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[FC][魂斗罗][J][追踪弹]
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时间:2023.04.306 @4 ~' V# b: s b( v
作者:FlameCyclone
0 K6 F t/ x; s% A& k内容:0 D! J }2 K; t; L, o! z7 k6 Q; V
1. 所有子弹追踪敌人: z* G, Q5 B* | d1 C5 ?
2. 选择键切换武器% T k! O- _4 r
3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
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flamecyclone.ys168.com
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- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁0 H7 e7 u+ s" A6 _
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
0 A# ]6 D- z7 f' }" \ - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
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7 ^; T0 P$ \! x0 X; e) O7 q0 A- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
: O$ q# L) V& q, b! w - Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
* E* O( t" f0 `$ l - . g$ J: M3 L4 g2 G8 E
- Track_Enemy_Index = $6000
& F6 d0 K8 a& J: |1 `* Y) t - Enemy_Index_Begin = $6010
2 ^6 x4 `9 j; [ - Enemy_Index_End = $6011# T1 n4 }) \: w4 B. B1 n
- : c4 J' X9 P3 R4 n
- Loop_Index_I = $6012
9 _8 Y3 M3 n$ @1 u0 \) e - Loop_Index_J = $6013
/ G% h! d; J0 G. t6 z; w - nEnemyIndex = $60145 |& D0 d0 N4 c/ B5 L' D5 I) o
- Data_buffer = $6015
, P/ D% {3 }! o$ T; P
' `1 ? u5 D( ]: _ O5 Y H. Z- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
% q7 t' Q* ~1 u6 |9 w9 F3 v2 g - Bullet_X_Pos = $03C8 ;子弹水平坐标
/ X9 j9 K7 o8 B. x - Bullet_Y_Speed = $03F8 ;子弹垂直速度
' R) |6 a7 s' @& @, l Q) ` - Bullet_X_Speed = $0408 ;子弹水平速度) o3 E' O. U( R0 w6 B& n
- Bullet_Z_Pos = $0418 ;子弹Z坐标
7 N9 I( p: W* o5 G4 c0 Q2 R& M - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
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# b/ S0 e1 q/ [2 |% T8 b- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
4 ^- E w& l# z+ S4 Q - Enemy_Blood = $0598 ;敌人血量1 l6 `. O& ]& f% \
- Enemy_Type_Addr = $0528 ;敌人类型2 U3 n( s4 `9 s5 |
- Enemy_Blood_Addr = $0578 ;敌人血量
3 }7 b3 ^$ O* B# ~ - Enemy_Y_Pos = $0324 ;敌人垂直坐标! j" q9 @$ K$ y. [5 [
- Enemy_X_Pos = $033E ;敌人水平坐标
& n( x" i4 u$ l2 p. B - Enemy_Y_Speed = $04E8 ;敌人垂直速度1 ^5 o$ L8 F5 U, @; b/ o% |, i
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸2 O5 k2 j! N$ C \
- 6 L/ g2 b/ w3 n! k2 c
- Enemy_Index = $83 ;, J" M, _! @/ G9 @( H
- Time_Count = $1A e: G$ b! U! i: q, m
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
! {8 k; n q i" v# d: B5 |- R - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率 A8 M' j4 @: G* G
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- ! V( ^( W& |# |5 V$ M G/ G) E
- .ORG $6100, H* W7 D. j+ [% f6 m
- Process_Begin:% `8 T" X+ e& E3 r' t" X2 q$ Y9 A
- JSR Enemy_Check3 n9 v# G: C: K
- JSR Track_Enemy_Check L7 H5 {$ R) b7 V, u" }! z
- Process_End:
; z8 Z6 I( `$ J! ^4 x/ p - JMP $E54F0 p9 S$ ]& b4 u! U* R4 w
- ! @+ _* d/ U! P+ j9 [
- Enemy_Check:2 V6 J$ T! x- t" R' A3 f8 c* p& w1 L
- LDA Time_Count1 I S. ]2 G6 `8 w
- AND #Track_Bullet_Speed1 B+ E' F/ q; ]0 W$ q' t3 x3 s
- CMP #Track_Bullet_Speed
) V) G f( [' X" ~0 o: C - BNE Enemy_Check_End; H# t: F+ B' h3 v
- LDX #$0F* A7 I1 S: L/ I( |4 |/ s
- Enemy_Check_Begin:
2 K; I4 O: G2 \- z - LDA Enemy_State,X
2 t( P8 }3 n h9 t. w9 D$ {; Q - BEQ Enemy_Check_Continue" l$ |5 B/ c7 z5 P, ]7 x' n
- STX Enemy_Index3 f% Q3 _6 A- Y
- JSR Find_Begin_Enemy
, {$ [/ [: o* Q, } - JSR Find_End_Enemy
6 h. I. u* R4 A$ r `1 ]* P - JSR Bullet_Track+ H o/ X9 a/ R) K, j! s
- 3 G) k) \" t% Y: B3 M
- LDX Enemy_Index
