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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下( y& ~9 L9 T9 v( }
$ y5 H' B; V K# e) ?
以下是主框架代码:
5 [5 K3 U# y9 N4 {- m3 c( q- ;======================================================================' T. r& d3 O% W3 A6 Q, B
- ;文件头 Z% U; {; i$ U# r. n& f" O
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
( i% @" [. k( I" w) G2 j - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量$ a( M1 f' s6 t5 F1 R9 Y1 c7 k
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
/ P/ ?5 g0 B7 M* E0 T$ Q - ;======================================================================
* H5 h' ]0 [) u! g2 X6 m% ^ - PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 28 k; ^% u9 i& s$ t) }8 d
- PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1- G) v: s* ?5 b5 g5 \; i
- ;======================================================================/ y0 \/ ~; Z, k0 O+ k
- RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
2 L6 _3 L& r& c0 _/ @6 P - RESET_ADDR = $E000 ;主程序起始地址
! |/ C/ ]) M6 d! u# E; a$ J5 y - ;======================================================================6 T8 u+ r3 R& u5 c
- .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
1 Z# U: g3 P$ d- G5 q - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
8 O' x5 S$ c; t - .INESMAP 4 ;Mapper号 (0-4095). j2 {% {) W4 v
- .INESSUBMAP 0 ;子Mapper号 (0-15)
% A: A: }* m, k0 W - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)
! S! Z# N5 E3 V" U/ i& a& ^ - .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在): }8 |1 W# B- _0 g* ]( ^3 [
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)
1 o- t; P( z7 o - .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数) k6 t( a. d& H
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
2 Q8 f5 v4 o/ [3 n- ~# C0 `) p3 T& B1 p - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)3 z! T/ K5 u" H' {8 a: D
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)
& {1 d8 T+ Q7 [) e" O$ ]' `3 ] - ;======================================================================
2 f4 c0 t/ |1 V3 ^# Q4 L( \ - .INCLUDE "fc_demo_config.asm" ;全局配置
$ _% C/ i& p' {( n - .INCLUDE "fc_demo_constant.asm" ;NES常量1 W& B& U9 J- f
- ;======================================================================6 V. X$ m4 Y+ v4 e7 ?8 z! K
- ;音乐配置- @& k5 R, M) x2 c
- .IF 0 = MUSIC_THEME 5 t+ _* w; G* `: e8 M% x( Q8 ~
- .INCLUDE "data/music/Gremlin 2/config.asm"
- `9 V3 u, b' |1 G; |8 d m2 f - .ENDIF* h3 @9 J8 U, m! y+ D# S
-
) r1 M0 F! |9 |- t - .IF 1 = MUSIC_THEME
/ O3 H& x+ N# `5 V7 W. n5 A - .INCLUDE "data/music/Raf World/config.asm"6 [. \4 B5 {1 T( E
- .ENDIF' {/ e* F8 f0 x" e
- 7 D- g# Q5 h) I# W# E1 J9 }4 D
- .IF 2 = MUSIC_THEME & h! C: H C& p0 G
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm"
