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- [code];[FC音乐][MMC3 IRQ]
2 M, y6 e+ |: I6 z1 f4 U - ;FlameCyclone 20230710
1 ^" M0 Y& K n
2 W% `% T& U% J; k: P/ P3 V( C- ;文件头. N" U! Z2 Q! Y C t3 ~4 Q
- ;====================================================================== o# C0 |) n( U d
- .INESPRG 4 ;16KB PRG 数量
7 r. r* W, y3 N; U - .INESCHR 1 ;8KB CHR 数量) ]! q% f+ w' c
- .INESMAP 4 ;mapper 4
9 {- b( v% c! D4 f2 h - .INESMIR 1 ;命名表镜像 0水平 1垂直6 Z/ A1 d/ S( J* G" g: s7 f0 C3 w2 {
- 2 [+ D$ C9 d+ e# h2 Q6 U
- ;必要条件2 x* c0 |2 F2 [
- ;1.持有CHR ROM
% {6 J9 g' c, o; i3 r - ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$1000, r; I! _, P! A! ~& W% O) d% m2 J
- ;3.精灵内存(OAM)不为空. H; ?+ K# U8 z8 {
0 [3 Z0 l1 B. y! p. f) @* E) I- ;==================================================
( j7 B/ A, u9 U5 S - ;NES端口常量
+ f8 a a) ^) A1 L6 A4 x! Q# V5 W* J - PPU_CTRL = $2000 ;PPU控制寄存器& O7 D! `, R1 }
- PPU_MASK = $2001 ;PPU掩码寄存器" q% t4 ]; d, D& L. D! _" N- Z
- PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位
! v) f5 y% F0 s - PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1
. p( K- A+ {0 ?6 I - PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1/ U2 T+ Z' O9 g3 H( |3 ~+ Y4 E( q
- PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器 $ p5 n6 X: b5 `9 z- a
- PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加
, K, H; D' d5 y - PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32
/ f# f2 H& W! p* Q! _ - OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存
0 H8 L+ e8 |: r - APU_STATUS = $4015 ;声音通道切换
* A. e4 j1 p: X5 h - JOY1_FRAME = $4016 ;手柄1 + 选通5 l. s# H6 n/ L& [$ {- z0 i
- JOY2_FRAME = $4017 ;手柄2 + 选通; P2 b8 _. G7 G1 L
7 g' Z. q1 E1 c- ;==================================================
; \& |! j* O6 u5 j8 z - ;MMC3端口常量- B5 I4 s- X7 C- T
- MMC3_BANK_CTRL = $8000
! z' K7 `& c" v5 G& c1 a8 H - MMC3_BANK_DATA = $8001
5 H7 p$ r9 z2 X - MMC3_MIRRORING = $A000
9 S2 S. I8 G/ ^5 c0 s - MMC3_PRG_RAM_PROTECT = $A001
0 |" _- d) s/ ` T7 Z3 p+ z5 u - MMC3_IRQ_LATCH = $C000! A' i0 L: q, U! L8 Y2 G# q7 t7 X
- MMC3_IRQ_RELOAD = $C001
8 R" x" B* K* t, y5 L" Q - MMC3_IRQ_DISABLE = $E000
$ y* w7 X; @+ c - MMC3_IRQ_ENABLE = $E001: ^* t) U) s3 J- f7 b, J
- 5 s; g, D" M5 Z
- ;==================================================* e6 f; c4 w0 o8 q( `
- ;程序块配置
. h3 ?8 K* ^5 e3 d2 @ - BANK_DATA_MASK = $07
5 ?# M" Z; Y1 W$ q: i s8 E& t2 o6 h - ;--------------------------------------------------( V7 K7 i: U% ~9 b/ O, X4 X
- RESET_BANK = $07
2 a- c$ R" H: W9 Z) P5 B: t - RESET_ADDR = $FC00" [/ `. O2 V: h: P$ `7 f4 @) v$ |
( t( M& V, l# R5 H- ;==================================================
