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[FC][魂斗罗][J][追踪弹]' @) i# h/ j5 B+ Y# z: r
( E% t4 N' F% g5 Y! X时间:2023.04.30
) p$ @/ O, t# X2 w作者:FlameCyclone
7 T% L% ^, K7 X6 P# o5 c内容:- R) I, l6 ~. t5 D% Y2 j' R3 T
1. 所有子弹追踪敌人
+ w# V3 a+ Z, u! ?' A 2. 选择键切换武器
$ U5 f* l! V8 p K; m 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
+ H1 Q2 a9 e1 Z% Q. O- U1 B, }% H
3 {7 F0 R& W* p* }flamecyclone.ys168.com9 X# m0 R; a! f# t* H: E; p
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- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
3 e; z% v# @1 [: g8 R( J1 p# |; b - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
( l! b2 N: z# s1 J - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下). U. S4 H, U. |
# N/ r) d: m+ U) F l- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
: T7 \( X6 C1 u3 w h% N% z5 M - Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
$ ^) A' K- v1 @" H
9 f3 z3 L' D! e. y0 W- Track_Enemy_Index = $6000
7 v. O7 E: j: Z0 Y ?$ f - Enemy_Index_Begin = $6010
4 U3 A, X4 M" i) u3 T: y9 h& P- ~ - Enemy_Index_End = $60113 ]9 l8 ?$ U" j: R
- ' z: j' T1 x9 b. e/ L4 m
- Loop_Index_I = $6012
1 o+ l4 x a, X1 u6 j) {, t7 p - Loop_Index_J = $60133 @, Q, P6 O" m& L6 ?8 w
- nEnemyIndex = $6014+ E6 `, h0 e# b- c6 r9 G$ ]: O4 z! O
- Data_buffer = $6015
; z) i( E q, o& m1 F# D
- q* ?9 I( p# a+ u. ~. s1 Z" h& @; E- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
F$ g3 W( i) k) T8 q( H0 h3 n% }7 Z - Bullet_X_Pos = $03C8 ;子弹水平坐标; [1 G3 _* g- ]! W
- Bullet_Y_Speed = $03F8 ;子弹垂直速度+ u' W. {( O& @6 `
- Bullet_X_Speed = $0408 ;子弹水平速度 E' d% b5 q1 S0 V5 s
- Bullet_Z_Pos = $0418 ;子弹Z坐标2 f4 L7 q2 @! C I9 m5 u2 V
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
* _. G: l' P5 P, r7 X
1 Y4 @( s q- v4 {4 ?; l- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
5 y E! a; a: `; Z/ i- U - Enemy_Blood = $0598 ;敌人血量6 n0 _' N6 k. q1 t4 m
- Enemy_Type_Addr = $0528 ;敌人类型
/ q# S0 m( i$ f- p# w6 h - Enemy_Blood_Addr = $0578 ;敌人血量
7 B7 T: [7 X9 `2 G+ b - Enemy_Y_Pos = $0324 ;敌人垂直坐标
2 _# e( A2 K/ Z1 B. c- Y" b - Enemy_X_Pos = $033E ;敌人水平坐标
( \( T, n9 X5 D6 `5 B! x- q - Enemy_Y_Speed = $04E8 ;敌人垂直速度' N1 r- x- h- ]5 }
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸9 c: m6 k: `( V$ f, I# c
- 1 m G- p8 s E7 w* |3 S* f; t
- Enemy_Index = $83 ;1 L, T# q% {) y8 t
- Time_Count = $1A9 h0 i- w9 v; \2 O
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率! L0 V! e4 @( s
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
0 [1 z/ f0 o8 G, ]/ W - ! o- y. L9 `2 r9 k+ N8 R* d% v
- * @. i# S" F" ~8 z9 Q* x
- .ORG $6100
; H9 C& l* T/ @# n% n0 K3 z8 N - Process_Begin:
& H; Y$ f% B* j5 [8 X2 Z5 y" R( { - JSR Enemy_Check
6 j, M* q1 |4 K7 r - JSR Track_Enemy_Check
) v0 h$ D" j. U, p4 T - Process_End:) s6 |; n2 Y1 `! l. D$ N
