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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
; @- g+ u% z" i7 k0 F, b; J1.选择键切换子弹(为了更快杀死对方): C- t* _$ M3 H7 Y9 J2 E* l" M
2.杀死对方自己加命
1 v L2 J O8 V5 W4 J/ V R- ;[FC][魂斗罗][互相伤害][END]1 H1 ]0 H$ M' }
- ;20200505 M% m+ u4 B* b- s* f" q" V) j/ e; [
- ; L& M1 U3 N( l' w
- .ORG $8960
$ Q5 @- P- q2 e1 U9 L w - 3 I0 X/ x! t$ g# Z3 k. _' Q5 V) P, e; M
- P1_STATUE = $90 ;状态
# A6 T3 u7 ~ j" x9 ?, n4 ~3 x - P1_INVINCIBLE_A = $AE ;透明无敌. `) U( }6 _: Q9 ^4 }* m
- P1_INVINCIBLE_B = $B0 ;闪烁无敌- R1 c4 x6 s( ?8 N; `1 M
- P1_REST = $32 ;P1剩余生命
7 Z: N! ?) O z7 ?$ b; d5 z) v - LIVE_VALUE = $01 ;活着数值
( Q5 S$ @/ G; V% l; T - P1_ACTION = $D6 ;趴下. F! R8 S9 O: Q5 v3 ]4 P7 f
- P1_FACE = $D8 ;P1面向
$ f" W9 ]! `: J$ t# T: t2 m0 w - LAY_VALUE = $17 ;趴下数值
, w3 d5 x' b Q7 T b' T( |# X Q" P - JUMP_VALUE = $08 ;趴下数值- K& c* p: p' V' j$ e2 j; ^
- DIVING_VALUE = $18 ;潜水数值
" X. D0 n" w# T+ o4 `$ S2 m+ Y/ M - P1_X = $0334 ;P1 X坐标
" S9 i; m% [4 Z( @$ p6 v- E, o - P2_X = $0335 ;P2 X坐标; [8 A1 a' J( ]+ X
- P1_Y = $031A ;P1 Y坐标
+ v7 u+ d2 M$ }/ X5 p - P2_Y = $031B ;P2 Y坐标; {" L' F$ w9 @+ T, E
- Bullet_X = $03C8 ;子弹X坐标* e* n2 O7 g; V3 B6 I# ?, h
- Bullet_Y = $03B8 ;子弹Y坐标
0 S Q. m/ V/ Q! y6 M3 t - Bullet_Owner = $0448 ;子弹所属者
! W) B3 n( J. {! e! i C - Hit_Offet_X = $01C0 ;命中误差X/ C: T! _) S* ]+ G2 n% j( l8 y
- Hit_Offet_Y = $01C1 ;命中误差Y8 t. Z( l7 T4 { a( [0 m
- State_Offet_X = $01C2 ;动作误差X0 A: P" i3 h% j6 d' l5 P
- State_Offet_Y = $01C3 ;动作误差X
$ W' ]+ M+ T& p' e( Y0 d2 ]* w2 E - Offet_X_Check = $01C4 ;坐标差X# ~- p( V8 Y5 p( \" P' W0 Z
- Offet_Y_Check = $01C5 ;坐标差Y
5 k# b; A1 `' m* @+ v) E - Reg_X_Temp = $01C6 ;寄存器X暂存, p4 v( m( G* M2 O( j1 c- P
- Reg_Y_Temp = $01C7 ;寄存器Y暂存% L: F! {$ Q; P
