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[FC][魂斗罗][J][追踪弹]" \8 w; }( _ r* e5 H2 ~' S4 X9 P5 Y
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时间:2023.04.30
3 m( m4 o: [. t. }* @" H+ g作者:FlameCyclone( e' y2 c/ n+ |) l: @8 l/ U
内容:
" Q. F6 }1 R0 s1 E' j6 b 1. 所有子弹追踪敌人
$ `5 {" v# H: D) M 2. 选择键切换武器
8 G" }4 u, y" A4 N/ [ 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面: A( M" D# t$ Q4 i3 ?9 ?
7 ]! }( w! \5 ]& S* m. b$ W1 u" t
flamecyclone.ys168.com
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- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
. c% X; a, V4 S3 l& y - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L6 B1 O1 T) h1 n) Z0 M$ ~
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)8 a& `2 H c: u7 L
- : m8 k Z. g/ J s
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下), k+ L8 Y. M' h, n+ z
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
0 i- d: G4 O, A% a - ; _% I: L6 M. q
- Track_Enemy_Index = $6000
3 V' {9 h- b! A7 D - Enemy_Index_Begin = $6010; G2 G7 t: W( V, P, [' |
- Enemy_Index_End = $6011' [9 w. T# y4 L, k- Q. _' C' w
2 _' q/ _$ l" N2 o7 J1 N* l: P' y# d- Loop_Index_I = $6012% c7 \0 d" K K' R& M7 S# @
- Loop_Index_J = $6013
P4 D1 v* O8 Q9 A K0 ~ - nEnemyIndex = $6014! c8 o" T( f& Z
- Data_buffer = $6015
4 m1 j0 X/ Z- n; o9 E, b8 f - # Y7 D0 r/ P& m
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
- }5 b7 W1 G! a. ]3 E# \" q: t7 Q - Bullet_X_Pos = $03C8 ;子弹水平坐标* j% [# Z% E* {( ~. b# g! ^
- Bullet_Y_Speed = $03F8 ;子弹垂直速度
& j3 P% B/ H+ ?2 U: ~4 s) n' J2 Y( M - Bullet_X_Speed = $0408 ;子弹水平速度5 N& a/ E' z' w% u) A& b
- Bullet_Z_Pos = $0418 ;子弹Z坐标' `6 a) W! G" J6 l; v. G, H( c5 s Y$ V
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P! ^: b* ^- d. l4 `( x" G
- 1 d+ b/ L9 C* m1 Q. u
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸0 b4 I& _+ c4 {6 y1 h
- Enemy_Blood = $0598 ;敌人血量" k+ w( q/ I& q
- Enemy_Type_Addr = $0528 ;敌人类型* P6 X+ j4 \& {. [
- Enemy_Blood_Addr = $0578 ;敌人血量/ i5 @) _2 Q9 O4 e& E2 Y. M
- Enemy_Y_Pos = $0324 ;敌人垂直坐标
' u" C; E s& H6 Q( ]+ Z - Enemy_X_Pos = $033E ;敌人水平坐标
# a5 X1 h: Z! R. ?; C3 g& q& E - Enemy_Y_Speed = $04E8 ;敌人垂直速度7 L7 g! u$ }7 b4 m, Y: @. ~
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
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- Enemy_Index = $83 ;4 ^$ H( s. S% v
- Time_Count = $1A
! j+ d/ k" O6 T0 N$ ~& o - Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
$ ~8 V% w/ Z O% X, g# F- V: u - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率) ^) B0 B& n+ ~$ D3 Y2 K
) x+ E1 ?' R9 b
+ v9 h" i* c1 A! g- .ORG $6100
; ]3 `; D' N' X2 p2 ] - Process_Begin:, q* `( V! I8 @+ U$ W& x; r
- JSR Enemy_Check
2 j0 F: d' F. [9 J% z* h5 ]: Q" }9 b! X - JSR Track_Enemy_Check& F1 y- @. V" N7 X6 q
- Process_End:# M: f$ m0 ^1 \" k! O
- JMP $E54F
9 `- |- S# L; t7 I
4 l) f( B2 l# A- Enemy_Check:
3 ], _; w: i! m4 B8 _, ^; l0 N - LDA Time_Count
