|
|
[FC][魂斗罗][J][追踪弹]
. y7 \2 b0 S% p- G( M2 e7 O+ M! _% U. W. j
时间:2023.04.30 j. E5 |( ~ [6 u$ o( Z, @" C7 W
作者:FlameCyclone+ }+ L# E, A' v. G5 W9 x7 u7 H, h3 s
内容:/ O' y, N4 }1 ~, c1 z; \
1. 所有子弹追踪敌人
3 q* s) K7 l( x. | 2. 选择键切换武器/ D5 [- o- \( r
3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
* G9 W4 B6 H! J
; g: L ]: ~8 S& Nflamecyclone.ys168.com q; I: \. t! @5 M$ w. {0 N! J7 M0 O& ]
6 U* [# H/ H: R' R1 k0 S: C
- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
7 b) z- Z: k; m; q - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L, E2 U5 D Q+ L8 O' Q6 t2 d" @
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
/ k: l% ]" U# w8 A, Y - 7 _; n7 t8 R. z8 W6 ^7 P6 s
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)" z2 `: d' V* I; z$ q8 E* K
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上. D# X9 X# v' L% x4 T, h5 H4 p
- 9 ^$ }; y0 K; h( ~6 m
- Track_Enemy_Index = $6000
. t: S. M, q8 y% w - Enemy_Index_Begin = $6010
- N, M& R$ A' V8 Y; i - Enemy_Index_End = $6011; } }1 l! |8 W
- $ C5 a0 [6 ]- {$ c1 Y3 \
- Loop_Index_I = $6012
& X) j' M, {3 ~: V - Loop_Index_J = $6013
+ y3 K! @! q v% O7 h - nEnemyIndex = $6014
u" ]& E6 g6 }. p' x' X - Data_buffer = $6015
z, ^1 w' ]7 |' C" |5 X - 2 D2 k+ i+ A% V0 B" k
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标7 `4 e( V7 E, P$ c4 ^
- Bullet_X_Pos = $03C8 ;子弹水平坐标
- |. X. g. i! c4 S) a% ]/ }# m4 n$ Y - Bullet_Y_Speed = $03F8 ;子弹垂直速度! x+ A1 I! L# T3 K" X
- Bullet_X_Speed = $0408 ;子弹水平速度
1 K8 s; {! N- _" S2 L" \ - Bullet_Z_Pos = $0418 ;子弹Z坐标' U) Y7 W( `+ C, s8 L# `# h" I# e
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P& o9 N, U5 M' g2 D. k* J& S4 t
2 O, @1 C6 H( V- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
& ]3 }- c8 W2 \3 P- u. U2 G - Enemy_Blood = $0598 ;敌人血量, F' Y# T3 ]1 P# b* A8 f
- Enemy_Type_Addr = $0528 ;敌人类型
+ }7 n9 W4 o0 l3 x - Enemy_Blood_Addr = $0578 ;敌人血量
( P. C& Y; c) [7 G$ }3 } - Enemy_Y_Pos = $0324 ;敌人垂直坐标
/ x( {" o% s r2 x( y$ B, M* w - Enemy_X_Pos = $033E ;敌人水平坐标# f. c5 R# ~9 Y( o' x
- Enemy_Y_Speed = $04E8 ;敌人垂直速度$ b9 t& m9 ~) ~& ?' K0 ?0 e
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
5 p7 r7 h6 h) L9 }
' I" Z6 p8 |# V1 r; N- Enemy_Index = $83 ;+ S3 x) |6 s/ M( l
- Time_Count = $1A, j% Z8 ?; [+ e& Y8 c
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率+ j, a; x% [" o7 a' f6 I" o( q+ [
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
( \' p" F. _( a0 K- C2 T' x2 a- ^: K
! n7 t z$ A5 I# w o
+ W) P- o9 Q. _" l- .ORG $6100+ f5 B, M6 Q' U1 {$ S8 {, W: [# F
- Process_Begin:
" }- W5 N6 |5 e, s; I+ ?1 \' D8 Q - JSR Enemy_Check
$ V) t3 g2 g- d- }8 {/ ^ - JSR Track_Enemy_Check
. Q- u3 u# Z/ a/ S" ^* X) ?1 p - Process_End:; M+ Z! u- l+ \3 A1 Q2 b1 r* b" F
- JMP $E54F- w3 ^0 d% h- W7 f, _! w+ m0 a
* H9 Y; d, ?5 J/ H9 ]8 E5 q- Enemy_Check:
% |% l3 u5 ^& c' x' o. B( a - LDA Time_Count
6 H& g* X& N% K; y, _3 U - AND #Track_Bullet_Speed; c# z4 @# L! p
- CMP #Track_Bullet_Speed2 r1 H" r. p$ ^/ F9 Y r" P" E
- BNE Enemy_Check_End
1 n$ m6 p$ F, w - LDX #$0F/ B) @ \* m3 _' s( W
- Enemy_Check_Begin:8 L) _! g% N3 _! i
- LDA Enemy_State,X% q( M* L- P+ {! F# A
- BEQ Enemy_Check_Continue- ^/ @( e9 ^8 P( l5 b! ?
