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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
( v2 r5 H9 l/ \, N' Y! |' a1 }2 X1.选择键切换子弹(为了更快杀死对方)
7 w) X9 {9 q/ J, _2.杀死对方自己加命
0 H0 E) \! Z9 p4 O4 a: p- ;[FC][魂斗罗][互相伤害][END]% g% ^. N1 i1 J) z
- ;20200505, j/ i6 ^8 T3 I2 r" S k% v8 q
; W; [( O9 F J; k! D3 n# G- .ORG $8960
6 A+ f2 B( k/ p4 v+ }, p" Q/ }
7 B! y) {) j( ?& ~- P1_STATUE = $90 ;状态: T$ z! s* o4 p5 W
- P1_INVINCIBLE_A = $AE ;透明无敌
/ i2 {0 n& \' @* r: `8 h( j - P1_INVINCIBLE_B = $B0 ;闪烁无敌% D3 U8 w8 | O1 D( }0 M
- P1_REST = $32 ;P1剩余生命 w( s7 h! U u0 n
- LIVE_VALUE = $01 ;活着数值- ~% m: z x0 ~9 O: z- R) r5 Y2 ]* |
- P1_ACTION = $D6 ;趴下
7 ~; Y. L$ M, [8 E/ D7 w% ? - P1_FACE = $D8 ;P1面向 D0 F6 [8 I! j9 W7 `; i
- LAY_VALUE = $17 ;趴下数值7 @; A9 n/ f+ m, D! i! ^. j7 ]# ^
- JUMP_VALUE = $08 ;趴下数值1 z2 j7 c) ^! {. C8 g/ d- f9 n8 J5 M
- DIVING_VALUE = $18 ;潜水数值8 Z0 k9 h& n: z( N; |% n" [
- P1_X = $0334 ;P1 X坐标
8 |- @( R7 w* { - P2_X = $0335 ;P2 X坐标
" Y: Y. H1 L9 e. ?- X" G- f; s9 }! T - P1_Y = $031A ;P1 Y坐标! j" k8 o! v: f, X, r8 M" y& n$ \
- P2_Y = $031B ;P2 Y坐标1 }2 ~2 h# r3 Z2 h `
- Bullet_X = $03C8 ;子弹X坐标
Z5 C) }- _$ n - Bullet_Y = $03B8 ;子弹Y坐标3 \; V8 _, F5 S- @5 j% x
- Bullet_Owner = $0448 ;子弹所属者! G# S+ |- R& J( V N- G/ e
- Hit_Offet_X = $01C0 ;命中误差X$ Q) v# K* g1 j# U4 o) L3 V
- Hit_Offet_Y = $01C1 ;命中误差Y
/ V" x" j' G/ ]$ C9 i* K, d8 _/ f - State_Offet_X = $01C2 ;动作误差X
* H- d. @7 [( K. ^/ `/ u - State_Offet_Y = $01C3 ;动作误差X
. V3 v) h& Q) L u - Offet_X_Check = $01C4 ;坐标差X, ~. R# }7 S: M, T4 T
- Offet_Y_Check = $01C5 ;坐标差Y. I3 D1 [7 S1 z* V# W
- Reg_X_Temp = $01C6 ;寄存器X暂存; Z0 j) @( X! i/ r. y6 `
- Reg_Y_Temp = $01C7 ;寄存器Y暂存) B( K9 r* q- L& B1 V+ S
- OFFET_X_STAND = $06 ;坐标差X值
) m, |( C8 G' X. V - OFFET_Y_STAND = $10 ;坐标差Y值
" j# j/ ]( n8 { - OFFET_X_LAY = $10 ;趴下坐标差X值
# H4 o" q' D* b. U. V5 j [ - OFFET_Y_LAY = $07 ;趴下坐标差Y值
; F! m" [! j; S - OFFET_X_JUMP = $08 ;跳跃坐标差X值
- s3 H# m1 Q: ]4 J' i8 F( Q - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值) _# V. L* A8 w7 M. J