2 [$ R/ Q2 R/ w& D - .ENDIF
) X0 ~2 E3 g* ]) p" c
% y( V6 }- t8 [- ;======================================================================
0 s% Z! n$ p% h$ _ - ;引用CHR图像数据
8 _ f; o4 V* v - .BANK NES_16KB_PRG_SIZE * 2
2 j2 ^! s' `- p( ?; z. L R- z - .ORG $0000
" [. Y; _- E# i8 D- ]3 R - .INCBIN "data/bkg.chr"% k- p$ b8 w: E- j. k$ W' S
- .INCBIN "data/sp.chr"
. K, ?: ~2 N* T# w+ W - + [2 h. Y9 P, t$ [% u3 r+ E6 F
- ;======================================================================' F4 G" B6 j/ Z! Z$ N0 F- u
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
' Z o0 |: i) J - .ORG RESET_ADDR
; k) T+ R3 f+ G( J - ;======================================================================
: M5 W4 P) Q8 g4 Z - ;引用其他源文件' b4 N6 S* P5 ?3 }7 N/ j5 x
- .INCLUDE "fc_demo_ppu.asm" ;PPU处理
8 z0 p" z9 `. X8 y& r - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理' B) [, x# \1 O# i& k Y$ C
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理+ u0 f. b* |" ]
- ;======================================================================
g a: ~) M$ ` - ( v2 W1 O' `4 {/ A2 V
- ;======================================================================
! h8 t( E! J I7 j, Y - ;等待VBlank到来
' P, S8 Z: P: g1 P2 o - Wait_For_VBlank
3 h8 a, N0 f: t( O; Y$ m8 ? G - LDA PPU_STATUS
* I3 |6 f+ p8 f2 x! \/ K+ d. U - BPL Wait_For_VBlank* j {! ~; Z7 q4 S# b
- RTS
3 Y2 A% l% T& p2 }
- \, b/ y/ U- u, O- ;======================================================================4 `: z' u- r4 x+ d8 k3 ]/ N
- ;调色板初始化
8 j- l% s1 j1 C( @' w! f - Palette_Init# M+ ` M3 J5 B2 x/ _
- LDA #$3F
3 r4 `% ^5 R7 E* @/ U( g0 N - STA PPU_ADDRESS
% c! [/ \% B/ ^4 r5 C- C - LDA #$00
- N/ w) m6 \& V4 J% q+ I C4 {" |8 L2 } - STA PPU_ADDRESS- A- o/ a1 o) @) o
- LDX #$00
) {* R6 b4 e7 E - LDY #$20
, j% l& i$ W M; _0 O8 o - .Write_Data
/ n9 i* N4 \& ]- ~ - LDA Palette_Data,X
. M. r. y. n! [8 _! p5 Y" V+ z Y - STA FC_PPU_Pal_Addr,X
) D# M3 j8 C' h) s% K - INX' g5 ?* L1 b4 s9 c5 {% \+ B& k
- DEY B" @# e3 g: y" d
- BNE .Write_Data
1 c" W3 p% f3 M2 O' K - .End. j! E3 u" q* w, u5 h$ T
- RTS: b5 [& W& k' _8 O7 }& G" b
" h/ q+ z: ?- l6 w- N1 G+ e- O* Y- ;----------------------------------------
, m* H% c) u; P - ;调色板数据2 ] D2 h: E) u; H* y
- Palette_Data
* b/ V1 j2 X U0 G4 k8 O5 U - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B8 k. ]9 F" o6 V J3 T. `5 e* q$ R
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22$ k. f% F( w* z0 {# y" v
- 1 y v; j' W$ ` w5 @+ W7 O5 K
- ;======================================================================
/ g9 S: \+ J! K/ s! I, W& p% o - ;命名表清空% P) l9 W! y( }2 d) g, d/ w
- Nametable_Clear5 M0 R W, i8 J# V1 h% q. h2 _
- LDA #$20" I. L/ ?0 L' L# ?$ j
- STA PPU_ADDRESS
3 R) H; ?; r) V# u; {+ f - LDA #$00
