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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了! g- A3 W0 P F& _# s; b
1.选择键切换子弹(为了更快杀死对方)
% V" v; ^, @ j: C/ V, S5 v7 e7 r2.杀死对方自己加命
2 H- V9 p! X2 I0 m O6 S- ;[FC][魂斗罗][互相伤害][END]. {) |' x9 r8 p$ G2 U
- ;202005050 R9 D! p! y# {4 }3 Q1 Q
- V) k5 a6 L0 i {; L
- .ORG $8960
8 W, b2 `4 z! \. K - 6 W- O \6 j! Q1 {' j" y: E
- P1_STATUE = $90 ;状态
1 r5 y+ @" a! Y" i$ q: v - P1_INVINCIBLE_A = $AE ;透明无敌. n" `$ B/ u$ k' B9 E1 m, q& m0 }
- P1_INVINCIBLE_B = $B0 ;闪烁无敌
6 }+ _, S$ q1 B" D0 o: @- M* { - P1_REST = $32 ;P1剩余生命3 s" }+ e1 Q% b) X( b5 ]. n
- LIVE_VALUE = $01 ;活着数值: Z0 X7 Z/ f9 d; `+ ~9 g% C
- P1_ACTION = $D6 ;趴下. o' [! r g9 v l
- P1_FACE = $D8 ;P1面向- K+ B9 _( t1 ~5 Y; \$ d
- LAY_VALUE = $17 ;趴下数值2 X/ I C7 ^" s1 T9 ~, ^4 `/ M
- JUMP_VALUE = $08 ;趴下数值, H# U, m# U# v: n: Q o9 a
- DIVING_VALUE = $18 ;潜水数值
( t( ^$ k. K0 R4 x6 p- ] D. e1 k% R - P1_X = $0334 ;P1 X坐标
( q9 |' o P& p o2 S" v - P2_X = $0335 ;P2 X坐标9 m' A$ I' s) i- ~* w
- P1_Y = $031A ;P1 Y坐标2 s' w' [5 d% B3 O
- P2_Y = $031B ;P2 Y坐标9 e5 `$ T% s1 R# ]- ?5 m
- Bullet_X = $03C8 ;子弹X坐标
/ C. H: x. W" G( \7 b) C/ G - Bullet_Y = $03B8 ;子弹Y坐标' ?! Q$ s) d- Y1 i) Q8 ~% s
- Bullet_Owner = $0448 ;子弹所属者
6 x5 I! q0 A: V" H3 a - Hit_Offet_X = $01C0 ;命中误差X7 e6 U& a% q2 h- v
- Hit_Offet_Y = $01C1 ;命中误差Y9 r: s9 J- J# q3 j5 g/ W
- State_Offet_X = $01C2 ;动作误差X
7 J7 y: S0 P- b$ U: ? B% N - State_Offet_Y = $01C3 ;动作误差X
5 O0 ?! {; C0 F' } - Offet_X_Check = $01C4 ;坐标差X
7 r" p* I( F; n1 r7 q3 a - Offet_Y_Check = $01C5 ;坐标差Y L( h# o2 E9 S3 n
- Reg_X_Temp = $01C6 ;寄存器X暂存
( c# S( d) M" W, p0 n6 ] - Reg_Y_Temp = $01C7 ;寄存器Y暂存
% |5 T/ z \5 g( N& @1 O5 d - OFFET_X_STAND = $06 ;坐标差X值
! q7 B0 ?/ {+ C" ^' n7 f - OFFET_Y_STAND = $10 ;坐标差Y值
% j& a% L* \ a3 }: G' ? - OFFET_X_LAY = $10 ;趴下坐标差X值
: x; r* }$ q1 |; j+ S! o - OFFET_Y_LAY = $07 ;趴下坐标差Y值8 g G( c4 Q0 B$ j
- OFFET_X_JUMP = $08 ;跳跃坐标差X值0 O" @ H9 J2 A3 I
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
7 Q* E' | w% S% d! C- K$ k - STATE_X_DIVING = $02 ;潜水动作误差X值
