|
|
[FC][魂斗罗][J][追踪弹]
4 f& m/ @( n1 C9 W4 K
9 @. x4 I+ C4 X1 `8 @2 l" V5 H3 i$ k时间:2023.04.30/ m: V# o* o- r' n/ \; t: N
作者:FlameCyclone" R" v! B, A5 W2 f
内容:: h' d, K! T% ]$ ]$ Q
1. 所有子弹追踪敌人- ]! H( |, y* _) {
2. 选择键切换武器
- |4 A5 e; [8 k5 v2 t0 ?; K 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
) N# V7 X; K$ t3 d* h F8 U9 _% x3 g, A8 r3 m% J
flamecyclone.ys168.com
5 i$ u7 O# w% s2 E+ t8 P! e9 y - Z7 I8 t- s) s
- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁" p' A6 g9 [' W5 r& \/ `; T3 S
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
( X! F, j" R+ l' j: Y: Z- o - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
$ R" C) t; l! C l. `' W - 0 w/ x5 Q4 t& }
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
8 D5 o2 W( J; i5 H - Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
! r& ]5 L$ }4 @ @9 E - % J3 Y8 O. {6 C0 M! _5 H
- Track_Enemy_Index = $6000
; z! a: D! ^2 e7 v - Enemy_Index_Begin = $6010$ W9 {5 K0 [; f9 W
- Enemy_Index_End = $60117 y2 I, t1 T, |; H% b; {: X
4 v F9 i" `% L0 M: D3 I; m4 |- Loop_Index_I = $60129 e W C }7 N2 q$ n2 v- @
- Loop_Index_J = $6013
# h* }9 p- k/ Z; C+ ]9 E - nEnemyIndex = $6014' K" v6 Z9 F4 F6 B
- Data_buffer = $6015; T; {3 ?& X9 ]: T$ r ]& S
8 e+ f* P% w# d2 E4 A) d$ Z- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
- V A+ o0 c( Z6 \7 F - Bullet_X_Pos = $03C8 ;子弹水平坐标
, X, U2 o, g$ K7 R# p P( b( ~+ k - Bullet_Y_Speed = $03F8 ;子弹垂直速度$ d& R5 S$ h$ U7 Y. y, M
- Bullet_X_Speed = $0408 ;子弹水平速度
" g* d6 ?0 ^/ @! }7 c - Bullet_Z_Pos = $0418 ;子弹Z坐标
7 {& \, j- {6 W3 V - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
) u; L% s+ r) t ?3 P - ; ^+ u- \4 P S
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
1 N w: i8 m0 g - Enemy_Blood = $0598 ;敌人血量
- B8 F/ f6 f6 \8 g% U6 Z/ g( V - Enemy_Type_Addr = $0528 ;敌人类型
9 }+ u4 ^# N8 M) ]. f - Enemy_Blood_Addr = $0578 ;敌人血量9 i' q/ K+ e5 X% u; k
- Enemy_Y_Pos = $0324 ;敌人垂直坐标
( U( X1 t9 N+ d4 P7 U& |9 u0 G5 a - Enemy_X_Pos = $033E ;敌人水平坐标
. u# Z' {, ]- j |: P - Enemy_Y_Speed = $04E8 ;敌人垂直速度* N' t P7 Z; f3 o& I" L- Q; g
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
& ?- `' L- c; V7 a/ n- u - ! g/ k4 a. X0 q3 [7 O
- Enemy_Index = $83 ;
4 z0 X5 ?; b" b5 R- { - Time_Count = $1A
' @, n, P$ y! i i2 `: R - Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
( g8 G! P) w0 ~. k( Y, ], ^ - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
0 c- i$ c' F# h) z( q
- t) x: k3 r2 A% Z, e/ l! u
* V1 M" G0 U5 o- s# T* a- .ORG $6100
( g8 w9 ^# e! D, v; t- U4 s$ ] - Process_Begin:( f6 A: V% m+ W) A) l" i) s
- JSR Enemy_Check
