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- [code];[FC音乐][MMC3 IRQ]
: _; T1 S7 |( g* L# m; z! W - ;FlameCyclone 20230710: m8 J/ D$ C: l
- - @) \2 A( j# t& A
- ;文件头! A' N( g# S- {
- ;======================================================================
/ n. l* N% R: J; ? - .INESPRG 4 ;16KB PRG 数量
9 }3 O, N+ F- I! U1 q - .INESCHR 1 ;8KB CHR 数量$ A4 [0 U3 B5 q5 J5 N. E4 C) |
- .INESMAP 4 ;mapper 4
2 Y" K- D" x# K' O/ z: ~ - .INESMIR 1 ;命名表镜像 0水平 1垂直
, J7 y0 g" A) P9 \- |9 L$ w6 @ - : a1 r) e/ T p4 q! I! X) b, y
- ;必要条件2 h. V% ]1 o% Y% {% w' s0 ?
- ;1.持有CHR ROM# S; [6 {/ H- O3 _1 x1 ?" N
- ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$10003 X5 v' G4 {) P7 z! `
- ;3.精灵内存(OAM)不为空9 p: u/ c2 a! E9 D R% {9 ^
O, n% J% _1 l8 t# z- ;==================================================
; ^ z; M8 \( @" {8 Y3 c - ;NES端口常量" j3 q) f5 x- [0 s' }
- PPU_CTRL = $2000 ;PPU控制寄存器
* C" ~% v* Y) b* ~: _- B+ W! o0 A/ h - PPU_MASK = $2001 ;PPU掩码寄存器9 D9 d# c9 `: L8 K A% V y# ^/ }
- PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位
+ `# Q! q( s$ }: E - PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1
% `; w6 Q) h3 K+ O" S - PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1/ w0 k7 u9 E& I
- PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器
, L* y) i( _9 `, ~ - PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加
" s- ~* E5 p) f& Z - PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32
/ j; z! f# M% w9 n - OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存
; X7 \$ x2 |3 H( m8 c2 e - APU_STATUS = $4015 ;声音通道切换2 a! N5 o0 j( a
- JOY1_FRAME = $4016 ;手柄1 + 选通7 ?) W/ a- C+ L4 l
- JOY2_FRAME = $4017 ;手柄2 + 选通& Y7 V; Q5 T* c/ M. s5 i3 u, w: O
; L2 p/ |! \- H, E, @- ;==================================================6 o3 ^4 I/ r# E* i' j
- ;MMC3端口常量2 W0 \* m j# D/ `8 X
- MMC3_BANK_CTRL = $8000
+ z8 u& a- Y8 d2 y K - MMC3_BANK_DATA = $8001
/ `, H% B Q9 k2 \5 W - MMC3_MIRRORING = $A0004 k: U+ f. I9 r) z! T
- MMC3_PRG_RAM_PROTECT = $A0019 M/ Z4 J' Y7 [! E
- MMC3_IRQ_LATCH = $C000
0 w5 i8 B4 \1 K/ z) s0 ^ - MMC3_IRQ_RELOAD = $C001
/ ~" y* M/ O' I6 _3 Q$ @. T; n - MMC3_IRQ_DISABLE = $E000# [* L8 Y& [# U5 L! P ?
- MMC3_IRQ_ENABLE = $E001$ V) S9 M+ l% L
- 7 f, o) s; v# G. r- @! |
- ;==================================================
" C& `% Y8 j: K" q: P4 m6 W - ;程序块配置5 u, i) ]7 \0 \6 u+ W/ {. p
- BANK_DATA_MASK = $07) m( J! L8 r: v7 r$ A
- ;--------------------------------------------------
; N8 V0 C/ |$ g; i6 } t. b - RESET_BANK = $077 B2 S9 D. \* R* d, N% A- i) |
- RESET_ADDR = $FC00
7 b, g# G% \+ n9 X- b$ U
. N+ d2 e. R( i: R: f- ;==================================================
+ a8 U/ V5 ~$ w( }4 `; C - ;图像块配置9 J3 L* M& s' x! X
- CHR_DATA_BANK = $08
- d: _: |8 J3 d - o& t! H: j; f+ `; ?2 W
- ;==================================================
4 I. W' }. N) @" ` - ;零页内存地址配置
: W6 A T7 }7 l - Use_Ram_Addr = $80- o5 G4 F1 _$ S7 f. @. E
- PPU_Ctrl_Buf = Use_Ram_Addr% \, i# a/ p% @- H6 L
- PPU_Msak_Buf = PPU_Ctrl_Buf + $013 `8 b; K. x5 g' N, a4 A, q1 D) b
- PPU_Scroll_H = PPU_Msak_Buf + $01( q. P1 h7 P; P% V
- PPU_Scroll_V = PPU_Scroll_H + $01
H5 r5 w0 o; u4 w, C8 b - FC_Data_L = PPU_Scroll_V + $01; p7 K$ n7 n! p" _# z8 _( H B r
