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[FC][魂斗罗][J][追踪弹]3 o ^0 h0 M# z
* m# Y" E- p$ j" i3 N" e# P2 I7 u/ C
时间:2023.04.30. O* \) _5 ~- R6 n. O2 x
作者:FlameCyclone
. f4 z; S6 }" ]) l2 j内容:. q: {# {) ^% S
1. 所有子弹追踪敌人
$ H! {" x& G. H3 W5 w) y. X 2. 选择键切换武器4 \- p$ r, F/ q9 S- a2 s
3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面) ]$ F6 ~& O" w8 X) @( j* Z# y9 r
' r3 z& C+ N1 ^" d* {flamecyclone.ys168.com' T, s2 m- g# o# p! J$ G; Z6 E

# @" ^9 G6 s) V# a2 A. ?7 M, h- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
; r* A7 x' B0 }1 _3 R - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
2 V5 j7 k' z6 m" M9 C - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下): F. `" n3 b1 u# z2 [8 }
- 2 j; g3 i; j! W4 d1 T# g
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)+ h; W' j( e! D; y* s: m# Z
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上/ d& g4 U, m! S% ?' h! T
- k5 n# ^" c' @/ H' C
- Track_Enemy_Index = $60001 |: U7 r' O# k% \
- Enemy_Index_Begin = $6010
; N+ v! K8 }- I1 R# c6 P, B& ]; b - Enemy_Index_End = $6011
8 j- p) p2 W7 a$ ]* e% F+ T! O - 7 K3 x9 [5 g, w& a2 s
- Loop_Index_I = $6012
) ]$ V- @! `$ d2 ?: e" w9 T - Loop_Index_J = $6013
. j, U1 [! }% N* T - nEnemyIndex = $6014
1 {, v7 Y: M9 }! b0 a1 i. g' g - Data_buffer = $6015
v) v: t: n7 n" O* G - * O5 |, u7 }0 l- ?( i
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标1 z% n, X% x" I1 I* _7 S0 E
- Bullet_X_Pos = $03C8 ;子弹水平坐标8 l: v! n* u8 t1 z3 G& H2 G% A
- Bullet_Y_Speed = $03F8 ;子弹垂直速度3 Q y4 F. R) k( n
- Bullet_X_Speed = $0408 ;子弹水平速度3 \. l4 j! R; g! D. q; s
- Bullet_Z_Pos = $0418 ;子弹Z坐标
2 ^% R W6 x4 a8 ?: R0 S: H - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
2 A* Q* b) l! k9 o - " d% d! J2 |& r* f- g
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
% d+ \/ v% y8 o% k - Enemy_Blood = $0598 ;敌人血量
7 L# w3 Z6 | [ r3 B. J$ z4 [ - Enemy_Type_Addr = $0528 ;敌人类型
7 c4 y* b8 H" b5 M3 C E# h - Enemy_Blood_Addr = $0578 ;敌人血量+ p; T0 ]* ~# Y: L
- Enemy_Y_Pos = $0324 ;敌人垂直坐标
7 r1 k6 b) f3 H* M: n - Enemy_X_Pos = $033E ;敌人水平坐标
; _) ?5 D$ f" A - Enemy_Y_Speed = $04E8 ;敌人垂直速度
8 ] f2 x, b3 i, G - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
1 Y" S5 Y7 d3 U7 P% h - * J. s; K- |9 p' H9 R* A
- Enemy_Index = $83 ; ~. x- ]) g, Z
- Time_Count = $1A
' d- A7 u5 y7 i4 F) l& T+ p - Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
. S, Y! p4 o2 `- V3 @7 J; A# ` - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率* E, [1 X& f9 L- `
0 ~/ {) Y, Q) x; U9 D- & R* B8 {5 H7 k- M8 L* N9 U j
- .ORG $6100
+ R6 j$ f8 v0 D, r' {1 O - Process_Begin:
% d; C! Z4 `1 x& [6 G1 B - JSR Enemy_Check
% n" |% d3 a9 ` - JSR Track_Enemy_Check8 P" @" n2 R3 Y" e" j
- Process_End:, |! h- L3 y$ U) P4 X
- JMP $E54F
/ t# B G2 C; l - ) Y; t3 c6 d% q& b3 B0 h f
- Enemy_Check:+ u' |* Z: y% [" d: R8 ]
- LDA Time_Count3 v! q3 b" t. y {" J" f' ~
- AND #Track_Bullet_Speed
0 E" G* U5 x' ~ - CMP #Track_Bullet_Speed; o( S* h1 T8 d- n1 t
- BNE Enemy_Check_End. j: L) T3 j+ I, H2 h
- LDX #$0F
