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- [code];[FC音乐][MMC3 IRQ]+ q$ ?5 V( O* R8 R
- ;FlameCyclone 20230710
' c% }4 J1 k. s9 `7 ?4 H
; v: C6 j$ i& P& R- l6 [- ;文件头
; Y3 S; K: y) a2 j7 B" W - ;======================================================================
7 g3 j4 y. H; R: H/ O6 J( I( m% o - .INESPRG 4 ;16KB PRG 数量. P6 }: h a8 P v: ?' s
- .INESCHR 1 ;8KB CHR 数量
" X0 U/ r8 O7 ~( ^5 w) w - .INESMAP 4 ;mapper 4
1 C* W8 X2 X* h; ~ - .INESMIR 1 ;命名表镜像 0水平 1垂直6 j1 x. p4 z" @: b8 ?
- - k% a% R+ E& ^7 f) K2 D/ U, V, f
- ;必要条件' h+ g( R% l6 k1 C5 g9 z
- ;1.持有CHR ROM
; c( p1 w$ ^) {; d# w8 i4 n/ o - ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$1000
; j% {' M- W) W S; T - ;3.精灵内存(OAM)不为空
( o, y' [3 L; s0 S b
* n- x; i6 v, A8 U/ v3 M& u* z6 }- ;==================================================
; S0 C) g# `4 }$ n; h7 e2 z$ G N( | - ;NES端口常量3 A. o B1 t" d4 O
- PPU_CTRL = $2000 ;PPU控制寄存器5 [) Q/ U: `% p2 n
- PPU_MASK = $2001 ;PPU掩码寄存器# S- H+ |, q! }/ J
- PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位
( z4 z& F$ ~* T- ~; e - PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1
! d# n' k/ @6 N, e2 S0 [9 C - PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1. y6 ?5 C7 _. G
- PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器
: h# ?) [9 W( h2 M6 k. ] - PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加 ^; @/ E2 n5 R) V6 b6 D
- PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32 + r7 X9 b& d. J6 v9 e! ]% Q' V
- OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存
$ h+ X* f1 C+ N' p( s! `5 q& } - APU_STATUS = $4015 ;声音通道切换% C+ N0 v; u. G. j9 Q, S4 O5 A
- JOY1_FRAME = $4016 ;手柄1 + 选通+ {4 P( M, G ^$ k" p8 F
- JOY2_FRAME = $4017 ;手柄2 + 选通
- Z2 v- K, L5 I* K! I3 _
6 E5 M2 b* `% p4 ~) ]$ m+ G7 L- ;==================================================! Z- u9 Q* D% e4 \+ n* m
- ;MMC3端口常量
5 P, G+ ]6 N9 G+ e* n( x9 \( l! `+ C - MMC3_BANK_CTRL = $80002 e% y- u4 j: s% E) \
- MMC3_BANK_DATA = $8001
! Z) F: v1 O: e3 u- j* p - MMC3_MIRRORING = $A0007 h; C7 I( o+ V8 m5 _% {2 L
- MMC3_PRG_RAM_PROTECT = $A0019 K( ]. S- k, B- P8 l& q
- MMC3_IRQ_LATCH = $C000" _$ K1 O/ {% C: x( u, E% H f
- MMC3_IRQ_RELOAD = $C001
2 ^! x2 ^; O) h* _" D - MMC3_IRQ_DISABLE = $E000
) B. ]! j a. U C4 |. Z - MMC3_IRQ_ENABLE = $E001
" G# w# z) d) |4 {- P+ V - $ t) U( J* Z5 ^5 j5 Q8 z5 d
- ;==================================================
$ R1 w5 a/ E1 @& j" e( l& n - ;程序块配置
4 Z. }& C6 j1 V- c6 q - BANK_DATA_MASK = $07
' ^( O4 |! d/ E - ;--------------------------------------------------5 ^+ ]$ S: d! l* O+ Q/ B
- RESET_BANK = $07
& y" X, ]" ~5 q5 |# y" h! E+ d - RESET_ADDR = $FC00! u- z z8 J, C0 d2 [
& m9 {1 _* d- M4 {. j, a+ }- ;==================================================
2 N0 s/ J/ s( j0 ~! Y: e4 t - ;图像块配置) @' ~( M( {% ?0 { U7 o% B% k
- CHR_DATA_BANK = $08% t6 K5 k" T8 g7 ?+ C1 ~
- \1 x8 f! h& \2 G( h R) j
- ;==================================================
