|
|
[FC][魂斗罗][J][追踪弹]; G& j1 B3 G f
$ n2 \: J3 U4 U' H G% y时间:2023.04.30
; G" o* K. Z5 s2 e8 _- F, E- G* J作者:FlameCyclone
0 u, m3 A- S* `1 U+ P内容:
: r. \& ?8 Z' f& y 1. 所有子弹追踪敌人2 Z( y. p6 f6 b
2. 选择键切换武器
! u4 Z- D2 h& j0 ^ ` 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面5 F( B" ]1 O' |5 G
! ]* @0 e& `7 l' B& Q% Nflamecyclone.ys168.com/ D7 }* a0 F: S. w% _% P1 O
5 O& Y: j. V% z* W, i ]
- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
* }* \ ?. h1 j' R - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L3 Q8 d( L2 R$ n" R' @% B( r/ A2 w i
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
6 D' f0 b9 |) H; B1 a
6 Q7 }& f6 J7 x& U- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)) g; k; o& _. m# Y6 n
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
) |) b8 q+ p |) E/ g - & A. r/ e: G+ n) ], o! r
- Track_Enemy_Index = $60006 w' K$ k" o! F! i+ u5 Y& q$ x! g
- Enemy_Index_Begin = $6010
0 h' Q! H% |* ?* Z& _0 w& ?* w - Enemy_Index_End = $6011
9 m- s+ `/ E2 p, c; b - ' @) j" d' Q$ l6 D# V
- Loop_Index_I = $60125 E+ j+ E. \ O+ B
- Loop_Index_J = $6013
* C! O! F" t) x1 l - nEnemyIndex = $60140 H4 W, v8 o/ c8 v* y- @
- Data_buffer = $6015
& i$ G- P3 K/ {: i z - 5 m) z+ E! z. a# X( y" D/ D
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标- u. Z F3 Q: o
- Bullet_X_Pos = $03C8 ;子弹水平坐标
* d. I: k# s4 t2 c/ V9 n - Bullet_Y_Speed = $03F8 ;子弹垂直速度 D! F8 L2 I5 q, x( F' t5 e
- Bullet_X_Speed = $0408 ;子弹水平速度' o* [9 Y$ y. D5 h& R
- Bullet_Z_Pos = $0418 ;子弹Z坐标
+ N" y, h" P! R& s5 p7 ]# ? - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
" C) O# Q0 Z- a: M+ N - 3 g. C, y4 L* c: s' p3 x
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸! Z- V: z" J7 |$ X5 y
- Enemy_Blood = $0598 ;敌人血量
$ t9 y- J$ L: F4 U - Enemy_Type_Addr = $0528 ;敌人类型7 @4 b9 S j* b3 L/ t( L( v
- Enemy_Blood_Addr = $0578 ;敌人血量, ~$ z0 a, O5 R4 _! }7 R3 w6 o8 f
- Enemy_Y_Pos = $0324 ;敌人垂直坐标) f. i* {+ {; \$ F) Y; B$ H
- Enemy_X_Pos = $033E ;敌人水平坐标
1 x; z2 n7 y- m- c( o - Enemy_Y_Speed = $04E8 ;敌人垂直速度
& T6 g" x1 S' v' J# J - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
! h1 N( a% w1 J% X) Y - - V8 O3 z5 k% v# P6 F% Q
- Enemy_Index = $83 ;% h4 l: D0 w, L% s
- Time_Count = $1A
/ q$ |' M7 L# f - Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率( i3 n( J) c; T; }& C9 M7 F8 w
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率3 b- J0 o, x m: V
- 1 M3 \$ G0 P( i, t
- + b7 J5 |+ v& V
- .ORG $6100
/ A% j) W7 S4 }/ S - Process_Begin:5 Z, F5 T X1 ]) e' w: @. E& K: z
- JSR Enemy_Check
. e4 g8 L# C2 ?, F# p - JSR Track_Enemy_Check
& C; Y9 j% ~- g - Process_End:( w1 J9 N( Q6 D0 b6 d# r
- JMP $E54F
+ G( f/ V( `8 a: N- n. k
4 V. ?+ F% T5 ?8 d! w9 v3 i- Enemy_Check:% M# Z `' C1 @0 |5 E: Z( R6 Z
- LDA Time_Count H$ R+ E. A, |- \' z. N; K6 w