- JMP $E54F6 e1 X2 @ j: ? h9 @* M
- 0 d; W! `+ c$ i& m( a& M' F) P
- Enemy_Check:
6 w8 b( X, @" Z3 d - LDA Time_Count8 `1 g; b6 ^# r; r
- AND #Track_Bullet_Speed
7 j! ^4 }- b! J1 A" _ - CMP #Track_Bullet_Speed, u( r6 Z3 y7 v7 r$ a7 j
- BNE Enemy_Check_End
3 a& A" f" b- a0 O6 o& |- k - LDX #$0F t/ O K8 N& {% e" J. Z9 I) l! Q- W
- Enemy_Check_Begin:
5 R3 y' s2 X g6 T - LDA Enemy_State,X c$ F( J" ?0 I0 ]% P- r
- BEQ Enemy_Check_Continue' p F% x6 x+ m, C0 j6 }+ T
- STX Enemy_Index
. Z: _" q# `9 ] - JSR Find_Begin_Enemy
$ V2 U+ g3 p8 U$ R. u - JSR Find_End_Enemy5 d* a" R. f: ]' l4 E& d9 M
- JSR Bullet_Track
: t! j' T% T( Z. b! x4 `3 p -
+ B7 H7 S5 L* }; n2 s! b, I7 D - LDX Enemy_Index
d% t4 m! y& h! x; n - Enemy_Check_Continue:
- w( T4 D: _8 D/ u, I - DEX+ `( p: M! H# d% E
- BPL Enemy_Check_Begin
7 h# l+ d) h* J - Enemy_Check_End:
/ g$ H3 v0 C/ l, m, k - RTS
2 H# R) U9 I' p4 d) T& r$ _- A - ( s' {$ X- g4 ^7 V
- Track_Enemy_Check:
- h+ A1 @6 A' Q# T' o. a - LDA Time_Count( M/ I% V; Y' v# @6 c g3 {: Y
- AND #Track_Enemy_Speed9 m0 {+ q* \# d- f0 N+ t! ^ D
- CMP #Track_Enemy_Speed
3 g$ n5 |9 I( [4 B1 m) v5 R3 X - BNE Track_Enemy_Check_End
8 p/ ?3 `" T) _ - LDX #$0F
6 O7 t! u4 p L( M& f7 } - Track_Enemy_Check_Begin:$ p# C* B- Y& o
- LDA Enemy_State,X# Q3 Z* {- B+ `
- BEQ Track_Enemy_Check_Continue
5 s5 G7 M0 g2 e" S }# U0 t! @ - STX Enemy_Index: G: ?7 J$ }+ b( o" g% a& t
-
1 N8 C r. W( z% M I5 a - LDA $402 @1 R8 d6 v+ P z
- LSR
+ z3 _: \- y0 N) b) q) ? - BCC Track_Enemy_Check_Begin_L1
7 D! J- t. r) c9 S r3 f7 l8 L -
. m6 S5 `- Q, d5 R0 _9 n6 ^! c - JSR Track_Enemy_Ex ;2, 4
$ I/ {* {( A- B! H& b7 ]7 T3 ] - LDA #$005 {/ Y2 U/ f& M3 d, f- W6 G3 p; I
- BEQ Track_Enemy_Check_Begin_L2
/ H6 G9 W. f6 g+ J& j' n$ j, R -
: ~+ P5 @5 x* @( u9 E5 ^ - Track_Enemy_Check_Begin_L1:
. S' f5 p. k% l" @# p$ ~$ W -
/ G) o W& v# Q# }. q - JSR Track_Enemy6 r$ _% L5 }8 M) O6 E0 _1 ]: q0 w
- $ U) y3 c9 S( s
- Track_Enemy_Check_Begin_L2:
$ V$ r) ?3 z/ }% T -
1 d$ @, j* n9 J% T [9 U - LDX Enemy_Index
- u* |2 w8 T5 I1 q; s( t - Track_Enemy_Check_Continue:
7 [0 ^* G3 C0 \0 h t% O) d7 n+ d - DEX
% F% X3 `2 y% u; d/ Y- d$ a/ D - BPL Track_Enemy_Check_Begin, \$ c: d! U, c/ c( Q
- Track_Enemy_Check_End:
, F3 T% e1 I; S/ [0 d$ z: b; l - RTS! X) @7 _" D6 Q, N
4 f; m" ?* ]5 K- * X, Z j; z- \: a+ m# }
- ;查找第一个敌人* K8 d: s+ G( O, I b" U8 `
- Find_Begin_Enemy:3 J! T" @: B* }0 n1 V+ Y
- LDX #$00& h( h4 e; E8 P+ |2 P" N4 k
- Find_Begin_Enemy_Check:
4 j3 N! B& m! E2 l - LDA Enemy_State,X4 T- S7 f- Y1 W: T0 m
- BEQ Find_Begin_Enemy_Check_Continue+ C% I+ E3 o0 Y$ e# `6 T! c
- LDA Enemy_Blood,X
! b. ^: [) d% Y- M1 l! C5 j - BMI Find_Begin_Enemy_Check_Continue2 U6 k8 x1 a8 F
- BNE Find_Begin_Enemy_End
. b1 o& U! G0 J' p7 j: K/ | - - @& G8 V- s! b$ ?
