|
先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了, j. q. u" D# i% o" Y' r% h
1.选择键切换子弹(为了更快杀死对方) T J; j+ K: ^2 ?
2.杀死对方自己加命# N) j# v6 ` P% {
- ;[FC][魂斗罗][互相伤害][END]
% }, s; z& d* A - ;20200505
4 O) x) l3 L* ~* n2 [' _$ } - 4 V" Q6 Y5 a! D- C+ { N
- .ORG $8960
: e* |+ e. d3 E; {# {4 s" ^
: c; |* y4 r0 C7 W4 V+ W- P1_STATUE = $90 ;状态
; C: ^+ ^. n1 B" i) l- q - P1_INVINCIBLE_A = $AE ;透明无敌/ `' R/ J; E4 x( J; f/ u; }
- P1_INVINCIBLE_B = $B0 ;闪烁无敌& s( r- q$ i/ g. N
- P1_REST = $32 ;P1剩余生命) d" `. O% r; I2 q$ d6 t" ^
- LIVE_VALUE = $01 ;活着数值3 D( Y' i5 c9 |4 ]/ B
- P1_ACTION = $D6 ;趴下& ~4 ?5 s; _4 a8 u, P3 o$ k
- P1_FACE = $D8 ;P1面向2 z3 B- M" x; H0 c, _
- LAY_VALUE = $17 ;趴下数值
' g$ W7 F- I a; T; p5 R% m1 d& T( ] - JUMP_VALUE = $08 ;趴下数值+ z, }$ {$ g- q
- DIVING_VALUE = $18 ;潜水数值& @' D: m* l& V m2 @& ^/ V* F
- P1_X = $0334 ;P1 X坐标
5 f% |; W5 x% s9 K1 Y0 o3 {# [7 U - P2_X = $0335 ;P2 X坐标
' t4 K s+ r; z - P1_Y = $031A ;P1 Y坐标+ K, E! |$ [9 L* |9 `( H1 B; L
- P2_Y = $031B ;P2 Y坐标
% C$ ? e0 [6 n0 S- |0 z+ ?$ Z - Bullet_X = $03C8 ;子弹X坐标
+ f$ _' i4 F. x1 J8 S - Bullet_Y = $03B8 ;子弹Y坐标
; |6 v5 P. P( r; y - Bullet_Owner = $0448 ;子弹所属者& o6 Y* D9 ^2 o9 W7 r
- Hit_Offet_X = $01C0 ;命中误差X3 D# A* j9 s+ V- G2 w% V$ b
- Hit_Offet_Y = $01C1 ;命中误差Y
! k# S2 n: }' e7 F+ o4 a+ F - State_Offet_X = $01C2 ;动作误差X
: T" g0 { ^6 B; @" b - State_Offet_Y = $01C3 ;动作误差X
' W6 G8 q) j$ c4 x, M - Offet_X_Check = $01C4 ;坐标差X5 M8 E/ g/ r, Z! |6 s
- Offet_Y_Check = $01C5 ;坐标差Y
) A( l5 z1 B. V+ c6 p) C( F - Reg_X_Temp = $01C6 ;寄存器X暂存% L( X: }: J. `3 E9 @" o+ P
- Reg_Y_Temp = $01C7 ;寄存器Y暂存
& l6 z# [$ r- A6 ]: d - OFFET_X_STAND = $06 ;坐标差X值
3 ]6 i# A2 J! e+ t% c - OFFET_Y_STAND = $10 ;坐标差Y值$ O' P/ z: j4 S
- OFFET_X_LAY = $10 ;趴下坐标差X值! n c4 I9 z; B+ I6 x" {* p
- OFFET_Y_LAY = $07 ;趴下坐标差Y值- y& V5 n6 O, D. l J& I! R6 ]2 c
- OFFET_X_JUMP = $08 ;跳跃坐标差X值
a2 U; d3 e. r) d' e0 v4 B0 b - OFFET_Y_JUMP = $08 ;跳跃坐标差Y值/ U( J3 f( t# x5 P: O; n
- STATE_X_DIVING = $02 ;潜水动作误差X值" ?3 q' I. f, {( B, I6 |5 {
