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[FC][魂斗罗][J][追踪弹]9 j1 v" u5 q3 ~, ?
- O/ h. K, J2 x0 g0 x2 w时间:2023.04.30
& l, f; G2 p0 |4 N; i# n/ \作者:FlameCyclone* f% P& v% G% [5 {/ i# r
内容:
* Z7 l) a2 Z. Y# f$ y* m5 K 1. 所有子弹追踪敌人0 E$ P* B) X. g- R2 o' N
2. 选择键切换武器" J4 S* [" d9 f. T6 w9 i
3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
# x* [% C* F# e9 G" [9 {0 N/ ]' p4 s/ L0 N
flamecyclone.ys168.com
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+ T9 r/ z" \8 q5 M }. _! s( |0 {* y) \( M- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁& q& f/ V1 L# C1 u3 U7 K0 n
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L$ _& Z& D+ {# u2 z4 }$ }
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)* x6 A# D" j. m p8 G7 k
1 }! Q1 U& }; N7 q& q5 e- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
* Z. `- C+ @' Y, g - Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
Y7 H% [" L; K2 V - & V8 [8 e6 i; R* E% \
- Track_Enemy_Index = $6000$ \6 [0 H: o5 x
- Enemy_Index_Begin = $6010
+ \2 K* c% ?9 y" H1 E4 T9 e E - Enemy_Index_End = $6011# q8 l: `/ l; @, p0 o- @
) S3 x, Y. j" _5 l& j8 w- Loop_Index_I = $6012
3 ~$ Z7 \& V4 N/ p% g } - Loop_Index_J = $6013; `5 y R2 [4 E8 ` Y$ @; R6 R
- nEnemyIndex = $6014
: s9 L$ C {6 W3 @! s7 S) U1 p3 O; ? - Data_buffer = $6015: ~! L% o4 T: g# R$ b0 e7 _
- ) }2 C2 _! d' R5 r9 C
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
0 R# g! H' B& S u" x - Bullet_X_Pos = $03C8 ;子弹水平坐标
- s5 q1 ~/ Q: j/ c; i P5 H: V - Bullet_Y_Speed = $03F8 ;子弹垂直速度
8 J3 f6 ] R ` - Bullet_X_Speed = $0408 ;子弹水平速度
- O- L6 [- t2 c6 P - Bullet_Z_Pos = $0418 ;子弹Z坐标( O( }# m' s1 e# h8 s
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
1 b4 n8 [0 m; U - 8 z* r6 {) a6 F2 I+ w. i1 y' G
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸6 E6 y Z( N6 p/ o# V; n
- Enemy_Blood = $0598 ;敌人血量
0 N2 B* k+ ]% |% l7 e: L - Enemy_Type_Addr = $0528 ;敌人类型' _7 q& I% w2 L9 i
- Enemy_Blood_Addr = $0578 ;敌人血量: `& S& A' j8 R- r- G
- Enemy_Y_Pos = $0324 ;敌人垂直坐标
8 p7 P" d+ S. {: m! |# S - Enemy_X_Pos = $033E ;敌人水平坐标2 }) v. p1 g! [3 f' l
- Enemy_Y_Speed = $04E8 ;敌人垂直速度2 z4 @: C1 j- G
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸6 e2 Z% p1 @$ T( @! Z
- $ N% `0 \7 O: ~; S. d* p1 i; _8 S5 z
- Enemy_Index = $83 ;
- _9 k) a0 z3 E( ^ - Time_Count = $1A, X3 v2 @+ T1 ~) L0 Q2 h4 H8 q
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
6 v: g0 ?, E% @9 E8 C/ V - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
4 Z! g/ I. i2 V J# a! J: B
- i9 i3 N% Z1 Q/ u! [; N
$ d, n8 D* h. @# d1 G. ^/ M" y/ I: Q- .ORG $6100! R' r; g } T5 h% s8 O* R* R9 j
- Process_Begin:
. W1 `- Y1 @+ X/ j3 ^# K0 n - JSR Enemy_Check3 w# M |! X2 h1 x5 O, [! [+ R
- JSR Track_Enemy_Check1 L- M B" W" G. Y2 Y. z2 D
- Process_End:
; e" z9 [8 e& |2 ^1 {: W' H+ _ - JMP $E54F
& ^+ q, B5 \& m" G' k
5 q& I, j2 Y1 k- Enemy_Check:
) p+ D; W3 f3 {% S - LDA Time_Count
9 C0 C0 _2 O7 X) s t! Z - AND #Track_Bullet_Speed
- |9 n( z6 C& g2 W% e - CMP #Track_Bullet_Speed
