|
|
[FC][魂斗罗][J][追踪弹]
F% e( m( r4 y4 g0 q: Q8 C! }
6 Q; E0 L) K' v8 o+ | f时间:2023.04.30
' o+ v9 | O9 B& {' s作者:FlameCyclone4 B0 n- A5 I+ h/ H7 Q4 [
内容:
5 _9 a. O' I- p 1. 所有子弹追踪敌人- x+ V, ~& S6 d" z/ I% l
2. 选择键切换武器4 j" X% a5 ], N0 w5 Q# a8 g
3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面1 L$ w E' O9 R7 V4 I( \
/ D$ Q6 B! z V. F H- Z& oflamecyclone.ys168.com) D b3 a) x; t7 a( e0 ~( H

; H" \/ u! g8 O. c% V- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
% Y* j" V8 J( v4 o0 h! W0 @' O - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
( S! L1 P, D% F% G" W/ q0 ]+ x( g - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
, l' ^1 ~; W3 @- B8 M0 i - 0 w/ y+ t8 a( n: W% B: k& O
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)& b* B* `4 z% K! g8 E. f$ V
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上 k8 |, w( W) c' `2 o" _* ?
6 s @6 V. o4 ~$ U5 g6 N- Track_Enemy_Index = $6000# q5 J6 \: G+ t J4 m4 w
- Enemy_Index_Begin = $6010/ O x V K" c; m% O/ Z+ v* S
- Enemy_Index_End = $6011
1 S+ T( k' m3 ^9 K2 | - 1 l0 H. @; G& Y( R- N
- Loop_Index_I = $6012( T4 X6 @% q6 x) A0 v
- Loop_Index_J = $6013) D9 P# h+ x# v& w5 S0 I
- nEnemyIndex = $60142 Q* {- l) l; y
- Data_buffer = $6015
; w! p4 g6 g# K8 ^# k
3 a, k- ?7 S2 M+ I* N- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
7 p! R ^# @9 m' ^# X - Bullet_X_Pos = $03C8 ;子弹水平坐标( D: A0 g1 b$ P* Z
- Bullet_Y_Speed = $03F8 ;子弹垂直速度" u- R& V N0 T5 Z0 k# K: E( p
- Bullet_X_Speed = $0408 ;子弹水平速度1 K+ N0 V: A9 O: R
- Bullet_Z_Pos = $0418 ;子弹Z坐标
9 I% m0 ]6 a, _' q z3 G9 J - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
9 [" f# q& i; P. Q. n0 M - : W b& M1 z: z4 u* i8 L
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
3 H/ u* _2 V$ }- F9 r" Q- }0 } - Enemy_Blood = $0598 ;敌人血量- L5 X" e$ o! A$ I" H. f
- Enemy_Type_Addr = $0528 ;敌人类型
: F) Z: N. Z/ L% n. H/ I6 [" D - Enemy_Blood_Addr = $0578 ;敌人血量. q1 [' k ~ u
- Enemy_Y_Pos = $0324 ;敌人垂直坐标$ ~/ C' q0 |& k: @0 l v+ G
- Enemy_X_Pos = $033E ;敌人水平坐标( {0 D) I0 p% J+ P$ m7 u* p
- Enemy_Y_Speed = $04E8 ;敌人垂直速度
7 V' |8 p1 K6 B6 [! k" H$ h( [( S - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸. Q4 z( T6 j- E6 F( F
- 9 ]- x v! l! ?
- Enemy_Index = $83 ;; q, J' \3 N2 s! [
- Time_Count = $1A
2 J0 ?+ K' l+ `/ r1 ]6 U$ ` - Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
( A4 c6 k- K5 h1 L: C; v- P$ \ - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
. r: B2 B+ q$ I9 [ - 1 y& y( X/ Y& ^5 F- K6 V
. L- W% h7 \) V0 _6 }- .ORG $6100
6 e, J W' G2 S. p: g/ l& I - Process_Begin:3 e+ O$ l& _9 C4 \1 N- n3 N
- JSR Enemy_Check/ o" }; B. K) h3 ]
- JSR Track_Enemy_Check
. s6 r' H& c* s$ w5 L# m* N - Process_End:
7 }* a E- E, E6 {7 h& k" F! g - JMP $E54F
0 M* e, n' k9 ]2 F
4 I' r3 _5 ]( P+ Y ~3 A- Enemy_Check:1 g0 A, i( I4 }9 m
- LDA Time_Count0 e4 Z2 t. [. Y. y' T% }) G( m
- AND #Track_Bullet_Speed) ?- }3 |+ A0 `5 }* U
- CMP #Track_Bullet_Speed+ p0 o6 \6 D: E
- BNE Enemy_Check_End0 s- c o9 d* T) A( _/ u/ ^
- LDX #$0F! [: F0 p; w" [( r2 o7 {
- Enemy_Check_Begin:
3 J' R0 @: N6 i/ W - LDA Enemy_State,X- j2 h5 B$ c; `& d9 V* E6 O, W- D0 C
- BEQ Enemy_Check_Continue" y6 L6 Y, u. j" Z! @, ?. s5 ]
- STX Enemy_Index. F/ r: [# l. I; |& {) z; ?
