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- [code];[FC音乐][MMC3 IRQ]
* i; ?1 c9 M9 ]3 h - ;FlameCyclone 202307106 M1 y# x7 a' B3 a8 T- _# A# x
9 a9 c6 a' K8 r+ ]- ;文件头
! p% F. Y4 V; B/ F/ c - ;======================================================================
4 {7 R5 K, f% d3 I - .INESPRG 4 ;16KB PRG 数量
- P7 I' G- }1 r - .INESCHR 1 ;8KB CHR 数量
8 K h% T- d5 N$ ~) x0 u - .INESMAP 4 ;mapper 4
9 |' h% X! w1 \" W/ c - .INESMIR 1 ;命名表镜像 0水平 1垂直) v4 L. j& |: Q
- ) ~! Q. U$ ^# t7 s) M
- ;必要条件
! C# t1 K) q8 X - ;1.持有CHR ROM
8 R1 O: R' n9 W+ |, Y - ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$1000
9 B" r- l" Q! l$ \ H9 a - ;3.精灵内存(OAM)不为空8 x$ [+ D6 t& b
- 1 j' b, X2 X0 I! ]! i' P4 e
- ;==================================================
v5 d# {: X& B - ;NES端口常量
! |9 x' I* w- L& {) u/ P - PPU_CTRL = $2000 ;PPU控制寄存器
s, s# I# M4 h6 m# }, a - PPU_MASK = $2001 ;PPU掩码寄存器; ^6 k6 ^- J( K% m
- PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位 V& y* g2 x: \: N' r5 S( M2 H
- PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1
8 M# Y# f, M. @% h - PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1
* H1 Y# A1 ~4 ]5 d) k: ` - PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器 : ?6 |- W9 U9 V& R6 I& w
- PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加1 u0 ^ x" v) X
- PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32
; V% T9 p7 b& Z2 l: }: D - OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存5 o1 l2 A9 X! O5 ]; E
- APU_STATUS = $4015 ;声音通道切换# H2 N0 } l( b5 |% p& N$ H
- JOY1_FRAME = $4016 ;手柄1 + 选通
/ O; @9 v7 b H0 o5 E/ j& k - JOY2_FRAME = $4017 ;手柄2 + 选通) l) @* H% J; D. G1 Q: t4 o6 }1 B" C
- p" O" F/ X! D, U8 Q6 m
- ;==================================================5 w2 w! s' L' A7 C/ k3 V5 r
- ;MMC3端口常量
$ |- T( B3 e: O t - MMC3_BANK_CTRL = $8000
0 ^: Q- v x- l& n! |( [ - MMC3_BANK_DATA = $8001; u. R2 z/ y8 E: C! \4 m+ J
- MMC3_MIRRORING = $A000
$ r' M, f; a% w2 [ - MMC3_PRG_RAM_PROTECT = $A001
% M4 u w: P) p1 s! C8 ~# D- { - MMC3_IRQ_LATCH = $C000
9 f3 n, q6 z. ?8 ^- ] - MMC3_IRQ_RELOAD = $C0019 v9 |( l: \" c' r7 T- W- y2 X
- MMC3_IRQ_DISABLE = $E000
/ Y! A' V" U1 l: V( E - MMC3_IRQ_ENABLE = $E001
% l3 O1 i- \ G4 O+ I+ X
- s! L$ Y0 S( _* j' m- ;==================================================
9 b$ \9 J" u4 q0 |5 L - ;程序块配置
0 L) l9 z' P( M5 Q - BANK_DATA_MASK = $07
& Z5 W/ ~* x& H2 ? - ;--------------------------------------------------
% _9 S* W2 g3 s) i- H - RESET_BANK = $07' C, ~# d1 q/ ?! S
- RESET_ADDR = $FC00$ c7 _# l& l+ a1 \+ ~+ _- x
' j5 V7 h4 M( }& I: j8 [; G' x- ;==================================================* i; |; w, c) Z; f3 W1 M3 j
- ;图像块配置
4 ^1 P$ k+ l7 F4 i7 g - CHR_DATA_BANK = $08' z6 Q3 `: I! O. q, ]
