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[FC][魂斗罗][J][追踪弹]
* |+ J3 o1 b$ a+ s% \, Q
* Z. ]8 H3 W0 G1 ~6 S时间:2023.04.30
* e: J, y" s3 j$ ?9 J+ M) r作者:FlameCyclone; J( G- ?; R' ^0 C! @: v
内容:
a8 N. e9 Z$ z8 Q 1. 所有子弹追踪敌人
( s2 B. s& _! O1 M6 w1 E 2. 选择键切换武器
1 j. V* [8 \. F1 e u, j9 k 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
' A0 V9 y7 y1 I& I; c$ U+ T# a- H' T& K# ?
flamecyclone.ys168.com8 p$ V; y# H. e. k" c

* N0 u" C* R3 [+ S5 R0 f' W4 k- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁3 e. [: e$ J. `& d y
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
# I+ T: y; C- {6 b+ Y8 Y - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)% k4 c" w8 T T% W3 m
5 t0 X9 s% o+ |! {1 I4 `- e- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
! @- X8 G' x3 s) K8 P - Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
# a+ u8 H- h6 o - ! M: w# `; X2 U5 Q
- Track_Enemy_Index = $60005 o8 e+ y5 s. H; Y- P' G# p
- Enemy_Index_Begin = $6010
& k1 K+ y3 m" J% [! ^4 q M0 i - Enemy_Index_End = $6011
/ O8 y5 Y. v$ R/ U- r
* x0 m3 k- h0 E# `: H$ E ^- Loop_Index_I = $6012! K1 l1 x; }" W' _4 [
- Loop_Index_J = $6013
' y& L( x6 W6 H! M& s$ T; U" {7 |6 F - nEnemyIndex = $6014
: x) q- B4 Q4 T. c4 L { - Data_buffer = $6015
/ p t' @8 v. |
0 I- ^% C: b- S& |- ^- Bullet_Y_Pos = $03B8 ;子弹垂直坐标6 ~2 k* C7 ^- l6 M6 C
- Bullet_X_Pos = $03C8 ;子弹水平坐标% i: o, X$ m6 K8 ?, @- I9 N2 R! e! \
- Bullet_Y_Speed = $03F8 ;子弹垂直速度7 r c$ J6 k K; N7 d& q
- Bullet_X_Speed = $0408 ;子弹水平速度( b& B n# |, F- G; q) ^* k
- Bullet_Z_Pos = $0418 ;子弹Z坐标
' r) |/ C- {3 b9 g - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P. [3 j9 D' N2 O) {% f
) b f7 \( C# C* u- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
8 N, E7 w8 n! P" I9 z( l) ` n - Enemy_Blood = $0598 ;敌人血量+ {3 _+ O0 ~4 c1 w0 v, Z" G
- Enemy_Type_Addr = $0528 ;敌人类型
) \- Q( Q' |- ? - Enemy_Blood_Addr = $0578 ;敌人血量
4 h$ g' e, w( Q- W, G$ i3 x - Enemy_Y_Pos = $0324 ;敌人垂直坐标: f2 c3 o# y0 d+ f. w6 b
- Enemy_X_Pos = $033E ;敌人水平坐标# j( N! W) v- {4 a; {
- Enemy_Y_Speed = $04E8 ;敌人垂直速度
8 k7 ?. E$ r j0 U9 c3 W: _# a1 Y - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸6 a7 B& W- K8 i: z$ `5 `7 v
- 0 p5 a3 a0 _4 Z$ X d
- Enemy_Index = $83 ;- n& U5 e: u9 d }# W* s/ {7 ?: `
- Time_Count = $1A( V% l6 L( k& y! z. t& z+ V
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
/ r* A( X, s4 y9 \8 b0 d: ]# M. p - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
8 h# C* L6 E5 m( C- V7 ~9 j. E: k - 2 P* u1 u; [& \" T$ P
0 w5 N2 L$ T& |2 E( l( B- .ORG $6100
! x0 P1 v% \9 x - Process_Begin:5 A! I3 y: P# m6 b
- JSR Enemy_Check
* T* x$ ^" S' T. N/ r - JSR Track_Enemy_Check6 f. h7 Y* V- Q1 p
- Process_End:3 L7 \ C" s6 `- t# N, M- Q
- JMP $E54F# i5 \. [, ?- }9 H: x- ?1 K/ h
- 4 R0 t7 Y3 g* t* d1 n$ {
- Enemy_Check:
" L2 K' A, J) s1 u' K7 ? - LDA Time_Count
