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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了6 C9 ?( i1 f) L! h% @! o* E4 u
1.选择键切换子弹(为了更快杀死对方)
, S4 I0 }3 |+ \! {' V) v2.杀死对方自己加命
5 N) m$ K9 C" Y. \2 g% X- ;[FC][魂斗罗][互相伤害][END]' u* H `$ x. q7 Q
- ;202005054 S f3 Q& s, l7 @: {; g; T
- - n0 V9 C( h. z7 i4 b
- .ORG $89606 I) `! K. o# O: Q. n0 T5 z
4 D1 \" H/ {7 d% U- P1_STATUE = $90 ;状态
: [1 A/ C" e$ T - P1_INVINCIBLE_A = $AE ;透明无敌
R2 E: d; e! J/ P& R, a3 Y# m - P1_INVINCIBLE_B = $B0 ;闪烁无敌) n/ z! [: v4 m) i/ C
- P1_REST = $32 ;P1剩余生命
! u4 c4 G" h+ c& ^4 k: p - LIVE_VALUE = $01 ;活着数值
! {6 U& b/ a0 W6 f - P1_ACTION = $D6 ;趴下( }- } x& ?+ t" \6 V' Z8 A
- P1_FACE = $D8 ;P1面向
: A4 v( j8 |0 Q* g7 m - LAY_VALUE = $17 ;趴下数值( @ w0 r( I5 Q- X* `2 ]6 M) R
- JUMP_VALUE = $08 ;趴下数值
2 k) N1 ]% X. b" ?5 \. G3 ]$ b - DIVING_VALUE = $18 ;潜水数值
N8 Q& ~7 z. E' o# r8 b - P1_X = $0334 ;P1 X坐标; T2 s5 d$ T1 j+ a6 J9 H' \
- P2_X = $0335 ;P2 X坐标' i* m5 K. \) |2 i. n7 G' M
- P1_Y = $031A ;P1 Y坐标
9 b$ |+ ]" {7 l: @, t5 o) G - P2_Y = $031B ;P2 Y坐标
4 q* E3 a" y& [! a2 `. T- o - Bullet_X = $03C8 ;子弹X坐标
8 I+ g9 q d7 C! ~ - Bullet_Y = $03B8 ;子弹Y坐标7 I+ d- o) i: q
- Bullet_Owner = $0448 ;子弹所属者/ g6 s y6 l* `6 d; M
- Hit_Offet_X = $01C0 ;命中误差X8 ~/ h2 [5 |* {/ {, u$ b4 a. }
- Hit_Offet_Y = $01C1 ;命中误差Y5 H$ k: s! D2 C) D1 D0 t6 }5 h" i
- State_Offet_X = $01C2 ;动作误差X
; h7 @$ S1 f3 G+ u- z; { - State_Offet_Y = $01C3 ;动作误差X
4 y$ \/ t0 x# L1 S, H2 `: c& i - Offet_X_Check = $01C4 ;坐标差X
- ]9 I' E v! p! ^+ P - Offet_Y_Check = $01C5 ;坐标差Y2 G* v& h6 G! M8 b+ H& y7 L
- Reg_X_Temp = $01C6 ;寄存器X暂存
k1 n6 J- J7 U O6 n8 M% Y3 l - Reg_Y_Temp = $01C7 ;寄存器Y暂存
|4 F# b' T/ ~0 B4 m - OFFET_X_STAND = $06 ;坐标差X值& Z9 n& t w& D9 W& o& V
- OFFET_Y_STAND = $10 ;坐标差Y值
. V4 G( N; H) j1 g! U, Z; J2 K - OFFET_X_LAY = $10 ;趴下坐标差X值
3 e8 l/ @* d# B( y* r - OFFET_Y_LAY = $07 ;趴下坐标差Y值
( h3 _& u" Q; e. }! Z# W. T - OFFET_X_JUMP = $08 ;跳跃坐标差X值
6 H5 Y* Q4 z4 _- [2 Z. E - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值$ O* H! a! C/ V$ k4 N/ t
