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[FC][魂斗罗][J][追踪弹]
' `6 b! K/ U, b3 W. Y
2 c# C' A. t* y时间:2023.04.30
, y3 h' D* y, T0 n$ V, T作者:FlameCyclone
! s% {. }# T2 I+ s! } v. b内容:
4 v. g7 U! k/ t0 ^1 X6 r6 F2 C 1. 所有子弹追踪敌人. n0 J! W. z# f p' T0 I( I+ `& D" V
2. 选择键切换武器
9 m( {2 O' n* e7 a 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
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V% }; F; c0 M& J jflamecyclone.ys168.com2 M( O s% ?5 k2 t" {3 G
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- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
" u% H) A+ p2 ]! e4 Z - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L( h' W! M" U2 o
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下), q5 C: f( a/ `$ B. \
" V6 o& z( O& K. G" Y- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)2 x( p. c0 D& p/ z; P a5 y
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
# u+ B. I- u3 D0 ^
7 I; }4 c; K0 \ n- Track_Enemy_Index = $6000* }; F" [$ e7 E( w
- Enemy_Index_Begin = $6010
4 \9 A2 G; `5 a2 Y* w1 e, O2 S" ]( N - Enemy_Index_End = $6011& ^! X( ]" P1 S0 `- s" Z8 t& P, Y
- ( U1 |8 ~4 h, ?1 R. |7 q
- Loop_Index_I = $6012
4 M4 Q, j* w! H4 C: j) H - Loop_Index_J = $6013
; g7 o# B, D3 \: y8 F; ? - nEnemyIndex = $6014% g: n* b% Y& f
- Data_buffer = $6015
9 p5 I( o" F n+ @* H3 g - 7 M; b5 h {* L# V) v" f
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
- I% D8 z7 o! i& p7 b8 s - Bullet_X_Pos = $03C8 ;子弹水平坐标
/ B/ W; v1 o( t) n, L( I }. J - Bullet_Y_Speed = $03F8 ;子弹垂直速度
( T2 S! a, p( y" K/ C) S - Bullet_X_Speed = $0408 ;子弹水平速度/ r C" V' i. S# K. J
- Bullet_Z_Pos = $0418 ;子弹Z坐标2 k8 L, m3 N6 P$ A7 b* V2 o
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
- ?) [4 @# _, c0 e" x$ m - 4 J8 j" ^4 `5 A2 z3 N- W+ ]
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
0 C: f# D2 c/ `) T) I9 u1 w - Enemy_Blood = $0598 ;敌人血量$ r' A, k% y9 t5 c$ v' s e. A
- Enemy_Type_Addr = $0528 ;敌人类型
& {+ W$ p; e# ^3 O7 K/ H: I! x. `' s% a - Enemy_Blood_Addr = $0578 ;敌人血量: }9 C& K7 H, |2 C
- Enemy_Y_Pos = $0324 ;敌人垂直坐标: d" X8 r# L# Q- k1 f5 i. R
- Enemy_X_Pos = $033E ;敌人水平坐标9 E3 s6 t& G% E! T& u
- Enemy_Y_Speed = $04E8 ;敌人垂直速度$ x' }1 E& S- H; T# n
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸8 y# V! o3 T0 g" ^& x7 t' W3 w& a
" L6 |2 e! l* W' m8 R- Enemy_Index = $83 ;4 x- I* L3 h n# e. i" S
- Time_Count = $1A2 e! V y$ R" {! _4 g
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
- N2 F/ ]2 K5 z! V, d0 D- ] - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
' I3 d/ }/ t/ Y) Z - $ I# r: W) w( q) N1 K
& H4 P2 R+ v: H; `+ s4 k8 T. j- .ORG $6100: I6 I$ O. q9 K) ?4 T
- Process_Begin:
8 o1 z$ X. I' O! T - JSR Enemy_Check# u' N* J: Z+ Q5 m
- JSR Track_Enemy_Check0 j' A, o0 u2 D
- Process_End:/ Z3 `9 {2 s2 q& J4 ?# |6 R2 {6 h9 V
- JMP $E54F
* }4 W& b, a; }3 j; b$ S - " c) z. Q0 C: Z- q% S- \
- Enemy_Check:
8 s; C; M& k) M+ @! q - LDA Time_Count
