签到天数: 1803 天 [LV.Master]伴坛终老
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New in BGB 1.6.1 (2024-02-01)
Fixed a bug where the game state could get corrupted in a rare edge case
New in BGB 1.6 (2024-01-29)
Added rewind key (default: Tab) and reverse tracing
Added support for loading and saving PNG images (windows XP and later)
GB Camera emulation (using webcam, image file, or test pattern)
Added support for x2, x3, x4 scale border images. Ability to apply doubler to x1 and SGB borders
Improved GBC color options, including "GBC reality" and custom 3d LUT support (GBI compatible PNG format)
realistic simulation of DMG and GBC LCD with new doublers (up to x4 scale) and frame blending options. new "DMG reality" colorscheme.
Separate configurable border image and colors for SGB, and ability to show border image until a SGB border is set.
changed default to the original, lighter, BGB 0.3 colorscheme. The darker "BGB LCD green" can still be chosen.
new lock aspect ratio option, and ratio can be customized
rapid A/B speed is now configurable, and default speed now works with more games
mappable buttons can now be combinations with Ctrl, Alt, Shift. Ctrl+R is now an alternative shortcut for reset in the debugger.
renamed "access breakpoints" to "watchpoints" to follow standard naming used by other gameboy debuggers
"copy code" in the debugger in a format that can be edited and pasted back in modify code.
common register names such as rLCDC, rNR10 can now be input in the debugger.
Ability for breakpoint or watchpoint to log a debug message instead of breaking
Xaudio2 sound output can now be automatically chosen by default
Default audio samplerate is now automatic based on OS mixer samplerate (typically 48000 or 44100)
Changed save filename handling of gzipped roms. old save files are still loaded. Setting for old behavior.
Ini settings so debugger, vram viewer, and IO map windows can be visible on startup
Improved accuracy
Fixed many bugs
New in BGB 1.5.11 (2024-01-29)
Bug and problem fixes and accuracy improvements only. New features are in 1.6.
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