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- [code];[FC音乐][MMC3 IRQ]8 \2 d; ?- U6 Y T2 ~) x
- ;FlameCyclone 20230710
! ^' ~+ ~- I; r: v" y
4 a4 {" ?) B. _1 _$ C- ;文件头# \$ E+ K( R1 V) s# N
- ;======================================================================; p5 A/ m N2 v$ q/ b
- .INESPRG 4 ;16KB PRG 数量
# Z! R3 @9 z; v, x! F5 a5 P - .INESCHR 1 ;8KB CHR 数量1 ]% J- y7 J8 v3 |# j& E: ~$ [, d
- .INESMAP 4 ;mapper 4
) W3 {8 A, I7 d, W1 \ - .INESMIR 1 ;命名表镜像 0水平 1垂直
: ]; \3 l* H1 G6 U
' Y7 @/ X# D3 v+ A# k- ;必要条件
2 S j/ E8 q6 W$ N, V( Y5 J. j - ;1.持有CHR ROM
# R8 b8 C5 a9 x0 m - ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$10007 K: a; d: i1 v8 X
- ;3.精灵内存(OAM)不为空
2 L3 V) U" z |* s
$ D0 |" x3 i+ `( p5 f8 t- ;==================================================4 J4 i5 \. W6 N4 ] K: z2 L
- ;NES端口常量4 k2 a& D) S* l/ b
- PPU_CTRL = $2000 ;PPU控制寄存器" x5 ^$ S4 g6 H6 |/ Q6 ?" \
- PPU_MASK = $2001 ;PPU掩码寄存器
/ m1 a3 k$ V9 M - PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位8 P1 e0 m! c( m1 {
- PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1! N* @7 `+ a# s; m
- PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1 Z0 E( F$ c5 Y1 B" W' }4 m
- PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器 : O# f; d/ Z: s# C' m* m
- PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加. t6 r6 E$ m1 F6 \7 ?. i# i4 Y6 G
- PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32
" a" D; p+ K, o# M, a+ q! y" x - OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存
! m( S4 L+ O# Z W1 o - APU_STATUS = $4015 ;声音通道切换
( Q, C/ H' ~0 H* F5 B: h - JOY1_FRAME = $4016 ;手柄1 + 选通
% ?; O2 U T2 o) I, R; M - JOY2_FRAME = $4017 ;手柄2 + 选通
3 U1 U$ w, x$ X; g - 7 }% ^. z( @+ X# _/ f0 Y; { f1 _
- ;==================================================" K D# ?" X5 x8 u& w4 n! |
- ;MMC3端口常量
! \- t. U* j2 v9 @! x5 [ - MMC3_BANK_CTRL = $80002 ]0 [: ]9 S. M, }* _
- MMC3_BANK_DATA = $8001& b) y: M' A( h. g$ a& \& L1 }
- MMC3_MIRRORING = $A000
0 p( q- z* S8 E) B, ^2 e% I# D/ g% ^ - MMC3_PRG_RAM_PROTECT = $A0013 y" l Y. h. s
- MMC3_IRQ_LATCH = $C000# M2 y8 t# g% q/ ^5 o3 \- d' o
- MMC3_IRQ_RELOAD = $C001
y% H% s! t$ S+ v - MMC3_IRQ_DISABLE = $E0006 q* K Y& y5 w) s2 n3 A' F
- MMC3_IRQ_ENABLE = $E0017 r. v1 g% ^( V3 U) h, v
3 G; L+ {* n1 m9 E8 E8 g+ }- ;==================================================
# `; ]+ e# S% ?- Y3 w! @/ Z0 P9 o - ;程序块配置
, j( u6 U6 a) I( q - BANK_DATA_MASK = $07
0 o3 v! ?+ y7 p: [ x! i. D1 m - ;--------------------------------------------------6 B9 ]; |. w& ]2 d$ e1 @+ ?1 L
- RESET_BANK = $07
, H6 I0 _9 Z7 p, q$ v. X - RESET_ADDR = $FC003 h% P1 \) r$ P+ v4 N
- 8 k9 t: z) i9 }& q
- ;==================================================' i/ w( \' \, [0 g! O/ U- r% R
- ;图像块配置
" l, [7 ~& U2 y" h+ H9 p - CHR_DATA_BANK = $08
6 x% Z7 ^4 O, x6 z' R+ m5 V - , }' L2 u! [* ~: Z- e8 Q- E, n. ?
