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[FC][魂斗罗][J][追踪弹]" b: b. r+ G) x, l3 F+ y
, H0 a! t. I; Q9 K" Y& _时间:2023.04.30
) i* w/ o) n5 E7 V8 ~, ~作者:FlameCyclone
4 d: d5 Y2 _* h: i. U7 G7 b$ `内容:6 O. k7 k! j2 x6 C) P
1. 所有子弹追踪敌人/ `/ y1 V9 k: \+ W8 r1 l( \
2. 选择键切换武器
9 N' K, a+ E4 P* |; Q# H" ` 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面3 _0 \/ g4 e% \' u/ T
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flamecyclone.ys168.com
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- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
0 `; z8 C2 `& N - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
8 ?/ \ T% G D! R8 P+ o - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)! y" K) v# [) D5 E$ F/ T
7 R/ U4 [5 T+ l8 ?3 m- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)( t$ e ]0 _) K" C+ p5 ?" |
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上7 h, }+ }/ F& |* K; }
6 {0 D5 Q$ @/ q* z$ X9 K& B# ~- Track_Enemy_Index = $6000, b4 H# u3 g I: p/ {, D! \4 m J
- Enemy_Index_Begin = $6010
+ X3 T2 s1 J0 X3 f a2 A - Enemy_Index_End = $6011/ s2 Y8 E2 h. q
- / c7 k- y- P$ @8 g8 Z2 J$ m) j" l
- Loop_Index_I = $60125 X, U0 `! `% z5 {, W8 u
- Loop_Index_J = $6013
4 x0 M8 O1 w4 i1 q/ j" b/ a - nEnemyIndex = $60145 C l6 g) h: x" Y$ `9 U
- Data_buffer = $6015
% m$ ]- M* l9 D$ V) W8 t% ?
% ^3 B. d! T$ ]1 d" g8 k) j& F5 S, \& |- Bullet_Y_Pos = $03B8 ;子弹垂直坐标, Q4 x& ?7 P) a" C
- Bullet_X_Pos = $03C8 ;子弹水平坐标) G3 I: a" y; ~
- Bullet_Y_Speed = $03F8 ;子弹垂直速度
5 e4 B3 Q. Q; I( D - Bullet_X_Speed = $0408 ;子弹水平速度. R( f0 W8 [- b
- Bullet_Z_Pos = $0418 ;子弹Z坐标- m8 m) V9 Z; N
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
. c& s( S0 E3 y4 L4 e2 j - 1 @- K- Y% s, i1 C4 A
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸! `$ f6 {' |2 B# z2 z: f4 [& O
- Enemy_Blood = $0598 ;敌人血量2 `' f3 e( X2 h
- Enemy_Type_Addr = $0528 ;敌人类型# t! ~% T# S; e( x
- Enemy_Blood_Addr = $0578 ;敌人血量1 ^% V$ E* Z5 m6 p) }( H
- Enemy_Y_Pos = $0324 ;敌人垂直坐标
- k1 m* y+ q7 b% {, o2 j. [ - Enemy_X_Pos = $033E ;敌人水平坐标 [) k ~; _' { \0 L
- Enemy_Y_Speed = $04E8 ;敌人垂直速度
9 b9 v/ y' q: }6 O- x" j: ` - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸0 W* J) S$ i& r5 _& ?4 R4 q
# \: T- F( k \- V- |2 N( ~- Enemy_Index = $83 ;
( ~4 l, }3 P: i) Q) E) z - Time_Count = $1A( A- l; S- Q, H* D+ M8 G0 J
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
% `8 r. X8 f6 z! S, I- U6 ?0 n- y5 b - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
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# J1 ?% S [. G- .ORG $6100
: c3 o/ R4 x! ^. p - Process_Begin:9 c- W; X9 n. q1 [6 Q
- JSR Enemy_Check
+ A1 y& Y6 X/ ~4 v- R - JSR Track_Enemy_Check6 W/ j8 e* N6 p! [" a
- Process_End:5 _% s9 v7 h/ F5 D/ h ?3 d
- JMP $E54F
2 F& @% Y7 e; B8 X5 u* H - ) p3 D, ^3 V! r. |7 q
- Enemy_Check:$ r: R5 j# `1 J8 i% i# V* ~
- LDA Time_Count& f& B7 [ [. N5 K9 b# ?
