|
- [code];[FC音乐][MMC3 IRQ]
1 I% q, m6 R7 f& d/ l+ d2 G& [ - ;FlameCyclone 20230710
Q6 H2 x6 B0 c0 b6 A
. X* |0 H3 e0 x- ;文件头' b4 i) f- X: [2 [5 J) Y
- ;======================================================================
9 o4 U0 w3 v: \' v - .INESPRG 4 ;16KB PRG 数量8 e- p0 c6 x* l
- .INESCHR 1 ;8KB CHR 数量
% L* a% j- x3 V Q5 g - .INESMAP 4 ;mapper 4
' s; i1 Z4 C. X3 s- R6 n) o - .INESMIR 1 ;命名表镜像 0水平 1垂直: H; j1 r; a2 a" V! g C, G
( L4 `% y( z) @' d2 r9 X* _7 {- ;必要条件0 _; {( x: h8 r3 g) a9 i
- ;1.持有CHR ROM
# o' |+ S! B4 n3 D - ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$1000
% ^0 \0 i: S' | - ;3.精灵内存(OAM)不为空# g2 Q: O# r( Y$ @
- 6 v) m1 `0 P9 F: R, D0 f
- ;==================================================4 G( R6 c$ @- r
- ;NES端口常量
' g. S! o7 ^3 y g! f - PPU_CTRL = $2000 ;PPU控制寄存器, w( I7 L" `9 J/ K
- PPU_MASK = $2001 ;PPU掩码寄存器0 f. ~: r. d S$ ?
- PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位
+ B* O' g) P* z0 X u - PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1" c; K4 ~- C I! L& _ J0 ~
- PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1
2 A1 a. F( t) H3 U6 N4 r/ c - PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器
( D" f+ I* u( ` - PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加# I$ J% n+ b- P' S3 H' _. z
- PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32
! c) z" `* I4 M& L( @* x; ^4 h - OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存
" [' l# G; Q: [ - APU_STATUS = $4015 ;声音通道切换: \7 [9 d( t" A1 v4 ~ H" J
- JOY1_FRAME = $4016 ;手柄1 + 选通# L* k( i7 J% T3 d1 Y
- JOY2_FRAME = $4017 ;手柄2 + 选通& f: r m4 l& k2 t) O
- 4 |! b( q/ l4 i4 U6 F9 N
- ;==================================================2 n. `* U" I9 n, x; Q/ T
- ;MMC3端口常量) V- G' s6 ~0 j
- MMC3_BANK_CTRL = $8000) W- V; o! }$ C/ m
- MMC3_BANK_DATA = $8001
0 Y( A+ J7 |3 h - MMC3_MIRRORING = $A0005 P3 |5 G/ ?; U" h
- MMC3_PRG_RAM_PROTECT = $A001
# O6 o' Q( r" ] - MMC3_IRQ_LATCH = $C000
: }3 g; ~, {& p6 q+ k% E - MMC3_IRQ_RELOAD = $C001
% H$ r6 X$ i( ]$ Q. E v6 K - MMC3_IRQ_DISABLE = $E0001 t X3 o4 i. e' W% x) J- L
- MMC3_IRQ_ENABLE = $E0018 N+ }7 c: |7 p' P& m3 }! b
' s/ G5 X* d' s" v1 H1 O3 Y- ;==================================================8 r; z' o6 ?1 R- ]- f/ k! K# K
- ;程序块配置" I. v3 P+ D" \% Z
- BANK_DATA_MASK = $07
' A! j4 H; V, R% [6 f/ w3 C" w - ;--------------------------------------------------% M1 g& N. ~, V' I
- RESET_BANK = $076 n+ m6 J2 e2 V4 L0 o1 F9 u
- RESET_ADDR = $FC00
- ` Z$ _( }% S" v$ o - ) ^) X5 m6 o) Q: t& }
- ;==================================================; m7 O6 R7 q* s2 P
- ;图像块配置
