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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了& n) H) r9 @- y
1.选择键切换子弹(为了更快杀死对方)+ @: n; K2 z3 S* z4 f# Z4 Z
2.杀死对方自己加命; [( S/ X, l5 R+ S+ z
- ;[FC][魂斗罗][互相伤害][END]2 h. i9 X4 R, @7 ]5 R$ |, u9 Y# h6 Q F
- ;20200505% }9 J! s! V+ @% k0 b( @6 `( w
- 9 w: Z% o" w/ w- W0 w, g
- .ORG $8960* \' v, Q1 C5 t
- # d' E+ K6 R( h: H* v1 O7 w. b
- P1_STATUE = $90 ;状态! C& s8 e" E% f( ~. [1 ]
- P1_INVINCIBLE_A = $AE ;透明无敌
$ J; b& B( p4 M3 r5 \- B4 _3 _ - P1_INVINCIBLE_B = $B0 ;闪烁无敌0 q6 U3 J+ i- i; Q* }& ]/ R3 ^
- P1_REST = $32 ;P1剩余生命
6 \3 W, v ?$ c' ] m. `; @ - LIVE_VALUE = $01 ;活着数值/ ]& l7 h( C! J
- P1_ACTION = $D6 ;趴下1 O: F$ S* C" g2 {
- P1_FACE = $D8 ;P1面向3 R1 O$ s% \0 D$ M
- LAY_VALUE = $17 ;趴下数值
% x5 |- o [* C - JUMP_VALUE = $08 ;趴下数值
# q' w! E( {0 l1 H - DIVING_VALUE = $18 ;潜水数值
5 d, y0 Y; h& A5 d: O9 ` - P1_X = $0334 ;P1 X坐标1 W2 s, \6 K0 L- |
- P2_X = $0335 ;P2 X坐标
, X, t4 P; C/ i$ w* `) D9 _+ l - P1_Y = $031A ;P1 Y坐标
' A4 _: z+ O; h: c) n - P2_Y = $031B ;P2 Y坐标
( A% s& `. W! f1 _ - Bullet_X = $03C8 ;子弹X坐标
! H: v' r, L+ j5 Z4 Q/ `' S# l2 h - Bullet_Y = $03B8 ;子弹Y坐标; G- d! h5 d, z7 D$ x) W2 X
- Bullet_Owner = $0448 ;子弹所属者
& H& P# \0 b: [9 C - Hit_Offet_X = $01C0 ;命中误差X2 K5 j; n3 X- ]$ L( z, a
- Hit_Offet_Y = $01C1 ;命中误差Y
( A. @' H: ^( t* n9 u - State_Offet_X = $01C2 ;动作误差X' Z& l) F& P) R6 m3 G
- State_Offet_Y = $01C3 ;动作误差X
2 Y4 u! V/ |4 ^) G( }2 n& q - Offet_X_Check = $01C4 ;坐标差X
6 d0 I; Y$ \9 c n3 H2 V9 K0 @ - Offet_Y_Check = $01C5 ;坐标差Y
1 D. ?9 n3 a5 k2 x6 Q& M. ^ - Reg_X_Temp = $01C6 ;寄存器X暂存
7 x2 Z' }+ h( m7 M - Reg_Y_Temp = $01C7 ;寄存器Y暂存
' Z1 {: }$ W( `1 v6 W3 p0 l% S - OFFET_X_STAND = $06 ;坐标差X值
- Z' ^: r1 E# o% U9 z - OFFET_Y_STAND = $10 ;坐标差Y值
7 ]9 G# I) I: F y - OFFET_X_LAY = $10 ;趴下坐标差X值
) d$ [# k" `, Z - OFFET_Y_LAY = $07 ;趴下坐标差Y值4 H" v3 J& c% J& g5 Y
- OFFET_X_JUMP = $08 ;跳跃坐标差X值1 j: C* S3 O6 `: H
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
4 q. F0 e5 M- j+ |$ l; q - STATE_X_DIVING = $02 ;潜水动作误差X值
$ |4 I( H* c4 |+ @ - STATE_Y_LAY = $04 ;趴下动作误差X值( r ?+ s+ R2 E
- 8 S) @' b8 I; _$ ?4 p( S
- ;武器切换
6 z* c; E( C; F$ O; _0 w- d - Btn_Once = $F5 ;单次按键, p5 K. f& g0 |; P% R