) [7 N1 k2 p- x) M! x* F4 i - AND #Track_Bullet_Speed( _5 h2 ?' Z$ I# l+ H& p2 o
- CMP #Track_Bullet_Speed$ m5 v) U# E ^2 w
- BNE Enemy_Check_End' F1 O* V) `/ M- e
- LDX #$0F
+ v" M" {0 ~9 F1 s2 s/ w7 N8 p9 I - Enemy_Check_Begin:! E' Q2 W- v- q$ l
- LDA Enemy_State,X g5 M; f, D1 ^5 u/ D* y
- BEQ Enemy_Check_Continue
C& y9 K! _' h9 F - STX Enemy_Index2 ~9 {, r: t( d g
- JSR Find_Begin_Enemy n" J# h# L, G* x/ _
- JSR Find_End_Enemy1 g& H, q7 @# }: q2 D
- JSR Bullet_Track! ^" U' n$ d% H8 W
-
6 m6 k {! e3 [: c3 ~1 {. B - LDX Enemy_Index
; U4 {& m# t8 p8 c) X' ? - Enemy_Check_Continue:
# ~; t1 j+ A( W3 p - DEX. v: S: h) N0 |& r9 u6 k# N+ x- Q
- BPL Enemy_Check_Begin
) O% y& C+ O. {3 Z3 u$ n: n - Enemy_Check_End:6 y0 t& S' ]4 m6 l5 J1 v
- RTS$ s" B7 Z: f- o- X
-
0 H; w- {7 x! { - Track_Enemy_Check:
( k5 d4 a, X9 Z2 Q/ j - LDA Time_Count7 F2 G7 f5 |1 f. a0 p D, `
- AND #Track_Enemy_Speed
$ ]4 w3 s8 `! u# w - CMP #Track_Enemy_Speed
. W9 n' C3 b% X4 E! {! @ - BNE Track_Enemy_Check_End+ |" X* b8 @6 ` R$ s: K3 }7 M
- LDX #$0F
1 v$ g& ]& C' _, H) M& Q - Track_Enemy_Check_Begin:
* V" r0 B+ ~9 D; G( o - LDA Enemy_State,X
) y5 N5 z# l9 E - BEQ Track_Enemy_Check_Continue" T3 K8 w% y/ O$ c9 F! D
- STX Enemy_Index* h; v4 X' l; L! ]; @' v% S, P5 j
-
4 f( d, z z3 x" h7 w! a - LDA $407 P _9 a( |! `
- LSR+ R9 X0 _- o' N$ {
- BCC Track_Enemy_Check_Begin_L1
. A' t1 j. Z, |8 ]/ s -
! q* F% ^; t4 l5 |. B - JSR Track_Enemy_Ex ;2, 4
/ ^2 N- B E+ M' ] - LDA #$000 `( B" U* a4 Y& E6 ]; I
- BEQ Track_Enemy_Check_Begin_L2
* {# x; r3 k& I* `/ N - - v0 E+ h1 d# `! ?) _& O9 s
- Track_Enemy_Check_Begin_L1:
6 M5 U7 r, X n2 A5 h - ' z+ ]$ t% ]; V1 z1 L: I
- JSR Track_Enemy; h9 ~0 W5 @. h2 \4 l/ D1 G2 A& k
, M$ |2 z# @: Z8 g+ S# D8 H- Track_Enemy_Check_Begin_L2:
2 k6 a p; P5 e1 c, _' S - * D# G7 K% G" w% ~
- LDX Enemy_Index
2 U4 z* y- N$ J& M4 U3 k% n - Track_Enemy_Check_Continue:
0 t4 a: v7 b" T - DEX( v% O& g; }# S% p" ^7 S, _4 r: E
- BPL Track_Enemy_Check_Begin
5 d O9 z7 S* I3 Y9 N8 T - Track_Enemy_Check_End: d: L) J& [3 N6 a2 |( k
- RTS
! U$ q% V8 Y6 j$ c - * ]: ~& g. q4 K, M- V
- % D h2 p1 w0 |
- ;查找第一个敌人- c* j# j8 ~( [6 \' P3 ]$ _3 j; {6 P
- Find_Begin_Enemy:
! S" w! H; o0 x& L+ ?5 D - LDX #$00$ Z6 j" [% K# E/ Q% K$ [2 R
- Find_Begin_Enemy_Check:
% s8 T; e5 s5 G3 g& S - LDA Enemy_State,X' c C! J. N P' r8 F
- BEQ Find_Begin_Enemy_Check_Continue+ |+ u( }' t7 y3 i; N0 F* z6 Y, E: |
- LDA Enemy_Blood,X) j$ P: p/ n0 K0 q
- BMI Find_Begin_Enemy_Check_Continue
8 r& Z# M2 K$ W - BNE Find_Begin_Enemy_End2 u& t% P: T; c* ^, o. Q
-
) K! Q$ r9 S/ I1 q& c d. a - Find_Begin_Enemy_Check_Continue:
" u" F+ g/ y* _- ^3 u - INX
- h6 f3 g) I) g: z5 g# T0 @ - CPX #$10/ F! A7 h# ]9 ?) H1 V
- BCC Find_Begin_Enemy_Check: p5 f" M* d' ~7 N/ q
- Find_Begin_Enemy_End:" G* L: [& \$ w$ N- L7 f/ L3 z
- STX Enemy_Index_Begin
2 r% Q* [1 w- t: e( ? - RTS$ i) D0 Y* ~! X5 _) f+ \7 h
- 1 Y* A1 ~% w! ]8 Q5 N7 z' [
- ;查找最后一个敌人
& L1 n6 d# f' a, q - Find_End_Enemy:- E* ]$ G# d; u# G
