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[FC][魂斗罗][J][追踪弹]
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时间:2023.04.30- [; c( ?6 [/ A/ g& E) c+ w2 ~7 W; K
作者:FlameCyclone4 f* Z# j& t, ?4 q$ @
内容:1 D$ a" k( K4 h5 x9 W
1. 所有子弹追踪敌人
, d( c8 C/ s2 E4 _ 2. 选择键切换武器
' q3 e+ n* L' J) T/ z8 ?1 c 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
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flamecyclone.ys168.com; I! Z- L. |5 s# E. @) y6 P7 G
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- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁/ { ^' @& A- T- U
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L. G5 D1 f, x4 J
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)' ^0 h5 p3 h& r$ E
6 K4 }6 q: s% [- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下) e% ~/ e6 p: W4 `
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
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- Track_Enemy_Index = $6000% j1 C2 n0 N# X/ f
- Enemy_Index_Begin = $6010
- X9 C3 D, F1 G# i - Enemy_Index_End = $6011: m% n6 X5 A! F" \1 o
- ) Y6 V0 T& W$ k9 {( w4 n
- Loop_Index_I = $6012
9 n# O9 H) I5 V0 l; S/ B - Loop_Index_J = $6013$ d- C' E, x: ]1 y# l( z/ d/ p) ~
- nEnemyIndex = $6014
/ D% V9 e' C6 S0 F7 z9 Y6 H+ ^9 U/ A0 { - Data_buffer = $6015
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- Bullet_Y_Pos = $03B8 ;子弹垂直坐标/ Q$ U+ e+ d. r3 g! c) i- z
- Bullet_X_Pos = $03C8 ;子弹水平坐标* F) R8 t8 F0 s6 U1 p
- Bullet_Y_Speed = $03F8 ;子弹垂直速度6 Q! p! z% Q1 {7 e5 \$ l! u
- Bullet_X_Speed = $0408 ;子弹水平速度1 h6 w2 `$ Q+ S, E9 o! [; b9 K
- Bullet_Z_Pos = $0418 ;子弹Z坐标
* p/ M5 Z7 C9 v+ D" Z7 G( J - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P# M1 e# n. P l! u- o8 v! F& }1 ]
- ( q& ?5 \3 U7 m1 }# k8 c4 E1 r
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
, _5 R" O- V6 {* _/ [8 {' O - Enemy_Blood = $0598 ;敌人血量8 f9 y `- L! ^8 M4 {1 s
- Enemy_Type_Addr = $0528 ;敌人类型6 K8 Z3 m% ~. t. S
- Enemy_Blood_Addr = $0578 ;敌人血量+ T Z% z* |, y% Z) v
- Enemy_Y_Pos = $0324 ;敌人垂直坐标& N& `# ~& Q. b$ S; U
- Enemy_X_Pos = $033E ;敌人水平坐标/ e8 B5 Y2 O0 ~0 V, n3 g
- Enemy_Y_Speed = $04E8 ;敌人垂直速度
2 g8 I( z2 _' A- q; S - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸+ S; d) }+ U3 J- U; B4 c
; K3 ?& F6 M, W- Enemy_Index = $83 ;
+ Q, \4 R0 w# a6 o1 Q& y# |9 n - Time_Count = $1A2 ?4 l. b- {8 i, d ^: Z% ]$ z+ f
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
0 p2 v7 H6 a$ @" v - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率( C$ Y# i# k1 |
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- .ORG $6100+ R8 B# ]6 R5 q# r0 N2 p3 p8 P R4 ^
- Process_Begin:
* u0 C5 ]. z0 o. n$ y2 O: D - JSR Enemy_Check8 c9 M5 P1 p- d- i, k5 |$ E- L
- JSR Track_Enemy_Check
# s+ q' j' t) `2 M - Process_End:2 {3 `" C( G1 l, Y1 c. r, F
- JMP $E54F
9 l$ U$ ?; y# i7 P( f
( b N$ ~0 K7 c% h- Enemy_Check:
. S, t# x A& t3 Y6 l- P - LDA Time_Count
* g( \" y V [. C - AND #Track_Bullet_Speed% i9 j) z4 b) o7 }7 F" |
- CMP #Track_Bullet_Speed
' W6 W* t. f$ _ - BNE Enemy_Check_End: c$ Z# x8 w! O; ]
- LDX #$0F( C) H1 f# N: A: g
- Enemy_Check_Begin:! ]* t" t3 P" }$ U2 R3 G
- LDA Enemy_State,X7 R0 e9 Z8 O, g( a
- BEQ Enemy_Check_Continue
4 e; J- S, }: H3 G' } - STX Enemy_Index2 s* t" F; P5 Q7 x. U# w4 M
- JSR Find_Begin_Enemy. T: w: B0 v, `% V$ O
- JSR Find_End_Enemy4 ]1 C) K) }, {
- JSR Bullet_Track
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5 Y3 ~: r+ z4 _& [6 m( S8 a+ I9 h4 R - LDX Enemy_Index9 G# L. j7 u) d# v" ^* r
