|
|
[FC][魂斗罗][J][追踪弹]
M9 Q" A L3 v, A: Y& v! _
5 R& R3 A; F; @% x' p时间:2023.04.30
1 X( R; j4 e9 }+ q1 s作者:FlameCyclone
& B7 G! ^0 g5 L# K内容:5 [: G `" t9 w- Z' q
1. 所有子弹追踪敌人
0 {& O, R6 E- b 2. 选择键切换武器6 K9 o+ Z# r. q
3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
* |0 w6 B% h8 M) S$ }; D6 ?) I/ C4 ? w$ w
flamecyclone.ys168.com! g+ N& c/ B- t3 T0 c* @

1 t) w6 t w: @. K9 Y1 l; a! s* \- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
1 I" s3 q5 ?1 K: T# H - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L5 b j( D* k# g, q$ H' v7 Z2 z7 {
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
' j% [* I. U0 Z - / g) k( I, m7 s" ?( U3 m# Q8 m
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)" O) _4 [/ m/ J( T% B$ I% c
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
( @$ `# q L1 |. I4 R! K; H/ I
, e7 q! \% A( P- Track_Enemy_Index = $6000
, A2 E+ ?8 n8 q' d2 e3 { - Enemy_Index_Begin = $6010 k+ n. m4 m. F6 B% K! ~
- Enemy_Index_End = $6011
) q) c/ a0 `* l3 l - " R# ?( c: d; w$ G0 o0 w" C. p
- Loop_Index_I = $6012 M7 }6 C4 t) w7 h+ C q
- Loop_Index_J = $6013! Z! }5 [3 K' [8 N
- nEnemyIndex = $6014
" r h1 E" N- B5 h' q - Data_buffer = $6015) x( O# J% V/ r) o2 M
! S& ` B. h3 V# h1 S' x" D- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
+ [8 e$ a# `0 p- W - Bullet_X_Pos = $03C8 ;子弹水平坐标) a% n: @+ D8 a" a+ u
- Bullet_Y_Speed = $03F8 ;子弹垂直速度
; N( ~2 u3 { M! W$ e. P N; @ - Bullet_X_Speed = $0408 ;子弹水平速度
, G; K( @ P" V3 D# P O% y9 X - Bullet_Z_Pos = $0418 ;子弹Z坐标
! d6 [- Q+ m6 F - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P7 q6 y p% T/ t9 b' A: A
- " M7 x$ @$ H. x1 e) b/ x' ~2 [
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
: l( [- V3 R6 Y9 m - Enemy_Blood = $0598 ;敌人血量
0 f3 ^% n, n1 [, j - Enemy_Type_Addr = $0528 ;敌人类型, @" y: `: D! z* j7 v
- Enemy_Blood_Addr = $0578 ;敌人血量
+ A- i& i0 w# M1 N7 S$ r. F* {! |* o - Enemy_Y_Pos = $0324 ;敌人垂直坐标
$ f( e( s1 \" @! y$ c - Enemy_X_Pos = $033E ;敌人水平坐标
|! E6 m# r" K2 B1 E' u - Enemy_Y_Speed = $04E8 ;敌人垂直速度$ b2 J& ?8 H7 y
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸& q$ h! d5 T% W& j
8 h, E+ @3 j( e- G4 [" m- Enemy_Index = $83 ;3 r( z; a- L }& {2 x
- Time_Count = $1A: z2 t+ U5 C6 F: l; [" @
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
, r: t& k3 @1 A, d3 A - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率$ o0 ^& W6 j# ~* i4 C' A; ~+ q
- ! Q' a' P' G' V+ a
5 R' a d2 V3 K5 G- [0 G- .ORG $6100
! L+ U6 z+ z* p" h3 t/ i - Process_Begin:8 [3 [5 T6 N) i9 p0 @. {( G
- JSR Enemy_Check# P* D" G( R3 Z3 H
- JSR Track_Enemy_Check
( n2 u8 O- O' X+ q - Process_End:' M. V, T# ? i
- JMP $E54F+ A. W+ a2 G: D) S5 p
/ S$ f; u+ [, x( O; }9 L% Z9 g- Enemy_Check:; Z) [ U2 Q9 S4 J; h
- LDA Time_Count
) d4 {3 ]8 ~+ \ - AND #Track_Bullet_Speed7 B; Z) J$ y0 W! u; B; D/ l. p
- CMP #Track_Bullet_Speed. @+ ~4 m F$ j( s/ `
- BNE Enemy_Check_End; ]4 n2 K# ]0 Z
- LDX #$0F' T s( q( x, x6 a6 N+ S& v
- Enemy_Check_Begin:$ Y3 p' m; K( t9 i7 e; J
- LDA Enemy_State,X7 ~' K' B( p# }* n, [/ p; E
- BEQ Enemy_Check_Continue& M. c& |: L4 ] w; F5 ?
