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[FC][魂斗罗][J][追踪弹]
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时间:2023.04.30
$ S- p% B# I* I: i, L作者:FlameCyclone; t6 M; f! l; r' V* `! j
内容:4 K; ~; c4 P" b& J% a
1. 所有子弹追踪敌人' }- C) J4 I! h# [+ N
2. 选择键切换武器
( l5 G( C0 E' Z1 L 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
' \$ S$ H* D) l: \8 d& G4 b) ~! H8 U/ V- f& b
flamecyclone.ys168.com
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& H; ^+ ~+ ~& [# }: H. ?- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
7 ~# c8 p/ V3 b3 u6 b; P+ c7 _ - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
) r- Y9 z9 I; r7 e: m6 G2 W9 e8 V# U - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
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+ S$ Y7 K3 _! u# l* Q- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下) z: C; v# k# V) e' z' R
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上7 Z: d; i# r' t g# z# T5 x1 c
- 2 |$ k2 f% N9 w7 H2 ]
- Track_Enemy_Index = $6000+ S" C- B* [; E) [/ B
- Enemy_Index_Begin = $6010
N7 F/ h' d# \ - Enemy_Index_End = $60116 V# Y; R' c$ i5 f2 N4 M+ {
! d2 T* L. {' M1 Y! |- Loop_Index_I = $60127 _# U @) C3 M& E5 G) S
- Loop_Index_J = $6013
! T$ y" g1 M% m% S - nEnemyIndex = $6014
& U3 p. z, ~6 b2 }9 R7 ] - Data_buffer = $6015
( h; k) {% L8 B; p# p4 J8 P
# u5 y! ^9 t- w; a4 ~- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
" z G! u* X& H( W' p - Bullet_X_Pos = $03C8 ;子弹水平坐标/ ~6 z7 _4 R/ d5 `% R& i
- Bullet_Y_Speed = $03F8 ;子弹垂直速度/ ~+ O7 a4 E9 j- f. f$ F6 R! F
- Bullet_X_Speed = $0408 ;子弹水平速度
/ s! H% C) g* G0 A+ }; ^/ E8 q - Bullet_Z_Pos = $0418 ;子弹Z坐标
0 I+ L. f/ \$ G) W - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
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2 y' k, g' H; y7 {+ y& m/ A- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
* ?4 r o) ^) _" _+ P+ o( X - Enemy_Blood = $0598 ;敌人血量
H" D3 J9 L" j" q0 Y6 l2 m - Enemy_Type_Addr = $0528 ;敌人类型
" i' t4 g7 p ^, {% J0 w f - Enemy_Blood_Addr = $0578 ;敌人血量
; g. J) N* ^5 E- l. v4 o - Enemy_Y_Pos = $0324 ;敌人垂直坐标
+ C% \* s' |$ {: Q8 z - Enemy_X_Pos = $033E ;敌人水平坐标
1 R" c- Y* {' N- M: k1 v, P/ l. l - Enemy_Y_Speed = $04E8 ;敌人垂直速度; k; O8 `0 X- L- b1 e
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸* n% G1 {( ^; f1 S2 ]
- 2 ~% [5 T0 j4 e; y: q. b
- Enemy_Index = $83 ;( P% a6 D; Z+ z M n/ Q2 l
- Time_Count = $1A2 ? B0 J. w' R/ ~
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率7 e# |( \1 f% K4 c0 A
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率; L5 l/ ~' k1 R9 _5 l- p
- $ o c: v* P$ b0 _. D& t2 K
- 8 Y- J t2 j5 ~! } ^
- .ORG $6100
4 x$ U+ M( K+ U2 L v: Y0 q/ I - Process_Begin:! B: X( y) d: R% k5 e6 S0 t
- JSR Enemy_Check5 C! {! o) S4 ^
- JSR Track_Enemy_Check