- Find_Begin_Enemy_Check_Continue:
1 X6 ` ?( v* f9 ^ x z+ b5 @: `1 [6 f - INX8 G* T* G# v7 t; H$ j0 p, F
- CPX #$10
( a4 G+ Z2 G! ], o X* d0 P& I - BCC Find_Begin_Enemy_Check: ]6 C1 \2 Z- w2 O+ s) }
- Find_Begin_Enemy_End:
( e. h' j% } G, I2 m4 g - STX Enemy_Index_Begin" ?3 y% q" L% T7 j: I
- RTS
, {8 }# j b4 ~6 r: w) p* \) P2 M - / o6 l0 Q( R, T# U7 g9 V
- ;查找最后一个敌人
/ y. c# j/ r t5 h- ?1 H - Find_End_Enemy:
7 V. p" v1 l9 e - LDX #$0F; x/ p. q) \& Y) @* K
- Find_End_Enemy_Check:1 G" J) u8 c& A9 `; ?. N7 _4 E7 q
- LDA Enemy_State,X
6 X" l0 T& [" t+ Q, P - BEQ Find_End_Enemy_Check_Continue5 Z$ @! z# F l' U: F. r$ o
- LDA Enemy_Blood,X
$ O5 f/ E) X) L4 q2 c( U, {2 v - BMI Find_End_Enemy_Check_Continue1 C4 G) k6 u5 L3 K8 v1 g: o
- BNE Find_End_Enemy_End8 F3 P& Y3 X H: p
-
& Y; g2 H4 C/ a. N. e4 G. n - Find_End_Enemy_Check_Continue:
' H) H6 P6 z: X+ M5 O0 W - DEX
$ }: S+ N3 U2 Z1 p- ` - BPL Find_End_Enemy_Check
. E6 ?( b6 B3 d4 b6 K - Find_End_Enemy_End:8 R- s0 h9 K( F5 m% I6 b3 d4 V, X6 g
- STX Enemy_Index_End
' }# K2 s4 D9 T' c - RTS
2 G4 k+ T+ b G% _8 a. P - B+ x4 k1 @4 I: @# P. A
- ;子弹追踪
- _& c; q& T5 @* B* a - Bullet_Track:
3 K2 x+ _# d$ Q! b% r - LDA Enemy_Index_Begin
" L# Q& x& j4 }, Q - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;- p7 Z# K: B8 @+ _' l& I( ?4 ?
- LDX #$00
: X) Z! |) B. C$ u - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
- D/ @- r- ]8 N$ @0 j5 i3 E* _/ y- X - LDA Bullet_State,X
0 J/ w, Z5 k4 S% Z* i - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;6 L8 T' O L& ?- L
- STX Loop_Index_I
6 m, O: M8 {6 l6 _# } -
- l6 t/ L* k4 G! F& O - JSR Bullet_Track_Enemy
% v8 t3 y3 D* f - JSR Bullet_Tract_Direction3 J5 H! z1 O; c& O
-
( t- q% w8 Z; g! \3 x9 E - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪4 H2 |! P# Y1 f! Q) G0 w
- ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
5 K }1 n# e* I, D& C - LDA nEnemyIndex
# A# N/ w# D& L$ r$ |! i; \ - CMP Enemy_Index_End
( S; p$ g A: L+ J - BEQ Bullet_Track_Check_Continue6 k4 B7 n! z; d( R% {# t" u' q) q
- BCC Bullet_Track_Check_Continue
* Z# J6 X% i3 j" p1 k6 T; S - LDA Enemy_Index_Begin! p. t1 {% l2 @( N$ y" c7 ]# ?
- STA nEnemyIndex
0 v1 f2 U. o/ g) B* j- D7 n9 H -
' E: x4 @: o/ }! d4 X/ ~& e - Bullet_Track_Check_Continue:
2 u3 } R" E9 v5 g - LDX Loop_Index_I- G8 E/ I( j) |( _4 ?4 i' w$ a& Y
- Bullet_Track_Check_End:
% C d- E: I1 g5 q3 C - INX1 S, G: {% W2 ~: r h
- CPX #$10
; h/ j0 H F- |" F- C - BCC Bullet_Track_Check0 r2 h6 f$ x- A3 `3 W& s; h6 R# b
- Bullet_Track_End:( v0 H' Y8 U# T& ]: V7 M( M/ g8 y7 R
- RTS
0 v+ A$ |( v6 V& a -
3 R. h; }' q+ Z - ;给敌人分配子弹
) [- k$ e( m" } - Bullet_Track_Enemy: W4 S) a* a3 n
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++); l: W* z5 h8 f5 L8 b3 A
- Bullet_Track_Enemy_Check:+ }2 h9 y' S3 u( W, q% Y3 D
