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[FC][魂斗罗][J][追踪弹]
/ X# l: V. E; a1 I& ^
: J& `8 p- y: T. U9 j* J时间:2023.04.30
8 ~$ a2 H" f( r2 s9 y8 q) q作者:FlameCyclone8 I; V7 W' H% r2 B5 w
内容:6 i7 r* ]' P1 E4 [) }- p* P2 h
1. 所有子弹追踪敌人
1 n1 m( p! T" _) \+ k) A 2. 选择键切换武器
' h4 x2 Z8 M, i 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
$ m% @4 h K- k2 J* _! Z; y
( I4 _$ @: ?: u1 t( L( Q3 eflamecyclone.ys168.com5 ^1 I& ^4 f1 n: m7 R5 R) Y

5 y+ ~) T/ B, x! h/ f) d$ r% W2 K2 a. V& f- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁( v* Y* E* p2 [0 b
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L$ f) H* y6 H/ Y' }2 R7 ^1 V9 W
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
9 h/ q' E; i! N - ; W5 I" K5 V' ]4 N( e5 R
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)/ c. z1 E r# T
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上' [ J7 }8 [0 y2 n( j
- . D4 M- ^2 F o2 ]9 v1 ?) T. T0 q
- Track_Enemy_Index = $6000
; c, J% }! m8 B) z' N5 w - Enemy_Index_Begin = $60101 L4 F; S. t) a1 Y
- Enemy_Index_End = $6011% A7 \& ^- z4 e
$ a* O8 I- o. s# p/ U- Loop_Index_I = $6012
1 ^+ u* d \' k( @8 H5 T* c - Loop_Index_J = $6013# J9 C! g+ V5 \5 h
- nEnemyIndex = $6014
# k6 g: z' v' k% Y" {% W$ j - Data_buffer = $6015
$ q. n+ q% u5 W3 B2 K - 5 P% Q6 l6 b, ^* i) r% Y& S
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标: l6 z8 T: v7 }% k- |9 A$ X' T! p2 A$ B
- Bullet_X_Pos = $03C8 ;子弹水平坐标
5 B0 Q9 M; Z' @* e - Bullet_Y_Speed = $03F8 ;子弹垂直速度
4 `/ w* `) ^$ B6 ]+ B' n - Bullet_X_Speed = $0408 ;子弹水平速度
4 i% U3 t0 }# D }8 A1 I+ r' x - Bullet_Z_Pos = $0418 ;子弹Z坐标2 T4 d' V' Z; U8 \2 W8 B. w" Q
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
5 |( \4 E4 I9 A, U& W& Q
1 X( ]" _! x( w, K" k- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸' J% Y. G1 P( N+ ~+ j* B2 y+ ~ t
- Enemy_Blood = $0598 ;敌人血量4 E0 R5 O! ~4 H
- Enemy_Type_Addr = $0528 ;敌人类型
3 k1 f8 |; o6 ` - Enemy_Blood_Addr = $0578 ;敌人血量
1 B6 q" W2 I5 n* d1 {7 K4 v6 H: U - Enemy_Y_Pos = $0324 ;敌人垂直坐标
$ y. q5 }5 t$ M1 y) f+ C - Enemy_X_Pos = $033E ;敌人水平坐标
* I8 A, v1 I p x4 S - Enemy_Y_Speed = $04E8 ;敌人垂直速度
) V1 s' @7 `4 h - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸5 n' K r6 ?6 l2 X3 ?# b
- ) Y. L( G7 ?, s! ]) C
- Enemy_Index = $83 ;/ J6 D2 V5 d- x7 {
- Time_Count = $1A
/ A! d+ c% }* `( l) h: I7 F - Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率4 l- i! C) _. q" ?/ {& _. U
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
# I+ x3 I2 h$ [1 y- R2 q - , F# n O- Q3 t- H$ o5 z! N/ \
. E0 @2 S+ U; W) F; i- .ORG $61002 Y+ ]6 [$ J9 {! {. ?5 @
- Process_Begin:4 X6 x! O+ y4 U/ ]" N
- JSR Enemy_Check4 g) V- h6 B4 p9 \6 g& G
- JSR Track_Enemy_Check/ \9 o" j2 X% b: F
- Process_End:
6 g3 a+ w. c, A3 E4 a: R - JMP $E54F
