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- [code];[FC音乐][MMC3 IRQ]
- X. O, |# b$ d) [ `: T( I d7 j - ;FlameCyclone 202307103 K% r" z! L' Q) Y M! K
- ) T# D3 E& q0 `3 q/ D
- ;文件头
( R1 `1 A- G7 F. D! |4 l; `" S; g6 I - ;======================================================================
9 ?& V4 q0 B" E( z& }. }5 [' v - .INESPRG 4 ;16KB PRG 数量$ T3 I! ?; I2 Q- y( W ^
- .INESCHR 1 ;8KB CHR 数量
5 s: W5 }( I2 J7 C - .INESMAP 4 ;mapper 4
% q+ w* L( \& M, z - .INESMIR 1 ;命名表镜像 0水平 1垂直) X% K2 o- p5 s8 s& Z. y
- ! T' R5 R0 D* N
- ;必要条件8 L9 m$ v3 M3 m6 K8 E" h
- ;1.持有CHR ROM0 m- c) @- i- z1 A) q) I3 e& A' b
- ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$1000' s3 y( j- T3 b! M# `' v. `# c' {
- ;3.精灵内存(OAM)不为空' U' U( h8 i0 a9 i, {6 Q9 A' q% X3 P
- ) {1 L1 ^) T% W8 b
- ;==================================================
6 F+ H( c% A8 }* l/ R; n* |- h5 p$ r - ;NES端口常量
6 d `* {2 Z$ T6 u. f* h' N - PPU_CTRL = $2000 ;PPU控制寄存器+ b" \6 E2 T5 e8 _
- PPU_MASK = $2001 ;PPU掩码寄存器; S9 e0 x6 Z. }1 u. k
- PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位3 p( ^. n# D1 `; Z& y2 u$ {
- PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1
# H" ^/ O. q0 |" v: r U3 I - PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加14 p7 ~3 G2 Z6 i
- PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器
& e9 Y) ~+ m. w - PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加6 m+ @( n* E u" G3 g% H
- PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32 4 K; k, K7 e: v
- OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存
8 h4 v6 n, f- ]( P - APU_STATUS = $4015 ;声音通道切换' e2 G7 l+ q. P# p, G- M
- JOY1_FRAME = $4016 ;手柄1 + 选通 l3 D1 J6 z1 [9 t2 |
- JOY2_FRAME = $4017 ;手柄2 + 选通
- J% p- F( i8 |) h; t( C7 u; u8 ^9 G
/ ~! W% s% o8 X0 @3 O$ B3 z- ;==================================================
5 j. B/ n1 l# q. _/ e* Y3 w4 j; v; a - ;MMC3端口常量
. i& \; r& q) J( a. B5 r X - MMC3_BANK_CTRL = $80006 n- S$ ]" w+ v. x- l
- MMC3_BANK_DATA = $80017 f$ `8 l4 ^5 q
- MMC3_MIRRORING = $A000& `3 K* y2 }2 h$ r: L7 J
- MMC3_PRG_RAM_PROTECT = $A001) U1 m6 `% J$ w; \' _( {
- MMC3_IRQ_LATCH = $C000& Z( C I/ @9 G" v
- MMC3_IRQ_RELOAD = $C001
; c, u9 p+ [3 v: x" Y2 M$ q - MMC3_IRQ_DISABLE = $E0000 M8 X6 [' @6 Y: E4 R* z- {
- MMC3_IRQ_ENABLE = $E0016 G7 j" H5 B4 ^
- : p, Q/ S: ]4 Y$ o- z9 i
- ;==================================================
: w: N" [& m, f8 x$ _/ o- n- B - ;程序块配置2 i3 a+ h8 A9 W! T/ J
- BANK_DATA_MASK = $07
" c, L& n) q' t' u - ;--------------------------------------------------
