|
|
[FC][魂斗罗][J][追踪弹]' ^" k3 N/ R9 t
' T L+ e# I0 N! ]' ?% ^" Y时间:2023.04.30$ E0 g, o+ G9 C3 W: B/ C
作者:FlameCyclone' h2 Q! d& s+ W' j1 m4 @# h
内容:
* j/ y% x5 w0 W |4 q 1. 所有子弹追踪敌人/ z/ M0 d, i N
2. 选择键切换武器
* J8 k) `" K; z 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面" V6 P# E" [* D! @. u
$ y, z; |" N7 E& iflamecyclone.ys168.com
- m; }+ D9 s" Y" J6 `8 d$ p . j# A1 J- j1 _
- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁) N) P; Q9 T7 `# Y5 s) r
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L6 D- b8 O4 W6 b
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)* \& r& H7 a1 d+ B; W0 k
/ A; N9 G$ R. j; r6 }: l6 b5 E' o- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)" p& Y! \2 ]8 w0 N q" @
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上6 G3 t+ Y, l1 J& r
; W# Z$ W+ v! o* B* I' j- Track_Enemy_Index = $6000- E$ K- L' t' V, r
- Enemy_Index_Begin = $6010
5 i5 v z: ]$ w0 ] - Enemy_Index_End = $60115 |2 [2 u. K5 b
- 0 t' x' T8 y, [) H. E' x/ f
- Loop_Index_I = $6012
: V$ d4 g' { F/ u3 f - Loop_Index_J = $6013( s" n& Y5 T" r/ z0 T! G2 R
- nEnemyIndex = $6014
/ Q% X& Z1 u2 [0 B- n - Data_buffer = $6015* I2 }& M8 A' \
- 0 e# W* M8 M% N! F9 A6 w
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标7 ~6 Q( Y/ j/ V8 k* P( |) Z6 G
- Bullet_X_Pos = $03C8 ;子弹水平坐标
, S& [2 k( D8 Y$ A- g8 I0 B9 ? - Bullet_Y_Speed = $03F8 ;子弹垂直速度
& y% p0 N0 t7 _: P8 N$ Z6 s# V l: e - Bullet_X_Speed = $0408 ;子弹水平速度
: l0 M' [4 F* o - Bullet_Z_Pos = $0418 ;子弹Z坐标8 `0 O6 j! L g4 @
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
7 v7 S3 G" |7 _) J - + @1 G. I+ O( {' g& u1 H: D/ h
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸* S7 G7 M$ D8 w" b* F. |
- Enemy_Blood = $0598 ;敌人血量 y% s, l4 A/ k0 |/ t# N( J
- Enemy_Type_Addr = $0528 ;敌人类型
6 B! p8 e2 p6 | - Enemy_Blood_Addr = $0578 ;敌人血量
+ _" `1 m Q# W! H& R7 n7 v - Enemy_Y_Pos = $0324 ;敌人垂直坐标/ V3 c3 |8 T2 K
- Enemy_X_Pos = $033E ;敌人水平坐标
: s5 s* T4 s3 u. f/ ` - Enemy_Y_Speed = $04E8 ;敌人垂直速度
$ C3 t/ Y; N2 h+ n( ~ - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸; X+ Q! Q$ D e0 n& D1 |
% t- i$ E1 T+ d" Q& W- Enemy_Index = $83 ;5 I4 s0 {* L& A6 D* N2 _: [; o, V) _% x
- Time_Count = $1A
8 i# z0 v" u0 H3 m3 O; ^7 t - Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率1 B% l3 n* H0 @+ W+ J2 }
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率1 c- {2 q% ^1 I/ c" y
- 0 _5 y6 ]$ S& [9 O0 Q6 g
- % u0 X/ n" ^ N! r+ Z5 L
- .ORG $6100: a: ?7 b4 y0 I3 T$ ?/ ^
- Process_Begin:2 i1 s, y( { B- |/ t: P2 R
- JSR Enemy_Check
; ^* a! _/ [7 @' _3 ^ - JSR Track_Enemy_Check5 T4 P) a& v. @0 ?' F
- Process_End:- O5 _7 W% w! q: }6 @/ R1 \$ c& W+ Y, F5 {
- JMP $E54F
5 [. K3 c" v8 q) ?/ Z; q" E
l9 {6 a4 r$ Y1 E$ n. a$ a8 r( K8 E& }- Enemy_Check:
9 k3 m& q# ]" h$ B/ G8 x' u; c - LDA Time_Count
