|
- [code];[FC音乐][MMC3 IRQ]' }" F$ N9 E& j+ _
- ;FlameCyclone 20230710; m q3 ~+ {, V. t5 V
- # Y0 u( B! d- B7 P
- ;文件头
$ l+ H' t! z5 r+ V k8 z: S - ;======================================================================/ I0 S1 R5 }. c, G0 w
- .INESPRG 4 ;16KB PRG 数量
" w* y# O7 J/ t - .INESCHR 1 ;8KB CHR 数量. _3 M G! A' V# L. ?
- .INESMAP 4 ;mapper 4
6 x) i5 j0 n% W4 f% n% c7 ? - .INESMIR 1 ;命名表镜像 0水平 1垂直) D Z9 p. j. _4 W+ p
3 X5 c( K1 {5 I: a+ X& f- ;必要条件9 \3 e8 W. G& C! T, k' B
- ;1.持有CHR ROM
. m, J: f; B; F/ }) v: |1 }2 ]2 \ - ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$1000& j& d, G9 S& W$ c
- ;3.精灵内存(OAM)不为空
- q" G# f) d3 i& q- c
/ z5 |/ n7 z6 P) j/ c `- ;==================================================
9 V/ J4 j6 `1 `7 ~4 O - ;NES端口常量
+ `$ ^$ B; i/ Y! c1 e - PPU_CTRL = $2000 ;PPU控制寄存器8 j1 u$ v+ o2 ]' k6 y8 I
- PPU_MASK = $2001 ;PPU掩码寄存器
+ `7 O0 P* v+ a - PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位 ^" e$ y5 o% R" c/ e5 w
- PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1
) B( K9 }% m6 ]& ~" ~) c - PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1
8 K+ ^! v; b/ X7 |9 y0 I8 G - PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器 * W5 J7 O: y2 L' I# ` W$ F u
- PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加
/ m+ s4 C0 w* M( L) N+ n - PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32
8 ?+ A; a4 r( M# T$ y! J2 K8 Q - OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存
2 A3 y5 h+ V1 E } d - APU_STATUS = $4015 ;声音通道切换
; z, e1 I9 R W - JOY1_FRAME = $4016 ;手柄1 + 选通
c! W, L# j1 |# P, i; ]3 V1 ^ - JOY2_FRAME = $4017 ;手柄2 + 选通
2 v4 e/ j- @2 F# ]
7 R `6 u! W# a9 Q# S4 f- ;==================================================% Y5 j. }8 |$ I7 E
- ;MMC3端口常量# |1 L2 G, P- G4 k, P% `# m
- MMC3_BANK_CTRL = $8000, r& E) ^6 h) K$ X
- MMC3_BANK_DATA = $8001
0 {6 L2 u! Q* u" F& C0 h - MMC3_MIRRORING = $A000" u; D Z' m: E' P
- MMC3_PRG_RAM_PROTECT = $A001
+ @4 h4 D4 U7 ^2 | - MMC3_IRQ_LATCH = $C0009 p$ D- P4 [+ A4 [" @: u2 w+ l
- MMC3_IRQ_RELOAD = $C001$ E& N! J; e4 L* e
- MMC3_IRQ_DISABLE = $E000' Z7 v7 E2 _6 ^ ]2 c2 t9 f9 r
- MMC3_IRQ_ENABLE = $E001
- M) }. N6 @7 a5 g. C) o I" y
0 c Z6 l( H% ~, r Z. Z9 ~- ;==================================================
. w9 S1 R- d! e. B - ;程序块配置* M! W/ U7 O- v- l; ~! k( }
- BANK_DATA_MASK = $07
# E' A4 j# A! L+ n8 E& j - ;--------------------------------------------------7 U7 K' I. B% g$ O
- RESET_BANK = $073 R9 @% @3 ~( U3 d- B5 j n4 v
- RESET_ADDR = $FC00
/ x+ ?7 G& ]# G
5 L6 T- ]5 `9 p$ X' ]- ;==================================================4 B6 i8 b/ W9 D0 C4 U& n
- ;图像块配置
, M( D4 R' a" v) Q! s - CHR_DATA_BANK = $08: j P z4 ]! z, W U
" S! [9 i0 P( [7 j b- ;==================================================
6 Z) ]7 ~3 t7 N - ;零页内存地址配置) ]+ G' S/ I6 ^" v$ i
- Use_Ram_Addr = $80
: { c% S8 X# Y; [8 r% E# x: i - PPU_Ctrl_Buf = Use_Ram_Addr" [7 h5 d) j8 J6 F5 q; Z+ W
- PPU_Msak_Buf = PPU_Ctrl_Buf + $01
/ l' V* K8 R. }- [ - PPU_Scroll_H = PPU_Msak_Buf + $01
2 d4 H" g* L% L2 t# {% [ - PPU_Scroll_V = PPU_Scroll_H + $01' E$ j1 g2 D: O: Q T
- FC_Data_L = PPU_Scroll_V + $01' I6 V8 C5 ^, ^, p
- FC_Data_H = FC_Data_L + $01
* o M+ Y; G) k. B& Z* x - FC_Data_Buf = FC_Data_H + $01
+ i- z. {1 R2 _3 h* b7 B4 m - ;==================================================1 U, h! m8 ]% `; M2 O- S
- ( x. C; O+ ?/ X1 u4 ]8 d
- GAMEPAD_MERGE_FLAG = $04
3 N" Z& X* d- B2 x& h - & s( K) [; b5 e' r5 \+ g5 u: j
- Gamepad_Keep = FC_Data_Buf + 1: B- D) @* H1 q* U" Z4 z4 @
- Gamepad_Once = Gamepad_Keep + 2
" ~. C. W# |: J4 ]% |" ? - Gamepad_Temp = Gamepad_Once + 2$ _9 P6 A; {* B3 d; f
- 9 i" A# V- I) V+ W6 Q5 ?
