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本帖最后由 money_114 于 2012-6-18 18:29 编辑
多机种模拟器BizHawk发布新版, 更新如下:
BizHawk 1.0.4a
Fixes broken on screen messages
Add support for the Lagrange Point version marked as a good dump by GoodNES 3.14
Fix memory leak in TAStudio
BizHawk 1.0.4
Multiclient:
Archive Chooser - put (U) [!] roms at the top of the list
Fix Controller config exceptions
Fix blurry presentation on ATI cards
Fix a rare ROM loading crash ??
Cheats, Lua, Ram Search/Watch - flag changes when adding a separator, default to Save As if saving a new file, allow Save in menu item in this scenario
Ram Watch/Search, Hex Editor - set endian based on the endianness of the memory domain by default
Fix so that the Save Config menu item does not close tool dialogs
Fix Load/Save Named State to default to the correct savestate path rather than the most recently used path. Fix so that these functions can not be accessed during Null emulator via hotkey
Fix Drag & Drop of movie files
Fix crash when user loads a state that is not from a movie while a movie is loaded
Rerecording
Movies - Fix System ID header when recording a new movie
Record Movie Dialog - make filename text box default to the game name, and change save file dialog to populate from this text box not game name
Movie subtitles - implement ability to display multiple subtitles at once
Play Movie - show warnings on mismatches for sha1, system, movie version, and emu version
Fix browse button and Drag & Drop to work when set to match game
AVI/WAV Capture
Added WAV capture
Add sound output to sound card while dumping is occurring
Threaded AVI capture
Ram Search:
New Previous Value defintion: Last Change
New Search clears change count (prevent all non-zero items from starting out with 1 change)
Can change data size, endian, and misaligned address in mid search
Fix sorting of the Prev column
Fix searching of signed values
Fix Ram Poke
Add "View In Hex Editor" to the context menu
Ram Watch
Immediately Set initial watch values when adding a new watch or loading a file (instead of the next frame)
Fix updating of watch count when adding/removing addresses
Make watch count not count separators
Fix Ram Poke
Lua:
Fix a variety of crash bugs
Fix Lua Scripts Don't Disable If You Record A New Movie Nor When You Reset The Game. However, It Does When You Load A Different Rom.
Allow use of lua plug-in dlls
Drag & Drop for script and session files on Main window, allow multiple scripts to be dropped on main window or console
Fix bug that was causing lua functions to duplicate each time a lua script was toggled or opened, eventually causing crashes and duplicating functions in the lua functions list
gui.text() and gui.alert() - added anchoring, color, and background parameters
Implemented joypad.get() and joypad.set()
Lua Drawing added:
gui.alert()
gui.cleartext()
gui.drawBezier()
gui.drawEllipse()
gui.drawIcon()
gui.drawImage()
gui.drawLine()
gui.drawPie()
gui.drawPixel()
gui.drawPolygon()
gui.drawRectangle()
Hex Editor:
Find option
Option to save as binary
Ability to copy/paste data
Ability to customize colors
Add "Go to Address" to the context menu
Remove poke context menu item, since there is no need for it, just type in the values!
TASTudio:
Small fixes to the input list
Green-zoning (experimenetal)
Hooked up Fast Forward, Fast Forward to End
Made a placeholder for Turbo Fast Forward.
Fixed rewind to not stomp on the previous frame with new input.
Fixed rewind to stop at the beginning of the movie instead of freaking out.
TAStudio now shows data from the most recent frame.
CommitFrame is called even if not recording so played back frames also show up in TAStudio.
Play mode only stops at the end of the movie if you tell it to. Your emulator normally continues to play with no input after the end of the movie.
TAStudio is now updated after a rewind (even though the rewind doesn't play a new frame).
Going into read-only mode adjusts the movie mode.
Implemented New, Open, Save, and Save As for TAStudio.
Fixed an issue where frames past the end of the log would default to the input from the last frame of the log.
Fixed a problem where you couldn't rewind to frame 0.
Fixed a scrolling issue in the TAStudio list view.
Fixed an issue with the TAStudio virtual NES controller not matching up with the log.
Fixed an issue where the NES reset button would get held in when rewinding.
"Clear Holds" menu item & context menu item, clears all buttons pressed on the virtual pads
Open TASTudio Hotkey
NESHawk:
Many more Accuracy Tests passed. Now passes more than Nintendulator.
Implement mappers 12, 67, 72, 76, 92, 176, 227, 248
Pass all mmc3 tests
Support TENGEN-80004 (just bookkeeping; uses already existing mapper 068)
Fix mapper 64, 115, 242
Fix savestate of mapper 164
Fix lagrange point, including sound
Fix a potentially desyncable bug in mmc3 savestate
Add konami collection games to gamedb so they show as good dumps
Fix some minor details of ppu data bus management; fixes klax and chu chu rocket
Fix bug in base board class wram functionality
Don't crash when VRC mapper asks for unusual irq mode
6502 - implement undocumented opcodes. pass all instruction tests
6502 - add some opcodes not handled by the instruction tests, but which are cursorily covered by the instr_timing test, which now passes
Graphics Config Dialog - limit last line to 239 instead of 240 (prevents crash)
APU - clear sequencer_irq, and 0x4015 on reset
PCEHawk:
Fix Aldynes (SGX) intro freeze
Update ROM header detection algorithm. Fixes some homebrew roms which have no header and aren't padded to a multiple of 1024 bytes.
PCE-CD - fix CD Set Audio End Position command Mode 2 bug - not ending audio playback!
Crash in PCE Coryoon when attempting to access disabled TurboCD ports
Update gamedb entries for Neutopia 1 & 2
SMSHawk:
Add 2 SMS homebrew and a GG prototype to gamedb
TI83Hawk:
Added many ROM versions to gamedb
Mark bad dumps accordingly
Display the version number when displaying the rom name
Discohawk
This restores the ability to load cues that reference .raw files while supplying .mp3 tracks
http://tasvideos.org/Bizhawk.html
BizHawk是款多机种模拟器, 支持以下系统:
Nintendo Entertainment System (NES)
Sega Master System
SG-1000
Game Gear
PC-Engine (TurboGrafx-16) / CD-ROM
SuperGrafx
TI-83 Calculator
这款模拟器主要是为了录制游戏用的, 有倒带, tas编辑等功能 |
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