2 C. T: R7 w* ^6 b) q6 Q9 Q+ e6 d$ \ - ;图像块配置
8 d* E2 a& i1 v: J - CHR_DATA_BANK = $080 S7 u; q) G4 g3 A( {2 F
# i7 U, K6 q# M- ;==================================================
" l V5 k9 u' f; d7 A - ;零页内存地址配置: X1 o! y! H8 H+ F$ L
- Use_Ram_Addr = $800 l8 v9 _: ?0 e$ N5 o' ~0 u
- PPU_Ctrl_Buf = Use_Ram_Addr$ n" [9 }. y' b# R; \3 X
- PPU_Msak_Buf = PPU_Ctrl_Buf + $01
; R1 Q* g# R0 b2 d% M - PPU_Scroll_H = PPU_Msak_Buf + $012 h! z$ t& T6 M7 c+ F
- PPU_Scroll_V = PPU_Scroll_H + $01
k5 V, G4 U( Z; K& C. r - FC_Data_L = PPU_Scroll_V + $013 x6 W/ q# t! w) l/ p8 i; e) q
- FC_Data_H = FC_Data_L + $01( ?7 @: ]) l F% u6 T! h( T
- FC_Data_Buf = FC_Data_H + $01
. {0 O4 p3 U' P6 e+ ^. ? - ;==================================================. a( {! [6 D& o! ^$ o
- + G% w* E$ H, F7 V4 G1 C
- GAMEPAD_MERGE_FLAG = $04/ G' K) b/ `" Z
+ ^0 {8 L3 k& ]9 }6 X- Gamepad_Keep = FC_Data_Buf + 1
5 `6 e3 y9 A' C/ L4 _ - Gamepad_Once = Gamepad_Keep + 2 D& i" f. t. W2 C6 |3 e' m3 X2 m
- Gamepad_Temp = Gamepad_Once + 2. R6 s' G" G( ]+ A) y' d. v: t! b
- q+ h' X5 Y7 H2 b' |( R# i
- Gamepad_0_State = Gamepad_Temp + 2, B0 w. q+ U5 }; ^& [+ C
- Gamepad_1_State = Gamepad_0_State + 16 I$ A j- w7 L8 ?
- Gamepad_0_Value = Gamepad_1_State + 1
. g- s0 q4 Z; x6 v& { - Gamepad_1_Value = Gamepad_0_Value + 1# i8 e) P+ o- C8 {" V- C4 u. B5 n; H
- Gamepad_Port_Value = Gamepad_1_Value + 1
5 z. c6 M4 |& I - Gamepad_Merge = Gamepad_Port_Value + 1
* m: z8 k- d7 _% O. M# W - . }7 @5 A3 u: K& }2 Y
- ;================================================== M' o, K8 P7 ^7 B* F5 x0 H3 `5 W' f
- IRQ_Index = Gamepad_Merge + $01
+ o- M! i4 V9 L& J* I* P. v5 q - ;==================================================4 l/ u9 S7 w- }# {
8 `( m% b+ T9 J' d; J7 b- ;CHR图形数据5 M7 `0 c' h. [ p. C% t
- ;==================================================8 J, B$ x V3 X, ]6 |+ y
- .BANK CHR_DATA_BANK
* R% a% `7 d. p8 M0 l. r5 v- Y - .INCBIN "chr_bank/chr_data.chr"
6 s/ e. L1 _5 c! N3 ] -
) p. J! Z. x3 i7 a$ T - .BANK RESET_BANK & BANK_DATA_MASK% c% G$ M) p4 @) Y+ `# e
- .ORG RESET_ADDR! k( p: e8 X% v8 d: x4 |. {
-
/ Y- H+ N5 G) o! n - ;--------------------------------------------------5 k5 A, i- U1 O! R: X
- Attributes_Data7 }/ M- ?' q7 K0 K! P
- ;命名表属性; y1 ~) A6 b; n8 w
- .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
: e- @4 R) J( B8 x' \. Z" T% h* p: p/ T - .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA$ W5 t: A8 U. U, V' i9 A
- .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA0 c" ]- T% ] r. f+ X. Y
- .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$55: ]4 j2 _. x0 M$ g) p7 |* h4 c, H
- ;--------------------------------------------------# @+ |; w; l* |4 f! _6 A6 r3 ^, l# z