0 `0 W1 w' q G- s4 C - AND #Track_Bullet_Speed: r: v* a" o4 L; ]0 }( m1 H& Q
- CMP #Track_Bullet_Speed
6 t8 k, \. Y* `1 y7 @ - BNE Enemy_Check_End
5 I1 b. V- V2 j5 Y( M - LDX #$0F
/ u) _8 s- o$ e5 J; D, M - Enemy_Check_Begin:
/ Q/ [& h9 U" x1 r - LDA Enemy_State,X
# S* U6 Z" J; h1 C8 z - BEQ Enemy_Check_Continue- Q+ M* n$ K; C( y
- STX Enemy_Index0 L) ^1 s3 G% L1 A* q
- JSR Find_Begin_Enemy
" ?* w$ U3 P \* \; y5 `0 d - JSR Find_End_Enemy
" p4 g7 L7 G- s% s$ g+ L, N - JSR Bullet_Track
& R, f8 U4 r6 v - : `2 o$ N$ \/ K3 [
- LDX Enemy_Index6 I3 ^+ x1 A& s9 b2 u2 I" y
- Enemy_Check_Continue:1 m! `' Y$ i& Z$ O
- DEX- \5 p' ~4 O4 j( e8 m
- BPL Enemy_Check_Begin3 r' a$ L/ t# I/ k
- Enemy_Check_End:
% q: K* y2 B3 S2 I- V$ q* M6 B+ K' i - RTS
" F ?$ X8 X: E+ h - 2 S0 T1 P7 h8 B5 N0 _* U7 D
- Track_Enemy_Check:
6 Z# U$ r. p6 F$ W3 x( Y" i - LDA Time_Count' d$ ^) S9 A, ~ S' V/ \
- AND #Track_Enemy_Speed2 G: m2 k2 M8 @' V4 j
- CMP #Track_Enemy_Speed% h) W, _; ~* |$ F% k
- BNE Track_Enemy_Check_End
. N/ e* Q4 K, C - LDX #$0F
% T$ X; A& A2 y - Track_Enemy_Check_Begin:
0 X. c! E: w8 l' Q" M, h - LDA Enemy_State,X
8 n# B" z2 j# i1 m. C8 _3 y - BEQ Track_Enemy_Check_Continue. E1 B3 @8 C( U* x; x( ~: K
- STX Enemy_Index
9 g# X4 Y2 F( Y: l0 Q8 \. J - & ?+ C6 \/ w/ j1 P' `
- LDA $40
* X f7 m" B0 \' y" v6 ^ - LSR, @( @' W4 X" ^9 [8 e8 }
- BCC Track_Enemy_Check_Begin_L1- I# u# D! v# B+ W9 w7 ?
- 0 ?2 T* h: V$ @
- JSR Track_Enemy_Ex ;2, 4
, W* A$ p( C! P( ]( Q: [ - LDA #$00
$ }- c3 N7 n+ B. j, _/ K - BEQ Track_Enemy_Check_Begin_L2
4 K7 v' }0 f4 i6 R/ @: v - 6 A$ I* p' |/ ~% A$ [/ K3 y4 m- Y
- Track_Enemy_Check_Begin_L1:
3 I1 u3 X( |& i -
3 ?- I9 s) a+ A( T - JSR Track_Enemy
+ C7 s6 v2 W- h8 s - 6 p- X) H, j6 i8 B
- Track_Enemy_Check_Begin_L2:
/ L1 a/ T* E8 P" w2 g' @ -
9 a% Q) ? Y z( E. {% H. i, a - LDX Enemy_Index
* P6 h% l, K" B+ p! f E- W - Track_Enemy_Check_Continue:
; d$ v% W# h7 U - DEX
: M7 _- D4 O$ K% O. ~/ t) b( F - BPL Track_Enemy_Check_Begin( e/ D' l( p# S0 {
- Track_Enemy_Check_End:" l9 M. z- o3 r0 p, F! E2 N
- RTS. H/ o! f$ {" w3 J q$ a' q
- ' R0 k0 D/ N. s5 ~8 U* x5 ]
6 W' [) Z6 v z; s7 u8 A/ m- ;查找第一个敌人
f& c5 g1 J+ ?$ g n# k - Find_Begin_Enemy:6 O2 y! O4 s5 o" t6 Q1 t( P
- LDX #$00
1 R) q+ R- g8 v0 ` - Find_Begin_Enemy_Check:
1 Z8 b6 U$ o5 t0 F# a; X, U - LDA Enemy_State,X
. R2 n( f" j0 @% \ - BEQ Find_Begin_Enemy_Check_Continue
" p ]& J( p. p5 x - LDA Enemy_Blood,X
5 R2 l& { }9 g' B* x - BMI Find_Begin_Enemy_Check_Continue b5 ~6 S8 X2 z0 W2 f, J W! s
- BNE Find_Begin_Enemy_End1 }. W3 b! |9 y
-
4 d" j, b" A5 \ }9 U$ J4 a - Find_Begin_Enemy_Check_Continue:
3 H2 @& ?: E7 f( a" `3 ~# i( ~ - INX
4 g: q/ v' M. V5 m - CPX #$10
& c9 P# u/ Q* G - BCC Find_Begin_Enemy_Check6 {- L& N& L0 Y! ~% N1 j
- Find_Begin_Enemy_End:
* ~, i5 |* e8 L2 b) V5 E - STX Enemy_Index_Begin+ h8 F0 D w: k- b5 H
- RTS
2 @+ v" x0 L0 @- q: r
+ X: H, _5 `6 y2 c" m+ U8 Z- ;查找最后一个敌人2 X; v- I6 v% B2 q. @. ^$ ^! ?
