|
|
先祝福大家五一快乐, 虽然来晚了哈, 废话就不多说了
8 ~- l E' e& a' D$ a1 M- M1.选择键切换子弹(为了更快杀死对方)! t' x0 `. l3 s7 B9 _1 ~
2.杀死对方自己加命
# E u+ @4 ~! }$ Z2 W- ;[FC][魂斗罗][互相伤害][END]
9 X1 Z4 t+ h* c) z1 u3 r - ;20200505% \" ~$ a* H# m+ H& ]
5 t3 Q. j# U r" _/ ~- .ORG $8960
/ m- l8 Y" ^3 `* d - 5 J, ~; o" x3 `" C) n
- P1_STATUE = $90 ;状态
- @8 C) L- Z9 r0 o7 w - P1_INVINCIBLE_A = $AE ;透明无敌* r. q: m2 _) d! r; f! y. S
- P1_INVINCIBLE_B = $B0 ;闪烁无敌2 R/ }2 M, t/ H4 y# R8 s* k$ t
- P1_REST = $32 ;P1剩余生命! r/ U& W3 f/ w* k
- LIVE_VALUE = $01 ;活着数值& u* I& |7 i H8 c+ a
- P1_ACTION = $D6 ;趴下- r" i1 w! Q& X; m, t! O
- P1_FACE = $D8 ;P1面向
V( n8 n- g* `) V9 C. q! Z - LAY_VALUE = $17 ;趴下数值1 U6 K0 V" w2 Y3 U: B; C$ P
- JUMP_VALUE = $08 ;趴下数值- k8 Z7 i0 R2 J2 Q) _1 ]$ o M
- DIVING_VALUE = $18 ;潜水数值
& v& B0 |- ?+ ^ - P1_X = $0334 ;P1 X坐标" a( Y- _, z& h' ^+ m W
- P2_X = $0335 ;P2 X坐标' S& |9 g# V# }; Q! N4 x" m
- P1_Y = $031A ;P1 Y坐标
5 ]! m9 U6 r6 Z- M! ]2 n - P2_Y = $031B ;P2 Y坐标
0 q/ b2 {8 D! ?, F$ ~6 r - Bullet_X = $03C8 ;子弹X坐标2 }) s" u8 {6 ?8 v& V
- Bullet_Y = $03B8 ;子弹Y坐标
% v' w$ H. Q: P - Bullet_Owner = $0448 ;子弹所属者
. @% t8 }$ m+ h; c4 S - Hit_Offet_X = $01C0 ;命中误差X
" b8 ?" s- x( `- X2 J - Hit_Offet_Y = $01C1 ;命中误差Y
6 X! H& G! W7 ^ - State_Offet_X = $01C2 ;动作误差X
$ K- l( q6 m5 |& A$ ]0 { - State_Offet_Y = $01C3 ;动作误差X
0 J/ P1 `# T( M6 ^; S - Offet_X_Check = $01C4 ;坐标差X
/ ~4 [- V/ Y* q* X+ |$ I, o( \ - Offet_Y_Check = $01C5 ;坐标差Y
( j# l5 s5 B* e; n - Reg_X_Temp = $01C6 ;寄存器X暂存& u* ^. o6 e* m3 t1 i
- Reg_Y_Temp = $01C7 ;寄存器Y暂存0 c8 x% j/ J# R) h- k; b E4 y
- OFFET_X_STAND = $06 ;坐标差X值
# L: H6 u( Q6 w0 N/ e0 F, C - OFFET_Y_STAND = $10 ;坐标差Y值
/ p5 o+ b! I1 G K1 P1 g7 k - OFFET_X_LAY = $10 ;趴下坐标差X值0 D0 g e6 ~3 q
- OFFET_Y_LAY = $07 ;趴下坐标差Y值
+ |2 Z/ y* ]4 w* N - OFFET_X_JUMP = $08 ;跳跃坐标差X值( F* S. e* k+ w
- OFFET_Y_JUMP = $08 ;跳跃坐标差Y值
4 Y* ~8 ~4 O2 H1 P, \ - STATE_X_DIVING = $02 ;潜水动作误差X值* q" p# i5 O' H; [, M( s. v0 {# B
- STATE_Y_LAY = $04 ;趴下动作误差X值
+ E1 ~. |& h2 k8 O - . v$ R$ | ?0 m% x
- ;武器切换
