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[FC][魂斗罗][J][追踪弹]
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4 C8 r4 b" w$ V y K% ~' {时间:2023.04.304 V a* `4 |0 R, k
作者:FlameCyclone) E* P: G+ r y6 g9 @) o' K4 I% |
内容:
2 C0 y& b1 I Q 1. 所有子弹追踪敌人+ ~/ Z. j" {( G8 O' _: C s
2. 选择键切换武器
' [- C- H7 ]9 t 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面7 Z# m$ Z# {- k& r2 U
' H6 k2 T' y1 ^* r. Bflamecyclone.ys168.com
0 B9 B" M' I+ N ; {' [) z) r- H8 @1 _/ @; Y
- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
5 s' y& i: `5 Q1 B- i1 N - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L6 F4 V+ m# @* M6 U- B; p
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
. u3 @5 A2 k3 r" n( b: ?
7 @$ A- z( d6 U( }0 i V7 M3 ?2 w- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
, j% C6 j- g2 h, W' C& s( ? - Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
8 Y5 _* `* B) x& O8 `
( @' r! S' L# b: {- Track_Enemy_Index = $6000
8 {3 U' I. q# C! Y. [9 |8 u6 ]- b - Enemy_Index_Begin = $6010 N; c1 n2 g: N
- Enemy_Index_End = $6011- i3 I" f6 h: U( ?7 z
- 4 Q6 e/ ^" }0 l K4 ^) k6 d
- Loop_Index_I = $6012
3 Z# z7 k: o8 E8 G( Y. j, m( H1 V - Loop_Index_J = $6013
5 d' s0 O, E7 T. C" ?$ ~ - nEnemyIndex = $60148 {- p" @5 c" Y: j- l
- Data_buffer = $6015" }! ^& i/ H4 U- F) G
- }( V8 U% V6 {8 {$ W" U) ^" O5 o- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
* {& M) x, z0 Z- M5 b+ }( j - Bullet_X_Pos = $03C8 ;子弹水平坐标9 A% j& T9 a2 Z: e1 W1 ^
- Bullet_Y_Speed = $03F8 ;子弹垂直速度
! N7 W5 s6 j. p - Bullet_X_Speed = $0408 ;子弹水平速度- t w2 Z# _7 x0 j
- Bullet_Z_Pos = $0418 ;子弹Z坐标2 x6 N/ G/ A8 O- v, t
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P2 m2 K- x# F1 a1 g" T2 d! \4 {( H
- . E& B9 Y; p8 _" y' `
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸) H7 f2 z8 U0 S! a* h4 I Q+ t
- Enemy_Blood = $0598 ;敌人血量" e0 l3 y( B) T9 a
- Enemy_Type_Addr = $0528 ;敌人类型 }2 E" h: h7 Z. b" p
- Enemy_Blood_Addr = $0578 ;敌人血量
* @5 f; X& P# v6 i$ |5 ?+ q8 T' J - Enemy_Y_Pos = $0324 ;敌人垂直坐标9 s5 R( _, o* g+ q n+ l/ [. P' y
- Enemy_X_Pos = $033E ;敌人水平坐标
" q6 w, h! Q, l# }, ?4 V6 |4 b - Enemy_Y_Speed = $04E8 ;敌人垂直速度
0 q k7 U5 H' L9 c+ ?: _ - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
5 f+ H2 ~9 _9 ^8 ~! s; u
3 l$ R- T: E( i; c* e+ T; W- Enemy_Index = $83 ;1 Z5 P5 h. R {/ N1 O
- Time_Count = $1A: E1 b* V z$ `, q) k" M1 y
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
3 C3 q! Q( M% n7 o& } - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
$ \# |# y4 B% E/ m) o - b4 U; E+ i3 h4 O L+ ?
b$ `, a8 L7 y: V- .ORG $6100
0 M. ^ x, O1 J5 i, V1 U7 f - Process_Begin:
u9 _$ D8 W) z" J8 |+ d - JSR Enemy_Check
8 i6 _, e- A' O - JSR Track_Enemy_Check9 G" [( Z: v4 m' p
- Process_End:
- {2 i6 }1 j! K; ?7 E! } - JMP $E54F
, M, g- h6 N5 R - ' P7 E' b w; e" P- b
- Enemy_Check:
+ r. c$ s; ~( I( v" D - LDA Time_Count
2 m! \: P/ I7 y) q0 N8 {' x - AND #Track_Bullet_Speed6 Q0 k/ B/ `( |( G
- CMP #Track_Bullet_Speed. r: `- L* y% O
- BNE Enemy_Check_End
: G+ U5 F1 ?+ b4 w+ d - LDX #$0F2 ^- _0 G5 j; V+ o9 B
- Enemy_Check_Begin:! K) c9 P1 _$ \2 H0 y _$ \
- LDA Enemy_State,X
0 k9 _) g# ]9 M1 p" d( E - BEQ Enemy_Check_Continue
5 F0 H4 g3 Z3 G. v: C9 y* Q) O. D - STX Enemy_Index( v) S O; v) @6 x3 ?2 Z% C
- JSR Find_Begin_Enemy) m0 g' z; d/ o! z4 C' x: r9 e, q9 ?
