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[FC][魂斗罗][J][追踪弹]6 ]9 J4 D' a/ q) x& e X
3 I" a) I2 F/ U# m0 s
时间:2023.04.30
8 U7 j( {0 S+ o& a: l作者:FlameCyclone
/ k4 l4 y+ W5 [! C内容:7 A) Z, @; Q& L' R' u
1. 所有子弹追踪敌人" |. K9 ~+ j x5 j! W L8 ]
2. 选择键切换武器
/ Z. t' T+ I# H6 w4 c 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面* }! T* I0 G3 m( r, S# R
2 u! @. q0 @9 q! X4 E; dflamecyclone.ys168.com! a# B) U4 j7 z: }) | I( w
3 F+ K) y& i2 i
- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁- {" P* o. C9 a t |& [
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
! K8 I: T3 ?1 Y) I& D/ w( T - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
- B! J* f# x& u2 ^% ]
& _& A& W1 K8 `! W- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
! F' n( P0 m d) O% Z - Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上5 d# a p3 B/ d: S$ O
- ' d; ~$ } ^; f
- Track_Enemy_Index = $6000
9 i. O# q" P# U% X7 \ - Enemy_Index_Begin = $6010
9 T3 v7 ?, A M% y$ R0 q0 Q7 b - Enemy_Index_End = $60116 ], K% S2 Q, C" N& h
$ a! a! `# x4 g$ h- Loop_Index_I = $6012 C+ c+ N2 n+ Q8 o
- Loop_Index_J = $6013) p7 C1 ?) J# |+ u
- nEnemyIndex = $6014* S- S- O% [8 |0 G b$ F
- Data_buffer = $6015- z, c5 J b; U8 U' F
- 7 c+ C( u) T3 p+ u7 B
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
+ t; ]4 a9 O' n7 D0 l: f. W, J; P - Bullet_X_Pos = $03C8 ;子弹水平坐标
+ M% O: W$ \8 P. \9 i0 ]$ e - Bullet_Y_Speed = $03F8 ;子弹垂直速度
0 g8 L6 h3 U: { - Bullet_X_Speed = $0408 ;子弹水平速度) K* N2 E; Q, i8 X
- Bullet_Z_Pos = $0418 ;子弹Z坐标
9 g( M" z3 k" G+ K - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
/ o# X& p( t- b) ?% S - $ X# ^1 B% e7 j, T4 j& K
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸1 i: s6 O. [9 |7 o4 \
- Enemy_Blood = $0598 ;敌人血量
' b" D, F% N/ N2 ]9 n8 M$ m - Enemy_Type_Addr = $0528 ;敌人类型
( I9 P* {/ q! k4 p% b. r* k" ~) ] - Enemy_Blood_Addr = $0578 ;敌人血量 A9 L' T I/ d& ~" K
- Enemy_Y_Pos = $0324 ;敌人垂直坐标1 _0 C* o3 O" d
- Enemy_X_Pos = $033E ;敌人水平坐标
+ _# _$ H' x7 |+ Y! C4 k' F) ] - Enemy_Y_Speed = $04E8 ;敌人垂直速度
3 O: w: K9 d: l+ B - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
" L X) J9 B0 O" O - ; ?8 w% @5 e5 a0 Z: M& ]
- Enemy_Index = $83 ;+ g* x& u0 o# }) ]. X; U: r
- Time_Count = $1A+ R, P6 a4 K4 E7 x+ y
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率( J% e1 q! }$ W0 v7 M" _
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
0 D* h" @! D7 P% D; m; m - , w4 _5 K1 L4 f, ?: U+ Q0 X2 F
! g4 g6 J* O9 b% Y7 H# Y0 a* u- .ORG $6100
# t2 H) L7 A& ]. h8 b - Process_Begin:, H3 A- P# c+ d D, \( f& N
- JSR Enemy_Check
' M; P9 Y( N" h b& U0 V5 u - JSR Track_Enemy_Check% y: ?8 ?2 h9 q
- Process_End:) K; s7 I$ i1 a
- JMP $E54F
" ]9 e: Y; \0 f/ \
5 ?. x( N6 j6 h' `' g: ]- Enemy_Check:! a$ d: U/ n$ i2 e6 a" O. ]
- LDA Time_Count0 e% U4 E' o; o; ?' f
- AND #Track_Bullet_Speed
4 z! S& t/ ]* w! s# p - CMP #Track_Bullet_Speed
