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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
% v0 A+ o# s+ ]) V1.选择键切换子弹(为了更快杀死对方)
9 m u- b: f1 f7 w3 Q6 L2.杀死对方自己加命
1 }# |' C7 t# |) m) w- ;[FC][魂斗罗][互相伤害][END]; {" Y6 |- W0 H
- ;20200505
7 M. p- P' Y5 d" h& L
$ O4 m% N# Z4 V. N- .ORG $8960+ \! _7 j% ~- z: \
. X& {1 x8 Q9 f/ s% G- P1_STATUE = $90 ;状态 i5 H, U- A* h8 X. p+ A9 i" m. t
- P1_INVINCIBLE_A = $AE ;透明无敌
4 d1 L* _0 h% H: F) |0 d' q - P1_INVINCIBLE_B = $B0 ;闪烁无敌
6 j" \2 {4 N' c, U+ R0 r* I - P1_REST = $32 ;P1剩余生命0 L' A4 d) C( g: _) A
- LIVE_VALUE = $01 ;活着数值
( o! I& v" M$ p7 q. D% a/ X - P1_ACTION = $D6 ;趴下
* \/ M6 e6 o* |: F% q8 y" ]: B - P1_FACE = $D8 ;P1面向
: }' k6 b, A* _ Z D0 G6 _; _3 ` - LAY_VALUE = $17 ;趴下数值
) T+ h0 l# H1 Q. L( ~ B! o - JUMP_VALUE = $08 ;趴下数值
3 u5 Z2 l3 t; `2 a - DIVING_VALUE = $18 ;潜水数值
3 i7 _; r+ X" k; [# X2 V8 c - P1_X = $0334 ;P1 X坐标
% c3 C3 N7 y4 ^2 B/ O6 u - P2_X = $0335 ;P2 X坐标0 r7 S: k$ ]' \* r: n; O: |9 E' `
- P1_Y = $031A ;P1 Y坐标0 r& [' V1 Z/ v( z: t( O# n' ~
- P2_Y = $031B ;P2 Y坐标8 [! G* j1 l4 L& W4 s5 a
- Bullet_X = $03C8 ;子弹X坐标
& b9 c" g5 t8 c/ L% @ - Bullet_Y = $03B8 ;子弹Y坐标
& O& y' `/ w: N% r1 P - Bullet_Owner = $0448 ;子弹所属者 _! t+ R5 g4 V3 a' ]
- Hit_Offet_X = $01C0 ;命中误差X8 ?/ y3 ^- x2 N. b6 U! X7 K
- Hit_Offet_Y = $01C1 ;命中误差Y9 p8 `0 s5 W5 z0 N! Z" n* u/ ^$ ?" {. f
- State_Offet_X = $01C2 ;动作误差X
: X* S2 ]/ w4 z) X/ k8 q - State_Offet_Y = $01C3 ;动作误差X0 p. Z3 @' G; Y1 T; O$ z
- Offet_X_Check = $01C4 ;坐标差X O& z6 G8 n, Y- P( f4 F
- Offet_Y_Check = $01C5 ;坐标差Y1 X( Z! C$ Z5 ^
- Reg_X_Temp = $01C6 ;寄存器X暂存
% {& h+ W% ]8 `, a6 ~9 b - Reg_Y_Temp = $01C7 ;寄存器Y暂存5 O0 S% t- O ^7 R" R$ _( I7 c
- OFFET_X_STAND = $06 ;坐标差X值
{- B, ^2 K" m" H7 ^! W - OFFET_Y_STAND = $10 ;坐标差Y值
3 w0 a, i* l3 ?4 l$ U8 T - OFFET_X_LAY = $10 ;趴下坐标差X值7 M1 t0 S* ~9 b0 H0 L7 ?
