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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了4 z' s% H( e. d4 n# f$ g: T
1.选择键切换子弹(为了更快杀死对方)3 f4 n5 \* S! j9 n G
2.杀死对方自己加命; ?' a/ @& e& d" r$ V/ i2 N
- ;[FC][魂斗罗][互相伤害][END]9 [$ r- ~3 T' @7 h/ z
- ;20200505 f B8 l+ ]/ L) G/ d* k: z
- , g5 `9 C9 J6 X1 o' ]. y
- .ORG $8960# y# F0 @& t* _: M
- ' \6 \ X# j) t: _
- P1_STATUE = $90 ;状态8 l' g. n4 j' _! }5 A- h
- P1_INVINCIBLE_A = $AE ;透明无敌
: q0 W- P5 j1 \( F - P1_INVINCIBLE_B = $B0 ;闪烁无敌$ c0 t# u/ \" }, b( k" A
- P1_REST = $32 ;P1剩余生命
2 C6 Q2 S& z8 V( S; d - LIVE_VALUE = $01 ;活着数值
$ d2 u+ X3 l# z! T. J* V - P1_ACTION = $D6 ;趴下
4 C. ~) I4 m o3 r" h - P1_FACE = $D8 ;P1面向
) M1 N- G- q' e3 {% J( b3 \3 [" B. u - LAY_VALUE = $17 ;趴下数值& E0 D! G0 }: ` K: R9 p; n
- JUMP_VALUE = $08 ;趴下数值/ I& \ N" h, B
- DIVING_VALUE = $18 ;潜水数值
$ r0 p' y+ a$ x: V0 }8 c: v - P1_X = $0334 ;P1 X坐标
; _- z1 f1 o6 q7 r. n- D* R - P2_X = $0335 ;P2 X坐标# O) D6 o7 d9 N; f0 U
- P1_Y = $031A ;P1 Y坐标
# W b C) d3 O6 R( T/ \3 H - P2_Y = $031B ;P2 Y坐标+ X8 B* d8 `: @8 n( j
- Bullet_X = $03C8 ;子弹X坐标
. `$ |* _6 V4 \; M U& s4 M8 D - Bullet_Y = $03B8 ;子弹Y坐标
6 G# s7 U; [! u7 ]) i3 X! M8 r8 o - Bullet_Owner = $0448 ;子弹所属者
4 o$ K3 D& H O - Hit_Offet_X = $01C0 ;命中误差X
- n9 R5 f/ ~% i9 v' F. U+ [ - Hit_Offet_Y = $01C1 ;命中误差Y
( V0 Y; y; D7 T7 o - State_Offet_X = $01C2 ;动作误差X
( z5 V o& m+ G7 d$ H - State_Offet_Y = $01C3 ;动作误差X
0 ^+ q# y$ `. w5 J" H4 _2 o - Offet_X_Check = $01C4 ;坐标差X
- Z- Y2 C7 b& P - Offet_Y_Check = $01C5 ;坐标差Y
5 y) V& E6 {: ]% x - Reg_X_Temp = $01C6 ;寄存器X暂存
* X7 @5 [' B w8 t1 m* n# q2 I - Reg_Y_Temp = $01C7 ;寄存器Y暂存
2 i7 \1 b8 C) U- M! G( W* S; \ - OFFET_X_STAND = $06 ;坐标差X值/ S* b5 P2 l6 @
- OFFET_Y_STAND = $10 ;坐标差Y值
% [. r( v9 j0 k, T. |. W - OFFET_X_LAY = $10 ;趴下坐标差X值
0 {, \1 S; x; g/ r; Y - OFFET_Y_LAY = $07 ;趴下坐标差Y值
; t; i7 @% e+ g0 @- |. \" Q% [ - OFFET_X_JUMP = $08 ;跳跃坐标差X值0 M, q% r2 l p% g! ?
