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- [code];[FC音乐][MMC3 IRQ]
6 Y" d% ~* e( g6 B' A" |5 O4 |& l - ;FlameCyclone 20230710
m6 s) V; D3 y# { - & L) A3 n% p3 M
- ;文件头 y B; L; c9 w0 E; r# r
- ;======================================================================& s N" p' [/ {& i; u
- .INESPRG 4 ;16KB PRG 数量
& [& A% h6 }7 F# ? - .INESCHR 1 ;8KB CHR 数量+ A$ w* w4 S! I, q
- .INESMAP 4 ;mapper 4; s3 s8 \4 O# b6 m! [' H, [
- .INESMIR 1 ;命名表镜像 0水平 1垂直
& d* A5 q0 l) L& d8 w) D - 4 G9 v4 k4 T. I6 \; N8 u) r
- ;必要条件& q q) G0 z- K' N n9 R
- ;1.持有CHR ROM1 t7 U. _, D V! P# |" x1 h0 v
- ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$10001 h& L/ f( C: P2 h w1 D5 l' E- m: N
- ;3.精灵内存(OAM)不为空
9 h3 ]" i9 w% D* C - * [- K! f+ i+ \# ^5 p
- ;==================================================
7 t u l8 [5 i7 X" c6 W8 b( }* q - ;NES端口常量
4 E4 r7 P/ b, E( n9 b - PPU_CTRL = $2000 ;PPU控制寄存器
' ^- S- v( V/ _& `4 i2 g - PPU_MASK = $2001 ;PPU掩码寄存器9 W# x/ o/ b4 p4 y
- PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位
/ [& X8 X$ a5 Q) T \# R - PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1
' Z+ P2 Q* O2 p4 N" e6 T4 Q6 ? - PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1! R: {# S( U1 L( J5 \
- PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器
& K6 @2 u: z2 C3 v; a - PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加
, D9 T j, q# ]/ \: r - PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32
+ H- I8 G! K7 o" [, ?& M - OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存- N, e- D% o+ t$ p* L
- APU_STATUS = $4015 ;声音通道切换; J/ i3 O5 b& ?9 C
- JOY1_FRAME = $4016 ;手柄1 + 选通9 h9 V: v: Z8 c s
- JOY2_FRAME = $4017 ;手柄2 + 选通
8 K- L4 R7 {' J
0 i* y% z3 Q* R; \- ;==================================================
2 l* m- s( n& I: H/ t! M4 L9 K3 e - ;MMC3端口常量
- a/ y( K* L6 E+ G" ]. X8 m% | - MMC3_BANK_CTRL = $8000( R* e' ]0 I8 l3 }+ u$ `
- MMC3_BANK_DATA = $8001
9 @! F" E: a0 H& Y7 s* Y! i$ e X - MMC3_MIRRORING = $A000
! p/ X& h' }4 m5 |/ @: Y2 u - MMC3_PRG_RAM_PROTECT = $A001
3 j0 x( j5 i1 Q+ p$ H# Y! J - MMC3_IRQ_LATCH = $C000# ^- _, t# c' d* V& S1 @6 R
- MMC3_IRQ_RELOAD = $C001 Z/ `- A; [$ g! }, q4 a
- MMC3_IRQ_DISABLE = $E000 E3 x6 x9 A* ]" ~5 {/ U5 L- @
- MMC3_IRQ_ENABLE = $E001; R6 }+ L5 M4 q$ g
; A* b( o) D! F _( {" q& }/ [5 Y- ;==================================================3 } {+ d6 U( y% `% G+ o. z
- ;程序块配置# [9 z. R/ x' v) ?
