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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下5 m( y& C' ~3 c: p) j J
! H- H; K5 E( K! U& f! L& V: C9 a
以下是主框架代码:
. b6 @3 c7 C, W9 L2 r g- ;======================================================================
1 n4 N5 V7 n0 Z( q1 ~/ E - ;文件头( E* ^- ?9 Z6 u
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
4 N) [; Z# H1 s4 e4 a: R - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
& u3 ?3 }' O" y - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码% m t5 t, {5 c* Z0 @0 _9 a
- ;======================================================================
8 M5 i. ?) c9 W - PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2; Q6 X; v, l& @6 A( y n% t
- PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1
4 x" K& Z3 C* x2 J9 X5 c b - ;======================================================================0 _! }) d8 u' z
- RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
' n. J, F5 @* S' i" A - RESET_ADDR = $E000 ;主程序起始地址, Y/ o: K' t# a7 F3 b
- ;======================================================================1 ?& {5 t) J. v/ m/ @4 M
- .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
: K9 V9 u- n I: x+ ~- V. L - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB( J; J* d" U) Z r& i/ T
- .INESMAP 4 ;Mapper号 (0-4095)% C8 O7 T s9 l, N4 _. V
- .INESSUBMAP 0 ;子Mapper号 (0-15)1 q, k3 z0 j) G, K
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)
! t* S0 w3 ]) ]' B0 d - .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)0 t2 m, ^( g# d4 \
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)) m! r- ^1 F% ]1 T* u& O9 c7 y
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)" [8 ~& E/ m: O: T: ~
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
# T: ~' o, c. S1 F - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)
1 q2 |; B# t3 _7 a1 _ - .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy): u' G- X6 _+ X6 P
- ;======================================================================: Q+ a) O* D) ]( J' `
- .INCLUDE "fc_demo_config.asm" ;全局配置
- n, P* o# F+ H: n$ u" q - .INCLUDE "fc_demo_constant.asm" ;NES常量
" }8 d x" h! X1 ~# g% t9 n - ;======================================================================
$ l4 m" |1 h/ X9 r! c& q - ;音乐配置: N1 r& ?5 w/ G# W9 P
- .IF 0 = MUSIC_THEME
5 I7 z! N* J+ \# S2 e$ U1 d' }7 Z2 `" d - .INCLUDE "data/music/Gremlin 2/config.asm"
7 |+ u5 F8 F3 T4 g0 C - .ENDIF+ S9 t8 _: ?3 {6 c
-
) e) @5 h% Y- f1 a* f. @5 i - .IF 1 = MUSIC_THEME
4 d" ^: B2 b4 r$ ` - .INCLUDE "data/music/Raf World/config.asm"
0 x6 O, s2 D1 [' }' R, A/ q - .ENDIF) w2 H9 G8 i3 p6 O
