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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了5 ~6 A! K/ R& f0 J4 ]
1.选择键切换子弹(为了更快杀死对方)
' T% p7 b7 j: r' L3 }2.杀死对方自己加命
" P1 m+ ^1 u/ |7 g7 Z9 R$ g- ;[FC][魂斗罗][互相伤害][END]
2 D& R% N, R# q) u9 I) T+ B% b& S - ;20200505
8 e* \6 E' c+ T0 J# ` - 8 l8 e3 o$ p, \5 z/ V* |. S
- .ORG $8960
9 H. e7 y5 u5 k2 W5 e. H; j
" z8 d5 P0 r: r& t7 [! g" }, P- P1_STATUE = $90 ;状态# Y: Z2 x7 F" ]7 ~; O! D
- P1_INVINCIBLE_A = $AE ;透明无敌/ h- Q2 ~0 e5 G/ f; h$ e) {6 U
- P1_INVINCIBLE_B = $B0 ;闪烁无敌
% h% {# k, P9 \, l- P$ e' j - P1_REST = $32 ;P1剩余生命
: v" W) }! j2 i( _' n - LIVE_VALUE = $01 ;活着数值0 I! E) K& V6 A) n$ n
- P1_ACTION = $D6 ;趴下6 d& O! F+ G4 p5 ~
- P1_FACE = $D8 ;P1面向- j- ^, p, `' q" m U& u
- LAY_VALUE = $17 ;趴下数值
5 k A( E* o" r - JUMP_VALUE = $08 ;趴下数值; | C/ w3 N( U A
- DIVING_VALUE = $18 ;潜水数值
6 L0 j6 @0 X' f - P1_X = $0334 ;P1 X坐标
2 @& g P: o" i0 P8 T$ ? - P2_X = $0335 ;P2 X坐标/ {1 y& U: N/ \& Y, r1 n$ s4 J
- P1_Y = $031A ;P1 Y坐标! Y2 Q1 E' a [ G+ u
- P2_Y = $031B ;P2 Y坐标( V) C& m& N5 b6 x8 o' ]' j
- Bullet_X = $03C8 ;子弹X坐标* w- z) v+ f# S# ?6 E7 D. x+ F
- Bullet_Y = $03B8 ;子弹Y坐标2 n, F* c/ f. _9 u8 C, w- Z
- Bullet_Owner = $0448 ;子弹所属者) d( j- U( @2 h5 e
- Hit_Offet_X = $01C0 ;命中误差X& e9 [5 M- ?* Q& i! n7 b
- Hit_Offet_Y = $01C1 ;命中误差Y* A) c8 ^; t* @# c( l
- State_Offet_X = $01C2 ;动作误差X
" L/ K _- T% i. ^) H- M - State_Offet_Y = $01C3 ;动作误差X
7 n$ w* x6 T# L& U' v - Offet_X_Check = $01C4 ;坐标差X: ^2 W% Z/ u4 A
- Offet_Y_Check = $01C5 ;坐标差Y
* e1 t, ` ?$ Z2 ]4 @ - Reg_X_Temp = $01C6 ;寄存器X暂存
* p5 A. t6 A, o' n - Reg_Y_Temp = $01C7 ;寄存器Y暂存
' B% u/ H# u4 E* P - OFFET_X_STAND = $06 ;坐标差X值) l) F7 |- O' f! C
- OFFET_Y_STAND = $10 ;坐标差Y值
3 R1 D8 r' s) }2 ^: L - OFFET_X_LAY = $10 ;趴下坐标差X值
0 z0 `. {9 N% v7 {4 K - OFFET_Y_LAY = $07 ;趴下坐标差Y值
7 ` a) b1 {+ q6 a7 G - OFFET_X_JUMP = $08 ;跳跃坐标差X值
9 l, X) ]( m* J - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值5 H; W a+ G6 @: q, M
- STATE_X_DIVING = $02 ;潜水动作误差X值% B9 S5 F! C5 o, b, Z) [
