|
|
[FC][魂斗罗][J][追踪弹]
( D' W* j' T2 ]# y- C& L& e, }( v
7 M& J6 j9 t3 T8 J r1 q" P9 I时间:2023.04.30& g8 `$ c. R$ E& j0 M6 p
作者:FlameCyclone
* E/ k" L6 A7 Z6 p! \内容:1 r5 T" o, O8 h5 y5 P; z
1. 所有子弹追踪敌人
8 n, n' U8 S2 i8 n8 g1 H 2. 选择键切换武器
5 R6 U. o- s; N2 D I) s7 r 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面& X% w6 w& D0 e& {- O* Z. q2 N
3 l1 `' n. u5 D. s& O* a
flamecyclone.ys168.com. t3 H, f4 N$ i/ h
( _: J' D3 e2 T: `
- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁9 h1 V- i; m4 q1 `
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
/ D/ s3 R7 c T - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下): x, G0 t$ \9 U: `! Z- S* l
- 0 V5 T `5 F- x& Z" l, \ `
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)! w2 @5 Q) ~5 G9 q
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上. n; r( @; ~4 H2 l
+ ]" V( }% J8 L8 v- Track_Enemy_Index = $6000
2 \! q5 \! w! _% r3 U0 ` - Enemy_Index_Begin = $6010; [" Y3 m8 }$ k- V C7 |
- Enemy_Index_End = $6011
! A7 i. T$ S6 d8 c+ F4 C- h% C Q
4 e3 y/ `0 S! c2 [7 y, y# S- Loop_Index_I = $6012 q4 V2 q+ t( i
- Loop_Index_J = $6013
0 ^' u/ w2 `# K- O( Y9 L7 A - nEnemyIndex = $6014/ n# i# F: Q- | q+ t9 c! W- u6 u
- Data_buffer = $6015
/ e5 R# v; c( L) b8 y* i$ F# B0 C - 0 |& ]$ i/ z* e) j8 L4 q( T9 B
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
/ m, @+ U+ m6 G - Bullet_X_Pos = $03C8 ;子弹水平坐标
7 C+ \7 X* h! F1 u* Q) Z/ d) } - Bullet_Y_Speed = $03F8 ;子弹垂直速度8 P0 e8 E, v8 u q- W+ q
- Bullet_X_Speed = $0408 ;子弹水平速度
$ h5 h: u9 z2 q; k4 ^7 T. g - Bullet_Z_Pos = $0418 ;子弹Z坐标
6 p' s% o/ i5 \, }2 b - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P* z$ D6 b- n3 H; w" f7 [ \$ F
5 l/ }% r- B* c* _- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸& A7 `* p* v8 R& W+ h3 e0 Y
- Enemy_Blood = $0598 ;敌人血量
4 e, g. o7 p$ c- V - Enemy_Type_Addr = $0528 ;敌人类型
* Q9 J+ Q H, ]1 l4 p - Enemy_Blood_Addr = $0578 ;敌人血量* J8 E3 d5 f4 J$ W# z
- Enemy_Y_Pos = $0324 ;敌人垂直坐标. z8 @! _4 [9 N9 [
- Enemy_X_Pos = $033E ;敌人水平坐标, E% }/ V& S5 g/ Y. f: M/ L
- Enemy_Y_Speed = $04E8 ;敌人垂直速度; m- }8 h. W0 h2 C
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸' T7 Z+ G/ X P
2 W; m8 f' ]. m1 b- Enemy_Index = $83 ;
8 i \$ {6 N0 B - Time_Count = $1A6 q, f1 t! f+ e, F
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率7 y+ b5 l( r6 o" N* l6 T# d2 [3 A
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
. K" q1 f' J) E - - G, F% F9 Y" w9 `' y
3 j+ q1 c1 P+ E- O- .ORG $61007 W% ]8 Z* s6 \" u$ Z
- Process_Begin:
$ k8 ?6 a ]( A8 a - JSR Enemy_Check X/ N! y! k# V% I/ B
- JSR Track_Enemy_Check6 p+ n7 ~: ?! h3 I
- Process_End:
: J( m+ v8 n. {( J" x - JMP $E54F
0 q9 w$ f* W9 o; k9 i - ! T2 }: d5 j3 U, d
- Enemy_Check:& \: q) S8 E- B+ n4 x8 y7 d
