|
|
- ;[FC音乐][MMC5 IRQ]
9 X9 y5 v* }$ ~0 t - ;FlameCyclone 20230710+ d' o( N$ J6 X* `1 x! F# [
- : m* _4 x: e" }' d4 Y
- ;文件头1 V% e; C n) \4 r
- ;======================================================================
( L5 D) q( b N: z' k, k - .INESPRG 4 ;16KB PRG 数量0 z( R) {3 i- @4 b0 z6 f
- .INESCHR 1 ;8KB CHR 数量! X' u' d: S. e( m' {8 A9 j; N1 F3 W
- .INESMAP 5 ;mapper 5; q8 f3 N5 D% S. S* l
- .INESMIR 1 ;命名表镜像 0水平 1垂直, Y+ {5 b; I8 g7 Q+ H9 Y
- : _# t% N# A( F
- ;必要条件9 J2 X E$ H+ q& P T
- ;1.持有CHR ROM* M3 m4 g/ {8 r% ?
- ;2.背景Tile和精灵Tile必须使用不同的图案表, 如背景图案$0000, 精灵图案$1000, G4 q- \1 A! s, J! u0 V2 D
- ;3.精灵内存(OAM)不为空8 e- E8 C* Z7 n4 W4 j5 |4 b
- @1 T/ h* _6 b$ B9 V) @# z7 ?- ;==================================================- k0 z- u8 S) _! X, }
- ;NES端口常量
* _' s) K. L. Z8 @3 \7 R - PPU_CTRL = $2000 ;PPU控制寄存器
, `: i+ C+ ]! r, s/ Q - PPU_MASK = $2001 ;PPU掩码寄存器$ ^: n* E/ C: w
- PPU_STATUS = $2002 ;PPU状态寄存器:读取后PPU_SCROLL和PPU_ADDRESS被复位,下一个写到PPU_SCROLL的数据是水平的,写到PPU_ADDRESS的数据是高位
6 E* A3 X/ d- I( d( B - PPU_OAM_ADDR = $2003 ;精灵RAM地址:用来设置通过PPU_OAM_DATA访问的256字节精灵RAM地址。每次访问PPU_OAM_DATA后该地址增加1
! t) W6 }, z9 X) e! @ - PPU_OAM_DATA = $2004 ;精灵RAM数据:用来读/写精灵内存。地址通过PPU_OAM_ADDR来设置,每次访问后地址增加1, Q: { T8 W$ a* t0 F' Y0 j+ S
- PPU_SCROLL = $2005 ;屏幕滚动偏移:第一个写的值会进入垂直滚动寄存器(若>239,被忽略)。第二个值出现在水平滚动寄存器
7 @5 n; j/ }! w) O4 g% o - PPU_ADDRESS = $2006 ;VRAM地址:设置PPU_DATA访问的VRAM地址。第一个写地址的高6位。第二个写低8位。每次访问PPU_DATA后地址增加
6 \" G, s3 f: R( D0 H0 M - PPU_DATA = $2007 ;VRAM数据:用来访问VRAM数据,通过PPU_ADDRESS设置的地址在每次访问之后会增加1或32
V$ P3 U B: J - OAM_DMA = $4014 ;DMA访问精灵RAM:通过写一个值xx到这个端口,引起CPU内存地址为$xx00-$xxFF的区域传送到精灵内存2 F6 H+ N4 j4 a2 f: p/ I- J
- APU_STATUS = $4015 ;声音通道切换
0 u4 m; w( M* ]4 {* {$ M - JOY1_FRAME = $4016 ;手柄1 + 选通
/ q+ s2 |+ ~: M2 h$ \2 y4 m - JOY2_FRAME = $4017 ;手柄2 + 选通" i: ~# w# v# |7 v/ U7 X5 b1 q( p
- 7 y: \0 R/ C' M/ ]: c/ K
- ;==================================================) P% {0 f; M# M1 v8 l
- ;MMC5端口常量
: |& v% Z1 z) n f6 C; b - MMC5_PRG_MODE = $5100; 0: 32KB 1: 16KB * 2 2: 16KB + 8 * 2 3: 8*4& O. p7 z6 z9 t/ M U$ G, H
- MMC5_CHR_MODE = $5101; 0: 8KB 1: 4KB * 2 2: 2KB * 4 3: 1KB * 8
2 q3 ]" R6 k/ b) ^; M4 r - MMC5_PRG_RAM_PROTECT_1 = $5102;
. m4 K% [* L) D8 C - MMC5_PRG_RAM_PROTECT_2 = $5103;
/ N( X' N' {2 [5 b ?, E6 \3 @8 Q/ x - MMC5_EX_RAM_MODE = $5104; 0: Write Only 1: Write Only 2: RW 3:R' h& S3 i6 r e2 e
- MMC5_NT_MAPPING = $5105;4 s f" r5 _, R$ p
- MMC5_FILL_MODE_TILE = $5106/ T5 H$ L- e, |
- MMC5_FILL_MODE_COLOR = $5107
- D! z" [% M) D( h$ ?: ~5 s" `
. V8 o( l( D3 d8 [2 @1 ]- MMC5_PRG_BANK_6000 = $5113
