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[FC][魂斗罗][J][追踪弹]! C# k+ K6 n6 q+ X9 Z6 ^8 @8 n" f
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时间:2023.04.30* K; {. ]: U$ g
作者:FlameCyclone1 c# c: k+ j4 J* L+ e0 L0 |4 m) D
内容:
6 e* N' O4 P& O3 y 1. 所有子弹追踪敌人$ @( v$ x0 _8 x4 G& ~) d, |5 y8 ]
2. 选择键切换武器
~' s3 m* _; {. i! u+ E* N# ?- k1 T 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面/ B- ?3 Z! |6 |2 A( e+ Y- D
, I0 M; p# f" j8 aflamecyclone.ys168.com
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- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁0 L' S( i; l) J
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L U7 ^5 L6 m7 M1 |: v4 l2 m$ h$ D
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
: N0 f! ~( P) x! P
I2 n* S; s- p" e; o- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)" c: o( ~2 {- a+ w3 |( C" e* h
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上1 P: ?9 V- [3 P7 G+ ^6 d! B
- 8 `- z- V J3 p1 p% O2 h0 o
- Track_Enemy_Index = $6000
. J7 T* x$ }! y% }" g0 P+ T - Enemy_Index_Begin = $6010
3 ^/ B, Q; v8 g6 q9 [. i - Enemy_Index_End = $6011
% j4 C3 {! _6 J# `
- }4 \3 U0 Y! U6 p! i k- Loop_Index_I = $6012* r# l% u6 N3 d
- Loop_Index_J = $6013* D* s8 i. r5 {: _$ Q9 H2 A
- nEnemyIndex = $60141 t4 @5 k9 g7 j9 w- N/ z8 s, P
- Data_buffer = $6015! s) g- F$ `" ]
- 6 q- N7 ^5 k. p# w5 G* Z
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
, x, G! U+ F2 e2 w# F# Y4 Y - Bullet_X_Pos = $03C8 ;子弹水平坐标
" n5 I9 |9 y h& ~. u, v - Bullet_Y_Speed = $03F8 ;子弹垂直速度
7 a: B r5 o4 U9 \) H - Bullet_X_Speed = $0408 ;子弹水平速度
* ] ]& o* x" V - Bullet_Z_Pos = $0418 ;子弹Z坐标2 h) e6 b' J9 o' O
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
" {# b' N2 Y$ V$ ?0 I J* A5 } - : [- s% `7 Y S3 {2 [ w1 Q
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
) g! w$ h/ Q2 I6 }6 z1 E5 r - Enemy_Blood = $0598 ;敌人血量
; q% b+ ^! h2 V) H1 Y- [8 n, O - Enemy_Type_Addr = $0528 ;敌人类型- N, p( u% Y% A& k. \
- Enemy_Blood_Addr = $0578 ;敌人血量# Y* e8 {/ u ?. }$ }2 Y1 h0 C& q
- Enemy_Y_Pos = $0324 ;敌人垂直坐标' r9 G$ I8 x- V" `
- Enemy_X_Pos = $033E ;敌人水平坐标
- ?( C7 H9 @4 T - Enemy_Y_Speed = $04E8 ;敌人垂直速度
! U) F3 f4 F g2 D+ N0 V+ L" T - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
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- Enemy_Index = $83 ;
# Q+ p* y1 Z3 N6 T - Time_Count = $1A% _5 A# O+ p7 p" V( c$ Q
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
; }, j& x. ?( F+ l9 [8 u; C5 w - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
; ]5 _: L2 n! R5 Q; m# J5 [8 \ - 8 Q' A9 t) z: \% g
- 5 u$ N/ u8 a: D* h( u1 `
- .ORG $6100
0 ^, {! L, I+ J$ M" t - Process_Begin:+ l6 L- |) l) w: J4 [
- JSR Enemy_Check
' {- n/ z% }# g$ o - JSR Track_Enemy_Check
$ X4 n( s3 G4 d1 b+ k% f - Process_End:
5 n! c+ S$ _9 y1 X6 Z - JMP $E54F
. b' `# a) _, f0 Z* {& G
1 u( A3 U4 p& w4 v. d- Enemy_Check:& |' {4 y: ?4 e6 \