- STX Enemy_Index
# j( |9 B( q0 _ - JSR Find_Begin_Enemy
: E9 D' C+ _( N7 W6 c" l: Q/ V - JSR Find_End_Enemy: a2 r1 E" r2 t$ I" A4 x, F+ R
- JSR Bullet_Track# L: v% K( s- U, W" X
-
, t; `2 [, x% W+ t - LDX Enemy_Index
) r; _1 j3 ^% Q3 r, u: k - Enemy_Check_Continue:9 z& X/ u5 \+ G) }) l: K" ] \
- DEX6 a2 `; w8 T& t- r9 B& M+ E) K
- BPL Enemy_Check_Begin: L3 G g" W3 I* ?: X
- Enemy_Check_End:
4 l3 u! g, \ \7 g# m. G/ n0 ] - RTS
- l+ [) @/ f" O% U0 m& [2 j& i2 d9 @ -
7 }3 a3 P( U0 r- k e - Track_Enemy_Check:* v! Q/ C& e* F$ N! ^- V% e
- LDA Time_Count
# T9 \& c, h8 z$ w0 D0 [2 U - AND #Track_Enemy_Speed
% c! z# g5 I$ b }! S - CMP #Track_Enemy_Speed
" Z' `, R* L C9 b - BNE Track_Enemy_Check_End/ Z! k- m: I& h5 y: z
- LDX #$0F
9 F/ j/ l& _ ~/ z0 i i - Track_Enemy_Check_Begin:6 e4 \) d2 f7 Z! i8 p0 k& G7 O6 Q' Z$ F
- LDA Enemy_State,X( A1 f! w5 L4 N. p* \
- BEQ Track_Enemy_Check_Continue. O. b6 e, A- F1 g: a
- STX Enemy_Index
9 ^; f1 X8 \ ?2 T; }# Y -
1 o8 v* Q) p3 p- `. ?% v - LDA $40
1 z+ C1 p8 v. G% ] - LSR
0 v1 j2 x1 I; {( V - BCC Track_Enemy_Check_Begin_L1( X7 t. p/ g& |+ ~. J1 |! ^2 m
- 5 V" ]( }# ]) T& ]/ ?! t
- JSR Track_Enemy_Ex ;2, 4
( ~. L% X2 f4 q' y1 Z5 u7 v: ` - LDA #$00% x6 t( d6 j/ x3 G; n7 n' t
- BEQ Track_Enemy_Check_Begin_L2
" o' k" c# x# Z+ r -
! E& ` k4 l5 a5 w - Track_Enemy_Check_Begin_L1:, p9 i& h7 ^+ @6 ?' |7 C3 e
-
' j- p1 F2 J6 _8 I: T @ - JSR Track_Enemy
' q% e" O+ S5 b( m. f - / _# D y( O8 B/ D
- Track_Enemy_Check_Begin_L2:
% G( d8 |! R! h. m r - 0 |! v: x/ G4 @1 _$ o
- LDX Enemy_Index i" D3 I/ E0 ^, [% }
- Track_Enemy_Check_Continue:8 Z# O/ _* H- L
- DEX
+ b$ M6 }, L: ~+ m5 } - BPL Track_Enemy_Check_Begin0 }8 G4 E0 w4 ~5 e% i+ ^5 ~) M1 t2 U
- Track_Enemy_Check_End:! d8 z- `; W5 e5 q- n4 X
- RTS
8 f" P' U" }1 e! o: I1 A6 q7 ` - ! K+ c8 L0 T( o
/ O7 H( f v9 y* _1 V/ x- ;查找第一个敌人 H$ n8 L4 G- v% g# k- Y) Z
- Find_Begin_Enemy:
/ c; Z, W8 }* x" O. T- w1 S0 Z3 \ - LDX #$00
8 R; G0 i) J9 B" [ - Find_Begin_Enemy_Check:/ c) Y1 e8 E6 X8 L5 }
- LDA Enemy_State,X2 Q% A" _7 U2 @% I, d
- BEQ Find_Begin_Enemy_Check_Continue
; j; M% R) V n) M" U, L/ P# ] - LDA Enemy_Blood,X* d5 l5 U3 W* Z; f) l s4 j
- BMI Find_Begin_Enemy_Check_Continue4 j; }$ @' R* o
- BNE Find_Begin_Enemy_End
! B' u# a: p% K0 }, h$ F+ L; n - 4 k9 A4 O' \8 \. Z9 N- p) l
- Find_Begin_Enemy_Check_Continue:
/ j+ \# ^$ d: @" [ u- G. i } - INX
5 v+ x- Y( M6 B* Q. } - CPX #$10
' Q+ Y2 f. Q4 K2 M: j - BCC Find_Begin_Enemy_Check
* r) b9 O! D* A9 X - Find_Begin_Enemy_End:
+ q/ ]9 l3 o# X - STX Enemy_Index_Begin4 K4 m' e0 ?$ z4 z5 X
- RTS
% [4 L0 c: Q9 T. O - / D8 v2 I6 Y/ g" O3 o/ u
- ;查找最后一个敌人8 v" z# a6 [3 ]: n, C& V5 h
- Find_End_Enemy:
6 {7 @1 n6 y" M* e/ ~! x - LDX #$0F
& S: X$ T+ d9 W7 m4 W7 s6 t - Find_End_Enemy_Check:+ H, A% u. N9 u
- LDA Enemy_State,X
3 Q- G, P* C2 b9 w) P9 Y. k! G - BEQ Find_End_Enemy_Check_Continue
; |* i9 O& n* T3 o$ i - LDA Enemy_Blood,X* s! J) u$ ~2 u& U
- BMI Find_End_Enemy_Check_Continue
. E: _" ~ D0 v! @& f) O- [5 Z d - BNE Find_End_Enemy_End
- H" i0 T- A. q' q- O -
' K! l; w3 U% E1 Y0 E& ]: _. H - Find_End_Enemy_Check_Continue:
9 \% H: ?3 s) x - DEX
6 t3 ]5 c4 E7 l7 Z- h/ G2 Q5 x - BPL Find_End_Enemy_Check' ^( W" A9 Q3 B
- Find_End_Enemy_End:2 p& A, @- a7 p, Q4 ]
- STX Enemy_Index_End$ C4 Z* b/ p- P
- RTS
5 F2 s5 Y7 K, m - : ^0 M- c5 [8 {( n
- ;子弹追踪
8 o+ Z3 _7 u3 k! R# y" J - Bullet_Track:
2 F) ]* N* d* f/ J7 O - LDA Enemy_Index_Begin" ^5 r+ s- [) ]* ^
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
; x5 K* y, f! K( D7 h - LDX #$00
. u, A# J% L8 B' V- m - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)7 y- W$ \$ f' @$ O8 Y2 H
- LDA Bullet_State,X ^$ Q H' L! j
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
; s) ~! D5 u6 y) K" w - STX Loop_Index_I7 {0 b! y% Y5 n; s
- 6 x9 V# b: h6 S% { M* ^0 c
- JSR Bullet_Track_Enemy
, s7 N( |+ c( _& j) Q# j - JSR Bullet_Tract_Direction
1 r7 k2 f7 z0 b( C -
" r. T7 h8 j- `- @9 w% t0 r - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
2 M7 Y# Y7 F2 X- D - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;! | R: N- y, p0 O6 |
- LDA nEnemyIndex. ~2 o: G3 e1 n) |
- CMP Enemy_Index_End2 j+ R; q; } H# o/ k L+ }6 c
- BEQ Bullet_Track_Check_Continue
2 z! q. [4 |1 C" D' `; \7 X7 B - BCC Bullet_Track_Check_Continue
- k& M& z6 p, v3 t5 O/ P - LDA Enemy_Index_Begin& Y- b- M, i {# |1 ]6 L+ m
- STA nEnemyIndex
! R: \; V; j* |, e4 X -
) s( h* O7 P4 a! B, g - Bullet_Track_Check_Continue:9 k+ ]+ g, y9 j4 l& a* @
- LDX Loop_Index_I
7 O& p( \4 \0 t9 _ - Bullet_Track_Check_End:2 c: ~" V, c, f
- INX
2 P8 m4 j1 G: j4 A% u& g - CPX #$10
1 f' X" y# B( F! U6 Z& v6 R - BCC Bullet_Track_Check- h" @- g5 |5 Z2 ]
- Bullet_Track_End:6 ]' Q' h, Q) V
- RTS
$ ]4 P. T& x+ C - # f& \% Y0 K" d7 ~; ?4 o) j
- ;给敌人分配子弹
% N* C8 L! E. ^ e - Bullet_Track_Enemy:# N1 w8 q t/ u) Q6 M+ X
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++), x: ?1 H- g( i" z7 D
- Bullet_Track_Enemy_Check:
! K2 ?! ~* }9 C- g2 A m - STX Loop_Index_J. ?( W8 O$ V0 A/ }/ b0 q
- : _( S% h0 m: h
- ;if (0 != nEnemy[j] && -1 == nTrack[i]). ^" {4 F$ O% w
- LDA Enemy_State,X
# ^) \5 w7 r: Q/ I3 ^, s - BEQ Bullet_Track_Enemy_Check_Continue
8 p) P& \. Z! A7 k4 p" z- r - LDA Enemy_Blood,X
6 L: D! e. s7 w; i0 F" T - BMI Bullet_Track_Enemy_Check_Continue
) q9 a0 m' w2 ? -
$ n$ K9 j& T8 e3 ]! M ?& L7 C - LDX Loop_Index_I0 k, \, Y( w7 q. K, Q* D7 h; T
- LDA Track_Enemy_Index,X
$ U$ _1 R3 f8 A2 F - CMP #$FF
2 D2 l4 F7 A+ s - BEQ Bullet_Track_Enemy_Init
' `' @- d% O( f; ~9 z -
; P* H- F# U( f) z3 ^% v9 M4 e' {2 z - Bullet_Track_Enemy_Init:
j$ K' t% g& y" ^; _( t) M - LDA Loop_Index_J
. G- ~% M6 D' T* u: I- ?7 _ - STA Track_Enemy_Index,X ;nTrack[i] = j;
9 p( } q' o. b& m3 z - ( L3 Y+ E" R) ` D
- STA nEnemyIndex0 t% S; T- r( E
- INC nEnemyIndex ;nEnemyIndex = j + 1;' U6 y/ N; w7 Z7 E; I4 T
- RTS ;break;
) A: T2 ^9 w( l$ z5 l
~- K# ?7 r8 w+ n7 ~- Bullet_Track_Enemy_Check_Continue:
3 }% {2 [ @7 ?" H/ g - LDX Loop_Index_J" B" I4 u" h* d/ g# c+ U/ {
- INX ;j++
, m1 B1 N( [4 U2 w - CPX Enemy_Index_End
+ S* z$ M# l; Y( }0 ?3 l7 { - BEQ Bullet_Track_Enemy_Check4 a0 F: ~1 I$ B9 r6 \
- BCC Bullet_Track_Enemy_Check' f y9 s: O F4 z7 b6 r- R! ?
