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[FC][魂斗罗][J][追踪弹]5 R+ t& c8 Y/ \( t: ~" h
; S: }" O3 ^) m- b% J时间:2023.04.30% B1 H- A4 Y6 G0 t% i! D+ ~
作者:FlameCyclone
1 t, p+ c! ]" I% x内容:
$ |& K1 T8 F# T# [. d 1. 所有子弹追踪敌人2 I; I& x6 @* s: e5 I" x! K) P0 W
2. 选择键切换武器/ g4 ]1 h5 ]7 i9 ?8 L* v( M+ M
3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
4 V6 Z4 {' }+ s* t4 u* ?2 O5 \
, j* \7 s' W7 j. G, zflamecyclone.ys168.com
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- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁% Y3 z! s+ v h2 r- M
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L* [# y& Q( y0 m" a5 i9 b
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下), o" p* T- o9 t+ {! b! q
- 6 L E- r, [( y# G
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
; ]; F! k7 n* a. u3 @; a9 [1 m - Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
. Q0 J* K8 t9 y# P% z+ c1 g - 8 j1 v& J' K" m0 [% _+ P0 D: J* n- ~
- Track_Enemy_Index = $60008 g* p& V9 d9 g! f% A# p: d* g3 ?4 Q6 p
- Enemy_Index_Begin = $6010
! ~7 i. h" M# \9 P - Enemy_Index_End = $6011( A* ], N+ Y( _: S7 |1 b0 N
- 4 w/ e, x" i, c' A. v# b( k- D5 j* Q
- Loop_Index_I = $6012
. F/ F% f: D9 I1 t& _' A( W6 Y - Loop_Index_J = $6013# A6 ?6 |% f# s& m# @
- nEnemyIndex = $6014 e, c5 V' i. \4 r& T- F% V7 G5 L
- Data_buffer = $6015
- v5 d5 a% H6 b$ n5 L# ~
) f G. Y" V ?- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
+ e3 o, l( T; A# J d- \ - Bullet_X_Pos = $03C8 ;子弹水平坐标- M3 ?7 V- a' ~9 F0 Z/ D
- Bullet_Y_Speed = $03F8 ;子弹垂直速度
- ]& H6 i3 Q* l4 J3 s' F - Bullet_X_Speed = $0408 ;子弹水平速度
; a G0 h% J# x4 i3 K - Bullet_Z_Pos = $0418 ;子弹Z坐标
2 Q; x4 B7 Z$ j. h4 r - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P+ h; ]) L' O' a
4 t- o. V% U7 E) Q- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸0 | C- ^3 V3 ^9 g2 m. n7 K: R: j
- Enemy_Blood = $0598 ;敌人血量
& A {; E0 y1 f - Enemy_Type_Addr = $0528 ;敌人类型
* C4 F6 Z- d% n6 c; V - Enemy_Blood_Addr = $0578 ;敌人血量. _6 Q/ g0 _, ~ b' @, H# [
- Enemy_Y_Pos = $0324 ;敌人垂直坐标
# @( v$ a$ x" J* n - Enemy_X_Pos = $033E ;敌人水平坐标: F% p" Q- C4 Z; ]) _4 _5 Y
- Enemy_Y_Speed = $04E8 ;敌人垂直速度
$ O5 ~; A9 B2 M8 j2 ^ - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
# R; A! q3 q; m* b
* I( Q6 H6 m6 ~$ c- Enemy_Index = $83 ;
2 N4 w7 }, `7 W5 F2 X - Time_Count = $1A
$ M& ]7 J; z: h* O% O: H - Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率- t* s: r6 b$ n8 O6 W) F
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率; G4 R' e; C/ z+ |- R
0 k- I$ Z0 }$ X
5 I I k; V7 T, ]8 v' ~4 Y9 A- .ORG $6100
7 M- {1 ]! X: l - Process_Begin:
# o- q% K6 G8 g" o1 U- R - JSR Enemy_Check
; q% F3 S7 D8 X9 B( a# H - JSR Track_Enemy_Check
2 a& I, B6 F+ Z( I% d! F - Process_End:: i) _$ _- r0 S; I: Z3 }6 I1 {
- JMP $E54F9 v& p: C# U# P
/ {+ y! d. E g. C3 a" J9 z5 w- Enemy_Check:# `8 j4 y( h8 D
- LDA Time_Count7 ?6 V$ { p( W& \; n
- AND #Track_Bullet_Speed- P& `- o6 R$ V# e7 [" K1 m
- CMP #Track_Bullet_Speed
8 j, b9 D1 d& b - BNE Enemy_Check_End
1 R! U8 l0 c' g D/ O0 @ - LDX #$0F7 D: [6 O+ \ c4 g4 a
- Enemy_Check_Begin:
! C X9 A/ }; J: e0 }" u - LDA Enemy_State,X3 S/ L' b6 O) W- n- a5 {
- BEQ Enemy_Check_Continue) a; L8 P( R7 w0 G/ Q/ o6 s
- STX Enemy_Index+ s u( }; `4 l- q% u7 X, ?
