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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了' r7 [9 E. d/ k: K4 y& Z
1.选择键切换子弹(为了更快杀死对方)
7 U# d) J! C- n# c A) Z8 E2.杀死对方自己加命9 f% E) c) F+ c. H$ D0 y
- ;[FC][魂斗罗][互相伤害][END]/ t; X i( M" o6 M
- ;20200505
- V7 g/ z/ U! J/ o9 Z! [8 _ - 7 s9 }3 O) M# I
- .ORG $8960. V7 P& x- n9 q3 C) D* s' p7 o2 i
- ; m/ P$ Q! F4 L, i' T( u$ F. N
- P1_STATUE = $90 ;状态
], x# l3 q1 P - P1_INVINCIBLE_A = $AE ;透明无敌
! ]. m. f9 B6 R( d8 G W+ L - P1_INVINCIBLE_B = $B0 ;闪烁无敌
4 j" X" G& ^+ l/ r& _0 g0 T - P1_REST = $32 ;P1剩余生命& \+ \$ p1 E; V5 u8 v0 W
- LIVE_VALUE = $01 ;活着数值! G. O' z5 b6 h% c0 p7 K
- P1_ACTION = $D6 ;趴下
( F1 v. e/ d# g2 U - P1_FACE = $D8 ;P1面向+ D, R. h/ h5 V/ N
- LAY_VALUE = $17 ;趴下数值( A1 ~9 S2 \/ r z$ o! v
- JUMP_VALUE = $08 ;趴下数值
, r, `8 Z% m Q2 E, d# W* C1 G7 B& Y - DIVING_VALUE = $18 ;潜水数值
& j# A7 E- W5 e - P1_X = $0334 ;P1 X坐标
) B- }! l9 H5 a. R+ [ - P2_X = $0335 ;P2 X坐标+ S, X% R. F" R1 U; P
- P1_Y = $031A ;P1 Y坐标( e4 I2 K, m0 \' ^9 L; C$ G8 b
- P2_Y = $031B ;P2 Y坐标
$ c" N( Q$ _# _& w9 H# n - Bullet_X = $03C8 ;子弹X坐标5 X$ i3 N) U4 }
- Bullet_Y = $03B8 ;子弹Y坐标6 v% _' s: z' T m
- Bullet_Owner = $0448 ;子弹所属者
& \0 ^2 x$ P* l( \/ B - Hit_Offet_X = $01C0 ;命中误差X4 G* E. d# y5 U3 W/ S
- Hit_Offet_Y = $01C1 ;命中误差Y. c- m& |2 o0 x
- State_Offet_X = $01C2 ;动作误差X
; P. t( L5 }/ ]& b2 h5 ` - State_Offet_Y = $01C3 ;动作误差X
3 R5 C" ?( @% `6 w2 C1 Y1 a - Offet_X_Check = $01C4 ;坐标差X
$ L, n) Z9 w7 B: O0 y - Offet_Y_Check = $01C5 ;坐标差Y
" \0 r$ s& L* a - Reg_X_Temp = $01C6 ;寄存器X暂存) k6 v+ h) w" m4 y& G- E
- Reg_Y_Temp = $01C7 ;寄存器Y暂存) B3 `. \2 M& A Q2 R- y" F9 ]
- OFFET_X_STAND = $06 ;坐标差X值$ H% C+ d2 j% J/ S4 r2 j; u
- OFFET_Y_STAND = $10 ;坐标差Y值
7 _6 u4 M5 ?% d - OFFET_X_LAY = $10 ;趴下坐标差X值0 I1 L/ G) V. b
- OFFET_Y_LAY = $07 ;趴下坐标差Y值8 m+ T( K5 t% Z, `+ z: m
- OFFET_X_JUMP = $08 ;跳跃坐标差X值" l' T6 K+ ?0 V8 S) |8 v) f2 Q
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值% e9 S# N' \% \% W8 V
- STATE_X_DIVING = $02 ;潜水动作误差X值
$ |8 X6 I. `. S$ ] - STATE_Y_LAY = $04 ;趴下动作误差X值
( v9 `4 L0 p0 P! ?: C3 o - ; \0 p% ~* v# p3 b
- ;武器切换
: z# Y7 E6 C! A C$ J3 l - Btn_Once = $F5 ;单次按键
0 P: n; ?/ X: p - ;========================================: K1 V4 m8 H* p' ]
- ChangeWeapon:
4 y" ~' M. P7 N1 U5 \% K! I - LDA Btn_Once,X
+ G" f2 e# k5 V" | d5 P - CMP #$20
# {. G8 K: E/ u+ O( Y3 ` - BNE ChangeWeaponEnd
; U9 \ z9 r$ z& g6 S) C1 \ - LDA $AA,X
6 B9 u3 X$ ^. c1 a# P. W - ORA #$10
0 u- R6 t1 a1 X% I8 }& p; X4 h - STA $AA,X; Q" y7 y2 `, V c3 o6 ?