- Bullet_Track_Enemy_End:
. u8 v+ h" M4 W) h* b# c6 a8 b! ^. S - RTS
5 ~, g9 x4 N1 {. x - 9 s) @" Y( Z3 b4 f# S& V- h- N
- Track_Enemy:* P7 f0 @+ e0 f) @+ U
- LDX #$0F
* c0 {: r/ e P& L( s - Track_Enemy_Begin:8 g# d. f& s2 o% T' C# V/ v- k
- LDA Bullet_Icon,X
7 ~% m" Y' ^# d. q: y- w' b; p - BEQ Track_Enemy_Continue/ ?% _5 P4 ~/ K7 I B
- LDA Bullet_State,X- d6 a( i* w6 V* M! z1 n
- CMP #$01
2 }; h2 e, E& i- Z: s3 v# w$ } - BNE Track_Enemy_Continue: }5 g& z7 J2 u. o$ L
-
8 [0 x% Z: u+ \ - JSR Track_Enemy_Process
1 T4 y( _; l. r- f* e- P -
' Z* f; V0 l E$ \ S - Track_Enemy_Continue:
& T$ e4 |" F1 p# j - DEX
$ f% q) u% Q! U3 r! w - BPL Track_Enemy_Begin
$ G$ u% C) M9 L2 J - RTS
3 e9 |' p8 c7 E" t' r
; B$ Z5 c+ b9 Q7 E6 s' s2 H- ;普通关卡
I3 m' N; ]8 ?% y; A8 \$ I - Track_Enemy_Process:+ ]' u; g7 t# v+ X
- LDA Track_Enemy_Index,X8 y% ]0 W ^! J. ^/ ]& k6 c5 D
- CMP Enemy_Index
2 U' N( x; U: l- b - BNE Track_Enemy_End6 j9 r/ _/ j; M9 g; N
- LDY Enemy_Index, f6 h6 \$ d/ s; N* W6 @2 e) B5 _$ J1 a
- JSR Track_Enemy_Y, k! ]8 m! _9 c
- LDY Enemy_Index, Q. p8 N: l8 @! ~7 u
- JSR Track_Enemy_X
7 v" I' \" L, u7 l; [7 U - Track_Enemy_End:1 A) }' E- n2 Z) [! \3 L F% d5 d' G7 |
- RTS
5 W0 P. j0 D: D* @) M; R3 q -
: B, u" m9 H t - Track_Enemy_Y:- z3 H! a2 s2 D; z+ C2 e
- SEC
1 K. Y- Q& \ s! f - LDA Bullet_Y_Pos,X6 @( H9 `5 @# M
- SBC Enemy_Y_Pos,Y
$ J$ F% s+ a; q2 Q9 u - BEQ Track_Enemy_Y_Equal5 U. }2 W( F7 F: X& W. ]' ]) b1 `1 ]
- BCS Track_Enemy_Y_Greater1 p) P! Z/ G/ N4 B+ ?: V3 M
-
/ ]5 o9 I$ j7 D7 l1 Y3 ^( d# V) W - Track_Enemy_Y_Less: ;子弹Y < 敌人Y% A& E/ k/ y; T+ c J& N
- CMP #$FC/ F! q& u8 W, J; @3 G: Y% D! C
- BCC L1_1; m* V) E$ O/ j* G0 K
- CMP #$FE
' m J, ]2 k+ Z5 |# }' @% k2 } - BCC L1_2
) |, `2 S2 S: c - LDA #$00
6 }! N: t4 s; M/ }) N( b - STA Bullet_Y_Speed,X4 j$ d) X) I* F# B
- RTS
2 b- o& f- }2 F1 j# w - L1_1:
. ]: k- ]) X& T4 n) J2 I - LDA Bullet_Type,X
; \' e" `: R" |! I- r. ~ - AND #$0F6 G2 i4 L+ C" Q A- V1 b# a
- TAY, b1 H4 N: W" h' N' K- b/ G
- LDA Bullet_Speed_Data,Y
; ?: F4 f3 h- h/ r4 H - STA Bullet_Y_Speed,X
7 j( D: G H6 W d: Q. U: Q - RTS
" D. \1 z; d' s7 z# F {9 `
8 ^& g- E9 e- E- L1_2:
9 G# M: t& M) M - STA Data_buffer
/ j8 i# t( h3 [! M$ L: N7 ~ - LDA #$00. k5 A2 w! l; n2 e# y
- STA Data_buffer
7 ?3 m0 }. M) K [ - LSR7 h9 r; X: Q9 p! N
- STA Bullet_Y_Speed,X. N0 H2 s* M: n6 X& t7 {( u
- RTS
