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[FC][魂斗罗][J][追踪弹]
# z( C$ o; D" u$ R3 y2 v
. I2 S/ Y% `: \9 e, g) f t时间:2023.04.30
$ U/ O h y8 l* X3 t作者:FlameCyclone; R; l% H- r% ?
内容: O, X2 N, P6 p8 I# t9 [- ]+ R% x
1. 所有子弹追踪敌人3 Z2 ]3 Y: B. k) g. Y ]
2. 选择键切换武器
1 j: M* x' L$ c% ~) s" _ \ 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
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1 L. o0 z6 r5 J! l" U0 E# P* Iflamecyclone.ys168.com
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9 X$ W, W' e! [4 r+ x5 P# [- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
8 b8 Q7 |/ O1 |. j# m9 Y& N - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L# |: p8 t" S4 q3 l; p- G! T
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
% u3 h! X( b9 K; u
* L, w$ W' |/ @, O3 k7 @- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)# o6 ?3 _. G7 T1 [( b
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
$ f* c# ~! F9 Y9 @
7 ]& z$ M1 [/ W- Track_Enemy_Index = $60009 ^' q( n @! h
- Enemy_Index_Begin = $60102 w2 x* k3 b3 _
- Enemy_Index_End = $60112 P0 Z$ c5 y) p: A
" `5 t6 D( F1 O5 D3 z/ r( |- Loop_Index_I = $60124 f ~( L1 L) V1 o3 w# Z
- Loop_Index_J = $6013
5 H' h0 T# g; ~( t - nEnemyIndex = $6014
% ~# [) u3 p* q' d( e1 J - Data_buffer = $6015) R! n5 G4 e! e8 b
- ( Z6 [, c! _ @& \+ s
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标) l0 v3 h5 r3 q4 x
- Bullet_X_Pos = $03C8 ;子弹水平坐标
' Z3 L7 j, X1 B& e - Bullet_Y_Speed = $03F8 ;子弹垂直速度# V ?- a q% I
- Bullet_X_Speed = $0408 ;子弹水平速度
/ u, D9 B# r, Y1 C# q% ]; D - Bullet_Z_Pos = $0418 ;子弹Z坐标& U6 r0 ], F) }& j" U3 u
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P& z7 F. `! M& q$ |) F P( o3 t3 a; v
- 0 l/ X# L4 |; E& X2 v, a. m
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
6 S5 x8 u( G5 g" L - Enemy_Blood = $0598 ;敌人血量
% ?& s- b+ Q1 p* o; r. b+ ^* d( K) L - Enemy_Type_Addr = $0528 ;敌人类型, g% q! v# m) |! Z Y
- Enemy_Blood_Addr = $0578 ;敌人血量
- e2 e: A+ X0 O - Enemy_Y_Pos = $0324 ;敌人垂直坐标
. {: B! }( d! |6 V; ]% u8 ~, T - Enemy_X_Pos = $033E ;敌人水平坐标$ N. m) Z* o( _3 {' x$ w1 L
- Enemy_Y_Speed = $04E8 ;敌人垂直速度
0 ]/ k' O, p j% D - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸( j- i% |( l, |7 } v
- ! Y2 L2 F" b4 x1 b
- Enemy_Index = $83 ;5 }! h; v* t7 S' F; Q+ \, w
- Time_Count = $1A
" t9 A+ d8 {! l& U4 B- y - Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
6 F0 a) e9 R$ S: T - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率" y+ `8 Q3 l8 W/ L' ~* v
3 _% D2 p9 t" t# l+ Z8 U; } F
; k- K5 E; ?+ E2 }" \/ O& A" ^- .ORG $6100$ Z$ O" m N0 _6 j
- Process_Begin:
0 }$ S6 \, Y4 o' |2 M6 _ - JSR Enemy_Check
1 t! n$ p1 D% | - JSR Track_Enemy_Check9 N {3 b. a8 z# S( o
- Process_End:2 g4 M* Q1 a; G! r4 A3 w
- JMP $E54F
; F" u. Q) {/ f' d' l7 A2 @ - . c! A2 y. }, G d/ l [) T" m
- Enemy_Check:# ? c$ `3 L' W, ^$ p
- LDA Time_Count& K4 n D' ~* X6 j; N% i; b0 s8 `
- AND #Track_Bullet_Speed
) L% }. T9 `+ p1 E5 c# a - CMP #Track_Bullet_Speed1 i& b( T5 q) {8 z7 g
- BNE Enemy_Check_End
% w5 _5 k( B6 \5 Q - LDX #$0F G" ^' E9 ^1 D1 ^* O$ m
- Enemy_Check_Begin:
, ?5 D1 h' U2 R6 E - LDA Enemy_State,X
$ G' B, }! v0 |" \( |4 b& I8 ^ - BEQ Enemy_Check_Continue& A' S6 B. m! U% A! ]
- STX Enemy_Index0 C4 l$ ~- z, y; G M9 v2 v1 K
- JSR Find_Begin_Enemy
* `* c6 v4 s2 b7 P$ c" O( F1 u - JSR Find_End_Enemy" n" E( F0 w0 J2 Y* q0 V3 Q6 F( x
- JSR Bullet_Track
$ Q m+ U) \9 z9 g0 j, @/ S1 M - 8 t" n0 U8 c* [3 U, f0 G' u# C1 Y
- LDX Enemy_Index! j) C" l- m. [
- Enemy_Check_Continue:
3 ?4 J p( F0 n2 A3 ? - DEX2 s/ ^1 _& h+ {0 Y4 ?
