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- [code];[FC音乐][MMC3 IRQ]! ^+ S/ I$ `4 z0 _4 b, T
- ;FlameCyclone 20230710
: J/ {/ G) k6 n0 P - % _5 r+ b/ N6 ~( W) N
- ;文件头, |' T4 n7 n% |& ] ~" C& Q
- ;======================================================================
- y, [. i; i; c- ?% R) w" u* Y9 h - .INESPRG 4 ;16KB PRG 数量
5 m& e7 j! y* V$ Z3 ?& ~ - .INESCHR 1 ;8KB CHR 数量: G d) L* r# S1 r6 e
- .INESMAP 4 ;mapper 4
, `7 ]! O, l- S - .INESMIR 1 ;命名表镜像 0水平 1垂直
8 s9 m2 f4 @0 I) w f
7 {* {- f! a4 ]# ^+ s- ;必要条件
7 _" W% L5 i' a) m$ w0 c1 S. @7 F - ;1.持有CHR ROM
0 Z" D" x% T! _ - ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$1000/ B7 |/ s% g4 A
- ;3.精灵内存(OAM)不为空
+ Z# I6 I' y; `
( c+ `3 x0 |; p) l! G+ `- ;==================================================+ M5 _# t' @7 M+ d2 d. T- Q
- ;NES端口常量) Z( c' F8 a4 S1 V( a
- PPU_CTRL = $2000 ;PPU控制寄存器1 F8 z# B+ \; X
- PPU_MASK = $2001 ;PPU掩码寄存器
; H. L; c" r+ y0 ~ - PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位, s4 [" ~# f: u3 C- o
- PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加11 ?5 s4 I8 U: r% k
- PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1
- M# f+ a5 }& D& U - PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器 " H! W3 t/ C) `+ C X; k
- PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加' v' n4 [( ?7 q& P; g
- PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32 ; |$ ]. S4 x5 D- Q1 `
- OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存9 |. W: r+ s) F- `2 D& _+ Y" ~
- APU_STATUS = $4015 ;声音通道切换5 }: }+ x7 @4 ?- J
- JOY1_FRAME = $4016 ;手柄1 + 选通
. k1 ~2 s7 L8 p* v - JOY2_FRAME = $4017 ;手柄2 + 选通
3 x- ?' i, J# q7 ~/ q/ b1 m6 U - 4 s3 e# }7 U1 f9 p# k+ N5 Y
- ;==================================================
. f! L9 q3 E. U0 _5 ?% X) W" } - ;MMC3端口常量# e% }' z. r* ^# v2 D) D7 e# K
- MMC3_BANK_CTRL = $8000
- |. }5 P9 w7 A; m+ n7 h - MMC3_BANK_DATA = $8001& ^2 C6 O4 C. ?3 l, N
- MMC3_MIRRORING = $A000
1 m. C1 y8 h! R; H - MMC3_PRG_RAM_PROTECT = $A001
4 h' ]5 S. ^8 L7 u - MMC3_IRQ_LATCH = $C0006 B! `- V* l5 v! x
- MMC3_IRQ_RELOAD = $C001. Z5 o! P2 ?/ ?, Y' c3 X# R2 m
- MMC3_IRQ_DISABLE = $E000
* v* r$ l; W G4 G# T7 _ - MMC3_IRQ_ENABLE = $E001- {; ^+ J$ b- b" m# {6 c6 d; i7 w
$ ]6 ]# Y; H( y/ N* G+ |- H- ;==================================================3 b# T6 N6 J! T3 m
- ;程序块配置$ g: Y6 K& T: K: G/ o
- BANK_DATA_MASK = $077 O: }$ u5 i1 v5 \
- ;--------------------------------------------------" c8 d1 S8 Z* Q8 g
- RESET_BANK = $07
3 p6 p* u+ d8 K - RESET_ADDR = $FC004 _9 G# Q- k M, C7 g