/ P6 U. n4 T5 T, \& T - 4 V! }) J( ~/ @# w' L, t* g
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
" u3 r" O% e7 h9 M6 \: V8 Y - CMP #$04
, c# L' E, o8 C% G i - BCS L2_1( n! n' k0 } ~5 N' q
- CMP #$04. Q- G) R4 \/ i4 o. z8 e, [
- BCS L2_2% ~! w) j# ~6 k! L; a: k1 G8 c
- LDA #$000 @) ] R7 D) R
- STA Bullet_Y_Speed,X
9 B5 Y; ~- \4 c - RTS( ]# R6 r+ J7 u
-
% E0 r+ C- @' R- O* X6 h6 e" N3 u - L2_1:
* Y0 ?7 P! s/ G# L - LDA Bullet_Type,X
4 l! W& ?5 J) S$ [- r - AND #$0F, v; t: r% F% `+ I; L5 g; s
- TAY) _+ O0 n+ [' ~" _! u
- LDA #$00
0 }5 K( L6 S( e5 g# q - SBC Bullet_Speed_Data,Y; s0 W1 y7 b+ I3 S4 h0 E* Q
- STA Bullet_Y_Speed,X6 R9 I j! y A9 e4 K7 C
- RTS$ `/ T1 F5 M: o/ w u8 W% Y& h4 y: o
-
7 V( u( m8 \1 B# f' Q4 I% f - L2_2:
7 @. [1 B, ~ o" l$ o% | - LSR3 s! P7 @, p0 z. B
- STA Data_buffer3 N* K6 g+ ?, d2 K
- LDA #$00' f' _; v" @. Q
- SBC Data_buffer4 R( f9 C& {9 q
- STA Bullet_Y_Speed,X
9 }7 ^5 H# t' n( l1 C6 n; t+ k - RTS7 M4 Y" r2 J5 O1 w
- ' o# x3 c, l# v+ f
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
! y# ]* \7 P6 A - LDA #$00
3 f8 e) J: n; R& E- s. B0 i - STA Bullet_Y_Speed,X3 X, t5 W) @" }* Z' l1 ]
- RTS
& [+ X9 ]: Q4 o( H( D- w1 | - % a( A: |/ {5 a
- Track_Enemy_X:' U6 F1 C. [& M( T6 k1 P
- SEC2 S# k8 c( p' q
- LDA Bullet_X_Pos,X: n4 g5 i7 C# C3 v
- SBC Enemy_X_Pos,Y
" T% @3 E! s; \. `( z - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
$ ^ X( T- Y0 A/ R/ e8 I$ G$ V- w, Y - BCS Track_Enemy_X_Greater ;子弹在敌人下方3 a) D2 _7 d x% T$ q; Q' C# a9 I4 @. O
-
5 j8 }) a m$ [1 }* `1 Q - Track_Enemy_X_Less: ;子弹X < 敌人X3 O% a* d( K: `" I
- CMP #$FC
- ~1 I$ [8 i: e8 i - BCC L3_14 t9 m; B4 M* w9 v/ ^
- CMP #$FE8 x0 { T2 F; ~) g
- BCC L3_2
8 f$ e/ r2 ^3 q! g* V - LDA #$002 }, Z* H& u7 H" V# X
- STA Bullet_X_Speed,X( l: s0 G/ k0 ^* x$ t1 y+ }
- RTS6 _# ~1 [; v& r+ E
- L3_1: " f J* l# ?5 A) C
- LDA Bullet_Type,X
a$ K) G( v! S* T d( w$ h9 L - AND #$0F
; _8 J& \; X7 |6 S1 M) t! X - TAY
- x7 a' Y6 s/ h; n$ F& }: r. E - LDA Bullet_Speed_Data,Y5 \, e) R/ J+ h) z- ~& f
- STA Bullet_X_Speed,X
: Q7 R. F/ W3 Q; i: H4 h - RTS
* {9 J0 ]# n" J) S: ]4 D5 N - L3_2:
! I& t4 }; s0 `8 _! p1 U5 U! F& Q - STA Data_buffer9 C/ I! N" e- y3 g
- LDA #$00
H a+ O7 u" E3 y - STA Data_buffer9 M8 Q6 t2 K* w* _6 H# E, M
- LSR1 z e8 c* a' ?0 ]& n4 N
- STA Bullet_X_Speed,X
; F- V$ a8 c0 S9 S* c - RTS1 u6 U8 P, @ `3 x$ I+ o
-