% }& }1 t8 ]; C! g3 }; w - ;零页内存地址配置: _3 r8 J5 f4 Q5 b
- Use_Ram_Addr = $80- ]% }5 W5 x" u; U
- PPU_Ctrl_Buf = Use_Ram_Addr$ x8 k3 `! M3 r& M1 m$ D
- PPU_Msak_Buf = PPU_Ctrl_Buf + $01
+ [8 v' K1 E2 U5 J - PPU_Scroll_H = PPU_Msak_Buf + $01" T$ h: A% n8 ]& ~
- PPU_Scroll_V = PPU_Scroll_H + $01
5 g6 n8 n8 E( @8 j \: N9 C8 u - FC_Data_L = PPU_Scroll_V + $01/ t0 @, Y5 H8 p* ^) O/ c
- FC_Data_H = FC_Data_L + $01
1 j& E- Z( t* F( f2 m - FC_Data_Buf = FC_Data_H + $013 A9 f& r1 P/ |0 z" _3 Z% }" g+ ]
- ;==================================================
/ h0 c- |, z/ W: W( B5 Z; L
& R+ K, S3 K4 V$ w! T+ o9 s- GAMEPAD_MERGE_FLAG = $04
! `3 H+ a% Q' O l3 A) i - 2 N5 c0 a% ?- x* F9 i
- Gamepad_Keep = FC_Data_Buf + 10 w" e3 R) _; V- Y3 _
- Gamepad_Once = Gamepad_Keep + 25 e6 X0 o0 U( u
- Gamepad_Temp = Gamepad_Once + 23 Y% |' I& Z! {, C# j7 R
-
6 b" C1 R4 |% {& T4 ]+ m - Gamepad_0_State = Gamepad_Temp + 29 y. O% y. H! k
- Gamepad_1_State = Gamepad_0_State + 1/ B- v; {: N' V6 E" w1 v
- Gamepad_0_Value = Gamepad_1_State + 1
( M3 n( M) C1 A - Gamepad_1_Value = Gamepad_0_Value + 17 H0 q! I1 U1 ?+ r2 a0 U5 S0 ^" V
- Gamepad_Port_Value = Gamepad_1_Value + 1+ R( a% \/ j. ?8 ?5 W+ D
- Gamepad_Merge = Gamepad_Port_Value + 1
: S; x x, A8 d! `6 ^9 d$ U4 u - 6 U$ w5 r0 i6 _$ Y' d1 i7 n
- ;==================================================
6 e$ F* }; ]3 \& x- l8 F) n3 R - IRQ_Index = Gamepad_Merge + $01
9 n! z8 A0 o/ n: f. ]) { - ;==================================================3 i0 n3 L- [, e. L1 E
) _2 G, [6 m$ s, {$ k& D- ;CHR图形数据
* c- c; v Z$ c7 ] - ;==================================================5 [8 A! P( s: z, ~/ b
- .BANK CHR_DATA_BANK
9 @# [: B+ a5 k - .INCBIN "chr_bank/chr_data.chr"' Y: R' w8 |0 k" y# Q8 C! s
- ) o7 k. U) A* e
- .BANK RESET_BANK & BANK_DATA_MASK( B. _* n- I: o% i
- .ORG RESET_ADDR
4 q* Q8 E4 l/ P; J' \ - 1 _2 o2 p* [# l$ G: z& p6 ^
- ;--------------------------------------------------: M0 j- A4 n U: ^
- Attributes_Data6 _2 E' b) b6 y0 _2 O
- ;命名表属性
: L1 C( ^; s) |- H - .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
. l( z& k2 P3 u* T+ f) G" J - .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA
) P4 h/ g0 R" C. \ - .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA' U# ~/ y* z+ s' C5 z
- .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$55
- `% `3 p, a" W: \7 e9 F2 E - ;-------------------------------------------------- z s; C( _" W) m8 y
- ;调色板数据* V$ L. B5 R8 F$ \
- Palette_Data2 t9 y, F1 q" g% ^; V* ?/ h' t5 T' e
- .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F+ \0 Q- v w7 b. M {; k
- .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F7 f% o. W. u# j2 s+ j8 b& E' b
h( K6 D, @7 O( L5 z- ;================================================== C' o n4 K9 _$ O n
- ;命名表初始化: I& d1 W2 |8 F" t1 P: f
- Init_Name_Table# b% h/ c$ H2 M) b: p
- LDA #$20
! F! H+ v6 W& ?( B, |3 H6 x - STA PPU_ADDRESS
4 _9 e( b6 K* e% X, q5 x - LDA #$00
5 ?4 _1 ^* Q) x - STA PPU_ADDRESS
2 b* U: @. u" J1 p2 b - LDA #$00