3 }$ U5 m! H" q5 B - CHR_DATA_BANK = $08
9 A6 E/ @; J" Y# S i! h8 L - - |& J: |# D6 ]" G; B
- ;==================================================
) X- y' n& Z# w4 S, i8 ?+ H - ;零页内存地址配置$ i- r+ a% A7 |% t' l
- Use_Ram_Addr = $80/ f0 N. P: M8 z% {* V
- PPU_Ctrl_Buf = Use_Ram_Addr
$ C( V! m1 l" }/ b' ? - PPU_Msak_Buf = PPU_Ctrl_Buf + $01- W& d$ z1 o; ~" Q' q" H* E2 ?2 F
- PPU_Scroll_H = PPU_Msak_Buf + $01
! c# t: @8 d1 `4 X/ e - PPU_Scroll_V = PPU_Scroll_H + $018 q* \; F% z- b* j% ?3 I- ]5 v
- FC_Data_L = PPU_Scroll_V + $01( d( P: @6 r4 e7 M5 W' N1 U
- FC_Data_H = FC_Data_L + $01, K* }! ?3 ^6 t
- FC_Data_Buf = FC_Data_H + $010 Q, x. X& Y6 ~. _6 P3 d
- ;==================================================( X0 k( l+ l3 D& G( a1 w
- ! H2 _8 f8 K4 g8 D$ z/ }
- GAMEPAD_MERGE_FLAG = $04* ?, F2 K, T9 O: {7 d- ?: N4 \1 ~
/ \$ y0 {9 @* Z" w3 t0 G0 O- Gamepad_Keep = FC_Data_Buf + 1
1 C- Z& q& Q7 ^, w( ~) Y: E9 p; |6 Y - Gamepad_Once = Gamepad_Keep + 2
P" F0 J& T4 |2 _. N$ E, J7 q$ ` - Gamepad_Temp = Gamepad_Once + 2+ q/ T0 V* U- x4 I! B
-
$ K2 i8 ?3 q* i; m4 [ - Gamepad_0_State = Gamepad_Temp + 26 `, R5 o8 a; a% c. V) {6 n7 l+ t4 U
- Gamepad_1_State = Gamepad_0_State + 1
4 u& F. d4 g( F, A - Gamepad_0_Value = Gamepad_1_State + 10 Z! {" x0 f" R& l/ t8 I5 [
- Gamepad_1_Value = Gamepad_0_Value + 1& l; ?! _' {' \0 E+ d4 x
- Gamepad_Port_Value = Gamepad_1_Value + 1
3 _( Y/ }: V2 k6 t& N - Gamepad_Merge = Gamepad_Port_Value + 1
7 `5 S& [. A6 H0 @0 t. I. o6 ` - , l7 H5 `* d9 L! h0 j- {
- ;==================================================
* z# ?* l2 t; ^ - IRQ_Index = Gamepad_Merge + $01
1 `6 F0 f$ U- V$ p/ Q2 R, [ - ;==================================================
6 k2 D& B% c4 \- [. Y' B/ S/ N, a* } - ; {& M+ L8 X l
- ;CHR图形数据
$ Q C$ B+ ]; U/ `" \/ h - ;==================================================
9 y: L' Q& r0 A6 L) Q: W6 B6 N - .BANK CHR_DATA_BANK# ~* N) i" D1 d0 V1 ~! I. H
- .INCBIN "chr_bank/chr_data.chr"
& h# ?! Q, Q' {1 _+ S -
5 ~1 R9 I% s6 I1 j5 `. ^ - .BANK RESET_BANK & BANK_DATA_MASK. m! c- @ I$ k7 X/ [) V7 }: n
- .ORG RESET_ADDR
) p/ [- l* I8 E3 B4 j - ) B; L( S0 f( [4 F2 P% h, x
- ;--------------------------------------------------
: ~2 n2 Q `( K6 O3 ^1 K - Attributes_Data( b q1 t4 C5 \/ i) D t
- ;命名表属性
9 k* o3 v( z$ P4 g m C8 D6 T( ~8 p( ` - .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00) K. `0 q l l4 i
- .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA
& g, X8 m' }) U& ]+ {7 W' I2 o2 | - .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA( C6 [0 Y# W9 j
- .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$55+ E/ H D3 O$ n% H
