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- [code];[FC音乐][MMC3 IRQ]
) N. y' K. [" {7 S- \ - ;FlameCyclone 20230710
0 ?/ \2 R4 l0 w+ J5 }0 R
$ x5 S. |! }7 |, j- z- ;文件头
9 f) p. e) ?$ k" f: ^ - ;======================================================================) y+ y! l: _8 g0 L
- .INESPRG 4 ;16KB PRG 数量4 }+ u( n0 G |! R' q! V, j
- .INESCHR 1 ;8KB CHR 数量
: l. R, u# s- i- p [" P0 d) w& } - .INESMAP 4 ;mapper 4
! K9 P7 @* [9 r$ X% g - .INESMIR 1 ;命名表镜像 0水平 1垂直
: A1 O- z/ e5 ]) f5 p% q, { a
. s* u. E7 ]/ R, t G. u5 S- ;必要条件
& t, M( z( H/ R8 m4 \8 l( | - ;1.持有CHR ROM
6 g+ D3 b7 [) I6 Y0 m! q4 g% z: i - ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$10000 s9 X3 `8 v) I2 r( q
- ;3.精灵内存(OAM)不为空
/ s8 V3 z( E# _$ X5 d- N# m" f. g
' s, @$ ]1 N }; o7 z- ;==================================================, ]- `; S+ _) u% L! P6 S+ J
- ;NES端口常量
A Q* o+ |% _& Y+ z# p - PPU_CTRL = $2000 ;PPU控制寄存器4 r/ Q' }7 o3 ]- a1 ^2 P, ?' e, b$ E
- PPU_MASK = $2001 ;PPU掩码寄存器6 V6 y7 z/ j7 G1 d- _* i: O
- PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位
) ]: t8 l) Y" l1 v - PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1
5 u$ j1 [* D0 y: d - PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1
, b+ c1 i1 y3 `/ D0 v1 ] - PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器
# z9 |" |( f0 a+ S$ b/ X7 F - PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加; Z* l, K1 s2 m+ h/ y1 `
- PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32
$ ]) L& N! ]% L# y4 t" x - OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存
: E8 ?5 {" {' |+ V% V - APU_STATUS = $4015 ;声音通道切换- W1 K' O, |1 r; X4 M8 i
- JOY1_FRAME = $4016 ;手柄1 + 选通
6 A! U5 U, T: N4 |* p - JOY2_FRAME = $4017 ;手柄2 + 选通
$ {5 d2 L: E- r# v, `5 L5 D
: d3 W6 c+ Q( P8 ^1 R- ;==================================================0 z/ _- c! G) n# z( k
- ;MMC3端口常量
1 S* m; I4 M& g - MMC3_BANK_CTRL = $8000
0 o& [; Q2 v* c9 G4 W7 j - MMC3_BANK_DATA = $8001
+ x+ p0 j+ v/ p! V6 h5 O4 { - MMC3_MIRRORING = $A000
5 p2 k: ]5 G( t1 M* z( F - MMC3_PRG_RAM_PROTECT = $A001
- S9 Y7 I# G5 V0 p5 y8 f - MMC3_IRQ_LATCH = $C0002 [+ L1 ]& l+ D/ t* f. Z7 ~
- MMC3_IRQ_RELOAD = $C001
0 s' I0 i4 l' O - MMC3_IRQ_DISABLE = $E000* E/ _& M4 ^& W4 j! [6 E6 Y. S
- MMC3_IRQ_ENABLE = $E001
# J8 G+ _; G/ U! R
0 f; J. \4 j4 n6 a; i& D- ;==================================================
+ G2 L3 h- Y$ H. X l) c* ]. I - ;程序块配置
9 m L9 B: D1 Y6 m: a% n( o% f1 E - BANK_DATA_MASK = $07
" K8 a+ ?& ^( G9 y" [+ t - ;--------------------------------------------------5 V+ g) t" M# U' a
- RESET_BANK = $07
1 H2 o' L8 E' K9 m* z - RESET_ADDR = $FC00
) g5 W" `$ t! c9 r* E8 [& U8 ]4 l - & }( N4 u- T5 `3 Z/ Z4 Q# P
- ;==================================================
& t9 p) n- ]5 G% @& F6 j8 m - ;图像块配置2 x/ C) [3 [' W( e% G6 _
- CHR_DATA_BANK = $08
