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[FC][魂斗罗][J][追踪弹]2 S1 K$ I- R d
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时间:2023.04.305 V6 M0 D+ u2 u, F7 j w
作者:FlameCyclone
+ ~6 o6 ?" b* d内容:
0 K% S9 n, [7 [ 1. 所有子弹追踪敌人- s$ C; ^4 Y7 B7 W
2. 选择键切换武器: s0 |" o/ S" b3 R
3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
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1 ]( h5 \- ~. Z' `% V- kflamecyclone.ys168.com
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3 U! q3 P: O2 B3 V! u) |- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁4 K$ A% s4 f3 i% G$ a4 g" b
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L2 Q. G( U: [9 C3 u: k. V$ t+ F/ s
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)1 Z" c7 o2 y/ }+ O/ h
9 k1 L% M6 Z2 F- Q6 J+ }& g- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)' @, L$ v# `% d3 j$ W% Z- y
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
$ B. Q% t/ d* p$ `" \
# `) }8 Y" M0 h! N- L( d- Track_Enemy_Index = $6000
. s j( M) i: _ - Enemy_Index_Begin = $6010( r! p' W; y& G; `( L
- Enemy_Index_End = $6011
) H% R( y' Z- V% `4 _; g/ T, o/ P - : e8 ]6 m- ?" e3 _: L, \
- Loop_Index_I = $6012
' o" \2 X, q; D K - Loop_Index_J = $6013
0 N; m0 x/ i$ p I7 V& u" Y# E - nEnemyIndex = $6014
5 o5 s. ]! V5 v9 a1 c- g- j. }& i - Data_buffer = $6015$ `5 X/ u! ^- R
- & f$ [5 T4 Z9 S$ P: o2 L; ~
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标* d; q4 `: C. F6 }. i- a
- Bullet_X_Pos = $03C8 ;子弹水平坐标
3 v1 |3 J, H; f" O - Bullet_Y_Speed = $03F8 ;子弹垂直速度0 X$ [/ l( G) `
- Bullet_X_Speed = $0408 ;子弹水平速度
! ?" r0 [" O; g& y0 O& g6 e7 ? - Bullet_Z_Pos = $0418 ;子弹Z坐标' v3 H/ V1 b" T6 Y* S
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P% R6 c# l4 p/ V! N
+ d, \: K( {( s7 U- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
- y' F0 b, Z' I9 e$ L - Enemy_Blood = $0598 ;敌人血量
) o4 p+ T4 w5 C' K F! a - Enemy_Type_Addr = $0528 ;敌人类型+ ]/ _8 Z) Y4 r. [- T
- Enemy_Blood_Addr = $0578 ;敌人血量
/ J* v( i [' c Y3 R& X - Enemy_Y_Pos = $0324 ;敌人垂直坐标4 }8 X8 Z7 D# G
- Enemy_X_Pos = $033E ;敌人水平坐标& a( D4 X, \, l) ]
- Enemy_Y_Speed = $04E8 ;敌人垂直速度+ z& k+ M, n Q& X# \
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
6 U& o2 M& G/ |# N: y6 d7 @3 L
# t% h8 D% @( F! w9 W) e- Enemy_Index = $83 ;' Q3 ~. l1 p8 L
- Time_Count = $1A% |. j8 r# z1 \8 t( t3 H) U
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
2 m8 Q* L7 \' O4 g - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率 y4 @' q+ w+ a' t0 Y
- 2 l/ u X! |- v2 U
/ g n% i1 w9 L2 N7 y- .ORG $61007 l0 ~% j- t7 ?
- Process_Begin:
! n w" o% I& J8 S$ N. q1 \ - JSR Enemy_Check
- }. D/ Z/ r: U; T! g - JSR Track_Enemy_Check# M4 t# A+ o2 ?3 E8 v
- Process_End:
( J4 g. C% {, s, @ F - JMP $E54F
$ a, i6 T3 G: H. r1 ^' ]7 d - * \3 v5 D0 }, J) M
- Enemy_Check:5 J$ W2 ~- O9 Q3 Z- i
- LDA Time_Count2 S, e. j0 A. d! _7 y
- AND #Track_Bullet_Speed
! N% G9 ?3 D2 y" P6 ? - CMP #Track_Bullet_Speed g5 |6 D+ K8 U3 c2 U8 z, L
- BNE Enemy_Check_End
# P" k$ D& M: ~. s; {$ o3 s - LDX #$0F
: p! v: N1 E c: C2 _3 B - Enemy_Check_Begin:
- y$ B+ w; _9 Q8 ? - LDA Enemy_State,X
t& ~+ @6 V& X3 q7 z - BEQ Enemy_Check_Continue5 {( K$ L$ L; S8 C
- STX Enemy_Index4 \" j# Z$ w+ j p
- JSR Find_Begin_Enemy# S2 o' S' T6 Q1 l1 o- q' c& B
- JSR Find_End_Enemy9 X" u6 E4 @7 f% p, l
- JSR Bullet_Track
; x: B& F' K6 p1 { -
1 S( |1 G1 u* O0 Y1 { - LDX Enemy_Index& `( V- }- L( E
- Enemy_Check_Continue:
2 V' H) E7 S5 \, ^9 N( M4 Q - DEX4 m& {; W D* I, l5 g. U; ?
- BPL Enemy_Check_Begin
w* @- d8 I* v$ i! H& L' U - Enemy_Check_End:& l0 M$ \. U2 w7 b) L6 r
- RTS
, J z) o$ s/ s- j- P5 k0 r; W) W - + x) w9 V0 S4 P5 n
- Track_Enemy_Check: j+ O5 L- E" }# ~4 e
- LDA Time_Count0 Z& O! h) ~+ J( `) y8 R
- AND #Track_Enemy_Speed. |2 f7 s' H8 w; u% @0 j u1 I7 Z; g
- CMP #Track_Enemy_Speed' x3 U6 `, v& b9 q4 E* X
- BNE Track_Enemy_Check_End
) o8 z. S: h9 N8 G5 R1 v - LDX #$0F
8 k/ m7 G$ N4 p# e5 o, ~ - Track_Enemy_Check_Begin:) [* \/ W! o9 v' m& I$ w8 |
- LDA Enemy_State,X
0 U% B9 `- K* y$ {7 e: e% X7 o - BEQ Track_Enemy_Check_Continue
" y$ `1 j& e3 X) D. r7 @ - STX Enemy_Index# r5 Q( v) S, ~0 t
-
/ F# G9 o9 G, ?. m - LDA $40& V/ r/ K; x$ @5 n8 p2 p
- LSR
; q9 i% s, q8 j- [ - BCC Track_Enemy_Check_Begin_L1
: E# T9 V" d4 h T -
2 u, L x- W7 m1 k7 k7 W - JSR Track_Enemy_Ex ;2, 4: ~( m, ~6 K- y! K
- LDA #$00
" M4 V3 _" J3 v5 [* G - BEQ Track_Enemy_Check_Begin_L2
8 Q" p7 @8 S& i' l1 y( W - % A2 Y& Q# r, g/ z0 q
- Track_Enemy_Check_Begin_L1:
, D3 z n" M5 ? - : a6 S& x# D1 x. ~8 I0 U
- JSR Track_Enemy; G% s$ t3 u0 D7 s9 q
- 6 Q, j7 r/ f7 P" v
- Track_Enemy_Check_Begin_L2:
" B5 t: u5 A2 a! E- V$ h4 O - 3 T5 h3 F5 g* `9 `5 {) q
- LDX Enemy_Index
8 q: }3 V# s& K - Track_Enemy_Check_Continue:) g( r" K8 q9 I# E) `$ I, U& w) I) T
- DEX( J1 J! m# Q5 Z5 D" F! ]9 O
- BPL Track_Enemy_Check_Begin
0 k7 d! ^0 X$ \6 o, u' t/ S0 G - Track_Enemy_Check_End:
/ N3 A* o) r& {4 s$ e, |/ @7 W - RTS
/ U5 {, |* s( j4 U2 V% s8 V - & r* j$ U3 {* v3 V0 H, ~; ^) @
# G) ~. T& l; |4 g: f9 t2 ?; K- ;查找第一个敌人
4 D X4 p' V& `' N2 A; k! c - Find_Begin_Enemy:( u6 C. K6 y) L, d4 j3 D9 B3 S
- LDX #$00
$ J& C: p" Q1 J9 T - Find_Begin_Enemy_Check:
# \; x; Y9 G4 k# c! L' T - LDA Enemy_State,X; d5 S4 B. K* M
- BEQ Find_Begin_Enemy_Check_Continue
, L% J" w3 X* I' Q+ J8 m - LDA Enemy_Blood,X1 \1 M8 ^, [8 v0 m: D
- BMI Find_Begin_Enemy_Check_Continue
- Q5 B2 L; i: m: S% F/ n - BNE Find_Begin_Enemy_End# |! H8 z) ~$ U9 S8 u, @
- * X2 N8 H% d4 i7 m/ v. D
- Find_Begin_Enemy_Check_Continue:
7 I! Z6 Q; A5 c1 b' D4 y - INX0 `! x6 j2 N! J( p) o b+ ~
- CPX #$10
$ Z9 d5 Z. s5 |4 Z$ w3 } - BCC Find_Begin_Enemy_Check4 c0 `% w& h5 _! l9 u+ r
- Find_Begin_Enemy_End:
5 A8 E& h( Y5 @- Y - STX Enemy_Index_Begin3 a8 R$ @2 |2 P
- RTS
+ i0 B6 ?1 `& n
' }( c9 v) m$ W( ?& G' M# U- ;查找最后一个敌人
7 X; {1 z% z; D, C7 J; V G - Find_End_Enemy:
2 V7 \ f8 Z; r+ h; L8 P - LDX #$0F' P1 M6 J# ?1 Z: D0 K& X
- Find_End_Enemy_Check:
& ]8 K: N- k/ B$ e: b* c - LDA Enemy_State,X
* w+ z8 C5 |: d' f! s0 r - BEQ Find_End_Enemy_Check_Continue( w, B/ O* j/ K+ T6 Y) B2 c
- LDA Enemy_Blood,X
7 U% Z: U) B9 a) q: u9 } - BMI Find_End_Enemy_Check_Continue3 G3 {1 I; p# J }+ M
- BNE Find_End_Enemy_End' H- J- e$ p) B; q1 H
-