) w+ d2 U5 D- S. l. u) h - Process_End:
; D; E& R. R& H - JMP $E54F2 {$ ^, x6 a9 ^6 r2 Q' |
9 O$ I/ p( G1 F. F* ~- Enemy_Check:! O" ^% h& H% F
- LDA Time_Count, b$ r0 n6 H \" u* O/ h
- AND #Track_Bullet_Speed
( R7 L' n3 ^( m- p+ ` - CMP #Track_Bullet_Speed
4 W: `/ W8 z% w) T - BNE Enemy_Check_End% U+ Q& [' S; l; y6 D& g! F
- LDX #$0F7 K2 g: w [# `6 ]( e! N
- Enemy_Check_Begin:; u/ `* J$ O. A
- LDA Enemy_State,X+ J2 l- R& N$ I: p' x
- BEQ Enemy_Check_Continue J0 N6 J. \8 `: |" `2 y: E
- STX Enemy_Index
0 L( \! n* Z8 o# l, W0 X. E - JSR Find_Begin_Enemy
( n7 u- \6 o. s% ]7 _+ t. G - JSR Find_End_Enemy# U8 |, _ ~4 R+ ~' W/ Y
- JSR Bullet_Track1 Z$ b# o5 ^! b& T
-
& g8 Y+ w7 z, k' h3 Z - LDX Enemy_Index
, B) L4 o! Y- T3 c+ ~1 C - Enemy_Check_Continue:6 l0 q: P- r, E: y* S
- DEX
' S4 L0 ]. d" y3 P; O6 f( R6 M; _ - BPL Enemy_Check_Begin
8 x3 {& u- A+ k! a/ z - Enemy_Check_End:" l' G2 g! @( L2 ]
- RTS
H0 R# @( @5 f# v5 f -
2 i% I( N7 |. ?' Q - Track_Enemy_Check:
7 a) M0 e; T ^, L/ h _3 ^% _ - LDA Time_Count9 \3 m h) ~4 n2 V0 A9 i. Y
- AND #Track_Enemy_Speed+ P8 E* Q+ n+ V
- CMP #Track_Enemy_Speed
7 t1 {$ w$ o9 V& D3 g - BNE Track_Enemy_Check_End
/ m. C0 |. ?4 t7 L! M - LDX #$0F+ p1 O7 r4 J# U3 S4 w
- Track_Enemy_Check_Begin:9 g% ]1 ~* L$ E3 {6 B
- LDA Enemy_State,X% f& q) z- \+ ~) {
- BEQ Track_Enemy_Check_Continue1 z- V/ Q: F- Z l. o' O, y: \
- STX Enemy_Index w7 m: E, y7 X0 L% k. N0 G5 _
-
) A# E/ A* H* o+ }! J- T+ e - LDA $40
: o1 D9 e4 b7 Y4 g - LSR
5 u" J6 G' k: p" }% X - BCC Track_Enemy_Check_Begin_L1! [& }1 z6 w% X6 Y, K# A3 \/ N
-
! R% J# i0 W% q7 ^" U0 w! K - JSR Track_Enemy_Ex ;2, 4
) _9 w. Q3 V4 ?% Q; d' [# D; o - LDA #$005 D) d L% P! w, T7 J
- BEQ Track_Enemy_Check_Begin_L2
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3 @& U, ] t# F! o4 W1 J$ R - Track_Enemy_Check_Begin_L1:
+ ~( ]8 u' @2 w' A - # ~* \/ H1 W$ c5 Y
- JSR Track_Enemy
6 L8 ?& A5 Y" ?& G& v0 |
3 K# `' K2 }. h1 k( ^& W/ \, j- Track_Enemy_Check_Begin_L2:
6 |" q: J' f- m) R3 e - , W7 p' D7 k' a
- LDX Enemy_Index
' P3 f# C) i8 P5 i6 X0 n - Track_Enemy_Check_Continue:
: ?. n) A- X4 X* C5 P( E/ Y3 c - DEX
; I$ [0 b3 Y! q3 S - BPL Track_Enemy_Check_Begin
2 z7 q& y8 F% p4 O$ } - Track_Enemy_Check_End:
d# m5 ]1 ]( w - RTS/ ?# h9 e) h& L/ P' v4 @
- ( f7 S3 r n& k
1 O& {' q" X, q0 ?- ;查找第一个敌人$ ]" O4 e! U: ?; S2 c
- Find_Begin_Enemy:
( `& X! \* n, g) i% t - LDX #$00
6 U- d' n/ n. @6 A: h& f) x( q2 k - Find_Begin_Enemy_Check:* m4 n N2 [8 V- }3 F, v, c
- LDA Enemy_State,X- D0 |/ P2 @6 z; `. j
- BEQ Find_Begin_Enemy_Check_Continue2 e8 j' ~# y6 f' y
- LDA Enemy_Blood,X* s1 r3 X+ b. K: o
- BMI Find_Begin_Enemy_Check_Continue
) ^: `. E$ P) B1 ]$ \ - BNE Find_Begin_Enemy_End
# k0 O3 ~; z% w% d% q -
# y" x5 B( \* c G5 q1 t4 W5 V - Find_Begin_Enemy_Check_Continue:
* `) p# U: M1 p( F* w { - INX: M5 v; y1 P3 q4 q% @
