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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
7 u, N! Q8 \0 @# h* N1.选择键切换子弹(为了更快杀死对方)& V1 E" y. e* ]' x; x* }- x/ ]
2.杀死对方自己加命
( s( C, H( \: ^, j# L- ]0 Y. W- ;[FC][魂斗罗][互相伤害][END]" u+ m# y5 I R& J4 \$ b
- ;20200505- N4 T& `* @1 b0 P) y4 x, d5 @0 e
; c2 p* o& {+ y& b8 D- .ORG $8960) X1 W% J: y- ]7 N& j3 g2 m4 s
! ^) v! z, |0 J3 a- P1_STATUE = $90 ;状态$ c" v+ }# g. ~) j5 y$ r0 B; I
- P1_INVINCIBLE_A = $AE ;透明无敌2 Q6 Y$ L: A9 F# ~4 j5 V
- P1_INVINCIBLE_B = $B0 ;闪烁无敌
# n: ]% F5 M) D1 |( M. x+ [# ^( } - P1_REST = $32 ;P1剩余生命
7 b4 \" S7 `8 v - LIVE_VALUE = $01 ;活着数值* r4 v% P _" O* }4 S
- P1_ACTION = $D6 ;趴下
8 f! @9 k/ }. P, V7 A" ?' G - P1_FACE = $D8 ;P1面向
0 |0 V4 C" o1 D, F/ { - LAY_VALUE = $17 ;趴下数值
) q U; B m6 m( e- ] - JUMP_VALUE = $08 ;趴下数值
1 K8 i2 l0 }! y" H; ~ - DIVING_VALUE = $18 ;潜水数值
( O/ G1 b8 Z! J/ ]! t& p$ g# g - P1_X = $0334 ;P1 X坐标
6 S9 M9 a' N' w t( Y1 l) O9 ]' L - P2_X = $0335 ;P2 X坐标
) X$ \+ `) a" L7 I" t3 q; |$ i - P1_Y = $031A ;P1 Y坐标
* K! H4 {: X8 Z: V! p9 u. \ - P2_Y = $031B ;P2 Y坐标9 I1 z1 d* C5 a1 T
- Bullet_X = $03C8 ;子弹X坐标
+ }6 ?1 O0 M: `8 X H" U - Bullet_Y = $03B8 ;子弹Y坐标) R5 l8 \, T( R R2 v1 P" S3 g
- Bullet_Owner = $0448 ;子弹所属者2 U& j- G4 h, L. K5 g
- Hit_Offet_X = $01C0 ;命中误差X
0 s# N3 M# o4 J/ f7 A# z% A - Hit_Offet_Y = $01C1 ;命中误差Y2 h% v5 A: D% Y; U" x$ I8 [' [
- State_Offet_X = $01C2 ;动作误差X
O0 W8 S" r. @4 s - State_Offet_Y = $01C3 ;动作误差X# h1 P' V6 Y9 X4 {2 n% q7 ^# B
- Offet_X_Check = $01C4 ;坐标差X4 o( R$ i' `: Q9 R( n; M: @7 f
- Offet_Y_Check = $01C5 ;坐标差Y
1 W8 e8 f8 ~( M) { - Reg_X_Temp = $01C6 ;寄存器X暂存
0 y* V, M8 r% t. I! [5 c0 E - Reg_Y_Temp = $01C7 ;寄存器Y暂存# m1 p) Y' q" n# Z% d
- OFFET_X_STAND = $06 ;坐标差X值
3 B# l! G8 i3 y4 a - OFFET_Y_STAND = $10 ;坐标差Y值
! P$ y- v" {" R( E - OFFET_X_LAY = $10 ;趴下坐标差X值
* z) C# H* N1 d) Q: @ u y) W - OFFET_Y_LAY = $07 ;趴下坐标差Y值
8 N: ?! I/ C1 E3 y5 R4 Z5 J- n - OFFET_X_JUMP = $08 ;跳跃坐标差X值
: A1 j( A Z5 C - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
