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[FC][魂斗罗][J][追踪弹]
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时间:2023.04.308 c$ [! Q# I- v9 w8 o9 \; Z' [
作者:FlameCyclone
6 H& ^& h# `, g$ [+ B, s! v+ X$ G内容:
% A. J: }4 A! W/ v/ J" h 1. 所有子弹追踪敌人
; m# U+ G+ j" @9 ^. f; e+ E6 r 2. 选择键切换武器+ o" x3 ^3 n: Q3 k ?1 H3 l& c
3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
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flamecyclone.ys168.com
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- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁5 t2 @, w# t2 X) a
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
2 Z1 t3 ~7 ~8 t" K1 y - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)- Q4 U* V, b* l+ B9 E& f+ C* ^/ k
- 2 X1 W% w7 |4 p+ e
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)( _$ f' B# F% \* z; T. \* A
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上4 A9 ~1 f9 t7 c9 i
9 r: Z+ p3 x+ ] \5 o ?6 m+ \( a" u- Track_Enemy_Index = $6000
6 l7 @. @4 n5 e$ M# Y - Enemy_Index_Begin = $6010 b" e! q+ C5 R- l
- Enemy_Index_End = $6011$ w+ R4 ?/ @- M% B O0 K
- ( p3 F- P; v( |
- Loop_Index_I = $6012; L5 S( |* q- `; _. ]; k
- Loop_Index_J = $60133 T. z( @( ]* A0 J$ {
- nEnemyIndex = $6014* @; l7 @7 m8 e# i! l9 m1 u H- e5 Y
- Data_buffer = $60152 j6 }/ M/ o- ~8 d
, v+ O% ?. @9 @- Bullet_Y_Pos = $03B8 ;子弹垂直坐标! R, d' |4 D2 h3 |4 K
- Bullet_X_Pos = $03C8 ;子弹水平坐标
) i2 {& A( N4 g+ Q# W, k' [) z - Bullet_Y_Speed = $03F8 ;子弹垂直速度
& E( s1 e, T* n, h - Bullet_X_Speed = $0408 ;子弹水平速度+ T% N! g0 F: m! s* e' w
- Bullet_Z_Pos = $0418 ;子弹Z坐标
% O7 R6 s+ @' B - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P o1 [, Z* s3 b! P3 j% T/ ]
- a* X; K6 i" E& @$ Q
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸8 k% J3 c. G4 i* |% b G; }
- Enemy_Blood = $0598 ;敌人血量# Y* A& @2 N7 J9 m& @6 L- w
- Enemy_Type_Addr = $0528 ;敌人类型
1 ~ t; B- [6 [& L" ?" E - Enemy_Blood_Addr = $0578 ;敌人血量6 x0 R! p( J3 o* r
- Enemy_Y_Pos = $0324 ;敌人垂直坐标2 e. c0 E. x. m0 s; [: X
- Enemy_X_Pos = $033E ;敌人水平坐标* |* y' O, J; j/ e' ]+ c% l
- Enemy_Y_Speed = $04E8 ;敌人垂直速度1 e6 `& V( m. u9 d
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸7 c m: O3 l6 j- c$ {. e
! G; F3 O# Q) c# r$ {$ d- Enemy_Index = $83 ;+ k5 O6 F8 {: B2 q
- Time_Count = $1A
8 a* |. r. o1 j5 R - Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率+ I+ m3 x. `) {( B5 D& x1 E; q
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率' i' ?: u& o* Y1 j6 y8 h: h R
- x+ g6 W% D, v9 H: L) ~
, k9 k5 Z4 p) i" Z$ `- .ORG $6100$ [$ {% c/ a" v8 j/ L
- Process_Begin:
! m) W" A$ } x - JSR Enemy_Check
: o% d, \# V7 R) i - JSR Track_Enemy_Check- A# F& X0 \, X
- Process_End:$ k$ \1 R7 k2 h" P2 O6 [
- JMP $E54F
. O9 Q. j4 a. m1 c3 p { - & t; J1 S6 u" w- W ^