, i" p5 c( D1 @$ `" X3 E; d - Enemy_Check_Continue:2 `/ x4 D7 _7 H' ^1 j0 A1 v
- DEX
% x$ ]6 `# j# ^- K# x8 ? - BPL Enemy_Check_Begin1 p7 |8 G" x3 l. e" ^' c
- Enemy_Check_End:
% ]! w0 d9 @; _6 K* P) R/ a - RTS( D) d/ c) T# B
-
3 p4 j% A1 `! X5 U: y6 E - Track_Enemy_Check:
( m4 ]# \6 I" J - LDA Time_Count. n# B8 y+ D2 x! _9 B! z( I' V
- AND #Track_Enemy_Speed: K2 W* g( k. L; z! o: Q
- CMP #Track_Enemy_Speed
. M" r$ V% t7 G+ s - BNE Track_Enemy_Check_End
5 I1 A! Q6 H2 x! W; w/ z5 T2 z( A7 y) X - LDX #$0F& g: N, E# t! f5 r5 [
- Track_Enemy_Check_Begin:3 M! w/ ~/ Q: V/ q2 C& s
- LDA Enemy_State,X
4 L8 M1 X7 [% o - BEQ Track_Enemy_Check_Continue& e, Q6 r& u. D; _: {% I
- STX Enemy_Index I( v% F( _) _: C1 F2 G! M
- ) U2 m. H9 Q' [5 Y: | w" B
- LDA $403 o' U( s9 E0 r a: b) S( w( o
- LSR
; q D% i: [7 j0 p4 I) w* ? - BCC Track_Enemy_Check_Begin_L1
2 D- Y; {- S3 P -
3 E. L4 ?/ R. y3 R! D - JSR Track_Enemy_Ex ;2, 4# [( a/ |% F) ]
- LDA #$00, [. p' A5 R" A% J. v5 L
- BEQ Track_Enemy_Check_Begin_L2
X, z/ u. A' F! O- V - 7 b4 a, |: E. X8 @8 n7 @. f
- Track_Enemy_Check_Begin_L1:8 H8 x" m4 P4 h, Z4 ~
- 8 m8 H2 G' p. V! M" x$ G5 N" e" `
- JSR Track_Enemy
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/ x! B) |# W2 {; C6 n' l- Track_Enemy_Check_Begin_L2:
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- LDX Enemy_Index
P# }+ g; G) L- L8 l+ e - Track_Enemy_Check_Continue:; y! A8 [* o C/ g5 `0 h- \
- DEX& |% F, ?# F+ N9 M
- BPL Track_Enemy_Check_Begin% Y# \# @( ~ [; J2 D
- Track_Enemy_Check_End:
9 z, Y0 O1 X; i. K+ |3 \) m - RTS" G+ ~7 [$ E- w, d% c# Z
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- ;查找第一个敌人; i# I8 N1 z; y) ^/ S' }
- Find_Begin_Enemy:
5 j* j5 F3 w j6 X$ T X* \ - LDX #$00/ l5 T. e" j' I! e% r/ R4 {+ y
- Find_Begin_Enemy_Check:
) ~+ m) v, s) V* O - LDA Enemy_State,X
7 s( e2 I: L& O5 _6 u8 O1 p! Z2 t; l3 o; L - BEQ Find_Begin_Enemy_Check_Continue5 [1 Y# c1 G1 a( k# _
- LDA Enemy_Blood,X
: B- u# u5 S2 d& c4 x - BMI Find_Begin_Enemy_Check_Continue
8 n5 U4 I' \# S - BNE Find_Begin_Enemy_End
* o" F- _- U# |9 V/ E - 4 g! p2 `8 q6 G: A& D d
- Find_Begin_Enemy_Check_Continue:+ P8 L! h% A0 J
- INX
7 \" q$ J3 {& N0 J - CPX #$10
, k, n5 t( Q3 I% ]% A - BCC Find_Begin_Enemy_Check
/ h6 D. [5 P# E - Find_Begin_Enemy_End:
2 r* v1 ^8 X3 O& A2 v6 q0 E4 v - STX Enemy_Index_Begin* h3 E6 y1 V$ @/ E: J; y" G" b
- RTS
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2 Y" `; G e3 n3 o! ~2 `/ I7 [- ;查找最后一个敌人
( B5 k3 k5 N1 L; a/ c - Find_End_Enemy:3 S% q2 E% x* x6 ^/ p
- LDX #$0F
* C7 x8 @4 M1 s: \3 q5 h& O - Find_End_Enemy_Check:& }5 r* ]2 O& C) p& t
- LDA Enemy_State,X
- u0 B' Z, l# `( W - BEQ Find_End_Enemy_Check_Continue' ~- h ]# r7 L4 D
- LDA Enemy_Blood,X. Y, Q" T* i, J- w) j2 v
- BMI Find_End_Enemy_Check_Continue
+ P6 x% p, m! B - BNE Find_End_Enemy_End
9 D7 R v6 w$ _. h2 M - # H2 Y4 s! q+ ], H
- Find_End_Enemy_Check_Continue:9 l5 Q5 s4 ]; |1 k2 r& r" b- }
- DEX
2 y4 ]' h" C" b4 u# F - BPL Find_End_Enemy_Check" x4 p# L. P E0 E7 r2 L% s# ]+ P6 Q
- Find_End_Enemy_End:' W) Y7 i) c7 {& m( U1 w
- STX Enemy_Index_End
( w6 b& v% H( {( m- g - RTS7 |2 N; j4 c$ }- I6 F2 M& l7 J
- 8 D$ o0 p: A- ]4 Q' A( X5 m
- ;子弹追踪8 h! Q' A; b3 m9 q& r; p8 v
- Bullet_Track:% [) z _- H; ^1 R5 J
- LDA Enemy_Index_Begin
7 t" `; l0 g7 w- i9 V - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;) K5 f3 T9 V2 _
- LDX #$00
' b; S/ Z% Y: [. m* w4 e - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)8 k, _$ h9 A2 N. i5 K2 `4 ?
