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[FC][魂斗罗][J][追踪弹]0 W- L, B7 N1 e3 [, g: w+ G
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时间:2023.04.30
) _2 y3 f* b, z- }- n" \作者:FlameCyclone8 x7 t7 y+ I9 X9 ~
内容:
% u" T4 ?# p E5 l# F 1. 所有子弹追踪敌人
9 h1 g/ p! r2 ` 2. 选择键切换武器) Z" i0 U2 H1 r; t$ J
3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
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flamecyclone.ys168.com
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* `* [) t u8 T) M) K- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
# p' q5 \6 l6 c5 E - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
2 X) B" W9 {+ o7 D8 F - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
8 v7 ?; H5 ?3 i
& u3 x! l2 a8 s+ A- S- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)* K# G" B, J& |
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
- U! A% ?8 u1 F6 B6 f$ U5 b6 t - 5 a U q8 U( l+ A
- Track_Enemy_Index = $6000& c4 @) |! e- j$ D' I7 _1 A
- Enemy_Index_Begin = $6010+ q7 K/ w. T+ w9 ^2 O
- Enemy_Index_End = $6011! c/ W# O# f) Z! T" R6 I' O- Z
- 5 z' m4 x: Y" O6 L* }) @
- Loop_Index_I = $6012; W4 H* B8 l& v
- Loop_Index_J = $6013' h4 s) w* S4 w% x
- nEnemyIndex = $6014
- t9 e0 ]- ]% m5 _9 C - Data_buffer = $6015) Y. E0 R9 {) J1 A3 o( S. `! H) V
- 8 G8 w+ T/ u4 n7 x' A
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标- g) T: F0 b+ U/ w( h9 t9 |
- Bullet_X_Pos = $03C8 ;子弹水平坐标
9 W" I: [! A4 e( A( E" G - Bullet_Y_Speed = $03F8 ;子弹垂直速度# _- q5 l. p Q5 g6 _+ [* z
- Bullet_X_Speed = $0408 ;子弹水平速度
2 d! E% q* I1 O! S/ k - Bullet_Z_Pos = $0418 ;子弹Z坐标
+ Z# I5 _8 V- {5 x0 E$ ^2 a7 e- R - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
+ g/ ^( P/ U5 r2 Q' Z5 N - $ x0 `( J7 Y7 l4 T
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
+ Y* N# L2 H* W p# N- \! [7 h - Enemy_Blood = $0598 ;敌人血量
5 e' }+ R4 C ? - Enemy_Type_Addr = $0528 ;敌人类型2 s3 q i% y- E$ G0 S) @
- Enemy_Blood_Addr = $0578 ;敌人血量
1 |! P- V5 Y, T9 X2 R* M6 W - Enemy_Y_Pos = $0324 ;敌人垂直坐标& p* m7 d* Y4 A( r/ b) K4 H! n
- Enemy_X_Pos = $033E ;敌人水平坐标. }2 G* Y# t3 u+ U" x
- Enemy_Y_Speed = $04E8 ;敌人垂直速度% L6 V" g+ v9 l0 o; B; Z* g
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
3 \# x0 x9 w8 q+ c6 h& ^; M* h- m
0 G# A; M4 |5 C- Enemy_Index = $83 ;
3 d5 J4 L" e: w - Time_Count = $1A5 n& r6 Q5 O, O, I& t; C
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率3 K4 ?8 u$ V' }7 B( J7 w
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率2 |' `) X5 r, g3 t* x+ @
- ( E/ P5 b& R+ y7 o% M% j
- c/ K$ e+ K8 _' B; A: W- .ORG $6100
2 K% ^# Q7 ~+ X' e - Process_Begin:
0 i- k5 T" z. [9 P- v" N - JSR Enemy_Check- G" j& x7 K+ B
- JSR Track_Enemy_Check