2 L4 Q2 S& w- S2 {( M - AND #Track_Bullet_Speed
7 }7 e' [: E- d" d0 B( e - CMP #Track_Bullet_Speed
% K# k; N6 p/ b; x+ b - BNE Enemy_Check_End
5 g R* y- E; R L - LDX #$0F8 w* c' v0 u) H$ w7 T
- Enemy_Check_Begin:
: d$ R: M5 j4 Y - LDA Enemy_State,X
2 {; C& S6 {2 y9 V; _ - BEQ Enemy_Check_Continue
/ C' r. B! C! ?* M - STX Enemy_Index* D+ W' H" c2 J! f, `% j
- JSR Find_Begin_Enemy
' Q# C9 i! c1 w( v* o" b - JSR Find_End_Enemy! w; ]8 s% D; E1 z" q+ J+ R
- JSR Bullet_Track
# _3 v! D( I x0 E8 ?( h' b" x - 1 d7 U6 W$ |1 I& w2 D5 @+ K
- LDX Enemy_Index
2 s# {: _1 w5 K - Enemy_Check_Continue: I) M; z: x8 H1 v
- DEX
. }0 h6 F0 t# h8 p0 B7 y: n& H - BPL Enemy_Check_Begin
, C# r5 G1 m. n& @# d7 ` }( B& T* d - Enemy_Check_End:2 s! b$ Z; k$ A2 R
- RTS
9 f9 G+ l' A) z: M9 l% B - : m8 y q; b& ]- k
- Track_Enemy_Check:
' C$ Z ?: O3 z: k/ s" ` - LDA Time_Count8 d3 \$ D, Z' b4 N
- AND #Track_Enemy_Speed
) k: d1 z1 D* l6 Y- U+ ^ - CMP #Track_Enemy_Speed& u% L# C) |) K
- BNE Track_Enemy_Check_End1 q: x& g6 @6 {' |, ~# g
- LDX #$0F
8 i, B; @& Z3 r) h2 @ ?7 H* t - Track_Enemy_Check_Begin:
0 {8 T( e3 f8 [/ R( s( ] - LDA Enemy_State,X- G R5 n! t+ m, b
- BEQ Track_Enemy_Check_Continue! {2 c3 o3 V& X; k& K2 U) [
- STX Enemy_Index
: S: h: h& z/ ` -
- S0 w4 }7 d' o - LDA $406 Z" M* ^6 E: j& l
- LSR- U, u; C, u+ V( @
- BCC Track_Enemy_Check_Begin_L12 i9 O% x8 ?9 g3 ^6 `- t
-
' _3 d0 E; P D* e, n$ \1 x4 A" G7 M - JSR Track_Enemy_Ex ;2, 4
2 x2 n% |- Q* E9 q! h# F7 y3 k - LDA #$00* E5 P/ g5 q5 Q2 F3 y7 ^$ S) d7 g0 e
- BEQ Track_Enemy_Check_Begin_L2
" r+ m! ], O" @1 j) X( x: } - % o9 P* |4 O! [
- Track_Enemy_Check_Begin_L1:
8 w, K* g* @1 s) M! N* J" B& ?+ N) r -
8 l4 M; T+ F9 A+ c8 [6 r' W5 d0 t0 k - JSR Track_Enemy( H; h7 }7 R j4 Q
- # W% T5 }/ e1 S
- Track_Enemy_Check_Begin_L2:% c7 `' b3 n9 m$ R6 K9 i
-
; c# ]+ J) }2 o - LDX Enemy_Index
9 C4 s _/ g/ k9 f& \+ P& @ - Track_Enemy_Check_Continue:
& U' h, {! N$ t2 t3 V+ Y1 ?: y - DEX6 }: H! V3 q1 G" }
- BPL Track_Enemy_Check_Begin
7 x5 w o+ x5 z# m2 M - Track_Enemy_Check_End:; c: w9 Z# Z9 G9 b6 S# |
- RTS: C5 c7 g: \, y* r7 \7 r# X+ c) K) E
- , z% k- B4 v3 G' v# `
- 4 G G3 D6 k% u h: C0 X
- ;查找第一个敌人, a9 }) z5 H8 h% d
- Find_Begin_Enemy:) U- U2 n9 }* ~( }
- LDX #$00& J$ @3 K" p8 f* X' C
- Find_Begin_Enemy_Check:& a, S3 ^( P; N0 ~! P( Q
- LDA Enemy_State,X
% {/ n; H4 a* h2 f - BEQ Find_Begin_Enemy_Check_Continue8 _) J* t. @) I- d/ O: |% q
- LDA Enemy_Blood,X" @3 h7 `% ^) i4 K5 T9 e
- BMI Find_Begin_Enemy_Check_Continue
; Z1 M' y' w3 m0 Y# N - BNE Find_Begin_Enemy_End
7 g+ w( y. R, ~$ o+ _& Z) m/ V s - 7 t& ^# t U a5 K5 U
- Find_Begin_Enemy_Check_Continue:9 [) y2 c3 Z+ f( K' e. K
- INX
* k x5 }! l# l& A) ] - CPX #$10
& j; D, a. u6 d. e7 `* P- L - BCC Find_Begin_Enemy_Check
& C2 B% S. E* P' L* _6 c - Find_Begin_Enemy_End:6 ?. m; T, t9 d$ X. e/ }5 g
