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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下" s% j6 U, ^( j; E. x
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以下是主框架代码:
3 c4 Z5 g" K( @7 }; V7 M2 C' M- ;====================================================================== G, f5 [$ m3 Y9 z
- ;文件头; K3 M) V: P T3 n6 \9 b5 e' l
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
; |$ ?) | v6 E& V1 p2 c) A - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
( j( }- p2 {- ?; E2 n& b - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码* p" d9 X: `$ v$ v: M! \
- ;======================================================================! Y: s/ ^# v9 _7 O; y3 o* t. }5 j
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
, q0 ]5 V& \* }: z; @* O) ?( ] - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1
7 W0 [, ]' w0 c" z% u% q; y - ;======================================================================
8 d1 W; J0 G& F - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1& v F5 T m3 n6 _8 p5 r4 w3 e
- RESET_ADDR = $E000 ;主程序起始地址
! J& N5 W9 Q$ K8 C0 y - ;====================================================================== `3 j2 n1 E# t
- .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB) q, S$ L+ n+ d2 P$ T" V* ^" |
- .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB+ E) l! u, K4 V# q% U
- .INESMAP 4 ;Mapper号 (0-4095)* r3 N) K3 U( `: n
- .INESSUBMAP 0 ;子Mapper号 (0-15)# f. n+ E8 s9 E8 m" Y* x
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)
8 _9 i, I# }4 C, ?( ]& K - .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
% o7 m: Y0 ^* g6 q/ U - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)7 c/ V; `' I5 n/ ~! d: O2 Q3 x
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
9 p# s3 X; ]) j4 M1 q0 Y1 ] @ - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
! z" C# J# X% g8 ]! q - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)' L6 G7 P% R$ B2 ~; W2 L
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)
9 o a: \# {) P4 P! e0 [+ `; ~3 \# z - ;======================================================================
8 f* @9 q9 L8 I5 P1 F" N6 k - .INCLUDE "fc_demo_config.asm" ;全局配置# c a: d; @0 i5 j# G i$ w
- .INCLUDE "fc_demo_constant.asm" ;NES常量) L. F5 d( D# j( X1 a; m) ]# N
- ;======================================================================
, e* r7 ^3 {9 u3 H - ;音乐配置& J# o. K, W z b
- .IF 0 = MUSIC_THEME " n. N' N2 H1 N) ~3 \" @( s
- .INCLUDE "data/music/Gremlin 2/config.asm"
) m1 P/ D: J8 v8 q2 A7 x - .ENDIF8 B; i s+ s+ c, ]- S
-
3 C9 v' t* U' d t! w9 h4 j - .IF 1 = MUSIC_THEME
# X1 q: I. x* _# Q* _ - .INCLUDE "data/music/Raf World/config.asm"
: Z# Q: f) h3 [# o# } - .ENDIF0 W+ f" l) }4 v* b% E' Z
-
; r7 ?3 x& n, H, e - .IF 2 = MUSIC_THEME
, K: P, L8 q+ X/ F0 o E5 a" B - .INCLUDE "data/music/Ninja Gaiden 3/config.asm"# U2 a |6 e2 l6 l G
- .ENDIF
; a4 }1 t. @3 s8 }& S# I' l - + l3 ?" ~7 q& l! @6 b+ f
- ;======================================================================
9 @0 ]9 ]" n0 e5 x- ?5 \ - ;引用CHR图像数据) c9 x9 W, v% s8 U) |
- .BANK NES_16KB_PRG_SIZE * 2" `$ b: @# g" m6 S
- .ORG $0000: { V8 b8 {9 t6 s
- .INCBIN "data/bkg.chr"
, r/ O7 g4 V% x) Z8 b5 d5 x3 U - .INCBIN "data/sp.chr"
' d: N6 |, j) ~" h% D9 q -
* o9 q' p$ m( H/ d# _& i! R" F - ;======================================================================
( Z1 @. M) @1 T4 I! Q/ P0 J - .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank5 F- T) c0 V, N3 w7 f' E+ `
- .ORG RESET_ADDR
