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- ;[FC音乐][MMC5 IRQ]& f: M" E1 t! X) {) d
- ;FlameCyclone 202307102 }7 J& l8 B( o+ S
. O& W8 \& t* `# ^6 J( S( I- ;文件头1 W. B) N: T: L$ {9 \) i' ]
- ;======================================================================
3 Q! R/ i# t5 X0 G2 j; |. i - .INESPRG 4 ;16KB PRG 数量
# t9 ?) Y" {5 ?7 Y! K. {- S# D - .INESCHR 1 ;8KB CHR 数量
) h, d5 b, ~* q' f/ y - .INESMAP 5 ;mapper 5
! m. V/ V5 G. f, i1 p; E - .INESMIR 1 ;命名表镜像 0水平 1垂直
/ A7 k: O4 X @ - * x9 ^* m) P& X. W! @
- ;必要条件
( ~6 t% i5 k% u/ V% F6 g( t - ;1.持有CHR ROM
( n+ f& Z5 r4 j/ y* {( [3 f7 w; ~& k - ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$10001 I1 n+ Z4 C. F7 K) v! g
- ;3.精灵内存(OAM)不为空; S G. w, s0 ^* y0 h- @
- 5 X/ z0 A; p u4 N
- ;================================================== M) U: _4 L8 N
- ;NES端口常量
. W4 ^7 ]* S4 D& t. Y - PPU_CTRL = $2000 ;PPU控制寄存器0 ^* ~5 H# G. W
- PPU_MASK = $2001 ;PPU掩码寄存器
! I# y$ j, s) R- Z( R# Y - PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位. W3 n5 K- P- x4 O0 {& w: }5 l
- PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1/ q, m& r2 ^- i3 V
- PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1' O; m) S- C& |# R! j( R
- PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器
- k2 }& ?: a0 }* ?8 R( U8 k. m - PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加
* `: ` d1 B& T! v# q - PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32
2 w: l: }+ x, K - OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存
) Z/ _: Y) R" z' H - APU_STATUS = $4015 ;声音通道切换& o: I+ H6 n3 K+ l- a, R2 U5 o5 N
- JOY1_FRAME = $4016 ;手柄1 + 选通 W, m% y$ ?" H9 _$ C- R2 W
- JOY2_FRAME = $4017 ;手柄2 + 选通
5 q) E' C q5 O1 R0 ?2 _3 _* v& { - 0 p, t; \/ ^+ k: C
- ;==================================================
( A) b" O9 t( s8 D( f G& ` - ;MMC5端口常量
n& I$ v4 j2 x$ P9 `% x* y3 G - MMC5_PRG_MODE = $5100; 0: 32KB 1: 16KB * 2 2: 16KB + 8 * 2 3: 8*4
' a2 c; c, Q O; m+ S8 R1 N! _ - MMC5_CHR_MODE = $5101; 0: 8KB 1: 4KB * 2 2: 2KB * 4 3: 1KB * 8
0 K9 ^; S. c* c# ` - MMC5_PRG_RAM_PROTECT_1 = $5102;& j; N( T! N; w8 X( f
- MMC5_PRG_RAM_PROTECT_2 = $5103; h+ s% z |- g3 N
- MMC5_EX_RAM_MODE = $5104; 0: Write Only 1: Write Only 2: RW 3:R
& m# M! \8 v+ C! O! ~% A, Y: l# t - MMC5_NT_MAPPING = $5105;: T: g. r+ z9 ]
- MMC5_FILL_MODE_TILE = $5106& A+ S) K0 i& H% g( k Q# _6 ^( C4 U
- MMC5_FILL_MODE_COLOR = $5107& z+ `2 B D" w% {+ Z+ ] O* w
- 7 s1 H" {* O3 F
- MMC5_PRG_BANK_6000 = $5113# a. x5 L' @3 [2 T, P ?% S
- MMC5_PRG_BANK_8000 = $51142 u3 X: Y% ~: B# O; ^' `# ?1 z4 ]$ `0 B
- MMC5_PRG_BANK_A000 = $5115* P4 k. f6 P1 v9 C3 L
- MMC5_PRG_BANK_C000 = $5116
2 ~9 o, |4 ], s3 O2 a2 g0 Y - MMC5_PRG_BANK_E000 = $51176 ?; I7 n) ?' a# N3 \
- & t# z% H( W) b& r9 j
- MMC5_CHR_BANK_0000 = $5120
' q- r, U7 W9 [& Q - MMC5_CHR_BANK_0400 = $5121& w& ]8 N4 f9 _' @' i/ F
- MMC5_CHR_BANK_0800 = $5122
) B0 O# J0 }& I$ V2 ] - MMC5_CHR_BANK_0C00 = $5123! m0 v& W: p8 d, {: h" C
- MMC5_CHR_BANK_1000 = $5124
9 i5 }8 t1 U0 V8 Q8 W T - MMC5_CHR_BANK_1400 = $5125
) h0 u f, [8 k' z1 b - MMC5_CHR_BANK_1800 = $5126
7 a! i0 b/ V% E1 l# X- R; a - MMC5_CHR_BANK_1C00 = $5127
, _: [# G+ P5 \
]. [/ l! I9 ?9 F/ y9 r* v- MMC5_CHR_BANK_0000_1000 = $5128
9 @. W$ h; k# y7 ] - MMC5_CHR_BANK_0400_1400 = $5129