- STX Enemy_Index_Begin
% h* h4 H4 t3 G0 \4 b2 K- O - RTS7 o; w) T, M& D& {3 ~
: `1 V9 {- o' G! S! r8 u- ;查找最后一个敌人( U6 d. a8 U" H& b3 P& h/ E
- Find_End_Enemy:7 k1 H: i e2 i0 Z3 B; d
- LDX #$0F
3 F9 ]! D; c' Y8 w, p$ M9 V. x - Find_End_Enemy_Check:5 J4 Q+ y0 {6 J+ g7 E @3 P" Q9 I) a+ I
- LDA Enemy_State,X. K' G+ i7 U( @
- BEQ Find_End_Enemy_Check_Continue- S8 s! I: i; M1 U! ~% G! @+ @8 Z
- LDA Enemy_Blood,X4 ^/ n7 b5 r9 q6 M' }
- BMI Find_End_Enemy_Check_Continue
7 h+ C$ x- V( A5 `. Z - BNE Find_End_Enemy_End4 W7 {0 C# E( o1 y4 Q- |
- 6 K9 q* @1 s0 w3 J0 L" d
- Find_End_Enemy_Check_Continue:3 L( F7 U; N+ B
- DEX J. p, H3 _- ~+ K
- BPL Find_End_Enemy_Check
3 q& m5 {, Y/ B5 r - Find_End_Enemy_End:# @+ d6 E2 ~8 ?/ S, \3 w1 O9 q
- STX Enemy_Index_End, ~, r' z9 r- E7 @
- RTS, r6 a- E! J) S* k: b6 j( [0 B+ b; h
- ! ~9 |5 ?4 S% t7 L
- ;子弹追踪 X, d" s3 s4 k7 q4 g2 I% ]" S; F
- Bullet_Track:6 \: I# i! C0 m8 s3 W$ R) ]/ L
- LDA Enemy_Index_Begin- i: v, a9 ?2 d' h2 E' j/ S
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;, k: h* U) ]# d! ~: H2 F; D, F
- LDX #$00 , [8 a5 K7 {; d% J I
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
$ b7 J+ B' o" f. t8 L - LDA Bullet_State,X; v6 y5 r* X$ T* `- w3 F' q. z# Z' l
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
% C0 W, x; R3 Z+ i) } - STX Loop_Index_I
. X' V( F* J7 }& R! v) _ - " o0 Z. a Z5 `9 B" B& z
- JSR Bullet_Track_Enemy
& `5 n, r6 ~, W- i - JSR Bullet_Tract_Direction* i, b: R! q J/ d2 N
-
% D$ G" R7 o, d - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
- e* E5 h e; e5 } - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;. s! Z" y7 U1 I
- LDA nEnemyIndex
. Z* N+ Q7 i5 C) Y - CMP Enemy_Index_End5 X7 K g/ v2 d. d8 W# }: a
- BEQ Bullet_Track_Check_Continue$ p* o+ c+ Z- q$ a. @# L z
- BCC Bullet_Track_Check_Continue
2 r9 k1 v2 r- P - LDA Enemy_Index_Begin
1 [3 J7 b; r) [ - STA nEnemyIndex2 @' h9 B' t3 q0 M% Z
- 0 [) j) M) z2 \" d
- Bullet_Track_Check_Continue:: t: _+ k4 h; L o& X+ [# i
- LDX Loop_Index_I
1 W3 z; N! \' E& X3 a - Bullet_Track_Check_End:+ g6 g7 p3 b S7 Y- e4 k6 x
- INX
3 c4 ?: A4 k! L1 ?8 t5 ]. a - CPX #$10" x5 R$ x$ r& t, q$ }+ U1 k
- BCC Bullet_Track_Check4 R+ x! T! H7 ]" S, c: `4 N
- Bullet_Track_End:
. r, n$ v, x' E7 `2 T* E( } - RTS+ {$ `2 c1 B* d0 ?7 A) T2 h# E5 V/ {
-
{/ d) l, ?: m! b6 @ - ;给敌人分配子弹
/ u. ~# w" G+ f( f8 W - Bullet_Track_Enemy:* u0 u0 ^" {5 b5 C
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)" q/ E" [/ ^8 C* N3 u
- Bullet_Track_Enemy_Check:
( X+ v% E7 B" ^( s |6 N: d) _ - STX Loop_Index_J0 ^2 V. A8 M0 V0 C# f- z2 r
- 3 z5 A/ t8 |2 U! l7 `+ Z2 s
- ;if (0 != nEnemy[j] && -1 == nTrack[i])
0 Y. u. R4 k" c/ D0 ~ - LDA Enemy_State,X4 l3 B8 s2 o& W( J
- BEQ Bullet_Track_Enemy_Check_Continue; v' W0 g. W2 [9 W' w: z+ {' S8 f
- LDA Enemy_Blood,X