# X5 F2 T2 ]4 K; |7 J2 g( [ - BNE Enemy_Check_End
: b6 d. m6 S6 T+ k' z0 Z E# t - LDX #$0F- `$ [; Z- h/ P7 |$ q) I
- Enemy_Check_Begin:
. s! T/ `. v' `3 d8 Y4 M - LDA Enemy_State,X
$ L( `( n0 N# o8 C - BEQ Enemy_Check_Continue
" w+ A0 ~& q/ J0 z$ Q2 q2 Z- U - STX Enemy_Index2 S+ v4 e7 Y7 B3 j1 ^. V7 K" T
- JSR Find_Begin_Enemy
* C% F, I; `' P - JSR Find_End_Enemy
5 u0 l, F. y5 W$ e' ~. } - JSR Bullet_Track
! x5 b* ^' Q" } |( ^0 W) M# T - 5 l# ?/ p' w1 J
- LDX Enemy_Index) V _- h3 |5 Y" `/ a. \
- Enemy_Check_Continue:2 R& G& P R* Y; ?. m
- DEX& b* M6 t x; V8 @, g) {0 u) A
- BPL Enemy_Check_Begin
( e' j! F& D) l& V, P - Enemy_Check_End:2 |& ^8 H) |& q9 _
- RTS6 J+ v, s& z6 |2 }
- ( I1 N5 @1 Y& {0 O$ z
- Track_Enemy_Check:) M, b- O+ A B" I$ x" q
- LDA Time_Count* ~! b5 {$ t# L8 e. I
- AND #Track_Enemy_Speed2 K% P# F d# {+ Y$ h+ m
- CMP #Track_Enemy_Speed
5 W# `5 D8 I' J9 ^; Y - BNE Track_Enemy_Check_End' o$ i9 `3 m1 G f/ t
- LDX #$0F1 U8 q/ A5 d0 u2 u- p$ I) i2 `
- Track_Enemy_Check_Begin:
) M" v7 }2 D9 \6 f {& [1 } - LDA Enemy_State,X
( c3 p1 ~, r7 L% u! f @& F - BEQ Track_Enemy_Check_Continue' }8 W9 ^9 J, O$ i3 |( d1 d- u
- STX Enemy_Index% x2 T9 |# n- B# l0 a* m
-
% Z8 l5 @& N+ c: r' F' n' ^, u - LDA $40
2 H; `: W+ s1 s) M/ j5 v. m+ u6 _ - LSR
+ e2 D5 J" Y3 u7 R: | - BCC Track_Enemy_Check_Begin_L1- c' e6 J( n, _
- 6 v1 O/ t# O! e1 R& Q* T* g: s' w
- JSR Track_Enemy_Ex ;2, 4
' f3 ?+ H% N7 L! X4 K - LDA #$00
, k5 S5 B. c5 A& K - BEQ Track_Enemy_Check_Begin_L2' S; D& c* b5 }
-
" w' T2 B# h' J# ?( T - Track_Enemy_Check_Begin_L1:
1 E9 V' _0 o2 P7 N$ ] -
- M6 m. o4 n! v4 V: B+ m1 h3 `' \ - JSR Track_Enemy
& i& g" ^# `8 U$ V7 L% V8 E - 1 I- V) I: q5 \# l3 f7 K+ s% |$ V
- Track_Enemy_Check_Begin_L2:. U" I ?! H: I8 A9 o
-
a! t6 r5 m+ @ - LDX Enemy_Index
; O& s+ Y9 f4 H6 ] - Track_Enemy_Check_Continue:
4 p3 D3 f" f: n7 q. N! C' Z# q - DEX
: g( g: H6 k% x9 G0 C8 X: g - BPL Track_Enemy_Check_Begin# k; k8 |, M: S
- Track_Enemy_Check_End:
+ Y$ h* q. K0 q+ S+ m - RTS
' |: K* e/ }' B5 \* Z. f D
3 V: {. G0 z; S- - @% @+ Q( Q" {% ^) [; q% b6 ?- g& D
- ;查找第一个敌人$ R( g1 Z1 R5 @1 c- q; x, a
- Find_Begin_Enemy:& w& K& p; t ?; `4 _# }+ N
- LDX #$00" i8 ?( J6 b5 u! [1 p( l8 q! {
- Find_Begin_Enemy_Check:
, i* |. {( F, B2 T2 a% ^ - LDA Enemy_State,X
4 i9 x" O8 s. ]1 l( [# d, s) R - BEQ Find_Begin_Enemy_Check_Continue: c1 ~4 p0 F/ g1 q3 }# {! o
- LDA Enemy_Blood,X0 ?' c: ], `' C9 u+ u* c+ a4 |
- BMI Find_Begin_Enemy_Check_Continue
9 \ I5 G3 H1 ~" Z. A/ m; C - BNE Find_Begin_Enemy_End5 h$ Q. X) R- R' w) ^* [7 y4 u* V3 m
-
! H. H+ }- O& A/ u' C* Q" G4 {0 v @ - Find_Begin_Enemy_Check_Continue:. A! j4 M% T& m/ \3 g/ h
- INX" ?/ o d3 U& X) H6 n) p i& T
- CPX #$10
! z! D& E( f0 j. a - BCC Find_Begin_Enemy_Check
; o, X& `1 C. Z - Find_Begin_Enemy_End:! k, W" R9 P; v, | _
- STX Enemy_Index_Begin
0 \7 n: I$ n( g) Q - RTS
. `9 q& T( y# _4 D# I' ?