- CMP #$14
# A/ n( t3 L7 T# {3 a7 u. R: U - BNE WeaponSet
9 d+ m; c% P2 j7 s" _ - LDA #$0F
' _/ m$ f4 B2 u7 W3 ` - STA $AA,X
3 }+ m* `4 ?6 e& Y3 C! y - WeaponSet:
3 _+ | b% C8 @- T# i4 I4 u( r - INC $AA,X, @- H& ^& \0 d' r2 ?8 A0 x0 T8 c
- ChangeWeaponEnd:$ v; V' G j4 [) ]
- LDA $AA,X
3 p5 j7 _6 k/ w$ v9 ~- a* J- N4 y( L M - AND #$0F5 O8 Y3 t( T- k' p4 Z" P) n
- RTS# r# I% W, J7 l2 g! Y
- $ T/ d( @4 x" E2 z( \ q
- .ORG $89A0* W0 S, l; E& g7 L- @
- + M2 f& A( U) s+ G& q
- ;互相伤害$ K3 W) w: h; J; G1 E$ v$ W& W, o
- ;========================================# V! a& ?! @8 m9 m- m9 M
- Hurt_Player:
, N. u+ F# s" j& O8 ?$ s - STX Reg_X_Temp" E+ x( L K0 ]% j# ^
- STY Reg_Y_Temp
' P% w0 N+ g- t - JSR CheckInvalidState
5 {2 X9 n8 n4 } - BCS HurtPlayerEnd# |" g) S0 k3 V/ V* @
- LDA Bullet_Owner,X
# h) r X+ |9 E9 e) S9 Y. x - EOR #@0000001
a5 ?+ j+ f& `' p - TAY3 p+ C# O4 K1 e0 k$ v
- JSR GetHitOffset
3 w: F$ x: m4 S3 F% a1 J( H% O - JSR GetOffet_X- ]; n$ z' \3 e; E% k* n# B1 Z
- JSR GetOffet_Y
! w5 Y. B: n' r6 D. q - JSR Check_Hit
! P5 n+ v- s, w/ q1 j - BCC HurtPlayerEnd
/ Z8 l6 W* l0 k& I+ C/ d - JSR Kill_Player+ V: L" C$ X& g/ e' [
- HurtPlayerEnd:) v0 v& E; m7 _' V
- LDX Reg_X_Temp4 u6 P! m8 x: h! U3 T# l: ?, o
- LDY Reg_Y_Temp# \1 I: |% T8 n3 y
- LDA $0438,X
& t9 N( U2 |6 a3 _1 z - RTS, o+ c' {$ X5 A P3 T, y
- $ W$ |6 i: p: Q- e. M2 ], e
- ;检查无效状态# ?1 R: b3 n3 Z! {
- ;========================================
. ], ?2 h& F' r) Z) K" w - CheckInvalidState:
/ L8 X1 E3 x' {, g; h - LDA Bullet_Owner,X& C/ g' ~7 I/ h4 U
- EOR #@0000001 {& R2 o7 \+ Z8 o3 a, M5 p
- TAY
& L' `8 c! G6 t - LDA P1_STATUE,Y
. _& I9 c: t4 o6 u2 H - CMP #LIVE_VALUE
9 U" m$ u/ f5 U! Y5 N1 ]2 }( n - BNE SetInvalidState
* k6 H* ^* P1 N# L1 l3 c- {* b - LDA P1_ACTION,Y
" ~5 T9 C! B5 @, ^, R6 V, O - CMP #DIVING_VALUE
; X- p9 J! [2 L' t6 v/ N/ u; J4 K. k - BNE CheckStateEnd
! d, E9 U# ]5 k$ p - SetInvalidState:
4 `6 g' j, C- u9 U9 T8 Q3 L - SEC% p% b/ K' \2 C: Q" d
- RTS( H( j3 n; T9 R
- CheckStateEnd:6 O0 T+ j% D& H* r7 j% z
- CLC
9 |4 L% x& z" D - RTS
6 Y( X6 Y9 G6 b( y
' L" K& \2 Z6 u/ m( @9 V; W6 B% R- ;设置命中误差
/ q1 p9 B+ I1 h& y - ;========================================# i7 _4 M" r5 R0 g. C$ |9 ^* }' h
- GetHitOffset:9 X6 V+ ^% Y5 x. D( }
- LDA #OFFET_X_STAND/ C* g: h1 n: d- S: Q
- STA Offet_X_Check6 D; d' `( p" r* d' E: P' u0 k
- LDA #OFFET_Y_STAND$ I; @0 H9 \1 G9 x
- STA Offet_Y_Check
' j& _* X0 P; H% { - LDA #$00$ z! I3 V, V ~4 h. p; n$ @+ c
- STA State_Offet_X
9 C7 a- m$ E( f+ W: l - STA State_Offet_Y& b6 F6 ^1 P u* @; v% q
- GetHitOffset_Diving:
& N o; m8 _, C+ }) y% B - LDA P1_ACTION,Y Q- T; C4 t. l( p6 E
- AND #DIVING_VALUE
. ~6 u. q2 r# @4 x2 D- \7 h3 A - CMP #DIVING_VALUE7 W! g, H2 o! W; V0 a; {
- BNE GetHitOffset_Lay
- B$ u' j4 d* v0 \ - LDA #STATE_X_DIVING2 X5 D. |& M# p g& N
- STA State_Offet_X
& m5 z: {6 d$ M# r Z+ B+ o& u - LDA P1_FACE,Y
9 }' I+ L( }% d( `" @) U. y& T9 t - AND #$40
+ B, ~1 P5 O3 x: t# m - BEQ GetHitOffset_Lay
$ n8 ~. E, P/ `% Q% f& ]; Q - LDA #$00
' A7 c0 F0 z/ o7 f+ ]7 B8 w7 [ - SEC
* l2 E. {: O1 {( x W( @" I1 T3 A - SBC State_Offet_X' f e/ T! T8 {. [
- STA State_Offet_X
$ H! Y; X. ^# i - GetHitOffset_Lay:: L+ b+ Y S* O% n5 V
- LDA P1_ACTION,Y/ W" M6 T& \9 T! G1 q* a
- CMP #LAY_VALUE' y( ^( x0 b. j
- BNE GetHitOffset_Jump
" B( L) e& K+ \7 {8 W - LDA #OFFET_X_LAY
( @7 A9 D: E6 g. i# m" \ - STA Offet_X_Check
1 _- u3 o8 L: S" L/ L# V - LDA #OFFET_Y_LAY
5 L0 ^5 u* @$ `( J) i% q" M: f - STA Offet_Y_Check
& m" z1 j1 C% V; g - LDA #STATE_Y_LAY& d* m9 W+ Z/ ^* c. V( F' ?( f$ v M
- STA State_Offet_Y; e0 w2 d7 C b/ B7 h
- RTS
! Z, j8 x4 q- s1 M - GetHitOffset_Jump:8 v" z* s) w {0 }# G
- LDA P1_ACTION,Y
5 v! B1 K" D* T: t* t7 e: f) i - AND #@11110110! n/ q+ e! l2 F! ~ |
- BNE GetHitOffsetEnd, j3 o/ z8 E1 K' S
- LDA P1_ACTION,X/ q8 G4 H8 A2 W% t0 f0 {5 I5 B9 O