- BPL Enemy_Check_Begin5 a/ g+ g" ~7 P$ O
- Enemy_Check_End:
2 X8 W) s7 a! l6 }$ B1 Z5 s - RTS6 N2 y* n3 C0 _' D# c
- 6 `) Y! K$ m3 B" L- r7 v/ V
- Track_Enemy_Check:
, i1 g) ]+ J/ N1 | - LDA Time_Count/ O$ @1 f2 P8 z
- AND #Track_Enemy_Speed
0 o# ?, v3 ^! o/ s) N. B - CMP #Track_Enemy_Speed
0 M) B, ~! V2 Y, }) O$ z - BNE Track_Enemy_Check_End+ M* N" g1 q, E
- LDX #$0F
; k8 Q% t5 _& t. s' @% g - Track_Enemy_Check_Begin:3 s$ ~1 g2 q$ y7 s) K: ^
- LDA Enemy_State,X
/ c7 `9 ~6 J9 G9 f" P - BEQ Track_Enemy_Check_Continue4 @3 K8 R8 h' i
- STX Enemy_Index
7 C- Y: i; Z- d+ R3 T+ r& ~ -
, \1 C, R: Z. o$ y- X: C# P - LDA $40
& r6 h' {8 D* j$ e6 X/ y - LSR
* j) O8 I1 J' B3 R - BCC Track_Enemy_Check_Begin_L1
3 A' ~2 L; Y. P, R2 u4 ^* m - ?6 q: V1 p2 u. j8 C/ _" S0 M
- JSR Track_Enemy_Ex ;2, 4' m# [1 E5 ~: h* d5 S4 w
- LDA #$00
6 L1 B8 J* W# O# { - BEQ Track_Enemy_Check_Begin_L2% f& o o3 [( }: Z
-
; L6 i5 G! {/ w3 \# r9 [0 O6 k7 M - Track_Enemy_Check_Begin_L1:
3 z! {$ t- v8 D% ?, D t5 N2 p - 0 P3 z/ R4 h1 h0 [
- JSR Track_Enemy
* T5 Q! W) Z* a' C+ S V - * K- |2 T/ p3 @: k4 ?
- Track_Enemy_Check_Begin_L2:9 n4 ]6 G; U- B) ^" [0 Z0 I
-
3 R7 i) O3 D/ }3 a - LDX Enemy_Index
$ b3 @1 {1 O/ S6 `1 ^6 N& y/ |1 f - Track_Enemy_Check_Continue:5 o" e$ I" a. m5 w( _6 S' u
- DEX
+ Y0 R* ^0 Q% l$ a2 g2 G - BPL Track_Enemy_Check_Begin
+ ]6 c r1 \4 a6 x9 J# j+ t - Track_Enemy_Check_End:" |: u; T, \/ e9 h% q& V# Q
- RTS8 {$ F% q$ J( u9 Q6 o) _
4 a) Z4 O w0 u& E( [, E
0 ^5 L% Z- r$ V, ~/ q5 P- ;查找第一个敌人* \5 B% V' [4 y) Z) P; I8 r; {! i
- Find_Begin_Enemy:
. `. G7 D7 [: S! }9 Z4 b6 v9 } - LDX #$00
e/ q% \2 V9 ?+ K" h$ C - Find_Begin_Enemy_Check:8 v8 G1 d/ V$ J! v+ q" a9 O
- LDA Enemy_State,X
2 l0 j$ X# B7 F) O! O5 M" ? - BEQ Find_Begin_Enemy_Check_Continue6 H1 G& f) @( ]) g7 |4 n: J M
- LDA Enemy_Blood,X
- y/ g) x2 d I' H5 A; V - BMI Find_Begin_Enemy_Check_Continue, a! s+ P3 {7 s3 f' M6 b9 T1 O1 w6 ~
- BNE Find_Begin_Enemy_End
5 K p+ m1 c. k2 S8 r+ [# R' t -
( c1 Q" W: D" v7 m1 E% p - Find_Begin_Enemy_Check_Continue:! f8 g) `! n; U" r
- INX
! ?7 T3 D' b1 }8 o6 [7 A% @2 Z* E: g - CPX #$10$ k3 N$ P- X$ V) @! I# }- t
- BCC Find_Begin_Enemy_Check
, L( {4 t8 @% Y3 [+ b" V( m - Find_Begin_Enemy_End:- ?. [/ [3 o5 c6 \9 S4 w; v M/ W
- STX Enemy_Index_Begin
8 k: l0 D# L$ N& s# J9 X; b. B - RTS8 S/ ]" P6 U* R
- - |; O" }# }4 J+ L- z# I* _1 _
- ;查找最后一个敌人: R) A" n$ O; m- _- R7 y" }$ Y
- Find_End_Enemy:
4 |+ ]& t3 x4 B( m2 H - LDX #$0F
4 M. _% c' C7 F# y - Find_End_Enemy_Check:
^( P K* G4 R3 u6 C+ d) O - LDA Enemy_State,X
5 P+ k' t; y# K- n D - BEQ Find_End_Enemy_Check_Continue2 D) H/ m7 s4 }2 G& y
- LDA Enemy_Blood,X
+ O) ]$ K8 f$ \8 S0 l - BMI Find_End_Enemy_Check_Continue. s. N* b# P* ?