- JSR Find_End_Enemy
% M! \* u& A. R1 E2 d - JSR Bullet_Track
& p+ b) @5 P6 G6 Z( Z4 j -
! I) s. H# j$ ?5 l - LDX Enemy_Index: F* x6 R( F2 n0 U+ [7 A1 y
- Enemy_Check_Continue:7 e+ ]7 m v4 `1 w. X
- DEX& |: y5 n" ]) }. Z- t" Z( o
- BPL Enemy_Check_Begin5 f- y! r$ c2 V( _; u5 U' g* _
- Enemy_Check_End:: z5 ]5 I7 O- w" V3 U. L+ d( N
- RTS
2 ^( q) h# ]' j% K1 x' U' b6 _ - # n; M* r" y E4 Y8 X/ Z
- Track_Enemy_Check:
% A- |$ D6 [7 n7 P$ \: r; [3 y - LDA Time_Count% j3 T/ F8 Q9 S/ f. w& |) O
- AND #Track_Enemy_Speed/ t+ F( w& t o# ~$ V9 m
- CMP #Track_Enemy_Speed
: ]7 f" K; D* I: N+ w2 G+ z - BNE Track_Enemy_Check_End
3 t, n! e, T) Z - LDX #$0F6 D0 I. Y2 ~& I" l4 ?# c2 B
- Track_Enemy_Check_Begin:* Y+ h1 r! V- \
- LDA Enemy_State,X, v' r- M, w) ?3 Q2 v7 ^ }* N
- BEQ Track_Enemy_Check_Continue! ^+ a. A. a" J o) f5 F5 `8 [
- STX Enemy_Index
3 D, E9 _) O7 F$ [ -
! V1 ?* @) g4 f# n* z - LDA $40- x. k" `1 r" L: a, K4 M% r
- LSR
5 v6 S7 M) i6 x - BCC Track_Enemy_Check_Begin_L1
& b t2 s& w3 {5 w( `+ `4 J( H) \ -
* c$ i1 T4 o+ j+ y# P+ {% K) h - JSR Track_Enemy_Ex ;2, 4
& Z v* x/ r7 { h4 }5 A - LDA #$005 L) o8 j# a+ W' J7 t
- BEQ Track_Enemy_Check_Begin_L2" h; a9 {7 Q6 g2 ]* }
-
+ `) L+ [. l) b& U - Track_Enemy_Check_Begin_L1:
; _6 p9 A, Q4 h% J. {# _" p" S - 3 {) |1 U$ T, U3 G
- JSR Track_Enemy. |9 ?- e0 t8 ` h
, G6 Z V" d- }/ m- Track_Enemy_Check_Begin_L2:
& t( A3 O! Y& e& H) m1 R2 ` - ! t& e" I" L5 K" ?0 L
- LDX Enemy_Index
+ D3 g% p& O, V% n - Track_Enemy_Check_Continue:: i9 x: d$ Y& R+ b% _
- DEX# o. m& Z) o- L# ^4 w/ {
- BPL Track_Enemy_Check_Begin, o# L: B" [0 X2 Q: K
- Track_Enemy_Check_End:
! k9 [! E u2 A- f/ `$ I& a. i - RTS
6 N' l% z- h' @! g0 }
* J3 Z/ s1 s& O# k4 w4 ]- `
) z# M- h- E( V& i8 P4 G- ;查找第一个敌人1 F) C6 E7 i2 t2 f) l
- Find_Begin_Enemy:
2 q4 Z* k+ u, r! e: R1 \" o2 e - LDX #$00* P8 O D8 ]% N$ F
- Find_Begin_Enemy_Check:
/ Y: y& _9 a' u0 W- G0 s& j) F0 i$ a5 | - LDA Enemy_State,X$ K, m0 w( w( {9 V4 o
- BEQ Find_Begin_Enemy_Check_Continue
, c7 d, V/ Z( q! l! W. \( U5 L - LDA Enemy_Blood,X
6 d) x8 w" G- J8 }: r8 L - BMI Find_Begin_Enemy_Check_Continue) j T$ Q9 W* h
- BNE Find_Begin_Enemy_End
$ v0 A8 E' e B- `+ f* f7 D -
. S6 i1 {( g) K; ^ - Find_Begin_Enemy_Check_Continue:: W2 W4 [: ^% V
- INX& B, Q: F6 }) @. [- W- Q) Q
- CPX #$10
4 O5 ]$ d$ C6 j/ R( P, z( o) l - BCC Find_Begin_Enemy_Check/ D: H" A. k& R. [, k
- Find_Begin_Enemy_End:5 P% E/ ^( Y' ~( \5 }
- STX Enemy_Index_Begin' l B- s; B* V( C) D" ~
- RTS
) m4 b& ]) H/ b; ~ - " W0 S, W0 m N) m
- ;查找最后一个敌人6 H! [4 f$ J$ O7 W/ m8 E6 [* j; a+ g
- Find_End_Enemy:
) t2 `, R7 Z9 f t6 ? - LDX #$0F
" ^; {$ N0 s0 l" x - Find_End_Enemy_Check:
" W; `( F# t+ y - LDA Enemy_State,X! z. X# |9 B* ^, f