- LDA Bullet_State,X
! P# t# U* ]0 |& m( g% z. T - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;: c8 F% u, D. ^6 x
- STX Loop_Index_I" y% Y; |* X4 e: s7 @
-
* Z, y ?; K4 o. O4 F4 e3 o - JSR Bullet_Track_Enemy8 c5 U( ~# t" E4 h* |6 @7 j
- JSR Bullet_Tract_Direction
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& W }7 v; A7 A8 v - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
+ P; K% H$ Y6 T( p) \- j5 k - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;& J& U! ?" ]6 P: A" N2 Z# }. J
- LDA nEnemyIndex4 ^2 _ E& Y G4 Z$ V
- CMP Enemy_Index_End
: c7 L; y W9 I5 p* O - BEQ Bullet_Track_Check_Continue
! j2 Z& J$ g* O+ @3 f/ @6 G. z - BCC Bullet_Track_Check_Continue0 o& V2 R4 _+ ~
- LDA Enemy_Index_Begin4 y. Y7 ]; e! B8 w0 X- E3 X
- STA nEnemyIndex
8 X$ g; V1 Y( H' r' ^ - * x9 X0 g1 e8 _; L# g3 z1 g
- Bullet_Track_Check_Continue:
% s9 o6 H; a2 J - LDX Loop_Index_I" t8 `3 [! l& Y+ t& Y' A7 Q% E
- Bullet_Track_Check_End:
- [& J+ n. m/ `; _ - INX: q* S$ C* u* Y: t0 S
- CPX #$10* n. b( ]7 L/ U1 Z
- BCC Bullet_Track_Check
7 K* y6 w' T1 |* W9 x0 q7 e - Bullet_Track_End:- D, k3 y7 U2 K6 u& J" k7 P: `
- RTS
7 E4 {$ H; K+ z1 K+ t4 M -
4 w5 X; j8 p1 w0 @ - ;给敌人分配子弹/ q9 `: |; M2 a" d
- Bullet_Track_Enemy:
9 s9 \* i, K" ?* W" ~. _ - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++), h7 y0 N4 y) s: C1 [/ `
- Bullet_Track_Enemy_Check:
) W4 Y3 N/ H* b - STX Loop_Index_J
* l% r2 S( n9 }$ {+ i0 F. D4 i - - |6 E; n) D8 }, e
- ;if (0 != nEnemy[j] && -1 == nTrack[i])
: s% O. l4 i- S/ m0 N7 @ - LDA Enemy_State,X
/ z* a5 O5 f& L l. w - BEQ Bullet_Track_Enemy_Check_Continue! k6 f- v( S1 S, G
- LDA Enemy_Blood,X: V1 Z9 z6 z* v! E% p
- BMI Bullet_Track_Enemy_Check_Continue A* ] x; y1 p4 X7 {2 `
- 2 D) w, x/ q% S4 O; L
- LDX Loop_Index_I( Y8 u# P- D/ ?; _9 ?: c
- LDA Track_Enemy_Index,X
( f* R$ e4 E9 \9 u8 |- ?( A - CMP #$FF+ E0 Y" O& B% w5 m; i
- BEQ Bullet_Track_Enemy_Init7 z' Y% j! g& I0 M
-
$ o# D* @0 `+ z' e1 | - Bullet_Track_Enemy_Init:, `+ `9 C# s& C, Q F
- LDA Loop_Index_J
) I1 e+ W! U) _, Y7 q - STA Track_Enemy_Index,X ;nTrack[i] = j;& l0 U. @ p0 H: e+ D$ [
- 7 g5 e" _ \( p5 }( b# \
- STA nEnemyIndex
+ P5 O2 F' R4 y U5 r$ _( ^8 ~ - INC nEnemyIndex ;nEnemyIndex = j + 1;
+ p+ x9 j# r) p& K$ I, ]' ?7 R - RTS ;break;2 j8 j+ ^/ y4 u( B) p
- / F3 m& ]: c' u& Z2 a
- Bullet_Track_Enemy_Check_Continue:
- Q% t- \ L& p - LDX Loop_Index_J
* @) g8 x2 t+ u1 g0 z - INX ;j++
3 J6 a u0 G& y3 i: R - CPX Enemy_Index_End