- STATE_X_DIVING = $02 ;潜水动作误差X值
! c* l" e, O9 J - STATE_Y_LAY = $04 ;趴下动作误差X值
& K0 @9 j5 r: o6 f$ ~! n1 e. K/ i - 8 P0 e9 s& C2 H& Q, F
- ;武器切换) Y) e! O6 c2 ~, n# T
- Btn_Once = $F5 ;单次按键
0 N3 L* x! P m- h2 V% l - ;========================================
% C6 L$ M* j: o3 U - ChangeWeapon:
' W# I( v, @0 q+ v0 n" _) D - LDA Btn_Once,X6 ^, f: G& {* ]# {$ l" ?8 k
- CMP #$20- W* I: h9 u8 {8 b
- BNE ChangeWeaponEnd
- E, }% _3 ` p4 b( N! U - LDA $AA,X# C, M5 q9 ~/ ?. H% S8 b
- ORA #$10
( A5 P6 r8 V. h. c! I' _9 z - STA $AA,X' r/ j0 m7 q; |
- CMP #$14
: l, ]/ v- z1 \5 \4 x1 L - BNE WeaponSet3 m1 a) f* B% Y: L
- LDA #$0F8 K M5 H/ [6 P% \- P
- STA $AA,X
2 S9 H! [/ H2 J' C( v - WeaponSet:
0 z, b/ Z1 p1 v7 J - INC $AA,X
# T5 k+ Y" C( U0 a* G8 ` - ChangeWeaponEnd:( ]( T) q/ V+ {- f. U6 M
- LDA $AA,X
6 B3 Y1 g4 ^/ v2 ?; d Q - AND #$0F+ O- P4 [# K) L" A" p3 X: k
- RTS4 y- {( k1 H+ @6 T8 Y4 |
- 2 S: s, H. d4 [ f
- .ORG $89A05 i$ ^- Y, h0 Y" K( U2 @' @. X; j
- * Q: P/ d5 y5 F
- ;互相伤害1 |7 i5 g, ^% m2 L' D4 F
- ;========================================$ i P$ C; K% w
- Hurt_Player:3 Q- o7 u7 \) l' Y0 m) O* ?. i
- STX Reg_X_Temp
. `1 Y& H% P/ C j. l( J6 {# Z - STY Reg_Y_Temp7 e0 G( ^, r4 c5 F
- JSR CheckInvalidState) G6 N: {7 E4 V) |% _" N
- BCS HurtPlayerEnd' V( _1 R: Z+ n8 Y" F8 f5 c
- LDA Bullet_Owner,X
3 j7 q; i! z1 U$ e8 o0 } - EOR #@0000001 U" i: F7 [0 o$ J2 }" z: h" C/ q
- TAY# H# H3 O, D; k* O9 q$ c; K; {3 }: h
- JSR GetHitOffset+ Q- g2 x* i/ b H; _3 K7 i, q
- JSR GetOffet_X& N: [# U3 t4 H+ {* b8 h$ z0 f
- JSR GetOffet_Y
) s9 K) `9 A' r7 w - JSR Check_Hit6 k N7 p4 J8 |- p/ H- K
- BCC HurtPlayerEnd6 x1 A/ n) h }# I, s4 p c
- JSR Kill_Player
+ m3 k9 |1 ?* K+ T. Z- H2 {% k - HurtPlayerEnd:+ T d0 h' c7 f! d/ X- B
- LDX Reg_X_Temp! F8 E' b9 l, r
- LDY Reg_Y_Temp) l5 F# s! c* f5 W9 y! ~- f
- LDA $0438,X
" h, P; j* n, C$ n* G - RTS3 I7 k7 S7 V8 P/ T' @9 O9 {+ q
/ a- R; D9 L: S+ ~' H- ;检查无效状态
2 }( U( B( U1 y' [1 R( @ - ;========================================7 n3 h o o0 u* l) z1 Z