- BEQ Find_End_Enemy_Check_Continue5 n+ m, ^# Q% {' B
- LDA Enemy_Blood,X
+ w2 H. a8 q' w( H' [3 Z - BMI Find_End_Enemy_Check_Continue
: k! Q* O' i9 P, ?* |3 M! ] - BNE Find_End_Enemy_End) a0 F7 D& ?% {4 C, o; I! p+ L
- " e/ Q% o! ?2 Z' U3 W1 Q! f6 O
- Find_End_Enemy_Check_Continue:
& L3 |2 [! C! E: |8 J - DEX6 t# b9 ^9 t- X6 M8 ~8 J( P
- BPL Find_End_Enemy_Check+ |3 Q2 p. f" H* T7 g! z2 K2 G
- Find_End_Enemy_End:+ i7 l9 q5 O2 |
- STX Enemy_Index_End3 ~% A4 o2 p/ m
- RTS/ m! W5 O- I6 z
- ' m6 \/ S, L9 {2 I$ I1 \
- ;子弹追踪
1 t( K' D) ~1 Y) q2 L6 v - Bullet_Track:
0 n4 K$ t- p- B* m! ~5 |0 X1 E - LDA Enemy_Index_Begin
& c) }! ]0 l! ` - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;# B& o( F% U8 B4 {% l' G$ @6 H
- LDX #$00 ! l& d3 `. G2 c; D% q
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)' l9 ?5 e! c' u& W! X# Z9 w+ S
- LDA Bullet_State,X/ A- J, d( n: B* R
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;7 ^$ g2 ?. Y" L0 U% ]
- STX Loop_Index_I: M- v7 u2 \" Y2 G! M& x
- ' |8 D3 a9 P( P# e- O
- JSR Bullet_Track_Enemy
8 V+ w/ }# j3 P! G - JSR Bullet_Tract_Direction( J4 A+ @( x" m# @' l; l6 `* W; n
- z! t. \. v( \5 D. c+ k
- ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪4 ^, \& D; c" G
- ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
" w/ y# S, t/ b6 e - LDA nEnemyIndex
# F/ h7 r2 T* J8 J! L7 Q6 Q - CMP Enemy_Index_End9 J- t+ z9 ~# H2 r
- BEQ Bullet_Track_Check_Continue
, e" V" t A% \ H n - BCC Bullet_Track_Check_Continue7 s8 A& K' z z2 S; j! ]$ @+ s3 x, h( |
- LDA Enemy_Index_Begin
( p) W4 s8 r! B% v( p3 s, |" A - STA nEnemyIndex1 l4 P) r. f/ u# x" e* r
- 2 T S6 k3 M% u) E/ _+ u+ y4 Q
- Bullet_Track_Check_Continue:: @4 N- V' Q/ [) G3 h
- LDX Loop_Index_I8 `/ R1 F( e+ \" c9 u
- Bullet_Track_Check_End:
& R& _1 _% b/ u* _( L0 v - INX
) z+ C) j# I! k; |( t2 Y! g& g - CPX #$106 c) \+ m7 P9 L% i$ D7 Y
- BCC Bullet_Track_Check% T, k/ ]. ?; M+ T" ?' `
- Bullet_Track_End:
/ V1 w7 T+ M5 {, A' n" O - RTS6 G4 W& ]* G1 ?2 c; M$ z
-
( L3 e: N( l% P5 X% u) Q4 N - ;给敌人分配子弹. F- }' p: m' T6 B8 B* x% W! _
- Bullet_Track_Enemy:3 x, L0 p! m3 e
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++): B5 S- G4 O0 M- P% N" s
- Bullet_Track_Enemy_Check:" q c X' C) c: b, \4 Z4 r( Q
- STX Loop_Index_J
' @ T7 u; [: z( H( e - 4 |" q+ e( d r0 c% c) K
- ;if (0 != nEnemy[j] && -1 == nTrack[i])( z; a6 c: s& p. t, W% K
- LDA Enemy_State,X' f+ z0 A ]2 W
- BEQ Bullet_Track_Enemy_Check_Continue
7 U+ y( U0 \0 M - LDA Enemy_Blood,X
$ \) j' ~( i* U8 C - BMI Bullet_Track_Enemy_Check_Continue
7 I* F$ F/ v6 p# ] -
2 q# u0 q, y+ P) ~$ Y& T! P2 i - LDX Loop_Index_I
! B3 Z1 I( v3 v H6 m3 K - LDA Track_Enemy_Index,X
7 e, a, J# M1 w - CMP #$FF
