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[FC][魂斗罗][J][追踪弹]& D, l; x: |! s4 f& ]
$ \7 O& i- T( p: b9 n时间:2023.04.30/ e& p3 w$ G* r" D8 p2 C
作者:FlameCyclone2 m) V' Y& t3 q$ E
内容:
" o0 l5 M6 V, e& b% w; g' D 1. 所有子弹追踪敌人
7 G! ?7 ^. }3 Y' R; g/ G) g 2. 选择键切换武器
( [. T0 T& {1 W' ~+ ?( O) e" G 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面$ v8 B F2 B# v+ ^4 Q
/ M( A- }6 j" F Mflamecyclone.ys168.com0 h+ \- }$ o" L+ d
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- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁( A0 _3 `0 W% Z& N5 ^0 K9 r
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
& |7 e$ g ^0 Q3 V; u - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下); {$ [/ T5 }) W+ E8 W m, y
7 Y9 g# p9 g* P$ {2 p+ b" {- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)$ D1 z. ]# \7 W6 c6 k3 S5 N; Z
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上1 ]" K: b; G+ B
- ; d# M5 e& b) l" p" H, t
- Track_Enemy_Index = $6000( l6 ` f, \- ~5 ~# C1 `5 E8 x9 V4 r) m
- Enemy_Index_Begin = $60100 r" m! \2 k, J/ Q& z8 G$ A
- Enemy_Index_End = $6011
, {: x- H) D7 {+ F+ \ |6 ~# s
( ^: g3 D5 ~. k5 o0 L& A- Loop_Index_I = $6012
- P- W/ R* D* n# g - Loop_Index_J = $60133 C" e) K( V2 C
- nEnemyIndex = $6014
( I& f5 W g8 {' @8 [: s - Data_buffer = $60152 V" J: ?4 y* S' U( |
% [ ]7 j4 A0 J( \- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
; ]9 S, w3 ?3 r) w - Bullet_X_Pos = $03C8 ;子弹水平坐标
* ?1 O# C& `$ y" q% | - Bullet_Y_Speed = $03F8 ;子弹垂直速度" R' T6 r# ]3 K: [+ y% {
- Bullet_X_Speed = $0408 ;子弹水平速度
8 P' z* h. A9 |- }7 O - Bullet_Z_Pos = $0418 ;子弹Z坐标8 J7 v# R" H8 W* p5 G" S
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
' ?$ F4 I" T7 M" y - 2 A- j3 W$ v5 {' i" R. R$ X; \
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸. |6 B" I, o0 T, ^
- Enemy_Blood = $0598 ;敌人血量$ A4 u9 V( Q! v$ c
- Enemy_Type_Addr = $0528 ;敌人类型
/ S+ z( E9 N( t% S+ P; L: O5 P - Enemy_Blood_Addr = $0578 ;敌人血量
4 D% Y9 F" l! X - Enemy_Y_Pos = $0324 ;敌人垂直坐标* V6 B: X. ?4 z* h0 |
- Enemy_X_Pos = $033E ;敌人水平坐标
/ M0 n. B3 a2 |+ d - Enemy_Y_Speed = $04E8 ;敌人垂直速度
1 L. s2 j4 @. { - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
3 M4 Q" F" L5 S4 c1 ~; m4 J/ } - * g6 E8 D6 F; t) e
- Enemy_Index = $83 ;/ n: j2 ^+ B6 {! `. K
- Time_Count = $1A4 @) s2 u1 e8 c# m' I) M
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率/ i; Y4 l* K! p
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率7 Q/ N8 c2 |: n$ F& v
- : Y& c8 c9 Z0 O$ Q8 [6 L* ^
2 E& f! F c4 G8 I; z2 v- .ORG $61004 v8 a' c# k7 k" S& n. M
- Process_Begin:
# H( R8 o$ M7 C7 b, U" N3 X. C - JSR Enemy_Check
1 K$ `4 x" A; J1 P - JSR Track_Enemy_Check2 i6 m d# q+ i* L& t+ z5 w4 r _! _5 E
- Process_End:
9 B$ D U% h! k( L - JMP $E54F2 k8 v: w& A+ ]3 _1 s9 O5 G% ?5 q
- 7 X5 ~- i/ y" I Y4 H' ]9 X* B
- Enemy_Check:
; Q ?9 y* r. n: S - LDA Time_Count* b5 C+ |7 m4 V) V$ Z7 H
- AND #Track_Bullet_Speed
/ h( I9 f& f" x8 Z - CMP #Track_Bullet_Speed( K6 j# d) z% o" g( }
- BNE Enemy_Check_End3 X0 k, v! y8 M/ q( S
- LDX #$0F
% ]7 i. W) m9 w0 l9 C* S9 P - Enemy_Check_Begin:/ L3 \, {$ V; Z1 E
- LDA Enemy_State,X# o) M% P) X. C- [2 U, w
- BEQ Enemy_Check_Continue1 O+ V8 X( F0 T; I5 t9 q% Z* l/ w
- STX Enemy_Index
. x5 ?* s" k) O! y. R/ n: J - JSR Find_Begin_Enemy: e8 ?" r" y) U5 G; ?! U
- JSR Find_End_Enemy
, m* }0 J5 ~% r) c" P( `7 C - JSR Bullet_Track
( P3 }- \6 h5 b& e0 @8 J -
: o# K. I' s7 E8 k: b" U* ?3 j8 U - LDX Enemy_Index* l0 g! G! _# l
- Enemy_Check_Continue:
; K9 }1 Z( x2 V: k! E2 I( `) T) s - DEX
5 s2 V$ X0 }: R$ C - BPL Enemy_Check_Begin1 o! _; U' \4 J) T; ]
- Enemy_Check_End:$ B5 h- d6 E' D' q# ]8 H
- RTS
' U, p5 S+ i9 y: a7 v0 z8 O -
7 W& ^! j2 Z3 g, x0 K4 F9 v0 _ - Track_Enemy_Check:' Q' Q2 l5 y' N1 J5 @' { O
- LDA Time_Count
" B ^5 K$ b( t/ T# f - AND #Track_Enemy_Speed: M) Q# i# R/ t& u$ i) n
- CMP #Track_Enemy_Speed
& h0 X9 w/ R: ?9 a* K! {1 { - BNE Track_Enemy_Check_End
1 e# h. ?$ \" m$ o2 ? - LDX #$0F: r; ?+ W( T; R( L$ ~
- Track_Enemy_Check_Begin:- Q D6 f" I: ?8 C( v+ e
- LDA Enemy_State,X
: F6 ^/ c+ `6 O3 H - BEQ Track_Enemy_Check_Continue; n% \! d7 Z# R3 ~+ k- c ]# N! K
- STX Enemy_Index8 ^" A& N- b1 }
- / _6 H L6 [8 F, A' Z
- LDA $40; r: D2 P, `' G2 n) k3 j7 e
- LSR
# O2 y( ?8 E0 ~" ~; K - BCC Track_Enemy_Check_Begin_L1
" }. Z }" ^. ]1 f1 W, i( r -
, b- z2 l& M+ g7 d& J - JSR Track_Enemy_Ex ;2, 4# j, G m1 w6 v7 I& Y
- LDA #$00
; x7 x* V& \: M. O0 X- v - BEQ Track_Enemy_Check_Begin_L2
) Z4 q3 l, J' H& g; t - 4 r: a; A5 p; p4 h; k
- Track_Enemy_Check_Begin_L1:" N+ ~% |, E% j5 K% u) Y% e. d
-
# |& s) n- S# Y% L1 S% t: N. f - JSR Track_Enemy$ K) _% V6 Q- x5 K. z0 H1 m
" q$ e" s% P$ y; g4 T- Track_Enemy_Check_Begin_L2:
$ c/ F1 G% b) k: t -
8 ?% ~: z" x' l$ H- a: g, f, e5 R - LDX Enemy_Index
- v6 V' W/ G6 W5 D% N: T - Track_Enemy_Check_Continue:5 y T4 J, q1 `* q. H4 ^/ B, a
- DEX
9 g# R E% u; m4 J* E - BPL Track_Enemy_Check_Begin/ P$ J* t7 g* p/ ~& J
- Track_Enemy_Check_End:" F4 J3 v+ P8 y; N- d/ R# L% M' z
- RTS
1 I# b3 }! |# D1 C
6 }* w z* p6 t- \0 `/ B8 w3 t- - I- H) B. n: v- `8 w u
- ;查找第一个敌人
3 T' U' r: A% Q- {) n: c; N - Find_Begin_Enemy:6 f! _6 r G0 N8 P6 t! q
- LDX #$00
3 E" ]' [8 T1 J! m - Find_Begin_Enemy_Check:
+ j1 ^6 m$ f5 M: M, n! K% I - LDA Enemy_State,X
3 m; d# p C! P; d - BEQ Find_Begin_Enemy_Check_Continue' r/ _4 V; j; u! h0 L I
- LDA Enemy_Blood,X$ u' r9 u1 }% ^( w
- BMI Find_Begin_Enemy_Check_Continue
0 o: h7 L0 g- J, ]4 T! ~ - BNE Find_Begin_Enemy_End
! J& G0 _' B3 r) q - 4 c! z- h. J7 R7 i n$ t
- Find_Begin_Enemy_Check_Continue:
* \$ D o: Q$ _* E3 I: H - INX
$ D1 ~5 }" Q$ H0 H$ a k& j - CPX #$10& |: \- ?; U5 ^) i7 v0 u3 a: h
- BCC Find_Begin_Enemy_Check8 x+ p7 j% |/ _7 e8 ?