- ;调色板数据1 b( P- a& y' s
- Palette_Data
+ d% a/ I. v" T4 h6 |/ \* k4 R - .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F( n: M( k- T0 L$ A
- .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F% {4 f, H' D) c1 Q0 ?4 T$ l/ \
- 9 i8 F* g* {% [; e
- ;==================================================
4 F0 J/ x/ a9 s ^+ [ - ;命名表初始化
, H# U8 K1 N- R3 u. ]% U( S { - Init_Name_Table
% J6 A2 c& ]& X; { - LDA #$20
" {4 N+ l9 d7 t" d; {9 l- ?3 [ - STA PPU_ADDRESS
- ^5 Q5 L# V9 k, `! ^! l - LDA #$00
* K( W/ O0 \3 l- ? - STA PPU_ADDRESS" Z8 A' k# e9 w& b) c, P9 ~! `. u6 h
- LDA #$00& ?7 \ `" i5 ]! G; m) Q$ O
- LDY #$00! @5 X0 }1 p1 U1 ^# U6 ^8 `
- LDX #$109 C3 F2 h0 y0 [
- Init_Name_Table_Write2 l9 a. {/ g) L% A
- STA PPU_DATA8 @' J% d: c, f! X5 S* J
- INY
: x) ~ O6 C# U9 v1 h# Q8 s - BNE Init_Name_Table_Write
: v8 z$ \$ Y; x - DEX
1 N) b3 z! I- G; J8 T% T; U1 [ - BNE Init_Name_Table_Write4 u% c+ ?% |/ W, A- \" J# ~
- RTS" h+ {; B: E# M3 H7 b
-
! H9 |1 B _" Q$ J6 ], _ - ;==================================================2 L1 X/ c( z( ^3 F; T6 \6 s
- ;调色板初始化
8 N' \8 |1 |9 _, X) R! p - Init_Palette4 a1 n2 l1 {( K( \
- BIT PPU_STATUS
. n1 G: t" G) G; V# F - LDA #$3F
% e8 j+ C; L: T/ }/ W - STA PPU_ADDRESS$ N5 n4 ~" @8 o+ `# Q* s* }
- LDA #$00
4 W* T& L( U4 d7 a- `9 {1 C( ?8 o9 K - STA PPU_ADDRESS* Q$ g% h. Q, M" V1 e* x
- LDX #$00+ e/ R* i/ H' m& k2 K- Y1 v( W
- Init_Palette_Write: O+ S7 J* i$ j: y% J! W
- LDA Palette_Data,X9 g7 R$ w) F* U* S9 j' G
- STA PPU_DATA
* O0 z! \3 w F - INX
1 u$ @$ I, u3 t; B. Z: L - CPX #$20
' X' i) a& q/ y* S. L - BCC Init_Palette_Write
) i8 e" N) m5 K6 E0 M - RTS
7 C- p9 z; q# L -
+ W5 z3 T3 |1 O# J: A1 c - ;==================================================
' g& s8 h! p# @. V8 q/ R. \ - ;设置命名表属性5 Z' _3 F7 i- c$ g
- Init_NameTable_Attributes( R5 A$ ~$ b1 f' N; D
- BIT PPU_STATUS3 b" G+ T' R& b( s, I0 P5 m
- LDA #$23! |7 i) i5 D: m; [2 c8 w ?
- STA PPU_ADDRESS4 F8 `; t; u, N! v ^8 K
- LDA #$C0 y. B1 o: ^% {# ^: R
- STA PPU_ADDRESS9 @1 h' q7 o7 @& i( R
- LDX #$00
; I$ X% f8 I0 A - Init_NameTable_Attributes_Write8 ]0 k5 K7 w0 r) q# W' R
- LDA Attributes_Data,X1 c0 D; A, A5 @4 V/ F" I
- STA PPU_DATA3 l& m8 p4 _6 F6 ?; L
- INX& V1 |! V, o9 N5 ~+ _- a
- CPX #$40
; `& I _, \3 \; D* r7 \ - BCC Init_NameTable_Attributes_Write
) v" j0 ?2 `9 ` - RTS* @7 ^5 x7 H( Z; }7 I0 B3 J
3 b: a% ?: B& C- ;==================================================( X7 g. r3 J1 B9 B- H! M. G1 K! w
- ;初始化命名表文本
7 x4 k) u7 h9 D5 h2 C - Init_Name_Table_Text
" j2 Z8 h* U, a+ v; R/ { - BIT PPU_STATUS
) h" n7 ~* W2 p2 J - LDA #$20
1 e; f! j; \6 P% q5 y/ \, k- T - STA PPU_ADDRESS
