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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下
+ F) p }( v" a1 L, D0 d) d, j![](http://2006.emu618.org:6180/data/attachment/album/202405/13/225814ltk3ez8838hk6lql.png)
+ {! E- v' h! s) U" T以下是主框架代码:+ ~7 W8 e3 X" o
- ;======================================================================
# e, ?9 l" j) _( t - ;文件头
' s8 C5 l4 W( I' n% A$ b - NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
- Q* {2 ^( r! j" r3 I - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
8 W' N4 f/ m- `; X) L% Y1 ~3 ~' k - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
' `# }7 b" L5 ?& Y( u - ;======================================================================
8 S! P- j, b% L3 N* o5 N - PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
6 A6 J0 s: h' P" f - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1- t3 V! }& F/ {$ b* J
- ;======================================================================
5 A% q: a9 n. V& W1 i - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1! x8 w) r& S/ P4 c1 X& @5 g7 q$ S
- RESET_ADDR = $E000 ;主程序起始地址
8 y8 F' z5 x [3 H" M* q% ^ - ;======================================================================
4 [' j; p* ?1 k& Q1 a1 H4 k - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
# x9 k: ?, x8 V" U. K7 s - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB: g7 O* x7 O% `% t1 h/ I- a" e+ R/ E
- .INESMAP 4 ;Mapper号 (0-4095)
9 {: q$ y3 {9 A. X6 Z3 ^7 B/ q - .INESSUBMAP 0 ;子Mapper号 (0-15)
* p+ N4 \9 ^. m5 J$ @ - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)) I: g9 Y% s& K- v5 \
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)5 X4 b$ Y/ ?. o3 D2 h: v+ e4 P
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)+ K; N, X; w. ^, ]
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
- m# ~, M* [* y3 z! N# M& P - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)# @+ v; b' J7 V' i
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)$ ?: t( v0 ?- A
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)" W3 X$ B. l6 m5 C
- ;======================================================================
, A5 m# h5 V4 \- `2 k - .INCLUDE "fc_demo_config.asm" ;全局配置
5 b( s. d9 B1 U, e: y# w5 n - .INCLUDE "fc_demo_constant.asm" ;NES常量 f% Z7 s0 ^0 n3 w9 B% v
- ;======================================================================% P1 h6 A: s/ I1 V0 D
- ;音乐配置
; _. p, d( C$ L- J - .IF 0 = MUSIC_THEME
; w* }- G- l9 H$ S6 i. W5 }9 G# \) G - .INCLUDE "data/music/Gremlin 2/config.asm"2 v! Y- _1 k" P/ R$ \
- .ENDIF7 e Q( {& a' m( J1 H
- ; ?- w1 f! _+ x# J9 Y: B, J
- .IF 1 = MUSIC_THEME
: N X+ X* ]0 Y' U+ Q8 Q: v - .INCLUDE "data/music/Raf World/config.asm"* _; z' {' f( z2 v; v2 j" C. d
- .ENDIF
( Y4 ^% a& }; e9 m -
7 C3 z. A8 Y8 G3 k* {# \9 ^- T - .IF 2 = MUSIC_THEME