- LDA Time_Count4 y2 ^3 v" r# u: N, |4 m2 k
- AND #Track_Bullet_Speed( ?5 h/ f' a: s0 D+ ?% k
- CMP #Track_Bullet_Speed
& q1 n: m3 V& h# a% e0 ^( j3 g) k - BNE Enemy_Check_End
( t' I5 r5 ~. W( \; g - LDX #$0F! f$ `: i: N# Z5 M6 h
- Enemy_Check_Begin:9 S% M9 @/ w* ?5 p
- LDA Enemy_State,X. b, w0 V3 x* W0 s9 w3 ?, t
- BEQ Enemy_Check_Continue
; M% t9 H8 x7 }- q - STX Enemy_Index
! x. z# ]/ ~$ n - JSR Find_Begin_Enemy
, I+ S5 T3 {& c5 H, @: c - JSR Find_End_Enemy/ w( e7 l; J! i
- JSR Bullet_Track
0 s; k' E" z2 w$ N5 @ -
( u; c b& K; `6 p - LDX Enemy_Index- c3 S5 a f) q! {" U8 V
- Enemy_Check_Continue:; `/ F8 M, z+ r; J4 E8 D0 w
- DEX9 U3 F; E3 w/ B, t- o. n% G/ ~
- BPL Enemy_Check_Begin
9 {6 ~3 Y/ X, d; B' }+ A3 X - Enemy_Check_End:
/ e6 Z$ J0 V6 p6 p w4 L- @; W - RTS
9 g( R1 m2 z4 v0 a8 Q - ( y1 y4 @7 g$ r
- Track_Enemy_Check: d* c2 V: }2 J7 f
- LDA Time_Count
8 o2 o! V; ^7 F; H4 h N - AND #Track_Enemy_Speed/ h1 D% f. n, O: u/ P# J7 s! m
- CMP #Track_Enemy_Speed7 }3 E( Y p7 U# u
- BNE Track_Enemy_Check_End
I C. v# k2 Z/ V8 n - LDX #$0F
}9 x* L- Y; N" b; \ X - Track_Enemy_Check_Begin:+ K! ]! s! n" p( t2 t. F
- LDA Enemy_State,X9 g' [! ~6 E! M
- BEQ Track_Enemy_Check_Continue
, D4 n+ H8 ~" s9 J - STX Enemy_Index
$ H9 B0 `) N5 }: p# p+ s -
9 P' ~! d0 \$ l$ w0 N - LDA $40
4 R* x8 u5 T: F; ^: { - LSR
9 F( D7 ~5 b- w$ | - BCC Track_Enemy_Check_Begin_L1- N0 P) R- p/ J. W
- # ~$ e4 P5 \5 i% e
- JSR Track_Enemy_Ex ;2, 4( U% C6 o! P8 F% T
- LDA #$00
g6 Z; n. J$ U3 h - BEQ Track_Enemy_Check_Begin_L2* @' G2 O/ J* `! H) E
-
, w, q1 V* f O0 A5 r5 {% d* E - Track_Enemy_Check_Begin_L1:' l N: O# |' U7 |4 J' {
- ( k0 M5 }0 M4 P5 M
- JSR Track_Enemy
: N" q8 v" {8 t; ]4 ^, x7 i% M - - w, B: u6 ?# V7 v h: O
- Track_Enemy_Check_Begin_L2:6 P D5 a8 I* E0 w& `6 n
-
8 p3 E. C w) { H9 K - LDX Enemy_Index
0 l# ~) \7 V, T3 l- ` - Track_Enemy_Check_Continue:
" k0 ?3 P, q4 y3 h - DEX. |2 R! s% B w5 ^. M+ J, E4 V
- BPL Track_Enemy_Check_Begin/ ~6 \3 J* [4 ~$ U4 b
- Track_Enemy_Check_End:
X7 w7 _9 D$ J: y - RTS/ n+ i; Y. c% G1 r6 g6 p$ g
- 5 k( h' O4 h, R' _
% K: p' {7 C' P9 x- ;查找第一个敌人! a5 _- t0 G2 F% S! d) D. V
- Find_Begin_Enemy:7 [9 W5 N" b$ c* u
- LDX #$00
5 h; Q E' m/ n: ~0 K8 W4 C - Find_Begin_Enemy_Check:& M$ ]( @* }2 R) C' w
- LDA Enemy_State,X8 Z. b& a, {4 Q' }, W: n
- BEQ Find_Begin_Enemy_Check_Continue/ f; Q" a2 C7 k0 x! l% H7 p
- LDA Enemy_Blood,X/ d" K9 R9 n6 B+ h0 _
- BMI Find_Begin_Enemy_Check_Continue- z& j, _5 o7 H0 Q7 m j$ E
- BNE Find_Begin_Enemy_End/ F7 _ e) q& ]8 I2 w
- 5 H# y. Q) \" Q4 z
- Find_Begin_Enemy_Check_Continue:
7 ?* d8 J8 a- r! C& P - INX
* r, N" E5 R4 r1 z, { - CPX #$10: G/ y3 _, z& D; D" L, t) R! N/ g
- BCC Find_Begin_Enemy_Check; N, G% T6 R6 }4 _
- Find_Begin_Enemy_End:7 F: @7 \0 h$ Y* H) ~' m# b. e: l$ m
