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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了) k0 M3 g M/ K f% T7 w! m! n! P
1.选择键切换子弹(为了更快杀死对方)* w! Q- L$ @2 J3 y. e1 P
2.杀死对方自己加命1 s4 @1 `% B" C; i
- ;[FC][魂斗罗][互相伤害][END]8 q0 U# Z# z3 k& Z
- ;20200505
5 ?8 ~& K8 B4 Z' @
$ E* }1 X8 }% X, I& r. K( O/ A- .ORG $8960: K0 ~0 c" g% G# q# T$ U1 |
! [$ S# F' n3 b3 L) k, w- P1_STATUE = $90 ;状态
) C1 H* N2 i8 b+ s3 z' J6 { - P1_INVINCIBLE_A = $AE ;透明无敌
) o$ m5 ]5 e: ]1 u - P1_INVINCIBLE_B = $B0 ;闪烁无敌
& }1 I9 k# ~7 ]* M, x4 H3 v - P1_REST = $32 ;P1剩余生命; F" U' u. x, Z# Y5 Q/ r1 U/ y
- LIVE_VALUE = $01 ;活着数值
6 V9 I$ i. p9 a' z+ Z4 r - P1_ACTION = $D6 ;趴下
! u1 T4 i5 @2 d b! [) c6 B5 `0 Z1 ] - P1_FACE = $D8 ;P1面向+ a$ _' {+ a' l9 O. D9 z
- LAY_VALUE = $17 ;趴下数值* R) C; M) z; V0 R2 k
- JUMP_VALUE = $08 ;趴下数值 a& ^: a1 G1 Q( e+ f
- DIVING_VALUE = $18 ;潜水数值
) F5 V$ p6 M0 n! u - P1_X = $0334 ;P1 X坐标
! ~: C' [1 j7 a3 ^; h7 ] - P2_X = $0335 ;P2 X坐标& h3 ~0 }7 z. G2 H ]
- P1_Y = $031A ;P1 Y坐标, [/ T2 n8 ~4 w6 J! I
- P2_Y = $031B ;P2 Y坐标
/ [& ?( ]) H4 I! _ i0 E - Bullet_X = $03C8 ;子弹X坐标
: Y( G' O# Y: X9 n' m8 g/ K - Bullet_Y = $03B8 ;子弹Y坐标
9 ^ E' N, l3 ?, W - Bullet_Owner = $0448 ;子弹所属者' X4 J" ^) j- o! E
- Hit_Offet_X = $01C0 ;命中误差X! o5 L$ E! \( k5 r/ b
- Hit_Offet_Y = $01C1 ;命中误差Y" P2 l2 v0 w& D
- State_Offet_X = $01C2 ;动作误差X
) C. a8 M+ S; J. N! A8 u - State_Offet_Y = $01C3 ;动作误差X
, q5 ^/ C! n. e7 \! E @: @ - Offet_X_Check = $01C4 ;坐标差X$ N* R1 }% B! ^& B
- Offet_Y_Check = $01C5 ;坐标差Y- E/ d! f3 c: f, |! @4 @! H
- Reg_X_Temp = $01C6 ;寄存器X暂存( D, _, R( \9 ^" i/ R+ y
- Reg_Y_Temp = $01C7 ;寄存器Y暂存
$ \5 L. M6 \( f1 ]& ^$ X- c5 [ - OFFET_X_STAND = $06 ;坐标差X值' c) ~3 \* S/ R E z
- OFFET_Y_STAND = $10 ;坐标差Y值
, {3 {( E% a! c - OFFET_X_LAY = $10 ;趴下坐标差X值
* ~" \& V: T# h) o% o' o! i - OFFET_Y_LAY = $07 ;趴下坐标差Y值+ R0 P6 I$ A& q4 s" V
- OFFET_X_JUMP = $08 ;跳跃坐标差X值- v1 m5 c" l% j; _
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值. J- @5 H) R5 G+ l
- STATE_X_DIVING = $02 ;潜水动作误差X值