- FC_Data_H = FC_Data_L + $017 S. G6 o$ L" U4 c) i% l' C
- FC_Data_Buf = FC_Data_H + $01, g) v; C6 O1 r! V& h# X
- ;==================================================# w; q3 P5 z5 Y/ e
: p* ? w O3 y$ v0 x' v* W- GAMEPAD_MERGE_FLAG = $04/ m# g8 X/ j4 T; e0 L0 E0 x3 y9 f
- 9 D& {9 |: H' ^. r
- Gamepad_Keep = FC_Data_Buf + 1
' n0 a7 x, J8 e, t, h' r2 O6 N4 x( d - Gamepad_Once = Gamepad_Keep + 2
' j" i4 q* B! w$ a# f" X$ O! }6 E! F - Gamepad_Temp = Gamepad_Once + 2
- j6 y- f' }8 e3 Y" h3 @" L1 e" f( Q -
7 B6 }+ Z/ E F) S+ a4 `9 g { - Gamepad_0_State = Gamepad_Temp + 2
& X5 M9 V, n D4 c - Gamepad_1_State = Gamepad_0_State + 1
8 @# M; b \- Q0 Q/ R - Gamepad_0_Value = Gamepad_1_State + 1
/ d1 Z. Z; s7 t! x - Gamepad_1_Value = Gamepad_0_Value + 1
6 w a2 X6 F) O) T - Gamepad_Port_Value = Gamepad_1_Value + 1
1 z7 G6 n9 h2 N& P& J - Gamepad_Merge = Gamepad_Port_Value + 1
, |; M! ~/ P, l2 K& |% B
+ G/ A" s5 x& c" b: ]4 v- ;==================================================5 Y6 r+ {8 F2 ]) ?
- IRQ_Index = Gamepad_Merge + $01
; _2 b7 N- }' `+ s - ;==================================================- {$ S& X/ J0 f1 u) T5 @" a$ [
- + j- H* u6 X$ M/ l, q( a1 L
- ;CHR图形数据6 w2 ?: h+ S7 l6 Z7 L/ h
- ;==================================================
/ X I% R% C3 c3 o - .BANK CHR_DATA_BANK# P2 q$ M: a4 t4 T8 ?! K+ W
- .INCBIN "chr_bank/chr_data.chr", c! y: {5 A; x' B, M! v
-
! B t. S; ~6 x6 t) t - .BANK RESET_BANK & BANK_DATA_MASK
4 @1 `( Q5 `; F/ \7 y5 R - .ORG RESET_ADDR: v! O0 m" ?: g9 o+ x2 P
- 7 U R( }) D! k* _9 R9 w
- ;--------------------------------------------------
T: h3 s3 {" n4 c1 }/ q3 H3 n" s - Attributes_Data
; Y6 r3 C' H8 R/ s+ l1 j - ;命名表属性
! ~1 f4 O; w X( B) h! m- {$ ~ - .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$006 S% P( t6 G" C2 \
- .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA
2 z9 G3 l% S e( f( q2 a - .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA8 \. Q6 C" t! m1 ?+ Q
- .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$55
, Z3 V9 k, S; ]/ K& T0 E2 S - ;--------------------------------------------------
/ F0 y3 i- i' x8 u - ;调色板数据3 ?- D8 R3 Y) b% N7 g
- Palette_Data; y# D% y# l1 f" E
- .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F, x7 s5 c' F4 ?
- .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F
+ {$ \ z/ R# c5 A3 c
7 B. C0 m5 c" O( Q: k! D. x- ;==================================================# H. O6 K+ z$ _/ {
- ;命名表初始化
" [0 y) M6 s" h2 \+ p$ }2 J# h - Init_Name_Table
: g/ k. v5 A( T# Z6 a - LDA #$20
7 ~! W! B8 ]% E; R+ Q - STA PPU_ADDRESS1 {1 z. I% v) c+ i
- LDA #$000 e% J8 o& I# F/ F6 V7 t- H( F
- STA PPU_ADDRESS
1 q5 F- G$ @# O( t. z8 B - LDA #$009 l$ \+ w m- {3 ^/ W% u
- LDY #$00
* l* d$ b" n* p - LDX #$10
2 I1 U& x- K. g1 `: v - Init_Name_Table_Write" s' r+ `( g: Z9 ~/ F
- STA PPU_DATA5 |) O7 p B0 o2 v
- INY8 g; R7 [0 j9 X# N: {
- BNE Init_Name_Table_Write
* D! {7 x5 _" y7 ?7 W9 e0 Z* S! J - DEX
$ J' O0 f, |* }* q6 x' I - BNE Init_Name_Table_Write
4 g) l5 ?( F! J& _ - RTS
8 ^0 `1 J T9 H) H/ y- u$ j - & @7 M/ ]4 g6 v( c/ I: @8 @
- ;==================================================/ Q$ R7 |; f* q6 T" ^" ?