/ {4 {) y0 v) w. t4 ?: L" K - Btn_Once = $F5 ;单次按键. r* u4 C+ T: U# \7 M0 K+ R% m0 W0 o
- ;========================================4 g" L2 {/ I5 a* i
- ChangeWeapon:
4 f" d; V. ~: r - LDA Btn_Once,X
& Z5 ?) K+ q3 o' a - CMP #$20
5 f+ H+ K2 G. W' ] Y+ b5 G8 p - BNE ChangeWeaponEnd8 [6 \* ?/ w' t8 L- L, T
- LDA $AA,X
4 {4 a+ i$ f$ N. S - ORA #$10# i4 M0 q( E( a
- STA $AA,X
4 a- o) o# M% ~3 M# h3 @- A' s - CMP #$14
4 v# t9 _- g6 U3 m0 s - BNE WeaponSet) Q( M( z& G4 l- [
- LDA #$0F
( h: z( G2 W$ V& {. F9 R) y - STA $AA,X
N F1 ?) O/ ? - WeaponSet:9 l0 r7 M8 w' n1 H- W5 W, c
- INC $AA,X* ]& N e% ?) ?6 O1 m% ~7 K5 p( K9 T
- ChangeWeaponEnd:2 I/ N& q j+ G. J; Z K
- LDA $AA,X
8 h/ K/ D( [% ^; X) }6 R- F7 x% Q - AND #$0F
" w+ w- d7 y- P$ _' ~5 O: S - RTS# p- ~! ~8 Y% |( @$ R
$ K6 x. K- E+ A9 s* ~/ a: M- .ORG $89A04 `- n2 M( I P0 G/ ]1 P
-
3 Y) i6 v- i) A3 v0 S+ S - ;互相伤害
- ]9 `/ L2 b' M7 G3 u - ;========================================
# u8 N3 s# G/ B* j& q: v5 ^ - Hurt_Player:' H" x3 A8 @7 p3 v% D
- STX Reg_X_Temp
, ?, o' P! Q, J; f - STY Reg_Y_Temp; p! ~2 l1 J6 g8 P3 O" O
- JSR CheckInvalidState% }: i' U9 K$ b5 I0 D
- BCS HurtPlayerEnd
$ u C3 f; I7 \5 |) n - LDA Bullet_Owner,X
6 V: Q% f n2 n' k6 m0 b - EOR #@00000017 |% Y! Z' w& u2 T5 a/ k- m" y
- TAY
, q5 {1 J5 V4 t. U1 t5 G6 J+ ^ - JSR GetHitOffset$ C; Y* ]8 Q; i) \" t% ]
- JSR GetOffet_X
5 Z0 ]0 ` `7 p - JSR GetOffet_Y# h# N: e( U7 K' C# g
- JSR Check_Hit
$ i$ _# @- M3 A6 q& |; h# D/ R - BCC HurtPlayerEnd
9 V$ K( C2 a& }/ R7 u; a - JSR Kill_Player
) ~. j* B( V% `4 t5 z, n6 j' J - HurtPlayerEnd:
! T. A- S& ~8 I' n7 ] - LDX Reg_X_Temp; p! M0 h; T" N+ B0 j# g8 s9 D( d
- LDY Reg_Y_Temp
+ A6 i* B" n) L5 Z5 G - LDA $0438,X" |8 i. F% a/ D) e# i
- RTS- I6 M3 S4 J. w3 `
. _# }0 ?- {' o# K- ;检查无效状态
$ O. x1 L: U" m9 x) B" E6 \% s - ;========================================5 ^8 A3 R& T5 p/ `+ Z
- CheckInvalidState:
9 B/ x1 S! W. D" c2 K& Y& o) i - LDA Bullet_Owner,X
1 d" x0 e: w) ?% {3 g; c - EOR #@0000001
5 t( C; p: e+ n) C4 g& } - TAY+ `8 o( T/ q( R9 L
