|
|
[FC][魂斗罗][J][追踪弹]$ s' f! I, x G1 h/ z; ~/ o8 p* Q
- D0 k% k- S' _1 A* a6 @& K时间:2023.04.30- [ z2 C$ M# W! y, _& K
作者:FlameCyclone
) d* u2 A4 [6 F% B$ i: N6 e0 I2 z内容:
9 u' m" r) ?. ?0 A) d2 g 1. 所有子弹追踪敌人6 g2 _. t; {& v* i" o
2. 选择键切换武器
! z% q% g1 H/ y- G% C, U6 m 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
+ v' D( w. B% l0 [. h3 t& e, k$ u$ n) r$ z: ]3 d: s q% t% w( l
flamecyclone.ys168.com+ i( @3 f: C* Z% N: e) h2 z, n: E

, G' l" p7 h. M& l) q. v1 z- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁3 K6 @ Q+ O2 _; y" [
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
& k: t9 @% p6 ?$ b3 K) ~. D' ~ - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
/ x4 w( H) G2 [' D) V: Z - 0 A. n; b6 h- k5 b
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
" O: }1 `" O' {' H- } - Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上; D, y% |/ g" J7 Z: Q/ I9 Y1 _
9 q9 G: L2 G! {, i) E6 H- Track_Enemy_Index = $6000% |; a$ O0 u/ ~+ k; e
- Enemy_Index_Begin = $6010
; y% t: ^3 V- o" U+ X - Enemy_Index_End = $6011
M8 }$ F* c$ _) W - ) e) z/ j" N7 B; [# a7 D$ {3 \% M2 ~
- Loop_Index_I = $60123 r) _% \4 L* G0 t1 ]: L' s3 K
- Loop_Index_J = $6013+ S. t' e4 I; X2 Q9 h
- nEnemyIndex = $6014+ d4 r: V p; ~. s# V- o5 x! K3 Z
- Data_buffer = $60156 O# q y1 w; T
; Y# G1 H$ m3 H. U& V6 }& o- Bullet_Y_Pos = $03B8 ;子弹垂直坐标 h, d$ ]5 r' V' W5 N. e, m
- Bullet_X_Pos = $03C8 ;子弹水平坐标% s6 ~9 ?8 V T# M9 m/ ]
- Bullet_Y_Speed = $03F8 ;子弹垂直速度0 T4 F0 M8 o. B; s& I
- Bullet_X_Speed = $0408 ;子弹水平速度
, j4 H( x! ^: i6 c9 a, H- h" C1 ~ - Bullet_Z_Pos = $0418 ;子弹Z坐标
+ v9 {; S& n' b. s, P3 q8 k - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P5 t* [' e) f+ a# r+ d: f
- . }4 q; {0 {$ N( i3 j) |+ h T& C
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
* t& I% m8 J# B# c$ e2 j - Enemy_Blood = $0598 ;敌人血量
i9 j" R. `8 @ - Enemy_Type_Addr = $0528 ;敌人类型
) f: h" u, }2 q, r/ ?( k% g$ ` - Enemy_Blood_Addr = $0578 ;敌人血量
! G. W+ S3 O s) b6 H - Enemy_Y_Pos = $0324 ;敌人垂直坐标
* X2 j7 S! o( {, K - Enemy_X_Pos = $033E ;敌人水平坐标! `5 M, r7 W+ X: q# S
- Enemy_Y_Speed = $04E8 ;敌人垂直速度
% ^0 k1 T" x/ }6 c1 X3 m8 \ - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
; b1 D* n7 K! x# O. d/ t6 n+ l - 6 `/ T% u7 p/ x7 R6 f
- Enemy_Index = $83 ;. F/ y, I5 o4 y# M! C% L
- Time_Count = $1A% {5 A9 X- H( [2 q9 R: Y4 y
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率6 N* K6 _: F: J
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
7 B! |! e9 l1 @4 V+ N5 O, K6 i; V
( C1 R! w% r# \- k" Z- 8 `3 t5 Z Q( J- t# |
- .ORG $6100
: g& Q2 }# _! R9 ?+ T - Process_Begin:# j7 n3 E+ u; r9 w7 B( M, T
- JSR Enemy_Check1 `/ ^: b1 O: y' Q# H/ c
- JSR Track_Enemy_Check
- R# ` T9 A8 e0 @ - Process_End:
8 [9 c2 j9 L' @ - JMP $E54F$ ^; j* _5 y: c6 s( o9 `, [
