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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
q! \; G7 l( i: H% }8 i1.选择键切换子弹(为了更快杀死对方)
. e' Y! M4 F- V/ Q- e2.杀死对方自己加命1 Z) ^# J) w7 o
- ;[FC][魂斗罗][互相伤害][END]
" c; E6 s' |& g# x& C+ } - ;20200505
) m H7 {# @, G$ u B( I - / H1 e# `/ I2 @( x" x0 A8 b. b
- .ORG $8960
! k7 C" ^' v7 K7 l( ?+ D) k - , {, S5 `9 K; }5 p5 ^- `0 w
- P1_STATUE = $90 ;状态
( i7 Q" @8 J! H - P1_INVINCIBLE_A = $AE ;透明无敌' b7 R$ \1 _3 _/ O& z$ {
- P1_INVINCIBLE_B = $B0 ;闪烁无敌
7 b S) D* h$ `4 n# O" y$ f - P1_REST = $32 ;P1剩余生命 o e% |5 N, n' W/ P
- LIVE_VALUE = $01 ;活着数值
" c) p7 W3 \# [& Z+ K - P1_ACTION = $D6 ;趴下. b% ]" |( ^7 t
- P1_FACE = $D8 ;P1面向
% Z/ x9 x- m D/ J - LAY_VALUE = $17 ;趴下数值/ z: B, T6 r( J* ^3 K' f J0 U+ u
- JUMP_VALUE = $08 ;趴下数值
" P8 \. k0 U1 O7 q( D4 c - DIVING_VALUE = $18 ;潜水数值
; `/ i0 D( [% h9 _7 p2 t - P1_X = $0334 ;P1 X坐标
3 U" h% Y$ b4 |1 O3 N - P2_X = $0335 ;P2 X坐标
* k" M/ J/ m. G9 z. Y - P1_Y = $031A ;P1 Y坐标
7 v. S! d* D1 p E' C" N/ T - P2_Y = $031B ;P2 Y坐标. a5 S% P- K* Y/ @: b) i
- Bullet_X = $03C8 ;子弹X坐标' T' V2 j- c2 D
- Bullet_Y = $03B8 ;子弹Y坐标- |) U9 n. j- L4 @1 i4 N
- Bullet_Owner = $0448 ;子弹所属者
8 r4 V6 {0 H2 b' | - Hit_Offet_X = $01C0 ;命中误差X$ |' R) O. V+ Y7 E$ ]0 s! X
- Hit_Offet_Y = $01C1 ;命中误差Y
( R+ m- O8 f0 t' f - State_Offet_X = $01C2 ;动作误差X: Y: H3 O. h/ p1 S
- State_Offet_Y = $01C3 ;动作误差X
0 K0 ?/ B: ^. t3 O2 y+ r - Offet_X_Check = $01C4 ;坐标差X
# a! }% `- R! a( i9 ~) a - Offet_Y_Check = $01C5 ;坐标差Y4 D3 W. ~. ^' V8 s' [
- Reg_X_Temp = $01C6 ;寄存器X暂存
) P; _" K& b! g6 o - Reg_Y_Temp = $01C7 ;寄存器Y暂存
) t$ u' l& P# B* t$ n: [ - OFFET_X_STAND = $06 ;坐标差X值1 \) e1 [+ @* _2 h, n/ i' u
- OFFET_Y_STAND = $10 ;坐标差Y值
: v8 g; J! {- ^ - OFFET_X_LAY = $10 ;趴下坐标差X值
* `8 g! ^9 b& q: `; W - OFFET_Y_LAY = $07 ;趴下坐标差Y值" j4 w3 ^# N4 @& y" p
- OFFET_X_JUMP = $08 ;跳跃坐标差X值
$ B4 w9 q# D" }0 ~6 s+ K$ R& b2 t - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
, N# k& d, y9 ~! i. v, S! ~5 N7 @ - STATE_X_DIVING = $02 ;潜水动作误差X值
7 I' W1 [/ e: W9 n5 M4 @ - STATE_Y_LAY = $04 ;趴下动作误差X值