; U$ U) q$ C0 a - Process_End:' s$ Z2 R2 x) r8 X+ Q* N8 \4 ^
- JMP $E54F; z: N* X9 Z8 {
- $ L C7 L+ w1 F5 U9 i5 X P
- Enemy_Check:
) ~4 O; b# ?; D, [* }9 v+ N - LDA Time_Count
8 m0 G8 A$ p ^9 y$ p9 C- b. [ - AND #Track_Bullet_Speed
2 a1 f2 t; ] e. J6 w8 ]" b/ {, k - CMP #Track_Bullet_Speed/ L! `3 R0 y$ M( i. Q7 ~; W
- BNE Enemy_Check_End
) n& `6 r2 m( e: F o - LDX #$0F
6 L3 `+ A& y9 r# d - Enemy_Check_Begin:! K; l1 o, g; [' I
- LDA Enemy_State,X
. n0 T$ H( {( g( [ - BEQ Enemy_Check_Continue
/ {5 A% _2 t2 e5 Q$ V - STX Enemy_Index
% @+ N5 g; s- {& ]$ u, O - JSR Find_Begin_Enemy
) ^. U7 N; Y$ `- Y( X - JSR Find_End_Enemy
: z, k6 ~- }5 J - JSR Bullet_Track
, m5 y) ]9 ~: w% O0 M5 D! c5 E - + { Z4 _, p* c9 G
- LDX Enemy_Index
- h3 V( t* C- V - Enemy_Check_Continue:4 @# E5 m" P# g1 P) i1 j
- DEX' i: z' {% J& Z( X: M7 F$ N- ]
- BPL Enemy_Check_Begin
5 J/ |. M. R7 a. G0 P - Enemy_Check_End:
# Y$ @0 H P! j+ b( I - RTS
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- Track_Enemy_Check:
; S6 S" @8 g( X- U e - LDA Time_Count6 X# D) M+ i5 g" q9 f
- AND #Track_Enemy_Speed3 I) @( H6 a; n1 I/ T2 n6 I, }* `) y
- CMP #Track_Enemy_Speed9 ]: D5 p" m( R$ {/ g9 j! N
- BNE Track_Enemy_Check_End
! T9 Q4 u) \( }* K: R" V( ?+ D - LDX #$0F
6 D4 K; R* v4 |4 X - Track_Enemy_Check_Begin:6 T. p* j/ S! W' I* o7 W2 y+ l5 t6 Z
- LDA Enemy_State,X' |( I5 D& N3 A0 r f# N' s
- BEQ Track_Enemy_Check_Continue: T6 \0 @! x, ]4 L! ]. W
- STX Enemy_Index( Q7 ]5 s' _* O: x
-
/ [ w+ m _: ~# `9 \. L$ W - LDA $40
8 T. |1 w1 g8 d - LSR
5 S! E2 d9 n7 Y) P9 c5 i - BCC Track_Enemy_Check_Begin_L1
! `4 }1 F: ]* o& j - ( r, T% E H' X$ A0 ?, B
- JSR Track_Enemy_Ex ;2, 4
: F% T z0 ^5 Y }1 n, V. y* a - LDA #$00( d4 A9 h; O' ]6 X
- BEQ Track_Enemy_Check_Begin_L2, @9 }4 x; D3 g
- ! U% `" k# l& O# r
- Track_Enemy_Check_Begin_L1:
! _" o. w% Z2 }- q9 U -
5 K* _% ~0 m* G" T" ` - JSR Track_Enemy
7 P" \1 m& w" Y' f% o) ^ ? - 0 y- J l3 U# d
- Track_Enemy_Check_Begin_L2:1 A& v: X6 J: t) X9 I
- / ?" U& h# t) \
- LDX Enemy_Index2 p0 z' W8 g. w5 j$ J" O
- Track_Enemy_Check_Continue:
* {2 a8 z+ y& N, \ - DEX- J1 p* y) d. ~, @- H+ ]
- BPL Track_Enemy_Check_Begin9 e4 c: R* e. R1 Y
- Track_Enemy_Check_End:5 q7 q; l* R( p8 s# h+ ~' C* v9 P
- RTS3 Q( I( w2 ]3 m7 C) X0 a% z
# B8 P7 ?0 \. m8 v/ l
1 Z- N2 s D) Q4 D+ H" z- ;查找第一个敌人3 I* |$ b$ G) u6 C( W+ C
- Find_Begin_Enemy:$ [3 V" C' F$ R. N y
- LDX #$00
% v5 c' W) L$ L! G - Find_Begin_Enemy_Check: J9 E5 W8 R! a$ p4 r1 w5 f. a
- LDA Enemy_State,X1 L6 L. @8 A$ S8 f( `0 c
- BEQ Find_Begin_Enemy_Check_Continue
/ @; ?( D: n% V1 o - LDA Enemy_Blood,X
4 @( P6 P3 ~8 L1 y+ z' G* H - BMI Find_Begin_Enemy_Check_Continue9 {% s3 s0 z5 n3 I1 o+ p0 [