- BANK_DATA_MASK = $07
5 Z4 V* s8 o" r2 e, D - ;--------------------------------------------------( }! S, E1 ^) L, L. V! k
- RESET_BANK = $07
& \: {4 P1 |) V - RESET_ADDR = $FC000 o' \1 J# Q j; B) N/ u6 H/ h
- % O7 E1 k. {0 m @
- ;==================================================
0 X6 \$ f4 A A( `- ~0 S: g - ;图像块配置* [) L5 J: K" P, T# v3 O* R$ e
- CHR_DATA_BANK = $08
$ B# N, ?9 Y: c
3 k5 E1 h$ i y" a- ;==================================================
! L; x7 ]8 f" d# C/ } - ;零页内存地址配置
* s, q) q6 \+ i7 V- R - Use_Ram_Addr = $80
3 `8 M6 w' V5 b1 E0 m* p' O/ c. ^ - PPU_Ctrl_Buf = Use_Ram_Addr
1 a# J2 y4 [/ L! n( m b - PPU_Msak_Buf = PPU_Ctrl_Buf + $01
( M4 i4 K" w! ` m( U6 V' R4 V& o' k - PPU_Scroll_H = PPU_Msak_Buf + $01
9 y/ v1 h8 M3 R- N - PPU_Scroll_V = PPU_Scroll_H + $01: `' s, z: a6 w- h6 U7 A$ W
- FC_Data_L = PPU_Scroll_V + $01) u' c4 J3 G; V0 H7 ]
- FC_Data_H = FC_Data_L + $01
$ _3 [" z- P" i- K/ O - FC_Data_Buf = FC_Data_H + $015 k! A* k8 ?! g/ V. R
- ;==================================================
' q+ }3 i9 x2 q - 0 T, |2 h7 A3 K) c, N4 P) {
- GAMEPAD_MERGE_FLAG = $049 q( W3 U, n8 z: m# m( a5 C3 o
( U5 T; H4 }; n' z( r- Gamepad_Keep = FC_Data_Buf + 1
. E8 j8 W1 s: A) ]4 i/ b) I - Gamepad_Once = Gamepad_Keep + 2
]/ y0 [) v4 S - Gamepad_Temp = Gamepad_Once + 2" {$ ~, s: ^( Q
-
! M- V( E( O' i - Gamepad_0_State = Gamepad_Temp + 2
/ c6 N/ O( ?: W- Z - Gamepad_1_State = Gamepad_0_State + 1* N( z1 Q# ^0 Q3 ~) }% L
- Gamepad_0_Value = Gamepad_1_State + 1
2 ]' u% ?0 F! @8 Y - Gamepad_1_Value = Gamepad_0_Value + 1# W0 C a$ Z# Z8 g: v
- Gamepad_Port_Value = Gamepad_1_Value + 12 ^8 i0 }" z6 v1 i8 m) k
- Gamepad_Merge = Gamepad_Port_Value + 1
7 z5 m- c5 ^( V B3 f# s! ?
1 t3 _: b* W9 n, ?2 Z# @- ;==================================================
4 J3 g, _" w I' t4 l& f - IRQ_Index = Gamepad_Merge + $01
' R0 L$ @% ]# ~7 I - ;==================================================) {" P: T. p+ i& X5 o. @
& a: D. W3 ~( x' [- ;CHR图形数据' r* N) X1 m3 I7 G1 J
- ;==================================================
5 b' G* {7 V/ Y' d" J& G% R' j! W - .BANK CHR_DATA_BANK
( `/ }; _ i7 C! |$ l - .INCBIN "chr_bank/chr_data.chr"9 x. T( {6 N' f. T, o% q
-
/ C3 w! B- ]6 e - .BANK RESET_BANK & BANK_DATA_MASK
. m; q( I! g) u1 r1 T. B3 ^8 x4 w - .ORG RESET_ADDR
$ |. ?8 ]1 s7 j0 s3 P# L: Q+ y -
* D' C2 K- \7 w% X# ?( `7 y' \: m - ;--------------------------------------------------' g7 d+ k+ x9 S2 c5 Q9 b% ~
- Attributes_Data
9 a5 w3 K. `. p& c# [ - ;命名表属性
\$ g. j7 l, ? - .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
' [+ B( D( g! s6 r. q, O - .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA. |, i* W( G" B8 h" t( ~
- .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA
0 p( S* o5 S# }! H - .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$556 U, h8 |: k( d$ P1 |: H" F
- ;--------------------------------------------------" G3 A5 y% G0 x6 s5 j
- ;调色板数据
$ B' f3 d+ D4 W9 q) s8 ]7 Y# N - Palette_Data
; ]. d- |0 ]: ?2 s( a# g0 g - .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F" q% G2 g: }4 G3 m% p
- .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F5 M! y- N; f: g0 U1 a% k1 \6 |
' U- G7 z) v/ p' l: |8 A- ;==================================================
7 @0 v% ~' H+ d. m# H0 A! z- b- e - ;命名表初始化0 w( ]" J- @3 v X/ k" C
- Init_Name_Table. ?( ]. Z& O, w b; w
- LDA #$20 m: S4 R$ Z. o
- STA PPU_ADDRESS2 F# S6 B% B H- H" j+ _
- LDA #$00* F* ?: \9 h& v0 f' K3 d0 h
- STA PPU_ADDRESS- k. @; U/ ?* m9 D
- LDA #$00
' _: C# ?! I& H5 d9 b - LDY #$00: ~; Z. o' M( l0 I& g7 i1 m
- LDX #$10$ D1 o! Z2 P$ M) ^5 Q& S
- Init_Name_Table_Write2 ~$ ?* D; Q. G2 h3 I
- STA PPU_DATA
) u- G) Y2 v$ K& s- P- E0 L+ Z$ @ - INY
5 Z" h% o. `% l$ s. [, T - BNE Init_Name_Table_Write9 e4 S/ I/ `: R7 j6 N
- DEX
% Y: P; S' ]0 J5 |7 \- i - BNE Init_Name_Table_Write0 Z+ u6 t1 v, s5 R- ?- m3 a
- RTS
\1 o' q; _6 b/ [5 w! B+ H -
6 h! e0 W1 c% l5 @5 w2 Y. d; t - ;==================================================# w; F$ `( K1 `1 p$ l
- ;调色板初始化9 y, m0 x1 b& y# b# M( j
- Init_Palette
- j0 N9 h2 Y1 [ - BIT PPU_STATUS
/ P) `, A4 e* p% |( y - LDA #$3F3 ?& u3 G) ^4 T/ u3 v/ b1 D
- STA PPU_ADDRESS
* s$ z* b: s9 o- Q - LDA #$001 C- c& d; |, a% @/ d
- STA PPU_ADDRESS, j1 X& X8 b# Q% P: C
- LDX #$005 r' a& W4 P0 O! L* a( t1 P
- Init_Palette_Write2 r/ _9 Q6 u1 N& ^% \
- LDA Palette_Data,X
8 M" L ? O4 M+ r7 ?2 P - STA PPU_DATA
B& R$ j2 f0 s E0 u - INX/ |0 t! y; n) V2 v1 M0 F* S) v
- CPX #$208 i7 K$ M3 Y0 o* i3 L5 k
- BCC Init_Palette_Write' d& \5 m5 [$ `( z( J
- RTS$ d! C4 ^1 }7 c8 \0 t
- ' y9 t8 e' f/ R" W" r. t' n S* H
- ;==================================================1 X: j/ O T) n0 L/ {* d1 Q3 S$ N
- ;设置命名表属性$ w% H- [: F1 ^+ t( `
- Init_NameTable_Attributes
/ w0 f* x! ^' P* ?% q. K, a7 t - BIT PPU_STATUS
; J) [1 }8 A" w - LDA #$23' s) r6 z2 {# I' u; P
- STA PPU_ADDRESS
* m+ P5 e, K$ }) \- d - LDA #$C0
; Z4 _3 Z/ E' ]/ \/ q6 Y - STA PPU_ADDRESS
) l$ C+ N$ L* w: F7 V# ]# V5 V - LDX #$00
6 K/ }( Y' A+ R4 D, o( }4 @8 Z - Init_NameTable_Attributes_Write
: |: R/ m# f9 l v( s4 S - LDA Attributes_Data,X
0 f- ]: d* k$ X9 ^8 k - STA PPU_DATA
( l% t8 m* p1 z R9 `4 H - INX( I3 Y- l- K" f6 P
- CPX #$40) |- Z* h( z# g$ }
- BCC Init_NameTable_Attributes_Write! }* L {! }5 d0 K
- RTS
1 u# y6 m3 ?1 i - % d9 S2 C( Q$ s# O, J, F
- ;==================================================) L8 t$ h8 v! N/ M2 F1 }
- ;初始化命名表文本
" X3 v* {: R$ ~# s. f2 B - Init_Name_Table_Text( D @3 f; [: o/ K1 i3 Q: w
