|
- [code];[FC音乐][MMC3 IRQ]
. U5 U) D' X0 ~6 A' a' g$ K) u5 i$ x" C1 Y - ;FlameCyclone 20230710
+ T: W0 D* E: z9 W/ p9 y. N; z
) S. p7 ?; i, Z) I! o6 F3 x/ x- ;文件头2 W! Y; n8 L* ]! B) P7 o
- ;======================================================================4 R; Z ]( Y1 K: N6 e% q0 n2 R
- .INESPRG 4 ;16KB PRG 数量
8 O7 _ b } n5 |* l - .INESCHR 1 ;8KB CHR 数量8 b' H5 M3 @; r. i( i5 E( V
- .INESMAP 4 ;mapper 4
6 ]: [! r4 c8 J0 ^- m - .INESMIR 1 ;命名表镜像 0水平 1垂直1 U$ Z% M6 ^/ o5 _
3 |4 W$ @2 r9 Z3 Y+ {! q- ;必要条件
. f8 s! R `2 y! t/ K - ;1.持有CHR ROM
" h0 P( ]$ ]7 C. e. o" _9 n+ K - ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$1000
W9 e9 Z3 S7 {! Z. r9 v& V9 t - ;3.精灵内存(OAM)不为空8 B+ f5 v, n3 l0 D D+ u( _$ f
6 o0 t4 z% k# C2 q. E- ;==================================================$ K- \& r- p+ P$ w. C' I; ~( a
- ;NES端口常量
% Q* D3 `' j# R8 d+ [6 b# S - PPU_CTRL = $2000 ;PPU控制寄存器* w/ G# N% |4 O0 ?4 N8 O
- PPU_MASK = $2001 ;PPU掩码寄存器
& }8 R1 h- V, K$ A; |$ w7 \ - PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位
2 P$ {7 i ~& u - PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加10 s; K$ e' b% k1 [& N' z' F; h
- PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1
- J+ h6 {& a7 R: S4 F2 r% D - PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器 8 z7 b. G0 v& m/ }, ]) h5 i3 \
- PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加* q% A( m6 K( ^8 v
- PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32
0 ]) q; c' B$ o$ E7 Q - OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存
2 U9 l& u7 Z z, V6 T' k - APU_STATUS = $4015 ;声音通道切换
. |5 E' p( N& ]! x - JOY1_FRAME = $4016 ;手柄1 + 选通; B* ~7 C3 k1 b# s e; x
- JOY2_FRAME = $4017 ;手柄2 + 选通* S) d% J0 W8 J! d2 l2 O
- 4 U' w- L- i2 Q$ j {+ F ?
- ;==================================================+ }- g$ v) _$ Z$ G0 n0 `/ P' u
- ;MMC3端口常量
8 W7 O% Q8 R, }# ?6 Q - MMC3_BANK_CTRL = $8000
/ |$ p; k% {! n1 J7 N: H! g - MMC3_BANK_DATA = $8001% @. ]1 a' B8 T( q% t3 l" N
- MMC3_MIRRORING = $A000% _6 A" {( s% A- w8 K& x
- MMC3_PRG_RAM_PROTECT = $A001* K, u; L4 m- p* o6 G; b- a
- MMC3_IRQ_LATCH = $C000. ^# K7 G6 `* m- f* y
- MMC3_IRQ_RELOAD = $C001
: H- x8 q- ^. Z6 U - MMC3_IRQ_DISABLE = $E000
- A2 q; q; j* h6 V: V. e - MMC3_IRQ_ENABLE = $E001
: j( j7 q- q1 V
. b/ H3 x5 N: F# B8 L# Q1 q- ;==================================================2 V+ Y/ p+ e( o" V0 B, ]
- ;程序块配置
5 {( R9 L8 v: J* r) q: `/ @! D - BANK_DATA_MASK = $07! b+ l' X4 ^4 ?