- Enemy_Check:" ~: x" {- p" X) H. A2 H
- LDA Time_Count
4 ?" A' ?: w6 D9 v8 ^ - AND #Track_Bullet_Speed' _- d$ E6 R/ {7 k5 L5 U. U
- CMP #Track_Bullet_Speed; t2 `! ^9 i& H
- BNE Enemy_Check_End
! T7 o; {8 B3 P2 k' H - LDX #$0F* G4 H9 r. ?8 f2 s" b
- Enemy_Check_Begin:
D' C/ L$ e6 R! _& }, H) K( Q - LDA Enemy_State,X
2 G% J6 [2 U6 s7 L - BEQ Enemy_Check_Continue, O# h1 n0 z* b* i& l7 N3 F2 W: {
- STX Enemy_Index# G( m/ ]+ }5 G
- JSR Find_Begin_Enemy
; m3 l! r7 T- g6 ]' b - JSR Find_End_Enemy, v! ^8 e. |, M4 `
- JSR Bullet_Track
, ]5 X) Q* s3 }# N/ V$ P/ d# f -
- C1 I5 e/ g6 b+ t - LDX Enemy_Index
+ M5 A |8 P5 I, h+ g, C - Enemy_Check_Continue: c N4 ~4 ]8 |( F! h: z
- DEX
3 H M. K8 r+ s - BPL Enemy_Check_Begin2 e7 |+ m' A# ]* B. N. }
- Enemy_Check_End:
. y1 D h$ t3 ^! Q - RTS
. i, G- |, o( T -
6 ] \+ e2 I8 [7 r - Track_Enemy_Check:8 J. t0 M8 D8 v* N* H
- LDA Time_Count, r. U4 p' u# R1 `2 `) Y3 a
- AND #Track_Enemy_Speed2 X; v+ x; x) b% j3 W0 T
- CMP #Track_Enemy_Speed5 |) L5 y/ h; \- ?, ?" t
- BNE Track_Enemy_Check_End& S% Y! c' z+ h& c0 d& p
- LDX #$0F
6 w* g: {. M: r h* l2 ?3 C - Track_Enemy_Check_Begin:
/ I$ i' F4 ?" E; f - LDA Enemy_State,X
+ \+ o. k) K" ]1 b - BEQ Track_Enemy_Check_Continue! E `5 {4 g1 ]: l3 {- {
- STX Enemy_Index2 h. x: p: ?& z/ r! b" |9 p
-
' N" s0 E% I, r$ B) s1 X3 h/ v, X - LDA $40- O* H5 o" [4 ]8 y+ h5 q1 L( E
- LSR5 y7 C) l, x9 v$ Y7 v
- BCC Track_Enemy_Check_Begin_L1
) ] g: K$ g1 W -
8 H; W/ U \- M - JSR Track_Enemy_Ex ;2, 4
, s: a; @# R9 ]& t3 j% J - LDA #$00
7 z/ @" z% ]9 j/ F; ^* C - BEQ Track_Enemy_Check_Begin_L2
; N: m8 Q- A2 p0 _ g -
1 M( O$ e% l3 E+ | - Track_Enemy_Check_Begin_L1:" n/ C2 B7 b; q# M: F) K
-
* K9 i! H8 z$ k/ M0 h - JSR Track_Enemy
) B* k: U' B, o9 o/ { S - % h4 M+ n. R" Z& f
- Track_Enemy_Check_Begin_L2:& _4 V4 b7 G: \: M4 J
-
' q: o( |& _- o; n: S& f - LDX Enemy_Index! q4 ~2 f. Q$ M' }, _# [, r
- Track_Enemy_Check_Continue:
: I* h* _! O1 N# I; X$ ` - DEX0 I5 u W/ ]+ }' o( D: ]
- BPL Track_Enemy_Check_Begin* k0 }1 G6 A E
- Track_Enemy_Check_End:
E$ h4 \7 D4 p& Q* [ - RTS$ C% M( }9 \ y% X2 q
% ]( x' v2 E X6 h- O
7 {# U* i" ^2 r- ^- ;查找第一个敌人
- X/ @5 d- |. n- ~7 W* a( I - Find_Begin_Enemy:+ h1 T; B3 T' _" s0 C/ B! {: F3 }
- LDX #$00
) m4 x, @1 }5 t# h - Find_Begin_Enemy_Check:
z) C4 C4 M; ?. w( \/ v( z, d - LDA Enemy_State,X
& N+ S4 v* k: D7 c - BEQ Find_Begin_Enemy_Check_Continue
2 Y! m( I# y2 @, K - LDA Enemy_Blood,X
9 W1 y! F0 }9 w7 P0 }& \+ Q3 y* l6 ?; | - BMI Find_Begin_Enemy_Check_Continue
1 O5 c' k4 {4 j- j# f- o - BNE Find_Begin_Enemy_End* T8 ~& Q- @ _ @' r4 I3 @/ P
- - [$ V: O+ n4 K
- Find_Begin_Enemy_Check_Continue:! { g& {( T" @7 x6 j" J' m. U' d
- INX
/ `, t5 x; [. I2 B: {- v - CPX #$10% f. _1 H0 V# k' d
- BCC Find_Begin_Enemy_Check5 Q1 t% q5 V) \3 J0 h1 c1 D9 `" x$ B