- STATE_Y_LAY = $04 ;趴下动作误差X值8 [8 R4 l( C3 c! V0 u" `
7 e( `; d! t+ `3 h! _4 \* J- ;武器切换
7 B- r# ^2 }5 y/ ?8 o - Btn_Once = $F5 ;单次按键$ }8 ~6 @9 m* D- n
- ;========================================5 X9 G: F; S; m( F4 Y
- ChangeWeapon:
; W* v8 U& Z" j. N - LDA Btn_Once,X/ A) N: X. U) t
- CMP #$20! z; ~" x9 N5 z. L' g
- BNE ChangeWeaponEnd$ l9 p$ ?+ w; x0 q0 m% S3 b1 a0 Q6 `
- LDA $AA,X
, D2 U/ j& e% ?& O5 z - ORA #$10/ Q: ^- N! o4 c6 `
- STA $AA,X/ @& k7 S( t3 S1 @
- CMP #$14
/ |! K/ r4 R( ]# a% q8 X H - BNE WeaponSet
9 F4 r0 \) T) W8 H, S! y - LDA #$0F
2 I4 Q8 m7 O/ z7 P; j* ]/ `7 y - STA $AA,X
6 m" {2 {% l- @. A3 P: w6 F/ @ - WeaponSet:) v8 s8 S; I+ _
- INC $AA,X
9 d/ g; p) l" K/ |4 h" g - ChangeWeaponEnd:
! ]4 X1 Y- K! [5 } f, ] - LDA $AA,X
! E+ V' Z! \) s7 S! r# Y$ } - AND #$0F. x4 s. a6 G# m* }
- RTS4 d" J$ t: \- j2 Z! t' `' l, p0 ?
7 |4 l3 O6 \ h# R- .ORG $89A0 u/ Z5 a) S9 V. \
- ( ~' B. Z, Q8 Q& Y! N! t$ P# J
- ;互相伤害8 c6 b; ~6 D3 g e$ b
- ;========================================
; N8 I- U3 @; z' Y& b; l7 ]3 L - Hurt_Player:
$ z- S$ N7 t3 ~: S& Y: A* J - STX Reg_X_Temp6 w" c1 Y; S6 o4 _- d$ Q& t: F& n
- STY Reg_Y_Temp7 k$ f0 Q. s4 L' p" q
- JSR CheckInvalidState
# v( J/ _$ E+ n$ c8 P8 L - BCS HurtPlayerEnd
, e% `% C3 [! r - LDA Bullet_Owner,X
7 Q, Z+ s p: o; c - EOR #@0000001) U# a5 `1 M. k* \6 `4 ^
- TAY& T5 c$ I# [% G$ k0 y
- JSR GetHitOffset
) ~0 ~: j# q$ i: b0 C0 C6 d* g - JSR GetOffet_X
% d, q% j- N4 v9 s+ j - JSR GetOffet_Y
0 L4 Q% k2 q W, a! ]# J2 [ - JSR Check_Hit
: \ W# q! ~* `3 N - BCC HurtPlayerEnd
* C4 Q1 F A/ h' \) H - JSR Kill_Player; I) g0 y9 |& X% K
- HurtPlayerEnd:/ G7 _7 h3 D# R/ X/ w- W
- LDX Reg_X_Temp
9 C4 H; }: l- ]- S2 j: v' [ - LDY Reg_Y_Temp: v( i, p. A. R! d, Q x
- LDA $0438,X
% B# Z8 J( Q+ O8 g - RTS0 K) i( l, W+ g
: f) W2 z5 v4 h; A* V- ;检查无效状态
, @& i4 l/ U8 R; c. \; Y - ;========================================
, c( f+ }2 o Z3 p3 k5 W6 j: C - CheckInvalidState:, Y# ^# H: W0 e9 h$ Q5 Q* a
