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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了# \, n+ v' \# w S. C2 r8 {1 e
1.选择键切换子弹(为了更快杀死对方)" f1 Q8 @) `3 t2 p; |6 E
2.杀死对方自己加命( l& q, s [ ^3 I1 }( a% M6 E
- ;[FC][魂斗罗][互相伤害][END]
1 O& w8 ?8 q: h+ @& P0 j' ~8 F - ;20200505
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" L* G. w% i% S6 m& s- .ORG $8960
2 J5 ?' j9 Q2 n, v$ Q/ u% e - 2 c5 g9 T+ Y9 c |" C
- P1_STATUE = $90 ;状态! I7 q u. D0 {3 d% N
- P1_INVINCIBLE_A = $AE ;透明无敌
! u) x2 I3 [7 m& B8 _ - P1_INVINCIBLE_B = $B0 ;闪烁无敌! Y0 _6 \3 }0 g( y; t
- P1_REST = $32 ;P1剩余生命
, T) |4 c* P' \+ y; ?' g' [( [; V - LIVE_VALUE = $01 ;活着数值! q" C& _; F, {3 J* O
- P1_ACTION = $D6 ;趴下
0 \# ~% V$ n m) e! x/ G' _ - P1_FACE = $D8 ;P1面向
( s0 c" j0 V$ z( f" T' B ^0 D - LAY_VALUE = $17 ;趴下数值: i7 y g7 S+ b/ f; P& x
- JUMP_VALUE = $08 ;趴下数值5 h) B6 b; M6 ?6 q1 I# K
- DIVING_VALUE = $18 ;潜水数值8 F8 F) N: B* B3 ]
- P1_X = $0334 ;P1 X坐标( O/ ~: X& p6 r( l7 h
- P2_X = $0335 ;P2 X坐标% d$ |9 M9 ]- ~2 V: _1 g1 m1 n
- P1_Y = $031A ;P1 Y坐标
3 e9 H% P7 G0 r - P2_Y = $031B ;P2 Y坐标
1 b% X, \. Q: E+ B, F. [ - Bullet_X = $03C8 ;子弹X坐标
& P# a( c! e. p! }# j) b$ |- E - Bullet_Y = $03B8 ;子弹Y坐标
4 a6 `+ }+ }- x# a @) Q) B5 J - Bullet_Owner = $0448 ;子弹所属者
- X5 ^+ l: k6 U& v - Hit_Offet_X = $01C0 ;命中误差X1 S, f) W1 j8 V, f2 b$ y
- Hit_Offet_Y = $01C1 ;命中误差Y$ N8 H" ~3 h7 @6 s Q D7 h
- State_Offet_X = $01C2 ;动作误差X
8 m' S& @' H/ s! G8 M3 O/ { - State_Offet_Y = $01C3 ;动作误差X7 }8 O8 @7 ~ {0 Y! g( n1 k
- Offet_X_Check = $01C4 ;坐标差X6 z4 S3 {: I2 o5 H! Q/ \
- Offet_Y_Check = $01C5 ;坐标差Y2 f+ ]0 v! n) C- k9 [
- Reg_X_Temp = $01C6 ;寄存器X暂存9 ~( S$ c! r6 f( Q# o
- Reg_Y_Temp = $01C7 ;寄存器Y暂存8 L7 b8 N2 H1 I6 h2 p
- OFFET_X_STAND = $06 ;坐标差X值
* p/ A' G- C5 I# t4 ~6 E - OFFET_Y_STAND = $10 ;坐标差Y值3 ]$ |: m/ u+ w+ m: c, K$ e8 x8 W' z3 J
- OFFET_X_LAY = $10 ;趴下坐标差X值
; u0 X& V, {* }- O7 P' j; j - OFFET_Y_LAY = $07 ;趴下坐标差Y值
7 q0 c) R" m) w3 _ - OFFET_X_JUMP = $08 ;跳跃坐标差X值
2 F" J. D$ I. Y5 W - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
