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- [code];[FC音乐][MMC3 IRQ]7 v8 v% O) ^6 v1 A1 T
- ;FlameCyclone 20230710
0 e9 J; }$ j7 D* s2 x+ G - 1 D9 y& C+ _& b+ U
- ;文件头
( `! {2 S7 L& ^: i# \8 } - ;======================================================================7 {6 @' x9 g: H
- .INESPRG 4 ;16KB PRG 数量
) P' O) G) [+ ~& l' o - .INESCHR 1 ;8KB CHR 数量6 i4 J* s# f* U7 _0 ~& x
- .INESMAP 4 ;mapper 40 p' j7 C8 F# g+ }3 j& k# y1 l
- .INESMIR 1 ;命名表镜像 0水平 1垂直/ R$ G; G% k) f- Z
1 F0 O& {3 m" @8 W. y k, l- ;必要条件
( B5 d* C) T8 J) z3 W4 H - ;1.持有CHR ROM
# |) s; q2 Q. B - ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$1000! c1 v/ b. n! o* g, F
- ;3.精灵内存(OAM)不为空
% V+ `+ T* b, v3 ]$ m
1 ?2 B4 o( b: n4 p; N- ;==================================================
( Z; ~2 v% J& l/ U2 i) J - ;NES端口常量
1 I* C8 _3 v. N - PPU_CTRL = $2000 ;PPU控制寄存器. d3 j. k6 C7 x7 H# Q; @, R; w
- PPU_MASK = $2001 ;PPU掩码寄存器6 j4 H5 Y6 [ R0 m
- PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位
4 C( \0 L) l8 O7 U6 z B - PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1
% J' U5 G5 N* w( L% f1 M3 s - PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1* r8 G5 @! x: g% j9 R
- PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器 " Y( k$ l4 E$ \8 Z1 v- d: x- K2 Q
- PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加9 W4 J" d. `. v
- PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32 6 p+ H S: {+ x- s$ x
- OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存) C) k8 K* H7 E
- APU_STATUS = $4015 ;声音通道切换
' J% u, H9 n: y1 N! ~8 K3 l$ P+ A - JOY1_FRAME = $4016 ;手柄1 + 选通: K! B& J2 _9 n& i9 R, o1 W+ \
- JOY2_FRAME = $4017 ;手柄2 + 选通
2 C4 g% j6 h/ z0 T. T - 4 R2 M6 G' j/ D5 V7 q7 r7 F
- ;==================================================
2 r7 ?' h: i* s- c! j - ;MMC3端口常量) [; K4 J+ R: K: ?
- MMC3_BANK_CTRL = $8000$ v! m0 z) m) x$ x! {, b* y; P
- MMC3_BANK_DATA = $80016 ~: m7 U! W" R, f) R$ `
- MMC3_MIRRORING = $A000
! a# z# I! u& @2 A) e- r. K' ?% g - MMC3_PRG_RAM_PROTECT = $A001
0 M6 {! ~5 I; [" a - MMC3_IRQ_LATCH = $C000
% o5 v* x/ B) K; R! y - MMC3_IRQ_RELOAD = $C001# Z+ `6 Y) P+ b# A/ H9 w& [' @
- MMC3_IRQ_DISABLE = $E000
3 ~: y! O$ x( G0 l3 O( K' @ - MMC3_IRQ_ENABLE = $E0019 n' V; I/ @. H# |: Q
- + _ D& H5 E2 E) y
- ;==================================================
8 A9 y. }0 l* n2 t- y$ _) u - ;程序块配置! O8 W. [7 a% j
- BANK_DATA_MASK = $077 }/ z Z& F; y U7 e
- ;--------------------------------------------------7 {- O0 ]0 `# B: P0 K+ Q
- RESET_BANK = $07
( |) L, `/ T% b - RESET_ADDR = $FC004 y) ^& f& ~! \- r/ C
- 5 Q8 t+ ^5 h E) B5 ~+ l/ E
- ;==================================================
1 a* o8 F7 q1 D, r% `& B - ;图像块配置7 r1 N. n1 P) R; q
