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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下
K. H/ y, h; `7 o% h) |0 n4 y3 f+ f # `8 |, {- l+ G: c/ h8 c
以下是主框架代码:/ T' [' z/ M# e. m& d2 L
- ;======================================================================
4 U1 x$ D: T2 C5 G. f) R6 O( }: W9 B: N - ;文件头! T7 Z# @/ i) A8 F6 K
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
* K6 j8 ]( F R. q: h+ q$ m2 \ - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量 J) O6 n+ }) A0 p5 i; G
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
; c- N( d( `0 e6 n2 O6 X0 P6 @ - ;======================================================================6 n1 L. e9 p3 x' u6 u/ f3 `* V9 u
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
2 e/ v6 |. E6 F/ u9 N - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1, S$ Y5 |/ _1 C, r
- ;====================================================================== k. [( y0 h4 _6 q6 x5 j
- RESET_BANK = NES_16KB_PRG_SIZE * 2 - 17 ?; b8 g3 g7 f' N% o
- RESET_ADDR = $E000 ;主程序起始地址$ \* R3 ~8 n% B- m3 Z$ y. B
- ;======================================================================& _" d4 ?1 h- `% v
- .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
+ X) x% \! q, G. n - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
$ ^$ V ]3 u [8 C3 c% l- H - .INESMAP 4 ;Mapper号 (0-4095)( D% R0 z8 A, j
- .INESSUBMAP 0 ;子Mapper号 (0-15)$ r2 \( M0 B, ^& ?
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)& t- j. V; B t* d0 }" L
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)# m+ r/ q& M8 U
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)
/ w U9 u2 R! N - .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
% m2 d8 v; w. H) j: u - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
4 p( W' i4 k* H9 K" f: y) P& U - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)/ `5 f9 W! t x1 {8 c
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)
/ E: [5 H) ?' K q J - ;======================================================================
) f: ?. S) P* N; ? - .INCLUDE "fc_demo_config.asm" ;全局配置$ T, s# J" a# J5 Y% V: ?4 J
- .INCLUDE "fc_demo_constant.asm" ;NES常量
3 j- t' J0 g7 i% ^# V5 g* t s6 h - ;======================================================================7 O! W/ {% _7 y/ o( q
- ;音乐配置( O9 T. s4 @+ N1 i
- .IF 0 = MUSIC_THEME 7 f# A+ k1 d# v& p2 }4 j; @; [0 h
- .INCLUDE "data/music/Gremlin 2/config.asm"
3 [; ]1 L3 m) M f+ j0 x - .ENDIF
& B2 C% j3 I- d5 ?# c1 O -
+ }- J2 b5 x# ~4 r9 C* w+ X! e4 L - .IF 1 = MUSIC_THEME, C( k9 u% W7 E$ Y6 r1 i
- .INCLUDE "data/music/Raf World/config.asm"1 Y3 n8 Q! q. ~
- .ENDIF
7 l- Z: ?# D# E. D2 |( T -
! g* J& E- B8 C7 n6 G - .IF 2 = MUSIC_THEME * g2 s) Q1 s2 i; D5 I# P
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm"0 n0 ?: I9 ]+ J. s8 J" c
- .ENDIF
/ z. Q$ q8 y0 ~. U3 p8 k
3 \/ p8 I c0 u; m% ^0 Y" D- ;======================================================================& Y7 x; b) B2 i/ i0 h" G
- ;引用CHR图像数据* r6 w8 C8 n0 S6 M; |- M' b