( l( Y) v' Z+ P" n6 T' g; a! ^ - BNE Enemy_Check_End/ g0 N- ^* K. A% l# F
- LDX #$0F! l; y0 t. l, h/ s6 ]
- Enemy_Check_Begin:* _* u& \! A) M0 Y6 h2 l3 o1 o
- LDA Enemy_State,X- a; d: g2 }* n, F( {
- BEQ Enemy_Check_Continue& A# Q: u7 Y& Q6 r7 e; S' }7 W
- STX Enemy_Index% l% @, \* M: [0 @$ L# q) v
- JSR Find_Begin_Enemy
6 U. p5 K- j7 q+ [ - JSR Find_End_Enemy$ a9 ~& n/ _, B: Q- @
- JSR Bullet_Track
0 r+ h/ ?8 I, E, U R' A5 | - 6 p. e L6 m* Q4 Y# d
- LDX Enemy_Index
1 d ` K1 c u( L7 @8 X, [, ` - Enemy_Check_Continue:& K0 C, u- N/ ]7 V' E' R6 l
- DEX0 R% H5 W! s; ?+ t, q# a- h
- BPL Enemy_Check_Begin
! B; ?, T! T$ C H - Enemy_Check_End:0 ?, M" D, ~# n D
- RTS( |4 w. n& b: h( ^9 X! z+ E3 L
- * F/ |9 { U6 A/ y& [0 F+ ~
- Track_Enemy_Check:
; T/ q, X \. y0 \6 W - LDA Time_Count
" t6 l4 u4 |8 X+ l9 ], F" B, ^; m - AND #Track_Enemy_Speed
7 f9 F& K. F3 ^6 v" D# I# O - CMP #Track_Enemy_Speed" b( m5 V! |, L3 S
- BNE Track_Enemy_Check_End
/ \7 I% s3 C/ A - LDX #$0F# k% D, F# B0 L. p+ N$ ]' _
- Track_Enemy_Check_Begin:! ^6 k4 Q3 Y, d$ {
- LDA Enemy_State,X
# E [ a* r5 @0 ] e V9 Y5 z8 L+ Z - BEQ Track_Enemy_Check_Continue
Y& {* }9 ?* T5 S - STX Enemy_Index! `. u' q4 s7 ?5 d
-
& |- O ~/ |: i& M - LDA $402 Q- E4 @1 r3 W8 v
- LSR
) H( B8 d- c+ K - BCC Track_Enemy_Check_Begin_L19 E; H# `! A3 K
-
7 I1 S+ z* c% r" Y2 }5 v* H - JSR Track_Enemy_Ex ;2, 4+ T) r* o1 s( k$ o+ C0 F u3 H
- LDA #$00- t# \5 s) [7 a$ [# ?! s0 z
- BEQ Track_Enemy_Check_Begin_L21 U5 v9 F* B2 ~5 m9 T5 W& v$ D
- 2 D/ \, X9 Z/ m. U* C/ P; H
- Track_Enemy_Check_Begin_L1:: b" _( X3 p+ e7 j& j& S
- V d, S- u" Y6 R* E [0 U! p
- JSR Track_Enemy
' n( t8 d/ b* g7 H - ( ^. q1 v9 i: i! W
- Track_Enemy_Check_Begin_L2:+ W2 S7 t& n5 ?' B8 n
-
0 L* h, }0 P, r, x/ y+ B& b: e - LDX Enemy_Index
$ t3 Q- o* F3 c% U K - Track_Enemy_Check_Continue:, F$ n$ B, \% f9 k
- DEX8 Z6 c6 }' `2 \; Y& ~- [: i Y. B
- BPL Track_Enemy_Check_Begin
* @" U8 |0 F# C+ F1 K, c - Track_Enemy_Check_End:
- w3 M/ [! b( Y4 W7 j: V - RTS6 C1 d$ B9 Q6 b6 |, j% _0 K
5 j- ` O8 W& S
) T2 _: F) B* d8 h4 `% U- ;查找第一个敌人
* S. d$ Z% ~1 e2 m+ } - Find_Begin_Enemy:1 y# q; B1 g- h; @8 _; e1 G
- LDX #$002 K' y$ l: s% S$ L% D" ~ L
- Find_Begin_Enemy_Check:- |" v6 A+ o1 U v% ~* q
- LDA Enemy_State,X
! e+ o% S4 o: I - BEQ Find_Begin_Enemy_Check_Continue
" S' U- g# a2 l; J$ g; m/ ? - LDA Enemy_Blood,X
% j( G* }8 G! m+ a! R - BMI Find_Begin_Enemy_Check_Continue3 M9 E! x! n- |6 y4 w
- BNE Find_Begin_Enemy_End$ i. n: b' t- M/ h! W& D
- ! m2 V- m, V0 m/ y5 X/ T
- Find_Begin_Enemy_Check_Continue:4 M+ D) P8 P# I
- INX/ U$ @6 u T0 M" j+ w- D. m" |$ Q
- CPX #$100 p: d$ _& {7 G' r
- BCC Find_Begin_Enemy_Check
5 X) s1 i( Z$ ~" h; S* z - Find_Begin_Enemy_End:& }+ w7 z; `# W
- STX Enemy_Index_Begin3 h8 I0 N) @9 O& M
- RTS
& p# p5 y1 x' w: w; W
" x$ T- Q0 p5 b, u: d0 x0 v7 L- ;查找最后一个敌人: T8 G% R. ^0 j0 k
- Find_End_Enemy:
2 [9 K, s: m8 b7 Y$ g" I2 f - LDX #$0F& h( Y! Z5 Y. B9 [% V9 e2 }( ?3 i9 c4 v
- Find_End_Enemy_Check:
7 f$ N2 z0 k2 [7 y9 w! Q% ^ - LDA Enemy_State,X
^$ c) a, H4 o( v1 f& n - BEQ Find_End_Enemy_Check_Continue- t. @( x" y" v) M( {# i7 X; m
- LDA Enemy_Blood,X
4 B* K5 b6 T5 }# J1 \9 z4 u - BMI Find_End_Enemy_Check_Continue- b% S m8 S4 S3 J
- BNE Find_End_Enemy_End
( r$ A k% t3 D1 H% R5 p: ^3 K -
* F! d7 e" d6 ]+ j' a - Find_End_Enemy_Check_Continue:
$ D9 y1 k) R" g5 [ - DEX+ x) k% F, ~7 c8 j \
- BPL Find_End_Enemy_Check4 _6 T f) Q5 g+ t, M% ^
- Find_End_Enemy_End:" }5 U4 L. o$ U3 V& \2 k: D
- STX Enemy_Index_End
; J- C3 a0 t# o1 i; l/ I" q1 p/ h - RTS" e" C5 i6 _, r2 ]! v8 V. \2 K& j: d i
# o/ w) f9 d6 Z, f( ?- ;子弹追踪+ E) q9 U, P0 W, _, Y( D2 R/ r/ j
- Bullet_Track:; ~0 E- o. A' _7 A6 ^" v
- LDA Enemy_Index_Begin) V) R) _( x) S% y' O
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
) Z5 U" U( [. O - LDX #$00
6 D1 @/ R- a: _ p, v0 [ - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)/ A- K/ H6 ]( b! L6 U9 x
- LDA Bullet_State,X
3 a+ j9 R. `. N- r7 L: } - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
! e O$ ~% Z* l. K9 i - STX Loop_Index_I
+ s9 r; Q% o" ] }" H8 `& m - - c; q3 S* @0 H0 Q
- JSR Bullet_Track_Enemy, ^- w) k; l' U+ R0 G. J
- JSR Bullet_Tract_Direction
0 b2 r6 i8 t6 }& g" {2 E' D8 W -
0 R/ ]" K; Z# b1 o - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
2 \6 y; ~9 f5 P ~; i - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
) O* u% C2 L4 ]2 u: L/ B @ - LDA nEnemyIndex3 h; c7 R3 o b0 h. ~" x0 m# B4 w/ p
- CMP Enemy_Index_End
& I' k0 Y0 \, e5 l9 Y1 B3 K - BEQ Bullet_Track_Check_Continue
4 W) ^' K- w; B - BCC Bullet_Track_Check_Continue
: \. B5 |5 N8 w6 |. s$ l - LDA Enemy_Index_Begin
% x4 L; C( Z V" _+ x - STA nEnemyIndex+ ?! ~' ~/ f, s8 O4 A. I
- : p, o) R6 j) o H
- Bullet_Track_Check_Continue:3 P' y# r) V: C* S/ m) @
- LDX Loop_Index_I; G+ k: ~( I# Z" w5 e/ n, h
- Bullet_Track_Check_End:
. D. U7 d, k4 @; M* P - INX
' J4 m7 ^0 Z m0 F; Z$ E' y - CPX #$10
+ D) Y( Z* v2 X! U0 D - BCC Bullet_Track_Check
% x: ^. a: c" g7 @- h0 b [) R - Bullet_Track_End:8 U1 r! `% H6 m% d$ Z" B: U7 p
- RTS( W" i& K+ K* s
- * S% c5 `( Q! Z# K/ E0 _. m. C( {0 i
- ;给敌人分配子弹
) |1 W+ J& W4 U1 U$ `3 p - Bullet_Track_Enemy:; D) b) Y# k" H9 P, m! g9 [4 k1 v
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)5 x; S; e% {+ ^: z% s+ b+ R
- Bullet_Track_Enemy_Check:
( f! B$ ]# {. Z - STX Loop_Index_J
# P9 p x! P% H. j1 u }! H! Z -
7 R3 V2 g8 X! t) i, s7 Q: m - ;if (0 != nEnemy[j] && -1 == nTrack[i])
) z, y9 @1 f- ? L - LDA Enemy_State,X \6 d3 W7 Y* X
- BEQ Bullet_Track_Enemy_Check_Continue7 O2 |- Y/ T4 J! u& o
- LDA Enemy_Blood,X
# A- a' Z. e5 P' M& ?/ p- _ - BMI Bullet_Track_Enemy_Check_Continue" t; J4 w3 f6 u( }$ i
-
9 g3 l6 Z; g o - LDX Loop_Index_I6 M f9 ~3 G9 A6 I: k, q
- LDA Track_Enemy_Index,X; S7 p4 q/ Q3 a |
- CMP #$FF' s& h( {8 u7 |3 o/ q! X
- BEQ Bullet_Track_Enemy_Init
: q& T# ]4 y$ _9 M6 i9 A# F - ' O- r3 I! |0 g# q* f
- Bullet_Track_Enemy_Init: U* e+ ~, f2 u. P4 u3 Z+ Z
- LDA Loop_Index_J+ M# r. T) v( u; l6 ?