$ _5 B5 F" z- E: } v7 b5 o - STATE_Y_LAY = $04 ;趴下动作误差X值0 Q1 y2 ^2 l4 U/ f% o
0 O0 T3 Y) U: f% C) k* R- ;武器切换
8 h/ c( a+ |4 M0 h e - Btn_Once = $F5 ;单次按键
0 c6 y4 v. U" R) K. I$ ~ - ;========================================! H: P! K, c, H/ x; A" S
- ChangeWeapon:
% _, u2 n* Y4 w) C - LDA Btn_Once,X9 _; C& V! P: {1 K" g$ m% L
- CMP #$20
, T; H, v9 q4 Z& ]2 ^; p/ q - BNE ChangeWeaponEnd/ O1 o9 m! m0 v4 k& N
- LDA $AA,X; ~* ~& l1 G6 g
- ORA #$10
7 U+ v( L# R7 M - STA $AA,X2 ?+ A9 U1 d! Y& G9 E* {
- CMP #$14
; l: ]5 m8 @4 |1 D - BNE WeaponSet" L1 m/ h" |/ z* h$ s: W9 Y3 l
- LDA #$0F5 y% t7 Z: g" }/ k; r
- STA $AA,X+ z0 F7 W* } b5 R6 U
- WeaponSet:% ~8 ~1 D6 o8 N9 c+ s _5 M
- INC $AA,X; e/ |( @9 Z9 b' z* f( {( s" _
- ChangeWeaponEnd:+ q7 T( m6 B: p" S: |+ K+ L5 i9 {+ h
- LDA $AA,X2 y. A# J8 `/ h* [2 o' S# E
- AND #$0F6 z) W0 U5 L, b. U2 l2 p' Y
- RTS
5 {- r- o& R- N
9 E1 x T% F9 r( {; O4 Q9 q- .ORG $89A0& U( T; C6 N% i) o' B6 ~( n6 E
- ( |, |8 T8 f* p( s7 X
- ;互相伤害8 U9 U2 {# d6 G
- ;========================================
% ^, F) `& x7 [& J7 L$ @9 f - Hurt_Player:4 s* ?$ b6 C0 D& I5 t8 E0 r# w: t
- STX Reg_X_Temp
; p* R7 Y# Z- }$ ^1 i - STY Reg_Y_Temp/ W3 i0 { r1 D6 W
- JSR CheckInvalidState
" f B! H. P" s - BCS HurtPlayerEnd
. O9 ]: n) m1 F - LDA Bullet_Owner,X
$ M: ]: e0 c5 { - EOR #@0000001
/ R$ J1 n( _* j6 P0 h - TAY
+ i) X1 T! H- o# w2 W$ B/ K - JSR GetHitOffset' `" f6 E8 c" r$ z& q
- JSR GetOffet_X
" N; X& y' A e9 n$ I - JSR GetOffet_Y
1 h# s. o! j/ \- V$ N- Y5 d - JSR Check_Hit
) P/ d# d* V7 q# d9 L - BCC HurtPlayerEnd& A% r% ]3 ?* m; e. Z! N3 ~
- JSR Kill_Player
0 T N: y& U1 |& R% U - HurtPlayerEnd:
3 ]' N8 X0 p R k, G - LDX Reg_X_Temp' J% N, [! W( K7 V4 z
- LDY Reg_Y_Temp3 m3 z/ l4 {1 G4 Y/ l; |, u
- LDA $0438,X- b- z# ~6 ~- u# J
- RTS
- H- e6 R* Q* B) r6 o ^5 O. t - 3 D" z2 h7 l3 R/ G! L/ c
- ;检查无效状态
1 a% k3 s- W) _2 ?& O& K* m - ;========================================
8 D( D h8 e5 @' {# a. K V5 C - CheckInvalidState:. w3 `* C+ j, D7 } k
- LDA Bullet_Owner,X