4 R( Q+ C& B+ D8 [1 |* Z& P' m - STATE_X_DIVING = $02 ;潜水动作误差X值
+ n O f# j5 q, i8 a - STATE_Y_LAY = $04 ;趴下动作误差X值" V4 K" l2 m' K! u( j
- ( I0 F$ ?0 n" D5 s; G
- ;武器切换3 A6 [2 w8 E/ ]: a& r
- Btn_Once = $F5 ;单次按键
5 h& ~7 W( g; V) ~$ |7 Y - ;========================================
: ]+ o. F# W9 [/ n3 q" {3 V - ChangeWeapon:
, c8 H( B7 z8 T' h - LDA Btn_Once,X
2 @" c) k1 C* W! ~- a" `2 \ - CMP #$20& V: W0 ?" N- i( b* _& f' n
- BNE ChangeWeaponEnd
6 I1 J& U6 Q9 i6 g& L - LDA $AA,X3 A0 b& S* Y/ C8 i& I5 Y. P) o
- ORA #$102 v. m( N4 C# ]
- STA $AA,X
4 W/ B9 u! i/ Y" K \; _) j - CMP #$14! P$ ~, }7 S6 y9 K8 s" ]5 P# Q
- BNE WeaponSet; l( j- R0 n7 f) v/ F2 c/ {4 H
- LDA #$0F+ m+ u* E# _# j) `, L3 D/ v% F
- STA $AA,X
( [1 ]( X) K7 `7 n( s8 b - WeaponSet:( N \- a& D5 f" D4 B% @! P
- INC $AA,X
8 s: r2 G& V# F' N2 V - ChangeWeaponEnd:
9 S) t9 P; y/ H - LDA $AA,X( v1 c* ?* L w
- AND #$0F3 _, E7 O# u+ W; f# j) n, P; [0 ^' Y
- RTS
% Z# ?# \. H T' j+ Y, C! O - ! M8 F) h5 b2 U6 K# T5 R j0 c; W
- .ORG $89A0+ u8 Z7 |7 T9 _( R; |, b2 h
- ; J0 d' i: d- T, `6 J0 L
- ;互相伤害# {" u9 {5 D% `. ]
- ;========================================, [4 L5 d7 C% W2 `* ]
- Hurt_Player:
* p" m* c) ~ ^6 @. q! a - STX Reg_X_Temp
" ]5 N8 r" ^0 |3 N8 r: n' h - STY Reg_Y_Temp
% w5 T. [$ M, h c - JSR CheckInvalidState/ M, V$ x1 w% i1 U
- BCS HurtPlayerEnd0 \) r+ g/ s$ U
- LDA Bullet_Owner,X8 \$ t* Q7 c3 ~" P! c
- EOR #@0000001: n3 v0 u0 v. M1 j8 c
- TAY
* n( m3 I5 W3 A; x - JSR GetHitOffset$ }1 X; Z5 ~, p4 @
- JSR GetOffet_X8 U/ X* [% w( D3 @# |! s
- JSR GetOffet_Y
' J- \( D% r) B' E' I& g" F - JSR Check_Hit
" I% Q M8 ~( ? - BCC HurtPlayerEnd7 T' a* E/ c" [. t1 R/ ]) v& c
- JSR Kill_Player
/ y' ^" H1 j9 @7 V/ f - HurtPlayerEnd:
; y! i+ A# o, O$ j5 a( q4 V - LDX Reg_X_Temp0 C& A/ y+ L: T$ R
- LDY Reg_Y_Temp
% B; x4 `8 a; H6 \& O$ F - LDA $0438,X
8 ?# Y( n, `6 r" d/ G0 y* N) b9 X - RTS5 s3 g, }) c4 ~ F
- " Z1 d4 W0 x/ Q% d3 t9 `& \
- ;检查无效状态
" a9 H2 r, I4 O2 R& ^ - ;========================================3 b4 d- R% N' n1 c. s g