- STX Enemy_Index
9 k4 A) b# G$ |0 w - JSR Find_Begin_Enemy
& s" z0 O+ d _# Z3 Z - JSR Find_End_Enemy/ S5 R" V# v; V2 Z
- JSR Bullet_Track3 f9 o: D' _4 a, f
-
. Y" g! e/ K$ A2 z4 A: O - LDX Enemy_Index
5 t1 j. O! R7 J( U - Enemy_Check_Continue:; P" t0 H3 S* N' A
- DEX. m" `& D% m8 W6 |9 ^2 g. K
- BPL Enemy_Check_Begin: i, u% U ~1 d c& g
- Enemy_Check_End:# _- M8 Q# a0 l: W! k9 C
- RTS7 _) d$ k! ?8 ?) G
- / z8 i" F/ Z1 k! `" a: o z
- Track_Enemy_Check:& m9 k O: \- x2 L) J5 Y$ Y( ?. Y S
- LDA Time_Count5 O1 J7 J0 ^9 Q& d$ h/ S" V* |
- AND #Track_Enemy_Speed
- @& E& J# C8 J$ Y/ v - CMP #Track_Enemy_Speed' h* F L/ ?* O
- BNE Track_Enemy_Check_End/ x7 n; L7 {9 x8 E# f/ V( R
- LDX #$0F
/ E# E4 T G; ^3 C - Track_Enemy_Check_Begin:
0 @, u' C& k: g! } `9 g - LDA Enemy_State,X. G/ F9 V) N& q& h" j& K
- BEQ Track_Enemy_Check_Continue0 b0 b7 Z( k9 S: P+ `- u. k
- STX Enemy_Index
' q* d; m: C) c- [* @, e/ P5 P - % D4 \, e' ^' w5 N! W
- LDA $40
8 v' C1 Z2 y3 x - LSR
/ b! k( S/ l2 H; s5 ^9 C( B0 y( ` - BCC Track_Enemy_Check_Begin_L1
' v# [: h) D, j4 ^- _ - 4 i* R3 K* B9 C9 X
- JSR Track_Enemy_Ex ;2, 4
: @+ d$ V8 N0 F% C - LDA #$00: i/ G& b6 @5 V( f% Z% \: V# R
- BEQ Track_Enemy_Check_Begin_L2% @; V- `& _3 |5 Q" y
-
& b. X; ^0 K/ l- c! ] - Track_Enemy_Check_Begin_L1:
- e3 u. b0 o9 f+ U! Z3 I2 V - ! D P7 t0 T1 R! j9 _9 _0 ~
- JSR Track_Enemy
: q; u7 S1 l Z: R: ]& B8 E
' e! |. N$ m5 m# F! T- Track_Enemy_Check_Begin_L2:
7 L2 U' C: x# K9 ^! n6 O& J- E - + M) ?1 u* p1 t
- LDX Enemy_Index
8 X+ B# O6 q9 |3 E! j. v - Track_Enemy_Check_Continue:
e) x- _' v* T% [5 t" o D - DEX# i f0 i/ ~; O: w$ f
- BPL Track_Enemy_Check_Begin
" `; ~+ Z& ?) d# L7 Z% t, B) N - Track_Enemy_Check_End:& k4 X* [3 R% }( W* g
- RTS
( F1 P8 l0 f& x4 y - " ]. M$ L. t4 T) X+ u
- * {" `! H, m0 P9 c
- ;查找第一个敌人
* t( w, h* x& J# M3 o - Find_Begin_Enemy:# C8 V' h/ ?6 N/ `" o/ F! H
- LDX #$00
4 p% G3 g; C7 G A6 _( \% j - Find_Begin_Enemy_Check:# q6 J$ a: C7 i% O
- LDA Enemy_State,X
- s4 J, }- r" d d, r9 b3 l% f( S+ c - BEQ Find_Begin_Enemy_Check_Continue
% U# L2 e* \; y6 m; C- h - LDA Enemy_Blood,X) U1 c, p& L* C3 {+ x0 t
- BMI Find_Begin_Enemy_Check_Continue5 Y2 a! C+ ]; v- \& M+ Y
- BNE Find_Begin_Enemy_End; r+ I- d! S* t: W) c$ {
-
8 _& X" ^' d, a# y8 U - Find_Begin_Enemy_Check_Continue:
2 H$ F/ n3 }+ \& V* z" ~ - INX
- ^, n4 N) [$ } N& S/ `1 \ - CPX #$10, h5 \7 W5 c0 n- R \" e
- BCC Find_Begin_Enemy_Check
% n( ~. @5 y6 R& n% l: c/ j6 Y - Find_Begin_Enemy_End:- T O8 P5 E. H: c# X
- STX Enemy_Index_Begin/ ~- V, A; }+ S
- RTS. r$ T$ Y6 t) f1 X a, z$ y, e1 Y+ z
- 1 b) U% Y$ g, h( {1 ]9 p$ X
- ;查找最后一个敌人 J4 W( j# m0 n' z
- Find_End_Enemy:
+ o- X" T+ r$ u, Z5 j$ K& M! q - LDX #$0F4 b' z5 L& R' B5 u5 W& i
- Find_End_Enemy_Check:
4 k% x1 o+ u0 c2 D& H9 s( L - LDA Enemy_State,X
" c) R" z- }: F0 _7 i4 R - BEQ Find_End_Enemy_Check_Continue$ O2 o1 C+ f7 G$ u6 n; \
- LDA Enemy_Blood,X! e" E8 A* j' S0 K% i
- BMI Find_End_Enemy_Check_Continue
f( _' Z! `7 ^* C9 C: ?- S6 p - BNE Find_End_Enemy_End
