|
|
先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了- n. ]& d1 `9 X0 F( W# R# B
1.选择键切换子弹(为了更快杀死对方)
& A8 N8 z' e; y' y2.杀死对方自己加命/ S. F: P% J' l8 u- z6 r% F
- ;[FC][魂斗罗][互相伤害][END]; x' p* {! k" E4 g" G: D6 V% t
- ;20200505
; v" G% g: _, Q& v6 w6 `, c - $ @' q4 x8 o5 ^1 E
- .ORG $89602 M2 J' o5 `8 Z: Y( c5 [
, d* w2 k& g8 A! P5 V- U0 C- P1_STATUE = $90 ;状态' T! v7 Q: W! x* ^7 `( Z
- P1_INVINCIBLE_A = $AE ;透明无敌
+ Q- _7 a9 @. X+ E' N7 r" [' W* F( K9 x - P1_INVINCIBLE_B = $B0 ;闪烁无敌
! _( m! b+ |7 o* N& Q! _ - P1_REST = $32 ;P1剩余生命
: }& A0 F8 u; w9 j - LIVE_VALUE = $01 ;活着数值: ?% w5 _4 i) ~9 T
- P1_ACTION = $D6 ;趴下
+ U* ]' y4 ^0 y4 G; O6 t4 ? - P1_FACE = $D8 ;P1面向* Q& `% G. S$ R# g; T8 I
- LAY_VALUE = $17 ;趴下数值
5 [, Q; H8 W+ T' o - JUMP_VALUE = $08 ;趴下数值) E- N/ Y! [+ V8 P: s4 C
- DIVING_VALUE = $18 ;潜水数值9 F! H: ?" D% [5 ^2 \! G
- P1_X = $0334 ;P1 X坐标& b' C" H. q# n: f
- P2_X = $0335 ;P2 X坐标
& ^- i; b( H4 {- ] h, Y9 G - P1_Y = $031A ;P1 Y坐标
. f- F$ ^; W; C5 [8 o - P2_Y = $031B ;P2 Y坐标* Q- J+ v/ Z( }( v: V( Z
- Bullet_X = $03C8 ;子弹X坐标) {7 j+ a4 a# k5 v
- Bullet_Y = $03B8 ;子弹Y坐标
. o- V l$ o4 r9 r/ o8 } - Bullet_Owner = $0448 ;子弹所属者
4 {: G6 q' h* I+ t5 T7 J4 W2 @ - Hit_Offet_X = $01C0 ;命中误差X4 [2 w9 p0 L& a- s7 ^
- Hit_Offet_Y = $01C1 ;命中误差Y
( o5 U f0 ]) i/ P; J" E! j$ j - State_Offet_X = $01C2 ;动作误差X* q5 \* `/ D8 Z" }8 Y
- State_Offet_Y = $01C3 ;动作误差X
1 `- j9 k, |& t2 e: Y - Offet_X_Check = $01C4 ;坐标差X2 b7 L# c" y! {- `
- Offet_Y_Check = $01C5 ;坐标差Y6 F' _+ G0 L. k/ w' H: [# o/ T0 H
- Reg_X_Temp = $01C6 ;寄存器X暂存
/ W2 f) d+ s* E' x - Reg_Y_Temp = $01C7 ;寄存器Y暂存8 @0 a% A( x; V% D- ~! j% ]% F M
- OFFET_X_STAND = $06 ;坐标差X值
+ x4 p$ s4 l' C4 \ - OFFET_Y_STAND = $10 ;坐标差Y值3 F& A/ ^) ]6 W c3 F
- OFFET_X_LAY = $10 ;趴下坐标差X值. F$ _% E K9 N( {* ?' m/ _+ b
- OFFET_Y_LAY = $07 ;趴下坐标差Y值
: U$ ]$ D- q5 P3 z: A0 Z5 `1 i2 k9 m - OFFET_X_JUMP = $08 ;跳跃坐标差X值
2 O( g. }) T. s6 O) ]3 M - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
) D3 Q/ q8 l8 t; H/ g. u: d! l9 k - STATE_X_DIVING = $02 ;潜水动作误差X值