" C1 x/ r* q* {/ g3 s - RESET_BANK = $07. A. ~6 x9 _$ P6 X% f) C$ R
- RESET_ADDR = $FC00
7 @, m: w5 Q# J! F/ c
) {" B, Y0 d. d& B- ;==================================================
/ V; E: y \, j+ ~0 U - ;图像块配置8 g2 c$ |" Q' x
- CHR_DATA_BANK = $08
* y, Y6 V) d: D ]- F/ w' p - ' y9 [2 E0 I5 v$ p
- ;==================================================6 ?& v1 w7 k" H
- ;零页内存地址配置2 L9 o' I3 P+ N" M
- Use_Ram_Addr = $80
9 Z. b$ j( r) {5 F - PPU_Ctrl_Buf = Use_Ram_Addr \' }$ ^+ x9 z6 W: e2 | P
- PPU_Msak_Buf = PPU_Ctrl_Buf + $01
5 F- ]) t0 m5 Y- q - PPU_Scroll_H = PPU_Msak_Buf + $017 W: V- w; K# [+ o" D5 z
- PPU_Scroll_V = PPU_Scroll_H + $01- R1 |; g7 {/ D( A6 B. Q' U
- FC_Data_L = PPU_Scroll_V + $010 P2 ]- s/ y3 e5 ~' M% h
- FC_Data_H = FC_Data_L + $01
) A+ I! m3 [/ p - FC_Data_Buf = FC_Data_H + $01
$ ^ H( [* G# e7 z5 b" u- m# R - ;==================================================
5 u# k- d* ^3 E3 _' H
, y. F. ^$ T1 u& E* _- GAMEPAD_MERGE_FLAG = $04' y% j2 Y2 |4 }" k! b: z$ r0 k$ G
" Q+ m- f( G! R) f' U8 T$ W) e6 T- Gamepad_Keep = FC_Data_Buf + 16 f3 A# p9 p* r0 P& p- L1 a
- Gamepad_Once = Gamepad_Keep + 2; e1 s' G( j7 S; h/ [0 \
- Gamepad_Temp = Gamepad_Once + 28 S- K0 }% D9 `( @& b
- * B' J$ B) E# j' B! T! u. f
- Gamepad_0_State = Gamepad_Temp + 2
7 o0 Y; S3 i4 f, H2 k' i5 U - Gamepad_1_State = Gamepad_0_State + 1+ Z2 q" f6 i3 @# c1 n$ b; z
- Gamepad_0_Value = Gamepad_1_State + 1
8 i8 D5 Q2 j' a) ^3 A$ x1 G- E - Gamepad_1_Value = Gamepad_0_Value + 1) L5 v$ r$ x, ?, r. @( V/ A: d
- Gamepad_Port_Value = Gamepad_1_Value + 1
7 a' c8 n+ f' c$ _$ F - Gamepad_Merge = Gamepad_Port_Value + 1* j- S# m; X m1 @
( S/ T8 h K% x- q& T4 u) m- ;==================================================& A7 {4 h: R& n
- IRQ_Index = Gamepad_Merge + $01
/ I4 H3 |5 S2 t- ?# F2 m - ;==================================================1 P: |1 ]- \' r5 j
" g5 o; \+ {- i! K& [8 [% [- ;CHR图形数据
0 I) H: k2 }. J E! u - ;==================================================
6 y$ G+ i! r% S8 e& k - .BANK CHR_DATA_BANK1 u8 O7 s# L' p+ M% h3 c4 i# k$ y
- .INCBIN "chr_bank/chr_data.chr"$ V2 U5 f' ?( a2 Y
-
, N) D; w, N! w0 Y. X - .BANK RESET_BANK & BANK_DATA_MASK
9 z* w5 Q1 N$ g# T - .ORG RESET_ADDR+ D9 c M- M' u1 s
- , u. h% r3 m# x
- ;--------------------------------------------------& ~& [1 Y* B& f6 H$ ~3 }
- Attributes_Data- J3 K2 ^9 h1 q" E; }3 O, Y9 G
- ;命名表属性& B E4 n8 `/ v% p2 N: J: b( K
- .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
& y+ s$ {4 }% d - .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA% o" b1 f b6 y/ p; p3 ?
