|
- [code];[FC音乐][MMC3 IRQ]
. g/ P4 Q) ^! F5 h2 ~7 x3 H3 @ - ;FlameCyclone 20230710
G* N9 a* L- K( p. T+ ^0 L
4 J; K$ C I: h7 {, m- ;文件头
8 w |' Q/ {0 @& N! Q - ;======================================================================+ K" C; L# e9 h* j
- .INESPRG 4 ;16KB PRG 数量
% A( Y4 ` y9 ]5 S - .INESCHR 1 ;8KB CHR 数量
* c/ t, A! O5 v4 T# C9 y - .INESMAP 4 ;mapper 4
$ ?. ?5 h* {! V# E$ z; a- g+ f - .INESMIR 1 ;命名表镜像 0水平 1垂直
2 f# T9 o) e2 g0 } - ' o e; c7 ?% x m3 h- \6 P
- ;必要条件
# ~) |( U4 g$ c: C3 F, {7 j - ;1.持有CHR ROM7 v* J A* V" ]( t% E" i6 _
- ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$1000( G8 W7 P$ g; ~" P+ S- m
- ;3.精灵内存(OAM)不为空9 y9 E K* n) G' C+ A+ `, N
: V+ a$ ?; b( e- ;==================================================+ X0 @& d, z w4 ~; l. M
- ;NES端口常量3 z2 B3 S0 Y4 q5 I. B) N
- PPU_CTRL = $2000 ;PPU控制寄存器
4 L7 b! P) d, r( S2 E6 R/ a% {) t- M/ z5 S - PPU_MASK = $2001 ;PPU掩码寄存器' ~, S- J9 u; c6 u. {8 I
- PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位; M- M0 x' N. p1 B: ^2 v" `& c. L
- PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1% P+ q( {1 I$ A8 m6 d. Z
- PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1! e* }$ \8 w+ a$ R
- PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器 k4 @ S" ?$ W! B
- PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加5 }6 ?; \/ z) D& U5 U
- PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32 4 ]; m7 r o/ J: v3 `
- OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存/ E; o6 ?! R& q! P* i0 O
- APU_STATUS = $4015 ;声音通道切换8 m: @/ O& o+ I% E. y& P3 c' ]! n# Y
- JOY1_FRAME = $4016 ;手柄1 + 选通
9 m" C T! u3 u - JOY2_FRAME = $4017 ;手柄2 + 选通
0 M) S$ o; l6 q1 B$ V
" D4 C3 K0 k1 M. ^% u( d n5 D- ;==================================================
: }% c2 _) w7 V8 g - ;MMC3端口常量! w8 x3 A! { k, b' }, ]
- MMC3_BANK_CTRL = $80009 y. S# U8 N3 p$ z e. Z0 N7 P
- MMC3_BANK_DATA = $8001$ u- G0 d5 W) x- Q* Y! a
- MMC3_MIRRORING = $A000
. g7 _9 B r B9 u( ~1 W. `6 o - MMC3_PRG_RAM_PROTECT = $A001
! c8 Z- P% n+ x3 ?% T! A - MMC3_IRQ_LATCH = $C000
, f1 C% p1 B2 p5 l! x - MMC3_IRQ_RELOAD = $C001
4 u% ?+ _7 Q% M+ [, ]' u - MMC3_IRQ_DISABLE = $E000/ O* o; f7 m8 w* H. k: K* Z2 L) p
- MMC3_IRQ_ENABLE = $E001* L9 [* t9 t0 N9 f3 d, Z9 d
6 R% q- x; L( p! A* U4 u- ;==================================================
0 a+ {: P0 n8 s- n) U - ;程序块配置
0 k2 J' N2 o" C9 Z0 D w: F - BANK_DATA_MASK = $07
2 H9 P+ F/ j: v$ a, D+ W - ;--------------------------------------------------
# Z3 ~( Z5 \4 G2 R - RESET_BANK = $07
8 A5 a1 x/ E: U3 c5 u - RESET_ADDR = $FC00/ U {) V" ?$ U/ ]+ ]7 I
" O. j/ k# x( N7 P1 D) p1 R" u6 j- ;==================================================2 b+ ^1 z' T; P- E1 f1 M
- ;图像块配置
' S# e' r' u m# ?$ k3 t9 y( |2 O - CHR_DATA_BANK = $08
" k/ t7 U4 H; @0 x, f3 [; v - , S" n, Y& O7 \% h