- ;==================================================
( g% l, X4 e8 z - ;零页内存地址配置% [# C: t% K! L: V5 ^
- Use_Ram_Addr = $80, y, C, f: x; o3 k- F
- PPU_Ctrl_Buf = Use_Ram_Addr
3 n/ d! O. Y* l8 p - PPU_Msak_Buf = PPU_Ctrl_Buf + $01# j6 M1 k |6 E3 `/ n
- PPU_Scroll_H = PPU_Msak_Buf + $01. u: w- O% g" T# E# X
- PPU_Scroll_V = PPU_Scroll_H + $01
3 T' h1 f: g$ f$ K: C. i% r - FC_Data_L = PPU_Scroll_V + $01
; Z+ ]6 F3 T6 T - FC_Data_H = FC_Data_L + $01. Q; K* F1 l. q8 \5 i
- FC_Data_Buf = FC_Data_H + $01
- \" x, P: e6 g2 m - ;==================================================
4 f) R& i- ~, ^/ N
. X9 D/ T# L5 A2 {$ a+ U: ?1 G2 y- GAMEPAD_MERGE_FLAG = $04
) i8 @* U; ]7 D3 x3 q( j - ' p# N7 \ x9 \+ B8 I
- Gamepad_Keep = FC_Data_Buf + 16 g A2 E. C2 a/ C' b
- Gamepad_Once = Gamepad_Keep + 2( z+ C& E$ l9 Z/ a9 W$ n
- Gamepad_Temp = Gamepad_Once + 2. Z& Z2 L4 E/ H t2 W E2 D0 g
-
, Y/ [; w# ^! {% @/ C - Gamepad_0_State = Gamepad_Temp + 2
4 A( P) X9 T+ K& Y( ^% Z' D1 X - Gamepad_1_State = Gamepad_0_State + 1
& B; e* l# o8 b e0 p& M" S% m - Gamepad_0_Value = Gamepad_1_State + 13 X2 S# V, r/ J( J% p* n
- Gamepad_1_Value = Gamepad_0_Value + 1
% H/ _+ C* i0 s# F. Z - Gamepad_Port_Value = Gamepad_1_Value + 1
" R4 Q' h( [2 A5 R - Gamepad_Merge = Gamepad_Port_Value + 1" O1 f% G- I& G5 b$ N
- ' B7 M) g5 W. o4 b) M" g
- ;==================================================
6 G# j9 g& s4 V i# n1 N M" n; k - IRQ_Index = Gamepad_Merge + $01* Y1 d2 ^) X0 {$ ^6 _! e
- ;==================================================$ L% h4 ~: Q% y; }6 p' z0 h
( a" t2 X; p7 c0 U L% L- ;CHR图形数据, Z$ C, Q6 v8 W8 S# g
- ;==================================================
3 T% Q* f" ~+ q3 p9 H$ R+ F - .BANK CHR_DATA_BANK
6 F0 H" B4 D8 z- L/ V - .INCBIN "chr_bank/chr_data.chr"
1 u _( ?1 X0 j; R6 m8 u( L" I -
4 e6 O1 j) H7 C+ V9 t1 `/ W - .BANK RESET_BANK & BANK_DATA_MASK D4 v/ c& w: y1 S- G2 V
- .ORG RESET_ADDR7 X8 `9 S% \( i
-
$ i1 f1 \3 q6 l5 ?, E' N( p - ;--------------------------------------------------
5 q. G* j6 i K; B6 u - Attributes_Data
' m3 I; A" P: z - ;命名表属性, h# z/ _4 ]: W# M& X! w% Q
- .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$000 |) [" W7 I1 Q5 h+ i5 n( b
- .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA7 D$ ?$ s' T+ V3 `2 B
- .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA
* Q( {# v' K X7 o8 S - .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$55/ {2 b4 D B/ I9 a
- ;--------------------------------------------------9 @1 M: h+ q( Y
- ;调色板数据# J/ U& a3 J) ]: N; D$ x$ Q; x h3 e
- Palette_Data
( M$ F2 g/ p( A3 Y2 T6 W - .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F! I. a2 w6 q7 E' q
- .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F- J) b+ b9 }6 T6 _1 `