- LDA Time_Count
! x* f9 W) L2 F/ t- ~1 o* n7 R - AND #Track_Bullet_Speed
+ {' w3 C7 j( }2 n7 N9 m. n - CMP #Track_Bullet_Speed, k% Z4 E( p+ P4 R
- BNE Enemy_Check_End
- N P x q1 B* G% {; C - LDX #$0F7 E+ P& ^2 B7 \; S
- Enemy_Check_Begin: A4 S4 Y. P; i5 c9 k
- LDA Enemy_State,X
- Z6 Y) D( z. K - BEQ Enemy_Check_Continue0 I& \! _) H! V7 f2 j; T( D
- STX Enemy_Index, K; U' W& ]5 N+ I3 Q
- JSR Find_Begin_Enemy
! M4 ~; A. b6 }) a( N4 K& @ - JSR Find_End_Enemy* c8 K* q! _* n6 G* Q" i
- JSR Bullet_Track
, R3 {' `* g6 Q, O/ F: g2 r0 x* W. h -
# ?+ V' w8 ]; S' f1 Y - LDX Enemy_Index
3 ^: {3 t1 r; j) g$ U) m( U+ M: A4 K2 O - Enemy_Check_Continue:& y# S( r( P: G* V; x5 b8 A
- DEX
5 j. ^/ j; ?: X0 D" R - BPL Enemy_Check_Begin
" _ V' D3 z: [! e, r& [3 J7 e - Enemy_Check_End:. s2 g# ~* D# P( e7 Y
- RTS2 K% j( q7 c. |: v" g
-
5 C0 {7 }8 w0 W - Track_Enemy_Check:( j7 G4 q( k& G1 X
- LDA Time_Count- I. Q4 E5 Y, E) J' `
- AND #Track_Enemy_Speed: z) v/ q9 o; C2 l
- CMP #Track_Enemy_Speed. X' p: e l7 |& E( Z% E' u1 f6 o
- BNE Track_Enemy_Check_End
5 w7 \4 g. q. i3 J6 |. j - LDX #$0F1 r& l' J4 ~/ j' c) t: f
- Track_Enemy_Check_Begin:2 A' P7 K% x2 |/ C
- LDA Enemy_State,X& n3 p$ k% J0 W& u! H+ g
- BEQ Track_Enemy_Check_Continue# K/ ?# o. `9 ^6 R, M0 M8 l
- STX Enemy_Index( D" o h! ~& m6 {* w2 r* J, k" h
- & K, @$ L# t0 O3 ^7 N/ c0 s
- LDA $40$ A9 ` |: A" ]
- LSR0 z7 Z# v5 e. L l' g1 {$ W
- BCC Track_Enemy_Check_Begin_L1, K/ }! Z; X% _0 P
- - w( ]8 f9 o9 e5 E( ~; b& p
- JSR Track_Enemy_Ex ;2, 4" g% p7 B; u' Z7 L" R2 w' z
- LDA #$00
7 E6 l, @4 ?# ^: m2 ?! K - BEQ Track_Enemy_Check_Begin_L28 x# ]9 n; K9 N4 E% V
- 3 b& I+ [& A2 Q, w- l
- Track_Enemy_Check_Begin_L1:
6 g; S. e0 z$ Y! Q9 \- L; Y+ l - . l* ~$ c$ z! J( v% O' n
- JSR Track_Enemy
% L6 { K% v2 H7 W. E9 v
7 ^, C" i- T9 \5 J7 f1 G: D- Track_Enemy_Check_Begin_L2:5 |- P" u6 A; N9 B' w, h8 s
- , ~7 Z( Q/ |0 s0 Q9 _
- LDX Enemy_Index( s/ C- O/ n- g7 r) w, {- f
- Track_Enemy_Check_Continue:' S! ]- b, Y$ o6 U+ \
- DEX- r( {! }% J# u' u' x
- BPL Track_Enemy_Check_Begin
, B: t0 |: I" G% n9 `9 n. } - Track_Enemy_Check_End:
" I/ J5 I6 l* a/ b( \, I) c - RTS
+ l* x9 l8 l* G" ~( F! @
# r* {% r. U1 m/ i% q# Y- ) x8 v' R8 t" ^8 u6 J4 k; e- r) [
- ;查找第一个敌人
# W: G+ I+ p) l/ S - Find_Begin_Enemy:6 p# H ?6 Q5 y/ l9 j4 j% b- q
- LDX #$00
9 ^% |4 ?$ C7 p2 w! b8 J8 w - Find_Begin_Enemy_Check:# k$ Y1 q' S* H- \! ]
- LDA Enemy_State,X
% V; R& ^. z9 ]" K$ s. }: k - BEQ Find_Begin_Enemy_Check_Continue; Y: a) U; C5 M" `) ^2 K) f w5 `
- LDA Enemy_Blood,X0 D9 c- G0 e, Z3 C$ I
- BMI Find_Begin_Enemy_Check_Continue
& c2 `- X. n, L. G% n2 N7 D* K - BNE Find_Begin_Enemy_End b( ]5 [ |3 ~7 \0 ^0 \* t' T
- : _3 a, m! U2 p
- Find_Begin_Enemy_Check_Continue:
0 h4 g Q6 h5 ]' J# ` - INX+ [) T7 ~4 N) M0 _6 A
- CPX #$10
" h+ {$ x* p6 [! o( m9 F: t" m' [# j - BCC Find_Begin_Enemy_Check