- ;======================================== k$ |% C3 h, n4 r! Q' N
- ChangeWeapon:
* @, u; i$ M& @ - LDA Btn_Once,X" i& a. j4 P/ e
- CMP #$20! @+ x# I: {, J5 v' T7 A4 d
- BNE ChangeWeaponEnd2 p" z p3 ~# r7 n5 Y) H
- LDA $AA,X
3 ?/ D9 K4 J) P$ U0 U) A& f - ORA #$104 x# \. \, M. C
- STA $AA,X, Z- T4 T W3 h! _( s; d5 U7 ^5 g
- CMP #$14
# Z- y: o* g6 ^, \- e$ l - BNE WeaponSet( n; j4 i7 }& \6 N. Y) | O
- LDA #$0F
! G+ Q+ @- s& E/ F1 n1 t( Y - STA $AA,X% A" j! V* u* o% d8 k- M8 P
- WeaponSet:
9 _ S# O N" |- D# D - INC $AA,X
# l9 J7 D5 M2 G0 G. r# F6 l O% q - ChangeWeaponEnd:
1 p! a s0 S2 [# u - LDA $AA,X7 a4 A* R6 U0 d% H
- AND #$0F& x# R5 R" ?- W7 v. Q
- RTS3 b# t& T" V: o* \5 |6 }9 O* [
- ) E$ B3 m, @$ l
- .ORG $89A0* i% n6 l3 Y1 a: M/ Y
-
. ^7 H. X# Q [! Q' | - ;互相伤害7 }8 M8 J0 ^. o9 t7 _- u
- ;========================================# N" c! E4 h! e) }* `
- Hurt_Player:
! j" K' f& m/ t9 c" a) u/ U - STX Reg_X_Temp
- J' x2 W) S# g. u4 ^ - STY Reg_Y_Temp$ R( J( z/ G' y$ A" v% V
- JSR CheckInvalidState q T# v! y' ~& \- z
- BCS HurtPlayerEnd
5 i( L) F$ y+ G - LDA Bullet_Owner,X
4 |! g1 J. ?5 X# c) i: O: I, Q - EOR #@0000001
! O9 ]5 p0 @* \$ w - TAY
, o0 D8 C1 `: R. w b) \ - JSR GetHitOffset
# `8 ]7 Z# k$ T/ |0 x - JSR GetOffet_X
( B4 \0 {! F5 Y* B - JSR GetOffet_Y
* J K4 \, {9 o1 w, d9 U( T5 { - JSR Check_Hit( F% {- e: q: i1 G' M
- BCC HurtPlayerEnd+ N6 F/ W; k6 e* @# p& b) \$ P
- JSR Kill_Player
% t1 y J w S# h. o g5 B% s - HurtPlayerEnd:
5 E( N. V# k: U5 s; Q1 l - LDX Reg_X_Temp
3 I6 e! @, m9 P E6 H ^7 O - LDY Reg_Y_Temp Z8 [; M: _+ U3 R! o4 v! e/ X
- LDA $0438,X
, x' @. T% {4 B* M% y - RTS) a, ` @2 W6 N# P4 R& F, z
- 6 `; H: d1 R6 I! F9 W2 B+ A
- ;检查无效状态
* o3 _5 |, }; i9 p, ] - ;========================================
8 w) e5 }: |" D5 S% [7 l - CheckInvalidState:
8 G/ }( t K+ G - LDA Bullet_Owner,X
8 }9 O0 B& R1 m - EOR #@00000010 [, o1 `* C# M" P2 l6 r
- TAY
% }2 K4 l+ I" A4 f - LDA P1_STATUE,Y
6 x! K# Q$ @9 Y5 k6 z/ w b - CMP #LIVE_VALUE
$ B0 B V' ?4 R6 B* z - BNE SetInvalidState
2 Z: b( j7 G _% E. Y( T - LDA P1_ACTION,Y
- V6 p, p& @3 F" r7 Q - CMP #DIVING_VALUE
! s1 N! p5 d0 R$ b: s' w- h - BNE CheckStateEnd
1 k/ Q; b) R& w# `. ?/ b( [: @ - SetInvalidState:- A8 p* T8 O+ l2 }: Q
- SEC0 ?% X$ S0 F0 H- ?