- OFFET_Y_LAY = $07 ;趴下坐标差Y值
- y/ b7 g' a' r) h - OFFET_X_JUMP = $08 ;跳跃坐标差X值% |! X( z8 W0 X9 w
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值3 N, |9 ?2 X l+ o8 k4 l+ j3 Y5 u2 L) x
- STATE_X_DIVING = $02 ;潜水动作误差X值7 M# b2 t9 U" C* A% }) B
- STATE_Y_LAY = $04 ;趴下动作误差X值/ B; U6 t$ w" b7 m8 [! r7 A; E @
- # L. p, B* H8 p! F/ V: D+ c+ Z
- ;武器切换. [! J5 @/ X" ]( ~) U
- Btn_Once = $F5 ;单次按键" ~& k, Q9 E$ @: x) g' n
- ;========================================
@1 c3 [) ~5 w# ~ - ChangeWeapon:& i9 d2 }+ J0 e/ M
- LDA Btn_Once,X( W I* q' E2 t: U" `2 b# h
- CMP #$20
6 K& Z1 u* E; ^/ O% {5 Z - BNE ChangeWeaponEnd
& O; _* [% |, }4 { w - LDA $AA,X
9 [$ S0 `6 V) n! g; r n- _ - ORA #$10
9 r3 k0 c: @! X+ a/ J1 S8 ` - STA $AA,X4 @2 ?. g4 _/ I9 {5 }! l
- CMP #$14
" n/ a1 x& w! o4 d; B - BNE WeaponSet
. B2 T: J5 `$ i - LDA #$0F
7 y; m+ w5 ~ K; ? e0 P - STA $AA,X* G8 V' U" w- @1 z
- WeaponSet:2 \ E J7 f1 D' E4 B" W3 n7 Q
- INC $AA,X
; a$ S+ z! @: |; e - ChangeWeaponEnd:5 u6 y/ U) S/ h
- LDA $AA,X
0 p. c! q7 Y( E# a# C - AND #$0F4 c% |5 j- c% F, o/ l: c0 h
- RTS
0 w) e/ S7 ^9 n9 O, B
4 s9 b- h( K4 L' Q# a0 A- .ORG $89A0
+ l1 S% Z0 v* t( M6 g -
, I1 s+ z( V! ]: K6 a9 h+ R - ;互相伤害7 A8 K) ]! C1 r) w% S
- ;========================================9 r9 ]) I$ U7 R$ j
- Hurt_Player:6 m* h6 p2 a' c) g. D3 A. j
- STX Reg_X_Temp
0 y; ~7 `: Z$ c {& {0 g. t - STY Reg_Y_Temp" {; h) r8 O N X2 S8 d' L, z; @
- JSR CheckInvalidState
8 o. u r1 ?, w; i! x& g - BCS HurtPlayerEnd
: N& ^7 J% m0 V6 w+ K - LDA Bullet_Owner,X9 p+ e0 d% e4 L5 p+ t" b% N
- EOR #@0000001
4 q/ N- [7 O6 u4 n3 p: N8 B - TAY8 _- ^, b4 F0 C* A7 B
- JSR GetHitOffset3 h# Q b0 y3 E" e+ A
- JSR GetOffet_X" f* t3 D+ V# C# A0 Y% D6 K0 L# B
- JSR GetOffet_Y |3 Z$ [; |% U( P
- JSR Check_Hit- H" a% V3 S' D9 E+ r6 X1 A/ w
- BCC HurtPlayerEnd
# W1 ?* j" c% h1 t2 ]8 A - JSR Kill_Player
/ d! D2 A' K0 Y, o2 T! Y - HurtPlayerEnd:
( o& X+ K& o1 O - LDX Reg_X_Temp" o/ a' H6 I$ } Y+ i4 `1 W
- LDY Reg_Y_Temp
0 w- w2 s7 R% f8 r! K0 r3 r - LDA $0438,X2 K+ v" h7 q' l9 }! _& D1 N
- RTS
6 h9 y3 |1 Y r. Q% o* ~8 S/ Y