- Find_Begin_Enemy_End:0 j$ }2 m; H5 i! l
- STX Enemy_Index_Begin
! S" s3 }# b# z - RTS
7 w& s2 P C, s4 E. j - & F/ i2 _ k2 `" H; K# w
- ;查找最后一个敌人
6 i# ~2 X; s: u4 Q' l1 t% R - Find_End_Enemy:
/ t; i, k- i5 ]+ t - LDX #$0F0 W$ d; z0 w; ?" s, i( z% M; g
- Find_End_Enemy_Check:; k9 ]8 u8 h0 e- ^$ f- E
- LDA Enemy_State,X
) z3 o- s0 S7 I4 T2 e. M - BEQ Find_End_Enemy_Check_Continue
# s: \- d+ f; i- a6 v - LDA Enemy_Blood,X
5 ~' _7 [5 K' n - BMI Find_End_Enemy_Check_Continue
# _8 x- ]" z/ U2 b- F - BNE Find_End_Enemy_End
/ k3 @% L3 K6 @5 E - " C }9 B+ |" g' M# L
- Find_End_Enemy_Check_Continue:
5 x% ^2 d. Y% K$ w - DEX
: b/ O! P) |" v5 A4 r8 M$ ` - BPL Find_End_Enemy_Check' l" j( E# f5 X
- Find_End_Enemy_End:$ G0 `4 {4 w. T1 }& c3 X* q/ p
- STX Enemy_Index_End. ?6 y' M; z7 {- T$ W$ m2 r9 F1 {0 E
- RTS( A: C+ U' j$ ^1 }* p
, M$ b4 _) N0 s. V# X q' V) w& p( ?1 K- ;子弹追踪# O% E. `/ [) [2 r- T5 J$ v
- Bullet_Track:2 @0 G' L+ P/ |1 }4 D$ N" L, G
- LDA Enemy_Index_Begin7 C+ {4 Z U# v1 q2 L0 R
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;! C/ e4 l( x! {" V3 @3 S- j' n
- LDX #$00 1 a! m$ E" x" e: `4 o" E
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
4 F( r7 F/ I1 Q - LDA Bullet_State,X
/ N4 X: A8 W+ X2 m - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;) R2 u0 V' j/ S: T8 @/ |+ T" g/ T
- STX Loop_Index_I% N- _7 a9 y# ?4 }" x7 X0 Z
-
Y/ a5 {! q) N- b - JSR Bullet_Track_Enemy
0 r4 N5 R0 | @ - JSR Bullet_Tract_Direction
8 n8 P# g( K" z1 W5 y - 8 y# |8 o/ q0 M# @ y5 b
- ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
* D1 k- X1 L. A - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
* U) J" `1 a1 S9 I( o - LDA nEnemyIndex
n. p C! E# z7 @% U `8 [" K; I+ g" l - CMP Enemy_Index_End8 V4 W. a9 u: Z E
- BEQ Bullet_Track_Check_Continue, i/ N$ v8 h0 a1 ~* a' M5 N
- BCC Bullet_Track_Check_Continue
3 m- s# _% w5 U* t - LDA Enemy_Index_Begin
# Q) o8 Q8 l. z% {+ h6 c& z- |7 Z - STA nEnemyIndex
8 _8 v/ f( l) t& S+ j: O - # _5 s( U# F8 A" a9 ~% B' Y/ G" Q
- Bullet_Track_Check_Continue:
. \" f/ a- H0 [' h6 s8 ~+ R - LDX Loop_Index_I
9 k/ Q/ q' W7 ?; K - Bullet_Track_Check_End:
( |* R9 @9 x# G- G( Q# e8 O" y6 D - INX
. N- t( P U- M6 x/ x* e+ q - CPX #$10& K. C6 z9 o& s: E% Y$ z9 E2 V
- BCC Bullet_Track_Check& T* N r) W' h6 E6 v
- Bullet_Track_End:
0 v7 T2 ~7 u d& q1 M: v - RTS
+ R4 z# B# A% ~$ b( ` c - 6 S# ?: D+ \6 S# q3 m9 C; Q
- ;给敌人分配子弹6 Z. Z4 ~- F4 }
- Bullet_Track_Enemy:! F; f* I6 w0 t6 W: _; @" B. a7 _
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
# `, _( f+ Q g - Bullet_Track_Enemy_Check:
# m' E9 N+ K$ }) Y8 N - STX Loop_Index_J5 r$ _4 t+ w$ f
- 6 P$ n- {1 l2 G, i* @5 G1 I
- ;if (0 != nEnemy[j] && -1 == nTrack[i])9 I' M7 g) l7 f
- LDA Enemy_State,X