' [( K3 d: ]! v( \; s! A- ;==================================================
. b1 V* @5 v/ `4 D( S; E* k+ F) A( t - ;图像块配置
, c' m& W# v+ R+ N; k6 \: c& f) M8 Z3 ?8 u - CHR_DATA_BANK = $08- L7 Q* _- a, @$ S
- 2 s3 }3 J4 a1 m9 y
- ;==================================================
; Y0 }/ v6 I% a! s: V - ;零页内存地址配置) y8 m4 `3 N" f9 E f0 U
- Use_Ram_Addr = $80# y& P2 z5 _! E2 B9 v' t
- PPU_Ctrl_Buf = Use_Ram_Addr
. J" F* N+ B* H: @& W - PPU_Msak_Buf = PPU_Ctrl_Buf + $01
* X3 ^" c- ~! W( p7 v7 W' U2 D1 x - PPU_Scroll_H = PPU_Msak_Buf + $01 D0 w5 E- K" u9 A
- PPU_Scroll_V = PPU_Scroll_H + $018 s# u" X* G/ v9 _
- FC_Data_L = PPU_Scroll_V + $015 r1 e! e. s3 N
- FC_Data_H = FC_Data_L + $017 y8 y b; B! Q# F' G; w
- FC_Data_Buf = FC_Data_H + $01' y5 T; O$ C! u* C( z
- ;==================================================
" m0 S2 O7 N1 `/ {; U9 H
. A, v" m8 k+ Q8 }) ]# G1 [- GAMEPAD_MERGE_FLAG = $042 X2 k/ B4 c1 c: u
- ' x& w3 S/ w8 n! B5 e
- Gamepad_Keep = FC_Data_Buf + 1; A0 R8 p6 g( s& M6 C
- Gamepad_Once = Gamepad_Keep + 21 }& y: K+ z3 n0 _$ I
- Gamepad_Temp = Gamepad_Once + 2; }6 ~& m7 E4 g' W2 r# @2 [0 ?+ h- w
- + M9 Q m) g; |" @9 z Z$ `- ^
- Gamepad_0_State = Gamepad_Temp + 2
% O5 U, `6 |; b4 Z* ^) Z, ] - Gamepad_1_State = Gamepad_0_State + 13 p/ a; R4 P# y4 D! v; _6 f. u$ a
- Gamepad_0_Value = Gamepad_1_State + 1) R! s2 ~7 J; W% K1 J& o/ }- y; {
- Gamepad_1_Value = Gamepad_0_Value + 1
9 T% s& D, w$ g. d- p( p - Gamepad_Port_Value = Gamepad_1_Value + 1
; h- B. Q! k" f3 q1 r; S7 @* E - Gamepad_Merge = Gamepad_Port_Value + 1
$ K7 D- @6 \- f8 i5 Z( z
; ?- d8 u" B7 {+ R9 b- ;==================================================( {7 J; O5 l1 R( j. L4 \
- IRQ_Index = Gamepad_Merge + $01
! r' }, E8 ^! d' S: R- l - ;==================================================3 g' u! W# {; \
; h* J" d& ?( W! M- g- ;CHR图形数据
; G! N& Y+ S1 K. ^# O- H1 j - ;==================================================
$ G6 p8 [( @- @ - .BANK CHR_DATA_BANK8 T( u# o" s9 p8 y
- .INCBIN "chr_bank/chr_data.chr". m0 Q# Q; Y" b5 n
- ( j7 q; L. Y' x6 p, E/ z
- .BANK RESET_BANK & BANK_DATA_MASK
( E1 h% n4 i- F- k, B" ^7 M - .ORG RESET_ADDR
" Z% S' Z. u6 B4 \+ r L -
7 S& f7 ?& X+ M' D - ;--------------------------------------------------
% S8 i; i! G& k" N( z( @ - Attributes_Data
6 ]: k* [, n2 m3 p* S5 M - ;命名表属性
8 b+ g( _5 E, r$ @$ }: A6 ]* U - .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
. V/ ]2 Y+ u. ~4 n* ?+ Q - .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA. a! i1 b0 S9 j% l+ H1 d
- .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA
5 ?. p2 `5 s* H/ ?, S' q; p - .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$551 I& K+ B& Z% F+ |- Q& l [
- ;--------------------------------------------------
( s+ R o1 a* c. b - ;调色板数据$ M' j' W0 M7 R2 q+ _" j
- Palette_Data9 n- Q+ Y3 p% g) T' A: w; d/ U7 N6 l
- .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F% I3 y, I& T9 m
- .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F; U# O" ^- x6 i! R0 l) C4 X
- # I0 y7 r8 b2 c/ M
- ;==================================================! M" K- `3 [# \# i
- ;命名表初始化
; b* m' Y2 i1 o% g6 Z0 ?& ~ - Init_Name_Table
3 b2 n6 i! m( R4 f: @; A5 j2 j( _ - LDA #$207 n/ L, x2 |4 s. I
- STA PPU_ADDRESS: N! y5 ^# f" k, {% a
- LDA #$00
2 @ J1 D. W( R9 {4 b - STA PPU_ADDRESS% _9 X1 Y3 u& X1 }& `# e" |! J
- LDA #$00# S9 ~* V& u% A9 H, J( D$ x
- LDY #$00
. W' m2 \% H& m( a. A k; K - LDX #$10 e4 Z4 r3 L/ p5 Z& M
- Init_Name_Table_Write; f4 D# x3 [. o8 d
- STA PPU_DATA5 G: Y5 \) Y# N" J5 F( H
- INY9 n. T/ F2 }2 Y3 O3 Z3 k
- BNE Init_Name_Table_Write
( P8 ^1 p8 I! d) L3 c2 z4 C- w - DEX, P k# k' |+ J, p8 j" p8 l
- BNE Init_Name_Table_Write
0 k, y1 n' c) F0 f# c- n" w& N - RTS+ u3 \3 v4 J0 Q) H {
-
5 ~ Y( O$ k3 Q% ^5 `9 [ - ;==================================================
* o) }$ _2 J0 W2 \ - ;调色板初始化
( y1 _8 M* b! B8 R9 ~0 ^ - Init_Palette( E8 p4 x4 L+ v# C9 @: l; i% \1 K# j
- BIT PPU_STATUS
8 z. I. b o& C' ~2 y - LDA #$3F( G! G: k& x. d) {9 d% x
- STA PPU_ADDRESS
7 Y ] q, j" g" f3 [; ~ - LDA #$00
! y& j# E% o8 w* h9 H! r - STA PPU_ADDRESS
- i0 O4 N' o5 Y+ H. X, Y - LDX #$00# f9 E3 H7 L- f5 l- p% G8 \0 M
- Init_Palette_Write
. q5 h2 V3 ]$ P# S - LDA Palette_Data,X0 q- ^/ y) C2 Q, }* D2 p- v- {# f
- STA PPU_DATA
" a0 y, v7 a4 B( v - INX, m7 v8 A" f* i( R5 h& ~+ J
- CPX #$20* o6 F3 \( \0 f. U- t
- BCC Init_Palette_Write+ U3 p6 {7 R; F- W9 d( ^0 i
- RTS! S- o3 A g) Q. V: \
-
( \8 l: j1 [3 Y* q4 o - ;==================================================# t) j3 n+ N! O2 }) D
- ;设置命名表属性4 L+ ^+ z5 N: c, A+ c4 q
- Init_NameTable_Attributes
% x5 ~# |+ f4 r6 s, d - BIT PPU_STATUS% n2 @8 o, L$ W+ ^* Z: G. k1 L
- LDA #$23
/ ~+ u9 u% @3 k0 T0 O% L" Z" O7 Q - STA PPU_ADDRESS5 c. T( i. Q8 a+ z
- LDA #$C0* y. P" V; u2 R) `" b0 t3 M& [
- STA PPU_ADDRESS* l4 i/ q' ]% j. g9 C
- LDX #$00% k% N8 }( x- L
- Init_NameTable_Attributes_Write7 \. }6 j( ?# {, L- k% @; L7 N
- LDA Attributes_Data,X& @; y) w, N4 |/ U0 a+ s! y
- STA PPU_DATA; F/ u4 F& b& J8 G/ z
- INX' M) N7 Y% [% F3 e( {) t
- CPX #$40
; Z+ K; ?+ A E; L - BCC Init_NameTable_Attributes_Write) v) h" r) m. y( S+ J! }, N
- RTS
M& j$ T6 C# }/ d- b# k9 t