: F, E4 D9 d" d/ v9 A) D$ t# S - .INCLUDE "data/music/Ninja Gaiden 3/config.asm"/ G, D$ Y# F+ y6 G0 D
- .ENDIF* Y% K z% H# G; q5 H1 v
$ j& t# Y/ {" \3 E8 F7 v- ;====================================================================== e! c1 e& ?% Y3 X
- ;引用CHR图像数据
1 U/ m; X a% h8 P& P - .BANK NES_16KB_PRG_SIZE * 2
. X2 P; H1 ~& r8 H! g - .ORG $0000
4 }7 Z% q! T/ s. r5 Q - .INCBIN "data/bkg.chr"
1 \' W' N- M" W# j& E - .INCBIN "data/sp.chr"
4 a) l8 P! n! ?* K' h -
, W$ v; Z+ M- Q; W& q - ;======================================================================: z c; t3 W1 x3 @
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank1 l/ Z+ M4 ]4 y* u* V
- .ORG RESET_ADDR
. p& m$ W$ X2 ?0 D0 Z2 }3 t - ;======================================================================
F3 F7 m0 ]( l( E% W! m% j - ;引用其他源文件
' ]& ]9 o7 I/ P0 ~$ V) b - .INCLUDE "fc_demo_ppu.asm" ;PPU处理
. S' p# @: d6 d4 E/ Y - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理, N9 {6 Q( O/ g( V1 u7 u3 o" S* D
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理0 y% q! j2 Y: Y' V0 K: r) Y
- ;======================================================================
Y8 \: }; s: d0 C1 K, z
, H0 H' X0 K3 r M0 A# T1 J- ;======================================================================! l5 q% t( k+ L. a: a+ X+ p% f/ a
- ;等待VBlank到来5 c% @* G7 ?* R4 }$ ^; s
- Wait_For_VBlank
5 M7 W9 p8 e: ]; x: z - LDA PPU_STATUS0 j1 v8 C) g0 s% T
- BPL Wait_For_VBlank5 i: i. g" u/ x
- RTS0 y' z5 ~: M4 S/ H5 R3 k
- 3 O9 m0 U# V- E @6 A
- ;======================================================================
5 h8 X! {# q7 ?# R! F O - ;调色板初始化: H* V. C$ l" b, w9 }# A4 B1 x
- Palette_Init0 @+ y% Z+ K9 t9 g% l; ^
- LDA #$3F& Y. W" `6 c- C: f
- STA PPU_ADDRESS' H' x% D6 |3 b4 b( `" c
- LDA #$008 y0 U$ r1 m- j2 l) ^
- STA PPU_ADDRESS
: k4 K* c9 I: X8 p+ @& J; T$ o* S - LDX #$00
+ t, ~& D4 J- t6 T3 [# {; g' y# J - LDY #$202 X6 S9 J( P+ z
- .Write_Data3 U' b, } @% ?& ?1 z9 p
- LDA Palette_Data,X6 y, z3 x. t* i" x$ Q( G, t3 C3 |# W
- STA FC_PPU_Pal_Addr,X3 T. `! Q- V' ?8 x0 R
- INX$ t, j( d7 H) ?: f
- DEY5 [* D! `- W: b' U3 J; }2 i) n
- BNE .Write_Data
+ Z- R! |, H* O! ]( D/ P - .End4 K) t) K: F) _5 N7 f
- RTS
0 V; s+ }% S/ M3 m5 @( V) E T
! j9 S$ b3 P/ X0 r7 z( E$ q% i9 b" V- ;----------------------------------------/ B' [0 K- l( m7 R
- ;调色板数据( x- z( R/ H; _9 b A" p Y B* y
- Palette_Data
7 l- k ]& o4 u+ Z& `" `# `- d6 Q - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B
! _# a* L; d2 ^ - .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 223 \ P2 c6 R! K
- 7 V) ^8 a+ A" m, {
- ;======================================================================
* {$ ?! C5 d L2 }$ u) g$ I0 z - ;命名表清空
G0 J) X5 Z0 A - Nametable_Clear7 B3 F1 |$ F9 B7 }4 ^0 u
- LDA #$205 j7 E' S* ]4 ^8 d' K+ p6 x1 z* [
- STA PPU_ADDRESS