" ^/ r6 N4 a+ M+ D - AND #Track_Bullet_Speed- M8 Y- v B" E) U0 c
- CMP #Track_Bullet_Speed
! r; G5 |2 B0 R2 _6 [ - BNE Enemy_Check_End k( q( N) I1 w9 \4 L
- LDX #$0F# {+ D7 \% Z8 q; E0 q, J, S
- Enemy_Check_Begin:
1 H* O* |8 n1 } - LDA Enemy_State,X
) B" a" b) W7 k - BEQ Enemy_Check_Continue" b- @$ I' U: R1 j$ Y: O
- STX Enemy_Index
' G! l. w6 c; a2 \' K+ |' A6 ~ - JSR Find_Begin_Enemy" ^; y9 Q6 H5 |/ C o1 S
- JSR Find_End_Enemy: U5 E" x8 W5 Y* W' \1 V
- JSR Bullet_Track- ?3 m% N: h- @6 z( @/ W, e
- / m9 G1 ^6 D% G) Z
- LDX Enemy_Index
0 X6 b, q1 ^. C! o' Z- O - Enemy_Check_Continue:
7 b% q& n/ R6 R- R% M5 Y2 e: H - DEX
2 i% |. S; n6 j - BPL Enemy_Check_Begin
" O1 G$ z( W& z, _$ s - Enemy_Check_End:* r& n/ K: l9 K$ l$ o; x4 Z t
- RTS" U. l! e0 k. f3 I) b
- 8 ?; p! M7 F; a$ t
- Track_Enemy_Check:
: B( j# }; i1 s- `' T( y - LDA Time_Count; l, E6 D% Z$ D+ u9 O) u& m
- AND #Track_Enemy_Speed3 }5 q! G8 V( }; \$ p
- CMP #Track_Enemy_Speed. Q) A0 w+ t7 ~9 i2 N
- BNE Track_Enemy_Check_End" _" u/ t6 m# a% Z ?( s8 }2 F
- LDX #$0F7 ?% b+ @4 u9 i h' O
- Track_Enemy_Check_Begin:
" H' A- h1 B; @' `" F - LDA Enemy_State,X
1 S: b, B, x& \+ a/ x& a - BEQ Track_Enemy_Check_Continue! |9 w( i, N; e6 a7 V
- STX Enemy_Index
1 @; e+ e9 N1 Y- f -
+ n1 ^7 H4 a$ G: | Q8 W9 u! _/ _ - LDA $40: L9 _2 E3 o+ N5 x6 R- s
- LSR
" g3 ]9 ~9 e* I3 I' Q - BCC Track_Enemy_Check_Begin_L1
3 _4 P8 p3 D7 w$ k V, Y! H - ! R0 ~$ S. r6 d3 H9 z, H2 a" d
- JSR Track_Enemy_Ex ;2, 4' g' m# p/ [# y6 k' F0 G% V+ {! f8 L
- LDA #$00
* W! `5 x5 @+ \% J - BEQ Track_Enemy_Check_Begin_L2/ l0 j- p! C- Q
- 9 E7 N6 H0 G I; L
- Track_Enemy_Check_Begin_L1:
$ m' ^: ^0 R0 U Q$ g% H" |; _0 n - * _4 m% y- D* Z2 _8 U; X
- JSR Track_Enemy# ^; j+ a& Z# r& `, r$ D
1 H: {) F) l( Y+ w4 J+ E- Track_Enemy_Check_Begin_L2:
5 N P2 P8 P. w4 y4 I9 ]: i -
% R) [$ M/ N* A1 h: D - LDX Enemy_Index- D$ ~% U; A# y# @
- Track_Enemy_Check_Continue:
9 }5 M: z6 A7 i% Q - DEX
: K" V1 t; {' c0 d; ~7 y { - BPL Track_Enemy_Check_Begin
8 q r% W( k8 |) P - Track_Enemy_Check_End:5 z. U% j0 F# R+ P4 j* L
- RTS
2 |) ]6 I2 j% X* A; X& b
% r5 p' D: ^5 u: q% n9 S, Q- 0 ~, o, `1 E Z9 Q( M2 c
- ;查找第一个敌人0 V, Z" p+ F4 c9 {
- Find_Begin_Enemy:0 W9 Z2 {, {7 d+ o" C: m8 x
- LDX #$00
+ W# @0 g. ~+ B. B' H7 i - Find_Begin_Enemy_Check:
8 c' i- g* n' O4 S" H - LDA Enemy_State,X, R" R3 s0 |/ Q: v; W- N6 U: o
- BEQ Find_Begin_Enemy_Check_Continue) Y. P- [8 W) O M2 @
- LDA Enemy_Blood,X
7 _( o/ G2 g8 D: J - BMI Find_Begin_Enemy_Check_Continue1 O6 T' L( K% p: X; H$ ?$ z
- BNE Find_Begin_Enemy_End- {) [2 `& ` L; E; K2 X/ v- s
-
0 d; P$ s6 q# W9 C* b& c- E; L - Find_Begin_Enemy_Check_Continue:
, C" p t4 k/ k$ R - INX- R; t |4 L) A, G" e) \
- CPX #$10 v; {+ U1 ?& g% W1 i: k" G9 }- d
- BCC Find_Begin_Enemy_Check
