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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
$ x3 Y" F! b1 |; D1.选择键切换子弹(为了更快杀死对方)3 s$ D1 [( `! w+ _8 r
2.杀死对方自己加命: j' J6 W5 `. k' [) ]
- ;[FC][魂斗罗][互相伤害][END]0 F3 C8 V! x) G( h$ ~
- ;20200505% L8 n% m& o. j6 l+ q
' Z! i& w' Y& l; B2 s/ {! s F- .ORG $8960
9 x% l7 W; [& n4 d - # h ]: X8 j3 l% M4 T% F
- P1_STATUE = $90 ;状态3 q6 p0 Q. n, A5 L4 N: R
- P1_INVINCIBLE_A = $AE ;透明无敌0 N9 c" l0 @6 q: x' ?6 J4 G: W7 p+ L; o
- P1_INVINCIBLE_B = $B0 ;闪烁无敌- \$ j9 u3 q, T
- P1_REST = $32 ;P1剩余生命
3 n) l0 V/ h2 S- u* A2 { - LIVE_VALUE = $01 ;活着数值
* E4 z D- x* H6 K; N - P1_ACTION = $D6 ;趴下
% A3 e+ e0 P5 [, A - P1_FACE = $D8 ;P1面向
# C b: A4 J& E - LAY_VALUE = $17 ;趴下数值
/ _6 ^ ~" A* L* F, h; z# [ - JUMP_VALUE = $08 ;趴下数值8 ]5 @1 [7 _ x# y
- DIVING_VALUE = $18 ;潜水数值6 Y$ e) j6 R8 C! p
- P1_X = $0334 ;P1 X坐标9 ^1 Q% H( X) T3 M% ^# X
- P2_X = $0335 ;P2 X坐标7 k6 h! Y) E/ n- E" h6 \6 |3 k& Z
- P1_Y = $031A ;P1 Y坐标
# n# O* [8 x2 |# G% p4 R* a1 a - P2_Y = $031B ;P2 Y坐标. }% ]# D' l7 K; {* J- |2 T
- Bullet_X = $03C8 ;子弹X坐标
6 c9 e. Y# k- X0 x- g+ Q4 J - Bullet_Y = $03B8 ;子弹Y坐标+ U/ J8 V0 X/ y' h" M6 ^; N
- Bullet_Owner = $0448 ;子弹所属者
; z, |, Z" W+ z7 A2 t - Hit_Offet_X = $01C0 ;命中误差X d8 F! d! |+ Q0 H/ Z5 E) c
- Hit_Offet_Y = $01C1 ;命中误差Y4 h; ?# [! r1 X9 Z& }) K8 h6 W
- State_Offet_X = $01C2 ;动作误差X
5 s4 v8 i( d' L+ k - State_Offet_Y = $01C3 ;动作误差X/ f- g) A. H0 Y( N+ O6 @$ ~ o
- Offet_X_Check = $01C4 ;坐标差X
" n& A% f! N' k& G4 K* |7 u: ` - Offet_Y_Check = $01C5 ;坐标差Y
5 \6 o9 V. ^: H8 D# l3 c1 T1 F+ C5 E - Reg_X_Temp = $01C6 ;寄存器X暂存2 Z7 [5 o; L8 j' W7 n, W0 I
- Reg_Y_Temp = $01C7 ;寄存器Y暂存- z9 L$ D1 Q2 C, M+ W2 @
- OFFET_X_STAND = $06 ;坐标差X值+ E% Z; a$ S1 Q2 l
- OFFET_Y_STAND = $10 ;坐标差Y值
$ ~0 a8 {9 D2 I. j, a! U2 @ - OFFET_X_LAY = $10 ;趴下坐标差X值+ @8 Z5 }! e. z3 T" w
- OFFET_Y_LAY = $07 ;趴下坐标差Y值
, U$ D; Y, w0 \/ P5 c- k - OFFET_X_JUMP = $08 ;跳跃坐标差X值
: o) n/ P# ]! c - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
- }" l( ?" ^4 m ? - STATE_X_DIVING = $02 ;潜水动作误差X值
