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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
1 |- q1 Z+ z* s0 ]' {5 e4 k2 C1.选择键切换子弹(为了更快杀死对方)1 ?' E, x6 F6 c m3 S+ C! E
2.杀死对方自己加命3 \* ~- ]) b% Y' }2 p' O0 n% W+ u% h1 O
- ;[FC][魂斗罗][互相伤害][END]; N8 {. `* D6 P" [, F; p, d( M5 U
- ;20200505
- J B* D) \2 ~/ {& q% E }6 Z
. s& a3 \( q. m1 `$ I/ o- .ORG $8960
6 H2 F( E- }; I# y4 t/ @4 H
( ]3 L* G/ h; M& i- P1_STATUE = $90 ;状态: F$ m7 J% w& {8 r m5 i* D
- P1_INVINCIBLE_A = $AE ;透明无敌5 |# _0 p% T2 f+ m/ n
- P1_INVINCIBLE_B = $B0 ;闪烁无敌
, T$ c g1 B- P. k - P1_REST = $32 ;P1剩余生命
- T4 e d: M# C1 ] - LIVE_VALUE = $01 ;活着数值9 U8 Q# u- v; g! ~: |' H
- P1_ACTION = $D6 ;趴下
" s+ D! Y# A! c/ R - P1_FACE = $D8 ;P1面向$ M; q5 s9 S4 R, W2 n
- LAY_VALUE = $17 ;趴下数值* ~; Z' A6 ?1 }$ k# q. p9 e
- JUMP_VALUE = $08 ;趴下数值* T3 B% W: Z+ [! D+ r
- DIVING_VALUE = $18 ;潜水数值% }% i* s: g- F* c. `' x* s% @
- P1_X = $0334 ;P1 X坐标* y8 F1 \4 ] v) d6 e
- P2_X = $0335 ;P2 X坐标2 H5 u' I1 u/ A0 y& {, r
- P1_Y = $031A ;P1 Y坐标
7 Y& ^& [( M" R1 a - P2_Y = $031B ;P2 Y坐标
9 ^- L/ y \3 E% c+ |4 K5 o - Bullet_X = $03C8 ;子弹X坐标3 e0 C) j# y: _; j5 L' T
- Bullet_Y = $03B8 ;子弹Y坐标
( m0 m$ H' ?( B- t+ p - Bullet_Owner = $0448 ;子弹所属者
& l' S7 W% N2 d9 b1 C; a& h& ~7 e - Hit_Offet_X = $01C0 ;命中误差X
2 t6 o( j" [0 ^1 e3 z - Hit_Offet_Y = $01C1 ;命中误差Y
L& R& f! u! E T3 C8 v - State_Offet_X = $01C2 ;动作误差X
8 Q9 X8 {( ?" j) k - State_Offet_Y = $01C3 ;动作误差X3 _$ \7 z( g" W
- Offet_X_Check = $01C4 ;坐标差X
& v' y. I1 q& ` - Offet_Y_Check = $01C5 ;坐标差Y
; U6 V" ^; @) O% t. {, I' d h. m - Reg_X_Temp = $01C6 ;寄存器X暂存
1 X# G- A& h; D2 [7 x' y - Reg_Y_Temp = $01C7 ;寄存器Y暂存) d1 x; N4 z: p, k; M# d
- OFFET_X_STAND = $06 ;坐标差X值, m8 L7 z% s$ p
- OFFET_Y_STAND = $10 ;坐标差Y值0 ~2 x- l% _! P6 u4 g% V
- OFFET_X_LAY = $10 ;趴下坐标差X值8 X& r" Y8 g9 q: u
- OFFET_Y_LAY = $07 ;趴下坐标差Y值: v+ x) @3 J6 Q% N* V
- OFFET_X_JUMP = $08 ;跳跃坐标差X值
8 e% `+ \4 n/ Q" f - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
6 c" m% L( H; ~( B1 t3 m# x7 P - STATE_X_DIVING = $02 ;潜水动作误差X值3 G, h Q! b5 u9 O# u# f4 q6 k
- STATE_Y_LAY = $04 ;趴下动作误差X值
+ ]) s2 f: G5 X& t {
" [/ L" }( G2 {3 \1 O6 u- _3 l4 j- ;武器切换% G4 V7 @' e! P) b; N
- Btn_Once = $F5 ;单次按键
4 }3 n/ k$ D1 q5 w$ o) c3 i0 f+ m - ;========================================
3 h6 g; ]' k& P6 o - ChangeWeapon:
# M+ B' O" \0 |, I% K: f/ m1 e - LDA Btn_Once,X; V% N7 Z+ J( \! w/ v1 k; Z3 ?
- CMP #$20
3 A1 r& T2 [! ~. M( d - BNE ChangeWeaponEnd" R; V7 d, s* r4 d* _
- LDA $AA,X
* ?* K/ |; x5 }6 E: }4 u - ORA #$102 v& j9 W3 \! d) k
- STA $AA,X
5 X6 ]8 s0 R) `) a9 Y9 d - CMP #$14
0 q$ Q% w% m6 v% N; O# ?% U! ? - BNE WeaponSet, A5 U6 D: m3 \5 `) \+ t
- LDA #$0F" ^: ]- x$ t' T, ]1 D
- STA $AA,X
2 { D$ L0 @% B5 e - WeaponSet:
( ^3 F. v+ Z7 @3 d1 ] E; O% ^/ p - INC $AA,X
( `8 v0 g8 k& s* ^* z- c - ChangeWeaponEnd:
. F" `4 a1 Q2 _( {6 q! K) V - LDA $AA,X
2 s+ I/ X: [! |6 t* v1 D- o. k( f - AND #$0F4 ]0 e# Y' a1 G5 c/ x- `
- RTS; r2 V/ f+ \4 R9 ]! d: d
7 e* R+ U# W; x! v8 f j- .ORG $89A0
1 o$ G9 @; F# L( F- a- C! r -
( j( J4 Z' `! {( p( i! _4 n' m& e0 d, \ - ;互相伤害
& p' x* U% W, x2 [5 M g5 g - ;========================================
' P" B$ R6 g8 A& A, u0 I; ]) X - Hurt_Player:
6 c; ^0 Z' H' ? - STX Reg_X_Temp: `2 H% b3 w+ Z: r/ j5 M# u) d
- STY Reg_Y_Temp
4 Q c5 J/ C8 `# A" G" I - JSR CheckInvalidState
0 z |9 i: v4 `# I7 A4 V7 P b - BCS HurtPlayerEnd; }. i/ w8 G1 B A
- LDA Bullet_Owner,X4 Q! W2 `4 y0 t7 R5 v
- EOR #@00000019 d$ `" b$ I; E" Q# A; T
- TAY) [) N5 A6 f' M
- JSR GetHitOffset
. \! s; y; b; [- M& t - JSR GetOffet_X2 _! N. a/ H+ S; A
- JSR GetOffet_Y
9 y) y2 j) d& @6 }4 y. P; } - JSR Check_Hit
}. |+ ?: N: G3 b) x - BCC HurtPlayerEnd( j7 @. A5 G4 E- F+ [5 X9 ~
- JSR Kill_Player
' C. {1 S* a& x3 {1 C; Z- w - HurtPlayerEnd:
5 N$ B2 _8 U3 I# U - LDX Reg_X_Temp
: `. t& B3 B4 d$ U0 Q - LDY Reg_Y_Temp4 K2 S0 a$ I& }0 B
- LDA $0438,X
; I$ T5 d3 m& H, B; C - RTS
* X2 m- d8 R# q& R
5 I/ h4 h1 P' h- ;检查无效状态
1 | s$ H6 l( U' C - ;========================================8 z' \1 D" [* Z5 y" c
- CheckInvalidState:! c) A& k/ a7 Q: t& S" G/ B
- LDA Bullet_Owner,X
* x4 G: Q7 `" {( c9 M& I* w y8 z - EOR #@0000001
$ D. w& ]* x, d5 f o) s1 x - TAY
* `5 \! x3 E" L- ?% H( I - LDA P1_STATUE,Y
* c+ G8 E: M# T7 N% N- G! X9 c - CMP #LIVE_VALUE6 W0 R* ~! X4 C% N
- BNE SetInvalidState
( t/ z% S$ d* u - LDA P1_ACTION,Y6 s7 W3 |2 j2 C3 ?