- CHR_DATA_BANK = $08
; k, A7 O3 D2 {( b& i; Y c
* h0 O4 Q$ \: n- ;==================================================5 B D* m: _. N; w1 d3 B
- ;零页内存地址配置7 p9 j4 f% r- j' {% S
- Use_Ram_Addr = $80
; E; @* E& r) J1 s! f - PPU_Ctrl_Buf = Use_Ram_Addr
# o6 y0 A$ X ]8 g5 q+ D - PPU_Msak_Buf = PPU_Ctrl_Buf + $01
- [- ~2 O; K* i+ Z k _( b J: u8 V: g - PPU_Scroll_H = PPU_Msak_Buf + $01, s+ Y/ Y8 f' Z$ U% H8 v( q9 a
- PPU_Scroll_V = PPU_Scroll_H + $01
, ^- n7 ^! f3 D; T' W$ B - FC_Data_L = PPU_Scroll_V + $01" u+ i1 y( i# l! d0 s/ a: Q
- FC_Data_H = FC_Data_L + $018 N0 |- ?% L! P* |
- FC_Data_Buf = FC_Data_H + $01
: w+ P# X- `( ^, r0 u4 U, _# q - ;==================================================5 V6 M& h) Q2 D( y
- % i1 ~0 V4 f: J1 d: o. j4 ~- x! f+ ]; o
- GAMEPAD_MERGE_FLAG = $04, Y" l% N3 N( Q* Q
$ {; Z) I0 t0 P+ e' `9 e# z- Gamepad_Keep = FC_Data_Buf + 1) |1 |1 A7 Q( x) q, P& {
- Gamepad_Once = Gamepad_Keep + 24 b- s9 ]1 c8 [! {7 A
- Gamepad_Temp = Gamepad_Once + 2
+ Q/ W& @% `2 C7 e | -
7 d1 x0 s" b1 ^$ u9 ]. D - Gamepad_0_State = Gamepad_Temp + 2
, F. }2 y! [& d4 y6 T8 a - Gamepad_1_State = Gamepad_0_State + 1
, k$ G! r6 a6 `6 N3 w$ n - Gamepad_0_Value = Gamepad_1_State + 1" I# g G" N8 @( D) t) J
- Gamepad_1_Value = Gamepad_0_Value + 1$ t, [& w$ m; m0 [' F) _
- Gamepad_Port_Value = Gamepad_1_Value + 1( G ]) {( m% {
- Gamepad_Merge = Gamepad_Port_Value + 11 V) B x; ~8 B& p
) c/ W0 I3 B! w% p7 c- ;==================================================
4 b& J$ I$ l. \1 y! G# G - IRQ_Index = Gamepad_Merge + $01+ T9 p! E' |9 G! e1 i, x
- ;==================================================, k. ]9 o8 K' B: X. |8 N' N
- 3 U5 A1 P6 w# O# n5 q' w
- ;CHR图形数据7 y7 E: H+ l. l! B# M
- ;==================================================
) x2 E) v+ r% z; I - .BANK CHR_DATA_BANK
3 A0 x. _8 c3 E1 q" U) @/ Z n - .INCBIN "chr_bank/chr_data.chr"
/ m5 m+ ~& e- I3 N3 ~9 u0 | -
5 R: _. a& i9 H2 o$ K1 {: P" W - .BANK RESET_BANK & BANK_DATA_MASK# D, p. Y7 o& C5 H' z R K
- .ORG RESET_ADDR
# y9 ]5 U8 Q! Q - ! c, H0 }6 c+ a, b0 H5 m
- ;--------------------------------------------------1 g2 \" c* w; W' V! N, `' z/ O% r5 T
- Attributes_Data
; k5 ^. z( ^* M( a. l( l0 n: B1 l$ } - ;命名表属性
5 K+ J7 ? ~- J/ U" C+ a - .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
( v- n3 p' p' c% g - .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA
- |; \1 h6 A$ S. `' E c% Z - .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA/ [; ]; j$ i" }7 l3 a
- .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$55; B c" V( P7 W) U5 k
- ;--------------------------------------------------1 }" ]+ J) d! J
- ;调色板数据& n4 J$ O- q& l5 e$ F2 k( K
