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[新闻] 多机种模拟器BizHawk 1.0.4a发布

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[LV.4]偶尔看看III

发表于 2012-6-18 06:42:00 | 显示全部楼层
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 楼主| 发表于 2012-6-17 17:48:15 | 显示全部楼层 |阅读模式
本帖最后由 money_114 于 2012-6-18 18:29 编辑




多机种模拟器BizHawk发布新版, 更新如下:

BizHawk 1.0.4a

        Fixes broken on screen messages
        Add support for the Lagrange Point version marked as a good dump by GoodNES 3.14
        Fix memory leak in TAStudio

BizHawk 1.0.4

Multiclient:

    Archive Chooser - put (U) [!] roms at the top of the list
    Fix Controller config exceptions
    Fix blurry presentation on ATI cards
    Fix a rare ROM loading crash ??
    Cheats, Lua, Ram Search/Watch - flag changes when adding a separator, default to Save As if saving a new file, allow Save in menu item in this scenario
    Ram Watch/Search, Hex Editor - set endian based on the endianness of the memory domain by default
    Fix so that the Save Config menu item does not close tool dialogs
    Fix Load/Save Named State to default to the correct savestate path rather than the most recently used path. Fix so that these functions can not be accessed during Null emulator via hotkey
    Fix Drag & Drop of movie files
    Fix crash when user loads a state that is not from a movie while a movie is loaded
    Rerecording
        Movies - Fix System ID header when recording a new movie
        Record Movie Dialog - make filename text box default to the game name, and change save file dialog to populate from this text box not game name
        Movie subtitles - implement ability to display multiple subtitles at once
        Play Movie - show warnings on mismatches for sha1, system, movie version, and emu version
        Fix browse button and Drag & Drop to work when set to match game
    AVI/WAV Capture
        Added WAV capture
        Add sound output to sound card while dumping is occurring
        Threaded AVI capture
    Ram Search:
        New Previous Value defintion: Last Change
        New Search clears change count (prevent all non-zero items from starting out with 1 change)
        Can change data size, endian, and misaligned address in mid search
        Fix sorting of the Prev column
        Fix searching of signed values
        Fix Ram Poke
        Add "View In Hex Editor" to the context menu
    Ram Watch
        Immediately Set initial watch values when adding a new watch or loading a file (instead of the next frame)
        Fix updating of watch count when adding/removing addresses
        Make watch count not count separators
        Fix Ram Poke
    Lua:
        Fix a variety of crash bugs
        Fix Lua Scripts Don't Disable If You Record A New Movie Nor When You Reset The Game. However, It Does When You Load A Different Rom.
        Allow use of lua plug-in dlls
        Drag & Drop for script and session files on Main window, allow multiple scripts to be dropped on main window or console
        Fix bug that was causing lua functions to duplicate each time a lua script was toggled or opened, eventually causing crashes and duplicating functions in the lua functions list
        gui.text() and gui.alert() - added anchoring, color, and background parameters
        Implemented joypad.get() and joypad.set()
        Lua Drawing added:
            gui.alert()
            gui.cleartext()
            gui.drawBezier()
            gui.drawEllipse()
            gui.drawIcon()
            gui.drawImage()
            gui.drawLine()
            gui.drawPie()
            gui.drawPixel()
            gui.drawPolygon()
            gui.drawRectangle()

    Hex Editor:
        Find option
        Option to save as binary
        Ability to copy/paste data
        Ability to customize colors
        Add "Go to Address" to the context menu
        Remove poke context menu item, since there is no need for it, just type in the values!

    TASTudio:
        Small fixes to the input list
        Green-zoning (experimenetal)
        Hooked up Fast Forward, Fast Forward to End
        Made a placeholder for Turbo Fast Forward.
        Fixed rewind to not stomp on the previous frame with new input.
        Fixed rewind to stop at the beginning of the movie instead of freaking out.
        TAStudio now shows data from the most recent frame.
        CommitFrame is called even if not recording so played back frames also show up in TAStudio.
        Play mode only stops at the end of the movie if you tell it to. Your emulator normally continues to play with no input after the end of the movie.
        TAStudio is now updated after a rewind (even though the rewind doesn't play a new frame).
        Going into read-only mode adjusts the movie mode.
        Implemented New, Open, Save, and Save As for TAStudio.
        Fixed an issue where frames past the end of the log would default to the input from the last frame of the log.
        Fixed a problem where you couldn't rewind to frame 0.
        Fixed a scrolling issue in the TAStudio list view.
        Fixed an issue with the TAStudio virtual NES controller not matching up with the log.
        Fixed an issue where the NES reset button would get held in when rewinding.
        "Clear Holds" menu item & context menu item, clears all buttons pressed on the virtual pads
        Open TASTudio Hotkey

NESHawk:

    Many more Accuracy Tests passed. Now passes more than Nintendulator.
    Implement mappers 12, 67, 72, 76, 92, 176, 227, 248
    Pass all mmc3 tests
    Support TENGEN-80004 (just bookkeeping; uses already existing mapper 068)
    Fix mapper 64, 115, 242
    Fix savestate of mapper 164
    Fix lagrange point, including sound
    Fix a potentially desyncable bug in mmc3 savestate
    Add konami collection games to gamedb so they show as good dumps
    Fix some minor details of ppu data bus management; fixes klax and chu chu rocket
    Fix bug in base board class wram functionality
    Don't crash when VRC mapper asks for unusual irq mode
    6502 - implement undocumented opcodes. pass all instruction tests
    6502 - add some opcodes not handled by the instruction tests, but which are cursorily covered by the instr_timing test, which now passes
    Graphics Config Dialog - limit last line to 239 instead of 240 (prevents crash)
    APU - clear sequencer_irq, and 0x4015 on reset

PCEHawk:

    Fix Aldynes (SGX) intro freeze
    Update ROM header detection algorithm. Fixes some homebrew roms which have no header and aren't padded to a multiple of 1024 bytes.
    PCE-CD - fix CD Set Audio End Position command Mode 2 bug - not ending audio playback!
    Crash in PCE Coryoon when attempting to access disabled TurboCD ports
    Update gamedb entries for Neutopia 1 & 2

SMSHawk:

    Add 2 SMS homebrew and a GG prototype to gamedb

TI83Hawk:

    Added many ROM versions to gamedb
    Mark bad dumps accordingly
    Display the version number when displaying the rom name

Discohawk

    This restores the ability to load cues that reference .raw files while supplying .mp3 tracks

http://tasvideos.org/Bizhawk.html


BizHawk是款多机种模拟器, 支持以下系统:

    Nintendo Entertainment System (NES)
    Sega Master System
    SG-1000
    Game Gear
    PC-Engine (TurboGrafx-16) / CD-ROM
    SuperGrafx
    TI-83 Calculator

这款模拟器主要是为了录制游戏用的, 有倒带, tas编辑等功能

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签到天数: 18 天

[LV.4]偶尔看看III

发表于 2012-7-3 11:55:36 | 显示全部楼层
除了FC的游戏,别的可以模拟吗

签到天数: 43 天

[LV.5]常住居民I

发表于 2012-7-9 11:51:27 | 显示全部楼层
小时候可喜欢玩这个游戏了
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