2 d+ o/ \3 z, o$ }- ;==================================================
2 w8 F$ ]$ T8 Y3 [: B - ;零页内存地址配置5 p1 d$ u) v1 s0 h( y
- Use_Ram_Addr = $80
% h3 F! k' @5 O - PPU_Ctrl_Buf = Use_Ram_Addr
/ ^7 n& Y; T9 n; P; a, f - PPU_Msak_Buf = PPU_Ctrl_Buf + $015 @# V7 J' D0 A6 a$ m
- PPU_Scroll_H = PPU_Msak_Buf + $015 O, ~$ m! [* F$ t; P
- PPU_Scroll_V = PPU_Scroll_H + $016 u- n7 {. A, M% R. k }
- FC_Data_L = PPU_Scroll_V + $01
$ V) y- o9 b0 l8 A! t0 i; n - FC_Data_H = FC_Data_L + $01* @" s; }: ~/ l1 w/ o
- FC_Data_Buf = FC_Data_H + $013 Y( p. p, G O: r5 E9 c# }
- ;==================================================
' `$ b, u- ?# e4 \/ O - + O2 ^, o1 i' v$ B" O
- GAMEPAD_MERGE_FLAG = $04
( K5 ] a% B6 Q5 d
3 f& [8 j: n# z- Gamepad_Keep = FC_Data_Buf + 13 |" Y- l" s# E% N+ S
- Gamepad_Once = Gamepad_Keep + 2
1 S& j" a, Y& B1 T% a9 K7 Z - Gamepad_Temp = Gamepad_Once + 2' t! |8 p+ U8 }% g
- 9 j1 g& [9 D# |7 j1 d, G
- Gamepad_0_State = Gamepad_Temp + 2
' D" p4 g$ U/ ^ x* _& S/ w( @# w j4 o - Gamepad_1_State = Gamepad_0_State + 1
( v+ e$ C% i6 i4 X - Gamepad_0_Value = Gamepad_1_State + 1% B2 e: Z/ {! g* J
- Gamepad_1_Value = Gamepad_0_Value + 1" @: {8 U- A% Q* \# v' o
- Gamepad_Port_Value = Gamepad_1_Value + 1
% h8 p k) X$ b: H$ D8 F, l - Gamepad_Merge = Gamepad_Port_Value + 1
, ^7 q& J! s. @
# Z. Z9 x6 W% O- ;==================================================
2 B4 B s! z$ P( m, p' l - IRQ_Index = Gamepad_Merge + $01
9 f! Y. g1 ^- R3 Q' k! C- q - ;==================================================
% ^' e/ T+ r% \! ` u. d5 `1 l - ! U" C/ i; D4 A( I n' ]
- ;CHR图形数据
4 y/ u3 V8 e8 Y' X1 s+ H2 u( C - ;==================================================
+ E) {5 U' A% @' k, ] - .BANK CHR_DATA_BANK) J: v% e: E+ ^& `9 S+ v
- .INCBIN "chr_bank/chr_data.chr"8 m9 `, B# B9 t" o) ], q- l
-
, w9 n; o' p5 y( o: i/ \- c - .BANK RESET_BANK & BANK_DATA_MASK
$ l) f) r7 |. g, L6 H - .ORG RESET_ADDR
" z- F6 Y# ^. k, B" c! b- P' C0 I - ! a, C$ `: U# l7 k. ]0 B
- ;--------------------------------------------------
' ~$ u7 y2 n4 m9 j - Attributes_Data! j2 b0 W5 m! }; P! t) e# k$ x
- ;命名表属性7 {1 u. A x5 q
- .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
4 J9 l- \8 Y* n7 X* Q% |( ^( l - .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA {2 c& ]# y# z+ c `
- .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA- i5 r+ f s4 c2 B$ @8 w2 u
- .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$55! V) U4 B1 K- w# j3 x
- ;--------------------------------------------------* A9 G9 }# }% {3 M8 _( B2 l M* A& H
- ;调色板数据
' f$ F, J" a ^* V T; H - Palette_Data
2 \1 a/ m/ ^, _) k( i" s - .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F: c3 c2 q N# i
- .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F7 D. B: l% E# J
