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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了9 r- T; C( X/ o( p6 @
1.选择键切换子弹(为了更快杀死对方)
' }3 p/ J+ t, Z2.杀死对方自己加命
J: z, o X$ ~& i- f/ X- ;[FC][魂斗罗][互相伤害][END]
& }+ J. H! d" p8 _: }4 @ - ;20200505
. a) {0 `& d% P1 N+ i% n/ B/ r
3 I3 X( E$ w$ @. N5 p; \- .ORG $8960! E* g6 F" }6 x a) g$ |" I
- 5 }0 H+ j& o/ ]+ T0 y3 ^
- P1_STATUE = $90 ;状态$ w( C! c. k* C* m }% y& F
- P1_INVINCIBLE_A = $AE ;透明无敌
$ w2 h, M3 T2 U+ a" Q - P1_INVINCIBLE_B = $B0 ;闪烁无敌
9 @8 P) I4 s. N/ B* J - P1_REST = $32 ;P1剩余生命8 o+ V! U8 O. q8 M5 N! E
- LIVE_VALUE = $01 ;活着数值
7 n7 ]4 X, r+ S6 R - P1_ACTION = $D6 ;趴下
. K) P0 L+ M2 ]: G* G - P1_FACE = $D8 ;P1面向
6 ^* ?, i n8 A* F7 T/ ?# Z( B1 h - LAY_VALUE = $17 ;趴下数值
' F4 I- N1 q0 O5 u$ M - JUMP_VALUE = $08 ;趴下数值8 [* E+ w! C2 |! w0 X9 Z! D
- DIVING_VALUE = $18 ;潜水数值2 _+ W! j) G0 {3 S- y, m& W; Y( r, j' N
- P1_X = $0334 ;P1 X坐标
' p2 q" r$ h1 W8 }5 ~ - P2_X = $0335 ;P2 X坐标+ {" \5 u( U, v1 L
- P1_Y = $031A ;P1 Y坐标5 a' b8 Z8 [3 ?" z; L
- P2_Y = $031B ;P2 Y坐标$ T9 g h8 |9 z% s3 j
- Bullet_X = $03C8 ;子弹X坐标1 O: w$ N. y4 V/ C" d1 d9 i
- Bullet_Y = $03B8 ;子弹Y坐标
! x: B; _" K2 ]: a - Bullet_Owner = $0448 ;子弹所属者
- P b- U i6 t, M6 T" |/ T5 X6 \% g7 q - Hit_Offet_X = $01C0 ;命中误差X
: _/ u8 z, W, I" R - Hit_Offet_Y = $01C1 ;命中误差Y$ r7 @. H h* o
- State_Offet_X = $01C2 ;动作误差X
/ v. d5 ~4 e0 f, P8 O3 N - State_Offet_Y = $01C3 ;动作误差X
) k3 H) T" U s+ H" a1 A9 d - Offet_X_Check = $01C4 ;坐标差X
5 s! x% U. u$ r$ {5 O, o+ Y. J0 p! m - Offet_Y_Check = $01C5 ;坐标差Y: ^) E( X- A5 L7 P- M4 z
- Reg_X_Temp = $01C6 ;寄存器X暂存/ X# \, y# [- ^- f, m" B, I8 q; j
- Reg_Y_Temp = $01C7 ;寄存器Y暂存0 Q8 E3 K4 R1 F( W' K0 E& L5 S, Y
- OFFET_X_STAND = $06 ;坐标差X值
8 T. X2 X9 }. T( e- c - OFFET_Y_STAND = $10 ;坐标差Y值1 v M( M5 E7 W# g1 j! c X& l9 l" P
- OFFET_X_LAY = $10 ;趴下坐标差X值- T5 Z4 N7 s/ i
- OFFET_Y_LAY = $07 ;趴下坐标差Y值$ [5 T* ~) C* h8 H
