|
|
先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了( G( w! s& G( o. B
1.选择键切换子弹(为了更快杀死对方)
6 j9 ]* ~0 u- k* W6 h2.杀死对方自己加命! |3 e+ g9 q( Y0 O. K$ J
- ;[FC][魂斗罗][互相伤害][END]/ H% }: W8 V R5 m
- ;20200505. G2 n+ _, p- W
- ; @3 W( p% q2 C. H/ u
- .ORG $8960( P- S i5 F6 q" M2 x
8 {0 E5 O4 r5 O: e3 L' d- P1_STATUE = $90 ;状态* L, g- M- \" W7 V- Q
- P1_INVINCIBLE_A = $AE ;透明无敌
1 ]+ s6 o1 L' J! O' ] - P1_INVINCIBLE_B = $B0 ;闪烁无敌
5 S1 I9 I0 l' s8 H - P1_REST = $32 ;P1剩余生命
4 ~( Z3 J& t" [1 w. k0 h - LIVE_VALUE = $01 ;活着数值
/ _4 o4 [/ h- J+ j8 F - P1_ACTION = $D6 ;趴下
: w* ?( y, c3 @/ A* b - P1_FACE = $D8 ;P1面向
0 v7 E$ C1 m- Y; ~) K - LAY_VALUE = $17 ;趴下数值
2 C8 y( i1 D/ g' [& T - JUMP_VALUE = $08 ;趴下数值8 D- h8 o/ @/ R. |3 Y
- DIVING_VALUE = $18 ;潜水数值* p& X, {0 F; v4 \9 W7 g. X/ u- J6 o
- P1_X = $0334 ;P1 X坐标
( K) b% `$ A2 \4 F - P2_X = $0335 ;P2 X坐标& g- X# j9 d2 Y, R
- P1_Y = $031A ;P1 Y坐标/ c/ D4 d3 Y$ t+ F( W" v+ O; n1 n
- P2_Y = $031B ;P2 Y坐标
* ?; g' v. `7 ?( I, O7 k - Bullet_X = $03C8 ;子弹X坐标
" K- X" i6 {- a - Bullet_Y = $03B8 ;子弹Y坐标
( X l; I0 V$ t5 ^ - Bullet_Owner = $0448 ;子弹所属者/ q* n x, g/ t
- Hit_Offet_X = $01C0 ;命中误差X
9 ~0 R4 _2 Q7 y' g; r( Y - Hit_Offet_Y = $01C1 ;命中误差Y$ t, B; I! e. p3 Z
- State_Offet_X = $01C2 ;动作误差X- G) k$ q% U0 }0 _
- State_Offet_Y = $01C3 ;动作误差X
$ ?$ Y& P' @% G# A' |; f. V: G% W - Offet_X_Check = $01C4 ;坐标差X
% \ o. G9 M) }8 d - Offet_Y_Check = $01C5 ;坐标差Y
% T. V7 H# ]8 W5 L4 \4 t7 a5 ?; G - Reg_X_Temp = $01C6 ;寄存器X暂存3 {% W. I6 T7 \0 R L
- Reg_Y_Temp = $01C7 ;寄存器Y暂存
0 e+ C C$ P, J* N b) {) L. @7 @$ @/ T - OFFET_X_STAND = $06 ;坐标差X值
6 E a. a* T3 i4 t - OFFET_Y_STAND = $10 ;坐标差Y值
! [; c8 f! D. g+ c - OFFET_X_LAY = $10 ;趴下坐标差X值, ~" l# @/ j: l7 [8 @: e3 A) T
- OFFET_Y_LAY = $07 ;趴下坐标差Y值0 S& n, D( v( ~( D; M$ x X5 k
- OFFET_X_JUMP = $08 ;跳跃坐标差X值
2 p1 M1 v- G c% |2 E8 m, D4 s$ h - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
/ o0 d: N) L5 S% l2 u1 P - STATE_X_DIVING = $02 ;潜水动作误差X值
* C+ E& e1 F- G7 q5 p9 g" b! @1 [ - STATE_Y_LAY = $04 ;趴下动作误差X值& ~5 m& z6 b' [8 o, P
: j0 E F$ J# I u2 Y3 W7 R- ;武器切换7 D8 Z0 d. q! n/ b& y
- Btn_Once = $F5 ;单次按键8 ~7 d1 s+ t: L* y b" W, y' t
- ;========================================4 f2 b/ z1 |! G8 ?4 C
- ChangeWeapon:
- {" v9 u7 x4 }' R7 ]+ `: M, K5 U - LDA Btn_Once,X
# {% q, a' z0 |5 J1 m3 W* e1 v - CMP #$20; {& R8 l# o. J/ x* V: J( A
- BNE ChangeWeaponEnd5 [3 j0 w A" ?; P3 W2 ?
