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[FC][魂斗罗][J][追踪弹]
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; u1 C( _7 x( `& S& O3 w( g时间:2023.04.307 p2 z+ C2 N. c( k3 c; {$ p
作者:FlameCyclone
' f r, v3 _0 R5 a! A内容:. g5 |1 l) X& h- N' E6 J( ~
1. 所有子弹追踪敌人/ a5 @1 G& ?! S/ W
2. 选择键切换武器
6 e" d+ \# b1 } 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
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9 ^3 m. C/ s0 t5 Cflamecyclone.ys168.com
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( \ {- v0 w& _1 _- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁* H: }; s9 b" a& Y
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
8 ~: v/ g# D7 L) ^2 } - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
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$ V6 j4 V7 s" a. T- Y. I& N- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)9 V* _. R8 b& t, s7 \2 P1 k- ]
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
2 M4 R% U. D( k, r( Z! u5 A - - U( U4 h( r( A2 l+ g) C- ^
- Track_Enemy_Index = $6000
# f. P# l b4 N9 ]1 \ - Enemy_Index_Begin = $6010
. F, \, u3 a L/ J - Enemy_Index_End = $6011
# _. A8 N& o7 m/ N8 L" a( H& J - j$ L- }. b. h* Q; ?
- Loop_Index_I = $6012
4 ]# B4 J& \- e! U/ p - Loop_Index_J = $6013
1 P; k5 W( X0 D" `/ w - nEnemyIndex = $6014. I' H, t. {# Z8 b& s
- Data_buffer = $60155 t3 l8 ^6 V8 }5 G
- + K8 s( Y1 e8 v/ p0 F3 S
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标/ }% x! i0 n7 O9 O# L
- Bullet_X_Pos = $03C8 ;子弹水平坐标
) M5 h9 V% W# g - Bullet_Y_Speed = $03F8 ;子弹垂直速度+ B" [) D: p# {; {% X; j) ^7 t" Z
- Bullet_X_Speed = $0408 ;子弹水平速度
' ~1 s. }" \( k; h - Bullet_Z_Pos = $0418 ;子弹Z坐标
7 U1 Y" J' _- N - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P/ C4 l: H+ O# m% Z% U0 ~3 _2 t
5 v+ t3 X" s: f( g- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
( `- N& U) e9 P" x - Enemy_Blood = $0598 ;敌人血量
2 ]+ x* p/ K+ J Y - Enemy_Type_Addr = $0528 ;敌人类型. K, k; p2 U" ?" m# w! q
- Enemy_Blood_Addr = $0578 ;敌人血量% z5 Z+ D- }$ h# V
- Enemy_Y_Pos = $0324 ;敌人垂直坐标- r; U& {# B& J0 s& E3 e) Y: L
- Enemy_X_Pos = $033E ;敌人水平坐标
9 s4 }( b/ [& @" K# `8 z - Enemy_Y_Speed = $04E8 ;敌人垂直速度. J% R/ \. n( D/ n
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
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- Enemy_Index = $83 ;
( r( v6 e, P+ U( ^2 V. W8 l" E - Time_Count = $1A
5 r I* @) H h* c; T. { - Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
- [7 w& A( ~! H, j- ? - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率. l) G: M( h( ]: Y% w5 E( d
- ; Q3 t: I! `( Q7 \# |
$ {& C- c9 ~: ]1 y2 g- .ORG $6100
( N( Y9 X* B5 J$ T. o' ^; i - Process_Begin:
4 d* I( g) m8 @1 ^; F# b) _ - JSR Enemy_Check
2 o4 J6 `) u" ^2 W: o* m3 s) c* z - JSR Track_Enemy_Check; w9 K( {: P1 B% f' c6 L
- Process_End:
7 P7 V) [0 f! g# w# e0 j0 I3 R% Y - JMP $E54F
# j. x* a* d9 X2 k% k$ O - ( W0 O' r; e: I/ D G, l- n9 B
- Enemy_Check:
- W$ A9 B# p8 @- p$ L - LDA Time_Count