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
5 ~0 N' A2 `& c U - STATE_X_DIVING = $02 ;潜水动作误差X值
5 Y% [$ [# F. n5 p0 B; O - STATE_Y_LAY = $04 ;趴下动作误差X值
2 D: P8 o* L# }" t( M+ d
6 ~- g1 g% p* \! A O! P% x/ h- ;武器切换
( l+ w% o- N' V. Z+ I' R7 { - Btn_Once = $F5 ;单次按键
+ e5 M9 ?: M# n" [. W - ;========================================( J, m" ^* k% ?7 s
- ChangeWeapon:! d$ l9 E9 Y6 q! _+ f4 s
- LDA Btn_Once,X
# {* X9 u% G. ~3 K% C: Q - CMP #$20 c2 p5 P2 W7 s7 X4 w' c
- BNE ChangeWeaponEnd
5 f+ j9 \+ x8 P7 z3 G - LDA $AA,X
1 n% p0 X! |/ `. E2 s - ORA #$10
$ C. d( o( G: f# e% n - STA $AA,X
" N0 K, `2 W/ W* g, v& ~2 @9 g - CMP #$140 p' N/ A' Q: o$ d4 K
- BNE WeaponSet C+ U4 l5 D" r' S3 |0 N0 \1 c
- LDA #$0F0 F4 Y; Y! i# ?5 ` `
- STA $AA,X
e2 i! ~& Z, v7 ? - WeaponSet:
4 m& r. d0 m2 a - INC $AA,X, H% j; d5 w/ p2 g' w1 P( G+ p
- ChangeWeaponEnd:
8 q* g+ S; f' j4 G! ~ - LDA $AA,X
6 Z5 Y3 @1 | C/ T - AND #$0F7 a% }- P- _: u: W' a+ a2 i$ ~
- RTS) C& S, d, ]# Q4 ^
6 |6 [! w$ G' b* Q- .ORG $89A0
9 T$ e2 P/ Z) }7 T - * v) h- ~2 d w
- ;互相伤害2 f/ w# L, z4 ^; s& W; z/ n5 e
- ;========================================
/ G" B) p- t4 O8 T, K7 e V6 o - Hurt_Player:; H$ \! }& X: O9 S
- STX Reg_X_Temp- ]; M* y! j6 R& h
- STY Reg_Y_Temp
' }' `4 C8 f2 x3 D9 g7 Q$ r- V2 ?7 f - JSR CheckInvalidState
0 \; o6 M9 F! D' m9 b - BCS HurtPlayerEnd
1 j3 z1 a# z3 W7 T. \8 u - LDA Bullet_Owner,X( L# i, D9 w* U5 `: K' Y6 r3 F* c
- EOR #@0000001
& C$ z5 ~. T& p B4 D# ?# `9 {8 d# M0 j6 i - TAY4 r6 h3 C" p, o7 W* a. i
- JSR GetHitOffset
/ P0 D. h7 K# | - JSR GetOffet_X/ _7 {0 ] I! H. G! G! w7 y( c( o
- JSR GetOffet_Y
+ \/ J) w! B* c* T# X+ X1 t3 m7 R8 I# n - JSR Check_Hit
5 P9 k) O- t* [% O - BCC HurtPlayerEnd$ C- k5 h0 w+ q* B
- JSR Kill_Player: J% P; B6 B* K" u; g! T* f" Y
- HurtPlayerEnd:9 U- N0 P6 v5 q! L" [: d$ C
- LDX Reg_X_Temp1 x1 s6 U' ^9 V% T$ J* N, `
- LDY Reg_Y_Temp# S/ F! r) S7 B4 [
- LDA $0438,X
8 S- k- l4 Q6 l - RTS5 D4 t* l/ B+ H3 z. I
- 2 `! ?" i& t6 a( L0 U
- ;检查无效状态: s, }3 t! M0 F+ Y
- ;========================================
9 ^+ ^% r0 q$ k( s: S+ _0 [ - CheckInvalidState:
$ Y4 x- {) a! @9 y' W n - LDA Bullet_Owner,X& C# d- s( ^0 I* H2 X' N
- EOR #@0000001
* |+ L0 e3 e1 N - TAY
* |; K% f( g9 _/ h( N' L+ d1 S - LDA P1_STATUE,Y8 @) h1 c0 d3 s( U: @. W( x0 s
- CMP #LIVE_VALUE9 \9 m3 _* W$ }/ V ]# k
- BNE SetInvalidState