' `' v; ~6 v% r5 J: g, K' R - Find_Begin_Enemy_End:
9 }) d* Z! ?# C' R - STX Enemy_Index_Begin
& y. r, E& N5 M7 r n% U" c - RTS
7 n Q- k1 M2 W8 g3 [/ z - , q! N& ?1 D( t# s1 l, I+ a0 C
- ;查找最后一个敌人0 }" j* s" D) }1 K% C0 t* L2 L9 ^# l
- Find_End_Enemy:4 M" o' \0 \! I4 ~7 t
- LDX #$0F
7 L# F5 e( D- Z - Find_End_Enemy_Check:
2 S+ \ T3 ~' Q - LDA Enemy_State,X
, {# |; Y+ x& j8 N- _7 |# J - BEQ Find_End_Enemy_Check_Continue
, u6 r6 n) P* s1 e" J - LDA Enemy_Blood,X1 L/ a/ ?5 F2 j/ b8 \/ }
- BMI Find_End_Enemy_Check_Continue
3 E& y( i8 r- T3 A; ~' |" x - BNE Find_End_Enemy_End5 D1 d: \& t) f
- ( S+ F5 S% x, t5 ]
- Find_End_Enemy_Check_Continue:8 y) Y$ M. q2 _) `* [+ M# C
- DEX
2 b+ q h2 f: ]3 s - BPL Find_End_Enemy_Check
4 ~8 P& X+ O+ U, [, z - Find_End_Enemy_End:7 l+ B7 |" g0 S' T
- STX Enemy_Index_End( _! @" N; K/ ?9 r- A
- RTS
, |* R! t' O5 U& `, ]$ l1 a - ; q- Z% d6 b* o6 e2 _1 f% n3 F6 w1 a
- ;子弹追踪 H5 k1 ]! I9 D
- Bullet_Track:
$ \- g* ^6 N' C" E H7 V - LDA Enemy_Index_Begin
& } l9 [( @- l& r - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;0 r8 |6 {2 B/ m; }6 m# n# D; A
- LDX #$00 % n( {: J; w* w- |* K! y; H
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
b& O" v# j8 c3 Y" `$ I S - LDA Bullet_State,X Y) y: L# x6 n; [& s) X5 d1 \0 z
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
' O2 t! T/ |5 m% w' W - STX Loop_Index_I
% t. M: m7 Y8 q2 {: W - 9 t' h) c( S# O/ M
- JSR Bullet_Track_Enemy
$ }( u( ~0 E: _& Z. m - JSR Bullet_Tract_Direction# a/ L1 { {( k( o# j
-
' P4 b0 ?- G. |( Q$ D! b - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪8 s1 O7 W- W' g [' F
- ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
3 I( l" z! _% s* F3 B6 a( n - LDA nEnemyIndex7 D$ Z) L% b& }0 Q
- CMP Enemy_Index_End
7 V- _. j8 T' t( K! m - BEQ Bullet_Track_Check_Continue
' j" Y5 [. O& \9 q% r% Q& ` - BCC Bullet_Track_Check_Continue
" [; X* B. W t1 g) w- {, x - LDA Enemy_Index_Begin
( e/ c: `" J9 s' L9 g* T/ u - STA nEnemyIndex; }3 u. O8 u' g* X. H5 x
- 0 p, z" u; n, R3 p5 E w' T
- Bullet_Track_Check_Continue:3 f# @! _8 u" v% v4 o
- LDX Loop_Index_I7 j q7 r1 G6 \0 M/ K* a- z [6 ^
- Bullet_Track_Check_End:2 e) g( Y8 I' U4 l9 k% z4 i" ?& N: x
- INX2 }: L f# E( p. E$ y% f! J
- CPX #$10
) p4 b/ }2 Q& L - BCC Bullet_Track_Check3 G7 ]; ^4 F) Y
- Bullet_Track_End:
0 b# J3 [8 [, ], y2 x7 v0 J - RTS' \, L5 D0 f# `
- 0 Z! J! ~ V3 l7 q% b
- ;给敌人分配子弹* J& ^* i# _- e) z- `# Z
- Bullet_Track_Enemy:
; k# U: ^, p, J" H) z0 @% T2 R' ] - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)7 B; A( R4 N9 R+ Y8 {; p q
- Bullet_Track_Enemy_Check:
: ^# D* n# d! |- J - STX Loop_Index_J3 B( m3 n" @, N" Y& \
-
8 c; k3 P& ]" F J3 d6 z- c - ;if (0 != nEnemy[j] && -1 == nTrack[i]); ]! b0 b: G. `! B# L$ b
- LDA Enemy_State,X7 _% l' n _3 ?/ N6 n' h: n