; G% E4 C, e& F+ Q6 R
. C7 C. Y. n8 Z6 w& U7 C6 J0 r- ;==================================================
7 i5 ~- z1 w, i3 ~ - ;零页内存地址配置2 ~& b5 R+ p9 F0 U! x7 F$ E7 e5 W
- Use_Ram_Addr = $80+ Q9 z4 I! X+ z5 o8 s
- PPU_Ctrl_Buf = Use_Ram_Addr
+ j8 M" l9 s; V3 `1 ^4 `" i - PPU_Msak_Buf = PPU_Ctrl_Buf + $01: Y( E0 ^& W9 X
- PPU_Scroll_H = PPU_Msak_Buf + $01
. S6 }3 y, D3 V* y/ W+ P - PPU_Scroll_V = PPU_Scroll_H + $01
+ b' Z4 G h# ~0 V; U - FC_Data_L = PPU_Scroll_V + $01
R( Y F0 @4 n# i8 a - FC_Data_H = FC_Data_L + $01
0 D) R. G' x/ L; z - FC_Data_Buf = FC_Data_H + $01
) ]4 T# X( k) a" t - ;==================================================
4 l% s0 ~- A) t2 @; H: Z S3 q9 _3 [
: v" b$ X1 y3 J8 p- GAMEPAD_MERGE_FLAG = $04 n* J: u1 \" R8 ?$ A( b
$ H' `( g8 Y- { L# A5 o4 c- Gamepad_Keep = FC_Data_Buf + 1
! X, v. _( E# |% K9 N- a" q, C - Gamepad_Once = Gamepad_Keep + 25 j; U5 K+ A5 {' }& n
- Gamepad_Temp = Gamepad_Once + 2; m' p1 n3 Q1 Y/ ]2 i; ^
-
- w+ P6 N+ b# \0 k5 T, | ?0 Y - Gamepad_0_State = Gamepad_Temp + 24 n9 H% c9 ^' w1 M$ }8 r0 X: p7 e
- Gamepad_1_State = Gamepad_0_State + 1$ S4 @% c |! \- \
- Gamepad_0_Value = Gamepad_1_State + 15 C- R0 |* \5 v3 \4 O
- Gamepad_1_Value = Gamepad_0_Value + 12 K% P1 h3 S9 k. C( r* O
- Gamepad_Port_Value = Gamepad_1_Value + 1
4 c u% D( q4 R3 o( A. F, Q- `2 h - Gamepad_Merge = Gamepad_Port_Value + 1
) e# M# _5 M) N6 A7 k; y - 9 u4 f. a* ^. @7 T# h( ]
- ;==================================================7 n, _; @0 K/ ?( G
- IRQ_Index = Gamepad_Merge + $01
" h; z% Z0 ~/ _. W, k7 s0 N - ;==================================================, I9 T3 L# `! o% X- z7 Y
. ?) h! C' G5 U1 W7 H8 ^- ;CHR图形数据& ]2 L. e" O8 y$ Q4 d d
- ;==================================================
; q0 p# F; C A - .BANK CHR_DATA_BANK
$ ]1 g# G# p6 l+ M" m7 Z - .INCBIN "chr_bank/chr_data.chr"" e S- ~& g8 n* M4 Z
- . s" L& U8 h& z+ T5 J! j0 H
- .BANK RESET_BANK & BANK_DATA_MASK- Q! F' k/ d9 m, y0 q8 W N% r3 W( U
- .ORG RESET_ADDR5 h* e' s. j$ O+ g( E; B7 D" g$ `9 Z
- . z! \) P- X6 f
- ;--------------------------------------------------# [9 z/ X8 M. p C8 r& v
- Attributes_Data
3 B; O5 D, M9 H; r1 ? w - ;命名表属性1 E8 G) a9 J- y% I$ K
- .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
! h0 @% J) L1 i* K - .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA
7 [3 l, i; `( Z - .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA1 C) B L/ J7 J: v4 u+ Z
- .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$55( A1 I$ c! [2 m$ J# p
- ;--------------------------------------------------
& h+ h k) a, I* A - ;调色板数据( q$ F7 K, E( o
- Palette_Data. I4 U0 e! V1 Q7 T; S( T
- .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F
' v2 G; a2 ^+ ~: y6 B1 {) b - .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F7 M0 N- p7 v& D5 L! M" H! M