; E8 a# U" G" G9 s- o( i - MMC5_PRG_BANK_8000 = $5114! L. R7 G( Z0 }: @$ U9 u2 G3 L
- MMC5_PRG_BANK_A000 = $5115$ H8 [& P; S5 F; f- r9 G
- MMC5_PRG_BANK_C000 = $5116
* l0 D [5 o$ {) U' k - MMC5_PRG_BANK_E000 = $5117
4 @; x& m) P+ h0 V1 N, @ -
/ _1 m7 L5 T1 F4 x/ d - MMC5_CHR_BANK_0000 = $5120+ ?+ ]7 Z+ S5 B" s& U; v& k
- MMC5_CHR_BANK_0400 = $51215 ^+ u2 W4 c3 V) z
- MMC5_CHR_BANK_0800 = $5122
' q0 h: H4 i1 U: M) I, A6 K - MMC5_CHR_BANK_0C00 = $5123
7 N3 ?6 ?$ V L! k2 u8 U* G - MMC5_CHR_BANK_1000 = $5124
5 m- ?5 J) B$ O! f - MMC5_CHR_BANK_1400 = $5125
* [1 k6 ^+ }' p% v, u# T8 j - MMC5_CHR_BANK_1800 = $5126$ v* m5 { k9 a0 [
- MMC5_CHR_BANK_1C00 = $5127
) w% E, u* ]: V: h# T5 g5 { - / {) ^7 M* g) E/ h, V# t. h
- MMC5_CHR_BANK_0000_1000 = $51286 P3 Q9 f* m+ ]( `5 |! [& K
- MMC5_CHR_BANK_0400_1400 = $5129
8 b. j* ~6 Y) X - MMC5_CHR_BANK_0800_1800 = $512A. a4 y& `$ I5 H7 T8 i/ x
- MMC5_CHR_BANK_0C00_1C00 = $512B, {, z8 s7 V# C& [
- ' W( ~; j5 \/ s9 y2 h" r0 p
- MMC5_CHR_BANK_UPPER = $5130
% O! W; K9 o& U3 Q; X" s0 f# v/ x5 w - MMC5_V_SPLIT_MODE = $5200/ F* L f4 o* W( h, S9 S5 ]: M+ H
- MMC5_V_SPLIT_SCROLL = $52016 X5 E. \) i7 p5 \: c$ b& r
- MMC5_V_SPLIT_BANK = $5202
4 e! E& h( h, K+ A7 V7 ? - 8 _9 |- `: X/ \' j
- MMC5_IRQ_SCAN_CMP = $5203
: {# j0 o) v/ q" W W6 J - MMC5_IRQ_STATUS = $5204
$ M5 o& r! G2 F7 r; a) g' l% H t - MMC5_MULTIPLIER_A = $5205
3 ?4 c& }7 y" l+ Y - MMC5_MULTIPLIER_B = $5206% T2 y( k) m+ u
- 1 h) U% q' r* u+ W6 f4 ~
- MMC5A_CL3_SL3_DATA = $5207
z1 Q3 z" t4 ^ - MMC5A_CL3_SL3_STATUS = $5208
% h4 s. c2 F: W9 Y - MMC5A_IRQ_TIMER_LSB = $5209
) D1 o4 W. }5 U$ Q. S - MMC5A_IRQ_TIMER_MSB = $520A
/ p( y9 P4 `" ?3 I; M/ M( }
* M/ b1 r5 ]! T- ;==================================================0 Z! Y+ t6 j6 |7 g
- ;程序块配置4 c5 B9 H: f% @& R# L, E
- BANK_DATA_MASK = $07
8 J9 @$ B4 c y5 f# O0 w' s/ G7 i( b - ;--------------------------------------------------' T6 t2 J2 D, x! O# F
- RESET_BANK = $07
: l/ n5 l) i3 Q& r6 _+ A2 X& n0 G4 [4 n - RESET_ADDR = $FC00
" t! E4 `+ |. C8 y6 [) q
6 B1 \+ d$ I$ X) `& R2 q+ b- ;==================================================
) ^" B; ]5 v' |5 @, ]$ O; q5 R& W - ;图像块配置
: X- T5 B( Y8 w: V4 ^& Z - CHR_DATA_BANK = $08
) ^9 }. _- b/ S! n
7 j0 V5 G) t& [( P2 ]% V& x+ ^: t- ;==================================================$ V% o0 S" I7 a. E& i
- ;零页内存地址配置
) N5 e3 ^& N3 E - Use_Ram_Addr = $80: N! l8 ]8 Z0 ]3 u2 @3 @/ H b# ^
- PPU_Ctrl_Buf = Use_Ram_Addr
4 C+ X- |6 y+ n& m5 s8 C - PPU_Msak_Buf = PPU_Ctrl_Buf + $01
# H7 J$ F+ `; ~' M3 Z" {& |4 L3 S - PPU_Scroll_H = PPU_Msak_Buf + $01
/ o8 ?3 f( T- P - PPU_Scroll_V = PPU_Scroll_H + $01
