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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
) ]9 e& }7 m( p1.选择键切换子弹(为了更快杀死对方)
S! o `% L- v C6 P$ |2.杀死对方自己加命
4 ~# {* v2 Z$ Z0 T! _+ r- ;[FC][魂斗罗][互相伤害][END]
9 F6 S4 I: W$ ?7 H+ M) v - ;202005059 E7 c) G: R" e; |; o
. O0 K! Z2 b! A1 O* j( s- .ORG $8960
! b1 p# _% ?/ h& A0 r: B% b$ b
2 Y* a' \; U- ^: \- P1_STATUE = $90 ;状态
7 Z$ n* f/ g1 k7 F - P1_INVINCIBLE_A = $AE ;透明无敌) t! }! F! ~6 b- y o6 z) Z& ?8 B* E
- P1_INVINCIBLE_B = $B0 ;闪烁无敌: I6 l- L6 D- j, l$ L: F
- P1_REST = $32 ;P1剩余生命
0 L, W, [7 V9 H' e3 ^! b - LIVE_VALUE = $01 ;活着数值' K! ^/ ?+ \ K: v9 L2 \ h
- P1_ACTION = $D6 ;趴下$ L+ o/ o! Z* p0 ?4 x5 m
- P1_FACE = $D8 ;P1面向
: m/ y- j0 l/ k6 p: K - LAY_VALUE = $17 ;趴下数值
: g$ b( G( l$ q- Z - JUMP_VALUE = $08 ;趴下数值2 D! Z; C# c: J! A: m2 P$ m @
- DIVING_VALUE = $18 ;潜水数值
. \6 s( ]. `3 L& n - P1_X = $0334 ;P1 X坐标( [3 a, L) W5 T" z+ _
- P2_X = $0335 ;P2 X坐标
8 W, R: ~' j/ ~ |/ k# v& O - P1_Y = $031A ;P1 Y坐标1 f! L3 O2 g* [8 g5 F9 {* Z5 ~* H
- P2_Y = $031B ;P2 Y坐标
/ L( X1 ^8 T" M/ H% e - Bullet_X = $03C8 ;子弹X坐标; ~1 O+ Y e0 M9 J
- Bullet_Y = $03B8 ;子弹Y坐标$ a3 ~+ R* b* L, \( W
- Bullet_Owner = $0448 ;子弹所属者2 V9 l- `0 C6 q
- Hit_Offet_X = $01C0 ;命中误差X
' \7 c3 c( a6 w3 G$ k - Hit_Offet_Y = $01C1 ;命中误差Y
3 s5 d4 T% g* u$ N" j1 R - State_Offet_X = $01C2 ;动作误差X
4 ]. o# f# W% _& v4 | - State_Offet_Y = $01C3 ;动作误差X
( s9 T$ R5 f5 [ - Offet_X_Check = $01C4 ;坐标差X
; C# U" n- a3 E: K - Offet_Y_Check = $01C5 ;坐标差Y! V* H& t& |" W) o5 M
- Reg_X_Temp = $01C6 ;寄存器X暂存
* S' s" k5 L5 G3 ] - Reg_Y_Temp = $01C7 ;寄存器Y暂存
1 T$ }# [) \* n/ T - OFFET_X_STAND = $06 ;坐标差X值9 }! w8 {7 t) {6 g
- OFFET_Y_STAND = $10 ;坐标差Y值2 ^2 G3 N, a7 @% W3 Y* H
- OFFET_X_LAY = $10 ;趴下坐标差X值
5 K6 U2 o! U2 @4 t, U1 u - OFFET_Y_LAY = $07 ;趴下坐标差Y值/ }) L! _7 d2 z
- OFFET_X_JUMP = $08 ;跳跃坐标差X值$ b) V( M$ p3 s& C8 z0 L7 y
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值- I2 ]4 g5 G) |) f4 C, V# v
- STATE_X_DIVING = $02 ;潜水动作误差X值( d# o U1 c" U* K( A! q$ ~
- STATE_Y_LAY = $04 ;趴下动作误差X值
; Z8 n! B) _; _# f* W: w" L
$ e; e0 G0 e. A: C- w- ;武器切换
) w3 _$ e K) Z. k - Btn_Once = $F5 ;单次按键1 M% J0 ~/ O4 z
- ;========================================$ a7 e- F% m- q5 r& v
- ChangeWeapon:: `! e& U l* E# Q$ M5 n6 q/ o- u$ D; j
- LDA Btn_Once,X
M7 D! W+ f. i& f" @; N6 V$ K/ m - CMP #$20% J8 W5 `2 ]/ P0 m/ W9 K
- BNE ChangeWeaponEnd
4 ]8 ^. } Q& T4 v% ? c - LDA $AA,X
# j/ R! P w! [. q$ I+ C - ORA #$10
5 @ }. J7 O8 O1 J3 u+ D; G G - STA $AA,X