; `$ g9 d& K' s% u4 m - STATE_Y_LAY = $04 ;趴下动作误差X值/ {8 h7 Q% Z" Q: w" v6 J) k7 F
8 Z6 a7 q8 u) `5 a- ;武器切换$ L) d# A& q& i3 p7 n; h
- Btn_Once = $F5 ;单次按键" P/ \7 Q5 o+ _0 u# v$ t# z" s
- ;========================================
! X" \+ T4 O$ _) Y; s - ChangeWeapon:" g4 P. b9 ^- Q& f: w7 g; T
- LDA Btn_Once,X
' K* |7 q" Z+ g - CMP #$20$ F! \; f' @# \$ g& H$ ?9 H3 g* ^
- BNE ChangeWeaponEnd
5 S9 ~2 Z9 y* ^6 ^6 U7 A - LDA $AA,X% N# F: {2 s& f' P1 U/ T8 ~' V
- ORA #$10
. ]1 r2 H+ v- a. { - STA $AA,X8 k6 ~, U3 D# L O: P6 _- `
- CMP #$140 T5 @/ z5 s4 [9 L" R7 u2 r
- BNE WeaponSet
6 Q! ?# ~, C3 g+ D - LDA #$0F
; i8 X# h* }3 @5 { - STA $AA,X
/ }9 i+ Z( T5 [2 ? - WeaponSet:
6 U& A4 Z& x2 H+ U) M; g - INC $AA,X4 t" ?' ~- s) f6 ~
- ChangeWeaponEnd:
I( C) {/ h& K' ?& E5 E, c( M - LDA $AA,X$ [2 W, Z! ^9 I+ z7 S! d$ b
- AND #$0F& P- R) T1 t/ }" \
- RTS
2 R* u$ P$ S9 {+ S- d, E( v
+ Z+ Z) f" M1 G2 ?- .ORG $89A02 p' I' B3 t8 F# w' H+ r
- 2 W2 x w N: h) ]4 t6 d2 i
- ;互相伤害
8 w7 b6 g* m& _& Z: ^, \ - ;========================================) C W" n! b& r! ^
- Hurt_Player:
8 I9 ]; i( s% Q* g8 {5 s - STX Reg_X_Temp
5 V! ^4 v- Q" Z - STY Reg_Y_Temp
2 {3 S N" ^ w9 G3 _ - JSR CheckInvalidState
: H' n. c9 |4 M8 S - BCS HurtPlayerEnd: B! C1 t& U) r. o/ U
- LDA Bullet_Owner,X
5 G4 M! O& [1 e' | - EOR #@0000001
4 E) k7 ~% F, u7 r. v- {- R - TAY
2 b# ]6 b# V+ B3 E4 g' _9 D - JSR GetHitOffset" h$ P+ R4 b0 T1 l6 t( l& R
- JSR GetOffet_X
/ @, c& A7 @9 `0 D1 N0 y+ m) z - JSR GetOffet_Y6 [& y* `& ]% J
- JSR Check_Hit2 S9 {) M/ B$ S% |9 \1 @
- BCC HurtPlayerEnd
+ S$ m- F& Y/ Z) n9 ~ M: d - JSR Kill_Player1 E" m- s( L u, j4 n" q+ P
- HurtPlayerEnd:+ G& q+ I9 p0 P8 `' G
- LDX Reg_X_Temp% \1 _+ Y1 Y: r" G, v9 y0 }; d
- LDY Reg_Y_Temp
* g3 s$ ^7 i( | - LDA $0438,X# a& @" t/ _; a9 ~
- RTS
8 v, d( h5 `, A [3 Q
% ?6 p9 I3 T# A( q' W6 f: A0 w- ;检查无效状态
9 x& {( \# w1 V4 L - ;========================================! \) P* ` m+ a- }' a# a* v( s+ g0 }) p
- CheckInvalidState:" v% n* l6 v+ c9 _. H% s