- ! x) Y9 S3 m8 g
- Enemy_Check:1 J+ U: H% a$ E* |; N
- LDA Time_Count
" Z! ~( F3 {2 z9 `. {$ M - AND #Track_Bullet_Speed( |* Q1 M( L* g6 `
- CMP #Track_Bullet_Speed
+ V& L' E8 s4 ] - BNE Enemy_Check_End: D5 h; _5 B$ q
- LDX #$0F
0 [. |/ m8 D2 B, O A: d - Enemy_Check_Begin:7 Z, Z" m y3 G; [! u/ L- ~
- LDA Enemy_State,X4 Z1 n1 S7 }! w
- BEQ Enemy_Check_Continue7 g4 \# s- _: w4 I7 ?1 |( d& Y
- STX Enemy_Index
3 W; B# m) Z' R4 q* p/ j8 p - JSR Find_Begin_Enemy
6 t9 I- Q) i5 j' Y( k9 E - JSR Find_End_Enemy; R7 h# A0 W0 E: D8 ~( w+ ~7 Z
- JSR Bullet_Track
3 H8 I' O' c- z- p& i9 D e4 P -
4 ~( V! ^" I5 }) G7 t - LDX Enemy_Index' a- R" H- e: [) c
- Enemy_Check_Continue:: L2 e0 O* X: q/ O
- DEX. k k$ _* p. J
- BPL Enemy_Check_Begin. i5 ^" X( G+ S# J" {4 h
- Enemy_Check_End:0 h; i3 u I" `7 {
- RTS/ q- c% p1 r1 |( g' `: h+ K
- " F9 A k- c9 w9 w
- Track_Enemy_Check:3 c" Q) B6 D/ X( q2 R; X
- LDA Time_Count- n% W- T4 a- N2 l1 G& b
- AND #Track_Enemy_Speed Q7 X2 w' _. I; i- F/ k4 I
- CMP #Track_Enemy_Speed: S9 d; P N1 |1 ^" Y3 v
- BNE Track_Enemy_Check_End! Q# P0 s V: r/ e3 I2 I
- LDX #$0F& K6 L5 b: [4 P( ~6 s9 E; l
- Track_Enemy_Check_Begin:/ b! D9 ~4 m, \* K& f
- LDA Enemy_State,X# l2 U. a: _) O
- BEQ Track_Enemy_Check_Continue
( Q5 Z( s: L0 T* B0 n. q - STX Enemy_Index3 r5 p$ p" J$ {0 n
-
) z2 c; w: P2 t+ c7 l6 ` - LDA $40
9 A% R1 I( n' ^3 E0 M - LSR
3 X7 e" w0 Z q3 Q - BCC Track_Enemy_Check_Begin_L1$ I" M7 w# s$ f" `. i8 r( y: K
-
! C( j# Z+ l! M4 U7 E - JSR Track_Enemy_Ex ;2, 4
5 l& ^$ ?; l6 Z4 |' q7 [9 | - LDA #$00
0 x1 I: f; o& _& j0 m& O3 K - BEQ Track_Enemy_Check_Begin_L2
% F1 _2 {6 W" H- g - % G: L$ O3 {+ K& i8 Y# i
- Track_Enemy_Check_Begin_L1:
! @( Q. `# e9 P1 ^+ D/ j -
( \2 {4 }* N8 f3 z9 f' M - JSR Track_Enemy( y7 f- k# a7 y2 C A' _0 g+ U2 W5 V) u
- % f% ]+ K8 }* v2 ?6 y% ^8 W# q
- Track_Enemy_Check_Begin_L2:0 j; z$ g9 o2 W9 @
- T$ v, k, e# O6 U( t* G
- LDX Enemy_Index
+ K$ C( h) d0 G( f, H: X N) A - Track_Enemy_Check_Continue:
, M# e8 L* \. U/ c - DEX
% `, V4 _+ i" K/ [5 Z" v - BPL Track_Enemy_Check_Begin
# _1 q+ I( P/ I! }: }" E - Track_Enemy_Check_End:8 p. u; [& G* V$ V
- RTS
- G: p9 Y. h9 G' P4 A% N - $ W0 ]9 ~2 ~* T5 o9 r
- 8 M# H5 Q/ B; b; v3 S( I' |) R3 O
- ;查找第一个敌人
/ t7 c/ R: [' J0 }/ k - Find_Begin_Enemy:+ s8 @$ y( k6 X- B
- LDX #$00
, T* D" Y. C1 i0 o7 ~8 Z' S! g - Find_Begin_Enemy_Check:
. V! H9 O( E5 [ v' \! G( g - LDA Enemy_State,X! J: s, e: |- B( h$ \' L9 C
- BEQ Find_Begin_Enemy_Check_Continue
( G+ h# B# L, I: r8 C: B - LDA Enemy_Blood,X
/ p$ m* Q( z, E2 s$ k% w2 L# i - BMI Find_Begin_Enemy_Check_Continue
! F" V( f; ?* X/ V! n' l3 Q) S - BNE Find_Begin_Enemy_End
& \. H$ o& ]( o/ g) c" v) z! Z -
0 X" \. O8 q4 ~* y - Find_Begin_Enemy_Check_Continue:: _5 _9 ^' ~8 v9 [3 u
- INX7 s0 Y5 Z! m' u/ B9 J, f& [
