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[FC][魂斗罗][J][追踪弹]
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时间:2023.04.30
# Q& c0 j, ]$ Y: v( U! C作者:FlameCyclone6 Q! b; H0 A6 d' ^6 ^
内容:* _- c5 P: H e, ^! q, l
1. 所有子弹追踪敌人
. j: r" ~1 c, @5 I, J1 P: J( b 2. 选择键切换武器
& j9 ?2 S9 N2 w) p 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
; P# {( [5 Z$ V5 ]6 c" A% c6 ~. R8 s4 V& |1 K( @. l
flamecyclone.ys168.com
# L# v9 k/ n9 I1 ] S 7 A& H' I! R4 J# d6 G
- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
: G1 v; ]( Y8 H - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L. F$ N" C9 \6 e% A- w9 c& p9 @' H
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)( b( P: ]$ G0 q) r
: W% ~# ]% `+ a0 g! ?- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)- T; A, u7 ~$ R5 w7 A8 o/ O& x5 M
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
; W3 s9 }1 q" V( ~
; ?+ z2 A, t/ N- N- Track_Enemy_Index = $6000% U' E$ N8 u4 j
- Enemy_Index_Begin = $6010
8 D. Y B; K- C3 @ - Enemy_Index_End = $6011" F9 ~2 x5 D" s v9 o
- ; C* I1 `1 R6 Y
- Loop_Index_I = $6012
; G8 q* N9 W4 K, I1 W% y - Loop_Index_J = $6013: w$ N# p+ |" |/ P! N
- nEnemyIndex = $60149 c( v! H3 q- q" x- S4 |
- Data_buffer = $6015; R& {6 [$ t u5 J- \
: s N+ @. U' P2 F) b- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
! v8 F1 d0 a3 u* x* ?! f - Bullet_X_Pos = $03C8 ;子弹水平坐标) s D4 M- F" Q! Z% d1 F$ a
- Bullet_Y_Speed = $03F8 ;子弹垂直速度
) x$ n1 q, R4 ]+ q3 H g - Bullet_X_Speed = $0408 ;子弹水平速度: z1 Y9 U" z9 a2 [# L8 [# E
- Bullet_Z_Pos = $0418 ;子弹Z坐标+ g% l- i) k; p, M' _
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P, T% i+ a! \4 a4 _; ^( S
- G+ G7 S% K' d- `5 Y3 r6 L& `& ^$ E- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸0 q2 \, J; K( B5 _+ ~1 [8 A" H
- Enemy_Blood = $0598 ;敌人血量
' q* J; z) b2 D: j* f - Enemy_Type_Addr = $0528 ;敌人类型7 _. z+ i6 Z E; L1 z
- Enemy_Blood_Addr = $0578 ;敌人血量
+ M+ R5 _& J2 V% D5 T - Enemy_Y_Pos = $0324 ;敌人垂直坐标
6 j1 ?) J9 d) e5 a - Enemy_X_Pos = $033E ;敌人水平坐标( q6 C! i7 ]- G, B* m* x
- Enemy_Y_Speed = $04E8 ;敌人垂直速度
6 p5 E4 u" S) L. @6 S3 I - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸; R% s' {" i& V! K& v$ u' g* {
- ( |3 D9 ?" o. f5 ?# K
- Enemy_Index = $83 ;
) o: C% q+ h* \6 L3 |6 } - Time_Count = $1A
( J, U a0 H/ d& K/ } - Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率 H4 p& w3 V* o2 t
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率# p% f9 ]& L6 |
# d9 s9 p( q: H( u- - Q6 G" v2 I R
- .ORG $6100 j0 A' ^. t# {" L
- Process_Begin:4 L' Q. A2 c: e! t& S
- JSR Enemy_Check+ U' m$ F3 b" W [2 R
- JSR Track_Enemy_Check
6 z B& r- M4 y# o- e: _ - Process_End:
6 R+ n9 E( @: F, n: u - JMP $E54F
1 X' S5 B2 J* V1 [
- T& a8 u( y9 V/ d4 \; f% q- Enemy_Check:
% ^3 m* T4 R7 `: \5 E0 `9 m9 l - LDA Time_Count+ F; B" @. C, {' H; S+ }" i( U2 ^. h