1 U* Y+ t! K1 i - STA PPU_ADDRESS7 |; c) \3 g; g k& G% E/ o3 Q
- LDA #$009 [& p+ K3 g# ], f2 v
- LDX #$00& X, H J; y( P9 f7 ^' j- _
- LDY #$08$ v8 M0 g5 M& A: _, ~& b. p
- .Write_Data
, ?# A6 n( w6 s/ Q/ u, X) k* k - STA PPU_DATA* |+ Z/ W$ G/ F9 P
- INX
% N) \4 |& N& f' S/ w8 W - BNE .Write_Data
2 n2 L4 c; p: r - DEY/ }, e N! C6 k+ L5 W( E7 v. U/ n
- BNE .Write_Data7 ~4 _; H: \( `1 u: H" j
- .End
$ }6 ?4 b! T* v4 N/ Q3 T - RTS
1 V1 H g) B( h - 3 h4 ^' h) Y6 Z- E8 d. _, s
- ;======================================================================2 n6 I9 q6 H1 h1 r5 H# \
- ;音乐曲目切换
/ A6 o$ ~0 ^6 ]2 s- j7 O - Music_Select_Process
% C$ l' R9 i# L, \ - ' U( j) |- N3 K+ Q- |, Q; `
- .Pre_Music;上一曲
- ^$ z! O( B* U* z1 l$ I. C! w+ }- H, K - LDA FC_Gamepad_Once
- w. g6 h0 F8 W5 W$ T! c - CMP #JOY_KEY_LEFT
4 O7 A% o5 h, L& G5 m$ k5 a - BNE .Next_Music9 c' `% i; ] F2 G5 ^4 G. E% ]3 s
- JSR Music_Play_Pre
" k! B2 D$ X+ Z ^& Z - .Next_Music;下一曲1 X! L7 I- m3 X: m
- LDA FC_Gamepad_Once7 O2 v- I! W I* \
- CMP #JOY_KEY_RIGHT3 [# W3 o5 y+ O7 i u
- BNE .Next_10_Music
* B7 M( k& m: h2 W+ e9 e% _ - JSR Music_Play_Next
% [- h/ @* Y, a* ] - .Next_10_Music;上10曲, ^7 U' U3 E! G# I7 ^6 S9 ?8 J1 o
- LDA FC_Gamepad_Once1 C; m! N% A' L) D# J! y# w
- CMP #JOY_KEY_UP
/ w- F- @0 H0 e8 p5 T9 o - BNE .Pre_10_Music
0 j( B9 g. F; G6 m, O - JSR Music_Play_Next_10 T* w; i: m- L# c
- .Pre_10_Music;下10曲
3 w' f+ }+ R4 ]6 D - LDA FC_Gamepad_Once, a6 i V* i; X7 {: i
- CMP #JOY_KEY_DOWN8 W; q+ `- X6 i$ j* i+ s
- BNE .Reset/ K9 i: \; s" M& W3 r
- JSR Music_Play_Pre_10
& ^6 w6 z* v% R1 O+ U& E8 I - .Reset;重播当前曲目
& k- I1 q6 F, p0 G/ ^$ D - LDA FC_Gamepad_Once! W) o* `9 F% c) M* h1 r" n/ U
- CMP #JOY_KEY_START
' }, d( {1 O0 d1 M2 E# E5 h - BNE .End
: K8 d% V, {/ ~4 z9 z - LDA FC_Music_Index
2 L: E4 Y) H( m8 f& V$ H" }/ R, p - JSR Music_Init_Process0 k4 Q+ {$ ~! C
- .End
1 D4 ]! G9 `" l2 G6 z+ L - RTS
$ X: ~0 @9 e. ^( b: `5 J' T7 g - 9 C9 U9 H! A+ A6 Z/ |3 f, V# M
- ;----------------------------------------------------------------------
, q4 P2 G) P! k2 B( t6 a - ;播放上一曲
6 E5 j0 a! ~ U$ b6 I0 w - Music_Play_Pre# V2 L& t. U% n/ \6 c8 P
- LDA FC_Music_Index3 ~4 N5 E: b% _9 v& J
- BEQ .End
+ u) y8 O, m6 ~; X - DEC FC_Music_Index
, z, ?4 z, I3 f7 K3 X - LDA FC_Music_Index
* A6 o; \& K0 U! m6 K; X - JSR Music_Init_Process
7 o+ e7 `6 |# [- ~" r1 F - .End% a( O6 M9 A2 }, n# Y8 e0 c8 U
- RTS1 t# J5 E# H/ _" J" J$ x6 ]
- ;----------------------------------------------------------------------
/ q5 H. |4 ]3 o. B9 i v' s - ;播放下一曲
6 n8 M4 P/ a i9 l - Music_Play_Next" M( ~. `4 r% Q0 |7 a; d: ^
- LDA FC_Music_Index! y7 Q* C4 h% z8 N
- CMP FC_Music_Max_Index0 h) x7 v* B7 M
- BCS .End* p1 n! ?7 K' G0 z0 _. O4 N
- INC FC_Music_Index; R. G: i& [3 k \- v* D1 B
- LDA FC_Music_Index7 w4 x$ f+ g! g