-
& O+ U; ^9 b$ R9 B. z1 K - .IF 2 = MUSIC_THEME
4 v' W5 Q6 U" ]; [9 L( }$ H% @ - .INCLUDE "data/music/Ninja Gaiden 3/config.asm") @% K+ @$ \) c2 G
- .ENDIF
. K g* |+ u7 z$ z - 2 X. r6 E+ X% `3 l4 P/ `
- ;======================================================================
# E _$ f0 `6 E R - ;引用CHR图像数据
4 E+ t% h* ?' N" {- S8 D$ c - .BANK NES_16KB_PRG_SIZE * 2* A% K. W8 g2 B) v( a
- .ORG $0000
* f/ o7 ~7 n; T4 g- `. P- U - .INCBIN "data/bkg.chr"$ r& T" Q7 \% q2 l$ d9 e- E Q
- .INCBIN "data/sp.chr"$ l" a, Y+ S( ^
-
7 p- X2 r$ q; `: { - ;======================================================================5 x3 ]5 k- ]5 U/ I9 Q/ ~' o7 H
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank' r) f7 `' m E; d5 g7 @; L6 l
- .ORG RESET_ADDR
5 \( i& N6 ~- `" n+ }2 t- m9 f - ;======================================================================' ]6 }1 ] Q+ M
- ;引用其他源文件
8 f% Z2 b8 y! h6 Y# u$ \" E8 ]4 M - .INCLUDE "fc_demo_ppu.asm" ;PPU处理6 D7 q. u5 C7 E1 [2 P
- .INCLUDE "fc_demo_joysitck.asm" ;手柄处理/ a) J4 s) B7 Q; Z$ P$ R2 c, d2 y
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
2 a6 V) R4 @9 b1 d - ;======================================================================
4 \2 t" @+ i! t/ v8 i/ t - . q" M/ Y0 C$ o3 Y) C% w$ q2 {" S
- ;======================================================================
0 v1 M: \0 Q3 `4 A' y - ;等待VBlank到来
4 f$ k: }; q6 b) T, W5 x5 P - Wait_For_VBlank8 J! u9 C. A& b, B% c! [) g/ f" ]
- LDA PPU_STATUS9 g' {0 Y6 J" y* `. X7 H
- BPL Wait_For_VBlank+ e2 n# P/ s) o$ [
- RTS
, a! A( Q" S) j; n$ s, l* Z - 5 ?# d1 U8 g' `
- ;======================================================================' t4 x+ F" G' s7 ^
- ;调色板初始化
3 p/ w$ G, A7 s3 T# I6 [/ x# Q - Palette_Init( {+ F9 g9 `. J5 v3 P
- LDA #$3F; p5 s8 Z8 |" @- _' }
- STA PPU_ADDRESS
$ ]! e0 [3 i6 m - LDA #$00
( D0 O, E3 \ {; b - STA PPU_ADDRESS
# d& i y* l$ M5 B5 y - LDX #$001 G2 [+ I$ p7 ]! k$ r2 n; L- q) ~
- LDY #$20
3 B2 A7 }3 ^, j - .Write_Data t/ z& }0 V, j$ B
- LDA Palette_Data,X4 U: ], e+ e6 M) b) U! B
- STA FC_PPU_Pal_Addr,X4 R1 A1 h; q7 p2 z
- INX( b/ w8 A2 K" W5 e
- DEY! j3 ]1 y1 k2 n
- BNE .Write_Data
8 r! n( k. e& D7 u# t7 `+ D4 b - .End
& F* E0 i' Z- p) Y - RTS5 F. \2 R3 z6 F/ T. T3 Y9 X: \
" d( P) V) r6 g- ;----------------------------------------
3 I/ v( B. }6 i* n - ;调色板数据: X5 |: Q) x x# F, Y7 b- W( w
- Palette_Data
4 U% W" r5 k7 v: P$ g" l" t' I" a" o - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B
: V4 c! b# F1 @, W1 Q# Z - .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22' z) E# w' c: U/ a2 ^2 s5 F2 @. g
- 5 T& X0 `: I- n$ n9 ]7 O1 L