- Gamepad_0_State = Gamepad_Temp + 21 h5 ]! }$ A# ~. H' ? A3 F# @
- Gamepad_1_State = Gamepad_0_State + 1
: p2 E- L/ x, |* K! ^2 ^ - Gamepad_0_Value = Gamepad_1_State + 1
9 ?% l2 N: t; S& j' O& K - Gamepad_1_Value = Gamepad_0_Value + 1
3 j% E. w" _* a/ ~$ `- }; T) t5 j - Gamepad_Port_Value = Gamepad_1_Value + 1
3 P+ k1 _3 Z, D - Gamepad_Merge = Gamepad_Port_Value + 1. H8 f- h2 B# {# ~
- % _0 F. c! o! ` O; g
- ;==================================================. J; ~; V; m5 l0 m
- IRQ_Index = Gamepad_Merge + $01) c1 Z( j/ r1 s5 L
- ;==================================================, }+ @9 f$ m z& v
- # z' i0 q$ }( J2 h8 p" x; H
- ;CHR图形数据
8 }: J/ s2 w- L - ;==================================================
( U t+ L8 ~# [7 T - .BANK CHR_DATA_BANK, o( H2 U2 A8 r1 Z8 b
- .INCBIN "chr_bank/chr_data.chr"" }2 g6 [% y7 a& ]. }8 _/ ]
- , u Z5 e% S& M
- .BANK RESET_BANK & BANK_DATA_MASK; B& f& P( u" ]- z
- .ORG RESET_ADDR
6 `# ]8 Z$ [8 ~8 m -
- ~ P+ @8 d5 V, }# p+ p8 O, S - ;--------------------------------------------------
4 @6 @2 C# o! f6 {1 y - Attributes_Data
2 H5 b' O( H5 X z - ;命名表属性+ c! {5 u6 q. ^( G
- .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
" y( u/ n; I, E u. d - .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA
& }. r! x9 V8 D - .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA
3 c1 ?, W* v% l1 _2 l - .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$55
% |1 [" f' B, R: H - ;--------------------------------------------------7 Q6 C5 |' y r2 M$ ?
