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[新闻] PCE模拟器Ootake 2.03发布

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发表于 2009-2-6 17:36:31 | 显示全部楼层 |阅读模式


PCE模拟器Ootake发布新版,更新如下:

  - The stability of the CD-ROM access processing by the difference of the personal computer environment has been improved.
  - The volume balance of CD-DA, a built-in sound, and ADPCM sound was brought  close to a real machine more.
  - The volume distribution in a built-in sound source was brought close to a real machine. In the start of "Blood Gear", the buzzer sound approached the atmosphere of a real machine. I think other games to have approached a real machine, too.
  - The speed and timing were brought close to a real machine. In "Aoi Blink", the problem that one line of the upper part of the status screen has fallen into disorder (generated from a recent version) was solved.
  - The bug of the CD-ROM access wait processing was corrected. In the conclusion of "Fighting Street" by time up, the problem that the voice announcement of the victor was not occasionally done (generated by a recent version) was solved.
  - The display processing part of sprite was sped up.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/


简体汉化版下载:
uushare

[ 本帖最后由 money_114 于 2009-2-12 02:48 编辑 ]

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发表于 2009-2-8 15:18:40 | 显示全部楼层
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