- CheckInvalidState:& W1 o2 y* z# N9 C' P
- LDA Bullet_Owner,X3 J. j: t3 C! }% ]6 h
- EOR #@0000001% [! v) |# o2 S! Q H0 \7 U, y
- TAY4 s3 c1 D5 _$ e1 e3 J7 P9 @
- LDA P1_STATUE,Y/ ~" D' D; K2 `) l4 T7 Y
- CMP #LIVE_VALUE: M2 F& b5 P- O% N" m3 U
- BNE SetInvalidState) p6 d+ X1 E8 m& l
- LDA P1_ACTION,Y8 E [! V4 i% [6 w( Y% ]. q
- CMP #DIVING_VALUE' u9 D- W. Y/ x! ]
- BNE CheckStateEnd
# ~4 d& ]7 e7 E$ g, _$ `- N+ [ - SetInvalidState:: R N) K: p% `; S0 i
- SEC* a6 Y1 u7 l5 q4 S. a P1 G5 _9 o9 K
- RTS
1 n' r: v1 {- U. _2 I3 Z3 C# _7 S/ c - CheckStateEnd:% f x3 r S, m# t- |( M
- CLC
6 D0 t- ^8 B/ Q# Y$ t% | - RTS" z7 n9 c+ ]( F% l% K
- & q6 {- e/ O" d K8 c; [1 `: t
- ;设置命中误差9 C# {" h8 D( Z- r' p/ B
- ;========================================
' C8 r. u, y% k) m - GetHitOffset:% G9 K; n1 V. O8 g8 ` D
- LDA #OFFET_X_STAND
' x: G& |3 g" B$ F- g - STA Offet_X_Check, A& n: v4 U+ w9 y2 j
- LDA #OFFET_Y_STAND
; `% J- M8 V/ A. Q& o* A( ]$ x - STA Offet_Y_Check
7 e& y$ H W% V - LDA #$00
) y9 }& Y( m( z6 V* K - STA State_Offet_X
' ~" J1 P# _" \& A5 ^% I7 T4 s" N - STA State_Offet_Y
3 o7 x7 K+ y+ m! B$ G8 J0 Y - GetHitOffset_Diving:
. [1 b; x8 Q/ b' c - LDA P1_ACTION,Y
* v: S" Z' U- P - AND #DIVING_VALUE& k$ @0 H0 C+ j6 K# r. \/ S
- CMP #DIVING_VALUE
3 T! S0 k! R, {2 M* u1 Z - BNE GetHitOffset_Lay) j3 |1 l9 [6 J- F1 u% v
- LDA #STATE_X_DIVING
$ Q6 Z2 d$ ] P. H& f3 L5 N( Z - STA State_Offet_X
7 h' Z1 O D( B9 W4 C, S. T: s - LDA P1_FACE,Y# Y R4 J+ R: o6 X7 H# i
- AND #$405 B( `7 w. W: f5 L- g
- BEQ GetHitOffset_Lay+ k9 g' l4 G* b" |3 Q: Y# l
- LDA #$003 g# {# \& x l
- SEC# b( G1 H% J( x+ Q( l' _. r
- SBC State_Offet_X
; a6 K0 m" q4 c - STA State_Offet_X
/ Z3 w5 r; g2 q. S0 o) U - GetHitOffset_Lay:
' g2 t( a' N p - LDA P1_ACTION,Y
8 i- l2 M$ G) D$ ^. V - CMP #LAY_VALUE
, M+ f0 q/ A: ~! R$ P @ - BNE GetHitOffset_Jump
* @; {4 ^# C- h6 q4 G. k2 C - LDA #OFFET_X_LAY' k2 i# V* z8 \; k% R# [9 C
- STA Offet_X_Check
5 V+ u$ B/ n; Q5 J. ?# S - LDA #OFFET_Y_LAY( y4 Y; \% g, p- a2 w9 Q5 h- K5 w