: F5 s* t+ q# \9 T2 H - CMP #$143 Z4 a: X# ]8 b4 U6 c- b' s; h
- BNE WeaponSet
, u- |' \- o9 } - LDA #$0F8 w' Q1 R- b% O& s
- STA $AA,X1 h- P5 e9 L2 `& p# T
- WeaponSet:& C: C3 G% m5 o& I% x
- INC $AA,X, A- l% Q: k/ V. ~5 ~
- ChangeWeaponEnd:
* s* }9 w8 D" k6 p - LDA $AA,X
$ q+ W( H; ?7 O# C0 s% i0 z - AND #$0F% U! W& F4 }* b& N
- RTS- y9 b; `( y' c8 ^% L# C8 W
- K& T2 k3 |7 v, u/ y; K- .ORG $89A0& U& p. l: f, h# G
-
$ M, [9 `; Q# H$ }2 @3 \1 g - ;互相伤害
# C4 ?& A0 a$ c1 u& m - ;========================================
: [% p( h7 b% O: {0 W! u - Hurt_Player:8 d3 @4 _; X: E2 l7 `6 t) R
- STX Reg_X_Temp
/ Z$ ]! y3 m0 Y; M/ @, ]5 G7 l - STY Reg_Y_Temp
- b, C2 O& Y3 ] - JSR CheckInvalidState
5 l. q" ~; o1 g - BCS HurtPlayerEnd6 c d; U$ Y2 {6 m1 M9 ]
- LDA Bullet_Owner,X! `+ U; r z: G7 D% `9 {6 \; f
- EOR #@0000001, T% h/ a* J: `2 ]6 p+ c6 g
- TAY( s. R& [" _8 s+ [7 K! H$ o
- JSR GetHitOffset
8 W4 x1 M- E" e# I1 r$ V - JSR GetOffet_X1 m5 i$ V9 ^& \: ^
- JSR GetOffet_Y1 Y! R v9 @. x2 q
- JSR Check_Hit; r) p- b0 W3 l
- BCC HurtPlayerEnd) }- `! {# i9 ?5 x
- JSR Kill_Player
# G* h% m7 w$ g6 {5 J L - HurtPlayerEnd:
& G- k4 a* L& A7 W: q0 p" v4 A - LDX Reg_X_Temp
8 l( a8 r' }" e - LDY Reg_Y_Temp
$ L3 C) @5 x+ {; `. ? - LDA $0438,X
: [2 C, ]/ r( K1 z. e - RTS
; \$ b% R2 s' {0 D7 L! _' c - ( |7 F1 \" e* \
- ;检查无效状态& j/ i% T6 Z# D, G
- ;========================================4 L& T! T5 l) N- Y) t" Y
- CheckInvalidState:2 v$ D) b% V. d6 }1 C
- LDA Bullet_Owner,X+ M+ a5 J1 K& W8 S9 }' y
- EOR #@0000001/ G5 M) T' {) @" h0 g
- TAY! S% t) k$ V* o1 Y+ ?
- LDA P1_STATUE,Y
' E' y( Z1 x: A# ? - CMP #LIVE_VALUE# N0 E: L T/ R: d
- BNE SetInvalidState- Y. B& z' p/ J; F$ v, c3 e
- LDA P1_ACTION,Y. w) {* Z W7 l9 {) n
- CMP #DIVING_VALUE
9 a* J6 D) i% G - BNE CheckStateEnd0 n. ]: A% {. `1 U, [1 E* w) s
- SetInvalidState:
. i$ K& \: ~ e0 D* P3 [0 X* f - SEC
- R3 f, K' a+ C3 g - RTS
9 F9 `- y( T4 I# w, x/ O - CheckStateEnd:7 l: j; z1 F x/ C- B
- CLC" T4 T) O. l4 n9 B
- RTS& g- d- K$ U4 f
- + Z( C" G+ ^" i, s& N
- ;设置命中误差
& [+ C! k6 {) N, J3 j3 a" c - ;========================================
3 |, j. U/ N2 ^ - GetHitOffset:
$ ~$ O* F2 P" q; f5 @% l - LDA #OFFET_X_STAND! y' n: @- \$ d- v
- STA Offet_X_Check
6 n$ \# G0 G3 M$ H6 V - LDA #OFFET_Y_STAND( V3 G( O- y6 ]* X1 j/ c- u/ V* c. U
- STA Offet_Y_Check
- l9 s2 P' W! T8 e4 V - LDA #$00
1 c2 L( L6 T# c4 U - STA State_Offet_X
- {# ?. |- ]; r; X: O' t - STA State_Offet_Y) n) G/ o2 O& X: O4 p
- GetHitOffset_Diving:6 E% }6 |8 k) x$ N2 b3 E
