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- [code];[FC音乐][MMC3 IRQ]
6 S" X( H4 K9 J- s; ~' D! N0 K - ;FlameCyclone 20230710 V5 O0 j8 h' `3 o" P+ J
- 5 T/ R7 q6 x4 y0 P+ v
- ;文件头
) Q7 A* s9 Y/ {4 |$ J* [0 j4 p - ;======================================================================
9 L, u4 ^( s: ^: l$ m4 Z- L - .INESPRG 4 ;16KB PRG 数量
" [# @8 W- z5 P# j# q - .INESCHR 1 ;8KB CHR 数量 M% i$ s% d) b8 P3 T& @% I1 i' |
- .INESMAP 4 ;mapper 4* i) p) `/ w! l- \5 C9 j
- .INESMIR 1 ;命名表镜像 0水平 1垂直
- P+ L) h8 G1 X - / l! j( @7 g+ Q1 D5 V0 Q. G7 |, Y
- ;必要条件
# a0 w. E+ g7 n+ a - ;1.持有CHR ROM. M* a. U% _4 p: {
- ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$1000" v I* `; O& g0 Q0 Z
- ;3.精灵内存(OAM)不为空( b2 H. g9 v+ ~" ?; W1 ?
- * T( V5 u5 ?9 V
- ;==================================================- ?) e7 h R2 P7 M3 }
- ;NES端口常量
6 E, G- q$ P. b: W' C - PPU_CTRL = $2000 ;PPU控制寄存器9 h) E* W! ]# \( S/ `/ t9 I& T, ?( _- N
- PPU_MASK = $2001 ;PPU掩码寄存器
; G" I! e# v6 [' x. M4 o - PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位: }7 {3 w. M# P& q1 ]
- PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1/ R/ [" |* t9 a' E: { n7 {, ~
- PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1% ?( c$ B& b" e" ~" l5 A1 w4 c
- PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器 & O- o3 {* a7 t- ~* R/ J
- PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加
# D7 }2 ?8 z, x# X# G! J5 r+ } - PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32 : X2 [( b( J5 p' B! T; ` d) ~
- OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存' N% Q9 O: d; f1 C
- APU_STATUS = $4015 ;声音通道切换
/ a9 W8 d: y7 i6 E - JOY1_FRAME = $4016 ;手柄1 + 选通
& k7 B6 Y8 u8 d, O0 s: R( f - JOY2_FRAME = $4017 ;手柄2 + 选通
~& k# k! Y" m" H" F# H) T+ J
S0 T: o8 Q/ }- ;==================================================' @$ ?0 {- N& i8 q4 ^
- ;MMC3端口常量4 \- U& ]6 }4 l9 b) } t0 R
- MMC3_BANK_CTRL = $8000" {$ H7 \9 n6 ?0 M; X
- MMC3_BANK_DATA = $8001. o d- W+ ~1 Z4 m; l" y5 F9 `3 d
- MMC3_MIRRORING = $A0004 e( G. q. h# ]( x
- MMC3_PRG_RAM_PROTECT = $A0015 B! v: J9 y/ V) {- b& l8 i
- MMC3_IRQ_LATCH = $C000
2 R% ]! V5 r/ ^2 x/ z& X - MMC3_IRQ_RELOAD = $C001
H/ V) j+ w1 x) ~/ P% f - MMC3_IRQ_DISABLE = $E000
1 s W7 T- n# B2 y. Y$ B - MMC3_IRQ_ENABLE = $E001
" ?3 I% U( p" ~, n' e7 T
7 s; S# l: T7 _7 D7 k5 B- v- ;==================================================
. ?) R4 {( U# I0 ]- W! a( r - ;程序块配置7 p" I, [: @/ X' E7 j' y- `
- BANK_DATA_MASK = $07
- l9 s8 X; i h) J - ;--------------------------------------------------2 e6 y) k0 W8 r4 S4 d* f$ g0 _
- RESET_BANK = $07
" A4 V2 f; X, c - RESET_ADDR = $FC00
/ y1 N- b/ w5 f9 ?+ |5 g; @