- BNE Find_Begin_Enemy_End
6 z, d* m( ?: z1 } -
( z+ e/ Q4 T& a: V7 S - Find_Begin_Enemy_Check_Continue:
4 I' j N( [$ L - INX
+ I' k, D# U' ~' b/ O; ]4 ]0 [ - CPX #$10
& m+ p; u) D m4 w - BCC Find_Begin_Enemy_Check4 z+ u) y2 [5 R& {) K' }
- Find_Begin_Enemy_End:
6 l/ U6 x6 w) p! ]; P - STX Enemy_Index_Begin( @1 q# q; G/ B8 W+ B
- RTS
* J% e+ a8 j" o
! |0 ~$ Z9 v% W6 r: o' g7 r- ;查找最后一个敌人
' J$ F" m1 G1 M: y+ d - Find_End_Enemy:
% q, K4 c I' m$ S2 @ - LDX #$0F
4 b* P1 t# e& a' c1 P - Find_End_Enemy_Check:+ Z' |6 m' O$ A! i9 r8 u
- LDA Enemy_State,X4 Z9 a0 h/ K( p* J0 {4 Q0 Z
- BEQ Find_End_Enemy_Check_Continue
$ M. Q( n6 k- m& v! ?6 f0 Y1 M - LDA Enemy_Blood,X
1 @! c. {9 \! ?' H9 j - BMI Find_End_Enemy_Check_Continue
1 U3 g7 X" }+ Z" z; r+ ]" `' j - BNE Find_End_Enemy_End6 v! W. _0 D# Q7 P. j
-
2 J( L! u( ~1 l1 e - Find_End_Enemy_Check_Continue:
7 @: X* U n: J8 M8 {& X0 m4 U - DEX$ q# f) G- d& f( z
- BPL Find_End_Enemy_Check
% N* |' }2 m0 @% f" b) J - Find_End_Enemy_End:
' d) S6 K' D: L" ]9 h( d2 Z - STX Enemy_Index_End. d: B4 [1 K' s4 E- h2 Z
- RTS Z% Z) f5 ?* F& b+ s, y: E
U3 X, l H4 v3 C- ;子弹追踪+ }$ \, z) e( }6 w% `/ L, R) d C& _
- Bullet_Track:4 R9 @* H( {3 w& t
- LDA Enemy_Index_Begin
9 g$ y+ p3 v$ s - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;2 H: J5 C" p# m4 ^- L) O
- LDX #$00 ! R7 Z6 I; @0 g1 P
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)& F( Z' ^5 \1 F4 Q; M9 N
- LDA Bullet_State,X- ?0 J' h* ?9 _: p4 D- x, ]
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
# W) _0 x5 i3 F& C7 F% t9 b5 w/ b - STX Loop_Index_I
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, {- o) W( [% \0 J4 Q# k - JSR Bullet_Track_Enemy" p+ i/ x+ e2 e# D& C6 g) [
- JSR Bullet_Tract_Direction$ q+ {3 s7 i+ V' L" P) O3 h
-
9 i1 P7 F$ h2 z; k+ r2 g6 k - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪0 b2 k8 E' ?! z4 p3 x+ E* H
- ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;! M" _2 ]1 ?2 v: S4 g# Z1 c" l
- LDA nEnemyIndex
V7 E% b7 Q! o: A, h+ y6 u( C* L - CMP Enemy_Index_End
# J" u H7 w3 s: U, x. m - BEQ Bullet_Track_Check_Continue2 ?* y5 i" P: ^2 H6 v E
- BCC Bullet_Track_Check_Continue
7 f; Q$ l, V; R" L$ B - LDA Enemy_Index_Begin
1 G5 p2 X$ {7 A# p5 L. V) p q' f - STA nEnemyIndex
) [# j& g7 H7 J* Z8 t! X' C - 9 a1 L: a% v. S1 |1 d, |* t
- Bullet_Track_Check_Continue:" ?8 a( Y1 |8 {$ o! g! ~' J
- LDX Loop_Index_I7 z/ ^9 X+ S2 v/ _, ~5 F3 M
- Bullet_Track_Check_End:
* O x/ B$ t3 N - INX
& g4 t$ E& X& F8 e* l - CPX #$10
- F, C; P1 B: y j- J: }7 e - BCC Bullet_Track_Check
! S8 y0 H8 w7 C$ ?6 Z - Bullet_Track_End:
+ S6 Z5 G. S$ A - RTS
* q) \: c1 a- p -
( n ?- b; h1 `$ d$ e* \ - ;给敌人分配子弹& X7 o( V* o) a z2 w1 O