7 \4 z7 B6 M3 o - ;======================================================================
+ Y: t& @( a% X/ r* y& i. w - ;引用其他源文件( b! _; l* x6 Z7 ~2 s, |
- .INCLUDE "fc_demo_ppu.asm" ;PPU处理: o# B7 ?8 C- }( Z$ h) c9 F
- .INCLUDE "fc_demo_joysitck.asm" ;手柄处理
; K* x8 H1 \+ B3 n% ]/ T, L+ Z - .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
; ~* Y% R/ o) M2 f" d/ @ - ;======================================================================
. x1 O0 B# R+ r$ g8 t/ {
% F% x3 r( |- r, |- ;======================================================================
- e3 n* O# x! N& I) o - ;等待VBlank到来3 L8 B Z; F0 y# x
- Wait_For_VBlank
2 H3 c( A. _/ t - LDA PPU_STATUS' ?* h5 n* j. | s) g. @' t1 N
- BPL Wait_For_VBlank' H! `2 L( p, q3 F* U5 j
- RTS# ~. d$ Q) b" S5 f
- * a6 Q" U! _3 _% G
- ;======================================================================, n# K; ]% ~3 R2 ~
- ;调色板初始化
* R1 E8 m7 Y2 a; H - Palette_Init
/ H: B) c4 G5 u* |$ v ^5 B - LDA #$3F
: q* }% {0 X8 T) A - STA PPU_ADDRESS
: d: M6 G: g- b! n* ] - LDA #$00
0 Q( Z @* M8 V - STA PPU_ADDRESS9 |( W* r9 |) ~3 z$ t' c
- LDX #$00
E3 E* h2 ~; A9 { - LDY #$20% M+ |2 N0 T. f. E" K/ c) x
- .Write_Data
4 [/ r" D) |2 J' F - LDA Palette_Data,X1 e s* c6 o( B7 j5 B. D, m
- STA FC_PPU_Pal_Addr,X
* r/ x/ E) i$ ^3 @3 i2 |( F0 A X3 R - INX
0 B& M! z# i4 {8 ?5 } - DEY
6 t+ O& x, O& s1 [- s' Q - BNE .Write_Data) J; Z# U6 b, }7 t* U+ Z7 L4 y
- .End& {" Q/ r1 F; h/ B8 Q
- RTS8 W( e* r" P, A# u% C: y; ]
- 8 P _# R* L0 i h: w7 B
- ;----------------------------------------! i( m: S- u/ N8 n6 ]" M1 q
- ;调色板数据
8 ~$ s; [6 Z- z# M# Z - Palette_Data9 m' K3 z. L+ z5 O- C1 ?5 n
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B7 y9 E* ^* j, G$ {
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 220 m4 J" |) Z2 _( `% B0 l, h
- + V# _6 P; ^& s( G0 W! P! ~( e1 Y
- ;======================================================================; U5 r b& C( D* Z; w# u/ |6 Y
- ;命名表清空9 M( y$ o9 b0 l) i
- Nametable_Clear( p* Y3 a5 `! f7 v4 F( ^) f( D X; p1 T( W
- LDA #$20
4 m. X9 V o2 b( K9 r - STA PPU_ADDRESS. Q7 X! p5 X# a2 J, W8 Z* g
- LDA #$00
' y* V7 g8 z) f; _0 {0 q0 N1 I* G - STA PPU_ADDRESS
q% [$ I, h7 F# K2 I1 ~ - LDA #$00% s' W1 H# {/ p8 G$ L0 _8 \
- LDX #$00& ?$ }4 `; l& p" z
- LDY #$085 D% K3 U& C+ j/ ^0 l
- .Write_Data
+ r2 F1 b* s6 f4 F# U& ?$ R - STA PPU_DATA) y% @# u0 u$ ]3 A" c$ k0 h' I
- INX$ s: x9 D3 Z6 V# n8 Q. t
- BNE .Write_Data
" L7 [$ S/ m- T4 q2 y5 h* q& | - DEY
- Q' L) \- C- A) f+ O9 ] - BNE .Write_Data
& }" E4 `5 [. U9 A& b$ U - .End- t: ^/ ]% E7 D# ^
- RTS
2 {- v. n5 S" G7 Y+ [+ i: U
. p) N, q9 ^6 a: J: l* Q- ;======================================================================
( t* g5 k( u+ _! T; W M Z! l' S& y2 _ - ;音乐曲目切换( ]$ v4 C! Z" x1 q x
- Music_Select_Process8 _3 a3 F/ |' f+ _- ^# h
- - `0 z$ F5 n: s# f4 Q, s; T+ X
- .Pre_Music;上一曲+ s: ^8 b+ y8 N
- LDA FC_Gamepad_Once6 C7 D& B, L8 z
- CMP #JOY_KEY_LEFT, M' e5 u }7 y) S, L
- BNE .Next_Music
& Y* q5 _- _+ U+ b - JSR Music_Play_Pre" j% d" q% z2 Y
- .Next_Music;下一曲9 m# K7 h9 G, U( {- C$ H
- LDA FC_Gamepad_Once
7 J: C% O. i9 g- q8 f) K - CMP #JOY_KEY_RIGHT- r3 l" U7 |' D
- BNE .Next_10_Music
. e! n: m# M7 X5 o - JSR Music_Play_Next' [( r: V& a/ ^! P( @
- .Next_10_Music;上10曲
4 H$ `2 h2 [& ? - LDA FC_Gamepad_Once+ h# `* o) z0 H* u
- CMP #JOY_KEY_UP
2 n& n, V' ]7 P( s/ ~ - BNE .Pre_10_Music
5 W% y3 n. @6 w; h2 ~' P0 h3 J3 j - JSR Music_Play_Next_10! d% M3 _, \/ L5 F0 c: R
- .Pre_10_Music;下10曲9 E3 V/ n9 q3 s8 ?