- AND #Track_Bullet_Speed
$ _) ]8 C$ c3 K* Y2 P. T - CMP #Track_Bullet_Speed
+ z/ q% o; A$ q v" J) ]( b - BNE Enemy_Check_End
; a+ }% H8 Q, }" O ~ - LDX #$0F
1 O0 U) B3 L9 X7 m0 v" v* w, _' z# Q - Enemy_Check_Begin:7 k i- N" K3 ?+ R( X
- LDA Enemy_State,X
1 b+ Y) G6 L& ?1 Y - BEQ Enemy_Check_Continue
/ z" U, a) D- P) h; ? - STX Enemy_Index
7 {& v4 L3 S/ l7 b. ^4 Y# U- s - JSR Find_Begin_Enemy
6 M$ U1 E! X" R2 }" I- S$ U - JSR Find_End_Enemy
* N7 x2 b# F+ \3 Y. k! F* a - JSR Bullet_Track( u: K' i( F2 X8 M! ]& e) n& q$ h
-
7 H* Y3 ~, I+ `6 u) N; q - LDX Enemy_Index* \0 ^5 l1 w2 r8 q# ?) s/ b# l" B g
- Enemy_Check_Continue:5 R2 E$ m, |# O
- DEX
' Q. K$ F: Y0 `1 r - BPL Enemy_Check_Begin( O- c/ O; t, o6 N' `' ~
- Enemy_Check_End:
6 Q! |2 L2 Y: |& w2 P7 h - RTS# [) s4 j8 ?! f, F( s& Z
-
; w( N7 ?) t2 a4 z, s/ z% _# H& k: a - Track_Enemy_Check:: z$ p; d$ V6 ?$ Z8 S
- LDA Time_Count- g$ p% h6 N u$ F9 |/ K
- AND #Track_Enemy_Speed
4 B7 ?3 b) K, S% l" a9 E - CMP #Track_Enemy_Speed
5 V/ w# s0 i1 Q) W+ S, w2 u0 A+ U - BNE Track_Enemy_Check_End
! ?! i8 d% U, o& F8 P/ e5 V - LDX #$0F; Z' ?# a1 a7 o
- Track_Enemy_Check_Begin:
( n. w, I4 q: `; Y# m1 a9 Q' a - LDA Enemy_State,X R; c! E: R, ~) \0 r3 j5 M
- BEQ Track_Enemy_Check_Continue
L6 U6 A4 P0 L8 G - STX Enemy_Index
! b" J+ s' B0 p7 U) I. B - 1 H5 G1 ~& d1 x# r4 l
- LDA $40
4 v, A2 x7 ~" z4 D7 {. T - LSR0 I0 F7 n% j6 q4 [
- BCC Track_Enemy_Check_Begin_L1! }& l" C6 `2 u( p
-
" k/ \5 Y, d1 A+ A& _1 H, d - JSR Track_Enemy_Ex ;2, 4
Q, }/ L3 B: G1 t+ q - LDA #$00
" N/ u7 C" s* e- E; @ - BEQ Track_Enemy_Check_Begin_L28 Q6 c1 b7 Q+ Z" b6 P: d
-
2 F) ~% C% C: n% `8 M# V* H; _0 i+ ? - Track_Enemy_Check_Begin_L1:
' q# u- N' b) m* q2 r* } Y* K% a - T2 t$ z( g9 t; E3 g2 ?
- JSR Track_Enemy }" w0 x) _& I# C" n3 L
- 9 w$ H7 V8 R! h' P* k! C; g( G
- Track_Enemy_Check_Begin_L2:
( o! @0 E+ c$ T4 R' c5 d -
$ K e& w. E2 T" V) n - LDX Enemy_Index$ x) X1 p/ d# e. ~& I8 G [
- Track_Enemy_Check_Continue:
3 ^2 O1 p* z/ e - DEX1 Y; z+ v+ g9 k. {9 a( l
- BPL Track_Enemy_Check_Begin
`9 e' S5 J! @" R( h1 C - Track_Enemy_Check_End:
4 G* F; m4 }3 q0 L - RTS) [; K7 \/ Q! p& n
5 I4 [3 _- j: c6 L5 A; ] D- 7 d3 i" z4 X) H! r5 i7 S
- ;查找第一个敌人1 |: x+ Z q& L2 U( F$ b
- Find_Begin_Enemy:5 j3 G' ~: O- ?9 I, P/ R0 u
- LDX #$004 ^: ]' ?& A$ R! a+ E
- Find_Begin_Enemy_Check:/ J- s3 @. z: \8 G& q- i
- LDA Enemy_State,X
5 v7 Y. ]. p2 Z8 C - BEQ Find_Begin_Enemy_Check_Continue
# o8 o# X8 P8 g" q; a( Z" } - LDA Enemy_Blood,X5 B3 M3 G7 y, L
- BMI Find_Begin_Enemy_Check_Continue9 Y: m; z/ l/ b* ^
- BNE Find_Begin_Enemy_End
1 u! k W6 y- \: L9 G5 y -
; D& U k5 Y$ n+ P - Find_Begin_Enemy_Check_Continue:
# P% ~- D" C% ~9 y3 l - INX) J5 y! X+ J n5 i# |
- CPX #$10
& {) Y# @% D G9 B - BCC Find_Begin_Enemy_Check
- X5 P) D0 F/ U0 j - Find_Begin_Enemy_End: R9 w# Y! W' h! k, `0 Z! K. z3 L1 y
- STX Enemy_Index_Begin
0 L& ?1 W; X4 f* Z: { - RTS( Y) l& T1 k. G) ~6 |9 Y5 o% ]
- 6 n7 ~: ^ [8 J7 i- y
- ;查找最后一个敌人% M- B/ X* d0 S( Q1 n/ u
- Find_End_Enemy:4 Q' u w" b; b9 k1 `
- LDX #$0F8 R2 a4 Y" X J; I
- Find_End_Enemy_Check:
7 ?: b4 Y# W/ Y; R9 X+ R% m - LDA Enemy_State,X q0 ^) X* |* ^0 N
- BEQ Find_End_Enemy_Check_Continue
! p( b: n% `- Y - LDA Enemy_Blood,X
, \0 Y3 s f4 [5 b - BMI Find_End_Enemy_Check_Continue
( x! y: t( Y* a3 I5 N t' ?5 R - BNE Find_End_Enemy_End