- LDX #$0F# P% z* e- F5 m- y
- Find_End_Enemy_Check:% s- H2 O3 {5 G$ o7 t3 W! Q, r, R, M% P
- LDA Enemy_State,X
+ v: N5 a# Z/ K, ^5 Z- X% M$ H - BEQ Find_End_Enemy_Check_Continue
D6 G, B! U& S$ y2 k8 F - LDA Enemy_Blood,X9 `/ r2 |& h3 J* Y# P% f* u# o
- BMI Find_End_Enemy_Check_Continue
8 e. Z' p; f# s% L* q - BNE Find_End_Enemy_End
! o) z4 A5 ~5 N. K/ i+ r- \+ I -
5 {4 F% n6 Z( S# D# S' k. `" O - Find_End_Enemy_Check_Continue:1 a/ w8 D; {0 w4 y0 S5 V' f; |
- DEX
! n1 W/ A* K! Z - BPL Find_End_Enemy_Check
" I6 {6 e* Y `. k3 M b* v X" Q - Find_End_Enemy_End:* a9 }4 U2 R4 W( \ J( v, S
- STX Enemy_Index_End" f; O( }1 k8 \' U
- RTS& [: b6 w$ _3 G4 v, l7 x2 i
- : [4 B7 v5 s. O! O) ~( i
- ;子弹追踪
$ i1 \' P4 \& m5 Q8 e - Bullet_Track:
/ m2 x" D' X4 ^" O- t: V' K - LDA Enemy_Index_Begin1 n8 m* R5 r$ Q8 m. Z( [9 r
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
* `/ ]4 `9 V- I0 o6 |7 P6 C - LDX #$00
- n: r$ c+ m6 ` - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)7 z, [' J$ C6 F5 @6 q$ c# [/ K3 P
- LDA Bullet_State,X
6 v5 D y% V- Q$ | - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
% U) Q! X; k s- Q- ^) u - STX Loop_Index_I0 L) `& J; |. j9 V4 r- i; @* M
- . E/ {' D3 N) C- o2 _
- JSR Bullet_Track_Enemy: ]; [$ \0 a' I3 S
- JSR Bullet_Tract_Direction
$ }3 {: T5 i6 l. _9 \0 R* o& ? -
! U! v" \, W4 c! K' ?* c0 o" K - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪" _7 P& b* z6 |& i
- ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
" U6 u' Y; g: v% Z* Q, r" m - LDA nEnemyIndex9 n* M! g9 ]4 B9 G4 r' j5 {
- CMP Enemy_Index_End
6 Q; {8 s- X* L0 d: P - BEQ Bullet_Track_Check_Continue3 B+ C8 V/ i8 i3 a- ~' c4 H) t
- BCC Bullet_Track_Check_Continue
5 t% ]8 Y8 _8 ~" x; u - LDA Enemy_Index_Begin
( u# V1 ]' B5 l( c9 F$ F- h/ D - STA nEnemyIndex" G3 X+ Q1 p7 S* |% L
-
' }0 e& o' h7 u! u( C2 T$ w3 r5 d4 @7 h. r - Bullet_Track_Check_Continue:$ l" q6 E8 C0 g, }3 Z
- LDX Loop_Index_I/ q+ e, U9 q! e+ d! W+ y& R- j
- Bullet_Track_Check_End:( c1 O- Q* e% X2 S0 V6 s" _/ ]
- INX
6 y6 u+ W J4 N3 V! F+ X! a( R, l6 Y - CPX #$10
" \* a- f$ [" g5 i' L | - BCC Bullet_Track_Check( V+ ?0 @& l0 Q' T& K/ i; w
- Bullet_Track_End:
6 @# w R6 @! ^! k5 s W - RTS* r* p* x1 v4 S8 [
- ( a% J9 K+ W% K% E
- ;给敌人分配子弹
; v- ?3 p- n* A$ I$ B - Bullet_Track_Enemy:
! [' J1 X, F" q( q" D+ } - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)4 b3 t5 e: `8 d c, R2 M
- Bullet_Track_Enemy_Check:
% x; n& ^ a8 Z$ q: U - STX Loop_Index_J$ s: a& R, n# a3 o
- . e+ H9 e! {2 ~
- ;if (0 != nEnemy[j] && -1 == nTrack[i])
. M. M( E- B6 k - LDA Enemy_State,X3 C4 |" P7 k- o' @! H; W; |
- BEQ Bullet_Track_Enemy_Check_Continue' z' t6 H" \8 g$ _% @8 K/ v
- LDA Enemy_Blood,X9 d3 B/ d4 }. ]& t3 D h7 s8 c1 x
- BMI Bullet_Track_Enemy_Check_Continue
$ B3 t8 D3 k6 s6 l3 F# m: ]- A - / ?% H2 _. T' I7 A* y, c% w: ^/ R
- LDX Loop_Index_I
7 M: I! S4 d. [; V' ~ - LDA Track_Enemy_Index,X0 H4 c% O0 z+ c: Q! c/ e
- CMP #$FF