- LDA FC_Gamepad_Once& A6 i( e7 _, L+ f0 ?0 i
- CMP #JOY_KEY_DOWN' U/ F+ K. i" ~& F5 Z7 }
- BNE .Reset* Y0 J# g4 i8 p% _4 C7 F* p
- JSR Music_Play_Pre_10/ N+ E8 i. u5 g9 L' c
- .Reset;重播当前曲目( F3 y6 }6 Z' x5 A X
- LDA FC_Gamepad_Once! J: H% \/ [! Z
- CMP #JOY_KEY_START
2 k* M( G+ G7 Y1 G+ Q - BNE .End8 ~3 A( L1 r- B v
- LDA FC_Music_Index% O( J( t, b8 d9 I9 `7 |* q3 O/ C ~
- JSR Music_Init_Process8 v# a! j! S/ {4 L) J
- .End4 u9 f# w' Z( h
- RTS3 t1 q; j6 N- y7 q: g$ Q; K2 R- `" B
$ _$ y0 P, E& l3 e/ ^- ;----------------------------------------------------------------------
]0 r! ]& X; n. [6 l% B - ;播放上一曲: }) w& Q) J: ?# b+ |" u, |
- Music_Play_Pre& t3 [( A# V& n" B5 l
- LDA FC_Music_Index3 W4 u% `3 u: o
- BEQ .End
+ t7 ^4 ^8 c8 e* k. ~+ I9 V$ ?* X+ d* ?0 h - DEC FC_Music_Index1 b: T& K- g% G- h6 c& r
- LDA FC_Music_Index
) _/ N0 y1 U! F. j( r: _: Z - JSR Music_Init_Process
! d) A5 f# T# f! `8 N - .End' e5 ^3 C' e4 L* H: ?3 I
- RTS' M& U/ Y* p% C3 l! J' u
- ;----------------------------------------------------------------------
( U5 G9 k. h6 }9 i1 P2 ]+ J: U6 | - ;播放下一曲4 S( q0 A" z5 d9 |) y
- Music_Play_Next
! U# r9 _6 u7 }' \' N% R$ Q - LDA FC_Music_Index
y! p# X- H( H- I6 b - CMP FC_Music_Max_Index. v, X2 Q4 A2 i
- BCS .End* \: a' c, i1 @" m7 e: j# R W
- INC FC_Music_Index1 Y( m+ ~; U6 a3 A2 z' `
- LDA FC_Music_Index
0 a" t, F: a9 _ \2 {0 Z - JSR Music_Init_Process) ]; j' p4 L. D
- .End
* m1 R# U) C% Q8 {1 s) \4 b - RTS
9 L7 N9 g% O- u - ) W: ?. f. Y2 q* J
- ;----------------------------------------------------------------------. Q, R: Y8 c3 d! q% d; S4 d
- ;播放上10曲' d7 [: [& ?7 j6 x4 m3 _7 V- L
- Music_Play_Pre_10
+ g4 ~& H% O3 e6 G - LDA FC_Music_Index
x! D8 K* }; k$ d0 p/ y' z - BEQ .End n( X p% Z2 G( d, B5 A" K
- SEC& S! b s( |* Z; ]
- SBC #10
$ b; h" H. M& h' f - BCS .Pre_10* e) l `, A" Y( S. u' F: t
- LDA #$00
" d3 b; n( U0 y- Q X4 P O5 E - .Pre_10
1 b: K' X+ g0 T" s- M& V - STA FC_Music_Index! T L5 p; d7 l0 h" B1 D
- JSR Music_Init_Process3 u7 X' D0 A( J! A r4 S" k# K
- .End
5 s( E: B! S$ X" f2 \* I0 x - RTS0 C Z' b$ c! y1 a* k0 j1 e
- ;----------------------------------------------------------------------
( e9 C8 Y C: ] - ;播放下10曲
3 o8 _% M6 D6 t1 U - Music_Play_Next_10
/ u: q/ M" {: h$ z - LDA FC_Music_Index
+ H* H- H# d& y5 D% D- R% t" h - CMP FC_Music_Max_Index u/ L2 m/ I/ Z$ c. T3 s
- BCS .End
9 u" G- J# b+ ]( t; c - CLC
% m" b$ n/ Q2 p$ j: D, y - ADC #10$ }' R/ K( A/ F3 _
- CMP FC_Music_Max_Index3 X* R1 [4 k2 }3 d9 `2 _