- BIT PPU_STATUS" t0 C0 U- U( k9 u+ t- {5 {! E
- LDA #$208 l6 s2 x+ K. z2 `3 }; u* D1 B9 @
- STA PPU_ADDRESS7 |2 n v& J/ p7 K% @/ C
- LDA #$003 H2 I# r! }; G) s5 G* O; E
- STA PPU_ADDRESS
4 ?2 t: @8 w( b% r w+ H# N - LDA #$00
/ ~& g- |- ~" b K5 S9 L1 a - STA FC_Data_Buf
& u7 b: k) @: a( M& p! } - LDY #30
' J& r' w. I" s - Init_Name_Table_Text_Write9 \8 H* g/ q' f! ?* `
- LDX #32. `6 ~( ?' T' `5 P' g' ~
- Init_Name_Table_Text_Write_Char' H. _7 f9 G, r# h! f6 S( r
- LDA #'0'6 v1 f% ?$ ]* S* Z7 p: m
- CLC4 C- U* V! J, F. `
- ADC FC_Data_Buf* H! a6 v" ?' U
- STA PPU_DATA
3 ~9 ?8 t* k" F$ X$ x - DEX! ^4 Y9 \, c; K n3 X3 k
- LDA #$14
# z2 _$ }0 Y# b! W# o* R3 Q: E - STA PPU_DATA; \4 {/ ~0 A' m1 i1 L
- DEX% c1 _4 Z/ Z: z |; T. {" @
- BNE Init_Name_Table_Text_Write_Char" W' O( D& q& g: H, ]0 @# v
- INC FC_Data_Buf
& |/ k |, b0 _9 K% N' E9 U# s - DEY
: H$ r2 R8 ?" D# Q- ?/ o: _ - BNE Init_Name_Table_Text_Write; {4 [3 P% o2 Z, t
- RTS9 M1 v9 H: i0 a
- ( V Y( f; O) { N3 c' S
- ;==============================, `: t. \, J7 f( z Q& w# j
- Init_OAM_Ram;初始化精灵内存
. N2 P% [0 e" }8 K2 S6 k - LDX #$00( k( J& n' {0 w* q: o5 o
- LDA #$00
( O; G8 t1 J8 _, } - STA PPU_OAM_ADDR
8 X( o0 [! |. C, P s, m+ e* |9 D9 G - LDA #$F88 B# s# }' n" t5 F1 _) \
- Init_OAM_Ram_Write) c% K; K5 g2 H2 w
- STA PPU_OAM_DATA) g. p3 s' ?3 C3 `
- INX% S2 Q. }8 t2 g7 }
- BNE Init_OAM_Ram_Write
: F, i. C @, V9 a - RTS7 N: }. s o" N8 @) ^5 u
- {* D/ O: F! P P I
- GamepadProcess;手柄处理
1 T5 K0 Z8 c8 `8 m$ n$ k! b - JSR GamepadDatacan
5 Z; F- l2 Q7 q w4 E Q - LDA <Gamepad_0_Value
; k. Q/ ]) ^6 ^0 S) N - STA <Gamepad_0_State, R/ w' ?+ L$ a
- LDA <Gamepad_1_Value- G# Y& T; e% K& M* D
- STA <Gamepad_1_State: q% U6 U7 ]" ^* ?" J8 _
- JSR GamepadDatacan
7 L, l6 O2 ]& d2 e* N - LDX #$01
8 R1 F7 |! G- b( k7 {9 N - GamepadMergeCheck;合并手柄输入检查+ Q/ K# r7 h7 A; K1 G
- LDA <Gamepad_0_Value,X
" f" Y9 k1 l I0 C; t1 }" Z, ] - CMP <Gamepad_0_State,X u* x/ p' { N3 a6 G0 ^- K
- BEQ GamepadMergeInput R* y+ |9 N! I5 T& a" G) M
- LDA <Gamepad_Temp,X! Y: W7 O& ^6 E
- STA <Gamepad_0_Value,X
0 ]& h* Q0 G) V& x) u R - GamepadMergeInput;合并手柄输入) n5 I6 |+ D* i' B( m s% e# r% q
- DEX7 j$ p9 m J, H8 t' j2 o$ @# z
- BPL GamepadMergeCheck ?3 {+ S+ {* w8 ^
- LDA <Gamepad_Merge
+ K+ F" i/ b3 t# ?. F - AND #GAMEPAD_MERGE_FLAG
; _6 G5 ~8 C% Q+ G' ~8 u* R - BNE GamepadStateProcess
$ {4 w2 f8 Y+ o/ N* q- w - LDA <Gamepad_0_Value4 q4 Q2 N" o9 R$ d* w: X; B2 Z; S" o c; ]
- ORA <Gamepad_1_Value5 L" n6 y& y& Q k2 u. O
- STA <Gamepad_0_Value
; g- ]5 O5 D; Y- o9 c6 O( f% t - GamepadStateProcess;手柄状态处理% D0 ]/ ^5 K' E+ k% v8 I
- LDX #$01; x u* ] L! j7 o2 ?: G5 W, d' g
- GamepadStateSave;手柄状态保存
. j) f1 y7 u: h* e% i- s9 a - LDA <Gamepad_0_Value,X
6 z- a1 B0 ~" v* I* m+ B$ ^6 R8 j - TAY5 C+ [% b* j+ s) s, {$ F5 G
