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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了% w2 m$ R- F3 E) O2 r; d
1.选择键切换子弹(为了更快杀死对方)" e) a0 ^* Q; ]: _/ c
2.杀死对方自己加命5 `; y* y4 C" b t! ~
- ;[FC][魂斗罗][互相伤害][END]
8 W9 A$ i1 ]5 F9 h - ;20200505
9 C5 F, e8 Q% n- a0 a+ h8 t3 }( g
% m$ Z8 \* I! a* j4 i- .ORG $89606 k. r4 ]" O- f
- ) D# X6 V6 _& K/ L# p
- P1_STATUE = $90 ;状态0 \5 F% \1 Z A/ {' y
- P1_INVINCIBLE_A = $AE ;透明无敌
. A( |4 L8 n, K8 e - P1_INVINCIBLE_B = $B0 ;闪烁无敌
0 z& |3 ^/ i0 M3 Y& m - P1_REST = $32 ;P1剩余生命9 v5 }# s) Z$ l4 @4 C1 z. s
- LIVE_VALUE = $01 ;活着数值* @' @, k {' Q# l
- P1_ACTION = $D6 ;趴下5 v4 H! }3 @# c9 G7 I7 F0 Y
- P1_FACE = $D8 ;P1面向
# P& c# J4 r# q+ d - LAY_VALUE = $17 ;趴下数值5 u9 |! e; L0 @3 P
- JUMP_VALUE = $08 ;趴下数值- u9 g v- ?" f1 f+ b0 a% F
- DIVING_VALUE = $18 ;潜水数值
/ m0 m# b: E* x0 b7 q: S! n% U9 m - P1_X = $0334 ;P1 X坐标3 P1 o1 J1 m" @
- P2_X = $0335 ;P2 X坐标& P7 t4 B; V2 P2 m: u: B
- P1_Y = $031A ;P1 Y坐标
' }, K8 U! L+ n: ~ - P2_Y = $031B ;P2 Y坐标
& v) B: S$ k/ |# a4 d' \3 p7 D" ` - Bullet_X = $03C8 ;子弹X坐标
: \6 o- u$ z" v; t$ s4 A1 a - Bullet_Y = $03B8 ;子弹Y坐标' I- h$ o% \0 b5 N7 U* S
- Bullet_Owner = $0448 ;子弹所属者- x) L% ?. U5 B0 j2 I4 q
- Hit_Offet_X = $01C0 ;命中误差X1 ^! C: G2 `9 ~% V6 ], k: l5 L) @
- Hit_Offet_Y = $01C1 ;命中误差Y
. K4 f8 e1 s5 G4 M% x$ G$ I - State_Offet_X = $01C2 ;动作误差X2 E5 X u5 j4 b$ N! }
- State_Offet_Y = $01C3 ;动作误差X$ [; k3 L2 b% N; Q
- Offet_X_Check = $01C4 ;坐标差X5 p( ]* [% l, S' ~& [ D
- Offet_Y_Check = $01C5 ;坐标差Y
5 R. ?5 Z1 I4 r8 e; E! q5 F - Reg_X_Temp = $01C6 ;寄存器X暂存
- l% _( e# d% M5 \- |7 m. x4 u - Reg_Y_Temp = $01C7 ;寄存器Y暂存
6 m7 e, g2 T$ S6 t3 f8 p8 ? - OFFET_X_STAND = $06 ;坐标差X值% j. U6 k( }0 d# A4 R
- OFFET_Y_STAND = $10 ;坐标差Y值
" s- Q" N7 ]% R - OFFET_X_LAY = $10 ;趴下坐标差X值* S6 M! V6 B2 F; b; m
- OFFET_Y_LAY = $07 ;趴下坐标差Y值. x* v1 R! g0 J
- OFFET_X_JUMP = $08 ;跳跃坐标差X值
8 A3 K# i' O0 W9 d$ H* k1 ?# D& T - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