- AND #Track_Bullet_Speed
+ M9 Q; {2 J0 j# ~1 I1 N+ d- M - CMP #Track_Bullet_Speed
_+ V: p1 U" \, `- x! v x9 v2 y) s) \ - BNE Enemy_Check_End
) g: v1 Q, y9 R) {% w9 o: o - LDX #$0F
$ R" a2 R5 L/ b+ b4 p/ C - Enemy_Check_Begin:
, e( L2 z' N6 i# b - LDA Enemy_State,X" w* ]6 n; y" d: \
- BEQ Enemy_Check_Continue
2 f |- H7 h0 r4 r - STX Enemy_Index
& A5 Q2 ]+ [( N- ] F% { - JSR Find_Begin_Enemy
' l2 |) K5 J, R# y* s( m& |, T/ J - JSR Find_End_Enemy
9 w& b. Q3 ^. v3 I N' F' E - JSR Bullet_Track
- e3 U6 ~: ^ {* Y9 G, e n6 Y: L - 4 D; F9 a5 s# b; e0 G5 b0 J- _
- LDX Enemy_Index
2 Z; a7 }) g* A3 _ - Enemy_Check_Continue:' Q# W; L l" \
- DEX" O% l" w% m- N7 o# Q, J
- BPL Enemy_Check_Begin$ T- G7 q: _( P) t) i
- Enemy_Check_End:
9 P+ G) V' u) G6 w5 X - RTS; W/ ~+ Y* `1 D8 O9 E H1 U
- * n( d% `9 C5 T
- Track_Enemy_Check:
: j* C2 F0 A* ?3 W9 c - LDA Time_Count
8 `( S% Z2 E. e! ] - AND #Track_Enemy_Speed1 r2 |9 r! x% x( ?/ V$ i& l
- CMP #Track_Enemy_Speed
, J8 C( C. T1 _. L# ~ - BNE Track_Enemy_Check_End
# W# Y, ]! x% a0 X - LDX #$0F
* k) v+ V: j3 h6 H# T - Track_Enemy_Check_Begin:$ m6 Y5 \. L M H, h' P2 D: r
- LDA Enemy_State,X
$ j1 v4 h; p8 z/ h2 _! a5 z - BEQ Track_Enemy_Check_Continue2 @5 a. l' E- O; q1 E
- STX Enemy_Index
; i8 u; k* x4 I2 S$ H1 N1 r -
2 K g/ D( O5 h- K) U/ q# r. J& V# l- d - LDA $40
( A0 C( S$ z8 i - LSR
/ T2 \3 x9 e& P0 K3 b0 p - BCC Track_Enemy_Check_Begin_L1
* x( ~9 t- [7 @- g - % {! y3 y, u( a" ?
- JSR Track_Enemy_Ex ;2, 4
) G' l0 _; M2 G7 I - LDA #$00
$ `& ?% L; S) s9 Q - BEQ Track_Enemy_Check_Begin_L2
5 \4 }/ n) I3 w6 C' l - 0 Z. q# s, X7 k: M
- Track_Enemy_Check_Begin_L1:
2 R! }) ]5 F# r* ` Q -
( n* ]' u5 i4 x& P. v - JSR Track_Enemy
P. ]7 P, Z+ z+ v5 Z( |3 {5 j8 L
/ c6 E3 j" V. U P+ E- Track_Enemy_Check_Begin_L2:
' r5 S B1 U: n2 L7 `2 v -
: q3 |6 z8 \ J - LDX Enemy_Index% I. r' W l& c9 ] [" H2 U4 S% X, G
- Track_Enemy_Check_Continue:
9 B0 r3 N" L$ L# n6 U+ ?5 z# J - DEX, F \: j+ a+ K1 G; i8 R
- BPL Track_Enemy_Check_Begin+ g5 v* Z |8 i: G- t, n
- Track_Enemy_Check_End:
: Y; W$ r$ T9 ? [ - RTS9 y+ J1 w3 |- y: t
2 |+ J. G/ H: e/ @' s& i- $ |1 t* A0 z4 d6 f' D4 v: J* v! U
- ;查找第一个敌人" n: _5 T, W I
- Find_Begin_Enemy:: S" @* d. m' Z
- LDX #$00 ?9 G& c( e# a( z* _% ]+ ^
- Find_Begin_Enemy_Check:
+ j6 A& U! [5 I$ ^" B - LDA Enemy_State,X
0 o/ E! S% W9 Q! V* `, e6 d - BEQ Find_Begin_Enemy_Check_Continue
$ \7 ^6 @* q( Y# @! {/ ^# b - LDA Enemy_Blood,X
% @9 P7 C) ^8 u) {! k1 R - BMI Find_Begin_Enemy_Check_Continue
( T/ m+ O/ L) t6 Y - BNE Find_Begin_Enemy_End! L, L& A' j( k% Y4 Z1 f
-
$ ~0 b6 U3 n. I& u$ S - Find_Begin_Enemy_Check_Continue:. Z5 p& @( y, ~2 u4 B- S
- INX
! @- h- }" W' P3 p3 |, S - CPX #$10
; P/ z* I# }% Z" | - BCC Find_Begin_Enemy_Check