- LDA P1_ACTION,Y
0 q, }$ \' Z( W' }' \ - AND #DIVING_VALUE
% v9 W% F# W* A: @ - CMP #DIVING_VALUE# ^) c5 z! h- f% W$ L$ W' o0 L
- BNE GetHitOffset_Lay
/ B3 u2 L$ M. f4 ? R' t; R* c B - LDA #STATE_X_DIVING3 Q9 v) R3 q6 Y
- STA State_Offet_X% I2 ]: r2 u' o2 h! i. G
- LDA P1_FACE,Y
0 W- C0 U% c, ]; _* z - AND #$40
7 H7 q% q* y0 }* v - BEQ GetHitOffset_Lay
& q F% x5 r/ f3 \8 F - LDA #$000 e; o9 P- ` \) x6 y3 V/ u
- SEC
5 n$ J+ Q& i8 A7 G) y - SBC State_Offet_X
: Y7 I% g( V# V/ B - STA State_Offet_X; m- k5 i5 L$ {# }' ]1 Q8 U: a/ v
- GetHitOffset_Lay:$ B: S- t/ y1 X: @, G6 v
- LDA P1_ACTION,Y" P: Y( {+ U8 a& K. G3 _: p8 x
- CMP #LAY_VALUE7 E; h# ?$ g- t0 |( R7 w2 b. l
- BNE GetHitOffset_Jump9 G- ]* C0 V) A2 i! t5 j
- LDA #OFFET_X_LAY
* [+ J! \8 h8 _ - STA Offet_X_Check9 q/ L/ w2 a5 ?( y
- LDA #OFFET_Y_LAY
& R3 a+ }3 q& g ?! D6 v* U+ q! a - STA Offet_Y_Check
# C* q* D* R2 D0 c% |) [ - LDA #STATE_Y_LAY2 D% F- {9 A! K; b2 W4 C: j# }
- STA State_Offet_Y
8 Z; T% @4 _) h9 e - RTS8 H+ Z! s5 I1 `
- GetHitOffset_Jump:0 S- X6 Z }7 I5 }( c7 q" m
- LDA P1_ACTION,Y
* T- S) D3 ~9 ]/ w9 q( |/ w5 `8 _, k - AND #@11110110& W% H; m) j# d! s) g
- BNE GetHitOffsetEnd
9 O' ^. W. L4 j6 q Y - LDA P1_ACTION,X$ ^. d8 s4 }* K1 U% I9 p) ^* c
- AND #JUMP_VALUE" }! q2 D6 q) A' \
- BEQ GetHitOffsetEnd, d1 U- H8 e4 M$ {( j1 u1 `
- LDA #OFFET_X_JUMP
& c. E6 Y! ~/ S7 [7 @ g - STA Offet_X_Check9 E" Y2 r7 D: b" W! X: ]9 ]3 f* U
- LDA #OFFET_Y_JUMP. L }, R! d4 ?
- STA Offet_Y_Check& \/ m. R3 ?5 y$ ]' }3 a
- RTS7 c( b; K; e6 d9 i
- GetHitOffsetEnd:
# X2 {( r' z E2 g2 y' j$ W- Z - RTS
' z8 e; R, m8 Q' K1 L4 w% L U - 3 S/ K& P# q( c( m, j# c% P0 t2 ?
- " R! y6 }$ ]* q( e9 \! N
- ;获取子弹与角色X坐标差+ U9 K- f) O3 E
- ;========================================" m0 g, f& s) B$ Q0 c
- GetOffet_X:7 y/ {, j3 o3 }9 ]# a
- LDA Bullet_X,X! A0 A- P& d9 D! }% X
- SEC
- B4 M& v' Q9 @& B; E* _% ~; E - SBC State_Offet_X
7 |3 ~/ _. Y" f+ T/ f - CMP P1_X,Y* H6 @8 g% ~: v$ E/ S
- BCC GetOffet_X_Set" B& _0 d) q, J. D& |8 j8 B
- LDA Bullet_X,X
+ T( X1 k M, b! V9 _' E9 p1 k6 l - SEC9 l# E# ?2 R( f, k5 `% R9 y
- SBC State_Offet_X1 G& a r6 f9 u4 ~ H( c
- SEC1 m( }. I# S9 T( B4 K4 M. S; I
- SBC P1_X,Y% x# A( g" X( J
- STA Hit_Offet_X
8 x+ l+ a. [4 ~( | - RTS
, T n' l5 l: k; d# g8 k - GetOffet_X_Set:
7 q) l1 \. V" m( B$ F% V, N; b3 S - LDA P1_X,Y5 A5 q7 E* K `
- CLC( d Q# U# s. M7 [ Z
- ADC State_Offet_X
9 d5 v8 j( a7 ?: L& I - SEC _% ?) ]1 y) W- y1 U
- SBC Bullet_X,X