- .BANK NES_16KB_PRG_SIZE * 2
( \3 q" ^) H7 x$ N& c) q9 y* P - .ORG $0000
9 L6 Z2 |( T+ I( f. K8 g& S7 D5 _ - .INCBIN "data/bkg.chr"2 S$ k' i; Y- E2 {
- .INCBIN "data/sp.chr"
- T, S# d' k6 }- } - , r( V& g; Z5 A, S$ S
- ;======================================================================! d$ e& J: t, C" c+ k( D
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank+ n$ N! @+ D. x2 r2 @; ]; g
- .ORG RESET_ADDR
$ l0 A2 V" R4 ]' e( Z: E6 |2 \ - ;======================================================================
2 S6 O; E# v* K( w - ;引用其他源文件
8 O% {, B" ~# F. Z; E0 C/ G - .INCLUDE "fc_demo_ppu.asm" ;PPU处理
/ G* x, k, e8 p/ }0 Y( ?7 k - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理
$ A4 }6 m9 Z0 ^5 Y( ?7 k - .INCLUDE "fc_demo_static_text.asm" ;静态文本处理. q* f$ T7 p8 P: I( v- }" C1 b* \" u
- ;======================================================================8 a: n! u# ?3 F. E! O+ N/ D
- 1 i5 M5 L' Y8 c5 L7 G, }
- ;======================================================================5 R& b& M2 J( m% Y1 n
- ;等待VBlank到来
. p. U1 B( T! t- @, G - Wait_For_VBlank
9 _% E9 c1 R+ H+ B8 E- C# { - LDA PPU_STATUS4 A% V: T6 q/ t
- BPL Wait_For_VBlank
% c8 \4 Y5 M/ {: I8 p, I* ?, c - RTS/ y! z! c, e I& E7 w
* [% ?+ A2 b8 e8 ]( K& V5 K- ;======================================================================
1 _" j: [; x2 G$ `1 ?3 M* o7 B* g# s - ;调色板初始化
7 s$ S6 A4 m4 O" i7 U1 E. w7 g - Palette_Init
8 ~, g& J! t g* L& `( P, _ - LDA #$3F. f) I9 A0 {: i& _+ C( f# X
- STA PPU_ADDRESS
$ G, i' ~, q+ p4 A+ m - LDA #$00" n: l4 U3 F* w1 z2 |; f* H
- STA PPU_ADDRESS
7 M! f' o5 l. f+ @ - LDX #$00- t: R3 ?# F" C, C. v
- LDY #$20* { m& ]/ g$ ]+ y. U. `' U
- .Write_Data3 F: b. Q5 P6 D3 h+ k2 U7 i
- LDA Palette_Data,X! |6 m" n, ~- ~7 v2 r1 S: y
- STA FC_PPU_Pal_Addr,X W' _6 d8 U# ^3 w' U# F
- INX
, l# N0 @+ \0 ?; T - DEY
; A+ O7 e- r+ E; ^ - BNE .Write_Data
& w' L8 H& E- @- L5 U - .End- j- }* A, N Y) b$ ?4 i
- RTS9 R, J3 J2 x* Y: \' D
5 R* X. h' X( _7 b; i& K. s- ;----------------------------------------
+ m- {) L' E- g - ;调色板数据! s( S7 M9 D6 t! q
- Palette_Data% i' M2 s+ C7 O8 [
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B+ g2 J0 i- V% O. H
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22. M0 R. f; H1 s8 Y+ [
-
1 j9 ]0 S$ g* D- E7 d4 n# Z - ;======================================================================
6 \1 k, \5 d& Z) l4 B4 F2 s* ^ - ;命名表清空& z3 s; d, e2 F3 E' i
- Nametable_Clear
# i( ~, m0 V+ S2 c6 A% {- j6 B - LDA #$20, n7 @3 M3 J' ^% F' ~# a
- STA PPU_ADDRESS+ O* _7 N0 R5 V5 Y9 k! U/ H
- LDA #$00
( B; ~' B: z3 k( g3 n4 w2 o( M- o - STA PPU_ADDRESS1 A3 w0 ^ |4 N
- LDA #$00
/ ]- ^, y7 n7 a p - LDX #$00
9 z. B, {3 H3 [, B z - LDY #$089 C) k$ W, I9 I1 Z
- .Write_Data( q- c7 P' D3 l
- STA PPU_DATA! |7 `& A5 _) I0 S( [
- INX# ?& i! a9 F6 L. ? r
- BNE .Write_Data
7 K1 u8 `: X: ]7 P - DEY
" `& T' x% b0 n5 J5 |4 z - BNE .Write_Data6 H0 z k% f! z! D7 x- t
- .End