- Find_Begin_Enemy_End:
3 }1 v4 Z9 M% J3 m7 P& V4 e7 |+ I - STX Enemy_Index_Begin: R, ]; _2 E6 k) R
- RTS) @& N$ c. {- d' A% [2 l B4 |
- , \& q9 p5 w' T
- ;查找最后一个敌人: }+ ~6 d2 }9 O8 J0 ?! s" _9 i0 a
- Find_End_Enemy:
, M& G% p! q0 E( y - LDX #$0F, p% b: x' d6 ^) p) k
- Find_End_Enemy_Check:5 q( X8 l6 I6 n; F/ w3 f
- LDA Enemy_State,X
: [3 z9 R4 u# a. n% T - BEQ Find_End_Enemy_Check_Continue
2 z9 B; v. j" l7 r& |+ q& ^ - LDA Enemy_Blood,X" p# w7 o. G! L9 I
- BMI Find_End_Enemy_Check_Continue* c; Y7 U/ {9 f* p) z
- BNE Find_End_Enemy_End' s5 g7 r9 j% y! W
- ( I. L; z) N. F# c
- Find_End_Enemy_Check_Continue:" f- R. H% V i
- DEX
& `; t) c# `5 k1 |" Q; J - BPL Find_End_Enemy_Check: P( [! Q: j/ U' Z" U3 H9 y
- Find_End_Enemy_End:" A; e5 A* {- Y( i2 k* F3 H
- STX Enemy_Index_End7 g8 Y$ I) l4 b9 w- p0 X
- RTS3 F$ u* b* S" L) v$ \' d+ d
- / Q! @4 L% x$ Z, l3 Y$ a
- ;子弹追踪$ `6 ]- Z# y9 h! j( n9 M
- Bullet_Track:
& j: S6 f# Q$ M - LDA Enemy_Index_Begin
4 _5 @0 C( |" ?" F w2 G! p - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
% Y8 j: J* |. } b* P0 z - LDX #$00
1 {+ b- n$ s3 t1 F& d4 g& a+ g0 r - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)6 r1 O& M' V* ]
- LDA Bullet_State,X2 r2 e% N9 H. J6 S5 ^% }
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue; J! z& n, }* w- E
- STX Loop_Index_I
" n1 T+ ]% F# |) x- \! | -
9 R# `$ @+ T$ `- Z6 h - JSR Bullet_Track_Enemy
$ g+ k4 f0 _0 F% O, G b! { - JSR Bullet_Tract_Direction
6 M/ _' _& L' o - F+ z1 a! g. H0 e% G6 s
- ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
6 X& p2 i% o8 t+ q% x - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
& L D H. B# e# a/ M4 x0 b - LDA nEnemyIndex6 h( w# f. n; j% W" g
- CMP Enemy_Index_End" d0 q& z. T2 W% [2 t; J" k
- BEQ Bullet_Track_Check_Continue
# W+ M0 B% v/ Z+ E" { - BCC Bullet_Track_Check_Continue
y1 e5 y* g& N' H$ p - LDA Enemy_Index_Begin! X. s" h3 g6 i+ I" B# G
- STA nEnemyIndex
W) X4 q% H% j! j6 h - R+ V# F0 e+ s
- Bullet_Track_Check_Continue:2 v" W" r6 u7 P
- LDX Loop_Index_I
0 g& C; P) L0 s9 T - Bullet_Track_Check_End:
# N, V2 c, T) X1 M - INX4 b3 g9 q3 ?6 ^; d( \8 P2 U5 m
- CPX #$10' G8 }' T1 g2 t, i- y9 K9 P
- BCC Bullet_Track_Check
/ i) d# x; A# l$ l - Bullet_Track_End:
6 t" P; X+ i8 S2 ]2 ?6 A - RTS
8 g9 E ~+ I; y - 9 S5 i/ H s2 `- T
- ;给敌人分配子弹
, g# u8 h# v! K# n - Bullet_Track_Enemy:, R% ~* p- x: [. |# i6 T
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++). y! ^0 U7 ~5 l- @0 S" H
- Bullet_Track_Enemy_Check:
# Z# f, C7 T: F% X/ q# T$ N! S - STX Loop_Index_J
- f: v2 k+ N* R. S2 Z -
9 ?. z% n4 f- q - ;if (0 != nEnemy[j] && -1 == nTrack[i])2 I5 `) @) Z5 g1 R) U$ y
- LDA Enemy_State,X/ `4 R8 v+ J! J& J$ K/ H9 F
- BEQ Bullet_Track_Enemy_Check_Continue
/ z; g8 D% _0 r. S0 z2 O7 P - LDA Enemy_Blood,X
