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多机种模拟器BizHawk发布新版, 更新如下:
SNESHawk
Add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
Dont churn through memory so fast when loadstating/rewinding. i think its fragmenting the OS heap pretty badly because it kept reallocating shared memory blocks
Fix bug where you cant load games lacking save ram
Fix timing calculations in aviout and movieplay dialog
Fix SGB core which had got a little broken while trying to setup memory domains
Add a bunch of complicated libsnes communication code that may improve performance
Make hex editor faster
Add Performance Core option
Fix rewind issue with tales of phantasia.
NESHawk
Fix savestate loading on mappers 115 and 248
Initial values for mmc3 registers.. not clear on whether theyre real or not, but folks seem to be depending on them, and fceux does it
Make memoryRand track fceux latest
Implement mapper 117
Savestates now function properly for "SUNSOFT-5B" board, only affects Gimmick (J)?
Sound: fix so that PAL NES with clock throttle no longer sounds horrible
Atari7800Hawk
Path Config - filename select for Atari 7800 bios files
Atari 7800 - don't require all 3 bios files to run. But do nag them that they are missing them.
Atari2600Hawk
Implement System Bus, TIA, and PIA Memory Domains
Multiclient
Added missing.sgb in Open File dialog
Play Movie Dialog - fix time display of seconds, fix calculation of movie lengths for pal games, support ctrl+C on play movie list
RamSearch - unlimited undo/redo levels
fix bug in loading roms with no extension
Messages - oops, use the Multitrack position settings for multitrack instead of fps, also set better defaults for multi-track message positioning (to not clash with other defaults)
Movies
Added a Movie Poke mode, in which input pressed during Movie Playback will be added to the movie, if anything is pressed
Added a Scrub Input hotkey, when pressed during playback, will remove input
Added hotkey for assigning Autofire to controller keys
Added Full Savestate Load option - enables a "VBA style" loadstate for movies in which the entire movie is loaded during recording, and input is truncated after the next frame (instead of immediately)
Fix "Record from Now" option in the GB and SNES cores
Lua
Implemented gui.drawText() which draws text in the "emulation space" with font, size, and color options
Implement client.pause_av() and client.unpause_av()
Fix a crash bug in input.set()
Fix an exception thrown in the Lua console when auto-loading a Lua session
joypad.set - implement false, and inverse options
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