- ;==================================================- Q6 g8 O) l7 j" ]! t( t
- ;零页内存地址配置 V- u+ d5 i6 C% {' U& G) l. g6 s
- Use_Ram_Addr = $80. v, |# p0 b8 u
- PPU_Ctrl_Buf = Use_Ram_Addr2 x3 E+ L7 d& T1 X e5 Q: Z6 ?1 X
- PPU_Msak_Buf = PPU_Ctrl_Buf + $01
6 N2 |7 K$ v( _" D! L" g! ^ - PPU_Scroll_H = PPU_Msak_Buf + $011 X) o$ i# A, ^* ?. ~+ f2 ^$ K
- PPU_Scroll_V = PPU_Scroll_H + $01
/ O$ m& X0 p! k- I) D8 [' X1 y - FC_Data_L = PPU_Scroll_V + $01" u" H+ s) c9 U$ C1 x& e1 _
- FC_Data_H = FC_Data_L + $01
, `& Y$ g. o+ w8 h r- u+ w( D3 _ - FC_Data_Buf = FC_Data_H + $01
2 K" o; i. M. l - ;==================================================1 w Y5 E+ b5 F/ e0 n( v8 J& V( l
, H0 A. `: g* Y2 z! \7 [- GAMEPAD_MERGE_FLAG = $04
# k! a% t9 Z# e' u
( O+ U: i2 P- W) q0 i- Gamepad_Keep = FC_Data_Buf + 1
! z+ r& Q' {, L5 c" Y- ^7 d* ~ - Gamepad_Once = Gamepad_Keep + 2
" U! p6 t: w0 W3 X# @6 N - Gamepad_Temp = Gamepad_Once + 2
( ]' r, ?! k6 R$ f - + K3 G0 G8 l/ t+ b, N
- Gamepad_0_State = Gamepad_Temp + 2" O* |' u4 @. s1 B2 E% A
- Gamepad_1_State = Gamepad_0_State + 1: M6 F6 C0 F7 [2 W9 W1 z( e/ [
- Gamepad_0_Value = Gamepad_1_State + 1
. J2 f. X2 Z% R( x/ U' W - Gamepad_1_Value = Gamepad_0_Value + 1
6 n8 I2 p0 i8 @* j8 |# ?3 u, I - Gamepad_Port_Value = Gamepad_1_Value + 1
0 o$ D! ?$ ^ \ - Gamepad_Merge = Gamepad_Port_Value + 1 Q7 ?( j ` S% V7 |
- 7 P1 t/ L7 C- m" _5 J, \
- ;================================================== J+ P X1 p5 ]
- IRQ_Index = Gamepad_Merge + $01 ?6 L( s' W2 F4 p+ S( M
- ;==================================================& x: Q' w+ _* v
; Q! R! ^' {- G% P, Y" y- ;CHR图形数据
1 S s5 r% F: s( C1 v - ;==================================================
7 g: y( e+ Y4 h; E9 i - .BANK CHR_DATA_BANK4 }/ |- c7 X) o
- .INCBIN "chr_bank/chr_data.chr"7 ~- ]2 ]) z `& k! c/ e6 T1 K
- 8 X4 V' Q9 }6 d2 a2 D
- .BANK RESET_BANK & BANK_DATA_MASK
, K0 P5 f2 P6 p* m+ K - .ORG RESET_ADDR+ Q# c/ }! `& d7 a$ ~( m+ h
- $ M. X$ ^) h$ Z* N, J5 S1 O$ y: J
- ;--------------------------------------------------
* g* L" W5 f X4 y' K - Attributes_Data* C& n/ b& c7 m% ^9 W3 d9 a
- ;命名表属性
& T9 f: f% r! ]6 {7 S3 f1 P - .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$004 x ~# x, ~% d* Q' p
- .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA
% B' f% L W- h/ t - .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA% Z& d& ~% B: Q: ]4 ]1 S' Y
- .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$55& K0 [ r% f" J: |0 h
- ;--------------------------------------------------0 B p! V% ~4 T/ ~2 T
- ;调色板数据5 F4 \5 w( c t
- Palette_Data
& X4 h% J$ e% Z4 F4 m2 V1 m - .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F0 x$ x( ^! q4 l) Y6 {5 D1 u
- .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F7 n- q3 z$ k: e( I
0 m" w7 P. p% E) T3 C, v- ;==================================================