# b# ~) g" H2 t a; A - BEQ Bullet_Track_Enemy_Check
/ W, _5 L9 H4 N% H K$ T - BCC Bullet_Track_Enemy_Check: U6 d8 W3 Q1 a- T& D6 A
- Bullet_Track_Enemy_End:: f/ o. N u5 y- @
- RTS9 u( e% Z/ b; [* l; F8 ~- u
1 p+ P, ?, ~) s3 @- Track_Enemy:
% a* P. h7 T+ Q4 M/ v - LDX #$0F
' O3 m3 K4 p% R6 \ - Track_Enemy_Begin:) ?6 G' C; C0 }* H& q
- LDA Bullet_Icon,X
. E4 P) M0 j" Z+ M! a2 z - BEQ Track_Enemy_Continue
Q+ v& _- o" G4 w5 c - LDA Bullet_State,X% y% S1 V# E' A
- CMP #$014 n0 e6 k9 M _$ o' _
- BNE Track_Enemy_Continue# P X$ D9 s: {
- : U+ ?* l, `$ l) W7 g0 h" N/ T
- JSR Track_Enemy_Process
& ~+ h% l5 {; z8 f9 \ - ! i) x5 [! k, L
- Track_Enemy_Continue:5 Z- C8 v& N& X4 o1 g8 z5 W
- DEX
4 S$ n6 t9 X& K" H6 { - BPL Track_Enemy_Begin
* q a4 V0 @3 t& }4 b - RTS
* F+ N: i6 A7 p; d: e - ' L5 F1 X, x# s q: M3 S( _
- ;普通关卡
1 _. L- ^8 T: ?7 j - Track_Enemy_Process:
8 U8 N6 n( o6 P1 A, |" V - LDA Track_Enemy_Index,X- W: Z/ a, X' }3 h
- CMP Enemy_Index
; r; f0 ]9 b: @# ~3 g - BNE Track_Enemy_End6 a/ J; f4 e# G
- LDY Enemy_Index9 \# h+ R, J- J, P5 g' E* K9 ^
- JSR Track_Enemy_Y
; a& b: \5 ?3 Z7 X. h - LDY Enemy_Index
+ g5 j* @$ U, @2 k - JSR Track_Enemy_X& |$ ]! _3 @; v% {
- Track_Enemy_End:
1 ?; Y1 w) @! Q* I+ w u8 y - RTS
: u. ?* p3 ]$ r+ n -
) v" }3 `, e5 M5 T H% Q. p9 o - Track_Enemy_Y:
0 c. M5 |! X! l - SEC
' D% f0 G! j) m+ Y- L - LDA Bullet_Y_Pos,X
9 \$ ~6 \: c* F! ^, f% C1 g5 M+ P - SBC Enemy_Y_Pos,Y
, b8 C5 M4 `3 B: h - BEQ Track_Enemy_Y_Equal
2 I! |: K( j L2 H - BCS Track_Enemy_Y_Greater
+ f. f0 L$ C6 V# X4 o. I" n - c# G: F; H& v0 r! [
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y
7 h7 b% o# a4 v - CMP #$FC
" S& Y. {5 a1 k1 i - BCC L1_1
6 M- L, c5 Q; W9 j# u0 A - CMP #$FE
& P- N8 Y6 u0 v! T" U - BCC L1_2" U* y0 D \8 B
- LDA #$001 L1 } ` c3 D
- STA Bullet_Y_Speed,X
- w" {1 |# ~0 y& i- u) V - RTS6 W) T O7 M7 z% O' X6 \$ C& t- ^
- L1_1:
# _3 Q* c" u4 Z: {; ?; ~ - LDA Bullet_Type,X
5 D5 s( A4 @; B& }# Y% B - AND #$0F
* M* j2 e8 a8 Y6 e( x$ P9 U1 o - TAY
& ?8 R: ^. v/ D( v [ - LDA Bullet_Speed_Data,Y
9 ^: j" L; w7 S, d$ k! O - STA Bullet_Y_Speed,X( Q$ ^$ R6 A3 m$ y- a
- RTS
; q2 W2 s* H# O/ T! }' I' T - - K: B4 i( r' Q7 k6 u/ g. |
- L1_2:
: I6 `' T' `5 F( x! R - STA Data_buffer3 w- g" e) a4 Z
- LDA #$00
" e0 H9 y7 T5 A9 R& x8 ]" h - STA Data_buffer1 R- z5 N; B' ]1 x6 K2 w/ @( K
- LSR
6 e: P& v# ^9 \& j! y) j `$ g - STA Bullet_Y_Speed,X1 s5 V, z1 V* ^- K% s" H& H4 ^
- RTS
- J3 {* b7 S4 F9 u; C9 F! ?