# ~9 N& Q8 E* `( h3 k - Find_End_Enemy_Check_Continue:
* _" w9 i( v7 E" O9 ^ - DEX
! Y" x2 k5 ? a$ Y K1 R; Z - BPL Find_End_Enemy_Check( h' Q) b3 M" D& L% v' `
- Find_End_Enemy_End:0 q! |& K; b3 t# }- S; H, B! S
- STX Enemy_Index_End* D" D* E, p% a+ V9 ]9 v
- RTS! }; d7 R3 F9 M; M1 d9 b
- ! Y' L2 N0 V) c
- ;子弹追踪
7 _! l% X* g. \7 E3 P/ J% Z6 u - Bullet_Track:
. @3 T* u( m* z& Z) K( ^* c- `: v - LDA Enemy_Index_Begin8 }# `& L4 v+ G/ b, n5 ]9 w8 R
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;( N: i; ~% n8 u) a# z3 ?" @& k
- LDX #$00 , F7 k2 B; F, n# K
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)& M* ~3 I# z: J2 h
- LDA Bullet_State,X
* D! g# y) u$ O7 S, k - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
, L% W; N9 \' Q$ K) q$ A8 n8 | - STX Loop_Index_I& T3 d, I) e7 R! |( A: Q
- ' }/ V. @& m/ X- N
- JSR Bullet_Track_Enemy' z, p( ?/ G7 N1 |
- JSR Bullet_Tract_Direction
8 q* D8 d) f3 ^& H& ^ - 8 E9 c) N" J8 ]7 S* x
- ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
) A/ s. ~9 }- y+ F8 k4 |/ u9 t - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
" A0 T. j! E" L7 K - LDA nEnemyIndex/ q6 z% @" r) `
- CMP Enemy_Index_End
* G) y+ [7 S8 c/ ] - BEQ Bullet_Track_Check_Continue" O5 o |! R" O
- BCC Bullet_Track_Check_Continue
0 {6 O% g# z& C" K! P - LDA Enemy_Index_Begin& i( M/ ~3 }; t% y! n
- STA nEnemyIndex" q$ v: E7 C A; L% l
- . k7 {( m8 A( ~* ]- h+ ]3 @/ V
- Bullet_Track_Check_Continue:
1 w, k8 E# U5 m! | - LDX Loop_Index_I# h2 k0 O a) w5 h" u
- Bullet_Track_Check_End:
! B6 a$ f2 w% n2 I+ S" A/ g - INX$ [/ T+ c# N. l5 Q: U- W
- CPX #$10 D* K6 C! G3 M( p9 a, t B8 z7 d4 K
- BCC Bullet_Track_Check% s9 ~7 q R! k- s) D- f
- Bullet_Track_End:+ F+ w& ^& i5 d# Z1 r7 ? ]/ \
- RTS; `) p5 N( L$ v( j
-
' n6 j7 u0 ~2 s3 `, s: u - ;给敌人分配子弹
4 y E% B9 L! @( F9 S - Bullet_Track_Enemy:
4 ~) A$ P# |/ P& X - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
2 L# I, G5 f c; S% K% r* L" I - Bullet_Track_Enemy_Check:
& L2 Z* r3 V2 F - STX Loop_Index_J
; A7 O$ P3 M9 N F2 N9 i9 V$ Z5 @ -
3 s+ D5 Y' D3 j7 c - ;if (0 != nEnemy[j] && -1 == nTrack[i])
4 I' @) N: m. C! C6 w - LDA Enemy_State,X+ J- G. F+ V: Z% x6 D
- BEQ Bullet_Track_Enemy_Check_Continue
: t+ I/ D( L4 ?2 d4 I. c$ ?% c7 s: L - LDA Enemy_Blood,X7 s( ^: O3 D. B, R2 [: C
- BMI Bullet_Track_Enemy_Check_Continue* z# `7 Z; T( \9 x) \6 Y( O8 h/ H
-
" X. Y0 D# @# ^. B- Z, c# Y - LDX Loop_Index_I# H0 E. k& \" _+ Q
- LDA Track_Enemy_Index,X, ^$ L* ?8 D# S: a% _4 m/ \
- CMP #$FF7 o0 c+ o( r- j+ ^, f: J3 Q
- BEQ Bullet_Track_Enemy_Init: T7 ]# n# u. c$ V" d6 d* p( H4 }
- - h6 ^% Z" P% w t* ~4 U9 ^1 v
- Bullet_Track_Enemy_Init:
: \/ g) o% V7 P4 U1 h/ y( ^/ ~ - LDA Loop_Index_J3 T) h) v# e* G+ Z
- STA Track_Enemy_Index,X ;nTrack[i] = j;
$ Y+ F, S; _! \, _; q! [/ ~ -
