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先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
: X& P/ l7 q# d" I1.选择键切换子弹(为了更快杀死对方)
: v# J6 k% I* n9 q2.杀死对方自己加命/ Q; x' w0 L( j5 Z2 ^# j& [
- ;[FC][魂斗罗][互相伤害][END]2 w' }8 k( _ L& y/ N# A5 l
- ;20200505
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9 o1 j+ i& P$ }0 U. J, }7 K/ q- .ORG $8960
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- P1_STATUE = $90 ;状态' x9 c8 S: s, e
- P1_INVINCIBLE_A = $AE ;透明无敌
. b' D6 A1 I8 P8 v$ j, V - P1_INVINCIBLE_B = $B0 ;闪烁无敌
, V, d- Y/ `; u; g+ o1 _ - P1_REST = $32 ;P1剩余生命! s; B% c, |7 V
- LIVE_VALUE = $01 ;活着数值2 x; O# t2 H! N$ X' _% K; j
- P1_ACTION = $D6 ;趴下( p8 I' b: s" x' x& h) ]
- P1_FACE = $D8 ;P1面向5 }; G$ l" D4 T, t3 ^; c
- LAY_VALUE = $17 ;趴下数值
# E3 {) U4 `5 P8 C J2 o4 R- y" o - JUMP_VALUE = $08 ;趴下数值$ f! v8 }4 k2 k
- DIVING_VALUE = $18 ;潜水数值
% l1 F% q; p- g6 B4 W2 J( ?" G - P1_X = $0334 ;P1 X坐标
* _! u% q0 e$ Z - P2_X = $0335 ;P2 X坐标
: Q- r, y l7 R - P1_Y = $031A ;P1 Y坐标
; N& @. i4 F% q* | - P2_Y = $031B ;P2 Y坐标
" x! D: m& O9 r1 V' F9 K/ Y# K - Bullet_X = $03C8 ;子弹X坐标
7 i. b7 Z" E$ {# l; h - Bullet_Y = $03B8 ;子弹Y坐标+ ?% Q: [( Q: K2 I, U
- Bullet_Owner = $0448 ;子弹所属者2 s6 `$ ]8 M, s5 ]( S+ L6 g5 U
- Hit_Offet_X = $01C0 ;命中误差X$ V6 S i3 V0 g! c2 B- ~
- Hit_Offet_Y = $01C1 ;命中误差Y
+ z, G8 I7 s+ ]& h% r/ D - State_Offet_X = $01C2 ;动作误差X
4 g0 o j4 Q! l3 } - State_Offet_Y = $01C3 ;动作误差X
* r/ S; i5 f k9 W1 ~6 ^4 t8 ? b - Offet_X_Check = $01C4 ;坐标差X
( B+ B" z; A( N8 `, |$ j* S - Offet_Y_Check = $01C5 ;坐标差Y* y$ N9 ]9 ]0 k3 v5 w7 R
- Reg_X_Temp = $01C6 ;寄存器X暂存- M+ l+ ~4 q6 p) f& _7 n* P
- Reg_Y_Temp = $01C7 ;寄存器Y暂存
& R) i$ F1 \- y; R, K - OFFET_X_STAND = $06 ;坐标差X值
% X3 R) h$ @0 D, I - OFFET_Y_STAND = $10 ;坐标差Y值
; C7 f' ?# e& C2 h6 Z - OFFET_X_LAY = $10 ;趴下坐标差X值& W6 x4 v: Y2 j$ |0 X% O
- OFFET_Y_LAY = $07 ;趴下坐标差Y值
* M7 h4 U* n: |! G6 w& [& Z - OFFET_X_JUMP = $08 ;跳跃坐标差X值
