|
|
[FC][魂斗罗][J][追踪弹]: T% l. `" H2 T* @" g5 d& T3 b
* C% d1 \3 M- I) g3 T0 Q8 n' p: W3 D时间:2023.04.307 u' s9 J- o9 c. x' U1 c
作者:FlameCyclone/ ~# e5 b P6 e2 n3 e6 G) u
内容:6 ~, R* v3 m: W: ]1 D
1. 所有子弹追踪敌人
3 t+ | l* s8 V8 B 2. 选择键切换武器
- [3 ?6 b# p5 e 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
9 C( ]; v( ], e% |9 h% z/ \
* H: p( C6 o$ Q- w1 ?flamecyclone.ys168.com/ P4 O) M7 \2 k4 m w
7 C# ^2 i+ Y+ {) _
- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
: L5 w( v T* i& { - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L S. k# Z; s, K+ z
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
3 [ }7 ]" g2 D
2 }; k/ O |6 q1 h" i: t$ j! |- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)) i; h# s9 j1 r7 M) x
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上# Q& m, Q, x2 ^
1 `" y- r% {" f; e# X) M- Track_Enemy_Index = $6000
- v' Q# q! p7 F5 P9 H9 `% s- g - Enemy_Index_Begin = $6010
* y7 F5 x/ M: H3 v0 M7 u' q, m+ q& h - Enemy_Index_End = $6011
; w0 M2 ?' o' C2 t" C
# V% o. r. Y! j1 ?" R. ^% q- Loop_Index_I = $6012: k' ?2 \" u* m: _2 X
- Loop_Index_J = $60134 J% H6 T; J& c$ p# S& s/ {0 U* _
- nEnemyIndex = $6014
, p# F. f$ C4 I9 B - Data_buffer = $6015* ^* A P) }" w/ |: f
- 3 l }# N8 c. Q2 X3 o
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标 m* z5 u% G: @. `0 U4 o. A
- Bullet_X_Pos = $03C8 ;子弹水平坐标
: V ^! B0 l) X6 J( k4 A' Y - Bullet_Y_Speed = $03F8 ;子弹垂直速度0 u8 d: d, V5 A
- Bullet_X_Speed = $0408 ;子弹水平速度9 J: X3 D, U$ y, p5 y, G( I2 E
- Bullet_Z_Pos = $0418 ;子弹Z坐标+ [ V( j! Y$ l% V: x
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P0 v: Q0 m4 f7 G2 ^* [7 [
9 P8 {/ F/ @& ^( C- h( j# n$ W- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸5 N7 Z1 M% C' P* P3 w# ^4 r0 O; X
- Enemy_Blood = $0598 ;敌人血量
2 X; G8 g7 N* I1 i- A9 r" @# R# C - Enemy_Type_Addr = $0528 ;敌人类型- E' @1 j# B& l* [
- Enemy_Blood_Addr = $0578 ;敌人血量, r# v6 b6 l; H/ u; ?
- Enemy_Y_Pos = $0324 ;敌人垂直坐标' f6 y4 Y$ e# t) e# W
- Enemy_X_Pos = $033E ;敌人水平坐标
, @# u6 H+ ^) c* K. d6 N f6 a @ - Enemy_Y_Speed = $04E8 ;敌人垂直速度4 k% @9 y, S) f' k2 |
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸) x8 L: U9 p- u+ J! S
( a; |/ Y# o& Z# J3 n+ E- Enemy_Index = $83 ;6 h, X! E+ V8 y1 E3 P
- Time_Count = $1A m9 m4 R" `" W- K- B: E7 t) R
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
( {7 f+ }1 Z1 U' V# n - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率- l$ p$ J2 u3 o: _ f# @4 v/ {
( g" i/ w4 J6 Q# q, l4 V
) V) p: I* e- B1 a% [; p- .ORG $61000 t5 Z& P! N3 p
- Process_Begin:
1 S- N9 W: F& w$ x* ^; ? - JSR Enemy_Check
$ o" Q3 D, U4 K% I6 H/ h5 ]1 O2 O - JSR Track_Enemy_Check# _7 L. K4 w( Z/ ?
