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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了% N4 U$ D; `5 {
1.选择键切换子弹(为了更快杀死对方)( u# M# N* h4 h2 y+ F6 s2 y. |
2.杀死对方自己加命
4 @) P) D" `0 b6 w- ;[FC][魂斗罗][互相伤害][END]- m, q# Z; k8 V2 r
- ;20200505$ ~" m1 ]8 T' X+ N
- % r2 h- |8 _. f! X/ c
- .ORG $8960
1 m c. d9 S$ N5 J$ w0 Y
, j8 q6 j/ i- i/ m9 R9 `) G- P1_STATUE = $90 ;状态# H6 W: ^, S1 w( w' E1 Y0 W7 a
- P1_INVINCIBLE_A = $AE ;透明无敌
* ]; b) T( ?4 O& e$ c& t5 T - P1_INVINCIBLE_B = $B0 ;闪烁无敌9 K4 X: U4 N9 V& i5 o& @4 y O3 Y
- P1_REST = $32 ;P1剩余生命3 V/ l4 Q$ b6 v. L6 @- Q3 b
- LIVE_VALUE = $01 ;活着数值) p- j( p- `+ u' f5 K6 e( e
- P1_ACTION = $D6 ;趴下
7 H# h' D4 F% J1 a - P1_FACE = $D8 ;P1面向
& E( D/ c" a/ U" c6 W - LAY_VALUE = $17 ;趴下数值
6 E& O4 U* _$ L+ d - JUMP_VALUE = $08 ;趴下数值3 z3 b% Q0 |8 Y7 |; U' G' A) _
- DIVING_VALUE = $18 ;潜水数值
0 m. _) G2 [2 j- U% _ - P1_X = $0334 ;P1 X坐标/ X4 m, c* r8 T- s# {( b) j% p" J
- P2_X = $0335 ;P2 X坐标
, S+ \- C- U1 I; D8 V - P1_Y = $031A ;P1 Y坐标
" }8 J z& y# n/ E2 |% B - P2_Y = $031B ;P2 Y坐标
( Z* b4 I, P9 ]2 J - Bullet_X = $03C8 ;子弹X坐标/ F! A' P. n( E- O3 {( o# {3 L1 O
- Bullet_Y = $03B8 ;子弹Y坐标2 O2 {/ M( G) V8 D: I
- Bullet_Owner = $0448 ;子弹所属者
6 J7 d# `# _) [% [ - Hit_Offet_X = $01C0 ;命中误差X) f, {, \( m5 G0 {. j
- Hit_Offet_Y = $01C1 ;命中误差Y
$ F- O7 s% U V& |: _7 L - State_Offet_X = $01C2 ;动作误差X$ a. L. ^6 B: F" Q) T; d, C
- State_Offet_Y = $01C3 ;动作误差X
9 I! p! u$ B J3 r: U$ K" s0 U - Offet_X_Check = $01C4 ;坐标差X/ |! k1 ]. k8 C
- Offet_Y_Check = $01C5 ;坐标差Y
: d! }- p) G, x- S. k4 y% { - Reg_X_Temp = $01C6 ;寄存器X暂存
8 j: P: t( e) d/ M - Reg_Y_Temp = $01C7 ;寄存器Y暂存
% p& T) m# T! g& m# B - OFFET_X_STAND = $06 ;坐标差X值
! K2 K+ T8 M/ D+ j! K - OFFET_Y_STAND = $10 ;坐标差Y值- t. Q6 h1 a% x) w( k
- OFFET_X_LAY = $10 ;趴下坐标差X值6 ^! @* E' O5 d
- OFFET_Y_LAY = $07 ;趴下坐标差Y值: P# o* w' R D/ y1 Y
- OFFET_X_JUMP = $08 ;跳跃坐标差X值. B) q) ?- X% E8 T$ \
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值8 v6 }) M- |2 r: L1 k