# H4 ]4 t0 b; |2 b4 b/ O* d
& E$ S4 d9 ~9 U7 `& l& ]- Enemy_Check:
. }! A9 r, ?$ } - LDA Time_Count/ [9 Z( T3 c, H- W. E0 s
- AND #Track_Bullet_Speed
3 _6 u( C# [/ l& E7 ]2 H( k4 S: ] - CMP #Track_Bullet_Speed3 t" G' x- n) @* q
- BNE Enemy_Check_End: ?% c- Y* w' n1 a
- LDX #$0F
! h! I8 _+ H1 A, A - Enemy_Check_Begin:1 y& I$ Q' n: T! ?9 }1 M5 k: l: X" V
- LDA Enemy_State,X
* |1 s; W& P+ h* U: z$ f* m - BEQ Enemy_Check_Continue6 O f6 }6 g" z; o
- STX Enemy_Index
* _$ W7 F5 U7 M - JSR Find_Begin_Enemy6 }) c5 O4 C# P* P6 _$ A$ m
- JSR Find_End_Enemy
6 X* |. f( E" b# W2 c - JSR Bullet_Track# A- _5 s: s/ F9 I
-
4 ^1 d* R0 U; O* X5 g, |( ] - LDX Enemy_Index5 d; Y: W8 _; e4 l; I/ X
- Enemy_Check_Continue:
$ }0 M% t( R# H - DEX
" t: ]" c0 Q: B# K9 \ - BPL Enemy_Check_Begin
: g# {5 C2 ^+ q8 G+ r: p - Enemy_Check_End:
, m8 ?0 ~9 k, P- H - RTS
X. n0 C; a* \: r4 [ - - @2 K% ]4 l% e' l' [2 r$ L/ D
- Track_Enemy_Check:
# F+ w; Z+ u. X( e- i; e$ a5 c - LDA Time_Count' i1 y9 |" a: L" k& z2 C, N
- AND #Track_Enemy_Speed
- D9 F5 I6 F& k - CMP #Track_Enemy_Speed8 Z2 ^4 \3 N2 E
- BNE Track_Enemy_Check_End _" {# l. c, T' Q/ j6 Z2 r9 a5 Q
- LDX #$0F
. H) ^0 X" y; l" M% t. H% o - Track_Enemy_Check_Begin:
5 G( w/ w7 p/ U) F - LDA Enemy_State,X- p e0 A1 k9 Z, J% M
- BEQ Track_Enemy_Check_Continue/ \% H' b5 @* P! f% T3 b& Q4 `2 p
- STX Enemy_Index/ r* `+ _+ I$ M" h$ C4 v# B7 \: S0 S
-
3 t% U* g; Y) K# r! e - LDA $40
, O4 s) g, d# S4 ~9 W; q% Z - LSR
6 D" ?: M ?- q4 W - BCC Track_Enemy_Check_Begin_L1
' S/ w. N( d3 i7 h5 y- `3 |/ ~! a -
$ Z- H& ^; d+ d8 P t% h/ b& r - JSR Track_Enemy_Ex ;2, 4& K' h" U3 j! a" f: V5 z" n
- LDA #$009 @" G" H T% a+ ?! ^
- BEQ Track_Enemy_Check_Begin_L23 y1 p0 d& ~2 p+ O) T1 e; m
- 5 n" l$ s6 o6 }
- Track_Enemy_Check_Begin_L1:, q T' k" J; q/ J1 K6 r. _: K
- 7 ?) t+ n0 D" r
- JSR Track_Enemy
$ X: s$ c/ ]3 z% l - / K' l9 A$ n# t; U
- Track_Enemy_Check_Begin_L2:
2 r E% Q! r. J0 o+ @& I - 8 N3 g$ p; d; A4 e8 B1 @$ J
- LDX Enemy_Index# a8 O G3 t9 k5 {2 o3 _) n
- Track_Enemy_Check_Continue:* t) E# j- ]( F! U" _
- DEX
* X5 _6 A# ?: u. N - BPL Track_Enemy_Check_Begin* K1 C7 v: e/ t+ ]& w
- Track_Enemy_Check_End:' Q9 Z. A% u7 U: t
- RTS D s) @4 @" n5 c+ l$ @
- . ]& N% @. h1 f6 ^0 n
- $ L: n: T+ f2 a2 f& w! r
- ;查找第一个敌人
* l1 k8 o8 v4 N$ c7 L' {3 \; e; b - Find_Begin_Enemy:
& b# T9 I e! h9 p8 r9 t9 P. m - LDX #$007 l7 J. s; a, `# I
- Find_Begin_Enemy_Check:
( H1 Y5 e9 a. W# R ^5 ~1 `4 s - LDA Enemy_State,X
* ?! O) C# A0 H' v* ` - BEQ Find_Begin_Enemy_Check_Continue" j8 A5 }1 T$ O3 ~8 f
- LDA Enemy_Blood,X
& W0 B! w+ B: R8 F; B! O) E: q - BMI Find_Begin_Enemy_Check_Continue
: p& y" F( o) F* g - BNE Find_Begin_Enemy_End' X% |$ ^* Z9 n. `% j3 _; V
-
