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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
5 \4 y; `' w* o1.选择键切换子弹(为了更快杀死对方)
$ Z7 w0 ]6 d0 p4 q" a o2.杀死对方自己加命2 | `: a. ?5 R, B2 h% }) r2 G
- ;[FC][魂斗罗][互相伤害][END]
! X; x5 V n% y - ;202005050 U/ R: r2 p- M% G: X3 q0 C" s
- 4 B4 R' M1 T* x' K" o
- .ORG $8960
: p! ~; t* D. J/ H' ?% z# |8 J - 5 y8 c. O, p1 B
- P1_STATUE = $90 ;状态
/ R& O- W+ |" N; q* N" t4 F) x$ X - P1_INVINCIBLE_A = $AE ;透明无敌3 {" z; O( j0 z; ^3 @5 n6 H7 I
- P1_INVINCIBLE_B = $B0 ;闪烁无敌. G8 p8 k9 ]) g% o. @
- P1_REST = $32 ;P1剩余生命
! E' h2 J6 b+ O$ m: { - LIVE_VALUE = $01 ;活着数值1 g& E9 r7 [, W6 K
- P1_ACTION = $D6 ;趴下6 ?. B3 J! A; N9 ~
- P1_FACE = $D8 ;P1面向7 y9 _* E! d( Q/ {& W
- LAY_VALUE = $17 ;趴下数值
+ p8 W# w- Q! l& r: R; A - JUMP_VALUE = $08 ;趴下数值! g; L* \1 X2 _
- DIVING_VALUE = $18 ;潜水数值
" q ~8 L3 f* g. B& j1 a* y - P1_X = $0334 ;P1 X坐标; Y J/ l+ e! Z9 I8 I( A t7 O
- P2_X = $0335 ;P2 X坐标$ P& U5 s. I2 C+ K# h1 n0 z
- P1_Y = $031A ;P1 Y坐标, W/ k4 a$ f" D" P' N' ?
- P2_Y = $031B ;P2 Y坐标
: l$ e' L) {* }! I - Bullet_X = $03C8 ;子弹X坐标
: l1 {/ J4 e. S2 V' Z+ p i - Bullet_Y = $03B8 ;子弹Y坐标# \- P, b6 Q3 F
- Bullet_Owner = $0448 ;子弹所属者+ ?* J( E; y& W# ^' [+ p
- Hit_Offet_X = $01C0 ;命中误差X* o1 ^* u. M$ p, ?7 K5 _
- Hit_Offet_Y = $01C1 ;命中误差Y
8 A7 W; I4 D9 s: v9 ^ - State_Offet_X = $01C2 ;动作误差X
/ W3 K6 Y* ]( ]: w - State_Offet_Y = $01C3 ;动作误差X
3 {' j) g" e H8 Y' q - Offet_X_Check = $01C4 ;坐标差X
$ }' ^# J+ s# J! k1 H" v( R - Offet_Y_Check = $01C5 ;坐标差Y
! J- A$ |$ } F& J6 B - Reg_X_Temp = $01C6 ;寄存器X暂存3 p6 O1 t6 J5 F* b/ p) s& I
- Reg_Y_Temp = $01C7 ;寄存器Y暂存
5 J1 J1 p: s. u1 Q7 r - OFFET_X_STAND = $06 ;坐标差X值
2 E! P8 l3 `# C; u - OFFET_Y_STAND = $10 ;坐标差Y值
6 C+ W Z4 Z9 b5 t - OFFET_X_LAY = $10 ;趴下坐标差X值
4 f9 {& C5 P7 ^2 N2 T; `* @ - OFFET_Y_LAY = $07 ;趴下坐标差Y值
$ z; ?! B, U* C9 h7 t - OFFET_X_JUMP = $08 ;跳跃坐标差X值
: e$ r4 D8 @! Q& m5 Y6 _ - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值8 H N/ K) \/ t3 E K$ I5 O+ T/ j7 C
