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本帖最后由 money_114 于 2012-10-9 17:37 编辑
多机种模拟器BizHawk发布新版, 更新如下:
BizHawk 1.1.1b
SNESHawk - a big fix to the bsnes determinacy woes, this fix fixes problems with "virtual lag frames" that were the cause of internally savestating (to fix determinacy problems).
Statusbar saveslots - right click will now save to that slot
Add ROM info for SMS and PCE games to the ROM status bar icon
BizHawk 1.1.1a
Fixes issues with GBC support (input, display, paths)
BizHawk 1.1.1
New Platform support: Super Gameboy!
Multiclient
Trace Logger Tool, for NES, SMS/GG/SG, and PCE cores
Bilinear Filtering option
XInput support, LT/RT are possible inputs now
Joystick suppert - Fix "hardcoding" of left & right analog sticks being mapped to the arrow buttons
Reboot core notification system (since many settings on various cores don't take effect until rebooted)
Add Saveram backup feature, similar to savestate backup feature, defaults to On
Support custom resizing
Support Windows 7 shortcuts: Win+L \ Win+R \ Win+U
Fix memory leak when using OSD Capture
Fix the bug where choosing a small size from the menu (typically 1x) would cause unexpected black bars
Fix status bar icons to really hide when not necessary, fix tool tips displayed, and positioning
Fix behavior of the folder browser dialog of the path config dialog
Fix d3d devicelost errors
Fix "Hex" boxes in various dialogs to allow Ctrl+C/V/A, such as Game Genie, Cheats, Ram watch/search, etc
Fix Tools/Lua to update after a frame instead of before
Add slightly informative error message to certain rom load exceptions
Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)
Movies
Imported movie files are now automatically copied over to .\Movies directory
Add PAL flag to movie (if recording in pal mode!)
Add "FirmwareSHA1" to movie header for SGB and PCECD
Cheats
Add "Values as Hex" menu item, when turned off, allows value and compare to be decimal instead of hex
Fixed column display, on and domain were reversed (domain names were being displayed in the on column). Also centered the On column text
Ram Watch
Fix bug where display value was actually the previous frame value
Input Config
Auto-focus the first control option when loaded
Better controller images
Message Config
Fix X/Y values not updating when typing directly into the numeric boxes
Fix positioning of icon on drawing area to not be partially "off screen"
Fix logic for dragging when using anchoring
Fix drawing of the x,y coordinates to respect the anchoring
Ability to configure autohold display
Ability to toggle the "stacking" effect on general OSD messages
Allow configuring of the position and anchoring of General OSD messages
Fix the saving of the multitrack x,y variables
Fix restore defaults for Multitrack settings
Hex Editor
Allow drag highlighting with the mouse
Fix typing values with the numberpad
Fix copy/pasting multiple highlighted addresses
Don't show 0 length Memory domains (prevents showing SNES CARTRAM in situations it doesn't exist and thus crashing the hex editor)
Pressing enter in the find box = click the find next button
TAStudio
middle clicking pauses/unpauses the emulator
Lua
fix so that multiple scripts can draw at once
Add new functions: emu.onsnoop(), mainmemory.readbyterange(), mainmemory.writebyterange(),
nes.addgamegenie(), nes.removegamegenie(), nes.getallowmorethaneightsprites(), **nes.setallowmorethaneightsprites(),
nes.getdispbackground(), nes.setdispbackground(), nes.getdispsprites(), **nes.setdispsprites(), nes.gettopscanline(), nes.settopscanline()
New Hitbox scripts
Updated RBIBaseball script that demonstrates the use of the forms library
Move lua to after the frame instead of before
Make the Lua Function List dialog modeless
SNESHawk
Hook up autofire controllers
Hooked up controller 3 & 4
Add System Bus memory domain (except when recording movies due to determinicy issues)
Determincy fixes
Graphics Debugger - numerous new features, fixes
Fixes for audio popping/hiccups
Read region, so 50fps live viewing and video dumping now works (PAL).
Lag Counter fix, remove many false positives
Change the initial bootup frame size (on frame zero) to 256x224, it's the most common game resolution, and also the smallest (so can avoid some instances of window size snapping down because too big)
Add SNES Graphics config to the Toolbox dialog
Add firmware support
Fix recording of soft and hard resets into movies
.lsmv and .zmv movie importing
SNES game database
NESHawk
Big improvements to sound
Fix Bill & Ted's Excellent Video Game adventure
Fix bad Cobra Triangle sound
DMC fix, Fire Hawk (USA) no longer has graphical glitches on the intro screen.
Fix dmc sfx bug in Battletoads & Double Dragon making nonexistent sfx
Add emulation of empty databus, fixes freeze bug in bt&dd
Implement Mapper 163
Fix default patch set for VRC7
Game Genie Encoder/Decoder - pressing enter in the code box will add the cheat
Fix for frame buffer being generated before the ppu runs on a frame instead of after
GBHawk
Memory domains now work correctly immediately after a loadstate
.lsmv movie importing
Gameboy/GBC game databases
Some rom annotation status details
Add more intelligible error messages on bad mapper number load attempt
Fix loading of .gbc files from archives
GGHawk
Add Show Clipped Regions, and Highlight Active Display options
Show a GG menu to allow for Sprite Limit, and Graphics options menu items while the core is loaded
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