" d3 d) @; x* z1 J/ g, i. }) Z - LDA #$00
: {7 k. K I7 t& I - STA PPU_ADDRESS
# Z/ l- F g6 g: V9 I7 R - LDA #$005 I. b1 T) K; T: @( O
- LDX #$00
6 s' U& _& ?0 ?$ K, N - LDY #$08& p+ m* p0 [3 d& H& Z: w: I
- .Write_Data
% ]/ A9 w2 M2 s' ~* Z8 d9 B - STA PPU_DATA+ U+ F2 d6 v; j: s! F
- INX& L$ W4 z6 A. x1 {/ x; o# A" s/ `
- BNE .Write_Data
- F$ ^% I# D0 t* v, l+ f. _3 u: r - DEY+ B2 @9 Y/ P. m4 X2 P
- BNE .Write_Data
1 _# O6 Z# f% X" ^2 e; | - .End9 n% c- N& B: v. |$ m/ V8 v
- RTS; a0 }2 `/ G0 D) X7 P
- . q" y+ k9 R1 G' \# F" {
- ;======================================================================0 f9 j6 Z" m4 a
- ;音乐曲目切换! `* Y' Y" g" _$ l1 W2 k
- Music_Select_Process0 G4 F7 N# b! ~. @ z
- " s2 u, p6 W1 q
- .Pre_Music;上一曲
2 c& r3 Q3 _( Z" g - LDA FC_Gamepad_Once
1 S% n# D6 \8 f ?# x; S2 Y - CMP #JOY_KEY_LEFT
; m+ N n7 U, k- U6 P& j - BNE .Next_Music* l$ t3 r/ I& q9 l' H
- JSR Music_Play_Pre
; k. X x D+ U6 V+ Z |/ F - .Next_Music;下一曲
# ]; ~9 v, C5 v3 c5 T5 { - LDA FC_Gamepad_Once
# _7 J5 `- N8 p - CMP #JOY_KEY_RIGHT9 A+ y4 L1 u; F# u' N' _
- BNE .Next_10_Music
|2 Y4 q* L& B" P - JSR Music_Play_Next+ l* E$ `$ Y% ~0 d* L
- .Next_10_Music;上10曲
- J9 i; O% |% J( E1 j2 n8 I - LDA FC_Gamepad_Once7 Q& k) i$ b. v9 ?, |; u4 F4 c
- CMP #JOY_KEY_UP
1 R$ B* G l3 @5 \) ]; W - BNE .Pre_10_Music
6 }, l$ l- } K( i - JSR Music_Play_Next_10
9 I: Q5 F1 ?) I5 |- P - .Pre_10_Music;下10曲
1 P0 c" g+ o; E5 o) d- d$ n2 A) F - LDA FC_Gamepad_Once
, C' y/ Q7 t' B5 M3 U1 b - CMP #JOY_KEY_DOWN- E* j9 k& i6 A: m6 O
- BNE .Reset
/ h7 ?& t$ c& R$ x G" ] - JSR Music_Play_Pre_10- @! N% H0 `6 A' a0 C2 t5 ^! e
- .Reset;重播当前曲目
1 r* D m, z$ ~8 g: O; g: ~ - LDA FC_Gamepad_Once
) n( x' J2 X# n6 a - CMP #JOY_KEY_START
0 {* x @ @9 j2 X0 \ - BNE .End
$ t9 |- W' B8 }6 F. a - LDA FC_Music_Index, s% K1 O( i& A; m
- JSR Music_Init_Process$ w' `) \: J9 ?0 g D- J
- .End
) b0 ~! K+ i# W" N - RTS
% o4 ^! G- @$ d - G# p+ n K$ I# B. h
- ;----------------------------------------------------------------------
X: S/ W0 f0 B9 {3 |9 D. ^ - ;播放上一曲
8 j8 ^" x) D$ z! d - Music_Play_Pre
/ o: g5 g+ ^4 V, h. m7 y! o9 u# Q - LDA FC_Music_Index, W7 D. |3 [5 s, T7 c2 Z" [
- BEQ .End
" d( j2 a+ ^+ S& [2 v9 g5 [ - DEC FC_Music_Index0 g: u5 Z" G; Y$ c/ W; l
- LDA FC_Music_Index
R& z; p3 E+ v4 N6 m% R; f - JSR Music_Init_Process
6 [: \: u1 m! d6 F3 u c5 t# s$ ~ - .End% L i( \) v7 E! h3 T
- RTS% J$ Q8 v5 Z% ~* |: X( Z) L( i$ M
- ;----------------------------------------------------------------------: V. `3 f# l# E& T% c# K7 b2 T
- ;播放下一曲# {2 s% k# j" w- l- y/ y& b- k4 Q" j7 x, s- X
- Music_Play_Next: i" o/ \) B% w# z$ t$ d9 F1 {, [
- LDA FC_Music_Index
$ {5 R7 H* p) E, l* ` - CMP FC_Music_Max_Index
& ?* |# e5 \, ~! Z [ - BCS .End4 F& N2 P+ @0 x' v
- INC FC_Music_Index
