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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
0 [" ~6 m; g0 D I; e& y2 k5 A1.选择键切换子弹(为了更快杀死对方)
F- t- t8 Y/ W2.杀死对方自己加命
. g; |7 }$ I9 z+ L- ;[FC][魂斗罗][互相伤害][END]
1 y, _) p2 ~" L6 @% R' D: h - ;20200505
3 S/ S. A, X3 x- F' H) J% `
4 |( k1 n, E' v( @9 B* A- .ORG $8960. H' v' S' s: \4 [
6 I/ n9 H9 T/ d( q, g3 S" O- P1_STATUE = $90 ;状态
* q8 t: d2 l9 B$ A4 o0 D, I2 U - P1_INVINCIBLE_A = $AE ;透明无敌
0 i, y8 I% v* w( H1 U+ ]$ x0 C - P1_INVINCIBLE_B = $B0 ;闪烁无敌* K D& w. }) e3 l: `$ P
- P1_REST = $32 ;P1剩余生命$ d2 \9 s5 ]# |. u) _
- LIVE_VALUE = $01 ;活着数值/ `* E9 |! a9 a. R) K' K" t4 u
- P1_ACTION = $D6 ;趴下2 ~9 B9 q+ E4 Y& j5 @1 j- p
- P1_FACE = $D8 ;P1面向
/ n% a5 t: n- } - LAY_VALUE = $17 ;趴下数值
9 a; @& ?. k# v. ^, J - JUMP_VALUE = $08 ;趴下数值
0 K7 L9 S; S, i - DIVING_VALUE = $18 ;潜水数值" j+ e! b6 o+ Y: N
- P1_X = $0334 ;P1 X坐标) O9 D& `3 s6 ]: i- m/ h. m* H
- P2_X = $0335 ;P2 X坐标
4 T- i# a6 i7 q# C* M - P1_Y = $031A ;P1 Y坐标( e* l ]2 |% w, A, E* `
- P2_Y = $031B ;P2 Y坐标% l4 F2 ~$ X* t0 H) ~
- Bullet_X = $03C8 ;子弹X坐标4 f) e4 \3 }* f$ ^& Q" c9 e
- Bullet_Y = $03B8 ;子弹Y坐标
3 b" e1 g' _: T2 T3 | - Bullet_Owner = $0448 ;子弹所属者$ d- W# }0 r8 x: @
- Hit_Offet_X = $01C0 ;命中误差X/ }7 P" U3 b1 |/ _
- Hit_Offet_Y = $01C1 ;命中误差Y
- O7 o* T+ }! b/ t - State_Offet_X = $01C2 ;动作误差X
1 s7 j- k9 N* W/ O. p1 w1 }+ x - State_Offet_Y = $01C3 ;动作误差X0 I9 \+ {. |$ \) U5 K. g) L
- Offet_X_Check = $01C4 ;坐标差X3 C4 k5 p, n C$ {7 o r0 L
- Offet_Y_Check = $01C5 ;坐标差Y+ i$ G' ~" d8 N& x9 \( ?