6 O6 F* h+ F8 {3 B& e, e' n' y& [
+ Q+ O& K: W* M7 X( J' ?, N; s- ;武器切换* k9 K+ @6 K7 t6 a2 Z" f
- Btn_Once = $F5 ;单次按键
/ s/ O6 d/ r7 y- d7 R# e - ;========================================; `$ I9 K( s$ ~, K* H- z
- ChangeWeapon:, n. M8 v9 s5 w3 J/ E8 K1 n
- LDA Btn_Once,X
+ Y" {; h$ H3 X - CMP #$20, f$ q- |" R9 N0 b n Z
- BNE ChangeWeaponEnd
* ^0 R. h5 w+ S& s - LDA $AA,X! B& F; Y7 g6 c, \. {
- ORA #$10. R1 U0 [. J& Z8 O
- STA $AA,X
1 R; @% X" B- U" u* u$ b: d* B2 G- K - CMP #$14
, ]: A C. @6 B; |/ S+ a - BNE WeaponSet: b. z1 y$ O+ F) W
- LDA #$0F# D! C }0 l3 r! P. A* o4 e, S
- STA $AA,X
, z, m' l, t3 j# r0 k& A2 M - WeaponSet:
/ w0 s$ K. w7 \ J6 J* J8 N& z - INC $AA,X
# [7 l$ G, A4 g6 O- x/ t" ~ - ChangeWeaponEnd:3 S- V2 y2 f) L8 z
- LDA $AA,X. I( o( S0 i9 B; [9 m7 G+ n
- AND #$0F# o0 _: {# b) K1 u& a3 O
- RTS
2 j5 T9 n9 c+ n( Z, Y
$ K$ B* I9 w6 |+ _- .ORG $89A0
7 ?) D1 q0 z5 Q, ` -
+ H) n1 r% d( B) V$ ] - ;互相伤害9 ^" T' x0 Z5 n( I! y3 w4 C
- ;========================================
1 n/ m2 V% D/ Z0 Q: H - Hurt_Player:- q$ a9 j r. b, D& K+ Z
- STX Reg_X_Temp. l- `. D) H6 e- A2 d
- STY Reg_Y_Temp$ o! k4 \! p! H
- JSR CheckInvalidState
5 }0 D$ G* J2 }! Q9 g1 F; }$ T( d - BCS HurtPlayerEnd
8 o5 V( N" ~; W- ?& q# \$ F3 N% l - LDA Bullet_Owner,X
6 ^& s# [1 H4 J - EOR #@0000001
0 i+ g! i6 }5 E Z- s - TAY. X1 Y8 s2 V$ U; _% x: l
- JSR GetHitOffset
* D+ G, y2 p) c _5 F$ c- l: h - JSR GetOffet_X" t1 f3 [, }, ~4 z! l3 W
- JSR GetOffet_Y( U. e9 j1 p$ f
- JSR Check_Hit% i }6 l% a+ D
- BCC HurtPlayerEnd4 v% }, z _' v- `+ f: H7 K
- JSR Kill_Player: a. U+ ]) M5 ]- g& z0 D/ ?% t6 H
- HurtPlayerEnd:
! M4 L2 q4 M! a" x( a1 B+ B - LDX Reg_X_Temp" v* f0 f( T6 L, m5 A& s* @
- LDY Reg_Y_Temp
8 y" Q) j# n1 `4 C- e9 b - LDA $0438,X* E- V1 \. I$ t) |
- RTS* ]# U+ c4 G) e: M0 V, d, W/ F5 V
( h u' W$ o( ?: ] W, Z' @- ;检查无效状态9 X, s# n% L5 P& W6 \. I3 S! T; p
- ;========================================% O+ ?6 G# T+ z! J) _1 z3 K; H! a: H
- CheckInvalidState:
5 h \6 d) h. K; I/ O* Y& R - LDA Bullet_Owner,X0 r# G* b* ?0 K. M+ R