- ;调色板初始化
9 }5 `5 }0 N8 W/ H7 s) f7 [1 V - Init_Palette
( V, l" G7 A7 Y$ o' X8 k9 i - BIT PPU_STATUS
) \" F( S4 e/ u* Y1 C- b - LDA #$3F
, j# @- i* T' i3 ]" U, P - STA PPU_ADDRESS' ?% A/ O/ y7 w' V
- LDA #$00. {" g) {" L& f3 x
- STA PPU_ADDRESS. K2 p9 W; o' t7 R# s$ }$ W! ]' e9 w6 O
- LDX #$00
4 I# V/ e% E+ ~! f- V - Init_Palette_Write
* E0 f/ c8 q& H - LDA Palette_Data,X" n% f( u a" w3 f3 v1 s t/ Z% |
- STA PPU_DATA+ w, s: l- X B
- INX
1 i3 ~* k1 i0 r. o& Y& U0 \7 G - CPX #$20! z; l2 v' s6 d
- BCC Init_Palette_Write7 p6 V6 }& r- ?- E
- RTS
1 n( A0 B) M& n7 O+ |9 N - . I/ ~5 E) O5 x% H5 n' O! L
- ;==================================================
+ |9 D6 w$ m) k) `2 z% _3 z0 } - ;设置命名表属性0 u. ~/ J5 @. w j9 N( `1 g
- Init_NameTable_Attributes0 }; Y/ V, ~+ i6 v/ I- G
- BIT PPU_STATUS! g7 m; [; [ ^5 A; Y3 h5 C
- LDA #$23$ c" g* f9 \% s, a) e; A- {
- STA PPU_ADDRESS# b% ~3 u, r p1 ]
- LDA #$C0
0 t8 Y3 r, x9 ?$ l, a8 v" @ - STA PPU_ADDRESS
/ F G8 G) F2 P% f - LDX #$00
9 T- S& K/ \ F S X - Init_NameTable_Attributes_Write
. Z8 G7 A7 X( | - LDA Attributes_Data,X6 p# F0 ^" g4 f
- STA PPU_DATA: j7 F3 j& {+ f
- INX
\& T. e5 k" v _& U/ j - CPX #$40) U- k/ X; C/ D' b. A& D
- BCC Init_NameTable_Attributes_Write
' P2 w. ^5 A# ~( b& P- S' c - RTS4 Z0 L# t/ U0 s+ N$ \5 Q0 _
4 U1 b- `; E, m/ @8 t9 ?# s- ;==================================================! j5 f+ U; V( e- e w
- ;初始化命名表文本( d! |8 K) [2 |
- Init_Name_Table_Text1 K! a) {6 P- G& T
- BIT PPU_STATUS
/ u5 M" r( h) i) l$ s& ~. E. R: T - LDA #$20) \: ~ u" I$ l) S$ k* q9 y
- STA PPU_ADDRESS
$ c4 \' k6 Y: j7 A - LDA #$00 j+ x, ]/ m) M2 j
- STA PPU_ADDRESS! S6 `) j/ b9 f; e( m& O# v7 n8 [% |
- LDA #$00* a2 S. Y* ^8 Y( P6 g! {
- STA FC_Data_Buf8 _: P, z3 ^. |4 g" X1 I7 _) b( J
- LDY #309 L4 R# V2 T& h N+ R" P2 c& y
- Init_Name_Table_Text_Write
+ M* w6 M6 X: P* f4 U/ J* a - LDX #32
& g$ f3 T! c* G) `" m D - Init_Name_Table_Text_Write_Char- O7 O. k. L2 W& _" U
- LDA #'0'/ l) @- o) l* h+ z7 N
- CLC
$ o" M" p. ]2 f - ADC FC_Data_Buf( A; ~" V9 c: B/ _4 a
- STA PPU_DATA
* D+ Y6 @8 l. t% e7 H4 U - DEX7 W; L9 K- h9 c) D# n/ @
- LDA #$14
/ p1 x) B6 y& _! o. B - STA PPU_DATA
/ m0 i0 o/ P) F4 \& ? - DEX1 [+ Y, ?* w" h8 a+ E
- BNE Init_Name_Table_Text_Write_Char
+ D0 q/ F! Y' y8 h1 P F - INC FC_Data_Buf
, L+ }9 Q1 r" p4 `1 t3 ] - DEY