- STX Enemy_Index_Begin
: ~) z- ^( `- }# u4 G# c - RTS
$ E- s. Q. _9 h& `$ I- G - ! y( y5 B- I; r/ I1 A5 X i
- ;查找最后一个敌人
+ [% k4 J" X" X( s( x8 [ - Find_End_Enemy:
, x. Z! X* M B" F) d - LDX #$0F
" ~( e/ g9 ~2 d - Find_End_Enemy_Check:* s9 O5 D, I7 G7 i9 r
- LDA Enemy_State,X
; u' G! g* ]! M. z- U3 B/ s - BEQ Find_End_Enemy_Check_Continue
# e. }3 [. u, R: T6 z% @5 h: a6 n - LDA Enemy_Blood,X4 f% e# C, ^- a) }& j9 O4 H& S( C) ^
- BMI Find_End_Enemy_Check_Continue i! i! |) l, r, S
- BNE Find_End_Enemy_End( y. `+ s; z0 ^4 y5 N
- + A$ u2 `" l" X# P# K3 L: `& S
- Find_End_Enemy_Check_Continue:
! E# E [; y+ |4 D+ _6 L- ^# j - DEX
2 |+ c L& T6 y' l' T - BPL Find_End_Enemy_Check
% | o" H3 x8 J. J - Find_End_Enemy_End:
( }: u+ I8 B; k1 { - STX Enemy_Index_End
! E# z4 V' n+ |, Q - RTS
( _1 i1 ^- r; |( k0 x - 1 U! p& J) h( G0 b
- ;子弹追踪, Z6 `; | [; h+ X# V, a, C
- Bullet_Track:, \" {- ]9 E: }0 G
- LDA Enemy_Index_Begin( f/ e7 c( H0 e) N$ x
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;0 N+ s6 a! m4 O% O* y4 f) Q
- LDX #$00 ' o, w2 {6 n/ T, Q9 m
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
# a' g/ H& j8 X# e - LDA Bullet_State,X8 \! ]) }0 R( b* ^+ ~
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;4 B2 q7 Y# M `
- STX Loop_Index_I
% I6 |$ B7 V o- d4 j - 6 _0 j* o0 M% m' r" {& F3 D
- JSR Bullet_Track_Enemy& q4 Z7 l/ x3 a2 f& R
- JSR Bullet_Tract_Direction
2 }& v3 a( ~. s+ F: @% L -
# L) b8 ]7 J" o; z - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
6 ?6 a. |: O8 ] h8 { - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
& ]/ x; e8 G9 g+ Z8 M& l - LDA nEnemyIndex5 a! Q( c. m. Z; p# z1 L
- CMP Enemy_Index_End8 S7 m, b- I* c# y0 Y, b; W
- BEQ Bullet_Track_Check_Continue5 j7 G q3 C V6 h0 C" F
- BCC Bullet_Track_Check_Continue
3 _9 U" M% O1 V" x8 c* S - LDA Enemy_Index_Begin: \% ~: K" @' M9 I0 E9 P0 I
- STA nEnemyIndex5 g( R5 ~ c, i/ P
- / |- W/ A2 F5 K5 X- v' p
- Bullet_Track_Check_Continue:" _) D6 J+ X8 ~; E8 k9 u
- LDX Loop_Index_I+ M$ R U' I; ?5 d0 p5 I' C
- Bullet_Track_Check_End:6 t4 R/ U/ u5 r* C! [
- INX
3 y P6 I3 _5 C, } - CPX #$10+ b M) \3 l2 Q/ o- N2 i: d& s! L
- BCC Bullet_Track_Check
9 D) } g1 r0 O1 q5 I - Bullet_Track_End:
1 b) h" f: W9 |8 O; j$ T0 B, D - RTS" ]( o9 C* e4 {) z& \: Y. j/ F
-
' L# W$ h+ J: k4 s - ;给敌人分配子弹
. h9 r: y5 z+ x/ S3 j" l, Y1 ~ - Bullet_Track_Enemy:* e- b1 g: K: L( O
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
; |' n5 z! C0 w; h" O' o9 {8 k - Bullet_Track_Enemy_Check:
) c) Y9 `) I$ w( b - STX Loop_Index_J
9 ?; U U0 k* p! y& Z- M -
% N8 ^) v. {9 N& L; c6 x7 c# b - ;if (0 != nEnemy[j] && -1 == nTrack[i])
9 H- G) q2 N9 f2 [6 m - LDA Enemy_State,X
a: P" r y2 f4 O1 z - BEQ Bullet_Track_Enemy_Check_Continue, ?" d- t- @- i* Q( I