- BEQ Bullet_Track_Enemy_Check_Continue* o+ g2 a0 ]. S2 B3 ?6 ?! _
- LDA Enemy_Blood,X
$ ~0 Y( j5 h! z8 h9 a% M. k/ i - BMI Bullet_Track_Enemy_Check_Continue* k B0 H% i. N) {
-
& g. C9 ~0 @- c+ h3 s% |8 k$ Z - LDX Loop_Index_I
4 a. N; U: f, k1 a+ r - LDA Track_Enemy_Index,X& R+ I+ E/ w1 i7 \* L0 c- g( e
- CMP #$FF5 J9 T: H# H+ @6 O
- BEQ Bullet_Track_Enemy_Init# d7 m9 R2 k7 M4 Y3 V# B
- : Y" E( D) n' @ t
- Bullet_Track_Enemy_Init:
t+ Y8 n; p1 m2 g; Y2 T - LDA Loop_Index_J6 F' f1 [" `) L# F' {3 M
- STA Track_Enemy_Index,X ;nTrack[i] = j;
0 o Y) b* q* k% ^! M, R - , O6 y" B) s% S
- STA nEnemyIndex7 d$ X, J3 @9 O6 z
- INC nEnemyIndex ;nEnemyIndex = j + 1;
5 y1 m9 F% L$ F7 h( D9 `# g - RTS ;break;- E9 k h1 ]$ v* l; [& k, P
: e, p1 T& | K$ v- Bullet_Track_Enemy_Check_Continue:
) u8 s- V; Y2 V ]& L& n - LDX Loop_Index_J
! C' _! S& ^( l( Z, [6 N% w- Q - INX ;j++
& E$ L9 ^4 s1 @$ D" c5 B - CPX Enemy_Index_End
4 @% n* J5 m) L - BEQ Bullet_Track_Enemy_Check
) J. e0 T$ G6 K( B( ?! g - BCC Bullet_Track_Enemy_Check+ y; ^2 k$ m6 n) ^- Z3 Z
- Bullet_Track_Enemy_End:' E: R. Q5 n$ l0 j, J) @9 t% ~
- RTS
& V5 m. X$ \8 d- }0 i
4 d* V+ F+ D) _ r7 j- Track_Enemy:0 e- ~; ~7 E% p6 q% Y" L/ a7 m
- LDX #$0F
; ^/ F0 k5 N$ E+ d, O6 O6 Y - Track_Enemy_Begin:5 B+ z2 ?+ c. ]2 R% n
- LDA Bullet_Icon,X4 u1 }' L0 O- X4 A$ L4 T$ {
- BEQ Track_Enemy_Continue
4 Y7 w9 m! K |! \ - LDA Bullet_State,X! c7 W+ y9 {* i% a- D$ H
- CMP #$01
' |2 e5 i$ y$ H5 n7 W: T2 X& x1 N - BNE Track_Enemy_Continue
6 T/ J2 D" G. r$ ~" y- C% u - ( }9 Q& J' Y: V) v4 Z0 G4 y7 _. D
- JSR Track_Enemy_Process
+ E; m* ^5 ]9 H8 S* W% b4 h -
( k- i. g1 J3 T* f y5 E - Track_Enemy_Continue:; R% m3 z7 R. x3 L: y' n
- DEX
6 S& i- x: v+ R- E% ?; O" O3 k - BPL Track_Enemy_Begin
* S! i- G+ G' |6 @ - RTS
) }4 V" }# Q, Z2 t; M m2 Z
# L# X+ w2 G4 u- ;普通关卡
/ Q5 @* z# ~% @, L - Track_Enemy_Process:
1 L! E4 f0 L, M8 w* M1 V9 Y - LDA Track_Enemy_Index,X
# ` \# ?4 O, x6 C/ H# V. y - CMP Enemy_Index; I, x- @+ o( e+ B* i. B
- BNE Track_Enemy_End
8 u( b+ N B/ _* k$ R* y' D$ s - LDY Enemy_Index' O5 d. Q5 R8 o) a
- JSR Track_Enemy_Y
) b" g1 w( B5 y+ r+ O - LDY Enemy_Index m( n" M. \2 ?) B/ w; }4 A" c
- JSR Track_Enemy_X9 i6 |7 u- Y6 {' H
- Track_Enemy_End:
, o- _. k$ x$ i, y - RTS5 t* N2 f& ]9 `0 A# |
-
' L5 D6 e2 o: O: Z6 T4 B: i) D - Track_Enemy_Y:
5 W# P2 q {/ ]* j( T7 z& b - SEC7 h0 ~6 u/ R' V( M7 b$ N
- LDA Bullet_Y_Pos,X: |7 ?3 C( q0 Y! U
- SBC Enemy_Y_Pos,Y, z3 t% M' Q2 @' Y/ u" Q$ j
- BEQ Track_Enemy_Y_Equal- I* u. f: b1 |9 v- \7 m1 R
- BCS Track_Enemy_Y_Greater
J- L) C/ w1 J( a( m* z -
3 p+ l5 A( e1 @5 N3 v. K) j - Track_Enemy_Y_Less: ;子弹Y < 敌人Y5 i, b' ^5 C" x0 d3 i; `7 I( g* y0 \; e
- CMP #$FC
1 C4 Z5 G# K3 ~2 B0 i. r - BCC L1_1
0 i$ P# ?. b: { K - CMP #$FE
6 m9 }% n) x! q0 U" l - BCC L1_24 C4 a4 n/ V2 v- h1 k