$ M- d {( E+ I0 \; H: D - JSR Track_Enemy_Check
0 U: J7 s. y& Z* D: b - Process_End:8 |1 _- {8 T8 v+ P$ o) {" o
- JMP $E54F
6 O4 r+ P7 W; V* \3 \7 A$ E
- i$ c4 k U% T, f- i/ ]- Enemy_Check: [4 Y! J; i* z B: l
- LDA Time_Count
0 G0 o: s' \. F' l# w4 g8 L - AND #Track_Bullet_Speed
, Q5 a$ l( w4 u- G- G0 @ - CMP #Track_Bullet_Speed
4 @0 S5 p% U5 N+ e# u! c6 r8 a/ R - BNE Enemy_Check_End
3 w1 d- p! F- Z) y I - LDX #$0F
0 z* u. p7 R9 \' s - Enemy_Check_Begin:
# h/ s) p F" @% h! J$ | - LDA Enemy_State,X
; I* ]4 F( W, u+ [ - BEQ Enemy_Check_Continue' J7 _% A! Q5 M9 d
- STX Enemy_Index
" E5 h& E- h; B( @ - JSR Find_Begin_Enemy
7 O9 G0 x$ w7 D3 T - JSR Find_End_Enemy9 K& u. O! ?/ d: a' u
- JSR Bullet_Track
e9 }1 }. G/ v - 1 ~ [5 K; Y+ w# B+ K }! K
- LDX Enemy_Index8 |- P Y2 U, R! j: a. C# q" \
- Enemy_Check_Continue:. U/ u6 _! ?: {4 b" N( H/ Z
- DEX8 M2 F; m3 R2 ?8 J8 N4 f
- BPL Enemy_Check_Begin+ J1 |. X x2 e( d1 }9 b3 `
- Enemy_Check_End:# M7 ?* r% C8 f5 N4 S! m/ I
- RTS8 [- G2 W5 Q- `4 C: Y# f
-
: l E1 `( _* P8 ? - Track_Enemy_Check:
4 Q6 x8 Z' y, Z - LDA Time_Count- H, ^& q9 ~5 R5 `( A7 u) Z- r
- AND #Track_Enemy_Speed6 T! C i. `: P) C" h; a: s% U/ z
- CMP #Track_Enemy_Speed
* a2 Z! W& g2 g4 `3 M7 t0 H - BNE Track_Enemy_Check_End
! C) P7 |' `: D3 M - LDX #$0F% l9 Y7 P4 X% {! M9 z3 Z* N
- Track_Enemy_Check_Begin:2 N. [! B$ e) u# R1 W
- LDA Enemy_State,X
! `' s* s. N* E0 y! _4 Q - BEQ Track_Enemy_Check_Continue" w! T% E1 w2 r8 a
- STX Enemy_Index
! b V. w ]0 R' n7 ] - 5 R$ Y, O. k( P2 J
- LDA $400 D+ T% W& ]; Q8 @
- LSR
( y- L' k8 }" Q" q- e9 X - BCC Track_Enemy_Check_Begin_L1# B* [/ P- `+ S q4 c5 t0 W' ~1 N
-
* ` C& h3 e; r. ~6 R - JSR Track_Enemy_Ex ;2, 4# H2 | \* ^) K5 _
- LDA #$00, a; i5 q% `$ g, ^+ s
- BEQ Track_Enemy_Check_Begin_L2# b' I; {& a+ `* s7 z% W4 M
-
8 Q, e: K9 o) ?7 B. `( u - Track_Enemy_Check_Begin_L1:" G4 U4 N; |4 e1 Z9 b# x
-
3 _. Y' @; @+ K7 f9 E Y - JSR Track_Enemy
" G. ^; x2 q* j. a2 u" K
' i7 d; R% ~1 H* a4 V- |' s+ B- Track_Enemy_Check_Begin_L2:
- A9 J' E- P" ^8 n8 S - ) Q2 Y: H6 b& h7 x
- LDX Enemy_Index
/ d: b" c7 J$ v9 b5 g - Track_Enemy_Check_Continue:
$ F3 R+ W6 ^6 f0 k - DEX
* {' F% W& w6 b, a - BPL Track_Enemy_Check_Begin
3 ~ N& R, M7 J7 ^" X# p' } - Track_Enemy_Check_End:
% P( O9 I. x2 W, V) E) M - RTS( v$ u, p2 A+ w7 k2 J; C
- ! U/ U% b' }) c% b
- 8 F% x8 \0 E! w) ]" { a$ h
- ;查找第一个敌人
2 k& j" i* E3 }0 _ f - Find_Begin_Enemy:
" P" W; m' R, o - LDX #$002 X) F; V3 Z/ S% B1 `' d6 F/ z
- Find_Begin_Enemy_Check:% Q% a0 t1 D3 ~" b; |
- LDA Enemy_State,X4 r I9 q4 a5 |3 ~- y& V, H9 ?