- Palette_Data
1 D) n. X y$ g2 `0 w* W - .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F
1 T% L% v& }1 D1 v7 R. x7 r& I - .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F% [+ j8 k+ ?3 k; b; L
- 8 i( }/ d" ^: H
- ;==================================================# L3 f, r9 v. }! r: ~
- ;命名表初始化# v( p z4 I2 X" i6 }
- Init_Name_Table6 }% s7 J! O4 V: I
- LDA #$20
4 W% _" i' f: R. @ - STA PPU_ADDRESS
* P6 p% U( O7 d8 d4 }- {8 v - LDA #$00
( p* t3 S, R7 K+ s9 l - STA PPU_ADDRESS& k0 J/ Y, l' r- ]
- LDA #$00
0 S+ @$ S2 @% p# H1 p* M9 H1 Y4 b. y - LDY #$00
6 d1 t5 S1 ]3 G* m+ @0 M& z" z - LDX #$10
4 d* _$ I/ B+ t4 V- S4 B - Init_Name_Table_Write, W9 k* h2 }: s" ?4 @& J6 U! \8 O4 L
- STA PPU_DATA3 g. V& |6 S; Q6 Q" T# B( v
- INY
; \+ x/ c2 H$ c! L. a - BNE Init_Name_Table_Write
7 ~/ U; c d& m; t0 w: x - DEX& @8 f$ Q' ~5 s
- BNE Init_Name_Table_Write Z) b D2 t. D( h) ]/ s
- RTS
8 c2 ~1 m4 C8 ~3 \8 v - 3 N3 c+ D! d* F
- ;==================================================
; M- ], p( G8 \9 ?8 E5 a6 I/ f - ;调色板初始化
3 |$ X9 y6 A& }0 k0 A3 @; a - Init_Palette
3 r+ r' l1 t/ v8 p i - BIT PPU_STATUS7 @, R9 o+ L' i$ B: |, j. K$ |. Y# F- ~
- LDA #$3F
. x; A; k( g) I( k, |; Y - STA PPU_ADDRESS
/ |$ [2 ]9 [8 M3 M7 V - LDA #$00
7 u. X; @" i% I3 q; \ - STA PPU_ADDRESS
! ^( m8 e* ?* c$ ]" T - LDX #$00
$ W( K9 M$ V+ K7 [ - Init_Palette_Write
4 s/ l0 l) U9 f& L+ V4 z - LDA Palette_Data,X
0 c8 W P. Q R" i+ J - STA PPU_DATA
; a+ j% o: x2 A* W6 T2 d - INX0 G* Z. i6 [+ h8 J7 p1 d8 N* d
- CPX #$20( r' ^4 V8 N2 j- M" h0 q4 l
- BCC Init_Palette_Write
5 B" l. R! l. a9 p1 E6 d0 r" R - RTS
( A+ V! R4 L+ l% t -
7 N1 w; P8 p6 G# h: H$ j1 N1 M) @ - ;==================================================
; O# @& p7 D. m3 o3 R$ X - ;设置命名表属性% W5 u. N8 ^' k) y6 e
- Init_NameTable_Attributes T: F! B' S" _6 w$ P$ ^
- BIT PPU_STATUS, J) P+ g+ \" ~1 R& X+ |
- LDA #$23) b& c* s* \5 D$ D9 Z! g: |( T
- STA PPU_ADDRESS
6 x! g8 [8 h% c# }1 v* _ - LDA #$C0* O, u" U2 y1 `9 y, E3 e
- STA PPU_ADDRESS( D" ], n! _7 |' C$ p* o H! r
- LDX #$00
* ? k% T: G" y* v, b - Init_NameTable_Attributes_Write
: c7 [: v2 ]2 u - LDA Attributes_Data,X
8 D! W/ R! m* |/ U) P1 l: n - STA PPU_DATA
3 C+ c6 q$ E G; d$ S! u! { - INX9 G) B; \* @% x
- CPX #$406 l8 h! T* C; L/ j% g9 \
- BCC Init_NameTable_Attributes_Write
+ U/ l8 ]7 t( m( _3 J4 o3 Q - RTS
; B* S5 E1 h q
% p w/ m0 \3 V4 Q" D0 w$ L4 E- ;==================================================
) y1 o0 r% t2 D# c0 o - ;初始化命名表文本
% a6 I+ I) s( l9 c, o, s - Init_Name_Table_Text
% L* T9 I! e& V3 q1 L - BIT PPU_STATUS
! b- k0 L5 X& B* \ - LDA #$20
, @$ [+ X: {8 O, ?* i: ^ - STA PPU_ADDRESS
* ? c# ?8 `9 E( e3 ]7 ^% { - LDA #$00