- BCC .Next_108 r# V, m+ F6 m$ |6 d0 r+ a
- LDA FC_Music_Max_Index0 D9 w% N- L4 Q
- .Next_107 m7 o2 U; |9 l4 e3 Z" j5 e
- STA FC_Music_Index
! F7 r C1 |7 o- e' R2 K1 V$ B - JSR Music_Init_Process
/ w+ ~# T* e( y6 Q/ ] - .End
: h0 T! f# P0 E L2 I - RTS
+ u' X$ d& s8 `* f4 {
. {* S# X0 T/ o8 l; L( ?- ;----------------------------------------------------------------------
c$ m7 q5 |& c" X5 [ - ;8位十六进制转3位十进制制
, C! h2 |4 D. g- D - Hex8ToDec" C4 \7 M- Z N1 Q2 ^6 D
- STA FC_Dec_Data_1
8 y: i9 n/ G( C2 n, V) J6 f# [2 k, O# ~ - LDA #$004 i: C/ C) D6 \
- STA FC_Dec_Data_100 @5 H9 B- T; T; a, X) G: j4 K
- STA FC_Dec_Data_10$ ?* Q& b1 _! r4 ]" D7 x
- LDA FC_Dec_Data_1
, |: ?# M$ }9 n - .Convert_100
0 B( }7 Q' x- ^ B5 F8 t* {9 t& E - CMP #100
- |! y5 s, o. A* x7 r% j0 N - BCC .Convert_10+ q9 v; j* }% r& E* `
- SEC9 g" \ t0 |7 R
- SBC #100
5 C, ^5 g1 r/ o! Y! g X* } - INC FC_Dec_Data_100; M) X7 K8 M7 C! q/ j- K T6 q3 O
- BNE .Convert_100 G9 b8 w/ m) B
- .Convert_10
2 }% N0 e$ J' v/ |1 K# `1 K# I7 Q: B1 _ - CMP #10
$ K* R. s) I0 r! I+ h4 r - BCC .End5 s# H$ e' V$ R* @6 C! E
- SEC
+ R: `1 A7 x$ J2 S2 f$ y - SBC #10' Q/ i% z& o9 k
- INC FC_Dec_Data_10
, O; f* ?' B4 s* U - BNE .Convert_101 ~. d( v! E9 {- y) H# R: f
- .End1 k2 g$ S( g% R% W+ o$ R. s
- STA FC_Dec_Data_1
; [* c# E8 \" U& \6 R - RTS8 D- l. R7 G2 M `. x; q
- 5 |5 o ~; {* B8 r3 Z5 j5 Y
- ;----------------------------------------------------------------------
! Z( A0 t/ ]: {, k. k, L - ;显示曲目信息
0 B9 ?. @! j! L; G - Music_Info_Display" ?) M/ I* u8 i( _8 m0 q
- LDX FC_PPU_Buf_Count
% ?$ c1 w& d( Y+ e - LDA #PPU_WRITE_MODE_CNT_LINE' b4 S$ m- U/ p% d1 H& ^
- STA Use_PPU_Buffer,X. _( o- d+ f: V _: a
- INX
3 C* k7 v5 w9 I! z. D -
5 [8 {9 [* a- F9 Y9 z/ p - LDA #>MUSIC_INFO_POS5 }/ o) j4 t M7 q G" q; v
- STA Use_PPU_Buffer,X/ T* }8 A, c% X( a! x0 m3 ]
- INX# m7 d; H, G( G
-
2 m b, C; J! D! V+ v* I2 l( ? - ;居中. G2 q k8 o; j! Z
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2
( I$ X. p* q6 ^ - STA Use_PPU_Buffer,X" C8 b% k% d; w- A( t$ L/ r0 F6 K
- INX" {: w1 c) A5 E [* O, H
- # k2 g+ w; [" \& g7 f
- LDA #$058 ^: A5 o: Z# V2 r* Q, t
- STA Use_PPU_Buffer,X
E1 \* f; I- I - INX
9 X4 M% c0 B0 w# E2 n - 1 L& ~( ]+ |# i$ ~
- LDA FC_Music_Index
5 w+ b6 d* j; W9 z f - CLC
. l8 \1 g9 c6 ?3 r# j9 k+ g5 h! } - ADC #$01& }0 F4 w9 B. g1 J; x4 |& [
- JSR Hex8ToDec* B. M( @5 E/ i( s. u
- ; j) @+ d: K! S Q8 N B0 `+ E
- LDA FC_Dec_Data_10
5 ?3 `$ X& R/ D, z - CLC) S1 W4 r x7 N8 p9 z/ ~& c
- ADC #'0'