4 ?8 v z. V. r- D8 g - STATE_X_DIVING = $02 ;潜水动作误差X值/ L' M& _- c: n: `( g
- STATE_Y_LAY = $04 ;趴下动作误差X值6 ~/ t1 O1 a, Q6 H. V: y
* T" @2 K. |# j% j$ j8 l- ;武器切换/ ~5 n' t# w: N( c+ r
- Btn_Once = $F5 ;单次按键3 C/ L$ c) V A9 B, e1 q
- ;========================================8 A( U, S' P" j6 r
- ChangeWeapon:
3 k! }0 E2 R4 d; ]! L$ d$ ^2 V& _- H l - LDA Btn_Once,X
$ H$ n# i9 y) v4 i" j' U. y - CMP #$20
* j1 d: r0 m a" e2 H - BNE ChangeWeaponEnd4 t) N' U% j5 ~2 q3 f9 J
- LDA $AA,X
. z, b& ?2 o3 v& b# M' [. i - ORA #$101 @- R- W6 O& J* Q! N3 b% G
- STA $AA,X
' E" a# o% u- L7 m - CMP #$14
8 @: \2 M8 B2 p1 Y: W - BNE WeaponSet
+ S4 t; r2 t& l8 e% K E6 R - LDA #$0F0 i4 d: I% T; p, X1 d- K4 I
- STA $AA,X
" ~0 R- `& T) Y; z# K - WeaponSet:
0 Z$ P, C, T" A8 D) p- y - INC $AA,X" v$ C! a2 A1 z7 g! V
- ChangeWeaponEnd:
% Z. l& d8 ^6 C- K' a/ V - LDA $AA,X) y( }- d1 a3 J5 n: C- n
- AND #$0F
! `/ x( d r( b+ l+ ^ - RTS
" A; u1 \3 H, r6 S5 r( f
9 d7 h* w- g9 C/ P5 z- .ORG $89A0
8 C Q- G/ N/ E8 p - " A/ ~/ |: B J! M
- ;互相伤害$ o4 D! N6 `6 X; ~% i" D
- ;========================================: w5 ]# V5 G" q! u# X, Z2 W
- Hurt_Player:
/ S5 Y4 A6 s! A3 }+ e - STX Reg_X_Temp9 C: H6 c) G3 B
- STY Reg_Y_Temp
- R# K) x5 Y) R9 \ - JSR CheckInvalidState
9 s( r' T6 k/ P D# e! Y# K& f) ^ - BCS HurtPlayerEnd
/ t; k9 X1 V5 I# N& v! h) W - LDA Bullet_Owner,X& G) h- y# d/ |1 a8 `: `. _
- EOR #@00000011 f8 ?; @2 S# n! n* Q+ e
- TAY
- k" |7 S: z2 {) V - JSR GetHitOffset
, v/ I4 m* a K3 [3 } - JSR GetOffet_X6 T3 P* q6 J: @9 {% f
- JSR GetOffet_Y
Q' r' a6 y2 Q& U& k+ L" T6 V7 @ - JSR Check_Hit5 @* @( y) M- _" ^% r+ ]7 Z: w
- BCC HurtPlayerEnd
( f6 ]* W' Q9 V( k7 t8 J0 \2 ] - JSR Kill_Player
. z9 c4 m( P0 X! d - HurtPlayerEnd:+ w4 H6 d, i) `
- LDX Reg_X_Temp) y# \3 s9 h5 ]
- LDY Reg_Y_Temp
' l) D4 V" [: ^5 w& u$ R; j - LDA $0438,X/ x/ T, N* u4 t7 R6 I
- RTS+ {- G* b) O$ m
- 3 W0 X1 c2 ^1 c4 I2 O& e3 T8 I, @4 i0 G
- ;检查无效状态8 A. V8 N/ k' p; K
- ;========================================% F/ o# y4 x; A) L