- Find_End_Enemy:
) J) P0 w7 @- b5 \" h: i" S0 S8 e; s - LDX #$0F
- P! h- E3 ~# j% ^( T0 c - Find_End_Enemy_Check:4 g# t# ?. P# q v) R% p! e& K
- LDA Enemy_State,X* `7 [) Q9 I' C% a5 |
- BEQ Find_End_Enemy_Check_Continue: {$ e; Q, @& d& w2 b; I" k
- LDA Enemy_Blood,X
' D5 y. v8 C$ n6 M6 T6 V$ d) q: K4 { - BMI Find_End_Enemy_Check_Continue
4 ]+ h! @ J0 K" o, i$ C - BNE Find_End_Enemy_End9 r3 i4 x7 R8 h8 x- [& {
- + r* w0 p5 a) i
- Find_End_Enemy_Check_Continue:0 H! {0 i1 F! b. r z- Q
- DEX8 [1 r8 @' k* z. D, A
- BPL Find_End_Enemy_Check- h4 n; T1 Z( d$ N9 y; Z: _
- Find_End_Enemy_End:
4 u+ k/ _9 p/ u" O+ \, V% ~ - STX Enemy_Index_End
! w5 K6 c$ D; V* M - RTS8 K0 S, y% d a+ ?0 w8 \' G% z+ i. h
9 A" @) l$ }, V) ^ b4 p- ;子弹追踪( M7 `6 w G4 j; m3 p
- Bullet_Track:
) b* g& h2 y4 q$ t - LDA Enemy_Index_Begin
# |! H2 M5 m* l - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
! h4 L: O( R" I( r. K/ r- ] - LDX #$00 ; H& h: D o1 P
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++). Q; x2 q( j+ B; z( v
- LDA Bullet_State,X' ^. X' s: ~& M/ C: M
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;8 d$ _. P- D+ |* {7 n; I
- STX Loop_Index_I
, q3 X* D! t9 l+ o8 k! V" q6 G. w+ u - ) B% u$ Y# f: m3 p2 [" @; V# z
- JSR Bullet_Track_Enemy; K" o. n$ p% ^
- JSR Bullet_Tract_Direction
) [0 p) D; Z* u' o2 O - 1 M- e( y/ C( s% D7 n3 Z% T
- ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
% y4 d9 ~# p" A: v) A# u - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;+ g* F% v- ?( R( J
- LDA nEnemyIndex
& v& R* {' A, b d% {9 G3 M - CMP Enemy_Index_End4 ?; J$ d4 g/ r" R
- BEQ Bullet_Track_Check_Continue
( D7 ^# ?2 ~$ @5 _: N* v( D* ~ - BCC Bullet_Track_Check_Continue2 Y9 ~' \# c. ?1 ]0 ~* ` n
- LDA Enemy_Index_Begin% X; {4 o7 M4 |5 g! W* [
- STA nEnemyIndex6 p# q% W7 W% J7 T/ [! y
- 1 I. \2 ]" N" ?: f, P/ d a
- Bullet_Track_Check_Continue:
% X$ n( }" W6 D/ \ \& m2 D - LDX Loop_Index_I/ s; n/ I" R4 O9 K
- Bullet_Track_Check_End:
" C2 {: ~( K8 ~5 R1 ? - INX# k5 U U# a% j# Z* W! ]
- CPX #$104 t2 Q U! M1 B$ g2 l
- BCC Bullet_Track_Check4 ]$ W$ V0 `/ {" m) n. P
- Bullet_Track_End:6 l6 S: l+ ^5 _, i+ d! u1 ~
- RTS
4 ]0 Y3 r0 T: v1 c -
$ Z; t" J( P( O/ e. }4 p - ;给敌人分配子弹
* V1 L" \% e/ q: z3 X$ Q - Bullet_Track_Enemy:
) R- q% v. ^' R - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
3 c! s# r& H) a6 x) X0 L& X - Bullet_Track_Enemy_Check:" r3 ~% @' \* d3 G7 r
- STX Loop_Index_J
8 }6 Q% e# k* L' c0 O# F - 3 }& n/ B# }8 l! w9 p. ^) o
- ;if (0 != nEnemy[j] && -1 == nTrack[i]): K- ?( u0 } c- P2 d i' x9 I3 j5 ~# s
- LDA Enemy_State,X5 E: I! S- z% }, c, ~2 D$ b
- BEQ Bullet_Track_Enemy_Check_Continue
0 [1 Y3 s9 j# S+ f - LDA Enemy_Blood,X
+ L ]4 ]! _/ f+ O, F6 F ~ - BMI Bullet_Track_Enemy_Check_Continue
H6 j/ W: B9 ]3 u* m+ o/ I+ h - : ?" |9 q* O3 D! E; H# U
- LDX Loop_Index_I
) p( |3 U0 J7 o; P' d O4 O& p - LDA Track_Enemy_Index,X- ?2 W1 i) b2 i" B, ]
- CMP #$FF I# ]* J7 I7 x, a2 H' t& e
- BEQ Bullet_Track_Enemy_Init! e9 E+ _& w% n/ N, f8 O
- . m/ P! v6 z$ Z& c/ E2 t
- Bullet_Track_Enemy_Init:- Q/ U* g% }: ]2 e0 Y5 Y+ o" T
- LDA Loop_Index_J
- l- N: p7 g& |3 V* u- S8 c - STA Track_Enemy_Index,X ;nTrack[i] = j;" t3 ^, c5 p" w" ~; W1 \
- ( s+ W; i h( z, s5 ?