. M& s( D$ r( Y2 v) S! c f - STA Use_PPU_Buffer,X* D$ l; w- p$ I- O3 m- y0 x
- INX
' b7 ~, S* Y- X {% P+ n - 0 F& J# L; s( @" A+ x. [3 W) h2 Q" ^
- LDA FC_Dec_Data_1. j, ?4 }" Q1 @, Q$ X
- CLC
1 p# g: h2 W; @0 j" ^ - ADC #'0'4 {, u$ T; ]. y/ y4 t; w7 |
- STA Use_PPU_Buffer,X( t* G. `- w% A# [
- INX
! F" U2 Z8 f% }) A% h -
5 F$ E* z9 _$ c: n$ u6 v5 J8 X - LDA #'/'
4 H: g. g% s6 L5 l - STA Use_PPU_Buffer,X5 s! A9 n, G& z9 r. h
- INX8 R5 d c- z( a+ t! s9 J2 T
-
6 y# c) y% ?4 A+ ~9 D - LDA FC_Music_Max_Index0 |2 R) Z( r1 d' R: q6 h# g
- CLC- F4 D" M2 D3 M1 `
- ADC #$01
! v6 C* E* y" I4 w - JSR Hex8ToDec. M; \* t2 W+ L2 [+ Z
-
2 S4 |. c# G! t9 X; a" A1 h - LDA FC_Dec_Data_10- Y/ A4 S/ E" _
- CLC
( d: o! ^' L R, W6 @! ?. n# q - ADC #'0'
( \# M6 N3 k" t, S$ _" j - STA Use_PPU_Buffer,X$ @, T/ r x5 R7 _; g% B' H4 O
- INX
: C1 }% K7 c' m+ E - + f4 R1 i) C: a
- LDA FC_Dec_Data_1
" R7 V& H* R& z; r! S. |, z - CLC
, I4 E3 e, x) C$ x( g* O' E - ADC #'0'
( f S; G2 b4 A' E5 _2 b$ ~ d - STA Use_PPU_Buffer,X
, h% V/ {: O/ U5 q* A& W# K - INX' W! ?- P2 w2 p, p: I1 P
-
' E+ y) D2 b( N5 r! H! I - .End
9 c, h/ g6 D0 O' B! h - STX FC_PPU_Buf_Count8 j m, l& ?3 {) v) s7 ~
- RTS
j: s7 A4 g/ b/ H7 n, t0 Z9 v
$ r) V, P: M" E8 g0 y- ;----------------------------------------------------------------------6 D1 ~ x+ f/ a" U7 ?$ E$ w
- ;音乐曲目初始化处理1 D' e; [0 K7 e: \
- Music_Init_Process6 D7 E4 A( N. U2 B
- PHA$ X- G" B" |( V# d% ^& R
- JSR Music_Clear_Process2 a6 Q. A) |1 f7 u, f; V8 [
- LDA #$1F
8 w5 h8 f$ r2 a: b; B" D - STA $4015
( u' x: L! H) j( d0 A& f - PLA
) f; Z" G0 B' W& H) g1 P' n5 H8 }! D - JSR Music_Init_Addr z7 s5 k0 ?+ O8 g9 O
- JSR Music_Info_Display( b4 @2 d: |) m5 c; O) I$ Q! C5 K& a
- RTS
, q' j f9 ^5 S/ p( ?. ^$ b - ) e/ I! \$ `$ Q8 W
- ;----------------------------------------------------------------------
' a0 ~$ v" R- X' c - ;音乐播放处理: H, x: k- s, l1 X. d- O
- Music_Play_Process& U) q) Q, U& e# i
- JSR Music_Play_Addr
* ]9 I' ~* W( Q1 w' X - RTS6 J" G. R+ {, _+ W* }
7 k A5 b4 s' o# K+ [- ;----------------------------------------------------------------------
9 p' Y6 x8 x5 a1 B' j3 W+ m/ y - ;音乐播放处理
1 A! e% F# ~2 i' Y' m* x9 J - Music_Clear_Process
; F( t5 p2 A7 P* t) g - .IF Music_Clear_Addr
+ F' @0 M) C7 u" \. d! p( V - JSR Music_Clear_Addr- U1 u/ @1 P8 d
- RTS
/ {; d: R" G6 S- p% b0 @" R - .ELSE
% f I/ H. J- j. z9 Q - LDA #$1F
5 C, o5 i9 `4 k+ C7 a) ~! w0 j - STA $4015) O- B2 Q k$ y" T2 d" _% m& m4 M n
- LDA #$00; b: B. f1 x: u( R# D4 ?