0 y+ ?2 X% A9 [$ \* {0 r - AND #Track_Bullet_Speed
7 \0 u# G' ]' u2 y) r& L3 Z - CMP #Track_Bullet_Speed
5 o; g* J2 k. j, [! W) X& Q - BNE Enemy_Check_End3 Q2 B: |0 d. B! F5 E, x
- LDX #$0F I; ?0 G3 a) I) D& @7 s
- Enemy_Check_Begin:
1 P) T3 Z/ Z1 f- R7 S) Q" B - LDA Enemy_State,X' H* K. |8 i8 K
- BEQ Enemy_Check_Continue
& h, H( ?! m, @* a7 t' s( k1 R - STX Enemy_Index g( @+ f" Y1 Z8 A0 b
- JSR Find_Begin_Enemy
, ?1 [/ V6 d5 \5 y, y- \ - JSR Find_End_Enemy
7 L: S4 |9 _, g9 M5 C - JSR Bullet_Track
2 Z @2 i7 X2 S, \ - # x4 C& v4 F9 ~- g6 I b$ P( h
- LDX Enemy_Index! L/ ~3 s9 m. m/ g$ x& Z* [8 a
- Enemy_Check_Continue:) V1 {0 T$ p$ F' @5 a
- DEX
' X+ h8 f, N" v2 U, y1 Z8 P - BPL Enemy_Check_Begin
- h8 a' S% i; h' M: G2 l! T/ { - Enemy_Check_End:
M4 p- W# R4 x3 B4 ^5 _+ }' J - RTS0 B3 C8 b' I5 B/ n
- 4 \$ J) v% N/ g9 r
- Track_Enemy_Check:
6 d/ I7 \: C$ _" V, ]3 x - LDA Time_Count; F1 Q, w% _! h! i9 l: C* s8 L
- AND #Track_Enemy_Speed/ m, ]- k2 r2 A* |1 t M
- CMP #Track_Enemy_Speed
9 I1 I7 A6 n' O( V. u0 t - BNE Track_Enemy_Check_End
! s, e" C8 [- s) |7 e; X7 l$ I G - LDX #$0F' W( F' W& p/ l6 b' B* {
- Track_Enemy_Check_Begin:
8 s& _9 }/ S+ M7 r: R/ h& Q* a - LDA Enemy_State,X
3 A! P. v" n9 W) E* h - BEQ Track_Enemy_Check_Continue ?, n! Y7 y9 V1 y. |9 C
- STX Enemy_Index! ^& Z) A: `0 S) w2 u- r8 W5 n
- ' p1 ~- v! b+ k( o& _9 H" o
- LDA $40. b5 H+ n& \0 P6 z7 d
- LSR- Z8 v! M9 M4 i2 P F
- BCC Track_Enemy_Check_Begin_L1) l3 X$ v! w5 { w9 I
-
. Y+ H9 `' m9 u9 G( h& s' i4 |, g% t - JSR Track_Enemy_Ex ;2, 45 N1 L+ k- v) ` ~# \* [
- LDA #$005 g/ k/ i8 _" g% K4 M8 d4 [) R
- BEQ Track_Enemy_Check_Begin_L2
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- Track_Enemy_Check_Begin_L1:
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- JSR Track_Enemy
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- Track_Enemy_Check_Begin_L2:
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" L U6 b' [* S3 A5 d8 d - LDX Enemy_Index% u, m+ |- f9 ?& g2 _6 ]
- Track_Enemy_Check_Continue:
# [; y0 j7 C* J- a - DEX( j- m; q8 p( a4 P7 a
- BPL Track_Enemy_Check_Begin
+ _: i: v8 s- P t9 l! j1 ^ - Track_Enemy_Check_End:
; R: h" r z" X' S9 E - RTS' A, K* Q! C& x
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- ;查找第一个敌人
0 J: u4 x; }( x: ` - Find_Begin_Enemy:0 h# d! `- |% j9 @7 ^
- LDX #$00
9 c! l0 ~6 q) r: |# s - Find_Begin_Enemy_Check:
$ p) v2 @% o+ w k - LDA Enemy_State,X' k$ m* s( u7 S/ {
- BEQ Find_Begin_Enemy_Check_Continue
/ M ]2 v: H; a1 G - LDA Enemy_Blood,X
! v9 M+ D( j- ?: [7 g - BMI Find_Begin_Enemy_Check_Continue
9 C' T8 {' \2 w3 ], e% y - BNE Find_Begin_Enemy_End
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) w9 u1 j5 y: K, L2 y" ~3 Y9 A5 o - Find_Begin_Enemy_Check_Continue:% E' d3 U9 s% z, b9 t* R
- INX
2 I4 \$ F- Q5 C: n T - CPX #$10
, P4 w- c' l( r$ U- s( b - BCC Find_Begin_Enemy_Check! R8 @$ ^7 P1 v. s8 q% ^3 F
- Find_Begin_Enemy_End:
1 h; N ~+ a9 D, \9 O - STX Enemy_Index_Begin