- STA Track_Enemy_Index,X ;nTrack[i] = j;# Q) e& W0 ^4 o3 Q
- $ ]) B( M6 M- o4 g. k' x2 {
- STA nEnemyIndex t: q. y' A: a6 Z9 _
- INC nEnemyIndex ;nEnemyIndex = j + 1;
7 s* S4 n; Q. l) c2 L# O - RTS ;break;
2 p" o5 f; ^8 v
6 O7 n4 [3 z$ [* `8 w! U9 k- Bullet_Track_Enemy_Check_Continue:. A9 M" U* ~" x. F2 z6 U* N
- LDX Loop_Index_J
+ r" ?" @: f5 U - INX ;j++5 a1 A9 I$ [9 _% O9 H, |# l8 a
- CPX Enemy_Index_End9 A1 D6 v0 U7 U
- BEQ Bullet_Track_Enemy_Check- P9 M: F# e% n$ E5 ^
- BCC Bullet_Track_Enemy_Check
7 W: Y2 Q1 M5 A- b6 M! | - Bullet_Track_Enemy_End:
' {3 r. _1 n# F, d' j/ } - RTS5 ~, r4 N. q9 X+ X
# y: d6 U8 Z7 Z/ Q6 h+ l- Track_Enemy:3 z6 B7 w- r( M2 I
- LDX #$0F
4 V* @& ?; }. q: d# z - Track_Enemy_Begin:, d, W4 B( Y0 U" W l! O' a
- LDA Bullet_Icon,X; R1 n6 T* i5 H1 S; U$ m* W
- BEQ Track_Enemy_Continue" u, w5 c, D9 Y# _ H
- LDA Bullet_State,X. o \4 f) n8 e$ F) @( K7 H
- CMP #$01: w7 S" M& x! S
- BNE Track_Enemy_Continue: R) q1 ], J! X$ K2 q; M
-
0 O. o! D& ?% O" E$ H - JSR Track_Enemy_Process
* R$ U5 v; y1 [; N! I6 L - 1 g! G7 _1 l. g
- Track_Enemy_Continue:9 l5 Q" E0 T- j- M5 ^5 j% j8 x
- DEX4 A1 o: C7 ^' ~) ?
- BPL Track_Enemy_Begin
$ w- q, @% [( Y$ _# R+ a' O - RTS
6 m0 `" t% Y9 J4 s- ? - ; W0 j1 C) h" a S
- ;普通关卡$ G0 I5 O# }* g5 ], F3 |- ^9 P
- Track_Enemy_Process:3 u5 [2 z6 Q5 A1 r7 q4 C
- LDA Track_Enemy_Index,X) c) O; c# f& C9 t$ l5 W9 E/ K
- CMP Enemy_Index
0 }% G0 c9 _5 {, n" P/ B5 ` - BNE Track_Enemy_End9 p& m# E8 z; X" i. W
- LDY Enemy_Index
' z, G2 N7 m% X* G( @! `. x5 W2 N - JSR Track_Enemy_Y4 f; A& J# y; Y) y
- LDY Enemy_Index! _0 k; G+ _+ t% E) ^8 [" q% C0 E
- JSR Track_Enemy_X$ q z! P$ i: g; C3 x8 g1 i
- Track_Enemy_End:
% ~) ^) w0 f' Z- z9 f) R - RTS
0 t1 E0 z4 a3 r& U/ S6 _+ l/ L. h - ! K8 ?* x& ~! Q9 G# i! b0 k' M) T
- Track_Enemy_Y:
; c! \+ I2 J7 c5 F/ M! O' E k - SEC
! Q5 g( P$ {: k& z0 g - LDA Bullet_Y_Pos,X0 o2 s! p6 A! }4 ]
- SBC Enemy_Y_Pos,Y$ ~7 ~% Q4 c9 ?5 x% e" M
- BEQ Track_Enemy_Y_Equal2 b* ?! o$ f; u1 ~! }* u: S
- BCS Track_Enemy_Y_Greater
# V& b" k; q0 i- N, q -
7 T U5 i: F8 E4 P) ~ - Track_Enemy_Y_Less: ;子弹Y < 敌人Y1 j" D& ? m* u
- CMP #$FC
( [' D( e1 R1 E) Q - BCC L1_1: }8 l# q9 Q# X- ]' l
- CMP #$FE9 \6 N) ^8 y8 s1 |1 @
- BCC L1_2
, a& T1 n. h8 }, M3 o% c - LDA #$00
' I1 V$ c: ~3 n8 J ] - STA Bullet_Y_Speed,X; |; d) C3 g; z0 l
- RTS
3 ^/ w& b1 ~: f' g - L1_1: ; f' v* C9 e5 h7 b0 h2 ^8 b
- LDA Bullet_Type,X7 [) z/ a0 A. W4 t4 i
- AND #$0F
5 J6 Q, O8 r( A4 e! I$ e - TAY
, ?* x5 [: u A - LDA Bullet_Speed_Data,Y# F) b5 k& s/ b& w! b* y
- STA Bullet_Y_Speed,X0 C) x" }+ }! T* I1 I" D
- RTS! t9 q3 e' Z! P [: n
9 j \! a8 ^5 \$ s$ _" \- L1_2:
+ s/ @0 A, s7 J8 K# v" ^ - STA Data_buffer5 m7 k) \3 l! m, Y+ r* u
- LDA #$00* h3 I, L- m. p/ Y" `
- STA Data_buffer/ O' h/ F, y; B. N5 I g$ s4 I
- LSR
- a% y2 ]1 u$ Y - STA Bullet_Y_Speed,X