% l. n! C$ G8 ]6 D0 ]! f- j - ;命名表初始化
/ _3 r. k1 D1 h5 U# H0 D - Init_Name_Table
! z- ~5 O# n/ D9 \ - LDA #$20! K" W. D( k R3 |' \& H
- STA PPU_ADDRESS* Q% T: A' Q8 ?" O3 s
- LDA #$00
! e& R2 j! [- q& W" N5 } k/ c) N - STA PPU_ADDRESS
6 x) w7 y; L3 {% ^ - LDA #$00; c. r/ P2 w' W
- LDY #$00# ]% ?& L9 }# H+ a" p9 N% o/ |2 O T
- LDX #$10) f* x" y# J6 u: B
- Init_Name_Table_Write
7 z* d- ^1 K5 P! w; B* [/ X - STA PPU_DATA
5 j, P/ V7 e% |, p4 y& R. {. u - INY# p. T; n) D2 Q& T
- BNE Init_Name_Table_Write6 B/ M$ H- E3 k6 d% ]' }
- DEX; w1 j' V/ k! F( S/ B
- BNE Init_Name_Table_Write7 Y3 t, E7 Y! I7 K% K9 E4 X9 n
- RTS
, m4 B' Z% J8 i$ d, D3 i -
: r) l! D9 T% r p0 w7 j! m% G - ;==================================================
' H1 y3 X- m6 q4 [9 ~" K/ r' s - ;调色板初始化
$ [1 [7 u% N+ ^# g, {) r) D/ p4 T - Init_Palette
) z2 A( r* [7 g" E# h8 F - BIT PPU_STATUS
) z% U3 \6 x+ A: Y H% j4 p( l' ] - LDA #$3F; a7 ^7 ~% T! Y2 O$ U( r
- STA PPU_ADDRESS' X" O2 j- j/ E, y2 E% V8 }- L
- LDA #$00
5 b. L' z: P3 u. q - STA PPU_ADDRESS
+ E$ v) w! N- x5 R$ {) O - LDX #$00
1 h m" U$ {; |, S! j; \! M: i - Init_Palette_Write
! A T+ t: t4 C0 _ - LDA Palette_Data,X$ |: B% d4 i6 Z' ]/ u' S
- STA PPU_DATA
+ Y! t. r" W+ b9 n$ C4 U' ?! ]2 a - INX
& u* c; k5 z1 |% j/ T - CPX #$20
" ]3 |: `3 y2 S, a+ p0 q( n5 ? - BCC Init_Palette_Write( \" X' O. @& I- [. V
- RTS( `- f7 i. k2 C6 @( w
-
+ n; V& s0 e+ j+ m - ;==================================================3 S/ E+ U5 V: ~+ ?; |: G- s
- ;设置命名表属性% E% y1 q+ K3 L [
- Init_NameTable_Attributes
) \8 {1 v- Z) G2 S* ^, y6 g5 ^ - BIT PPU_STATUS
4 f w- `, T. h8 o$ d0 K* d5 L0 o - LDA #$23
* B6 d' [& j! p0 j# E7 f6 U - STA PPU_ADDRESS. B& Q9 e6 Y: ^
- LDA #$C0
3 b. I% P, C3 B5 c - STA PPU_ADDRESS0 W9 p! o7 Q0 `" ~8 E
- LDX #$00; M' O9 N4 E# G+ X; f% @ _+ u) ~6 s
- Init_NameTable_Attributes_Write
) V! \. ]8 d9 [. M' ]- e3 _ - LDA Attributes_Data,X
: ~* M$ v% a# p4 H( `/ [ - STA PPU_DATA) P2 [* ~9 q! M# k1 W6 f
- INX
, t' @4 b7 w) M1 z& j6 Y - CPX #$40
& _: s% d' e' a - BCC Init_NameTable_Attributes_Write( k) r1 o5 L) S7 i, f) p; B' m
- RTS' v* |! ^7 k) @2 }4 @
- ' A; F( y5 ?; j* H5 j0 t
- ;==================================================
, H+ B2 t6 s: ^- H - ;初始化命名表文本
P+ g- T7 v) w! u - Init_Name_Table_Text6 X4 \( G2 T d5 g7 A7 E. y% J
- BIT PPU_STATUS3 t+ Y$ Y" V3 E. Y4 N
- LDA #$20
* ^, s9 K+ k3 r! E, z4 ]/ L5 u - STA PPU_ADDRESS2 X L7 g# {8 a) K" o7 t( R4 s& r' \
- LDA #$00, T% o) |% {% v+ t
- STA PPU_ADDRESS. I4 O5 R# ]$ P
- LDA #$00
z7 f; B0 A6 Y+ f% |5 X0 q - STA FC_Data_Buf! p1 O+ b( G; ~1 o- M7 @
- LDY #300 J3 Q! c7 o3 q4 {# E1 v
- Init_Name_Table_Text_Write- {+ k! W# m) d# W0 I
- LDX #325 A: [5 o2 j4 F* k
- Init_Name_Table_Text_Write_Char; U3 l0 g( C, |, u, l
- LDA #'0'2 c; D9 v# l8 z2 h/ `/ ?
