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- ;[FC音乐][MMC5 IRQ]8 I, U# ?% q% ~, M; |- v
- ;FlameCyclone 202307108 c6 J; [) p t( d, y; U6 Q# L
- # Z% e* }7 l- B/ Y" P7 O, e0 _8 V
- ;文件头
5 a1 I: m1 b0 m1 t - ;======================================================================, B$ L3 A3 h K: u# `4 r" e
- .INESPRG 4 ;16KB PRG 数量
! o" X, c; c1 L4 m: D - .INESCHR 1 ;8KB CHR 数量% `$ }3 q; A, Y. S
- .INESMAP 5 ;mapper 57 {& f* p: g, c: }/ W" _ }1 G
- .INESMIR 1 ;命名表镜像 0水平 1垂直
' P, J: h( Z4 u. ?% X* y, Z" y
, u, K! y* w* U5 X- ;必要条件& I5 \1 O( p# H# a. r1 `3 n0 @$ C4 G
- ;1.持有CHR ROM
9 I+ M7 W6 X7 P7 L0 M - ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$1000" s6 Y, J- Z( z# M! {" ?* S
- ;3.精灵内存(OAM)不为空
8 s' y# `2 C* O1 W- c# \
3 i9 C% r* O$ u: n- ;==================================================
1 z4 f" M+ W/ A# g9 U2 d: K7 w - ;NES端口常量
5 z& M U# e: {+ \ - PPU_CTRL = $2000 ;PPU控制寄存器
& |3 p* N. \) y( V - PPU_MASK = $2001 ;PPU掩码寄存器9 l( h: ]2 ^8 H3 `5 M/ ]
- PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位/ g; u5 i L: |' M4 g( g
- PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1& I. ?) v2 n& s! D0 f$ s9 {
- PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1
; ]# a, A3 ~6 f( d; H0 V. Y - PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器 % y4 z. n9 }4 b! q1 \2 ~
- PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加% N9 `& j2 p$ E! I8 V5 d
- PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32
6 `7 f5 S' Z$ f' _ - OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存
: J8 U: ^: K+ ?, y - APU_STATUS = $4015 ;声音通道切换
$ p& w% O! {8 M8 f% c - JOY1_FRAME = $4016 ;手柄1 + 选通
0 }0 M# L$ L- }( }# E; K! P/ F, s7 Z - JOY2_FRAME = $4017 ;手柄2 + 选通$ Q4 `3 u% \' H4 _# G0 U8 i
- 9 _4 `& l, [: Q
- ;==================================================
0 Q' Q: o+ }2 C6 l1 q - ;MMC5端口常量
$ ?; u/ ?9 v6 H- O - MMC5_PRG_MODE = $5100; 0: 32KB 1: 16KB * 2 2: 16KB + 8 * 2 3: 8*4- Q& w, m0 A! z' d9 {( _
- MMC5_CHR_MODE = $5101; 0: 8KB 1: 4KB * 2 2: 2KB * 4 3: 1KB * 8) F: t. S) B9 I$ E
- MMC5_PRG_RAM_PROTECT_1 = $5102;
, Y, @2 o1 h! T4 y1 s. K f4 k - MMC5_PRG_RAM_PROTECT_2 = $5103;% l, [5 K# W: H
- MMC5_EX_RAM_MODE = $5104; 0: Write Only 1: Write Only 2: RW 3:R7 j$ _* \0 w: r: r8 {# x4 O
- MMC5_NT_MAPPING = $5105;$ n" ^) P7 R, R3 @! Y
- MMC5_FILL_MODE_TILE = $5106! x3 e9 N: ` H' Q" K
- MMC5_FILL_MODE_COLOR = $51075 G0 V1 J A9 Z$ J/ \
- % p- c, E/ k* m2 m% E" l% W- j* g
- MMC5_PRG_BANK_6000 = $5113+ Y& `# A! p) V- S1 Y" c- ^! Z
- MMC5_PRG_BANK_8000 = $51149 V" W, t3 C8 n& m1 ?, }% m
- MMC5_PRG_BANK_A000 = $5115
7 c& U1 O0 N% C" C, B) E. c - MMC5_PRG_BANK_C000 = $5116
, A+ j& M4 s" P. E, o! { - MMC5_PRG_BANK_E000 = $51177 w+ i2 {8 d) k5 G5 i1 g' s G
- $ N" W( R, A" g) s C
- MMC5_CHR_BANK_0000 = $5120
+ T9 m( D0 _8 _) A" p! v0 ] - MMC5_CHR_BANK_0400 = $5121" {9 ]; Y1 \: X. f
- MMC5_CHR_BANK_0800 = $5122 h5 d. c- J; Y9 m# M+ o
