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[新闻] GBA模拟器mGBA 0.3.0发布

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发表于 2015-8-20 19:23:42 | 显示全部楼层 |阅读模式


GBA模拟器mGBA发布新版, 更新如下:

Features:

    Ability to hide individual background layers, or OBJs
    Ability to mute individual audio channels
    Palette viewer and exporter
    Volume control
    More shortcuts are editable (e.g. quick save/load)
    Rewind now shows the frame after rewinding
    Import/Export of GameShark/Action Replay snapshots
    Add “Step backwards” item for single increment rewind
    Deadzone estimation for game controllers
    Analog inputs can be used for shortcuts
    Menu items for specific solar sensor brightness levels
    Remappable controls for tilt and gyroscope sensors
    Status messages for actions taken while a game is running (e.g. save/load state)
    Memory inspector
    Screensaver can now be suspended while a game is running
    Load/save the most recent savestate slot
    Support varible speed (PWM) rumble
    Ability to cap fast forward speed
    Finer control over FPS target
    Holdable shortcut for rewinding one frame at a time
    Ability to boot directly into the BIOS
    Preliminary support for yanking out the game pak while a game is running
    Thumb-drive mode by putting a file called portable.ini in the same folder
    Configurable display driver, between software and OpenGL
    Undo-able savestate loading and saving
    Controller profiles now store shortcut settings
    Default controller profiles for several common controllers
    Libretro now supports BIOS, rumble and solar sensor
    Implement BIOS call Stop, for sleep mode
    Automatically load patches, if found
    Improved video synchronization
    Configurable audio output sample rate

Bugfixes:

    ARM7: Fix SWI and IRQ timings
    ARM7: Fix Thumb MUL timing
    ARM7: Fix timing of multiplies to use N cycles
    ARM7: ARMHotplugDetach should call deinit
    Debugger: Fix use-after-free in breakpoint clearing code
    GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
    GBA: Cap audio FIFO read size during deserialization
    GBA: Check for corrupted savestates when loading
    GBA: Check for improperly sized savestates when loading
    GBA: Check for savestates made from differently sized ROMs
    GBA: Fix calls to endian-independent loadstores
    GBA: Fix timing of reading from timer registers
    GBA: Ensure cycles never go negative
    GBA Audio: Force audio FIFOs to 32-bit
    GBA Audio: Fix audio pitch changing when adjusting buffer size
    GBA Audio: Fix sample order in audio channel 3
    GBA Audio: Fix 8-bit writes to audio channel 3 frequency
    GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
    GBA Memory: Improve Thumb open bus behavior
    GBA Memory: Fix potential DMA issue when loading a savestate
    GBA Memory: Fix load/store multiple video memory waitstates
    GBA SIO: Fix reseting when there are SIO devices attached
    GBA Video: Blended sprites should never have other effects applied
    GBA Video: Fix out-of-bounds tiles in mosaic
    GBA Video: Fix windows not affecting sprites
    GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
    GBA Video: Fix timing on first scanline
    Qt: Better cleanup when a game crashes
    Qt: Fix open ROM dialog filtering for archive formats
    Qt: Cap the maximum number of multiplayer windows
    Qt: Fix maximum year in sensor override
    Qt: Fix window being too tall after exiting fullscreen
    Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
    Qt: Fix analog buttons not getting unmapped
    Qt: Fix passing command line options
    Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
    SDL: Fix SDL build when OpenGL is missing
    Util: Allow loading IPS patches that grow the ROM
    VFS: Fix resource leaks if some allocations fail
    VFS: Fix line-reading to return proper values
    Video: Fix an issue with very long filenames
    Util: Fix formatting of floats

Misc:

    All: Add –help flag for command line programs
    All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
    All: Enable static linking for Windows
    All: Enable static linking for OS X
    All: Threads are now named
    All: Proper handling of Unicode file paths
    ARM7: Add emulation for Undefined CPU mode
    ARM7: Reduce the size of the Thumb instruction table
    GBA: Add status log level
    GBA: GBARewind now returns how many states it has rewound
    GBA: SIO logging layer
    GBA BIOS: Stub out SoundBias
    GBA: More accurate cycle estimation for ROM prefetch and flash save chips
    GBA: Don’t include GBACLIDebugger struct unless needed
    GBA: Savedata is now synced shortly after data finishes being written
    GBA: Process multiple timer events at once, if necessary
    GBA Audio: Implement audio reset for channels A/B
    GBA Audio: Process multiple audio events at once, if necessary
    GBA Hardware: Backport generic RTC source into core
    GBA Input: Allow axes and buttons to be mapped to the same key
    GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
    GBA SIO: Add a dummy driver for Normal mode
    GBA Thread: Add functionality for running callbacks on the GBA thread
    GBA Thread: Split GBASync into a separate file
    GBA Video: Refactor software renderer into separate files
    GBA Video: Slightly optimize mode 0 mosaic rendering
    Debugger: Free watchpoints in addition to breakpoints
    Qt: Handle saving input settings better
    Qt: Move GL frame drawing back onto its own thread
    Qt: Fast forward (held) option moved from Other to Emulation menu
    Qt: Show version info in window title
    Qt: Migrate multiplayer window handling into GBAApp
    Qt: Unified file opening and saving with last location
    Qt: Fix windows being resizable when they shouldn’t have been
    Qt: Only hide cursor in full screen
    Qt: Replace pause-after-frame mutex with an atomic
    Qt: Add application icon and XDG desktop files
    Qt: Rename “Fullscreen” to “Toggle fullscreen”
    Qt: Don’t save window size when entering fullscreen
    Qt: Make the default fullscreen binding for Windows be Alt-Enter
    Qt: Gamepads can now have both buttons and analog axes mapped to the same key
    Qt: Increase usability of key mapper
    Qt: Show checkmark for window sizes
    Qt: Set window path to loaded ROM
    Perf: Ability to load savestates immediately on launch
    SDL: Properly check for initialization
    SDL: Clean up initialization functions
    SDL: Clean up GL context
    Util: Allow disabling the threading code entirely
    VFS: Add sync method to force syncing with backing

https://endrift.com/mgba/

签到天数: 1286 天

[LV.10]以坛为家III

发表于 2015-8-21 09:45:17 | 显示全部楼层
不错,试试debug功能。
[发帖际遇]: wyw 在论坛发帖时没有注意,被小偷偷去了 5 个 柠檬. 幸运榜 / 衰神榜

签到天数: 2060 天

[LV.Master]伴坛终老

发表于 2015-8-22 12:47:54 | 显示全部楼层
又是新的GBA模拟器。。。。
[发帖际遇]: liujunbtx 打扫环境卫生,被奖励 4 个 柠檬. 幸运榜 / 衰神榜
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