- CheckInvalidState:
4 R0 r Z7 |2 g# e4 c - LDA Bullet_Owner,X- ~( Z# l# Y, Y, b$ b) x( N/ m/ D/ o
- EOR #@0000001
- x: Y4 `3 C! \5 i0 W - TAY
$ d! h' b" T' ~' e - LDA P1_STATUE,Y9 ]3 A# P1 i' J9 M" t, r5 a
- CMP #LIVE_VALUE8 W7 Q5 @0 T, x; Y5 _
- BNE SetInvalidState$ N+ u- ^: b; C" N$ @
- LDA P1_ACTION,Y9 R% J6 H9 U, k# J
- CMP #DIVING_VALUE- _2 V; n4 J: f; n0 a
- BNE CheckStateEnd* |, i6 ^ o [& y1 {0 @7 d% F
- SetInvalidState:
0 Z$ f3 G: ~6 r7 [4 S - SEC- [9 Q+ R* I/ f* L. B( t X
- RTS
8 P; v6 S5 a6 C3 w$ B - CheckStateEnd:
; w" w8 \9 S% S* f' p3 [, c8 C - CLC
0 ~1 a0 L( U/ ^ - RTS; `0 o0 C0 Y6 y- A; d4 S9 {
- % u5 V1 V1 C( N0 L# @+ } r
- ;设置命中误差
6 u b% h4 X; h- @7 {- ^. S7 X - ;========================================. X& E% V0 M, B( v
- GetHitOffset:9 w# ^) [1 G! W0 C( P
- LDA #OFFET_X_STAND
$ `* a T& m% v! N' p0 k - STA Offet_X_Check4 a1 o8 ?4 [9 o# H
- LDA #OFFET_Y_STAND$ _$ c$ |& z- K" s
- STA Offet_Y_Check
! R. K) y7 ^! P+ d. G - LDA #$00$ K& U, X7 m2 d. R
- STA State_Offet_X
6 w8 }- P p% N& Z, i7 p - STA State_Offet_Y
0 G9 q# f9 @3 Y2 W6 Y - GetHitOffset_Diving:: R; _: ?% k9 C
- LDA P1_ACTION,Y5 J$ E- y) P* o* J2 _4 k
- AND #DIVING_VALUE
) {* ]6 M7 ~8 Q8 z - CMP #DIVING_VALUE5 K8 E2 A5 Q9 F
- BNE GetHitOffset_Lay
4 h3 G+ A# b5 V( h0 K( m: r - LDA #STATE_X_DIVING
: w, h+ L w, D& Y4 H1 M - STA State_Offet_X. q' y9 A# N: b) u6 p# r5 o
- LDA P1_FACE,Y& i B) j f6 _* d8 A
- AND #$403 I: y8 S' l! D3 [6 b
- BEQ GetHitOffset_Lay4 U. X2 g) R6 t2 `3 ~
- LDA #$00
7 I% X6 h: A' z+ V8 _ - SEC
) D4 j! O r" _5 R - SBC State_Offet_X
+ M9 {0 M* _8 x: l3 M+ K - STA State_Offet_X5 c |+ O; {! p' r
- GetHitOffset_Lay:7 w) r# L) R6 m
- LDA P1_ACTION,Y
+ c% i$ r3 k, p% i- l$ j$ I. k - CMP #LAY_VALUE
( u& @/ G6 X# W" F7 J/ W. |) U - BNE GetHitOffset_Jump# }7 G) q- U2 p
- LDA #OFFET_X_LAY
4 S, r% y/ }8 e* }1 Z0 g2 \1 m3 y - STA Offet_X_Check% e# s$ V: [/ w
- LDA #OFFET_Y_LAY" H7 [# ]0 y7 ]7 V1 t5 r) f8 |/ ?