- EOR <Gamepad_Temp,X
. I3 `1 p0 W' E! C4 v - AND <Gamepad_0_Value,X) K4 t- y6 L0 F+ I1 `
- STA <Gamepad_Once,X8 ~& q% \% G$ |
- STY <Gamepad_Keep,X
* l1 ^; J0 x* t( l/ a' n - STY <Gamepad_Temp,X
8 \! i' N# x/ H4 _7 c9 S# c3 S - DEX
9 f# B( `+ q( n1 i6 K! `7 V - BPL GamepadStateSave* t0 H3 \$ Y9 \- c0 J! o, E
- RTS
2 g4 w U! a; b4 \2 H* A
. A8 N% K2 f2 c& f- GamepadDatacan;手柄数据扫描: Z) Z- R3 \9 D0 l9 m
- LDX #$01
" A8 d! F* c# \. g* D - STX $4016 c7 l- q; y$ |* A9 \0 f: m* ^
- DEX# P* h7 g/ _6 ]0 b4 d' \+ y# u
- STX $4016, `8 O& y1 k0 F3 D
- LDY #$081 V& |& N/ N+ M g! U0 ], _ r
- GamepadPortScan;手柄端口扫描
" M: w H6 F+ X1 r7 Q- W - LDA $4016: c# x9 Z' r3 Z) J4 y- |
- STA <Gamepad_Port_Value
7 W+ X- C; {1 B+ ] - LSR A* {9 w' `/ V F
- ORA <Gamepad_Port_Value
9 Y O9 k, m0 U0 g) k, j - LSR A! p7 C, r9 H: Y% S/ O1 s# P, g
- ROL <Gamepad_0_Value
* X4 m; Z5 l9 L0 S: P - LDA $4017
; _6 o% ]' k, p7 O' D - STA <Gamepad_Port_Value2 H" X+ n' b$ T) N4 ^9 q, o
- LSR A$ @2 S5 {+ F C: d! @8 [* e0 o
- ORA <Gamepad_Port_Value
1 O8 o' @- C+ _8 M5 G+ j4 ^) B - LSR A% P; Q x O6 e! k Y
- ROL <Gamepad_1_Value7 J" [( O9 Z& m0 Q
- DEY3 d5 P* z$ g3 Q- k" \
- BNE GamepadPortScan
/ F& B8 G! N% j9 U! K5 f - RTS0 l$ N. P+ M! f+ i0 s2 r
-
( e# ]0 o9 o9 |5 a4 O0 ?" Q - ;==================================================
9 P& K/ B+ h+ E! P- d - ;PPU处理1 L! s3 `9 [7 O* A
- PPU_Process
* _& x$ p! B: G; f2 v9 S4 e+ [ i. B - LDA #$00
! n7 ~$ W: B9 v9 u s# Z - STA PPU_MASK
* R# @8 ~/ L0 R G% ^1 v -
Z g8 v! _' K/ b3 Q! G$ v8 A - BIT PPU_STATUS0 a( ?- N. @# m. z! I( v
- LDA #$20
+ e+ i: x- M" Q* U) i0 _ - STA PPU_ADDRESS1 H8 ^: l8 F/ X% M+ R
- LDA #$00
' b9 ]+ b) D9 y9 I4 @ - STA PPU_ADDRESS2 c. ~! g6 ?% ~# ], g
-
9 l$ f& ]9 m9 y8 S2 c1 m - STA PPU_SCROLL" K) \5 c4 Y* \5 ?
- STA PPU_SCROLL
, d4 y3 c8 O, P! o% n - , i# a4 W/ f! |
- LDA PPU_Msak_Buf
. y y9 Y& r& L4 L; D% O0 ]3 F - STA PPU_MASK2 D& c9 G1 f) V/ M3 q+ K
- 6 Z I( g, [4 j9 y, T
- RTS
3 w7 {2 ?8 z( U; o# `) Y' e- L - 4 Y4 J# O. d1 I5 l* h, L
- ;==============================- \, d4 Y* g* w
- Time_For_Vblank;延时等待) k; x$ l+ ~7 F/ |# d' i
- LDA PPU_STATUS
- a+ v. S$ P; M$ v - BPL Time_For_Vblank
& ?7 A2 w; e: F9 `( J: J, Y, k - RTS- N: ^8 W1 {7 H, r( v6 @: E
- 5 Y7 Q# U+ P9 r$ X7 x
- ;==================================================" q4 `. T8 I, V/ B3 X& `1 d {, t7 w5 J
- ;初始化MMC3
, |: n6 Z! s% z6 ^6 z8 n5 D( ^ - Init_MMC35 x0 W5 c k; w% {* o2 A0 r9 k
- STA MMC3_IRQ_DISABLE
! g' a+ K: |3 h' P -
5 r- y6 N4 [0 @! v* Y - ;设置MMC3水平镜像 M0 v/ d, `) D0 m6 K; {) A- N
- LDA #$01
9 W3 r. k% j# \7 R D. { - STA MMC3_MIRRORING* O3 Q; M% P- V a8 W u
- # \9 T3 [& ?$ f
- LDX #$059 `9 y4 N, s p' ]
- Init_MMC3_Chr_Bank_Write! i) D: r7 D2 t) H" m& ?