- , |! m3 Z$ ~- P: H) H# F
- ;==================================================
. F; o8 j* m% B4 q \1 _, P0 K - ;命名表初始化
6 f+ a" P6 i& _* j1 [ - Init_Name_Table' `8 r+ ]5 Z' q5 Z3 t% X! J
- LDA #$20, O Z# b( W8 y6 d3 x+ i& Y
- STA PPU_ADDRESS
1 a' q7 ?' i! N0 r! y% v% Y3 E - LDA #$00
# v5 E7 w% r0 l4 R/ M - STA PPU_ADDRESS
$ ^& Z% t% P, q- E- [. P - LDA #$00, T f; p; F' a+ ^
- LDY #$00
! E, y! S1 U6 z. u- ~: I1 ~- Z, ~ - LDX #$10
! y5 O8 q0 V$ V1 U# h - Init_Name_Table_Write& [" J, H2 E3 i- Y3 s$ ^
- STA PPU_DATA
' R; W: w2 E7 t# P* h - INY+ a9 {1 h8 h$ `9 U: ?2 K" t& I& `
- BNE Init_Name_Table_Write! c- I. L7 B2 R9 b
- DEX8 T9 _# E2 l! I! g# l( X: H- M
- BNE Init_Name_Table_Write- R+ o/ x) j+ @
- RTS
7 l w0 s/ r/ i, Q - & A' u" L! D Q
- ;==================================================0 n/ Q4 k- s# ~5 y( F
- ;调色板初始化
- }5 f5 t% E7 P- n1 V - Init_Palette
/ D) y( L( a$ c* m - BIT PPU_STATUS
4 l) G( Q7 I0 d, A; h6 U W6 F" V - LDA #$3F
e' Y, n" H5 h# j& G& B# [* U; M C - STA PPU_ADDRESS# @9 a9 C2 C, q# ?$ C, b1 {
- LDA #$00' o, J8 A; Q2 C' A
- STA PPU_ADDRESS
# R2 ]/ {. i: n8 l% o4 _ - LDX #$000 I$ ?- K+ V$ Q- s; B+ f$ ` K
- Init_Palette_Write: b! W1 r% ^+ `8 o# r9 o7 o( @
- LDA Palette_Data,X: u& f3 r5 e8 j. ?) I0 F7 n3 f1 p
- STA PPU_DATA
, ]' d6 {) h3 L" Y5 W; C6 } g - INX( j" K, z7 ^- U$ [/ R
- CPX #$206 _# x6 G o5 J' ~& S
- BCC Init_Palette_Write0 N! {& J/ M3 o5 d! J
- RTS
; ?0 e" u* ~7 }7 {8 j" I - : O' d) R6 `9 O4 r" C9 _3 k
- ;==================================================; B, {) `) _2 ^7 Z9 d ^
- ;设置命名表属性
) p6 a2 l5 E2 p/ ~! I - Init_NameTable_Attributes. a: n- }8 i( G. i
- BIT PPU_STATUS
9 ~5 r2 T. @- h* e: l( a - LDA #$23
9 D5 }0 a! A5 h: {. T - STA PPU_ADDRESS
1 X" j7 o H: m" ~- k4 y - LDA #$C0' j$ ~/ F% X- M& T9 E$ u6 \; H
- STA PPU_ADDRESS
" {) c5 t" i! P. C; V0 Q - LDX #$00* p5 ?, b, T/ s# a: e
- Init_NameTable_Attributes_Write
* y. D2 ^+ W, V1 c) q0 w) a; ~ - LDA Attributes_Data,X. ?0 Y* p( E! I/ s5 y
- STA PPU_DATA' @& A0 F6 [2 A9 e6 a. k0 V! g! O
- INX+ e9 W& U' K7 W6 V6 v w) |
- CPX #$40
! G3 o9 |" @- m8 @% r" Z* ?: v' l3 L* \ - BCC Init_NameTable_Attributes_Write4 F- m4 N6 o: R* ~, K$ O. s: J
- RTS' \0 k0 l5 H3 u1 D$ l! A( h
( M- a. Z. z. o$ L- ;==================================================4 Q6 r( x W+ `; m
- ;初始化命名表文本! ^7 y, @- t8 i o
- Init_Name_Table_Text% Q7 q% M; Q/ ]. y% U8 l5 [9 Q
- BIT PPU_STATUS
* q/ d. L9 ~1 o( t. k7 y6 u - LDA #$20
6 F+ g! e, X! k' s" a - STA PPU_ADDRESS
4 S+ D1 T) U9 `( v# m5 e0 D - LDA #$00
+ [# K- Y; t; t& v7 I" l) x) ^3 @ - STA PPU_ADDRESS- t. V1 u9 Z* t! S5 c* G! ]( Y6 `
- LDA #$00
" I. K; M4 i! u i" p' g7 b9 U - STA FC_Data_Buf
- _# U6 y% E7 i b, X - LDY #306 S _7 `" R n& ?