- Reg_X_Temp = $01C6 ;寄存器X暂存
x( L' S4 ?( j$ S - Reg_Y_Temp = $01C7 ;寄存器Y暂存
# A# j" V! R$ @ - OFFET_X_STAND = $06 ;坐标差X值
$ n# @( v$ J: u/ I - OFFET_Y_STAND = $10 ;坐标差Y值
) |# P4 D: {4 J* w, V - OFFET_X_LAY = $10 ;趴下坐标差X值7 o2 q, S# Y2 I" H# q& c P, s# D
- OFFET_Y_LAY = $07 ;趴下坐标差Y值: Q% ]4 o; f$ S' t1 r1 \9 s; I E
- OFFET_X_JUMP = $08 ;跳跃坐标差X值6 O$ L- |: {4 l6 C& F9 J. @" G) Y
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
, h. M! G4 H. ~0 T) s0 A) Z3 D! H - STATE_X_DIVING = $02 ;潜水动作误差X值
$ ^% N, n9 l. B) O - STATE_Y_LAY = $04 ;趴下动作误差X值
& `0 `; ]& o- C9 V# F - : N1 c5 B. o: @0 }3 v* E
- ;武器切换
0 v8 [! \$ D# @# A - Btn_Once = $F5 ;单次按键. S7 x w% C: \
- ;========================================' H( u) a1 k6 K* f) v# ^0 Z
- ChangeWeapon:7 O; }4 {& \+ I& X
- LDA Btn_Once,X$ y2 A! ?- d( L8 L5 \* h
- CMP #$20& I: I% D7 l* \
- BNE ChangeWeaponEnd
1 `3 m* ?2 t% ^! h& [7 V- k* t - LDA $AA,X! r0 ?, {2 |- S3 \ p& f' E
- ORA #$10
" W7 c' u8 X7 I+ c - STA $AA,X
5 F& o6 p* h* A) @ - CMP #$14
. _8 z2 z1 A3 A! E( D - BNE WeaponSet
3 X" B$ f( i: z- b8 r' J# Y - LDA #$0F, d- L0 h$ w0 \$ O; [4 ]6 T0 h$ S- w
- STA $AA,X {& @4 w) \9 ~" {' \" g
- WeaponSet:' e* T5 |8 v' |0 K7 m) S( z
- INC $AA,X1 A% e) e1 G, N7 i
- ChangeWeaponEnd:8 }/ ^/ u- w/ [8 s( L& r
- LDA $AA,X$ y/ w D- E2 ~# |$ q: C
- AND #$0F
/ `1 C: X6 z! L# ?0 e$ S H5 u - RTS! m- P& x6 r0 ^( K& x6 L
' U6 n5 @) @3 u2 ], Y: X# N2 B- .ORG $89A0% R5 `2 ^7 M6 @
-
/ i% t- o, ?' e5 T) _4 ?/ { - ;互相伤害
5 z; o$ M. H4 i) D- r# A - ;========================================
9 R# Q4 F' @. M6 `2 \ - Hurt_Player:
- G8 R6 [+ b4 E5 c2 N+ D - STX Reg_X_Temp
# q& W7 C# a1 T) M z - STY Reg_Y_Temp
9 C% L) z5 V. U' m - JSR CheckInvalidState
3 w1 f6 T" O7 g+ X, p - BCS HurtPlayerEnd) j& t! {0 A2 z( r! l* o5 f2 i6 U
- LDA Bullet_Owner,X
0 |% ?: u5 j+ i! o1 p8 [: E - EOR #@0000001
2 E4 D/ j" A2 e) G, C, G. V0 t" n - TAY
( {7 r) j) a5 R5 s - JSR GetHitOffset
, k& P9 {/ F) {& S) L+ z - JSR GetOffet_X/ O* N S+ f" f6 R2 t' p6 F
- JSR GetOffet_Y
5 S, ?& D6 A/ c: P: p - JSR Check_Hit
' v% g0 r% P9 ]( M. P# z5 V( ] - BCC HurtPlayerEnd
# i3 d; `( s p - JSR Kill_Player
; v- a8 ^+ q. x8 S" ?0 n0 k - HurtPlayerEnd:
8 b1 @# `* ]' } - LDX Reg_X_Temp* j/ q+ V- q D# y8 ?! r+ r
- LDY Reg_Y_Temp
& i' y0 Z3 g! { - LDA $0438,X3 I! m2 o: N P, Z* J, x- Z4 _
- RTS6 `; S, Z8 d2 y W e2 p9 w
u- F8 T, `- I+ r1 X7 r* S- ;检查无效状态
1 Z: i+ f8 J& \) J - ;========================================
6 d# R, w. ^, `( y J' q; } - CheckInvalidState:3 s8 |# \$ X% ~1 M. i# ~1 d
- LDA Bullet_Owner,X
8 ?, y' {: L( x! w2 [ - EOR #@0000001) r# V- y3 S" b1 w
- TAY
D4 `0 S2 v4 {# } - LDA P1_STATUE,Y5 T6 `5 b9 D, v8 O$ @- N3 q r9 y3 d
- CMP #LIVE_VALUE
" I! h n1 a" S" d - BNE SetInvalidState
6 x0 I6 |! V# Q: G a7 q8 j9 u% D - LDA P1_ACTION,Y
6 W2 y0 x2 X, u, b( Y) l - CMP #DIVING_VALUE9 c" v3 @! m6 i9 F1 J
- BNE CheckStateEnd
- Y% ^ v' f1 Q V- \. g - SetInvalidState:8 z' e4 R- p! W: ?$ b0 A# f+ R! H
- SEC
# ?: J: h3 L4 i* d3 U - RTS9 x) @) ^' Q/ p' L i1 U
- CheckStateEnd:
' U; O8 G4 v2 k0 B# K2 h5 Q - CLC
5 T8 }* u& T T q. Z - RTS& k8 f {2 x7 f1 x+ R& w5 E: b0 ]
& D2 C) U8 A4 E0 O- ;设置命中误差5 J/ Z$ F2 q& ^! e% F& O7 i+ i
- ;========================================
5 O/ R0 D! S& s! ~+ a. ` - GetHitOffset:
! n" R8 I: M9 y, } - LDA #OFFET_X_STAND
) p( T6 G/ w# H" _% D2 o8 l0 w' s - STA Offet_X_Check! M1 v7 g; c4 ]1 f! H# R
- LDA #OFFET_Y_STAND
( c# _/ s; V, L1 j - STA Offet_Y_Check6 h: W3 f1 }( a# s$ [8 Q
- LDA #$00
5 N4 i9 E1 g8 ?# m2 i, b6 V2 [5 i - STA State_Offet_X/ Z+ d! a0 R n1 ~ M/ I6 E8 O
- STA State_Offet_Y- P3 L: V/ X+ ~( [$ j
- GetHitOffset_Diving:
' x9 J0 q3 v' j - LDA P1_ACTION,Y
+ f/ v: q6 J/ L! d3 b' v - AND #DIVING_VALUE
$ ]6 s, B7 }% R7 ^ - CMP #DIVING_VALUE! e& H1 W8 ]1 N8 t* }
- BNE GetHitOffset_Lay, T; u# J$ U/ J, @" s
- LDA #STATE_X_DIVING
: |9 Z; M) Z/ k U4 Y - STA State_Offet_X
7 J3 p- `" B2 O9 L! F2 g% Z7 i3 { - LDA P1_FACE,Y3 b- ]# y8 J. O0 R- g6 \% m/ Q
- AND #$40
) F& t, A( ~. l' S/ V - BEQ GetHitOffset_Lay
4 {8 L$ x7 U$ P4 x2 n# n9 b. L$ Q, | - LDA #$00: j. Z, p4 }2 t/ g
- SEC
. I8 ]- f, V* v4 B3 E1 t - SBC State_Offet_X
o5 `9 x! h! t6 b; ]# k5 G! H - STA State_Offet_X; R& G- j/ s! m; D2 C
- GetHitOffset_Lay:" k; V) p" @% n* S% N/ d
- LDA P1_ACTION,Y
4 `+ E9 R/ M6 e! w# d - CMP #LAY_VALUE