- CheckInvalidState:8 v- I* Y4 b% G: q v7 P
- LDA Bullet_Owner,X2 N1 F8 e5 k# b) u9 e
- EOR #@0000001; a8 u% }3 u4 h' K8 U" P! P+ a
- TAY
6 I) k- R/ `5 o# f/ V" @( q - LDA P1_STATUE,Y
) ]4 k \% \: e2 u - CMP #LIVE_VALUE
% y W d Q; F8 s2 q# H$ v2 E - BNE SetInvalidState, r2 o: r% N, J6 O$ J
- LDA P1_ACTION,Y3 C* V" Z2 X% E1 H9 N# \ D% i
- CMP #DIVING_VALUE
- N0 x5 a- k# U. c" p; J - BNE CheckStateEnd
+ S4 B6 V- `; }, N9 H - SetInvalidState:
5 e4 T0 ~3 l' I - SEC
: O) z/ A9 k8 a) W$ p3 I; ]! X/ | - RTS
' O0 {7 y0 C0 Q! _2 C - CheckStateEnd:: h! d# b$ D( h& s9 }, @
- CLC8 P6 J7 v3 n4 H5 G6 `. G( [
- RTS
6 ^ ^4 P' ]0 {5 j' |' ?: S1 `& p
) [! V1 U- z$ _- ;设置命中误差8 Z9 Q( m7 K; d5 I
- ;========================================2 f6 w" I: N! _( H2 f6 `9 L- L
- GetHitOffset:$ F5 [0 u5 O5 G( y; _0 z* `
- LDA #OFFET_X_STAND' @" }% d2 a9 @0 k2 [% P
- STA Offet_X_Check* T, w/ K) {2 ~
- LDA #OFFET_Y_STAND; j, u& ?! _$ ~& N
- STA Offet_Y_Check
& I! E7 J" k( q% o! I - LDA #$009 w) P: y# @4 f/ D
- STA State_Offet_X
; K/ }6 I: f+ R, F) e - STA State_Offet_Y
: G( h2 V1 @. c. b5 ?! m - GetHitOffset_Diving:
) ~' {$ d0 ^: h - LDA P1_ACTION,Y
% s& v* C* P9 W - AND #DIVING_VALUE- m6 B) f7 d9 _: m2 _1 f+ L; d
- CMP #DIVING_VALUE
; |7 W2 e# R+ R! |' \* T - BNE GetHitOffset_Lay
+ t5 U% d+ V; C+ ~- ~ - LDA #STATE_X_DIVING
6 G9 v! C% m" f7 [5 |# B. M - STA State_Offet_X
6 z6 p+ v; Y! i" f. v( i& q - LDA P1_FACE,Y. ]: L% m5 l+ ^, l" |6 d
- AND #$40
- }; E5 M3 Z! C& N+ d - BEQ GetHitOffset_Lay2 W% Y1 L( `$ v( a7 b
- LDA #$00
1 e4 C. ~) v5 ]' t! `# w4 y) f2 W - SEC" N+ B& o* ^( U
- SBC State_Offet_X8 `- x0 m3 F6 ?: f1 q5 q
- STA State_Offet_X
7 N) a Z m8 F# k$ c7 D - GetHitOffset_Lay:7 k' c/ x. | @1 N- Y) h4 H
- LDA P1_ACTION,Y
8 y+ i3 ~: o" x2 b9 ?9 ?6 z& Y - CMP #LAY_VALUE6 g* S% ?" {8 V7 A! h% g8 ]
- BNE GetHitOffset_Jump$ ^9 J( M# O6 M
- LDA #OFFET_X_LAY
- g. @, Y0 ]; W. n! l! @ - STA Offet_X_Check
! z5 S& Y! ]1 X4 e: h - LDA #OFFET_Y_LAY& i; f8 f. x* g; w
- STA Offet_Y_Check1 t, X9 h, c6 k) W8 j$ M; i& g
- LDA #STATE_Y_LAY M$ s1 x$ n, i4 m% h