- STATE_X_DIVING = $02 ;潜水动作误差X值( E' z, a; k( p
- STATE_Y_LAY = $04 ;趴下动作误差X值
[* r; a$ `* L' d R - ; S* l% O7 J2 z$ m9 K2 U2 l. Z
- ;武器切换
, A- H9 I5 [6 K+ B - Btn_Once = $F5 ;单次按键- i u6 C: [. U+ F; f! ^/ H
- ;========================================: [3 z. u5 V. I2 }. o
- ChangeWeapon:( q% {/ p2 d1 ]( s* m
- LDA Btn_Once,X! @. A9 l( |( u5 V7 V
- CMP #$20
. a' z4 a# ~0 z - BNE ChangeWeaponEnd8 y. {; y* V* w4 \8 {2 m
- LDA $AA,X
; X, i. e# D6 d; Q - ORA #$10- l S& V8 U% }# e, m9 {, ^
- STA $AA,X( v4 u' y8 G! E( W; c
- CMP #$14$ m8 W1 [8 a" @6 C
- BNE WeaponSet4 |) Z4 q0 o( x4 H; ?; S% U
- LDA #$0F
[ ^% ]/ {0 E1 `; L$ y2 E - STA $AA,X" d2 q2 y+ _( }. \3 {
- WeaponSet:& c" v e6 _; U, H5 A/ t* V( Z
- INC $AA,X/ C1 U: b4 K$ ~- a8 g
- ChangeWeaponEnd:
" I: u; K8 R" w - LDA $AA,X* m9 X; b. F3 B b! \6 x$ j) @4 F" V
- AND #$0F
- q# s$ X0 ^4 g, j( Z4 ^ - RTS, e2 _% f7 H0 {- z6 }
- r2 r- Y, t2 Z5 `- I: P- .ORG $89A05 S; ~( p+ N% b. h
-
/ D, R$ {4 m# e* r" R" Q - ;互相伤害$ e! k; ?6 e/ b( d$ ^
- ;========================================, w- R E' w( E6 N d+ q9 U3 ]
- Hurt_Player:
1 Q& d3 L2 j6 k - STX Reg_X_Temp9 d& n) `0 w7 f- L1 D- ~
- STY Reg_Y_Temp- Z! I2 _5 R9 ?( A: i6 C _
- JSR CheckInvalidState# Z2 V! _9 L- n6 \% h% { P
- BCS HurtPlayerEnd
8 T$ g7 P, G( D) l) p% H - LDA Bullet_Owner,X
# R. i6 g# f* @% b9 x) a' \ - EOR #@0000001
( P9 f; [9 h; v0 L# \ - TAY
% |5 W6 F. l' ^0 ^0 M4 F - JSR GetHitOffset
! U% \" o( [: b3 Z: Z* _; ~ - JSR GetOffet_X$ C# O( G4 B6 f( `# _
- JSR GetOffet_Y& q1 t. `: y- H; _. @/ h$ J# o1 n, N
- JSR Check_Hit5 `9 _# \7 ^* U) t, K6 P
- BCC HurtPlayerEnd
% k! V2 f) t. n) I2 w - JSR Kill_Player
" f2 x/ a7 S. s9 `3 w) } - HurtPlayerEnd:: G$ l j& r% @3 R9 F
- LDX Reg_X_Temp
) G4 p) |& K* r3 q0 a) l2 U/ a9 p - LDY Reg_Y_Temp3 j9 X2 @. s) J1 ]) R
- LDA $0438,X
; ^: o4 @# _3 Y' f+ s - RTS3 c) m) O. w* F7 b: P
( G& X$ o4 y# j* j% y- ;检查无效状态
) A7 E0 H7 W- Y4 k, y - ;========================================5 q/ \0 g. n% M
- CheckInvalidState:
1 Y$ N0 p, F" [) Z; i - LDA Bullet_Owner,X
1 ]2 M/ E) g- i3 I ^ S4 ^$ @ - EOR #@0000001$ J4 t( f A' v; H& o8 n/ }0 O
- TAY
: U+ n2 x& B3 Q9 I8 Y/ ^" s - LDA P1_STATUE,Y
& n. }3 h% G) e5 ^8 O# z - CMP #LIVE_VALUE9 \: O8 u K+ H: C0 t
- BNE SetInvalidState" W3 c3 K5 t$ U. w1 F9 O; a. {
- LDA P1_ACTION,Y
, I' \% p: s1 w, t3 L - CMP #DIVING_VALUE
+ g9 P. N: u$ k L5 ?; F - BNE CheckStateEnd: H% `( I. V8 v# s6 |7 D. z: k9 ^
- SetInvalidState:
) I. `9 U+ i0 v - SEC$ S9 s$ Y( C5 L5 {: j+ m+ d2 B" l# |
- RTS
; q; k0 ? o% ~ - CheckStateEnd:2 ], }: G) J1 K3 f! x' _
- CLC
3 l- R) _3 K5 B; \7 \ - RTS s% o. V* @+ M4 ]4 _' \5 z0 q# L
- . s: h5 B& G! p# c/ e0 K2 Z
- ;设置命中误差
9 \; W2 d3 u _3 |2 Q6 W/ V - ;========================================
% B$ j b5 Z% X* G. w - GetHitOffset:% `6 F. I( x. @/ {) ] ~
- LDA #OFFET_X_STAND
7 m5 N s. [$ n+ Q - STA Offet_X_Check
! F) Q. n1 w3 ~% D - LDA #OFFET_Y_STAND
' \9 _( c; }' j; a+ ?, N h; L - STA Offet_Y_Check
' ?5 O9 g h* i8 j# b - LDA #$00
: C- L% O" y$ w% `; e - STA State_Offet_X
1 B4 Y, n7 J% b- B% \: r+ z2 e9 Q - STA State_Offet_Y- v: y/ h4 I6 K$ S3 w
- GetHitOffset_Diving:; T" m5 k! p! F
- LDA P1_ACTION,Y5 H' q% e+ I# @5 ~
- AND #DIVING_VALUE
3 k& ^7 f, p9 O. w0 o - CMP #DIVING_VALUE3 D. A. D, V2 P3 |& c. I H9 S
- BNE GetHitOffset_Lay$ J" d* ^8 O" z; P* H
- LDA #STATE_X_DIVING# V/ Q: V+ n# j4 l8 O( d
- STA State_Offet_X
# Y& |8 @* k& x; g3 A - LDA P1_FACE,Y3 R. P( v/ ?% O8 G. d! Y
- AND #$40
. |$ W4 r6 @4 m' m! _" Y0 H5 K - BEQ GetHitOffset_Lay D# v& c2 c* y+ s/ N
- LDA #$00* v* A* e0 ]4 [5 k
- SEC
7 C+ _. h- K! J# z3 ^- w2 k2 S - SBC State_Offet_X
4 [8 C2 i4 \) m2 Y$ G3 K0 _ - STA State_Offet_X
- f/ F. n) P6 T5 h - GetHitOffset_Lay:
5 N. X+ ?0 S- a/ [3 ^. g - LDA P1_ACTION,Y: L: c- p# I9 |
- CMP #LAY_VALUE
! J3 B! T0 @8 f% D3 {+ ?8 k+ j+ H - BNE GetHitOffset_Jump' D9 V0 C! Y, p! ]5 P* k
- LDA #OFFET_X_LAY
# C4 F6 X4 q1 Y2 c - STA Offet_X_Check
( d& t1 S. W7 {+ P - LDA #OFFET_Y_LAY; H2 \/ k B6 Z( v+ S# }2 B7 A3 {