% ~- d2 w1 k4 M! B. l& @. F' o2 K/ C- h - BMI Bullet_Track_Enemy_Check_Continue
" g- O- T3 w K8 k -
+ v( `; g. |/ Z2 w - LDX Loop_Index_I
: b, q0 p! V% n: ` - LDA Track_Enemy_Index,X
5 u" M' B. F- W* g - CMP #$FF0 W2 Z- ?/ B! P. D9 B) u- D
- BEQ Bullet_Track_Enemy_Init6 X3 }. K8 _! @$ m
-
: j' J" `& D1 h - Bullet_Track_Enemy_Init:$ {8 e$ F* v: V
- LDA Loop_Index_J
' _( g) p* V/ _ j/ M - STA Track_Enemy_Index,X ;nTrack[i] = j;! z# G! B3 U* G+ l( b$ N3 W" j
-
, v0 f: q- A; g - STA nEnemyIndex, W% p$ m8 Z+ U! s# I# A3 j
- INC nEnemyIndex ;nEnemyIndex = j + 1;* `8 T+ o$ T8 f- @/ D
- RTS ;break;
/ {. ^ A; } t* a6 c5 x$ K - / r( J: r" y% V( h
- Bullet_Track_Enemy_Check_Continue:: M; {8 I9 o5 }. A, {
- LDX Loop_Index_J
4 ~6 e T' q& T& G# W- z( s - INX ;j++
) ?7 i7 C: k9 F4 ?; o8 b - CPX Enemy_Index_End
" Q2 B2 ]! Q3 j+ e% T - BEQ Bullet_Track_Enemy_Check
0 D, I) R, ~+ s2 B. Q" M8 L3 a8 x - BCC Bullet_Track_Enemy_Check& c1 T9 X( R$ B- _; P5 `
- Bullet_Track_Enemy_End:% c) ^! W2 Q: U# V) N
- RTS
! F5 C* K% D( v& W. S8 r- m. H - * s5 L9 \/ M- h E6 V
- Track_Enemy:
& t$ e G" ?/ z; [9 X* v! |3 W - LDX #$0F! M& u, F3 u; I5 H7 k+ k; p: i
- Track_Enemy_Begin:6 ^) {9 w8 `9 r+ x
- LDA Bullet_Icon,X4 O) G. ?! F+ f4 B, y
- BEQ Track_Enemy_Continue
% e3 c6 y. @% g# y( R0 w+ ^ - LDA Bullet_State,X
- I/ w; y9 d% }& d' r5 I; } - CMP #$01
. s2 p+ F! u) |& ^3 o - BNE Track_Enemy_Continue
3 @. s+ F/ d, B+ z7 o# p7 n - ) d' ^* E# { B
- JSR Track_Enemy_Process
5 k L @6 T( ?% R3 {% y - $ ]% Q# ?- I" F A7 a1 x. @0 e6 T
- Track_Enemy_Continue:
2 @" z0 d- O0 I8 B. V, g y - DEX
& s" M& i& z1 A' K \9 A/ ` - BPL Track_Enemy_Begin
! L" O; u8 ^/ o; d! [ - RTS4 B- X0 p( H/ s" B+ I
/ \2 f$ O' w* C: K1 a- F+ H( s- ;普通关卡
; L. [: p- J' k; n9 d& t - Track_Enemy_Process:
; @; f5 ?( T% O0 ^8 } - LDA Track_Enemy_Index,X2 v: I8 Q& M j/ v% `% r7 E8 M( ~
- CMP Enemy_Index3 a) Z" s7 T6 C/ `: H* e+ w/ h: e
- BNE Track_Enemy_End
; ~$ Z& Z s6 v& q: G9 Y& e - LDY Enemy_Index
+ a$ E2 s5 |- X7 u; O* f - JSR Track_Enemy_Y2 e% s- m' _) _2 f& ?6 z2 k
- LDY Enemy_Index
7 k$ a9 R" M. Z$ [! g# f - JSR Track_Enemy_X
& ~, A% R/ U' k7 M/ ^, e - Track_Enemy_End:
* j: i. ~# @) ^# \9 |& m - RTS
9 i) Z C, k, E! R. Y -
h0 w7 r" i+ | - Track_Enemy_Y:
. g- c# p( b' i- y. |" L - SEC7 Y' |( i* p% N1 B& ]
- LDA Bullet_Y_Pos,X; N Q8 j/ J/ `- i
- SBC Enemy_Y_Pos,Y
4 c& I. x3 D8 t; p" X' t; C' _* Y: I - BEQ Track_Enemy_Y_Equal
9 y! U! w! N( F( `3 H J* p4 K% W - BCS Track_Enemy_Y_Greater
2 X' }# ?5 \6 J/ @ - . z0 O& L1 I3 d6 a
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y1 w2 i6 y/ N$ V2 A) d
- CMP #$FC0 ? A1 S+ v; a* H5 r Q+ L, a$ t/ \
- BCC L1_1
g& e0 a. i( t - CMP #$FE, W1 M7 Z- V# h
- BCC L1_20 [1 M3 j, [0 @. X5 S
- LDA #$00