- Init_Name_Table_Text_Write
& m9 N+ u9 b6 M ^3 _ { - LDX #32$ l- @+ r' S6 M5 I2 p* i' P6 d& D% |
- Init_Name_Table_Text_Write_Char
2 G$ C( g+ f8 t/ Q* H& E - LDA #'0'
, p3 x7 d2 q0 J6 v7 i5 T# d. U - CLC$ [) s/ q3 |# X5 u5 P% o1 _
- ADC FC_Data_Buf
& w q) |% I4 Y! {. W - STA PPU_DATA6 L0 E$ p% X. M% I9 N6 w1 T' a
- DEX5 k+ r) R$ ^1 _: [ I/ H8 z
- LDA #$14$ f! {2 e3 Z! O: ?6 F: K
- STA PPU_DATA+ |' S! h. m& [+ B
- DEX
' j6 V4 Y0 a' ~6 Y' z - BNE Init_Name_Table_Text_Write_Char
$ Z$ K6 m- n9 Y - INC FC_Data_Buf
: h$ w/ e! |& ^2 V" S+ ^7 O- q2 _ - DEY4 b& }+ M5 I5 f( [ \
- BNE Init_Name_Table_Text_Write
, b" u; q+ ?1 p - RTS. a0 w6 N2 i' O* ^; @
2 m( u: y5 c! T1 {( x# w, ]- ;==============================6 `) z0 \! E5 h! G8 ~
- Init_OAM_Ram;初始化精灵内存
9 Y( {0 }6 k% o: v, K0 ?. j) L - LDX #$00
; x/ O- w- {/ X& ~ - LDA #$00
], `" X$ \6 u% B) k6 O& q7 b - STA PPU_OAM_ADDR
' ]0 p' `- x' }* D, n# n - LDA #$F8 a0 n' t1 l( y4 O; S
- Init_OAM_Ram_Write
5 S9 ]; Y- b# F3 J6 G; ]1 H - STA PPU_OAM_DATA3 y0 N% C" B& m) p9 d: J4 I& H
- INX
1 P9 [' e+ e6 U& V, O0 v- E - BNE Init_OAM_Ram_Write
& K( D1 R0 }. a2 e" ~ - RTS" c, u$ n6 K3 p" V1 c, }
- 0 F1 c; u! x+ X8 b& ]$ `$ O5 \
- GamepadProcess;手柄处理- U0 z! ]7 ?) q5 i0 K1 u: j- T$ U
- JSR GamepadDatacan6 A9 O y+ z5 Q% Z3 P
- LDA <Gamepad_0_Value$ e% w* k% a( D7 O2 n1 {
- STA <Gamepad_0_State
9 `3 y& U @% I# C$ N2 b - LDA <Gamepad_1_Value) `/ d$ s; M' f
- STA <Gamepad_1_State
+ H$ p+ C1 x+ C2 c$ A: M; [# S - JSR GamepadDatacan
8 B6 l$ W4 f# a8 e! E. Q1 E9 P3 @ - LDX #$01
% {' ~ E7 [+ d* S - GamepadMergeCheck;合并手柄输入检查
9 A7 n& {; z E2 k! K; d+ c - LDA <Gamepad_0_Value,X
( g0 G+ y; t) p! S% `2 i6 f& h - CMP <Gamepad_0_State,X
6 X3 g9 P7 s. y+ |9 [4 ~1 g - BEQ GamepadMergeInput
0 c3 p0 n6 s% Z. s( x- d - LDA <Gamepad_Temp,X
% P6 g2 H# l {$ b/ K( H: o - STA <Gamepad_0_Value,X
3 B! r, E* ? O - GamepadMergeInput;合并手柄输入! a4 B$ h0 {$ U2 w
- DEX
) f! _1 I" x/ o* y2 C( z: S$ ` - BPL GamepadMergeCheck
% s8 c: Q4 P5 @$ b0 S; u: _/ O - LDA <Gamepad_Merge
/ @. N3 q' }9 p' N; y - AND #GAMEPAD_MERGE_FLAG% }5 l% z" `. X4 f/ u( \/ t' z7 `3 O
- BNE GamepadStateProcess
7 C, m: f1 n8 w0 A, w$ q - LDA <Gamepad_0_Value
( G, U; B3 O8 J! P$ q1 i - ORA <Gamepad_1_Value. }( y6 M) d) K @4 ?
- STA <Gamepad_0_Value. ^) w: A& g! A- Z" L
- GamepadStateProcess;手柄状态处理
$ A/ q* e' r( r+ R& W - LDX #$01 S$ H- X {: y- R$ L/ {
- GamepadStateSave;手柄状态保存
1 c5 `2 l2 Y7 Q( a B4 O7 Q/ B - LDA <Gamepad_0_Value,X5 \3 h7 h" J9 V5 M) ], `
- TAY: [% d8 J# @$ v9 e) ]2 ^5 I/ ^% l, `
- EOR <Gamepad_Temp,X; ^9 G9 A' J/ X
- AND <Gamepad_0_Value,X4 I1 p" R& C. [7 E$ ^& A
- STA <Gamepad_Once,X6 d& K/ C$ \8 `+ v3 O' Y( H7 E0 m. k
- STY <Gamepad_Keep,X# o1 j$ j1 y7 U) N
- STY <Gamepad_Temp,X
4 P' Z# {$ ?& L$ O# p, s, V - DEX- b, I g @4 k
- BPL GamepadStateSave* {6 [8 d3 u+ V' W( n
- RTS
: N- G8 K2 z/ ?
