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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
7 r* ?) c% y0 v8 f; I9 S N1.选择键切换子弹(为了更快杀死对方)
' ^! z5 t C M% I" i8 ]2.杀死对方自己加命
6 i/ L4 x" s3 V7 y! H- ;[FC][魂斗罗][互相伤害][END]
/ @" Y7 T3 X* ?: W - ;20200505
q8 O) A" l$ L) l
5 Y( d" S5 M( i; \2 k3 \- .ORG $8960# x) G$ O6 z v2 i* a1 Z. k
# Y! Y+ }6 O& c- P1_STATUE = $90 ;状态" H" G4 g5 j$ A: z: a4 j9 T
- P1_INVINCIBLE_A = $AE ;透明无敌; s" {# g4 y; N, c+ z) m+ E
- P1_INVINCIBLE_B = $B0 ;闪烁无敌' b9 d% m R* `* i4 y% @* e0 \
- P1_REST = $32 ;P1剩余生命; M0 ?% O/ U0 T* y0 l7 z
- LIVE_VALUE = $01 ;活着数值
4 X4 P9 ]/ {& W; p. r N* H - P1_ACTION = $D6 ;趴下: W8 O$ d M+ y/ N
- P1_FACE = $D8 ;P1面向9 R1 ]6 B4 K \' C
- LAY_VALUE = $17 ;趴下数值
; ]. H' x" p, p s) g2 C - JUMP_VALUE = $08 ;趴下数值
) v( R2 I- ^1 w8 o9 j - DIVING_VALUE = $18 ;潜水数值
" d5 w" I$ v9 [, u% g6 D - P1_X = $0334 ;P1 X坐标
) X: x- y1 R7 E6 p - P2_X = $0335 ;P2 X坐标
) j$ ^ \. R3 g5 z - P1_Y = $031A ;P1 Y坐标2 [+ |/ T. y: I2 t+ j
- P2_Y = $031B ;P2 Y坐标# m C5 {7 C0 R8 O
- Bullet_X = $03C8 ;子弹X坐标
# \ z% A- e5 g3 U0 O - Bullet_Y = $03B8 ;子弹Y坐标0 C( q% g+ u/ H1 b4 e: q% J
- Bullet_Owner = $0448 ;子弹所属者
/ S8 U$ l u1 H) ` - Hit_Offet_X = $01C0 ;命中误差X
- P7 F7 s4 A0 i - Hit_Offet_Y = $01C1 ;命中误差Y
7 ?2 H7 |6 S" n3 ^2 Z- f7 W - State_Offet_X = $01C2 ;动作误差X
7 e) n3 _4 q9 _& I8 ` - State_Offet_Y = $01C3 ;动作误差X
, \% E3 _" O4 S) U6 B! \ - Offet_X_Check = $01C4 ;坐标差X
* s. L- N: w2 S - Offet_Y_Check = $01C5 ;坐标差Y. C: g; q* D; o, H+ ?; x5 u2 |, i: V
- Reg_X_Temp = $01C6 ;寄存器X暂存) \5 e* ^* M' J
- Reg_Y_Temp = $01C7 ;寄存器Y暂存! e4 O/ L7 ~) s* L! L& V/ @0 C8 T
- OFFET_X_STAND = $06 ;坐标差X值
6 ?; N, U1 X7 a( z3 C! O - OFFET_Y_STAND = $10 ;坐标差Y值
0 x$ ~: G- f6 m) a' ? - OFFET_X_LAY = $10 ;趴下坐标差X值$ W4 D% Q3 m2 q, k7 e" H. `
- OFFET_Y_LAY = $07 ;趴下坐标差Y值6 P2 m4 g( l2 M! t4 z) K; J- v( S1 t