& t2 P" s- `6 l6 [5 Y$ e& @3 e - 5 U- I$ {# {" W% S
- Find_End_Enemy_Check_Continue:6 r( F- V0 J0 i
- DEX
4 }5 Y" W' r) T9 r- `7 b - BPL Find_End_Enemy_Check& g. h0 F0 I4 V7 |3 m4 X0 ]0 b
- Find_End_Enemy_End:5 M6 ~- l: z6 n
- STX Enemy_Index_End' D' G8 ~. c2 w& ]
- RTS
. V: C. [6 W. a* s" o: G* l U/ \
" I) K* |+ t9 C& E1 n% e- ;子弹追踪
" y/ a0 h6 }. u* N/ @/ _ - Bullet_Track:2 F2 k* D8 K$ b8 Y6 J# P: h' n
- LDA Enemy_Index_Begin) J; O. `' Y! g& _& m
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;% f8 z. E6 V% j; G
- LDX #$00
' S7 L p% e2 G8 U* b% y - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
6 _: i+ g1 \: w& R% y- P- F7 I - LDA Bullet_State,X1 Q& Z% S: ~5 _& j6 o" N5 b
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;) L0 }6 J5 d0 n0 ^( }3 U# r
- STX Loop_Index_I- S/ w6 d) m5 G7 K6 t8 \/ k
- 7 H1 w+ Q; D9 P& c) L3 c# b( D
- JSR Bullet_Track_Enemy2 o1 A0 A. K7 ]7 e( A. U
- JSR Bullet_Tract_Direction0 p' d7 P$ c* g( F" ?$ ?
-
6 ]6 t7 Y% r$ A( p) U5 j - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
- K2 c0 [3 y6 C+ w# [5 c - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
# }( X: X8 A6 `5 x/ ?, O% c8 X - LDA nEnemyIndex6 h1 F/ D8 v0 R6 w$ r5 P# G
- CMP Enemy_Index_End
% r* Q) T5 e4 M ?- ^8 e$ e - BEQ Bullet_Track_Check_Continue
8 M. a, p% k9 L - BCC Bullet_Track_Check_Continue0 i" V0 y6 `6 I% ?( A1 O
- LDA Enemy_Index_Begin" E6 U1 }4 z3 N9 ~) P- l5 G) i
- STA nEnemyIndex& e" ]1 X) [. Q/ e9 O4 Y
-
8 U5 w5 [+ ^0 y' D - Bullet_Track_Check_Continue:
_/ Z) d9 J$ h% N3 G - LDX Loop_Index_I
( l/ t: N: f& l2 ~. M# p - Bullet_Track_Check_End:
, x( W$ G& h+ _ c$ M4 g7 ?# B3 {% J& j - INX
3 R- n- s% U5 F8 t6 o% | - CPX #$103 {9 m0 E+ u0 h3 s! E" y7 t
- BCC Bullet_Track_Check
4 q: S- v/ \+ z4 `% \! l: J! R8 ~ - Bullet_Track_End:
- S8 b& g1 p# U. E/ G" r! \ - RTS+ i: z! G7 I5 | r& K) z5 p
-
9 [" q4 m) Y: C - ;给敌人分配子弹
2 z6 X/ ?8 i4 |- |( v - Bullet_Track_Enemy:
4 \! [2 k; A- V4 V5 ?2 C/ Y - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)+ T2 o' Q- m o6 |8 r
- Bullet_Track_Enemy_Check:' g4 N3 U* H ~/ {( @5 x
- STX Loop_Index_J& _$ l3 |9 I$ ]- E2 h) B
- % ~- V+ b# E/ i3 M
- ;if (0 != nEnemy[j] && -1 == nTrack[i])
0 A: d; U- v" m0 t- @1 d - LDA Enemy_State,X; e! P( r% r- f4 i/ b/ j" y E& x! X
- BEQ Bullet_Track_Enemy_Check_Continue
+ ]4 H7 a% \% z2 n - LDA Enemy_Blood,X
" K- r1 x+ B2 U6 I$ B. r0 L - BMI Bullet_Track_Enemy_Check_Continue
7 o5 d4 r; q5 Y b) I) u -
; g( [" q& y* \! C7 I - LDX Loop_Index_I% O3 i7 c; V/ d9 B/ B
- LDA Track_Enemy_Index,X$ i0 B. V1 U& S- M3 Q4 t
- CMP #$FF9 N- |. w1 {# B6 v# Y
- BEQ Bullet_Track_Enemy_Init
, _ g: c7 S7 H+ J3 f& t -
2 j; t, A$ b3 { - Bullet_Track_Enemy_Init:
) F5 {2 e" J/ a- A( x - LDA Loop_Index_J- n5 D, A& m- K
- STA Track_Enemy_Index,X ;nTrack[i] = j;
. P9 V" b8 w4 }# E( K3 \5 v -
, m5 o/ P& Y' o( b) c+ D - STA nEnemyIndex
2 v7 M+ X5 @8 U2 l - INC nEnemyIndex ;nEnemyIndex = j + 1;4 u; @2 L; V; U: x* n7 g: W
- RTS ;break;
) t# G3 t2 M2 L2 i. ~ - ) O7 e" Y7 J& i; I
- Bullet_Track_Enemy_Check_Continue:
8 v: h1 p7 Q- V( K6 n - LDX Loop_Index_J% s* n, F+ M! G# A6 I2 ^! @( _
- INX ;j++
8 N3 M( S6 P. S9 u- }. t - CPX Enemy_Index_End
$ j% t2 B9 b+ P: q) Y - BEQ Bullet_Track_Enemy_Check7 z( u l0 v/ y, O2 {6 N
- BCC Bullet_Track_Enemy_Check
* N1 S& @4 j3 K. d7 ^8 j! U - Bullet_Track_Enemy_End:$ x2 O% u- C, M, |
- RTS5 X" C& ^9 u3 O
! C# z- j. Q) x, P+ I( C- Track_Enemy:* `/ h( x- y) w" n: V: v
- LDX #$0F
$ W, |/ r# P% Y/ @: r - Track_Enemy_Begin:
2 w$ L4 {' W9 m) n4 N8 D - LDA Bullet_Icon,X
1 n4 j$ r- x) _- t: j9 E - BEQ Track_Enemy_Continue) x9 v, `+ X4 Z4 x; F6 I+ }
- LDA Bullet_State,X
5 M* S1 [) z/ b* b, M6 ~ - CMP #$015 Q" s7 N+ X9 G" W
- BNE Track_Enemy_Continue
7 ^6 _8 p, y1 o6 ^; `% Y& E - 2 t6 s) a: d! Y
- JSR Track_Enemy_Process
" n/ t% e; g [ - ) `8 r" P: m6 c! B$ c+ N5 T5 H8 F
- Track_Enemy_Continue:
% Q6 C$ J1 a. E$ L! `, Y u- B - DEX; E" J+ k# N2 k2 ?, q/ z
- BPL Track_Enemy_Begin
! h0 t) ~! y8 `% I' d) C - RTS- B$ [* K# C& e4 [- W
- / ]% v |" B7 `& S1 i, i: N
- ;普通关卡
6 r1 q0 @- V4 @: z" c/ |2 w - Track_Enemy_Process:' G9 D0 B) M+ i
- LDA Track_Enemy_Index,X! J+ E5 e$ x/ A1 ~; u, R; B$ e3 }
- CMP Enemy_Index
' j; [- X6 }2 n- \ - BNE Track_Enemy_End$ }8 u8 l/ J* t: f/ M* O5 [
- LDY Enemy_Index
& c" ^+ m% O9 A0 `. v - JSR Track_Enemy_Y
9 P2 |2 l$ C3 @: X7 r6 J - LDY Enemy_Index
7 J: |9 n6 E0 {- e% p( | - JSR Track_Enemy_X* h6 c% q% b) F( g9 g
- Track_Enemy_End:
3 Z; v" m0 v( Q0 g9 P - RTS
k# L% X3 K& N0 `" J - 9 t8 q# V, Q" \* t
- Track_Enemy_Y:$ i. ^+ r; l9 \* z4 {# J
- SEC; E6 u4 U, u2 }' u- l6 B! ^
- LDA Bullet_Y_Pos,X
& [8 \5 _' y4 B6 t) r' b - SBC Enemy_Y_Pos,Y
9 v0 }* m, W# z7 o" \ - BEQ Track_Enemy_Y_Equal
% ?" P k( `# ?/ e8 A - BCS Track_Enemy_Y_Greater
$ f8 d, _7 Y" p/ C -
1 T, a" s, W: f# U/ X% @0 [- [ - Track_Enemy_Y_Less: ;子弹Y < 敌人Y: f8 @6 Q3 Z) L2 I* B4 C
- CMP #$FC
7 T. @, r2 t' {% M- y) u+ X# S - BCC L1_1
* u+ n; Y, B0 l- b$ ?3 D - CMP #$FE
# k, a3 t X! }; c - BCC L1_2
; V w m; h# _' ` - LDA #$00+ o! a0 y- i' | d5 u
- STA Bullet_Y_Speed,X3 w/ S# _: J6 I$ v' d' E! @
- RTS
4 n7 X: ~- R' Q, m - L1_1:
% w; |* G/ X1 H% J ]5 U - LDA Bullet_Type,X
+ N6 W# P5 b: G7 D6 T' z- h) H - AND #$0F
4 q9 y1 u. z9 ?8 p4 t. o6 o - TAY
* }4 d* b7 T, @ h* W2 Z! {* m - LDA Bullet_Speed_Data,Y
/ J0 U& x7 O9 b" C - STA Bullet_Y_Speed,X0 p% n9 J0 _2 E# Y% |: I9 l
- RTS
) a. v' h1 Z E2 p. Z( v
3 @' f( `! @9 j3 Y- q- L1_2: / M" _; e( V0 ^* C1 _& o
- STA Data_buffer
4 o8 R! J N, [+ A. n. {: W - LDA #$00
/ f; I2 V2 K6 |/ j - STA Data_buffer
" [; P+ a: {! P. {4 X2 {9 f - LSR) @ \7 J* f+ c$ D/ y0 w7 I
- STA Bullet_Y_Speed,X1 J; ~! `1 C/ R% H6 e# A6 v1 L
- RTS
% B$ e. a' J$ o$ k$ N, u0 e& K - ( i2 @3 O$ o# }: F) V. H. E2 f
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y: e4 e. B; I @5 |0 R) F
- CMP #$043 |) ~0 [- C7 Y. U3 r- e9 \
- BCS L2_1, H) V- J/ A1 i1 Z9 @
- CMP #$04
. A- S! D z' N1 z7 D - BCS L2_2
8 _$ C( ?) z3 N7 } c - LDA #$001 Z5 u8 d. @, a8 `4 U( U8 l7 h
- STA Bullet_Y_Speed,X6 G \6 N3 Y7 Q
- RTS: T# X3 v. U- I+ Y3 n# ?
