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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
* E6 F n' f6 H& L. ?) C1.选择键切换子弹(为了更快杀死对方)/ c. ^: t/ i* a- J
2.杀死对方自己加命( m* v& F, U) h/ {' [% N: D' B T$ H
- ;[FC][魂斗罗][互相伤害][END]! F3 O8 e/ D1 C
- ;20200505/ S4 `, D' d3 E4 J# M& T0 N
! V; e0 ^* d" |$ T- .ORG $8960
. z1 r$ s+ `9 u/ s - ' L3 N8 |; h8 [/ S; t
- P1_STATUE = $90 ;状态
, M6 p2 R# R# \0 K4 J9 n4 P5 v - P1_INVINCIBLE_A = $AE ;透明无敌
$ T, S8 D( g% m. i - P1_INVINCIBLE_B = $B0 ;闪烁无敌" M5 f( H% G! ~; V0 |3 p
- P1_REST = $32 ;P1剩余生命- m" q: o& _8 o6 B
- LIVE_VALUE = $01 ;活着数值
3 ^. o5 U* m5 Z9 W! V8 g% g - P1_ACTION = $D6 ;趴下4 q6 A/ E: F$ V3 T4 r$ n& t
- P1_FACE = $D8 ;P1面向% X& h. R5 Z" @! @0 H
- LAY_VALUE = $17 ;趴下数值9 B7 K, |5 a) d" G: g8 u
- JUMP_VALUE = $08 ;趴下数值
5 S( F! n3 f! a0 E+ t8 [0 x$ r7 h6 ?8 \ - DIVING_VALUE = $18 ;潜水数值
/ f8 G0 I& ~! }% {9 b( ?4 p - P1_X = $0334 ;P1 X坐标
' \: {& z7 U& } - P2_X = $0335 ;P2 X坐标
, v- Q7 B4 ~7 H& H! p3 M) Q - P1_Y = $031A ;P1 Y坐标5 A' \4 v- p0 v R; d, @
- P2_Y = $031B ;P2 Y坐标
8 D8 `( F J }4 ~4 m2 w - Bullet_X = $03C8 ;子弹X坐标
3 X! ~$ p! Q; b1 f - Bullet_Y = $03B8 ;子弹Y坐标
8 o, V, w" l2 _) b+ N9 I/ S- i - Bullet_Owner = $0448 ;子弹所属者/ Z% e- H& u1 O- }! w7 f
- Hit_Offet_X = $01C0 ;命中误差X1 y1 K& v4 E) @9 ?) J
- Hit_Offet_Y = $01C1 ;命中误差Y9 Y$ r/ H1 _4 p2 h2 h
- State_Offet_X = $01C2 ;动作误差X
8 Q) D( {" m b7 E G - State_Offet_Y = $01C3 ;动作误差X
- r+ Q% ~( A7 R5 _( `$ J9 O9 o" x - Offet_X_Check = $01C4 ;坐标差X
1 G& R* ?3 H# ?) R. g1 d2 r - Offet_Y_Check = $01C5 ;坐标差Y
$ O! v1 Y5 }* ^" a6 ]9 E - Reg_X_Temp = $01C6 ;寄存器X暂存0 F2 g, b# T+ c- `' E
- Reg_Y_Temp = $01C7 ;寄存器Y暂存& B3 I7 N3 a3 Z: n7 v* v
- OFFET_X_STAND = $06 ;坐标差X值4 H6 x" D! a8 P3 j' A: ?8 Q
- OFFET_Y_STAND = $10 ;坐标差Y值
# ~0 M5 Z. S, g+ a) l0 o/ O" H+ n - OFFET_X_LAY = $10 ;趴下坐标差X值
, \# ]8 V+ y( E U/ c9 L+ w - OFFET_Y_LAY = $07 ;趴下坐标差Y值
) q) S/ O/ c" B$ f- }& ~ L5 _4 j - OFFET_X_JUMP = $08 ;跳跃坐标差X值
7 W! Z. x2 y3 u5 q1 c - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