' ~, e; P5 Q4 R3 e) F8 }3 {. e -
! i" A7 N1 {% h4 {, ^: v - Find_End_Enemy_Check_Continue:
4 u$ {8 w2 T! C% ~$ } - DEX
6 y# B' V2 q9 W9 X8 W1 a - BPL Find_End_Enemy_Check. ~8 |+ x4 ?, B6 N
- Find_End_Enemy_End:
, E0 J( h& _4 X: z0 M( }# w Y% S - STX Enemy_Index_End9 |' ]# A4 Q! B3 Q8 Z2 Z
- RTS/ E$ v' i- v1 |, o9 y# C
+ T9 T1 M J- O) Q- Q, \ O- ;子弹追踪3 [6 ?$ X, _1 c+ _5 b C
- Bullet_Track:
- X) I% P- b3 i, x, u! W; V - LDA Enemy_Index_Begin
; c- T+ r: N% r; R/ P5 X7 I+ X - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;9 q$ `0 M, G# H
- LDX #$00 : w- b9 w6 t3 @8 d
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)) b" W5 W. h, i; X- L' L" h% h
- LDA Bullet_State,X" y/ F( N/ j& V/ p
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;- K; ?/ f+ z- h. Q/ H9 r
- STX Loop_Index_I
7 T: T9 H9 j% {+ f# A, Z, X - 6 B3 N4 i' m7 O6 L* n- t8 M* f
- JSR Bullet_Track_Enemy
& u9 F" B: F% j7 d+ A% U7 h - JSR Bullet_Tract_Direction
0 \) B# n3 {- r& Q7 r -
3 u4 ~/ p6 d4 y$ o - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
/ p( I' h5 B; }1 `6 _; ]+ R4 k - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
1 @' [" o! P8 q/ R0 C( \$ C7 a - LDA nEnemyIndex
3 J! a. w) b/ S: s( V - CMP Enemy_Index_End
' M; Z1 S) U' ^: C5 `/ ] - BEQ Bullet_Track_Check_Continue
" ?) Y- d) }/ F - BCC Bullet_Track_Check_Continue) D& {0 X5 B" t
- LDA Enemy_Index_Begin; I$ N! |) m b( B7 [5 s/ Q% ^3 k
- STA nEnemyIndex1 g0 J% l8 {/ T) E: h; Q
-
$ n- s$ v: S' M! O0 l2 ]% m - Bullet_Track_Check_Continue:
8 I! E4 R6 }- U' ] - LDX Loop_Index_I. k9 i6 y4 a4 k$ t
- Bullet_Track_Check_End:
' n8 O" D; C" Z( y4 z- j - INX
% [3 y9 ~! {; T& Z* w - CPX #$10
/ v" f. B9 y! b! E; k6 B6 R' _8 U - BCC Bullet_Track_Check
! S" Z- T9 b6 @8 s ^ - Bullet_Track_End:
$ y# x$ b o/ f0 L/ U i) p - RTS5 @) H w7 t' k- m! N
- - }3 M& I- D7 a: E* V8 J5 J% @# G
- ;给敌人分配子弹
( d; d# P9 l5 x2 X) z! p; O - Bullet_Track_Enemy:& M( u. y6 {8 r/ o
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)7 z! ^# f& Z) @7 u
- Bullet_Track_Enemy_Check:
2 |$ N ]1 H+ y) H+ `; E - STX Loop_Index_J
8 U0 z8 `+ F! j- w: @ - / ~! \: S- J t# s; V
- ;if (0 != nEnemy[j] && -1 == nTrack[i])% f: ]0 u! K" b( h# \
- LDA Enemy_State,X$ |) s9 q" @7 C
- BEQ Bullet_Track_Enemy_Check_Continue3 e2 Z5 V. |2 R; l
- LDA Enemy_Blood,X+ E/ e! N$ B7 J9 ?: @
- BMI Bullet_Track_Enemy_Check_Continue- H" C! j$ U9 L; ?, c
- + f9 p( e8 @8 M! T
- LDX Loop_Index_I9 d8 x# q( h1 P2 i
- LDA Track_Enemy_Index,X
0 K6 o+ i" F! D$ O: x4 l - CMP #$FF
3 b" R, N9 Y, E) v - BEQ Bullet_Track_Enemy_Init
* a6 V$ ?- `- d. W$ ^0 g9 q - 4 A: |5 S' A$ v
- Bullet_Track_Enemy_Init:
( K, O/ z3 _9 E+ W - LDA Loop_Index_J
8 R# u7 G! ]6 ^2 Y; W - STA Track_Enemy_Index,X ;nTrack[i] = j;1 l l" m. O* I
-
. i, h* I/ s9 v- h4 C" U3 h6 y/ _/ C - STA nEnemyIndex
. j# ] v( f% j - INC nEnemyIndex ;nEnemyIndex = j + 1;* A. H' o$ q0 S/ J8 z" U
- RTS ;break;7 t6 K7 V+ O+ a2 o0 W3 S; k
- 2 {; U, w( O4 C2 ^0 M( [3 i4 |* t
- Bullet_Track_Enemy_Check_Continue:; {' c/ H- q/ G$ ?& n' A
- LDX Loop_Index_J
$ u+ Y! O; z' h2 [ q7 x W, D - INX ;j++
O( r$ O( R# w - CPX Enemy_Index_End! S% p7 F. L# b2 C0 e9 x" n6 m
- BEQ Bullet_Track_Enemy_Check7 r0 _" t+ s- `7 K
- BCC Bullet_Track_Enemy_Check% U' Q9 {" j' `! \# b# G B" O
- Bullet_Track_Enemy_End:! G( f9 I+ N2 i. L5 k) N
- RTS$ r/ N5 X8 \- T5 j T) Q3 ?