" V; P5 j3 u* {4 t- V6 V$ A# e! f4 P - LDA P1_ACTION,Y b; v) p1 [ K! J4 n$ j" \. y" g
- CMP #DIVING_VALUE! }& L+ s( W& ^' n5 d9 y2 y
- BNE CheckStateEnd
6 {) C# _" ?$ w - SetInvalidState:
m& B3 B" Y9 Y! L6 W - SEC
3 `3 j% T/ r0 @% V - RTS
+ Z$ l& e3 v. A3 ~$ i+ B$ t0 n - CheckStateEnd:+ x% D1 F+ k% s: H
- CLC5 c: R \1 X+ b/ V) X6 e# O' d
- RTS5 Q; U0 [! s: K
- 1 F [) }6 G9 J9 l
- ;设置命中误差, p- ~. K' [5 H6 U$ o% v
- ;========================================
+ t+ y0 E1 _/ `% y, y! Q - GetHitOffset:! M0 l* W$ j2 ~$ _& M5 _/ b) ?$ u
- LDA #OFFET_X_STAND
" O! Y# i$ K1 s3 `2 C% e1 e4 Z' P - STA Offet_X_Check
& g7 s' F1 |/ {5 c - LDA #OFFET_Y_STAND
B J4 V" L, x, m1 Z3 V - STA Offet_Y_Check/ j0 J7 s, i7 o v+ n1 g& V3 R, |) C
- LDA #$00% Z& B! @, N. ]
- STA State_Offet_X
" Y5 a1 Q: O& V& q8 @' [ - STA State_Offet_Y
+ j% I* f y) \4 X( d h - GetHitOffset_Diving:: H b7 u2 i6 I& Z; p
- LDA P1_ACTION,Y
+ U3 z" f. j$ k" x: n - AND #DIVING_VALUE
$ Y( e6 J: _! U9 \3 m - CMP #DIVING_VALUE
# B* k) Y# F9 \: I: W - BNE GetHitOffset_Lay
: u' l8 s/ [ t8 z* F5 ~& A+ y7 Q" K$ w - LDA #STATE_X_DIVING( A) q1 G- f. h& I, A' J, Y/ u- \
- STA State_Offet_X" _# A1 g% B+ h+ B3 A
- LDA P1_FACE,Y
; k; U* o v+ z) N- t - AND #$408 P+ _4 d5 I3 j+ o- t
- BEQ GetHitOffset_Lay8 B+ H& ?# x# y; J
- LDA #$009 h( Z$ L7 p/ o9 B- G9 d
- SEC
( u2 w; H) i4 x! @. z5 o% k - SBC State_Offet_X
3 v, \( y( E" T/ f' N& z - STA State_Offet_X
$ G9 {2 c2 {5 F1 M - GetHitOffset_Lay:6 `0 b" f. G4 Z( a% ?# h
- LDA P1_ACTION,Y/ I: X! Y/ K: T
- CMP #LAY_VALUE) e4 ~7 b2 s4 |, Y( U( ~+ x3 D% Z3 z
- BNE GetHitOffset_Jump
& Z3 G/ \$ i1 p a" a! A, r3 v$ f u- e - LDA #OFFET_X_LAY) S) O8 { H |. O& F
- STA Offet_X_Check7 f$ B3 G- Q, d) x% {+ x: g
- LDA #OFFET_Y_LAY x: @" _! J2 k5 D$ `
- STA Offet_Y_Check j1 S# k7 z0 v* }8 L
- LDA #STATE_Y_LAY8 J. C$ o" W" W% K/ T$ F% ]
- STA State_Offet_Y! T5 K' R9 s) @& E$ f6 u
- RTS9 t# ?5 }, f N% C) n$ q
- GetHitOffset_Jump:
+ t8 w( k2 O# Y; B - LDA P1_ACTION,Y! M: Z# }0 k+ f6 d$ }% j
- AND #@11110110( H3 Z4 @2 V" K, S
- BNE GetHitOffsetEnd
2 C# Y" D# A% u0 f9 k/ O3 y$ s - LDA P1_ACTION,X C" k& q2 P$ G+ `9 B
- AND #JUMP_VALUE
# n# ]6 x, u0 D- P$ { - BEQ GetHitOffsetEnd
: f% \. n' n3 q; x- D( u - LDA #OFFET_X_JUMP2 P: b0 }3 [) k% E( k- Z
- STA Offet_X_Check
& u3 G0 A0 B2 M( ] - LDA #OFFET_Y_JUMP- M# B* e: m2 n" d5 O; @0 h B8 F
- STA Offet_Y_Check1 G% p/ B. x2 m
- RTS9 x; j( n8 v0 B" q
- GetHitOffsetEnd:3 f V* t/ s; f" ?