- LDA #$00! f* {; W3 S3 [8 I/ [
- STA Bullet_Y_Speed,X5 d% J# U' _: w. X
- RTS! ?+ s! f$ E0 m9 `
- L1_1:
0 i' y2 c- t- Y* O - LDA Bullet_Type,X9 o; d+ s8 c0 y' J( Y
- AND #$0F0 J( r4 j' R2 k, F% X: ^% y
- TAY$ \+ G2 f/ O; j5 j
- LDA Bullet_Speed_Data,Y
0 v% Q+ H2 l/ K O6 f7 k2 q - STA Bullet_Y_Speed,X
& g" x9 Z! d* K0 ?- t- c - RTS- u( n% K: Z) W: j& ~/ f+ I
- 8 q( t4 z; ^$ Y }
- L1_2:
4 }) C: g2 e8 Z& R. E - STA Data_buffer
# a, o% W B: q$ C; N: j. ]2 l - LDA #$00& M$ Q& j9 R$ [4 Y- ~3 i# v+ E
- STA Data_buffer5 [: j+ o! x5 H+ U2 F
- LSR
0 e. [$ e7 Z5 [1 F - STA Bullet_Y_Speed,X* e0 k% z) T' n
- RTS/ D, y5 F9 j2 b
- ) R S7 K) L/ J, p$ t) `! L
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y3 B2 |6 |+ \: I. J3 q& E
- CMP #$04
# H$ r; Y8 S. A$ L; A9 p - BCS L2_1
: U/ H+ U1 i2 k - CMP #$044 N0 s$ e2 u7 [9 y- |5 D1 U
- BCS L2_2/ j' g. X: P% ?! r' l$ F* c4 _
- LDA #$00
8 y, }9 U' N1 R4 H5 ? - STA Bullet_Y_Speed,X
$ Y- i8 M" s$ n* S E, G - RTS
& I5 M! A$ n8 A8 d" R8 I' | - ; [! B, Q, m# V+ P9 C0 N t+ _
- L2_1: L3 r) V& o1 \' K) P
- LDA Bullet_Type,X6 q5 U3 c4 Z& o' Y2 `
- AND #$0F
6 P$ e5 u: w! v3 o# f7 R0 l - TAY
! Z2 w$ n/ ~4 n2 D$ z5 ~. C - LDA #$00. R4 I0 _: I1 E+ Y4 m) P0 P
- SBC Bullet_Speed_Data,Y
5 ]7 W4 \ \8 z6 B - STA Bullet_Y_Speed,X
5 p$ w% S# k# @, L - RTS2 h2 U+ ^, Y9 P1 X5 V& N/ |; o
-
) l2 \* U% c( H4 }. X% D! p# d, p* Y1 D - L2_2:
4 l: }4 \) A! G" @, Y - LSR
+ [* l0 i2 D4 P$ [: i - STA Data_buffer
2 ]7 [# w( G1 a/ r1 B8 g( k - LDA #$00; ]) |2 D( @( X% N! Q0 l k( y' R" h, m
- SBC Data_buffer
: p! m, ~% m: t5 Y& Q - STA Bullet_Y_Speed,X
( u7 M4 ^) l2 r - RTS% H2 k+ F. O+ \6 D2 e6 Q
- 1 b# C F7 G) z0 a0 ~4 j
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
. g" i" \# u A; {8 T - LDA #$00
0 w* }- j7 [6 ^% I8 ] - STA Bullet_Y_Speed,X
8 B9 ]/ y! a) ^ - RTS
0 M% W" d1 ?3 U - A# m9 m5 k5 o- `: G
- Track_Enemy_X:5 K( y- R# N C1 K2 b- v ~
- SEC
$ F; f- r( L5 u8 t. v2 ^! N7 B - LDA Bullet_X_Pos,X+ l4 K6 `" b- g
- SBC Enemy_X_Pos,Y4 \5 n9 ^/ [9 h8 Y; M- V
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
8 ~9 G% `& E" C - BCS Track_Enemy_X_Greater ;子弹在敌人下方
1 t3 _6 g0 D0 ~' B+ o$ ^ -
* v! a6 i/ j; y% i - Track_Enemy_X_Less: ;子弹X < 敌人X: ^: r3 ^; @$ R
- CMP #$FC
* s+ t% _8 Y8 T6 z - BCC L3_1
( |* r. B# \0 t( S! z - CMP #$FE
+ A6 v1 ~& m4 R+ [( H9 ^. Q - BCC L3_27 r& ~5 W) h) z- j
- LDA #$003 c4 A9 J$ u6 E
- STA Bullet_X_Speed,X
% o' J7 A5 H4 C8 b/ t4 M& M4 F - RTS
& t. N: @- B3 |% T! K - L3_1: * P; I2 h w! y; ?& m5 Z
- LDA Bullet_Type,X
; y [7 A0 |/ k, q; i& t6 ]; ] - AND #$0F
* d. P [) A- U! Q$ T& _! ^. H' c, ` - TAY3 G1 F9 Q4 ^, s# f
- LDA Bullet_Speed_Data,Y
( j) ^5 E+ ^% `6 J5 u- S - STA Bullet_X_Speed,X
3 a7 B# {2 X$ } - RTS1 W& i+ f" j1 Y6 a9 I- {: T
- L3_2: $ u" [8 _2 r/ G3 s6 r' ?