$ b" E7 H" T; ?: l - RTS
6 A, g/ ]( {$ n7 ?2 l& F. |
: I' ^9 w& o! g) Z3 Y) f2 u0 C- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y* S5 k) s8 B8 N8 N2 Q/ ~
- CMP #$04 h# k& g) `3 J8 b- z1 m @) b
- BCS L2_10 ^5 c, ~- P8 x* U5 ]8 \
- CMP #$04
0 b* P0 {7 W' Z0 I. Z - BCS L2_22 U: W5 @; a# B2 W" A9 L! T# p7 a
- LDA #$00
$ w: v9 n+ ~# H/ f0 _$ J8 L0 s" e - STA Bullet_Y_Speed,X- ? r$ t# Z* F8 c$ p, r
- RTS' o/ k$ s8 J: `! F
-
$ Z% D1 G2 }: @5 V - L2_1:2 F5 s4 u# Q% z3 Y, i8 D% K" a
- LDA Bullet_Type,X; q( g' ?1 C/ ]! S) A) F: m
- AND #$0F8 q9 o9 [, o d, m2 v* E4 I6 a1 H
- TAY
* i+ y* s) j) W" y - LDA #$00
) c9 J$ ?) x/ A, d, S7 Z4 U - SBC Bullet_Speed_Data,Y5 z t: z5 s0 N7 w- z( |
- STA Bullet_Y_Speed,X7 a q' W: W7 @, F
- RTS- t! L. D: X) ~' N0 k* ~6 W
-
! ~" t0 e: z& k; ?/ o& k$ k - L2_2:
- |2 e5 ]- G4 K# S. J - LSR g2 H* G: p$ c
- STA Data_buffer
% v# R# ]2 @" R9 h- v - LDA #$00
0 f9 h. y8 D7 @# a P% h) L - SBC Data_buffer
+ ~0 x+ B6 A5 @+ p. {7 O v - STA Bullet_Y_Speed,X
7 _7 r& r" p# \- i - RTS
2 `8 }& g3 p0 }, h9 _ -
, d( i3 E5 e2 ^* x1 ]) ^ - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y$ E# U; l: b9 I
- LDA #$00
$ _, Y9 R* j6 A8 U2 p* H! H# R+ ^ - STA Bullet_Y_Speed,X m% o. |* r( {( i
- RTS
) y# D) f# }! _8 U; x1 B+ y+ Q4 k -
4 J3 q# L$ b/ |( e - Track_Enemy_X:5 m9 x; R& F( V4 L
- SEC
% v' f5 T% K- {; O" ~ - LDA Bullet_X_Pos,X
1 P$ ?! I+ A7 m5 T% K - SBC Enemy_X_Pos,Y6 u7 ^) k. z5 a/ f
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
0 z- R: z' ]5 T+ P2 b0 }: G - BCS Track_Enemy_X_Greater ;子弹在敌人下方2 j% y, R& b5 N+ R, ]( ~+ @
- # r* A7 y& |" ~9 Y9 B" C3 p5 \6 q
- Track_Enemy_X_Less: ;子弹X < 敌人X0 \1 R" y4 B1 s6 {
- CMP #$FC; ` \# w b- N8 G* ?1 i
- BCC L3_1( z3 m" Q6 o6 w/ Z1 j" V; `" S! l
- CMP #$FE& f2 K4 Y5 w* ]. P; n5 {4 U
- BCC L3_2
6 \- B/ v$ V( [4 r1 _ - LDA #$00
, e2 h Y8 ?: K4 q7 V3 G9 i7 b! G - STA Bullet_X_Speed,X
2 ~0 r' J } @1 B3 j& b - RTS( T& [2 v7 z5 g0 y8 c: z% ?: W
- L3_1: ( D! C$ [. ]) }/ n. N# a s' M- @
- LDA Bullet_Type,X
; |2 s; y5 o E+ e! W5 t9 O1 d( C3 h - AND #$0F u# z" H6 e- O! I+ L
- TAY4 l3 T9 ^) ^3 W# i9 j) L% y
- LDA Bullet_Speed_Data,Y
" A& ]2 H1 x: Y# d! j' l - STA Bullet_X_Speed,X8 E l4 s" b k4 B* b7 S8 Q
- RTS
& e e) C4 r& } - L3_2:
. |- q/ \! J* B9 z6 a. p4 W6 Y - STA Data_buffer
( l2 d6 }6 R+ u# J' y% m - LDA #$001 Y* N: n% v2 P2 f! j8 w
- STA Data_buffer+ d8 u: M9 Y3 W6 X& Q& p
- LSR+ l* X5 N) g# z' L9 X& w
- STA Bullet_X_Speed,X1 a8 `* O, d: Y. b% V1 i
- RTS
4 W# r3 {& C1 L - ' @* Q/ g$ G* g
- Track_Enemy_X_Greater: ;子弹X > 敌人X2 K/ h! w& p# d8 ^# w7 V, H" Y
- CMP #$04& M( E' ^! c) c) B/ }: y
- BCS L4_1
# y4 ]$ K% W5 w' \/ V - CMP #$021 B# v$ R) X& K6 ~! A) z, \
- BCS L4_29 z6 h% [) Y9 |3 D4 O
- LDA #$00' s1 T8 E$ C! k: N/ f" b' ]
- STA Bullet_X_Speed,X* q H. l. _+ a