- LDA Bullet_Owner,X3 c6 p7 M3 t+ d! f
- EOR #@0000001' _3 ?" V5 g( _8 E
- TAY
: n5 d& u; ^1 C) f7 X - LDA P1_STATUE,Y
: N3 `) B9 C2 n2 {5 @# e - CMP #LIVE_VALUE2 i& Q1 f. l G& b$ p3 }- ~: Q- {6 T
- BNE SetInvalidState
6 J0 l9 U6 ^! Z8 X" u - LDA P1_ACTION,Y6 q# y+ r" a. v# _: L
- CMP #DIVING_VALUE8 b) P7 V9 u) X A, i, ?; z
- BNE CheckStateEnd
2 o3 k/ j3 r6 q: D! W - SetInvalidState:
2 N( X$ B& c7 w* @$ P- t6 V7 Z - SEC1 w' b% B0 ~; ]# N: r4 J% v
- RTS; q% [. V2 w; e; T, n
- CheckStateEnd:
8 w+ w1 b& e3 i% h7 L# Y n# I - CLC
9 T+ N2 u( Z8 @+ g& L - RTS% L% z# }: u! U$ o8 ^; N
- ) z6 X, B% ?6 p: B R9 L
- ;设置命中误差6 [" t. Y% o& b* {! x7 s& P
- ;========================================
; O1 h& P. c' f, e2 w/ m+ I - GetHitOffset: f# }& b ?+ _0 D( w
- LDA #OFFET_X_STAND
, e( O* H) ~% O0 v - STA Offet_X_Check( G$ o2 @1 X% m5 \6 F8 x
- LDA #OFFET_Y_STAND
, ?( o9 i1 x6 E: N; j% D9 A - STA Offet_Y_Check
$ m6 o0 Q' X( h! v r, A( n - LDA #$009 A7 e6 q! w3 J$ X
- STA State_Offet_X/ Y9 D- v# J9 j; U0 Z( D
- STA State_Offet_Y8 u7 x3 F8 g/ {/ L5 g J4 I, A
- GetHitOffset_Diving:' D3 ?9 f; w3 N
- LDA P1_ACTION,Y
7 H- {) [6 r6 e0 y0 _" V; p9 f - AND #DIVING_VALUE
5 @, A, A- j7 @. A$ u - CMP #DIVING_VALUE, V' n" n, `, h- S
- BNE GetHitOffset_Lay. G; H0 S! Y n
- LDA #STATE_X_DIVING% X" F4 C- l- ]0 z
- STA State_Offet_X; ~7 n7 p8 M. I/ b8 v: X
- LDA P1_FACE,Y
: @# }, Z6 t' g+ J U! a/ ^' i - AND #$404 w4 B8 L0 k/ u. A5 M+ H
- BEQ GetHitOffset_Lay( V. l( S5 y7 Y' [1 s
- LDA #$00
9 u9 [& ^0 h2 K0 ^ - SEC) R$ F" t# R- D0 N! v3 t3 \
- SBC State_Offet_X9 F6 p" H; l# I) v# |: [( V
- STA State_Offet_X0 p8 d% u0 H* u" E/ \
- GetHitOffset_Lay:
. J* u; W: ]* V/ V, ~% j( w3 o$ a1 g/ R - LDA P1_ACTION,Y t0 E% r0 d7 U3 N* q% A
- CMP #LAY_VALUE
X4 q; U, P3 Z! m3 Q - BNE GetHitOffset_Jump) {' Q5 j- t% t' F# {0 x5 {
- LDA #OFFET_X_LAY
& Z+ G) ^1 H3 D3 a7 W - STA Offet_X_Check
; r- S) Z0 r. L( A4 x0 j( [ - LDA #OFFET_Y_LAY" a; \- G4 C# n4 h
- STA Offet_Y_Check
- q# W! c. x7 e% b' b - LDA #STATE_Y_LAY* H! N% M4 p' i- P