# \1 ~' V' x& l& h" z6 K - LDA FC_Music_Index
. P4 B) u- U, q - JSR Music_Init_Process7 M s4 X: ]7 h R% {
- .End) a( ]9 w! D; U' h0 O( p- [9 l
- RTS' c& Q0 |+ T: t B
- 1 y& M8 z4 A5 T9 A( A( |
- ;----------------------------------------------------------------------
$ V' Y3 c7 z8 y - ;播放上10曲
: D7 ~' @3 M/ c- _% P - Music_Play_Pre_103 b0 W6 K1 q6 S4 `6 g c* l# g r
- LDA FC_Music_Index- i( X! D4 b8 ?( p4 _2 K! |3 e. s
- BEQ .End
9 `$ f3 ]' j+ Q+ \' \. a: S - SEC6 k; [3 k; d( Q* S
- SBC #109 F) g5 W1 }% X* H
- BCS .Pre_103 i: W/ w# N$ Z' o6 c' r* ~
- LDA #$00
, S; S5 w9 t' a' \9 D; \/ } - .Pre_10# h0 j7 a0 f, y% T! P; t) T
- STA FC_Music_Index
4 l- t& f/ t! W - JSR Music_Init_Process
/ h, U! ]0 f% S# }+ |0 F - .End d( ~* j+ Y3 C) N0 {' p# Q% ]
- RTS, `* m/ C9 T u
- ;----------------------------------------------------------------------( ]$ D; ], ]% X. Q' _
- ;播放下10曲
8 U; T; Q) B! [# J - Music_Play_Next_106 _1 Q0 x% G( A
- LDA FC_Music_Index
, S7 a3 v) I; x! B - CMP FC_Music_Max_Index
% Y/ F3 L* H7 `* ^; R" v5 L - BCS .End' V! u" G: O' ]$ V U ]* L
- CLC7 M. T# i: r- f5 z0 R/ M& V0 l
- ADC #10& e; s* U9 ?5 N
- CMP FC_Music_Max_Index
/ Y/ b; e4 [1 L) ^6 r8 x0 P - BCC .Next_10. o4 Y- }. R! `* k2 o0 \
- LDA FC_Music_Max_Index
; c$ L7 D& G" v2 l: H) y) A - .Next_101 d8 j% j, Y S ~8 i
- STA FC_Music_Index
9 S: k0 r$ W) z n - JSR Music_Init_Process- b R9 r3 R6 M. ]* w7 \ x/ J
- .End0 b' `' F: M7 g- o
- RTS& D) d+ `1 F: w' t
- ' S7 N2 ~! Z4 S
- ;----------------------------------------------------------------------
6 | P& W K# j" H - ;8位十六进制转3位十进制制
" b# Y5 j( ^: v - Hex8ToDec, |5 d( q& C; p+ O& U
- STA FC_Dec_Data_1
; u ~/ W, k. t _' r - LDA #$000 u* |6 L, V# ?% W8 e0 }& T! q
- STA FC_Dec_Data_100
9 u Q6 F6 S8 J/ f - STA FC_Dec_Data_10( [ e3 m5 W6 T. a o
- LDA FC_Dec_Data_1
; ^$ A; m/ X) a2 c3 u' F - .Convert_100; I5 H, U- z. ~# E$ o5 V/ e
- CMP #100
$ `, f% U2 J6 c: i) y - BCC .Convert_10
; w& \$ v& U" x" x& g Q* l$ t - SEC
9 ]1 e$ b. A& l& u3 b - SBC #100+ y, I8 d( ?/ g; q8 y! H$ k5 U
- INC FC_Dec_Data_1000 V& C8 ~1 g+ t5 K
- BNE .Convert_100
1 Y5 v& h3 | d* U2 H S - .Convert_10
) B/ |; E; _) G* Z p - CMP #10
2 } Z: R# t# a, P% U! p - BCC .End m# G" d1 R& t+ d
- SEC
) |# }! V7 Y: ]/ U) ^" k - SBC #10* O% p; n6 W# k0 X$ Q
- INC FC_Dec_Data_10
6 w/ T: w: ^" j - BNE .Convert_10
0 c9 q$ o' e1 W - .End
3 i- X1 o0 e- ?6 k# _ - STA FC_Dec_Data_1. d% x/ o8 V8 N
- RTS
8 ^0 S3 x; S1 Z& E! D! \" D - 9 u; R; M& C' S5 S1 Q/ K
- ;----------------------------------------------------------------------9 s: V! {7 Y, n; w G# ^
- ;显示曲目信息2 p* h$ d% b+ I7 A9 s5 r
- Music_Info_Display% v; j) a0 o0 `4 `; p) ^: O2 ]+ X
- LDX FC_PPU_Buf_Count4 C) m3 @( s6 @: q
- LDA #PPU_WRITE_MODE_CNT_LINE4 `( N V- q& {5 {
- STA Use_PPU_Buffer,X
& }2 `. M: s- ^/ |( p - INX
" y, a; j; ], V5 ?) n! }- c - 6 J, W7 F6 q8 y9 e& t2 q( v
