Adding ARM64 CHPE builds of the dll's (see the ARM section of the docs)
These are x86 type modules with native ARM code inside
This way the dll's do not need to be JIT translated in an emulated x86 process
Better performance and less code translation cache data
DDraw fixes
FlipToGDISurface (Flower Story)
Handling deleting implicitly created surfaces (NFS Porsche Unleashed/2000 DX7 crash)
D3D/8/9 fixes
Validation of some D3D9Ex flags (Castlevania: Lord of Shadow)
Multidevice setup (Marine Aquarium 3.3, fake fullscreen needed)
Some minor bugs in the D3D9 software vertex data processor
Handling texture dirty rect (Silent Hill 4 cutscenes)
Handling z-bias (Evolva)
D3D12 fixes
Unnecessary re-setting of swapchain parameters in certain cases
A minor state bug
Optimal reusing of command list allocators
Adding option General\DisableScreenSaver
Improving the Debug Layer here and there