~. K7 J6 _6 w( C- Z7 h - Enemy_Check_Begin:9 y$ D/ I- u4 n$ b0 B
- LDA Enemy_State,X7 `+ k+ ]1 s2 ^0 N9 N2 u
- BEQ Enemy_Check_Continue
1 A1 m+ G( {8 r# q% p% o" A# J* @ - STX Enemy_Index
: _9 o! w) o# Q. E6 Z' t - JSR Find_Begin_Enemy
% ]5 v5 J" M9 E - JSR Find_End_Enemy: C8 _" Y$ m+ v( v; f; y7 }! ]- A
- JSR Bullet_Track% y( z9 k0 [% F: M9 ~8 \& H5 W" l6 {
-
3 m/ [1 W7 r0 e - LDX Enemy_Index; l# s, j3 S: _8 _ t
- Enemy_Check_Continue:
# P. ^ a0 ~4 a' @/ [+ g - DEX- N( w. M+ q$ P* L7 c. a9 I
- BPL Enemy_Check_Begin8 A& t/ s3 w! {3 R3 R
- Enemy_Check_End:
" j, A+ j1 d. n6 o v* I - RTS+ b* Z& @% ^" d1 ~- u8 f
- 0 K, X! S; I2 ]1 @
- Track_Enemy_Check:! m2 ]. ~, t' Y2 M7 c, P
- LDA Time_Count
- B0 `& z0 _. V1 A {- w - AND #Track_Enemy_Speed
. y0 R4 ~$ g! \: K# {- k - CMP #Track_Enemy_Speed
) D% o+ @8 m" y - BNE Track_Enemy_Check_End. Q4 }7 J5 @- i% ^. f. ]% J
- LDX #$0F. g8 ?' \4 h; j* U+ J5 m9 T
- Track_Enemy_Check_Begin:
& F% F( M. ?- [% a: ^6 V - LDA Enemy_State,X; M+ ^, l" i. w0 l* z& u
- BEQ Track_Enemy_Check_Continue
) v% R% `# Q( U b' C# e" n - STX Enemy_Index. g$ x; w: l- c& C/ X2 T, G
-
% ^1 w, m+ S* o! W - LDA $40' @: n- L/ C& M4 j# u8 |
- LSR& a; F; X' a6 R Y g2 _
- BCC Track_Enemy_Check_Begin_L1
( k, Y* ]5 J7 o; a - ! E( A2 [( `- g1 F9 J0 u" N
- JSR Track_Enemy_Ex ;2, 4
3 E& C1 l& s0 |4 H( d - LDA #$00
5 i. x% k( ?8 c& O% Y - BEQ Track_Enemy_Check_Begin_L2; a" t6 Z, V) K7 o2 x7 c* F
- 7 p9 C1 F" e% ]3 i3 x6 ]" ]
- Track_Enemy_Check_Begin_L1:- C1 r& T4 j1 Z+ C
-
1 n: Y- e+ t6 ` l7 s& a - JSR Track_Enemy
+ [; T$ V% @2 o8 B% j - + Q, K4 U/ U; f8 M
- Track_Enemy_Check_Begin_L2:0 a. i- o: H9 R
-
$ T+ B( b0 c2 N/ Y q - LDX Enemy_Index4 w* @% [/ V& I2 P
- Track_Enemy_Check_Continue:
. ?( {1 y; v3 G( l1 { - DEX8 O3 `! y- [0 ^. N( p W
- BPL Track_Enemy_Check_Begin) U$ c2 R5 j& Y$ j7 }# ]
- Track_Enemy_Check_End:
3 g6 W* B0 L+ `( H" H$ _! d2 ` - RTS
, M- @. M1 L+ | - 7 U+ y/ o, I5 {: a
3 l& g h( D; X* _/ Z: j% e* ^- ;查找第一个敌人. |2 Y/ d- _0 Y" ?
- Find_Begin_Enemy:" J0 v% T! f) b t3 X$ q) {' C3 P
- LDX #$00
1 ^) `5 ~% f7 a2 H# y: q - Find_Begin_Enemy_Check:0 l4 ?/ c5 E3 \% |4 e' V
- LDA Enemy_State,X6 n/ z0 O7 F. I& g) C& a3 P
- BEQ Find_Begin_Enemy_Check_Continue
0 `7 N, W+ |* `, @# P - LDA Enemy_Blood,X. F8 a% O# a+ W& B R
- BMI Find_Begin_Enemy_Check_Continue- y) T) h) P- X& w8 E+ z9 x- X
- BNE Find_Begin_Enemy_End, q; Q, ]/ {; ?" h( L8 c
- . V& L5 {* I- u+ j s z
- Find_Begin_Enemy_Check_Continue:
0 Z' K0 P$ v: Z - INX
1 Z' L6 @9 ^ Z5 c+ W; [3 G - CPX #$10
! R1 I1 \1 Z; k6 M - BCC Find_Begin_Enemy_Check4 x: E# V% \$ H' n+ ]7 v3 Q7 X
- Find_Begin_Enemy_End:* g3 Y/ R* K6 s
- STX Enemy_Index_Begin
9 R" O- L. c. O: t" G2 I - RTS9 ~( R: ^, v7 X) O8 I% S
' J! T9 F( ~, Q2 L+ \# c& \- ;查找最后一个敌人
- |6 O2 `$ r+ @# X A - Find_End_Enemy:
. R3 T) j( Y* Y+ `/ r7 j$ P - LDX #$0F
+ a: P A, h8 a) } - Find_End_Enemy_Check:
! j* y( d5 N0 `" c: r9 |. v3 i - LDA Enemy_State,X: m- n+ O: v" d6 s
- BEQ Find_End_Enemy_Check_Continue
. G$ J* T% u7 ?" j - LDA Enemy_Blood,X