- CPX #$10
2 @) H$ s5 W/ I5 A$ f, O - BCC Find_Begin_Enemy_Check
; A! \ W& ? T- K$ j - Find_Begin_Enemy_End:
4 j' |2 h6 O* S7 l, x - STX Enemy_Index_Begin) M' T1 i) w6 c
- RTS
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! G" \% i; S* g6 z6 F' L' N" a$ t) d- ;查找最后一个敌人
9 E( K4 [; p2 C5 J$ j: U - Find_End_Enemy:1 E: e1 f$ g/ \; z# o6 |8 v: |/ @- U
- LDX #$0F
+ h+ i6 ^ N3 A$ R) t0 L5 r. ] - Find_End_Enemy_Check:
2 K- g4 U* r. M: p% ? Y3 v - LDA Enemy_State,X
. q7 Z2 ]" v! I! E, R0 I' X - BEQ Find_End_Enemy_Check_Continue
, {/ S r* c" O( H# R$ q - LDA Enemy_Blood,X
{/ c+ | R2 M8 O. ? - BMI Find_End_Enemy_Check_Continue
/ l: l; W$ E0 }7 [ - BNE Find_End_Enemy_End
# t6 r4 h, D2 c3 S7 b4 ?2 r/ F - w- t' t% `/ k4 b8 l) y
- Find_End_Enemy_Check_Continue:
; u7 _8 P/ J+ f5 f1 e - DEX
* g1 x5 v, N7 \0 r8 f - BPL Find_End_Enemy_Check
9 J/ F6 ~4 Q" K" r5 r - Find_End_Enemy_End:
( s5 L& N1 Z$ q4 b% P - STX Enemy_Index_End: k8 p+ y- \; m% @1 I
- RTS
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: j9 ~% E, {6 ~; ]- ;子弹追踪
0 c, z6 v8 {; a$ M5 q7 N7 b1 } - Bullet_Track:
1 Q3 u, r5 V3 j2 S# B9 p - LDA Enemy_Index_Begin. @/ S# h2 I1 z
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
6 G- t6 f+ H0 v - LDX #$00 9 Q; w$ p- H! Y: F
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)5 ?0 a2 b0 ^$ m
- LDA Bullet_State,X
6 J3 J* j& m: ?6 t6 y - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;& _: a% G* W& z8 s
- STX Loop_Index_I
2 c. E8 N5 J+ t3 _$ k -
# |4 X7 C' G# }) @ - JSR Bullet_Track_Enemy; t/ s* w( A: Q
- JSR Bullet_Tract_Direction
{8 s' c) P% J8 A -
" R' I7 T3 z6 Q+ ~" L7 ?8 R* T - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
& C# m& y2 V' h, o0 { - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
2 D: z1 ]1 ]1 b; ?9 h - LDA nEnemyIndex
E" u6 i% v8 b8 q - CMP Enemy_Index_End% u$ S+ F; x+ v6 A+ ~( m6 h, l( j1 \
- BEQ Bullet_Track_Check_Continue! u# p( I: e- e9 {% P
- BCC Bullet_Track_Check_Continue
5 _5 c5 g8 s6 w: f) F - LDA Enemy_Index_Begin
3 j- ^6 n( G7 O s0 M% v' H- y - STA nEnemyIndex8 }) S7 i9 O/ f/ t+ B: c. J- C
- 2 m' ~+ _* X- d5 w
- Bullet_Track_Check_Continue:. b! V8 K5 g" K0 M
- LDX Loop_Index_I5 s3 S' [. f4 B/ f* h" o
- Bullet_Track_Check_End:3 B) u2 c# Y' L
- INX
. v) T+ `: z1 I/ l- y - CPX #$10
* P. k, j: [. f0 o- g. s: [0 D - BCC Bullet_Track_Check
( f V6 B1 E8 S/ V, B: z - Bullet_Track_End:/ u" u1 s) b$ ?
- RTS
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- ;给敌人分配子弹
: v$ a# s- r( y - Bullet_Track_Enemy:
* h0 d* P s+ G; [ - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
, ~& i0 S+ G2 N - Bullet_Track_Enemy_Check:+ x7 r- P% U, I9 q- `0 N# ?
- STX Loop_Index_J
+ x+ X* E* s* i+ t7 Q1 m% b8 D - . T: F: N: G8 r' z: }