, r7 o! q7 }; U6 w; @- ;==================================================
% U O* ]" A; q2 {( O. p& d9 x - ;图像块配置
' U1 i2 g' Z" T - CHR_DATA_BANK = $08
; b+ {( o2 j$ e, J - ! K2 w, w6 S$ O$ N6 W
- ;==================================================
2 J$ [5 f5 o! Q! A8 ]: U/ F - ;零页内存地址配置
6 G0 l# z6 `7 r/ d4 T6 G* g5 K - Use_Ram_Addr = $801 _2 r8 S. }6 w: C) I/ S* E
- PPU_Ctrl_Buf = Use_Ram_Addr5 |# r/ O/ T# q+ x
- PPU_Msak_Buf = PPU_Ctrl_Buf + $01
7 b. h5 u3 B% {, m! g) P - PPU_Scroll_H = PPU_Msak_Buf + $019 p! Q; k' D, O4 f# G% F
- PPU_Scroll_V = PPU_Scroll_H + $01
; c/ X5 E4 Q. ]% h6 w9 a - FC_Data_L = PPU_Scroll_V + $01; }9 x7 ~7 `( j
- FC_Data_H = FC_Data_L + $01 v2 O7 X6 E: z! J
- FC_Data_Buf = FC_Data_H + $01
E8 a0 d( k* `: }; c7 z - ;==================================================* Z$ l- i6 h" P: t/ P, e, ]
- - `2 b, `' \0 I3 M* k" \0 j4 _# C2 L
- GAMEPAD_MERGE_FLAG = $042 Y) H# h# M4 [% i: ]3 r6 N7 F
( y7 s4 Q& v) y$ W$ B/ J1 Z3 d* D- Gamepad_Keep = FC_Data_Buf + 1' Y! p6 W4 D) _( A( ^7 t
- Gamepad_Once = Gamepad_Keep + 2
- v4 Z9 Z" w$ m6 J, {4 C! W - Gamepad_Temp = Gamepad_Once + 27 [2 m6 A ^% W* r
- 4 Y( j/ _; k/ n) m* R9 H
- Gamepad_0_State = Gamepad_Temp + 2! N$ M% m" M8 S N9 K$ m' g
- Gamepad_1_State = Gamepad_0_State + 1" F. O) e3 z) c2 {# ~8 N; ]* J/ p/ B
- Gamepad_0_Value = Gamepad_1_State + 18 I2 }8 ~6 ]0 v0 H2 V
- Gamepad_1_Value = Gamepad_0_Value + 1
9 @) v# e& `; z+ }* a( v - Gamepad_Port_Value = Gamepad_1_Value + 1
9 l1 m8 g* t8 r4 b( M' a* h$ Z - Gamepad_Merge = Gamepad_Port_Value + 1
6 m& F3 @/ V* J# e: |7 N) p - 0 o$ c, g( S y2 \# B3 y
- ;==================================================) J9 q, x% i4 [: G7 e- G" y) ~
- IRQ_Index = Gamepad_Merge + $01
* E/ d% ~. f) i. W* c - ;==================================================) l6 J1 A9 C8 x6 {" Z2 E9 a
, s4 c) k8 B n7 }2 B J- ;CHR图形数据) T" c( y+ G- R5 W! Y' i9 T
- ;==================================================
' }6 V# P* q( ?1 ^, C" p& o - .BANK CHR_DATA_BANK
7 y7 z" p. b F+ ^ - .INCBIN "chr_bank/chr_data.chr"
7 ]- s9 @2 e; \7 p9 _ - * T/ B& J: F$ ~, x
- .BANK RESET_BANK & BANK_DATA_MASK8 I9 a; Z2 y5 v
- .ORG RESET_ADDR2 u, }% i2 D" M+ Z( v2 K7 o
-
1 f, e; h/ c X - ;--------------------------------------------------& t$ S) d$ Z# B9 w: f
- Attributes_Data3 ?* w1 t9 g1 V& X9 l
- ;命名表属性, R( @3 R: I, q
- .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$007 A5 y) a" c: A) T& ~6 P5 L
- .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA
0 B7 j! o$ E6 W" G+ j/ @" A - .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA/ B `6 i8 l0 b* p
- .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$55( K2 N3 z: S X( I" J) ]7 O) e