- STA State_Offet_Y" D7 H* w, O- q! X" h: t, t
- RTS
# h5 I! k! X. C" W. w) i' d+ z5 G - GetHitOffset_Jump:
/ ?0 G$ Q7 b- U1 m+ W! X - LDA P1_ACTION,Y
& x$ \5 _" n# l2 S, q' ]- J1 X3 J - AND #@11110110
; r) F6 \, `7 p. w- a: L" K) l4 G, a - BNE GetHitOffsetEnd- `: N5 u' A" P8 M
- LDA P1_ACTION,X
4 g, ]$ z! l. u% T& Q: B7 e - AND #JUMP_VALUE
" I% ^" s) s9 @4 l - BEQ GetHitOffsetEnd
6 l% Y9 r1 ?6 [ - LDA #OFFET_X_JUMP
% ]* f7 k% S! M$ k" [; W8 r: H5 d0 S - STA Offet_X_Check
( R1 T) y7 I: L) g3 I1 } - LDA #OFFET_Y_JUMP
2 g+ e5 Z( D& C: p/ M - STA Offet_Y_Check
( r8 s" P$ O5 Y: E - RTS1 ~% O% }; A& s: ?( Z
- GetHitOffsetEnd:
5 x# ?# B8 R0 Z- P+ C - RTS1 e `; `! k5 a
, ` t) P8 z: y
9 l$ e6 a( w5 |- s) b" }- ;获取子弹与角色X坐标差5 S/ p* D) H4 f
- ;========================================
( D5 B- b8 h6 K( r% P& b - GetOffet_X:
0 b& W" c2 p/ Q- `+ E& V3 o$ X8 `# m - LDA Bullet_X,X
6 z* g9 n) I# \0 I( P; A3 m( e - SEC
9 H6 z$ m8 ]9 m: c8 S - SBC State_Offet_X
* Y" M" K3 i6 S% p0 G, O; | - CMP P1_X,Y7 Q0 M6 \* A4 Z I h
- BCC GetOffet_X_Set
/ b) T6 t5 H, S' ?; y$ ` - LDA Bullet_X,X! k, Y- \8 Y- ~1 L0 u
- SEC8 |, m) Y/ Z6 r) Z
- SBC State_Offet_X
0 I# _ G7 B3 g# i* \# m - SEC
' u/ G, J f$ K% s - SBC P1_X,Y
& O) i9 i T) s) C1 a - STA Hit_Offet_X
) q) |4 S2 c" W; S( J: H* V) A2 ~0 d& O4 O - RTS
- ` m! V. N+ k3 K. J. [ - GetOffet_X_Set:
1 L8 |- a" S& s$ q - LDA P1_X,Y
' J$ F' ?1 t3 C) c5 h6 u - CLC
3 y: F/ R" Z' p$ O - ADC State_Offet_X
" U3 j5 d: M6 x& H" b- ?0 U - SEC0 s6 c& I& o/ Z) F. R
- SBC Bullet_X,X" T' `1 X' f* R7 W, l
- STA Hit_Offet_X/ `. J! N, \! P$ Y# J" z. u
- RTS
6 e" S1 |, J V& ` - ! h+ d5 e( T5 M) o4 q# l
- ;获取子弹与角色Y坐标差
# r, `; q6 V: ` - ;========================================
# M2 e$ v. k! I, a4 b9 E: m4 C! r4 Q- D - GetOffet_Y:; U x& S/ r `6 J- x/ p- Y" q* `
- LDA Bullet_Y,X& E$ g! I. X: Y; O9 p
- SEC
6 d# Z3 Q3 e; k* v9 c/ a - SBC State_Offet_Y9 J( a/ c) G/ F) U( I( u
- CMP P1_Y,Y
# e9 ^/ {2 C2 ~6 P - BCC GetOffet_Y_Set
, m6 f" b; [, \, \9 k- j - LDA Bullet_Y,X