% X9 k' O8 s' o - BEQ Bullet_Track_Enemy_Check_Continue; [% q( X& B+ ~: Y7 ]6 X: U
- LDA Enemy_Blood,X; a% o' b2 J& v5 f2 e/ e, [
- BMI Bullet_Track_Enemy_Check_Continue
+ O) i3 g0 W0 v8 L; ?3 k - - I: K( y6 P! s0 ^: A$ e1 l2 Q0 x
- LDX Loop_Index_I
5 m# E* Z4 C% z, _ - LDA Track_Enemy_Index,X
) \: N2 v, o) g; d - CMP #$FF
- i; W" P! a# e# R7 q - BEQ Bullet_Track_Enemy_Init' ^( Z$ t% b! _: S( H* v
- 2 X7 {' N5 t5 N9 d& q
- Bullet_Track_Enemy_Init:, o+ c0 k' C- Y+ C
- LDA Loop_Index_J# I% G2 s9 R; p& s3 P
- STA Track_Enemy_Index,X ;nTrack[i] = j;% M" W4 A \" Q8 Z/ h
-
- }& ^' [/ Z; @4 u- ? - STA nEnemyIndex: t2 Y$ L& Y: e& I
- INC nEnemyIndex ;nEnemyIndex = j + 1;
) ?; N4 \9 }. W! ^2 U - RTS ;break;$ c- c7 P9 [# t4 S
: N# L/ d: }. X: e* c0 V! O- Bullet_Track_Enemy_Check_Continue:/ Y" x/ z" s. j+ ?8 n8 V
- LDX Loop_Index_J0 n* N+ R( ~. y# M" K' z; L2 H( }
- INX ;j++
! }4 n8 H8 ?) y: c( x - CPX Enemy_Index_End8 B, J" f7 ^1 C6 |) A& F1 ]0 F3 M3 d
- BEQ Bullet_Track_Enemy_Check/ f. W F: Z: o+ j
- BCC Bullet_Track_Enemy_Check
2 i/ S; O* t0 o c* k& v+ a# B - Bullet_Track_Enemy_End:- m" ^" M. W1 L, z$ ?3 c/ H! k# W
- RTS( h! X6 \0 K, G$ W3 u: _* l
; @5 B$ ?. z) q' e3 }8 F+ F- Track_Enemy: q7 m( o! a# b2 r3 m, v: `
- LDX #$0F
( o# _8 u+ Z, N9 \& D6 | - Track_Enemy_Begin:
5 x: x" N v! r( q1 n3 Q - LDA Bullet_Icon,X9 |+ o3 C# w. T p! }/ M
- BEQ Track_Enemy_Continue
' q: p! N: v/ y/ ]& @; s2 i - LDA Bullet_State,X0 j; ^; i& \6 w9 i8 M8 F# h
- CMP #$011 Y1 d% f% M' x# D- M( L
- BNE Track_Enemy_Continue1 x; H) G) q1 |. r! k
- # Q0 P% d" x6 `$ M8 C
- JSR Track_Enemy_Process0 T, ^" F4 ^: w* m# c$ U2 z/ X
-
9 U# _* G/ V, M g - Track_Enemy_Continue:4 ?8 x/ {: R, |2 Q( B1 h- x% j
- DEX
7 ]1 u& ^0 {2 o: c - BPL Track_Enemy_Begin' X' X: N5 D$ e7 B \
- RTS
0 Q! E- @. q3 d - 8 F% @% ~$ F# S( y8 g+ G- p
- ;普通关卡
/ x9 X6 J8 u: [9 h2 N! x - Track_Enemy_Process:
* S) `. p( \# Z0 P# k) M+ ^; | - LDA Track_Enemy_Index,X' l8 `" a1 l6 u+ O4 i; v1 s# G/ ?# W: S
- CMP Enemy_Index
5 i4 I; K( A, p+ q - BNE Track_Enemy_End) E" V% \/ M: F: N6 a
- LDY Enemy_Index
F( E! u2 K2 J: b2 L7 D. m0 _4 C - JSR Track_Enemy_Y
0 ?4 S$ I9 @$ ?: r - LDY Enemy_Index% B$ p' e: F7 B: \$ X: j+ d
- JSR Track_Enemy_X
2 C1 H5 L: e! ~' R: m$ l - Track_Enemy_End:
. }5 P t' ^- ]! L9 X/ ] - RTS- ?: H. _3 e: v! K3 M
- ' x1 m" }% M& C* X) v
- Track_Enemy_Y:
6 y4 M0 ~( ~( l' k1 b - SEC" M8 X# S: k% K
- LDA Bullet_Y_Pos,X- I: O0 T9 ~" z2 D1 [. v
- SBC Enemy_Y_Pos,Y$ w0 a( B/ d9 F' A8 o+ _
- BEQ Track_Enemy_Y_Equal8 e4 _7 p0 [/ f$ M& W1 d
- BCS Track_Enemy_Y_Greater
3 S' Q* Z1 }+ T4 @; c2 E( F -
/ w2 R+ s0 Q8 w. n# C0 i C - Track_Enemy_Y_Less: ;子弹Y < 敌人Y
6 h4 n. Z i) D. S$ @( u - CMP #$FC" N5 Z/ `7 j1 a; f, H: Q
- BCC L1_1
: O1 b( D; X" k0 o; y - CMP #$FE
- U) Q3 b/ n G( R3 I- f - BCC L1_2
