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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了) v, N+ z! |: }! d& x$ {6 d& o3 U" Y
1.选择键切换子弹(为了更快杀死对方)
% g6 Q |- c2 m X# X8 d* y2.杀死对方自己加命
# O) K5 k( h4 Q4 v- ;[FC][魂斗罗][互相伤害][END]
8 s( f( E2 i) [0 B - ;202005058 q' U7 D1 y# J
- , x- \: h# j- [, q. R
- .ORG $8960! k6 c u% A0 ^3 Y/ K1 M3 d
0 ]9 V* M9 }( K8 ^% o$ e, e2 `1 V- P1_STATUE = $90 ;状态" N7 B7 z2 s: ]+ B: F0 F5 J
- P1_INVINCIBLE_A = $AE ;透明无敌
; f, E! | l5 j( a# \0 M' i - P1_INVINCIBLE_B = $B0 ;闪烁无敌
8 B: {+ [9 ^& i - P1_REST = $32 ;P1剩余生命
; f! d4 }# |( P7 ?9 h& G - LIVE_VALUE = $01 ;活着数值
6 o# U! K) K. C6 \. q# s) K, H* D' n - P1_ACTION = $D6 ;趴下' p- G, h; |; p2 E$ ^
- P1_FACE = $D8 ;P1面向
; Y+ r; z" \: H% {/ X+ B1 L; a y - LAY_VALUE = $17 ;趴下数值
7 n, a, I4 D- N" ] - JUMP_VALUE = $08 ;趴下数值
, h) d& M4 Q) J- e" t; x" } - DIVING_VALUE = $18 ;潜水数值! p& R! S1 D4 `/ }9 b& {% ?