- JSR Music_Init_Process. _# F6 P0 N( J6 p, C7 A8 b m( U
- .End
3 Z. r) `6 Q# j) @ q - RTS
# ~9 W: |6 n' F, \
8 Q8 M4 k6 Y4 t3 _3 K M: g- ;----------------------------------------------------------------------
7 |) S9 ~7 V/ P- X - ;播放上10曲2 m' }* S1 F1 j0 }9 r8 Q
- Music_Play_Pre_10
# a* i3 {. D' u' J5 l) q - LDA FC_Music_Index% z1 E/ N# G4 X" e
- BEQ .End
/ o; T. f5 E# M8 ?% } - SEC) J; F0 }. f8 W2 i
- SBC #10
2 o2 S, x( y9 ]9 [* _, J; }; w - BCS .Pre_10
0 s7 q) }9 F' e; N* H' y0 m - LDA #$00
( R( R* o) g+ H7 B# ] - .Pre_10
# B; [5 f! R9 T; ]& r- z7 @+ D! @+ c& b - STA FC_Music_Index
# A, Y; Y* L4 ? - JSR Music_Init_Process
2 y- [+ n% ~* J% H1 e, [5 m - .End
& { q3 }& T+ S b$ C - RTS
& z$ H8 r; t2 u* \0 r5 n/ O! ` - ;----------------------------------------------------------------------
0 q4 a. I/ m' u0 i - ;播放下10曲
4 ~& ?/ P( l, F$ y - Music_Play_Next_10
5 o' {1 a% F _) a- R - LDA FC_Music_Index7 Y" J+ \8 `% n& S
- CMP FC_Music_Max_Index
9 t) k: \& u8 G- a7 }( c8 \ - BCS .End
9 M. L) G; @0 q% K - CLC4 `* i7 q$ A, Y4 y
- ADC #100 f: Z/ M2 P2 @6 w* |& [( |& K7 i
- CMP FC_Music_Max_Index
! [+ f- t7 |6 u2 k: {) |/ o - BCC .Next_10
8 K1 u! p7 \. k, V( E% e! _+ y' p - LDA FC_Music_Max_Index
1 o% z* R" E1 |' n# q* k - .Next_10/ k, t9 Y! ]+ H, S" J3 d: G
- STA FC_Music_Index
O# k, i6 _. R5 K - JSR Music_Init_Process( m# ]# Z, K: g' z+ T
- .End
: B: D/ P% z: N% r" { - RTS% f) a' p' C1 n
- Q: ?% y* w+ H& h
- ;----------------------------------------------------------------------$ W/ q4 J; p" l2 m1 H
- ;8位十六进制转3位十进制制" ~, e, N# R$ J! Q/ k0 L
- Hex8ToDec |. F6 w6 [$ T+ i! p
- STA FC_Dec_Data_1
l' m% c8 a0 y; j& v; R- `6 ] - LDA #$00
" K. g K* f, L7 Z, \( D" E! z - STA FC_Dec_Data_100+ W( L' e2 U" k k1 k
- STA FC_Dec_Data_10
2 V/ |& i `, L# v7 m x - LDA FC_Dec_Data_1
6 ~9 |8 m- h, g: z' r - .Convert_100
: ?. F' U' j! b - CMP #1000 G. q- g& O9 N/ `5 i, C
- BCC .Convert_10
. ^2 `: g) X' W7 }$ q# M - SEC
+ Q8 G0 Y2 C% F, I4 n - SBC #100( V$ v% _6 b% V6 h
- INC FC_Dec_Data_100
2 E( {' w& X" E; \9 Q - BNE .Convert_1006 s' Q1 h' J9 a( y* Y a2 j
- .Convert_10
+ B! e9 }1 `( ]; Y - CMP #10
/ E( t* ?) a& x9 J) R( t8 ~8 W - BCC .End
8 i5 N% d; k5 W' |& I - SEC2 ~: E6 F8 F. z* I1 H! x
- SBC #10( @1 o- M& [/ w2 {3 B8 R& p b) v
- INC FC_Dec_Data_107 Q- r" p6 q& e% B9 H3 E% C
- BNE .Convert_10: w( I) o& M6 ]; k7 `9 P
- .End0 P3 Z0 A) J) y: E) l- P5 b! H
- STA FC_Dec_Data_19 c5 V1 a1 g% J' z1 \, \# ]
- RTS, V6 w: b" f! @. t e
- % Q9 H/ \& i" s& m
- ;----------------------------------------------------------------------% M; U' Z {; W5 t7 T9 G* [
- ;显示曲目信息. h' |9 K6 V: { r
- Music_Info_Display3 N9 m) M( W0 s+ d' v
- LDX FC_PPU_Buf_Count9 G# j! W9 ?) v' R& n2 s
- LDA #PPU_WRITE_MODE_CNT_LINE* v( Y2 G$ W) J$ f9 v2 w# x