- LDA #>MUSIC_INFO_POS& L$ G8 v7 C5 J( r
- STA Use_PPU_Buffer,X
& i9 P7 `! r6 I9 Y: E- z& M - INX! G7 F u+ b8 m. K
-
1 z5 c3 Z4 G% X$ W: V" e$ P& X V3 P - ;居中, G. w8 n3 {. B
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2
5 b1 h- X' v$ | - STA Use_PPU_Buffer,X
0 m: a/ ~4 H! ]( q9 n8 I3 P - INX
5 k) S) ], ?0 a) M+ q) G7 t -
/ m; ^! H O+ ~7 @: F( x3 E; V: J - LDA #$05
. L6 P5 ^: ~( h w: G/ G. V q - STA Use_PPU_Buffer,X' j/ A: n; k' n8 f; A$ f, b
- INX
, q( T x# J! ]; e2 G& } -
3 `+ Q8 d& l" c - LDA FC_Music_Index9 u+ {& T% Q U( |& |) h7 K3 {
- CLC0 ~8 z8 P# j3 t0 Z5 v/ J: ~! Q
- ADC #$01% ~- l8 W1 n4 L" F6 c( M2 [$ \
- JSR Hex8ToDec
/ Q# p, k& t" K. g2 H1 q -
. p* q' N$ F) C$ m: E: Y3 ?$ e - LDA FC_Dec_Data_10' f: ~6 r+ E+ r( c
- CLC
9 Y D5 n) W$ H5 `3 w - ADC #'0'
\8 r- F( ^& R - STA Use_PPU_Buffer,X
4 q4 r. E3 [' f1 y+ { - INX
! i$ F8 u0 G' U* g4 G Q+ ]. q - - M- n* |( X0 j2 O! u6 l3 s3 { c
- LDA FC_Dec_Data_1
1 d1 s" c+ ^4 ^+ q" o2 s+ Y9 E9 @. q' j - CLC
& S! C7 ?9 W9 m, o - ADC #'0'3 S/ |. X z0 a2 _2 z
- STA Use_PPU_Buffer,X
( b4 o0 e0 r, T9 d: x - INX
% e8 ]* C; e# _+ q5 g7 c -
; \* K; X- f8 O( Q. L' @- b3 j1 ~ - LDA #'/') }( c: |% Q4 c7 z: P$ n
- STA Use_PPU_Buffer,X
* z7 b6 d; v1 |5 J: b - INX. r1 @; r3 c6 L C- b1 F e5 Z
-
/ y* F3 W2 S/ Y0 G$ j - LDA FC_Music_Max_Index
; R) ?0 \7 _8 K" G' l% X2 ]- {* q" O - CLC, u- q' c& T0 h
- ADC #$01+ W6 V3 R3 R$ ~4 }8 x6 m
- JSR Hex8ToDec
: q5 }8 {& u/ t7 ~ -
2 P1 I8 f+ S9 |0 s7 G/ ~, D' B - LDA FC_Dec_Data_10
- C/ j8 m6 Z, Z6 y. t/ i - CLC2 U! p! }/ p) P L" h1 ^+ N( p
- ADC #'0'
0 C6 F' a# b* q9 B4 \9 n% i - STA Use_PPU_Buffer,X
0 u2 C$ g# U- c5 T - INX
' _6 L* p$ s6 O8 e* | -
& \/ y3 c$ M' w4 G! B) B0 M - LDA FC_Dec_Data_15 {/ S) }7 E2 k9 x) @* l* g; g+ ~# w
- CLC
, e! p% O0 V! ~, M+ Y7 h' A/ B5 i6 k - ADC #'0'
0 N2 K/ C: G% b8 c - STA Use_PPU_Buffer,X; m' q) v% W/ i, k
- INX# ^8 \- G3 ^1 v7 N; H1 i( a! M
-
0 K% {1 ~4 ~+ d - .End& e" \ @$ f# b/ O# d( L! W
- STX FC_PPU_Buf_Count
- m7 c) Y5 Z, B# [/ f7 r - RTS& k' x. E) J7 {+ S8 l$ b
- . O' h. ?6 m w
- ;----------------------------------------------------------------------0 h& a& x# @. a: c/ t
- ;音乐曲目初始化处理
' ?* M3 G0 a4 P( O! A- Q - Music_Init_Process o/ _0 L" d9 K* \, W
- PHA! ] D5 `9 k* w% S0 Q/ v8 z5 H, u% t
- JSR Music_Clear_Process
: I9 e8 ]+ q( e8 ^* d1 c - LDA #$1F* }* A0 `% g" O0 ^
- STA $4015
t; M0 W9 i- f: f+ i9 a - PLA
+ B% z8 c. r9 f; m5 K - JSR Music_Init_Addr& d8 r& p+ n$ r7 W
- JSR Music_Info_Display
1 C3 K; h) ]* q. E: V" s3 r - RTS* ]% q4 j/ j2 }( j
6 D; g" e, T5 Z3 d+ m, @' ~- ;----------------------------------------------------------------------
; }3 h ^ [* L% K; T2 ] - ;音乐播放处理* | T$ X/ r. l2 M& ^. ~& _
- Music_Play_Process2 s" u+ O6 Y: m' K
- JSR Music_Play_Addr& H( M: H5 d9 J
- RTS. M! }6 A$ N! {. I1 z7 _) U