- ;--------------------------------------------------: m" ?1 Y, p# o l
- ;调色板数据6 Z9 Y3 {' P6 f f- o8 I* L) t/ q
- Palette_Data
( }4 Q: Q+ h, R- O6 \ - .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F
# M3 p3 I4 l$ b6 \2 w ` - .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F
# |0 L2 G) h) s1 }
3 W5 Y5 ~+ L+ ^- ;==================================================3 s* p4 k+ h0 Z A( J
- ;命名表初始化
: |2 F+ l% c7 w2 x! x! h) |! ^ - Init_Name_Table
3 H$ l* w& M3 z) H8 M; U8 d - LDA #$20
4 H! [2 @) q: w1 s( ~# F - STA PPU_ADDRESS
, m0 i1 T! L, p/ x0 S. s - LDA #$00
; U# b4 L( V% S/ A* g8 T - STA PPU_ADDRESS/ X& F1 _) u8 U
- LDA #$00
1 i1 S- u8 U+ w/ }+ ~; U - LDY #$00
3 z4 L1 T4 _, W1 k( E - LDX #$10
/ c9 E2 N; d" \2 y- ~+ b$ n/ \ - Init_Name_Table_Write
1 J& ]) Z1 j$ _ - STA PPU_DATA
! p# Z/ p, G; e% I5 W - INY4 h! }2 F% H* ^& l
- BNE Init_Name_Table_Write
2 R' W1 i5 E% p# C2 i* F3 x" x - DEX1 l3 _3 N `( V8 R, `
- BNE Init_Name_Table_Write$ k& f {8 K2 v! W$ y6 s
- RTS9 X/ w- ^" f7 s$ `4 p6 y$ s, T
-
3 B/ k+ U: ^1 f7 Z+ `4 q - ;==================================================0 I# c: _( c0 N6 x4 s# q: W) R/ O
- ;调色板初始化2 M+ O- R) M% e; p ]
- Init_Palette
/ j2 g8 n4 U* J8 K - BIT PPU_STATUS
/ q. j9 R+ J% W: @ S9 A! J - LDA #$3F
, D) I8 t- ^6 R" [ b8 ]: b0 x - STA PPU_ADDRESS
& s) N0 j4 P& I7 j' ? - LDA #$00: B+ u& J$ {9 p3 w
- STA PPU_ADDRESS
7 E- f& e$ M& ~ - LDX #$00
* {# ?6 S9 }3 Z - Init_Palette_Write
. v6 h0 _8 q( _3 h; Y. j - LDA Palette_Data,X
: ~! T) g% ~, o. D& z! \ - STA PPU_DATA1 C! m1 y. a5 e3 F( t
- INX; `! E: J% A2 m8 S) b/ l/ g1 C* L4 |
- CPX #$201 ^, I. E* z- d# R0 t
- BCC Init_Palette_Write2 Y' x4 n. b+ _/ v
- RTS% T. {- f+ D- i7 p! U& A9 o
- % {" ~7 n! j" d/ Y; @3 f
- ;==================================================
/ P/ ]# |3 d# s3 @( i! e2 D$ I/ Z - ;设置命名表属性) k8 z" j1 w. h, g* f
- Init_NameTable_Attributes( T# C7 ^6 ]! ~: q1 V
- BIT PPU_STATUS
" q$ @+ ~6 w! J9 k% U2 k - LDA #$234 e/ C6 h8 x! e- D8 H; ~$ ^
- STA PPU_ADDRESS/ D" Y+ s( E! L6 D# `
- LDA #$C0
$ c4 o# }# R' Y9 N/ Q - STA PPU_ADDRESS+ s0 D( c/ d5 @ g) o3 N
- LDX #$00
' ?* ?2 a8 F+ k3 j+ f - Init_NameTable_Attributes_Write' w' }1 B% N1 m6 A: Y& ]; X
- LDA Attributes_Data,X
( c# Y- j ]0 o I9 N! y; t6 J - STA PPU_DATA9 Q4 J y' J3 v: I" T4 J f
- INX, Z" ?( f0 g3 w5 l* b: ~* C
- CPX #$40
6 _' s7 U2 b& q7 h0 y2 U. t5 N - BCC Init_NameTable_Attributes_Write
z2 }& P: F- }$ y; Y( E4 r - RTS
- D/ w! ~. V' n* _5 n - - Q* N- s9 l2 G, q% G- U; `( Y
- ;==================================================
8 Q0 z- @- y! A& z - ;初始化命名表文本