- AND #JUMP_VALUE g% H, ^; @3 u) F9 W( a4 l* q
- BEQ GetHitOffsetEnd; s& u" t7 E. T K1 Q
- LDA #OFFET_X_JUMP
5 k1 v/ Z; V$ I; m# B. V - STA Offet_X_Check
: ?/ Q x& [9 x( y2 A - LDA #OFFET_Y_JUMP
; r1 K$ S* A3 L) D - STA Offet_Y_Check8 x4 j# M0 X5 p. B# M& @% d: W- y0 E
- RTS
* D2 }9 @' a& q% s* o* o- {) N% X - GetHitOffsetEnd:
4 _: d5 i, e- D# ^ - RTS' U; @" Y. c n7 Q# j
- 1 m. a+ M% u/ x/ j0 W
- ) M5 M) y/ ?' R# ~/ q% q
- ;获取子弹与角色X坐标差 K( [- `6 J, P. ~& a
- ;========================================/ }5 F) Q/ |2 T1 l3 ]% a+ x8 p, g
- GetOffet_X:. O) c! R( l7 Q4 W" q" K+ E
- LDA Bullet_X,X
. O; T1 p7 Z, Z - SEC T% b0 Y, M$ W! U
- SBC State_Offet_X% \- m' \" E: }: i; o5 a2 q
- CMP P1_X,Y! w6 P# Z; D; Q- G% q
- BCC GetOffet_X_Set" {- }3 W6 m, x7 U/ j
- LDA Bullet_X,X
! }! E# g: S( ?3 ^7 J5 V* f% d - SEC: [( g0 P& [5 h6 w5 W2 O
- SBC State_Offet_X. n1 z0 K$ Q5 G
- SEC* W: F: r+ b8 N9 {* P- U& H
- SBC P1_X,Y7 W& m( v) m- P @- W
- STA Hit_Offet_X
9 a M; G# }6 M& H+ A, {1 T - RTS. T& m& {& L, c6 A3 n" V4 b: w
- GetOffet_X_Set:
9 d- r0 \* n8 K5 y- P5 { d' K - LDA P1_X,Y
( u# J. A4 l6 ?' n W8 q3 s& F# Y - CLC) [3 f$ c* K9 Z& ]7 P* T& u5 S
- ADC State_Offet_X
, Q) ^8 f/ V4 s - SEC' M( Z: A& Y6 C% e3 E1 F, j! i
- SBC Bullet_X,X+ }) m& O4 Q9 _8 `) L* @
- STA Hit_Offet_X" `; _" [" T: s8 M9 v: t! _
- RTS
1 D1 w$ r" y+ N- _+ |
: L0 W+ H+ g7 X% ]) ]- K- ;获取子弹与角色Y坐标差
8 _& L+ Q" a) U8 {% B% ] - ;========================================
5 u) R, L4 M9 ]7 W7 @9 y; Z - GetOffet_Y:
9 g2 u. @& M5 p6 ` - LDA Bullet_Y,X1 R! G4 ?" f( J" _" O' P; @ H
- SEC1 P) m% o' [6 T: O1 T& h
- SBC State_Offet_Y( j8 q0 m. G% M5 m( N& S
- CMP P1_Y,Y
) {1 x% g9 c) `3 i& }( j* S# K8 i - BCC GetOffet_Y_Set
0 @; u: |# ^& G - LDA Bullet_Y,X
# |* ~& |$ H' t/ T+ j" f - SEC, M0 K9 Z& {. P
- SBC State_Offet_Y
" u; ]1 ^& G9 X, v" v ~ - SEC/ v4 H" N% U8 U2 {) p& J+ ~
- SBC P1_Y,Y. `6 b* \( h" b' l- j( o& c* W" g
- STA Hit_Offet_Y