1 g* R$ j4 w7 V& j - LDY #$00
; Y2 s) S4 s7 Q1 ^/ X5 Q2 K - LDX #$10, u/ ]! O4 b. I
- Init_Name_Table_Write
- y4 D. m. W7 y$ E! N - STA PPU_DATA
# E f/ L: B; v5 I7 w& b/ b - INY' a# G. {1 p6 b% f- J9 n6 q! F
- BNE Init_Name_Table_Write, R T+ f1 H0 G
- DEX
. q1 C" x; V; b: G - BNE Init_Name_Table_Write
( n5 U( u+ G, E4 [5 S& p* I - RTS
0 T& ^/ l) r' q/ N& w' p -
: o. e& Y6 a7 L* H+ D' n* F - ;==================================================
. V: A+ {0 r! O: ? - ;调色板初始化# E2 z6 |% w" A2 M F
- Init_Palette
+ T: a0 `( e; ]7 K - BIT PPU_STATUS
+ Q& H, Q- R' A8 u- E6 c: V6 ~ - LDA #$3F
% h) I* @% z2 O% Q/ H/ |& { - STA PPU_ADDRESS$ j0 c5 O* N5 {. [6 s
- LDA #$00
0 l5 d8 v5 K2 @" c/ M: Q7 o0 I - STA PPU_ADDRESS
& s% z9 K: p7 ]1 c# K - LDX #$005 E5 A# B* y! R; o; j7 N
- Init_Palette_Write: s4 L8 q5 h# W$ L0 y* U \, M
- LDA Palette_Data,X( N2 f6 P( U3 a6 p [
- STA PPU_DATA6 v( w5 e: s/ Z8 |5 X3 T
- INX
: z: d1 ^2 R5 f: d# ], k - CPX #$20
1 }& I: o- H4 n$ B* G8 o - BCC Init_Palette_Write) o8 I% H- h% q& ?- t u0 a% ~% G
- RTS) ~, v& X" c" k/ G& [' j0 ]
-
2 V$ p. v( T8 r5 O L& r. m, K - ;==================================================0 d" c0 o3 q9 d+ d# J8 J
- ;设置命名表属性
! c6 M' S8 f+ l, `/ U) ~ n - Init_NameTable_Attributes& Z- |& B5 S& S0 J! p" g
- BIT PPU_STATUS) l+ F: j. }1 v
- LDA #$23
/ z9 }$ @" p- T$ m9 I - STA PPU_ADDRESS
9 J/ ?8 |. `, \0 ^6 M - LDA #$C0
, ~: J+ J7 Q1 p, l3 ?% Y6 X. u, O' S - STA PPU_ADDRESS
+ B% p: V0 p* x: V7 o1 W - LDX #$00! R) [2 Q) `: D7 Z$ H9 \
- Init_NameTable_Attributes_Write/ I- d7 u6 H% I5 W/ J
- LDA Attributes_Data,X E( g3 c7 g6 B0 R
- STA PPU_DATA
2 y3 x7 A- m- Y$ U - INX
5 H0 p! B. {9 M8 o, r4 F) V; k6 { - CPX #$40
; Z! w! V( m+ N8 ]. x - BCC Init_NameTable_Attributes_Write
]) d" g |" y4 y3 T - RTS9 g6 |' u- \- h+ E8 w, r
- - O& _ m0 {% Q1 b& D
- ;==================================================* g2 ?$ D# D/ I T" b! O$ Y( z
- ;初始化命名表文本
9 q6 a' I1 [9 d) Z# q7 ^ - Init_Name_Table_Text6 \7 U# E/ O) D5 T( v3 t4 L K
- BIT PPU_STATUS
& H$ L0 k2 u- t# M3 s$ q# U - LDA #$20
* P6 M6 n6 u% b; q' z+ q. ?4 u - STA PPU_ADDRESS; l) ?( W! L, p
- LDA #$003 v) R3 q- H; M5 a0 ^
- STA PPU_ADDRESS
& n( P( v5 U) R$ v+ F5 Y. V: y - LDA #$002 A# f0 x4 K" ]1 @8 l
- STA FC_Data_Buf) E4 Y9 T: T! \
- LDY #30# i1 q4 T8 [" m
- Init_Name_Table_Text_Write3 s. H1 n3 P e4 f
- LDX #32' e6 V8 s8 r0 x2 o% o/ u; W6 x
- Init_Name_Table_Text_Write_Char5 q4 `0 H2 F! S" q5 ]! X
- LDA #'0'8 F$ |) z/ Z7 }0 [) G# \. l
- CLC
& n/ U/ g) g* | - ADC FC_Data_Buf& j; Q9 `( P; j4 D) m4 q
- STA PPU_DATA
7 {4 t4 n$ C5 u9 \$ m0 O5 z. d/ @6 G - DEX
( p+ N8 M/ F6 {0 e+ Z3 n) o8 U - LDA #$14 x& s& y& a! G- R- Y
- STA PPU_DATA
0 M! T6 s1 I0 L; q - DEX) ~* Y: X% n' f6 W% b8 @( f
- BNE Init_Name_Table_Text_Write_Char; W. K1 r4 D8 P7 p/ F) d8 n
- INC FC_Data_Buf( k$ ^4 Z1 B" a. a' S
- DEY. q; m0 N! J# W5 K' s" `# @. {
- BNE Init_Name_Table_Text_Write, B+ m: @# l) D* r- b% C O
- RTS, _6 f7 x4 ]3 J% i9 y3 ?