- LDA Bullet_Owner,X, W9 w) j, k' P1 V7 _
- EOR #@0000001$ P% V$ W, |2 J3 ^ T( j. c& U4 M
- TAY& I' I1 n2 k; @! a& y, Y
- LDA P1_STATUE,Y+ {& x' m/ p3 k, G2 Y/ X( G
- CMP #LIVE_VALUE8 A" l! R* q* y2 L
- BNE SetInvalidState9 H8 _! m% q* a7 w
- LDA P1_ACTION,Y
T3 r/ W$ Q# d5 H3 f3 ?! ] - CMP #DIVING_VALUE
, k3 {, M' ? `8 n* w4 s- B - BNE CheckStateEnd
% D! f3 }% h* O6 `& T6 q - SetInvalidState:' {8 t/ N" u* l! v
- SEC
N' m! p R& R' L - RTS
1 M% ~1 \* X$ V8 t' Q" _ - CheckStateEnd:
; b# I0 ?: f! g3 I) o% x - CLC
# Q1 v0 h* @; y6 h, m - RTS" d# B5 s0 a7 M, X6 P3 u+ g9 a
# [9 g. y9 Q4 u6 O# W$ |- ;设置命中误差
8 g( a4 C+ r# j4 j - ;========================================: W) m5 ]* B5 I0 A+ R+ h
- GetHitOffset:3 }9 n8 H+ s- o$ ^' O
- LDA #OFFET_X_STAND
5 P6 F3 f' ~7 Z* f" h+ J3 b - STA Offet_X_Check; A+ k' O' Q* `; G
- LDA #OFFET_Y_STAND
" O2 O! z% c8 C* L - STA Offet_Y_Check
& l0 H+ }* K7 s. y& V" {% b& v. R" H - LDA #$00; \. V' x% x8 y
- STA State_Offet_X7 {8 H3 c) f5 A4 D1 l4 b
- STA State_Offet_Y
9 \+ ~9 x3 B% k$ k% V- \: F1 Y6 Z - GetHitOffset_Diving:
( j; v) t0 A7 h; c& F - LDA P1_ACTION,Y N, h3 B9 G" I9 Z
- AND #DIVING_VALUE
/ r* @, H, n' D - CMP #DIVING_VALUE K" w2 A5 U; r" l6 w
- BNE GetHitOffset_Lay
6 c) O f2 o" y! ^ - LDA #STATE_X_DIVING/ z6 N2 I4 g, L5 G/ @ E3 }
- STA State_Offet_X! F: _! Y/ H" ~
- LDA P1_FACE,Y# T; V0 K. f3 }5 I1 a
- AND #$40& T$ q% Z; s1 V. |& B$ @
- BEQ GetHitOffset_Lay
& a1 m4 l1 o) e- M - LDA #$00
6 _7 Y$ d6 O, O' F$ D) I) o - SEC4 r n1 j1 |/ N) _, h9 {/ Y! K
- SBC State_Offet_X- `; V4 i2 l& D- o6 v
- STA State_Offet_X0 P3 h' N4 x6 I/ I( B
- GetHitOffset_Lay:
& P9 q$ Y% K3 `6 s6 L, @ - LDA P1_ACTION,Y
( T' n$ S; _' f$ n4 u) v+ ?* [ - CMP #LAY_VALUE
1 @# A: J* x; U) V, D1 E1 n6 ]2 @ - BNE GetHitOffset_Jump" l3 E% |6 p$ _2 F' D, P; N
- LDA #OFFET_X_LAY
; s+ ~3 {; ^2 F$ v2 y4 t - STA Offet_X_Check' W1 o6 }+ X( P K7 V |
- LDA #OFFET_Y_LAY9 M" E: D+ S! ]1 a) u
- STA Offet_Y_Check
: k, Z8 n, b! ^, D% D( c2 D - LDA #STATE_Y_LAY8 [3 N+ z1 T- ?- c