- D% N! m: C6 J5 _. q# _& W - STA nEnemyIndex
: W! B) j& t+ N* Z4 T& n. n* Y# R - INC nEnemyIndex ;nEnemyIndex = j + 1;
+ r4 E; W7 Z: f2 L3 L+ @ - RTS ;break;
; ?. N' |. C% W( Z9 i" C - ) s: ^6 }+ s* y' f6 w5 a
- Bullet_Track_Enemy_Check_Continue:
9 Q9 P6 x h4 P& U - LDX Loop_Index_J0 v- D1 ?7 u3 ~- |/ P$ |
- INX ;j++4 v! v' L) U- K. D6 i7 I" R
- CPX Enemy_Index_End# |# Y" K/ n2 m6 Q) ^& m% |
- BEQ Bullet_Track_Enemy_Check7 @, ~! E7 w, m$ J* v
- BCC Bullet_Track_Enemy_Check9 p. |7 l) X# g( v( x! ^
- Bullet_Track_Enemy_End:& D2 N$ ?/ G3 y2 a, [" W6 B
- RTS
4 m" z% x+ @0 e5 H' _
) H) }* H% ?; ` g: x* M' u- X- Track_Enemy:
9 c k4 M$ q( E) Z/ e$ r% \ - LDX #$0F1 R3 u) Q' a7 n/ [+ C \- ]- G* d2 H
- Track_Enemy_Begin: r1 J* m3 i+ L( A, @" ^
- LDA Bullet_Icon,X" p( g) g) Q5 r' M5 v' y) n0 `3 L
- BEQ Track_Enemy_Continue
/ j. u. q: w; g( L8 P5 w2 @) p - LDA Bullet_State,X# b6 F$ ?3 O: h6 q* ^1 i4 E
- CMP #$01
: f+ S# o z" G3 X4 @" v9 w - BNE Track_Enemy_Continue* J* V/ K/ F- o: Q9 m6 U
-
* ^/ F9 n$ @ A - JSR Track_Enemy_Process
; [( ^: x( ]5 F0 A& D3 T# M - ) P4 G7 x/ M9 m6 v$ n9 n& i
- Track_Enemy_Continue:
$ N+ k1 r8 _4 P; q% ? - DEX' a* @% g9 n/ g: _7 n; \
- BPL Track_Enemy_Begin
- E, |2 f0 g' Y F9 G - RTS
9 t( I# a$ z# E5 D) n& v
; I1 v: E6 z [+ Y, E- ;普通关卡 z& Q( h5 u- P* f! U
- Track_Enemy_Process:
p8 P/ A# V* H- z8 }& H, j2 d! S - LDA Track_Enemy_Index,X% l7 v2 N. u7 W. o0 D5 S1 a# T
- CMP Enemy_Index
! x) N. Y" ] Z3 v4 l5 F - BNE Track_Enemy_End$ N7 N Z, }+ E3 ~1 x& `. u7 ~4 L' X6 K
- LDY Enemy_Index; X i2 y3 O6 G1 F
- JSR Track_Enemy_Y
9 e2 F& V5 |# _: z, w - LDY Enemy_Index; y0 H/ z' I7 ?* B. b. L' A# X
- JSR Track_Enemy_X0 ?' z% s) h# I1 Z; j. @" _8 K+ J/ X
- Track_Enemy_End:. g ~9 K2 W5 a) V* V
- RTS/ O# s" ^% }% U# w# C8 i+ M# o
-
+ I3 Q: L8 s& x# Y% o/ K; i4 g - Track_Enemy_Y:
' L8 `! z0 l4 \6 E+ | - SEC
3 c n) y9 n7 a% m7 f# u - LDA Bullet_Y_Pos,X+ V: l/ d6 r+ v% a, _
- SBC Enemy_Y_Pos,Y
. T: p2 ^ m+ u& F7 v - BEQ Track_Enemy_Y_Equal$ H) J% M8 t7 p4 C) V2 y
- BCS Track_Enemy_Y_Greater
$ n4 P2 a, A3 \ ^0 u/ V+ R. Z - . o: Z1 _) Z2 q2 B& x# @
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y
7 N8 r+ L+ g% I5 x7 o3 [6 S/ | - CMP #$FC
' B( A* g$ {) m" b - BCC L1_1
9 ?7 t# B& R4 A9 q5 U- F9 ]+ _ - CMP #$FE4 }: a4 n1 @; F0 I$ y
- BCC L1_29 g* W9 s) X. {0 c6 |
- LDA #$004 N3 S3 r4 C& A
- STA Bullet_Y_Speed,X' x: s' ?/ ~- S; a
- RTS
6 R; g! I+ o1 t% d - L1_1: * d$ \2 } {; P* n
- LDA Bullet_Type,X
: n0 N* A. h8 K& Y H - AND #$0F
6 K% c* U$ X8 i Q7 F( ^ - TAY" S! V7 Y, G w4 E
- LDA Bullet_Speed_Data,Y& d% a7 r% Q. g% q) W
- STA Bullet_Y_Speed,X* n/ Z' n( ]' h7 X8 ?: c
- RTS
. {* ?: a- r* ]- O: v
# s3 D: H" p# U( ~" F# u- L1_2: - j4 G8 K6 a/ p6 o F/ G4 D
- STA Data_buffer
8 `+ w! x- P( U' N. m m, m - LDA #$00: y, d* }5 g- B: Y5 G7 ?
