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[FC][魂斗罗][J][追踪弹]
7 w/ T" T" g3 k$ S4 o; d+ b' o2 }- W
时间:2023.04.30
6 B* N2 ]1 b. p2 K0 X作者:FlameCyclone4 ~( B1 v8 N' M3 y; N j
内容:
, p0 @9 Y1 I0 n4 U( C 1. 所有子弹追踪敌人
. N% V3 D! ?' ?) V$ y9 g% [ 2. 选择键切换武器2 |( _$ v+ H3 o. S! k' u7 F
3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面7 o7 l" Y. n6 W5 {/ `
8 o) X6 `& a+ C: nflamecyclone.ys168.com
4 G# E, V9 J* R" U
5 j5 m- r$ {8 S) {4 _; Y- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁7 K+ o& ]. G. S) w5 y( N
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L1 k! c0 s# t$ C$ l
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
% e; U) D- K% s- J% S- d" q& p8 I - + K3 X# f4 b) o* R; I
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)( l8 d' u! `% i( A& | R
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
0 J5 ^ G( b, `1 f( k - / |8 l6 f1 J& i9 r7 B& y
- Track_Enemy_Index = $60009 ^& w: T2 f7 D& _# D
- Enemy_Index_Begin = $6010
9 G5 G# i1 Y: E0 V. f# b - Enemy_Index_End = $6011
* f- a" z- ?% b. C- F
' Z8 s3 M9 u$ S3 ^- Loop_Index_I = $6012: c0 ?. m9 F# A) U" n0 x
- Loop_Index_J = $6013' E! x4 b: _* S' T
- nEnemyIndex = $6014
$ c) u& ~4 t3 d2 ^7 j1 H! s" t8 ^ - Data_buffer = $60156 K: k: s/ s9 \; w
- 4 i4 S" J% N( h, N* c
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
, G* C6 ~8 D5 [1 O) L N# m - Bullet_X_Pos = $03C8 ;子弹水平坐标0 m! B; b8 x' K# v. B
- Bullet_Y_Speed = $03F8 ;子弹垂直速度2 P8 B: D9 ^; J: I+ ?% L4 L7 w! m
- Bullet_X_Speed = $0408 ;子弹水平速度* m v+ w/ b7 s
- Bullet_Z_Pos = $0418 ;子弹Z坐标! u) \2 I/ [+ V7 {+ D, J
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
) H, H( d$ [- Z! C - : A: T( U* s7 n) H
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸; D" [, M* v% O( }
- Enemy_Blood = $0598 ;敌人血量
7 ~( v1 C/ m7 X, X - Enemy_Type_Addr = $0528 ;敌人类型
( |' b3 \9 Q% } - Enemy_Blood_Addr = $0578 ;敌人血量
! ~* i, ?# T. Q6 o" E - Enemy_Y_Pos = $0324 ;敌人垂直坐标# S# O3 ^+ b( k- ~* n( m
- Enemy_X_Pos = $033E ;敌人水平坐标
. |6 H% A( a; N G) r - Enemy_Y_Speed = $04E8 ;敌人垂直速度5 K7 |$ f' _6 B6 D! X1 m
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸, M! X y. f* L& ^- J5 c
% y( K- P6 [( X2 R3 c) z: `- Enemy_Index = $83 ;+ F5 x, ~! \' G7 L* I ]
- Time_Count = $1A$ ^/ |/ f* q$ ~ k/ d
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
# a2 h& X9 d8 |+ |3 R - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率8 b3 e. v/ o( Z' D& h
- % h! Y" v+ O- g
+ f) C: M& f$ `+ W+ I1 h/ A! k- .ORG $6100( `: w2 n2 N2 ~' X7 W! g2 X
- Process_Begin:5 {! t* M9 |1 _, j# b4 h
- JSR Enemy_Check, O/ p# ^. M) X' X& ?& i, o" y
- JSR Track_Enemy_Check
3 x% u8 Y0 k8 k% u9 h) Q# J( S - Process_End:
7 o) z& S9 b3 i6 n) l9 g9 K) `1 a: C - JMP $E54F
6 \" g+ v5 K K+ e
: Z, U1 ~3 U9 i8 d+ G- Enemy_Check: D. \/ l. h& X2 g6 g% S
- LDA Time_Count) T9 k% s; n. j+ i! _7 n: Q
- AND #Track_Bullet_Speed7 T8 ~, Q% j9 r2 z' j7 K4 [
- CMP #Track_Bullet_Speed
: M* y) W, q; s8 O2 Z - BNE Enemy_Check_End# |, l$ u& k" [, ]* `" q
- LDX #$0F Q5 a- u7 F3 i4 ?! ?8 t2 h
- Enemy_Check_Begin:1 o3 j9 Z. m. P+ k6 k