- OFFET_X_JUMP = $08 ;跳跃坐标差X值: \ f( R( s8 e
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
* J, r8 \6 p+ M' j - STATE_X_DIVING = $02 ;潜水动作误差X值, M0 D' i% M; \8 d) w: M9 R& Z
- STATE_Y_LAY = $04 ;趴下动作误差X值 `1 e8 E' x- R* i1 b
- ) R- s% f0 i) a0 Z" Q7 o
- ;武器切换4 k6 C n* Z7 p) o) m
- Btn_Once = $F5 ;单次按键5 o8 E) [3 V" q1 ]: n
- ;========================================
3 b( I8 z5 j/ m4 C' y - ChangeWeapon:1 q- Z4 z; a$ p+ t9 b
- LDA Btn_Once,X
' P+ b+ L& ?8 q( m1 b4 _% l- J - CMP #$20
/ K! r' |" t: ? - BNE ChangeWeaponEnd
! J& ^7 z3 s$ w# N/ S2 @; L5 H6 Y - LDA $AA,X" ^: g: p( H7 B# p
- ORA #$10
, m/ U/ f/ N5 d# v; w - STA $AA,X! t" I$ K; P j& F& Y' y9 P& a: i
- CMP #$148 ?* P5 r( E$ ?' Q- |1 X6 A% p) x
- BNE WeaponSet
4 @. p, w6 s# m( K1 l7 t - LDA #$0F
. V$ v6 V( M2 [8 b - STA $AA,X% [* M1 Q T; ?
- WeaponSet:
& `3 V6 y, j9 @! o2 M4 l4 M - INC $AA,X# ?* V/ y3 o" K2 O1 @) o W
- ChangeWeaponEnd:7 f7 j* n! v, ]1 F5 ?5 t% L2 m% Q, j" _
- LDA $AA,X/ V3 m( D, H: J5 h# K0 j
- AND #$0F
3 g- ~* `# M0 g/ p8 r+ h - RTS/ K$ g( X8 u$ C$ I# W
- Y% i* g' t5 O- .ORG $89A0; ?. m. }' e3 W! \) \# ~$ {
-
" E5 b2 G) O: U; o* R. M7 l - ;互相伤害
5 G+ C2 p% U2 b, e% Y; N4 p$ W - ;========================================
8 I) S- |8 |2 q1 w {" s) l - Hurt_Player:5 F: [9 ], |8 `* T! R
- STX Reg_X_Temp
* {5 w0 z# V9 f - STY Reg_Y_Temp
$ Z8 d! V b, `- c - JSR CheckInvalidState
% a" P: u) e2 k- x - BCS HurtPlayerEnd+ ?; ~' x+ h% Q& w0 \. f
- LDA Bullet_Owner,X; o6 o8 y4 a- I* f* V4 D
- EOR #@0000001+ N- H! b% Z1 @/ ^! _
- TAY
9 K/ y0 s" A1 |) w - JSR GetHitOffset2 B; [" i0 |8 ~4 x V8 R N4 h" G
- JSR GetOffet_X: Y/ p+ N$ V6 j
- JSR GetOffet_Y
4 m [, T# P4 P; [ - JSR Check_Hit
0 u. i- @& K; c' m, V - BCC HurtPlayerEnd
6 k! n. E. z% N; B" j - JSR Kill_Player- j2 q. n' M8 G6 Z5 Y9 Q( ~( s
- HurtPlayerEnd:+ E2 f+ Y; r/ f' D6 i. ^, W$ r7 _3 M% ?