% B4 d' ~& s) g" J1 V& b7 a - Find_Begin_Enemy_End:% q, c& ? p8 b& e6 `
- STX Enemy_Index_Begin* J5 A7 D4 c' H3 U4 T
- RTS
" D" \5 @/ H! {% k7 L, d+ b - % J- u* t2 w% H
- ;查找最后一个敌人
0 W' e% t8 Q/ w$ s9 n - Find_End_Enemy:
2 s6 U* l& B5 M& C& m - LDX #$0F
( v; d) o( v$ I) L. P - Find_End_Enemy_Check:: ]; z5 `1 }3 S4 \# H+ v4 m; p) l+ T
- LDA Enemy_State,X, P0 u2 w: I+ w9 I. N: S
- BEQ Find_End_Enemy_Check_Continue) G3 ^$ g* m0 o
- LDA Enemy_Blood,X: f8 E- L5 I; M0 I! M8 j. g- _
- BMI Find_End_Enemy_Check_Continue. p6 `6 ]( T0 I4 t' b
- BNE Find_End_Enemy_End
$ s: G% T7 k/ W. p% q: e2 Q - 4 a) N+ K2 i( c; A( c4 g
- Find_End_Enemy_Check_Continue:
1 d5 x. X4 a: O' n0 ^ - DEX V4 f4 i3 k9 C1 Z
- BPL Find_End_Enemy_Check
& d8 L6 o/ n0 y+ Q - Find_End_Enemy_End:3 h9 ]% {& K6 t" l2 k
- STX Enemy_Index_End5 a2 J+ h4 }3 X. B* y
- RTS/ M6 s6 p4 q3 x7 q$ F' i* S' Y
. l% y6 X. R- Q$ W; w; T- ;子弹追踪
3 L8 g" X/ l0 N+ A5 }5 M' h - Bullet_Track:- X& K3 v$ R$ P v3 `
- LDA Enemy_Index_Begin$ V6 ]* C! I. {; y: `
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;. y' ~- ?' E) H
- LDX #$00
* v, P2 J! u. H5 g7 c* k3 C - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++). q" u9 d. x) F2 h/ Z
- LDA Bullet_State,X/ g' z! T6 ~3 F/ F2 Q2 p3 J
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
& w% m+ i, F0 u# Q7 \8 t" K- _9 }- a4 y - STX Loop_Index_I
: L+ u# `' `6 s3 b' P4 m - 9 p3 U* n' f, ~
- JSR Bullet_Track_Enemy
+ Z2 J: h- a9 k0 K7 T% I0 g# M& \5 B - JSR Bullet_Tract_Direction+ J# `+ U0 [ ]" H( y1 ^# o. u
-
& r: o: Z: u( W( l4 A - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪8 G2 @! B: W& B6 D
- ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
]5 d0 L5 j i2 V5 l$ o! c: x- p - LDA nEnemyIndex- _ C: ?; i/ |0 \' ]6 I% U# o
- CMP Enemy_Index_End, v* [( i: v2 G% @& R/ D
- BEQ Bullet_Track_Check_Continue
( B" A {" L3 s3 O - BCC Bullet_Track_Check_Continue; f$ A7 `5 M" {9 a
- LDA Enemy_Index_Begin
' ^. {, p4 a" A" D0 I+ Y5 g - STA nEnemyIndex1 I; V5 u- d: T8 c
- 9 t$ ~5 I! r* m
- Bullet_Track_Check_Continue:- l. U- r% \) t3 K
- LDX Loop_Index_I
9 F* d; W$ M' _ I* |& O% [* e) a - Bullet_Track_Check_End:
% j0 R# x( T5 C" O# I- o- g3 @ - INX. B0 z w: q% C' O( b. E: \0 }6 s
- CPX #$107 b. R$ y3 v" e+ y5 \! H
- BCC Bullet_Track_Check
+ G; q, ]$ G8 j9 G1 G$ q* D - Bullet_Track_End:
/ ?6 \, ]% z& Z8 v# I! V - RTS2 t7 \/ w! h3 x, q H6 p
- 6 h& G4 I9 X2 d# q2 ~
- ;给敌人分配子弹2 v: u+ q! Y- x. j* D, k. R# R$ {( e& Z
- Bullet_Track_Enemy:
. `8 [- |! ?3 P - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
. w$ C \; d& X - Bullet_Track_Enemy_Check: p# `4 l8 f( Y3 ~
- STX Loop_Index_J
0 w9 q# c; ?% j4 ]# k -
+ T2 j+ H. p- i, |! q" j" M - ;if (0 != nEnemy[j] && -1 == nTrack[i])8 Z4 ^0 X$ ^( a% M" E: d8 V5 @2 |
- LDA Enemy_State,X