2 ? x# j; B( L' x3 [2 Y; m - BMI Find_End_Enemy_Check_Continue+ d* F4 a# a# o4 ]
- BNE Find_End_Enemy_End$ [/ [+ a& ]" s2 S
- 7 C. L1 ]' \9 L% p- o- W; K
- Find_End_Enemy_Check_Continue:& `# F5 v ?1 c6 c
- DEX7 R/ R5 Q! \. ~/ B4 s; s! q
- BPL Find_End_Enemy_Check
: d% L" ]8 q3 } R8 \+ ` - Find_End_Enemy_End:
0 r' B8 L' _6 } - STX Enemy_Index_End/ s' o1 e8 m0 P" ^7 |# l" E
- RTS- N0 Y5 e1 p0 u0 \
+ {4 k7 x1 k& @+ I/ g/ X- ;子弹追踪' _8 w5 H4 W+ r7 k5 _2 [; O
- Bullet_Track:
) p. E" Y$ [# ]2 p) K - LDA Enemy_Index_Begin
; `% c+ p6 U9 s- f y - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
, `. {( `" o9 E8 q" A - LDX #$00 9 U% j/ i& J" @& K r5 u
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
; d3 J; m0 K5 K( [ - LDA Bullet_State,X
& Q3 @% h! R( D7 M - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
8 q* X/ t- }: {( V! p( P5 X/ t+ M2 | - STX Loop_Index_I7 s# L& V( A! j& k
-
5 P2 j6 |# b8 i, h# d - JSR Bullet_Track_Enemy: I6 V# E2 `' Z) x/ H$ z$ \
- JSR Bullet_Tract_Direction
! S) b5 z5 q& p t+ p9 ~2 e% |! ^% P - ( T! s+ n2 q! g3 R2 ]
- ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪 k3 A$ L! G4 `' f3 R
- ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
! {5 _- Y1 `, ]2 \! P - LDA nEnemyIndex+ Z- a5 o z7 L1 Q: v+ V
- CMP Enemy_Index_End$ @$ g& d: Y. ^2 C+ E7 p! R
- BEQ Bullet_Track_Check_Continue
* p( q% ~5 k- j- ^ - BCC Bullet_Track_Check_Continue! B% k4 c; W3 N5 D) i5 p2 S( F1 g
- LDA Enemy_Index_Begin
# } T3 ]$ X. S* f8 V8 E, T - STA nEnemyIndex
, T' y- d2 R3 O6 m2 C$ t( J -
5 V, k1 c& t5 J5 G - Bullet_Track_Check_Continue:3 a$ H" J5 w7 z4 @( _
- LDX Loop_Index_I$ n! l$ |. y. m$ Q! j! D
- Bullet_Track_Check_End:
& f2 ]0 M. K# P9 C3 { - INX9 u$ J: _8 t+ J8 V5 I7 I
- CPX #$10
4 h% a' u! \) W. Z3 X - BCC Bullet_Track_Check5 d9 p8 h3 } ]) D z# ^$ }
- Bullet_Track_End:- m& J" ]/ F( ~' ~6 U% p+ w4 F
- RTS
7 J6 ^. O+ y0 K5 { -
) W9 o% p2 [0 Q1 i* y2 E - ;给敌人分配子弹% c; W0 L# i4 J# b
- Bullet_Track_Enemy:
4 |6 \. A7 x3 Y4 b - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)9 j2 R- h8 R. c; q$ S( E/ `
- Bullet_Track_Enemy_Check:
; R) q) ?+ H6 M6 a7 t; F# O - STX Loop_Index_J% b" y7 e8 `# H/ K
-
- ]* J7 {+ c+ g9 F F3 ~ - ;if (0 != nEnemy[j] && -1 == nTrack[i])
: ?( ^* q6 q* } c - LDA Enemy_State,X1 b, Q2 v. w' \* y4 ]4 N
- BEQ Bullet_Track_Enemy_Check_Continue
5 Z/ s1 ~/ K- h. y; t - LDA Enemy_Blood,X
- n$ z. L, P2 P4 E0 J% j0 v* a - BMI Bullet_Track_Enemy_Check_Continue
7 H" z7 n" k4 I5 `& E5 Z - 5 Y0 |1 Q7 S O! N8 ]
- LDX Loop_Index_I
! t; J3 t9 r- V* H2 l6 f - LDA Track_Enemy_Index,X" a% _! U; a/ x5 \) z' }- O
- CMP #$FF
' q: L( Z/ _, d( v5 {- k - BEQ Bullet_Track_Enemy_Init
. Z! I6 {, A' m/ B -
' i6 |, J" m. p7 K9 ^) {3 Z - Bullet_Track_Enemy_Init:
' K( I9 h J6 b8 H1 ? - LDA Loop_Index_J
4 w8 x s7 k" D8 K8 d - STA Track_Enemy_Index,X ;nTrack[i] = j;4 a3 M9 O! B2 r/ w# \
- ' O( S* ?& ]) i" r& G6 _5 R y7 Z' z
- STA nEnemyIndex
; X9 z6 B" {& g5 D - INC nEnemyIndex ;nEnemyIndex = j + 1;1 F4 P+ F( | O) w' L9 E
- RTS ;break;
1 _# N" |# D+ N7 C( `8 U$ K J5 M - : d) c& G; O/ n2 x4 R/ W0 ?