4 j% s9 t! U4 @7 U! [9 h( ^ - STATE_X_DIVING = $02 ;潜水动作误差X值
4 [: d! T+ p5 o' O9 B - STATE_Y_LAY = $04 ;趴下动作误差X值
$ s9 z7 X( T' S7 c; v# o. c
9 B H8 v Y0 K% z1 | r* t- ;武器切换
3 y9 ? @5 C Z4 o" R+ Q - Btn_Once = $F5 ;单次按键
1 J2 C/ Q8 c4 X- J' f* h7 W' M - ;========================================
3 H1 d& S; H0 V! A7 J; n& C; d5 V - ChangeWeapon:, u( t, w1 S# J/ i s! X" K
- LDA Btn_Once,X/ x0 |3 V( f I
- CMP #$20
5 f/ |0 g- O$ g. {! { - BNE ChangeWeaponEnd+ Q; I6 u. _9 m) E: t8 G! w$ L
- LDA $AA,X2 J1 o0 E, ~* D& D
- ORA #$109 E: y( ?4 M4 O7 n! R
- STA $AA,X; P+ t3 J7 L6 d2 T# [
- CMP #$14. C5 V" O( T! r! H7 n, @- q- X
- BNE WeaponSet
+ ^1 F) R; p- r5 S q1 f - LDA #$0F+ N, ~9 M+ K0 G2 }# {' j
- STA $AA,X: }. L# w: o7 R1 @
- WeaponSet:
( {7 W' ?8 J" } - INC $AA,X
2 x% Y# J# t. ]9 d) H; Y1 ` - ChangeWeaponEnd:- f" s8 N' E6 l7 Z2 {6 m2 i
- LDA $AA,X0 ^& E9 _! j, m* m: Y8 ?1 \- v, j9 \
- AND #$0F/ A) F0 e. y' c; `9 @
- RTS. B4 ^! R9 E$ j* q7 |' D- S
- 5 ~2 }8 b) o/ I0 i; Q& Z
- .ORG $89A0* r1 A/ {% M0 c' S- A
- 5 v5 ^, G7 G; `
- ;互相伤害* R% k, t1 |; o$ z" x9 l- @
- ;========================================
0 S9 K) w6 ]- P( K9 M5 s - Hurt_Player:
1 A5 h8 k; @" `& V# n4 D - STX Reg_X_Temp0 U5 Q( ~/ a7 S' w/ W! A" [3 M9 T
- STY Reg_Y_Temp
7 I0 v+ [6 _" [9 K* B - JSR CheckInvalidState
@$ A3 V4 Z; O$ W- F - BCS HurtPlayerEnd
8 R1 X: {! r* c: t X - LDA Bullet_Owner,X
' Y2 }' a5 `6 b/ s - EOR #@00000018 i# k" _" ?% S1 z% [ L) A) d
- TAY1 t* _% J4 Q. Q: n0 ]7 O
- JSR GetHitOffset
; G2 a* b* `; i* j- ` - JSR GetOffet_X' W- m! ~& V; H" ~$ t5 q
- JSR GetOffet_Y
2 K8 H% P/ Q W9 C& ` - JSR Check_Hit
- E. v- ~. y6 `/ k - BCC HurtPlayerEnd: \& g9 i) @8 v7 G8 Q: \6 `
- JSR Kill_Player
( g7 S' d6 ?+ c2 E5 K6 q - HurtPlayerEnd:
1 ^. y9 G6 V4 x. T9 w8 j6 {/ `0 X - LDX Reg_X_Temp
* J! _$ a8 ^) R' u- @7 Y: ]5 N - LDY Reg_Y_Temp
( F( i/ u/ H% S8 N( u. Q# v! C. m - LDA $0438,X- b r9 h1 R: w. R8 \9 ~3 ^6 K
- RTS
6 E( A7 { V) j
2 Z7 V" {- B$ ~- ;检查无效状态/ h8 J% `6 T+ a
- ;======================================== h! C; P; c7 s
- CheckInvalidState:
6 f6 T$ S9 a/ O - LDA Bullet_Owner,X& I" {6 N* }1 S+ h- z: f+ p6 C9 `' s
- EOR #@0000001
# p* W' a# j: N d- a9 g1 @ - TAY
; B: V& P! V' S6 B - LDA P1_STATUE,Y
1 v% m% n$ \4 | - CMP #LIVE_VALUE
5 G. D/ h! g$ E& A7 J4 x! ^+ d - BNE SetInvalidState6 C2 u T" G& j0 i1 T
- LDA P1_ACTION,Y% d" Y4 S3 ~; I
- CMP #DIVING_VALUE( \% i) h; G2 a$ @9 |' Z
- BNE CheckStateEnd! R, j" ^/ E8 N. [6 u
- SetInvalidState:1 `( n0 ?: D2 }
- SEC
" `, _* q0 E4 B6 t! Q8 C' Q+ N- l - RTS
* @+ U. d5 S! {+ T% E7 G/ Z) F - CheckStateEnd:& c) O" m! ], D$ f2 w0 d
- CLC
; T& t, n( K }# p - RTS
5 [" N* t* t; g( B( J% c& g
+ Q0 U) E& G, m! N a- ;设置命中误差
`; `& B2 K: O9 w0 Z O - ;========================================4 j1 j3 w& ~7 u8 w. p( Z
- GetHitOffset:
" T7 Z1 [5 [2 v8 _0 [) q" h) y - LDA #OFFET_X_STAND
( C3 @ Z5 P, O' p/ I( A* y - STA Offet_X_Check* D+ Q0 N1 N' p f( P4 P7 o# H5 B, M
- LDA #OFFET_Y_STAND( D# ]* I+ U) J1 N
- STA Offet_Y_Check
& g) C, v: {' K- `/ q - LDA #$00
, Y' l) g+ O0 U; i) C - STA State_Offet_X
: b) j( D. ?) {; Q$ _ - STA State_Offet_Y
! H' ?6 R. f3 r ]( U - GetHitOffset_Diving:6 M& i; i! q" K2 V4 k+ ^
- LDA P1_ACTION,Y3 ?, k/ V& j- K! z- r- d
- AND #DIVING_VALUE. n& Q; t2 p7 ]5 c' U& v
- CMP #DIVING_VALUE
8 O% z6 [% l; O3 e - BNE GetHitOffset_Lay
) w3 f: K* \: h( `4 E- F. v - LDA #STATE_X_DIVING7 X! N/ o7 Q- u" I
- STA State_Offet_X: i0 ~/ y' V* y9 b; B; x" _
- LDA P1_FACE,Y
9 K8 y1 C/ K# w+ _ - AND #$40' e9 X; Y/ o4 \9 {
- BEQ GetHitOffset_Lay6 j" M5 D2 C) b" s, s+ X3 a: p
- LDA #$005 G6 w! g$ B e- W3 m
- SEC
w l. Z3 g. {6 l2 m- C - SBC State_Offet_X& p, ? \. D U
- STA State_Offet_X! _5 X4 ~. |- m+ S
- GetHitOffset_Lay:
% W1 Y% d! {4 G* C - LDA P1_ACTION,Y
, C: N' r7 c! C0 E - CMP #LAY_VALUE
" o# I0 C+ H. R/ f6 c9 j: x - BNE GetHitOffset_Jump
8 e# Y+ N; c9 t$ b - LDA #OFFET_X_LAY5 [# o/ I* [/ u
- STA Offet_X_Check
4 I9 o2 o7 N; C" h4 q% j3 I - LDA #OFFET_Y_LAY
4 b+ j2 e0 P$ j) Z" z - STA Offet_Y_Check
. m1 g1 f! i- C# W5 ]4 j$ S- q" X7 f - LDA #STATE_Y_LAY# ]' O6 {4 }8 n+ n z( E s
- STA State_Offet_Y
