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本帖最后由 yandagui 于 2015-10-28 19:02 编辑 M! }0 @9 P9 x% D7 `2 n! M/ l5 C
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FC自动演示修改教程; }" `6 l4 H- s2 m: P
作者:火焰烈旋风
0 ~& I2 @3 N. h2 `工具:FCEUX中文版(www.9553.cn搜FCEU即可)
& J/ y+ e; @1 K; R0 f7 C8 {& p1.找按键地址:
5 \1 O* u0 w6 R3 g3 B 首先,我们打开FCEUX,再打开魂斗罗美版,进入游戏无动作,打开FCEUX的工具>作弊,若左下角的"活跃时暂停"没打勾请点击打勾,游戏暂停了,点击中上部的"重设",在已知值输入后输入框中00,点击按钮"已知值",此时搜到大量数据为00的地址.单击FCEU窗口,游戏正常运行,按住一个按键不放如上键,点击作弊窗口的">",游戏暂停了,此时剩下几个地址,再单击FCEU窗口,按住两个按键如上+选择键不放,点击作弊窗口的">",游戏暂停了,只剩下几个地址了,再单击FCEU窗口,不要按任何按键键,点击作弊窗口的"已知值:00"最后剩下两个地址F1,F2,点中其中一个,再点左下角的"添加",发现按什么按键人物都不能动,说明这两个地址就是按键地址,双击左上部的锁定地址,前面的"*"号消失就解除了锁定,并且通过调试知道上=08,下=04,左01,右=02,A=80,B=40,选择=20,开始=10.. q3 |" o- \& ~
2.找演示时按键的数据来源:
- r: O0 @; F- c 既然知道了按键的地址,那么就要看演示时是什么改变了这些值.点击FCEUX的>游戏>重设,等进入自动演示时,我们打开打开FCEUX的调试>调试器,在右上部分点击"断点"下的"添加",此时弹出"添加断点"窗口,我们在"地址"第一个输入框输入F1(我们找到的按键),将输入框下面的"写"打上勾,CPU也打勾,点"确定".此时调试窗口出现如下指令:- w# w# z3 `% G4 o4 e
07:C38F:94 F1 STY $F1,X @ $00F1 = #$01
1 ~3 W/ G3 n G( a4 H, P07:C391:94 F9 STY $F9,X @ $00F9 = #$00
" g0 r4 z+ u4 O8 A07:C393:CA DEX
; f7 X- U @, s. I07:C394:10 F0 BPL $C386
" ]9 d: z2 Z/ Z7 `9 D8 x8 \4 {& @& \07:C396:60 RTS
8 \4 q' R! ^1 v1 C6 Y" z! ]8 A+ r2 W我们点击"运行"左边的上拉按钮上拉,看到如下指令:* F3 ?2 r' G4 O K+ c3 e% H' z
07:C378:A5 1D LDA $001D = #$07
* r( Q9 o' `( ]/ w0 v# T$ ?5 s07:C37A:29 04 AND #$049 {2 p9 R" ~7 w
07:C37C:D0 06 BNE $C384) q6 d# f5 ~! \% M: h: B4 M$ @* n# N/ I
07:C37E:A5 04 LDA $0004 = #$00
& }* S2 `0 k6 y% j0 K! t07:C380:05 05 ORA $0005 = #$000 I `% g8 p* ?9 G
07:C382:85 04 STA $0004 = #$00 e. f6 I# | d( ?1 t7 H: a( e
07:C384:A2 01 LDX #$01- A: ^, k* e5 z8 v
07:C386:B5 04 LDA $04,X @ $0004 = #$00' {& ^+ g# v/ s$ P1 x$ F3 O7 Q
07:C388:A8 TAY
/ z+ M4 g$ W* B! T" E3 x( S! g. X07:C389:55 F9 EOR $F9,X @ $00F9 = #$00
" |* x6 y1 A' y07:C38B:35 04 AND $04,X @ $0004 = #$009 |% F6 {- s3 p1 i/ p) m6 @
07:C38D:95 F5 STA $F5,X @ $00F5 = #$00
# D% x2 Q0 J/ k2 ?% E07:C38F:94 F1 STY $F1,X @ $00F1 = #$01! h* q# T, d! T2 p$ J2 r
07:C391:94 F9 STY $F9,X @ $00F9 = #$00