- STATE_Y_LAY = $04 ;趴下动作误差X值% m# ]0 Y# {+ ]0 s2 U
# r9 W/ T& y; u- R. j3 S- ;武器切换3 s" O% U& l' f+ I# {6 r1 p; U
- Btn_Once = $F5 ;单次按键
6 p, k0 g, u. l5 f - ;========================================# @" i; @" p/ Y) F; ^
- ChangeWeapon:, o* B" R; ~- m B7 }/ {& p$ Q
- LDA Btn_Once,X* v: E9 R. h3 x3 r' S3 R
- CMP #$201 h$ b- N5 T* \. t( ~/ Z
- BNE ChangeWeaponEnd/ z4 {) _5 x3 B9 Y, I* d
- LDA $AA,X
0 g% n% j4 i0 y3 C: s* _+ W - ORA #$10
; `* _9 L* u4 _- n6 o2 I. ? - STA $AA,X
: i: c, Z: {" Q3 a& [* I - CMP #$14
; x6 k7 T" S/ M; l, ~ - BNE WeaponSet
. |5 s1 z* H( D l, X - LDA #$0F; }- ?- {5 v9 } [; a
- STA $AA,X5 W7 O; X5 q% b& ?+ {
- WeaponSet:( l$ o8 W% c4 @0 ^% \3 d% s1 \
- INC $AA,X/ r1 O3 j5 R: K; ^# C8 V, _ M6 n
- ChangeWeaponEnd:7 N# F' }5 T7 z, Y( x6 J6 ]1 [; Y4 x6 V
- LDA $AA,X
- w* h3 {4 p- K( M6 B - AND #$0F
7 f- x$ Y6 m, ] [( R5 ^ - RTS: V# }) Z8 m' a4 q/ }/ F9 ^0 b
- 8 y7 T& c" V) W: W3 Q, Q+ E" i
- .ORG $89A0
, d3 Y- I9 q: [; } -
/ Y5 ^7 b. t7 p; H5 ~; |! h - ;互相伤害
0 b1 ~$ t0 o& ~4 l - ;========================================
9 R2 n0 [1 {6 _0 z - Hurt_Player:
5 ^4 R* e; a. K/ n n - STX Reg_X_Temp
. i, [" z3 r" G: S$ N - STY Reg_Y_Temp+ J1 p" X4 [8 O
- JSR CheckInvalidState
9 m" S8 v6 \1 J" A/ L - BCS HurtPlayerEnd
7 b, {) W5 r& t8 S% |' E0 w - LDA Bullet_Owner,X
2 M7 ~# T- t3 b, y$ B+ o - EOR #@0000001
Y: c$ C$ P: U+ s4 e" ?+ e1 N - TAY
8 M( U* q$ v5 N) W) K - JSR GetHitOffset7 p+ s0 H2 y3 q# M* T8 E
- JSR GetOffet_X1 M5 a* D' p1 x1 v ~
- JSR GetOffet_Y+ p0 Q/ h2 p$ Y. p" T8 D
- JSR Check_Hit Y S z4 s/ H2 K) E. j7 N: n* q! V( d
- BCC HurtPlayerEnd
R" ^0 j0 H# B, @" l - JSR Kill_Player
1 ]! {7 Q! N$ h4 W+ x9 U - HurtPlayerEnd:
m: i- W. R8 \& W/ }1 } - LDX Reg_X_Temp4 }( c! {- ?/ P) x
- LDY Reg_Y_Temp
' k- g: r) q$ A' i: g8 [ - LDA $0438,X
( w6 E8 ?1 D I8 e( f - RTS7 b3 Y* S3 `$ p
3 S( Y. @6 t# t/ z" |5 C/ }$ u- ;检查无效状态
9 n5 F/ _% J5 B5 M! |1 E - ;========================================
9 @& b* t* |" I3 y - CheckInvalidState:' {: ~# Q2 r* ]8 s9 y