$ \7 V' w& f6 d: K- l - BNE Init_Name_Table_Text_Write
6 D' n. V+ Y6 F+ ]" {8 F$ j - RTS
9 P$ r# f% [' r5 R
" z% J) l4 G, v; M( ?- ;==============================" W) x, B2 Z5 c! q* D. o% K+ o! M
- Init_OAM_Ram;初始化精灵内存/ ?& O0 u7 [! K7 H
- LDX #$00! F: M8 U- P1 }- e( ?! o7 i
- LDA #$00+ V8 n2 q4 b+ U# Y4 K1 s5 K
- STA PPU_OAM_ADDR' M; |- ~$ G( B3 k& r
- LDA #$F8" N" m3 x# a" V% F" i$ Q: H
- Init_OAM_Ram_Write, w( F2 F: x0 g" d: b7 i/ q G
- STA PPU_OAM_DATA
' m7 l1 }) f1 X$ N1 k3 G' j - INX
& B. w" B. ]7 ?1 ~" P - BNE Init_OAM_Ram_Write
1 {( l9 l: ~) X* o. _/ T) B - RTS( q* R: E0 e d- V2 c4 x% I" G E- s
-
1 j. @: o# Y+ V0 z - GamepadProcess;手柄处理
; `1 t8 R! N: T7 J - JSR GamepadDatacan
6 b! U6 x6 w9 p) X5 X4 { - LDA <Gamepad_0_Value q* q( x9 ]5 v. S% A1 G2 A
- STA <Gamepad_0_State
* M0 U/ U& d7 ] - LDA <Gamepad_1_Value
6 y9 `/ h' P/ N" q - STA <Gamepad_1_State
) `" n1 I8 |7 ~, @+ O - JSR GamepadDatacan
7 V9 x/ K: v3 X - LDX #$01
U6 B( _: c( p1 [6 J7 s& S" T V O - GamepadMergeCheck;合并手柄输入检查
1 c8 h1 T2 f3 w - LDA <Gamepad_0_Value,X
: w0 e' t6 D! T. ]2 L U - CMP <Gamepad_0_State,X
% n8 E3 `, l" \' w - BEQ GamepadMergeInput
# U$ P2 T" E: |* t' ? g9 P& ]# X. ] - LDA <Gamepad_Temp,X
y4 T2 y$ O/ f% [4 i3 }2 g - STA <Gamepad_0_Value,X
& T t, Z! I+ N. H. K9 o% P k5 W( D - GamepadMergeInput;合并手柄输入
+ z' C2 W+ k) T+ j5 a0 e* y - DEX
5 C0 y1 `4 t& F _) W - BPL GamepadMergeCheck( C9 T' l' N! P. p' r
- LDA <Gamepad_Merge/ F( M! r2 S0 U3 i v; [! D
- AND #GAMEPAD_MERGE_FLAG0 l% P, d; |2 C$ ]# n* Z' |
- BNE GamepadStateProcess# A+ M5 {% [2 Z S1 Z8 a1 ]0 \( h! K$ g
- LDA <Gamepad_0_Value
+ s# S( T4 k: J3 s& b0 [! W - ORA <Gamepad_1_Value V: r( p- i# T' t! i
- STA <Gamepad_0_Value$ }7 {3 U3 W& U% L+ {+ F6 ]
- GamepadStateProcess;手柄状态处理
4 P4 D( t( F6 O8 P - LDX #$01
: N' z0 h2 \# B+ S( I! v! p - GamepadStateSave;手柄状态保存
. T' a* o) C- H1 v, w, ^- k; n - LDA <Gamepad_0_Value,X
8 i% [- l) s n/ ~# \% T' v9 S - TAY
$ c& I+ W4 S6 Q/ i - EOR <Gamepad_Temp,X
* H# T: F" B3 r) _. w0 [' B k - AND <Gamepad_0_Value,X5 L0 i! X5 O* l) v# {& L8 w
- STA <Gamepad_Once,X8 | m! M" z( ?" h! ^% }$ \
- STY <Gamepad_Keep,X
" r* o* M' r# v2 Q5 |! R - STY <Gamepad_Temp,X0 O: S# [0 v$ b1 `
- DEX
0 H* H& D4 t/ x3 K( T - BPL GamepadStateSave
' s6 j7 Q( W( c2 }% u - RTS/ {8 u' |$ `) T6 a
% S, S' H/ q& i! D7 A3 n- X- GamepadDatacan;手柄数据扫描