- Process_End:
3 e+ n$ Z: h. |# N% g5 Q2 @ P - JMP $E54F- M" Y A! ?! l
% e1 V$ |3 z/ \( C- Enemy_Check:
3 Z" A- F6 j+ I; } - LDA Time_Count V/ D) i6 I( V2 J
- AND #Track_Bullet_Speed
* c0 c( R: H! J- V+ v; Q7 e - CMP #Track_Bullet_Speed+ e" N2 \' x) \! C
- BNE Enemy_Check_End8 h' ~+ H# J% H
- LDX #$0F1 M" t( D2 d( p. @/ w
- Enemy_Check_Begin:0 g: n1 c- m" T. h
- LDA Enemy_State,X! H2 f2 p& X3 A" f% I6 p
- BEQ Enemy_Check_Continue
1 a+ b7 Q9 ]1 `! E6 m - STX Enemy_Index- L7 i! `2 b) T Z& v$ t9 R- l/ z
- JSR Find_Begin_Enemy6 L3 ]+ W* h7 Z* e/ C6 ]
- JSR Find_End_Enemy2 L: C3 b4 A! R
- JSR Bullet_Track, {! P6 i/ x" y% a, _
-
( s7 c1 X' @- k - LDX Enemy_Index: q$ D4 U5 I- `: Z
- Enemy_Check_Continue:; H( o% f6 H' E, g) n3 t( ]5 N
- DEX
4 f1 E. L2 g- Y - BPL Enemy_Check_Begin
$ [2 V: l z6 J6 o9 J - Enemy_Check_End:
: i/ q& r2 b+ d( E% k4 a7 e7 E6 g - RTS
5 h, g7 j% D! }* E; g3 T& _ - * Y, R! a7 \9 Z2 Y
- Track_Enemy_Check:, J& ^9 N- u# L- H& T1 N
- LDA Time_Count3 [( m' N$ ?5 Z2 j1 Y! i Q6 t
- AND #Track_Enemy_Speed
7 R S- V- c: V; w! S2 {+ L - CMP #Track_Enemy_Speed, f; H, h0 |' t2 }) x
- BNE Track_Enemy_Check_End4 d1 x. J/ O: V: n& {/ T
- LDX #$0F
6 n4 {4 h' t9 ^, O* {4 K% M - Track_Enemy_Check_Begin:+ I: K8 y! H1 v' Q% O& Y+ E
- LDA Enemy_State,X3 X9 P6 U* L) Y; R9 c
- BEQ Track_Enemy_Check_Continue& b+ D+ R1 Q0 d# I- B" @( t
- STX Enemy_Index
" ^5 H5 Y' P3 G* [3 }) D -
4 t8 M4 F. i* I$ k* p2 E E7 | - LDA $40% x2 |: n6 t2 M# Q; J3 @. ~. Q
- LSR, Y: R3 `" V+ @: @8 d- q
- BCC Track_Enemy_Check_Begin_L1
* `) L' @/ U6 U& c' c; |% q -
3 }0 _7 x: r) V4 T - JSR Track_Enemy_Ex ;2, 4
, M8 _1 F- Z+ U- f; j# q/ P - LDA #$00
* @2 ^0 ]8 `2 G5 S9 w" {. I# Y6 c - BEQ Track_Enemy_Check_Begin_L2
& E. u }& h# T# i8 K -
" H# P& g0 K( \9 r - Track_Enemy_Check_Begin_L1:
( u& ~4 z3 Z& B, l5 J1 _ - & D$ k6 M+ y; |# H
- JSR Track_Enemy
* K" a3 I6 k+ s8 d! B/ l4 f9 S) c - & t' o. X$ x, v4 _7 `
- Track_Enemy_Check_Begin_L2:
; J" O4 l& U% ?1 A -
) x: G; {7 V; u: O - LDX Enemy_Index
4 S; s/ |- s# f - Track_Enemy_Check_Continue:% n5 f( {: _/ v5 F# k- ~8 l
- DEX Q6 J* Z, j3 M& L
- BPL Track_Enemy_Check_Begin
: L4 V, V0 e6 `6 ~ - Track_Enemy_Check_End:3 G D9 _# E5 ?8 ]" I# Q0 D4 J; l3 a
- RTS. J) _: p, n2 [& L6 U" S2 w7 W
# C& T2 o8 A4 C/ v# x
+ R8 \! H& X3 H; f& ?4 u$ L8 E9 y M- ;查找第一个敌人2 Q% y u8 M5 C) o) f* j9 N
- Find_Begin_Enemy:
6 p: s4 }3 Q x; e - LDX #$00+ m: ~) ~! R$ L5 A, n
- Find_Begin_Enemy_Check:
* [' u+ y% d: n8 X6 h7 |4 q/ x - LDA Enemy_State,X
% e* d) q9 V7 {( C - BEQ Find_Begin_Enemy_Check_Continue
; |, X1 y4 I6 |* W3 v y - LDA Enemy_Blood,X
! }. }( n5 N5 O+ _, ? - BMI Find_Begin_Enemy_Check_Continue# F' B3 E' @- p$ t$ e7 v
- BNE Find_Begin_Enemy_End
8 E" s8 o- b e, j2 V% r9 W -
* ~2 [ {$ P& u# C- L& G3 y - Find_Begin_Enemy_Check_Continue:+ F2 |( i" u% ?( |6 @# G
- INX
7 M2 d R2 Z% J0 ~9 F A0 q* e - CPX #$107 ]9 u, W% K. G# x0 O' [! s
- BCC Find_Begin_Enemy_Check/ `1 G* L( F. W. S$ _+ l
- Find_Begin_Enemy_End:
/ B) \: x0 M+ `* w! N- n - STX Enemy_Index_Begin
& K8 e! z- G0 ?" F' O" k- A - RTS0 [7 O7 v7 u3 k) U/ p0 @% b3 z/ S/ O
& S8 S, G" }- m4 V1 d+ k. E- ;查找最后一个敌人& C+ Z F" `3 m) X* U+ V& T; v% H1 b
- Find_End_Enemy:
; J/ U* X/ ~* f7 {. G8 {# \ - LDX #$0F