; y* h# J# S' f: I. B' D' B - STATE_Y_LAY = $04 ;趴下动作误差X值
$ e+ ]+ n- h) n. K: e - 4 @ W+ p/ m2 T
- ;武器切换0 T9 n8 T( R" T) T2 X
- Btn_Once = $F5 ;单次按键8 E* M4 V9 Z6 z: ~
- ;========================================( ~4 I$ E8 Z! ]% m/ B
- ChangeWeapon:
1 y4 K; ]6 w( Z7 n0 z+ Z - LDA Btn_Once,X# @; I! {) O7 u
- CMP #$20& d6 p6 Y- ^ c
- BNE ChangeWeaponEnd; t0 R8 E! I7 _7 W
- LDA $AA,X
/ l O3 [/ ~* X1 N, v; R8 P* t8 G - ORA #$10+ l$ j5 n2 P* ^7 s: Q4 E1 n _
- STA $AA,X
; ~# R. L' E; m8 f - CMP #$14; Q$ F( L8 r0 R7 ^5 n2 q
- BNE WeaponSet" _( {0 \5 U i7 M4 ]6 Y
- LDA #$0F
! M! H O7 B" C - STA $AA,X0 r. Z8 j7 {5 u7 }, B
- WeaponSet:2 v1 {* ]! T1 D
- INC $AA,X; ]% o* l. h w8 E7 Z3 {) N2 n
- ChangeWeaponEnd:
$ k6 X$ v( o9 i! P2 i3 Z - LDA $AA,X
& d* y0 n4 e' { |- ?& ]) N) T - AND #$0F
, f2 T; K4 W% J+ e7 R - RTS
9 P; Y% X/ \. C9 } - # i5 a& ]. I) q" Q8 f+ P
- .ORG $89A0/ F6 T1 E) q1 \) Q& Q
-
) W$ N# H0 K6 o - ;互相伤害
7 y+ F% |6 Y& X5 t - ;======================================== C/ \- j9 v$ ]. d0 Q
- Hurt_Player:
- V% W" f% D8 ?' \9 Q0 ^0 J! V# L - STX Reg_X_Temp) c/ P9 E7 f2 s9 f' z- [
- STY Reg_Y_Temp
; ?) P8 Z/ P3 p+ a - JSR CheckInvalidState& Y; K/ U3 n0 x0 E2 F
- BCS HurtPlayerEnd
" _' ?! b v$ d. u - LDA Bullet_Owner,X
7 y1 K" M2 y: c/ j1 T& ] - EOR #@0000001 \! }* b* D K' X& f/ J
- TAY
; h; `) m/ x# v j5 o+ r - JSR GetHitOffset! [' }- S. m1 N2 k2 V
- JSR GetOffet_X6 [6 k' I. g3 n- ]; Q
- JSR GetOffet_Y
1 B) A: f! O0 j1 K# K4 p0 D - JSR Check_Hit
( ~# _3 {1 `: o w3 i& H - BCC HurtPlayerEnd
8 [5 z& |( r! w D/ @ o! B - JSR Kill_Player/ {6 Q$ [9 B* N: O- L5 [$ n
- HurtPlayerEnd:
4 I8 E6 O/ ^: k8 [ - LDX Reg_X_Temp
# f0 i* X2 g2 y$ p5 b - LDY Reg_Y_Temp( Y6 o8 g( U7 U# p @( d+ q
- LDA $0438,X4 b6 J& B1 t3 q" S2 ^6 l$ L
- RTS
2 [7 ?$ b* u+ ?' Q _9 { - ' w4 \& ]' t+ c
- ;检查无效状态
- k. V* x! C' F/ J9 P. i2 I) g4 |) N - ;========================================
+ ^8 A/ _3 K8 n: n/ j - CheckInvalidState:
( L$ M/ J3 `5 C- j - LDA Bullet_Owner,X# C2 p( D/ g! V0 i4 F# [