- MMC5_CHR_BANK_0C00 = $5123$ N; }0 e1 a8 }( y# E6 Y
- MMC5_CHR_BANK_1000 = $5124
. j% j7 N3 q6 R; C - MMC5_CHR_BANK_1400 = $5125
+ }7 r' U$ S0 E3 ~7 Z - MMC5_CHR_BANK_1800 = $5126% N( {5 S4 ]5 A! U" K
- MMC5_CHR_BANK_1C00 = $5127
2 n* B: ?8 K# ^2 a4 y0 S3 G# s: K - ( H& m6 H5 [- H* b, k! V% U0 s! h& @
- MMC5_CHR_BANK_0000_1000 = $51280 e- P' H, d) t. L& M( ^4 }1 `* F
- MMC5_CHR_BANK_0400_1400 = $5129( e% h) i$ l' j7 O* w; I5 }) u7 [, [
- MMC5_CHR_BANK_0800_1800 = $512A
2 W( l+ ~( I6 [* {. L: u - MMC5_CHR_BANK_0C00_1C00 = $512B
& f. ]% d4 }4 L: L0 i5 \5 m - 8 f: Q* L4 z$ ~; | h
- MMC5_CHR_BANK_UPPER = $5130
/ H2 o3 X/ @* w: D - MMC5_V_SPLIT_MODE = $5200* f1 p) r/ J: Y8 O! j: s' E
- MMC5_V_SPLIT_SCROLL = $52010 u$ b" O+ Z! v$ J1 ] S7 P+ C
- MMC5_V_SPLIT_BANK = $5202 o5 e: s1 X$ {$ \3 d! Q
- 1 N2 s. N( h! k- _" m/ k
- MMC5_IRQ_SCAN_CMP = $5203
% y% w# _$ k6 |8 g! @* ~ - MMC5_IRQ_STATUS = $5204
, `( s) Z2 S9 d" t - MMC5_MULTIPLIER_A = $5205 ?# S) g- M3 _; O* M( E+ I' K ~
- MMC5_MULTIPLIER_B = $5206$ G: k2 c0 I0 u, L: e
- 9 Z. g+ t$ a+ T: j' J$ b
- MMC5A_CL3_SL3_DATA = $5207
* l7 r# O" Z; @4 l% P0 w - MMC5A_CL3_SL3_STATUS = $5208
6 d* \" E7 Y- t7 o( n- ~ - MMC5A_IRQ_TIMER_LSB = $5209
- v$ ]& G6 [4 [' k" X& R' @) b - MMC5A_IRQ_TIMER_MSB = $520A' y' X8 t6 G6 I
5 k% T. w. X3 y4 S8 f' N- ;==================================================
. f. m3 j6 w0 o2 v! ?' H - ;程序块配置3 y4 n* ~, ?" M8 L
- BANK_DATA_MASK = $07+ v! u/ F7 l' b( g
- ;--------------------------------------------------
9 c5 E2 t5 J( U. V5 n' q/ C - RESET_BANK = $07
; l% t( [* j0 k) |$ P - RESET_ADDR = $FC00$ x* \3 c; y9 W% v% G) d/ j
+ M! V+ o7 w6 A% P% i, O& u- ;==================================================% i; k# S @8 V' Z7 Z
- ;图像块配置$ ~3 r, `9 a) d5 B2 Z
- CHR_DATA_BANK = $08
d. q: J! \0 C- J( u
J3 I7 u) y3 t; o2 h/ @ Q- ;==================================================" y! Y. |! n. T3 i4 W1 `2 {* u4 P
- ;零页内存地址配置/ K4 b6 H" D1 ^4 d: q% ^1 F
- Use_Ram_Addr = $80- A9 ?+ n! T9 h/ V$ C
- PPU_Ctrl_Buf = Use_Ram_Addr
; {" {. i; x; a2 W2 T7 V - PPU_Msak_Buf = PPU_Ctrl_Buf + $01
8 H! a6 d l5 @1 B, b - PPU_Scroll_H = PPU_Msak_Buf + $013 |+ Y0 Q' `' T1 o, Y. b
- PPU_Scroll_V = PPU_Scroll_H + $01
: l$ `: Q0 l/ }- } - FC_Data_L = PPU_Scroll_V + $01
4 K) W+ t3 A1 X. B* O - FC_Data_H = FC_Data_L + $016 n/ o: z) z' q1 [# e! E$ R
- FC_Data_Buf = FC_Data_H + $01
) Y& k0 G0 `( {% N& b* d2 h' h - ;==================================================$ ~, a1 B# }+ J; p4 A
- 0 [9 W) u; ~) J/ M3 _
- GAMEPAD_MERGE_FLAG = $04
" k) G0 j* b" k# Q& M3 c5 R' t# A2 a - & q; e9 l2 r2 m/ }6 u" q) Y
- Gamepad_Keep = FC_Data_Buf + 16 z' J# I$ T- g: h* R2 J7 b; J
- Gamepad_Once = Gamepad_Keep + 2% N3 ?+ H, x1 z
- Gamepad_Temp = Gamepad_Once + 2' ?) j/ _2 e4 D! p" [; P& \
- % Z9 [9 c: V# E: U. O9 s
- Gamepad_0_State = Gamepad_Temp + 2! {: ~ ?: a, C2 U5 g5 ?
