2 X+ V- ;[FC][魂斗罗][互相伤害][END]$ g" o; ?0 C4 b: J3 W% t
- ;202005050 i7 j4 o* G. f. F' u$ v2 ]8 e
# G' {" ?1 v0 i- .ORG $8960
: ?/ z/ z- Z$ i- `. J
( o7 v% O- o% ^) v2 i- P1_STATUE = $90 ;状态
2 l/ V: m! {$ ] - P1_INVINCIBLE_A = $AE ;透明无敌
- e' q0 g. J8 A9 Z2 U) l" y7 e+ G - P1_INVINCIBLE_B = $B0 ;闪烁无敌
" w4 _( h" D! [9 B! u" \& y* o5 y1 n - P1_REST = $32 ;P1剩余生命
# O6 _! T/ ^; D5 b/ e - LIVE_VALUE = $01 ;活着数值
8 y/ S& T2 m' ?4 B$ H* v$ ]6 o - P1_ACTION = $D6 ;趴下( {5 R. Y7 U& P& U+ A+ k
- P1_FACE = $D8 ;P1面向$ u1 f, t* `1 t
- LAY_VALUE = $17 ;趴下数值
3 m0 U9 D w/ U - JUMP_VALUE = $08 ;趴下数值- l' J u# o7 O1 a
- DIVING_VALUE = $18 ;潜水数值
7 x9 f( d0 m- [7 [ - P1_X = $0334 ;P1 X坐标( s ^: d6 f+ X
- P2_X = $0335 ;P2 X坐标
. A N5 E- ]) J6 A - P1_Y = $031A ;P1 Y坐标7 | E _0 }% v; A+ v% P% ^( k
- P2_Y = $031B ;P2 Y坐标
- Z7 z* @ o" b% C. y3 T z - Bullet_X = $03C8 ;子弹X坐标! ~+ U7 { n+ ^) m( h' I
- Bullet_Y = $03B8 ;子弹Y坐标
7 r" R6 y* C1 e: o2 _# h* a - Bullet_Owner = $0448 ;子弹所属者" }' _0 ~, v n* J# l* j; A: w5 P
- Hit_Offet_X = $01C0 ;命中误差X V3 J; T) T1 l; M8 {- Y2 I& ?
- Hit_Offet_Y = $01C1 ;命中误差Y7 t, q3 l* ?" u, T4 b- M
- State_Offet_X = $01C2 ;动作误差X
: l2 D7 h4 `6 A% M - State_Offet_Y = $01C3 ;动作误差X6 a! m7 Z7 @: Y, d) W
- Offet_X_Check = $01C4 ;坐标差X" W/ K; K4 |; I6 ] {9 A5 P
- Offet_Y_Check = $01C5 ;坐标差Y7 I- }8 B4 ^$ W6 z( ~
- Reg_X_Temp = $01C6 ;寄存器X暂存
" j- {* K& s) @ - Reg_Y_Temp = $01C7 ;寄存器Y暂存
- i, S9 R9 `- T4 s - OFFET_X_STAND = $06 ;坐标差X值* }9 t7 T9 Y: B
- OFFET_Y_STAND = $10 ;坐标差Y值8 ^9 a" j/ [) D& U9 Q
- OFFET_X_LAY = $10 ;趴下坐标差X值
$ D" W' {) |) E - OFFET_Y_LAY = $07 ;趴下坐标差Y值. }) T- S4 f) u4 o5 z. `) t
- OFFET_X_JUMP = $08 ;跳跃坐标差X值
- a8 Q7 R" O U2 g+ y2 |7 ` - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值/ S. G+ A' {) z" _( a
- STATE_X_DIVING = $02 ;潜水动作误差X值
2 q, b' V0 N9 t' z# W5 E2 P5 ?7 u - STATE_Y_LAY = $04 ;趴下动作误差X值2 o8 A" u" r( a* ?8 b
- & ~, O* p: w' ^. m
- ;武器切换
9 p$ m8 }6 j3 L: | - Btn_Once = $F5 ;单次按键
/ e4 _, E6 `' ]+ M4 A - ;========================================
5 y) [8 @$ A3 _6 U) ? i$ ? - ChangeWeapon:
+ i7 v7 |6 b0 X0 v7 O - LDA Btn_Once,X