- LDA Enemy_State,X& U7 i* z8 d) T( d2 s( k' A9 y( O
- BEQ Enemy_Check_Continue
+ g# O7 |2 h4 L) t* N& [1 G' z - STX Enemy_Index
{* g6 q$ w4 I* u1 _: w - JSR Find_Begin_Enemy
4 A7 N6 E( g: c! V& s/ {8 t' [ - JSR Find_End_Enemy
2 q' i% U x# y3 [2 B$ V' I, ^ - JSR Bullet_Track V$ V4 j& I& ~
-
, Q4 u z7 E6 Q. n# N8 _* E - LDX Enemy_Index
, [7 a J: j% x2 V! c" f, P - Enemy_Check_Continue:
# `) F+ a D' z$ Z) _+ i - DEX
" i# z! L Q" H' W - BPL Enemy_Check_Begin
$ J8 m6 @5 i! v! Y) t x - Enemy_Check_End:: H. k" h. A d& P
- RTS
' S4 a: g, {: I' b+ D - 4 l9 d4 i) x0 X/ _6 p
- Track_Enemy_Check:2 l/ b7 o9 @( \' | e3 e$ ^
- LDA Time_Count# Y6 m' ]1 b; M" I% E' U% X; ~) p
- AND #Track_Enemy_Speed: l3 F, @$ }& H7 _( j5 q
- CMP #Track_Enemy_Speed$ y$ f0 W! C7 @% M6 z9 H
- BNE Track_Enemy_Check_End
2 r' X* M6 n7 D# w( E8 ] - LDX #$0F
; s* G: y3 f9 ]+ ~ - Track_Enemy_Check_Begin:
6 G, l1 ]. H- L* `. F% f; q' R - LDA Enemy_State,X0 ^# \6 k" }0 H1 L
- BEQ Track_Enemy_Check_Continue, D4 M: g6 c& b5 \; g. Z' ~
- STX Enemy_Index
! C4 P" B% \& `! O* {3 ~5 g! D* T - _7 s: m1 m1 Y% y1 Z7 N! H( e
- LDA $404 n/ i& B8 W ?; q4 I2 v/ f% d- e5 q
- LSR* O( I' Y2 U: ~ u
- BCC Track_Enemy_Check_Begin_L1$ s% K+ v7 q; J- n
-
8 |* n! x n) T8 G% T - JSR Track_Enemy_Ex ;2, 4
; l' m# p* T& ^& n2 G - LDA #$009 @2 H) {; j* V/ r3 d4 a
- BEQ Track_Enemy_Check_Begin_L2& k5 H# q# [/ Y Q0 Y) X7 R! X
- - K j( Z# ?" A2 J
- Track_Enemy_Check_Begin_L1:
: |5 T# `) o/ L, B( V - 3 k( U; b+ u+ U& d! @
- JSR Track_Enemy
F$ | f1 j h6 J- \! P4 w
$ V$ Y/ o5 f4 C& Z P9 ?- Track_Enemy_Check_Begin_L2:2 c0 L' f% C) R" \
- ; r! A4 A* K2 y
- LDX Enemy_Index
- ^* E: Z" H0 n. @* @* Q - Track_Enemy_Check_Continue:7 Q. m# q L* u& z# C2 Z* F* _
- DEX" _4 e/ \# ~( d% B
- BPL Track_Enemy_Check_Begin
' `4 n/ H$ C4 N/ ]2 F3 _* Z - Track_Enemy_Check_End:
9 o& U# k* @5 v; S7 m- M( y - RTS) H2 J$ Y g( `4 E& q$ g' F
- I K! D5 I1 w" O
6 ?- G+ _! ?# X$ I- ;查找第一个敌人( ?. J+ @2 ]6 c' x
- Find_Begin_Enemy:# \/ w3 n1 J, R# m
- LDX #$00
9 u. [/ x9 A3 E8 [; z, k% X - Find_Begin_Enemy_Check:6 h3 U4 ^4 y: d( s; u2 Q
- LDA Enemy_State,X
% w% Q1 X/ ?! V$ F - BEQ Find_Begin_Enemy_Check_Continue
& U2 w0 [' M6 h# c6 t1 E - LDA Enemy_Blood,X
8 J3 U3 ^' n8 E6 r - BMI Find_Begin_Enemy_Check_Continue! J$ K! D& Z2 }( d) ^, j7 M
- BNE Find_Begin_Enemy_End
3 ]$ _$ @6 E! Z0 C0 e) j -
' u T9 V; n W6 ^ - Find_Begin_Enemy_Check_Continue:
3 f0 S* W" X: A' Y - INX
+ R1 I! }* r4 G" G+ f$ Y - CPX #$10+ {& }1 W; |+ l/ F
- BCC Find_Begin_Enemy_Check4 t- e* ?5 e. u1 ?6 j M6 K5 [
- Find_Begin_Enemy_End:. w# f8 X3 n' L( g" Z7 i( i- V
- STX Enemy_Index_Begin, D$ B& f: m4 u' Q( ?/ C
- RTS
& h7 W4 K# e2 U& C# v( I - 4 Q8 d+ V8 H% P# y. U( N( {4 W- W
- ;查找最后一个敌人
) T+ s" x6 r6 _/ d# F - Find_End_Enemy:
0 ^6 _( w0 b3 S3 P6 m8 K' S - LDX #$0F! m$ {# M6 `! G. A6 k
- Find_End_Enemy_Check:4 b! B: U" b5 }. R; M
- LDA Enemy_State,X
" R; L: R% v4 A - BEQ Find_End_Enemy_Check_Continue
9 X8 G* ~9 L! J. }# ? - LDA Enemy_Blood,X/ A. X" t" z# |. j5 @$ W( F
- BMI Find_End_Enemy_Check_Continue1 n1 Z% R- ]( B0 k" I