- ;--------------------------------------------------
% c- d4 W# [+ ?7 X' q - RESET_BANK = $078 x. h$ _/ p$ K
- RESET_ADDR = $FC000 j3 o5 o! Y& D8 z* S' A
4 l2 D7 K4 s, y! I- ;==================================================
- @: X9 [$ B# E% m' r! B$ @ - ;图像块配置; P- G+ Y4 H6 Y. i8 a
- CHR_DATA_BANK = $08* u8 q% J& _8 i y9 K
0 Z6 r! d# B! {. c3 e H0 ?- ;==================================================: M0 }8 F7 Q3 r5 L" y
- ;零页内存地址配置% R9 I1 I2 ^2 d
- Use_Ram_Addr = $80
* q* B( r3 b. o3 M2 | - PPU_Ctrl_Buf = Use_Ram_Addr. C, ~3 P7 W4 z( b; {4 {
- PPU_Msak_Buf = PPU_Ctrl_Buf + $01. E5 _! a& c" l) n, v& o( }# e
- PPU_Scroll_H = PPU_Msak_Buf + $01
1 h3 _+ g" C* b: F8 ^1 a - PPU_Scroll_V = PPU_Scroll_H + $01
% c! L$ m+ }& I8 |0 e - FC_Data_L = PPU_Scroll_V + $01 U& S) L+ D- D: |4 s+ P
- FC_Data_H = FC_Data_L + $011 P2 `) [' ]- H' m4 ^* P
- FC_Data_Buf = FC_Data_H + $01% R& t9 b9 T8 n. Q* O
- ;==================================================# c" @( P* d8 `) W1 Z X
- 9 f$ S8 G! [9 |, U& o* p
- GAMEPAD_MERGE_FLAG = $04! a( Y2 P8 s# p+ X2 L
7 p! m1 g% z6 }; ^% Y9 z0 A, z- Gamepad_Keep = FC_Data_Buf + 1
8 M o* G7 Z! T+ N6 n8 T - Gamepad_Once = Gamepad_Keep + 2+ w9 O# | Z C/ s9 |
- Gamepad_Temp = Gamepad_Once + 2
; v" J1 u1 D/ C" n -
" B! H, B; `6 b" V% \" D - Gamepad_0_State = Gamepad_Temp + 2
% O0 I% @" A" W r4 [" ]7 i* b - Gamepad_1_State = Gamepad_0_State + 1
3 H; U+ X2 c ]7 C1 ?$ k - Gamepad_0_Value = Gamepad_1_State + 1
2 \$ S* ^' _4 ~ - Gamepad_1_Value = Gamepad_0_Value + 1
: C: y% k0 `2 d3 B$ L - Gamepad_Port_Value = Gamepad_1_Value + 1
) k' p( e& S" ]5 E3 f& x - Gamepad_Merge = Gamepad_Port_Value + 1
1 e) {6 E* N" @3 R
3 p) T/ q/ k; }5 |5 i) F( d- ;==================================================1 i; L, x1 s2 f2 k; Q9 V
- IRQ_Index = Gamepad_Merge + $01) D0 b7 z4 G8 r3 [
- ;==================================================
& w# |$ W! s( x3 [+ {$ V, {
# k8 y- ^6 b2 K' r" Q2 ?- ;CHR图形数据
, z9 O# ?* E$ J+ I, F8 v - ;==================================================
5 n7 n/ H" x( Y. c5 ^" i - .BANK CHR_DATA_BANK
# m0 v6 t9 J7 k$ n8 ?4 x! T2 i+ q- N - .INCBIN "chr_bank/chr_data.chr"
: Y% N4 I2 m! b% z1 ?! } -
; M# y# X* I) Y* h2 c8 ^ - .BANK RESET_BANK & BANK_DATA_MASK
6 k0 H/ M; ]0 { - .ORG RESET_ADDR. @" I* i& a' O
- 2 ]* V# z2 j' ]' L# p
- ;--------------------------------------------------
8 v3 _6 @# g+ X) U4 {% W$ r, h% f. d - Attributes_Data5 W, J# d3 G3 w- c6 j9 M4 ^5 l( \! e
- ;命名表属性 a" p+ i3 v c8 B6 n) O$ |9 ]. H
- .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$002 T6 H7 F: d/ H* r+ M. L0 |( q5 J
- .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA4 m6 w3 M4 V: E- {* g ]
- .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA, D; W) ]! Q d7 y# t. n
- .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$55
" [( W* l( X, {# F% b+ S - ;--------------------------------------------------* f$ x+ b6 l2 ~/ C6 R6 ~# C