7 h- Y# Q- C: `, J X/ u* t1 m1 c- ;查找最后一个敌人) o$ A1 A4 z4 u- g' o8 ]$ y
- Find_End_Enemy:
3 Q$ N4 Z& a8 W3 t/ C - LDX #$0F* N- z7 s; @0 ?3 Q+ V
- Find_End_Enemy_Check:
( {1 o" ^3 W4 w4 P2 ? - LDA Enemy_State,X) F/ F# Z; l7 U0 ~5 T
- BEQ Find_End_Enemy_Check_Continue
; }' l* ~% a2 `! ` - LDA Enemy_Blood,X( }1 e0 Z- x8 P+ m, k- ]7 d6 k
- BMI Find_End_Enemy_Check_Continue% V1 f5 p: c2 t& d8 ]
- BNE Find_End_Enemy_End
( q* t/ Z# C' A" s, T# {0 W# K. s -
) A* m$ o& k2 V' L+ P. c - Find_End_Enemy_Check_Continue:: s2 m) F8 l/ h: h7 s
- DEX
4 n1 Q/ u' [5 p" T% ]! s( B - BPL Find_End_Enemy_Check
9 N+ R1 k3 ]: {! k ? - Find_End_Enemy_End:1 P! `, p- V& ^0 W& a: Q# W
- STX Enemy_Index_End
# _0 }" o7 j& |9 K - RTS
9 O; K, Q& _8 Q9 z
; z K0 x, |( t1 ~' E$ o- ;子弹追踪
0 k/ c8 P3 ^( ~$ O - Bullet_Track:3 C! o# P. N. v4 V7 y M
- LDA Enemy_Index_Begin
% ?0 D$ o; B' f2 n( Z% D' w T x7 x - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
; F; z( J2 ^3 [5 I9 G - LDX #$00 4 H: B" I( `$ c, K
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)3 K! J5 J! B* \) }4 h: ]8 {$ L
- LDA Bullet_State,X" s! c; _% ~" @* A3 d0 S
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
4 Q7 y4 @/ W, N - STX Loop_Index_I
# D; r- [3 b7 _! v8 A8 |- _ -
/ I8 k8 M# P3 G+ |" f3 x. N/ Z4 Y/ | - JSR Bullet_Track_Enemy+ x9 ]4 k1 ?% ~0 d* \
- JSR Bullet_Tract_Direction
/ j5 x5 d% H4 |- \& @, ~ -
: H3 g# d+ Q. Y+ c; t0 ^1 v - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
) S2 F8 x$ e9 s6 k - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
) Z/ e7 ~6 k2 p8 K, l9 e - LDA nEnemyIndex7 N8 K; E' R. f( ?
- CMP Enemy_Index_End
" p/ [4 }1 e! ?, T) P - BEQ Bullet_Track_Check_Continue
5 U$ r1 s& M5 C' P4 } - BCC Bullet_Track_Check_Continue
: e1 O1 x# O7 v" Z3 O - LDA Enemy_Index_Begin
& w8 i$ g2 @- x9 k9 ? - STA nEnemyIndex' R6 j. U8 H! Q+ C8 w$ E- e; U7 r
- : I' q2 \7 `: b1 l- t
- Bullet_Track_Check_Continue:
n' Q, T" @! p1 J - LDX Loop_Index_I, {* ]! |/ ]0 q6 [# r
- Bullet_Track_Check_End:: A. _6 N, |$ Q r5 Q, {/ A
- INX1 p$ D3 N Q3 V: L
- CPX #$10, J2 _0 B& M4 T7 h8 ?3 \
- BCC Bullet_Track_Check
" |" C$ Y- z( P. {9 x! y1 P3 ? - Bullet_Track_End:
- Q- S. R+ u* ~- q; l4 y# W+ v+ `# Y - RTS. Y3 p) f# F' r1 b
- 5 T) t: Y9 f4 k; p( O
- ;给敌人分配子弹
4 s v* K& a; I1 { - Bullet_Track_Enemy:
7 Q0 c7 u. k+ b" j: B - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
; w" a: D7 s. ]; j9 p - Bullet_Track_Enemy_Check:' e) \7 s" h/ \* I( T' c
- STX Loop_Index_J
. f( X. d8 b9 \# A1 T/ M1 A -
# y {' {0 Q. f4 x# z3 R - ;if (0 != nEnemy[j] && -1 == nTrack[i])
% V" V# P4 x" \( S, r - LDA Enemy_State,X; o( m/ h! i: v) Q" g% e" Q+ J