- STA Data_buffer# {( s9 ~6 l! [5 g6 e
- LSR/ T; c3 r' ]. W/ }
- STA Bullet_Y_Speed,X4 u9 l6 }$ i4 S/ M3 b
- RTS% A% S. ]0 A0 I \
2 Z: Q# ~4 x/ j/ Z0 s2 ~: q- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y' Z- C' |+ ~. S+ J
- CMP #$04
" V, w9 Q5 L; m1 A% a1 F - BCS L2_1- i! r5 ~6 _" E" c; G4 p
- CMP #$04
, ]8 _: X5 g( h - BCS L2_2
9 b5 b F, T. f% U. M8 t! X - LDA #$00& U& D+ ]) v/ W
- STA Bullet_Y_Speed,X
% t+ T* k5 G' i$ R) D- b+ J - RTS
. f; g0 Y5 @9 o I - 7 S7 _4 F- G5 N7 e" t7 A7 a5 i4 D
- L2_1:
$ P3 e* `% g# E - LDA Bullet_Type,X
2 A s' y2 ^1 o% e - AND #$0F
2 T, X+ |. a' I0 [ - TAY
7 ^ ?% _! {$ c: q. Y ` - LDA #$00
, M) B5 L% t8 ^- L - SBC Bullet_Speed_Data,Y
6 H5 {$ ^* O5 B - STA Bullet_Y_Speed,X
- p$ E5 U' t/ V2 f. X- F! j0 O2 e - RTS' w7 ?& `0 c% g; J
- 4 X9 z$ b( j9 H6 j' b, d% P
- L2_2:
* I4 U" _( Y( |3 {: I - LSR, W6 y6 A& H( ?' f) T8 Q- j
- STA Data_buffer
7 {! m$ ~& y$ e) I9 Y* j; a+ ^6 j - LDA #$00
5 L6 s# C& c$ A# Z1 |# a- J - SBC Data_buffer
- U0 r/ k# Y3 k( Z, T3 \2 z - STA Bullet_Y_Speed,X
8 ?4 }8 R$ y' Y, h; N! z' v# q - RTS
' [. R: W( [! D% r - 3 Q" D$ ?: ~( Z- o3 u
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y- O% B& |/ C7 ~6 A8 a
- LDA #$00
8 U# M8 D0 p. g1 E1 b. _' K - STA Bullet_Y_Speed,X6 P0 x9 N2 z2 L* ~# H/ U
- RTS
0 i' f' Z, S# c2 S/ B) U2 u# v - $ N' m% p+ s, Z3 e9 T8 L
- Track_Enemy_X:
/ c: \5 B! V& d& m9 y/ T6 |8 w: p; L - SEC8 p8 a/ y3 [1 \ `: a( p
- LDA Bullet_X_Pos,X
3 A; R0 Y" W# b u2 N0 Z4 Z - SBC Enemy_X_Pos,Y
& L# i4 C- o# f9 } - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
+ J# e0 g$ U( i - BCS Track_Enemy_X_Greater ;子弹在敌人下方( \! ~5 ~2 Z0 E1 J2 k* M K
-
7 c5 N9 p s, P% q; w - Track_Enemy_X_Less: ;子弹X < 敌人X
' E, T n/ u2 u - CMP #$FC. ~1 |0 h- {) r5 \. Y! c
- BCC L3_1! H J& |- S; r% x7 G
- CMP #$FE! B# b: X" I- V' x. t
- BCC L3_2. w; s) y/ }- C+ p! N5 I) j
- LDA #$00
0 K$ y8 u5 w& n; a6 L - STA Bullet_X_Speed,X
$ J# h1 q: G' f) Y: V - RTS8 z! a: N, v1 e" T* {/ q+ @/ M
- L3_1:
. Z+ E% `, c$ p- ?* B4 p8 X - LDA Bullet_Type,X4 [5 J* _0 ?6 w s8 e$ C( y# L
- AND #$0F
; v7 f% A2 L! H" U - TAY8 E* |. C& a, w1 d% V1 R) z7 N
- LDA Bullet_Speed_Data,Y
" A5 }+ x0 d/ k& b4 T3 b% F W - STA Bullet_X_Speed,X$ g7 y$ j- t3 i1 ]6 [3 ?
