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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
% A' y6 b! m; y! J W1.选择键切换子弹(为了更快杀死对方)4 o$ d) l5 m& k
2.杀死对方自己加命. Q: H2 h3 W ?4 b+ b3 \" j
- ;[FC][魂斗罗][互相伤害][END]0 t! k: D; ~; d6 Q/ k7 ]4 Y4 z
- ;20200505
5 y, l* h A G* K8 m9 Y& w% a9 s - ( U- Y1 V8 {# {
- .ORG $8960! ` R4 `- @3 t d) I
5 `: ^* ^; H* K- P1_STATUE = $90 ;状态7 t9 _$ U6 Y; c, ~2 J) _; Q
- P1_INVINCIBLE_A = $AE ;透明无敌
( Y$ e, b. {% s7 F" a; v - P1_INVINCIBLE_B = $B0 ;闪烁无敌# e7 h2 u* Y* }
- P1_REST = $32 ;P1剩余生命 d. M. W9 l" g1 G5 y
- LIVE_VALUE = $01 ;活着数值- ^/ n% E" M) T, e" c
- P1_ACTION = $D6 ;趴下" X- C' @0 Y% D w
- P1_FACE = $D8 ;P1面向, P6 L) T& y) j, Y% g
- LAY_VALUE = $17 ;趴下数值6 D# a) Q, w( e6 \; e
- JUMP_VALUE = $08 ;趴下数值
6 m6 K; F# O/ t, h' k: f9 `$ ~ - DIVING_VALUE = $18 ;潜水数值+ Y' h9 y* z$ g
- P1_X = $0334 ;P1 X坐标
5 o' U% g$ W: k7 @; ^# v. |: n - P2_X = $0335 ;P2 X坐标2 N/ w0 N# b* W: W6 R# u
- P1_Y = $031A ;P1 Y坐标
3 b! f }( E3 L9 V! G, ` - P2_Y = $031B ;P2 Y坐标
8 T% S% s5 D- a# y" U* _$ }4 u - Bullet_X = $03C8 ;子弹X坐标+ E/ S* A' F9 g/ ^. D
- Bullet_Y = $03B8 ;子弹Y坐标
3 \5 z( O* L8 L9 O0 o% U - Bullet_Owner = $0448 ;子弹所属者
# t* n( W! V5 E# v - Hit_Offet_X = $01C0 ;命中误差X. X! H" e) m* s6 o0 R' b4 o
- Hit_Offet_Y = $01C1 ;命中误差Y
3 \/ w( R8 `$ d - State_Offet_X = $01C2 ;动作误差X
0 a+ v4 R: i" `% [% y6 t9 E - State_Offet_Y = $01C3 ;动作误差X5 d& M$ R7 [! Q; c, y, S; X
- Offet_X_Check = $01C4 ;坐标差X: C) z6 S0 q! A' I
- Offet_Y_Check = $01C5 ;坐标差Y8 o1 ]. N1 j8 ^6 d3 k
- Reg_X_Temp = $01C6 ;寄存器X暂存
7 k# y- q' _" w - Reg_Y_Temp = $01C7 ;寄存器Y暂存
* Q, |3 E7 V. }: c- r: ~) U - OFFET_X_STAND = $06 ;坐标差X值
# h. N6 o5 y6 N. ^ - OFFET_Y_STAND = $10 ;坐标差Y值. n& d) {; r4 G1 _# b# l
- OFFET_X_LAY = $10 ;趴下坐标差X值3 x0 f5 E: m) [. c9 ]
- OFFET_Y_LAY = $07 ;趴下坐标差Y值: q0 B) F) x( ^! I$ h
- OFFET_X_JUMP = $08 ;跳跃坐标差X值
: @& K6 s3 j" [! q8 ^/ s& P5 a5 ^ - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
0 J j2 i" w- F9 R$ H4 G- m7 l - STATE_X_DIVING = $02 ;潜水动作误差X值- |. M/ U7 D' S1 w5 S2 X