" r0 e) B. P' N$ p n1 ]2 n - RTS8 i$ d$ G4 P) \% H/ t. ^) D
3 i5 A8 x M8 l9 l, v6 g- ;======================================================================
' D/ y3 I B9 O. s - ;音乐曲目切换
' b& K7 B! m* x( z - Music_Select_Process# G! n0 S% k X% ?* U/ X. E
0 X, J+ r. q g8 f4 _: l. D, ~' j! X- .Pre_Music;上一曲/ a5 x" y0 {4 n3 Z. G
- LDA FC_Gamepad_Once
! n& C( O5 G$ t. D - CMP #JOY_KEY_LEFT; n* ]8 J' o4 ~4 B& u( m4 m% f
- BNE .Next_Music
' X( {, i% G/ H" w1 y* f6 ^ - JSR Music_Play_Pre
6 Q; O$ Q. {3 t' ^ - .Next_Music;下一曲7 q" R" W% i! p3 R7 q
- LDA FC_Gamepad_Once$ p( B# P+ O6 G( B9 x' u! w7 a/ C
- CMP #JOY_KEY_RIGHT6 |# L% @9 F- _2 s& B
- BNE .Next_10_Music
. A' x7 o' Z5 [6 I - JSR Music_Play_Next2 N3 E" q) X6 B/ x( o; _4 [
- .Next_10_Music;上10曲+ e( ^4 X/ ]" O# Q& x& x9 b- ~! U8 ^
- LDA FC_Gamepad_Once
T7 p4 v( B" f) Y' A9 d7 D - CMP #JOY_KEY_UP& Z$ f* a! w# V1 |6 E, q2 C$ q
- BNE .Pre_10_Music
, }$ D3 W7 u+ B( h3 V( a+ J6 j' | - JSR Music_Play_Next_109 y B, y& E1 z( k; w
- .Pre_10_Music;下10曲* E* D w, S0 R& K
- LDA FC_Gamepad_Once E) W8 G# f7 ^9 X
- CMP #JOY_KEY_DOWN
' k$ Y5 y+ F1 X1 I - BNE .Reset
- M0 { M# _3 Y- [: ^ - JSR Music_Play_Pre_10, \, l/ b: s% Q, _
- .Reset;重播当前曲目
' N1 \ M5 a$ N* o% Z - LDA FC_Gamepad_Once
3 l4 g" l9 \5 z/ p: c, P N5 [ - CMP #JOY_KEY_START
8 L& K2 u/ T4 Y. ] - BNE .End3 p1 D3 ~' y& q* I
- LDA FC_Music_Index
0 N2 J6 w5 J" a% c2 N - JSR Music_Init_Process
) V* R8 Z0 F8 S- C( C - .End- w0 R `7 ?% _" Q
- RTS3 z* S$ m! h# r4 E9 k
# s+ I1 z9 Z% r4 o- ;----------------------------------------------------------------------! b/ p) V; R! ^/ v/ o2 z p
- ;播放上一曲6 }/ L! U; g' Y9 |) C% R* t `! k
- Music_Play_Pre
8 V1 R3 K( W5 r( z v% X - LDA FC_Music_Index
: t$ ^: L6 Y4 }' e! w$ D) A& ]: F - BEQ .End p/ l* K$ d' W. Q5 w/ E1 u
- DEC FC_Music_Index+ m D/ g( H( }5 l, t% S# r
- LDA FC_Music_Index/ |' T' _8 J) s& Q
- JSR Music_Init_Process
# ?2 x. m; s6 L& g - .End% ?) d O/ k: h4 _% i
- RTS8 m# l/ m8 j( b# j/ G
- ;----------------------------------------------------------------------0 K3 {" ^9 ]& s+ M$ e! k
- ;播放下一曲* s* c9 \7 j. s5 h8 A5 z
- Music_Play_Next; ?, ^- u; D9 X5 @8 \
- LDA FC_Music_Index
* D, V$ O1 Q+ X m% g+ @4 i - CMP FC_Music_Max_Index
% H! I9 ? y; p - BCS .End- i5 Q9 N8 d/ F' L* ?' \ n3 G5 _" A
- INC FC_Music_Index
5 V1 P, o" q9 a0 s7 g, n- ~% ` - LDA FC_Music_Index
0 c; j3 L' ~6 E7 Q/ R6 i - JSR Music_Init_Process! C6 S9 T6 D; r
- .End
$ X/ U" [+ `& q2 k - RTS$ L: _+ d# |7 m$ w6 b
, K% |0 Z8 S; k I6 t) `! U- ;----------------------------------------------------------------------
# z5 C) a9 @) E/ ] - ;播放上10曲
6 |4 L; g( A5 m - Music_Play_Pre_10
7 F1 n, t0 x0 v2 \4 F0 \2 ` - LDA FC_Music_Index
3 ^& w5 n5 n/ M, v - BEQ .End4 I) O; `1 d2 |; \
- SEC
% T6 j0 ~% V% [6 \ ] - SBC #10
1 }/ [, ?/ w* N; u, ~/ ~ - BCS .Pre_10
' ^" \# q; o, ` - LDA #$00
* I) ], J0 @7 a' M/ q4 K) j - .Pre_10: u7 ]$ P& H4 G9 i
- STA FC_Music_Index
. K Q5 J' `' u6 l9 c- i/ r, u" t - JSR Music_Init_Process
L$ \/ b8 T# G$ U: n% Y - .End8 q8 `+ ?& l2 Z0 J4 |