- Enemy_Check_Continue:
6 D8 Z* G% C8 @* P& }+ T x - DEX
: M I8 j3 k7 I }8 {. y5 x' y - BPL Enemy_Check_Begin) n9 ~% S8 I" W0 \
- Enemy_Check_End:
; b* y9 D% w/ k0 N, ?9 ~' [ - RTS
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- Track_Enemy_Check:" b! w1 Q& G2 e! d
- LDA Time_Count: I* A$ S# _7 `3 [* V- r
- AND #Track_Enemy_Speed' z! a; m# t1 T& i+ O8 ~' \
- CMP #Track_Enemy_Speed& ?' k1 j* F$ c& q6 u( e; p
- BNE Track_Enemy_Check_End; O3 z3 U8 a+ }6 K9 M" x
- LDX #$0F
' F- T2 h" o3 e9 d; } - Track_Enemy_Check_Begin:
* b! v" {4 Z# W H! Q1 z) G3 G - LDA Enemy_State,X
$ {' k2 S" u7 q9 E2 g$ t - BEQ Track_Enemy_Check_Continue
3 n0 I! g: y% C" D- F! { - STX Enemy_Index
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6 ?* G2 ]+ u6 b8 m! b0 ?' l - LDA $40# @' ]4 N! j- r( f- \/ ], _ b
- LSR7 j& }% F/ o- a) ] z
- BCC Track_Enemy_Check_Begin_L16 c+ o7 o8 b$ d6 r6 b
-
6 |! q Y# U* `4 ?6 I2 _ - JSR Track_Enemy_Ex ;2, 4
0 ^9 Z7 N/ j. M3 c - LDA #$00
/ g9 d; V ~1 M - BEQ Track_Enemy_Check_Begin_L29 m% p3 {% g+ r8 r3 O$ w; ~
-
9 O) ]1 g7 n% r - Track_Enemy_Check_Begin_L1:
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- JSR Track_Enemy
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; o# D- @" i4 {& k# @1 y9 c7 ^( [- Track_Enemy_Check_Begin_L2:
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+ ]8 r8 l. H5 n - LDX Enemy_Index
6 j0 e* B4 C$ D+ t - Track_Enemy_Check_Continue:
! p7 P6 `6 H+ z+ O, e: t4 ]3 d - DEX+ Z# x; w* c6 g+ o
- BPL Track_Enemy_Check_Begin. b# B5 A: c- ?* e- `7 Z* ]0 x+ i% U
- Track_Enemy_Check_End:8 |& W7 F. H5 F8 \. ~( J
- RTS
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& O l o3 v% x ?- ;查找第一个敌人
1 u" R3 U. G6 s) i - Find_Begin_Enemy:5 w) s9 l0 H# R7 r6 a7 p7 O
- LDX #$007 j8 H) v3 G( l5 f4 P1 y* x
- Find_Begin_Enemy_Check:' w8 ] V* D% x$ Z$ ?, |, W
- LDA Enemy_State,X
' w+ G& P2 V) D. _6 P2 p" ] - BEQ Find_Begin_Enemy_Check_Continue8 W2 j* q# O" b: N# ^: L7 g9 s
- LDA Enemy_Blood,X
1 E% w4 \" \7 M6 |& n - BMI Find_Begin_Enemy_Check_Continue1 ^& ]1 }& G. @
- BNE Find_Begin_Enemy_End
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- Find_Begin_Enemy_Check_Continue:- q5 d" V5 n% ^5 p2 R
- INX
4 f) z! p! v' `3 q0 ^ - CPX #$10
% \; Z! }% q5 P; d% A5 O, i2 C! g - BCC Find_Begin_Enemy_Check
" o( r$ ?% b) N - Find_Begin_Enemy_End:3 w) ~( u% ?0 [+ X
- STX Enemy_Index_Begin
3 Z# v& @5 k6 B7 |* F4 Z# e - RTS
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- ;查找最后一个敌人" y8 u9 `+ Q2 s5 Y( m% C/ \- ^- O4 j: n
- Find_End_Enemy:
, k: c. j% j$ u8 y- l2 u, e3 i - LDX #$0F$ }& N) p7 a3 d! \2 n9 _% r
- Find_End_Enemy_Check:* y) x$ N# H) o% _( H# I1 H5 {" J& ^
- LDA Enemy_State,X
* F5 F+ G! E0 T) F6 a1 L' \2 u - BEQ Find_End_Enemy_Check_Continue
3 D C' c9 Y! B. g4 U; R - LDA Enemy_Blood,X0 Q3 G4 n. G9 Y7 z4 }% Z
- BMI Find_End_Enemy_Check_Continue! H$ D! F' a$ Q4 t1 `
- BNE Find_End_Enemy_End8 s$ T @5 r& u
-
8 u5 C2 P2 L1 U& R - Find_End_Enemy_Check_Continue:
$ i" s" V( Y& D - DEX
`! u% S0 k: T - BPL Find_End_Enemy_Check' F T' \) \! h9 C
- Find_End_Enemy_End:/ S: d8 e: ?* D' Y# a! ~+ F
- STX Enemy_Index_End
9 _( P2 X9 t( C* ] - RTS
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- ;子弹追踪$ ?: m9 ?5 G# A7 f& j
- Bullet_Track:
& c4 F4 @8 g0 C0 Q* O - LDA Enemy_Index_Begin
' ^1 H8 @. l0 o0 \2 l - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
' q+ S, o5 [' |$ z0 @2 ] - LDX #$00 ) {0 L: P ~" v3 ~: [: s9 C0 u- ?