- STA nEnemyIndex+ \/ b/ k: r1 P. z6 i6 a4 ?
- INC nEnemyIndex ;nEnemyIndex = j + 1;5 R3 p# Z; d4 L
- RTS ;break;
8 }% T8 n$ W$ v' O8 j, T: W" S0 ] - . R. y) y; K6 P& r7 i2 v
- Bullet_Track_Enemy_Check_Continue:
5 ]+ o1 m0 ~9 v E7 ~, ] - LDX Loop_Index_J; K/ e1 w. a" C F7 C0 I) }
- INX ;j++
* M8 g1 s# h- Y - CPX Enemy_Index_End1 b/ G8 [+ ]8 H! v2 w
- BEQ Bullet_Track_Enemy_Check
) t9 l8 ]6 `! a; Y1 l! h - BCC Bullet_Track_Enemy_Check/ t4 S+ m& `9 R+ r
- Bullet_Track_Enemy_End:% a. h7 h* |3 @) ~' t9 M" K
- RTS
3 I( B! M/ O/ Z) D% @: v( k" r5 G
* |1 w2 n9 ?0 a9 j5 g6 P* R- Track_Enemy:
9 \$ S! I: z9 X- R* f - LDX #$0F
7 K/ m0 d) o* A$ Q2 O - Track_Enemy_Begin: |5 F& o- U4 C
- LDA Bullet_Icon,X
& V2 H0 W) \5 c' p8 v* ?* J3 g - BEQ Track_Enemy_Continue& [% p- k6 Z9 H. Q
- LDA Bullet_State,X* H* J( ]9 W9 E( w3 ~9 V
- CMP #$011 Q9 L, T! c. y6 i4 ]% @
- BNE Track_Enemy_Continue$ ]% K& M8 q1 {8 V% e
-
$ ~* J6 b/ p8 x: e$ { - JSR Track_Enemy_Process( G( T: t% l1 F( S8 g6 s
- L9 Z9 c1 [% j7 W" x% S
- Track_Enemy_Continue:
6 y) @" w( O, Q7 X6 z - DEX5 r" i( z) e, m
- BPL Track_Enemy_Begin7 g* t) K; o4 S% B0 b! B
- RTS
! v; U+ _6 I8 u) B% g% G
( s+ t5 i- t7 W- ;普通关卡
$ F2 `. |% ^* W6 L X6 P - Track_Enemy_Process:" n. ^+ k6 C. g% c F
- LDA Track_Enemy_Index,X/ ?1 m* L1 w# u8 _! \
- CMP Enemy_Index# \# h1 {: A" P- p$ W# x
- BNE Track_Enemy_End! F: b) b" z- a2 I3 B5 Z0 J
- LDY Enemy_Index: F2 J( b: X1 m$ M1 m6 a' K
- JSR Track_Enemy_Y! y0 R# O( Z2 c* R5 a& U8 m
- LDY Enemy_Index
" ? i* G! X) W+ ?3 k9 d - JSR Track_Enemy_X
" ?9 y# j' e$ }; t s4 ~- K1 w - Track_Enemy_End:
8 S& ~0 R) v2 | - RTS7 ^/ {, A& v, I
- 2 E, t8 c3 r* M3 b4 _: b9 g
- Track_Enemy_Y:
- m+ X! c0 y% ` O! n" p% _- }7 k - SEC
4 ?2 s/ [- j/ ? - LDA Bullet_Y_Pos,X/ {7 t# P/ L0 J6 `/ U" `
- SBC Enemy_Y_Pos,Y
) H- X" Z4 G8 R$ j1 _3 S - BEQ Track_Enemy_Y_Equal$ N$ `/ Z1 N1 k5 K4 J- G/ X& N
- BCS Track_Enemy_Y_Greater
) y* z( F' d8 ? -
' x) {# n( }1 D( z8 N, }4 F1 X - Track_Enemy_Y_Less: ;子弹Y < 敌人Y
" I6 O" b8 Z! L& ^0 X# s( E - CMP #$FC
# A& {4 e( _8 @. M& S - BCC L1_1
6 m& E/ f9 X& [% e, i2 r9 p - CMP #$FE
+ b0 H% p) g2 E* H7 B# x, C - BCC L1_23 I+ r$ J w$ \
- LDA #$00* C" ~" _8 t" a/ j2 `, q( G
- STA Bullet_Y_Speed,X. ]4 Y% J( V* t* C5 ?; I t( l
- RTS
& X: Y) y- Y( a* Q4 C - L1_1:
: J0 r H9 `. u. J8 l4 l - LDA Bullet_Type,X" s+ h! ~* L5 |) K9 E9 z
- AND #$0F7 u: j2 S4 S7 x3 Y* c3 s, W+ D
- TAY
% \$ o/ j- T7 D - LDA Bullet_Speed_Data,Y2 T1 g/ T4 b6 s6 D4 S' q# X
- STA Bullet_Y_Speed,X4 \1 {/ K% o/ o& W
- RTS
4 g! i. h6 S: S3 }% U7 _% n - 4 e" _3 |9 r3 r- u6 W, u1 \5 U
- L1_2:
7 Q; a+ p3 {! A - STA Data_buffer