- LDA $AA,X
0 S% Y8 a! b8 C$ N* r - ORA #$105 @# Z5 m$ G3 L7 Z: G
- STA $AA,X, \8 F# \- g. E, f5 w" c, R2 j
- CMP #$14. I. P/ g1 r% A
- BNE WeaponSet
7 d) z$ F4 u' P, x - LDA #$0F$ b. v2 ]1 I# W f$ a, N
- STA $AA,X
0 B( L! T0 g+ K: t$ v - WeaponSet:
, N% C$ {; A5 A - INC $AA,X* t. W% h @8 V) Y$ e6 M* r8 E% ` i" G
- ChangeWeaponEnd:+ g5 h, Q2 ?7 J' ^% L2 r- D
- LDA $AA,X' y* l! D! D' Z
- AND #$0F+ z- n2 q _; S* p* Q( z
- RTS
# g5 Y5 B& ~6 j: B* t/ F( w" Q9 R - 7 X) ?# X3 }# ]3 q
- .ORG $89A0
- {% M: k. |; W# D3 f1 a - # o+ [# K! e5 [
- ;互相伤害6 y, [! w% D) o- k1 f8 k9 F
- ;========================================
1 n) C4 F. m7 J" m8 w1 h - Hurt_Player:- R% F f' h4 ]$ j) c
- STX Reg_X_Temp
9 f! l) r5 m( h; {! J* L6 _ - STY Reg_Y_Temp Q& c6 C$ k& k) M
- JSR CheckInvalidState8 }6 a. p7 D7 A+ @/ p
- BCS HurtPlayerEnd
9 @6 ]/ ~" K0 W- D3 u- V C - LDA Bullet_Owner,X5 p( F0 Q4 @" Z8 d0 }# K: K$ V6 b Z
- EOR #@0000001
* T [5 ~/ x1 m! F7 X) W u - TAY8 V8 j# z/ P! S- G/ Q
- JSR GetHitOffset
" q" H/ D% I7 O t& N! e: D p - JSR GetOffet_X
% l( u! O5 t9 g - JSR GetOffet_Y: w: d# [& G' s; c' u
- JSR Check_Hit8 s) f- o* G) M! z" P B0 z/ a
- BCC HurtPlayerEnd
& I$ w* n, C! n1 ?. T* E+ |/ H5 B - JSR Kill_Player( h+ j4 c' [, {6 O* m
- HurtPlayerEnd:$ ]' F; @# E/ {. e: Z6 b) m
- LDX Reg_X_Temp
+ O9 {+ m* D4 `- d5 n - LDY Reg_Y_Temp
4 D3 [- t4 T' D* a( S% k - LDA $0438,X+ l/ R3 w) K7 _( j6 M
- RTS' p1 D y9 `. n! w' k/ U
( ]1 R; {- |3 i- Q8 u- ;检查无效状态
6 p# N* F ^8 N7 N - ;========================================
5 W7 M" s( `, ]3 ~2 n - CheckInvalidState:
5 S7 m+ O& O) V. I" {8 `7 l3 Y0 M3 y - LDA Bullet_Owner,X
7 ~' q& f/ T. m% c# N2 H - EOR #@0000001, m* b9 n: Q9 X. n+ N8 E- z
- TAY
* F1 V! I; E/ |! m - LDA P1_STATUE,Y3 c- ?; Z M+ z9 i& F9 [5 l
- CMP #LIVE_VALUE( @6 S' }; {, U" q9 L
- BNE SetInvalidState/ w6 l0 J9 b% X# C a3 Y
- LDA P1_ACTION,Y
6 _* w2 w: ^( v# o* P* c' ` - CMP #DIVING_VALUE
