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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下
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以下是主框架代码:
/ z0 w0 \& W* j1 j9 ]+ x- ;======================================================================- ^+ |; |" ?$ Z% D
- ;文件头
% k. h2 j2 I# P U - NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量7 @* y9 ^, @9 y3 M$ \3 W. n
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量2 h* S) l' J% y% w0 g0 |: B
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码 i5 c, _% `( e' z3 Y" y$ B4 x
- ;======================================================================
. m5 ]& e H& Y) n - PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
+ _! P `9 E; k, T+ z' A - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1; N% C) a6 W8 |8 H( f% J E: E
- ;======================================================================
p- w: _& m1 P6 V1 K - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1) e4 U/ p4 u+ j
- RESET_ADDR = $E000 ;主程序起始地址2 v7 q6 e& I. z% k! O4 d; `
- ;======================================================================
% _0 d+ ?+ {0 C0 U - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB# ~0 s3 W- s/ B# E
- .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB* F% O/ n9 b' ]: i. G/ ^
- .INESMAP 4 ;Mapper号 (0-4095)# Q& ?8 B u- H$ `" h
- .INESSUBMAP 0 ;子Mapper号 (0-15)6 X& i* O% H) f
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)4 B+ L' y1 R. p6 M$ p. o
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)" \/ M* S1 ?8 z a9 J. d' ?7 n2 _
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)" q9 B9 F, G! }" G5 Z
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
) T* x3 N# g8 p5 p. ]! Z/ j% b P - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
1 J8 s/ V. D$ m% X3 c4 I/ r - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)1 N( w H$ `: {$ A
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy), z2 o7 c5 K9 H2 _. W3 y
- ;======================================================================0 \6 ~* T7 g' B! q
- .INCLUDE "fc_demo_config.asm" ;全局配置* t- r9 ?- z) ?/ }0 _: \% }
- .INCLUDE "fc_demo_constant.asm" ;NES常量1 v) d/ ?! s. X; P
- ;======================================================================+ r" F- q5 x9 s. m
- ;音乐配置6 B: [4 H# r/ W: e; D
- .IF 0 = MUSIC_THEME ! k/ z4 v1 c! r) m S
- .INCLUDE "data/music/Gremlin 2/config.asm"5 S9 T: [4 T! T' ^
- .ENDIF
" @" E( A6 S, q -
: Y& G% `" N! Z/ g2 g6 U - .IF 1 = MUSIC_THEME
8 N/ c$ S: m n& _5 H2 Z! @ - .INCLUDE "data/music/Raf World/config.asm"
* U5 R- n! c& {$ n% z" o - .ENDIF
$ I& _2 S9 k! |) S1 ?* R$ U- z -
" H. P+ S7 M: ^0 j - .IF 2 = MUSIC_THEME * [5 E6 C& Q" z- `4 H/ [0 P
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm"+ V+ r. _1 j4 z1 Y1 z" l6 E! D
- .ENDIF1 i! w. w7 [! M; l
# u Z* P# Z0 e5 r) k& _/ d- ;======================================================================6 a* ~6 N) Q; y* D0 U% D! R% G
- ;引用CHR图像数据
: l c& ?+ U/ e5 F1 D - .BANK NES_16KB_PRG_SIZE * 28 S2 t2 D$ K% I& C5 L& ]
- .ORG $0000
- }4 w. e/ K6 |! o+ H O9 G - .INCBIN "data/bkg.chr"
6 i; S, Y* ~( ~* y& _ - .INCBIN "data/sp.chr"
7 q' z) @9 a1 f, M -
2 m3 Q, d0 \+ B( Z$ N& M5 G - ;======================================================================5 E. N, F& y. Q a
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank7 S' v h% @8 z/ O( D* T
- .ORG RESET_ADDR
- q+ Q J7 y6 U0 Q5 \ - ;======================================================================
3 _3 [7 K" E* W- h) @6 g% s0 A - ;引用其他源文件2 p! O/ o6 S$ e' Q0 ?5 d
- .INCLUDE "fc_demo_ppu.asm" ;PPU处理# F3 [3 m2 D0 T6 g& Z+ A2 @/ Z3 c
- .INCLUDE "fc_demo_joysitck.asm" ;手柄处理
3 K3 r& i8 Z: ]/ F) p3 ]+ H - .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
: ^! u; C) K% Z - ;======================================================================6 z {" F' L: U) i: l: h
- , j9 l9 C ]4 J3 t1 ?