- ;调色板数据' N* ^5 S" p' ?; ]
- Palette_Data
" a) I6 z3 B, [* k - .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F' t" F6 D, z/ v0 {) \
- .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F7 V# S: e/ M/ U0 q1 \8 R
! \0 U x, l- X1 ?' j5 p% d+ e- ;==================================================
; S2 u- m6 b: P- R0 p( r4 w - ;命名表初始化
6 {8 s7 i w) Z+ Z - Init_Name_Table1 X" l. K. }3 b
- LDA #$20
5 I* o/ b" P" |& x8 S - STA PPU_ADDRESS
" r) X! y! D( B+ m: p - LDA #$007 l* F* `( Z0 e+ ^' M" N
- STA PPU_ADDRESS1 Y" B2 f' Z2 G
- LDA #$00! i d2 ?( X2 w' H: }0 ^
- LDY #$00
) \7 R* R6 A7 R0 N/ y/ b: ~ - LDX #$10
% l) ]3 ]/ E1 k* B& b) h - Init_Name_Table_Write! A- M* V9 a q+ p% ]$ C
- STA PPU_DATA
) u# B1 |; E/ x - INY
" P4 f ^7 E5 N2 f - BNE Init_Name_Table_Write: ?1 x* X: X& q3 H0 |+ {8 m
- DEX9 m; ]! \0 p2 u z" R1 t
- BNE Init_Name_Table_Write9 h8 E, X4 U7 O" Y( r
- RTS
! f9 n& H, O4 u9 g' {5 r w - % f/ L9 C, x0 t
- ;==================================================+ ~5 I$ ]- N- g# y
- ;调色板初始化
- k- R) r: P r( b+ T - Init_Palette
h4 H8 |- j3 u9 \2 _* \ - BIT PPU_STATUS
6 q2 R {- e* p. b3 C* ~- E - LDA #$3F
: l2 A7 F3 @' i, ^ - STA PPU_ADDRESS6 y, O. R: v3 p+ y8 h f7 |
- LDA #$00/ O. q# K: p. K7 f. r
- STA PPU_ADDRESS
+ D8 Z9 K. |: |. \# l6 [ - LDX #$00
8 c# P1 R% ]5 h- z, F3 l' q' J - Init_Palette_Write* o0 ]+ d( J) C* E9 T0 t* D" O. v
- LDA Palette_Data,X% i9 g! e5 z- K) H4 z8 `, V W4 r( @, g
- STA PPU_DATA0 Y0 |) c0 |: F2 b0 A
- INX2 X4 N- @5 w+ D- g5 U n$ A" r
- CPX #$200 h4 q) v0 ?- r' P# h
- BCC Init_Palette_Write: ]* w; m1 Q, W* W. T: Y0 Z
- RTS8 j" ?/ _: P8 j. {" f
- ) h8 [5 C- H- Z( J, `' o1 ^
- ;==================================================
! A5 O0 b2 N7 j/ g - ;设置命名表属性
0 T$ j& J/ v' A - Init_NameTable_Attributes3 d! p% {. L3 l6 S8 E1 |
- BIT PPU_STATUS9 ?$ w, M2 F+ Z5 d* _0 ]
- LDA #$23
H4 M( i; f8 a( J4 d* B - STA PPU_ADDRESS( `% L; L5 ~8 c& y" H
- LDA #$C00 N2 k' S( v: `6 P- N2 k/ d. i
- STA PPU_ADDRESS5 s" Q" Y" Y& T4 V Q3 |
- LDX #$00# K# X9 O& a2 p5 l! Y* E7 h6 [
- Init_NameTable_Attributes_Write& |% \ R# f' s8 s" h
- LDA Attributes_Data,X
5 R# |3 J1 G! ]( _4 | - STA PPU_DATA8 j0 z8 C6 a6 [8 T9 n6 B
- INX* K, e) G4 Z9 D' R
- CPX #$40
7 n( |, b0 T4 D - BCC Init_NameTable_Attributes_Write+ n0 l+ v# ]" n0 n/ f: V" T4 y
- RTS
+ a5 z' `* z* ~1 v! @$ M0 w, f - 9 Z( e5 z+ O' e0 a
- ;==================================================
. d5 _" Q( I) Q' V& r - ;初始化命名表文本
- }# _' W! ~9 J - Init_Name_Table_Text
, U- G+ l" t, t u; M! J; @ - BIT PPU_STATUS8 H0 r4 W7 d G/ r