- STA Use_PPU_Buffer,X
1 W9 p4 r+ D! T8 g( A$ ^ - INX& g: w! f8 D; Z6 u) X
-
8 T) V$ ? k" B/ G/ j" K - LDA #>MUSIC_INFO_POS! D: m7 W4 O) }, q# \: P
- STA Use_PPU_Buffer,X5 v- B9 v$ @: I; B8 @! m# t/ G
- INX0 |7 `6 l4 m0 B. Z5 S
-
9 Z# [4 u" ]5 P0 b; N - ;居中9 ?5 y" }9 b, y* |2 @0 W# \: E
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/29 ]4 m$ s& d y7 I% q
- STA Use_PPU_Buffer,X
% L1 O& y( r/ M1 w, W+ O6 W - INX8 w; R- N, ]/ D
- 7 d! r# A" J, j* Q; g1 X0 E
- LDA #$05- e" C- J6 ?2 E8 r1 w9 g
- STA Use_PPU_Buffer,X
d4 u9 \4 I6 \0 @/ L# i - INX
* f* o- S4 X: G* ]/ ^ - ( z7 M w4 M- `- f& L) v6 T2 a
- LDA FC_Music_Index/ A9 e. r6 f; j K
- CLC
. a& `' y: b Y. S: S. f! j7 H/ { - ADC #$015 @# u3 L' E: f i2 [
- JSR Hex8ToDec
+ N% j% }+ M+ a- Q0 [* m4 o -
C0 ]% H8 ~/ b* R - LDA FC_Dec_Data_100 W# O" k3 H! ?1 ?6 s. M% |+ c) z: b
- CLC$ N+ o2 e$ `3 S; ]. m/ D, W2 [
- ADC #'0'
( c! R& Z+ S8 u" b2 @ - STA Use_PPU_Buffer,X% ~+ E% r8 Y6 N$ ~. G$ G
- INX
* K' I* n* p" }$ P9 Y; x) L2 z - 4 |; d! ~$ J' B# W+ H; z' u# e+ ~% m
- LDA FC_Dec_Data_17 [% {# U* |) ]: O
- CLC
$ i+ x* |2 M) z+ C9 _; p - ADC #'0'$ P+ l$ f3 N5 }- Z% b' p- O) r
- STA Use_PPU_Buffer,X
3 B1 e& Z* `2 x' i4 e- B4 P: w# q - INX
( Y T, P, A8 V+ Z1 ~! r# y) x- Y - 8 s) M K# \ c$ ~$ z
- LDA #'/'9 N# j8 | p9 I+ V
- STA Use_PPU_Buffer,X
+ n/ w. ]9 p O4 p - INX
$ d0 q J0 }. M0 s! T6 j" x - 7 {$ ~& D, |3 o) ^0 f3 o
- LDA FC_Music_Max_Index4 P( H$ D# p& d O
- CLC
. H1 c0 w% k6 ]) v8 O - ADC #$010 J2 S; I6 D" l% z/ R
- JSR Hex8ToDec1 b: f7 H- E3 g" L* c
-
, i' k. t3 ~" g1 X) \ - LDA FC_Dec_Data_106 n# `& L) b: n
- CLC( j1 Z7 u2 B8 q8 |. w# g: u
- ADC #'0'
8 d% x8 o1 P; @- F- X& C. K - STA Use_PPU_Buffer,X
Y' O0 a$ E7 v$ X* L w+ S- L - INX
+ w1 W7 q0 u" T3 L. {2 b6 I -
1 q$ l4 U- n8 J; T. I - LDA FC_Dec_Data_1& J/ O4 R2 o4 p
- CLC% ]: [, k0 p2 W$ P+ N
- ADC #'0'/ b( j, P$ ?9 r
- STA Use_PPU_Buffer,X
% D: h; \, r! h - INX% F+ _6 O* g" H; O" n* C
-
$ u5 D% s. A+ k+ u* R: R( h - .End
+ Y8 R" ~& G) x - STX FC_PPU_Buf_Count1 w, Q% |' t* p- l
- RTS
. T9 P( k2 a% _+ @2 R# c - $ A: g$ N' @( h Q7 Z# Q7 N
- ;----------------------------------------------------------------------4 n6 T6 j" g6 T. v/ p
- ;音乐曲目初始化处理3 \) Y/ B& z5 f* p) C6 E' N
- Music_Init_Process
. \2 t2 W2 v6 z - PHA
& c% x" X, x& z T/ v+ z6 f - JSR Music_Clear_Process
/ }5 U$ y$ R8 }3 j6 o% g1 f - LDA #$1F
$ r, H$ b1 i3 w+ W( {. @- ~' q - STA $4015
n4 q2 n [/ w. e; f - PLA
' H, P6 G, ^/ O. [ @+ Z( d - JSR Music_Init_Addr h' L# X8 H- {0 E- t9 _4 A3 o _
- JSR Music_Info_Display1 |1 [2 y& q. \3 j2 r+ L
- RTS
$ D. S* ?/ a# R. N2 F
* Y5 s* A) s t. N- J) b q+ E; y- ;----------------------------------------------------------------------
6 [, V5 l3 N# G+ ] - ;音乐播放处理0 C% a+ D8 }. @) @$ C# h$ J$ e. e1 y* @
- Music_Play_Process