- STA Data_buffer
7 n2 y* i& i, G - LDA #$00
: g+ n M: \8 y6 S - STA Data_buffer
8 P5 d* _; o ?& p( d - LSR
/ f1 h; w4 q5 V7 H$ e! F$ W - STA Bullet_X_Speed,X
' R" T8 B& z; y* v - RTS
7 X/ R; t# q; V+ Z8 r! C0 c -
# O7 V( R- r& O! R% L, T1 _" O2 U - Track_Enemy_X_Greater: ;子弹X > 敌人X
; E: H& o; @# Y4 S! \6 t" [1 { - CMP #$04) z4 J6 ]5 I7 G4 C
- BCS L4_1
$ P2 d# s Y, }8 _ s( ^5 P - CMP #$02) F" k( |1 R. S; w* B
- BCS L4_2/ S1 H/ a) @6 O4 ?
- LDA #$00# X8 L+ Z1 n: x
- STA Bullet_X_Speed,X! b3 t) Z Z, n& _: g: a7 s
- RTS% d% _0 h: p* }' f: L
-
( P# l# } u3 { ^; ` - L4_1: & u$ }. r, W% y6 G& H
- LDA Bullet_Type,X2 @9 z- b8 l- |! `" r
- AND #$0F
9 p" ~" G% \1 c9 k1 A: h$ ` - TAY
' f4 d1 H* b, H - LDA #$00
1 ]8 q8 N% R" G$ z' W5 M0 L - SBC Bullet_Speed_Data,Y
' x# }" @( L0 o! I - STA Bullet_X_Speed,X
4 ?! s6 F% R, q" A& F' _1 Y# ~ - RTS! y8 q9 R+ n& O' d/ c! X4 e
- L4_2:
/ z9 @0 U7 ^! @ - LSR
! J- V+ X% x7 T6 f' L) e7 K - STA Data_buffer' \; e2 K( m6 p+ G3 n4 k6 D' b" @% M
- LDA #$00
; H0 z/ ^# W# M& {) p( Q( @5 W. v! g - SBC Data_buffer
6 [; ~% J( C$ z- W - STA Bullet_X_Speed,X/ J9 P. D- u1 V! r, c
- RTS& e1 j! Y% g+ ~6 u
- + }0 p6 ^$ D6 U
- Track_Enemy_X_Equal: ;子弹X == 敌人X" {0 o; }$ P4 S& S. Y$ X5 @- g! S- s& C }
- LDA #$001 I k: U) {: b5 W' T4 t8 z5 }
- STA Bullet_X_Speed,X# r/ x. X7 J# h, E' G
- RTS
2 m) [( ?7 R8 i$ Q0 _5 @ - + }2 g$ l7 P. @
- Bullet_Speed_Data:* E! C3 }. s) ^0 w) k: y; ~
- .DB $00,$03,$03,$02,$03,$034 A H: r- e! k' F2 D
-
" z" {. ]( d3 K1 r' y5 y9 p% `5 N - ;2, 4关
8 X! T/ W+ I& r3 i7 [ - Track_Enemy_Ex:+ W1 O+ z0 ~& U* _, r: s# R
- LDX #$0F
" V5 E' y/ A$ {6 ?* @$ v0 q* s - Track_Enemy_Ex_Begin:; ?) ?9 \* [% A" |( [9 i' N
& `) \; S; U1 G1 K5 [- LDA Bullet_State,X `$ S7 m5 r% U' e
- CMP #$019 f& R$ x5 B' m! n8 K
- BNE Track_Enemy_Ex_Continue9 z0 H# e9 {1 d7 a
-
3 E9 b4 ~# Z" u0 M$ h - LDA Track_Enemy_Index,X
, U/ S2 N: O. X' H% r# h' [- `4 h0 Y - CMP Enemy_Index
9 s+ a8 I. V, q8 I1 r- R - BNE Track_Enemy_Ex_Continue ;匹配追踪目标: I& Z* U X0 ?% Z* L
-
" o& ~ u6 W0 A; o7 @ - LDY Enemy_Index
/ {8 r7 {% U6 U5 e - JSR Track_Enemy_Ex_X
. e' a- \% O5 ~3 y4 Y3 S - . | }; z4 u5 R. t$ V
- Track_Enemy_Ex_Continue:3 M) U' F' I# ~
- DEX2 @7 h b" u/ Q5 p; b
- BPL Track_Enemy_Ex_Begin9 c! j3 ], T& r9 J, v* z
- Track_Enemy_Ex_End:
8 m' J- K9 B% `9 { - RTS1 d. J# m3 S1 P3 R0 C
-
- \# n0 u2 ^0 L' H1 k - Track_Enemy_Ex_X:) h0 h8 K! B- d$ b
- ;LDA Bullet_Z_Pos,X
6 _8 S( K8 Q" I* ? - ;CMP #$04
7 I i+ f1 a. g; S# p7 }5 N7 s. o - ;BCC Track_Enemy_Ex_X_End
: p$ N2 M" X" i8 Y( z. Z - SEC# p7 x( o* ~9 K+ z. ` \' s
- LDA Bullet_X_Pos,X
) a8 _7 x& H5 b% b* g. Y - SBC Enemy_X_Pos,Y2 `8 Z) A1 @) f3 i6 H' K# J. W' Y
- BCS Track_Enemy_Ex_X_Greater
+ O' U' E3 y+ H& A" K0 t* u% m! p -
