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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了9 W- N2 h- s4 S
1.选择键切换子弹(为了更快杀死对方)
$ C* t( g2 O! M3 R! u; P2 N6 [2.杀死对方自己加命; b9 y" l* w1 r3 i# v3 ~' R1 b
- ;[FC][魂斗罗][互相伤害][END]
% }# O! L- l/ g% E+ w6 W - ;20200505& f1 T4 h: {* i$ i& j
- 9 J% D& t& K9 Z: e& t8 R
- .ORG $8960
8 J- G5 X2 O4 @
[* i7 f1 M# Z! w1 e- P1_STATUE = $90 ;状态
' s% h, U% s5 X/ b/ K4 p( x - P1_INVINCIBLE_A = $AE ;透明无敌9 i) a2 N8 a( w0 Y( m
- P1_INVINCIBLE_B = $B0 ;闪烁无敌
1 e+ \: l+ u, e, W* ?* E - P1_REST = $32 ;P1剩余生命
5 k! _; m& f. l7 a/ J - LIVE_VALUE = $01 ;活着数值
f) M. |. i0 M- t/ r, C - P1_ACTION = $D6 ;趴下
- L1 V3 ?( M: j( B% _ - P1_FACE = $D8 ;P1面向
! {( J8 F, e, j3 Z7 r! O1 V4 \" n - LAY_VALUE = $17 ;趴下数值
4 K7 a9 R6 z$ ~# Q a1 o" e - JUMP_VALUE = $08 ;趴下数值9 ?* q4 O8 T! w$ S
- DIVING_VALUE = $18 ;潜水数值9 n8 [2 G& l3 y' B! R5 Y
- P1_X = $0334 ;P1 X坐标% K' u, _) P9 ?6 m+ I! Y* B% X. U
- P2_X = $0335 ;P2 X坐标$ T" I0 P" i1 U: G- ]
- P1_Y = $031A ;P1 Y坐标
- u2 h% R* s3 n$ W8 n: ` - P2_Y = $031B ;P2 Y坐标4 n3 s$ y1 g8 [2 u
- Bullet_X = $03C8 ;子弹X坐标2 |7 l$ T R H
- Bullet_Y = $03B8 ;子弹Y坐标% ^; Z8 b: M3 l
- Bullet_Owner = $0448 ;子弹所属者# g, v/ \- i1 c* x
- Hit_Offet_X = $01C0 ;命中误差X* \. _, @/ b( G. i9 I3 n& R
- Hit_Offet_Y = $01C1 ;命中误差Y
, A, Y0 a. @$ U4 Y1 A% ~4 |3 b - State_Offet_X = $01C2 ;动作误差X8 y! C& ]: C, z. _3 ~0 W- T# ~
- State_Offet_Y = $01C3 ;动作误差X
; _% }+ q* z% _# k& i8 ]" y - Offet_X_Check = $01C4 ;坐标差X
- x" i& Z4 X4 R. l5 r - Offet_Y_Check = $01C5 ;坐标差Y
% A8 I2 f4 Z- B4 L) Q - Reg_X_Temp = $01C6 ;寄存器X暂存+ B9 ^6 [) B' o4 G, u
- Reg_Y_Temp = $01C7 ;寄存器Y暂存; W$ }1 P* Y2 K# k8 p* r
- OFFET_X_STAND = $06 ;坐标差X值! t5 O; ~9 s6 g( `( l) R& b6 S