- ?; @# ?' Z$ E9 C6 y* ~ - LDX #$01
, r1 f5 Z6 @/ E - STX $4016
! A% @/ @" C0 q8 A0 B. X8 C( J - DEX4 X( n/ L/ ]* V8 i* _' \
- STX $4016
4 Z( Q0 }9 g7 V+ l7 q' [% P6 T { - LDY #$08
6 }- G1 a# c7 j' s) C* H0 | - GamepadPortScan;手柄端口扫描
, j( `3 m) j( c3 @ - LDA $4016# l0 m! S Y3 N9 @& h/ K* ]
- STA <Gamepad_Port_Value
8 R. U/ Q- r6 e# j) O6 [ - LSR A% j$ u+ X( S. l- J7 a
- ORA <Gamepad_Port_Value
/ N6 z0 p9 w7 Y+ Y) a( u9 U - LSR A
1 _ |" A5 r, b" Q, A) y2 { - ROL <Gamepad_0_Value
( w) V9 `$ H% h& i- W3 z7 m - LDA $4017
: T1 \" y" h" E - STA <Gamepad_Port_Value* B2 T2 k, m; ^( v5 ~3 z$ m) L# O
- LSR A* T- ]% d: z" p
- ORA <Gamepad_Port_Value8 T' O8 B2 C$ C1 R9 O* Y
- LSR A6 w+ m D# t# o6 }
- ROL <Gamepad_1_Value
7 |, N% c/ z' p& m# Y/ n6 D: a - DEY7 M1 U" f, c; D
- BNE GamepadPortScan" Q6 Q$ H+ V/ C7 L' U. k6 |
- RTS8 A! t @: d, j& e! ^
-
% q3 [9 c) \+ \5 f - ;==================================================
: M& X, a9 k% Z) K' H; z) l. e - ;PPU处理" R6 K0 V5 D+ ^2 Z* t* H- Z7 K4 ^
- PPU_Process, P+ W! f2 g d5 `8 Z
- LDA #$002 f9 ?5 Y' B% U' R8 m4 {
- STA PPU_MASK
+ W4 n9 r: G' G, q9 N3 J' O# _ - 6 S3 w3 x) |: a7 K
- BIT PPU_STATUS" F4 f; g& f5 x/ j2 D h+ n3 K
- LDA #$20
: @7 T4 k6 b+ l: [: B1 f3 z/ a - STA PPU_ADDRESS
% ]3 w. h/ V# y6 o - LDA #$00
, g. Y7 M$ n+ u" Q0 P - STA PPU_ADDRESS0 A: ^3 w4 v" v
- 6 U% Q7 L; M$ a G
- STA PPU_SCROLL# @% @) }& S6 D, x' z
- STA PPU_SCROLL P; j" `; y& u9 z& I3 L
- * r4 M5 c4 L# {4 m
- LDA PPU_Msak_Buf* E! s7 [2 a: f1 O9 H! {
- STA PPU_MASK1 n. l, A& G" a7 F, Q9 U1 K
- Y- L: `2 _; ]9 |- RTS
4 b2 [1 r- U! {2 H7 e- t- o0 \ -
' _* ^" }1 ?4 r& K8 T - ;==============================
9 J( y* B* F0 b" k - Time_For_Vblank;延时等待
- l* {( a, p" p - LDA PPU_STATUS5 N- ^6 f5 {$ y& r0 @2 l
- BPL Time_For_Vblank" B7 Y4 Z- q" q- f: a( g2 x
- RTS+ i" h. n' }0 w% h: r3 [
- # E# ~5 F. c+ ^. P
- ;==================================================" ^( ^7 Q4 {* r# E6 v" S! G l' w
- ;初始化MMC3
) [5 E5 S* f$ T1 h% }5 _ - Init_MMC3/ w+ r+ G3 e; \3 _" ?1 ~
- STA MMC3_IRQ_DISABLE- I& J2 D! w m
- & ]; ~* N: Z$ p
- ;设置MMC3水平镜像/ J% D( T3 J/ O% V9 E$ ], G# W
- LDA #$01
6 Z7 B( n( z, V8 X - STA MMC3_MIRRORING# d; o$ a( ^5 |1 }5 a
- # ?& f' ~ m8 s- d% F. t6 _- I* v
- LDX #$05
, v# M; Y. p% D! e3 H q. E4 [) U - Init_MMC3_Chr_Bank_Write