- LDX Reg_X_Temp( M- U0 v. m( l7 y) S
- LDY Reg_Y_Temp! a/ T! N( Y0 N# q" M
- LDA $0438,X4 t/ V" _" U" R; E
- RTS
1 a t& Q! ^- j7 b - ' ?" D3 M- x5 p7 r: r
- ;检查无效状态
: L1 Z- x0 ]+ _" t* E7 f - ;========================================
, w' X& s& f, C- k3 a - CheckInvalidState:+ L$ ~. _- c. K2 U1 ~/ A
- LDA Bullet_Owner,X2 B/ J8 d! X% A- L/ [9 t
- EOR #@00000014 M0 I# k ]+ M2 m
- TAY% m+ l* g% |6 e8 \* b
- LDA P1_STATUE,Y2 U" s+ e$ _0 T2 z" Q; U
- CMP #LIVE_VALUE
: g& n+ v. X; O& t" D' | - BNE SetInvalidState2 m5 i9 v3 L- E# C+ F& W- m& S, q
- LDA P1_ACTION,Y1 z" d# \/ p% ~8 F- r. `; h# h
- CMP #DIVING_VALUE
; h% u6 P; C9 J - BNE CheckStateEnd' x& [ @- ] `$ c3 g: z* D" q6 l
- SetInvalidState:
- o/ [3 ]. [* T2 b/ z! o& T3 A - SEC! ~/ l) A9 N" l
- RTS4 b7 u1 s1 J5 ^8 ]
- CheckStateEnd:
6 H" B+ [3 L; B( @' K" T* a7 C - CLC
5 t+ s7 y. A! ]& B/ F' k. ]' J - RTS
6 ~" v: @7 C. o/ w1 R
^$ K: f$ I, V4 [- ;设置命中误差
D, j) n( i& X7 ?; q - ;========================================. z7 o) T# @ ?& P! {- t
- GetHitOffset:$ n8 y$ ]2 m+ p) F) I. Y$ F1 ^
- LDA #OFFET_X_STAND* \% o, i$ E4 N- u* i* m: m
- STA Offet_X_Check0 p3 D" |$ `" V$ ?, k$ F& b
- LDA #OFFET_Y_STAND
5 E4 o* q' i" K' H# p - STA Offet_Y_Check( I! b. @, O' \, ]6 G$ A
- LDA #$00
& ]) H( O8 q! Y2 w: `+ ^% p, a1 o - STA State_Offet_X6 ?9 ^, {2 [0 K9 Y! \2 N
- STA State_Offet_Y
; B* O7 i. @' b" S* ]$ a - GetHitOffset_Diving:- S" F$ L# R! I
- LDA P1_ACTION,Y
: W8 s: m+ M; [3 c6 d3 K; N - AND #DIVING_VALUE
3 B! A: F6 C, w9 z! C: o - CMP #DIVING_VALUE
4 f$ G! Z" c2 v - BNE GetHitOffset_Lay7 E3 X; }5 r" P8 y6 X
- LDA #STATE_X_DIVING) Q; e9 s9 e2 m" A
- STA State_Offet_X
q6 C0 _* E4 x - LDA P1_FACE,Y
0 b& c# o% B/ x F$ C" X1 w - AND #$40! i6 n& Q+ E! D
- BEQ GetHitOffset_Lay
, }) s& @4 I) l6 ?* v$ Z# | - LDA #$00
3 p& ?4 K- \- e) R - SEC
/ o; I `9 J% s# {& S3 [. a - SBC State_Offet_X+ H: W r# w' |
- STA State_Offet_X# r" E- b0 J7 f0 W& W- [1 f0 s4 H
- GetHitOffset_Lay:, T! a/ o7 y# `' H/ C! |
- LDA P1_ACTION,Y! Z7 P M2 ]9 I+ L
- CMP #LAY_VALUE# @: \& U3 ~6 h3 O/ m7 n! Z( V1 V
- BNE GetHitOffset_Jump8 {: R' `$ u; k5 f6 y8 Z: `7 y
- LDA #OFFET_X_LAY