- ;======================================================================. ~) [1 ]8 n8 `) S" K+ |
- ;等待VBlank到来; Z/ v+ E1 h8 ~- q% K% J9 ]/ X: @# s
- Wait_For_VBlank/ m- z% D& S& M7 Z
- LDA PPU_STATUS
" k+ q/ t$ W* u# E+ e a - BPL Wait_For_VBlank
0 L9 {, [% B$ C6 c/ d2 x/ E3 d( q - RTS; Q& l! c: D* H/ o% |# _! z, }
- ; R. C( D0 G; G! ^' M6 V
- ;======================================================================
5 B5 I8 U, v- F3 E. \; k) f - ;调色板初始化 v5 U G! I9 m0 g( A& b
- Palette_Init2 e; F3 g. `1 R
- LDA #$3F
. ]+ ]# y# o" z6 ^* a! ?2 a - STA PPU_ADDRESS- Q& j0 z/ _, t0 h4 J( |& E; d
- LDA #$00
( g( P+ d C& D - STA PPU_ADDRESS. @' n/ l: q6 O* ^
- LDX #$00+ M" [% E) w* w0 K( Z4 g" y$ I
- LDY #$20$ M0 R! h, ]: ]7 Q
- .Write_Data
( Z; m4 n, I+ K% I - LDA Palette_Data,X; a( K" N) v% u
- STA FC_PPU_Pal_Addr,X J/ j2 M5 B' g6 D! u# Y8 j
- INX+ W4 T* Z0 ^7 q: [
- DEY
) B: R/ T0 Q5 S! _, ]2 p4 V - BNE .Write_Data
; L1 O& z' h5 f1 Y- h - .End M, J- D+ r( J% h# H
- RTS4 d( d4 d" c: \6 S+ R- O
1 H5 Q( z% I& V+ W( {: F- ;----------------------------------------
. I# S$ W2 K1 k% Y/ W# Q - ;调色板数据
( C: I2 M7 V, I2 ~ - Palette_Data
6 y1 i* S {- }( L, |4 _2 j - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B ~) h E. H( p" z- l8 q
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
6 X T1 ^4 j+ `/ V8 P+ w) k - 6 m, N9 U$ h( K# R( x) R- U
- ;======================================================================* y! l4 [3 i7 C' W$ T6 T
- ;命名表清空
% ?- h" B4 e0 x& {4 K: s! L - Nametable_Clear
$ z2 s. Z* i5 T( w/ B" W - LDA #$20; d( T3 u a( r. s" r; o
- STA PPU_ADDRESS# z4 ]& x/ k" S4 j/ q3 v
- LDA #$00% v5 ` g/ Z% W6 e7 h+ A" ~
- STA PPU_ADDRESS# U) d# o d3 G8 K7 U# J& `: U
- LDA #$00( n3 X. r' C# W! F0 D
- LDX #$00
& Y6 G( A9 N0 R - LDY #$08
$ P! M* @' @( G6 u - .Write_Data3 k/ _$ }( ~ R+ ]
- STA PPU_DATA
4 }: N2 s, y5 l1 ] - INX
# I5 n9 S6 u% V4 v: @' X5 R; P$ q - BNE .Write_Data0 p! z5 {" O" X' X' a5 h+ N! D
- DEY: l- f5 @- I' b x
- BNE .Write_Data
8 a0 \, ^ j% P/ N! Z - .End
5 a% a+ x+ t8 P# Y - RTS
+ J) ?6 a1 J# L# Y* c! p5 s, ^- R5 [ - - w( B1 L9 j7 V9 u# C, @- |
- ;======================================================================
/ i" Y5 J9 n) t7 a - ;音乐曲目切换
( F2 R) W) q$ U1 I0 \. T7 X. Q - Music_Select_Process9 O m. g2 m# J
- S# T9 \7 u6 t1 s
- .Pre_Music;上一曲7 m0 _% y+ S" v5 [
- LDA FC_Gamepad_Once/ u* e1 D- E# u' y9 N$ @+ Q
- CMP #JOY_KEY_LEFT
6 c5 Y$ W+ z+ Q1 _ - BNE .Next_Music" I, X, V- u$ X4 ]
- JSR Music_Play_Pre
, i' r0 q s a7 H+ a. s - .Next_Music;下一曲7 E& y E q! p0 L' X6 L6 j: x) U. e" j
- LDA FC_Gamepad_Once9 ^7 p& [' o2 r) e
- CMP #JOY_KEY_RIGHT
/ f1 I/ [5 x! \6 m - BNE .Next_10_Music7 l3 c7 R$ x. \
- JSR Music_Play_Next
% D: p! g. \* B7 U - .Next_10_Music;上10曲
9 q5 ?0 t+ g/ A - LDA FC_Gamepad_Once- \# s6 f( o' v, l, v
- CMP #JOY_KEY_UP
: H0 r+ P% F& l6 s( O8 G4 N - BNE .Pre_10_Music* P4 K- M. y ?$ ?