- 9 K6 z4 d! Z- A# J& P
- ;==============================$ X, [6 w) y6 p. z. N2 g; Q
- Init_OAM_Ram;初始化精灵内存
K' P! T$ q; i- Y$ a - LDX #$004 z Q* W6 |# a* T! v/ P
- LDA #$00& x+ V7 d* P7 `
- STA PPU_OAM_ADDR3 i# d+ G% V, A! P0 z
- LDA #$F86 V; g( p% Y+ V# q8 w
- Init_OAM_Ram_Write; Y, m3 H& Q) M4 ]% \8 [6 @) i
- STA PPU_OAM_DATA
# r8 S7 h- Y. t( u* h- O - INX
+ l9 G/ I' b) ]( T8 G, ?4 n - BNE Init_OAM_Ram_Write
7 i8 T; `( Z/ ]; B+ | O - RTS: Y& A8 W) B" ~% _$ U! Y( D5 A
-
& x! X% [7 {# ?7 I/ L; N' X - GamepadProcess;手柄处理
% r p! e5 H* m+ }9 M - JSR GamepadDatacan
& }: f3 Z( R3 q$ e. B) S - LDA <Gamepad_0_Value
8 a/ A4 h& L- t2 G# k# R - STA <Gamepad_0_State1 U* A2 `! C* @9 E! `, I. [
- LDA <Gamepad_1_Value4 a1 U& J5 s! E
- STA <Gamepad_1_State
' V4 b4 L+ c6 d6 k \ - JSR GamepadDatacan7 K. D5 P! R) X7 _+ }8 ?
- LDX #$01
4 Q- s Z" z+ _, e- s* R6 z3 A) { - GamepadMergeCheck;合并手柄输入检查/ p6 i) g& y! v3 R: K$ r% D
- LDA <Gamepad_0_Value,X
8 v" J3 x2 @1 M' v+ ~+ m& r- s8 l5 y - CMP <Gamepad_0_State,X! l+ m7 R' ~5 q$ f
- BEQ GamepadMergeInput+ R# ^0 \5 l2 {5 m) s
- LDA <Gamepad_Temp,X( w; [8 N6 ~6 I5 O4 e) s
- STA <Gamepad_0_Value,X
; O7 i+ g' X+ Y9 w) Y$ ? - GamepadMergeInput;合并手柄输入
, J! L; ?3 r0 [+ E% k# P3 h - DEX
: Q4 c+ F' Z4 C" ^5 l# a* D, s& `# Z - BPL GamepadMergeCheck
0 [3 r$ d# n6 e' x/ L - LDA <Gamepad_Merge. `' e+ n9 \3 j6 U! `4 N
- AND #GAMEPAD_MERGE_FLAG
0 t; e E; E2 t4 g: U% P+ y! I% C5 n' L - BNE GamepadStateProcess2 j0 q+ r; k$ [& f4 c
- LDA <Gamepad_0_Value6 {2 ?& V3 \9 T) I$ g2 W
- ORA <Gamepad_1_Value
. Y0 a/ _$ n; X$ m" q5 u - STA <Gamepad_0_Value
, B+ H6 d' y- @ - GamepadStateProcess;手柄状态处理- l i5 S1 x, y8 p& D, f4 a! X
- LDX #$01# g$ y- W4 {# [6 Y4 }
- GamepadStateSave;手柄状态保存' P# b9 V! m% _# a, y. I
- LDA <Gamepad_0_Value,X' I$ M/ s) {+ d- a" R" w0 j& {
- TAY
8 ~$ C m$ f/ }: y* i- d+ `+ U - EOR <Gamepad_Temp,X1 v) @- v) d, X+ G4 f
- AND <Gamepad_0_Value,X$ Z! ~. q. o* s- r4 | v% X, C( w
- STA <Gamepad_Once,X
! `- } u7 B" z* R - STY <Gamepad_Keep,X
* u8 D ]8 E; M- W- |. B - STY <Gamepad_Temp,X, m/ T5 G: R) X$ S
- DEX
6 G( H4 ?) D2 |4 N - BPL GamepadStateSave a# V8 |, [* V, g
- RTS% {8 h5 @) b& b6 w6 w# j
" l7 ]; g+ d$ i" Y* w- e( z- GamepadDatacan;手柄数据扫描
8 \% H0 Q4 n" u9 g; [8 m - LDX #$010 X, {5 E5 k w* D1 r9 }+ j
- STX $4016
