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[新闻] Nintendo模拟器higan v094发布

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发表于 2014-1-20 23:47:43 | 显示全部楼层 |阅读模式


NES/SNES/GBx/GBA模拟器higan发布新版:

This release adds support for game libraries, and substantially improves Game Boy and Game Boy Color emulation with cycle-based renderers. Many other changes are also present.

It's very important to note that this release now defaults to optimal drivers rather than safe drivers. This is particularly important if you do not have strong OpenGL 3.2 drivers. If performance is bad, go to Settings -> Configuration -> Advanced, change the video driver, and restart higan. In the rare case that you have trouble opening higan, you can edit settings.bml directly and change the setting there. The Windows safe driver is Direct3D, and the Linux safe driver is XShm.

Also note that although display emulation shaders are now supported, they have not been included in this release as they are not ready yet. The support has been built-in anyway, so that they can be tested by everyone. Once refined, future releases of higan will come with built-in shaders for each emulated system that simulates the unique display characteristics of each.

Changelog:

    sfc: added SA-1 MDR support (fixes SD Gundam G-Next bug)
    sfc: remove random/ and config/, merge to system/ with better randomization
    gb: improved color emulation palette contrast
    gbc: do not sort sprites by X-priority
    gbc: allow transparency on BG priority pixels
    gbc: VRAM DMA timing and register fixes
    gbc: block invalid VRAM DMA transfer source and target addresses
    gba: added LCD color emulation (without it, colors are grossly over-saturated)
    gba: removed internal frame blending (use shaders to simulate motion blur if desired)
    gba: added Game Boy Player support (adds joypad rumble support to supported games)
    gba: SOUND_CTL_H is readable
    gb/gbc: PPU renderer is now cycle-based (major accuracy improvement)
    gb/gbc: OAM DMA runs in parallel with the CPU
    gb/gbc: only HRAM can be accessed during OAM DMA
    gb/gbc: fixed serialization of games with SRAM
    gb/gbc: disallow up+down or left+right at the same time
    gb/gbc: added weak hipass filter to remove DC bias
    gb/gbc: STAT OAM+Hblank IRQs only trigger during active display
    gb/gbc: fixed underflow in window clamping
    gb/gbc/gba: audio mixes internally at 2MHz now instead of 4MHz (does not affect accuracy)
    gb/gbc/gba: audio volume reduced for consistency with other systems
    fc/sfc/gb/gbc/gba: cheat codes are now stored in universal, decrypted format
    ethos: replaced file loader with a proper game library
    ethos: added display emulation shader support
    ethos: added color emulation option to video settings
    ethos: program icon upgraded from 48x48 to 512x512
    ethos: settings and tools windows now use tab frames (less wasted screen space)
    ethos: default to optimal (video, audio, input) drivers instead of safest drivers
    ethos: input mapping system completely rewritten to support hotplugging and unique device mappings
    ruby: added fixes for OpenGL 3.2 on AMD graphics cards
    ruby: quark shaders now support user settings inside of manifest
    ruby: quark shaders can use integral textures (allows display emulation shaders to work with raw colors)
    ruby: add joypad rumble support
    ruby: XInput (Xbox 360) controllers now support hotplugging
    ruby: added Linux udev joypad driver with hotplug support
    phoenix: fixed a rare null pointer dereference issue on Windows
    port: target -std=c++11 instead of -std=gnu++11 (do not rely on GNU C++ extensions)
    port: added out-of-the-box compilation support for BSD/Clang 3.3+
    port: applied a few Debian downstream patches
    cheats: updated to mightymo's 2014-01-02 release; decrypted all Game Genie codes

http://byuu.org/


这版将OpenGL 3.2变成了默认设置, 显卡不够强劲的话, 请先将模拟器设置改成d3d后再运行

运行模拟器需要导入游戏才能玩, 选Import Game导入,  会把rom导入到系统盘, 可以在Settings -> Configuration -> Advanced中修改路径
之后再运行对应的机种, gba需要自己找bios, 命名成bios.rom放在Game Boy Advance.sys目录下


higan的操作实在是反人类, 有空写个详细教程
[发帖际遇]: money_114踩坏了花花草草,被罚款5 个 柠檬. 幸运榜 / 衰神榜

签到天数: 2060 天

[LV.Master]伴坛终老

发表于 2014-1-21 00:54:58 | 显示全部楼层
不错这个模拟器。。。。

签到天数: 632 天

[LV.9]以坛为家II

发表于 2014-1-21 08:42:19 | 显示全部楼层
支持一下。

签到天数: 6 天

[LV.2]偶尔看看I

发表于 2014-1-21 09:40:51 | 显示全部楼层
鉴于这模拟器设置操作过于逆天

我还是果断放弃之

也没看出此模拟器有何优势可言
[发帖际遇]: 银河漫步花12 个 柠檬买彩票,血本无归T_T. 幸运榜 / 衰神榜

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 楼主| 发表于 2014-1-21 14:53:02 | 显示全部楼层
银河漫步 发表于 2014-1-21 09:40
鉴于这模拟器设置操作过于逆天

我还是果断放弃之

在于精确模拟啊, 除了那几个特殊芯片的游戏必须用这个模拟器, 其他的游戏只有在细节上能注意到问题
比如下文中提到的Speedy Gonzales 6-1关死机问题和Air Strike Patrol的阴影问题
http://arstechnica.com/gaming/20 ... fect-snes-emulator/
[发帖际遇]: money_114为灾区捐款 6 个 柠檬. 幸运榜 / 衰神榜

签到天数: 1329 天

[LV.10]以坛为家III

发表于 2014-1-21 17:44:58 | 显示全部楼层
在于精确模拟必须用这个模拟器
[发帖际遇]: xhx 乐于助人,奖励 7 个 柠檬. 幸运榜 / 衰神榜

签到天数: 19 天

[LV.4]偶尔看看III

发表于 2014-1-23 02:27:32 | 显示全部楼层
看上去游戏画面很好,很鲜艳,这是错觉?
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