- : l* K: ]! L. \0 l
- Track_Enemy:
& w& W. V/ N% T. m& ~ - LDX #$0F
2 i# | U* c. L - Track_Enemy_Begin:
1 r" o7 {, \/ n; U$ l - LDA Bullet_Icon,X1 t2 |% e* p0 J" x4 g7 L
- BEQ Track_Enemy_Continue
' ?4 U6 u8 \% X% ` - LDA Bullet_State,X$ K' \' a! ^0 g$ K. U
- CMP #$012 Y( \6 A0 o6 u+ m1 U
- BNE Track_Enemy_Continue/ |/ l. L# P9 G, \$ R4 G) ^+ P
- / W+ g* k6 [- I3 S, w
- JSR Track_Enemy_Process
* ^+ M- K- D6 S. _* i7 S$ k -
' E8 J1 X" D6 _" e6 \ - Track_Enemy_Continue:: ^8 _/ h/ [4 g8 @# Y
- DEX
1 k* T7 D: Z6 `( T3 R' B! K - BPL Track_Enemy_Begin7 F) t1 C" D$ N+ n+ B( L
- RTS
$ A/ t$ h* s' I1 K7 W - 7 ]6 X1 j- H% V. H" ^$ E
- ;普通关卡
; r0 w5 f/ U; z' x* V! w" H - Track_Enemy_Process:* `6 |: G+ r, ?, d5 {3 ]8 n ~
- LDA Track_Enemy_Index,X$ H$ v) f& D/ @3 b7 ^8 p7 I
- CMP Enemy_Index% D) S3 r6 \7 j- @$ g
- BNE Track_Enemy_End
; k' M& C5 e: B) } - LDY Enemy_Index
, l% Z$ i* O* l1 I5 p& d - JSR Track_Enemy_Y- z% C6 s6 X) P4 _
- LDY Enemy_Index
) [4 k8 V u, N5 x" y8 g" t - JSR Track_Enemy_X) f) Q4 w# O. o+ ]& f$ z
- Track_Enemy_End:
- H8 m+ S' Y% V ?' a! \ - RTS
& @" k6 f0 ^$ [* H5 }7 m5 u - ) {' s3 f& a( m2 K
- Track_Enemy_Y:
( v0 f% h2 Y, y( C# `7 U6 _( H - SEC
7 ~/ w9 Y. b9 t/ ~4 d4 W - LDA Bullet_Y_Pos,X) i4 V$ W. T; w$ k
- SBC Enemy_Y_Pos,Y9 ^& |. ?, k8 }3 H# q
- BEQ Track_Enemy_Y_Equal
' t$ ~; g# V" \% v& S - BCS Track_Enemy_Y_Greater( C- e/ a0 Y1 B0 L6 t
-
0 X4 |) j# m+ s1 K" h# ^ - Track_Enemy_Y_Less: ;子弹Y < 敌人Y9 a1 t5 `3 T" W" \9 o
- CMP #$FC
4 |9 t& _' u3 \, _, H - BCC L1_1% b, e! t, Q! j" _
- CMP #$FE
1 ^( Q, O( E; b) N - BCC L1_2
/ p o, W! ]! b6 S7 o- N - LDA #$00
6 q7 l- O+ L! U# A* {6 X) q. e - STA Bullet_Y_Speed,X
* F# b" U2 z, C - RTS
+ W3 C3 Z5 M& v - L1_1: % ^, z1 N; M/ l" i. p. d# Z
- LDA Bullet_Type,X( q6 \! h6 R6 w/ ?* W$ ~5 y
- AND #$0F! [ V2 R' k6 t5 y4 U
- TAY
! V& |% q4 e- _6 z3 m - LDA Bullet_Speed_Data,Y& K2 b6 r: ?5 l8 Y/ _5 k- Q E
- STA Bullet_Y_Speed,X
) T: C( u9 q% w3 ?" R - RTS
( X- [9 }! D0 ?7 x' j0 ] - 7 B1 ~$ A8 F% _1 t2 Z3 R
- L1_2:
: o9 [2 a/ P# o% O9 Q6 N# N - STA Data_buffer+ P# F( h G" Y3 B
- LDA #$008 C8 \ {- P1 F* X2 q
- STA Data_buffer, r4 r1 [$ k8 Z5 d. w" ], w8 }5 p
- LSR
4 L7 J) \ }2 t4 Y, J/ k8 @ - STA Bullet_Y_Speed,X
9 m0 R* s0 Y8 ?* y4 y: M' p - RTS4 ^$ F, F- B: u* ?( Y g$ y
- : z, Q' T8 Q- b1 ]* x, D4 t
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
7 ]3 N* Y1 f8 L& Q. i4 K - CMP #$04+ H4 e/ {* i5 F
- BCS L2_14 i4 n! k& i$ N3 z- z, `0 j! t( U
- CMP #$042 s* W% a' V! w7 t# D9 b/ ]
- BCS L2_2