- LDA Bullet_Owner,X
, T! m) A9 K8 O3 J: y - EOR #@00000019 F3 P+ J: U/ X, e5 l
- TAY
$ X% `' h+ w* F. X( | - LDA P1_STATUE,Y
, c4 M! C; O- D8 f- h8 j - CMP #LIVE_VALUE
0 A; E* v' [% _ - BNE SetInvalidState+ Z N0 O6 @0 t5 u
- LDA P1_ACTION,Y) o$ i* o; M8 \
- CMP #DIVING_VALUE
( P( O# J8 a( d7 { - BNE CheckStateEnd
; K' c+ h; Q& o/ y' {3 k$ G - SetInvalidState:+ R2 D3 h& m, c8 k% e
- SEC
+ c6 l* M2 t, `/ L6 N: P - RTS0 G" ]' w. _8 q {- V4 f9 d5 }# y
- CheckStateEnd:
! v5 t* O# ?$ N; A) A - CLC' u- g- I8 @: r& Y, ^
- RTS
& ~8 G6 |/ o+ x4 m - 4 D- q2 k9 A$ a2 [9 j( j) [
- ;设置命中误差! D h& C3 w0 T8 a! H1 K$ S0 G7 X
- ;========================================9 i" M5 v: ` e4 A5 P* w9 c
- GetHitOffset:
0 Y. L5 A" e. n - LDA #OFFET_X_STAND. L% D) T# ?! a7 T
- STA Offet_X_Check- u3 z! p% v! ~
- LDA #OFFET_Y_STAND
$ m7 T, G& `! f0 E( Q; j0 K. A - STA Offet_Y_Check5 H* t+ ?- h" X0 V- _
- LDA #$00
; s& u* Y* O! ?" [' S9 K9 e - STA State_Offet_X+ L6 e9 A3 }5 m( C: g: ~* I
- STA State_Offet_Y
6 Z2 C& a- x' C' J: v0 x& L* @ - GetHitOffset_Diving:+ I$ s: g. V+ w6 V0 P, E
- LDA P1_ACTION,Y$ W# M6 B% x5 w$ B! a0 }
- AND #DIVING_VALUE9 R" ]) p1 B3 I2 Y. R
- CMP #DIVING_VALUE
5 X; V; |5 O; Z4 }& `3 X - BNE GetHitOffset_Lay
2 b# k6 F$ B2 y* R - LDA #STATE_X_DIVING
2 [" v" i5 n: Z* Q - STA State_Offet_X
( n7 l% c, ?$ D7 n/ }; z1 I4 G - LDA P1_FACE,Y/ E, K4 \% i) R5 i5 B
- AND #$40, |* Y$ ^/ h- l6 G- k
- BEQ GetHitOffset_Lay
: Q# b% q0 Q5 F" r" l" J - LDA #$00
. m& y: M1 a `3 j - SEC
" M6 y' X0 I0 m: m - SBC State_Offet_X. V% \( d" b! p& x$ y( l; n
- STA State_Offet_X3 I+ y0 H7 G6 R
- GetHitOffset_Lay:- _+ k* W2 q! g: c2 ?& N- Y
- LDA P1_ACTION,Y
; ~, C" S" p( V! U6 v) p' A - CMP #LAY_VALUE
4 T2 b- ^( d. p; m4 y - BNE GetHitOffset_Jump% j1 \$ S- z; |* `0 v3 `: d
- LDA #OFFET_X_LAY" r! U$ C8 Y% M6 K
- STA Offet_X_Check2 n2 Y3 J. A8 m% J4 Q5 H
- LDA #OFFET_Y_LAY8 O0 L5 T: s( p5 w8 {( ~( m# T
- STA Offet_Y_Check6 M d& I# n7 B& l; U$ k" a3 [
- LDA #STATE_Y_LAY