- JSR Music_Play_Next_102 r8 f0 D& ^' o: K$ d( E
- .Pre_10_Music;下10曲
- M% Q. \0 _- q, U, A, L4 k* K - LDA FC_Gamepad_Once5 T( x, u5 [/ ?
- CMP #JOY_KEY_DOWN% h0 a: [' o) S2 T, L) c
- BNE .Reset: E5 f6 B- Y8 B1 x# M6 [
- JSR Music_Play_Pre_102 v$ x' K( ]4 a+ G/ T3 R3 ~
- .Reset;重播当前曲目
( K2 }& B- Z8 [5 J k - LDA FC_Gamepad_Once5 M9 p9 d; h* |+ U5 K- [+ T$ j+ F) t% e
- CMP #JOY_KEY_START* D9 M' a' I9 t& \/ v3 J
- BNE .End
2 p" q5 v) V0 U/ @/ l% C* C: N - LDA FC_Music_Index3 C* }" T' e& N9 O8 u' H' Y/ P: B
- JSR Music_Init_Process! t$ k' z$ Z* f& e# l6 e
- .End
% W' | Z- {/ ]' k! z; t - RTS
6 s9 a4 L3 @! B* R- {7 K - 5 N* S% Y- f0 T g
- ;----------------------------------------------------------------------* Q) \9 L0 T5 T( F# g
- ;播放上一曲
1 z2 R8 o* q* A, h# _. W0 `2 ? - Music_Play_Pre8 R4 M3 w; g8 S5 T) y" {; G* E+ X
- LDA FC_Music_Index% }. n3 y/ D0 J0 _6 M) r
- BEQ .End
, D& ?- T6 `: N - DEC FC_Music_Index. m w+ X, T- n2 }& M- j) N0 A
- LDA FC_Music_Index% v8 i4 B! C8 M
- JSR Music_Init_Process
5 k: _; p5 s, m6 z - .End% E% y9 K5 A) D/ j; n; c; @
- RTS
" H4 g+ n8 d- g4 T - ;----------------------------------------------------------------------
: ]9 a* _: u" f+ C& e$ J8 c - ;播放下一曲8 f, T) H: G* `
- Music_Play_Next
+ j# t( X- |, K! m: V - LDA FC_Music_Index
" u I" k" V2 A9 g& W8 z9 M3 ~ - CMP FC_Music_Max_Index' u6 R8 C! E* {* V* L
- BCS .End
; f# L( Z7 \: z: Q# i- [+ Y - INC FC_Music_Index
! l' G; S" H/ @, J. J6 ^ - LDA FC_Music_Index
8 @9 P+ s% D0 X& K# c) D - JSR Music_Init_Process
6 V% w( S* J6 @+ M9 n2 j* @/ B/ G - .End$ m5 g2 q- E B* N7 L; q7 M) i
- RTS
( Y& r/ N8 N" p9 d/ M
* B% t4 m% {, r S- ;----------------------------------------------------------------------. A6 {; `: M2 f3 k# |
- ;播放上10曲* M8 F- Z- U3 a& ~
- Music_Play_Pre_10, I0 B, R) H4 [( s3 u3 D/ x/ C
- LDA FC_Music_Index% e5 |" B6 i+ b
- BEQ .End8 Q1 |% }7 P% x* Y" q x
- SEC
f, o+ Z6 S. ?( @ - SBC #10, Q! q) P/ f( ^3 O5 x% Y# N. G
- BCS .Pre_10
7 V4 Y; ]& J, V4 d _ g' c% f1 t" A - LDA #$00
. p F/ @2 |# G: w9 X - .Pre_103 R; R; T* M3 l
- STA FC_Music_Index
# r/ y7 @! \+ V# l# z - JSR Music_Init_Process4 ^. S! n3 y1 Y# A7 h! g' h: z
- .End
/ u1 p# q8 v' a7 Q, {$ l9 z: R6 { - RTS4 G; j/ e T( C& C: C3 l9 F3 B, _6 G
- ;----------------------------------------------------------------------
e1 }8 t$ J0 p: ?; p - ;播放下10曲" ?1 j: F3 @. t& f& o. \% J
- Music_Play_Next_10- _" p3 p8 D/ \
- LDA FC_Music_Index0 d2 S# h4 x7 E( \* Y" }