- ;调色板数据1 T* M3 `0 j# S- l6 ~7 g
- Palette_Data
$ c5 ~) }* A4 K% s6 a1 |& [5 L - .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F
0 Z- Q% g: E- ^5 k) d. ^ - .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F
* d" N4 Q7 h0 k4 f2 h$ T+ a5 H& k i - # X! C% u# G7 V
- ;==================================================
% w$ D9 U( @1 L7 I. j- h - ;命名表初始化 @) g2 J3 O6 _
- Init_Name_Table1 ~, K' O4 \( |; j/ o2 ~
- LDA #$20
* e( ^( Q3 L3 I9 |9 @ m - STA PPU_ADDRESS
8 H m C6 r# z7 E - LDA #$00
( C( Z. q% _1 H0 T( j9 v- Y - STA PPU_ADDRESS
# n7 {8 B4 s4 M( A - LDA #$00$ _# |& O( |- k
- LDY #$00
$ r6 }& E4 ^1 z7 J# h$ R7 q - LDX #$10
, l2 \0 U. b( @3 O) I0 k1 } - Init_Name_Table_Write$ x* R, x1 m3 D$ b
- STA PPU_DATA
- H) ^7 _+ a" x% z1 H3 R - INY
: w% i4 X4 ]: x \$ ~ - BNE Init_Name_Table_Write
* R7 x% i% y% m2 n G( ^4 T - DEX
& [3 h- r1 N! q7 _ - BNE Init_Name_Table_Write
( d6 @" n8 F8 y4 l# L6 C - RTS
1 O A4 O0 n: U2 n - 9 E' ~. Y; J( I# j2 I a# ]6 O
- ;==================================================
% k! }) k6 w8 U5 W9 z - ;调色板初始化
, Y' T S& H2 o5 S; `- m1 K- u - Init_Palette
) R0 l; @$ u7 Q4 \3 c5 H - BIT PPU_STATUS
$ C" ]" h7 J( V% G% k - LDA #$3F2 s2 c, A( A9 Y9 c* ~0 w( P
- STA PPU_ADDRESS
! w" v$ w P6 A: b2 u - LDA #$00
% ]( @9 T- p8 T% ]. a - STA PPU_ADDRESS
5 }) v3 u7 \( o* A7 F - LDX #$00$ i/ l- t: k2 V
- Init_Palette_Write
5 W% S8 e, Z( U+ y* u - LDA Palette_Data,X
) i- l% ]" G: O" j7 n+ I8 E - STA PPU_DATA
/ n( ]& P: ]4 x L - INX+ j r) ?6 c# q0 z0 _
- CPX #$203 G( d! R% y+ s+ K
- BCC Init_Palette_Write
6 K p' x- I7 V- _! a+ d - RTS! Q: u5 `' N3 |4 |& q' o
-
* W& R; @4 j6 l7 Z' a8 Q: R2 Y - ;==================================================6 {! @# ^4 r- J8 G- m
- ;设置命名表属性1 G y9 [1 l; w( @% a' _1 N8 S
- Init_NameTable_Attributes
4 G: ^% C; W; J T# ~% V. U7 ~ - BIT PPU_STATUS
+ R6 O/ C1 f% }# I1 X! V) ~ - LDA #$23
9 h5 l& X' m: b1 D8 W% a5 |. U - STA PPU_ADDRESS) p0 ]/ D( ]) ]$ g
- LDA #$C0
( `/ S3 o7 O/ j; U2 J: I- I7 j - STA PPU_ADDRESS
- T {. G3 J: m& ] - LDX #$00$ s4 K/ n" q; ~# b
- Init_NameTable_Attributes_Write) l) J7 r; p# L. C! ^6 Y
- LDA Attributes_Data,X
/ O' x' w! y8 A - STA PPU_DATA
% T; b, B( f$ k1 O& H" Z - INX2 A& d4 I2 h% i6 n) }% n
- CPX #$400 `2 ~7 m7 x" D
- BCC Init_NameTable_Attributes_Write
+ T* v( G& T! X$ Q% [4 B7 R - RTS9 V7 O, }6 }2 n
# G& D, [3 L3 j% f- ;==================================================
8 T k. h% H( A6 {! F2 n( e& I5 D9 s - ;初始化命名表文本# c& o. D2 i1 l# d: F8 {- I
- Init_Name_Table_Text, U/ q& | T0 U, {0 L
- BIT PPU_STATUS
9 q- ? y8 o1 J, \4 b) n - LDA #$209 y/ j9 H/ O5 G) k |- x) \
- STA PPU_ADDRESS0 H+ L/ ~1 J0 G6 k
- LDA #$00
0 @, X0 E. Y; G3 ^* O8 o6 o: i - STA PPU_ADDRESS3 }& k6 y6 t4 `
- LDA #$00
1 z1 j' Y% O. @7 H9 J8 H5 t- @% y - STA FC_Data_Buf1 o+ }9 n- s2 @- D; P
- LDY #301 M2 o: h1 f9 A% K) X/ U" @
- Init_Name_Table_Text_Write1 U4 c" h# k& o* G
- LDX #32
