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[新闻] GBA模拟器mGBA 0.5.0发布

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发表于 2016-9-20 21:59:02 | 显示全部楼层 |阅读模式


GBA模拟器mGBA发布新版, 更新如下:

Features:

    Game Boy support
    Support for encrypted CodeBreaker GBA cheats
    Emulation of Vast Fame protected GBA carts (taizou)
    Tile viewer
    Threaded rendering mode
    Libretro: Memory map and achievement support (leiradel)
    GUI: Add UI control remapping
    GUI: Add fast-forward
    Wii: 240p support
    3DS: Adjustable screen darkening
    Ability to temporarily load a savegame
    Load specific files out of archives
    Automatic BIOS detection

Bugfixes:

    ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
    Debugger: Fix GDB breakpoints
    GBA: Fix losing IRQs when CPSR I bit isn’t cleared
    GBA: Fix filehandle leak with savegames
    GBA: Timer 0 cannot be count up
    GBA: Count up timers should not count themselves
    GBA Memory: Fix mirror on non-overdumped Classic NES games
    GBA Memory: Fix ldm {pc}
    GBA Savedata: Fix savedata sync timer
    GBA Savedata: Only unmap savedata if present
    GBA Serialize: Savestates now properly store prefetch
    GBA Video: WIN0/1 take priority over OBJWIN
    GBA Video: Fix out-of-order OBJWIN
    PSP2: Fix GPU crash while exiting
    PSP2: Fix VSync
    PSP2: Fix accelerometer range
    PSP2: Actually load screen mode setting
    PSP2: Fix gyroscope direction
    PSP2: Delete threads after they return
    PSP2: Fix mapping/unmapping from not at 0
    Qt: Fix bug in software renderer scaling
    Qt: Fix hanging key press after disabling autofire
    Qt: Fix being unable to pause manually when using auto-pausing
    SDL: Fix axes being mapped wrong
    Util: Fix realloc semantics in utf16to8
    Util: Fix inserting too many items into a hash table
    VFS: Fix uninitialized varaible reading from 7z
    VFS: Fix reading multiple files from a 7z archive
    Wii: Fix framelimiting after a slowdown
    Wii: Fix garbage flash at startup

Misc:

    3DS: Use blip_add_delta_fast for a small speed improvement
    3DS: Allow UTF-16 filenames
    3DS: Port to using citro3D
    3DS: Use system font for menus
    3DS: Attempt to use Core 2 for threads
    3DS: Adjustable filering
    3DS: 3D banner
    All: Add QUIET parameter to silence CMake
    All: Faster memory read/write
    ARM7: Support forcing Thumb mode via MSR
    ARM7: Flush prefetch cache when loading CPSR via MSR
    ARM7: Clean up instruction decoding for future expandability
    Debugger: Support register and memory writes via GDB stub
    Debugger: Add software breakpoint support to gdb
    FFmpeg: Full support for libavcodec 56+
    GBA: Better debug logging if event processing breaks
    GBA Audio: Force audio DMAs to not increment destination
    GBA BIOS: Use custom ArcTan, not relying on OS
    GBA Hardware: Clean up dead code in GBP
    GBA Memory: Optimize stalling behavior
    GBA Memory: Optimize Load-/StoreMultiple
    GBA Savedata: Add realistic timing for EEPROM
    GBA Serialize: Savestates now store if CPU was halted
    GBA Video: Remove old slow path fallback
    GBA Video: Optimize sprite drawing
    GBA Video: Optimize mode 0 rendering
    GBA Video: Optimize compositing cases slightly
    GUI: Screenshot dimensions are now passed through
    GUI: Add back logging
    GUI: Only reload config if manually saved
    GUI: Increase scrolling speed
    OpenGL: Log shader compilation failure
    OpenGL: Add texSize uniform
    Qt: Make -g flag work in Qt build
    Qt: Simplify OpenGL context creation
    Qt: Thread startup improvements
    Qt: Make audio channel/video layer options shortcut mappable
    Qt: Remove some C99isms from C++ code
    Qt: Remove default autofire mappings
    Qt: Make reseting when pasued frame-accurate
    Qt: Rearchitect game closing codepath
    PSP2: Use system font for menus
    PSP2: Add rumble for PS TV
    PSP2: Add fit-to-height screen mode
    PSP2: Sync files per descriptor
    PSP2: Allow UTF-8 filenames
    PSP2: Screenshots are now saved into the Photo Gallery
    PSP2: Stop underclocking when menuing
    SDL: Increase default audio buffer size to 1024 samples
    SDL: More responsive rumble
    Util: Add Vector GetConstPointer
    Util: Add rtrim
    Util: Add endswith
    VFS: Improve zip file detection
    Wii: Add pixelated resample filter
    Windows: Add native VDir support
    Util: Add PRIz macro for libc versions that don’t support %z

https://mgba.io//
[发帖际遇]: money_114 发帖时在路边捡到 5 个 柠檬,偷偷放进了口袋. 幸运榜 / 衰神榜

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[LV.Master]伴坛终老

发表于 2016-9-21 00:20:47 | 显示全部楼层
有中文版就好了。。。。
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