# d) J* Q3 Q+ ~' F+ Z, ?$ g - MMC5_CHR_BANK_0800_1800 = $512A
4 Y0 ?" ?5 d+ @1 E) H" o8 H3 R3 g5 a - MMC5_CHR_BANK_0C00_1C00 = $512B2 R3 `7 d3 I4 z
- " }- ?4 s* q5 [5 T1 f, z8 ]
- MMC5_CHR_BANK_UPPER = $5130
. o" h( z7 q& X9 d+ \+ g% u Z$ m) M7 E - MMC5_V_SPLIT_MODE = $52004 ~& p4 A" E! m% i) Y9 q
- MMC5_V_SPLIT_SCROLL = $5201
% [% @: Q- e7 h1 o3 `7 b - MMC5_V_SPLIT_BANK = $5202
% S9 x3 q! D& D* L- u - ! y3 C# C3 Q6 B! b! c/ T/ S/ f
- MMC5_IRQ_SCAN_CMP = $5203
2 P0 T5 `( y: \- l6 {3 I - MMC5_IRQ_STATUS = $5204# h' u* @9 [/ e. o' U. ~
- MMC5_MULTIPLIER_A = $5205
( [" u4 M; @$ K1 J* h! [- {7 b - MMC5_MULTIPLIER_B = $5206
+ L1 J/ N3 Y$ O, o -
, t: ?2 e7 Q% c: E/ F - MMC5A_CL3_SL3_DATA = $5207. t8 H4 m6 J* L' L
- MMC5A_CL3_SL3_STATUS = $5208
; a! b5 a" I# y* m" g: W - MMC5A_IRQ_TIMER_LSB = $52097 q$ n) Z" X7 Q' u1 L- e+ W
- MMC5A_IRQ_TIMER_MSB = $520A6 \* u. K4 Q ^) f1 C% W N
& `& A' ]6 |4 J3 W- m3 b% [! X- ;==================================================
. |' k0 Z4 `4 } }( j - ;程序块配置
0 O: ^7 F) _- I1 f( P0 ?) H* P% i - BANK_DATA_MASK = $07
3 }3 ~/ U+ n) e4 ? - ;--------------------------------------------------4 T# ?9 p2 X) l: t) m3 t
- RESET_BANK = $07! N- G8 X3 {( {6 R) a: ?! }
- RESET_ADDR = $FC00
1 m+ ?5 b9 n9 K( T8 u7 E; | - * ~) q* e8 \) R. }3 x
- ;==================================================- `1 Y( z. x8 x3 k" u
- ;图像块配置2 Z* D! k. \" f. G' s2 W0 g
- CHR_DATA_BANK = $08
# j( b4 Y: N, h) t6 f, T# X
; ^4 ^& x& w% M' Z8 j! K- ;==================================================/ v* @' b8 S0 u% U
- ;零页内存地址配置
& \/ }. g. `& E7 r0 J% X% x - Use_Ram_Addr = $80* E* [+ W& C9 A. L4 U$ H% L! C* I: V
- PPU_Ctrl_Buf = Use_Ram_Addr5 ~/ D. D. r; U; N
- PPU_Msak_Buf = PPU_Ctrl_Buf + $01
* Q) v' u# C( T+ p$ j - PPU_Scroll_H = PPU_Msak_Buf + $01# a6 @+ d, }$ `7 d5 K3 o5 _
- PPU_Scroll_V = PPU_Scroll_H + $01
, B* W/ f3 J) v+ e: E' x+ c8 ^8 P - FC_Data_L = PPU_Scroll_V + $01
+ E8 Y. x0 x/ R4 _* z3 v - FC_Data_H = FC_Data_L + $01
: [, o1 S$ X2 A1 m* R% ? - FC_Data_Buf = FC_Data_H + $01* W/ p5 w. L! E1 i8 [% m! w/ _( T
- ;==================================================/ k: X1 E& @+ H2 V9 F
, C/ F0 D' I9 ` l( T- GAMEPAD_MERGE_FLAG = $04
' O7 ^$ Z8 q2 g$ v) T: S- x N' h
2 Y4 e1 A# j8 k/ K0 t- Gamepad_Keep = FC_Data_Buf + 1
. _$ |+ t8 L5 N, b) l - Gamepad_Once = Gamepad_Keep + 2
7 H! f6 [$ y- r9 I, k5 X# _) T - Gamepad_Temp = Gamepad_Once + 2* E4 U6 f' ?( F1 {6 N
-
7 v5 E: ?1 v4 W9 W% L" W - Gamepad_0_State = Gamepad_Temp + 26 U- w8 _* T$ z" {8 X' r
- Gamepad_1_State = Gamepad_0_State + 1
$ c/ e Q: K- S C* G - Gamepad_0_Value = Gamepad_1_State + 1" W. p# m' ?* _7 y K& g
- Gamepad_1_Value = Gamepad_0_Value + 1
; a( o7 z# p3 Z$ F - Gamepad_Port_Value = Gamepad_1_Value + 1
& E4 n# {4 P; L2 y# V7 U% y - Gamepad_Merge = Gamepad_Port_Value + 1
/ l% n, g0 a1 c' c/ |
( p& w% {, Z# X4 _* L9 m7 j% d7 O9 W' p- ;==================================================
: p% k7 A8 \$ s& L* | - IRQ_Index = Gamepad_Merge + $01
* M# i' P, E9 r. E7 [8 { - ;==================================================
: r9 J o0 E2 ?) K5 x6 w - & ~1 E+ x2 k$ i e( q# \
- ;CHR图形数据% \) O/ Q2 I' \% g: C1 }1 [# h. Z
- ;==================================================
) O8 ^! i: K( L - .BANK CHR_DATA_BANK
; D' t8 n5 A/ J) t& G& X; p, A - .INCBIN "chr_bank/chr_data.chr"