- P1_X = $0334 ;P1 X坐标3 \& t! t4 h( k* W5 T+ H. N9 f
- P2_X = $0335 ;P2 X坐标& P* S, Q# n2 O7 Q0 C1 Q! O
- P1_Y = $031A ;P1 Y坐标
9 ^: v/ T" w! \" L8 d( `7 K - P2_Y = $031B ;P2 Y坐标7 O5 X% B3 ?. k' K. G
- Bullet_X = $03C8 ;子弹X坐标0 ~, B4 z3 c$ G! m4 i, Y/ o8 F
- Bullet_Y = $03B8 ;子弹Y坐标2 z5 L2 d5 m8 g2 L s8 b) l% T
- Bullet_Owner = $0448 ;子弹所属者
$ W+ E5 S ~( a - Hit_Offet_X = $01C0 ;命中误差X
' L% v, U" t1 y, c; o - Hit_Offet_Y = $01C1 ;命中误差Y) G7 R$ D( Z* q2 U* k
- State_Offet_X = $01C2 ;动作误差X
( \ x" j+ r' m9 [ - State_Offet_Y = $01C3 ;动作误差X
' y# y* m/ H" F - Offet_X_Check = $01C4 ;坐标差X
5 V3 U$ r \: p4 K0 z! k - Offet_Y_Check = $01C5 ;坐标差Y) q H( ? a+ q# @: ]9 s
- Reg_X_Temp = $01C6 ;寄存器X暂存9 Z2 p9 [8 l& ]/ |+ ^
- Reg_Y_Temp = $01C7 ;寄存器Y暂存' O7 e- e* A+ |7 I, y4 e( O
- OFFET_X_STAND = $06 ;坐标差X值
7 i1 @0 x9 U; H) B0 D7 Q6 L( e - OFFET_Y_STAND = $10 ;坐标差Y值
3 S) a9 @" i8 c+ G( i+ i# B3 u - OFFET_X_LAY = $10 ;趴下坐标差X值8 ~3 A6 x1 e! }% h, ~7 y- t( ?. x( ?
- OFFET_Y_LAY = $07 ;趴下坐标差Y值) T3 B0 ~' i2 U6 m
- OFFET_X_JUMP = $08 ;跳跃坐标差X值
G. c" t. M% \4 R7 o8 Z9 m- r - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
, r. u' `% X* ? - STATE_X_DIVING = $02 ;潜水动作误差X值
8 D$ Q; o$ l& x' \, h ^& d' E - STATE_Y_LAY = $04 ;趴下动作误差X值$ g. O( ?; ?) V! Z4 u
! T9 k9 o. t" x* D; p- ;武器切换
% e# j" Z# r. V' A$ F+ P6 q x - Btn_Once = $F5 ;单次按键
& m u# d# p9 C5 q) o4 k - ;========================================, }, v" f2 Q' N% H6 n
- ChangeWeapon:
* J. D% d- l$ Z. b1 e# d4 |) L0 J - LDA Btn_Once,X% ~, t) |% {6 f5 {5 w k# i( N
- CMP #$203 x! d3 l. K- m0 N
- BNE ChangeWeaponEnd
3 ~+ U; m" M, \0 Z - LDA $AA,X
& Z3 x- k; K* o& K% a. x6 p1 ^6 A - ORA #$10
0 Y1 s! ]6 A; e# n0 I0 [ - STA $AA,X, t7 ?* _( X! \; g: I4 m0 f
- CMP #$141 u( o* Y \3 v, R
- BNE WeaponSet3 @# x; s' G: g! e2 z
- LDA #$0F4 ~4 a; Q5 j& j3 G, h9 g( Q
- STA $AA,X8 R i( O( K+ N3 b3 ^ N0 G
- WeaponSet:
7 U' h9 @, b( `, t) Z& N# Y - INC $AA,X
* @% A8 l) ~4 D: ^: O - ChangeWeaponEnd:
0 I( L& C6 f) b1 G0 n; Y1 ] - LDA $AA,X
' y0 Y: K( f% }. E, m- ^ - AND #$0F
; c" k" Y) N3 X' e* R+ z( w - RTS
# G* S {2 T" b; \2 T; g - # s$ N0 t* o. V6 ^; o) r7 o/ _4 E
- .ORG $89A0
* w2 q0 v1 n2 Y8 K7 O$ y -
7 i( d( _* `6 v% a8 y: a; S - ;互相伤害
1 a5 v Y L7 R( y4 y - ;========================================
& e2 e, W. f( [6 l' M2 h; m - Hurt_Player:; C3 H2 a/ t# x9 [3 R, S
- STX Reg_X_Temp' X' O- p4 A3 O% u3 R
- STY Reg_Y_Temp
2 S6 ]& ]! `" W+ L& a) X - JSR CheckInvalidState+ x4 K, _ S7 M
- BCS HurtPlayerEnd
. \3 r& l1 j: _ D" e - LDA Bullet_Owner,X' p6 B8 q: H X) l5 B' w- z
- EOR #@0000001% |- Q) @( o8 U
- TAY4 X* h+ X0 G( r$ K& ^& h
- JSR GetHitOffset
2 o+ X$ A; ]8 P$ w$ Z& k - JSR GetOffet_X
) z! e& R& K& d# r* t% g - JSR GetOffet_Y
/ m/ p0 V4 j) f) c$ e+ { - JSR Check_Hit8 W7 q' k$ o. F2 y" z3 P
- BCC HurtPlayerEnd
- _' a1 I1 I2 A) N - JSR Kill_Player
! I1 N! R& @6 c9 B9 u/ A- O, { - HurtPlayerEnd:9 Q- V A) k2 J+ j
- LDX Reg_X_Temp5 w/ i w T7 S4 a6 y) Z
- LDY Reg_Y_Temp; K2 {0 {( d I; D8 B& u
- LDA $0438,X
9 Q8 H5 S/ y- g. [/ T4 s! t - RTS
; ?/ u4 u C; L8 q - 1 Y5 O. n h& O. A2 t X% |; s
- ;检查无效状态, Q& h1 e- F/ Z
- ;========================================
# f- I/ a) o/ r& l1 Q* D, W - CheckInvalidState:# Z) ]$ g3 q( H( J2 t# _) @) ~+ H
- LDA Bullet_Owner,X+ X$ c0 B: U6 W/ b* i! ?