- BEQ Find_Begin_Enemy_Check_Continue
, G) U. Z9 Y- T6 v; D - LDA Enemy_Blood,X& J) q! z) A# K5 N
- BMI Find_Begin_Enemy_Check_Continue& V& e% p: i# t$ j
- BNE Find_Begin_Enemy_End
3 ]9 F; c/ f! } -
" C( P# I/ _; s% z" O - Find_Begin_Enemy_Check_Continue:( T! x9 L0 F5 X* e$ {
- INX
6 K1 w. Y; u' m" N - CPX #$10 E$ Z9 \' I- ]$ u0 k
- BCC Find_Begin_Enemy_Check
2 z3 O1 t* U$ N$ q+ V - Find_Begin_Enemy_End:% d+ F7 y7 }/ ?$ [0 a. V5 Y
- STX Enemy_Index_Begin1 N2 S7 d1 T8 i% r# Q" Q' v
- RTS
Q- _! S1 @( t+ M( W2 Q( E
6 M9 i' X. w' L% U1 ~$ g2 |- ;查找最后一个敌人
2 z s/ ]7 X9 B' f3 T - Find_End_Enemy:
. Q& U, w9 b I6 `( b9 J - LDX #$0F- o5 C2 i4 e7 J) g& e: h
- Find_End_Enemy_Check:
4 |: y9 I! C3 _ - LDA Enemy_State,X+ q: a: u" [3 }/ u$ R2 G0 l6 [
- BEQ Find_End_Enemy_Check_Continue( L/ i O, n9 K6 P% ]
- LDA Enemy_Blood,X
, [( Z F: @' L& L! [ - BMI Find_End_Enemy_Check_Continue
' B5 c! J5 X3 [2 a8 T - BNE Find_End_Enemy_End
8 f; L6 h- C6 ?# s4 x# l - 6 m/ x2 _7 _8 l
- Find_End_Enemy_Check_Continue:
- Q) q* A4 G0 ]+ H( f: w8 z2 t9 q - DEX7 x/ X2 c) d2 x# g5 K+ \
- BPL Find_End_Enemy_Check. A4 @$ f C! }0 c# D) z9 j
- Find_End_Enemy_End:
; s$ [, Z! T2 l" R. C0 e& G/ q5 ` - STX Enemy_Index_End
: W" U [* A/ M - RTS
, E# _; p; s9 ?. [( E5 {
% ~: b- @0 R4 b: {4 {- ;子弹追踪
2 G$ ~/ q- h3 J7 K2 M - Bullet_Track:1 U. q0 o9 D8 z# j- e
- LDA Enemy_Index_Begin
2 c) a3 P" G% K$ w& k, |: _ - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
8 r& w% ]" h/ n+ g; U1 k - LDX #$00
) `4 v. V5 f. Y8 \$ v, b- \) U5 k3 E - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
7 D) Z, C/ X* w# z8 P% O" q - LDA Bullet_State,X4 z. \4 N; }0 |
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
7 A. s( ?; q" U5 u1 |8 r+ m" d - STX Loop_Index_I
- k+ F9 z% n, J; w - ' P3 t( ^' s4 R: j, ?
- JSR Bullet_Track_Enemy
& c8 \7 a3 e" y5 `( d5 L - JSR Bullet_Tract_Direction
- h+ }: k- b( K- I/ j( ]1 d- w -
- a1 Z* D6 L8 M: Z! v - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
. o. s$ k) R3 q/ M! O4 D - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;# U- s$ z( `- u6 X& i+ k9 d
- LDA nEnemyIndex: U3 ]( o8 z- E6 [9 ~6 `+ V. c3 m
- CMP Enemy_Index_End: e( ]8 u7 X( A
- BEQ Bullet_Track_Check_Continue
|" K3 w6 p$ G. m- p3 N - BCC Bullet_Track_Check_Continue4 Z O6 g8 t/ @* h' O2 r
- LDA Enemy_Index_Begin
8 R1 Z7 Y+ }" u% ]8 ~2 j - STA nEnemyIndex3 M( E8 Z' u# F/ Q" l, X- ]& ^
- 7 g1 @+ c- V! I p( h7 Z
- Bullet_Track_Check_Continue:# y/ `* T. M/ k3 s/ r5 I1 o6 ]: s
- LDX Loop_Index_I
6 P, o1 |: V" H - Bullet_Track_Check_End:+ F' l# v) ^, Q6 @% ^) s
- INX
. V( U: W1 z# @& t - CPX #$10: a/ [# @, U( y- M& b1 ?
- BCC Bullet_Track_Check& ?) X- f7 y1 a
- Bullet_Track_End:+ q& W0 a0 j! _# X$ t
- RTS
9 \. |" f% w: l. X H4 B -
! }- u: l7 E% j) R. Q - ;给敌人分配子弹
2 h1 e: W3 W/ c! U# Q$ M7 E - Bullet_Track_Enemy:
4 v6 s+ p6 f! u4 l' I& M - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
% v1 a& L. ]$ ^5 G* U) R - Bullet_Track_Enemy_Check:) f2 U/ [9 b1 v8 ^, ]
- STX Loop_Index_J
. n( l& A7 }; ~3 f7 S0 X, ~ - u: _# e* x( a# j4 `
- ;if (0 != nEnemy[j] && -1 == nTrack[i])
$ E& k6 `/ {7 }5 y( t- x - LDA Enemy_State,X d$ P# Y. \7 l* K. X
- BEQ Bullet_Track_Enemy_Check_Continue' C5 Z) I0 s0 Y- i4 \4 J7 X
- LDA Enemy_Blood,X4 A/ j! ]! b: W3 ?9 ]1 g
- BMI Bullet_Track_Enemy_Check_Continue2 a) W7 t) a" v/ I" m
-
6 I, T6 P% w+ k* O% { - LDX Loop_Index_I5 k( F: n6 E8 L" g1 P5 I' n
- LDA Track_Enemy_Index,X
$ Z6 z% ]" t: I% x/ n$ V l( {$ } - CMP #$FF) z0 z) k# K9 P( ]) R, G6 s z
- BEQ Bullet_Track_Enemy_Init" i( V2 h$ f4 K. J) [- k7 V+ p
-
C8 E- U- |" C. o+ M! m - Bullet_Track_Enemy_Init:. {. a @7 `- G0 h4 ^+ y4 O
- LDA Loop_Index_J
, l+ @% d' I' v" P - STA Track_Enemy_Index,X ;nTrack[i] = j;" H& U/ q) f6 \4 u9 z$ l( U
- ; \9 h6 ~- E4 E& I, Q+ [
- STA nEnemyIndex
U& r- G2 q3 a' C5 N$ B - INC nEnemyIndex ;nEnemyIndex = j + 1;( S' C4 r. m: S0 F0 B
- RTS ;break;
4 n* X- W P. m& ] y: G" s! F - 4 B: F) D9 v+ u3 L/ k* H4 k
- Bullet_Track_Enemy_Check_Continue:
( N, d: w; P$ h - LDX Loop_Index_J5 n6 f& Q; z% l8 {) {4 V( ^
- INX ;j++
/ h; `# j; l% O* C - CPX Enemy_Index_End/ s* V2 v# m+ m3 V. ?. ]
- BEQ Bullet_Track_Enemy_Check$ `' @! R$ M2 E- o
- BCC Bullet_Track_Enemy_Check! F5 ` x7 ]5 @& j) l
- Bullet_Track_Enemy_End:5 c W, }2 b/ ~8 W$ Q
- RTS. o# R- }1 |, u; u
, I/ ^) E9 I* X- Track_Enemy:, D5 K3 |6 r1 @6 j3 s- P3 L
- LDX #$0F9 p) \0 P6 D0 ^
- Track_Enemy_Begin:! p; A" ` h) |% D7 D8 x, y: T1 I
- LDA Bullet_Icon,X
* j7 c0 a$ L! T+ P+ D G) Y - BEQ Track_Enemy_Continue4 T- L, i8 o' B1 r. [$ Y
- LDA Bullet_State,X
# x- ]& h1 ~# {* b - CMP #$01( X2 k0 ]# F" p# G" i) W: n* K
- BNE Track_Enemy_Continue
7 y# V, m% F% M" ~ -
4 q( _* _' `' _: Y" b - JSR Track_Enemy_Process/ p4 H$ t4 u- l6 y% Y O! N
-
" B7 L6 {( v% f/ v* t/ g - Track_Enemy_Continue:
. B+ t t" G" G3 @, f - DEX# a1 U, m, p; {- U0 T
- BPL Track_Enemy_Begin
: G' U3 U. e! G$ S - RTS% N2 f8 Y: E" G6 F2 o3 j
4 F+ h- G: u9 ~; X& Z/ c0 r6 a- ;普通关卡: ]% N6 U: C M( i# N9 X" O
- Track_Enemy_Process:0 ^5 l, \* l9 L, k) x! j
- LDA Track_Enemy_Index,X
4 `3 K2 M7 J0 p/ \( Y0 f5 |3 R9 s0 ^ - CMP Enemy_Index$ B l: \0 M+ o# J8 m5 u/ k: r
- BNE Track_Enemy_End
9 j: o9 [! w/ m) c# l5 O x - LDY Enemy_Index; r* w8 B4 w' L+ H$ E
- JSR Track_Enemy_Y
! r" z, a/ m# r# E" v! Y - LDY Enemy_Index/ z4 X5 X2 E( ^% [5 E R1 ^
- JSR Track_Enemy_X* q ], D F7 |+ V5 l) ?5 D
- Track_Enemy_End:3 x3 x; N, G- o$ p3 d
- RTS
! O/ q! A# Z) X2 v; C - * B* B4 h- I# Y% B4 U4 V
- Track_Enemy_Y:
5 a# X) d1 Q/ e* B0 V S5 p* R! ?" s - SEC
* O4 h! J, J& g7 v/ V. C$ X - LDA Bullet_Y_Pos,X
4 t, M3 S9 i% i - SBC Enemy_Y_Pos,Y# q2 p( H# U( y; U4 O* p
- BEQ Track_Enemy_Y_Equal5 B# v2 e3 d$ s0 \5 C
- BCS Track_Enemy_Y_Greater
