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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了) _2 T3 I; i1 ^% q$ ^7 X+ a* D
1.选择键切换子弹(为了更快杀死对方)
, e' U3 Z) O2 I8 T: y$ B+ v' |2.杀死对方自己加命
- M5 m5 p. C# ?! P/ D% Q; q( X- ;[FC][魂斗罗][互相伤害][END]) T' b2 B0 y, M
- ;20200505
: `1 o7 X2 ^$ W3 ^
& h2 h6 d0 g0 I# k2 s: k4 z- .ORG $8960 S; S$ p# a9 \' s6 e. l1 ?
: p/ Z; n) T; t& g- P1_STATUE = $90 ;状态
; g3 u f9 v3 _5 o; U4 { - P1_INVINCIBLE_A = $AE ;透明无敌- k" _6 e/ }) j" S% z# _
- P1_INVINCIBLE_B = $B0 ;闪烁无敌
3 l8 l, a' _! D0 }' t( ^ - P1_REST = $32 ;P1剩余生命
, M1 }- w# h8 A1 O9 v - LIVE_VALUE = $01 ;活着数值7 w; U- r/ G* m4 g: k
- P1_ACTION = $D6 ;趴下
) Y8 M" P" y! O0 i - P1_FACE = $D8 ;P1面向! l$ W) z6 K& V6 A: B8 R$ d6 b
- LAY_VALUE = $17 ;趴下数值0 t* o, Q; O" s" F! t
- JUMP_VALUE = $08 ;趴下数值2 F) O, P! x2 b1 T1 i! @% A \9 g
- DIVING_VALUE = $18 ;潜水数值4 g% F9 Z; ?/ |: Q d
- P1_X = $0334 ;P1 X坐标) [" h0 K$ b. x& }7 F
- P2_X = $0335 ;P2 X坐标
. k1 u0 Q) N+ h4 h' X - P1_Y = $031A ;P1 Y坐标
: D. S1 ~1 j6 Z' g+ U: r- B! g x - P2_Y = $031B ;P2 Y坐标
6 z4 i: H( y: N& Y0 s4 @8 r - Bullet_X = $03C8 ;子弹X坐标
% I) N/ j' I0 C, g8 E) F4 K - Bullet_Y = $03B8 ;子弹Y坐标2 \5 ^& W: a- n% Z( W
- Bullet_Owner = $0448 ;子弹所属者! _! k( U. ~& i1 V* _% f' p
- Hit_Offet_X = $01C0 ;命中误差X2 A4 u0 U, ?7 H2 `. ~
- Hit_Offet_Y = $01C1 ;命中误差Y) X3 N8 ^" I5 Z9 I- ]4 \ e
- State_Offet_X = $01C2 ;动作误差X2 X# H. X1 [' y& E; N2 z
- State_Offet_Y = $01C3 ;动作误差X J& D: H7 ?9 w! x$ a
- Offet_X_Check = $01C4 ;坐标差X
" C, @. `" l' J: [; M) G" I - Offet_Y_Check = $01C5 ;坐标差Y3 Z7 O+ A' p0 P7 k6 j) j
- Reg_X_Temp = $01C6 ;寄存器X暂存, m/ f* f" r* n+ B
- Reg_Y_Temp = $01C7 ;寄存器Y暂存
$ s8 b; o; g+ e% G2 x - OFFET_X_STAND = $06 ;坐标差X值
: a8 D( `$ t1 k) G - OFFET_Y_STAND = $10 ;坐标差Y值
. _8 j$ S! U- X" W+ T: B - OFFET_X_LAY = $10 ;趴下坐标差X值
( r# A8 `, S1 g# o. N0 ~, g j - OFFET_Y_LAY = $07 ;趴下坐标差Y值
7 G9 _" Y" R6 }: L - OFFET_X_JUMP = $08 ;跳跃坐标差X值
9 C* @# n; O( j+ s) s) T- B - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值% s6 ~( I( q+ E4 K3 J
- STATE_X_DIVING = $02 ;潜水动作误差X值