\9 o- @! R; B, w$ j9 v - LDA #$00
5 H% V/ U( S! m8 H7 y! l - STA Data_buffer
. u# J1 [6 W6 ~5 I. g- H - LSR4 i. F! i# B8 A. Q! T
- STA Bullet_Y_Speed,X
# R. |4 b+ U; i% L. r - RTS- O- r+ s0 G, y
- # B L K* E5 C6 @
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y3 v% {; q$ ~& t" r7 u+ O+ ^
- CMP #$043 Q( C# V8 D9 W6 R
- BCS L2_1
* [! w+ D0 |, B4 k8 g( M - CMP #$04
p' b6 |7 h4 @& U/ w; T. m0 I. ]6 j - BCS L2_28 |3 O: X# {$ H! ^" k& ]
- LDA #$00
& B+ _4 I" \# z0 r3 ^4 y& e+ @ - STA Bullet_Y_Speed,X5 z x' l8 x# F( K, t
- RTS
- D5 e7 C F, R1 Z- y2 z - 7 r3 z4 N0 Z5 v8 C8 R) ~ U4 M
- L2_1:
$ R% `& q1 ]8 K - LDA Bullet_Type,X
. E/ g5 x) R* K - AND #$0F6 |, b8 G; [4 C2 ~
- TAY% O. H( k9 B [$ u) Y9 q( u
- LDA #$004 C. ~6 Q# j( _4 |5 W. V# i. I. M6 \/ I
- SBC Bullet_Speed_Data,Y
* [/ s% g8 S" L2 y9 t - STA Bullet_Y_Speed,X
9 e( k7 E4 F- E5 o - RTS5 [$ T/ I V _
- # b9 i# e% m z/ ]
- L2_2:
: | c- Q' Y" m. f' p8 W3 [) ?. E x - LSR& H9 ~4 W, E) S* u# ]- R+ c
- STA Data_buffer
* c& F" j3 p" D1 g' Q - LDA #$00" T7 T) d4 E2 _% _) B3 C
- SBC Data_buffer
|1 V9 {. J" m - STA Bullet_Y_Speed,X
1 z( u3 Z/ ]) d - RTS
g1 z1 f8 x( G/ T6 i9 b: G" q - 5 Z. N# g: {& W' P2 u9 B7 |! ^
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
s$ i2 F! J* w; S$ \; d( v - LDA #$00, D( Y b! K0 B$ i. E: x i( u
- STA Bullet_Y_Speed,X
+ v# \8 }3 f& K% Q1 G8 |4 u7 h - RTS
) u3 z8 w' {6 G8 U2 j% b9 s' i -
4 T' z+ ]: e7 C. M' i - Track_Enemy_X:
, H! N0 q' L$ I. R8 [6 k$ m+ r" F9 v - SEC, N: D1 z5 m a+ Q3 E" a s8 K
- LDA Bullet_X_Pos,X
6 B' C+ K% Z; l - SBC Enemy_X_Pos,Y
+ `" Q: E9 o( r7 ]/ A/ D } - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
" h; @8 [1 _: }# v9 G - BCS Track_Enemy_X_Greater ;子弹在敌人下方& u8 w3 [1 M2 U: R2 ?8 a8 S
-
! e0 h# k/ Y; H; n. k" ?! w - Track_Enemy_X_Less: ;子弹X < 敌人X
$ @1 a' n9 `9 \& _- S6 t - CMP #$FC8 u! v: H' \/ o- |" ~) h! X2 g' [
- BCC L3_1
* H$ |8 a0 g$ b4 a, g* h: ^ - CMP #$FE) _7 i. U0 U% J/ [* e
- BCC L3_2) o* a1 z1 E0 b+ Y1 I6 l6 h
- LDA #$00
: J0 j+ a3 H1 ~ - STA Bullet_X_Speed,X
4 \, J) Y# f* w$ d - RTS( L7 Z8 C3 a. u8 a$ \! f( U# B
- L3_1:
. M& z: q0 }2 y( |9 s - LDA Bullet_Type,X
* y. d, p2 a8 R- e" C - AND #$0F1 z# j8 d" t M
- TAY% i5 {; V. I9 ~9 f3 J8 r# d
- LDA Bullet_Speed_Data,Y" [# u2 @+ q* n
- STA Bullet_X_Speed,X
- ~- U, w. q; z* `' o2 b8 Q - RTS
7 g8 A8 U4 V/ G E2 F - L3_2: & b6 _8 f+ E' J$ e- r+ j0 k( ]
- STA Data_buffer$ f0 q# B$ S) P+ S
- LDA #$00
( t% q; p$ ]( w h1 f1 _ - STA Data_buffer3 A5 M% e( M& p H3 @
- LSR& R K; P/ v A2 S" v
- STA Bullet_X_Speed,X2 @ a) U* y i) O
- RTS) Q E; O# v- X% y
- ; r# |6 }7 i" G' {% @$ @( g
