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[新闻] ScummVM v1.1.1

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发表于 2010-5-4 15:37:06 | 显示全部楼层 |阅读模式



ScummVM嚴格來説是一個圖形引擎,可用于玩盧卡斯藝術出的一系列經典的AVG遊戲

ScummVM v1.1.0發佈,更新如下:

New Ports:
   - Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

General:
   - Fixed several minor bugs here and there.

Drascula:
   - Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 - DRASCULA: missing german translation)

KYRA:
   - Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.

LURE:
   - Fixed several memory leaks.
   - Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
   - Solved issues with Goewin not always correctly following the player out of the caves

Tinsel:
   - Fix video playback regression in Discworld 2.

Parallaction:
   - Fix several crashes and other regressions in Nippon Safes, including  bugs 2969211, 2969232, 2969234, 2969257, 2970141.

Wii/GameCube port: (Also forgot to mention in 1.1.0)
   - Added support for games using 16bit graphics.
   - Complete GFX overhaul (new video modes, better performance,  picture smoothing, fine grained overscan settings).
   - Added a new options dialog for Wii/Gamecube specific settings.
   - Fixed a GFX glitch on savegame thumbnails.
   - Added support for SMB mountpoints (Samba/Windows shares).
   - Added an on-screen console, which is shown when ScummVM exits abnormally.
   - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.

PSP port: (Also forgot to mention in 1.1.0)
   - Added plugin support which allows the PSP Phat to run every game.
   - Added a new virtual keyboard optimized for rapid D-Pad input.

http://scummvm.sourceforge.net/
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