- u2 U* z6 o5 F* f. D8 E% m - STATE_X_DIVING = $02 ;潜水动作误差X值
$ J: P/ j- W( C' F* ~( P - STATE_Y_LAY = $04 ;趴下动作误差X值
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4 S' w; q; D% a# m5 T2 R) B- ;武器切换
4 ~, ]& l3 y Z' ]$ { - Btn_Once = $F5 ;单次按键
5 W% H; a1 {9 ^7 W - ;========================================' Q9 v9 B/ p. p
- ChangeWeapon:) r' m+ ^$ y o2 {' K
- LDA Btn_Once,X: N+ R; V( ^$ F. d T! s( h9 {
- CMP #$20
2 t% h8 ? |; Z" O! a9 B - BNE ChangeWeaponEnd( ~/ p A1 S& d) L/ L' U
- LDA $AA,X
! L2 I. h- n$ L* q+ Q3 s$ s: K - ORA #$10( l& J- b% I& B
- STA $AA,X# J/ e7 n" V, l3 s
- CMP #$14
" p- d8 x/ t: ^0 a2 C7 V - BNE WeaponSet% F8 a: F) W4 G+ d
- LDA #$0F2 d; p4 K* s6 N9 d+ x
- STA $AA,X- I) [1 r _$ `( V! ~ d1 S
- WeaponSet:
" H, j0 ?' }" @/ O# U. J - INC $AA,X9 `6 X! x: z; V, z$ j% c
- ChangeWeaponEnd:( u! t! h: j. l$ B
- LDA $AA,X5 m) G( I# ~% l8 }
- AND #$0F
9 @+ j; Y# D8 @ - RTS
9 f/ {7 X( }# n7 j
" q; z5 m1 e) R. W- .ORG $89A00 d! q& [( q# { u; t
- ( i6 w z* p% T' X& k
- ;互相伤害# Q/ ?1 Z8 k. A/ `6 |
- ;========================================- F2 a) N. _+ w* k' n& i% n
- Hurt_Player:
4 N2 E& u8 i; D: U b7 b& D - STX Reg_X_Temp
. n' Y- `' I5 N; X9 l - STY Reg_Y_Temp
/ N/ T7 E" P. K+ |# W, A - JSR CheckInvalidState
0 B" Q! X: T1 T - BCS HurtPlayerEnd
1 n1 Q0 B' l9 T- Z, P - LDA Bullet_Owner,X
# r! c; P @, r4 \+ _9 d - EOR #@00000010 d. ~# j% W9 D* U& v2 \( g' w
- TAY& u0 ]. G4 E9 I4 [% V
- JSR GetHitOffset
7 A# m. B7 b w; f - JSR GetOffet_X
( q) o! [6 L4 b9 {) B1 t; ? - JSR GetOffet_Y5 ?; i* l" K. }3 C! O) k
- JSR Check_Hit. q j; F: D& d, ~/ g
- BCC HurtPlayerEnd
3 s/ s3 H2 k% p2 c' ^! r% j( q9 L - JSR Kill_Player
- Z2 ]) J! A9 o, M, D - HurtPlayerEnd:+ s$ u4 y; N) n; X: ^
- LDX Reg_X_Temp
: V1 u# B/ o- a- T6 P - LDY Reg_Y_Temp
: X# }6 J9 F3 S2 q0 ~+ O - LDA $0438,X! ~; B: g2 X* a$ F4 }3 }% q5 ]0 q
- RTS
( K) n0 Z- B; y0 a% G. Y' F3 |% s s - @$ m% v/ Z/ [& d
- ;检查无效状态. }: K& v/ e$ N
- ;========================================
. p! u4 y2 z. E" m( u& t - CheckInvalidState:
2 k& h& t5 H' N) z0 e6 I2 c' ` - LDA Bullet_Owner,X/ H0 D4 \! T0 X