- ;--------------------------------------------------8 P: i* p; {/ G7 w) y! b
- ;调色板数据+ }" C! c/ a3 P9 f6 X5 f
- Palette_Data
3 ]* C- L% Y. l2 W - .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F
; y; Z$ b7 E) x: c. Q8 q - .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F0 ?; e" v" ]& K7 y
) t( u7 T% `/ o3 y4 B! N1 ?- ;==================================================* l! S* F1 y# V$ _
- ;命名表初始化$ H- f* e! t. Z$ @
- Init_Name_Table
* z# T9 I0 c- R p0 z% Y7 D - LDA #$20% ~3 ?8 [- k2 z* b
- STA PPU_ADDRESS
$ {- a& l7 \- n( x) K% \# { - LDA #$00) f5 E: g/ p1 W' P( R" B9 X
- STA PPU_ADDRESS
% y* G8 p: ?1 m% l - LDA #$00
: v" k6 z5 b/ i& |, Q - LDY #$00
" I, @/ i$ p, L; B2 W2 J - LDX #$10
; W! W0 i) l0 n' \9 I! w8 Y - Init_Name_Table_Write
6 @6 t) J5 L4 s. @7 ~: }& F - STA PPU_DATA( x0 @' ~" \# g
- INY
# F$ s& w+ Z% l& f2 |& x - BNE Init_Name_Table_Write
% a+ _# @3 V5 }* |: e+ g8 u1 @ - DEX
1 y3 Q* C1 ]1 f( [- R2 Q* U - BNE Init_Name_Table_Write
~. W) H: O* w2 {+ ~ - RTS
8 p6 V" B! d8 a% ~$ A. }' W0 M, S -
6 f Q3 O* `0 X u/ L - ;==================================================
0 y) n- A2 c* a- |2 {3 ]- ] - ;调色板初始化
6 A$ Q, h9 k* y2 L& h* _# `: g4 O$ i - Init_Palette
1 e. F5 X* E0 A1 B8 |* u3 C - BIT PPU_STATUS
. d" b) f: W: j! C' E - LDA #$3F
' w/ j& R: A/ H+ k" v; z& I - STA PPU_ADDRESS
7 B( O% k' K# L - LDA #$00
3 R+ ?7 Y) k+ C ~% @% F - STA PPU_ADDRESS6 X" ?: ~4 Q \' ^
- LDX #$00
' T8 _% _" c( \, W0 X - Init_Palette_Write; J1 w( z; s9 O8 X+ F% m8 ~
- LDA Palette_Data,X! r8 _9 c! d+ Y% G/ e
- STA PPU_DATA
0 A5 s( Q5 }9 v, C1 }. }$ N- w - INX
8 H( h0 N& h/ w9 t$ e# D- n - CPX #$200 ?! u$ z: a/ p9 H; Z/ h Q
- BCC Init_Palette_Write+ F$ u" ^4 i% x9 s2 K
- RTS4 o9 _* t& b: d+ T
-
! ~: N( w n4 s" T - ;==================================================
) a4 s' ^7 d; d+ _" x' W - ;设置命名表属性
: ~6 `2 G% j$ S) }. O - Init_NameTable_Attributes
: e2 h& b/ |3 L* [2 { - BIT PPU_STATUS
0 n8 U% @3 C& S7 o - LDA #$23
0 C% N) W, A E1 e, X+ I - STA PPU_ADDRESS+ [( ?. q( i7 {8 v1 r7 _ O+ |
- LDA #$C0
3 |; |4 _3 q; ? - STA PPU_ADDRESS
3 R I" I# `8 u' j - LDX #$002 w; V. ~; F, {. ?) S& M6 L! [8 w& V
- Init_NameTable_Attributes_Write
! R$ m5 N4 r9 F; r7 k - LDA Attributes_Data,X
# h7 f6 c4 n; w' c/ z - STA PPU_DATA. m9 l6 R! D! h8 D
- INX R4 D% C1 O# Y+ C8 i. V- ~/ s- e
- CPX #$40
P' z1 x/ D: h( J# N+ ^ - BCC Init_NameTable_Attributes_Write* `5 w# O: K, S! v7 h! i
- RTS
, F* B$ \( N6 P* e- w. w
$ O$ }% H( d" Q: _) W- ;==================================================. q/ l) L1 V0 s8 D# K5 ]! f
- ;初始化命名表文本
# t- o$ g/ O0 Q% V9 F - Init_Name_Table_Text
@% i5 m5 ^$ @3 }2 |! v! n& h - BIT PPU_STATUS
8 m: ^. t* N& p - LDA #$20
! j8 g- q- U1 @/ O* ` - STA PPU_ADDRESS