/ x, I# w& ?, X4 P& v$ [' b; z9 h - ) f" v; x5 {. _: @/ i# l3 c& c
- .BANK RESET_BANK & BANK_DATA_MASK# f: \7 @6 h6 W
- .ORG RESET_ADDR
8 x3 l8 M3 [. M0 ], _ -
5 F4 C, @" O' o) y* q - ;--------------------------------------------------$ v7 N. P* e$ e! s& m& ?
- Attributes_Data2 T F. v P1 Y8 M% L) [
- ;命名表属性
$ l9 L! z) G: O$ n9 M - .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
: ^- u5 Z% `4 G+ | r; i! } - .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA, Z: U5 p Y1 Q, U) n( }
- .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA
1 ^9 w$ F% `2 k - .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$551 Z6 y2 b, K0 v% j
- ;--------------------------------------------------# }1 v% L- |0 N
- ;调色板数据' s; m8 P) p6 I: f: N$ y
- Palette_Data
2 c9 p& a1 t1 d: V; n - .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F
& R3 f) n$ J7 x. H# ` - .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F, I/ G) w* h4 G
- 1 R+ h1 s, E+ F8 z7 _* O# U" K7 N
- ;==================================================. u( ~& G4 q- a. x
- ;命名表初始化
) ^1 c; ]2 g. V, w8 f+ u) ? - Init_Name_Table+ K H3 Y4 L2 k" l- Q+ }, l3 R
- LDA #$20* j$ D$ g: ]- v" ~+ k
- STA PPU_ADDRESS
' L6 i" J0 e- _7 n6 d3 c - LDA #$00+ y% I/ V0 j I' A9 B, K+ B* p7 y
- STA PPU_ADDRESS' Y1 A1 C' ~9 J1 M2 T6 {+ v
- LDA #$00* e$ b, c b$ F4 {3 i* \0 ], }
- LDY #$00
2 V& ]) D/ ^$ H" ?- x$ w; s" { - LDX #$100 ]6 i1 j3 V C
- Init_Name_Table_Write
, i7 L; @) l* p - STA PPU_DATA
- q, ~6 ~8 K, f" s. W0 D - INY
3 N, V4 n" Q. }. o8 o& b - BNE Init_Name_Table_Write9 x- \2 }+ w7 i8 f C4 _
- DEX
8 l0 ^& o1 @; j Z5 G - BNE Init_Name_Table_Write
; I5 l R. X$ l3 b# c - RTS
! `! u8 e: x" t# A+ I$ s% Q -
: K, [6 N" H4 O5 ~ - ;==================================================+ a% t+ p6 ~6 L2 ~, K
- ;调色板初始化5 t2 S: a) @9 V- e8 {, v5 _. u
- Init_Palette
. k/ Z& v5 [' a4 k& P0 z& j - BIT PPU_STATUS
8 y% g+ b, x! O+ Q - LDA #$3F `/ K3 M; e f: l% |/ M2 V
- STA PPU_ADDRESS
7 |2 \( U+ u$ @5 l - LDA #$006 p) p6 v. z5 o8 T5 }
- STA PPU_ADDRESS- v* t) J( U# x3 V [
- LDX #$00
, }& E8 |( \' ^/ z1 n - Init_Palette_Write- a: @/ j& ]5 \
- LDA Palette_Data,X+ s- w8 w, B! K1 m4 I l
- STA PPU_DATA
, J( I3 {1 s! F5 i3 n - INX
1 Y( {5 a# ?7 B; l5 c' ?2 c - CPX #$20
# h! q5 P# i1 r, T4 e- z$ T - BCC Init_Palette_Write
g/ \! Z) r1 i3 }9 m. R - RTS
3 ]- o8 {, s2 N8 l$ G - , w& F: C' z5 ~' w1 L' ~1 o; d3 ?% L
- ;==================================================
( I( e& G$ u8 `6 Z) ] - ;设置命名表属性
2 K$ [' k: J! O5 M1 \4 @! K* b8 A - Init_NameTable_Attributes3 T* H0 D* \# @2 N& g" ]
- BIT PPU_STATUS* F/ C) _5 D2 _6 t7 X2 l" u
- LDA #$23
5 N* v/ W& y( ]0 l4 } - STA PPU_ADDRESS# D0 @' o% |1 Q$ f- x$ ^4 o3 K
- LDA #$C0: }" w" X9 t9 l
- STA PPU_ADDRESS# e7 c# A4 p( v6 G' c5 F- X" j
- LDX #$00
# n9 x. Z* D% u2 q/ N - Init_NameTable_Attributes_Write5 E. o8 ^9 z; O2 e; }: [
- LDA Attributes_Data,X