7 n, I! i+ d* _$ l7 @4 n7 ~' q7 t( x/ } - STA Offet_X_Check
, ?4 d- M* ?7 | - LDA #OFFET_Y_LAY0 ~+ {( J( X3 R
- STA Offet_Y_Check
! o. c+ f+ {" I8 T4 ]7 z' m/ ? - LDA #STATE_Y_LAY: h& {* w' Y! h6 W7 q
- STA State_Offet_Y" d, M4 s0 E' W9 P
- RTS
& W; A( ]- d3 r% m$ l* v - GetHitOffset_Jump:
8 ~0 A2 O) V* n8 t1 e% d - LDA P1_ACTION,Y! N, Y6 J, i3 v- P" f5 ~9 k
- AND #@11110110
Y7 P1 t, N; ~$ z8 j - BNE GetHitOffsetEnd5 @6 A5 u) P" V' {; ?4 o; Y
- LDA P1_ACTION,X, c; T4 R* H* W0 V8 h; z
- AND #JUMP_VALUE
. z1 K3 B9 T* Q) l) L! i - BEQ GetHitOffsetEnd
- y) x( f8 H$ U, v8 u( T - LDA #OFFET_X_JUMP
8 ]9 I$ X4 g: N' F' E [ - STA Offet_X_Check% Q A% f4 z4 T* a6 ~7 ]
- LDA #OFFET_Y_JUMP3 d9 X y" }& M; C' b, T
- STA Offet_Y_Check& W8 ~& J( \# w& J
- RTS
7 a1 c4 F4 k0 ?( N - GetHitOffsetEnd: P* P- p. [/ q( T7 l" B
- RTS+ M" ]& R. E. h" \* U$ V& d0 s3 N
- Z9 w# p7 b4 Z8 a/ t6 j
- : R. \, J2 \( u: Y
- ;获取子弹与角色X坐标差) y8 C1 C* {% N/ A7 W7 j0 B% N
- ;========================================
) L' c, b; L( C3 y8 M' \' Z - GetOffet_X:2 p* g. b' Z% z U; q& P
- LDA Bullet_X,X
6 P) U% ^& j/ M# _( u G - SEC9 l& w q1 B# z4 r
- SBC State_Offet_X# E2 K8 G3 [8 Q. g: l. b
- CMP P1_X,Y
4 N k! [! k! t+ n - BCC GetOffet_X_Set
6 J* C# b& c/ i+ ~; H/ l3 ]1 e - LDA Bullet_X,X
8 Z& H* P1 [$ ~- k) J: e - SEC
( R5 u7 P7 v+ \0 v& | n3 I - SBC State_Offet_X/ {/ o/ K6 I7 B& A6 @
- SEC
8 N" O# \" |% O" v - SBC P1_X,Y' t0 Y7 c: ~4 Z! J0 @* n
- STA Hit_Offet_X
4 M" E: t; i* X. X1 A0 Y, g4 g* M - RTS
3 N* h6 Y% I5 A - GetOffet_X_Set:% ^/ `4 ~8 v1 E' F3 W
- LDA P1_X,Y0 ]5 F' e/ h5 f% L2 G$ R# t
- CLC3 l# a5 l2 [6 s6 m8 g
- ADC State_Offet_X, [# p% z, E- x1 A+ h, N
- SEC
6 ~2 L8 r9 Z! q7 O5 J# | - SBC Bullet_X,X
6 b; Q, \% n: h# w6 W7 S3 B3 r( f - STA Hit_Offet_X
9 A9 r$ ?; k6 ] o - RTS
; r/ W8 i0 z' d$ Y
. `8 A' l( ^+ y. D* Z7 a/ s) M- ;获取子弹与角色Y坐标差
$ A! R2 n/ Q8 Y7 @ |6 ^, h - ;========================================8 b0 n) f5 T* `% Z! m, k! {
- GetOffet_Y:
0 T, v; C/ h5 |: T% f" D$ c _3 } - LDA Bullet_Y,X
- Y( `8 {6 r1 I& I0 D - SEC
# C' Z; N$ \: |* }; m - SBC State_Offet_Y
7 C8 F; r8 T9 i' v2 ?$ j - CMP P1_Y,Y
1 D4 v! Z( j4 K# r% b; H - BCC GetOffet_Y_Set