+ K4 A8 ^1 U' m. L - STATE_Y_LAY = $04 ;趴下动作误差X值4 R! s9 q* e0 u: q6 y
! R% M) W5 q+ J- ;武器切换
; s8 |, q, M( l' L& ]0 j/ Q - Btn_Once = $F5 ;单次按键% k0 |# b* T% o+ K. v* w3 r; N
- ;========================================, @2 s* n) j9 |( Q" z3 p
- ChangeWeapon:- W* f+ M0 m( d5 u
- LDA Btn_Once,X
) z# @3 G8 h3 r1 B3 f/ h0 V - CMP #$20, i3 u9 X! o4 b0 A: }: j! F
- BNE ChangeWeaponEnd
( ~5 B8 ~; c- F+ X - LDA $AA,X1 l' ~9 b+ v; c8 X7 R! s" }
- ORA #$10
; f! K; V& X/ I' b9 \& T- {9 X - STA $AA,X
' M9 {/ _3 A! X5 U2 } - CMP #$14. f) P. Y7 n( v6 ]
- BNE WeaponSet/ J4 i6 e: }, V- H+ Q
- LDA #$0F
9 K# F' G+ V+ G+ }! e! k - STA $AA,X
# `4 H7 u) M A4 _7 a+ M - WeaponSet:
4 L# h3 |! w. p6 }: e - INC $AA,X- Y F9 {2 x/ W& M
- ChangeWeaponEnd:
, L5 `) S( A9 Y- t5 C+ N - LDA $AA,X! Y+ X- d. B% V5 n* G3 _; g
- AND #$0F
; h, G; p: \7 H' a, _: R. g" G - RTS
$ P% N+ ^* O9 W9 m0 W0 ` - 9 |" _- d# @" i3 G7 M& K
- .ORG $89A0- J* c$ t( c3 p1 n$ `: @6 E
-
4 J- w8 A8 w! w0 u4 H5 I - ;互相伤害
# U W. _4 [, } ~ - ;========================================1 @% T: |9 E5 |$ X h
- Hurt_Player:
. i# l& |+ j# G' a8 g) E% @7 ] - STX Reg_X_Temp4 n; T: }9 v r2 Y h
- STY Reg_Y_Temp; A' L9 T$ f& T6 o
- JSR CheckInvalidState
4 n y9 Y! b( U% a+ X; T2 n - BCS HurtPlayerEnd
6 m8 ~- z0 a+ ~3 L, W - LDA Bullet_Owner,X) V) D0 T2 y; r; @
- EOR #@0000001
5 n! f6 Z' x1 {* v! s" M( S( X! o' E - TAY
# I, X3 s- M" [ z2 E( b - JSR GetHitOffset
2 ?5 g7 u& W+ Q4 p: H' X' K g$ G - JSR GetOffet_X, @& x+ e1 \ E8 u* O1 b3 u
- JSR GetOffet_Y+ o' a3 N/ p0 N
- JSR Check_Hit( ~* V) b" c- [4 F
- BCC HurtPlayerEnd' ]5 @9 @! e/ {; Q6 h! Z# m+ G
- JSR Kill_Player: W8 i( ~+ a7 v$ e$ I
- HurtPlayerEnd:2 a |) a, o7 U) _# q$ p( [- P
- LDX Reg_X_Temp6 g2 {+ u: ?/ s5 P
- LDY Reg_Y_Temp
7 s$ [2 j# s% ]" p9 a" | - LDA $0438,X4 j% X* N3 y9 }1 i5 H6 q# t
- RTS
1 f: t. [ _3 r9 d
& K6 \! v8 n$ x+ C) C& h* c+ x. [; e- ;检查无效状态
" H* `0 @3 W! P" B - ;========================================4 c/ H& d2 W& q% M; V4 I
- CheckInvalidState:- l" r# T1 P3 h