- ;======================================================================" q6 b9 u* C7 N0 C4 c+ S
- ;命名表清空' a9 C3 H( M3 d2 p
- Nametable_Clear; [. X* D1 |4 S( f: ^% k
- LDA #$20. M! q& [% S5 x) k( m$ ^- r8 Z
- STA PPU_ADDRESS
* h1 ?1 l b( e/ K, _& ]% Y - LDA #$00
. L8 d! u7 X; y% j( o2 l7 o4 b( z - STA PPU_ADDRESS* F. \/ x, F6 A- j$ ~
- LDA #$00
5 x/ S1 t9 e" Y% _" Z" X/ u - LDX #$00
+ x% t+ t, n; X" l - LDY #$08
9 Y6 E0 B, h! e- d( J( p - .Write_Data
9 F6 L( |( b, J0 D& e+ K3 ^ p - STA PPU_DATA& {# ~. A. e) L! o: Y8 x
- INX
# o" n( U/ V/ ~( f1 ] - BNE .Write_Data
4 R8 ~& i/ W- R2 ]3 P8 \# y* p" R - DEY
1 P. N2 j) D2 m q3 V7 x) j7 B - BNE .Write_Data
9 S: z9 `7 M4 P0 B - .End% R U4 T) G3 G& H/ G
- RTS" X! [, D( j) t
- V1 _2 |3 G$ D$ A" A1 u' W7 t9 \8 v- ;======================================================================6 O. D- y0 _# |4 g7 j; i; f
- ;音乐曲目切换
' T3 l% @9 X4 s1 D5 B/ a; o - Music_Select_Process5 m! i5 r" ?! T
! ~5 x# v4 M& F' D% j! S0 v- .Pre_Music;上一曲
2 x# s; T* |& o$ E8 r9 `" z - LDA FC_Gamepad_Once d5 h& o; A( c f6 m% e5 e
- CMP #JOY_KEY_LEFT
# h* q+ r# f9 z- |, e& ~ - BNE .Next_Music% b+ Y6 A. ^ ^+ O% O5 a
- JSR Music_Play_Pre
, e2 y" ^3 P1 ] H9 Z - .Next_Music;下一曲" M+ l) z* d" w4 H ~ S
- LDA FC_Gamepad_Once
6 E1 {9 F" u6 \: M - CMP #JOY_KEY_RIGHT
) {% r0 K p6 U - BNE .Next_10_Music
$ O7 L. `: ]$ v - JSR Music_Play_Next
' h0 x& @0 n% ]8 z9 m7 w. ?% T - .Next_10_Music;上10曲
+ d7 ]3 k/ q2 Z& r S - LDA FC_Gamepad_Once F; Q4 v& i6 w1 F
- CMP #JOY_KEY_UP
5 _7 C! W* h2 v - BNE .Pre_10_Music
8 }: D+ j% D) C# X - JSR Music_Play_Next_10
7 {) Y8 K6 |. c) T - .Pre_10_Music;下10曲
4 ?+ A/ c+ n5 x: I, f - LDA FC_Gamepad_Once) u( P8 R( I' D! y( J$ b) B
- CMP #JOY_KEY_DOWN
l' d# |$ } M) T+ l+ | - BNE .Reset$ R. w; p# g0 m, M8 a
- JSR Music_Play_Pre_10
2 t+ G) _9 U8 H: Q, A& ` - .Reset;重播当前曲目1 O' d; v+ J. K8 c
- LDA FC_Gamepad_Once
- W7 A" y- U, m7 n2 i5 V2 h - CMP #JOY_KEY_START7 P4 h! h, O4 c& t9 @. i
- BNE .End
5 ~* Q) R' L! O; O - LDA FC_Music_Index
5 _0 W3 d2 }) M4 S - JSR Music_Init_Process {+ w+ v/ E2 L
- .End# B8 Y) o0 Y9 {* j8 K
- RTS4 {( A& O9 S3 g: {. W: l& z
, E. k3 j/ j% L1 l5 P! @4 G0 M- I- ;----------------------------------------------------------------------
) S! q9 d8 b* X: D - ;播放上一曲- w, ^* O8 ?* V
- Music_Play_Pre |/ j! v2 y j P
- LDA FC_Music_Index$ d, j* y* }1 t+ p$ Z- O; J( K
- BEQ .End+ x, G( u$ d2 Q; ]; D, N
- DEC FC_Music_Index: h7 C. \7 P- p/ G) K) u4 V% c+ X
- LDA FC_Music_Index
/ h/ D5 K, O5 Y* f4 \ - JSR Music_Init_Process/ U6 L* O* r$ O" U" c$ t% O
- .End& s! m) {" j! @$ e! ?2 W: C
- RTS- {6 x& U8 e* P; n: _