$ \' a) A# N% h; A- j5 ]. d - CMP #$20% s3 y9 b- {; \% S
- BNE ChangeWeaponEnd
1 ]) u& f- X- r - LDA $AA,X. f3 @4 S6 M4 C2 H' l n7 J, m
- ORA #$109 f9 |1 A& k X! f
- STA $AA,X; s( N2 Y2 S7 g+ X `% M
- CMP #$147 F4 o( y' a. O0 _4 w, L6 I
- BNE WeaponSet% R* I$ V; g, w" A
- LDA #$0F
) t- n* M6 S, g( B% d3 w9 q6 ^ - STA $AA,X3 [7 @% a7 r& _3 j6 ~# y2 Z( b6 a
- WeaponSet:2 V/ t% } h' u+ P# b: v9 B
- INC $AA,X
5 ~5 j* U& Q, D/ V% @, Y, t' [ - ChangeWeaponEnd:
9 m" a! j9 v8 d2 _6 r2 ^# e - LDA $AA,X. {, H, D8 A9 b% G4 O( F
- AND #$0F
) D3 J) d4 L/ W+ S5 I1 s - RTS! O# \* {2 l: v' z
- ) v/ @; f7 S7 S$ ~6 M
- .ORG $89A0$ \2 T( k. S; i% l
- 7 Y+ `# o+ I$ H
- ;互相伤害* |) ?; |5 g9 O& g/ P' n$ K
- ;========================================3 |2 B- A9 g1 k- I/ s! O; U1 J
- Hurt_Player:
$ _5 c& C. b- m8 V - STX Reg_X_Temp. x) G& I, t9 R6 H1 E# W$ V
- STY Reg_Y_Temp
; T6 E6 H7 u* d6 P& t - JSR CheckInvalidState
; o7 q* l' B3 d, U7 _ - BCS HurtPlayerEnd
! ^3 q0 q$ v6 F" u' f - LDA Bullet_Owner,X
" H$ X9 G0 a: J - EOR #@0000001: ^/ w0 x) N6 ^8 F3 {9 k% E& M3 u! J
- TAY+ f* l9 T1 K7 k% }( a( t9 |7 W
- JSR GetHitOffset
( x) C5 f3 P2 l, E1 f, ]% } - JSR GetOffet_X
: q" p/ Y# e3 |5 S+ Y - JSR GetOffet_Y
/ Q( d) [& t, C - JSR Check_Hit: v5 D' B/ k% r; T1 A
- BCC HurtPlayerEnd; m" V" g; Q! N& e" V
- JSR Kill_Player
5 b! u: g2 \3 K/ G8 V( g - HurtPlayerEnd:
6 O1 k# x2 } w4 } - LDX Reg_X_Temp! b6 u: g- j! J, Z7 A, F! r6 k
- LDY Reg_Y_Temp
7 @8 \8 `: c, C# p7 D* c0 w - LDA $0438,X0 `) p% }1 H* x7 w# N
- RTS
0 c) ]6 v6 B) o6 e ` - 2 |' V: o! i8 Z$ i
- ;检查无效状态
+ T a3 d7 ^5 ^% t1 f: Z, V9 x+ o: c - ;========================================
9 t! t4 }0 D- }* \9 F - CheckInvalidState:
& s" ]: h# I6 C1 Q - LDA Bullet_Owner,X
( Z1 u4 ~: k* X" ] - EOR #@0000001# ]1 _7 c/ S4 v+ P" g
- TAY. o3 h+ B+ L9 ]& |! h3 P* z9 v. v# y
- LDA P1_STATUE,Y
; p+ o+ z+ P& }7 Y% ~ - CMP #LIVE_VALUE$ z3 Z5 f, x" G3 O! e& L/ r3 K
- BNE SetInvalidState; P2 R( s6 `9 i6 E( p' H! c
- LDA P1_ACTION,Y
3 {; j* n1 Y7 p2 d, z1 V - CMP #DIVING_VALUE0 z8 E( ?! _6 B8 X: ?