- .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA
4 r' W$ K. |9 m/ Z - .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$55
) B4 P+ S2 o# p# I - ;--------------------------------------------------
$ w& @( E$ Q/ r4 z - ;调色板数据
1 Y4 m" W/ x' K; l& ^( N - Palette_Data
) h8 v: B' E! b - .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F
; C, M, i- B+ i Y) i( ? - .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F
8 t' @" N- u3 s* S! R' J5 U - ! D5 f' x4 y7 l. ^
- ;==================================================
0 F8 K0 ~% B& t - ;命名表初始化" h. _" c H8 ^; \+ y3 U- d& s
- Init_Name_Table" s. b. O, U6 G; o* q5 \% h
- LDA #$20
7 S5 i$ s! |2 `) R7 } - STA PPU_ADDRESS+ k0 D% u7 U* [3 `. R3 Y
- LDA #$00
8 o$ k. V* Z% q - STA PPU_ADDRESS
% u4 B+ d6 o R4 w1 t4 X9 f - LDA #$00
! N t. l2 r s2 _3 k7 S - LDY #$00
! Z; h0 r8 p! t* {% `$ T - LDX #$10; r, _% w3 R7 B- W! b
- Init_Name_Table_Write
, M& h% b! v3 U {( w5 G6 ~ - STA PPU_DATA7 t4 w5 m! I% t/ C1 I d
- INY: ]8 c/ l* L* G. w7 }5 C k: R
- BNE Init_Name_Table_Write
7 j9 N. Q, h' w8 R - DEX7 @" j/ i k) T
- BNE Init_Name_Table_Write
) i9 I; w e. p& M% { - RTS. w! e, h" }$ O3 G L
-
, V9 {; c7 r& b2 D$ v) t9 z - ;==================================================- m3 C7 e! \8 z
- ;调色板初始化; E+ F/ _0 f" G: C( W
- Init_Palette, Z7 Z; y7 T# @
- BIT PPU_STATUS
& A0 V. e: x, M8 [$ T1 _0 K* a) ~! F - LDA #$3F
6 v" N' |4 n# s/ y% Y' K - STA PPU_ADDRESS
( z6 _; s# T- m5 C) F. c7 } - LDA #$00
$ l4 `8 [0 z8 Q2 ]6 K7 E% Z0 R - STA PPU_ADDRESS M5 L. {" T; c B8 Z
- LDX #$00
: \ K2 K) @8 f2 a - Init_Palette_Write0 X; C3 Q- A/ H, m3 l! K; p
- LDA Palette_Data,X7 D! h8 n' Q8 _. v1 u0 j
- STA PPU_DATA$ s8 M& y! a6 d
- INX
, I, a; T3 b5 T1 L# v8 w ^ g0 i - CPX #$20
) J4 X( r3 \3 R! S" G - BCC Init_Palette_Write
F( q) L6 w Y - RTS/ `( k( C- x+ q) m) }. D ~- t; J2 e
- : [0 `% z( _. B
- ;==================================================
2 M+ M7 @& l' V3 v# Z% Y1 J - ;设置命名表属性" Y/ d* N) E/ t1 a; U
- Init_NameTable_Attributes/ E1 J. v& M; b) N! g7 ?
- BIT PPU_STATUS
+ L( M7 E2 |. ^# ]$ q - LDA #$23
, w k- R( @8 Z' h3 s1 o4 O - STA PPU_ADDRESS7 S, F, t, U0 H
- LDA #$C0
1 q4 P' \2 a' R( J7 e- N( X - STA PPU_ADDRESS
" x5 z; I S5 Z) b3 x3 C - LDX #$00- B8 N) ]$ M/ J. }% n) I5 } a- w
- Init_NameTable_Attributes_Write
* x1 y3 |+ V4 k) s& E) ]) C - LDA Attributes_Data,X
4 F% \$ s) k$ P2 A6 j) @& u - STA PPU_DATA
1 i( v1 X; {0 e1 J* y. r9 S - INX& Z: ?) _1 T3 n$ S( |& H
- CPX #$40
# }* d2 _" r/ m% b; u' Z - BCC Init_NameTable_Attributes_Write, X; V5 \' X9 k6 s" p- X7 s! w9 a
- RTS