2 W/ Y; M% T6 V" w2 G+ ^+ ~0 T- GamepadDatacan;手柄数据扫描
, |, {" z' {. T) Z - LDX #$01( t* { Z1 b' O9 G
- STX $40162 b7 \+ L' u, i8 d9 g
- DEX- i' y+ m6 t, X I7 [6 H
- STX $4016: X, |: q6 X, r+ b. w
- LDY #$08
, {# q1 s7 w+ q) h! r. S1 F) {! B - GamepadPortScan;手柄端口扫描
5 A! i: n* O2 x [ - LDA $4016' j3 M& ]" ?( H; }! X
- STA <Gamepad_Port_Value
& P' N# A$ e' g - LSR A
2 {6 Y# N" H7 B- q+ c4 w- D: I+ t - ORA <Gamepad_Port_Value
8 O" O/ ~6 m% H; y( g - LSR A
% C+ b# R# w! L9 K- A - ROL <Gamepad_0_Value
. m4 P, F" i% h3 p) Y0 ]8 U# ` - LDA $4017. |' s$ ?, q* y
- STA <Gamepad_Port_Value
# J6 Q9 o: C, e, p: x7 }; z/ \3 u - LSR A# o, {8 C3 h0 C8 a/ D3 P
- ORA <Gamepad_Port_Value: o B; y" Q4 J! M
- LSR A9 f5 y& ]1 W' K. W" ]
- ROL <Gamepad_1_Value% \" v+ Q1 {+ X. O# V; @
- DEY
8 H1 N- |, R) @0 T- K D - BNE GamepadPortScan8 y, Y+ v; c+ G% t
- RTS
H, Q3 ^0 K/ ?! f/ c - % i$ z$ u' v+ i( s$ b E0 i& t
- ;==================================================8 t2 H- F2 H+ \" |1 u6 H) X
- ;PPU处理
9 V& ~$ @3 Q2 J: q/ I$ A - PPU_Process
/ X6 x# m. I5 G% k - LDA #$003 x5 |& m: t1 B, j4 Z
- STA PPU_MASK
$ u( Y+ k" u' m -
6 Q* c$ k6 [- v - BIT PPU_STATUS; P+ h9 K% ]5 U. V' ~
- LDA #$20# }. T3 v# P* f
- STA PPU_ADDRESS/ i5 n' l+ |- M1 j5 K' [0 u' l
- LDA #$00" m0 i, E- ^7 O0 G" @* t$ c
- STA PPU_ADDRESS
3 b0 i/ |/ ~( s$ j! X& j - 0 s; E/ B9 B- b$ r2 o. n
- STA PPU_SCROLL: V z5 B8 K4 V+ T: e; T! i7 O
- STA PPU_SCROLL4 \' g9 S8 h$ p E8 Y# g3 I
- 5 v( @% H' w+ r$ Z
- LDA PPU_Msak_Buf1 `# B( }% w: X/ O2 ]7 n- l0 a
- STA PPU_MASK- K0 r1 G, d! w+ ^* Q- x
- ; w; P0 C( j( q- G6 T
- RTS8 ]6 e% b3 z3 o
-
# X# |* q5 a3 F4 S4 B - ;==============================
2 d( R! L L: D7 h* y, F - Time_For_Vblank;延时等待
, S0 r9 u# ?# E1 o7 u - LDA PPU_STATUS
5 z2 _8 [ h5 E5 w - BPL Time_For_Vblank& L8 q" a$ F. r0 h' f9 C
- RTS
' j( w4 M9 \3 m$ [ -
3 R. E! F% r: @2 A, T - ;==================================================4 O: C- w$ c: D n3 W1 L
- ;初始化MMC31 Q. D$ O; h# v2 k) l$ c
- Init_MMC3
. B/ h+ p" ~* h0 }! s* o% Y* G - STA MMC3_IRQ_DISABLE) T$ H3 m2 P" p$ F
-
: B7 p/ k7 M' L* @: a( h' i G - ;设置MMC3水平镜像
1 k6 l+ W' K1 n; ?# e* o+ O - LDA #$01! h9 w" ^" Y" U4 H0 v
- STA MMC3_MIRRORING
6 x. l) h3 L/ J3 @6 z$ H+ e2 s" Q - : Q c( S# d8 b, i
- LDX #$05
% z' o1 O" H; I! ^ - Init_MMC3_Chr_Bank_Write; Y& Y8 Z m3 e! U M* e7 t
- STX MMC3_BANK_CTRL" R* k- ^3 C. p& P3 U* }* t