+ _" [7 Y: i" \4 a# c/ R; I - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X6 y3 H* @1 a2 l0 [5 `
- CMP #$FD
8 m6 Q- a2 a, k6 i3 g5 l; t - BCS Track_Enemy_Ex_X_Less_End: J0 B6 k* z# M1 p3 u$ F) F
- LDA $6020,X
* i8 a7 P% O& f6 e* f - CMP #$2A
* s! i \' c% ?% N - BEQ Track_Enemy_Ex_X_Less_L10 y) Z) p) s! b8 x
- LDA Bullet_Z_Pos,X" [& Q N+ |2 |
- LSR
, E+ i8 Y# x' O2 R) W, O - TAY: k* R$ G/ G2 m _
- LDA Bullet_Speed_Data_Ex_R,Y
- G- `. g4 |1 a, A8 b9 ` - STA Bullet_X_Speed,X
' H: `. Q2 I8 D- {: T! U% h - RTS9 V! H. Z9 G1 N+ c
- Track_Enemy_Ex_X_Less_L1:& I( ?* i$ _) N
- ! f% L! X. `* O4 }, M# j
- LDA Bullet_Z_Pos,X' [ M. E( l4 I! J% v' i; v
- LSR
$ i* Z( }9 [% ~ - LSR
- H$ p. a0 u3 s* g - TAY
7 I8 ?1 y5 |/ u( r } - LDA Bullet_Speed_Data_Ex,Y
/ M5 O5 A. d6 {3 l e - STA Bullet_X_Speed,X
0 h% j$ [! p6 v! u6 O - RTS
; i, \# B r# R0 k - 8 H8 Z- {% a6 g9 R6 k4 i* E
- Track_Enemy_Ex_X_Less_End:
7 @5 a2 G _( b% q6 v0 B. \& k# v - RTS1 R% c. k, b5 J" z+ N0 g
$ w- i m8 t5 E2 t7 K- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
% P5 L2 [* w3 a, h6 e ~ - CMP #$03
$ J6 {, b# @! i - BCC Track_Enemy_Ex_X_End
( }9 z& g) {1 [4 M8 m" d; c - LDA $6020,X7 t% F/ l3 j5 R( g1 I
- CMP #$2A
( c3 I0 u0 y- |6 H- M; b$ N - BEQ Track_Enemy_Ex_X_Greater_L13 g6 c3 P9 F- M4 g0 u
- LDA Bullet_Z_Pos,X
2 L+ `( P( H0 ^& n/ D& X% n3 X - LSR
8 ^) g# s4 q+ e1 A1 p/ M - TAY
8 h5 ]( x0 U$ ?0 i - LDA #$00- a2 D4 L4 E' O! M% G9 x8 [) r( {
- SEC1 R2 r2 q/ P& { U8 l" [9 S6 D
- SBC Bullet_Speed_Data_Ex_R,Y0 U& L, C: f0 y
- STA Bullet_X_Speed,X
" j1 F7 ?( u- _& ~( i - RTS7 |5 a7 X' [7 r3 u; B) {
-
& @+ y: r6 W+ t) r - Track_Enemy_Ex_X_Greater_L1
" A* A0 l( N, A+ V - LDA Bullet_Z_Pos,X
. ~4 C6 f% ~9 [+ {) K: {2 a1 v - LSR
& `- h8 T4 k3 Y - LSR' x0 y$ o5 \$ V0 r, g7 A
- TAY& t, [* Y: p. J9 ~
- LDA #$00
8 n5 {# @9 K2 E8 E3 Y - SEC
3 Q( r/ j9 ]# U4 }1 d - SBC Bullet_Speed_Data_Ex,Y6 g; G6 x& `4 d$ x9 K
- STA Bullet_X_Speed,X+ f2 h, U& h w5 g/ }: E) J
- RTS
. g* R' @6 w6 e& f% W; N - , D3 @. o. g0 W0 T' `% T: L' I
- Track_Enemy_Ex_X_End:. D' U! S5 |, w/ Q; A9 B
- RTS8 d2 d) X1 |& m% f8 K+ Z. I1 _
-
' K; Y g, f* g& ? - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)* Q! X: G- Z# G/ R2 d) I Q" A
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上, P' d* u0 k1 ?% Q' L) R0 x
- Bullet_Tract_Direction:% U' |1 }7 B9 c- }3 Z+ g# r+ O: b7 H
- LDA Bullet_Icon,X
, u! s, w l: D; |- [; S0 w4 ?' Y - CMP #$238 w8 I" }; o" |' [: F5 K( l
- BCC Bullet_Tract_Direction_End
5 \! M5 ^7 l; d -
9 ]0 R& J' L+ o k% B$ i - ; X != 04 i2 K! s$ I* K& H4 [( ` V9 z
- LDA Bullet_X_Speed,X0 q. L, A; \" m
- BEQ Bullet_Direction_V
9 Z. C6 _2 M$ M; P. y9 u - 9 D5 N) W6 l) @5 G
- LDA Bullet_Y_Speed,X
- m7 b; e" x+ T, x% i3 } - BEQ Bullet_Direction_H