& M- \) V9 \2 e7 ? - LDA #$00
% m8 H$ D7 F3 X0 D9 c - STA PPU_ADDRESS3 h) [# m3 C4 Z& }3 r% w# r' X3 }
- LDA #$00
. s- o5 z. `9 j( P* N - STA FC_Data_Buf( n9 L3 @$ d$ ~ O1 K
- LDY #30! F. x$ q+ w; X8 a1 ]
- Init_Name_Table_Text_Write( f- v# M& h6 G2 X+ E5 S
- LDX #32& k4 N( F4 j3 V' q
- Init_Name_Table_Text_Write_Char M1 E- c- Y1 |1 b3 Z
- LDA #'0'
5 C' j/ g% D! f - CLC/ _2 P2 d6 O1 n9 ?' k
- ADC FC_Data_Buf! V, V! k; y$ f
- STA PPU_DATA
5 q. x8 Y+ q( J6 ]# i - DEX* E+ n4 B ~& c( w
- LDA #$148 e/ i& c) ?7 N4 i s6 E- s+ C
- STA PPU_DATA
, u: L6 O* D- B8 P% k$ U& E - DEX: L# O* _* p) H* x
- BNE Init_Name_Table_Text_Write_Char: A: Z+ H2 l6 b; T6 m9 y6 M' X9 a! H
- INC FC_Data_Buf
5 P1 s5 P+ Y% \3 i5 w - DEY
' t0 n% f. t3 A& d - BNE Init_Name_Table_Text_Write) ?' B# e. M4 A: ]- g5 O8 Q
- RTS4 g0 D4 W! Q- C$ B) ~* {7 _
7 G" C7 z8 x6 i: A- ;==============================
& Z" v# J! a# M+ k - Init_OAM_Ram;初始化精灵内存
* P* k0 U& K$ c. X - LDX #$00. t1 w: | |) C. l. l$ M
- LDA #$00
2 o* s% u, i4 V/ g( M - STA PPU_OAM_ADDR& a# f6 i. X+ B2 W( Z
- LDA #$F8
6 k3 w+ q Y2 h& o" Z - Init_OAM_Ram_Write
3 N1 \2 V4 @2 L# t6 d/ n- g - STA PPU_OAM_DATA
6 w% ^% w2 P+ m6 j/ _9 M, A4 S( R8 O - INX
$ P }& D0 X7 }. W) v; L8 f - BNE Init_OAM_Ram_Write4 z$ `& c* [7 ^; y: ]$ p R" H
- RTS: t4 X; r) A) m* {4 i0 V
- : S" o* p8 P$ v7 | {3 t
- GamepadProcess;手柄处理2 y2 E) _9 z/ o6 w) {0 ^4 C
- JSR GamepadDatacan. {, E; b$ Y* S' v1 ]6 U! {
- LDA <Gamepad_0_Value8 B4 B4 {- f2 @3 w
- STA <Gamepad_0_State
4 Z+ b" Y- h- o( G - LDA <Gamepad_1_Value* ]5 f/ N. @1 {6 D
- STA <Gamepad_1_State$ y( v/ _- w: k6 G7 G
- JSR GamepadDatacan
O9 Z O+ U% x - LDX #$015 N. P, c! r) f& X: X
- GamepadMergeCheck;合并手柄输入检查9 J% S& e! z/ ~0 D/ K; E
- LDA <Gamepad_0_Value,X. w+ k; k. Y( _4 y B1 _1 |
- CMP <Gamepad_0_State,X
6 J* }3 A/ A" Y% y - BEQ GamepadMergeInput! e- b3 H' B4 q1 u$ z
- LDA <Gamepad_Temp,X
3 N+ H r9 v+ C) ?5 K) b - STA <Gamepad_0_Value,X
; y" s6 R, ?! K - GamepadMergeInput;合并手柄输入+ P% c( d: R, d1 Q8 h+ ~
- DEX. V( ], w4 g" ^/ E; D1 p
- BPL GamepadMergeCheck
: h4 D$ [+ l6 _, q# G4 V: n, a% a - LDA <Gamepad_Merge% _' w/ E. g4 c9 K8 `
- AND #GAMEPAD_MERGE_FLAG
6 h' ~7 |. N% ]; j' I - BNE GamepadStateProcess
7 s- Z, q" c( R - LDA <Gamepad_0_Value
$ i3 Y7 _5 A0 `$ a( s8 s" O$ c - ORA <Gamepad_1_Value& V) ^9 W2 @- L" w K
- STA <Gamepad_0_Value$ Y7 D- e8 I1 t/ W- P8 g
- GamepadStateProcess;手柄状态处理
6 B7 j4 l9 H$ y+ W x - LDX #$01
5 E& R5 d" O0 Z0 U0 g - GamepadStateSave;手柄状态保存5 d4 u& [( x7 Z2 o% L/ E1 b! a3 N
- LDA <Gamepad_0_Value,X% Y7 E3 H9 _& L- q w! w! o( h
- TAY
n- Q% T: w ~8 @' R0 f U2 K - EOR <Gamepad_Temp,X
+ l* E' O; E" I2 W - AND <Gamepad_0_Value,X( \% ]: _( {: J! h) Y