- STATE_X_DIVING = $02 ;潜水动作误差X值% m4 S/ C$ G1 s. d% C5 [ b& {
- STATE_Y_LAY = $04 ;趴下动作误差X值
* X% T; l4 m" s/ T - 0 H) R5 X' J& n
- ;武器切换
N7 [+ Q u2 p* Z5 H* X- I - Btn_Once = $F5 ;单次按键4 S8 v8 o, @! z. X% c
- ;========================================
; i3 D. L( U7 I - ChangeWeapon:% H( b: W4 [$ C1 c4 I5 W
- LDA Btn_Once,X
: C: g% c2 j. e - CMP #$205 h H) b. {, y: T
- BNE ChangeWeaponEnd
6 k# [$ K# {2 O2 v1 ?5 J - LDA $AA,X
% X5 v1 a4 R& n- K - ORA #$10
" y. B/ f; f+ O. o; ~/ t/ C - STA $AA,X4 [' O3 O# q. T5 t* i6 x' ~+ m
- CMP #$140 i* F/ q5 f3 ~
- BNE WeaponSet
6 J3 z- h6 D) p6 J* x, j - LDA #$0F# d$ e" J9 z5 ?
- STA $AA,X
, l$ ^1 f& L ]) \ V) T0 l) g6 ?, W8 H" E - WeaponSet:
! S: h) N; R- t' ?; q - INC $AA,X1 B! `7 }/ K3 f! W3 u
- ChangeWeaponEnd:
" Z. e/ p( `0 l - LDA $AA,X
0 k+ I0 F: ?+ B1 O* [ - AND #$0F
3 x" [/ O! Y; k. x1 ` - RTS
! C) m( S. [+ |& W' l
( n1 v: @8 g0 e! x; ^3 u- .ORG $89A03 T; C8 Y% x* p1 x- y
-
~ Y$ F$ ?; ? - ;互相伤害2 _9 ~0 ^- J" _4 h# r' {
- ;========================================
0 B" C& E, w2 u8 d - Hurt_Player:
$ z- r& e. X: Q9 z" E - STX Reg_X_Temp* k5 w& v0 K( v3 Q0 y9 v! d
- STY Reg_Y_Temp8 `9 k+ A/ N6 \% ]* H/ e6 L. w
- JSR CheckInvalidState+ }2 g- p! R5 N( n. X) U7 @
- BCS HurtPlayerEnd1 ]* y, p" m/ B
- LDA Bullet_Owner,X
2 `+ z* \7 E! A& I - EOR #@0000001
/ H3 ?& ~ g) a9 F+ m; m - TAY
5 ]6 g9 j( F, {, E0 y; g - JSR GetHitOffset5 g+ h# J5 p" o' o$ A u
- JSR GetOffet_X
4 ^0 W( f9 M# @9 e - JSR GetOffet_Y% x& q) }- V. o% @ W( D% W
- JSR Check_Hit* X7 s" l9 t0 E: S7 x
- BCC HurtPlayerEnd
. L8 }, \/ M" {2 v - JSR Kill_Player
9 }4 Y3 |) `1 Y% E+ x( w& } - HurtPlayerEnd:
, i4 E% b0 i) I8 E - LDX Reg_X_Temp
2 d x" ]9 v) H5 z* o$ [ - LDY Reg_Y_Temp' Q* i' F, D8 i# A5 q
- LDA $0438,X
# t7 V8 e4 I: u) O - RTS
& ^" r4 p& `* l# N h4 F/ b5 o9 U - & h3 C; ^ `* Z1 C
- ;检查无效状态
- C9 g& J- R0 D" l/ t4 f3 y7 A# l - ;========================================
+ O' P0 O1 s) Z, `+ } W - CheckInvalidState:
$ D [( p8 l) A, `/ ?" E% C - LDA Bullet_Owner,X
& U# y$ P: K1 ^9 f# x - EOR #@0000001, w9 Z$ u! c; y6 k# ^