( E ]$ c2 |8 H" o# a9 Y - FC_Data_L = PPU_Scroll_V + $011 |" Q4 _" n" r% a
- FC_Data_H = FC_Data_L + $01" R) I% A3 _, d' V( J9 e$ O% W
- FC_Data_Buf = FC_Data_H + $01
: E! V% o3 I: W6 C o( \$ t - ;==================================================
) p3 c$ }1 G- |) Q: a& h
+ \; {, q D' O ?, A8 S5 _- GAMEPAD_MERGE_FLAG = $04
i7 ^& w% y7 m# T# e4 x - * ] w1 c, U+ W
- Gamepad_Keep = FC_Data_Buf + 12 B- n) b% @5 O" F9 k( Q6 g [* Z; t
- Gamepad_Once = Gamepad_Keep + 2
" E6 t* X+ ^& X - Gamepad_Temp = Gamepad_Once + 21 Y3 a9 N" G, `7 n
- 7 Z% N6 ?+ ^! [: Q7 @
- Gamepad_0_State = Gamepad_Temp + 2& G5 i) ^6 d/ G. d# h' |
- Gamepad_1_State = Gamepad_0_State + 1
' D" E6 q6 ^1 n - Gamepad_0_Value = Gamepad_1_State + 1
! ]4 J6 c% q I& |* i' i5 p - Gamepad_1_Value = Gamepad_0_Value + 1
1 X3 a0 F& H1 ]& H( u( ~3 J - Gamepad_Port_Value = Gamepad_1_Value + 1+ n+ n: H/ t4 ?3 I/ X' g
- Gamepad_Merge = Gamepad_Port_Value + 1
* g6 |0 W+ f/ b( s - ; r1 ^$ w) ]; F$ d8 @
- ;==================================================3 t( }9 T& [/ T" c) s
- IRQ_Index = Gamepad_Merge + $01$ {% X2 _* Z u$ m- u6 U
- ;==================================================
! a4 g% w8 z5 h* e3 ? - : j% A0 p# m( P1 E3 a, I
- ;CHR图形数据: \, h# c" Q6 u, z; Q
- ;==================================================- G; [& O l" B3 A+ y$ S ]
- .BANK CHR_DATA_BANK
0 A2 I0 H( S# g - .INCBIN "chr_bank/chr_data.chr"
% o& g$ U$ a! B# V% {; m - 1 Y$ f2 o1 M, w# |' j8 l
- .BANK RESET_BANK & BANK_DATA_MASK2 J+ x$ ?2 d. K" `0 |7 Y% s' h. T3 @$ l5 z
- .ORG RESET_ADDR
# X6 m& ~: U- g; ~8 b0 L( r - 3 @& M |+ M( \3 M* n' } R x
- ;--------------------------------------------------
$ u3 o8 Y, r9 J) I* F8 a1 j" t - Attributes_Data
# I% h* e3 X+ o1 R* u- {& C( t - ;命名表属性: D% L& T. k8 n% i- N9 _5 k/ _
- .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00+ {+ W; n- Z k6 X8 ^% L
- .DB $50,$50,$50,$50,$50,$50,$50,$50,$FF,$FF,$FF,$FF,$BB,$AA,$AA,$AA: v# F8 k; o. {5 l' C2 o
- .DB $0F,$0F,$0F,$0F,$0B,$0A,$0A,$0A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA
# W# s5 }. o# `# b - .DB $AA,$AA,$AA,$AA,$AA,$AA,$AA,$55,$55,$55,$55,$55,$55,$55,$55,$55
5 h1 X9 P! ~+ q( { - ;--------------------------------------------------6 |. ~2 i/ r% P0 U% o% z; g
- ;调色板数据, B) G z4 t1 c. N2 W$ f0 n
- Palette_Data! t5 J: }" H: Q/ N1 P) R1 \
- .DB $0F,$27,$20,$0F,$0F,$24,$20,$0F,$0F,$21,$20,$0F,$0F,$25,$20,$0F1 `, l) R3 `' s# m' }) E' b; B- w: Q# ?
- .DB $0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F,$0F,$24,$20,$0F H2 h+ j, g6 W0 F2 H! H, E/ ^8 u5 @