- JSR Find_Begin_Enemy
c. x6 g6 w8 V8 P, Z, z - JSR Find_End_Enemy+ W# K+ f; P# L5 h' F# X A6 @
- JSR Bullet_Track% E8 Y( O7 W) [* V0 M# [) E
- ( l/ ?' u; V% g. K/ U
- LDX Enemy_Index/ h% E! i5 \, e( x
- Enemy_Check_Continue:' S' l' l; o/ C7 q4 C6 b
- DEX
& m, y) ]7 r- C6 I7 E - BPL Enemy_Check_Begin, V4 I9 V% D- v8 b1 L) B7 |+ n
- Enemy_Check_End:
|7 A; \4 ~4 e$ h3 F, G! N# m+ ? - RTS& {5 E3 n& q' K( j9 u
-
% k) b! x0 s) [) M2 @' q$ ~, g - Track_Enemy_Check:: f Y& q* b6 M$ h
- LDA Time_Count
( K; P. M$ M$ X9 J - AND #Track_Enemy_Speed
1 o1 ~ T. k' }/ S - CMP #Track_Enemy_Speed) O/ q' P* T P1 U) M
- BNE Track_Enemy_Check_End
/ n9 S6 r1 R6 o' g - LDX #$0F
7 u" r, A0 ?5 k- Q+ _ - Track_Enemy_Check_Begin:
$ V7 j9 f' M Y1 ^: y+ b8 ^ - LDA Enemy_State,X
+ n1 i: S( i h5 x, x - BEQ Track_Enemy_Check_Continue2 x' x: [" n' c& t) M& [% v C
- STX Enemy_Index' ?, Q/ C1 C, v9 B) a
-
/ f8 _+ N e6 f. A0 Q4 _9 g - LDA $40- _' E% N3 _+ k
- LSR3 O3 e$ N5 Y2 `5 M! \: g6 H
- BCC Track_Enemy_Check_Begin_L1
/ N- c) A0 h( x1 M; ]1 A# ] - 5 E' d( h* ~" t3 E4 B) V P
- JSR Track_Enemy_Ex ;2, 4
, K7 ^& M$ G) i( C - LDA #$00
! g7 k; l( c5 l5 g - BEQ Track_Enemy_Check_Begin_L2/ T$ C' f7 i; F4 `* _
-
+ \2 {. ?( M2 Q% m9 j0 U - Track_Enemy_Check_Begin_L1:
6 F; W: X% Q! E( I' B! }+ T @ -
: \4 e: [, k/ r9 i - JSR Track_Enemy
. i2 m# ]0 N9 u; N p @
0 {9 o! }/ |5 j( c, Z& I- Track_Enemy_Check_Begin_L2:
- O5 F, b, ]( j4 s9 [$ H7 X -
i' ?7 {# Y3 U2 n - LDX Enemy_Index
0 I. {& Q6 L- C) [2 I* R: W9 t4 U - Track_Enemy_Check_Continue:8 L: ]8 w5 f4 j) ~5 N$ V- w
- DEX
) h7 v0 D6 g! _ - BPL Track_Enemy_Check_Begin. J! g8 U* [$ E" T/ `# r3 c
- Track_Enemy_Check_End:
7 P0 Q5 n5 f$ C- h - RTS. }/ M2 A2 D: \7 F9 \! q, u
- " v# K( X( H9 o L" m& @' F" V
- * i; ?" |& M d! b) ]
- ;查找第一个敌人0 ?8 l# M$ C- m
- Find_Begin_Enemy:
) E) b9 V$ e% \5 N- m+ M - LDX #$00
7 I2 D; c3 e5 f - Find_Begin_Enemy_Check:
. N; l) n# p* C7 Z& w: R - LDA Enemy_State,X! ^2 d) q$ q v; U, X6 C
- BEQ Find_Begin_Enemy_Check_Continue
' G# D$ Y3 d% f. ~- A" } - LDA Enemy_Blood,X1 g: \ B% r6 l( Q$ ^
- BMI Find_Begin_Enemy_Check_Continue) Z2 @' i* _( I: s! o2 s+ X
- BNE Find_Begin_Enemy_End
0 j' }5 [1 C! b* }6 C - 8 o" U; R2 e; @7 H; ^
- Find_Begin_Enemy_Check_Continue:: y, x1 u0 p' G, i/ w
- INX" G, B! `6 Z5 ^8 X" H% \
- CPX #$10
+ X) f3 R* K; t- u) K( g - BCC Find_Begin_Enemy_Check8 [' |& I( o0 F- _% {
- Find_Begin_Enemy_End:
) R+ ^9 u" c2 B8 M, G1 O - STX Enemy_Index_Begin. V: s0 g. O: z
- RTS7 a, o0 ^2 k2 X
- % ?9 _6 H; |3 X2 r) p
- ;查找最后一个敌人
! u. s" L+ s2 y# `/ g& r/ W1 j" a - Find_End_Enemy:
: r- n" v& Z. a4 j; V - LDX #$0F( Z8 {- n; e0 l0 d. \! \, d
- Find_End_Enemy_Check:
) B- d5 K: b& o; y4 S0 ~: q - LDA Enemy_State,X% l1 x- X% H }8 P2 y' E* w {' a