6 Q+ i; T d b1 O0 d, b; p1 V" m - STX MMC3_BANK_CTRL5 j/ d& z* G; `* y5 l4 f
- LDA MMC3_Chr_Bank_Data,X
9 V. B- ~- ]- S2 e! r4 f } - STA MMC3_BANK_DATA) {3 M2 |# G0 [) ~
- DEX: @3 v* w9 k# t' P6 [0 ^7 m, F B
- BPL Init_MMC3_Chr_Bank_Write' `. s. @0 p. P6 E* X
- RTS
( h! h; M+ O4 m - ;--------------------------------------------------
7 _5 i2 F* ~; O( l/ o* ~) J' ^8 p) o - MMC3_Chr_Bank_Data
& x1 S% {" b0 D% U$ x - .DB $00,$02,$04,$05,$06,$07; N1 `, [* G1 j* o
. G/ u* k$ Y2 _. t3 r- M4 s0 w- ;==================================================
; ?5 i: S. P* [' z$ A9 }+ V - ;重置中断处理8 c2 u# p1 q7 n# v8 V1 w7 s9 Y
- ResetProgram
7 f- i4 r1 b+ z1 b: ~. Z+ K, U - SEI1 f" ^+ r# j! d6 }/ @/ A* n7 O
- CLD
4 G) ~( k4 a! x, t3 b L* n - LDA #$00
# b9 R( c2 B( ` - STA PPU_CTRL, E( {- M0 v- A) A) n2 D. t0 Y5 ?3 N7 V
- STA PPU_MASK
* R. u3 s+ X4 [8 b% z - STA PPU_STATUS
5 {" T$ k4 p6 c0 G: I! b - STA JOY2_FRAME; }4 p8 t' X5 N2 q
- STA APU_STATUS
7 ?# _$ {: C" F - ! p% F# m+ ?- r
- LDA #$C0
]2 S% i6 p2 a - STA JOY2_FRAME
3 a+ B3 |4 A% ]+ ]' r2 f - " q& `: \/ A- ]9 ~# j8 ] F$ b
- ;等待vblank
: ^. [) Y+ W( ^) q5 U2 C - LDX #$029 d$ X, t( A* q0 M
- Vblank_Wait_1
1 Y* Y+ i+ s0 r2 R1 ] - BIT PPU_STATUS
* u2 q: i: k6 c/ x( ]! Q - BPL Vblank_Wait_1
( S/ e0 q! ^# | - Vblank_Wait_2
% ?6 P5 \6 { a, G# E( n - BIT PPU_STATUS
2 b7 Z% D7 e* Q; |- ~ - BMI Vblank_Wait_2% H1 k' p8 u( ^0 i8 x8 ]1 C
- DEX
2 F3 e/ L5 u) `+ o% V - BNE Vblank_Wait_1
( |" c4 c5 x) H1 J6 _( ]% ? - % b0 B' P: p; \
- LDX #$FF
5 d5 H, S. b) X5 E# j - TXS4 M' y$ F- d3 F- f) l' n" M# z- |
-
. } Q( G- ~! E - ;初始化MMC3) _6 u: N7 y- t1 G, |7 O% }
- JSR Init_MMC3
' C: k i& s& u -
3 A5 X4 z2 A3 {9 }% w" N$ ^1 ^ - ;==============================. X) l) {" c0 e
- ;RAM初始化0 I. L/ \% {2 N& h' G1 z* p- L
- Nes_Ram_Init
2 P$ G% c5 d1 {2 W; A - LDY #$00
; f( `- v$ M" ]' D - LDX #$082 p- U3 u. Y, @' {* K" F' v) X% u% ]
- LDA #$00
2 x# n9 N8 H- F9 a; _# g - STA <$005 j# ?& ?, z8 r/ X3 g: N
- STA <$01
+ W; W f& G2 W- n5 [! x - Nes_Ram_Init_Write: i- X. @2 T. b! I
- STA [$00],Y
* ~3 J0 M" `4 o' {& k) N5 M# `& ~: C - INY( L$ O) B4 E7 D
- BNE Nes_Ram_Init_Write
( x# {/ O/ n- b0 E8 x5 c' M4 L/ E - INC <$01
3 \% P- G: o7 i! G- v7 q - DEX2 }$ \/ e' ~: `4 y$ z
- BNE Nes_Ram_Init_Write
4 O+ ^) z* N \9 n0 b- M. W Z - . P/ j% G. A, K% Q, S$ n Z
- ;初始化命名表' P; z1 n3 V1 V v, c. {$ e. {4 X