- OFFET_Y_STAND = $10 ;坐标差Y值) C! ~' J9 b. F/ Q& w& P
- OFFET_X_LAY = $10 ;趴下坐标差X值
: b' ^! G3 @3 _ - OFFET_Y_LAY = $07 ;趴下坐标差Y值
2 U& L0 O& x* l - OFFET_X_JUMP = $08 ;跳跃坐标差X值
7 W, |- x2 I( n, u0 f - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值& }/ O* {( Y4 R% w
- STATE_X_DIVING = $02 ;潜水动作误差X值. z" `' d( q2 \
- STATE_Y_LAY = $04 ;趴下动作误差X值: J9 o# g+ v7 l) `' M7 n2 v7 Z8 `
& {. _& o0 l: u: G- ;武器切换
& q2 ?! n |& ?, A; r7 x - Btn_Once = $F5 ;单次按键
7 n7 n% l, g' x - ;========================================* T) c) L6 b8 J5 O
- ChangeWeapon:- A t" y) w% a" g, W
- LDA Btn_Once,X( A* ~4 D/ @% M7 z5 h
- CMP #$20. a* H5 z c1 p8 r, F
- BNE ChangeWeaponEnd
^3 v; X$ S7 {: W. h; d - LDA $AA,X3 s7 { v, n6 t1 K
- ORA #$10: R! R6 c! u7 d' J9 @- x8 X# b
- STA $AA,X
% w9 V5 `# d# O) G+ j: g - CMP #$147 ~# F0 s* ]" y$ t; t6 j$ q
- BNE WeaponSet
- m3 h$ O" U/ d: S - LDA #$0F
8 Z0 O5 R( L5 v- g - STA $AA,X
4 n4 E* Z$ u$ x( B$ ^ s - WeaponSet:" p. b# Q8 P) Y8 C' B! M9 C
- INC $AA,X' L9 D% X" x/ u& e& U. n4 H- _
- ChangeWeaponEnd:
- [3 h% x+ J$ s - LDA $AA,X
, e* o" j: u$ [ } - AND #$0F2 H1 }2 F0 R, ?. Q! j- W4 ~
- RTS& ~9 V0 V w" h' P$ X
- 9 z+ a8 \1 [7 w0 l; N
- .ORG $89A03 P2 M& A3 @4 E: S7 f y- u& I
-
: ^8 _ O( a' R( x8 l - ;互相伤害2 Z0 [5 z$ J% G9 [# h- U
- ;========================================* Y* H) F, H5 L* Q5 @2 ?9 E) F% N$ c
- Hurt_Player:9 T. X3 g! G0 C1 Q k
- STX Reg_X_Temp0 f% ? G9 N, U1 f0 C
- STY Reg_Y_Temp
7 j6 T5 a* L S" }) t9 x- T+ B - JSR CheckInvalidState# V( O% _. l6 X# n8 w- `
- BCS HurtPlayerEnd, Q) X+ r/ i1 R3 k, W% X
- LDA Bullet_Owner,X$ x x: Q0 V9 n9 N# C$ V7 p6 u
- EOR #@0000001
% p0 e+ e& u6 ]7 m - TAY