# I: C+ e5 [: Z/ `- ;==================================================
9 S% a9 ^6 I" J - ;命名表初始化
* S! u7 N1 q" O ]- G - Init_Name_Table
! z2 R9 k3 o/ \8 s) t2 r6 p - LDA #$20
$ a s" Q; ~! s - STA PPU_ADDRESS" x1 {4 s- S* g! {# R4 b! s
- LDA #$00" g. e% b0 \, }7 h7 g
- STA PPU_ADDRESS# g0 S! g3 p/ D+ Z( y2 x7 n
- LDA #$000 d/ o1 K& D8 w3 `; ]+ C3 u
- LDY #$00
~) M* g5 n9 J" a7 @: l3 a - LDX #$100 }! c7 C" T* A" ]/ A
- Init_Name_Table_Write( n) p# z( Y" g2 Z
- STA PPU_DATA+ y0 V7 _: i( U9 ?5 N8 o
- INY
- k$ L5 P- n) t5 \# p# ~, `+ O - BNE Init_Name_Table_Write
# U! p. i4 {- x4 z/ Z - DEX* v U) r. i+ j" A5 H- i/ R
- BNE Init_Name_Table_Write* [& E; d# u) K3 Z- U# i
- RTS
, P8 Y L8 a8 X8 \& Q2 q; F" B - ! ]: \' J. x. J( |: k
- ;==================================================
! E/ _ G7 z7 [9 `5 p - ;调色板初始化/ O7 }8 r+ k: b- p
- Init_Palette& S# b5 |5 ~( \/ e4 b. X. z6 }: B
- BIT PPU_STATUS4 T& _- z1 g& V' X. _8 E5 {# j
- LDA #$3F
3 J. Y3 E: c- }3 i+ g6 f - STA PPU_ADDRESS
: q* h' @* K3 U' W/ Z - LDA #$00
9 f4 j6 b Y7 ]* j C* ? - STA PPU_ADDRESS. R6 g8 V' F; z6 f4 P9 B4 ~' G$ C5 K
- LDX #$00
% C2 L: h2 R9 e# M; o - Init_Palette_Write4 o% H& K8 c2 q! Q; F
- LDA Palette_Data,X
# r( C: i, c0 a' Z - STA PPU_DATA
4 G: n- N' W# a4 t& Q - INX& U4 @- m# T4 F9 S0 q) |: _
- CPX #$20
+ q5 w8 P+ K6 X# F! W3 T - BCC Init_Palette_Write
0 w4 u1 X# K) C, G @ - RTS1 r+ c* O; I# v8 F, {
- / g8 Q6 t4 ~/ C! q6 L/ i3 z7 x8 @
- ;==================================================
2 T- }3 S8 `1 }5 ?4 s& s0 X - ;设置命名表属性) a' i A4 ^- k$ N: N; ?
- Init_NameTable_Attributes
/ z) D4 u% D3 ]/ c W/ s - BIT PPU_STATUS
1 O$ K! V4 W+ ~9 V1 C+ z& H8 ]+ _0 _ - LDA #$23
3 j4 S& \% N! y2 E8 ^, ^ - STA PPU_ADDRESS
* M8 a8 D0 L7 `, v% P2 n9 t - LDA #$C0! J( s# z# G& d7 K* }
- STA PPU_ADDRESS
+ B/ B6 M, ~( k2 \- ` - LDX #$00: W0 `; \$ w6 d( j( d0 u
- Init_NameTable_Attributes_Write5 e# r' Q$ F( Q9 d, h8 E8 f0 g; ~
- LDA Attributes_Data,X
' R: r( @# c( p! B! [ - STA PPU_DATA
5 s, e2 K+ G( L& A" o - INX
; i. t9 @0 ]+ N+ K - CPX #$40 Y4 ? A1 D" G& E6 P
- BCC Init_NameTable_Attributes_Write& h; ^( j0 { D! j
- RTS, }2 n- j! b- V6 T* a
6 W1 l6 z: o' T$ i& c, E' `. e- ;==================================================
: i0 a& A5 ?1 n# W# j9 H& C - ;初始化命名表文本6 ]. M+ g2 t, f
- Init_Name_Table_Text
3 g5 E. I# y/ S- i( d: P. @+ o - BIT PPU_STATUS
. B0 ]& |2 r. R. V- x5 P - LDA #$20
c. y7 S1 A( L R: Q- ~9 I( | - STA PPU_ADDRESS: Z. K3 B* t5 D
- LDA #$00
% `6 h+ L0 @/ L( J - STA PPU_ADDRESS
i' l/ e9 m1 y/ Z - LDA #$00# t* F ^- ~% d" Y) G" ~* y% a. f
- STA FC_Data_Buf# u" D9 Q( h2 I, \
- LDY #30
7 ]$ j1 l \; `6 y - Init_Name_Table_Text_Write5 E' L' L! e7 v" Z1 L& K
- LDX #32
7 i2 l5 h2 D0 \3 s - Init_Name_Table_Text_Write_Char1 V+ y& m) k. k6 R, O
- LDA #'0'
P) T8 }* Q! R - CLC
3 ~0 U) ]4 y$ |7 ]& H( z, j# q5 ~% p - ADC FC_Data_Buf" Y" A+ E3 f7 a& n* T: J7 }
- STA PPU_DATA
- q$ L0 g+ x. q2 S% n/ S8 M - DEX- j: T$ y3 D' h) Q) \
- LDA #$14
" z6 P3 q( o' w7 {" v( \) ? - STA PPU_DATA
. e5 S# `4 h5 F% C" c1 d- b - DEX
- U& H$ S8 {' }2 P - BNE Init_Name_Table_Text_Write_Char
: {$ g. S) O3 Z! W0 F. ]% D - INC FC_Data_Buf& X2 o0 g% e1 p* G" v& m# [) x
- DEY
5 j# R6 }( X0 _7 } - BNE Init_Name_Table_Text_Write8 b" U6 b M1 H$ f, H V
- RTS
8 H/ w) b" }8 X6 c( H5 B4 R
3 d R u6 u, G0 b0 f- ;==============================+ N' u+ w( q( R
- Init_OAM_Ram;初始化精灵内存* D9 o! W2 A( `9 F4 u3 N& h
- LDX #$00