1 |0 s5 z) }, q0 x- b& x ^ - BMI Bullet_Track_Enemy_Check_Continue0 e! ~7 }$ x' S
-
7 v- Z. i$ H+ h% `" B! \4 m - LDX Loop_Index_I+ S$ y/ q9 ?; y8 {; `# ^
- LDA Track_Enemy_Index,X, j6 v7 T# k; w
- CMP #$FF
# d) Y0 p3 ^* I6 d - BEQ Bullet_Track_Enemy_Init
7 b: r8 x' X, M" }6 J0 \ j - ; Y$ ?6 f1 l# k: f- X& }6 _
- Bullet_Track_Enemy_Init:% Z1 P3 T5 ?, R
- LDA Loop_Index_J9 g# z6 G# S! S4 K( y
- STA Track_Enemy_Index,X ;nTrack[i] = j;
8 w& y; ^2 I, T. `7 t$ T7 a9 P6 l - ! n% d4 L2 q5 r* q' q
- STA nEnemyIndex! U+ C: i7 k) H7 f0 n1 G$ ?1 z# Y
- INC nEnemyIndex ;nEnemyIndex = j + 1;( C% ], H h" \. L- y6 R
- RTS ;break;8 J6 k% U. Y& |6 ?0 l
4 a5 q0 O& V% G4 ~7 m, \- Bullet_Track_Enemy_Check_Continue:
4 g' l1 P$ n- W* E0 b$ U4 B - LDX Loop_Index_J
: D$ z( C0 p+ P% ? - INX ;j++
& U$ ^4 R' @" W5 c# F( U8 m - CPX Enemy_Index_End" K% \8 \- L* y( y- @4 m
- BEQ Bullet_Track_Enemy_Check" r" e; M- t1 E5 ^' g B5 Y
- BCC Bullet_Track_Enemy_Check
+ r) y4 d. P7 o5 ^7 c, y$ ]) V - Bullet_Track_Enemy_End:
) k0 _& i" i0 }. M: D& @* W$ o$ a - RTS7 S# b# k" h6 f& q8 _9 C+ i
- + H; {0 W# o: g, v3 \1 Z3 }$ Z
- Track_Enemy:8 e+ o% C2 g# \/ d5 q
- LDX #$0F- V4 q9 ?" p' K
- Track_Enemy_Begin:1 ^- w% O+ Q, r4 x
- LDA Bullet_Icon,X
1 E4 f2 u, H) a; g$ \$ r - BEQ Track_Enemy_Continue- o4 N9 q2 U0 a1 t2 R8 |
- LDA Bullet_State,X
& ^- x% j, v) \. v - CMP #$016 ~8 T- H1 ^/ x% B6 E, k: D' s
- BNE Track_Enemy_Continue6 M8 ~0 j( e5 Q0 f2 I t3 C# F
-
# ?1 `( T( p! I) Z - JSR Track_Enemy_Process% y' T. j9 I8 c
- 2 s; h/ A) w# l
- Track_Enemy_Continue:
4 G/ h3 V N9 a# \& o - DEX
* F; D. g4 o: h" F+ S - BPL Track_Enemy_Begin
8 f; f+ d/ \% h+ V, g8 o' h$ B - RTS" j6 j! {3 ^" t% G& }5 D, m3 u( U- t
" ~ W' N& |- o: S& d7 n- ;普通关卡0 M1 j# Q& z- J$ |: l& @1 m% j6 A
- Track_Enemy_Process:6 j& K6 E% Z1 f( ^
- LDA Track_Enemy_Index,X
5 o. L! Z" r u4 q - CMP Enemy_Index
% b4 i7 I9 Q& \9 ^ - BNE Track_Enemy_End
# O: _" ~/ c! A+ A - LDY Enemy_Index
& {" y. K! F7 b J, a3 m- R- G/ X - JSR Track_Enemy_Y8 G! O; l5 L9 S: M3 u/ n$ L W7 t
- LDY Enemy_Index( b: }$ X) c4 O8 \5 \( K1 o1 H
- JSR Track_Enemy_X
; S- N5 L! _. S/ Y - Track_Enemy_End:2 E! Q5 ?! m6 f$ W
- RTS: `) S8 |/ Q8 K$ @# C
- & _3 R ?( k# z, i+ |
- Track_Enemy_Y:3 W5 }5 ?% d4 |1 k! M- `
- SEC
' h5 t( C6 p e1 ] - LDA Bullet_Y_Pos,X2 w/ P- m) F$ a5 G+ I8 q+ Q4 D
- SBC Enemy_Y_Pos,Y
3 K1 t8 }2 c: t4 Z6 V8 ^ - BEQ Track_Enemy_Y_Equal
" B; H3 _; f' ?! z) r A% j2 o - BCS Track_Enemy_Y_Greater
$ K O6 r0 g( B( }0 L -
. v. d# E G5 ?5 s" }* q( @ - Track_Enemy_Y_Less: ;子弹Y < 敌人Y& a3 O8 m/ A# ~# S: x
- CMP #$FC
+ I9 N7 A C- X0 U. Q7 \/ c - BCC L1_14 H- n g) G# ^
- CMP #$FE
8 ?% {% N6 K! X$ l) T, a - BCC L1_2
1 I3 x' V R0 p+ V5 D. w - LDA #$00
! k4 t* |1 x: U2 Y" Z' d' V - STA Bullet_Y_Speed,X
$ x% {5 ]& {) D8 @8 n2 P - RTS! G! i+ Z7 S6 J; _
- L1_1: 5 L' F z0 D4 ?