- Gamepad_1_State = Gamepad_0_State + 1
; z9 F& t1 S% D& e& e$ z% }' A - Gamepad_0_Value = Gamepad_1_State + 1, {% ?8 Z6 U, S% k
- Gamepad_1_Value = Gamepad_0_Value + 17 v( I/ e0 v0 @, |0 c8 [
- Gamepad_Port_Value = Gamepad_1_Value + 1
5 W. }8 X- b; h7 c( Q w& J - Gamepad_Merge = Gamepad_Port_Value + 1
5 v, W- l+ `* l/ K
7 r$ _3 ^) h- U+ V$ ?- ;================================================== n# ]: [+ F; C/ I) |; I& Q
- IRQ_Index = Gamepad_Merge + $01' p% G% E% N) {7 ^- ~
- ;==================================================
1 ?1 q$ D/ }' N% N3 ~* p
/ ?, w/ \# v0 R7 L+ o4 f- ;CHR图形数据
4 `1 ?) a9 G3 s+ D - ;==================================================0 V: W3 T: B8 K$ X3 r: ^2 Y
- .BANK CHR_DATA_BANK2 O; M( y" g$ x3 n
- .INCBIN "chr_bank/chr_data.chr"
/ i! {" j3 A2 b: r/ J7 ? -
. H1 M& p$ [7 F! e/ n1 s! r& F S - .BANK RESET_BANK & BANK_DATA_MASK0 K) ^' H6 @! g. `- e4 S
- .ORG RESET_ADDR
2 e6 _& |# L/ m% ?! n/ ^/ U% ?! M -
/ G1 A( C( z* \ - ;--------------------------------------------------# d+ w8 v* j5 ?1 w) G3 I/ u
- Attributes_Data( l' v" h: R' h7 g
- ;命名表属性1 N# M9 c$ [9 k
- .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00/ `! t) ?# I& F& o$ f. a
- .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA
6 X1 Q- E z: c3 E' K8 E9 M - .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA C4 m& V5 B9 l
- .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$55) j) J z% s7 n' b0 O, W
- ;--------------------------------------------------. y; U2 d/ X. D0 h6 V
- ;调色板数据
! [7 T' M- E/ K3 X7 ~: `9 b9 M& @) s - Palette_Data
6 l$ ?4 o* a+ \5 z$ M4 _5 Z - .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F$ F0 n0 x; n& D; F' \5 w* o3 p- C/ G2 @
- .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F
) C- T c) z9 v! y$ w3 n ]
5 i4 |' K2 e5 f8 }% v/ q- ;==================================================
/ i; \7 ~' Q/ U0 V- E d( \ - ;命名表初始化 p; o( N. Z1 L7 j f
- Init_Name_Table) U6 @$ E8 @* Y' J4 [
- LDA #$20
( N, i' \8 y( a& e' O8 K% e - STA PPU_ADDRESS/ U3 u7 v3 a$ @6 M4 L
- LDA #$00& [( b- u9 V- H* i& Q9 H
- STA PPU_ADDRESS
. e7 `( L: U0 ]3 ]- x - LDA #$002 M& n; V. r) I
- LDY #$00 L, H, i3 u$ i6 r. O
- LDX #$10
% `. ?5 J9 {: w$ W6 F - Init_Name_Table_Write
- b! [5 {2 {6 p - STA PPU_DATA
, a) R$ Z# A$ E' d P& H1 \ - INY2 d4 {3 d/ z+ A6 m" w) I5 l
- BNE Init_Name_Table_Write
2 f# L) ^: b K/ W3 q - DEX
) P4 ~4 |& h$ N - BNE Init_Name_Table_Write& N, p7 ~8 J, [ x* J9 ^
- RTS8 i: N ]/ F8 B8 q) y
-
1 d# W G% G% t/ y. G9 u - ;==================================================2 M+ f( w- C& D0 q5 f9 i3 l
- ;调色板初始化
/ F7 E0 t+ t3 Y* T* J0 \0 d - Init_Palette
) \/ j' z" j( u1 z- Y - BIT PPU_STATUS
( G4 j7 g, o; _5 T( X! n - LDA #$3F) U0 H- W: B8 E9 E& E
- STA PPU_ADDRESS
2 R$ b$ i4 [! `3 s - LDA #$00; P1 @4 `3 W( ^/ y7 m
- STA PPU_ADDRESS
- h# q7 [: m8 ]/ U9 \% p" q - LDX #$00. G7 ?' }6 m$ d5 R4 W
- Init_Palette_Write& I; v( f! b! v5 T3 i$ U8 q5 S
- LDA Palette_Data,X; d9 O3 E1 t' P+ d- d