- STX Loop_Index_J$ k7 _) l4 H5 l% e/ R& K+ a
-
; o8 a& @+ E: g e8 | x - ;if (0 != nEnemy[j] && -1 == nTrack[i]), V6 ~; q; h6 D$ i
- LDA Enemy_State,X: f& {3 {5 K( @
- BEQ Bullet_Track_Enemy_Check_Continue! O5 i7 U! [0 d: g2 g
- LDA Enemy_Blood,X. u* T4 i; f3 \8 m0 O
- BMI Bullet_Track_Enemy_Check_Continue( F7 J6 t6 W* y
-
8 k* G8 K5 H0 E: {+ L - LDX Loop_Index_I: o9 t. j' Z0 z' X- W1 j8 h8 z
- LDA Track_Enemy_Index,X8 n5 C2 V$ s* M
- CMP #$FF
: [7 I+ M* {! }/ G2 z0 y% r - BEQ Bullet_Track_Enemy_Init
2 `9 a# r r) A; j" F - . M4 m7 }+ S: G- w/ J9 A
- Bullet_Track_Enemy_Init:
, m9 F( O' J9 O - LDA Loop_Index_J0 d( d! ^4 W$ {, a% w
- STA Track_Enemy_Index,X ;nTrack[i] = j;
. U% R8 A1 D# a; z# f9 x - 1 |/ w7 S! D5 p1 q' P4 O0 F6 k X
- STA nEnemyIndex
! l% g2 R! w" e8 [% a# c - INC nEnemyIndex ;nEnemyIndex = j + 1;
0 k& h' W7 `0 r/ T6 e- G - RTS ;break;/ ~+ X& T1 q/ ?" }" F$ x( M
- 2 ^8 Y: t* I; J. c2 f/ [
- Bullet_Track_Enemy_Check_Continue:3 H# Z( O8 o6 H4 E) B/ w# |
- LDX Loop_Index_J' m0 O# @" [/ u0 g
- INX ;j++4 @; S+ B6 Z' I) y
- CPX Enemy_Index_End$ h0 \! \* @9 ?- M5 j9 `$ Q: U( V
- BEQ Bullet_Track_Enemy_Check
" E' }" {6 }0 R1 r) k) Y - BCC Bullet_Track_Enemy_Check5 S0 Y- k: j7 ~, s4 i
- Bullet_Track_Enemy_End:
% I0 j9 \4 V( i' p. ` - RTS
3 u3 H% Q* U3 `' |2 \ m& @$ H8 C
) ~7 x( |) I" s- Track_Enemy:
% n- M) W/ `. {7 x - LDX #$0F
9 Y9 s! Y% F0 V8 H& i- ]+ H - Track_Enemy_Begin:
" L+ B$ d: Y* L9 ~ - LDA Bullet_Icon,X! j) ?9 A: o% D$ C. F/ V$ X1 ]# J
- BEQ Track_Enemy_Continue
7 |+ r/ ?" i, c% o3 P3 ~5 @ - LDA Bullet_State,X
3 J1 Z$ G& R/ |: O( f - CMP #$011 n: H$ }: q! D8 l. `
- BNE Track_Enemy_Continue( w8 [$ B' ~/ }
- . @( z+ g" R! W4 N
- JSR Track_Enemy_Process
7 i# r& P# d0 \: u' E+ E; ^+ A0 q - Z& N* o- t' e8 J+ c! D
- Track_Enemy_Continue:
9 V, \( r) ?3 [8 A5 ^ - DEX" f! j0 @( X) j, I
- BPL Track_Enemy_Begin
% d$ ~' @- d! L - RTS
3 G6 |# L' j& x" {; b1 X' M
$ h; Y+ l$ P1 q" T- ;普通关卡" p7 m" M9 P6 I; ^% T1 E
- Track_Enemy_Process:# r& E: Q1 N5 t. N
- LDA Track_Enemy_Index,X, X/ j; e2 _# z5 W$ |
- CMP Enemy_Index
4 H+ T6 L5 A& g+ p8 p2 o+ `0 i+ u - BNE Track_Enemy_End
* d3 y! |' j, }4 L9 U$ t# {2 `( [, P - LDY Enemy_Index) g6 O) @- Y/ ~ l5 s C7 Q
- JSR Track_Enemy_Y
4 Z& m. a& ~) d V! s - LDY Enemy_Index, I$ T S: G. a9 T! K' B d
- JSR Track_Enemy_X
2 z4 p$ L- y; c$ W% n% S, { - Track_Enemy_End:# V( P" M0 G7 \/ v! C% d/ `) W* K$ c
- RTS: a* P5 W" D. `
- ! R [2 F! M$ e1 N# T
- Track_Enemy_Y:0 g: b6 p5 M, X! H: [
- SEC& P8 }2 Q" `8 I; O9 B; C+ ~4 F9 X
- LDA Bullet_Y_Pos,X6 n2 _6 a4 ^/ i/ S& j7 [
- SBC Enemy_Y_Pos,Y: y& K. C$ ]8 k# P1 d; R
- BEQ Track_Enemy_Y_Equal
m$ S$ z y. T - BCS Track_Enemy_Y_Greater& N% L0 Z$ J; }- x N8 S
- ( o3 N% y) w" E, z7 O# O
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y
