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[新闻] DDR跳舞機StepMania 5 Preview 4發佈

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发表于 2011-10-13 00:12:35 | 显示全部楼层 |阅读模式



DDR跳舞機StepMania發佈新版,更新如下:

2011/10/04
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* [NoteDataUtil] More accurate Left, Right, and Mirror mods for Pump gameplay. Major thanks to Hudson Felker and Bill Shillito here. [Wolfman2000]

2011/10/01
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* [ScreenHighScores] Disable forced screen transition behavior when ManualScrolling=true. [AJ]

2011/09/30
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* [GameState] Added CurrentOptionsDisqualifyPlayer(player), ApplyPreferredModifiers(player,string) and ApplyStageModifiers(player,string) Lua bindings. [AJ]

2011/09/29
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* [Fallback theme] Fix ImmediateHoldLetGo function. [Wolfman2000]
* [GameState] Add the EditAllowedForExtra metric. Use this if you want edit steps to be allowed for accessing the extra stage. By default, this is false. [Wolfman2000]

2011/09/26
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* [Default theme] Added Song Timing Display user preference. [AJ]
* [ThemeManager] Add global Scripts dir. [shakesoda]

2011/09/25
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* [WheelItemBase] Added GetColor and GetText Lua bindings. [AJ]

2011/09/24
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* [ScreenEdit] Disable shifting timing changes down one beat if starting on beat 0. Important information must stay on that beat. [Wolfman2000]
* [ScreenEdit] Disable converting rows to a stop or beat starting on beat 0. There should be no reason for this at this time. [Wolfman2000]
* [MusicWheelItem] Add/reinstate MusicWheelItem Mode Normal/Color/OverPart. [AJ]
* [FadingBanner] Added LoadFromSortOrder(SortOrder) Lua binding. [AJ]

2011/09/23
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* [ScreenEvaluation] Added RollingNumbersMaxComboClass metric. [AJ]
* [NotesLoaderSM] Fix loading .sm files with non standard difficulty names. It should be Hard, not Heavy. [Wolfman2000]

2011/09/22
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* [ScreenDebugOverlay] Replaced hardcoded toggle command with ButtonTextToggledCommand metric. [AJ]
* [LoadingWindow_Win32] Make the StepMania window gain focus after the loading window closes. Fixes issue 424. [AJ]

2011/09/21
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* [FadingBanner] Added LoadRandom(), LoadRoulette(), LoadFallback(), LoadCourseFallback(), and GetBanner(int) Lua bindings. [AJ]

2011/09/18
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* [Song] Added GetSampleStart() and GetSampleLength() Lua bindings. [Wolfman2000]

2011/09/16
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* [UnlockManager] Added GetNumLockedSongs() Lua binding. [Wolfman2000]
* [UnlockManager] Added IsSongLocked() Lua binding. [Wolfman2000]

2011/09/12
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* [NotesLoaderSSC/WriterSSC] Allow all timing tags regardless of what timing
is used. [Wolfman2000]

2011/09/11
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* [ScreenEvaluation] Added "evaluation full combo W1" and "evaluation full combo W2" announcer cues. [AJ]
* [Banner] Added "Banner group fallback" graphic. [AJ]

2011/09/09
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* [NotesLoaderBMS] Rewrite the BMS loader, should fix issues 430 and 500. [theDtTvB]

2011/09/08
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* [GameManager] Fix shifting of 2P notes in beat mode. [1a2a3a2a1a]

2011/09/07
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* [Model] Added GetDefaultAnimation() Lua binding. [AJ]
* [GameState] Added GetEarnedExtraStage() Lua binding. [AJ]

2011/09/02
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* [MenuTimer] Added start(), disable() Lua bindings. Also renamed setseconds to SetSeconds to match GetSeconds. [AJ]
* [GameManager] beat "versus" -> "versus5"; fix beat versus7 being "single7". [1a2a3a2a1a]

2011/08/27
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* Updated libjpeg to 8c.
* [SongManager] Added GetCoursesInGroup(sCourseGroup,bIncludeAutogen), GetSongGroupBannerPath(songGroup), GetCourseGroupBannerPath(courseGroup), DoesSongGroupExist(songGroup), DoesCourseGroupExist(courseGroup) and GetPopularSongs() Lua bindings. [AJ]
* [SongManager] Added GetPreferredSortSongs(), GetPreferredSortCourses(courseType,bIncludeAutogen ), and GetPopularCourses(courseType) Lua bindings. [AJ]
* [SongManager] Add SongToPreferredSortSectionName(song), WasLoadedFromAdditionalSongs(song), and WasLoadedFromAdditionalCourses(course) Lua bindings. [AJ]
* [CryptManager] Add GenerateRandomUUID() Lua binding. [AJ]
* [ThemeManager] Added DoesThemeExist(sTheme), IsThemeSelectable(sTheme), DoesLanguageExist(sLang), GetCurThemeName(), HasMetric(sGroup,sValue), and HasString(sGroup,sValue) Lua bindings. [AJ]

2011/08/23
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* [Makefile.am] Fixed version date and time handling. [AJ]

2011/08/22
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* [PrefsManager, X11Helper] Added ShowMouseCursor preference. [AJ]
* [UnlockManager] Added GetStepOfAllTypes Lua binding. This gets the locked Steps for all game types based on the difficulty specified. [Wolfman2000]
* [UnlockManager] Added requirepasschallengesteps Lua binding. This is more self-explanitory: pass challenge to be able to play edits. [Wolfman2000]

2011/08/21
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* [NotesLoaderSSC] Fix loading pre-split timing files that had blank timing tags inside of them. Thanks to Vin.il for the catch. [Wolfman2000]
* [Song] Added Jacket, CD image (a la early DDR), and Disc (PIU-style) support. Added GetJacketPath(), GetCDImagePath(), GetDiscPath(), HasJacket(), HasDisc(), and HasCDImage() Lua bindings. [AJ]

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