- CPX #$108 ~! |7 _0 j V( Q- ~8 m4 q
- BCC Find_Begin_Enemy_Check5 [4 D: u8 M" ]( }" B5 d M8 ` e6 K
- Find_Begin_Enemy_End:
" ` ~5 l, {4 V; P2 y - STX Enemy_Index_Begin
2 f: `: K9 E3 `! Z - RTS
2 Y* O5 M: ~( g( L# }% N
& s8 V7 J; W6 a% a* E! g- ;查找最后一个敌人, A7 R: n% {! @: \
- Find_End_Enemy:
3 Z" I/ b b, e: E2 B - LDX #$0F# C$ h/ P2 H7 N8 h
- Find_End_Enemy_Check:
! N9 }9 G# [: T( a) }8 T - LDA Enemy_State,X9 f# u! A. ~& \" h, t1 w, a% z
- BEQ Find_End_Enemy_Check_Continue3 P1 U# i# u. o! f# L
- LDA Enemy_Blood,X
8 d! T7 S, R1 z2 e3 B - BMI Find_End_Enemy_Check_Continue) U! t: k* N! `
- BNE Find_End_Enemy_End
% c' ^8 @ T+ F z8 s4 \ -
3 T* M6 K' A! D$ q3 H( c - Find_End_Enemy_Check_Continue:" Z, `# [! G0 c' J. j4 \
- DEX4 W) ]/ M+ o! p1 D* b% v! c$ j/ i
- BPL Find_End_Enemy_Check
: M0 n# W/ _6 W$ a* @. v7 U - Find_End_Enemy_End:. [0 j; K/ N, {$ Q9 T4 i9 e& \
- STX Enemy_Index_End- ?$ ?& x$ E" v5 M' }; s8 D
- RTS
( H2 B3 w5 I# b2 j5 r - & _! v5 H1 o( w
- ;子弹追踪, s8 e2 h+ M: j1 Y/ _
- Bullet_Track:. M! f! L( I4 Z. w) E' H
- LDA Enemy_Index_Begin
( h+ S' Z. A! R/ g& n! ~. L - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;7 v7 [. ^5 Q0 J7 p2 |
- LDX #$00
: I& Q% I0 K, R+ h; J - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
, x6 p. t( l7 `+ c1 z - LDA Bullet_State,X+ ]2 |9 ^( @! v% P$ `; H+ g }4 p
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;9 u# z* E2 `0 Y2 k
- STX Loop_Index_I
& y P3 g: t8 F$ G - " H4 L6 o( k6 |+ j
- JSR Bullet_Track_Enemy
k# S Z- F7 O' v8 K - JSR Bullet_Tract_Direction
8 M1 m; u* B# d# l A - ) C- D! L- i7 f7 F
- ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪) m0 X7 e7 \$ O1 W+ C
- ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
& I3 z' l( Q: O" v& \ - LDA nEnemyIndex
% J8 o4 L: [+ |4 I+ i, A - CMP Enemy_Index_End
" [! Z' o5 w t, i- Y9 N - BEQ Bullet_Track_Check_Continue2 W! W( n8 q5 ]
- BCC Bullet_Track_Check_Continue
" B2 R. f ^2 l: g" _/ O' [1 n - LDA Enemy_Index_Begin+ ~# G8 L& X+ b7 w9 W& x0 g
- STA nEnemyIndex
6 ~# _/ o' j/ [' ^7 c - 4 R! L7 Z+ M; W1 ^) k
- Bullet_Track_Check_Continue:
( l5 P' K) _0 w - LDX Loop_Index_I( m8 d4 Z5 ~5 W
- Bullet_Track_Check_End:
' w# G% A' Y5 M9 ^. G - INX7 P& w- a) a- j/ S' N- ?8 [
- CPX #$10( }2 \2 `, K$ P1 l0 S% p1 T
- BCC Bullet_Track_Check
. p# D }; p& a6 a) q9 [2 @) { - Bullet_Track_End:! w6 l1 |/ A0 Z: N
- RTS+ x5 k1 q" S- ^# D
-
" Q5 D) t8 k) _' H* c" J - ;给敌人分配子弹3 o% O# e1 E4 c' J
- Bullet_Track_Enemy:
. z- X1 O7 ]2 s0 U - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)- @9 J; i: N4 ^
- Bullet_Track_Enemy_Check:7 N& f; Y* D2 c; \, i
- STX Loop_Index_J/ o) I4 T0 q* h" {8 P
- 6 ^- r0 i( `' g5 C% z) f" L) s
- ;if (0 != nEnemy[j] && -1 == nTrack[i])
" H4 l4 v& j; a7 [8 Q; {$ M# C+ v - LDA Enemy_State,X
