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PCE模拟器Ootake发布新版,更新如下:
- The stability of the CD-ROM access processing by the difference of the personal computer environment has been improved.
- The volume balance of CD-DA, a built-in sound, and ADPCM sound was brought close to a real machine more.
- The volume distribution in a built-in sound source was brought close to a real machine. In the start of "Blood Gear", the buzzer sound approached the atmosphere of a real machine. I think other games to have approached a real machine, too.
- The speed and timing were brought close to a real machine. In "Aoi Blink", the problem that one line of the upper part of the status screen has fallen into disorder (generated from a recent version) was solved.
- The bug of the CD-ROM access wait processing was corrected. In the conclusion of "Fighting Street" by time up, the problem that the voice announcement of the victor was not occasionally done (generated by a recent version) was solved.
- The display processing part of sprite was sped up.
- Additionally, a detailed part has been improved and corrected.
http://www.ouma.jp/ootake/
简体汉化版下载:
uushare
[ 本帖最后由 money_114 于 2009-2-12 02:48 编辑 ] |
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