money_114 发表于 2015-12-22 21:44:20

多机种模拟器BizHawk 1.11.4发布

http://www.emu618.org/data/attachment/forum/201206/17/17435157els4w44n4a847h.jpghttp://www.emu618.org/data/attachment/forum/201206/17/174352ad5atogdbshzz2ab.jpg
http://www.emu618.org/data/attachment/forum/201206/17/174353c0c88afi1l0f000f.jpghttp://www.emu618.org/data/attachment/forum/201206/17/174355o5s7k598f6g6qta8.jpg

多机种模拟器BizHawk发布新版, 更新如下:

   EmuHawk
      Add libretro player, compatible with selected cores (check wiki)
      Add External Tool system for c#-based tool plugins
      Support Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis
      Cheat Dialog: Fix flakiness in value-editing
      Add custom exception display box, so exception info can be clipboarded out
      Improve main OSD font
      Validate user shaders at selection time
      Support user custom AR selection
      Add --load-state commandline
      Fix --fullscreen and fullscreenOnLoad options
      Streamline editing RAM Watches
      Tidy main form context menu
      Add more options for U+D/L+R forbid/mutex
      Fix Ram Search, Ram Watch, Cheats recent file lists
      Fix ffmpeg path for AV writer broken a couple of releases ago
      Add menu command to record avi skipping av writer selection
      Remember codec selection between program sessions
      Fix toolbox
      Improvements to Retro shader compatibility
      DispMethod D3D: Stop FP precision conflicts with lua scripts
      DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
      Fix #525 - Memorywatch hex textbox now remembers values across memdomain switches
      Fix #526 - Hex editor repainting fails and garbage rendering
      Fix #535 - domain list does not update when changing cores
      Fix #537 - Annoyance with "always on top"
      Fix #541 - Heavy CPU usage when emulation is paused
      Fix #546 - Incorrect Lua Documentation

      Cheats
            Add GameShark converter for N64, GB/GBC, Saturn, GBA, PSX
            Add Action Replay converter for SMS, SNES, Genesis, GBA
            Add Game Genie converter for Genesis, SNES, GG, NES

      Tastudio
            Color stated frames on WasLag too
            Don't truncate LagLog if the branch's one is shorter, but input is the same
            Clean up garbage lua text and drawings in branches
            Default scroll speed to 3
            Put branch states to a separate greenzone file
            Save/load TasSession variables (current frame and branch) in .tasproj
            Fix scrolling when loading a branch
            Account for mouse speed when advancing/rewinding
            Fix ALT+ hotkeys
            Update columns on every file load
            ScreenshotControl tweaks and fixes
            UserText in branches, available from lua and menu, is printed in ScreenshotControl
            Add GUI buttons to branch view and marker view
            Rightclick selects rows in branch and marker views
            Hotkeys and shortcuts for input view and branch view
            Add seeking progressbar
            Saving progressbar reports progress gradually
            Allow going to frame 0 for savestate-anchored movies
            Fix #515 - Save and load column settings in projects
            Fix #520 - An item with the same key has already been added
            Fix #504 - TAStudio opened several thousand Set Markers dialogs

      Basic Bot
            Monospaced input display
            Get smarter

      Lua
            Add two new fonts (gens/snes9x and fceux) and text rendering options
            Fix gameExtraPadding coordinate translation
            Fix (or at least temporarily banish) floating point math errors when running n64
            Add CloseEmulatorWithCode (for returning exe process return code from script)
            Clarify script pause/stop state in UI and logic
            Autoload recent scripts (unless there's a recent session to autoload)
            Fix forms.destroyall() and call it when lua console closes
            Fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use
            Fix #538 - Ability to pass memory domain to memory read/write functions

    PSX
      Fix #530 "AV Resizing shows black screen with PSX"

    SNES
      Fix crashes in GFX debugger (including fix #529)
      Recommend proper SNES PAR
      Build dlls without msvcrt14 dependencies (to run on more systems)
      Option to turn off savestate-every-frame (desyncs can happen!)

    Genesis
      Add missing scrollbars in VDP viewer
      Fix #543 (support up to 32MB roms)

http://tasvideos.org/Bizhawk.html
http://sourceforge.net/projects/bizhawk

liujunbtx 发表于 2015-12-29 01:22:08

好像可以模拟不少类游戏。。。。

hellok 发表于 2015-12-29 15:19:11

什么时候n64方面能有更大的进展啊,继续等吧
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