- AND #Track_Bullet_Speed
4 Q" c, A# g! e - CMP #Track_Bullet_Speed3 p; E6 ]# C# j% J
- BNE Enemy_Check_End
. @1 h4 V" p8 f0 `8 }9 m - LDX #$0F
* O! _1 [, G3 B: B6 K" u# t. ^ - Enemy_Check_Begin:
, p& u. J" V' L m% ~6 V - LDA Enemy_State,X, I1 [# x- H9 c
- BEQ Enemy_Check_Continue
2 S1 U+ o. ?5 r+ E& G - STX Enemy_Index6 W6 T# T. e2 T# K# x- n+ [; n
- JSR Find_Begin_Enemy y0 u4 o. O! M4 o) F# h
- JSR Find_End_Enemy
1 B( d7 R& n/ J$ b4 ^4 C - JSR Bullet_Track
6 \; k' e3 {7 t& g: E; K -
: j- ]' A) c! ]3 \8 a9 W - LDX Enemy_Index
8 @1 b8 k* D/ y7 ] - Enemy_Check_Continue:" m$ N% d; u, Z" v* h
- DEX2 L5 p/ @0 m8 {# _# P
- BPL Enemy_Check_Begin3 q5 N% o9 y. g& ?6 C7 M& x8 ~
- Enemy_Check_End:8 Q& u* W# X+ p8 J7 {& e- G4 V
- RTS
( d# \; X8 G, i. [0 {! a9 ~% ]/ X0 |- | - 7 m* N/ X5 M5 K4 S9 _2 `) c1 @
- Track_Enemy_Check:) g. P: H7 c8 O: M) Q
- LDA Time_Count
$ [& s- B3 ~1 g* G I6 E - AND #Track_Enemy_Speed1 @7 r. J; u$ v3 z$ b- E+ n
- CMP #Track_Enemy_Speed2 L. ~! q1 F# j4 A
- BNE Track_Enemy_Check_End1 ^0 `5 P8 ?) K& s
- LDX #$0F" F" v: v- p, @0 ^* G, x9 {& a" U9 v
- Track_Enemy_Check_Begin:
' c6 ^3 p2 f* j - LDA Enemy_State,X" g, K/ _) i$ A6 }) @
- BEQ Track_Enemy_Check_Continue
6 m' R0 e$ F5 k5 F* z9 \& k2 I J - STX Enemy_Index5 f+ V" Z" p% e& k* S( P
- 8 y6 [" s8 H i. B
- LDA $40
3 B* j) w% m1 q& m, R - LSR# G# B/ w0 A1 {. @) ?4 H
- BCC Track_Enemy_Check_Begin_L13 y$ E x+ w' K- C
-
% @ R" `# l7 b0 u - JSR Track_Enemy_Ex ;2, 4
8 q- G+ k% @4 W/ q+ M6 L - LDA #$009 L7 q) H2 x( c8 j! X# @
- BEQ Track_Enemy_Check_Begin_L2
g2 H8 x. G. ~* E' x$ |, z - + l I9 F' [( U k0 K( P" |
- Track_Enemy_Check_Begin_L1:
2 m, ]( n: S i, F6 @, [# l6 V -
3 D; J7 B8 ~ { - JSR Track_Enemy$ G. Q: ^6 x0 F" Y+ q
( U, ?5 ^. R. j7 g: E) v- Track_Enemy_Check_Begin_L2:, ^/ E5 O+ p* f$ V. M
- 6 P8 z2 _3 E' Y/ G A' C& c
- LDX Enemy_Index
( N( c% P9 m# P0 T+ G$ q. W, B - Track_Enemy_Check_Continue:
* u8 ~: A. X, |& S( v* W2 Q* p- ~ - DEX
5 {9 j' e9 k9 R2 J5 y; }) i0 f1 Y - BPL Track_Enemy_Check_Begin
6 d* G3 N) ` I/ k - Track_Enemy_Check_End:
. b: ?) t# U7 P. v$ \ K; B - RTS8 R7 c: y; h0 D5 V9 O, P& r
" x5 l C/ N* H- f/ {- ?- * f: E1 T7 |. R) a! W% V
- ;查找第一个敌人
- q* g% }% w- B - Find_Begin_Enemy:* Z; S) ~3 _ S$ ^/ t
- LDX #$00
2 ]: t* Q- a1 F E - Find_Begin_Enemy_Check:
; O5 L$ I. y& M8 {* S( U; b - LDA Enemy_State,X1 H, A$ M& i2 A1 m
- BEQ Find_Begin_Enemy_Check_Continue
3 }6 _* C' P/ s. S0 \& Z; I - LDA Enemy_Blood,X o- b% v! {" P! t6 J c) U
- BMI Find_Begin_Enemy_Check_Continue
2 g& p+ n8 q7 `# D9 c/ Z, B - BNE Find_Begin_Enemy_End
6 ^' h2 c7 h) j; f; `/ Q -
& m( ~, D: k' z" o Y - Find_Begin_Enemy_Check_Continue:
- W: b) V; f7 @- H+ ?9 A0 U. s - INX
) @+ j% U) a7 {! _; } - CPX #$10
" k$ t2 _4 J2 t/ k - BCC Find_Begin_Enemy_Check