- LDA Bullet_Owner,X( M, L9 K7 @- ], G
- EOR #@0000001
0 T/ I/ _, n( l! x+ S" @+ w - TAY8 R5 ~( `+ N# e
- LDA P1_STATUE,Y, w9 J; ]; x3 D% Z$ W. b3 Y: i; R
- CMP #LIVE_VALUE3 b# G7 t& Q% w5 C
- BNE SetInvalidState* K K( y% S* ]9 r6 N. S
- LDA P1_ACTION,Y
/ S J7 L; \8 |3 I8 }& [9 n - CMP #DIVING_VALUE% A) M" H5 E3 u9 y
- BNE CheckStateEnd& }" F" _$ {9 G
- SetInvalidState:5 M/ ^8 v$ D: j/ T, v
- SEC- q, d# h; X3 a5 Q
- RTS
5 }; R1 R. M! ~' Z9 [ - CheckStateEnd:2 g9 n9 ^/ [' o% i6 `0 ]+ j
- CLC
4 P8 O: Q+ H0 v# ^ - RTS0 P: ^) o% B1 s5 k- U5 g
- Y" |1 T/ |; @# \+ i( n3 m1 N- ;设置命中误差
$ `( [0 @7 b+ n5 ^ - ;========================================
/ y& J+ Y! E* P4 k- J# [9 w - GetHitOffset:
+ p5 }8 E" D9 M/ M) v - LDA #OFFET_X_STAND9 @% F8 ^- q* w; `) P9 ~. A
- STA Offet_X_Check
0 ~ p6 m9 G; h/ d - LDA #OFFET_Y_STAND+ c' |7 X: W5 s
- STA Offet_Y_Check
4 x* K ^) s; u1 x, I! J) C9 C - LDA #$00
4 {2 [+ @9 U( W8 z7 K0 X - STA State_Offet_X) w& U& |3 v4 a8 |3 G
- STA State_Offet_Y# U: \5 C1 b8 W. B1 R2 r
- GetHitOffset_Diving:
4 C9 S, s1 l! _. Q( m( ^+ s& N - LDA P1_ACTION,Y
T9 W# U5 j$ v5 U+ Z# K - AND #DIVING_VALUE3 t+ K! v. z u& j0 l* p, M) R3 J9 |
- CMP #DIVING_VALUE; p+ x5 g, T+ [# z( t: Y) {
- BNE GetHitOffset_Lay8 \( J* u" z1 q! Y, V: ?
- LDA #STATE_X_DIVING0 ~. U* q3 l K4 x
- STA State_Offet_X
0 V, [9 n: R+ I0 p; j% o* e - LDA P1_FACE,Y
, }" i$ l4 @0 m# | L - AND #$40
* b% u9 P+ n" M$ `9 D" J - BEQ GetHitOffset_Lay' ^2 c$ Z, C: G x/ q0 k( Z, \
- LDA #$00& u8 N7 f5 R3 L, P o5 t o z
- SEC: J1 |. |3 p# p0 w/ J$ C0 [
- SBC State_Offet_X5 t }8 {3 K' N5 e2 |$ W6 h. D
- STA State_Offet_X+ G3 Q S8 ]3 s! ?3 d$ G; _* t: B
- GetHitOffset_Lay:
7 @- }7 S# r9 [! d# [ - LDA P1_ACTION,Y
& G1 K. ?/ w# a - CMP #LAY_VALUE% c8 @9 q. \* q- P! y/ ~8 Z/ O# f
- BNE GetHitOffset_Jump# z6 d/ X, s+ B/ ]9 O
- LDA #OFFET_X_LAY
. ~% S8 j1 j; ^# U( X' l+ h# I3 t - STA Offet_X_Check( z) k/ [9 z, a8 H0 S" E: o
- LDA #OFFET_Y_LAY
1 r; `$ y5 Y( y }/ U1 B8 o. O- r6 v - STA Offet_Y_Check$ `& X8 A$ N& f- m, v
- LDA #STATE_Y_LAY