- BNE Find_End_Enemy_End% y+ P. p) t0 ^0 [- J
-
& R$ I% m9 z7 S& ]0 J, v - Find_End_Enemy_Check_Continue:
( e% D& n) y, P+ M# V - DEX& m% }; m. `1 ^3 v
- BPL Find_End_Enemy_Check
" D: s: Q5 v) R) e/ Q# \ - Find_End_Enemy_End:0 U' l2 Z9 D, L- w
- STX Enemy_Index_End
, n, ~! s* O/ m, ? - RTS f7 T" u* |# q$ P0 X7 `1 ^+ F
; _1 c' J- }. G2 k' w$ K0 j- ;子弹追踪
" X( z$ q+ s h7 J/ ^ - Bullet_Track:
* ?* l/ r0 Q4 h+ k - LDA Enemy_Index_Begin* r8 Y# B% U: Y ?
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin; X8 D: o/ ~* `" x2 [. o
- LDX #$00 7 P2 J/ f3 R+ }
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
/ z' z! w- L- U' N* B3 ?$ |; [ - LDA Bullet_State,X
- Y$ E0 u P( V5 F: y# ^1 J! V - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;7 c A# Y) e' ~" f. U, L$ q
- STX Loop_Index_I0 Q* g. m m ~
-
- L8 n- h0 T# L# {9 l - JSR Bullet_Track_Enemy
: K: c+ y( f% P. M$ C1 L - JSR Bullet_Tract_Direction7 O" t, [; n( D% P, b% ~ f/ S4 ]
-
% D0 T6 }% _# C5 `& I; t' u - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
5 ?! i4 L+ a$ ]8 d% ]3 e$ q* } - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
! F/ W* K: S t1 J% s - LDA nEnemyIndex5 i/ K. r. T' j# k. U
- CMP Enemy_Index_End+ n& i" j: G# [+ t
- BEQ Bullet_Track_Check_Continue. _9 R4 |* m/ c7 L4 q6 A
- BCC Bullet_Track_Check_Continue
) L* E, h2 E4 ^( ~. y - LDA Enemy_Index_Begin
3 A% R5 z4 R, `4 ~4 F - STA nEnemyIndex
+ L4 y# z2 B* c3 g5 r6 Z -
' o8 t' @$ k1 Y! T - Bullet_Track_Check_Continue:
* H% ?/ Y! h3 m3 J - LDX Loop_Index_I
3 I: I: ]; ~% O8 N6 y8 ]: U+ b! r \" z4 v - Bullet_Track_Check_End:* G$ f7 B0 m5 Y# j+ n, d8 f
- INX& v! K$ R, \1 T2 w
- CPX #$10
6 @! w2 N( G6 ^: G - BCC Bullet_Track_Check
; H% F2 \! ^1 a; k - Bullet_Track_End:$ O6 `6 ^2 n: W1 J8 d
- RTS. ]/ _3 J4 U3 H# \: [+ m% V
-
7 g( t4 N( s" n0 H8 z3 T - ;给敌人分配子弹! ?6 H0 c, {# M
- Bullet_Track_Enemy:1 I) y: D$ ]7 Y' |
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
, |# @# J7 z& C! @' x - Bullet_Track_Enemy_Check:: s; h2 ]2 |+ b0 Q# Y; S: o# H
- STX Loop_Index_J
3 X2 m( R5 ]3 a; m8 f - ; }7 x) |1 w# | l" a( x5 Q0 `
- ;if (0 != nEnemy[j] && -1 == nTrack[i])) O" m: P. v* d5 M! Y+ z0 Z
- LDA Enemy_State,X/ N" |' w4 u \8 t- x
- BEQ Bullet_Track_Enemy_Check_Continue
# h2 @! ~% K c9 Y- _* I - LDA Enemy_Blood,X
7 d. @5 H. ~9 r' q/ r7 z. z$ ~ - BMI Bullet_Track_Enemy_Check_Continue3 f6 C, S0 p5 X8 k, x
- & t$ J/ r' J: O' `2 p" A0 Q1 j
- LDX Loop_Index_I
8 K* ?; g4 @3 f- V" O- i2 H4 Z - LDA Track_Enemy_Index,X) w$ Z, I/ f) l+ s( r( Y' i- v
- CMP #$FF" q) e* Y* h8 V
- BEQ Bullet_Track_Enemy_Init+ Z5 N% i5 b# C- X
-
- @9 b- Z& y+ Y, ] - Bullet_Track_Enemy_Init:, X& h5 P" x4 \3 q- u* `