- BEQ Find_End_Enemy_Check_Continue
3 @ G- P5 S1 X Q - LDA Enemy_Blood,X; T. O9 g D4 ^
- BMI Find_End_Enemy_Check_Continue
" K/ Z8 c/ A8 p6 r% F4 q& K" A6 X - BNE Find_End_Enemy_End1 I, x" h" j, t8 I G
-
6 A" m4 k( N) H5 T) |$ m" ^ - Find_End_Enemy_Check_Continue:) h* @7 U) I% t8 m, D
- DEX) \6 ^ {( f9 N
- BPL Find_End_Enemy_Check& k2 M7 ?# A' Z
- Find_End_Enemy_End:% ^/ W9 h2 r$ n
- STX Enemy_Index_End5 V5 t! V' |& e- z$ ^1 E
- RTS3 h9 W+ Z% R5 V# T0 Z
. J6 ?$ p' [5 [$ w- ;子弹追踪. x$ {" \4 R6 w2 _
- Bullet_Track:9 [ k4 f" m$ q
- LDA Enemy_Index_Begin& Y8 s, l1 c$ n9 \
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
h7 c H, T% b# y! Y3 W6 B - LDX #$00
6 A& [- `( r" i; E' J - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++); D, N' H' P; h
- LDA Bullet_State,X
, u4 {8 t/ a- Y% s+ o - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
9 i" y6 s# i& [4 _. E+ ? - STX Loop_Index_I
* ]2 p2 l7 u0 z - - | Y& |1 z1 {5 d
- JSR Bullet_Track_Enemy
2 T7 H9 S( [2 P1 O - JSR Bullet_Tract_Direction
2 ~% L& j( I, H: r% S" | - , R- L+ j$ c0 c$ t) c6 @
- ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
* D" l: G* ]' r; T' Y5 z8 E# J - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;& O- ]* U9 W2 ?3 A: u. f* u) d
- LDA nEnemyIndex6 V3 c, Z' b& f7 C3 G% ]
- CMP Enemy_Index_End
M0 J- d8 K# O. H: \/ k: i! [ - BEQ Bullet_Track_Check_Continue4 y* D. L9 X# `8 C m' G
- BCC Bullet_Track_Check_Continue
& s! n8 D g: d& p. { - LDA Enemy_Index_Begin
. T) K' z" k1 w/ \+ E - STA nEnemyIndex; j# y+ e8 ?6 x9 k6 L& @' n
- . D# I% K# m9 Y) k
- Bullet_Track_Check_Continue:
6 P7 g) d; {; [! u) R5 b - LDX Loop_Index_I
' `: j, J% G; h' }% _9 G: g2 [3 u1 K - Bullet_Track_Check_End:
. ?8 j: c; E( v+ U0 R" ]0 e& b- _ - INX; }; S" N9 f# ~- N5 ?( {1 F
- CPX #$10$ Q. T/ U$ r0 O4 B$ z
- BCC Bullet_Track_Check
* w4 [! |- } j. [( R - Bullet_Track_End:* p6 B$ A' y8 A+ r( O* Z
- RTS
) {9 ]: {0 G7 K# s/ X( Q( f - * `* r5 s0 n8 A4 ?
- ;给敌人分配子弹 k4 M" g: a+ ^3 o1 `
- Bullet_Track_Enemy:
+ X" _, R1 Y. X1 G - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
2 n1 _7 N, i9 }( R9 o - Bullet_Track_Enemy_Check:( N" a; a6 K/ a9 z
- STX Loop_Index_J
/ U# d$ R2 A" I -
. d8 r0 X2 r3 z, n; ` - ;if (0 != nEnemy[j] && -1 == nTrack[i]). Q L0 Q: w$ w
- LDA Enemy_State,X/ {! i6 B( O/ P4 G# o8 A0 H
- BEQ Bullet_Track_Enemy_Check_Continue
( C- H: f7 J5 k; | - LDA Enemy_Blood,X5 F+ p/ w7 ]' E1 Q; ?6 @
- BMI Bullet_Track_Enemy_Check_Continue
2 w4 l) {# l3 N6 b7 d6 x( R -
7 }0 Y u4 U- a) e" h- p' w& p0 F - LDX Loop_Index_I
' g. x* i1 w* j2 v& F5 V3 I - LDA Track_Enemy_Index,X
5 ?6 a6 C1 E* t; n - CMP #$FF: y. ~; w+ w! ~# N( e8 w; ^- s
- BEQ Bullet_Track_Enemy_Init
& X" `9 U& X8 [- l( L - 7 N) h0 ]" u1 n4 C' E