- Bullet_Track_Enemy_Check_Continue:
, u' {# i5 @8 C+ c5 \6 ^& _ - LDX Loop_Index_J' P! d- V$ [- G# S. ^& A
- INX ;j++
$ w5 B: }8 t. t - CPX Enemy_Index_End/ f+ h2 \3 e# t: d
- BEQ Bullet_Track_Enemy_Check
9 n' t Z2 N* N - BCC Bullet_Track_Enemy_Check
( C: y8 z6 _6 Z* F/ ^5 I4 ]0 [& \ - Bullet_Track_Enemy_End: E8 a0 G- s% ~: b* b4 n
- RTS6 `+ s) F# Z7 b# P
+ u' r" d+ ^9 f& ^0 N; q. Z( a- Track_Enemy:
, o- c6 ^! q; v1 @ - LDX #$0F
b, p5 Y4 r2 D - Track_Enemy_Begin:5 t$ w+ }. F- |' c) v2 ]
- LDA Bullet_Icon,X4 J3 Y" k4 Q( u5 g3 s5 Y
- BEQ Track_Enemy_Continue
, e( {2 J$ o# F; R4 Z/ E - LDA Bullet_State,X
- K( Z# g6 h8 E. D2 I - CMP #$01! w+ ~9 q' ~. ~% P. u/ `* I
- BNE Track_Enemy_Continue
; b% ?$ m1 G- U# [% y9 j- b - ' p1 W% q% ^/ Y- f
- JSR Track_Enemy_Process
5 v2 G) V |+ s6 D -
" l+ R( v; ]! ^' }9 v/ Z- N - Track_Enemy_Continue:+ M4 f. x: F q1 R3 D9 Q
- DEX
4 S% }' g' ?: O, C6 Q - BPL Track_Enemy_Begin
1 {3 D& g9 [- n6 F# T. z' o - RTS- L+ l& [1 A7 _
3 W2 ~! b3 D9 t- ;普通关卡$ k i% L0 q3 P! o5 U
- Track_Enemy_Process:
; A. k. ]3 e! P8 I& R' F/ @ - LDA Track_Enemy_Index,X
8 T- u0 n9 F$ N8 F: B' p$ D m2 j - CMP Enemy_Index
! q) y8 A4 t& W7 G - BNE Track_Enemy_End) Z8 A5 i3 [9 r k
- LDY Enemy_Index' ]" e+ P. R" p0 k+ N
- JSR Track_Enemy_Y# W1 Z4 q& ^4 {: G1 R$ E
- LDY Enemy_Index5 C! f2 I* w2 M$ h6 w( S
- JSR Track_Enemy_X4 U: q, z7 C) |: c$ T* ?
- Track_Enemy_End:7 \5 b3 i" {$ b) j/ \. b4 {4 D
- RTS" Y! M; q- B' R/ b9 d% [
-
) a. q- x) { B" u* x - Track_Enemy_Y:
) L0 S5 S0 N" j - SEC
. E' r2 u) M1 n$ z/ z+ v; k: L - LDA Bullet_Y_Pos,X
7 Y O8 |1 G; Y2 f8 \( d - SBC Enemy_Y_Pos,Y. w. e5 [5 o5 R7 I+ k# B4 y
- BEQ Track_Enemy_Y_Equal: ?& s& g1 A, a! f( D- F' W& ~
- BCS Track_Enemy_Y_Greater y. s, |; d9 E+ Y+ X' W# ]( @
- $ d8 `0 `. U7 C$ _7 ` B, N
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y
/ b3 [' w# S4 R+ i+ c7 M- d7 S - CMP #$FC: J# A4 Q b( V4 V* N/ w* G
- BCC L1_19 X3 j2 X% k% a5 T! c9 i
- CMP #$FE
0 V [8 Q. ^* N6 m: D - BCC L1_2; e+ _7 a3 ^ Z' x: D) \! D ?
- LDA #$00
, }- N* y. `1 y3 Y4 D - STA Bullet_Y_Speed,X+ l. p. {+ Z- W4 X/ \
- RTS' K% N( B) Z4 V2 ]
- L1_1: + Y2 {( @$ x) }# U" f! Y
- LDA Bullet_Type,X8 z$ o) s( w& B9 y/ L
- AND #$0F
6 G, S1 O0 q- X - TAY
) v$ X/ I6 T& b4 V* `3 [# y* R w - LDA Bullet_Speed_Data,Y9 W" `. w# y) [2 m
- STA Bullet_Y_Speed,X
1 D0 d6 Z) \6 a U) t" h* D- Y - RTS9 K; t1 p8 e1 \
- 3 o2 r2 P& ]0 i
- L1_2: 1 K/ R4 W4 N% N6 v( D" O; ?0 {* M- ^
- STA Data_buffer0 y4 `! C- H K( Y# |$ j
- LDA #$00; F# R* e( c2 ^: {# ~, t
- STA Data_buffer
- {1 y! s) f/ m) o2 ~) G' C% r - LSR3 V, N7 t' U" j; x6 J: c
- STA Bullet_Y_Speed,X) {+ ~6 w" a K6 z8 H0 B- k
- RTS7 u+ |+ ~8 x3 c
- 8 O7 }: n0 _, N1 |( v+ J
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
8 e7 O' Z2 H `; g6 o; ^# [2 ~ - CMP #$04
: N7 l8 |$ K" @/ F - BCS L2_1
$ C4 |; G# k# k( K. Z/ S - CMP #$04
8 t, K! ]- j; z3 e. o - BCS L2_2* ^: |6 `' M: f# ]1 c
- LDA #$00
- J8 w. k# d4 o$ g% s0 b% h& O - STA Bullet_Y_Speed,X) n7 r9 g: o* P5 a' n& h
- RTS
, \" i+ S) b Q) C8 Y% ~+ S - ; I& a# i8 o1 e
- L2_1:: I4 U8 X; d# D# I7 n/ K
- LDA Bullet_Type,X. p- J; `" w& M( D- V' X }% M
- AND #$0F
& O, I( D N9 C# q/ \' z - TAY: N$ Y. T4 i( F
- LDA #$00: b) U2 I4 }# ?5 e3 }, b
- SBC Bullet_Speed_Data,Y! E& C" L5 I. l5 [( w
- STA Bullet_Y_Speed,X
% m: z1 c4 E% U+ k - RTS- h4 l1 a. J6 Y# v Y8 Z# m# P
-
) C" `0 T2 m }) @! ] - L2_2:* c/ `3 _0 J0 }$ @- T C
- LSR
" n; g, M% ?2 X: H - STA Data_buffer
7 x7 d! P. [( a/ C% S1 N - LDA #$006 J E3 M3 C& @4 O% e
- SBC Data_buffer
+ e* E1 H6 a: \+ L - STA Bullet_Y_Speed,X
6 K; I" |2 I6 B# W9 [ - RTS
9 x9 N9 f+ P" h/ d( b* b: Y5 q- ^8 l# R - * K3 g, _6 {4 q ^$ f
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y& |# E5 Z3 z) a. z! {& D6 l1 {3 E; u
- LDA #$00& O$ D; {. n. e0 [/ a% N! E& w4 ^
- STA Bullet_Y_Speed,X
0 q! v, N1 c: w B+ ^! s2 q& _/ l. u - RTS
; M& {3 E9 J5 h3 }0 X( `1 N -
3 d9 V9 x' B8 i# v+ z7 b9 X - Track_Enemy_X:) ^ B0 w6 u0 l( |/ v: o* k0 O
- SEC& A( v+ j4 r! c# L
- LDA Bullet_X_Pos,X+ F, w: T1 n( x: a
- SBC Enemy_X_Pos,Y4 U1 r5 [0 V+ ~( i
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
" j# R* A# Q9 ^2 f! U! d - BCS Track_Enemy_X_Greater ;子弹在敌人下方
- j/ R; h1 z: X# }8 E+ m! d5 y - ; d2 b) A& n3 Y: l. b" z3 a
- Track_Enemy_X_Less: ;子弹X < 敌人X+ Z6 ]* `( f7 \2 C% H1 i
- CMP #$FC( Z3 ^% d2 k- k3 l
- BCC L3_12 M! D* O7 k( l5 _, ]# M1 R' I! z; R