- CMP FC_Music_Max_Index) b9 S- B* d7 M0 u) \. C& I8 G" V
- BCS .End. }6 S. h- H" t1 r
- CLC4 P- B5 C6 b2 k- y5 `2 T8 ]% j
- ADC #10
( N. c6 h( |' V1 G# B* u - CMP FC_Music_Max_Index6 L7 O7 g7 K: }
- BCC .Next_10
T6 i- p W9 n5 u4 R- p - LDA FC_Music_Max_Index
% e1 E7 q2 `3 }3 t - .Next_10
7 w9 R7 x: m3 ]. g - STA FC_Music_Index
; B. J7 a2 j: Z h - JSR Music_Init_Process7 X4 s2 N1 j: J, D
- .End
( M& Y0 d8 D) a y4 x - RTS
5 V; _) i D9 q/ w- Y - 0 Q. ^0 s1 [, W
- ;----------------------------------------------------------------------' U4 d/ M/ q8 |+ y4 G4 R
- ;8位十六进制转3位十进制制
; J; A; A+ _, Q$ ~/ b T1 ]( Q4 | - Hex8ToDec! V: z4 I0 J, w
- STA FC_Dec_Data_1: Z- d' T& J, E/ U. Y# X6 e
- LDA #$00
) x/ d# p3 v$ P% p8 N - STA FC_Dec_Data_100; ^$ D9 K' T b; m: N; a) z
- STA FC_Dec_Data_10+ o4 i' Z; G( g! M
- LDA FC_Dec_Data_1
6 R. g% q: ^* f; M5 J" ~ - .Convert_100' y4 C" C" |/ w# z+ ]: Q G
- CMP #1001 o% o/ d7 F: o6 ^) l- {0 \! D8 n
- BCC .Convert_104 h/ T8 K" ?8 Q' o
- SEC$ l( ]; u8 h# [
- SBC #100$ g2 i4 R% J6 |6 l0 P3 F. k
- INC FC_Dec_Data_100
- o$ l5 H2 q7 N7 F. F - BNE .Convert_100# J! r) D; i# j$ a
- .Convert_10
3 F5 }+ O1 ]/ L' N5 E - CMP #10
4 z" F: i1 S- A, W0 K - BCC .End/ n( i. b. W, N' w
- SEC
$ i$ G5 a' r; R2 \; m - SBC #10
. n7 y3 \& U% J7 c' }+ a. v - INC FC_Dec_Data_10$ u0 D/ A7 q! E* e# b/ i }
- BNE .Convert_10+ w' f; z! L7 _$ W1 |
- .End
. M7 t" u3 v7 r - STA FC_Dec_Data_14 f d# N) u0 r+ ~
- RTS
# Y6 ?6 ^* W# _( x" f - $ w" u, M5 H, A& F3 _, ]' O2 ?
- ;----------------------------------------------------------------------
7 r* S/ d# @7 W, |1 W - ;显示曲目信息3 K: W) q z5 T; K
- Music_Info_Display( W6 B2 X0 i) }3 }
- LDX FC_PPU_Buf_Count
9 x; I( M) I9 p) d, ?; t - LDA #PPU_WRITE_MODE_CNT_LINE
% l! v v" z7 G' g, f - STA Use_PPU_Buffer,X
" p2 d: f& L* y9 E - INX
# G. w" i7 D% V8 p7 ]" a9 ^ - 6 ^+ G. Z; M5 D: d, `% G- }# ?( F* u
- LDA #>MUSIC_INFO_POS ~8 ~# R/ h4 G% j; G
- STA Use_PPU_Buffer,X9 c& }5 n# p$ @# T7 \4 j
- INX
: J' d' _; u. G1 ]. f0 D# o -
. R( t6 f5 y! ~$ c) { - ;居中
, @2 ?* `, {# w5 K3 s+ Q! n$ }/ w - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2
( F: L( @, B$ c! s - STA Use_PPU_Buffer,X4 v( N' r( v$ v' @* C" e
- INX: R. a. H& P8 y& h
-
4 y5 s4 ]1 c& D - LDA #$05
. l9 C- R" D2 Y! ~1 u7 E0 z - STA Use_PPU_Buffer,X9 Y8 a1 n1 m2 t& L! j9 U3 }
- INX
2 H% ? r8 i2 Z8 g/ W -
+ x# i1 F, @9 e! ^' R - LDA FC_Music_Index$ a" A. \6 M3 t
- CLC4 k! |) h) ?: b) a# M: ?