! ^: w9 r2 H& t3 ^3 k8 E$ V8 h - Init_Name_Table_Text1 ^1 x: ~& Y! f, C
- BIT PPU_STATUS8 ^ N' ^7 g3 B4 L1 e1 X% G4 Z
- LDA #$20/ F G" |7 [6 w3 {1 ~0 s
- STA PPU_ADDRESS, z5 w/ c- F3 g3 g! m6 }
- LDA #$00
' t2 }: C3 Z1 t) S9 x( { - STA PPU_ADDRESS) X6 O" @9 w6 X, ]" I
- LDA #$002 `9 p ?2 i/ [" i* v9 y
- STA FC_Data_Buf
, a& G2 C& |4 x1 p- k( X - LDY #305 |: i6 X+ u" z D0 G! H, I" d0 ~; t
- Init_Name_Table_Text_Write
: Y+ ^* W& C. P( \3 J8 F - LDX #32 @& N) M3 u4 f, R
- Init_Name_Table_Text_Write_Char+ }! ]1 g6 F: D( f) G
- LDA #'0'' j1 Y0 f/ a3 S0 ]
- CLC2 ?( S: u$ u* s) z& B( G
- ADC FC_Data_Buf
" `4 x* Z3 i# H6 i* @ - STA PPU_DATA
$ `( ^6 P K' [& i c! E - DEX. b( x: }9 a' m7 `: s- B( x- U
- LDA #$14* n" n8 z0 \* F, {/ ]8 ]/ s8 X
- STA PPU_DATA
4 o. u* m& d) q/ q5 K& T4 | - DEX
- S) u- U5 S& x# A9 ?; ?( | - BNE Init_Name_Table_Text_Write_Char3 [& ]& |; e( [% [9 @! r/ |, G2 S' Y
- INC FC_Data_Buf
9 {, A% W N5 }( L0 X+ t- H - DEY
. X! C3 j# f4 C6 C) W. P- B - BNE Init_Name_Table_Text_Write4 a. s5 k) V( X8 }
- RTS" P2 {5 H: q( M% d8 E
- 9 f4 ?9 b0 Z; Y) a0 W$ _- K
- ;==============================) Y( M$ B. w6 ~' z3 L2 X- }
- Init_OAM_Ram;初始化精灵内存
: _' j. L/ m7 [3 k- r* W6 ^* _ - LDX #$00! W$ G: p0 H/ M( @% u+ l
- LDA #$00
& P! w) U' A4 o6 Y9 T - STA PPU_OAM_ADDR
2 h4 d& {& ^4 [. h$ d - LDA #$F8% S( C2 F* L) {. s& Y7 V! r F( R
- Init_OAM_Ram_Write
5 l) W. M) u' F - STA PPU_OAM_DATA- f' V# Y! X" M- a" P; ]4 g) \
- INX+ Q }* ^; F& M! I9 y* M
- BNE Init_OAM_Ram_Write
" }; U: N3 `; D8 N: _5 g: J- f - RTS) T9 J& w+ @ U
-
; j1 ^! U N( {) F - GamepadProcess;手柄处理- v3 m6 G* b; D9 t2 z) M2 I& A
- JSR GamepadDatacan
+ L+ D% G; ~/ x4 w& m, v - LDA <Gamepad_0_Value& G/ _: @, C1 }9 e
- STA <Gamepad_0_State4 [' C" p5 T) r# J2 P* @
- LDA <Gamepad_1_Value
9 E2 E/ Q, l6 @: {5 u4 w! B - STA <Gamepad_1_State; b% k9 c0 M- [; U+ N5 U
- JSR GamepadDatacan
9 ?3 o) {, k$ k - LDX #$01
! ^. N4 e9 V8 a' H( T0 T, {- r* f - GamepadMergeCheck;合并手柄输入检查9 s6 S6 M# l/ y0 [- J: r5 h
- LDA <Gamepad_0_Value,X1 ~$ k" N2 Z( h8 Y9 ]( Z1 k; G5 ?0 ?
- CMP <Gamepad_0_State,X
" a! m. |. S$ N - BEQ GamepadMergeInput- u7 o# V* E, U2 B; _
- LDA <Gamepad_Temp,X
% \+ x3 l7 Y: w - STA <Gamepad_0_Value,X
+ _7 C% g. a- @' x, s/ e. Y/ L8 F - GamepadMergeInput;合并手柄输入
8 e5 ^( h# A8 [0 A) S! Q% M - DEX
1 J+ p/ X+ _" R- i2 n9 }6 P- c9 h& X& j - BPL GamepadMergeCheck
3 E4 Z9 Q" x T2 C: { - LDA <Gamepad_Merge
/ }* B6 k2 a5 @7 X% w) s - AND #GAMEPAD_MERGE_FLAG
) f( v% w" @& o) c - BNE GamepadStateProcess
- f. w, B+ {/ ?9 s3 y - LDA <Gamepad_0_Value* \$ N: A7 x1 L# x, Z