- LDA Enemy_Blood,X
5 h6 F: X* h; w - BMI Bullet_Track_Enemy_Check_Continue
* n" p/ L2 A& ^$ C* x O -
9 _5 b" R3 l9 W4 c# L - LDX Loop_Index_I
E7 ~& E8 W# U1 M0 M6 p6 N - LDA Track_Enemy_Index,X
' A% y6 S8 r5 t; ~ - CMP #$FF" v8 k8 X9 ~. `( o5 q$ ~- T
- BEQ Bullet_Track_Enemy_Init
5 u% O3 M! Y( {: f' x -
8 X, K/ s9 I% F - Bullet_Track_Enemy_Init:7 p7 k( V7 n8 E! F
- LDA Loop_Index_J7 e7 M/ U2 `& }; t# q1 B' o8 f
- STA Track_Enemy_Index,X ;nTrack[i] = j;) I4 r, J) \, r9 Z1 c: v1 P
- 0 W! `1 U% p3 q
- STA nEnemyIndex0 t! Q! X. _. L3 Q$ s% C( q
- INC nEnemyIndex ;nEnemyIndex = j + 1;
6 N( z6 y* O; N/ B: f2 q - RTS ;break;0 ~6 K8 O( q( V; T* B
E7 |( y* Y2 e1 I8 s- Bullet_Track_Enemy_Check_Continue:
7 m A' ^. _" ~+ K2 x - LDX Loop_Index_J
+ y* l! T1 Q+ d - INX ;j++
' f0 w3 g/ b: {1 k5 U9 q& z - CPX Enemy_Index_End- C; ^3 S( S+ l/ c- T& Z5 j
- BEQ Bullet_Track_Enemy_Check; h- ~% m- U8 ~# [7 d
- BCC Bullet_Track_Enemy_Check
, o7 Y9 u) g C9 x - Bullet_Track_Enemy_End:( R0 W ?; [9 S
- RTS3 _1 g+ m0 v: f: x
- ! V$ W) ~) F" e. r3 v1 O& j, H
- Track_Enemy:2 J2 d% Z& ?# ]. p8 B
- LDX #$0F. w/ h( D) ~. J1 J* v& f4 a% f
- Track_Enemy_Begin:4 ^# A" J+ Q9 Q8 j& i# C p' p
- LDA Bullet_Icon,X; |9 D0 [: C0 Z0 g P6 d- i: t5 v
- BEQ Track_Enemy_Continue% Q+ N! l( g y7 z
- LDA Bullet_State,X
2 \$ R- X/ o2 c5 \1 ]+ t6 q - CMP #$019 O0 D( P: A2 ^# @/ q
- BNE Track_Enemy_Continue9 V+ @9 g0 [* ^( X0 S3 n
- 8 G# U7 X* U. u0 h) q2 `+ Q! K
- JSR Track_Enemy_Process
& G7 b I1 Q) o7 ^: ?# U - 9 \2 N; J3 a6 }, y3 W9 r. A+ `/ P
- Track_Enemy_Continue:; e0 m# E+ M3 U9 N6 H. ^" f% r3 j( b
- DEX5 n1 f o' o4 O0 A, P
- BPL Track_Enemy_Begin
O) Y4 h c% }& n6 b' C - RTS
2 K1 K2 p/ D V
$ X( \& n1 | P+ ^- ;普通关卡
$ p$ N2 P) i3 k: X1 {4 o$ @9 I9 X - Track_Enemy_Process:* Z0 l3 }$ n' n: e
- LDA Track_Enemy_Index,X
7 {. ~! b. V; z0 X; X - CMP Enemy_Index2 p- S8 U$ t5 i* K( T& e
- BNE Track_Enemy_End9 z; t8 d. ]1 R# t$ ^$ h
- LDY Enemy_Index2 }' t J1 n# ^/ M" H1 k/ e3 L
- JSR Track_Enemy_Y
: P; C; O5 Q @5 y% c0 A - LDY Enemy_Index
2 V3 f& {) t) w' q; }" a& b - JSR Track_Enemy_X L6 T) n: |8 m
- Track_Enemy_End:
! w9 C$ `# v9 \( \/ @% d - RTS( x1 M+ i+ g2 Y) k
- / V# @; n5 K$ i2 Y$ L3 q# r9 f' q
- Track_Enemy_Y:
" o& l3 b3 i! d4 {% G+ x1 B* V - SEC2 r) `* ~6 Y# V! w
- LDA Bullet_Y_Pos,X* s) @: S0 c; G/ h) p
- SBC Enemy_Y_Pos,Y
) p+ w I) \- j8 v1 H - BEQ Track_Enemy_Y_Equal
2 N6 S+ B+ G* t0 c1 o - BCS Track_Enemy_Y_Greater
; e- ]# g; j O; H - 5 ~$ u! I+ ^9 P+ }
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y
' U7 [# O3 R& e; Q8 u8 z; J - CMP #$FC
2 ~ R7 f- `2 v% `/ B3 B - BCC L1_1
. S3 @ l: J( c( L - CMP #$FE
( p! v4 l3 Y3 W8 K; s, N6 Y - BCC L1_2
7 y8 p/ z, C$ z5 Q, M9 y" N1 P - LDA #$009 Y' a# C' F5 g4 h' x5 `; f