( n* ]# L, s8 o- d/ {; [/ A - STA Bullet_Y_Speed,X
' ?2 Q3 G5 Z. i. o - RTS
- W s+ j6 Q& S. z; w - L1_1: 0 |9 G) v# E- E$ ]9 N- B) Z
- LDA Bullet_Type,X2 f, h3 `+ M1 ]9 l0 C
- AND #$0F
0 j$ o, q* ]4 H& w/ Z - TAY
6 X' ?2 d% _$ R# y6 v - LDA Bullet_Speed_Data,Y
' G3 ~; P- R! ]( `3 {% y; ~ - STA Bullet_Y_Speed,X
* H0 h* Y- E, \* Z - RTS$ z- w+ M) f( k: J. O$ _' }1 l
- ( X: ~; S$ M ?9 a8 G
- L1_2: / G6 Q# r7 w0 q, }5 F
- STA Data_buffer$ h5 e# @. q0 P6 o5 ~0 A
- LDA #$00* B: A( Q3 K7 p; [8 F% g; Z, B
- STA Data_buffer4 Q1 }+ [' R+ p8 w
- LSR
: G4 M9 ~: w, i, x1 F5 K - STA Bullet_Y_Speed,X* [! T$ |; t* e! E+ d5 f
- RTS# ~/ [) S3 ^! [( D
- + w# w2 p. {7 M7 O9 `
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
5 J+ Y1 J; L/ Q! L* G - CMP #$04
+ s0 K9 C& @+ e8 t4 m7 h, q - BCS L2_1
; t X0 F. S, g- G+ a7 b& W - CMP #$04
6 Q1 z, Y& s4 ~; M) t- I - BCS L2_2
3 c) w. c7 r! A' L) Y% y; G - LDA #$00: Z1 a0 r5 v0 B
- STA Bullet_Y_Speed,X' L8 a- p" y; c& d% [( O4 Z
- RTS
+ p' ?! @5 t$ h3 p, ~0 G -
- ^5 m% T& o0 M1 Q$ t1 k& v) d5 C - L2_1:
K4 V# I4 U+ v! @% k2 |1 i - LDA Bullet_Type,X) ^8 h! s L3 R) y& J
- AND #$0F
; S& J4 Y4 j v* t" y0 w' H - TAY
. A Y, g x! k; E - LDA #$00
* b% L9 Q4 V5 N+ R5 J - SBC Bullet_Speed_Data,Y
8 f3 y$ j6 Y8 q. U7 u6 @* s, u) s - STA Bullet_Y_Speed,X
% j" K: T5 [* n+ p1 J/ Y! r - RTS
# H6 a6 t* V% B/ k+ D6 U+ e' Y2 { - 5 a, B7 p- d; E4 L6 o9 W! b& |
- L2_2:& h% ?$ J+ U2 \: @/ Z0 B
- LSR' n+ G" D/ @$ `! e0 @9 }. J
- STA Data_buffer7 D6 [$ W/ M+ P* s
- LDA #$007 U) Q, M d; i$ q7 P: ^" V
- SBC Data_buffer
% {! @% L5 a: c- I - STA Bullet_Y_Speed,X
9 d# b @- v( M0 { - RTS5 v# s R: G* x( v3 ~$ s% e" Z
-
! y! x) y. O6 x0 _& V# O1 [ - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y: X, t5 W: |* |0 p' z3 d: i" ~! C* t
- LDA #$00$ w- `: [ p- O/ Z8 h+ U
- STA Bullet_Y_Speed,X% H& l1 N8 g- N* x3 }# K# y, ~7 V0 c
- RTS
( X" t7 Q* U: a- X0 Q# l: W -
& Y( I$ S* U0 Z' R - Track_Enemy_X:
- t6 p( I6 U5 W) ~- D - SEC
6 a/ b+ K; I; _ - LDA Bullet_X_Pos,X8 F/ i5 ]( s, S) S
- SBC Enemy_X_Pos,Y' `9 p* i' U& Y4 z5 \* `, A
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
5 ^5 j1 q" G) K% x - BCS Track_Enemy_X_Greater ;子弹在敌人下方
' @! k O6 E+ N7 ` - % I& b& z1 C- f7 W8 q s1 X
- Track_Enemy_X_Less: ;子弹X < 敌人X
0 z4 d; F ?% x' \8 ? - CMP #$FC' {0 ~8 ^' K) j3 d& W3 q
- BCC L3_1
! Y- n* U% Y/ U) ~! R; F' M - CMP #$FE" c" s' R( n2 M' j
- BCC L3_2
% s% Q7 w' W/ y& C+ m/ {" R) ]0 f - LDA #$00 r1 B, h4 o$ V( T4 |) A+ I. L( @7 _
- STA Bullet_X_Speed,X
; T) @7 f3 B _: Z - RTS
$ Z$ b) {8 Z7 B" i - L3_1:
8 p3 b3 W! ?/ \' h; c - LDA Bullet_Type,X0 g% E+ F6 e2 J" k- B
- AND #$0F( r! K0 o! g7 B. x+ k" w( ?9 l
- TAY4 l7 V# M2 e/ g% f9 O0 ~& i
- LDA Bullet_Speed_Data,Y
( d8 A+ ^" n) L4 \9 Y - STA Bullet_X_Speed,X