/ N- ^ t' d4 S" z0 H - BEQ Bullet_Track_Enemy_Check_Continue3 s" N- X$ p/ f9 R7 t
- LDA Enemy_Blood,X) @4 M$ g. n3 b1 Y5 K2 R, D: N# r: S
- BMI Bullet_Track_Enemy_Check_Continue
7 ~% D! |( H1 a# I/ { - 4 w$ i8 ` i; K$ s1 Z u# t
- LDX Loop_Index_I
% J) _; y7 `0 a, Q, I - LDA Track_Enemy_Index,X* ?0 C9 |9 Y1 ^( v
- CMP #$FF
4 n: D: a( @) p0 p4 e( \0 f R! _ - BEQ Bullet_Track_Enemy_Init8 V- u3 S5 e4 J8 A- a
-
( c/ F) i2 _2 p- v5 |8 c - Bullet_Track_Enemy_Init:
z6 O1 N' i9 Q9 \/ M7 [, { - LDA Loop_Index_J* m R. ^: x! V7 ^/ k0 H
- STA Track_Enemy_Index,X ;nTrack[i] = j;. n) h& L4 K. |
-
( n; ^5 Q, V1 c. `- d$ b - STA nEnemyIndex
& T% J: `) p3 Z4 D' z - INC nEnemyIndex ;nEnemyIndex = j + 1;! P" P+ h$ w) M2 N5 E
- RTS ;break;
$ F9 [' p$ `) v% ~7 ?4 g0 V
4 w; J( e& X0 M7 m$ w1 W- Bullet_Track_Enemy_Check_Continue:
! l! t( T6 E- p1 ~! I1 K - LDX Loop_Index_J
# q( q( W1 v4 d7 [: M - INX ;j++
& o8 V) X, C& j; s" V; s; J - CPX Enemy_Index_End
8 \; r; Q( L1 N - BEQ Bullet_Track_Enemy_Check' _( V9 F# l4 L6 Y) A+ l0 C
- BCC Bullet_Track_Enemy_Check7 K) a& H7 Z$ a. u
- Bullet_Track_Enemy_End:; n5 h! Z# M1 l/ J
- RTS
: h1 b& \0 _+ J! y$ m m8 d
# k2 v+ c/ ]3 w- O) L& u- Track_Enemy:# U# B8 O4 F |
- LDX #$0F) g$ t/ M; B c" k% G
- Track_Enemy_Begin:# G$ j9 k0 f. a9 ?9 ~9 Y: G" n
- LDA Bullet_Icon,X: n* @ n6 D3 W6 N; f9 i/ `9 i5 v
- BEQ Track_Enemy_Continue
" ]' p" Q8 ]% T2 [( r - LDA Bullet_State,X4 I8 X5 f e9 U! T" `
- CMP #$01
5 W( M7 i, }' n! r" H+ ?' t - BNE Track_Enemy_Continue
% _' t9 l9 Q( F - ' @( M ^3 y$ I# F2 ?
- JSR Track_Enemy_Process3 A1 P& l5 W8 d* Q
-
( H; a. z- a# t" @# C& A2 ? - Track_Enemy_Continue:6 f" ~4 K: r; J% ^
- DEX0 I7 L* n6 ~/ W2 s5 k
- BPL Track_Enemy_Begin% X2 \( a% Z# e/ {. T; Z7 k L
- RTS
: S5 m; K( P. f# c: F - 7 P1 y! G0 Y9 e1 N
- ;普通关卡" d, E- d5 m3 V u& O
- Track_Enemy_Process:
9 ?% n1 X% o/ P/ |( k - LDA Track_Enemy_Index,X3 ^8 S+ I" W) t( }! F" B! K, ^
- CMP Enemy_Index$ D! t2 F) T2 f z" @3 j+ j$ D8 K( p
- BNE Track_Enemy_End- b; S& Z/ ~+ V! T, W
- LDY Enemy_Index
7 }# Z8 \5 u% L' m! j - JSR Track_Enemy_Y
* ^9 T1 @$ L# O6 E1 b+ ~; k - LDY Enemy_Index
" M* g: c( {- C - JSR Track_Enemy_X
3 _& O: C* K8 t4 X8 F7 N - Track_Enemy_End:. Y4 {9 z) Z1 |8 O8 _
- RTS
, ]# z {/ ?* W3 p% t0 o -
. Q/ f' z" i. I2 }9 {) S$ b! E0 k - Track_Enemy_Y:
7 J: |& W$ x/ j, f% c2 g - SEC/ i# n* c6 ^ V. E7 D
- LDA Bullet_Y_Pos,X
% b5 k& r( |+ z) E - SBC Enemy_Y_Pos,Y
9 Q, H( K7 n) m" s - BEQ Track_Enemy_Y_Equal
. J \2 T7 s0 D/ Y; N; B( n. Z - BCS Track_Enemy_Y_Greater
' w+ n0 _$ E2 Q, K( w - + A l1 \/ u% Q! _( C
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y
5 x7 w/ ?; n9 h( v* |& {" p/ h - CMP #$FC
- {" F! ^- ^& M1 ~ - BCC L1_1. Q9 {" @, M& ^/ ^$ \
- CMP #$FE
) H/ B& i2 w. i3 }6 R4 O, A - BCC L1_2
: d: K" M% s! s! k |1 C - LDA #$00