- BNE Find_End_Enemy_End
" F0 z6 S& A" U2 { -
+ N4 v+ m5 ]4 g6 m; w - Find_End_Enemy_Check_Continue:; x! F7 u: Q5 j8 }" f* C
- DEX
5 u( x7 M4 e4 B9 v - BPL Find_End_Enemy_Check8 t f$ O' L6 V0 ]' ~% s$ X7 C
- Find_End_Enemy_End:
4 c1 W+ c3 k1 x( x( M6 i - STX Enemy_Index_End1 v! i2 z: v' i& l7 }
- RTS; K1 Q9 G: \$ `
- + M; |1 d& f. s2 Q# J( X9 E
- ;子弹追踪
' k3 e ?0 F# q2 Y# n, \0 O+ c% z - Bullet_Track:
5 G6 V' d3 {( [* K% z& X9 g$ f9 r - LDA Enemy_Index_Begin& l& a- f: K/ `# h7 X
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin; Y# {- {# b4 y& ]' s( p
- LDX #$00
5 I5 e& }. T {% ?# y4 E. Z+ U - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)7 P. K5 R, d; M
- LDA Bullet_State,X( V6 W* Z" T+ {8 }+ L' E6 ^
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
w* G0 Z7 p8 M/ { V0 s - STX Loop_Index_I& L9 a' P$ z. K2 U" w2 Y3 C
-
7 Z- ^9 z8 \; R# h$ ?8 K - JSR Bullet_Track_Enemy
! X# r( c- V! d% N - JSR Bullet_Tract_Direction
9 X' s' A& C. W1 j4 Q" ?* A" u -
]/ W9 x* {1 {+ p4 @# f1 K# _ - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪- |4 c( Z4 `. ~' ~8 E9 b0 j
- ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;7 s2 V! p3 b m' o5 a; d" d! ?
- LDA nEnemyIndex {. G* g/ H' ?! q# l7 ~. z
- CMP Enemy_Index_End
3 }; R' g+ K+ @" E- P - BEQ Bullet_Track_Check_Continue1 w/ J1 b% [ F0 b, D7 c- e
- BCC Bullet_Track_Check_Continue- J: @, w* p3 g' |/ ~
- LDA Enemy_Index_Begin: p1 v5 P/ | M2 h; P4 L4 p& M
- STA nEnemyIndex; T% Z3 N* }+ A
- , k; _" @) G3 {7 I* l5 z W4 ~
- Bullet_Track_Check_Continue:
2 T1 n$ p/ e9 X* [0 l! l - LDX Loop_Index_I
5 A1 _$ Q6 ?: @$ H% B/ j% v6 r - Bullet_Track_Check_End:
# I# s) v8 [5 ?+ h3 v - INX0 Z/ b6 W6 L- ^; M9 |( j+ z3 {
- CPX #$10* @- ~/ |: _8 C: e! ~1 t
- BCC Bullet_Track_Check# a( ^: V4 m- _. ~; h4 s+ W# B
- Bullet_Track_End:& e" S1 y! P4 ^; D$ B
- RTS
6 |8 n/ J2 @! ?' X+ U! E" V - ( M" J. A' o7 K
- ;给敌人分配子弹
! M! i/ ^, P& ?' G - Bullet_Track_Enemy:
' Y2 ]' F g5 p5 h - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
) s @: D* `" o& N! m - Bullet_Track_Enemy_Check:
2 `+ H" p3 {7 Y" Z0 p - STX Loop_Index_J
4 L5 w0 W% j& p" {& v5 S$ ]& m -
8 ?( ^9 Y8 n, _1 H9 q% w - ;if (0 != nEnemy[j] && -1 == nTrack[i])
" I; l) `% m% K* j' T - LDA Enemy_State,X3 J; w4 k9 ~+ @$ p+ x7 a& X2 Q7 q9 N
- BEQ Bullet_Track_Enemy_Check_Continue
; u z) r8 c& a& I0 t - LDA Enemy_Blood,X6 X8 b% @9 e' z* b( m" u
- BMI Bullet_Track_Enemy_Check_Continue3 p6 d! |( G: B6 r( B4 A. T
- 7 b K5 B6 J$ C- n2 K
- LDX Loop_Index_I
1 g: _( _5 l8 m/ |# ^ - LDA Track_Enemy_Index,X
, u+ \; t) ?3 ?$ \: z6 n& T - CMP #$FF
$ X2 h9 e* W. X8 Z - BEQ Bullet_Track_Enemy_Init
' k+ W; Q4 C0 T) r e -
3 ^0 R3 _6 X0 u, u" R+ A. G - Bullet_Track_Enemy_Init:
* q9 _ V9 K+ Z' u9 N# V - LDA Loop_Index_J
/ F4 o7 n4 @4 R - STA Track_Enemy_Index,X ;nTrack[i] = j;/ R6 A' S1 s& T/ a
- 6 f$ S2 L3 i5 S3 I( f6 B( y
- STA nEnemyIndex
$ [; e, M% l& q) q' a* w - INC nEnemyIndex ;nEnemyIndex = j + 1;
6 K, y8 a. S8 | - RTS ;break;
0 O5 ?, p5 {2 {! p0 k. C
& P1 v: T) t7 r% L4 R3 D& i e- Bullet_Track_Enemy_Check_Continue:
( I2 m, w- r( {/ W! T - LDX Loop_Index_J
& }$ G: S" C5 B; o" P2 U - INX ;j++
! U/ r% e0 D% ? - CPX Enemy_Index_End5 |6 {4 p, j0 |, z# d
- BEQ Bullet_Track_Enemy_Check- ~! C( l7 B# Z9 C& ^
- BCC Bullet_Track_Enemy_Check
% X" O( f" L" q7 {+ x% p# l - Bullet_Track_Enemy_End:
+ V8 M7 q6 \) L2 X - RTS- h8 r/ @; O4 t1 h
0 ? S% B6 M: V- Track_Enemy:
2 J; z" j w' w5 V& T - LDX #$0F! Y8 u' o' l7 X3 i: N# f
- Track_Enemy_Begin:8 }7 j7 p1 Z/ O& J( x0 q" s8 [
- LDA Bullet_Icon,X9 k2 w. ?. Q: K& [) {
- BEQ Track_Enemy_Continue
$ G1 k# w9 r- f2 Y1 _! u - LDA Bullet_State,X7 P* {' [. m& p3 A
- CMP #$01
7 H. ?2 ]" o- W) l3 \$ L2 b - BNE Track_Enemy_Continue
8 l- a& E1 N- n2 b5 d -
' f# h5 X0 b7 d+ H$ p2 a1 [7 \ - JSR Track_Enemy_Process
4 D/ J) U7 J* S! U* h* f9 i3 i- s - + S$ g9 L8 v9 ^* u
- Track_Enemy_Continue:. r* H2 G4 k" R9 [# K
- DEX
; x0 |; K4 o' a5 D4 T; \ - BPL Track_Enemy_Begin
" H/ f& R1 a- N# D M. \4 | - RTS" q+ e/ V8 U+ Y* E
- 1 ]/ A4 }& T, }% j
- ;普通关卡
# ~: l' d3 ]2 p! h - Track_Enemy_Process:
1 V; Z: u3 p$ |. d7 ` - LDA Track_Enemy_Index,X* v" _& C) q5 x2 N4 T) y3 ]- x8 I
- CMP Enemy_Index
% s" C' a* t9 N7 G, \9 ^ - BNE Track_Enemy_End
* k# Q, {) d1 v( j9 j6 m - LDY Enemy_Index
+ s2 f3 x& S! U- S" ]/ A8 p$ M - JSR Track_Enemy_Y
, i7 ~1 J* a7 }" p0 Q, ` - LDY Enemy_Index6 x/ ^6 w3 h/ r' _
- JSR Track_Enemy_X
4 u6 b2 ?- M* J- w! [5 w# ` - Track_Enemy_End:2 j; Q0 u" q+ F( M. A5 {& U( o. n4 X; f
- RTS
; M# j, b( K, S) t3 ]3 A0 l -
2 t! q4 T+ o# Q g2 f - Track_Enemy_Y:5 x3 {+ [) u8 h* x9 n9 W7 N& k6 A
- SEC& q' ?9 ^3 K0 P: L+ Q; y
- LDA Bullet_Y_Pos,X& _7 M! p0 E+ g% L# z% u- k
- SBC Enemy_Y_Pos,Y9 M9 S( S! J3 m
- BEQ Track_Enemy_Y_Equal
: T6 R+ r* l0 u4 \' W" z - BCS Track_Enemy_Y_Greater! r/ g( s2 \! P! z7 j% q# I
-
3 \3 p, A# q, S Y( X" G0 {- W& H/ x/ i' g - Track_Enemy_Y_Less: ;子弹Y < 敌人Y! Z, a) N7 {2 [2 l; z/ T y! G
- CMP #$FC! e# r* P! _( A7 g$ b6 A. m
- BCC L1_1
+ w) X- P% e3 K3 ? - CMP #$FE4 D1 _$ P2 G2 o8 b( v
- BCC L1_2
: o' h6 o% F* H' x3 k' e4 G2 y - LDA #$00
1 L( J6 Q( r9 [8 f: j - STA Bullet_Y_Speed,X
# h8 X& B/ x2 h( x - RTS9 X* A m/ M3 D4 Y
- L1_1: , y/ \/ o' `3 ^$ a
- LDA Bullet_Type,X
6 [0 i2 M5 A, E- k9 N! P1 S - AND #$0F
6 u5 w) `, C- e- E5 |9 X - TAY
% ]: i4 |+ U: p4 U - LDA Bullet_Speed_Data,Y
, f$ A! ~4 ~+ }; O - STA Bullet_Y_Speed,X- [0 M" {3 F% ^, ^9 B
- RTS
) J( Q4 A: {: O: Q
* ~9 _, f( j6 B8 A3 D; O2 p$ g- L1_2:
$ j, I9 }9 }* L# x1 ^3 B - STA Data_buffer
/ M8 O) [4 k2 Z/ N0 W1 M2 s+ b' J2 \3 ^ - LDA #$00
7 `4 ^% P- k. Q9 n6 B- s# {" N+ c - STA Data_buffer
( k3 M( ?/ w& i0 C, H - LSR
1 K. J9 p/ n0 T' Z, K& R - STA Bullet_Y_Speed,X. J' n, b P5 g5 n6 y" d7 m+ v& s
- RTS
% y5 ?) D; P1 B/ w6 k2 z0 p2 a
* W! K& z+ o% F4 V0 {) b* P* Q- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
' H$ l' y4 ?/ B M. @ - CMP #$04
1 t& O) m8 f' M' J' v - BCS L2_1' \+ \) y- [1 S" e* n
- CMP #$04
! m: t/ \ A# [ - BCS L2_23 i7 _+ Z8 r* `3 ^5 u, M" z7 F- `4 }
- LDA #$001 E, i: D6 g; G8 O- P
- STA Bullet_Y_Speed,X* ~+ [1 o9 E d6 Q: G4 |9 s' @" g/ o/ ?