9 n1 d, O; R) `9 n - RTS0 ?9 t J. L5 c+ _0 E/ z
- L3_2: G- f% P4 i, E+ F6 }0 u+ ^
- STA Data_buffer8 z( D) e- y: j* g
- LDA #$00
2 `+ b2 a/ N" K6 s6 h - STA Data_buffer
. P+ G; {3 r6 e# a$ ~ - LSR% g8 W& N( P6 C1 n
- STA Bullet_X_Speed,X
9 H* D6 g( ~) R' M+ W* a - RTS
8 ]$ w1 i( S5 A6 j0 q% a+ {& F -
5 t m9 K, R, T - Track_Enemy_X_Greater: ;子弹X > 敌人X
/ c4 c: A* P! r1 q' ]9 R" e) U - CMP #$045 }+ l+ M/ ?+ l4 Z2 b
- BCS L4_1
5 J0 e) ]) q( n0 V - CMP #$02
! e" a+ T# U- L X6 J3 ~9 Z2 Y - BCS L4_2# ]* y$ X& e: _/ z) O9 J
- LDA #$00
: d6 G6 {) Z3 D. I - STA Bullet_X_Speed,X, Z+ r8 [1 _! g2 M s- W
- RTS8 q) }! h: ^/ L- w- ^
-
r* e+ L" Y4 h8 j - L4_1: ' v) Y) S& }/ g4 G( |
- LDA Bullet_Type,X
: C! f7 e7 `( D& G ~ - AND #$0F& O2 l% @& l" r
- TAY8 y- [* t2 d0 M* y Z. l8 P
- LDA #$004 e1 J3 T! Z% F+ G1 {) y
- SBC Bullet_Speed_Data,Y
, S3 x x, \) T! V9 [ - STA Bullet_X_Speed,X. W! u2 r$ P2 K+ p; r+ z
- RTS4 ]0 h% }9 a4 p" ~% z$ R
- L4_2: 8 D- ]! ^7 o6 S' p3 v
- LSR+ m4 z% x! n/ @4 J q; Y2 W
- STA Data_buffer
7 s/ O3 ~4 O/ _$ k% W! E7 N) x - LDA #$00
2 `3 }; u' v9 B! c - SBC Data_buffer
8 o0 _9 V+ j: P4 Q; y2 I W - STA Bullet_X_Speed,X
, a% t: }$ U/ B - RTS
- l- }+ e7 p5 }9 H -
. ~9 V; D! z' S& A - Track_Enemy_X_Equal: ;子弹X == 敌人X: q. t7 i, W7 V
- LDA #$00+ J7 S1 V+ I! \2 }" O/ v5 Q
- STA Bullet_X_Speed,X$ v1 K+ R' T, k$ y: R
- RTS
2 `) O/ u N5 f# C* ?2 W -
1 ^- @( `' G8 q2 r - Bullet_Speed_Data:
" {. h# _+ x1 n5 a' k4 W - .DB $00,$03,$03,$02,$03,$03
. M/ U, Y. x- q7 X, f+ n: f+ t - ! ^! Y0 M+ [( `% a/ ]3 y/ S
- ;2, 4关
* n! d# N7 b: \: j$ f6 p& D - Track_Enemy_Ex:$ @( i* d: L% b
- LDX #$0F
; e8 A, U- ^1 o- A - Track_Enemy_Ex_Begin:
" @. l( z. |0 R( ?) s' ~/ X* t2 H - ! O# s$ b- u% o2 i2 v5 j5 r
- LDA Bullet_State,X" o. c( f& a; q5 V, D4 O( t
- CMP #$01
* F3 ~( b% b' l/ V& C - BNE Track_Enemy_Ex_Continue
; }) d7 @. v0 f$ N3 v. @ - 3 y6 Z* k* j& _/ ]& u
- LDA Track_Enemy_Index,X4 u" D8 R' r- N0 o+ E
- CMP Enemy_Index' P: @2 W+ C) ?+ W1 U2 { [( l% {
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标
8 ~5 K. L6 T5 {5 v* j - 1 P0 a: i# l0 g0 c. v7 j9 x0 W2 H% r
- LDY Enemy_Index4 }0 h: ?/ C0 y8 Q
- JSR Track_Enemy_Ex_X- R: y; B2 X& m7 Y0 Q
- ; u4 K0 J! k! z) e5 V) U* ^2 _
- Track_Enemy_Ex_Continue:/ a- j& U4 G/ S: ~+ H" B) A
- DEX
. T) ]2 w8 w a/ Q# T! t4 K& M - BPL Track_Enemy_Ex_Begin
) o2 M9 F Q |; S& Q - Track_Enemy_Ex_End:
6 X% Z, |6 H( ` - RTS; [# v! {/ n. O- l+ h. x1 w' I; k$ w
- . c z, |6 w) {; [, ]4 t
- Track_Enemy_Ex_X:& _5 G6 {2 @! w3 T% J1 ?1 k
- ;LDA Bullet_Z_Pos,X
& l4 G) B# {, q1 }3 f1 O - ;CMP #$04
9 O, V' R. w7 r+ ] ^% t7 Y7 ` - ;BCC Track_Enemy_Ex_X_End
1 w; o9 V/ b" v# U. V5 V - SEC
: R" H# q. T+ {: x, x/ Z& f. J; n+ B - LDA Bullet_X_Pos,X
. Y, e% b6 t1 E+ y& o: N - SBC Enemy_X_Pos,Y; y g0 Q0 u$ Y