- # F3 v$ A3 L/ @ p2 {" t( N9 K
- ;==================================================7 k, \4 x3 B' O
- ;命名表初始化; S5 s9 s5 r9 E; z; s* z: b
- Init_Name_Table
# Y% a/ Q) ~) C$ j+ w- z0 I7 C3 R8 g - LDA #$20
: W. t" N0 h# J5 @8 N - STA PPU_ADDRESS0 J. r- N% m3 }: P
- LDA #$00
0 S) U: C( _' ^0 A6 s - STA PPU_ADDRESS
2 N+ ~, U7 K& L5 R: t( H' L - LDA #$00
( f7 m% r: g8 q2 [8 ?: V - LDY #$00
* R$ c! Z5 Z% T# m( K. O% y - LDX #$10/ a* `. E# s) k& c
- Init_Name_Table_Write
7 |2 }/ L+ O+ [ - STA PPU_DATA
+ ~+ C! N4 R/ p - INY
2 B4 o3 Y8 _( _ - BNE Init_Name_Table_Write6 ~- |/ q3 M$ B0 G
- DEX
0 w) Y- d8 z" [# b! ] - BNE Init_Name_Table_Write
7 V5 ~ ^& S) u G( P - RTS
. g# x* F& m+ h$ p* C, ^! g -
6 X3 a# c% D' g l, L+ |3 W5 ~ - ;==================================================
) N' O( w( w+ J1 t$ [8 a% r - ;调色板初始化' V" p* R; u- Z8 t
- Init_Palette, ~: X; N6 h2 A* @& k
- BIT PPU_STATUS
4 ?5 U7 N% I. H: n - LDA #$3F" F. H4 z+ Z s7 M+ U# H0 q" K, L
- STA PPU_ADDRESS3 n4 H5 F" O3 l% v8 D
- LDA #$00
" }6 e: E8 s5 t - STA PPU_ADDRESS
& x# U& x. d& G7 ^2 G, c - LDX #$00
# y$ r# k9 V2 d E J5 N- _ - Init_Palette_Write# E) k, j$ G7 W2 r6 i
- LDA Palette_Data,X
4 s. \/ P. F' r/ |+ m. ] - STA PPU_DATA0 {; B. i0 g. q/ ?
- INX5 I' _5 R5 p4 H% l# \
- CPX #$20
/ j/ v1 b, x; E3 o. }0 h& y - BCC Init_Palette_Write
+ d% W/ Z4 U' u4 W - RTS
/ z. i* u* @' c, h$ Q -
" k3 w. }* K: N+ y; s. Y6 Y* X3 N - ;==================================================- I# R6 [- J g/ H5 B
- ;设置命名表属性$ X/ F' ]2 z: x/ _
- Init_NameTable_Attributes( i C" z$ O, V( i% w Y/ I/ j
- BIT PPU_STATUS' a4 p d( `/ y7 O, i/ Q( X0 i
- LDA #$23
# w- `; _3 i3 @& t, U* Q - STA PPU_ADDRESS
# d+ l$ n: O+ S* V - LDA #$C0
# `7 Z; r6 l/ I* r2 Z" @4 N6 U4 p1 f5 _ - STA PPU_ADDRESS
! c$ m# O3 J+ d$ v1 h - LDX #$00
! c( b: Y0 g4 E% |) W! D - Init_NameTable_Attributes_Write
4 H$ y8 u' @8 `' } - LDA Attributes_Data,X: [; A; A: C- j/ o/ T9 n2 T
- STA PPU_DATA: @5 y2 A! F& J/ ^
- INX
0 X; @+ X2 |) w5 e - CPX #$40% ?8 z) G$ ?3 W. r; d" S7 b
- BCC Init_NameTable_Attributes_Write
* g& t) S/ r" @/ F - RTS
# s4 X3 D, V& o" Y: p8 E" b
" Z2 u2 d. Y5 j( J1 A+ l& T- ;==================================================
c0 s2 n) g8 ] - ;初始化命名表文本5 e9 m/ M& c+ M3 t. i4 D0 D+ H8 u' @
- Init_Name_Table_Text8 G9 Z3 F+ U% r6 t) r: W
- BIT PPU_STATUS3 K. q- \! v1 q0 o9 `9 Y
- LDA #$20, a, S9 ]9 F$ H+ q( Q" F x
- STA PPU_ADDRESS, i& R/ J& ?! t" P1 z8 R
- LDA #$00# C% ]0 E& b4 S4 }- g3 M. j5 _
- STA PPU_ADDRESS, y* I5 G" I5 p- `% N* J& ^
- LDA #$00% D& w, p5 {9 o c8 m4 d% w& [
- STA FC_Data_Buf* N9 I8 F# F! H
- LDY #30/ t: w5 _* h: A- Z* I# m4 |$ e
- Init_Name_Table_Text_Write
) H8 ]& M K4 Y1 c, k5 t, ?3 M0 i - LDX #32
& z/ t m _6 A - Init_Name_Table_Text_Write_Char
1 ~# f K7 E' Y, L! ?9 @7 ] - LDA #'0'
3 E: ?4 B' F" a - CLC; g" ]# q, f7 F' J