2 u, I4 N- [; z, l) k# D0 E - Find_Begin_Enemy_End:8 A# D, c; q! L2 t0 y( L
- STX Enemy_Index_Begin& i$ I8 C/ G3 F }, G; E
- RTS/ Q/ r: a3 N2 f# N
' ?3 |1 j4 V3 x- ;查找最后一个敌人" v R- R ~2 M4 ?! Y9 x
- Find_End_Enemy:
: ` d0 c2 q/ Y/ q - LDX #$0F
3 B5 X" R% c7 Z3 g- q/ C - Find_End_Enemy_Check:
5 x, _9 d* L' X0 l8 K* c - LDA Enemy_State,X/ q5 @+ G1 b8 x5 B9 A3 |
- BEQ Find_End_Enemy_Check_Continue
" e8 I! b" p+ t - LDA Enemy_Blood,X5 X/ H+ c' y- _' Z' `0 w
- BMI Find_End_Enemy_Check_Continue
' @9 i$ `4 G* \* p* i5 ?; x8 w& z D5 i - BNE Find_End_Enemy_End0 k, t: S. B, n7 c% ~) M
- 8 E) M0 \/ _: ^# q* X+ ?% C0 F/ r' s
- Find_End_Enemy_Check_Continue:
4 \2 A* R) N/ n4 H1 }+ O4 r - DEX
- ?' ], L: y' \, g2 [" b - BPL Find_End_Enemy_Check
$ Z4 k2 G% m0 v3 l% Y - Find_End_Enemy_End:
! W8 z# }/ V* W, [7 e: r - STX Enemy_Index_End( M. Y& N! p. [+ F
- RTS( S7 R8 s3 R4 ?: f5 b, ]2 _
- ; r2 q; \7 L% P. {$ b; P
- ;子弹追踪
$ v8 E; m t8 u; D8 Q: K - Bullet_Track:0 E$ v7 l* M8 c" m; n
- LDA Enemy_Index_Begin
* g1 w) W: `& X/ k5 I: w - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;- n! C1 O( p ~+ w( e
- LDX #$00
; G; R1 Y; G* K - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)# _! m- ?% L' U l4 g; s: `) C
- LDA Bullet_State,X: O; t6 p8 x: u' L/ O. \' E
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
5 L2 L1 A M7 h& w; F3 e% F$ V - STX Loop_Index_I. r4 M) I! t& g( ?; l
- - T6 Y4 ~# _4 o$ z
- JSR Bullet_Track_Enemy
$ D; a- m: t8 A3 j$ l - JSR Bullet_Tract_Direction
; M4 b; q" _! m& T) \4 p7 z0 ?# ` - ( a, i/ `) h, b# J$ c* s0 C G
- ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
$ Y m- w% r" f* _ - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;6 k; M* ^$ r0 Y# j& d* X
- LDA nEnemyIndex3 ?' D, _9 f3 U: ^6 i' S, V
- CMP Enemy_Index_End
% |/ y2 R! D! _# C2 ]( |% G6 ?1 ?3 z* e- h- w - BEQ Bullet_Track_Check_Continue) J, `8 C0 w2 X. T/ x ?
- BCC Bullet_Track_Check_Continue& R5 v Y" S$ n' ]7 m
- LDA Enemy_Index_Begin
. u, c+ Y' u" Q) O - STA nEnemyIndex; m0 M* j" L. @4 U: G+ ~3 M/ U
- X) Y* _- L0 X) z3 ?6 E& @( o0 [, u( F
- Bullet_Track_Check_Continue:4 b6 ~1 e4 ]0 Q; b& x9 d1 X
- LDX Loop_Index_I
6 u3 J" I; _0 @/ P0 M1 d+ ^5 @ - Bullet_Track_Check_End:. D! y1 X: G6 x) B& m% a
- INX+ A1 G; S: ?* j7 R
- CPX #$106 k* P L: ~3 w5 P* }; h
- BCC Bullet_Track_Check+ c& W% n& Y; a( y: _! p
- Bullet_Track_End: ~3 o; h1 e3 ?
- RTS
+ E9 O2 m, z& T/ a! h7 s) q: r - + k' }6 R w- V, f. P
- ;给敌人分配子弹+ Y- O. p; a3 j+ k' M/ j7 a* L
- Bullet_Track_Enemy:3 [+ w3 ^- r: C D9 t2 w- _
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++). @( \2 P% U8 f
- Bullet_Track_Enemy_Check:0 C; Y% }3 u* X9 W6 }0 }0 _% k; z P
- STX Loop_Index_J
" E; C: Z0 ?1 @9 [! R- T. v7 s - # A$ w. d, k E, y+ v9 n0 X& g
- ;if (0 != nEnemy[j] && -1 == nTrack[i])
, Q6 y8 ~4 c" \! j& ^ - LDA Enemy_State,X