) c d: E( H: D" V+ m - RTS
7 j6 S5 z% ~& H - GetHitOffset_Jump:
- P! l4 B( \3 O - LDA P1_ACTION,Y: c1 M4 ` S6 h; k. w
- AND #@11110110
% O/ B' g+ X( ]' L6 x2 v# J; X - BNE GetHitOffsetEnd
: R8 m9 E& H* P2 S# ]! I! v% H - LDA P1_ACTION,X2 Y2 W1 |4 \" H, L! H5 L
- AND #JUMP_VALUE( \& x- G% h2 w9 k$ o
- BEQ GetHitOffsetEnd# t9 l4 I: H* \1 |, s2 ]+ ^7 p! _9 P
- LDA #OFFET_X_JUMP
) }& b4 p7 z2 @) m7 v$ D - STA Offet_X_Check/ C- [5 S! d B/ U2 p [& T6 J
- LDA #OFFET_Y_JUMP
2 J5 M' m) o$ v" Y3 V" r1 o - STA Offet_Y_Check: |- t5 b. m. ?" x/ w. Y0 G3 _
- RTS
. b7 b, c( ]) B - GetHitOffsetEnd:1 u+ [0 k v! [# w# o! F6 E7 I/ t* u
- RTS
2 \* j7 r& _% p9 ^" `' ?1 c - / ~" G- t; w9 `2 d3 E( K9 z/ S, ?3 S
- b! r% S [: m2 v% U: D
- ;获取子弹与角色X坐标差1 o4 ?: s9 j) i# s
- ;========================================! ^$ G0 q$ q [$ ^% Z1 e9 y7 J
- GetOffet_X:
6 X$ c O7 f) R3 P: a% W; k - LDA Bullet_X,X5 p) u3 `6 N, A6 D) w
- SEC
1 N4 @7 d' m, s! c* ^ {* [ - SBC State_Offet_X9 S7 M7 d% j7 C
- CMP P1_X,Y
1 I+ P% ^" }+ X8 U/ \, n - BCC GetOffet_X_Set
) a) z1 f' u2 z$ s! ]. [ - LDA Bullet_X,X# d3 R6 ^( F' l0 p4 U
- SEC; C( u6 ?) \/ \8 }+ g2 ]+ ]4 A
- SBC State_Offet_X( x1 t" {6 H( X+ s
- SEC6 |$ }7 a5 H$ q' A; d# D5 R
- SBC P1_X,Y) X ~/ T% n- r$ i' W" _) D f
- STA Hit_Offet_X
) m) g* h- X4 E! ~% q - RTS% Y! B; T' x" U" ~5 B. |, @
- GetOffet_X_Set:! z- B' s- e1 G/ n- n
- LDA P1_X,Y- H; W0 O {, I5 z- M$ F
- CLC! w0 [% {) @' R. e3 k
- ADC State_Offet_X
- [/ v' P b1 |# r6 o - SEC" \5 Z0 w0 w2 s, N( Y8 X5 c
- SBC Bullet_X,X% C( @# S9 {2 v
- STA Hit_Offet_X
/ q% Q* ]0 r1 Y8 J& Q - RTS) K8 d$ N/ S9 |7 {
- 3 A5 X. F. f; u- s8 s, D- r, L$ S
- ;获取子弹与角色Y坐标差6 B; ]% Y7 ~: T* o3 S4 f
- ;========================================+ }4 g% h( ?; E
- GetOffet_Y:
$ k5 c3 h+ E/ T9 L/ b - LDA Bullet_Y,X. H0 B/ ~0 c/ h- y' b
- SEC
' I3 e5 V1 o( @ - SBC State_Offet_Y
- I( w! Z! a0 U - CMP P1_Y,Y& z, N9 j! I6 \* r/ t% `2 b7 L- T
- BCC GetOffet_Y_Set! J& v3 w, X" j, U' p
- LDA Bullet_Y,X
* u4 o% U' H# a1 w" J v - SEC