- CMP #DIVING_VALUE+ V, R9 N: s( G, `, y8 N5 y
- BNE CheckStateEnd
7 j+ n2 }2 s. E I9 g - SetInvalidState:
2 N8 F+ o% b7 i - SEC2 f. W8 ]1 R+ m" y
- RTS# Q0 ?5 C/ ?7 Z
- CheckStateEnd:; ?4 y* k" _2 X. f7 Z. B
- CLC5 r/ _" ]" @- F! b
- RTS
! f3 _, D1 k- u0 G! q. U4 ~3 q - 7 l! Y7 q9 R, V' ?7 B' l: I
- ;设置命中误差
' @3 ^: F% ]5 g6 l& _+ P - ;========================================9 ]& b7 {5 A$ \% Y' o
- GetHitOffset:
0 S' J3 q" X9 G0 s - LDA #OFFET_X_STAND
; @# ?1 M* E+ y: c+ {( {* F* @4 C - STA Offet_X_Check5 k7 M; \7 M9 p; ^# G% n! n4 |6 _
- LDA #OFFET_Y_STAND9 v% S. P3 p# t- b6 K9 K
- STA Offet_Y_Check: R4 E; b: d0 i0 x8 {3 q/ S
- LDA #$00
8 u0 a" u; i( D1 n6 H& E9 c - STA State_Offet_X, r( K. t% G. l& i9 X2 k* x: n) O/ U
- STA State_Offet_Y* A+ _7 ^: Z7 w: k! r4 j, [5 B# {
- GetHitOffset_Diving:- @( u0 t# V4 ^( ^+ e- d* `
- LDA P1_ACTION,Y
$ e# I% E: Y2 j2 p - AND #DIVING_VALUE4 f" C K; E+ R9 a! Y. o3 r) m3 `
- CMP #DIVING_VALUE
; b4 ]" n& k3 x/ s# L, B1 m - BNE GetHitOffset_Lay
3 m5 I2 E0 k0 K) p5 h) S' k5 L - LDA #STATE_X_DIVING
- Y5 _: {+ C' w$ Z5 U7 x+ Y - STA State_Offet_X
! u C. c8 V+ x- G ^ - LDA P1_FACE,Y
7 L1 a4 `4 a% N( f& L; u& p - AND #$40
. y2 j) r9 ^4 Y- ] - BEQ GetHitOffset_Lay; s+ W4 V, H2 v6 i3 ?2 Z1 k) E
- LDA #$00
: ?! u) X( n0 y7 Q" k3 B+ P - SEC& ~. k$ k% j; c i: W
- SBC State_Offet_X; p1 U7 u6 R4 o5 \1 m( {: R" J% e
- STA State_Offet_X4 ?) h2 a- ^/ Y3 f9 S l# |5 k
- GetHitOffset_Lay:
; ]$ X7 e. ], I - LDA P1_ACTION,Y
9 b5 m+ M5 N" p6 _- S - CMP #LAY_VALUE
' R0 B. C9 s. R - BNE GetHitOffset_Jump3 F2 v7 c' p8 S- H+ V
- LDA #OFFET_X_LAY4 x$ {% w5 j" ?