a% T: F3 |; X$ f, y - BEQ Bullet_Track_Enemy_Init
1 ?9 b2 o- h! N$ w4 ^3 P -
' _2 F- C- }# c - Bullet_Track_Enemy_Init:
3 A& {% d* }3 ?% b( f - LDA Loop_Index_J* }; t; e- S& E/ l2 @
- STA Track_Enemy_Index,X ;nTrack[i] = j;/ C) j# z8 g7 U3 u% e$ A
-
& \5 d8 A, l' k, l - STA nEnemyIndex
# F& }4 u% z, D! D. _ - INC nEnemyIndex ;nEnemyIndex = j + 1;( @; v; L* F- p8 S
- RTS ;break;7 m, P2 c# Q" J! [
: o# D& w8 g4 D$ R) d; q+ q* Z. I- Bullet_Track_Enemy_Check_Continue:8 `& _" j6 {9 w
- LDX Loop_Index_J- `8 S( }; s* t( v; A
- INX ;j++
% u9 }, s4 m! J# t* r - CPX Enemy_Index_End
; F; w. t# [& U9 ] - BEQ Bullet_Track_Enemy_Check2 j8 d( d) T5 e+ O7 }: }
- BCC Bullet_Track_Enemy_Check* k9 Z1 X7 d0 [1 ]
- Bullet_Track_Enemy_End:5 @8 [- p7 h3 |$ q7 y: N
- RTS, {% f9 O& [6 q% v- h
- ! K6 f' ]8 `/ t6 H2 |; n
- Track_Enemy:
; w! M, b+ R! T. j- m. s$ q - LDX #$0F7 R4 @" m, v6 Y8 V6 ^9 ^
- Track_Enemy_Begin:0 @' O, n5 T/ G
- LDA Bullet_Icon,X# J# @( n# _: c3 @6 o- i% v
- BEQ Track_Enemy_Continue
, T' Z* |6 @, `5 G( p- c. \ - LDA Bullet_State,X& c" a# j2 }3 X# F q/ f5 b
- CMP #$011 c$ K3 l1 a$ u* a% O
- BNE Track_Enemy_Continue: {8 S0 @# W0 l9 j# _9 U
- 3 c* t! j0 Y) O: p6 m) f
- JSR Track_Enemy_Process8 T& }' q7 d! K( ^7 T
-
% E9 d. K3 n! [3 w: C; Y$ k - Track_Enemy_Continue:
. h4 o; V% q6 u) Z$ z; g - DEX
& u: O) f+ @, M: |) _. ^0 V - BPL Track_Enemy_Begin
\% l# L) C; b) A6 B, s0 q - RTS
( P3 M- F3 L3 H! ?0 |
+ ]) J; A4 c7 a/ y% ~& w- ;普通关卡
7 y. d r( i$ d' w0 |# t+ B - Track_Enemy_Process:6 j8 K9 F6 v: g
- LDA Track_Enemy_Index,X
8 {% c+ n6 X; U9 }* x - CMP Enemy_Index
/ {2 ^! W, U: c: k Q0 [ - BNE Track_Enemy_End
m, H- \: r$ w N! e5 y# c - LDY Enemy_Index. y( M' g$ a n4 a1 s; F0 ]/ T/ {( U
- JSR Track_Enemy_Y
+ |) W" n- a! Y$ G$ K5 Y2 u - LDY Enemy_Index" B, T5 k+ k: I
- JSR Track_Enemy_X
' r' {' T6 C6 C- m0 {. l/ M/ o - Track_Enemy_End:' `+ S$ W+ R# G; [
- RTS# e9 U! L) I; h9 z6 J* ?* ^8 l
-
& ?& f1 N( Z* W- p" u. c2 \$ e% V - Track_Enemy_Y:
2 k1 @0 A4 V9 u - SEC
' y# Q! N5 A* p) f ] - LDA Bullet_Y_Pos,X$ Q, H% K% E8 M5 j
- SBC Enemy_Y_Pos,Y
8 P$ Y9 B2 _2 ?. O9 x$ T( a& a - BEQ Track_Enemy_Y_Equal; a4 R$ z. S9 k8 d1 l, c0 e/ [
- BCS Track_Enemy_Y_Greater
: Z$ I* J# i/ b9 B7 O! b -
) ]& y* z) s/ t4 z9 `) F - Track_Enemy_Y_Less: ;子弹Y < 敌人Y% N: c u3 l8 y/ Z
- CMP #$FC
7 }; ]9 i1 y, T1 B' k- D( w - BCC L1_1
$ P0 P% ], x- R d8 \" J - CMP #$FE
* [2 j7 y7 o2 H m* _5 i - BCC L1_20 n& t9 Q2 i' M' O: t) o% S
- LDA #$00
4 M- W9 X' l9 _, }/ A4 C - STA Bullet_Y_Speed,X
# N) i! S1 h2 e0 G# w% J7 U& |/ c/ G' o - RTS
! c1 n6 b& D, Q7 K1 K! I - L1_1:
+ D9 S, c: c, c - LDA Bullet_Type,X, B6 e4 D0 D" @4 `8 r, z
- AND #$0F/ x( O$ W9 Q# w r
- TAY
