|
先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了7 n! l9 T" D. D& w
1.选择键切换子弹(为了更快杀死对方)
8 L) j# q9 j" r& r3 W2.杀死对方自己加命1 O Z( \4 D3 ]
- ;[FC][魂斗罗][互相伤害][END]/ j) [. X n4 C7 e
- ;20200505& y& v( G& `! r$ K
- , L2 N4 S+ K; U9 ?/ T J/ I
- .ORG $8960
0 o c4 |) w% S* U9 {4 h# h - 9 U8 f% ] U. K7 ?1 F8 Q! O) x
- P1_STATUE = $90 ;状态, `# r0 A8 B% H* N7 U
- P1_INVINCIBLE_A = $AE ;透明无敌1 ]) I: ^ m' m& D8 L: Y5 o9 R8 L( p
- P1_INVINCIBLE_B = $B0 ;闪烁无敌
2 S$ [9 o+ }, v- i. n0 _# g. Z - P1_REST = $32 ;P1剩余生命7 `. U4 D" _! [2 R( j% T- c
- LIVE_VALUE = $01 ;活着数值
/ W! A: _5 z; N1 ]# I' z& F' k5 r - P1_ACTION = $D6 ;趴下
& N9 U0 z- q6 A' [& p- ^ - P1_FACE = $D8 ;P1面向+ k1 C+ T4 V+ k" J* o
- LAY_VALUE = $17 ;趴下数值) L# T/ U$ G( a0 o
- JUMP_VALUE = $08 ;趴下数值" ~7 l& g1 a4 X7 m, V
- DIVING_VALUE = $18 ;潜水数值
$ P. h; I V$ y5 R& j$ y- i - P1_X = $0334 ;P1 X坐标5 ]0 |* t% k. Y0 h( X
- P2_X = $0335 ;P2 X坐标8 A% {9 q! a9 G$ z" ^
- P1_Y = $031A ;P1 Y坐标- \9 [& k" a' P4 j. Y3 {. y) {
- P2_Y = $031B ;P2 Y坐标
8 ]+ w8 @& t! m% [( l& h% f* n - Bullet_X = $03C8 ;子弹X坐标5 W" s/ g9 w$ \+ T6 V
- Bullet_Y = $03B8 ;子弹Y坐标
8 Z% A: \6 x" q3 [ - Bullet_Owner = $0448 ;子弹所属者
8 F) q% X" O0 F7 W7 _0 f- s - Hit_Offet_X = $01C0 ;命中误差X
- I7 H3 _& Q( h& _" n - Hit_Offet_Y = $01C1 ;命中误差Y
9 z/ Y1 _- ~1 r$ H4 A& P- E( _. {1 Z - State_Offet_X = $01C2 ;动作误差X% E: o0 g1 R2 d1 P$ C) y. m; X+ Z3 E
- State_Offet_Y = $01C3 ;动作误差X1 S+ G: P: w% X9 B
- Offet_X_Check = $01C4 ;坐标差X
1 u# Z- K; P. [5 r - Offet_Y_Check = $01C5 ;坐标差Y
! j6 U# L$ v5 y; T - Reg_X_Temp = $01C6 ;寄存器X暂存. Q; C$ c1 r+ G4 ?. v8 P6 k
- Reg_Y_Temp = $01C7 ;寄存器Y暂存. N+ R) U# [' c5 ^) b
- OFFET_X_STAND = $06 ;坐标差X值
! ?7 @. U/ ~, M4 g - OFFET_Y_STAND = $10 ;坐标差Y值3 j; r' v j* w# N3 C( U
- OFFET_X_LAY = $10 ;趴下坐标差X值
& h5 n6 T% X1 B8 B1 Q - OFFET_Y_LAY = $07 ;趴下坐标差Y值 P, J! l. W2 I+ e; E7 i/ O$ z
- OFFET_X_JUMP = $08 ;跳跃坐标差X值
6 `- ~" J8 Y$ | - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
3 i- p2 }( e) h s) ]$ T - STATE_X_DIVING = $02 ;潜水动作误差X值