: \ |0 N1 n) B2 S# p. i5 t3 f -
8 A, @# i t% w9 r* Z f - LDA Bullet_X_Speed,X( y6 k& L2 k2 G# w
- BPL Bullet_Tract_Direction_Right
$ E. ?/ q" Y8 {; t' X2 ]% f - Bullet_Tract_Direction_Left:
6 b# e7 E% W: t' p/ B+ ]$ ?3 f$ |( l8 @ - LDA Bullet_Y_Speed,X& z$ U% @. @$ @2 W
- BMI Bullet_Direction_Left_Top1 g l& i6 E& ~, [: l- a' |
- BPL Bullet_Direction_Left_Down
/ Y( s$ Q) s2 O+ h! Q0 [ - Bullet_Tract_Direction_Right:, F" @1 Q5 [/ u* S I2 c
- LDA Bullet_Y_Speed,X T, |7 o" ?. y: x }/ @, a
- BMI Bullet_Direction_Right_Top
; w. {' n! X4 J- | - BPL Bullet_Direction_Right_Down; m, ]; r' x( @+ g- _* z
- Bullet_Tract_Direction_End:- {# h# _; Q( v z
- RTS
; [- z4 \+ Y1 @5 c( c) Z - # ^. I* r$ U' q: o3 x
- Bullet_Direction_Left_Top:
4 @& J- J" I; N% C - LDA #$25& G7 Q0 ]" p0 \. D+ U
- STA Bullet_Icon,X( Z: A2 q: R. L8 A# }. s
- LDA #$C0% Z0 r# B( s1 ]% {" V
- STA Bullet_Direction,X
1 D, n7 b+ ^% z8 n - RTS
* Y; y, _0 C, k+ a# Q8 L% O; }
2 i. L4 C3 x! K- Bullet_Direction_Left_Down:
! @, G" z& [% i+ T' j, |( d8 i - LDA #$252 s# z3 G2 ^) [; l
- STA Bullet_Icon,X0 W: Z% [2 t2 I/ n5 Q1 N v
- LDA #$40
" J8 O9 E; U9 j, ]7 q( U1 b( [' f - STA Bullet_Direction,X
! P/ m' J7 i1 A. X+ a8 B - RTS. ^, M( _6 c# [4 P, Z
5 @9 P, K5 h L8 @( Z% n- Bullet_Direction_Right_Top:
) I" ~) H7 X1 P. Y0 N - LDA #$25 S) X2 J/ s1 O5 o/ {& a& {' P
- STA Bullet_Icon,X
, d0 [) I9 S, P; _7 f Y4 t - LDA #$80
% x; h; ?9 D( h: ] - STA Bullet_Direction,X! I) \ p w2 J$ |0 x5 W2 m
- RTS J$ ^! E8 f# W \. d
- 8 }* Q6 J( b7 p( t- T
- Bullet_Direction_Right_Down:
. x' ~( _! T8 B8 N* X% J' V( ` - LDA #$25
( o6 ~( e! n% E7 a3 \/ X, l - STA Bullet_Icon,X5 l0 \7 N( T% Z1 j
- LDA #$00
! \4 u; j" W: `$ A1 d - STA Bullet_Direction,X4 X* I# M1 K" i5 g
- RTS
- E0 q; m3 F. s2 I! [8 m
0 @0 }/ N/ y7 e0 V$ Q1 w$ g- Bullet_Direction_H:& m7 N a8 |6 |- B( s: Y
- LDA #$24
9 Y& E: a2 G" j* ~ - STA Bullet_Icon,X* k* v! c6 g" f# Z1 ~. D" }4 B" d
- LDA #$00" }9 y8 C5 \* E1 g
- STA Bullet_Direction,X5 [& C2 v( e; D N: ]/ i1 E# G9 S+ ?
- RTS
N. _& @- z* y1 o y, v3 Y - 9 o6 b/ L4 I% ]1 y
- Bullet_Direction_V:
8 h: y+ Y1 z% y - LDA #$23
. Z, A4 w1 d \( ]* }$ \ - STA Bullet_Icon,X
9 W' p* p# o$ V - LDA #$00) U8 h: t: M6 x6 s* q
- STA Bullet_Direction,X0 |( S; A( d! Q) V
- RTS
, z$ _; c4 n+ z; e2 q; n8 X
3 Q: V" c+ L, X- {5 Z8 k7 @! G' B- Bullet_Speed_Data_Ex:
0 X: y' ~- u7 ]1 F) V p5 V - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
+ c6 J0 j( W U, f -
8 Q6 v7 @, V: U1 C0 r - Bullet_Speed_Data_Ex_R:5 G- B: t0 @# n3 t( Z% s/ p
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$081 d5 Q% P/ _5 J
-
复制代码
7 i; [' n( e8 y. S" ]" ` s
! D+ g0 E3 f& j6 A. Q/ @& b |
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
|