- ;if (0 != nEnemy[j] && -1 == nTrack[i])
$ z4 O& |! K. f; h, r - LDA Enemy_State,X' U# C8 L; T, \9 J
- BEQ Bullet_Track_Enemy_Check_Continue
. I7 j' V7 }4 A6 ]( r9 K! s% L! G - LDA Enemy_Blood,X9 E5 T/ J* u H
- BMI Bullet_Track_Enemy_Check_Continue
- L. P% E! k3 w3 F5 I -
{$ o% ?. K. J3 E& ? I4 P' N - LDX Loop_Index_I- b- R8 P* l$ B7 q9 P
- LDA Track_Enemy_Index,X$ \9 W8 I$ W( E3 y/ G7 P
- CMP #$FF% f- x4 R+ d/ w( j5 {: x6 e3 F0 A
- BEQ Bullet_Track_Enemy_Init3 @, w8 G7 J7 U: ^9 {
- - V' N9 `/ W# C- F) X/ D% D, I
- Bullet_Track_Enemy_Init:
0 S5 P$ {3 y4 S4 P, g* L - LDA Loop_Index_J
/ w, g4 c9 {) j4 d7 X9 R! c - STA Track_Enemy_Index,X ;nTrack[i] = j;6 n6 N3 h0 q0 j# |2 Q' p7 V
- 4 l2 ?- D( f) x
- STA nEnemyIndex6 A; q$ F0 ^- A2 n4 Z
- INC nEnemyIndex ;nEnemyIndex = j + 1;! z) A0 R: T. Q
- RTS ;break;
3 b/ o4 [; D6 E
: r, {7 w% J5 x; M8 D- Bullet_Track_Enemy_Check_Continue:4 l$ d& K0 e% d9 j3 y
- LDX Loop_Index_J5 @5 ?; O, J9 A& }
- INX ;j++
0 V% {. D2 W" @" V5 i4 r - CPX Enemy_Index_End# j* P+ c* U& L
- BEQ Bullet_Track_Enemy_Check
# D4 f' S0 q" V) ^& s - BCC Bullet_Track_Enemy_Check, h' k) {3 g6 D9 P
- Bullet_Track_Enemy_End:
% L% L/ j, V) r* i2 B8 \) y - RTS# }% S; _6 f X( r) @1 y5 Z/ |6 v
) h; v3 E+ s4 a) g! T2 N" i- Track_Enemy:5 N9 N% Z' s! W
- LDX #$0F
0 D$ a! R4 w/ t& M) N* c - Track_Enemy_Begin:- Y: {, B, d+ v. y0 i) l
- LDA Bullet_Icon,X) L7 i8 T& _ }% w3 j: t
- BEQ Track_Enemy_Continue+ m# _2 y% {3 z8 F7 O# |, _. {
- LDA Bullet_State,X
{" ^; V2 b; ]+ e t9 t - CMP #$01
9 l4 \# }1 R3 s# [$ G" J3 F- B; p y - BNE Track_Enemy_Continue
/ R K& U6 E8 G -
g& K% a( p; p6 H# A6 x, a - JSR Track_Enemy_Process; W+ ]3 R( i0 \' ^
- * k% `! w4 Y' H
- Track_Enemy_Continue:
n7 y$ s1 c8 C4 E! w - DEX
- |7 L* X4 N( F! V3 }8 w0 B - BPL Track_Enemy_Begin
2 a6 g) P6 K; D+ Y& F- @ - RTS' o3 c# l; p" T" r; {3 _& J4 L
' r) d. C4 F2 ]- ;普通关卡1 X) q! ~% m6 x: [. |
- Track_Enemy_Process: @1 X, W! B9 D
- LDA Track_Enemy_Index,X' H: |- d, u( O" x. ]
- CMP Enemy_Index* M4 k4 d5 A) a2 ]
- BNE Track_Enemy_End
( L7 A3 p8 f l: m# P - LDY Enemy_Index
/ D2 N" j9 ?- l# }1 U/ P2 x( |1 i - JSR Track_Enemy_Y
1 ?7 h9 Y+ ?+ ^ - LDY Enemy_Index
# ]3 {- o4 H$ Q( y1 @" Y - JSR Track_Enemy_X$ N+ R/ x9 t& f7 s( }
- Track_Enemy_End: m& I1 v1 E* \& y/ G4 ?* U
- RTS1 B) K+ d+ C* X- K; D- `; K) z
-
* R: \2 p6 e# y* a* E - Track_Enemy_Y:
h! c Y& ]+ C+ a/ m' e$ {. q2 E - SEC
% I' D* E ` ^$ G3 ] - LDA Bullet_Y_Pos,X* u( t/ R. P* R5 M
- SBC Enemy_Y_Pos,Y! P- J( f. Q1 B; Z
- BEQ Track_Enemy_Y_Equal* R% E: r% p! a" W* ^+ V
- BCS Track_Enemy_Y_Greater
1 W" N( H1 D" l6 q, n6 C, }. K -
$ W6 p- G' J3 `" d - Track_Enemy_Y_Less: ;子弹Y < 敌人Y
+ t3 e/ V `3 |; k( q - CMP #$FC2 ?1 ^/ W# ^1 c9 Y' {
- BCC L1_1/ Z/ Q/ S8 X$ C2 p L
- CMP #$FE* [+ c1 n# X# z4 c