: a0 ]: o" s2 k+ Z - LDA #$008 M7 [2 l) P4 V5 q
- STA PPU_ADDRESS; k7 g7 g1 ]8 j; r' f8 Q
- LDA #$00
, V1 h( c; x8 W% B6 { - STA FC_Data_Buf+ Q$ H( R* ^+ ^% m2 A7 k
- LDY #30/ n7 e f3 R) m3 S% L
- Init_Name_Table_Text_Write( c; F$ N5 j1 v
- LDX #32, ~" C0 U. C/ f7 T1 j0 O- n
- Init_Name_Table_Text_Write_Char9 o2 P* `; v9 s8 g; J ^# K
- LDA #'0': O& o: Q- ?' ]9 f6 r) {4 t
- CLC
$ K! C7 l p) @3 X - ADC FC_Data_Buf
4 H! W. w: K/ M$ O0 t" ? - STA PPU_DATA; Q2 |, D2 V% j) ]1 l
- DEX
, k8 L4 L) {9 Z% k0 J4 R8 I: V$ K! s - LDA #$14, Y( c T( i) N& v! Q
- STA PPU_DATA
5 ~8 ^6 [0 ~) q2 s+ J - DEX
0 `7 G, t& M. q5 K - BNE Init_Name_Table_Text_Write_Char2 e) m( G9 N: L4 x( e3 B: o
- INC FC_Data_Buf4 H0 l5 ]6 m5 G2 O8 @
- DEY
+ p# I% D, k7 {% @& o - BNE Init_Name_Table_Text_Write7 i% f) P# W' N" _
- RTS
* _8 r2 h, ~ T1 r
" \4 k0 T2 n0 [! K: T- ;==============================
4 v+ b/ q, j3 V" T' I4 h# U! | - Init_OAM_Ram;初始化精灵内存
d: Q. \ {) m - LDX #$007 C! o7 u4 o7 B! a
- LDA #$00
0 |# l& ]: M' s$ U6 ] - STA PPU_OAM_ADDR- K, ` x+ l% T( |" H7 v
- LDA #$F84 `8 L. d( ~: T5 H+ g) f
- Init_OAM_Ram_Write
3 m5 c! Z8 k3 g4 J6 R - STA PPU_OAM_DATA
I0 a; L( X$ I) y9 R - INX
1 _' O4 y6 u, x4 e! \+ b7 | - BNE Init_OAM_Ram_Write7 x' R9 E: u" b' Q7 h
- RTS
5 W" e: }8 Y7 [# X; @ -
- _$ E0 n1 s* q( D! }, K - GamepadProcess;手柄处理
7 @* {+ n) g: o9 l9 V$ ` - JSR GamepadDatacan8 | H3 E% ~, U, _
- LDA <Gamepad_0_Value4 j- x4 R$ ?3 F9 F1 t5 A$ N
- STA <Gamepad_0_State0 Y' |. k1 \# ?1 W1 y
- LDA <Gamepad_1_Value3 m$ W7 J3 H1 d6 Z" B
- STA <Gamepad_1_State; C" |, L. t9 O
- JSR GamepadDatacan
V7 k6 Y3 u7 E7 _1 ^4 C - LDX #$013 G8 h2 @+ \4 K# o4 k( l
- GamepadMergeCheck;合并手柄输入检查# |6 v& v4 t$ n) M
- LDA <Gamepad_0_Value,X
$ I6 |+ E& f a* B - CMP <Gamepad_0_State,X$ M5 w: j o8 U4 Z
- BEQ GamepadMergeInput
/ k+ s6 W! W4 }( A) ]1 W - LDA <Gamepad_Temp,X
% Z, \* L8 k- O% a6 g- p( l - STA <Gamepad_0_Value,X$ s7 m' O- \3 F4 K9 t, o/ V$ O( t
- GamepadMergeInput;合并手柄输入$ b( ]( m! x2 t3 ^1 p
- DEX
2 l; a% O7 S+ D - BPL GamepadMergeCheck2 Y/ X8 M" g7 j0 l, I* Y
- LDA <Gamepad_Merge6 l; e+ L3 I* E8 x4 C2 I/ X( N. k
- AND #GAMEPAD_MERGE_FLAG% |% g3 T4 C3 J
- BNE GamepadStateProcess
; w% b0 o& g0 E7 G1 m - LDA <Gamepad_0_Value
. G9 ]4 f/ R! u - ORA <Gamepad_1_Value2 c+ u# q" j+ R5 F( b! R$ R
- STA <Gamepad_0_Value: j! [+ K& J% x, }4 `: `" A' R
- GamepadStateProcess;手柄状态处理7 C( E. o) x9 J
- LDX #$014 L/ k2 q$ C. U/ i" s) l2 E1 `
- GamepadStateSave;手柄状态保存
( ^3 u% [4 V, c- ^; d7 Q2 ~ - LDA <Gamepad_0_Value,X
' n8 G8 l0 ]+ | - TAY0 P, I- L8 r4 H3 X5 O' \1 U8 m
- EOR <Gamepad_Temp,X
; h+ j9 H* a; O% C' Q - AND <Gamepad_0_Value,X