- EOR #@0000001
: X$ G" J- d& c: E/ O0 o# f6 b" f - TAY
2 y8 T6 w# I' [0 l! A7 G1 _ - LDA P1_STATUE,Y2 x9 i. V, j" m
- CMP #LIVE_VALUE
$ ~: b( p% x( W- I - BNE SetInvalidState; H' [4 |0 _! x8 T! H5 u1 e( F
- LDA P1_ACTION,Y
) V5 Y8 A# M+ N - CMP #DIVING_VALUE
# {0 Z8 ]0 R( Y6 ~% p - BNE CheckStateEnd
6 K, f% S1 _; z+ E; M - SetInvalidState:! A$ g+ z2 d( z x5 G4 Z
- SEC
" W S, W9 H$ g. t" r - RTS9 ?7 l3 ~, g# U E. B) {
- CheckStateEnd:( y2 L1 I7 }& C/ ^2 G! f
- CLC
6 V6 T& C% m* N( H - RTS
$ A/ {4 G; T$ R8 U0 h+ p
- \8 \) b6 Q8 ~6 [1 A- ;设置命中误差
) S9 e$ M5 k& w5 `" ]4 l4 | - ;========================================
2 w8 Z: a, N( E! g! T5 j" h" o9 z - GetHitOffset:7 N7 E t. Z, `1 R& |# S8 [& p+ o5 r
- LDA #OFFET_X_STAND& V& t/ u( i8 \% K1 X
- STA Offet_X_Check
& M2 a- z j# S* i! ~* i: O, a - LDA #OFFET_Y_STAND
5 ~% K% Q8 R$ f' f/ P, B6 U8 L3 _, E - STA Offet_Y_Check
0 j: f, r: J' }* z& k+ [; s3 j$ [ - LDA #$00: y3 g8 ?/ ?7 W. h0 b1 \4 i
- STA State_Offet_X
9 C6 c# M/ R6 [/ B/ O - STA State_Offet_Y
/ d" h' `) I H. b/ p! T; u - GetHitOffset_Diving:- e2 c) _; P0 O' ?9 P, O# \$ r
- LDA P1_ACTION,Y
, x) W" C$ C w f9 _5 z' I* n+ Z - AND #DIVING_VALUE
" u( y J) D& { - CMP #DIVING_VALUE6 y2 V+ O( I3 ]! m4 `9 M4 S
- BNE GetHitOffset_Lay# X) Z$ x7 W M
- LDA #STATE_X_DIVING# C7 f) e8 u1 H! B8 a% D
- STA State_Offet_X
; M ^: X2 L( y! J; [, W - LDA P1_FACE,Y$ m: S* B0 D9 j2 B
- AND #$40
0 \. B# x3 l' n% H6 g - BEQ GetHitOffset_Lay- h# K/ o) d' l- [; r: u5 q
- LDA #$00
. N$ U7 D i/ s- C& G1 g - SEC
O ^# }, N7 c' i, u* }4 V4 j - SBC State_Offet_X7 u9 x" _: K8 l$ A
- STA State_Offet_X$ e. Y2 |9 }" K8 m8 @
- GetHitOffset_Lay:- s2 w* H" P+ F% f
- LDA P1_ACTION,Y7 X( s# s! L6 ?( S% F, a" G9 @
- CMP #LAY_VALUE
0 Y: p' o4 J9 @6 S6 X& U& ~* [ - BNE GetHitOffset_Jump
" _9 r1 S2 G& x3 k. Q) e - LDA #OFFET_X_LAY
" ?$ [/ e% H* |2 \ - STA Offet_X_Check! J0 j- R9 J7 A
- LDA #OFFET_Y_LAY
" m9 x8 a1 {* {$ A7 P3 z: h1 l - STA Offet_Y_Check
7 @: @3 K) j' V: f6 p - LDA #STATE_Y_LAY