" D( A- n0 @2 h6 ^: C - LDA #$00; R& W! @1 N( c* ] l* Q" I
- STA Bullet_Y_Speed,X
$ G2 ?- V# y& P( M& d( \- \ - RTS
% l# @- n1 H+ b- y - L1_1: ' @& `) ]0 u7 |3 u5 v3 \
- LDA Bullet_Type,X7 Q% ^* L. T$ R; }. ^6 b H! Z
- AND #$0F; H8 f" p D% e" ]2 n
- TAY( Q9 u1 E+ I# C/ e2 z
- LDA Bullet_Speed_Data,Y) w8 X: q8 A5 s3 d. q! v
- STA Bullet_Y_Speed,X6 Y9 \: d" C) `6 J" e/ Z
- RTS
2 P* K) h0 P: o8 _* f - " g* Q% Z; H0 W
- L1_2: * M4 p% A4 G ]" r6 v/ }4 b
- STA Data_buffer/ M# H5 p7 c1 i: F, X) o# Z$ @8 c
- LDA #$00! _) a& `$ n$ w, \' I! C1 G: F, A
- STA Data_buffer
/ u+ J; u/ ~" q& d - LSR
2 q% _# N' y; P9 M" T S - STA Bullet_Y_Speed,X; [2 K% S4 r: l, f
- RTS
) M0 L5 f o# f' w6 A0 k2 \ - $ _( g" t0 P; h
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
) Y! y; F$ H6 r k' ?& H# s O - CMP #$04" f1 P+ _! z4 [: f5 x
- BCS L2_19 \6 {+ E! a3 ?! o4 P
- CMP #$044 E4 G' b0 H3 p
- BCS L2_2
" a- Q: U0 e6 Z3 b: d' X: y F* U4 F - LDA #$00+ G: T, v4 s3 o! V! b. j, W2 _
- STA Bullet_Y_Speed,X5 t4 F7 g( x! c5 w. m: s! _
- RTS' e" g* ~% t- c2 I
-
0 E3 Z6 e0 B, ?9 d. d r8 g- b* T. d1 ` - L2_1:
. q7 L4 s( ]1 Q; }* D. y% |: q! O# J, F - LDA Bullet_Type,X
& @ z$ I5 H l" h$ I. `2 w - AND #$0F
& Q6 _4 l+ }! z/ l3 B8 a7 K - TAY+ g0 o, y- P+ j
- LDA #$00
5 x5 e! G: _7 M$ O" }7 [& t- X - SBC Bullet_Speed_Data,Y& g7 ]/ o$ V, [
- STA Bullet_Y_Speed,X
- B. B* Q0 Y0 R8 `$ \ - RTS
X. V& Q6 m3 `8 g e -
- E0 y& x2 [" h7 U: p - L2_2:
6 E Y, e+ C" s. x( f" m$ X - LSR/ x$ |, J+ m v6 A
- STA Data_buffer1 {9 Y8 y3 U* q0 ]( u2 v
- LDA #$00
2 n0 M% a$ S( D, _ - SBC Data_buffer2 F5 O% y( ?& D D4 [" `) L
- STA Bullet_Y_Speed,X
+ G0 ]) d+ G1 ^( |3 f% m - RTS$ _4 b* | [1 F1 a
-
2 u- v( ^9 i3 m - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y4 ^, P1 X9 m5 @7 Y/ Q
- LDA #$00: D( a! @- l3 I2 Q1 e
- STA Bullet_Y_Speed,X% l) f) @( h3 f- W6 Z; [; }2 z# j
- RTS4 X! I, T" o! c# o* e5 }
- 0 @' @$ _% w% z, W, _8 F( ?
- Track_Enemy_X:3 D: Y l# ^$ U$ i9 q5 C
- SEC3 `8 _# Z/ T6 @0 |4 c
- LDA Bullet_X_Pos,X
' c, [( u, f# Q - SBC Enemy_X_Pos,Y
& U+ X( F, B- Z1 ~$ _ C6 x( H - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
# `; t( ~2 ^ d! A* u8 }& r - BCS Track_Enemy_X_Greater ;子弹在敌人下方/ {7 J. G5 I3 }+ P. ~5 K) w
- 5 p+ r L/ K* t) a
- Track_Enemy_X_Less: ;子弹X < 敌人X
' l0 {1 l3 w, y' `5 O. G - CMP #$FC
6 G( t5 G- j/ e4 o4 b8 Y) {$ v - BCC L3_1% c; S8 _. f* }9 ?4 z/ Z( i
- CMP #$FE
7 R$ c+ c: T7 f+ l Z" M8 Z - BCC L3_2
1 J K4 y; ^; H" S! N# }; S2 B - LDA #$00% D4 a9 I: {' B
- STA Bullet_X_Speed,X
9 v) ^, d; y$ { - RTS
+ F- k2 ?0 @( L) w3 N6 f. h; f7 F - L3_1: - B9 J1 V0 P, I7 t4 A8 ?6 t/ N
- LDA Bullet_Type,X. E+ P' h: ?6 N% v. v
- AND #$0F
6 i1 Z" m/ C. C: z) D+ }# m0 Y - TAY
8 q0 z5 {" {; { - LDA Bullet_Speed_Data,Y
2 z) j) T% ]: @3 G - STA Bullet_X_Speed,X