- RTS
! T. f" ?0 p& `: U7 [ - L3_2: , b6 h' w- l# L7 E2 I e9 G
- STA Data_buffer& ^. m C! I0 @! E- R- T' a1 c
- LDA #$004 I3 m: d' J6 W+ H
- STA Data_buffer
; o# _ H' [* c2 a1 p# S - LSR1 B4 ]0 c9 j# e8 }5 d/ q. t# H
- STA Bullet_X_Speed,X* a e' ~; a) k2 f# y
- RTS) G( T# z) k3 B9 B
- % S% ~% U" j# z5 o: |1 q4 R
- Track_Enemy_X_Greater: ;子弹X > 敌人X& ]" L$ \! W1 f: b
- CMP #$048 R8 A. V7 l) @
- BCS L4_1
# k( P4 |6 Q. p - CMP #$02
. t/ ?- {. T) \8 q3 o) N - BCS L4_2
; J Y4 a' D" n( f0 `2 J - LDA #$005 D* N L; ~1 u) E# W! ~
- STA Bullet_X_Speed,X
+ j/ @9 ]) I) J# v; b8 l - RTS
! G! i f2 R, n/ y9 e; T0 m+ U -
$ h/ H( _; c4 u+ a3 [6 i - L4_1:
; c, g3 F8 d4 Y; g5 R3 ?& a4 B7 R - LDA Bullet_Type,X
3 J/ I+ Q3 t C1 z& I: {; i - AND #$0F/ | j9 Q/ @- W+ A# q
- TAY
l$ b! ~& F& }; M - LDA #$00
/ g9 F5 s7 _$ \) x! R" y - SBC Bullet_Speed_Data,Y# i- d) Y. e) G5 Q$ i3 k" r
- STA Bullet_X_Speed,X
: m. P% B! [) w1 M/ I4 A( a/ I/ h - RTS
" a8 u5 h* }. L8 Z- P - L4_2: 5 {$ Z3 e" v6 ~# u! C# P# j A
- LSR
d9 b# m2 V- @" r/ ]6 t - STA Data_buffer5 E& q7 d1 J0 z& |9 ?. `
- LDA #$00; s _% S) ^6 d0 X% ~3 M
- SBC Data_buffer. i+ b8 w6 Q$ @+ X
- STA Bullet_X_Speed,X" \* e" o) @% O1 ?9 p
- RTS
$ q% y) D$ L; ]3 Q- w `" d* Q$ _ -
( X" c5 X/ R. {/ O9 o - Track_Enemy_X_Equal: ;子弹X == 敌人X
& O: D1 s. g. [, ^2 v4 @ - LDA #$00
$ q. M1 \% K) |" o6 v( [ - STA Bullet_X_Speed,X& `7 y* B, @: v
- RTS- ]& W( W) D3 l8 G4 B( E
-
" l* W% W! \8 |4 H& X - Bullet_Speed_Data:
& [, s! m$ ^4 e- l - .DB $00,$03,$03,$02,$03,$03: {% T3 p( I4 k, ^* ^
- * m+ W# v. }+ Q& L3 O8 m& u
- ;2, 4关
- ^' x/ Q! i8 l+ ?8 R% Y* u, b - Track_Enemy_Ex:
3 E1 B! ] V7 E4 T2 F/ Q6 [1 B - LDX #$0F5 |: j0 c& x6 u) I
- Track_Enemy_Ex_Begin:; c5 x; _; K' u m
/ w( A A' \3 f- LDA Bullet_State,X
) l$ d' _: I" G6 M; ^' X" k - CMP #$01. c2 R; U( n0 q' y- w* z
- BNE Track_Enemy_Ex_Continue3 L( W% W) u' Z
- / f* S: }& G0 v$ q/ B
- LDA Track_Enemy_Index,X
: W4 k$ t( }0 d3 K* V& O, o - CMP Enemy_Index
: [7 |3 U3 n: X( h - BNE Track_Enemy_Ex_Continue ;匹配追踪目标
& i& l5 r7 R0 d6 D' m! i a7 g -
' f: ?' ?$ L; A- p7 G. w - LDY Enemy_Index
; Z% I. b; J7 t( p# R+ W( E: Y - JSR Track_Enemy_Ex_X: Y* _0 p3 j. R/ \
-
; r' A& \+ ~2 \0 P - Track_Enemy_Ex_Continue:0 W) ^( \+ r$ M5 y7 w
- DEX
: Q4 h- h1 \2 W2 }+ Z! U - BPL Track_Enemy_Ex_Begin1 ?8 R! T1 \* L