% N( x+ h5 G, A# H# `- ;==================================================
# [/ H# {5 @/ t' \, Y - ;初始化命名表文本
6 t C4 S' i7 m% y - Init_Name_Table_Text# P& }* U, O0 d
- BIT PPU_STATUS, m; C# H, L& z" \
- LDA #$20
! J% G3 u F1 C9 A - STA PPU_ADDRESS9 V+ A0 Y, w2 a# Q5 R; S. i
- LDA #$00
0 E8 ]. y" ]" W - STA PPU_ADDRESS
8 c. Z7 {2 s ?: Q - LDA #$00
, r `5 @8 q, F. [ N# n - STA FC_Data_Buf
% w6 p8 A1 R! S( ` - LDY #30! U# Z9 y' Q/ U& C9 S0 B6 o4 @" h
- Init_Name_Table_Text_Write
" J0 Q$ f7 W: \ ?, c/ E - LDX #32. {' l2 m! Y. a% \( g0 g. O8 o
- Init_Name_Table_Text_Write_Char
) f& ]5 p# Z+ i - LDA #'0'1 p! B4 d& F, d( u+ \8 n% n
- CLC
$ O# ] Q3 a6 z6 W( U9 K - ADC FC_Data_Buf
- X8 ^- q) i3 C7 O6 T9 G1 S - STA PPU_DATA
( t- z+ d& K0 Q - DEX2 c6 Q9 v, G: j$ M% Q5 n, I+ @2 X
- LDA #$148 \! m* m% K/ o1 a' p8 Z# x F
- STA PPU_DATA
* `' u& p" z' z P8 _, b - DEX. F, e+ U2 V) s, a* P. T$ C
- BNE Init_Name_Table_Text_Write_Char8 p- E* v" M. u
- INC FC_Data_Buf
$ X# d! H5 z ~5 b1 x+ H L5 E2 i - DEY/ I% a! X% U* f9 J* D+ R5 x
- BNE Init_Name_Table_Text_Write
8 D$ c1 H- S) I. y( f2 G - RTS
9 t( Q# I' a) [3 d; k. T: a
4 s, ?4 u D' W. t- ;==============================
! e3 y+ I( m: {! I' X/ R - Init_OAM_Ram;初始化精灵内存
- h3 b. f0 ~. H4 K0 W - LDX #$00$ d3 l" D5 x/ `5 U
- LDA #$00
8 b' r9 g/ d. { - STA PPU_OAM_ADDR
5 t. d$ K0 R! w/ K4 E* Q) } - LDA #$F8
% q% u) ?% L" }8 m9 T- p6 D8 \ - Init_OAM_Ram_Write8 ~$ ^( _& m" Y/ Y, l
- STA PPU_OAM_DATA
* k$ N2 U2 t# z( t0 d! u$ h, i+ D& q - INX; O: C) ~8 h! ~* k4 n" Q5 `( C
- BNE Init_OAM_Ram_Write. m/ G/ n6 F4 \' Y9 s
- RTS/ q6 h/ X. V) R9 L, O ^7 j7 N
- * r8 \# W( w8 H2 Z! b
- GamepadProcess;手柄处理3 ]9 [; B1 @$ W0 E: V
- JSR GamepadDatacan, _# @' _) S2 W
- LDA <Gamepad_0_Value$ B. y$ ]# e% a
- STA <Gamepad_0_State: e6 n7 r0 _" J# k9 w
- LDA <Gamepad_1_Value
, _7 i2 E% D7 g8 T9 o& _! b. h - STA <Gamepad_1_State5 H9 {7 q7 I8 i2 d
- JSR GamepadDatacan
" f' n- y: ~2 G& K - LDX #$01) j e, U7 p+ F+ r* b
- GamepadMergeCheck;合并手柄输入检查
# I" G1 h5 W# Y4 \4 U; n - LDA <Gamepad_0_Value,X
6 Q3 V5 @) A; i8 k - CMP <Gamepad_0_State,X
. z8 o* V/ y7 d% D8 U7 G - BEQ GamepadMergeInput
; ?/ \5 K( Q; o' V, I. d2 K - LDA <Gamepad_Temp,X; m, \- i8 ?) j1 e
- STA <Gamepad_0_Value,X. A5 o" P! L9 e: C. C
- GamepadMergeInput;合并手柄输入
6 R" V4 a8 v5 Z/ v) a: e( a6 G - DEX# z' S8 S/ ?1 J
- BPL GamepadMergeCheck) Y! p8 J$ X7 K: D i+ k2 Z2 Q _! a
- LDA <Gamepad_Merge% @# {3 `2 V& h( Z/ N$ D
- AND #GAMEPAD_MERGE_FLAG
& r$ |1 L: r: K) ]0 M - BNE GamepadStateProcess
) `* ^. j9 ]2 `9 _$ N. V G+ g - LDA <Gamepad_0_Value
7 }6 N& s K) Q% T, N - ORA <Gamepad_1_Value9 B. @4 G" i6 R; ^* k( |) U3 R