- JSR Find_Begin_Enemy7 I4 H4 h2 P H5 g3 E( E4 k$ S# P
- JSR Find_End_Enemy
4 l" W- L: E# i' Y# A' A J - JSR Bullet_Track& ?3 x. W2 L% p0 {& ^) ~
-
! o- I# |: u3 Z# q - LDX Enemy_Index
- ~0 f8 s* H2 e0 L: _0 h* s7 K+ f - Enemy_Check_Continue:# F9 o: Z. K; ]$ k9 {4 a% \% L
- DEX
+ g0 q8 a& x$ R) ~: e - BPL Enemy_Check_Begin
! x6 Q0 J. y4 r6 E* Q4 s) g* x9 i" \ - Enemy_Check_End:
; X, i0 @9 w* F3 K) q - RTS
+ P" R; U5 X) o0 P% {) V; x6 O -
Y. Y X D0 H/ p - Track_Enemy_Check: b/ K |& h1 z5 x: E' l! k% p, W
- LDA Time_Count
2 U$ y; U$ u1 U - AND #Track_Enemy_Speed
! x6 p% Z {0 a5 X) P7 o) l+ h - CMP #Track_Enemy_Speed, C' b3 t, `& S3 s7 M) f9 L
- BNE Track_Enemy_Check_End% s7 B& x* y# P0 W
- LDX #$0F2 n5 [4 a! y1 c; S1 C
- Track_Enemy_Check_Begin:
8 q( m' }$ r5 {' a5 [, X' o - LDA Enemy_State,X$ Z# r$ e# @' x
- BEQ Track_Enemy_Check_Continue
; T7 D" ~3 u! W. |' b, u! r' M - STX Enemy_Index
T, f; E2 B5 y# N -
5 C" k) t7 f: E" `4 l6 ^/ ^0 g/ P4 z - LDA $405 x, X- m7 [& Q% E4 V. n6 R
- LSR. E6 i/ B3 T8 K" {9 E8 f2 r9 f- i
- BCC Track_Enemy_Check_Begin_L1 e2 w5 U1 m, n, B" ]) v
-
* t7 d, l+ A) @& a' k/ X - JSR Track_Enemy_Ex ;2, 46 h* H" z8 W+ x. G5 u! w
- LDA #$005 i/ P) _: y; S4 V k
- BEQ Track_Enemy_Check_Begin_L2+ Y3 ^+ X. ]0 P0 U: ^5 S
- , t7 ]2 Y; f, ?2 r$ p
- Track_Enemy_Check_Begin_L1:
7 ~" s8 U4 l1 n) C& c2 M; R# l5 n - 6 b" ?* \7 }* g) G s; E5 \3 x
- JSR Track_Enemy+ y5 u# _0 L6 H/ x
% f; X; X5 e) a L- Track_Enemy_Check_Begin_L2:
7 E, s. @+ {! H1 n8 y - / w9 {! r2 }; ^: X9 K
- LDX Enemy_Index
9 Z; D* z g1 a" i/ M4 I7 ]4 u2 [: h - Track_Enemy_Check_Continue:( }2 C/ u. r( J) v, E6 J$ z( e) Q
- DEX' j/ t1 P; |; I! m
- BPL Track_Enemy_Check_Begin, P% I7 h- k- \
- Track_Enemy_Check_End:, n- Z- j" c& e8 o6 p' a* }
- RTS
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3 Z) ]4 U3 M) R5 C" }- ;查找第一个敌人, h! G3 ]4 \& g* ?* U. @
- Find_Begin_Enemy:7 O& e( b0 ?4 M; J2 c
- LDX #$00- [ V3 t& D8 J8 x: b- p4 p8 C
- Find_Begin_Enemy_Check:
: p5 q. Y: _: N2 u5 \* V9 \ - LDA Enemy_State,X
) I B( r7 j5 h7 | - BEQ Find_Begin_Enemy_Check_Continue
6 u; c% i' {: D5 K) a - LDA Enemy_Blood,X
! R. f! K1 P/ J e# T - BMI Find_Begin_Enemy_Check_Continue
. s) M1 ?6 V" ~% u4 T7 y - BNE Find_Begin_Enemy_End
. s- B% ?. \3 B -
( x7 k7 c* C: A; `$ A+ I/ ` _( M& Q$ S - Find_Begin_Enemy_Check_Continue:/ _: Z0 ?, h$ Z/ j) X& V, C
- INX
. Y- N5 S' Q6 e/ H/ }) d - CPX #$10
' l& o/ V: s3 O# o6 D5 u# T1 j - BCC Find_Begin_Enemy_Check
9 d! E( y2 _, d9 _! R6 V& o6 M - Find_Begin_Enemy_End:$ N( j$ F9 z; h! _
- STX Enemy_Index_Begin! D5 Z4 \. y8 l5 ^2 d" G
- RTS- F6 [/ n- \' j/ \& W
- L2 p2 ?4 r, ?/ B6 }: ]/ m
- ;查找最后一个敌人