0 U+ h! r5 z% R/ O7 b! r - RTS
9 f" `. V+ g6 i+ W* A. ?( ] - GetOffet_Y_Set:
; r1 x: h' ]9 Q- p - LDA P1_Y,Y3 c4 z4 S% J' y8 Z% R s
- CLC, y( L7 a/ @4 Y+ ? [$ y
- ADC State_Offet_Y0 P7 n4 O4 V8 G$ G& A5 f9 b& A1 z
- SEC
8 g# d& Q5 T6 [9 t \* | - SBC Bullet_Y,X5 f6 z! R+ q$ |) N" I( _% P2 i
- STA Hit_Offet_Y; ]9 r5 m6 P$ B' G1 S& A' d# K
- RTS
6 c6 b" S9 W& C& {1 X! G -
' u9 r% z5 u& X& B% H - ;检查命中7 x1 `5 V5 z( @6 \. |* e
- ;========================================* z) s& h3 S: w$ z1 B2 g8 _
- Check_Hit:
6 t7 O3 k0 O' } - LDA Hit_Offet_X6 K6 j7 G$ Q1 y; `( ~7 {# v" G8 y
- CMP Offet_X_Check2 U+ L S: P% m' c) ~. U0 t
- BCS Check_Hit_End3 V4 s r3 X0 \3 k& j& X; r
- LDA Hit_Offet_Y
9 y4 X' F/ U+ D - CMP Offet_Y_Check
6 } t& b$ s& e - BCS Check_Hit_End6 n2 v% D. }* b. P0 p
- SEC4 Q$ N. @3 f. T# }2 f5 D- Z1 M
- RTS. x: Q, |( N2 ^- C5 b+ e
- Check_Hit_End:! O) R0 l7 a; u9 _
- CLC9 H3 E a/ |9 S) k0 u: C
- RTS
# X. h7 s, O4 b2 ?; _+ R$ Z3 [! B
# C+ e1 K3 ~# L. n4 T/ Z- ;杀死对方
7 c/ u9 u: v+ }' W3 { - ;========================================
9 i9 E# |& x$ I/ G5 ~ - Kill_Player:! W4 t; `" ]) i: W* @6 V9 V
- LDA Bullet_Owner,X
& L; _% ^, q, D7 ]$ t - EOR #@0000001
% o. j6 i2 {) q0 t# d1 |. _% E6 L - TAX) v% |: O, G/ U
- LDA P1_STATUE,X
, U% i2 P" O" K+ Z6 { - CMP #LIVE_VALUE
3 n6 d' I8 M0 G/ U s - BNE Kill_Player_End
( p _, |! d2 ^ - LDA P1_INVINCIBLE_A,X# Y$ \' D3 q% H5 a" ?: ]5 m
- ORA P1_INVINCIBLE_B,X; k( I" @& R: p4 C
- BNE Kill_Player_End ;无敌状态不处理
6 K- L R- _! s+ s - JSR $D474 ;角色死亡9 k! D6 N0 u* x+ T
- LDX Reg_X_Temp
7 K: Y8 W% p9 Z, v2 P - LDA Bullet_Owner,X( t! u5 H% p* F. e
- TAX
4 M/ G* X' K1 | - INC P1_REST,X
, [$ A/ _$ k& T6 G9 P$ k" L/ Q, Y - LDX Reg_X_Temp
. j/ n6 {$ X' o9 t9 @/ n - JSR $E2FE ;子弹消除, j& o+ ?+ o0 v) n& k$ v# k4 y5 C
- Kill_Player_End:
. z- l4 |* Q2 c$ m4 m n$ B. x - RTS
复制代码 ) \4 X V1 ^2 ]" Q( x. D
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