- STA <Gamepad_Once,X- P$ x2 o6 j% a; Z2 B! Q
- STY <Gamepad_Keep,X1 p1 b+ I1 [/ z( D0 l
- STY <Gamepad_Temp,X: |# @3 i6 k( A$ ?0 I( |" q' t$ a
- DEX
: p& e( v) }1 y - BPL GamepadStateSave: @& }9 n$ n1 t( a: u
- RTS
: R# Z& H' i3 i1 ^2 D- H$ U
. n* j5 i# J7 j3 V- GamepadDatacan;手柄数据扫描; W3 J6 M. R4 D& J$ ^- N4 P/ _
- LDX #$016 r6 I8 ~0 j- d+ h% Y3 V# i( U2 d$ I) G
- STX $40164 N/ _4 F5 f7 _, D, A# i
- DEX
, N& e q! R! u8 q - STX $4016
) }! }5 Y' o- M: N% e# X0 n+ k7 b - LDY #$08
" E K2 X G" v e$ p) t, R - GamepadPortScan;手柄端口扫描/ u5 e N$ B' a4 R
- LDA $40169 h! B5 d, Z1 y% \1 P
- STA <Gamepad_Port_Value' V @8 b& b ^: C- V2 J8 a
- LSR A& D9 a! {6 p% N I- T( H
- ORA <Gamepad_Port_Value0 Z, F- } @; D$ l2 w
- LSR A: P0 l9 b+ K4 ~& ~' o- ]
- ROL <Gamepad_0_Value$ c; C& O3 Q' C3 }8 N) k
- LDA $4017
) e& @7 q# _. q" s - STA <Gamepad_Port_Value
+ [. Q6 N9 `- i3 K% |% m - LSR A( [/ X2 i; |' v
- ORA <Gamepad_Port_Value
1 l, Y% v9 [3 N0 k4 @' w7 o - LSR A1 C# d3 |0 O" V$ _
- ROL <Gamepad_1_Value, s- y/ }3 T4 V: r" U9 |7 e
- DEY
' \( u) Q! i) o4 T2 {7 B( f - BNE GamepadPortScan4 e) s( _) K+ ^) V. w5 K" [
- RTS
, i! U" u& S) q3 N5 h: Z - + `2 y1 y o- Q: _+ ?! ]
- ;==================================================
9 K1 J: V0 O9 s' V1 n - ;PPU处理
+ s$ G6 J$ c$ t6 J - PPU_Process
( B! f; F8 J7 S4 \! |5 r+ `( L - LDA #$00
# ]$ ?6 B1 H. I$ ^ - STA PPU_MASK
8 c- R7 n5 ~3 X* t. w3 A - : o* E0 o9 u/ ?/ f) ]
- BIT PPU_STATUS
! B5 ^0 q! Q* T7 g$ x, G/ ^ - LDA #$202 s" b5 E+ X+ ^' ~' V& Z' T+ T6 D! N
- STA PPU_ADDRESS
. ]7 p k6 f7 f, n; ^ - LDA #$00
& Z5 W2 g! X* l - STA PPU_ADDRESS
5 x# M) @2 D+ g! d8 W7 B3 Q -
% [' I$ A" w; n9 Q" r3 ]; m - STA PPU_SCROLL B7 P/ {/ ]9 w, t9 I5 ?
- STA PPU_SCROLL& ^# {5 }+ q1 y8 w% T
- , u: ~9 t% @' f6 T0 V4 `; I
- LDA PPU_Msak_Buf
1 Z7 v! c5 u0 |7 \) y - STA PPU_MASK
1 |; E- q1 C# z; O6 s - ) p' u+ d3 f& U+ a: }! o' ]" N
- RTS
! {+ Q: _% ]' t( ~ -
1 @( N5 F1 h, g/ @ D# h( T - ;==============================( e8 d, X7 [3 L; ]0 i& `# P
- Time_For_Vblank;延时等待 B2 y$ y( C( P6 M- F
- LDA PPU_STATUS
0 @+ \+ H$ u. o* L t1 |7 R" T - BPL Time_For_Vblank# Q$ t) @( m6 Q
- RTS5 U8 s! l7 [* j1 l @( \# W
-
6 f Y/ F- V9 z5 V( z% | - ;==================================================' q V h, t+ B; ]/ ^
- ;初始化MMC3
1 h% x3 f" g$ V0 Y9 e - Init_MMC3: @: Z2 S! _6 e) m
- STA MMC3_IRQ_DISABLE% R4 [+ Q' D* y% i
- 1 k( g5 z- d& V
- ;设置MMC3水平镜像1 q" E6 V1 H% h: R
- LDA #$01
& m: i7 R5 T6 |6 i6 M2 O - STA MMC3_MIRRORING% S4 T3 C" v* _/ [ ?7 ~
- 0 m J4 N) \- E
- LDX #$055 q$ |% q. E6 K+ @5 ^( _
- Init_MMC3_Chr_Bank_Write/ M( F. G# Q" O! d
- STX MMC3_BANK_CTRL
. G" x# I: j1 H3 T9 ^ - LDA MMC3_Chr_Bank_Data,X