- OFFET_X_STAND = $06 ;坐标差X值
; S. C1 G I, k# p z! u# ^ - OFFET_Y_STAND = $10 ;坐标差Y值
+ V2 o/ V O5 s$ g4 b9 G1 n7 J - OFFET_X_LAY = $10 ;趴下坐标差X值& ~$ L! y3 T) e7 e: h
- OFFET_Y_LAY = $07 ;趴下坐标差Y值" C- p; g. c8 V# B; ]8 I
- OFFET_X_JUMP = $08 ;跳跃坐标差X值# `8 s7 N3 M% E, k; q& t
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
, Y) o$ }9 `0 s3 b# A - STATE_X_DIVING = $02 ;潜水动作误差X值
' m0 S7 O2 e( X+ ~0 v - STATE_Y_LAY = $04 ;趴下动作误差X值
. G1 H: y* x* |1 q3 T0 Q/ S - : b: j/ Y8 q+ s
- ;武器切换
' M- c# v' t" U. } - Btn_Once = $F5 ;单次按键
& k, Z/ U) x! b2 q; p0 m% I - ;========================================
; k& l: D7 F1 d# v' g - ChangeWeapon: s, q) j) b0 }! D0 m0 d
- LDA Btn_Once,X9 J' I' q5 k \+ L! C! [2 T. H
- CMP #$204 L3 d- x' o% A) u/ W
- BNE ChangeWeaponEnd- E5 H3 z" y4 W1 p
- LDA $AA,X4 p+ m3 \/ J: j7 ~% u& u
- ORA #$103 n! f2 Z% ]4 U1 O
- STA $AA,X
( l0 M" s Y% f$ x6 l2 M) P( m - CMP #$14
3 Q& Z9 d2 y; _% F8 b7 A - BNE WeaponSet
# O3 c! a; i% @/ w4 {( `8 W - LDA #$0F' z3 `6 h0 D# j0 A
- STA $AA,X( w" ]$ Y; A0 d
- WeaponSet:5 i2 n. U7 e7 V6 E% R
- INC $AA,X
4 h4 p8 J! s- b0 }' E" ~6 n - ChangeWeaponEnd:
/ J3 _( Y% R( e0 u - LDA $AA,X
5 w* s" X0 [1 b. H& n5 B! u& m - AND #$0F# R8 ?" F# E/ g K; `1 D! q: f
- RTS
& d6 s- w" L0 o0 Q. ?: h9 b
' K( S ?& x4 j- .ORG $89A00 |$ n9 G! @5 }; e9 ~5 P: s+ ]
- 5 Z; P0 d" h$ F3 G! M# u# L4 j3 U
- ;互相伤害/ d1 N `0 I: f& n
- ;========================================
& R* _+ k5 p5 J# O' V& R/ W; r, Q - Hurt_Player:
9 z5 c# u- T( R# z - STX Reg_X_Temp
2 @; p6 y6 b' ` R4 y7 k - STY Reg_Y_Temp
. S3 U& t7 a' { s$ g `. S - JSR CheckInvalidState
, [0 g( ~/ k) P& j& z - BCS HurtPlayerEnd/ u r* k+ _0 A# O: n; R% Z
- LDA Bullet_Owner,X# R2 }$ | c1 `0 A
- EOR #@0000001
