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[新闻] GB/GBC模擬器CrystalBoy v1.4發佈

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发表于 2011-7-5 14:49:52 | 显示全部楼层 |阅读模式


GB/GBC模擬器CrystalBoy發佈新版, 更新如下:

        * Now supports loading the DMG, SGB and GBC bootstrap ROMs
        * Better GBC hardware emulation (now supports switching to fake B&W mode)
                - Using GBC bootstrap ROM allows to play B&W games with automatic color palette
                - The GBC automatic palettes are also emulated without the bootstrap ROM
                - The OAM and VRAM are initialized more accurately
        * MBC2 support (maybe not totally accurate, but certainly good enough)
        * Instant FPS calculation… Should be instantaneously more accurate, but much more variable than the method used previously.
        * Multithreaded emulation. (Should only improve uncapped FPS for now)
                - I did not test extensively with all the rendering plugins, but things should be ok as the UI thread and and rendering thread never execute at the same time.
                - Please send a bug report if you encunter a bug related to multithreade rendering…
        * LCD and Timer timings emulation redone 95%…
                - Compatibility increased
                - Wario Land II startup screen now shows correctly
                - Link's Awakening's bug seems to be gone
                - Brain Bender's startup screen now render correctly, like it did a [very] very long time ago.
        * Fixed the sprite priority emulation again… Pokémon Crystal intro should play fine.
        * Fixed small - but sometimes nasty - bugs
                - Now able to run Mental Respirator by Phantasy (The Gin & Tonic trick is not emulated yet)
                - Most demos are able to start or even run correctly. (Demotronic still doesn't, but it helped correct one of the nasty bugs ;)

http://code.google.com/p/crystalboy/

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发表于 2011-7-13 08:37:02 | 显示全部楼层
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