; h. Y: c' C1 Y - LDA #$008 J+ N( i7 i9 b8 h
- STA Bullet_Y_Speed,X
b2 q/ @6 s N5 v# L - RTS# O, Q# C- Z- h# q
-
' T( ?& c; h% {7 i8 K+ E - L2_1:& [' W- c. a$ N: v
- LDA Bullet_Type,X
' d3 d) ]* r0 Z0 O/ {" C, O - AND #$0F
& |$ }5 ` _# Z4 S - TAY! V8 L. I M( Z1 s: D
- LDA #$00
9 M- g& i" b' S6 T$ g0 n - SBC Bullet_Speed_Data,Y
. t$ y* ?, S2 ]* k% m - STA Bullet_Y_Speed,X: k& `) r: t/ G) O& q% k+ B( _
- RTS
# C3 G0 w5 N6 Y! Y9 e -
/ m$ U4 E/ A4 | - L2_2:+ F, z& Z9 i% I0 _& Q/ m( x$ B& M
- LSR
' a0 D* G, H) B2 g: t - STA Data_buffer
& ^5 K$ |( N3 D) C - LDA #$004 h+ ?+ s* W( y- j6 B
- SBC Data_buffer
% j, y3 z+ R4 h8 r0 P7 x% |0 H - STA Bullet_Y_Speed,X# g& Q ~% Q# C9 b6 Z
- RTS
3 U' l3 q ^8 w( i- Z; J -
/ m! ^# R6 K3 z: c' U5 F - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y4 _5 ^1 {! [( [) Q
- LDA #$00
k& k( @" Z% i F5 g1 G# l - STA Bullet_Y_Speed,X
5 V6 {7 N2 _3 ]7 K+ W3 E - RTS' s8 r- }0 s @( c. a# J% h
- $ Y" l/ L" w' `- b2 A4 {
- Track_Enemy_X:. R4 B2 S) J |$ C5 e \# H
- SEC1 F8 B3 d# V* `$ @; G
- LDA Bullet_X_Pos,X S# G0 q! m7 |8 u/ S
- SBC Enemy_X_Pos,Y0 r. l( u7 M. X% `
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
+ k i- }' D' r b- B2 {6 f - BCS Track_Enemy_X_Greater ;子弹在敌人下方0 Q( O' I' i0 r8 M( E/ f
-
$ X3 g0 U) u! F# M( [& n' U - Track_Enemy_X_Less: ;子弹X < 敌人X$ Q r$ Q9 f6 @
- CMP #$FC
0 m/ `; ~. Z( D2 Z - BCC L3_1
0 q2 e( f% r% V! z# n# N9 Q# e2 m - CMP #$FE+ _9 d0 W+ ^$ J% ^; L2 o
- BCC L3_2
7 h+ W9 [, X( P" d - LDA #$00' D2 I1 K# |: _6 U% [ w- w
- STA Bullet_X_Speed,X* L5 {$ F# ` a5 P. ~
- RTS
& x& k8 D& L6 M - L3_1: 0 `! i- w. r" T# j7 @
- LDA Bullet_Type,X
; N& F. J( o6 T3 D7 G6 D& l$ L - AND #$0F6 m* z2 v' @: v
- TAY% [8 P9 a& {, _1 I: U" ?, N
- LDA Bullet_Speed_Data,Y) y+ S- [4 o1 T& `7 K" X
- STA Bullet_X_Speed,X. ]6 |0 a- K( Y1 \
- RTS
# d( @; a& w; Q9 ~' r0 K - L3_2: 6 z9 [3 n( u- E/ D8 i
- STA Data_buffer
7 a, R p# D: D$ L; B' G - LDA #$00
* p- W, d- {# N" C1 P - STA Data_buffer' e, x* Q+ J+ r7 t# L/ t% T
- LSR- w r* C. f5 I. @( ^
- STA Bullet_X_Speed,X! d& p& h$ o3 @: \3 E+ O2 R+ H% J
- RTS9 l+ u6 M( t4 U' K# A# D/ O7 \
- 3 |, ~ F' v6 y9 ^: c* m! ^) M
- Track_Enemy_X_Greater: ;子弹X > 敌人X
' M# J3 m! _2 N6 u" D. ? - CMP #$04
6 ^' N7 { r; c% q - BCS L4_1
5 E% a% O- O) D; T3 R% ] - CMP #$02* w) {: J8 |7 s- K# @) P/ [
- BCS L4_2& b- F+ {: ?1 x' h/ V9 {
- LDA #$00+ D6 U1 O1 G4 f8 c+ T w5 I8 W9 J
- STA Bullet_X_Speed,X
* J/ f/ W9 i0 F& l - RTS+ b: P& V- t1 H- C! L
-
1 c3 z2 d; V0 f0 j7 o* R - L4_1:
. ]& \2 K! C& O! O. J - LDA Bullet_Type,X