- EOR #@00000017 t$ h- N+ Q3 v0 p- U- y
- TAY
$ L) \" H2 a& c9 u$ `5 }$ B0 Q - LDA P1_STATUE,Y
3 N, w# M5 y* a) ~' | - CMP #LIVE_VALUE5 ?9 |& M, x- k6 n- C
- BNE SetInvalidState
* v0 Y! p+ r2 ~$ s9 s& E - LDA P1_ACTION,Y
6 b, E* V$ N$ E1 b' A2 ^6 r - CMP #DIVING_VALUE T9 J8 x8 O6 g5 B* d: z7 g+ g
- BNE CheckStateEnd' S D2 q% A+ \. y# t+ ]
- SetInvalidState:
3 p9 { ?$ P2 U7 k - SEC
% I( S) p$ n8 W- z - RTS
+ ? D! I3 E- y8 S - CheckStateEnd:
' y; ~6 R2 b: {8 j: K% b0 i - CLC j% k) g; S: v$ M; S# M
- RTS
- \0 v" s1 @. { - % r& J6 A8 d/ L0 U" Q- c
- ;设置命中误差
" [3 n0 F3 l. x7 K - ;========================================
/ K1 e9 r& i0 p5 s8 Y J/ s0 q - GetHitOffset:9 w6 T# @, L0 o, T+ c* t' p
- LDA #OFFET_X_STAND
# C" W# n8 j6 P" b2 y5 F2 a: E1 A - STA Offet_X_Check
) ?% G1 d, [! i( h - LDA #OFFET_Y_STAND) C! E8 x$ v* r$ V9 A2 G
- STA Offet_Y_Check1 q9 v" ^6 X( u) i* G9 ]
- LDA #$00
1 i3 e H& n7 i0 Z, D( R( Z% {' a - STA State_Offet_X
% t* o3 ^1 |, A5 d5 Z9 Y8 n0 n - STA State_Offet_Y
( L B1 [* l9 E2 y; _1 _- e - GetHitOffset_Diving:( I2 e2 i; b D
- LDA P1_ACTION,Y. g: x+ K9 h/ e6 S! |/ [
- AND #DIVING_VALUE
! [" l' y3 j- E8 S. n. k - CMP #DIVING_VALUE& y% l( Y! x' j/ x# Q3 m& x
- BNE GetHitOffset_Lay8 m7 T& N* K6 O Z9 h' E8 ^* N. N
- LDA #STATE_X_DIVING5 d ^# B' P; d8 X9 u# s! [4 M9 w2 ~* Y
- STA State_Offet_X8 b& }( r7 O6 J# r) u8 c
- LDA P1_FACE,Y
1 Q! g7 O5 ^- n1 v - AND #$40+ g# {1 j6 m( |# f. u3 I
- BEQ GetHitOffset_Lay" R9 P5 @& T7 T$ `, v' }4 {) D
- LDA #$00
1 k4 f. z/ h5 D8 E9 `6 D - SEC
W; D+ L r" ~+ U$ t - SBC State_Offet_X" E+ m$ P1 Z, ~2 I2 u: Y, p
- STA State_Offet_X0 Z% x* o& _, Z; K
- GetHitOffset_Lay:
# a6 e. F$ R8 L" e/ g' C" ` - LDA P1_ACTION,Y
) M' ?, v/ t3 Q3 o - CMP #LAY_VALUE) a/ L! P/ J$ x$ N" U: l4 b. F7 i' G
- BNE GetHitOffset_Jump- `+ j9 K$ y: N
- LDA #OFFET_X_LAY
+ a. t- ~6 G; S - STA Offet_X_Check* X1 t; l( p) ~/ g& E( {% b" d
- LDA #OFFET_Y_LAY6 K3 v% j, U. x, K. J
- STA Offet_Y_Check& l4 x6 Y$ B4 `, y* R
- LDA #STATE_Y_LAY' f# a' d2 R. O3 Z0 S ? t- _
