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来源:Romhacking.net D: |. l* S! t. S
M& v, l! B0 A; s5 q& v$ J- M最终幻想Ⅵ-最后的希望(FFVI Last Hope)
6 W. Z, W- w3 M0 Y2 k& q) y7 Y/ x作者:TheNattak
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Description4 _$ a/ W1 N# s6 k
This is a rather large FF6 hack that I have been hard at work on for quite some time.
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; [0 Z. S; y1 o6 pSome of the obvious changes are as follows…
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' W' m$ ^/ |* uIncrease in difficulty 1 _' `, T" k" K8 Q, O
Script changes
% f4 c& r% U; T1 }Changed the dialog font 7 l5 m' s# h7 S+ k* E5 L& R
Lots of new monsters (from other games)
f( Y& N% u1 y8 R# @7 iNew Espers + }( w* w" J1 L. b: u3 A' j; }
New portraits for all 3 g' L, m# m& C+ n4 N7 `
Guile (Leo sprite) replaces Edgar, Edgar is Leo
7 Y) ]! B/ O, @. u$ X/ t$ S XChanged who equips certain items
' P3 Y' `, i' P. {% p# eNew bosses
& Y3 O/ R4 M7 L2 \. w6 [Mature dialog (cussing) , n( y/ \+ a" }! s6 c
A few new Relics, and no more Moogle Charm
4 g$ `8 o; {4 g9 G9 dHold “B” to sprint ; R2 d- F# f3 M9 Z X7 _
Renamed most of the items % Q2 W% C! Z0 |" h3 k' x
Custom battle scripts
0 x. A2 q8 {9 C6 y1 T( ~High end magic cost more " E2 Q: z% Y/ ]+ k( k- b
A lot of the major known bugs fixed (Evade Bug, Vanish/Doom Bug, Rippler Bug, along with many other lesser patches.)
! k* J# B: i% L" }. H9 xChanged some character sprites
4 H# P, l( Z% O/ m8 SCzar Dragon enabled + E) `+ G/ i8 v/ S M
Custom title screen 5 {/ F1 ?+ t2 c* l
A lot of various nerfs & buffs . a d. ?# r4 ~
Some graphics restored to original uncensored
( v. `: e( R& Z: n; h+ CAuto Bow-Gun reduced damage and can miss
: K0 ^: z2 W& x5 ZBum Rush damage reduced ! `# c) E G) W' K# m
Ultima and Flare damage reduced - C! v' _0 b# n7 O( h
Tornado changed so its not so useless % @8 V& V: ] P2 O4 m+ ?" e/ c
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3 E- P0 ^ M2 f9 T9 @) J/ X$ s+ P最终幻想-启示录(Final Fantasy - Revelations (Core Hack))7 h1 `& j3 C( l: n0 { K
作者:Zeemis# a7 U1 k$ b6 B4 a1 n( U
Description
' D1 t# D$ V l- hThis is the “Core Hack” meaning it’s not the whole game. What it is though is a large series of modifications I made to the game with help from other contributors which I’ll list in the credits below.% p# t: i& O: K; M, X
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This hack contains:
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New Title Screen
* Y" x8 {. J! D( CNew Characters
1 Z9 e+ K; N' e+ w+ lNew Spells
% |- D- j) ~1 Y: c# Y9 INew Lores (Replaced to “Weave”)
3 y+ I8 ?; J; u& R; v _6 F+ z+ \New Dialog/Menu Font
! m7 Q3 f5 b, e8 n1 \1 ]- [3 mNew Item Icons
( U1 C- `, Z" S- r. e1 o& d2 uNew Items
; [3 I+ G- u7 n7 f6 }' xNew Content / r9 v" c' o0 W6 e* N
Hold “B” to run. ) `: Z0 _) f( ?1 G. l' |, S5 |6 V) B
Vicks/Wedge start with all Magitech skills. ! {; X" l1 ?+ m0 _% ?
”Annihilated” changed to Owned.
5 F: }. W, H7 _. ]# S$ W$ I: i& bPsycho Cyan fix.
* q( y T0 [0 A" q h& c; ]3 p”Summon” ability now works.
2 s- S9 [+ E! O L% r# x& ?”Sword Tech” is now sped up. # y7 n, E: T! q+ Z7 d
Names are now lower case.
5 q( q1 }! P6 z+ E' mYou may be wondering what “Weave” is, well when you combine two elements, it makes a new spell. This is what I call a “Spell Weave”, original or not I liked the idea and implemented it.
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9 s, o/ } L1 ^5 S7 l) U/ L4 t+ GThis hack was mainly made for rom hackers who hack bosses or for any other use which pertains to rom hacking.
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! Z0 |$ \* Z; K* \0 A——– Credits ——–% m' P2 }2 @# b1 [0 m
8 L9 x) x2 f' e1 q$ V' _4 bDragonsbrethren for Magitek Enhancement Patch and help with title screen.
9 S$ k. Q6 R2 k/ W+ ZLenophis for Esper Battle Menu Fix patch, “Summon This!” and helping me understand a lot of stuff.
4 q% x. m: I# O7 Z6 I' @ArmorVil for Cyans Sword Tech tweak.
# K/ m8 g I( j, L+ sAssassin for Alphabetized Rage tweak.
1 ]* u0 r( }. v j, BAnyone else I forgot. ( b9 u+ Z, T/ g K6 c/ ~8 U4 w
Me, for making this possible.
$ Q, a+ U* \: x+ r——– Extra ——–
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“Rom Name.srm” is just a save file, it’s intended use is for testing the hack at it’s fullest. Meaning all skills unlocked, I made this save file.- D7 A* j0 l5 C# Y. m+ o2 E/ P1 f
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# ~. p/ f. C, K# w最终幻想6-永恒之水晶(Final Fantasy VI - The Eternal Crystals)* f& v4 I. |* p$ n" I d
作者:MakouEyes5 x: e2 H# K( T8 S
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Description
: |4 J, ^" E% r( ~' pUpdate - August 17, 2009 -! s* m. ?) Y$ C. Z0 [
Version 9.08! This fixes the very buggy Gilgamesh battle dialogue in previous versions… making it less buggy.$ M/ f$ y2 F2 m7 h5 ]6 b
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5 g' |# m! p% M5 O) I) g1 qThis is the latest revision (9.06) of my Final Fantasy VI: Eternal Crystals Changes in 9.06
0 G& N' M3 Z5 aVersion 9.06 - fixes a critical bug where Gilgamesh is impossible to defeat and makes it impossible to proceed in the game.
/ D! ?3 [, j: a0 [5 X7 `1 Q" lChanges in 9.05
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Edgar’s ‘Dragon’ Skill Sabin’s ‘Kick’ command Multiple bug fixes More difficult enemies Strago’s color is changed Other minor changes& k/ z. h# Y2 R5 T2 R5 F$ X
Changes from 7.2.2
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; `3 q- W" t, e' {8 m: ANow titled “Final Fantasy VI: The Eternal Crystals”
9 W0 v1 A4 X3 l j- D& Q1 t) pThe hack replaces characters, enemies, bosses, items, commands, spells. I also changed much of the dialogue so that the story line follows the old “Warriors of Light” scenarios.
! ?/ e* V% M8 C0 @. \# EFixed since last version posted on romhacking.net:
3 n( C9 _2 Z" @: n0 T. W8 ~- difficulty increased
- ”new” character
- All palettes fixes
- battle glitches fixed (especially text)
- new monsters
- new monster attacks/ behaviors
- storyline fixes (for consistency)
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[ 本帖最后由 HeavenTrain 于 2009-10-24 02:16 编辑 ] |
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