) Y/ H( I+ I8 U8 N5 ~3 l -
. W+ E/ j0 ~% R( V - Track_Enemy_Y_Less: ;子弹Y < 敌人Y
o% t; x/ {8 n P; R - CMP #$FC
+ N/ P3 p$ W+ S+ A. `: v9 W- F: b - BCC L1_1
) Q# d6 j. k B6 ` - CMP #$FE1 ~! ]; e1 K$ z2 H) J$ k9 J5 P, w
- BCC L1_2
/ x: B2 B: D# ~# M - LDA #$00+ P& P4 w! R# F% o( R1 Z% W0 V# p
- STA Bullet_Y_Speed,X7 y, ^! }1 Y9 m/ _& {
- RTS
3 n1 a8 o3 o4 n2 D - L1_1:
, R. L7 T8 ~9 i8 i- F - LDA Bullet_Type,X; W* N+ |7 v' ^7 R- z' I+ z y" D" N
- AND #$0F6 y" I T' G! Q. I4 E! w5 J
- TAY
) n+ @) K8 V% Z - LDA Bullet_Speed_Data,Y
: W! \. z2 H8 q - STA Bullet_Y_Speed,X
% j" H8 h: R2 Z" p: l0 K! } - RTS" C. D2 I; r" W! ~, ?& i( \
' m: H) {# s3 @6 L- L1_2: - j' [, ~! {7 b# A" Q
- STA Data_buffer8 `! E: B! X2 I% }+ p6 F
- LDA #$00
# i3 p# i2 N- _9 e* [5 ^! y - STA Data_buffer5 c1 Q" z' m7 z5 X
- LSR
9 F R0 u# f m4 @5 U+ \- P - STA Bullet_Y_Speed,X' T- }+ e2 P# p( U& n
- RTS
* s! T% e. i$ P+ { - $ g/ B$ A0 m! |4 ^7 ]
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y* m' p" x) Q% C( e7 b
- CMP #$04, i( p- m! e1 H9 ^
- BCS L2_1 @6 }6 `7 t4 R5 T6 R
- CMP #$047 e+ Y% O% E, }- _& V
- BCS L2_2( }4 g, `! S7 |3 V: H
- LDA #$00
8 @+ \- c+ a$ n/ h m' K$ K: ? - STA Bullet_Y_Speed,X+ U0 O, u" C! V$ s
- RTS, ~& q4 }# X- ~; `, O
-
" V m9 |+ ~+ Y) Z8 z3 y4 f! z5 _ - L2_1:! a M) S8 T* [3 Q! z5 i' S
- LDA Bullet_Type,X
" m( r% U# I) ^ - AND #$0F# m" v8 Q# c7 w- t+ v4 b& N. R- p
- TAY1 t% X8 M2 S! z0 U$ \
- LDA #$00* T( c0 W* U' t8 h5 O" N& m# t
- SBC Bullet_Speed_Data,Y! c' L0 f, [& y* Q# _- Y
- STA Bullet_Y_Speed,X: @! P& l+ |, p0 p- [* D# E
- RTS
$ ?- s, ~7 f" {" v _6 }7 ~3 h2 u% X - ; T, \# ^. X9 V: @) t! \1 T/ V$ L
- L2_2:
" n+ h2 b1 `3 \" F" G. Q0 p9 y - LSR. d! L9 Q- ^* i6 Q1 ]7 V' }
- STA Data_buffer
1 z3 Z! a( v! [) f - LDA #$00
# `# D( X, Y) x; S* @4 t - SBC Data_buffer
) b+ H1 S7 L9 g; X0 q. w5 N3 v# @) q - STA Bullet_Y_Speed,X5 h& E, H- R$ d" `8 S
- RTS( a2 J" p/ [8 i d e+ @; i
-
2 Q, }+ C: ?+ y' I+ r - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
6 `9 n9 Z1 |4 R: P+ Q6 r& Y: u! B - LDA #$00
) ^) O* i4 Q' u& D2 b# M - STA Bullet_Y_Speed,X* Z9 o' \# q3 V7 s6 M3 _
- RTS, D" B- ^1 j$ y% c3 ^ g: }
-
: z1 W0 a H6 k$ Y' s) q5 _, q - Track_Enemy_X:
, Z% v$ u1 V8 ]. ?9 a$ j - SEC
2 e3 X4 e: n8 g9 V1 ~6 _5 [4 g2 T - LDA Bullet_X_Pos,X% ^8 o! F: h( A9 G- k
- SBC Enemy_X_Pos,Y1 ]& V" U4 t8 O( w9 {2 A5 f0 j
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
" a; j+ y# K: N) @ s) M9 k( R - BCS Track_Enemy_X_Greater ;子弹在敌人下方! r: X& V2 R4 T$ S9 y
- ! M( O2 V9 _& f" B/ m7 `
- Track_Enemy_X_Less: ;子弹X < 敌人X
4 x" m q/ ~8 f1 v: Y1 u7 l - CMP #$FC
7 y/ A# j2 b7 x. U) n - BCC L3_1$ ?/ g' o; t# w/ A0 ?5 J1 D* k
- CMP #$FE
% r T' q9 s: t! R( E - BCC L3_2
* Z2 a9 ~0 C$ F - LDA #$00, E' Y1 @5 V9 R
- STA Bullet_X_Speed,X$ \; c0 Z7 A; Y) \/ X
- RTS
) a. s; `* e" e s! L$ Z - L3_1: ' O- U, p! W# n