3 Y: x; I/ p" ~- Y( n- Z# L! [ - BEQ Bullet_Track_Enemy_Check_Continue
1 Y8 n! @+ U2 ]9 v. E - LDA Enemy_Blood,X' [( t9 ^! W3 ~9 U$ O
- BMI Bullet_Track_Enemy_Check_Continue
$ c V2 ]0 \5 p- O- `4 m& ~ - 5 N7 f0 H, m6 b1 _- a# @; W9 D
- LDX Loop_Index_I- C4 @- y& }" u( g
- LDA Track_Enemy_Index,X
, P, W& a i& x: q- d) r - CMP #$FF }# J' c: p+ f- w
- BEQ Bullet_Track_Enemy_Init; ~% ?; D! ?. a0 O
-
- m- E$ I7 J% }- K6 P - Bullet_Track_Enemy_Init:
9 F% g/ o2 f' o5 F" u$ p3 ?( g7 G0 o - LDA Loop_Index_J/ L% j9 b3 |5 [: M. f: L
- STA Track_Enemy_Index,X ;nTrack[i] = j;
4 u W, Y l0 ]& j -
. a/ l( o; I. `1 r/ v - STA nEnemyIndex
, i& i Z# _* o+ c: u% T - INC nEnemyIndex ;nEnemyIndex = j + 1;
3 A1 ]" s8 B/ x/ V/ V* D& _; O9 P - RTS ;break;
* [% f" g8 d9 _( Y: y+ b
" F3 w( C- y4 o& Y$ Q9 [, A7 B- Bullet_Track_Enemy_Check_Continue:1 u ? x* l4 {1 I
- LDX Loop_Index_J
/ g- V. g3 ~% ^( c9 {, p - INX ;j++
7 R$ A! H8 {1 p - CPX Enemy_Index_End# N% y) n# v1 h" V' D. s
- BEQ Bullet_Track_Enemy_Check
0 L2 x8 M/ Y0 a6 ]( p - BCC Bullet_Track_Enemy_Check
% s3 z, o$ q X) n - Bullet_Track_Enemy_End:0 o3 i. l" @4 x y# i9 s
- RTS& J2 q' ^% _0 K- ?& C6 P# l
- 6 Z) |( s; u* c; v D3 K) u
- Track_Enemy:' _3 ` u4 ` F: i9 e0 `( K- b
- LDX #$0F
7 P" i6 u) o4 V7 @( P4 e - Track_Enemy_Begin:6 P! O! _9 R/ I
- LDA Bullet_Icon,X
" I. X& F7 Q/ T/ C' v, s0 ` - BEQ Track_Enemy_Continue
K5 o8 e4 d" L# f" H2 W& d/ d. n n - LDA Bullet_State,X% E5 t4 k% ]# r' q( `, T
- CMP #$016 _# r& U1 T/ P( ]" J% Q, B
- BNE Track_Enemy_Continue$ l$ T; A3 N# k; b; L
- 9 U3 G3 V* E4 p
- JSR Track_Enemy_Process
* a$ Q# X' g; i) W1 ~. L* q8 Y - 2 F& V2 C9 h! X& `0 {/ B7 q# }
- Track_Enemy_Continue:
0 R7 e) Z8 s c5 ]6 @+ k) r4 d - DEX& \6 J1 f3 Q/ h# y% ]. [
- BPL Track_Enemy_Begin
0 C& y3 u* t! l - RTS
! I+ g) j/ ~# f/ L8 }: h
; s" j- q% O0 a N- ;普通关卡
" v; o& ]- m4 ~. }5 c& H# W - Track_Enemy_Process:
/ f) W, }! p8 K: E4 n5 X+ X - LDA Track_Enemy_Index,X) G; b+ x8 v0 u. T ?! Z* \
- CMP Enemy_Index
, l/ y( x8 V; w8 n& p - BNE Track_Enemy_End* ^7 x5 f }5 L8 h
- LDY Enemy_Index
' f! D# I; f2 z - JSR Track_Enemy_Y
: \& d0 ]: n; u7 m - LDY Enemy_Index3 P- _$ J. d* h; \
- JSR Track_Enemy_X
2 `! C, Q% K5 f( O. H' b& P8 p - Track_Enemy_End:
3 F3 Q) w* d f- p X9 q - RTS
8 B6 ?4 ?. U( M" ` -
( ~6 S+ Q' d7 i$ z: Z1 z9 V5 ^/ C4 T - Track_Enemy_Y:; ^, N7 t; e% _8 A( s
- SEC
3 }; s* _& _4 r5 [5 {3 [ - LDA Bullet_Y_Pos,X
3 D Y: \! e" J5 v* M. ^ - SBC Enemy_Y_Pos,Y! a7 c) _$ |& W9 a( ]
- BEQ Track_Enemy_Y_Equal+ x- L9 V5 h: V* d+ O
- BCS Track_Enemy_Y_Greater
3 W. V5 G$ ~4 d. ]9 m0 D -
; P- l$ M* J, I( D" D" ` - Track_Enemy_Y_Less: ;子弹Y < 敌人Y
- ?, V' | P$ O6 @* f4 i0 t - CMP #$FC" B/ m( ]% v3 t* r" w6 D
- BCC L1_14 ^" D$ Z; M( u1 C/ ~ P) y
- CMP #$FE, `3 Q4 f) P; m) D( W4 n+ n. k! {