* l- A, e+ G7 {/ j8 I - STA State_Offet_Y
9 _ D8 f6 c6 S. A: U: ` - RTS, P% k! M8 P2 e3 x1 k% D' ~- Y
- GetHitOffset_Jump:+ |7 E! R {! M3 m/ E! }8 u
- LDA P1_ACTION,Y
; n8 p f0 P' b5 R& x - AND #@11110110
. [/ V$ ^4 X& m4 Z8 c - BNE GetHitOffsetEnd
& d' a) |5 D/ Y& C& c1 A! e - LDA P1_ACTION,X
, v; E1 x. j5 u. a - AND #JUMP_VALUE
9 H' |0 o) H5 \! d: S8 | - BEQ GetHitOffsetEnd
3 J6 H! l7 Z2 \" L2 S - LDA #OFFET_X_JUMP
& m& A7 w& v! j% ^# u2 w& \% Y - STA Offet_X_Check
9 ?, }- Q' h) ~9 }% f; Z: q- i. `& K - LDA #OFFET_Y_JUMP1 q9 g" L% A2 ?+ B! ]
- STA Offet_Y_Check7 h G' x/ z+ n' f5 f [7 H( k
- RTS
) e& e: z4 g4 R" m9 ? - GetHitOffsetEnd:
- I& o$ t3 j; `) g }% }0 E0 j - RTS# W& A- a! @/ Y1 t4 t9 v
Y# m2 W3 d+ z2 y+ n" X- P- " `: r9 U& \" T" E/ V9 ~
- ;获取子弹与角色X坐标差
' k0 r' T0 K5 O1 {1 Y0 @ - ;========================================; v& ?% N1 a `4 K: S9 H, o
- GetOffet_X:
; ^2 k* R, d9 R. V4 Y7 D% J# s - LDA Bullet_X,X( x* E, X, k C$ a
- SEC; K @4 k# W; ~* I$ f. M9 f
- SBC State_Offet_X
2 C1 C9 t+ Z/ n( q1 D& c% m; m - CMP P1_X,Y
) s( T( H- H" s - BCC GetOffet_X_Set
! x" t+ Y* u7 B% m" C - LDA Bullet_X,X
. ~! o _3 M- G% j7 l5 f - SEC
+ z, z* f: k% z1 S- n6 p - SBC State_Offet_X
e6 M% w7 s# T8 g8 _! A - SEC" ~1 v1 C1 |7 | j" v; j' l
- SBC P1_X,Y
' b1 O9 B8 Q' @ - STA Hit_Offet_X/ s- W" g. @; U0 D
- RTS6 C+ r$ O- e' W% h
- GetOffet_X_Set:5 F& k! J( U- b7 h& |
- LDA P1_X,Y
, {/ s: z- \+ G' N - CLC) ?# ?/ _6 q% y% m D0 [" R
- ADC State_Offet_X
& J% l/ r: f8 ?8 Z - SEC# D& J: I+ _( G2 m# `- |) ^& S$ \: H
- SBC Bullet_X,X
! T7 v- {# s, X# g) N - STA Hit_Offet_X! J# G: r2 \0 c
- RTS- U* h5 x$ Y/ v2 ~
- ( J, A; ]1 ^+ [. F' M- o1 k
- ;获取子弹与角色Y坐标差
! k& v; U, a) L/ `2 r9 D3 ^3 M/ h - ;========================================; ?9 G+ U0 N& f* O2 i/ g( S
- GetOffet_Y:
0 N: D) o5 w3 |6 P - LDA Bullet_Y,X7 v0 x; V& s: Y2 q/ @
- SEC
9 a2 ?6 L9 n4 H3 R7 E - SBC State_Offet_Y
" A% V5 U# S8 U' ^; S, v, J' l# I - CMP P1_Y,Y
# r" \6 h: v: Y4 a - BCC GetOffet_Y_Set9 p* [. y. C$ }; [; u
- LDA Bullet_Y,X
7 ~$ T* ~1 M- \6 H - SEC% s; g3 J* ~/ ?