- STA PPU_DATA
. \# A* n$ `6 Z7 T - INX0 m9 [6 y2 ~1 R0 G" h5 a0 Z
- CPX #$20
9 f' _0 \& q. D$ f* ]' c4 U - BCC Init_Palette_Write5 K0 X5 k* u* C6 L2 B
- RTS7 ?+ E4 t4 g6 m
- ' L- U9 }- C0 Y' n
- ;==================================================
8 Q5 _0 I: n8 i: x2 e. ~3 x# O - ;设置命名表属性
- r/ u8 r* A8 X2 R5 R' K2 w8 J. Q1 s - Init_NameTable_Attributes
( s ~0 J, ]( ^6 I8 Y6 F5 V3 ?- c - BIT PPU_STATUS
5 r3 I5 S+ F1 P# w+ X6 s - LDA #$23
7 o4 R, ]' x$ s+ P4 W - STA PPU_ADDRESS# y% J+ `/ L3 w
- LDA #$C0* C; t: g. k! g, f: R7 F9 o
- STA PPU_ADDRESS
9 }# h+ y7 ~6 T - LDX #$00
X% E5 P: n( M - Init_NameTable_Attributes_Write9 ?' X# [: c7 g1 w9 M% Y3 I+ |
- LDA Attributes_Data,X
1 f6 c+ O g$ w( S - STA PPU_DATA
- s; M; K- L# R - INX
* Y6 T6 a6 X* P# n3 D3 `$ S - CPX #$40* G) s T* H6 x
- BCC Init_NameTable_Attributes_Write9 K, N* `: Z0 z$ A: d" v
- RTS
: [/ f! H( F% m5 ^% t1 G - ; `' I# ]( W/ F8 c+ ?: M, c1 [' h3 P8 l+ o
- ;==================================================
$ W( i" I/ s ~ C) V - ;初始化命名表文本
# D \! o% X2 w! ^ - Init_Name_Table_Text1 Q; t% X' X. ?, B7 ^( g; c* u
- BIT PPU_STATUS6 ?* x. W) `; {2 A( \
- LDA #$208 \: w3 A8 @: M/ b+ w
- STA PPU_ADDRESS9 U- x! }* Z) R
- LDA #$00
& t, H2 E4 P/ J( m - STA PPU_ADDRESS
. V7 f% y# f1 D2 R - LDA #$006 F* l2 W3 P" |" P! _ b0 K
- STA FC_Data_Buf6 {. x% K+ q5 D3 _$ q/ ~
- LDY #30
5 w" k5 r+ E% }1 y! G0 I. g - Init_Name_Table_Text_Write
- p4 f$ I- g8 r0 h4 s6 k5 L" A `, @ - LDX #32
9 f' a5 [ d' i) N% T - Init_Name_Table_Text_Write_Char
5 w1 Q' _$ L9 K3 H' g( G! G - LDA #'0'
1 x, l2 t8 d5 q/ U- _$ T! R - CLC
+ A; M( Z2 \' S - ADC FC_Data_Buf
4 w A9 a5 g( r# N R# X/ Z - STA PPU_DATA) b# P& }' z/ R* F2 D* f
- DEX
& o) c/ p6 ?. w2 @1 A$ X5 E - LDA #$14* V& L: `! Z {: p3 r0 R
- STA PPU_DATA" N5 l) S5 S6 Z) ]# B2 q; h" S9 I) `1 `
- DEX2 U! U P8 C0 F* S& ^4 K$ w
- BNE Init_Name_Table_Text_Write_Char
# d) m( P. x- @( i - INC FC_Data_Buf
5 r8 W$ h: \% E* Q7 r" n5 ? - DEY
( t2 ], H6 _/ \, k% r( z6 h - BNE Init_Name_Table_Text_Write
$ i ]9 @$ f8 x; l! T6 U, [# { - RTS
2 I4 }0 U6 t4 [7 J" U" \. `% H
6 I0 C: K5 l! z# K- ;==============================
2 Q! A) a3 h j" ]1 t( b- T7 A! E% o - Init_OAM_Ram;初始化精灵内存
% q% M7 ^8 t; [! S - LDX #$00
6 w9 Y+ k. u, ~ - LDA #$009 B6 w J4 r' L5 V% C, a1 L9 N
- STA PPU_OAM_ADDR7 c: H( J3 s9 m. S
- LDA #$F8, m* J1 {: [) X; N
- Init_OAM_Ram_Write7 X! \( ^2 L) g" Q, P
- STA PPU_OAM_DATA
1 u1 s) n4 t% f3 J - INX; @( s9 F2 y; j# ^% q0 R
- BNE Init_OAM_Ram_Write) }' ~( v4 J! s" l
- RTS
0 e# o" O1 k& P0 [' j - 9 e. s+ O" u. \! K' B
- GamepadProcess;手柄处理 H! `: X ~. G% W: q
- JSR GamepadDatacan
, t6 N5 L+ L0 E a( `. Q) S& z - LDA <Gamepad_0_Value# G0 F( N6 x/ Z( d4 G
- STA <Gamepad_0_State
& D- O; G+ y$ V) v" W - LDA <Gamepad_1_Value2 Q/ Y2 l9 q2 u3 V1 x2 V" x4 R
- STA <Gamepad_1_State
, `& w6 C# b( Q* z. `: {4 ~ - JSR GamepadDatacan. F2 k9 C0 @+ s/ c
- LDX #$01; J) ? f0 {' |* H& \2 e
- GamepadMergeCheck;合并手柄输入检查2 v+ n; W% t* w0 W4 v