8 h3 F `* ]9 ]6 b& d- ;----------------------------------------------------------------------8 n% l$ h# k/ V5 k
- ;音乐播放处理
+ J6 A( g/ @/ g: _ I - Music_Clear_Process$ j& P4 l7 ?: E! c
- .IF Music_Clear_Addr
7 m. f! v+ e7 D" Z3 _0 Y: ] - JSR Music_Clear_Addr0 S$ e' M$ K+ |% K& w
- RTS
9 D; O% j* J* t4 Z/ E2 r4 W - .ELSE
: N& \; Z- @2 g. n# c6 g1 R! l# [ - LDA #$1F
* E9 z7 v% [' ~2 w8 h - STA $4015* U; q$ E" }& s0 X1 Z
- LDA #$006 o# g. C/ n2 i B0 _ f
- STA $4010
/ A, |; B! R+ b2 T1 U \ - LDX #$00, j' B- O6 o: U, G0 y+ }9 a& O9 s$ j4 h
- LDA #$00
o; ~0 n% k! l) m2 B' v7 Y q -
7 K. _9 r% Y) J6 s/ g - .Music_Clear_Zreo_Page_0
8 U5 b, @* c; Y- k5 w - STA $00,X
+ b+ q, f- G1 `8 A - INX5 X# E8 A$ Y6 Q! |& {1 f6 _" \% h( Z9 j
- CPX #Use_Zero_Page_Begin; | u5 r; R \! w8 i6 r% K0 `; X& o
- BCC .Music_Clear_Zreo_Page_0
, k3 G/ ~ Z ]3 `1 i, e -
5 H6 u8 u5 R3 h' Y. C - LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
F: ]" e9 \+ |" q8 t4 e - .Music_Clear_Zreo_Page_1
( X) K7 V& G7 I& D8 U0 ] - STA $00,X4 Q4 w; @* \9 D' c& R; Z0 K* H
- INX
2 y* U1 m$ ] A R/ {& x6 ~ - BNE .Music_Clear_Zreo_Page_1
! u- J P9 Z2 `( W/ B8 |; w2 n - " a% h/ X, F7 c4 X( m7 t+ S6 W" ?5 [( _
- Music_Clear_Process_1
0 ~* |) X9 v0 @9 W* N$ N - STA $0600,X$ m; m3 B- u; | {4 w
- STA $0700,X
1 G4 o# Q* F: c" S$ W; J - INX
* p, O, o3 d, D7 W2 T, i% ^& I - BNE Music_Clear_Process_1& R* s6 d7 A' K( V) x) q
- LDA #$10& T0 ~: j* g6 }1 Y, m7 a
- STA $4000! B, [- x5 b: y2 e3 i2 Q
- STA $4004
' ^8 z) C& F: f1 s" I4 b - STA $400C
% B/ X) J* [8 t3 i6 m - LDA #$00 M9 l6 F" y$ J/ p6 [. ]( ~
- STA $40081 | I& t2 ^' ^* G, J- W z. _
- LDA #$0F
, a- S: `. p2 m - STA $4015
! c1 |* O3 m' v6 V - .ENDIF6 z' Q4 c7 T& p. X S8 _
- 7 n) }0 _+ N( O5 Y' l/ w
- RTS
$ G' c" ^6 Q$ L% B
( @% Q# Z) x/ U. m- ;======================================================================3 N( X }& k3 e- A
- ;重启处理
" R6 c Q4 ^* y6 M4 [ - Reset_Program
- w l- c7 ^. `' Q; r - SEI
: ~+ \# Q& v1 [$ w) V+ K - CLD- T6 |7 J4 m; h* l, j
- LDA #$006 j: u2 F9 `( z" _* I9 H3 y' y
- STA PPU_CTRL
5 J; B7 W8 D8 m6 M - STA PPU_MASK/ F6 k+ R2 i' T a
- STA JOY2_FRAME
9 k' H- q. t2 z* i - STA APU_STATUS7 U& j4 y" ^- F9 j" e& N7 y! ~
-
3 v+ K0 c5 H$ \7 C - ;等待屏幕准备完毕, i6 V( J4 g% R D
- LDX #$02' P# R( h, d& m: z S
- .Wait_For_Screen_Ready
% G" q. n6 r: M1 X! H0 M' j: ] - LDA PPU_STATUS
M! Y/ o4 [% d7 ]; U5 M5 u - BPL .Wait_For_Screen_Ready" ]3 Y# P* g, f) Q2 @9 ~2 z9 x
- DEX1 G' D$ f4 ^8 _6 g9 H# _9 u; n! H4 v7 ]
- BNE .Wait_For_Screen_Ready
- m: X1 p3 E) i8 u7 s" \7 s -
$ W B* _2 }0 [4 D3 {; E - ;清空调色板- ~! G! G, I! Q* E: V. ^! f5 W
- Palette_Clear
* @4 h$ k. c& n9 s# _ - LDA #$3F
& G" f( Y6 U; K - STA PPU_ADDRESS
9 h0 [, D2 ^# @* p# C8 N - LDA #$00$ Z2 {: w% H+ B' ^
- STA PPU_ADDRESS
& y. O( ?& P9 ^- K* d - LDX #$20
- a# d! ^( m" k8 ` - LDA #$0F; U: C5 s6 J4 A( R4 ?
