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来自DIII.net 国外玩家自己YY的技能树 汉化图片完成:
国外玩家自己YY的技能树
原文:
QUOTE: Poster: Flux (see this users gallery)
This completed skillset is for what could theoretically be the Witch Doctor's Summoning Tree. There are 16 skills in the tree, broken up into levels and pre-requisites*, a la Diablo II. The rows are broken down as follows:
First row: Level 1, start-up skills
Second row: Level 7
Third row: Level 12
Fourth row: Level 18
Fifth row: Level 25
Sixth row: Level 30
Seventh row: Level 50
All skill descriptions are mine ? some of the icons are taken from larger public domain images, others are taken from texture libraries, and a few others are pretty familiar, I think! If you notice, there are two other tabs at the top of the list for the other two trees I didn't create: An Alchemy Tab, and a Voodoo Tab. The Alchemy tab is where you'd find the enchanting skills necessary for setting Mongrels up with locusts or fire, explaining my lack of those skills here.
The direction I was going for with the skills was to have a lot of fun, meaty summons that don’t necessarily stick around very long. As you can see, almost everything you can create you can destroy as well. The zombie is the exception here, and the functionality I gave him was as sort of a tank, or like an offensive linemen in football. He’ll grapple and gnaw at creatures just long enough to give you some time to retreat and wing some firebombs or send some mongrels in. All of the zombie spells, in fact, including Ancestors’ Reach, provide this support.
The pygmies are the Fetish from Diablo II, and for some reason, I just saw their inclusion as the perfect, slightly humorous fit for the WD. Ring a bell, and a flock of them come in to help you for X seconds. Even better, you can blow them up if you wish, causing massive damage and enacting your revenge after all those years.
Finally, the Flesh Monstrosity is supposed to be a more long-term, lumbering pet that you keep with you and keep happy with corpses. However, if you want to make a trade-off and get rid of him after you’ve spent all the time feeding him to max growth, you can click Boom and he’ll explode, shaving off a healthy % portion of all the monsters in the room. Meaty, fleshy, visceral.
I hope you have some fun reading the skills and looking at all the little details in the screenshot. I enjoyed it!
- Kaeros
翻译:
贴图者:Flux
这个完整的技能设定理论上可能成为巫医的技能树。这里有16个技能,被分成了几个层次和前置(就是必点一点的那种前置点),就像D2一样。规则如下:
第一层:等级1,初始技能
第二层:等级7
第三层:等级12
第四层:等级18
第五层:等级25
第六层:等级30
第七层:等级50
所有的技能描述都是我写的 - 一些图标来自一些公开的图片,另外一些来自纹理库,还有一小部分我认为非常常见!也许你注意到了,这个技能树顶上还有两个我没做的技能分支:炼金系,以及巫毒系。炼金系有几个我在这没写的技能,也就是给混血兽附加蝗虫或是火焰效果的东西之类。
我写这个技能树纯属娱乐。这个技能树的主旨是,你召唤出的血肉不需要呆的太久。如你所见,几乎所有你能创造的东西也是可以被摧毁的。僵尸是个例外。我将它看做一种坦克(肉盾),或者是橄榄球里的【进攻内锋】(橄榄球里球员的位置,一般由非常能冲撞的运动员担任)。它会抓住、撕咬敌人,这样你就有足够时间撤退或是释放火焰骷髅,亦或是丢出几个混血兽。所有的僵尸法术都有这个作用,同样也包括先祖之魂。
小矮人是D2里的神作……(就是剥皮森林里那个恶心的小怪)。出于某种原因,我认为它们非常适合和巫医在一起。摇摇手中的铃,一群小矮人就来帮助你X秒。更有甚者,如果你想的话你可以让他们爆炸,造成巨大的伤害同时释放你这些年的怒火。
最后,血肉异形是一个持续时间很长但是移动缓慢的宠物。但是,如果你在花了所有时间增强他的力量之后想要解除契约摆脱他的话,按一下Boom,它就会爆炸了。爆炸会夺走这个房子里所有怪物一定百分比的生命。鲜血,腐肉,内脏。(……太不和谐了)
希望你能喜欢这些技能,喜欢这张截图的所有细节。我很喜欢!
-Kaeros
外国佬很好很强大 YY很牛很华丽
来源: 腾讯 |
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