- STA Offet_Y_Check9 \/ y+ o/ Y- `6 N
- LDA #STATE_Y_LAY
/ m2 z3 N) ]* ~# L! L: }/ j - STA State_Offet_Y
3 K& l9 X- n8 s% O, x! b - RTS
7 r/ P/ i% P. j1 A - GetHitOffset_Jump:
6 X0 W* O4 d( F7 t5 Z( ?' R" [. M& |) Z - LDA P1_ACTION,Y* N& R$ y" ?4 z* W
- AND #@11110110
' D1 i- k- }# X$ y0 r - BNE GetHitOffsetEnd( I5 R; r! O! O: k% n A a6 D
- LDA P1_ACTION,X
8 y7 D- x! ~( b1 h1 E6 F2 X - AND #JUMP_VALUE7 w$ ^+ @% ^0 k" K, G
- BEQ GetHitOffsetEnd" C9 j4 _" V9 Y, D
- LDA #OFFET_X_JUMP
% q2 Q3 @0 N) B) z - STA Offet_X_Check
2 i& J' t" D( |4 z0 t1 [ - LDA #OFFET_Y_JUMP3 x+ d2 F$ f; Y+ Z2 t) Y1 l
- STA Offet_Y_Check4 a' H/ t+ {# c
- RTS1 U6 r8 a6 F: y7 m M1 H- _7 d0 |
- GetHitOffsetEnd:
+ N! ]6 o% Y1 X - RTS
1 j1 S: r8 H. S9 O$ c
d# q- ^, [- G# k8 [$ m
% ^" `# H4 S$ p, q8 P! P) p2 W- ;获取子弹与角色X坐标差
+ E' s& H, O7 J; W" ~9 @3 n8 X - ;========================================
6 Q) x' a& q4 ]& W1 o - GetOffet_X:
g+ [* z) ?& c7 H3 W4 V" r - LDA Bullet_X,X, E! T' o4 A' T6 h' O3 }: |
- SEC# h7 {2 k' d$ }% Z
- SBC State_Offet_X6 [- V. ~( X9 _. M8 b6 Z+ n
- CMP P1_X,Y
; v5 `" U8 G1 G, \' k - BCC GetOffet_X_Set! G/ o, N1 S" P
- LDA Bullet_X,X+ S% p3 `" n5 R, |! }' t- E1 r! _
- SEC+ m7 J2 D* J! K; D4 v6 l0 }
- SBC State_Offet_X
% h8 d3 E& H" ] y - SEC* ^8 t8 o* T p' f, [
- SBC P1_X,Y3 V z2 ], E+ [0 `3 X
- STA Hit_Offet_X
! e- Y; \- ?9 V* f - RTS+ n. p- M4 h* d2 M8 r" ?% A5 t
- GetOffet_X_Set:% ]1 T5 z) Z* I/ X# v
- LDA P1_X,Y
( C* p3 z6 V5 K) p) W0 X" v - CLC4 M) n6 I) ? p
- ADC State_Offet_X
) q) N7 D5 b6 Q- x9 h; H+ w: o - SEC' {! [: G) N8 P5 q7 h
- SBC Bullet_X,X
3 A- {/ R+ [" `$ e* C1 H - STA Hit_Offet_X+ |! f% D6 i2 v# {
- RTS
! D0 Q' L/ t- T' a7 X
+ N' n0 ^7 {6 g! t) q) _ x" k! e- ;获取子弹与角色Y坐标差
3 D1 S* n6 f3 y6 X. D( R* b: F$ } - ;========================================
; m0 Y- \& X3 r. R - GetOffet_Y:
$ _2 a, e, a, ]. i' Z! ? - LDA Bullet_Y,X
0 a* o! z* ]% F; I - SEC
. y) H1 X0 t! f0 b - SBC State_Offet_Y$ V Q& H8 }6 D8 }$ w
- CMP P1_Y,Y9 X# e3 z% n/ J0 o+ J
- BCC GetOffet_Y_Set) X2 ?5 e, H2 p! Q
- LDA Bullet_Y,X! G/ q# w7 S0 \! P6 ]