- W" G2 M- ~# \ - Find_End_Enemy:
0 `0 R" c2 x. O. M - LDX #$0F
. i7 R, [/ ^/ Q, c9 {$ ^8 O - Find_End_Enemy_Check:
, h. ~8 l! o! n' p, P, H8 i - LDA Enemy_State,X
% {/ K3 D$ `( a# \" J7 L - BEQ Find_End_Enemy_Check_Continue) U( k0 H8 ?( f5 Q
- LDA Enemy_Blood,X
% ?& R! D: ^& q/ ?" _& t - BMI Find_End_Enemy_Check_Continue ?) e8 V4 M8 C1 e9 D
- BNE Find_End_Enemy_End: |+ v' Q5 [: }
-
& x4 h' x0 g9 ^6 f, ` - Find_End_Enemy_Check_Continue:
/ P7 s( \ z, A% p, `, t - DEX
4 b" p* @* o6 z, t - BPL Find_End_Enemy_Check2 J' L& q' ]3 x* m5 z) @
- Find_End_Enemy_End:
1 M8 S3 H0 X" j5 S - STX Enemy_Index_End
3 _6 \+ ~! m: |+ _) J - RTS* y* Z: u- ?; v: `/ b1 s
" `) u5 \" A# Q( q9 z; {' f- ;子弹追踪
; q6 e% X6 n: `+ L0 p( m$ ? - Bullet_Track:
" i" y3 f/ ~" v- W - LDA Enemy_Index_Begin
1 D: t* e/ L* Z; x - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;; E2 T' Z4 f6 A
- LDX #$00 % J7 O% z6 F+ [. K
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
* A3 t4 {8 k4 B5 H, i2 ?! w" ~0 g/ m0 Z2 { - LDA Bullet_State,X6 H; M; A. }- Q3 W# ]& E( N: K, a
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
( }6 H9 r7 Y0 q) e+ C1 t* m6 K - STX Loop_Index_I6 U# }6 Q. G" n! P
- ! `2 ?2 V" v! ~
- JSR Bullet_Track_Enemy
% W! c( `2 n: R( r - JSR Bullet_Tract_Direction
& P0 J$ C+ } ?. q) M0 g - 8 v6 A. W+ I7 ?8 g) X3 d0 }
- ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
0 K$ ^* T1 L/ t& i3 c3 m! m' Y - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;: \: J. ?: M# L
- LDA nEnemyIndex' P9 H' v- N5 T! U3 E( C
- CMP Enemy_Index_End
% }! l. M! `* _$ x- C* L. N3 ` - BEQ Bullet_Track_Check_Continue
2 T( s/ i! G4 u5 S! [/ ]7 J, `/ \ - BCC Bullet_Track_Check_Continue
: o2 m h: l" v! u+ ] - LDA Enemy_Index_Begin
2 Q7 A0 T! b$ f2 q) ?" k - STA nEnemyIndex# y( L( G, P0 \& o* m7 R4 o
-
2 E% A( O5 J+ w b1 g8 d! i; \ - Bullet_Track_Check_Continue:/ ?8 I; o( [( v& H. j# x
- LDX Loop_Index_I
{7 o! Z+ A4 c- d. I* r) i - Bullet_Track_Check_End:1 G! f, y* q$ v3 [6 H% D
- INX0 U t9 K# a4 A6 p* H4 s
- CPX #$107 {7 N: d/ W8 ~3 d3 J
- BCC Bullet_Track_Check! c. Z6 ?- | ^) n
- Bullet_Track_End:
: o" r8 |( K8 j; t( W( |( U - RTS
: S- U* q* e3 T, |7 Q; k -
$ y- |1 S( x) d; C, G - ;给敌人分配子弹$ u* d/ x+ K% d `
- Bullet_Track_Enemy:5 U# \# v( z& w- J1 y+ ~( Q' h" f
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
8 @3 i3 i9 F# C0 a' t' W - Bullet_Track_Enemy_Check:1 A' A* N# t5 s1 K
- STX Loop_Index_J3 |( N% Q- Q5 u; W3 u! P* d
-
; M: p2 e0 P/ ^# y" o - ;if (0 != nEnemy[j] && -1 == nTrack[i])
/ S! R E# w* s) y; y& P* Z - LDA Enemy_State,X
5 E" v- H4 Q1 q5 C/ E - BEQ Bullet_Track_Enemy_Check_Continue( r, g% D! P* @: J3 A