- BCS Track_Enemy_Ex_X_Greater
2 n6 w& F8 q' }9 ]; Y% K0 D' K -
0 s8 D- L( a/ F" `! E* v - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X* j1 ?8 f: `% |& v/ Z8 B& ]1 f1 j
- CMP #$FD
' h5 ]# U8 j, k9 e' G4 |% W) e0 {! {) Z - BCS Track_Enemy_Ex_X_Less_End
% L" ]" p) N8 T( J: s1 m7 B - LDA $6020,X# [& ~6 b0 h Q% @6 L5 y! ]
- CMP #$2A
9 U( S9 @ N5 o3 l" n9 H - BEQ Track_Enemy_Ex_X_Less_L1
& h' z$ Q' U( Z6 r0 N - LDA Bullet_Z_Pos,X
1 n) O, q8 b- a" c4 B1 d' a - LSR
. X, s- ?/ S$ U4 M2 g% @# A - TAY
/ d. t ^4 Q" O- M - LDA Bullet_Speed_Data_Ex_R,Y& f# }: S; z: C7 f. M% K1 n
- STA Bullet_X_Speed,X
3 |& X( M& H Y7 v" A+ t - RTS8 B/ n4 e. x; h$ Q C* w
- Track_Enemy_Ex_X_Less_L1:
) u& ]6 ]. T) M4 U% { - , X ]3 o) b* b% }9 m, m" r
- LDA Bullet_Z_Pos,X% {* V# F1 Z K2 b( s) f
- LSR( Z' j9 u2 z$ f. N7 I
- LSR
. v4 j2 O& P% b - TAY
7 a7 R( \- S6 Q* P - LDA Bullet_Speed_Data_Ex,Y
5 u7 q N7 w' @3 @ G% M2 R - STA Bullet_X_Speed,X
7 e3 ]% `5 W% {' a% \, B3 W& E) N4 c - RTS+ H0 X! D; ~# C
- 9 E$ o0 [# M7 j: ~
- Track_Enemy_Ex_X_Less_End:2 }+ L) p, ?- |0 s
- RTS5 V; J& G/ M9 {' L; ?; y
- , ~& w6 j2 p# X' L
- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
* R+ V( \% p+ m0 O( S( C% d - CMP #$03
7 G! G$ J' K4 n - BCC Track_Enemy_Ex_X_End) T* b2 B+ [ C8 G* S: {
- LDA $6020,X
6 e! b4 E: R/ K - CMP #$2A7 ^2 ?6 c; B, T9 l, }6 U7 O
- BEQ Track_Enemy_Ex_X_Greater_L1
$ W! Q3 s, \' h' M" q4 Y - LDA Bullet_Z_Pos,X, E& r8 O' m/ E* @
- LSR
" O9 x! M7 \: G" w. F# Y7 U - TAY7 V$ ~7 I3 u3 z5 w5 x& \: T
- LDA #$006 _5 h5 N8 T% R
- SEC
1 ?' Q) w w2 Z+ ~ - SBC Bullet_Speed_Data_Ex_R,Y8 ]. x' C& y0 O4 \, c' V
- STA Bullet_X_Speed,X# ~/ {3 z' [% `/ E
- RTS
& y( w/ d9 m$ n- r8 |% ] - }: Y. ?; v, o2 u8 k; f
- Track_Enemy_Ex_X_Greater_L1
9 ]: N: S8 Z2 W9 b, N' y' u$ X. a. m' k - LDA Bullet_Z_Pos,X
1 }6 ^5 P% R8 _% l - LSR
+ x: i8 x7 a: c - LSR
% g( x1 V/ O- M) x - TAY6 V7 Y0 x, N& }' U* s
- LDA #$009 A+ k# d0 X" t: @* n) D& m
- SEC S2 ]$ P' T4 ?. B. m; m1 ^. l
- SBC Bullet_Speed_Data_Ex,Y
- z/ t+ J) U0 B) M - STA Bullet_X_Speed,X6 M ~# ^( D, ?6 A ?( i
- RTS
: _% j' n, I* H% S* @ S2 R - 5 z; }9 g9 X2 p
- Track_Enemy_Ex_X_End:* L' s: F! k. ^6 M
- RTS
: O0 P, ~- z0 M: F5 Y9 Q( ` - . L+ X- x7 U0 p* g, D
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
+ [. m2 z% c8 Z8 ] - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上$ K1 D) Z. Q, }# |) t7 }& N+ c7 n8 _
- Bullet_Tract_Direction:
1 T" z! k1 m0 n2 e: J0 l - LDA Bullet_Icon,X
1 t. [! E2 S2 f) Q; a9 ` - CMP #$23* o/ t3 `" d; |7 ]& ~. B
- BCC Bullet_Tract_Direction_End
. x3 p) S7 c. j5 u9 X/ i! a% @ H - R/ P q% w N% u+ V6 r S" e; K
- ; X != 04 b0 R5 w6 _) S8 D# u
- LDA Bullet_X_Speed,X
# x+ j* I8 y3 I9 ] - BEQ Bullet_Direction_V
I0 E- j* u& a. n3 W! y - % U* K) F% \9 O