- LDA P1_STATUE,Y
: O/ h4 W8 _9 S$ j - CMP #LIVE_VALUE
; D m3 [ I' N1 w0 l3 d - BNE SetInvalidState! I H$ L4 Y% w1 ?$ A! w. v G9 w# B
- LDA P1_ACTION,Y1 L J6 X4 h. C% _6 N
- CMP #DIVING_VALUE
* A, ` o2 f9 b: [5 n2 s - BNE CheckStateEnd
' n3 Q3 e% I9 M! g( e( _, O" P - SetInvalidState:1 Q% Q7 s( w. h6 C8 {
- SEC
4 s o/ D, ]& u9 Q! d - RTS
1 f' E6 `5 {( l% s - CheckStateEnd:
% b9 J1 s8 X9 h. ^% ?" K. `5 m7 N - CLC
. [" D) R0 r k; a( F - RTS! K1 e3 D) `; K) o5 [+ [
- 3 F& ~' R6 t9 t5 Z* [6 c/ q
- ;设置命中误差
6 H! F1 [ f- m+ l - ;========================================8 i+ C1 s" E' M$ C
- GetHitOffset:
( p3 p! s; D' U& a' v' b - LDA #OFFET_X_STAND
8 B" V; h: S; g$ A9 U1 @ - STA Offet_X_Check
0 C* _* r. z( K( |3 G' Y7 \ - LDA #OFFET_Y_STAND L0 I2 u. Y& x! \
- STA Offet_Y_Check
. C+ M7 _" ^8 t - LDA #$00* f; x% }* X+ t) q0 q& t
- STA State_Offet_X, I6 l3 r: T' v6 D8 v
- STA State_Offet_Y0 v% ^/ a: @# |" y, Q R
- GetHitOffset_Diving:1 e7 N' P5 ~0 @+ a/ @! M0 d
- LDA P1_ACTION,Y# j) D; l. |* r" s
- AND #DIVING_VALUE4 V6 @8 F7 ?- K: c% o
- CMP #DIVING_VALUE
' I E" i2 U6 p - BNE GetHitOffset_Lay4 q, [# ]' e5 t$ S
- LDA #STATE_X_DIVING
- A* L4 `/ O6 d: \, w& u5 s - STA State_Offet_X
3 d. v) L' }" d0 m5 {' ^ - LDA P1_FACE,Y
$ K/ p( ]4 s) k$ O9 n5 n# v - AND #$40
8 j; a7 t+ b& r0 `' V5 B7 ~ - BEQ GetHitOffset_Lay0 v9 }% D z2 w, e) n: c3 }' o
- LDA #$00
' L: s% P2 p3 k2 A# Q; s* ? - SEC
+ M" A& D1 `9 P) G7 z* p8 i - SBC State_Offet_X
7 l6 c# b: P, t3 i0 K) T - STA State_Offet_X2 [, J: V( y! d( u! R B5 N: h2 ^
- GetHitOffset_Lay:, }! A3 \8 {; L3 b* }$ q/ @+ B" c
- LDA P1_ACTION,Y
% u* [1 n( ^0 P" ~7 P - CMP #LAY_VALUE
2 R8 r- {1 c5 K4 A/ C" ]- r - BNE GetHitOffset_Jump" W3 s: e0 c; L
- LDA #OFFET_X_LAY1 e5 Z: E2 R% X0 F* H$ U
- STA Offet_X_Check5 U# R- X7 M& q2 h* j
- LDA #OFFET_Y_LAY4 V: n5 E0 |8 f
- STA Offet_Y_Check
, K9 g) I0 m j- X3 { - LDA #STATE_Y_LAY
0 X, v* t! Z1 z - STA State_Offet_Y
9 A( ~- J1 D% k: X - RTS
: l. l8 r: s6 m0 h) n! W - GetHitOffset_Jump:
/ ^6 v g) _% Y5 g7 T( w& Z - LDA P1_ACTION,Y
: W2 e" y( I; i - AND #@11110110
7 D+ y7 R+ X2 L4 } - BNE GetHitOffsetEnd+ c# _, s" T$ `, I$ V r0 ] H
- LDA P1_ACTION,X1 k1 i! M* r' m7 P9 X+ G
- AND #JUMP_VALUE
1 T& w$ t0 ~/ f& t - BEQ GetHitOffsetEnd9 h' B6 R4 E+ V6 [9 c# [
- LDA #OFFET_X_JUMP
+ S9 b7 }: `( Y, `" P - STA Offet_X_Check
5 g: d F! z' o- l' @. P& I% w - LDA #OFFET_Y_JUMP6 Q1 o0 U( F" z$ X
- STA Offet_Y_Check
% \! M9 m. D; y, {- f7 ^3 T - RTS- S0 h" s) v; W1 n+ R* c- H
- GetHitOffsetEnd: l* x2 n. C/ j9 ^& \0 ?/ U. |& X
- RTS' A( u) a; I& @3 d: o% _: P6 e
% A1 S9 n4 J' W- V2 \* G2 G1 p% `* J# x" J
- ;获取子弹与角色X坐标差
5 d0 |4 z A0 L! @/ `5 p - ;========================================! H/ j* ]" Z6 Z1 o9 ?
- GetOffet_X:# u: M$ v/ i- x) R- l
- LDA Bullet_X,X5 h8 C+ [; ]. p' G k
- SEC d. b6 Y. g; @; Z. V$ `" K% W
- SBC State_Offet_X ]1 [9 T+ }, M% @
- CMP P1_X,Y8 A6 k+ [$ ^; f. _3 j( L
- BCC GetOffet_X_Set0 j' C" G5 ~& M) t' \: j, A
- LDA Bullet_X,X
: Y3 h- T2 B0 P- y7 W2 j* O) V: X - SEC
3 R8 p! f: P' Q0 v - SBC State_Offet_X0 @+ a4 G4 k% q; C
- SEC$ N6 d( e9 k0 x' r+ e
- SBC P1_X,Y9 S7 G% V, A9 g. h# N& W; f
- STA Hit_Offet_X* C( F7 i8 W2 o& i* R# A4 d* C& b
- RTS
. w6 {& v$ z( I- K - GetOffet_X_Set:
) q; f$ i0 S; M1 V9 D$ O: o - LDA P1_X,Y
" n2 r1 i3 S8 s1 n, X - CLC
, ~' U2 Y' U" k: M8 R - ADC State_Offet_X' ]; a4 o0 o1 I/ |! u5 ^3 s
- SEC
* l+ m7 T, j0 o; s6 T( R, n - SBC Bullet_X,X: k/ y3 H. `' O+ ?$ Y/ z [% q# ^
- STA Hit_Offet_X
G0 M" T0 z! \; W8 a' K - RTS7 g( a+ W1 r$ U
- " ^, @8 y& K( B& g* L) i8 ?) v- C
- ;获取子弹与角色Y坐标差0 H" C9 j: `; d* U& j
- ;========================================
" Z- e: ~6 N' r: P% M- W% W7 u" H - GetOffet_Y:
& v4 p* m# ^) w$ {' {% ? - LDA Bullet_Y,X; p# [0 y1 ^' ^; R& V; j
- SEC
' G9 R& L# D7 V$ \1 b - SBC State_Offet_Y
6 l# O1 R. F3 X6 g0 X - CMP P1_Y,Y
$ O- T8 u7 }' {% N6 y2 t0 { `# p - BCC GetOffet_Y_Set
6 i) O' Q) o7 R# |' `* z - LDA Bullet_Y,X) j6 u& u) `# h
- SEC
( C- B7 c$ `. e3 L0 ~8 C% Y' g - SBC State_Offet_Y