- LDA Enemy_Blood,X
: S+ _4 I& T) Z - BMI Bullet_Track_Enemy_Check_Continue3 P6 S3 Y$ ^4 R; u7 w+ p
- 3 F/ _. q9 T, h
- LDX Loop_Index_I
8 N6 ^7 f! t. u# M# b - LDA Track_Enemy_Index,X
) D. ?( Z7 P7 G6 Y8 j3 A" T - CMP #$FF
" c! F4 ~2 x5 l, i% x - BEQ Bullet_Track_Enemy_Init( A* I; U& Z0 _0 g
- ; @+ `8 N9 `. e& }- {# a
- Bullet_Track_Enemy_Init:8 N1 O# q: Y3 ^+ Q9 {) m: Z% @
- LDA Loop_Index_J
4 h, Y% R/ u: H0 q" t7 K, o. C% M5 \ - STA Track_Enemy_Index,X ;nTrack[i] = j;4 ~: i" f/ B% Z: I
- , Z( d3 Z- O6 R' ^' k I
- STA nEnemyIndex
2 t3 y" {8 }( X' w - INC nEnemyIndex ;nEnemyIndex = j + 1;
- J" N ?& X- L# a% M, Z3 A - RTS ;break;
6 G& c+ e4 I0 K) E2 U- F
4 H! |* q9 y! y7 P- Bullet_Track_Enemy_Check_Continue:0 m( P* ?, S( E0 R* i
- LDX Loop_Index_J1 u: H* T$ z, {$ ~/ z
- INX ;j++. P7 p$ R5 ~ w; P3 M
- CPX Enemy_Index_End# x1 U% }6 [- t
- BEQ Bullet_Track_Enemy_Check
( d+ ?, i( i/ [3 B - BCC Bullet_Track_Enemy_Check# {5 L+ I s" G. |* E1 ~ U! h
- Bullet_Track_Enemy_End:
1 W& F; b( j. Z1 v5 x) w, E - RTS6 ]. ?& ?' Q4 @
- ' u, @, _4 O9 V" _: M7 p! h
- Track_Enemy:
* e' I/ P+ n0 J+ ` - LDX #$0F
" l, u3 W2 D5 E. S; X8 e2 r - Track_Enemy_Begin:. Y; V% [4 T, d$ T3 t& U' N! \/ j
- LDA Bullet_Icon,X9 W2 E" a1 e9 y6 K k, w
- BEQ Track_Enemy_Continue
; x! \1 Y9 c- S h+ c - LDA Bullet_State,X8 K, B2 t) s/ E
- CMP #$01
/ Q8 ]6 p8 F4 w+ t9 ^ - BNE Track_Enemy_Continue* C! m& e( @$ g6 g
- - n: Y5 A, }+ ^8 G9 R
- JSR Track_Enemy_Process
0 U/ j5 B2 s# W9 F -
0 ?' j- F; _' M% r6 h+ I% u - Track_Enemy_Continue:
9 {% _$ [% g6 N+ w* v+ H$ l - DEX9 F0 o0 m- t# ~$ m. f1 w
- BPL Track_Enemy_Begin
& x; W6 o: V7 ? - RTS
1 I s/ v+ t$ q4 s8 n
# D6 ~ t/ T, @% E+ b5 l4 S0 L- ;普通关卡. B; y% m% @" @+ K/ K6 B. w8 g! ?
- Track_Enemy_Process:4 J+ @" U9 Q9 @$ r; g
- LDA Track_Enemy_Index,X! H+ X. C% k1 b
- CMP Enemy_Index
- Q' w7 C7 G2 \ H( [ - BNE Track_Enemy_End$ `+ t, a( @! V( ?
- LDY Enemy_Index
1 x/ S+ F* m9 ?/ I - JSR Track_Enemy_Y
+ o, ^1 n& H! e, G* q6 }0 X/ C - LDY Enemy_Index
: r( S* K% x6 d% ^& Z5 [4 z7 O/ h5 _0 } - JSR Track_Enemy_X* o( Q8 w7 Z8 ?% U6 O) O6 V2 N( M
- Track_Enemy_End:, S0 J2 x$ |7 B* x0 \
- RTS
) y: h* P+ E) n* f0 i2 J - 1 J% V. o, Y1 s$ Q4 l) L# j0 Z% L' h ^
- Track_Enemy_Y:
g# v N, j0 m+ E7 u& i - SEC
2 W% A1 a: e+ R7 B - LDA Bullet_Y_Pos,X
4 H! Z2 x$ I+ q- T* R3 ~ - SBC Enemy_Y_Pos,Y+ B% o, d% K( u7 M) M
- BEQ Track_Enemy_Y_Equal
) B" Z) C! G3 V6 W# @ - BCS Track_Enemy_Y_Greater9 W4 t: ~0 I. k
- % u6 {& ~) f2 F
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y
% S) w4 s5 F w+ V3 e3 |% w8 { - CMP #$FC% L: v* d0 b% y' _
- BCC L1_1" V7 U Y3 l( g9 r
- CMP #$FE