- Bullet_Track_Enemy:( Q# z$ T# O/ _0 B6 \6 Z+ r; h/ t" n
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
* I4 E9 U8 O% a5 e' N4 U - Bullet_Track_Enemy_Check:2 \5 x7 C0 ?. j' X& x
- STX Loop_Index_J
' p7 H e% s% d% z - 1 M D7 O/ `" U5 z9 |. A
- ;if (0 != nEnemy[j] && -1 == nTrack[i])
, o) v1 k2 Y! R" `; l( K! }# ~ - LDA Enemy_State,X* _' g8 |4 F& ]" W# Q* s. K
- BEQ Bullet_Track_Enemy_Check_Continue( H# l' n M/ h3 r
- LDA Enemy_Blood,X
8 F+ N8 G/ o7 k1 }- W) H - BMI Bullet_Track_Enemy_Check_Continue
( I% ~3 W) y/ `! L, \ -
: O3 R1 ~ z5 H$ |5 a - LDX Loop_Index_I" F- i; W( R% F& g. F1 f' {+ _
- LDA Track_Enemy_Index,X
- F7 B% ^* k2 r1 Z6 L - CMP #$FF5 P5 Y1 l( P; c! O" n, p$ e
- BEQ Bullet_Track_Enemy_Init
3 u+ A# k* Y" [# D/ A+ g - 1 l7 g4 c) G H2 q# W
- Bullet_Track_Enemy_Init:
; B( C2 D% M5 p$ Z* V - LDA Loop_Index_J. G2 X& c% p6 h. O
- STA Track_Enemy_Index,X ;nTrack[i] = j;
- x6 p- Y9 q3 o- w1 E8 {- j+ B" a; p -
( R: R8 z5 }8 H; w4 ~ - STA nEnemyIndex+ E/ V! Y j, v2 O
- INC nEnemyIndex ;nEnemyIndex = j + 1;& T3 K. `# C/ K$ a
- RTS ;break;! E9 N. e- |! U* i# v4 K' R
* A* n$ g" O0 |$ a- Bullet_Track_Enemy_Check_Continue:
d0 o1 d+ h2 z2 y+ ~# L - LDX Loop_Index_J
( X# o0 Q0 v" {9 ]8 q+ i2 [1 r$ \ - INX ;j++
! X3 N9 ^$ E: U+ U9 f - CPX Enemy_Index_End* G, a0 z; C0 l) |0 q& U
- BEQ Bullet_Track_Enemy_Check
) |6 x: ~8 Q9 h! }; G - BCC Bullet_Track_Enemy_Check& x% }: `7 w5 `
- Bullet_Track_Enemy_End:1 [" k# m4 z$ Q( p) _1 ?. d/ n
- RTS8 u( o6 P' k2 o2 ]; E
- . J8 N; c5 Y ^6 a$ ?# e$ S9 j4 f5 E. j
- Track_Enemy:
3 f/ P( b1 c7 m( k. X" o( w5 i - LDX #$0F
+ t! h( O p L - Track_Enemy_Begin:% a' g" e: @! F& {- u5 c
- LDA Bullet_Icon,X
' T* a, a9 E* h" b5 s1 m7 M - BEQ Track_Enemy_Continue
) p+ R5 G: Y9 W9 ^2 @8 @. w8 i: G - LDA Bullet_State,X
6 y( H- x+ O. `$ i8 F0 t - CMP #$014 H, L% S* I) N7 @ {
- BNE Track_Enemy_Continue
! Z/ S, H7 r/ B; l' `& d7 d. | -
) ?, h8 p. ~9 {4 f - JSR Track_Enemy_Process
6 h8 U2 w$ N& \% l$ O% r' B& {; z5 g - 4 x3 L- x$ U0 |. `) a0 K! D5 W
- Track_Enemy_Continue:" C- }7 P' }+ |; B( C; l% p
- DEX" F Q4 ~; E3 ]/ D) @
- BPL Track_Enemy_Begin- _+ x5 g" Z# `3 a8 X' N7 t. \0 O
- RTS
# \9 f' ~8 e- t+ {6 F - # {: C$ p2 d$ ]
- ;普通关卡
/ q0 c6 R9 X" v: d( V% q, l - Track_Enemy_Process:
3 f8 C# n1 X% H2 O# x - LDA Track_Enemy_Index,X! B/ R- _0 S, } i
- CMP Enemy_Index
# ?+ \' I# d2 e' } - BNE Track_Enemy_End
* V7 z5 p$ o2 M- v - LDY Enemy_Index8 m* }" e! P" z0 x1 E$ f5 P- l1 q
- JSR Track_Enemy_Y& J4 O0 n, T4 _% f) V( M2 m; q
- LDY Enemy_Index
$ N; c3 j5 N4 T3 o - JSR Track_Enemy_X3 F: m- X) G7 |. g3 p7 ?& k) R
- Track_Enemy_End:; |9 B: o) I+ g/ c% p
- RTS
2 e. H! j/ ` X: h- H2 Z" X* e - * f& m3 C- @- y0 O3 W/ V* z/ u
- Track_Enemy_Y:
6 v: B5 e8 c2 }5 Q - SEC- {1 W6 d4 F: p/ r. G2 |
- LDA Bullet_Y_Pos,X! g/ P9 s9 L1 f& Z% N" o6 b
- SBC Enemy_Y_Pos,Y! ]+ p; v6 L9 R* s
- BEQ Track_Enemy_Y_Equal
: |& |6 {% H% l1 j - BCS Track_Enemy_Y_Greater u3 q" A. }$ w+ P5 L0 K
- 4 v9 F: A: ]6 K2 Y
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y
3 j8 M& h, G1 v - CMP #$FC1 S4 [+ g' g9 G* j( l
- BCC L1_1
5 U: \; D% C) X6 L - CMP #$FE+ V3 `, I/ t/ v1 z; u
- BCC L1_2
+ j" c6 V$ M6 |1 Q2 ?, ~$ ]' Z8 F - LDA #$00
( V2 D, H+ X/ Z- V - STA Bullet_Y_Speed,X8 E" k. \! [: J9 q. f1 Q
- RTS
: j0 X" L4 R: S) F/ H - L1_1: # L4 I" B5 O8 J. B! C% Y% W" j2 V
- LDA Bullet_Type,X0 p- ?+ [4 ]- ~$ e. _. o
- AND #$0F% ?2 b0 i0 o! T5 a. W: ?3 v
- TAY6 O8 t( _4 [" E1 G& a I( d8 U
- LDA Bullet_Speed_Data,Y, O. b S! g8 I6 i# H: C/ `0 l
- STA Bullet_Y_Speed,X0 B v9 h; o1 ]! q; Q
- RTS
i1 z* V$ ^/ O2 w* u8 \7 x
# x5 K- b1 V0 C1 i- L1_2:
, S7 `( m: e& ?( c6 n0 E - STA Data_buffer( Q6 C& \' a' A% g, \
- LDA #$00
% k/ B5 O z5 C9 T1 m8 @3 z4 B - STA Data_buffer* R5 H! g. r3 ]: @3 k
- LSR, i' X: b R2 R( b p7 X+ h# J% M
- STA Bullet_Y_Speed,X
: }* ~( @# Z0 M3 c - RTS7 J3 d" {7 h9 M7 [
- : ^9 c$ l) j. x1 a: }
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
; E2 [1 i. T6 h - CMP #$04
: J8 a A i- R8 f0 D, j s - BCS L2_1
- c7 s) O& |! p4 i6 f+ g$ x# U - CMP #$044 D- h7 x0 \! v. \2 W/ ^. _
- BCS L2_2 I- s! l* r) x3 u: d
- LDA #$00
& A3 q, m+ f. ~8 C, L% y T - STA Bullet_Y_Speed,X
: N8 h# O- @! K2 z+ ` - RTS9 v7 ^6 y) m' ?- @7 K! X6 w! t
-
# ?. v% b$ I' g - L2_1:0 _$ x+ {5 h: ]# Y/ s" F
- LDA Bullet_Type,X( F* H& C+ ]2 f5 Z0 w# c
- AND #$0F, b7 N9 a$ c& A# U
- TAY
% {7 G$ P+ G% } - LDA #$00: ?1 R7 r" _6 w5 Q. s# H2 S
- SBC Bullet_Speed_Data,Y
5 j0 P: d5 \4 M- Y - STA Bullet_Y_Speed,X
! F4 _+ N6 \" Y5 I2 X$ A* Y - RTS: c2 f1 B3 l: [4 Q8 X7 {# Y
- " z4 M9 |; q$ b @& q$ b+ f. M
- L2_2:; x/ J( Y4 [9 r& G5 U
- LSR% J! m# H1 G. p
- STA Data_buffer
4 M9 J( i; A! s( | q1 d0 ^ - LDA #$00
: T/ S! }& T: R7 G) y$ M1 k0 r& Y - SBC Data_buffer4 M# G1 S+ x" v [( [- R
- STA Bullet_Y_Speed,X! J1 M) c; [+ z3 |5 u# r
- RTS
- h/ v% H# j% h; m( f2 R6 i - $ V L8 V8 N( e. N/ |( |6 [
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y! N5 F/ n+ v* E; k- b1 h
- LDA #$00- s# |: f$ B4 I
- STA Bullet_Y_Speed,X
5 f& Y; z( R7 ?& T$ p% D - RTS- W9 o* y `/ h, c. S2 e
- ) X7 @9 H& O2 J& I
- Track_Enemy_X:
0 {. ^3 P7 M H# a$ O$ ?( d. _ - SEC" t2 K' Z6 \# b% P' u) F6 s
- LDA Bullet_X_Pos,X# f2 [; E8 U/ \; z
- SBC Enemy_X_Pos,Y
: @- ~( g; f( F0 T3 o. {5 { - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X* B5 q+ y9 K# ^0 _/ U
- BCS Track_Enemy_X_Greater ;子弹在敌人下方
( r* B4 ]3 E6 F$ L: k - 2 I) f1 B$ ?+ ^( d7 v2 E2 a/ B5 _
