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[新闻] No$gba v2.5(速度再次提高)

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[LV.1]初来乍到

发表于 2007-10-12 09:23:53 | 显示全部楼层 |阅读模式
http://nocash.emubase.de/gba.htm

- help: updated gbatek standalone version 2.5 (about one hundred news since 2.3)
- vram viewer: supports extended palettes in bg map windows (eg. magnetica demo)
- nds/help: added ds 3d overview chapter (basics on geometry/rendering engines)
- nds/help: added ds technical data chapter (containing some basic overview)
- nds/help: replaced ds various chapter by new ds memory control/timing chapter
- nds/sound: fixed major unreported bug in 80x86 code sound_bias SWI function
- nds/3d/help: corrected shininess formula (ie. fixed that max cos 2 angle mess)
- nds/3d/help: added caution: specular reflection WON'T WORK on camera rotation
- nds/3d/help: maths basics of vector-by-vector multiply (and purposes thereof)
- nds/3d/softlight: allows light+color nonsense double def (eg castlevania clip)
- nds/3d/softlight: much better light-accuracy, and now supports shininess_table
- nds/3d/softlight: lighting fully calculated by software (without opengl light)
- nds/timing: split timings for nds7 (fast access) and trashy nds9 (slow access)
- nds/timing: split addr_clks_table to CODE/DATA addr_clkc_table/addr_clkd_table
- nds/timing: emulates "half" cycles on 66MHz/nds9 (tcm/cache and n32/2 thumb)
- nds/timing: emulates nds7 exmemstat gba-slot timing bits (like nds9 exmemcnt)
- nds/timing/help: added detailed/tested nds7/nds9 code/data memory-timing chart
- nds/timing/cache: allows more CPU load on bios/mainram when cache is enabled
- nds/timing: emulates shared N32 access time for two NDS9 thumb 16bit opcodes
- cpu/speedup: precalculates opcode-timings on interseg-jumps (usually faster)
- cpu/speedup: faster conditional opcode handling (maybe yet another 3% faster)
- cpu/speedup: thumb: uses 16bit reads (3% faster on non-32bit-aligned addr's)
- cpu/speedup: replaced dumb jmp exec_opcode by exec_opcode_mac (ca. 10% faster)
- cpu/speedup: added more code alignments in cpu-core (not significantly faster)
- nds/help: added note that 66MHz-nds9 actually runs MUCH SLOWER than 33MHz-nds7
- nds/cpu: emulates superslow nds9 memory access time (bios,wram,vram,oam,etc)
- nds/cpu: emulates operand-independend ARM9 multiply time (eg. slow thumb time)
- nds/wram: emulates wramcnt mapping (no idea if it's used by any games though)
- nds/3d: adjusted z-rounding (avoid opengl-clip-plane in club house games demo)
- cpu: emulates cp15-trace-id, debug: disass auto-comments on trace-id and bist
- nds/help: fixed key1 [scratch] writeback lsw/msw are exchanged (thanks simon)
- nds/help: cp15 info on trace-id, bist, cache debug/test, supported cache cmds
- cheat: fixed occassional crash on delete cheat (push/pop) (thanks Hiei Youkai)
- thanks: rockmanrotties for submarine (timing) and clubhouse (clip) bugreports

这个版本提升了速度,改进了3D模拟,以及其他一系列附加功能等,强烈推荐大家一试

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签到天数: 11 天

[LV.3]偶尔看看II

发表于 2007-10-12 10:21:44 | 显示全部楼层
好像不错哦,有空试一下才行~:loveliness:

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发表于 2007-10-12 11:48:28 | 显示全部楼层
究竟有人尝试一下水晶篇年史吗?~~:(

签到天数: 1 天

[LV.1]初来乍到

 楼主| 发表于 2007-10-12 13:40:06 | 显示全部楼层
据说很不错 不过我还是等段时间再换吧

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发表于 2007-10-14 09:46:11 | 显示全部楼层
不是汉化的????:call:

签到天数: 7 天

[LV.3]偶尔看看II

发表于 2007-10-14 19:20:33 | 显示全部楼层
原帖由 ajaxzhou2633 于 2007-10-12 11:48 发表
究竟有人尝试一下水晶篇年史吗?~~:(

我意会就去尝试!!!

签到天数: 7 天

[LV.3]偶尔看看II

发表于 2007-10-14 19:22:43 | 显示全部楼层
原帖由 ajaxzhou2633 于 2007-10-12 11:48 发表
究竟有人尝试一下水晶篇年史吗?~~:(

你说的是什么版本的,汉化的还是欧版,日版!!

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发表于 2007-10-17 18:42:43 | 显示全部楼层
原帖由 №哦乖 于 2007-10-14 19:22 发表

你说的是什么版本的,汉化的还是欧版,日版!!


日版,听红狼版版推荐不错~:P
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