- STATE_Y_LAY = $04 ;趴下动作误差X值; Y1 @) F3 {% S! Y, Y
+ A% i! O; Q) u0 o) e6 B# [- ;武器切换
; X7 R$ q P: V0 K' f - Btn_Once = $F5 ;单次按键0 F! X3 @4 a4 `6 F' |
- ;========================================
; {! h) H# m' V8 `0 c g. r- c0 O - ChangeWeapon:
+ N) z: G" ^1 D% b/ @' i - LDA Btn_Once,X
' e; ~% t7 K9 {! J" D2 g/ f - CMP #$20
4 b+ q# Q* b# {- q - BNE ChangeWeaponEnd
& Q( W0 ~+ [% K- o5 ^8 d7 ?( ?! V - LDA $AA,X6 _% @5 I }( s
- ORA #$10- a \: k" v6 \( S0 I8 Q. [% o
- STA $AA,X
( x) l' P) [! l0 j6 z - CMP #$144 _: F% r1 p" W/ g2 [
- BNE WeaponSet
0 E9 v9 K4 I4 d" Q, P - LDA #$0F
+ R2 B3 C9 W8 z* M! F; m; E - STA $AA,X' V( g2 l4 Q1 C( D' f/ d/ o
- WeaponSet:
7 g8 S* p1 }. r$ j4 h - INC $AA,X* k# q% a4 G! }) L; O! ~ s; A
- ChangeWeaponEnd:
, k( v4 W' H, O F6 e - LDA $AA,X
2 G Z- V' z9 l* ~/ b `9 N - AND #$0F8 ^. A1 \5 Y, a6 ^. }7 }
- RTS& M" `5 g6 g" Q" | @, x
- # r3 }5 G% ^9 L2 Z8 }6 a( ^2 X; D
- .ORG $89A0# P7 x7 J( H- u8 [
-
. S1 z* m3 @" i, U - ;互相伤害. R2 k5 E5 T; k, ?, H* N
- ;========================================
4 v) v, L6 _0 C, \; `0 \, m - Hurt_Player:# ]6 y3 N0 ]% ~3 Y% I+ n
- STX Reg_X_Temp
/ P6 Q3 R" }" z+ l% z- j6 H - STY Reg_Y_Temp8 v# N' O/ N# O& S2 T1 V& ^$ e
- JSR CheckInvalidState4 i; a+ p& t- x* @7 v
- BCS HurtPlayerEnd
0 K6 f2 V# O* @) D8 l - LDA Bullet_Owner,X
3 N/ J9 j+ |; R; E. _ - EOR #@00000011 X" K) @( y1 Z# t* H) u
- TAY
+ z1 `( g5 ^+ V* g - JSR GetHitOffset* t7 g" d, f. F$ w; i
- JSR GetOffet_X. u" ^0 w9 n2 j/ }
- JSR GetOffet_Y4 k. b C/ z8 v& j) b# n
- JSR Check_Hit
6 m( ^# v ]$ g& K8 H1 f3 @ - BCC HurtPlayerEnd
4 I; ?: q F4 u* d- _ - JSR Kill_Player$ p/ A. n, {* Q( N7 M2 A" p
- HurtPlayerEnd:: F( a: e: w4 J* j9 x
- LDX Reg_X_Temp) V7 Z1 ~0 P. v. \# l7 A8 o- _, M
- LDY Reg_Y_Temp+ x. g* a) _5 H! b
- LDA $0438,X6 z+ b- Q+ Q$ V3 T$ ?+ K
- RTS
1 w$ [0 J* @- Z
2 T/ {" s% f& \' T) n7 v/ D- ;检查无效状态) H3 ]3 P, s/ m( o7 D
- ;========================================4 S1 _9 {' t O( v2 U, A- l
- CheckInvalidState:
& t/ ?$ y+ }8 J" o - LDA Bullet_Owner,X
' L4 A( h" h( \ - EOR #@0000001