- ;----------------------------------------------------------------------8 R' g8 n1 u" d2 h
- ;播放下一曲
+ g: C) p* n9 r: ]& P - Music_Play_Next4 P# A/ u$ @/ K Z
- LDA FC_Music_Index
# U' _ r9 V* I2 l7 Z" N& ]0 a - CMP FC_Music_Max_Index
: }0 V8 u. Y. d6 c - BCS .End
4 R7 _8 U) y$ o8 a" E# F1 ` - INC FC_Music_Index
9 Q1 p: x4 |2 t% C4 C5 _- S - LDA FC_Music_Index$ m% j$ z% Q. Q9 e" y6 j& x- W1 L7 x3 u
- JSR Music_Init_Process
0 h. Y7 K9 V- c5 A - .End
9 W2 z5 j# [, i/ z4 ~/ D# } - RTS
" [# O2 B7 b$ M6 W% L2 [& L
1 D+ O' T# k; a0 V. _4 J/ J- ;----------------------------------------------------------------------
$ k# |. F6 Z. ^7 N- w - ;播放上10曲
9 Y) E+ d( p* l, J - Music_Play_Pre_10+ F w6 G5 Q" y6 O3 @; E- J1 K, ^
- LDA FC_Music_Index# d7 A6 }) m( p8 e/ w% y
- BEQ .End
3 R8 L9 g4 @, n j2 B9 f$ D - SEC' L `) e( |& l: s, E
- SBC #10
9 @, Q5 Q& g) K4 q! ^7 A - BCS .Pre_105 [% w q8 h3 v
- LDA #$00
( y9 S4 L; [) N7 z( R j$ u' h o3 { - .Pre_10
U$ ]" Z+ y+ X7 o - STA FC_Music_Index% B. k2 y# L- b; ]9 }3 W9 U
- JSR Music_Init_Process! }$ m- m, F a/ d$ W& D
- .End
+ l$ f) q/ ?* j2 P - RTS& Q& v8 M8 }$ n" p( q$ ~* Y- L
- ;----------------------------------------------------------------------$ N( @ Z. N4 z9 p; j
- ;播放下10曲( b" s9 V4 f2 f# l% u% k u m
- Music_Play_Next_10
) t% G1 g3 [0 d; R - LDA FC_Music_Index* g! I4 Q P8 B# h/ I# r8 D
- CMP FC_Music_Max_Index6 s. K: Z) {4 s0 m5 `* i: z) |- e
- BCS .End u' w! i- ^/ Q4 ]# C2 j( _6 A
- CLC' X+ G. ]8 G8 |* f
- ADC #101 V1 C" R3 z' B. H
- CMP FC_Music_Max_Index
0 b0 }0 g, E: }# |) B! @% D - BCC .Next_10
& W4 e( q, m7 g6 E" t( \$ a4 ] - LDA FC_Music_Max_Index- {( `4 D) Q, o* ^& ~% }: K' B
- .Next_106 o1 r% l+ T }0 r0 g( Z
- STA FC_Music_Index& A+ o9 c5 H( a- n
- JSR Music_Init_Process
+ y9 Q% P/ Z3 N6 d8 j7 u. ^ - .End
- {" ^* R: L$ u6 ~* B - RTS3 t4 k) h7 P8 `9 b4 v
& v: s$ C5 B2 `: J8 P9 @5 G) h- ;----------------------------------------------------------------------
, x! n5 V8 V# K7 p/ M# G& t0 s - ;8位十六进制转3位十进制制# U/ [& u# \- F% h# `
- Hex8ToDec/ a7 Q' A! `- ~. x
- STA FC_Dec_Data_1
3 ]! j6 c3 e: r1 l - LDA #$00
. e$ C. V! E, M, y2 X7 K3 W - STA FC_Dec_Data_100# J. w& Q+ G* }7 {4 h
- STA FC_Dec_Data_10
1 w, ~5 @: ^/ B7 a5 X - LDA FC_Dec_Data_11 b" k5 ?9 @: }' f: A
- .Convert_100
' a* \" }2 v+ c( ]$ u5 c& M5 i3 x - CMP #100
% F0 G! J+ N- W7 U3 g - BCC .Convert_10
! Z; o0 E4 ?8 l6 R - SEC
( k3 Y! D( E9 L, x' @8 _) r/ I - SBC #100
0 F4 I: w% X2 E6 T$ O5 V - INC FC_Dec_Data_1001 J" H9 H, u$ j2 N. A! f
- BNE .Convert_1002 \* U- S- A5 p, k$ O
- .Convert_10
/ f0 n" I. [% m5 \4 _7 \+ z - CMP #10
% W$ c. d; J: y1 g - BCC .End% O; m1 {1 v2 ]- J( [/ e* l9 ]
- SEC! ~4 s$ J& `8 A: ~