$ p2 U1 {' F$ o - STA State_Offet_Y
- N/ N- I0 Y7 X) a7 \1 A. G - RTS' W) E+ U3 h0 d8 c
- GetHitOffset_Jump:- |, Q' z4 P9 U4 u
- LDA P1_ACTION,Y2 f* {/ e- j4 T
- AND #@11110110
0 Z5 P4 Q9 @* n; Q7 v2 }+ \ - BNE GetHitOffsetEnd1 J1 W/ ^: s1 Q/ d2 ~4 a
- LDA P1_ACTION,X& f) d1 W* |1 K" i7 @8 \
- AND #JUMP_VALUE* \/ W4 G5 D) ]2 W/ p
- BEQ GetHitOffsetEnd0 F# H( s( Q' K
- LDA #OFFET_X_JUMP% P) A1 ^! V/ `3 E
- STA Offet_X_Check
$ n# l2 E* Q3 w+ U - LDA #OFFET_Y_JUMP
& O7 l$ S+ I' I/ k* T! k D - STA Offet_Y_Check7 Z' {8 y; Y3 y+ ~
- RTS
4 [( \/ `. m0 O) W1 D& c0 T7 Q - GetHitOffsetEnd:* ~! G2 d9 t! k+ s
- RTS
8 ^4 F/ Q1 ^& q* n! a0 Z - % n- y4 }. o2 C0 I% ?
- - W/ X6 f, K9 d! ]
- ;获取子弹与角色X坐标差$ A, ?6 d* c. J% b
- ;========================================0 x- J5 M! p) j' d
- GetOffet_X:+ u# Q. i% J. @+ V: M. _
- LDA Bullet_X,X
6 [, B' P' Y d8 {) h5 [ - SEC
M/ |% I3 w0 s9 z9 x! M) J# U9 J - SBC State_Offet_X
1 c0 u( E4 a+ N" b8 B - CMP P1_X,Y( B, |! a9 K9 R8 E& x0 i l
- BCC GetOffet_X_Set* m( s9 p5 g' N4 Q! ~1 W2 g
- LDA Bullet_X,X3 Y3 d3 J, M* E) ^! i. r. x& f5 b
- SEC
3 Q( I- ]: M4 Q2 N! R& t - SBC State_Offet_X8 V. i5 X+ K0 X' C* l; k( F4 y
- SEC4 j& K# v+ l( n% n+ V* u5 Z. p- L/ ?9 u
- SBC P1_X,Y l4 \5 A# W! b" Z- C
- STA Hit_Offet_X
) |2 [! Y% X1 b" h9 _1 N2 F9 p* j - RTS" g% p, I% u4 R) E o! }& n
- GetOffet_X_Set:
( ^* V2 o z+ Q/ B% X. G4 o, X - LDA P1_X,Y
9 }! _4 ?& A3 O4 E v - CLC
+ r! K# Y( o8 D% F- a. Y! z2 ` - ADC State_Offet_X
1 P: q$ E4 ~: g& g/ ^+ o2 e" M4 A: v - SEC1 F/ `( m/ L2 {3 S! u
- SBC Bullet_X,X
! Q7 [$ F% X" H: V - STA Hit_Offet_X
2 b# G$ b/ ?, D" R U2 y) n# q: } - RTS3 [/ F6 _& j8 o9 |+ w
! i* d5 Y( h1 ~% |' c6 S- ;获取子弹与角色Y坐标差8 G% \$ B) v. m4 h, E
- ;========================================( ], k$ R2 h n) D- W! t
- GetOffet_Y:
4 K, E5 {! v. G2 l2 ~ - LDA Bullet_Y,X
. |* w8 j( s. a& ]) O - SEC. K# R' {. [* E+ l& ^* x+ z, Z
- SBC State_Offet_Y( J K% ?4 D! w. t) S1 }
- CMP P1_Y,Y
: I6 C( H% S) F' u, N/ }. n8 q6 m- P - BCC GetOffet_Y_Set