9 a& P* q" b% a, L) Y5 P l - Init_Name_Table_Text_Write_Char
! ]. b2 c* |! r& A! i - LDA #'0'
4 o1 s4 [$ _( j9 } - CLC. d& s, ^9 Q+ {/ c" }5 k
- ADC FC_Data_Buf; h( D7 R* ~5 S- J: ?6 R/ w$ d
- STA PPU_DATA: ]5 B( n" R8 I% J2 Q, M) M( `
- DEX% D$ E/ I) N9 H4 s0 p% w
- LDA #$14
) ~( r) ?- w/ s k - STA PPU_DATA3 ~7 q( W/ p, ~
- DEX
2 ~- T, _3 ]3 ^! \4 X* H - BNE Init_Name_Table_Text_Write_Char7 B6 M" E. ^3 K" z
- INC FC_Data_Buf
& b, }9 A( @3 f6 h& q - DEY; V3 Q' e% o! G
- BNE Init_Name_Table_Text_Write
b) j) g# Q5 a0 ? - RTS3 W H' d7 e7 ?/ m- a- x
1 ], n. B! n+ \+ v- ;==============================1 l) X: O" V! z% j* Y- x
- Init_OAM_Ram;初始化精灵内存
R, N N w) `. B V- o - LDX #$00( @2 L+ M Y6 D( }8 \9 |) l1 |3 G
- LDA #$00
8 @! E$ V8 g3 q# g, N* F. @ - STA PPU_OAM_ADDR
7 O2 J' |/ U/ Y( a Y' |/ q - LDA #$F80 c7 G1 ~) o4 n0 R* g
- Init_OAM_Ram_Write
5 ]" d+ G, f" T( r3 _ t - STA PPU_OAM_DATA# `$ U& g& Y1 D
- INX( l4 v" p; K4 O4 T, @9 w
- BNE Init_OAM_Ram_Write
: i# V2 {: r: u - RTS
5 h5 o: \6 O# [ -
- @$ n' W4 Q0 s) p/ _ - GamepadProcess;手柄处理+ A* w# n- J" X% K- m- C! k
- JSR GamepadDatacan& w9 f/ w1 B. r9 N5 Y2 q
- LDA <Gamepad_0_Value
2 ?. |7 k! q" e3 b9 v - STA <Gamepad_0_State
1 _' D. w7 Y/ b& k4 e' m - LDA <Gamepad_1_Value
: x$ P3 m+ g R$ ~! V6 t - STA <Gamepad_1_State
) b4 A3 T6 t1 R' I( m3 E - JSR GamepadDatacan6 u% [ Q& B8 P" U
- LDX #$01
1 N* ^/ j A4 n - GamepadMergeCheck;合并手柄输入检查2 \# C8 L6 y5 J3 Y, L' v. E* h* S6 G
- LDA <Gamepad_0_Value,X; q8 k) D: `# E% p9 q
- CMP <Gamepad_0_State,X
; G/ j; i$ f% B; o - BEQ GamepadMergeInput" @, O6 Z2 X3 P1 W& T! Q4 V; W
- LDA <Gamepad_Temp,X
6 z( c( K9 m) O' m5 _- @' U5 O( w# V - STA <Gamepad_0_Value,X; h' j( s+ O" _/ h. o8 [4 |: {! B8 |" B
- GamepadMergeInput;合并手柄输入
/ I" P4 J+ d7 g2 j7 q - DEX
$ V3 R! \: \ |9 i% m6 f+ X - BPL GamepadMergeCheck
. v( ~( Q* h7 O. D6 P4 } - LDA <Gamepad_Merge
6 G) U% X' s4 ~4 q4 b! o - AND #GAMEPAD_MERGE_FLAG! h+ {+ T/ @% Q7 D# U/ f
- BNE GamepadStateProcess
$ h9 `6 @( C) m - LDA <Gamepad_0_Value, q& b7 R; \1 X
- ORA <Gamepad_1_Value& \* w6 O- ]- A) P- a$ w
- STA <Gamepad_0_Value
5 E. h! S# }' l) b/ f - GamepadStateProcess;手柄状态处理
( V* O, ?* X' N, q1 A - LDX #$01$ v1 H7 L- b, u+ K8 }# K* J
- GamepadStateSave;手柄状态保存% T8 i- k! R$ o$ u( N7 D! C S
- LDA <Gamepad_0_Value,X
# d% k* E3 J+ I. w9 \) K - TAY: U9 k, ~ J7 E! n- h4 e
- EOR <Gamepad_Temp,X
+ G w+ A7 G c1 o - AND <Gamepad_0_Value,X
* n* S5 {: i4 N' t5 m ^' u" } - STA <Gamepad_Once,X
' F' X3 W L% l. N4 S7 ~ - STY <Gamepad_Keep,X) R4 _: ^, ]. Q X9 c5 M+ T
- STY <Gamepad_Temp,X
; o. N7 m$ e' T P0 s - DEX
! ~6 a( n0 {# b' u; X0 e6 r! C( Y2 } - BPL GamepadStateSave8 M4 P& D7 O8 d: b
- RTS5 v9 s0 y4 q0 b* ]
) f9 ?7 ^8 ], @. G* D/ _7 y- GamepadDatacan;手柄数据扫描% N, W; U$ G" j7 h8 h
- LDX #$01
( ?+ r/ {5 `4 c& I" L& E3 A! ` - STX $4016, Q- u4 r4 Y2 N3 \
- DEX' k5 f: N! D4 `& v; |% @$ m
- STX $4016: u: \8 Z& l' I( I5 K* y: I
- LDY #$08 ~/ J5 z$ V0 j1 S" x# n* ?