" `! `/ }; b+ d0 h- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y4 F; e( l, g D% h
- CMP #$04: l& j1 M, W. u1 @$ T! N) v( r
- BCS L2_13 N& B& H1 Y$ Q7 ]1 x9 c. U
- CMP #$04
% I2 a( i5 `6 d, P& D$ v' A! m - BCS L2_2! X5 w8 ?, ^( B, v8 k5 h# }
- LDA #$00- N' l( s9 m: x! L
- STA Bullet_Y_Speed,X2 `0 V( I* E$ X6 A. ~/ N8 v; L
- RTS
9 c/ F9 [8 ]& [; E - 7 C: I4 B0 G. V( c$ u6 p2 s
- L2_1:' m: T0 T4 A: U( s+ I; U
- LDA Bullet_Type,X
, h% `4 B; D) d0 v/ X: @ - AND #$0F
: |2 [; T' r" Y - TAY! d( `! S8 |5 F: h/ a
- LDA #$00* H8 O( y6 \* s' [( F5 g Q2 O
- SBC Bullet_Speed_Data,Y
% x8 \5 a3 m& N4 a; @1 i" B - STA Bullet_Y_Speed,X3 s. \) u8 W P- w3 C: o6 E2 [
- RTS- q+ u/ v6 K$ x& ~4 v
-
4 T5 q# G L2 W - L2_2:. q# s) [/ q) J
- LSR
9 j. s8 i' Y! u+ @8 M - STA Data_buffer
0 r8 E* b, e+ u; o# E: { - LDA #$00
3 t u4 _$ Q* z8 M7 I - SBC Data_buffer# ]. X: `. X- F: e! }* d7 V3 q% q; S
- STA Bullet_Y_Speed,X
* O, F/ m, s. R& S - RTS
: K: w6 o: i% S9 V9 p: d. } - 6 b" J( `2 a6 S( r& I
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
7 W6 _9 \/ C/ Q% a4 n( x- f - LDA #$00
& M4 C5 l5 ?' V p0 o9 H - STA Bullet_Y_Speed,X
: G6 y- T7 p1 |" l. t - RTS$ l+ B: }- d; H; Q3 U
-
- D2 `: I+ G) |5 s: @$ t2 q0 Y+ C - Track_Enemy_X:# G: k7 @* b6 X% W, ]3 Y- i& O# i$ k
- SEC% O$ v& z% m" d6 N1 l8 x
- LDA Bullet_X_Pos,X7 m( r$ A4 p9 I& _ ^" d6 Q
- SBC Enemy_X_Pos,Y: D- B% V+ j/ i! J/ L) J$ Y# G4 a
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X1 [# |/ n/ q$ e! h U i. j+ S
- BCS Track_Enemy_X_Greater ;子弹在敌人下方
2 n" l- Q3 ^ }: M; k/ D- t1 Z1 d -
( Z' S- j7 h2 x - Track_Enemy_X_Less: ;子弹X < 敌人X/ J+ j! L7 P R: E% U, T+ q8 I
- CMP #$FC; n. [: g2 R% J/ @; ?! |
- BCC L3_1( ^. Z' f4 x G$ J
- CMP #$FE
! E3 Y$ t/ I; R& M w' @+ `; o( ~6 I - BCC L3_2: H; ]2 z3 L/ ]" [! |0 d' \0 \
- LDA #$00
* T2 N# G$ e% C% v - STA Bullet_X_Speed,X {) g: v" e( Y
- RTS, t. }- a- {. Y6 z" D
- L3_1:
1 _6 I- j/ `% x3 c4 T/ q - LDA Bullet_Type,X# u9 Q- j) M6 _
- AND #$0F' f/ \ E; }2 m1 O1 I B2 @( I
- TAY" \7 n; G$ v( A
- LDA Bullet_Speed_Data,Y