8 j( L1 v7 O1 X# K - BCC L1_2- w. H$ c2 L1 c/ d- W
- LDA #$00% t9 A- ]# Z/ }2 Z8 P3 w) F
- STA Bullet_Y_Speed,X7 r9 g0 [2 {. `( K' M
- RTS" ^$ N$ G$ s* g- O3 ]
- L1_1: 3 D4 T3 c6 x! T' H/ M# ^
- LDA Bullet_Type,X0 {' D& U$ `, J4 a
- AND #$0F K1 p1 B' W- z* k, ?& `0 o" l, l
- TAY
/ E$ q4 F/ i1 g! P7 j5 ^( D - LDA Bullet_Speed_Data,Y; r3 L% m9 {0 s, @, _
- STA Bullet_Y_Speed,X
) s2 @# t* i" X0 F7 t$ E% @6 u) Z - RTS: w. ^4 i1 @% d& A( R4 `* V
- : U( i4 ?; J, B4 ^
- L1_2:
+ v- ?/ C& s2 U; |, W5 d3 R& {# s - STA Data_buffer$ f+ F4 N, D5 ~" ~' h6 ~2 C; c
- LDA #$003 z1 `5 H, O8 F# |8 [
- STA Data_buffer8 e/ Q5 W, e3 c+ {0 D& H
- LSR9 M! B$ j( `, W* j3 k4 n0 S& W
- STA Bullet_Y_Speed,X7 }* H! C3 c. k K& C- k
- RTS6 l/ n; F. f1 {9 B0 h
- $ U, H2 }8 l% a$ U0 T$ h
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y& _1 |! P5 o" G. Q
- CMP #$04
, T2 g: f+ L- u: V4 X6 G - BCS L2_1
# j8 ~# e$ o+ S - CMP #$04
( P) T: }" h6 Z$ j" A - BCS L2_2
2 ~% E8 [ P, A* ]; X9 B; c2 i* k - LDA #$001 o& [2 X+ r; P& O9 Y; F" u
- STA Bullet_Y_Speed,X2 N; d4 H+ t* L2 x" F; F9 E. P
- RTS4 c) V, R; ^" l$ P$ w X/ N1 ~/ v
-
8 A5 [) H* v% U: k5 x: I- g - L2_1:9 g* U& X/ B) s* W
- LDA Bullet_Type,X7 j) x4 Q$ |+ P( h. _' \. a$ `
- AND #$0F
3 z. W1 O. S6 D/ P - TAY* K- o; W" v) R, X. K0 A
- LDA #$00( ^1 K# N, V f
- SBC Bullet_Speed_Data,Y7 v* a. h# ^0 F# u7 x
- STA Bullet_Y_Speed,X
3 P6 H) y$ ]: M5 x! b1 O$ [ - RTS2 t/ P0 Z, l" k
- % _& P( h! R0 `& o+ t- |- t, _
- L2_2:
: G" D& C# y' @1 ]: [) ]& N - LSR+ w9 w1 c5 R: y9 [' r, C' k
- STA Data_buffer
, s0 i+ q! Q7 K, V - LDA #$00
) J+ d* H2 W$ |; q: w4 k/ @ - SBC Data_buffer
6 O. G/ }+ j: @ - STA Bullet_Y_Speed,X
; O8 U8 l" ]% G0 x+ r' M - RTS
; s6 c, b2 ~: Q ^1 [" m - 6 ?5 S+ N& C9 v
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
6 Z( t# V) t. o - LDA #$00
( e+ S! X( U# D0 B: T; X - STA Bullet_Y_Speed,X
; n6 e$ c/ U6 h$ V- w, u- K - RTS
3 n$ m) _, K4 P5 O3 d. j9 Z -
% p. B5 B+ F* P# t9 C - Track_Enemy_X:7 Y- g) Y0 V; N$ N- n+ A( P
- SEC
$ m, p8 Q7 ^3 i" s - LDA Bullet_X_Pos,X
" `4 ? g7 R+ j8 O - SBC Enemy_X_Pos,Y
8 c( v' }) V+ p* d! B - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X! t! Z' z8 Q2 [" j* Z
- BCS Track_Enemy_X_Greater ;子弹在敌人下方9 K3 b; p4 Y& \) }( D
-
- g! |3 ^- E! q N' ]+ s; d4 ` - Track_Enemy_X_Less: ;子弹X < 敌人X
% I4 m( j# U/ e; l% x& \0 M- ` - CMP #$FC6 y9 m/ ?* a" n
- BCC L3_1
8 D L' S8 \4 S6 o% y3 ^ h* K" C: d - CMP #$FE
8 J0 d. n+ T- J" `% {( d - BCC L3_2; n7 r- @! B5 N5 ~, P
- LDA #$00
5 P# B# o8 ~) k1 ` - STA Bullet_X_Speed,X
, H9 s, q3 P, }& g$ ?3 w: C0 R2 d - RTS7 C+ A8 ], ^% F1 Y) b8 Y7 F
- L3_1: $ I1 z: `% k$ b2 ]$ v) ]# i! m% m9 w1 c* v