- ADC FC_Data_Buf
4 B+ d A( @: p p r- ?6 J' B" P - STA PPU_DATA
8 f; M1 s, C7 s& @ - DEX0 D" x. ]; r0 n: ^
- LDA #$14* ^! m! L' f, C( M! y: Z" E
- STA PPU_DATA4 s' ~* ]( ^1 S* R2 A% t5 c
- DEX
; R% K+ o) ]7 V5 e - BNE Init_Name_Table_Text_Write_Char' b7 \! W" f2 L5 ^2 m& z
- INC FC_Data_Buf
7 q& P: U: G4 ~1 v2 @2 P" W - DEY* k" I8 |+ B2 \. P* N7 q# \
- BNE Init_Name_Table_Text_Write3 V4 [! G1 j, y& ]
- RTS2 ^+ E5 n2 x, j
- ! J/ s( ~5 A0 u: P# @8 q
- ;==============================, c+ \: |7 E0 ?) f# E" s5 _7 f! M
- Init_OAM_Ram;初始化精灵内存
3 R2 I- m4 d2 @8 T6 ] - LDX #$00+ G7 H+ l' ~) N/ J/ U( x
- LDA #$00% C! v- \* ~8 r% l5 |) H
- STA PPU_OAM_ADDR
; O9 z5 p9 P& _8 Q - LDA #$F8
/ Y+ ?$ ]+ N7 Q( Q" X( F - Init_OAM_Ram_Write d) Q3 y1 G" ^0 }- {+ W
- STA PPU_OAM_DATA
3 ]" s1 ^+ ?/ p6 n9 z! E - INX
P X6 \+ C) x% B# q/ r - BNE Init_OAM_Ram_Write
8 S" Q, j5 ], ^ - RTS. M( f) _, d2 k
- * d- S, V& \ o2 x6 u: e7 i( e
- GamepadProcess;手柄处理
" S7 @# [) U1 G# t4 _- N9 z% h - JSR GamepadDatacan
1 ^2 Q$ H t4 L' |" W& k; O - LDA <Gamepad_0_Value6 ^5 ^& D4 S: Y+ l+ ?- p; y" L4 g
- STA <Gamepad_0_State
5 M P: h! v4 x+ v, }4 j+ Z - LDA <Gamepad_1_Value) Y! ?. s$ s4 G
- STA <Gamepad_1_State
6 |# {8 z! R" ^: C x0 R - JSR GamepadDatacan) W7 p5 c( t0 d1 d7 y
- LDX #$01
3 m6 d& R) V; q+ C; F8 b9 C - GamepadMergeCheck;合并手柄输入检查) ~* s% \* B) Z/ L* D5 l0 Q$ g
- LDA <Gamepad_0_Value,X
D% k1 x" @0 g9 g# S% r' G W' x - CMP <Gamepad_0_State,X# c, \) E: O) ]. o/ Z" x+ ]
- BEQ GamepadMergeInput
f; R( V% W$ M5 C- ~/ H$ t: h - LDA <Gamepad_Temp,X" T* O7 N+ H- |) R6 T
- STA <Gamepad_0_Value,X) g" l$ z. N9 W: ~* j) o7 G8 M! w3 Y; l
- GamepadMergeInput;合并手柄输入
4 P& T& g$ Q9 E, x8 V ^" Y; e7 Y - DEX. }. ?8 N: O( s) G$ I# A
- BPL GamepadMergeCheck$ n& t3 h; e2 G- j, Q% R# q
- LDA <Gamepad_Merge
: Y- S, M5 V+ S a4 I* n- ?2 P - AND #GAMEPAD_MERGE_FLAG$ G& |2 c$ @, K0 F8 V" X8 @
- BNE GamepadStateProcess! K, }0 R: b, J6 w9 N
- LDA <Gamepad_0_Value2 @0 a! L3 d$ ^8 z3 E
- ORA <Gamepad_1_Value
* I! l% Q2 J0 X# W2 Q1 ? H - STA <Gamepad_0_Value7 C( |* ~" K. R5 i
- GamepadStateProcess;手柄状态处理/ v* ~$ T. K _6 c
- LDX #$013 j' U! ~' u7 {4 G- j2 \
- GamepadStateSave;手柄状态保存' |( G. [2 h" k5 G
- LDA <Gamepad_0_Value,X8 h# X+ e) H# G1 l. J. }9 O8 z9 B, F
- TAY0 g" F2 Y( i/ _8 {6 M
- EOR <Gamepad_Temp,X8 T% t5 `8 f0 @0 z; z% f
- AND <Gamepad_0_Value,X
9 m' o- Q, Z+ P$ [$ t - STA <Gamepad_Once,X" D; r/ j K! z8 `
- STY <Gamepad_Keep,X2 F' B8 S/ y/ P* E- g
- STY <Gamepad_Temp,X, H& d- {, L3 H' Z
- DEX1 Z( m" t; Q+ I8 T
- BPL GamepadStateSave$ O% p1 ^) x& a9 e3 P& h: S
- RTS* }; G& U# O" m$ g+ J3 {
/ G! C( a* m! p5 N( U8 n0 Q. o- GamepadDatacan;手柄数据扫描
$ }* l/ ^' J/ e" }- b( K - LDX #$017 B8 j' M* {( Q/ d7 x
- STX $4016
, ?: ~, |' R' b" A2 D" f - DEX
1 c+ B7 Y9 r9 {# @ - STX $4016# K! P9 L) u0 C
- LDY #$082 S' Y9 g) d& E, ?