4 X0 P" c( ^2 b/ S g) ~ - RTS' ?& ~. z) S) Z$ g' Q2 S+ M% F
- L3_2:
7 _& K+ A* I) u" L" P8 f& Q2 R - STA Data_buffer
& p/ R: t: H& n Y/ g6 l# ], ]% w - LDA #$005 P' V# S( ?1 ~9 d# b
- STA Data_buffer: m# [/ Y6 w) s7 |/ c% L
- LSR1 @3 L# F, l* Y% E
- STA Bullet_X_Speed,X4 y, \# Y q- j9 {4 Q) S
- RTS
) O& l& u$ x- Q6 ]- W& m: ?0 k - - \+ R% k( h7 d3 e) a1 N
- Track_Enemy_X_Greater: ;子弹X > 敌人X5 u+ t& v7 c; b/ K p& y
- CMP #$04. s% g, {7 } m" V2 V4 d" p
- BCS L4_1
% g# s9 J$ `8 W$ b5 q" r) C# ] - CMP #$02
: y6 M6 H3 ?' l0 |1 d3 p - BCS L4_2
! W/ u7 f5 w% Y T5 f" j+ \ ^ - LDA #$000 N8 x5 v& n6 p4 u
- STA Bullet_X_Speed,X
4 K7 \5 q! d% Q: v4 E - RTS8 j* U1 G- z; M0 p; F9 ?( v/ ~
- 7 n+ e( I5 Y6 z" T; k4 M
- L4_1:
+ R" F6 i5 |: k - LDA Bullet_Type,X) U( o V6 _5 ^$ [6 T
- AND #$0F$ i1 U7 ?( d! s# Q( I
- TAY
' Q* l r! A) N' f' ` - LDA #$00% b" u9 ~) h p# ^) F# f
- SBC Bullet_Speed_Data,Y7 A4 t0 k6 s0 D4 @- [6 l* K/ B/ ]+ r p0 U
- STA Bullet_X_Speed,X
6 g+ g$ }7 J; J; T1 y% ^ - RTS
' E& N' x7 x! f4 B0 o" ^$ Q - L4_2:
# m; ]8 f8 e( x- c. _ - LSR
* E" @8 }3 `! I - STA Data_buffer$ g- [! V0 ^8 O. r( F& b3 n
- LDA #$00; {! V! o. g, e; y1 Q( S
- SBC Data_buffer" |0 ]/ Q2 t* H. W! v# M5 c; i6 O
- STA Bullet_X_Speed,X. ?4 ?/ x' r) u2 f. h/ a6 q; Z
- RTS$ v7 p6 [) o2 M$ a$ ^" k- g7 O
-
4 q9 ~/ `: K. y& [ Q* ^ - Track_Enemy_X_Equal: ;子弹X == 敌人X
' y6 l5 a3 t# }# B! E% n* h - LDA #$00
0 F/ k- l, ?" c+ @; e) u% k! a% I - STA Bullet_X_Speed,X
& @$ }% M7 E- o8 z - RTS5 Z3 k- n- \' j; a
- ( }$ n. ]! Z8 O/ a- D! e% P4 H
- Bullet_Speed_Data:
( S5 S: S: s- q- q - .DB $00,$03,$03,$02,$03,$03: i3 t: j2 X& E2 Q- @" g4 `
- & r4 Q) c# v6 E9 X m- N8 y8 b! L
- ;2, 4关, M! G: s4 h( Z3 B4 y" Y: d( g0 h
- Track_Enemy_Ex:2 @* f# j: U) F4 i( p0 `
- LDX #$0F' j) ~3 P, f/ a H. m
- Track_Enemy_Ex_Begin:
# I% ?( v5 G+ Y8 d
) D3 ?" B) m1 @( \- LDA Bullet_State,X
( M/ C0 @4 X! k% w7 X2 A8 ` - CMP #$01
2 B+ a: Y5 y' }$ U( l3 w - BNE Track_Enemy_Ex_Continue
. _ R6 x- s% b* w -
5 V0 H- F9 `9 H4 x, Q - LDA Track_Enemy_Index,X
6 ]5 H7 A c3 B# F2 A - CMP Enemy_Index
: G. C( T" Y/ I: f6 P! F - BNE Track_Enemy_Ex_Continue ;匹配追踪目标) Z4 \* |% ~0 Q* }
-
+ V0 R' r' @/ A/ b# t0 l8 l* h' L - LDY Enemy_Index0 d9 H! j9 p; U
- JSR Track_Enemy_Ex_X
6 p, _! `% X3 y$ h -
" A# t! `$ ^. i+ R3 o. w( j - Track_Enemy_Ex_Continue:
( |( v7 G7 w: y; T; w - DEX, T; D$ W1 l" B, C- Y M
- BPL Track_Enemy_Ex_Begin8 E& G7 `( @" ^1 K2 ]
- Track_Enemy_Ex_End:
6 {! @4 G- C% ~% ?( d - RTS+ a* _8 }( E# H" s5 J. U
-
l; v1 m& m; s - Track_Enemy_Ex_X:
( e i. D p+ Q" [; f - ;LDA Bullet_Z_Pos,X+ o% R. `6 u s; X1 a# a. F3 \2 j
- ;CMP #$04
. q7 U8 ^" z! N$ q - ;BCC Track_Enemy_Ex_X_End
) ?0 j6 I) o0 L0 c - SEC( e( Z! A( U1 O" z9 q1 L6 R! E
- LDA Bullet_X_Pos,X