$ f l, A5 M" L - LDA Bullet_Speed_Data,Y
2 ^2 z |9 O6 D; o* L - STA Bullet_Y_Speed,X2 g6 l4 d' x5 m9 n+ n2 N3 @
- RTS
" Y0 u0 h( e: O/ Y - - X; P9 [. _! I4 \( O
- L1_2: " i2 \8 F# g6 ? U, X5 Y
- STA Data_buffer
5 Q7 r/ W- G/ T: V1 M a3 U* Y* d - LDA #$00
. v# L. m+ d7 `7 V9 c9 H5 |: q - STA Data_buffer
8 j( D% W- s: }& F* j% m - LSR
# ^' ^; k2 J2 v: V - STA Bullet_Y_Speed,X& C+ E& r: N( I
- RTS7 s- l! |) b6 v R
- $ u* b" Z7 ]% C' E+ N, C5 b
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
& {7 z5 E) }. x0 W; D; g3 m - CMP #$04! r8 U& d7 B0 `" z
- BCS L2_1
/ h, N9 q, t& g a( F5 w/ b - CMP #$04
5 g1 H# n2 e7 z6 X4 ?: @3 l3 F - BCS L2_2
1 J4 S w9 X. N; r* n - LDA #$00* J/ r* k# |0 r* _% K
- STA Bullet_Y_Speed,X
) q$ P9 R* \; D9 l ~" u: @7 e - RTS
- E g. ^% m$ @. T) G. `( V. c ` - - o/ W1 t/ [' A. x* G. Y& q/ L
- L2_1:) t* z, V$ B# d+ V
- LDA Bullet_Type,X9 v1 {! Y& \% C9 ?! k1 q# M, ]" B
- AND #$0F
! H3 h5 K7 x8 \. Y& o# F9 i; o% l - TAY
# B6 ?( l- K+ U$ v6 v - LDA #$00* D7 y+ E2 @/ n+ u9 J' ?
- SBC Bullet_Speed_Data,Y
8 q& R3 E% H; c. U6 @ - STA Bullet_Y_Speed,X
0 J6 m) b. u8 C" A" V - RTS
( m; J4 ], y4 ]- b. I' c4 _. U -
( s+ v8 W$ p7 S+ Q/ q, k+ H - L2_2:5 Y# Q. G% f4 ]/ M
- LSR" y, E! U' L% v' u0 y" r6 @
- STA Data_buffer
9 v4 \4 N/ r; L% z% W - LDA #$003 Y. R8 m5 t0 @+ {' T; |2 Z
- SBC Data_buffer: |2 N( R6 d* D4 ]2 |! b
- STA Bullet_Y_Speed,X
0 l% f" i3 u2 W9 h* b. ? - RTS6 L3 U8 E4 i0 N8 o- o
-
. R! c: ~4 j0 g( Z1 D& H - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
; |9 Y3 o' |4 o6 E+ d) l8 k - LDA #$006 w7 a4 o" q7 _3 G; P0 ^
- STA Bullet_Y_Speed,X
8 o3 W0 G" y9 h2 }% J - RTS1 m0 _# x) G" ~$ |) v [9 w5 q
- ( {; g/ [7 h% A
- Track_Enemy_X:
( m' Y0 [5 r6 p( h0 p# A$ t - SEC
J( t: P3 X1 r, O/ w - LDA Bullet_X_Pos,X
, W' J L+ _4 h. |) @0 g* [ - SBC Enemy_X_Pos,Y
3 y O$ V/ n* d3 f+ ` - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
: w* W9 m; J, ~5 ]6 c! y7 M - BCS Track_Enemy_X_Greater ;子弹在敌人下方
. `$ [- k" f" v/ }, N7 v: I+ P - 5 V# f' I) Q/ k4 ?8 o A4 \
- Track_Enemy_X_Less: ;子弹X < 敌人X
/ ~! Z- X# b. T) j8 ` - CMP #$FC. N! ?% o0 g9 j* Y; B9 s9 j
- BCC L3_16 D9 @+ b7 I S
- CMP #$FE2 O4 k* [8 }2 p+ ]
- BCC L3_2 l. a/ e+ [+ }
- LDA #$00
1 ]0 ]& R8 h! \( b8 X' b, c X' l - STA Bullet_X_Speed,X, h. O8 F3 H( [ L5 A
- RTS2 E, Q3 P8 @3 s6 Y* f( n
- L3_1: * r* L7 m1 L/ ?3 t2 u: \: E/ r
- LDA Bullet_Type,X! S: O) o8 c! M- ]& v
- AND #$0F
8 ]1 G# d! H( ^2 a4 x, l - TAY
7 V3 n- Q7 y2 x& P& C: H: j - LDA Bullet_Speed_Data,Y
4 a4 P; P) _% m* z - STA Bullet_X_Speed,X+ i# p+ ^- e3 J4 i7 x
- RTS
/ A3 t# i8 k G0 c1 I$ p - L3_2:
( j1 b8 c* a% U; ? - STA Data_buffer! r' M0 o$ Y$ M# D8 m D4 C; Y
- LDA #$00
( w6 P% E: z* ? - STA Data_buffer2 g9 Q: v) A) ?/ x