: D1 c1 R8 C+ }! Z/ o* q - STATE_Y_LAY = $04 ;趴下动作误差X值 g: n0 j/ C W2 I$ i/ J
- 7 }3 ?* X: R, j3 G y7 s7 p
- ;武器切换
" K* j6 C7 d) ?. y - Btn_Once = $F5 ;单次按键
. V9 b! k' {7 D4 V - ;========================================
, Q3 q" c* P- D% P - ChangeWeapon:
4 V9 [7 m! `' Z5 u# i6 d/ s, ~ - LDA Btn_Once,X
' o/ L: n0 n* a; ~) F - CMP #$20& M( P H+ m/ A
- BNE ChangeWeaponEnd
# B3 o% K* d4 ^) q3 a/ t s9 U - LDA $AA,X4 Z+ w2 e& p& \8 [2 p* S' X
- ORA #$105 |/ S: |# I1 Y4 V" e) j) f; w k
- STA $AA,X
& l; S' h7 I' `" m5 n - CMP #$14
0 U- t8 \3 n' N2 f7 _/ i+ S M+ d - BNE WeaponSet
1 K8 Z3 X3 a& G; G: x - LDA #$0F
+ a' q' I2 D/ `$ M. I- ~2 j J - STA $AA,X
3 m6 o5 o+ r/ y6 w- G7 i+ ? - WeaponSet:
' a5 O# X0 U5 c2 a - INC $AA,X2 w, h* H) |0 }
- ChangeWeaponEnd:1 v/ @7 G7 ], J0 M' J w
- LDA $AA,X
0 a0 h' }7 H5 o& L- z( {2 ?9 E - AND #$0F) o, h) Y3 c9 Q$ o4 o! O
- RTS
8 T- r) H6 |7 e7 A' d& x
7 S0 q0 @# U0 {9 \0 G. |- {- .ORG $89A05 s5 P* j3 A' `/ \# g9 J: {
-
& T$ u3 X" M3 b. R3 k - ;互相伤害7 U% i5 q+ g% `. |
- ;========================================5 B8 g; c. G( ~/ L/ j
- Hurt_Player:3 z( T& H' n6 Z) b
- STX Reg_X_Temp( X! _; n" b# T Z9 ~
- STY Reg_Y_Temp h& S3 @+ ]& n' ~. |
- JSR CheckInvalidState
4 a3 V+ y* o& v$ C - BCS HurtPlayerEnd
( E- _+ M4 M7 R4 ]5 G2 q: A - LDA Bullet_Owner,X
+ I. f5 t5 g* P2 M - EOR #@0000001( E) C j. X7 |/ g
- TAY
# L1 s0 E& O5 h& l) Y9 m, a' S! x - JSR GetHitOffset
+ a/ Q' f3 x; r7 r4 s9 {0 s+ Y - JSR GetOffet_X
! \ W4 o) M: _# b( { - JSR GetOffet_Y! X- W, ^1 J! v; F
- JSR Check_Hit. S- z% K/ {8 n9 [+ b& q
- BCC HurtPlayerEnd
! j- u9 n9 T9 X - JSR Kill_Player0 W% g" N7 R0 N, s/ G
- HurtPlayerEnd:
$ r: J8 D. J$ ]; C/ d) e8 c - LDX Reg_X_Temp3 a; M3 ^4 _( J) Y1 c
- LDY Reg_Y_Temp
& H' p- j* W* A - LDA $0438,X
. f* ?" g, Z) L9 D5 d$ z5 S - RTS
* q g0 l, m6 M7 X* I. O! k7 ` - : q F: M S, J5 X1 |' H
- ;检查无效状态1 W+ k7 T$ N4 H8 h* H4 Q0 @
- ;========================================
; h* u$ B [! f, y! Q: e - CheckInvalidState:
4 L* ?7 Y z3 i6 V* @ - LDA Bullet_Owner,X- \5 i& q. M& m$ D. U) t
- EOR #@0000001( E" H) D9 [: u$ P# N
- TAY1 g4 I! S9 I" O" ^6 M6 V. F% ^
- LDA P1_STATUE,Y. ]* _: ]' O5 @; G; r$ J4 z V
- CMP #LIVE_VALUE
* q3 o4 u6 v5 k% G( V3 W - BNE SetInvalidState; L( Q* |8 x `! T. q
- LDA P1_ACTION,Y
2 S9 z& N7 u6 r! [5 B, I2 a - CMP #DIVING_VALUE& P3 {2 p: ]0 w; r) Q' N/ }
- BNE CheckStateEnd5 d! G4 Z" u7 S: F9 Q
- SetInvalidState:% C6 }( [/ @7 @- k6 b
- SEC' ?! B# x$ g( ]% d
- RTS) t7 }/ i9 a0 z, A4 r$ l x
- CheckStateEnd:2 H8 E7 N1 a- r& x: H9 D' d
- CLC; e% O9 ] I9 S
- RTS
; h- o9 [; G2 w9 b* d1 R8 Y - # H" W6 p* g; O4 U
- ;设置命中误差7 y* n" F- v0 A- l) Y& x
- ;========================================% m' C! x$ q( u& m) a' h
- GetHitOffset:
5 Y; g6 ^% s5 M& a: B - LDA #OFFET_X_STAND. ~3 B7 [5 c1 e" r
- STA Offet_X_Check4 V6 C2 A Q S5 \! O, }
- LDA #OFFET_Y_STAND6 H& Y5 y* r: Q: a7 b! Y$ m
- STA Offet_Y_Check
% v+ P5 s- [ b! I8 n4 [7 |& d - LDA #$00
4 O9 G% k( e5 M - STA State_Offet_X7 l' ^# l3 V) Z7 V8 {
- STA State_Offet_Y8 n/ W c4 c5 {. ]* ` {7 T0 K u
- GetHitOffset_Diving:
! j1 W) [ g# p% Q% ?) i - LDA P1_ACTION,Y
6 P$ q" W7 `8 N0 z; x" N+ I% y - AND #DIVING_VALUE8 L+ i/ x3 o$ `
- CMP #DIVING_VALUE
7 F0 l3 P! D# e) u/ N" O+ c5 c7 X - BNE GetHitOffset_Lay$ F7 P; A% W9 K- H. k7 @0 X
- LDA #STATE_X_DIVING
: |( {& d5 L% \/ Q - STA State_Offet_X, g$ V( U) D4 P# H3 Q
- LDA P1_FACE,Y2 X6 V0 P" h+ g/ Y. W, U& q1 t* n
- AND #$408 v. l3 C4 d" E' G3 \* H
- BEQ GetHitOffset_Lay; c* ?! P* M( E& B x( I. U/ |
- LDA #$000 f+ R5 P+ K- E( K. }
- SEC
* e# s6 y; }3 O7 a - SBC State_Offet_X, d5 U7 ~" ]. n4 X8 ?. D
- STA State_Offet_X' h! c! V9 b7 p6 C& X& P" ^3 T
- GetHitOffset_Lay:
# H9 m' [( }( n - LDA P1_ACTION,Y
8 W I0 s1 Z* W" p- v - CMP #LAY_VALUE
4 L, n; c1 d: S" U: v" H - BNE GetHitOffset_Jump! B8 h4 o2 A) x+ |1 k" W
- LDA #OFFET_X_LAY/ e+ U2 W( v& `/ b
- STA Offet_X_Check! Z# a) f# K0 w) r/ h8 i+ h* i( e R
- LDA #OFFET_Y_LAY
$ k, E. J; d( b0 _ - STA Offet_Y_Check5 v L* m, F+ z" ?! z5 `