- SBC #10% u, \/ Q! }% }6 p6 C. i
- INC FC_Dec_Data_10
7 }' j, m" i% v - BNE .Convert_10! Q7 A# C1 f' Q. e* _
- .End
5 A4 ~9 R% W/ A* g1 Q - STA FC_Dec_Data_1% c+ j' T& p- z$ X
- RTS5 v1 O. K9 O' G! x1 h8 x- [ `; Q
- $ ^ R4 q, [/ @; I4 W0 d
- ;----------------------------------------------------------------------7 @) X6 A/ |) W( }/ M! V) _6 f
- ;显示曲目信息5 ~/ j- V) T: x) y
- Music_Info_Display
1 g0 E6 k; _: I" G6 e* ]9 G - LDX FC_PPU_Buf_Count! }7 Q% N% k0 G4 } b* ]5 |
- LDA #PPU_WRITE_MODE_CNT_LINE" ^ u. z3 l/ O7 J# {: E" `
- STA Use_PPU_Buffer,X, y% E7 F' J% h9 i5 _- C& O5 Y0 d
- INX
( a8 G" ~: j4 L/ ]- H+ R, Z: @# C -
1 w0 n$ ^1 ?" C - LDA #>MUSIC_INFO_POS4 Z6 e% ~4 x8 z: ~
- STA Use_PPU_Buffer,X0 F9 e0 A: n; _4 n3 j
- INX/ o; S0 g( y+ N
-
0 q+ h9 h& ?) M D& b - ;居中
. Q+ g' ~, x: p0 e/ S( X2 L - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2
0 o6 L6 k7 H2 q g) Q6 t6 E - STA Use_PPU_Buffer,X
3 i) D$ c# w# t. ` - INX
7 q( ]' c; U7 [! z9 @ - # ?2 ^: V- G3 f k; T6 d- h% _
- LDA #$05: G) ^3 O. _1 }
- STA Use_PPU_Buffer,X
! S3 f# z' |9 |* O - INX
7 _& _( Z; T! s. ?/ Q. K { -
# ]! O) c0 q7 m2 L - LDA FC_Music_Index
' I7 I, l O& I9 S; D- i4 i - CLC
e9 a4 x/ L- Z2 v- @ - ADC #$017 t, ?- a) r/ |2 `* b' T
- JSR Hex8ToDec
# G4 W+ e- z. O0 K -
( B. i7 b# `9 k1 ^( \; p h# i - LDA FC_Dec_Data_10
2 X. Z6 c7 X5 k4 ~- F5 @ - CLC. @' G. e! y, L( u7 ?/ y. c
- ADC #'0'
/ ?* b% P( U p8 L7 ]3 j - STA Use_PPU_Buffer,X
/ y3 c* y( T2 t [3 r( ~* g" L - INX
: ~' n: h4 C# I+ {9 G -
& h) k \3 f2 F+ p; Y - LDA FC_Dec_Data_1
( t: t0 t6 @8 {8 ~ - CLC
+ _, t3 x9 F: W7 ^" i2 J. L - ADC #'0'/ E: }: k, L, k. L3 R
- STA Use_PPU_Buffer,X( V7 e% s! ]* D
- INX8 f* R9 ^! b/ \" a( m
-
/ g g! _7 p% l. X - LDA #'/'
3 S4 e" `) J. w - STA Use_PPU_Buffer,X
* q& r. P2 J4 N2 j+ x2 p* s8 I- s - INX4 x: o4 m' R$ d! c
-
1 [5 n9 |( F! y( n' b - LDA FC_Music_Max_Index
) X2 C, [- m/ E1 M. `$ o! Q/ a* m4 g) T - CLC7 I' p$ E) V. R$ k- P/ T2 A
- ADC #$010 z; W, `0 j0 J( l1 Q8 K+ t
- JSR Hex8ToDec
5 G/ v9 O$ a$ C: h& l/ `* o! H -
# w; G- I {0 b0 d6 E3 | - LDA FC_Dec_Data_103 W% Q% B0 w& p b' u+ O: }
- CLC
( G) Z9 h, @. x# e! C, F - ADC #'0'
9 X6 C1 y% V9 r2 _. | - STA Use_PPU_Buffer,X
! r& h: b# A+ X5 I4 }4 d - INX$ d3 e$ D# r* w1 U( b
- * w4 `* ^# N- o' `
- LDA FC_Dec_Data_1
& [8 s4 o& {9 G/ A. v - CLC
; M( k: p* p l1 |8 Z - ADC #'0'
T8 J' v' ]2 Y4 A2 v - STA Use_PPU_Buffer,X4 C' E: F- G/ l" c* `
- INX
$ _' N4 _) x2 c7 ~9 u" v5 i - ' f0 j( U3 p! j- D J, D0 k
- .End
7 ]3 y, W y0 F" p: i2 e; l! I2 Q - STX FC_PPU_Buf_Count
& t. b, C3 R3 i! ~ - RTS
2 L$ o* C/ Q# \2 z