- STX MMC3_BANK_CTRL3 Q1 l y( T, ^8 F5 s# b
- LDA MMC3_Chr_Bank_Data,X, E0 T+ y5 q9 Z; \
- STA MMC3_BANK_DATA
0 e/ e. \ y0 a& T - DEX8 w+ y$ b! T( F/ f
- BPL Init_MMC3_Chr_Bank_Write
( M% b# i) c( u+ k ?4 m7 ^# u - RTS) `! B/ _" |4 {3 X
- ;--------------------------------------------------/ D5 I# i' K( f: k; ?2 u7 c
- MMC3_Chr_Bank_Data
& b( l# T \: r! e) @4 P - .DB $00,$02,$04,$05,$06,$070 j6 a! G! @* \7 V: {
% L0 N9 V8 w6 x8 J' j- ;==================================================! j! L. T" j( U) m, S2 m U
- ;重置中断处理) ~' d, {+ N+ N* N3 G
- ResetProgram
% d3 s; g" s& z! N" r - SEI2 a) e; e P5 ^" ^, b+ X
- CLD
, k) Q! C$ k" {3 b; s% ?, y - LDA #$00
- m* V- G# X; p M& J$ o" x) `2 R0 H - STA PPU_CTRL5 u6 `: t1 f8 d; z
- STA PPU_MASK
6 n8 g0 ]- i& p, X. G. c - STA PPU_STATUS5 ]! T! _4 {" H* z, z
- STA JOY2_FRAME8 A% i4 Q* f, ^0 Q- s
- STA APU_STATUS
( e& t5 n: w$ o$ l - $ a4 y$ _+ F+ V- }9 Z# Q7 Z
- LDA #$C0' R- k5 v" y7 w. s/ U. {2 t
- STA JOY2_FRAME
9 Y! M. w6 M0 Y, d -
0 m$ H7 u5 G8 k5 m. B" I e5 `% l - ;等待vblank* f" ~+ k2 l' E3 V+ v; w
- LDX #$02
# { R" {- s5 s- k3 O" s* F - Vblank_Wait_1
3 w" L+ U7 @6 s( F' B - BIT PPU_STATUS% L. F' O: A Z1 Y* e3 r
- BPL Vblank_Wait_1
# e6 ^! E5 _: K+ C g - Vblank_Wait_2! Z) y! X, R- x+ T( v/ g
- BIT PPU_STATUS
0 A: a7 d) y( h/ ] - BMI Vblank_Wait_2- z& D+ H; s6 \
- DEX
% U6 C- E" v6 J; J - BNE Vblank_Wait_1
. k8 q+ P1 f4 q9 w8 v! B+ t) t9 u -
$ C" K1 s6 J" b) `5 t+ U- f+ O$ n3 n - LDX #$FF: `7 c1 ~7 k5 N+ r
- TXS
, \# \, T# `; p" b+ ~% f' e# Y- B4 z9 [ - # V$ J( p6 S& t) ~8 b! U6 Y# x
- ;初始化MMC3
( E+ P. ^# X: u3 X/ m7 ]3 i - JSR Init_MMC3. k$ l, P+ Z: }
- : f' ^+ U5 i4 t; |
- ;==============================
8 t+ H6 ^. e- e5 _ - ;RAM初始化
( S! l$ o" c+ y+ v" X& _ - Nes_Ram_Init
. ?3 W/ n2 G; K - LDY #$00
4 @$ g8 k/ V) ~, {! z - LDX #$08
3 }) R% S2 u& i$ c4 n - LDA #$003 \$ q- E! U8 ~6 B
- STA <$00" ^+ [" N! T" K8 V' z& }5 q
- STA <$01
' G! `. G8 i! V6 z0 w - Nes_Ram_Init_Write
2 s$ P; ~; E0 {% h - STA [$00],Y; h4 T- R# b9 R4 M6 H& \4 Z' u
- INY
; |3 g4 t3 Q [9 q - BNE Nes_Ram_Init_Write
( p( y+ N4 P( M8 t5 D- Y c - INC <$01
6 w3 a& t" f/ S% \- P - DEX, @, G% F4 h1 _3 F% N0 x( u
- BNE Nes_Ram_Init_Write
7 X0 `* O5 Y% H. k; }- }1 L8 Q -
" Z+ l- U. I: A4 L Y2 n - ;初始化命名表; H( g/ O2 g( S6 K+ k7 M
- JSR Init_Name_Table
7 N* ~) h5 l* d3 D, g& e/ g, q - $ T; G. g! \4 v1 n+ @- m# p8 U: Y6 \' i& }
- ;初始化调色板
1 g4 [; ?! L1 G. O6 x w( ^ - JSR Init_Palette
2 N6 e. T7 K# I; w -