- GamepadPortScan;手柄端口扫描; k1 a0 O4 Z2 d2 q9 i
- LDA $4016
9 t" l/ F0 ?2 e( f+ `% q8 \ - STA <Gamepad_Port_Value# u$ h+ q t' j" i5 H
- LSR A# L2 S/ }$ {6 q: h" u
- ORA <Gamepad_Port_Value
. K# @1 N, Y, z9 B4 t - LSR A, b3 I& T" V6 q
- ROL <Gamepad_0_Value
: I) n5 E4 Y& R0 K5 j' H1 t - LDA $4017; f% S. q6 K; H0 ?9 I' T
- STA <Gamepad_Port_Value
O5 ^/ |- t+ C- h/ } - LSR A) Y; J& j7 }& G' R* {
- ORA <Gamepad_Port_Value
3 G" t+ @: p+ ]9 G - LSR A
4 q/ q- b k! U8 h) ] - ROL <Gamepad_1_Value
& X2 M$ ?: T3 w& B5 Q - DEY
$ r' A! w" N/ y- U3 u$ v - BNE GamepadPortScan
+ c- H6 z0 T& E6 d3 Q7 P! g - RTS6 u7 Y( J# q2 y3 [$ n
- " y' r3 v2 H1 Z0 x& X
- ;==================================================! o, k2 y1 S; ~- _8 l5 |
- ;PPU处理5 q* @7 {5 l/ P# J$ i
- PPU_Process
/ G' z) I& P5 g0 q - LDA #$001 i( K& Y7 D* o9 C- x! H
- STA PPU_MASK1 V6 c# K$ s. ~" X
- : _+ m, e2 e# G
- BIT PPU_STATUS
( K# P) e. Z, }0 s0 z - LDA #$20/ L* P* _: E$ s: `
- STA PPU_ADDRESS
`! T" y4 n, ^) R4 W - LDA #$00
5 Q( L0 R3 j" s# u6 k$ |8 \ - STA PPU_ADDRESS
* K& Z% \9 v: i. O$ U/ B - ) l u0 _9 O5 ~/ P5 V
- STA PPU_SCROLL
6 `; T5 U A# N - STA PPU_SCROLL5 K2 s$ ?' \8 j; G; F
- 0 Y- v. O0 R" m+ n Q+ Z* e
- LDA PPU_Msak_Buf7 o4 U7 V) D) R6 x# n
- STA PPU_MASK6 N. f& `8 N; m) n" D. Z
3 s5 D4 T; {8 q2 Q9 s& \- RTS
: T/ _) }5 l4 |4 E. S _) |6 k8 ~. [ - F2 k8 s- i* Z3 s: c# `
- ;==============================
) D3 v! K; M4 e4 |, b2 r* B - Time_For_Vblank;延时等待
3 n: [" i5 K9 U% @ - LDA PPU_STATUS" s% W9 c- j2 L7 d$ i7 p
- BPL Time_For_Vblank2 j/ R8 Q+ Z6 y1 W' ~6 D
- RTS
. V$ w {( ^7 c -
( ?- P# D* U8 F/ D4 m - ;==================================================
: X4 ^ I/ ?) z- M8 D8 \1 O - ;初始化MMC3
$ r6 y7 u. g, B - Init_MMC3/ r' K7 k. {+ m! N" i
- STA MMC3_IRQ_DISABLE
3 \4 P; u0 J" F1 j -
8 t% }& R3 }! s) v) J+ V$ M7 F - ;设置MMC3水平镜像
- q: C, N( h! J5 A - LDA #$01
b5 t% a1 g( X# g& p; z2 B3 C - STA MMC3_MIRRORING
. \1 A! A% I* v% }5 b - ' R% ?+ Q1 F+ m1 O( f+ T
- LDX #$05; q) ]6 H# L% H- D% y @
- Init_MMC3_Chr_Bank_Write
. V- K2 h& R7 S+ A' U- P' L/ k - STX MMC3_BANK_CTRL6 A% l' h+ c4 ^
- LDA MMC3_Chr_Bank_Data,X
7 B; w% R7 i/ K5 j0 X/ A2 Z - STA MMC3_BANK_DATA
" u' v4 L* W$ Y( O - DEX
& L4 ^5 U2 D1 p$ {6 @ - BPL Init_MMC3_Chr_Bank_Write
, `( T) m9 U9 |' e! q! O - RTS