% L- W, a5 f) w+ j1 ~ - TAY
- G# w0 b& ^! i. U& t2 X - LDA P1_STATUE,Y
) L6 B* s* `0 G& p - CMP #LIVE_VALUE6 T' C) F+ d+ v M* l# C2 V
- BNE SetInvalidState& }* M* B- w, s, \( Q
- LDA P1_ACTION,Y
# [7 T W5 }7 ~% e6 P - CMP #DIVING_VALUE
7 C. u5 A7 g/ `6 E) q/ c# j+ e - BNE CheckStateEnd
! U, z8 k' A' M9 e+ G& R - SetInvalidState:/ _- ]3 a( ^! P9 U4 @9 P. y; J8 c
- SEC- L- z8 ~5 r4 A( n' E6 v
- RTS3 G! j1 ~5 y, C
- CheckStateEnd:; A9 `* f# ?& a2 `/ }* x# U1 M5 t
- CLC
6 f+ c3 o( A: ^3 B - RTS* ]; X: x, b$ N0 T. E0 y
- 9 o- ~/ e) M6 N
- ;设置命中误差7 j. e$ |* _9 b4 J
- ;========================================
5 N! k. o# g: n y! S7 L" `2 Q) G - GetHitOffset:: [' I3 w" ]4 W+ O/ f1 d
- LDA #OFFET_X_STAND. ~- g" K5 }. W3 r- Y+ N9 S
- STA Offet_X_Check
4 ?3 I; y3 z1 j0 Q/ S8 K/ [0 l# s - LDA #OFFET_Y_STAND4 \, ]( G0 c: O! ^" R
- STA Offet_Y_Check6 D* T" G2 _# ^# e9 J# t
- LDA #$00- k# N8 L) q+ z% ~, F
- STA State_Offet_X
' `, Q+ L/ ?& G, ?) ^9 t - STA State_Offet_Y3 K- Y( f& C* o- d9 c( B! I. e
- GetHitOffset_Diving:; o. e3 n6 E5 d8 G3 s
- LDA P1_ACTION,Y% o& w- v; `7 {& w3 }
- AND #DIVING_VALUE" S8 h" p; [, n t+ w! d
- CMP #DIVING_VALUE
E, c1 K: u& _" M) i2 t% y - BNE GetHitOffset_Lay
/ X( ?& D9 k1 K2 f) w6 U - LDA #STATE_X_DIVING
! h: }6 e3 Q3 u U- B R6 s* S9 F - STA State_Offet_X+ P5 s, v" y& r/ w. A! `6 r$ I6 y
- LDA P1_FACE,Y
2 V0 v1 l. {3 v& |/ U' O - AND #$40
, n! ^ t z! W! z u8 E - BEQ GetHitOffset_Lay9 C, G: a# T% k" X1 {9 m. W1 \# V+ V
- LDA #$00
5 `; F6 K: Y$ {. A+ ?1 ?7 E. ] - SEC
5 T. j0 [4 b4 f G: c* ? - SBC State_Offet_X
! F* e g% Q. }0 e/ m - STA State_Offet_X
6 j; B3 V# C' B$ \% a( z - GetHitOffset_Lay:
' k( ~1 m- o& M3 D( k - LDA P1_ACTION,Y
& J2 a& {$ Z) N$ c3 Q* ~! l - CMP #LAY_VALUE
/ K( c9 C; A6 _: g8 h i( N - BNE GetHitOffset_Jump
/ h. t7 R9 i( L - LDA #OFFET_X_LAY. n3 }& Y8 j" |
- STA Offet_X_Check6 U9 C/ i& S6 R
- LDA #OFFET_Y_LAY
0 m4 F4 L, a+ D% J - STA Offet_Y_Check
; o& N, H& O3 p5 k7 r - LDA #STATE_Y_LAY l- H: B, ?) L* I% B: R1 J
- STA State_Offet_Y