- LDA Loop_Index_J
, ~* R. ?$ {4 y! I - STA Track_Enemy_Index,X ;nTrack[i] = j;
4 ] ~- @; ~' E4 W# M( j7 X - / m; R- |0 V# Q; ]' }2 E6 \3 c6 U
- STA nEnemyIndex
: r" `7 `% ~' B4 S% r/ \ - INC nEnemyIndex ;nEnemyIndex = j + 1;
' Z6 c1 k5 {7 q. {' F8 Q - RTS ;break;9 ~6 J$ }1 X2 [" m4 W; t
d2 E3 D: F# w! x' w- Bullet_Track_Enemy_Check_Continue:
# n" n+ O+ J7 i, s, ^ - LDX Loop_Index_J
|& V |; T) W. C' ]& y1 M - INX ;j++& ^1 D e( E; t& G
- CPX Enemy_Index_End
4 |% }: m8 I. \4 q) w1 p - BEQ Bullet_Track_Enemy_Check0 G8 I: m9 I0 n. \0 P/ u
- BCC Bullet_Track_Enemy_Check% f2 R# Q" R4 ?9 D5 K/ P
- Bullet_Track_Enemy_End:
. I% R+ A& {3 o6 g - RTS
3 z4 E0 |3 b% }
; J, |) X5 P( H) h2 a F# \- Track_Enemy:
8 p7 T1 X1 G6 D! m' ^7 V - LDX #$0F
" h9 g# b: ~4 X- s% o - Track_Enemy_Begin:
5 s+ s( \3 a8 _9 m; [8 M - LDA Bullet_Icon,X
% f' J; ]- v- T2 K ?* n0 Y - BEQ Track_Enemy_Continue
! v" o6 M$ o2 s% l, @8 k - LDA Bullet_State,X
, e! `) U" {, q" }6 } - CMP #$019 L. t3 K- O) E- H
- BNE Track_Enemy_Continue
* s. L {$ T; b, S% z - , v; ~2 U1 J- [
- JSR Track_Enemy_Process t3 U' Z7 M2 A: N+ Q
-
6 ~/ r0 N9 r6 s+ f - Track_Enemy_Continue:: |% b/ @- `) v! t. ~& y6 h
- DEX. B: p" A) C: Q% x
- BPL Track_Enemy_Begin+ H) `" O6 _5 r3 ~& N+ H
- RTS
5 [3 S9 a* h; t; J5 v4 n - 3 h) i( f3 R/ G7 s+ q" }
- ;普通关卡# ?( i* {3 I# n- o) P& I3 T- k
- Track_Enemy_Process:
6 U6 H& B, g( L% {5 X - LDA Track_Enemy_Index,X) w w& j& o, i5 F. j
- CMP Enemy_Index
& E2 _4 E; a6 s7 h9 X4 m - BNE Track_Enemy_End
; t' z: J2 K" V - LDY Enemy_Index8 ?8 i8 M5 a' x# e* w! m/ D
- JSR Track_Enemy_Y
9 L7 ~1 j) g+ o1 I& g( U0 Y1 X - LDY Enemy_Index0 O8 l0 {. W& V8 G# s1 p
- JSR Track_Enemy_X
# ?& m( S: p7 Y# R$ r, J( @ - Track_Enemy_End:
- J" p! o* [6 V: ? u6 l( D% a7 l9 M - RTS
. H: l0 @ m% H# r0 `# J -
/ k4 }; }. G# Z9 M* S1 t& k9 G$ Z - Track_Enemy_Y:
' G7 w4 h7 V1 @" ^ - SEC
* Q" Y* d* m* ~/ s - LDA Bullet_Y_Pos,X4 p% a' R, \0 Y. {9 x `, q
- SBC Enemy_Y_Pos,Y
, o7 G) \: l" b. G1 D - BEQ Track_Enemy_Y_Equal
/ f: \+ v. \ k& b* n$ g5 H/ S - BCS Track_Enemy_Y_Greater+ l5 R( a2 W/ f. E c$ P3 i! G& O
- 6 Q7 c4 _' X( i5 L x: s% i
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y
4 \2 s, B% L6 ]3 @, `. D6 k4 l) { - CMP #$FC
% c. C2 ~8 _2 h9 v - BCC L1_1- M+ M* ?, {0 i$ J8 X. Q: R
- CMP #$FE
6 Q( k. g* B3 G$ M1 M' j6 J0 q' _' @ - BCC L1_2/ D' V# K& w- t" W) L
- LDA #$00
& N! w2 t0 I+ w - STA Bullet_Y_Speed,X
3 }8 c" B: g2 W/ O. ?# r - RTS5 M& q7 U8 i6 [/ g5 ?' w
- L1_1:
- W- a a9 N* J - LDA Bullet_Type,X
# r, W0 \$ o3 l% M* M& N8 z% b - AND #$0F
) U) n. {+ ]! F: y - TAY! |+ K! `$ O2 U! x% H8 s" h