" s) Q9 @3 E, L4 D" X H8 I) } - STA <Gamepad_Once,X) N7 |: n1 m; w1 E
- STY <Gamepad_Keep,X' c" `! d' h5 s- j% k, l
- STY <Gamepad_Temp,X
& y3 j, K, _3 B2 @* W. P/ F/ m - DEX
3 f/ j, n: h ^ - BPL GamepadStateSave4 ~% ?9 }. }. l9 `% \8 w
- RTS
3 d# D1 n" G, u" p& G8 G
( J m' G; s! X) V- Y( O/ j' M, n- GamepadDatacan;手柄数据扫描, o0 g3 {0 q2 a: Z- e. [
- LDX #$01
1 ^3 t3 u. V, E' B1 K - STX $40167 F* X# V- T" G" q* s" s+ H7 t
- DEX
P2 G g) r$ A G) n2 y2 D" }% g - STX $4016* r$ ]4 M# X6 e V3 \% {
- LDY #$08
* ^7 p' O: y+ K6 T! g" V# ] - GamepadPortScan;手柄端口扫描
- G5 K0 J# R4 b- z6 p# A - LDA $4016
1 }4 m7 d1 k7 {4 K3 D1 A - STA <Gamepad_Port_Value
" V+ {4 r7 d" l0 X - LSR A$ I* b" s5 ~" ~$ [5 M9 o' k
- ORA <Gamepad_Port_Value7 y# s6 ?; u8 Y' x( S
- LSR A
/ g9 ^0 D2 Q9 \( G2 h+ J! | - ROL <Gamepad_0_Value
. u" j0 N* `; q# w+ x1 `6 e - LDA $4017/ i$ Q- F% Q2 f1 r0 H
- STA <Gamepad_Port_Value
5 F3 n- m0 s$ b) g. @9 n - LSR A1 O8 {, Z8 B5 n; A8 s2 D
- ORA <Gamepad_Port_Value
4 z b+ w) A5 ^+ f' N$ @$ D- t9 d - LSR A
& ]$ Y3 \4 V. x' T - ROL <Gamepad_1_Value
1 B- f+ C A. J( x( k9 u - DEY
6 z0 t5 K/ P) K6 |! @; y - BNE GamepadPortScan
. I8 _4 S. q6 Y. H. o3 }. d - RTS
) d0 A5 r6 h3 i0 r" z - / Z- E6 Y' x) q7 d6 Z6 r7 w) `" [7 }% T
- ;==================================================
z! v' S; M& O: j1 m - ;PPU处理- ], x: a. ~3 R, N5 o! v! ^# b
- PPU_Process
. l& l# E/ y3 ? - LDA #$00
3 I7 M1 p; P, V6 V1 s3 F8 O - STA PPU_MASK; X2 ~5 s& M4 V T# N9 L% K: E/ Y
- & @7 f2 h# }1 J0 w# Y. s, q8 J
- BIT PPU_STATUS
+ t+ ^' _" ?, v+ m - LDA #$202 ]; T e6 R; H' d6 I
- STA PPU_ADDRESS: u' [7 ]8 y' O
- LDA #$00
1 |3 A# x6 j% |/ V - STA PPU_ADDRESS1 z @4 k G9 y3 E0 A1 d! U2 ?
-
}7 I# i" z, t( t - STA PPU_SCROLL
E# F7 [# s+ q0 I2 d: o3 i9 ^ - STA PPU_SCROLL9 E S- J9 h# F
-
1 e) |( D9 }; c9 C - LDA PPU_Msak_Buf
# _, C* [, M3 j% v - STA PPU_MASK
) v8 w) ` @' B9 r - 5 g( R6 t' N- U1 }
- RTS
( X# Y a n1 E; D2 i) v - 8 b; |' n; A1 q6 X9 }8 {. q
- ;==============================# Q5 c/ Q: Z, k( q
- Time_For_Vblank;延时等待
9 ^' J( i9 s. m) f/ M - LDA PPU_STATUS3 y7 c7 T% r( _4 V7 D. Q' W* |
- BPL Time_For_Vblank
/ L7 j" n# C( h! ~ - RTS& z8 n' f, U& |% ^% n
- ! w" k' l4 C. H( [
- ;==================================================
6 G# C! ~( ~6 ]& r8 I2 o" p/ V - ;初始化MMC3
3 ~4 O+ z5 `* E9 |( a4 R - Init_MMC36 \0 {& Q$ A0 C: ^; s
- STA MMC3_IRQ_DISABLE; j) _+ e' d5 \0 x
- * B+ O! ]4 L" Z* a
- ;设置MMC3水平镜像
/ r1 A: v1 `4 ^6 l0 L& [8 h - LDA #$01' r7 i8 m: { i
- STA MMC3_MIRRORING
9 u+ I( I" R; R; { - # ^2 m. N: i7 e' q/ `. w; a( f
- LDX #$059 \$ I, F Y1 i8 |- ^
- Init_MMC3_Chr_Bank_Write$ v {$ \& G4 O; N
- STX MMC3_BANK_CTRL* h/ N) |/ z! D' ~ E