- EOR #@0000001% c+ j4 q, s& H e. S
- TAY
$ F7 W: `& L# I0 P - LDA P1_STATUE,Y
% H N6 b3 Q1 w2 C+ z0 _* `* e! Y - CMP #LIVE_VALUE7 \+ w* m; @" N
- BNE SetInvalidState
' Y5 S6 y; H3 n$ L. N; y/ N - LDA P1_ACTION,Y1 u7 V; S1 h: [" M' G! T( \7 S
- CMP #DIVING_VALUE
$ V2 h3 {# k* e, d' P! G - BNE CheckStateEnd$ [6 q! n. l5 ?% V" v0 e
- SetInvalidState:
% W7 q# e% c! A" w4 n* p - SEC8 x8 ] f* @- m5 C# Y
- RTS
+ A; ?- }$ O) A - CheckStateEnd: x# Z1 {/ M* D- {
- CLC
& ?6 L$ B1 N1 t5 |5 ?5 ^4 ^4 w9 w5 ` - RTS2 w+ W- J. @) T5 \" _+ Z
- : p: `+ l. I2 D
- ;设置命中误差
! L& e' q0 z/ k7 z1 u: C - ;========================================
0 `/ E: I( B# N' `5 O2 f - GetHitOffset:/ o& l' |0 k: U6 [( Y& d
- LDA #OFFET_X_STAND
. I5 f) n; K- y2 C) } M2 G! a - STA Offet_X_Check! Y+ y' A9 l% I2 y3 `: {% k% f: u
- LDA #OFFET_Y_STAND6 I9 j# A! x( ]) g4 z1 l
- STA Offet_Y_Check
# x" g5 z" J M7 h - LDA #$00
2 B8 J2 F% ^0 \7 i - STA State_Offet_X9 T4 D; Z y; P
- STA State_Offet_Y
( T4 Y( C& L+ l+ z - GetHitOffset_Diving:
R' S1 Y( e5 Y. q( @" h: i: V$ Z - LDA P1_ACTION,Y
6 b0 ~, Z5 G" b - AND #DIVING_VALUE
2 x/ u0 Z6 v( K% [ k, X o - CMP #DIVING_VALUE, N- N. t d2 h1 l f
- BNE GetHitOffset_Lay; [3 U$ \3 [9 C; x
- LDA #STATE_X_DIVING
: A0 m7 }( r0 A! Q - STA State_Offet_X
- W) i# u" X; q, I7 w! r* R - LDA P1_FACE,Y. w- V1 t! W% D t0 V$ A+ p
- AND #$40
5 }( w6 I! G, n3 Z- M O - BEQ GetHitOffset_Lay
1 w3 d. \- u, a7 A% E2 X# s - LDA #$00; b# J9 d6 r/ P" f
- SEC
7 N8 D1 ~/ `0 E/ Q# d" {7 { - SBC State_Offet_X
, _! Y$ ~& j: n+ i5 h+ _4 P" K - STA State_Offet_X( ?1 S" d& v! L& \
- GetHitOffset_Lay:
$ R( d( a; z6 {; R( ] - LDA P1_ACTION,Y
, i$ k8 s, u R6 e( j* p( P - CMP #LAY_VALUE7 q) w+ W' y; W" e
- BNE GetHitOffset_Jump/ j, e, a+ U# D) S$ ]3 |+ F
- LDA #OFFET_X_LAY
* }/ q+ A3 ^, X9 s2 S9 H# g" m9 W - STA Offet_X_Check
6 G1 w# |" w) s: y2 S: q - LDA #OFFET_Y_LAY W, N0 f. @, G% @0 y& {( @
- STA Offet_Y_Check3 t8 Q/ x. T& N# G5 ~) n6 H6 f
- LDA #STATE_Y_LAY- {0 H& y9 M; c+ [- `, X8 ^
- STA State_Offet_Y5 t3 i3 f P' y4 Z" G