: p- S& `) c# O. _6 s4 s) _6 C0 v - CMP #$FC3 s1 [; T/ y i' ` s
- BCC L1_1
! x: o, ?5 t6 U+ ~7 Q - CMP #$FE
* [" |+ C) w! U( N# | - BCC L1_2' u$ {: _0 ?9 a$ q d
- LDA #$008 ?% S8 J, w) A* m) c ~ x
- STA Bullet_Y_Speed,X
4 {# w" s Q% D- Z - RTS+ c* ]: v, |* c
- L1_1:
& x2 w, m# Z& f/ w- v) U$ y - LDA Bullet_Type,X& _8 D2 ~; T4 X" P) G. ^! Y! i
- AND #$0F: G2 O, e0 j- l2 R6 e
- TAY! T. e. y; v& }) }: Q0 X
- LDA Bullet_Speed_Data,Y; k# Y9 G+ q+ E; d" c1 G( w' ~" A
- STA Bullet_Y_Speed,X: C3 ~: u4 F. _3 H( v8 I# H
- RTS
5 B$ j0 r0 s* c. `+ a$ S" Q" m7 Q - + j7 I6 @3 [. `6 T; Z
- L1_2: 3 C$ ^8 v" Z) L. W4 c* d
- STA Data_buffer
" G; f$ s7 f1 E. g# j1 f4 v% ?; q - LDA #$00
: H3 g3 i! P! h, B6 H - STA Data_buffer. W9 P! s% x: X
- LSR/ f) Y. B$ o5 {6 c3 s8 w: Z
- STA Bullet_Y_Speed,X
+ o$ }# y Y7 K9 M - RTS
' |# d* T$ U' k p8 I0 @$ | - 1 ^* b0 O' z% h- s* I
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
l% p5 p* K; B$ j h - CMP #$04
& a7 L, W- e1 B4 u5 ]. y6 w0 Y - BCS L2_1
8 s, t# I8 b% k. F - CMP #$046 y O( _) V+ g! Q' I
- BCS L2_2
+ y$ g" g( S9 r X# }7 J/ i, d7 n - LDA #$00
r9 u8 S+ S3 B# x3 W5 a - STA Bullet_Y_Speed,X
6 z, I. k9 D) [% y) O% {" ^ - RTS
, j/ |8 a5 z/ x; q; ^& F+ B u( N - # d$ ]; b, r( ~/ N
- L2_1:% @; p( g8 }& L' z3 b* _
- LDA Bullet_Type,X& J. H( F! l1 y- z# l" v# H. y4 b0 N
- AND #$0F7 f* x) @7 C0 p
- TAY
; m% M: {( m( j$ E; a2 O$ | - LDA #$005 G& a2 p: ]4 [/ M
- SBC Bullet_Speed_Data,Y
9 s- ~ B, T% t( B# m% |9 e! }: S - STA Bullet_Y_Speed,X# e, ?( ?1 e7 L3 G" K- z
- RTS
. x9 a2 w7 U8 V6 U) y2 r -
& Q) g9 S% N4 P! y. a$ o3 W - L2_2:
, u7 f9 u+ f E$ \ - LSR D# T% G/ F' F, z4 e! I) E3 X
- STA Data_buffer8 j. d- u( ~4 G i
- LDA #$00
}/ e7 \' {" }" x7 L4 R. P - SBC Data_buffer
9 I) R' a3 s. {5 { - STA Bullet_Y_Speed,X, e1 r( T: e6 S) d% o
- RTS
4 f3 v7 _6 g. v2 L' @8 c# T( h - 1 n5 |' R( x+ d2 a% r
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
, M7 i$ [. l6 e, I! t* g - LDA #$00
# `: n$ B9 y e; x9 L8 D+ E5 m - STA Bullet_Y_Speed,X
' j# y' P5 o- x, o& r/ F) W! o3 n - RTS8 ]& M9 \/ `; E( ]8 ~
-
3 c4 x( @: Q& U. O - Track_Enemy_X:4 E7 k! N( ]+ O' o$ _$ v) W
- SEC
2 T, K5 a7 w7 N" R - LDA Bullet_X_Pos,X/ n7 w. H, N1 q, }* `
- SBC Enemy_X_Pos,Y! {* q% m* j0 g+ y' {8 |3 k
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
1 X4 w/ j5 B. i, q0 u% `6 ?8 o - BCS Track_Enemy_X_Greater ;子弹在敌人下方$ G2 p# o0 V4 U# D: f
-
1 F7 B: D7 G2 O5 c# O- Q - Track_Enemy_X_Less: ;子弹X < 敌人X( V8 T# g! w! p8 i* U! y
- CMP #$FC
# S- u# A, ]8 w5 k - BCC L3_1% m$ [4 M- `- e4 U" V
- CMP #$FE4 Z' ^6 l# Y! L( G* l" W M
- BCC L3_2
0 l0 _' ]7 w8 J {" V, e - LDA #$00
- B, M1 C5 \( ?* P - STA Bullet_X_Speed,X
' o2 w1 O7 u1 c - RTS1 F1 J6 x; G2 ^5 ]; _% b
- L3_1: 0 |( E, N; C$ M3 ? R; h
- LDA Bullet_Type,X
5 Z0 w0 O' e' `* e0 x - AND #$0F
! s( r: t! Y; i% i' [( Y; ?* `: A - TAY5 x6 d; ~0 S3 ]0 I- H. B) Y7 F2 U
