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PCE模拟器Ootake发布新版,更新如下:
- V-Sync (function to redraw screen smoothly) processing has been improved. The tempo of a built-in sound source (carve of a detailed rhythm) is steady, and it has approached a real machine. And, when the window of Ootake was brought to the upper part of the screen in some personal computers, the bug of V-Sync was solved.
- The message display processing has been improved. The overall operation lightened in some measure. And, when the desktop is used by a classic style with WindowsXP, the bug that the label of the window blinked ( generated from v2.50) was corrected.
- The speed and timing were brought close to the movement of a real machine. In "Final Lap Twin", when the hero enters the course in the field, the problem that the screen occasionally fell into disorder by one frame ( generated from v2.07) was solved. In the stage 3 of "Dragon Saver", when the wall moves, the problem that the display of one line falls into disorder was solved. I think that the timing approached a real machine in other games, too.
- Additionally, a detailed part has been improved and corrected.
http://www.ouma.jp/ootake/ |
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