- LDA Bullet_Type,X
6 ~: Z [) f7 l7 B$ B* U - AND #$0F
/ C# Q% a/ k1 W- o1 z& @. n) H - TAY' w7 A" \2 T! a3 u4 e: E, E) q q
- LDA Bullet_Speed_Data,Y! `: g( N4 }5 V3 | T; U i
- STA Bullet_Y_Speed,X' s* A& \2 y4 X3 s
- RTS' f5 e( T l1 H: d) f/ l* a5 i
1 i8 K, N0 p* S) T; j/ d9 s- L1_2:
; a7 M* }" d% v6 o6 x9 [ - STA Data_buffer
% _( [1 L* `# e$ A - LDA #$00# x5 V- {* x8 x" i& T$ I j' h
- STA Data_buffer2 f2 g/ {; M. A D
- LSR, l/ K }0 H; }" @% A# L
- STA Bullet_Y_Speed,X! I% \4 |7 c' w& C1 s% f7 u2 W
- RTS
4 s8 Z* n' _3 X' D; u - / ]$ u& t+ q9 m, v* g) ~/ b }0 \
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
: `+ C1 B& o \. h - CMP #$046 ]* k) l$ x% E$ g+ V3 M$ a
- BCS L2_1* o, j9 L+ `* K' o
- CMP #$04
+ _+ N; G4 U' z# _7 J4 e9 Q - BCS L2_2" o0 M' t& I# ^, A
- LDA #$005 O* |, O( Y, R/ h
- STA Bullet_Y_Speed,X
2 l& T* F" f0 r" y* v+ V - RTS/ F7 H3 S7 E- i- Y; y4 j
- ! l# Z0 z2 N1 O/ ?$ B) o
- L2_1:* `9 p6 a Q; j3 H3 w( o, Z* s$ W
- LDA Bullet_Type,X
$ W2 K, X; A: p( L' ` x- Q; w - AND #$0F
& f* ~$ p4 r3 H7 l5 n1 u - TAY- P$ `) v8 }* o
- LDA #$002 W& p2 Z) _- y7 Q
- SBC Bullet_Speed_Data,Y
( a* r3 R; G2 U2 B b% H3 I: Y - STA Bullet_Y_Speed,X
, S& \' V7 T Z! \! [' H - RTS* }' h Q" d! Z4 F8 E* |0 ]$ |* _
-
7 L, u. n, z7 o5 J* R - L2_2:9 D8 ?. y5 E9 Z" ?( g0 x+ @
- LSR
8 M6 j) ^, q+ O! H5 h) R3 ~6 j6 V - STA Data_buffer
8 ]6 n7 e) Z: N! f! U5 ?. r; r& y - LDA #$002 o8 T& w- y% R' Y5 ~6 N/ q3 T! t
- SBC Data_buffer
) h6 o( B1 b. ]+ I: d+ b/ N0 X - STA Bullet_Y_Speed,X
% c* S8 \. E7 \1 E - RTS$ ]. f4 H! h, P. R, Q5 ]# t# {0 }9 A
- - |- s5 y# ]' O k) [0 ~& d6 x$ g; u
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
$ Z. U, a/ G' f' e8 @0 X - LDA #$00
6 d) E8 ?5 q7 S% f: s4 _ - STA Bullet_Y_Speed,X8 {! ]' v+ N, X: ~9 Z7 }# w( A1 [
- RTS
2 h; z5 A, F: |% p -
$ b; T3 w% J7 Z - Track_Enemy_X:
# A. L' a, _! x8 J5 ?5 r - SEC
; A7 ]4 \% i j. n - LDA Bullet_X_Pos,X2 R, J% {8 g! @5 I5 K4 t$ r
- SBC Enemy_X_Pos,Y5 h: J* f( W: A- ]# g
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X7 `: F" }' _5 L) W" V+ o
- BCS Track_Enemy_X_Greater ;子弹在敌人下方
* [2 Z9 G) w: x0 j - 1 W. c7 }2 ~* z' C. l% i& U% w' `
- Track_Enemy_X_Less: ;子弹X < 敌人X, Q( c q$ }& I% ~ [$ w
- CMP #$FC
5 k4 u; q/ R9 O- z7 u2 ] - BCC L3_1
, Q b) ^" K: F; l - CMP #$FE
3 R, q( l1 @+ q - BCC L3_2
+ K: p1 m: M: v - LDA #$00- d1 t. ^# f7 u9 ?