8 s, V" s. j8 K7 C6 W) E J - BNE CheckStateEnd
[7 ?3 |! e- W- R6 A - SetInvalidState:
- f/ m+ u9 I |9 T5 s - SEC
9 f1 {5 q4 U; ~' I: Q4 g5 p( j - RTS
; M) L2 K- P v9 v6 O - CheckStateEnd:
, O* m4 c' [1 Y/ {1 | - CLC! G4 n( }1 O" `, d) G) X
- RTS. I$ x, T" `, Q1 ^- I R. ~1 L/ F0 E
- 8 e0 O+ u3 e _' y
- ;设置命中误差
3 z0 B, v8 }9 X. L+ } - ;========================================
( c: W: V$ n0 `2 P$ U L - GetHitOffset:7 ^/ @6 t8 n) I, r
- LDA #OFFET_X_STAND
6 T. k, e P/ ] - STA Offet_X_Check
/ r. c( R, I( ?( {4 _8 z M! D - LDA #OFFET_Y_STAND' e0 b8 M* o/ A: `4 G; S+ |
- STA Offet_Y_Check
R" P9 z( o+ W; C( {8 j - LDA #$00
' n U: g4 }& U+ H* {! @ - STA State_Offet_X7 Y5 G: ^* p: V6 ~$ J
- STA State_Offet_Y4 t* w- y- _ Y. H# w! F6 Z+ W
- GetHitOffset_Diving:
" n; N+ A/ Y5 w8 B4 t/ k3 a2 W - LDA P1_ACTION,Y
4 e1 h, [' s. D" w7 V - AND #DIVING_VALUE
. K$ X' q+ {, R - CMP #DIVING_VALUE
% O- `2 n; o: r l$ @& C a5 M - BNE GetHitOffset_Lay
. i! M1 c. _' j$ e7 B5 s - LDA #STATE_X_DIVING9 B9 s% T; D8 m L$ v" h' s% J
- STA State_Offet_X
; P [- v j! w7 G( U. H - LDA P1_FACE,Y4 c5 X! [$ }. l$ A) G
- AND #$40
$ p, x, E/ k; Y* q" C8 v* i0 } - BEQ GetHitOffset_Lay
9 x) } _$ ]! H8 b - LDA #$002 i' _1 u& r3 R9 I- z; T9 u, t
- SEC& s' J) S2 Z- A
- SBC State_Offet_X2 O! e: o; q4 z7 f$ L2 U. h2 f4 L1 T
- STA State_Offet_X: }4 s: E! |. k \* r9 p/ e3 M
- GetHitOffset_Lay:, s) O1 O& R" {+ J5 P
- LDA P1_ACTION,Y
6 H7 N" U6 {* w/ Q- }* A+ e - CMP #LAY_VALUE
; j [: n A$ @) T - BNE GetHitOffset_Jump6 z1 Y' w2 ~ V( Q
- LDA #OFFET_X_LAY
2 Z" O1 l/ w$ j& L! |- i - STA Offet_X_Check( Q# I1 q, {, ?4 {- g: U+ u
- LDA #OFFET_Y_LAY
9 `" R& {6 G i - STA Offet_Y_Check
+ D0 J+ Y: G$ c. r - LDA #STATE_Y_LAY
* F7 l8 N+ f) e4 D& p9 \/ X - STA State_Offet_Y: k1 I9 J9 x/ _; m; }9 }
- RTS v. j$ h0 ?2 z8 p- X( P
- GetHitOffset_Jump:" d q& p% Z, W1 F' m
- LDA P1_ACTION,Y
( G1 B% C/ [" i - AND #@11110110& x* w! y" _7 {: t2 Q( X, D