- LSR1 f# o, A& h7 z5 ^
- STA Bullet_X_Speed,X
, G7 ?) Z( e- M, a - RTS# p. Q P3 b* f- ]8 {% b1 I; v! Z5 d
-
7 f# c$ _) {! z* K - Track_Enemy_X_Greater: ;子弹X > 敌人X+ s( q5 P# _. R9 ^& O8 f# s" b
- CMP #$04
& h( `8 H- K! W6 O7 J( b - BCS L4_1. D3 |6 Q7 }0 g, l. W- [4 N0 R' J6 ^5 j
- CMP #$02
) Q1 q4 C/ Y# G2 c7 o5 N- R - BCS L4_2
( Z$ {9 m3 I1 t" @8 z - LDA #$007 i; X3 x* O( J2 ^
- STA Bullet_X_Speed,X3 W5 H# j7 v8 s; o
- RTS5 W: X3 }6 P* t! h5 M u# L
- : R( t4 W. k: \. @2 F* ^3 ~; c5 {
- L4_1:
# k( y5 ^9 t, h3 e5 h - LDA Bullet_Type,X5 v; n% k4 G' \6 N/ C7 B1 M/ g9 D
- AND #$0F( o3 i) r5 Z+ A5 v! _
- TAY+ G/ }# s5 c+ A) Q4 Q$ g% O
- LDA #$00# o, D% l8 B w' \
- SBC Bullet_Speed_Data,Y
6 N# D0 ~/ k8 T/ i1 Y) ?4 M - STA Bullet_X_Speed,X4 G \7 F, h1 h5 F3 y _/ O8 ~4 O
- RTS
$ g$ N; A I0 f - L4_2:
- w0 l$ [6 K# N! M0 J+ N3 c" `7 Z' }1 F - LSR
7 m% p) O# P, G, k" o - STA Data_buffer* b- A; O" f" `% A/ H8 {
- LDA #$00. w. w7 [ ~- K4 |7 v# {# i" F
- SBC Data_buffer5 r7 B( F% x* f
- STA Bullet_X_Speed,X( V: Z) F! b8 X D f, w
- RTS% B+ q @- q0 l. K& ]
- % e4 V2 M5 `3 e8 b6 \. k# `4 F
- Track_Enemy_X_Equal: ;子弹X == 敌人X, i4 h `+ L* M
- LDA #$00
; C/ J. @- A. n' B' Z - STA Bullet_X_Speed,X
) E$ A. g" R& \. |/ B - RTS( ]7 k' A8 K& B" [7 ]+ d
- * J: `& d P; {2 F
- Bullet_Speed_Data:0 J, u' F5 X+ ]1 [: P/ \) b
- .DB $00,$03,$03,$02,$03,$03) t2 Z4 F% t8 g. Z h! v
- ) x" R, R1 u; A- Y2 c- F. v, \8 u
- ;2, 4关
& b5 z5 O- f" M( s5 P7 ]# Q( d - Track_Enemy_Ex:
3 Z& D' W% g9 c6 G S: C6 t k* R - LDX #$0F; k5 Z1 b5 w5 q0 f
- Track_Enemy_Ex_Begin:
2 {2 _" g* K& o* f- z - 7 d- J7 P& i' ] O5 q
- LDA Bullet_State,X! L' j0 y5 v9 r. v1 f) k2 Y* U
- CMP #$015 R$ ?2 D' u8 o
- BNE Track_Enemy_Ex_Continue
! p+ T- t$ s7 d -
# T9 f! @% K. ^2 v - LDA Track_Enemy_Index,X* F9 y' |/ o8 D
- CMP Enemy_Index
# t4 Z% E4 a0 O - BNE Track_Enemy_Ex_Continue ;匹配追踪目标
% d: g2 b# I' Z. q; m - I& s3 K @4 O& z: ~% Z
- LDY Enemy_Index. O' `- e, P* a
- JSR Track_Enemy_Ex_X
6 M0 U: p+ B3 h9 g -
9 W1 ]* q2 F9 v. J7 | - Track_Enemy_Ex_Continue:8 x8 C; b1 j8 A1 V
- DEX
+ g* R: V8 v& w( Z3 a - BPL Track_Enemy_Ex_Begin
/ n5 L% w3 l0 X; ?' R2 M - Track_Enemy_Ex_End:
5 R! v: F& W8 c! ~- \/ r4 G - RTS
4 h1 H" ]. f' ]% K* ~- ~ -
/ @* n6 C; r7 B - Track_Enemy_Ex_X:
; L1 T/ d7 r8 Z5 }- r - ;LDA Bullet_Z_Pos,X& a, }! B$ E0 }- O
- ;CMP #$04
+ @# o+ H% ]+ b4 F% W - ;BCC Track_Enemy_Ex_X_End: D) E# Y" V2 v l+ N3 p- X/ I, ~! q
- SEC) w4 b" f3 L3 p$ R* p- s
- LDA Bullet_X_Pos,X! J7 W( x* a I3 b9 ~9 h
- SBC Enemy_X_Pos,Y7 ~5 x+ T' N5 R& e. j5 `
- BCS Track_Enemy_Ex_X_Greater
0 K. @1 R! \( ^$ B9 S - % [2 y5 X4 {( O
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X+ p0 a; O7 y+ c. O+ ?