h/ e8 h! ?! I- q& c8 Z9 P - Find_End_Enemy_Check: ]9 U4 A# c: O1 O% F
- LDA Enemy_State,X3 q' W- o0 L, G$ |% |$ A: y
- BEQ Find_End_Enemy_Check_Continue0 c- p. I" g5 E1 [; [
- LDA Enemy_Blood,X
2 Y2 |5 I/ u0 w- [+ m0 f. V% _ - BMI Find_End_Enemy_Check_Continue
' }) J* t+ Y% P8 {' B0 l - BNE Find_End_Enemy_End5 J- v @& C$ F! { h
- / t% c+ P' [9 v% b+ Z9 V, l* D
- Find_End_Enemy_Check_Continue:
2 A: E' k; ]+ | - DEX+ n# ]# v. q" C) v( L
- BPL Find_End_Enemy_Check9 u6 _; k: |/ R/ L; A
- Find_End_Enemy_End:
4 [0 x/ d" M! `* C6 `% I - STX Enemy_Index_End
7 h4 n' X, j( `$ d0 x9 z9 r - RTS7 A$ z4 N6 T0 y5 P- Y( m
- 8 Z* U2 l- c7 p/ [3 V0 p
- ;子弹追踪+ n5 ~; Y e- \5 O. `% T& K
- Bullet_Track:
/ J9 d4 v4 Y8 s! e" A: @& ` - LDA Enemy_Index_Begin
! x4 z) x4 [' {3 i% T9 b0 O - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
8 k3 e; N6 H4 e - LDX #$00 ; ]7 }& D( u' H" v( \. }* t
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++): O" ~- w; W, t/ C; k- G
- LDA Bullet_State,X
5 _+ ~- }4 T, ? - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
9 @, e+ l7 r1 Q3 g3 ^ - STX Loop_Index_I
2 m% P, P( s7 a# p/ O -
& z5 _8 F O8 u H - JSR Bullet_Track_Enemy
3 H f n9 k( ?. p( X9 ~' H- ` - JSR Bullet_Tract_Direction
% d: X; B/ W$ p1 O6 | -
, Q9 E* C* X7 R" v4 R8 } - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
8 o' X* O) N9 h - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
) L+ _7 f/ F1 X5 b - LDA nEnemyIndex: d' Z' v$ F% N9 ?( \ e2 f
- CMP Enemy_Index_End
, i7 k/ ~' \ e* ^1 Z% _) Y& J - BEQ Bullet_Track_Check_Continue
7 r- S) W( _! ]! M! U - BCC Bullet_Track_Check_Continue% d6 x& Z! p" `( U: s9 {& f3 P
- LDA Enemy_Index_Begin
; e& ?/ W/ W9 |4 l - STA nEnemyIndex
- M D0 M/ l" z; y -
% Q- C1 h2 V/ F' ^6 i6 I" C% q - Bullet_Track_Check_Continue:
; z& F; l, m% K: Z/ [1 y6 U - LDX Loop_Index_I
5 E8 S [% F% v# m* U5 A - Bullet_Track_Check_End:
$ O# Y/ D( k3 i6 J' z# G - INX+ [& ?! ~1 x3 W k0 H1 y
- CPX #$10
6 ~% ]% `& f1 y0 X' ? - BCC Bullet_Track_Check
3 M7 h; D$ d1 d* Z - Bullet_Track_End:
* T7 z% C1 E1 c. `* h" [/ e - RTS6 v9 D3 }5 ~6 J* u7 |# c
- ( ]/ k" i; w. l7 Z
- ;给敌人分配子弹- Y: g0 X& L2 h3 A% ]+ ~# W
- Bullet_Track_Enemy:0 Y" N/ U8 S _
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
7 t8 K! t1 Y3 o! ^, J4 [ - Bullet_Track_Enemy_Check:5 b% U" G: q0 K1 ~
- STX Loop_Index_J
6 S$ a t7 [, x+ ]4 b -
3 t- {# B0 E4 ]/ U. [' b" ~ - ;if (0 != nEnemy[j] && -1 == nTrack[i])* q$ Y/ g7 h. |- U2 x# C
- LDA Enemy_State,X
2 W2 F: s8 d9 k% o - BEQ Bullet_Track_Enemy_Check_Continue
% I \4 C7 k, ~' ^0 _ - LDA Enemy_Blood,X
0 G: K$ X( H( Z/ R - BMI Bullet_Track_Enemy_Check_Continue
! N1 R; _9 v0 N5 A -
, D; [( I. U3 `* Y - LDX Loop_Index_I; \: Y/ |. J5 B1 g0 t
- LDA Track_Enemy_Index,X! S" B& V- m) C/ n! p: i5 d/ f
- CMP #$FF0 b2 Y- S8 F1 R6 D& ~) y9 Q
- BEQ Bullet_Track_Enemy_Init
i# F8 C) q' Q" Y. Y0 p* J - ; P$ x6 R# ^4 k) q' U6 d0 @! I% i( U2 ~
- Bullet_Track_Enemy_Init:
1 T' a2 a" A/ K2 @0 g- t - LDA Loop_Index_J. n% m9 {4 @ S$ G3 q/ [, g& Q! X5 v
- STA Track_Enemy_Index,X ;nTrack[i] = j;/ H8 d3 y4 @2 }5 Z( z2 x$ }* l
- 6 @* L' P* E/ K: B9 r& d- C0 w) k
- STA nEnemyIndex/ K) T; R$ I) T& I& o/ ]# Q
- INC nEnemyIndex ;nEnemyIndex = j + 1;: [" u+ \3 H u9 C# i
- RTS ;break;/ w+ j; F& U6 f8 l9 f8 ?