- BCC L1_2
7 p( u& Z" h3 w2 t" w" W - LDA #$000 f5 e9 }! H3 d
- STA Bullet_Y_Speed,X
# ?" G5 b! j2 B" X: y - RTS
7 V9 g" z4 C: k- w3 i - L1_1:
6 I/ T' O) Y$ I) H* x3 \: I - LDA Bullet_Type,X
^2 ?& q" e2 v# U& t. G - AND #$0F
+ s9 [; L' R5 n; Q+ L - TAY8 @, M8 Y' ~$ s# e
- LDA Bullet_Speed_Data,Y ]% i- s, l1 e2 ^/ x
- STA Bullet_Y_Speed,X! k7 g/ f% ]$ h4 V0 S1 H
- RTS
/ K, b' d. R+ V' o$ }" I
E1 {* N* E1 _) [% j- L1_2: + x" @: I' W. n
- STA Data_buffer! C" ~0 A, G0 T# ^. F( W
- LDA #$000 j3 t0 s9 B) G! Y
- STA Data_buffer
# w- h' ~7 r$ Q# g" x - LSR
B8 Z# @+ A0 A5 w6 T% O - STA Bullet_Y_Speed,X, j+ h b2 k* j9 {6 O
- RTS
& ~; t7 c5 o3 s% G - & m( B }7 B) n. g* Z
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y* P3 D2 H) y) J1 A! U: M! V
- CMP #$04- m3 a1 j* O0 F" j
- BCS L2_1* I& |# [+ E- Z. r! R9 [7 i8 K* B3 l; |
- CMP #$04
3 f! w* l* Q" V* O' `" R - BCS L2_25 I6 Q. G# q F+ [, {
- LDA #$00
7 {: K0 G4 q' R8 e - STA Bullet_Y_Speed,X
3 s) t5 T- j: ]+ S- O7 h - RTS
' _ \+ x! Y t0 F - $ q( b! P) E1 }, r
- L2_1:# D/ h' P8 l3 Q2 u
- LDA Bullet_Type,X
+ L2 H+ |1 l, \ c% V. _( j3 M - AND #$0F! k# }& Z4 {2 ]' @/ y, A3 g5 P
- TAY+ g( W- O. s2 |; P. ~! ]9 o$ O. t6 w$ b
- LDA #$00
; k9 I( j U3 D |; [" a2 B - SBC Bullet_Speed_Data,Y) X7 a* H- M: b, M
- STA Bullet_Y_Speed,X
+ f* h7 S, _8 Z( L6 p6 n' I - RTS% b9 V) K( k, p# o4 c9 A$ [8 [
-
$ A# t8 Y5 Q. o# }5 `( C - L2_2:
/ D, |' Q# q' C G& [! Q - LSR
. V8 K" x2 z1 j* B$ p5 N' h; M - STA Data_buffer( F! Y* c! Y+ \
- LDA #$00; c) w9 w$ O& U: Q
- SBC Data_buffer
5 i& w2 W8 b& V - STA Bullet_Y_Speed,X
5 E9 g1 S) J" u+ c, I: I- o7 i - RTS. E; M8 E c- f5 T
-
6 V. G4 f2 K3 N# U) b - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y! X1 `4 n. i; K
- LDA #$00
- N2 O5 d2 q: k' j* d - STA Bullet_Y_Speed,X
9 @% ]8 E8 B& Z5 J - RTS4 Y `3 L' I0 {* j9 L
- 2 c; A; J/ M9 g' r1 `
- Track_Enemy_X:
9 x: \9 g- P4 @. \4 _2 D9 @: l% r - SEC
% @7 Z6 {4 g6 A9 `# L+ o$ s" j - LDA Bullet_X_Pos,X
& Y r. B3 o& d8 Z1 f" f - SBC Enemy_X_Pos,Y
' b1 z- Y& }2 ^* a% D0 c - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
7 Q' \3 F$ `' N. Z - BCS Track_Enemy_X_Greater ;子弹在敌人下方" {3 ~$ N0 _* N
-
1 X/ @. M! t: A" E; j - Track_Enemy_X_Less: ;子弹X < 敌人X
! f& c0 V' ]1 w6 g n0 { - CMP #$FC7 m$ ?( i, ^7 C- m0 F8 E$ ~
- BCC L3_1 T1 e- b9 e0 Z) a# a1 ~8 }
- CMP #$FE0 l* q" u! W5 \ f! h" M
- BCC L3_2+ K) W& ~9 }- k
- LDA #$00
2 v& t) e, M. V3 k1 x - STA Bullet_X_Speed,X2 s) u; S( u; P) i* T; T
- RTS
8 Q: t7 @3 i- Y4 E4 l6 l# B - L3_1: 2 b2 x# S- ^$ \& w+ `. w/ l# [0 c
- LDA Bullet_Type,X
( x4 Q" _' ?7 a2 z5 [/ f/ u - AND #$0F
; g0 P6 Q6 k; _* ]$ E4 n- l' y8 s - TAY9 a0 M( e3 x: k+ }1 T% t
- LDA Bullet_Speed_Data,Y6 p( }# t9 T3 ^1 a
- STA Bullet_X_Speed,X
J# j) @: a$ W. ?5 r - RTS" ^- H" d |- O) i# y7 ?