- CMP #$FE J6 x. Q+ N# \2 n
- BCC L3_2% v3 e7 A% R( o% A# G$ ^# q. N( Q4 f
- LDA #$00
# h2 w2 T# e/ P5 }! w - STA Bullet_X_Speed,X$ r0 ^! e' I9 t
- RTS
2 i' f0 U- h% R& i+ m- t - L3_1: 9 `/ }* Q6 Z5 r* O6 q% U
- LDA Bullet_Type,X
6 `, X. \; a3 ?/ K - AND #$0F; r9 R e5 `0 Y2 @9 K Q7 ~
- TAY
% K0 `2 l4 q6 Z3 J - LDA Bullet_Speed_Data,Y5 o9 ~0 e# V. ?8 k# ]7 ^/ i
- STA Bullet_X_Speed,X! W/ K/ d' @/ t: a8 A$ F
- RTS
! I- J, o& E8 P - L3_2: # ]" G+ t: W# w
- STA Data_buffer
F# U; j" a/ b2 w+ ] - LDA #$00' d$ _ l0 B4 G( S% Z% z
- STA Data_buffer
! R, H3 _ T5 Z1 b9 n5 y - LSR
; i4 m. J5 W! \ - STA Bullet_X_Speed,X) x( X# z1 G1 g- ]/ L) T" g6 |
- RTS
4 e+ M2 ~% J+ v+ _6 R% t+ W8 G - 2 a3 f4 f5 o4 y
- Track_Enemy_X_Greater: ;子弹X > 敌人X* e' Z6 X3 q" H$ l. S4 k' @
- CMP #$049 k" ^( t% \6 D0 U) d, M, M
- BCS L4_1
# U7 ` p8 o: P% M& Q; n - CMP #$02! {) b6 ~9 R0 I+ ~4 r8 h
- BCS L4_2
& q4 T1 y% Q: o2 U - LDA #$00
( _$ _* T! ?2 @% n- h - STA Bullet_X_Speed,X3 `" u. Z/ p) `) o, p
- RTS
! C; L9 i6 s2 z& X* O - + v7 N( |% ^1 }
- L4_1: : K% V+ ?- o( Z/ a7 ?" M
- LDA Bullet_Type,X
/ m4 j/ D; I$ `4 R/ D+ z - AND #$0F
* g3 |6 ^# F; i6 }7 v - TAY( u! B; R0 R" t3 Y8 q
- LDA #$00" X Y4 e0 Y; Y0 v' o
- SBC Bullet_Speed_Data,Y
$ K2 k, m* [' q9 b2 g7 G - STA Bullet_X_Speed,X
6 A$ v1 S" M( r3 B% Q - RTS
* C* _1 J" D* i) B4 M! M( } - L4_2: 2 `0 s' H/ r: E, |0 r
- LSR
& K1 W, L& g( D - STA Data_buffer
9 U% O& T$ l T" q* _ t0 f$ o - LDA #$00) M' B" Z# s1 x- r, d5 u# E3 E9 ~' U4 n
- SBC Data_buffer
! l& L; c& Z _( c, s: v. T5 X - STA Bullet_X_Speed,X
( M1 ^4 C6 k; l - RTS9 o8 t1 R; j$ {. [
-
' _# u; s; j3 q) v, q2 _5 D3 Z" | - Track_Enemy_X_Equal: ;子弹X == 敌人X
5 h. b4 H% q6 v* C8 {' v6 v& ^$ P - LDA #$004 F# [3 Z1 i/ B* ~
- STA Bullet_X_Speed,X
H" `& z0 A) J- i8 j+ S3 c - RTS
# e* e f# U& q: H# {8 _$ q -
" y) K3 T( V$ ^ - Bullet_Speed_Data:1 B% D. c' J/ O: W% ?
- .DB $00,$03,$03,$02,$03,$03! x! p" Q- U1 L! D; q! o! x5 w! w
- " ^* `9 |" ?5 L' y- i
- ;2, 4关
$ Y: U1 F: u- C$ p$ ~ - Track_Enemy_Ex:
( h8 [# d! f: w. T& q4 w6 u - LDX #$0F
7 k2 Y, j, V9 [( ~* B* p1 v - Track_Enemy_Ex_Begin:# b$ @1 j& m6 M3 Y8 ?
- ) w$ Z- Y) h; ?
- LDA Bullet_State,X0 ?2 c' ^! A; Z# J6 _. S& B
- CMP #$01
4 J1 x6 v* w. Z; p" K: |" B - BNE Track_Enemy_Ex_Continue8 C. ]$ N/ Q3 D( ]
-
# T& N" W$ V: ?7 w. u - LDA Track_Enemy_Index,X
: R; R" P7 |! p/ o - CMP Enemy_Index i! y( q' x4 W1 A' c
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标
) ^. |+ m) ~: x5 r9 T' q4 ~ -
0 D, p1 c, x3 d' t2 N' t- E9 ?/ R. _ - LDY Enemy_Index
6 v4 h: s+ H9 | ^+ v - JSR Track_Enemy_Ex_X
6 n8 O# u+ Z: r% w -
( w6 x( ^& g; E p$ w* E - Track_Enemy_Ex_Continue:
) d8 t) v: B4 S& T* {- g - DEX; X p! T' A+ n
- BPL Track_Enemy_Ex_Begin
_5 d/ a, }- c6 ?- w/ y6 X - Track_Enemy_Ex_End:
" Q* U9 a% `% U+ |( r( n% u5 x5 x s - RTS. X4 q) P( C) c# {
- ( k6 \5 w0 E& m/ w+ a
- Track_Enemy_Ex_X:
: K6 Q1 {& p$ ]) M B - ;LDA Bullet_Z_Pos,X# j8 W) ?' r1 }- Q; ], M# v
- ;CMP #$043 \& d& _- F- p/ ]8 S
- ;BCC Track_Enemy_Ex_X_End
3 F: Y/ r! I& T6 n g - SEC; \) A; C% l1 k3 O' H9 t) G
- LDA Bullet_X_Pos,X
`- `4 \6 U4 @ - SBC Enemy_X_Pos,Y
7 f( g1 U3 k& f; d- B - BCS Track_Enemy_Ex_X_Greater# e6 Q: w3 ], ]( i G
-
. p) r N, X0 v - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X6 ^/ v+ r6 }/ o& \: j
- CMP #$FD7 N# ]) w8 }1 K6 e& x2 {
- BCS Track_Enemy_Ex_X_Less_End/ s; J7 N; ?# i. q( }& B
- LDA $6020,X* r4 X/ m7 u6 r/ G- h9 O
- CMP #$2A8 u/ V7 ]; e7 X5 d1 q" F6 k+ ]7 |
- BEQ Track_Enemy_Ex_X_Less_L1
. V) V+ l7 I) [4 n0 P - LDA Bullet_Z_Pos,X
; \8 Q: _ O7 t# p3 t - LSR
+ z4 E1 [" k1 Z8 s5 b4 [* b2 q - TAY
% q# ]: A1 [+ Z2 n3 |8 p4 [ J6 I - LDA Bullet_Speed_Data_Ex_R,Y+ h; x3 F8 y. x2 g( r
- STA Bullet_X_Speed,X
7 e# l! x& J# C* X; y( t, q2 v - RTS' ?# q. V5 V4 y# T% |" p
- Track_Enemy_Ex_X_Less_L1:
; g! o, o3 @& H; l0 w' w% i
/ ~. v: B( E5 Z, o- u1 P( q+ U, V- LDA Bullet_Z_Pos,X, {0 N/ N% J" K4 P) d) I1 A
- LSR
' x4 X/ ?6 y7 e9 I2 T6 } - LSR
! g$ c4 ~7 S4 j - TAY
{0 Y* I1 G e @: ] - LDA Bullet_Speed_Data_Ex,Y" ^7 @6 } Y& o: e9 d) x; e
- STA Bullet_X_Speed,X
, t2 k; `. ]3 [; W - RTS7 }4 @5 S9 M6 s: `( f. U
- . U6 j- T/ I1 L7 p O- B# Q
- Track_Enemy_Ex_X_Less_End:
7 D% C" c3 f! t2 @& e - RTS
" a2 T: f3 F. w' v& ^4 x/ n' c
1 z2 m/ \) m# v' o6 V: e! I- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X/ a+ s+ B- b7 S4 X9 K8 R0 g
- CMP #$030 h& b. K$ j) E+ p
- BCC Track_Enemy_Ex_X_End
v) ?8 v) P* J - LDA $6020,X/ b! a! y3 i$ ]6 c
- CMP #$2A. N' h7 |. g \' X
- BEQ Track_Enemy_Ex_X_Greater_L1; d' @1 ?% d, |4 c
- LDA Bullet_Z_Pos,X, I n. D" i' ~
- LSR
: i9 w. z2 F$ E D4 H - TAY
4 l4 Z8 z& ?! [( [+ w6 Q5 o: A - LDA #$00
* e/ T6 D* v- P Q. j - SEC
1 N) }; h# o) l# {6 _ - SBC Bullet_Speed_Data_Ex_R,Y' J' M5 i: ?1 u
- STA Bullet_X_Speed,X
# x9 E' ~7 o( `, k7 n4 ^9 W - RTS( l* y! o* ?: [7 v
- ' R! ?' a! f4 H5 G
- Track_Enemy_Ex_X_Greater_L16 r) d) a4 m: i7 V8 Z) q
- LDA Bullet_Z_Pos,X+ n! o! U1 d* N( _5 j
- LSR1 H( V4 W6 W4 o1 G8 {$ y
- LSR0 [8 D4 v# w" Q# L/ z/ C+ Y
- TAY. w9 G7 X$ f, U( q3 t6 u/ r8 B
- LDA #$00
# W% q8 V$ A- L& l - SEC5 K7 G# l& N' p2 [2 G) N3 ~4 T
- SBC Bullet_Speed_Data_Ex,Y& e6 O& Y: v6 _) a5 i, V v
- STA Bullet_X_Speed,X
3 s- ]! k) w, L. b - RTS
6 A6 l2 Y& T9 f6 m; m6 e -
) d6 A# W& y' l m6 c. d9 ~+ K - Track_Enemy_Ex_X_End:
+ W4 H7 q e; U) R% i - RTS1 t. o1 _/ j6 c5 b+ P% [. Y( R% a3 j
- / f! {8 [7 D8 Y. Z1 s, b7 A
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下), A+ D; t d' ~1 t: S) m+ P* a
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上+ {5 y' f# }0 n+ P' l' L
- Bullet_Tract_Direction:
, u4 @. Q5 g# D7 _2 Y3 q - LDA Bullet_Icon,X
. d' b1 c9 j/ v: P5 Y: Q - CMP #$23
: A' O! {5 e& E2 I6 {' X" ` - BCC Bullet_Tract_Direction_End# B% l; l. q7 I
- 1 M# |( g% U5 [6 N
- ; X != 0
