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GB模擬器zBoy發佈新版, 更新如下:
zBoy v0.50 [04 Sep 2011]
- zBoy has been entirely rewritten in C language, using SDL for input, video and timing routines,
- Added support for 8x graphic scaling (which ends up with a game resolution of 1280x1152),
- Added support for screensaver inhibition under Windows (--NOSCREENSAVER),
- Palette customization has been hardcoded into zBoy (no support for external palette files anymore, but you can choose an alternative palette from a predefined set of palettes),
- Fixed the time adjustment routine (it doesn't speeds up over 100% of normal game speed after being late for some time),
- Replaced the EPX graphic filter by Scale2x (slightly faster), and renamed EPX3 by Scale3x (which is the technically correct name),
- Made the Scale2x scaling the default one,
- Dropped DOS support,
- Dropped fullscreen support,
- Fixed the ADC opcode emulation (wasn't setting the C flag when carry from bit 7) - this made all the Megaman serie playable,
- Fixed the SBC opcode emulation (wasn't setting the C and H flags properly),
- Implemented the gameboy type checking via the FF00h joypad register,
- Added the possibility to disable the graphic "Window" used in many games (by default under the F3 key),
- Fixed a bug in IRQ generated by the coincidence register - was generating several IRQs in one scanline (now it generates only one IRQ for a matching scanline) - this made the intro of Prince of Persia working.
zBoy v0.13 [11 Aug 2011]
- Implemented support for proper prioritization of sprites onscreen (as in a real GameBoy), this fixes some graphic glitches that were occuring in games that are extensively using sprites overlapping (eg. Prince of Persia),
- Added support for hi-score saving in the game "Hyper Lode Runner".
http://www.viste-family.net/mateusz/software/zboy/ |
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