- L3_2: " b8 C) s5 x- i+ p$ }: U
- STA Data_buffer
! X: G6 c3 @, {: A5 W& n - LDA #$00
0 g" O' ^6 m, w0 D$ z+ p - STA Data_buffer
: n! d& t9 X- y) | - LSR
) @7 C8 o+ j) ?8 [: ~: D9 F - STA Bullet_X_Speed,X
; X9 L% L, q3 M* d G% @, }. e - RTS" q( U$ `& o5 M( @: Z& s3 l
- $ D$ I$ o* w: H3 Y& m( ~3 v
- Track_Enemy_X_Greater: ;子弹X > 敌人X4 A9 o/ Y% k- R) x2 `7 k! }7 y
- CMP #$04
4 @6 L8 x$ D" P, r- _7 i- | - BCS L4_1
, m$ s8 N/ v) P* B# ^" ? - CMP #$02& Z$ ~9 m3 F$ i6 Z0 `
- BCS L4_2
5 h! l( }/ O7 e" u& C1 X$ r - LDA #$00' I4 L6 \, r! z3 L0 b
- STA Bullet_X_Speed,X8 A6 v- x0 P8 j9 ~
- RTS- X* p6 L+ [1 D' ~% l' t- f- H
- " L( o0 U% P8 a9 U5 d
- L4_1: 7 J% `1 y# ^2 K; j8 Z
- LDA Bullet_Type,X0 |( b+ N W& j8 s
- AND #$0F
7 V* u% f, P2 x* b - TAY+ U, x* K8 r' k' O
- LDA #$00
/ w1 `/ S; k6 A8 W( b0 j. a2 v& U - SBC Bullet_Speed_Data,Y t$ ~$ g- n8 S7 m2 d" |, y
- STA Bullet_X_Speed,X
; Q+ M& T3 [$ I# }* X$ d& R9 v - RTS
) w2 {0 p6 j e; Q6 ~, H4 ~' k& d - L4_2:
7 u% s' ]* L' o9 s' l- q - LSR4 R2 d+ f) M/ K9 C% }
- STA Data_buffer6 S" o7 j! i+ A9 o3 b$ i6 j4 O
- LDA #$00
4 E6 ?& d+ |& f9 ~( Q% A - SBC Data_buffer$ s+ g2 N* V* [8 Y- t( J# x1 c5 ^
- STA Bullet_X_Speed,X
2 O; @. ^6 M7 G8 v5 [7 K - RTS
( G8 v; b$ N3 m" e - . O1 B) s V% T V3 G+ i# _
- Track_Enemy_X_Equal: ;子弹X == 敌人X ^; {, G6 h0 R. F& }/ @* a
- LDA #$00' ~0 ?. T/ [) [" k) }! {" u
- STA Bullet_X_Speed,X
& @* C& g/ k- [" v8 u0 @ - RTS
& W! C, f# _* U7 \9 G7 { -
& I. ? N6 M1 W+ k - Bullet_Speed_Data:4 F8 Q1 Y$ V0 m5 g
- .DB $00,$03,$03,$02,$03,$03: E: G& h3 n: y7 t' w1 a% R. ^/ j
-
j H/ X9 X. r) h0 k - ;2, 4关
9 ]+ z) ?& K& \ - Track_Enemy_Ex:
$ {! }3 ~( \( s6 J - LDX #$0F5 x9 p- Y1 V6 X0 @6 ^4 Q5 P: n8 Q
- Track_Enemy_Ex_Begin:
7 f) |% [4 V1 l* _
/ @( t! T0 y# J0 r) r$ M- LDA Bullet_State,X
7 c3 \1 e. B t+ @ Y8 Y6 l - CMP #$01+ j% A- k$ Y* r
- BNE Track_Enemy_Ex_Continue% t$ {4 u- g7 M6 M% n6 G
-
4 ~. P4 M" n) X a - LDA Track_Enemy_Index,X$ H& U6 X7 t0 ?( p- J7 F# a
- CMP Enemy_Index F0 Z$ y. Y9 H: V; Y2 E) ^/ q n7 `4 L
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标
5 J1 Z8 r8 {+ F0 }. q -
1 \# T% h9 D3 M - LDY Enemy_Index
$ U1 Z1 r0 ?$ E, t - JSR Track_Enemy_Ex_X' k7 c9 J5 u/ Q6 T
-
5 }! p; Q% k u5 q( A! ? - Track_Enemy_Ex_Continue:
! j3 ~9 {! o/ Q; E; r$ f1 |. i6 c# E - DEX+ i" w. d9 X% ~+ H4 o {! U' E
- BPL Track_Enemy_Ex_Begin
3 ^3 z4 e% l& w; j& p# }9 G - Track_Enemy_Ex_End:
* G* b4 { ]$ f; q& Y1 L - RTS: M( r5 Y% T7 d1 _ L1 H
-
6 h3 M4 V3 |& W. J - Track_Enemy_Ex_X:
5 S+ k n, ]$ R9 ^ - ;LDA Bullet_Z_Pos,X$ M! X1 F5 v' Q* O# o) ?
- ;CMP #$04" X* }: \" z. w* q1 {9 y4 g
- ;BCC Track_Enemy_Ex_X_End
8 o! o% |' ]5 b$ F9 Z - SEC
3 s3 i; j) R; `7 V0 Q0 T9 \$ n - LDA Bullet_X_Pos,X
& ?, ^ ^* T- y8 `% f" J - SBC Enemy_X_Pos,Y
% S/ f3 I# J& t" }7 x) w: n- P, [ - BCS Track_Enemy_Ex_X_Greater
% b0 u; r, X: U7 d5 N4 |, ]! C, \% } - 1 F$ l- e& a5 v- Z4 a+ F0 @% _# `
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
6 i1 w% I9 @6 K* u - CMP #$FD
3 m% \0 L7 }- o- w& | - BCS Track_Enemy_Ex_X_Less_End
2 x( U% v& b7 S4 H2 A' E - LDA $6020,X
8 j* |6 g5 S. ^) @. q9 R T( Q - CMP #$2A
4 d- o+ }3 z+ p* p9 x - BEQ Track_Enemy_Ex_X_Less_L1( [& o& i8 Z# M0 x& L1 I
- LDA Bullet_Z_Pos,X
$ n8 \) u% W2 l/ V3 U, A* Z - LSR- M. O$ t/ |. Q* g9 M% V& Y
- TAY$ q2 i" S, f: X1 c: P/ A
- LDA Bullet_Speed_Data_Ex_R,Y' e- C/ e' @! a* v
- STA Bullet_X_Speed,X0 m2 q4 V% R+ }8 j2 P% u
- RTS& ]; J& P& ^. s4 ]: ^
- Track_Enemy_Ex_X_Less_L1:
U" o; X; a( b$ L1 V - " U$ b z2 Q0 m/ K+ e# ~5 ?0 ^
- LDA Bullet_Z_Pos,X! f* `: P$ m! I$ S- e4 N1 b
- LSR* m8 ~# q- U B% s- _6 `. M
- LSR- ^7 r- K% k; N& _8 W( [8 Z
- TAY8 w2 `. F7 F+ a3 F
- LDA Bullet_Speed_Data_Ex,Y( T) _7 U$ p+ A6 F8 |
- STA Bullet_X_Speed,X
) U5 X) l. B- ~' l+ h5 E; H/ l - RTS
& S- Z* w, Q( y4 } -
5 ]8 w* x2 e' `& ]3 e- ` - Track_Enemy_Ex_X_Less_End:
& P' d2 ]( p7 _( n* Y8 }! J. _! g - RTS! a' ^( W X& E: G
- " x+ D9 c, D6 y: ~9 M- }
- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
9 ]# j. ?: K% y5 f9 v2 g - CMP #$03
$ |5 A! g( w$ g! b7 v - BCC Track_Enemy_Ex_X_End# w! d$ i5 v& X/ ?6 D" E6 L: F/ v
- LDA $6020,X
# H$ E- Z2 g v* v/ } - CMP #$2A
7 o' r7 Y- ^4 N* v4 c - BEQ Track_Enemy_Ex_X_Greater_L1
& p, d, A- c1 v7 u - LDA Bullet_Z_Pos,X3 v: o" g9 q; c# a
- LSR! U5 |+ P- m1 E& b) r' i) |
- TAY
% p, I+ r4 ]. I& ` - LDA #$00
+ H5 s/ o; D' D* e: p! O' ? - SEC ^& U7 y( V# l o y" x) r
- SBC Bullet_Speed_Data_Ex_R,Y
. k, a" @( L( x/ c( U+ ^/ a - STA Bullet_X_Speed,X& P. F5 }: ]6 C4 H9 o8 H
- RTS
& n# d2 r$ z1 E0 o -
5 S c5 U! y8 w( u, O: @ - Track_Enemy_Ex_X_Greater_L1
$ A6 m/ }0 X1 {' d: A* d$ w - LDA Bullet_Z_Pos,X) z0 {: m) O) x0 I: ^2 Y# Q
- LSR
" F0 U+ Y; R7 ^6 \9 ~ B - LSR
- U* }9 A0 L0 d) s( C - TAY
4 \( [2 m$ Z+ ^ - LDA #$00
% e/ \ t, l7 I. `: e( k7 d - SEC$ {" L5 H+ l: s% h7 @( N& f. L
- SBC Bullet_Speed_Data_Ex,Y7 s/ U1 p8 o+ }6 c$ G
- STA Bullet_X_Speed,X5 I" W* G7 E5 X0 ^2 D
- RTS; e* `) C0 f% g
-
1 r$ ^( ^; x, T( S* e g+ X9 W - Track_Enemy_Ex_X_End:
3 k) G* _0 M1 p! X+ L - RTS$ @1 l6 G" P; H: v2 U: W& Y' n
-
" w" _" s# Y7 P; u! B, J - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
+ S6 w6 p9 T: l2 D8 e* `$ H - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
: ~9 x* r, U$ M. r - Bullet_Tract_Direction:
* n N4 ]8 K( p% ?0 A, n' b, }# z/ U) {$ j - LDA Bullet_Icon,X
6 |8 L( o7 F- ]! ]; A; k% d - CMP #$23. u' o q! f/ b# Y6 N3 Y
- BCC Bullet_Tract_Direction_End
8 Q& Y% |4 Y9 }! r -
# U3 j% h0 v7 z4 _8 L - ; X != 0
4 E L$ [, Y& O4 F( E u" T - LDA Bullet_X_Speed,X