( \, R" Q$ T6 s8 E6 r3 ? - JSR Music_Play_Addr
8 g/ J. q, i+ z" K+ v' c - RTS
3 Z0 q) K6 V. _0 I& \' e - m, C3 G1 ]3 w( m
- ;----------------------------------------------------------------------
! K; T% d- g# L, l - ;音乐播放处理# s$ u6 m) } k( T
- Music_Clear_Process; u, @, s* N- }. X( ^
- .IF Music_Clear_Addr
9 w+ p# U0 p- E1 N @4 v - JSR Music_Clear_Addr
1 k) ]$ L9 O1 A - RTS8 L7 C& p% N- E/ d1 c: {' x8 m
- .ELSE9 z& h/ q" `+ A0 a+ x
- LDA #$1F
, ^' U; g) P3 D% ~; F4 w& k9 w - STA $4015& `& T5 u& l! e' x
- LDA #$00$ P6 Q2 Z6 M f6 m( g& b
- STA $4010% B3 ]3 P: v! Q: l
- LDX #$00
) ~- @* l6 P9 n. o+ V4 |( l - LDA #$00( ~% d/ m6 ~; V5 Z& W
-
4 i) S5 j7 u! a7 W Z* i - .Music_Clear_Zreo_Page_0
* F+ y6 a& e8 E. w5 w5 w' s9 C2 T - STA $00,X
5 _) M1 ^, G: A' C: ^ - INX
8 R4 p1 ]& A/ J9 f) S) v - CPX #Use_Zero_Page_Begin
: r! }: }9 @5 h% q O& l - BCC .Music_Clear_Zreo_Page_0
; `3 u" f6 f$ T; b - % ]! h& Z5 I, q0 X
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
7 n( k: u2 e" r/ u3 { - .Music_Clear_Zreo_Page_1" z& b& C- N. W0 j
- STA $00,X @4 Q* I) h4 t' c; A3 _3 Q5 n) P
- INX. b! ^ X& l/ C
- BNE .Music_Clear_Zreo_Page_1
5 F/ z2 M# w* ]4 ]& H( I j - Q" A5 p/ ~/ W, H! Z
- Music_Clear_Process_1
) {+ J a5 v5 {% y9 ]' X1 l# f( V - STA $0600,X
9 ?+ \ Q! V( h& g - STA $0700,X
( D+ A' S/ _7 ]8 \/ A0 ? - INX
- Q5 {' B) d; z' i, W: v - BNE Music_Clear_Process_1
3 w" p5 r3 U' H; [7 U% w' d - LDA #$106 y* U: f/ E3 z/ I, p' g( M5 U% T
- STA $4000
o9 F# \4 E# C3 r, h4 F - STA $4004
- J4 V6 h# c% K. i# k3 W+ @3 a - STA $400C4 Q0 t$ t3 a. w# k
- LDA #$00
( e9 t7 o, t8 a1 Y( Z) } - STA $4008
! I$ w6 k9 y4 ]% q$ R8 ~ - LDA #$0F
4 ~$ y2 t# i8 f% t# A' o - STA $4015
- D* p' ^6 S2 m; ]# H8 Z5 U# N9 Z - .ENDIF
7 m! T1 W9 Q/ P - 3 T' T/ j8 r8 A( [3 s
- RTS# }$ t) }4 w* I* @" |
- - g8 H% p! T$ A
- ;======================================================================+ G8 u. ]" w8 n1 {, S% d) j/ h
- ;重启处理/ v- A' G$ R! n8 g
- Reset_Program
# n. f( J" F. y y5 p - SEI
. ]7 z8 U" B4 Z# r) e3 D - CLD$ P4 L. @% Y& B! x
- LDA #$00
" c+ F' S+ I( p! g0 J9 [1 Y' G - STA PPU_CTRL
+ f6 Y7 n: J% S, G7 u3 Z5 i - STA PPU_MASK+ [, f# {; [. \! F ~+ [: {
- STA JOY2_FRAME
4 d1 u- B; @! @ - STA APU_STATUS2 u: z/ Q! l* M8 x/ `# E+ @) d
-
+ }0 g$ f) ^8 P: A - ;等待屏幕准备完毕8 {$ S5 ^# a; I7 g, K
- LDX #$02
; W* w/ T5 w F1 B. c9 c+ i: L - .Wait_For_Screen_Ready+ v, f+ S! ?+ r6 [! y
- LDA PPU_STATUS
8 m4 k* O: S0 U& Q - BPL .Wait_For_Screen_Ready# R) J% C6 h( E g& j, i
- DEX
, y7 ?8 [/ {" P) |, a - BNE .Wait_For_Screen_Ready
7 A2 x$ x) X5 b# j8 r9 [ -
: O+ r$ `$ P) A3 L, }+ p* g - ;清空调色板
) f7 ?+ o# @' q1 _ - Palette_Clear1 P" d. ^: W) H, A, h- O
- LDA #$3F
% {( O6 G1 r2 W) X" \# s. H - STA PPU_ADDRESS5 S9 }! y9 }" G' q
- LDA #$00% p/ b& F6 R q4 J: ]$ n% Z( ?