' a5 p3 E# q0 e [ - EOR #@0000001
7 p' M9 }5 r; {) t - TAY' i" F8 n* s9 x( B) E% S
- LDA P1_STATUE,Y
# u" b0 C, G0 B - CMP #LIVE_VALUE Y# p, C7 V# y" W$ Q2 K# v
- BNE SetInvalidState5 O& y" |! c. A) T/ ~- _: B. I
- LDA P1_ACTION,Y4 Z0 W4 c( m3 o+ N. d/ D6 a
- CMP #DIVING_VALUE) |" I5 Q$ O' r5 z- K
- BNE CheckStateEnd3 Z Z8 V/ B% w* \+ s
- SetInvalidState:8 `% {" s$ r2 f
- SEC
# d4 ?" G7 b }$ c- D2 v6 K - RTS ]) a9 v* I/ s& _, _0 t
- CheckStateEnd:
' m4 L( s" G3 @0 F0 o - CLC3 x5 w, D5 @) V/ A, _
- RTS$ t) e# `+ R0 ~$ X% L% k( S
6 h3 ?% p* w2 a- ;设置命中误差
. _) a4 n' r( G& D+ o8 I1 u - ;========================================" g* f, r6 s7 l, T. I& n
- GetHitOffset:
( m; f3 `: m- h/ M) E7 ~9 a$ q+ r - LDA #OFFET_X_STAND5 s0 I2 H; \2 S$ h
- STA Offet_X_Check3 C2 B' `9 E# o* M. h
- LDA #OFFET_Y_STAND4 x5 h6 `2 a9 T! ^0 u# j( c
- STA Offet_Y_Check! w. b" e2 k5 x! ]: F
- LDA #$003 V& z1 k; K8 P" h7 E
- STA State_Offet_X0 m& ~& {9 Q1 p0 E2 k: ^
- STA State_Offet_Y. l2 k) _2 ~) H: Z% \3 B% m
- GetHitOffset_Diving:6 H- {. B1 R- N9 R7 O8 K
- LDA P1_ACTION,Y9 F( O I5 M6 X
- AND #DIVING_VALUE
0 M$ X& k: O/ a8 M% d4 F4 I9 c - CMP #DIVING_VALUE
; q0 X2 H+ L- J& w - BNE GetHitOffset_Lay
. Y/ m& j& k7 Z - LDA #STATE_X_DIVING
/ S5 E, |% A4 [. D - STA State_Offet_X+ Y/ u, `* g: Z
- LDA P1_FACE,Y& ?8 }0 b U" Q$ @( _6 w
- AND #$406 ?) L" w0 ]$ \+ O) r6 Y: U0 c8 o
- BEQ GetHitOffset_Lay+ k- u0 L8 j5 J
- LDA #$00
* D6 }! g3 E9 x0 d. P& Q7 c - SEC
8 ~, W% f" w8 T3 k& r4 u5 v - SBC State_Offet_X
" H7 L- n0 z' a; ~2 R - STA State_Offet_X
6 p8 s# @7 n) ?8 Y7 P; @ - GetHitOffset_Lay:8 Z9 p$ s' b" h& {# U
- LDA P1_ACTION,Y9 Z6 ?; m# T0 c4 s1 B
- CMP #LAY_VALUE
) |& ~' e% G- F% u( h2 I+ L$ O1 m - BNE GetHitOffset_Jump( y- p; G: L5 A
- LDA #OFFET_X_LAY6 w% t/ G" ]! }9 S7 U0 L
- STA Offet_X_Check
% _+ j i. y, K& j - LDA #OFFET_Y_LAY
a- X: L9 ?& U$ V y - STA Offet_Y_Check$ H; H- L1 T2 {
- LDA #STATE_Y_LAY
8 d8 Z6 T2 U9 M; p# M+ _/ b - STA State_Offet_Y
% v) c5 L# B; g. l9 @) `& L0 s, T1 m - RTS
7 A' n* k- G4 V - GetHitOffset_Jump:
/ B5 `5 ?8 p* H/ L - LDA P1_ACTION,Y
0 @2 \9 q- N$ S# Y5 Y8 v* @# y - AND #@11110110
6 T* [7 k' ~( ~8 |/ q6 f - BNE GetHitOffsetEnd4 X% S' U& B/ Y, X: _: W
- LDA P1_ACTION,X
8 Q$ `9 R! C. ]2 H+ h$ M - AND #JUMP_VALUE; N, F$ K! M2 c# m7 G6 c
- BEQ GetHitOffsetEnd6 J. B+ d6 A' x: A
- LDA #OFFET_X_JUMP
: k7 I8 z- `9 ^6 x* j - STA Offet_X_Check* i/ Z2 P% l6 W, K' n7 v
- LDA #OFFET_Y_JUMP8 L% L. o# z: h$ r. t @6 g
- STA Offet_Y_Check
6 B0 J& P0 m9 C# H0 d5 K - RTS
) T8 e/ b/ w* y% z5 a - GetHitOffsetEnd:! j& s9 x0 [4 n0 f k( T9 x# `; i
- RTS) d8 m; F. t% |/ R: V, k5 H0 z* J
- 8 d( B9 Z( R8 V
; ?* C# o- i, J0 N; J. L" B) A2 I- ;获取子弹与角色X坐标差
) w' R! J5 \1 m' ?) m - ;========================================
" j" P# P$ \9 P# v6 G: j4 Z - GetOffet_X:( Y% P! U2 b5 l% U0 e
- LDA Bullet_X,X
" Q# b( M) q* F/ {4 W - SEC: S5 m0 E0 _* \0 \' F5 L/ F
- SBC State_Offet_X$ T& n$ h; D F) A' H( G5 l
- CMP P1_X,Y. J# n; t3 B4 k
- BCC GetOffet_X_Set
$ j4 e2 f! g; |3 G/ w) K - LDA Bullet_X,X: l0 E( b4 d; Z
- SEC+ _+ M4 e7 P& I! m% J' z6 X- [$ ^4 U
- SBC State_Offet_X( K; d: @; b u; f! z) R
- SEC
1 [" @' w( b" T A' d4 ~6 M, x - SBC P1_X,Y
( R8 W+ R4 L, x* p - STA Hit_Offet_X9 x6 H1 Y; u6 y. v! }& `7 z% i& Y
- RTS/ Q6 n( ]% u3 G2 H( E9 g
- GetOffet_X_Set: P# K- {- X( d0 ~# }- e
- LDA P1_X,Y
% B [% m5 i7 B5 j3 j$ _$ f/ X - CLC% `6 S$ a, H# W& X6 N0 _
- ADC State_Offet_X
7 V* n7 B6 C+ G0 V - SEC, |4 F8 ]( t! V. n8 K* Q$ z6 q8 Z
- SBC Bullet_X,X+ R5 Z6 [3 B) J' F, R- f6 w* d) G
- STA Hit_Offet_X
) E7 z/ g z! G2 ~" r% `- o' X1 Z - RTS
2 w; l3 \3 U, t& Z& L9 ~9 T - / L( h0 p. [* V) l9 F
- ;获取子弹与角色Y坐标差
0 ~3 s2 c" d3 U9 q' H: E. W; [ - ;========================================/ G: l0 U7 \# M
- GetOffet_Y:6 }0 A* I8 N2 }: K5 G o7 G+ @
- LDA Bullet_Y,X
! w, A7 z8 l3 V2 L+ ]; e - SEC
# Z9 a4 r3 I" x+ u2 n$ X3 Z - SBC State_Offet_Y+ B2 f7 _- V4 n8 x9 e
- CMP P1_Y,Y
) f3 @# J3 z, e+ k" A4 g - BCC GetOffet_Y_Set2 F3 x, D* M. w
- LDA Bullet_Y,X
2 m& i9 f8 m3 H- F0 f/ ~ {" Q T - SEC
7 u+ |& `8 P% J; Q - SBC State_Offet_Y8 s/ ^$ m( F& t; i, O0 ^