- RTS( f) m5 }/ o0 i4 M% z" ]6 H) b
- 1 b) v9 I( W5 J! Q
- ' f# B; ^6 u4 t0 `
- ;获取子弹与角色X坐标差
& r1 s: }) Y4 _7 x2 g - ;========================================
" |! g O( u+ N8 k - GetOffet_X:
- H6 A% _8 \0 }% A: h0 v" T - LDA Bullet_X,X
/ {, F0 M4 E9 t0 B# V- `5 h F3 | - SEC M/ f+ i7 p. l0 h3 x0 ^
- SBC State_Offet_X5 ]$ R: P& _* {1 D9 B5 n7 [9 J% s
- CMP P1_X,Y
b" u: P) z0 E6 t* e - BCC GetOffet_X_Set2 D; F3 f9 A3 D$ e! k1 J
- LDA Bullet_X,X
5 V. q$ L: x& C7 t% q - SEC# ?7 E+ x9 m) H2 u2 W/ v, {
- SBC State_Offet_X9 Z5 @$ l* Z8 m
- SEC! }) `, l4 C) R \ s; C
- SBC P1_X,Y
' ?4 q4 Q; B# v9 v. I. j$ B4 R( v& _ - STA Hit_Offet_X
! I+ A8 {- z l; M/ \ - RTS
; D9 v" k* P. K! r6 i) M - GetOffet_X_Set:: z3 I+ k) K; j9 J/ c0 r$ z
- LDA P1_X,Y+ q/ Y8 _- X3 Q
- CLC" [, U( e+ [' ?: W: k
- ADC State_Offet_X
& W% n& w; A7 T5 {" r. o - SEC9 M/ _, T. t0 @# \# F. y* l# L
- SBC Bullet_X,X) k* y7 v g+ Q3 K8 V9 J
- STA Hit_Offet_X
! F) s; w7 R% j, n4 ^ - RTS& q6 _7 X# k% |1 m: t
" H0 [9 n* O/ Y1 D- ;获取子弹与角色Y坐标差1 k5 w1 R4 V& b+ r( X
- ;========================================% E; y& z; C& `% N e! W
- GetOffet_Y:
% u& ]) |+ y: V, ?# B - LDA Bullet_Y,X5 ]2 F0 W: A/ D" |8 N" f1 e, N
- SEC- e0 I* x$ X" c- J, M& Q9 T
- SBC State_Offet_Y
/ t: A5 j7 a& x. n" a( W - CMP P1_Y,Y
- H* @' c0 r+ y: h( k+ i - BCC GetOffet_Y_Set1 {7 y% }5 V% B/ P( ]0 }" g$ ^# w
- LDA Bullet_Y,X
% `) k' G+ ~2 A. O7 N5 z3 Y - SEC
$ E; |* z1 z- r, y - SBC State_Offet_Y
' {; \* ?+ k8 k& P - SEC5 v& ^+ o7 O N- Z( k" S9 I1 Q
- SBC P1_Y,Y
( O. M6 g! x; o0 w - STA Hit_Offet_Y$ z- |$ t; L. }% }( I+ q- F
- RTS
/ U6 C4 ?3 l$ i$ L7 N; d - GetOffet_Y_Set:
1 I. F6 v" L4 s) K0 @7 R/ X - LDA P1_Y,Y( l# E. u: r+ U$ h) g0 T( W
- CLC
! e* C7 k# m, Q& S3 G( E( l - ADC State_Offet_Y