. B6 a$ ^5 s* d& g/ e6 @7 o - STA PPU_DATA
: K7 F, i1 h8 V - INX* O6 k3 e$ ~) S! |
- CPX #$40
- t) i! b) Z/ X9 | - BCC Init_NameTable_Attributes_Write2 o8 M% [+ ^$ o' C. A3 c
- RTS
. H3 {4 d/ j5 F' g% i. V - , H2 U( G2 R$ K4 }) ]- t" f1 e) Y
- ;==================================================
; w' E/ V J( r) B& Q- c8 r# q - ;初始化命名表文本
/ J% |- d, c& z7 x7 @ - Init_Name_Table_Text
1 w0 B7 ?# F$ n( F - BIT PPU_STATUS
( g2 `; _9 p3 v p$ i; P - LDA #$20
, w. |# g* J' v7 C - STA PPU_ADDRESS
- K, f% M' h) g0 G- Q; j - LDA #$00
2 {9 j1 y/ ~# H3 R u T - STA PPU_ADDRESS
9 t9 Z7 [/ p% ^( B - LDA #$002 g5 x3 W" X6 o7 J) z N, F4 Z3 P
- STA FC_Data_Buf) {/ U3 l8 L4 Q) \2 k
- LDY #30* a4 B! c9 g' Z: f
- Init_Name_Table_Text_Write% q& N9 G# t+ U& |
- LDX #321 e- \) w% o# n; o
- Init_Name_Table_Text_Write_Char! y; B6 L. C# w5 w) p8 f
- LDA #'0'2 b5 R+ u3 r9 B4 m1 z" J* I' ^
- CLC- {7 s \: l+ o" h, K
- ADC FC_Data_Buf% h- g6 D" n a9 S# ?5 k; G
- STA PPU_DATA$ |" k( a% h2 q7 z* p- z
- DEX
; D, L% E5 f: L3 P7 t - LDA #$14
4 O" q# M* p6 c& m - STA PPU_DATA# V4 B7 c ], }2 y$ m
- DEX
1 N3 x+ U3 p. ]6 b/ c& L - BNE Init_Name_Table_Text_Write_Char
) a& }2 A% r$ Z- ? - INC FC_Data_Buf' s2 L" ]9 E$ l
- DEY
2 ]& Z' T5 z4 V T' @/ g, i9 N - BNE Init_Name_Table_Text_Write
) n$ J3 ?" ?. X% f - RTS
0 W# S9 }; f- g" B1 e4 A4 b - ' W9 P/ Q5 \8 t8 H7 c7 g) W
- ;==============================8 Z( ^4 }% l. m! B5 J
- Init_OAM_Ram;初始化精灵内存5 O, F& m/ ~. I! S
- LDX #$00% K% |" i, l3 P3 \: v
- LDA #$00
$ y" d: I5 t9 Z2 ?& `2 d. n - STA PPU_OAM_ADDR
& w6 l, N0 T* F' \" }8 ? - LDA #$F8
, d/ @ n- ] Z. z - Init_OAM_Ram_Write' |- ]1 H9 D9 B- h0 y$ s
- STA PPU_OAM_DATA
' a" f5 w, s2 O5 w" P - INX5 y& }& A8 L+ j/ B% v) T3 p
- BNE Init_OAM_Ram_Write
. z/ _7 S; O4 e" [% C, u6 J - RTS
+ K; N) i% a. B( J" d - $ R& z7 d) ]/ K/ K" y( @
- GamepadProcess;手柄处理
8 T/ W9 R1 y/ r1 {) R; U! b - JSR GamepadDatacan
" K. U) x& m7 V" a1 s1 ~# S: _ - LDA <Gamepad_0_Value
8 M2 z3 k s3 H8 h - STA <Gamepad_0_State( h6 ^& G2 H* J0 A& H \
- LDA <Gamepad_1_Value2 y; w. H) w/ Q6 ~3 C4 ~
- STA <Gamepad_1_State5 q$ J' m( q+ _; ]' L
- JSR GamepadDatacan
& {5 n- i' r' i( F8 u* B - LDX #$01$ `) i e% H- g3 D4 G
- GamepadMergeCheck;合并手柄输入检查
. I' d) U( i) T- D$ \& R - LDA <Gamepad_0_Value,X
- m' j% y: P% Q3 H: p* n - CMP <Gamepad_0_State,X* i) Z' v, _, b( ~) E
- BEQ GamepadMergeInput6 q7 G: P# z: s2 g& T
- LDA <Gamepad_Temp,X2 x0 z2 {: q' y3 B$ ^6 y- h v5 x
- STA <Gamepad_0_Value,X
8 k3 ~' e6 d$ {( c; I+ M - GamepadMergeInput;合并手柄输入
( y2 I% `' g) N* V5 I1 o. X& I - DEX
! D% b6 t. I. f% ~3 K/ A) x5 x% j" K - BPL GamepadMergeCheck
0 M. j9 J/ b! F6 ~; A) ^* \: o - LDA <Gamepad_Merge4 {! j' j+ g5 X- j P4 t! @
- AND #GAMEPAD_MERGE_FLAG- ~8 e- m$ V8 j7 E' W* O0 S$ o
- BNE GamepadStateProcess
/ @- O9 l/ k" R+ J - LDA <Gamepad_0_Value
+ B8 R" R: I, ]# u - ORA <Gamepad_1_Value P; r8 i6 i4 W
- STA <Gamepad_0_Value+ N: U4 M" F, E. ? v