0 d5 E7 N/ y/ g9 M - Track_Enemy_X_Greater: ;子弹X > 敌人X+ g- j/ \' \ |5 h k5 l
- CMP #$04
. u% _% q: a, Z" [7 L3 \# o! @ - BCS L4_1+ P+ R, S# A4 d0 ~
- CMP #$02% Q- d% H' p" F$ Y
- BCS L4_2
3 x/ Z3 V& [; X- O3 } - LDA #$00! G" n! r4 @2 v* Y( z
- STA Bullet_X_Speed,X
1 O; x. V0 L5 c9 f* `/ L - RTS3 l; z1 Z" x: K0 C8 T
- ; N I9 ~5 ^; ?3 p; G8 U
- L4_1:
9 G/ `0 H% y% a& r5 \( D - LDA Bullet_Type,X. Z+ U0 s; }. y1 I
- AND #$0F
# v: D3 s, m/ D9 T - TAY
' U- ?* V( g! w8 J1 I+ ~ - LDA #$00( p6 P \4 J4 b
- SBC Bullet_Speed_Data,Y; Z* ~0 t) v( }; E+ j1 T
- STA Bullet_X_Speed,X4 x/ @& J( M, {& r) I: \7 S: j
- RTS
* ^* Y7 y+ ?( r - L4_2: ' P, ]; C1 F& i, n; K6 ]
- LSR9 ~- O, S1 Z4 o, ]8 f8 d$ m
- STA Data_buffer4 r ?) \" @7 _. L9 f0 x0 b0 x
- LDA #$00
8 ]5 b' k& u' P8 v# | - SBC Data_buffer
5 t' ^) l \! H6 c' k - STA Bullet_X_Speed,X+ I5 Q4 a" a" |* b# X) I# M( w
- RTS
; f; Z/ |0 L4 K" z) r - " q$ t" t0 Q( c7 N7 K) g5 _
- Track_Enemy_X_Equal: ;子弹X == 敌人X
; X) n9 ~) H* T3 X/ ~ - LDA #$00* N! M4 |) v& j, w' w+ { E% `. L% k
- STA Bullet_X_Speed,X& j8 ~) r0 z9 }: i+ a) Q( T8 D* Q0 F% ?# i
- RTS
, M5 t" g, ^1 i9 K) a, M - ( E4 f) X( ?# }; R9 K2 n
- Bullet_Speed_Data:( {# N( h" u T* F& {2 M r
- .DB $00,$03,$03,$02,$03,$03
) A# t5 v/ H A: q7 Q$ ? -
" N4 O* |' `7 t; X$ \ - ;2, 4关8 C6 O" J$ ]: ]8 }6 q3 D7 E' |
- Track_Enemy_Ex:9 y, {% Q/ b5 f* U# f
- LDX #$0F5 C/ w/ Y4 ~* G
- Track_Enemy_Ex_Begin:6 J+ e+ I1 H/ f' m! L$ s o3 c, s
- & Y' W0 N% T9 j! |& o2 M2 _& u. E
- LDA Bullet_State,X2 \- j5 u9 a* s. t
- CMP #$01
# v. k1 @+ ^' T; R4 G" L - BNE Track_Enemy_Ex_Continue- `- M; w3 G$ l9 K2 O; j" y
-
5 g0 j% M8 G& l - LDA Track_Enemy_Index,X( w4 s2 w2 u- I9 U1 i8 e- r7 _; v
- CMP Enemy_Index
6 M1 x7 m; ^2 r" l" s0 o - BNE Track_Enemy_Ex_Continue ;匹配追踪目标
- _; W) H. y' J. k" p: ` -
3 w* n& H" y2 z, I; r - LDY Enemy_Index
/ ?% o% T7 A( g& [ O. H" K$ l, g - JSR Track_Enemy_Ex_X
7 h. h4 \/ J# B4 d -
8 e* f! x% f- X! }( H) } - Track_Enemy_Ex_Continue:
6 Z# E* ^+ C" A. Y9 ^/ M' G - DEX
. o! E k$ d& ^ - BPL Track_Enemy_Ex_Begin
$ N+ t) G/ |+ C/ } - Track_Enemy_Ex_End:
9 z5 u7 @9 h S' d' \ - RTS1 l% L( C% D; H( f2 q+ Y
- 1 g. v {; X, N8 f. h
- Track_Enemy_Ex_X:
1 {- ]1 G6 k6 ~' A, F - ;LDA Bullet_Z_Pos,X
7 S/ w6 S8 {: r! l5 y - ;CMP #$04. I: N( i1 _3 h& E
- ;BCC Track_Enemy_Ex_X_End
* V5 L) w" u: ^7 P: f$ ` - SEC
! i5 o7 x/ g6 K1 X2 z2 m1 W7 H - LDA Bullet_X_Pos,X