$ n! c; F7 k- m: B - JSR GetHitOffset
$ w/ u( h }# [1 H0 d - JSR GetOffet_X! f( ?3 k: ?& e' r! a! E9 E4 ~/ ~
- JSR GetOffet_Y
# |7 |' k5 h+ |; } - JSR Check_Hit
1 H5 N/ w. N# `2 N - BCC HurtPlayerEnd
. k& K- N; k7 }3 C - JSR Kill_Player: {. d. m; k; r4 G( l
- HurtPlayerEnd:
+ F- r/ G/ X4 J. v0 w - LDX Reg_X_Temp; F M, p9 A0 p0 Y
- LDY Reg_Y_Temp
9 u, Y* N7 ^$ A) H% m0 j* `+ z( ] - LDA $0438,X$ }9 e1 z# ~* G' g L
- RTS
% T% E8 U# P& G% k+ L7 @- B! R - ' n" p4 T" M. t E2 P! @! v q
- ;检查无效状态6 H8 T( e% R$ U7 H
- ;========================================
" h/ {! G- }5 h p% X - CheckInvalidState:
4 e& T* n9 L; q; V - LDA Bullet_Owner,X
4 u; K1 _# o$ U' w. B' Y - EOR #@00000019 `# L3 [8 ]* x5 ]
- TAY$ |* U0 {& @, ^. g9 {/ g L
- LDA P1_STATUE,Y
; d" }1 R$ O8 O* O F - CMP #LIVE_VALUE5 n, u& p) h q; ^% D. R
- BNE SetInvalidState
7 S. t+ K; f, k - LDA P1_ACTION,Y0 ]) i4 Q7 r6 J0 g. f2 D! [9 w
- CMP #DIVING_VALUE
1 O7 `( [' d7 S' f* e - BNE CheckStateEnd/ j8 V/ h) o" N \$ g) H3 _+ \
- SetInvalidState:$ B$ [, G' S5 Y7 x5 C/ {
- SEC
. ^) i4 B+ l! j3 v9 g8 ?( @ c - RTS1 ?/ o3 N, j/ B, Q2 P$ u
- CheckStateEnd:# L0 H1 v: p& H* |+ Y+ g5 ]" T
- CLC
. M" T' C* E% Q& S3 V- l( N - RTS1 A) m( p- Y1 b' T; t. E3 S+ `
- " B |+ X8 d3 S- H' X
- ;设置命中误差" e' _/ Q9 V% }6 ]- W5 t& e
- ;========================================
) }+ t( X2 f) {- m& L# \0 P - GetHitOffset:1 }7 }0 `# h+ q$ O
- LDA #OFFET_X_STAND3 B" J6 `3 l5 k% O/ V
- STA Offet_X_Check
& f0 o, {# k/ t' M+ d - LDA #OFFET_Y_STAND
8 F3 @6 Y5 K# J9 k) [ - STA Offet_Y_Check
0 m I, J& b9 @( z - LDA #$00" v* ]0 R8 |, l1 [( e
- STA State_Offet_X
/ g: \7 u4 C6 n3 Y* S - STA State_Offet_Y
/ A5 c+ v* h) R - GetHitOffset_Diving:
) g& ] B" e& H - LDA P1_ACTION,Y
. F7 T- I7 |0 Y. F - AND #DIVING_VALUE% V/ u2 Q: _* w! g L+ m# a
- CMP #DIVING_VALUE
( H' l# i% u' M - BNE GetHitOffset_Lay
0 r& M H' J6 U5 w% `7 `1 o1 w - LDA #STATE_X_DIVING
# @2 f, T, |. b# ^2 F' b V+ l - STA State_Offet_X# x b y; E6 b9 E3 d
- LDA P1_FACE,Y
$ K3 g0 Q1 Q1 E+ l7 w# a1 m - AND #$403 f2 T2 L, E m# n
- BEQ GetHitOffset_Lay
* | p# z3 i1 B% a% ? - LDA #$00
) l0 r7 u1 ~2 l - SEC! `( D3 w7 F- [6 g) r
- SBC State_Offet_X
' y; g$ k; M) }( k - STA State_Offet_X0 [1 m) \! ~) e! `
- GetHitOffset_Lay:3 f4 k ?* l) H o$ _7 L; |5 R
- LDA P1_ACTION,Y
) x; V _' f) o @( l- U - CMP #LAY_VALUE4 g5 v. }! m/ n7 k7 W3 h, X8 |
- BNE GetHitOffset_Jump5 O% G V; e) @8 Z% [. `
- LDA #OFFET_X_LAY
; Y8 W2 B6 i# N( [- L0 q - STA Offet_X_Check
) O$ r. ?' z, `: X - LDA #OFFET_Y_LAY. Y* W0 D& b& ~* t
- STA Offet_Y_Check8 M- P& s5 s* z- H
- LDA #STATE_Y_LAY
: s$ G2 H7 B: ` r - STA State_Offet_Y
% t5 X6 ~. T* ~7 b3 a( b - RTS3 S- w4 c$ U/ J7 z1 k. m7 C* K
- GetHitOffset_Jump:8 S4 \. i; ^/ A) Y, G$ L1 H9 b
- LDA P1_ACTION,Y
& t+ S+ f% M! i - AND #@11110110
0 Y$ a! X! j: r/ G - BNE GetHitOffsetEnd/ @& T/ t+ q; ~2 {8 X2 B
- LDA P1_ACTION,X: j, n! R( s) x7 Y
- AND #JUMP_VALUE
' D6 j2 U: o8 q% N3 g: q* H7 X* p& F - BEQ GetHitOffsetEnd
1 P+ c; R! v; ~8 o& W - LDA #OFFET_X_JUMP/ }9 Y- m9 m- K& O& f. ?
- STA Offet_X_Check/ a$ @, k: H! V$ z
- LDA #OFFET_Y_JUMP- R2 f# \7 e7 L+ q" g3 l5 e7 a
- STA Offet_Y_Check. e, s( t/ K. |2 C1 a# m; _* d$ ^5 K
- RTS
; P2 w% w. K- W - GetHitOffsetEnd:9 H$ A. u" }- [
- RTS$ z9 v7 z* m+ D: `$ E, l) v
- % b% O4 |0 s3 T3 ]# C/ [9 B
- 8 Y; V' Q n( ^1 m- \+ }
- ;获取子弹与角色X坐标差9 s! d2 ] n+ b: |' s
- ;========================================
+ _% N. M! V9 m5 T/ _+ {, u2 e, X6 A - GetOffet_X:$ ? u5 K0 {, B4 j( }: I- ?$ B" N
- LDA Bullet_X,X: S- @. E5 R' Z) E. P3 l- y; g
- SEC0 Z' {) m# r. v5 f8 \. ?
- SBC State_Offet_X
8 s" ]* u5 b8 s9 l9 h - CMP P1_X,Y4 X4 G$ X# B6 H6 y9 Z. b
- BCC GetOffet_X_Set
! R( O' | U# S( d) c - LDA Bullet_X,X6 X2 p: e0 ~* Y1 f
- SEC
6 }) M0 |4 `3 F" O% w+ t4 _/ X - SBC State_Offet_X1 H& d/ C o3 C% O+ U# B, z
- SEC
( K. J4 ], R0 k! p7 E- C - SBC P1_X,Y/ Z, D; x4 H+ Z* G2 v! H0 {
- STA Hit_Offet_X
+ x Y3 ~ E( i% }8 S - RTS
( B" A/ _2 R1 \4 o - GetOffet_X_Set:
9 m: z; G* c' Z* R9 |) X - LDA P1_X,Y
( {9 G2 y1 k/ ]9 ~ - CLC5 W9 \+ L6 f$ u, F: i. p& v
- ADC State_Offet_X! u- h6 m+ ?. J$ ^
- SEC% x+ l7 L! u$ o' V
- SBC Bullet_X,X
: S, j% m8 q# X6 `, N6 I - STA Hit_Offet_X6 k+ }4 t0 Q& W( W8 j" Y
- RTS/ |5 H% `2 W B* d7 T, x
/ G5 V9 P# }, @" C# u7 [- ;获取子弹与角色Y坐标差
" p% T: p4 E8 G. W( n2 e7 D6 k' r - ;========================================
2 ~) w9 r6 d }! h% M5 Y: [ - GetOffet_Y:2 e1 c8 Z% n, p ?