- STA <Gamepad_0_Value2 |+ r9 ]/ N% \8 {9 t9 W
- GamepadStateProcess;手柄状态处理
% m* i" X1 N5 Q+ e# D - LDX #$01
6 ~5 Y; @! s9 k9 H; p - GamepadStateSave;手柄状态保存
6 x0 W' F2 S. u8 T$ t - LDA <Gamepad_0_Value,X4 b0 N7 w* w! F, D6 N: F% Y# \: Y& A! e
- TAY$ O9 i) N' G0 O: E, d5 e: x
- EOR <Gamepad_Temp,X9 A2 J$ G& t, f* ]
- AND <Gamepad_0_Value,X
5 q* f1 h6 O: p$ k9 Z+ D8 H - STA <Gamepad_Once,X
# M' m \4 _, l6 a n - STY <Gamepad_Keep,X8 K D, D0 p, {
- STY <Gamepad_Temp,X
8 R* Q0 a I- n, J - DEX# v v2 J% R H
- BPL GamepadStateSave8 M3 W3 F9 X- r L: t' ~# y
- RTS
/ c/ J# R3 Q& ?1 E; I
* M& c8 n: j! A' F# V( t2 K. \- GamepadDatacan;手柄数据扫描2 ]7 l+ N( X# r. L& q% n
- LDX #$01
7 J G- L) l& c - STX $4016
: d2 S- D( J& t) d. f - DEX: l! e5 \+ P, D, T1 N1 Y
- STX $4016
+ l8 H1 z5 J6 s1 ` w' s, z - LDY #$08
' { Q h8 R+ S9 X5 F& D$ t. Y - GamepadPortScan;手柄端口扫描$ G; Z! @1 F; Z" R4 ~ `
- LDA $4016
7 o$ `3 g/ N" l4 E. x - STA <Gamepad_Port_Value
& C# p: k$ r! s6 s - LSR A8 v4 X6 V$ I3 R! Z7 } r+ v3 e2 x
- ORA <Gamepad_Port_Value) v2 ^" X2 z1 O* l
- LSR A
D) p/ e j/ ^# h1 Y; x - ROL <Gamepad_0_Value; L9 ?, v( }/ @1 \, s) K; k
- LDA $4017
- d$ U( {' i3 a9 W) K- e - STA <Gamepad_Port_Value
3 P! ]( h G4 @3 @ - LSR A/ _# o1 A+ w0 V0 M; N- Y
- ORA <Gamepad_Port_Value1 v. M! B, g h' q& _: c1 b2 M
- LSR A
; D' p' [; S: Z ] - ROL <Gamepad_1_Value6 S7 V; T8 Q7 n
- DEY
# f4 j2 ^5 \/ R4 ` - BNE GamepadPortScan
& C {. h" a- l, ~- A, T6 k: b - RTS6 w5 H4 w* u% f
- ; u7 `1 a6 j1 \' y) |
- ;==================================================% k1 u% A7 y' f* G& A# N( e, r
- ;PPU处理3 _! R7 n5 |2 M% I, j: b5 z
- PPU_Process
$ V N2 C( I6 V# e6 j# \8 t - LDA #$00
7 m x4 {7 u7 [1 E U - STA PPU_MASK8 l7 a: ^& _' [. F& R) P3 ^
- & d: r1 x4 j" C# ~9 m) U/ U# D B
- BIT PPU_STATUS9 ?1 V7 a$ P" v1 R
- LDA #$20
9 |$ @ K8 ?1 ^ - STA PPU_ADDRESS
! n- l& r3 s# o7 [" P, ]* G u5 S - LDA #$00
4 m9 j: b; @& q& m - STA PPU_ADDRESS
( _3 U9 o5 K* I, I2 q -
0 d. f6 q- ]# O$ R - STA PPU_SCROLL/ ~' v7 I3 n2 m' P" @% m6 H7 X
- STA PPU_SCROLL* z6 y K" k4 S
-
& f9 N4 Z; F+ G, m( e - LDA PPU_Msak_Buf
# d( m+ f4 |! p }8 y( X& s3 a - STA PPU_MASK$ P4 G$ D& x9 J. b' M$ s/ p
+ w5 S6 l" @5 y9 K- RTS
" u9 c3 t6 h! D' u -
7 C9 r- c5 ] J( E - ;==============================
* C# N. J* N; Q& v - Time_For_Vblank;延时等待8 G `# \9 l) D9 F' l4 m1 k7 z
- LDA PPU_STATUS
; z( n. i, g& G: Q" ?! ] - BPL Time_For_Vblank
* a n# b/ y5 _' ^; N6 i# J& D - RTS
* t1 [7 ^- d4 i% s0 p/ {' H -
& _1 i& `- U3 V - ;==================================================7 _7 C5 C9 s) F/ O- {4 g3 S/ f