4 T* w# f. f" R( ~) Q0 m - STA Hit_Offet_X6 C4 H# g% j1 K. h2 B
- RTS
& o4 I* R# q, A, Z! u+ E1 K
2 H- ] B6 S" M) f' P( J- ;获取子弹与角色Y坐标差
( ]4 ~3 i" Y) T9 m9 u0 ^$ ` - ;========================================5 s3 @1 t7 M% F# `1 l6 B) _
- GetOffet_Y:3 @3 b7 O( V* X; c
- LDA Bullet_Y,X
5 \( U9 q; G! D' g; D. y3 H - SEC
% P, v: F. l7 C7 s; d - SBC State_Offet_Y
% u6 [1 b/ D9 v - CMP P1_Y,Y& `1 O2 F% n& V3 Q. L) N2 V. b
- BCC GetOffet_Y_Set
$ E1 l* O2 C, L& X2 I' J8 z: h - LDA Bullet_Y,X, j. v2 ^ c, R! z- ^2 n
- SEC
7 v" A4 j0 {8 m6 u) E - SBC State_Offet_Y9 I! U/ `& V" t) P3 T2 [
- SEC6 q2 y: c8 q) Q; E
- SBC P1_Y,Y
5 a( }& T! u' }$ H8 d - STA Hit_Offet_Y" {/ ~, `) w6 P5 \4 {
- RTS
7 S1 Z, w/ T x6 P - GetOffet_Y_Set:. o* P2 @' c: N x5 \* }# p! ?
- LDA P1_Y,Y( w: X# k' O' P" c
- CLC2 Q2 l9 ?, Q% i' ~0 \1 \1 }% d
- ADC State_Offet_Y0 L% J0 H- Q9 e5 s# H8 a
- SEC
; W: o4 u* @, l$ t - SBC Bullet_Y,X
, y( |; v+ H$ f# Q5 O/ L) x+ p# g - STA Hit_Offet_Y9 N' `+ o1 v8 B; A" s3 J' R
- RTS# G; @" Y; p( O4 g
-
/ ?% A2 Y7 \" w4 A e- P - ;检查命中4 G3 M5 T% \$ r1 h$ e
- ;========================================# X8 I+ c, m- D5 z. {( W8 H2 z
- Check_Hit:/ I8 {% \) I6 ]9 Y7 N2 y
- LDA Hit_Offet_X$ m' z7 M0 h+ T, e* v
- CMP Offet_X_Check3 G4 O1 b+ r+ u' ?' \. O7 ~3 K
- BCS Check_Hit_End
2 y! [& Q' }) Z- X5 [/ \ - LDA Hit_Offet_Y4 @9 ~" V2 e( f3 X" q# n) V
- CMP Offet_Y_Check
( G1 S. v2 \# h0 ?8 [ - BCS Check_Hit_End. E2 Y: E) u1 X/ t0 o2 T2 j8 Y
- SEC, h* J4 v4 J% Y5 M: @/ W
- RTS
q( \2 ?) J7 {# U9 H$ I7 a G4 k - Check_Hit_End:
- e N; z# v0 y* i. U - CLC
4 x8 H1 G$ e: ? b - RTS$ v: H& G6 D% @0 T% E
- 2 T0 a/ o. K/ J, X8 z" F
- ;杀死对方
1 v* @% e$ i/ q' N( u$ @ - ;========================================
, J+ ~: ?( r" H# V! u - Kill_Player: l) X3 s# ^& t! P9 X
- LDA Bullet_Owner,X* W! z, B$ w9 E
- EOR #@0000001
; i! u: \& [6 h% ~ - TAX
! ~' T( H& |/ ^ w e4 q - LDA P1_STATUE,X ^# ?, y s* q
- CMP #LIVE_VALUE* T1 ]0 G1 N0 j0 \
- BNE Kill_Player_End0 o3 v% X7 r) }
- LDA P1_INVINCIBLE_A,X
4 I' r: p: p9 z' ?) P - ORA P1_INVINCIBLE_B,X3 S- q$ L8 k1 ]8 X* L& j
- BNE Kill_Player_End ;无敌状态不处理
# P" v7 \$ {" n _ - JSR $D474 ;角色死亡; h7 B* \+ p2 h" Z% B0 I
- LDX Reg_X_Temp
0 w! ]: X$ o( d) Y - LDA Bullet_Owner,X
{/ p* W, ^( D; m - TAX' J2 j1 _# ?3 d9 {9 A
- INC P1_REST,X( m- ?8 u$ N! d- o( B; \' M" j% d
- LDX Reg_X_Temp
# K, o, K: C1 @% }5 t3 U - JSR $E2FE ;子弹消除7 V P" Q5 X3 H7 M: k; C
- Kill_Player_End:) o. O3 y) W* b
- RTS
复制代码 4 [+ s: o! ]) H
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