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[新闻] GBA模拟器mGBA 0.2.1发布

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发表于 2015-5-16 14:52:54 | 显示全部楼层 |阅读模式


GBA模拟器mGBA发布新版, 更新如下:

Bugfixes:

    All: Fix sanitize-deb script not cleaning up after itself
    All: Fix dependencies for libavcodec on Debian-derived platforms
    ARM7: Handle writeback for PC in addressing modes 2 and 3
    ARM7: Make illegal instruction decoding consistent between ARM and Thumb
    ARM7: Fix ARM multiply instructions when PC is a destination register
    Debugger: Fix use-after-free in breakpoint clearing code
    Debugger: Fix boundary conditions in tab completion
    GBA: Fix timers not updating timing when writing to only the reload register
    GBA: Fix rewind boundary conditions
    GBA: Add initial I/O register settings for background matrix registers
    GBA: Fix hang when loading a savestate if sync to video is enabled
    GBA: Handle out-of-bounds I/O access
    GBA: Fix bounds-checking on EEPROM access
    GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
    GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
    GBA Memory: Allow SRAM to be 64kB
    GBA Memory: Fix 32-bit loads from unaddress cartridge space
    GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
    GBA Video: Fix second frame mode 5
    Perf: Fix race condition if a game crashes immediately on start
    Qt: Fix Display object leak when closing a window
    Qt: Fix .deb dependencies
    Qt: Fix “QOpenGLContext::swapBuffers() called with non-exposed window” warning
    Qt: Fix window not regaining focus after exiting savestate window
    Qt: Fix regression where video would not record if the game had already started
    Qt: Fix potential crash if a gamepad causes focus to change
    Qt: Fix controller axis querying
    Qt: Fix multiplayer windows opening as the wrong size
    Qt: Fix controllers sometimes not loading the right profile
    SDL: Fix boundary conditions for joystick adjustments
    SDL: Allocate properly sized input maps
    SDL: Fix potential build issues when Qt and SDL2 are in use
    Util: Fix resource leak in UTF-8 handling code
    Util: Fix a null-pointer issue when attempting to delete a key
    VFS: Fix resource leaks if some allocations fail
    Video: Fix an issue with very long filenames

Misc:

    GBA Memory: Soft-crash if jumping past the end of a ROM
    Qt: Show multiplayer numbers in window title
    Qt: Solar sensor can have shortcuts set

https://endrift.com/mgba/
[发帖际遇]: money_114踩坏了花花草草,被罚款13 个 柠檬. 幸运榜 / 衰神榜

签到天数: 1418 天

[LV.10]以坛为家III

发表于 2015-5-16 21:28:43 | 显示全部楼层
怎么现在还有新机种GBA模拟器

签到天数: 14 天

[LV.3]偶尔看看II

发表于 2015-5-17 11:24:24 | 显示全部楼层
很好啊,PC运行的比以前更加优秀,画面和硬件,系统上支持都更加好了

签到天数: 122 天

[LV.7]常住居民III

发表于 2015-5-20 15:35:35 | 显示全部楼层
能不能在 psp 上用?

签到天数: 2060 天

[LV.Master]伴坛终老

发表于 2015-5-20 23:34:04 | 显示全部楼层
这个模拟器没见过。。。。

签到天数: 5 天

[LV.2]偶尔看看I

发表于 2015-5-25 11:34:54 | 显示全部楼层
没见过更加没有用过
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