- BNE CheckStateEnd
; ^" l1 g* f1 s1 h6 x; l; A/ `/ Y - SetInvalidState:
9 f" g* M" s# ^" b* v; W: J0 \2 y - SEC
" W4 Z4 `+ [* U - RTS2 W( |' ^4 q3 G0 L; a6 k; s0 Y
- CheckStateEnd:
3 |/ d" T& ], r7 d v - CLC
: a) o C/ C% X& b. F7 w. T, ` W4 | - RTS
$ B' b1 H) w4 _; W$ w$ |! a+ z
5 a) y# m0 v6 O4 \- ;设置命中误差! C& Q2 a) ]) O! ]* o M+ {. ? I
- ;========================================, W, i* h: n4 @( e$ n/ T' y L3 |# G
- GetHitOffset:0 b. o2 _2 Q- J4 e" L+ ]
- LDA #OFFET_X_STAND9 X( p2 X6 |* Z2 |/ m$ J. L
- STA Offet_X_Check4 N+ G1 V! X3 u$ C, ^
- LDA #OFFET_Y_STAND& ]! S! ]! W# q# Y: {* d/ p# k9 F
- STA Offet_Y_Check
: Z+ C- r H. }6 P - LDA #$00
8 U9 _7 L2 I/ l, p2 C9 ] - STA State_Offet_X! _! |+ c: W1 a
- STA State_Offet_Y
6 N4 h" I9 }- C& Z0 h - GetHitOffset_Diving:
2 y: [1 d9 E( A! i$ A - LDA P1_ACTION,Y5 _9 \1 Z! n- i5 y
- AND #DIVING_VALUE
/ @; N- x/ O: L" b - CMP #DIVING_VALUE3 j# j2 z2 }$ g/ G: N
- BNE GetHitOffset_Lay
" j5 j- O" {2 e1 v; M( B - LDA #STATE_X_DIVING
- u# t% G: c4 Z6 ~6 m- b" Z - STA State_Offet_X$ V4 A' H" B1 E7 L+ X2 ?8 j
- LDA P1_FACE,Y. f& j6 g7 h! V3 |
- AND #$40. }" u' \& o2 N/ g2 L* L8 b
- BEQ GetHitOffset_Lay* k8 Q- Z- t, t. I& u
- LDA #$00/ N. x3 \6 E: I8 w
- SEC2 e0 S# o8 l- H
- SBC State_Offet_X
6 q( M5 d) s% @! P - STA State_Offet_X
8 ]8 \% L) h1 v - GetHitOffset_Lay:4 L$ l+ \0 U% G& G9 K
- LDA P1_ACTION,Y1 N- }0 B9 L2 W" F/ {/ B7 q. Q
- CMP #LAY_VALUE
4 y j: Q" M4 b - BNE GetHitOffset_Jump
: |8 T( h$ j& |& }3 i+ N" n - LDA #OFFET_X_LAY7 F0 V7 _6 G0 o
- STA Offet_X_Check
% I5 E1 s6 e6 |: `' s9 K - LDA #OFFET_Y_LAY
' ]3 H. L2 X6 B$ K( x- t$ J - STA Offet_Y_Check
4 f* Q* p; Z$ }# U9 G! @8 T. q - LDA #STATE_Y_LAY3 O* A& C& T8 g, J& m5 v
- STA State_Offet_Y
( ~, o0 J6 {3 S3 U( ~" [ - RTS
9 u2 ]' D$ o$ ^& c4 l' ]8 v3 A6 x( X7 K1 B, D - GetHitOffset_Jump:: A2 F' O" L2 I. \ u5 E" p0 M
- LDA P1_ACTION,Y' Y6 ^5 i5 [# q
- AND #@111101108 Z, D* {1 d6 n# Z