- GamepadStateProcess;手柄状态处理
6 y3 F- G4 g( u, [ - LDX #$01' |+ K( L5 o: z5 I2 T% A
- GamepadStateSave;手柄状态保存
) t0 u3 Y- Q! F1 i6 Z - LDA <Gamepad_0_Value,X
# _+ z H+ v1 m, a( f - TAY/ T/ u4 g7 N Q: o' I
- EOR <Gamepad_Temp,X, O! R" p$ A: Z0 }: G! {
- AND <Gamepad_0_Value,X
0 ], m# d2 C8 C - STA <Gamepad_Once,X- y5 t: G8 Q: |9 d
- STY <Gamepad_Keep,X/ V% N6 d$ M, }6 S. d8 K- n* N
- STY <Gamepad_Temp,X. C. M9 Y0 h5 k5 H6 v
- DEX
( O6 ~- A2 K) O. g. X! y - BPL GamepadStateSave1 d. V H+ t* X1 W0 |& f) t
- RTS
X5 I |: q$ t8 b& j3 N& J
3 ]9 S. m7 k/ N V# f- GamepadDatacan;手柄数据扫描
6 Z+ D/ g) ]( Q' v' j: O& `3 O - LDX #$01
: E J1 @4 ?( O v - STX $4016! H9 J. c. y- i: F0 E
- DEX
/ }) E: l$ ^; ^# w. a/ t - STX $4016
, Q! u2 E P2 a. b3 G - LDY #$087 H: ?# ~4 ~. m" E6 W7 ~3 M) U
- GamepadPortScan;手柄端口扫描, R7 ~3 }) i N/ b+ E/ {* T
- LDA $4016' k/ p4 v: }* G z9 [; j
- STA <Gamepad_Port_Value0 S) O" E2 o `6 \5 O" n
- LSR A+ P, W$ c" o9 v1 B4 f1 r0 F
- ORA <Gamepad_Port_Value0 L' R, {5 ~% Y& l) I& ^
- LSR A" G' X; n9 d9 \; F) Z
- ROL <Gamepad_0_Value# K g8 G2 T! Z" ^$ q
- LDA $4017
. x6 [: X- K4 C7 {+ d, m% e( \- l - STA <Gamepad_Port_Value0 L1 _0 W: L7 O( m4 V
- LSR A
. v; N* |/ z! z - ORA <Gamepad_Port_Value
. m+ M; A# N- e+ G - LSR A, g% X6 V" k5 }6 a, C: l
- ROL <Gamepad_1_Value
1 P. g8 y' I- n* H- I d4 J - DEY
9 g" F; b3 K$ i) _) H7 B - BNE GamepadPortScan
6 K9 U* [, O& t - RTS2 m& Z* x$ o/ u1 W! t0 k8 z/ J
-
0 i% c; L q; u9 q2 a) j - ;==================================================& m8 L$ b; _5 u9 n
- ;PPU处理( @) `# q' `8 @1 F2 ~" T+ I1 M' S" m
- PPU_Process9 B- i/ }2 P: |
- LDA #$00
% ?3 \2 ?* O0 b6 A2 j( I9 _, W - STA PPU_MASK
$ E% \7 ~1 s' s* N* Y9 Q/ q - . |) \6 r S/ |' n
- BIT PPU_STATUS
+ D5 G f$ T& t - LDA #$20* R4 Z" c% W& E" M" S' K5 d
- STA PPU_ADDRESS
4 S3 ^0 n/ w5 P5 P - LDA #$004 o, W2 V) Y$ I$ Q2 ~
- STA PPU_ADDRESS
: Z0 X& Z3 k% T$ l* V- x -
7 F/ \; x/ N# L5 u# z - STA PPU_SCROLL6 U- ?; i* j& ?# ~% T+ B
- STA PPU_SCROLL% v, X8 K+ I; K! z( x( V
-
% @* _/ X, v0 ]* y& S+ A( \& a7 B - LDA PPU_Msak_Buf- K+ V% x% O7 o6 |# s
- STA PPU_MASK
' M- M% p! [" N! [+ a: ] - 8 u( D. N5 L8 L+ ]
- RTS! J# N8 Q1 V2 P( j4 B/ i( ?
- # G! P, t1 R$ S2 b' ^; l, T) p
- ;==============================
+ c* s6 ~2 l* Y& Q6 f# v% V - Time_For_Vblank;延时等待) c7 D; t; \. N; L) G& y. e& |4 _
- LDA PPU_STATUS$ m$ R0 }. T" ]* ?- U
- BPL Time_For_Vblank
* M8 ^" e5 b; Y' ]* e, c6 x* U. U - RTS
& d! C: l' n5 I0 U2 Q- ` -
$ d A- M8 V2 j: C - ;==================================================% l' h0 w* a0 G3 I6 a" y" i
- ;初始化MMC5
( Q: \ R) ]3 u2 b$ I) K2 w# k - Init_MMC5% U$ a( ?7 k+ u) ~% e
5 r( ~2 W1 d2 h& ^0 ^- ;设置一下6000-7FFF的RAM! q) x$ x f" _2 q0 N! e8 b
- LDA #$00
3 Q. @# p! e0 V* t9 W2 {3 n# s& n# W" i - STA MMC5_PRG_BANK_6000
# [6 A, H$ q3 t0 C! Y - 6 z1 z, E, l+ E: }5 i9 S$ h, z8 S' |
- ;开启 PRG RAM 写入- r$ n0 i1 Z8 M& l$ Z+ J$ ]8 {% h6 a