- STA $4010
% a7 I4 |" y1 R7 _2 \3 B - LDX #$00
& F* h( m* t% h. o, U' B5 V) Q - LDA #$006 O; W% I. M8 b+ z/ }. p- v$ B
-
1 @$ E9 U% \) o5 D* n) v - .Music_Clear_Zreo_Page_0
. S7 i# h; P1 Y( h - STA $00,X
, i9 M4 \4 c, [# j0 t& k - INX5 \4 C7 b2 s. N" _( r& h. M
- CPX #Use_Zero_Page_Begin
, M' R. E6 Q. i; M1 c5 \& u* G- L& ] - BCC .Music_Clear_Zreo_Page_0' K% u6 o, z0 d0 Y. P, Z: |
- 2 W s: Z4 `0 a) }5 \
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
0 K( x8 D0 @( s6 ]! A" h - .Music_Clear_Zreo_Page_1& c( N( T, f" b
- STA $00,X
& K& z* k: v: w8 w# t. g) u+ ^# `. q - INX; y0 v- V- U0 Z- T' W5 a5 C
- BNE .Music_Clear_Zreo_Page_1
; J* Y5 x; ~. E, i- n; X -
0 p# A2 r7 S- [; @. j& H( @/ V: h - Music_Clear_Process_1
9 e+ t' \# I) ^. M7 g4 G$ V& X - STA $0600,X& U, B3 w) ~6 A9 w% a2 n
- STA $0700,X
Z) D* E2 W9 W; S8 G - INX
% t/ y" z5 }' |; C3 L: D$ [. j - BNE Music_Clear_Process_1) V P* F0 o4 @- x6 G2 J" }$ u
- LDA #$10
: x& u& a# B7 c2 _0 ?0 l - STA $40003 }9 W+ L( r! W% N6 V+ L
- STA $4004
8 ]& i7 H2 y* T - STA $400C! `) `( T X$ [0 d5 f; g! n
- LDA #$00
9 n! P O& ]! q9 ~ - STA $4008
3 L( {% w0 T- _8 ^ - LDA #$0F) `7 ]% F* c, I _ I
- STA $4015; m' H) i7 }0 ~+ c; X# O
- .ENDIF
7 e+ x& y: A; U6 F -
3 T* b2 X n6 x - RTS
! T' B, m' A2 |6 B& R$ a8 Y. p - 0 L& h2 h$ f: G* z0 U, w
- ;======================================================================1 e2 }8 h6 k7 C% \
- ;重启处理* M' I7 B" N/ g
- Reset_Program
. G2 f: N5 N5 m5 L3 H/ }) t - SEI
1 ^" E# V( I: ? - CLD
5 [+ i2 t. t( o9 K" t, n2 s; Y - LDA #$00+ `& N; r; o) y% j: a; [
- STA PPU_CTRL& _9 }2 S+ X1 z% a8 h# \4 M3 H
- STA PPU_MASK+ ^$ z+ x% P" A: Y4 m n
- STA JOY2_FRAME$ r( Z. m/ [/ J y3 W, `( P3 Z" P
- STA APU_STATUS r7 f* S2 I: f+ k0 K9 M" g
- 5 Q* u& r+ d$ Q/ `
- ;等待屏幕准备完毕" E) }* c% L# I4 n( F
- LDX #$02
, P# B5 }7 k: A( z. ]. o& Y& M9 v - .Wait_For_Screen_Ready
4 }+ u% ?4 |3 R& j - LDA PPU_STATUS3 j) g2 N; Y7 g2 [7 a, ?