- BCC L1_2
. a5 B* f0 `: \ - LDA #$005 |, `; \2 ]6 p; ]% \2 w+ M K$ V
- STA Bullet_Y_Speed,X# c* @) E& w, k% b
- RTS' K# O& W: W) P3 _7 H
- L1_1:
' W! V* `9 y+ L1 ~5 o/ F/ b - LDA Bullet_Type,X( L- B5 o7 K0 }9 U
- AND #$0F
+ ~& F+ ~/ T3 q9 Y - TAY
9 {2 R" y( G1 E& x) [6 A4 J% c; G - LDA Bullet_Speed_Data,Y, \, D# b3 O) K6 V
- STA Bullet_Y_Speed,X" e' g+ e6 {. x3 w# O
- RTS
; I* K; V+ ~6 q& v - + l* l' \1 B- [5 Q" g0 y) |! H# v
- L1_2: 6 r b# `% |0 E
- STA Data_buffer/ C' k0 l# t8 m
- LDA #$00, S& V2 W: T/ y1 w1 h
- STA Data_buffer, x1 M0 }% O& Z" }0 z$ H V
- LSR
( ]5 A6 [' H: i6 P7 o - STA Bullet_Y_Speed,X
8 c: f$ p% P) w# l - RTS- S, I5 x) S. p: | S
- 0 R7 }: ]; v7 K$ ]% o8 u# L: x
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
" M) j) D! l; N" [& |. r! c( D - CMP #$04
. C8 g+ z+ q7 L& B. O7 J% U2 k - BCS L2_1% @8 B& H3 B# K/ z) B& P
- CMP #$049 H3 J* Z. S. G* x
- BCS L2_2( R. l) }& W- }3 Y t+ \
- LDA #$00* ~0 c8 a* z* L d
- STA Bullet_Y_Speed,X `8 f, v: D6 N# H
- RTS. ?( a; w. } D! \' z
-
2 C4 N3 [" p7 Q+ t - L2_1:
+ @6 o9 M9 {" b1 P& A" ]2 [ - LDA Bullet_Type,X- w6 }) W6 w( ^, S
- AND #$0F
# c! S6 P3 F# p: z# A" E- h: u - TAY
4 F& Q i$ Q6 |0 Y - LDA #$00; e& C' I& v! r2 B
- SBC Bullet_Speed_Data,Y
7 |$ E7 e. C' f$ T: J# J( \ - STA Bullet_Y_Speed,X
8 |, h5 ^4 L$ W: D - RTS
2 N/ O& J/ d" E1 ^" n' q+ @ -
. N4 X6 M u# ~" V& ~$ n( ~ - L2_2:
9 ?7 k* ~5 f* b3 \+ ?1 f& x - LSR
8 u0 G9 M2 |3 H y( @# p - STA Data_buffer
9 t) S. q* C4 i% D: y4 \ - LDA #$006 \: a9 G6 q1 B# l) ?
- SBC Data_buffer
& s; x; R M/ v( J - STA Bullet_Y_Speed,X0 t2 E0 ^) J8 t7 h `; \
- RTS% L- m2 ?: d4 E0 L* k
- 3 R/ s# l6 r$ C( t6 r4 B
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
4 H* V8 q: N1 l8 @/ m/ m5 ]6 d0 g - LDA #$00
- [8 z. [) i. f2 | C0 H& w. p - STA Bullet_Y_Speed,X
. m! [+ B& t7 o9 E. o/ ^9 w - RTS
, a: e. R+ o9 m+ r" W6 U -
& L- T( o% {2 q+ @$ { - Track_Enemy_X:
0 c- R( @7 Z& o+ y. u' P - SEC
t6 ^3 M! }: e& ?3 R0 Z - LDA Bullet_X_Pos,X8 u$ G) O9 G9 Q; p/ S. A, C/ k
- SBC Enemy_X_Pos,Y" u; h+ z0 a* @% A, M6 R; i
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X5 @& n+ Z5 G8 n( m
- BCS Track_Enemy_X_Greater ;子弹在敌人下方
8 q7 D: R4 E- [ - 8 d% q# C+ `, g0 |9 C" l: ^: A3 }( d
- Track_Enemy_X_Less: ;子弹X < 敌人X
( e* Z! h) z6 c& S7 R - CMP #$FC, d; L6 T o( E- i( d6 o
- BCC L3_1: D( {( \6 T; I5 W! L) i! Y
- CMP #$FE* }7 u% P+ z6 M0 Q1 Q. C
- BCC L3_2
' r9 H, _; Q. u0 K x, v, m - LDA #$00
; N0 S- N3 N0 Y# {" p - STA Bullet_X_Speed,X
* i8 d* `, S6 G' ]9 _ K v) Q - RTS; E) p5 k: s, B- K3 I) x
- L3_1: d* W4 s- [ W9 _: A% C3 E
- LDA Bullet_Type,X
# E1 T8 H4 O- W6 j - AND #$0F
+ L3 @( [0 e: G* q% S/ J - TAY1 r$ a4 C' f' z3 r$ f+ @
- LDA Bullet_Speed_Data,Y
' B2 z) ?8 c3 r' n! r) h - STA Bullet_X_Speed,X3 @( [' j$ E2 L