- STA State_Offet_Y
! ]# S% S9 `9 S, {- k0 k, | - RTS, m# C4 z/ ]% `) ^$ B
- GetHitOffset_Jump:
) i5 X' I, X# [; W9 R; j* G - LDA P1_ACTION,Y
0 k$ A0 C' i' {, b6 U! @* S9 P9 C - AND #@11110110) f+ L+ _7 ~2 ]& W& Q* }* w* J
- BNE GetHitOffsetEnd
2 K$ f% s T, c - LDA P1_ACTION,X$ @7 o+ T; L3 c# \7 i2 K- Q
- AND #JUMP_VALUE# c+ ]3 ~+ h' _/ B. N; }1 Q5 Z
- BEQ GetHitOffsetEnd
4 p$ q2 |* \5 t - LDA #OFFET_X_JUMP
2 {( Y( t% Y5 F! W+ Y% n' C - STA Offet_X_Check
; m1 j" l8 A! B& U - LDA #OFFET_Y_JUMP
5 n1 c. C! g5 C/ w ]3 A' \ - STA Offet_Y_Check- k: w/ ~0 U" H4 ^
- RTS" A |2 b0 n6 i! T; g3 j
- GetHitOffsetEnd:; h3 T: a$ O% i
- RTS
% ?7 q1 t3 M- j4 c" p
4 o7 x' O+ E& q) A
+ R" }; G- s' A; [$ j# M2 c7 B" [- ;获取子弹与角色X坐标差$ u$ T9 i9 q% c
- ;========================================
o2 U4 f% K h - GetOffet_X:
% m$ w( \& M0 u# } O! { - LDA Bullet_X,X3 ~$ ?6 d( P. { R# j3 a
- SEC
; k& D# h% s, y. u: y8 C* Q1 N' W - SBC State_Offet_X3 x8 ] f. `; Y9 h
- CMP P1_X,Y9 F5 |' T: L- l/ Z: o4 R
- BCC GetOffet_X_Set4 o7 |$ S F) M' [% h
- LDA Bullet_X,X
" e7 H- Z7 }3 G& y, h0 ]& s - SEC
4 Z0 u( C$ [0 J+ b" A# E t - SBC State_Offet_X% }- f0 k H5 ^ y+ U5 }
- SEC
2 {5 H: K% ?6 f9 @ - SBC P1_X,Y6 b; N: u' i; M- f& M; p
- STA Hit_Offet_X
; e5 a9 D" n' s4 e# X - RTS" q0 ]5 i( c" X& B
- GetOffet_X_Set:# Q& i( H% ~! D# L% J
- LDA P1_X,Y
- K. f9 q3 ^5 d; G; T - CLC/ K" a9 T" `. A9 O
- ADC State_Offet_X' @3 L! T7 d8 A5 d2 W2 [
- SEC5 F0 I/ K& |3 g. g# K8 x& G: e$ L
- SBC Bullet_X,X
/ f8 G% J/ _& X* v8 e$ }5 p6 ?& k - STA Hit_Offet_X
+ [+ I F4 V+ n7 H) s$ I - RTS
6 L! V5 `+ b8 Q7 n! k s2 S
8 I9 O$ i" {2 t( M' Y& K9 s6 Y3 s- ;获取子弹与角色Y坐标差; P* c9 u V5 L( f
- ;========================================
" L; H! S: }! t& a1 p" s# Z/ a3 y - GetOffet_Y:
5 h0 A" f* b9 ]# Y' G7 j - LDA Bullet_Y,X8 c# M3 a9 S% r3 x- q
- SEC5 _6 K* y& v Y! \
- SBC State_Offet_Y# A! P1 W" `) k
- CMP P1_Y,Y
! Z* e) [4 M% m" e$ P6 ` - BCC GetOffet_Y_Set
+ G6 d6 z5 ?% m/ p: |4 Z - LDA Bullet_Y,X- Z. j( b& ]$ \7 X: H! b
- SEC; s4 z* J# r9 [3 N$ h& K/ C