- RTS
8 l8 o% {" J+ s/ Y# H# p, ~6 ] - ;----------------------------------------------------------------------
0 M4 R% J4 {/ M* I) F! S! d - ;播放下10曲( X! n# G! b" m$ t9 `
- Music_Play_Next_10: e9 b7 }3 C8 c, X
- LDA FC_Music_Index4 Y. f Q3 j+ U5 y5 [4 j+ N
- CMP FC_Music_Max_Index
5 }3 N8 \! x6 l" p- n - BCS .End
* |" q; P/ p$ P7 m - CLC) z) ~3 @! U, c' N
- ADC #10, o' i& T! s$ ~, V: u" ?+ T
- CMP FC_Music_Max_Index
* e" H/ w, k d; @5 N; n6 t - BCC .Next_10
7 w4 l' z. K+ f% c9 H* s - LDA FC_Music_Max_Index
- w" t+ J7 F; M z& P - .Next_10
" R! l/ D/ ~" `1 w! o" |4 P - STA FC_Music_Index$ o& n+ t8 A4 t6 V7 B
- JSR Music_Init_Process
. p: D( g* K& I3 R - .End
- d" `; f9 o+ h3 \, E+ f* A) o - RTS, @( z: H0 n6 G( U5 P
- ' |2 Y" ]3 q$ e1 S
- ;----------------------------------------------------------------------
2 ~' u. N8 r# T7 Z0 h - ;8位十六进制转3位十进制制! x8 }: n d* x: x
- Hex8ToDec
. K2 E. z |" m* H% C1 ?# c$ ~ - STA FC_Dec_Data_1. C2 b8 O" Y! J- |
- LDA #$00
, r" b) G, b/ Q$ L - STA FC_Dec_Data_100: u \& R( A: u# d* e
- STA FC_Dec_Data_108 w8 V) J% i4 _4 [; G* a
- LDA FC_Dec_Data_12 }6 t7 ?" e \4 E
- .Convert_1000 a @. d; u n: r
- CMP #100
( T2 h: H9 J# ] X) j - BCC .Convert_10
0 l: q# t6 }2 ?7 I8 ? - SEC) P) `8 K1 M8 d& h8 d- F. f
- SBC #100( U$ d7 d; N& g, Y+ l, q
- INC FC_Dec_Data_100
5 [! O8 u/ f/ b* h4 L, A( n+ C - BNE .Convert_100
1 A4 \3 f3 W e# u& p' W - .Convert_10
8 M3 _, t0 P8 K! i% c - CMP #10
/ C4 o9 p4 o- L/ ^7 m& d - BCC .End! }& Y+ P1 p$ y4 u* f% X* e
- SEC: E4 S7 |: R, v) S9 [2 p
- SBC #10
" J$ ?( F8 o. x4 M - INC FC_Dec_Data_10
/ x Q( O) W4 C) J& h - BNE .Convert_10, o+ {% ^% L. q! t: N
- .End
/ m) H: {8 o5 z/ A! P. ?: P - STA FC_Dec_Data_1
8 ~( |9 \( k# K9 G, b - RTS/ n# Z' F* F7 k1 g# F" W
- & a$ h X2 g" J8 t4 k* z, @5 ]$ y
- ;----------------------------------------------------------------------
/ _0 [" ?. K; Y( B: I - ;显示曲目信息8 Z1 U5 o& j* m4 _( _% E/ A
- Music_Info_Display
1 A# T5 x8 O3 b9 H1 I( Z6 ` - LDX FC_PPU_Buf_Count
- t, u+ x- r$ I |1 S) O& A - LDA #PPU_WRITE_MODE_CNT_LINE1 z! u! f; |- j; K) T: F9 k' E3 v
- STA Use_PPU_Buffer,X
- J$ k. b* p" h2 N - INX! W& c5 @' M4 l
- Y6 W* J" o; }2 y' U3 b& n. D! U' P
- LDA #>MUSIC_INFO_POS
" w5 K$ ~* r5 Y - STA Use_PPU_Buffer,X
, i0 r: r# T( `% U8 X - INX* ` H2 w! _' x8 n4 y2 [+ x6 L
-
; Y: T, R4 t% D/ |. ^ - ;居中
6 ^) ]" r* O" `2 n2 l( {; j# a - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2
3 K% B: i: |! |: s3 r6 I7 f, M - STA Use_PPU_Buffer,X6 I- _( f$ J) z4 F+ r; H( z
- INX
* v( Q/ B: h* l -
, }, P4 x+ U8 b1 N D! @* ]* \- N - LDA #$05) N. f6 L& i+ b# N* C
- STA Use_PPU_Buffer,X2 T3 E# c# p( `1 k( F! B
- INX: S, b8 T, c7 U( z9 b: b
- q: j6 ^' e& D2 d9 q" z# n% v
- LDA FC_Music_Index* [* V: ~8 O% }( k/ P+ p% Q/ q- k9 r
- CLC
6 c8 C, f k& I8 A0 H - ADC #$01) n' H) ?, }$ v
- JSR Hex8ToDec5 w* Y+ u5 I# A. S4 P1 f) @+ P( y
-
6 w% J t M/ n7 L. y - LDA FC_Dec_Data_10* T( G# y- _7 q9 B+ B
- CLC
]- M* ], I+ m9 j - ADC #'0'7 X! c- ^8 g7 s* i: }. E" ?