- LDA Bullet_Type,X8 V, K ?! k+ y9 v2 m
- AND #$0F
5 x* D R& z' r0 @5 F - TAY6 g5 T% B( [8 |7 L% M( O! Z
- LDA Bullet_Speed_Data,Y9 X. | q" k' v! m8 {
- STA Bullet_X_Speed,X' n9 A8 b4 p e8 \! C$ t3 q
- RTS2 v+ n' V/ |& Z7 P% T
- L3_2: ) N* a. ^; F/ j. ~2 W
- STA Data_buffer
: |$ o$ S% M! F/ \ - LDA #$00' f5 k, J% j7 g& T
- STA Data_buffer
5 u9 @- d' r O& I# O* _! l - LSR6 @# c9 X9 G2 t" d9 ^% ?1 Z
- STA Bullet_X_Speed,X
! T p( x7 h: }8 T - RTS/ {" c$ |# T/ p
-
' S( _; K# C4 ^ J$ I - Track_Enemy_X_Greater: ;子弹X > 敌人X
) b; }& {4 s# s" R - CMP #$04
$ p1 _7 J5 g- d. }! k2 i( E, c - BCS L4_1
: @, c( u: a* T- i, C7 q2 P; a5 u - CMP #$02
9 X& B2 a" K N - BCS L4_2
. h% E% y/ q5 u8 M$ d2 D4 W - LDA #$00
: u: D% M% f6 M$ P1 G" H1 x - STA Bullet_X_Speed,X
( ~# y/ K( f% q - RTS
4 a# _4 b/ o4 M2 K$ H -
" @+ R' N; ~# s) s9 f8 v - L4_1: 5 |6 x* i! f2 e0 C* \" k# ^
- LDA Bullet_Type,X, {! o+ Z, d$ N$ c( w! S
- AND #$0F0 F' `# F/ w( U* v" w
- TAY
( j7 Z! ^) ]! L8 O - LDA #$00. Y9 ~ z0 t- G' O& v/ n
- SBC Bullet_Speed_Data,Y8 Q* y' P8 N* t% r/ X
- STA Bullet_X_Speed,X ]- |# Q" K7 I# l
- RTS" {4 t5 l% r a" c* \4 Y
- L4_2:
, |6 Z& l+ b: y5 `; z - LSR
6 @* x& I' o% _$ B, w4 K - STA Data_buffer
3 m- z4 r9 z& D) B D( o* L5 L - LDA #$00
& W& M+ a$ s3 N4 M+ w+ m - SBC Data_buffer
0 j/ r' _6 J- q7 ]' V - STA Bullet_X_Speed,X; n( w: {3 j2 ^4 [1 ^
- RTS
! {( K1 x! J9 d* R -
$ Q8 k6 }( Z7 X U9 c/ X - Track_Enemy_X_Equal: ;子弹X == 敌人X
/ Q. X* n( Y T0 r {" D - LDA #$00
% ]* V. b. B0 {1 H [; q. r - STA Bullet_X_Speed,X
2 T* X7 }" ^/ L+ ^3 m - RTS
. d3 V3 ?8 ~& a4 ]0 @3 L6 E* V - # i+ t2 Z; ]7 Y6 I- G$ e
- Bullet_Speed_Data:( S& y( x/ _5 E4 q }
- .DB $00,$03,$03,$02,$03,$03
0 t1 Y( {* \7 c - ) I" {: m% j7 Y% D0 R5 K, [
- ;2, 4关- Q' |7 ?4 V2 l& q: z
- Track_Enemy_Ex:
) \7 G6 O; I# ^' v2 b8 A - LDX #$0F
# j* ?3 C4 e- p3 s - Track_Enemy_Ex_Begin:) [% i& r( g4 M' U
- ) X8 o; e. X* Z' @+ M
- LDA Bullet_State,X7 B0 a/ i d8 T5 l7 v
- CMP #$01' O6 A* D* i9 {4 L# o
- BNE Track_Enemy_Ex_Continue
1 q0 i6 L5 k6 {, h" T5 \$ Z -
2 B$ t; F( H- ?% ?7 m) i - LDA Track_Enemy_Index,X
2 W, N2 l% `- D+ v2 Q5 v% H - CMP Enemy_Index! ~7 L4 I7 w5 c$ b% }
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标4 y h ~& Y( h; y6 ^5 r$ {1 H
-
1 k; M4 R7 K/ |0 w' ~6 s - LDY Enemy_Index
" a) @# x, d9 o/ \( S0 @& w4 t - JSR Track_Enemy_Ex_X1 z- l, ~* N) E9 A% }7 h; W: `! h, N
-
5 ]6 r, l! n/ U9 z/ v5 F, x! ] - Track_Enemy_Ex_Continue:+ n z. I8 o2 ~8 F ~
- DEX# L, K( ?: y1 f- w' h" T* b3 g
- BPL Track_Enemy_Ex_Begin- Z/ N# R; m2 y: B0 P& t
- Track_Enemy_Ex_End:
% c7 ]8 |9 X( C - RTS
' u$ J, K6 z) a0 P - 6 P* Z+ ?1 r _
- Track_Enemy_Ex_X:) s8 |# W& m f' V