- BNE GetHitOffsetEnd0 g7 z4 A0 `! f% K4 z F
- LDA P1_ACTION,X7 S# T" F. J- U, C$ \6 l
- AND #JUMP_VALUE9 W* Z) |2 r" l6 c; X$ G$ E/ s
- BEQ GetHitOffsetEnd
+ o: w! e5 n+ g8 ]5 q2 { - LDA #OFFET_X_JUMP- | i4 K/ E; s$ f1 _8 k5 Q7 p* N
- STA Offet_X_Check
% P! y, R: \# p( \ - LDA #OFFET_Y_JUMP, ~1 R: A& ]6 w" x
- STA Offet_Y_Check# o) V! w- h& s2 u
- RTS
8 F ?3 ^/ I5 z1 d0 m; T. U# ` - GetHitOffsetEnd:
\6 k$ Y) X( Q% c4 w - RTS
_- {5 w; q* l9 e0 T$ w# d; w4 U$ k - % q$ V# b; Q/ F: R
! X4 W# o& c. G+ }+ W- ;获取子弹与角色X坐标差
/ f3 u7 R. t3 v1 H' G - ;========================================
6 t5 C& _) ?- J) h - GetOffet_X:
+ L7 ?' i- B' Y; p( M4 m; L2 v+ Z' m. o - LDA Bullet_X,X
% q; O* r: ?4 | - SEC
y1 C! _! v) r - SBC State_Offet_X
( u7 K2 ]9 M5 G8 ~7 p2 u - CMP P1_X,Y
0 z) _0 g7 I! f8 _% S - BCC GetOffet_X_Set
* }0 e0 j# H m0 ]3 z - LDA Bullet_X,X
! j# d# I, o0 ^' ~% d; o - SEC5 \! z" k# N3 ?- d3 d" _2 {6 S
- SBC State_Offet_X
# Q+ n$ k9 C4 \4 ^. _. x1 L - SEC
% B- P! _2 N1 y; g U0 ? - SBC P1_X,Y
/ t* ?; }0 f9 @ - STA Hit_Offet_X
2 X7 [$ i; J; M( {( V/ Z3 N - RTS
. F7 S2 c; \8 J O5 O - GetOffet_X_Set:9 k5 i ]% @% t. k
- LDA P1_X,Y, \9 G& v' J# v6 i
- CLC3 A& U8 Q- H4 |( t5 m/ S" y
- ADC State_Offet_X
- C$ s+ ?: G4 E5 [. e& E" o% v - SEC
R$ T! p; x9 Y% t2 }9 h* S - SBC Bullet_X,X
. I8 c+ f1 W9 H3 p( ] - STA Hit_Offet_X% X, G* e' i" @6 J( N' f! C! [+ \
- RTS4 A5 Y& x7 t/ J" {5 z* q
- * I* q4 w( z3 l b
- ;获取子弹与角色Y坐标差
; m+ C8 I' L: I4 {2 ` - ;========================================! V5 B8 v8 d1 i1 f2 f" d
- GetOffet_Y:+ O8 a1 {! L2 K
- LDA Bullet_Y,X, ~$ I* J7 f: H$ L+ i9 _
- SEC
8 Z) M( j* W# d0 P1 I( j1 ^ - SBC State_Offet_Y
% |. k5 H( M' k$ O" e - CMP P1_Y,Y
% ^- X; Z& ^7 \ - BCC GetOffet_Y_Set
, Y. o0 V3 |7 X/ A - LDA Bullet_Y,X8 l& _5 a5 O2 j9 p
- SEC" M- u. b8 t8 Z, z# U. f* p7 x+ N
- SBC State_Offet_Y
5 y4 A6 C) R+ J* m - SEC
5 r' N' p8 t: d z+ E - SBC P1_Y,Y" h3 j1 Y$ W a4 L. e- ^4 u
- STA Hit_Offet_Y# i! W5 z# L# E& V
