-Osmose now uses OPENGL for render for a serious speedup (120fps for 11%cpu load in fullscreen on my old development machine). Bilinear filtering cost almost nothing now, whatever is osmose window size.
Note that it's now possible to resize the window.
-Only Bilinear and Nearest Neighbourfilters remain.
-Use a lookup table instead of switch / if else for TextWriter (Faster).
-FPS is now writen into emulated display instead of Window's Title so it can be seen in fullscreen.
-Emulator is less verbose now. It does not say what it doesn't do anymore
Few changes in emulation statistics presentation.
-ZLIB is now installed by default on most linux distribution so Osmose does not keep zlib source code into it's source tree, and uses the libz shared object.