- GamepadPortScan;手柄端口扫描
! w4 |, g o. Z8 P L - LDA $4016
9 }: L4 u( F/ v4 W0 S( z( t' g - STA <Gamepad_Port_Value2 [$ u: \& I5 r2 N6 u9 N; J
- LSR A s# L: q) W' \- p$ C8 K+ G3 U
- ORA <Gamepad_Port_Value( a- ^2 R/ U, ^4 \
- LSR A
. G+ v8 g3 O0 z+ Q5 ]/ f - ROL <Gamepad_0_Value( j+ j8 K* l3 U/ u* S8 Q8 P
- LDA $4017
, J7 ~# H2 A0 n4 B - STA <Gamepad_Port_Value/ i; ?9 J$ u6 F. L, @5 G! l0 A2 X
- LSR A
: I0 N0 B6 g! a# Z - ORA <Gamepad_Port_Value
! g" K, T5 [+ r' y - LSR A: @8 E" e7 N; V% ?4 B. X
- ROL <Gamepad_1_Value
* j7 V8 |/ S' R- t: { - DEY
' f. ?! _6 V, O: w2 @7 s - BNE GamepadPortScan
' K' l+ K- e# Q) L6 _1 o$ l - RTS
0 o( V5 @' Q5 K" v3 N8 k7 x3 O - 9 l7 @( G m/ Z! }: W
- ;==================================================
0 X! h* j9 \# D8 o" J+ { - ;PPU处理
n6 \* ]$ z4 M, V) d$ w - PPU_Process1 s0 j# w+ N" M3 @% o! V( Z" S
- LDA #$00
0 `% D$ A/ v9 D, q$ U' d V/ ~$ u - STA PPU_MASK
- h( M. E, `! i5 j- P - . v1 e) Z0 h* a/ G/ `
- BIT PPU_STATUS3 p7 k+ \! U1 r
- LDA #$202 K3 }) N, L5 Z! y
- STA PPU_ADDRESS5 H5 |& T' j, d' M( Z
- LDA #$00& l. d0 Q7 X* o: J% G
- STA PPU_ADDRESS& D5 T7 n: b: ^9 O8 V4 r/ P
- r* t1 k0 `& E8 i+ z
- STA PPU_SCROLL* ^- N/ l/ X: b" D; e
- STA PPU_SCROLL
9 i% j1 X# P# R" W: O - {5 g" S/ W6 C- U) u5 C
- LDA PPU_Msak_Buf
2 p, d# ^! d: M$ w* |9 P - STA PPU_MASK6 O) G0 u/ F9 e! M
, D3 q3 c4 X& T( g7 u! I1 H% `- U- RTS6 i) c& A7 V z+ q& m5 Y
- - ~+ J: B( y- |2 n; A: r) s
- ;==============================# ]. o) c& `* }
- Time_For_Vblank;延时等待* k B- r9 G+ v4 C3 i
- LDA PPU_STATUS
, a( v0 [$ E L+ W( s( u0 _$ c% _ - BPL Time_For_Vblank
' ^' G( u) S. f7 }3 ] - RTS1 p9 B, J! X# D! T, M
- & V/ R9 u& d* l# C4 g) n6 q
- ;==================================================
- z( W/ j* g. w: {1 P7 J - ;初始化MMC3
; ]& m) l* @2 d4 \5 o" c, \: G/ F( N - Init_MMC3
$ h# @/ }2 I4 T; h8 K7 X - STA MMC3_IRQ_DISABLE% b) s8 I2 U4 [7 W
-
4 C5 h0 t4 n. b* U4 ` - ;设置MMC3水平镜像
: D( z9 V6 l3 X, l - LDA #$01- ^# }% {8 v6 S, \( T3 Q( t6 N
- STA MMC3_MIRRORING# L0 \# h+ b5 r8 q
- & G, U1 J) r% @- l
- LDX #$05* ?# Y. ~- R" [" _- Q. T/ M) l
- Init_MMC3_Chr_Bank_Write3 ?' }% k' G; R$ X
- STX MMC3_BANK_CTRL4 i7 L; Q. c0 ~" o: z; A$ L2 A/ K