- STA State_Offet_Y
) d( T1 _ \. r/ M/ E - RTS
6 i% i. ?+ v) q; @1 H% s - GetHitOffset_Jump:
! `- r* B( }; E0 y - LDA P1_ACTION,Y" E% D9 ?7 U0 W" @1 I* X) r
- AND #@111101100 m, H, ~8 m6 Q# z W) k6 ]: `$ l
- BNE GetHitOffsetEnd
" x+ B) B: L- F; H. T5 S - LDA P1_ACTION,X
* `, q' Q; |0 v E - AND #JUMP_VALUE; v1 E2 N- W$ F5 o" ^
- BEQ GetHitOffsetEnd
' N9 b# `' t* y$ s7 | - LDA #OFFET_X_JUMP+ @( H$ q7 p: p/ Q/ b% i
- STA Offet_X_Check
* B4 \+ t# m4 K6 R7 x; W - LDA #OFFET_Y_JUMP
0 I$ @, I( k, \ - STA Offet_Y_Check
" D' M4 T6 A- E0 h9 k - RTS
( ^+ ~8 }: P2 C" G |, h. X! f* d - GetHitOffsetEnd:+ b6 I5 T7 U5 |) u6 a: |
- RTS
6 J9 J0 `: P/ E& A. ~
0 l, Z( A4 R1 c& w- f1 k
7 I- C1 X# D3 k/ c8 }- ;获取子弹与角色X坐标差% v- E8 { t1 i4 Q
- ;========================================
1 P: d& ~1 a( L - GetOffet_X:
+ A, X/ U8 s# {* r+ y( i - LDA Bullet_X,X
7 c$ ~- F+ P: d" T - SEC% ]4 u: i# a, Z
- SBC State_Offet_X: y" B- o& q! R: K
- CMP P1_X,Y
% }% ~+ Z% i( F5 E7 d/ Y - BCC GetOffet_X_Set: a/ f8 C8 `6 Q+ |9 O) _3 r
- LDA Bullet_X,X" \$ q9 B/ A; U2 x( c: q* ~" X
- SEC
; M7 ?) r& `! m# M( X" F& H - SBC State_Offet_X0 e. _' e0 W2 E! w
- SEC
3 O% X$ S! s) n* x& m1 a: W# Z2 H) @ - SBC P1_X,Y
0 g7 w$ v/ O1 F3 M8 t+ j# C - STA Hit_Offet_X8 ]) O) Z) q" b$ L
- RTS" Q( q" L0 @& ]
- GetOffet_X_Set:5 h! K& d: A- g4 W4 ?
- LDA P1_X,Y' k+ ?' ?! p/ c7 k2 ?# M: Z( b
- CLC
9 n* q/ i2 V8 b( a( l: x7 g3 O% k - ADC State_Offet_X
7 @7 i: f+ g9 k7 Q" @ - SEC
# E0 H6 ^ d6 w7 s* U1 o" A6 ? - SBC Bullet_X,X# d4 o4 r% U/ t. L2 N
- STA Hit_Offet_X
9 R" M& R" d9 K3 v/ H9 a b5 [8 \" } - RTS
. R5 ?( \1 @* H5 ]# _1 y - , t) X0 k' E' {& a- q
- ;获取子弹与角色Y坐标差& i3 ^, d5 G) y# H O1 h# _
- ;========================================
$ I ^! ~ ? `" V- v% Z) H - GetOffet_Y:
$ I/ R4 f7 M! m$ o' K' M% X - LDA Bullet_Y,X
$ B! b, v A, u - SEC
$ N- f) u. y2 Y# G; L9 z( c - SBC State_Offet_Y5 d* r, y( w9 o, X
- CMP P1_Y,Y
( c5 I+ l2 u- o) N* K - BCC GetOffet_Y_Set
$ e1 j. `8 l- z6 U# c7 \! y4 Y - LDA Bullet_Y,X
+ z, q5 y& s4 W& g - SEC1 z1 M% E l/ I0 T" m# B