- RTS
' N9 |7 q+ c+ S8 D, S. @* N - GetHitOffset_Jump:' y* X8 [& @% F2 P8 J: o$ r
- LDA P1_ACTION,Y
0 ?( {+ j0 I0 G$ O7 i8 n1 `2 g4 z+ n! l - AND #@11110110
3 Z) ~. l7 Z) X. g% }$ j - BNE GetHitOffsetEnd
5 q+ @, ]9 |+ V2 ^( N - LDA P1_ACTION,X. ^/ T2 k9 y+ |8 I; P
- AND #JUMP_VALUE
1 J" _$ W7 m9 [5 D+ o- W* a - BEQ GetHitOffsetEnd
3 n- [$ ~( ~& J - LDA #OFFET_X_JUMP
1 x; o6 E* C8 e( z$ L K7 P- T - STA Offet_X_Check
& r" r* f9 [, i! p5 I2 K+ h m7 _ - LDA #OFFET_Y_JUMP3 [" T" N, Q6 C2 X
- STA Offet_Y_Check
& N% Z. y( z9 A% e m; w - RTS, t9 \9 b: J5 n$ ^. K
- GetHitOffsetEnd:# [. Z# x8 D' f) j. U
- RTS
! b+ o5 E4 K6 S i5 c8 W4 o) B
. ^5 p+ ~0 m4 x! g2 @$ r- ' |* d2 P/ |* B" ?
- ;获取子弹与角色X坐标差# a1 d* e3 F; k; U
- ;========================================, _/ o" k4 |9 a. o+ W' o! s- ]" X- s
- GetOffet_X:
9 G0 E9 w$ R; M9 F, n# S2 f - LDA Bullet_X,X
4 z& G7 A; c! _" S0 I - SEC1 C' K; H# q' \# J
- SBC State_Offet_X3 N% Q4 ~' s# c' x5 |; [
- CMP P1_X,Y4 m6 ~0 ^, H! S7 p8 {
- BCC GetOffet_X_Set
/ K9 }6 H8 J. k) K! x1 Q. { - LDA Bullet_X,X
* x9 i) R7 e# I$ J5 y, n- U - SEC
9 Z1 f- ?% N7 z7 d9 j" Y L9 f - SBC State_Offet_X( f# I6 A9 t9 u2 W H
- SEC4 z2 I, K8 ?( T; M6 N+ U% D/ p6 B
- SBC P1_X,Y
$ s& a# [: C2 ?4 T9 O0 x% ~ - STA Hit_Offet_X8 |& Y2 k& s& C; h9 j& G6 i, l
- RTS" @; [2 z; h& H0 `) R) c
- GetOffet_X_Set:
~! Z; l/ J# g/ K( Y - LDA P1_X,Y( p2 O. D$ [* t* Z' z9 Q
- CLC
4 ^5 l$ i) W+ [( w3 _, U; U - ADC State_Offet_X7 _6 E* p) r( y+ y/ {. t
- SEC
2 M* _0 V/ ~& C* J. L - SBC Bullet_X,X6 V3 l! A) s. j; m* o
- STA Hit_Offet_X5 Z% M' N @3 z, X0 |9 O
- RTS. \. r1 c, r" M0 }9 Q
- I' R5 K2 U+ N l: ^0 M2 V+ w/ W- ;获取子弹与角色Y坐标差
$ Z+ l0 G4 f" j1 @$ v - ;========================================! q, P& V% k; L1 E7 x6 M4 x- o) P
- GetOffet_Y:: ~- o: i+ W m6 f2 ~) ]1 G
- LDA Bullet_Y,X
+ i: J# e7 s" d m) L! D) M, g) w - SEC! F6 p* W/ _5 u4 ?& f4 f+ i
- SBC State_Offet_Y6 T& Z9 T& w1 t$ f8 I+ k+ H
- CMP P1_Y,Y: w" m" A0 `2 F# S" k6 e
- BCC GetOffet_Y_Set
) s0 R! U) L) O2 }6 P: k; o Q - LDA Bullet_Y,X+ b6 D+ f# L( o) M: r( W) B