- ADC #$01
. Z: @: X9 E6 x9 ?% u" S4 [. K - JSR Hex8ToDec6 O$ q/ k& a2 U2 h# C3 U) j
-
' c5 a+ {" `9 @! e* L+ N% K1 _" @9 d - LDA FC_Dec_Data_10
2 L9 b: T9 O7 B- H. K ? - CLC
- L5 ]4 v# P' G! X - ADC #'0'
, I5 V' u7 Q, B8 a3 k - STA Use_PPU_Buffer,X+ s* Z P3 X& P' @! _: P
- INX. F) d: U8 k# X+ w# d
- 2 d7 U5 K/ F& S, f" F( N
- LDA FC_Dec_Data_1
' s) L# v) O4 _! _. ]6 ^ - CLC
" ~' B( k3 }8 c+ [/ X4 q& P6 h5 y - ADC #'0': B7 Y# d4 ]+ ^& x0 N% l
- STA Use_PPU_Buffer,X, w; q, _, ?" ]$ P- Y3 l- r( ?! j
- INX
) n- q$ o$ A' g! k6 X, h* D - 4 q |3 `& i+ \" z: R
- LDA #'/': ?" S) U+ b+ x2 k) h
- STA Use_PPU_Buffer,X1 e# M" e2 }0 c% T$ m2 \$ Y3 t
- INX
2 {4 A: \$ i3 R! j4 ~ - - \) g: p5 E+ O0 x: ?: _: l
- LDA FC_Music_Max_Index+ y, V" C) q0 ?( V: W* j5 ^* G
- CLC
( `& P, D) b% K& K6 f - ADC #$010 a% C1 Q4 N$ U6 Z
- JSR Hex8ToDec/ J5 @% {& z" F3 O1 A* O+ X+ a/ g
-
% q8 _- W, ~& V4 z$ K8 h, ~3 N0 b6 a/ g - LDA FC_Dec_Data_10
- C: D" F( O* e - CLC/ f* c: C+ F) f
- ADC #'0'6 o# `1 Z) W _2 b0 {1 [
- STA Use_PPU_Buffer,X: L% j/ n" u4 }/ r. w' w2 F4 e
- INX
, o0 A* z6 z7 B8 R - ! U/ K1 O9 t7 D1 u1 T6 V- @
- LDA FC_Dec_Data_1$ e, V4 u* Q j9 H9 t. A
- CLC' {1 k! p2 ?2 U
- ADC #'0'
6 m9 J! T# }1 A: { - STA Use_PPU_Buffer,X
1 s5 m2 l, U. x) }, `+ i# g7 h - INX
' }6 v/ A9 c. ]& P -
`$ I6 k1 t" [7 M! n+ V, P) w - .End
- W, N% s+ H; T8 R& T& y& Y - STX FC_PPU_Buf_Count
! F: ~- M4 `) ]8 H, D& D - RTS
, L w: C3 o3 @, P! H4 D; E! @; ]
* P$ h) V8 Q( E5 p! }) M1 J- ;----------------------------------------------------------------------
% h( [/ d2 t7 q- Z6 Z+ s* @5 _0 P - ;音乐曲目初始化处理
1 H! j/ Q$ ^/ O. C - Music_Init_Process
3 f& e X# `% }" o% n: c5 Q - PHA0 E& ]8 T, X3 w
- JSR Music_Clear_Process
4 x' D- G8 |# S# C; X% G - LDA #$1F$ Q& ^# l# `& w9 p" T- d
- STA $4015
7 n0 d$ U- `+ Q- c - PLA* v& |' @* a: [& _6 T D' S d( o
- JSR Music_Init_Addr
! i8 s4 ?4 U O - JSR Music_Info_Display M8 t' }5 O5 z% e. H; j% t3 r
- RTS
; a8 [8 w' L/ l. p# j - ) O+ V& @8 D) o7 W p# d
- ;----------------------------------------------------------------------
- e* p8 g5 x3 U- B5 s! w% a6 \* e' \6 z - ;音乐播放处理
* t9 L$ W- U6 v2 ^% M7 ]! } - Music_Play_Process