- LDA MMC3_Chr_Bank_Data,X; D' Z% }& B6 w* F2 F. V0 N
- STA MMC3_BANK_DATA
6 m; @- a. M9 f - DEX
5 P- i' j* v/ q$ j7 A; \+ n - BPL Init_MMC3_Chr_Bank_Write. C) ]: }8 A' k7 _/ C# x4 d, J
- RTS
* q5 b/ h9 a0 i& c - ;--------------------------------------------------/ w. E& @ N' X2 \% R8 t
- MMC3_Chr_Bank_Data
9 o( \6 r5 ?! |0 O7 a+ r U& S - .DB $00,$02,$04,$05,$06,$07
# s9 H3 Y% p, r {
( W$ S1 n+ z4 F. q) U" j- ;==================================================
) L5 {+ |4 E2 ?$ ]; \8 F - ;重置中断处理9 U# I0 z* A, T, A u# T( [
- ResetProgram
3 w5 N1 ?+ J) r9 W3 \ - SEI
0 s9 P8 l$ y' P* g2 K. n. J - CLD
8 U" b/ f/ c' ^- M/ m - LDA #$00/ q) u& A# b. E
- STA PPU_CTRL0 A. E4 E9 r5 ]+ @3 Z
- STA PPU_MASK6 Q; j, W( v0 k3 c5 H4 v
- STA PPU_STATUS. @+ {( q+ Q. F9 m f
- STA JOY2_FRAME2 R% h% @5 Y) W3 o5 ~' I& e2 S, T
- STA APU_STATUS
: y% w( L" V- z3 Y. { S -
6 [! E: ], ~3 d0 P. C' q - LDA #$C01 @' T+ v6 Y5 {( L
- STA JOY2_FRAME
" i5 _/ X4 Y4 [, F1 G. J6 N -
( u8 b* |9 b8 x; \& | R1 o1 w: f - ;等待vblank: p2 v1 d7 z6 e0 y; n: n0 H8 j
- LDX #$021 B3 S/ f6 |- U- k
- Vblank_Wait_1% e/ T5 r: M3 T, `" c( W3 }. ~
- BIT PPU_STATUS: S. J2 n2 X$ k6 A! G, Z
- BPL Vblank_Wait_1
+ |! q% C' k/ _* j% V" p/ b - Vblank_Wait_2' F x0 q& d( P* t$ l5 g
- BIT PPU_STATUS$ ~7 F* C5 [# ^' i; `
- BMI Vblank_Wait_2! O. K9 t# |9 a" b; H
- DEX, l2 J7 C) F6 Z" ^% w4 i
- BNE Vblank_Wait_1
, T; d, \+ v! { Z9 n, Y2 @ - ! w7 i+ ?, U2 p/ z8 w) M
- LDX #$FF2 S B* X( y: Z0 S, A! a
- TXS* b2 |" ^" t; _) ~ E
- + @0 |3 o \" e# ]$ T
- ;初始化MMC3& `9 i! ?) U7 j. `$ [
- JSR Init_MMC3& _+ l5 N, c# _5 c/ o+ a J
- . Q1 Y. W" C% I/ v, l0 R! G
- ;==============================
/ Q3 V2 \. x5 r) m - ;RAM初始化- Z6 K4 P! G+ m2 t" w
- Nes_Ram_Init
& H4 i0 m$ k) E$ l0 N) {7 _ - LDY #$00) x: y3 \! U( O6 p1 c
- LDX #$08
* [) u+ A0 e: ]) x4 @" ` - LDA #$00
% X* ?9 X! Q# E - STA <$003 s1 J8 _5 q( V) V. H
- STA <$013 K9 b) Z$ }4 i" N
- Nes_Ram_Init_Write! |) g. Q+ C" U O) O' ?: p
- STA [$00],Y5 K& a8 v8 { G7 I5 K
- INY3 g" Z2 }, [0 p' e! _, y2 A- O
- BNE Nes_Ram_Init_Write6 u9 X9 C3 o& i3 i4 k5 k1 d) }" u
- INC <$01
; D2 {/ ]! y3 ~1 O* p0 g5 `# s z - DEX j& Z) _; D7 Z5 Z" o0 W4 G
- BNE Nes_Ram_Init_Write
( s" Y# F3 y3 N2 [ - # t- `" K# \- x9 X9 U3 \
- ;初始化命名表1 y0 T k% f+ F3 T. N! ]& C2 d
- JSR Init_Name_Table
2 y6 q; C. c# {: k. u - X: \# S8 A. l; `# _) S
- ;初始化调色板
* S; N2 B$ R% d: d& _ D - JSR Init_Palette, ^# M& G) l# ~( j
-
. X& `. ?# ?6 l4 U - ;初始化命名表属性
, s3 }( W C) @* x0 j - JSR Init_NameTable_Attributes
; V# C4 P) _! n+ b S b -
- f! ]$ B3 Z$ D, l: ~' \( S - ;初始化精灵内存
) x2 x8 u3 H% r% Q1 m# X" [ - JSR Init_OAM_Ram1 ~7 D) p! j9 p8 N( R! a p
- L' q) u& Y( `3 ~5 X2 ?