; }- J$ ~% Q2 @0 `$ e- Bullet_Track_Enemy_Check_Continue:
: g6 [. [" j, L9 M, F* M7 b: ^ - LDX Loop_Index_J7 ~2 F, y* W+ r: A3 M
- INX ;j++1 Z4 I% F; f( e1 }7 K
- CPX Enemy_Index_End, S. J( p2 T4 k" w/ ]
- BEQ Bullet_Track_Enemy_Check
' ]3 w" u; u1 a& t8 @ - BCC Bullet_Track_Enemy_Check! f! z x) N( |: w+ B
- Bullet_Track_Enemy_End:
# `' P* D, h. w, N6 v - RTS3 R) ~4 {* N* n/ p, e! g- U
- % L& F- U7 }& L; V% i \8 K6 c
- Track_Enemy:1 V4 ^7 F& ^- ~% p: t `' `
- LDX #$0F1 y7 ?+ m( S" j( H; P* S+ Y' p( A7 C
- Track_Enemy_Begin:# I% L8 c2 X, ^" Z6 v; @) ?
- LDA Bullet_Icon,X
7 F( \$ ^5 N: r; y - BEQ Track_Enemy_Continue
; x1 }5 N* Z( _1 M1 U - LDA Bullet_State,X: I9 J; C* s0 g2 y, D: L6 {$ w
- CMP #$01
% a0 O+ \( f/ L( U W7 H - BNE Track_Enemy_Continue
+ W# k# q! N/ v2 y -
. B5 i) B8 V/ F! ?. F9 N# e - JSR Track_Enemy_Process9 ?- u- V' L) _, Z+ r
-
4 g5 Q7 ?/ g5 S8 y - Track_Enemy_Continue:
, l8 d2 ? k* T - DEX
7 g: x- o8 ~% {/ W# } - BPL Track_Enemy_Begin
; y6 g+ d) ?# J' r4 \! K - RTS
x9 S+ a F# q0 I& R+ _
/ C& j+ |2 |9 \4 o" b& I. s5 {- ;普通关卡3 R% B: X9 Z7 `; ~9 d
- Track_Enemy_Process:
6 |; X$ x0 c3 b. |5 @- r" A - LDA Track_Enemy_Index,X8 W5 r3 y9 X2 ^3 \/ o3 n4 _
- CMP Enemy_Index
# W( c* @, M( F- h7 f: h5 y; `+ h- z - BNE Track_Enemy_End
) a5 L) s4 e; |; x! Y' q - LDY Enemy_Index
) @5 ]5 L0 i/ p/ E6 T3 q - JSR Track_Enemy_Y
! C5 t7 R7 R+ H5 h* p- e% v - LDY Enemy_Index
9 S4 J$ ?+ W8 W( c* } - JSR Track_Enemy_X
8 F1 R& {+ J0 [6 ?. g. k4 D - Track_Enemy_End:
) {9 h+ h: S) z4 U, a4 s - RTS( ~8 y- G; j* q/ [* ^! t) f
- 2 p) B# B0 `4 V9 J7 Y4 l; W2 T
- Track_Enemy_Y:! h) X9 e0 I5 i' G+ O5 v' b$ G
- SEC
3 z9 k w9 [; F. W' W, u9 v; m - LDA Bullet_Y_Pos,X" ]% d+ t/ {2 V4 c
- SBC Enemy_Y_Pos,Y
, z$ i7 G+ j5 s" F# u5 { - BEQ Track_Enemy_Y_Equal
- g6 B; d/ i7 E- c0 J5 ^ - BCS Track_Enemy_Y_Greater
9 a) ~+ k" @8 A% u" W - Z0 i& U8 I9 Y3 b
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y
5 R5 y( E9 P8 D; V; k7 z - CMP #$FC' Q5 d0 q5 e2 E, I) {; z j
- BCC L1_1( H9 n( Y* N# `' W: D
- CMP #$FE
" o) O i3 U* ` ^+ d1 J3 y - BCC L1_2
5 T! k& D* N8 L# F" P; S$ y - LDA #$000 R4 L9 @3 l7 k8 J/ n
- STA Bullet_Y_Speed,X9 Z6 ~% T! {1 e" U0 g- ^% _( k
- RTS$ Q2 n! ?' o1 p9 i6 D; {5 o; W
- L1_1:
& Z- ~1 _5 v; X' I5 u, s5 \( |& I# u - LDA Bullet_Type,X
$ K+ `* K+ O; t5 L) T( } - AND #$0F