( z( K8 m. h# Y! O - Find_Begin_Enemy_Check_Continue:
. K! a5 t( Z1 z; m X9 p. r" i7 ~: @ - INX, e# L" g/ G4 F& p: P: `
- CPX #$109 ~ y/ G3 R, {( o, l5 V
- BCC Find_Begin_Enemy_Check, {3 ?& O# _# H+ _" o
- Find_Begin_Enemy_End:
' @9 o% ]/ C1 {0 f - STX Enemy_Index_Begin
3 ~% x, l( ~) r1 B6 H! v. W - RTS
' F: }1 D7 @2 _, D1 A
) }5 J2 }$ |$ r- ;查找最后一个敌人
" e; R+ S' u1 S' \ - Find_End_Enemy:+ d6 t4 ]& b( N6 J% F3 J
- LDX #$0F- @' i1 y5 ~0 e$ w8 F
- Find_End_Enemy_Check:
3 Q* ~% F3 O& W5 G2 Y, m - LDA Enemy_State,X
* D' {7 k# {2 P L* d" Y0 _! C- W# F - BEQ Find_End_Enemy_Check_Continue
5 |8 O R+ X2 a! R0 ^+ d - LDA Enemy_Blood,X
4 Z) D* s7 E4 L5 d5 b; |" k/ D - BMI Find_End_Enemy_Check_Continue
1 {7 Q; h G8 j6 t" q - BNE Find_End_Enemy_End
5 c6 A, _7 d! w @, X; m -
! e' g& f( r6 V - Find_End_Enemy_Check_Continue:: a: {' Q. f4 a* j1 w* Z2 p: t
- DEX3 @7 l Z& f4 [9 |2 Q$ E3 A
- BPL Find_End_Enemy_Check/ d3 u0 e# w2 Z- H3 O
- Find_End_Enemy_End:
w4 n- `( y1 Y6 ?3 Z - STX Enemy_Index_End; Y' B% U6 b+ F) W! E# p$ O# H
- RTS
7 z2 z5 a, z1 C( N4 E0 d - 6 @ U! Z6 k( X; d* \
- ;子弹追踪, a' o7 J6 n3 V# b0 [2 |, q
- Bullet_Track:4 |- }8 l7 F# Y2 q
- LDA Enemy_Index_Begin2 z6 @* W) I. ]( S
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;7 F& _4 T' g6 @/ G+ p* s
- LDX #$00 P9 ~% `0 W: Y# }3 [& O! o
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
. f$ \! f# r) g6 A - LDA Bullet_State,X; C$ ]6 p8 X1 D* o3 n% D% ]" y0 _! w
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
- I+ ]; G- J& B- }! F2 j, N - STX Loop_Index_I
+ ?( L; H& X) p! C& x5 p+ k -
- y+ h$ h4 p) h5 ?# v7 v7 h - JSR Bullet_Track_Enemy
; _4 \( W0 H" L: j* m - JSR Bullet_Tract_Direction$ x. G# V- h+ p2 }! m. o( Z7 J
- 4 s. s: g/ L" z# b! Y, C+ ~8 e$ d$ [/ r
- ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪 P+ X& s% U+ j# U/ p
- ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
) D+ U/ F0 n' j9 D. ] - LDA nEnemyIndex
. G! y( V0 y8 [% c K. j - CMP Enemy_Index_End
& ]% ^9 x; _/ j8 o/ p - BEQ Bullet_Track_Check_Continue/ b. G8 g* v) l1 K; T
- BCC Bullet_Track_Check_Continue
. }; D; u/ S# `+ m d9 E - LDA Enemy_Index_Begin* `0 Z6 Y1 n! J: r7 {5 M3 Q
- STA nEnemyIndex
- R* V6 U+ C: v0 P, ?3 e. G% y - % X/ E3 M8 D. p
- Bullet_Track_Check_Continue:# X% b* I- J! I, l3 @
- LDX Loop_Index_I% A4 h5 H4 r* k0 K6 L R6 Z
- Bullet_Track_Check_End:1 `# Y6 L5 M& b) E$ X. I' h- _
- INX
4 V1 q9 ] T$ Q) }7 h - CPX #$10
7 D8 M! x6 Q& _# ` t# H - BCC Bullet_Track_Check
g2 h4 O5 y& A3 t9 S/ j( i - Bullet_Track_End:/ O: n+ {% g5 P3 K
- RTS( Y- Z T0 {3 Q3 V4 D/ p
-
) {2 Z4 z2 T- \ - ;给敌人分配子弹
1 V5 e5 x! Q7 m" w - Bullet_Track_Enemy:" |3 n6 m2 G2 j6 S# E& ~
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)6 I5 \; |3 y+ H* v
- Bullet_Track_Enemy_Check:
7 t5 h# ^8 ~& C% d9 ^7 ~ - STX Loop_Index_J
% ^. W9 \9 ~$ y% P# f$ d - 1 r7 E0 @5 m1 H/ z
- ;if (0 != nEnemy[j] && -1 == nTrack[i])& T J' u0 _ b7 p% K
- LDA Enemy_State,X
0 a1 U' a) |* F4 H - BEQ Bullet_Track_Enemy_Check_Continue
2 z* j$ k: s$ {5 D, G - LDA Enemy_Blood,X2 r2 r: P3 S% M/ D
- BMI Bullet_Track_Enemy_Check_Continue
0 ^: F8 G: E T( O( _" Y - , x0 q9 n& D8 k' ]- `. i
- LDX Loop_Index_I
6 Z! O( o0 x" W1 }% R - LDA Track_Enemy_Index,X1 h6 y# C' v: G4 U( D
- CMP #$FF
( O y z6 @ l2 U j - BEQ Bullet_Track_Enemy_Init
! C" c# H: I: u% D+ ^0 ?0 Y& t -
3 r* H+ p, p. Z/ f8 z - Bullet_Track_Enemy_Init:1 x& [+ w1 [" x7 z/ B2 w% h' f
- LDA Loop_Index_J
: B+ I+ d# Z W - STA Track_Enemy_Index,X ;nTrack[i] = j;9 F% q( i& z1 n! [+ M! |# E6 K7 k
- " w- f& j! C. b& h8 y5 r
- STA nEnemyIndex% T/ @! t$ ]& Y4 Y
- INC nEnemyIndex ;nEnemyIndex = j + 1;- F9 ^1 m4 |) B4 }- m
- RTS ;break;& X7 U ?0 k3 a$ _! j( n* h' q
& l, h2 j" u2 D4 Z5 }- Bullet_Track_Enemy_Check_Continue:
( L7 K0 q, n J+ g. U+ k - LDX Loop_Index_J
' i) Z u9 v$ a' I8 m4 f; z; A - INX ;j++/ M& [7 t7 p8 s2 k1 ?; @6 V
- CPX Enemy_Index_End4 E0 F- X3 h2 U9 { f* L
- BEQ Bullet_Track_Enemy_Check
# f1 L) S! \; c8 ^# Z0 o( h1 B- i - BCC Bullet_Track_Enemy_Check
. g) D5 d l4 `; ^& I$ n - Bullet_Track_Enemy_End:
% ?0 b+ B+ o( d6 f# I2 ]5 y$ e" ?0 Y - RTS0 Y) z6 Q Y) c n6 t* V8 D: \
) a+ i- z1 `) j ~: x! |0 I5 E- Track_Enemy:
2 |+ I* g* e* P d3 e* g - LDX #$0F
1 W9 g t6 c/ v+ j* @$ v# U1 x# f - Track_Enemy_Begin:
3 l, X- U8 v2 g' C - LDA Bullet_Icon,X
% n/ J# p" @4 @+ {; h/ z3 X+ n - BEQ Track_Enemy_Continue
0 N5 A$ d: s. P+ y4 y" G) Q1 ? - LDA Bullet_State,X- W$ g5 x# n0 t- z
- CMP #$01
. o3 ?( |: q4 w/ [ - BNE Track_Enemy_Continue' _3 P2 |9 p, A' R) l+ s5 e; `
-
) z: _9 Y- r9 D! r8 {8 Y - JSR Track_Enemy_Process+ ]0 Q7 H' ]7 E
- . Z; Q2 i) n% V6 j0 E% V( W
- Track_Enemy_Continue:- w" E9 U7 o6 Z( I$ R% O
- DEX- h0 o0 S- ^9 B$ O# S0 M- G
- BPL Track_Enemy_Begin' _. T3 ?: Z7 f/ O+ { Y4 F
- RTS/ s9 ?) u. ^* u! j
- " h# F: G0 c. A$ ~8 A
- ;普通关卡* J( g( O1 l; H# b; }: ]
- Track_Enemy_Process:' F+ l' l6 @" B1 m* K- D
- LDA Track_Enemy_Index,X
' q( K9 e+ ^0 w' b: B- B - CMP Enemy_Index' G' K4 G0 H7 w& ]6 g. ~8 T, u4 h* E
- BNE Track_Enemy_End
% M2 c4 k+ H3 e- a V8 h: } - LDY Enemy_Index
* L2 N9 a8 F0 m+ P# @ - JSR Track_Enemy_Y
" X4 w* S6 Y! g6 {7 H+ c6 \ - LDY Enemy_Index
* W. b1 D- i3 e! S/ e - JSR Track_Enemy_X
* n% H% O! {% v5 {& O2 p% b: l0 | - Track_Enemy_End:
5 p: p: P: O" a$ H; [ - RTS
2 f& l# r: D' O* {+ X# p- a6 V; N -
: _& g( F* e0 M - Track_Enemy_Y:
! _7 D6 p& r5 P% {1 J - SEC
5 Y6 Q6 ^! e3 k9 T- s9 N5 [5 f6 @ - LDA Bullet_Y_Pos,X
; T8 e+ P! z/ U7 v! b2 } - SBC Enemy_Y_Pos,Y
% r$ ^/ a% k0 \7 z - BEQ Track_Enemy_Y_Equal) S. W/ F8 {0 V; I4 ?