1 R! p! v3 Z" v* R# _. v. @ - STA Bullet_X_Speed,X
, c$ r& U/ j, X# B% ]: ` - RTS& U8 f( Q. z% Z6 H+ X& r; W
- L3_2: - T7 o' a1 c. Q8 k
- STA Data_buffer" o7 H3 V4 Q" N1 H2 Z+ O, w }
- LDA #$001 H* I4 {9 F/ I- ?; i! F
- STA Data_buffer
7 z* `9 H, I% V: z - LSR
! R. @ d- L4 `# l, @ - STA Bullet_X_Speed,X3 n# m% w Z0 O- l, E C
- RTS
/ L4 f' }) }' C* B" X# | - ) }; G# r) ^) _; V* t0 A3 p
- Track_Enemy_X_Greater: ;子弹X > 敌人X
/ a# H! Y2 W% T# s' K$ i - CMP #$04
7 S) S' @! T# c - BCS L4_1" B) U5 M9 F1 T2 G3 Q" h
- CMP #$02' j7 B# G ^- m7 `- }1 E
- BCS L4_25 t0 f; L9 m2 [3 f
- LDA #$00
4 m, x6 W; z' V7 p* x* Q( F0 V - STA Bullet_X_Speed,X( e4 R+ N- V9 {: I6 h& ]$ n
- RTS
- ? C/ \: C$ l, ?- A - & M0 {- N- z g( g: n; V) A
- L4_1:
6 z3 \4 e) }8 [8 d V+ c* R( S - LDA Bullet_Type,X! J9 B% M/ j3 O' G
- AND #$0F
3 x5 P' c; ]/ E+ ]6 T( W - TAY, D! k9 j4 b7 k% R. t/ {
- LDA #$00
# G5 e* i! E" h/ J" d: W5 g1 o+ _" w - SBC Bullet_Speed_Data,Y- W7 {& a0 b' T1 d+ a$ T( b5 d
- STA Bullet_X_Speed,X: F+ U5 o6 |$ d( V K0 d! V
- RTS* n) S2 N- ~/ T) H$ O# \/ a7 j
- L4_2: z1 _1 F, `$ |( E% f0 ?# F% _
- LSR
u4 x x* L& C, r - STA Data_buffer" l5 T! Y/ _' N G' V* i" b
- LDA #$00$ h) t F" y7 E' e* v; }. R# L
- SBC Data_buffer; W' D; {# t; S* {; c: z
- STA Bullet_X_Speed,X6 R, v! \. P/ i, x& B( f
- RTS# D) ~6 [6 N- C- K# H
- - }# h; x6 w! f$ n+ J3 n
- Track_Enemy_X_Equal: ;子弹X == 敌人X' r0 e, _4 X8 U# F' g0 |
- LDA #$00
2 m3 @3 u2 ~# h5 N - STA Bullet_X_Speed,X% w b% }5 S9 I/ i
- RTS2 I' Y i5 [0 f/ z# N# q2 a$ H
- . l: e0 l! }/ f) M+ p F$ R
- Bullet_Speed_Data:& |# n2 k5 j- l) [8 H+ _' C: S8 @, Q
- .DB $00,$03,$03,$02,$03,$03
! B! K5 ~( M: N5 a$ N/ O8 u: e - ! r! Z8 r, R+ M9 i4 m: H4 M" v
- ;2, 4关
2 q c P3 w- |( q6 M0 r - Track_Enemy_Ex:3 j8 g. s, ?! g3 E6 P. L
- LDX #$0F$ w# [- ~7 l/ C3 h
- Track_Enemy_Ex_Begin:
" w9 Z- y8 R3 n7 {
2 d( R/ `7 M* Y- LDA Bullet_State,X
4 \- R$ q: n2 C2 g% `* h - CMP #$01
$ L0 Q2 X9 P3 k5 e) p* [ - BNE Track_Enemy_Ex_Continue
) ?9 r3 I' s1 w# O! { H/ U -
4 l9 j% L! q& o" C! ^ c+ ~ - LDA Track_Enemy_Index,X$ R3 `7 v$ {8 V6 p% ]8 ?