+ A) K5 J# K. ^. c! }& Q; b - STA State_Offet_Y
' d1 T) G# w+ P# i3 q$ \ - RTS0 T: k! t) G8 u2 w% e
- GetHitOffset_Jump:, L) Q8 l+ g& Z: y1 Y$ v) r
- LDA P1_ACTION,Y3 x+ z1 k g3 l2 \2 W
- AND #@11110110
+ C; ]5 Z7 S$ P$ f - BNE GetHitOffsetEnd) i; C$ w: Y0 f! A, x8 K7 V) n
- LDA P1_ACTION,X
2 _3 z2 H6 k7 _( \7 V( ?- @ - AND #JUMP_VALUE6 ?/ E3 M5 Q, {1 h. w) q
- BEQ GetHitOffsetEnd# [5 e, J# M. q$ u
- LDA #OFFET_X_JUMP
: W; F4 l* T5 a7 g- Y: C8 w& e2 H - STA Offet_X_Check) z! l9 q4 V$ {+ \4 E- @; i, v
- LDA #OFFET_Y_JUMP& H5 W- w) t: P
- STA Offet_Y_Check4 h! @5 r6 i5 D4 V
- RTS1 p' f* B: y' A; m& Q
- GetHitOffsetEnd:( K% Q0 ~5 M( L" i3 M
- RTS
, o$ v) ^# H" z" o+ }5 V - ; @# E; [$ C% o8 a: _
- 5 F( Z) t1 l2 M" F8 y# z
- ;获取子弹与角色X坐标差
2 \' H& w' q5 A4 R, n; i - ;========================================
& E# R# Q/ L0 n5 U& P! L8 |7 ` - GetOffet_X: L' c5 ~/ d4 w5 i. L
- LDA Bullet_X,X
1 ~. c5 T9 n: y8 I - SEC
: |" l" i E6 j2 g1 R - SBC State_Offet_X3 S* Q9 A, O2 q' b- r0 I9 U
- CMP P1_X,Y
: G$ I l E( u$ O x' b - BCC GetOffet_X_Set# j% D. G: L2 U. ^/ D
- LDA Bullet_X,X
8 {3 j% h6 g. i- u+ e! O - SEC
2 U1 H, N* A" w - SBC State_Offet_X& m5 o. I6 N1 R, V
- SEC- \1 a! @( z. r9 ?$ z5 W
- SBC P1_X,Y
/ ?6 R3 w6 J! f: Y# t$ O7 Q, c5 _ - STA Hit_Offet_X
8 a7 _# r. t5 H - RTS. h2 q# q U- d
- GetOffet_X_Set:
& n% ]; R% J! w1 M! D& [ - LDA P1_X,Y. r+ Z, }4 ?6 a- G8 O
- CLC6 y7 R" e4 Z# I
- ADC State_Offet_X
# @1 }/ T6 j' A, }2 m - SEC9 }0 }1 V2 T9 {( s+ z2 x
- SBC Bullet_X,X7 b( z/ Y3 A j2 ?. [2 t( w
- STA Hit_Offet_X
& C4 I/ |& r8 g/ m" { - RTS
- ]: | ^( k5 ~ D* i; B, `8 k - 5 [& t( E1 r" a3 ^3 l2 L: |
- ;获取子弹与角色Y坐标差
, _% F5 r1 U' y9 ^% g - ;========================================
+ y. q" o K e" E# l2 e - GetOffet_Y:
4 [1 c( E5 x8 W% H/ ` - LDA Bullet_Y,X
6 d, l0 c) V1 m - SEC2 h( e( @7 h! \5 z f* M
- SBC State_Offet_Y
; X3 j# R0 q, |9 P) ^: v2 H# N) E - CMP P1_Y,Y
- T* m2 @& _$ m* k4 ^5 k; x - BCC GetOffet_Y_Set5 q/ ?- P: A9 t$ G: F
- LDA Bullet_Y,X
$ _4 y% }7 _- @1 v, t4 W) O - SEC