- BEQ Bullet_Track_Enemy_Check_Continue
4 P5 Y0 U6 x* H - LDA Enemy_Blood,X
9 c+ s9 y9 @ @9 J - BMI Bullet_Track_Enemy_Check_Continue
! n" T( c2 k% r% f+ d - / h# M! I/ @% \8 a
- LDX Loop_Index_I
- g0 y5 T+ D0 h/ n* [ - LDA Track_Enemy_Index,X
- V% }! k% X& d - CMP #$FF
* Z4 d1 o6 O: [$ q- R! C" a5 ^ - BEQ Bullet_Track_Enemy_Init( C7 ?. U3 y$ x3 M
-
; c U" r8 k% s - Bullet_Track_Enemy_Init:& B2 @$ ^. z( \+ H/ b# d
- LDA Loop_Index_J) [& P0 A' m5 ?7 C; o3 j, j
- STA Track_Enemy_Index,X ;nTrack[i] = j;- z5 l( L" V7 d) P4 Y1 a: r4 V. d0 [
-
5 |0 R+ T3 l& d& [& U5 R - STA nEnemyIndex
7 v4 W6 L* p1 k/ X# B; I7 L - INC nEnemyIndex ;nEnemyIndex = j + 1;" } C2 Q' l1 d6 n) h. i
- RTS ;break;
2 W$ E8 M) f% R2 q - : ~- \2 u. d9 R; i( G1 x) o
- Bullet_Track_Enemy_Check_Continue:" m0 l. h$ a: f/ K, P" Z" R& p( D: _
- LDX Loop_Index_J! d! H6 o1 g' q l$ f1 P+ G
- INX ;j++. M0 A4 P Z5 H- r) L+ O
- CPX Enemy_Index_End z) ^: n. b) W+ V% `* r
- BEQ Bullet_Track_Enemy_Check! C& I+ V# ^: S
- BCC Bullet_Track_Enemy_Check
3 |: Y1 x4 Z9 e% ? b. E" N - Bullet_Track_Enemy_End:
0 d7 d' i4 T# e* F - RTS
0 a& g8 w* [7 C( b! q% ^4 M: j
% R% ]6 d) h3 F4 e/ D' p, B& S2 D- Track_Enemy:" w: M/ Z# e2 N) G- u/ S: F+ A9 ]- x
- LDX #$0F
9 h" {* G4 M) {2 L7 C3 \$ { - Track_Enemy_Begin:
/ E& Y' S. Y; { - LDA Bullet_Icon,X
: \' u6 M$ A) `3 ?6 D! M - BEQ Track_Enemy_Continue
9 `) j* c @( ]. w% a - LDA Bullet_State,X
6 |/ m: N; H+ ?( r4 T - CMP #$01! S, y* T8 v- k9 ]5 |
- BNE Track_Enemy_Continue
$ E5 }% P: h- J$ U5 d - ( I t5 ^- X( ^' z" ^6 x$ Z3 F; o
- JSR Track_Enemy_Process6 z+ ^) _6 n0 c }; g ~3 S
- ; E8 X4 O1 E5 m( P& U
- Track_Enemy_Continue:- l2 l: ?" J7 O5 t
- DEX
- E# j" ~* H% Z$ B2 G! \! q& H2 B - BPL Track_Enemy_Begin
' \0 w" L. q6 L: S - RTS
& h5 @# ?! ?( l; p7 k- H - ; L( G2 P; b$ d. s
- ;普通关卡0 L- X8 m) Q5 R
- Track_Enemy_Process:8 ]- D. y4 j* j: k6 y
- LDA Track_Enemy_Index,X
+ T% U( l4 b% m1 o; l2 D& P/ d% e - CMP Enemy_Index4 y N( ~; q6 X6 x, g
- BNE Track_Enemy_End
& u, A: G" ^: _/ Q: u g - LDY Enemy_Index v5 L- _( Y4 |3 H4 S2 R. O
- JSR Track_Enemy_Y" {7 e/ d9 {( r2 v3 T
- LDY Enemy_Index
4 \, \& t* n6 r4 v9 V8 f0 l - JSR Track_Enemy_X; x8 X( g z( S4 w
- Track_Enemy_End:
+ @3 _2 i! d4 S& U - RTS
' b2 ~: h8 Q4 e* {1 K$ s -
+ S8 a8 V6 G6 T( I4 v! N - Track_Enemy_Y:' q; \) t7 @1 j
- SEC# Q2 V5 h' L$ G% f
- LDA Bullet_Y_Pos,X
; o Q* C3 x/ [" T - SBC Enemy_Y_Pos,Y% }& v/ g9 E( c. _5 h# e
- BEQ Track_Enemy_Y_Equal! t( M7 g/ [1 ~! x0 \' G1 Z4 d
- BCS Track_Enemy_Y_Greater
* D9 j4 j! t9 e" Z' x - 2 M- U) D/ f1 k5 ?: U" B
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y% `- C9 S m* X# \+ O! K7 ?