- BPL .Wait_For_Screen_Ready
( r5 y) p5 Y% f+ b9 c - DEX8 x7 |1 m0 O, V' A' B# q' e9 T( A
- BNE .Wait_For_Screen_Ready2 g0 j/ v4 n6 G' u7 \
- , L$ ?( _- _/ i* h
- ;清空调色板2 o8 ?$ o& S- Q% I5 ^
- Palette_Clear M$ j( O5 E7 Q( `0 H& X
- LDA #$3F% K# O# P; G( m0 K% k
- STA PPU_ADDRESS
0 B- L3 ]4 \6 A; ^+ U, N8 S - LDA #$00, r: E- d. n7 k. ^
- STA PPU_ADDRESS
# ^8 g6 ^6 |1 U8 N- k7 d: t5 ?- B - LDX #$20
& {) D* d) b! J( r - LDA #$0F+ Y" p+ V6 l; I6 t
- .Write_Data
% @1 i1 D! R( F3 y& g2 }* p# Z - STA PPU_DATA
3 a: E' V0 y+ I1 G6 ^7 Z0 n - DEX
; m/ O5 ?/ l/ J% V" i' l/ J - BNE .Write_Data0 @" d; c0 g# K, l* w6 |3 M4 u
, W% o3 }" G4 w3 S- ;清除声音 $4000-4013- @- L( A& J* ^8 ^7 p* V/ h R
- LDY #$14& Q w5 j. `, @ H
- LDX #$003 t2 O8 k c& B7 M7 u) t3 ?
- .Sound_Clear
' j4 K; G5 S2 E - STA $4000,X
* [' j. }4 {/ W( [2 X1 ^) A - INX
4 \& u& ^/ E+ X& {/ }( \" d0 b - DEY [* V5 m* z$ L9 N2 K5 y+ T
- BNE .Sound_Clear
0 D) U# C- Q6 F& s4 U+ h( a, d, R, d3 t - 4 v" s( E# _, u: B* `: {7 T: ]
- ;清除 RAM $0000-07FF4 T+ Y2 C9 i9 t# Y* C
- LDA #$00
4 r/ B. K K+ O0 b. w) b - STA $00# E7 i" V& A2 @7 K! @& m/ j
- STA $011 k q' _+ @1 I( M# \
- TAY
7 G+ u5 [# Q; r$ L - LDX #$088 O& a+ f" u! S1 z2 M7 q
- .Memory_Clear! g8 t9 W- N: Z% |$ u( Z* E
- STA [$00],Y
9 K+ k1 C: c* A0 y% s2 H2 }% f - INY
! X: d& K; F6 y - BNE .Memory_Clear
6 D6 D& l' U3 k# G7 T - INC $012 X) [) o2 I, q
- DEX
. w8 Q* N% l* U ` - BNE .Memory_Clear9 A/ P9 U2 ]$ o& f5 f2 w
- % Y) E) m$ c0 w9 Q
- ;精灵缓冲初始化0 S: _' y& r6 l7 g/ {. w- Z" }% ^ g
- LDX #$00
( q% G2 E/ }6 S0 @* ] - LDA #$F8% _( s! V% u2 I& o! k
- .OAM_Clear
7 I! V; c# _: d& v) z' {* C - STA OAM_DMA_Buffer,X" q/ ^7 K3 a! l/ d& `9 `* v7 X4 G: D
- INX& ^, ]- y6 R' }+ {3 C& h5 Y
- BNE .OAM_Clear$ o5 P$ ^$ M; x4 j5 e& I0 ~( i
- ) a0 u- _+ j) b/ @. v# N2 ^9 K
- ;栈指针初始化$ c' Z# G1 O0 |/ U! }- Y
- LDX #$FF% T, r# x$ L4 O; U$ D
- TXS
1 _: d M# P" t0 g$ y -
2 B% o6 e4 a! V; R - JSR Nametable_Clear;命名表清空
0 R! f# b/ _3 v( ?7 `7 k+ w) M* t - JSR Palette_Init;初始化调色板缓冲( N7 f9 [+ y M* y D Y
- JSR Static_Text_Init;初始化静态文本' J- a$ P ^9 M9 D
-
# n! u! ?+ d* k2 A - LDA #MUSIC_ITEM_TOTAL - 1
( U6 S% |- N& X2 t q M% { - STA FC_Music_Max_Index
6 F: o! k2 _) `+ v/ M# B) y -
' ]3 ?2 J7 e+ ^3 b7 y+ U" B, v - LDA #$1F
$ V* y4 z$ a5 [: J - STA APU_STATUS$ a: d6 i% Q3 Z0 e4 i* B
- LDA #MUSIC_BGM - 10 ~$ Z3 q$ s3 u9 O5 m1 l
- STA FC_Music_Index. {+ r# w5 T1 ]' p: o& Y
- JSR Music_Init_Process;音乐播放( `9 n: I2 D! \3 C; v- C
-
! G [: J7 M$ S - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)4 [# {# L: G$ _. D/ k) b: f
- LDA #$1E. T, e7 G9 d y2 l
- STA FC_PPU_Mask_Buf
) m* t& z X# I* L8 {# R# Z+ K; E1 O -
5 u: Y% W: I2 `% ?& V - ;启用NMI处理# c; `, j, E* Z: k. l
- LDA #$80# v9 T" G: K- Q1 u6 }
- STA PPU_CTRL: T: l& c8 E! c4 h: i
-
) {: ?/ j* t0 m$ _( q4 B Z - ;程序循环, 剩余工作交给 NMI 中断处理* a5 {5 [* s/ |! }. _% k
- .Loop0 _" T; ~; b* P! n+ R' o* S
- JMP .Loop5 Q/ c/ M& N0 @. E% f. L" G
- ]; R: z3 N- X7 e# R% g6 S9 Q
- ;======================================================================( R. \8 X1 P# t0 U" f3 ?