- CLC* K/ b( H, }( O! E, Q/ s! X. c; }
- ADC FC_Data_Buf" U; D* P) b, ~
- STA PPU_DATA- o7 ^/ a |% I* ^% @$ |. b
- DEX3 [5 h/ d' e: E* S. O# l8 I
- LDA #$14
0 F _: c# R8 z" v1 E: n - STA PPU_DATA1 _. n* l. j0 u z% B6 h" _' C
- DEX- ?# @# T0 i! r: k& O! E4 w. K, V% C
- BNE Init_Name_Table_Text_Write_Char! g+ P, X+ A9 z4 M
- INC FC_Data_Buf
% B% a# }8 {. ` - DEY3 ^( @; }. y! U2 O
- BNE Init_Name_Table_Text_Write8 E$ i) ?/ o( `' | e
- RTS- h% Z& F1 P; _, P1 i9 S2 N
/ X- J# F" K0 `- ;==============================* c; a0 k, Q+ l5 Z
- Init_OAM_Ram;初始化精灵内存8 q6 @% A" J M1 Z
- LDX #$006 p0 n- F: Z. O- L, h! M& |
- LDA #$00* a+ v9 K4 ^" i
- STA PPU_OAM_ADDR- n! ]- m7 }4 ?0 d
- LDA #$F8
7 a% x( S- b# ^, _* A2 v, r/ H+ w4 E - Init_OAM_Ram_Write
& u5 C4 k1 U* U5 j2 y! g6 f% U2 P - STA PPU_OAM_DATA
5 m* f& |$ a# K) b; l - INX) J: \6 {! P1 `$ ~1 c
- BNE Init_OAM_Ram_Write% }. t4 Z- Y: s/ X" ^( t y: k
- RTS
" Q6 T- t1 a: ]% t -
0 d# m5 j! V2 U! w3 i - GamepadProcess;手柄处理
9 t. |& J" P" H4 m2 | - JSR GamepadDatacan* d" d/ ^- z4 E8 [& T; o$ S; b
- LDA <Gamepad_0_Value
9 {- {. x# F! ~ - STA <Gamepad_0_State
3 W3 o, y) v* `6 a# Q! C% K- J - LDA <Gamepad_1_Value
0 O/ R3 ]* a) W- b% P" m6 x0 b - STA <Gamepad_1_State* {5 j8 N$ `0 h% P
- JSR GamepadDatacan N/ q9 t4 o& i) }
- LDX #$01
6 n' M4 {, F3 N2 I: w8 g6 d/ ? - GamepadMergeCheck;合并手柄输入检查3 W" q, [3 U) j$ G1 \5 @
- LDA <Gamepad_0_Value,X
3 Y6 l3 \" O) A5 L' Z - CMP <Gamepad_0_State,X* f) l( ~2 D5 \
- BEQ GamepadMergeInput
% U# S8 |+ f% v3 S- X! `+ K - LDA <Gamepad_Temp,X( p5 W2 ]& {3 f( e) g# K1 t
- STA <Gamepad_0_Value,X
5 _! ~$ L/ v* W - GamepadMergeInput;合并手柄输入
5 a, h0 S, T- ?; i" f, r - DEX
8 c7 y2 H) x& Q/ e/ E& ~+ x - BPL GamepadMergeCheck; B0 o7 y: }5 E6 y. y+ q
- LDA <Gamepad_Merge: |( m# _' ^2 b+ Q1 ~0 w: R$ i0 j
- AND #GAMEPAD_MERGE_FLAG
; U0 i; `# V9 h/ D' P - BNE GamepadStateProcess
* S/ ^( d5 k! c6 a0 l6 H' G" _ - LDA <Gamepad_0_Value5 r/ e9 t& \1 ]* u/ S, A8 \' }3 f
- ORA <Gamepad_1_Value
9 m0 J; F9 {9 A9 D - STA <Gamepad_0_Value
- k# S' _$ ?, J- l8 F! R8 X+ \) \ ? - GamepadStateProcess;手柄状态处理9 E8 c- E1 x3 L$ [. Y2 ` T
- LDX #$011 y: G0 A. j- g" _" N
- GamepadStateSave;手柄状态保存
( a( {4 H0 L& | - LDA <Gamepad_0_Value,X. t" J# W& M- W& S
- TAY
0 y5 S, ]; n6 X: L4 C2 D - EOR <Gamepad_Temp,X
! R+ {& W0 M7 x" ^( M9 n r: h - AND <Gamepad_0_Value,X; W+ w# @5 J# C8 g' E& |( B8 e
- STA <Gamepad_Once,X" O3 {5 O, V7 a# I4 Y1 P
- STY <Gamepad_Keep,X5 g0 V# `) K5 I, R5 i
- STY <Gamepad_Temp,X