# N* q$ o3 @4 \/ n' T - STATE_Y_LAY = $04 ;趴下动作误差X值 S6 p7 x& R2 m/ ?5 z7 @& |
$ q( h3 f& y. j+ n- r ]4 v# U0 V- ;武器切换
, E0 H% C7 T8 q# k: g - Btn_Once = $F5 ;单次按键7 h8 W+ M2 H: j7 }, j
- ;========================================! I* F8 R. X4 h* P% T/ n; W* a
- ChangeWeapon:5 @" h, `5 a' D0 d% d+ o* y
- LDA Btn_Once,X: z" [0 Z' j4 Y4 M( G
- CMP #$207 K' M- h2 p; p: ?9 o& J
- BNE ChangeWeaponEnd
6 A, q) W0 O7 e6 Y8 X, r9 E - LDA $AA,X
9 Q! \% l+ G) B6 V- [; p2 w: W; e - ORA #$106 c: _; _# [) c6 _; B- }2 A& E
- STA $AA,X9 [5 z% z' k9 l+ _# y& ^/ X
- CMP #$143 M {/ `& t' V5 X% k6 w! w9 \
- BNE WeaponSet
7 i( k( _5 }5 m5 l7 ^ - LDA #$0F
, e1 r: P3 M& t4 g! n - STA $AA,X& n1 ]/ k: u. j
- WeaponSet:
0 c# m9 N$ F! H# k8 X: V, s - INC $AA,X. u- h f( j0 x" P8 ]
- ChangeWeaponEnd:
" C% s9 _- I, H* h1 |. Y% c! l - LDA $AA,X
! d: M% \' x+ N( C - AND #$0F+ L1 x/ O' K6 n" N
- RTS
; Q# Y' J1 H3 b# r
- }7 u9 ^. F+ c; W$ c1 `- .ORG $89A0
5 W$ z/ ?0 e f+ f* M3 [ -
' @6 q* v2 M" }8 R5 d/ z- u5 p7 m - ;互相伤害
9 S( k: L2 M' y0 F - ;========================================$ ^' t# Z" f3 B5 i6 X$ r7 J
- Hurt_Player:
) w3 E; C" r! N% y& r. Y! s - STX Reg_X_Temp% Z3 s) Q- y" {; y" L
- STY Reg_Y_Temp
# v& V4 Z% V" G - JSR CheckInvalidState
9 L" a: S5 y) f. w - BCS HurtPlayerEnd8 D: z2 x4 o: P% y
- LDA Bullet_Owner,X1 [) l, w& x- x/ T; B% U
- EOR #@0000001/ l. h1 b k" m5 e
- TAY
: t/ B+ i( A& H - JSR GetHitOffset
/ S3 E4 k+ K' | - JSR GetOffet_X
4 R0 d5 } p, i$ w7 v# @ - JSR GetOffet_Y
' \* s1 ]& R8 S2 b - JSR Check_Hit+ P, z8 O q5 U7 t* @
- BCC HurtPlayerEnd6 x* `/ Y; [5 U$ A$ M' K$ T
- JSR Kill_Player- D0 q e3 c5 D+ w5 i
- HurtPlayerEnd:$ C7 O+ V: a2 o9 y+ m3 w W
- LDX Reg_X_Temp W, u& U2 i- T* o# @
- LDY Reg_Y_Temp n- _( I. Z8 a8 l* {
- LDA $0438,X
% ?1 H( w/ N& q. t- a; R$ z - RTS
8 ?, w; y" e( `, z& ^
! D, A* x3 \: d) I9 n- ;检查无效状态, ~# N9 W1 v9 _
- ;========================================$ r( I6 Z) V) }) l9 s( r, @- I
- CheckInvalidState:& K9 Y4 H4 n# S- j5 i$ R" c
- LDA Bullet_Owner,X5 W) [2 z# f* l9 A3 W
- EOR #@0000001