- STA Offet_Y_Check
4 y- l" ^! x9 s1 D" n7 F - LDA #STATE_Y_LAY
3 ?& r- k4 b0 x: M" _% h) Y - STA State_Offet_Y+ |! {7 t) x Y0 z
- RTS5 V* @8 g4 X8 d% d1 {
- GetHitOffset_Jump:) ]4 U7 g& r" a3 H/ @3 R9 i
- LDA P1_ACTION,Y
, O% w2 s4 L$ e+ D, i8 H - AND #@11110110
: @( j2 Y8 R& _7 H) N - BNE GetHitOffsetEnd& R. @# C9 B8 [' V+ c
- LDA P1_ACTION,X' N, a0 [6 v g1 _3 W) o. U
- AND #JUMP_VALUE
: T6 u _0 }$ ]- e+ B# B- Q( j4 ?. z - BEQ GetHitOffsetEnd
! v9 {! |2 L& k+ C. t3 z2 X% } - LDA #OFFET_X_JUMP
; P% S( z5 b/ Z! ^" Q) k8 K - STA Offet_X_Check [: o2 o O: _ m; e: _
- LDA #OFFET_Y_JUMP' W5 {! D0 h5 ^/ w
- STA Offet_Y_Check0 [6 q& V' K+ D7 b. `
- RTS1 p) F" v8 _. j% h* a! I' X
- GetHitOffsetEnd:) g( B- a. x/ z' k+ z: P
- RTS
# {$ j6 n, X# k. N5 z: q" ~$ J! A. ` - 3 p% V! a8 L( a
3 E- \% r) W% Y: e- ;获取子弹与角色X坐标差- v% W2 _% |6 R3 l
- ;========================================
- u% q7 Z7 Y7 Q- ~' e) t - GetOffet_X:
+ j" T }, X! m7 k$ W3 I! l% N - LDA Bullet_X,X/ \" f8 m B! }0 P( g; J
- SEC
$ ~( Q( B( C E; \; R2 U/ X3 j - SBC State_Offet_X
/ k5 Z" {5 u6 F - CMP P1_X,Y
" z1 _" ]7 k( t1 b! I - BCC GetOffet_X_Set
3 i, j4 D6 f# X# W2 R- e4 h! C; B - LDA Bullet_X,X
! O% g! \* G# B6 G - SEC* a, v) ]6 Q7 l% x* ~
- SBC State_Offet_X
! E+ Z* R8 |, H0 O# y' ] - SEC- j7 N# z# Y, Q8 E2 X* P+ V
- SBC P1_X,Y
, q9 H* [" P" a - STA Hit_Offet_X
' b o! {! E5 i& k% K* O* P( ]# N - RTS7 m8 t, }& }6 s& }; h
- GetOffet_X_Set:
2 t+ p0 x& b8 O8 y" C# u - LDA P1_X,Y
0 A% }. P0 ^0 T! Z - CLC
3 S# _' k% x2 U! T' [. h. k - ADC State_Offet_X, B5 U2 `7 J9 R
- SEC3 c1 K2 {) h1 W
- SBC Bullet_X,X% [5 G0 o- |4 h+ }
- STA Hit_Offet_X
6 c/ O% ]' H c9 {' B$ t' ^4 r - RTS
, h9 y4 F4 W1 F, Q - 2 N' x& W% u" E* X$ F0 v
- ;获取子弹与角色Y坐标差6 v8 G) ~8 m$ Z+ t! m) v' p5 m
- ;========================================) @! m' s4 t( j; y a" l0 i/ c
- GetOffet_Y:
" ]: ]# j0 W% t# h - LDA Bullet_Y,X
" T- R( p S5 ]7 U5 R$ c8 n G - SEC. C6 U' F/ u9 D8 i
- SBC State_Offet_Y
* J: r- ?! B7 B3 k& ^8 b6 y - CMP P1_Y,Y' h! C J3 ]5 ]- j7 ?