- EOR #@0000001
) I* }: d- g4 J - TAY
" Y. Q, }8 `6 y I$ I - LDA P1_STATUE,Y9 a# f4 ], X# l! b9 }# b1 f
- CMP #LIVE_VALUE q0 m! U$ S7 @
- BNE SetInvalidState
+ S4 Z' h0 A" _; _1 l - LDA P1_ACTION,Y
* }( b) [ u9 J# j - CMP #DIVING_VALUE
4 N" g S. U5 v - BNE CheckStateEnd
0 v! z4 g' `/ a% W. G0 X+ i - SetInvalidState:
. j! g' Y4 Y! E0 _8 \4 r% t - SEC2 o; G9 S! _6 Y- K1 m; K
- RTS
* b6 t9 N/ a8 T0 P# i' }; U* v - CheckStateEnd:
4 f0 ^8 ?$ r& ~( O T, Z - CLC s2 b4 _. I6 `: l1 {- R
- RTS1 H' u4 \$ d! r6 X) ^" ~
- ; {: O8 F) A( [
- ;设置命中误差0 Q7 G) S2 R5 G6 P. @
- ;========================================
! a8 x$ O$ ?. G/ e - GetHitOffset:! B6 m( r0 W x5 V0 U' N& U
- LDA #OFFET_X_STAND
: H+ Q- Z, `8 k1 @ - STA Offet_X_Check
1 J0 J3 T" t; g - LDA #OFFET_Y_STAND! e2 `$ h$ Q* o$ G
- STA Offet_Y_Check
/ j8 z* D4 r3 Y* P: }( f - LDA #$004 G3 \4 T" C& |5 ?
- STA State_Offet_X" F' |$ f' E# \/ `: D0 J
- STA State_Offet_Y; V2 r1 q {( t! Y) I
- GetHitOffset_Diving:
) F, b- ~4 W0 [ c5 {4 ` - LDA P1_ACTION,Y
$ k, {4 |; t- X1 `% { - AND #DIVING_VALUE0 O4 \6 F9 T0 ?+ ^: F+ `
- CMP #DIVING_VALUE6 y; [! O) w- c5 A1 o# ~+ z' Y
- BNE GetHitOffset_Lay
$ c5 {8 M" w" k+ y% _# C - LDA #STATE_X_DIVING
3 H) ~' Q' d% E' O, U - STA State_Offet_X
8 T7 Z+ o. E$ @$ \( i - LDA P1_FACE,Y
5 T$ q$ E; G" v4 x$ y/ ^ - AND #$40$ a* A( [8 O) x' l5 Y
- BEQ GetHitOffset_Lay$ E3 ~) z- z/ I" H4 b
- LDA #$00. ?6 y8 _: R% q, I e
- SEC! _8 b- H/ I2 u. H
- SBC State_Offet_X
% w6 ^( a: a l - STA State_Offet_X
' [. W) D& y7 d5 T) H8 Q" l$ P4 x - GetHitOffset_Lay:
) z+ n6 e: G/ l - LDA P1_ACTION,Y
: s+ N7 H3 ^& w3 ^7 ?6 M8 d. h, C V - CMP #LAY_VALUE
2 C* k6 R' F( A: d, F2 S - BNE GetHitOffset_Jump9 Y* B0 e0 r3 i
- LDA #OFFET_X_LAY2 ~$ z# ~6 C/ C1 ?9 o% \! E
- STA Offet_X_Check
9 }) E5 v" m5 w% f5 {. v" O/ T - LDA #OFFET_Y_LAY4 F8 V: L G7 U L# O: [+ r
- STA Offet_Y_Check
/ [' I/ A6 u" W2 O, @' n& p - LDA #STATE_Y_LAY+ h* [# b# a/ p2 r
- STA State_Offet_Y; }+ \5 L7 V, V; t- M0 m: p; X% g
- RTS' |) l7 ~) B1 F; P5 V4 H/ F