- STA State_Offet_Y
4 A/ A$ [8 b% k - RTS; y) p) i+ ^# h2 M
- GetHitOffset_Jump:
( g. f5 J8 M' y7 c7 u6 `' i - LDA P1_ACTION,Y
. L" N) Z/ w; F) T9 C% c$ z V/ H$ W b - AND #@11110110" z/ y, w* B3 D5 S" u3 ^4 `
- BNE GetHitOffsetEnd6 O" J5 {. D) ~: \$ f
- LDA P1_ACTION,X0 V6 K; o/ q0 O$ ^9 Y2 i) R8 C+ q
- AND #JUMP_VALUE
4 t. _* l& _1 }1 A# G7 n! z - BEQ GetHitOffsetEnd- s/ p* i( q" Z1 s6 B
- LDA #OFFET_X_JUMP
6 h3 k' v+ k) T% Y4 G/ ^ G: \ - STA Offet_X_Check/ K; P; }- w# I7 K5 K
- LDA #OFFET_Y_JUMP
& d/ C4 |. _* s3 L - STA Offet_Y_Check
) O+ x }% i7 p. X) b - RTS
" y5 o# x% ]3 K - GetHitOffsetEnd:
# m* C7 K0 X& l) w/ }9 U - RTS
& x5 h' z( M) k! _6 _7 r - 6 D- B$ Y" t4 U6 ~8 d+ W! {/ G
- 2 _" o9 o6 V: c6 D1 M* j& |& |
- ;获取子弹与角色X坐标差
! v5 Q8 y: B' m" m! n - ;========================================
; g2 x8 U, u; F4 X- W - GetOffet_X:
1 c% Z. Q! d+ S8 _ - LDA Bullet_X,X* n3 e0 k! J+ j) @1 T4 N0 G
- SEC
" w" S$ Y1 S4 G! O$ V) a) d - SBC State_Offet_X
/ Z( O. x$ v* ], _ - CMP P1_X,Y; }& G* `7 A- L7 w4 d" H
- BCC GetOffet_X_Set* {* e/ ~1 ^2 L
- LDA Bullet_X,X
3 U! N% A/ f& ~! N, d8 R" d - SEC
7 k% W6 n4 V( w! Z. _& y$ d - SBC State_Offet_X6 A) h+ `9 B% Q6 R" E, K
- SEC
" m( g5 ~3 _9 [! z9 T! `9 e - SBC P1_X,Y
" }/ n) @6 H: Y# R - STA Hit_Offet_X
2 m! o" z, X" {. ^! Z0 T3 S - RTS" D: a. _7 I) i- I
- GetOffet_X_Set:
9 i4 J5 t+ I+ v% l - LDA P1_X,Y+ Z& V" G+ l" v( q# y6 Q$ d
- CLC
& _- Q0 {# h9 ` - ADC State_Offet_X" X# t( V/ Z7 ?3 Y- v; D% x
- SEC
" b4 R Z0 L* G - SBC Bullet_X,X
. l( `" J$ [3 s2 y - STA Hit_Offet_X! T5 j+ n6 z' m2 U# W# e/ f3 i2 L
- RTS
7 y5 A1 r5 ?$ ^5 r {- T+ ] - ! t. B1 G8 u, H3 y8 X2 x, Y" `% j
- ;获取子弹与角色Y坐标差
( F$ `6 [1 D: p7 }8 _ - ;========================================1 o$ Q k- o5 A- K% X6 t
- GetOffet_Y:
3 |" E: J& Z5 U - LDA Bullet_Y,X
. [/ o# _' [( r; f; n - SEC
! o" {2 @ v& y( q( R' S4 V c - SBC State_Offet_Y
- P3 }+ Q8 A9 U* u( e! }- d2 | - CMP P1_Y,Y
. l: Q# s9 d' S6 Z8 N# {! I - BCC GetOffet_Y_Set7 m8 c# ]" B$ C I( z/ ?