- TAY) z5 k( T+ G. K' G8 [6 s5 K7 p
- LDA P1_STATUE,Y
6 f4 ]8 a7 \* f8 S, K7 S3 X5 p - CMP #LIVE_VALUE
7 t' u3 [3 @0 L7 R3 Q" L - BNE SetInvalidState
1 @. ^; }& `) O. i - LDA P1_ACTION,Y
& @ p; M: ]% q# N - CMP #DIVING_VALUE8 |% x( ^* m9 Q; ]& k/ M) G
- BNE CheckStateEnd
) _, V/ j0 }% U& D% B1 I4 a - SetInvalidState:" C# e6 l0 o. ?) u
- SEC
$ B7 z" M1 S8 y1 t2 l - RTS1 M5 ^; i" ?3 @
- CheckStateEnd:5 s% u$ {% |% d, K2 t$ W2 q
- CLC ~* e. V" Y- \2 d% s/ [
- RTS" b3 n- S1 P8 V7 Q$ p
- ) h2 e4 r; `% w8 e, w; l, I
- ;设置命中误差
1 z, P9 q. [( J9 X' a& j - ;========================================
; L A# d8 Q* v' X% h - GetHitOffset:
6 c; F7 m0 Z% {5 R4 Q ~5 H - LDA #OFFET_X_STAND
) _) i+ L! h. Z7 L0 R - STA Offet_X_Check# y4 D9 O+ U+ ]& b4 _* V* j* x9 G
- LDA #OFFET_Y_STAND
- c2 a6 Q8 }( M# g - STA Offet_Y_Check8 E" C4 W. N/ r( ^3 J5 p o
- LDA #$00
% W. { [+ g, b* l _ S - STA State_Offet_X
0 w' E2 ^# b% D2 i/ u* A; u6 q# A% A - STA State_Offet_Y! v; m" H7 q+ O/ p* _( [" ? _
- GetHitOffset_Diving:5 k, t; b5 O6 \4 I" F# \9 v
- LDA P1_ACTION,Y
. g, X& e( t" T1 ~ - AND #DIVING_VALUE* i. J, |! s, ?& E7 P k$ H
- CMP #DIVING_VALUE
. L- { N* j3 J - BNE GetHitOffset_Lay
7 y; i5 \" S; G4 q4 G# ^ - LDA #STATE_X_DIVING' r! ?0 K3 C& ^( d" ]6 ^. [
- STA State_Offet_X
( K, x1 }/ h5 e7 Y @, \. J - LDA P1_FACE,Y; p' p9 o: k8 C% `/ e" s
- AND #$40
2 {0 l* {5 ~( n2 F2 n! ~# q1 ]) ~ - BEQ GetHitOffset_Lay" c" q# @ k5 h: W. u
- LDA #$00: D" W* \0 N! z: G. x2 t) }8 B
- SEC% p( ~; W, {: s$ h8 c
- SBC State_Offet_X* X1 A8 x+ h5 C6 w, E) K
- STA State_Offet_X) c2 g/ f( U' U3 ?" J* d
- GetHitOffset_Lay:
) C" s, J8 f* z- T - LDA P1_ACTION,Y! x( H- C$ Z. |. p
- CMP #LAY_VALUE
5 K d$ m9 x: l7 ~; a - BNE GetHitOffset_Jump; O. K& V( a% h3 f! f! s9 r8 T
- LDA #OFFET_X_LAY; K9 _8 L n' R/ L' X+ r4 }( p/ |' l
- STA Offet_X_Check
1 {# _! j" r" V% g6 {- b% K - LDA #OFFET_Y_LAY
9 K+ B8 S$ n- C! G; A" w - STA Offet_Y_Check
, h% ^. @# D) u$ n$ j; l# s4 Z5 l - LDA #STATE_Y_LAY
2 e! E+ I( j: @6 I5 ] - STA State_Offet_Y7 Z. L- I; h0 ~% w2 c: R