- LDA Bullet_Speed_Data,Y
$ a7 Y# T+ C1 \! ]1 X% } - STA Bullet_X_Speed,X5 H( L' W6 z @: u
- RTS
_: p3 |. L g7 T$ r0 ~ - L3_2: 8 f; v }& @: d( k! g
- STA Data_buffer
$ Y6 z; \) P/ I1 C3 I# Z. s) z' j6 e - LDA #$00( g( C/ K8 U' U4 T* Q+ w
- STA Data_buffer
6 s8 Z& F& r! h. ?$ e, [ - LSR
3 h- a# o5 e- d/ C; } - STA Bullet_X_Speed,X
; k( a: w7 k; v& T - RTS! z0 T/ B5 y, h) m* Z5 y
-
* H$ W4 P, _. P8 Z8 e* I# @( D- j - Track_Enemy_X_Greater: ;子弹X > 敌人X) j, Z7 H; d: x y
- CMP #$04/ g) c' ?( B8 Y
- BCS L4_1
$ i4 t4 d7 q* u, j - CMP #$02
" H0 K) g0 o: M7 I! u3 S) ^ - BCS L4_2
, g1 ?8 ^& g* A) `* z - LDA #$00
- } C) n; A: M F/ K: U6 [1 ~ - STA Bullet_X_Speed,X$ n5 j0 K/ A0 X' g6 X; i8 R6 U
- RTS( n( s" v3 E9 A8 s5 h; }, Q2 `
- 3 z/ u6 Y( C/ V# V% z) v
- L4_1: 7 n$ F$ o6 B* ~% R: `/ X k% W
- LDA Bullet_Type,X" f7 I8 ]6 t, \- a; m
- AND #$0F
: q0 s/ K' c+ S I5 e0 \; F - TAY
; ?* i' s* z7 O+ c7 Y Y - LDA #$00
& O. f* q- V8 P* x5 A- _0 b - SBC Bullet_Speed_Data,Y2 k1 M0 q# U& @( q
- STA Bullet_X_Speed,X6 Z; Z }) n1 A# A
- RTS
) I5 I1 k3 q$ ^" V" M7 l; ]2 | - L4_2:
4 W+ H I7 R3 @) _0 z E - LSR: D$ K. o# r V" J/ u* I1 R
- STA Data_buffer
& L8 S+ Q2 d- P. L7 y, M: T( T - LDA #$00
2 @ }+ D; I! H - SBC Data_buffer
; [ Y' V' ~, G2 p$ b+ n3 R - STA Bullet_X_Speed,X1 Z4 ?/ D. x' Y
- RTS
9 ~) k3 h) O: ^4 b: o& f - - I8 m0 r+ ~. }3 h
- Track_Enemy_X_Equal: ;子弹X == 敌人X" y" p2 [, @/ a/ X4 e. ]! t
- LDA #$00
: A5 j- u$ b% H3 t w% ?! o8 O' Z - STA Bullet_X_Speed,X! B1 N t( _) x. X8 q& p/ \% @
- RTS4 n: L" z; @6 }/ h- e
-
* z' j) U% U% x3 d1 D( E8 d% ? - Bullet_Speed_Data:
0 }; G: j: g ? H# E3 n* r. Z - .DB $00,$03,$03,$02,$03,$03
6 s: v6 W; {" ]/ u, `9 S; a -
# D! t. e/ |/ i7 G4 C - ;2, 4关
# r. r3 | P/ i1 a) D `4 f0 Y - Track_Enemy_Ex:
# Y6 v' ]7 U8 @ - LDX #$0F, e9 j% |5 H# D4 A2 H4 V$ f+ m
- Track_Enemy_Ex_Begin:
% d @+ j, K, S! P. u0 ^
: @8 I6 Z1 t8 B2 C" A- LDA Bullet_State,X" _3 L% @6 d5 U" n, J
- CMP #$01
0 }! G- v9 o( K - BNE Track_Enemy_Ex_Continue
6 i) k6 [% i8 o' G8 Q7 z4 I& p -
: F: B7 w& o1 a - LDA Track_Enemy_Index,X& g9 x6 o; }0 W/ s1 A9 u
- CMP Enemy_Index
7 m3 K2 |' d. B+ I/ l C3 ~' P - BNE Track_Enemy_Ex_Continue ;匹配追踪目标* M' i S' S% \6 Y# ?/ v8 I$ x0 x) m
-
" j3 \" w! _0 u0 R" r( X - LDY Enemy_Index) u+ D' M) _, e2 z6 D% g' @
- JSR Track_Enemy_Ex_X
3 v. t- c6 N: k z! r - & M( @6 [6 b3 J9 M1 C6 | O- p* n; _
- Track_Enemy_Ex_Continue:! g& q5 _# Y6 Y" ^: k: G
- DEX
! P- K8 K5 R( ^ d - BPL Track_Enemy_Ex_Begin( }9 t2 @7 Q8 s: x8 X$ q
- Track_Enemy_Ex_End:/ x2 C8 y% j# M* w% Z
- RTS8 |: e, @7 r! A$ A$ R+ [3 R
- - D1 K& C; P$ `- P% i1 L' ^2 S
- Track_Enemy_Ex_X: E9 R. _. A, E
- ;LDA Bullet_Z_Pos,X
- Q& I2 z9 i* L# L - ;CMP #$04
3 V! D) v8 A; h0 |% O0 l8 O: I7 q' T - ;BCC Track_Enemy_Ex_X_End2 [/ W/ s- S4 @$ [- d; [) T