- RTS
3 v7 e d0 F" i; Y0 Y - L3_2:
7 Y: }% t" Q! q+ h( F _ - STA Data_buffer
|9 u& y* c. E - LDA #$00
$ K0 l; K' A2 G1 w/ p0 a1 X3 w - STA Data_buffer) i2 a& u. `$ v/ k6 z
- LSR1 e+ Q& |1 n7 D+ w3 z H& h \1 r
- STA Bullet_X_Speed,X( i0 g9 U% g+ }5 ]
- RTS4 n: R( C9 I8 e3 F. j
-
5 F! U" ~1 q# B( O+ @# ?0 j - Track_Enemy_X_Greater: ;子弹X > 敌人X- R& _; u- ~+ J$ a
- CMP #$04) ^9 D) u$ O" U# k
- BCS L4_1+ f/ \' i9 D, g; z3 E( y) b0 p
- CMP #$02% O+ o# N: E+ l7 m
- BCS L4_2
" C$ ]9 { V: G/ V" ~ - LDA #$00' q1 p4 r- B& ?/ l0 O& N
- STA Bullet_X_Speed,X& c# R( t i9 v5 b# U
- RTS
9 u }( s: M2 w/ H$ Y - 9 J$ ^+ A, `9 `: F3 L- H9 o9 G
- L4_1: 1 n! @/ f" a9 O/ m5 U
- LDA Bullet_Type,X
" S d% C6 j3 i E% m0 r - AND #$0F2 Q% d Z/ o+ B% r
- TAY
0 E" q( |) d# H! L* b5 K* `# D - LDA #$00" P, ]6 X/ M% b3 q! b' T# u
- SBC Bullet_Speed_Data,Y: q% J6 z# h$ S5 Y% E( ^
- STA Bullet_X_Speed,X: Q1 @' x2 y( h
- RTS
3 i( I) }$ n% a* A - L4_2:
& R4 Z" X3 ^0 c# W) K - LSR
9 ]9 F; n z9 ^ - STA Data_buffer9 _0 f! @% _' `. A* O
- LDA #$00! x5 ^; H) w0 j8 f1 v! I% {
- SBC Data_buffer/ t0 d+ J. O5 s% b
- STA Bullet_X_Speed,X
( r% O, k, Q g - RTS
4 G9 D" x. N1 H7 ^; }: G$ p - " I. [; K2 _: q% U$ \9 w5 p
- Track_Enemy_X_Equal: ;子弹X == 敌人X* B6 J( S+ g. ]
- LDA #$00# |6 z' n! {% W. g
- STA Bullet_X_Speed,X
" R3 m( O9 \3 M) K - RTS, Z0 B. O/ p' W) r
-
/ d/ V9 H7 C. _, g: u3 p0 A7 q) Z. h, P8 l - Bullet_Speed_Data:
! n5 ^2 Y) r$ o/ `! t - .DB $00,$03,$03,$02,$03,$030 J$ t3 ] r6 I' n0 Z6 f* q. P. Y! |
- ( V, r; x" L3 x9 L
- ;2, 4关
# l' P6 R' x% S; |; w3 |1 i0 k3 O# J - Track_Enemy_Ex:
) K; W0 j- E7 s, ]2 C, Q+ ^5 O - LDX #$0F& c4 j- D+ p3 }- s- b, Y
- Track_Enemy_Ex_Begin:
0 U8 w" X- T' D3 z9 V/ T& c - - m" a* J) Z2 Z5 w, v
- LDA Bullet_State,X
0 q* o# l1 m8 i S) I - CMP #$01- E- y& J) d3 J" N
- BNE Track_Enemy_Ex_Continue5 K' R; {2 F2 q2 j5 J5 Z6 C4 x
-
! }- ?( y( b. y- c, @ - LDA Track_Enemy_Index,X
) `5 C) k: p" l - CMP Enemy_Index
. b7 y0 C$ I2 X! h* d - BNE Track_Enemy_Ex_Continue ;匹配追踪目标" U7 J6 v$ e) C! V
- 5 z! W4 c4 _6 u- N) {6 c
- LDY Enemy_Index
: l) [. W& u- m! z0 T - JSR Track_Enemy_Ex_X1 E, i8 T5 A, n [" {2 S: y; c
- - y2 `& [3 z6 ^" ]
- Track_Enemy_Ex_Continue:7 k/ ]7 D7 ^9 q$ |! L
- DEX7 u: @: \4 _. K' U1 {
- BPL Track_Enemy_Ex_Begin: `. F9 Z4 v. f9 L4 j- d5 a
- Track_Enemy_Ex_End:$ r: U7 p6 [( C- F1 k
- RTS
, H4 l8 c! M4 R1 C -
) y5 p" R% F- Q - Track_Enemy_Ex_X:( I( ?- T1 Y! H* G4 e
- ;LDA Bullet_Z_Pos,X
/ u7 b" W* [) K, f3 i Z% i - ;CMP #$04
' f$ {3 b8 R5 y, k2 Y, O. C* Q - ;BCC Track_Enemy_Ex_X_End1 a3 M$ F$ {- X& [
- SEC
, q# R" K2 _4 E3 c6 F# X0 o - LDA Bullet_X_Pos,X' D# l; o6 |9 E0 D! X' H4 q& q, Q
- SBC Enemy_X_Pos,Y3 Q8 k, B' U& P( [4 n
- BCS Track_Enemy_Ex_X_Greater; z3 y$ ?& E' N4 D2 R* _! s! f
-