4 V0 A3 c6 P) N4 \0 n - DEX
0 e! ^/ h/ P6 ~* K( X; |1 Z+ w - STX $40164 p- q: P$ X* i2 Y8 I* T2 L
- LDY #$08
" |8 C/ p: F1 s6 T+ X% ~ - GamepadPortScan;手柄端口扫描
* o h8 I' a: x - LDA $4016' O1 G$ g. T6 c d, T
- STA <Gamepad_Port_Value) R/ P/ H- A6 x d4 N
- LSR A4 a2 J3 L0 G. }2 U% r( s$ A
- ORA <Gamepad_Port_Value
2 s1 K9 y5 x- ?1 Z3 Y7 F - LSR A. x* ~2 y) s' S1 I
- ROL <Gamepad_0_Value
5 c T0 p: _( |6 r2 L( V O, ^ - LDA $4017$ R% a8 [ j0 S' y- ~/ B* x& I* q" V
- STA <Gamepad_Port_Value# A* {& D& K+ H# P
- LSR A
, a$ M' P B( u$ t' S - ORA <Gamepad_Port_Value
6 j1 [3 a% M* s0 j$ I5 q - LSR A3 c9 {* i; o# q: u
- ROL <Gamepad_1_Value* J: Z' ^$ \: r/ `
- DEY8 F- q1 S7 B3 w8 c1 ]/ Q! v
- BNE GamepadPortScan
; x: t$ A# {# K( h) s' K, T! P - RTS$ h8 K, i# j& ]6 F( d6 y @# c
- ( O, D% Q$ k6 E: C
- ;==================================================: F' S! a7 J0 x0 g1 P* r8 |& r$ q# W
- ;PPU处理
% g( |7 Q B5 ?/ v- X% f2 o - PPU_Process
n6 @1 V5 `0 z7 s9 [. z - LDA #$00
: l( {0 e6 [% j9 Z i - STA PPU_MASK7 {: \4 L* z& y* E! J3 l) e5 N
- ! ?5 E8 K. Q8 I. T4 m4 H4 w
- BIT PPU_STATUS& W- ~' [# l4 b3 q' O, k
- LDA #$209 E$ n) F0 C3 {) x
- STA PPU_ADDRESS
9 K, H( d! }/ g7 c4 W - LDA #$00
" _" s! U( L# {8 o- V& | - STA PPU_ADDRESS
& g, i5 m0 F @+ Y* M1 _9 H - , t0 a- G( Z. X3 _. l' h* A
- STA PPU_SCROLL1 p4 M' F, Q8 S
- STA PPU_SCROLL
. c8 o. }% c8 E- A0 K - 6 x: K2 G5 c1 ^7 r
- LDA PPU_Msak_Buf, d. F( H1 s: O! h7 Y
- STA PPU_MASK% T9 j- y8 C: x1 T0 j4 O. ^
9 I% `! x8 e, j6 v9 V- RTS2 \ F: J# q9 H2 S8 T1 X( F+ e8 H
-
) R2 k0 z9 }& C4 h; x - ;==============================' A5 Q( A) F" s4 n5 E. P- ~
- Time_For_Vblank;延时等待
1 g1 K+ p4 ?9 n7 E - LDA PPU_STATUS" l% W7 C" f# s& s& c# \6 e7 l7 |; C4 ]
- BPL Time_For_Vblank
+ F5 a9 D2 K" F1 r& q - RTS# F# ]9 q% K3 ?0 p
- * T2 s! \' v6 j/ W7 C
- ;==================================================
! Q E w* H3 X, s# n - ;初始化MMC3
+ m2 h$ ~: F# P. b1 I8 _+ w4 a - Init_MMC3 [; b7 p* G9 d/ k, `/ _, r
- STA MMC3_IRQ_DISABLE
, U" v( `/ g" X# M; z; g# P - 8 q0 o1 }5 k. Z8 v& Q% y
- ;设置MMC3水平镜像/ I- N/ T6 h( G3 v6 M) E% c; T
- LDA #$01+ P1 [6 x' {7 H' a/ P, H1 R7 Y h( m
- STA MMC3_MIRRORING
/ V! Y; H0 ]! s- H8 s7 C - + U( ?% P* a' p' J E
- LDX #$053 P* y: g# b V( k# ?0 V# ]# v7 [
- Init_MMC3_Chr_Bank_Write