- Track_Enemy_Ex_End:
! A6 |: ~7 i$ D( E; k - RTS
) \& [1 a' P8 ]. A - 0 K8 D; S8 L6 x% G6 \+ D+ ]
- Track_Enemy_Ex_X:
7 m& W' w H% N, z5 p - ;LDA Bullet_Z_Pos,X- x' o2 L5 k0 A. `3 J
- ;CMP #$04: I; D; [' p! X
- ;BCC Track_Enemy_Ex_X_End N% T, I" N# _$ A! [! N
- SEC
7 n& o' `- Y# q+ c. |6 v) V - LDA Bullet_X_Pos,X7 P1 K% z5 W4 ^% }
- SBC Enemy_X_Pos,Y
' A- F; g( u/ H9 Q! Q8 c - BCS Track_Enemy_Ex_X_Greater
$ I2 k7 c) m6 T# X; i1 J+ K9 _ -
u( _1 r' `6 Q) y1 l+ W" @* X - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
, ]: D: I* K% ^6 u2 W - CMP #$FD
; J) n1 K' S2 r, w - BCS Track_Enemy_Ex_X_Less_End
1 v5 N7 n* a) R6 T6 L) _ - LDA $6020,X' L& F7 f! L8 T
- CMP #$2A
( l9 K& |4 \) [6 ?, I - BEQ Track_Enemy_Ex_X_Less_L1- ~. r* C9 D" O3 g; d4 X4 M! x9 G
- LDA Bullet_Z_Pos,X) T1 Q) ], i; r
- LSR
- P! t. }, A8 D5 }2 K - TAY7 g& R- z* z! C/ b* ]
- LDA Bullet_Speed_Data_Ex_R,Y
' \# s! ?# P( T; N9 T2 A$ c; | - STA Bullet_X_Speed,X$ `$ M* I7 R/ {8 X: @2 o; ?; G! x; Y, J
- RTS
, I6 a$ ]+ l& ?5 [% a# f; p - Track_Enemy_Ex_X_Less_L1:* k+ T6 a; x/ S9 k
- $ i4 e: V1 h2 E
- LDA Bullet_Z_Pos,X: O& o" x# {+ A9 j# q5 f+ d7 s
- LSR% f5 `; K7 f, f1 e9 l# O3 W: }! O
- LSR
1 C J* o' L8 }* A l2 v2 V- o5 M - TAY% {8 U- {) A/ z- U9 l
- LDA Bullet_Speed_Data_Ex,Y" x3 Q4 U7 b3 R" o% y
- STA Bullet_X_Speed,X
0 q- B H0 ]9 N2 m: Z" D9 Q3 W - RTS
* W5 K! |3 K9 ~ -
# N5 u8 \& D7 N% p - Track_Enemy_Ex_X_Less_End:
' x4 B, R9 l5 _% w6 {2 C - RTS7 l; T3 P Y1 S0 V' F# E$ K1 b
, |+ j5 \2 @0 P* S& {& O- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
. P2 t1 \/ a4 @+ g* j' q - CMP #$03
/ |/ z' l4 ^# G2 n - BCC Track_Enemy_Ex_X_End
# U2 B5 e% w4 t6 A6 i" z - LDA $6020,X7 \ q) S# P6 K' t' D0 u
- CMP #$2A9 I7 B4 f1 n, v
- BEQ Track_Enemy_Ex_X_Greater_L1
* k' X8 D) I2 V p1 D4 f- G - LDA Bullet_Z_Pos,X9 H' w# C8 \) b+ { ~ W: O, j: G
- LSR
& O# u* d C; C( v - TAY
. Z$ i, B5 n2 s% R - LDA #$00
: P6 ^0 t1 h/ i: V* s$ O - SEC
& b# L6 @/ O( V4 J5 F - SBC Bullet_Speed_Data_Ex_R,Y9 f! ^7 Y6 S" m# _; o# Z# i
- STA Bullet_X_Speed,X) Q( a: b3 w6 ^; c
- RTS
% i# l! x' ?; ~3 R3 J: G - ( W6 S. x; y9 p Q. j/ k
- Track_Enemy_Ex_X_Greater_L1
" d! v {! f. \4 K& G% K4 R9 T - LDA Bullet_Z_Pos,X6 _! C o! t, f
- LSR
; b1 C" p& b3 Y! [8 L1 K - LSR
; B) ^* B( N( }* o# P3 C4 F - TAY: L+ F V/ F& M( b: M+ W4 k9 G) ?
