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ZeroSPU2 0.4.5
As part of my worldwide beta testing program im releasing this improved ZeroSPU2. most of the time you wont notice a difference! but those picky games may get less picky (Wild Arms 5, Devil May Cry, Mojib Ribbon etc)
Noteable Changes:
Corrected samplerate in Timestretch from 44100 to 48000
Improved DMA timing lengths and avoid double interrupting
Sound could crackle due to the speed of playback and not being allowed new data, now fixed.
Its possible sound will stil crackle due to priorities, try setting PCSX2 to low priority if you do experience this.
ZeroSPU2 0.4.5
作为我世界范围内Beta测试项目的一部分,我发布了这个改良版的ZeroSPU2,绝大多数时候你不会注意到有什么不同,但对于那些挑剔的游戏来说可能会变得不那么麻烦(荒野兵器5、鬼泣、Mojib Ribbon,诸如此类)
显著的改变:
修正了在44100Hz与48000Hz频率内采样率
改进了DMA的时间长度并且避免了双重冲突
声音会由于回放速率的关系而导致破损且不能接受新的数据,现在它已经被修正
由于优先级的关系,声音依然可能会破损,当你遇到这个问题时请尝试调低你的PCSX2的优先级。 |
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