- OFFET_X_JUMP = $08 ;跳跃坐标差X值% F2 P0 _0 A' @! J2 O+ F$ ^6 w( A( |( M
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值7 \' F2 _( e4 g5 Y& i* v9 S5 U
- STATE_X_DIVING = $02 ;潜水动作误差X值
m( U. x/ D: d. y2 a( J- ] Y - STATE_Y_LAY = $04 ;趴下动作误差X值6 }/ E1 h/ {! a
2 I; C& G/ Y; f& g- ;武器切换
+ W& Y) c' q2 S" B& p( b - Btn_Once = $F5 ;单次按键1 @, q" _* ^$ ~7 K1 r# u `4 n+ `
- ;========================================
' k' _/ e: B/ m* ]3 x$ [" D$ V - ChangeWeapon:
1 u' q5 F0 c6 t: I1 M - LDA Btn_Once,X0 x8 w$ z; S9 F- \; D" A+ E
- CMP #$20
# s. ?, c* ~3 [# S& d) w - BNE ChangeWeaponEnd
- T/ o. G% J9 u5 F/ E - LDA $AA,X
. N3 Z s% E. d8 N0 `% s - ORA #$10
- f y3 w, @$ R! @$ L - STA $AA,X
" ?% @# d* t4 S4 l( c - CMP #$14
' B2 s( v( [4 t' ^+ Y* }2 h2 [ - BNE WeaponSet9 C( E6 | c3 @/ {; P( w; Z* I
- LDA #$0F, A% N$ `& l1 v5 }3 V
- STA $AA,X2 Y V" W$ w) s4 D8 I$ _* j
- WeaponSet:* u7 }- s# @4 d
- INC $AA,X
% F" t* {6 u* Z5 ^& }0 ] - ChangeWeaponEnd:3 i/ |* r8 Z; h* c
- LDA $AA,X
+ ^) t1 ^& }' y3 |# @ - AND #$0F! e! V% |1 _3 E4 [, x; D5 y
- RTS$ S6 P% T7 ~* A' c9 S9 x0 q
- " v4 J% E/ @8 L$ _ l, S0 s
- .ORG $89A0
8 J% U6 a6 L5 q" J( E& h -
& a: T% h+ J+ p" R - ;互相伤害
0 n2 d7 I9 {& ? - ;========================================
4 S4 G/ `' u9 W - Hurt_Player:
/ R* [6 L8 V2 P7 y# P& ] - STX Reg_X_Temp
- v( p+ q& p1 M3 l - STY Reg_Y_Temp9 s! \! T" k- h: ~
- JSR CheckInvalidState5 m" F$ w8 F; q. K" [) a5 T) R
- BCS HurtPlayerEnd
' \$ d8 c) D' m& d @; }2 z+ h6 Y5 } - LDA Bullet_Owner,X% P. b2 E ~$ n: f9 J4 D5 U
- EOR #@0000001
2 B4 v L& i+ | - TAY
( @6 y, V0 c, k1 q- a5 x - JSR GetHitOffset+ ` J; J0 ~! x9 @% e
- JSR GetOffet_X1 S4 v w R1 I4 G* x
- JSR GetOffet_Y
: K; _# t4 m |1 S - JSR Check_Hit3 m2 n" B- o. L; o( k2 B
- BCC HurtPlayerEnd' P, l" U& N: e; G6 T
- JSR Kill_Player6 s" S: g% ~# L
- HurtPlayerEnd:
, d' V0 H5 Z6 B- u" i2 F p E5 c- C - LDX Reg_X_Temp