; L3 d! z0 }2 i7 R - SBC State_Offet_Y
8 S& }6 H1 \; M' c( @) E( P - SEC
3 a. v* J! j0 Q( ^* l5 P/ T+ ~# [ - SBC P1_Y,Y
2 X7 h$ {4 x' Z7 _- b& q - STA Hit_Offet_Y, v4 d1 ]! P9 j5 y
- RTS
) _1 o: Q3 c9 h6 t r( ` - GetOffet_Y_Set:+ L- Q6 a7 p( N( @' Q/ i7 m* t" W- B
- LDA P1_Y,Y3 ^ i) ?! F E9 X T
- CLC G& W/ q9 D9 U' s/ p, V% K r
- ADC State_Offet_Y) B, Y" V1 ^" [5 J$ g
- SEC
Y/ m( L7 i9 k - SBC Bullet_Y,X) x$ I0 h! e+ V8 x$ \
- STA Hit_Offet_Y' u4 k9 x. \( R# {: M
- RTS3 o& G+ c W8 C. H
-
# l* {& o0 j# d4 R3 j - ;检查命中
" l# Y) c8 _/ R, h( a7 g4 c - ;========================================- m! N/ x1 l( C9 g9 b/ n. e
- Check_Hit:* ]: A& X! n( f0 q( j
- LDA Hit_Offet_X M% X( a+ \; d% J0 k: H) [: G
- CMP Offet_X_Check
0 D" Q' K% G5 k) h! ] - BCS Check_Hit_End
4 C ?9 e/ E3 f& B) x - LDA Hit_Offet_Y
9 Z2 Z0 Z1 |( g U- Z - CMP Offet_Y_Check
h' i* K# J3 l7 o+ f3 R - BCS Check_Hit_End
0 i# S& Z4 Z' q4 L& B K - SEC
6 e- R5 M6 K! u. Z+ c! P - RTS2 ^) u8 u' n+ _8 n/ c
- Check_Hit_End:3 l7 c* @" S+ b z2 l6 O4 G1 f
- CLC) n. G1 z* P. B6 ]
- RTS
6 B/ W6 ^! R" J$ \/ n- I q
8 t% T, e! J$ o0 _" A; n- ;杀死对方2 F' o+ J3 B6 w" M7 x
- ;========================================
* D4 j0 Z c4 `9 q - Kill_Player:9 h& b' r0 b) z q
- LDA Bullet_Owner,X& l5 b D8 Q& s$ c7 H0 ^* e7 F
- EOR #@0000001
+ _6 V6 K) {; C! g% c, ^ P - TAX
0 t8 t$ R: e0 x+ C( Z; ^ - LDA P1_STATUE,X
% @% N% a; ~+ Y6 e5 Q - CMP #LIVE_VALUE
u- W% g. }0 C$ z8 `) u - BNE Kill_Player_End& P, W! D$ A5 `! ^/ {. M3 `
- LDA P1_INVINCIBLE_A,X
/ q. h, q, I$ K3 O% i c+ J: R - ORA P1_INVINCIBLE_B,X# W* u8 M3 n, U
- BNE Kill_Player_End ;无敌状态不处理7 r' V0 p- N; J8 ^: C- M$ w
- JSR $D474 ;角色死亡
2 t: I7 o% g5 U ~7 }. M4 L - LDX Reg_X_Temp
0 @& B q# @& y$ E9 J. ^# ]! i! ` - LDA Bullet_Owner,X
6 _+ X B2 }6 n- ~6 F8 e! L1 k - TAX9 v' e% h) o( S0 `1 f/ Y
- INC P1_REST,X% v' t6 h% D5 [% E7 @
- LDX Reg_X_Temp
5 o7 I e, P2 M( G* y' A - JSR $E2FE ;子弹消除
3 C- p( J9 r) A; z - Kill_Player_End:
- d6 ? x6 @+ V- C - RTS
复制代码 ( F( ]" s0 a% ?- c
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