- I5 ]4 U/ d3 ~- S5 d0 W8 B - BEQ Bullet_Track_Enemy_Init0 x7 b u9 M6 N
- & O( C: \7 V3 G
- Bullet_Track_Enemy_Init:
; k& |7 V: x& K5 y4 T - LDA Loop_Index_J7 x1 Q* u1 Z/ T) Y0 n, O# M
- STA Track_Enemy_Index,X ;nTrack[i] = j;9 p: Y# m" c3 ]3 }6 k
-
! k3 V! e# t- W+ o8 r' S' K! _ - STA nEnemyIndex5 g+ @) L. \& B0 d$ r
- INC nEnemyIndex ;nEnemyIndex = j + 1;
) N# D+ r) } f" G4 F - RTS ;break;; K6 y; a1 y# d. r
- ; W g# e: {% Z, H
- Bullet_Track_Enemy_Check_Continue:+ Z& v& e: K8 q/ U6 E, o& j
- LDX Loop_Index_J
, Q* a- I. k9 l4 E& P; n1 k5 D( A - INX ;j++9 [6 `9 {/ e( ]* u5 `; _. W
- CPX Enemy_Index_End
x" ?( u1 x: O1 w( k - BEQ Bullet_Track_Enemy_Check- [ O) b* }% K9 G9 G
- BCC Bullet_Track_Enemy_Check- ^( ?- k! a# o
- Bullet_Track_Enemy_End:5 r8 K. f0 r' A' i$ I. y# @: t
- RTS
2 l0 q8 A' Z8 c$ \3 B) N3 i% ^ - & O/ H |% g* ^0 a# B, R+ K
- Track_Enemy:
" e) S- q+ p. |( d" ]: ^$ b - LDX #$0F
, G, S4 v0 A: y+ Y9 D% ^' r5 b+ e - Track_Enemy_Begin:: ~5 S% k) ~9 h" A- O# d
- LDA Bullet_Icon,X
/ E/ A/ Z) w, p3 i& V3 }) k; N! r - BEQ Track_Enemy_Continue
& f: I- M a) H" C& W - LDA Bullet_State,X
# e% K ?7 K3 K5 d/ L' c7 B8 F - CMP #$01
+ m8 @2 [" q; K) m' x4 g, R" u+ A; H - BNE Track_Enemy_Continue
+ _* ^0 F# G6 t6 U( w n% |) ?9 L1 O -
9 J4 a) H) N5 J: M0 R* z - JSR Track_Enemy_Process$ P% Z; o( v4 G# h$ X+ u. J! @+ ^
-
% O4 s. M6 s* _4 _5 H; g - Track_Enemy_Continue:
! ~6 D. c/ R' Z$ S$ S; M - DEX! e1 M/ Q# G) X0 I
- BPL Track_Enemy_Begin, |3 n' {6 s$ P: A( w! I! J
- RTS
: r1 G) i- m3 ]( h* m - * N/ J/ b; y5 k- C
- ;普通关卡
6 B2 Y+ ^: I: [( q8 ] - Track_Enemy_Process:
" ~2 ~+ J3 G! N7 S6 b% K( d( d8 Q - LDA Track_Enemy_Index,X
5 `* N& j- ?- l: y - CMP Enemy_Index
0 J; \) N; H) s1 d8 ^) h. E! Q - BNE Track_Enemy_End
" L# k; G/ [3 G& r+ Q' g - LDY Enemy_Index! r% X% n5 O; ]9 j1 e
- JSR Track_Enemy_Y* U- D" h' e3 i4 H+ {+ @# w/ m' V* |
- LDY Enemy_Index
2 O1 |% s* D5 u0 U& ~2 W - JSR Track_Enemy_X$ y0 [1 c8 ^ u" k9 D
- Track_Enemy_End:% \, m; c' C1 n
- RTS
" c4 c& p. W0 T; h4 {: R% w& p5 f - 8 g( ]5 G+ L$ |: Y) d) Z
- Track_Enemy_Y:7 b2 R0 J% B' s+ Y! c
- SEC0 f0 h, S0 E' P' m# k. M
- LDA Bullet_Y_Pos,X
, t& X& T1 D: u3 J3 z: q; r& I6 Y1 r - SBC Enemy_Y_Pos,Y
$ P! `7 `1 l1 D+ k - BEQ Track_Enemy_Y_Equal" @/ Q% `" u0 F. `
- BCS Track_Enemy_Y_Greater: `, ]3 h V) E; b' E
- ; x$ L8 S+ h. N, q, O& {4 ^5 _
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y; ~( d) q6 v' h$ a8 }
- CMP #$FC
$ }5 x: ^+ M1 h7 s. ]; [# C - BCC L1_14 ?: k7 L' r( [9 U% L# y
- CMP #$FE# V- X1 H) v4 z
- BCC L1_24 c2 f( J8 U, r: l( P
- LDA #$00# h9 q" t+ }; w6 \7 r6 X
- STA Bullet_Y_Speed,X& r7 k& x" o. k+ D2 }( ]
- RTS" x& e2 L" [5 l# O- q
- L1_1: t2 r. V9 u7 }8 d
- LDA Bullet_Type,X% H" v+ `2 R( ^+ |! f1 Q
- AND #$0F
3 F( Z% l; U, i- f! f0 C5 F - TAY
% w* }0 u4 I1 }( N - LDA Bullet_Speed_Data,Y/ _% o* ^2 c" q/ w
- STA Bullet_Y_Speed,X
u, w$ l0 s$ k* h$ {" l" ^* ]& k - RTS; A2 a# l2 Y& e$ c K
- " n- R) }8 m$ s1 L. f, g- w
- L1_2: ( n' r9 _0 C6 e1 Q G O) T$ ?