- JSR Init_Name_Table: @! b9 V6 x% o8 s. W' U
- ; {/ E4 @5 Y7 W/ |8 n1 r
- ;初始化调色板
8 Y% r0 T8 m: Y' g9 ? - JSR Init_Palette
5 _. W9 B% l3 u4 W3 } - 1 t5 r. l; a, j8 h, W. {% m
- ;初始化命名表属性
5 _, K* D2 q, T - JSR Init_NameTable_Attributes
2 V, r, Z! r% M) c, f( [, U - / v5 t; S5 G: E
- ;初始化精灵内存1 \' S; P+ s* u& ?8 l7 b& ?4 Z
- JSR Init_OAM_Ram
3 e4 }0 R" a1 n1 O1 {; q8 o - 1 A, [; i$ ?/ Y1 Q. @8 T w/ H: d
- ;在屏幕上写点东西" I$ u" z& i5 i# f1 C1 y; [7 k9 r. I
- JSR Init_Name_Table_Text, F' J% X9 S6 _
-
, U( w/ n+ c7 G9 p6 m - JSR Time_For_Vblank# [$ ~) _" K$ L! U& u
- ;开启PPU控制3 u6 H8 R' {6 _5 n3 ^: d$ m5 G( Q! `
- LDA #$A8( A6 ]; C, e4 }4 b8 o2 l
- STA PPU_Ctrl_Buf
" Y0 [8 h9 k Q) I1 f6 r3 \ - STA PPU_CTRL
; N* [( d$ V" ~& z - 4 m2 l' d( i* A; s A, _5 s& Z1 P; g
- ;开启PPU显示0 }* S8 J3 v6 u
- LDA #$1E& @' j- E6 ?( i: a
- STA PPU_Msak_Buf5 b* K9 I" F) r3 q
-
& B; b; I3 J" r# p( @ L8 B - CLI" S; {6 ?' ~6 [; Y H) h
- JMP Loop
# U; o6 a8 [( F5 t -
: y: _ S- h" B5 A ?4 d - ;==============================
3 q# {' r7 V, o0 N f; r0 e - ;死循环, 等待NMI中断
* v" z$ u e% }; G b - Loop' W) j# b: m6 q$ D2 z5 t
- JMP Loop# H2 y( i% c' G$ C2 X
- 2 }! K$ S* b$ l4 b8 T
- ;==================================================
8 ` O& K- \% N( t j2 l - ;NMI中断处理
4 p4 O/ |( z" R - NmiProgram; K4 N5 ^ t: H ] D, r
- PHA
& Z, J7 ~3 |+ z6 a - TXA
1 r3 X. H N2 u - PHA4 O, Z* b$ K2 c
- TYA
# i& i6 f2 @) @- C* V+ D - PHA
# T, W% ^" o# J5 W5 J - 1 S S) N. c' Q9 v
- BIT PPU_STATUS9 R. T( C: l) v& U/ ]9 v
-
9 i+ v* t3 j/ H$ H' { - ;关闭PPU控制2 Y: s. r# k# G6 q8 j
- LDA #$00
2 ~ F: g- f- z( W* |) O- o! H - STA PPU_CTRL, e: n& z0 W; q
-
& d; D: Y1 Y1 T - ;处理PPU
( G1 W, d# M" r5 U - JSR PPU_Process
( @, y5 f! D* P7 ^1 O$ a* u - 7 R8 o0 H( W: \, V% y7 b
- ;开启PPU控制
+ L2 W. d9 r- `# O; ^2 o. _ - LDA PPU_Ctrl_Buf
8 F% f9 f( r& V+ i/ D' S( Z - STA PPU_CTRL
" z& q9 l+ T1 y$ U4 u -
7 J2 n$ F6 ]8 M3 v1 z9 z/ ^ - ;手柄处理2 l: R5 l" z4 o1 |3 b- o2 F
- JSR GamepadProcess, k8 Y3 p- k7 A7 z; l/ ~# [
- + R' u8 K. }; n M0 t4 J( S- F
- LDA #$004 m( \ x5 L% ]+ [: M
- STA IRQ_Index
$ L' o3 L. U4 V& _+ |$ ~6 ? -
5 ^) t$ z+ M/ w9 p0 | - ;启动IRQ中断, 第15条扫描线触发5 r* ]) r7 b7 h4 [3 W( D+ S6 Q! z( G
- LDA #15 + 1
8 O, Q5 I' f& l- t* B+ P$ O. | - STA MMC3_IRQ_LATCH7 B) B0 Z2 t+ o' T' D! }/ a* h
- STA MMC3_IRQ_RELOAD9 F8 d2 D( Q$ d% k: ?