- D) ]+ ?2 L: c, ?: I: `# J - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
9 [1 W$ S0 z& z+ R. c6 I. [ - STATE_X_DIVING = $02 ;潜水动作误差X值4 M+ V+ D# H8 J l
- STATE_Y_LAY = $04 ;趴下动作误差X值
2 H: U) \! \9 _+ t& [8 k+ f - + N7 t3 U! x2 R* g E
- ;武器切换
" ~6 g% O" o y/ Q - Btn_Once = $F5 ;单次按键4 O7 C: D, e8 ?7 J# K2 v
- ;========================================4 F8 _3 n( W( C% r% y& ^$ p
- ChangeWeapon:
, A3 f# r) Q! V5 w6 v4 a6 n - LDA Btn_Once,X/ K# _3 K0 ]3 P
- CMP #$20
( R( n" A/ `) F( z+ \% d+ l8 G: ~' K5 [ - BNE ChangeWeaponEnd
" p9 q u. h- ~, d3 l* k - LDA $AA,X, b2 S/ B1 s4 p6 x6 f2 r
- ORA #$107 u9 q4 N4 x, a
- STA $AA,X
. g$ T( m# O4 b - CMP #$14: q$ N6 E% y* L+ m* T% G/ `0 `% K6 \
- BNE WeaponSet$ o; v' S2 n2 A/ T- T
- LDA #$0F
% f( J6 i+ l* H/ i2 Y! `+ A - STA $AA,X
3 q8 T; h7 Q+ g0 c; @: V7 J) U - WeaponSet:8 S* m4 k# f: C' _0 s
- INC $AA,X% t' d/ m* G& a* d& q" O
- ChangeWeaponEnd:
- k5 q8 G+ c- _, J" }: b5 } - LDA $AA,X$ C$ b9 J$ Q8 y S3 v- B! H* U# z
- AND #$0F
% g; E5 @4 ~ f* n - RTS
$ k, t" n$ Y* [, W1 @8 l. ^, S; t
. U' s X) e, p3 K- z- Q- .ORG $89A06 b) P! Y) h9 s/ ~% r2 S
-
; Y2 ~. Z2 K* s% r - ;互相伤害( R: @% t2 ]. W0 S- W2 w
- ;========================================6 g. m8 [( }6 x- Y5 e) m
- Hurt_Player:
/ Y0 M0 K* `7 q/ g( s; E - STX Reg_X_Temp: ]4 ]* Z: y9 N1 n+ N- P
- STY Reg_Y_Temp! c0 `) W( P- R6 o
- JSR CheckInvalidState- H: P- ~. }) b# K3 K3 b
- BCS HurtPlayerEnd
9 M' x7 e# ?+ j* {1 d, ?) E - LDA Bullet_Owner,X
1 M# i% d& g1 H+ A - EOR #@00000016 [& Y- p A" h4 ^
- TAY
3 Q5 N3 t) K0 N' N% z5 \& w# e - JSR GetHitOffset
$ G# a. |* r# F( ^ F3 f2 H - JSR GetOffet_X9 M9 g! c% q8 B1 T" |) g
- JSR GetOffet_Y' o8 \, c9 x$ Y, a
- JSR Check_Hit1 w- k3 c% a5 C; M: \! d. c: K; p
- BCC HurtPlayerEnd
' m; r5 f; G& j0 y" W2 g( l2 u4 R! x - JSR Kill_Player. l# K1 [2 G l# ]6 t
- HurtPlayerEnd:/ J% l3 R) j2 \! H' K: V; O