- ORA <Gamepad_1_Value
* |% d Z) p1 D - STA <Gamepad_0_Value
5 h0 L+ J% J/ h9 n, ` - GamepadStateProcess;手柄状态处理
" ~9 J% a6 R0 y2 W8 { - LDX #$019 P, ^. l) B+ T$ d5 [) p, j
- GamepadStateSave;手柄状态保存
8 W7 M3 a+ d3 p! z - LDA <Gamepad_0_Value,X
! g( z( o( D5 q# V - TAY( v9 ~& C* C5 x B0 c+ f
- EOR <Gamepad_Temp,X
: H( H9 C7 |$ n - AND <Gamepad_0_Value,X D! f* y1 m2 h& ^( p( V
- STA <Gamepad_Once,X
% M. v7 X1 h1 c3 O, O* n- p - STY <Gamepad_Keep,X
\0 B- D: e- G- n9 W, x9 q - STY <Gamepad_Temp,X
" D) @' ~; D- t - DEX
' d/ i2 N) R. h3 k5 U- X K, \ - BPL GamepadStateSave
+ A$ {3 q& b+ i$ T) k1 x' n; D5 k - RTS% s# x+ V4 z" S# P
" W8 S/ D9 V2 k" y' P- GamepadDatacan;手柄数据扫描
# ~) D9 m$ u% D) j* W6 P - LDX #$01, B- t' L" ^1 T8 x1 A6 H
- STX $4016, N+ l8 e( ^/ ^" T v
- DEX, y* O' E# ~( K3 h% }
- STX $40168 D9 C/ V' p* C5 r y+ m! X
- LDY #$080 t5 p6 x5 I; J. v, L8 b
- GamepadPortScan;手柄端口扫描% M$ y8 G9 [. ?( n" y* i
- LDA $4016
8 ?4 g4 \* L$ ^3 M( @ - STA <Gamepad_Port_Value
, E& D6 s. Q0 J - LSR A8 Z( a0 k. v1 K6 @# y6 K
- ORA <Gamepad_Port_Value
5 I4 N1 u& e& a: f& K& t - LSR A7 y! h6 w7 s* {3 i' k
- ROL <Gamepad_0_Value, f# F0 x6 D4 [& z1 ]- m
- LDA $4017
6 V8 V4 d0 W0 V" b* G5 f8 L1 M* | - STA <Gamepad_Port_Value
% N: v6 R, D5 ~$ F - LSR A. b3 B, `1 V) g. ^9 ]
- ORA <Gamepad_Port_Value. |0 @5 `7 B3 }+ U5 s$ \8 t1 p$ Y
- LSR A
: z: J9 H! l- x8 z/ n - ROL <Gamepad_1_Value: b4 e( S+ u, C# j% I
- DEY* c7 u6 O9 e# \ n
- BNE GamepadPortScan
9 {& H2 M' V. z2 d8 J- X5 q* R* }* F - RTS* s. Y; z* g) Q$ L* H/ i
- , e' v A5 n2 h( w: X$ ^" m
- ;==================================================+ d3 M$ D; `3 H- z1 y- Z
- ;PPU处理( s0 e" F n, N' `& }, T
- PPU_Process
5 J& i h$ A% K- \% y H5 m - LDA #$002 X' o( f( `( t. M' |
- STA PPU_MASK
! `& b$ X, M2 c1 d) g - 1 l( V+ ^/ ?: z5 O4 e
- BIT PPU_STATUS9 t* s. d7 D4 L! \5 h( A5 Z
- LDA #$20. t6 z8 L4 y3 y+ g! }( e, u
- STA PPU_ADDRESS
9 F2 r' E9 B! D! V - LDA #$00
& O- ]8 J5 J, V6 n: B1 A# c - STA PPU_ADDRESS
9 ]& n3 l- ?5 }, `! N Y# R$ F; b -
( l( N% q) N# t1 H* R+ P - STA PPU_SCROLL7 ^9 G# U. v4 Y3 q% X2 S. U
- STA PPU_SCROLL
1 P/ j4 P. x3 s9 ~ - ! g0 S/ Z( }- X6 f
- LDA PPU_Msak_Buf
8 }5 S8 ^1 S3 N. Y - STA PPU_MASK1 H/ q3 v/ _3 w4 k" v( C+ G. O4 X
- 0 A; W; p# l. k7 d0 ~
- RTS
8 u5 s: k# Q& f& S9 O - # {$ J7 _7 y0 l; p9 @
- ;==============================+ }4 p4 \- v' j
- Time_For_Vblank;延时等待
! C1 r$ y) N: ^- _4 N' d - LDA PPU_STATUS
# C6 W' O9 a- K l0 I& V, [ - BPL Time_For_Vblank
/ @( G7 o# @2 f3 h$ m- M0 c* A; D - RTS
/ _8 {& q) Q5 Z - 4 [" H$ w" m0 z2 r
- ;==================================================& f# L& \3 B( Y