- Bullet_Track_Enemy_Init:2 Q; [6 l$ ]9 K+ P9 D: ]
- LDA Loop_Index_J6 A0 l2 Q/ B# b* R% }
- STA Track_Enemy_Index,X ;nTrack[i] = j;
$ d) g, e' x: z: n3 L. Q J -
. P+ _# @ O4 d - STA nEnemyIndex
* `+ O( t6 o0 d! |7 {9 z - INC nEnemyIndex ;nEnemyIndex = j + 1;9 J+ @: R1 y& V) B
- RTS ;break;
# \$ Y! Z4 O7 O4 p3 P% f
' G* c2 z) u! x- Bullet_Track_Enemy_Check_Continue:
/ s. m$ W* y9 y& u - LDX Loop_Index_J
3 {- [2 E& F8 t - INX ;j++
H3 z* [1 \( b9 y* x! R - CPX Enemy_Index_End4 s7 l% K0 d- r, l3 n7 t8 Q8 m
- BEQ Bullet_Track_Enemy_Check
7 h- Z' p. k8 x/ l - BCC Bullet_Track_Enemy_Check
; Z. ^, H. ~) C! } - Bullet_Track_Enemy_End:- q/ q& d, I V% q$ r/ O
- RTS
( u. U5 Y2 Y6 H' H! x% k, e
, X- b4 q) q+ v {- Track_Enemy:
, C( q& h5 H% E" R0 N6 y - LDX #$0F
; S. N) ?4 ^2 c1 q; x3 ?9 x8 w4 J - Track_Enemy_Begin:" H3 u+ d( W6 r1 V
- LDA Bullet_Icon,X- ^1 [0 x5 _. X9 A& t, w! X
- BEQ Track_Enemy_Continue" v5 L8 o$ v/ @7 S0 F
- LDA Bullet_State,X4 k r1 H; B7 m3 i9 y
- CMP #$012 R6 b s3 q& @7 ^: X3 z/ v
- BNE Track_Enemy_Continue
5 V4 m! w9 H: j" b/ l -
) S G; n9 H' x- b/ R2 c+ I% s - JSR Track_Enemy_Process; X( |6 f: v2 u- G7 N0 C! f
- & w1 h" D# s1 x
- Track_Enemy_Continue:
+ G! J3 h N/ H - DEX7 X, ]* q4 Q# S# n+ E% T
- BPL Track_Enemy_Begin% _8 Z/ C0 M l: e
- RTS+ j/ v- Z6 }9 K' W. O/ b/ ]3 }
- 3 A. t" _ z( J5 `% Z
- ;普通关卡
: B2 w% w1 _3 o5 B Z0 J - Track_Enemy_Process:
. Q' o) v, T5 i+ w& m - LDA Track_Enemy_Index,X u. t0 d% ?6 ~; V# D# B
- CMP Enemy_Index
& Y+ k2 h' b& s( `5 s, e7 C - BNE Track_Enemy_End
+ I+ f M. }4 X0 Z! u( \/ p0 j$ k - LDY Enemy_Index
5 q! { n/ k3 S1 v - JSR Track_Enemy_Y
. g1 ?' P5 I3 q% j- U E \2 L! ~ - LDY Enemy_Index
5 x8 h' M; P |9 _5 K+ C; f - JSR Track_Enemy_X
, g2 ~5 }8 _9 ~, }- P( K8 W6 q - Track_Enemy_End:
+ A3 j3 c2 ?! G0 ?( O; p - RTS
, n% n: S5 ^$ W -
1 e/ |& [; D* J9 y9 j* M& n( U: R% a - Track_Enemy_Y:
# ? G, y5 Z, i% e% U0 I - SEC3 H7 l! W2 y1 c( b
- LDA Bullet_Y_Pos,X
5 h. Y- O3 f( I! `( U - SBC Enemy_Y_Pos,Y/ O' K m2 `/ G( W; _/ x; B
- BEQ Track_Enemy_Y_Equal* t& B h! @% j, L" i D0 ?3 Z9 i1 c
- BCS Track_Enemy_Y_Greater
5 Q! H( @2 X. y+ R -
6 [. s/ N+ }1 z - Track_Enemy_Y_Less: ;子弹Y < 敌人Y7 L5 t8 M+ n5 n4 B& x) B2 u+ L
- CMP #$FC2 v( e4 @1 d3 g
- BCC L1_12 _1 [- j$ T1 @* a$ U, r1 Q+ S
- CMP #$FE
& o- B1 R, ]# s" d6 j+ V v - BCC L1_2
3 _, S3 }- {2 R7 Q& v, j. a6 G - LDA #$00' R0 M' _* ~8 Q7 Z/ a! j, T1 t% \
- STA Bullet_Y_Speed,X
* s. k3 b5 G$ ^; c$ b - RTS% U% M4 V/ j+ m1 p, I5 l
- L1_1:
; m0 f9 _6 @9 Q2 A) t% E. N( ? - LDA Bullet_Type,X7 ]$ W/ F$ N. n* Y3 K! l
- AND #$0F
2 _. j* ?- p ^4 i1 q, Z - TAY) T. Y8 ^! u. M( |6 W
- LDA Bullet_Speed_Data,Y8 a8 h$ n# K/ l F5 d3 ]
- STA Bullet_Y_Speed,X+ J7 X: R6 `& d6 o0 `& p
- RTS