- Track_Enemy_X_Greater: ;子弹X > 敌人X8 O7 ^6 I7 G9 z" ^$ u4 E: O, d
- CMP #$04
0 I8 P0 T# b9 m- i8 P/ F. {" H- N - BCS L4_1) K* j* p; \5 a# s* q
- CMP #$02. v; E# M9 Q( W; C
- BCS L4_24 [ \, ~) V. E: I& c
- LDA #$00* T' H$ R& M9 k/ L; B; g/ I3 q
- STA Bullet_X_Speed,X
% Q# k1 c o$ V/ a( n - RTS
3 y" i2 j, b$ \4 V( M' n -
) B P( n: X( n0 k - L4_1:
* f ?4 I0 z/ R8 ~/ ^; y% t - LDA Bullet_Type,X" f: B4 J5 y) M% ?3 o0 j
- AND #$0F
~7 }( w9 T: t - TAY$ y0 ?8 M& n. ]& t
- LDA #$00* r# q8 v: x/ C; F% }) ^
- SBC Bullet_Speed_Data,Y) }5 M' h; c& u
- STA Bullet_X_Speed,X
' p7 u- F+ A: T0 N, S - RTS
7 W5 q- M. m& q; k$ Q# f( ? - L4_2: 2 x/ x8 V5 n! u5 r; d
- LSR( E5 k& C$ Y3 W4 X; N# A) O- _
- STA Data_buffer5 c4 \5 r9 {: ~2 p l- A
- LDA #$00
4 x3 \2 v9 z4 d$ _. Z* z$ t" N$ v - SBC Data_buffer
6 [" k: P# }& d - STA Bullet_X_Speed,X
* _' _$ }4 o' _0 H! Y, z - RTS* N0 c; S( E. C$ R |& Q: q( u
-
+ t' Z$ `& q- A+ f- j4 A. o - Track_Enemy_X_Equal: ;子弹X == 敌人X& U" P. J5 ^. p
- LDA #$00
$ D, N, ]1 ]# ?6 ^1 B" @9 i) E - STA Bullet_X_Speed,X5 Z2 B$ n5 P5 R- N
- RTS [, O; Q" O- t& M4 \
-
! W$ h" ?; r w - Bullet_Speed_Data:
! N1 s- b. \+ |& K: ^ - .DB $00,$03,$03,$02,$03,$03
, Q( z( }4 N9 a7 {* z5 C, q -
5 @- ^7 L$ |" n# |( s' W - ;2, 4关
. V( ]5 U$ v6 v1 F4 q5 W+ ~ - Track_Enemy_Ex:- X, g1 r; o6 Y! |
- LDX #$0F$ m/ l1 s7 o7 y
- Track_Enemy_Ex_Begin:
3 @: B6 |+ D" d - 5 q: u& z& z4 {: O, o" o2 G* v
- LDA Bullet_State,X
& Z1 O1 k% L' M% h - CMP #$01
3 z3 c4 [) y- t. E - BNE Track_Enemy_Ex_Continue5 ~) ]6 h$ Y3 b- F7 T
-
4 }; o ]. |0 G9 g - LDA Track_Enemy_Index,X8 A$ O! `+ o4 k# _. [
- CMP Enemy_Index/ J2 F/ u, u5 y; Z+ H
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标$ o& g5 H/ I1 x% x7 [/ B1 {8 { E
-
& ?% j1 I7 }: l - LDY Enemy_Index
, P# B6 A" n: U4 Z5 q+ ?0 r5 b - JSR Track_Enemy_Ex_X
! g+ C% i, h) d, m- ?# T4 j( @ -
% k& R+ ?: T( v' z+ q( a/ v - Track_Enemy_Ex_Continue:
p) c5 v( B1 ?! ~6 w$ | - DEX% f- L, U6 e9 y8 @- p, _
- BPL Track_Enemy_Ex_Begin, c+ y' s/ }/ ^$ ^" V
- Track_Enemy_Ex_End:
' q& T) N6 N& A, @ - RTS
3 m: A1 d! _) @: i3 J' @& x! | - # s( A! d# p: G {0 P P
- Track_Enemy_Ex_X:
M4 H/ j5 L) } ^& I - ;LDA Bullet_Z_Pos,X3 S! G4 Z+ r' w1 w9 s( D$ A
- ;CMP #$04! K5 y* W/ y' [0 n9 K# m
- ;BCC Track_Enemy_Ex_X_End
) N. e+ }% \1 [/ @ - SEC6 y2 N9 h d* [! W% q" d9 o6 z
- LDA Bullet_X_Pos,X
1 e+ g9 R; w4 i* _# Y, o. c! p. C - SBC Enemy_X_Pos,Y- d# |: u; d, O
- BCS Track_Enemy_Ex_X_Greater L; L6 Z* w6 ]' R8 G
-
- U: ?8 L ~3 v1 k/ _ - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
5 |2 u3 S& m" \1 } - CMP #$FD
/ ?. h9 N- k: Q+ E7 n - BCS Track_Enemy_Ex_X_Less_End. R; G/ V8 }; D0 _+ n, B) C