- BCC GetOffet_Y_Set
& p$ |. j4 p3 u3 y& M - LDA Bullet_Y,X9 D6 C, }4 i+ K$ f# j
- SEC
+ B2 S e1 V5 q4 l! ? - SBC State_Offet_Y7 J& Z* v. \4 b: B' |1 F8 f
- SEC: ]; | U. r1 I
- SBC P1_Y,Y! I# N9 |3 N* e1 g- [
- STA Hit_Offet_Y# W4 ]- o9 N( m C* Z2 K+ l
- RTS) v L7 q- `4 f) n/ B! S
- GetOffet_Y_Set:7 m7 C# Y3 ?. [7 o
- LDA P1_Y,Y; A6 `7 [. K, l0 s) k5 Y
- CLC
p7 e$ o t7 L7 t - ADC State_Offet_Y' _+ b& o X$ k* C" T8 a* z
- SEC
\6 C' Q. m" X! W - SBC Bullet_Y,X1 ]0 b- S Z! b7 O) {% _
- STA Hit_Offet_Y) N- y, i" K8 Z0 N0 f+ ]
- RTS
3 G/ J! ~8 X v% N+ s) m9 T -
% k; R% T4 W4 E; @8 q - ;检查命中7 t: q/ y& D6 T0 n- w1 x: z3 z
- ;========================================+ G, H- y. B: i" y1 w' |
- Check_Hit:9 ]" P8 r! @) Y; ^8 _* k* Z
- LDA Hit_Offet_X$ F2 P! P0 N. Q- y [: b( X
- CMP Offet_X_Check- L |, ` I) Z+ t- O
- BCS Check_Hit_End
: n$ y T5 @2 b - LDA Hit_Offet_Y
! q5 ~7 X- \& k7 M u d( @* x4 a - CMP Offet_Y_Check% E" w+ G( A, M L
- BCS Check_Hit_End0 q$ k5 X( X% _' _$ t
- SEC$ |# l0 U- L5 W+ O3 e! n a# g( n
- RTS* @: ~& ~: ~) {) R h! |; w b
- Check_Hit_End:7 U" {$ @$ D: A# X" f
- CLC
6 {) r- i8 G2 l8 d+ X& b - RTS
: f) h5 m8 r8 }7 h# ~5 n
3 e( w/ D" W$ W" t5 |2 b( S/ J# T7 ~- ;杀死对方
) _$ K+ S0 L- e! D7 j# _* K - ;========================================
0 ^' \# ^* x% z5 d) ~2 g) m - Kill_Player:( G0 L% @5 F# ]
- LDA Bullet_Owner,X
4 i% a" m: o/ v/ \, \0 q G - EOR #@0000001$ o, h( W) M8 U; H9 v ] M
- TAX
7 \" F* `- B5 e u" v) P - LDA P1_STATUE,X8 _ B! |$ R- A" }5 `' o: B# C
- CMP #LIVE_VALUE9 e% D% n, @: u3 N2 H) U$ B
- BNE Kill_Player_End
; l: B% _, p4 r7 H - LDA P1_INVINCIBLE_A,X" x" `* F. s2 u8 ^# p% ~
- ORA P1_INVINCIBLE_B,X8 H+ ]% E, q0 F+ M& k0 B
- BNE Kill_Player_End ;无敌状态不处理
* h% x) H n2 n% Q - JSR $D474 ;角色死亡
: g5 N6 ^) O3 U b - LDX Reg_X_Temp
: E3 H S$ Z9 V. V9 ]1 v2 r8 }/ } - LDA Bullet_Owner,X
' \) t0 G1 K9 o; ^; Z# z2 i* E2 Y - TAX1 c$ }& L2 Q+ ^$ `
- INC P1_REST,X6 r8 q" H# z1 Q- v# Z, n
- LDX Reg_X_Temp
/ I: G! _% t% ~ - JSR $E2FE ;子弹消除& y! |+ O+ H+ I4 ?/ u
- Kill_Player_End:
3 C3 g) |7 e- |% `% f+ \* A - RTS
复制代码
8 F8 p( x. q- |9 i |
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