- ;初始化MMC3) }9 |4 d7 c) e5 E
- Init_MMC3
6 k1 X# `6 y( ~2 u+ M0 o2 C. v$ } - STA MMC3_IRQ_DISABLE
. Q0 n, J1 M& ~0 C F, [, h* V4 M -
% _& b# ~7 n4 X! k+ ?+ S' R2 |% s - ;设置MMC3水平镜像
+ \! g+ a% c7 \ - LDA #$017 K0 o% q! B& r+ x0 K
- STA MMC3_MIRRORING6 J U. j: \1 o$ ^$ u+ m
- & O- k5 ?2 U. s
- LDX #$05( C+ R" g) n, I1 h7 K9 N
- Init_MMC3_Chr_Bank_Write0 s$ A2 v. i/ U9 C; A& a0 [
- STX MMC3_BANK_CTRL
2 w/ {; o2 D- P3 x" w3 B y3 E - LDA MMC3_Chr_Bank_Data,X1 }/ [5 h; s: K1 l/ l6 o7 B$ O
- STA MMC3_BANK_DATA7 S) Y, L i5 g5 y
- DEX$ i! o- n4 ]: y
- BPL Init_MMC3_Chr_Bank_Write
, p) T& H, n' [& K/ \1 E( z - RTS$ l9 ~& Z' l/ l4 B% J% Q. E% B
- ;--------------------------------------------------2 h) \0 |8 V* _* ]
- MMC3_Chr_Bank_Data+ s: D& \- @. v) z- W# [' Y! N
- .DB $00,$02,$04,$05,$06,$071 L6 s9 n0 f# w* V! I3 W
7 z# {9 u! V' z% S( \$ \) R- ;==================================================
/ g5 c$ g& _, w+ b2 T - ;重置中断处理
5 D9 x m. V u/ `0 Q( a$ ] - ResetProgram
. m: I* x) O& G. X$ T - SEI
1 b) D4 V' I2 P9 t' n0 k - CLD
1 T v1 T5 m1 n: i6 J - LDA #$00' ~& m- f% F ]: u+ E2 |
- STA PPU_CTRL0 i0 M0 S! J, n2 x- h
- STA PPU_MASK
& ?* I7 H9 `; E - STA PPU_STATUS
$ ?* i6 Z" y! u' s - STA JOY2_FRAME) j! s \) S* W0 h7 k: g
- STA APU_STATUS" M$ t3 e. C# E4 s5 s+ z
-
m+ p: J9 X% \/ `5 d% q - LDA #$C0/ X- {# M# j7 g$ K8 u# y4 `
- STA JOY2_FRAME
0 t8 e2 r' j- s' A7 S& ? -
& f, ]% @6 K5 p a* r - ;等待vblank
1 k" ~9 g; T) P; I8 w - LDX #$02
( p- M) b- D2 N7 m& G - Vblank_Wait_1
% w& P2 _" B. I/ \; ? - BIT PPU_STATUS; S# y+ o# ~( o* W7 g( B# E& j
- BPL Vblank_Wait_1
8 P' K& F/ y, L% L9 `- s2 U: Y - Vblank_Wait_2
5 l; A: C* \5 ?" E- A - BIT PPU_STATUS
2 u9 L) T: i& G - BMI Vblank_Wait_2
' D4 M7 S, Y! s: L9 @ - DEX: C5 q7 m, _* Z0 t- m
- BNE Vblank_Wait_1
. b9 Z( ]9 s9 z. ^. B1 c& \5 i4 r( b; d - 0 e* x8 s8 e% k! S) A: \' p- M
- LDX #$FF
+ e, F: q+ ]; ~8 q0 v$ M - TXS
% L+ r4 u4 F' h7 s% e. O, T - ) y! G3 S; v- r; A3 O1 Q* g
- ;初始化MMC36 Z$ b4 Z0 A: y- z/ W" A4 |
- JSR Init_MMC3
3 k7 H6 g% O- @, U' @& g/ d+ H -
/ T; ^- ~2 R: ~5 Q6 { - ;==============================
. ~; D7 {5 }, J( n t - ;RAM初始化6 F8 U/ M6 `8 Y( e( U$ @
- Nes_Ram_Init
) I- u5 y6 c5 g2 V! g5 Z* n - LDY #$00" @( P- u. f- x; u
- LDX #$082 q5 V. v( a! \3 }! V4 p
- LDA #$00
( R/ o( G: S0 t; m* D, [ - STA <$00
$ `: P' w i) P" r5 g - STA <$01
0 ]8 `, C2 b% u- T; M+ { - Nes_Ram_Init_Write% n# M/ f6 z7 J
- STA [$00],Y
8 ~* [ N9 y8 G6 U1 h% Z. j - INY
+ J J) I4 ^; `7 ? - BNE Nes_Ram_Init_Write
! m N) _ e7 {& b. L. E$ D - INC <$01- Y/ q/ L9 ]6 R+ L" G% g
- DEX" S9 _- i" C) H1 M: V" D4 R" B