1 w; L5 u# C% a+ D0 m- ;检查无效状态8 ~8 V) S8 D p% i* J
- ;========================================
( s3 [# o3 r5 T6 `" i7 w4 p - CheckInvalidState:
% d6 W) T9 z+ D - LDA Bullet_Owner,X0 E% S2 d3 g0 O k& a1 d2 D
- EOR #@0000001" T/ P% G) Y: }
- TAY
1 p4 R: r o8 J( U/ J, E - LDA P1_STATUE,Y
2 A2 c$ Q U8 G - CMP #LIVE_VALUE
3 i1 o( I" F3 |, W" L - BNE SetInvalidState
6 e1 K2 i. A3 a* a' p - LDA P1_ACTION,Y! i- u; U8 D" `" I3 ]- w
- CMP #DIVING_VALUE5 @) Q. N/ Y8 v/ C! R* \2 U. P7 [
- BNE CheckStateEnd* D; _4 U$ }/ y, q4 E: A, z
- SetInvalidState:: U; M7 Y3 U2 O" r, V o4 @0 x
- SEC
3 F4 D3 [# _! Y, K4 e% {& u8 [ b - RTS4 a2 d$ @0 g- \- p6 ]9 K0 Z
- CheckStateEnd:
6 \( N3 X% h0 B0 P, } - CLC
& |7 m) J5 j+ w% z8 D3 P& P - RTS
# d* M. N/ X6 H' n0 a0 D# \4 K - 5 A- @3 c- q% M2 k7 T
- ;设置命中误差
+ C9 ~2 k' F9 P) \ - ;========================================5 ~5 y; k. I* `7 [& G$ Y
- GetHitOffset:* c$ r/ }: q8 m: t# m( s/ {
- LDA #OFFET_X_STAND
: D) l# w/ a! [0 p1 I - STA Offet_X_Check3 `9 r2 m; ~# g8 G/ B: z: t1 t; f% {
- LDA #OFFET_Y_STAND
! c- [2 v8 g1 V, V8 y - STA Offet_Y_Check3 X' _/ ~- ?7 O, [, h
- LDA #$00' ~% v1 d- c1 }
- STA State_Offet_X
, e1 ~1 P: X; E5 B- V - STA State_Offet_Y
* ]) D9 l- S# P- G. f a, z - GetHitOffset_Diving:
2 L x, |; q' ~, N+ @5 x. V - LDA P1_ACTION,Y- ^/ ]: _4 {5 W6 h1 W
- AND #DIVING_VALUE
6 t" L. e# }9 z5 G - CMP #DIVING_VALUE3 q: W E% m& K/ ^5 J! G
- BNE GetHitOffset_Lay- ^& X3 d' |+ Y
- LDA #STATE_X_DIVING2 d% d( b5 S) } v& l- h
- STA State_Offet_X- C6 u$ Y+ `+ k9 N5 Q/ ~) u
- LDA P1_FACE,Y
: ] d2 O1 }# h @+ r; G1 `/ r9 b8 z( a - AND #$40
0 j! c6 s/ p+ Y. Y& J- c - BEQ GetHitOffset_Lay9 H0 R: t1 h4 c0 p& ]
- LDA #$00% O- v R' J B
- SEC
5 a" a* R& ^* p `4 P - SBC State_Offet_X
9 u! G9 }4 W( E% O; T - STA State_Offet_X
. Q" t* X/ q- Q - GetHitOffset_Lay:' Z0 T2 d- S" t. d2 L
- LDA P1_ACTION,Y2 P* p" V1 b K) H, F$ s) |/ v
- CMP #LAY_VALUE
; [, s) i2 v7 {, {: r - BNE GetHitOffset_Jump
/ Z+ e. s. m x9 n% N+ n4 f - LDA #OFFET_X_LAY
7 m8 Q; W1 u! l6 e9 x# F - STA Offet_X_Check6 v; F: S0 F- g# F