- STA Data_buffer* N2 C1 m8 H/ H6 I- n6 i
- LDA #$00
, g! k) Z' e" \( k - STA Data_buffer
1 H/ E+ j4 Y5 B* d2 L9 U - LSR! c( Z! o4 L- A
- STA Bullet_Y_Speed,X; @, t0 q/ Z! R8 w& s; o
- RTS
8 Q( F m! ?. \" m7 H" n
: I. c1 j2 \4 F9 q+ Z- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y- B' p" q2 X5 c9 d3 Q8 v
- CMP #$045 ?$ B; e: v, I+ f
- BCS L2_12 w: c% f+ p; i7 o# C
- CMP #$04
/ D' a( j2 {) Y" c1 D5 g" l - BCS L2_2
1 _) X8 F+ R5 p/ x; j - LDA #$00& l4 J3 d) u- V2 M8 V7 R" }
- STA Bullet_Y_Speed,X
4 {! F) T0 E2 u1 n. S# p5 D - RTS
. E- Y' I2 n' k# [5 o6 n - - s/ W3 |7 U3 b; n( _' `$ ^
- L2_1:! S, k5 K$ b" o1 J# |
- LDA Bullet_Type,X
3 i/ Y0 q( c2 t9 ? - AND #$0F
9 I$ t6 e2 W* B" I; {, H - TAY7 l: y6 ]- Z5 {2 r+ E
- LDA #$00
$ Y$ f/ J7 H$ Z$ { d4 f - SBC Bullet_Speed_Data,Y0 F5 H4 s/ m- ~5 c( _
- STA Bullet_Y_Speed,X
: [/ n7 i) ?8 v - RTS8 N9 y% k) Z2 R: H. S" q
- : x# a/ S& [6 A: y2 U' {
- L2_2:' m9 [; `' I; F* k' {: _
- LSR8 z5 d8 P+ ?+ w0 b$ y
- STA Data_buffer p2 k# z- w$ i' T7 L8 \
- LDA #$00, A7 U, O& n; s. u5 K+ ~7 U
- SBC Data_buffer( D4 x& G( ?: {! r
- STA Bullet_Y_Speed,X
6 h3 H' G3 K6 ^+ x8 x l) L - RTS
* K S9 F9 o( D6 t* b$ \ - + j8 A" d1 J1 V! F
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y0 f3 M2 N4 b: Z
- LDA #$008 ~+ S4 C- b7 d% B
- STA Bullet_Y_Speed,X
( s* e a. s( ~2 {6 u$ p7 ] - RTS- \) a4 h+ ?3 ]1 Q
- ( {$ c; s( L4 m3 L6 W
- Track_Enemy_X:: {. o2 b4 q* ^$ L. w
- SEC: i- s) B! X' `' ]& Y2 j3 ?) A
- LDA Bullet_X_Pos,X
% r1 m4 m0 O3 S: ` - SBC Enemy_X_Pos,Y# f4 G5 ?% y; y: z: r& m
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
# A* s; L' y; v S; s; Y - BCS Track_Enemy_X_Greater ;子弹在敌人下方5 z5 u% z9 D8 v/ t
-
. u! }8 y! B& u& A4 a4 Z - Track_Enemy_X_Less: ;子弹X < 敌人X
. c+ g) f h8 ?" m0 E - CMP #$FC
4 s1 F8 N, o& d; F9 G - BCC L3_1% b& e7 O0 W0 Y4 \$ Z i W
- CMP #$FE. H" p( c) X6 F2 l8 ~5 `3 E- }5 O7 @
- BCC L3_20 H( e5 ]4 B( E- b' k, v
- LDA #$00
' s! Z9 L- x1 d, {9 C; z( {$ j1 O - STA Bullet_X_Speed,X
- [7 s) ` q$ \ - RTS
3 \* k. K( K7 H$ d* h9 L - L3_1: 2 J; |- f: z% P6 q9 l! p" v' z
- LDA Bullet_Type,X
0 w8 {3 S D4 `# n8 Z - AND #$0F2 t: S" n8 h$ l' z d6 V
- TAY8 q: z* M, o" `6 e* a. a
- LDA Bullet_Speed_Data,Y
! R0 v0 n6 u* N) P, m5 I, k S - STA Bullet_X_Speed,X; F5 q1 n) _$ {2 i# i
- RTS# |0 P0 a7 P* T2 ~
- L3_2:
$ d* R9 m+ T9 f) Z0 L - STA Data_buffer
7 S% ?3 I+ W P2 a4 E+ L2 F& Z. w - LDA #$00
( A/ ?4 t$ @. O, ? - STA Data_buffer
4 U% R5 [2 ^% I8 V0 ]8 t - LSR9 }3 w* S4 f! d+ M
- STA Bullet_X_Speed,X
* a8 ]7 Q3 ?4 D- A6 u, _& C - RTS
2 c% ?* y9 c: ?" t! @4 y3 v$ u -
7 H" f l) X3 o! [ a6 z. ` - Track_Enemy_X_Greater: ;子弹X > 敌人X
4 U. X/ V$ v) p2 F! d% ?$ s4 a - CMP #$04