- CMP #$FD
1 l- F* ?" N* l! I. `; I - BCS Track_Enemy_Ex_X_Less_End
+ {, l G0 w* m! k - LDA $6020,X
5 }( Y- N- Z- C. t - CMP #$2A
6 ^- k- u% H: ]+ J - BEQ Track_Enemy_Ex_X_Less_L1
* O' h& ^) P: Z9 P/ c; f - LDA Bullet_Z_Pos,X
. V# h3 s6 ~# Q* ~0 o f - LSR
- }8 w8 H( P+ k% m3 w+ ] - TAY; F6 F) P1 A) j6 j# O% o
- LDA Bullet_Speed_Data_Ex_R,Y
/ I7 R. G$ R6 D, Z) r: p5 H - STA Bullet_X_Speed,X" @$ Q( a5 o' |8 l4 J4 | l
- RTS
: @# T5 R; {, R; n! w# O# _ - Track_Enemy_Ex_X_Less_L1:
" ~' w1 B% L& C0 m
0 }. S: b2 s0 w& @0 u- LDA Bullet_Z_Pos,X% G* \% b/ ?6 K9 ~+ z, c) g
- LSR) p/ N9 Q1 x$ T) v3 |4 @1 {
- LSR$ L8 k/ x9 j0 i
- TAY
W; V+ |3 t7 m, M Y - LDA Bullet_Speed_Data_Ex,Y* Z) M, M0 W! U: U9 U
- STA Bullet_X_Speed,X6 W5 d/ `% i3 L5 C
- RTS
% r7 d+ A; Q, A- D. ^4 X# x - * G4 W6 K/ O# S1 k( R! a
- Track_Enemy_Ex_X_Less_End:& {8 n9 d h: |6 p0 U$ ]4 }
- RTS
" G) I! v; j( F6 M* k8 f2 W - 2 n' r4 y8 _9 l
- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X6 C) x2 g& v* h
- CMP #$03' Y4 @# D' N/ C5 }6 {( v
- BCC Track_Enemy_Ex_X_End4 u! z: E! R D6 {6 u
- LDA $6020,X; {$ l( U. a& p7 T
- CMP #$2A
, o F, _, `. k9 ]9 ]2 { - BEQ Track_Enemy_Ex_X_Greater_L1
+ t3 M( n6 o& Z* {0 P, A5 j - LDA Bullet_Z_Pos,X
% B0 I4 W& g. Y5 t' v0 z - LSR! z7 a' L0 ~) _; u2 P! l- J( w
- TAY
9 Z5 }7 r a9 ?3 A - LDA #$00
& Y; Z: O1 D1 K5 n2 e - SEC5 |8 }( q8 A9 h
- SBC Bullet_Speed_Data_Ex_R,Y
& z" p. v! Q6 ~9 L$ ^# Q9 z( _5 r: r; M - STA Bullet_X_Speed,X
- o/ t& O" F" |# v/ B9 l# J }+ v - RTS, C+ m1 f% T. E6 f0 ?
- . d% J$ @3 D1 }3 L6 }* g
- Track_Enemy_Ex_X_Greater_L1- t, J t2 v. G# K. t( x' b! H0 G$ u. a5 w
- LDA Bullet_Z_Pos,X) P' d' C; Z/ p6 e) }. |
- LSR/ Q0 S$ h, ?8 ]+ r+ c
- LSR+ p$ t9 `( K" M Y
- TAY
' ]2 {1 G9 `, \8 S: F1 O! U - LDA #$00) m2 ~: t0 R$ r( W4 O
- SEC
0 s8 B% ]" I3 z& ^7 k) j+ B - SBC Bullet_Speed_Data_Ex,Y' f- e: d8 e% `
- STA Bullet_X_Speed,X
2 v: E# e; c a+ D. F+ W' `8 P - RTS% d$ O& v7 M: H0 t
- # S. x# s+ ]9 U5 Y5 h; \9 M' ` K; Z
- Track_Enemy_Ex_X_End: [: O, U; p7 U- _
- RTS* Y7 g, ~ D$ M8 ?6 C6 h) C
-
9 B+ s1 u# O( W- }6 k. ~ - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下) U! P% Q9 G# ]+ P) h, G$ e- ~
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
! |" Y% \5 `, o1 Q4 @, k7 k - Bullet_Tract_Direction:2 f6 o9 l2 @' I0 ~9 ]$ G
- LDA Bullet_Icon,X
U; s2 ?% G% @# X# o- w: y - CMP #$23
! S% l% q4 l: K# Z4 c0 L - BCC Bullet_Tract_Direction_End8 R. R8 Y$ I8 L
- " K2 B& X2 ~$ a- w/ i
- ; X != 0
0 ~5 I, Y/ ^; B4 o# ]) I - LDA Bullet_X_Speed,X+ h; A: A' y& ~ [2 Y5 j* t
- BEQ Bullet_Direction_V1 D! Y( z7 }3 t" C
-
" n4 H0 ~, M) N4 `' @ - LDA Bullet_Y_Speed,X
" Y8 `8 i4 ^* U" B - BEQ Bullet_Direction_H
) `2 e( N" `$ u% [ -