- SEC$ M, e5 z6 d7 \; p" i( ~
- SBC P1_Y,Y
! s: \) O" ?6 b! y - STA Hit_Offet_Y: P X' K; c2 l2 a; ^/ F
- RTS
* B8 z$ M- j# J, u7 h* V4 R - GetOffet_Y_Set:8 G' k1 K7 W* e7 f( a
- LDA P1_Y,Y
3 P& u0 K* G' a - CLC
2 S8 x% e) L4 A: g - ADC State_Offet_Y
/ [" _( I3 |2 B @ - SEC
# {( _2 K# K! J - SBC Bullet_Y,X
. w! F$ p2 n% i5 V$ U0 w - STA Hit_Offet_Y3 v% c4 x( E9 ]( k+ g. V5 b
- RTS
( M e. l& k9 f$ H5 o" r* c) D - ) e: a; Z3 T3 j& T* t! u) [* o% X
- ;检查命中- F" @, C$ P4 G7 ?5 ^3 V$ c4 |1 O
- ;========================================9 x8 v7 I% e* J- k; |
- Check_Hit:
9 b v# P1 J- b - LDA Hit_Offet_X- @; T4 Z1 `, b% s9 q* R: L. b
- CMP Offet_X_Check7 v% F8 g5 F' j% H" `/ A% \
- BCS Check_Hit_End9 P2 @0 Y4 i# M& Y
- LDA Hit_Offet_Y
0 R$ ^( a9 n; h( a! U" c" m - CMP Offet_Y_Check! y8 n' r6 \7 _8 x4 h
- BCS Check_Hit_End
+ I7 ?& W" C6 `/ y: y - SEC, `3 k) q5 Z/ `. S
- RTS$ X5 h/ T2 v# A1 ^
- Check_Hit_End:' d: ?! q7 p$ Q
- CLC
% h( a( Q1 ~/ ?! W% q# M+ o - RTS; K- u6 p6 T+ P, W h
8 L9 |- Q! F9 @: M- ;杀死对方
+ |( @+ K) }0 r) i, m) Q - ;========================================+ e. `4 S$ T" ^) B/ _" e8 r( ]
- Kill_Player:3 B; p9 L& L( D: z* y2 s" r; }
- LDA Bullet_Owner,X g2 H% G0 W: @. v3 I% Z- S6 n: g5 U
- EOR #@00000014 w0 j. _& u% v1 A# J, R' S* j2 P
- TAX
7 j' f* [3 d% t9 ~/ s) t: W3 \ - LDA P1_STATUE,X5 x0 I( z7 r# O2 B
- CMP #LIVE_VALUE8 m8 }: j6 B% h
- BNE Kill_Player_End
4 a: z7 ]3 T) t- q4 S6 X( ? - LDA P1_INVINCIBLE_A,X
" z4 [9 g, l* m* y - ORA P1_INVINCIBLE_B,X" ?7 o1 D. O D1 ~% g0 x5 J0 ~7 t
- BNE Kill_Player_End ;无敌状态不处理) j" J7 W( }7 A8 \+ x
- JSR $D474 ;角色死亡
* d+ f1 u1 G6 j- m - LDX Reg_X_Temp; v- _# |' e- l+ i, t/ R
- LDA Bullet_Owner,X4 O# t# ~: m, F5 J2 |
- TAX
1 H0 m& C. w7 T0 ^& n3 T5 O - INC P1_REST,X
) n- f3 c6 h: ` i8 `/ L - LDX Reg_X_Temp
/ s, C; H9 j7 j' \ - JSR $E2FE ;子弹消除
% U9 k: Z" j/ n6 f. h, V4 f! z - Kill_Player_End:+ B& A; E7 D2 o0 j+ m9 T4 \) ^/ ]
- RTS
复制代码
! \/ O9 B3 E: i7 [0 f P- P/ F$ L |
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