) D' |) X8 ?7 S1 E! O - BEQ Bullet_Track_Enemy_Check_Continue
; E* t) h$ _$ y+ Z/ {7 l% V0 M3 F+ d - LDA Enemy_Blood,X
4 _- }5 E2 J! [2 | - BMI Bullet_Track_Enemy_Check_Continue, K! b' C" j/ \! ?- R; u- [1 |
-
! U y$ c0 ~) M8 u( W; Q - LDX Loop_Index_I4 H2 n% u7 }9 P
- LDA Track_Enemy_Index,X7 P7 n L& O- w2 g8 ~5 x
- CMP #$FF
( e+ g, P1 V. V" f% E - BEQ Bullet_Track_Enemy_Init
( d0 s1 O6 x: L& L( i$ S - % f" D4 g( V, O- u. ^
- Bullet_Track_Enemy_Init:; C) b2 P4 o3 u4 _. [% |6 E
- LDA Loop_Index_J
/ V; T: c( t( P$ [ - STA Track_Enemy_Index,X ;nTrack[i] = j;. I- g/ P' \& b" H
-
) W9 }. v) K' Q: z+ C2 l5 b - STA nEnemyIndex3 s) s* z4 f: _1 G
- INC nEnemyIndex ;nEnemyIndex = j + 1;
5 x! t3 s5 n4 z, `7 b/ Y% U& M - RTS ;break;8 V( m8 q8 H4 c# m9 k8 w
- 6 K, U9 }0 p$ E" A- g M
- Bullet_Track_Enemy_Check_Continue:
2 o& t# ~4 W C( N/ S/ ~ - LDX Loop_Index_J1 z2 w: [- a: J6 k6 [5 f, w/ e
- INX ;j++ h2 T/ R1 ]8 s) @' `% J T' l
- CPX Enemy_Index_End
L' [) u2 p* l3 f% I: Y7 K - BEQ Bullet_Track_Enemy_Check
' Y. G. A$ E9 l! U - BCC Bullet_Track_Enemy_Check. h7 z, j) D$ n6 v0 J2 U- z6 N) M# j
- Bullet_Track_Enemy_End:
1 e" j" j- t6 s' t' j( V - RTS
( O& z6 x2 k" {6 e% |
1 q p1 z, M9 _9 E" D- Track_Enemy:' J$ Y" g3 c# N1 z+ R2 ]
- LDX #$0F6 N; F/ i0 T7 a) B3 H- i# a
- Track_Enemy_Begin:
4 Q3 a2 O# G$ C, O - LDA Bullet_Icon,X. F! r2 [* k. [0 H% _
- BEQ Track_Enemy_Continue+ t( P6 }" T1 z5 r$ M3 m" W
- LDA Bullet_State,X
, i+ y$ _( r6 h# l7 O! U/ e - CMP #$01
3 C3 k% w. J/ Q q+ }8 l - BNE Track_Enemy_Continue7 {4 P% j) U& R; A) W$ I1 H
-
: p# s' L* v9 o - JSR Track_Enemy_Process' w. P- K- v4 |/ J8 Q, t5 t8 G$ `
-
, [) e% y j' s. W% B( E - Track_Enemy_Continue:
$ f: E8 s2 _. a! [# S1 ]) K$ O$ F2 v - DEX0 p# n6 L" }1 {' X6 Z2 ]
- BPL Track_Enemy_Begin
4 ?' C2 G" d6 T9 V. E+ \ - RTS/ i1 F5 O- \$ @" |
- 3 k0 T$ @+ r; {% m4 g( u
- ;普通关卡
- R7 Z2 }+ L# z - Track_Enemy_Process:* [. b6 I& _! j- \! U( |
- LDA Track_Enemy_Index,X/ X3 O& w# ^0 ^8 B# u
- CMP Enemy_Index
0 |% K, b9 W1 J' [ - BNE Track_Enemy_End
+ e% v- K8 k0 n9 I( c4 p - LDY Enemy_Index% g/ q+ y' V4 J, b. [7 b
- JSR Track_Enemy_Y
; a$ g( \8 Y! ~2 g2 h0 {: W/ y! C) j5 j& W - LDY Enemy_Index& L& }7 {$ _4 J
- JSR Track_Enemy_X
) E3 q/ v7 j4 q9 U. O: j - Track_Enemy_End: I3 [' \$ w2 ]5 J) H2 \+ Y
- RTS
% s' A" p- T- ?1 A, [" u6 J - 5 d0 K' v' A7 o d+ c
- Track_Enemy_Y:
( o( f1 b$ x) G; Z; H3 V* H# U: | - SEC
$ m" m- W* x( c* O/ q) @5 H4 o - LDA Bullet_Y_Pos,X) |" y+ Q7 ?, U& H$ b- m
- SBC Enemy_Y_Pos,Y( \+ [, L) L6 S# b; u0 z9 ^0 @/ e
- BEQ Track_Enemy_Y_Equal2 L6 I) f! ?/ Q. @
- BCS Track_Enemy_Y_Greater! j7 u) R% y* a* I% d# Z
-
. M+ T7 I) m0 N - Track_Enemy_Y_Less: ;子弹Y < 敌人Y
1 M( M6 A, [( o, N! j6 X) I% H - CMP #$FC
: K& U' z: \; ]" n3 i" h - BCC L1_1; J9 [' e8 x8 Q: H
- CMP #$FE* b1 ?% }% s4 q* ~
