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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了6 \: I* s6 k+ q- G% c8 g
1.选择键切换子弹(为了更快杀死对方)1 ]) n! c* L, Z/ `
2.杀死对方自己加命0 E. D3 u/ E6 w/ E! c- P
- ;[FC][魂斗罗][互相伤害][END]
( S* n Y) l- o. Y - ;202005059 |+ d# \* V! c0 c/ @9 A
2 N- y7 \% t1 t0 `- .ORG $8960
t& Z; D$ q$ |4 |3 ]( w3 W* b - 2 m0 N6 x# G2 k3 y- y$ G+ T
- P1_STATUE = $90 ;状态# ]1 ]( u) m$ y/ \' r& h
- P1_INVINCIBLE_A = $AE ;透明无敌
6 P+ _: H9 \3 ~ - P1_INVINCIBLE_B = $B0 ;闪烁无敌0 J% I1 Q9 g, s6 D8 i/ K
- P1_REST = $32 ;P1剩余生命
- c: G1 |; e1 W% T - LIVE_VALUE = $01 ;活着数值
+ K' N5 i3 k9 L* A3 Q - P1_ACTION = $D6 ;趴下
+ |7 r x) s9 T- } - P1_FACE = $D8 ;P1面向3 ]: P0 \/ G* ?8 e' r) V9 s& _7 U
- LAY_VALUE = $17 ;趴下数值
# f9 z+ w7 t F4 m$ F- u; d - JUMP_VALUE = $08 ;趴下数值% v4 {! U7 [% o, L" k3 O
- DIVING_VALUE = $18 ;潜水数值
: X. V" _) h4 R - P1_X = $0334 ;P1 X坐标# g% K- S6 z3 [& [" D# m4 C& i
- P2_X = $0335 ;P2 X坐标7 s; G5 t' W; ~% W
- P1_Y = $031A ;P1 Y坐标
; Z" h+ }1 p# S- {; Z4 o - P2_Y = $031B ;P2 Y坐标8 V9 D* P: h3 M1 Q
- Bullet_X = $03C8 ;子弹X坐标! q; P" Y8 j7 p5 I
- Bullet_Y = $03B8 ;子弹Y坐标
. L' t: y9 o, ?+ u - Bullet_Owner = $0448 ;子弹所属者4 V, B7 E, t# @8 M0 e$ i
- Hit_Offet_X = $01C0 ;命中误差X: S( w# F' J ~& c) C, R+ |
- Hit_Offet_Y = $01C1 ;命中误差Y+ I/ B2 K# `* E5 d
- State_Offet_X = $01C2 ;动作误差X
1 I5 S4 }( a1 N* j) H( J- t8 x: u0 s - State_Offet_Y = $01C3 ;动作误差X! j) d" s/ K1 R' K, M
- Offet_X_Check = $01C4 ;坐标差X
6 m/ o7 `" M( \7 @! G/ B! l. X - Offet_Y_Check = $01C5 ;坐标差Y* x8 m \- j4 X* Y3 ?' Q
- Reg_X_Temp = $01C6 ;寄存器X暂存
$ f3 k# L A6 g# Z - Reg_Y_Temp = $01C7 ;寄存器Y暂存
1 P7 p: o! a& _ - OFFET_X_STAND = $06 ;坐标差X值0 Q N/ H* s r
- OFFET_Y_STAND = $10 ;坐标差Y值/ K, ~3 s) a5 x5 C0 o+ V6 v- w# g
- OFFET_X_LAY = $10 ;趴下坐标差X值
. |' @4 y3 y0 R; R5 Y% w - OFFET_Y_LAY = $07 ;趴下坐标差Y值, R- r" V: A! w# w1 W
- OFFET_X_JUMP = $08 ;跳跃坐标差X值8 u3 e6 ?% @* i! ? S" D
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值# a( N9 F! b7 Z7 ?" t3 O0 p
- STATE_X_DIVING = $02 ;潜水动作误差X值
' A J7 S( p1 j+ B - STATE_Y_LAY = $04 ;趴下动作误差X值9 K6 r7 m: w( ]6 y
- 2 B2 z; U& c% {% M b
- ;武器切换, P( S s- L9 E7 e" K+ r" ]7 E
- Btn_Once = $F5 ;单次按键+ U w7 }. E+ u4 x