+ R( T, L7 H6 K0 ? - Find_Begin_Enemy_End:
3 M% ?+ _9 g9 t8 c/ c - STX Enemy_Index_Begin
# [3 e) o2 P3 ^1 v - RTS
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- ;查找最后一个敌人# t9 J8 M5 M0 W7 g7 T( o( P. G' h
- Find_End_Enemy:
" ?( B0 G( q" R2 H - LDX #$0F
! j+ _9 O' R9 a; |$ K - Find_End_Enemy_Check:( g$ |- i% v. {" z
- LDA Enemy_State,X
. o) ?6 @7 h" s! L! r6 C - BEQ Find_End_Enemy_Check_Continue
9 C* l5 r4 ?+ b4 V9 n! K& k - LDA Enemy_Blood,X H) y4 o3 Q5 h. _. ?0 ~% A* a8 W6 C
- BMI Find_End_Enemy_Check_Continue7 A) D: C- z# |( M: E
- BNE Find_End_Enemy_End- e! o8 W& D6 k# p
- - {# C' A' B# q2 ^0 m) ]4 A. F
- Find_End_Enemy_Check_Continue:) Z7 }" J3 w' S" z9 U' C
- DEX
" j4 E0 O3 z) C$ H" R% h; q - BPL Find_End_Enemy_Check
s2 H* L$ q9 D) H7 K: q - Find_End_Enemy_End:7 G* J3 E( W: g+ @# ^6 U! Z0 @
- STX Enemy_Index_End
I& O$ `( f) I6 N - RTS. K6 ~( Q7 k' A% H5 Y
- . d5 _2 z1 Y: `1 L6 }$ v" ]/ v
- ;子弹追踪
~3 Z1 g7 ?9 l( a! H - Bullet_Track:0 T: S9 s+ z! h4 k. B, P
- LDA Enemy_Index_Begin
# U* E3 w$ F, P4 l/ J - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;, y3 w3 |5 q7 s \: \! u# G# ]
- LDX #$00
* y& _5 e( |2 X/ D' H* g* x - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
; |7 j4 J+ \6 }+ Y% n" i) N - LDA Bullet_State,X
* Z/ E! W7 e( M. X2 [. z - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;) A% |% J' {, ?" S! K
- STX Loop_Index_I- N6 V L3 G+ @4 X& V2 j6 A5 g
- ! Q0 e7 p' b) h; T' R* v
- JSR Bullet_Track_Enemy
" K8 z3 f {! H: k- M' t - JSR Bullet_Tract_Direction* C. P: k1 c1 C- P' r7 ?
- : l1 v) A/ |9 G% Z. K- @0 F E
- ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪* U6 w8 b2 n; R
- ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;" c) y% k* n& [( ]( K: [" H
- LDA nEnemyIndex
7 P3 f T9 T( o - CMP Enemy_Index_End
. {' ?( c/ U7 V* `1 d) o - BEQ Bullet_Track_Check_Continue5 w2 W, V9 e5 O$ g
- BCC Bullet_Track_Check_Continue
9 X5 n( P) J9 C+ r6 q4 \8 C, Q - LDA Enemy_Index_Begin
. O: I4 G5 c% r5 t9 z" A - STA nEnemyIndex
( n" f) R1 b1 l) E& t - " A i! z8 ^4 M0 `; Q8 s
- Bullet_Track_Check_Continue:
/ a# H* x5 Z( B5 o) r( d$ ~8 ~ - LDX Loop_Index_I1 z. L: l* f1 F B' S1 Y" W' N
- Bullet_Track_Check_End:
6 D* u6 Y* R7 Q+ D8 o. f7 M" F - INX2 {* N& K/ i; v* }; F" V
- CPX #$10. c6 r% N" D# ^
- BCC Bullet_Track_Check
2 a6 x# H; ~# L3 E# d. x - Bullet_Track_End:
- k0 G+ {) t7 t - RTS: _( H3 b1 r% M8 ~1 L* T H
-
. m3 ]6 j$ k/ I9 j. R* t; s - ;给敌人分配子弹
7 Z1 G b1 ^0 g, Y- G1 Q0 c - Bullet_Track_Enemy:
1 o7 x8 r$ ~; X- o w - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
+ y8 |' h8 v6 i) _: ?; E - Bullet_Track_Enemy_Check:2 X& g5 m( }; W
- STX Loop_Index_J% j0 f, N1 X8 F$ m* G' g( d
- % q* J/ w' ^" `
- ;if (0 != nEnemy[j] && -1 == nTrack[i])8 q: s1 f, Q7 \$ _
- LDA Enemy_State,X0 S5 @- S' g. i
- BEQ Bullet_Track_Enemy_Check_Continue, s( H4 Z) ^$ W1 w( Y! u \; `
- LDA Enemy_Blood,X! {( N f, ]7 ?