+ T0 l. g# p4 V, i - TAY
4 s1 n' b0 L& ]: |5 E7 m - LDA P1_STATUE,Y/ ^/ Z9 i4 n. m4 r
- CMP #LIVE_VALUE
: D4 ]; v0 q* |, G# K3 | - BNE SetInvalidState; t3 I! P1 |6 Y! w, ^7 A9 s! T
- LDA P1_ACTION,Y
1 N. {1 b4 C0 P" F: } - CMP #DIVING_VALUE
3 D- ?2 F& L, F - BNE CheckStateEnd
/ W8 ~% |4 G6 z - SetInvalidState:
( v+ v' R5 A: W - SEC
; v$ s5 l; E* E7 ^ - RTS$ \- E5 ^: Y3 r5 {8 L' y( }
- CheckStateEnd:- J/ ^; r( }" J( d; {% t
- CLC- d, i$ L( s- V* A# b
- RTS& U2 v6 u: ` z; o2 E( X
: H4 n% i2 g# T8 B0 F; b- ;设置命中误差7 Z, Q; R. _0 s6 W$ r9 _* E
- ;========================================
5 Y3 ^0 t" u0 G" U+ z% w9 A# R - GetHitOffset:+ ^0 w. B; }8 t* \: q# u7 k
- LDA #OFFET_X_STAND
* c/ t$ B- \& b. ~* A - STA Offet_X_Check
, o( H0 R6 U+ q5 ?" C) [7 d - LDA #OFFET_Y_STAND
6 ]) t* l( {: @5 T) {% X3 ]( v, y - STA Offet_Y_Check- K. i2 m) d+ X! C1 |+ v6 `$ i
- LDA #$00
) r' Q) E; e8 H6 \% E - STA State_Offet_X/ X d, d' x. c/ o* z, l* }7 C
- STA State_Offet_Y0 Z% ~% B7 T2 X. l
- GetHitOffset_Diving:
5 ?2 X/ _: G5 S! N; D+ p- s - LDA P1_ACTION,Y
8 {) q6 z$ V2 D b1 u# ^' B - AND #DIVING_VALUE
7 p5 ]) ~, ?5 v) C# l, Q - CMP #DIVING_VALUE, r" @4 ]- s# r; q1 v2 f# l& N4 ^
- BNE GetHitOffset_Lay
$ G+ k' d! G3 A9 i4 W* a0 V - LDA #STATE_X_DIVING1 g* \# \9 R* c% ?+ x
- STA State_Offet_X
/ s) C R( E% @# i1 m - LDA P1_FACE,Y
+ }1 w% d' N) `: B1 e2 s - AND #$405 y6 w/ T( J9 [6 i! n
- BEQ GetHitOffset_Lay
2 e! ^3 C, W$ x+ i2 W! ] - LDA #$00+ i' n1 }7 t" `$ P6 M% L- l
- SEC; F9 ~3 W2 m5 L' f9 [
- SBC State_Offet_X
* \- r4 {# \) m# R/ i; K% @; Y - STA State_Offet_X
. o x/ H W. _# Y6 O - GetHitOffset_Lay:$ w" X' k9 f! ^9 S
- LDA P1_ACTION,Y9 e# T2 k- r1 ?$ Q' H) X
- CMP #LAY_VALUE" N! ^; [8 _( ~. C$ X$ z& X
- BNE GetHitOffset_Jump
8 Y- m+ p) z# p- m8 p; s - LDA #OFFET_X_LAY
- @3 n$ F. u3 e: r - STA Offet_X_Check2 n+ i; C4 {1 E
- LDA #OFFET_Y_LAY
3 K# x; x; l1 r' T- B6 ^0 x - STA Offet_Y_Check
7 ~5 \4 t# U/ n S; H; X - LDA #STATE_Y_LAY
% g3 O$ i2 }' M - STA State_Offet_Y* J0 J) n* f& s6 M' ]* y
- RTS, ^) v: \; _1 r2 L1 `