- 4 u. Z5 F, `$ A% S/ @* J, y6 |
- ;==================================================
; r+ D5 O5 t4 o" d2 w# F4 `0 ^) T - ;命名表初始化/ I, U* J$ A; K1 Z0 N }
- Init_Name_Table9 T& u& w0 u) ~. e" f
- LDA #$20# W c) u, B% Z% M2 V7 c# k' e
- STA PPU_ADDRESS
) {, D [5 N* f! _9 x - LDA #$00
) `1 y' J' g y6 r7 ?0 C8 q - STA PPU_ADDRESS
4 a/ ?3 {( g1 Y) B1 t& v2 E$ s - LDA #$00# e" @, ^5 a" k
- LDY #$008 ?4 m6 F3 S9 \8 `# w8 G
- LDX #$10! G |" U; k& e. B5 n5 Z, s
- Init_Name_Table_Write! t% Z) V# N: u2 \
- STA PPU_DATA, Q. w5 J1 X8 B2 ~+ c( X7 |
- INY0 k/ @0 d+ T+ K: H% m
- BNE Init_Name_Table_Write
1 H+ B$ [' U0 v' I# C - DEX; c9 V, {; |" w- J1 _* M8 W: d8 G
- BNE Init_Name_Table_Write a: @5 v5 L, _4 x$ q) T6 ~ ^4 N
- RTS
- m$ s. V& x5 \$ W4 c, d -
/ \' a9 i ]* S" n: [6 {+ @3 Y - ;==================================================: ~% i9 Q2 |: k% h% v" `6 g
- ;调色板初始化
4 \4 |7 K( D. @' Q, f - Init_Palette
6 x# l8 N% t9 V i) A m6 q - BIT PPU_STATUS3 X4 @$ {2 z1 b. q
- LDA #$3F
+ A$ G2 ^- p* J5 t3 z) I x - STA PPU_ADDRESS
8 U! t/ f5 A* |( \/ J+ q( { |4 R. q; W - LDA #$00* |9 o0 R- X' C8 v t
- STA PPU_ADDRESS
0 \) q! z% r2 ^# u2 ?: f5 w* G2 a - LDX #$00
* f5 X8 k2 W4 `4 i - Init_Palette_Write
* H6 B$ g5 b: ?' V4 I4 @ - LDA Palette_Data,X! L4 [" c: E5 R) U! V- \
- STA PPU_DATA
, Y& ]- [! E* E+ r6 ^: T/ d - INX
& |9 l) _) L" ]- A5 j% U9 I, I - CPX #$203 e8 l& y/ Z: t
- BCC Init_Palette_Write5 {8 D1 f& G2 S- R# |( H2 y- o' Y
- RTS
6 O' m1 O# Y) y# r& e -
/ [0 A" m" f) X8 d3 J4 ~ - ;==================================================& A/ b/ l7 Z* L8 w
- ;设置命名表属性( N) `" U9 h: x' _) Z2 h% [
- Init_NameTable_Attributes8 ]! f# J' F4 O$ u5 c: d. q
- BIT PPU_STATUS9 I% z* L. k5 z$ B% ~
- LDA #$23
) \: V+ u/ S0 |& R' i. I9 {' w9 W - STA PPU_ADDRESS
' s& |+ X+ g' d/ T- \ - LDA #$C04 f L/ @* ]& H `& S. n4 `
- STA PPU_ADDRESS. l7 L9 F& B! E: x( P8 W6 B
- LDX #$00
+ m" X# b2 K+ x. \* Y$ Q - Init_NameTable_Attributes_Write q) z, K7 M {& ^
- LDA Attributes_Data,X; h( O9 X% G( @% U8 ~* M
- STA PPU_DATA
! X; H3 R8 U2 I4 C; X - INX
) _0 E4 U3 p9 M* T7 L - CPX #$40 f' f0 {! r( [7 [2 U4 ^1 }
- BCC Init_NameTable_Attributes_Write4 h1 Y6 i: B1 O6 l
- RTS
& n/ l# Z! j6 x
! ]. f9 V9 z, Q! Q. s2 h. E- ;==================================================
6 a& X- k. f h+ u' E - ;初始化命名表文本
$ E2 o8 o; H. |- O" [6 e( F' V: T - Init_Name_Table_Text3 {& p* r0 J+ M( Z- e
- BIT PPU_STATUS+ J* E3 K$ ?& Q
- LDA #$20% \# Z! E, s: ^9 G
- STA PPU_ADDRESS
7 `' ~) F" ^# b$ ^7 [/ M - LDA #$00
5 l+ |8 P% [7 n3 f+ R# t- _- [: A* q - STA PPU_ADDRESS+ { ?9 z. E& m
- LDA #$00
9 M% O; X: g! `" c3 C - STA FC_Data_Buf: \' R- ]: c6 T* T; q' G) o! N% h. R
- LDY #30
; }. h1 y" [2 r: I' Y. f& e2 b - Init_Name_Table_Text_Write6 U, d/ ~2 {9 Q/ q9 p* ?