+ y4 F) M$ y C* }- E
# o: R7 T9 w" D; T5 O' g5 R- L1_2: - D T- O% S6 c
- STA Data_buffer ~, t3 Y# @: K0 X+ d( J* l9 [
- LDA #$00
& K% N( e0 N4 V4 v1 K- c - STA Data_buffer6 T; S' X% c. U3 C0 ?+ f( k
- LSR
2 |" t9 ?5 A( A& r8 g: a/ U P - STA Bullet_Y_Speed,X
, }0 }8 F9 S& X2 t) J, U8 K - RTS
& ?8 H- J/ v* U. O - - }3 l' P8 J' A7 L" f$ m
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y4 B/ i3 i7 v s. r+ ~+ N! ^
- CMP #$04
8 t, ?3 N( d3 o# N2 p1 d$ l* k - BCS L2_1
7 w7 Z, ^5 A: d( M8 J7 N5 B5 r - CMP #$04: r/ J9 n) R( {( @* t- x j1 |, K
- BCS L2_2! h; x$ a: _! u. g% H, f( y
- LDA #$000 _" x+ G# N. t8 x4 \
- STA Bullet_Y_Speed,X
6 n0 J/ G# ]( |8 j3 [+ S - RTS. P8 T+ F7 C: f) G8 ?. N
-
% o# h% V1 ]7 D8 B( \8 x - L2_1:' M3 a# W: U+ }4 I
- LDA Bullet_Type,X
9 D9 ]3 g; Z) T - AND #$0F2 L; a Y$ A# F% x
- TAY
; @& |$ s. e4 P7 d* o - LDA #$00' g. x. X4 g, M9 j2 K: u
- SBC Bullet_Speed_Data,Y
, w# I: o8 H0 I% M' S9 o# p! F - STA Bullet_Y_Speed,X
( p r7 ~; b9 d8 M3 O& a) ^ - RTS/ Q9 c. n( N6 b* g# D
-
2 l: Z. t6 V: z* A1 U ~ - L2_2:5 F" o1 I7 K; U0 _
- LSR* e4 j9 Y) r; N; E6 ?: s
- STA Data_buffer
5 L5 |8 c* r- m - LDA #$001 e/ R1 v$ X/ H+ m! \# {, x
- SBC Data_buffer
* s3 g8 U/ E0 b( O$ q3 _! N- d - STA Bullet_Y_Speed,X
0 g3 y2 z4 ^8 ~; |' z: Q - RTS; O. f1 B- Q4 p+ l) @2 \- ^9 E; Q
-
, ]' ]# D) d3 H& P+ @# R - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
' P; |: b$ c+ l. C7 N. |% C9 b# K$ y - LDA #$007 X, k& g9 {( a6 J. z
- STA Bullet_Y_Speed,X
) a1 U3 Q5 E' y6 J8 ^9 @* A - RTS
& H9 c, b' e7 @' A - , q. s8 \' Z* o9 t0 W7 s# k7 L/ ~( M
- Track_Enemy_X:
$ L" S$ I/ n6 L# R( w( G# S0 S - SEC
0 A- |. Y. I0 S ], I% Y/ @/ w - LDA Bullet_X_Pos,X9 g y8 `+ w( C$ y6 L9 z+ a+ n0 I
- SBC Enemy_X_Pos,Y$ ?4 j+ w$ p: o. j5 k! B* |' f
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
; j5 W* y* F( h5 X f5 R z! W - BCS Track_Enemy_X_Greater ;子弹在敌人下方8 ^- \, ~3 a! v3 x3 L' w9 N. R; b
-
" w v& ~8 }) O- K - Track_Enemy_X_Less: ;子弹X < 敌人X
3 N4 `. Q; @+ s - CMP #$FC
b. C% q. k0 i' U" ~ - BCC L3_1
& N4 ?5 G: E" E- F: {6 E - CMP #$FE# W n: I3 @/ t: i5 _
- BCC L3_2
) d- j, d! {, ]: k - LDA #$00
+ R6 @: i5 f+ A% l) _ - STA Bullet_X_Speed,X
1 N4 l! T( S0 b2 \, V - RTS
% j* W+ _( E6 ^/ X* p) a - L3_1:
, E$ c. X6 Z/ [4 ^! g1 E2 w$ ] - LDA Bullet_Type,X
$ H4 Z& {# M# `4 t; k - AND #$0F
- B o f$ A. M3 W7 ? - TAY
* b! u/ {" ]: A) s - LDA Bullet_Speed_Data,Y
, e, Z. E& k9 X# U - STA Bullet_X_Speed,X! j2 {+ \ S2 X+ X3 \$ s) n2 z
- RTS
# @+ S! X4 H+ h - L3_2: + T+ B+ C- h$ C# _
- STA Data_buffer5 E( q) ?# @ s
- LDA #$00
' l4 f: E& ?& k: w - STA Data_buffer
# f5 B4 R' Q; V; a+ m# ?6 x+ N - LSR
7 W$ M% V5 ~) m - STA Bullet_X_Speed,X8 T7 ?0 B' q0 E6 Y, B V0 [7 s
- RTS9 l9 t7 `( e( \7 {7 ~% ?