- ;LDA Bullet_Z_Pos,X% }% M. f8 F. j1 g6 W
- ;CMP #$04% Y, E) s0 x& K1 |! ]
- ;BCC Track_Enemy_Ex_X_End) L; L- b( d9 B1 ]) z
- SEC
, G: `1 z ^1 H4 b) K# B - LDA Bullet_X_Pos,X
1 a! l, E6 Z7 L; I - SBC Enemy_X_Pos,Y
) K: Y3 D4 n% y. H3 O6 m; x) s% @ - BCS Track_Enemy_Ex_X_Greater
1 }0 i7 F7 `6 x7 Q$ v - 4 z4 d$ v# N& Y L2 W H9 B' L6 s6 G/ s
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
. B4 Y- ~7 B: z9 v/ v! ?$ z - CMP #$FD& C8 ?1 q" P; [! u, G6 t& ]4 [
- BCS Track_Enemy_Ex_X_Less_End
2 c6 e7 [4 V7 l# T - LDA $6020,X
0 T- ^9 O4 J! q) v - CMP #$2A$ L$ L" K/ B( Z _7 Z1 ~
- BEQ Track_Enemy_Ex_X_Less_L1
7 b/ j# ` t1 w$ W9 n9 }* p! n8 @5 q - LDA Bullet_Z_Pos,X) g$ f# k2 p1 y
- LSR
$ Z8 u6 I0 m% M% W0 z" B - TAY
% c' @/ W- o# k9 x) [" d& L* _ - LDA Bullet_Speed_Data_Ex_R,Y& w4 i2 T2 H# r# o
- STA Bullet_X_Speed,X) O1 c7 S& d% w
- RTS
7 R9 V0 K% n; H7 _ - Track_Enemy_Ex_X_Less_L1:5 v' Z/ k C% `0 x
7 K6 l/ M& @% D' y- LDA Bullet_Z_Pos,X; ~, P! Z; j7 [/ U( X
- LSR4 R; s" w, V0 \5 A
- LSR7 z$ k* P) \- v k' [
- TAY
; y0 Y* [; S6 m7 T" [/ ~# T9 [3 a - LDA Bullet_Speed_Data_Ex,Y
, O9 ~6 s# W' P1 C6 c ? - STA Bullet_X_Speed,X/ Q2 I7 y/ I" ?+ \: _1 P
- RTS
% a& g; D* L! V' R - , Z7 ^6 ^! h/ H' {+ P
- Track_Enemy_Ex_X_Less_End:6 r5 o$ `/ u9 n# s( H- ^2 o9 {
- RTS
/ Z. t+ M, ^, x; k6 G; j
; a) a) {: ]& i# f- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X4 V7 h l. H0 N2 Y* Y
- CMP #$038 k; V0 i* L. L# S6 v5 w [
- BCC Track_Enemy_Ex_X_End1 ^! w! p, g. e& E2 q
- LDA $6020,X/ h. l- i/ g- m7 S
- CMP #$2A
$ }( k |- A/ q" i; {+ A! B - BEQ Track_Enemy_Ex_X_Greater_L1$ \# w" g3 k1 O7 L q
- LDA Bullet_Z_Pos,X
& o2 e0 f9 J$ h* R7 t - LSR/ u. ~! M9 l; c& m1 v2 |; L
- TAY
, K! _5 e% F- F/ {& U* ^! P+ S: b - LDA #$009 N8 @* X- h4 q1 b0 q9 J
- SEC$ z8 G% s/ i: r4 p
- SBC Bullet_Speed_Data_Ex_R,Y* B, R M4 q& X8 u) V$ O
- STA Bullet_X_Speed,X: M% z! D9 q# f7 ^8 L
- RTS" O) `/ @. u' I+ @. e- X, p1 f
-
" q- J' U' |& P$ m - Track_Enemy_Ex_X_Greater_L1( @0 M+ N9 M" _1 @! G8 _
- LDA Bullet_Z_Pos,X: y! E* R/ R5 v' o, y$ D) R! i
- LSR5 l$ [( x; I" |7 S
- LSR7 h4 V }& f4 b$ O5 i
- TAY
. B* N) r1 y& j9 D/ s6 x! J - LDA #$00/ Y- V7 I3 q+ S0 \
- SEC2 b$ K4 z9 w: Z ^$ l3 p5 H+ K
- SBC Bullet_Speed_Data_Ex,Y
6 `9 P3 U/ c1 R4 Q S! L - STA Bullet_X_Speed,X2 g, Y0 T* I0 k) c1 h
- RTS1 k, ]& u9 j A M
- " l* h3 D+ W% v. }- `/ b. f
- Track_Enemy_Ex_X_End:6 ^. F; r" f0 u7 |
- RTS) b7 U! j+ e: H! l
- & L; c1 E4 m6 ^. \! \3 T
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)+ F. F" a3 D0 _4 e/ ~0 M8 V6 `2 {. v$ ]
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上. O# c+ T1 o4 S2 s# \6 w/ v, a3 m( ?