- RTS3 s+ J0 G" B# S3 W: ]0 J
-
9 V( j: k2 D- M. [& g, t- U) B1 @ - L2_1:
1 ~9 }/ C9 q9 }2 M - LDA Bullet_Type,X
, Q1 z3 S9 F8 r, z - AND #$0F( S2 U! H; E3 |: Y
- TAY9 [2 }9 A3 V, T+ [6 w/ y
- LDA #$00
2 R* h( g3 W: t1 f3 r7 t - SBC Bullet_Speed_Data,Y
1 k- ~3 K5 ^- F$ @ - STA Bullet_Y_Speed,X @6 Q# h, I! O8 E# A. N
- RTS
* O6 l0 `' k5 S4 u# P) }& C - + u- P/ \3 `# O+ Q% {/ k# i
- L2_2:
! q- e; J% H& y+ z+ ^8 @, c - LSR! A( C, v7 H4 c2 E, L, m+ d
- STA Data_buffer& }! g' O G% R
- LDA #$00
/ |1 m. u3 C5 D- u, l - SBC Data_buffer
9 f5 s0 q8 @0 z1 W6 \* q# w6 S l6 x - STA Bullet_Y_Speed,X
+ v K* V9 e' M- |/ J - RTS
) S7 V% J7 T; o/ V( x: F -
" }; i: } ^' Z: x8 S9 Q7 Y - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
! e' V+ l$ O9 M' N4 o& m$ h - LDA #$00/ T: a6 L: r% B% i* ^# r0 i
- STA Bullet_Y_Speed,X5 G; X9 Q* c2 _8 i6 `- C- G: v
- RTS
( r; T2 e2 f8 o - * z7 i% q% ]4 T! k% w
- Track_Enemy_X:3 o5 @% R( ?( [+ X0 [! g# a& G& w
- SEC
6 R4 J2 l" L8 @8 X2 z& I+ m7 O' ?9 ~# W - LDA Bullet_X_Pos,X1 C2 h' s0 t0 |0 X1 P Z+ E
- SBC Enemy_X_Pos,Y* \) g- V7 f, Y
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
0 j# S2 c; d# I$ _6 n; c/ B- v - BCS Track_Enemy_X_Greater ;子弹在敌人下方2 u3 s) `8 c" b
-
. m/ _2 s# m6 W! F/ u9 n4 [3 d1 F - Track_Enemy_X_Less: ;子弹X < 敌人X7 ^9 z3 R, J( J! z! t. ^
- CMP #$FC
( N' Y( W9 m# U' Z' v% e4 Z8 Q3 ^ - BCC L3_1
+ K0 n: `9 S; w( c" K# g" s - CMP #$FE
% `& Y& j5 Z# S. R2 Z& u - BCC L3_2
$ }! W- C0 W( I! i# P, E - LDA #$00% |8 j/ o o: E y% Z( k% N; M
- STA Bullet_X_Speed,X
5 U1 }( m& t* t* Q& f# v4 J7 ~ - RTS
- n( ?- {5 n$ w7 e - L3_1:
' y, }8 j9 N: c8 Y3 K$ Y3 E0 L - LDA Bullet_Type,X
' {0 C7 p, O3 ^2 t7 E, k* ` - AND #$0F
% v. S. p/ Q! k - TAY! l& {" k2 O; ]3 y) L% R& V6 N$ T
- LDA Bullet_Speed_Data,Y' \( m; m) V; B
- STA Bullet_X_Speed,X
; V/ T# B6 [& m. B, A, W0 G2 ~ - RTS: B1 [4 o/ V/ \$ Z/ Q
- L3_2: / O! Y) s+ G- _$ F5 h e2 h+ I
- STA Data_buffer7 q- ~& A5 F# K8 Y
- LDA #$00* y8 q, D8 {& v8 z
- STA Data_buffer
4 E3 a1 ?9 V* E$ E - LSR
% y/ t" P: n2 R/ I' [ - STA Bullet_X_Speed,X; j2 S6 _; `6 c. e; X
- RTS
) K# k! B! j; `) M" x9 x -
; y% O0 L2 V9 o1 C4 z% s$ W6 o - Track_Enemy_X_Greater: ;子弹X > 敌人X
" ~0 t: ^3 Q8 U, T - CMP #$04
/ m. T5 H1 A1 x - BCS L4_17 W7 R2 D0 J; u
- CMP #$02
( l* w' R6 V3 F - BCS L4_29 G$ `8 @+ T1 @$ \' N) W
- LDA #$00
+ ^( ?% Z( {, [# [; w5 y3 ~/ P5 n - STA Bullet_X_Speed,X
U8 n k/ W" G. D# B7 J: V - RTS/ r5 w' z& ]: O8 }
- 0 Y7 \4 `3 o$ s) p. ]2 W% T
- L4_1:
% ~9 H7 {/ K6 y, { s - LDA Bullet_Type,X$ n6 `3 r/ V2 t% v