- LDA #OFFET_Y_LAY8 S1 o/ a- J' E9 e' B1 X0 [
- STA Offet_Y_Check
6 a6 _, E5 z o8 ~4 P% B: s - LDA #STATE_Y_LAY) f) E9 C2 }# F6 W
- STA State_Offet_Y
) Q- I6 a6 {0 U ?- v - RTS
, a6 E* e- F0 b - GetHitOffset_Jump:7 O0 S- z( e0 d* y$ i S
- LDA P1_ACTION,Y
# P' m7 ^4 y/ J! b - AND #@11110110$ _; l3 G) F$ e9 e. B1 `
- BNE GetHitOffsetEnd) M8 o: Y0 \; O7 ]- a
- LDA P1_ACTION,X' w; k( {0 P$ K# x
- AND #JUMP_VALUE* e& w8 h E' P
- BEQ GetHitOffsetEnd
3 f6 w" p! l5 j) B% ~/ g/ Q, y - LDA #OFFET_X_JUMP$ C& d7 c/ X0 ^ W
- STA Offet_X_Check
. {- j4 j( j- d6 J - LDA #OFFET_Y_JUMP0 R' W+ o, b4 r2 p: s
- STA Offet_Y_Check! z2 k( F" A. V
- RTS" O8 n* R+ i2 @+ i6 B* k
- GetHitOffsetEnd:
3 K+ D5 ~) i' F$ R' @- {. a - RTS
% L' t5 j0 H! p/ h. a - + N% u$ Y* a1 O# U7 P P
- ' j6 [( Q7 E' Y% G' K+ C1 ~
- ;获取子弹与角色X坐标差
, P# {6 w5 V) Q0 o( ~2 O1 H - ;======================================== V7 r P: m. }4 y$ L7 o, ~. |8 E
- GetOffet_X:) C+ O. Y( r$ z/ ~4 B
- LDA Bullet_X,X
1 G1 [' W5 ^, w0 {. K - SEC6 q: v+ r/ ?" @7 h& ` P
- SBC State_Offet_X
# I/ ?) p! J6 j/ v* U ~! X7 ^ - CMP P1_X,Y
0 f" E( B) I* ]: k$ B7 M+ B/ u! k - BCC GetOffet_X_Set
' p, q" F( s" W1 |3 i# @ - LDA Bullet_X,X
+ h2 L' u+ u6 d# j* m; s - SEC
) `: X5 p7 d8 x; w - SBC State_Offet_X
! Y2 H: _0 Z$ v# ^$ r - SEC9 }5 b( z* F x+ J; D' \% ^
- SBC P1_X,Y: y h5 U: ^9 `# }
- STA Hit_Offet_X
) b# a: S) }4 u6 N - RTS
8 i' n, }. P' |! y - GetOffet_X_Set:
& }0 ?3 @# w. W$ h' m4 z' Q - LDA P1_X,Y
* n0 p$ k( T* v& l' e - CLC' I$ N/ R! _3 m/ a) X- Q9 E2 A3 |
- ADC State_Offet_X9 Z& W5 C! I: j7 ?3 G
- SEC7 U% N1 J+ e8 ?: [; T
- SBC Bullet_X,X
_; X* H# }. f( j0 g - STA Hit_Offet_X
) K, g0 c; e& S - RTS
! X, Q" [( x8 _ - 1 j9 z4 Z" e0 r/ m) m
- ;获取子弹与角色Y坐标差
E# t6 [( f! v4 K& g3 d& X - ;========================================
' U. r0 a9 L- b1 p7 T) P7 R s - GetOffet_Y: L/ M2 h& O2 d( N2 O
- LDA Bullet_Y,X
5 e8 ~4 K! s* r9 z/ r* u9 Q - SEC
" d: o# b9 Z4 J6 p3 C2 @! H - SBC State_Offet_Y5 _; m5 g7 O4 \5 v% w
- CMP P1_Y,Y$ s- w: j$ `: ~8 a% p. ]0 ?! K
- BCC GetOffet_Y_Set7 @+ R$ V6 q6 j, p+ w$ `, E- m