- LDA #$20
p& |' |. j4 I! O/ D0 q; p - STA PPU_ADDRESS O# _% ]8 t* b! } ?1 j% o
- LDA #$00
# _+ V! ?2 K2 N/ F; j. ^& D - STA PPU_ADDRESS; ^/ r& i+ x+ k
- LDA #$003 z% q* A2 a% A& F9 Q1 q
- STA FC_Data_Buf
' ~; K r/ w9 O6 X- a - LDY #30* }% G: ?+ i, e
- Init_Name_Table_Text_Write4 v% K# x8 {& @6 v# c; S* n
- LDX #32
+ a- t. n* q7 l1 ^, g - Init_Name_Table_Text_Write_Char
/ |+ h) D& N$ Z m' s- t* E& `4 a - LDA #'0'
3 X6 w8 L/ A# O4 d5 t - CLC9 r* U' J# C t1 O4 k! Z. S- t
- ADC FC_Data_Buf# e' `4 y3 _) N) r/ {$ s5 @
- STA PPU_DATA
$ Z: y/ S _+ z( Y0 b. m - DEX/ R, T& O0 [# r
- LDA #$14) _& L- I9 l4 K$ Y! A) E6 o
- STA PPU_DATA+ r, n! C; G T9 h i
- DEX! e) `- e% f* d8 P. j4 _
- BNE Init_Name_Table_Text_Write_Char
; z: c" w) D+ K5 l - INC FC_Data_Buf9 |' h/ }# \2 P$ q
- DEY
3 O" u# r/ c! W c5 M - BNE Init_Name_Table_Text_Write
' j8 q9 l) i, |' M& k. R1 K - RTS
/ B1 h5 D/ p& o
( q0 g1 { P6 X3 P, Z% o4 H- ;==============================
* J& K" v$ X& Y; V! O - Init_OAM_Ram;初始化精灵内存
4 E0 O! q8 X& r% H i0 t - LDX #$00
4 _/ R( }5 m1 g5 T2 i - LDA #$00
+ f9 ^' ?9 t( o! T1 U - STA PPU_OAM_ADDR( B) N/ g" U$ T* b; Y; [
- LDA #$F8; E: U+ Q5 u9 Y
- Init_OAM_Ram_Write
6 i0 F0 ]) i5 y2 h; F: D8 q5 L - STA PPU_OAM_DATA' q Z5 E( o6 Q, Q8 T
- INX
9 l/ n1 |3 s5 l/ O% r' f4 Z - BNE Init_OAM_Ram_Write) ], x+ m J5 D0 r" C, M% w+ U- t
- RTS& R6 h* ]# j& q8 [ F4 V E7 r
-
) k+ s- x# C. G: x+ d5 [6 C2 ?. k - GamepadProcess;手柄处理
{. ^2 N% Y5 H: E - JSR GamepadDatacan
/ C. N) J; N- @ - LDA <Gamepad_0_Value# p" e) [" o9 p4 |9 v( |7 x
- STA <Gamepad_0_State b" m& k/ S6 H$ S# F: }
- LDA <Gamepad_1_Value
2 D3 D1 e( u6 R# J- ?- k - STA <Gamepad_1_State
- ]7 R4 D0 i2 z0 C) M - JSR GamepadDatacan
2 R1 X8 ^* n7 S' |4 Q# Y r* o - LDX #$01
7 ~7 v" q9 A/ z$ D) ^ - GamepadMergeCheck;合并手柄输入检查; n$ g+ c4 U7 ?2 |& C T9 t4 W- f. T
- LDA <Gamepad_0_Value,X
8 B) B7 c9 G1 J* S6 L% s - CMP <Gamepad_0_State,X5 f ?9 A& ~& Z1 e0 L& e
- BEQ GamepadMergeInput+ n4 u4 w* H" F9 A* Z L7 E
- LDA <Gamepad_Temp,X S; Y! A# N/ q- b. w
- STA <Gamepad_0_Value,X
J8 t: C7 |1 _$ y: L0 p - GamepadMergeInput;合并手柄输入
2 c2 `# H% Y9 a4 ~ - DEX
( M3 V9 l: p" k8 X+ g$ ^ - BPL GamepadMergeCheck# X- s8 ]& F# [/ W9 e3 m
- LDA <Gamepad_Merge
/ V/ o* q$ |7 b- ? m$ U' U - AND #GAMEPAD_MERGE_FLAG
0 J- ~8 C+ }; l - BNE GamepadStateProcess
# |* r- m9 D J2 P1 E+ C1 J - LDA <Gamepad_0_Value
4 Z) ` ]( m+ r1 | - ORA <Gamepad_1_Value, q" v& u+ _6 O) [
- STA <Gamepad_0_Value' U+ B; ~: B% B' D' n) T
- GamepadStateProcess;手柄状态处理