' C0 w7 a4 Y0 l - RTS
2 r" U( m A- H9 I1 X" ~ - GetHitOffset_Jump:
" Y7 b7 ~8 ^, \! s, w - LDA P1_ACTION,Y
* {& H" z9 P# p/ e - AND #@11110110
. X9 q% D( o: V1 @1 j5 E - BNE GetHitOffsetEnd
( f* T# {8 L# B! ~ - LDA P1_ACTION,X
3 X9 w) m# n) q - AND #JUMP_VALUE
: r& g' S5 g; b) R( ~( ?+ r - BEQ GetHitOffsetEnd
* }5 x4 l9 i. t* E - LDA #OFFET_X_JUMP
1 c( C' G2 y( h9 u$ F! y4 d( p - STA Offet_X_Check
+ g) L f) R$ _8 N% t# Z - LDA #OFFET_Y_JUMP
, I% v2 j, H( A: N6 R - STA Offet_Y_Check3 @& u0 b0 ?5 c. o5 A! y4 Y6 e
- RTS% h: z6 F q" s/ _/ E8 }
- GetHitOffsetEnd:
; V( e" U2 J: B* t. Z- n' ] - RTS: E, H/ m% n' Q
- 9 R0 d+ H4 W! q0 }9 U E/ g, c9 W
3 e3 k* R) S. b7 F; {* J- ;获取子弹与角色X坐标差
1 B0 T: K0 r ^$ o+ j4 q) Y - ;========================================
. a- `4 C" @- l7 m, O( J- } - GetOffet_X:# f3 U2 }- N7 o$ z3 N1 | T
- LDA Bullet_X,X' S. q9 U. \& t/ G( _
- SEC! Y- r/ o4 b: l$ M$ ?
- SBC State_Offet_X
6 E/ t: ^+ b h8 H$ }4 ? - CMP P1_X,Y0 ]* v$ e9 P. l0 w; c# @9 r
- BCC GetOffet_X_Set
3 D) m( s2 T) h- b% Y - LDA Bullet_X,X
L! V3 c' R2 j$ r1 w - SEC
7 N$ P8 x; [% w4 M4 v - SBC State_Offet_X
/ F( G4 T* K# U - SEC
) A/ C. a2 f d; x' S' A% G$ Y9 g2 \ - SBC P1_X,Y
' G7 L$ Q' C# F8 V' K - STA Hit_Offet_X( R" H* m& A; R# O$ `
- RTS B. `: N- v! }
- GetOffet_X_Set:
9 X$ I* H f* t) M" s. N - LDA P1_X,Y# i% g& Z: e# B8 a2 g6 x6 m5 |* \9 ~1 o
- CLC1 W$ f: C% Y4 S( g. |
- ADC State_Offet_X+ b, p, H7 X* q
- SEC1 x* f! W( I1 o! A& G6 ^6 w
- SBC Bullet_X,X
0 u$ L5 ?# ]% F2 C+ X8 K. L - STA Hit_Offet_X
% L4 ?. y, `( w+ D - RTS
- l4 S/ }# j7 f7 W" u, H) y - . n: }, |. h' c
- ;获取子弹与角色Y坐标差
* G4 V1 `# W. m' a- Y - ;========================================
2 w5 K V' `/ R u/ g - GetOffet_Y:
" `3 p, T. q9 d" ^+ r - LDA Bullet_Y,X+ `7 e5 N0 c2 B# X
- SEC
8 b( d2 `; }# u2 w' w1 D8 u - SBC State_Offet_Y
* S! X& R) w/ }* Q- T7 j3 j/ R% O" Q - CMP P1_Y,Y
( A* ?* Z* ]& }1 z - BCC GetOffet_Y_Set/ ^5 g! h M3 g- s# k
- LDA Bullet_Y,X
. g; b! ?: }1 g: i, ^ - SEC
4 [. V8 S8 k7 q9 _: B8 F" K) W - SBC State_Offet_Y
1 F7 ~( O" i8 [$ a - SEC