- RTS/ t9 }" C2 w8 z v% d' |4 m, I
-
* |* ~! j. {* ~. @ - L4_1:
, ?+ ]4 _6 @% `7 m- ]3 Y6 I - LDA Bullet_Type,X8 t" c( X& J9 b1 o1 `. M
- AND #$0F+ Z; f) e- c5 ~
- TAY0 L3 s* }6 M* h) y$ ?/ J6 P. o
- LDA #$00
# f/ ~$ X. z0 W- q9 S$ f - SBC Bullet_Speed_Data,Y
' K: L- q, o* P" ~/ ]) w: K - STA Bullet_X_Speed,X6 F% K e2 k j; }( x
- RTS
% V3 A& M8 o, j7 `0 d3 }7 x - L4_2:
4 G/ |6 ?0 U# B1 K3 H* ^6 K - LSR
- H- L" J3 P& M8 V0 Z" x, [1 O - STA Data_buffer
4 r! F: m! S' W: a - LDA #$000 e2 g+ `5 T- d# a- g
- SBC Data_buffer
4 m8 |: k' p. R, m - STA Bullet_X_Speed,X
) e! o: o1 F. k: I+ s9 [ - RTS( s! f# F. G, Q A5 u5 Z
- 4 {& }0 h! w: p4 a7 Y2 d6 c3 w
- Track_Enemy_X_Equal: ;子弹X == 敌人X! b5 \/ O5 a4 t
- LDA #$006 O% V3 b- h( q4 B) o
- STA Bullet_X_Speed,X
' p- k9 ~7 D" B n - RTS
0 R6 d7 T5 O" z8 _% g' z# F -
& R" v9 a$ ]9 w6 l0 x' b7 s' X - Bullet_Speed_Data:
6 j; [ e) t4 B- p" H- l6 n& W - .DB $00,$03,$03,$02,$03,$03
, q9 k' t! @8 u) ^& y, H - 1 d- Q, ?+ }6 ]; q
- ;2, 4关
: a) j; I. H0 p/ D) b - Track_Enemy_Ex:
6 ^ g( C! v3 P: R - LDX #$0F
0 H, S1 {# R1 \( z) x! y. Y+ S% Y - Track_Enemy_Ex_Begin:: d H7 r' I9 s7 N) s; t: O9 b( {
. \8 ]9 o4 E0 \# b& {- LDA Bullet_State,X
" P7 T6 o1 n7 ]; B" _ r - CMP #$016 j$ w, o% m) M$ v' J& X
- BNE Track_Enemy_Ex_Continue
* O2 `- ?0 u' @! h& A -
: P' I( L( O6 ~' j% b: j6 `; z# o - LDA Track_Enemy_Index,X' O3 l. U8 _2 @+ \0 X7 r( T
- CMP Enemy_Index
0 Y0 U4 Y( E u* v% ~2 K4 X - BNE Track_Enemy_Ex_Continue ;匹配追踪目标+ t) Q/ x v2 B0 ^
- 0 C p, c% G& G3 X! X7 b8 E+ }
- LDY Enemy_Index& G; D! O4 m# C, Y9 T+ |- u" {
- JSR Track_Enemy_Ex_X3 f0 g" u8 Y, h* V
- / z! t0 }/ V- B1 a
- Track_Enemy_Ex_Continue:
; P9 v6 \3 s7 s" g) U - DEX
V4 o" K# P8 E - BPL Track_Enemy_Ex_Begin
2 O* _/ O/ q8 i; ^2 U1 z" f) { - Track_Enemy_Ex_End:% s. h( e, }0 X+ w4 n
- RTS3 c' n4 Y/ N5 G' T% A; P9 M
-
$ o2 Z4 k$ n/ H1 M, { - Track_Enemy_Ex_X:- T4 g& N7 G5 ]# H
- ;LDA Bullet_Z_Pos,X
0 v" `/ l* ]( u+ j: e* q - ;CMP #$046 S2 b9 b }& x8 Y9 ~
- ;BCC Track_Enemy_Ex_X_End5 j: j6 W2 O- T0 e! w
- SEC
, c* u s( g& M8 B - LDA Bullet_X_Pos,X
3 r$ ^; m$ V4 V' S- n/ ^ - SBC Enemy_X_Pos,Y- [) G/ M$ H1 n
- BCS Track_Enemy_Ex_X_Greater* J$ I8 y3 @* I. n' x
- ! M" y( o% c- B1 ~! Z7 n" h9 B& y
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X; e% R3 g5 ]& R+ F2 W# R
- CMP #$FD- }- [" C" l+ G+ J- {& a7 H1 v
- BCS Track_Enemy_Ex_X_Less_End
, E; K% J3 Q' o - LDA $6020,X
' B, V3 h( Z3 M$ J - CMP #$2A* [: v I0 a' m2 K* i- {
- BEQ Track_Enemy_Ex_X_Less_L1
1 f" T6 Y" G5 Q$ Q- P" k3 `/ z4 w: V - LDA Bullet_Z_Pos,X5 u; X. O4 D; j; |
- LSR
! a2 d; ]+ N( W4 v - TAY
6 G5 \4 z* u! v; T9 d5 } - LDA Bullet_Speed_Data_Ex_R,Y5 K; b" Q# R. q/ o5 k1 m4 _
- STA Bullet_X_Speed,X/ b- s; j3 c- ?' J/ l# G/ Y& e
- RTS1 ^# O" I; v/ T- F0 {. B- Y
- Track_Enemy_Ex_X_Less_L1:
' B! m3 C3 E) ?0 ]2 ?