- STA Bullet_Y_Speed,X! `( f% U+ C* X, f
- RTS
, U# L, c( A* M - L1_1: 6 h8 R9 L, V% q
- LDA Bullet_Type,X# z) E7 {. Y$ f* K
- AND #$0F
9 P2 p1 P3 f6 P! a! s/ @% T - TAY- S8 a4 S$ W1 a5 _3 f
- LDA Bullet_Speed_Data,Y
, T6 _4 |- B" n k - STA Bullet_Y_Speed,X7 f& W2 j& ^: \3 W* k1 Z5 ^
- RTS
- x9 K: h; F4 k! W9 d - . M* h8 `: K6 L( v2 ?: y9 w
- L1_2: ( s5 }% }) X: S& _* R6 W3 Q
- STA Data_buffer
2 D6 X2 T. j/ V, _ ] - LDA #$001 j+ R u3 r# s. g
- STA Data_buffer
. I, P a" i( ? - LSR
3 Y: B: x/ l& C1 X+ [8 G1 b6 { - STA Bullet_Y_Speed,X
/ p6 o8 f& O$ ]# ` - RTS0 V% O0 ?& ?0 K& v+ v
& I: v& x# J1 s& v* J8 T- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y' H( q- Q5 G7 i: A* `
- CMP #$04
% X$ p- |8 K" |8 Z4 C - BCS L2_1
' u* }+ i8 m* S# ] - CMP #$04
0 ^( i; |4 {, o$ l - BCS L2_2/ g# K& ?) }' f# j
- LDA #$00- ~! [& R8 }4 i* h$ `7 [& C! x
- STA Bullet_Y_Speed,X
- ]: z" i/ s; E \9 w: ]! X. \3 v - RTS. K7 s, j. |0 E5 J( I. k* g; o4 ]( r5 J
- ) j. _6 `5 s3 ?5 _
- L2_1:
7 E2 M: V/ n1 I. e1 m9 ], _! I - LDA Bullet_Type,X
. K+ Q- _' Z% O* Z$ `/ n* e - AND #$0F
9 G. [9 L, f* H; n6 }! W - TAY
: }# T. J7 d& p* b - LDA #$00
0 J! k+ \9 d- S - SBC Bullet_Speed_Data,Y% f! {5 o3 g3 Z
- STA Bullet_Y_Speed,X; D& |1 C# z5 W3 n9 T. _+ ^
- RTS
+ G! H. c: P: O1 t5 p: R$ Y2 G -
! \% e) S+ m3 h% m6 d - L2_2:' [' n$ J% k2 R; b
- LSR
& _. F/ I% G- T' R- ?4 W* i - STA Data_buffer
* l7 U( g. f, d, e0 N/ D, I* B - LDA #$00
1 x7 u( b. e" l4 q5 Y# C5 E5 ` - SBC Data_buffer, T, K4 K6 j0 b4 z+ w, ^0 N
- STA Bullet_Y_Speed,X
( |! @) e2 S1 R$ d9 e1 A - RTS
0 J2 f" R! {+ U' H/ [8 @, f! h - " Y _0 i/ R* Z, Z0 A8 `
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
4 G1 E9 C& @/ x - LDA #$005 x3 Q" @1 R) `, j: P
- STA Bullet_Y_Speed,X }8 ]5 B0 N4 B2 y; t- E0 W
- RTS
% b8 D7 ?+ t/ p4 \: @ u) N. d -
! ]+ r* f1 [; X/ }$ ^' n9 M5 o+ A - Track_Enemy_X:
6 |3 W8 o1 B. g - SEC
' ]6 f/ I$ w% B, Q. o& z9 i: C - LDA Bullet_X_Pos,X$ D8 k6 [! _. t/ s8 d" w! u
- SBC Enemy_X_Pos,Y
& m7 I, R$ ~: }6 Q1 z. k - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
/ y8 E2 p" o/ `9 r: n5 C - BCS Track_Enemy_X_Greater ;子弹在敌人下方
( C- M( W5 ~; }: W+ O - 7 e \' w6 D! Q( }- G
- Track_Enemy_X_Less: ;子弹X < 敌人X
( T* X; s8 b# i - CMP #$FC
" Z9 ^# a% k" ` - BCC L3_1
& V$ h6 K0 b$ y O4 \ - CMP #$FE* p/ Y) I0 R% P: t5 C" s; e
- BCC L3_2. f0 z1 J c9 |- N7 i' F
- LDA #$00/ B4 s! F3 l/ B
- STA Bullet_X_Speed,X9 |4 `+ x7 `" n: j
- RTS
7 U% b. H! y# ?$ g1 {/ ^ - L3_1:
; Q4 J3 o" {, c$ v. y - LDA Bullet_Type,X
" ?! {( Q+ N. a6 G7 u+ i - AND #$0F) A7 U- ]8 Q! [# d# n
- TAY, S8 ]4 i6 t+ w, g
- LDA Bullet_Speed_Data,Y
9 p4 O- |% |! W( |9 l7 I$ n - STA Bullet_X_Speed,X
$ n3 n" [. @1 T8 H; e' Z - RTS
* C& E9 i! w2 }! s" M - L3_2:
2 ^; ~' H9 X5 l0 L% p - STA Data_buffer) Z- A4 A6 O0 _* S