- STA Offet_X_Check
! S' e2 A# K0 ~" F2 g7 G& T! N8 c - LDA #OFFET_Y_LAY
0 g6 D; J& s. x( ]) r0 D2 S - STA Offet_Y_Check
3 X& i- ?0 V, @: K5 h - LDA #STATE_Y_LAY* \9 ]% l: @. ^9 ^3 W
- STA State_Offet_Y, u* m" N9 Q; ~) b3 M' Z6 n
- RTS
! L# c$ W( q; \7 T R+ T0 S - GetHitOffset_Jump:
' z' ?& g) e* `& C2 f2 p - LDA P1_ACTION,Y* R t1 h8 m2 }- y* l7 t
- AND #@11110110
8 }" Z( M* P2 D5 V+ `% x& C$ a+ B - BNE GetHitOffsetEnd) h: q" P A8 f3 n
- LDA P1_ACTION,X
7 ^+ Q$ ~$ a7 ^ k" @4 c - AND #JUMP_VALUE, v% k) o& Z+ Y5 x2 P( x9 d
- BEQ GetHitOffsetEnd& o( y8 ?0 G! ?5 e+ `3 n, c5 K
- LDA #OFFET_X_JUMP6 W) j! N9 J/ H( H
- STA Offet_X_Check+ C$ X2 K, q% \ P( h+ ]6 ?& [
- LDA #OFFET_Y_JUMP
d+ e4 f8 O( l - STA Offet_Y_Check
* k4 ~, l+ f( F5 _0 v' P/ ]6 J - RTS
0 B$ d9 o; | v# c* O - GetHitOffsetEnd:
# r1 a* }( t; v7 Z0 Z( D/ C - RTS# A' T; Q: K& p! @* A
' y0 q8 a3 Z' i3 O) q' _
# g6 [! o2 S l. O2 A- ;获取子弹与角色X坐标差' @# p+ V2 Q! Y- l' [3 L+ ` L! F
- ;========================================
3 n: n4 i8 a8 d3 G8 s7 Q2 s - GetOffet_X:9 n- ^/ L! F. o a) g$ z; U! r
- LDA Bullet_X,X
% }5 r N2 _% ` - SEC4 Y' X8 K4 s- c2 q; l4 m
- SBC State_Offet_X2 U! ?; P2 E+ e3 I6 A
- CMP P1_X,Y' i, W; w1 g0 L/ x) e: K
- BCC GetOffet_X_Set6 t& Y0 f$ o- E6 I- T% Z
- LDA Bullet_X,X7 k& j$ S3 X+ [
- SEC! a0 f& i) S( `( p# u7 {7 n/ ^
- SBC State_Offet_X+ h/ M, _% C8 B
- SEC, U: e/ r6 `5 M; i# ?+ [( G' T+ u
- SBC P1_X,Y1 K- ]. N6 b# K! k' ?7 Z
- STA Hit_Offet_X* f T4 ~8 @) v6 Z4 r* \- i
- RTS/ A- T! s6 S( B! W: u, B
- GetOffet_X_Set:
6 m% t( g x" x+ R) p - LDA P1_X,Y
7 a9 I) j R2 @& p1 [5 u4 U - CLC9 w# v2 i" A( e, h* P
- ADC State_Offet_X: q, G) g8 Y% f$ d) R6 Z% \
- SEC- J; E7 g, I' Z
- SBC Bullet_X,X5 B f; A7 J0 ~
- STA Hit_Offet_X( x$ B2 A9 {0 \2 S
- RTS
% o" G* a2 \( w4 `
' n8 p2 S- }! l7 z# Q- ;获取子弹与角色Y坐标差
9 s% r, J1 P3 a4 r - ;========================================
' ^( ?; A0 O9 ^+ ` - GetOffet_Y:* I2 C) x4 N- E9 |$ ?