- LDA Bullet_Speed_Data,Y" Q+ l" |* q9 V. Y7 K
- STA Bullet_Y_Speed,X
# i9 k9 Q. D6 C. U# I" y6 o - RTS
) i+ v4 g* R0 x! L& t - + Q0 y& ~ b" ]
- L1_2:
, S! ?6 X3 ?; B: S% ~( @ - STA Data_buffer
4 T2 n) {1 D/ C4 a5 F6 i - LDA #$00
" t V+ J$ G Z3 a: n - STA Data_buffer
4 l. f! p' M- q# p - LSR+ h* p9 n' c0 d; l
- STA Bullet_Y_Speed,X* k; c, r; j# V- @
- RTS
( d5 N9 p! ~3 h6 \; i. p' {
6 u* E- f5 Q) t: J5 x- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y k1 `3 u( y) C+ i
- CMP #$04
* M U6 t8 Z7 o9 Z - BCS L2_1
% k0 d9 I% ^5 I - CMP #$04
# N! y7 W6 k2 T4 o - BCS L2_2) b, H J9 H& i( k _
- LDA #$00
: O5 P$ V: u1 `' f# h2 b# {$ z& \5 M - STA Bullet_Y_Speed,X
5 n8 c# _$ C9 I! F - RTS
2 e+ ~8 c: {5 \( k# c' Z" s" Y -
2 `0 }1 `. ]- R- ] R A - L2_1:4 e5 |' h; v0 [, b/ N& G: q3 b
- LDA Bullet_Type,X
" s0 y( N9 a: ^) Y' M8 O- m - AND #$0F
2 @$ m* U+ O3 S- O0 |7 {3 I/ z - TAY/ h4 P+ ~+ y& ]$ N- o$ p
- LDA #$00* o' a/ u) r; K3 V U/ b
- SBC Bullet_Speed_Data,Y
3 X) ~6 I4 Q+ U - STA Bullet_Y_Speed,X, X) U' W% V, |4 ^
- RTS2 x( ?% ^3 ^7 ? U R
-
5 N, I% Y; ] Y% ]* {( r - L2_2:
9 e5 e+ \5 Y8 U9 O! v5 e - LSR) U9 X& U/ D7 ^+ a
- STA Data_buffer- o0 g$ S% o5 B
- LDA #$006 G4 c0 F d6 G6 ^% l
- SBC Data_buffer t( w1 s- p6 O
- STA Bullet_Y_Speed,X: S7 p' r* t7 V u6 a
- RTS
2 C7 S( v: ]; x5 j6 z- L! b -
" \' `( c0 l( q; S - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
5 k! N5 I5 j' U; G& t- o - LDA #$00* i: j% Y2 a( ^, \3 K
- STA Bullet_Y_Speed,X
( H1 E ], @% k; }0 \. N - RTS9 R" a/ t5 E) Q# `
- ( `) M+ H7 n- r) i
- Track_Enemy_X:* q( a8 N- [+ |
- SEC4 }( |- h( I+ J7 w1 @/ A9 \
- LDA Bullet_X_Pos,X% x! G c6 }. [% B R
- SBC Enemy_X_Pos,Y) k7 x% c3 A: v7 y: p, Z' b
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
( _5 x [9 c" b8 y2 S* X& s+ w1 v7 o - BCS Track_Enemy_X_Greater ;子弹在敌人下方
: e/ R) g9 P* C- E- I - 1 V& F$ r8 p0 ^* H5 k- F- J/ Y# p
- Track_Enemy_X_Less: ;子弹X < 敌人X
; L/ Z; @1 S) y% W% k% |4 o) r5 N - CMP #$FC
4 B) G/ h* K+ x, l3 ?8 v - BCC L3_19 l% O4 c' d' B" E4 U
- CMP #$FE
( u; x% I" f8 R! { - BCC L3_2- i% R7 z, ^& _/ K& y; Q: E
- LDA #$00
! z8 d9 O' Y5 s5 J3 J - STA Bullet_X_Speed,X' |) t; o% ]+ A; e
- RTS1 v- Y) b3 p1 i
- L3_1:
# S3 ^; w, U: D8 E; Z9 b8 R( | - LDA Bullet_Type,X
3 N4 D& q2 j: l. I# A5 V' F - AND #$0F
; J Z8 X1 k) r - TAY
" K% V" X+ j! \% j& k$ E( ? - LDA Bullet_Speed_Data,Y+ g, K# D3 V. f3 J( ~4 Q
- STA Bullet_X_Speed,X, @! R0 }+ K& Z" g* b
- RTS
7 q8 M2 _6 B3 S5 N5 u - L3_2: 8 F. {2 D; I$ B
- STA Data_buffer o% z" S, u3 H+ L" e6 g
- LDA #$00
2 s8 H6 @0 P2 Z2 G8 p" @9 e, d4 |/ o - STA Data_buffer3 @, g4 I9 K" \0 X6 l
- LSR