- SEC8 k5 ]% R2 x8 i
- SBC State_Offet_Y. x+ K4 U4 ^/ x# X2 W
- SEC
! |* W3 c6 [0 _) u - SBC P1_Y,Y
& [0 a: _3 n b( m, l - STA Hit_Offet_Y# p2 r' Y( n+ A6 T$ J
- RTS0 Q" o1 o% x# L* _6 M
- GetOffet_Y_Set:. S0 J& R/ _$ Q6 I
- LDA P1_Y,Y
: v9 P% O0 ]7 x - CLC9 X# ?; }( I# X0 {( I
- ADC State_Offet_Y
$ H" B8 W$ E* ?2 C5 F - SEC( O8 [) Y4 H6 H
- SBC Bullet_Y,X* G! [5 |5 w: n% \8 G' X
- STA Hit_Offet_Y
$ `+ [& H1 }7 \1 ~ - RTS
1 C3 f& w j0 g) ^) Z -
' f8 j# z% I+ ~0 r/ G E - ;检查命中, K+ Q0 C4 p& X5 \# f
- ;========================================6 s6 n2 B, P& H" ` R) m& \/ ^
- Check_Hit:
7 y) p/ h0 p9 c4 g - LDA Hit_Offet_X* c8 ?- n" `* y2 ~" Y5 l9 o; B& i' Y
- CMP Offet_X_Check
2 C" ^6 N' @. A/ {: c- d# F1 l' f - BCS Check_Hit_End* D( v j, ^. B& u
- LDA Hit_Offet_Y# u' } Q9 U4 _
- CMP Offet_Y_Check* P4 D# _: \; ]1 U) A
- BCS Check_Hit_End) o. D0 F4 ]- x* y! j
- SEC7 I3 z1 M6 D# f) u+ z6 M2 y5 c, n
- RTS
" H" m( B- z/ m' Z/ y7 L. Y; P) H - Check_Hit_End:4 m; O3 B1 F6 t* @1 T
- CLC7 T/ r+ d; _, X; m% v @' F* v
- RTS* |, }/ C% _+ i1 O7 c; M5 c3 {3 h
- ( n) {5 @7 r. X) v. {: Y
- ;杀死对方* M6 O( A5 B# B) V( y, R# c2 w
- ;========================================' X, `9 }% f' U0 s4 b
- Kill_Player:* k/ u: W8 P7 i" D
- LDA Bullet_Owner,X1 q8 M1 \/ L/ b) \4 h8 N
- EOR #@0000001; @5 \ `8 @- T4 v- ~6 H
- TAX
3 i8 d/ z" @* K5 l3 J$ L: C - LDA P1_STATUE,X6 E' X" F9 x, t* ?, ^: w; W; V; x
- CMP #LIVE_VALUE
( d5 ~; I! Q" k8 x4 V - BNE Kill_Player_End0 n0 `0 T+ o5 \% I; Y
- LDA P1_INVINCIBLE_A,X- o( Z% [& f6 ?, c8 K+ X( i$ u
- ORA P1_INVINCIBLE_B,X s: C) U' S- f1 r
- BNE Kill_Player_End ;无敌状态不处理; B) v% n: c5 P$ c2 N
- JSR $D474 ;角色死亡0 S) [- K" x7 Z: }2 ?9 {+ e
- LDX Reg_X_Temp" m6 F% T7 K% Z$ U
- LDA Bullet_Owner,X
, p. u0 k+ x3 B$ N) [ - TAX
J q, T$ I- D8 U0 r/ |0 o - INC P1_REST,X9 s5 [9 \ i- n& T
- LDX Reg_X_Temp
( M7 w5 P3 j) J7 r2 i - JSR $E2FE ;子弹消除
3 u0 g( f/ ?' h" M) L! j - Kill_Player_End:/ Q3 E: H7 k4 x% p
- RTS
复制代码
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