' z. N& D# K8 O& K: w" }7 `9 B - BNE GetHitOffset_Jump) ^/ ]& u/ X: A& O: [3 \
- LDA #OFFET_X_LAY5 a5 b* T5 o4 _. F
- STA Offet_X_Check+ P: ~/ f+ }! F/ ]2 }* `6 l
- LDA #OFFET_Y_LAY
4 n9 Y" h+ g' u, @ - STA Offet_Y_Check% b: t( t3 ~$ R
- LDA #STATE_Y_LAY
8 I9 v$ i% G9 N0 ? Z% P1 L N! r% y; _ - STA State_Offet_Y7 }: a8 @# u) W& B, H/ h
- RTS$ b2 r- B: U( {& S
- GetHitOffset_Jump:
- h- {0 n: l# @; s - LDA P1_ACTION,Y
( Y0 F" ~! w W( E X6 X' m7 ?. r - AND #@11110110' C8 b* [: `0 M" E( W6 q- y
- BNE GetHitOffsetEnd( |5 q( T* `$ G* v L; k
- LDA P1_ACTION,X
9 n5 M1 j$ g9 k - AND #JUMP_VALUE
& W' f$ ]: u' [. e - BEQ GetHitOffsetEnd
6 C; X" P3 `0 x: X - LDA #OFFET_X_JUMP
! Z3 f- E$ m) t/ V7 f: y% H4 O - STA Offet_X_Check
0 V. g7 v U0 e: b - LDA #OFFET_Y_JUMP. {' O1 y& \0 O+ n5 _3 ]
- STA Offet_Y_Check0 B% _7 V6 }, r7 n5 d
- RTS
* J- o8 |5 R4 a7 f) N/ p - GetHitOffsetEnd:3 ~$ |" N+ O+ s) k
- RTS
6 {& Z, \* m- L& r* w - / j& f. O/ `3 l4 A8 M, P+ Z
- 8 `# n8 X% w2 z/ o
- ;获取子弹与角色X坐标差
" j) t8 k7 X& I ]- Y - ;========================================
( ?% l; c' l% d, Q9 z( W - GetOffet_X:
4 G- ^' A0 s$ y i: b% v6 s - LDA Bullet_X,X
1 L: d4 ^# g$ {9 f - SEC
. E& _6 I* X2 B - SBC State_Offet_X' I) B5 |9 s9 t# E4 L, R+ K
- CMP P1_X,Y2 e" ^. |# z8 q! q
- BCC GetOffet_X_Set. B* p+ D* Z$ ?1 _4 `1 D& B: t
- LDA Bullet_X,X @6 s+ i' a' H2 S& @" l2 e% G9 a
- SEC
3 n2 q4 l' R; |$ f3 _+ I - SBC State_Offet_X
2 \/ }4 R2 z' y, I4 B - SEC
( e" I [6 L2 H. c$ |. e - SBC P1_X,Y+ j$ f3 w8 r! r" c, t4 x" B! L
- STA Hit_Offet_X
1 M/ G7 n5 {9 A3 m. D. I( D' C - RTS' }! M0 @: V9 O" [( ^5 H1 {
- GetOffet_X_Set:' {/ y, h4 y! V3 N3 V5 z( n
- LDA P1_X,Y' V% ^0 m: J' s8 I6 p7 r$ Q V7 H* c" ~
- CLC
* u2 d8 u1 `, C% P; B& j - ADC State_Offet_X
4 I: J9 H6 ~' r' B: o, R - SEC" c8 v0 ?' e; C! @ L( P
- SBC Bullet_X,X
% q: T) H6 }) {2 n/ |6 ~ - STA Hit_Offet_X
& ~- Z2 f5 p; p+ {/ V1 j# ?1 j$ ~ - RTS
/ y" U* o% p8 i4 }+ x; Y! J$ T+ d
& K% X' U" V! [. {! Y9 R- ;获取子弹与角色Y坐标差) T7 [7 ?) C+ i: |3 [
- ;========================================# p! r$ W4 g2 b
- GetOffet_Y:
C6 @( H) l9 D8 I - LDA Bullet_Y,X* }! M- G) r" ^5 H/ D. @
- SEC
9 Y- l7 t( |1 S9 E2 z9 U2 {# X - SBC State_Offet_Y* t1 P2 l, `. o% J