- BMI Bullet_Track_Enemy_Check_Continue
% k# r% N& p! H$ E; c( |1 `% J -
; J a8 W' s0 Z. w9 L4 P6 n; V - LDX Loop_Index_I
* e; S* _+ t: l% S: ~" V - LDA Track_Enemy_Index,X+ `& Q# Z6 U! `; P/ @# _* h3 B
- CMP #$FF4 }5 Q* ~7 r9 d+ B5 v# r
- BEQ Bullet_Track_Enemy_Init
1 H+ x; C6 k2 Y" b$ b9 i7 i2 V -
4 n8 M; B: u/ g* P: S - Bullet_Track_Enemy_Init:' t+ g, b# q/ J# z
- LDA Loop_Index_J* A0 g9 L7 \! s: ?8 p
- STA Track_Enemy_Index,X ;nTrack[i] = j;1 z0 _+ u b" y" R
- 2 i! k% r Q6 C" R) _5 Q) \) Z% e; D
- STA nEnemyIndex
) P# l; z" D$ X% d9 g; ^ - INC nEnemyIndex ;nEnemyIndex = j + 1;
* l$ B0 O/ @) I - RTS ;break;
' l! a" R1 L8 M m
X+ `4 }2 k# ?; h2 `: Q. g- Bullet_Track_Enemy_Check_Continue:: n" ~" m3 h; v7 @9 E t
- LDX Loop_Index_J
7 v* x; e, M5 E, V; m - INX ;j++7 {1 g$ B% S% w/ j2 J
- CPX Enemy_Index_End
9 b! D: O9 E* C! e: R - BEQ Bullet_Track_Enemy_Check a) y" f- z9 x
- BCC Bullet_Track_Enemy_Check* U+ ?- ^) Y) a! w# p! I8 u
- Bullet_Track_Enemy_End:
! P1 u3 K9 x. x( K% w# M7 r - RTS
8 L9 |; j2 G6 W/ r* G2 P
X5 v) X9 w) X: C6 R& ?: I- Track_Enemy:1 S L' Z5 Q- _) b7 n0 F+ m
- LDX #$0F
; o# D' `! d1 H# \( K - Track_Enemy_Begin:& a8 C% u }1 y5 w$ F1 l, @# q
- LDA Bullet_Icon,X
( l: M" h- G! P* Q' { - BEQ Track_Enemy_Continue; P7 x6 b' k- m3 R2 }( i; i! D
- LDA Bullet_State,X/ N8 t: w" I; t2 T0 J. m
- CMP #$01
7 g/ }' |+ x) Q/ W* v/ ] - BNE Track_Enemy_Continue# e' e, d8 V+ B; l7 b! q4 v% t& E$ t
-
1 [, S+ s9 M, i - JSR Track_Enemy_Process8 U, p1 |0 }3 C3 l- Z2 s6 k
-
9 d& }& l8 ^1 U, k+ f - Track_Enemy_Continue:) E: `: }4 ] B$ M. _
- DEX7 H* H, D+ G8 N7 Z% b
- BPL Track_Enemy_Begin+ w3 W6 ~ w: `0 y6 M+ `
- RTS! w/ Z8 C W, l8 F+ O3 z
' y* z8 q( }% |- ;普通关卡
2 C0 ^6 I7 W* w: X& a% l& q - Track_Enemy_Process:
: y2 s$ x7 E+ g/ y# v: b - LDA Track_Enemy_Index,X: r7 c( a9 N; } h2 y
- CMP Enemy_Index
8 l$ m' b8 O4 X" \4 [( _ - BNE Track_Enemy_End
i" x1 p* ~% K% z - LDY Enemy_Index' L9 ?! I8 q. N7 ^& b/ }
- JSR Track_Enemy_Y
# s. F1 b3 V. d - LDY Enemy_Index( h; {) r7 K0 D% K
- JSR Track_Enemy_X
. q( D j8 S( C) c - Track_Enemy_End:4 M" A. t A) h2 G
- RTS8 `7 g* P3 f4 [) ^. i6 e1 ~) {
- - }' \! j* ?) W' W6 K3 W( T
- Track_Enemy_Y:& D0 `8 `- P9 Z' e {1 z! r2 w2 R
- SEC
, \ T& X1 ^6 h$ D) a9 y - LDA Bullet_Y_Pos,X
% R( d3 }5 y W4 C7 T3 A - SBC Enemy_Y_Pos,Y. y. K, }* N6 y) J$ q
- BEQ Track_Enemy_Y_Equal7 H3 h. s i0 J% u
- BCS Track_Enemy_Y_Greater
" c8 c% Q* n) `( D! ]. U - 0 v# a+ I T% ?3 [
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y+ g5 k1 v, J+ J6 v
- CMP #$FC