-
/ p2 d; x+ O4 l6 O% o - Track_Enemy_X_Greater: ;子弹X > 敌人X
/ Q) o% G/ V* S7 y+ g - CMP #$04
, T% c% k! G4 O2 Q. C, c - BCS L4_1/ |- j. A, s" N( R# Y0 ]7 z
- CMP #$02: R/ g! ] K/ h* b- q- u+ S
- BCS L4_2
# }+ i2 Z. s. e - LDA #$00/ b% |; }9 G3 y" ~, z7 G
- STA Bullet_X_Speed,X
4 x) K" q/ L7 _: `3 Y: ` - RTS) R2 }/ I5 X( [: s
- 3 Q* x F/ ^; {2 v/ u$ d, w
- L4_1: . x; \. x; j+ @; P
- LDA Bullet_Type,X" t, K& `3 U: b
- AND #$0F. A/ w1 b k& d/ {
- TAY9 v8 r, P$ U# r3 f4 h# w* D# W
- LDA #$00# z5 l/ L E- C- j+ X0 e p
- SBC Bullet_Speed_Data,Y
( ?" J. x0 G; |- Q+ f, | - STA Bullet_X_Speed,X3 L% Y2 i5 ?# x2 f9 h& y) j8 f
- RTS# G k: _+ @8 w n
- L4_2: 5 s" s, C, X! ^3 D
- LSR
. Q) u1 o) L: m& y, [& T: B2 g7 k - STA Data_buffer
' o; E3 C6 ^( ] - LDA #$00( [2 J5 h% E* U, {3 P1 Y
- SBC Data_buffer& b9 A+ P$ Q0 F6 s8 o
- STA Bullet_X_Speed,X0 \( \1 c6 \' c' e" i
- RTS6 s5 C/ }; h0 x! b1 E0 U
- X, A3 ^7 @) s4 H
- Track_Enemy_X_Equal: ;子弹X == 敌人X
; i7 h) ?# S$ M" `) K5 ` - LDA #$00
D, h% a9 `" H' i6 k - STA Bullet_X_Speed,X8 o6 Q$ v" ~( L
- RTS
" |1 M5 ^+ w: `% R0 m, F( R - h2 k4 g% R/ ^8 q. k
- Bullet_Speed_Data:
" G# R6 ^% O) U, k" P - .DB $00,$03,$03,$02,$03,$03" Y, ?" V' |* |# d7 ^. T9 a' Y
-
N& x2 z7 T! T ~6 s7 [5 a - ;2, 4关
( U. |5 l& p! ^8 R( s. K( v) o G - Track_Enemy_Ex:" @% d8 a0 N8 V# ~ y4 t8 a
- LDX #$0F! E* R5 }0 r) V' f' `5 m' i
- Track_Enemy_Ex_Begin: S- O4 c; f1 u, o. f- i4 Q4 A
3 G5 S4 O9 T2 \- LDA Bullet_State,X
: p9 W! d/ |( b6 ?0 W( @ - CMP #$01. m" ~/ [0 ^# q& @2 e) i
- BNE Track_Enemy_Ex_Continue" ]0 d$ |" k: |2 E' }" S& ]
- ) v. T6 \; }; d. A# {
- LDA Track_Enemy_Index,X
. X. v: n! ^& F8 i - CMP Enemy_Index5 K" X4 z" v" E1 p- ^# \2 `" u
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标. o+ R* D8 S/ Q9 w
-
7 z( F1 q2 u" V - LDY Enemy_Index
$ d3 d# G1 q6 j4 W& C8 ` - JSR Track_Enemy_Ex_X/ Q+ S" P7 a' e6 V7 e* B3 e8 \
- 4 \# o4 I7 S% w; u8 F8 q) s6 U* U
- Track_Enemy_Ex_Continue:
' ?) i3 A- E4 f2 z' I( `- V - DEX2 k' S+ S; `* w! w& m
- BPL Track_Enemy_Ex_Begin
0 l5 k: X; \! t6 d0 c - Track_Enemy_Ex_End:2 ^; E& M! H) i/ ^
- RTS
. R0 F% B, p0 Q. O- r4 P -
6 W; D9 C2 `* @, l2 l8 R: d - Track_Enemy_Ex_X:( u" r$ C) `# X& `$ _9 g
- ;LDA Bullet_Z_Pos,X
' g0 x. y* B# B4 @. Q, Q4 k+ g - ;CMP #$04
7 @! b9 b: v4 p2 w9 E+ ` - ;BCC Track_Enemy_Ex_X_End9 X' H# b( m1 G ]6 p: V' a! R
- SEC
' |9 J" u! E0 A* n6 }# Q - LDA Bullet_X_Pos,X( J3 E& X6 {8 @9 Q8 s3 M6 y/ b
- SBC Enemy_X_Pos,Y
0 j* G; x! l( C: W - BCS Track_Enemy_Ex_X_Greater' S$ O) I" @: Y1 Q8 o
- * v% c) o1 _0 Z
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X2 k8 |$ J9 d/ a6 f! i9 Z
- CMP #$FD
; I7 d- ^/ p* z! l6 c - BCS Track_Enemy_Ex_X_Less_End