- LDA Bullet_Y,X1 s- Q' A4 a, q+ C
- SEC
0 l2 }" M( O. c3 R, i. y& V - SBC State_Offet_Y
- i* r. B2 V# m8 G0 Y# B - CMP P1_Y,Y
t1 L! S) l& A# u1 F4 a - BCC GetOffet_Y_Set
' o; j9 k, k$ O4 w+ I% b1 L - LDA Bullet_Y,X2 P6 p4 |4 w) C$ o
- SEC) X# q$ R" h$ y! Z
- SBC State_Offet_Y4 U7 e3 `) B: |8 L; k' G+ J/ p
- SEC! w j$ X; N$ |6 B
- SBC P1_Y,Y
6 s5 X; b3 c8 m2 S7 x, o# ]' f. V - STA Hit_Offet_Y, t7 Y3 _& n/ S/ E7 d
- RTS
, A# a9 J2 I. @* m0 ^) ?& T% Y - GetOffet_Y_Set:- J* S; U4 K6 R$ K; y2 J
- LDA P1_Y,Y
. Z0 n' j5 u4 f3 R - CLC
: r% E9 v3 i6 L. h6 b7 \: P - ADC State_Offet_Y
4 f& r5 \( M" t- ]8 S - SEC
- U+ O' T' p* Q; |7 ^, w* a - SBC Bullet_Y,X
; \, f" p' L8 V( i, }$ l! Z2 [0 [% k - STA Hit_Offet_Y
/ t$ `+ x, F( N4 U$ K7 ^ - RTS' o1 A5 g" _ Z8 @- Z! H8 z% }
-
+ L2 B% I" i w+ X6 G' I - ;检查命中4 b8 b9 m: i! }3 |+ @
- ;========================================) ~7 P5 m$ c3 Y# {
- Check_Hit:
. {! C8 i6 j8 g1 j/ R( t - LDA Hit_Offet_X
* b# _5 L$ f6 n0 b5 h; k - CMP Offet_X_Check C% ]5 i& @3 |: L
- BCS Check_Hit_End
+ x+ N, n; h; @0 `. Q. l& @, h! g' r - LDA Hit_Offet_Y
2 `2 X: \: d" C; X+ n - CMP Offet_Y_Check
4 G. F- g% y& }9 _+ s - BCS Check_Hit_End o+ a* @7 l+ R- p- c
- SEC
c0 l. T9 i: ` - RTS
5 Z2 ?& S- D$ F9 w - Check_Hit_End:
( w1 ~ l: X4 g! v! ]: W* k - CLC
* Z8 F4 u1 i2 J; \5 T+ o - RTS e4 v0 U7 ~0 [( k
! Q6 s& u; v D4 _0 `' c* m% x- ;杀死对方) X# X8 | `: h$ } w% E1 h
- ;========================================
$ j; V! h5 P% x5 A/ _5 v$ ~ - Kill_Player:9 d& ?+ O) Y/ `5 ~
- LDA Bullet_Owner,X% Y! Q/ c0 v8 A* n1 J$ m, c/ \
- EOR #@0000001
; t% r; k# M' t' G - TAX- J* n: P3 x- x) V
- LDA P1_STATUE,X
7 r' [& d3 K8 q% N& [8 p8 C - CMP #LIVE_VALUE% p" [+ [/ N `3 n$ w+ o% N- o
- BNE Kill_Player_End
7 _. G+ G S+ r \) N - LDA P1_INVINCIBLE_A,X
% I( C: Q0 R% v' h3 N; J - ORA P1_INVINCIBLE_B,X1 W' `0 n, o4 A& U' i- ^ D" H. }8 U
- BNE Kill_Player_End ;无敌状态不处理 _% ?$ b. N% y9 ]" H
- JSR $D474 ;角色死亡
4 n9 b3 c* A& ]/ u - LDX Reg_X_Temp
; J; u8 ]$ i/ k+ [; T* u, ` - LDA Bullet_Owner,X& E; Y) @, e7 M5 z
- TAX
4 k% ` L" I. j4 f - INC P1_REST,X
( U- W5 A) l& h9 o( r - LDX Reg_X_Temp
+ f7 S1 M2 _' M! r0 Y7 x - JSR $E2FE ;子弹消除: Y7 [" w- a) j1 B: u$ Y
- Kill_Player_End:. z* C( U3 J) h" j: e7 ]8 R6 F
- RTS
复制代码 7 K( G! a2 _3 o7 ^" A t
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