0 p- ]+ i, y j9 @3 ^- ;---------------------------------------------------------------------- d5 A) E' _ L7 c: Y7 y2 ]
- ;音乐曲目初始化处理
1 k" n4 T9 ^( }# e - Music_Init_Process
/ R" A( H ?3 Z! i- Y; y* w$ m - PHA
: y) v# h9 F' A8 m - JSR Music_Clear_Process; O+ f( n1 ^4 y" \* t' F1 B3 P
- LDA #$1F
% x, K9 N7 [, _* ~3 i - STA $4015% ^1 M f' h) L- u; A" x
- PLA
$ B7 A+ X4 }$ G! I V5 I - JSR Music_Init_Addr
& H. A+ F% U8 M6 Y5 M6 g - JSR Music_Info_Display
4 Z ], R, J* X2 F4 G - RTS1 o0 H) `/ s; n& C' e
, l& ~* s; S3 R, D8 W4 ^2 C* O1 A- ;----------------------------------------------------------------------) c8 C& B" T+ F$ f8 }! e
- ;音乐播放处理; e" z3 Q$ U% O2 N* B' Z8 e8 X, w. \
- Music_Play_Process
. Z5 v. s$ U7 m) X J$ a - JSR Music_Play_Addr. g% d$ E$ j& g
- RTS
+ T0 h0 b: [0 K+ a" i* f8 u
2 R* P- N( O5 M' s% K% y- ;----------------------------------------------------------------------$ z& e' {- \7 w/ I
- ;音乐播放处理3 \* e. U7 m! A. C+ ?# ^# A" [) q
- Music_Clear_Process
/ b3 K# H' A- f+ D( R# r, o - .IF Music_Clear_Addr# Y# U+ M3 w/ h% c& m
- JSR Music_Clear_Addr
4 e A( w/ B4 ]& f& t2 G - RTS
) o$ s0 i% |/ Q9 @6 `3 I - .ELSE5 [ E/ C$ y1 j: U# e5 u$ [0 _. V! k
- LDA #$1F
: f# n' `( P/ s, m8 x" E: s- I - STA $4015/ f4 G% L# p( p# U+ `8 w. ` D: L% f
- LDA #$00' ?+ y; I% H! l& M
- STA $4010
* E1 `- t0 C7 i% I3 L, A% o% T7 v - LDX #$00
" c' ?0 q7 H* `& f! B - LDA #$00
9 z5 e; t4 @8 F* v4 r/ n4 x1 g6 B - " M! Z1 H. n1 U' s$ \* t/ I6 E
- .Music_Clear_Zreo_Page_0
5 m7 I1 h% w! O* w; z0 q: o - STA $00,X! {) n4 e$ `4 a) K
- INX& _/ a0 X+ ]! g8 ?' T7 |
- CPX #Use_Zero_Page_Begin' @, I& ?3 v6 |" |2 _
- BCC .Music_Clear_Zreo_Page_0
. z2 |& P; E2 [! N6 J9 h6 | -
# g4 q9 K1 t, F9 ?) o1 D$ F, B - LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size4 d! e7 z/ p0 h
- .Music_Clear_Zreo_Page_1
& Y- {- x( m8 N/ K7 [- k5 D - STA $00,X
# l! X1 u0 {7 J' W5 A - INX6 H' V1 J# L- S, x+ Q
- BNE .Music_Clear_Zreo_Page_1
U- R: Z" Z5 f0 ^5 M/ N, o6 W. e - 2 |9 U2 I9 M% L' r0 H
- Music_Clear_Process_1
& }' P9 B5 | J3 h/ {9 o; }: K; x - STA $0600,X# J& p9 ^- \- \1 `
- STA $0700,X
/ e& t; `9 \1 n: {- ~ - INX; j9 Q3 F, i: _6 z
- BNE Music_Clear_Process_1
+ D |5 e8 S H: I8 Z) B% M- s! s - LDA #$10) I( A% y1 W& s; P
- STA $4000
" }* Y( n( `* e8 m2 p$ {' v - STA $4004
! H' N) l( E0 s" J/ |/ j - STA $400C* }; P( k& N |
- LDA #$00/ U) s/ _% \' x% o; g3 R
- STA $40083 |( |' [7 |# p; E! V9 ^6 u3 h
- LDA #$0F Z& s6 p9 C# K' b* g
- STA $4015; S$ r6 \- ^. f, D8 A4 k
- .ENDIF# F. G9 @) v6 \1 D% u* z& a
-
- I! l7 R$ Q2 v9 V a1 n - RTS' O8 u$ \2 \+ A! g
+ W0 ~' e4 B4 z2 f3 f3 H- ;======================================================================