- LDA MMC3_Chr_Bank_Data,X/ \, P; k3 ~# x
- STA MMC3_BANK_DATA7 P0 B& o# d5 `' ]
- DEX; j8 Q# O/ F3 W9 M4 n, T
- BPL Init_MMC3_Chr_Bank_Write* I6 o: s, J- R9 p, n' Y* x2 _
- RTS
2 B& A. k# `) n% l - ;--------------------------------------------------8 N) K2 s' G0 H3 G9 F8 ]
- MMC3_Chr_Bank_Data
4 j5 P8 ~# {5 ?6 ]* S |" m - .DB $00,$02,$04,$05,$06,$07, C* Y2 ?& V9 x" j
- 6 T2 Y2 e$ ]+ ^5 s# g
- ;==================================================7 S% x. I% h5 C
- ;重置中断处理
8 Q' } t! Y. E0 _ - ResetProgram7 F2 \: f4 z8 ?1 i$ }( Q$ v
- SEI* n7 N3 p- Z: H
- CLD5 l" o, A X. b6 l3 y8 N7 y# v
- LDA #$00
& I: W: F J5 c; ~, } - STA PPU_CTRL
" f( w0 d) M! m. V. L - STA PPU_MASK! K: o( e h( ?" A# z3 B$ Z8 e
- STA PPU_STATUS
( ]( |* P9 S) S, g& M, P - STA JOY2_FRAME0 k& h9 F2 q9 ~4 Z8 v
- STA APU_STATUS
% [2 `: v0 o% g0 X - 0 d7 {1 b( i: P$ Z* |& P; W0 y o
- LDA #$C0
, Q" D, D6 F4 U, X$ W ^ - STA JOY2_FRAME" ]' H& E9 ~9 Z9 P6 S
- / Z# l% m8 Q: l6 y2 R& I
- ;等待vblank
, k0 C' ~" [0 _& |5 B% ^ - LDX #$02
- W/ X/ t3 M- |5 x. Z0 k - Vblank_Wait_1
1 a4 ]2 D L7 U+ ^7 K2 G4 e+ S - BIT PPU_STATUS4 i( [7 n1 s3 J
- BPL Vblank_Wait_16 J/ Z' p8 c% u3 g( ]+ T6 M
- Vblank_Wait_2! j9 u+ V- V/ {! ]" s, g
- BIT PPU_STATUS9 R* r, U3 |# S3 Y' T
- BMI Vblank_Wait_2& W! o2 [2 G8 E& a) x; J- m
- DEX8 P R1 u+ p- f
- BNE Vblank_Wait_10 ~7 `! n+ S4 y5 `8 i' B6 G
- # Q# v5 P! M5 Q, R! n; r/ h/ s+ J
- LDX #$FF
5 Y8 `! G4 N8 \: {; _ - TXS
6 q/ }! K/ N' G# V- x1 D, e -
9 W4 ]6 `" ?, n( G- w: T ]! x - ;初始化MMC3
2 ^, o5 l. U7 G" p4 X - JSR Init_MMC3+ f4 l% [/ X/ f/ I4 Y1 K3 O$ r
-
. \4 z5 t: {7 H7 Q - ;==============================
9 i" \/ s4 m$ v1 ^ P - ;RAM初始化% b" A! O) E: k0 J$ K
- Nes_Ram_Init$ |* d* i% v) T. S9 a: S
- LDY #$00
H4 l c' u ?3 g - LDX #$08
+ n& r9 I( b: I$ Y2 e# s9 a/ g/ P - LDA #$00# [0 c, E5 N0 n+ o: G8 K" a
- STA <$00
# K0 m0 J( y5 t; d* W3 c1 \4 t% `& U - STA <$01 {: }( z3 Q) H! w; x" C/ }
- Nes_Ram_Init_Write
1 ?7 x& E* z7 [ - STA [$00],Y
+ [: o% O4 |. i. t% B5 q/ X - INY2 A* N7 [% K" }
- BNE Nes_Ram_Init_Write; @4 r6 ?5 ^8 r" }8 C4 `' F) F+ p
- INC <$01$ ?( l( c& o$ }. V4 P$ y- j& z
- DEX' y% U7 p2 Y) F* k" ?