- ;不可屏蔽中断处理; }; R) E( h+ c' A! t
- Nmi_Program
/ f' \& V$ Q& s2 G - PHA
. g: [8 B! a" Y: e. F d0 b - TXA# y1 V1 R3 z2 G: q! T
- PHA, `4 H8 W+ f" O
- TYA
! l2 P9 g& J4 H& X) J - PHA [! b) y, E6 k$ a" U* L& j8 i
-
$ _. _. V0 J+ e: |, Q } - LDA PPU_STATUS;读取使得 PPU状态寄存器复位, \. x9 }8 R% B# Z' L2 f( e' ]
-
$ n+ q& m. R, }7 r7 j7 r6 u* } - JSR FC_PPU_Procrss;PPU处理6 ?- Q' @4 F7 l* E
- " q) ?2 x2 I# b" F
- ;精灵内存更新# d" Z- \8 O: R! J% J
- LDA #$00
/ y! i, @- a: c: A2 L, z! g; w - STA PPU_OAM_ADDR
' N; U5 `; ^/ h8 O - LDA #OAM_DMA_Buffer / $01000 l! d5 Z% g$ t0 {# o# H
- STA OAM_DMA
- F! A2 r) v* J4 w e8 z) ~7 J -
$ L0 w# Y9 H6 g# b1 t" } - JSR FC_Gamepad_Process;手柄输入处理
$ S _' b2 U1 M: ?$ K4 J v. n - JSR Music_Select_Process;音乐选曲处理
; p3 l2 w0 q2 i, e/ M6 J - JSR Music_Play_Process;音乐播放处理
: Z4 @4 M9 {& T, }# T -
) c3 ~4 X( k ]4 r& h! u - PLA
' L/ `. @, @1 T% N4 e8 E - TAY; Q4 s. W9 N1 g: J" h) ]9 s
- PLA
- P% G A, }- d - TAX' r+ c- a6 _" |& E1 S
- PLA
q6 U8 Y" i7 V s - - @. w# v+ P4 t2 ]# j5 l9 p# ]( u
- RTI! b8 S' T- W. B( G1 z
$ T0 E$ c! b/ r# a- ;======================================================================
' N. g9 ], v/ b* \" P - ;请求中断处理
* P" J% v' _7 e$ y5 a3 z/ j - Irq_Program
6 J! ~. p* |' r& J - RTI
! X3 L/ s3 B2 A& z+ s, s' L - M( z6 L0 P$ [* E4 I8 K: ~8 k
- ;======================================================================
3 d) q, M4 y8 ~" C9 Q/ l2 f - ;中断向量表, D! R0 ~: X* C4 G9 i9 W9 S$ M
- .ORG $FFFA% U. T) o. Q- _3 K9 l
- .DW Nmi_Program ;NMI触发时执行
: {# A, n9 d j# V( a4 D - .DW Reset_Program ;载入ROM时最先执行
5 }) Y7 M) e. Z1 U - .DW Irq_Program ;IRQ触发时执行
* ` y4 r9 X# t2 L; I; w; e! j$ p; d
复制代码 9 B/ i, P) [" ~) A l
; Y4 E6 r( J- y0 c4 v9 e. v
% M3 n, `; M& ?/ ]https://gitee.com/flame_cyclone/nesasm_3_2 |
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