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[新闻] 多机种模拟器DSP Emulator 0.16发布

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发表于 2015-10-30 14:21:28 | 显示全部楼层 |阅读模式


DSP Emulator支持的机种有:
Spectrum 48K/128K/+3 (and variants)
Amstrad CPC 464/664/6128
Arcade
NES
GameBoy/Gameboy Color
ColecoVision

更新如下:

    General
        Converted variables and constants as local on drivers, whenever possible
        SDL2: Add a new unit for calls, initialization and loading of the library to isolate the original source code

    Z80:
        Fixed OUTI opcode (Fix 'Hundra' on Amstrad CPC and 'Rambo' on SMS)
        Simplified IRQ mode 0

    ADPCM: Create a unit for chips based on MSM5205 ADPCM

    TMS99XX
        Changed to line by line rendering
        Fixed video modes
        Added 2+3 video mode
        Improved sprites (simplified collisions)
        Added IRQ call on line 193

    SN76496: Enhanced snapshot system

    M6502
        Fixed some opcode timings
        Added many undocumented opcodes
        Fixed SBC decimal opcode

    M6508:
        Added EORA opcode
        Added RESET line

    Snapshot
        Changed all snapshot formats to use fixed records
        All procedures use internal disk libraries to save, do not directly access any files
        Spectrum
            SNA: Now load/saves Spectrum 16K and fixed 48K save.
            ZX: Enhanced save, documented fields
            SP: Enhanced save, implemented more bits
            SZX: Corrected many errors on loading/saving, added the field to save/load the ROM if it is modified
            Z80: Implemented more bits on loadong/saving, added save/load the ROM if it is modified
        Amstrad CPC
            SNA: Corrected many errors on loading/saving
        Coleco
            CSN/DSP: added and documented v2.2, enhanced loading/saving due the new video chip

    Spectrum
        Again changed the processor timings due contained memory
        The IRQ runs 16 Tstates after request

    Amstrad CPC
        Simplified variables, created new record types for the CRT, PPI and GA

    Coleco
        Enhanced NMI
        Rewritted controls, added the 2nd player
        Random memory initialization (Fix 'The Yolk's on You')

    NES
        Improved sprite 0 detection system
        Added mapper 71
        Enhanced cartridge loading system
        Unified internal variables in records

    Sega Master System
        Added driver with sound
        Added Sega VDP video chip
        Added settings to switch between NTSCPAL versions and enable/disable the BIOS
        99% of the ROMS works
        Added mappers: generic Sega, CodeMaster, Korean and A4 compilations
        Added preliminary SG1000/SG3000 driver

    Cabal
        Added ADPCM sound
        Added DIP switches

    Express Raider
        Fixed lines per frame
        Fixed FPS
        Fixed CPUs clocks
        Fixed Vblank lenght
        Emulated protection

    Double Dragon 3
        Added DIP switches

    Namco System 86 HW
        Rolling Thunder
            Added ADPCM sound

    Volfied
        Fixed pallette

    Combat School
        Fixed video priorities

    Renegade
        Added driver with sound

http://code.google.com/p/dsp-emulator/
[发帖际遇]: money_114 在论坛发帖时没有注意,被小偷偷去了 4 个 柠檬. 幸运榜 / 衰神榜

签到天数: 2060 天

[LV.Master]伴坛终老

发表于 2015-10-30 23:26:41 | 显示全部楼层
能有中文版更好。。。

签到天数: 1281 天

[LV.10]以坛为家III

发表于 2015-10-31 20:36:26 | 显示全部楼层
看起来很强大的模拟器,支持了。
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