- ;初始化MMC3
; F* M8 U/ ~& f4 c _% _' e' _ - Init_MMC3
# d2 [$ a ~. M* _8 ~ - STA MMC3_IRQ_DISABLE
& \* T' q/ \ D4 s R2 e# Y -
: j. `, u& ?5 g! y1 N: T$ M5 C - ;设置MMC3水平镜像
- F' G& `" ]) V1 l ]+ L - LDA #$01
9 P+ _- D6 G% h: `. B - STA MMC3_MIRRORING/ T6 D6 O! U" j* }7 w; ~, L( ?
-
5 S, m9 w+ ~) A: E6 d+ S$ J2 s5 y - LDX #$05! o8 P d1 f# N* k6 O0 w- j
- Init_MMC3_Chr_Bank_Write: }7 ^1 x3 g, O2 y) D: t6 X L2 r7 J& e
- STX MMC3_BANK_CTRL
3 Z! W/ o% x: [0 O - LDA MMC3_Chr_Bank_Data,X
9 H9 M6 M/ t8 G. K0 \% N - STA MMC3_BANK_DATA( ~, i1 t+ f9 C( c- P
- DEX% O8 @4 {# J( M ~
- BPL Init_MMC3_Chr_Bank_Write
4 Y! M% K- S; z& s3 X3 j k - RTS
1 V( k2 ^! w% ?% l! p3 K% ^" O0 j* R$ [ - ;--------------------------------------------------
# Q2 [' {, n7 L8 T+ J4 Y F - MMC3_Chr_Bank_Data0 s9 _9 W5 T3 S0 @
- .DB $00,$02,$04,$05,$06,$07- {- A( {8 p9 C4 e8 n
, n, s9 F* W* z) {- ;==================================================
' X1 {- ?4 G2 {1 x+ {% N4 O3 @ - ;重置中断处理. }" V$ ]2 i* V* t4 I
- ResetProgram0 Q \/ h* G: K7 w |6 z5 ~* O% q6 W
- SEI
' E2 m# i" i1 S% b% v+ Q& ^; B - CLD3 J& ~7 z/ f( S' a; d( ^
- LDA #$00% @* P7 r9 d. Z# w" K7 c+ U: i6 a
- STA PPU_CTRL) j+ ]9 g+ h8 X7 b3 V3 c. ?. J
- STA PPU_MASK( k, f$ ^4 \; m- P7 k# y' I
- STA PPU_STATUS
7 g5 G" Y1 \4 q5 G6 u" w4 c9 o - STA JOY2_FRAME
G& k' B+ R6 J' @- u - STA APU_STATUS# j: P+ _2 J( W
- 1 c& A" o) `7 u' q8 \& f$ h8 U
- LDA #$C0& g3 ?& c8 \$ r3 j& p4 @
- STA JOY2_FRAME8 D4 b( e0 w. w+ M" W+ m+ F
-
5 X8 K- `5 q. A - ;等待vblank1 K' V1 G+ U7 s. u! }
- LDX #$02
. T1 n' m) m; X4 l- Y - Vblank_Wait_1& q# O1 E5 o0 j+ P. U z n* |3 S: F
- BIT PPU_STATUS5 v& w% p+ Y! `* O g
- BPL Vblank_Wait_10 J" {9 { ^) ]0 `1 \% s) r
- Vblank_Wait_2
7 h; |8 Y- W. Y" g3 v - BIT PPU_STATUS; _, o8 r& w i' R9 c6 H! k" E
- BMI Vblank_Wait_2 b3 k5 J! W" O" K$ H- y% U
- DEX
$ c) _5 D' E5 A - BNE Vblank_Wait_1
& h9 q4 Y& D$ S4 U - 0 x; r& t4 m/ V# r9 l4 z4 p
- LDX #$FF
( `& x1 ^6 N: ?6 d6 ? - TXS
8 Y9 K$ P! f- |% {8 q* } -
# R# s& [: P, X7 s: i; v - ;初始化MMC3+ J O' H7 k3 w9 J9 y { G3 S7 ^
- JSR Init_MMC3
# ?8 `- J9 X: U1 p2 ? - " D' `8 E9 b8 ~& g4 T/ J
- ;==============================
2 M6 ]$ T( N1 T# G4 J - ;RAM初始化3 W6 }# E: X8 o3 Q
- Nes_Ram_Init
2 Z5 F6 r) B8 [) T4 j - LDY #$006 t9 y# W: ]: d2 L3 X0 f1 \8 l
- LDX #$08
: V( `! E4 s l$ \( a2 z, ` - LDA #$009 V1 Y! R: x- \: j
- STA <$00
% _) i. W* o$ J2 d X- z& N! P - STA <$013 {9 c g4 {3 c! F
- Nes_Ram_Init_Write
- P8 R1 T" ?+ L* B. {8 v* U7 p - STA [$00],Y' _% h" ~; q* w1 n7 S- ~$ w5 A
- INY
% g& K1 ~3 M0 k8 P% t - BNE Nes_Ram_Init_Write* d3 m: v1 f( s E: @ O b
- INC <$01
) ~; X* E0 c' r) | - DEX