. h7 i2 [ R7 l9 M5 N - STA Bullet_X_Speed,X; F6 P% Q7 o" y
- RTS
! t, Q. Y1 X {9 _ - 6 a0 f$ Q \& z+ v, C$ G" ]
- Track_Enemy_X_Greater: ;子弹X > 敌人X# Z' {" h) r" \% Y9 m
- CMP #$04
$ v/ k( D# u% l9 }* x - BCS L4_1
! D+ _) h, }& ?! f/ L, r/ N$ m - CMP #$02
' v$ U6 l9 r1 A; W+ q) G# G/ h - BCS L4_2
* n2 C/ U2 }! |+ W/ ]6 v$ X( n - LDA #$003 r4 K/ p1 k* g# J3 I9 T" F: \
- STA Bullet_X_Speed,X
. k/ E7 E1 f. w - RTS
5 w1 v1 O* N1 Q6 x# L( _ -
0 @. X m6 _" O: n& Z+ v - L4_1:
- F0 ^3 f( N! k8 x1 Y9 B% g' b - LDA Bullet_Type,X
, H# W% j1 F% ?- e1 l6 L' | - AND #$0F- J Q8 _, ~& @
- TAY3 o- h: y) E2 Q L2 P- d! @4 f% w
- LDA #$00
' q1 u; w( k+ ^: I- N - SBC Bullet_Speed_Data,Y2 d- o% j2 U* i* x
- STA Bullet_X_Speed,X% J4 @- B3 I6 L& A4 p9 ? s4 R8 F% O
- RTS
) J4 |! i3 X$ z2 v$ x7 M, o - L4_2: , m% c+ g4 K0 E, M2 a
- LSR
4 n% _+ |$ I; D+ v) X6 m) ]4 Y2 u' M8 I - STA Data_buffer) x; M0 x* T5 P! h( p1 O9 N
- LDA #$00) K! H) g, l: K3 Y/ b! |2 H1 H0 I
- SBC Data_buffer' o; R0 v- ]$ x4 @, n
- STA Bullet_X_Speed,X
9 y# Y' v$ H q- j3 _8 k$ i - RTS
- w/ |: }% q, |: L+ s% T -
" {+ \3 n1 W5 d* {: Y; @4 O! z - Track_Enemy_X_Equal: ;子弹X == 敌人X
1 m8 X. K$ D5 r4 l+ q; o+ f - LDA #$00: `* I2 O" J2 w
- STA Bullet_X_Speed,X
! x! ?) e' f/ \3 [# g0 i$ t - RTS4 x6 W; _3 [) a9 O; U4 g
-
* X3 o, } B5 Y8 N% M - Bullet_Speed_Data:4 A5 R1 W) Y6 C' i2 J( n
- .DB $00,$03,$03,$02,$03,$03
0 D- r$ m- c9 Q! l. @1 a. ? -
* z8 D" N) _0 r - ;2, 4关* Y3 A, |* v) W A& z5 @1 O
- Track_Enemy_Ex:
8 k# b0 d y# a - LDX #$0F+ s& d) a' \% Q/ B& Y
- Track_Enemy_Ex_Begin:
) @7 o+ ~+ k! N- B. f
Y6 X) r& R. ]. J/ i( g2 C- LDA Bullet_State,X% o6 t# R1 {( Q& @: d$ q& U3 K' ]
- CMP #$01$ I: g4 t1 M8 H' ]' G( L$ o, I" n
- BNE Track_Enemy_Ex_Continue
! d, L I. |8 \! H H1 u5 r -
# j" Y1 |: @% @2 I8 v4 q; _ - LDA Track_Enemy_Index,X0 T6 ?* J/ A8 T
- CMP Enemy_Index9 D0 H$ C. n: ?3 ^
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标
3 m" ^/ v; b! n& B - C3 k/ K0 V) ~) h* G; c( V
- LDY Enemy_Index
: ]* w7 G) }: \4 m$ W - JSR Track_Enemy_Ex_X
- ]/ k- v* ^! y, R H0 v$ B -
: X* Y: n7 u; S v - Track_Enemy_Ex_Continue:
) h5 b0 N( _- a - DEX
; j( K5 r: k* N* q$ e - BPL Track_Enemy_Ex_Begin
! C* X/ N P l5 G) | - Track_Enemy_Ex_End:5 e; W7 C, F6 d# v6 P
- RTS
5 c7 f& R" Q6 c+ R8 L -
2 o8 I7 w. Y- @9 y$ C$ f - Track_Enemy_Ex_X:
9 [0 \8 I& W, c* B9 S0 l& i - ;LDA Bullet_Z_Pos,X
8 d" D1 W# ?# x7 W- l - ;CMP #$04% G- ~. B% {+ R" c' ?+ a. M E
- ;BCC Track_Enemy_Ex_X_End( R. ^' \( c1 h. w4 r
- SEC7 w; w1 `; {1 M* `1 l
- LDA Bullet_X_Pos,X
& U5 T- U% `. g4 j( x - SBC Enemy_X_Pos,Y
m( m3 P l: S" t8 Q8 y+ m& ?+ t - BCS Track_Enemy_Ex_X_Greater9 O% s3 g* n6 b2 ^, K+ H5 }: J