, v: F* G" x! f7 {2 H; ?0 Q3 t- LDA Bullet_Z_Pos,X
& D0 \+ q+ v. r+ f2 ?* ^0 d/ B+ p - LSR& [9 h* \0 o& U# u( _
- LSR& |" U8 {2 L0 g7 j
- TAY
2 }! P* c1 U. A8 {* c& } - LDA Bullet_Speed_Data_Ex,Y, \2 ]/ P& Q' i" k
- STA Bullet_X_Speed,X
7 Q3 F# G# H# ?1 p - RTS
# {* o3 I8 l1 O1 r8 m -
d( W& J3 A' T+ o4 k3 b - Track_Enemy_Ex_X_Less_End:/ x+ n. k' j9 a. G' t
- RTS& W) M2 m1 g( w) v2 D6 v4 R0 y/ F
9 o- E: O x% n( t W: \, o7 j- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X3 r ]& X: t4 c
- CMP #$03- E% b& a" X4 @7 O% D: O' ?
- BCC Track_Enemy_Ex_X_End
" c! E0 u+ ?! `3 q' D2 w3 U+ ` - LDA $6020,X
~1 x9 \0 j' H: m( d - CMP #$2A+ L' i1 L$ y/ r9 d( r' W
- BEQ Track_Enemy_Ex_X_Greater_L1$ x/ s7 V& f" z; V6 t% w5 G' k k. d+ z
- LDA Bullet_Z_Pos,X+ G' m8 n$ U8 O( \% G0 z, @
- LSR
- y# z$ {. l6 C+ M - TAY5 Q1 [" }: S2 N% \3 }$ B: w$ v
- LDA #$00& U( L5 r( a1 {) e6 f
- SEC. |: G+ ]* l# K: x
- SBC Bullet_Speed_Data_Ex_R,Y
& s' ?- n d9 ^- a3 |& h3 y - STA Bullet_X_Speed,X
% F6 n. S4 F# S' J/ |+ m - RTS
: A- t* X9 r1 P" W z: d" z0 I6 V -
u$ s& y# I. {, b" l - Track_Enemy_Ex_X_Greater_L1# j; o9 J+ w3 ^6 T% p
- LDA Bullet_Z_Pos,X J3 j/ D- A) h
- LSR
- b% ]) `3 k( N2 A' J" Q) e - LSR2 y; K2 H* b4 ^, ?9 m
- TAY
8 R( X' p7 {: k# \ - LDA #$00% g, b8 P8 o0 t% C
- SEC
; h) b) V* Y2 @' S. P - SBC Bullet_Speed_Data_Ex,Y9 Z0 d; ?$ `; H% C1 S
- STA Bullet_X_Speed,X
7 {4 w a+ H% u. {9 _* P- y! } - RTS% r8 P7 ^$ {" ?
-
! M' e5 p4 P) D" y - Track_Enemy_Ex_X_End:
; c6 B2 O) D. y/ @6 _ - RTS" h1 g9 t9 v7 Z
-
) X, h3 A! c( f% ~$ Z! p - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)4 z( M/ }8 u$ g
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
; v" H7 ~ G$ d2 G - Bullet_Tract_Direction:1 r" r# ?* e4 ~+ V$ ]