- STA Offet_Y_Check
% H- J0 o/ T Z3 D9 y$ r - LDA #STATE_Y_LAY
9 R& ^- c3 G# X& j' E; @4 [1 b - STA State_Offet_Y+ I5 z1 {7 C/ ]
- RTS: z1 p! ]5 M1 [; Y
- GetHitOffset_Jump:+ M7 [& ?( T1 U# r9 H
- LDA P1_ACTION,Y
4 k4 z& u/ T7 j1 O6 y6 U - AND #@11110110
- o8 p# K0 O4 e - BNE GetHitOffsetEnd
( }) ?+ e6 ~) b. I5 l" b) @ - LDA P1_ACTION,X
" [' N" g$ ]( l% v; O7 s1 X" d - AND #JUMP_VALUE% B0 a4 `; r; j7 c; F& P
- BEQ GetHitOffsetEnd! I+ F- D) }3 e+ O" l, `
- LDA #OFFET_X_JUMP
4 d3 Z9 X; A0 ^7 m - STA Offet_X_Check
. h" Q5 S+ X8 V1 u% a - LDA #OFFET_Y_JUMP
" d& _4 _0 @' s+ ~ - STA Offet_Y_Check
/ z8 _: _& L% A- p' | - RTS( s/ A. h" G. y
- GetHitOffsetEnd:5 w3 `/ M$ ~* v3 t
- RTS1 O+ p. ~! ]/ Y( j( R7 O# i. K
; q0 K! F) L* c# d: x6 i; R- / ]/ a( W, g6 Y: O
- ;获取子弹与角色X坐标差
8 O& A0 j- f; d. b# R" G' l% r - ;========================================1 A' w: b5 ~: _% T
- GetOffet_X:5 B3 d& q! W" E
- LDA Bullet_X,X; \, y- x. M& ]. `" u
- SEC3 u" ?: C4 a+ |* `/ y% L* f
- SBC State_Offet_X
+ @, _/ b# S% k& Q8 f# F - CMP P1_X,Y
. B/ E7 N- u+ H; l) k - BCC GetOffet_X_Set! j) P+ A- O/ K1 s; X$ }' `6 G+ o
- LDA Bullet_X,X
8 X+ B# i) }7 x4 k. {! p! H# D+ z, x2 t - SEC
6 M* A9 G- Q3 N! S - SBC State_Offet_X
3 B6 W+ j/ |8 V" V1 q3 p - SEC. D: Y' Q7 ^! b1 m0 V4 m! L2 K
- SBC P1_X,Y
; L; w: E _2 G7 x6 W - STA Hit_Offet_X5 N1 X! @4 w+ f) q
- RTS
8 w9 D) h* y- F9 F - GetOffet_X_Set:
2 f4 d. o) e, \+ T* }" f1 Y; U7 Y - LDA P1_X,Y! Y1 Z! J2 O/ J3 H& \2 |4 k. F
- CLC: K0 `8 ^& y' n
- ADC State_Offet_X& o, G0 G) F ~! V7 I j5 C; m- h
- SEC
% ?" w( f. u' q$ X" { - SBC Bullet_X,X3 ^. h4 j% B9 T6 L! V) q
- STA Hit_Offet_X. A E4 L8 _- i: v$ ~
- RTS) a5 T+ Z+ M* h+ ]$ j
0 X4 A5 N! |' K9 J9 ^! a- ;获取子弹与角色Y坐标差% v% D+ z& Y$ t3 b) _$ ]
- ;========================================( x8 Z9 G+ x1 ~5 m9 c
- GetOffet_Y:2 M. }3 F( G! ]4 {. k& {* @
- LDA Bullet_Y,X
n; W4 w! J9 l8 \* q+ ]3 H( U2 _ - SEC0 i4 W7 K1 `+ @: F
- SBC State_Offet_Y$ o5 }/ ?& e0 V' b+ r) z" ?