1 ^6 } z" ?7 I - RTS5 W3 b+ ~' D' C, I! D
- 3 i' S2 G2 N8 N) \
- ;查找最后一个敌人
. ~. N% m% i \/ i9 b - Find_End_Enemy:; c* t; D7 ^ k5 ?& v- q
- LDX #$0F
" ~9 d. h" ?# u" v8 h8 _ - Find_End_Enemy_Check:
) [* M# Q+ m8 S% T6 @' c - LDA Enemy_State,X
+ x2 A# h# d7 ^7 R5 r8 \" j - BEQ Find_End_Enemy_Check_Continue9 O4 R7 _0 r7 }- h3 }, V
- LDA Enemy_Blood,X
$ Z) [6 u! u0 m! F: F$ c o( s - BMI Find_End_Enemy_Check_Continue" i1 B$ g) ?* Q- g
- BNE Find_End_Enemy_End
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- Find_End_Enemy_Check_Continue:
8 V* ?. c) w4 J- | - DEX
' Q4 N8 \2 J! T' A3 I& | t# k/ H* ~ - BPL Find_End_Enemy_Check$ L3 m/ D: m* ]9 M: C$ a+ t
- Find_End_Enemy_End:2 `3 e, ]* h Y, T' T
- STX Enemy_Index_End
5 K" i8 b) Q4 ~; V) Q - RTS# Y1 E1 A, c D
- " H7 [ G e8 ^% O
- ;子弹追踪- h( `! D6 D$ ^+ {( K4 }/ ~
- Bullet_Track:
8 j% G1 Q, n0 E8 B6 L - LDA Enemy_Index_Begin* E+ @ w' Z3 r8 Q* |
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
! b# s& M" Z" p2 Y8 M+ `, G1 R* y - LDX #$00 5 E! F( y* {4 b8 T/ R' y- q3 V
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
8 q7 z: ]* h1 T8 }: ^1 K - LDA Bullet_State,X9 p5 u; m. v" V& D0 h: A
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
, f; l0 K C: J/ S' p" J - STX Loop_Index_I
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2 e( C6 ?0 z& s' V( K! W1 B( A - JSR Bullet_Track_Enemy. b4 M8 _0 b+ z) {5 u) k
- JSR Bullet_Tract_Direction
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, r' N' G. y" ]1 u' _1 N$ D5 T - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪6 X8 i: K) W, v2 u$ }$ k; s* K
- ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
8 }) j+ v. e ?5 }+ z/ _ - LDA nEnemyIndex
- n& T" R. r+ g! X' [ a - CMP Enemy_Index_End$ y. _7 [* i, W9 o( Y4 l
- BEQ Bullet_Track_Check_Continue5 @& R% [( {+ Z
- BCC Bullet_Track_Check_Continue
1 J9 Y# Q. R% J+ g* b$ x6 { - LDA Enemy_Index_Begin# O2 a- N: o2 a5 t3 ]& r
- STA nEnemyIndex4 B; H% V$ W$ {! y9 n2 \5 Q: F
- $ E( @- s3 s6 z5 @
- Bullet_Track_Check_Continue:
! I3 v1 F7 F: W/ d - LDX Loop_Index_I0 R- K3 q( a* [8 U3 |& P- F5 \
- Bullet_Track_Check_End:' w4 W8 @- a' q% \) ]! u
- INX" C+ j9 N5 A9 M
- CPX #$10
3 {1 W& k. k$ Y0 \0 F7 b - BCC Bullet_Track_Check
3 i1 q) X( j5 w' | - Bullet_Track_End:8 Q% |' X# I z/ C( U
- RTS9 L% W/ L% e4 Y2 j& k \! A+ w
- , A% X3 j+ Q7 }7 M4 e
- ;给敌人分配子弹
- o+ k7 P/ d2 f3 y5 F. x* @ - Bullet_Track_Enemy:
0 J, ]$ m6 o/ s6 d - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)$ A: i" Z+ ~9 t
- Bullet_Track_Enemy_Check:
4 z# U* S6 z. t) p3 b9 x) |' U7 ~ - STX Loop_Index_J
# h* k( l9 H% F. o* h -
& I3 k( a! ?$ O$ W4 R4 z# Y - ;if (0 != nEnemy[j] && -1 == nTrack[i])
. y0 X6 ~7 T# d" ^% s8 Z - LDA Enemy_State,X: r* H" e4 R, C, \( O% O5 \
- BEQ Bullet_Track_Enemy_Check_Continue, H: H- j: W2 I5 @" {9 |+ f
- LDA Enemy_Blood,X G7 g) h; b. y. C; K& @* N
- BMI Bullet_Track_Enemy_Check_Continue. B0 d1 }1 Z0 W7 W& y
- 4 i. s2 T% C' ?