- LDX #32
, H0 i% _- H4 c, R$ { - Init_Name_Table_Text_Write_Char- s) Z; V+ m2 G" E! M. Q' D) v
- LDA #'0'
* R% _! i3 b/ B8 Y a" ^/ n - CLC8 q4 Z( h7 w/ D0 M9 k/ Z; K' p' a
- ADC FC_Data_Buf
" o4 H% i/ [1 }7 _: K, U - STA PPU_DATA
! i+ k; Y+ _4 @" Y - DEX
/ k7 ?( _( O3 I$ @! \) ~7 D0 ] - LDA #$14
! Z9 A- Y1 S" D. q k - STA PPU_DATA: b& b% n$ e* |8 R3 a/ G9 e
- DEX
. s3 s/ {3 Z$ H4 w - BNE Init_Name_Table_Text_Write_Char# a1 r8 l+ l! r% w4 ~- }, w; ]& r
- INC FC_Data_Buf
6 [) E* o. P/ m, v4 b- m - DEY3 Q c$ H& o) {% H; l+ X! l& L' g
- BNE Init_Name_Table_Text_Write5 T% ]6 O: ]+ a" s& z- P+ t' R
- RTS
6 T+ o1 j( Z+ t" [& K
9 r7 _, M6 [ y/ J- ;==============================1 q+ m1 ^/ N8 f" i1 q2 d
- Init_OAM_Ram;初始化精灵内存
5 M1 X5 t7 J" M3 x2 A( X8 K3 l& y - LDX #$00
3 g) O5 S. q, n/ R* I - LDA #$00; M' ?, ?; m' H
- STA PPU_OAM_ADDR( @, x" f" L }! ]
- LDA #$F8: N& f, @, Y, _1 [' |
- Init_OAM_Ram_Write
) o8 _0 N- A h! a* _( v/ O: p - STA PPU_OAM_DATA3 S- I1 F8 H$ b* G. C$ n
- INX3 E. c5 N# C9 e
- BNE Init_OAM_Ram_Write: U* N$ J0 l' Q" U3 Q* ~3 W& F
- RTS
% n/ f. L0 @) Q+ c) v I -
7 s$ S) n+ k% V" C6 k( ~' Q - GamepadProcess;手柄处理4 g1 V2 Z9 [7 P2 g9 u( J
- JSR GamepadDatacan8 @4 p p0 T. c3 |3 B, ?% [
- LDA <Gamepad_0_Value
4 w2 x0 s8 [7 }5 t! W( ^ - STA <Gamepad_0_State
- v. K. @. b3 f5 b$ ? - LDA <Gamepad_1_Value0 y! v/ A+ O' V
- STA <Gamepad_1_State
6 Q! @$ _# m5 B( L! f: A9 B: T: N - JSR GamepadDatacan
2 [, |9 q" S1 J* S0 C - LDX #$014 W; t S5 m: G* e, e, u9 A0 V
- GamepadMergeCheck;合并手柄输入检查0 s; t0 [' n+ Y1 G* _* y7 }
- LDA <Gamepad_0_Value,X/ m+ Q0 M* j% n
- CMP <Gamepad_0_State,X
$ w- }* k |- J7 C( Z1 t - BEQ GamepadMergeInput- q5 h8 Y$ C: y9 X, y6 w
- LDA <Gamepad_Temp,X
% m) d `0 W6 b& A; i$ [ - STA <Gamepad_0_Value,X
% z: T9 P8 g4 y. s' R& H6 e - GamepadMergeInput;合并手柄输入$ J7 |* d5 M: ]+ w. E+ S# j' }
- DEX2 n" t0 S: ], D8 u
- BPL GamepadMergeCheck' r* N8 F8 j3 M+ a
- LDA <Gamepad_Merge
: i; `0 L5 e6 ]4 s3 X% S) e - AND #GAMEPAD_MERGE_FLAG* A) ^! ~' U4 b3 }
- BNE GamepadStateProcess
, G& Q/ i0 Q# B9 Z - LDA <Gamepad_0_Value
6 X% i, ~# _& j - ORA <Gamepad_1_Value
8 l# Y$ r2 B5 W- x& u5 m8 D - STA <Gamepad_0_Value8 F( a6 d L5 L+ q
- GamepadStateProcess;手柄状态处理
: v' B" X2 h9 i% I. N+ u- H: z9 O - LDX #$01( b2 C; ^' V. }& e# y
- GamepadStateSave;手柄状态保存
6 k! w/ }" C6 A7 [ - LDA <Gamepad_0_Value,X
" ]3 E' M6 Q) Z: h/ l - TAY
8 M8 s$ Z/ \4 v( v% _7 s' \- w - EOR <Gamepad_Temp,X- [3 r' N6 S+ S7 v4 \
- AND <Gamepad_0_Value,X
4 P' J3 n3 f( D' B" [5 c- P - STA <Gamepad_Once,X" e& |$ G3 r# n8 O1 M+ o9 ~
- STY <Gamepad_Keep,X
8 ]2 ?% \! P; A5 c" Z, |- i, l6 ^0 T/ c6 [ - STY <Gamepad_Temp,X
/ e2 D5 N3 k P: L& A - DEX% U" S* `8 j2 M' {( J* `' E
- BPL GamepadStateSave
& n( Y Q" {; n) W. s; n - RTS4 L2 I+ _" X2 m+ G/ d' ~0 a