- BNE Nes_Ram_Init_Write* O& K& g3 `- p2 l- Q0 n# P2 T
-
: \! a, Y8 A+ S7 ]; n5 L7 m% F6 O+ a# ` - ;初始化命名表
& b# V( m; B2 R( g - JSR Init_Name_Table& ^7 I" D& I1 d1 ]
- ; ^( T- m, i) }8 I
- ;初始化调色板
, \# \$ @% o. p6 x& [5 w% H+ u - JSR Init_Palette
5 D/ s' }/ M- U -
$ l; v) D$ y% W! {7 r4 W7 T - ;初始化命名表属性+ [5 {4 V! v0 z) ^! Z/ z7 R* f
- JSR Init_NameTable_Attributes
( i* Z( x$ z: k+ F -
8 X. M6 W6 w/ S' e F0 r9 h3 w - ;初始化精灵内存
4 h; v0 o/ K. Y5 w" j" n% X- f' b - JSR Init_OAM_Ram$ w; ?0 X& N' r/ I0 f
-
' W0 I/ A% S$ X1 ^- T2 J( n. a8 M: ] - ;在屏幕上写点东西# [: |; [8 i( `, W) H' m/ K
- JSR Init_Name_Table_Text# t6 B, P) n8 l( k+ u
-
$ g% q l' O8 p X# } - JSR Time_For_Vblank" G" j) f: F3 U" P; k4 k
- ;开启PPU控制3 k4 |: X3 k2 E4 v
- LDA #$A8$ @) z4 ~8 _6 D) f8 F5 I/ T
- STA PPU_Ctrl_Buf+ i; H$ J; ]9 d7 B9 ^
- STA PPU_CTRL
* b. R1 d+ P9 L - ; s; ], j M) A) Q( ]9 \; p
- ;开启PPU显示! ]2 D6 S1 {2 C$ l! q
- LDA #$1E; j- d; N" v/ R. z" r/ a% s
- STA PPU_Msak_Buf
( S- a3 l( [# I' ~ -
- Z n h8 e8 A" j0 M. A - CLI9 `6 f _+ ~# g) @* h5 A
- JMP Loop/ ~9 u: ^- Q$ f1 u
-
. m2 G4 k q+ \ - ;==============================( t r Z3 p5 `1 ~ t# D
- ;死循环, 等待NMI中断: D$ `4 v( }: Y. T3 h* K( R: R! S0 k2 Z
- Loop( s6 N0 N: g' S) f
- JMP Loop
: \) H4 |# W% n. d$ k) [ - 5 B( A* d8 @& t1 d) v6 i+ U
- ;==================================================
/ D: G, P1 B0 r- A: W! f% R I - ;NMI中断处理% Q( Q! e7 {" K2 B5 |1 X" }
- NmiProgram
1 ~* C1 x; ]% L - PHA# a' i3 t0 f8 k, s2 F
- TXA9 S& f$ L7 U1 j
- PHA+ }$ M8 t8 @5 z: p8 i q
- TYA
* }2 m' F# L% D. N5 L# N: F0 j! \ - PHA
7 v& n+ A! {/ i! y; ]4 v% ] - 8 w$ Z' q& b1 Z; l
- BIT PPU_STATUS. `# ^/ ^1 H. d6 K$ Q% ]. y7 B
- ( D! T, t# [$ O: D2 b( ?
- ;关闭PPU控制+ u K; `0 r% X. X5 G7 K( w; ^
- LDA #$00: v6 t2 ~/ s" y2 d+ l7 y) E
- STA PPU_CTRL7 B \5 g5 d. F: }. V' s2 K
- $ {; |: Q/ C) A2 g' ~- r* C
- ;处理PPU3 `/ L" W& y& {9 E9 p# I( R0 Y) h
- JSR PPU_Process
7 `$ G' t* m r -
2 r9 U I6 [' w, h& Q - ;开启PPU控制2 G C4 H- _; s9 d- d9 U9 R
- LDA PPU_Ctrl_Buf
: N! k. [& c7 s: I( L - STA PPU_CTRL
) m0 @( I$ A3 a, u8 R -
3 ]( e7 m6 _! k( G- l* N( | - ;手柄处理
( |' z1 p+ F8 } c8 g8 N - JSR GamepadProcess- }- i2 j( Z7 R
-
M$ n% B2 }1 y! U# C - LDA #$00
& e2 _# C3 h5 Z% B - STA IRQ_Index
$ x, k% [6 I' T! [! Q! F: @ - 4 Y7 M. u% p2 ~/ G( U* S
- ;启动IRQ中断, 第15条扫描线触发2 ]8 V) Q r# i( g1 K
- LDA #15 + 1
! c: ~ S g9 u' N" P8 k; i* _" U - STA MMC3_IRQ_LATCH
7 T0 [- \5 D5 j% e/ V - STA MMC3_IRQ_RELOAD' S4 b6 o' R) R
- STA MMC3_IRQ_ENABLE! w2 f9 N6 \9 `1 a
- CLI% D7 E0 u4 l0 B+ d J0 w7 f
-
; N ^" W; R7 S; R& x6 { - PLA