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)* q1 |* ] d: y6 {! b1 F. l
- LDA Bullet_State,X' [- I& @' [$ q/ j( `0 j0 j
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
1 w& a8 Q% M* c7 q5 g# a# x - STX Loop_Index_I
3 f: q: {: k; y. M& ` -
# S8 t1 \. P! i) i; I - JSR Bullet_Track_Enemy
9 j! i$ d: k" u Z - JSR Bullet_Tract_Direction: D* A% w0 H+ @# b+ h" g! L; w% r
-
% p# s( n% {! Q2 e4 N - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
% h7 |8 d. D) O1 V" u - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
$ r# d: U, F7 [6 T5 M) r - LDA nEnemyIndex
. j( a5 R0 s4 Q) V0 b+ u - CMP Enemy_Index_End8 a/ F5 ~/ c* S: w$ z# I( C% c' ^
- BEQ Bullet_Track_Check_Continue
# {, y" ^. _5 t. Y) H" T+ `3 ` - BCC Bullet_Track_Check_Continue8 k* n0 p/ T) E" r. s
- LDA Enemy_Index_Begin0 v! y: w2 C! t5 r& |6 |! l# f
- STA nEnemyIndex: R2 \, T! ?% S& s3 D
-
' ]: }7 p) e+ R6 I s, l! \ - Bullet_Track_Check_Continue:7 w* a& {0 } m7 \# e) e2 ?( r
- LDX Loop_Index_I/ r7 O$ X8 z/ d5 w& U! }
- Bullet_Track_Check_End:$ B U H) W2 h1 H
- INX3 r4 G2 \* ~8 W7 v' w3 j1 H
- CPX #$10; m, e; w- e/ h( k3 N
- BCC Bullet_Track_Check1 M8 `$ W7 I7 F* M) f" n
- Bullet_Track_End:
# Q, O7 R+ e, g - RTS
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- ;给敌人分配子弹
, w$ s+ I! C8 s3 [6 @7 _ - Bullet_Track_Enemy:
. S9 w1 r9 { r; B3 V - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)' T& \7 J" Q& j% {9 |
- Bullet_Track_Enemy_Check:+ Z/ J& m# A+ R! J8 o+ J
- STX Loop_Index_J/ `+ y# r& d% U6 C& a
-
9 T* A& P8 r4 G9 `8 c/ q5 i - ;if (0 != nEnemy[j] && -1 == nTrack[i])
/ N# W& ^! P, L4 ]9 [( q2 c - LDA Enemy_State,X
0 Z) W+ E5 c) b- a/ O4 P - BEQ Bullet_Track_Enemy_Check_Continue
: _( b( h" p- Q, q0 Z+ V: V - LDA Enemy_Blood,X
* H' `- _5 ^7 `1 b! N - BMI Bullet_Track_Enemy_Check_Continue
9 h1 } `# Z! e: g) {( P8 q - - `, U t( }. K6 N8 \
- LDX Loop_Index_I- {, l' g f, N" [
- LDA Track_Enemy_Index,X
3 T) c% B8 e; Z- E; g- | - CMP #$FF9 N ?2 n5 I5 u: {9 V5 ?( G
- BEQ Bullet_Track_Enemy_Init
; R" i a8 _% I2 ?, n5 a -
+ ?8 |7 a" ~! r* e - Bullet_Track_Enemy_Init:
7 c3 W! \0 Z$ c7 s$ f# z9 F4 |7 ?* O - LDA Loop_Index_J
% r+ A! r! h6 d5 }0 [ - STA Track_Enemy_Index,X ;nTrack[i] = j;
% e0 P2 t m2 V: ^3 R+ o) { - + ]8 k8 _- Z C! _
- STA nEnemyIndex, w9 i* `' y! C" n
- INC nEnemyIndex ;nEnemyIndex = j + 1;5 s# {0 R$ @: q5 L
- RTS ;break;, Y! V; o& `) A# X
- " H6 h b! R% s+ M( ?" B
- Bullet_Track_Enemy_Check_Continue: ~9 \( _" x- h/ S
- LDX Loop_Index_J! D: @# ~, S- |
- INX ;j++
- e, C$ L, c( v) H2 ~7 X - CPX Enemy_Index_End8 i8 [8 ]4 u' E