. w, X/ R+ y. H2 Q# n" u: |+ m, S - LDX #$01
9 Q6 e" H L$ r# l+ r" ?4 d - GamepadStateSave;手柄状态保存* c/ o0 \$ }: s9 n% g* R
- LDA <Gamepad_0_Value,X+ X: n, B z( d; S. e. M! d$ F
- TAY5 g2 b* v d2 T7 l$ E) a
- EOR <Gamepad_Temp,X7 x1 B+ M9 P! n) M# G1 B I, f* X
- AND <Gamepad_0_Value,X
8 q$ I3 }" J# A' q3 U7 i/ j3 }; g1 q1 p - STA <Gamepad_Once,X9 M3 w, |" e% N" F
- STY <Gamepad_Keep,X1 K! a9 C: v8 D9 F# | w$ @# [
- STY <Gamepad_Temp,X4 H) A; l5 e8 i
- DEX
4 v4 U7 M* A* T5 Z# T - BPL GamepadStateSave
# m/ B7 L" |* { - RTS
* B5 E; ?7 p& `' K% m - ; X0 d, m# }8 ^* p2 l0 t+ P8 I
- GamepadDatacan;手柄数据扫描' q1 h! B7 L* ~- t) h& E
- LDX #$014 G6 }5 s5 k2 `* I- V
- STX $4016
% d6 H7 i) v- U; w - DEX: v( s! e6 y" X9 U+ x3 ^
- STX $40163 w$ O, g( [4 S2 d1 x4 X
- LDY #$083 I# ?5 o( M5 ]- i1 K3 b6 a- A0 V2 F5 C
- GamepadPortScan;手柄端口扫描) r; z3 h* M/ {6 _4 F, v
- LDA $4016) Z1 F8 _: u6 P/ R ?8 i0 B
- STA <Gamepad_Port_Value
7 r/ X8 X- v8 k0 p% C0 D - LSR A# x b+ Q* ~9 p3 ^
- ORA <Gamepad_Port_Value7 e, g7 u' f" y6 g
- LSR A G! n5 @4 Q9 |! `, E' a3 h/ ]
- ROL <Gamepad_0_Value: Q7 l v" a( O! U1 u. {8 j/ x
- LDA $4017
% e: U4 K' X* F l7 c/ L - STA <Gamepad_Port_Value
* K% M) r3 f4 E- h+ ]+ W3 e - LSR A# T+ O% b% q7 z, U
- ORA <Gamepad_Port_Value
5 @/ v9 g$ b$ N. D3 B/ @ - LSR A6 V( H# c1 s/ I, L3 S! ^# Z
- ROL <Gamepad_1_Value
: ]9 T+ K0 y F( \& f - DEY
; ^" L, T, _$ f8 H. [& P0 j" I# X, Z - BNE GamepadPortScan) G* f7 U, k" D" M3 i1 s
- RTS
# q% J$ g, L+ q. U$ ?. C - . @0 J7 y+ E5 l- Q2 ?. G( F
- ;==================================================; u" y' h' T3 O
- ;PPU处理
/ ]1 c+ l. w- Q0 Q9 J' o - PPU_Process
7 X. w6 f7 k$ {7 \- M+ Z. k - LDA #$00
3 A, @3 C+ Y1 [* s% Q% y$ f% s - STA PPU_MASK
$ z2 T% O3 L/ L u( \ - ! C. r( j% d/ A; O- A0 G
- BIT PPU_STATUS
* Z8 M d! P/ V* z - LDA #$208 j2 f( M6 I5 w' z
- STA PPU_ADDRESS
9 T% G+ H( I$ m - LDA #$00* E5 o- q" P+ y' M- z+ o) r# L
- STA PPU_ADDRESS" |1 t9 J' @6 B; W3 r# x+ `
- - X+ l. x6 t4 ]/ h. q' y
- STA PPU_SCROLL4 U1 c* \9 A" }2 h- ^# w P$ T5 K
- STA PPU_SCROLL
) J, i5 P8 M ]$ E2 o. C! i - 2 i0 c6 ]9 j* a( I& ~
- LDA PPU_Msak_Buf
) t% t0 t* F! d. @; M# y - STA PPU_MASK
# Q" o4 d" P' ] - 0 b/ J2 E/ S$ P+ P, u5 Q0 V
- RTS9 z* j2 p+ h0 ] y3 y1 I: j% Q" ]
-
' z: ?2 `0 V) d4 s* c - ;==============================
0 E$ I: ?" K9 {$ k+ V( Z - Time_For_Vblank;延时等待5 l B! p" J; u# F( S7 Z
- LDA PPU_STATUS0 z8 B- P+ o- J
- BPL Time_For_Vblank
2 g8 H7 u% W& g) [* e3 c e$ S - RTS" D9 w: Z8 o& A8 S/ W* K( K7 b
-
. G8 a$ a" e. p1 |: c+ u, o( o - ;==================================================