- LDX Loop_Index_I( U! Q2 e6 q+ B7 ~
- LDA Track_Enemy_Index,X
3 C1 j; }9 f* Z5 I9 } t3 H5 d - CMP #$FF" _& m( u3 H3 s( z5 B& l* H' X4 t
- BEQ Bullet_Track_Enemy_Init J1 q$ U4 J9 d# e$ J H8 H
-
: l3 G0 X |) c: @ - Bullet_Track_Enemy_Init:
+ G# N) Q2 V/ A: a - LDA Loop_Index_J* y- j" P, F* o1 p) j
- STA Track_Enemy_Index,X ;nTrack[i] = j;
: \& e8 R: A. H6 M- h$ T6 e( Q - * F& r- X6 m' x% N
- STA nEnemyIndex$ T# `7 V" H* C0 ]- A3 G
- INC nEnemyIndex ;nEnemyIndex = j + 1;* D+ p1 G8 I. ? Q) y( ?, j
- RTS ;break;
/ Z/ ^' B+ ~' w" Q* |( } - 5 W7 P2 P* Z: p: k6 |! I
- Bullet_Track_Enemy_Check_Continue:0 `* ?$ Z: _& t3 a: J
- LDX Loop_Index_J% N5 q; `* K- N; k
- INX ;j++/ v9 c* c' H0 U8 y
- CPX Enemy_Index_End
$ D+ j7 m% P' `( B0 T - BEQ Bullet_Track_Enemy_Check& e# S- O1 [- [ I. L$ d
- BCC Bullet_Track_Enemy_Check/ e4 p, W7 r8 G+ i' N1 D3 C
- Bullet_Track_Enemy_End:
: m+ T6 ?. V. _& u2 l5 \# R - RTS
4 f6 Y& N4 Y. p0 s$ ?- S) {5 F - ! U8 o6 d* q5 G
- Track_Enemy:2 a0 f: u% R) ^9 e& V' Y
- LDX #$0F( `, P0 H7 O7 k* s# y: H% W6 O# R
- Track_Enemy_Begin:7 ^3 x {: u. J
- LDA Bullet_Icon,X) I, B' y- g4 p+ S9 M- s
- BEQ Track_Enemy_Continue2 Y# s& ~8 F$ `6 l& e& x
- LDA Bullet_State,X& C. s Z2 L0 y; _) U: P
- CMP #$01
H7 o* x* Y) v8 y - BNE Track_Enemy_Continue
$ p1 ?/ {$ f3 A4 v, i+ K - ; `, W7 g$ c4 O$ O# J" f! x
- JSR Track_Enemy_Process
4 m; e+ Y/ ^& q; r - " q5 v7 R i) U6 f0 |
- Track_Enemy_Continue:0 J0 Z" ]( z4 b% m
- DEX& q% G; v, { | o0 a
- BPL Track_Enemy_Begin
# D C7 d0 B+ S; x, t - RTS; t& J# O0 z* G2 i0 z
- 4 ?" u8 N7 a4 M$ M6 _) y
- ;普通关卡
+ O3 I0 L j8 s5 c! K9 } - Track_Enemy_Process:+ [; [) @! A3 \
- LDA Track_Enemy_Index,X: d2 ]$ p0 J5 D
- CMP Enemy_Index7 v/ q1 u5 C, H2 {- D5 R
- BNE Track_Enemy_End
9 Y9 ^5 b3 z4 U3 K f% W7 ? - LDY Enemy_Index
5 n6 P. v: ?7 @' B' B# c# O - JSR Track_Enemy_Y
# F0 x$ Z0 ^1 f7 C1 y - LDY Enemy_Index: a! T. ]7 j3 O4 }
- JSR Track_Enemy_X
7 T* K/ @( S; }2 q6 I+ l5 u3 N" z - Track_Enemy_End:+ C8 {. u( h1 W1 @
- RTS# h7 Q9 n4 H' n
- 1 l1 P, a5 G3 M
- Track_Enemy_Y:
! M* m9 J! h4 Q! C" [7 o - SEC1 t B/ s# v6 s
- LDA Bullet_Y_Pos,X
/ P' n: _' o4 S" g5 }& b - SBC Enemy_Y_Pos,Y
) D) e _( J, M. U! J1 J A- o1 f - BEQ Track_Enemy_Y_Equal
/ p( `3 U: M* [! F/ A - BCS Track_Enemy_Y_Greater9 l! ?, p( `+ ~6 x: T: z) F% t
-
2 n2 _! d7 Z9 k9 V5 r9 W - Track_Enemy_Y_Less: ;子弹Y < 敌人Y9 t9 T, T0 \$ v( s8 K; B) U4 I
- CMP #$FC
3 p5 I/ A! b6 E+ ^ - BCC L1_1& _. h: u) B: R* I y2 X5 X) M
- CMP #$FE
6 J+ ]: ~4 a; _ - BCC L1_2
! t; x T- i }% u$ m/ Q) d9 h - LDA #$00/ H6 R6 }& C& S* X9 L2 E. E
- STA Bullet_Y_Speed,X4 U% \: c7 K$ {! Y$ }4 X8 |& A
- RTS, e, `# h. v* G! H% j9 A* B, O