% ?8 L$ g: T7 H! B* V' I - STX MMC3_BANK_CTRL2 R$ x4 p5 m7 E- z0 \# u4 Z
- LDA MMC3_Chr_Bank_Data,X
V+ c: I8 `6 B( | - STA MMC3_BANK_DATA7 G0 J0 Q7 n/ I4 y7 T
- DEX! }5 {, q2 c: O' z/ g4 m
- BPL Init_MMC3_Chr_Bank_Write
; b3 ?; p6 l; i+ K* R+ P5 q0 W/ v - RTS
) @/ }% E1 P9 C/ D$ K: d/ q - ;--------------------------------------------------
' c. }1 o+ P6 B" | - MMC3_Chr_Bank_Data
0 U' s. w4 }% B# s! q - .DB $00,$02,$04,$05,$06,$075 z. N# k! L7 |& L
1 g/ t' w' M; B0 A& i% R7 B- ;==================================================
2 F! H; g$ N& J7 q6 f3 J - ;重置中断处理: j' H2 {' q0 j
- ResetProgram7 t- S1 N r" u/ {! I# d) v$ k
- SEI
2 n- ~% Y0 v5 c' c0 q+ c - CLD
4 ]0 s- C! x& |) G; Z - LDA #$00+ N% y0 A, t* o B) g6 m, D; m
- STA PPU_CTRL
- [, p6 @3 A0 m' c1 z& @ - STA PPU_MASK5 Z- ^- n6 n5 F8 A. W
- STA PPU_STATUS0 D) h0 O) N7 d
- STA JOY2_FRAME
/ T$ h7 r' p% }7 z1 x - STA APU_STATUS$ R& Q E1 X% o5 v8 g3 {0 E
- ( k, [- r) e2 L: `3 E5 q+ \
- LDA #$C0
& p' @1 M8 B" v7 f6 y - STA JOY2_FRAME
8 n5 c. e* ?0 T6 w/ V -
. {; h3 H0 E2 O5 G - ;等待vblank; v6 M; ~, H+ J7 Y% E
- LDX #$02' q8 h$ |8 c; x
- Vblank_Wait_1
$ Q/ `! E3 U; @: a" ~ - BIT PPU_STATUS
2 E& S( f) X @% \ - BPL Vblank_Wait_1" y3 x( D3 m1 W9 [
- Vblank_Wait_21 `% ^4 b$ N5 E2 s3 G! O- w
- BIT PPU_STATUS! U1 ?2 O# u, f* K3 t
- BMI Vblank_Wait_2
% P( {2 I/ m" ? - DEX! p9 n4 N( q; O) b; F
- BNE Vblank_Wait_1( K$ \% w! ]; R3 f0 {
- 4 u5 `8 v3 g" ^3 G( N
- LDX #$FF
* P7 {$ Z/ n8 n! i5 j - TXS
0 _0 V: l2 B; ]% y K. v -
% m/ k0 s0 v; B" d- Y! {2 ~ - ;初始化MMC3
! }% E) F! G$ T- |$ I, w - JSR Init_MMC3
* ~) ~- ~8 z; ?1 ^1 W+ G/ {0 O% }( L$ A1 p - C6 ^1 K9 a7 c( L) o) {! I5 e/ Y R
- ;==============================
0 V5 s( w& s! ]1 u - ;RAM初始化) Z) H% z* `; ~
- Nes_Ram_Init- w4 E: D' ~. c/ u$ n) S1 W/ {& H
- LDY #$00! s ^% ^% ~& G0 U) Q) q
- LDX #$08' a, B+ ? J! y X" i3 X) D9 @
- LDA #$00
: u" u: K4 I. Z8 p, _* [ - STA <$001 U- Z7 ]" e: P2 i! |% ~6 I8 k
- STA <$01
) S) A" D t6 H5 f - Nes_Ram_Init_Write
5 s6 r8 h4 H- t6 U - STA [$00],Y
+ F1 C' q/ K$ n. P: E# P - INY
3 G/ R1 R& C) M3 B2 F0 f1 d, m4 M - BNE Nes_Ram_Init_Write
$ N3 z1 v4 h7 A. {; l2 c; ^ - INC <$01
' S4 j+ U) i0 _* N1 K5 X! ? - DEX0 n, p! o: O. B/ j2 M
- BNE Nes_Ram_Init_Write
7 c) m2 H3 O5 u. G# D2 [; | - 9 L+ y j( i& }
- ;初始化命名表* m7 y, ?% o0 `2 ?