- GetHitOffset_Jump:8 k. Y3 v6 O0 L }2 _
- LDA P1_ACTION,Y
- z y$ s8 E5 W& P6 x5 M# ^ - AND #@11110110! k* C# t6 _% E8 H1 O c
- BNE GetHitOffsetEnd( I! D# B" A0 e1 _8 w
- LDA P1_ACTION,X$ i6 S3 Q6 m- s. h0 x+ q
- AND #JUMP_VALUE* U" I+ M" ?4 U0 x$ {9 R
- BEQ GetHitOffsetEnd
. y3 g# b* m' G - LDA #OFFET_X_JUMP
, h. w/ {. ?0 H - STA Offet_X_Check
! [) D/ c6 p. O& ?* N9 M# v - LDA #OFFET_Y_JUMP
# y4 g" `, X7 `; N - STA Offet_Y_Check t7 r# u* v' n; L4 M! O; g- \/ Q: T
- RTS' E1 U" Y( I4 D$ Z
- GetHitOffsetEnd:
% ]( S0 g+ Z: ?) X8 q. y! C" J - RTS/ d$ ]! }' y' v; S% ?7 l
6 ~1 o6 _' P/ y, Q" b) u# l
: }+ J2 T6 s5 w6 p0 e P- ;获取子弹与角色X坐标差
( f6 ~2 | s7 Z - ;========================================( ]4 q% i1 g1 @
- GetOffet_X:
4 I5 R% L& O' q3 @) L! ` - LDA Bullet_X,X
5 s ?4 F. \3 C- | - SEC
) W% H4 H U( s5 j0 e- U% G& @ - SBC State_Offet_X( Q: g0 u# u" g7 M; w
- CMP P1_X,Y! [: x ]* n0 r" s# K! S; W+ O
- BCC GetOffet_X_Set
+ t% H0 C* n/ M; |, c" H6 u - LDA Bullet_X,X: c; I3 k1 }. Z/ C
- SEC* c5 Z1 _1 } o. h( v$ {( Z9 z
- SBC State_Offet_X
2 T( D8 s G% T% ] - SEC
7 c/ b) L# S% @! g* D6 t# n - SBC P1_X,Y
: u; f/ ?+ l$ O* H - STA Hit_Offet_X
1 G ~ _. y7 q# C$ m - RTS
5 c8 z" z3 i( m+ t - GetOffet_X_Set:
- I% W3 L: v+ b2 V. q* x# ^3 v - LDA P1_X,Y
: v( |0 \0 Q: B3 W - CLC
5 t$ q( A9 \) B4 T- |* h - ADC State_Offet_X
- p* j$ B. q1 _( J7 { - SEC
' f3 p7 g1 K- @& n; n u" z& F1 e - SBC Bullet_X,X6 G4 S7 k$ z( D+ Z F1 P
- STA Hit_Offet_X' V0 e2 z' Q+ R6 a+ N/ B
- RTS
. I) z1 G1 r" M Y4 K, z L4 s - : a2 f5 G8 _* r
- ;获取子弹与角色Y坐标差
: }" @) p) w% K. ?: D" I$ i - ;========================================
+ p; f6 ~: B$ c- W - GetOffet_Y:
9 l" a- a3 r/ F# f% K/ z4 H( a' y - LDA Bullet_Y,X
6 J$ e+ m) K: C. @1 Z - SEC
( Z. e- ]# `& H6 M" ] - SBC State_Offet_Y
1 t+ v9 v W/ ]8 S: ~" ? - CMP P1_Y,Y
( z: ?( f5 {6 Z9 v: c0 {' D% Z+ ^ - BCC GetOffet_Y_Set
( W B; q* W2 t6 \0 }5 ? - LDA Bullet_Y,X' h4 A+ P: J3 i, J
- SEC
! @1 l8 a' J+ e* |6 L - SBC State_Offet_Y0 [0 s/ T p: ?1 Y! F8 P4 y2 {3 r