, l& [: g/ K* o- v- X% a - BCC L1_1, I3 t" Z4 U/ U# K K, V+ y
- CMP #$FE& E6 n/ q5 N N6 [5 p* d
- BCC L1_2) w# r1 x0 A5 v) D
- LDA #$00) t7 o! q$ P0 q6 Q, i9 E
- STA Bullet_Y_Speed,X' Q7 O$ @/ X( H# ?8 W, u* A
- RTS
3 w3 D2 W- e N$ N% y - L1_1: , c& k! g% p1 X+ p
- LDA Bullet_Type,X$ d: I& T2 |$ u4 y% `4 j
- AND #$0F* {, C& u: I$ r* q% F5 Q8 G9 y
- TAY, W" g9 {" w. }% u8 ^$ i3 A
- LDA Bullet_Speed_Data,Y. o& ]; b# ]$ C+ J
- STA Bullet_Y_Speed,X
$ ?3 h- w5 _3 n: N0 v) d% M" E - RTS
) s2 X/ p0 L. M' k. l; b3 j; r - : i2 O( Q: f) {& @1 j' n+ {
- L1_2: * s# D- I& P/ Y9 I& _
- STA Data_buffer
0 W5 M' n6 E1 R* ~ - LDA #$00, A6 e" e4 N" I" h# z. V# M
- STA Data_buffer# V- R3 ~$ [/ x( u6 }
- LSR
* a: R9 E; ?0 q( k+ X! c' ? - STA Bullet_Y_Speed,X) z- b6 E e* f) Q L! }
- RTS
$ r/ V* M+ j/ m; B& Q2 F
! a* J8 [1 |5 |3 R2 c" s- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y; E. T1 m; Q; I
- CMP #$043 O& u, J3 h& a' Y1 [
- BCS L2_1& L/ E3 u f- O+ X8 ^
- CMP #$04
- Z0 i* a* D4 b* F - BCS L2_2
7 z! ]+ s. m4 B - LDA #$00
$ s2 a6 S7 L) \! R; n' w, y/ D$ z - STA Bullet_Y_Speed,X
# ]+ ~! {# T U# H - RTS, ?6 b1 ^) J( q3 N+ Y! B
- 1 M# [% H. q/ I: ]6 o t9 T% |
- L2_1:; A; t$ r8 S! |6 f
- LDA Bullet_Type,X0 E- S- \+ o% T0 i U, S
- AND #$0F
/ g* |: H; Q `/ |& o - TAY
/ p% C, A( o- c- l5 t - LDA #$00
! U8 {) G' l; ? - SBC Bullet_Speed_Data,Y* w7 q, ` V8 {1 j: y( X: \( u
- STA Bullet_Y_Speed,X+ q) U3 d# s0 t @+ e6 K2 C8 B
- RTS
+ `5 I* t1 }' }$ J- W! L - + }/ \7 o# w, n H$ n
- L2_2:, b0 b$ e" h- V
- LSR
* |; t8 U- |& ]- v! @ - STA Data_buffer% y5 }$ t0 I0 D. d# U0 X' {( Y! |
- LDA #$00
) N5 Y/ J v/ f! N - SBC Data_buffer
& `/ k" y1 t1 E1 D& \ - STA Bullet_Y_Speed,X2 p$ E, c9 `! _) _% Y3 s1 B0 i8 ^
- RTS
; B0 U! l5 ?' w' {' D - , n. z2 w; r1 F
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y8 \% r* b4 J6 _9 r7 I6 n
- LDA #$00* M. O1 q' b0 H
- STA Bullet_Y_Speed,X( z) [/ u* _3 c! [
- RTS1 O1 p0 H8 L9 W0 J9 L: J
-
: u( ^# I4 M- v! i6 ]- K* ~; r - Track_Enemy_X:5 Q- }) ^4 {, N2 a: ^3 S
- SEC
( f1 Y/ E: `$ o% A0 }3 E) C- v - LDA Bullet_X_Pos,X \/ L1 Y5 _. m3 Y' G; A
- SBC Enemy_X_Pos,Y
4 P( ]- X, }4 g- a/ h' E8 O ] - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X1 E7 g9 j9 R7 R0 _ Q" P! ~% i
- BCS Track_Enemy_X_Greater ;子弹在敌人下方
' W* o3 k: X* z% m& c -
1 }1 k3 I0 c0 J7 r, m! p3 k - Track_Enemy_X_Less: ;子弹X < 敌人X
2 \- y' Q ]# c0 w& l$ G; Y, i; E - CMP #$FC0 K) n. r; O5 p2 e
- BCC L3_1
7 w' o4 b/ D4 I, I; y - CMP #$FE. }2 n5 k8 l7 U/ { z
- BCC L3_27 S3 ~+ e! D1 E- i: j/ S8 C2 u* r