2 H1 H9 S* F* C$ U. F6 x, h - & @& Y/ m9 A- j u3 n: A
- ;==================================================+ k% y/ M- b/ m2 ?2 g+ ^5 H
- ;初始化命名表文本, E+ S( D4 g' s/ X; T
- Init_Name_Table_Text; c( D! N7 x- R6 [+ W
- BIT PPU_STATUS
- E8 a( S: T6 b- t1 o8 m' y, f - LDA #$20
J1 {& h+ \. C: i1 Q - STA PPU_ADDRESS
5 G8 o" J6 d4 |! {- ^( d. d- Z/ W - LDA #$00- ?& r8 K2 T- k9 `0 U
- STA PPU_ADDRESS
3 o. a/ u* R: Y1 Z: V - LDA #$00
& N- w) k1 m+ V- f: _6 ` - STA FC_Data_Buf5 `/ W9 n% G& n# j) e
- LDY #302 |1 `. s$ \9 h# d
- Init_Name_Table_Text_Write1 J( `( k1 m. n
- LDX #32. \7 c" ~" q$ O* e, e
- Init_Name_Table_Text_Write_Char: c) v+ w3 p( ^0 `6 M9 _
- LDA #'0'
4 X3 D% o; `2 _: n! F - CLC! c _# ?, [ A( }
- ADC FC_Data_Buf
9 y: S# e9 Z3 o: t5 v( C - STA PPU_DATA
- V) m7 k. [* c& b* k5 T; { n - DEX
6 t, B$ z ~$ k. E+ \! A - LDA #$14
' ]+ U- [- n3 O* @6 Y# s - STA PPU_DATA
" s& X+ G! `6 i% x7 p9 y" c - DEX" ~$ Q, |& a7 W" Q( T# N
- BNE Init_Name_Table_Text_Write_Char' q2 R7 s% T2 m2 S& v0 g: Z
- INC FC_Data_Buf
( v" S' @' I; L1 q - DEY6 X, ^1 @% {4 {1 V; m
- BNE Init_Name_Table_Text_Write- V, j* l7 q/ o8 t' `; g
- RTS* i/ j( W) c7 [+ D* |& b6 r
- - F% V% K( k s) q, T
- ;==============================
& {9 ?9 b* H5 t( _ - Init_OAM_Ram;初始化精灵内存
% [ n6 S$ V0 q$ S4 J/ ]3 J! Z0 _ - LDX #$00
. B4 Y1 I1 H- d; w9 w - LDA #$00! O! y) J9 ]% ~6 \/ K! Z
- STA PPU_OAM_ADDR" w3 w# Y3 Y/ I
- LDA #$F82 `) g- Z" q; c# \) g$ h' G
- Init_OAM_Ram_Write
$ T. J3 s' s, r - STA PPU_OAM_DATA0 o) l. y# h, o% ^ @
- INX
" e7 o* Y8 k2 s I+ @$ @' ?* b - BNE Init_OAM_Ram_Write
/ d) ?- D2 w2 _' Q' B0 F - RTS( N# a5 A0 d0 D3 W9 t4 n% h# Q5 m* m8 y
- 7 ~$ U) _# b0 M: M: r: c& o
- GamepadProcess;手柄处理
0 i N- m6 k( ~2 i - JSR GamepadDatacan
% f( j6 E5 R' ?6 `1 T - LDA <Gamepad_0_Value
. f. D, \' O( v @" m - STA <Gamepad_0_State- M/ v! ^, J- B q
- LDA <Gamepad_1_Value$ v, C+ U+ ?8 r/ q0 d
- STA <Gamepad_1_State4 N9 q! q% U1 j4 K( O6 o7 K3 ^
- JSR GamepadDatacan2 g' S. X/ J( C& ^' a! Y/ z
- LDX #$01* n- K Z! ~- d: t ]: D) h
- GamepadMergeCheck;合并手柄输入检查- W" w) h" u% N7 q: J H( K/ V. I
- LDA <Gamepad_0_Value,X
" H; R% C$ p9 X% n4 B9 v0 C+ \9 { - CMP <Gamepad_0_State,X
/ E6 T% [( R2 O2 L - BEQ GamepadMergeInput
( m' l& `9 v5 G5 i% a) b% l - LDA <Gamepad_Temp,X
# t5 y; u7 c5 C# ^ - STA <Gamepad_0_Value,X
% u' g. H3 Z b9 Y, r6 K3 H - GamepadMergeInput;合并手柄输入
5 |& \7 k P2 Q* V; W. n - DEX# w% h$ g+ J! X9 U' `2 o; |" `
- BPL GamepadMergeCheck6 [4 A3 q* E' M5 c. y
- LDA <Gamepad_Merge
) u4 |9 J2 N$ S$ U8 c8 ?4 @ - AND #GAMEPAD_MERGE_FLAG
- G3 ^! N" q2 P - BNE GamepadStateProcess1 X1 K& h" T( V