0 A; o! l2 z4 a& a% A - ;重启处理3 a9 K$ U4 i- x0 ?- x. G
- Reset_Program
7 `# X Y- P+ s9 R/ F) }- i/ P1 D4 V - SEI. s \! w' U1 y
- CLD
5 }1 R+ |) D1 h# }7 T0 G! m8 ]3 d - LDA #$00
+ O) k" [6 ^) ?/ E - STA PPU_CTRL
; F* ~ H* C4 |1 J2 \' s - STA PPU_MASK7 x) H3 F7 Z7 G8 a( F* p; A
- STA JOY2_FRAME
5 l' `8 ~- v7 E6 `) } - STA APU_STATUS
4 n7 F/ P. |, F% Y9 ]* u5 i, t -
# j1 ]9 w" F% B% k/ X! C - ;等待屏幕准备完毕
" k$ L* S" @8 N2 v- t - LDX #$02: }4 u5 O: q: Y! N7 L
- .Wait_For_Screen_Ready
2 c7 ]4 D9 y- g& H5 {3 z - LDA PPU_STATUS
7 _0 w' n- D! @% `+ U3 G- W3 L M+ a - BPL .Wait_For_Screen_Ready
* A+ }# Z" H9 V! n0 g - DEX
- J: W5 c( S( { - BNE .Wait_For_Screen_Ready
2 B! b1 I1 n3 {0 u$ ^9 g: f9 o - . D0 G+ O3 o5 g/ }3 o0 e
- ;清空调色板& p' c( a! Z/ a- H& v9 P
- Palette_Clear
4 ~5 E: _- R7 Z1 h - LDA #$3F
+ t/ T, Z% g8 c( G g: { - STA PPU_ADDRESS+ a8 m5 u; ?+ g& m8 v" g
- LDA #$009 `: k/ D6 y" u# W U% j9 m
- STA PPU_ADDRESS
- {( R( K+ K2 P8 r) `8 S* } - LDX #$20
?3 O% M" Z/ D - LDA #$0F/ M/ t, u) E7 e g6 z( v3 H
- .Write_Data& f0 Q* \) B; ]8 i& C }+ ], _
- STA PPU_DATA
4 b6 i5 e+ g9 \ - DEX. C1 Z3 S- f `! q$ f [
- BNE .Write_Data
7 m9 z9 Q: p! F9 n - $ V' v s# c L0 \# t6 A
- ;清除声音 $4000-4013! F: y, j+ a1 Q* P% n
- LDY #$14* p4 K. K8 i* E# a* A* E
- LDX #$00
# m* I) F6 ?' b( y0 p- f0 \ - .Sound_Clear
j, D' y3 a4 d5 A) i - STA $4000,X8 {; Y1 `: [1 W
- INX
z8 v3 v# \6 R' W7 a - DEY
& M5 Z) b* i/ ]7 W9 L; s b - BNE .Sound_Clear
1 M) X- h% y7 e! p/ |% c& M - 4 X4 N5 o- b q& N2 ?" Y1 o7 u
- ;清除 RAM $0000-07FF
8 v, {7 z' c7 \& G5 m9 N - LDA #$00$ m5 N; H0 \1 s) L
- STA $00
8 o% g/ X: x1 J) h - STA $01
b; X4 Z9 o q. G: p9 L2 o5 ]5 p/ n) } - TAY
/ k6 O. M# A0 @* w0 J; o - LDX #$082 n* e" R& ^5 ?) W2 w
- .Memory_Clear+ l$ d: d' Z- K8 U* _ C8 ]2 V
- STA [$00],Y
- l# B7 O4 u1 r# m - INY
) B( [2 ], t9 d! r - BNE .Memory_Clear w2 s- m V/ Z. W8 D2 @/ W$ ~
- INC $011 `5 S- m% V# F* `
- DEX1 X4 L8 r$ c! ]! d
- BNE .Memory_Clear6 d, K) \2 f( t+ M' D
-
3 I4 m8 q: i$ q: ? - ;精灵缓冲初始化
* D) V8 G2 V1 l* Y! E, [) r6 W - LDX #$008 |8 s# n8 u) h. c& x
- LDA #$F8
4 [$ v; `. R& A- [0 ^$ ?. z; J! A - .OAM_Clear
0 W2 K8 p* D3 L, _* w0 n - STA OAM_DMA_Buffer,X. h8 V- C" R4 Z6 }* X" f$ T
- INX
4 \8 S: D+ N K - BNE .OAM_Clear& }) E& z' N' ` W" k. |
-
0 Q' H% P8 `0 q( y2 W! K3 a - ;栈指针初始化1 {9 b' ?9 |$ C# |" j
- LDX #$FF
" P4 Y2 ]( w& V7 ^ Z - TXS
0 o' K/ R0 A1 w$ i$ E -
+ Z, E! |; @2 B - JSR Nametable_Clear;命名表清空
3 ~5 o0 y9 j$ l8 l+ T - JSR Palette_Init;初始化调色板缓冲
7 l6 z/ l( d- [& Z" f5 q - JSR Static_Text_Init;初始化静态文本5 d5 E3 b# {9 {/ |
-
) P: y3 \; [" O J' F# r; t - LDA #MUSIC_ITEM_TOTAL - 13 y: C, \6 r0 x- F+ Q- [% k
