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发表于 2011-3-25 20:39:00
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SegaKit 可以讓開發者使用C語言開發MD遊戲,和NES的開發工具相同,/ `' b$ C& G& N+ i
寫完的遊戲可以用工具自動轉換為MD ROM:
' e' Z6 r5 G- w- g' U描述和檔案內容如下:% o% E4 I4 }& n, o2 P/ X
; V; J+ Y2 {8 q" ]' sSEGA video game development kit, including:
: B% I* M; @: c6 [1 V% a: L, ~1) a complete C/Assambler development environment
- W8 m7 U+ b7 k0 Q) t* f5 t% O2) Non-ICE debug environment 0 R! V. z: U0 S& |- [/ M+ d3 N: z
3) MIDI to SEGA s conversion process
8 B S1 _3 T4 ?4) the development of technical documentation
/ H J& k( E: I5) Examples of procedures and source code * X# u6 `4 q+ c6 z/ ^+ c
(the last procedure can be directly burn for the ROM) that the procedure was an early development of procedures, have been used to develop a number of SEGA commercial games
8 D7 u3 d& a* U5 c5 ].......\ASM68K
6 M! s% b- g- v7 r.......\......\ASM68K.EXE" L2 o* {6 @2 c8 B" ~
.......\......\ASM68K.FIL
. l3 w- n. w' o e; w0 A.......\......\EXAMBIOS.EXE9 m" {7 |" V4 u& @ R7 C3 y
.......\......\IEE2AOUT.EXE
& H. T+ \8 o% O.......\......\LIB68K.EXE0 |& b+ t4 i' U. B, w0 I) h
.......\......\LNK68K.EXE( D4 w. E) E) Q" Q+ O; F
.......\......\PMINFO.EXE8 t" P) }- ?1 q3 Q- a: n
.......\......\SIEVE.SRC
* q! z/ s+ D& l4 G# S( D: _8 \.......\Debugger: X! b8 i a2 M, F2 ~$ ?
.......\........\535.bin9 U1 |% A. }8 X% } g
.......\........\Segacore.dll
' R) _$ D9 A+ b) h# U: N- Q( U.......\........\Testcore.exe4 A8 A' t6 g5 w! D4 T1 r
.......\Demo2 f8 D, s, u2 Z0 Z0 |
.......\....\abs2bin.exe
5 ^" }, u+ V; ^.......\....\Build.bat/ B! D6 U) u+ x
.......\....\filectrl.txt
* l U; Z' \6 _$ ]* m, N.......\....\madonna.obj! m: S; M6 ]& B
.......\....\main.bin
* R" R: ?' Q k' H, U.......\....\main.c C+ P8 X( F0 v' [# ~/ V
.......\....\Repeat.txt
8 A) F2 V# Y% y4 H& d) f" X.......\....\scrdata.src' F0 j& G& g) l X2 f" L
.......\....\Screen.c
3 b6 }6 w) m% ~6 ^; `3 s2 y.......\....\Screen.h& D, _1 {! N# l3 @
.......\DOC( C% i$ X6 u( p+ v; A. @
.......\...\68000ad.pdf
$ _+ o* s7 e8 w! p; X.......\...\68000UM.pdf
" U2 {# I$ ^2 z: d; J) t.......\...\68000umad.pdf- ?9 _: i$ l$ P' k9 d. S+ N
.......\...\68kprm.pdf
; F2 f/ U6 a4 }4 t& L+ U+ `3 k! U.......\...\68SEC000pb.pdf5 ]9 t6 S, ~+ v
.......\...\MDHARD.doc
/ I6 y8 I9 ~' e: R& J.......\...\segafaq.doc* T" R$ x5 b# j0 `: R, ]
.......\m68knt.bat d6 b3 [7 c3 `0 }
.......\MCC68K( j1 ^; F$ a, o
.......\......\68000) ?5 D% I$ f% u3 N9 H" |. l. G
.......\......\.....\MCC68KA5.LIB. @ _! E7 y0 O4 f- K
.......\......\.....\Mcc68kab.$$$5 X- `! ~# Z8 V0 f# B* ~2 ~
.......\......\.....\Mcc68kab.001& `/ U0 @ L9 A/ J$ {, ~* n
.......\......\.....\Mcc68kab.lib8 r; f/ p3 G+ T q: W
.......\......\.....\MCC68KPC.LIB
: P, j) X% E! d, D7 ^8 [: }.......\......\ASSERT.H! T- K9 Z+ Z! V! e1 K+ {