- BCS Track_Enemy_Y_Greater
7 @( M, q/ V) {+ N/ } -
& t$ V4 E( h2 w4 y - Track_Enemy_Y_Less: ;子弹Y < 敌人Y& y$ F4 l9 m7 a0 e
- CMP #$FC5 R- R4 \. |/ x. G% j8 @& O1 E
- BCC L1_1' M, S% c6 p2 l5 r& t! s. A; }( l
- CMP #$FE
3 Z; M; u2 l- w - BCC L1_2
$ d5 z6 q1 q1 h0 u6 U - LDA #$00
5 h$ C8 g* m4 K$ _0 a; p' q3 [2 k - STA Bullet_Y_Speed,X
1 ]( G1 A# J; o2 B - RTS i+ n% G$ H. e/ B& q$ n. Y
- L1_1: 9 W4 L6 A g8 L; ^" ]- v! \; q
- LDA Bullet_Type,X! Z0 Y& h! R/ c7 H
- AND #$0F6 S1 E( u, C \% @) o) |
- TAY7 [; X5 R: B# o6 y8 M- O8 v6 z) F. G
- LDA Bullet_Speed_Data,Y
$ h/ {3 I+ S* s/ O4 f - STA Bullet_Y_Speed,X# Q' ?7 ]! ~# f- R& E# V) e/ r D
- RTS
0 o3 Q) H5 j7 ~* l
( m5 g0 Z! p- r2 L- L1_2: 6 `1 L0 d9 k# C' d
- STA Data_buffer
( w- E1 {' w. }$ k: H R9 a4 s - LDA #$00$ d5 X# D: g& m% z& `& f3 t* x, R
- STA Data_buffer
2 c K/ J5 {3 p - LSR
; Y. E, S/ K9 o) _' T, e1 v - STA Bullet_Y_Speed,X
* H! X; X- ~6 K' O, O - RTS& O( G9 j Q$ ^: V: Z: N$ K9 J, u
. A+ n7 q4 B) L$ m& e; O# ]5 a- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
8 g' N: L# o' l6 \ - CMP #$04
( h0 }2 C* J$ `7 w - BCS L2_1
3 i! p4 U3 q ]7 n - CMP #$04
# U$ ^7 E0 a7 ~# l0 t1 i - BCS L2_2
) D, O" |' U; S; n2 a% ~ - LDA #$00
0 t& R* p1 @& u! I - STA Bullet_Y_Speed,X
m& T4 u! | i - RTS u. V/ T+ d# t
- $ u8 q/ d: J! Q& I0 K
- L2_1:
# `+ s/ C" {1 e+ k - LDA Bullet_Type,X9 d% i2 a2 \: t' Q
- AND #$0F/ }( _! S) g/ j! ?* M# @9 ^
- TAY+ M8 F( k, \6 `7 e, t
- LDA #$008 R4 R0 V l1 j8 M5 ?
- SBC Bullet_Speed_Data,Y. t7 a7 O# I) U% N, w& X. N
- STA Bullet_Y_Speed,X2 b# U0 G- E! K; t# C2 ]7 l7 K- o( t
- RTS, M8 }, u2 |; k* I* h9 U. g6 P
-
# [% y8 z' P" m - L2_2:
. g: g. t: y: u6 s. E* X2 k) @* ] - LSR
6 k Y% j) U! T1 J/ ~ ? - STA Data_buffer
: k t6 b+ ?+ z - LDA #$004 e, \0 }# @! p$ S S# o9 J* u
- SBC Data_buffer
/ A4 d/ _1 x0 ?1 O$ E - STA Bullet_Y_Speed,X7 \+ Y6 m/ r5 L
- RTS
% d0 V( u3 a% M- [. O4 B - ' @' d9 k! U$ v
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y& o5 l2 W- E" L2 _
- LDA #$004 C* b) `# B8 L8 d! ?
- STA Bullet_Y_Speed,X$ O7 s# S1 E9 W( S0 Z5 C
- RTS
+ j) h2 B5 E! F3 q" R' D - / p d3 z+ u+ t5 \) @6 _
- Track_Enemy_X:* O6 v. i4 ~2 }, N# N2 t6 [
- SEC
. M" A& _/ J/ U) R4 J1 C5 O) q - LDA Bullet_X_Pos,X/ `2 ]( k T1 b
- SBC Enemy_X_Pos,Y
) P' ], q9 R8 n5 `* C" n( I - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X+ d) x( l* A0 b* h
- BCS Track_Enemy_X_Greater ;子弹在敌人下方
, {6 w. ~% F+ {7 a3 {# G3 \ - 4 D5 r4 l6 t% A2 J9 m& ~8 {4 h! n
- Track_Enemy_X_Less: ;子弹X < 敌人X3 N! v) n' Y4 q' m/ y8 {# L
- CMP #$FC- P/ C+ Q o h) K, E# t& M3 K
- BCC L3_1 _1 ^4 \0 f" x4 d2 r% E) p
- CMP #$FE! |' A4 w1 L$ U, d i" n: H; o+ P
- BCC L3_2/ j6 s, Z* {- @- a! g# j* h
- LDA #$00; g: h8 V' [, e
- STA Bullet_X_Speed,X
1 k6 ]; v: v! Z5 t+ f0 Y- d4 V - RTS# E5 j9 ?3 j' _! c$ N
- L3_1: 9 m- S2 e! \( M5 a; K& B8 T