8 a- j, F/ R+ A4 M) j j2 r$ E Q( E - LDA #$00- J* q' G \: L7 {3 N5 }
- STA PPU_OAM_ADDR
% H* ?* z; v3 m1 p4 _; B - LDA #$F89 n9 x% ?1 o& l+ ^3 d! `; V
- Init_OAM_Ram_Write6 B- _. P% `0 h: I" o6 B
- STA PPU_OAM_DATA
/ `& k2 {4 o Y1 f - INX
, d& r t% f9 l U - BNE Init_OAM_Ram_Write! [/ s! X( {, W# r1 ~0 a+ Y
- RTS
: `7 K Y. W3 H0 G2 ^: U( D5 w9 ` - ' I" {/ f1 p% f0 t
- GamepadProcess;手柄处理
: d3 q& }8 z" ]& d5 ^ - JSR GamepadDatacan
4 a# a7 {6 n2 ]$ S - LDA <Gamepad_0_Value
- R' L3 a, ]2 v6 T; q, a! P! H0 | - STA <Gamepad_0_State
, l% }5 x3 Y3 R. t: t: X# N - LDA <Gamepad_1_Value
% [$ ^& V6 A% S* u - STA <Gamepad_1_State% c6 H, Q0 g8 X8 m# a
- JSR GamepadDatacan5 ?) ~: x3 }0 p( N. O9 i* l: K! D
- LDX #$01
% a/ g$ y7 K3 B& ? - GamepadMergeCheck;合并手柄输入检查
6 X* f1 y; v5 n- B - LDA <Gamepad_0_Value,X
k- s) J* f: ^9 h0 e- P; Y3 y - CMP <Gamepad_0_State,X
5 Y0 U: ?4 ^! ]% m# n) j$ W - BEQ GamepadMergeInput
4 ~. e' [( i- ?7 Z7 Z$ f5 U5 M - LDA <Gamepad_Temp,X3 ^# f, f; b; u, ~% ^% c! B
- STA <Gamepad_0_Value,X
1 N4 O% h \2 E5 ]+ r2 b - GamepadMergeInput;合并手柄输入& w5 M: _# A5 T; Z" Q
- DEX
4 I3 m) {) k; d - BPL GamepadMergeCheck
$ q; j& B8 D. w9 T - LDA <Gamepad_Merge
. f& Q# G$ f7 ?* Q7 E - AND #GAMEPAD_MERGE_FLAG [. V$ b. l$ K7 A
- BNE GamepadStateProcess, o* D5 @& b! ]4 x! Y
- LDA <Gamepad_0_Value* x0 q" X8 j! S% U5 Z6 j0 t
- ORA <Gamepad_1_Value- S& G+ s+ `* z* q
- STA <Gamepad_0_Value
- c9 {- i' b& A0 w6 }: L - GamepadStateProcess;手柄状态处理
# P5 X1 q' N4 H$ m8 \ - LDX #$01
/ W& G5 s0 {2 h3 ?/ h9 c# w g x+ P - GamepadStateSave;手柄状态保存$ b _2 g! L6 N% E0 i4 ]# R
- LDA <Gamepad_0_Value,X6 G/ T- N$ d' C' U( g" H" `
- TAY$ I5 i. C' N- \' x. N/ k
- EOR <Gamepad_Temp,X8 r9 N* {5 |. [2 {
- AND <Gamepad_0_Value,X' x! ^7 R' F) n4 V
- STA <Gamepad_Once,X( t) b$ c5 x3 {( Q# R8 y8 ~# w5 b
- STY <Gamepad_Keep,X U1 g. K6 h7 [" m
- STY <Gamepad_Temp,X& ]9 _- {! U5 l$ d* f$ _
- DEX2 O3 B+ W$ ~5 o
- BPL GamepadStateSave+ p& v3 O" f+ P# Y( w# ]
- RTS* Q: o+ k: c% C; O8 S0 G
- 6 W- c+ H3 T9 Y) Q8 b" [! }2 a' W
- GamepadDatacan;手柄数据扫描8 ^* m$ o2 W/ R2 ]
- LDX #$01
" I6 C1 ]7 W% a% c$ U - STX $4016
; | a6 ?+ L& f! G5 Z - DEX
* o/ y" ~- B f: B - STX $4016
& k8 Z6 e L& G) z1 {# Z2 J - LDY #$08
% x9 B* c1 T9 ?) z - GamepadPortScan;手柄端口扫描
4 f/ q1 y3 ]' A( H( z8 ^( h - LDA $4016
9 _6 V. L2 h/ x- h# H - STA <Gamepad_Port_Value
4 R5 O0 D5 E2 S7 a$ z0 B5 v+ i - LSR A. u/ u- M9 \ N
- ORA <Gamepad_Port_Value
4 s& ]7 ^' z0 q - LSR A% b" v8 D8 a7 q5 }) D8 h
- ROL <Gamepad_0_Value
8 I5 [9 w, W) }( E$ H' u - LDA $4017* L. _! g1 Q7 G9 C
- STA <Gamepad_Port_Value
% W9 s6 B) \: d t: F - LSR A, R8 `& Y( j. U8 u4 T: ]% @; Z! G
- ORA <Gamepad_Port_Value
/ l1 ~) K. z: n1 | k7 K - LSR A) Z( K( c9 X% t0 r" {+ F. r
- ROL <Gamepad_1_Value
. ]5 z: X4 V* A2 U9 j, T0 E' n - DEY: Q! _; q* z& ~+ Z7 [3 X& y
- BNE GamepadPortScan3 j& }3 `7 l7 _* v
- RTS
8 D1 m/ B; M& ~, p# w: S - 9 f+ R, ] `* M% q
- ;==================================================
; @- P) A+ A4 ?+ O7 | - ;PPU处理+ h/ ^- n, D: } c# o S
- PPU_Process; H( C: a* R$ |1 S4 o) B
- LDA #$006 S) y, {2 n3 F$ \# ~3 l& p
- STA PPU_MASK- w0 m4 d* k, |: T3 f
- ! t. Z- ^- A8 z7 \! e, t
- BIT PPU_STATUS5 m. E. J5 j. m V% k8 O% Y; Y6 K
- LDA #$20/ Q0 Z" W* o8 x' ?
- STA PPU_ADDRESS: d+ s& j q/ G* f- S. N% `! a& N
- LDA #$00
$ _ X9 A1 q. p: {) W" V3 ^ - STA PPU_ADDRESS! r/ t) K- R4 v1 y
-
4 G8 g3 {- U! O+ m - STA PPU_SCROLL
7 L9 k, d5 K5 p! N. K# b- Y1 k/ C9 u - STA PPU_SCROLL