, K0 c3 j6 Q; ` b - TAY5 A* i& ?4 g8 g5 s
- LDA Bullet_Speed_Data,Y
1 t, U5 p# E9 E1 i5 V, H5 t7 V" r9 X - STA Bullet_Y_Speed,X
# [, ]' S' }5 u - RTS4 l2 @) S& B2 v) N8 s; v% a* e
3 z7 A3 S$ }: c8 o* L- L1_2:
( [' t2 j; R5 Z0 t$ f2 k- T3 ~ - STA Data_buffer
6 ?0 \: Q% |" @% i9 ~4 {$ w - LDA #$00
6 I. L5 Z3 _" y4 ?9 P - STA Data_buffer/ W; V$ a5 Y8 s- {7 `
- LSR
6 A/ I G b: ? - STA Bullet_Y_Speed,X
# _4 j M" H3 q4 F. R3 q+ d - RTS
" e- E" H5 n& v6 y# y2 u! z+ T
1 o# s/ c# N/ h& @- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
8 l4 z0 e$ x! V' Q - CMP #$04
( E; d2 G. w! Q+ o% Y$ m6 o8 C0 N - BCS L2_1
# s- j! r- m7 G - CMP #$04" j7 H0 N/ Q7 p) o3 y; R- B
- BCS L2_2+ _8 g2 R- l- K9 g$ {8 I B
- LDA #$00
% V0 ?( T/ U2 G0 i6 Y j+ r - STA Bullet_Y_Speed,X! o) y% k5 I( H2 W3 W; `* T
- RTS
8 i8 ~7 j" F4 F" A) |, d0 Q -
2 X* R" W# ~* C" o' t# ^ - L2_1:8 n0 _$ D# D+ N
- LDA Bullet_Type,X
. O- f- T! y6 c3 {: u - AND #$0F. V( Z7 f! k" f' M
- TAY
$ C+ X+ \' M: i5 q& n - LDA #$006 X+ `9 z$ e7 U9 ^- K
- SBC Bullet_Speed_Data,Y
: o8 X+ r; S2 F, S9 {* ^ - STA Bullet_Y_Speed,X& m, m3 s; t6 ]" k# _1 T
- RTS
$ z) b+ B' I+ u -
) K& ~4 _1 s' C( {& o8 w. Q. y - L2_2:
7 M% ^' s) v% G o( S - LSR: Q6 K8 L# M7 E d1 g; T
- STA Data_buffer
( h1 R8 H3 [9 W1 G% c/ f$ Y' L - LDA #$00, T$ j) N' S+ P7 Z
- SBC Data_buffer
) x* Z/ h! D& }, w* A, @' B7 s8 p - STA Bullet_Y_Speed,X9 j U# J$ f' v! _8 Z
- RTS
. K6 U. \( J' S9 y' L7 W' J5 e - 9 h, x3 J, I6 O4 _% h
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
6 B& s5 C/ G$ y- \ - LDA #$00
' N$ H) F0 \; `. j' q/ r - STA Bullet_Y_Speed,X
" K6 j1 @" m0 d+ U7 A - RTS5 ^! I% p/ s& E- U+ M; i- g- _
-
" A& f) ]3 E K9 M - Track_Enemy_X:' |( C8 r1 H9 j V5 R1 `. L
- SEC# `! m; G5 H* A) Z# s& p2 i
- LDA Bullet_X_Pos,X. z$ E( |$ Q$ L3 X& q- _6 a7 Y
- SBC Enemy_X_Pos,Y7 r0 Z) Y5 d. Z- M" o
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X0 \$ O3 ?/ t: E$ y! p
- BCS Track_Enemy_X_Greater ;子弹在敌人下方
, n- t9 E# z+ a/ j0 s8 K6 L - : w( W- q* i* w. Q5 F$ r% |( s" Q+ b3 h
- Track_Enemy_X_Less: ;子弹X < 敌人X/ V, O- Z$ M5 c( s# d: J
- CMP #$FC2 ]6 ~2 w& ~/ I5 k2 T+ D
- BCC L3_1! w& f' D9 c+ n5 b6 t1 Q
- CMP #$FE
d/ q/ v. n% w- F" \& }1 i9 Y - BCC L3_29 {( p! ]. b! a- g
- LDA #$00
7 I1 |1 z3 t6 k - STA Bullet_X_Speed,X
4 o3 m: H& g# m - RTS
* e. P7 |$ B& }" u - L3_1:
- H; N! r4 s/ @' g - LDA Bullet_Type,X
