Recompiled with the latest compiler toolset
Making D3D12 the default output API on ARM based systems (even with native x86/x64 binaries emulated) (current D3D11 drivers do not always work in the best way)
Removing the 32 bit x86 version of the Cpl (necessary only on a 32 bit OS + see retarded antiviruses flagging it as malware)
Minor change in the debug layer
Lutris, I have a new section in the ReadMe for your sake