- L1_1: ' b3 z" S# O4 y1 Y& A
- LDA Bullet_Type,X+ g; m3 {" u; q( E( s" ]9 Y
- AND #$0F1 Y: y: _" c7 ~) d
- TAY4 W; d6 B: n' s$ [* V
- LDA Bullet_Speed_Data,Y. T, b/ P/ ~5 a' V" g
- STA Bullet_Y_Speed,X
5 w- P" }% U8 {& ~% t3 y - RTS1 A( J/ L: f( O/ J
- ' E4 x( C A0 U( J& ^5 g& f4 s
- L1_2: $ U5 G; m) I. `/ d( F( A
- STA Data_buffer
1 G5 ~4 x7 M8 e0 F9 [1 T) @' X - LDA #$00
1 w8 s m4 c9 l4 Z) Y - STA Data_buffer0 W, E }; I- U% M* P) \
- LSR
' O5 r9 a& O% Q+ K - STA Bullet_Y_Speed,X
/ L- M. t, f- i( x2 r$ t - RTS; F" D1 O8 V0 p3 H$ s9 V; ?. Z
- & ^" l9 v; o- ?0 M
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
% X: y( f1 L" J& a( j9 m/ e - CMP #$048 g0 A$ l/ ^+ k. u: n5 ~" m
- BCS L2_1
# D/ T' L1 i6 X1 H - CMP #$04- H. d1 Z% E' l5 ]
- BCS L2_2
4 U+ K B+ l- | - LDA #$00' S0 W! u' w+ u5 O
- STA Bullet_Y_Speed,X
: R4 G" Y" z" C7 a) H - RTS
! ]/ j. o" [: ?2 b1 N9 I8 { - 7 ^8 k, }: V" y! \8 r) d9 U+ N- P: `
- L2_1:
. g2 L1 U9 w3 {/ b( Q. }: w( U - LDA Bullet_Type,X
, y8 t! o6 j4 P, [5 ?& N6 h, u& l - AND #$0F
" v2 @0 L' C1 G2 J5 k8 J - TAY
8 }( V; J( v+ v" [# I2 U9 j6 z - LDA #$00% o: i/ r1 u6 q8 V4 f7 {
- SBC Bullet_Speed_Data,Y* p6 p" l1 e/ T: ~1 O/ }
- STA Bullet_Y_Speed,X, `# Q9 J$ M8 y; E
- RTS' F/ ~( `8 E5 j K+ w' L$ Z2 t, k# v
- $ S( x! _" a) ]) D: O
- L2_2:0 N5 h7 g" f) p
- LSR8 Z) q* ~( X% i* a8 ]
- STA Data_buffer8 h' T k+ P6 A) u
- LDA #$00
: v+ S" e" I/ W% l5 o _ - SBC Data_buffer
$ R c# U8 h( [8 D: { - STA Bullet_Y_Speed,X" w {0 R+ _. U, a2 i
- RTS
6 ]; n2 B p6 ]8 V - 7 L7 C* H5 F: \& J8 @) i
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
5 i% O% Z1 o" o z1 Y4 T - LDA #$007 N {( w X) U. B
- STA Bullet_Y_Speed,X
# p. _1 u7 U+ V* }1 } - RTS$ K9 D8 @3 F$ e6 p" V5 R/ A
- 2 \# B. h# s3 J$ K. l
- Track_Enemy_X:" t$ h6 ~, p1 B* {- X
- SEC$ W0 d0 y0 p; f8 Q& s3 u
- LDA Bullet_X_Pos,X
! T! A h! Q4 U# I$ i - SBC Enemy_X_Pos,Y
M1 _1 I' ?- J - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X! u+ |) \4 h$ u# T! i+ z
- BCS Track_Enemy_X_Greater ;子弹在敌人下方' `4 y. F& K; @# q! u
- 0 w7 \" U' j9 ~$ _% \9 `
- Track_Enemy_X_Less: ;子弹X < 敌人X" g; ?# ~( S2 A7 u; b
- CMP #$FC! x/ L& d; e4 K* x$ t" B3 a; A3 l
- BCC L3_19 v& }+ Y' {8 i5 g& ~0 |+ X9 w, ]
- CMP #$FE5 y+ G6 F5 y2 E2 H2 X
- BCC L3_2
' H% n4 N. @# g' B6 h/ A, F, [7 [ - LDA #$00& `" \! L+ L0 F
- STA Bullet_X_Speed,X* ^; M; G4 h4 L
- RTS; {1 r; |# n0 X5 }7 y2 j
- L3_1: ( a- z0 q- o/ C3 w
- LDA Bullet_Type,X2 `. l! C! x0 x- s
- AND #$0F& S3 R) ~7 ^) f4 I
- TAY* F0 m" _0 Q+ x1 Q
- LDA Bullet_Speed_Data,Y
0 f1 Y0 K- v" Y! B' D - STA Bullet_X_Speed,X B3 p$ a( U1 K
- RTS: O/ n2 W" U9 t# j, M
- L3_2: s1 a4 N; D$ {# T1 r
- STA Data_buffer7 O* R4 Y/ g: \- {0 x