- LDA Bullet_Y_Speed,X4 f; X2 v8 r1 l* c* v
- BEQ Bullet_Direction_H6 y0 s: W2 Q3 b4 a0 V) ?( k
-
" Y4 ]4 R: I4 }2 g2 \+ L6 X; v0 e - LDA Bullet_X_Speed,X* B- d5 i2 y& v' U. ] T' n
- BPL Bullet_Tract_Direction_Right5 ~2 r: L# a8 |+ ?$ w
- Bullet_Tract_Direction_Left:3 c7 ?/ ]+ [; M6 V- Z
- LDA Bullet_Y_Speed,X z# p% P* i- l C. L6 D% M
- BMI Bullet_Direction_Left_Top* W/ N7 G) y, @2 [$ R4 V* A$ l
- BPL Bullet_Direction_Left_Down8 [. A6 ~3 G! v: }/ m& u4 S
- Bullet_Tract_Direction_Right:
. L7 ?5 X6 H" Y) x. ]$ Z - LDA Bullet_Y_Speed,X
/ \ K, v( |! w9 G* u; k6 H - BMI Bullet_Direction_Right_Top
; w: F5 I% D- Z9 e5 T% q - BPL Bullet_Direction_Right_Down
- h% Z$ _: ]+ ~- N+ \ - Bullet_Tract_Direction_End:
& k5 A5 D2 _9 Y - RTS7 c1 q# [, H$ U+ U0 E8 r
- 9 H0 z* Q1 E+ i2 e
- Bullet_Direction_Left_Top:
: E6 w$ T: L1 Z6 w3 r( x/ f - LDA #$25
; r9 f4 e" @5 I - STA Bullet_Icon,X# n0 x: f3 m# `( g
- LDA #$C03 J% [ h! h+ j* t6 y6 g
- STA Bullet_Direction,X' g/ U* J/ i3 n1 O
- RTS
4 ~; }& x" g& g* G - % D6 v6 v% ]4 Z7 c( R( {
- Bullet_Direction_Left_Down:
, P5 H% T% |( Y2 b - LDA #$25' x0 w' N! D0 L9 O+ b; p9 H3 I3 e
- STA Bullet_Icon,X
; M9 S+ B8 f$ \/ B2 ? - LDA #$40+ b+ z5 p6 C; R
- STA Bullet_Direction,X
! ?- I: J5 F5 ]) @; _5 c3 B - RTS
2 s# ]* C: X' g6 Q
6 _' i2 W$ y& y' Q6 \7 I1 q- Bullet_Direction_Right_Top:4 F# V4 w) P0 R9 v. ]0 g
- LDA #$25
Y5 v5 k4 ?' v3 L - STA Bullet_Icon,X
/ W+ l# P+ K n0 u% X - LDA #$80
; w. ] k; J) V; q, \- p - STA Bullet_Direction,X' A0 f& d) l8 P7 Q
- RTS3 t. @, t u! H! ~) J5 u
I% e8 i, Z! D7 d b- Bullet_Direction_Right_Down:
6 u) M0 B L. B! Y - LDA #$25
' X4 |& c' e7 d9 A" V - STA Bullet_Icon,X+ n3 n- e1 p$ E% F9 @
- LDA #$003 k# H) i6 n4 k
- STA Bullet_Direction,X
2 h7 L2 B6 n& F3 I3 o3 Q1 m# {9 b - RTS1 s a8 ~, z& a. v Q0 K' i1 Y+ {) r
9 e* n. Q! S1 y0 p, b' c- Bullet_Direction_H:" u X/ i& {2 i$ f1 F% T. x! n
- LDA #$24, |5 b$ \1 n- h: o
- STA Bullet_Icon,X
' Z) ?$ p$ K5 `8 e0 V$ G7 _" {; s - LDA #$00- u* Z; _: Q, g+ q0 t
- STA Bullet_Direction,X+ S5 w1 G j3 A2 H- k B' `5 ?
- RTS
/ \- |8 u( z' Z, |# q& m) B8 t! [ - + M3 R, c. H3 [; D4 U
- Bullet_Direction_V:
# e, l' K' p9 f# l - LDA #$234 U' B; u7 }( U: H
- STA Bullet_Icon,X
|' F$ s6 ~0 Y3 M" P& o) n5 f - LDA #$00
; Z1 i; E. w: ? - STA Bullet_Direction,X' |, p# X4 H/ `; F# _, n9 g
- RTS" x- k6 K& J. p
- $ r" H" Q( w, i0 z
- Bullet_Speed_Data_Ex:# H6 Q" z0 v. w6 b4 f, L. L
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
% D3 O, V" t# q- l9 J - . y2 P9 R+ `* E$ s/ |9 e' ~
- Bullet_Speed_Data_Ex_R:
% ~$ {1 ~3 e3 p; q v0 C* g1 N - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$083 _0 p# l8 b7 T1 m% s
-
复制代码
7 L/ S) R1 w% U# i
5 g4 T2 ?: [. Y: Y w% |* a |
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