. W) L5 m8 h5 Y4 P( k07:C393:CA DEX
9 r- G0 G) s( C- N07:C394:10 F0 BPL $C3860 F& [2 C- |2 Q _
07:C396:60 RTS
. p' `/ y4 |, m由于演示的数据存放在某处,然而这里并没有读取某处的值送F1的指令,所以很可能不是我们要找的指令,点击"断点"窗口旁边的"运行",窗口中出现如下数据:! J& V' B) T, n, S" c* o
05:B3A3:95 F1 STA $F1,X @ $00F1 = #$00$ t, f" J; _5 P, w+ g/ d7 c% a
05:B3A5:A5 2E LDA $002E = #$C85 T2 b; O( e. P3 N3 Z% F3 p
05:B3A7:C9 50 CMP #$50* z. ^( W# _: {2 R- _/ ]! w: [; B
05:B3A9:90 20 BCC $B3CB. o* h1 C- ?5 Y7 K9 y! N5 \
05:B3AB:B5 AA LDA $AA,X @ $00AA = #$001 b3 l4 {5 W, ?( K# {( Q' a
05:B3AD:29 0F AND #$0F/ ?$ L6 M" S% c9 b" }# a. [: E
05:B3AF:C9 01 CMP #$01" \9 a, l9 K9 [/ m- x# b- {
05:B3B1:F0 04 BEQ $B3B7, M! w% W) a1 C4 H7 Y/ w' m5 X
05:B3B3:C9 04 CMP #$04
) G5 T: ` v7 a7 W6 C.........; m+ P% T' O; C) Q5 y/ n5 s
我们点击"运行"左边的上拉按钮上拉,看到如下指令:
! X! k5 R) T- g' C05:B39F:B5 5C LDA $5C,X @ $005C = #$01/ F c2 H3 B4 L l- y# M2 @
05:B3A1:95 F5 STA $F5,X @ $00F5 = #$017 S3 V- F. p0 g* c4 C
05:B3A3:95 F1 STA $F1,X @ $00F1 = #$00
" l H5 W2 T& k1 h' O. r- ~6 H05:B3A5:A5 2E LDA $002E = #$C8
1 X( p1 y* h c- v05:B3A7:C9 50 CMP #$50" j/ ]; s5 x9 i" ]0 {$ _1 I& i
05:B3A9:90 20 BCC $B3CB, c7 }% f; q( [; c
05:B3AB:B5 AA LDA $AA,X @ $00AA = #$00
( H" t/ T, v% X9 i; A7 j: y" W( M05:B3AD:29 0F AND #$0F* y Q1 {1 d7 W3 U( B
看到
2 D7 P8 ^8 s T T, P05:B39F:B5 5C LDA $5C,X @ $005C = #$01
- z2 q! r# Q7 D" [0 ` ]05:B3A1:95 F5 STA $F5,X @ $00F5 = #$01! G% h p. `0 q' L+ R
05:B3A3:95 F1 STA $F1,X @ $00F1 = #$00
5 t! K/ ]* y* y. S( |8 k" m2 q6 L1 F没有?这个说明F1的数据是从地址5C送出得到的,说明我们要找到存储演示按键数据必须从地址5C入手.( J1 C4 A, _+ Q$ e# f% [6 c5 R
接下来调试器,双击取消F1断点,点击"断点"下的"添加",此时弹出"添加断点"窗口,我们在"地址"第一个输入框输入5C,同样"写"打上勾,点"确定",一会出现如下指令:
1 \4 S7 o* b& l) D05:B392:95 5C STA $5C,X @ $005C = #$01
, k( F8 B. a2 |6 E% u05:B394:C8 INY
- R8 Z5 b, U* G6 X( ~( {3 X2 }05:B395:B1 08 LDA ($08),Y @ $B3F2 = #$09
3 v6 S3 M& [& O- C% L- ~5 a: D05:B397:95 5A STA $5A,X @ $005A = #$00
. h# e. k# Y" X. z05:B399:C8 INY# a" Z# B. H# ]. d) `8 r
05:B39A:98 TYA
) p5 t! }+ w4 _% M" W然后我们再上拉,得到如下指令:
8 u! i1 I) ?+ _0 |05:B38C:B1 08 LDA ($08),Y @ $B3F2 = #$09