- 1 n5 I( B$ n8 u+ p0 r( o
- L2_1:* b6 K$ l3 y/ O3 j- G& ?6 Y
- LDA Bullet_Type,X
) B8 H. ]6 _# T2 S$ R - AND #$0F4 b2 ?$ B( P+ T# E1 F* E
- TAY7 [! F* X4 v8 v7 s. H1 v
- LDA #$00 j$ h$ q1 T# _; ]" u
- SBC Bullet_Speed_Data,Y" z( ]: x$ |9 ^# E) X6 T
- STA Bullet_Y_Speed,X
$ i8 W: @/ v- V9 [" F+ H t. N - RTS$ g q* V5 [& n. j5 A
-
2 ~; m! V' b; a% R8 g! N - L2_2:
" C& K% z6 b' F! {, ^: Q - LSR' D* q# Q( q5 L5 m, n
- STA Data_buffer
0 \% X0 Y2 J' p( ]# y - LDA #$00
! _$ K1 V$ S0 }3 V) M( J2 x - SBC Data_buffer0 z0 H( E, H, x5 v$ o4 ?
- STA Bullet_Y_Speed,X
; X, E3 P, ]5 ~) q9 y, Z - RTS2 @# C y8 O3 z$ f" K+ }, B8 H
- S& W5 p- E' ^5 D# |9 c
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y! \' |2 N, t8 ]' }+ K
- LDA #$000 o+ M3 C! O5 Y* T" c" v4 w
- STA Bullet_Y_Speed,X
' e J( O# E, p" D) r9 ?( J - RTS
; |" ]3 v% _( H& Z -
7 a9 y% m! I1 c' m: o - Track_Enemy_X:
. t5 g" N# y* l0 V% k3 b - SEC
- D( y4 E3 J6 d: Y( o( z6 @ - LDA Bullet_X_Pos,X) N1 } f9 R9 M* m# I
- SBC Enemy_X_Pos,Y9 ~1 r1 p5 f- I' z4 H
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
: @- S, G" \- m8 b+ y+ z5 N - BCS Track_Enemy_X_Greater ;子弹在敌人下方3 q4 P. r) q3 m; r2 z( y
-
+ C; q0 P. F/ I( s; O( U - Track_Enemy_X_Less: ;子弹X < 敌人X
0 E& _+ N# y# E% W$ U5 H - CMP #$FC
1 K6 U+ f# s% { Z/ z: Q - BCC L3_1
- ~9 Z( |4 y% w. C3 h - CMP #$FE
) O# |, E- J6 D6 X2 @ ` - BCC L3_2
3 |+ h8 V3 ^1 z! I7 X* J, p - LDA #$00. L4 M; I* X. E4 Z. }; j
- STA Bullet_X_Speed,X* Q; h# @* I' l# r$ B/ {
- RTS: z( x# k- ]# h6 J
- L3_1:
+ ^" e4 ~* n- M - LDA Bullet_Type,X
_$ W! ~' U, M | - AND #$0F; K& Z! t5 O8 F# W5 f; K
- TAY
5 D) A8 Y: I0 ?- W - LDA Bullet_Speed_Data,Y
; S2 ?0 @# F& C* X/ E! ]: T - STA Bullet_X_Speed,X
8 s, G( d( I6 t' f2 h/ P& H" w - RTS7 ]0 U% E* {6 b" _
- L3_2: & |* M7 j; \9 L
- STA Data_buffer
/ f$ V) r; r$ c/ x; _) c - LDA #$001 v* F7 c$ B! \1 r4 E
- STA Data_buffer
' a- _' } ?% P - LSR$ A; ^) W* d, m/ g6 j. ~( i) K- y
- STA Bullet_X_Speed,X0 E& {7 a& q0 Q: B* X/ g
- RTS
6 A/ m* y- o7 j* F - 3 M; T/ L6 G* B5 B, l8 F. o0 l1 c
- Track_Enemy_X_Greater: ;子弹X > 敌人X6 z/ b Q" \' w9 W4 J) g
- CMP #$04
" F3 s/ w0 Z4 c( c! y) d# j m/ N - BCS L4_10 e0 o- j2 F. I+ m6 v
- CMP #$02
6 o3 t. v6 p/ e5 y! ~0 k - BCS L4_2$ e6 k* ]) x( A, f2 I6 Z7 k