- BEQ Bullet_Track_Enemy_Check2 Z( Q+ `* X( i) M d
- BCC Bullet_Track_Enemy_Check
$ `' ~' d+ r1 U$ Y) H6 w - Bullet_Track_Enemy_End:% ^' ]# U' r6 B% i8 X. [
- RTS
8 x& e/ H; }# X# T( U
9 y t5 Q% V; L- Track_Enemy:
! [+ h. D4 q( n' |: [ - LDX #$0F& x/ S% N' `6 J0 o' I1 J
- Track_Enemy_Begin:& }# X5 b8 C7 S$ i! F1 @9 k# ]
- LDA Bullet_Icon,X/ ^6 m2 X+ @( T; B! K/ I1 i" o
- BEQ Track_Enemy_Continue7 {4 d- `5 O* u# {
- LDA Bullet_State,X; g& U* J f0 W
- CMP #$01
: D- K) ~9 b' w6 {* {* T* N1 n - BNE Track_Enemy_Continue9 q! d7 X% P' V: H R, P
-
: }( Y% E. C; G: F - JSR Track_Enemy_Process3 M0 y7 ^, }. l% ^9 R
- - D1 d; Y+ X4 b% b+ E
- Track_Enemy_Continue:
3 {$ u4 |, F/ |* n' d( B; d! ` - DEX
$ k1 s# D' d( \' H7 u - BPL Track_Enemy_Begin# E2 T0 k1 D) a8 |' o0 \6 z
- RTS
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- ;普通关卡; P( F+ M3 k$ N
- Track_Enemy_Process:
" O( H; b$ f) e2 I - LDA Track_Enemy_Index,X3 E2 U1 L* n+ c% Z4 e ]' ~
- CMP Enemy_Index
& W" `, @% h# H+ Q- q4 f' H2 V - BNE Track_Enemy_End
# D6 G1 b4 O" c( f - LDY Enemy_Index
6 I& t7 ~/ u [. H* x% m5 ?- ~ - JSR Track_Enemy_Y
6 v7 S G% r. h" h# ] - LDY Enemy_Index
8 N1 c/ G L# A+ r- I R - JSR Track_Enemy_X( N1 x( m2 ^5 `/ b2 z
- Track_Enemy_End:* U% A0 }) }; q7 f6 V* t8 D
- RTS/ E% T* l% v# t
- 8 b5 N9 u, q: b! y' ~3 [+ ~- w- q4 ]
- Track_Enemy_Y:
+ Y9 G4 }* P: x/ E+ \ - SEC
2 J5 _& N1 B( Q, W7 c4 Q4 Z" \ - LDA Bullet_Y_Pos,X
! r U2 |* m2 m! T - SBC Enemy_Y_Pos,Y
( L0 X. l8 E9 Y. }2 d0 } - BEQ Track_Enemy_Y_Equal
3 _' ?( E. p! a& o* `7 u - BCS Track_Enemy_Y_Greater! _+ Q- x# p8 G; C" p
-
4 l, Z. o( k8 M. t - Track_Enemy_Y_Less: ;子弹Y < 敌人Y
' a l' P0 m4 Q( s/ N% @6 V - CMP #$FC( z7 R& [5 h. O1 ~# _4 Y
- BCC L1_1
/ j9 r7 B5 `9 Z$ _ - CMP #$FE! p8 ~2 s' r- l* G/ u
- BCC L1_27 H/ A0 t! {, d* D
- LDA #$00
3 w- ~+ v/ I2 a& k H3 x - STA Bullet_Y_Speed,X- w5 q8 }9 x1 F: l& ~/ k
- RTS
/ ~. p+ ~9 }# Q" ` - L1_1:
9 R' M4 M( s# s# E# e% R, W# ^) ~ - LDA Bullet_Type,X
/ o3 P9 U2 O, g* S) p - AND #$0F! W: s4 g5 }& n O1 N
- TAY& ]: e7 q0 X' ?* s
- LDA Bullet_Speed_Data,Y
0 R' e& Y0 z- | U2 { - STA Bullet_Y_Speed,X
3 E! W5 h' V: `6 H( B - RTS
* j* R5 |1 o- t G, [: [
6 j# y) m& j% Q3 w" e( l& A- L1_2: ' b' x: V* }( Z7 Y8 v c# Z% m
- STA Data_buffer
5 ]4 v: N* |- R& j: r( R- z9 F - LDA #$00
2 _6 _- x3 c6 f6 B - STA Data_buffer
' W' t. _9 R0 V& |3 y# B; p6 R, r0 t - LSR
# J9 \8 s4 }( a) g" N2 A - STA Bullet_Y_Speed,X
2 b' p! U V: a3 R) X+ X) E - RTS
+ S% Y$ v( i0 n2 R! A* w0 q
4 o! r0 ]: n/ P6 e4 L j9 g: L- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