6 D8 f% ]5 b9 }* A7 T6 {- v - ;初始化MMC3, [8 b* I" Y2 S8 A! P* t; J
- Init_MMC3
# d! E- U& _& L5 d/ S% h - STA MMC3_IRQ_DISABLE: r' M1 ~" }6 Z4 s2 \
- ' t/ ^2 y# g) k! e, L& I( a4 E
- ;设置MMC3水平镜像
2 I3 }# B9 N2 t3 I3 y - LDA #$01/ z0 c( j2 A4 j
- STA MMC3_MIRRORING6 S# C6 \) e; g* Z; r
-
, _+ [( B# D9 o' g6 k; M - LDX #$05
+ X. ?9 E9 _/ e9 P; O7 X% ? - Init_MMC3_Chr_Bank_Write
) W$ m `: A0 { - STX MMC3_BANK_CTRL
9 J# r+ C* W/ E9 J$ n. i$ x - LDA MMC3_Chr_Bank_Data,X
6 c/ H* K" O* i" S- `( C) V* l - STA MMC3_BANK_DATA. B6 C+ t. c' J, g7 X ~
- DEX
( g( k% `$ H9 |7 y( y" b - BPL Init_MMC3_Chr_Bank_Write6 x; k+ t; Q k; z+ u3 w" l' u
- RTS
! ]- f D) e# H* A4 n - ;--------------------------------------------------3 O/ G4 u( K4 r9 n% ~. I# [' i
- MMC3_Chr_Bank_Data
* U& ]# y9 |( _ - .DB $00,$02,$04,$05,$06,$07
; V" B& _: s+ b& f8 h - 3 Q& @( e' L5 V) b. u0 G5 S
- ;==================================================8 I1 y6 X* i+ m
- ;重置中断处理* l8 I9 v& y* W" M7 n
- ResetProgram
1 t! a# z% p+ ?) r - SEI
/ Q3 w# y. Y0 V - CLD
" N4 E0 ]' z* \+ S8 o - LDA #$00* C9 z9 z0 M: D$ J4 p' I4 b
- STA PPU_CTRL
. Y/ g h- Y, v Z' G( @7 Q - STA PPU_MASK- w, i3 Q1 Q' `7 H
- STA PPU_STATUS
+ Q- y8 x% L9 J2 } - STA JOY2_FRAME2 y/ _, o8 F# I8 _6 i
- STA APU_STATUS
- Y6 l1 T! @9 \3 e - . u$ P9 z# s. m" Q& a. b5 t
- LDA #$C0
" I! n {+ k# n/ ` - STA JOY2_FRAME! F' [* n) I: k$ x* d' I) }9 T
- , y1 y' S+ \, s% d! [
- ;等待vblank
+ ?9 v0 m- |: \% ]8 e8 G - LDX #$02
0 a% q6 U) j1 ~& k& [& P# l2 A - Vblank_Wait_1
+ y( u3 Z2 X: ]1 C8 k+ u8 W - BIT PPU_STATUS
; F2 Z) e5 B) ^ - BPL Vblank_Wait_1
/ R# V7 B2 ^ Q8 x# E - Vblank_Wait_2
; e ]6 R- u& e1 R3 t0 o - BIT PPU_STATUS% W' @. e1 e7 r& \) s+ U+ F# |/ d" ^( |
- BMI Vblank_Wait_27 \. z1 d0 t0 S& l
- DEX9 O) F: f9 D. a# z/ k
- BNE Vblank_Wait_1( ]* p% |0 Q5 S6 N @4 U
- . N! h# P: g% J9 @7 ]5 P. J
- LDX #$FF
, l }6 W; J' ?3 F7 I) p: K - TXS
; l6 C! n; T( B -
) w! n# K7 F! f1 L - ;初始化MMC3
# w" J! `+ C+ D; `, J - JSR Init_MMC3
3 | @( b( y, q% j5 d. G2 p -
! x w/ J3 Z0 Z, h - ;==============================9 ?1 T: l8 _' g3 F- z1 s
- ;RAM初始化
0 O& W5 a5 p' P& y* |; n - Nes_Ram_Init. x* n+ G6 ]7 i6 d. W5 t, y: k
- LDY #$000 F) P y/ f' U4 b) o
- LDX #$08# u4 b% p" q5 w- z9 W
- LDA #$00
; t C/ i& G9 ~' Y4 h9 \ - STA <$00
1 o% {. ]/ e, R; B# J: _ - STA <$01, P, x5 i* X) u- \* G. n
- Nes_Ram_Init_Write; B1 v) ]/ \2 }" A* U! g
- STA [$00],Y$ J% {0 i& Z' f# Q
- INY
; F9 o; s/ w1 a% L$ K - BNE Nes_Ram_Init_Write k2 [ o# ^ U9 J; M2 a