- BNE Nes_Ram_Init_Write6 ]. F" p6 {. m V" B
-
7 J+ E# U8 o5 q3 ]& |9 a1 m - ;初始化命名表 S* D6 m5 Z Q) |; w4 F$ `4 V
- JSR Init_Name_Table
( q F% g$ r( Y) b8 J$ w - : h v4 N) U* x. O8 U
- ;初始化调色板
% }( s& j7 A8 \) Y! z5 V. X - JSR Init_Palette
* p0 v9 m% V( A- s -
. S+ Q7 p! R. }' }+ O - ;初始化命名表属性
+ B" a6 M- u ~5 [" H - JSR Init_NameTable_Attributes s1 X# V6 U; g1 y9 v) F2 {1 O
- 8 [3 n B/ W4 [" x2 b
- ;初始化精灵内存
4 }+ [9 j3 {- n- @ E1 U$ X( c" E V - JSR Init_OAM_Ram8 [+ `9 h! z. B( e
- 1 w, k, H0 ]4 D
- ;在屏幕上写点东西
& d" Y0 S7 l k5 M l - JSR Init_Name_Table_Text
$ s1 g. D r( O" x; R# t' V. l -
' |2 q/ Y' w% l( I - JSR Time_For_Vblank- }7 ~" m4 @* l& V
- ;开启PPU控制5 k5 S3 P) _& m) W
- LDA #$A86 D8 n4 O! `2 P7 d
- STA PPU_Ctrl_Buf8 y5 I8 A$ Q- x7 ^
- STA PPU_CTRL
1 `; [6 G* S5 B9 X7 F7 O - ( f+ Q2 ^& r+ w1 n& u+ _
- ;开启PPU显示
, j) c$ n; L; F - LDA #$1E
) H& q3 u' o) U% c1 \! x- d - STA PPU_Msak_Buf
1 z# \" N$ X, L D0 Y - . }# J8 K" \$ t. e) O t" A
- CLI4 B3 k7 u* Q& P) ~/ y0 [3 c c$ Y
- JMP Loop
2 H, n3 l1 L* |3 U) X W9 A/ } -
0 @- ~$ S& F/ S h: t - ;==============================5 q u4 a# W6 k$ W0 U) M1 k6 \ S
- ;死循环, 等待NMI中断+ @6 W, t+ m, e: t1 A, _# h% W
- Loop3 F. Q- F8 B5 c; |1 K
- JMP Loop4 @: D" F4 L, i! v" J
- $ t) p) l9 w' q2 q- u
- ;==================================================' P4 L# O+ t; Z3 a. n. I5 R: s
- ;NMI中断处理
# l& J2 J p; O - NmiProgram
- H# S$ y8 n, } U) d$ U - PHA5 n3 B; U& c, @9 y
- TXA/ F5 N8 ~) ] f7 f! u
- PHA
* u1 O# m0 g# [" M q) O - TYA o) I# y; [: L+ w3 B, P: W+ n
- PHA
: J" ^+ t# Z* K( _ z! W, x; H -
5 }0 A7 [1 t7 |5 M - BIT PPU_STATUS
; T. [5 C P% S1 A) c" Z, h" b7 V -
+ D, @8 Z; L. O% n2 \- g - ;关闭PPU控制/ u! O+ y. s. ]
- LDA #$00) C2 r" I0 s! y& Y
- STA PPU_CTRL
9 T% u$ w+ P. k) B& ~7 C -
8 t, @! ^7 F; H1 n+ ]4 P4 c; T - ;处理PPU% J! Y Y' B8 e) \( ?: a
- JSR PPU_Process
# o% p2 }/ O: E( `* U" R, h1 U - 6 j2 b; B/ X3 d$ Y
- ;开启PPU控制+ }, A1 ?( Z% t% c) S9 G; {
- LDA PPU_Ctrl_Buf4 F1 r, J9 w4 ^
- STA PPU_CTRL8 Y$ W4 K# g! T: e8 X
- : G& T8 c- v: Y: K6 S; t5 q
- ;手柄处理
7 g. O: c X3 X7 M" y7 \ - JSR GamepadProcess3 G+ ]! O7 [& ?3 m2 y( v# F# h
-
6 f8 O& ]0 w0 v# k3 i( ]" R - LDA #$00 b, ], m0 C/ Z$ G+ b
- STA IRQ_Index
& L, }6 p2 v0 ~* u9 } -
: x' \1 c4 u& |& U; ?3 N - ;启动IRQ中断, 第15条扫描线触发
; d& s- O+ o7 S1 Q/ b - LDA #15 + 1# s( |9 D& k- c* K" }
- STA MMC3_IRQ_LATCH
/ Q; p6 y- Q: T. y0 _7 h. ` - STA MMC3_IRQ_RELOAD5 H) J! r7 ~, c- V$ }9 V
- STA MMC3_IRQ_ENABLE, @5 m: a- ^) ~9 x
- CLI C0 ^9 \/ a) j5 y/ ^: z
-
; g4 j( ]1 \9 Z- m' @, d - PLA
$ ]* \& ~8 K# i$ Y' J/ | - TAY