( r! }9 J6 d) G _. q5 H( y( K - 1 y! b/ G) s/ D
- LDA PPU_Msak_Buf
. m/ `8 p* R- D( R. G' L - STA PPU_MASK
, R" I# q- r. g/ U& i - / H! ^+ P! p( s
- RTS
& [: J4 g: z! `: S -
) D- W% g! w. e! q& E v* j3 e - ;==============================
" O- P7 i# w5 O3 q$ o - Time_For_Vblank;延时等待
9 d1 {+ e2 |& ?7 E# p5 N& J - LDA PPU_STATUS
) x0 I$ h0 \$ r( ~ - BPL Time_For_Vblank( {* l, v# G2 p) X- E' K! U2 I( ~
- RTS
+ S" V# S' d! Y8 M6 M" H* s - ! ^. f. a" `3 r: X" k! s3 w& R
- ;==================================================9 J, b6 _3 I8 a9 l. M6 Y* I/ Y% h
- ;初始化MMC5+ a! [' b" q3 ]! r* U2 Y k7 s
- Init_MMC5
* x2 L0 E. l! p/ j - : P" {, r Z& [9 ?% _
- ;设置一下6000-7FFF的RAM9 N1 D2 Z v/ J8 V- H$ S; F
- LDA #$00
6 G0 z3 j3 `' b4 H' I* l" M- B - STA MMC5_PRG_BANK_6000/ `6 n( e. g P1 h) k. S9 m
-
" b" k. }! M) c- z+ D I' T - ;开启 PRG RAM 写入" L: T% H' @/ ^0 P' @- i8 K
- LDA #$02
* ?+ v, p, R x0 q$ a8 C: D - STA MMC5_PRG_RAM_PROTECT_1
+ b1 P' o& ^/ `9 g$ E2 e- {- | - LDA #$01
9 I# U; R/ d, v8 [ a( M) \ - STA MMC5_PRG_RAM_PROTECT_2: k! D( {. H" _! Q0 k9 _! j3 n B. K
-
6 z r( t4 O. p$ A! r3 @; W - ;启用 1KB 扩展RAM ($5C00-$5FFF)( H$ \4 N: e% n
- LDA #$02* y# H; Y2 u* w$ t* L3 E
- STA MMC5_EX_RAM_MODE2 W& ^( e! L. T/ U9 q% C. B0 C
- . y! M% |- w( p8 z6 r3 i
- ;设置 CHR9 _- c, x) Y/ @7 H9 `
- LDA #$00
/ k: _/ S/ w# _ - STA MMC5_CHR_BANK_0000
. J, o8 v E. }. O8 R: F4 I - LDA #$01
- d8 U3 Y) M( ]" i - STA MMC5_CHR_BANK_04001 a! _2 w6 c6 U- u5 c8 ]
- LDA #$025 h% R! W1 i; J2 l! [# _
- STA MMC5_CHR_BANK_0800, X$ S. d+ U' _! n5 i# P
- LDA #$03
! Q8 Z$ t6 k' D* p* l - STA MMC5_CHR_BANK_0C00
/ i1 c! C5 L+ X! O9 k - LDA #$04
3 k' D; R+ c( B3 { - STA MMC5_CHR_BANK_1000
3 Z2 k& |* T9 _: r& ~0 j& b - LDA #$05; Z; l# A4 ^& n! ^3 L* c
- STA MMC5_CHR_BANK_1400
: l8 M. D0 G( D9 Y* Q2 P- Y - LDA #$06
2 ^ a/ ~8 B3 k" [ - STA MMC5_CHR_BANK_1800
1 i# q0 v7 y4 G$ O - LDA #$07, g& |3 w4 u5 |0 L8 v, y
- STA MMC5_CHR_BANK_1C00" f' Q$ w: J2 q8 ^8 w5 v
-
, Y4 L B! d0 O - ;设置屏幕镜像) ?0 L8 f9 A6 n6 o
- LDA #$50# V7 x5 Z# P4 ]& t( C
- STA MMC5_NT_MAPPING* p9 R- s+ E* N J% N Z/ ?
- 9 p4 m% T7 E! v9 f+ B5 V
- ;禁用IRQ. Y- J" b* M5 i- [
- LDA #$00
& G# @9 O) u0 h: q - STA MMC5_IRQ_SCAN_CMP" s2 r7 r% Y! j4 R& ^& T( _
- STA MMC5_IRQ_STATUS2 p# g" Q5 a) y1 t' |. K2 V8 [, d
- % m! [2 w: z" w& p9 C" R( z3 b
- RTS
$ [* o h# M) r1 ^0 h -
7 t2 o8 x1 f. D& \0 q2 V$ A - ;==================================================
2 A- P8 r3 f D8 S& m - ;重置中断处理
' q: W$ K6 l" U+ E' s- x3 z2 F - ResetProgram
! _/ I# W8 ~' D& T. ~ - SEI
3 B. W, N% G& u9 T/ e. o4 s+ q - CLD
) {5 c' z0 G1 g _5 ]- C0 n - LDA #$00
4 r5 L8 Y& |% }4 U' g - STA PPU_CTRL0 d d/ E) Z$ ~. h3 \
- STA PPU_MASK, Q0 b" N2 s6 }
- STA PPU_STATUS/ c5 p8 k6 f5 N7 M$ d% h
- STA JOY2_FRAME" L! h) t( a4 {6 e2 l+ ]$ _# r$ j
- STA APU_STATUS
9 S0 Y7 E/ @ {2 ^5 U, Q - , G" K" h! ?" h: E/ ^4 A
- LDA #$C0
1 T( h/ Y8 i; w8 w7 W - STA JOY2_FRAME
" W( H9 H' c- \. F1 @1 o0 F! \ -
1 c1 T; m/ \7 h6 j( i - ;等待vblank
5 q+ w- I/ Z. k- ~5 Z - LDX #$02
8 k5 H" Y+ Z2 F. y - Vblank_Wait_1
4 J/ |+ z/ v3 h - BIT PPU_STATUS4 H& |; E' _' B0 S
- BPL Vblank_Wait_1
& n" t# V9 q" g9 j _. F7 l0 a- d - Vblank_Wait_24 q; P- b# l# F6 J7 K
- BIT PPU_STATUS
6 Z/ Y; \4 O! x& P6 H& S - BMI Vblank_Wait_2
6 M* u8 }5 R5 E2 t+ m - DEX: }0 q6 s5 q- Z2 g* ]) C
- BNE Vblank_Wait_1
5 R. F9 o Z' J" A5 X( } -
( O" j2 j4 `: o0 e% i6 f. X, }8 k - LDX #$FF" J+ b" q+ i& T9 b) q5 L1 F
- TXS% B& ?/ c. y* J( @+ ?