. q0 m2 [6 _$ I- GamepadDatacan;手柄数据扫描7 A( W! I; B; d( K' W
- LDX #$01
! c9 |/ C% j8 n2 T1 h" h - STX $4016! S1 S; G4 l' m/ m* p( O
- DEX3 {2 n9 @7 M) S( [! o/ z+ d
- STX $4016
$ I+ I6 e& M- _ S* T7 k% L/ @9 ` - LDY #$08( K) b- S- W, F8 N8 p2 X
- GamepadPortScan;手柄端口扫描# w0 I$ n1 @' D. M
- LDA $4016* f8 x1 U, {; x: ~9 u8 `
- STA <Gamepad_Port_Value7 T7 [' `( U1 w- V; k+ g' ]! l; S
- LSR A
9 q; p& W- C* k- U& O" Q9 B' T - ORA <Gamepad_Port_Value
# h4 X- H' s$ n5 d2 w# S( g - LSR A" p9 U' n$ \ v0 \5 _
- ROL <Gamepad_0_Value
0 V0 P' _9 b, u. W - LDA $4017
6 z4 Q Z2 l, \ ~% Q8 V - STA <Gamepad_Port_Value/ |/ K9 p9 z" y. N; J2 P' H0 T
- LSR A4 b" P+ y2 T, H2 ]* k2 W0 V
- ORA <Gamepad_Port_Value* C" v8 j4 V. C4 q4 x
- LSR A
: Y. E4 c. v" E! G - ROL <Gamepad_1_Value# q: |4 h6 o6 f/ J
- DEY
6 X1 r' [$ g& R - BNE GamepadPortScan
& s8 ^; e) {& i# a& F - RTS
: q0 D M$ z) m - / T3 X# k+ q- ?. }
- ;================================================== P8 K. T# U7 w" k7 T. n' \
- ;PPU处理0 G( j9 |, _! j$ g8 k
- PPU_Process
1 j& A8 i/ G8 ], H9 X& r y - LDA #$00! C5 E7 |0 N0 o% i1 S1 s
- STA PPU_MASK/ B. r* r# i* P$ {$ i
-
) E) W8 m% K$ `) T( G- W6 S - BIT PPU_STATUS5 l2 \$ M# e9 A
- LDA #$20" F5 `/ y4 l) _ p# l" ]" y w
- STA PPU_ADDRESS2 T4 z$ b2 k$ P+ a! f/ [ K
- LDA #$00
2 v& G: C8 L j- y) V8 R - STA PPU_ADDRESS
! b9 d! @' n! q7 ^ W, ^ -
- h3 ?: @& v+ I. L/ G& J - STA PPU_SCROLL
7 y( w( X, M1 ~ - STA PPU_SCROLL3 `3 p4 Y, c, H1 R4 g6 H2 N
- $ {! x! D- d0 A; y b
- LDA PPU_Msak_Buf
7 q. ^( s7 @) s0 q - STA PPU_MASK7 L6 N4 s9 q0 B. ]: f" f* i
- + Y3 Q7 B/ z* O
- RTS, G7 {6 ~# l+ B
- - }7 f/ r5 g( y
- ;==============================& e4 b) Z. @0 N; d0 s/ S( \ d6 q; z/ ]- a
- Time_For_Vblank;延时等待6 Q' S% O( ?. H
- LDA PPU_STATUS- A+ n3 y0 V* Y& E+ h
- BPL Time_For_Vblank
& ]1 p. A. {$ g3 y, ] - RTS
6 K0 g. k! F9 T; Y* ` -
m: Q- _6 d% V" q7 y - ;==================================================3 B* ^: a) t: N+ y+ {
- ;初始化MMC3) U1 e3 I0 s- R3 x( y
- Init_MMC38 R! c+ k& C+ C% y
- STA MMC3_IRQ_DISABLE
6 G) }. z/ L* X4 d3 h+ R - 0 O: X/ r( [: N7 s6 b$ D* Z
- ;设置MMC3水平镜像. t( e4 t: @) \8 M8 b! a
- LDA #$013 j" s" U& V9 g& {
- STA MMC3_MIRRORING
; x: G5 X( m4 | - 2 D7 M. S7 D& _; n( o0 k
- LDX #$05
' f: {+ k2 h9 J# b) ? - Init_MMC3_Chr_Bank_Write
, O. ^* [0 T* M: D - STX MMC3_BANK_CTRL
% J8 U0 p! h3 _$ Z - LDA MMC3_Chr_Bank_Data,X' j) V0 j$ u' a% P' O
- STA MMC3_BANK_DATA; N/ m) Z k/ Q1 L6 U. U2 b8 X: R
- DEX6 Q! h# {* H+ p2 t
- BPL Init_MMC3_Chr_Bank_Write8 a7 t% n* g: q! w Y, }4 a. M* \
- RTS+ c7 U* r3 l# q6 Q9 t0 j) U
- ;--------------------------------------------------' S9 K- y7 r- G$ o: n1 f
- MMC3_Chr_Bank_Data) ]8 _# a0 R" l9 h+ Y' b4 n# J
- .DB $00,$02,$04,$05,$06,$07
1 c- U5 S7 X! N! B, u/ g
- a* d s/ O6 U0 I- ;==================================================- p+ K" ^- L$ ?