3 o9 u1 D* V! K& [7 U; c6 d: C - SBC Enemy_X_Pos,Y) W# z, r. e! ?- e9 Z
- BCS Track_Enemy_Ex_X_Greater! }, g) V7 t! g
- 8 v6 Y5 v9 S: D6 B
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X. w# L; N) F% u5 ^: Q( H6 s
- CMP #$FD
& @" Z5 }1 F! Q0 ~ - BCS Track_Enemy_Ex_X_Less_End* c/ V b: o% i5 F
- LDA $6020,X
( Y9 W1 X$ H8 x% [/ [4 r$ D6 Y - CMP #$2A
# L$ S( O" b& V8 J0 N - BEQ Track_Enemy_Ex_X_Less_L1: q5 E/ N3 m8 N7 g: y: Q- f
- LDA Bullet_Z_Pos,X
6 ^# [2 ]) N7 {. O' O2 \ - LSR
& L7 x& u( \. }1 d - TAY
& y% j! d3 m+ c# l2 Q; N - LDA Bullet_Speed_Data_Ex_R,Y
+ M5 w' S6 b, y: n - STA Bullet_X_Speed,X9 k7 Z' ^$ O$ Y2 f9 H
- RTS
5 h! h1 \) H9 x* e# j7 a6 \- l - Track_Enemy_Ex_X_Less_L1:+ q! ]. A3 K4 C; F D' @
, }0 U3 F5 L S t9 C, p- LDA Bullet_Z_Pos,X
7 i2 B3 n) J: u6 L4 @ - LSR
# e! t5 I+ J( n3 l+ u: Y - LSR3 k- ?$ f9 f. f. }5 L' k! Q
- TAY4 c* U3 r1 q+ C& s3 H7 _7 m7 z
- LDA Bullet_Speed_Data_Ex,Y9 y! d; ^* u" @+ u- l3 h' ~
- STA Bullet_X_Speed,X1 k2 B4 G! i0 k: e' `
- RTS; G% w. p4 ^# m& [! t
- 7 [0 o$ b( P! }0 z$ a
- Track_Enemy_Ex_X_Less_End:
" {4 Y- W3 f! S e - RTS
/ F6 S! E+ x' K3 K: A
9 H. Y6 b, b# K$ c& O. Z# N- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X, E+ o) I4 J, m6 M; w$ i+ g
- CMP #$031 ~9 y8 {/ G/ f" V0 o
- BCC Track_Enemy_Ex_X_End
+ h% f% c" H; F- Q* p! C- U - LDA $6020,X+ S9 ]# T |+ ` W
- CMP #$2A# V m# a6 V/ k) ]
- BEQ Track_Enemy_Ex_X_Greater_L17 c: l5 E9 ~$ x2 ~4 B4 ^5 H
- LDA Bullet_Z_Pos,X
0 R7 N9 F& G9 [ Y$ {! I - LSR
$ m& W' R" G; p/ [) |. J S2 c - TAY$ n4 s0 L& @! S/ F/ P$ r
- LDA #$002 {2 a3 q5 y9 J, `" q7 t
- SEC
( x: l& B/ Q8 `$ H* B - SBC Bullet_Speed_Data_Ex_R,Y6 n% s% K5 M$ a% h1 H: q. r1 Q
- STA Bullet_X_Speed,X, f% \, N- B1 ?' B8 I% L
- RTS# F' _7 e6 J/ l' Y& j+ f
- & T# I) g* T8 j# R# o" `6 B+ ^ K
- Track_Enemy_Ex_X_Greater_L1
' V$ s, W# k" H+ ^! D0 `% z - LDA Bullet_Z_Pos,X; ]6 v5 C4 s/ Q
- LSR
! ] c/ I& u( `# S. {4 M - LSR
( Z4 {* `0 E3 ]# i - TAY% d$ V+ G7 @6 `& U' V$ A% O% g6 M' q
- LDA #$00
. h9 h; S) g- Q5 J. |! D5 Q - SEC; `% H/ K' {" [; W8 o
- SBC Bullet_Speed_Data_Ex,Y
0 }) P2 [. m5 @0 ~. z* |0 B - STA Bullet_X_Speed,X$ e O/ M: L# R& Y" x& Q
- RTS& u: g; |; O/ C L
- , ^/ q0 G$ y+ G$ s x5 q
- Track_Enemy_Ex_X_End:
" ?. \, a! F: ^, A+ x: \3 ? - RTS
# v& {3 H W' T) x( W$ P* G2 Z -
5 E# |4 _* q6 P. e; c - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
4 @9 U- H! ^& A) Z. Y# c - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
9 h/ C& G, t* I. k( Z4 z0 D - Bullet_Tract_Direction:
9 j) b9 c8 s8 G% K. w - LDA Bullet_Icon,X" p( U5 q7 A! H5 p+ D
- CMP #$23
( R- {3 Q' c! i8 i - BCC Bullet_Tract_Direction_End
3 W& I4 H" d; ]& I$ g -
8 S/ |% W* T+ f* [ - ; X != 0
; e' W9 Y+ |' L+ t - LDA Bullet_X_Speed,X
- f3 q, ]% V/ n0 r, B# }3 H - BEQ Bullet_Direction_V