+ `8 n; p8 r; [9 Z( ` N A - ;初始化命名表属性' N. h$ F& V [7 T* _; K+ v* \# y" S
- JSR Init_NameTable_Attributes( e7 Z9 i# x1 R
- ( g+ s/ ?3 B4 I0 r7 e+ K! e% X
- ;初始化精灵内存' s; w1 J; I- j# g* x& n
- JSR Init_OAM_Ram
5 F1 A: `5 v# |7 i - 0 O# }- l- ~$ r W) l2 F
- ;在屏幕上写点东西9 Z7 ]+ O0 j4 F4 f
- JSR Init_Name_Table_Text
7 F1 I% d8 |; o% ? - ( r5 K# g) P! W' l
- JSR Time_For_Vblank
& e7 Q$ z. \3 C0 j2 [2 ^8 g# F - ;开启PPU控制
& \6 ]' ]1 {+ Y( ?5 J - LDA #$A8
6 J& f4 X* I9 T y$ z - STA PPU_Ctrl_Buf( h, h! [" \5 {! [7 n* y+ f
- STA PPU_CTRL
+ b( n, D' j6 P) \8 C( A -
" s1 A& H5 t' b. W1 u - ;开启PPU显示: ]7 H* M3 T1 [' y, K# L3 M
- LDA #$1E
/ a I5 x7 L0 @' t - STA PPU_Msak_Buf) G# u9 a S0 a$ w- v* x: D3 e; l
- + U0 T l9 Y, a9 J4 _) b
- CLI8 D% F- Q8 u1 ?8 m
- JMP Loop
3 m" o" ?) D- y F+ q -
w4 X4 ^, t' G9 J0 ^/ X# E$ x - ;==============================
7 N6 R9 W# E, p! c; } - ;死循环, 等待NMI中断$ ~( @' V& z! B$ m" ^# m
- Loop, @9 Q$ J) t$ N" i
- JMP Loop# ^: U& _& }# T
- $ i0 r* F0 q- E
- ;==================================================* g, ~2 @$ T4 \8 L9 {4 N
- ;NMI中断处理
) m, d8 ~( O& w% S+ Q; q& J- j - NmiProgram
$ H6 R. Y h* j1 f$ Y% X* s - PHA
' x# z) h9 A f* j3 I1 W) } - TXA: s6 ^, v U0 Z; G
- PHA2 U3 J6 @ D: Y n
- TYA; Y3 C- r- ]" x- P7 |- H/ S
- PHA' t7 n$ c" |( J% A, m
- : Z0 k( o+ R R/ M. F7 S& p& f9 S
- BIT PPU_STATUS
* a2 C# k1 |2 J Z( q2 j -
. y. ?) W% Y6 R( E F, ~ - ;关闭PPU控制
" w( H J3 i% E) j; K - LDA #$00/ U! b7 S* Q* h: P1 D n2 G8 C
- STA PPU_CTRL
z& B: a) c8 \: W! Y0 B- Q; I/ Q -
. h. Z0 d4 z: ^6 I" h - ;处理PPU
& v/ y! e9 Q. q1 h2 B4 @& r1 g - JSR PPU_Process+ a7 q0 J3 T4 G+ G- P
- * D4 I% c- q! J$ ]
- ;开启PPU控制
J6 i% F8 _6 h6 [ - LDA PPU_Ctrl_Buf
" p# w* e' [; q% k- b( e - STA PPU_CTRL4 c& y# z& ^6 ^ c7 `
-
9 l6 ^2 B* ?- m3 U+ A - ;手柄处理
2 A, q4 Q5 a3 B - JSR GamepadProcess# N& E) s4 K8 X4 w& M
-
/ E% G* ?. ^8 Y3 \ - LDA #$005 I V9 ~! b5 ^! |
- STA IRQ_Index7 {0 {& t7 _9 v1 N5 _" Y
-
( p# N' c v4 P! v - ;启动IRQ中断, 第15条扫描线触发
. ?1 V2 |6 L9 a% O7 g/ t! q - LDA #15 + 15 @; c1 j" E9 u' @8 c& C7 e
- STA MMC3_IRQ_LATCH4 K$ @- D- H, ^% s: l" U7 e
- STA MMC3_IRQ_RELOAD
; ?# o1 J A& b0 V( G! b - STA MMC3_IRQ_ENABLE" A5 b. p& M0 H8 p
- CLI
/ c5 N1 [& Z. k8 W9 |7 _( ] - 4 A5 c' e7 @- D+ T, U3 @7 q; `
- PLA0 [' o, G5 p4 _* o
- TAY- k3 ?" y5 _7 |+ D) p8 _8 g* h
- PLA5 C* J9 c8 e! B
- TAX- M: l' G, N3 ]1 L+ N" b- j
- PLA2 e9 X0 Q+ }9 @/ a& F/ g
- RTI
( f; ^! P) ?4 C1 q; n/ W7 w7 ^