- LDA Bullet_Type,X
+ Y6 K0 V2 A; a- J1 {$ `# a9 x" E - AND #$0F
. m( m0 X$ ?( e' ?' X- ?2 T - TAY
- g3 C8 C R' n6 m - LDA Bullet_Speed_Data,Y
" Y e+ g6 B- w( F2 f3 g7 V0 c$ C - STA Bullet_X_Speed,X- `0 o( w& n% r* u, ~( Q
- RTS
5 l0 R% u7 W0 D: N. q - L3_2:
M: R- `5 V1 r6 q1 o8 [2 Q+ l - STA Data_buffer! N& K5 j, Z5 y+ `$ O
- LDA #$00( G X& C6 {2 H; M7 N R4 K
- STA Data_buffer
; n8 C2 t) z4 M ^ - LSR! y, q# l, G, M7 Y5 S/ q( i( ?# ^$ V
- STA Bullet_X_Speed,X
% H6 o( C/ H& X6 P( _/ |" C5 U - RTS7 r: P5 {" }. L9 R3 Z0 \
-
# v# m2 x0 n, E& g( O( I - Track_Enemy_X_Greater: ;子弹X > 敌人X; }) ^2 ?* a! y0 z& P1 F/ f6 ~. F
- CMP #$04 ^+ Z5 G+ h1 a, T, G
- BCS L4_1
* t# z' V1 B4 H - CMP #$02, Z: s6 [8 l5 @4 K3 [" m
- BCS L4_2& }) t; V; \( J7 U4 J
- LDA #$001 X6 T$ ?& n' O$ ^( [, b* W+ m
- STA Bullet_X_Speed,X% Q- b% g: J' c% Y8 Q3 ?& e" {
- RTS
; q) B/ |; ~7 |3 [$ I, ? -
, p: S: m N/ w& w4 E- Y! T - L4_1: ' E4 B* p8 D6 Y) W( Q& q- N
- LDA Bullet_Type,X0 y4 Z5 B9 w* f& p0 o
- AND #$0F
; ]& i+ Q8 a: ~! T - TAY3 _ B/ e( Y& l3 N: j6 c& y& `
- LDA #$00/ t& B# Z5 p" x' O" D
- SBC Bullet_Speed_Data,Y8 ^8 X* |# d% Y5 r( ]( O* h
- STA Bullet_X_Speed,X. p. {/ H) R* j' z
- RTS
* b" O/ U. t" F/ n- Y/ U - L4_2:
7 Q% y1 }( ^$ ]. S" n - LSR
- m9 Y: o7 c3 r - STA Data_buffer
" c! r6 ]- C- z - LDA #$00
/ I! K9 s$ a$ s/ t) O) D - SBC Data_buffer) G2 }! m d& y
- STA Bullet_X_Speed,X) M# ^4 r0 G4 F3 I) M& j3 W6 w/ O
- RTS2 p" S/ f. R- H& w0 F6 K; v# z
- ) i% i& w( r: |7 P- Z) t/ v
- Track_Enemy_X_Equal: ;子弹X == 敌人X* j8 K" f/ ~4 w0 T
- LDA #$00
' i0 ]$ m, {7 [; m! k; D - STA Bullet_X_Speed,X
! C1 G; t$ r4 O- l4 j - RTS7 j9 F3 \) [. x$ j
- . C# J( A3 S3 N+ a1 Z
- Bullet_Speed_Data:& i {3 e$ M+ d
- .DB $00,$03,$03,$02,$03,$03" z- Y% a* U. F
- 6 {6 X. I: u2 u i* J
- ;2, 4关
* ~. A+ C$ {- A+ K; i" |" {" Q - Track_Enemy_Ex:4 M' b' s4 }5 m' q* }9 a
- LDX #$0F
2 B1 v" [/ ]0 |2 ^ - Track_Enemy_Ex_Begin:' x0 N! I. {) X/ s
% g% q! f0 `5 I3 `+ o+ h# V) b4 f) k- LDA Bullet_State,X
9 a1 |: D: ] B+ c4 c - CMP #$019 h' P& X9 D/ J
- BNE Track_Enemy_Ex_Continue
8 s+ O5 R% ]5 R9 k* K -
8 ~7 P1 U; m0 ?( G6 ~( G0 O - LDA Track_Enemy_Index,X# _" @1 ~& k+ U# V& b" T9 z
- CMP Enemy_Index6 R0 Y/ @* |3 J: `* T8 I+ ^7 w
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标0 ?2 K" _9 U* u- o& a, }: H% A6 S
-
3 |9 c$ p# k1 s) Z - LDY Enemy_Index3 L$ r$ B! V: x ]$ s& d3 K) Y) [
- JSR Track_Enemy_Ex_X
/ W0 e+ g/ L3 | ~ -
0 Y" N; m% c0 h - Track_Enemy_Ex_Continue:8 Q$ f6 R. c; [* `+ J7 B
- DEX
! c' f! L& J8 V0 a - BPL Track_Enemy_Ex_Begin
6 q* Z( M/ @0 U' r1 O7 w; e$ P - Track_Enemy_Ex_End:* g6 ^5 F7 F' i6 T, @' A _9 u
- RTS! s5 N5 z+ d: a0 b
- - S: L* w# a9 r
- Track_Enemy_Ex_X:
* T! u+ ?+ t# `$ V9 T - ;LDA Bullet_Z_Pos,X
* Z$ \: T) \( w/ `: I - ;CMP #$04
# p0 u, o1 O! R5 D2 p+ h/ r - ;BCC Track_Enemy_Ex_X_End1 O: L) A7 K" z
- SEC