# ^* p2 q* u5 w* Y - STA Bullet_Y_Speed,X+ u) u: E p0 w) {, r. {& w
- RTS' t2 O/ q# r( n2 _" Z+ b
- L1_1: + _$ U' \! N3 W- T) l9 l+ Z
- LDA Bullet_Type,X z2 n& D3 l0 v8 `- }
- AND #$0F. ]$ w% K' |7 O( i' y
- TAY7 p. Q1 V1 P# b) _6 S: }
- LDA Bullet_Speed_Data,Y
- p1 n$ x1 _" q* V" ~) o - STA Bullet_Y_Speed,X4 D8 k, H8 @+ Q H+ ?; V8 {$ h
- RTS
) \. d) j* Y( ^; E, S - G6 i3 }* L* V4 }
- L1_2: + h, L5 G) t& `$ a
- STA Data_buffer
; p4 V- I' `, I/ u* S - LDA #$00! K& S* A _; x# W8 J2 |9 B
- STA Data_buffer8 O5 U1 s! G. W# J) O5 C
- LSR
" ?3 t1 r# F2 Z9 @5 J; ~ - STA Bullet_Y_Speed,X- P- ]# b/ y2 P# r4 R# e. `) u+ W
- RTS) o0 H( n. k2 w* o6 v/ `
- 8 z: [) H) M3 t8 X2 s2 _
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y2 t/ k( n; Y9 S- g& B
- CMP #$045 e# {4 k' j; [% _" }
- BCS L2_1
/ i; |: q Z4 Y% S& t - CMP #$04# s4 D7 b$ b" t3 y; H% Q! J7 J) \
- BCS L2_29 P9 O7 I. ] `8 Y5 V, m8 ^9 I
- LDA #$00: i" w) s0 ^, @) q. R6 Y) y2 c
- STA Bullet_Y_Speed,X% n" X$ X Q, {# F# ^0 M2 x
- RTS
! F7 p6 H0 q) v: o. {: x7 c - ! T* N! I9 z' K! m, F6 A& Z
- L2_1:; Q7 b- j7 k- J. Y7 X
- LDA Bullet_Type,X& E+ N9 M S, ~
- AND #$0F4 H$ V! Q. V" {+ _; W. v4 k
- TAY; S: X$ b z4 S: X0 \
- LDA #$00 W- P& G1 K2 j# P
- SBC Bullet_Speed_Data,Y
" G9 Z2 \$ _9 b J2 u/ l - STA Bullet_Y_Speed,X6 e; k1 s& f1 R& r# o. `
- RTS2 @- J- a- K( U( w0 l
- * j0 g0 U x% {3 S2 o# b( c
- L2_2:
) _/ W7 ?+ g6 y% A: B) ?- Z+ t - LSR
2 S. e! o# @( e$ B - STA Data_buffer
% L- h! g" ^% D3 r - LDA #$00
; t5 l- f7 x1 ?4 Y) L2 m! ^ - SBC Data_buffer
+ T' V& \! U4 b1 A% ^& n - STA Bullet_Y_Speed,X- d; h8 y: W" Z- {! ?
- RTS" u( W- v& o; t9 Z6 ~( {% \
-
8 P* }' X8 d9 o- ?* e - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y8 e8 ?3 t6 E- f, ~# D
- LDA #$00
7 J% C2 Y; R. q3 G( U9 [ - STA Bullet_Y_Speed,X% o( G/ T9 v! U1 t
- RTS
2 G6 U4 _) p/ s1 v - ' ?6 s1 T, k. e2 I( A
- Track_Enemy_X:# c% B9 U X S/ c
- SEC
. F5 q; F# D( K8 v6 D5 ]) } G0 v - LDA Bullet_X_Pos,X
- E5 M$ f ?: l/ \" x* E - SBC Enemy_X_Pos,Y
. Z3 s) g) M, f' j9 s% d - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
X* s* I7 m/ S' o" q1 N - BCS Track_Enemy_X_Greater ;子弹在敌人下方
, N' L+ S$ B/ t5 t -
# J- o" ^* J4 l: y( l; F1 E$ b - Track_Enemy_X_Less: ;子弹X < 敌人X! s _* ?+ a. f) P& K/ ?2 p
- CMP #$FC! I, t5 T8 |4 L7 X! K
- BCC L3_1
% O! |. ~+ v6 c: \ - CMP #$FE
2 w/ I# r/ g' H$ G* L - BCC L3_2
7 x/ y9 i) u$ J$ G3 H- E, F$ c - LDA #$00/ O: c* v, k1 g0 w2 J
- STA Bullet_X_Speed,X
- u% P$ ?7 f- f! _2 K) y - RTS
2 \" Y1 `. S# a' G0 ?& s3 Q+ X - L3_1: , V% Y" P- ^* S) J9 c8 h0 q$ }
- LDA Bullet_Type,X
# w* t+ n$ G0 t7 X - AND #$0F
1 P# S; }! Q! n$ ]- ]8 H5 @' h - TAY
$ G( {, V5 k N* i9 h# U( i9 h9 }/ r - LDA Bullet_Speed_Data,Y
8 i8 @2 _3 x" S3 Y, P& C9 ~ - STA Bullet_X_Speed,X5 ?8 _7 y6 k+ o! J4 Q ^4 K