# M3 t6 {+ O% T1 n( I- ? - LDY Reg_Y_Temp- y" _7 x$ k6 e
- LDA $0438,X
/ Z! F) v; |$ J3 l, o - RTS% V9 r+ |$ `( O$ f
- * ~* b- |) }. [2 `# b* j7 V
- ;检查无效状态0 R0 R! O7 E/ S2 H, t- ]
- ;========================================
# d0 @! p8 O/ k! J' x9 S8 v0 T - CheckInvalidState:
' G6 d$ a; P/ x, a" c+ r6 Q - LDA Bullet_Owner,X
; R# g# B1 e& n- K) f! a9 W2 c - EOR #@0000001
% i! K5 W! w. M3 P! R - TAY/ [+ e5 z# M. F
- LDA P1_STATUE,Y
" o* H( P; `4 w" t& \ - CMP #LIVE_VALUE
# L1 U- g, B, P* i9 V9 Z0 K9 B- z - BNE SetInvalidState: E* q4 B! }! h+ p$ ^
- LDA P1_ACTION,Y
1 j3 I9 Q2 n5 A8 Q% Y/ B - CMP #DIVING_VALUE8 R$ B9 ~, q" {1 Q$ f, K
- BNE CheckStateEnd
' G* I) Z4 c0 z e9 Q f# M - SetInvalidState:/ }: T: Y- B# Z# I: H/ B
- SEC
3 | m$ R/ m- a. ]7 i# w/ s) h9 q - RTS& ?& P, h, e: P
- CheckStateEnd:4 l* B3 w: W+ A
- CLC6 _0 p$ @. d- H6 q ]
- RTS6 b* G& C2 {4 w2 t- I& l
" `& n, C0 c y; c! M/ r9 s9 ?- ;设置命中误差* e% x& ]3 y! w" N1 o8 ~' E
- ;========================================
% Q4 V4 d0 ^% X- C( F- ` - GetHitOffset:+ J5 _# D7 S2 f' M) E! x. [
- LDA #OFFET_X_STAND5 o* z5 R; C6 s3 \
- STA Offet_X_Check7 r$ I% x0 F& V6 J% `
- LDA #OFFET_Y_STAND' m4 u/ B+ t. f
- STA Offet_Y_Check
J* Z7 |/ p( k5 [5 R - LDA #$00
6 e7 i% }2 f. N - STA State_Offet_X p8 e" L1 C" e- U& P* z
- STA State_Offet_Y
$ A8 p& |7 A3 w; P - GetHitOffset_Diving:
8 u. ~5 k- ?5 P& [ - LDA P1_ACTION,Y
: w- D" M! ~2 ^5 O - AND #DIVING_VALUE9 r0 b8 K4 F- h8 a
- CMP #DIVING_VALUE
( O" Q4 D @9 w: k- f - BNE GetHitOffset_Lay, Y* G7 g% z Z- W' f# B. l* l
- LDA #STATE_X_DIVING& @6 |3 S$ D2 y# f" F
- STA State_Offet_X, m% _0 { X& q* n5 O
- LDA P1_FACE,Y
: ~9 @( ^2 G& \. W' M1 Y - AND #$407 L. F+ y5 [; M0 L) b
- BEQ GetHitOffset_Lay
8 _( J, Q3 N; @ - LDA #$00' K( R/ g+ w9 U* J' t0 N- t
- SEC! Q. f, d# {& k; ^6 Q+ G8 ~! L
- SBC State_Offet_X- C& X& h( L$ G
- STA State_Offet_X