- LDA Bullet_Type,X
* D' J2 L8 N5 ^5 k8 `7 u# @ - AND #$0F& V9 g; S. Z& _- V- c. ?9 e
- TAY
6 I" K, Q @2 L" O- s! B' h, ]6 e - LDA Bullet_Speed_Data,Y
: t M9 }- u. [8 C6 e( H - STA Bullet_X_Speed,X
0 h; D; j" ?& i0 \# d. q - RTS' J8 Q$ ~/ g% c, b. Z4 g
- L3_2: ' T' z1 x3 u1 `& t& ?7 C3 R
- STA Data_buffer
2 U' f/ h% J% Z& J9 ^2 V9 \ - LDA #$00
3 W; T6 C/ P& C - STA Data_buffer" C/ M# X) G! B- r0 X3 e+ B
- LSR
+ C$ X; q4 ]) f* @5 i - STA Bullet_X_Speed,X# K8 S% v" I. [/ p w) M' V; C
- RTS
7 l( A( V' D! q4 L+ F. g: T - ! d* f, i5 ~, f- A; |$ c3 q+ b
- Track_Enemy_X_Greater: ;子弹X > 敌人X
C: @ O) |8 f1 U# u - CMP #$04
( Z. @$ l7 C( x5 f- [) x - BCS L4_1# y- I% X' M& K3 _6 v
- CMP #$02
1 S k' ~4 {5 s) Q$ v$ x1 Y& { - BCS L4_2
. s8 v! }6 @& T - LDA #$00) K* ]6 q; w& Q) R% l3 w: [# m' n9 F
- STA Bullet_X_Speed,X
! \% v$ v4 k+ O* j* U - RTS
8 t: {1 h1 K( ]' i9 o -
; `5 h, @7 Y% T: d - L4_1:
8 P+ V# t" w3 h" V9 V0 Z* {' G( j - LDA Bullet_Type,X
$ F% n3 Q }0 w- d$ A7 q - AND #$0F
" d3 O6 x9 m p# P, _ - TAY
! X- T# h8 h0 s8 s/ K, Q - LDA #$00
1 |0 |" b2 }+ H2 w6 }9 b6 u - SBC Bullet_Speed_Data,Y
9 b: _0 m# V* u) O1 k$ ?' A0 l& }- p - STA Bullet_X_Speed,X1 k* u# }4 A, ?- d% O
- RTS
( I, U# X+ ?3 E9 Q% W5 Y$ W - L4_2: % {/ N1 ^3 z/ u* ~+ g% x5 |; q% n
- LSR: y! \1 c! ?, J
- STA Data_buffer0 n1 E% A; x& ^4 t: j! A. K
- LDA #$009 K5 O& M" e/ u' D+ Q6 y3 W& N2 G
- SBC Data_buffer
a" L4 w+ s$ Q* q$ I; H1 V - STA Bullet_X_Speed,X
; ]1 V; |5 W; c/ B+ D - RTS, N9 h$ s1 X. t% ], H
- 6 g/ c" O5 I( Q+ U Y
- Track_Enemy_X_Equal: ;子弹X == 敌人X
* w+ X) G' R2 J6 B4 w3 h$ O - LDA #$005 E7 c% E8 S# A
- STA Bullet_X_Speed,X2 [8 f; N4 c: Z K' a# e; C, i
- RTS
! p: T C4 T4 y - - z7 ~+ C- }# I
- Bullet_Speed_Data:
+ G" d, t3 a7 Z- k5 H7 }$ B8 a - .DB $00,$03,$03,$02,$03,$03
1 L9 s9 M* u$ t, Y- U% k - ' c a' K1 i8 ?7 x. F, J
- ;2, 4关% e3 b* R! m. Q( y. X7 n+ s
- Track_Enemy_Ex:
" f* s3 Q, b' o8 c8 p - LDX #$0F
7 c1 t* F; ~, |' U2 F4 A9 y - Track_Enemy_Ex_Begin:
o6 h3 d8 T" J) o& }8 ^" a# A6 Q
! n& X V i: W' m- LDA Bullet_State,X2 W3 f, F# `( y4 y8 j' X& I
- CMP #$01: W: f) x9 b4 q2 a7 R
- BNE Track_Enemy_Ex_Continue
/ _) @: E$ @* P# i8 g* H - ' Q( B4 e& b4 J' E; x4 N* E
- LDA Track_Enemy_Index,X
( U+ S" V! I) v" v3 s, V2 C - CMP Enemy_Index% ]2 k# r; d- h6 U% ~2 F. h8 G/ o( B
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标
7 D ^3 {# B$ |! Q3 u - / D9 P; f+ ], S+ O) j& h
- LDY Enemy_Index
/ M+ K; R, Y& ?7 U* g c7 m. T - JSR Track_Enemy_Ex_X6 y7 @5 m( w* u& ]0 T
-
3 `) y m" w% L X- H9 m5 |$ W2 l - Track_Enemy_Ex_Continue:2 M y; L4 U t l+ O
- DEX: }. D7 s$ `* V# ]
- BPL Track_Enemy_Ex_Begin
; s: H/ s, n" _1 s. J - Track_Enemy_Ex_End:
; m6 a' l2 l& Z8 S) A- @/ Y7 p - RTS
& X) ]' J2 m4 y$ G8 s" B - * I* Q7 o# Y, ^
- Track_Enemy_Ex_X:
: M' J" ~5 q$ Q' N Z - ;LDA Bullet_Z_Pos,X
6 y5 t) L% }8 U: n0 {2 T# D - ;CMP #$048 M9 e7 p% L) |7 I# X