- ;在屏幕上写点东西
2 B7 Z+ q' N! P0 t7 d9 s: u2 M - JSR Init_Name_Table_Text
8 L+ Z) h; B) M2 s& ` -
. P8 x# v" K- Q0 D0 C/ u - JSR Time_For_Vblank& R/ q" y0 R( ~+ i. P0 F0 J9 H" D& o
- ;开启PPU控制$ C* Y: ^2 u6 H) |! a; N; B# X9 U
- LDA #$A8
3 e: B6 Z. T1 J - STA PPU_Ctrl_Buf
2 f7 h' q4 q3 `, T5 k8 X - STA PPU_CTRL3 O# R; p2 H# n
- / M! U0 H7 e) e; x( b7 O5 ~; K* V
- ;开启PPU显示 T( X3 L" M/ V: q1 ~) F
- LDA #$1E
8 }$ }" _- H/ B" U/ W; | - STA PPU_Msak_Buf
! t2 F( T# j9 _) d$ B/ E! _ -
0 j0 f- Z: I. e2 L* k - CLI8 V$ v1 ]& Q2 H# A) r
- JMP Loop
( {8 u8 h$ A& ]' [# `. o6 Q2 [ -
3 j$ E, W0 T7 v8 j9 I) m - ;==============================& ~, X7 B5 |# ]4 u2 d
- ;死循环, 等待NMI中断
$ T6 H, t* v0 Y5 d" P, M - Loop
6 e" `# q7 m, Z# | - JMP Loop3 F8 U- v5 x- @+ l8 |
- " p+ ~6 R0 P) N( s3 p7 R
- ;==================================================% t& b) E$ t. ^, u
- ;NMI中断处理4 u" x/ G) R% [2 t( b8 X
- NmiProgram
# ~0 D$ D( S! Z# e - PHA6 r. j) H; i! B: S+ G& q6 [6 F
- TXA
! [/ z% I) {# h. P! [ - PHA. e, Q. z* q* A* p3 ~9 I) [
- TYA6 r: e4 q- b' ?# w5 B
- PHA
" @* r* Y, |/ @! f5 H0 ~5 K - $ M3 J& x" ?8 i; k4 J: ?
- BIT PPU_STATUS. a J8 J, l4 x; V/ J# \& ]
- ( V) M6 k, j, r" N
- ;关闭PPU控制
: M/ E& K; }' R7 t+ o% l( o$ W1 f - LDA #$00& G9 H) u& U: @) O; v; c
- STA PPU_CTRL* y3 E8 i8 H: l* [+ I1 B( I
-
Z- H7 `! Y8 r* H - ;处理PPU
0 M, ]4 Z. o I - JSR PPU_Process
' g3 Q1 ~! ]* i( F& O - 7 C' D9 ?' N7 t# J
- ;开启PPU控制
. l8 K- e. x6 o4 x# U - LDA PPU_Ctrl_Buf8 W' t& u6 R$ O+ Y% Q! ]
- STA PPU_CTRL
5 q, s6 \# h) }1 |9 _: B { - , ?5 _6 U6 Z9 x; m- C9 \ ` W# _9 s
- ;手柄处理
# s/ ^! t9 l: x& _, u2 |* I - JSR GamepadProcess7 \: s2 n$ c3 Z3 ~& o6 V
- $ @* I* c f* G5 Q+ e
- LDA #$009 \! z1 j2 \1 r$ D# W% ^/ Y {+ J
- STA IRQ_Index
0 f1 d2 t1 P v - ) @% R+ Q' f" @ [9 u0 I
- ;启动IRQ中断, 第15条扫描线触发
5 [7 n* T7 X' X( D, j4 }& v - LDA #15 + 1) J& b* k0 Y4 k7 a, F' ?. S& u
- STA MMC3_IRQ_LATCH6 s8 J+ c D. l" b+ l
- STA MMC3_IRQ_RELOAD) |! L+ x5 u4 i: a7 r: ]
- STA MMC3_IRQ_ENABLE( B$ w, B% I# F* i. L7 x1 V
- CLI! @7 P. N( R% t4 c5 \
- # x: Z# R6 Z/ Q
- PLA
: Q) d+ h' I9 n2 F' } - TAY
( C* s1 v) v ]3 M) b, v - PLA
! {+ A5 L% x5 \6 ^ - TAX
/ R! ]$ j4 L& e; e - PLA
) @9 D/ r: ^7 V9 d/ | d5 T4 Z - RTI; G, `: M( o* @5 m
5 H/ y6 }2 |; u( F- ;==================================================
( ^2 P( [8 m) h$ E8 D7 j3 g& q - ;IRQ中断处理
& A+ W7 u4 h" I - IrqProgram