) N! c* G4 I0 O4 Z8 E0 W# r8 `9 N# M - BNE Nes_Ram_Init_Write, O0 [0 n, ^: q: B- L* Y' K
-
8 J6 R5 k6 s8 _; D% K: d/ ?* ? - ;初始化命名表
! C$ U/ y3 S. P% l - JSR Init_Name_Table1 f# u- q b' x+ W- x' M
- . M1 W, e9 L4 d- l
- ;初始化调色板
a/ T; \4 z2 X0 q+ S6 L" Z* n - JSR Init_Palette! m" R( ^- i2 s0 k' s4 [+ F
- ; x, B1 E/ j( A1 X F, ^$ `/ o
- ;初始化命名表属性
. B5 ^3 {, l! L - JSR Init_NameTable_Attributes$ Y- Z0 i6 [) o7 z7 c1 k
-
7 c- w9 v, q. T- C6 i1 }: c$ A - ;初始化精灵内存
3 L& ^$ O8 p' F0 H6 y$ \8 t) X - JSR Init_OAM_Ram
4 n' \4 k# K! v3 m, w -
& y; D0 J) K& N4 T' k' H, z8 _+ v - ;在屏幕上写点东西
. O" \) i9 ?" S f5 [. f - JSR Init_Name_Table_Text
' _5 ?, S" @5 o0 f6 R -
! ?) |$ |$ o( x - JSR Time_For_Vblank
3 o- F: m' h" K {; | - ;开启PPU控制4 H/ B3 H' l( J( M' c: [7 X
- LDA #$A8
# e0 Q* m/ o2 W - STA PPU_Ctrl_Buf% z! F! l" } A L/ q( n8 ? p1 G
- STA PPU_CTRL( L( V' D" f! ^: N6 H, C) a
- 8 ]0 O! ]0 W2 f: C3 q
- ;开启PPU显示
% l/ L5 W7 z* u+ ^1 z - LDA #$1E
) H% ]' c' M1 p% s3 }/ \, P - STA PPU_Msak_Buf# D2 {( w W6 i# u/ G. W
-
' b! [/ J! k1 [9 t6 C! | W$ ` - CLI
# W4 U" x! J9 L i1 x' n; g - JMP Loop8 |7 g/ B: a& B3 s2 F$ l. K
-
, K ~( o+ ]$ d0 U - ;==============================6 t7 f- U3 G3 N, `7 B; `1 e
- ;死循环, 等待NMI中断7 ]5 M @2 h' N
- Loop: d7 F% r, ^& o% j" N0 g
- JMP Loop% C; a' ~8 r+ c, x, G/ S
V O6 k; X. u& r* d: _; ^- ;==================================================5 s; E z$ B; L; t; s! }% @8 M$ {6 \
- ;NMI中断处理
) Z" O _1 F0 J* ?6 v7 W/ H - NmiProgram
4 }! W7 i* P6 {5 L6 B$ Q! K - PHA
# B% N$ O1 ?0 F6 j - TXA s) P; }1 x7 v0 |% o. @
- PHA
% F; n2 C7 Z" {9 \7 `. S - TYA
/ o1 W& Q4 R/ u' u; ~ - PHA. L" {7 _: {5 {+ k6 f" o8 r$ X
-
6 y" B3 @% m& Y- n+ M8 ?) g& ? - BIT PPU_STATUS$ I' Y2 _; A8 q" [0 l. V
-
$ g' D6 A3 d h! A9 n - ;关闭PPU控制9 n7 r; q. n* H$ ]. a( [& @+ K! O9 a
- LDA #$00( _6 T% d; F7 f
- STA PPU_CTRL( l4 z6 V% U" ~! W( H6 O
-
4 I9 w- p. K) B0 C( C4 I. d6 |- y - ;处理PPU
0 \. d, r7 E' R - JSR PPU_Process
# ~2 P2 V. r @' O5 G/ ^0 c9 V -
/ g) H: x4 |( }+ g9 N7 k - ;开启PPU控制
1 E8 R Q" V7 _9 Y& E) H: c - LDA PPU_Ctrl_Buf2 |: @0 \2 m0 z
- STA PPU_CTRL
; b% c9 N$ T: X. X% ^" |0 c+ g -
- L2 \$ E1 \: x9 M+ c S - ;手柄处理& B. I8 R3 M# Q; G' f' p
- JSR GamepadProcess
1 e: Z2 B N9 a+ ]) k& r - . c2 j# u0 L# R. j3 j4 q, |
- LDA #$00
! t3 ^4 i9 G8 U( Q9 U! m) @4 { - STA IRQ_Index
/ x* S: | A/ \ - - f9 W7 b2 W( C T* w2 V& z* D
- ;启动IRQ中断, 第15条扫描线触发 X) r3 E6 V. L
- LDA #15 + 1
0 y% a9 z& O, [4 u) i# V' a y( a5 e+ w - STA MMC3_IRQ_LATCH; j7 T3 x3 M v* f
- STA MMC3_IRQ_RELOAD
* ] Y S- Q0 @* s6 [2 O - STA MMC3_IRQ_ENABLE9 |+ E) j% z. G5 d( p) ?7 ^
- CLI' S- c. d3 F9 E/ @
- ! Z+ U/ A# v- S$ J ]
- PLA
; b/ r# ?# k3 p* r8 W! Y( @ - TAY& H; F( t/ ~ H- E& b: y
- PLA