, Y( C Z" y! v( A - DEX
+ c& x0 w1 z3 E - BPL GamepadStateSave
: E- D+ A* I7 A* G3 R* s - RTS1 A9 i a+ B3 L1 j+ [3 u6 N
9 [6 o" I$ V8 M- GamepadDatacan;手柄数据扫描
& l4 }9 x- Y) K6 e' H - LDX #$01
d4 T8 ~) P, g' n4 V9 S# o0 p: U( | - STX $4016: ^* P& W5 {4 W9 D- y7 k% I5 u
- DEX
2 T" P; N ~7 O( m - STX $4016% d6 e }1 z# k6 B& B* y$ i
- LDY #$08
( }+ {4 g% n2 a6 Y - GamepadPortScan;手柄端口扫描2 e& ~ z% `' v% y
- LDA $4016' y3 z$ b5 {+ E/ Z
- STA <Gamepad_Port_Value
9 U9 J% A# |0 j% s - LSR A1 y2 _ b J+ y% z8 Y
- ORA <Gamepad_Port_Value
( q: s! G, g6 W - LSR A
) ~' ^# r7 e# L$ I3 v$ J0 z! F - ROL <Gamepad_0_Value
" Y' U) V# E% X. ? Z - LDA $4017- l: ^- p$ @7 j6 M
- STA <Gamepad_Port_Value
% j) [. I' y/ `/ N7 D9 H/ t - LSR A9 _! L& W j' {, C/ q# Q) u3 x& k
- ORA <Gamepad_Port_Value
: V8 ^( \: w. L3 K+ g1 l5 n! c - LSR A7 b2 }! d6 K+ S8 A
- ROL <Gamepad_1_Value( q. X; d6 g" r' m
- DEY
) n9 ^/ S+ X* f: T* J7 Z - BNE GamepadPortScan
# {) r2 ^( d5 t' [9 q - RTS7 @* P' v% w8 w7 K5 u7 a
-
7 T/ ]' Q" j) k2 f" k+ i - ;==================================================
B6 T% \/ g% P - ;PPU处理
, ]! J8 o, ]/ Y3 n - PPU_Process
2 o& B) p9 b, ?5 W& z - LDA #$00$ N6 v+ K7 }5 T* @
- STA PPU_MASK
" M: U& c- H' \+ U! m -
6 ~, X7 n# o1 \( g$ Y: A - BIT PPU_STATUS! `3 A" o [6 q& G
- LDA #$20
$ D' v4 i6 c1 r( N! b' V- O* y - STA PPU_ADDRESS: z% ?; X9 J2 q# c
- LDA #$00
~6 H6 D p0 h" z - STA PPU_ADDRESS
0 Z7 T6 q0 m8 k6 T - 9 V/ C6 e; E4 }
- STA PPU_SCROLL8 i" B3 q* d, j, e5 c
- STA PPU_SCROLL: {# y: t" j( g) X1 ~/ s
-
/ p' O% O% y! p/ e# j7 W: |6 l - LDA PPU_Msak_Buf
' F9 w0 s% n6 Z. i1 j, t" r - STA PPU_MASK
6 x0 m5 X( |' E, y! D4 f% D - " w; r9 L- j% n: `* p# T
- RTS
4 v( [7 R3 l8 ?9 w -
l. w* q+ o, X6 N - ;==============================: Z5 i) e, R* X+ G3 K
- Time_For_Vblank;延时等待' ^5 n: g5 r9 T" H4 O( y6 h% ]1 w. {
- LDA PPU_STATUS
; u, E5 |" ]4 b" l - BPL Time_For_Vblank$ B2 j& l& K, V( O
- RTS9 z1 M3 ^: c6 W
-
& ?0 `) [5 S- Z3 A! R5 B9 W: k - ;==================================================
7 y6 u; e4 s; @% x8 P6 k$ q - ;初始化MMC34 E1 U( S8 f! [! d6 x( T9 |6 }6 r
- Init_MMC3: C, i- {0 i$ y( g' A& C a+ s
- STA MMC3_IRQ_DISABLE, ]' S+ {/ _# P; f
-
$ \+ G! J/ u& T# y* h1 `) K - ;设置MMC3水平镜像
/ Y7 K3 I$ m8 Q H* R' Y$ Y' r - LDA #$01
! ^& @ g' l& ?$ H$ p, I- x - STA MMC3_MIRRORING
2 e5 y- U3 Q Z! g: e+ T: } -
- S2 o2 n, ~& n5 R - LDX #$05
1 i+ T+ `0 H- K" F$ d/ v8 Q% E - Init_MMC3_Chr_Bank_Write
. E2 G! t j0 B: M. u. g( g2 X' X - STX MMC3_BANK_CTRL