- LDA Bullet_Y,X/ Q! R0 T% E' y5 h2 u
- SEC0 V) M1 Y4 F8 W. P" a
- SBC State_Offet_Y
. m" l/ t$ S! q8 ]6 q$ ?/ t+ W - SEC# n) h% d! s7 b% `- A5 w" T+ r* Y
- SBC P1_Y,Y
& a- l2 N: f( r9 i7 Q1 } - STA Hit_Offet_Y
+ f9 V6 Q+ b* Q6 u - RTS
. G$ S: {, `& ~; c2 V - GetOffet_Y_Set:$ b$ s. P# w+ X) \/ x) k- t
- LDA P1_Y,Y
E' j2 x. N" F8 ]6 |7 q - CLC$ d. U( j8 r8 _$ O9 G
- ADC State_Offet_Y' |* N3 c) R9 g8 z! S
- SEC
. Y4 z! q0 X6 W# t" E - SBC Bullet_Y,X
% j" s; c# l! `+ d - STA Hit_Offet_Y
6 V( }: W2 k. m0 p - RTS
3 \! a+ a. @% n+ Z) T -
) w, i9 a4 j" C3 q4 N - ;检查命中
8 S& H1 U& X' k+ X6 G$ O. ?* V - ;========================================
% r% @! j3 _9 T \) k Z/ t7 c0 ] - Check_Hit:! W% K0 _ }. n' p7 a
- LDA Hit_Offet_X% @8 {# G" s, j6 j2 }) ?
- CMP Offet_X_Check
5 T8 c' {) n l0 P - BCS Check_Hit_End
- ^5 G% @$ y7 _; ?6 F - LDA Hit_Offet_Y
6 A9 b: N( A. r1 ]- ? - CMP Offet_Y_Check( y' J! B2 N( X% p0 y
- BCS Check_Hit_End
' G6 O W ^8 v, K: x - SEC
6 _# \2 I J' {/ V* U - RTS7 ~, D( j: p6 a2 W% V
- Check_Hit_End:$ p$ K: U) i8 g% ^4 U7 |/ I, n% R% w
- CLC9 {6 E# P8 u. Z k4 L$ v6 S
- RTS
, ~1 G" `* }# C' {3 C0 J. B, L - - J7 Q, f/ h# `# E) a+ H5 J
- ;杀死对方
k# G. R2 P. M! m - ;========================================7 w& J, Y7 a6 U4 F4 e
- Kill_Player:
$ s# P( }, b* r0 m' [ - LDA Bullet_Owner,X
0 |" _! B8 m$ W- r - EOR #@0000001
( ^2 D& }5 A: B - TAX- f G4 [) ^/ F# B
- LDA P1_STATUE,X3 }8 G. N: a; k+ Q, b X
- CMP #LIVE_VALUE# X. w; ~8 Z' G/ ` H3 O2 C
- BNE Kill_Player_End
) W( C& k. ?+ q - LDA P1_INVINCIBLE_A,X
8 t7 ~# J1 g% {. `; w8 { - ORA P1_INVINCIBLE_B,X# y& v, B# t" }: d
- BNE Kill_Player_End ;无敌状态不处理
3 X5 n5 Z. H) ~3 J9 }1 F - JSR $D474 ;角色死亡+ B3 |8 }1 Y* |: ?) v4 M
- LDX Reg_X_Temp
T2 p. }1 e& M) c Y - LDA Bullet_Owner,X
* K" e' [9 w' d" { - TAX
9 q# a& e! t' U1 [) T! ~$ } - INC P1_REST,X5 _- Z7 e. Q. b) ^
- LDX Reg_X_Temp! M2 N/ X# {7 @: h8 I
- JSR $E2FE ;子弹消除
$ e! ~6 p: E/ m3 G: F; l' u9 [& U - Kill_Player_End:# @( z7 ~6 X1 |; g
- RTS
复制代码 + }' k' x' L' ^2 r2 Q1 Q
|
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
评分
-
1
查看全部评分
-
|