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GB模拟器zBoy发布新版, 更新如下:
zBoy v0.60 [30 Apr 2015]
- Migrated from SDL to SDL2,
- Created a DOS port using the Allegro library (the port comes with its own setup utility),
- Dropped the '--noscreensaver' parameter (always enabled now), and replaced the custom screen-saver inhibitor by SDL2's generic routine,
- zBoy's configuration changes are persistent now,
- Added a custom colorization feature (--custcolor), so players can colorize games themselves,
- Fullscreen can be switched in-game on the SDL2 backend (ALT+ENTER),
- Added colorization support for Pipe Dream,
- Removed the '--bootlogo' option,
- Added '--resetcfg' to reset the configuration to default values,
- Hi-score persistent memory (--hiscores) is enabled by default,
- PCX screenshots are saved with a 4bpp depth (results in 50% smaller screenshot files),
- Renamed the '--colorization' option to a shorter '--colorize',
- Renamed '--hiscoresmem' to '--hiscores' and added '--nohiscores',
- Renamed '--nospeedlimit' to '--fullspeed' and added '--nofullspeed',
- Renamed '--nocpuidle' to '--cpuburn' and added '--nocpuburn'.
zBoy v0.53 [16 Mar 2014]
- Added checks on emulated memory address before writing, to avoid writing in non-allocated areas (Alfred Chicken is not crashing the emulator anymore),
- Fixed a pointer bug that was making zBoy crashing on ROMs with invalid checksums (was trying to fill a NULL pointer with an error message),
- Cleaned up the code to compile without warnings on gcc 4.7.2,
- Fixed interrupts handling (now Bomb Jack and Kingdom Crusade work fine),
- Fixed HALT handling when IME is OFF (zBoy passes the Blargg interrupt test now),
- Dropped GUI support (zBoy is command-line driven only - it's too much of a mess to maintain a cross-platform GUI inside zBoy - should be a separate project, but I won't do it myself).
http://zboy.sourceforge.net/ |
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