" }! K6 ?3 ]8 @( T6 F! n: T+ a - LDA MMC3_Chr_Bank_Data,X) t' W( f: D* l) g4 g N7 e
- STA MMC3_BANK_DATA) i" v( x5 s6 U' G9 a3 |" L3 O
- DEX
% y% k# U( V3 P - BPL Init_MMC3_Chr_Bank_Write
; x5 Q1 f. ~# P& ~2 l - RTS
, n0 C5 n$ K2 ?; E - ;--------------------------------------------------) ]! |- B" k# i- _& g& T) a) Z
- MMC3_Chr_Bank_Data
- M, A1 r4 k3 ~4 L6 s+ ]$ q1 \ - .DB $00,$02,$04,$05,$06,$07, {! I8 \, I! F3 R: Z T
- ' S- W7 Q) w1 }' B* m
- ;==================================================+ e3 b, n2 ~# D) D" K
- ;重置中断处理
x" }+ \' Z1 m1 h7 [* Q - ResetProgram8 m5 k+ x0 v4 f% i4 V+ Z
- SEI
1 O$ H X+ \3 C/ @8 F* H - CLD
, n/ n% M+ T; _) h# p, J* V; }% Z5 Q3 ~ - LDA #$00
8 h' g* I L1 f - STA PPU_CTRL/ T4 M; G0 ?' l) w8 B- _$ c
- STA PPU_MASK
$ K1 V# c2 C# Z/ ^2 E - STA PPU_STATUS v' k; L( c0 a- Z1 }+ U
- STA JOY2_FRAME" L5 i+ X0 R$ N* Y
- STA APU_STATUS# q& U3 o& d& i- \ n
- N3 S( q9 A4 Z4 w7 |' @; n. ~
- LDA #$C08 X, b4 B$ m2 v3 k0 o! c
- STA JOY2_FRAME
7 t4 q6 c) N v0 p n0 b; c; s - 9 k1 e6 J" F4 u( J! @( w- V) F/ g
- ;等待vblank+ S$ P, D4 D# q6 i2 ^+ ~
- LDX #$02
- S/ }, E7 C/ y. C - Vblank_Wait_1
/ |" H2 s5 R$ B7 K0 U i, ~ - BIT PPU_STATUS6 F5 I" n; I# |' K
- BPL Vblank_Wait_11 I0 E0 F# X9 N0 O
- Vblank_Wait_2
6 o) O5 p( O- s0 A p; I - BIT PPU_STATUS; j/ Q+ u8 |0 B, n- I* O4 o4 ?
- BMI Vblank_Wait_22 ]8 S: j4 {7 [/ O: V& l2 n! D
- DEX
% ~. ^7 h7 U8 d' ~) J' I' r7 d - BNE Vblank_Wait_1
. F" }+ @# V: \' \, O9 D3 o; L$ k8 w% H -
7 f5 j: G" l9 G6 \' c - LDX #$FF$ K1 d$ R* j: D( _ u
- TXS3 p* y4 b# U4 T* M8 f& }
- & I6 I! E, n/ W8 S) d2 k
- ;初始化MMC30 c q! r+ z( O; v2 Y0 X. v
- JSR Init_MMC3* Z! _9 T+ J/ x
-
; Q; \& k( A+ c7 }% x% ] R - ;==============================
$ n2 x9 U4 n5 K! O- [, q9 ^ - ;RAM初始化* c* I9 j; ~6 @. D3 n- @
- Nes_Ram_Init$ U+ ]- F: t, G( a& R! b# R6 U, F
- LDY #$00
1 }7 f; T/ ^) h7 S1 W - LDX #$08
4 I/ t& f9 P; {* I& H. |" J/ C8 q - LDA #$00" Z) ?; S! t, T& e1 k
- STA <$00$ p& h2 V% I0 f% o5 m
- STA <$01
, b4 x4 W, }# d) d% f: L - Nes_Ram_Init_Write
O7 C. Y* _; Y+ s2 i S1 o - STA [$00],Y; v8 o7 t: x- c% z
- INY
* C& r" v6 {0 I, ^# d8 B2 B# ?- M - BNE Nes_Ram_Init_Write- s, q b7 `. F
- INC <$01
& a1 u% j0 {0 ] - DEX
. }( n2 f7 H, b: f; ~ - BNE Nes_Ram_Init_Write
q5 H/ M& J9 T: i - ( a4 I$ M. K' |8 E7 f+ L! F9 p
- ;初始化命名表
4 |6 t. {2 u1 R( Y: F8 K - JSR Init_Name_Table' l! t' |( b! Z0 c0 e
-
2 E2 i2 h$ C" X/ Y* s' F& { - ;初始化调色板) I8 b5 C; N' t& I# n; n7 U" `5 n! [
- JSR Init_Palette* p: x; j3 S9 w" B+ w. z5 B2 I