) s% t7 O! U/ w2 x5 M+ J+ K - SBC Enemy_X_Pos,Y; F( D0 K. P# H$ k* n# a, t7 p" a( q' U
- BCS Track_Enemy_Ex_X_Greater
1 ~: V3 h& {$ n; f3 c! ~$ O6 S -
" h/ b# |6 s! a - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X) v" j. R" h, k- K
- CMP #$FD- ^- S4 E# U) J- W# p& y
- BCS Track_Enemy_Ex_X_Less_End
3 X+ @; `" D, p$ ~- p/ ?, I - LDA $6020,X1 g( \5 s# V: D8 @! \1 @2 N
- CMP #$2A
' }1 r- M* _! O5 c) w1 }1 i+ S - BEQ Track_Enemy_Ex_X_Less_L1/ ^/ l1 I: n+ H6 t% g7 n
- LDA Bullet_Z_Pos,X; q/ [9 `2 R! {: M
- LSR
3 P* M; @) r" l ^7 d2 q5 ? - TAY
" K& j" O5 f: M4 r - LDA Bullet_Speed_Data_Ex_R,Y
9 h" s* b1 {( v. V1 T( {8 d, x- f - STA Bullet_X_Speed,X! D2 p+ ?. U( \4 |: j" g
- RTS; A: w8 b( Z3 t( U: t7 S
- Track_Enemy_Ex_X_Less_L1:
$ @6 k( `' u- g) P
2 @/ i+ X0 A/ H2 H1 O: r- LDA Bullet_Z_Pos,X
# f; I7 v# m) b/ [, R1 G) j; C - LSR
, b! i( w, C) k' C/ I+ B" C - LSR/ d% p) ^+ i; V8 i" P/ o3 Z
- TAY
0 S9 a S0 J. e* T9 K$ H - LDA Bullet_Speed_Data_Ex,Y
9 I+ L/ |5 d* V0 V! B3 o - STA Bullet_X_Speed,X- O$ B- Q8 ?5 k% F+ \: A8 G9 p# D6 I# a1 q
- RTS- r V9 v6 [# t! f+ y& _
- * H* b1 H5 o0 H1 `
- Track_Enemy_Ex_X_Less_End:
* [! M' M' y( ?, u, H - RTS
" O; a' q$ n0 P9 r/ g - : |) A5 F4 _/ ?
- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X7 u$ {3 ]$ G# g0 m
- CMP #$03 ?# j: I( C n& m# X
- BCC Track_Enemy_Ex_X_End
& N$ @3 D' K: y4 }8 X0 \( x - LDA $6020,X
. y* i; N0 m$ [$ K4 N! J" F - CMP #$2A
2 i' R2 L3 J' X. D - BEQ Track_Enemy_Ex_X_Greater_L1# y# a5 f8 ]' i& T9 ^7 T! g
- LDA Bullet_Z_Pos,X- s+ T7 Z, L3 w
- LSR* O; \; u- |8 r0 @8 W, b
- TAY) G* A2 w8 [: R( o0 S3 g
- LDA #$00$ J3 z7 j0 F0 M: ^+ v
- SEC6 L- Q2 k+ \3 `% x
- SBC Bullet_Speed_Data_Ex_R,Y- X8 H% X% v2 n! _: j1 U6 i: u# ~( N. `
- STA Bullet_X_Speed,X
1 ?; M) Q9 e7 \# a% m - RTS6 ]" @8 Q6 {' I+ d/ }5 s
-
4 ^# d5 L( Y3 O5 o - Track_Enemy_Ex_X_Greater_L12 M9 i. _7 S4 D2 I" T# `
- LDA Bullet_Z_Pos,X6 |2 J) ?; i$ b0 f% v: j7 j, r$ _
- LSR
# Y* A# D3 A! q3 Z - LSR
- \' {) ?5 m0 s9 l( Z& x2 B' ~; R - TAY) V2 ^( m, P: f
- LDA #$001 E1 Q2 p: I6 a' K: }4 t7 y* t
- SEC
& b; D7 C( o) o, | h! P% U - SBC Bullet_Speed_Data_Ex,Y8 u, y j5 x& O+ v/ v( Z$ Z1 Y& H
- STA Bullet_X_Speed,X( J/ l K Y( p# w- a3 ]
- RTS, F' G' v7 `7 v! K# ^$ I' R; v- H/ p9 w
-
' Q! O) L5 k. E5 Y2 [- R; M% E - Track_Enemy_Ex_X_End:
' |! Q; \" \: ~( w. N a$ l1 Y4 I - RTS
, G. }1 Q7 e( Y$ J4 _ - 9 ~) B- E; D# O+ R' O% ?