- LDA <Gamepad_0_Value( R' c) T. j: S3 j- f
- ORA <Gamepad_1_Value9 z. O6 e/ X' L+ o0 r+ z0 r
- STA <Gamepad_0_Value
8 r( C3 G9 c0 e! U - GamepadStateProcess;手柄状态处理
5 I" f. t ]/ y8 w& A* h; ^ - LDX #$01* d% t, H$ O |$ o" M7 y
- GamepadStateSave;手柄状态保存
" A4 _- F6 e. m( d+ K) L2 N h5 d - LDA <Gamepad_0_Value,X7 Y& N- p9 T# J; w( F/ Q
- TAY
" D6 C1 X) j* X! ` - EOR <Gamepad_Temp,X
# u+ s+ [ x- ~9 v - AND <Gamepad_0_Value,X+ ~7 m& D, A0 X. ~% d$ L8 m3 R n
- STA <Gamepad_Once,X, Z' l7 K. F' Z' i
- STY <Gamepad_Keep,X( C( t1 h% G a- t* T
- STY <Gamepad_Temp,X
1 {. D% S$ L1 i2 f - DEX% B- m; |6 u& K4 S5 c& A7 ~: b1 R
- BPL GamepadStateSave
5 [' f$ ]. [! n0 y - RTS
5 i% K& _% @/ K; _$ E& Z - 7 }+ n; Z! ]6 z' H8 P7 R
- GamepadDatacan;手柄数据扫描
& `1 O$ [3 K* F2 }+ v/ m - LDX #$01
3 |) m2 j; W6 b% J' [7 A4 X4 R - STX $4016( T6 H! p0 w3 @" l
- DEX
/ c! t* I( @/ R; y. u- [ - STX $4016
. T; ~3 ]8 Z. {% h - LDY #$08" `+ _4 Z% f/ R, Q
- GamepadPortScan;手柄端口扫描
: T" f/ T) x n$ ~5 o1 N7 U - LDA $4016$ [3 `, _( d- d' M. R( @3 a
- STA <Gamepad_Port_Value! X) X- T6 ?/ Y! }& q; D6 x
- LSR A
- _: \! N! Q' B% W$ K4 d - ORA <Gamepad_Port_Value
: v5 H' ^4 Y, h - LSR A& s8 q1 S! A0 K: i
- ROL <Gamepad_0_Value
: y9 W, M* c2 w9 G- j( ] - LDA $4017
' f: V" ?" t& @/ b - STA <Gamepad_Port_Value
3 v! {$ ?/ R. O" E3 w - LSR A$ j) }- R) G" x( D+ V: m/ D: w
- ORA <Gamepad_Port_Value* P/ n( x! ~3 g
- LSR A
7 `, z9 G- N+ F - ROL <Gamepad_1_Value' L7 c$ X! e. R
- DEY( J; [; s0 }4 F
- BNE GamepadPortScan( c. P2 F# O$ q! l9 j! g3 g8 I
- RTS
% x7 R$ k0 q5 q5 Y5 J6 x* O -
( a- y* c/ [3 p4 m; O - ;==================================================; y3 a* I5 c1 _, z* v3 N$ G
- ;PPU处理# v( |9 a/ Z8 T; r, [
- PPU_Process# m* Z4 Z$ V8 @ {
- LDA #$000 g) s0 _ f% }* P
- STA PPU_MASK
# o) U4 ?& u% m7 d9 H -
* t& H: j4 w6 N) y; j - BIT PPU_STATUS Y) y/ Y$ X$ d, B% T9 b+ S
- LDA #$20
4 Q7 X, N; L% E - STA PPU_ADDRESS$ ~2 U g% d/ J. [* j
- LDA #$00
2 q! O4 }) t, |( R. Y! j1 L - STA PPU_ADDRESS. O' l) _2 a; N1 d$ H P
-
; u7 j* B4 t. n w9 R - STA PPU_SCROLL
1 X3 d, c$ v% M' e8 B- r - STA PPU_SCROLL
& H1 C# Y$ R8 Y% i+ Z: t( t - 0 {/ v/ b7 T, j) b
- LDA PPU_Msak_Buf
, `% G( a, A$ m% o+ ]* O/ Q - STA PPU_MASK5 e. f c8 ~0 q2 J
. `( A! M1 i/ i6 i9 o& |7 F1 n D- RTS
7 {8 _( \1 l8 O; m' p -
5 @% r f7 `9 j% e! \9 Z/ n - ;==============================
6 d+ } W3 N9 J b1 T" J- U - Time_For_Vblank;延时等待
2 x3 w2 s4 M: Y; F3 I - LDA PPU_STATUS2 j$ l6 I8 p% T4 I; f
- BPL Time_For_Vblank4 T5 H8 p! [9 |4 }
- RTS0 e* y" N" z5 g$ p9 U9 {- p8 [
- / x+ q4 l$ }, h