- STA MMC3_IRQ_ENABLE
% m+ H, y$ E, x, [$ M5 l - CLI
- _4 h( @8 h$ J+ f4 t, q; o - ; g w, W' @9 b- ~
- PLA7 M$ A' S/ K k! }# ~$ x
- TAY
' H( u) O1 E g" T# X - PLA
. J( z+ y. f! {, j5 O) b" ]: X - TAX) L0 N+ d. Y. P, ~6 |$ e: n* f/ \8 c# ~
- PLA
* Z2 S8 l& H4 Z5 K( p - RTI
' b% q9 ~, a8 [8 i |' Q
x9 C" T9 Z& ~: r/ d1 `* a" D6 I- ;==================================================2 x. d+ A; H6 z
- ;IRQ中断处理6 Q1 P5 v: A }' v' a2 K( V
- IrqProgram
4 C, q- }- R9 ~& i P- H - PHA$ `( b( r8 G+ t1 |6 y
- TXA# W) ]. A4 w# B
- PHA
) b0 I$ x* m0 q - TYA
; k2 o& g9 y# m2 j2 r3 Y$ D - PHA! c2 Z0 b4 D+ x [9 u, q
-
' s6 u2 X b7 n - ;关闭IRQ
* Q1 S8 F% w; q# {: s6 X+ L+ S - STA MMC3_IRQ_DISABLE
) R1 R' G, ]5 H$ u ` -
O7 q8 |7 b# ^# {- H" B - ;允许下个IRQ触发
2 G7 N3 Z( i8 ]" z; w - STA MMC3_IRQ_ENABLE
9 c; }4 b0 M' z- e" M% j -
% X! |9 F% R! a2 f" Y7 @ - ;IRQ处理, 15线后继续触发
6 j+ {4 ]$ r* N" v- k1 K4 U" v - LDA #15
2 I. Z; R9 ^9 T - STA MMC3_IRQ_LATCH7 z6 T* P+ \' A \( _8 ^
-
0 z( [/ @, ]8 z( ~5 J- d$ H' { - LDA <IRQ_Index
" y/ J# Y: L( r% C0 W' T( Y8 E - BNE * + 4
5 V' W9 d2 @5 u$ Y) X - INC <PPU_Scroll_H' t- J* f, \* {1 S1 T% K
-
0 d' b- ^, ^% | - ;设置屏幕滚动% I' A6 V5 R" u2 V5 V
- LDA <IRQ_Index
0 H2 H0 J A; y- j2 n - AND #$01
& h4 a+ z: n1 o, C3 t- O - BEQ Irq_Scroll_Right& D+ r5 ]" x2 k* U
- : L: f, _1 o' N$ u% O% B) s, D
- Irq_Scroll_Left) K8 R' W1 Y! H t) y1 l
- BIT PPU_STATUS
' z9 N/ D0 |6 M- f8 P+ P" p - LDA <PPU_Scroll_H& e& q: e6 O8 P8 i4 b0 M9 P6 ~
- STA PPU_SCROLL- ?8 a- s3 P4 P) D' ]- S& \0 o9 ?
- STA PPU_SCROLL
7 \9 B4 {9 z. b5 ? - JMP Irq_Scroll_Over2 h3 Q! m5 R) Z
-
& E7 \% C) J4 l - Irq_Scroll_Right8 e% X- T8 b/ l) `. _$ r
- SEC% ~. _7 O. E# T# z8 k
- SBC <PPU_Scroll_H
+ Z. ^& o: \7 h* z - STA PPU_SCROLL2 F7 M3 a0 ^* D: @/ d0 m
- STA PPU_SCROLL
$ V( T R1 s6 Z* I; ?7 c# u - Irq_Scroll_Over
2 w% ?! [7 L) E+ G - 6 t7 [, L6 s1 U- x9 `; o, `3 T
- INC <IRQ_Index
- K5 W6 k* ]# g3 h! q3 k' S( y" C - ! j% \# I% P5 u2 y7 j
- LDA <IRQ_Index! I: D0 j( d B
- CMP #148 J; m' [1 I+ @/ Y8 a
- BCC * + 5
$ S4 P; V) R6 ~* P - ;关闭IRQ6 [. m) |* Z: M% l3 l8 ^% {/ M
- STA MMC3_IRQ_DISABLE
$ n; ^* k' f Z( O -
0 O) C; H5 ~; E* h - IrqProgramEnd
) y$ \2 M7 L, r* k l: ` - PLA2 Y U6 r3 O4 V& }' H
- TAY9 T8 s2 B$ |1 t% v, v$ j
- PLA: N' R$ Z) \. l/ E5 g! }: s
- TAX
/ a0 d5 J2 Q5 s- V( s2 I - PLA
, G( x9 B" Q8 z3 B/ E; _* y G2 W - RTI
' \0 y5 d% c0 S1 n+ U$ |" A; Y - 4 h" D4 A4 }* D% W2 K- R# M8 ]* Q3 a$ x7 n
- ;==================================================
1 x( Q% n; w, x& {/ c" S% R: z - ;中断表" _" n d- w6 W2 l6 y) d- }
- .ORG $FFFA
' ?) p" e8 ^* G! R1 H+ T% S* H, N - .WORD NmiProgram/ r6 R4 ^5 r! d5 z! x
- .WORD ResetProgram
5 p/ d% n. g* c6 E& x - .WORD IrqProgram
复制代码 [/code]; Z; Z& g. \; j" p H
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