, ~+ U) ~7 I5 ?2 N$ B3 d. K - TAY4 T0 a3 s1 Y0 q6 U
- JSR GetHitOffset
- N, \) A4 V& b( u8 { - JSR GetOffet_X
/ Z( @* F, x( Q7 s/ r1 Y6 _ - JSR GetOffet_Y
2 M1 K% R5 X# [- v$ W8 } - JSR Check_Hit
# p' d6 R7 N4 j4 c* Z5 ^ - BCC HurtPlayerEnd& y" Q* W C0 P2 a6 P' m; v
- JSR Kill_Player% I. g+ s+ t& Q2 I8 Q+ a
- HurtPlayerEnd:
6 R( f L' V! V6 O& p0 R - LDX Reg_X_Temp
7 ^; z4 G# Z+ x7 f- E2 x* \ - LDY Reg_Y_Temp
9 U: |9 G/ _! G6 R, u7 a - LDA $0438,X' f/ i+ g& X0 i) `
- RTS
2 {8 ]' ]9 P$ A8 L* W- ]& r. y - * C7 M$ A* i! k7 x
- ;检查无效状态7 t! ?* A5 G1 S+ q) q+ [2 `9 k
- ;========================================8 [- I# @7 ?/ \" x- E2 \, p8 z
- CheckInvalidState:- I& @5 V R* T0 V
- LDA Bullet_Owner,X
2 C. Z6 D, N; t, G+ i1 D - EOR #@0000001& Z6 J& ?/ m& w3 D# F. j* w# E
- TAY1 Y g' l* y3 r8 V6 G
- LDA P1_STATUE,Y
1 ^4 U8 C- l6 v6 t - CMP #LIVE_VALUE. h8 d+ X: p: ~2 H) v% ^
- BNE SetInvalidState
! F. D% W/ E5 D6 D. h; { - LDA P1_ACTION,Y; W" Z9 f' z4 ~9 N- p
- CMP #DIVING_VALUE
0 Q0 S6 J7 m, D) J" V# \ - BNE CheckStateEnd
' h; j& n& E6 x" i2 G& J; J - SetInvalidState:; e: }2 s( I" T7 q8 ?4 J
- SEC" I* ?7 g& j% l, _& i# E
- RTS
5 y, q, d q1 G* q8 ]5 d3 l - CheckStateEnd:
1 @% U7 ~: ^" q; R# | - CLC0 E; A; T- B" q
- RTS0 h3 @% [( G+ F: i1 p4 t
- 7 R3 h+ w3 a3 C$ O5 X' ]) y
- ;设置命中误差2 `0 w% Q: e- [; _5 P& a z
- ;========================================( v4 M+ w- v0 b' W6 e* n
- GetHitOffset:
& ]! @' i+ \2 x X3 f - LDA #OFFET_X_STAND
3 R( F Y! |3 e; I \ - STA Offet_X_Check5 { u" p% C+ d1 W- G( p. G
- LDA #OFFET_Y_STAND5 j1 |" s# f+ `2 q) x) h5 J
- STA Offet_Y_Check* i: b; v. ^5 z2 T# ]! C
- LDA #$006 j+ }3 v+ J2 t' ]: U9 O, N
- STA State_Offet_X
9 L) p4 |9 C( S. p/ M - STA State_Offet_Y6 ^8 s! C1 k5 c7 q' n
- GetHitOffset_Diving:
5 m1 U3 c- j$ G' ~8 o: I - LDA P1_ACTION,Y6 n7 l) g& m) ^/ J
- AND #DIVING_VALUE
( x( Q6 O: r X9 d/ t& H - CMP #DIVING_VALUE
6 W$ g* e$ g, \' _4 z( @ - BNE GetHitOffset_Lay% L/ R+ d& ^5 T9 |
- LDA #STATE_X_DIVING8 x. \- e& y# L+ M7 w
- STA State_Offet_X7 o" [3 X _6 v
- LDA P1_FACE,Y
8 i z% A9 P4 ` - AND #$400 g7 ~" h& O( t6 j6 k# W
- BEQ GetHitOffset_Lay0 a$ j8 [4 W0 u: p1 V3 P
- LDA #$00
# k N6 C! W2 W( ]) I' S; v% ~ - SEC% c( O/ I# p7 r1 T0 ~! ?
- SBC State_Offet_X3 _1 I, H- b* c# u# r j7 A/ ~% o
- STA State_Offet_X
# L3 K. K/ n m* ?% |) }. g' e - GetHitOffset_Lay:
9 w* u' q/ M$ P) v' V3 L ^9 c - LDA P1_ACTION,Y$ o i6 Q3 v' l* ` ]* G
- CMP #LAY_VALUE+ } e) n7 r: \/ S. X- V+ K
- BNE GetHitOffset_Jump
0 W6 v! [0 ]. Y: Y- c" V" l! j - LDA #OFFET_X_LAY
/ [; y9 e/ q" P3 N6 V7 U - STA Offet_X_Check
. K" a) z/ W6 O* j - LDA #OFFET_Y_LAY
, J5 a* a9 E0 T; v4 y. k/ d - STA Offet_Y_Check
$ ^9 ]! e* A; \8 V2 m0 Y2 R - LDA #STATE_Y_LAY j" Q. C( y% V) S3 x* }( R( M) n
- STA State_Offet_Y
( z# r& F8 N, _, l3 [; I - RTS8 b L1 f4 @- u. F; a( A
- GetHitOffset_Jump:; r9 |% w9 E+ z/ k
- LDA P1_ACTION,Y$ \& W* P: G3 D0 m
- AND #@11110110
: `5 I9 ~. r+ b - BNE GetHitOffsetEnd
6 Z# W% i5 k/ y1 ~" l A$ W8 A - LDA P1_ACTION,X
" q6 x' A# h, M& w/ A - AND #JUMP_VALUE
' m+ E6 ]+ m) S% r% i5 e- u& p - BEQ GetHitOffsetEnd
: A) I4 _2 v) B' B6 @% H - LDA #OFFET_X_JUMP; G9 Z: P: T& n' h' D Z
- STA Offet_X_Check
+ D3 l$ i' X7 y9 ~& l' C; P - LDA #OFFET_Y_JUMP
/ \# O8 s; ^% g4 Z& k. N+ O - STA Offet_Y_Check% W+ T- ^: E) r& K4 Z9 E
- RTS
2 I6 p- `! w$ ]& I0 M - GetHitOffsetEnd:
* p7 E1 W+ j% f - RTS. j) X' O2 S* z* n
- ! A0 Q0 L H1 B+ p
- 4 i. K. l- I* b! u. q
- ;获取子弹与角色X坐标差2 K1 ?+ l( B5 _6 i/ i5 w/ W. T* a; |
- ;========================================( J6 Y8 C8 {/ I3 ^% Q+ x! n$ E: n
- GetOffet_X:
. Q* X/ _8 N* Q" o7 g - LDA Bullet_X,X
5 s5 l4 R" I7 |/ W7 M5 F' T7 u8 S - SEC
% C8 |2 R8 t. y - SBC State_Offet_X- {) ~( C f# z+ s: p
- CMP P1_X,Y% X; t/ P: q0 u3 i. w
- BCC GetOffet_X_Set
* g0 ~6 w3 ?+ R5 I' v( O$ P - LDA Bullet_X,X
* f; D3 `( s" Q$ U( j \ - SEC$ R1 }! \, I7 A, n0 P2 g
- SBC State_Offet_X4 z) i+ h1 A! I# {
- SEC
3 @" s* J1 \$ L1 q" m - SBC P1_X,Y4 U( \% V' `0 ]; p/ Q$ C
- STA Hit_Offet_X
; s+ y' F' T+ a2 V1 C - RTS! x5 s5 k6 M; b: G$ x" l$ F
- GetOffet_X_Set:
# o8 z4 [% L. k J. S$ l" w - LDA P1_X,Y% ^) l# J9 u' m9 G. @
- CLC
# D# R3 f* \- |+ ?9 ]) k3 m) A - ADC State_Offet_X+ z" @9 Z5 ~) ?/ I5 v
- SEC
# n- G r6 Z1 c. \1 l" K3 y2 C - SBC Bullet_X,X' x% ]. z3 f+ [% E
- STA Hit_Offet_X