- ;==================================================
- X V4 d/ k, K, E1 k, F - ;初始化MMC3
0 g2 ]8 O5 D+ u - Init_MMC36 M; l- O% j! h! y8 I
- STA MMC3_IRQ_DISABLE# X3 C ~0 {5 X' Z4 G- @
- ! m* N: x0 S2 b
- ;设置MMC3水平镜像
/ q: T3 g( ~; t6 e5 m; c. o - LDA #$01
# P K, o9 L) H' v& E+ v+ u - STA MMC3_MIRRORING
5 d. t1 N. U; K! q9 U7 { - 8 s4 F, J7 T! ^ H
- LDX #$05
" C# |& D" Q8 o7 v3 @# y' c - Init_MMC3_Chr_Bank_Write
+ Q8 ~: W o* g9 d& X7 k - STX MMC3_BANK_CTRL
! z' b$ `! F7 t# j. S+ F5 _* n - LDA MMC3_Chr_Bank_Data,X
. Q" S2 p) q' k5 Q% @0 @ - STA MMC3_BANK_DATA
# m% i3 H1 u& e5 r - DEX, i* a! h- ^$ m- |
- BPL Init_MMC3_Chr_Bank_Write
6 o' o. t4 w# M9 m6 a - RTS
9 V( L6 Z. f; I& ]0 n - ;--------------------------------------------------
6 V" p8 G' y2 O. N6 Y) h. m - MMC3_Chr_Bank_Data
) R/ @6 M% K6 C) [) Y - .DB $00,$02,$04,$05,$06,$07# m+ k/ @4 o- l+ P6 F3 H5 ^
$ Q) H& n& u0 i$ S' v- ;==================================================( M. `: t: F! L6 C! r6 M* L. n( |
- ;重置中断处理4 g9 \2 F, V4 Y& T
- ResetProgram
0 N) _- @$ y) M! H: M% S - SEI6 w* X" H' @) u, k6 M% t9 z
- CLD
8 Y* t; _/ `: e; @/ V0 h - LDA #$00
@! O2 b% g$ L; K+ g$ s( k6 ^$ b5 o - STA PPU_CTRL
0 s: j7 w( G4 p! O - STA PPU_MASK
' K4 X% O* B% e# ? - STA PPU_STATUS- ~* B8 J1 y9 N9 [3 o* [* `, v
- STA JOY2_FRAME
4 \$ ]) q& g5 o: N - STA APU_STATUS
# T3 B+ X: W- z) U) h0 b# x ` - " [1 L7 h: B4 u# i2 E, o
- LDA #$C0
5 X& R! d' }* q' c2 j) s# s4 A: R. o- K - STA JOY2_FRAME9 g% }5 w% C3 i5 W/ l! {
- + O9 Z) q" C4 [7 L O" N
- ;等待vblank
- {0 Q- F' R5 N4 S: z - LDX #$02
: @4 ?: z: J9 J$ [ - Vblank_Wait_1
& y- d1 D& d2 n4 {/ B - BIT PPU_STATUS
% o, g: H! {' S& y) s - BPL Vblank_Wait_1
( i7 M8 q3 a( f. K' b - Vblank_Wait_2' Y7 H+ R( m% G8 y
- BIT PPU_STATUS
+ T( X+ j! N7 O - BMI Vblank_Wait_2
+ a( |3 ]* R1 |2 e( `4 M; o - DEX
0 m' f4 s$ @4 z* o+ C! Q - BNE Vblank_Wait_1: T; v4 ~' A% {! Y
- & m! Y8 x# @. V' W
- LDX #$FF
( X: Z }. {0 e5 Q5 p% A* c - TXS j# N6 L5 y2 j I7 K7 C+ c+ ?- n
- ' d! S) Q0 f: g, b
- ;初始化MMC3
# r7 P) R4 o" H _' A0 @ - JSR Init_MMC3$ W0 K; m' j* a5 B5 q. {. G
- ' C: O4 Q* k9 Q% o- Y
- ;==============================
1 G: Z7 J, K a: V8 Q+ d. K* B - ;RAM初始化
/ V3 y' R1 n1 p - Nes_Ram_Init
5 g+ T( D% _# F8 }1 f - LDY #$00
% m k- K% M. n! z; e - LDX #$08
* N5 s) V- P( [# v, @ - LDA #$00) |, U% l7 L% E8 A3 ]' V5 v
- STA <$00$ v) j/ H0 L: g& @" D
- STA <$01
# d/ }3 [1 h/ Y3 G - Nes_Ram_Init_Write
5 _3 X% u2 |" b: f - STA [$00],Y
{# H* B' {: ^. {, X3 D - INY7 m9 w2 @$ t5 u
- BNE Nes_Ram_Init_Write
2 V2 z9 Q/ b- g# [ - INC <$01
1 }; r7 F1 H( V - DEX