- STA Bullet_X_Speed,X# m: Q' i; @6 @) p0 C
- RTS
2 H# _; e8 }7 R7 P7 J+ a, c' U# ~ - L3_1:
$ h2 P- U- m( Z% r" E; x - LDA Bullet_Type,X
* v0 T0 S6 ?# q3 F - AND #$0F
6 h4 _$ N. X$ `( z$ b# `$ }+ } - TAY: L! Z; @) z, R# j0 f$ ]
- LDA Bullet_Speed_Data,Y0 p1 w: C" \- `' |
- STA Bullet_X_Speed,X: }, @4 C9 H8 Q: m
- RTS
% {% m/ z1 ]- T8 l* Z1 f4 f - L3_2: , ]! ] B' H) h* S5 x" t
- STA Data_buffer' Z4 W. W/ I; b7 m6 ]
- LDA #$00! ^/ `' @& j9 F* Y& U
- STA Data_buffer( C; H* J2 P# Z9 e1 p' O
- LSR9 c' l" v0 [( o5 ^( a9 d2 u" }
- STA Bullet_X_Speed,X# t% L: w: l7 X$ f' l
- RTS
' S" p# \9 k3 y: u - 3 w: {7 h; S# v
- Track_Enemy_X_Greater: ;子弹X > 敌人X
) z8 s" S3 v' z8 O& j, h - CMP #$044 D: h/ q. j; T; v0 r0 O% C% D
- BCS L4_1
^* r$ n7 @* r- l. A - CMP #$02
" I5 |7 I0 {/ S& C% I+ \" p - BCS L4_2
7 U0 ]/ o$ O) D" P- ?- U' r - LDA #$006 d/ ~& t0 g% B% _0 A; n) p" g
- STA Bullet_X_Speed,X
3 c6 A" ~2 y$ H - RTS& H$ Y/ `( @+ g. Z9 X0 {* I. |
-
; _& |$ P7 C! R2 t# N, | - L4_1:
1 u- b$ T2 t6 T, T8 N) V7 n - LDA Bullet_Type,X
6 ?& U8 O) k8 R6 a+ x$ L - AND #$0F) l/ h, b5 k# w& v' h: m
- TAY3 |$ P* P5 m. {8 _* _
- LDA #$00+ M1 ]5 f6 n' s0 ~+ h
- SBC Bullet_Speed_Data,Y
' j4 n+ f- |: C/ [' K3 N - STA Bullet_X_Speed,X: V+ Q" t' E& w0 I* D
- RTS5 n0 ?2 W# x9 }4 n! v
- L4_2:
8 t( R0 D5 Q/ Z. b - LSR" }0 Q2 L% `0 d+ o% p- y* m9 o4 [
- STA Data_buffer
% C; Q: e+ s7 \* ~ - LDA #$00
5 S4 z4 A$ J7 T* x# x - SBC Data_buffer t9 g, Z3 i0 p$ ] n! j
- STA Bullet_X_Speed,X
% d2 h- O0 ?# A1 L( a - RTS! P" f3 A& D; c3 a. L9 [
- ) H. Z. B! P+ H: @/ f% N7 K
- Track_Enemy_X_Equal: ;子弹X == 敌人X0 {( u+ m* x0 H, Z
- LDA #$00
* j) h3 x3 [- {, ]6 T - STA Bullet_X_Speed,X
! h8 Z$ ] K6 {% e - RTS% S% j; M ~7 \. C# [. @
- . }5 S- ?( i: F* C2 \2 o3 l
- Bullet_Speed_Data:
8 b; \5 U& }' J0 q& [: q3 ` - .DB $00,$03,$03,$02,$03,$03
& ?& W( ` e) q - 7 C# a: \+ d p8 _
- ;2, 4关
3 H: Y) z- s5 [* V9 \, C" r. q5 S" y - Track_Enemy_Ex:
/ J% f/ \* f$ _- g9 R - LDX #$0F
" M* f& R, O* ]- P( p3 g" A - Track_Enemy_Ex_Begin:
3 V! l1 U* z! r; i2 i" y - ! h' m4 Q' i7 d3 H" a. u3 U
- LDA Bullet_State,X
5 l: i' D% D' {( @" m$ n! z1 r% Y - CMP #$014 }. P9 S: @+ B* ?: ^2 R
- BNE Track_Enemy_Ex_Continue
9 D" `' k+ O7 r5 B- w" w5 }9 p - : k9 p5 |) s G% Z
- LDA Track_Enemy_Index,X9 P$ S$ Q$ D3 l- {6 ^2 `: b* ?