- LDA MMC3_Chr_Bank_Data,X6 k3 J g, ^; J) y* P" Z
- STA MMC3_BANK_DATA6 S1 b* t9 z0 m! F
- DEX
) k) o. }& a- x% @ - BPL Init_MMC3_Chr_Bank_Write) I* b5 L! u" q# q0 t7 K
- RTS
6 V- g3 q1 Q2 h+ N0 l4 e - ;--------------------------------------------------
2 J6 ?, s9 q4 r/ ~6 @ - MMC3_Chr_Bank_Data
1 b) `+ W* h1 F: a - .DB $00,$02,$04,$05,$06,$07$ w3 N' F) ]) j4 v
# p7 Q8 Y$ I- v) z! S7 I/ r; N) }- ;==================================================1 _! Z$ f. J" h( O e
- ;重置中断处理
1 d' U3 H3 }2 D% b - ResetProgram( a6 M) F3 E. p- K
- SEI
3 Z0 |1 h G5 C/ a# F( a# Z* V - CLD9 s- e& k/ F: D# g) D; {
- LDA #$00
7 ~& }# }4 |) B# i - STA PPU_CTRL
9 j% `2 l9 |1 q: q% M4 s% H - STA PPU_MASK6 @7 p+ M; u( g8 v4 r/ ~4 a- M, y( y
- STA PPU_STATUS" [# n( z! `8 P" S
- STA JOY2_FRAME
8 Z! a5 Q8 U8 U7 W - STA APU_STATUS
* ]2 m3 W) x' l8 E/ m -
& {. Q5 x8 j0 |4 y - LDA #$C0
) Y0 x! U& J& u5 o O$ K( ^ - STA JOY2_FRAME
0 `- m- k# r0 g% R. M -
2 N5 C5 H8 P1 J8 U - ;等待vblank& M ~8 |9 c7 N; ~# q p! ?
- LDX #$02) `+ Z$ r3 o0 c5 H
- Vblank_Wait_19 s0 v- o# R% I
- BIT PPU_STATUS# O/ U. S* X: U, Z; t
- BPL Vblank_Wait_1
- z6 ~3 A- \! f- n+ p, V4 _8 F - Vblank_Wait_2' y: n7 t: Y/ q* c% B, c5 t, F
- BIT PPU_STATUS" A& j6 K, s9 x) f. K0 [
- BMI Vblank_Wait_2
- @" [8 B8 D* V8 _+ E - DEX
2 z- b2 g, h9 k - BNE Vblank_Wait_1
: G6 r! o9 z8 m -
& s I Y. u8 {0 Q - LDX #$FF5 E- i2 L0 l0 N' {* n0 Q- W* [! S
- TXS. n2 {! B8 h; d# j
- 1 F- l \8 `+ d5 h& p
- ;初始化MMC37 `8 o$ x: O% }4 P# p
- JSR Init_MMC3
0 B1 F x- z$ G; q# J* m1 W3 x -
7 E0 b# `# @. Z# y$ ]9 I2 P& J - ;==============================
7 J5 E7 e- _9 b/ { - ;RAM初始化
u, r e; T" y, w5 P - Nes_Ram_Init" k& \* A8 g3 Z6 c/ c. @5 X( }
- LDY #$00, k7 P% Y% b8 N
- LDX #$08. n9 b) K5 p/ v' c: \: W
- LDA #$00
6 d* c! `. T4 ^$ [; ?5 ~% X - STA <$00
, [1 d1 R' f5 b! [2 c - STA <$01* ~ e m( G3 \9 [+ z
- Nes_Ram_Init_Write
6 a% o% _3 h/ u' m - STA [$00],Y
1 {: y- R3 S- X1 C. x8 U - INY8 O2 h( v- w0 C3 K, ]
- BNE Nes_Ram_Init_Write8 q' H- k. ?4 p5 @/ Z8 h; ? M
- INC <$011 H4 @/ a, w* E& x; T2 x0 U
- DEX* k' Y8 A" \# j- n8 t! P
- BNE Nes_Ram_Init_Write7 W' X) Q- ^* d; u- v) Z4 H+ _, D
- 5 r4 e! K7 X' O$ ~6 z* n" Z
- ;初始化命名表) K, g" O# g( B6 _, w1 U
- JSR Init_Name_Table% w$ d; }" R" P1 n$ g M
- ; h; l, j9 E2 b7 P8 k: U8 n
- ;初始化调色板
2 p6 c3 ~" v8 M+ S - JSR Init_Palette; p& b+ \5 A2 h1 O7 i6 J2 i9 |# G
-
/ O; _5 u4 c. E$ B! D - ;初始化命名表属性, t) N" n7 r/ n; @. c! k