: u- H' S4 k1 i" T# z - LDA Bullet_X_Pos,X6 H1 N0 h& w8 e$ t. A
- SBC Enemy_X_Pos,Y0 z3 ? s, z3 c- V$ k' t
- BCS Track_Enemy_Ex_X_Greater s: r5 R+ r5 [( {) }8 H
-
, [* d. m- U- ~$ ~5 g7 D - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
0 g7 k+ U$ ?$ H5 C" V9 Y# s e" q - CMP #$FD
6 B' k/ Z2 M7 u6 I8 j T9 R - BCS Track_Enemy_Ex_X_Less_End/ W( S% L W4 E: M: A
- LDA $6020,X# q5 l0 J5 I$ x9 z0 C
- CMP #$2A
/ v+ _- M: y4 J* C3 V - BEQ Track_Enemy_Ex_X_Less_L16 Z0 k1 j5 u( ~% L
- LDA Bullet_Z_Pos,X
& i- A# D j; ]& z - LSR
5 [" Z7 h+ ^+ ]7 k; n \* h - TAY" g& ~8 i0 ^) h+ N; P
- LDA Bullet_Speed_Data_Ex_R,Y9 \1 [! a) i: O2 S8 z3 ^
- STA Bullet_X_Speed,X
1 u U6 G5 f! T! N# X, A - RTS0 O$ o0 i: X: D9 H
- Track_Enemy_Ex_X_Less_L1:7 |( A& h1 ?- ?: k
- ; s5 W- K8 _, M: p' C
- LDA Bullet_Z_Pos,X! {$ r% R( m2 ~+ Z, h
- LSR- Y0 ]& P3 f3 e) a
- LSR
5 J3 m J9 q4 u - TAY- \/ A" T( k3 w: n" A
- LDA Bullet_Speed_Data_Ex,Y
' o* R/ e9 J1 {2 { - STA Bullet_X_Speed,X) Y5 r v" L: N2 o9 `" Z. S1 m
- RTS
( Q, z0 [3 _8 a( d/ q4 d - 1 k) A9 u/ W0 }! D% v3 y3 ]
- Track_Enemy_Ex_X_Less_End:
. _% n8 N, ]3 z! r5 c3 A# g0 o& g - RTS0 b; H, V# D" S) W
" f3 N2 m+ j! ?1 ?: u- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X* e6 u: f2 B4 E
- CMP #$031 \" Z* x, ? I) ?1 M1 V0 {- \* V
- BCC Track_Enemy_Ex_X_End& M1 A' `4 b, f" U
- LDA $6020,X
, ?+ `7 R5 k8 C- E: } - CMP #$2A
: j/ U( F3 y8 `2 i% Q" d5 C - BEQ Track_Enemy_Ex_X_Greater_L1
e2 r+ }- K' Y4 L$ e% v/ Y3 T - LDA Bullet_Z_Pos,X
) e, c- a% k5 q; ^/ [; V3 r9 W - LSR8 b. V1 U2 W$ E C
- TAY
% W0 A& `6 P& T+ \) }( F* a - LDA #$00" ^- o0 ~6 m) w; C
- SEC1 {4 g5 |0 j9 z3 |
- SBC Bullet_Speed_Data_Ex_R,Y1 H& X% c; |6 J ?5 s% C
- STA Bullet_X_Speed,X
8 I) e4 x$ l9 H - RTS6 K, Y2 [8 ?' O. P( d6 c
-
4 r/ r0 I6 d2 O" ^! N4 G! n4 P - Track_Enemy_Ex_X_Greater_L1) }! y( e; }8 s
- LDA Bullet_Z_Pos,X
5 i/ F# u7 h' D. l: \+ ? - LSR
, a/ D# z" \: I6 E4 l0 ? - LSR: }" W6 u) i: |
- TAY
6 N9 G; Y1 U5 U - LDA #$00
& ]! u6 A, K" o) c* [* W - SEC
# C! {: P6 [& u8 H - SBC Bullet_Speed_Data_Ex,Y
2 I* O3 R! D$ ?2 V% m# w6 K4 z' M4 w - STA Bullet_X_Speed,X
' C3 j+ K2 T k$ u& n/ \# m0 E - RTS
; s" C c2 n$ z) c' m* t - + ?; _3 `8 u8 y6 B4 j- i$ s9 Z4 x
- Track_Enemy_Ex_X_End:/ z3 z# c9 Z& d/ @' f3 x( W
- RTS% X6 E% O- T$ T% f( S, U6 h
- 6 v9 M4 y5 w% R( A! A. l
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
, q f5 b8 [" @ - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上4 v0 }& u/ c7 J5 y* t# v
- Bullet_Tract_Direction:
# W5 M9 A* h- T - LDA Bullet_Icon,X
/ P8 w& I$ |5 t' r2 | - CMP #$23
1 Q* m) G! X. Y - BCC Bullet_Tract_Direction_End
6 A0 J$ t7 _1 z -
! k1 g/ F" l+ ? G - ; X != 0
* X$ ?5 c4 Q# X2 v4 e - LDA Bullet_X_Speed,X& A! F h# V. w1 ~5 ]
- BEQ Bullet_Direction_V, f' h" A d4 m2 i. I# R
- & e* N% l5 \ D( U0 t