- RTS) K. P# S' P( x9 J' F$ h3 [
- CheckStateEnd:
1 _6 ? e) T1 U1 s' l' V - CLC
: ?8 W- q9 f/ ~6 Q2 i - RTS
; D* O/ Y, c; B4 W, y" } - ( `# w* p, r S, z0 U$ |
- ;设置命中误差
3 h- }) g2 A! t- i - ;========================================# F9 Q' B3 z/ D- @
- GetHitOffset:, w% j& ], J* ]9 N2 o9 D+ Q
- LDA #OFFET_X_STAND
% H. b$ A( p; X/ C9 b" D) z - STA Offet_X_Check' S' { A: @; n3 Y
- LDA #OFFET_Y_STAND, s: x0 x _" T. c* P
- STA Offet_Y_Check) ?! d& l# `/ R& ^2 s
- LDA #$00
7 K0 x# C8 a9 C, `- j - STA State_Offet_X
- H+ H# G5 _# Z& A; k: e# ~6 D' Z - STA State_Offet_Y j0 v- B0 o. @- [9 C( w+ x+ f2 u
- GetHitOffset_Diving:
+ [9 n4 W) Z7 y# b - LDA P1_ACTION,Y
3 ?1 b1 j5 M- h& o3 r8 {- M - AND #DIVING_VALUE1 S: G7 Y c1 d( u" ?2 K% {3 R' |9 r
- CMP #DIVING_VALUE( S; I# z! @# V) Y
- BNE GetHitOffset_Lay
" \2 ?1 m! M1 L* l% w8 U$ N9 p - LDA #STATE_X_DIVING' v) Y0 N* d, W/ g
- STA State_Offet_X( G/ W1 I* G8 ~& Q
- LDA P1_FACE,Y
# b" ]" m; R6 O/ U m7 L - AND #$409 j' N3 o$ u! B7 L
- BEQ GetHitOffset_Lay
( x+ j' U5 D% V: M! q# W - LDA #$00) c% D, V0 k4 E7 I1 R+ `
- SEC
# i, ?. y& W3 E: X' P* i$ W1 H, { - SBC State_Offet_X m s' Q p q& [) C8 h- S$ D
- STA State_Offet_X
$ F; G0 k, @! p c) h - GetHitOffset_Lay:: A; a4 H( x& r% T
- LDA P1_ACTION,Y
& D) M0 A6 U2 l/ l' Q/ l+ s! {8 u& y. Q - CMP #LAY_VALUE& T. H m+ L1 Z2 e. k0 x* G
- BNE GetHitOffset_Jump
/ Z% Y+ o8 N" w. e1 W | - LDA #OFFET_X_LAY/ w! _4 k( X9 y Z
- STA Offet_X_Check
% ^* Q+ m0 p" L - LDA #OFFET_Y_LAY
7 K8 \& z( M& y. f8 Y" a - STA Offet_Y_Check4 Q4 D* M! e) H7 ~9 r
- LDA #STATE_Y_LAY
4 M+ J! z: \6 P: j. a" B! T - STA State_Offet_Y
7 z& a& W! ]' P4 ~/ V' i9 D, n# [ - RTS
; X# @+ t# K" m. ~) B" i - GetHitOffset_Jump:
1 M$ U" e0 O( S5 _3 V ? - LDA P1_ACTION,Y9 y( e9 {4 f# d
- AND #@11110110" U8 O0 Q' U$ {: F" i2 D5 P" z
- BNE GetHitOffsetEnd7 W; x5 s# E4 `/ C8 Y. {2 {. T
- LDA P1_ACTION,X
# C: i7 B8 c7 Z6 Z# p - AND #JUMP_VALUE
8 A# c, Q, n4 V5 i" {, X9 |! d - BEQ GetHitOffsetEnd
- N) k' t! E' f$ D- ^, n - LDA #OFFET_X_JUMP
2 v* {- {0 f0 Y/ i% B1 Z1 a, ^4 s - STA Offet_X_Check
- E5 e/ f C" X; U3 Z - LDA #OFFET_Y_JUMP
4 R7 t* V! u4 _: H( r F7 a( J - STA Offet_Y_Check! r2 I) ` ~" G: ?
- RTS
; {" t1 @6 X% e' u6 c0 Y6 [, c - GetHitOffsetEnd:
% a- ^, I: X) d" Q: Y T# V - RTS# Y: ?5 o9 k& t# v
' l) X f; K2 ]) `7 R2 F5 }1 Q
+ G( z3 V+ E; z$ u, x# D4 t) l- ;获取子弹与角色X坐标差
. `4 J2 h* y. h, N }1 |8 [ - ;========================================
, h9 K, b; R" p# f - GetOffet_X:4 e$ J. i9 L! a9 \
- LDA Bullet_X,X/ W) o2 l% ?+ V" s/ z5 @9 a
- SEC8 |* U9 w2 j9 {% E0 \
- SBC State_Offet_X1 w+ M* r6 r' V+ U" p* M
- CMP P1_X,Y. m4 [8 H/ _0 ?$ S" i- E0 Q
- BCC GetOffet_X_Set: v: H) ~/ W4 j: v
- LDA Bullet_X,X5 Y* D) I* Y& I7 C) p1 Q
- SEC) V& L' |9 b7 P
- SBC State_Offet_X
" F e( O& F% j# f5 B7 I1 c - SEC0 {- }/ ? i, C; ~
- SBC P1_X,Y" @& P( S Z1 X( q$ x
- STA Hit_Offet_X
s {% y& m7 r% o1 S - RTS6 P% P/ B1 {! a
- GetOffet_X_Set:
* P3 z8 K% r# g+ T2 n - LDA P1_X,Y: g+ A: K p7 x J+ B+ ]# H
- CLC P& ?- d( o- H# @6 Z; Y
- ADC State_Offet_X: j* l7 ]$ L+ M
- SEC" f6 ~. I' R+ ^% A" x& \
- SBC Bullet_X,X
5 i! H J C; e: o) a/ @# E8 F* T - STA Hit_Offet_X# s# q! @" U. C( J7 y; H+ a
- RTS
/ E& ^. g7 U+ D- l# \ - ' b1 t: a4 D" X4 q
- ;获取子弹与角色Y坐标差
0 _+ q& m8 q0 K8 G1 T- Q& O - ;========================================
# T3 ^5 E; o5 X* B' \* R# N- \ - GetOffet_Y:
; B: T* A% ? _; A4 s# u0 k% m - LDA Bullet_Y,X
- Z$ O: }9 ^ S1 z4 i' |" e3 v - SEC
6 P: G [- h7 n. U0 O+ R - SBC State_Offet_Y$ u5 u! d0 y* G1 n" F f5 Q
- CMP P1_Y,Y
" P# f0 c; Y2 b2 T" ]3 g - BCC GetOffet_Y_Set; {3 a+ b. U1 |; U, f1 j
- LDA Bullet_Y,X6 \8 ]( S9 c6 k
- SEC+ u+ h1 K0 R9 E- s
- SBC State_Offet_Y
9 q* _4 w( m4 l% Y: V - SEC/ K( n. Y/ u+ R9 V+ i; n X
