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GBA模拟器mGBA发布新版, 更新如下:
Features:
Support for gamepad axes, e.g. analog sticks or triggers
Add scale presets for up to 6x
Settings window
Bilinear resampling option
Add option to skip BIOS start screen
List of recently opened games
Support for games using the Solar Sensor
Better audio resampling via blip-buf
Game Pak overrides dialog for setting savetype and sensor values
Support for games using the tilt sensor
Remappable shortcuts for keyboard and gamepad
Rewinding of emulation
Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
Support IPv6
Save directory of last loaded file
Support BPS patches
Automatically detect and optimize out idle loops
Configurable game overrides
Support loading 7-Zip files
Drag and drop game loading
Cheat code support
Runtime configurable audio driver
Libretro core for use with RetroArch and other front-ends
Controller profiles for setting different bindings for different controllers
Ability to lock aspect ratio
Local link cable support
Ability to switch which game controller is in use per instance
Ability to prevent opposing directional input
Warning dialog if an unimplemented BIOS feature is called
Debugger: Add CLI “frame”, frame advance command
Debugger: Add CLI functions for writing to memory
Debugger: Add CLI functions for examining memory regions
Debugger: Add CLI function for writing a register
Bugfixes:
ARM7: Extend prefetch by one stage
ARM7: Fix cycle counting for loads
Debugger: Disassembly now lists PSR bitmasks (fixes #191)
GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
GBA: Initialize gba.sync to null
GBA: Fix timer initialization
GBA Audio: Support 16-bit writes to FIFO audio
GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
GBA BIOS: Fix BIOS prefetch after returning from an IRQ
GBA BIOS: Fix BIOS prefetch after reset
GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
GBA BIOS: Fix BIOS decompression routines with invalid source addresses
GBA Memory: Fix alignment of open bus 8- and 16-bit loads
GBA Memory: Fix I cycles that had been moved to ARM7 core
GBA Memory: Fix cycle counting for 32-bit load/stores
GBA RR: Fix fallthrough error when reading tags from a movie
GBA Thread: Fix possible hang when loading an archive
GBA Thread: Fix possible deadlock in video sync
Perf: Fix crash when the GBA thread fails to start
Qt: Fix crash starting a GDB stub if a game isn’t loaded
Qt: Fix crash when adjusting settings after closing a game
Qt: Fix crash when starting GDB stub after closing a game
Qt: Fix patch loading while a game is running
Qt: Fix crash when loading a game after stopping GDB server
Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
Qt: Fix crash when attempting to pause if a game is not running
SDL: Properly clean up if a game doesn’t launch
Util: Fix sockets on Windows
Misc:
All: Enable link-time optimization
Debugger: Watchpoints now work on STM/LDM instructions
Debugger: Clean up GDB stub network interfacing
Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
Debugger: Merge Thumb BL instructions when disassembling
Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
Debugger: Watchpoints now report address watched (fixes #68)
Debugger: Add support for soft breakpoints
Debugger: Make I/O register names be addresses instead of values
Debugger: Rename read/write commands
GBA: Improve accuracy of event timing
GBA: Add API for getting Configuration structs for overrides and input
GBA: Refactor gba-sensors and gba-gpio into gba-hardware
GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
GBA: Move A/V stream interface into core
GBA: Savestates now take into account savedata state machines (fixes #109)
GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
GBA Memory: Simplify memory API and use fixed bus width
GBA Thread: Make GBASyncWaitFrameStart time out
GBA Video: Start video at the last scanline instead of the first
Qt: Optimize logo drawing
Qt: Move frame upload back onto main thread
Qt: Remember window position
Qt: Double-clicking on the window toggles full screen
Util: Use proper locale for reading and writing float values
https://endrift.com/mgba/ |
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