* {1 y. {9 x8 J - SBC State_Offet_Y: J( I B4 k& n0 Q
- SEC
/ l" q& R# t, ~$ t4 i# x. p' Q9 X - SBC P1_Y,Y
* M! n6 v5 O% F! b; ] - STA Hit_Offet_Y1 e2 l2 m+ K6 k1 y0 E( z
- RTS
# |/ K( O" R: B; Y$ Q6 _% Z) v - GetOffet_Y_Set:
; \/ x; c" L& Z7 r - LDA P1_Y,Y0 |( h' I1 \+ `
- CLC
' u2 l4 A' ^' g& S& O - ADC State_Offet_Y% o& ^! U9 ~! F4 a2 t" j
- SEC
6 y% T' w* N" u8 Z. l9 V- |7 P - SBC Bullet_Y,X8 C5 x* l3 G2 i" L, U7 {" i
- STA Hit_Offet_Y
& ]: ]# ^7 j9 d4 j - RTS
# K d/ u7 A3 | - 1 _' o+ ~3 |5 {/ f4 M( z( s
- ;检查命中
" U8 n8 p" b1 A' f `# _ - ;========================================
, y; l; }2 f% i6 J% E - Check_Hit:. U+ F9 z% w7 i
- LDA Hit_Offet_X
. p( D) x# f* ^4 c% a - CMP Offet_X_Check
- o3 W6 v- e) q. N: X - BCS Check_Hit_End1 t7 i$ z; u7 p% G1 u! [
- LDA Hit_Offet_Y
7 H% `% ^; h: V - CMP Offet_Y_Check2 ^$ D1 L, J* B s9 Y. ^1 l& O
- BCS Check_Hit_End8 o- j: o/ D$ R9 q- M0 Y0 F. o7 h
- SEC9 ^9 p6 L/ |. E7 M
- RTS- P$ _4 L5 I2 L3 M8 E1 x
- Check_Hit_End:$ p: L) o2 c5 p
- CLC
& U# p( M% k3 _8 Q' S% s - RTS7 x0 D2 L! [- F. ~- l! p
; d4 N ]* \/ C+ s6 @! }% j4 H- ;杀死对方9 F# C# x6 v* G: ^: U
- ;========================================
3 m1 o) B6 V# E- C2 Q& y. b: d" |) l - Kill_Player:
1 d( l( z& U6 u- n) A - LDA Bullet_Owner,X/ U+ p7 l2 d1 R, g
- EOR #@0000001
. a" _1 H& a0 S1 u7 s7 p - TAX. l3 x* N0 e: N* _% \; A
- LDA P1_STATUE,X
@) u. f9 ^' K - CMP #LIVE_VALUE+ k: m4 ?9 ^3 i( A' k# R
- BNE Kill_Player_End% S" x8 V3 r3 J2 V% A7 B# K8 w! y3 D
- LDA P1_INVINCIBLE_A,X
2 h0 k! {% F- U9 n! R - ORA P1_INVINCIBLE_B,X
+ M3 t$ l9 ~1 ?6 h8 `( | - BNE Kill_Player_End ;无敌状态不处理( d9 \, J$ t; y% J6 s: L
- JSR $D474 ;角色死亡
) Z/ N- Y/ K( m2 ?7 y7 R8 b [ - LDX Reg_X_Temp& `# `- J$ g* R2 c7 h
- LDA Bullet_Owner,X/ m2 g) p p1 ^5 \
- TAX
9 F7 E9 Y0 Y; K. q6 x - INC P1_REST,X
( c" e# U* D" L" e$ I# e - LDX Reg_X_Temp+ D# L) \4 o, h% ~$ W* P, D) r
- JSR $E2FE ;子弹消除$ s. P5 D' h" e
- Kill_Player_End:
9 y q5 Z. y) } - RTS
复制代码
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