- SBC State_Offet_Y; {& E1 C! R& y) A
- SEC
- Z4 x! x/ S3 t; N# L$ y$ e - SBC P1_Y,Y7 ^/ d9 J; k% p
- STA Hit_Offet_Y
! w+ Y7 [9 D3 D) D, I - RTS
3 j! ^2 g% O% \0 L( ]$ }# \+ k, b - GetOffet_Y_Set:, O, p$ @$ S7 o* q! \
- LDA P1_Y,Y
/ g* b0 K4 ^6 o# d - CLC$ [% j( ?4 b ^6 m" G# w, w! X
- ADC State_Offet_Y1 d4 R3 g* p, i& }
- SEC
* {4 J) ?% m+ f. i: G - SBC Bullet_Y,X
6 r# _; Y& K2 N4 q9 s1 ] - STA Hit_Offet_Y
9 H. r$ Y6 |0 e$ j8 i - RTS! N3 b9 ^- w& V2 }% G
- - Z1 P1 V2 l$ I$ I
- ;检查命中8 z# @, K) ?* d
- ;========================================4 d" q0 u+ `1 H: l3 R" ]5 B
- Check_Hit:! k- l( w) t# r0 l- r- R, W
- LDA Hit_Offet_X
( ]& c- l8 \( ?& \' E - CMP Offet_X_Check
2 f1 m! Y( ]4 i( u - BCS Check_Hit_End8 k u5 i% L3 j; {% Y8 N9 |
- LDA Hit_Offet_Y
' q+ \! t7 f; y% _5 |' P - CMP Offet_Y_Check
2 N; E. h' z1 N' S z' ] - BCS Check_Hit_End
8 o5 T0 B" k) G+ o8 p0 G - SEC3 n4 t0 ]# `* V+ |4 L" A
- RTS
3 c4 e* A# z$ \0 R& J8 B- Y - Check_Hit_End:5 C% F# K5 E* F; ?6 R
- CLC
8 B0 }9 c* I# \/ X4 G$ { - RTS! B! F6 |/ L- C0 m
- & k( X2 d5 U3 r' B0 R0 A$ m$ ?
- ;杀死对方
1 a" l3 c& c9 u3 x7 q; [ - ;========================================
2 v% y W9 q8 ?# g - Kill_Player:
+ X6 P A4 z" ~0 j2 M - LDA Bullet_Owner,X6 I9 A, p, d& D3 |, L
- EOR #@00000018 E/ |' z$ T# m6 X6 o* [0 v, z
- TAX$ k9 M: }+ D6 @9 R8 R$ S9 E6 s
- LDA P1_STATUE,X( a- d) U$ d5 o/ L' M4 ~9 m
- CMP #LIVE_VALUE' \! W* L7 K' ]! N" x
- BNE Kill_Player_End5 I2 {% a" _. A+ G7 R
- LDA P1_INVINCIBLE_A,X! b( N X" D$ `: d2 H- b
- ORA P1_INVINCIBLE_B,X' U0 z0 \- ]* _$ i$ u
- BNE Kill_Player_End ;无敌状态不处理) X/ Q5 A' \# w9 o/ `2 Y f7 l
- JSR $D474 ;角色死亡4 o+ Z* E, C' D9 s# O) L' u0 N
- LDX Reg_X_Temp
6 G; t( d; J! ?# h6 m8 I3 H( X - LDA Bullet_Owner,X
4 I6 @8 i) i9 _2 }' w - TAX
0 }" b) w8 B* W6 v( A5 Q% w - INC P1_REST,X
+ D" D3 L, ^, p. r$ i - LDX Reg_X_Temp3 ]) e/ j. `1 t5 i/ l) Z
- JSR $E2FE ;子弹消除- Z: R# z9 ]) h" k% X" W2 r
- Kill_Player_End:2 \$ g( P# ]5 S
- RTS
复制代码
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