- LDX Reg_X_Temp/ S$ u: ^+ G& [* z
- LDY Reg_Y_Temp V! T2 Y. }0 n1 A) Q3 _7 J' `1 O
- LDA $0438,X
% @9 K$ R6 b( W9 t. w/ Z# v - RTS
4 N0 }1 A& W2 ` - $ z8 k! M1 `+ ]5 J3 o) Z9 ]* [
- ;检查无效状态
1 j( ?! d& W. h4 }) b6 B7 D/ G - ;========================================9 L! }# j% O. E% w: w3 C
- CheckInvalidState:8 d3 X' z) B0 |3 h5 L# j! ^
- LDA Bullet_Owner,X
. b4 i6 ]0 o+ d9 n1 K - EOR #@0000001
" Z6 e8 D5 ]# E8 ~0 X3 Q, g! M - TAY
8 c6 A2 ~, m- U& g& }; v - LDA P1_STATUE,Y
3 [$ }" ]+ q. G, q$ o# d2 j, P7 L% O' a - CMP #LIVE_VALUE
& x$ D4 _/ b* z& q Z' \ - BNE SetInvalidState. C! ~2 D( l4 _3 w& f9 b8 g/ T
- LDA P1_ACTION,Y/ |6 H1 h: Q) x w+ a* m7 e& G/ T- l
- CMP #DIVING_VALUE
Z0 t$ x* t; A9 @; r - BNE CheckStateEnd) h: ?; n! Z: F1 x8 F
- SetInvalidState:- C" e, Z! u1 k7 y
- SEC" H: k6 X, @) y! y( j0 z* U
- RTS1 b1 b6 B& p: t: H1 m* W& C
- CheckStateEnd:$ v& ]( e# W. S3 w% n# y' v
- CLC
- c& a3 O0 S" R! J1 w) Y - RTS& D4 }3 t: P( A* y0 A+ ], }4 {0 b
- L' T' b0 r% }1 D, f- s! s/ i- ;设置命中误差
& D1 A3 M) V$ U7 J: J) T2 W - ;========================================
2 w5 F- K2 R: P' ^1 ?! U- Q - GetHitOffset:& O4 n. ?; k# m! ^6 ~
- LDA #OFFET_X_STAND; ?9 h/ ~- C1 A# | n
- STA Offet_X_Check
1 D- p- U2 k- t* P+ H: h - LDA #OFFET_Y_STAND
- y- o/ l4 B- X+ ] - STA Offet_Y_Check
1 D/ D$ \' k' K. V) f* @ - LDA #$000 }$ D; @% F; A- q7 ?9 N
- STA State_Offet_X! s8 a p0 X# A. h8 {6 R
- STA State_Offet_Y
2 l& o8 [+ j( U% d) y9 }9 I - GetHitOffset_Diving:& y) b1 ` `* f9 H) Q/ z
- LDA P1_ACTION,Y5 M& v; T g3 a* _2 d- ]* L
- AND #DIVING_VALUE
# o- d/ D x+ o) h% ^5 k - CMP #DIVING_VALUE% M" h! e" Z$ Y
- BNE GetHitOffset_Lay% d; }6 \+ t& K# D& V8 d/ ~7 k
- LDA #STATE_X_DIVING6 ~. L* h1 _- x5 f
- STA State_Offet_X
+ N k I) ?' \- \ - LDA P1_FACE,Y8 o( g a' Q# D& C! t9 i" d
- AND #$40
7 q4 d6 I9 o& j - BEQ GetHitOffset_Lay1 a ^5 ?4 J7 F. s3 v
- LDA #$00% W) j8 k) C6 Z5 ?