8 j: d7 s9 ?8 T- C - RTS; I& `! d& H. n9 w' i
& A9 k" ?* U5 ?2 t- ;获取子弹与角色Y坐标差 n6 P/ J/ F; k1 J0 x6 x
- ;========================================1 V ~7 A+ A9 w
- GetOffet_Y:
i7 \7 ^) y' k7 Q. J - LDA Bullet_Y,X7 s2 K& r% a' e7 z/ J
- SEC& f( w- m, H8 b. [ c4 U7 x4 T% d
- SBC State_Offet_Y
! L: O- u9 Y5 ?! j& d6 j! B) W' O - CMP P1_Y,Y: O0 N9 A" h) b! h ]" B
- BCC GetOffet_Y_Set
: [( S( N! F, K$ l5 L' A - LDA Bullet_Y,X0 b ^1 M7 S+ e$ n8 r
- SEC: Z+ r0 p3 X1 q# _+ h% d
- SBC State_Offet_Y
+ p& D! G$ t4 h3 C1 u - SEC8 P% M4 O m- x. d2 U3 K4 u
- SBC P1_Y,Y0 z6 S' @9 w) V4 ^; y
- STA Hit_Offet_Y
7 [6 |. e% D. ~* i - RTS4 D9 I$ o1 |. d+ d* U
- GetOffet_Y_Set:9 m: t- d! s" j" z" O4 j) P X
- LDA P1_Y,Y
. H! F# A* @+ B# [7 W9 z$ R - CLC
0 g( k$ y' F4 I" t - ADC State_Offet_Y' n+ B: v4 e! _; }1 y
- SEC: s6 Y/ V; ]( U
- SBC Bullet_Y,X
, S: e, h5 j, H5 s2 F+ ^' A' M - STA Hit_Offet_Y, P& N8 Y. ]4 Y% n
- RTS9 H6 j/ R, W. s4 `0 ~
- 3 t. U. _: G0 \3 @; e, k: ~' k& w
- ;检查命中
" ^7 P/ R8 I9 c7 c5 p" |9 b* } - ;========================================1 q* r+ g, e' r3 X+ E) D
- Check_Hit:
; g8 Z. v) x1 {! l - LDA Hit_Offet_X
( {2 ]$ j& V3 d3 S$ {1 c0 y- f- U1 b - CMP Offet_X_Check
+ u' u& Q6 F! X. `" y - BCS Check_Hit_End A9 v* v* E+ c+ U* w5 l2 j2 L
- LDA Hit_Offet_Y( M% G0 v% S2 [- X# j
- CMP Offet_Y_Check4 z! e/ a/ S: _5 b! T* C$ x$ a
- BCS Check_Hit_End
( u2 l* J) I& L7 R( C: C( m - SEC
" k& }* ^# A" Q/ t - RTS& g9 l/ [ x4 {7 ^5 j) i* A% p w
- Check_Hit_End:
. W* o# [. @! e0 L3 Y5 d - CLC/ y4 j4 b1 @" @. z5 o& r& A
- RTS' ^) I% W, S6 u: i4 ?6 V7 v7 _
2 R& p; R3 F* e4 f. c4 @; T O- ;杀死对方$ G' m+ m) j7 A6 q- k
- ;========================================
7 N4 Z$ b/ s* D" O - Kill_Player:6 `. M4 }0 @0 e% u& {3 ~
- LDA Bullet_Owner,X& N& @* q( O- p$ {, K
- EOR #@0000001$ }; u) [* E0 ^: ]% @
- TAX- N' a7 F) l4 t
- LDA P1_STATUE,X
9 J! b& A$ U `/ m - CMP #LIVE_VALUE
. O# ]4 v+ v B0 Y: Q4 {0 E- H4 j - BNE Kill_Player_End2 H+ b4 h# i# W# q! U' u
- LDA P1_INVINCIBLE_A,X* Z' o* M* U3 h+ N4 @' {
- ORA P1_INVINCIBLE_B,X* I T& H( t+ b! Q8 ?- \5 m( k
- BNE Kill_Player_End ;无敌状态不处理
* d' G- W; v6 J3 B% C$ A - JSR $D474 ;角色死亡
7 J9 a+ O! s0 Y - LDX Reg_X_Temp+ z5 o, ~: k/ Y. y5 x& v |
- LDA Bullet_Owner,X
8 b( y% }1 q& m+ f- y; Q& @1 _: L - TAX; H- K9 e Q! P" S* E: X9 S2 w
- INC P1_REST,X3 ?) T( C' a* r1 c
- LDX Reg_X_Temp
, f4 i6 N( g" T$ H; g: P - JSR $E2FE ;子弹消除
% c( W0 g$ I4 P4 w( \* C7 M" g - Kill_Player_End:
! g2 W* R7 [% J2 |0 ?% f - RTS
复制代码
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