- LDA #$00
6 [, o) Y* J& H: q - STA Data_buffer
! D2 H2 A5 J- v4 M, ] - LSR
4 I$ o& {; ]( r& Z: T- x - STA Bullet_X_Speed,X- } e- u6 k; s: {4 F. x+ D
- RTS
3 y; n8 A5 t) ^( |8 l - 5 N6 w8 S/ @8 }9 X' x P
- Track_Enemy_X_Greater: ;子弹X > 敌人X
. O9 g/ \% m0 i8 q, ^- P1 @. I - CMP #$04
4 V1 d- {; ?5 E l4 Y - BCS L4_15 h8 F0 R7 Z# v' N" Q& {. q( _
- CMP #$02( f4 L4 v& Z7 C
- BCS L4_29 m9 r+ {9 E) Q- D, A
- LDA #$00. L! Y$ @; i! u4 y+ I: v% {
- STA Bullet_X_Speed,X
! e% h1 s3 h$ H' ~( q/ x6 p9 B - RTS
$ H! D& m8 A1 A/ `$ C/ S2 y - ; c9 g& {; G# g2 n- @2 z) `* f5 m
- L4_1: # N& o: |* J. r8 ]
- LDA Bullet_Type,X9 C4 G L- V b
- AND #$0F: I- d1 c7 F' ^& i+ H0 G8 K
- TAY
8 K6 b6 j+ k7 p- D7 u/ f - LDA #$00* l% [* W N5 `' x: {. P. f
- SBC Bullet_Speed_Data,Y" F' j# [& `: Y# c+ Q
- STA Bullet_X_Speed,X( |9 n' t) Y& B$ |/ ?" J
- RTS/ `0 v# `/ Q# C1 x2 d$ R
- L4_2: 7 \; |8 x, e1 L
- LSR
' h3 Y( O2 f3 Z" M6 N2 i - STA Data_buffer
9 n; \! R: c* u7 w - LDA #$00
V2 G1 a; p7 B$ N5 v& j { - SBC Data_buffer
- Y6 e$ l5 X7 z* b' H - STA Bullet_X_Speed,X
; ?0 o1 S& k4 p" [ - RTS
/ N9 @9 F* N& ^5 K- c1 J( y -
. D& w' h5 I& Y4 u# z - Track_Enemy_X_Equal: ;子弹X == 敌人X
, v" T9 V. d, F/ N! ^" O - LDA #$00
) A) b4 w: ^- c# |1 c9 N% ^* b8 m( y - STA Bullet_X_Speed,X4 D2 Z. r/ R& f L7 _
- RTS
, ~" R$ M6 U1 L* f8 B# j - 3 d& h/ d% ~1 [7 L
- Bullet_Speed_Data:* U1 U$ O2 c* x4 r: \( w* a
- .DB $00,$03,$03,$02,$03,$03: t5 X+ Y" [% ]. h$ O/ @- t
-
* _8 v& N& j( k8 m8 `: ^( p; N - ;2, 4关# o3 L" Q0 `9 S& X/ V7 l) c
- Track_Enemy_Ex:: z3 D5 B/ u, H5 q2 G
- LDX #$0F8 k9 f4 d* P- v$ F' \
- Track_Enemy_Ex_Begin:
2 M9 c+ C7 k* ^" o2 p
3 F& @* J2 m% ]- k$ K- LDA Bullet_State,X
0 p* w/ c R0 P1 J - CMP #$01
- ~+ `3 L m( k5 @% B; U# ~ - BNE Track_Enemy_Ex_Continue
- q' `0 e, S6 [+ G; [+ m6 F# X -
- C) {' C' q7 S - LDA Track_Enemy_Index,X; Z: |1 b/ D5 \8 Q
- CMP Enemy_Index
( L( y% `' }* i0 a# K# q - BNE Track_Enemy_Ex_Continue ;匹配追踪目标
; B& w9 U+ i3 _2 b: [; ` -
; g4 A1 @+ v2 h2 Y4 G9 V - LDY Enemy_Index
1 V4 O" X3 z( R: ] - JSR Track_Enemy_Ex_X
) z2 h' Q" Q/ B2 t8 x/ j - " S) M( h' }/ c5 s3 b8 x% z
- Track_Enemy_Ex_Continue:+ F& U! S; l, L+ |' z& x6 U2 `
- DEX
8 [9 \0 ^, |7 ]# S - BPL Track_Enemy_Ex_Begin- G( M; C& ~8 |% }8 ]+ ?" m! P
- Track_Enemy_Ex_End:& M" n0 a/ t7 x; A; s6 ]% ?! S
- RTS
2 \5 P! N8 L3 {" k5 u" E - + R0 j, c$ \; q, t+ ^5 ~, m
- Track_Enemy_Ex_X:, I# c Z. ]! o: Y$ D: p
- ;LDA Bullet_Z_Pos,X
. i: |5 H% H9 o% v% G - ;CMP #$04 i, T. X6 Z/ g8 R
- ;BCC Track_Enemy_Ex_X_End, M' c. _8 L! O, ?" K' ~
- SEC
& N) }- a5 N, a7 p; `! c - LDA Bullet_X_Pos,X
, x7 N1 p2 Y; b O. b - SBC Enemy_X_Pos,Y
6 y: [ Y, W- r - BCS Track_Enemy_Ex_X_Greater
: o" p! |' s2 A" H' |* \ -