- LDA #$00
! |6 \/ k" l! m4 A; _) { - STA Data_buffer
; b" T( s; X% i1 N0 Z7 ^ - LSR
+ y- i& n" M, i2 S6 k# t7 D& q5 E - STA Bullet_X_Speed,X
- A; }3 J: ^: A) k7 \" i - RTS, ]$ ~0 O$ m7 U5 V1 D6 u5 z: \
-
: E5 ^& Q1 I }1 v- I } - Track_Enemy_X_Greater: ;子弹X > 敌人X
. E* e0 x/ {: J* Y2 r# T7 ~1 w - CMP #$042 j, t/ I# y- r& G. m" ?7 o
- BCS L4_12 {* T" T: O. I" ]8 D
- CMP #$02) O5 D2 i7 b# ~
- BCS L4_2
# D% ]& {# g4 m: Z( ?6 ~/ x - LDA #$00
7 T! g% W( v, _" Q6 @ - STA Bullet_X_Speed,X1 Y. u9 X4 Y6 B5 l% ^2 [! R; q7 C
- RTS
2 \: y( U# ^% F( g) v -
; x; \$ g* }0 n2 b ?1 J' x' Z" G - L4_1: # a0 |6 a/ N7 z; {
- LDA Bullet_Type,X8 }: V' A( L( J1 N; Y! \; Q
- AND #$0F
/ M4 Z. S" d8 T* R! V5 e - TAY! C) z! k0 O$ q# K& Z7 V- D
- LDA #$00
6 V6 Y6 u, Q; v4 V* t5 G - SBC Bullet_Speed_Data,Y6 Y. ^, h, f" M" I4 L! M
- STA Bullet_X_Speed,X
1 f* q" J. w" E2 d% o& W3 Q - RTS" c! E g% T8 u8 N
- L4_2: 8 I. J) O0 e! L1 u' K3 ?- a p
- LSR
+ Z; e: F3 P3 S9 N - STA Data_buffer0 c+ N# ^! Z1 y( Z9 j( q
- LDA #$00: r) w; f2 z/ _" h, H; p
- SBC Data_buffer* J, X$ _& X2 T1 a" P
- STA Bullet_X_Speed,X
( |$ j( a- R% k* }( G X4 q - RTS
& g+ D) k1 ?" A- w - . ~' l' l* n) y# C6 n
- Track_Enemy_X_Equal: ;子弹X == 敌人X
|& I i* l7 [ - LDA #$00- H* u) s. u0 f. }/ W3 U
- STA Bullet_X_Speed,X
) E- h' r- C6 x" F" d) u/ F - RTS
. z' { p# L( c4 F -
5 y. w% E, S- |$ M3 F7 } - Bullet_Speed_Data:, {; k1 W2 t0 W
- .DB $00,$03,$03,$02,$03,$033 v, M1 j" S, X1 u
-
8 `3 J* S/ f1 _- H3 _1 ? - ;2, 4关
# a' A7 f2 E5 ~$ H - Track_Enemy_Ex:
- b5 j' y* h9 N7 c4 n% p - LDX #$0F
/ K, U$ M" P! T3 e) M - Track_Enemy_Ex_Begin:6 N% I3 @. c" h8 z- J: ?) o
6 t: L# P2 P; q- LDA Bullet_State,X
7 ] r" C% q6 Y8 N1 E$ n1 ^+ Q - CMP #$01% \* L+ q, R$ N, ?$ M6 ^6 G
- BNE Track_Enemy_Ex_Continue2 C' F3 u# e. E" c( {
- m0 u( `6 {+ j5 [' n0 g
- LDA Track_Enemy_Index,X
% |0 U" D) f ]9 w9 a) D. u - CMP Enemy_Index
% U6 D9 ?/ @' W% T6 W& A - BNE Track_Enemy_Ex_Continue ;匹配追踪目标4 C) v, Q9 a7 |- c& k u
-
$ w; k& C+ F% H, \& L. u( H - LDY Enemy_Index
, j- T# p6 h7 k. c, Z; r5 s! K# d - JSR Track_Enemy_Ex_X
( ?/ W6 h6 L5 q6 R! Q - + \8 A6 Z6 f b
- Track_Enemy_Ex_Continue:$ @7 y# |4 t& |
- DEX" H+ D; Y4 }8 C1 s9 L+ @7 p
- BPL Track_Enemy_Ex_Begin
1 l f- k8 R9 T/ g; n2 g - Track_Enemy_Ex_End:
, y4 @; |! H1 f8 {2 m - RTS. s s" _; S e) M
- ; y h" o% N: o
- Track_Enemy_Ex_X:
' K G8 u( t2 }6 _% i - ;LDA Bullet_Z_Pos,X
7 |9 F* D/ i; U* B - ;CMP #$04
! F3 w1 a6 V& z, _ - ;BCC Track_Enemy_Ex_X_End0 s" m% u! a6 r, R ]
- SEC
' F, C1 {8 f3 @) J$ X* z8 C - LDA Bullet_X_Pos,X
. p/ y$ u+ l. V; t/ s% r) G5 P) S5 U - SBC Enemy_X_Pos,Y
! Z5 o; g' c. n4 k - BCS Track_Enemy_Ex_X_Greater1 T0 a- |/ J' h4 F4 ?