, }5 i$ C8 I2 X! ^7 t, X0 x - BCS L4_1, R X+ @4 o' u9 z5 T
- CMP #$02
. z1 l6 j1 v7 ^9 @8 \% V$ w - BCS L4_2
9 V F0 v2 ?9 ~0 i# _ - LDA #$00
: e K( p6 f, h# V" T - STA Bullet_X_Speed,X9 ~4 [2 O' c* Q2 d# u+ R/ E# w
- RTS
4 O9 M- u2 P7 u& J -
. U8 }9 l. ?6 h9 T3 A4 G! L. e - L4_1:
/ S& q4 F1 s) n$ t1 \, e - LDA Bullet_Type,X6 u3 X# Z2 L" C+ {2 U7 C1 U8 N
- AND #$0F
$ X8 C$ B. V6 _0 m - TAY
9 ` \3 ?8 H, x3 }( v9 d - LDA #$00
$ S2 H- |4 J% {, J: [ - SBC Bullet_Speed_Data,Y& J" Z" G9 O* t) ^* K" k C* w. H
- STA Bullet_X_Speed,X
! ~* Q% [) v; M) k1 w - RTS
, C* u8 c5 G: A, W# R - L4_2:
1 g( j, v/ ?6 g! R p - LSR
- H6 D- k" B% s# D; \4 a7 t* @ - STA Data_buffer
9 J( T) `1 E a& i, d0 A - LDA #$007 E- c' K6 z# O! J
- SBC Data_buffer
+ N: y6 _+ n7 J- C* w - STA Bullet_X_Speed,X
1 ]! T; Q+ R" T P0 B0 I - RTS5 D0 P4 M; v2 f
-
& R* h/ Q$ ?4 m; Q- N% H( E& b - Track_Enemy_X_Equal: ;子弹X == 敌人X* B( i2 L+ _2 h1 S2 ^
- LDA #$00& l$ C' ?' r/ h+ W% N }0 o6 }* W
- STA Bullet_X_Speed,X9 m6 c* R% k4 z! ]9 x' b
- RTS% o% m) |# ]1 j' l# B) k
-
4 G- [1 O0 S2 B' ?! T - Bullet_Speed_Data:
6 J% E) `# E+ W& C$ w, X# ~ - .DB $00,$03,$03,$02,$03,$03' W0 k' Y/ D3 c* k. _
- $ ?: C- R" d* C: B
- ;2, 4关
$ f9 I J. d5 K - Track_Enemy_Ex:
5 j4 H/ d3 p8 Q - LDX #$0F2 S( e' s; Q8 f( S& ]3 ]: ^! @- I
- Track_Enemy_Ex_Begin:
& Y) K% n$ C! E' ~. h! S, S* j, n
8 m* m/ _+ c- z1 U, r% s- LDA Bullet_State,X
( L& W+ n7 q Q+ c) e: Y2 t& @ - CMP #$01( ~& O: V; @5 R; }; P# ]
- BNE Track_Enemy_Ex_Continue
6 ?4 P* r. D5 O - & o4 x0 ~; o& ]- F m9 y2 _
- LDA Track_Enemy_Index,X: ?( F. \" s/ K. C% K) o) w) L, x- z
- CMP Enemy_Index
, ~. U( ^& r7 D: k, X7 K& y - BNE Track_Enemy_Ex_Continue ;匹配追踪目标; Z0 H# Z* F$ z
-
& Q2 v. N& b& h" C! b2 Y5 a - LDY Enemy_Index
4 x; k8 L8 E; k7 { - JSR Track_Enemy_Ex_X
% X0 z# E5 O0 c+ X' w$ `0 _ -
; e& D8 ~$ d* K$ R6 _8 ]; }% ~ - Track_Enemy_Ex_Continue:, u c% x# ?9 W
- DEX$ t" ~7 [4 ]2 |! g5 t" U8 c
- BPL Track_Enemy_Ex_Begin7 B5 a {5 q% S* V! k J; ^7 _
- Track_Enemy_Ex_End:$ {) k! ?' @! O0 }; ~: ~
- RTS
! W( p2 V7 w: J4 } - / W/ D( B, z9 W5 R# |
- Track_Enemy_Ex_X:
! l9 s: [. y Z2 N3 Y2 O o - ;LDA Bullet_Z_Pos,X
: n- Y% d" b2 l6 ?; x - ;CMP #$04& r+ L! U. Y n% ?* G5 ~' ~+ f
- ;BCC Track_Enemy_Ex_X_End3 N( W/ I1 G$ Z* O9 X
- SEC4 L( y1 f8 ~( E d. K, h7 H% o) K
- LDA Bullet_X_Pos,X
, S+ `8 a x! } `& z - SBC Enemy_X_Pos,Y
% y2 }! f" P& @; ]2 G - BCS Track_Enemy_Ex_X_Greater2 Z6 {1 J! F w5 t
-
, Q5 m( H; u8 O4 z- T - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
5 Z7 U8 }8 y8 r; o. Y# d. e - CMP #$FD
/ |, q0 e$ r( K) p8 _9 A - BCS Track_Enemy_Ex_X_Less_End$ C( T. p7 _9 ^4 {" b/ y: K$ r
- LDA $6020,X