- ;BCC Track_Enemy_Ex_X_End
/ |9 t K0 X/ L% o- J - SEC& O. r% s/ P1 o) M) m: n
- LDA Bullet_X_Pos,X
2 x: W( s! q. @ - SBC Enemy_X_Pos,Y
# ^( B6 j+ o( i* s( f' b9 b - BCS Track_Enemy_Ex_X_Greater- K3 S1 V) K5 n8 J0 I f
-
! d: i" x; I+ Z" L# W: s0 K1 @# a8 \ - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
+ H* ?% R/ [, J, v1 `9 w1 a9 T - CMP #$FD
, P) Z$ r, h$ l) t* l( k7 | - BCS Track_Enemy_Ex_X_Less_End
6 v- D, ~1 u0 B, n - LDA $6020,X- w4 ^+ f4 t* C7 J3 u
- CMP #$2A
2 h: F& G0 G( `$ v - BEQ Track_Enemy_Ex_X_Less_L13 h% Q( Q: e& _# I1 u/ C
- LDA Bullet_Z_Pos,X
2 }2 B2 E0 N4 _3 E - LSR+ _4 ~' p8 E: {2 ? Y
- TAY# G- s$ ]7 N# d4 [
- LDA Bullet_Speed_Data_Ex_R,Y
3 K+ u- ]! T ^: P - STA Bullet_X_Speed,X
8 K* {6 M/ O; N' o0 E - RTS
/ C6 Z3 A# z( [, \ - Track_Enemy_Ex_X_Less_L1:7 s" R) K3 {0 T0 {9 k/ I) u4 H
( b) }7 E; ~ P* V# w7 u- LDA Bullet_Z_Pos,X8 Y5 z+ A( s+ t9 p4 H
- LSR
: E4 H5 e# ?) ? - LSR% {8 t0 e& ^+ z
- TAY
% c1 t @6 d% e( t- [ - LDA Bullet_Speed_Data_Ex,Y6 [1 s" o; I {3 C% v1 \) D
- STA Bullet_X_Speed,X [6 I7 P2 t8 F0 e& Y6 ?4 t8 }; c Q+ c
- RTS0 Y0 ]0 T' h6 {0 R6 r- c v
- 4 Z3 R1 }$ C, @6 w9 W9 S# R- d. I
- Track_Enemy_Ex_X_Less_End:8 |1 B2 P6 o: `6 o0 B9 W2 l
- RTS5 ]: H$ O" i5 Q' s4 x
- " p1 T9 |4 f% a; f& n& i0 G" e8 w" W5 v
- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
/ u% W3 m( h& q$ g - CMP #$03
6 K; d" L4 T/ }" q - BCC Track_Enemy_Ex_X_End8 r% e6 i# o5 v2 m' N
- LDA $6020,X
" W% }. B7 e! o, E# u - CMP #$2A+ q9 ~) K3 q- B. ?. X
- BEQ Track_Enemy_Ex_X_Greater_L1/ T. m( [2 v- T! B
- LDA Bullet_Z_Pos,X+ i1 }) [4 E, {0 q! t
- LSR
, O# v8 `0 ~5 {; ]! l$ i - TAY
1 Q9 Z M3 W" y' R) E0 u, a0 ? - LDA #$007 i3 ?2 p; E5 x8 n
- SEC# X4 g' I1 @/ a) X4 X# {
- SBC Bullet_Speed_Data_Ex_R,Y4 B$ \* L8 Z! j# L, V+ c3 s5 ^
- STA Bullet_X_Speed,X8 ?0 p* Z6 l2 t0 p
- RTS
$ ?% X! G; `, y1 L1 z' W -
% B- q& t2 S0 p9 y' v( d( x. H - Track_Enemy_Ex_X_Greater_L1
# z* a( v* f# `# H - LDA Bullet_Z_Pos,X
! w9 T2 d1 n* ^" d5 z - LSR
7 W5 Q4 l" k( C4 d/ b& V - LSR' s1 U+ A/ d: \
- TAY0 L, c% V% T9 J; O' s
- LDA #$00
+ F& z5 L6 A/ Q/ A2 x( l" @ - SEC
4 O6 |/ O# T3 Z& T; \' C - SBC Bullet_Speed_Data_Ex,Y
8 s* o e6 O% O - STA Bullet_X_Speed,X3 v# a# U+ t; z
- RTS2 k" Y1 m" R9 F# e
-
8 V3 H% J* w, P* w8 W3 N - Track_Enemy_Ex_X_End:9 x6 Y& q- B8 r; g6 Z9 ? g
- RTS
S) ?( h" A$ Q: R3 h -
& c$ S! i: Q! o7 f3 n - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)* [! U* w7 n1 n2 O3 e. f1 G# z3 z
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
. y/ {& N D$ a+ ? - Bullet_Tract_Direction:; N1 k0 R$ G) t
- LDA Bullet_Icon,X
* I0 C9 i" n6 F: b4 D u - CMP #$23
! y6 _: d: |: ^2 W8 p - BCC Bullet_Tract_Direction_End
. g3 P! a! A: A7 x: q8 } - * p3 X8 Y5 V* J3 }8 `
- ; X != 0$ M9 s" r9 z0 a
- LDA Bullet_X_Speed,X
! N" i5 K* j2 h; W: x4 h - BEQ Bullet_Direction_V& w4 _0 j* I1 `8 r6 b! L/ Y% T