5 y1 u1 K d# z9 y: P/ M6 a- {5 ]; h - LDA $6020,X
5 X9 j! l# q* F- e8 c - CMP #$2A
8 X- t6 `" }4 R" E - BEQ Track_Enemy_Ex_X_Less_L1
5 r# D% L" f' Q4 y6 \% n - LDA Bullet_Z_Pos,X$ d$ J5 R5 q; H
- LSR' V! v8 F4 {; \* U5 v! r$ W
- TAY
t2 {, i) @4 N5 q, k1 } - LDA Bullet_Speed_Data_Ex_R,Y8 m: t3 {, r6 z' V% H6 l
- STA Bullet_X_Speed,X
* X! L* i, Y; n2 f* u, z - RTS) e# k" _0 O1 Z% [
- Track_Enemy_Ex_X_Less_L1:
: Y- Z/ E# R, S
F& I2 I. n, v$ I. l0 B- LDA Bullet_Z_Pos,X
) w9 C$ L7 w7 K4 H8 b+ L6 D - LSR, B& V) v" @2 v& b8 @. n
- LSR- `2 d1 c0 A; |# k
- TAY- ?* g2 n+ l8 z' o
- LDA Bullet_Speed_Data_Ex,Y
! i+ T& Y7 o3 j. [7 A8 r - STA Bullet_X_Speed,X
! F: O, \9 h ^ Y, W - RTS; A ~1 t4 [% z8 Q c4 a) c8 J, v
-
6 f5 W: D9 X/ ]7 j& }1 R. @ - Track_Enemy_Ex_X_Less_End:1 ]* J5 A1 e, Q( @: G& c- V/ U
- RTS: h. Z' o; \) v$ c2 Z- g' C
, k5 M2 a9 ~' p& Y4 i) O5 M9 L- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X1 G8 O1 Q6 `7 N% G X5 Q
- CMP #$03
7 i" b2 F9 G& Q: Q0 g - BCC Track_Enemy_Ex_X_End# W7 z& u& V! g
- LDA $6020,X
, b3 r2 L6 B9 j - CMP #$2A
8 S- a0 a% y* F8 x5 ^ - BEQ Track_Enemy_Ex_X_Greater_L1$ C( {6 L& q \6 P& i
- LDA Bullet_Z_Pos,X6 o" j |5 A$ Q; [1 `
- LSR
9 h( ^( ^( D9 W: Q - TAY
& p4 l* i8 W( f* R1 B. ~# P7 g - LDA #$00
; v v9 T. b, O0 g6 l9 u5 L - SEC
( g, K/ H. f' Y - SBC Bullet_Speed_Data_Ex_R,Y6 \# {7 C- W8 B1 S2 C3 Z8 r
- STA Bullet_X_Speed,X
& H; V, `8 y4 I8 [5 p* r- b- ~# g4 v - RTS
+ N& @8 @& r- y$ R - - G% y2 v$ Q0 _
- Track_Enemy_Ex_X_Greater_L1# e. x% v0 |: \/ U6 V* c0 |
- LDA Bullet_Z_Pos,X! f+ A1 N% g1 h( O% M% {$ `# u
- LSR
: Y3 B& a7 A5 @% M - LSR
5 J% ]" ?8 w6 j, n2 q8 H1 p$ Q9 b - TAY
5 t% m7 Z2 R% p" w0 N5 l/ B - LDA #$00
1 q6 l" o B* J2 u5 U& o - SEC
& L8 n0 {+ t6 I6 `, b w8 I! Y - SBC Bullet_Speed_Data_Ex,Y/ M9 N/ Y+ e, N8 \
- STA Bullet_X_Speed,X
8 _3 {+ | e F# C* O/ r S# X6 l% D - RTS
- P& h: m4 A' P2 O: E - 5 X3 J/ E6 i# M8 u! I' h
- Track_Enemy_Ex_X_End:7 t, Q- O! j% l4 O
- RTS, c0 C; i/ `) `+ N
-
# q/ l0 u5 n2 {, B/ J - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
0 W# v1 E' e) e$ o$ w2 C: a - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上$ ^. \ T2 C$ w7 C4 N+ t. ]* Q
- Bullet_Tract_Direction:
/ |: I% N, k9 Q+ e0 O - LDA Bullet_Icon,X
r- ^) _- d5 p( a - CMP #$23, [3 Z' w& J& U' r8 B7 D! t8 N
- BCC Bullet_Tract_Direction_End
& p% J" }; _; Y/ M8 k0 c -
+ W- Y% ?9 g1 T1 d2 p. ~ - ; X != 0
2 r9 e7 H) e3 P! f5 E - LDA Bullet_X_Speed,X
/ K i" o, u; C - BEQ Bullet_Direction_V
0 H: t: _3 S. \- e+ ^5 U+ o1 m) y - 8 B' g; E* A7 m1 h
- LDA Bullet_Y_Speed,X9 w; ]" f3 O8 G( z. x' A* Y
- BEQ Bullet_Direction_H
' g- e' S* G: i: |/ _; }' h -
! A$ }! J- E: {" | - LDA Bullet_X_Speed,X* Y7 J6 X ?+ ~( s+ d; `