* T6 V; k) m: x& g( f' a+ c - LDA Bullet_X_Speed,X
, B, L; N7 v4 w; B& P - BPL Bullet_Tract_Direction_Right. A- Q7 T* |; N8 U- Q0 K
- Bullet_Tract_Direction_Left:
1 t5 x* o \/ O$ i8 A3 Q, s - LDA Bullet_Y_Speed,X1 L( F5 Q# ?; P0 a$ N
- BMI Bullet_Direction_Left_Top, @! H, I3 g. {$ `6 H
- BPL Bullet_Direction_Left_Down+ z0 B+ H1 p) I; M7 p1 g
- Bullet_Tract_Direction_Right:0 V2 ^4 r, S9 V& u- b4 k
- LDA Bullet_Y_Speed,X
2 W5 D+ p6 c5 r4 I8 m# y - BMI Bullet_Direction_Right_Top, m" C4 J* K# \ X, j' T4 I
- BPL Bullet_Direction_Right_Down
3 y/ Y9 v V8 }5 b5 I& f# r! `( u - Bullet_Tract_Direction_End:6 y' Z; u8 L( `( A4 } S/ }/ u$ l0 j
- RTS
8 }$ o3 t* d1 m! N2 _4 _+ A
( s2 N, {& u( l. j- Bullet_Direction_Left_Top:8 q2 k) ]. M8 M
- LDA #$25
' A9 L5 h; b# \2 A - STA Bullet_Icon,X5 J c' M# D1 K( p3 m8 y/ u
- LDA #$C0
! V3 J# {2 Z T+ X# }; G0 q - STA Bullet_Direction,X
' |, O, Z; S0 ?+ [# U* x8 k - RTS% Z' e: Q7 V/ e" {% k
- . k! ~# |: E* {4 o
- Bullet_Direction_Left_Down: j9 |. c' Z6 x8 o* i3 P r! r
- LDA #$25
0 G* \* t; u/ @$ I+ N4 N2 Q - STA Bullet_Icon,X
1 r/ F) Y! F- Y) p8 }' c; ^+ J/ R - LDA #$407 P3 ^$ f' x$ d) E
- STA Bullet_Direction,X8 K* o0 x. J% P% v6 B3 x
- RTS Z1 F' G/ w9 d
- ; e4 Q* M' y3 Z! ?) ^, H/ d {$ r
- Bullet_Direction_Right_Top:+ O, J0 P$ Q3 ?( v
- LDA #$25
0 e8 O; G& [% M - STA Bullet_Icon,X$ E9 V) B) X, p; Q
- LDA #$80
2 x/ { L3 @' S. {+ w - STA Bullet_Direction,X
7 J+ q: G- g& @. C& u0 b/ ]# Z' I* ^ - RTS
, W9 s! @- T# S/ C - 5 G* _4 N* h' I$ m: {& g
- Bullet_Direction_Right_Down:- ^; L$ q- ^* l$ g$ W
- LDA #$25
1 Y, A' V# G+ O$ C/ W - STA Bullet_Icon,X4 D" G* x( O: @1 f! G- k7 R. [
- LDA #$00/ Q& v7 y$ N2 L! v; O9 Z
- STA Bullet_Direction,X
& e. @5 J) t& t7 l$ b, g - RTS* k4 Q1 \3 E& i! M! h9 l$ Z
. X# N7 ?# R5 ?1 ^7 p/ `- Bullet_Direction_H:" ~/ z( R' G4 f: ]; E4 m
- LDA #$24- b. b) V9 O& \$ @
- STA Bullet_Icon,X
2 {9 k" k4 ]4 W, W7 _: W - LDA #$00
- k2 _! w! g# E0 I, n - STA Bullet_Direction,X2 n2 a- i) ~5 J. v) ^# [2 v
- RTS
: x2 Q6 u0 x7 P5 L3 { - 7 v% S H. I ?# C+ a; P
- Bullet_Direction_V:* P: [. B0 U) ^6 F$ T5 Y
- LDA #$23
8 m5 Q3 X5 D( ]# x2 ~ - STA Bullet_Icon,X
! v3 a; E A" c5 L( u8 p: D - LDA #$00
& j0 M6 ~. s- l4 p8 y2 l1 x - STA Bullet_Direction,X- Z( u2 a' f6 |
- RTS: |* A4 h) S9 I* [. g
- 3 A8 m- \8 v2 ~ ^# t K
- Bullet_Speed_Data_Ex:+ i% C% \9 `) S# H2 }8 Y
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
* u2 z; q g$ B- B3 f' S: e -
/ C8 }5 K/ u* e* ^8 v - Bullet_Speed_Data_Ex_R:% k9 M, c9 M. h' z, A
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08* c% V; D9 k+ q+ U( r0 [% ^
-
复制代码 % ]; w8 \2 k, i: U z+ S8 I
# m( ?8 `* W: F. C& @0 m/ Q" G. N8 f! u
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