* a, u* p5 n7 n7 v1 t1 { - CMP #$04' q3 C: g+ f5 Z
- BCS L2_1; L7 h1 X0 c2 q; u X1 H
- CMP #$04
( h' L3 t- R: P* R" b - BCS L2_2
9 x: G$ m1 o5 W! D% f1 ~, p2 q' F# x. D - LDA #$004 j2 R9 R! R0 o/ b |; k1 J
- STA Bullet_Y_Speed,X
# i1 |. E3 ~% c1 u: x; E/ T7 r - RTS
N, v/ p9 S0 y1 N. ^" x$ S - # C' r4 a" `; P9 I
- L2_1:
0 t" q* q( W) M% M7 g- d7 [ - LDA Bullet_Type,X
( K8 S2 c. c' A% c - AND #$0F4 b& ?6 D/ W, A8 B( G
- TAY: d5 ^0 z" L W. ^$ }9 ?# z; D
- LDA #$00
. D9 a: @8 b* P- e2 F. f - SBC Bullet_Speed_Data,Y2 V1 u5 |' H; ?& H! T- c
- STA Bullet_Y_Speed,X' ?0 s( ?! F' h1 c/ L
- RTS
. @* T, W* j7 z8 l) w - ' L1 N$ @5 i9 s2 c
- L2_2:
# f1 E. K; N2 \ v+ k - LSR! D/ i7 l& N! `% e
- STA Data_buffer
/ _" b5 j8 {+ @ - LDA #$00: l7 R$ n5 {; u0 @ \
- SBC Data_buffer
" Y& X' _; ^4 c - STA Bullet_Y_Speed,X4 u7 Z# Z+ o- P2 f
- RTS
) j/ A' a) h7 ?+ `! ~ -
5 S" ^0 f* P' n/ y4 o! j - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
0 N1 T' f$ S, _: V3 B - LDA #$00* Q% N/ Z+ ^5 U" [: {$ R8 |* _
- STA Bullet_Y_Speed,X
/ G, o3 q2 ]/ C* V8 L; p - RTS
: V& E$ ?2 t7 T' z: ~ -
/ b9 K }8 f m& v" s, E8 l - Track_Enemy_X:
a$ @, g" _" Q* k& L8 }; M: ] - SEC; I3 X( i5 Q8 `2 j, E$ N
- LDA Bullet_X_Pos,X( N; c" W- s0 g( r2 u$ B7 _2 B
- SBC Enemy_X_Pos,Y- \1 S" n4 n3 o" F* {: {5 t
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
3 Z+ L/ } z" O' W- i - BCS Track_Enemy_X_Greater ;子弹在敌人下方 C4 ]7 A" T. m3 g* \8 x
- % O+ l5 s2 j: v8 ]9 f
- Track_Enemy_X_Less: ;子弹X < 敌人X
4 F9 z* t; i0 z/ r& ? - CMP #$FC' V6 f4 p9 l3 K9 ?
- BCC L3_1
" V3 T: a2 e# A; E - CMP #$FE9 ^+ ~$ i# C S; P; N2 z. f
- BCC L3_2+ X1 @! s6 A" a$ v
- LDA #$00) }- T9 }) d( N' M( s; U
- STA Bullet_X_Speed,X
( O" A# s6 ]9 c# j3 Q2 J: V8 G: v$ K6 p - RTS: U: y& X( M+ G! R/ d7 M" c8 H
- L3_1: 5 d! |' Q- } Q) Q) V
- LDA Bullet_Type,X2 |3 O( q. I5 }7 i. x9 U$ X
- AND #$0F A4 y1 \4 P% A3 W
- TAY" S* F+ |. f5 v1 E6 E
- LDA Bullet_Speed_Data,Y
3 K- P$ Z/ h& g2 F5 n - STA Bullet_X_Speed,X) B4 U* b( v. K4 R# v: q
- RTS
. k- R0 u5 w( ` - L3_2: 2 ]2 h7 s m5 o& F" v% X
- STA Data_buffer4 n( u3 P# X' z
- LDA #$000 r# D/ H$ D3 n, ~
- STA Data_buffer' x; Q L& f* U! A- M, N. }4 Y. m: I
- LSR
$ s1 m0 o1 w" v, B - STA Bullet_X_Speed,X* r: c [ [& b5 u
- RTS
0 L* O* [ r( W2 [9 A! [, M; R -
) }0 z1 z" Z# q7 A7 L2 l* n5 Y9 G - Track_Enemy_X_Greater: ;子弹X > 敌人X- B6 r9 f5 n3 ?2 N/ z* c$ W
- CMP #$04, K, Z9 ~4 a% N) m8 O
- BCS L4_1
: [1 m8 y( H9 |3 L# ~. m# d - CMP #$02
3 q! y' U% J. o8 ~+ n1 ~9 g - BCS L4_2
+ u, V9 F# O. [2 ? - LDA #$006 A' V, G0 C$ V4 I+ @7 d