- . i) d7 f" L2 _, {. c! I7 {5 ~% W
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
, E+ R4 p( z: M5 Y - CMP #$FD) K$ ?4 N0 f1 T3 R& Y
- BCS Track_Enemy_Ex_X_Less_End) q( v* H3 X2 @* T m" Y( p
- LDA $6020,X2 U- \* p! n; B( G2 Y
- CMP #$2A! Z" {* B2 R4 Y0 `; @3 _* \5 @" q
- BEQ Track_Enemy_Ex_X_Less_L1
+ e% G. x) [0 J0 W4 m b2 i& v - LDA Bullet_Z_Pos,X
# E/ J( G" o* B& B - LSR* d; N( x2 q2 z1 J! X4 a( H
- TAY
; ]" o: k$ n7 i8 z - LDA Bullet_Speed_Data_Ex_R,Y
% s) R; ? T& x$ v" x, a - STA Bullet_X_Speed,X
! S6 s$ C0 h' q, S* i. l' M - RTS
% s3 k. q: K0 z3 f# k - Track_Enemy_Ex_X_Less_L1:
0 E1 G( ~) j$ ?6 h# @
1 D! [# z) e, e: V' V# ~2 Q" e3 i- LDA Bullet_Z_Pos,X" z8 y& X6 \0 K+ i3 L' x2 P' x
- LSR
, e6 j% Z! V, [ - LSR' Z0 e9 {$ I8 @: n7 a
- TAY
9 c+ z7 E6 y' a; _+ w9 R: R9 @4 } - LDA Bullet_Speed_Data_Ex,Y% ~7 s* z! J6 L/ k
- STA Bullet_X_Speed,X
7 B1 h |+ c: }4 h2 ~: D0 a - RTS4 M* R3 t6 q' e4 H# F @
-
; j' `9 |) W" E - Track_Enemy_Ex_X_Less_End:
/ f" y, e+ n& ~9 [. j - RTS
+ \& `1 t/ N* u* o& b9 V - + Q# _! _3 m- t$ L& u$ ~, v
- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X) C" n; r6 }0 b
- CMP #$032 N, J- @2 ^" u' d! e
- BCC Track_Enemy_Ex_X_End9 w1 s8 n! Q( j/ D4 E& ~
- LDA $6020,X
4 e0 P7 \5 L2 L8 f8 x! ~5 M - CMP #$2A
* ~% H2 ^2 B5 f/ h - BEQ Track_Enemy_Ex_X_Greater_L1; a. {) k' _% |
- LDA Bullet_Z_Pos,X
1 c6 y' ]4 j' T3 c( ]& O - LSR1 D, ^; S+ m, S% ~- D8 B. J
- TAY9 Y' n5 _' N% {# |1 w! ]* h$ J% S
- LDA #$00
* x2 j, Z- N+ B# r1 V5 P+ b3 { - SEC
' `: `9 X/ |' T - SBC Bullet_Speed_Data_Ex_R,Y$ t. O7 B2 S5 ]7 b7 X
- STA Bullet_X_Speed,X) T5 E8 [( c/ V: f2 x6 w; `' t& l
- RTS
# n$ p2 ] Y9 b" v" s1 L4 M1 m! r - & X& d9 P7 T7 u2 d
- Track_Enemy_Ex_X_Greater_L1
w& \) l' a0 d+ _' G$ P - LDA Bullet_Z_Pos,X% K4 U5 [" Y& x5 k
- LSR, c/ I; }) s7 k& I
- LSR
' m) k) E* x' D* o - TAY; Z) k) Q% I9 w) U6 ?8 P
- LDA #$002 j1 i# b' h, a6 G6 B
- SEC
7 d: f0 g! g$ `( B/ i' U - SBC Bullet_Speed_Data_Ex,Y7 W8 V2 u3 e! L- F/ @* S
- STA Bullet_X_Speed,X
/ O, @! a: b# @ z' ~ - RTS
$ _2 r$ k- X( B& ] - + I- g5 Y+ f; @7 ?) e: j
- Track_Enemy_Ex_X_End:
& N# s1 A _" O4 O - RTS
7 |9 s1 Z2 }5 o8 s+ Q - 7 h: o P' P9 @' T! V* i9 Z7 R
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
2 i: W; V7 P9 H3 @) O; T - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上0 x- j1 t+ S6 j$ |) |9 }6 g
- Bullet_Tract_Direction:
0 p% e/ P, K$ z- I5 i - LDA Bullet_Icon,X
+ ` c( M R/ h9 K - CMP #$230 d( u& X" L( \7 ?2 j7 `
- BCC Bullet_Tract_Direction_End0 l' T6 m) O% l2 q' v! a
-
. x- @5 e! c0 Y. N* r1 {0 d+ L - ; X != 0
5 ?2 V+ ]! P% x* Q! W - LDA Bullet_X_Speed,X
$ _' R9 K6 V8 Q8 U, Q9 T - BEQ Bullet_Direction_V7 q5 H7 G; j% W" x3 \# t" |9 G
-
- `+ t+ f& g3 h1 c" ~ - LDA Bullet_Y_Speed,X