- BPL Bullet_Tract_Direction_Right3 T, i: S, Q# E# A
- Bullet_Tract_Direction_Left:
" }, r/ G8 b6 g' M - LDA Bullet_Y_Speed,X) N4 F2 y5 b' r( t A( Y, ]" F9 G" c/ p
- BMI Bullet_Direction_Left_Top' S v& a+ G L/ }$ m/ b
- BPL Bullet_Direction_Left_Down
1 A2 ?% m) Y2 t( c V4 G8 Z - Bullet_Tract_Direction_Right:
& E9 k' G# d" `3 l; u3 ?* N+ d* G$ M - LDA Bullet_Y_Speed,X6 ?3 s, v' X$ t2 Y7 k2 u
- BMI Bullet_Direction_Right_Top
9 P7 b4 S# w" V - BPL Bullet_Direction_Right_Down# A+ s, y. j4 Z( Y+ l
- Bullet_Tract_Direction_End:
% i! ?' p' ]! G2 N( f! a - RTS7 }7 k5 m! Y" H, o1 w' ]5 p
5 U! n1 W; L p6 A; Z% m0 ?% d- Bullet_Direction_Left_Top:; t- k1 B9 a/ j1 H1 k/ N
- LDA #$25
4 C1 a$ f9 [- o0 C+ U - STA Bullet_Icon,X; n+ k, H+ r& I( h# V
- LDA #$C0
! M$ a. Z. ]9 q4 e# }; o, [6 L - STA Bullet_Direction,X
, ?- m Y0 I i5 t$ T. L- b - RTS
6 c! `' b W2 @5 w% U7 B6 d9 r
5 [% Y) S4 I7 D! }" e! u7 A- Bullet_Direction_Left_Down:2 s+ i" Q4 n* C% J
- LDA #$25& L( E0 T* { f% l
- STA Bullet_Icon,X
9 A% k! u& }$ C) @* w6 a - LDA #$40
6 k; D; G( @) g7 {6 S - STA Bullet_Direction,X) F$ {4 X5 P* G0 G* ^! C9 Q' N5 ~
- RTS
. J( @3 z: h, f+ x
( D. c7 }9 E6 f9 P& F/ y- Bullet_Direction_Right_Top:! c/ F) q1 a, [0 ~1 f8 G6 K
- LDA #$25
$ E! a2 m9 _0 ]7 { X3 d - STA Bullet_Icon,X' e, S! \. | f# w' O
- LDA #$80' l7 [$ l2 S) c
- STA Bullet_Direction,X
1 @% O! Q6 T5 y" h$ ^ - RTS
0 d/ ]: U5 u- J+ O - . y- b" X7 m0 o
- Bullet_Direction_Right_Down:
0 i" k3 n% P: e( k8 J8 o2 P6 A6 h - LDA #$25
8 p5 u: j. M* X# R - STA Bullet_Icon,X$ H. M! R! S/ P' t& J
- LDA #$00
4 [8 _0 `# ^) B* ` - STA Bullet_Direction,X% ?2 F( X& n& B$ U% {) m8 s0 M! ^: U
- RTS# X" _6 Y% x9 p
- * `9 R2 _" X: |# M4 c. e B. A" g
- Bullet_Direction_H:9 S7 ]. z8 ?4 C
- LDA #$249 D, g$ |+ X5 N9 [% \
- STA Bullet_Icon,X
F& `) g2 C* \# G - LDA #$00) @5 }8 K3 m4 l. I* y0 @0 M7 r
- STA Bullet_Direction,X
- n4 ]8 {- ~4 x# g" Q' T# F2 c7 o - RTS
; P+ m7 @7 z4 P+ g' y - ( V. Z6 P$ |. e
- Bullet_Direction_V:
# z" c7 K) R! x6 o1 r9 [7 F - LDA #$239 r' K8 R% G. J# A9 w6 }$ _$ w( v) B
- STA Bullet_Icon,X
9 y5 X- _8 e0 g. k - LDA #$00
* T" h" d6 H& n* |0 q" |3 B3 N - STA Bullet_Direction,X
) ]1 A1 E1 N; d4 e4 j. d- j% ? - RTS2 O2 \/ A( |- V) W$ Q
; ?! b! X2 Y9 s4 N E y1 ]- Bullet_Speed_Data_Ex:
0 P! C; b6 V) T& O - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
! l+ N/ I K; J) o" J2 N( D" v( S$ a! x - 2 |$ I# {0 w, r( J' l1 l5 T" J2 ~
- Bullet_Speed_Data_Ex_R: `& V/ O: b+ U4 M, F
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08& W6 U: M8 d# m5 k9 A" v6 d x
-
复制代码
; b" P- x) O0 W$ o4 Z# H. |" i" j7 a+ T, C, t* |( P
|
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
|