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[新闻] 多机种模拟器RetroArch 0.9.9发布

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发表于 2013-5-30 17:57:17 | 显示全部楼层 |阅读模式
本帖最后由 money_114 于 2013-5-30 18:02 编辑




多系统模拟器RetroArch发布新版, 更新如下:

- RGUI integrated on PC.
- Rework to shaders, .glsl/.glslp formats added. There is now only one shader option instead of separate options for XML and Cg shaders.
- If you start retroarch without arguments, RGUI will start automatically. If you have configured rgui_browser_directory, libretro_path accordingly, you might not need retroarch-phoenix anymore for day-to-day use.
- Core-specific options in RGUI. You can now toggle core options on the fly. Few cores implement this yet, but the groundwork is there ... Make sure to set core config path to have settings saved.
- Lots of bugfixes.

EDIT:
- libretro cores can render with OpenGL directly (can allow HW accelerated cores in the future). This is an experimental feature and not part of public API yet.
- retroarch can load .zip files directly now (no need for retroarch-zip or phoenix to do that anymore).
- Threaded video drivers. Can allow full speed game play if video driver cannot keep up otherwise. Will increase jitter a bit, so not recommended as default.
- Rename cg2xml to cg2glsl to use the new .glsl format which is very similar to .cg structurally. Greatly improved compatibility with edge-case shaders.
- Shaders can output to floating point framebuffers. Required for some shaders. Frame count uniform can also get a pre-applied modulo to simplify shader code a bit.
- Add mouse grabbing (X11/Win32). Useful for libretro cores which rely on relative mouse input.
- Add configurable input overlays. Can create touch based interfaces (already in use on Android).
- Add basic disk swapping. Can swap disks in e.g Mednafen PSX (for multi-CD games).
- Add (compile time) quality profiles for SINC resampler.

And some more stuff, but hard to go through ... 1565 commits.

- ... And probably some regressions. This version has seen tons of refactoring to be more similar to consoles. There is bound to be some snags here and there ...


- Fix crashes in SDL/XVideo on startup.
- Fix flicker when using RGUI on OSX.
- Fix RGUI flicker when using deprecated 15-bit cores.
- Add joypad hotlogging and autoconfiguration to Linux.
- Use linuxraw as default joypad driver on Linux.
- Rework retroarch-joyconfig to be more useful for autoconfig and RGUI purposes.
- Fix getopt_long usage bug causing spurious crashes on recent glibc.

- Several additions and fixes to RGUI:
- Fix SRAM directory/Save state behavior if custom directories are used
- Add disk swapping
- Add gamepad selection and libretro device selection to input config.
- Add SRAM autosave option
- Move video settings under "Video Options ..."
- Add "Load Game (History)" option.
- Don't require zip extension to be set in libretro cores for zips to show up in file browser (fixed in libretro cores in Git).
- Add RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME environment to libretro for cores which do not use a ROM.


- Can load without ROM in RGUI directly.
- Add video_hard_sync option. Can potentially greatly reduce input lag in OpenGL at the cost of lower performance.
- Make joypad driver configurable.
- Fix input regression when using joypad index #1 and up.
- Various RGUI bug fixes and improvements


- video_hard_sync_frames added.
- Fix GPU screenshots in GL.
- Improve performance of GPU recording.
- Various RGUI fixes.
- Add some directory settings to RGUI.
- Allow saving RetroArch config on exit (for RGUI).
- And some minor stuff ...

http://themaister.net/index.html


RetroArch是个跨平台多机种模拟器,通过修改其他开源模拟器代码,以使自己支持多个机种的模拟器,前身是SSNES.

PC上可能不太出彩,但由于支持多个平台,并且支持多个模拟器,所以在其他平台上可是大放异彩。

支持的平台有:

    Linux (x86 and x86_64)
    Windows (32bit/64bit)
    Mac OSX (PPC/Intel)
    Playstation 3 (PS3 SDK/PSL1GHT (WIP))
    Xbox 1 (XDK)
    Xbox 360 (XeXDK/Libxenon)
    Gamecube
    Wii
    Raspberry Pi
    OpenPandora
    Android
    Blackberry (10/Playbook)
    iOS

其他对应平台的模拟器可以到此下载
http://forum.themaister.net/viewforum.php?id=2

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[发帖际遇]: money_114踩坏了花花草草,被罚款10 个 柠檬. 幸运榜 / 衰神榜
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