- CMP #$FC
0 x8 n+ m$ M9 Z% e - BCC L1_1: [! I7 d8 @8 c! D/ X* o$ ?0 ~8 I
- CMP #$FE
a# M& f F. J- U4 }. h7 a - BCC L1_2
, N# O! r7 X1 c8 l, ^ - LDA #$00
7 S k8 _9 \7 w9 C! t - STA Bullet_Y_Speed,X
) e, D9 ~5 s* u0 ^ - RTS/ O( {+ F1 k7 u1 K
- L1_1: ! }4 P W5 i' r5 y
- LDA Bullet_Type,X
( ^" {: e( r$ Y3 Y4 @' ] - AND #$0F
* a2 p7 G+ \! f1 l - TAY
) f; n+ }! _3 G. F7 f5 F - LDA Bullet_Speed_Data,Y! N% ]' D1 I: G' A* Z2 s
- STA Bullet_Y_Speed,X6 K* F: R Z3 d! ?* J$ y
- RTS
7 F, J+ p0 G( a2 ]. f
& Y5 h) F7 L$ j- L1_2: " Z! `/ Q/ k P
- STA Data_buffer. V- K5 s1 x; L
- LDA #$00/ M3 M0 h, Z8 _
- STA Data_buffer
- }& ~# m4 @1 Q: O8 U - LSR" K% E2 R! G$ [; g/ A5 [
- STA Bullet_Y_Speed,X3 E: ?* p) h" ]: G- G6 U# Y- v, E
- RTS
) t; _ G0 @! Q7 H) H
. m# t' H: d2 J- R3 U8 E% i5 X- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
- }" u" v0 _6 R4 }, w1 I - CMP #$04
. W) n" [+ @0 n. z/ w - BCS L2_12 H+ Q# D# }& N1 A5 w% Z! P* w
- CMP #$04$ w4 x7 u5 w+ t5 K
- BCS L2_2
5 F8 J. Y3 v8 F' y+ {, @, l - LDA #$001 W7 I& M4 `9 S I
- STA Bullet_Y_Speed,X
. K/ O6 B! ^4 A3 i4 j2 Q - RTS
8 I7 o/ {! x! Z3 q2 H# L - ( i I1 U9 V1 ^" o
- L2_1:; Y+ G" @1 Q( ~
- LDA Bullet_Type,X! y4 t: p- P- ^$ |6 C& g* y
- AND #$0F* w6 a& Z2 X k/ E0 ~& Y
- TAY
* q# O, X2 z& `% T5 o. W$ C: k2 n - LDA #$00) z/ O( S! e: b F, X! z; m* U
- SBC Bullet_Speed_Data,Y- p4 m/ }; V O5 K# U
- STA Bullet_Y_Speed,X; w9 t6 g; y+ \2 |2 ~
- RTS
$ {/ v. d3 f; r. O4 U -
/ g5 `( }5 e1 k- K& d; g/ x ~ - L2_2:- L" g5 u; t5 [& q
- LSR9 _9 i" C9 ~* l0 _# K3 N
- STA Data_buffer
- l/ e2 Q4 Z+ Q# O5 b w - LDA #$00$ T0 \! S) a5 d0 e! }# C1 V' D! q
- SBC Data_buffer& z) K" v8 F: x* @
- STA Bullet_Y_Speed,X
; J7 y5 a e( {' s) h6 u1 `# u - RTS
( T3 _3 [9 o4 Q9 _! {/ A - , z I3 p% M5 V4 L5 ?; m$ Y! b
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y4 V$ N2 q& l0 k; N
- LDA #$00
* L- F, @7 U# Z7 b/ T - STA Bullet_Y_Speed,X
, {# t: x/ \0 q* E$ ]* b - RTS7 M* M/ m! M+ C2 R: U( }2 c% g
-
! T5 t4 Q+ g$ Z* }& @ - Track_Enemy_X:
. Z7 K% X: T8 V) I - SEC
8 O. j2 o' ] B5 q - LDA Bullet_X_Pos,X
9 I# F" c% L, y7 f - SBC Enemy_X_Pos,Y
+ q- x! _% |3 {( x+ { - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
7 T/ |1 O% s+ ?9 o1 [3 u - BCS Track_Enemy_X_Greater ;子弹在敌人下方1 K2 U! G" o3 g0 g
-
% c, r3 H( T6 |: d. D, x' A - Track_Enemy_X_Less: ;子弹X < 敌人X
- W$ G$ N) q% l# _* R% Y" d - CMP #$FC
& g& M5 m8 I4 Q- T1 p - BCC L3_1
2 t5 c8 |- D' b! Y4 y# @: E - CMP #$FE" v- U) k9 H! ]' W
- BCC L3_2" F6 `" g7 S/ h, }6 F- O" y1 j5 w
- LDA #$00
+ Y' d" M' a; R4 a' B9 U; M+ C - STA Bullet_X_Speed,X
4 U. l6 H* t3 J; m! Q" p0 {" t- e - RTS, Q) U8 ^+ A, C6 q3 e* X! {$ Q$ S. O
- L3_1:
3 S' I! b, c D6 f* |' U - LDA Bullet_Type,X4 U# V z6 E: f/ ]8 i! T# ~
- AND #$0F
, f8 k, P* ]/ J: {: q - TAY
; W+ N5 O2 a" [* Q) p - LDA Bullet_Speed_Data,Y: L k- t: S1 v& r" r% _8 n9 P