- STA FC_Music_Max_Index
. X( y/ I, V$ M+ I' h, a+ w5 C -
z/ u& n; p4 ^2 X0 Q a5 p! Y - LDA #$1F
- l4 C7 p! z, a% R% P - STA APU_STATUS1 g' m0 ?. w- ^& h h R- L
- LDA #MUSIC_BGM - 1! t0 f7 s: }0 C) x6 p0 q
- STA FC_Music_Index1 z; X9 \- B" s' D: {4 j7 D1 y, r
- JSR Music_Init_Process;音乐播放8 F. p {" Q* K/ ?* ^. Y
- ( e) p* G/ l" \0 }7 _4 S! o
- ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)5 K7 _$ v Y' ] b9 E: k% a8 P
- LDA #$1E
6 `. ?5 @" B7 V9 a - STA FC_PPU_Mask_Buf& X% Q% |1 W5 V6 u% P1 W& H: X
- }5 Y5 r8 @: B2 z# E& c
- ;启用NMI处理) i9 F0 R T& U
- LDA #$80! M' x7 `7 s% k$ [6 X7 P j
- STA PPU_CTRL
- \+ n# V0 V z, W$ g! c - , g8 a5 _" r2 {$ ?) x/ w/ ]) X
- ;程序循环, 剩余工作交给 NMI 中断处理: s5 U6 @3 i V+ J: B
- .Loop- Q- _9 [( B" b9 q' o
- JMP .Loop
4 S2 b F6 H4 G* I. }: d
- {" y0 e( q8 [; V p- ;======================================================================
5 K. _& `% J* d - ;不可屏蔽中断处理' `% O) ^$ ?# c
- Nmi_Program
4 D2 G+ q4 ?. S" O& e' }7 b - PHA
: g2 T+ R0 g! ^. f" [0 C1 d+ }. X' J" ` - TXA
1 |* G C( f+ C8 m - PHA9 G5 ~" m1 ~8 Y' e' d
- TYA
0 G! _! v3 p7 P: | - PHA
$ {9 W( J! O2 q% E, e* i W! [ -
, C. X' O" |& K2 A! C" b' x - LDA PPU_STATUS;读取使得 PPU状态寄存器复位
, v+ i9 w' L% I8 k0 v- T' v -
7 v' R# X1 |) X- d3 ]5 x - JSR FC_PPU_Procrss;PPU处理
: A2 F! }0 F# ?/ z9 Y - , V4 e$ I' ~+ h. g& G
- ;精灵内存更新
) t5 ? k9 v" h2 A - LDA #$00, _& o- h8 D+ O# x) X
- STA PPU_OAM_ADDR
% r7 {2 _6 `9 W1 Z - LDA #OAM_DMA_Buffer / $0100
3 O0 H- m; ~$ }/ L - STA OAM_DMA
1 y: r$ k* y2 g- Q- [5 h3 l - ) x5 g# l D& Q, w8 z1 V
- JSR FC_Gamepad_Process;手柄输入处理
7 F- ?+ O- L. E0 R$ i F4 F9 t - JSR Music_Select_Process;音乐选曲处理
1 [) r% A0 l3 z- u& k9 C8 U8 H3 \ - JSR Music_Play_Process;音乐播放处理4 o0 g% @4 \0 u" W; D. N7 ^
- " H% t2 P$ H/ L; a
- PLA
! B" i o6 R; o- r. C - TAY
4 ?6 D; E' |+ m9 @) z& o) a - PLA: L% Y% j" j8 D9 |6 H' a
- TAX
1 W. U4 L/ \! o/ W5 p* V3 T - PLA
; v5 v* x5 d6 ^' B! {& |
, m* |, w' }- l* v* I( {- RTI
* D0 H5 n0 l4 K0 }: E8 {" N) D
, b( T _& F- {. V- ;======================================================================/ v" K2 e$ q V" G
- ;请求中断处理: C% D6 } l: [5 U0 @
- Irq_Program F3 U ^2 l1 Y5 I
- RTI
3 V+ s% }: V9 N$ t5 A - 0 ?0 z" i0 ~5 r X' E4 k, [$ Q
- ;======================================================================
; H; C1 f0 M; N" b5 o - ;中断向量表4 f- w% s1 h- N4 V2 `
- .ORG $FFFA
8 o, S, i3 a8 ^1 b2 Y0 ? - .DW Nmi_Program ;NMI触发时执行
$ [3 j) Y& D8 C6 }0 M) z - .DW Reset_Program ;载入ROM时最先执行
& l" I3 r% | u! B: @ - .DW Irq_Program ;IRQ触发时执行+ w+ W# f, U' O' t5 _
复制代码
" v3 t0 b" {! O) T1 ]$ x0 M+ E
( o0 v, j6 g3 m& V
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