- STA PPU_ADDRESS( ?5 p, {3 {0 l9 R' W
- LDX #$20
$ D8 |5 e, n1 v2 Y6 t! q$ O0 o - LDA #$0F+ I3 ?- p' {! }6 M" X
- .Write_Data i7 X+ q& h5 Q
- STA PPU_DATA
2 s. `1 w% v3 X( i - DEX0 ^9 E0 D! N) c8 G2 }
- BNE .Write_Data
2 w2 q; R. R. l& b( Q7 l - 5 s& y% `/ j4 `+ z' b, Q
- ;清除声音 $4000-40139 ^9 J6 q2 R' Y: O6 G
- LDY #$14
& C* E1 B- _# F$ w1 q1 N! c - LDX #$00% F. i/ z+ s/ _8 u5 H1 c
- .Sound_Clear4 L) z- t5 b b7 ~
- STA $4000,X- ]7 l0 a, C6 _/ h) N
- INX3 X' N& E6 }$ u* H8 ?& l
- DEY7 s( R- N; P7 C4 _* S
- BNE .Sound_Clear3 j g- Z' o1 ]5 w* {* b
- 9 p+ D4 i5 ?( I% ]) `% k+ S
- ;清除 RAM $0000-07FF& |: Z) v8 s' ^' ~7 p2 Y3 U
- LDA #$00& F$ ?% p9 E% }& m
- STA $00( z5 p- _& ?$ E8 n6 n
- STA $01
* j$ D: e7 s0 U, P' L/ i& A1 u - TAY; e: C7 b) ?( B3 `
- LDX #$08
& _- o; N$ S+ G: W* E/ `1 H. }* v - .Memory_Clear
8 [, z$ b9 u$ K0 ?' l - STA [$00],Y
, _0 c5 ]4 v6 C1 N. a) y - INY
' O, _% V7 t7 ~; \ - BNE .Memory_Clear
. S9 W4 q/ @9 Y$ @ - INC $01; ]! z: l ?4 j
- DEX9 o; R2 n6 m5 c( L5 e
- BNE .Memory_Clear
% X- x1 r3 P1 R - ; y- c3 @, Q" ^ y% p4 K- M
- ;精灵缓冲初始化
1 {5 L1 f1 P$ U6 S) f) f# W Q N - LDX #$00" e: }1 | V8 v' }5 Y1 C
- LDA #$F87 S9 \6 U2 e# K, b6 n3 ^
- .OAM_Clear
/ R. E m# [% D- {9 E! w$ L% K - STA OAM_DMA_Buffer,X8 w( Z& P" L5 I% j5 N
- INX
! |, p D. I/ `4 m( n g; V$ E - BNE .OAM_Clear4 F5 v, ~1 j& ~- ^' q
-
& F4 h4 e% F. | - ;栈指针初始化
. J: l/ s \0 T& w/ g$ Q - LDX #$FF
2 P3 `/ y! q" F7 s" y t% [8 b - TXS
4 ?# v# p) ~* U" @5 q -
/ z+ C; N. z" w1 E# Q3 j s( |9 F - JSR Nametable_Clear;命名表清空- A1 k- ^* C5 w9 S9 X" A) M/ j$ O
- JSR Palette_Init;初始化调色板缓冲% [2 P; r( g: E2 y3 Z
- JSR Static_Text_Init;初始化静态文本) }$ G% ^# f3 F2 w! ?