5 @& J2 T* G* E( W0 ~! s6 c& x/ _ - AND #$0F
; b) X9 y3 w( } - TAY1 C) d% L4 R$ h2 E/ k$ d" L& x
- LDA Bullet_Speed_Data,Y- I, S& B% Z1 C0 t1 g
- STA Bullet_X_Speed,X
+ I% h3 R! B9 h - RTS+ p/ k# k" D/ R
- L3_2:
Q1 s9 ^8 W; W6 Q- Q - STA Data_buffer( s9 N5 g0 f* [4 M4 x
- LDA #$00* `7 i- A! H. {" V; y
- STA Data_buffer
; m4 V# X! q8 \2 J- u - LSR! C9 r! @7 s- e: ^& g7 D, v3 N# K
- STA Bullet_X_Speed,X2 x' {! F1 M2 w
- RTS- v; I+ e' B, Q( h/ e+ m4 t. v L0 c
- $ i7 L0 [% @! N5 n
- Track_Enemy_X_Greater: ;子弹X > 敌人X6 U* D ~3 C0 z9 ~8 s
- CMP #$04
+ ]' Q) E3 j8 t* ~# c4 t - BCS L4_1
" g$ |' T7 @# X7 t! [ - CMP #$02
& b# `8 `0 [! o. c+ ^' e - BCS L4_2# g3 r* T0 z1 Z' M% _4 F$ T
- LDA #$009 c7 N7 F0 C# t- @6 r3 @
- STA Bullet_X_Speed,X# O0 H0 ]0 m2 a: q1 g9 y9 e ~
- RTS
& G2 l* w5 x3 |. k7 N* H# O -
6 D" K: _3 \5 @; X/ W - L4_1: " I) o4 {. H D# q `
- LDA Bullet_Type,X9 u6 t) f! J0 F6 u% E9 F: w" h# ~
- AND #$0F: [/ c7 c6 i$ [: k- _: l
- TAY
2 _0 P) S: ?4 H$ b% Z5 f ` - LDA #$00
- Y) T7 J! y5 n# j - SBC Bullet_Speed_Data,Y6 h+ |6 Z; Y: x6 X
- STA Bullet_X_Speed,X
7 I8 ~! x4 C! r. D. k# d% g. X5 O - RTS+ e8 x3 [( _/ e) N& W
- L4_2: 9 d8 Z7 h, e0 ~& O; D. z& X
- LSR5 d, z2 x) n6 [7 u% O0 K* P2 W
- STA Data_buffer
; Y0 O1 T) N/ V* P$ W9 J5 Z6 q2 m - LDA #$00
2 j( K k# N4 q( [ - SBC Data_buffer
6 Q' K9 _+ Q( z. j* [4 A/ ]2 m - STA Bullet_X_Speed,X+ f. k/ c' D' ?0 q* T
- RTS0 c5 z" h; D, K4 ~+ T; L$ f
- : ^& v4 d C9 X$ S
- Track_Enemy_X_Equal: ;子弹X == 敌人X
! w- s" |% p* ?7 S- w# @( M+ i - LDA #$00
6 E. |6 a! {, B3 y/ p - STA Bullet_X_Speed,X
5 G: `' i: }' E% v$ N0 i - RTS5 `5 Q2 p8 ~! l7 f4 {9 Y7 ^; h
-
+ ?6 J; _* l/ \) M6 E$ ? - Bullet_Speed_Data:4 Z2 u4 l. |$ n2 P! ~9 `8 }, x. \
- .DB $00,$03,$03,$02,$03,$03
! V8 c M( t, y( B% z5 `$ d9 [* t - 2 x2 o( u) v7 j
- ;2, 4关
+ @) H' j, M- X% @# D - Track_Enemy_Ex:3 s6 t& A6 X0 p2 D% t
- LDX #$0F
: g# ~9 o9 A- [7 C! C - Track_Enemy_Ex_Begin:# z0 s$ Y0 s0 S# n% R5 \4 E& q
& J6 ]/ _# A+ x, J; Q- LDA Bullet_State,X1 i& P2 W4 I3 M) z& ]; D5 d q
- CMP #$01* B1 z9 p- J, T: ~. i+ L
- BNE Track_Enemy_Ex_Continue1 g4 v& J6 w4 [/ P' O; }
-
0 z+ I8 |3 H# N6 c3 d - LDA Track_Enemy_Index,X0 Z$ d) k. g4 K- r0 I
- CMP Enemy_Index) l1 k* n' J: A; A/ q$ Q
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标) Q. a* C$ t& s: R
- ( g8 x9 B( b/ T3 l' V7 a9 E1 v* ?