- JSR Init_NameTable_Attributes
1 y: x% ]( N7 V! f4 g - 5 _6 ^! V) J! y- u8 L
- ;初始化精灵内存
8 v% c4 t3 u4 C - JSR Init_OAM_Ram
4 a% e( a1 c9 b1 k% ^2 F -
+ D5 u7 ^7 ?) L$ q t+ E7 m - ;在屏幕上写点东西0 A0 I! q, B6 z0 Z8 a
- JSR Init_Name_Table_Text3 e9 j# U1 T' h9 o8 R
-
' ^0 Y0 p* w& J - JSR Time_For_Vblank
# T3 y0 b4 Y2 h" o, c/ | - ;开启PPU控制
' K, o' F3 r. l/ \ - LDA #$A81 Y4 @- P9 I( n
- STA PPU_Ctrl_Buf
9 h$ k: z4 A3 \- ~- H4 b# H - STA PPU_CTRL
1 o9 Q" N( j* h8 p9 h" o$ n0 t -
/ Z8 x- |" |% d9 b/ D - ;开启PPU显示( z! [ _' H2 F5 p% g1 y
- LDA #$1E. Q# @6 b ?% X
- STA PPU_Msak_Buf8 {0 w' b2 ^& ^4 [8 i% c0 E0 ~
-
: Y+ M4 N8 K; U" K9 F - CLI
6 l9 H/ ?$ y2 O2 i: K* p. k - JMP Loop! v' t6 _0 u9 M3 p
-
; ^) G/ _: {' a - ;==============================; S6 j0 F* G0 c7 N# x7 Y% Q
- ;死循环, 等待NMI中断* Z/ Q3 A- e5 f
- Loop
$ ^$ J8 R/ U1 j2 U# B* f2 s) d - JMP Loop6 R- s2 `9 ^; b8 V
& Y( ^) z( j, X! y- ;==================================================
# `5 a) m. E, G# w - ;NMI中断处理9 N/ z$ f1 h0 d. M% `4 y0 M% u
- NmiProgram
' x) d: V5 q- x - PHA
0 [& s" {1 K$ D# ~ - TXA
! D% V, f) V3 \5 y! s( G- g - PHA
0 X9 p9 p: q) ?/ \ - TYA+ c. n0 \2 p4 a d# g' B" T
- PHA
! V* q; C. d* ? -
( `# p0 v- k& Q6 {& I! L4 P - BIT PPU_STATUS
: G$ X: O# Z8 J" x, P+ _) ]: t& H - 1 @2 A- n f. T2 V7 q- x
- ;关闭PPU控制
% F p% x, i( K0 Q& J6 P# } - LDA #$001 E+ z& U2 _$ Y4 h
- STA PPU_CTRL, ^) _" U2 n: R+ P9 R- f. w& G6 i
- 4 V+ Z; ^ o T1 @
- ;处理PPU0 q( u/ @ Y0 \
- JSR PPU_Process
d5 w1 B* U: A2 S2 } -
9 S% l) e4 K F2 z" y c - ;开启PPU控制
# d0 a6 s( S& |8 T - LDA PPU_Ctrl_Buf; T+ y0 X7 h5 w2 z0 I" i5 h! ~
- STA PPU_CTRL
! H2 b' M, {5 x: \6 p$ W - 8 }& \1 u0 _/ ?7 u- t7 e2 K
- ;手柄处理# l5 \# W$ K8 S
- JSR GamepadProcess* |/ X$ C, m( g
-
1 y) {# z7 S1 s - LDA #$008 E- G Y' q4 M
- STA IRQ_Index
7 O3 ~+ A( P' |: h6 Z0 r - 0 Q+ [5 h" i; W1 N
- ;启动IRQ中断, 第15条扫描线触发* t, Q/ L8 P: X* l. t
- LDA #15 + 1
) q6 ~) C% p' Q" [ - STA MMC3_IRQ_LATCH% {9 K/ q6 N: Z
- STA MMC3_IRQ_RELOAD* G l* r0 r& t4 Y5 i
- STA MMC3_IRQ_ENABLE
, {- @, U9 S8 z8 ?" W7 h( c - CLI8 E# [) q0 r' v6 T) X5 Y
-
( v4 _ G/ A. k: k) u) u: N - PLA! d" r3 |) @ q& @, q
- TAY
' y: K y2 O* y' n, F5 h - PLA/ }& | ?/ Q" B! g2 [, _ v, x
- TAX
% N& `0 z% N% V: `% O - PLA+ ~4 \ X7 ^0 d4 m
- RTI
3 v, o/ d8 |' y
. X$ U# c2 p) o- c3 N3 H7 I- ;==================================================
|5 p( j" }( l8 S - ;IRQ中断处理) \: y& ~" Q/ @7 a. u