- LDA #$02 Y$ j% v8 W$ ]8 x) q
- STA MMC5_PRG_RAM_PROTECT_1+ e8 s& \5 }1 w+ \$ W4 `
- LDA #$01
v C8 a5 ]' B( I) O# S - STA MMC5_PRG_RAM_PROTECT_2
* ~7 z$ \/ D* D1 T: U -
& N& g; \+ u/ Y5 V$ p# E. k - ;启用 1KB 扩展RAM ($5C00-$5FFF)8 V1 k# }0 Y; c; T G) P; ^- H
- LDA #$02/ k# F9 n9 e6 m/ q. `3 T
- STA MMC5_EX_RAM_MODE
- a0 e! g- a: G4 i0 z b - - t; z/ `& M( f2 v0 a. v
- ;设置 CHR
& ]7 |! g2 @1 x* g# r - LDA #$00) U' `/ ~" h& V, [% A1 s e" ?' G3 E
- STA MMC5_CHR_BANK_0000$ O/ s' [; C0 W. H
- LDA #$01/ h3 [: }3 j) f0 c
- STA MMC5_CHR_BANK_0400
- t9 m" G* Y6 b, ?9 @ - LDA #$02' g' r v! c/ l
- STA MMC5_CHR_BANK_08001 z8 M7 X$ y9 u$ ?# N
- LDA #$03
8 O' B4 v! p3 w& m1 L2 } - STA MMC5_CHR_BANK_0C00
- I5 @* k1 a6 o, f - LDA #$044 p Q) V1 B) ]" _5 z; t5 ?4 o
- STA MMC5_CHR_BANK_1000
2 X6 s6 j" X( p - LDA #$05. I0 {9 E, w- ?& a% P
- STA MMC5_CHR_BANK_1400
% F" @) h; S3 [0 y5 N+ p5 l - LDA #$06# q( j3 U% n% U
- STA MMC5_CHR_BANK_1800- Q7 ^; V6 c4 [+ d+ a+ w
- LDA #$07
' K8 A3 T: \4 j1 G! O - STA MMC5_CHR_BANK_1C00' R- l# B( N, E) g3 \
-
) H R/ q( P4 p; A1 p' \ - ;设置屏幕镜像9 J/ {7 [( d- V: A) R. _
- LDA #$50, {5 s, U, a' ^ @" G, r
- STA MMC5_NT_MAPPING
9 R a5 r. P6 D, A5 s5 b: F -
+ e) ]9 }0 v) F# } - ;禁用IRQ
9 @; k/ H$ ]# e- K( R1 ^ - LDA #$00
! d5 W7 a! ~# X ` - STA MMC5_IRQ_SCAN_CMP
8 P7 k* l9 z3 y7 T8 V% g - STA MMC5_IRQ_STATUS1 ?$ R$ \5 G1 u( P; `/ o2 J5 T s
- ' J9 {- z5 E |- v
- RTS, i& a% B7 R$ X* v% G+ L9 p2 D* ^( x
-
0 J- l! T2 l# ~1 s3 N$ X - ;==================================================
c& O- H8 y- j; e% J* j/ ]8 J - ;重置中断处理
n4 r( i7 i e/ P& @# B/ ^" x# U - ResetProgram$ g, }0 N* X. {( q
- SEI4 z% A+ ? C# P( t# C# G
- CLD& c$ {3 t1 F" w* m" B( b
- LDA #$00" [; f- i* q' q" Z' t
- STA PPU_CTRL
3 d7 {, J0 { M - STA PPU_MASK- N6 f9 R: S/ C6 L# s
- STA PPU_STATUS: i( r8 a: Q! p- O
- STA JOY2_FRAME) E4 ?. I$ Y! O- x0 q
- STA APU_STATUS$ ~% g$ G# W7 G. I3 ]
-
- X3 l# {$ u1 I8 g, d7 I. `/ G - LDA #$C0
; F9 j! |0 ?% x0 `! d+ k - STA JOY2_FRAME% X% _4 e. h- V1 b9 ?! e$ A
- " Q+ u8 w0 s- {. D
- ;等待vblank
. X/ K; V0 f9 O4 p5 g" u S0 y; \ - LDX #$02" V5 X' A0 I0 ~& o' H" v
- Vblank_Wait_1
. m. @& O h$ \# A) B X - BIT PPU_STATUS) l2 j$ `' v% V. M, k; j# O
- BPL Vblank_Wait_1
/ n+ s2 G# v3 a' x - Vblank_Wait_2) f" L1 H# y w8 p3 j& ?) J6 R
- BIT PPU_STATUS9 Z6 b5 k4 s0 {8 M
- BMI Vblank_Wait_23 K4 S8 q5 s# ?" f6 Z+ @- c0 s
- DEX
2 @$ H$ J, D: ^: T - BNE Vblank_Wait_1
* r% q% P4 D) ~: S C1 q% P -
& _1 {1 ^0 I* {8 D ? - LDX #$FF
L* u& s! c0 t# ~! \! {+ p8 w# P - TXS2 ?9 w' g8 U( M6 n \/ ^, r6 l
- # f! J8 e7 P$ M; z6 e& g
- ;初始化MMC54 o( ~" h1 q7 x k( i0 k& k
- JSR Init_MMC5! o# a) u! O" b, c
- 5 @/ K- Q& z. W' o* ]
- ;==============================
- F% j- }7 o6 {2 r# X0 g$ ` - ;RAM初始化
2 @2 H( T+ o2 {3 n! Q - Nes_Ram_Init
$ M' ~0 a/ f! J- h! P1 T - LDY #$006 f/ J# w" E3 I" o! b9 V* U
- LDX #$085 s) X( D1 k+ c" w) c4 o5 S
- LDA #$00