- LDA Bullet_Icon,X: ^6 k6 z$ R( T4 _# c2 U
- CMP #$233 `( d8 U* b. p ]) a4 N0 m
- BCC Bullet_Tract_Direction_End0 b: x" v/ d8 y+ o4 a5 s
- & G3 s1 W3 e& Y/ I7 E2 g! y+ n
- ; X != 0
- v& B# q' j0 d* ~1 l - LDA Bullet_X_Speed,X
4 }' i( V, f1 S: b! t7 L$ g6 I - BEQ Bullet_Direction_V% ?' t: I3 S+ C- S$ Q' l
- 0 P# \2 w- J4 I \0 B
- LDA Bullet_Y_Speed,X+ Z* R4 Z: k2 I+ M7 L- }8 _0 p
- BEQ Bullet_Direction_H
" g4 {# C6 y& P# J" P -
' T" y5 j+ ?" h4 d) |( Z$ q9 q - LDA Bullet_X_Speed,X
& m+ A# h, x J- s - BPL Bullet_Tract_Direction_Right
3 {8 M! f1 u" O \! V, Z* q - Bullet_Tract_Direction_Left:5 h" h& v1 Y7 I; G
- LDA Bullet_Y_Speed,X
) f; ]7 L! j" Q* T - BMI Bullet_Direction_Left_Top
# n( j* {7 h' n r - BPL Bullet_Direction_Left_Down/ b( j1 Z) S, ^' v* }& ?
- Bullet_Tract_Direction_Right:2 k: Q- {/ a6 J2 Q' i
- LDA Bullet_Y_Speed,X
: d( f$ O# }! s3 {+ T) M - BMI Bullet_Direction_Right_Top# s/ _' a; i( Q9 G3 Q9 |
- BPL Bullet_Direction_Right_Down" T) Y; G, u4 w( |" e* o
- Bullet_Tract_Direction_End:# v: v' |# n; X
- RTS
6 H8 ]2 L: s, f
( {; f- J# q M: X- Bullet_Direction_Left_Top:
# s3 d' R8 ]% ?4 u A# d0 K6 l - LDA #$25- m% \ F, t0 m8 j$ c& R1 [! Y
- STA Bullet_Icon,X
}: S. ]" u1 z7 {" g( ?( h - LDA #$C0
: p6 t" t6 y" X - STA Bullet_Direction,X7 C: l! K0 Z) u* Y, ]9 h+ t+ n
- RTS8 N; \. G# A; Z& B# Z. w
- 7 g! v# z0 e- {! m2 F) C2 M
- Bullet_Direction_Left_Down:, e9 {6 D# N0 ~
- LDA #$254 s* ]% }6 t: K2 \% a9 R3 F$ P
- STA Bullet_Icon,X
8 X3 r$ }" i) k% {0 U$ h - LDA #$40
4 H$ X- o( q9 E - STA Bullet_Direction,X
1 N1 R8 v! {% c8 c, K - RTS, f6 k3 s$ T8 {1 V) d9 [
- 4 l) t' G8 d" R+ ]; y% \+ | K" G
- Bullet_Direction_Right_Top:/ \' J8 G" r( S. L
- LDA #$25- {( ^' _) T0 ~4 ^' X
- STA Bullet_Icon,X/ z) }0 K% h/ ~- S
- LDA #$80
h. }/ F: j# ~; s; ]9 I$ R - STA Bullet_Direction,X- ~# w4 S5 f0 G9 v
- RTS
& ]7 {3 B& w' x+ N - & F* T) Q } U$ D0 _/ R) O8 t) {9 p2 i
- Bullet_Direction_Right_Down:8 f9 |3 i; a: T4 F6 |. |
- LDA #$25, d9 M3 ] X+ M# u# R
- STA Bullet_Icon,X7 I: u3 D& f* Y- \
- LDA #$00' n& |, H% h0 Z- x' }8 L ~5 O
- STA Bullet_Direction,X
, a& J! }5 K+ m; k- ~ - RTS; q" J. I4 _; L. a$ V7 k. t. u. U
- 1 A# D7 I }* ` e4 v6 h0 k6 j( a" d
- Bullet_Direction_H:
7 h/ R$ v/ Z% |1 }8 K( j - LDA #$24. N" P. H3 D4 W
- STA Bullet_Icon,X4 C% @% l& H5 X/ N3 }$ g5 ^
- LDA #$00& @" |5 O+ e$ L+ V
- STA Bullet_Direction,X
2 i5 _' [3 a) U4 }/ w2 ?) I% t - RTS
T- ~5 E& d' K$ N5 c# Q0 A+ e - # q; |0 `0 _$ r7 ?9 A2 Y6 b g
- Bullet_Direction_V:9 Y6 s7 y: e1 G& t0 g `$ ?
- LDA #$23% J, r( L c) z" Z: m% k7 |
- STA Bullet_Icon,X
! e; A4 }8 }6 V% u - LDA #$007 f, f9 [& g2 y. V% v
- STA Bullet_Direction,X
7 s- J8 i' L( \ - RTS
/ r; w5 q9 @& [/ w
# R x% X) a* X% v" K' m6 `- Bullet_Speed_Data_Ex:
( q0 _; v7 k5 o9 N' ]! K& R# _ - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$042 x1 ]$ S. C% x) o1 \, w
-
' L% y6 S* S7 Y& ?- M. J+ s- ?: N* ? - Bullet_Speed_Data_Ex_R:% K7 Z3 k( _& \8 m/ q
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
! z4 `4 K; `) n! G -
复制代码
& o% A3 ?5 r& B3 {* r+ c' a3 g W& z) ~7 a+ P
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