7 J% Q9 o4 u) M, u6 W - PHA" s4 B& [5 O& l" s8 i" ~
- TXA6 U* }; s) o" p
- PHA
- T7 N+ q& [- m/ R* H( A - TYA$ e$ a. C5 h7 z U
- PHA: A u9 m0 g0 A3 I8 _% ]5 @
- ; a2 H9 w5 h% U0 x0 I$ x- E& ^
- ;关闭IRQ+ S' G1 W. t. _7 ]' m
- STA MMC3_IRQ_DISABLE
e6 k7 u# C% p. [- P9 z! c - 6 p6 t" B( t* V' q2 F" [# A
- ;允许下个IRQ触发1 t# [/ f* Q; f; b" w1 y
- STA MMC3_IRQ_ENABLE
% l7 V" y7 `0 {8 ?& | - % N* w8 h5 }4 i6 g) h! j
- ;IRQ处理, 15线后继续触发
$ ]. q8 W8 N8 H - LDA #15
8 v, m8 u0 n g b9 B; M2 C# M - STA MMC3_IRQ_LATCH0 T F1 F6 S) l7 g3 {3 \+ ]* k
- 8 u2 j- _7 j2 n, M8 C+ P" J- h
- LDA <IRQ_Index- `9 d' u4 u) [' L
- BNE * + 4* ?# R" [% X5 E1 j. q! G
- INC <PPU_Scroll_H$ p' J) H# ~; A! Y7 ~+ y
- : k3 E! K& U8 a, d2 W! W' K
- ;设置屏幕滚动+ Q& i- y8 N; {8 A3 r. ?
- LDA <IRQ_Index
' t6 @: J& B7 v& Z) t8 e! p' A - AND #$01
+ E2 j( g5 N( w2 e" g3 G4 U9 U - BEQ Irq_Scroll_Right
/ W! ^! t# [' @2 _3 y' w! H5 A
1 ~ L( o% Y9 v# P# m& |3 ]4 F* ^- Irq_Scroll_Left+ @+ h3 X s- X. O4 h8 d4 N# S* L
- BIT PPU_STATUS2 @5 e% {* |+ w3 J% |& A
- LDA <PPU_Scroll_H+ k- T8 C0 h0 r: z- Y
- STA PPU_SCROLL' w6 ?' Q) e Z6 V/ e9 u0 I+ `
- STA PPU_SCROLL
( l- s3 r6 K" a o V - JMP Irq_Scroll_Over3 I1 r* T3 b) {* g L% C0 Y& J
-
" L, M( N, N: b8 T1 k3 T$ R - Irq_Scroll_Right* j* r2 W- l1 b- q
- SEC7 i8 A$ O, _% x* ]( Q7 C6 T }
- SBC <PPU_Scroll_H
0 Z. U6 `" H" X# t" n5 ~% Q - STA PPU_SCROLL
+ l9 H9 e/ G" B8 M$ l; ? - STA PPU_SCROLL
D v' N8 |6 ^( d' b% o9 L5 g$ q' H' R - Irq_Scroll_Over& M( }1 z4 w5 U
-
, M E2 Y, S5 z9 @+ D - INC <IRQ_Index
' l7 f3 c- R/ Z% H! c! M - 6 F; J3 U1 H. |' f: c0 o
- LDA <IRQ_Index
. A8 K4 _4 p, j5 o$ W - CMP #149 j$ K; D, x% ?- M, o
- BCC * + 5; }/ `9 T0 V/ h& C- c
- ;关闭IRQ
: X+ w3 z% f8 h" g `1 X' { - STA MMC3_IRQ_DISABLE
& @! y4 E/ v# s4 T6 J( M& ~' O7 o - 9 d, A4 w" P9 g0 v. ~5 y0 L
- IrqProgramEnd
- O- ~. J( J) u* h - PLA
0 D3 P/ Q& N& R5 p! V+ i; u - TAY0 Z: h8 \# W* ^/ m: K
- PLA
4 Q1 `; n0 e. E- j" S - TAX
" }3 M: g/ u* c - PLA
( V) l9 u4 ]1 s7 x4 u5 W1 u - RTI
: O& {( F. `9 R5 A -
$ h- V3 x+ [5 T0 w* P - ;==================================================
( Y7 O0 b' L0 k/ g* m - ;中断表- [# M5 _. g# A5 m7 a" a
- .ORG $FFFA W; T0 X& {$ b$ P1 E
- .WORD NmiProgram
8 V2 q8 }0 ?* I( Q, W& y, Y! g/ D( n; n - .WORD ResetProgram; j7 ?, @; ?, {/ q
- .WORD IrqProgram
复制代码 [/code]
- M7 v% Q+ j8 m8 l, V$ p% H; J |
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