7 I( H* d0 R9 A( [( @2 O - CMP #$2A! o S) q2 A N, t* B
- BEQ Track_Enemy_Ex_X_Less_L1) V- u! ^% d% X* C% w1 w1 J0 y
- LDA Bullet_Z_Pos,X7 v$ t) u8 {# ~ p
- LSR
5 @9 w1 n) E; H5 U: {, w2 f - TAY3 Q U8 |& F% s' A
- LDA Bullet_Speed_Data_Ex_R,Y
, S1 k' s( w7 r+ Q4 c - STA Bullet_X_Speed,X
7 R; X/ f. q/ f( z! I- k9 i* Y* M - RTS" K( }( J, U. _% K) M
- Track_Enemy_Ex_X_Less_L1:
" B/ |; o) G$ @: j$ x" G6 ~& L - , U& Q: Y5 D9 F+ P# D4 R. u; e7 R) n: g
- LDA Bullet_Z_Pos,X
3 b' H E0 R' ~6 ] x2 O( @2 B, l/ s - LSR
' E* c0 f+ z1 M/ S2 Q: u - LSR4 A8 w2 y& k$ i. [) T
- TAY, l* z( }$ m0 P9 x7 F5 c1 }4 i
- LDA Bullet_Speed_Data_Ex,Y
* X+ t; z9 D2 L$ D% f - STA Bullet_X_Speed,X
) i9 o7 S* b7 M( x/ O/ i% ~ - RTS3 V' |, H' t/ F
- 6 I) p, j) _$ s* m
- Track_Enemy_Ex_X_Less_End:- m6 f) ~9 y- V B! M( X
- RTS! _8 C9 b! }4 i3 t7 C! l9 t
- 0 |6 C+ n4 p) p
- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
8 {$ b3 ~5 w8 w7 |8 O, {. r+ B1 \ - CMP #$03
9 C( @4 [% T Y7 K7 z - BCC Track_Enemy_Ex_X_End8 p- x) G1 L1 `# {2 x7 {5 s V) J, j
- LDA $6020,X
3 g g* p. ~ F- V9 n: L - CMP #$2A( K- ]' |: R' K# x, N$ O
- BEQ Track_Enemy_Ex_X_Greater_L18 N& D& U' P" i# d
- LDA Bullet_Z_Pos,X
9 P+ |9 u% E: z$ `+ p" \+ W4 O4 W - LSR" U* Q, t/ ~$ a+ T! Q6 u7 ^2 W" W
- TAY" V% }4 c( g, W& U& v! g
- LDA #$00
0 \4 B7 L- B6 L* u- J0 r) H4 _ - SEC
B& v7 s# p) \! y+ P - SBC Bullet_Speed_Data_Ex_R,Y: e. B; A3 c$ j5 C( {) f9 c
- STA Bullet_X_Speed,X$ t+ ]1 N" O8 ^
- RTS
3 } d% z( w1 b1 k; z4 n# S& f M -
& u( u! \5 h8 m - Track_Enemy_Ex_X_Greater_L1
% n+ {, f6 X. Q - LDA Bullet_Z_Pos,X
% c$ J9 M' _0 ~' m& q R - LSR
& D& \. Q1 ?6 B - LSR
# O8 S" q( ~, d/ O& @/ E# @8 Q& L - TAY9 A6 I+ ?% M- z u& D
- LDA #$00( @& F7 h/ w% H4 L; G3 U$ e
- SEC! R/ _9 S! o+ V1 z- _2 K
- SBC Bullet_Speed_Data_Ex,Y
5 a6 Q; H3 C* i% s' p- J - STA Bullet_X_Speed,X
`# {) i: n# z5 Q - RTS
" m( K- _4 b8 a+ |. @ -
, }: g0 I8 s) P6 e/ V% F2 g9 A - Track_Enemy_Ex_X_End:* r8 p; {& X# e k4 }. G( A- j, u
- RTS
* X- T$ Z) X( s" C1 y; M4 y - 8 R, [1 O: g- c* D" ?+ I
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
% \% X; {0 }# l9 m0 [( ]8 o* l9 T9 @ - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
- \) J+ s# b3 F; a; L1 s - Bullet_Tract_Direction:
6 J4 k0 d. W& z" j( j8 d, D& G - LDA Bullet_Icon,X; `' E; c' s& U
- CMP #$234 a' v5 ^+ ^0 P4 L: J5 k6 x' {4 f. m: r6 X
- BCC Bullet_Tract_Direction_End
% O% w% A2 m7 @% `, |/ W2 N$ L- { -
8 i* Y; L+ B t# l - ; X != 0
# o* D9 L8 D- l4 R - LDA Bullet_X_Speed,X
+ C0 ~9 q6 ]8 z" J4 E) F6 ? - BEQ Bullet_Direction_V
2 c" o8 ?' [: K3 i -
, @6 q2 `3 \# a( p1 W2 n7 W1 ? - LDA Bullet_Y_Speed,X
Z) p$ R T$ B4 d3 H - BEQ Bullet_Direction_H. [1 h- S# P0 B$ z0 b" K