$ \: z' R) E! n3 P' n/ A1 K - LDA Bullet_X_Speed,X
- ]' T' J% @0 M* \9 V' Q$ I$ g - BEQ Bullet_Direction_V, {$ U# m5 y5 K5 L" L
- ( ?7 ?" x" Y: o% {
- LDA Bullet_Y_Speed,X6 l; r# _- [$ v/ J
- BEQ Bullet_Direction_H7 D/ o/ z6 j+ ?8 Z7 Y
- 5 |5 I& M9 y7 d1 c! L. i" M
- LDA Bullet_X_Speed,X
1 p4 Z9 d9 w2 e$ ^8 ? - BPL Bullet_Tract_Direction_Right3 m! R" W) r& u1 I
- Bullet_Tract_Direction_Left:
0 T& D3 [! h" P0 f - LDA Bullet_Y_Speed,X
! u: @# y4 c3 _+ j; r3 n0 M! u - BMI Bullet_Direction_Left_Top# n5 a1 B% u% Y0 L0 B
- BPL Bullet_Direction_Left_Down; m9 W3 t& p& _# Y' m6 x: B
- Bullet_Tract_Direction_Right:( z1 v$ ~/ I8 o) ]4 u8 B
- LDA Bullet_Y_Speed,X
4 M+ o2 k- Z0 P8 B - BMI Bullet_Direction_Right_Top
4 z$ M( h. U+ s - BPL Bullet_Direction_Right_Down* ~# a% a' y, c
- Bullet_Tract_Direction_End:/ r9 U) T# T( |1 h( b$ Z C7 G
- RTS
3 y2 B8 m& d/ Z: l- }
: d# T) ^4 V, ?7 [* l9 Q- Bullet_Direction_Left_Top:
6 }4 ~4 R% Q- J7 ]. M5 t - LDA #$25/ R( W/ q% n# B+ ]9 x) B
- STA Bullet_Icon,X6 O. t' q8 r; A& Q' I
- LDA #$C09 K8 h. Z2 ^- @4 X
- STA Bullet_Direction,X! L5 ?; o) v% Z- \1 U$ A; A
- RTS
. C$ D8 f9 j. ~+ v" ^# k3 p; x
8 F. }$ y- e6 v# _. A, }/ u, N- Bullet_Direction_Left_Down:
# y( c" x; u8 r - LDA #$25) V+ \. C, h2 C6 l3 O* r2 _, g
- STA Bullet_Icon,X
; i* A/ z5 W' t% G% b0 Q - LDA #$40; w1 W) }* p& p0 {; Y
- STA Bullet_Direction,X' g2 N2 U8 N1 E& t; ]7 Q
- RTS I3 r& b- }; T! `5 J, l# |9 {
7 P) o0 e' @% E4 P9 ]4 s- Bullet_Direction_Right_Top:
/ y9 }6 k9 t& d, _" Y: w+ H6 G1 K - LDA #$25
& D7 s! h4 N% ]7 h! ~5 D - STA Bullet_Icon,X- }2 T! n9 h3 D H, r
- LDA #$80! ]6 \ t M `; z
- STA Bullet_Direction,X
, }2 S4 l* G- J- E& H. i - RTS8 F5 U% b$ D: L& x
- 5 j; b8 q* k! y- ^
- Bullet_Direction_Right_Down:5 Z9 a) K% Q2 _2 s
- LDA #$256 F& D4 t- l7 z. Z3 ~
- STA Bullet_Icon,X' g2 q' S$ [! c ~
- LDA #$00
4 s( l/ x3 C' Q! a; ]# S B - STA Bullet_Direction,X1 Q- J9 ]: B: c3 v1 N. r
- RTS
, G# M( ~! l7 \3 B* m3 ^
( X9 r) s" k" a) Q2 v- Bullet_Direction_H:
- L/ _$ T: R: h Z, A2 T' G! m - LDA #$24
) V6 r: l$ t( W - STA Bullet_Icon,X# B- F9 ^( p7 y. h
- LDA #$00
' q! I1 y7 x$ c - STA Bullet_Direction,X9 M% H0 R3 K+ X6 c9 |
- RTS# {1 k, R2 I- {
- % s5 a# e' g- X! }2 O
- Bullet_Direction_V:
* }- y7 e! I4 j: i- ? - LDA #$23
4 \- \* J2 m: M# |5 Y" H7 Q% V - STA Bullet_Icon,X
# f) u: g0 y I. {4 ?7 a g' f! q - LDA #$00, D5 j* N, \% h9 D
- STA Bullet_Direction,X
* N5 T4 L4 \, _0 E) ]' p2 i" ~" T' q - RTS8 {- c3 g- [# H
: f6 n& g# J: l- Bullet_Speed_Data_Ex: \; E$ R5 W7 S( W& t
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
" l8 v, G( Q% X* ?/ y -
8 Z& J9 z; F# h4 W: e0 l - Bullet_Speed_Data_Ex_R:# d5 f+ ~# o( G, A4 v$ V' _2 U! C+ e
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08, A- y! K9 w7 e" P
-
复制代码
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3 C- `& {* X& r8 k/ P7 ` |
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