- LDA Bullet_Y_Speed,X0 P h" h. M' u& Z% _
- BEQ Bullet_Direction_H+ p; I8 ]7 G7 g: t
-
1 ` F/ ]/ [7 M$ `2 C6 Q) { - LDA Bullet_X_Speed,X
?! x* q3 ~5 _3 V/ m' D0 q' K5 O - BPL Bullet_Tract_Direction_Right. R' g; H) a/ M7 x! c
- Bullet_Tract_Direction_Left:
: }* @7 D0 [5 K! T) F$ J/ a - LDA Bullet_Y_Speed,X
& O7 l1 W$ Q& N - BMI Bullet_Direction_Left_Top$ L8 Z* I! U4 q* R9 x7 X
- BPL Bullet_Direction_Left_Down
' C5 m; e) d1 V - Bullet_Tract_Direction_Right:
4 G" S! [9 f& }2 i* b w; R - LDA Bullet_Y_Speed,X* f |2 n# d& _
- BMI Bullet_Direction_Right_Top' E: ?4 H2 q" d0 C# o
- BPL Bullet_Direction_Right_Down( Z. Y& w2 I& r& k9 \ N+ P6 y M U& D
- Bullet_Tract_Direction_End:
) w# g( P5 f5 o; R6 R% r7 ]$ F - RTS
7 a3 L; j+ X6 T* B - ; _3 H0 s; K5 p' k4 A4 x# i/ K
- Bullet_Direction_Left_Top:- W/ z7 [! K- d) d, L
- LDA #$25) h9 p( E' l# g" j
- STA Bullet_Icon,X
) {0 ~7 B- L% `0 g8 r; Z - LDA #$C0
( y$ \" N! N G# ?- h - STA Bullet_Direction,X
, ^( b" L7 G* A4 Y - RTS
1 {/ g' f2 I& V7 A! C/ ^& [ - & y# g- _/ C" f
- Bullet_Direction_Left_Down:1 u) U1 m% q/ y$ E7 i4 N/ t
- LDA #$25( R5 ?4 o" S) l& X! H/ \; v, G
- STA Bullet_Icon,X
2 @8 j" e! O: q5 ~ - LDA #$40
& P( z3 P7 ]0 v1 F - STA Bullet_Direction,X
. e5 I6 U3 V. u% P# X3 J0 Y - RTS
6 g" e: n' H [1 g. }! _ - + x9 y e- X( U- ?% R3 h
- Bullet_Direction_Right_Top:
- v; J4 J% ^2 R9 ]7 N0 h - LDA #$25
; r3 a8 y3 k7 X6 c" Q7 T - STA Bullet_Icon,X, O' J9 l: a6 V) |2 N- z! J
- LDA #$80, z- k! ?: e7 t6 A5 y6 h
- STA Bullet_Direction,X
7 ^* r. m6 g) [3 z4 H3 l - RTS
' t5 g$ u. e Z( `
$ `& d' \$ R' I( i6 }; s+ A E- Bullet_Direction_Right_Down:0 j& g1 A' P" u; s$ b
- LDA #$25+ P/ y+ J' S) G2 o9 ?
- STA Bullet_Icon,X
4 d$ J& T* z. ^1 r% B - LDA #$00
! z. t _' K- ^1 z6 k - STA Bullet_Direction,X& T+ o& }; i' E2 J
- RTS
# x9 s. F" v) o1 y+ D8 o; {) u - - {1 `0 p& p; l5 s" ]6 C
- Bullet_Direction_H:+ ]' R, Y- j# r7 t }
- LDA #$24/ G1 @: o6 ], {6 ]0 t. t
- STA Bullet_Icon,X7 j" @0 E" X$ M# R5 E2 ~
- LDA #$00; Y/ b& X8 o j) Z
- STA Bullet_Direction,X: Q* w+ H$ y K3 d
- RTS
- {) H! ~7 Z1 Y7 t8 M3 V - N5 L: T$ f5 s3 ]# r1 ?
- Bullet_Direction_V:5 f) s& ?8 C9 G, I0 r% U
- LDA #$23% ~3 x# K: S7 l8 C0 a- j8 Z) [
- STA Bullet_Icon,X
7 W- i- N# j1 B% D- k - LDA #$00
* d2 P% x2 p+ b/ {4 X& [ - STA Bullet_Direction,X8 W9 g& u4 T! f
- RTS
2 s( r, c4 v+ i; b" B- A- O2 j- o
+ d. g% X) C, \; A6 y% G, V- Bullet_Speed_Data_Ex:
3 \8 C$ m7 K& \ x! [- Z - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04% a- _ z( C1 N8 ~9 W
-
# X+ h2 } i3 r5 T7 K- g V - Bullet_Speed_Data_Ex_R:
/ T$ Y0 v% ^% X. n/ M) ]6 I/ p - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
; r7 C" d. \* D% c0 M; H% I( @ -
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& C# i- _) O( e1 ~; w j |
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