* Q( F' O9 s7 S2 [ - STA MMC3_BANK_DATA
+ g/ d1 n1 G3 ^* ] h" _7 Y - DEX
$ V' ~. q5 j# V7 y. P" ]2 M - BPL Init_MMC3_Chr_Bank_Write
& _2 V4 T3 Q6 a/ a - RTS
9 y* u5 R3 u* H4 W: p - ;--------------------------------------------------/ I( G0 C3 y' w- ~+ {
- MMC3_Chr_Bank_Data
. C$ G( v- g6 ^$ {0 J - .DB $00,$02,$04,$05,$06,$07/ y' O7 ]8 M2 D
, b+ t& v4 q2 B" j+ z" v" [- ;==================================================
, I7 e. }/ r5 `+ g* } - ;重置中断处理2 Y" \+ V0 o; f
- ResetProgram
% E3 ~: w/ `7 b: b6 h$ J" N - SEI. k' V9 ^' C7 o
- CLD9 {" ?: c( _; l& c8 ]- \5 o \
- LDA #$00
+ _3 x2 u& Y d; s" Y - STA PPU_CTRL3 D4 E6 _% K3 g8 E
- STA PPU_MASK! i( l B. F; y8 g
- STA PPU_STATUS
, L) B3 L0 I6 o. P# @) I - STA JOY2_FRAME7 v! O9 N+ y8 I
- STA APU_STATUS$ D' ^" C+ E) P# g" F
-
3 q ^) l1 P) k. L5 g ]8 c* \: O% L - LDA #$C0& F" V$ n% |4 z G0 a8 ^" S
- STA JOY2_FRAME, g) L7 ] a$ E; L! P0 h- p
-
8 ~4 Y( I4 r: k% W - ;等待vblank
, T# x9 \) g ~ - LDX #$024 R# Z+ C0 F6 n! c! x2 Q7 v) Q
- Vblank_Wait_14 T1 o. P- V3 ~7 b
- BIT PPU_STATUS$ e$ I8 X. ~! M# O
- BPL Vblank_Wait_1
; r; C9 r/ ]) E0 U - Vblank_Wait_28 p) \9 x* z6 @5 B9 ]: L
- BIT PPU_STATUS6 v" d8 C# v6 F- v. x z9 T! R
- BMI Vblank_Wait_2+ j- ] @" E# b
- DEX7 a2 q+ A `8 s/ C6 w y
- BNE Vblank_Wait_14 {, H1 p1 p$ ?7 ^$ J \
- 7 F& z, ^2 a# ?, i0 l3 s5 p: ~
- LDX #$FF# J8 O$ M' R2 U( C% f
- TXS0 c* j0 `% z; V8 g- x% E& j
- . n2 G$ T& C* R
- ;初始化MMC3" C0 K: H! _# P6 [' J- a2 K% C$ c5 b
- JSR Init_MMC3
" m' s2 U7 @# `7 u5 b3 n+ d -
8 `' S1 Q- o# E4 N" M' r! V( v! Q; T - ;==============================
! m. Q) q& f9 q$ k: z; f - ;RAM初始化, I+ K2 u# x7 p) w3 R
- Nes_Ram_Init
Y* p, J w; H) B5 u( W - LDY #$00
9 f- G* p# ~. w - LDX #$080 X, ~( }7 ^$ x T: e* D [
- LDA #$00
( p. N: a" v! s+ [/ q - STA <$00# B ~( T) E( `- g% W
- STA <$018 r# i* u7 b0 Y
- Nes_Ram_Init_Write
, ?* H- v o2 S# R% M) m/ ]" K - STA [$00],Y5 Z, ?3 e4 z8 K
- INY' ?1 D* i1 O' ~$ p# S: |5 Z
- BNE Nes_Ram_Init_Write* T' b/ H9 m' K$ U: n+ ^
- INC <$017 x$ P, R) T/ m; i& R
- DEX/ c3 v% Z3 b! j. \
- BNE Nes_Ram_Init_Write
8 I) i& q2 Q& M2 \. m% ` - & u4 r* B' g$ r' m! }+ [) w# ~7 L* j
- ;初始化命名表2 t! f1 U( f8 ?( w. y, {" }) t
- JSR Init_Name_Table' s5 d1 |" D& K; e# t4 a0 ^0 N7 h/ ~
-
i* r' Z+ F5 ?, e+ L4 J' D: @+ z - ;初始化调色板
3 L, f0 H3 k# [' h1 e$ e, g - JSR Init_Palette- ]) q1 i2 e! J
-
4 W3 h& v. `# N9 f - ;初始化命名表属性
7 u5 c. R4 `3 v8 h7 y" ^ - JSR Init_NameTable_Attributes4 H6 D9 b/ M, b$ x& w* I
-
# @" D* P( x/ s - ;初始化精灵内存
7 }3 v) Z8 k5 z0 s( d - JSR Init_OAM_Ram# V; i! b' i# A% }. g% W0 K
-
, z% R( }/ t4 Y - ;在屏幕上写点东西
$ Y8 }+ ]5 I" Q$ ~1 M+ O - JSR Init_Name_Table_Text
" ^% x# d* M: ^3 ~: \; ?8 Q: D - $ A9 J$ J4 m3 g+ ?& ?