) C/ H) C+ h& w+ r0 v: | - LDA Bullet_Y,X# b' Q4 Y3 L8 x# f
- SEC( P, p" }! i6 e( ?7 s) r5 j
- SBC State_Offet_Y% n6 L+ I9 v7 I4 o
- SEC
* q; {8 C. f1 ~3 p: e0 M - SBC P1_Y,Y
^! y6 j8 P2 s" b9 Y - STA Hit_Offet_Y) E# a4 A. A1 y5 S( X- p$ Q7 b; ^
- RTS/ ^* q! k, f" M4 x9 r
- GetOffet_Y_Set:) y1 r8 @+ N) p/ l. e. C; u
- LDA P1_Y,Y
5 [& d( l) E- v - CLC
+ c3 z2 c/ C. K3 x# D; k - ADC State_Offet_Y$ \4 e. Y' i% `9 y- x F
- SEC" v% n0 e0 q0 G) ?+ F! j6 g! T
- SBC Bullet_Y,X
. c/ `4 a* r3 S- X5 ~* [3 j: o) @ - STA Hit_Offet_Y
6 H. D8 B4 C' Z1 @0 [$ R - RTS
I: q0 L- y4 @5 C -
) g' v! C( f) i. B/ _3 V9 o - ;检查命中
* x" U7 _6 ]: @$ k+ ^ - ;========================================
9 \6 N6 t# p0 \, M2 L. N1 f - Check_Hit:
: K% R- x+ D6 g, f - LDA Hit_Offet_X
* s, ?6 h1 o& p% q8 i4 h% Z - CMP Offet_X_Check7 k6 M! G/ Z% A- d; b4 x
- BCS Check_Hit_End; e+ \0 W5 K, D6 D* X% ]
- LDA Hit_Offet_Y" L" d4 }4 i' a4 r
- CMP Offet_Y_Check% g ~2 A. Z- \* g
- BCS Check_Hit_End) C/ X# O/ ^& y [2 l& D4 m. y
- SEC
( c: `% _$ z: I$ ^# \3 g6 r - RTS7 Q) [7 p8 ^0 E, a7 Q2 j
- Check_Hit_End:6 t! ]* T: ^- h5 r5 M
- CLC
, L( O9 f2 _4 l* l. a4 ` - RTS) ]! k+ K5 |5 ]* q
6 q9 p3 `' u% R. l% [- ;杀死对方
2 V8 i1 V2 C) H2 [4 Y6 `: N$ h# _, f. y - ;========================================6 k- {; N' l( X7 g( @
- Kill_Player:
! x4 h A5 Y5 ~) y8 A/ U$ | n7 x) L - LDA Bullet_Owner,X3 S. p0 B( @6 R1 z/ g
- EOR #@00000014 U* V- j8 ~* k* x( B F
- TAX: q7 \' J6 |7 D
- LDA P1_STATUE,X/ J, Y3 I! N& \- k' V& M
- CMP #LIVE_VALUE
8 w. l/ h* K) q3 o& M8 y' T9 c - BNE Kill_Player_End9 p( W X+ a) v* ~
- LDA P1_INVINCIBLE_A,X
A% p" Y3 p" i2 s+ Q8 s( O! Q - ORA P1_INVINCIBLE_B,X
0 |& f6 ~- G) [! V" ` - BNE Kill_Player_End ;无敌状态不处理
0 ]$ B7 }" j' c, r7 I3 Y# O7 B4 [- I. K - JSR $D474 ;角色死亡
2 q: r% P7 a) I5 I+ P - LDX Reg_X_Temp
/ B: @; m' u j/ X$ {5 v - LDA Bullet_Owner,X
* x/ {3 F- T/ b+ W - TAX
! F% c! ]& t& u/ J7 q0 M0 q+ X$ T - INC P1_REST,X0 W/ W4 G/ C; n
- LDX Reg_X_Temp8 E0 x9 ?9 ~: G
- JSR $E2FE ;子弹消除6 D2 R ^) R, v7 M, a
- Kill_Player_End:7 @) c+ G6 X* S1 r/ z7 ~
- RTS
复制代码 2 C; S }0 }! A5 ~' L
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