- INC <$01; E a2 l5 G4 @# [: r3 k2 W! q
- DEX
; U* Q e: [. ~6 M0 I% y - BNE Nes_Ram_Init_Write O& v) Q; q1 P7 W4 [
- - M! I+ b- b" H& m' C, H/ b3 Q
- ;初始化命名表+ b' b c5 k, x$ d/ f+ }. x; F
- JSR Init_Name_Table7 L6 i$ {6 K1 H$ h9 o$ E8 }; Z; e
-
& `6 }5 `/ F8 c% P& E$ j - ;初始化调色板
, E7 S" N0 r6 e7 _3 x - JSR Init_Palette& P, _, c: x" M4 l
-
# ?1 E1 B# p$ x" g- T8 E4 f) P - ;初始化命名表属性
7 y% N. v. w1 `' c- S3 f* Q - JSR Init_NameTable_Attributes
# v2 i3 ?9 ~4 ^0 b; y8 h! U, p( ^6 m0 y -
% @) B+ @1 ]/ p8 o; g" S - ;初始化精灵内存" [6 Z) S% P* ^: O+ G
- JSR Init_OAM_Ram
5 |. }8 E- D0 L! s' v: @+ I -
Z* F/ i# ]# w - ;在屏幕上写点东西
( `& ~% _7 U! ] `. K C3 U - JSR Init_Name_Table_Text
- W+ w. [8 b) [! r [ - , t7 T. w8 y! t' J) |( F( l
- JSR Time_For_Vblank
+ C1 x1 _* [; `; S0 Y; a; S - ;开启PPU控制
& Z9 ~, E& r ~7 |9 `2 Z - LDA #$A8
8 q( K- W/ _" t* V' p - STA PPU_Ctrl_Buf2 D0 Q2 k9 V$ G2 M
- STA PPU_CTRL
! r. \: {* i. o: K* R& m -
: e' f9 b% M' S - ;开启PPU显示
- n* O& ?7 F; F( h# e2 Y, v - LDA #$1E$ Y& U8 [- `2 ?& t
- STA PPU_Msak_Buf
; K8 ?# H, F: }. }& O: k$ K - + O) ]/ t: l- E! }" v
- CLI6 l6 W. G$ j- L% T- t
- JMP Loop
+ ?0 V1 \1 P, X, M9 u - 3 ~$ P8 ] v4 i/ o
- ;==============================
; \) v9 y" G+ l( t3 I5 f* F0 ?7 Z - ;死循环, 等待NMI中断. u2 d ?. q. a* ]9 ^4 ?
- Loop
+ @. L4 {: W( G+ @ - JMP Loop! m- }; b9 `9 {- v
% t7 S# U) }9 D+ u1 |- ;==================================================
9 T/ {8 _$ U" M# D! ^. h9 E P - ;NMI中断处理6 |; F$ j. d" J1 e8 s: s: t
- NmiProgram
# S& U, \6 Q1 m5 J! ^ - PHA
& c% o) h& r/ h! @, ^4 h0 Z- P# q2 P - TXA) M9 H+ `+ R* K
- PHA/ y' i6 @1 `/ W4 C
- TYA
2 H7 r( s2 A( w- J! A - PHA
1 s" L/ S. H% H -
* e% d2 p X8 g- u2 l - BIT PPU_STATUS
8 m2 f1 R2 {* U# Y5 y - . M( E# i. B. K2 k! U) c6 e
- ;关闭PPU控制7 S+ y6 t( C1 x: S
- LDA #$00$ g$ [7 j( |3 ]/ L8 L, b
- STA PPU_CTRL8 ^, {+ r% |% K! Z! K
-
/ S, a0 W! y! y! H - ;处理PPU
+ _+ ]6 `7 K' `9 Q - JSR PPU_Process7 J& x" |( N! \1 G) V! e
-
/ d' r- q$ ^, C1 K - ;开启PPU控制' D, Y/ P0 O& }, t
- LDA PPU_Ctrl_Buf
) \% l4 A: ]: u9 W& K/ S" {0 _ - STA PPU_CTRL8 e' a3 u/ S: W, k, V$ I* ^
-
8 h) p8 d8 \" O2 a - ;手柄处理
$ F. F8 [5 h" W& D5 A8 h - JSR GamepadProcess
9 r) M. q4 B3 D/ f* M% D9 F5 s& T - # }4 a- a- K! `7 e$ j, v* m
- LDA #$00# y% i4 c& F6 J. u& t
- STA IRQ_Index7 W8 o% [1 W- u# D) S$ V; S
-
2 B* W8 C/ ~" t# o - ;启动IRQ中断, 第15条扫描线触发
% @* p( f, X e; w3 L: ?6 t - LDA #15 + 1% S: M- ?# s$ i( `
- STA MMC3_IRQ_LATCH! \5 Y2 `# c3 u# i
- STA MMC3_IRQ_RELOAD
/ u% q! ]2 p0 `4 w6 r - STA MMC3_IRQ_ENABLE
9 b" }5 X/ _% r; u8 u - CLI9 x* U. E3 K+ n% x" ?