1 f: D; e% ?7 f; n - BNE Nes_Ram_Init_Write3 ?9 U, h' J: L1 R4 H
-
4 m9 S) i ~9 E. [0 D - ;初始化命名表
+ ?3 \: @0 p' j1 W) D - JSR Init_Name_Table. L2 W) ~! k) X6 _
- / d6 R6 R4 _3 h; f9 V ^
- ;初始化调色板
5 H7 |4 ?* j: t$ m1 x3 B. E - JSR Init_Palette# m* L* f9 f& ?, }& C
-
- k" F0 T. t9 i7 p, t* t Q8 f - ;初始化命名表属性& d$ ~9 |% [# I( y- p0 L
- JSR Init_NameTable_Attributes
/ W/ k0 L) B. }$ U4 ] -
. `7 a3 G, ^- j3 @ - ;初始化精灵内存7 Z- [+ ~& a. C) {9 b
- JSR Init_OAM_Ram6 L& @0 E$ S% G' J5 v' M4 h
-
. Q3 [$ Q6 P/ f$ v4 y Q - ;在屏幕上写点东西% F# `% W- V% h6 {
- JSR Init_Name_Table_Text* d. e$ n) R% U* Q% c: X# ^$ g. d% f4 O
- @# A! x0 }/ ]! d/ R9 |
- JSR Time_For_Vblank4 W+ X3 M" q+ R6 o9 I* b
- ;开启PPU控制" J* i$ \" x: m; Z! f
- LDA #$A82 h, v& b' u( i9 d
- STA PPU_Ctrl_Buf* Y. v g3 d5 w! i. x6 G
- STA PPU_CTRL
( ?# J0 D% D. q V1 a8 P- R -
5 t m1 m" ~# u/ q1 u% Q: m- i - ;开启PPU显示
, ^4 q8 i$ x/ [* S. A' d7 ?; {1 J) e - LDA #$1E* _8 J# [8 d' v* ]. u1 u
- STA PPU_Msak_Buf: @! B9 o R3 [9 u8 k( X2 n
-
& x: k' t: g5 X2 |+ @. J+ u; X - CLI! r9 o2 ^# X% M5 A5 x
- JMP Loop! _; ^ p: h$ D4 q7 v) _; m/ D) ~
-
. l* D: D/ Q8 n' \: ?- F8 A - ;==============================
% [% n8 s& E' F+ A0 q: N- O0 r - ;死循环, 等待NMI中断' t, P0 Z9 N2 z
- Loop
6 `5 V! W& a+ a - JMP Loop' |0 }# d! D; F" P- d% c
- 9 J) |( S0 o3 x4 H( h9 y3 u# K
- ;==================================================
9 \7 q' C) Y2 q7 [+ ^# H- } - ;NMI中断处理
& o+ h6 R' l2 p F }1 V - NmiProgram
! }2 K# d3 X* p1 a - PHA5 U* \8 o! x6 J% f7 Y" N& x( X7 w
- TXA" U2 ]: O, i; u, g$ W
- PHA' T9 g, f& T4 b6 Q; U
- TYA
0 C; d }4 }1 z: d' E- |) H, ]: r - PHA5 o5 h! v% n$ V% h. i
-
* q4 A: ]8 R2 z% `( q+ l6 { - BIT PPU_STATUS
4 H! c* \- z6 C, u& Q2 j6 \ -
$ {! D- ~! O4 \ - ;关闭PPU控制
+ {8 A& d+ N2 H; Y - LDA #$00! C' U$ C/ k; B
- STA PPU_CTRL6 i* K* d7 N, J8 z* H# p
- % {) E6 {9 S5 g
- ;处理PPU
+ D- @2 ]& a$ e3 a1 M& S& N - JSR PPU_Process# f2 i1 o1 L7 Q% {: E1 D, W
- * x; Y( ^; h+ Q! P( {
- ;开启PPU控制
( R3 z- Z8 E$ A - LDA PPU_Ctrl_Buf) {7 o4 l4 k$ Z' ]2 z5 F
- STA PPU_CTRL: A7 {& R8 U6 w/ O; B4 z' X2 s
-
% Z: D' y/ b/ y1 U, j# F: o/ M - ;手柄处理
% f$ J1 O/ b2 d- z1 Y - JSR GamepadProcess
# G' [/ {) ]& {6 B+ P0 H - & A# D' `9 V3 z) h/ k' F/ c
- LDA #$00; O7 F8 Y$ {2 N: M
- STA IRQ_Index5 b: y* I- }& v
-
' r( j8 t/ t5 ]' a7 @ - ;启动IRQ中断, 第15条扫描线触发
& U, f3 Z" Z6 T1 N7 e& z" B0 @ - LDA #15 + 1! z7 h6 ~1 A x% t# [
- STA MMC3_IRQ_LATCH0 x( x: B5 P% N: I
- STA MMC3_IRQ_RELOAD! \% K1 U! s7 G, o0 w
- STA MMC3_IRQ_ENABLE
, f4 D1 M: l; v - CLI/ H) w2 S1 d8 K& Y' Z* p" H
-
% l4 C, U4 ~, ]' h6 D$ U( Y/ O0 ? - PLA. i! x( o" I( ?