/ A) O' t6 q' N+ W# z8 f y - ;--------------------------------------------------0 l5 u; T' G* C6 S5 Z0 R7 y
- MMC3_Chr_Bank_Data# d' h' W& F0 I# b! a: F6 z% S
- .DB $00,$02,$04,$05,$06,$07
' ~! K% O. W' l4 V - ) w2 K: C! Q1 P6 t
- ;==================================================
- P- \3 J' \& ~ - ;重置中断处理' S8 a& v5 y) b @0 u
- ResetProgram& x# Z9 B9 f" ]
- SEI5 s6 A6 J) R& @3 Z
- CLD
/ }$ K) c, i4 V. L7 \ - LDA #$00+ s4 @ c: |# y
- STA PPU_CTRL
# C3 x: p8 r! q+ v - STA PPU_MASK1 I7 |! N" i! \
- STA PPU_STATUS
. l( _; x$ E9 a S - STA JOY2_FRAME1 t+ B0 M0 X. T. u+ G8 |
- STA APU_STATUS
, \2 g1 u, C: u8 M - ' l% Q# N% @2 v6 V7 V0 Q; _' j
- LDA #$C0& ]( h+ m: h3 r9 I: U
- STA JOY2_FRAME
3 s0 X6 f8 I* f# X4 p X -
7 X* ?7 B! @( D8 s8 C# T7 n - ;等待vblank
3 I0 W0 ~# a/ i4 c# l - LDX #$02
# O, Y; k# b1 ] - Vblank_Wait_1
& q$ I/ d7 B' y0 V - BIT PPU_STATUS8 Z: s$ M+ k! J9 e" D
- BPL Vblank_Wait_1! ?* T* K/ J3 ~ R, y3 E
- Vblank_Wait_2
( k& v2 C( k% d- c - BIT PPU_STATUS9 w7 v" ?; ]" z; @3 F
- BMI Vblank_Wait_2
0 L+ N/ {9 H2 T& F- S9 n; ]' | - DEX- J3 d) `( p+ C
- BNE Vblank_Wait_1
; n( [2 b; P" @. W; N. F -
) P8 w- d& _0 s$ E" l5 ~& z0 P {3 i - LDX #$FF
% N. C* H8 ]4 U7 G8 l - TXS
: d8 O5 m, {" a! }* H( u+ P# x, n - 0 n5 V! L; n; h8 G
- ;初始化MMC3
) r7 _2 h* G* q# M7 h5 G - JSR Init_MMC37 s B1 m! ]) | Y: t, `
- 7 t1 L. t* V7 @
- ;==============================2 A/ d n1 y; q5 J0 i
- ;RAM初始化" m! l; W) V* n* p
- Nes_Ram_Init
' X! L4 P* o% o4 M; w" m - LDY #$00
l+ p/ H/ G7 n5 o( x% Y - LDX #$08
, R' s) _" j" k. N9 ?, r - LDA #$00
5 z$ l$ h+ n+ X- l+ n - STA <$00
$ q* t4 c1 U8 q5 K ` - STA <$01
& c' a+ W1 W8 B% b - Nes_Ram_Init_Write
& z: ~" W6 U: R2 n3 I - STA [$00],Y) V2 e( j6 d3 U# C6 S
- INY
0 I h: c9 x' s5 w9 V - BNE Nes_Ram_Init_Write
# s! C0 g5 s1 Z - INC <$01; t, O) ?3 ~6 y- |+ Y/ e) H6 ~4 _
- DEX& b, ]* \( m# R/ u
- BNE Nes_Ram_Init_Write+ s6 k8 X D1 ]
- , K* q* Z: L8 B: k
- ;初始化命名表
: Z9 _' ~8 M7 b2 W! v' L- a- h9 T - JSR Init_Name_Table8 Y, ~; ?& h# p7 Z
- `: Q7 T* y0 G3 ^
- ;初始化调色板+ j% X" d, s7 Z1 ^
- JSR Init_Palette
) E- r% F. \8 m P& M+ V - - v+ A0 p$ K2 r' c' V: x
- ;初始化命名表属性
. S, i8 L8 n8 [5 L/ @ - JSR Init_NameTable_Attributes0 H+ K# Q" X# I
- 1 A" c# Y% X" r% C; ^. o, d4 s$ q
- ;初始化精灵内存
* W% n* Z2 v6 v - JSR Init_OAM_Ram
8 ]! R2 B& m+ p, F -
$ V9 A3 A: `$ x O2 S - ;在屏幕上写点东西# u& |' G; v2 x1 z$ K" P8 ]