+ L$ R, |8 m/ T1 T - PLA
$ g( i6 S) J; i% Y. W - TAX
& u$ S1 w) A4 p4 r, q4 x. v - PLA
' d# h6 I T# ~ - RTI
, ]0 N: N7 X+ t% B' L, b - 6 |! o* {+ P" ?# V
- ;==================================================
$ ]4 z; Y! R* O - ;IRQ中断处理
" `8 k8 ]: f4 |/ f, W. U - IrqProgram
+ f9 {6 s: L+ H. [3 O# P - PHA1 Y0 b5 W! p! K! [/ U- B
- TXA& M9 q+ ^% O6 H0 |- R# I0 x
- PHA
, ? X' q6 }, S' U3 R - TYA
4 C; `$ P' l: d, ]6 a4 B - PHA2 d$ v; R ^( V) S( g; X
- 6 W2 [3 g! @, s3 L# Z8 P6 ]
- ;关闭IRQ& \ e8 s; H5 O# Y1 @- V
- STA MMC3_IRQ_DISABLE
( a: l" O) {4 y- @/ ^ -
% j8 e7 _8 Y# ]2 L( E - ;允许下个IRQ触发
# r3 m$ \& [* V - STA MMC3_IRQ_ENABLE+ y! r' g9 ]" v& V
- 0 n! U) H5 G; o9 v$ l
- ;IRQ处理, 15线后继续触发! ^9 A/ L- Z( X
- LDA #15" C/ Y* Q! f& R; K+ ~; }( n
- STA MMC3_IRQ_LATCH
3 j9 @; U6 v) x) G8 y -
) J5 d; }: X; N4 u* T - LDA <IRQ_Index
) w# a* \: G% m, u( b3 F8 H: ^ - BNE * + 4! |6 V- o* q j' ]: T
- INC <PPU_Scroll_H
7 q8 D! K) I. ?% d. A1 J9 g" n8 Z -
- H- x0 t* A A8 R$ W6 z$ @7 ? - ;设置屏幕滚动/ Z, I5 u2 {# H
- LDA <IRQ_Index) w8 H/ ~# R- y/ B2 d6 y
- AND #$01" D; H, M0 m/ V4 N3 l- a
- BEQ Irq_Scroll_Right
5 _# A" G- ~" R: e - 4 ?" X! u- J* s5 B4 G9 P) K
- Irq_Scroll_Left
2 @+ [+ ~( V" n: y6 }6 g - BIT PPU_STATUS; ]( a! \, f' T0 d# e
- LDA <PPU_Scroll_H; g( t5 ]8 {# Z) J* I
- STA PPU_SCROLL
& Y7 K9 j' H8 B8 B( T. b - STA PPU_SCROLL
& S" H$ u' b) f3 X - JMP Irq_Scroll_Over+ f2 `& O& }( |4 {( s. J
-
3 | t/ ?6 s1 L) |1 K) \( S) ~ - Irq_Scroll_Right
( E4 s3 Q3 Y O, { - SEC
9 W) y9 D- j) t( Y; |; Q" @5 B - SBC <PPU_Scroll_H/ _* Z0 l* F4 ?( s$ u
- STA PPU_SCROLL' |7 l6 }7 W8 O1 e+ m/ O4 X2 x+ t
- STA PPU_SCROLL
% Q" G3 |" |( Z) A4 s7 ?0 K$ |% E - Irq_Scroll_Over
9 \8 u4 q4 Z* f4 z2 S' N2 O/ B -
7 [! k/ U4 `( b$ M- q- A, X, p - INC <IRQ_Index. w8 t6 B, ~' ~, g
- " i. i0 r# a, g& f
- LDA <IRQ_Index- i5 T# j! Q! o8 @, s
- CMP #14
, B2 p$ I- y0 S' E9 ` - BCC * + 5) P0 x$ [9 R% {) S' }8 Y
- ;关闭IRQ/ `8 v% E0 l1 D7 D
- STA MMC3_IRQ_DISABLE. j8 q5 B' ^8 _9 h
-
; Q6 R' k7 K V" {3 N - IrqProgramEnd0 A. W6 ?" B `. h0 g( Z
- PLA) E! d! e% a7 n, ~1 B9 _1 f
- TAY( s4 X, h* b+ G: h/ r' O
- PLA3 r# @5 t" b/ |4 I1 @' w
- TAX
5 c) O6 e& L$ C7 s+ F% | - PLA& H) r: U7 L4 `. Z7 m4 { n
- RTI
8 d! R2 h% o4 {/ c. X' P -
y& f& L7 x( F; c - ;==================================================$ M" k" X* t- M7 H
- ;中断表
; M7 m# W& C4 w' f - .ORG $FFFA
& z/ k, H+ c' E% b - .WORD NmiProgram/ ^, {' I' y, Y: C
- .WORD ResetProgram
& u- z3 d- S) w6 z ?/ k - .WORD IrqProgram
复制代码 [/code]
/ O/ J' r( V3 e; w2 j |
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