- 8 U0 p/ ]: T, x" M' H
- LDA #MUSIC_ITEM_TOTAL - 1
9 R+ y& A8 E: Q+ i8 Y; Z - STA FC_Music_Max_Index4 H# k5 n! c2 D# t, g
-
- Z S& K+ Z7 ~$ _7 t$ o - LDA #$1F
3 w9 ?3 W9 _& P) a% G* \8 @2 F - STA APU_STATUS
# I+ a; y' s( e2 H" L - LDA #MUSIC_BGM - 18 x w8 C4 x( C6 P$ }
- STA FC_Music_Index) h/ ]- y0 t- v8 u1 Q( q# q8 V
- JSR Music_Init_Process;音乐播放6 |2 s; X ^- |% \; O
-
1 A( ~ j$ x; O' f8 m' I; a - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态); j8 `9 \% w7 L4 `3 G
- LDA #$1E
2 K7 @: W. j) A: w i4 E1 B - STA FC_PPU_Mask_Buf3 ?) ~/ A I: v8 J: o6 l X# \ @
- 6 V+ c1 ~. S9 Y/ r$ S; S) a$ a
- ;启用NMI处理9 N' A. D7 w0 |
- LDA #$808 h% K+ A9 x, [) A8 P
- STA PPU_CTRL; J$ r7 O9 M3 I& r5 n
- , F! q: Q; P5 g) H9 H3 c1 {
- ;程序循环, 剩余工作交给 NMI 中断处理
3 Y2 a( _1 V( w1 }1 E8 M" L. C; L, t - .Loop
# x" D7 y' O5 ~- b - JMP .Loop
4 w X5 c- B0 b/ D1 L0 f0 h/ H4 d: @
3 ^" |! z! |5 k- ;======================================================================
" m4 r N" p4 V, {: x/ D; C( t - ;不可屏蔽中断处理, V% l# p6 r7 b* |
- Nmi_Program
* S, e2 C! v8 u, Q) j' }8 D8 E - PHA
! m5 g# ^! L& m, L* p8 y - TXA+ D2 q! M; |$ f* H( N- [
- PHA
z1 E0 C4 Y0 @; a) `2 S - TYA& m8 U9 x, H% T/ G4 W, `: x
- PHA
( e1 Y! V; C8 J -
3 w) }: s! H* E# ^) |% Q - LDA PPU_STATUS;读取使得 PPU状态寄存器复位9 V! a4 F; i0 \! C/ _. J; L& ]- G5 c
- $ E. Q: g$ B% w# J/ a
- JSR FC_PPU_Procrss;PPU处理& `) P; z1 ?+ m4 ]1 h7 w
- 2 `2 e* S0 u* Z; L$ G, i" V9 R
- ;精灵内存更新% F s3 Y: F/ G" S5 s3 n4 f/ @; H
- LDA #$00
8 u5 |0 M. t4 p# c - STA PPU_OAM_ADDR
2 X' A( M8 s/ F3 I - LDA #OAM_DMA_Buffer / $01004 Y6 D5 p# J* E' A: U: q
- STA OAM_DMA) q9 P% q/ o+ @6 J: o
-
* z( B. T! \4 B7 n - JSR FC_Gamepad_Process;手柄输入处理 x8 F1 O0 `, O3 `/ d1 ]
- JSR Music_Select_Process;音乐选曲处理; R; d. M+ H, m7 Y
- JSR Music_Play_Process;音乐播放处理
' O f( a/ V" u2 r9 [ -
6 I, K" e- F! V2 C& _, V3 F F - PLA5 M* K" a1 x5 {$ ^: a$ @
- TAY6 H2 ?" @7 c2 a5 q/ e: Q$ x7 d0 i& B
- PLA' D5 n4 D# Q( x3 a
- TAX
! W6 w R# z! L2 H7 L/ [ - PLA
' P5 ^# _4 l7 m; C - 3 R ~: ~" I2 s5 |
- RTI" o) `' o+ l4 c' W
- ) c3 a) {( a* Q4 m
- ;======================================================================
$ F5 H7 A: S" p/ E. _4 y" \6 y - ;请求中断处理
! N. t$ y/ _* q$ j6 W - Irq_Program
; V8 E; z3 N/ c& a7 e+ P% ~6 F1 D1 h - RTI) P: E. l6 J I" J0 H
0 c1 Q& k0 y# |) Q% ?+ n6 _- ;======================================================================- y- I7 ]+ T" i2 B& k# k! O
- ;中断向量表
! U+ ~9 f- h$ g1 O j - .ORG $FFFA0 [0 R" d3 a/ K
- .DW Nmi_Program ;NMI触发时执行$ S. a& V8 y( F0 \7 d H8 ]. T
- .DW Reset_Program ;载入ROM时最先执行! `9 p$ I) T2 y6 d5 D3 w" I% K0 {
- .DW Irq_Program ;IRQ触发时执行
5 ^8 C# f' I3 K* l+ S8 k
复制代码
( E8 [2 G1 t+ _6 M
9 [( n0 t/ K- t4 n8 `
6 Z5 P! q0 E: S/ K" k8 \ y. Ahttps://gitee.com/flame_cyclone/nesasm_3_2 |
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