5 y( y" _- {- w6 z - SEC& N g7 C( ]0 I# W" H
- SBC State_Offet_Y
/ _( K3 m9 A( L) } - SEC
4 ^. Z' n/ H& Y6 ?, o - SBC P1_Y,Y w7 m& U6 z- I( P- C! Q3 c# U
- STA Hit_Offet_Y
7 e, f4 v6 C5 `, m/ d - RTS
9 ^$ e, E* @" _) z6 a - GetOffet_Y_Set:
; ^/ M9 _8 K' R% I$ R - LDA P1_Y,Y8 H0 \& G# ?9 ]# E B0 H
- CLC6 U! J, f! h; @3 z1 F( t- x/ [
- ADC State_Offet_Y; ?2 W+ E' T5 y$ e- D
- SEC7 Q4 D3 L& |! X4 Z1 h8 G6 ]
- SBC Bullet_Y,X) c& h5 |! i/ R- S9 Y
- STA Hit_Offet_Y8 |/ H+ e' O% V& _- T
- RTS
+ f: u- w9 N$ V0 X6 K -
9 m: o4 z L- r* D, `" l - ;检查命中
" s. ]- A$ V2 ]% I - ;========================================
; r" R1 g; @( g- V5 @, f - Check_Hit:
% }( S. }' J2 c- O3 M - LDA Hit_Offet_X
$ W- D2 v5 m; U - CMP Offet_X_Check( i' C1 U! [, f; a$ E
- BCS Check_Hit_End
# n( M7 R, m1 A3 y+ Z' @. m$ O, {. } - LDA Hit_Offet_Y
# t! e- _7 T( z( B" Z7 i) G - CMP Offet_Y_Check0 v5 M. F" r; g0 C+ o/ w& l7 u
- BCS Check_Hit_End' u+ t$ C4 `9 F2 O! w4 }! l" M. q% P
- SEC" [1 J p" H! M; f& d
- RTS! w" j5 X* T" g: N, ~
- Check_Hit_End:
6 R3 [* R6 Y( L$ x - CLC
1 t% r. i' @& ^ - RTS4 R2 F3 s& p5 i6 W7 y; Z
% J. _4 i* B: ^/ X! p% q$ T- ;杀死对方. z% U2 |9 ~. C4 A _
- ;========================================( Q. b3 {9 |- \. y; l
- Kill_Player:
& W6 Z9 x# `) q! a9 b8 O - LDA Bullet_Owner,X
' N9 L: @& T; V+ Q( G5 f( ` - EOR #@0000001, T. j a7 z+ U3 m- W4 K
- TAX: r- p" R2 [5 K6 n s
- LDA P1_STATUE,X+ t+ h0 a7 E& \ m9 ?- ?
- CMP #LIVE_VALUE5 o; A5 u$ I! l' a( k6 B
- BNE Kill_Player_End
" o9 V% }! v# y$ i: d9 G - LDA P1_INVINCIBLE_A,X
8 }/ p/ J1 Z* g8 Y8 a K - ORA P1_INVINCIBLE_B,X
; i1 n* V, m' z; H" h) m - BNE Kill_Player_End ;无敌状态不处理
( h3 [0 R3 E7 d- ~6 F% P, T - JSR $D474 ;角色死亡
5 T% ], e2 k# U _. f- j - LDX Reg_X_Temp7 s; F: U6 w- M
- LDA Bullet_Owner,X3 { b( w3 {* X+ y+ _7 G3 Q
- TAX4 Y2 x2 K. k3 ^! C# g3 p: ]- S
- INC P1_REST,X
0 p) D1 u7 E; d" C7 e - LDX Reg_X_Temp
0 `, ^/ I% P0 I) z: @ - JSR $E2FE ;子弹消除# t" z! P) o R4 A" t) q& A5 k2 q
- Kill_Player_End:% ^: C/ X3 [+ y: k
- RTS
复制代码
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