4 d4 @! x6 A- g - SEC% |* }, c% A6 D' @8 ~/ W
- SBC P1_Y,Y8 q6 k/ w% ^8 G# G+ M2 _
- STA Hit_Offet_Y) K* k3 L# W. o p3 Y
- RTS
, v* }$ O" r1 a, n$ _* k - GetOffet_Y_Set:# r5 P2 X& ^) g8 k4 a
- LDA P1_Y,Y, M4 @; U/ i/ ^/ U
- CLC
+ j$ ~) R' G2 c( }( D - ADC State_Offet_Y
- c- }1 a% A% v, F( j: _ - SEC
- x$ U& A- N- _ - SBC Bullet_Y,X( s0 I3 {; p+ @4 e" w/ K& T1 `& W
- STA Hit_Offet_Y
. ~2 L! c8 ?9 W - RTS
: \4 ?. B3 q9 k; I: e2 S+ i: w -
% M8 y2 H( H( e0 ~: x5 O# }6 o( q - ;检查命中' F ?& O+ A7 y
- ;======================================== S- L) w$ Z& z b" }" i3 Q9 R6 D
- Check_Hit:$ @& l" K9 }& X8 _5 s6 E% _+ s
- LDA Hit_Offet_X
8 A! u( U3 ^ G% O - CMP Offet_X_Check9 v5 c" M$ k. Q' J" g; ]" w* n5 `
- BCS Check_Hit_End
: U0 M# T O* g - LDA Hit_Offet_Y
& v u; K$ k6 Q+ W. h - CMP Offet_Y_Check
5 H2 ?3 ?' W2 N7 ~- c8 K" P/ ]* V - BCS Check_Hit_End1 d' E2 Y$ c' i/ m6 X% Q
- SEC
$ T! G8 {: L5 o/ V - RTS
, W0 Q. W1 S- n; p - Check_Hit_End:
. s+ V) t% F. [7 @# F% K - CLC4 {: F8 W, j) R$ ]
- RTS
; f& D% r+ X; Z& u. ] p1 o
, f4 U% O5 F* F% Z% X/ Z0 z- ;杀死对方
6 D" o$ [, Q/ A8 n3 s! N) p: ~ - ;========================================0 Y! P8 R4 Z2 S0 ?8 ^
- Kill_Player:: a4 I( d# M4 O
- LDA Bullet_Owner,X
, k- r; |1 I" X; {! d+ A8 c - EOR #@0000001 Q- l; x* _: `, d8 Z3 D
- TAX
( K6 P" T! E) _4 b - LDA P1_STATUE,X
# h$ J: o* U6 l f% H$ ~ - CMP #LIVE_VALUE; e8 ?3 z; X+ n7 {' m! N9 }
- BNE Kill_Player_End, J- \, F: c7 c1 k
- LDA P1_INVINCIBLE_A,X; y* x6 B5 ~( A1 I' Q
- ORA P1_INVINCIBLE_B,X
Y' v/ e7 B# R( v2 Q! i1 { - BNE Kill_Player_End ;无敌状态不处理: ~* ^( |. v( K% T& G F
- JSR $D474 ;角色死亡& D# i# [; |# T/ |9 A" T4 U
- LDX Reg_X_Temp- z1 X4 H [0 S2 U- k3 o, x2 G
- LDA Bullet_Owner,X
4 b7 g; r$ w/ \ - TAX
3 Z! f, r; A4 ]1 |0 E' `6 Q - INC P1_REST,X
1 S8 e# ?" h' C - LDX Reg_X_Temp
7 h' M- K1 ?0 i - JSR $E2FE ;子弹消除
: S, a+ d; d! `: y. ^3 K - Kill_Player_End:0 H; N! r# i, c
- RTS
复制代码
0 u+ ], D* _& [! k3 r0 j) D% v |
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
评分
-
1
查看全部评分
-
|