& w" ?0 o" C3 l: i! ` - STA PPU_ADDRESS1 F" Z) [, c, g& `
- LDA #$00
! @' i7 C8 c' c: B. T: t* J; s! N3 A - STA FC_Data_Buf
! K. x4 m/ s) W, k: Y3 S8 _ - LDY #30
; U( z ]5 Y# Q; Q" x5 D% k - Init_Name_Table_Text_Write
3 W" D# Q) G# \# P$ M - LDX #32# o H* v! F1 |1 W- F3 P! f' t
- Init_Name_Table_Text_Write_Char
* V0 V0 x2 O4 D* z4 M8 a - LDA #'0'! G9 p! P9 B7 @
- CLC( T* r7 ?2 S. V
- ADC FC_Data_Buf0 S7 V' c4 m7 U8 F n
- STA PPU_DATA
% M o, A. { W! } - DEX
3 T) L5 C6 v7 G4 x. e/ v' q! i# G - LDA #$14
$ {5 D- I% u8 \8 [, a# c - STA PPU_DATA3 h2 d, A% U' G" j
- DEX
& Q& z Z/ \; X s/ c - BNE Init_Name_Table_Text_Write_Char- C$ G6 M2 P5 I0 Z) Q8 \6 }
- INC FC_Data_Buf
0 v; c* R- F3 M( e+ C - DEY9 m# l/ c9 r4 a, d. R
- BNE Init_Name_Table_Text_Write6 k/ J6 X3 c) O* E8 I, ~ e( F
- RTS5 ]! b. c3 P' ?2 J, z
- , |/ X+ p( ~# c! t, J. w
- ;==============================7 p0 X' y F& y+ @' C& T# `* M
- Init_OAM_Ram;初始化精灵内存$ Z( D9 D- w2 `/ `# R
- LDX #$005 }5 \+ D6 |4 H5 W0 F7 x5 f
- LDA #$00
" @. O: _+ [+ y$ I" B5 d - STA PPU_OAM_ADDR" ~6 p# j( |9 h5 `. r; l
- LDA #$F8& [' G/ v% ^. E; O) }9 k
- Init_OAM_Ram_Write1 l5 q4 _9 _. J( F& G
- STA PPU_OAM_DATA
1 l8 n3 @: s5 h! @5 E9 ]8 O( {* D; l7 W - INX- `1 ~6 G7 X) F; z6 F
- BNE Init_OAM_Ram_Write
4 D# [2 R5 Q& Q T P) X$ R - RTS
+ n' K) p8 w' W% x - 9 `/ E7 j6 [* v8 ^ {, t
- GamepadProcess;手柄处理8 _5 G; I: V, P d! t' T" N* V! ]/ ~1 B
- JSR GamepadDatacan9 T* I) M5 u& y% b, g
- LDA <Gamepad_0_Value
% a* t) z: t4 e$ M2 @9 z2 \6 E2 R6 Z - STA <Gamepad_0_State$ I5 Q6 ?( q# k+ L
- LDA <Gamepad_1_Value
+ i6 Z6 L! ?. e- a6 r- S' j$ H" i& \ - STA <Gamepad_1_State
; G3 `( ?1 G% ]4 [! A9 H q - JSR GamepadDatacan
2 y! u6 \+ g1 C% a' ]/ p/ Y4 m2 l7 B. f - LDX #$01
2 g; y- ^3 J8 C }" B - GamepadMergeCheck;合并手柄输入检查) \& i1 q+ L9 m: G. z+ K) a8 Q
- LDA <Gamepad_0_Value,X9 r: \* S6 s d
- CMP <Gamepad_0_State,X$ F. K4 ^ w6 m: I* e+ g5 K
- BEQ GamepadMergeInput
9 A# P% B; K+ U4 p - LDA <Gamepad_Temp,X0 C4 n) y) |& H- l) |
- STA <Gamepad_0_Value,X) H" |6 I2 k% k" c2 m4 ~: O6 f
- GamepadMergeInput;合并手柄输入! q' K6 W% ]& j% e- R
- DEX0 x/ W, [' U) B _5 Z" Z* z- H
- BPL GamepadMergeCheck
4 S5 w) r5 N" p- D' w; M" Q - LDA <Gamepad_Merge
9 d7 e5 W, m: m& ?2 ]- F - AND #GAMEPAD_MERGE_FLAG
8 Z# Q" e+ x9 p - BNE GamepadStateProcess' m8 J$ b4 \ H
- LDA <Gamepad_0_Value' p: Y% a; T- l* ^
- ORA <Gamepad_1_Value
0 H/ O5 |. h( _% ` - STA <Gamepad_0_Value
9 `/ W+ ?% Q1 U# `% j4 r! k$ A - GamepadStateProcess;手柄状态处理9 F3 R1 d* j# O
- LDX #$01- c- L, P/ ]- N( R7 |: M5 {
- GamepadStateSave;手柄状态保存8 H9 [! { }& M$ _. {) V1 Y8 }
- LDA <Gamepad_0_Value,X* v* O2 a. u% ~
- TAY
$ m, @% S/ b; @7 X3 \. C" B - EOR <Gamepad_Temp,X