- JSR Init_Name_Table_Text3 { k, k3 g, U, M. a
- ( n$ `) k* C r9 F7 U
- JSR Time_For_Vblank
: ], J# I; V1 z8 D( Q9 c5 d - ;开启PPU控制2 O9 v G3 b7 A& Z8 D+ S4 J3 E
- LDA #$A8
; _2 y. c: y O9 l - STA PPU_Ctrl_Buf; e5 O, ?* p2 _/ I7 ~& T3 R0 [4 A
- STA PPU_CTRL9 U7 B* X6 S- G. b5 P
-
) o# O7 ]. x6 T: _; Y6 H) z& I - ;开启PPU显示
2 X4 x% U4 l! |& H0 F/ n/ U. L - LDA #$1E
6 i. R+ N3 G( x/ }- d5 H! o1 e - STA PPU_Msak_Buf. T$ [: H# w- |
- 5 r' ] P6 \4 ~; ?/ _9 Z
- CLI
: v3 c( y7 Y! \+ ]+ p - JMP Loop P- y8 A; |' t5 E
- 7 F( ^) w) @$ D z
- ;==============================
- ^) e" g& M/ n - ;死循环, 等待NMI中断# {+ C- t' o# z4 Y
- Loop; {! d* h1 ?1 O
- JMP Loop
; p; A1 s* C5 T) o" E
. ~' m6 y) `& w# W% |- ;==================================================' {3 [. f5 L& P) K/ v7 A
- ;NMI中断处理
! G9 P2 k" G+ C5 B( P" m( F7 ? - NmiProgram
$ T7 P9 C: x b4 a - PHA
. T& _/ ^* [3 }1 j - TXA3 R: S- o3 q( ~( u, h% G
- PHA
. G- u" a% N2 l/ ` - TYA9 K7 K! J0 E1 w2 s5 t( p
- PHA0 E9 A( G! b4 Z# X
-
h- H& N( @2 X) H7 U" {+ v - BIT PPU_STATUS
% t7 `2 q7 z5 u; P U8 E& {# { - 6 w- l! ^7 R A" s3 v3 o# O
- ;关闭PPU控制, t! I# C4 l& i/ p) r ^
- LDA #$00
4 O ?$ i- j# i1 n& u: P' f0 |3 ^9 X - STA PPU_CTRL
1 o0 J2 z4 q( B1 ]6 n0 d8 c5 p -
) @; C4 |( a0 u0 z5 } - ;处理PPU
; r4 R O' O1 I+ | - JSR PPU_Process
4 Q4 f3 j1 q' E0 \+ I# ]+ g; } - + ~* i! F0 a }9 B8 h3 q1 z8 J
- ;开启PPU控制
) F3 q0 j1 v# @5 V4 K& n% z - LDA PPU_Ctrl_Buf) n B3 N# Z$ ~" R
- STA PPU_CTRL. E' s2 u, b) M" U' c! v
-
+ Q/ {' ~" I2 E6 d& m) G" A - ;手柄处理
4 H4 v9 R+ i( d2 V* @ - JSR GamepadProcess
3 \, ^' ]( O! g1 n$ n, C - % x! }% W$ u0 | C
- LDA #$003 p7 S3 a8 e# a" p. f2 {* t
- STA IRQ_Index$ x$ ^7 g% X; }2 U6 L- q
- ; A4 I. f0 j0 \' F7 V* O; N& }5 i. e0 `
- ;启动IRQ中断, 第15条扫描线触发
9 D. l2 Q9 s- t - LDA #15 + 13 ]1 Y3 F% V) g+ R4 E2 W
- STA MMC3_IRQ_LATCH
+ T Y' o6 e4 ?' {) ^+ W# J, q - STA MMC3_IRQ_RELOAD
& B4 ~) [0 k# K& {4 I( l/ } - STA MMC3_IRQ_ENABLE: I5 f0 ?/ J4 ^& f
- CLI
( A6 K6 z( ~; r; a4 y -
g) [2 O4 ~7 N! `4 o+ K7 T( n - PLA" [0 N+ e* O5 n* w- _0 {$ \
- TAY5 ]6 i/ u7 W. O: m0 }0 g# B P5 p
- PLA4 Q# g, T4 j, y U9 ]- g7 f
- TAX8 w [$ m2 ]! v; i( e
- PLA
0 P8 c# |: f. L/ m - RTI: u4 @' G; F5 Q s, `
* r, l; E" h# `. Z- ;==================================================* g$ a% w- k& c; A7 U! P
- ;IRQ中断处理# F G* H) T# q% U
- IrqProgram