# J$ e2 r! g% u - LDA Bullet_Y,X/ T9 x4 f: W5 v, R+ s
- SEC
4 G, E4 u3 o( y7 V; z2 P4 l4 h - SBC State_Offet_Y# b: h% w# n& ?& ~2 ^5 Q8 Q
- SEC3 l, W+ q. j6 s" [- Z. A
- SBC P1_Y,Y' v: H/ o' @0 s' d6 Y2 d3 M3 [
- STA Hit_Offet_Y
$ {1 i6 Q' c$ p! c8 A# b( r G - RTS9 {4 |3 _2 b' d: ^6 w) {
- GetOffet_Y_Set:
; a7 Y: S$ }6 \! Y' j - LDA P1_Y,Y1 K0 H& n9 ~3 a. F- c6 U: m
- CLC2 Q% R3 `" T' x2 p+ A/ ?! }
- ADC State_Offet_Y( J. d& S7 ?9 q8 r- K, ?, l. `
- SEC
9 [' H9 r& j# [6 C - SBC Bullet_Y,X
. E2 B( u r& f$ ^1 } - STA Hit_Offet_Y
9 v0 r; o0 G0 h2 S - RTS
& Q: T7 p. S$ o- @" O3 B - % P! Q2 B; Z; F
- ;检查命中
& m' d4 q U3 { - ;========================================
1 a6 B4 a: @7 [- _4 T- s8 s* n - Check_Hit:- g0 }& s: B3 _7 G1 b
- LDA Hit_Offet_X+ C/ h6 U8 |4 L* s y: o
- CMP Offet_X_Check
5 { P) y! _8 l; c7 l - BCS Check_Hit_End- |- ~" { [) b }4 s
- LDA Hit_Offet_Y
: x- C2 G. G4 p. q9 G5 H Y - CMP Offet_Y_Check
& O: P: N/ i% K - BCS Check_Hit_End
( }$ t1 }! i% A$ S- O - SEC
3 s$ p, e$ R8 n& p' q4 t$ n* @2 C - RTS, Y+ R6 C" [/ A" c; R
- Check_Hit_End:
+ v- |5 o+ g* N - CLC
- h+ [0 ]1 p. }) t3 b - RTS8 R: T2 h- ~! W w$ d" d
! W5 h; A0 I$ J0 w( y- ;杀死对方
9 K' \5 A2 a7 M - ;========================================6 s* c+ d3 n: \' E$ `% j4 L
- Kill_Player:
- K# K8 G9 D" M8 Y# y+ H/ W - LDA Bullet_Owner,X, W5 w0 R( C; y) I; x! S
- EOR #@0000001
6 c' r, `; n9 ~. }6 y - TAX+ X3 g0 `9 ]! u- }. ~% f
- LDA P1_STATUE,X8 A* c8 a0 h5 R v
- CMP #LIVE_VALUE8 F' ~! h Q, ]
- BNE Kill_Player_End& k2 b* D% O) S' o# e
- LDA P1_INVINCIBLE_A,X) v1 m6 p" ~1 r$ r- {
- ORA P1_INVINCIBLE_B,X5 i6 P+ y/ f" e4 b2 V
- BNE Kill_Player_End ;无敌状态不处理) j" F* v3 j Y7 X3 c
- JSR $D474 ;角色死亡( t7 O6 m3 r1 A& j
- LDX Reg_X_Temp
; Q$ Z: e4 ^# a2 e, E - LDA Bullet_Owner,X
f/ `9 c7 {$ O* A - TAX2 J0 n( J8 J; e7 ?
- INC P1_REST,X( j3 h1 }, h* f; ~
- LDX Reg_X_Temp( R9 O* @" U) S7 j
- JSR $E2FE ;子弹消除
/ S- n6 A$ ]* ?7 v; R9 L h - Kill_Player_End:
0 k: D; y Q4 [9 t! E+ Q - RTS
复制代码 . R6 N f8 _9 b/ b$ e y9 M
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