- RTS. ~8 N! t" Y% J8 Y
- L3_2: ! l6 W/ S( o! f! y% E
- STA Data_buffer
# X* g1 n7 W/ c5 Z5 B - LDA #$00
6 a3 H H! m1 G# h4 K6 z& T6 T - STA Data_buffer l n1 n! p, a
- LSR+ g( n9 l' D: U3 I* e+ F
- STA Bullet_X_Speed,X
8 q! ^# I% o) B3 B - RTS
# e% o) F0 s( J' w - $ s& q, i6 b/ w; x5 O/ C
- Track_Enemy_X_Greater: ;子弹X > 敌人X w% n# r; H. D3 R) G6 {
- CMP #$046 i! z( ^& _$ e/ \3 A
- BCS L4_12 _ M) Z# ]5 k- ^
- CMP #$028 T) z3 w1 g+ _0 R# E1 d
- BCS L4_2 o, C1 B& x0 I4 V- k: J K
- LDA #$00
: ]% @9 v. m" _ Y( e - STA Bullet_X_Speed,X
% e: ?8 T: w' g+ K3 c/ ~) d# } - RTS
; B; t; [+ F6 I' y -
3 ]9 x7 \7 S* a2 Q6 M1 I - L4_1:
9 w% v& Q. n+ J" ]& h9 |# J }, y - LDA Bullet_Type,X
9 k6 p' v: _" _6 r' T0 l" o( V - AND #$0F
' w) k% R7 e: H3 y - TAY
; j: ]" U& N. m, I+ P - LDA #$00
" r% N/ z8 g, { - SBC Bullet_Speed_Data,Y9 _( w: \4 K, E% V/ h( r' U9 N
- STA Bullet_X_Speed,X
3 Z- _: G' l9 L# e5 e! D - RTS
4 ^# F: d7 D9 \- ]; `& [& c - L4_2:
; y- Y" o$ Q/ M# \" A - LSR( o, F: H$ B4 ^( E: h& D
- STA Data_buffer* w' ]2 [9 e# Q+ J7 _# }) [% Y: A
- LDA #$00
0 o3 I8 Q5 a2 d - SBC Data_buffer
' ] z- N3 ^; h' }* S6 }+ m - STA Bullet_X_Speed,X! e! ~% u$ l8 M0 ]5 m
- RTS
- a V* [7 S7 @! a" V+ s& f& \ - * u8 I8 Z/ }& Y$ M) T% d
- Track_Enemy_X_Equal: ;子弹X == 敌人X
) p3 H; H4 M& d+ Q- e4 k, j - LDA #$001 Z8 S8 q* [3 O1 v9 r8 j
- STA Bullet_X_Speed,X- {0 ^' s9 K' q# @% E
- RTS* b$ |$ G8 k: N- j9 V: Q- \3 h
-
) r: L9 O8 v% A2 ?! M2 h1 J% p0 C% x - Bullet_Speed_Data:, u, L U2 M( P$ m7 L
- .DB $00,$03,$03,$02,$03,$03! g) t" D, T5 a: J
-
" A& Y+ ]( b& F" S" I2 g - ;2, 4关
* a/ ~0 e4 v, z0 e8 } - Track_Enemy_Ex:
8 B* z* k f2 S, J0 e+ ` - LDX #$0F
2 b3 G7 y( ^( Q4 ]9 @0 L& J - Track_Enemy_Ex_Begin:8 M9 {" g/ A- a: _9 v! X) P
- # Q. v0 D/ A# V, c4 u) ?
- LDA Bullet_State,X
) i! N7 H' f" Q& u# t0 {0 x n5 F - CMP #$01; U6 [2 l J! T; o t5 e" E
- BNE Track_Enemy_Ex_Continue+ N! Q B- s% J T. z
-
3 A* k3 i' D6 D# Q- `; g/ ?" { - LDA Track_Enemy_Index,X. o- p7 i/ {5 n2 [2 p7 a/ `
- CMP Enemy_Index
+ R0 g3 A$ P' P' O4 } - BNE Track_Enemy_Ex_Continue ;匹配追踪目标4 j; ~- g$ b* s8 G% q
-
# O1 L; o* F( m7 {$ T3 L; W+ m7 n* z - LDY Enemy_Index6 z% m; a( \2 E$ S! J' T
- JSR Track_Enemy_Ex_X
8 e, u% x, @3 F C - . y' _4 w& s5 E2 k) l' o2 a6 N
- Track_Enemy_Ex_Continue:) A- R/ B ~: M: ]( F1 Z
- DEX
6 C# v* c0 H7 g' T( d& ~* O - BPL Track_Enemy_Ex_Begin
' {, [% Y4 G$ z! @- Z4 \ - Track_Enemy_Ex_End:
! m$ q# l5 I5 U - RTS
: W$ q5 [3 k# J- I -
$ S" d; j0 K2 S8 k( H6 m" V - Track_Enemy_Ex_X:
( T( y% K6 D k2 A3 f7 Y: S& k9 m - ;LDA Bullet_Z_Pos,X! O: i: H4 n1 ?% A* q0 z4 P4 y. `% p
- ;CMP #$046 Q3 R' g2 S6 H. T
- ;BCC Track_Enemy_Ex_X_End! U! C0 ?0 J- u2 e& e7 U
- SEC4 v' e5 x/ J: T4 u, B: I$ j
- LDA Bullet_X_Pos,X
. X3 M3 f8 ?# G: K - SBC Enemy_X_Pos,Y