- LDA #STATE_Y_LAY
1 T: d& u# w/ ? - STA State_Offet_Y, D% |' }7 o. G# C; j% ^
- RTS$ O3 n. z0 g w
- GetHitOffset_Jump:7 X* l6 N% I3 n- f6 ^
- LDA P1_ACTION,Y
) M8 {7 i3 s+ N - AND #@11110110
1 ?# {: M% }/ K- c2 t& `* X - BNE GetHitOffsetEnd
- a, ]8 _8 s: W* t0 A - LDA P1_ACTION,X0 Z6 m* w, G: @! x' L) U
- AND #JUMP_VALUE- y& o" o' V5 s9 W' {+ K
- BEQ GetHitOffsetEnd: p; j% T& o& g. F$ X0 G
- LDA #OFFET_X_JUMP! ~) Z/ T% k D! U! W0 m
- STA Offet_X_Check
; j2 [/ i, K4 l" ? - LDA #OFFET_Y_JUMP
& |; N; s/ B0 q& a& ^ - STA Offet_Y_Check
, \5 f4 r$ q; i% P& U* V - RTS
0 q) c9 N9 B0 B4 w; w - GetHitOffsetEnd:6 |( y+ } h4 S, @+ N
- RTS. Z: G n7 I( g: [
& R: ?; _9 P' l7 ]. A B$ J
" u) {1 {: D- I) I- ;获取子弹与角色X坐标差
, @3 ]5 @+ S1 D/ v - ;========================================: [2 [2 O1 \1 O% y" f
- GetOffet_X:0 G" q8 t! }) A
- LDA Bullet_X,X; O' j- C1 _# }6 q2 |
- SEC0 s0 \1 u) C5 o
- SBC State_Offet_X" o9 c) W5 a' I% x2 J* y* g7 E2 N
- CMP P1_X,Y1 W7 O* `# O8 j
- BCC GetOffet_X_Set+ \3 t: k/ Q3 M7 a6 U, T& A
- LDA Bullet_X,X
2 g& p# \$ y/ e9 u/ M( ] - SEC* `0 v2 v( B% K: N
- SBC State_Offet_X
- [! q' I" z2 R X# [ - SEC F3 t; i) F( g6 D& U
- SBC P1_X,Y1 g% p, _3 C V; N( ~7 K
- STA Hit_Offet_X2 S: }; M% d# k! F* h
- RTS# m+ f/ ?1 g) u$ k. _: ?
- GetOffet_X_Set:
$ @" L6 [3 k& ~5 }, X6 x - LDA P1_X,Y$ A5 ]2 c& H1 |. ` P
- CLC
' M" @- O+ D9 Q+ a) K - ADC State_Offet_X
0 y/ P; Z1 o0 b, h - SEC
- e- h% H. ]& Z - SBC Bullet_X,X2 W" O3 ~. l0 ~1 z1 c) Z; R
- STA Hit_Offet_X
& i3 A% R" a9 W; t - RTS9 b5 j8 S, ?7 T$ j' H0 A% U
8 g" ], X7 b: i- ;获取子弹与角色Y坐标差
, t9 @1 A9 `3 Q - ;========================================
# L2 c7 O- ^; H( L - GetOffet_Y:
4 L# l7 d; K& `1 y) J8 Y! ^ - LDA Bullet_Y,X( C( o: c4 \6 v3 m5 b! H4 K0 s
- SEC
+ K3 Q/ ~" F% R' F: c - SBC State_Offet_Y
7 l5 I$ F3 V, W& \" G$ F* G - CMP P1_Y,Y
" W: Z9 Q" u; | - BCC GetOffet_Y_Set% p9 Y, [" F+ L( n, u' n2 G
- LDA Bullet_Y,X0 M! e! `: w* E. U6 i- F
- SEC
0 a; n6 u& k2 ` - SBC State_Offet_Y