- AND #$0F' ~- K8 d* h( F8 d( I/ i
- TAY
; D5 i% `5 y* C Q" Z) [ - LDA #$00
' p2 k( h$ u9 L - SBC Bullet_Speed_Data,Y, ?. W, w! O0 D6 F, y0 B+ _
- STA Bullet_X_Speed,X; D) h$ P$ |% {- K
- RTS
C: f1 _9 v$ R) H0 f4 r - L4_2: # ~, a2 w7 f/ n1 l1 G# K$ I5 i1 t: R
- LSR7 ~# a2 O; L! b5 k- S
- STA Data_buffer1 c F! u- B! a/ M( Q
- LDA #$00% k! d! b# p7 |! Y- F
- SBC Data_buffer, g: i' F" d6 |0 a+ D3 q4 n6 A
- STA Bullet_X_Speed,X2 v/ j) S2 ^: ]: j4 n
- RTS' w1 H' N( v2 I) o; U" a1 s
- ! U7 O, m1 H6 |; I- L
- Track_Enemy_X_Equal: ;子弹X == 敌人X
) }: Y6 e# _; \& r - LDA #$00
+ Z7 R9 ?7 M" k+ R, x. n - STA Bullet_X_Speed,X7 E, U" b, K( V/ F
- RTS0 n& w' ]- O( q4 A8 R/ f& v4 L
- ( f9 ^# n# v* O0 _ f: P% `
- Bullet_Speed_Data:, S+ K, d" @, z
- .DB $00,$03,$03,$02,$03,$032 U2 D4 u0 g0 R( n8 S1 w
-
$ E4 P. g! @/ \ - ;2, 4关: e2 y# r+ ?* i' p; E4 b; R
- Track_Enemy_Ex:
# O5 Q+ q5 [" P3 W - LDX #$0F
3 j. h* g. ~% D% b0 N5 w9 c - Track_Enemy_Ex_Begin:. d, Q' D9 @4 Q* z8 W4 z
% l3 a$ N& l( b9 e- J% ?- LDA Bullet_State,X
& z9 n% G+ i: w/ B - CMP #$01
( R5 l8 P9 H7 x - BNE Track_Enemy_Ex_Continue/ T% a4 `/ ~/ k1 ]0 |
-
4 Z( {% ]8 G2 \% q# i& j1 W - LDA Track_Enemy_Index,X
: Z' ^( w# J* D& R1 ^) \ - CMP Enemy_Index" {$ P5 k/ ?' i) J
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标8 v. y2 I. U4 E& s R
- 9 [- f, h. [/ l7 G4 T8 t) O" U% w$ T
- LDY Enemy_Index
C- p" t5 }4 ]$ i% L. a - JSR Track_Enemy_Ex_X y. i9 Q& f/ ]. Q* B
- ' Z0 V* S* T" |7 ]
- Track_Enemy_Ex_Continue:
Y. |# J: @8 s" h5 H8 f( N - DEX
/ p; o, W$ T5 i( l5 { - BPL Track_Enemy_Ex_Begin5 a7 S+ e7 _2 c9 u0 j K: D
- Track_Enemy_Ex_End:1 x6 B# ?. _$ F' B ?5 B) d% x, C1 V
- RTS
+ z* V) {5 {) u -
* F; l& n4 m5 c5 l. z: p - Track_Enemy_Ex_X:2 q" q& |2 s5 v
- ;LDA Bullet_Z_Pos,X
! @2 D) F+ S8 u - ;CMP #$04
0 y0 S! @5 `, n3 @! z - ;BCC Track_Enemy_Ex_X_End
' t& e- D% _# ]8 ]; j - SEC
( n }& e G# k; E0 g; P: W - LDA Bullet_X_Pos,X
! a3 Z& P" w. j; H; ] - SBC Enemy_X_Pos,Y5 F4 R0 K- j d! L
- BCS Track_Enemy_Ex_X_Greater: l% R8 `5 |1 z/ v4 N" z
-
2 t" l2 \4 f# u/ y1 O \ - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
- a7 B8 D+ F6 B! G5 Z! s - CMP #$FD
+ x+ E' O9 m5 I- s5 ~" W8 \* X# ? - BCS Track_Enemy_Ex_X_Less_End
1 I; N& F8 q3 n: D" y$ G- \6 U - LDA $6020,X0 a3 `* m: L* U- ?1 C
- CMP #$2A
) t) l5 ^& r+ O6 l - BEQ Track_Enemy_Ex_X_Less_L14 b: T1 T) J9 a! C$ ?. Y
- LDA Bullet_Z_Pos,X
* g% l9 c) W* u/ A: {) E: _ - LSR
$ s( h9 d, T& Y - TAY
! @6 u# c5 V9 _7 q - LDA Bullet_Speed_Data_Ex_R,Y
