4DO now hides the mouse cursor if it’s floating over the game area.
Support for more types of controllers/gamepads. I do not know if this also includes xbox 360 controllers.
Users can now select a different void area pattern (including none/blank/black). This means you can turn off the “bricks” on the sides of the screen. I do indeed pay attention to comments! I personally will be using “Metal” because I like to pretend that I’m manly.
Fixes:
If you configured your controller settings with a blank set of bindings, 4DO would fail to load it. This is now fixed, although I fixed it by changing how the file is saved.
4DO 1.0.6.1 Alpha
Fixes:
Switched from DirectX11(using Direct2D) to DirectX9. This should allow for windows XP support.
Reverted processor architecture specification back to x86. I have a feeling this was the culprit to the broken x64 support.
4DO 1.0.6.0 Alpha
Key Features:
Replaced GDI rendering with DirectX11 (Direct2D) rendering.
Vsync
Improved performance. (As a result of the above changes)