- LDA #$00
9 i, r6 P( a9 q - SEC( g1 r( e7 q! r5 L5 X/ n5 ?: t q
- SBC Bullet_Speed_Data_Ex,Y
- d, m9 v. A* A - STA Bullet_X_Speed,X
4 {# a3 k$ w6 o0 k8 r8 W! C' V - RTS8 ?& f+ j; l% |: ]( R
-
2 D( x* W; A. A. O: w1 V4 w - Track_Enemy_Ex_X_End:
$ n- ~1 u2 F. x' n" }0 y - RTS
: ]2 _1 y# b' C# r -
: D. K" q" m6 I1 k1 M& d - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)8 u& e: \7 }6 n* N4 J. m: D8 Z
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上" Y5 o# U( [8 P& I
- Bullet_Tract_Direction:
- j" b8 n* m: K0 P, L" {# K6 v+ L - LDA Bullet_Icon,X
* ?2 c; G* y3 A7 w* ~ o: _ - CMP #$23
4 D: m$ D9 N& u7 G) J - BCC Bullet_Tract_Direction_End
7 f- d3 `6 m+ h" o( E& I - + n X+ C6 @5 Y) e7 ?' b3 n, J
- ; X != 0% B3 q1 x, o: G/ q* E9 r1 ~" {# z
- LDA Bullet_X_Speed,X
; O4 C7 `6 I$ |2 }! ]2 N( ^ - BEQ Bullet_Direction_V8 H9 @: R6 ?; u. i" ~$ N
- W# J) R5 T$ l! c. {8 |
- LDA Bullet_Y_Speed,X7 }6 c5 W4 ]3 m' ~" s: l# O; E z4 S
- BEQ Bullet_Direction_H
o# {5 m/ I7 U+ C) @8 x - - m6 W! R: o6 g+ k* l
- LDA Bullet_X_Speed,X
' R; G8 Q! n) D$ Z - BPL Bullet_Tract_Direction_Right7 Y/ s, f! x" N1 [2 T( P W0 W
- Bullet_Tract_Direction_Left:! B( S# P" @! f3 D2 V: [
- LDA Bullet_Y_Speed,X5 s$ Q2 S- T; N( i' P/ `4 u8 u; t
- BMI Bullet_Direction_Left_Top. _) |1 u b& S) t" g
- BPL Bullet_Direction_Left_Down
' q. p: }. M& n% \ K, T S, f) S - Bullet_Tract_Direction_Right:8 T2 X% ` @. Q |# N/ m7 A# \; J
- LDA Bullet_Y_Speed,X
9 d9 T, N4 F" b. ?" B; E - BMI Bullet_Direction_Right_Top& i& i& E M! j n
- BPL Bullet_Direction_Right_Down6 Q6 q* _6 }( D: R( w
- Bullet_Tract_Direction_End:
: M2 ?; v+ U) i; D k9 p% T - RTS7 A3 ?: [% h' l* e
- $ Q5 H+ I3 n2 p- K0 A. s$ i
- Bullet_Direction_Left_Top:( a1 b. ?; F( S
- LDA #$25
. d/ Z& ?& e0 _9 A l7 o4 s - STA Bullet_Icon,X K# ]5 \ B" l* i4 R- L( j3 }
- LDA #$C0
2 I$ ]! J, z: e# K3 f - STA Bullet_Direction,X; h; l: M! G' D/ G6 U7 }& ?
- RTS& T4 z7 k( w5 |& R* W5 U" i9 t
7 x D2 t- D0 O! Z9 }, P7 c4 R- Bullet_Direction_Left_Down:
3 r+ ?5 \' W, V: W, I. L) o - LDA #$257 Z/ I( L2 t; d8 h* M
- STA Bullet_Icon,X
; Q. l6 L8 d' m% d! M( j' ] - LDA #$40/ c( ~( u! h6 a
- STA Bullet_Direction,X
G7 z; C% m7 I1 x) z- U - RTS
2 v; D+ U* `( I$ P
! b! ?- Z! r! u, M1 c+ v: @- Bullet_Direction_Right_Top:
. Y2 k" w8 \% ?* x$ G" P& z f8 y - LDA #$25
) h6 q2 s! Y7 \- F; e - STA Bullet_Icon,X
9 g2 ~, Y6 ]( w( _0 Z, E. h - LDA #$80
, A, n& ^- v# O8 R7 z, J7 C ~3 m3 j - STA Bullet_Direction,X
: W; I' B G1 t6 s - RTS2 N M3 K: b" ^/ s$ n
- . \* ~5 n8 R' d2 U5 ^+ E
- Bullet_Direction_Right_Down:( p, S( Q# H9 I9 }- d; Q3 M
- LDA #$25$ ~0 z* y2 @9 D0 L' t; ^* Q
- STA Bullet_Icon,X
* P3 F0 E! {3 g4 p1 l/ a4 P+ m8 c - LDA #$00: t0 O. K) ^' `1 L8 y" b* e' A) m/ s
- STA Bullet_Direction,X: P: d0 h6 J6 m
- RTS @1 J$ S* I7 L
2 x$ w3 o' O2 l- Bullet_Direction_H:
0 E) `4 u. I# a1 s- o - LDA #$24
/ D! r, B5 G! ~/ { - STA Bullet_Icon,X/ N' G: w) u: l; w l! F
- LDA #$00
. A @7 h H. E# S - STA Bullet_Direction,X
7 g. `8 g/ F; p8 f! @( ?2 P$ U3 g2 { - RTS
% V# l$ M4 p8 Q) y
$ A, e& q7 f- m- Bullet_Direction_V:
& k5 q1 |: d3 H - LDA #$23+ Z: {# ~. l" T: P4 p, ^ d' k: a
- STA Bullet_Icon,X8 z" Q: ]& |. ]7 w
- LDA #$00
: F7 m1 t1 [2 r, |$ q - STA Bullet_Direction,X
% Z. W. f/ R/ N& ^8 B& z - RTS
' [- O3 ~9 Z2 r O6 p7 z - - L$ T2 E) b. n- b% S
- Bullet_Speed_Data_Ex:1 c8 W3 D) F( [- \, X# B
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
. A! E; X9 b. W( ?8 |7 m - $ o. r- t% J7 V) m4 m8 i
- Bullet_Speed_Data_Ex_R:7 ^/ V1 [! `: [4 _- j1 C3 z
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
, X% W2 P5 E/ H -
复制代码
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