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)/ T* a( j. D5 @3 u# O8 X, \" a
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
; a* i$ M+ L4 e - Bullet_Tract_Direction:
4 d4 c9 _5 ?5 I - LDA Bullet_Icon,X- @! C: ?5 A. g1 e: @* V; M
- CMP #$239 v/ i$ h* g- a- f5 h _7 z
- BCC Bullet_Tract_Direction_End3 P: y2 Y2 \6 X8 M# c' P
-
6 v8 E5 V& y+ y7 W2 w - ; X != 05 O3 O) g$ Y. P4 c. y- i* N
- LDA Bullet_X_Speed,X* g* a9 y. `/ @
- BEQ Bullet_Direction_V& _7 `1 z% p* r- k! h X
-
3 H+ w$ ~0 i( u - LDA Bullet_Y_Speed,X) m8 }; g: A4 L
- BEQ Bullet_Direction_H
6 P) ]* |4 Y9 m# ?* ?$ F -
) {+ N+ S8 }5 y9 Y. P - LDA Bullet_X_Speed,X
7 T: Z: P I4 S8 ~) b - BPL Bullet_Tract_Direction_Right4 K" \6 M& |% }+ v" E& i1 u
- Bullet_Tract_Direction_Left:
7 D4 z$ P! a; I# v2 ^ - LDA Bullet_Y_Speed,X
( l$ O2 c" ~/ P1 u: X* T - BMI Bullet_Direction_Left_Top p, d5 X( y. a* N
- BPL Bullet_Direction_Left_Down/ B% [" N9 A; @
- Bullet_Tract_Direction_Right:) L n K. _) h! b; S
- LDA Bullet_Y_Speed,X
4 P+ J- i5 K* m) X! T - BMI Bullet_Direction_Right_Top: q x# I9 |5 v# N1 T- N5 I0 i
- BPL Bullet_Direction_Right_Down
. a! _8 K8 t. b% R; C - Bullet_Tract_Direction_End:0 F& e: p [7 ?6 T
- RTS' G5 @$ N0 A9 d9 y
- / {% d3 g1 P" T( C9 J
- Bullet_Direction_Left_Top:! U* Q) d! i$ o; n: ]
- LDA #$25, h" I1 r v- Y( A7 m2 C# Z9 R9 N! U! x
- STA Bullet_Icon,X6 X; Z. M L Y* U' P# t2 p
- LDA #$C0
% N. L8 }% V! n2 {# C6 I- X - STA Bullet_Direction,X) Q: F: G1 g% t, u& t* F; q
- RTS. ]+ P- k6 p, ~# N u" x) _
- $ G: K; `' D) o# x! {
- Bullet_Direction_Left_Down:+ h! z. w! M) _/ Z- J
- LDA #$25
% u2 f1 x) \- r' V0 Z" s: i. S - STA Bullet_Icon,X
+ i5 L% u/ \- W8 s. F+ O - LDA #$40
$ N! a* h P l% ]( t3 O - STA Bullet_Direction,X( B5 `) a' S4 l
- RTS9 b3 X" C5 ?' b6 l2 ~
- + e( k/ D4 ^* L5 B
- Bullet_Direction_Right_Top:8 g3 w& ?' k$ D. h
- LDA #$25. G f/ j0 {0 U4 F
- STA Bullet_Icon,X5 n- N$ v _. z# i6 `; m
- LDA #$80* r# x* @2 k2 w+ b$ e: |* u
- STA Bullet_Direction,X
8 Z9 T: ^& {' P0 ^8 { - RTS
3 \% |. ^$ Z) M4 O* Y7 q
3 V( ~3 U: }2 f% V- Bullet_Direction_Right_Down:
# _$ G9 X* \9 z5 B! W - LDA #$252 N8 S- Q: J/ J: _5 [
- STA Bullet_Icon,X
7 ?& |3 M' w; F( C" r% ] - LDA #$00
3 Z+ u4 i+ Z& p0 D* o* s - STA Bullet_Direction,X) ^. `/ V, W" e- v1 S
- RTS: t) X" A; s4 U4 L2 }1 b" L- t
- ! {1 j# P4 R# V1 p
- Bullet_Direction_H:
/ b/ G' w! Q- ]" Z4 X- } - LDA #$24
9 Y4 M7 e) B6 l' i/ {+ t - STA Bullet_Icon,X
9 Z9 f! F: q4 G* G - LDA #$00
4 E. ~4 \5 J* o# {6 j - STA Bullet_Direction,X9 S# D, k% q# _' u g
- RTS4 C- l7 m( F8 v2 H( I' y
- 6 V ^- }' Z% N9 `. T- v0 M
- Bullet_Direction_V:, o7 }2 W0 z4 \ v( ?9 j
- LDA #$23* u6 t9 q& |1 \5 O; F1 `! J
- STA Bullet_Icon,X
& z- c* I5 Q, C/ E, V, @" G - LDA #$00
- P9 e, y4 A5 k, a8 ? - STA Bullet_Direction,X
+ j& o* _2 l$ h+ v% y5 W/ w - RTS
8 o, M2 i" b) y8 A7 L8 s - ( E2 j' ]- O# s, d3 y- u
- Bullet_Speed_Data_Ex:' Y2 z+ | F1 g: X% R1 T5 W4 v
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
1 ?0 X4 R g6 Y4 ^, C# M/ g! Q -
; P' n" K. X: r$ _' E - Bullet_Speed_Data_Ex_R:; J! O) t. Y9 `. y4 c
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08# c, B& Q6 h# t( p
-
复制代码
! D/ I. c4 F+ s" D% D1 b- @; n/ |7 A$ m3 l
|
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
|