- RTS
) \- e8 ~8 @! ^ u$ {7 h% H- n+ b - GetOffet_Y_Set:
# P7 J4 H8 ]+ x4 P8 Q - LDA P1_Y,Y
x- F. H, X# s6 k6 c1 l, N3 M - CLC) D+ T$ C/ ^& }0 s, r$ T
- ADC State_Offet_Y1 ^, I$ x) E( g$ J, r( B
- SEC
0 j" ]6 r; R/ \; v, y - SBC Bullet_Y,X
- b! C4 ?8 V4 r3 g6 u8 ]1 {7 n6 d* Z - STA Hit_Offet_Y
0 E1 J1 ~/ @" ~5 E0 H% Q2 ] - RTS
|% \; ]7 q f# }; g- p& g/ L+ b - $ s+ n/ `5 L: q6 o
- ;检查命中; F; P" N/ |, O2 o" x
- ;========================================
5 d3 {- g, e/ Z o9 b0 D - Check_Hit:
' X) \; F6 I) b4 S4 B( n - LDA Hit_Offet_X
, W1 t0 {+ d% l& |) H' [' h - CMP Offet_X_Check+ w% u) T$ u& S8 ]" u, x$ D: b+ i+ V
- BCS Check_Hit_End
$ P+ v, h4 E4 n, t8 N - LDA Hit_Offet_Y
. N, ~$ B' y0 N - CMP Offet_Y_Check
+ @2 [% V, [8 ~0 j4 N - BCS Check_Hit_End
6 r7 a% U( C# t$ Z `' B - SEC! ~' v+ Y; R! v& i$ H7 U9 F: s* f
- RTS
- y1 Q! A. c4 p - Check_Hit_End:
% `4 @9 R. Y2 A% q' ` - CLC& T& G# t4 ]/ x/ ?2 [
- RTS- D9 Y" \2 |0 U- y8 U: Y' Q
- - b! o4 T4 B0 q6 {& Z
- ;杀死对方7 J$ O d1 l; J6 \* M+ ?
- ;========================================
3 b8 Z3 Z6 {& [' m5 t+ p* K4 ] - Kill_Player:2 |# Q1 @7 N7 G3 O) U
- LDA Bullet_Owner,X
# C5 ^- Z0 ^8 X4 c, N - EOR #@0000001
4 ]2 A1 s9 M6 x- d6 ?, C - TAX) u/ D2 M n w1 p
- LDA P1_STATUE,X
+ x+ N E$ N0 E m - CMP #LIVE_VALUE
) n$ y3 K+ d# I - BNE Kill_Player_End
- W. k5 i+ o. E" l - LDA P1_INVINCIBLE_A,X$ I& v. y' w t9 e6 q& `; b' H
- ORA P1_INVINCIBLE_B,X- X+ m7 y9 n# j' |
- BNE Kill_Player_End ;无敌状态不处理- E0 K$ J/ V# ?7 c% \. H
- JSR $D474 ;角色死亡5 S' B" `1 ?3 v# L+ o0 g% _6 f
- LDX Reg_X_Temp
2 Y% w+ W& I: S - LDA Bullet_Owner,X
8 R3 M6 h9 S. t! l4 Z1 U - TAX
7 t8 Q$ p: N t; n5 q. [' D6 I% T - INC P1_REST,X3 h9 s% J4 [' y3 m- U- ^
- LDX Reg_X_Temp! K& @* o5 C- }+ z
- JSR $E2FE ;子弹消除
& `8 [4 s! {( ~* t" m# t - Kill_Player_End:7 @6 i7 g8 E3 a$ }/ Q
- RTS
复制代码
2 |4 ~9 k5 H- K& V |
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
×
评分
-
1
查看全部评分
-
|