-
" t- ?4 O& l( G% @3 |2 s# t - ;初始化MMC58 {& ^2 f/ V. }8 [; H a
- JSR Init_MMC5
! A5 S3 |7 y5 w1 l. P$ n - - V* o1 ~9 D7 _9 I* n" a% `1 r
- ;==============================
- f6 l* B i& @, s! O: {$ Q - ;RAM初始化
- f" k5 j7 `' \8 [ - Nes_Ram_Init
9 ?7 V; g w; e' i) y - LDY #$00
. V7 @1 X8 ~% E3 k9 x - LDX #$08
' ], n: E9 [: C9 [' u. F - LDA #$00
7 k: w. D4 |5 Z9 {; G - STA <$00
" z, }6 m2 \, W p5 H+ P - STA <$01
8 m @8 M: x, h4 R$ ^- _" Z - Nes_Ram_Init_Write
; A3 T' r4 o: e' t( d# a# w ?% D6 W8 h - STA [$00],Y! A% P( b2 Q1 K( ]$ B' j5 C
- INY
1 m2 z* j. o* _1 K/ @! T8 Q) S - BNE Nes_Ram_Init_Write+ y# Y, u( b/ p$ |3 g
- INC <$01
H A5 Y, u. o8 e! U% p - DEX
2 {; m) e* ~) ?: R' r - BNE Nes_Ram_Init_Write/ u* | r6 ^; |' E4 H* T/ p
- % B4 D0 k$ F( z6 t8 u" R
- ;初始化命名表
4 N, T+ o$ [/ _" E, D; W/ u - JSR Init_Name_Table
* r l% l) Q/ j. X5 w! H5 C! y4 G -
& d9 h# |* G) U* n' Q - ;初始化调色板2 m' _' P% E% a ]8 t) u( O# e+ L
- JSR Init_Palette
6 q5 \% f5 r1 t1 O% |" i9 I# Y -
8 ~. K. V2 i* Y - ;初始化命名表属性/ w) S8 Q- q2 a
- JSR Init_NameTable_Attributes
- |, d5 u' f( |) D. g! J -
. v+ J3 F, R* e+ F - ;初始化精灵内存
- G" e; W9 Q, s8 D5 F6 Y+ o - JSR Init_OAM_Ram
7 G, k# o& J, F8 Y - 3 k" X# |* v6 }2 B: G2 l; O
- ;在屏幕上写点东西
* K* R& l! o Y% U- j - JSR Init_Name_Table_Text
7 X1 y( f0 Z% m# p4 K) x- S - - B: o* M" r1 d- x4 M
- JSR Time_For_Vblank# p& k8 d& Z/ p( u' m+ V% p& s |4 u
- ;开启PPU控制
2 p9 X( j5 f. p. y' q - LDA #$888 b/ T2 z8 y, T* f, V2 Y+ m4 R
- STA PPU_Ctrl_Buf
& y+ f0 m5 h O- t$ I1 C7 m - STA PPU_CTRL, `- [* x6 q: b
-
! ^: [3 W" L b- k% I' p - ;开启PPU显示' z. I0 }7 t3 ]3 j
- LDA #$1E7 |( A/ D: o$ L$ e: }8 h
- STA PPU_Msak_Buf
+ p# c- U9 e# a' f2 V* ]1 _ -
0 ^5 d/ S) `: I- Q' z2 r9 H - CLI2 ~) W7 U' ?1 `! F& @* u
- JMP Loop+ Y" ]" q1 Q P* e
- 1 I6 v& d5 Y; e7 `' s$ I, X
- ;==============================# ]3 N2 k# Y8 o$ Y/ p3 H3 r+ @8 x
- ;死循环, 等待NMI中断
& r& g; k' r2 m- H' s9 b, L$ [ - Loop& ?& t6 Q' n/ o |7 ]2 H
- JMP Loop6 [9 r* V# }; K- f2 n! O
# k T; t" g9 k+ N- ;==================================================
2 M0 @$ U4 A) r8 g/ T7 o( s - ;NMI中断处理( t: Y1 O2 h2 n' U* h2 s
- NmiProgram( W: C' j9 y& @9 r4 |/ x0 M( C& v
- PHA
5 Q8 u. |1 _$ F3 _" M4 Q/ h - TXA
3 J, |4 M6 `7 q3 L2 c1 x6 V - PHA5 D; N" C6 I0 N! b9 \$ Z! R% Q
- TYA' c) l/ c3 {+ G/ M# J7 f
- PHA# I! T0 P6 M; G
-
( \, p+ V" ?; N! n% _ - BIT PPU_STATUS( j2 Q( u! d W/ {6 a+ d& n+ @
-
0 T2 l6 A' y: N$ g( @5 c0 U - ;启动IRQ中断, 第16条扫描线触发9 K5 t0 {4 l' @1 L5 {, |5 T9 Y
- LDA #16
3 y3 ~% C- U# L - STA MMC5_IRQ_SCAN_CMP( l% s* t5 Q& t9 G3 F
- LDA #$803 p0 W3 s F5 e; R1 j
- STA MMC5_IRQ_STATUS
! F, |% k( ^* I0 u$ b9 z: T - CLI
2 G. N, l! @1 E -
$ p$ ~) D7 g: K6 o5 t" }" L% y8 d - ;关闭PPU控制4 p' w6 }6 ]+ K4 B/ D& d0 x
- LDA #$00: f9 _! u: Z3 I+ W9 K
- STA PPU_CTRL( i/ A1 z0 { w& ^% r: L$ I
- 3 E8 _6 b0 V& ^! h7 y+ n- q
- ;处理PPU. G- Y# y+ t, }. m
- JSR PPU_Process
! g: f& h& [" W) r' X+ l -
! q7 z, [6 O2 y% T9 B7 } - ;开启PPU控制
9 G; p4 l4 K3 \4 J - LDA PPU_Ctrl_Buf
5 @8 M E0 X" J# v2 C6 m2 e: ~' x - STA PPU_CTRL
8 m6 j7 l6 b* b; B& o' B - ( { ^' U2 X+ E: x' z