; i0 F- q% H+ Z# ?: @! B6 }05:B38E:C9 FF CMP #$FF
2 `4 W2 I' w. i6 E5 B3 w2 w- ^05:B390:F0 3D BEQ $B3CF0 r. A1 N$ N# ^) d& O, _& q: _' Y
05:B392:95 5C STA $5C,X @ $005C = #$01
, }# O! Z! ^% e8 x. H05:B394:C8 INY- {) L( V& d3 E8 W) p2 x, s
05:B395:B1 08 LDA ($08),Y @ $B3F2 = #$09
/ ~& D- I/ c3 s; H: h6 c6 x05:B397:95 5A STA $5A,X @ $005A = #$00( }6 N% T4 J4 ]! g. S; _) h3 a& }/ P
05:B399:C8 INY
d1 q' ^' x6 D2 ~2 H05:B39A:98 TYA
8 e1 t9 k( h; E/ S! \' i2 R2 W( b, [看到05:B38C:B1 08 LDA ($08),Y @ $B3F2 = #$09
7 C+ V; y0 @6 M9 g没有?说明现在5C的值来源于变址得到的$B3F2,哈哈,演示按键的数据找到了,在游戏CPU的$B3F2附近.
! D) v; N" @5 T, p0 h, \3.修改演示:0 K+ r3 v9 F6 F. \. l: {
打开FCEUX的调试>十六进制编辑器,按Ctrl+A或点击十六进制编辑器>转到地址,输入B3F2,此时黑色光标标记的地方就是CPU的$B3F2,右击黑色光标>转至ROM文件中对应位置,此时已转至ROM文件中对应位置了.9 K$ X2 K: {. o' a, E- g# A& ~# d
我们要修改,必须从开始演示的第一个演示按键开始,接下来去找到它:
4 M; X5 `' c `2 q! A, |8 P/ H打开FCEUX的游戏>重设,此时游戏暂停无状态,点击调试器的"运行",出现黑屏,再点击两次"运行"游戏运行了,过一会又暂停,再点击两次"运行"游戏运行了,出现背景画面时暂停了,调试器窗口中出现了如下数据:( T; F( g. p: M! X: }
05:B392:95 5C STA $5C,X @ $005C = #$006 h0 V- Q" F! W2 g; \0 n
05:B394:C8 INY5 y9 x4 j5 \/ `5 s' }
05:B395:B1 08 LDA ($08),Y @ $B3DE = #$00
3 P1 S% I$ \* a: D% X05:B397:95 5A STA $5A,X @ $005A = #$00
# ^' g* b$ K1 G% w05:B399:C8 INY+ ^+ ~7 B/ e0 T4 Y
05:B39A:98 TYA
/ D& b6 B0 c' ~/ s6 u$ |我们上拉看到了:
, i3 b" ? D+ k! x( B05:B38C:B1 08 LDA ($08),Y @ $B3DE = #$007 O7 c# U; U' S1 B8 g2 F8 g
05:B38E:C9 FF CMP #$FF& H/ }& h% C/ @1 z& F6 l# C t
05:B390:F0 3D BEQ $B3CF
+ Z: y$ [7 W& S* N6 P) B8 t0 t0 h6 f+ ~ q05:B392:95 5C STA $5C,X @ $005C = #$00
! r: |# }& s$ R# Y05:B394:C8 INY* h* S( W: M- {) j% L8 G- A! s
05:B395:B1 08 LDA ($08),Y @ $B3DE = #$00
( f0 T2 h7 J" W g$ i- Q$ f05:B397:95 5A STA $5A,X @ $005A = #$00
/ W) j5 i( ]$ g O05:B399:C8 INY4 e1 B3 D, W9 j+ i" B5 [
05:B39A:98 TYA5 B. Q5 i2 c9 F! x$ o4 T
看到 Q5 M9 g, n7 e; \0 L3 d% d
05:B38C:B1 08 LDA ($08),Y @ $B3DE = #$00
1 e+ c/ a7 q# S9 i2 a0 U+ H没有?它应该是第一个演示按键,接下来进入十六进制编辑器,点击查看>NES内存,此时切换到NES的CPU内存,按Ctrl+A或点击十六进制编辑器>转到地址,输入B3DE,此时黑色光标标记的地方就是CPU的$B3DE,右击黑色光标>转至ROM文件中对应位置,此时已转至ROM文件中对应位置了,这里就是演示按键的开始地址.