5 b) f/ c" B+ k0 ?5 I! m9 A - 6 y3 l9 r4 g- G, z) {
- LDA Bullet_Y_Speed,X
6 a9 y( B$ V! P3 C% X# f0 V - BEQ Bullet_Direction_H! m+ X4 ]( h9 h5 F
- ]/ E$ q; ? B R. a- l( C; o
- LDA Bullet_X_Speed,X
2 p- K1 E5 S, N$ G8 L: l - BPL Bullet_Tract_Direction_Right
. k1 h0 o1 n) e - Bullet_Tract_Direction_Left:
' ]+ A; }) K$ X. ?1 Y - LDA Bullet_Y_Speed,X
7 W4 Z7 g% r) Q! ~ - BMI Bullet_Direction_Left_Top N) u# q; b3 y0 r. B" O$ p6 @
- BPL Bullet_Direction_Left_Down
, l. U3 y+ G8 M4 ?) v - Bullet_Tract_Direction_Right:% O+ Q& o; @9 z# N, m6 b6 Y
- LDA Bullet_Y_Speed,X8 ?3 M8 C. a8 l4 H) I# |$ A
- BMI Bullet_Direction_Right_Top
% P% y0 ^* S5 o' A - BPL Bullet_Direction_Right_Down
. O: d. m4 z# W" j0 V s1 C0 B - Bullet_Tract_Direction_End:; ^, V& N2 q: E2 H+ w
- RTS4 x2 q; o3 T V4 @
- + [/ _3 Y% M/ B
- Bullet_Direction_Left_Top:. Q# a* P! i3 q- F6 S
- LDA #$25$ z( o+ k j( k: P
- STA Bullet_Icon,X
& X7 B3 }8 [% V/ d1 n( R$ L - LDA #$C0, m2 F2 S, U* M; U P: c# p
- STA Bullet_Direction,X0 |* C+ A* ~) n7 W+ s+ B7 ~* Y: i
- RTS$ |$ W- x0 B8 a
- v4 I0 J/ C t* b
- Bullet_Direction_Left_Down:0 _5 k! m( w2 _ N) H, u; F3 {+ w
- LDA #$25
$ {0 a0 t/ K. |* E& @* ` - STA Bullet_Icon,X
& l' R: [0 X5 O9 ?2 F# `1 @ - LDA #$40 d. l7 ], y, x+ b4 @$ X
- STA Bullet_Direction,X5 `& e. {5 A8 m( x7 ~
- RTS9 }: ], `4 ?5 ^+ \ R
% o( r1 j$ @9 O4 A- Bullet_Direction_Right_Top:
7 v, u3 K8 j$ x8 \, B2 w# K. T - LDA #$25" E3 @& q8 o% x* f0 }
- STA Bullet_Icon,X; u7 a3 X( W& u% ? o
- LDA #$80
+ L6 ^7 }& g) k$ z - STA Bullet_Direction,X5 L, j& Q/ Y) y$ o3 d
- RTS
3 `" P5 Q" v9 g0 F
7 a/ i% D" n! j* _4 b% u- Bullet_Direction_Right_Down:
" t0 `3 l2 O" C/ u; p - LDA #$25
' K* O* a2 B0 ^ - STA Bullet_Icon,X
& [/ T# {; Q! t* L - LDA #$00: \% v9 I' d9 @# Y2 y
- STA Bullet_Direction,X
: F, t9 \% ?* I: Z; ~ - RTS
/ @6 _! v7 w: k% E
5 F* Z) u! x& k( H- Bullet_Direction_H:$ W( s: n+ I3 s$ c$ b; r, @
- LDA #$24
% t- x, f* m2 b" l3 o) O4 y# F' t - STA Bullet_Icon,X
" e$ `( b4 g6 z, e1 Q3 A - LDA #$00
! g7 F" p* H$ {* M- _8 @! I - STA Bullet_Direction,X
- n3 v" d' `8 N5 K6 x% Q- n - RTS5 R% t8 b5 @7 d
% X3 P2 n/ d% h3 H. k8 s' ~- Bullet_Direction_V:' \5 r% R& p: B( X, k: x g& e
- LDA #$23" v/ q: k8 S( {+ P
- STA Bullet_Icon,X% e5 i+ B+ C, ^) |, M/ r, D
- LDA #$00
+ K& C$ E7 R) Z' W - STA Bullet_Direction,X
6 k) _! y! ^: ^ - RTS
% v* R$ I7 N/ a b" U
: N- c3 Q+ {4 k9 Y+ I3 i. a- Bullet_Speed_Data_Ex:
" B2 T, l4 S5 J: A0 x7 r3 x$ K - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
/ N. O% ?% }7 c" l - 6 W6 t H2 A' ]3 C, a/ f
- Bullet_Speed_Data_Ex_R:+ x( v7 J' O/ M. S- l1 i
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
& n# o* Y' }# R# ?' K1 w& D -
复制代码 ; b$ X& k& r0 S D3 ~
3 E* F1 B0 [) f, u8 I
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