- SBC P1_Y,Y5 y% j) M9 @7 [; Q; |3 P
- STA Hit_Offet_Y
4 V* l( F" ^7 k& B6 J# ? - RTS
0 H& Z6 H( z; H; C0 b - GetOffet_Y_Set:1 g+ J3 w4 ?9 B+ j& z+ v& @; j
- LDA P1_Y,Y) d) j1 a3 t( \6 X- m: r
- CLC: m) ~# K- c4 S4 T/ n
- ADC State_Offet_Y
. h) r; D" i. Q+ x H - SEC$ m$ A: P7 {( m: g0 T
- SBC Bullet_Y,X
+ U0 U) q7 A! A4 ?/ m, ^. ` - STA Hit_Offet_Y
5 E! A8 e+ ?. k0 X) a! C - RTS
7 W& ^" R g# ] - % G$ B, {; h. p! b" p& V
- ;检查命中( u5 m1 q- Q5 Z+ o& W7 k! m! m
- ;========================================
, u9 Y( p$ K" i0 x; ^ - Check_Hit:- c J7 t! L1 U, A5 e- a( J
- LDA Hit_Offet_X
8 K7 M" r l! U: s) O: `* Q - CMP Offet_X_Check( u' P( ^0 L) I) x
- BCS Check_Hit_End
, U* B" e. x2 Y m/ M1 v+ A) A# d - LDA Hit_Offet_Y
+ N) s2 `! D2 `1 w - CMP Offet_Y_Check
% p1 i9 ^# o/ S - BCS Check_Hit_End W- W, L1 \( t% U/ Q( r+ u
- SEC. l+ h8 o0 P) [' `1 v, ]
- RTS
# Y' w! _, u& w, c$ R8 x& H - Check_Hit_End:" h& C( p y! D5 J' H5 m$ n7 T
- CLC
4 Q% [2 B, }" ~7 c+ P - RTS0 N' y# U* t: N& c; p- o% e. G
- + b \3 M% ~ M! w" g, Q' C7 O
- ;杀死对方
& I% r d* ^9 P! [ w - ;========================================
- |8 j6 b! E" f; s( G' | - Kill_Player:7 T4 P/ \7 O9 S
- LDA Bullet_Owner,X
`. e, P' Q g, \, s. O, A - EOR #@0000001$ Y: l! U" M* V# K6 t6 P# b) P3 j
- TAX
2 Z7 s$ ?& K% C/ G" m% N - LDA P1_STATUE,X
' X6 H$ s2 }8 t& h. J9 a - CMP #LIVE_VALUE: n2 y" Q* R0 c2 e3 ?; |0 g
- BNE Kill_Player_End
9 ~7 r" H2 f n - LDA P1_INVINCIBLE_A,X2 e, e; M# H+ L/ G( e# Y+ _
- ORA P1_INVINCIBLE_B,X
, \7 w: o/ f8 U5 c; v( q0 a - BNE Kill_Player_End ;无敌状态不处理- G! c2 R$ h" f) b( Z; d
- JSR $D474 ;角色死亡
) ]$ C1 I6 K% \ - LDX Reg_X_Temp
! G A, I4 z4 s4 I" } R9 q9 y& U* v - LDA Bullet_Owner,X0 p# r! ]1 ], d1 ]* _: u+ v) q5 j
- TAX
+ a* r+ `- J8 i1 z - INC P1_REST,X; ?: o4 B) G( x7 y' Z. `! E1 \' u
- LDX Reg_X_Temp0 q9 a/ A6 a' J! g3 O
- JSR $E2FE ;子弹消除4 u) `9 d% M- ?3 h
- Kill_Player_End:/ W, c! ?! Q3 j1 ^! L
- RTS
复制代码 " g4 {0 |7 N! h! {+ ?
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