-
2 Z1 R9 p$ Y# e. ]- ~* k - PLA
- s/ s) \" o: X* b- f' }! k - TAY( K. c. l$ a1 o3 q& A+ ~' I7 z, @
- PLA
% V8 X7 D+ o( i4 h - TAX
5 P' _" r6 T) V' z) e- Z# v - PLA
2 H. L4 i( P9 ~# ]& A. n - RTI
' {8 p% `) u/ S1 m$ B2 S - ( r6 L! P8 |& |# \ S
- ;==================================================2 k9 c% A; v% ?9 f$ ]5 d! I4 f
- ;IRQ中断处理) C7 s v3 u& _+ F/ n$ Y. q) Q! n
- IrqProgram
, X5 g: Z' O$ A0 J - PHA0 m1 T! l: r, v3 g' {. L3 v
- TXA+ }+ i% f+ z6 q0 E F a' C% L
- PHA$ L: V! [, I7 _
- TYA
& l# u# _+ k/ | - PHA5 `. C9 s$ Q5 p5 r) v# z
-
' O. J$ t3 l% v/ d& A { - ;关闭IRQ W/ y1 B/ ^ S, t7 G1 h$ g' P4 |
- STA MMC3_IRQ_DISABLE
( e V$ I; j: H' P% b8 C - 2 k/ {' h1 E. O+ X
- ;允许下个IRQ触发+ g. {0 f; o! t( H
- STA MMC3_IRQ_ENABLE6 y, ~) P& D0 A7 s7 x
-
6 F6 q$ d% V: f6 x2 N- J% s+ U - ;IRQ处理, 15线后继续触发/ W* H# a' A; A$ u; B* E& Q' x
- LDA #157 b+ M. c: n$ Z6 m7 |
- STA MMC3_IRQ_LATCH9 {: `$ |* I4 z5 c6 }
- ! t' K$ V' B+ Y
- LDA <IRQ_Index
* ?1 d' x: D2 l: q3 I& G - BNE * + 4
" I3 ?0 d- M0 T! x - INC <PPU_Scroll_H" j7 p5 |9 D5 B' b
- 5 G. z0 g8 R0 \$ D1 [% u
- ;设置屏幕滚动
$ r" W. ?6 V5 E- y4 x - LDA <IRQ_Index- ?9 M. `& ]$ M7 V% ~8 @, r
- AND #$01
% g/ \' U7 s% W - BEQ Irq_Scroll_Right, A _- S+ I1 J8 m( ^9 B
5 u3 O7 }# W5 b1 g- Irq_Scroll_Left
" b0 U/ @( f0 T m4 h5 y - BIT PPU_STATUS
/ Y% M' b) y" i - LDA <PPU_Scroll_H
% b% j9 R! h9 x' z K7 X4 J - STA PPU_SCROLL
: F( V; \4 B' i" K; p9 N0 } - STA PPU_SCROLL
, ?+ B! d8 Q! D1 `$ n# g - JMP Irq_Scroll_Over
$ H. c# Q: [. i# | -
: u* ]6 F; |/ d3 A5 s4 A9 R - Irq_Scroll_Right1 g6 {8 K$ r& {$ C0 p3 C# S( L8 T3 g
- SEC/ E; B. a0 `6 }/ v: W& g
- SBC <PPU_Scroll_H) Y" U; Y$ B+ D5 @
- STA PPU_SCROLL- T( ?& Q3 P6 p: L( W
- STA PPU_SCROLL+ \- f" A3 j# E: Y/ M
- Irq_Scroll_Over0 o7 w% @6 z0 ?: V- g! r+ A
- 4 S0 \" z* t, f
- INC <IRQ_Index
# p+ z# V' ?& H9 `7 k# } q! e -
# S# _: K* N% A' n# r0 G, ? - LDA <IRQ_Index
$ u% ]8 M6 A7 \- J. J* ` M - CMP #14
3 M2 O2 {; D' k; A! {) m - BCC * + 5. K/ @9 V& F6 A7 i
- ;关闭IRQ
/ o3 I8 V, Q- H, Q) k8 P - STA MMC3_IRQ_DISABLE
) A- n, x3 q. N5 Z- S -
, g$ J. I5 q+ J. W x7 m( K6 f: J. c - IrqProgramEnd
1 _9 F3 L1 C, o2 q2 a1 C - PLA8 D a7 r( R% u- n+ ^
- TAY" E8 ?, B1 c9 A
- PLA! }- i6 f/ r& H7 j; F
- TAX
& m; P8 `3 ^: x$ p8 S - PLA
+ d3 A3 ?$ D* o8 g/ j( M. j - RTI$ V8 L0 R, A! G+ M' `8 {4 H
-
$ g) q% a: j# a4 F$ E- ^* T - ;==================================================# }$ v6 g5 w# q) p/ R
- ;中断表% ?6 m! e2 G( ]8 \# [, n! M! A
- .ORG $FFFA
% x- V7 k$ R. P7 W T - .WORD NmiProgram2 ?* @1 o$ v0 X+ {7 J
- .WORD ResetProgram
7 X, i# w% g1 Q8 C1 c" [ - .WORD IrqProgram
复制代码 [/code]
& B9 I5 g8 X; @+ e/ K |
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
|