- STA Bullet_X_Speed,X
@4 J5 s. ?# \& o# K2 _% x. d1 R( F - RTS( Q7 B) v" s9 j m. b6 l- A+ u
- 8 M7 F( h1 e# l! l& v' F5 ^# L, q$ t
- L4_1:
: A: s% a% ~- m- G/ d - LDA Bullet_Type,X
" [* x {0 i u! D" z" D- J - AND #$0F _; K" P7 U: W7 s: F. I( Q+ E
- TAY2 A( L8 c) W7 r9 Y& I) J# E j9 N
- LDA #$00
5 B3 a" `8 o: L+ U# G! T7 @" e - SBC Bullet_Speed_Data,Y( F& o& v8 }% \7 e
- STA Bullet_X_Speed,X9 i$ a5 O0 v9 g ]: {
- RTS2 F- p$ W/ X7 x
- L4_2: $ c' f! Y9 X+ }6 }+ A* n* }
- LSR4 K. Y7 s2 T8 Q2 x; [
- STA Data_buffer6 n8 m( h% P. ?- [
- LDA #$00
( m& }4 W* `1 j- q+ W4 c& R) J - SBC Data_buffer
7 y7 j z7 w5 f5 Y - STA Bullet_X_Speed,X0 ^) V/ z# _8 \$ Y- s* i! e: k
- RTS
* D4 _1 e! r% M9 |4 d - ' C {9 K/ k* @* M+ I
- Track_Enemy_X_Equal: ;子弹X == 敌人X
: O3 v* B; l9 C4 x - LDA #$00
5 k5 t) o4 J( \4 g! q' T - STA Bullet_X_Speed,X
: D6 G2 V/ `, y# @" E' H - RTS
0 C2 k; p( m3 P$ Q8 n8 L$ D4 r0 g -
2 [& P& T) J7 X8 M' x7 p8 i" J. z2 Y - Bullet_Speed_Data:) Q# `5 H2 R: P. _" [, ^$ _
- .DB $00,$03,$03,$02,$03,$032 ?5 l* h& x2 {, d" H
-
2 H' @3 J0 q I5 B1 r S, E5 p - ;2, 4关, f6 y& j4 c: P# r
- Track_Enemy_Ex:
: \8 H7 o: n& P - LDX #$0F
0 t' j/ ]) v' @4 o8 L - Track_Enemy_Ex_Begin:9 d! x* v& R+ n( ^4 M3 u
- ) g* G0 e! n8 ^1 E
- LDA Bullet_State,X4 G9 _3 `/ h& g. s
- CMP #$01
1 \1 K) D. K# w6 { - BNE Track_Enemy_Ex_Continue8 r/ `3 \. t6 n- P8 U) g
-
( X0 u0 n2 B/ r7 p) S6 s! j, l - LDA Track_Enemy_Index,X
+ Q( f4 F* h, X, X& f- K - CMP Enemy_Index0 J6 }: L5 R& ^$ u1 c3 M
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标
; w' U1 ^6 Q3 p& L - " D) ?! b/ e x [' E
- LDY Enemy_Index
( H$ R% }+ J- c - JSR Track_Enemy_Ex_X
7 J! T5 \( [3 G. z9 o5 q2 M -
( t9 g' e! q0 t - Track_Enemy_Ex_Continue:
6 ]" k3 w7 R/ l - DEX5 {! ]4 ]5 I! J+ d
- BPL Track_Enemy_Ex_Begin4 J( R8 \& K8 `
- Track_Enemy_Ex_End:
. O5 I8 j7 |! N- d - RTS* K2 G) N! k3 P3 b/ y/ G) m
- ) |0 {: x5 E! l: {6 ]: D
- Track_Enemy_Ex_X:( Q G' s8 \8 B' @( d
- ;LDA Bullet_Z_Pos,X# l* z0 X$ { j1 F
- ;CMP #$048 F7 }5 o/ {$ y% v" ^
- ;BCC Track_Enemy_Ex_X_End2 j8 S. W# Z* x
- SEC9 o C; Y' J1 |' y F2 p+ ?5 h4 e
- LDA Bullet_X_Pos,X
8 _8 w) q# K1 L2 z' {* B" w8 h - SBC Enemy_X_Pos,Y% J$ _* r- t$ c* }' [
- BCS Track_Enemy_Ex_X_Greater
3 \+ K3 |& ~5 j4 f - ' L G8 ?) O \! |# W
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
$ G! t/ I3 M' J! L% J - CMP #$FD2 w% t, b' }& ~7 x4 b8 j$ {/ |6 m
- BCS Track_Enemy_Ex_X_Less_End, A' @) r5 [- P% Z
- LDA $6020,X
6 e7 F% p) K% Y; m5 a3 x# O! z - CMP #$2A
0 @) x/ h7 O( M T! ` - BEQ Track_Enemy_Ex_X_Less_L1) z1 M& B. N- ?: x6 P