- JSR Init_Name_Table$ B2 |) ]( Q9 j0 O/ E& l: a
- / l9 H3 C0 t* s+ J6 X
- ;初始化调色板% e% g' b: c& B; G2 u
- JSR Init_Palette
6 f r2 P N; E9 ~# k1 d b - 3 v. N, q: [8 Y7 q. r. m. }7 I
- ;初始化命名表属性1 Q" _- ]6 [. Z1 K
- JSR Init_NameTable_Attributes9 l, }+ s: N: E' b& n. i' \
-
" K( u$ S1 w0 j" h/ ?: x - ;初始化精灵内存
. l# c& j2 M; y9 x: g) z& c - JSR Init_OAM_Ram& ?( k9 v8 j: \. O" S6 N8 W9 v
-
) m6 q3 o% }7 m z6 S% L* z) ~ - ;在屏幕上写点东西& \$ \* a7 L! @2 D
- JSR Init_Name_Table_Text
$ a0 { J* j$ Y9 G - % g; }6 C% f/ |- j! z( v4 }. Z
- JSR Time_For_Vblank6 `8 ~, z9 l% B9 v- J2 k. V
- ;开启PPU控制
0 j6 n+ H0 H% w- |* Y - LDA #$A8
+ f* D9 C! M& C& C2 I) P8 X - STA PPU_Ctrl_Buf
+ U* P. h) e; i. M - STA PPU_CTRL
0 U! O2 ]$ \# ]* F4 N6 F3 c -
" I9 T. K9 F: g% w - ;开启PPU显示9 \/ ~) L* K: K( Q2 b
- LDA #$1E
1 ~ T6 ]4 O" M/ }7 K' d - STA PPU_Msak_Buf
6 Z% @0 s2 a; P V( X. \ - # Z1 Z# P/ B4 l. J( N& g6 ^* c
- CLI
2 o7 M2 Y. v- Q4 x* L- n4 u - JMP Loop
1 G' ]7 F9 p; f5 g - . L* p! D: q' ]) s$ X$ Q
- ;==============================
5 G1 l+ H8 A! G* i0 {7 z+ |% @ - ;死循环, 等待NMI中断
! [8 e, {6 f, N4 O# f - Loop
6 \0 F9 \! {, B' { - JMP Loop
' G, g! s; C' i3 D+ j - 8 o& H7 \' b: i- N& J
- ;==================================================
O, M6 g& L# b2 ~9 [ - ;NMI中断处理- ^8 A( k& _% t- ?% G6 R8 Q. l
- NmiProgram
4 w& ~' `# Q4 ^! e# d8 a - PHA2 n+ U* o6 r$ G( @
- TXA
" T/ y( h. B" h1 ^% j; q3 r - PHA
9 v! q$ N7 h. D8 F - TYA
. t$ J9 {% x4 a6 d5 A# r - PHA# B0 u; ~8 M+ n, H( h, D4 l
- 3 v$ \, ?0 {$ z, L# s. d- |
- BIT PPU_STATUS
( @! c1 K1 a# L/ m7 k5 B -
- N& _5 h/ I5 ` M$ ^% Z2 F - ;关闭PPU控制5 {7 D2 v8 N2 ~$ u
- LDA #$001 ]* @* U. o4 q
- STA PPU_CTRL
* O$ U/ ]0 L* W+ C - ; N0 S+ N+ L, b5 T' r# J
- ;处理PPU
# X8 e4 [ y- |$ ~, { - JSR PPU_Process
) F' y" i1 Z; [$ r% } -
* t; A9 I. |. n6 b - ;开启PPU控制
+ K! C) ~! n+ V) x3 b - LDA PPU_Ctrl_Buf
; y& [1 p$ N/ o3 R$ I - STA PPU_CTRL6 Z* h; b7 {! I1 h% L- M- c& q' p2 P
- , p2 o" z5 c% d( R1 ~/ X1 ]! B4 S
- ;手柄处理( S. a) i$ o' a" C0 E
- JSR GamepadProcess2 A5 D W. G- c) \' w* j. T
-
3 U" z$ H/ E0 E& N! ]) S - LDA #$00
, ]0 f' u; t; ^( \( K$ Z: C - STA IRQ_Index
; M0 T7 P& ]4 B -
5 n" N+ I5 i: j9 u; ^ - ;启动IRQ中断, 第15条扫描线触发
+ i N% v( C' j* H- d! a1 t0 W - LDA #15 + 13 D1 f* u8 K! E; e4 i8 V
- STA MMC3_IRQ_LATCH2 q0 ?# M+ [$ G+ \" z7 z
- STA MMC3_IRQ_RELOAD3 v; ?" y; m! p; b W% ?