* q; c. L$ ^- i( G2 |4 C3 T; S - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X' f+ q* g. ?3 Y3 H- F9 O/ z
- CMP #$FD
& i1 L% _9 ~. F4 O' E% s - BCS Track_Enemy_Ex_X_Less_End
- u/ E: o8 K9 e8 V( X - LDA $6020,X6 c) R# Z. ^4 I. r% Q; l- v
- CMP #$2A; r7 [% X: g4 f& B- W$ ]( S9 N
- BEQ Track_Enemy_Ex_X_Less_L1* ~! @9 f7 F1 G% s8 h3 l
- LDA Bullet_Z_Pos,X
( i8 d# c' t' d3 p - LSR
2 L# n% d2 e; U6 M# \! p - TAY
+ o1 n$ E# Z* c$ K - LDA Bullet_Speed_Data_Ex_R,Y- n( t. w5 A/ {6 p
- STA Bullet_X_Speed,X/ S! d7 |" Q4 D5 r3 V- \
- RTS3 G, ^- K' a) D: z- a
- Track_Enemy_Ex_X_Less_L1:8 s* ]8 O) n, w5 a; y) t$ @ X
- 1 }( F0 V+ S1 o9 i/ m9 V; S
- LDA Bullet_Z_Pos,X
' f2 Z w# J0 g& j" D - LSR' X. U5 R: ^1 l8 A! b- T% I, t( h
- LSR
/ `* ?$ O4 }1 l0 y: m1 v9 B# M - TAY$ Z% t. V% F1 w2 Z; R' P
- LDA Bullet_Speed_Data_Ex,Y
1 I* U# }. k+ w+ C - STA Bullet_X_Speed,X
4 V1 f% j! d1 E3 A2 E - RTS7 \ ^; ^3 a$ ~# G- ~, p
-
5 L& B6 [ t+ B8 C; | - Track_Enemy_Ex_X_Less_End:& y, j) @# `+ T& c1 `8 j+ R5 P! F
- RTS+ y1 y1 L, l0 f4 M
- # e9 T6 U$ d" d
- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X& [7 Z$ }. J! |( u2 H5 g8 B- r
- CMP #$034 j7 A& A5 e9 R; T, X; c/ x9 A( L
- BCC Track_Enemy_Ex_X_End
8 ^; \ e! o% ]0 F* W; ^5 a - LDA $6020,X
# \+ ^) N8 ?, S8 Z J- U$ p7 ] - CMP #$2A. n" Y+ d( ^! i5 W2 X
- BEQ Track_Enemy_Ex_X_Greater_L1
) a, H* h* B3 R& A( G t: j - LDA Bullet_Z_Pos,X
. S* ~; K# j; M; M - LSR
0 I; j6 l7 R$ Q% I3 p- P - TAY7 t# V8 f2 m9 q7 E
- LDA #$003 N( ~6 n0 I* M- \, Q/ z
- SEC' U' r# Q( \6 `: b8 ?* g
- SBC Bullet_Speed_Data_Ex_R,Y9 t0 N0 G0 Z# y* X3 b
- STA Bullet_X_Speed,X
* B8 r# B0 B' c- a4 n& E - RTS
/ p. i5 Z" q! z5 l$ k# C7 g - & c4 C/ g# y4 X
- Track_Enemy_Ex_X_Greater_L1! _+ G8 h# v. [( w7 V' k3 M8 l4 E
- LDA Bullet_Z_Pos,X
$ c6 a6 l8 r( O: H! }. z6 y - LSR& M# W5 s$ O X) y5 O, q2 c- w
- LSR
. @; v, W, j a6 z3 V - TAY( g5 l& K& D* b* k4 ]) j
- LDA #$002 H. B/ l6 O( a( h6 h5 W0 V
- SEC
2 @7 o) Z6 E2 k2 Q& u5 G' b - SBC Bullet_Speed_Data_Ex,Y
* _' L& m& q( @# y/ {+ N5 B - STA Bullet_X_Speed,X
( Z6 P1 v; F5 f7 I, i - RTS
/ m4 z1 J# y" ]! ^ -
# n$ p* p+ r5 G7 y2 x+ b - Track_Enemy_Ex_X_End:: b4 ?- C6 G3 h4 c8 C! k
- RTS& F& a. C6 C/ `8 \$ Z- u
-
0 s( e7 f5 G! I6 V2 F \2 t0 X& B- R - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)# M: p) g4 I4 M1 r
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
# w; _7 m X& v' L; \ l9 c# C - Bullet_Tract_Direction:
( a0 }8 Q: z+ ?+ ?9 G9 a! }- y - LDA Bullet_Icon,X: c* h- x! t+ V, J8 W
- CMP #$237 P1 N8 c2 f! j# D
- BCC Bullet_Tract_Direction_End: |( S! I. j/ R0 ~, K
-
n. ]2 f0 z/ E) S. x - ; X != 0
) |! c o0 d- R - LDA Bullet_X_Speed,X7 r# [) u( i! r m, k
- BEQ Bullet_Direction_V1 |& F5 h- e, V1 |- ^7 b- U
- * P+ z7 \" ~5 W. \ U
- LDA Bullet_Y_Speed,X9 w( e1 ]' d `+ I7 L, q1 f