- LDA #$00) S9 R& }) Z& u& P, ^" n1 b
- STA Bullet_X_Speed,X
5 S3 f5 X: e$ n - RTS4 z' z& p$ \3 h% @7 u4 X
- L3_1:
8 g5 B/ j8 B( y# r5 d - LDA Bullet_Type,X
2 ^. A& z `3 d+ E0 `" v - AND #$0F& {! C( y# S8 Z: G. b: y/ L5 A
- TAY" M4 u7 Y- K7 P+ h- z" m# `: H
- LDA Bullet_Speed_Data,Y: B* ~" C# H8 o9 h: P2 M
- STA Bullet_X_Speed,X" w, V7 ?5 J, O; I
- RTS% t/ i" a1 @. I) a: P
- L3_2:
# F, E$ V" Q3 ~& N - STA Data_buffer9 C' O4 ?- k3 B+ C
- LDA #$00: X& ~0 h) F9 F g# X7 C1 K ^$ D8 Y$ m
- STA Data_buffer
8 m. X/ H6 s9 l( J) L! e. C - LSR9 v2 r: }; A5 u& `
- STA Bullet_X_Speed,X3 q* c* y. t1 @2 Z
- RTS
* _6 \- c) B7 R0 x' G - - c. u1 x0 U1 `& N
- Track_Enemy_X_Greater: ;子弹X > 敌人X+ S* q) s# ] ?8 e5 I
- CMP #$04
+ a; N: R0 p3 q& L' i6 w/ z$ @+ Z; u - BCS L4_1' Q. z/ p1 z) `: |9 }6 S: ~' o
- CMP #$02& q+ y+ ~, e- [
- BCS L4_2
! E& l1 _. f! G% Z - LDA #$00
+ p. C+ ?+ x0 X1 | - STA Bullet_X_Speed,X- M' A& P6 e* ^5 f( d$ e% D4 a5 |
- RTS
$ B, R$ t1 `" P! X% ] -
8 N' v; z W! {' w - L4_1: ; w/ ~) a( G/ o, Q; `, K$ U
- LDA Bullet_Type,X+ Z/ v8 n+ f) a2 g2 l
- AND #$0F
7 Y" _# f; I3 X6 V. p$ a" ]' W - TAY
- X3 E# ~4 B3 ^/ U4 h* m& r - LDA #$00
* z: Q" }2 i. L) `: ~- ] - SBC Bullet_Speed_Data,Y
" t3 l. g' R4 r- Z& d! d& A. O6 t& e! k - STA Bullet_X_Speed,X
: J, F# I8 X$ Y( C" C" V+ q( ` - RTS
1 C9 Q. @# |: p& ~, G - L4_2:
6 U; o! ~5 T. {" J - LSR
* S W, H, h6 S: p7 K - STA Data_buffer+ }# K3 ^9 E8 o% Y0 S
- LDA #$00
) b! |% C" }8 k, A - SBC Data_buffer# o; H4 Y9 L9 Y
- STA Bullet_X_Speed,X- e: F+ h- H$ B' M
- RTS: k2 H; s2 z; S' i* }
- $ ^! f/ \0 G* T: f3 v( u
- Track_Enemy_X_Equal: ;子弹X == 敌人X, q; w4 g e# o( L0 I! E
- LDA #$00
$ ~2 z8 I* u; D2 H m/ u - STA Bullet_X_Speed,X8 W0 |, y5 w- [
- RTS2 h% m# Y& i# z" {5 P4 I" Z; O
-
' ~# x( P+ M+ s - Bullet_Speed_Data:
* M# X( Y" R6 |# a - .DB $00,$03,$03,$02,$03,$03
/ S: `/ M4 h( D - ( s1 @3 m9 o+ n
- ;2, 4关5 w2 O1 J0 W8 t3 k( o& E# ^; {8 i
- Track_Enemy_Ex:% v6 \0 `7 o7 }% H# [
- LDX #$0F6 y) J4 D8 G, V1 K5 |
- Track_Enemy_Ex_Begin:
8 B1 B0 m ?/ W4 f" S B
6 ?9 R! b* J }7 z2 S4 y- LDA Bullet_State,X
# g4 r% }" G3 y" I - CMP #$01
) F- T- S, }: B# |+ u; s6 T - BNE Track_Enemy_Ex_Continue
' k. k: r7 X' D - 4 }; l: j: y( \$ M
- LDA Track_Enemy_Index,X/ b+ ]3 y( y1 l6 b2 s6 C/ S
- CMP Enemy_Index1 O& b) T: a! U M6 ]
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标+ |7 _) |( H$ m- N
-
' U0 _5 z: Z d - LDY Enemy_Index. L6 | f: R" P: o7 U5 a2 h
- JSR Track_Enemy_Ex_X% {' A" a( S; T4 @1 m3 Y0 J
-
% l1 k; ]% f3 r+ a' r1 k - Track_Enemy_Ex_Continue:$ o1 C. ~8 b( @/ ^