- CMP Enemy_Index& N' s7 f) ]5 X' C9 ^; R0 n
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标0 y6 d, i2 i$ M) Q7 F
-
0 E8 t6 z7 r# L. [ - LDY Enemy_Index" N b- u+ f/ L5 N$ W
- JSR Track_Enemy_Ex_X
0 i8 \3 R& M) @ -
/ E* {: H' G0 M0 h* _ - Track_Enemy_Ex_Continue:) P8 [! o- H( @) [) E. V+ u) s# e
- DEX
- g. P. R& R2 ?* O3 I( Y - BPL Track_Enemy_Ex_Begin
% v; m% ~+ n. l0 O* X# @ - Track_Enemy_Ex_End:8 Y5 b4 p3 j( e# n
- RTS
" g3 q+ ]5 x7 \' J - 6 L: I! Z @6 ?) H
- Track_Enemy_Ex_X:" u8 S6 M: w$ \" ]9 c5 d
- ;LDA Bullet_Z_Pos,X" @' K4 G' H/ Z
- ;CMP #$04
; P$ S- W- b5 |7 S: g+ U7 M - ;BCC Track_Enemy_Ex_X_End
9 M6 k3 ^1 _9 j* G/ Y - SEC
) t( S) z. r6 a2 H: }# F - LDA Bullet_X_Pos,X
: o3 u3 h2 |3 z - SBC Enemy_X_Pos,Y7 e ~- q" T7 C
- BCS Track_Enemy_Ex_X_Greater0 v5 c" Z4 q w& q0 x
- ( `4 ]0 ~0 {4 X) [. _- C
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X1 s: O7 @# e0 ?7 I' @7 A0 t
- CMP #$FD$ s Z0 E8 |' b) F- f# ?$ u
- BCS Track_Enemy_Ex_X_Less_End
3 y0 H b H0 M4 J - LDA $6020,X
& m: k, ?! U3 F: \' ] - CMP #$2A2 J3 S! r4 @/ g% v: v
- BEQ Track_Enemy_Ex_X_Less_L15 T) I! G( P: m
- LDA Bullet_Z_Pos,X# W8 M& @; Q$ |! B% T2 h$ {$ p8 w
- LSR6 x2 s" }4 p8 d1 x5 [- v# i2 u
- TAY4 \3 b& K# f% A( G
- LDA Bullet_Speed_Data_Ex_R,Y+ Y0 U' Q% m$ ]2 R; M
- STA Bullet_X_Speed,X z( @5 }7 G/ _$ f8 C5 N) z1 N
- RTS
$ g5 |/ }( |' Q, ~ - Track_Enemy_Ex_X_Less_L1:
# X. G4 o: i9 @( [5 O, H - 2 l. m4 s/ V" b/ m
- LDA Bullet_Z_Pos,X
) z$ {( W, a1 r - LSR" R# D# U/ {" \# _
- LSR
1 A1 D. ?$ k2 n) {% I; P - TAY
1 y# ~9 P* x6 N8 D p; l# C1 [3 R - LDA Bullet_Speed_Data_Ex,Y4 ]3 H b2 F4 l4 ?
- STA Bullet_X_Speed,X/ G8 r% X; G3 u; b
- RTS
" i- [- R \. J$ N+ ~ B - v3 g1 b1 b2 {# z U* c! X6 b
- Track_Enemy_Ex_X_Less_End:
9 J; G, c6 j1 v" p; C2 b, A - RTS
' }& X8 T/ d* B( a2 L! v - # C" [0 m1 @1 `) ?6 J7 t
- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X; m# T; `7 {4 S' U( z4 a3 V
- CMP #$03
( H$ i1 P2 ?- B( I7 v, \4 x1 m - BCC Track_Enemy_Ex_X_End" e# w6 a5 O& i
- LDA $6020,X
. U$ o9 C7 F) K - CMP #$2A
2 k/ F6 O& C4 V0 T - BEQ Track_Enemy_Ex_X_Greater_L1
5 ?" ~* q( Q0 l% r; [ - LDA Bullet_Z_Pos,X( ~' E( Z! E/ ~
- LSR
' v! W4 X) ~( w' X8 w - TAY
6 {5 [$ s' @$ X' \ - LDA #$00% E& Q: B- ~% `' z, Q& U
- SEC) L3 r8 y# A1 m( {9 S% [3 V
- SBC Bullet_Speed_Data_Ex_R,Y
: J: Y8 v( j7 x* y - STA Bullet_X_Speed,X! j& J) D7 ?" s" P( o5 C
- RTS( X( w% T/ U$ |
- 7 M* S# s! [1 ?, p$ z
- Track_Enemy_Ex_X_Greater_L1- q% A- L! g5 N1 \" U/ {
- LDA Bullet_Z_Pos,X( \+ Z3 R# `8 Y. X
- LSR
: c, x# @' Q3 x; G. I7 D - LSR' U( e& v L! Y( t) J" F4 h) Y. j
- TAY1 Q4 y4 B* Q9 i
- LDA #$00
- b' Z6 h+ l+ m( Y8 w - SEC
! ~1 p# R1 c/ M9 f" m - SBC Bullet_Speed_Data_Ex,Y
4 V' [0 y* f: L' r, J - STA Bullet_X_Speed,X
* i! N' }" D' z0 n0 v - RTS' t) ]# L1 X9 w7 ?5 Z
-
% T5 K, K( {0 T% @ - Track_Enemy_Ex_X_End:
' G" _' N9 v5 e; S9 G: A* b - RTS2 |4 a1 c7 a7 @$ }2 c& _
-
. ~0 g" ?% s' Y# B - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
4 z( E! [2 V% O! R - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