" L. w/ V" |3 {, ]7 o5 \ - AND #$0F
* s% I" Z* {9 |8 i - TAY% F1 Y* \4 A) ?% C/ F
- LDA #$00
6 s+ d, o/ |3 B$ F; C - SBC Bullet_Speed_Data,Y8 a) b+ _$ y, ]9 N& v. W4 R
- STA Bullet_X_Speed,X
& z& e3 j# \( e% R9 m - RTS
- J; O7 G4 X/ u! s+ [, B - L4_2: 5 _8 i& Y2 G4 ?( j3 k, ^
- LSR
/ z* u( y! e; y1 Q" T- x - STA Data_buffer, v) a( v; Q1 [- y
- LDA #$00& g e+ D' X: P6 J' C
- SBC Data_buffer
% ?& K. R, q) U. G3 W# H8 Y - STA Bullet_X_Speed,X
& C# a' e- s% ]& { - RTS
: r' c. U4 n" D& W# S5 x - / |' G+ N2 x& ?, `3 q) C! p7 y
- Track_Enemy_X_Equal: ;子弹X == 敌人X' Q$ I7 j; o/ r. B
- LDA #$00% i1 S9 _% Q8 L8 y9 j( H& ^
- STA Bullet_X_Speed,X7 X$ z! v3 ~6 j7 ^- k5 z
- RTS
" U5 Y' z! N: c- m+ Q% w - 8 j* B; \0 [0 D& b% r& F
- Bullet_Speed_Data:5 H. K: m! j8 P! g
- .DB $00,$03,$03,$02,$03,$03
% W( r9 P( h5 P5 q - 0 o1 |; b5 ? L8 P! i: P
- ;2, 4关
+ r* j( G; n; X; j$ M# u - Track_Enemy_Ex:
, E. X/ S( p; O$ m - LDX #$0F/ K" H7 H" T v9 Z3 Z# ]1 u
- Track_Enemy_Ex_Begin:
% q0 d+ I- e. Z+ K
3 A+ `! I. U5 o" I- LDA Bullet_State,X
" d: r) N/ a& |9 V, t" k* i - CMP #$01
+ H3 e$ `! U) Y3 [* A0 z+ r - BNE Track_Enemy_Ex_Continue7 ^4 r& q0 k4 p" a
-
4 ~ e5 |- I1 u - LDA Track_Enemy_Index,X
4 ?8 o. }4 X% z9 K1 P6 Y - CMP Enemy_Index& G7 p8 m; I6 ~) q2 F
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标
) ]2 l( X! W9 P* J; T# p -
. L& x( |+ ^6 e8 j& K" j - LDY Enemy_Index) S' U f3 J/ N) `* @+ X @
- JSR Track_Enemy_Ex_X. W1 a( Q3 r/ x7 O- q- S$ Z3 j& \' e8 _
- 6 f0 W0 I/ ?9 V) e S- f, j& e/ L( z: m
- Track_Enemy_Ex_Continue:$ G2 P6 L( p8 Q/ T7 i; W
- DEX, X- R( F O t% L' S {$ f
- BPL Track_Enemy_Ex_Begin
1 _* H' _9 {9 a3 U2 z5 K - Track_Enemy_Ex_End:
6 _! v/ w8 y1 K0 x6 C. K - RTS
) e* B" @+ t2 j' L2 ?' N -
$ i; o% B& s- U) d8 ^3 t) x - Track_Enemy_Ex_X:0 B0 [7 k7 |: D( G! e4 x
- ;LDA Bullet_Z_Pos,X
1 x( H) [$ k: @2 V7 n: a1 q8 d( y! z2 e - ;CMP #$04
2 p0 x0 ?" E! A! x; Y# d S1 p - ;BCC Track_Enemy_Ex_X_End
5 O3 k5 [: L" c' u - SEC' M' \3 l& T8 @7 b2 f+ q- Q {0 ~
- LDA Bullet_X_Pos,X
7 g0 Z3 E# H; `& E7 E - SBC Enemy_X_Pos,Y
/ \+ |' s# Z8 j4 x( Y/ |: p - BCS Track_Enemy_Ex_X_Greater& w n% A* U9 R6 W v
-
6 h) H# |+ u) J) j, V3 p6 @8 d& v; I2 } - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X; k( _9 z: Y5 a# r" N
- CMP #$FD2 e+ l) y9 U9 m, j0 q, W5 l
- BCS Track_Enemy_Ex_X_Less_End0 E; X e1 t$ m( g9 z( B
- LDA $6020,X- P4 i: i1 u% X2 h1 }
- CMP #$2A
# D' i4 e: a* n4 N: O - BEQ Track_Enemy_Ex_X_Less_L1
* _5 N1 I, X z5 _: a - LDA Bullet_Z_Pos,X
; _ ~1 B& y) r# U* l8 l - LSR