- STA Bullet_X_Speed,X
: ]8 i7 X! j% Q' {1 W - RTS
+ t& _( ~3 ^) I8 B0 R) h3 K: Z - L3_2: 3 ?# C7 Z* Z; b, V6 o" y
- STA Data_buffer f6 W9 c0 v6 H, f; l
- LDA #$00+ z2 N: F7 { F0 S
- STA Data_buffer
) n: a5 B F$ H T- ~ - LSR& A; Z1 O" M, L2 U9 X1 M7 }6 L
- STA Bullet_X_Speed,X! l( N1 O5 I3 D& ^6 j& p
- RTS: G/ g! v N0 ^5 ~- }# Z
- ; R, z' s; z( J; ~/ s
- Track_Enemy_X_Greater: ;子弹X > 敌人X
; P' f9 u; C/ ]1 R - CMP #$04
' j0 n1 C. t: z( P8 j, d - BCS L4_1
2 S8 `: J h- r1 s4 q( _- c - CMP #$02* x% P( t E/ Q4 Q4 r
- BCS L4_29 Y" M& [) ^0 ^& n' f3 Q
- LDA #$00
# k5 ?: `0 V" D$ _9 Y6 ?7 q - STA Bullet_X_Speed,X9 {! t+ {5 ^4 h2 P5 u3 V* Z! K
- RTS
( v+ ^* q* Q4 J0 e6 G3 Z3 } - , F6 p0 U: Z, E8 l
- L4_1:
/ o- t0 d0 |) B6 r& f# c! [) a9 K' H+ c - LDA Bullet_Type,X
5 u( m/ ^7 e: X - AND #$0F
0 o( O. r k9 K5 z - TAY
0 ^4 y' M& q8 W0 C+ J - LDA #$00
0 K7 g! Z" d. N2 L - SBC Bullet_Speed_Data,Y6 Y+ m! ~2 T0 }4 }! ?8 {5 U
- STA Bullet_X_Speed,X k; K. i" z9 A
- RTS
3 H( C u& i K - L4_2:
. b) z4 n9 n, z ` - LSR6 h0 p6 l4 H" w7 b3 T
- STA Data_buffer
+ F/ D$ i: w, \9 w ~ - LDA #$00" g6 \" N- f+ ~; C) b
- SBC Data_buffer3 n1 k) h3 |4 n- q) x; Z' R
- STA Bullet_X_Speed,X
# w6 }# J5 H J& Q - RTS, @! M4 M1 `7 Y9 Y% D
- $ M' W( L; I4 Y
- Track_Enemy_X_Equal: ;子弹X == 敌人X
- h R: e! o, d0 [+ ~- S9 s - LDA #$00
9 d/ _9 W; c3 k% s# C3 I - STA Bullet_X_Speed,X
$ [/ H+ a* b4 d, {3 D1 a - RTS
& n% v# S! P9 D2 P0 Z - , T( k. P" P" O
- Bullet_Speed_Data:
# s6 u$ _$ Z3 |* X: K - .DB $00,$03,$03,$02,$03,$03 q, T6 u5 _) b H4 Z+ E. F7 N$ j* w% ]
-
( Q( T/ q# d3 L3 z3 M) ], W0 D - ;2, 4关
/ c) S2 ?' s* d - Track_Enemy_Ex:
& k* W) @- C) H ` - LDX #$0F
1 q0 v/ N+ R' W* K - Track_Enemy_Ex_Begin:
+ {( Z1 ~: @# U2 D- \1 t: X0 Z; e3 v - 7 s! R+ ]1 T/ R2 D# ^; |3 o
- LDA Bullet_State,X4 `, l P `5 [' A1 B0 l+ v& A ^
- CMP #$01
7 k4 ]; S2 O+ v/ F9 r F - BNE Track_Enemy_Ex_Continue4 i3 Y& z9 L1 k5 ^, {3 [
-
3 u! l. ]5 \ d8 S5 y - LDA Track_Enemy_Index,X
' c3 w F( K3 Y% {& u - CMP Enemy_Index
& i/ H2 W1 o& O& q7 q8 o. K - BNE Track_Enemy_Ex_Continue ;匹配追踪目标
4 Y$ a: e) w! n! J' M D -
; {6 P9 D# }% X - LDY Enemy_Index$ J1 B" e$ M+ x$ u: {
- JSR Track_Enemy_Ex_X, g7 y% X, a( ?( z) v" G1 x
- 3 w. C- r% k% W, s/ d
- Track_Enemy_Ex_Continue:
. q0 w2 t0 R. J- [4 a* M4 N - DEX W+ H7 X% ~) G9 n- p
- BPL Track_Enemy_Ex_Begin7 o0 n( s1 e# e8 M0 L- p- c1 o
- Track_Enemy_Ex_End:
3 d7 e( Q& p- m# ]% g9 b - RTS6 U$ X8 P2 A/ J9 f; q D7 i
-
' K/ B0 f8 [ W% u1 D9 y2 k3 j - Track_Enemy_Ex_X:/ g6 V, I+ N& \% P/ W, q
- ;LDA Bullet_Z_Pos,X0 {. L0 F1 z- g# D2 V
- ;CMP #$04' y3 q$ T2 C3 N. ~, }
- ;BCC Track_Enemy_Ex_X_End& Z/ o" C8 @2 T, Y
- SEC
3 M* A+ T; y x6 J - LDA Bullet_X_Pos,X
2 J* a% C/ b+ e! G0 z% c7 |5 y - SBC Enemy_X_Pos,Y
1 l: L6 j2 p! z: J - BCS Track_Enemy_Ex_X_Greater