- BEQ Bullet_Direction_H
( ~, V4 r% K3 w R! S' V% ~1 ?. ^/ U - ( ?( e9 T5 H% @3 W
- LDA Bullet_X_Speed,X
+ p' \) H/ D8 D$ G. ~" W+ t0 q+ o# i - BPL Bullet_Tract_Direction_Right
4 [* j: b0 ?" k' F- t - Bullet_Tract_Direction_Left:1 A- ]' Q" t, h" W) Y0 N
- LDA Bullet_Y_Speed,X
( @! o& v) D8 E/ L' X3 T - BMI Bullet_Direction_Left_Top* s4 I8 R% Y+ b/ j5 p9 W; j) d
- BPL Bullet_Direction_Left_Down$ n9 N: x. w( ~7 W1 B
- Bullet_Tract_Direction_Right:
# X7 ~! E/ w% y( Q, u/ l: b' y" E8 q - LDA Bullet_Y_Speed,X: s: |' F u. }. B) M2 |& T
- BMI Bullet_Direction_Right_Top
& D) A* I2 A0 L" Z7 }1 O3 h - BPL Bullet_Direction_Right_Down
; @8 ~. s) r E - Bullet_Tract_Direction_End:
5 s' q7 q& e& E! d - RTS
" V0 I8 J# Z* S$ V& n/ z - ( v. `" W. `7 j& {7 Z
- Bullet_Direction_Left_Top:6 O5 c7 ^( b8 A
- LDA #$25
+ U- i3 e I) l - STA Bullet_Icon,X9 P% f! {4 |- M6 k0 j( N
- LDA #$C0
- h: f0 _& ^+ l" K' a# V# L( e - STA Bullet_Direction,X
" |* A$ W( y B1 K7 e, z - RTS6 L" E" b, f _ Z1 @$ u
- ! e1 I' i" m6 I7 V& C p8 f7 P+ X$ X# [
- Bullet_Direction_Left_Down:
* D! l' |0 y" t4 F% g - LDA #$25! v) t n, @/ l' @; l/ @, E9 }
- STA Bullet_Icon,X
4 |" S! c t$ e4 n - LDA #$40
! x2 w: ~" o! `6 c - STA Bullet_Direction,X: h$ U& j( k0 J. E4 u
- RTS
1 j2 N$ x4 x% b6 y
0 T7 Q4 G+ x* k- Bullet_Direction_Right_Top:4 W4 p; _1 P$ f5 R" t2 H0 p
- LDA #$25
9 m- x; _" J9 F% c/ y! ] - STA Bullet_Icon,X
& q* r3 v; c9 e. i [ - LDA #$80
) U3 O, E/ W$ N/ @8 s- ] - STA Bullet_Direction,X
4 [- s3 t% x% N% | - RTS
. X5 |3 f) R) Y' h- [$ | - ( R5 d0 o" M+ @3 t- |* s
- Bullet_Direction_Right_Down:
# K2 Q4 @5 ^# ^( Q, \! @9 _( e - LDA #$25
# v- G* c0 P/ N" e7 R - STA Bullet_Icon,X
9 N- H# v K0 K; v - LDA #$002 x4 m: D0 D# N1 B3 ?
- STA Bullet_Direction,X
' F; K+ I& n# O7 M/ A% Q& R+ `( k - RTS
3 ?! z( H$ { g' l& } - 7 {+ k5 ^$ K6 r( L0 I* S' }& |
- Bullet_Direction_H:% A7 A5 j- f- P, K5 _
- LDA #$240 M! c) O" X" r0 Q& A
- STA Bullet_Icon,X
! g' o+ ?, S$ Q; m) O* W - LDA #$00. O! T0 ?' p n5 {/ t
- STA Bullet_Direction,X/ @. g5 _, s' K/ g+ `& L( ^
- RTS Y* z$ f- T/ F2 Z- W, s) w ?5 N
- 9 {8 e0 D0 Z c! |% J
- Bullet_Direction_V:
' Z& c( Z) |/ i4 N - LDA #$232 g9 i/ M" w4 |: W. B
- STA Bullet_Icon,X, ^; X# \* B& t9 O- A
- LDA #$00* m. B! b( G. R9 b9 t* M
- STA Bullet_Direction,X
. N' v* R6 ~" Z6 @* B! o* ~ - RTS' h5 c- [, h- Q! y W3 |% K
- 2 p" `3 C6 ]* s% Q @0 l. r; J
- Bullet_Speed_Data_Ex: u* ^; g+ P9 F- o- {7 X
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
) K! V. D: B0 n4 u b1 [ -
( k8 J* W9 f3 j2 n0 ?1 m - Bullet_Speed_Data_Ex_R:
. q( ^" W: `( w - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08( q I: t8 N9 V% @
-
复制代码 , @ t, s p0 [/ Y
* d) }8 V( W5 B0 ?; f
|
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
|