- LDY Enemy_Index2 J1 V- [# z; W, r7 ^; A
- JSR Track_Enemy_Ex_X
2 J+ c) _7 s7 Q5 H/ F O - - r0 _ d( [/ d# r( v+ {% y
- Track_Enemy_Ex_Continue:
" C9 k* F" Q. X - DEX8 A u: E* b% h' D
- BPL Track_Enemy_Ex_Begin0 z3 \' m2 A6 Z+ D7 V& O+ d
- Track_Enemy_Ex_End:
! _# U1 W2 _% W$ E% m# i - RTS1 F. y$ M. c$ x) }! Y
- , S; X5 f% j9 n# O( }( r$ r; U
- Track_Enemy_Ex_X:
" m* @8 W) }$ `8 u+ W - ;LDA Bullet_Z_Pos,X6 {6 t: v7 q9 k4 q/ ~" G8 [* Z7 C
- ;CMP #$04
. J2 J1 X3 o9 u+ i! n - ;BCC Track_Enemy_Ex_X_End
+ H5 D! _/ ?" ~; d8 k. _ - SEC
0 X% [1 j" p4 ~! N1 @) t- C7 M - LDA Bullet_X_Pos,X6 U( V2 w+ P; v' @
- SBC Enemy_X_Pos,Y
9 y$ M! h' U9 n7 k4 F" [( d - BCS Track_Enemy_Ex_X_Greater0 F7 U: ~# r r
- 9 `% u C- ^/ J/ j- Q
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X A) \$ l I0 y9 ~: l- |
- CMP #$FD
2 h1 H7 z, O2 A) V! c - BCS Track_Enemy_Ex_X_Less_End$ p& O# N7 V% L
- LDA $6020,X
$ ~& L/ k& z7 `! N; J - CMP #$2A
8 f4 e- P- Y5 Q - BEQ Track_Enemy_Ex_X_Less_L1- ?! Z5 i6 d! s' O3 e/ j
- LDA Bullet_Z_Pos,X
3 S. [4 {' ?% J8 B - LSR
7 M( \( S6 |+ [" _% g# P o0 B - TAY
5 Z! } {+ f; C$ \, @5 c - LDA Bullet_Speed_Data_Ex_R,Y
0 b. p% q/ V" v7 m6 W; d1 k' h - STA Bullet_X_Speed,X: d ]( C6 c9 Y; b( f
- RTS
. o, {* o: q+ B0 a8 u5 l - Track_Enemy_Ex_X_Less_L1:- B/ t+ l/ O& n2 Q4 C$ B; m3 P+ L
- 1 m* F: C- q) h
- LDA Bullet_Z_Pos,X! w4 t3 P4 q8 B6 M9 ?/ E: k5 O( I, K0 _
- LSR0 z# s5 G* g. N* z0 }$ o/ r/ ^% o# z
- LSR: `. O/ L* ?1 @( ]. U$ @5 {+ a5 r
- TAY6 ~: q+ W1 N% N" X$ w
- LDA Bullet_Speed_Data_Ex,Y+ s) D' j, f4 U/ j- R
- STA Bullet_X_Speed,X z- f. U+ W$ ~. I6 E
- RTS9 |+ e# N0 N4 _/ A' [; V; a
- 6 k& a/ ~" E' B% v
- Track_Enemy_Ex_X_Less_End:
( }! u4 M! [+ O: C - RTS
* v/ t) U# n( \* u, S9 B' ^
* j7 M3 R+ R) z2 i; m- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X2 q' b5 T6 M7 u7 K# M5 x/ z6 Z1 m
- CMP #$03
" x; d* e6 j5 Y3 p - BCC Track_Enemy_Ex_X_End
" t1 o2 J" a3 J2 a - LDA $6020,X' m0 E2 Y" b2 Q5 a7 o
- CMP #$2A# V: ?$ Q- K$ o% x7 I& X
- BEQ Track_Enemy_Ex_X_Greater_L1
. A: w- }' C$ R: P8 C' N - LDA Bullet_Z_Pos,X
4 F$ C$ X* j" E: w - LSR' V5 T% ]& \" `
- TAY
8 B2 o; }* E% {" ` - LDA #$00
( w$ C* g+ _/ ~- m4 x - SEC
7 S/ G/ \! H! O - SBC Bullet_Speed_Data_Ex_R,Y
; s3 U# _2 c6 J( y: B - STA Bullet_X_Speed,X0 c+ o+ Y5 x* I, w1 q0 b' P& ^
- RTS
- p. ~ I: D( D' q1 i( M- u. u -
3 F. L) N. P* q; Z- ~9 O* m2 T/ ? - Track_Enemy_Ex_X_Greater_L1
1 U1 O# O' F) F0 H7 l# l N - LDA Bullet_Z_Pos,X
/ O3 J) l- x" M% ]6 B - LSR
; x1 D7 x4 U6 ]' R9 D* A: c5 J - LSR
6 ?: S- Y" A" D D' x - TAY( j) F3 ^& w: r; k
- LDA #$002 i! N1 |! a" A4 o& d4 R1 D4 n
- SEC
! B. `. O0 x# S6 D4 Y - SBC Bullet_Speed_Data_Ex,Y. N& X; Q( [5 C8 d) j
- STA Bullet_X_Speed,X
) f4 Y- w% {) B/ H0 t( n - RTS
9 J/ e* B, X; Z- E - 2 A5 b$ k! X, ]6 r+ A1 p
- Track_Enemy_Ex_X_End:8 `$ n/ ^2 r2 }; }) h- {4 W
- RTS6 e8 ]& [, r+ s( Q# k1 R4 P V
- ; z" d0 T$ |8 R: ~6 n9 V& {
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
! p1 o1 {" }+ [4 n. V- H - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上% w: q' H3 n8 ?: l8 v0 S/ n7 h
- Bullet_Tract_Direction:2 w4 H4 z# c8 u; \: e+ q% D