# H) n, t8 R1 [; F - BCS Track_Enemy_Ex_X_Greater. i! T& d: P( Y; k/ ^
-
3 \" n# L6 y5 M: t2 [ - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X% `) r' x4 A2 g
- CMP #$FD5 X1 h& W& H! d/ C$ h2 X" {4 i
- BCS Track_Enemy_Ex_X_Less_End2 Q8 y6 ]- g+ U+ X* \
- LDA $6020,X
: ]( y0 {1 J/ l0 l. e; h - CMP #$2A
+ R4 _" I# s; x - BEQ Track_Enemy_Ex_X_Less_L13 P/ O# L& U- I& m$ E; f E% y. e
- LDA Bullet_Z_Pos,X
0 H1 a8 z+ A; R# O. J* b$ | - LSR
: K, V% J. S8 R( [% e - TAY0 ~' n* g6 I. _# A: _0 ?+ J& p
- LDA Bullet_Speed_Data_Ex_R,Y
# s* ?7 n# ^4 Z' O! h; b( r! F - STA Bullet_X_Speed,X$ @( o# U0 ~3 S" I: j+ r
- RTS* K" W& C( _7 k0 Q8 W; v% o
- Track_Enemy_Ex_X_Less_L1:2 o* Z' q$ U* V% r) ^) B
- ' d8 D8 b4 A/ E; x9 E6 U
- LDA Bullet_Z_Pos,X0 y6 W! b3 \+ T: G
- LSR
: Y: H3 E! J" N: x; g; ~+ Y- x - LSR
' A& U, B4 [& V5 }6 w - TAY1 M/ ~8 X: n, p" `2 S, B: n
- LDA Bullet_Speed_Data_Ex,Y1 N. Z1 S- q. I6 b* w
- STA Bullet_X_Speed,X
8 q U. Y9 b0 r- ~4 ? - RTS0 D4 E' J* r, U" P& d$ t
- # \6 E7 j2 w8 D. t+ V
- Track_Enemy_Ex_X_Less_End:: I( p2 G1 x+ I
- RTS
& G0 ^( {# c( L/ ~3 ^+ X* r. ^
, H% S) R+ _8 W0 M- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
- B c8 F* ^0 t# ~) b - CMP #$03
! t# f; s% e2 ^; @7 m+ x( A% D - BCC Track_Enemy_Ex_X_End0 f# g( J' }7 v
- LDA $6020,X
\) I5 i* w! T, Z- J7 b - CMP #$2A
- m; X- n0 q8 n3 f+ m2 ~8 P - BEQ Track_Enemy_Ex_X_Greater_L1& K" G0 O) m! h' _* E2 E; d' |
- LDA Bullet_Z_Pos,X9 e" w- i& G, d' s4 Q0 H) N
- LSR8 c, { D1 O3 G
- TAY
1 y0 N1 U: k, ^- T0 g - LDA #$00
% [0 D- r, m6 D - SEC
& C1 U0 H F0 z, i, Y - SBC Bullet_Speed_Data_Ex_R,Y
6 |# B& @6 W4 P) M6 @' ^# O/ m4 ]1 d - STA Bullet_X_Speed,X
) K: G$ v; T/ S5 [2 E - RTS9 x- }3 u) b, }. F
-
# d. g$ V( u H - Track_Enemy_Ex_X_Greater_L1# T' ~% {3 B# ]- ~
- LDA Bullet_Z_Pos,X
* M6 ^ w- T0 P0 Y! N2 r7 V - LSR
5 A4 c4 j. K/ n; @% I - LSR8 r! @4 p8 M, h& a; G
- TAY% `2 E, E6 S3 \% C: h
- LDA #$007 p+ R6 V! ]4 q2 _" L' d
- SEC% i8 g% f i8 E# L
- SBC Bullet_Speed_Data_Ex,Y
7 |3 h! H& Y" K+ l# ]0 L- c4 R# W- T - STA Bullet_X_Speed,X7 q& J M& w4 I( |1 L" y
- RTS* G# m0 n4 f. w" O$ f6 R. a6 I
- 9 ^; [, s9 T n6 a' p& V6 q1 p3 m
- Track_Enemy_Ex_X_End:
4 n0 W: ^5 h9 M - RTS
( } D+ U6 {0 K( H! d3 t8 a2 u -
4 E( d( E& [# i, ]/ } - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下) k+ Y! Y9 z: o' A
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
4 x- J$ E p# o% x; r* z1 | - Bullet_Tract_Direction:3 q V9 o; V3 J/ O$ N8 m
- LDA Bullet_Icon,X7 `8 `) ~% i& w
- CMP #$23& F' \1 C, l: k' }3 Y7 J8 s, ^' u
- BCC Bullet_Tract_Direction_End
; {2 q! q7 b3 ]; ^ -
; r D2 _& b: t/ p* r( E1 i - ; X != 0; I- K$ K, g3 a2 j# y# {( C) C e
- LDA Bullet_X_Speed,X" B% K1 F% {% x2 B% }
- BEQ Bullet_Direction_V- B8 L( L6 j; |6 ]/ Y: h
-
& o! F) k- ~ A3 b; b - LDA Bullet_Y_Speed,X