- STA Use_PPU_Buffer,X1 t/ ]: E" B+ `2 N* a' g/ l
- INX
5 \6 N3 X0 R% `* v ?; |4 { - 9 s F) o8 ~* I/ x# Q& _+ e
- LDA FC_Dec_Data_1
: h! S& s* ]/ u7 N {. i - CLC
* J ^; e# h# H- @) u% a2 Y - ADC #'0'# q x4 v2 J9 u
- STA Use_PPU_Buffer,X
] e; f: S* m# n+ N6 D - INX
% R& L+ c' i5 G. e1 \5 }: b0 ?( y - 8 q' U- w. U$ }/ B% s% y& F9 X6 O/ N
- LDA #'/'% _% ?" }7 m5 k8 C1 a8 a( @
- STA Use_PPU_Buffer,X0 F; P: m- L8 X H. }+ K
- INX2 Z! v- L4 y/ k) ~; g0 U
-
+ X* v1 N; \$ y2 b! Z - LDA FC_Music_Max_Index
* I9 @( h* V: u - CLC- p p. P. _; d* W5 G: B6 g
- ADC #$016 \* z) N) b: ?0 t% Y* z8 _
- JSR Hex8ToDec
/ d: }/ X: g- A8 R8 o8 G" U8 n - ! V/ T! G# [' y. X+ [4 ~
- LDA FC_Dec_Data_10
+ j5 p: z+ J/ e0 E& A' m3 h+ N, n3 l: l - CLC
) n2 z. m* p9 N8 r7 H x - ADC #'0'
* u" W; ?) h/ g - STA Use_PPU_Buffer,X
+ j) l2 M$ `/ \( J3 N! t/ ^: z - INX! a& w. S- A1 \, }5 v
-
& o( H* X" L) e- ] - LDA FC_Dec_Data_1% |( x$ D4 u3 S: G' }. h+ i
- CLC5 P+ e' D+ {5 ~5 a) O3 A6 _. y
- ADC #'0'4 t0 g5 ]! w3 A% |7 h: W
- STA Use_PPU_Buffer,X
$ C1 n: Y3 C8 t/ g1 Y; F/ w - INX
% `1 D! x& ]5 d5 D# K+ } - 8 W" j7 Q' t4 H- ]6 x U
- .End
! C- p1 q6 ?6 s* _6 S/ ^& \2 Z/ S - STX FC_PPU_Buf_Count
2 `6 v& X f# j8 t - RTS
# n( X* T% r+ G8 e( C' j$ j - & I# N) c) y0 o* Y8 j
- ;----------------------------------------------------------------------- L$ {; {6 F0 o2 l! E
- ;音乐曲目初始化处理
: i# k7 C+ M6 y& N( K - Music_Init_Process
, ~8 n4 }, f; T: ^ B - PHA4 ]; G; S; _0 h8 r* m
- JSR Music_Clear_Process H# e5 s- F( b% g" U9 J
- LDA #$1F
! v& i1 a) \& \+ |, m4 K) u6 Z - STA $40158 e: J- E+ t! s. ~5 m" I& m
- PLA
+ N# ^! C" c: o E. j7 A# _ - JSR Music_Init_Addr
) l9 x2 j5 Z+ {, w" Q - JSR Music_Info_Display$ D. F0 P, }! r
- RTS
$ I/ L0 ?2 v( u# c
' S# O, [" R4 W' K; p6 n" f- ;----------------------------------------------------------------------# _5 X+ }& b9 d) U; V& r/ c. |
- ;音乐播放处理
7 {& n) y8 T4 x0 J+ h; ^ - Music_Play_Process
& p' m" h b% q - JSR Music_Play_Addr
! |; Y/ ]+ x' Y7 ?! d6 S* z - RTS
* g7 Q$ D+ }6 G9 m$ \% {' D" _
9 ]6 `. H- [ @$ a2 l- A- ;----------------------------------------------------------------------
9 i2 ?( q% X' `3 C* B: O( m/ d - ;音乐播放处理
' m) `' A' ~7 l9 L. [, W! y* } - Music_Clear_Process$ H: f0 k) H: o
- .IF Music_Clear_Addr
f- M, F8 M, r8 {$ T; d) j$ i - JSR Music_Clear_Addr
4 |: \) d, Z3 I3 S0 P; D7 j; c V - RTS
5 N5 c: c/ [2 t$ l2 i3 A - .ELSE( n8 ~( e+ o; t& ]( ~
- LDA #$1F
' B9 g9 g* @' k) h7 x6 T7 @3 K# Q - STA $4015. d( @9 d. P4 m& j
- LDA #$00