- Track_Enemy_X_Less: ;子弹X < 敌人X
9 P9 s6 u. {; I8 O9 @0 X - CMP #$FC
, V% Q j) W% a6 ]/ r - BCC L3_16 H9 H6 A0 P' |5 m
- CMP #$FE
^2 R) \" k9 O! }$ _3 U. G( C- X - BCC L3_2# M" O/ z4 f; n0 V4 x$ }
- LDA #$004 U) B5 w4 o! i1 ] K2 m9 i- v
- STA Bullet_X_Speed,X
2 Q0 u/ `- N8 _8 {6 t i& M - RTS5 C' \! d) x( M" s7 j( {' }9 L
- L3_1:
* g, V" f( F9 G0 q- ^ H - LDA Bullet_Type,X
2 q/ d9 S- Z. k q1 i; l q/ [ - AND #$0F1 W& P( j7 B+ P# { I
- TAY7 Q* ]5 Z1 u; G: s1 i$ Y) k
- LDA Bullet_Speed_Data,Y- H& I4 Y5 T; j# W, }+ ~
- STA Bullet_X_Speed,X. l$ e( X- \+ Y. o) ^$ n# b; q% l
- RTS
+ U7 ~* z3 E( g$ r- M5 Z - L3_2: / [' f/ g) k! I+ \3 }
- STA Data_buffer
5 Y0 V4 g7 I$ m0 V$ S d, z' I - LDA #$00
. d9 ]4 x" f6 \2 z4 g; N" \4 M - STA Data_buffer
+ }, v3 Y) a; ]4 [0 a - LSR
% o* h6 ]3 C- _3 ?4 J - STA Bullet_X_Speed,X* W4 ]* T. u' E5 g3 G/ Q: B+ W
- RTS$ ?1 P+ ]6 b/ ?4 s) D: e
-
, W7 x$ y3 M3 Y& M/ d - Track_Enemy_X_Greater: ;子弹X > 敌人X
# i$ C2 r- e+ _ - CMP #$04
3 j# ]* e6 l/ U9 X0 c) @1 \2 Q - BCS L4_1
6 Q6 d* i' e5 }+ W3 M+ h: v - CMP #$02
2 ~1 ~* p' k/ E2 \& D% f; T - BCS L4_2
* K# Z: q0 `& ^! n0 q& |) G! e - LDA #$000 U+ ~, B1 X; p' z; n! ~
- STA Bullet_X_Speed,X
, o2 _. ~) K: _' C; M# r4 a - RTS l0 \. ~. v8 v# W/ a3 S% V3 A
-
7 M) S# K# X7 u+ N" { - L4_1:
' B4 V6 z/ c2 ?, k9 O' }0 w - LDA Bullet_Type,X R8 ?( z, L% S
- AND #$0F) e* ]; C: [8 r2 T$ l: U! |( h
- TAY
# H f2 h. \) y3 X: P1 x5 E. ~* W - LDA #$00
9 T0 _3 j3 Q) u, K" x+ K - SBC Bullet_Speed_Data,Y
- O" d6 g5 r. S, A8 D# t+ Q - STA Bullet_X_Speed,X
% `; w% \' M6 x! C0 e7 e$ S - RTS" _1 G; o0 g) }$ W5 p; l/ G
- L4_2: o1 G+ j0 S. M
- LSR
3 S( L" X( L& V) y& } - STA Data_buffer8 T7 S$ N8 b0 g% b9 e1 n: o
- LDA #$00
# i/ j" o8 P/ b7 d( P+ K - SBC Data_buffer# t, [3 y# n" Y$ e; s& v/ Q! }! n
- STA Bullet_X_Speed,X
8 U$ n/ T: x3 s0 } - RTS
; [4 I3 _. T* }4 w8 f' t+ n - : V# K% O' i8 Z: y4 I1 T
- Track_Enemy_X_Equal: ;子弹X == 敌人X
/ j4 L& P0 H2 ~ - LDA #$00- [- K1 L M/ K# z; W7 ]
- STA Bullet_X_Speed,X, }; @8 m8 }( B$ w& h- m
- RTS4 D+ l' V$ I) |6 ?8 @- `
-
/ G. `/ N6 \1 r J+ z - Bullet_Speed_Data:" G) k) N1 Y c
- .DB $00,$03,$03,$02,$03,$039 u* b' ^8 w+ s& _ A
- 6 }. ?1 M1 b( c9 G% R) j+ D
- ;2, 4关
i4 |5 D, R. F( X - Track_Enemy_Ex:5 Z4 B- M4 {( N
- LDX #$0F
" ?7 |% b) n, R( e; P2 w2 P - Track_Enemy_Ex_Begin:( R3 X! I1 ^% b
- 8 b; s! G8 J8 B* X4 H# a( h6 s
- LDA Bullet_State,X% r- K0 o' d2 k" A+ c9 Z' k4 R
- CMP #$01+ R0 P- c" Q1 x/ q6 ]! G
- BNE Track_Enemy_Ex_Continue, Z1 W! \. V/ Q& g8 ]
-
; M& {1 L7 D/ n+ V! x - LDA Track_Enemy_Index,X3 O, b6 J. y2 g" P- ^
- CMP Enemy_Index' O! K, @2 f: V9 i4 ?% i" v4 j; \6 A
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标& N- W) L' _0 t5 q8 ?