- CMP P1_Y,Y
% q8 p; K7 k7 x1 b; ]: y - BCC GetOffet_Y_Set
- D' |1 U. i( ^% D! C/ [ - LDA Bullet_Y,X" G5 A1 n& x9 \4 Z; B" _
- SEC
6 b% @: Y! g2 M - SBC State_Offet_Y
$ H5 F6 N$ y7 c/ G7 S( S n - SEC
! `4 |8 ^) I i/ ~ - SBC P1_Y,Y
/ T0 Y1 X( f9 W$ r# T3 s6 _6 f; V# o& ~ - STA Hit_Offet_Y d( l7 w8 T% _8 Y' n4 G# H' W
- RTS; ?' @% r+ T, Z* }. z! }
- GetOffet_Y_Set: ^: K( j" D' B) J; b8 I" A z
- LDA P1_Y,Y
7 |, F) |# k9 s8 l - CLC1 r+ X) J. U1 J
- ADC State_Offet_Y
6 h _& c$ f) X$ h3 `0 y& B) y% \ - SEC
9 }6 w/ R4 y& b4 L" |/ y - SBC Bullet_Y,X
+ V' U, x2 F7 N' O. Z$ N - STA Hit_Offet_Y
+ c0 r" w. _; q6 B' c; W - RTS
% I' F: r% U9 U. T: P$ ]' g/ { -
o( }4 \$ r( n A* i - ;检查命中0 K1 W- j* S' o$ E
- ;========================================3 k, V: \9 c0 U1 ~
- Check_Hit:, b7 H' r7 h/ I6 ~3 |# m/ ~( m q7 X
- LDA Hit_Offet_X9 J- ]0 e4 @: Z% x5 S
- CMP Offet_X_Check
8 X3 M P, _1 h8 e2 m- j2 I - BCS Check_Hit_End/ n; _8 o8 T' K4 f3 a; N9 w$ c$ R# {
- LDA Hit_Offet_Y
r' C! Z: n' ^, s# @1 s* I - CMP Offet_Y_Check. H; F0 W5 M& y7 \" X
- BCS Check_Hit_End3 L1 L9 u) z! ^/ K
- SEC
@9 v: g# b9 E# p6 \) a - RTS
: G8 [/ A7 {/ t1 b' I - Check_Hit_End:
5 n4 D1 \/ W6 q9 n - CLC/ E) P p9 J" T% D0 _
- RTS- f$ J" b' s; j) O0 _0 l
- ( E7 m7 q3 Y4 i! R7 c
- ;杀死对方
$ b0 s: r. ], T: n+ W - ;========================================
5 m C! P) P1 ?9 b - Kill_Player:9 |% @1 V0 r: ^$ g+ G; o
- LDA Bullet_Owner,X5 K; ^% k) G a7 |' X
- EOR #@0000001
1 }8 S( c6 v& l8 @) S - TAX- Q$ m' r3 A) J/ u6 R' k
- LDA P1_STATUE,X3 B+ e. d8 O r( V8 d5 Q5 v% q; b2 r
- CMP #LIVE_VALUE
! L+ C% e# R- @+ t! v. i - BNE Kill_Player_End
( Z( x, A# G9 [% m# u! e - LDA P1_INVINCIBLE_A,X
3 {( u! B- x; M) A0 P% c" n- ` - ORA P1_INVINCIBLE_B,X; a9 n' t6 Y, ^, W7 Q s& T
- BNE Kill_Player_End ;无敌状态不处理+ k4 r9 m, i1 M$ }$ l2 Q# j
- JSR $D474 ;角色死亡8 `; q% P3 Y7 y% q" E1 u
- LDX Reg_X_Temp
" t, I d" R( @( G9 V - LDA Bullet_Owner,X) H- ]) Q: o& a K! ^8 ^, Z# u
- TAX
. m' G8 r/ V7 e. D - INC P1_REST,X, [- ~+ K( L! E3 n
- LDX Reg_X_Temp7 e( l& b3 V5 E) Q3 c" J3 D1 L
- JSR $E2FE ;子弹消除( N$ q% E$ i+ y$ n: W: Z; h
- Kill_Player_End:
" _& J2 ~! |+ Y5 G - RTS
复制代码 ! _0 }: A$ r( R
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