- CMP Enemy_Index/ n% B4 k8 z9 |& f/ ?: X
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标
- J3 j# Z8 D: K1 K( X$ }, V: k - 5 ~1 f! @4 V* u! H* s6 V
- LDY Enemy_Index
8 N+ Y( \7 U; }6 R( j - JSR Track_Enemy_Ex_X
# b- P+ ^2 F) l- s -
" ?+ P) A; y t$ F4 {$ C - Track_Enemy_Ex_Continue:5 H/ Z- d. [5 Y3 o
- DEX, L8 _( e) ?* e/ i: p" n
- BPL Track_Enemy_Ex_Begin4 d M% i1 Q* g3 h) t
- Track_Enemy_Ex_End:
& P2 P* m2 ^" F7 d4 L* \$ @ - RTS
" h; H2 b3 @8 E/ T - ' E W3 D8 }2 w' |" i# H! y
- Track_Enemy_Ex_X:
+ s2 ^+ b7 r( E* B$ z - ;LDA Bullet_Z_Pos,X
6 ^# T4 {7 D w0 L - ;CMP #$04/ }5 a3 V/ Y( W) @) {
- ;BCC Track_Enemy_Ex_X_End
- k, H2 U5 O. [7 I2 q7 P& D - SEC6 z: u& H/ H% @" R, O6 \! u
- LDA Bullet_X_Pos,X
+ U1 P, Y1 S! ?$ h( ] - SBC Enemy_X_Pos,Y
; U! A! k1 Q, ]' j* T+ M6 @% D - BCS Track_Enemy_Ex_X_Greater; S0 F& `% U: i
-
( A+ g4 O0 c& p' F( {8 t# \4 _: \1 Y - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X1 ~1 L4 F% A& o$ O
- CMP #$FD
9 B% m1 ~- I4 ]% S+ f4 H$ S - BCS Track_Enemy_Ex_X_Less_End+ Q4 z% E% |# B, |0 `" `" v9 Q
- LDA $6020,X/ p3 [+ b, e$ D7 W
- CMP #$2A
$ E" ?7 ~- A0 H5 \7 Y - BEQ Track_Enemy_Ex_X_Less_L1+ k- |/ |/ c+ ~( }% A8 ~) T2 V
- LDA Bullet_Z_Pos,X( N3 {1 k" O$ e3 x* Z0 ]; `! }* [" U, o
- LSR, ?1 u3 r: W" U
- TAY- f7 u# m$ L# p; u9 W
- LDA Bullet_Speed_Data_Ex_R,Y$ c: P' F8 w- g9 W' w
- STA Bullet_X_Speed,X* V; a) [. p4 u/ q$ q* N$ w) c& i
- RTS
) s% P6 F- k9 d; A" j - Track_Enemy_Ex_X_Less_L1:
9 P- q; C1 C" e# v& M - $ S/ |* |* h0 X! K9 c. g. ~
- LDA Bullet_Z_Pos,X
- W) j& _4 J* }0 e( v - LSR# P) J9 O' j; j/ T' P2 W
- LSR j3 _2 _8 ^, P4 D- {3 {/ y
- TAY
6 b1 f+ J& O& ^/ U8 H; x% J - LDA Bullet_Speed_Data_Ex,Y& [2 `# D8 b5 O
- STA Bullet_X_Speed,X
1 S9 l3 q, ^, A% } - RTS) C+ |( C$ N9 [. b. E$ O2 U' L8 M
-
: |9 J1 ~) K) f& o8 u0 I - Track_Enemy_Ex_X_Less_End:- \6 Q8 S8 M/ L4 F: Q3 a5 _
- RTS, Y- l7 \% }% M1 I6 v* }( q. Q
$ e7 X. \& n+ j- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
, [6 A8 e4 h7 }5 V4 P8 v - CMP #$035 @, \" D/ L. O+ w- Q
- BCC Track_Enemy_Ex_X_End
5 f1 i! s* l0 t - LDA $6020,X
1 O! F) b' q# x! B# {: l: u - CMP #$2A
4 Z2 `: S1 S5 { - BEQ Track_Enemy_Ex_X_Greater_L1: f! n: a6 A" ^# ]' {
- LDA Bullet_Z_Pos,X
4 T! J D7 B! H# I - LSR
" z6 D- s+ U1 B' K8 B - TAY
) C% S2 X# u( m; Z - LDA #$00% X4 v# a U( x2 m: A
- SEC0 l2 D9 w1 ~- U
- SBC Bullet_Speed_Data_Ex_R,Y
3 r, [- T$ \: A. {# W, t ?. L0 U# z+ Z* H - STA Bullet_X_Speed,X
5 U; x" X5 c1 l' b - RTS& b0 s4 I' m" O# H( s' k
-
* O1 t1 A- b/ T- M9 K$ x$ B" Y - Track_Enemy_Ex_X_Greater_L1, e v+ G3 A) I
- LDA Bullet_Z_Pos,X
0 J: l* x3 F6 B6 B9 Y - LSR
0 ~& m8 ]- R6 `& [5 i# c$ g - LSR
. q& C/ k x3 F( i. j& r7 k - TAY! }8 F5 A) @8 w) F; b$ Q# g2 d- p' z
- LDA #$007 f$ Z6 m4 c" m; s& V! g
- SEC
2 u; O$ B8 t: a/ I8 a0 o3 T% A; h' e& z - SBC Bullet_Speed_Data_Ex,Y5 l& U' P2 E1 c U1 }8 u
- STA Bullet_X_Speed,X
2 l4 v& n, a2 o8 T- c1 A/ x - RTS
' H9 s8 T$ L9 E5 i- |. K5 X -
9 q2 G T% O: ~& _/ Y, Q - Track_Enemy_Ex_X_End: j1 y/ @4 C0 w6 j. }" t
- RTS
# }* I, i4 K8 q# b& m9 E9 B" p6 m6 H - ' k) Z& Z. t2 Z9 L* L. N' |, v1 ^( B7 T
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)7 ]0 m! V& b" g/ C+ L1 ~( i1 y