- # ]# ]- F1 O. \ b2 [
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
' p3 y8 t5 d2 L0 H( H7 i - CMP #$FD
: M# H* e6 V" P4 q - BCS Track_Enemy_Ex_X_Less_End
& d2 X; I, _1 x6 U0 U - LDA $6020,X
1 A! s- C! ~) a# z! x - CMP #$2A* n9 C2 L! ]! Z" ?1 ?
- BEQ Track_Enemy_Ex_X_Less_L1
5 [% A6 m6 t" t2 ?* h; x' I) Z - LDA Bullet_Z_Pos,X
% r) t5 b5 j' y: T3 C6 H - LSR+ F1 o! r6 h. F- H9 l
- TAY$ W# v) B" P3 Q9 z, E! G" I* y. K
- LDA Bullet_Speed_Data_Ex_R,Y
2 P9 `) k B9 ` G, I, Z - STA Bullet_X_Speed,X& Y! y, C0 z+ z; w
- RTS
+ S w8 u) D: o7 `+ m - Track_Enemy_Ex_X_Less_L1:/ a# f1 Y4 F" ]. P
- 6 f0 T% b8 O% ^- U, f2 z6 [
- LDA Bullet_Z_Pos,X
9 t% Z* W. K8 b/ F: C - LSR
: a" X+ M* k4 V/ e; c8 w - LSR5 K6 k' ^' E6 p
- TAY, c: b. c+ _1 r3 s) R" J
- LDA Bullet_Speed_Data_Ex,Y
# f- @6 v9 u7 q3 r - STA Bullet_X_Speed,X
6 V/ v3 i9 {* x8 M! M3 ~ - RTS
. H" W: E" p& p4 V* i1 R+ ~" U - / ]0 { \! p& f" H$ K
- Track_Enemy_Ex_X_Less_End:
7 j# U& I7 }# h) Q k - RTS& |2 B: T* B1 b& d: U
- % h; U8 r& v$ j( F
- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X" m* b1 O; S3 y
- CMP #$03) r/ p( F6 X5 P
- BCC Track_Enemy_Ex_X_End
5 x/ O, w/ h4 b" ^4 i/ S - LDA $6020,X, r" P g& p g' d; e9 ~2 ^" f
- CMP #$2A
- w! {) y+ c) | E) q2 C - BEQ Track_Enemy_Ex_X_Greater_L10 ~, u/ R& ?) |) ^& w7 Y F$ a
- LDA Bullet_Z_Pos,X
. s% r& Y( w4 c0 c. C; S - LSR- f, l! O; N" o. r8 a
- TAY. k4 g5 ], V) v4 H6 Z* i
- LDA #$00" D! S( B5 j' j6 L. }
- SEC
% c) |+ ^* j4 Q- F Y8 ^ - SBC Bullet_Speed_Data_Ex_R,Y
% s# {# H3 \; J - STA Bullet_X_Speed,X
. l6 F6 z E9 u9 p' o! f4 k9 y - RTS* T U8 Y4 s: Z, }& A2 V% j
- ' y3 [+ X! s8 I% `
- Track_Enemy_Ex_X_Greater_L1
& s P) @- G" p" v - LDA Bullet_Z_Pos,X
8 U* r' ^( A6 X. E: k) Y) X - LSR# c7 |% u8 r3 o$ n8 c! E
- LSR' F. i& Y: `7 F4 {9 ?