-
7 I, _& Q6 @* f/ p9 ~8 o - LDA Bullet_Y_Speed,X: p6 V% U5 y2 p' H0 F
- BEQ Bullet_Direction_H
. B8 d9 }- n; `8 L/ b6 x - # K# e" G/ |* x
- LDA Bullet_X_Speed,X9 l! y& \$ I* k3 O1 j/ _2 {
- BPL Bullet_Tract_Direction_Right, ~" u6 O' u' i& r- K, J
- Bullet_Tract_Direction_Left:
! l9 e D% u" T% h, M$ o4 s: s - LDA Bullet_Y_Speed,X' p! F$ W, b7 L, [- z0 U
- BMI Bullet_Direction_Left_Top1 W; u {1 [+ \8 A; j
- BPL Bullet_Direction_Left_Down
. a% Y* n0 w( |3 j( L% ~ - Bullet_Tract_Direction_Right:
+ k3 A! j- c, {. _. W6 t - LDA Bullet_Y_Speed,X$ ?) \/ t' H! \) ]0 `5 R/ O' m
- BMI Bullet_Direction_Right_Top# {3 n3 M; h# G
- BPL Bullet_Direction_Right_Down6 X, ]) ?$ \% w" J: l3 @" d
- Bullet_Tract_Direction_End:, h. I _2 j [0 L( w* |8 S
- RTS0 [5 w% Y, b6 K! F8 r3 F' |+ v
B1 c* Y' g' T& W" Y: z- Bullet_Direction_Left_Top:0 D4 g' I. }& ~! X, }9 O# m+ F
- LDA #$25
6 n0 Y: C1 ?, M* w - STA Bullet_Icon,X0 v8 A3 \ s! \( U& C) Y
- LDA #$C0: A9 o# O# ^ f
- STA Bullet_Direction,X
1 f! Y5 y$ l& q" L4 ^ - RTS" H( |5 Q7 @% g
- # ]9 Q h# q- f
- Bullet_Direction_Left_Down:6 }4 Q2 Q! g: p, d; O9 w
- LDA #$25. `: M* w! y" ?" f7 {% Q6 E2 n
- STA Bullet_Icon,X6 ]8 T! Z* a4 N$ @3 I
- LDA #$40! ] n0 `5 P5 V& V7 V1 G
- STA Bullet_Direction,X
( `) O. d3 j. u* G8 V( d: C1 s - RTS
2 ]! F3 S( U9 x6 L- s# ?, V/ S - ^* K7 s, O% |/ f7 _, A
- Bullet_Direction_Right_Top:8 B" y8 J9 A+ {. u* S
- LDA #$252 U: i" h6 p* k& Q
- STA Bullet_Icon,X
& I' y! ~1 E: U( |! Z v2 j" h - LDA #$80
0 u) B0 L* O5 V6 R - STA Bullet_Direction,X" P) F/ E( _: i3 _, G* z% E
- RTS, |: F5 z1 {$ m8 m( i# |! i
# @2 i- v3 {. }) e; I- Bullet_Direction_Right_Down:
% W' U/ ?3 q1 [$ B - LDA #$25
. ?& @: {$ Z2 @# Y+ V/ e4 Z. B - STA Bullet_Icon,X8 ]" J0 F; G {0 G" C! |7 g% u3 e" K" s
- LDA #$00. O2 A) d; M! X, W* W" ]1 ~
- STA Bullet_Direction,X
3 q6 a0 v" N7 Z* V - RTS
1 {( C$ [) ]5 A0 z# u; M3 g- q
! ]9 P, `2 g! L1 W+ ^9 ~" o7 _- Bullet_Direction_H:
9 _& E0 m7 ~$ [8 [ - LDA #$24
$ u# @( ~7 K" l+ x4 I - STA Bullet_Icon,X0 u+ c. ~" a$ Y- Y$ K- [1 }
- LDA #$00$ G* [; Z6 \+ y# _5 G
- STA Bullet_Direction,X
" ^& M9 b. x5 [9 N0 _, r4 J - RTS6 l1 i' q1 e' i& G
/ p/ B7 R6 a: W) W: @* {, q- Bullet_Direction_V:) o# j I1 o2 M( |( r* a
- LDA #$23( ?6 V0 |: l$ u7 A$ N
- STA Bullet_Icon,X! @1 e8 Q+ q5 L& i! V. v
- LDA #$00- M; S; E$ S! _7 q, W7 \
- STA Bullet_Direction,X
# ^/ t2 f _2 T' Y - RTS* G; y1 E) d* }/ t8 _* F* b0 x
! D( ~" q9 N1 t# M- K- }3 {- Bullet_Speed_Data_Ex:' d3 n/ ^. X, E8 U( [' l( @
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04( L6 ^& v4 j8 a! ]& u' L
-
8 G$ U( I' W/ W, y. t/ j* G - Bullet_Speed_Data_Ex_R:
1 M9 p. r) |, i - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08/ b; N4 h9 k7 L% {4 G
-
复制代码
5 \& ` k) R9 k
, W" _9 ]5 w% S$ v! h3 [' i, I |
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
|