* F) F! V i k$ L, L6 I - JSR Music_Play_Addr* T4 N" d! @: `: y! O8 Y
- RTS% {4 g2 [3 n9 ~- @
- ( ?7 E3 s& o( R( w6 R8 u2 w
- ;----------------------------------------------------------------------2 O; d8 i' j+ J+ C0 Y+ m2 v
- ;音乐播放处理
4 [) D+ ~8 B3 w - Music_Clear_Process
+ O* C4 G/ {1 a2 F: j3 W) J - .IF Music_Clear_Addr/ l& {9 S9 Y( |) l/ ~/ U) d* S
- JSR Music_Clear_Addr
$ R' t+ a. q* {1 e J' f" z - RTS
0 W- J5 n3 E1 j/ C" v6 U - .ELSE
% O' I' @: w" k! F3 P% E - LDA #$1F
! D9 i3 l! W/ L- O! ?$ O1 \8 H/ z - STA $4015; f2 h; D! w# ^8 C L7 T- G
- LDA #$00% |2 v' h2 i3 M0 x# y* y+ N9 N! t
- STA $40100 `+ R& c5 X( Y% s
- LDX #$008 _# o6 z: D: Q" f2 F6 z B# V
- LDA #$00; K, S! ]! o& y0 Y1 j' c
-
: {" {# @! v! i - .Music_Clear_Zreo_Page_0
( D9 t [: N0 }/ P0 C1 R: ]( m - STA $00,X
2 T( D4 e0 \# c$ y! s - INX5 u5 |! c. D& ^
- CPX #Use_Zero_Page_Begin( P8 M7 _4 r1 s1 j
- BCC .Music_Clear_Zreo_Page_09 k1 D8 b/ }/ \( s
- 2 j9 |1 M* R) D( a6 s
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
7 L! F e" F& b - .Music_Clear_Zreo_Page_1
* ~' h& k4 H4 L; {! \0 S- B' t9 T - STA $00,X! g7 Z- T' j( y# u
- INX
: M) C9 }5 F. F% T; t4 g, j' ~ - BNE .Music_Clear_Zreo_Page_1* t$ Y9 D% S2 e; x9 y# _) ^
-
6 m+ v7 i' d0 M9 K) }" d* \( m - Music_Clear_Process_1; y" o ~& w d( ^( A+ v7 m
- STA $0600,X
& [& K- \( N* m* y* U - STA $0700,X
; h# m; _ |- V p. ~ - INX
: ~5 b, \! P# h$ H1 n( D' p" |; ]" q - BNE Music_Clear_Process_1
( b+ g7 ?+ m+ O R; p - LDA #$10
3 I! e+ [& _: l7 R7 |( R - STA $40000 T1 E$ D! l5 x% L
- STA $40046 E! ^1 `7 M" r8 l
- STA $400C7 ], v1 x$ v, @! v' w8 _9 Y% W8 E
- LDA #$00
& e7 V+ V- F. v7 r! P! v' F - STA $4008* }( \2 X, T: u$ G
- LDA #$0F( t0 U* G* P$ J5 f: h$ C/ V% r
- STA $4015
/ U: W0 g) d* _6 z) g7 z - .ENDIF
& x3 H3 V/ q9 @/ r Q - ! b7 I2 b- T8 E! H4 s
- RTS
+ @' a$ W7 o1 {' { - : _3 H. a# U7 H! B% P6 F, v. n
- ;======================================================================
; u! B9 r" l% H T6 |& @ - ;重启处理. |- \; O& ^# D0 m
- Reset_Program' J3 x' L2 z0 C/ l$ q2 E% G
- SEI
1 O8 t1 f% U( E" `6 C2 V' y- b$ | - CLD
. c9 r8 ~; |4 I t- t. ` - LDA #$00
% C3 G( X$ S" T, H. |; b8 S - STA PPU_CTRL' m, Q5 t6 X0 @& N' b