- I4 d0 y" K) Z! Y' p& S" Q0 R l9 b - AND <Gamepad_0_Value,X
7 s# ^0 k& U( o - STA <Gamepad_Once,X% j2 |) H7 V* ?' q9 h; `
- STY <Gamepad_Keep,X9 `. {5 a" i7 _# Z2 o/ l4 Z4 n/ x! {' E
- STY <Gamepad_Temp,X( w, B* [" R1 l! r
- DEX
6 \9 y/ ~$ i9 a, T% t - BPL GamepadStateSave9 t& U5 w2 t1 V4 z& }/ f6 d
- RTS
( e, D; C; w. j8 { - : f8 m P6 c8 T) Q
- GamepadDatacan;手柄数据扫描
$ K I* W& x5 @5 f5 @- E - LDX #$01: U" M! T9 Y6 _4 u
- STX $4016
; _$ p& j$ D: u5 w - DEX: q' x* Z: O/ P
- STX $4016
) v& K8 ^, g# p) f( C - LDY #$089 m* U0 b. ^! Z, }
- GamepadPortScan;手柄端口扫描
' p- }1 {6 \/ w% G6 ` - LDA $4016
( j. O M0 J( N" s - STA <Gamepad_Port_Value
' b: F1 }- _; h) L; l6 o" [ - LSR A
+ R0 ?7 M- R8 x! g - ORA <Gamepad_Port_Value3 I4 }, ~4 i( O/ O0 v. x6 l! B
- LSR A
3 ]8 P% L1 a! I: q1 }; S - ROL <Gamepad_0_Value
7 c, J" i" W, x5 \3 h' L! w - LDA $4017& B' t1 L. q% z4 c% p
- STA <Gamepad_Port_Value5 n" z9 Q* `; D5 Z% J* J1 a4 v) }
- LSR A9 \6 e6 c; ~- G8 u7 X: l( K
- ORA <Gamepad_Port_Value
% E, F9 R0 o/ W) b$ h/ R/ M. C - LSR A
, f# M( \8 _1 z; q( G - ROL <Gamepad_1_Value
( V2 z( M: _) Z( |5 ?1 O - DEY
, S% p' D7 O- y! h$ Z - BNE GamepadPortScan' H, x9 {1 Q a( o
- RTS9 @1 z! k/ J# p( l
- 3 O# H9 J _; Y, \) Y% _
- ;==================================================
* q9 d7 w0 e0 H5 F6 E - ;PPU处理# s; n) s/ M# ^( q
- PPU_Process4 ^9 N/ h0 \0 i* d* B5 H
- LDA #$00
+ N) `, Z+ @) t; p5 G2 D, p" q1 A( O - STA PPU_MASK
, s. X3 E1 j; C T - * T) H% s' ]' Y, @1 H
- BIT PPU_STATUS
. N9 J! O4 a& C0 L5 ?- `, f - LDA #$20$ O5 Y' z2 u$ k# e" k
- STA PPU_ADDRESS6 ]1 p% `& c3 ^ @& c: @# a" [
- LDA #$00. H' W$ ? m) e m6 e" D# i
- STA PPU_ADDRESS
* g8 l$ [* ?( t* D/ n( O. M - : G2 O, @2 W \7 `. {; }+ {- z
- STA PPU_SCROLL7 S9 y" b( k# |
- STA PPU_SCROLL
: L6 G" B; w$ t5 q -
; J& G- q; S7 Z - LDA PPU_Msak_Buf J" }: o7 e" Z( z$ R
- STA PPU_MASK
# u3 K ~7 a. J+ E - ' p* u- a5 w6 Y, t
- RTS) {8 f" h4 H; K
-
( x" ~8 _# d9 p. [$ Y% @; t - ;==============================
0 F0 i' \6 V [# V3 Q8 I - Time_For_Vblank;延时等待1 v. t) b# X; E; j& R2 }! P* _" N
- LDA PPU_STATUS' K5 ?3 T8 e+ Z* J
- BPL Time_For_Vblank
. U1 ~ h) B' D; L0 {- j - RTS
C' m- E- B9 ?, D! {2 C- C2 p, f -
: s# w- m/ _2 p" ~4 a2 q9 K - ;==================================================! C+ R: q" w- U" u
- ;初始化MMC3
+ ]: y/ @1 I0 T. B. j - Init_MMC3' m7 h0 ^- W: t/ M' p% K
- STA MMC3_IRQ_DISABLE+ T# E9 M+ \; U2 p" w/ c( a+ ]
- : I6 f5 o" y7 a% ~1 L8 A
- ;设置MMC3水平镜像2 ]# B$ `+ I' F4 y' W
- LDA #$01% ^; ]; H" o/ b* T4 K
- STA MMC3_MIRRORING
6 ^; D2 J4 J8 I; }4 ?) s -
8 \ h6 ~5 e) L, B6 q2 @ - LDX #$05
& C. X( f' y. U% e2 z - Init_MMC3_Chr_Bank_Write& q8 k/ k8 t4 S; f" o# o' X
- STX MMC3_BANK_CTRL! d, X% ^1 v9 V3 ?