- LDA Bullet_Y,X
0 q8 V& j0 _ p: u2 ~+ \, N - SEC7 c# D* P O+ S/ s& C, R" E6 [
- SBC State_Offet_Y; n' k7 G3 F& d6 j% S
- SEC6 j+ |; Y( R' o' q. e; C' ?" h% |2 x
- SBC P1_Y,Y; T8 |# j2 ~( E
- STA Hit_Offet_Y4 ?4 q7 S* \ V' ~4 F9 e$ w- e
- RTS
2 e$ u! z6 j% I! W) c - GetOffet_Y_Set:* c$ E1 G$ b9 a# [* N/ X/ s
- LDA P1_Y,Y
: x* j$ i+ o/ W# ^! j - CLC K. e' i2 H2 J7 p. Y
- ADC State_Offet_Y
4 a4 k6 O4 W' S& j - SEC
, V3 Q) [- M7 u P6 I* m - SBC Bullet_Y,X9 T c4 j. ?: [5 E0 d
- STA Hit_Offet_Y# @+ [/ J+ M( v
- RTS! d1 k) Y" n# ?& \6 i/ e% ~
- . l1 K% r- p- |, c, T9 @- U9 M; o
- ;检查命中; z6 r( }( L% x
- ;========================================
; E, V i& p8 R/ Q - Check_Hit:& G4 Q! Y0 p2 D' @. u" H
- LDA Hit_Offet_X
# o( ^# w9 m% U - CMP Offet_X_Check: d' ~( g9 m: S6 C& v5 Z; G
- BCS Check_Hit_End- W% t" Y. |/ ~- M5 b% i
- LDA Hit_Offet_Y1 @% n+ i# ^/ i/ Q" l
- CMP Offet_Y_Check( e4 j; @5 ]. T) E& q
- BCS Check_Hit_End
7 J {1 [2 {+ w& ? - SEC" f5 n; }$ a. b0 E
- RTS
6 f' [' @( [" b1 ]0 a5 y7 s7 e2 M - Check_Hit_End:/ Y3 Z5 s) x: N
- CLC* i- }% ]. ]# z6 a2 E
- RTS
* e, s4 ]8 x+ i* S/ l: W - / o/ v( I/ L% Q3 m
- ;杀死对方9 ? K6 Z9 P1 g; [
- ;========================================
; ^' s, r0 f; {! E4 ~0 B& Q2 U9 ` - Kill_Player:; N% q. f. B x/ h. P
- LDA Bullet_Owner,X
. p( K; M/ R( O) Q% y# Z - EOR #@0000001
/ c" T- c& E: d - TAX8 X: R J, j% ~2 ?% a% X
- LDA P1_STATUE,X& G% d: M4 E- q$ L
- CMP #LIVE_VALUE
# C8 B. o2 P. j/ t7 C! ]% s6 M2 Y - BNE Kill_Player_End! E9 S, f# |' z3 y
- LDA P1_INVINCIBLE_A,X
; m7 q: b! h( }" ?. U$ c+ k2 Z - ORA P1_INVINCIBLE_B,X$ S$ k U- G9 j1 { I5 U2 ^( R, y
- BNE Kill_Player_End ;无敌状态不处理
; [% t8 [* R5 V; G# E - JSR $D474 ;角色死亡
) G# T" i I4 I7 b - LDX Reg_X_Temp
+ O6 e4 w. z4 [# i* d# c o' ^ - LDA Bullet_Owner,X
$ ]5 z3 v% g- G) Y - TAX
: M3 B+ W+ u2 M3 l, K* W( ^: x - INC P1_REST,X
: F" L; p' h- V/ k2 e% L* S - LDX Reg_X_Temp
6 B. j3 O# K1 |+ [- n - JSR $E2FE ;子弹消除
$ a! z4 a5 \) F+ \ - Kill_Player_End:
* h0 ?/ I! N$ s, l a - RTS
复制代码 4 b I0 j2 Q. q( c
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