- SBC State_Offet_Y) z; E/ I% e: ]6 T
- SEC
& d( x0 b9 ~1 o! D, S3 ~& S* @- d - SBC P1_Y,Y
/ O+ t8 Q+ q3 O; X! t9 w - STA Hit_Offet_Y) ?' a6 e# m5 a+ b }% A# }' l
- RTS: a4 a! D9 ^6 o# ^7 Z
- GetOffet_Y_Set:
# a+ J n1 b: u' D( ] - LDA P1_Y,Y# \$ H) X$ i1 o; p& ^5 N
- CLC
* e* U, Q% ^ @* B1 {, o, v' I - ADC State_Offet_Y9 {( O- \7 ~' z$ _/ a- {
- SEC4 q f3 X3 D$ Y- X2 d
- SBC Bullet_Y,X( L5 `; X- h+ H' `2 R2 c
- STA Hit_Offet_Y4 P$ y: w& B; N# E, m
- RTS
7 P0 j+ M F1 w6 a- g+ [1 H0 B7 o -
j0 b7 q5 o% O- v; F' z R' {6 b - ;检查命中
; M5 H0 I2 O4 k4 r: K - ;========================================0 l1 {, @6 S+ v1 H7 O
- Check_Hit:
, n9 v% }6 X6 c* a+ V7 r. K- \ - LDA Hit_Offet_X
/ ]% s3 [; J9 Z( R t3 A - CMP Offet_X_Check
' S3 P2 m9 W8 @ ^ - BCS Check_Hit_End3 O. Q; F. d/ n3 ~* Y( [5 N
- LDA Hit_Offet_Y
, \3 j7 {# j' z* s3 @; o: U - CMP Offet_Y_Check+ H/ ^- t* {- k4 U2 k
- BCS Check_Hit_End: Z- ]' _ h" O
- SEC
+ x6 ~3 {% Z* q3 z" N0 B - RTS
+ ^0 O/ O: a- s1 D* e5 K - Check_Hit_End:7 B0 z% F3 S- ~# G5 E+ T0 M
- CLC
" ?2 Y4 Q- I. z. y - RTS
& ~! ~+ M4 n( d1 j2 g2 c
7 I) \" u- c- P- C1 K/ Q, J4 `- ;杀死对方* ^- w9 ^' _8 n- S. C2 P
- ;========================================
( E+ n2 O# f% J - Kill_Player: e6 `0 u+ C1 d9 Y
- LDA Bullet_Owner,X
9 A& V+ ^* p2 u; J/ s1 ~ - EOR #@00000011 A1 C2 v0 n. h9 O
- TAX
' N" t L# c2 J8 k4 I' z/ B - LDA P1_STATUE,X
7 c" c* k+ C% _2 L# g - CMP #LIVE_VALUE8 @/ x6 a9 P/ U7 d
- BNE Kill_Player_End5 g1 J2 j: ]9 v9 y) [
- LDA P1_INVINCIBLE_A,X, } O, U4 P, |$ M
- ORA P1_INVINCIBLE_B,X
& j2 H% Y% v" y4 h4 | - BNE Kill_Player_End ;无敌状态不处理$ Z7 b4 z) Z* J( x7 ]( m
- JSR $D474 ;角色死亡
; |2 _8 D5 Y9 G/ y- q: e' } - LDX Reg_X_Temp
+ p7 [2 Z3 `- J. ?8 N' m2 B - LDA Bullet_Owner,X
5 P' V$ D7 k0 T6 Z! q7 M5 g - TAX% X3 q0 b5 U& C$ o& ~8 h- o' i$ \
- INC P1_REST,X' Y8 E. s0 Q8 C) V" V
- LDX Reg_X_Temp( @2 e) ~0 n# U" q/ X) `9 H" v
- JSR $E2FE ;子弹消除2 P9 L! q% Z* y1 \
- Kill_Player_End:# ^2 B: D" H4 c. X" H
- RTS
复制代码
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