- LDA <Gamepad_0_Value,X
2 u, \# F! T/ j8 r8 q - CMP <Gamepad_0_State,X
& u! Z4 d7 s# ]' k9 I) F5 P - BEQ GamepadMergeInput9 N9 x D- w% l7 `
- LDA <Gamepad_Temp,X
* V' J: G$ Q: R, _ - STA <Gamepad_0_Value,X
& b" U( r" I7 w2 K. \ - GamepadMergeInput;合并手柄输入
$ X/ l/ }3 i* S& t6 o - DEX1 v8 j. `, k' ~3 M D u
- BPL GamepadMergeCheck
" z$ @1 d$ I$ k( x% B4 C - LDA <Gamepad_Merge4 P, ?' }) I: z* z
- AND #GAMEPAD_MERGE_FLAG
1 j$ Z! F5 W4 l1 E& t' i; r - BNE GamepadStateProcess) X: h4 I/ w9 H* Y
- LDA <Gamepad_0_Value
8 o5 i* G \% ?1 Z/ w - ORA <Gamepad_1_Value
m: G( {) I8 n$ M: B) e - STA <Gamepad_0_Value! {& V6 y, [$ G; O/ T$ h! [2 X
- GamepadStateProcess;手柄状态处理
$ g7 x: ?& q* V8 Z- }( g: s - LDX #$01& I+ d, \5 E* Y9 I0 r% m
- GamepadStateSave;手柄状态保存* U5 n3 N4 e2 G
- LDA <Gamepad_0_Value,X: i& y4 T! C) W% O# H' F; R$ f
- TAY# R8 g/ l1 K9 t4 p# t+ Y# C; `
- EOR <Gamepad_Temp,X
% _4 U6 |6 a. M( Y; {5 j! m! J - AND <Gamepad_0_Value,X; ~8 r0 D. M& x. C! {
- STA <Gamepad_Once,X
0 t: A6 f7 X* ]% ], A - STY <Gamepad_Keep,X# `. G B1 u9 S. W# R6 }$ }4 B
- STY <Gamepad_Temp,X
" j: r& T; ], A$ W9 O7 J' k - DEX
7 o' d& ]$ t4 l. z3 t$ \) i - BPL GamepadStateSave5 ]( E# [1 `0 \6 } ]% @, a9 c: p
- RTS
) `% m# I) c* `
( W' B- n8 U8 m% \! q- GamepadDatacan;手柄数据扫描/ @/ r0 [, @0 b& Q% q! J; w
- LDX #$017 v4 f/ H0 O: z
- STX $4016
2 s4 H3 D; S, e8 V& X - DEX# z6 ]+ Q! o- y
- STX $4016
! P: E) }! I# j6 M5 L - LDY #$08
: Z0 V; N% T' P; \ - GamepadPortScan;手柄端口扫描
; o2 k* Y& @( ~: }& D$ |2 d - LDA $40166 s* D1 {, \7 w2 [( c$ W
- STA <Gamepad_Port_Value
( R7 O; ]- S1 q9 C; ^4 l7 f! b) a - LSR A
6 k' v8 C: X+ n. c; s - ORA <Gamepad_Port_Value1 l4 x# |- G0 B
- LSR A8 @5 u. N; }7 }4 F7 z
- ROL <Gamepad_0_Value( Z5 V, g$ ^$ @- S2 d
- LDA $4017
2 `* v0 X# O$ e0 k4 {; t0 X5 \4 R - STA <Gamepad_Port_Value+ O6 z8 ^% \5 z# i6 ~) L- V7 C/ F; v; ^
- LSR A
; L; e. X0 F; @3 }. S - ORA <Gamepad_Port_Value
9 E4 } G4 q' ?9 }( \8 T9 _, ~: W - LSR A
' n" a9 k* Z: K$ i% V& S+ K - ROL <Gamepad_1_Value
6 y8 {. j) n, U/ Y5 p1 |6 X - DEY
* ], G) z3 p: ^. L( ] - BNE GamepadPortScan2 V8 O& e8 g8 v
- RTS! v1 j$ ^2 T; A0 F) B
- - V2 }* J8 `3 M' M8 M
- ;==================================================
}, P1 k, `1 J7 u9 d+ ~5 H - ;PPU处理
! N/ @/ ]/ A1 i* |" }5 L, X* _ - PPU_Process
: g& O9 `- R8 i9 m. o3 N% U - LDA #$00
% Q% o: t1 D6 F' L3 V - STA PPU_MASK
. x: J m" S7 {6 Y( o) e -
5 U4 D, ]7 }2 H) ~7 v - BIT PPU_STATUS5 d+ l' C. H- f7 C: J, u
- LDA #$20" \' p3 T' Y% n
- STA PPU_ADDRESS3 y2 c/ _2 e" p
- LDA #$00
7 F" N a. n6 o7 W& U& _4 B - STA PPU_ADDRESS
/ A- @7 X3 C2 }; O2 e+ I4 w -
: H! N6 g, J2 E+ h3 D: S: T - STA PPU_SCROLL' t" K1 M. @7 Q7 r
- STA PPU_SCROLL! N) a! E3 i9 h$ ^; z; ]
-
: p, B2 ~+ G- o3 } - LDA PPU_Msak_Buf6 X4 O' |* z+ E
- STA PPU_MASK
- k! j+ H" @/ ?7 h9 K - 1 c" J T7 l% |3 D8 a
- RTS
' Y% {& w+ m, v* b - ) l1 ]; V* p# @
- ;==============================
! q( z$ I2 R5 s/ I% Q# b - Time_For_Vblank;延时等待
: K' T7 Y& V+ Q- N6 H - LDA PPU_STATUS