- LDA Bullet_Y,X
. E! M; w8 B( }9 |1 r$ l - SEC
9 f! v6 i5 E) a0 N! L - SBC State_Offet_Y% I) D) D! A) z0 O. M+ u- d0 K
- CMP P1_Y,Y6 \" |0 c) q( \3 [1 S3 a" w
- BCC GetOffet_Y_Set% |& j/ _" i ]) @$ f
- LDA Bullet_Y,X
, ~9 d, R. ]1 F# z; A - SEC" J. |" j( S' ]# n2 S. ?/ D
- SBC State_Offet_Y
$ _, T4 A+ F% \1 d0 | - SEC
& e2 z! n7 T$ O, ? - SBC P1_Y,Y
1 f* c, c7 N" E; J - STA Hit_Offet_Y
/ `0 E- |9 r' a8 Q* _- i9 Z+ R - RTS
5 N0 Y/ X. t' h& }3 [+ I - GetOffet_Y_Set:
% r! P" R7 O1 V, d5 m0 | - LDA P1_Y,Y
' Z+ V$ A& {# Q* O9 C4 }. c* w - CLC9 ]7 \& b5 R" C! F
- ADC State_Offet_Y
3 d0 `4 B; Z# c* W7 Q& {) Y2 S) u5 \ - SEC
1 h, } I- F, g7 r - SBC Bullet_Y,X& y2 N6 w: x: I, j
- STA Hit_Offet_Y$ N; C1 L7 R$ Z0 d! m
- RTS
+ K1 _( }3 e+ ^ -
& T6 l4 m! E8 L7 a6 ]" p/ F4 E; x - ;检查命中' i- m: M+ b; l! T8 F
- ;========================================
, ]8 m5 T- G! |, [' z/ X1 g8 ? - Check_Hit:4 \ ]/ R+ c- J( _, x6 W
- LDA Hit_Offet_X
X. y) y2 z& X8 i7 ` - CMP Offet_X_Check
, j) k P; W3 {' U5 [* d- I - BCS Check_Hit_End
4 _7 W7 o$ @: o! w - LDA Hit_Offet_Y, m. b2 A4 b3 R C7 [
- CMP Offet_Y_Check
! g! }, b( D( J N - BCS Check_Hit_End
- |4 ?; t- s; Y& X: ~' U - SEC
7 J. F; j N. Z- y9 J - RTS
4 _; f) T9 {; T- x - Check_Hit_End:
; S9 Y0 e/ w! x2 l% | - CLC0 p* Q0 Q/ _; H! M+ W3 ?
- RTS. |' N; ?) X9 n: d' ]
) [8 }, k+ N) P0 O; F3 {1 w- ;杀死对方
$ w" P5 @4 Y# e. R! V6 A4 Y - ;========================================
" e) l0 E5 Q7 H - Kill_Player:
4 d! G' ~4 f4 G; A+ M' I I( U - LDA Bullet_Owner,X8 [0 j4 o' Q% C4 R* B
- EOR #@0000001
5 q+ T: W$ t# S- X; T7 \. { - TAX
@! f/ C2 e/ m( V! H6 Q9 U @& a - LDA P1_STATUE,X* P4 J* ~! A3 J* Q) _
- CMP #LIVE_VALUE1 w& B: K" d2 P) q
- BNE Kill_Player_End
' _4 ^7 _# q' a7 a4 K4 d5 z- M - LDA P1_INVINCIBLE_A,X
! F$ q0 ]4 ^( z1 J1 F M8 k# S0 n M& J - ORA P1_INVINCIBLE_B,X
6 S6 O {% q6 @( |# g% p - BNE Kill_Player_End ;无敌状态不处理
7 E0 W5 R" R2 q, X - JSR $D474 ;角色死亡
; y6 Q# e4 h& K - LDX Reg_X_Temp
/ y0 I$ S. v! L5 ~1 I - LDA Bullet_Owner,X
% L) M, B& [" p% C# x( | - TAX* k6 y4 M; { O. B
- INC P1_REST,X
2 \2 I" Y# X0 t$ v0 h1 q - LDX Reg_X_Temp
6 S. T7 w, c J& p+ I: G7 l - JSR $E2FE ;子弹消除 S3 Q8 f. a7 y y0 x/ C# t, {
- Kill_Player_End:8 i2 g- |6 B9 m
- RTS
复制代码 ! ]+ ]8 H4 x* h: i F
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