- DEX
+ H$ b4 U- f8 w' e - BPL Track_Enemy_Ex_Begin
1 D$ V* o) `9 @7 @1 J) G- e2 ]. F. W" h - Track_Enemy_Ex_End:
. @, N+ B/ o9 B* T: ] - RTS: }' e3 r" t! T/ `2 F" Q
- + _9 w+ d5 S+ t+ {; N6 [, y1 R: w
- Track_Enemy_Ex_X:; Z1 n; G* X. w9 `8 b9 Q* _ J
- ;LDA Bullet_Z_Pos,X
+ V8 |5 P% g$ w, M5 P+ ~- a - ;CMP #$04
6 m& ]2 d4 B* R# E - ;BCC Track_Enemy_Ex_X_End, l( e% d$ Z, Q# {
- SEC
# I- Y) a# [1 p7 i# Z/ V, Z: [ - LDA Bullet_X_Pos,X
! ?$ G5 M- L6 F( v - SBC Enemy_X_Pos,Y6 t! n" t3 I. O6 W8 E% q, _/ Z
- BCS Track_Enemy_Ex_X_Greater% W3 J1 a# [% n3 s; K0 R$ C, y
-
4 b; Z6 W; q7 L- n - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X6 z$ a7 [ p: `7 j; g- t
- CMP #$FD9 v0 i% o8 D2 T" i) Y; `- d, f5 j
- BCS Track_Enemy_Ex_X_Less_End
5 p6 E( x6 j9 p! H4 o - LDA $6020,X7 ?, C# P# r' T5 _
- CMP #$2A
$ Q; p; n. _) l2 `7 q2 ^" ? - BEQ Track_Enemy_Ex_X_Less_L10 R- N, ~3 U8 u2 n/ }' }
- LDA Bullet_Z_Pos,X
r3 B5 M& {. C% Z& c, h - LSR
% |" j7 u" s# g* q* B - TAY
) D# h: q" T: |8 l# V. E - LDA Bullet_Speed_Data_Ex_R,Y
: i2 \: l3 { i; L - STA Bullet_X_Speed,X
& t+ d$ }; r7 E( H; ] - RTS6 b) l. e* z# M2 p% n% o7 y
- Track_Enemy_Ex_X_Less_L1:
, Y0 m, F* y5 x# U5 X3 T
9 l7 H9 A3 u6 A) Z- LDA Bullet_Z_Pos,X
; e8 q" m( g- [; n- D) n4 n4 u - LSR+ X5 k( ~8 ~* Z1 ?) E4 o% M* a
- LSR* F& N6 t+ }0 I: y, z6 o
- TAY, t! s- R# r0 ~
- LDA Bullet_Speed_Data_Ex,Y
# y( @! t" }' K: |7 Q: f - STA Bullet_X_Speed,X6 t4 I( R0 q: {/ b! h
- RTS
% `3 W+ ?9 l" t( R5 v - , h, M, ]! D4 q8 J, U' R
- Track_Enemy_Ex_X_Less_End:7 Q- m% r% p8 L% \) R0 u* u
- RTS! u+ ]: M! z: E0 `* p! {+ j
; F% ~" a. E. ~7 \- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X* S/ M+ | y6 }6 u2 {! s1 {& x
- CMP #$03* b8 s; v- \$ @; x- B' j! B
- BCC Track_Enemy_Ex_X_End
: x _& B* v5 S& d9 ^1 C - LDA $6020,X
* K+ Y t' ~0 v+ y [0 | - CMP #$2A- r- f" G+ @- X3 ?/ J' Z
- BEQ Track_Enemy_Ex_X_Greater_L1! T# s: c1 H) Y8 V. P) a. u0 m
- LDA Bullet_Z_Pos,X
, ^1 K! h$ P4 w1 w7 y5 S* m - LSR
* i. N; ^: S! z( `: @8 F7 w - TAY5 b) R+ T. r) L, O8 K$ L
- LDA #$005 c1 s2 F2 Q8 b- v
- SEC: G4 H; i, B1 j& y/ o4 V
- SBC Bullet_Speed_Data_Ex_R,Y
& ?# q1 q$ y" r5 W - STA Bullet_X_Speed,X7 T( w: P% j* ~! m8 c- n& ^0 O
- RTS
# Q7 x% v) H Y0 t' H -
1 L/ s9 o* ^. E. S6 {) L2 x - Track_Enemy_Ex_X_Greater_L1
% R3 A: m% {: X. F. B% ?! I z - LDA Bullet_Z_Pos,X; E& Q% h' x1 r3 {% I+ e
- LSR
$ B( J+ F; U1 K6 @( \ a: R0 _ - LSR. T: [ b2 W, ]% [ {. {
- TAY: u2 |: `) Z! n0 @/ X, v; k
- LDA #$000 E, C( n5 d. z8 N
- SEC& B* d5 t( Y# V v0 y @, ?