- ;重置中断处理
0 t6 R6 X( B e$ e: U; k - ResetProgram
4 q9 @+ B( B# F3 r! E - SEI
8 T8 k# w+ T; x" \ - CLD
( ^% g; q ?1 h8 I - LDA #$001 Y; A4 U% Q: T' g8 U
- STA PPU_CTRL j8 U1 ~, B3 a/ p- O, q6 ~5 a, x
- STA PPU_MASK
6 }* _! k# f# x! g& ? - STA PPU_STATUS3 k# u; a0 g# N0 s0 n# k- H0 a
- STA JOY2_FRAME# `( d" a! v5 ?6 ]2 g: q, K: D
- STA APU_STATUS
. Z# |% o) n# N1 D9 q -
/ ^5 S8 b1 f1 W. v6 I# F - LDA #$C02 Y( \7 ~! e. \$ U' S7 h! a
- STA JOY2_FRAME1 x5 ?# j! T& E- d2 b* }
-
. A; X0 M7 z: T9 Z2 } - ;等待vblank4 t& s# c u! V5 g
- LDX #$02" h$ U0 ~. |: P5 ~* n3 Q
- Vblank_Wait_1$ Q2 h9 P* R: _$ \
- BIT PPU_STATUS
/ |0 p9 d) E4 f; c2 N/ ^1 ^! W - BPL Vblank_Wait_1
3 u- p$ l+ u0 [# {- h1 \: K* a - Vblank_Wait_24 f! f# G; S7 r
- BIT PPU_STATUS
+ _/ `4 _9 J8 _4 ?3 V' v2 u - BMI Vblank_Wait_2
: P; Y0 z6 {4 c& d+ X3 N. _2 Z - DEX: ^' r' H' a$ n( M' U B
- BNE Vblank_Wait_1
$ C W7 z- n, b J/ T - . H6 R [% N& Y; e
- LDX #$FF
4 I8 W% q* e6 @$ d - TXS
9 U% @1 ~- i1 H, b -
% [3 y9 k K( { R/ U, T& C2 [- [ - ;初始化MMC35 f& j ?& L) ?* N3 W0 R3 j x
- JSR Init_MMC3
Q/ h2 [2 t( B) j6 E - / | p+ f) P; a/ B; j
- ;==============================/ V4 D8 ?9 C$ @5 R% Y1 {- J: D8 m
- ;RAM初始化/ ?7 L. v# `" n, ~( W- [. S. k
- Nes_Ram_Init) R/ I: u' U# R6 b( z' V k
- LDY #$00) r! X9 R* X! {" H0 I! o9 u
- LDX #$08
, Z }0 e p8 } - LDA #$00' q# l6 B' y8 j* s
- STA <$000 U3 m$ a9 f- ~, i! r
- STA <$01
' T V6 F& n0 x( n( W - Nes_Ram_Init_Write
( F6 `3 g! _7 g4 [" W - STA [$00],Y( i$ S( O, t+ {/ R4 n7 p
- INY5 \/ h8 q6 q. }0 U+ g$ o/ Y: c' |) Y
- BNE Nes_Ram_Init_Write8 N: x- q/ b6 M1 z/ w7 w
- INC <$01' R! m' e" ^/ z" i- U/ A
- DEX& [: [# O3 J$ m; f3 d
- BNE Nes_Ram_Init_Write+ ?" k4 q3 T* W- b8 l' @) h+ I
-
3 C' b% g9 N% J# A- r) k4 W" H - ;初始化命名表$ ~, k7 n5 |/ i& o! l
- JSR Init_Name_Table
+ ?* ~1 N- Z9 ]5 A! ^ - % W' J/ I# p. e3 ?