6 a8 E9 Z( X3 X% C! D* V m8 g3 d5 I+ k - STA $4010$ a6 }; A/ Q# I5 W( `, y; }
- LDX #$00
0 L7 b( ]% w" U: B - LDA #$006 c) [, U3 W. @6 @
-
0 J8 A: Y$ k9 ^* q: ^ - .Music_Clear_Zreo_Page_0
1 A, J8 @( i; ?, ] - STA $00,X
( s7 {4 S; S ^' l- F - INX5 f9 k" A/ L! F; w
- CPX #Use_Zero_Page_Begin: b1 K/ O; s C3 ^4 C) ?, v
- BCC .Music_Clear_Zreo_Page_0' d7 P: `9 E2 T! e4 E% w+ a
-
6 C* G, a1 U) Q7 I& U; N( v - LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
2 W) G5 t$ M( p+ k- S+ m9 L - .Music_Clear_Zreo_Page_1! c% I. b7 Q& M5 p/ V
- STA $00,X0 n. a9 o5 ^# ^
- INX
" }& C" s. c* _! {1 v7 @; K - BNE .Music_Clear_Zreo_Page_1
. S! Q9 e9 [/ J9 v- |. F -
4 ~2 r+ V0 i. H1 a6 P+ L - Music_Clear_Process_1
& I" {+ S6 ~/ c - STA $0600,X- R0 y# F" W4 x O( D9 O
- STA $0700,X+ s* \- B+ | H; M& c2 i$ C3 }
- INX! @" u7 l0 ~1 d% H7 m
- BNE Music_Clear_Process_1 ~/ s. ~: N$ R% O# S( ~5 _3 J" w
- LDA #$10
# G. |! b/ I* }* [; n - STA $4000; M8 b* n8 |1 x2 m3 }
- STA $4004
# J, f& V1 W* \. w% ^9 l. j9 y - STA $400C
4 @% l# E5 p9 g7 y- t - LDA #$009 w% \/ s/ P) J' [/ o" W4 M
- STA $4008
8 o* b9 w$ S9 X9 @7 `- u1 s( D - LDA #$0F
6 }. V$ I: J# j9 Z* w& }* G - STA $4015. O% o* {0 f; z) }$ l0 f
- .ENDIF
" y: k- g* w# \% V3 e( U/ g) g - 7 V; }6 a( f# \5 s# I7 `
- RTS2 s0 D* N' u5 U0 A8 |5 H' m
- " i. F! c) T3 R1 h3 {
- ;======================================================================
; q8 J% a' S# M - ;重启处理3 b! I/ V5 X1 C
- Reset_Program
- r# M! O" H& `- c! z. W - SEI
! c3 I! i) e( a8 a$ D& m3 S - CLD
{; U7 b3 G9 m - LDA #$00( g. }6 E5 v1 T7 g/ y( i+ S+ k
- STA PPU_CTRL7 o2 S }$ D: [/ t
- STA PPU_MASK
: a6 p" n' W* W* z9 f' c5 E - STA JOY2_FRAME
{& r. H+ F9 J" }0 R+ G - STA APU_STATUS
1 O$ D! H K' S# U" T9 J - 4 C. ~* t9 D0 I5 V% D
- ;等待屏幕准备完毕 x# q- }2 F7 V8 K0 P$ V
- LDX #$02
* E: E1 ^1 y! H% _ - .Wait_For_Screen_Ready
5 q/ o1 _" J6 }- F+ n h! M5 M5 P4 l - LDA PPU_STATUS! j, }. r; G. u, J( t9 T7 C
- BPL .Wait_For_Screen_Ready5 Z2 f q5 [6 F& b7 ~. _" a+ i
- DEX1 F3 G- M5 P4 p+ u* R3 m* N
- BNE .Wait_For_Screen_Ready6 I$ D( M; m$ I# U
-
2 w ]: U2 e; E2 ?* e- E! D - ;清空调色板' `3 K! E3 B8 Y' ~ T
- Palette_Clear+ s- y$ e2 U+ g
- LDA #$3F6 @% r( M2 i4 A2 L7 R% W& S
- STA PPU_ADDRESS
* }5 V3 ?; t7 O8 ?1 d - LDA #$00
% }$ u; D: \, K3 x1 a. o* Y - STA PPU_ADDRESS
. x/ _. [; g, B" H4 v) Y9 b! ~+ u - LDX #$20: y0 ~! w4 j7 L8 `! \0 y
- LDA #$0F
( j- j5 x% I, C" V9 I - .Write_Data O6 ]% S, ?2 E1 L, [7 A w
- STA PPU_DATA3 r+ m2 E7 [# |& N9 m+ I
- DEX$ m9 t& I5 g: ]' P2 ?