- LDA MMC3_Chr_Bank_Data,X, X3 S, \# E# _/ `: r
- STA MMC3_BANK_DATA
. r7 {5 D7 Z& L; H- F - DEX, R9 b! V' F" g
- BPL Init_MMC3_Chr_Bank_Write
; h! `3 M$ i3 x$ p - RTS6 l: c) P D' V! ~( I" P4 H
- ;--------------------------------------------------; Q8 j0 Z2 u: v2 K
- MMC3_Chr_Bank_Data: V1 {7 p3 ^3 [ {3 I* n
- .DB $00,$02,$04,$05,$06,$074 E! \& h+ o) W" S: [# V" q
. e: o( _9 h( y w3 ?/ Z8 J: U- ;==================================================. Q* Q) i6 q0 Q( O
- ;重置中断处理
4 z/ A, N# v0 F/ V9 ~/ i1 q; i - ResetProgram- z9 e# C; D% G- K0 w
- SEI
" X8 _4 h+ g1 y* Q7 ]: Z, h" R - CLD' N( [* y& ? {, B: x* v
- LDA #$00
2 w8 O% ]* e! c e - STA PPU_CTRL( Z+ q; ]8 p5 h- Y ]
- STA PPU_MASK" W/ J5 h/ O/ Q# {7 h/ e
- STA PPU_STATUS, \0 E6 ]: l$ p" b1 u3 T
- STA JOY2_FRAME) A* v, q* S$ c; |4 }, e+ Z( I
- STA APU_STATUS, G# I, Q. t% v0 u& m9 F# x3 V4 s6 M
-
/ I, k8 ~' j( i6 y Z& |9 m - LDA #$C0& I! l$ ~. I% T) W+ D+ ], W* U
- STA JOY2_FRAME* t7 i; s% C! g# i. v. h* K/ [
-
1 y2 n7 @) s; s( h( t2 v6 X - ;等待vblank% X. Y# c+ b/ V5 @! `$ x
- LDX #$02
5 E# P0 d9 K( N4 E - Vblank_Wait_1
- D# }8 h+ v, B4 z- w6 D - BIT PPU_STATUS
! D i; S7 e- }& z; o8 V* _ - BPL Vblank_Wait_15 y% C( k' W9 r: D& T( i
- Vblank_Wait_2/ |! \, A/ I4 C b! I
- BIT PPU_STATUS/ ~5 p& w) U, P; u b
- BMI Vblank_Wait_23 x, m2 s/ q7 }0 @
- DEX$ y. `6 t* g* t" d9 ^3 U
- BNE Vblank_Wait_1
" {3 j. d9 n! m. L- V) P - 3 H$ Z# c& s% v7 m
- LDX #$FF
# ^4 F4 d) J. k - TXS
; S# @1 m0 F, r; o% ? - ' o+ {- W( {- ^# [8 \5 d
- ;初始化MMC3
4 \: i/ ?; ?- _$ b - JSR Init_MMC3( A9 O, D( A" U: W; n# [" n/ O4 V* T
- ) c: e, |" ]; s0 [
- ;==============================
# {* b. r, h- Y4 U. q. G$ E& [8 ] - ;RAM初始化% T; r* j$ y; o
- Nes_Ram_Init7 I- e1 ^5 v( p
- LDY #$00
, P4 z0 ~/ E e7 z7 K" |4 Z - LDX #$08
# O+ F F* F" T- E4 [& d: s - LDA #$00; ~5 [ R# b4 q: A- F4 b: G: \# a
- STA <$00
3 v& D" `6 `7 h+ l. k& O. K - STA <$01- j s7 W/ J9 s# d' K, j/ m j
- Nes_Ram_Init_Write
4 J' h9 f+ C" d- S - STA [$00],Y
- Q3 v4 m7 A+ B! R* R; E - INY
: C: M( l8 {' x - BNE Nes_Ram_Init_Write
1 g$ r3 l6 @ n$ U7 i' e; K. W/ F9 O - INC <$015 o' ^/ `* {* [, \) u" {$ ?