- BCC L1_21 s9 x5 ?& S4 M% m) p; a. a9 c
- LDA #$002 W0 h; C, }# E# ^" ?& ?: c
- STA Bullet_Y_Speed,X: V P F* @5 y; ]/ ]1 B: `
- RTS$ l @) W. g8 b
- L1_1:
X# E3 Y7 ^( S6 M# u - LDA Bullet_Type,X
/ P, k4 g. V1 E% E$ ^3 w& r: K - AND #$0F
2 }: a+ |# i( @& V! H - TAY
/ q5 z/ J/ D) s: t' l3 q - LDA Bullet_Speed_Data,Y! [% V. _& Z0 {, d- C; s: r) C
- STA Bullet_Y_Speed,X
1 l2 p2 i. U, Y) b - RTS
1 T) X( s) u/ a; x8 E& K4 } - + E6 I) w: d( [7 x! k
- L1_2:
, `& K( Q( I& C) _- a8 X9 { - STA Data_buffer
1 R! T" `' s# h - LDA #$00
% Q8 ]+ r" p# C& e7 `. r - STA Data_buffer
, k7 X! \, j4 a: f0 F - LSR7 D' b1 g5 r8 Z& I( j
- STA Bullet_Y_Speed,X
. e4 L5 P; Z# A5 V7 I - RTS; u, a7 e6 y' B
9 i* h! q, Z- ~( @- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y. g: O7 L7 p I9 x: A* v- {
- CMP #$04& v/ |' i* g) k
- BCS L2_1
( H! M8 w* h# `* I. g$ E - CMP #$049 a# I5 w# t1 U
- BCS L2_2, g* m2 d7 m& B G
- LDA #$008 |1 F) D! t) E! S+ Y9 [
- STA Bullet_Y_Speed,X# e. m: B. ^4 \: r, |! }
- RTS
! M; ~' }% D. H- D9 Q -
/ x' V, z I! b% w+ k - L2_1:
& M w7 r2 _1 ?+ {. ? - LDA Bullet_Type,X* o! J" z( N! J2 j$ k' i
- AND #$0F4 V E7 c1 G2 ?- `$ d
- TAY7 n; Y( d/ h1 b9 L7 M' ^6 m
- LDA #$00
% T, S/ C O8 k) K0 ~6 ~9 B) M - SBC Bullet_Speed_Data,Y
) @2 Y I( }1 R" c h" S - STA Bullet_Y_Speed,X- f5 A: g+ Y" X2 T. ^6 C9 f+ U" y
- RTS
; |/ r# u' b$ M0 Q }, d+ W2 W - j- U6 q8 g2 W% {. D8 A
- L2_2:3 e# K- _7 Z0 ?2 n: K4 a
- LSR5 `$ o0 E' _0 S6 Z9 L2 @1 p7 z" R
- STA Data_buffer. Y& _# d) P; `1 }* g8 E0 `) H
- LDA #$00
0 I% P6 F6 l% ]. t0 v7 B - SBC Data_buffer1 S8 }) c! B% U, @' R5 o
- STA Bullet_Y_Speed,X
* M% t9 Q5 Z! p - RTS
; U% t9 S2 I/ {4 x; U' Q. k8 L - 3 G" |. S5 s+ b7 S4 t( n8 p
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
( X6 j- d8 D% q% C - LDA #$00) l' H+ R. b) P% U' n
- STA Bullet_Y_Speed,X
& s$ \* X* j9 G# ?4 A6 t - RTS* x4 M8 } O8 b' h
-
- }9 P3 Q) G: r% G. N$ L - Track_Enemy_X:
0 b+ V* [2 I+ T( T- q0 R - SEC/ Z, c# J l+ ?. V" F
- LDA Bullet_X_Pos,X) N; c d F3 \" c4 S' j/ B1 t
- SBC Enemy_X_Pos,Y
% O$ x7 |0 d5 K6 L4 Z* D - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
& T' o- X3 r: b - BCS Track_Enemy_X_Greater ;子弹在敌人下方
7 a: F$ x5 F* b X; [ -
7 O! e# v8 O9 e5 J$ a - Track_Enemy_X_Less: ;子弹X < 敌人X
* I% Q( A/ n' b: }( S1 _ t - CMP #$FC1 P- \* K) I7 Y1 @) _8 R k' T* K
- BCC L3_1
3 [# n$ W9 e% p9 a' s5 g - CMP #$FE
- [6 P) J* z+ X - BCC L3_2
' b, F: n; x7 a; e0 R% h4 R) o* o; Z - LDA #$00- J( Z J' x2 f! i+ V
- STA Bullet_X_Speed,X; v z( k, F! s' U" X% d& K) M
- RTS
! j' a+ b- W5 E5 r; F5 k - L3_1: . ?9 i- F6 O1 A
- LDA Bullet_Type,X
" v7 z6 g' C7 w q# B B1 S3 T - AND #$0F
8 P, ~$ ?# B+ K6 ]7 Y - TAY
& N* V7 X( V0 O - LDA Bullet_Speed_Data,Y/ |* z; X6 n. ?! B4 O; I
- STA Bullet_X_Speed,X
. Y h- s/ z8 J, y3 i - RTS8 m: p+ B8 G8 m! R4 q5 Y9 ?7 @4 z