- BNE .Write_Data
3 k$ G% V) ^, j4 o( k# `
8 ]* R& v( n' X. L* d- ;清除声音 $4000-4013
5 Z" W. z% I; P4 k - LDY #$14
4 z$ p5 P' w& J - LDX #$004 G5 T. { \7 [9 K% Z( E
- .Sound_Clear
: E. o5 h+ V& H% i1 O8 h8 }+ s. D - STA $4000,X$ y0 z( `& }+ D
- INX
5 D/ O3 w, P5 L4 R; }# h - DEY. I3 c6 \5 S4 p) U! H
- BNE .Sound_Clear
& H. X4 Z1 X. X; V" r -
" Z4 u9 y' n$ g( o9 {1 T* J; k6 | - ;清除 RAM $0000-07FF
1 h f" B. c# f# Z - LDA #$00
/ r; d9 _& }# U. i1 s4 P* d - STA $00. d, t4 G6 p6 V! d0 r; T4 m7 _2 B
- STA $01" C& ~) v! {* r. ^
- TAY! v# L: o8 N# {" C7 B! t6 a5 E2 y/ D4 W
- LDX #$08
8 P# W+ ^! s6 s. `1 c4 j - .Memory_Clear( I0 d- ]* g. d8 m( t: X
- STA [$00],Y! N2 l" Q) t' i/ U; u# \
- INY
$ U6 r3 T8 c/ m: f$ H6 [6 K - BNE .Memory_Clear9 l6 O9 ~- N; ~2 z
- INC $01
2 x/ ~* t2 c: ^" w5 |% ~ - DEX' ?) O2 y" I0 A+ T4 b; t; H
- BNE .Memory_Clear
7 W& u4 u" Z% K& f& H -
4 L6 j8 T. u1 ?$ Q - ;精灵缓冲初始化
. M8 s. o/ z2 s# P' D! p. q - LDX #$003 ~7 }9 r d; }4 p7 R- |7 k
- LDA #$F8
: F ^0 I& t( x: F0 v# h - .OAM_Clear
% [4 R0 i- K, U- [: ? - STA OAM_DMA_Buffer,X
. s4 A* K4 V. j# K3 e - INX5 i# Y. R' v" \' B' W" s3 c
- BNE .OAM_Clear
3 u, X4 e6 b) E [; j -
' E$ f1 C4 q# P) _" i - ;栈指针初始化' P' S p6 K# a( b6 V7 E$ C
- LDX #$FF. Y0 m# N4 n* A! `% T
- TXS. Z& N* ]) t" O0 W7 S% K
- ; b; s' [9 U3 U9 x
- JSR Nametable_Clear;命名表清空- s' s# f7 B* R, t
- JSR Palette_Init;初始化调色板缓冲( w; m/ }6 j( p" B+ F9 b
- JSR Static_Text_Init;初始化静态文本
& @6 q5 n# f# X - + ]' a; ]4 E! `( r9 h* h3 U/ {
- LDA #MUSIC_ITEM_TOTAL - 1% U" I& X! n0 a( [; V/ h# f2 [' @
- STA FC_Music_Max_Index( I0 t, J& O; u
- $ v9 l- ]0 a$ O& J% V- T
- LDA #$1F
2 F& g! g4 M' m2 r - STA APU_STATUS6 G; W7 H" Q5 ]
- LDA #MUSIC_BGM - 1
# {! y, I" w4 @& g. x3 v* h- G - STA FC_Music_Index! \" L& v3 |8 D. I
- JSR Music_Init_Process;音乐播放
/ X! r5 g/ p( p7 ?, E3 f4 X: K. x -
; R4 U# p9 X4 z& v7 } - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)
9 k! D# w: L4 U5 w. I; A" @+ x ~3 q7 l - LDA #$1E$ r& c' V Y% U( f. C
- STA FC_PPU_Mask_Buf
. W6 m$ p x. E7 t- F5 ^ -
* `3 e7 g/ D/ p5 h. U7 v - ;启用NMI处理* f( X' F+ _5 R+ X5 N/ p, j, f* t