- SEC) `9 G' r- _" i/ J6 |+ o
- SBC P1_Y,Y
6 y( P- P7 b; r" u4 L# s3 Q8 x - STA Hit_Offet_Y
5 a [) e" t5 i( X9 W. | - RTS0 M2 B7 R. M% E' j# p0 X9 w" e
- GetOffet_Y_Set:* B7 a; `' u: f' f: T/ X
- LDA P1_Y,Y
# F+ e. L$ C8 z$ _, @, x - CLC
- M8 T, X( _6 y G- C3 X& \0 R - ADC State_Offet_Y2 K6 U; B, |6 a' q- R
- SEC
3 Z' X1 R3 B) V7 b% r4 \ - SBC Bullet_Y,X
/ k3 f$ ?: r: y/ o - STA Hit_Offet_Y# v6 w/ t T/ \) m6 }& O
- RTS, {' Q3 X4 c, B8 a5 g/ {3 {
-
: C% X; @( I2 e+ J+ A3 { - ;检查命中
) _# r2 K( W+ O. C5 v7 q - ;======================================== g; W& v& M1 M3 G0 @
- Check_Hit:
0 S; q- a/ [ k - LDA Hit_Offet_X) o! p6 ?$ h. S+ j$ {' I" n
- CMP Offet_X_Check
" A; C- \" t1 Q - BCS Check_Hit_End0 `+ S2 P2 @9 _1 b5 {/ \7 g
- LDA Hit_Offet_Y
f, e1 F2 o5 T# `8 p6 g4 ` - CMP Offet_Y_Check
G6 g& k* D3 e- J+ C) }& \, D3 m - BCS Check_Hit_End
6 C; ^0 W4 n) A3 F" ]0 s - SEC
! @4 W4 c! B; W; @ - RTS- s5 B g/ p a {) S
- Check_Hit_End:' B0 W4 v" K; N: w7 c
- CLC
% D& V$ `* I8 X& g8 _ Z - RTS8 @0 x! C0 h, N0 V8 L' o
- 3 O! \; _/ [0 S5 D7 G3 u
- ;杀死对方$ _4 K: c/ S: T0 S# b
- ;========================================
* r& Y, X8 i+ D+ g2 E6 f" a - Kill_Player:+ ^( v5 Y3 u5 [9 H8 [9 o
- LDA Bullet_Owner,X
7 \) n4 f. G0 c2 l! e - EOR #@00000013 I# I6 _0 b4 U7 N& H
- TAX1 H' {4 q% D! Y: E9 V* H
- LDA P1_STATUE,X& n8 p. l9 `3 A. n, Z4 `4 h+ C
- CMP #LIVE_VALUE
s' y' h: X& ^. R! X - BNE Kill_Player_End+ n: s7 k8 j' X3 M& i5 H% Y
- LDA P1_INVINCIBLE_A,X
o: Y, Z8 s% C, ]5 @- e - ORA P1_INVINCIBLE_B,X9 v2 ?9 q9 u4 ^2 k$ [/ i
- BNE Kill_Player_End ;无敌状态不处理3 W3 h6 U/ h0 {$ j" R; ~
- JSR $D474 ;角色死亡' R0 i: e( v7 _& _9 ?! x
- LDX Reg_X_Temp
8 e8 V' o" C, U/ u z2 b' ] - LDA Bullet_Owner,X! u& ~6 i+ j. a$ c( r
- TAX3 m* r Y: b+ \2 f. N
- INC P1_REST,X
- v9 R% }' s3 p, I2 q* O# `4 Q - LDX Reg_X_Temp
1 J0 [% j. X# Y9 k9 h) } - JSR $E2FE ;子弹消除
* A% j3 V! Z' q# O6 R- }% E - Kill_Player_End:
; ~! G7 B2 k3 ^4 e ?- T - RTS
复制代码
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