7 R8 ]9 G3 v9 `0 R - STA <$002 R: [" Q4 Z. p- i8 i Y! c* I
- STA <$01
# a" t- d1 P( K c - Nes_Ram_Init_Write1 }3 i& W( I( ]
- STA [$00],Y
2 J4 w0 h p- h7 s" W9 A* { - INY
! b; m# B x0 Y9 o4 T" O - BNE Nes_Ram_Init_Write
' C/ a1 Z3 R7 A+ n3 N - INC <$01
% a6 y* C9 Q: i1 { - DEX, S' N. u |7 K6 B2 g6 W
- BNE Nes_Ram_Init_Write6 V# B$ S0 m5 b! s/ ^: |" q
- 5 i) E, p' }, [7 n
- ;初始化命名表
2 w2 ^( A. z/ w! E3 N3 p) t - JSR Init_Name_Table
. [) ~3 {* g7 S- W A# e5 d4 V+ O( M6 n - - E0 o# l) |* f8 K$ M
- ;初始化调色板6 j2 q* N# B U T: C4 ]# {
- JSR Init_Palette2 |. ^- D6 Q% J
- 8 ?! y( W: y. p" y: w8 B# U9 b
- ;初始化命名表属性* }9 m& t0 n' A' t) m5 q2 K/ b
- JSR Init_NameTable_Attributes, Q4 t$ N- M; o8 t9 U9 D# U
-
6 ]6 t% ^' z9 L& ` - ;初始化精灵内存( x s: X9 o8 I* |3 [5 i+ u
- JSR Init_OAM_Ram
5 y/ y8 i# l$ ~% m - / X3 s$ e1 S3 `4 V9 f
- ;在屏幕上写点东西
; T/ p5 d" ]2 D# \( F - JSR Init_Name_Table_Text+ ~- b5 S) \/ C7 c h; J7 s; P9 Z( b
-
7 ]- Z. C& `4 D5 B - JSR Time_For_Vblank3 _( R h9 J, U$ d U
- ;开启PPU控制
# M9 |; H$ C9 b4 T" B8 S - LDA #$889 e- C; {3 l% E+ b. w- G# `5 G
- STA PPU_Ctrl_Buf9 H' G1 l1 {9 _7 N2 l% u6 F, A
- STA PPU_CTRL
% a: Q: X H! K `- l7 D -
$ D* X7 E: ~9 S) t - ;开启PPU显示
' s; B/ A+ i6 _1 k( c/ q( _ - LDA #$1E f- I+ W& o8 Z: m
- STA PPU_Msak_Buf) k- K$ p* J6 r
-
, n% W1 q! \, R* q# e6 I, o% b; v - CLI
" K3 x3 u- v: P* S, N2 l7 z4 X; N, m$ N% X - JMP Loop
O1 E5 X8 n1 T4 E8 O) O7 S6 U$ ] - ( y! w8 [0 G. v/ u5 ?- E* F F o
- ;==============================3 V! O; u$ i9 o- p. b9 g: W, P5 l
- ;死循环, 等待NMI中断( r3 j$ n$ O# b/ `: u) l4 x
- Loop
0 Z* `! Y' \5 {, U; ]" ~ J - JMP Loop2 l: I8 l( n7 I( {7 s& f* G! O. V- O
- ! o9 K) s. E; K: a
- ;==================================================$ i o+ i* e3 w% T1 R- d
- ;NMI中断处理7 D- b0 A8 Q2 [% Y
- NmiProgram
# `. b+ n# m# P' g - PHA
9 p! W/ @- q) R- h1 K - TXA
* \! Y$ s6 `9 I2 d - PHA1 ?* F9 a8 t. B
- TYA
# \3 S# \1 i8 I6 J - PHA
3 {4 @% Q8 ?7 {( l7 p, Z2 \ -
. T, K9 I1 L- u - BIT PPU_STATUS& V) B7 I7 v" i( u1 ~0 u: E
-
1 J! W: G& X; T0 w+ s7 i$ J8 T - ;启动IRQ中断, 第16条扫描线触发6 @- C' Q! l& }" a
- LDA #16: t1 |, ~# @# p* `% i# J
- STA MMC5_IRQ_SCAN_CMP
% Y3 w& ]0 F$ A( g* C - LDA #$80# b8 t! s9 r- ]" N
- STA MMC5_IRQ_STATUS
6 @, c2 E4 C: { - CLI
. R5 S1 ^- s! j0 i. p {3 r% ] -
- B j; z, p) _ W) \, v - ;关闭PPU控制/ V; ~3 J+ @0 l# d) L. `4 B; l
- LDA #$00
" ]9 o! [) J) g - STA PPU_CTRL
9 d; n- P7 g% M# J: J1 R f* h0 D - ) e* B) \& \4 D. h' `+ ]! z `+ c
- ;处理PPU
, c V6 n, l, @" z8 D - JSR PPU_Process
! }2 y5 q8 j7 y6 r8 S! d7 Y - ! L% g+ q6 v, x5 p5 Z
- ;开启PPU控制( ?2 g" D8 m* k7 [- v5 Q
- LDA PPU_Ctrl_Buf% p7 H4 J6 Z9 p
- STA PPU_CTRL
y+ d9 J! t+ l* n - 3 W% _. @9 z1 |5 X; K+ c- B
- ;手柄处理2 {1 r6 ~8 c0 W8 k$ e; B9 _% P
- JSR GamepadProcess7 w9 v9 o6 Y7 B9 X5 p2 h$ O
-
9 E8 O a! w4 P7 U1 }2 z# \! B - LDA #$00# K- M% }* p; p& O, V: W! [
- STA IRQ_Index- }* v/ L5 X; h
- - G- e" @8 c: L% G/ w6 ]7 j; m
- PLA
9 `; T; b3 ~( s+ `3 D( _) s& l - TAY
