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用來模擬ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES, Game Boy的模擬器,更新如下:
-General
+ Windows: Removed all specific references to a specific version of Delphi. Works fine with the SDL library regardless of the version of Delphi, you just have to import the project from 2007 version
+ Fixed memory leaks thanks to the FastMM4 library. Fixed bugs in GFX, Coleco, TMS 99XX, Amstrad CPC, and Spectrum snapshots/tape preview
+ Increased the video buffer. Solve problems NES driver
+ Completed the close of the CPUs, some CPUs structures were not finalized properly
+ Samples: Fixed a bug that not properly assign reserved channels
+ Dip Switch: Added Arabian and Asteroids
+ TAP/TZX:
- Improved support TZX block-$19 'Generalized Data'
+ Now supports 2 and 8 bits symbols
+ General cleaning of code and some corrections
- General cleaning of the code in PZX load
- Corrected load CSW v2 format
-Spectrum
+ Fixed more of IN and OUT timings. More contended memory test passed.
+ Improved border rendering speed. Full border emulation is up to four times faster.
+ Fixed full border emulation (thanks to azesmbog[@]mail.ru)
-Vigilante
+ Added the correct audio close
-Yie Ar Kung-Fu
+ Fixed sprites
-Asteroids
+ Fixed video, removed border
-Xain'd Sleena
+ Removed patch protection, since the CPU was implemented
-UPL Hardware
+ Fixed a bug in the background screen buffer
-NMK 16 Hardware
+ Fixed a bug in the decryption of the sprites
-GameBoy/GameBoy Color
+ Added the correct audio close
-Combat School
+ Added the correct audio close
-Namco System 86
+ Added the correct audio close
-Pang
+ Added the correct audio close
-Pengo
+ Fixed sprites
-Jr. Pac-Man
+ Fixed sprites
-Zaxxon Hardware
+ Congo: Added basic driver, no controls, no sound, problems with the background, the palette ...
http://code.google.com/p/dsp-emulator/ |
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