7 N/ O+ r" r' f6 }' B - STA Bullet_X_Speed,X3 V$ x: @5 k7 @3 ?+ J% G2 {
- RTS2 k' d5 h$ @; I @5 ~# {* d3 d8 }
- Track_Enemy_Ex_X_Less_L1:
" `5 p3 F) O+ S% e3 g
3 f5 ]- Q# O( a- LDA Bullet_Z_Pos,X
, J, y4 H. p( }7 x - LSR1 ` J0 E: `+ G0 n
- LSR% I3 G* K3 [* ^- Y3 r# n
- TAY w+ h6 K- k: S( H
- LDA Bullet_Speed_Data_Ex,Y
, O& _: i5 y6 C4 h, h4 T - STA Bullet_X_Speed,X
! y5 z' K( o0 D: {- c - RTS1 N1 \% _: Z8 @5 Y4 P1 M S$ W9 B
- , y5 I) v2 |' d! b
- Track_Enemy_Ex_X_Less_End:! { `, q$ `2 [" W
- RTS
: {7 H) U1 q, e/ P$ N, g' [
6 s- o* S7 B+ W9 O- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
& p+ Y: O: {% x" t$ K - CMP #$03
5 B+ c0 I/ R3 T, r - BCC Track_Enemy_Ex_X_End2 u+ d X5 g+ I1 u7 M" \
- LDA $6020,X0 [. Y. f: I8 L5 ?8 a
- CMP #$2A
H4 P: c/ v- P$ W - BEQ Track_Enemy_Ex_X_Greater_L1
6 _9 o1 N9 d) b8 Y - LDA Bullet_Z_Pos,X x( \ }. c9 v' W x) n
- LSR
0 T' B1 V* D' i+ m - TAY
6 g7 K9 K" }6 a$ ?! u. l' L# _& J - LDA #$00
8 y) M4 l& K: }- E! D( w - SEC4 F- Q% a" I1 o+ s7 ^' p
- SBC Bullet_Speed_Data_Ex_R,Y
5 w2 l/ T8 y( [' }; E - STA Bullet_X_Speed,X0 c. o* ? y0 x9 ?- k, y+ I
- RTS
+ ? J2 Q, {, S" U" E/ Q -
2 ]9 v7 z8 O0 x4 g/ Q* ?. M( w - Track_Enemy_Ex_X_Greater_L18 S6 I9 ~$ I- X% k% B: H R- H X3 n* X
- LDA Bullet_Z_Pos,X
8 x' A6 O) K9 V - LSR
3 Z' C4 z( q& V. }3 o - LSR
9 y) `1 l( T/ s3 D' |, o - TAY9 w( b0 f* G* W* G( G
- LDA #$00% o' b; [( W" U# K% \% z
- SEC& V- m/ D6 h# w8 w. O& A, C
- SBC Bullet_Speed_Data_Ex,Y7 C8 N4 _5 g( s% a2 G
- STA Bullet_X_Speed,X0 W+ H4 ?) ]* X8 P. j7 ~
- RTS
! J" u: M/ n% ^) f. P- p. k -
$ i" W# h7 d) T- n+ Z! V4 a - Track_Enemy_Ex_X_End:/ \5 m9 v3 p* C i) I* T& ]/ x' S
- RTS
1 O! T$ w# K; H -
+ u [: G9 W% t3 L3 k6 }) ^ - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
; C9 M: C' z/ A2 t0 u* a - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上$ z* Q1 ]: p# h* V3 U
- Bullet_Tract_Direction:5 j6 _, M! {/ L- p9 E+ e9 Z' I5 S
- LDA Bullet_Icon,X
4 N# O9 n$ Z0 W - CMP #$23
( _0 _/ t5 {8 n - BCC Bullet_Tract_Direction_End
! ^1 C$ t" h, t$ H3 q - ' S: K' d( |. Z3 S( u% \
- ; X != 02 B9 [6 I/ l. F0 z* N
- LDA Bullet_X_Speed,X: q; C% P4 q. `* U! Z+ S5 `; M
- BEQ Bullet_Direction_V7 @4 E- r/ e; J2 C- r
-
; C% r! J& a. \7 u x - LDA Bullet_Y_Speed,X
! m. U7 K2 I# F/ F5 ~( h% A - BEQ Bullet_Direction_H2 G% z* u% K% n) f- y: t) u
-
, T& d4 k {4 I1 P' u - LDA Bullet_X_Speed,X# e" U! v4 o, j3 w3 x' f( t9 a: R
- BPL Bullet_Tract_Direction_Right1 S( P3 {0 Y- S5 C
- Bullet_Tract_Direction_Left:
3 F" _7 u+ U# {! v& W - LDA Bullet_Y_Speed,X
( n& O; |0 E# x7 A% H - BMI Bullet_Direction_Left_Top
& f J" f3 f( d& x) l" t$ E1 P4 K - BPL Bullet_Direction_Left_Down
# o6 U1 ? s; F, P# w - Bullet_Tract_Direction_Right:
4 k& ^, x# C0 t/ u: ` - LDA Bullet_Y_Speed,X
9 |. a* V/ |* n: g, y - BMI Bullet_Direction_Right_Top' T o1 [( T8 w
- BPL Bullet_Direction_Right_Down
. C6 p' i! T5 y, ]" ~8 t) }3 J1 L4 k - Bullet_Tract_Direction_End:7 u7 C$ J6 A/ Z9 m
- RTS/ ~* J \# ]8 J
- Z2 u9 n4 D! y# t- Bullet_Direction_Left_Top:- [3 J$ f2 J! V0 A; h
- LDA #$25
2 F9 p) Y4 r- Z# ~ - STA Bullet_Icon,X5 ]& p! @: s3 z% M( W8 o% `* S( i
- LDA #$C0
+ z- j) C2 L+ M: k, o5 ^, ^ - STA Bullet_Direction,X( F, t9 }. t0 g! l0 M5 n; Q7 C
- RTS6 D' l; A! g. x+ O
- * A7 E& d3 Z1 E7 e
- Bullet_Direction_Left_Down:
$ r' X, o3 X" p8 F& G" c+ z, f% i - LDA #$256 C. B9 F& a8 A, {! [$ }: K- L: v
- STA Bullet_Icon,X" q# ~' D" ?% A! c+ `+ A, g$ ^
- LDA #$40
/ h4 H: ]5 x3 l0 W/ p - STA Bullet_Direction,X
* ?8 Q, W' D- l5 j - RTS+ M; G0 Y' t& S. o4 T h Z1 V
- - r( C2 c, Q$ X- u; B
- Bullet_Direction_Right_Top:
2 D9 `" l" e$ e: L' w - LDA #$25: n+ t! m% y+ U$ ^
- STA Bullet_Icon,X& s, l5 {' X# C; a+ u+ P* y& }
- LDA #$80
% h# @% K' D: j( u" b/ ~; X6 u - STA Bullet_Direction,X
9 Y, X+ O- y" R" d6 c; H" I - RTS$ L/ d" a3 y) g& f) V: z8 ] u, E# }
- : x9 \$ f/ o# S0 ^
- Bullet_Direction_Right_Down:
- |: p# i/ ?" Z! m5 [1 a9 R - LDA #$25
+ U: a( J" x) d6 X' K8 M5 Q& H - STA Bullet_Icon,X
, Q( l Z" M6 l: g8 ?% C `! [! x1 L - LDA #$001 S1 j5 d( v) C* G& ^
- STA Bullet_Direction,X
/ r" f2 n0 E5 Z" m! a - RTS
; X, m) |: t( z2 c) N- a
; o; |5 |9 I0 ^; t- Bullet_Direction_H:
. W7 H, K5 s4 k& ? - LDA #$24- ^& D# l2 n% [# e: k
- STA Bullet_Icon,X
6 K7 }6 `' i- { O+ S7 M% G5 T - LDA #$00& X! N! z8 y/ ?. T. r
- STA Bullet_Direction,X
2 G$ @+ l8 H( |: ]- g& b9 a8 z - RTS
0 h. O' d/ \8 z - E: O* x3 \8 e+ r( Q
- Bullet_Direction_V:
* v2 R, W7 Z: X3 W- x, w8 s - LDA #$23, h9 c/ @- S7 K
- STA Bullet_Icon,X
. o, e* o1 z4 {8 `& Z; H4 Y$ J - LDA #$00
7 A4 b- D9 L* w! } - STA Bullet_Direction,X
% \6 o7 T6 g2 j+ p c: e - RTS. D' Z& K& L6 y/ H! s4 ]: ]
- $ n" Z3 {2 K; g- z
- Bullet_Speed_Data_Ex:( x7 f$ S% R# D$ G C* Q
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
; u/ ^' E. M4 E/ v9 u* w- A - - `1 P- u0 `/ i
- Bullet_Speed_Data_Ex_R:
- B- ]5 z# u0 U8 @/ S+ p - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
/ h0 n: ]& K# ]. j7 o: u9 t; N$ n+ C. J -
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