- JSR Time_For_Vblank
" y D7 G( ^8 o& k$ ]) N - ;开启PPU控制+ L: M) Z0 T) F
- LDA #$A8
2 G- s0 E# N+ k, w p - STA PPU_Ctrl_Buf
3 F4 Y) D) z9 Q* t0 O* ?+ j+ W - STA PPU_CTRL o3 t t% K2 z5 C0 u+ N+ Q- U5 N
- * s' o8 `" W" E) E, G$ z2 u
- ;开启PPU显示
# a8 j# @. U% m0 l+ v& a: L" s - LDA #$1E
% [' }' x4 a P0 h" }: }( O* p) z - STA PPU_Msak_Buf
, B) k7 }0 K3 D6 N) B, [9 b -
# W( u; r7 h, i- L - CLI6 K" N. k# a& m- ~( f0 Q
- JMP Loop1 q9 m& m( J% X$ Y- k/ Z! `
-
! V! h+ t& _0 J - ;==============================
8 V) d" l/ c& S& z0 a/ Q5 T - ;死循环, 等待NMI中断" ]3 o* {2 T5 @3 J5 g- @
- Loop; T( g! [; z7 X% c
- JMP Loop) o- \1 P2 E6 C+ R( B. }5 y* K
- 9 v. g# _7 |; y4 `' E
- ;==================================================- Z/ K7 i% j$ K. h, u% m; Q. e
- ;NMI中断处理# r3 b% O: N* b. U7 X
- NmiProgram+ |. ~" T* Z9 V" O" I; w
- PHA) a. H' ^, p i2 G) e/ t4 G
- TXA
+ [, I, x, L& b: u- g4 l - PHA2 E" ?" R4 B: p! c
- TYA. ?/ z v9 d0 M3 d; [# i c( Z' }
- PHA; O7 v* J' i K1 E5 m2 K
-
2 z k$ P+ }* S3 M5 b8 g3 V J - BIT PPU_STATUS7 l; a1 C$ ?1 z: H
-
5 a; }% J3 x3 [5 }6 D3 } - ;关闭PPU控制
7 e+ f0 b, H# I& n" M& | - LDA #$00
6 p; Z3 c+ A" C! O/ m - STA PPU_CTRL' F* b3 `/ m6 z0 \
-
# J+ f+ y* z' T# |6 |& S/ K - ;处理PPU
! E# A& d0 l8 W& N% p - JSR PPU_Process8 v/ }: w0 W+ z1 f2 M) b
-
' Y" `4 U" {! |; j) E1 |( X - ;开启PPU控制8 c* ]9 C& j5 h& O! Z( }
- LDA PPU_Ctrl_Buf
2 ]/ x- O' l& n: t+ A$ T& T# z" T - STA PPU_CTRL$ f. Q1 I& s* e% f/ }4 J9 Q$ u
-
8 G ]: S- y9 {: W7 M0 c0 H - ;手柄处理4 u8 [' s% I% O3 T+ H! Y" J- L
- JSR GamepadProcess
& a9 w$ u. A9 p# B. r - 4 O1 f4 y! D0 L$ C+ |
- LDA #$003 Z# l' q- ^* u
- STA IRQ_Index& q \& e% M" l4 d, O
-
5 h- Z0 d8 j3 p; z! K - ;启动IRQ中断, 第15条扫描线触发
6 M8 I7 M i+ B! ] - LDA #15 + 1
& f" f3 i5 [# K8 C- c - STA MMC3_IRQ_LATCH
' w$ O, X: k! \' \: e- A0 I( r ~ - STA MMC3_IRQ_RELOAD
; E' ^7 a' ~$ T9 N% ]* Y - STA MMC3_IRQ_ENABLE
1 J: G1 j4 |3 M# }* \* Q8 v - CLI/ @" u0 S/ z6 I7 P/ I2 h
- `7 {* m, \1 `$ U
- PLA' v0 o: t% h* o
- TAY4 _5 q( @, W! [2 ?' Q9 j
- PLA
6 \/ Y% j7 L. M1 A( ? - TAX2 V. _8 S8 `, h! V! [9 n& Z# j
- PLA9 e C1 L, S. p9 ?+ P4 j
- RTI
3 \/ K8 X: A. j3 C
- }+ c5 _! n" ]& B- ;==================================================; {6 [& l% y# `) @7 g, C
- ;IRQ中断处理
6 V8 c' s2 d" U3 c& V6 T. \ - IrqProgram. l9 m# q B$ H, ]$ {: S% W
- PHA
