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GBA模拟器mGBA发布新版, 更新如下:
Bugfixes:
ARM7: Fix instruction decoding of Thumb shifts
GBA: Deinit savegame when unloading a ROM
GBA: Fix BIOS check on big endian
GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
GBA Audio: Fix audio channels being silenced at the wrong time
GBA Memory: Fix bad BIOS Load16 on big endian
GBA Memory: Fix bad Load8 on big endian
GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
GBA Video: Fix edge case with sprite blend modes and semitransparency
GBA Video: Fix objwin and blending interaction on sprites
GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
Libretro: Fix a memory leak with the render buffer
Qt: Windows no longer spawn in the top left on first launch
Qt: Fix install path of XDG desktop file with DESTDIR
Qt: Fix drag and drop on Windows
Qt: Reenable double buffering, as disabling it broke some Windows configs
VFS: Fix return values of VFileFILE.read and .write
Misc:
All: Reset next event to cycles instead of zero to interrupt
All: Add –version flag
ARM7: Force disable LTO on two files to work around a GCC bug
GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
GBA: Better memory handling with PNG savestates
GBA: Additional savestate sanity checks
GBA: Check for cycle count being too high
GBA Audio: Allow GBAAVStream to have no video callback
GBA BIOS: Implement RegisterRamReset for SIO registers
Qt: Remove useless help icons in dialogs
Qt: Prevent savestate window from opening while in multiplayer
Qt: Disable menu items in multiplayer that don’t make sense to have enabled
Qt: Dropping multiplayer windows works more cleanly now
https://endrift.com/mgba/ |
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