- LDA Bullet_Z_Pos,X3 Y/ e9 y+ X o5 P
- LSR
R2 x4 d9 n) M0 N S" L# p4 v6 x3 ~ - TAY( r. _9 H8 u2 p( l- A0 V; n3 b1 l
- LDA Bullet_Speed_Data_Ex_R,Y
8 n0 K. I4 d$ y1 J0 U - STA Bullet_X_Speed,X, P8 N# K# t4 |4 T
- RTS+ z: H8 k% I% V: }! N% |9 u5 S# V
- Track_Enemy_Ex_X_Less_L1:
9 _5 z5 z. ^& H+ k, | | - z1 C) [4 U) V" j% `
- LDA Bullet_Z_Pos,X2 O& q( c/ h! p8 j6 W8 M
- LSR# D( T7 y# L9 I$ l8 c/ _( H6 n
- LSR
4 I8 O( G- i& E8 S - TAY$ v) v+ F2 @; s9 |& |# I' N9 G
- LDA Bullet_Speed_Data_Ex,Y
; ~* T! d- f& ?' l: C# y, Q" J - STA Bullet_X_Speed,X
& D$ Z1 p' H% s) V, e# I - RTS
! f, l4 Q8 l9 A( D+ _& ~ - - f6 P! Z2 i% g( o; j* ]8 s
- Track_Enemy_Ex_X_Less_End:6 \/ ^! y: a" H' b2 {
- RTS6 K; _9 T: Z/ r( ^6 }2 B, h7 p2 ^
) D: W% U# D+ C" T4 i4 r- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X* o$ [9 W1 l% J8 N9 b9 G& q" }
- CMP #$03* n+ \. f. r; L* F+ p) P
- BCC Track_Enemy_Ex_X_End
/ S7 @& K2 t) @; S8 X+ _ - LDA $6020,X
' N e- T8 n& x& F0 ] - CMP #$2A
; t9 u+ M& G4 W. R7 n9 e - BEQ Track_Enemy_Ex_X_Greater_L1
/ K6 i R8 z7 L0 |. I2 E5 g% g1 S - LDA Bullet_Z_Pos,X! H, h: {4 `! [% `2 H+ Y( p) |
- LSR
# _9 Z$ a* n: h' G, z3 g - TAY. G6 [* k9 k5 Q- t" g/ z. g
- LDA #$00! \* C0 ~9 s5 o: a" w8 ?3 l
- SEC9 @* R0 a- @- q
- SBC Bullet_Speed_Data_Ex_R,Y
/ d& X6 P) F" p& h K - STA Bullet_X_Speed,X
5 t. a: ]9 V$ A9 B$ N9 p. K y* i6 N - RTS5 h' C6 J: ?# j' s
- - g' N: ?- S. B( S' @
- Track_Enemy_Ex_X_Greater_L19 P- v. S; j* L8 ~: }! m3 J
- LDA Bullet_Z_Pos,X
4 C w) c5 G$ u" w- b - LSR( z% H! I' h$ C/ |9 H
- LSR7 J! ^. o$ v7 N
- TAY% n) {$ m4 V4 z* S$ o" S7 b
- LDA #$00
, q* f: G. J; G$ _6 C5 |/ R( c$ U - SEC9 j+ ^% G& P' t' K' l
- SBC Bullet_Speed_Data_Ex,Y
`1 c! B1 y% Z - STA Bullet_X_Speed,X; R( n7 b3 @, }* \9 }8 q* d
- RTS* U+ Z1 T" Z% C% s4 H9 w Y
-
% i2 m: d+ K- u# T, d - Track_Enemy_Ex_X_End:
* ?4 H L. i9 l1 l/ P1 ~# M - RTS/ B9 d% F, S0 X" s, }$ D- T- u0 Q
- 3 O# t5 P3 b) q2 A# l* L: Q
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
( h9 M/ f& N* ] - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
. h. E. S" Q+ {( d# L6 _3 x - Bullet_Tract_Direction:/ g9 l6 L- X. q( a
- LDA Bullet_Icon,X2 W l5 H3 g4 H
- CMP #$23
4 ?4 q" E! d# q" X - BCC Bullet_Tract_Direction_End
6 C/ E3 ~$ s. i5 _- L( s - / \6 e1 l8 }' E
- ; X != 0
, Y! R5 Y5 b1 ^! J - LDA Bullet_X_Speed,X- I, _9 d; _" g2 m2 K8 Q( y- A
- BEQ Bullet_Direction_V
1 l8 q# b! ?1 X% E& L2 w" d - ! w' ^) A; V) Y
- LDA Bullet_Y_Speed,X
k5 e. }, [' b a - BEQ Bullet_Direction_H
: _; X8 r4 n* Q -
" T; z' s. v& v( T7 @% j) `0 s - LDA Bullet_X_Speed,X