- SBC State_Offet_Y
( F, U6 }1 V4 h2 G$ k - SEC
/ z5 |: }8 Q- r: R1 \6 W+ H$ P - SBC P1_Y,Y7 P! g* ^5 H% m" Q
- STA Hit_Offet_Y, w- m9 _4 G( T2 m
- RTS
- y7 L7 _! J, [. B1 Q4 e - GetOffet_Y_Set:; Y2 P5 @* e# x1 B. g5 y
- LDA P1_Y,Y7 T, D' M/ i3 g' }1 r2 Z
- CLC
Z, k) g; H* @; l0 I - ADC State_Offet_Y
/ X1 M/ c2 y1 j! ~0 T - SEC
% x3 h2 _& }, y# J7 R l0 } - SBC Bullet_Y,X4 f+ M% d e. d# [3 O% z9 \
- STA Hit_Offet_Y
# n( v1 [& B( c5 H - RTS. x2 \) e( d4 q$ x
- 6 P& t3 Q8 k4 R- d
- ;检查命中
/ `- a# p6 R/ c& M. y/ Q - ;========================================* N* s" j: e$ Q% ?, x* N$ c
- Check_Hit:
# F+ {. @9 I0 f* j - LDA Hit_Offet_X4 n6 ?0 d! T5 T$ V+ u
- CMP Offet_X_Check
$ V6 c* O, S7 F5 j; U6 g5 b+ w - BCS Check_Hit_End
, }: C, h2 e2 I - LDA Hit_Offet_Y
; ^! s' l; M1 m7 M$ D; ^ - CMP Offet_Y_Check0 J6 a9 C1 r6 @* W6 m5 |
- BCS Check_Hit_End
: k# G& N. Z: F! | T4 x - SEC# j; F- t: @* R- e) e( `5 x% x
- RTS
1 T2 t& z4 C% i+ Y- }6 h, ~; @ - Check_Hit_End:. s5 u' _" [! ]5 ? S
- CLC$ n# X0 F2 l. i2 a3 P
- RTS
$ T3 V! b- q$ B/ T! x. O, k4 x* O
+ W3 E& L7 d+ a6 Y8 V- ;杀死对方+ V+ u$ p" y, p$ }* D% c
- ;========================================
2 ]! r+ ~) j4 N8 \ - Kill_Player:/ Q' l' [2 e; a. `
- LDA Bullet_Owner,X" b" j1 H H2 X9 \/ }$ F$ j8 s0 ~
- EOR #@0000001
3 I: o1 l3 R9 m$ b- ~+ z& B - TAX
3 f# @: ~ |' z$ g - LDA P1_STATUE,X, v7 Z. B6 s1 W% H
- CMP #LIVE_VALUE
& i Q- q v) c- D; d( s6 `6 z - BNE Kill_Player_End
3 U( K1 W$ z. z3 H& [- `+ w - LDA P1_INVINCIBLE_A,X0 j3 C% o* z. S" G( g
- ORA P1_INVINCIBLE_B,X/ \& {2 |7 _3 B7 a, O$ V* @
- BNE Kill_Player_End ;无敌状态不处理1 X0 q% u) l. b G$ {/ a9 ^2 G
- JSR $D474 ;角色死亡
! H& J. O+ ^, k# H. M! X! T, ~ - LDX Reg_X_Temp0 Z( e% e( ~- X( U: P! m
- LDA Bullet_Owner,X
& n& S% t: T6 m5 r - TAX! n3 I" c3 z: s+ p. h
- INC P1_REST,X
; ~# l y5 ]" \( m - LDX Reg_X_Temp
0 W) g5 I% e6 ~1 U - JSR $E2FE ;子弹消除0 v# B$ ~! r/ p @7 {+ _
- Kill_Player_End:
) ^1 m, J _$ X/ u$ L - RTS
复制代码 y# n7 D4 X0 J6 _ ~+ |7 g
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