\) |, i. E* g- f8 R' _. p, k - PLA8 o: v! b1 L2 M+ f
- TAX
) E0 S: ]4 G0 W/ V - PLA
$ |2 M* r6 |% F* \ - RTI
1 w1 b2 t3 I$ @/ x! V8 p0 g
- h. n' ~, n& x1 B0 i. Q- ;==================================================
& D+ E- h1 W8 `& t' E- p0 w - ;IRQ中断处理
: U' j7 M# X* m/ g l - IrqProgram& C+ v% c4 _) R. i% A. X
- PHA& f% ^: y s* G+ ~) g8 }
- TXA( ^6 }; [7 M2 b0 Y0 E) P( p; y7 U! d
- PHA
0 Z; z% g* {6 T" `$ | - TYA2 ?" D3 ?% N' Q8 {# ~3 j2 z0 k
- PHA. N: f, c3 b& ~/ T# C! n
- k6 Y7 Y" v' ^ l% ~* C( K* n5 M# C" G
- ;确认IRQ0 L' ?7 o) E# X
- LDA MMC5_IRQ_STATUS2 P0 o+ U+ S( d4 A, s8 ^9 b
- ; v* {+ E) w& F! W
- ;允许下个IRQ触发7 z$ T l5 F3 ]% k: L
- LDA #$80
6 A, M$ O& W/ L1 f) j8 g/ B - STA MMC5_IRQ_STATUS
" F5 V& V$ V( o! | - . O9 J9 i/ X7 g
- ;IRQ处理, 每隔16条扫描线触发4 M8 ]. y* I6 ~- _5 U( t
- LDA <IRQ_Index
' `1 |+ x$ L v) A& A0 v/ B - CLC
' |: I3 M. i3 b3 n - ADC #$02 r* E8 ~" E3 }2 ~! ~5 T
- ASL A
. q5 a) ~1 _, s - ASL A
! C2 z4 T2 h1 c4 R - ASL A4 O' b, u( k4 E2 e7 p2 c
- ASL A1 _9 S& D ~# B/ S. `+ F
- STA MMC5_IRQ_SCAN_CMP1 J$ K: r; J8 R- z
-
; j% S7 T- [- C; l; `$ q - LDA <IRQ_Index
4 K4 Q- q# ~% M; ?* y - BNE * + 4' D5 w5 @4 J f( j2 w5 Y1 q# e
- INC <PPU_Scroll_H8 M$ o$ |/ J1 X+ ^/ x2 g; O1 L
- % n1 A: b% r/ Y" z) Q9 }5 a% y
- ;设置屏幕滚动
8 R3 B' }5 b+ j# `# I" A - LDA <IRQ_Index2 ]: G" ], p" b; p3 \9 [1 z9 d
- AND #$01
3 F$ m# {4 ?6 t& r - BEQ Irq_Scroll_Right, u& \4 f- |; @1 D" G$ Z# v/ k
. F: m' F; Z4 b" v6 Z# C- Irq_Scroll_Left
# S3 M; P+ U; t Y* E# n8 u - BIT PPU_STATUS
9 c( Y- v9 e3 D' ?' {; Y5 O - LDA <PPU_Scroll_H: {; U r& A* J" j+ @9 ^
- STA PPU_SCROLL
& B1 x8 A; x# R! P7 c& p - STA PPU_SCROLL/ a; V, P6 t; h5 Z) Z
- JMP Irq_Scroll_Over
) d6 m( f! U% h4 q2 {/ o -
* A F S! N4 E# \ - Irq_Scroll_Right
) M3 F& z5 z& s0 ?) Y - SEC( A2 G6 @+ u! R$ U2 P; n
- SBC <PPU_Scroll_H
+ l( Y9 D3 e+ k% t$ [/ @ - STA PPU_SCROLL, t, t+ I! r t- `7 O9 {% F
- STA PPU_SCROLL
- a8 U6 I2 D+ B0 w/ M8 J7 | - Irq_Scroll_Over& G0 t5 A( m* M5 @# v6 ~
-
: o# w8 e4 k* ]/ b" @ - INC <IRQ_Index
8 G$ R. n" ~) m* M - : `( L# y! U! P( |- ^; o
- LDA <IRQ_Index' u2 L8 D! U2 y
- CMP #14
- y! ?3 f( f _* B, X - BCC * + 5* J& ?5 ~( M7 ~+ C
- ;关闭IRQ
" S+ `& L0 E3 p- F. J - LDA #$00' H2 G+ h! H( l8 G8 X+ @* D! \
- STA MMC5_IRQ_STATUS
; `4 T( ?& { \4 t -
% T: o8 c+ `! K4 P$ u9 c6 l - IrqProgramEnd: e% l. _1 s( {4 p
- PLA9 z- E' }1 d6 q; H4 n C( z
- TAY
) [7 _; j; O9 |$ Z Z - PLA5 Y+ K' a0 g* h( e
- TAX
, Q- c4 ]7 f/ z5 b1 m p7 j - PLA
( Z" M) F; B; n: `" x; ?3 X/ g( d/ d - RTI" @; @" y, m$ p! e8 s# U; f! M" M
-
9 G5 j5 J) V7 }9 Z) [8 E3 H - ;==================================================. X, x! }; L9 U" f4 I. ~# {1 m+ o
- ;中断表; F5 O/ g2 v8 S, R* U+ a0 P
- .ORG $FFFA
4 @' {6 a) l4 M3 c9 G, x - .WORD NmiProgram
+ D$ y! Z! A+ [: `5 q - .WORD ResetProgram
9 `/ R8 s( l b8 y - .WORD IrqProgram
复制代码
) o+ D# @# m1 C& C9 p |
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