- SEC
1 z: R% t. C; a - LDA Bullet_X_Pos,X
) a& `; P. D7 \; v - SBC Enemy_X_Pos,Y2 R" r, `8 b! A
- BCS Track_Enemy_Ex_X_Greater
- C( X7 ]+ k" O -
5 k1 |+ L9 j! S1 [% ^' K! T - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X/ {( T5 z5 I2 @9 K7 ]2 x
- CMP #$FD
0 J, Q8 o! ]9 u7 ?7 B) L - BCS Track_Enemy_Ex_X_Less_End
' `, _! M/ d) |0 T0 X) Y z8 x' I - LDA $6020,X
+ |; T9 {$ F Y* L; h( t9 ^! y, k6 _ - CMP #$2A
h. Z! v7 I/ b - BEQ Track_Enemy_Ex_X_Less_L1
5 ]! s& ~7 N# j" h+ V1 K/ u7 | - LDA Bullet_Z_Pos,X% z+ |5 S" L" r
- LSR
w* r' x5 |6 G - TAY, K* O z" ?3 C6 f* Y, z
- LDA Bullet_Speed_Data_Ex_R,Y
7 _7 T0 w' C) T5 D2 }6 v - STA Bullet_X_Speed,X
0 Y+ c4 ]" Q1 [& t* q$ }: c0 u - RTS2 ], R: y, n( s5 G) |, q6 j) F
- Track_Enemy_Ex_X_Less_L1:% W3 x" B5 y' p/ L7 r; e
- } f$ }% `/ i, b
- LDA Bullet_Z_Pos,X
% K$ v( ~- ?1 Y3 t8 i4 v - LSR( Z/ z' J: P2 x1 G
- LSR" k0 {( y/ n% }2 \9 \, L
- TAY [/ [6 A' v6 K" ~4 a' M' C, j
- LDA Bullet_Speed_Data_Ex,Y
6 C* H: z: s/ C; M$ I) n; f - STA Bullet_X_Speed,X5 x) y' e7 L6 e; l& |4 x. A
- RTS% y/ C3 z! F6 z$ s6 e+ y
- # n6 u! F! l2 u1 {/ S6 B" i
- Track_Enemy_Ex_X_Less_End:2 t/ K: D3 i4 m1 J0 Y$ g! c
- RTS
/ C! ~' C% S, I; t0 ] x% g& v
( `4 ^$ \- R7 O! }: Y( |; Q- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
L [3 s3 L# J8 `4 [ - CMP #$03
$ [8 ?- {% H4 Z: ~$ |) G - BCC Track_Enemy_Ex_X_End
- c, x" s/ U& v% I$ t - LDA $6020,X
1 v$ v) D3 w# C# R8 k - CMP #$2A
' V1 s$ u( p- q, h - BEQ Track_Enemy_Ex_X_Greater_L1
. F, @! r9 L) d6 O$ X3 W( V9 z/ q; e t - LDA Bullet_Z_Pos,X
+ |1 N+ l2 F+ d, h3 C9 J# o - LSR
2 Q) k+ I: J" ? y* t - TAY
# F# J" e) [* q8 C3 v. | - LDA #$00
, Q% R/ e0 f. D/ C7 @ - SEC, ]5 _# P2 h c- X$ j4 A: d9 u
- SBC Bullet_Speed_Data_Ex_R,Y
3 X% ]3 R0 V3 G2 P3 c; J - STA Bullet_X_Speed,X
2 I' P0 I" h) z& o - RTS' M+ F" G+ O* i# \8 B
- * c" c) v7 W: V Z& x$ B4 S& N! H
- Track_Enemy_Ex_X_Greater_L1
! C. ]" O( G- Q/ W7 n - LDA Bullet_Z_Pos,X
# G+ Y# a# U! Y! U* Z - LSR. u& I- d; q) e
- LSR+ n' T9 z! E( ]& w. W2 q: D3 K
- TAY
( _ [* `9 a7 J7 B8 ~8 E - LDA #$00) H' H) t" F5 y, S' V6 t6 c) | z
- SEC' V, _; P2 S" d& k+ U
- SBC Bullet_Speed_Data_Ex,Y
. V4 P6 R5 j8 G3 v7 [' ~ - STA Bullet_X_Speed,X) [! K9 h$ w- y
- RTS
& S& G. |! q5 _3 Y$ o8 a1 i6 | -
, n# L% |& n ?& t8 I - Track_Enemy_Ex_X_End:8 N0 I% U0 i; F3 d6 ~5 a6 u
- RTS/ p7 z- K) j. T' e6 M9 E* b+ r
- $ p1 u( ]: t: \1 C
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)$ A8 g6 |$ d- G
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上) C3 Q$ x! Z; o& n2 G- G/ K0 y
- Bullet_Tract_Direction:# D6 U" h1 H8 ]
- LDA Bullet_Icon,X# M9 g! H4 b0 `( U! v
- CMP #$23; v% _( ^! s) ?; ]9 u- G& v
- BCC Bullet_Tract_Direction_End9 v% }( E% S- H3 v1 o
- " \! J$ H, f% c
- ; X != 0
4 u2 Y. P, U c- j1 e - LDA Bullet_X_Speed,X$ _, k0 `" ]) {8 Z
