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PCE模拟器Ootake发布新版,更新如下:
- The CD-ROM access processing was brought close to the movement of a real machine. "Seiya Monogatari" came to operate.
- The Read processing of the video chip was brought close to a real machine. "Startling Odyssey II" came to operate. And in the 4th stage of "Mizubaku Daibouken", the orbit of the rock became it as well as a real machine.
- The timing of the timer interrupt processing was brought close to the movement of a real machine. I think that it approached a real machine by the tone and the tempo etc. of a built-in sound.
- When the CD-ROM game is played, the memory access processing is sped up a little.
- The bug of the collision judgment processing of sprite was corrected.
- The speed and timing were brought close to a real machine more. In "Newtopia 2", the problem that the upper part of the screen has fallen into disorder (generated by v1.61) was solved.
- The timing of the interrupt processing of CPU was brought close to the movement of a real machine. In "ROCK-ON", the problem that the bullet was not displayed (generated by v1.61) was solved.
- Additionally, a detailed part has been improved and corrected.
http://www.ouma.jp/ootake/
也没什么可说的,更新很频繁的PCE模拟器,模拟效果也不错
不想开新贴了,简体汉化版下载:
uushare
[ 本帖最后由 money_114 于 2008-12-20 04:05 编辑 ] |
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