- LDA #$000 F# C8 }2 ^* J9 w
- STA Bullet_X_Speed,X
7 ^1 ]3 d( H) S5 @ - RTS; ^5 }1 t& g' C: B5 l' A/ s% h
-
/ B1 [7 W) q, S3 s9 I: x4 M9 | - L4_1:
) p) M8 e2 E& X; O& U# Z8 U - LDA Bullet_Type,X
9 p4 S9 f4 t0 f; J7 _ - AND #$0F) S5 y4 |, X- y" y
- TAY
4 n* v# Q' x2 w; |: o - LDA #$00
% Q& }5 |+ M# o3 ` - SBC Bullet_Speed_Data,Y; {% N$ _% j1 J+ H( W0 A
- STA Bullet_X_Speed,X
3 F: n9 K$ h0 B9 \" S - RTS. D# D3 y! @! g7 {! _: S9 l/ s
- L4_2:
- t. F9 b. ]: _( \! y - LSR7 R# o: a0 w1 o" Z q
- STA Data_buffer
( w5 t' s( ~* O' l0 q; L - LDA #$00, w+ g. b9 N: _3 F g" Q
- SBC Data_buffer6 t0 U( K) U' V% r f
- STA Bullet_X_Speed,X: a& e+ a1 i1 g/ G9 \! V
- RTS
7 c1 [( B, O% E6 C( E* [! f5 f -
" g+ w2 M0 U5 n4 e* s8 Z) y) r - Track_Enemy_X_Equal: ;子弹X == 敌人X! `- e/ H2 [. C$ b1 v
- LDA #$00% P+ }& ?5 J4 o% R
- STA Bullet_X_Speed,X! I C& \7 W2 [2 [
- RTS
0 C, S3 O! G. W; u, n6 u -
' H1 r3 z* t$ A; S+ p- m - Bullet_Speed_Data:, C- a9 V0 C2 B+ P
- .DB $00,$03,$03,$02,$03,$038 Z t" l4 H0 ]4 C1 N& ~$ a. v- e% c0 R
-
% |$ O7 T5 G- m - ;2, 4关5 a5 D8 P' f" S" ^% Z5 h4 X
- Track_Enemy_Ex:" E( j! c# x& l$ d) d( d
- LDX #$0F
k* M8 {7 H$ f - Track_Enemy_Ex_Begin:
$ q- O: R% W& W: K% ^! w
1 _% R+ O1 u1 o* S- LDA Bullet_State,X% s% o4 X4 J# z2 }* P1 Z
- CMP #$01
O1 V: s) `' i, o2 s( j; _- U - BNE Track_Enemy_Ex_Continue
' w2 `' i5 c4 p" ]3 c - ! @/ d W5 J4 n/ {+ k5 P$ O# _
- LDA Track_Enemy_Index,X
9 t8 e1 p# @8 }: D% k* U* ^" t - CMP Enemy_Index2 Y: ]0 g' _9 d6 @6 ?; Q9 x9 X- u
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标4 m# a% I3 r) ~' v, l
-
. A5 _, Q+ a, I - LDY Enemy_Index
( p. q/ ^0 J2 G4 M+ j1 f) ]. s, U1 u - JSR Track_Enemy_Ex_X6 @9 z- T# p5 N) `9 ^9 K/ Q) [7 S
-
7 m& N- U) j' i) `3 _5 G - Track_Enemy_Ex_Continue:
( M* f( {$ @2 e a7 L - DEX/ A) _) o1 w- H2 M* \5 Z- {
- BPL Track_Enemy_Ex_Begin! c5 X# h8 d# J a ~: h
- Track_Enemy_Ex_End:, } v, Z! L0 d: l
- RTS
3 X4 m6 A! v% y$ f5 B -
( s' M* Q; m ?+ Y# h - Track_Enemy_Ex_X:
) o, ~4 a, Q' b) N - ;LDA Bullet_Z_Pos,X
) I* L: V: H& i' @3 I6 y% b5 {) g* o - ;CMP #$04/ x% O9 K1 A; K4 L9 y: N; S
- ;BCC Track_Enemy_Ex_X_End) r0 }! V8 c0 C# l' K
- SEC
/ t, Q$ N/ D9 w - LDA Bullet_X_Pos,X4 t2 u, \. y q) k