- LDA $6020,X4 c0 s, ^1 }; d% i7 N' C
- CMP #$2A- s$ X# W- N5 y6 y9 w
- BEQ Track_Enemy_Ex_X_Less_L1' f1 A! w7 `$ [
- LDA Bullet_Z_Pos,X
. k/ W5 U9 F0 f3 y/ Z# [- x) o - LSR! M4 }. n7 G" F7 \( `6 }' Z/ A
- TAY
1 H8 V {/ H+ a) _' g3 @ - LDA Bullet_Speed_Data_Ex_R,Y
. b, V3 _! R. S6 w3 O$ }! r- X - STA Bullet_X_Speed,X v. `) k! y8 r$ q* L( \8 ?$ s
- RTS! j" s5 o( q) W2 v5 D3 ^! u
- Track_Enemy_Ex_X_Less_L1:
1 W: [0 J" w6 l) |7 {/ ~
& E0 u" G4 i$ Y* w5 F- LDA Bullet_Z_Pos,X
" c) b2 J1 M7 A8 P* d+ d - LSR
, {9 C! k; W2 i) J7 p5 c: N* b" O - LSR) i' E# d; J, N! n
- TAY
! M+ ^* M! i- V6 I9 o! C - LDA Bullet_Speed_Data_Ex,Y
5 c( Z m7 M! R+ e! C - STA Bullet_X_Speed,X
3 y; E( W) D7 w3 o - RTS5 b, m' C8 S, I: y, _
-
6 j" c% f9 P* s: K/ }8 q) p; g - Track_Enemy_Ex_X_Less_End:9 n; f/ N" F: e' D
- RTS" p. ?% K1 A Z8 ? X/ y
0 w+ ~) d% D: e" Q- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
: }: X8 k; n" H9 c0 W - CMP #$03
" l& V k9 `% [ K9 O7 y - BCC Track_Enemy_Ex_X_End
- {+ ?0 P$ ?( c8 e; Q1 n6 o - LDA $6020,X
$ ]2 V/ `+ P9 z+ z7 s4 U% ? - CMP #$2A& ~; Y- s( ?: f' q: K
- BEQ Track_Enemy_Ex_X_Greater_L1' `7 Q c6 H7 L" i
- LDA Bullet_Z_Pos,X
9 A0 Y8 h! a6 e. D0 u$ g. q; Q - LSR$ ^* j, b5 G. f, n0 t) c( `0 |4 _
- TAY: q5 f2 \% u* O, ~) X, I
- LDA #$00
0 ]/ n7 H0 U# h - SEC
; m' u# x7 m. _$ F4 x. x6 g8 n - SBC Bullet_Speed_Data_Ex_R,Y0 `- C9 Z3 V: t+ O/ l, S- h
- STA Bullet_X_Speed,X
4 |4 D$ o5 P7 G2 y) H: G5 }( r: N8 i - RTS
- Y: u. X* c `" l+ e9 B! m7 h - . q' W* i7 |& c; L* H9 N6 e
- Track_Enemy_Ex_X_Greater_L1
& _3 y- O/ K5 t/ {0 z, b - LDA Bullet_Z_Pos,X
. c! T5 y: a& V! |( _! \0 T - LSR" H: l3 b( R, ~3 ]5 Z, p/ x) b+ Q4 V$ A
- LSR9 |7 \2 m5 Q4 x1 [$ e
- TAY; m" F r7 b1 z' O5 f
- LDA #$00
- g% M6 _1 A0 n - SEC
! n) O! p/ }: [/ p2 Z f - SBC Bullet_Speed_Data_Ex,Y9 R' K, ~1 J5 p# N( `+ T5 G0 S
- STA Bullet_X_Speed,X
, C) O% p% l5 f8 a+ E - RTS2 |5 g8 Z* Y( `) O, y# ^
-
9 T" q% [8 v$ t, h - Track_Enemy_Ex_X_End:- v. f7 k/ {0 h3 [% \2 E; t
- RTS( I9 @$ T4 P( R8 \( E) h$ Q
-
0 }# |, y3 h0 G* `; m/ W8 T - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)% d' o) z- f2 |7 ^8 q$ [& q
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
: O; W5 `- I% w3 K - Bullet_Tract_Direction:
3 b9 [+ J; i) s' A - LDA Bullet_Icon,X
% F; i/ h) i% \ - CMP #$23
) E$ ~' `# B" Y) J - BCC Bullet_Tract_Direction_End
; V+ A6 }" q9 [- v2 B/ U -
7 m' Z. S, c- r& N - ; X != 00 F' {* c2 c: e+ g6 m) \
- LDA Bullet_X_Speed,X
. H9 X4 C7 ~) ?" z7 o* U) T - BEQ Bullet_Direction_V" ?; C# J8 O0 l1 r: q' T
- 2 t) n l: ^0 w* W) Z- d
- LDA Bullet_Y_Speed,X