& ?( M" H! i6 A4 c$ W! P - BEQ Bullet_Direction_H
+ o8 j1 N: K$ {. R - 5 q+ O" N% r4 t; o* C
- LDA Bullet_X_Speed,X
, x2 B' t( d4 e* e$ w* H* p. s8 p - BPL Bullet_Tract_Direction_Right+ e9 D' ^; ^/ m/ w$ ^0 O. \
- Bullet_Tract_Direction_Left:' c0 c8 Y" R. t
- LDA Bullet_Y_Speed,X
' j: K; ]* t. G$ h0 z. | - BMI Bullet_Direction_Left_Top* J! I' d% @7 Z
- BPL Bullet_Direction_Left_Down
3 @6 Z. P4 E- } - Bullet_Tract_Direction_Right:
3 f# I$ A/ N4 o. [ - LDA Bullet_Y_Speed,X! ^( ?' R! \0 |8 ~
- BMI Bullet_Direction_Right_Top/ M$ f2 q% o7 c! W
- BPL Bullet_Direction_Right_Down7 B% `0 x' i+ l% ^2 U
- Bullet_Tract_Direction_End:
; {9 s0 D5 I0 Y! T* H - RTS* a3 I4 w8 s- L# W5 V$ p4 M! ^: G
- $ Z. x: \9 t6 _6 t/ ^
- Bullet_Direction_Left_Top:: h4 L6 g% I$ o0 J p) W Y
- LDA #$258 W' b, C# l+ h% P( x
- STA Bullet_Icon,X
3 \! g! [, v h6 {$ L5 g; d7 x - LDA #$C0! m/ Q) F2 F0 p. G! g. `( T* r
- STA Bullet_Direction,X
/ F6 i v. ^8 Y. `' K8 u& K( l, w$ n - RTS ~) }1 L9 T7 v* d
- ( Q4 U( y2 o. _; `6 |8 H
- Bullet_Direction_Left_Down:
! Q! H) ~5 r0 p* h* o T" p9 _2 v - LDA #$25
8 L7 n3 ?) H' n& B: S - STA Bullet_Icon,X
: H: x. Y1 f3 [: n+ Q) a8 U - LDA #$40
: @/ D; e! _( C1 O) _ - STA Bullet_Direction,X2 P1 V3 [: g% f# k8 Z% S
- RTS
' L) s+ A. A: P4 [3 R
! d2 |7 ^" t1 K+ V6 @- O- Bullet_Direction_Right_Top:9 b) R; Z3 h, P' L ^
- LDA #$25- f4 t) {9 m% c$ a- H' s
- STA Bullet_Icon,X
+ Z5 V& x& k/ u* @! H - LDA #$80
0 B6 F+ M" Y9 I/ Y) w. h& g) D - STA Bullet_Direction,X$ {; N E9 f5 l# N
- RTS( w# v$ {4 M V$ ~7 E, [
$ y0 E2 I, B. k$ p2 g* D- Bullet_Direction_Right_Down:
+ f3 H& [ x% z2 m9 c9 X4 V& i - LDA #$25
1 S z) _ d& a) q - STA Bullet_Icon,X i! y# N6 Q( P
- LDA #$00
# a, T' v. J5 l4 A - STA Bullet_Direction,X U- w, Z0 Q6 G1 M; P
- RTS! N" D+ m' U; M5 u
- 0 i5 v; U; e. V
- Bullet_Direction_H:
7 Z. E# R: Q3 h8 v8 m( o! R1 I - LDA #$24
: j* ], P- W* P2 E; ~7 _( l - STA Bullet_Icon,X' R! W* h7 S; s: ?8 r8 W# _* U
- LDA #$00; T' m5 a9 i& C8 o; ]1 O! P4 `
- STA Bullet_Direction,X3 N" M1 D6 R3 T8 H l2 @! Y
- RTS, a/ o! w$ a8 M5 a# E6 f9 v/ [! I
- 0 p N0 B$ z c3 z$ P
- Bullet_Direction_V:: d" X4 d# D' A" D/ k1 \' F
- LDA #$23
; d7 o. f3 \5 r0 t! l - STA Bullet_Icon,X+ y" z, G* A! X& s$ ~7 B
- LDA #$00
$ T0 E f6 s% P2 J" {4 V - STA Bullet_Direction,X4 u1 t6 b9 B& X' r7 P6 V
- RTS
* s: J( ^8 O9 o - 4 B! X# G0 t# G7 F+ o8 Q% g! Z) q
- Bullet_Speed_Data_Ex:5 [: T6 m9 i( W( D, e% W
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
+ ]- a# y4 L8 S" n4 J% w" E - + w5 [5 q, D; ~4 T& J9 d
- Bullet_Speed_Data_Ex_R:& Y' D" v: n9 }* ?: j1 @
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$081 H7 n8 Y" z# u5 D) D
-
复制代码
: `; E' v8 M1 N( P# Y% h% P4 [5 T0 `: d5 `) T$ E
|
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
|