- RTS
* i8 [: h( e* z" b4 k* \0 ^$ ^ - GetHitOffset_Jump:
; D9 n+ f a. s2 ^* ^1 O - LDA P1_ACTION,Y
1 E6 u7 u" ]+ L" O7 ~: j' D - AND #@11110110- w" B* j9 ~' f* K/ w o
- BNE GetHitOffsetEnd+ N$ G5 ?+ L6 n$ T" o
- LDA P1_ACTION,X
' z. s" P# L6 K8 X3 Q2 ^) A# s' T9 S - AND #JUMP_VALUE
$ Q; V% u: w1 h- Y1 W& } p - BEQ GetHitOffsetEnd
. U/ v% d2 c! F- i: Q - LDA #OFFET_X_JUMP. d. B) \2 H, j2 M6 Q) Q
- STA Offet_X_Check; S( R- y( L' _ @# e+ a/ V
- LDA #OFFET_Y_JUMP; k: O: Z* \" b( x$ C
- STA Offet_Y_Check- v$ h. M9 M+ {
- RTS( }1 \+ F1 J* C4 E/ d7 M% E
- GetHitOffsetEnd:6 }* X7 x/ T3 ]. G9 T8 ~3 P4 T( d( @
- RTS: ]% o! t: Q3 \/ h- J" A+ T- H, \# x
- , f8 V g# R+ S8 {% J, c7 U. \: }
- 1 u; \) F9 K# {9 h% h& ?/ s9 ^
- ;获取子弹与角色X坐标差
9 @2 ~2 g* p! G* w - ;========================================
+ Z: i# k$ N: K) W - GetOffet_X:
& _2 F1 R8 [6 p f1 { - LDA Bullet_X,X
; P9 x' K& W8 Q$ L5 b - SEC
% |4 a7 ~; A8 P% v; e s* I9 U - SBC State_Offet_X
; h* K' d8 W- t4 V. u( T L1 x - CMP P1_X,Y3 I6 u9 ~' ]0 Q: g) {+ j
- BCC GetOffet_X_Set
) V( O$ K4 \' D2 L2 s - LDA Bullet_X,X
0 t- o" X" {( X0 J4 o9 d - SEC# ]+ T: ]- m, }0 B: T/ p. w
- SBC State_Offet_X9 z/ `, o9 n: b$ d2 V% v; Y: [
- SEC
3 j9 I/ G7 c1 x0 ? - SBC P1_X,Y
( `$ ~4 V+ I2 n2 U+ Y - STA Hit_Offet_X1 N4 ~ a7 z, G
- RTS
) ?$ t8 |0 }, `* g& t" Z: j - GetOffet_X_Set:' `- A5 D+ a( S) N
- LDA P1_X,Y; P9 n9 }" s# A( }9 A
- CLC' m( i# q$ P, q
- ADC State_Offet_X
. _# \8 c# O( p, } - SEC
. F! {$ q$ L; p5 N) S - SBC Bullet_X,X0 u/ L: V9 E, f2 h0 i
- STA Hit_Offet_X E4 {% e3 G0 Q) `( x- U) c b
- RTS' X9 @. V# D( r u
- / c) l& R, g% O. ]( o
- ;获取子弹与角色Y坐标差
" x: @+ t( j% o# B7 T! J) s" b* {7 F - ;========================================+ L' d+ g/ {& \$ _; W8 p
- GetOffet_Y:
7 s+ x( Q# J) h Y& \" ~ - LDA Bullet_Y,X0 w! G" z9 S c n/ y0 X v$ M
- SEC6 r0 ~* K8 e, i, E! i
- SBC State_Offet_Y% N# x5 P5 I, [2 [
- CMP P1_Y,Y! F. P1 D7 _# y: \' ]9 O
- BCC GetOffet_Y_Set
5 t! c! R1 m2 u* q, s - LDA Bullet_Y,X2 c ]: {7 F9 L# Y7 M
- SEC
3 L7 R8 j4 m1 E+ K/ e - SBC State_Offet_Y