- DEX- F6 n! c7 _9 S( {+ F& U
- BNE Nes_Ram_Init_Write
" y" o5 `4 T( L+ n" i/ b( x -
1 r) t- w1 L* H8 i9 v* o - ;初始化命名表
1 k4 i: S/ w& d" X - JSR Init_Name_Table
" }2 w: Q9 u) g( z& }; J8 ? - 7 R5 N- l% s4 Z/ \
- ;初始化调色板
: |$ d2 V2 m4 ]2 q - JSR Init_Palette4 P3 L0 ?! I5 s0 E5 V1 h9 S
-
0 Z0 W3 v9 E6 g" D - ;初始化命名表属性5 v. c4 b- {$ L; k( s% n' m
- JSR Init_NameTable_Attributes
" i' c9 N- t* u) W0 | - . }# V8 a. K& t( g: c" `% k
- ;初始化精灵内存
9 L$ a2 q" {! @9 c2 e5 M9 }0 R - JSR Init_OAM_Ram4 T' J, [! X" c( N
-
1 K7 w: U" y& Q9 J - ;在屏幕上写点东西8 ? r0 F7 e) d; F6 i( Y* u; W) l4 |
- JSR Init_Name_Table_Text5 p$ {4 C/ F0 M
- + ^7 a' q4 K3 [6 @% V8 q" V* S
- JSR Time_For_Vblank
6 S3 c# I+ U8 v1 J# k - ;开启PPU控制) C% [) X4 D" h
- LDA #$A8) q6 B& u& A/ m7 W5 M
- STA PPU_Ctrl_Buf
% X& G9 H6 K! F& c' [ - STA PPU_CTRL! z5 F5 d: q3 K
-
/ U2 ?6 e+ |. W7 H - ;开启PPU显示
" m! W4 ^! y! r1 f - LDA #$1E
$ v& r2 S0 y) ~6 { - STA PPU_Msak_Buf9 ~% Z7 F8 b" E* w+ k4 t
- 5 A, \" d/ K7 Q! J
- CLI; k" V8 j. Y8 S. J! Q& v
- JMP Loop
- d" \8 B c9 J - 2 J( o9 C) T5 U: B/ {
- ;==============================3 C* F8 h! Y! G7 B% v' I
- ;死循环, 等待NMI中断
4 w$ z- B: x, D/ ` - Loop, ~$ U0 ]! m* B1 `
- JMP Loop7 h$ M0 W* z D; `. I: {
{" h4 F9 v/ e. r$ U4 m- ;==================================================" i& q* h6 _" m7 Q/ K
- ;NMI中断处理0 }8 G) r. _9 E+ J: ^
- NmiProgram
) _) E1 d1 u8 u7 u: Z: |% | - PHA' F& w* Q) [, {1 U% u
- TXA1 w% ~& w' H1 |- x d9 `
- PHA: C1 }3 R* o; m9 h" k5 ^6 U6 S
- TYA
" B E1 i% l- Z/ M: X3 ?! a# w - PHA
9 N: b5 \9 Z: y1 ^& L -
; t5 Y/ i/ J8 L; r X - BIT PPU_STATUS
/ g9 D5 w$ ~$ ?; l0 M - 3 B! z; h, k$ \
- ;关闭PPU控制
) p6 u- k7 }0 S$ J, K - LDA #$006 i% c/ X5 j2 C9 x
- STA PPU_CTRL
3 M0 G; a$ t' \# `: D - . ~$ L: K% C3 ^& z9 \5 B' A% a
- ;处理PPU
3 _2 ^, T( i8 ^4 b4 J3 |* C5 t$ n* i - JSR PPU_Process
8 R( q! P" v# ]2 \8 q/ o5 y -
" J, p. {8 C, F! H) |9 g - ;开启PPU控制
/ \' B, t- c% g$ {4 T - LDA PPU_Ctrl_Buf( m0 o/ S4 V% I! h b+ \3 j
- STA PPU_CTRL
/ H7 C; n- b4 s S5 A7 g# D - # g6 E+ T3 d* j _, e
- ;手柄处理! I% l9 \+ g6 l- Z. t
- JSR GamepadProcess* @, t0 p2 P# e0 t: b/ j
-
6 u' O/ O4 W2 X) N, M, M1 N* n - LDA #$00$ T6 s; ^( r( M8 ~. Q, n
- STA IRQ_Index
H$ |, r2 x; h, | - 2 m4 A8 B6 n- N
- ;启动IRQ中断, 第15条扫描线触发; F! Z. o1 I* E. ]
- LDA #15 + 1
$ Q, w, k3 l+ W& P( k0 r - STA MMC3_IRQ_LATCH
( }8 I" s1 A0 R% }$ E" M - STA MMC3_IRQ_RELOAD
4 s# w5 d2 o0 y( ` - STA MMC3_IRQ_ENABLE
X7 q9 G \6 w7 Q% C& u - CLI
: _4 Q1 ^. e% O+ t% P - 5 o/ z; g- N& e# H- |& X( G+ e
- PLA
0 u m: U: [# M" T6 p0 g9 M - TAY# f4 A2 B! V2 V, d8 i* I: U' D
- PLA
" n4 b5 o5 C7 H+ _- ` - TAX( a3 x8 v7 E( s9 z
- PLA
; V3 J5 V( ^/ m" t - RTI0 R+ X5 V b) a, ^0 j
- # Z% m1 O Q2 { [3 V
- ;==================================================
9 A, j/ L9 v$ i2 l. W+ w - ;IRQ中断处理- l0 S& T8 g9 p" |4 T) D6 i
- IrqProgram( q0 ?8 O( S, A; m ?