- : A { H1 a, t+ a5 T$ c
- ;初始化命名表属性
( R" h- B- W- R0 f3 U# h - JSR Init_NameTable_Attributes% S0 l4 v8 S6 T% F. Y
- 7 h0 z- ~7 k3 P& s/ \+ [3 c
- ;初始化精灵内存/ ]/ s3 J% J9 [; y
- JSR Init_OAM_Ram4 R, m( r' W' M; t
-
2 N" r) a; q% r5 ?2 c - ;在屏幕上写点东西
# V% W6 b3 ?! k6 \5 g7 H+ F2 t - JSR Init_Name_Table_Text
9 r- h% @1 w& C# X3 l -
- q: W k8 g7 x! B5 U - JSR Time_For_Vblank
" b A0 F j2 p' m2 J6 R' ?& \ - ;开启PPU控制
0 `* n6 e$ o# C( E$ Y9 L$ ? - LDA #$A8
. x0 _! [, f; _1 d) \- O+ _ - STA PPU_Ctrl_Buf" g* _+ [4 S, w$ I: h
- STA PPU_CTRL3 n* o( U9 R6 w- A6 V8 X
- 6 Q$ |9 S7 s8 ~7 y$ K& T; h3 P. H" Q
- ;开启PPU显示
" W& U; s0 k0 Y* t C" v4 G - LDA #$1E4 z1 o9 z8 \# a' y' U
- STA PPU_Msak_Buf
3 U7 w2 J. } }3 u0 F7 K5 e6 M - + x4 v& D: X. L2 R/ ^1 A3 Q, {
- CLI
. K1 t7 |' a7 T' j+ a - JMP Loop3 [ _$ L4 M/ ]' U
-
# D$ o+ K, f- x+ r1 k k$ K - ;==============================
8 U S( v. ~/ b- \: W$ A- o - ;死循环, 等待NMI中断
2 M; s1 C; k5 \$ x" w4 w2 ^ - Loop' `3 `1 _3 V4 f* ~ x3 R
- JMP Loop+ C+ f+ K+ k; m4 f/ M
& u5 |, x& o6 s- ;==================================================
! x0 A1 F2 K; x/ o# O - ;NMI中断处理. \% o6 [! k6 d) [- o. V3 F& C: G
- NmiProgram
I5 q& t3 F* h" z9 v. F; x - PHA
" v- g+ N" |# t$ N3 @# a" {0 A - TXA
; L$ C- `7 n1 P) X( z/ F; o - PHA
m$ W6 F1 t4 V0 F t. [+ w3 D& C& k - TYA
: n( w2 A, O J) B) o, z! M8 K; k - PHA
" l) S$ `% ~2 f - # J: I; k2 T8 K$ {& c
- BIT PPU_STATUS
! {; a; H- C1 e2 T+ A- r -
7 Z( b9 z8 C; s+ ?6 j5 X1 I - ;关闭PPU控制
0 T5 b) r3 M6 h3 a) P - LDA #$00$ i5 ]4 |4 V- v( D# x
- STA PPU_CTRL/ e; ^3 d7 Q9 v7 b
- ]4 `/ V7 [2 w% y. ?& ]
- ;处理PPU+ }8 j; X0 L+ _5 ^/ @3 D
- JSR PPU_Process, A) i$ d5 m" \( M. e0 d( ?
-
# z% t2 J% b' a3 o" ]& Q - ;开启PPU控制
. i) d+ @5 B. S" f( ]1 D. ? - LDA PPU_Ctrl_Buf
. i: ^1 ~/ ]4 X0 N7 w( j5 t6 ~# r) a - STA PPU_CTRL
1 _* }" y8 l$ Y% u% C -
5 P# ~$ j" h# p b1 q2 [ - ;手柄处理
" z. }) g5 o( }& d, G! ?7 ? - JSR GamepadProcess( i6 }0 i6 Q( m i* f6 D7 F( r
-
- }; m( M2 \ Z' K1 E$ X) s - LDA #$00
' \& M) K2 R6 v$ Y1 @ - STA IRQ_Index
V, V3 W+ _8 v3 ^ - " Q6 N, \, g1 L) s* L' X
- ;启动IRQ中断, 第15条扫描线触发
; C+ C( x- o3 [2 x# ]8 ]1 l - LDA #15 + 1# ?7 C6 t9 Y: O! [0 Z% ]' o
- STA MMC3_IRQ_LATCH
4 k6 q F' a: s! l2 p - STA MMC3_IRQ_RELOAD
* X! d2 e' R. z( J& z6 u0 n - STA MMC3_IRQ_ENABLE
9 U$ [# ~. v, M& L - CLI: O( y% b* p- M: d) e
- / {; q; q5 T, P: P
- PLA* Q1 {( W4 n! c9 g+ x
- TAY3 G7 B' P. C$ B6 f
- PLA3 a9 ?7 M6 o9 D
- TAX
; x4 h v( j1 D. }- K+ p - PLA
; A- g9 i% f0 Z! }- V - RTI( i w/ L' Q) Y ~; I$ Z