- ' u7 E8 \; F8 U$ S, S
- LDY Enemy_Index% V( M9 d. W# X& u8 m
- JSR Track_Enemy_Ex_X* ?! r0 `! y. j$ q" o& L6 i
-
$ T. c5 P; {7 c& P1 m - Track_Enemy_Ex_Continue:
! Q9 y) l; g2 Q% I6 [' b8 y3 C* O - DEX
1 x' M( C+ y* ^: D7 P - BPL Track_Enemy_Ex_Begin9 d$ C3 d8 R- l3 V1 |8 Y: Y4 I: {- n S
- Track_Enemy_Ex_End:+ C3 R9 Y( @1 l
- RTS
; y Z& P; z* O% M' D -
! W! Y, h( M2 i# i; F) h$ ]2 w r0 G - Track_Enemy_Ex_X:
\' B: [2 j+ z1 b - ;LDA Bullet_Z_Pos,X
! K5 t3 D' Q9 `, `3 k% y - ;CMP #$04
" H* \ C3 T$ e' h2 _& l - ;BCC Track_Enemy_Ex_X_End& z; |- b0 u+ M% L3 [0 k- N
- SEC
, b" U- W% d, p8 |& T, e$ \4 T - LDA Bullet_X_Pos,X( @8 B: S4 q* P! W/ P$ p
- SBC Enemy_X_Pos,Y9 y, R6 F3 w& F6 _* ~0 J' }
- BCS Track_Enemy_Ex_X_Greater
& Z8 }7 w) r# t% L- ?9 m. _ - 7 E w& V8 m+ r% w2 ^; B) Y- l
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
0 j" D/ U' y# h; Y9 | - CMP #$FD) \0 H& M& ~. o# B
- BCS Track_Enemy_Ex_X_Less_End
8 E# P! f n! a" @' x2 ^- t$ C - LDA $6020,X% R0 \& A4 y( ~- i
- CMP #$2A
! o: F! T0 B6 { - BEQ Track_Enemy_Ex_X_Less_L1
( X+ c- c% d J+ h( Y7 r' T - LDA Bullet_Z_Pos,X
- |! O4 |- {, l5 A - LSR* V+ }5 `# `& [2 \- z) S
- TAY2 n7 A" L3 ]. J* M# h
- LDA Bullet_Speed_Data_Ex_R,Y
5 l5 R; \4 V4 {9 H, b* s R+ Y - STA Bullet_X_Speed,X
0 }. C0 x6 `% u* v5 R- u; P8 q - RTS9 q0 C& ~7 C+ O0 d r' }7 C9 P
- Track_Enemy_Ex_X_Less_L1:7 G6 d1 R0 E4 O9 J! U5 Q+ L) _
$ N% B) k& w" @, g' V d0 Q- LDA Bullet_Z_Pos,X' L! M- S; Q f( d3 s8 p1 M0 j
- LSR3 K( T G% X r! _3 { j3 h& P
- LSR( v' |7 @1 ~* B3 c+ @
- TAY
( i/ {% I2 h% N# P' D! Y - LDA Bullet_Speed_Data_Ex,Y1 b4 J7 h1 }1 p$ V
- STA Bullet_X_Speed,X
0 }# J$ z; G5 q7 u" P, E5 ~ - RTS
6 P9 ~) G n% b7 ?4 C - : H/ S2 l" }0 U8 j3 w
- Track_Enemy_Ex_X_Less_End:! @' h2 r2 a7 j9 y, Y- `5 _0 U
- RTS
4 } V5 f' o2 ?0 y
. X# ^# U9 F2 D& u. L, S$ d2 D- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
& @' [ ^+ W0 \4 S3 L - CMP #$03( |8 j6 ?' g* D2 j
- BCC Track_Enemy_Ex_X_End; y# E1 N& Z, w8 C4 ~. W* M
- LDA $6020,X; X0 |7 n9 v! g/ p, k2 l
- CMP #$2A4 P ^/ G2 u2 H- q/ m: _' C3 b0 @
- BEQ Track_Enemy_Ex_X_Greater_L1
: P" x; Y- j5 J, n$ t' i - LDA Bullet_Z_Pos,X
5 f; W7 s; K) a* w - LSR" t6 @' v& _, a3 o
- TAY
1 W; ?- h; e5 i9 d - LDA #$00
% s0 p: Y8 I+ u9 o - SEC
0 Z# z5 I2 m8 }' A. x2 O5 D! l6 O1 j - SBC Bullet_Speed_Data_Ex_R,Y' U! B) t. k. k4 ]7 _
- STA Bullet_X_Speed,X
7 i- [: W0 I" i$ O! W" E - RTS0 o3 T5 M" ~2 S: a" r8 L
- & w3 f Y& F, S* k
- Track_Enemy_Ex_X_Greater_L1
4 ]$ H6 e( m* O2 ]# h - LDA Bullet_Z_Pos,X6 m0 w" L0 @. [" F7 {
- LSR
% n9 N; n; F: q- v - LSR
+ s+ S* n8 @. l) b. J - TAY: W- [1 {% G0 W( K& s: H
- LDA #$006 ?( x* U7 g( u$ J$ b4 F
- SEC1 ~% L; H0 B$ a- b
- SBC Bullet_Speed_Data_Ex,Y t) O: ^* o8 e) s% i5 v- t a" L! d- ?