- SEC# N q) y3 E& U
- SBC State_Offet_X
9 r, P2 ]. f( O - STA State_Offet_X8 K3 e, R; ^- v0 I# x! T: A% ]
- GetHitOffset_Lay:
3 R$ U' d1 J5 Q0 h5 k; ]8 n- W+ \- D - LDA P1_ACTION,Y
: l. P) @! X# Q; v - CMP #LAY_VALUE
& @/ P3 i6 U" ~) r8 i - BNE GetHitOffset_Jump0 K4 b, A1 V9 c0 X
- LDA #OFFET_X_LAY: |9 C7 n. N2 P- v8 n+ t0 `, I. A
- STA Offet_X_Check
1 N; T9 C# |8 E" D* \* w - LDA #OFFET_Y_LAY
m* G' A8 S# q6 \- K/ @$ w# _ - STA Offet_Y_Check* s( @1 o% S% H' M% h5 `) b5 I6 R6 Y+ d
- LDA #STATE_Y_LAY7 C2 {7 b- E- B1 m& N% E0 T
- STA State_Offet_Y" U! z1 Y+ E; I7 G9 e8 e
- RTS/ ]0 i$ g, b' i! F C
- GetHitOffset_Jump:
8 M- {6 V2 J/ S - LDA P1_ACTION,Y1 m. D; I6 L6 p/ I' @1 l8 o
- AND #@111101100 B& ]7 R$ O. U1 P- P6 L. E7 F
- BNE GetHitOffsetEnd7 b% D' ]: k; G* E8 `. h1 Y
- LDA P1_ACTION,X
! s/ v6 ?! V2 {1 Q1 x# q* z+ _ - AND #JUMP_VALUE3 S" b- D e8 x8 Y$ g
- BEQ GetHitOffsetEnd
' \ C6 L, Q6 |. C$ S3 T; r - LDA #OFFET_X_JUMP
3 `; d# S0 R+ q; t6 w6 }% n6 G! H - STA Offet_X_Check' a8 p, o5 w, ~- g+ `1 `+ i: A7 Y
- LDA #OFFET_Y_JUMP
) J! x& i3 R* w0 L! q0 f - STA Offet_Y_Check& R% I8 E& j' i8 @) j2 i
- RTS
* Y) {" `: D& c/ z - GetHitOffsetEnd:
W( ?3 k! l7 d+ ~7 r' p - RTS" E* T: |( d) _% k7 S
- " v$ T2 G- B# t$ A1 r4 y8 k' W
* Z5 `$ z. a; C C) w! C0 D- ;获取子弹与角色X坐标差9 W, a( x; d w% A6 g& G' D/ d
- ;========================================
- U% L" n( y! y - GetOffet_X:9 h r7 v% B% x0 m3 F5 ^
- LDA Bullet_X,X. x. o2 s6 f; V, S& k
- SEC- ^3 {) \$ \3 j# ]3 B' N0 s
- SBC State_Offet_X
3 M8 `8 ^8 \$ R' R/ U8 p2 F) a - CMP P1_X,Y
, j7 R) I) ~+ i1 \2 j8 E - BCC GetOffet_X_Set0 a) N& _1 [& L7 N7 J. W5 L
- LDA Bullet_X,X6 D& r& b5 n3 j, Q! w% t. q8 Z% K
- SEC
, V9 O- q8 X2 l - SBC State_Offet_X
7 g3 ~, o% ?1 P# g - SEC
& o" r. ?$ l N - SBC P1_X,Y7 O, v& \% f Q1 P* g
- STA Hit_Offet_X
/ w7 ^5 J! k+ |: ^5 d' D, w - RTS
1 m& J, M! |4 A/ I6 l9 V - GetOffet_X_Set:
- }1 R7 a. ?6 ~2 Z1 d7 s+ @% H* h, { - LDA P1_X,Y2 U/ O6 N7 } K& w0 I
- CLC1 ~7 r5 A6 O; w8 B1 i
- ADC State_Offet_X
+ m/ U5 l9 T9 w9 F7 D9 }& y - SEC
* B( M# ~# c" Z4 @( s8 h( @4 J: ?7 L# _ - SBC Bullet_X,X
& O# A) D" A5 [" d1 m - STA Hit_Offet_X- N" D- `+ l3 p) c
- RTS
8 @: d/ ?$ s+ l& ~" K- ]" y# s - & ?8 v' t2 ^6 i& A
- ;获取子弹与角色Y坐标差
0 x) L0 O8 |3 [$ }2 x9 M - ;========================================
$ }0 Q2 J6 w+ L0 o - GetOffet_Y:
# b8 Z# S( i+ k$ R- H* @/ P7 ~ - LDA Bullet_Y,X8 k. g' n/ U* n$ ?! r% a' [
- SEC
; q. s; ^, V# G$ v; ` - SBC State_Offet_Y
_% F2 H! [2 z1 R' I - CMP P1_Y,Y. z0 A3 p& g+ R2 T- Q$ [8 T( L
- BCC GetOffet_Y_Set. t2 {. S) ~+ R
- LDA Bullet_Y,X
& U5 K/ T0 l: u: G$ q - SEC
' ~. e! {$ g4 E6 q - SBC State_Offet_Y
* {/ t0 F% N8 }$ _$ z ? - SEC* c5 U! D& |! N0 x& A
- SBC P1_Y,Y* a. ~- M* t$ D6 L$ h0 }& z
- STA Hit_Offet_Y. C1 T1 Z B) k8 d
- RTS- [# K6 L5 J( ]
- GetOffet_Y_Set:
6 B9 M( b k! T5 C% O - LDA P1_Y,Y
' Q2 g' F. g* P; X+ F0 g- D - CLC
" F# q' j- b( I - ADC State_Offet_Y. a+ u7 M) z7 I4 Z
- SEC
/ a' b* Z r. x u( v1 o$ }, v - SBC Bullet_Y,X* N5 \. _6 O% c4 ^
- STA Hit_Offet_Y
7 x( j8 _, E4 W. [7 q% K9 N2 l3 F- X- ~ - RTS
* G U% e/ f/ j -
6 \7 ^0 A6 R: X$ F o - ;检查命中
4 H( m6 {7 s. c* V' ?& V9 y - ;========================================
, V" X/ M, M; X7 c" @3 g - Check_Hit:
$ R8 K" D. G) D& l$ M - LDA Hit_Offet_X1 C; o6 F3 h5 c
- CMP Offet_X_Check+ @6 ] s( H, n; }: w( N
- BCS Check_Hit_End9 e6 ^3 P. u; F3 |( D" Y
- LDA Hit_Offet_Y7 J3 T7 A- T# f$ d" i" S
- CMP Offet_Y_Check
" E. F8 D9 N; ?3 y. ?" L) w8 Y - BCS Check_Hit_End) p5 {4 ^* l$ g+ U/ v
- SEC# r- r! @6 u4 C9 R6 l- _) i1 @
- RTS* I+ F7 x" z4 x/ i
- Check_Hit_End:: A% ?1 a8 L" s2 o9 R0 j" M+ J
- CLC( D" l2 B% Q/ J" }/ ?5 G( Q6 s) B6 e
- RTS
9 W' f( P& R) \/ K - 8 w, K" @7 B8 [' t
- ;杀死对方
5 k6 X: x |7 W1 @+ s( w* C0 { - ;========================================3 P* w" }! x! p( b
- Kill_Player:% E" g+ f; h1 [- k( H) j8 f# [: v
- LDA Bullet_Owner,X
! ]6 v) I6 Z# u$ c3 @9 A- h - EOR #@0000001
: q- T9 r3 Q$ y: j+ ] - TAX" N0 v7 t; S- ?& b: r. g' S2 ~' u
- LDA P1_STATUE,X2 A+ T5 Y: l8 j5 x; ]
- CMP #LIVE_VALUE
" ?6 ^4 Y. z4 }5 o6 \& G& q Z - BNE Kill_Player_End
) K2 k3 m$ w3 A- c4 ^ - LDA P1_INVINCIBLE_A,X
1 k& y* o" K9 S. o - ORA P1_INVINCIBLE_B,X
3 R. C- ?/ P; O) C - BNE Kill_Player_End ;无敌状态不处理
5 h: O0 y) I9 c) I - JSR $D474 ;角色死亡
& Y* W1 w y% w' X5 l: V - LDX Reg_X_Temp: L9 s0 d' s: Y0 V1 J! n3 h
- LDA Bullet_Owner,X
$ T, o' c/ a* W3 s* M+ `. r7 o, e8 ` - TAX
0 k/ z& r9 i( r$ x - INC P1_REST,X7 G( ]% P7 `6 c( E9 z q
- LDX Reg_X_Temp7 j) b. A3 j! V5 `) g/ m
- JSR $E2FE ;子弹消除
7 n' F3 h/ E7 \$ w) W! D - Kill_Player_End:
3 \& x' \& U; x8 P+ G - RTS
复制代码
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