- STATE_X_DIVING = $02 ;潜水动作误差X值
1 q9 Q6 P* F7 s- _: | W! u9 B - STATE_Y_LAY = $04 ;趴下动作误差X值
( c' |; t3 Q/ O( j; f/ L1 ` - ) P* N Z: m: k
- ;武器切换
) R+ E8 ~; s O. S; [ H - Btn_Once = $F5 ;单次按键
, T2 t7 b) d) e) e2 x - ;========================================6 m4 [' n1 g1 j9 \$ C) O/ k- f
- ChangeWeapon:
* v+ f' ^" c! u$ | A; ?% j - LDA Btn_Once,X
2 u' q a0 H$ M% ^1 ?3 f9 V - CMP #$20
% b8 W: d/ j. r0 N' J - BNE ChangeWeaponEnd
- v- r: G* A% s3 |0 P' l - LDA $AA,X
9 y1 F7 k& u, s$ ?: _; P U - ORA #$102 Q6 D' j# s3 ]2 t6 l* _4 \
- STA $AA,X' a% u2 z9 q: Z& c. f
- CMP #$14
; V2 H! v" |. w/ c% _2 O% K - BNE WeaponSet3 o6 H' x7 l" o7 o3 s- j. h: t
- LDA #$0F
0 @" z; B4 ]3 }4 o- f4 b - STA $AA,X! y- Y& s' ^' @
- WeaponSet:
! { L; T+ K1 s2 E) K7 h3 K - INC $AA,X
+ l7 Y. F4 G3 [6 L% Z - ChangeWeaponEnd:
+ s' N7 u. T# u7 j6 e - LDA $AA,X' i8 {7 w$ K6 ?9 W& {8 R
- AND #$0F
* T. C, p# [4 Y3 `" [ - RTS" z) B' t% c* L& B: H
- 3 t, ~5 I6 F. @/ J
- .ORG $89A0- S9 A! c4 N ?3 ^2 O
-
( k( m6 s: ^8 F, l - ;互相伤害8 q* S* ^/ ^, W0 j! V5 u/ c
- ;========================================8 ^) w- K8 z, q* X$ l
- Hurt_Player:
: s$ g( \9 i1 n: \- z - STX Reg_X_Temp
0 x: x( Z9 Z! H! u0 I - STY Reg_Y_Temp& w F }& h3 J) o# u/ S* Q
- JSR CheckInvalidState
& g- J3 X6 l. P - BCS HurtPlayerEnd6 n X8 [9 y9 p' X. f
- LDA Bullet_Owner,X
& S9 I9 |. Q3 i- A3 ^$ T - EOR #@00000013 V( K! O8 o7 Q; x# C
- TAY+ T, N7 H! W W
- JSR GetHitOffset
( M0 m, ?8 G3 B6 }2 U! { - JSR GetOffet_X
2 X% J* m# u$ }* p9 X - JSR GetOffet_Y4 W+ R3 O6 k- d4 e8 u
- JSR Check_Hit/ S8 P O" x" K
- BCC HurtPlayerEnd
' Y0 e! y) g7 W" g - JSR Kill_Player! n% O5 S$ k' b# a1 @
- HurtPlayerEnd:
' m- O* u' v* P7 F - LDX Reg_X_Temp
, r9 P D* e6 j% P. ~ - LDY Reg_Y_Temp2 e. ^% F8 {1 z
- LDA $0438,X
. d8 T$ W$ b1 f& E& ]( q4 \, n - RTS
/ Z: u9 T1 c; i$ F ?2 v$ w H - & l0 ]$ z; ~$ q7 o
- ;检查无效状态) z# p( m$ [/ B" B
- ;========================================
/ I1 ?* `" c5 o( D* k( w; h: c9 ` - CheckInvalidState:
# a @! `1 s0 ?2 I - LDA Bullet_Owner,X
/ U- `& r2 G! k - EOR #@0000001
! e8 t4 ?5 U6 D# p) v9 C% t - TAY @+ p4 s: d2 \1 F
- LDA P1_STATUE,Y
; ]. J* s# N* c: T/ T - CMP #LIVE_VALUE, v- U9 e1 K4 V/ _9 ~4 B
- BNE SetInvalidState
& c- J1 h- r6 D - LDA P1_ACTION,Y
' I9 E& v* e! e" d4 i, E8 w - CMP #DIVING_VALUE
$ l- C. a2 i7 e8 |: n9 s3 { - BNE CheckStateEnd3 F) a! `. C+ }9 H5 N0 S
- SetInvalidState:
, _/ j A7 L9 X' [ - SEC
7 y% H% _- R& X: d4 X; H8 b% X' y1 G$ }* @ - RTS
" q. h6 X$ E% c& }- | - CheckStateEnd:
9 t0 S' s" _3 B, U - CLC( }# E$ F! d$ T* }' s5 \
- RTS( } N1 v, n( T1 @1 `; U% ]
- ! D1 \ V2 z7 {( Z) ?
- ;设置命中误差
" h4 v, p: P; D% f" b2 j# a - ;========================================+ J& O( Q7 F- S2 z8 F1 t9 V
- GetHitOffset:- |2 }/ F8 x# g# J& g6 c
- LDA #OFFET_X_STAND
' k# z( J. e' c; j' J - STA Offet_X_Check! p0 F6 j" U- C
- LDA #OFFET_Y_STAND
& T9 m4 K' S/ N - STA Offet_Y_Check# [+ Q4 f, t; f5 J" t
- LDA #$00, n/ h$ m6 _# x8 v1 u( I
- STA State_Offet_X; w2 T% z& e* y. P* t! q( e
- STA State_Offet_Y& a, N) \ ?8 I
- GetHitOffset_Diving:
% C9 T% R; I ~0 P$ T - LDA P1_ACTION,Y, ?6 u) Q* n, o! l
- AND #DIVING_VALUE9 n5 U! e8 e$ t2 J6 R6 D6 I. ]
- CMP #DIVING_VALUE
; ?5 F1 N$ Q, |& c* c4 k! ] - BNE GetHitOffset_Lay
( D( H" n* W: h5 c6 |: a - LDA #STATE_X_DIVING
2 C l4 y1 Y7 V3 k - STA State_Offet_X6 K# B+ `: s# }' i
- LDA P1_FACE,Y c% E) P# B, i( H9 C; Q3 V/ H
- AND #$40+ q: z1 K: C) z" B5 ^8 L; F) W- U
- BEQ GetHitOffset_Lay
* p+ P% N! Z7 t7 B - LDA #$00# k% @& I3 D! p- I# c0 @! ?! c
- SEC
: d4 r1 L4 u8 N - SBC State_Offet_X! \" m" C- e: \5 R; Q
- STA State_Offet_X5 i6 Z. w5 \% a0 L* ~1 W8 W" D
- GetHitOffset_Lay:
3 z/ M, I# N' S k7 A - LDA P1_ACTION,Y$ o* _1 D. v1 |2 p* Z* f6 s
- CMP #LAY_VALUE
: j! p# d* d- ?& p7 } - BNE GetHitOffset_Jump
f+ V+ X- q6 h6 i) k6 Z - LDA #OFFET_X_LAY
; K/ w0 D' d8 A8 T" K7 W. u0 A2 m: J - STA Offet_X_Check
8 X* f/ w3 N$ U% s4 v - LDA #OFFET_Y_LAY
! p e7 V+ R. l8 _1 Z8 _ - STA Offet_Y_Check
- Z) {* g* p5 C) X - LDA #STATE_Y_LAY; ?# K3 _' Z$ N+ e