5 X$ [- _5 Q& o8 Z! S - BPL Time_For_Vblank/ f% Q- w, ]5 r1 c% k( G8 a1 Q
- RTS5 G7 |( ?! F, G3 j1 Q S3 d
-
; r0 G7 n! a/ t - ;==================================================" }6 r* X: X- y* {; G1 ^; n5 @1 V& p
- ;初始化MMC5! ^! Y9 t. T1 K) b
- Init_MMC5( B' h ^6 N9 A9 l# N+ _4 j& O$ ~
- ; v% Z' k; l, W0 z# O
- ;设置一下6000-7FFF的RAM
( m- j, ~$ {2 }% m6 { k - LDA #$00( x# I$ f) A! B3 E0 I
- STA MMC5_PRG_BANK_6000
, @0 m7 Z8 ?8 T. O" z p j1 x1 D -
" S% ~( V# O, c: ^& J3 ` - ;开启 PRG RAM 写入
% l7 S& W7 Y u/ i ]0 N% U - LDA #$02
+ ?+ m; R; Q: m) m. D+ Q' c - STA MMC5_PRG_RAM_PROTECT_1, {: K5 c- ~' B, h
- LDA #$012 Z( C; o) Q2 {
- STA MMC5_PRG_RAM_PROTECT_2
" h$ v8 J0 f( H0 m, t) t/ m; k+ v - & g8 a6 x. Y- l" S
- ;启用 1KB 扩展RAM ($5C00-$5FFF)
. V0 C i/ {. X - LDA #$02% j& j5 C2 n. J+ n1 F
- STA MMC5_EX_RAM_MODE: ?/ o5 j8 g+ r# j% U* i+ m4 j
- ! Z7 x" z6 k9 O/ Y; x/ C& s3 p
- ;设置 CHR( r8 i3 h# r) K2 r; A
- LDA #$00
% M0 G" T; Q& [ - STA MMC5_CHR_BANK_0000
" M4 d5 D3 ]3 A9 ]$ n - LDA #$01& ?) Z' v X; v6 \5 {2 y/ z
- STA MMC5_CHR_BANK_0400
" ~. T% T# N" @' _6 B - LDA #$02
' C6 u6 p# l( P3 C9 P - STA MMC5_CHR_BANK_08008 Y$ k5 Q& j# }- u# T
- LDA #$03
, V" y3 Y7 {1 R$ ~3 q - STA MMC5_CHR_BANK_0C002 e+ {0 A) l8 J1 I
- LDA #$04
5 C0 u- T! z4 h/ Z6 ? - STA MMC5_CHR_BANK_1000
* L; M [0 ~4 g# T# r8 N9 O - LDA #$05/ y+ r% B) f: x! v, s7 x9 f% o
- STA MMC5_CHR_BANK_1400
. ]3 ^( n6 Q2 ^: M8 l8 a - LDA #$06& U$ p4 @2 o) @
- STA MMC5_CHR_BANK_1800 u1 E$ N7 K* f' `5 v, [* A
- LDA #$07
. h: m5 J- v2 f# W) P# r. y - STA MMC5_CHR_BANK_1C00) r+ m! p$ m) v& X" @" V; j
-
& ~9 ?- d. m j% H6 y) \4 e* G: x+ a - ;设置屏幕镜像
V+ I! j. L5 a5 ?! T% _4 ^ - LDA #$50
: m/ J+ z1 A- u( ? p9 q - STA MMC5_NT_MAPPING
' E* X& w. I" L& G0 S' E -
! r" k8 x3 }; P9 T' }0 R H( K' F8 ? - ;禁用IRQ
% D0 s$ I! c: n: c1 U/ N2 O: Z7 K" W - LDA #$00
# U' Z- G/ _' K - STA MMC5_IRQ_SCAN_CMP$ i4 P+ w7 M; i! l% A) t
- STA MMC5_IRQ_STATUS: L9 i8 k, n, P$ c- M
- 8 ?; \8 Q+ H6 q& F1 V. n3 I$ Z
- RTS0 q4 y9 f* L ~$ u6 q: D" U
- 7 F: n9 r r6 R3 Q6 L. o9 n
- ;==================================================
l# t- Z' e: a$ q2 k3 o - ;重置中断处理
7 L0 D) [6 Z% \6 T3 p6 K+ a" {; F# l3 C - ResetProgram5 {$ m! c! c7 Y% ]. t$ D
- SEI) ~# v+ N2 [3 }" Z
- CLD
; r$ J( n/ R- A0 x3 W - LDA #$00. t8 A& Y/ X2 V0 t: V8 I) }9 G
- STA PPU_CTRL
; t- Y+ \ S% J6 o+ Y - STA PPU_MASK
4 ?/ G0 O( T6 ] - STA PPU_STATUS7 I7 [6 a8 k% x
- STA JOY2_FRAME5 `$ j5 l) Q/ p' d: |5 i
- STA APU_STATUS5 O6 ?9 ]$ I* n* D3 x
- 6 Z" t0 v5 C9 O' g$ d
- LDA #$C01 }; f, L7 c u; w
- STA JOY2_FRAME, k! a7 m2 Z+ h) e) m& G a
-
( e% ^+ r _3 N$ d; U. ? - ;等待vblank S5 \) F0 j0 s/ C) [
- LDX #$02 O! V+ e) C9 x9 ?7 o- \
- Vblank_Wait_1+ A6 V, C. D5 {
- BIT PPU_STATUS
$ ^$ G- q+ z3 }9 v: l - BPL Vblank_Wait_1( E0 K. U% e- }; g3 }, _
- Vblank_Wait_22 ^" o1 ~7 m/ p' H* u9 C
- BIT PPU_STATUS
[, Y m* _5 g; O4 W+ W - BMI Vblank_Wait_2# `$ A- p! N: ?8 B+ t) Q
- DEX
5 \! V. o( i$ d! x - BNE Vblank_Wait_1/ K6 ]0 b$ }3 M5 l1 _) ?