- TAY3 Q+ z8 ?2 G' N5 Y' M
- PLA
1 O: E- r4 ]: y- \& O# @* C - TAX9 t4 l" t/ W; K' @
- PLA
/ x1 d. Z* ]3 [2 S: K* |- i# v - RTI' H$ l, e6 p5 s8 v: [6 P
5 n, P* u7 D/ z- ;==================================================5 F" d% p' t. z8 @# I
- ;IRQ中断处理1 S$ L: d9 d( X# S
- IrqProgram2 s: }2 f* H: O- I9 G& r
- PHA. F. _# y, S3 q; d/ r
- TXA5 k( k+ C6 i) Q) l
- PHA
* Z9 [0 C, ]5 ? - TYA
4 f) t: W6 X! R - PHA$ I- P; u0 J4 B. n+ l
- ! c; o( o9 B- Z0 c* M/ n. a
- ;关闭IRQ
0 ?% G% q0 S$ l# q6 k! H - STA MMC3_IRQ_DISABLE2 K$ g9 ]1 n- t/ e, ]! D2 U
-
- h/ X0 D1 I& d! ^) C5 l' j" K - ;允许下个IRQ触发
* ~) }" m% x- p2 m - STA MMC3_IRQ_ENABLE
/ B" D6 t8 Z& b -
: |* J$ d' M* y - ;IRQ处理, 15线后继续触发
( u# Z2 D/ Y0 D5 ` - LDA #15
( I: K1 B3 S0 T* f5 z5 H! J2 E - STA MMC3_IRQ_LATCH
- j5 ~6 i9 j2 k4 i v" C( E -
: o1 z% y& {$ @ - LDA <IRQ_Index
* W: N- I K7 `+ Y - BNE * + 4) U+ y+ f# X* P0 z9 W
- INC <PPU_Scroll_H
1 s/ e9 G4 @5 x5 j$ [0 _ - % o3 L' L+ e$ d2 u1 z3 s% P
- ;设置屏幕滚动) Y5 O A6 T# b+ c, ^' ?% C1 `1 c! p( W
- LDA <IRQ_Index
! }- G% f. _% }5 e0 F - AND #$019 M: N# d/ }( |; _% c9 @* K
- BEQ Irq_Scroll_Right- t% b/ H; x6 m' M- r* a
8 x( Q) A8 h' M b3 Y3 w; `- Irq_Scroll_Left
# ?- D9 W3 v/ O, |% ?9 O8 J - BIT PPU_STATUS
9 T& m+ U3 ?+ z0 P* Y. M - LDA <PPU_Scroll_H
- E2 ^4 N5 N9 Z( E+ D - STA PPU_SCROLL
! z5 h. L! K1 L; ?. d4 ` - STA PPU_SCROLL
2 H) b% U4 A8 q5 [ - JMP Irq_Scroll_Over8 Z. f$ E3 S0 Q( Y
-
8 S& ]! _6 s8 K - Irq_Scroll_Right* }- f/ H' ]: u* A2 M y
- SEC5 [; d3 Z, k1 X) W
- SBC <PPU_Scroll_H
! M% F' h1 `& r7 x - STA PPU_SCROLL
; X! X* d/ |1 T$ o - STA PPU_SCROLL* i! ?' E# J2 _: ~4 r
- Irq_Scroll_Over
" o4 F( N; b% i, O - % ?# k- y0 J/ h, y( E5 D
- INC <IRQ_Index
: P5 T7 W1 g( @( x3 ]; Y( a# _ -
- U2 S0 |- f3 ]8 E9 q& N8 n - LDA <IRQ_Index
3 x4 \' B8 S9 v0 v - CMP #14
: I' H1 ^$ @- m" Z0 B+ |- r# h - BCC * + 53 o9 E$ a( e, _9 j: N! L) {
- ;关闭IRQ
2 J s" z0 O% e9 r" { - STA MMC3_IRQ_DISABLE
+ w" K( B9 j: C4 ?# B% d: |4 x/ e -
, v% H$ w, S5 U7 R( n. Z - IrqProgramEnd
. s0 R7 a4 L; z/ ] - PLA
. ?- a d: A) ~ - TAY
2 Q, C* w" h. t, Q- z - PLA" B7 S* q( y7 Y& y1 @
- TAX
/ [2 e/ K: S+ \3 L# J - PLA
" w* P! @* D2 P6 u( B - RTI
! `* l* O- {' i* f q6 M# Y -
" a' f r" p) f% U5 U0 p - ;==================================================
+ M8 q2 n1 N0 b8 S3 m- G2 W - ;中断表& z/ y/ h9 }% P! B
- .ORG $FFFA
! T$ {3 N, V8 I# E9 p - .WORD NmiProgram
$ s: x" n4 j" i - .WORD ResetProgram
" M5 f7 s3 F/ o$ {5 o8 R, s - .WORD IrqProgram
复制代码 [/code] G, S+ E9 O8 W, y! D
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