* g s7 i& V# a6 N# i - TAY
! Y5 Y0 [" a U4 J4 I l( m - LDA Bullet_Speed_Data_Ex_R,Y
3 U+ s' X* }* n) i" ? p5 T - STA Bullet_X_Speed,X: V( [$ R6 E3 I9 q7 c3 U
- RTS9 F/ w+ w5 |9 u$ Q* @7 N7 U
- Track_Enemy_Ex_X_Less_L1: x' K2 Q' T+ u* } u. P4 w
" \) ?" p2 F, L# j5 Q ?- LDA Bullet_Z_Pos,X
3 s: r5 `) @4 Y5 R: K - LSR
1 u/ Y' ~2 H$ w+ \ - LSR
; ?- ?, r% n G- |2 i3 B% b - TAY' s) t) A5 G, ?) P
- LDA Bullet_Speed_Data_Ex,Y
; t8 l% s! @ b - STA Bullet_X_Speed,X# ~8 y i* P. H4 ^. f5 }- [
- RTS; m0 t5 U' b, L4 h+ @9 M7 d; n
- $ [- g( d2 e Z9 c& F* K" h6 J
- Track_Enemy_Ex_X_Less_End:
p: C Z/ W0 [ - RTS
* U. q3 t9 ~* ^ - / x/ G- h. P* i# D) d- s5 E/ ^
- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X x+ d8 s& R$ X! E
- CMP #$03
+ i, y) g* Q p. c/ F/ ]- Q* ` - BCC Track_Enemy_Ex_X_End
( o* T$ U8 _1 v - LDA $6020,X
2 {# ^9 l6 Z* I, J - CMP #$2A
, g/ M3 N$ M$ V1 g. G - BEQ Track_Enemy_Ex_X_Greater_L1
4 b! |3 l2 J- [, ^1 G - LDA Bullet_Z_Pos,X
5 Q4 U# L: {5 K4 V3 F - LSR# a3 |+ u0 G& v; H8 r. d( S6 c( X
- TAY% o7 p, k' H g$ a
- LDA #$00: G1 b7 B' T7 r8 G' @7 g' o4 `
- SEC
+ J! h7 n# H$ @1 U; H - SBC Bullet_Speed_Data_Ex_R,Y
n, p0 H- A. H+ m9 e - STA Bullet_X_Speed,X) [$ ?; j! d9 N1 _: i
- RTS" N& ]9 m$ `( A7 V2 }
-
* \& ^7 U, X" l$ \2 C; Y$ m5 x - Track_Enemy_Ex_X_Greater_L1
7 {, \, @" n. J4 X& K2 H7 e - LDA Bullet_Z_Pos,X
^, R) v$ ?4 i1 {' e4 Y! u) w8 ~ - LSR! A0 ]& m3 } j$ u! X
- LSR- ~* r1 R/ E' G) [1 S
- TAY% v7 Q7 x7 |& R; n# M$ D1 l F4 b& X
- LDA #$00
% z6 ?* N+ ?% h, ?( Z - SEC" q. {) z( W* V3 Q& [6 O
- SBC Bullet_Speed_Data_Ex,Y
/ K e- c" Z% ^$ F7 S9 q - STA Bullet_X_Speed,X
- e0 H2 ^* h. r' Y* V - RTS
u8 P1 i& \3 ?5 @, M - , t; p- w7 I/ p% s
- Track_Enemy_Ex_X_End:9 l- p0 n+ J8 h" B3 K
- RTS
" V' D- a# W6 ?6 L$ B8 G - 7 M( V" Q M+ Y% H" ^! N" y. X
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
/ u3 n' t9 S- {, g - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
2 z0 u% v4 U, {# j. G& d - Bullet_Tract_Direction:5 g5 f7 `0 N# Y
- LDA Bullet_Icon,X
& x) B. S# F/ F( u6 O - CMP #$234 l: r6 G+ ^ m: B2 t
- BCC Bullet_Tract_Direction_End& f& y) |& [) m2 D
-
, S8 D# z7 V- X, }1 T, M1 O6 A- a - ; X != 05 m' J8 l' G% M
- LDA Bullet_X_Speed,X
( d9 d5 e+ H" d; I! _ - BEQ Bullet_Direction_V. p' V0 h4 L) F' A$ W; ?: i% P
-
( s9 p" N ^6 b* |1 d- R - LDA Bullet_Y_Speed,X
5 Z5 { k3 W) ?4 E - BEQ Bullet_Direction_H
6 i* v I6 t5 @ c: U5 z9 N! Z -
& X D6 x+ @% q5 D/ `7 _5 L) ]+ ] - LDA Bullet_X_Speed,X
' C( |0 L$ ^1 e ] - BPL Bullet_Tract_Direction_Right3 F9 e$ v" x% l1 ^! [