' l/ d) [0 J" e7 a) w5 ^0 o- Q - TXA& D ~8 [$ L8 |4 y8 f% r* h) H
- PHA6 {% l6 }0 U* }# S( R0 s
- TYA
0 ]& d) }; C( p" T4 {* w' l - PHA
8 S! q1 S3 p3 z' f1 Z) d -
R* w& }6 k0 f3 }3 Y/ v - ;关闭IRQ
* r/ V9 u* U, e$ Y- L2 `% B - STA MMC3_IRQ_DISABLE
, L+ h) e9 p5 r, o& C% w - / s* J! Z3 Q+ }. O( @
- ;允许下个IRQ触发1 N* |8 U; U$ n% Q# _$ ^- {/ H
- STA MMC3_IRQ_ENABLE
; D9 C& g9 m/ y5 P& w - - I, G7 [+ A' C. F7 E
- ;IRQ处理, 15线后继续触发
9 o& z% T- c+ b/ s! e - LDA #15* y0 P% E. O# A8 k6 `
- STA MMC3_IRQ_LATCH
# l/ U: P3 `3 H e& O5 I+ E -
0 ?9 e) J; H9 e- X9 L5 a% | - LDA <IRQ_Index
- c8 X! q4 A' j8 P1 { P, h - BNE * + 4
8 Y/ e$ ] a$ _7 \5 p0 C - INC <PPU_Scroll_H' [- {0 Z* R/ U
-
! q9 b A4 b' @ - ;设置屏幕滚动) x4 T, U Q& ^2 A4 K3 S( r+ w% f8 k0 j
- LDA <IRQ_Index' I9 C: u0 s7 y5 j* [. k
- AND #$01: v0 [/ W6 H$ Q
- BEQ Irq_Scroll_Right
. K, A4 c# M# j; F) U - . P! i+ d8 z& }) U
- Irq_Scroll_Left
& i! L4 o ]( i1 m( [, [ - BIT PPU_STATUS
; g' c1 @8 e# j0 ]# f3 r# R g8 U - LDA <PPU_Scroll_H* }, b5 b3 O3 ^ w4 |$ i d) c' C
- STA PPU_SCROLL
( g) x4 n0 }9 b- w - STA PPU_SCROLL4 H% C! M1 Y/ T6 `7 g6 h4 {
- JMP Irq_Scroll_Over
! V2 t/ {: z% R' ^7 A, c -
0 g: p. ?4 X2 l - Irq_Scroll_Right
) y! a7 B8 U; t7 Q# U; e& s - SEC
/ m& G8 {, |% X R - SBC <PPU_Scroll_H
# t- `9 _* \8 f/ e' s! _ - STA PPU_SCROLL: P( `$ o. n+ Q, A
- STA PPU_SCROLL
8 w$ Y# U5 ~6 }# W/ @5 C% w7 N# ~ - Irq_Scroll_Over- C$ f* ~2 U5 S! F% g" m w6 x( V
-
1 R3 |9 |. ~ e+ Q4 t - INC <IRQ_Index Y6 A/ v6 z. ~& {
- 5 _: Y1 {4 e, N( k Q
- LDA <IRQ_Index
0 L6 b. _9 a, t# F - CMP #14
6 V' o% Q5 j8 t. F4 T4 J( E0 n- Q6 P - BCC * + 5
: z" I% d2 A& @, [6 q - ;关闭IRQ" _# p: ]5 @) S% [5 O( u' [: I8 ^
- STA MMC3_IRQ_DISABLE
6 a& T. w' D3 S' X& q2 p - / h7 X; U Y" Y
- IrqProgramEnd/ C4 T. z/ w. l1 T
- PLA5 T& ]7 Q. X8 ^* g+ H4 t# E
- TAY: l- ~9 D0 g; z7 r! o9 d7 o
- PLA
c5 L! N5 E4 T( U- j) H8 r+ l - TAX
, i# h" t7 n+ e3 k4 i% X: i0 T - PLA0 ^' u9 {- T! W& ^$ J m
- RTI2 G' I; w5 d- s3 I& d# J
- + S# o" g) b* Z; v: q: B) T+ v) g: @
- ;==================================================
- _) d, j* o6 t- U - ;中断表5 l' |) L- ^$ E6 I, X% m8 d
- .ORG $FFFA
7 M- j( X f8 X - .WORD NmiProgram
- ^/ `9 b% \- T) @8 k - .WORD ResetProgram6 ]' _$ O# d: d6 ~ U* H
- .WORD IrqProgram
复制代码 [/code]
2 r9 G/ z8 f, O2 T. z& H |
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