' {' C+ o C. j# Y; n+ W+ c2 K# \. C - BEQ Bullet_Direction_V
7 h- S* Y: T( d5 ?$ t3 C v - 9 G; _# i5 n- _% V* u8 n
- LDA Bullet_Y_Speed,X
8 K; z- ]1 G" h( C# P5 F7 j! P - BEQ Bullet_Direction_H
- ^$ ]) I2 j/ `) d -
5 ~4 ^: `+ o, i - LDA Bullet_X_Speed,X3 R2 M, \8 T5 ]' d4 e5 v9 ?1 T2 ]
- BPL Bullet_Tract_Direction_Right4 E; B3 z; `9 F* A& }3 g: C% s
- Bullet_Tract_Direction_Left:' `0 V7 E' l0 E" A$ |3 j0 l5 k
- LDA Bullet_Y_Speed,X: |' \- `* W- p" _
- BMI Bullet_Direction_Left_Top
+ x8 v" `1 d0 B! d$ {# h - BPL Bullet_Direction_Left_Down
( N* }# ?0 V+ c4 f3 T9 w2 j - Bullet_Tract_Direction_Right:
& q! u8 N; }/ h k; L8 d - LDA Bullet_Y_Speed,X
! m& ? R' F/ v( V: T. ^9 |$ `+ V# |) r - BMI Bullet_Direction_Right_Top1 g9 T( k; g% C" W9 G' m
- BPL Bullet_Direction_Right_Down/ X, f" P% t: M% x7 q' D4 q+ w
- Bullet_Tract_Direction_End:5 Z6 A9 X0 I. ]4 A z7 s- u8 d1 o7 L
- RTS4 K0 _, K% [/ ]" m3 {/ e* B) A
- k0 O& c A6 c
- Bullet_Direction_Left_Top:& W7 x, v: G0 @2 ~% j
- LDA #$25
9 I/ X9 t, r1 `4 H# t/ R - STA Bullet_Icon,X
* ^' H' n: _2 |9 A) F2 Q - LDA #$C0
$ z Q: Z- J9 l9 R/ X/ H - STA Bullet_Direction,X
% |: g% S3 W, C$ E) r - RTS+ A* `, t& v* }: c
- 1 ^6 C& b4 `) J
- Bullet_Direction_Left_Down:# f: f5 @! B) }9 q" `
- LDA #$25
9 Q8 Q$ `) \. A6 } - STA Bullet_Icon,X1 X" O9 m) H) b. e- i2 X+ }' ]% x% A Z
- LDA #$401 d+ k% J' v2 m6 W% C' C' ?
- STA Bullet_Direction,X& c2 ?8 E8 D- U; ]7 Z2 I' [4 U$ P
- RTS0 B' a# n* A( k S
& d. N% c: K! G* f9 q- Bullet_Direction_Right_Top:
5 K) B. G9 a2 Z" [5 ]* n7 o - LDA #$25. w, n2 s/ f% K2 U+ w
- STA Bullet_Icon,X6 {/ Y b6 l$ r* C9 L5 z# D
- LDA #$80 L6 M4 \# a4 x6 S' T
- STA Bullet_Direction,X( R' @# a0 Q2 w0 {# g( z& o
- RTS' T! t# E9 [8 p$ ^4 _8 q4 l
- % ~0 @) X- R7 E% d$ c: \, G
- Bullet_Direction_Right_Down:
8 U, k/ i$ p, V; W. b/ h# c - LDA #$256 h, s( q E% {$ S% C2 H
- STA Bullet_Icon,X& H2 \* l% Y# l T9 F( s8 Y' M
- LDA #$00/ p- W0 F& I5 i! `7 F9 p+ G
- STA Bullet_Direction,X2 \8 s7 D1 X0 S$ V1 G+ q: _
- RTS
+ g$ `# {% x% N' C2 f5 {4 z$ A- y - ; ]3 D/ x6 `9 F9 r
- Bullet_Direction_H:& m* W- r" V" }; L% z7 h
- LDA #$243 v' _- \8 q3 T4 `
- STA Bullet_Icon,X1 [& p. G$ A$ R% C
- LDA #$00
`1 x/ h# `3 |% X4 N% _0 @ - STA Bullet_Direction,X
0 u4 R4 ^( g' J! C - RTS
6 l7 m0 {' F* J ?" M6 V' D( N( f
. q1 J. z- @6 I- Bullet_Direction_V:- M- v% D4 Y' | M: r# F+ E
- LDA #$23$ h8 b# s; K7 t9 G1 J
- STA Bullet_Icon,X
5 o' ]0 k3 d- ^6 x - LDA #$00. u' Y: A' C, A; X) h
- STA Bullet_Direction,X
3 ~" E8 C$ ?& h' O) u% S - RTS2 L. f( b- B% Y
- 6 }( ~+ _' a+ y# `( Q8 @5 [
- Bullet_Speed_Data_Ex:
4 A5 B5 e ~: o' P. s' T* ` - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
. G1 t* g t5 }, Q -
, Q* a1 u# t: C; V: u2 D+ u - Bullet_Speed_Data_Ex_R:
( K' ]* `+ H8 v7 ^7 K- o - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
! w! I9 {; ~9 |0 o( w5 t -
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P) o! @' n6 E$ r! K
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