- LDA #$80/ G7 x! {0 V" s S. }6 A
- STA PPU_CTRL
; ?5 S, E5 q2 C: e - / d) n* }: H( J! {4 K
- ;程序循环, 剩余工作交给 NMI 中断处理
2 t( Y) C% K9 g - .Loop
0 C; e" e8 {1 b) | - JMP .Loop
: T9 _& D1 x g+ `7 V
" N, u; H/ _9 B- ;======================================================================
5 ]; |9 v) |8 A- I) v( \# ` - ;不可屏蔽中断处理4 Z/ q+ T! ?$ c# z$ r
- Nmi_Program- ]: p7 F3 @( e0 Z
- PHA7 Y- T# Z k! v; }, l
- TXA `$ i/ M' J/ J' |9 ?0 D
- PHA
8 Y; y( b4 N6 b$ S1 |8 ` u - TYA( H# B+ @# J3 `9 _1 l( d" o
- PHA
& Y& z O5 {3 \0 u: e+ s9 y - ; q4 K3 f8 ^7 v( a9 n
- LDA PPU_STATUS;读取使得 PPU状态寄存器复位
" d% X/ [$ Y+ ~7 t, w -
7 k, }5 z, g8 O. Y - JSR FC_PPU_Procrss;PPU处理
1 |$ {7 E; L) w+ g: {" } - 8 G1 V, S4 e0 t( U
- ;精灵内存更新
8 U, i* M6 X5 a8 V& C8 y - LDA #$00
* F/ ~) O- o' V) ?% p - STA PPU_OAM_ADDR g$ J: `' Z& e
- LDA #OAM_DMA_Buffer / $0100; q: f2 ]/ V# @4 Z+ _
- STA OAM_DMA- {: C- ^( J M$ K( E8 g' o! `+ q
- ' X" G* o" R! D% e m
- JSR FC_Gamepad_Process;手柄输入处理
! h! b0 [0 q1 H# j6 W - JSR Music_Select_Process;音乐选曲处理
, }/ H2 b* J, N6 J3 \$ R: @% r - JSR Music_Play_Process;音乐播放处理# L) ]( E4 P0 U$ w F
- " M0 \( j7 r+ U3 m3 m
- PLA" I8 d( P9 E) Z$ A
- TAY
# W9 y) o; Q$ O+ ? - PLA; a9 R0 c: r9 J' a
- TAX
3 I' t) K1 g* o. i: n' i% @; ~+ E - PLA
" J. G- E; s! j
7 B- q+ S7 f; a/ _1 p c- RTI0 Q8 y8 g2 Z4 S
- ! M+ N' i J: P
- ;======================================================================
/ \8 \, d' n& ?) b" I( F# Q - ;请求中断处理+ U4 I% B0 T* U4 P. q2 ^& q* U9 n
- Irq_Program/ ], O8 `$ r9 F" V, `
- RTI
/ M% e9 l& w( ], l - ; k' e! p! k3 J, X7 V$ E" L% W
- ;======================================================================
3 S/ `7 ^9 |# {8 J5 h2 d - ;中断向量表
8 w; Q X: M8 k% c9 w$ {+ R/ {# b - .ORG $FFFA
2 m; G R' f1 W - .DW Nmi_Program ;NMI触发时执行3 q3 |' x. S! d& H
- .DW Reset_Program ;载入ROM时最先执行
( S" u9 R2 H7 ]9 X. N1 P% K# v - .DW Irq_Program ;IRQ触发时执行. Y5 \# G, l! N3 R1 p0 X
复制代码 8 \: r7 q8 @& g& [( {2 |! I
! B# Q; K1 O! R* ^: e7 l8 j
2 ?7 Z1 q+ V4 u* ohttps://gitee.com/flame_cyclone/nesasm_3_2 |
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