) o) I* x/ a; c( M$ K - Bullet_Tract_Direction:9 V! p/ q- G8 P6 p# l' Z
- LDA Bullet_Icon,X
. C: x0 m1 \' I' ` y1 q - CMP #$23
: b! B5 U; I# Z, \! @ - BCC Bullet_Tract_Direction_End K7 ~& ]8 @' S* J, v1 A% l
- 9 B) h" |* Q' K* e5 J. G$ V) ~) |' F0 k
- ; X != 0
& Z# D8 N+ n, n8 i" | W4 Q- X* N: L - LDA Bullet_X_Speed,X, v9 Y( ~5 I5 |5 v
- BEQ Bullet_Direction_V
- s7 G+ Y& [9 \& V9 t- o -
6 R! j: S/ |# l - LDA Bullet_Y_Speed,X
( k$ |% I, A$ K - BEQ Bullet_Direction_H8 l' g, Q0 d. @3 \- F
- " g$ `6 s# Y E5 i
- LDA Bullet_X_Speed,X/ L1 S" V; U) N! l
- BPL Bullet_Tract_Direction_Right4 v+ a/ U8 r- \, n0 |) \
- Bullet_Tract_Direction_Left:
" j1 z! V6 @- N f( \. I - LDA Bullet_Y_Speed,X! i- H/ N: A8 f* e
- BMI Bullet_Direction_Left_Top2 u Y% S" D1 H' s) |+ z' q
- BPL Bullet_Direction_Left_Down
; k( s# ~ d7 W) R6 k - Bullet_Tract_Direction_Right:+ |! P/ Y" J% Q: k1 q
- LDA Bullet_Y_Speed,X
, c# f3 s' ]$ I. _7 h5 P I - BMI Bullet_Direction_Right_Top
$ n% q) m: ]. v. R8 r4 x& l9 Y - BPL Bullet_Direction_Right_Down- ] {. c# ^$ W$ h. e7 X3 n
- Bullet_Tract_Direction_End:
2 M' r' P* t( r) G+ _ - RTS
4 Z) q( }5 d+ ^7 } - ( P" c1 p/ ^1 N5 D3 V- W6 Y
- Bullet_Direction_Left_Top:1 h1 y' Z K; ]: ^5 q/ \
- LDA #$252 I- _" y. \9 R D! x- E
- STA Bullet_Icon,X! g- r U b8 B
- LDA #$C0
5 Z! f- j8 q8 A" P5 | - STA Bullet_Direction,X$ f" R" K; [8 _
- RTS8 R" K+ e" B7 ]' l4 k
; H$ \, V: J, J+ a- c- Bullet_Direction_Left_Down:
& }+ j7 ?' ]) N6 X5 f - LDA #$25
0 f9 R, W: Y8 F. m' p5 O7 t - STA Bullet_Icon,X% u/ e2 R/ W# M- K
- LDA #$40/ u4 d0 p! |. w# \
- STA Bullet_Direction,X
+ E* k" P! _, p6 |8 e2 f& u - RTS
. u1 g. c3 l, v1 r5 n5 C# f - ) {- \4 I6 ]+ A4 b9 b: w' g
- Bullet_Direction_Right_Top:
* W" I% F1 a$ S- c& s - LDA #$25! N6 U8 ?& @- l. t" Z# b+ _; }
- STA Bullet_Icon,X4 S. Y- u" M6 ?$ U$ G
- LDA #$80; ?. M1 K) ~$ R
- STA Bullet_Direction,X7 ]2 X& \. P- X Z$ N
- RTS
8 _9 l" |" c' Y- g" N3 E6 J
' r' A' A/ Z( ?" x& y) G8 c- Bullet_Direction_Right_Down:
! U4 x) L* E! S% q& `" w8 z4 e% w - LDA #$25
' F9 d% z& i* h( G' G5 o - STA Bullet_Icon,X
6 b" N$ R* C3 i& a5 R7 G - LDA #$00- q' s! Y0 q) S
- STA Bullet_Direction,X
' a# {) e" S2 f6 Q. i8 t; f* G - RTS
# t$ j9 G8 |2 K- x" F
K: K0 _+ Q5 `- Bullet_Direction_H:
. W8 X ~7 L3 M! |# L) H - LDA #$24% `2 k5 W" d/ d
- STA Bullet_Icon,X$ \$ `0 e7 C% D( q4 b C
- LDA #$00
1 W1 b f" X1 x6 N F8 S3 g. T - STA Bullet_Direction,X" a1 Y4 S) E: j9 @
- RTS
! D" R! M( y ^+ T- A% ~
% O. J% w% D7 `& \/ `) t8 Z- Bullet_Direction_V:: P5 ~; G5 u$ j8 I$ `8 V4 D
- LDA #$23% h* X# I; k, m; }' c( z) K( X
- STA Bullet_Icon,X
9 [# e5 \' X, x {# w - LDA #$00. O4 s1 `- L; o( ^* Z" G+ n
- STA Bullet_Direction,X0 T& m, }9 q, P9 p' {; m" B
- RTS
1 t; G4 T1 t" G {9 R - $ B4 d6 {. n9 J
- Bullet_Speed_Data_Ex:& R8 @: A: U! u# x% {- j+ Y
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
) j. ? o5 G) D6 W0 \ -
8 V) b4 f- n" U# [ - Bullet_Speed_Data_Ex_R:
! Q9 M7 U. d& [- J - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$087 U7 H# g' y6 R7 _/ ~' j
-
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