- Bullet_Tract_Direction:7 q. e; j3 G/ U6 _8 k. J7 |4 s2 r
- LDA Bullet_Icon,X6 U$ f% `9 S2 t) y' y) a7 p
- CMP #$23
) G2 k5 N; _% c) T0 q - BCC Bullet_Tract_Direction_End2 E0 W( a/ B% M- S' M4 S( E8 x
- 5 Y, }+ g1 {; o
- ; X != 0
" F) I7 }& k6 Q" C - LDA Bullet_X_Speed,X8 V: x8 @: e2 v0 B
- BEQ Bullet_Direction_V
( T A1 N4 o& J& ?% D" I -
' e8 `% h) \1 b- _ - LDA Bullet_Y_Speed,X
, W8 k8 i+ p/ U5 q$ P% I2 Z - BEQ Bullet_Direction_H
" x [5 \+ C5 V4 ?, r' M3 M -
" G; n( j8 ` Y2 N( }! h - LDA Bullet_X_Speed,X& O) T8 b2 X+ h
- BPL Bullet_Tract_Direction_Right& `9 y. B( J( E! T, R8 \& d; y
- Bullet_Tract_Direction_Left: D5 P- A( [% }
- LDA Bullet_Y_Speed,X
- A3 p9 m+ u8 d. u7 ]( o. y! n! D, ] - BMI Bullet_Direction_Left_Top+ j2 W% ~; v) |9 L
- BPL Bullet_Direction_Left_Down
' H% ~ X9 D( } h+ x - Bullet_Tract_Direction_Right:
- [0 }! H+ o2 q6 _/ w! T2 v - LDA Bullet_Y_Speed,X
' J* S$ P1 u) F& t - BMI Bullet_Direction_Right_Top
1 L8 z( U2 q# W B; v - BPL Bullet_Direction_Right_Down
; z2 [' s1 v# y4 h/ P! W7 W+ o. h- ~ - Bullet_Tract_Direction_End:; ?! @0 L3 _; W; S% }; {
- RTS
$ C& U5 _5 i1 o3 z5 n+ z, B
5 B/ ?4 O3 Y b0 B8 }- Bullet_Direction_Left_Top:
: t. _0 k4 ?% [; \' x" | - LDA #$25
# X4 G, L1 U7 [( E; Q+ _ - STA Bullet_Icon,X
9 z- ?* I1 |, S: g' p3 [5 B" A - LDA #$C0 ~# B7 ~5 @- Q0 [: P% Q
- STA Bullet_Direction,X& S* S7 W( S- u: r1 s' K# H
- RTS
" S1 O; g7 K s5 w+ L! C( \" J
) R; s" N- Y0 }+ ` E! ?9 T- Bullet_Direction_Left_Down:: z; {, D* q; c" v
- LDA #$25: {1 {6 G- c, \1 N* a
- STA Bullet_Icon,X5 o) T2 u( A% _0 J* V; J, P
- LDA #$40$ `3 V2 U5 q# V3 p: L
- STA Bullet_Direction,X
. }7 Y$ g- W! w+ s- C; }' H9 ~ - RTS& C/ R( F) s0 Q6 s5 Y# ]4 K
- 6 ]- U# w5 L6 J6 r8 C9 v9 ~$ O' k) {
- Bullet_Direction_Right_Top:1 K! y2 G7 {+ }& S3 ~6 o* N" e
- LDA #$25! P- v& N/ m+ f$ r
- STA Bullet_Icon,X
% S9 G' ?/ L0 l- t$ |) g - LDA #$80! Z" U2 Q- q* g, G$ ?
- STA Bullet_Direction,X& J, x5 c) T( L/ U" J2 l. t
- RTS
1 a- x) ~. l* u4 p6 A - 3 t+ x @ b! `
- Bullet_Direction_Right_Down:
4 U% o) z! E, K: |0 W - LDA #$255 I" L3 w; e# p, l+ q" l0 o, b
- STA Bullet_Icon,X3 d# P+ X' W9 i1 I6 A
- LDA #$00
+ f" b" ^/ W: N, Q* _' ^# n: H6 V, w - STA Bullet_Direction,X
1 n' t* h( G4 E - RTS8 g1 i( v7 v( r' s: {2 y
! K4 ], g( o8 C& z- Bullet_Direction_H:/ n* [+ L) @: Y5 ?
- LDA #$24
; }2 ?$ h E- O7 {2 x8 U' A - STA Bullet_Icon,X
' p Q/ {( n0 w/ H* x; ?3 ` - LDA #$00! k( A8 F ^+ c3 [
- STA Bullet_Direction,X* H# Q( m2 e1 `' u9 u- V) V7 ~
- RTS6 P: w/ J2 V* C& y# X, @
- " x, C4 e) I8 \6 L
- Bullet_Direction_V:! O- s; x" D. t
- LDA #$23- w. x- G" v" O, r
- STA Bullet_Icon,X
: ~* W7 _3 K1 p - LDA #$00* c! C2 x: v8 E5 Z. E
- STA Bullet_Direction,X
- ~+ X6 `7 f* o - RTS5 v$ x9 C9 b y( p5 e& d# B
% `. u0 p; o3 s5 q- S9 m F* w- Bullet_Speed_Data_Ex: o7 v B# ]+ J' N) d
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
5 m5 S. @; K* P: D7 _ - " E5 o: ^, o& {* k& D) R
- Bullet_Speed_Data_Ex_R:5 _/ j3 V" r8 b2 ^& G
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
( q% |) g( ]# m2 b6 J -
复制代码
+ Z* A! I6 B; A% l- @5 a* V& _9 C: L# U8 H0 s) h$ q
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