- SBC Enemy_X_Pos,Y) B+ ?8 J: W. @ ?2 s! r
- BCS Track_Enemy_Ex_X_Greater W! ]0 T4 i) i
- 0 U2 p1 \! g5 D9 x- ^' G- f3 m
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X3 N' L# o1 {! j
- CMP #$FD; j' o0 Y' a9 z
- BCS Track_Enemy_Ex_X_Less_End' U: e V! ~. \4 _
- LDA $6020,X, I C" ?! G8 s+ T2 W* D4 u
- CMP #$2A/ N% n9 F5 ?( c
- BEQ Track_Enemy_Ex_X_Less_L1, w% w1 B7 B3 P3 \
- LDA Bullet_Z_Pos,X
* \: G' U+ J+ }0 R7 w - LSR4 E# B; p) D, W8 U
- TAY
) G1 q! I9 T0 b6 q& L% `( o - LDA Bullet_Speed_Data_Ex_R,Y; E% z* ]; N7 F9 K) H4 o2 H
- STA Bullet_X_Speed,X1 U! [; C3 R$ H- w' `" Y: O/ k _* r
- RTS6 g4 U5 D/ ~$ y$ H$ M+ Y
- Track_Enemy_Ex_X_Less_L1:
2 I: J c: L' M! n. r; P3 ?. t
- [' t2 x" R9 [6 X& o0 z5 U- LDA Bullet_Z_Pos,X
, B8 ^1 g' N, A u: k+ \( x! t4 B3 v - LSR
; t5 x. V- N7 l$ e5 G! I" F o. R - LSR
3 m% o( y! A6 ^8 @- S# R - TAY
/ C! c7 w* e5 c3 B8 ?4 l - LDA Bullet_Speed_Data_Ex,Y8 T6 L" V) W3 [; `3 g1 o! ]0 ~
- STA Bullet_X_Speed,X
" \5 O( x* z; v% A$ ^ - RTS8 i& K/ E5 y0 N8 k1 J
- + i) W( K- _* R9 L3 d/ n& K
- Track_Enemy_Ex_X_Less_End:: w' ?4 L8 |2 i9 @4 W' {/ `
- RTS7 L" X# ?# ^! N; A( S
- . J5 g3 X# R9 i9 V" z7 d
- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
* d6 m. n' @. Y2 y - CMP #$030 v# [& {9 T) i' [2 o/ f6 D- A7 f
- BCC Track_Enemy_Ex_X_End
5 Z' }% p8 F* c0 E - LDA $6020,X
3 a5 U; U" J. f/ E1 w - CMP #$2A
6 e& L, d( P. G: o; |+ h: [. { - BEQ Track_Enemy_Ex_X_Greater_L1
: c: W' Y9 O, J2 s ^/ L - LDA Bullet_Z_Pos,X
! M+ m! f+ p3 H& B. b) b8 G6 e - LSR
; O/ i: d/ }9 c% U* |; T: N! Z. w - TAY
: w% ?. R- ~4 ]" c/ S( | - LDA #$000 \( k7 J% r5 o8 j
- SEC
& M2 S$ D A: a1 h0 j$ a - SBC Bullet_Speed_Data_Ex_R,Y
; X+ n# @6 ?* [: Y& v8 a) A - STA Bullet_X_Speed,X W B5 d! M- g
- RTS
7 _1 J* Q9 B+ ?9 M8 b9 ~ - 1 ? S) Z2 b. F0 ^3 H
- Track_Enemy_Ex_X_Greater_L1( G5 y! \3 _# Z, e) G, S2 _9 [
- LDA Bullet_Z_Pos,X& M$ T( o& u, Y1 A, r
- LSR5 ?; S/ ]' K7 k) k3 L
- LSR' S( ^2 r1 \# S- z
- TAY0 m' n' K, G: Q9 k) P
- LDA #$00: G9 m$ w6 i) ]- @8 D/ a+ b
- SEC
; V' o) ^. m8 d/ j - SBC Bullet_Speed_Data_Ex,Y
; D/ n/ \/ u6 W9 @ - STA Bullet_X_Speed,X: ]- ^7 `6 v* y) }
- RTS H7 I1 G$ @& d$ v9 y
-
) m' e: S" V e: B; j( g* J; D) P9 o - Track_Enemy_Ex_X_End:. |2 H, J. L/ {4 G4 C$ c. }" ?