) M+ f+ v* {6 U- ;==================================================0 k; e. v( F: ]
- ;IRQ中断处理
: [( y& M! t. u2 F6 n. A - IrqProgram
2 q0 T ~2 G$ h2 U* j H$ s - PHA
& \9 a i4 n+ q; g* c. Z - TXA
8 F) U; N" v. }9 S - PHA
6 P. ]0 X1 J3 ^ - TYA @/ s/ r# C" c6 y2 M
- PHA! ~' `5 `8 v) ~& ]
- ; V; z3 h5 C# t* N Y
- ;关闭IRQ
7 c4 H% M/ l9 T0 L K - STA MMC3_IRQ_DISABLE! L3 r7 B. @- T& m& v9 m
-
5 Z# u, m8 D. V. _' C. P - ;允许下个IRQ触发# e2 K5 }: x: G: W* N( G* D
- STA MMC3_IRQ_ENABLE
6 i0 j7 q3 C9 m9 ]- q+ H - * i% P$ k4 x1 B/ X# `5 f
- ;IRQ处理, 15线后继续触发
3 o$ M ^6 \, D5 L; y3 d8 L0 g - LDA #15+ t0 n+ e7 T7 X
- STA MMC3_IRQ_LATCH
9 H, v# {7 S& F! Z6 N - 0 }0 X+ N0 e5 k* B. i! q
- LDA <IRQ_Index( u2 _" o1 K2 k i
- BNE * + 4
$ ]4 d0 M4 t! s' a! v R+ U, A9 x2 L - INC <PPU_Scroll_H
5 l( s) c( v3 }( a1 q; l* y0 s& I! p) j -
4 l) m( R! D( ]( }5 B. `" | - ;设置屏幕滚动
' Y; F+ a+ z/ s; e; Y7 e - LDA <IRQ_Index
: r) n4 n [9 e+ r: T+ H - AND #$01% v6 O7 }: C) t$ s \4 E
- BEQ Irq_Scroll_Right
/ m/ g2 P7 J3 o$ B - 4 F0 m- L" S8 Z; X- \% Y5 H, f
- Irq_Scroll_Left
3 t4 |7 X- O. m5 R6 b - BIT PPU_STATUS( w+ G. _' j& r. m8 @4 ]7 s& i! t
- LDA <PPU_Scroll_H3 T$ S* [, @$ @- R- n
- STA PPU_SCROLL
' c! Z7 f4 C9 H: p& R3 y - STA PPU_SCROLL' M, Y v A: Y$ ^7 S
- JMP Irq_Scroll_Over
% y4 e$ w3 e4 Q$ h r x' W - 5 S/ W2 u* B2 U( G9 K9 a
- Irq_Scroll_Right
; y& r5 W! p8 T. S, |7 ^4 q8 ]: n - SEC0 {4 u9 V/ u! p8 O4 ~/ r+ p
- SBC <PPU_Scroll_H" o' S% D7 N5 D7 X6 |4 w
- STA PPU_SCROLL
. a( y. e' s' T6 R$ a8 D - STA PPU_SCROLL
( t; t# z" ]1 D% D( l/ m - Irq_Scroll_Over* m9 d/ n: t$ D0 G% L: F2 v
- & A. d" U& }- {4 Q7 z2 ^3 c" g
- INC <IRQ_Index' o! h# s' L2 B3 D+ S2 l( {
- K* ~ ^+ K* \$ I
- LDA <IRQ_Index
/ j1 @+ X: ^. B. e+ i - CMP #14
; t( n @) [- K; m6 T* X' a P - BCC * + 59 C8 {6 [7 C0 _# R7 j+ p A
- ;关闭IRQ; t' r- Q1 `7 S. i6 V
- STA MMC3_IRQ_DISABLE
) E' t7 X0 I. `; s1 g% G5 `+ y -
! }9 n. C( A! b; c& G: P Y - IrqProgramEnd# k; A% Z3 n6 }5 [5 S
- PLA
, t8 l! F! d# w$ B& w. F0 h - TAY
; i! q1 }' J& v! C4 J9 j4 c& A - PLA; }- ?# `. @0 v/ q
- TAX
: _# F) H0 C' \ C - PLA
& c4 a( {( I) N. b4 ^5 q - RTI z% O. _1 D* n! x& \' w
- $ B. c+ f* M( Q7 A& Y
- ;==================================================; {7 g( A. Z. q/ _& `# [* S
- ;中断表
/ ]% ]0 v \3 M0 | - .ORG $FFFA* ^$ b; I8 T$ [" C4 l# k [" e
- .WORD NmiProgram5 o2 l5 I2 j6 e4 F' G
- .WORD ResetProgram
3 T6 J: P( b! u5 { - .WORD IrqProgram
复制代码 [/code]
+ X% X7 U0 y2 \! U( L |
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