9 }5 V. _+ c* e6 }6 l! g2 M* i, F+ X - SBC P1_Y,Y
0 C0 P0 b. q+ A4 r - STA Hit_Offet_Y
4 _- ~$ F4 {) E' U - RTS: _- R9 O, Q9 M0 ]% H
- GetOffet_Y_Set:
0 s1 A$ v3 }, ?( R- A6 e/ M - LDA P1_Y,Y. }) a) N6 i( q; S# R+ ^
- CLC
/ U% m+ C4 G3 I/ n0 L1 _ - ADC State_Offet_Y& x" ` ~# N4 X/ K2 k7 _; E
- SEC
& F* r" v, {+ e+ \ - SBC Bullet_Y,X
0 f! I/ P2 e2 M# z1 z - STA Hit_Offet_Y0 c; w' r9 _0 u* w" M. r
- RTS
! h& Y1 d6 r+ P' v& D% n+ K6 V - ) ?, L7 r% `8 n+ s
- ;检查命中
1 p- o, }5 g6 C2 }: _$ y - ;========================================
# y5 T7 B" o5 D$ d8 X7 V# q( @7 ` - Check_Hit:9 w6 K% O2 u3 s* f' I# Z4 j
- LDA Hit_Offet_X, [! { d8 u# q H
- CMP Offet_X_Check
( C$ e$ X% {5 }7 }. K/ }$ d0 }. q - BCS Check_Hit_End
+ Z/ C/ \, ]7 t4 f - LDA Hit_Offet_Y6 E! g6 p; I. T
- CMP Offet_Y_Check
' N- N" V2 X/ x" c/ W5 v - BCS Check_Hit_End
+ [! O% k1 f C- d' o2 J& n8 m - SEC
! M9 X; i$ m8 |9 J6 a' V - RTS
- x- |+ x% M0 g. F1 I* c - Check_Hit_End: E! L* a4 ~$ a, e b8 g$ Y
- CLC+ z, ~9 y% A% U" M' e7 v [+ D
- RTS
3 m6 y5 [* K0 f# F( u: q7 B R$ r
0 l0 z) D- M7 U P# G% l/ u9 }- ;杀死对方7 f$ v b; r: P" a' k! F
- ;========================================
' v1 R; J+ H& _" P k' y% y! ?( A/ W - Kill_Player:
7 o; w0 }" m7 ~; q' U - LDA Bullet_Owner,X
3 w6 E* F7 ]; {+ B+ \8 y) y) C - EOR #@00000015 D5 g2 P7 j1 J8 C4 a# b8 Y
- TAX2 }5 N# Y5 t, F5 j7 ?3 n& q
- LDA P1_STATUE,X" Q4 S/ j+ [ m8 \* ?3 |: _- {7 Z
- CMP #LIVE_VALUE
) a4 N4 _1 |' t# d }- X - BNE Kill_Player_End- {9 a1 i! T1 m& ~- D: Z
- LDA P1_INVINCIBLE_A,X7 _5 k6 [) r% I- ~
- ORA P1_INVINCIBLE_B,X& H& V5 y( o: ]" p3 P2 w7 d
- BNE Kill_Player_End ;无敌状态不处理. D: N* W8 l2 V% A
- JSR $D474 ;角色死亡# X" Y0 Y { Y% q
- LDX Reg_X_Temp" o% z! d$ ]8 l( |2 Y
- LDA Bullet_Owner,X9 `3 t& a1 m$ j) M6 }4 U
- TAX
$ S& W0 A' p& U. I) \7 R - INC P1_REST,X4 F' W8 D8 _! a6 Z# F7 w! k0 R
- LDX Reg_X_Temp
- [# C5 n$ d$ a6 m. w) b - JSR $E2FE ;子弹消除
8 S# R& E/ V$ p7 T7 { - Kill_Player_End:) A( Y6 x" N3 y) d& U! N
- RTS
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