3 Q# f2 W* d7 b1 W4 R; y - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
$ w$ z7 y' b- }. \# | - CMP #$FD
0 K4 s( s! g/ \& q - BCS Track_Enemy_Ex_X_Less_End
; L8 @* r( k' n) k - LDA $6020,X }! c; Z( j( Z
- CMP #$2A
9 A; m7 \5 J6 w( P- w- D: } - BEQ Track_Enemy_Ex_X_Less_L1
1 t5 w/ H ^! V - LDA Bullet_Z_Pos,X& p2 K" M3 \; [, Q9 G( h
- LSR5 r& I) z9 q. F; v! o( k8 K1 b
- TAY) ^: t" V" M+ c" } U* a+ f3 O+ f6 l
- LDA Bullet_Speed_Data_Ex_R,Y
+ G) Y P5 J9 t* P$ M - STA Bullet_X_Speed,X
0 g8 @9 w$ G' D" C3 X' k - RTS
( N2 L* i. Z( o+ |; V. ?4 v* f4 x - Track_Enemy_Ex_X_Less_L1:1 z: D: n2 M Y3 ?% W1 @1 i
# ^; t2 k+ Q6 D: }, ?% L$ x- LDA Bullet_Z_Pos,X( u6 b/ G* J9 O5 Z* b; |: m# Y- C
- LSR
0 i( P0 w0 D. y! F: u - LSR
0 [3 }/ s' e3 n4 C6 k8 y - TAY$ S5 c- }4 I, o* j8 ^8 X V$ P
- LDA Bullet_Speed_Data_Ex,Y
' u! B* x: G: `# O. H! L, X `& i - STA Bullet_X_Speed,X1 u( D& h( t+ T0 @
- RTS+ d6 w2 b+ {) T: F4 C5 y, p l
- ) S: z3 P+ d8 ~' x' [* q' @
- Track_Enemy_Ex_X_Less_End:7 v, ?6 ?6 a6 O8 A3 E7 K) @
- RTS
# P$ Q! p# s) L
- t: H5 i2 |$ c3 y; F8 R- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X, @# Z- f+ b5 h& }
- CMP #$03
; u9 b) P! C; U3 S& Z% w- Y - BCC Track_Enemy_Ex_X_End6 W' ?- r4 V; F; H8 J9 d
- LDA $6020,X
% ^0 W! _0 [2 p - CMP #$2A7 M# _4 q! }1 N8 v
- BEQ Track_Enemy_Ex_X_Greater_L1
; y' s! I! z4 t/ B2 W - LDA Bullet_Z_Pos,X
, n) N' _$ n$ A7 D1 M1 \( Y6 m5 b - LSR
5 z+ H" C- [* T5 l: C: I - TAY$ i* b) }3 `$ V1 x( ^
- LDA #$00: p: W( l S8 k# C3 `- U8 p( F
- SEC6 i7 m8 r4 c' P& w
- SBC Bullet_Speed_Data_Ex_R,Y
$ Y4 b4 C$ {; I: o - STA Bullet_X_Speed,X
2 _5 t1 C. F: j9 Y& ]# Z; ^$ } - RTS
' p4 ]) r& m7 Q u! ] - 3 U( c! l4 k( t( u$ L
- Track_Enemy_Ex_X_Greater_L11 F7 S2 _) r7 z' g/ ?
- LDA Bullet_Z_Pos,X
; O9 g& T3 T2 z: _% W* i; K4 G! i - LSR
+ X0 P* _: o) f$ v* p - LSR @! @. M. t2 C% C6 e& U& s$ O( ~- l
- TAY% j4 K& P+ F H D
- LDA #$00
: S2 H; h. Z8 }- A - SEC
' y& ~# ~5 _) R( U/ c3 w, i - SBC Bullet_Speed_Data_Ex,Y' H* O" w. `& C
- STA Bullet_X_Speed,X
- v* A) x, d* z; G - RTS
, y) x3 V9 I! _ - 3 i7 R0 ?- X; t( q P8 E9 P
- Track_Enemy_Ex_X_End:
7 ]2 S0 g) A$ j7 @* r - RTS% p0 N% v9 b, L" Y4 I% Z
-
. s7 e$ b# J8 ^0 }7 C3 U - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)) ~# A* }- {8 z3 y. z& ]
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
6 V7 r. B! B/ m9 t - Bullet_Tract_Direction:
7 d* r0 c! q. k1 { - LDA Bullet_Icon,X
1 R: ]/ Q, ]" n; |8 A - CMP #$23
! Q0 f, X$ X. |0 {. r. q9 k - BCC Bullet_Tract_Direction_End) {6 R9 o0 H5 j. K# l- {
- , E0 u/ ~' q5 s
- ; X != 0/ ^8 L' v2 M# X0 n) D" |& z4 p
- LDA Bullet_X_Speed,X* X' |! L( d4 G% f, k, d7 `
- BEQ Bullet_Direction_V
$ P3 k& C$ }3 z# x: v1 h -
. ^! F/ V% k: K; e. n - LDA Bullet_Y_Speed,X
9 R* e7 \2 A) P. Z - BEQ Bullet_Direction_H9 ], |7 z) }. p. I; o, m