- L3_2:
# M* S" g: T; z- }4 C! T# x! ? - STA Data_buffer
/ @0 ^ B5 X0 t% z - LDA #$00
( Q1 t/ e5 m* q" h* w& E |7 j - STA Data_buffer/ u; k' f3 D# w; z6 k
- LSR
2 a, z9 o: u3 a3 m6 v: G - STA Bullet_X_Speed,X
/ x3 }2 A7 O" m9 U2 A1 y7 w - RTS8 B I/ S* T" i s# y( t
-
. p$ H* x) R" J' h0 M$ g" f - Track_Enemy_X_Greater: ;子弹X > 敌人X7 \! D, H& |, a! l* ]. l W& p
- CMP #$04
5 ]4 ]! d) I. ?" |& x4 Q; j - BCS L4_10 y' i v" u( c% i% ~* p
- CMP #$029 Z E$ F& C1 w) l2 k& Y
- BCS L4_2, Y& n/ Y6 H: A6 n
- LDA #$00( M2 J3 n; J, X/ C2 o+ U5 J0 U
- STA Bullet_X_Speed,X
# ~. I# }$ q F4 Y8 \. ] - RTS7 d9 u& Y/ G! z* E d, W* u
-
+ F% Y5 E5 l" N( o4 T - L4_1:
* U0 F. Y* G; ~8 I1 t2 ^ - LDA Bullet_Type,X& r, U4 Q' V) R/ K
- AND #$0F
: q* g" w1 W8 _ - TAY
2 @+ |' ]" B! f `2 `+ |: `1 n C - LDA #$00% E3 A9 m" Y- T* b/ f) z
- SBC Bullet_Speed_Data,Y+ k- Y+ o: m" ^ V/ h8 S( P
- STA Bullet_X_Speed,X
8 x% j# v& f& I! d' b! ^& r$ m - RTS% N, M' C3 X* e: i# Q+ T2 l
- L4_2: ; ^. [- b1 J& o' h: v) b
- LSR
- U" `. A/ q2 _5 [- y, H; Q - STA Data_buffer9 E4 D u% h* \
- LDA #$00' ^! A0 W7 a8 r# }( n; Z4 r
- SBC Data_buffer
% K4 b1 V- r+ f7 @/ ? - STA Bullet_X_Speed,X
( z8 E: S0 D% Y! g7 b- y - RTS% [: `1 U: X2 s7 I! j
-
}' o* i r! A. J5 E D) B( v6 u9 ` - Track_Enemy_X_Equal: ;子弹X == 敌人X
. J& y9 [4 }" W2 Y - LDA #$00
/ s4 F' m4 ?6 V/ _% T+ E% U - STA Bullet_X_Speed,X( v+ v0 [: {- p3 ?& e6 C4 d: y
- RTS
0 V% M f m1 u0 }) V - ' w, h( F- |6 f! {, _% C- U% j- o
- Bullet_Speed_Data:5 `6 g" e$ G9 S0 m$ |6 L
- .DB $00,$03,$03,$02,$03,$035 i$ U+ M/ u8 p1 i* U
- 2 U2 Y. l- d) T/ n6 P
- ;2, 4关
& K, V; N* N* V - Track_Enemy_Ex:) o# w9 u% `; _( h* w( Q H. ]
- LDX #$0F/ k0 U1 j" a, t& @" @
- Track_Enemy_Ex_Begin:
( U P4 s2 K0 j2 M/ N$ ] - " T! [8 }! P) b: V4 g, D- E' F+ h
- LDA Bullet_State,X
! a6 \" C, T- K6 `9 v- r - CMP #$01: ^8 b9 M" y, }9 @7 y
- BNE Track_Enemy_Ex_Continue
: @2 Z8 ?% W' I: F. P -
) a, m3 A0 h, c6 H - LDA Track_Enemy_Index,X
9 C: p: R/ e/ ] b0 ] - CMP Enemy_Index
: X+ h4 b" g7 J - BNE Track_Enemy_Ex_Continue ;匹配追踪目标
( y0 y) Z5 Z/ [" X -
1 r3 v( ?) D' i9 b, } - LDY Enemy_Index
/ N+ O- t) d! j" a9 e7 E - JSR Track_Enemy_Ex_X
, ?- k5 O" F# I$ v - ' o4 t6 y. N% ?# ?; n& V
- Track_Enemy_Ex_Continue:. i( |$ O$ j& O9 D
- DEX
1 Y7 J- q5 q: g0 w6 j# j3 N - BPL Track_Enemy_Ex_Begin3 V. w& n) z7 _+ h
- Track_Enemy_Ex_End:- t% ^* j/ _. g/ J# b- p" v- N
- RTS3 q) C" V8 W% U" [8 h8 N
-
7 \, [1 M( t( e1 j; s - Track_Enemy_Ex_X:
# z g6 H: n( |; ^6 F - ;LDA Bullet_Z_Pos,X
R- I( }' W& S - ;CMP #$04
, y( N# ^' @) P6 X) Q) [ - ;BCC Track_Enemy_Ex_X_End4 H" @" z8 f/ D: g$ S' g+ O
- SEC
+ R( _, T& s) `2 o - LDA Bullet_X_Pos,X+ G) v% O# j: \( E" L+ U; I2 c M
- SBC Enemy_X_Pos,Y
5 F. W8 W0 e, s1 {: F% T# S; L - BCS Track_Enemy_Ex_X_Greater4 n0 q: A% a3 K$ F
- ' }( M$ |8 p, O