- BEQ Bullet_Direction_V
% ] ?' R. Y% [( B* h; J/ S -
# x* a" M# u- N - LDA Bullet_Y_Speed,X: Z) }& Y) X! \- N; C
- BEQ Bullet_Direction_H
# B* c: H' e$ [+ c: i - * I1 s2 F0 O, ~$ w7 ~; d
- LDA Bullet_X_Speed,X
1 R- W( Z3 w3 M9 n5 m5 U - BPL Bullet_Tract_Direction_Right
; R8 E/ h/ G* Z, M# U# s3 E7 b - Bullet_Tract_Direction_Left:
! g {7 s" M f! V; x - LDA Bullet_Y_Speed,X
3 {- u+ n1 F6 N# I3 _1 V7 L5 Y9 j2 I - BMI Bullet_Direction_Left_Top$ [* Z0 ~. G0 r# k- g
- BPL Bullet_Direction_Left_Down8 H% d# z! Z6 T* O }: w& y" a% J
- Bullet_Tract_Direction_Right:; Q1 ~2 J6 r( w! Y; I
- LDA Bullet_Y_Speed,X
, r6 o2 `( i. r* p - BMI Bullet_Direction_Right_Top
: O$ D& b! m+ X/ q1 H3 b3 K9 }- C - BPL Bullet_Direction_Right_Down# P8 O0 Y) i, f d4 }1 c& ^
- Bullet_Tract_Direction_End:* r1 l, X+ z7 C
- RTS
2 i) T9 K- O2 z" F: S4 Q
8 W/ c1 F) @6 M, t, Y3 W. v- Bullet_Direction_Left_Top:7 }- t, K- T% Z3 C4 [( n+ U9 o
- LDA #$25
% }5 N, E" j" D! N# `/ y - STA Bullet_Icon,X7 ~6 c3 D2 q' S' v: F& V8 z
- LDA #$C0
# m) V$ A8 M* ^# U* J, N - STA Bullet_Direction,X* v( G2 y) p3 d Y8 p
- RTS
f- |1 @/ n! D* S8 [
' z+ o* J1 @! M: P- Bullet_Direction_Left_Down:# i1 F, `) M# U8 ^
- LDA #$25
I" G& U9 ]0 J% t; b. J0 q- ]+ V - STA Bullet_Icon,X/ h( o I8 |8 e1 o0 B
- LDA #$40
H) W2 _4 @; v6 R - STA Bullet_Direction,X
0 L# Z! e# x& F - RTS
! a$ z/ s O2 z8 p. D - . y3 \5 z2 k" o" l2 l+ r( i: G
- Bullet_Direction_Right_Top:
) M9 Q" ^, P2 [8 z7 I6 i - LDA #$25 ?. T8 y4 _8 |* h+ A2 [! o0 y
- STA Bullet_Icon,X( o; ?) `, S- R- ~% M1 w# X6 Y4 [
- LDA #$802 D2 {& f1 `& m+ V5 h
- STA Bullet_Direction,X; L% p. j, M( ~9 Q5 }7 K
- RTS% t: | e+ d# u" o2 c
- 5 h) L% ?7 t" J" h, R4 c' v% |$ F
- Bullet_Direction_Right_Down:
0 H% `3 X2 ^- l8 U' v7 F, T! [ - LDA #$25
( H9 N Q) Y0 p2 H2 u: X/ z - STA Bullet_Icon,X" _" p) ~3 e A( E+ R
- LDA #$00* R. h& B. F; m
- STA Bullet_Direction,X
! {& |- w' W0 u0 D - RTS# {6 m$ o$ t& I2 v' ^! a
- $ V6 ?/ T6 H5 K7 o E$ d% Z
- Bullet_Direction_H:' ]; M6 Q3 o# B- Q
- LDA #$24
# s6 i. v' x1 F; H. _ - STA Bullet_Icon,X" `$ K3 c7 G) R+ }! c# w
- LDA #$00! d( q- i/ [9 d8 q4 t: q1 T$ S1 U
- STA Bullet_Direction,X& D6 ]1 g8 S3 v
- RTS# B) { V" f1 q! x8 h5 Y
4 m. ~* k% H' I& P6 q3 ^: E0 L- Bullet_Direction_V:
0 C v2 ?1 m. S1 T - LDA #$23
0 y( T* h1 t9 s5 y - STA Bullet_Icon,X
l) ?" F. L8 m Y - LDA #$00' M. Q6 E0 e1 }" p4 @5 e
- STA Bullet_Direction,X
/ I8 S: m- |5 `( y4 x2 N1 v - RTS
% q! c. ?3 Y( B - . F/ N/ K/ J8 D. W% f
- Bullet_Speed_Data_Ex:# l) W% O2 N0 O9 H5 X. D
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
# U9 M6 U/ Z, [: ~# z7 Z -
/ R1 u/ F' |" ^) U - Bullet_Speed_Data_Ex_R:
$ d: q h" N: z - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08& M* {% _: r& e3 A
-
复制代码
& J$ z2 n1 V' `6 ~0 z
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