- GetHitOffset_Jump:" o7 o! T; h1 z+ w+ T, W' X# {& G
- LDA P1_ACTION,Y
) N# _2 p- Z: v) `# ` - AND #@11110110
G1 i7 c( ]' `" d - BNE GetHitOffsetEnd, o4 @: c3 X. L' ^+ C0 x7 I/ r
- LDA P1_ACTION,X- i' Z$ L F3 `1 k; Z
- AND #JUMP_VALUE
1 d$ l [; ?7 R$ L( U+ |' o( R - BEQ GetHitOffsetEnd+ @/ R5 E6 h% w; ~ Q9 x
- LDA #OFFET_X_JUMP. {$ W- X9 u: ]2 v/ Z- j" @
- STA Offet_X_Check
7 v' k( \& o$ v - LDA #OFFET_Y_JUMP
/ J- q+ j! {# p6 g* N( k2 s - STA Offet_Y_Check
- ]4 C& L3 A* d" }5 s* N: J - RTS
/ J, b. c( N9 O2 X& t5 } - GetHitOffsetEnd:
: l3 Y' R0 }( H1 t5 w3 u2 U/ Y1 U - RTS0 S/ u# Q- H9 c+ F7 o5 z
/ g& _7 q/ q% S7 ]( v
" c4 M" Q+ B0 B" ]. l* {- ;获取子弹与角色X坐标差9 M8 [3 I H: b% K' k0 @9 F; t
- ;========================================
8 v' R! G: B! E P _$ p8 Z5 s - GetOffet_X:
- w2 I1 y9 l6 P. X2 G: x - LDA Bullet_X,X, t$ s' U7 o+ t0 w" V* O" }# y
- SEC/ o! ?7 X- o* h/ a7 o5 ^+ l
- SBC State_Offet_X
2 [1 @" ?( _; e- J - CMP P1_X,Y
* u+ n; l- B5 V& D9 }$ s - BCC GetOffet_X_Set
3 d1 ^/ p5 @6 ]& A1 j8 ~5 X3 { - LDA Bullet_X,X
" t" m& x3 Q# V$ \! S0 A4 O - SEC
1 F3 D, J, n( y/ n. S - SBC State_Offet_X
D I7 g9 `# H5 K - SEC
8 F8 P& o9 S0 T( p& I p M - SBC P1_X,Y
9 L m0 J- a/ ^, k5 c; i! q - STA Hit_Offet_X
6 g9 P/ n9 l) ^' o8 }- ~2 i - RTS
5 c! F! K3 v* s( K - GetOffet_X_Set:
# B5 L) Y: s) W8 z( {. S - LDA P1_X,Y& H3 n7 n+ h3 @9 o. p; R- @
- CLC3 m/ Y, [% ~) b% h' J& `9 M
- ADC State_Offet_X
* H9 E7 G7 ?+ t8 j `3 b0 k - SEC, W; H8 h8 ~) F7 g: X6 b! p
- SBC Bullet_X,X L9 `% U3 F6 {4 |- Z
- STA Hit_Offet_X
5 {; Z' v' ]( k5 G3 M4 i& _3 \ - RTS
& H: I& c) v" C5 m
8 a+ i3 k/ a) `: b: t7 s- ;获取子弹与角色Y坐标差
( N; T( J6 w! U, v9 i1 K - ;========================================1 g$ T' g: A& t
- GetOffet_Y:
# Q9 q6 w' D2 N/ y& e( @0 ^1 N. } - LDA Bullet_Y,X
3 N) D0 Q( N; K1 d+ r1 Y O* O- A - SEC/ C W k! R: e+ O" x* L1 k
- SBC State_Offet_Y1 Y6 M3 J% w$ Q3 O
- CMP P1_Y,Y9 A% q e! M$ b( q3 f! B0 }7 o
- BCC GetOffet_Y_Set7 N; V/ x4 D: z
- LDA Bullet_Y,X
$ J, q0 ] g- `0 L6 N - SEC