- ;========================================
' L4 w) W. C, V6 [* h - ChangeWeapon:0 y9 `* J4 D% [, J; p! ?4 b
- LDA Btn_Once,X
4 L/ w) p8 P3 h k: S - CMP #$20
) e/ V* Y0 S9 V; t' E: K - BNE ChangeWeaponEnd# W E6 l, V' V q! u+ \7 I' y
- LDA $AA,X
5 y& y% W6 a4 D R# ]4 ~2 z$ [ - ORA #$10
+ {/ u0 T* n9 G8 v! v - STA $AA,X
, I- O+ ?! F# @ I6 J" Z) b - CMP #$14$ W1 h9 \( B- m$ D% [5 V$ W* |
- BNE WeaponSet, A2 Z; D( G1 x2 U1 B4 W
- LDA #$0F
& t8 j4 {. n$ q0 s( f - STA $AA,X+ \* R* G$ F0 j7 ]
- WeaponSet:
: |3 \# g. U; I/ B9 [1 l - INC $AA,X# @. z( t7 U/ D
- ChangeWeaponEnd: M5 U/ c# h7 Z+ d9 c, K9 P
- LDA $AA,X5 L/ |2 }/ }+ y z
- AND #$0F
+ G1 ]& e% d& P' H' \ - RTS* D2 P5 T1 F% P l. }7 t5 f3 v; X0 @# g8 y
- & @0 R ^+ l4 `1 R3 Z
- .ORG $89A0" I. j9 b2 f* ^1 | p# ~7 H
- ) k) m9 G7 ~3 ~
- ;互相伤害
+ o& |: |- G W+ }$ G2 P - ;========================================( S3 ~ Q u% U8 @- l, r
- Hurt_Player:
6 i* I1 _0 T; l/ C) K - STX Reg_X_Temp0 R9 Q1 d6 ~4 L* N" e
- STY Reg_Y_Temp0 P7 U& Z8 ]$ m; \0 n
- JSR CheckInvalidState
; f$ p J/ i) o* s - BCS HurtPlayerEnd
* C5 @" O' I7 y1 w7 R - LDA Bullet_Owner,X- C6 ?5 }, ?1 ?, c2 C1 q _
- EOR #@00000016 i+ R5 C! {* ]' \9 l5 d
- TAY
0 p& D: s& t1 r2 w - JSR GetHitOffset
+ n5 Q2 k4 q. l - JSR GetOffet_X1 F+ w! l) p: h b' y, Q O9 d
- JSR GetOffet_Y
8 r' `6 A) W: `; p6 B - JSR Check_Hit
) X- C8 u0 d# b1 C$ E* T - BCC HurtPlayerEnd
- e+ _# @. Q- {$ g7 H! P - JSR Kill_Player% t) c8 [' ^! a |8 n/ L
- HurtPlayerEnd:8 h- d* M4 K& D. i
- LDX Reg_X_Temp+ i0 p k/ b+ |
- LDY Reg_Y_Temp
& }; g/ x2 v8 s/ h - LDA $0438,X; Y/ O1 E6 V* Y) @
- RTS' @! K( U c/ u& g
1 E6 ?5 J9 B/ b0 m, a l- ;检查无效状态3 E6 ]5 e. ], \8 R, Y4 J5 S+ ?. y% a
- ;========================================9 T9 ?0 z$ d" \: t
- CheckInvalidState:5 t9 y% N. U% M/ T& w
- LDA Bullet_Owner,X q1 j* l2 ^9 w
- EOR #@0000001+ \# C0 O8 O' s7 ~# \- @0 j
- TAY/ J7 ^$ u* p/ \! P* l: x3 n
- LDA P1_STATUE,Y7 d7 }: d! t& R5 Q
- CMP #LIVE_VALUE
4 T( X2 i2 T# _* S; X - BNE SetInvalidState/ v) k. j3 P8 D
- LDA P1_ACTION,Y
6 k, ~+ q9 ?4 C2 I3 p3 G - CMP #DIVING_VALUE
+ |; ~( @, u8 b- t - BNE CheckStateEnd# V( n2 ]$ n1 d' X
- SetInvalidState:
, z+ T' c% o S7 K0 L& ^0 ?5 s - SEC
: s j' d8 X1 n j - RTS
# p$ R* T; a! `7 `4 o$ A - CheckStateEnd:% e( @* n& w, W7 ^6 ?
- CLC) Y: M2 s) w' W) ?2 C
- RTS6 Y* j% K! v/ `# C
- $ g3 E3 U: n7 u6 r
- ;设置命中误差" K4 [ v+ J. d
- ;========================================8 I' }0 v5 n) \& u
- GetHitOffset:- u; p& l( F) w2 j0 \
- LDA #OFFET_X_STAND- n4 n: {8 ]! e$ t* Z
- STA Offet_X_Check
+ S1 D1 t% Z/ h; @' g/ k - LDA #OFFET_Y_STAND
" ~# F# K! R! f( p - STA Offet_Y_Check
7 `5 _8 Q8 ^" ]& v8 d" f- \ - LDA #$009 w! O u: D7 x9 N& Y
- STA State_Offet_X
- e3 s9 t* l1 r1 \# b1 | - STA State_Offet_Y7 j8 @0 s5 ?" d6 l& B
- GetHitOffset_Diving:* T- \" ]. t) n% i0 C
- LDA P1_ACTION,Y
+ w% u' U- @; ] - AND #DIVING_VALUE
F4 Y: L" `5 W7 o. G! l5 \ - CMP #DIVING_VALUE$ ]+ h; L" s% E \7 `0 p
- BNE GetHitOffset_Lay
2 _ c4 [" v" w" G - LDA #STATE_X_DIVING
% G3 P6 A5 W' K1 G2 e4 a7 n - STA State_Offet_X" A' K+ f/ d% |' N* k4 Y7 F
- LDA P1_FACE,Y
+ C! j' v; V: ?! Y- ~7 R5 N - AND #$40
6 p" i: _2 |; ?( {) J - BEQ GetHitOffset_Lay
: K' w6 I8 l) |0 o$ ]5 y% i - LDA #$00
. S4 m" c |# U: V ?: f - SEC$ ~! z1 ?1 u+ q9 }) Q
- SBC State_Offet_X
: v& G: k1 ^. ?4 F; Z" { - STA State_Offet_X
: b; L, Y' z5 l U7 v2 _ - GetHitOffset_Lay:$ j }3 g! t& k$ n5 t& G2 b
- LDA P1_ACTION,Y# q7 H' c0 k2 \) I n
- CMP #LAY_VALUE4 U L |& G6 f; G
- BNE GetHitOffset_Jump
; K) K( L# c+ z0 D - LDA #OFFET_X_LAY
8 v( m7 ~9 U' p' O - STA Offet_X_Check V4 c S% y; L' z4 Z
- LDA #OFFET_Y_LAY( D% D. q1 ^" A( @
- STA Offet_Y_Check* T# o; x7 h+ x- y, G5 c
- LDA #STATE_Y_LAY
" Q# Z6 u( m1 [4 h - STA State_Offet_Y9 ^. M- c8 K4 S n: _% D+ a
- RTS+ I0 P2 K/ d" }( C" j% E! x' B
- GetHitOffset_Jump:
9 i' h0 S) K( i+ W: X - LDA P1_ACTION,Y2 t! O- p! E6 w% S- \5 q8 `
- AND #@11110110
" s: O+ p6 |2 h& b - BNE GetHitOffsetEnd' l/ v. U! R! o) X& n J" y
- LDA P1_ACTION,X% f1 ^4 I. a) G" `3 J* [! W
- AND #JUMP_VALUE
! d3 x: T7 t4 T* m& C: V - BEQ GetHitOffsetEnd4 q6 v t( d5 a0 }- G7 g4 H* `" f
- LDA #OFFET_X_JUMP7 S0 m! U! [( ]8 f% e; u
- STA Offet_X_Check5 a2 K9 i% d" u6 N$ X2 m9 ?
- LDA #OFFET_Y_JUMP
, H9 ]2 K+ w/ [: I: [/ g2 e/ P - STA Offet_Y_Check6 R, f/ q1 G* d7 y/ W0 A- M' ?& y7 O
- RTS1 k( a- ]" b7 }- ^/ F
- GetHitOffsetEnd:& U6 y+ W U3 {) F" R
- RTS4 J! M( d: C: ?2 t" Q$ M: I: t. O
- & \- b0 @& k% C0 `' C+ F
- , p: P) h2 C. B' ? v$ b' K; i/ A
- ;获取子弹与角色X坐标差" `6 f% {1 h3 s. c9 k8 c/ u
- ;========================================
. S% B& F: S. s5 p( t - GetOffet_X:
; y O# U* ~' g# [, ~' D - LDA Bullet_X,X
* E( S, J/ [- w* i - SEC
. J+ o- p' N' {3 `- Q - SBC State_Offet_X: S) ^# A x9 {; a/ y9 g
- CMP P1_X,Y- I- v! o! t" R6 c
- BCC GetOffet_X_Set
% ]' I+ W1 W/ E9 J4 l' [' x- E. ` - LDA Bullet_X,X
* Y1 u. M* W! j6 b% _ - SEC2 w$ c8 i+ {4 ^2 ]" I' b# L
- SBC State_Offet_X7 W( v* o4 R! V1 Z8 n
- SEC5 u# b4 H" b) e$ ~1 q3 q
- SBC P1_X,Y7 q( O* G% g: w4 S' x% r- H2 U
- STA Hit_Offet_X
3 R" d! S; @' f3 v - RTS
' D" |% P7 W3 q - GetOffet_X_Set:
" W+ a& g" ]5 F# f' b: D! f! v - LDA P1_X,Y
* L( g& A# ]5 N( y9 E$ I' D - CLC
; u& r$ M3 d5 E+ T) y; W - ADC State_Offet_X
+ J {1 ^0 H5 `, Q7 X - SEC# C! u. ~4 @9 _. a
- SBC Bullet_X,X) a* w- y5 \: b+ Y9 M
- STA Hit_Offet_X
2 I+ O1 {' }( V5 a - RTS
" q) H% |/ K4 d5 J% [3 R
* m1 O3 O" L* D- ;获取子弹与角色Y坐标差; o4 t5 x9 y' a, W. d
- ;========================================
8 h4 q; F# C1 m8 t+ R; W - GetOffet_Y:
A; Y. ^9 m' ^ - LDA Bullet_Y,X! N6 |' Q/ U( J
- SEC3 Q) v5 J. e0 q9 {& s7 D" ~# ^+ ?6 ^
- SBC State_Offet_Y- B$ I7 S9 A3 ]% p1 ]& q) W
- CMP P1_Y,Y8 Q }4 c7 a9 v. V9 O' a9 Y: |
- BCC GetOffet_Y_Set
& L6 U# v4 y1 x$ v - LDA Bullet_Y,X6 ^- F; Q7 w' B
- SEC
' y$ D+ j4 p+ m5 q& M* D - SBC State_Offet_Y
) e( A5 i4 m8 T - SEC
6 s# F- x7 l u& D3 _* \ - SBC P1_Y,Y
1 U8 @) Y6 B! Z - STA Hit_Offet_Y
' ^" l6 _4 Y& D9 W$ w3 Y: T - RTS+ h, t$ s# @- r. z( |' ?