- ;初始化调色板5 x% J( e# s% R
- JSR Init_Palette/ Z9 W `! e3 V7 s
-
" w1 a4 r. D4 h( R# {+ E2 b - ;初始化命名表属性
/ i# D2 B0 I5 X5 S/ T - JSR Init_NameTable_Attributes! J3 t- M' I2 `' P8 U- T
-
+ C3 L2 H) m4 l - ;初始化精灵内存- T) J* B9 O y' q. x' W2 _, H, }
- JSR Init_OAM_Ram
, |6 V9 K D3 y. Q) b" d, L' k -
1 K- r5 `9 D( t' t# W% u; V& E - ;在屏幕上写点东西
; x7 K4 ]! T; P7 c: x8 L) Y! O - JSR Init_Name_Table_Text
4 k3 d2 I& e! x. E$ P U -
( a# h/ n& ^! @/ |; Y - JSR Time_For_Vblank7 f) w' j# A6 Y! n4 `2 O
- ;开启PPU控制
" ]( q# B3 w! V - LDA #$A8
5 x1 @7 V( h7 \+ H) l% r5 ?/ q" {9 C - STA PPU_Ctrl_Buf
# L; }6 b( p) N' |( l - STA PPU_CTRL" P, ?. e8 o$ }" n8 k/ l+ |9 K
-
?1 V- z; q d8 U3 e1 @ - ;开启PPU显示
+ X& S2 V& ]1 c$ t - LDA #$1E1 [7 L) u# s8 G* H+ r1 E
- STA PPU_Msak_Buf
5 _; t0 R2 W- g; j - $ r6 x4 p5 S) V+ {' F( i+ _/ c3 q
- CLI
2 C1 N; d+ }( R8 ^2 U5 l9 Y0 Z - JMP Loop
+ W/ i- [3 C6 L/ f - $ h8 t6 e/ f$ ]' m$ z6 C% V
- ;==============================
& C2 R6 C5 ?# P4 |5 _$ N+ o - ;死循环, 等待NMI中断
! k+ F& B. F4 E& b; T, J - Loop
* L0 }5 r8 z& m5 O( ? - JMP Loop( n$ A: X+ j3 e$ ^2 P" f8 d
- 2 a! z8 `& V- l, q: N* o
- ;==================================================
- ?! o" z( u: M- V - ;NMI中断处理) A9 x" ~. Z5 S j; k) _
- NmiProgram% |9 i4 Q0 E; \
- PHA) A7 i0 s; D$ r9 R V
- TXA- H5 t; g q( L. I$ H/ E0 r1 h+ i
- PHA- a& T$ h& b5 ]# ?: M+ H; O
- TYA
5 {) h7 I% L+ ?$ B6 E; w - PHA M% o: [8 }3 L' @7 c$ D" c
-
) a8 R1 v' H$ P, R0 F - BIT PPU_STATUS
8 U2 W' A* ~% G+ q/ J5 u - 4 V7 _% W+ ?- l/ N# r. d( A
- ;关闭PPU控制3 O6 I/ _( u- F- ~: s0 c7 X$ b
- LDA #$004 @+ |9 S ~5 l9 J( m* a8 v& `
- STA PPU_CTRL* g2 R5 M, s1 a* ] a
- ! |, M9 r/ A' b. Z
- ;处理PPU
! v* y; `8 C. [$ \2 k, t- ^ - JSR PPU_Process
! l9 z% T4 j6 ~ -
* d# a% X8 ?( F- f' U - ;开启PPU控制
# T! A7 t# k5 x3 U1 ` - LDA PPU_Ctrl_Buf& n, N# ^5 m3 z x
- STA PPU_CTRL2 u9 D$ O: {6 a" `: F' @
-
! b: d* ]6 J& L8 r$ Z7 h5 a. f - ;手柄处理
& e1 Y+ n7 W8 U - JSR GamepadProcess; J7 K z; N' a" o+ D9 R% G2 T
- H$ K: J! d3 [! p: k
- LDA #$00& J: E9 g) `- F# M; \3 f
- STA IRQ_Index
4 q7 m9 ~6 a( l% l8 p5 E# y -
% J% @$ @4 m& _7 t0 H. { - ;启动IRQ中断, 第15条扫描线触发5 p( i/ W% |! E+ Z- Q3 h
- LDA #15 + 1& Z Z0 C. B3 \1 n! K+ T! S; n
- STA MMC3_IRQ_LATCH/ Q) J- m0 ]2 i; u. K5 r0 m! Y
- STA MMC3_IRQ_RELOAD
; |# K4 w% S7 w: `5 }$ m - STA MMC3_IRQ_ENABLE
+ c( n' z) `& r* A7 j1 T - CLI
( M, Q. E r; R, Y - 9 S, J4 ?/ P G5 H6 N# A
- PLA
7 X( I" X: G1 L2 C - TAY
: B& k1 B ]" ^; l$ w' ]9 s - PLA
# `. k1 H9 _1 [9 _* R$ a - TAX
' y% Q n7 ~# L, [. u. y - PLA0 G. G3 Y; ~, |: ~* J/ O$ v! i
- RTI$ G' k/ w5 z' ^
- # s4 \; \) p* W. z( o3 n& u
- ;==================================================
6 t _+ d2 S0 Y7 `+ u2 W3 U7 r - ;IRQ中断处理
. k$ P( H8 M) T4 u! t; q - IrqProgram
$ `% ^, t) v0 P& k - PHA
: E# K, g0 l" n" [, L" |$ n' M& m2 d5 g - TXA
' s9 \) i. N$ _ - PHA) O9 e0 R& T j1 w$ a! N; w
- TYA
; [7 F' O- |+ ^( L7 C/ l* X4 r - PHA; k1 c& `* i" K+ b1 N }, ^
-
; v* `) J; R. }4 `5 C - ;关闭IRQ
6 P9 G/ H3 y& G+ ] - STA MMC3_IRQ_DISABLE+ w1 [ n5 y2 ~
-
; B: R% V, P8 ~! t2 y) A$ T - ;允许下个IRQ触发7 j/ H& L1 g9 T: U) V. S1 Z+ Z
- STA MMC3_IRQ_ENABLE
5 s" ?: M2 R0 Q, @/ A - 6 y+ E8 K; s$ b _! B u6 F
- ;IRQ处理, 15线后继续触发# B4 \! c, t7 P$ i$ N( g: d. ]
- LDA #15& D9 o- `( N) x* j) K7 v# F2 \
- STA MMC3_IRQ_LATCH
& t( b! ~ {$ K: {, K: j! ~6 v- u% g -
2 i8 d9 l8 h: [, _* n9 y3 Z8 ~ - LDA <IRQ_Index' u8 ]: f# S' c7 W. q. ?