- * U* ?( l8 Q7 W1 j
- LDX #$FF
~7 a! m! O8 }4 x) I4 ~0 }$ d - TXS
k, j2 j5 ?# V3 c: l - + q3 n, J7 V: K+ m2 G
- ;初始化MMC5) l. H% P6 J# _, x) h$ c+ K
- JSR Init_MMC5
3 }" F+ ~/ M' p* T7 p7 a$ f -
4 o% m' F( Q p# Q - ;==============================
6 Z! r; \1 `9 X - ;RAM初始化6 Z" p. Z+ U% y( ]" }
- Nes_Ram_Init* E5 G& S4 Z, N8 B2 L
- LDY #$00! m' d: G# z; ^
- LDX #$083 G* o7 E! Q* `3 m
- LDA #$00! _# P; i- @4 C5 U
- STA <$00, q+ f. P* k& W" B/ c2 i0 R
- STA <$01% C1 K; m2 o9 \4 T6 ?4 g" R
- Nes_Ram_Init_Write' p' x g4 q; b0 R! f0 I% W- D
- STA [$00],Y/ \0 u v m0 t% z, i$ d
- INY
/ H0 k- k, f$ T7 |: X - BNE Nes_Ram_Init_Write7 h5 _5 w! R. V; J
- INC <$011 Q% l, a) C# J' s a4 ]! O1 w) ]
- DEX- K% d( }* z8 n/ \; u: H( ]. T3 G1 x
- BNE Nes_Ram_Init_Write
1 v4 }8 k+ T5 e7 o - 9 s# W# W# `+ u! }' F
- ;初始化命名表4 s3 G/ h0 t! `4 p. U
- JSR Init_Name_Table
+ G4 A: Q% F1 z) ? -
3 X% v( i; v* q3 T/ z- ]/ R - ;初始化调色板
$ n' V! B$ R4 \# \ - JSR Init_Palette
! {/ n, Q/ _( R( C( K& U - ; k4 v8 C: G+ r7 ]' ]7 _
- ;初始化命名表属性+ f2 p2 |/ z2 w* t2 }
- JSR Init_NameTable_Attributes* v. ]3 b0 F, q
-
1 w6 O4 z5 V8 x5 ?8 v% }, V0 f3 @ - ;初始化精灵内存* V( v6 J1 [0 v$ r7 b: p
- JSR Init_OAM_Ram
2 D8 y9 s' s8 M0 s) C$ o - 5 j9 v% R5 r0 E" Z% N
- ;在屏幕上写点东西
4 R6 z. b4 D9 P' Y/ G8 ~6 v - JSR Init_Name_Table_Text
% @5 r, R9 c! n3 ~( } u" L -
3 l( j! s7 ? B7 [! A6 M$ s$ y - JSR Time_For_Vblank
& q8 a( u$ L' B2 S$ v# h: h B - ;开启PPU控制3 a6 N$ n, O. i7 o0 t x
- LDA #$88 G( a! Q& H( W% V Q6 k" I4 |4 p3 l
- STA PPU_Ctrl_Buf
( s; y1 ~" M& q* p2 P6 v3 P - STA PPU_CTRL
' q1 W" O' J Q2 W- O6 F q - 4 V3 v' s. ]' o, d$ b& [
- ;开启PPU显示
) ]7 g& o+ r0 f0 m* o" P" t; T - LDA #$1E/ A# ~8 P+ h, h! I4 b
- STA PPU_Msak_Buf Y( r$ Q5 O/ x+ ?) N8 h
-
( |2 L" L* _/ G) V" y( ^ - CLI
7 T: d. X. E, c( R, P* j: L" s - JMP Loop) s+ u* ?" S" n' C+ L1 u" R5 L
- " `' m0 a/ g" r, V7 m. `9 M8 Q
- ;==============================
5 E( w4 E- H& h) a - ;死循环, 等待NMI中断* P) d: z1 U$ L t
- Loop" Z1 u* H- R: D* }0 v+ f6 n4 [
- JMP Loop1 r9 O; z1 S2 {$ a
- % Q8 M5 M" i- E* [
- ;==================================================+ v1 i* U9 X# M
- ;NMI中断处理
" T% h2 n8 [ P - NmiProgram
: E7 b# N' o# s3 Y. g: T) N - PHA1 V9 z3 p' s2 N2 m; q2 `
- TXA# i6 u1 A0 f8 V; c4 \' Q
- PHA& P/ L; l1 p/ u' L7 z
- TYA+ W$ P" d8 ~. }" }8 S( Z
- PHA
) j0 m6 A4 q, G9 {- F4 A* R, Y -
y5 E5 n! M% O3 K5 D# Y$ z2 i: x - BIT PPU_STATUS6 c5 b/ `& y: z' H
-
0 M `5 Y& ]8 H# F - ;启动IRQ中断, 第16条扫描线触发8 S$ d. r- \$ [- E) X8 m' P
- LDA #16
! A+ R9 ], g1 ^' ~6 Q - STA MMC5_IRQ_SCAN_CMP
/ L* g- U7 d+ m0 B - LDA #$807 y' l/ @* S. ?