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
6 h2 x! [2 W! [- l - CMP #$FD
' j0 e- R P5 R5 B9 w1 O# W - BCS Track_Enemy_Ex_X_Less_End q; n% U7 L" N% P6 E# }2 C E7 u# d
- LDA $6020,X
J( G1 v/ n% N( T4 H - CMP #$2A
. v2 A5 v3 m6 n - BEQ Track_Enemy_Ex_X_Less_L16 T& q; \) V+ V7 j8 l
- LDA Bullet_Z_Pos,X' K0 W; N& f, }* x/ P- X
- LSR' f0 O4 f$ E2 Y- I8 k
- TAY5 C. W6 X( u' F4 {
- LDA Bullet_Speed_Data_Ex_R,Y
' K7 T G) L4 K/ |3 X - STA Bullet_X_Speed,X
" g* q- ^& m( ~0 }5 C4 |5 \ - RTS
+ M, h8 N! B5 P9 o1 L& `! i& G/ S - Track_Enemy_Ex_X_Less_L1:! P' @' E& h" g9 l" i/ K; Y5 f
- 4 a* E8 |# B [9 w
- LDA Bullet_Z_Pos,X- Q9 D/ C* U- s
- LSR
* _+ x4 w0 }" l. j/ u - LSR Q8 I* \9 e) ]
- TAY
3 i+ s* ^+ I4 @. X - LDA Bullet_Speed_Data_Ex,Y. Z% H; l+ F. \/ c
- STA Bullet_X_Speed,X
) G3 }- p# i7 [9 \ - RTS
/ X9 G+ ?' Y% N8 Z2 y" O -
) w" t+ q3 r; q9 [ q+ {: ?! a - Track_Enemy_Ex_X_Less_End:" d2 z; t6 l9 A
- RTS
2 J# K" T- {) K( k4 o
$ A; x+ s* i8 h3 y0 n" m! P- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X1 i$ l$ }/ {# S% Y, O
- CMP #$035 b$ Y" O, Z/ U3 _" V+ {) L% u5 y
- BCC Track_Enemy_Ex_X_End
, E( O4 B3 Z! I9 c+ @) S - LDA $6020,X
( S( S$ I# M# r+ @' m' V- u. _ - CMP #$2A2 v# g# ?( j* @6 s4 D6 E6 X; U
- BEQ Track_Enemy_Ex_X_Greater_L10 H( M' _* ~- J
- LDA Bullet_Z_Pos,X( L" C/ y* Z- ?, {8 s
- LSR ]9 p1 [ L+ P; B2 k. c
- TAY
; b# v* l( V) T8 Y' G8 P - LDA #$009 v$ C* S+ D8 D8 ], C3 n
- SEC
, e$ K; I6 W! N - SBC Bullet_Speed_Data_Ex_R,Y
! r3 y2 h8 C' D2 E1 O - STA Bullet_X_Speed,X; s1 ^* e( z' t) b1 S0 S, w' a' Z& I* R
- RTS
. x, J* n! |$ g8 A9 d - , }6 o1 ^ `0 I5 C: k
- Track_Enemy_Ex_X_Greater_L1# u+ @4 F2 O( U/ w. C
- LDA Bullet_Z_Pos,X; j' O' {1 z: L9 M
- LSR) D" k8 C( X9 d4 Y4 N6 a" e) U
- LSR- j0 o; k% m; K& f ~0 p
- TAY* [% h! e6 ~2 B3 E
- LDA #$00
% x2 J0 C& H+ u0 R8 W1 q - SEC) Q* d9 ?/ x2 x# b, ?
- SBC Bullet_Speed_Data_Ex,Y
% E9 U W* i$ E - STA Bullet_X_Speed,X
X G& N6 [7 E - RTS
; |/ O( O& M2 i - 3 J8 S9 a$ i( n, r
- Track_Enemy_Ex_X_End:
# L3 X* A; ~. z - RTS: {# P, C/ v2 M5 g5 U9 b/ a! }) g# R
-
0 `; H. T4 G+ l0 t - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
$ n9 R" w9 d- P) y( } - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
9 {8 p8 ]. c, X; y4 z - Bullet_Tract_Direction:; [$ C% _+ @% y" e
- LDA Bullet_Icon,X1 d0 g5 C8 `# Q+ F" D$ U: B" \
- CMP #$23, m. ~3 d1 j% m# [. g2 O4 p8 c
- BCC Bullet_Tract_Direction_End7 e7 e1 g% ~* W
-
( j6 j8 ~3 N" E6 n& D& ?3 f - ; X != 0
/ ]& X) w8 w8 [% }: Z6 j. a6 m& ? - LDA Bullet_X_Speed,X) c( S1 z7 Q: i# n- S' s; X5 {5 }
- BEQ Bullet_Direction_V
+ ^1 k0 E' H6 a S! U7 W8 N" G - ! u& C& P+ `7 {# _: E: H
- LDA Bullet_Y_Speed,X
' [# Z( [/ n& N; ?* A - BEQ Bullet_Direction_H
( J# P& O: K) J- R! S -
- L! `$ A+ C% Z6 e - LDA Bullet_X_Speed,X- e; y" Z3 \9 ]9 B3 y* t, ?