.......\......\CBE68K.EXE
' v0 H8 T) `3 F- z) s- ?.......\......\CFE68K.EXE* u+ Y& R) d" N$ h& k/ }
.......\......\Compress.h
5 i* q0 l$ N1 S8 b2 K" I' A.......\......\CTYPE.H5 V" [- o$ N+ ^8 g, d
.......\......\Debug.h" I( `- Y# p. \& i
.......\......\ERRNO.H/ } @2 y8 m) r/ l4 ~% u7 W
.......\......\Examples4 W5 f Z( K8 L" I" i& _" Y1 Y
.......\......\........\abs2bin.exe, i, B* d$ h j S* V3 `; o
.......\......\........\Build.bat
( G8 m8 ?4 ?& j. n3 l4 ?) n.......\......\........\COMPRESS.OBJ
" A" V5 M! v2 y' W( K9 b.......\......\........\decide.src5 b0 T8 Z0 }* d6 W; r+ s
.......\......\........\filectrl.txt1 g! M! J2 {$ P' ?( W/ n2 p
.......\......\........\madonna.obj
1 E0 z- ?! p2 O0 j* X.......\......\........\main.bin, ~/ D, a& @# T2 ~4 I9 i
.......\......\........\main.c
; ~* V; O# |, n5 z, W8 B.......\......\........\package.grp
# F8 r* D+ [) b0 d5 o. U; Y.......\......\........\piano.bin' b, v' a/ K% H* R; w2 P/ z
.......\......\........\scrdata.src) e. L$ ]7 @# t+ X3 o, @
.......\......\........\Screen.c* l* R q5 Z( i, ]
.......\......\........\Screen.h- ?+ h- M- G* A% @3 q2 @
.......\......\........\zipdata.src
: ?$ r/ H! p, p9 y# V, f.......\......\FLOAT.H
) c @5 L( y: z/ V( O+ Q.......\......\hardcore.h
4 W2 t" R) ?7 e.......\......\infblock.h9 Z3 Y) l6 [+ [9 }& H
.......\......\infcodes.h6 |1 e3 [6 L0 H0 l/ `/ p
.......\......\inffast.h
1 d8 H6 ~0 B/ F U; F.......\......\inffixed.h9 z' g3 B. @( y5 ^ O
.......\......\inftrees.h {! o3 R* a/ L2 d D! A
.......\......\infutil.h
+ F3 e) v; R2 c2 H \* @$ H.......\......\LIMITS.H
( h1 R$ w: @3 v.......\......\LOCALE.H
. }& W8 Q: t8 F F7 J.......\......\MATH.H
# v4 z2 f' _0 R+ K.......\......\MCC68K.BAT
s3 _! O5 Y2 ~8 G; {6 v6 M2 O9 [.......\......\mcc68k.cmd! x A# i [+ u; s x
.......\......\MCC68K.EXE) ^ D# [; l5 X, q5 L t- O- `6 M6 j
.......\......\MCC68K.FIL
3 {- y# L8 K9 ?.......\......\Mriext.h! Y9 `+ u# D4 ]
.......\......\Music.h
. U% E6 }( B4 M.......\......\Others
H4 D- `( o' P5 h1 M( L% Q. o.......\......\......\dio.c
' O8 o/ O- e9 N# h( x.......\......\......\dio.h1 G1 N6 O$ L: R1 J* z! b* _" q1 K
.......\......\Readme.doc0 X9 a7 y0 _, D2 @; J
.......\......\SCHPATH.H
% D. E$ ^) [% K.......\......\SETJMP.H+ q* h0 r' f/ ^
.......\......\SIEVE.C
3 n0 b# X2 B3 V/ A3 N( ^.......\......\Signal.h* ]: S8 t* T7 p: l2 q4 ?' w3 S
.......\......\STDARG.H
6 ~# I0 u- t6 ~2 y& F. H* G, M.......\......\STDDEF.H) H& n' @6 u6 B& U- @9 D* }, P! x: G
.......\......\stdio.h
8 D' O' h9 r% X3 G" r) n, k- B.......\......\Stdlib.h
9 o0 t2 z4 i( I3 V.......\......\String.h
, b7 ?# s' \: U9 a.......\......\TEST.ABS
' c. y, y2 e: w' {1 _9 J+ m' g.......\......\TEST.SRC$ t, o! y& y2 ~4 J
.......\......\TIME.H9 G7 g4 i) p3 Z* o3 g0 ^" @
.......\......\Tools |
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