/ T# J3 c2 d8 m( w! m+ \- P, Y - TAY' Q6 W9 R, E( I& i# z
- PLA
- ]9 O& D/ T/ U% e* J4 F! F - TAX
, T$ e+ t4 l: h0 m - PLA ]( P' L+ M4 Z0 A; U9 E8 N
- RTI6 F. B* e* a2 n C
- 3 }6 t2 h! o5 \
- ;==================================================! Z& i8 b0 j9 j- `2 Z
- ;IRQ中断处理' x' N& h) [9 Z7 K
- IrqProgram( j. p8 I) E& B9 x7 I1 Y
- PHA0 s$ z% V0 H0 W. ^) f1 g
- TXA$ ?$ m7 D; F) K/ I! b4 g7 T
- PHA
; ?4 I7 P: g8 w% |' K - TYA0 i* W1 C" S4 {3 K: r7 N: ]; O5 S: l
- PHA
* \+ H2 J9 t1 d4 U( E# r -
5 I3 G- i b* }, |" p3 R9 G - ;关闭IRQ& [# d& q" @- v" s1 o4 }7 c
- STA MMC3_IRQ_DISABLE
q- A, U+ f) m! ^9 _ -
( q4 R. m& V7 [: V9 K7 i6 z - ;允许下个IRQ触发
+ _' X3 v5 L/ j _' Z7 x - STA MMC3_IRQ_ENABLE8 e c: P; ^9 k' ?% G; z1 K: l
- - G6 m, p3 n( _, }
- ;IRQ处理, 15线后继续触发 C6 T/ v. N% u& f+ G
- LDA #15
/ c( T X" }" y+ C - STA MMC3_IRQ_LATCH
5 n7 |" q, k& y& J1 R) T9 m -
9 f8 P2 D( ]8 S2 ]+ ` - LDA <IRQ_Index8 X4 n5 a1 Y; b# {
- BNE * + 49 X" _- \- `8 j% f
- INC <PPU_Scroll_H
& N$ w, C5 A/ j - - Y, f/ x9 D* c3 g$ S. J
- ;设置屏幕滚动
1 v# U9 U& I' E# X9 R - LDA <IRQ_Index" h5 t7 o& n h7 S N
- AND #$01
9 j& F- Q4 V5 {/ g - BEQ Irq_Scroll_Right; H5 C6 B' q0 {: H5 c4 R
- 7 V* m8 j3 `6 U9 R' N, n
- Irq_Scroll_Left
# i2 r% q! F0 j% v6 @ - BIT PPU_STATUS
4 ?4 I. d) W0 {7 b n - LDA <PPU_Scroll_H. V5 Y+ A+ Z _% D% h _3 C; J0 q
- STA PPU_SCROLL, V3 j* b! K2 h! F8 C9 N
- STA PPU_SCROLL
9 O& j6 B' H% [/ k. ^ - JMP Irq_Scroll_Over
0 u! H$ K4 ~0 U9 j1 |" d - $ B) B7 [% r' k* K6 m9 Z# T* G
- Irq_Scroll_Right
\# L' p' R# v/ Y: X - SEC
* K( }$ r. M$ \1 u# n9 W5 a$ i - SBC <PPU_Scroll_H0 Q8 O# O) s+ S* d6 N
- STA PPU_SCROLL
1 E# p+ {/ N7 e& z) ^ - STA PPU_SCROLL
# U" b# A" r' t8 X% C) F5 [ - Irq_Scroll_Over4 U1 S7 \8 S* t J( a
- % i: H' ~! f4 Z! |# E
- INC <IRQ_Index
6 r- _6 _( W c/ k& o* m1 i - / ~! d9 e Q1 I
- LDA <IRQ_Index) ?7 r8 I/ U- t! n1 I5 S: k4 A+ W
- CMP #14, Y7 \8 S: v- T! |) D. F
- BCC * + 5: A$ r d! e5 ?
- ;关闭IRQ& c) f7 o/ U# u6 B- H- j6 S
- STA MMC3_IRQ_DISABLE ^2 \( R5 B" A7 T. O$ H9 O
- h! ?# l7 q2 K7 K0 D
- IrqProgramEnd4 r+ v8 s C# \% P
- PLA# A% o6 C h6 n
- TAY2 O% _. H2 e" y( b% [
- PLA3 N. a4 M- O ^& Y, }
- TAX1 Y8 j8 @1 H! h: R x0 r2 H
- PLA
/ C [9 d$ w8 T6 x6 E7 a2 f% q - RTI1 @. g( Y2 N4 _2 K0 X$ p
-
; C: @- W4 L" ?. o4 j - ;==================================================) H+ e, e) J$ W+ u
- ;中断表
7 b1 `: M+ z3 @. ? - .ORG $FFFA
+ d( h# s/ i( c8 L% Q7 H' Z' i - .WORD NmiProgram
T5 M. H2 B5 O" J! I) M - .WORD ResetProgram
! J! t$ }2 z3 t2 Q$ f3 p' J* L* ~0 J, R - .WORD IrqProgram
复制代码 [/code]
+ R9 W1 k. r6 R* C4 M |
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