- ' e! s& [2 z/ H( a- X
- ;==================================================; d1 A, ~3 Y; J5 j7 b# A4 z- R, `
- ;IRQ中断处理& j* y! L/ U/ h: @ x7 r
- IrqProgram1 k( Q+ M( R8 V2 x' K
- PHA
. D2 i- V \, s% r W - TXA% M' X' k! F' i/ w4 b( L, @3 B* M1 r
- PHA
- w1 l9 B! Y3 G - TYA
6 R4 q, y6 q- V, j* w( | - PHA
2 S n# C+ k+ c1 \( }; q - # b+ r) r' c, A8 R; N
- ;关闭IRQ; m" e7 [! f' s2 d7 D! g3 N) {
- STA MMC3_IRQ_DISABLE
* C/ q% |0 ?* H - 6 n6 A" A8 `* Q: _% U
- ;允许下个IRQ触发# I+ A+ t& i2 o3 ~7 S# _
- STA MMC3_IRQ_ENABLE6 @ _6 D: h% n. m
- * E7 k4 k) S- I& M7 f* C/ X9 H
- ;IRQ处理, 15线后继续触发
( { E, E' |5 n o# \1 a8 z - LDA #152 g+ M( u0 B2 m* y; _3 Q6 z! h! v0 t
- STA MMC3_IRQ_LATCH& u5 s' e5 h7 q w$ q+ q
-
" }3 q/ A: k5 a - LDA <IRQ_Index7 j3 R0 E6 ]/ q( I7 f
- BNE * + 4/ {5 d6 u. d* M+ m% v. r' ^; D/ X7 M
- INC <PPU_Scroll_H! b3 ], n$ ~8 n/ i' [+ ~7 H
- % ]0 J9 _. N& x8 Y7 r
- ;设置屏幕滚动8 @5 s0 B3 C/ z4 V3 I! N
- LDA <IRQ_Index
2 f1 _/ U/ y) W$ d9 P8 d! T - AND #$01
6 g1 y6 ]. B' {) v+ s; P - BEQ Irq_Scroll_Right' {; U9 O: q: ]
7 p! v% i0 D2 E+ e/ b3 l- Irq_Scroll_Left; w9 h1 g3 z( W; r+ W; }2 F) ]
- BIT PPU_STATUS
8 ^6 d0 z+ x* B - LDA <PPU_Scroll_H
7 y9 b9 K2 L9 i( E$ { - STA PPU_SCROLL
# b# X6 W' @% c0 g+ o1 }! L - STA PPU_SCROLL
) B; R: j' f" P! o - JMP Irq_Scroll_Over& O: Q. Y+ h6 _' @
- & I3 H! R+ o; N% `0 h
- Irq_Scroll_Right
3 i8 k6 }% I7 E. r9 m - SEC! c# e% B1 I ?' e; p% p
- SBC <PPU_Scroll_H
3 m' F+ c( Y+ r0 {6 e2 @ - STA PPU_SCROLL. g1 \0 m- u# X! k$ O" x2 p
- STA PPU_SCROLL
6 H1 |; U) n* W' i |7 F' x - Irq_Scroll_Over
; o, _' F. m5 h7 l -
$ ~1 `3 I; `4 O% v - INC <IRQ_Index
/ A+ [ y& A* B - 8 t2 i( e! z) A @8 a* m
- LDA <IRQ_Index: N' p; k" R6 B! J( ^, s* m$ b6 Z
- CMP #143 o( e( p% @/ Z' Z2 Q6 p
- BCC * + 5# J6 n0 O$ b' _
- ;关闭IRQ) W7 y/ g. q4 C% o" n( H: v
- STA MMC3_IRQ_DISABLE
$ l G! J1 L& j9 s. [3 m7 K! A -
: D B0 g9 }, z - IrqProgramEnd
$ M& S6 x& x8 w! P: q4 L3 o - PLA
# ^6 L! M. D Z; `* H1 O+ r - TAY+ x0 Z) _' C: b! K$ d( O( I8 _
- PLA
: i( O4 |; j: U. T, q. t - TAX( o! D! G, g8 v* j2 q' e
- PLA5 G0 J k5 C' r8 r6 M
- RTI) ?3 T0 h+ Q# z i( e9 Q% p5 D" i
- . t% U6 ~9 z6 ^$ E$ K8 [
- ;==================================================/ A/ B! D" ~" L7 u3 _
- ;中断表
* w- Z$ ?) Z- C6 |0 U% o& X) M; s" U - .ORG $FFFA
) J; g8 V5 R2 Y: b - .WORD NmiProgram/ _6 W0 A, R- k( ]/ x- P
- .WORD ResetProgram0 i3 m e5 x. T; E
- .WORD IrqProgram
复制代码 [/code]4 X5 k8 N: h" M# d) j
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