, I' W7 F9 Q {! Z; L: Q. L# U - SEC
_9 X- G1 x1 T& O5 O1 N4 M4 \3 l - SBC P1_Y,Y
6 G; u. _2 L; r) l9 Z7 d8 g: x - STA Hit_Offet_Y4 k4 q9 e, E" e. v
- RTS4 W0 J8 t! s, B$ F4 n
- GetOffet_Y_Set:+ C0 I* t" ?8 ^* j6 a, h
- LDA P1_Y,Y. y0 t( \2 j _" ^9 m# x
- CLC
0 t5 Q+ \1 m. o6 h - ADC State_Offet_Y
& }1 w- P! d7 |% W0 w4 e- p' P - SEC
) S6 G9 H9 D; Y- w2 v9 w - SBC Bullet_Y,X2 c3 p( [8 a& d3 d6 W
- STA Hit_Offet_Y
( Z. [, H# i& R: x/ q - RTS4 X s9 O3 T/ B6 b# Q5 M e
-
* h( x) z- G* g! ]" I6 s7 Z- P - ;检查命中
2 N* Z8 n) ^# ]- w" I - ;========================================
~. E3 z9 e( F6 H5 T; V: f$ n" K& V: ^ - Check_Hit:- r" b. a5 ~; E5 d, H# H- X
- LDA Hit_Offet_X6 `6 ?3 a8 W" ]. J G
- CMP Offet_X_Check
1 q8 n H* Y* M. s5 a - BCS Check_Hit_End8 J$ p4 I4 [2 X9 m0 Y9 T
- LDA Hit_Offet_Y
% A6 ~) X- d- o9 Y2 ^ - CMP Offet_Y_Check
4 S! ? ~$ \0 T - BCS Check_Hit_End
# r9 T! f' `0 ~) K - SEC
! A2 P9 s3 }: v6 |3 a. U - RTS
( ]2 g. X( i- P# T - Check_Hit_End:" D7 V: ^4 d& ]% R: X7 Q) a7 g7 v
- CLC8 ]1 r- \ ^% V. l0 s% L6 s
- RTS$ E b/ E! ?/ L5 O3 H
0 E f+ I6 g+ V. a, |" p8 [- ;杀死对方
k: L3 T/ K. w& t2 i( x. d5 b - ;========================================4 y1 c4 g, V3 _ h5 m* t5 ?+ p& x
- Kill_Player:
& @# d( t9 d; {5 o" ~; K# ]2 A - LDA Bullet_Owner,X
! \% c( T+ C C - EOR #@0000001& S8 P1 }' U* k% k& p
- TAX- Q- f4 n5 w" J: u
- LDA P1_STATUE,X# {) E1 H/ T$ a0 A3 x& y+ m# b( g# |
- CMP #LIVE_VALUE! Q" K! {! s0 ]+ e& y* C5 C, @% @2 U
- BNE Kill_Player_End5 f. p, Z; y- Q* I7 V; D K1 T# c1 P* L
- LDA P1_INVINCIBLE_A,X! ?* Y( R1 i" r) p6 y
- ORA P1_INVINCIBLE_B,X
7 u' [, k9 S( v' c/ U& z6 y - BNE Kill_Player_End ;无敌状态不处理
I# A% ~1 R9 K5 s2 b4 v' }! v$ e" r - JSR $D474 ;角色死亡$ ~, H0 ? C# y3 f& q3 S' V
- LDX Reg_X_Temp" H9 |% y, B7 s- O- s
- LDA Bullet_Owner,X% F' X- W' h( G8 E1 k. Y" j
- TAX
2 B9 A$ l( m5 \( z - INC P1_REST,X5 L2 s; ^; g/ t; h2 |
- LDX Reg_X_Temp% i4 I" o5 w/ m3 J
- JSR $E2FE ;子弹消除 g. r5 a( H8 R7 e* j7 T
- Kill_Player_End:1 Z( M% e# f3 e: A9 P
- RTS
复制代码
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