- BNE GetHitOffsetEnd. O% @' u( j8 H6 K; _; N
- LDA P1_ACTION,X
# N6 g" s' F; t) \1 O2 ] - AND #JUMP_VALUE
& ^! _' C& w. Y7 X/ d' m - BEQ GetHitOffsetEnd
! A9 C( l5 e {0 H* p - LDA #OFFET_X_JUMP
% d+ h. c! M* D# W, W% s3 I - STA Offet_X_Check
. M# [# A% L$ x$ c3 }! S - LDA #OFFET_Y_JUMP$ L( n+ m3 U- @
- STA Offet_Y_Check
4 M; c7 |4 g' x/ C2 T* u - RTS# A/ Z9 Z: J1 x' q
- GetHitOffsetEnd:, u. J; H7 @$ {' j3 @! G3 G1 k
- RTS @; F+ a/ A; b) I+ P
p' A' i# G# M/ i- / y' Y$ a& D |, a' v2 G6 p
- ;获取子弹与角色X坐标差" X( l) \- [; a+ \
- ;========================================
/ G: H4 {. x& z+ X4 k4 E - GetOffet_X:3 G3 k( L6 p4 y. N. q( T; ]% P
- LDA Bullet_X,X
- R- c. z5 p- m+ ^ - SEC
& ^7 |" I" c' }3 Y - SBC State_Offet_X( P* \- ? m# j* U
- CMP P1_X,Y
n, o4 p. x2 } - BCC GetOffet_X_Set
6 _) z* N/ @9 l/ v - LDA Bullet_X,X7 z7 K# V. s3 n) R( {
- SEC
1 ^* x2 P q1 q, M% U# F. L1 b" t - SBC State_Offet_X
$ I% Y! {" H" Z# p* a: a - SEC. n# B5 h9 E: R4 a2 [6 `+ i0 R
- SBC P1_X,Y2 M* \; I* B5 P4 I- J9 \- {
- STA Hit_Offet_X, }2 @6 [# W& }$ F: a
- RTS5 z6 B5 j* u$ e) ]( A0 r
- GetOffet_X_Set:
1 G2 ^# s! T! J/ f0 a0 b+ R8 ?5 F( d, ]3 y - LDA P1_X,Y" i% s s* Z% c g! r/ O
- CLC
$ w9 {6 N7 L/ X - ADC State_Offet_X
/ o& R1 |2 G- r# s: E6 Z - SEC
: B* {5 M) P9 s; B& y, r - SBC Bullet_X,X% r" M' U; w& V- y% j
- STA Hit_Offet_X4 \4 I2 ^1 K& w% R' y8 }- \
- RTS4 B% L! ^! I9 M+ o( O
- * \$ C( I4 @$ i; |
- ;获取子弹与角色Y坐标差- {6 K! A0 _% R' b
- ;========================================. X0 j) q0 T; _0 p
- GetOffet_Y:7 K- `& D: {( S" R, F* s
- LDA Bullet_Y,X
; `0 E# q2 I I5 ^! \ - SEC7 J6 W) T' A/ ^2 [: k
- SBC State_Offet_Y
" P& B- q1 L3 D, C0 K" |9 \ - CMP P1_Y,Y
( c! p5 Y* e5 v - BCC GetOffet_Y_Set
) d9 ~" M/ }+ b: P. W4 w - LDA Bullet_Y,X
& A' V& H* y* M% X* e+ M( z# { - SEC1 K4 D6 T1 I4 x4 f/ b$ u9 `7 N9 `
- SBC State_Offet_Y
) l5 X7 U, n' k; h- L+ a0 F& b - SEC! d( H' c* v6 l/ ^! I
- SBC P1_Y,Y( z. ^& ]; f8 {& [. j