- STA MMC3_IRQ_ENABLE
! [: D2 Y7 c* A4 O3 n1 q5 _ - CLI
# W3 @3 t9 A P5 U" S+ A - 7 j/ v- |7 _; Y+ M. P
- PLA0 g5 E7 F4 ~; n# R2 L% G k: P2 z
- TAY) ?- Q0 J) I \0 v
- PLA
( p0 r! F* Z% _3 e5 k3 [5 U - TAX
) f2 _/ e _3 U m( S( I0 r/ g1 E6 K4 x - PLA8 e6 \1 R l e
- RTI$ X% r& y0 h1 V7 L# G/ @9 d
. c/ @* W' o/ p3 y- ;==================================================$ |1 j) N) u' v2 c G
- ;IRQ中断处理
3 z4 V. U9 p) B$ z - IrqProgram
. y ^ Y0 R; X: o - PHA+ p$ Z# m" X5 r; N
- TXA }. h% x" M; [; G4 V4 [. n. R
- PHA4 T* q% t* B9 @3 q3 G5 Y
- TYA
- @! J4 o% i X; V - PHA
7 ?( o! s3 s' n# z: J0 t; E$ ` - / G- t/ S! l9 W$ K( Z
- ;关闭IRQ$ I" s: b: m; T
- STA MMC3_IRQ_DISABLE
' a5 m' x# @: B$ u: B, H -
, {/ Z) q8 g% \' o- X' S - ;允许下个IRQ触发 p: U, `7 w* b+ L$ v+ B0 v
- STA MMC3_IRQ_ENABLE
2 h/ \, R3 ?) M1 k. C8 f0 X -
4 `4 Y/ `! a: _; ~9 J+ C. g - ;IRQ处理, 15线后继续触发) |( W- X8 z5 G" h) S$ r) S
- LDA #15" Q" s) b/ s9 j4 d, f4 @
- STA MMC3_IRQ_LATCH
" ]8 z( ?2 g( I - : w: K8 b5 L: A+ x+ ]) e
- LDA <IRQ_Index
7 S: ]7 K8 F# u% H - BNE * + 4
# f0 C! |5 j- { x: G" ?! q - INC <PPU_Scroll_H$ {" Y/ j# H1 F8 `
-
3 e4 Y1 [2 v3 ~( L - ;设置屏幕滚动) L$ s; n5 `! I2 U7 v
- LDA <IRQ_Index
_0 e- t$ Y/ M! w8 i# {# }/ z - AND #$01. x$ H* c. [% ]& a. J
- BEQ Irq_Scroll_Right$ @! P9 u' J3 z0 @! _" n4 e
- 7 u" y; T3 l$ k4 q
- Irq_Scroll_Left& J3 i- I J m, N8 S
- BIT PPU_STATUS
- H7 C) D3 P& ^/ E& M7 | - LDA <PPU_Scroll_H
* k- }1 G; u% Y# [' } - STA PPU_SCROLL6 |3 ], F* z# M) o) l0 I
- STA PPU_SCROLL
8 a7 i# l. C2 E5 ^8 A$ v - JMP Irq_Scroll_Over+ d# H0 O6 C9 Z
-
% G3 G1 s. ~2 L - Irq_Scroll_Right5 W# ?* C6 I* r3 M. x
- SEC" `+ L- ]/ a$ l" g" s, c
- SBC <PPU_Scroll_H
( h: n6 M" j. b$ o9 O3 p - STA PPU_SCROLL
! [& a; g- |, P# Q" M! l6 x - STA PPU_SCROLL; S4 V4 l) a# y3 M) @5 H
- Irq_Scroll_Over( r( _! E8 ~& s+ w
-
8 t; S5 E: f) Z1 D - INC <IRQ_Index. d7 N% `2 g$ @/ c% u. i9 m% r
-
( t8 X( ?5 U, `* O: s ?0 X2 \0 C - LDA <IRQ_Index' [$ Z+ E) i7 F9 Q
- CMP #14
$ w! r7 @# i- y3 o( ^4 g3 W - BCC * + 50 l- { b0 {# B% h$ `
- ;关闭IRQ
$ T9 R5 H6 F! b% Z" a - STA MMC3_IRQ_DISABLE4 U7 e* l2 e2 }. m
- " o9 U) L5 [, C. [
- IrqProgramEnd( N9 T3 R& d' S/ m Y" u. c
- PLA
! b5 Z: F; x2 B - TAY. K2 o- J& P1 O8 J2 [+ ^
- PLA
6 `7 `5 ?9 d: Z - TAX) e# x0 V, S3 y3 n, a1 P% F, X5 s& A
- PLA w) f' X6 D% y8 c6 x: r. z' N. w1 B
- RTI, A' P3 t% X {
-
* s) L- ?. @% z* q8 [; i/ v$ n - ;==================================================
& c* n% y' }* n) e% v q - ;中断表9 ^. ]/ v3 f9 |7 z% t
- .ORG $FFFA
" t; j' x) A0 H- m4 G - .WORD NmiProgram" b' S' p, |( L9 r# P
- .WORD ResetProgram; M5 N& s* X9 r8 x1 \/ I
- .WORD IrqProgram
复制代码 [/code]
9 f( N( W0 u% w" o2 n |
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