- $ |- K$ ~2 r7 o; `8 U* f% h
- LDA Bullet_X_Speed,X: z; h X+ U1 L) ]* Z2 y+ P
- BPL Bullet_Tract_Direction_Right
% A' n5 c# |1 u5 e8 N - Bullet_Tract_Direction_Left:+ M+ x0 x/ @4 t; F, u, m3 J C
- LDA Bullet_Y_Speed,X
5 K% U( q- ~' k9 L! g2 x - BMI Bullet_Direction_Left_Top
; J3 m& D3 G+ }( _# S; z. l! \ - BPL Bullet_Direction_Left_Down
4 z, i0 l) ]* k& e0 g- x - Bullet_Tract_Direction_Right:$ S+ h: S9 g) D) ~8 p
- LDA Bullet_Y_Speed,X( Z% j5 k6 U$ _- n: C7 r
- BMI Bullet_Direction_Right_Top
" t, D: Z, a: I - BPL Bullet_Direction_Right_Down+ b4 g' |/ X& O9 d& ~1 K+ L5 }
- Bullet_Tract_Direction_End:
0 [# L' ]. X. Q' Q3 a* f' k - RTS$ M1 y( q. X$ x" n# @1 d2 d
- 4 J+ `" s2 d! [; E7 {6 y
- Bullet_Direction_Left_Top:, O: F# ^2 S" F# s# [1 S+ B
- LDA #$25
$ d7 M4 `. M/ E; Z( M; y( R8 w- A - STA Bullet_Icon,X) b. {7 E5 u. F: @3 y
- LDA #$C05 N& \- K N- a. C
- STA Bullet_Direction,X
, Z- m3 y& O+ g9 Z) x - RTS9 H7 p1 J0 c) L2 F6 p
' Z( @) S. [3 s% o9 S- R! P. p- Bullet_Direction_Left_Down:
; U( l' r( n7 m4 v- \4 C - LDA #$25
: V5 }7 c& p$ l) ]9 o - STA Bullet_Icon,X2 A0 ?4 h, o: |- @5 s
- LDA #$40
: A1 q9 c* I1 ? - STA Bullet_Direction,X- e# O5 r' s9 q! M2 Z
- RTS
5 \6 {5 L7 C, m7 a7 l7 p- S
6 R' Z( Y! h: S4 ~! ]$ p- Bullet_Direction_Right_Top:7 o- j5 G: h8 w9 i. R6 F
- LDA #$25
; Q9 y% D! D" |' ] n+ M; Q - STA Bullet_Icon,X
6 z$ \4 `* T9 V% Y4 X - LDA #$80& ~: E3 R$ M, F/ e$ Z p2 m
- STA Bullet_Direction,X
/ v/ z; Q% g$ I- h - RTS
6 Y0 P. ~" d, z - 1 b4 y4 @# V0 _; {9 z
- Bullet_Direction_Right_Down:
+ N q" s: n3 L( u! {2 } - LDA #$25
* |4 o1 \. N% `) _ - STA Bullet_Icon,X
' ^, {7 y- o3 ~ D5 q3 T) ^# G7 ]; { - LDA #$00+ }* `7 b* a* E! x8 d* e% _% N$ F* S
- STA Bullet_Direction,X7 K1 s4 c0 Y, R' s) n3 y5 v
- RTS
' q8 B5 w7 ~- T# ~6 I - & g3 `: Q' S" X( h6 u
- Bullet_Direction_H:
9 N4 B5 ?$ E5 ~1 D - LDA #$24
: E! k0 X s) C/ ` u: {: a3 [ - STA Bullet_Icon,X
- V6 c1 e- c) p& O9 ?! g - LDA #$00
7 |+ b# T D) q( h! @3 d - STA Bullet_Direction,X2 ?) W; A- y* e5 M
- RTS
# h8 V; n3 k) G5 y& y* L - 3 u( h" t; A e& P7 x* [- ~9 W7 T
- Bullet_Direction_V:
& s3 S+ ^+ Z9 W' { - LDA #$23
3 x* |9 {- _& ^" N0 ? - STA Bullet_Icon,X9 V5 `9 n2 \. e5 Z& l: I0 i3 z
- LDA #$00
1 e" d8 _. z* Z/ q2 v; a - STA Bullet_Direction,X
( n7 T+ G, f9 o; M - RTS1 N# U: N. q4 O: V. X
( w& I4 G7 P2 x3 ^- M& j1 v, ^* G- Bullet_Speed_Data_Ex:
! i6 }2 c$ Q/ n0 N. \) a - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04+ t# v% d* L! @* A2 {
-
+ a7 ^" @0 a" Z3 V# t2 w# z - Bullet_Speed_Data_Ex_R:
9 s x% G: t0 j! V$ Y7 {5 r - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
/ r c7 N# W7 } f2 Z* ]% {1 F -
复制代码
( `# |6 U. n6 {+ X# {+ y C! e7 Q; P* a/ l
|
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
|