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
! s" V# e3 t, X$ [+ P) K5 A - Bullet_Tract_Direction:
+ k; N( g" o% @+ j$ o - LDA Bullet_Icon,X
5 n; l' @ O% E5 Z5 u3 f1 Y - CMP #$23
1 p: S: ?" v9 ^# c# {2 c6 m4 | - BCC Bullet_Tract_Direction_End6 x0 v1 p1 m" T; X
- ' g ~% r9 Z3 B7 c5 ~5 G" E
- ; X != 0
* A1 D3 \4 X4 m3 O+ X# I& _ - LDA Bullet_X_Speed,X
) i" g! ~! j2 b6 Z2 I) z, }. k! b - BEQ Bullet_Direction_V8 n4 X, Q2 h# q$ w2 O M
-
, h* h1 `, _$ u' p) H. @6 s- O1 N7 d - LDA Bullet_Y_Speed,X
/ p3 x3 c5 N" O4 ^' B - BEQ Bullet_Direction_H
' A- G5 ?- E9 R) y2 c' t - 8 R7 |( W0 J: w0 ?3 X
- LDA Bullet_X_Speed,X4 B. u1 r& \8 N K/ R
- BPL Bullet_Tract_Direction_Right) ~( C0 O7 ]) t& b6 |: {7 R
- Bullet_Tract_Direction_Left:
4 ~" J/ M J: F: R - LDA Bullet_Y_Speed,X
& C/ C: ^/ z) j4 u; |6 q! d - BMI Bullet_Direction_Left_Top
% I0 S- P7 A1 d: V8 Q; B - BPL Bullet_Direction_Left_Down
6 z9 t; L3 x' g7 H% k: F - Bullet_Tract_Direction_Right:3 E# @7 n& P4 I$ [
- LDA Bullet_Y_Speed,X
. ~+ G. a. x6 c" p0 ` - BMI Bullet_Direction_Right_Top
- \% O9 _) R, ^ - BPL Bullet_Direction_Right_Down2 ?9 x7 v8 Z% r; a
- Bullet_Tract_Direction_End:+ ~' M m1 E5 r: J) A
- RTS
6 o2 q$ h; O T) N: e
1 \1 s3 p H, {* i- A- Bullet_Direction_Left_Top:6 p/ ^. q0 s9 B! F4 E
- LDA #$254 V/ K# k* L# Q. m
- STA Bullet_Icon,X
* |' V2 a8 z0 C, v6 m7 | - LDA #$C0+ K. e) f3 i9 n5 w! A
- STA Bullet_Direction,X1 C7 G" }! u1 v l" y: V
- RTS- h/ S3 T; [" v
9 ?; @1 ?3 f P* f+ M" L- Bullet_Direction_Left_Down:) W4 R: j& q a
- LDA #$25! ~1 V. t/ M3 j2 {0 W1 c+ z8 R% E
- STA Bullet_Icon,X
6 q) j0 _5 f0 \ - LDA #$40
, |/ ?& B4 \3 x7 k3 \ - STA Bullet_Direction,X
6 h$ y3 g1 B9 ~: M - RTS9 H/ [; }: I$ |: @
- " A/ J; E9 B* r5 ]2 O
- Bullet_Direction_Right_Top:2 Q0 z4 e7 p% b. A3 z- L
- LDA #$258 { m, b j# F
- STA Bullet_Icon,X4 U3 V9 l6 J& r0 J
- LDA #$80
8 B! l! {5 y$ c+ i3 q - STA Bullet_Direction,X
8 a" R7 ]2 y$ v& w) I2 `9 n) s - RTS' ~5 N5 ?! c) y3 { B& [ r9 f
- : B3 C; ~1 ?# U4 B9 L
- Bullet_Direction_Right_Down:2 F s! N! y# m3 ?
- LDA #$25' m1 C9 {3 R+ ~- w' _" { h% \
- STA Bullet_Icon,X; R- r6 c6 w' P$ |$ `3 ^9 L- k
- LDA #$00
: b4 }, T" v7 i3 Y9 p - STA Bullet_Direction,X
& {+ _7 G5 C) A+ O, `$ S" q - RTS0 {5 `$ m' H. y7 h* f
; h- E8 K5 c4 t6 c0 m- Bullet_Direction_H:
$ |; F: s& R+ z' b - LDA #$24
: f( L0 A! y: K - STA Bullet_Icon,X
' d2 o2 c5 r! d" p - LDA #$00$ A) {8 s' P6 }; k
- STA Bullet_Direction,X
! U) @/ N' x: K7 J - RTS* C" q7 ~! g, s# ~9 `! M* X
C1 M' g( k0 Z$ m% M- Bullet_Direction_V: e9 M+ ^: b' u2 {
- LDA #$23
, S, R' P" g" t/ x - STA Bullet_Icon,X, g' w/ B3 i6 {/ ^+ d
- LDA #$00$ T9 g* Y- q" N# M/ K$ }/ _; B) s
- STA Bullet_Direction,X/ ~. \1 [2 n+ P+ o" V
- RTS
0 P- o4 H5 O j - ; u( |8 g7 T( ], n" f
- Bullet_Speed_Data_Ex:
: `9 Q* I, F+ a( ?" u0 u3 O - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
1 G& l4 M; a% n" v$ k. M Q! T( Y -
6 L* M8 `3 v4 E+ L! v- W, ` - Bullet_Speed_Data_Ex_R:
2 `& o; }8 [1 a7 v( n3 U1 ^+ H - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08* s: Z# i1 @6 D6 C
-
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