/ h9 F9 g7 m) G - GetHitOffset_Lay:/ H* R% f3 n- H. D& q
- LDA P1_ACTION,Y
3 m* T+ D& S" \; L - CMP #LAY_VALUE* C8 L9 P+ L" r; h1 |
- BNE GetHitOffset_Jump
7 x" q. ]" |; r/ s6 W - LDA #OFFET_X_LAY
2 l+ Y2 f0 R2 H - STA Offet_X_Check: t( l$ T& ^: _2 ?, z4 \! T& L
- LDA #OFFET_Y_LAY9 o7 o \0 Y2 e" F4 F
- STA Offet_Y_Check% K2 Y' A8 k& F% {- s
- LDA #STATE_Y_LAY
7 U T: ]; s) [) ~ - STA State_Offet_Y
8 u+ E/ e E: y3 M - RTS
" E4 p) m0 Z1 s# y" j - GetHitOffset_Jump:
; }$ L. E8 B1 }$ D# Y: O% {5 ]4 n" f - LDA P1_ACTION,Y; a$ u8 _* w/ Z' Z0 z) }) \! x8 h
- AND #@11110110
1 G5 A7 p4 J5 X9 `$ b2 b% s - BNE GetHitOffsetEnd0 [# F `' ?8 ?& k
- LDA P1_ACTION,X, t! n u* m8 m9 W
- AND #JUMP_VALUE
! b! y" _% u; \$ f9 x2 k - BEQ GetHitOffsetEnd" `2 I4 Q6 g. e+ z: x9 P
- LDA #OFFET_X_JUMP, T2 F3 d7 a5 P
- STA Offet_X_Check' y R% P" j2 n5 Z$ m
- LDA #OFFET_Y_JUMP* r6 f. F" e/ |- L3 ?; H& @- i
- STA Offet_Y_Check, l6 O0 |' G0 E2 ]' {& j) o
- RTS& j7 m3 v2 A, q% M- i& f/ n
- GetHitOffsetEnd:
- F* N6 ~3 k% \" T+ `4 [( U( l - RTS# _2 {% B7 s& ]4 K f' \5 e. k
+ C1 D+ F" G% h1 Z6 \) {! Q
3 i {; ~6 I' K( _; N& J; g- ;获取子弹与角色X坐标差
, ~6 f/ i; q+ T% ]2 c* a; C - ;========================================( |% }3 }4 K0 ]/ X7 M% q
- GetOffet_X:1 v: A4 m7 \/ r" V ]
- LDA Bullet_X,X
# l8 ]' N) ~5 {$ t1 O% N/ E - SEC; Z+ T0 \. t& Q4 T" k2 C* Z
- SBC State_Offet_X
3 M. q0 N2 g/ k# ] - CMP P1_X,Y, t. M$ h) u$ w8 q5 Y
- BCC GetOffet_X_Set
, S t' O7 o% k' ?! x, _( y5 o0 d - LDA Bullet_X,X3 q% Q1 s' { G3 q# J4 U
- SEC8 R# Z4 F# x. i2 |1 ~
- SBC State_Offet_X- e' x6 V& _! t0 V5 f, ~9 Q
- SEC3 c, ^& C$ q. ]# P, ~, H# W
- SBC P1_X,Y7 u8 ^" l3 o% _6 D0 X$ Q& w" t
- STA Hit_Offet_X8 E2 ]* ]+ X, m$ `% b
- RTS
; o* n, D" i2 R: G8 C; S) ]- k - GetOffet_X_Set: o* F6 R' m: g+ O* [6 a' V
- LDA P1_X,Y; e/ M$ o: S2 `9 T, W8 I
- CLC$ B) ~- f7 z% U Q4 n
- ADC State_Offet_X
' K6 ]/ o/ G2 I- x) C - SEC }( t% ^4 v0 L/ w5 { ?