+ S& F+ h8 q2 X - TAX
/ y+ z1 c# _7 @6 k( o+ K( }' x - PLA
1 j" Y! G; ]# h" o [ X- ~9 [ - RTI* R! w2 H5 r$ ~# _4 L
- , U+ _3 K C w; s) u
- ;================================================== M8 n* c! {5 d2 I3 ^# w- x7 h$ B
- ;IRQ中断处理( a0 P4 e- h2 @8 P
- IrqProgram
4 P/ l" y6 f7 L) c5 z' w& t8 v - PHA
1 G+ V4 f9 w3 [: ? Q6 n' z9 A4 ` - TXA3 v% t2 K) A' H/ j2 N3 B& q
- PHA
9 m8 Y0 ~& E2 ~+ U - TYA
& n5 U) o. Q: U - PHA4 \! G0 G, O5 B7 i' N) C
-
8 \0 e# W% E4 L - ;关闭IRQ
+ V6 S8 e+ O& J - STA MMC3_IRQ_DISABLE: a* N& h* b. h/ ^: G1 U2 u; m( _
- $ P3 j* n# r& t' P6 b4 A3 U
- ;允许下个IRQ触发
4 K" O6 W: a$ d! \! Q - STA MMC3_IRQ_ENABLE' I, T; n+ x/ \2 ^, Z5 [) u. R8 B
- ' Z3 y( C5 _" g& G" W" y: [
- ;IRQ处理, 15线后继续触发
' F0 A& t) j4 D S& q - LDA #15, x! V8 X! t' j8 @* {! b+ M
- STA MMC3_IRQ_LATCH
, u" b: u; t$ B% F -
3 n" B7 O9 H5 B0 [ S+ v: R+ j% H - LDA <IRQ_Index6 m" c# l* U6 ]
- BNE * + 4
6 w/ K8 H- y6 t% F) f0 _ - INC <PPU_Scroll_H
9 Q3 ^! w$ s: s7 ?" K - : o& A; W3 P) R: Y! C9 X9 K) H/ h) [
- ;设置屏幕滚动& O4 ^- E5 n' _& i. J5 ~
- LDA <IRQ_Index: _; i) d4 C2 \( \
- AND #$01
6 R. A1 }' _' D6 Q$ V" c1 q, g& T - BEQ Irq_Scroll_Right
1 c5 D5 I: q9 [ Y9 S# Y* P: X# e) \ - 7 R. U8 K" B. S) D
- Irq_Scroll_Left* ]2 G, M9 D# Y% }+ f% w
- BIT PPU_STATUS) L& e; p, H1 R& }
- LDA <PPU_Scroll_H& J6 d8 A) m7 O: Z4 Y' ]3 s
- STA PPU_SCROLL
$ F7 C; o/ Q- p& j: I, @ - STA PPU_SCROLL
3 m- p5 q( e9 T8 N0 _/ T, A1 M - JMP Irq_Scroll_Over3 ]: D5 I. S/ R' p# F
-
. u# s8 j- M) c+ T7 ^% N - Irq_Scroll_Right' q. H+ j. T. y5 {* ~# y
- SEC5 w' b D) T8 Q# l1 p3 }% g$ J
- SBC <PPU_Scroll_H
" @7 d) A* a s" s7 w) J: Q - STA PPU_SCROLL
T8 K% W' f" o. Q* S+ I, g - STA PPU_SCROLL3 r% m" l3 C) i! T$ j0 F! |
- Irq_Scroll_Over# I8 {3 M) D7 }; z
-
# j2 ]! T3 o) v, {# R4 j/ \9 L _ - INC <IRQ_Index5 ^) a: X9 O9 v( @# h5 l
- $ Y; x4 v. {, O y
- LDA <IRQ_Index
" s. r/ }/ m& M3 I - CMP #141 N, Y. P" H6 K
- BCC * + 5
4 t! C3 } Z4 R+ e6 v1 B# t - ;关闭IRQ: y* j( I' \" e& `1 k. T% [" M
- STA MMC3_IRQ_DISABLE
1 R# X6 R$ R7 N R0 \% E -
: B5 [5 B' H/ i2 [* n - IrqProgramEnd, _/ }5 A2 p8 T' q0 ~
- PLA
) r: l1 }' _, \0 _ - TAY
; k# B* i! M9 ^ d0 @8 F! p2 d - PLA( i* `5 ~' T u' k8 v8 `
- TAX4 o" S7 L/ m1 U/ X. k- o
- PLA
' Q6 m& l: x4 j4 N8 [) j - RTI
* O# z+ i5 p4 k# L - - m0 F$ C0 ~" ^9 T0 |- w5 _
- ;==================================================
- z+ p; o6 \" x# @, Z& L0 s$ ?; P - ;中断表2 B# K, t* V7 |# X, d; e' F
- .ORG $FFFA- T; E( D& L1 ]9 w7 _7 z' ~
- .WORD NmiProgram
/ E3 h2 W$ R8 v; C" i q$ v) n - .WORD ResetProgram2 p1 v" B ?6 n" S( O5 z3 @5 }
- .WORD IrqProgram
复制代码 [/code]
6 k" n( e. ^9 T) O! v" R8 e" ` |
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