- PHA
& }- j' {: [9 K7 s) G+ J. I - TXA
$ f; v! r" }9 |" b+ g - PHA
6 L- W/ p5 w! L8 o+ o6 x/ ~ - TYA u) t! g9 a& C2 ~+ S% e
- PHA( ~5 a$ e u$ j) e
- # P/ V1 R2 G& w2 @1 t r( r- i* j2 P
- ;关闭IRQ) L, k# m1 H1 ~; k5 s) }7 G. K% L& A
- STA MMC3_IRQ_DISABLE+ b6 t' _1 C+ s0 n4 A
- , q5 |( q2 ^+ e# z9 @; o
- ;允许下个IRQ触发, |! B+ _' |$ e. |7 d& i( j
- STA MMC3_IRQ_ENABLE
V& @( R( H: D2 h -
& G+ l4 ~: X& B - ;IRQ处理, 15线后继续触发
; K" E* V+ L9 t @ L, b5 q - LDA #15
- T3 Z! t& N' y- m; {4 j0 T - STA MMC3_IRQ_LATCH
" T! L! g- W( T z -
$ v" _) F* B2 B6 f - LDA <IRQ_Index' P2 o( q0 Z C2 F! a; l( J
- BNE * + 4
8 s8 R; L" s0 L F5 } - INC <PPU_Scroll_H. B. c6 O- S- I
-
3 n6 }! ^. \6 |! n6 E3 Q - ;设置屏幕滚动
* h# g9 A% W! F& X X! v, p - LDA <IRQ_Index" j; Y3 w' {' w" _" l0 O+ ]! u+ _
- AND #$018 d$ v/ T2 @" B3 u
- BEQ Irq_Scroll_Right7 e# d! ~% M; h
- ' | U' U* A4 m+ }. [. j3 h' i
- Irq_Scroll_Left8 u2 J6 e8 d- ] L. ^4 [+ G: k. B
- BIT PPU_STATUS7 J" C* \/ _4 o' H; o
- LDA <PPU_Scroll_H' f4 B _8 O/ S7 y% \0 s
- STA PPU_SCROLL
) d2 L2 D* q( Y4 k% A# v# | - STA PPU_SCROLL- O" ^7 f1 E y9 V2 t+ K3 g
- JMP Irq_Scroll_Over
8 B1 t0 z9 R# Z - ! @" M0 z! N0 k, g
- Irq_Scroll_Right: m' B9 K* J* r
- SEC6 e+ _& n Q" X$ e, t/ M2 d
- SBC <PPU_Scroll_H
' t' F; ~) j% k4 m' O& s3 q0 z - STA PPU_SCROLL N% }9 F9 L) F
- STA PPU_SCROLL
& w; z6 A$ p) p2 Z! C8 X - Irq_Scroll_Over( f: [; J/ G# ~ a4 k
-
2 @6 }/ F# J$ i! {7 K; l1 o - INC <IRQ_Index
) d/ p4 h2 F3 G" { - , \- P, J3 z9 c
- LDA <IRQ_Index
3 [7 |1 t. C- C - CMP #14
+ `) n1 G' G; h$ D# M$ f' v; E - BCC * + 5
, P' x+ y6 g) B( Y, | - ;关闭IRQ
7 O! A1 T/ q6 A \7 d - STA MMC3_IRQ_DISABLE' v" v( H3 L# p2 ~' D: T; j& s5 p
-
( [( |# m* r7 \3 u7 z. u4 ` - IrqProgramEnd7 B" N( o2 z) M: h3 ^4 a9 x
- PLA# j+ ~$ Y2 f. g, x N
- TAY
9 O: o" \, f D3 m0 W/ t - PLA$ u3 J/ X' Z& |' [' l
- TAX2 D9 \) K0 A) E: S. O2 k* @
- PLA% s# m0 |+ v9 C
- RTI
/ F+ _9 c1 D# |5 w* D -
0 z9 W' f+ O7 y+ B - ;==================================================
W7 b% r3 z: e, I$ Z- l - ;中断表
* E Y |3 m% N- _. ` - .ORG $FFFA
0 ~) Y- Y$ @7 K! C1 s6 {: n, D - .WORD NmiProgram
' Y- \. B+ A' ~& N$ r/ l - .WORD ResetProgram
- X' [8 i& ~+ N% C- \1 C K) } - .WORD IrqProgram
复制代码 [/code]
1 ]* D7 {. r% K2 V) N8 u) s/ d |
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