' L) D( \2 O- F0 r+ A - SBC State_Offet_Y6 H6 R& a# |3 a5 q
- SEC
# A9 ?* B7 h4 O - SBC P1_Y,Y; i, j. e) K0 C/ W
- STA Hit_Offet_Y
. u1 Z9 Z: {. J' g7 {- X - RTS7 {' K' W' q7 p, z4 z# i
- GetOffet_Y_Set:
1 e1 Y. N8 A# l2 ^- \- w+ s - LDA P1_Y,Y
. ?/ n' _; z+ B; N: f9 n2 | - CLC8 R# @* v; e# H k d9 k0 G* Z$ R
- ADC State_Offet_Y
( q/ Q) o- F, L4 s' i5 ?8 a1 C - SEC
' m! a0 ^" F% n: N3 S6 [ - SBC Bullet_Y,X
# S5 s( I; J9 G - STA Hit_Offet_Y
3 ?( Y" H' A m - RTS
5 c* \2 q( y; Z( h& O - 3 L8 Y( G, P$ q9 W. _9 \: m, B) W
- ;检查命中5 K5 n( x' {9 w
- ;========================================
7 Y$ L+ v$ p- Q: l" M' ~$ Z - Check_Hit:
: G) I& g q2 l! N! t9 Q - LDA Hit_Offet_X
3 o8 `5 a8 P9 |% `0 p" i R - CMP Offet_X_Check
' \$ N& j$ a( l8 e; Z# [ - BCS Check_Hit_End' q% ? }) b- o2 w: y. l
- LDA Hit_Offet_Y2 h3 N u: |: R- s4 I$ t* p/ b
- CMP Offet_Y_Check, C/ p! P5 D4 s" H0 T( e: N/ J
- BCS Check_Hit_End
3 v% c6 x+ m/ G; y - SEC
7 y5 m# O- L- m, r7 b& | - RTS
9 f& ?. a: X) l7 j( @* ` - Check_Hit_End:
% h. C$ f0 H8 i: F; \# e - CLC
5 m3 T) A' n& N8 |) h; V; ^ - RTS: W0 x( _' S# G4 N7 K; E
; H3 G. x0 f0 [& {' j4 F; j- ;杀死对方: c) ?. u0 `8 K z2 }
- ;========================================! N# D9 G8 X6 t# E
- Kill_Player:
]! ^3 ^% D, G' [ - LDA Bullet_Owner,X. E* a; N/ Y2 U/ O, Y" e/ I9 ~! \
- EOR #@0000001
& Q' k4 @" p" T - TAX# @5 O% y. H. r& u4 |
- LDA P1_STATUE,X- ?# o; K; `9 ^* U+ s2 I
- CMP #LIVE_VALUE* L6 v i/ H8 G- {3 Q
- BNE Kill_Player_End8 c; K8 X( Z; a3 l3 w, X
- LDA P1_INVINCIBLE_A,X/ m# [) r. v1 j$ r
- ORA P1_INVINCIBLE_B,X
5 d3 v0 M9 h U- V. N* B1 @ - BNE Kill_Player_End ;无敌状态不处理: P7 J3 W0 p1 A+ o. Y1 P- y7 a
- JSR $D474 ;角色死亡
3 ~( G: D! |/ y1 D - LDX Reg_X_Temp
% w" ~$ y9 D& L, E. Z - LDA Bullet_Owner,X
# ?* B; q! ~/ X5 Z [ - TAX ^! y) w+ _0 R7 v; z: |
- INC P1_REST,X
/ a8 _( g, p: I% o - LDX Reg_X_Temp
/ `& k3 s5 b( }/ l+ \ - JSR $E2FE ;子弹消除
6 G) x( i; P6 I% @9 x" N/ E3 o& ~ - Kill_Player_End:
8 r. ^/ f @- P k; b - RTS
复制代码 l7 q: c& I! f
|
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
评分
-
1
查看全部评分
-
|