- CMP P1_Y,Y2 D; e8 s" B+ n& Z" G
- BCC GetOffet_Y_Set+ [4 c8 ^ P+ O% C
- LDA Bullet_Y,X( O6 C4 y# L, Y/ ^5 V2 l9 M4 }
- SEC
# C( [4 t0 W9 K- @9 l - SBC State_Offet_Y7 O% l" ]3 d$ ^0 a
- SEC. Y% H% x$ ]! J
- SBC P1_Y,Y) } R& R3 s' ~8 x' o
- STA Hit_Offet_Y6 @$ g: T- F3 ]9 V' b+ B7 K
- RTS
+ x$ P F2 e8 Q/ |; p" b - GetOffet_Y_Set:
: H0 G0 H/ x! ~" T2 q) ] - LDA P1_Y,Y" q, S, K' _. n t" o
- CLC
]6 q7 i) d' f9 v) b7 ^1 K0 A - ADC State_Offet_Y
; \& c; k! ~! T' \ - SEC
- B% w' l4 `2 }5 @$ @ T - SBC Bullet_Y,X( L. ~% V" y' L$ z# i
- STA Hit_Offet_Y
/ w, r6 ^7 Q% R9 v1 F: p - RTS
9 H7 Z' D- Y" Y8 `1 r5 c - $ h8 P7 n) g0 X( z* j
- ;检查命中
+ X3 ~, c& i; g* G - ;========================================% q: g0 s! H3 `% T
- Check_Hit:
; o3 J1 ~3 J) @) r- C) Y. z - LDA Hit_Offet_X7 z) k, R, H' x3 R
- CMP Offet_X_Check
0 @# c F3 G( E& r - BCS Check_Hit_End
' l7 i5 q2 p9 S* |( C) z, b" ? - LDA Hit_Offet_Y
! }- z! l1 @8 \ n - CMP Offet_Y_Check
$ Y( G6 U9 B7 V) f - BCS Check_Hit_End, b/ y4 S$ Q$ N* f- f
- SEC
- ^; B: c( _& X' D - RTS
0 m1 V5 S w$ c0 u' t* B, z - Check_Hit_End:9 t: v. J* [6 C) N2 j) Y) g
- CLC
5 z; w4 |! I6 `9 D' u2 q; \0 y9 u - RTS
% N$ F1 g) c3 t5 d" p0 R. u& y
2 D0 f# K6 P9 D m7 ~5 n; w- ;杀死对方
- U8 j* H- H3 H8 o. U" k f! a$ n - ;========================================+ w& w+ E& k1 k* s2 I7 f) }& M% j
- Kill_Player:. A9 i' w+ @+ J
- LDA Bullet_Owner,X
0 B( e, C3 c Y - EOR #@0000001
" J {5 l' P( r - TAX' z% R, X9 e: l1 J% n. m. M& N# y
- LDA P1_STATUE,X
7 U2 ~. F/ |& \ - CMP #LIVE_VALUE9 c# ~' X0 Y v+ _5 A4 P& J* A
- BNE Kill_Player_End
4 T8 o" {: x4 `4 P0 t - LDA P1_INVINCIBLE_A,X* ~4 U1 P3 K* V
- ORA P1_INVINCIBLE_B,X
/ d- s8 n% v& a8 e - BNE Kill_Player_End ;无敌状态不处理
% Q( o# L% C+ E5 J$ u/ Q) O$ J - JSR $D474 ;角色死亡
' Y ~4 ]" ^4 u0 R5 @: {$ {* h - LDX Reg_X_Temp
5 L/ J: V9 ]: j/ ~( S/ j - LDA Bullet_Owner,X6 I5 n f, Q9 Z6 S( x8 v
- TAX0 N7 y! r( I; c& l
- INC P1_REST,X
8 f0 U3 v) v3 a T( Q {% r5 j1 V - LDX Reg_X_Temp
' s3 _1 v, r9 q9 ?( q* ]( f - JSR $E2FE ;子弹消除
: p. {* ?5 P. x- ^. { - Kill_Player_End:) [7 ?3 B. n) A- t& L" h
- RTS
复制代码 f, @0 u- t: V0 e) ^$ x
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