- IrqProgram
; R/ w9 J& C" I# A& H' Z - PHA! _( j1 B! h( N0 b, g" n) A3 [
- TXA. }6 w V* w5 Q
- PHA
. E D4 U3 N- P1 x2 c) F - TYA$ d7 v) H! P, g; A* s# j, d' e7 Y- b* x
- PHA& l5 ^8 ]% F& V* K+ K2 Z5 W
- - w! d# @# }6 o% X+ u4 h7 U5 P# z9 d) h
- ;关闭IRQ
/ f; v3 u* R2 U' i - STA MMC3_IRQ_DISABLE
! X4 s! H( S% B - $ ?% s" ]# o4 E( o
- ;允许下个IRQ触发
& ]0 N0 u: `* f6 T3 o+ C# i - STA MMC3_IRQ_ENABLE
/ f6 l7 I8 ]4 x) z* e3 B" u1 i -
+ w2 ]" {' A2 k" X- u/ P - ;IRQ处理, 15线后继续触发
# N p! w7 H, e: O: t$ C - LDA #15
[6 q; j3 R! @, z! P - STA MMC3_IRQ_LATCH
. ~5 Y& |0 [* r1 J% T4 O2 p- \ -
* f/ _9 j% M6 C# J/ x$ M0 ]% g - LDA <IRQ_Index( f) }+ ^/ o& \0 X9 [
- BNE * + 4- k/ M- T I) |# N/ M: _! E
- INC <PPU_Scroll_H. x, K# p# ]" A$ Z; g0 b1 P" I
-
, v4 R. G8 c$ k - ;设置屏幕滚动1 J+ s2 {( G# [. a
- LDA <IRQ_Index
! N: J* t: L0 n8 S U* I - AND #$01
# k& S J3 Q9 K$ x - BEQ Irq_Scroll_Right6 _% j8 ]4 V0 k; T& X7 G
- / a- Q. b* N3 l: W. |- k0 p* o7 g
- Irq_Scroll_Left
4 N3 {2 k0 o2 i( w3 Q - BIT PPU_STATUS! r3 u3 i6 v6 W6 a5 q% `4 h; _
- LDA <PPU_Scroll_H+ Q, W" p' Q7 c# W
- STA PPU_SCROLL6 ^$ Z6 L4 g5 P ~+ d4 A
- STA PPU_SCROLL
* T0 J2 X3 F/ O& [4 H/ W( ^; o5 a* Z - JMP Irq_Scroll_Over/ r* l: k3 a6 e
- U; p. e' V; e/ z p. e
- Irq_Scroll_Right
, V9 y! f. r6 X; d) p - SEC1 }4 K/ J& D0 }. Y0 m4 D: J) h
- SBC <PPU_Scroll_H9 `( G# ]* H; O5 K
- STA PPU_SCROLL7 x4 g6 o; d: W* G+ A* V. @, o
- STA PPU_SCROLL
1 h# V6 {1 c3 P9 i) e, u - Irq_Scroll_Over! f7 Z& U( b: R* l; k2 p& h
-
9 F+ I3 n. B$ p- d" R - INC <IRQ_Index- |8 I* Y4 d: o ^* Z
- & i6 w( A! k3 { o2 p7 D
- LDA <IRQ_Index
: c: g! g r0 N1 Z! Z - CMP #14% o8 }* E1 l7 R- v
- BCC * + 5
3 A- S9 v% w" y) D" {' _6 t1 Q# w - ;关闭IRQ7 {7 ]0 G: e3 |; a3 p
- STA MMC3_IRQ_DISABLE
) d3 L. h2 b" N- H* L - $ u& `2 h3 ]- V# d* q9 {3 P% y9 W
- IrqProgramEnd) t' T$ g/ X+ l* @0 e
- PLA6 N) A. u+ T) S6 J7 x
- TAY
1 I3 D1 J+ |5 b; [: a- [( S1 n - PLA
2 q5 a- w9 \8 z8 h& I/ n - TAX
/ X8 f5 y ]# g& ^" F0 n - PLA
: _8 U3 h4 n6 R8 G$ T# \8 i. Q - RTI6 h- I- C0 }& v" g" ?7 U
-
8 A2 a5 { A( |! S. ~) g - ;==================================================; u6 V$ O5 t1 ]5 {
- ;中断表2 s8 X1 a1 w* _
- .ORG $FFFA
) B' M; b) q8 y6 K - .WORD NmiProgram
7 p) ~8 V. _7 K! ^2 S - .WORD ResetProgram" ~* f1 T8 E, Y+ l+ Z' R, p0 D
- .WORD IrqProgram
复制代码 [/code]
5 g l& J) G% d, j4 l; L0 l( ? |
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