$ @0 I# }. t! V# g6 y1 \* V* U4 D -
* z) P# X0 {4 W& a6 @/ | - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X3 O3 ^' T/ a9 B' u- ]: z7 P* s
- CMP #$FD( x" Y9 W# A" Q- [% S
- BCS Track_Enemy_Ex_X_Less_End
. o- q$ ^3 j, y% j' r/ h - LDA $6020,X
+ N( v9 {: B7 d5 m; x; A/ a - CMP #$2A
; o" ~# L/ A/ h - BEQ Track_Enemy_Ex_X_Less_L1
) G' I! o7 X4 z - LDA Bullet_Z_Pos,X
$ E4 h( a. _4 N/ S. q( b" x, _$ H - LSR4 t2 d: w9 o4 k B) n+ ]9 Q
- TAY
9 O& `0 G! E1 k - LDA Bullet_Speed_Data_Ex_R,Y
/ A5 a; x. k' N8 C* N( \ - STA Bullet_X_Speed,X. K" m9 m7 W: n M
- RTS
* x' L$ s& s$ L. [! q - Track_Enemy_Ex_X_Less_L1:
. }6 l' E' A+ A' [ - ' c( k& r) ~9 v+ a* {
- LDA Bullet_Z_Pos,X
: P G8 ^6 R5 `) y! L0 h1 d4 {# p/ \# Z - LSR
5 [' |4 V% T0 m4 \ - LSR8 k- D- R( K$ ~- n4 k! I- T4 X
- TAY/ j2 N+ H' H, v2 V6 Z. R* [- @8 H/ r/ ^
- LDA Bullet_Speed_Data_Ex,Y
- ^& h! W9 R$ }4 I - STA Bullet_X_Speed,X4 \& h1 \7 M! [7 ^
- RTS- Z5 ?# y# j: `$ |- Y! `0 G4 |
-
+ N. ^0 S5 {% W4 e: L2 A& \ - Track_Enemy_Ex_X_Less_End:
: m5 E$ X4 z9 {- e) s8 @7 t - RTS! M! [8 z6 k. E" F5 |
2 {7 l3 w# Y3 N/ J- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
9 z1 d" M* b' Z- g8 y( S - CMP #$036 `% s5 Z8 Q- u
- BCC Track_Enemy_Ex_X_End5 b" k6 T/ t' u
- LDA $6020,X6 A$ r+ |. E- }( E8 W
- CMP #$2A
$ {. W1 z7 b4 J% |& T - BEQ Track_Enemy_Ex_X_Greater_L1
% W9 s8 e& j) B' m2 M1 e+ { - LDA Bullet_Z_Pos,X& G' N- K' u% \9 Q) w* d
- LSR- N; ^8 p; c% E6 t3 S
- TAY
# m/ B" E9 u) e" t0 R/ n - LDA #$00
' U; ~; `, s! v - SEC* ]6 U: E" R }/ ?! v
- SBC Bullet_Speed_Data_Ex_R,Y. m0 [! _4 A, P6 K# V) o
- STA Bullet_X_Speed,X
8 I1 G% F9 Y% U5 R q - RTS
: b- |0 @. Q! q+ @ - 3 L/ R) l* n% x8 W4 K4 }
- Track_Enemy_Ex_X_Greater_L1
: e$ |7 B+ f5 D9 }) J3 f: T, l - LDA Bullet_Z_Pos,X
* j: Z5 N( k, w5 }% G# N3 D - LSR3 L/ k; |: Z5 M, C- N. N
- LSR8 M9 y# P6 c8 @! z' e0 D( l5 o
- TAY
& X2 ^4 C* D% e5 J$ C - LDA #$002 J' p: M& @, [- m7 v' F5 v
- SEC/ h4 ^( Z" \ X+ r
- SBC Bullet_Speed_Data_Ex,Y# M# `/ |- m. z
- STA Bullet_X_Speed,X! a2 n0 p' u, s; m( J
- RTS
* e1 y% Z1 y6 y; ~ -
! Y6 }) k9 n5 f1 w# v! @' p1 c - Track_Enemy_Ex_X_End:1 o6 a& P; J- }% L$ d% u- Y$ g# w" B: x% V
- RTS) x$ z: H+ P$ p# }4 N* S
-
( a- [$ z- H0 S1 f# T3 }7 t5 s - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
- p" F/ M1 x# H - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上9 q( e9 D# A& b9 l6 C
- Bullet_Tract_Direction:
$ f! K' Q! g D+ [# l( ^; c/ [0 Z - LDA Bullet_Icon,X( g; i, c% w0 y4 f
- CMP #$23; W A7 m! l; k/ D Y
- BCC Bullet_Tract_Direction_End2 v4 C) i; ?+ r+ C* M
-
% p$ w, [% p7 C8 E, ? - ; X != 0
6 w+ @3 t$ V; p0 S% n7 D - LDA Bullet_X_Speed,X
* q* W/ a6 A( D. | - BEQ Bullet_Direction_V) B) {1 x1 [- ]+ c# Y
- % u2 p4 ~! r9 ^( f. m# R" ~+ d0 t" X
- LDA Bullet_Y_Speed,X' x; {7 U+ l$ Y$ ], E6 l' f
- BEQ Bullet_Direction_H: y+ K* A* U; h* X0 E9 ]5 \