- STA State_Offet_Y
8 y) Q0 ~. R2 l3 c- L# a - RTS8 Z( P( _' O/ v4 I+ E
- GetHitOffset_Jump:1 N5 h1 k( T9 J
- LDA P1_ACTION,Y) z7 L6 C& T, F8 @0 g
- AND #@11110110
" s( |0 Y- U. h0 t c - BNE GetHitOffsetEnd$ ^3 R: w/ s/ r, v4 @* `
- LDA P1_ACTION,X
^# \* m( v7 j: ?6 g; E' ?. Z - AND #JUMP_VALUE$ k( N9 D) y( g2 L5 \3 t
- BEQ GetHitOffsetEnd$ }7 m# P( o* H6 i1 [0 I
- LDA #OFFET_X_JUMP) ]* U$ T: V. J/ H$ F( K
- STA Offet_X_Check. r4 x% E, b8 w5 \+ Y8 j% r
- LDA #OFFET_Y_JUMP
6 o& e" Y& j5 g7 z1 @ - STA Offet_Y_Check
) R% t3 M+ P, T& u( B; P - RTS
y% }/ f) K2 N1 O: R, I: I - GetHitOffsetEnd:: d3 B1 o: Q9 E) K, C# m
- RTS0 S/ ?; O4 h5 |1 {+ N5 {
* `# K) R0 J" n- . G' F6 Q% F% o7 x% H" _9 Q. c
- ;获取子弹与角色X坐标差# O+ J# ]: k8 U7 k% u0 L9 J
- ;========================================
0 {, m& Z3 I% f5 o- ~ - GetOffet_X:3 L$ V1 {) ]! N8 D6 i
- LDA Bullet_X,X' s# p1 X0 u5 N8 V* r
- SEC
) H: L: M! L7 I' n7 n - SBC State_Offet_X
$ t8 W8 e0 x# u: G: P; | - CMP P1_X,Y+ c% Q# ?' ?7 A% `" y* M1 \
- BCC GetOffet_X_Set
) b- R, f/ f- {! S+ v' I - LDA Bullet_X,X3 v8 j8 K5 j# W+ U v1 M( r( C
- SEC
+ j4 U: K! D$ g/ c - SBC State_Offet_X
0 K& a4 N$ P, L( V x7 U+ ?/ e - SEC0 G" ?6 E4 j/ Q% I/ \
- SBC P1_X,Y
4 m" R& G/ R- [4 ~8 f - STA Hit_Offet_X
* r+ ^& t2 q5 i( t) b% G- `! x" y - RTS) F' [3 r5 e" O- `
- GetOffet_X_Set:+ l, ^! d; D- B# O5 @% r
- LDA P1_X,Y) A% J! p1 M$ d1 K& r" P
- CLC' Z4 n6 ^0 S, h
- ADC State_Offet_X
- v; C- k8 f: i) A8 y4 m - SEC3 J# B. ^. P' G6 J8 x- v8 s
- SBC Bullet_X,X
# f6 ]2 o. {4 b. y - STA Hit_Offet_X2 q5 h0 H1 [' r; P
- RTS1 U. o7 @. M3 q9 {
- 3 e! x9 w. J3 R7 f2 j
- ;获取子弹与角色Y坐标差
7 ?! W* v3 o$ m7 Y( `6 S: | - ;========================================+ P \1 V8 f! P' P
- GetOffet_Y:
( H& R+ f( ]% A a% y - LDA Bullet_Y,X
1 z+ Y6 {% l) }* Z& B8 K# j - SEC
% Y! F7 V. X) \9 n - SBC State_Offet_Y
$ N2 S& R X) k, `* F6 J - CMP P1_Y,Y
& A. p) b! ]+ b8 G3 T - BCC GetOffet_Y_Set
& m9 \3 M# p. n! Q& N& R - LDA Bullet_Y,X