- 6 [8 R+ v5 w7 D, V6 j
- LDA Bullet_X_Speed,X9 H! ~4 k( r* |
- BPL Bullet_Tract_Direction_Right- r) [3 h. o/ H( R" y- C3 m; |
- Bullet_Tract_Direction_Left:$ N; i' M3 G% u' y8 k8 J. J" f
- LDA Bullet_Y_Speed,X
& Q' n' A! E/ _! d7 c/ s8 N6 _' P - BMI Bullet_Direction_Left_Top1 ~2 v+ n5 a7 r; S% P
- BPL Bullet_Direction_Left_Down( f% A5 u z3 w% W. i
- Bullet_Tract_Direction_Right:
8 k6 |/ a- g) R/ g! y - LDA Bullet_Y_Speed,X- s: ]$ n$ R$ F2 F2 t8 d7 Q
- BMI Bullet_Direction_Right_Top8 }9 U# X9 `. q$ W2 k% O$ G
- BPL Bullet_Direction_Right_Down: ]7 t+ k8 B6 ^; S
- Bullet_Tract_Direction_End:
& h/ i$ C3 i k7 y - RTS
. b7 m/ [% ~ j/ l2 O& F) r! \
: K J5 F3 p9 [% D- Bullet_Direction_Left_Top:& D+ b! R: o7 d* h* o
- LDA #$25; @- O4 b r. K* `5 m: L0 O' N
- STA Bullet_Icon,X+ u, z2 H6 G/ L9 x5 E' I" d& i
- LDA #$C0' F% V! w" Y% w6 e8 S+ ^
- STA Bullet_Direction,X0 l/ e; v' h5 O5 Z5 U. d( ?1 K4 S
- RTS
% e( c/ {" v) Y/ Z( u+ ^7 D; G
- `1 T7 ]' f2 P, _9 V- Bullet_Direction_Left_Down:" |. f' C6 G: X
- LDA #$25& \) [) e% l `0 i. M, l' I
- STA Bullet_Icon,X
4 {4 P9 h8 b& l - LDA #$40" i% Z9 h: G/ ~* |
- STA Bullet_Direction,X! U( @ ^+ }7 B& n; B
- RTS# h# V3 r: U' r$ z' ~, d
- ) d' x% \2 N" Z% `
- Bullet_Direction_Right_Top:( K) s% Y" t) ^" u6 u' B4 C d6 `
- LDA #$25# B R" l9 J) F0 a% E
- STA Bullet_Icon,X
# c2 X: p/ w4 H o; N# D - LDA #$803 N8 b- V# ]% F1 \1 J
- STA Bullet_Direction,X
! L2 G- }0 n. f# v - RTS# D) R' V2 Y, W9 S# @( _7 f
: }) Z6 h4 F- ?5 Q. F3 ` {7 F, w+ k- Bullet_Direction_Right_Down:3 @0 Y' d8 k r- Z0 Z5 p, i; J8 H2 S
- LDA #$25
8 Z! ^2 I7 W/ T4 J4 e - STA Bullet_Icon,X4 E) V, q+ z( \! p. a5 y
- LDA #$00
- k$ L$ ]$ ?( z# x( Y. M - STA Bullet_Direction,X/ x4 H, r7 \0 b |9 i4 E0 q
- RTS
) _5 |9 G) q# x t: w3 {1 Z7 J4 `
& @0 d! k- K5 Y$ w; q- Bullet_Direction_H:
* F+ w6 C" s8 H: R* i0 h - LDA #$24
, P% ?; n+ _0 T( @/ `% ^ - STA Bullet_Icon,X
8 q' |# E$ z# R0 A - LDA #$00
$ t' l# V$ p* y/ V% n - STA Bullet_Direction,X: V* f6 v) D8 ?* T
- RTS1 F7 _% _. U' T
- + b- P$ }5 F* |* J- k) k( z% t
- Bullet_Direction_V:
" ^( r6 Y- n( B3 E9 c/ h; P - LDA #$233 D/ e9 w2 \- F9 B' \* e+ t* x8 `7 _
- STA Bullet_Icon,X, E6 P3 d( p0 w$ Q5 l
- LDA #$007 l$ y1 `7 F% b9 |
- STA Bullet_Direction,X' {. y$ a- v% [; ?: P$ ~! z3 s9 e
- RTS: Z* A" l7 E8 I- u
) c6 L v/ _. W5 ^! I2 M- Bullet_Speed_Data_Ex:2 ~2 t6 V# k9 T& e" r
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
' t5 J2 h- c" h) k -
0 V" B- r0 q& Y/ ~1 Y i' }6 p" ?; U - Bullet_Speed_Data_Ex_R:
" @ A8 p7 e3 y: a - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
% K+ \- g7 q, N! [: }5 m) w V -
复制代码 - B% x$ H5 ?& ^) ?$ b
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