- TAY! a+ i5 h- T3 ~% Y: d
- LDA #$00
( ^5 ~: M% m" ]2 V/ ^ - SEC
+ I- m2 D3 _ m5 B4 d- ]2 i - SBC Bullet_Speed_Data_Ex,Y7 }* O7 P; a7 B- A
- STA Bullet_X_Speed,X6 t4 t" g5 c& [; s! L5 e# E
- RTS
/ s5 x! O" l9 K4 m- } -
" `8 Q m$ G6 r - Track_Enemy_Ex_X_End:
% v" J/ i2 q+ i7 j: B b5 u - RTS3 J1 b& I( R, A; R- U/ I
-
9 f4 G5 S( R0 f6 b6 W; V - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下), m) K6 x1 ?1 o2 q# n
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上1 f9 J7 U$ } G1 k; `# P3 _
- Bullet_Tract_Direction:
/ h7 ]+ r" U9 g" F9 | - LDA Bullet_Icon,X
9 K% M. [& D" T' p/ h - CMP #$235 N) R: a6 ^8 e! v; d3 o$ [
- BCC Bullet_Tract_Direction_End
; |0 d; C7 {2 n3 ~ - ; G. i1 N8 f" i& N- T
- ; X != 0
7 o* t5 {$ G: p$ q& q - LDA Bullet_X_Speed,X
* X% m7 w" t0 b! U. ~- J - BEQ Bullet_Direction_V
5 O: R$ ] x3 n1 X& Z4 k% t* H" A - 9 X( Z6 X7 F6 T7 [/ E# C/ A, ` W/ k
- LDA Bullet_Y_Speed,X
3 E7 H3 L4 B# p - BEQ Bullet_Direction_H! ` H; w! o; A$ l( c' ^
- : k! a9 ? q1 ]+ |& _: a
- LDA Bullet_X_Speed,X
& e/ {0 P2 i6 _$ m# I: U - BPL Bullet_Tract_Direction_Right3 k2 d2 c0 _# Y2 S
- Bullet_Tract_Direction_Left:$ x+ _ l" @( D; t5 S# L
- LDA Bullet_Y_Speed,X
0 p/ o/ f, M# o) }- T - BMI Bullet_Direction_Left_Top
, F. }0 k+ k9 D. e1 U6 d( ] - BPL Bullet_Direction_Left_Down
: p% R( Q; [( {) I' {) n8 L - Bullet_Tract_Direction_Right:
( b4 ?* h1 ^: R% N& T/ m - LDA Bullet_Y_Speed,X1 @- y' `5 c$ D. Q& G: ?, y
- BMI Bullet_Direction_Right_Top* k& b0 ^. D; p) a: l6 C
- BPL Bullet_Direction_Right_Down
]1 \2 q, S: R( u - Bullet_Tract_Direction_End:& a4 e: q6 W/ H' n, Q
- RTS
5 j: o; s- u$ Z1 y$ j8 Z - 2 K7 u# \0 {2 [1 v3 K$ J
- Bullet_Direction_Left_Top:
! `, Z$ j1 p: E& p: U - LDA #$25
- E2 j% s& b8 @1 }' U9 U8 l1 z - STA Bullet_Icon,X
" Y, ]4 W1 ~8 g6 S8 Q - LDA #$C0
. W' o$ i7 w! W. [% C& o- s - STA Bullet_Direction,X+ J8 v: n; `4 c& G
- RTS
# d! x( t, I; Q% G) e - ' Q4 Q) f; h) y: N6 J3 ]
- Bullet_Direction_Left_Down:
- q* [- ` W' i - LDA #$25
3 Z0 X, S9 e4 ]5 J8 O! K - STA Bullet_Icon,X
* f/ G' |2 Z/ K - LDA #$40) r& b9 k/ A9 C/ C9 @3 |* `! H
- STA Bullet_Direction,X+ I$ Y9 M3 H- m& t$ v/ s
- RTS
7 [; R% K; K- n' _" ^7 W1 O2 I - ) z& }; ~8 G* }0 @4 m
- Bullet_Direction_Right_Top:
" \" G% m2 d- G& ?3 {" d' j( f - LDA #$25, x4 i/ \$ q3 A+ h, g% [& h
- STA Bullet_Icon,X
* L' n6 F2 c. G - LDA #$80
8 @8 z( J) v- X) N! y7 u0 G2 a - STA Bullet_Direction,X
" _/ L( Y! r- Z3 _ - RTS
9 \ N q$ c6 [) A0 M' ~
0 B. L* J; p9 l$ w- Bullet_Direction_Right_Down:5 A5 ^6 t- O% t
- LDA #$254 N# P- @- @9 x9 O
- STA Bullet_Icon,X
9 z" R% R- h5 S i' n( X - LDA #$00) z4 g$ }& K, l W* i; M# n
- STA Bullet_Direction,X4 ?/ A h8 {5 W$ s9 ]; z3 I y
- RTS
9 y; \3 D: P3 B+ ?' `+ u
7 k. R( n; Z+ ]4 U7 {0 X0 Z- Bullet_Direction_H:
- ]8 x! V$ j( I - LDA #$24
/ S4 N1 {# h: V; e: L - STA Bullet_Icon,X0 T, f6 p x0 U+ W k/ W! D. w+ I, r
- LDA #$00
0 z. D& F6 @# V' E u - STA Bullet_Direction,X& C) X% X: }- m. _
- RTS I1 w8 h: c$ L0 E. [0 ?( \
* K) {; C4 l( [. ~3 Q9 y- Bullet_Direction_V:
+ [ u: c$ g$ u$ a' M - LDA #$23* V& o" e- F# ]$ B( m( @+ l% o
- STA Bullet_Icon,X/ t7 E: j! V' G. d
- LDA #$00
& H, d/ P- U3 n8 Z; C1 S - STA Bullet_Direction,X8 e. y& J4 B% D. }
- RTS6 I5 J' K( Y. b, `
- + m+ d2 e. N, T2 ?: i
- Bullet_Speed_Data_Ex:
# l5 V1 a3 n1 w( ]# i4 ^ - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04: U O* T! L) G/ ]0 `, D7 G
-
" }* X0 V+ y& z - Bullet_Speed_Data_Ex_R:7 G# \% T$ [# Z6 r$ k& w
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
: i2 e* J6 I! l" F' }$ _5 \ -
复制代码
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2 U4 v% r7 L$ U9 F* J9 a6 r* c |
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