- RTS0 ]; o* h T6 U" p5 L1 |2 D5 @
- 8 Y. _- n$ V" J5 V: m f
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
$ \- M8 B8 H! F2 k0 _% b8 ` - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
6 B3 ]- v2 z) _' B( O - Bullet_Tract_Direction: b8 B, l( Q7 `! o$ n% l
- LDA Bullet_Icon,X$ ^8 G! P6 s/ [: ?) i& x5 q2 `6 z
- CMP #$23; L6 G4 u( X. u' h) P
- BCC Bullet_Tract_Direction_End( _, N" {+ m/ u( i! C- }
-
( Z5 N1 s# b5 } - ; X != 0
6 }9 O* @6 G3 W7 S4 [& x( ?5 G - LDA Bullet_X_Speed,X. F, @! T* D! `, c
- BEQ Bullet_Direction_V: |2 ?& i4 a3 P5 M2 }9 @
-
3 E% K0 Q# R) R - LDA Bullet_Y_Speed,X6 {! ^4 t) h+ F: g9 v% L
- BEQ Bullet_Direction_H. S' e1 W% U" i& `, J. v3 y, ]4 w
- & \* ] A2 ^, i* \2 i
- LDA Bullet_X_Speed,X- }0 R, @! H2 c( _, s9 e
- BPL Bullet_Tract_Direction_Right
* C) Y* A% C* }9 t3 f. |, @ - Bullet_Tract_Direction_Left:: a- c( C$ T% V; R9 q- p/ b
- LDA Bullet_Y_Speed,X
; V$ o7 w o8 K - BMI Bullet_Direction_Left_Top! T0 ?+ i% K7 a+ ~
- BPL Bullet_Direction_Left_Down
1 l$ g6 ]$ p/ G2 _: C6 n - Bullet_Tract_Direction_Right:
b9 U0 y: k" \+ S3 ` - LDA Bullet_Y_Speed,X+ \3 t% W2 q1 }3 Y7 N! }# O, Y- u! D
- BMI Bullet_Direction_Right_Top
! _6 X4 c8 H5 S* z% K - BPL Bullet_Direction_Right_Down+ R, L7 e7 O: l+ ?. \+ j: @, F7 L; R, G
- Bullet_Tract_Direction_End:
' M+ a& w% f; N/ v4 A8 o - RTS6 j" g7 q2 c9 s3 P& A1 O
- 0 L8 [' j% J/ i( x; R+ V" k
- Bullet_Direction_Left_Top:6 f. E. K' P1 P7 L* R u* M$ o
- LDA #$25- S k# k+ Y- s% }) \& L
- STA Bullet_Icon,X
% l. B6 m9 w4 m; c' h - LDA #$C0
6 w( Q/ ^/ ^+ q& l- ? - STA Bullet_Direction,X
, i) S0 _8 P+ g; e8 j' D - RTS
' M7 G8 Z6 w7 B. Y - % ] ?1 O6 b* o6 N1 l
- Bullet_Direction_Left_Down:- }6 L0 h8 d9 V8 y
- LDA #$25
- p" ]" p/ u1 x' t. d) R1 l a - STA Bullet_Icon,X1 ~: q; Y6 k- x4 ^- y* o
- LDA #$40/ S1 m( h& K, d: m8 e
- STA Bullet_Direction,X
# Z9 h: J. ?/ X& d - RTS# l3 p( d3 A! d6 W
1 o8 c; {3 O: x0 @% q. ~) Y- Bullet_Direction_Right_Top:
; p( N6 k# j I A/ L" p8 ~ - LDA #$257 P! b# a# W0 M0 V& I
- STA Bullet_Icon,X
) E7 E! p0 C8 B1 D3 E( o6 Q8 ^ - LDA #$80
: \2 n/ T, A0 K - STA Bullet_Direction,X
+ L* u& H# ?1 H - RTS5 t3 o& }* l3 a( r E/ s
- 3 L) A) q( W2 J6 z. O
- Bullet_Direction_Right_Down:# y# }: L. R. C2 u8 l9 a+ }
- LDA #$25
" z, {0 \6 g" t" L( f- M. g - STA Bullet_Icon,X
6 r" C5 c( T0 v - LDA #$00, _& c, c$ w; o! X* e* ^
- STA Bullet_Direction,X r) v4 y% d! o+ }2 @- [0 }
- RTS
7 I1 g/ u6 S7 F# L8 J; `9 Q$ ?
: q; y! O7 y- x9 t* I, W, \- Bullet_Direction_H:
: S {) X3 d& F; h - LDA #$24) ]: j9 Q" i$ I7 L* C
- STA Bullet_Icon,X4 B! A4 p# a0 @4 A; N" l
- LDA #$007 y' z# L- e3 ? f5 y
- STA Bullet_Direction,X
+ D* Q3 G( r L) K4 E$ V+ a7 m - RTS( D2 G& b( t c) u+ v
- 0 Q) @8 F1 N: `- u( ~
- Bullet_Direction_V:2 B. D- T* m4 A4 [
- LDA #$234 I. k5 ]0 A5 F
- STA Bullet_Icon,X
; }1 t- E* v% ~: C3 J - LDA #$00: ^0 q" T- r4 P: j
- STA Bullet_Direction,X; T. Z, }. _3 Y$ x& r* y
- RTS9 m% Q: P' T: B2 u/ d
3 T7 b* Z" I( h* o; ~0 ^- Bullet_Speed_Data_Ex:
2 D/ V# }' Z) E% k3 d# n - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04) H& n+ e2 _7 W4 Z
- ' N9 ?! k: m8 c7 U. [
- Bullet_Speed_Data_Ex_R:% n" a0 w/ h7 |, ]4 l( d
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
: e' T% ~) [. R4 M; Q2 w) o -
复制代码 . I( c8 O! E6 z7 D1 O4 h" K
9 d, E" L. k" t: m |
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
|