- Bullet_Tract_Direction_Left: o8 z! @7 b# k1 }
- LDA Bullet_Y_Speed,X
* l6 A* Z* y. Q/ z. |; T - BMI Bullet_Direction_Left_Top+ e( _. D1 x1 @: m
- BPL Bullet_Direction_Left_Down4 q+ ?% E+ Q. h$ o" u
- Bullet_Tract_Direction_Right:
4 }' v4 [* G2 l, d4 [( [' X) v - LDA Bullet_Y_Speed,X
/ M& _$ H4 _( n* B! D0 l) W - BMI Bullet_Direction_Right_Top
4 B2 v) y- n8 g" l7 O3 ]3 L! K - BPL Bullet_Direction_Right_Down
, ^! i& g) v, C$ V - Bullet_Tract_Direction_End:
$ d3 s0 C. ~& s4 W2 ~( O0 v" r5 d - RTS
( n. P& s( ]4 a$ d1 l* J8 `+ X - 5 {- Q% Y$ \3 d. l/ N0 U% W
- Bullet_Direction_Left_Top:
& h4 i$ f' r" E6 t& c4 t5 r - LDA #$25
( s( H, y% P) O) o0 M - STA Bullet_Icon,X$ F4 X4 @+ x0 w0 c
- LDA #$C09 v! g) f) Q7 d+ W
- STA Bullet_Direction,X
! g" v7 a) f! L6 z% @ - RTS
$ B1 v/ n A9 {1 x
2 W! H# w d. n" L2 y- Bullet_Direction_Left_Down:
7 ]# E. b7 N. i4 Z. o - LDA #$25& h$ [- \$ H; F: e
- STA Bullet_Icon,X8 e4 Z7 D; c [# q$ V* h
- LDA #$402 t3 i! O& z+ d" |$ a: W2 f
- STA Bullet_Direction,X) m& {; L! ?" |: E- J
- RTS" k7 U+ O1 ^- b" |0 w! Z
- : b0 a' L0 j3 Z+ `- K, D" P( ^' D2 b
- Bullet_Direction_Right_Top:
" c& D7 h7 l, I( g5 ~3 G( J - LDA #$25# U1 r4 K7 l" L- |& I# \8 r
- STA Bullet_Icon,X0 [# Y+ e1 G2 _
- LDA #$80
) t) @; J! N; ~: l: d( y0 H - STA Bullet_Direction,X% `3 J' b- c1 s: w. G1 L% s5 F1 y
- RTS& t8 T+ T# ~1 T; R" f
3 N4 b" j" R, j# b( B9 ?* Y9 }) U- Bullet_Direction_Right_Down:
: b# R# p6 Q6 G/ A2 { - LDA #$25
- A& r4 R* J0 h2 I5 f/ a8 s5 M - STA Bullet_Icon,X
' \* n/ r. D+ X8 A9 _ - LDA #$00
: V6 d+ H1 k+ A0 i4 u1 r( h - STA Bullet_Direction,X, _' {2 ^2 [* ^7 ] ^+ W$ w
- RTS
~& o' ]0 P6 C& m - ( t+ B1 g9 ]# \3 W
- Bullet_Direction_H:
# q2 r/ X) g: Q) _* i" R - LDA #$24& C% u$ E. j! w* C# M5 l: _
- STA Bullet_Icon,X1 M+ G6 V. F" o
- LDA #$00
) u$ }* }9 `! H, c! E' p8 u - STA Bullet_Direction,X' Q( A/ O: g2 F' Q9 R
- RTS
6 r. A2 f8 v! H z& C* g
" {# \/ X# A) E, L4 v2 z7 r6 }; B- Bullet_Direction_V:9 @3 V% L! _# r
- LDA #$234 Z A7 `# d' |5 Q
- STA Bullet_Icon,X
1 Q/ C( ^! H& B m f3 h- d1 l - LDA #$00) [. `1 l9 \8 P# P1 b6 C
- STA Bullet_Direction,X
& ^9 o' s8 ^+ f6 Y) r - RTS
6 q9 Z+ M5 _% Q2 {
; d3 l6 N# L/ s, J- Bullet_Speed_Data_Ex:
" E; Y3 V6 U& R: z- W% h - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$043 r4 C) `( L' O# F
-
8 v4 z/ ]% t0 s$ K$ P, M - Bullet_Speed_Data_Ex_R:
& G f4 p* h( v& I9 p: O* v4 G - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08' Y C# k) x6 U% e, z$ W
-
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