# W, q7 Z: `5 ? - SEC
8 u9 e, J- C7 o0 R% x7 J - SBC State_Offet_Y# P E7 W$ s5 o
- SEC! F& } T3 p7 w& `9 z. n% ^
- SBC P1_Y,Y1 I+ y: M2 H a: a+ E0 s, X% d
- STA Hit_Offet_Y
- A( ^# {5 Y* y2 C; `" Q - RTS# O7 {) m5 u" M/ m; J
- GetOffet_Y_Set:; Q) ?6 J" j) Y E. c* z3 |: r
- LDA P1_Y,Y, w5 Q1 I0 v& H5 ]
- CLC: @# b$ a. Q U7 k
- ADC State_Offet_Y0 T; t: C* X$ w9 r
- SEC
0 A5 x, v+ s8 ]! ^7 O6 I - SBC Bullet_Y,X
( }4 M3 S8 E3 R7 }9 @/ T( u - STA Hit_Offet_Y
4 z; t9 V+ i: O+ Q8 { - RTS7 A' `4 e' @3 G* ?7 N
- ( j# i$ }7 J8 Z
- ;检查命中& {+ R0 E- f: \
- ;========================================
& j0 w/ H0 A" M4 q% ` - Check_Hit:
- y- {4 ]9 y a% Z" A - LDA Hit_Offet_X k, h9 S% U1 c: M' c. T9 G3 o% |7 Z
- CMP Offet_X_Check2 m' w9 Q6 X( g2 Z6 |
- BCS Check_Hit_End
' U* z' F; s8 h7 f& Q# J - LDA Hit_Offet_Y& V0 |7 b/ @1 Y
- CMP Offet_Y_Check
2 _4 j/ ] k4 h - BCS Check_Hit_End
3 E2 i0 J- W" u" z) R8 x" j - SEC
3 H2 P5 a* v8 C( Y9 ]5 m - RTS" U% [) w0 ~7 \# e
- Check_Hit_End:
3 |' x; C+ |* X/ e g* m. T# D - CLC
, Y- ~$ J5 Z. o+ U* C2 {6 t a$ Z- i - RTS
! _/ _- m) V7 s" h$ B9 ]
+ e0 g" ^8 k# \6 i8 Y1 e' q- ;杀死对方
! M, Z% f) F" p# o) a0 T - ;========================================9 v( M6 G X1 N* T
- Kill_Player:, F# b5 d" r, y$ e
- LDA Bullet_Owner,X* O6 ]$ `+ S! ~( \$ J0 A/ r
- EOR #@00000014 q. n2 i8 Q8 C) y* |% B
- TAX
( ^0 K# |& k, s5 y" {9 w - LDA P1_STATUE,X
6 x7 C) y% A9 L) V - CMP #LIVE_VALUE
F3 g+ C& q4 `/ l* g: K j - BNE Kill_Player_End
- E1 M: c3 S* Z- O0 S - LDA P1_INVINCIBLE_A,X
% E& j' M0 H0 p' [* B% I - ORA P1_INVINCIBLE_B,X
6 |8 ^: n+ J U% L$ Z. @% } - BNE Kill_Player_End ;无敌状态不处理 F {- P3 g4 B; s
- JSR $D474 ;角色死亡& h# L9 T/ X) e/ c$ ~# e# ~
- LDX Reg_X_Temp( S/ K s5 k j8 q+ s
- LDA Bullet_Owner,X& i7 T6 e: n/ r- j0 [/ Q- {
- TAX
7 p! Q5 o. t- k- z( U - INC P1_REST,X0 L& s d+ O7 k1 k# O9 v2 B/ u) u
- LDX Reg_X_Temp7 M2 B I5 o( V
- JSR $E2FE ;子弹消除
! b- F( y1 E, i" t - Kill_Player_End:- r1 I2 c7 q \! X" K
- RTS
复制代码 , Y7 }& v- N! b! y+ F
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