- .Write_Data
+ q' L6 o v& e6 z9 g4 o) A, L - STA PPU_DATA
1 o5 a5 p2 u/ @6 {* {4 h/ a, P6 { - DEX
3 z& A' ^& }& H6 n - BNE .Write_Data
% ?* I4 p& L- z8 i+ R6 J9 D- K4 A - # i. t' c- |% M' ~- d8 t
- ;清除声音 $4000-4013
" x7 c: D- o9 O, d/ K3 K - LDY #$142 l5 b/ j% x! I9 H* c9 z# M
- LDX #$009 M* a x+ N4 |* C3 G
- .Sound_Clear* I5 q, B0 R% T* @
- STA $4000,X
2 b% Z6 y' h( i, L% M - INX* `' d8 `: @1 l) S" t& P( s6 K
- DEY5 M/ [# }& {8 r/ I& \5 {1 p
- BNE .Sound_Clear2 w7 [0 c( t `; A& E9 F
- 4 U. L& S% f4 X! ]0 ]
- ;清除 RAM $0000-07FF
; D) |5 m% }/ A: r - LDA #$00
; u; g" y0 H/ Z' k) E# p1 v. J - STA $008 d+ m! p2 k$ [- b& [7 u# D
- STA $010 R9 t+ a+ |" d6 y4 H
- TAY
3 P( i" l6 b- \8 }) v9 l - LDX #$08' f1 a! ~1 e" D* r6 L4 N) V; j
- .Memory_Clear/ D! j: j2 E4 Q7 q4 S
- STA [$00],Y- y. f$ O, f" U' r' _
- INY9 Q( K: ]7 J: `/ e [
- BNE .Memory_Clear$ ^" h" z" g" B! F- G! x$ o$ D0 P
- INC $01
1 N2 U( N# R2 ~1 m7 @ - DEX
/ i2 A- s0 i: j& X+ _. v - BNE .Memory_Clear$ }3 D) t2 Q# h [/ C
- , L: g7 j/ J& j9 O+ A% w: i" D# D
- ;精灵缓冲初始化
7 A# U: v E% B* G/ I% F7 @( c4 | - LDX #$00
; ]8 U! m( a9 y9 G2 B P - LDA #$F87 A$ r2 R4 M, q6 \/ h+ Z
- .OAM_Clear
0 U! q0 V s! \ E- I, J/ [6 i4 C- } - STA OAM_DMA_Buffer,X- _0 s6 f3 u5 l T4 \8 T7 J
- INX
4 l; `$ x4 q* w8 p, p u, Q - BNE .OAM_Clear6 @) [8 R: V0 v0 Z6 O6 Z& r; [
- ( X; x' T p1 f3 W6 r, e$ z7 M
- ;栈指针初始化
& S/ l, z; O- t - LDX #$FF" ^- }! z6 W2 W+ W8 j
- TXS
0 N( B( J# T3 W. S8 C. S! o. D - & a& P8 i5 B, d+ k
- JSR Nametable_Clear;命名表清空/ N" W/ J" {4 ]# U$ W9 |) p/ L; Q% z3 \
- JSR Palette_Init;初始化调色板缓冲
# t6 v1 P( ^+ t6 y, A- V - JSR Static_Text_Init;初始化静态文本
+ V" _$ t* @- S$ e6 z -
+ a# _/ J% r2 U6 r - LDA #MUSIC_ITEM_TOTAL - 1- S* z# H% T4 Z8 ?& m- S$ t1 {1 B
- STA FC_Music_Max_Index0 g; w q4 f5 I
-
. Z" M! w) N+ y - LDA #$1F8 {" ^" d* x. c$ R
- STA APU_STATUS# c! C/ ^* f7 L" ]5 ]
- LDA #MUSIC_BGM - 1
' }& Q( B$ ^; v - STA FC_Music_Index
; Y. b: J3 r4 n1 w - JSR Music_Init_Process;音乐播放1 ?' D8 |5 Y" V
- 0 G3 u) C, ^! M% o/ C; J1 i7 {: c
- ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)0 W: O/ {* |. A5 F3 o; f. V, V0 c
- LDA #$1E
9 z9 g, {7 h+ ~% d - STA FC_PPU_Mask_Buf
