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# Cemu detailed changelog for 1.18.0c
# Patreon release date: 2020-03-27
# Public release date: 2020-04-04
# New in 1.18.0c:
input: Improved detection speed of controllers for DSU client
input: Fixed a problem where high input lag could occur for DSU client controllers
# New in 1.18.0b:
general: Updated language files
CPU/JIT: Added proper icache invalidation and allow recompilation of dynamic code
This improves performance in titles which use runtime code generation (e.g. VC64 or webkit based titles)
Vulkan: Added support for texture format A1_B5_G5_R5 (commonly used by VC64 titles)
OpenGL: Added support for LINE_LOOP primitive
coreinit: Fixed a potential deadlock which could occur after OSCancelThread() was called
# New in 1.18.0:
input: Added native support for DSU client (Cemuhook motion provider protocol)
Configurable as a separate input API in input settings
input: Added motion support when Wiimotes are used as input API for GamePad
input: Added motion support when using DSU client for emulated Wiimotes
general: Added quick start assistant for new users
Opens on first launch but can also be accessed via the help menu
debugger: Various smaller tweaks for better readability of disassembled instructions
debugger/patches: Added more PPC instructions to the assembler and disassembler (#288)
New: mulli, mullw, mulhw, mulhwu, divw, divwu, beqlr, bgtlr, bgelr, bltlr, blelr, bnelr
New simplified mnemonics: extlwi, extwri, slwi, srwi, clrlwi, clrrwi, sub
Vulkan: Fixed an issue where stencil clear could also unintentionally clear depth (fixes some issues caused by Nvidia driver 445.75)
Vulkan: Added alternative code path for when R4G4 textures are not supported (fixes crashes on Intel GPUs)
Note:
(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
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