3 ?- V- W# @1 ]6 T: |# N$ z - BEQ Bullet_Direction_H: h9 j. m3 N( V4 l+ E, g: Z; l. o
- ) v# V' j! c; q. l; o3 s
- LDA Bullet_X_Speed,X
) v# o& [! s" o- P" d' W - BPL Bullet_Tract_Direction_Right# o6 ~' H7 g9 j& `: `
- Bullet_Tract_Direction_Left:6 [4 B: s: W8 p9 q/ b% U
- LDA Bullet_Y_Speed,X1 D- q' |/ w; }: b* D
- BMI Bullet_Direction_Left_Top2 g- a Y9 G/ u! D3 ?0 J% E
- BPL Bullet_Direction_Left_Down+ v! ]! X8 B) j# z; p
- Bullet_Tract_Direction_Right:
$ D: u9 E9 B7 f+ s9 W+ E - LDA Bullet_Y_Speed,X
* t% j3 z( l( a5 D& J - BMI Bullet_Direction_Right_Top
7 Q! t( m1 p& x2 [ - BPL Bullet_Direction_Right_Down) f E3 h2 b9 q" ]
- Bullet_Tract_Direction_End:
: b% C9 z+ T2 j" |) S7 U. z* C- | - RTS7 y. u. }; o1 G2 l$ ~$ o
# K4 @8 x$ m, Z* [0 H- Bullet_Direction_Left_Top:" ]: f! D- [. |" n7 G1 R
- LDA #$25; F# k- L% f2 T3 e% s' n
- STA Bullet_Icon,X
0 H' N+ s5 z0 @# ` v - LDA #$C0& X/ V1 O& P4 u* v2 \
- STA Bullet_Direction,X
8 `, K% q5 Y# y" N5 m - RTS
/ D, Y% @4 [* l* V: i9 D) q - " x8 V! D" R0 |5 {. N' s
- Bullet_Direction_Left_Down:; f. S H2 {/ K6 c+ @4 O: ~
- LDA #$25. m, \. [" o# S
- STA Bullet_Icon,X
6 n/ C; }8 X2 a! f/ ~. o - LDA #$40( F/ N5 p2 m. |: |& n
- STA Bullet_Direction,X
4 s0 L$ J( w/ [0 |; e - RTS; G7 f& ?9 ?* k+ q8 y
- ) |" o) o1 t! p1 l* m% n. m
- Bullet_Direction_Right_Top:) I( [# b' I' W3 B+ }: V5 W4 [
- LDA #$25+ ^0 g3 S/ Q: U8 W8 A
- STA Bullet_Icon,X
: u+ V+ ~; U# s$ x* r9 P2 W - LDA #$80- o- T$ E( R9 Y- E, B
- STA Bullet_Direction,X% T: D( k! q. R7 |
- RTS h3 `" K& U- N
2 L* h7 H* G1 U5 i! G2 A E- Bullet_Direction_Right_Down:' B$ p) w' ~0 V/ |4 t
- LDA #$25
' y) Y* \# d& { - STA Bullet_Icon,X! M0 V- v" T- c! A
- LDA #$00: S) E& g9 w9 W0 @+ O' h
- STA Bullet_Direction,X1 @' j3 J2 m& r; |9 a7 E: I
- RTS
) {6 x2 }! f4 M2 L2 X+ Q - 1 {1 A0 k8 W' t
- Bullet_Direction_H:/ o5 S# c; b" Y+ Y" U- f
- LDA #$24: A( L# {) o( }. b5 n7 c% P. c
- STA Bullet_Icon,X5 l2 o; G9 X2 f3 V7 G7 o* l2 J
- LDA #$00
5 H1 H% v: r8 g0 C$ ]- t - STA Bullet_Direction,X
* l& U4 f) s0 {) } - RTS' E$ S1 o7 c! z
' B0 c0 ? z+ \6 D' B4 M' [5 T7 R- Bullet_Direction_V:
9 ~ }! J. D. M) P8 U - LDA #$23) M4 l! _1 l) Z5 @: b: R1 ^
- STA Bullet_Icon,X
6 J: R3 w' f N: s2 ?+ G' k - LDA #$00
! Q E$ Z% S: {# T0 Y - STA Bullet_Direction,X/ Q6 ?$ R9 J/ h* `* X; S2 P
- RTS* S0 n6 I* Q$ t( ^9 m
- O5 s6 z' A, |- Bullet_Speed_Data_Ex:3 b" }0 j/ ?2 a! F [
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
$ g# h" ?. g$ n" U/ D -
2 E1 C5 D" W: ^ - Bullet_Speed_Data_Ex_R:3 A; F- y: D- f) t
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08+ T5 A6 T% F( l0 \0 G9 t! X3 n
-
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