- BNE * + 4
8 |7 A8 Y: t) r% L% j - INC <PPU_Scroll_H$ K) n; [# s" e; s( V! [! U$ @+ o' i
- + H1 f5 n- E! v
- ;设置屏幕滚动2 [4 C! j9 { h* S( b- W+ c; |
- LDA <IRQ_Index
7 `+ [) \% A5 {0 |8 ]6 \ - AND #$01
& q' p1 S8 ]3 k$ h7 ? - BEQ Irq_Scroll_Right
! o& `/ b% ~3 G. _. r1 A5 B8 u - 1 l4 p: M& i8 X# I; P! m P3 t* b! U
- Irq_Scroll_Left( U" o' ` p$ u( b* ]8 t
- BIT PPU_STATUS5 \$ i# I: \, H( A2 s
- LDA <PPU_Scroll_H
2 |+ A: _/ v, k - STA PPU_SCROLL4 }' x& {2 k) O% @/ P8 g( I7 l
- STA PPU_SCROLL- Q8 V6 Y7 G& K/ W$ H9 [' _
- JMP Irq_Scroll_Over
, r# G, |# C* j - * g+ Z; j! a B( H5 V O
- Irq_Scroll_Right
" k3 S1 x3 v, `; g$ ] - SEC
9 ]! D" o7 M) u8 z0 w3 c - SBC <PPU_Scroll_H g9 C5 M, p6 _& C# a9 x! {0 ~4 ]
- STA PPU_SCROLL
6 ?7 S `* k( W5 l5 A- a& G - STA PPU_SCROLL3 u4 q6 m2 v6 C8 V4 i
- Irq_Scroll_Over$ `) W" f! S! d! q9 S# B5 r
- 9 F$ B: O+ E& Y* s
- INC <IRQ_Index+ X- }& c7 ]5 P; B! h' B+ ~
-
/ b: G2 F- O6 K) T: l3 V+ z, N# y - LDA <IRQ_Index
0 |$ a/ j4 X. V0 J3 t' C- r - CMP #14
" a0 X3 g% @, S( x! n, [ - BCC * + 5
* x, W! I1 {1 f! {( C m1 W; m - ;关闭IRQ
0 U5 S, b- X1 r# A, O - STA MMC3_IRQ_DISABLE
& [& O) R1 l5 _; K - 9 _4 S* N' w0 q* E" G7 w
- IrqProgramEnd
1 p3 M" W1 t; c+ E5 [) i+ { - PLA
8 A' K2 \5 F6 G2 d; q& \# N - TAY3 P1 ~5 x! V) {0 {" i
- PLA4 O% r* }0 D* {) g- O, Q
- TAX
E! l+ k+ U. c: Q6 F, k - PLA
, j x9 e: F4 M, y& |8 Q8 F& N/ Y - RTI" c) i5 a9 u3 s/ ?
-
$ q( g) b* X X8 Y4 n - ;==================================================& k2 W5 K! W( o! m' y$ v! X
- ;中断表( Y, [9 F$ b' _7 A
- .ORG $FFFA# Q9 V( q1 w: ^0 m& O% o( G
- .WORD NmiProgram! S' M8 a2 L8 C/ W, e
- .WORD ResetProgram" D1 [# }1 w0 p1 A6 ], G
- .WORD IrqProgram
复制代码 [/code]
j$ T- ^- |6 H6 ~/ c |
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