- LDA Bullet_Icon,X" R) z3 P, w7 J$ t, p6 E& Y. g
- CMP #$23: }/ D# y' @) M5 [
- BCC Bullet_Tract_Direction_End3 U" j% H O3 O' V9 `
-
0 i* c" i4 p- A9 L) o& ]7 v9 X - ; X != 0
7 w$ V1 [3 [# r" ] - LDA Bullet_X_Speed,X# O. K( {# j- _: p. ?$ y6 u
- BEQ Bullet_Direction_V
. B8 b L+ p) R2 f' f& J1 c - ; @, u4 d! _# g! I9 O6 `$ d
- LDA Bullet_Y_Speed,X
- q8 d7 C6 i9 i - BEQ Bullet_Direction_H
+ |3 w. o; H: }+ N -
- x* M* x3 g$ g7 L8 F9 s - LDA Bullet_X_Speed,X$ ~9 n! E; c L+ @8 c
- BPL Bullet_Tract_Direction_Right
; \7 g) }7 `" Y4 K- E6 i - Bullet_Tract_Direction_Left:
$ N+ a8 C/ d9 x1 Y4 s7 G - LDA Bullet_Y_Speed,X0 o4 u4 n" \2 S/ C
- BMI Bullet_Direction_Left_Top
$ z9 `/ J, V+ ^; m, j) p - BPL Bullet_Direction_Left_Down& p+ u& e; y+ W$ i
- Bullet_Tract_Direction_Right:) x" U! e- ^( i# g/ C/ v
- LDA Bullet_Y_Speed,X6 L6 d+ A8 e0 m$ s% d/ r5 f. n
- BMI Bullet_Direction_Right_Top
4 |) T2 V. p( Y& l- f3 ], I - BPL Bullet_Direction_Right_Down
- q/ A. A( e% Q5 Y3 P - Bullet_Tract_Direction_End:4 J. W) S+ i0 d
- RTS
: k7 v4 F W& ^ - * V1 x: ^; ]+ ]5 x
- Bullet_Direction_Left_Top:7 Z9 t/ X$ l/ h; Q+ p/ g. o0 Z/ N
- LDA #$25
# [8 j( ~$ F/ p G; Y) c1 J! U5 t, _ - STA Bullet_Icon,X) p' F# F' B/ g( [* p8 M1 U7 d/ \3 A
- LDA #$C0
4 \" x, P# g: k( v8 _1 G F! @6 { - STA Bullet_Direction,X
/ v8 [! w5 B( ?" g Q! V. p0 s - RTS
: L# K, q5 L% A - " x7 H# K! o; Q! e' [. L) |# w
- Bullet_Direction_Left_Down:
& P, w, c- U* b. x$ q - LDA #$25
/ W# o& E; h, o! ^6 j7 h - STA Bullet_Icon,X
1 Z# y; y( A+ x. A& A; {/ k' } - LDA #$40
! X9 H' z8 j9 o/ F - STA Bullet_Direction,X% @0 h4 E: ?" c( A7 C
- RTS
8 c/ C1 h6 s' S. y
' m% m5 j: F r2 j+ ]- Bullet_Direction_Right_Top:1 p/ P: W( j# J8 }1 O# \: M; K
- LDA #$25
7 V$ j* R# s7 j' i" u2 v; y - STA Bullet_Icon,X1 }' |% R. a2 e. z8 t, x: {2 v
- LDA #$80
5 K! a4 d/ r/ X( p d. `+ w - STA Bullet_Direction,X
* f% E' x5 R! A% U0 f0 S% R6 L - RTS
) Q% q' Z1 Y/ U0 }0 @ - * |* M% g0 e1 r& B& M$ t* ^
- Bullet_Direction_Right_Down:
* e" O" R: z; z: U4 y - LDA #$25, j3 e0 O$ u6 k2 b3 i' S G E
- STA Bullet_Icon,X
) E% J2 {7 W' e# D - LDA #$00( O* S( t5 I! r
- STA Bullet_Direction,X$ F6 t8 J0 O. @7 D. V
- RTS
. {: M6 K% ~% v ?& m* A - 6 L" o/ v1 @( }: p' C" o$ `
- Bullet_Direction_H:# |- Y$ y3 h% l5 z$ X
- LDA #$24
) X: y4 l; r& h& x - STA Bullet_Icon,X
. _9 |; e1 z, R v- h. K - LDA #$00
b5 ^, h S% W7 a, j - STA Bullet_Direction,X
% s3 d4 B& v5 H6 b - RTS9 ^: [# W% c8 C( q7 [% x' w5 e$ o
* |1 S( O5 @5 _3 V0 s" E- Bullet_Direction_V:
, f9 ?2 i1 q* s5 o* }4 v/ p - LDA #$23
( L' w0 X ?6 s: y - STA Bullet_Icon,X5 _6 E2 j# G* u
- LDA #$00
$ a( h( _ U7 t& ? - STA Bullet_Direction,X( ?6 t; f9 _! s: K' j( V' z; h
- RTS
B. n& v6 ^5 q; |" g/ X
' N* C' G9 q. ?+ ?4 C; m- Bullet_Speed_Data_Ex:
, y7 ]0 N2 W [5 y/ c5 O# \ - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
- Z1 I4 `% z, F- A ^ - 0 H4 {: p* d/ \4 k
- Bullet_Speed_Data_Ex_R:
" N" a( ]7 w: S0 G7 _) Y4 o% w - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$080 l( m5 e8 V G7 Z
-
复制代码 . u6 Y" |: V% w$ ~4 i
1 v- F; T6 ]; h$ Y8 I3 H; u( C/ I) L |
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
|