2 t& _# C2 a( p1 A8 ?5 F - BPL Bullet_Tract_Direction_Right1 _1 ~$ w, M3 k
- Bullet_Tract_Direction_Left:0 v% b0 _' y# n+ v4 ^ j4 k$ a
- LDA Bullet_Y_Speed,X
5 a6 |6 P3 d n7 p8 ]; b& i, j - BMI Bullet_Direction_Left_Top
V7 o( W( N$ j6 E - BPL Bullet_Direction_Left_Down# U8 o8 \) M5 `3 ~
- Bullet_Tract_Direction_Right:7 `; v& j% e( }6 b9 o% d) D
- LDA Bullet_Y_Speed,X
: e; i) {$ }+ k1 z+ ^ - BMI Bullet_Direction_Right_Top
- _7 C) s7 T) W# b - BPL Bullet_Direction_Right_Down
; n- W& A; p: ?3 x7 m7 h' h0 K7 S - Bullet_Tract_Direction_End:
. `) [. U: W3 L - RTS- R' E& a8 R0 f( E0 Q
- ( C& I, c4 U; g0 m! ^' H
- Bullet_Direction_Left_Top:
6 R, I: e b2 g' R - LDA #$25( t) R+ T0 j( \+ M
- STA Bullet_Icon,X1 x4 E1 t7 u# C$ h
- LDA #$C0" u* w" n- s9 v4 p% k9 D
- STA Bullet_Direction,X' |: o+ [% M6 @# y
- RTS
3 L. E# S% r1 t2 L, B* P( R! a' l Y8 R
6 ^2 [2 b+ n+ y' H- Bullet_Direction_Left_Down:
! z6 ~- @9 P$ {' J* r - LDA #$25: K, e0 [+ O: s. c
- STA Bullet_Icon,X
- d4 Z) R9 `6 r7 H5 A0 p! N - LDA #$40
7 D+ C/ h6 [4 Z0 }9 q - STA Bullet_Direction,X
o! s; k2 P3 f* q0 R; w - RTS9 ~8 ]* ?) L/ i' D
- ' O* L$ J0 I) O1 p2 B0 \: y
- Bullet_Direction_Right_Top:5 G; E" `; j( p: u
- LDA #$250 L' V( g0 n# _! v% S
- STA Bullet_Icon,X: B( K* c; J4 A0 r+ {$ K, c
- LDA #$80
% R3 e% S) `/ k* [, ]- W - STA Bullet_Direction,X% g) P7 P! `1 P) ?" k3 D
- RTS
7 g& Q" f( |% D: f8 R0 H - 3 K$ J4 n& |! o
- Bullet_Direction_Right_Down:
/ d- a7 {0 Q' y3 M - LDA #$25, [# }1 x2 s0 O9 v1 c' H
- STA Bullet_Icon,X
# E8 K* r1 V. {* Z& E) A& ^ - LDA #$00
, w2 v% N/ y+ A - STA Bullet_Direction,X0 n8 x5 b% i8 Q3 J
- RTS9 [3 J3 y' U. x
- 6 A* i; i4 T8 w9 b$ K7 h: G4 h3 a7 v
- Bullet_Direction_H:& S i" i- W" _: g* A
- LDA #$24
- ~+ q5 Z g. i2 a. D4 ] - STA Bullet_Icon,X% s7 X% c. @3 Y) S' k0 g$ q
- LDA #$00
- k9 |/ S/ ~) s- k2 F0 C! g - STA Bullet_Direction,X6 \% Q! A5 ?+ w1 p' e; Y7 g
- RTS' |8 L3 y J7 X0 L
$ a/ l) H0 M: C- Bullet_Direction_V:, Q! ]* S* G: t8 \; s
- LDA #$23! u. s' N. s/ D: I7 K
- STA Bullet_Icon,X
' D5 N" u$ [5 @1 y1 N) D - LDA #$00$ T0 X$ E+ z% z ?
- STA Bullet_Direction,X
4 I' M- s6 M' \! }) A1 N - RTS
0 {6 |8 b% }# ~: i
! ]0 @1 X" j3 ?+ C- Bullet_Speed_Data_Ex:- T; R+ K) ^+ D7 k. s% e- P s! k
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04; t5 G" ^# `8 n$ _) q0 k
-
3 z" P/ ~' P+ ~) d! p% p) F i - Bullet_Speed_Data_Ex_R:) A5 h( W0 a" ^
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$080 q9 q* U: v R; P9 g
-
复制代码 G* V% `: [9 A* [0 I
8 R* _* G, X, q- ]* n! V |
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