- STA Bullet_X_Speed,X
. `8 t, @2 W- O M) \* R! m - RTS+ F4 t+ \$ S1 x( J
- 4 v3 a3 E& d$ w3 L
- Track_Enemy_Ex_X_End:
: o, w u: ~) v/ i' c y. X' r - RTS
9 i' t* p; p9 a7 {7 {8 M0 X -
+ i0 [+ Q& c8 t - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)& R: Z8 K4 e# |3 s4 ~
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
" H4 h& w8 h& { - Bullet_Tract_Direction:
- V; D% S2 p) w+ d - LDA Bullet_Icon,X4 e% K3 e& R3 W6 U9 K( i* n
- CMP #$238 m( ]8 ^+ c, T& j6 R& m
- BCC Bullet_Tract_Direction_End
4 l) p, r8 Y3 k - # o6 }2 s3 B" }, F
- ; X != 0
8 y1 V5 o7 j) ^+ L$ q5 K z. x6 ? - LDA Bullet_X_Speed,X3 n% d/ c7 x2 a3 Y; ^9 Z" g% H; l
- BEQ Bullet_Direction_V. \ M+ c3 v. `/ I+ U' I0 y
- : ^5 G6 W$ r1 N& ~8 y% w" e
- LDA Bullet_Y_Speed,X
; ^/ ~6 J" m6 g' A - BEQ Bullet_Direction_H
8 r& ^8 ~% x5 H, { - 5 B$ m# G+ z" R" x9 q. H3 J/ y H6 ]
- LDA Bullet_X_Speed,X
- c2 f7 f1 @0 n* L7 F - BPL Bullet_Tract_Direction_Right% O. Z# a8 a, h" S: O& c6 n
- Bullet_Tract_Direction_Left:
6 l+ V! B& L5 n - LDA Bullet_Y_Speed,X
" Z6 D/ Q; `0 ~6 K" h& K6 h7 b - BMI Bullet_Direction_Left_Top$ F/ W1 d1 C7 b, `& @4 r
- BPL Bullet_Direction_Left_Down) C) i/ A y3 T, k
- Bullet_Tract_Direction_Right:0 S( r# e7 M2 d0 q5 g. u
- LDA Bullet_Y_Speed,X
/ j }0 x$ k. [1 z7 s9 Q - BMI Bullet_Direction_Right_Top
$ @/ t/ {/ F; n - BPL Bullet_Direction_Right_Down# ]: T. U$ e" r! A
- Bullet_Tract_Direction_End:/ Z, F- m- |, J
- RTS
& q' j1 W- O- S9 |: n- O, M
U! l* s3 `9 k: z- Bullet_Direction_Left_Top:- b* B2 E I. f3 _1 e, u
- LDA #$255 x7 Z* o3 I4 t& d4 u3 ]
- STA Bullet_Icon,X
$ O1 E8 N9 ?( U% H2 r7 L/ T - LDA #$C0
- v3 r8 m% o- B) j) b% ~& r6 i - STA Bullet_Direction,X
7 o! w/ p5 ^7 t: Q - RTS; b$ x; _& Z( Z. } L; s- P
& D7 c& W5 d, Y2 m* Y5 ]- Bullet_Direction_Left_Down:2 d+ o) y* h2 B( d: a% T! M
- LDA #$25
& a% m: t8 A( B: i - STA Bullet_Icon,X, s7 C+ E2 Z2 W1 ]
- LDA #$40 U9 N* ?) [" {! w
- STA Bullet_Direction,X s: G/ ^' m b
- RTS: S( | g% _1 M2 N
- & }* a* `1 f4 X9 e/ X$ n% e
- Bullet_Direction_Right_Top:, ^, {+ N r' j3 [2 o+ a6 d2 ?0 c
- LDA #$254 T8 v! H: S0 G* a6 u
- STA Bullet_Icon,X5 s5 Q' j8 L- Q( M
- LDA #$80! }2 ?% ?" p- v0 _: q3 h
- STA Bullet_Direction,X
6 @6 [6 A6 f* ]" H - RTS) W, w$ s3 o! I2 O% u
# a5 b0 U) Q+ U# ?4 l+ i" e$ P5 \- Bullet_Direction_Right_Down:
5 p+ d9 i7 ^3 e6 h7 W! i N - LDA #$25/ R" \, K4 w. L; F+ E' u( `
- STA Bullet_Icon,X
. D9 n" D2 w( L - LDA #$00& D4 U7 M8 `) t
- STA Bullet_Direction,X: q! d) n* G* d" _/ L2 l
- RTS
# {% U2 Z8 |% u7 X
1 g+ }5 i" g# Z7 k# B$ H3 F0 Y- Bullet_Direction_H:
* h$ E5 H4 N, o1 w3 b" M* k - LDA #$24
8 t. t9 ?7 _% V5 M - STA Bullet_Icon,X
7 M# E) D9 A/ g0 y4 |5 X - LDA #$00: h: p: u* C5 [+ Y; ?
- STA Bullet_Direction,X
' E% r; z/ F4 \9 G! ^ - RTS( h! [$ M* f# w5 A8 q! r/ S5 Y# `
- 8 w% O( F- m0 y* C N2 R
- Bullet_Direction_V:
) z/ p% Y+ c$ x - LDA #$23! k1 R. T0 L" y: P2 Z P
- STA Bullet_Icon,X
6 c% o+ s8 t; x4 R; ~9 j6 l$ Q - LDA #$00
% Q! Y4 Q; }7 d - STA Bullet_Direction,X
4 Q* G4 k9 S' J( J0 B - RTS" Y) Z; W ~7 `. H0 n+ t
7 l) |7 q S" j1 S! J2 g- Bullet_Speed_Data_Ex:
1 \' C& M, L. C, n% Q% x - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04- t1 m6 w% |) W, `; f8 ~4 ^
-
+ B4 e8 }# X" ^; ]" p) \ - Bullet_Speed_Data_Ex_R:7 v* `, u. I. Z& p6 G
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
" E0 k8 Z- [# J -
复制代码
; l! F9 i# F& h5 r& [* ~
2 v# g- |$ z% S0 _- T |
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