- GetOffet_Y_Set:3 a. d: n1 `2 `2 N5 x! Y) T
- LDA P1_Y,Y! }2 T% K( B. x
- CLC
' l/ m) K: T$ u7 q: J' h - ADC State_Offet_Y
6 _) x/ n; |2 q4 F - SEC
/ @6 C- `) h) f4 A9 O - SBC Bullet_Y,X3 i+ }! f a' X1 n* w# g5 @9 @
- STA Hit_Offet_Y* o/ {/ k- N- l" A9 [3 `
- RTS
* k0 r# U) v/ x _1 n -
$ y5 r/ Y6 \) g9 @- ]) V2 L# J { - ;检查命中
2 \# _- V: D7 u) k+ [2 D: B - ;========================================
! F! t% o7 [ B4 f - Check_Hit:$ f& s$ V1 b% t( W6 Q
- LDA Hit_Offet_X
6 M7 r- q4 q1 ~: J2 n) z; { - CMP Offet_X_Check
5 }& K, _5 v; n8 u! W - BCS Check_Hit_End- e' T1 \, }* S2 l8 R+ V+ `2 Y# R
- LDA Hit_Offet_Y, z0 x% A4 D2 l, K# Z
- CMP Offet_Y_Check( s# X8 b i. k5 n* c5 l
- BCS Check_Hit_End9 b' m7 A* d8 ~( Z
- SEC
' g4 E/ D) p6 P+ k4 J5 @& a - RTS
8 P2 \7 {* p5 L3 p - Check_Hit_End:
: F' q6 `) C" r4 x' i - CLC- r4 o- o/ E1 I8 d: N# o4 [
- RTS
1 _- ]( o7 w- K! n: Q - x" h5 C) t2 L/ u4 v
- ;杀死对方
6 f: x6 D4 i' }/ E% }7 C - ;========================================/ h. k9 K. [& `0 K! D1 v( n3 p- x0 M
- Kill_Player:3 q" w0 q/ L% _( H/ c* V9 v* g
- LDA Bullet_Owner,X
* K5 F2 ]3 Y1 K) K/ a - EOR #@00000014 b$ w0 Z: F# C- g; f9 H* ]
- TAX
& Y: i% |0 w$ B8 o7 F$ E - LDA P1_STATUE,X6 P, }- U f. ?* \1 s a
- CMP #LIVE_VALUE
( J# y& r. D. j - BNE Kill_Player_End
, _. S0 E, d0 ?% ~' R - LDA P1_INVINCIBLE_A,X) J* `, |2 x8 y+ q2 P( w9 U6 `
- ORA P1_INVINCIBLE_B,X
+ H$ @7 N# T' [3 U$ _ - BNE Kill_Player_End ;无敌状态不处理
, v& @' r- w3 d$ k4 o9 Q - JSR $D474 ;角色死亡
: a& V1 N: p; f/ I6 b - LDX Reg_X_Temp8 _/ K* o$ Q" S7 ^ Y) @
- LDA Bullet_Owner,X, K$ B9 `) @9 z' r: d O
- TAX$ |" U& X4 W( Z
- INC P1_REST,X
$ ~. g: ?# y4 e, l# P - LDX Reg_X_Temp
9 m6 w% ~, X: ~$ z9 h6 { - JSR $E2FE ;子弹消除' c3 [+ d9 r# o/ x2 G( N
- Kill_Player_End:
$ t( ]6 _* \" J! k - RTS
复制代码 0 |" T8 J7 ~5 w% ^ M
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