- ;手柄处理
% @9 u4 o* g8 D7 a* _! ]/ A5 a5 k9 h - JSR GamepadProcess* z ~! x4 ?: ]( q
-
( }1 u4 q8 `9 G* W$ N - LDA #$00$ X+ Z% X- W; g- q) L* h
- STA IRQ_Index
# K" Y* G! z! u! ?( Z2 C - & c8 p2 \% E; T+ m$ _7 n# F
- PLA
1 o) y" o7 Y ~ - TAY
! ?7 j4 J R& g - PLA
' I2 P- K' h3 Q- L- }- M [ - TAX
! a6 [9 C* ]3 r% Q# r% f g - PLA) P# z; v6 C( h" {3 M0 s
- RTI7 G* @' l. _2 G& H
- ) g1 v: b+ w2 T; p' L' s- O
- ;==================================================! l/ Z9 p' a8 m8 p
- ;IRQ中断处理% I( r$ g! R% h9 s8 Q0 D
- IrqProgram
7 V; i9 w: x0 g& p3 C& {+ Z+ s7 l( t - PHA0 y; `+ c. h! w, w/ e: d+ U
- TXA
; O% _3 `" l+ F# [4 @' c. Q7 O' k - PHA
; w/ K0 m+ u) J5 S5 }/ ] - TYA
6 P$ N( J9 p7 X/ K, \( ]$ W5 _; @3 P - PHA/ {( ^- {; i7 k% g( O
-
# `$ d" o( s7 L. I - ;确认IRQ+ F/ M* e7 \; m( S+ i
- LDA MMC5_IRQ_STATUS
+ B6 K1 `4 R1 N% P' u -
& K* m8 C O8 H" }* s2 o6 ^ - ;允许下个IRQ触发3 T3 P& [+ _5 |2 I; }
- LDA #$80
) M3 k6 n. |& P0 b5 h) O - STA MMC5_IRQ_STATUS
- c) X# w- P/ i4 Z4 o -
P7 ~2 J2 R8 N, B4 o - ;IRQ处理, 每隔16条扫描线触发* x( k2 _# W: p1 w3 t
- LDA <IRQ_Index9 \- Q& U% ]2 l _
- CLC
4 z) A$ e2 H/ W/ w" Y - ADC #$02
) O2 `( t7 o( W6 J - ASL A
0 h, R$ n. O7 M0 ?, Q) o, | - ASL A* D! v! {: H. M9 N4 z# Z# M
- ASL A
1 L/ k; I/ u# I4 J0 p" L; r - ASL A
7 \$ R+ P+ H3 ?# M5 X - STA MMC5_IRQ_SCAN_CMP6 ?1 n/ b6 y5 k% u, e% f4 N7 p
-
9 b5 S0 @! p& Y6 E l6 l/ ?$ r - LDA <IRQ_Index( F" @# u6 { S1 a4 @. E
- BNE * + 4
& p2 M2 I; F& |% ~ - INC <PPU_Scroll_H% U2 }' {2 q& B/ x. v) t
- 2 S5 g# Q" Z+ E( S
- ;设置屏幕滚动
) d" r, ~3 c& o# V! G9 o5 ~. ~ - LDA <IRQ_Index
' d( R9 ~' U0 ? - AND #$01% `/ F# X" {' f5 T) ]& A
- BEQ Irq_Scroll_Right, }, H2 u: ~* J g
- 9 c$ M4 k3 ~: U5 {7 R3 n* v' J
- Irq_Scroll_Left1 @8 Z# t. |* L
- BIT PPU_STATUS n# g' E& J) C$ M1 y9 m
- LDA <PPU_Scroll_H! D% `% I# Q: L) \0 t: Q
- STA PPU_SCROLL
( ?- P( k0 U/ g; R - STA PPU_SCROLL
K. w7 W% B- Z! P' a$ N - JMP Irq_Scroll_Over2 b9 b1 y* D/ g: }
-
$ _% r4 `% S! _$ a1 M - Irq_Scroll_Right( J0 ]6 T, R: i- z3 ]
- SEC4 C4 S2 N3 Q% P! H
- SBC <PPU_Scroll_H
5 q% h9 I" N1 _% @ - STA PPU_SCROLL) j/ k! l& N$ i) z# ]% {5 s
- STA PPU_SCROLL) N7 h$ g( u8 Z4 c3 y- o8 q+ y
- Irq_Scroll_Over- |4 P5 S i" P7 [7 ~; o2 Y3 u
- 6 g, b, ^6 {5 \/ q
- INC <IRQ_Index3 ? q, [4 L C
- ; v0 f4 v0 c( g/ k& Y& X- j, W" F
- LDA <IRQ_Index
0 Y* b& A; _4 \ - CMP #144 d- k1 h/ H3 z5 i/ X2 U: N
- BCC * + 5
7 E! o1 I0 O1 \1 o+ E- E) b - ;关闭IRQ: J2 _) _& S! b' O, X" T
- LDA #$00; o$ y1 r8 F* e! {3 n
- STA MMC5_IRQ_STATUS3 V! z$ E( `" B
- 7 A% h1 f: N' j
- IrqProgramEnd/ Q0 g6 Q$ z8 A/ _
- PLA
8 Y! Q9 l0 C) G- L - TAY
a' {" l% I$ X& R3 r$ \ - PLA
+ H0 t" p: [. X; m1 V8 J - TAX2 N' P- I% K2 W
- PLA& W6 X4 j( Y, ]' a, p3 B2 |9 d
- RTI
. y% J( w. u+ x* j7 Q - 0 H5 b, G5 {7 S
- ;==================================================
- c7 s. ]% q$ E9 P; h - ;中断表# W' C+ H" `! M: s/ v
- .ORG $FFFA
* S# V. ?6 l' A( J4 q - .WORD NmiProgram
. h8 {3 I7 y7 o& {3 m( s - .WORD ResetProgram- y/ m5 v9 A! U
- .WORD IrqProgram
复制代码
6 [; t4 N5 @0 R, Q2 i3 v1 J2 |( D |
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
|