! q) |: I; x3 ~ @说明:演示按键地址的结构,以开始的00 21 01 03 00 0E 01 3D 04 06 05 33 00 0E 04 0A 05 01为例:第1个00是按键数值(无行动),第2个21是指按键数值21前的按键保持21(时间),第3个01是按键数值(向右走),第4个03是指按键数值03前的按键保持03(时间).......以此类推,判断根据:
; f4 |- C0 z+ K05:B371:B5 5A LDA $5A,X @ $005A = #$7F
: V/ I7 ]" @+ Y- t' B1 q05:B373:D0 28 BNE $B39D(如果5A=00,那么就会跳过28字节执行2A递减的指令)
% Y4 X# v2 Q% R+ ^2 @0 a05:B375:A5 30 LDA $0030 = #$00
+ u: j5 n0 z5 K! C05:B377:0A ASL7 Y* r# c6 H# W+ k
05:B378:0A ASL
) ]" C/ D, ~ j* z% l- ` i05:B379:85 08 STA $0008 = #$29
6 a2 X. M# l' r- l- ? I05:B37B:8A TXA9 n( p9 `# o9 t) p; U7 f. \
05:B37C:0A ASL
2 ^! ?" M& a2 [. y+ Y" h. ^' t1 i05:B37D:65 08 ADC $0008 = #$29
t. U3 Z, @ @2 |' j" A$ K5 H4 V05:B37F:A8 TAY6 p' @2 C* s, N) p) \& S
05:B380:B9 D2 B3 LDA $B3D2,Y @ $B3D7 = #$B4# z, }4 t S. I5 O/ a b3 f
05:B383:85 08 STA $0008 = #$29
7 b, g/ w" |+ l% n4 d# P05:B385:B9 D3 B3 LDA $B3D3,Y @ $B3D8 = #$FC: j! h7 V* E2 z+ K: h J" z
05:B388:85 09 STA $0009 = #$B2- ?& V; J6 Q$ {- _7 v( X( J
05:B38A:B4 5E LDY $5E,X @ $005E = #$02! }: t8 h' h& {( p% w5 K) Z6 Z
05:B38C:B1 08 LDA ($08),Y @ $B22E = #$10
, j' w9 q! I- i- m" Q* L; Q05:B38E:C9 FF CMP #$FF
- Q2 X, w" j" Q/ \* u( Y0 {05:B390:F0 3D BEQ $B3CF
6 J7 k6 ]$ O) k' M7 b05:B392:95 5C STA $5C,X @ $005C = #$00
* p+ r' a: @& O6 V* C05:B394:C8 INY
1 g' S2 n9 E' J3 I05:B395:B1 08 LDA ($08),Y @ $B22E = #$10
2 q% q0 q6 C6 M1 K" k05:B397:95 5A STA $5A,X @ $005A = #$7F7 w5 P2 }% T. |
05:B399:C8 INY
+ Y n4 Q7 c- y05:B39A:98 TYA2 `0 h! |0 C B2 M2 c
05:B39B:95 5E STA $5E,X @ $005E = #$02
- ?( i" t# L1 e05:B39D:D6 5A DEC $5A,X @ $005A = #$7F(5A递减); P) U+ P* S! K( L A: \3 f
05:B39F:B5 5C LDA $5C,X @ $005C = #$00+ J! g! w* W1 _
05:B3A1:95 F5 STA $F5,X @ $00F5 = #$00
1 H) L* }2 ]# b8 Q05:B3A3:95 F1 STA $F1,X @ $00F1 = #$00
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, d1 J7 `% M+ x6 }9 i: ]+ J由于技术原因,本人以前只能改到打完三关,因为间址LDA ($08),Y得到的地址发生改变,那时本人无能力了.现在全部完成,用到其他方法们再次难以叙述了9 S4 z7 i- U* I: |4 b* u
可以下载玩一玩1 y$ d' ]: F( t- b% C- B; H
http://pan.baidu.com/s/1bnE0AwZ |
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