- STA MMC5_IRQ_STATUS/ g3 O' `- c/ E% y3 o& F
- CLI0 O i$ c b7 J3 H# A% [, |
-
$ h8 {+ P ^ W. ? - ;关闭PPU控制
+ B" Y* j F4 d& c! n - LDA #$00
4 x8 s6 ` P: j# @# k" Z - STA PPU_CTRL
" Q/ N4 u6 k6 g' S* U; ~ -
4 S2 x: k. F0 M, i/ v - ;处理PPU
+ V+ m2 C2 q8 s2 o; D4 V7 Q! F$ { - JSR PPU_Process
4 n, H. Y. [/ W7 t -
# F& S( u. p v. b2 W4 K - ;开启PPU控制
0 a# G0 v" p% v# s2 D0 \ - LDA PPU_Ctrl_Buf
/ P8 P! ?, x; p$ S - STA PPU_CTRL/ |/ b; f, C$ \) g* D+ G5 ]+ ]
-
# ]& ~# ]/ f; @6 }+ ^! j - ;手柄处理4 A0 L3 C8 O9 W1 c
- JSR GamepadProcess* @, s; e2 e- K1 n+ D" ^
- 2 W1 z8 l! d5 p: t
- LDA #$00/ ]" y- D2 l& ]2 t
- STA IRQ_Index
: P J( ~$ `+ ~; K+ Q& N -
1 B& P$ W" v0 @% O, l, H$ x - PLA* P% c) _- c( b# f6 h
- TAY/ L( n0 D" m5 F j( ~
- PLA: I! n# V% j4 l
- TAX
0 |# T1 S! \# ^; y - PLA
# t6 y1 ~7 |& |' } - RTI
, v! j4 ~" g9 J. S! O - 6 m! y* g) [/ K6 w D5 ?# V) [. D
- ;==================================================
( a/ h4 l% _3 a5 h! H r - ;IRQ中断处理/ }6 w! _# E- V. r# e9 w. R- m- v! P
- IrqProgram
7 q1 g( O( k. `7 b1 n& O - PHA
0 {2 v* R9 l7 l+ K, W3 A+ f - TXA" \1 [) P7 j; D6 B- g
- PHA
/ j' X' S( C) q& T - TYA
) z) w' r4 f3 v- v; i - PHA, T+ j4 R" j( n) Q: U" t+ l8 b
-
& u8 i5 Y0 L' B' \% M - ;确认IRQ4 R' a/ ^5 a& S2 O" A% i; \
- LDA MMC5_IRQ_STATUS
- Q& [4 H. t! [* z. |1 ~5 o1 S -
$ P6 K4 A* u7 I; T/ F+ ? - ;允许下个IRQ触发; k8 b# I! w) X. D
- LDA #$809 ` A& b. [% u6 R1 t
- STA MMC5_IRQ_STATUS
. [' G( D B6 H7 I - ( K3 l! w8 {9 R8 o! m8 \
- ;IRQ处理, 每隔16条扫描线触发
' H/ [: u! E5 C% ^" Z - LDA <IRQ_Index
4 L6 E& N" b9 m! s" u9 ^ - CLC8 i- z- \" w9 Y) }
- ADC #$028 a& g8 y+ C Y- p
- ASL A6 x+ X7 v7 d. ]( K9 X8 |
- ASL A
) t$ ^: i9 ~8 l* l# f* `+ H - ASL A
+ k, V2 u2 F* i; | S; R' i1 | - ASL A
; L; v9 f! m+ {- v9 B% S - STA MMC5_IRQ_SCAN_CMP, K3 {$ `$ O T4 |4 O
- 6 P9 U( p' S6 ]$ e& c% f* t
- LDA <IRQ_Index- a' D7 m# n' D- A. @/ G$ D) T
- BNE * + 41 [' Q0 y: i0 o6 d: ^( x" E
- INC <PPU_Scroll_H
! [$ Q* M' U, z4 n) d) Q: ~& _0 X7 T - 2 m. H; |' ^. t. q9 C
- ;设置屏幕滚动7 ~2 O# y4 [. {9 y
- LDA <IRQ_Index
: i# H; U9 b7 X K& h8 d0 _' D1 Z - AND #$01
z) x4 p9 e7 f5 t0 c0 i# T - BEQ Irq_Scroll_Right
# I7 I. p7 Z* Y/ A
" U2 S2 U- p, d+ S7 @- a0 M- Irq_Scroll_Left; T2 F+ n J0 O- t! n
- BIT PPU_STATUS
/ ^' F" @. C+ E- [0 u% @ - LDA <PPU_Scroll_H
# X; O2 ~- [. { - STA PPU_SCROLL
9 v$ k5 }+ Z* g - STA PPU_SCROLL0 M& ]. n3 ~2 ]" G; Y! x
- JMP Irq_Scroll_Over
0 t( w1 K$ l' O0 ^. N -
. B/ z) l, i; F0 |7 ^+ f( E1 I - Irq_Scroll_Right' @: O$ O' N1 _7 N( `8 N% u
- SEC
P& {3 ~2 o6 ~3 m5 i1 r - SBC <PPU_Scroll_H
, w# \* r* a9 G/ h$ r - STA PPU_SCROLL/ {3 Y! r2 |1 p8 F' g; k
- STA PPU_SCROLL
7 u* L7 O! S3 P0 y - Irq_Scroll_Over
% K% ~" }& k) C0 L/ \ -
6 z2 {/ F' x; ]2 U% q4 B' J. s1 t - INC <IRQ_Index
+ D: P2 g0 r6 |! P% M7 N( W -
" y+ Y* `5 k0 |5 F: Y - LDA <IRQ_Index
# h+ V* C5 \3 h3 d6 w @ - CMP #142 k5 ]. R5 Y! O, ?7 l
- BCC * + 5
: F! l3 g1 W& L- d+ F - ;关闭IRQ) p0 j; T( n! e" M2 D8 [+ n3 Y) O
- LDA #$00
, t {' M! X, h+ x( u2 _& f- F L" @. p - STA MMC5_IRQ_STATUS; @" ?' c+ o- c, T( _& A
-
5 Z" y1 @4 ]) [" H2 ^; E - IrqProgramEnd
( F8 ]( s4 z! x. Q" Y1 s( R; _ - PLA
: c2 ]4 e# I4 X; z$ d# m: Q* I - TAY0 ?: ]. m% _& S8 e
- PLA
+ _# `( S$ q- ~( x5 r0 u - TAX# G4 E2 N8 g! i& d# }. u
- PLA
4 d$ X: H. w) _9 r9 } - RTI
% _( Z- s6 q# r, G! [6 B% F -
1 B$ l$ [- _ w4 ^% P7 F0 J" ? - ;==================================================9 i9 i* {% b1 F$ g
- ;中断表
& ]" m0 \; t: A+ \/ F - .ORG $FFFA
, X+ i. v6 u- a; ^ - .WORD NmiProgram
2 _. `9 D5 r3 ] - .WORD ResetProgram! X; j! W9 W* q1 T! G7 j
- .WORD IrqProgram
复制代码
0 {4 q1 E2 I k |
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