* x0 Y3 i, Q& n; ~. w. g* _ - PHA
$ A. z' P/ @8 g; O( u5 h0 ~4 z - TXA1 y3 E T z0 t x
- PHA Z( U4 o4 E6 M: l- M+ k
- TYA
' _- m7 l+ C5 r5 S0 O" @8 R. [ - PHA% A! N5 V. z: F' F+ e0 H' m
- " r; G- t, g+ \* D7 q; N
- ;关闭IRQ
7 H+ ~" I$ K4 r l" e+ `* ` - STA MMC3_IRQ_DISABLE9 ?/ ]" E. g% R2 S. O* }' \
-
0 k" O3 _6 C1 b, k, u9 @1 H - ;允许下个IRQ触发
0 R* f; N5 O; F' [7 r - STA MMC3_IRQ_ENABLE
, V- d! s1 \( e Y5 y0 [ - 3 T' {2 s4 A, ]* ?$ c
- ;IRQ处理, 15线后继续触发2 L/ E9 W% t: R$ D: d+ P
- LDA #15' e+ s1 B! H" ^6 T
- STA MMC3_IRQ_LATCH* t4 q( i! U* E2 z
- 4 Q' t5 [5 \9 h, N# b
- LDA <IRQ_Index& n0 O* x1 Q9 ?2 e
- BNE * + 43 ]1 B) ?2 J) x" k" X2 V! [
- INC <PPU_Scroll_H, F& |2 {& J( e2 J2 v, O
- # E$ N: O& Y$ S8 M) t" m
- ;设置屏幕滚动
( M U) E% K" x4 ]1 h# T - LDA <IRQ_Index+ A# K3 ?# R) I
- AND #$01! A2 z+ f, h2 R$ q2 T: V$ {
- BEQ Irq_Scroll_Right
0 h) M0 M4 f! d( g/ j& D' J - - P1 h, V$ V5 B6 F- \
- Irq_Scroll_Left7 o' W- w. P- p1 C! J' Q9 o( ]
- BIT PPU_STATUS
- ^1 j3 i3 U3 \8 t; ^3 \4 i - LDA <PPU_Scroll_H
9 y7 I/ z- k+ a+ z7 g - STA PPU_SCROLL
! ^% M) a6 n G( [7 U - STA PPU_SCROLL
& I$ ?+ e. w% o - JMP Irq_Scroll_Over
5 Z4 O, V7 e/ q# c* e) N+ J+ \ - 4 N5 `( S2 w: C# V' H6 S$ u
- Irq_Scroll_Right
( _- ?" {! o z - SEC
' O& z3 ^$ U1 x1 L0 ^ - SBC <PPU_Scroll_H
5 d& y! l3 W6 P" \0 i8 c9 M2 w - STA PPU_SCROLL
" O T, ~ Q' \; M! Z% e1 C - STA PPU_SCROLL
6 k% G% C: f' a8 h: E" Y0 q! m - Irq_Scroll_Over, t, ?& x+ t) F1 ?9 {0 q- ^; j
-
! t: T: N) A) ~- o. \ - INC <IRQ_Index
; H6 V T6 y& c% D& | -
& M+ ~ t% O! l- w! y% W3 o - LDA <IRQ_Index% X4 w# T* z: i1 h# {/ q- T
- CMP #14
& U5 T- d/ ~4 s3 f# U. Q/ } - BCC * + 5: ~1 w* ]( I& S9 p/ U( h$ J" D
- ;关闭IRQ
5 d8 w0 q0 R2 V# U4 x8 f6 e - STA MMC3_IRQ_DISABLE
- d8 l; i/ Z8 G% d S+ m7 H - 2 {) i1 J* p# O9 \* D+ Q3 T
- IrqProgramEnd/ d0 U) A/ Y K9 D6 l
- PLA
& `" m2 Z: k& l - TAY
0 g4 H7 b, U: v& U - PLA
$ P0 G- k: C0 P9 e; R/ i6 F - TAX3 V4 \% S3 O! n+ s6 z
- PLA! p, b s% z6 R/ L2 J
- RTI
4 Z4 W; S+ ^6 Q+ y) ^# U - + n0 h- B" y, O4 Z; P& Y0 j
- ;==================================================6 ~: X3 t, T( L
- ;中断表- i3 r; l8 _, ?
- .ORG $FFFA3 d# \$ J# _+ T4 G( J
- .WORD NmiProgram0 U2 k* {* q, o& O/ o# W9 o
- .WORD ResetProgram6 O7 C( B [/ l" q5 T
- .WORD IrqProgram
复制代码 [/code]) z1 V1 t, p/ D, q" A1 i
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