, e+ S) d, w5 p `) c) S4 ^) V - SEC
. N: }, Q- z# `9 G - SBC P1_Y,Y' }# a1 B% h0 ]7 ~0 r
- STA Hit_Offet_Y
1 k0 T& {2 \& ^2 j; k - RTS" c4 {' H: I' ^" O, j$ }( L; f7 R
- GetOffet_Y_Set:7 n, b: k9 V4 b; F
- LDA P1_Y,Y8 ?' B, k4 w2 y% P& Q+ U
- CLC) H' g$ U' p/ y/ J. ?) P4 P! B
- ADC State_Offet_Y; D0 H% L7 \5 n
- SEC
1 s3 I% h/ l9 p6 O. L5 E8 Y2 G - SBC Bullet_Y,X
$ V ?# P0 W% l: ~/ H3 _5 F - STA Hit_Offet_Y
$ g& W' L7 Z V& v$ } L* | - RTS3 D+ n: N7 `# i2 N: v# n
- # Q6 i- Y" d: R( b: C* v
- ;检查命中
5 X2 P* U5 I) o2 K - ;========================================
8 |9 B* l! s' G/ O) S - Check_Hit:7 g4 r' j2 e2 e" U5 h2 n6 o
- LDA Hit_Offet_X, h. L ~3 H& O& B/ y0 x* J
- CMP Offet_X_Check
9 k, U3 C4 F' _; ? - BCS Check_Hit_End
/ g: L" p" w- F5 t/ d8 O3 L - LDA Hit_Offet_Y
# o+ {% ?4 {# Q+ r) u - CMP Offet_Y_Check
) ?5 o& t% I) X - BCS Check_Hit_End$ w2 B3 S5 b k9 Z
- SEC( M% i# m1 i; a2 }4 a3 ~
- RTS6 v7 O' [* w2 r9 h! h
- Check_Hit_End:
& j' z* Z# h4 i$ c( Y - CLC
1 d8 S. u: }0 i0 }" m) n - RTS$ y) h7 m4 |$ t+ b+ Q$ A( t
- . q# l6 |- I( j! @ w& Q
- ;杀死对方$ ^( O/ W" Y0 {/ Y
- ;========================================
! {' T" ~4 ^* f - Kill_Player:- w' h7 M# t* X/ u, R+ F6 ^ C
- LDA Bullet_Owner,X
5 L1 k" L) Z+ G' o - EOR #@0000001' a# M+ e- d" Y3 Y7 K
- TAX# {) r( N$ O: m$ ~; g
- LDA P1_STATUE,X' z; s3 ^. k4 x
- CMP #LIVE_VALUE
7 g4 X. {. ~1 Y8 w& C - BNE Kill_Player_End2 o1 u* X; o P" d+ @. l
- LDA P1_INVINCIBLE_A,X
* ]0 w' o6 O' Z3 i - ORA P1_INVINCIBLE_B,X
+ m: w. w4 o- J7 L - BNE Kill_Player_End ;无敌状态不处理/ x! D4 S# C; v4 w' Y. U+ t
- JSR $D474 ;角色死亡
. L) j. x) R. E3 H5 n1 h5 k - LDX Reg_X_Temp
; f$ d' `+ h8 h$ f$ h8 l$ e - LDA Bullet_Owner,X
. w! Q$ O5 H [4 ? - TAX. o- Z7 a8 b" e' [4 u8 h
- INC P1_REST,X
- u% E8 k8 u% Q' ]( q' l0 N - LDX Reg_X_Temp( S& f) q! }8 M% s! S b6 t
- JSR $E2FE ;子弹消除
# e' I/ z7 Y1 X1 J( R - Kill_Player_End:
; }2 t+ m! t: N$ @! J4 R - RTS
复制代码 1 M! q! J6 Q* z9 E0 W$ c
|
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
评分
-
1
查看全部评分
-
|