- SEC% J0 p3 T5 K) K T7 @% S
- SBC State_Offet_Y: L, S( C8 G9 j- j
- SEC
$ K, V/ e# R4 L" q& Y2 b$ a, y - SBC P1_Y,Y) _% D. ?3 W, M) B1 c/ |
- STA Hit_Offet_Y* s5 Q( P# E+ j9 j
- RTS5 g3 L' m9 t$ {) q8 B I
- GetOffet_Y_Set:
9 L* I. K8 e0 |5 p - LDA P1_Y,Y) I e' q, d1 f
- CLC4 p \9 v8 p" e, X. F* h% W* m. ^
- ADC State_Offet_Y
: Z+ |, M# a f4 K - SEC: r& ?* ^, d; P! J6 Q
- SBC Bullet_Y,X9 C% p! s( }4 l
- STA Hit_Offet_Y
; ]+ ~& Q8 D) i6 E' Q3 [/ y1 ~* b - RTS
2 G' [- P& b) Q3 y# g( T2 y -
; b: O! a/ @- s' c5 u" o" L! q - ;检查命中
$ |2 T% Q2 \3 V, S - ;========================================
) v! H# K: ^0 j8 h+ L! \ - Check_Hit:
) T# j* Q) j) U; T - LDA Hit_Offet_X) p0 k2 l/ \ H1 p* }
- CMP Offet_X_Check
) H' G' f$ N ^' g. W9 b - BCS Check_Hit_End- i" ?5 @: n$ {! ]* a
- LDA Hit_Offet_Y0 ~7 R+ O1 p( e) Q! Q9 K
- CMP Offet_Y_Check
, m: ?& `7 c/ v' g( x2 D) F9 ~3 U - BCS Check_Hit_End {* _" u9 D* A( g4 K) `
- SEC% m" J. W6 G6 f; g: _
- RTS
/ Y0 }, q' h2 H7 I7 B! z0 j, g - Check_Hit_End:5 U+ }1 U( K* |. b
- CLC
: h% R1 n7 |1 f6 T* i - RTS2 g0 ~ J* u3 U# e2 G" N* e
- e3 {. F: h$ o' C' C: p- ;杀死对方4 [2 c9 N# d; u/ Y' v3 G( T8 p. i
- ;========================================
# J6 F$ n6 _. h% S* B - Kill_Player:% Y% j0 z4 ^" i5 R2 F3 e, ^ S
- LDA Bullet_Owner,X8 `9 j: {9 S) u6 T' h
- EOR #@0000001
7 y$ N# `) R" b+ E& R, q - TAX
2 i% Z& v0 U1 \4 G3 U8 ?0 ` - LDA P1_STATUE,X6 u m$ R) p4 a
- CMP #LIVE_VALUE
: w+ y, B' h0 B& H- X2 H# w0 q - BNE Kill_Player_End9 }% J; h; X1 f! \8 r2 |1 l
- LDA P1_INVINCIBLE_A,X5 M# v0 U, u* ^ ?4 |
- ORA P1_INVINCIBLE_B,X
* S, `4 R, z; |" O - BNE Kill_Player_End ;无敌状态不处理0 {9 i) u% D1 T% D; ^! E
- JSR $D474 ;角色死亡+ L) D' H: n( k f
- LDX Reg_X_Temp9 z" M: W' T( {8 c: U4 t, s
- LDA Bullet_Owner,X
0 H# g( q4 d! D4 V - TAX0 M& s$ s: k3 I7 {2 m5 B- o
- INC P1_REST,X
7 D7 n. A! O& F. F - LDX Reg_X_Temp
# v5 K( D5 K1 w9 H7 D% N/ N0 J' p - JSR $E2FE ;子弹消除
- {/ v/ X& P" x8 l - Kill_Player_End:( N8 Y1 n% K/ [0 N
- RTS
复制代码 - n1 p0 k( r1 z! m
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