: Q; \, c+ Z: U' d1 H) F - / A& h# t* U1 N, \
- ;启用NMI处理
+ ~9 ?; }5 ], D+ N- _ - LDA #$806 H3 q5 x# z) v. W1 @
- STA PPU_CTRL
9 s; j! J6 f& J$ G7 Q: ^ -
, {8 [5 B0 t ?$ H5 z - ;程序循环, 剩余工作交给 NMI 中断处理
4 S( V0 {4 [8 ~% L - .Loop
) B# Y/ G$ W! w - JMP .Loop0 g+ G- {6 c8 | T
- : Z* b/ U) |# L/ e6 _
- ;======================================================================, j& P; S2 x5 s
- ;不可屏蔽中断处理
1 D5 r0 \, [$ H% T' `, P - Nmi_Program
( m. w3 [- t! m2 P# B$ ?6 f$ A - PHA
l1 V% s5 |, d( C8 y3 L - TXA
; F" M1 X. j4 q$ S! b - PHA
2 ?) ~, a7 D8 J+ V - TYA
1 W0 `) G" I. c! P& R0 I2 w: d - PHA+ V. H* N" ~$ @. s3 A
- 0 }3 `! E& `$ i4 v
- LDA PPU_STATUS;读取使得 PPU状态寄存器复位) y/ Q& `7 ^# p) d _0 d
-
( Y0 r7 w4 P) ?, @# n - JSR FC_PPU_Procrss;PPU处理
% O$ S* o; G: G$ S -
3 k! x7 V6 N/ L, U: o! j% b - ;精灵内存更新
, _6 S& ^( |( G5 W+ J, \ - LDA #$00
; W+ z8 B! Z% m) I/ Q) u& x$ b1 i - STA PPU_OAM_ADDR
0 O2 V2 e) ^8 }0 F! E4 ~! _ - LDA #OAM_DMA_Buffer / $0100
/ Z: A& ?! K2 I! ^ - STA OAM_DMA
$ V2 H- I" K2 z5 Y' g. @ -
. ?; l$ |6 o3 W8 h* @$ \ - JSR FC_Gamepad_Process;手柄输入处理
9 `& g# O0 ]* t0 D3 `1 { - JSR Music_Select_Process;音乐选曲处理3 v) F0 L, \6 \* {# J
- JSR Music_Play_Process;音乐播放处理
2 C9 C5 `' f, M Z' J - % t, s7 k; j, U, \, a% h
- PLA
6 I4 z0 H" r7 m1 b - TAY
( ?0 E$ |% }5 ^6 P/ b8 t* i1 T - PLA
; O3 q3 |! \' f% ]( Z/ R9 X& } - TAX
2 P& b0 E) D7 p1 k; l; I) h - PLA. p9 i7 @% z" e! r
5 W* ?- S6 i) r, `+ N- RTI
+ C" j- S% G0 f( C E
8 u4 m( p, o A, L/ [- ;======================================================================
4 ^& a& H' T9 z5 @6 O$ X - ;请求中断处理9 ]$ v; x5 ?& w5 e4 b" ?
- Irq_Program( l/ V9 U# w2 G# b! p4 n; _
- RTI/ ^3 }$ q, t+ [* g% ?* h$ Z' q
, U1 F4 D% @# e& z9 x; a- K- ;======================================================================1 B/ ^0 P7 h, i. p2 ~
- ;中断向量表5 P' m1 R4 |( D" Z5 J) S" I
- .ORG $FFFA
, B$ s0 K! B0 O6 n8 ]" r( k9 T - .DW Nmi_Program ;NMI触发时执行
+ h- ~& O* Z$ G9 g+ d, v$ t - .DW Reset_Program ;载入ROM时最先执行
0 B$ l/ s3 y0 U8 x E( E - .DW Irq_Program ;IRQ触发时执行
1 V4 t( e5 b( S& I: a) F
复制代码
3 @. N4 N3 [* @1 ?& k$ o
% {# A6 V" m1 q+ [9 O0 L8 f+ Z2 r# `0 c4 c) T) Q# u) g0 s' k
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