- SBC Bullet_Speed_Data_Ex,Y2 A: I! S; w" K9 u$ _
- STA Bullet_X_Speed,X$ X1 f+ H9 R* J' h% n# e
- RTS
) C! `! _3 U Y# C2 t- D; X- X- L - 7 T/ }5 L' A( _
- Track_Enemy_Ex_X_End:
, v I/ `% C a( x8 f - RTS
# c& y0 o' j& o1 ^6 A - . s7 @2 W" y1 l% q* \4 w6 b
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
* |' S- Q w7 l$ g$ X8 @7 G4 b - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上+ {4 J# f r# s. y2 U7 v4 n0 V6 `, \' \, y
- Bullet_Tract_Direction:
5 V. d" A$ l2 _0 m - LDA Bullet_Icon,X6 V! X) }( N2 \$ _, r0 \! |: m) d
- CMP #$23
% D, C Q a' h6 j- T# V# C9 g: ? - BCC Bullet_Tract_Direction_End
: T6 o1 |3 y$ |% S7 D - ; G+ @1 J! J' ], s! u3 n
- ; X != 0
6 k6 R' r* e: ~1 R1 G - LDA Bullet_X_Speed,X! }+ Z2 C \! }: U @' u
- BEQ Bullet_Direction_V
' W2 u7 a/ d2 u$ X -
" M; s9 S# D% L. E/ Q - LDA Bullet_Y_Speed,X
, z/ V) L# d) J - BEQ Bullet_Direction_H
0 j. ~+ i, N1 p5 @) a - : `6 r0 i( w! M0 z
- LDA Bullet_X_Speed,X
+ I, ?1 q) o$ ^9 S - BPL Bullet_Tract_Direction_Right
0 {$ N% ~2 p4 A) y$ ?1 M* J - Bullet_Tract_Direction_Left:
- `- U' N6 T V1 x5 ` - LDA Bullet_Y_Speed,X# ~- V. L; R y0 i7 a
- BMI Bullet_Direction_Left_Top/ C7 f; d$ t0 X& `' W
- BPL Bullet_Direction_Left_Down3 T! b+ C$ C& D( s) E
- Bullet_Tract_Direction_Right:% T7 y9 H! r0 Y. p4 {/ d' [7 h9 M
- LDA Bullet_Y_Speed,X
. R8 ]6 f3 |* A" g/ i: f - BMI Bullet_Direction_Right_Top4 P1 P# F( W" b6 I% g7 Q
- BPL Bullet_Direction_Right_Down
) t' y7 y# k' i0 `, l; Q! p - Bullet_Tract_Direction_End:
. H! K0 L1 h/ S/ G5 t* n$ S - RTS+ g$ @* s1 ?1 N! K. |) I
- ?: i' q0 B7 q
- Bullet_Direction_Left_Top:
. b G C1 ~7 I& c( V/ f7 |: {) y8 U - LDA #$25
8 Q3 a3 U$ j. m+ U, G2 M6 Z - STA Bullet_Icon,X
& T6 Y/ y+ ?% m - LDA #$C0& J" r- h4 Q/ `
- STA Bullet_Direction,X# }3 G, M0 ?' p, {
- RTS: g1 l5 L: i( L
- n: X! f* Z6 K1 ]
- Bullet_Direction_Left_Down:
! F# W2 U! {- L3 l - LDA #$25. ^3 ~8 z, Z( {! G" S+ @
- STA Bullet_Icon,X
, e) F) A" r: b' A# j2 L" u" ~/ ~' S - LDA #$40
5 \2 v# B' Z5 D1 g- m3 O3 J - STA Bullet_Direction,X+ G' M7 r# f$ E! e. ?& J
- RTS
6 F1 q: m( u0 W - % R7 O7 a Z& k) i# H
- Bullet_Direction_Right_Top:
2 C) F8 H* ^: C% ]# j, ^/ X! @) ?2 J# u' s - LDA #$255 v& `3 u8 }' D0 E# R7 Y" e
- STA Bullet_Icon,X
0 T* | k2 G8 |) w6 v" M6 L4 r( x' R6 n4 R - LDA #$803 e2 m8 @" e6 @. B% B& I* k3 S/ c
- STA Bullet_Direction,X
7 e, n; z6 M/ ?/ W - RTS$ M/ w% C# A$ D5 V3 J
- 3 [3 y7 R p9 o) }
- Bullet_Direction_Right_Down:: d \: l( Q* O5 |" |3 k
- LDA #$25
& p) i" ]4 f& j - STA Bullet_Icon,X# V8 X) I& P, R5 W1 H2 X
- LDA #$00
/ d% C" ~' d8 G. w& e3 f - STA Bullet_Direction,X
+ G, C h1 z- D- d" B - RTS6 U7 @8 A [3 D! A' Z
" k& ]* b+ `8 h& x+ G- Bullet_Direction_H:
+ A; S2 ~# ]1 A. N - LDA #$24
4 i9 L3 J# R8 C; O+ | - STA Bullet_Icon,X" l$ h2 L$ e0 B& U' z# @
- LDA #$00" @/ k: y6 x! A# Z: i; ?
- STA Bullet_Direction,X
: {4 C3 K$ p* I u9 \0 [ - RTS! L7 v2 n: ?$ A* G* I, L. V
# u8 ^- p; U: b4 u: k4 \- Bullet_Direction_V:
8 V" d; N5 {2 w5 S+ j - LDA #$23* v1 U) N! z1 u7 s$ ]' ?
- STA Bullet_Icon,X
# D. Y/ m# \7 z& }& B [3 D/ h - LDA #$00+ `) h# l$ s6 j" r2 K4 w+ H
- STA Bullet_Direction,X) X1 w; l$ f- X0 R
- RTS/ |2 c9 m9 z. @2 C6 A$ O" ~
- + W o0 V4 C- o5 [
- Bullet_Speed_Data_Ex:
; Y. S3 H9 i1 `, i/ Z0 @ - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
$ e6 b( B6 \% \% X -
# O3 A# Y+ W# J+ e0 F g5 J - Bullet_Speed_Data_Ex_R:8 E! K; G4 V) g3 J' e3 V7 \
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08/ m3 O* F# F, p0 l( }0 h
-
复制代码 8 ]2 l$ t( L0 ]
' `- k6 w5 W9 Q0 V; `8 d |
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