- BPL Bullet_Tract_Direction_Right
1 C t1 r. {" Y6 ~ - Bullet_Tract_Direction_Left:0 M; a3 Y Z7 W8 H' s' ]8 P
- LDA Bullet_Y_Speed,X- p" ? J- H, a# N3 |
- BMI Bullet_Direction_Left_Top
: B! t; r0 _# n5 E& g: B - BPL Bullet_Direction_Left_Down
7 X% \; d1 `6 N! Z8 m& W - Bullet_Tract_Direction_Right:( a# @) s( a/ d+ a9 @$ _" @& Q
- LDA Bullet_Y_Speed,X3 b" V; S( p# s: V0 `3 |% D
- BMI Bullet_Direction_Right_Top% b) L5 D4 z" `* p) ]! W
- BPL Bullet_Direction_Right_Down* P2 R$ E+ z+ Y2 W4 t/ O9 E( m2 Z
- Bullet_Tract_Direction_End:
, y: C5 F% P( E8 b - RTS
; U8 n- H/ a& M+ `: G4 I
n: \6 _% Q1 S) ]7 A3 H- Bullet_Direction_Left_Top:9 E# s3 o5 a. ^2 u( d- E
- LDA #$25
# A! P& q+ V3 Y. n5 |6 K. j0 ~ - STA Bullet_Icon,X( z1 x+ T! o& _4 }
- LDA #$C05 J% h9 B; t4 s
- STA Bullet_Direction,X8 @8 `; R3 F& Q5 j
- RTS
6 f& v6 A" |7 N' t - : K! f5 ]7 s4 X5 G; O3 }; U5 u
- Bullet_Direction_Left_Down:; F- j4 j' E( h- d& @
- LDA #$25
8 x. |8 d1 h1 Q/ k - STA Bullet_Icon,X
% x4 g, p, {% F( o( T# I: H, f - LDA #$403 ]4 {7 d2 n- A, K2 a* S% Q
- STA Bullet_Direction,X
3 q) |+ _- x, y - RTS6 d' O/ z# o- ?/ L9 _0 m; m5 v
- 8 E% N" Y. ~1 ]
- Bullet_Direction_Right_Top:2 ]9 D8 ^. S i* h- d' ~$ s
- LDA #$25
) w) B# ^5 H) C# F) T - STA Bullet_Icon,X( H$ r4 ], D2 [0 Y3 _
- LDA #$80
+ Y+ [1 \5 F9 ?+ ? - STA Bullet_Direction,X
! m g. X* L' l3 F( C, F/ o$ f - RTS! L+ l5 N) \( a; ~) N/ Q; ?
6 K! f+ B% A, i% q6 M1 `" y7 ?- Bullet_Direction_Right_Down:
7 j/ K. W$ i D8 v9 v( p4 o# f3 [ - LDA #$25
* ?/ W2 w/ E; Z+ Z0 P - STA Bullet_Icon,X+ j& U' z; I1 n0 R, y. U
- LDA #$00
7 |8 X" f; ]: e3 ?% n, D - STA Bullet_Direction,X
7 z% ?- [, d0 {" U& \: f' p - RTS* d" O; I2 c$ g M3 |# f2 f( ?
- ! R, I I, a) y; i: [" M6 X
- Bullet_Direction_H:" |4 i8 H1 _) H
- LDA #$24
0 `) E9 ] m4 [) M1 ] N$ i# L - STA Bullet_Icon,X7 C7 Q( D* L0 C
- LDA #$00+ K! g# ~4 P" Y" ]4 U9 {, N
- STA Bullet_Direction,X$ t8 y) N" b6 p
- RTS9 b1 E1 {6 V' L$ `" B' ]& b
- " `- |6 I4 q) B+ `- `$ P
- Bullet_Direction_V:
( A7 M" w1 y F1 I - LDA #$23
" D* Q; J, q0 i h2 |! p - STA Bullet_Icon,X! @# U$ w8 C2 g+ K: z
- LDA #$00
% ]) \; z4 K5 J; J3 B - STA Bullet_Direction,X
]! t6 \% w* w* s - RTS
, e. j p8 N5 ]. [ - $ J+ a8 ^- d5 L; y8 A/ d
- Bullet_Speed_Data_Ex:
! C. i$ o& d( g) E( y' M" x - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04+ F1 C) Z1 c: g8 o" j
- : i/ k" U) @8 U, H
- Bullet_Speed_Data_Ex_R:3 f" k( Z8 S* r& i3 ~
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$082 ~- f6 `. G/ ]0 |
-
复制代码 / u5 V5 X1 {+ z3 }; k6 C& S: o
2 F+ q, v& ?% c! {8 H( ?$ W
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