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来源:Romhacking.net
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& V/ O \& _1 @- H3 [. f; a最终幻想Ⅵ-最后的希望(FFVI Last Hope)9 S8 z: `& X. c9 X! H( \/ I4 {7 @
作者:TheNattak7 z* `+ o w1 K4 |, q
3 u q ~5 Y% XDescription
$ G ^, [1 n# y& CThis is a rather large FF6 hack that I have been hard at work on for quite some time.+ D8 @2 k) ` [) m0 R
' G% f Y9 o4 i- F @' P" MSome of the obvious changes are as follows…
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5 j) v3 u4 H, ?0 Y% f rIncrease in difficulty " o* y8 x0 E' w0 }/ R ^
Script changes
1 u" i% {7 N( E: z1 g+ t7 qChanged the dialog font : e$ R- Z% k" s( e, q: e7 m) X
Lots of new monsters (from other games) ( u$ I4 X: O1 r! N+ k
New Espers
, n. O9 P: f$ I8 Y5 ~New portraits for all " N# v& x' g1 G( p1 P, P/ C& K- |; ?; I
Guile (Leo sprite) replaces Edgar, Edgar is Leo
& ?! F6 ~$ G5 U5 a' eChanged who equips certain items . p3 Y5 Y% ?/ U# C+ V5 ^- \! L4 W5 k
New bosses
3 m& H* \" v* y( p; u$ H/ M/ K$ G; ZMature dialog (cussing) 3 h# p+ v. I. Q* B, V. c: J6 ^
A few new Relics, and no more Moogle Charm
" c% V0 h7 C# i, hHold “B” to sprint 9 Q0 Q( o( ^2 A( _( j
Renamed most of the items
8 [ t8 b8 K% gCustom battle scripts
6 V- O. H e4 x8 G- M- f) dHigh end magic cost more
0 w; N1 l$ z) ?* o; C. GA lot of the major known bugs fixed (Evade Bug, Vanish/Doom Bug, Rippler Bug, along with many other lesser patches.) ! Y, {% d6 ` `, G
Changed some character sprites
* M" s) F" [1 Q: J, uCzar Dragon enabled 1 r/ G" h! \; f
Custom title screen 5 b: m5 v% {/ r, e
A lot of various nerfs & buffs % u' Z# H8 p- T) l+ r. }
Some graphics restored to original uncensored
1 \1 X/ U6 }7 [/ cAuto Bow-Gun reduced damage and can miss & l" B n% Z+ j7 n1 N3 u8 f) x
Bum Rush damage reduced * q0 w: M9 S$ p
Ultima and Flare damage reduced
7 X( N! s2 M7 h+ ]& r, K+ LTornado changed so its not so useless + l0 W0 i5 r( x4 d' S: p6 H. L
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# g# E, W z1 a& _4 p4 E, R最终幻想-启示录(Final Fantasy - Revelations (Core Hack))
5 B0 P8 v3 O. y1 J作者:Zeemis
) d5 B9 X* |: w$ |7 u; _Description
; d! v# }7 Q& d5 a# [. yThis is the “Core Hack” meaning it’s not the whole game. What it is though is a large series of modifications I made to the game with help from other contributors which I’ll list in the credits below.- s8 s( _3 l2 {, D0 _
' n0 l, j) s$ N4 V+ sThis hack contains:" L8 z( b; P6 v Z3 D y W
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New Title Screen
\$ B1 d5 ~: P" d' MNew Characters
2 u9 F. X( Y/ B3 K2 w7 d4 zNew Spells 2 _. d6 h9 @( p( z1 z; O
New Lores (Replaced to “Weave”) 7 m$ J+ h, t$ h
New Dialog/Menu Font
! ^2 i# B& G9 _, v* p; x* x% INew Item Icons
: v* |2 _# m# U( F4 iNew Items
3 [. Y0 [& O9 H& cNew Content
# c& F5 X! F& s# t7 v7 AHold “B” to run. * Q( s& u4 \2 X8 n- r* ~, T
Vicks/Wedge start with all Magitech skills.
; t- Z- n \5 t/ P”Annihilated” changed to Owned.
( f5 N, \+ l2 k2 ~Psycho Cyan fix. m! M% E% }+ k( J) u1 ]% B
”Summon” ability now works.
! f( W4 P+ p. t z”Sword Tech” is now sped up.
' M) k' z) p7 R. CNames are now lower case. # v( Y9 t8 ^) ^5 U
You may be wondering what “Weave” is, well when you combine two elements, it makes a new spell. This is what I call a “Spell Weave”, original or not I liked the idea and implemented it.
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+ A( Y/ [/ F" r. M K5 uThis hack was mainly made for rom hackers who hack bosses or for any other use which pertains to rom hacking.4 l9 @( |, G! }( U* j
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——– Credits ——–. K( @9 Z0 a5 D9 S2 W
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Dragonsbrethren for Magitek Enhancement Patch and help with title screen.
* ?* B# D" G) i# o6 v4 aLenophis for Esper Battle Menu Fix patch, “Summon This!” and helping me understand a lot of stuff.
x2 C' _4 @) E0 T eArmorVil for Cyans Sword Tech tweak. , p$ T3 i. x) I' Z, i
Assassin for Alphabetized Rage tweak. ( d& m' ^% l9 N2 r
Anyone else I forgot.
1 B4 p, Q+ r1 r- U5 b; MMe, for making this possible. 5 M, |2 I1 H" v) J
——– Extra ——–
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“Rom Name.srm” is just a save file, it’s intended use is for testing the hack at it’s fullest. Meaning all skills unlocked, I made this save file.
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最终幻想6-永恒之水晶(Final Fantasy VI - The Eternal Crystals)( C9 Y- i E5 m' o* W$ @
作者:MakouEyes2 B. z6 E* l4 t% w" f; ~! m
3 @ y, i& e. W6 d: Z1 n( x1 bDescription3 z5 I( V( k$ n
Update - August 17, 2009 -. M: T% Y1 w% M3 [3 z
Version 9.08! This fixes the very buggy Gilgamesh battle dialogue in previous versions… making it less buggy.
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This is the latest revision (9.06) of my Final Fantasy VI: Eternal Crystals Changes in 9.06. B; }" z8 ^+ W
Version 9.06 - fixes a critical bug where Gilgamesh is impossible to defeat and makes it impossible to proceed in the game.. e; `4 G% x, \$ a) q; q/ M# V
Changes in 9.05+ k$ U$ e: z) O# f7 M1 F5 I
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% t. B) G9 C: LEdgar’s ‘Dragon’ Skill Sabin’s ‘Kick’ command Multiple bug fixes More difficult enemies Strago’s color is changed Other minor changes4 z" V3 v2 v" t3 j2 G0 K$ F/ w* W" m1 b0 j4 `
Changes from 7.2.2
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Now titled “Final Fantasy VI: The Eternal Crystals”3 C, Q% T4 ~7 n
The hack replaces characters, enemies, bosses, items, commands, spells. I also changed much of the dialogue so that the story line follows the old “Warriors of Light” scenarios.
: |6 p8 A2 A% R+ @Fixed since last version posted on romhacking.net:4 d6 R6 Y, N' f. k0 c! C! a* Y
- difficulty increased
- ”new” character
- All palettes fixes
- battle glitches fixed (especially text)
- new monsters
- new monster attacks/ behaviors
- storyline fixes (for consistency)
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$ C3 U# @" X, l3 f/ m" W/ N[ 本帖最后由 HeavenTrain 于 2009-10-24 02:16 编辑 ] |
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