5 K; x# N$ i' A* G9 h2 E( \ - BEQ Bullet_Direction_H2 K$ ~, _ H* B# D
-
! x+ F$ F w8 g5 l# y - LDA Bullet_X_Speed,X3 m% _( c" Q1 h# S' w
- BPL Bullet_Tract_Direction_Right5 e m7 U) b* Q& f. i2 a8 Q
- Bullet_Tract_Direction_Left:/ C8 t4 t W# i1 A- ]* Z6 t
- LDA Bullet_Y_Speed,X
9 P" k+ s# E! E. j - BMI Bullet_Direction_Left_Top" S# B& z6 w( q: M$ l% ~7 R
- BPL Bullet_Direction_Left_Down
% E4 L3 {$ K7 x" J - Bullet_Tract_Direction_Right:' [' Q2 }: J* T7 Z
- LDA Bullet_Y_Speed,X8 l1 t+ i+ n3 h: v# _
- BMI Bullet_Direction_Right_Top
1 j: ?* R. ^8 r6 R0 x - BPL Bullet_Direction_Right_Down
: W1 s- s; g5 r F) C9 r3 z - Bullet_Tract_Direction_End: o+ Q) N! S1 R5 Q5 H. W9 M+ e
- RTS
) H2 [* J3 R* d' P6 O: h1 \ - 5 o2 G) G- I. N/ l0 i5 ]# L, s
- Bullet_Direction_Left_Top:& K1 A x. C& l" d% `. j
- LDA #$25
; A* V. e6 ]0 X - STA Bullet_Icon,X3 g; b3 [6 Z! A- K3 x( N: W' o
- LDA #$C0
. H/ O8 x/ j' I& | - STA Bullet_Direction,X
% Y5 D- t% r& G% q# V! `. t3 a/ l - RTS/ P' A @6 X) S. j' W0 L% i
- ; T; \/ ~" J5 I
- Bullet_Direction_Left_Down:" M" f- I( n' w. @' h j
- LDA #$25
9 Z; n6 w8 d5 R- U! t. H& m - STA Bullet_Icon,X
; h W9 ]) t& B7 N - LDA #$40
& ?$ s1 b' g0 f( K$ p' V) v - STA Bullet_Direction,X6 M$ K# v+ H4 V2 G: R
- RTS! f& Q) p3 m8 C: S7 ^# X9 l0 |8 o
) [0 R( V- e, i3 {, I' Z- Bullet_Direction_Right_Top:3 F) ?! G w% r# N
- LDA #$25
( v5 c9 w4 ~) K4 z - STA Bullet_Icon,X
) k# W- G8 o5 {* Y- s7 P4 u/ l - LDA #$808 T% O! z! }0 x" ]- w, B
- STA Bullet_Direction,X/ R* W0 V* g" v) y( S
- RTS
2 b; ~. \- \5 k5 }3 M2 f - ( Z# {' E$ N0 o; h0 j, H o
- Bullet_Direction_Right_Down:- @: s) g) d6 E; [) w Q
- LDA #$25
+ J7 O% }* I8 K+ j2 B1 j% O - STA Bullet_Icon,X
( \$ ^( `& U0 h7 W, n' E0 T* g - LDA #$00: C5 W* V% H5 H
- STA Bullet_Direction,X8 E+ k: U' ?$ J8 w' p; I3 x9 y
- RTS
- U1 L9 P( s% i" w, w$ J: L
/ \0 S0 T* r5 u+ w5 N7 y p4 l3 f- Bullet_Direction_H:
: S$ n$ Q+ K! j4 E7 `% ` - LDA #$24; X4 w( u# M5 W1 Y
- STA Bullet_Icon,X5 D! E% w$ D+ i
- LDA #$00/ o3 e" w. E, W) C. f
- STA Bullet_Direction,X) Z3 j7 ~, x( B# t7 E
- RTS
4 F! ~& p- s1 @& s: z
' E" ?) }+ N! s8 I5 f- T. s/ h% o- Bullet_Direction_V:
u! N3 @" Z- ^# ~: i7 P - LDA #$23
( I l- _0 ~* P( ? - STA Bullet_Icon,X4 o) L( D/ }! k4 _
- LDA #$00
. k0 W/ w+ _5 f2 \7 M- B - STA Bullet_Direction,X" ^$ V- E9 ~% O- R2 Q3 g) Z
- RTS Q2 q" s, p9 `+ V1 t& f2 ~
' I: V6 e: Q {1 k6 v; c- Bullet_Speed_Data_Ex:' q, q9 I+ E8 K0 I9 C
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
1 p$ U- _. k: i* t" S& o% ` - ]+ O" z5 g$ l/ ~+ R6 C7 k
- Bullet_Speed_Data_Ex_R:
# ~$ {' K ?) T2 K - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
- q2 U' M7 n+ ~8 q# X. k -
复制代码 5 B( F9 J. d c! g) t. \
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