-
M' l8 w) U B7 b - LDA Bullet_X_Speed,X
5 H. l3 v2 ^6 C - BPL Bullet_Tract_Direction_Right
% \& S$ {/ B8 ~5 m - Bullet_Tract_Direction_Left: a8 o- ]1 l) v' f
- LDA Bullet_Y_Speed,X" ^4 W; _9 i9 J4 c& [4 a5 P
- BMI Bullet_Direction_Left_Top
/ R( n1 F+ b: |7 l+ F - BPL Bullet_Direction_Left_Down
5 L. v) C& y3 j, x$ Z* X - Bullet_Tract_Direction_Right:" t+ G& E! _* M r! M4 { d" A
- LDA Bullet_Y_Speed,X
7 w$ Y0 L* f o J9 j" x2 |2 s' f - BMI Bullet_Direction_Right_Top( c/ P5 t7 d* v; ]- ] |) m5 W4 @
- BPL Bullet_Direction_Right_Down
$ l' G- {- I% P4 l2 ]1 R, T) j/ ? - Bullet_Tract_Direction_End:& Z0 v+ X/ |* ?0 r9 { y6 c( n& Z) C
- RTS- l6 w" g# d1 U4 ?. @5 p% @
- 4 q S q* C8 ?/ N: K
- Bullet_Direction_Left_Top:
' r. Q5 u4 q* f% o* m8 } - LDA #$251 P: |0 V* b! E. j4 m) ^# q2 v/ l' B
- STA Bullet_Icon,X. e# q+ x6 S* Y- y
- LDA #$C0
$ V% L8 k u4 B) k0 k. i# L- [) A6 ]. j7 m' ] - STA Bullet_Direction,X
' i$ \9 D7 J/ j3 c* [( T/ f - RTS! D( ]' g4 V4 T
- $ i. ~! d5 W! n9 J3 ?; |. u
- Bullet_Direction_Left_Down:. k" b- X5 U6 `3 T/ H
- LDA #$25
, y+ f2 J, `' u0 g - STA Bullet_Icon,X* Q1 j" S1 t% k. o& V2 n2 |( F
- LDA #$40- u3 ?, c" J1 `" h2 T
- STA Bullet_Direction,X% J/ K' ?3 {* W' }. R* q4 F
- RTS) L! T! L' D0 K$ m I7 T
- , R: B: o3 U% s7 j8 M
- Bullet_Direction_Right_Top:
& e" ^' T5 R3 C2 g. G2 Z - LDA #$25* }: D+ X: q& l: m9 y% h# \
- STA Bullet_Icon,X: Z6 b; M0 g9 m# h# M$ [4 v1 X# L
- LDA #$80. ~. e* d* Z1 I' |
- STA Bullet_Direction,X+ b5 @( J' f* N1 j" i, y: b
- RTS, R" s& L) _! {! E3 C5 [
6 j3 @' R% R9 Q5 ?6 T/ n/ i+ m- Bullet_Direction_Right_Down:
9 f% |" {6 q) \+ \ - LDA #$25
. w4 I5 F9 d% E# z - STA Bullet_Icon,X
$ u) i! i/ r5 }) W - LDA #$00
( A8 U- f$ |; o1 H7 j* a - STA Bullet_Direction,X- L; B6 m) p C4 r% \8 G
- RTS
. L4 C& u) M" L. g8 o+ ~) f8 H! u
" o U/ x8 B$ F' J' Y8 F5 k( k- Bullet_Direction_H:
% J5 g5 G ]5 S; ?7 A - LDA #$24
! ~) @ M3 u8 L) [ Q7 f7 j5 x - STA Bullet_Icon,X
( \# Y' N" a/ l/ m - LDA #$00! M3 p$ P; g: p7 g) s7 o
- STA Bullet_Direction,X$ r' _* e! D9 V7 N- Q0 S
- RTS
' m: k, a2 q" D) A. J4 C+ m - 1 y% L+ F% P! F5 }6 x
- Bullet_Direction_V:
; z# M4 }0 j* r% ?4 A* u: |0 H - LDA #$23
2 k6 ]# r% y( @" P - STA Bullet_Icon,X. B4 G$ U! k) k0 b
- LDA #$00& D& H6 }, \4 V# O
- STA Bullet_Direction,X4 k/ C& M6 W4 E- U+ D/ b6 O( y
- RTS" P" d' `+ H7 z8 q' D8 a
& P% b! Q4 b% n$ d! L5 W1 M1 E- Bullet_Speed_Data_Ex:
+ F% U. |1 ?/ X- x1 o H - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04. F7 D9 E1 C# ?2 X- y- W
-
! z" V" Z$ G* W* J - Bullet_Speed_Data_Ex_R:
5 e+ r1 D( k3 N2 g. [* F: F; p - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08, V6 v& ^, R6 L) ?2 s+ U2 Q
-
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* V+ z8 _4 I3 ^+ X* S* X8 d |
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