- SBC Bullet_X,X) Y+ P+ C$ Z8 p& Y P8 c1 g3 ~
- STA Hit_Offet_X
! u& j% z$ Y" p. g1 M% ]2 { - RTS
" X% B* W# a, Q; h* b) j8 q
0 a& @3 ^- F/ e; c) j" S5 g3 L) S- ;获取子弹与角色Y坐标差
6 `4 ~) m+ Z& L - ;========================================
$ z4 [# L# y- V( F4 h) x) p - GetOffet_Y:
3 O% K2 W& a1 i4 r - LDA Bullet_Y,X: c9 @3 n6 [& J R' @% F
- SEC
2 M' K5 h2 J l - SBC State_Offet_Y4 ?" M L: Z+ P- k6 C( Z
- CMP P1_Y,Y
% A, S0 N6 g {+ S - BCC GetOffet_Y_Set
6 q6 B, v5 b! @) ~" n - LDA Bullet_Y,X
7 s( `7 H! K, b; q% F9 O7 v - SEC/ v- O/ |% v/ s
- SBC State_Offet_Y) o' w* Y3 [1 e- j7 r
- SEC$ `& a8 t( W' r) Y7 v
- SBC P1_Y,Y. q ]) r; I' q3 l9 T( v: P8 h
- STA Hit_Offet_Y3 i' \/ Z7 X( [: P2 {/ r5 E* i/ n, q" b
- RTS1 i, I" P# G8 t' i
- GetOffet_Y_Set:
1 |9 E. h% C9 m$ f - LDA P1_Y,Y
/ h' B; Q q9 Z. W' X( j - CLC6 t, w, d% Q" [( S. h: W+ j, j3 \
- ADC State_Offet_Y
' k0 Q' q$ }& i) E - SEC6 ^$ D) _, W# q3 j
- SBC Bullet_Y,X
2 ?! v$ b' X! x, _- @ - STA Hit_Offet_Y
Z4 `: U |5 p( _5 n' e+ ` - RTS7 C6 N/ g7 b5 G: u5 D' v2 k9 Y
-
* S( p8 m1 w6 I3 U. y - ;检查命中
0 Q$ d/ p: b `7 t - ;========================================
$ r0 d" y, y+ J; {7 l - Check_Hit:
" p# T5 R6 W( W u& G+ Z8 m8 s& i - LDA Hit_Offet_X M6 v' X0 o, E/ Z
- CMP Offet_X_Check
9 w/ ] n4 l. }5 D+ T - BCS Check_Hit_End; h0 ?$ K+ R& {& b; z3 X3 i
- LDA Hit_Offet_Y
3 W1 l w6 f, \% r - CMP Offet_Y_Check
8 i3 }) r. C+ @$ O - BCS Check_Hit_End
2 T% N1 x9 K- W( j: N& }+ H - SEC
- w1 D- @7 Y6 L u ` - RTS
' D3 F2 L- d# }6 _ - Check_Hit_End:
9 K% P0 N1 I9 b0 v - CLC
# _' f3 j$ |1 G: T - RTS
& T+ v" f- x$ |- A$ R# P* K! I
2 T% N9 W4 V8 e- ;杀死对方
: V( p, [( g1 r p7 ? - ;========================================
: n& J/ ~: g. M - Kill_Player:8 T a! K& w" g P
- LDA Bullet_Owner,X
6 K# J% B: t. K8 y+ o1 x9 C- {& { - EOR #@0000001+ }5 X( W2 Z3 e( F; r# `
- TAX. A6 ~' o) I. x G# H5 ]
- LDA P1_STATUE,X4 d/ h3 _$ z& Q
- CMP #LIVE_VALUE
; ^- V/ c2 w6 F' | }) {1 {( }. J# Z - BNE Kill_Player_End
' g7 k" _# s0 ? - LDA P1_INVINCIBLE_A,X; k- g" p9 }: j3 p( d. B
- ORA P1_INVINCIBLE_B,X
7 T! k! S _- V5 S - BNE Kill_Player_End ;无敌状态不处理
4 k) z2 l- s) G4 ? - JSR $D474 ;角色死亡
/ J5 L% M- {$ j; u - LDX Reg_X_Temp
9 ?( R3 h, t7 x8 b" r: F g; v - LDA Bullet_Owner,X
3 t& L8 O) }+ `$ r: F$ W - TAX, u* T" Y5 f' @9 B ]& ]
- INC P1_REST,X, }0 q1 H. ^ H8 {
- LDX Reg_X_Temp/ Q- i% [. o: B, p$ E
- JSR $E2FE ;子弹消除
+ L# W" x! I L! d - Kill_Player_End:
. B [' E0 d! e" J+ } - RTS
复制代码 . n7 {" c. s6 t( ], E5 u0 h
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