0 n: N3 f+ n! `' s - SEC3 ^* c6 w/ j$ `
- SBC Bullet_Y,X, s; ^2 B; A9 N4 T0 r# ~9 \! r
- STA Hit_Offet_Y1 t6 v' Y9 \# m$ ?4 x7 y5 Q
- RTS
0 [0 E0 C0 r P4 j, W( G! } -
/ Q% h# W7 E0 [& C' O( I - ;检查命中
) _5 F+ T' I/ v; l - ;========================================
5 M. R) k$ i5 b: o$ `- B6 T - Check_Hit:
S3 i# g- \# { - LDA Hit_Offet_X
% U m! Q" Y) C2 L7 N3 J+ Q6 o - CMP Offet_X_Check% W* C& M% n! v1 Z1 e, O/ q j
- BCS Check_Hit_End- y2 s& G( b1 m9 g) K4 k6 z% n$ t
- LDA Hit_Offet_Y1 a; i/ |6 J8 |
- CMP Offet_Y_Check
9 ^. ?* { i9 p, h, D6 P - BCS Check_Hit_End2 R* }0 M8 t8 y% j
- SEC4 b/ _( S! ~ z9 j. _2 B
- RTS
' _% N& q& o, Y7 s - Check_Hit_End:; `) B6 a6 V( s$ x% Z1 Z
- CLC* }3 Q- U: h0 `5 i* ^- u
- RTS- C4 ]9 [- p* h, ~4 `5 e6 N% @
- ( C. A' y7 [0 I- P m) H' Q
- ;杀死对方7 m% T: R- X4 T+ P3 a, ]
- ;========================================- y8 Y; T( o2 k5 c9 [8 F0 L
- Kill_Player:
+ F9 v1 E- G- |# b0 G7 i `8 } - LDA Bullet_Owner,X0 p, k3 b) b4 O: x
- EOR #@00000016 O5 z( Z7 F) j2 d2 j8 s
- TAX8 p R% N. a* G% X$ a6 P! C
- LDA P1_STATUE,X" X$ y2 l7 e9 u) v; z# I& S+ B
- CMP #LIVE_VALUE" I) z% E& K) t8 ]- }
- BNE Kill_Player_End
' l( f* ?" k) O# c; O - LDA P1_INVINCIBLE_A,X+ t4 i! Y9 c4 i; t$ o
- ORA P1_INVINCIBLE_B,X
; _9 `! a. k2 ~ w - BNE Kill_Player_End ;无敌状态不处理
3 ]* I% X, u6 p' K" W - JSR $D474 ;角色死亡
. _/ Q6 R3 D I/ H5 r0 U - LDX Reg_X_Temp6 A9 W. H, J* J) O8 ]9 |0 [
- LDA Bullet_Owner,X4 S0 M4 M$ a: G* ?1 {; g) X
- TAX
: u; s! n7 U. Q; g; s* Q - INC P1_REST,X
0 ~2 z( E' {1 t# P; d - LDX Reg_X_Temp
6 t+ L; ~! H4 h/ D [" n# d - JSR $E2FE ;子弹消除+ c# L7 E4 G' [
- Kill_Player_End:
/ J7 U- H$ ~8 _+ A2 K; h - RTS
复制代码 6 G+ M1 C# k7 T) u8 L Q7 z
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