- STA Hit_Offet_Y
! n) `$ Z+ |6 ]5 E - RTS8 i: Q9 K4 S' Q" p
- GetOffet_Y_Set:/ V% u- _8 v) F" P; C
- LDA P1_Y,Y0 z5 A! ^& E" m7 a
- CLC
0 i6 n( t: c% Z4 `& k - ADC State_Offet_Y, p9 C" O. n: C3 m* [9 ]
- SEC! [1 Y6 s) B% R% M. n* ~3 ]
- SBC Bullet_Y,X
0 V1 O& w$ R. z5 u2 I - STA Hit_Offet_Y
1 w" X; R5 t' [& a( S; e& o5 [+ Q - RTS
! @# h$ `2 L# ~) o: i -
* y# N* |9 q _' j8 D% f4 ~ - ;检查命中
8 R+ V$ o7 z g" T+ f - ;========================================$ Y% r+ g+ u) A$ A+ x6 \
- Check_Hit:
% K8 Z( V9 u# n+ i( w9 X) X - LDA Hit_Offet_X
; L2 ?3 N# k3 ^0 `, G7 R7 a4 [# w2 K - CMP Offet_X_Check
. h' l* s8 g* J - BCS Check_Hit_End+ j v% z0 @) n$ G; ^ {
- LDA Hit_Offet_Y
0 v* ^( q- a4 A) k2 D" t - CMP Offet_Y_Check
4 _: { ~! B4 i3 e+ o' p0 D - BCS Check_Hit_End
o' [! ]; g; j) u @5 d! b; n - SEC! R& w% {+ {9 C$ D7 ?
- RTS0 Z# S. m# m4 o, @! J- k( v
- Check_Hit_End:
" Z2 F0 ]2 y! H3 t - CLC
- D( H+ i9 Q4 g1 |3 q+ v# T+ y# ? - RTS
+ [ S$ W W" I$ H
5 @- e P" U+ B! l8 K% J- ;杀死对方
* x7 v% V, g* \1 a3 I9 C - ;========================================
3 M) F5 x# {8 j6 @4 z2 }" ] - Kill_Player:
; ^6 ` d( B; ?5 R7 U" Z; c6 ~ - LDA Bullet_Owner,X* X* n: N/ P; z5 J- P/ ?6 K6 x
- EOR #@0000001
: K, p% I( C; O- u( j - TAX
: t) O+ i5 u0 _ - LDA P1_STATUE,X4 R8 W N, @- v" f
- CMP #LIVE_VALUE
7 Y, C* A% q b. h - BNE Kill_Player_End" Q; S) o) Q$ n0 b- s( k
- LDA P1_INVINCIBLE_A,X
' `7 h! I1 D/ v( y# v7 r - ORA P1_INVINCIBLE_B,X
8 E( g! g) M% c5 a - BNE Kill_Player_End ;无敌状态不处理9 \/ e3 q( p! V; z
- JSR $D474 ;角色死亡
& @; p: @5 x( }: j# V+ b - LDX Reg_X_Temp6 A9 A, U0 F6 v/ R' n% e: ]
- LDA Bullet_Owner,X, z6 X* g* V0 @: W% @# Z
- TAX
$ L+ c8 K. K8 @' z! Q* U. h* ? - INC P1_REST,X& t# S9 D9 Y9 O
- LDX Reg_X_Temp2 E7 L6 |' Z! ~' Q& J, L2 {; j% Y% b
- JSR $E2FE ;子弹消除
y; t- l$ `3 t6 G - Kill_Player_End:
* j- f- s, O. h8 w) R$ O* | - RTS
复制代码 / r$ l: Q, |# W% \1 c' ^' P
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