- STA PPU_MASK$ A {8 c2 j# _' v7 |, ~
- STA JOY2_FRAME' l4 U; s: z- Z8 _" q
- STA APU_STATUS( W5 G7 f4 ^6 F& G
- % P! u$ L; {4 w
- ;等待屏幕准备完毕; ]% x( C, ~4 S( V+ J& l
- LDX #$02: f# ~* |" F2 H- n X5 \
- .Wait_For_Screen_Ready
8 M5 N% \8 h) O; o& O - LDA PPU_STATUS
/ e0 g7 }. r& f" X8 l - BPL .Wait_For_Screen_Ready5 g8 E' A' o# O' h
- DEX
( b; R$ a% f" j - BNE .Wait_For_Screen_Ready
! A3 L! T. ^% Z0 ^& ^ -
2 f( E& g5 Q- w* U2 J - ;清空调色板
. l9 N& M0 E; s - Palette_Clear
7 i. B3 W. ^- r - LDA #$3F/ i0 `7 O- ?% t. E L
- STA PPU_ADDRESS
9 [$ W- E( E2 t2 Z - LDA #$00
( \. c8 H/ ~0 i - STA PPU_ADDRESS0 [ W& M" I1 y( J+ L/ v
- LDX #$202 {: F/ z# ~) ~$ r
- LDA #$0F
$ J4 f, w/ E" O" P3 j" d! R8 H - .Write_Data! Y* ]+ x8 v* T: h8 W% D6 K4 x3 o* z, a
- STA PPU_DATA
/ Q. T# v# x* a% c$ W0 [ T* g - DEX5 g8 w" J3 e' T, g% _ Q1 N( i
- BNE .Write_Data; r# @' }4 s& s8 J6 I
# \, L4 u2 d+ z R- ;清除声音 $4000-40139 |4 l; ~/ _6 s/ ?" ]* N" u/ |3 D
- LDY #$14
' S* o9 ~: M, M# Y - LDX #$00
4 l: Q7 @; f$ V - .Sound_Clear
9 Y ~7 x, P$ ]6 J - STA $4000,X# m' H3 W9 M, M
- INX6 }* {: |. V; p) |' e) o
- DEY4 W" d \& b- n5 Q' B, k+ _1 u
- BNE .Sound_Clear* |, H N! B6 X M" M: Q) v4 @
- ( e6 Z0 F7 T; k- X9 z* Y
- ;清除 RAM $0000-07FF0 }' P J, R _' s
- LDA #$00
7 G) b4 s0 F1 Z7 T8 p8 X( K9 ~ - STA $00
5 Q! Q9 a& [( i) ^" f7 n' t - STA $01
) g/ B$ u3 }% B" r& |; d - TAY( ]/ I) v/ D- q8 i
- LDX #$08
3 N' `" ?! B* h$ r% q: H) p - .Memory_Clear3 W! D% P7 P3 J) j- Y2 x- c* f
- STA [$00],Y
) J9 a( V# \* e+ m; T2 m/ |" s+ Z9 k - INY4 `+ X/ B3 u$ r
- BNE .Memory_Clear
! ^; O. ?2 W& [" E - INC $01
' k6 ?) G7 d+ p - DEX, Q$ c" I2 {5 j+ @ u: P4 X
- BNE .Memory_Clear
* S( y3 u2 Q2 p# }( p* p ~ - ' N1 f3 E( y5 g/ m) p- ]$ D9 j
- ;精灵缓冲初始化
) w$ w" X$ C+ d. N; l - LDX #$00
) T( |) u. k& Z6 z) h; n - LDA #$F8" `. j! e# k/ T- D$ f8 }0 Z
- .OAM_Clear
5 o/ K4 T. v6 v0 L/ B, [" t - STA OAM_DMA_Buffer,X9 m- ?9 D' i$ a0 Y" i4 J0 A
- INX! ]# F1 {* i7 n9 B
- BNE .OAM_Clear
( N( l6 ~4 U* U. m6 u2 R- r- G -
8 R A" s* ^; y6 R6 K1 H - ;栈指针初始化
+ G3 r! X+ }. g* ~2 z - LDX #$FF4 N* x, C7 `/ B- c" i1 m
- TXS; N3 H6 T/ y/ w7 L4 m" T: C, c- O
-
0 _! p( j% Y' Q - JSR Nametable_Clear;命名表清空
+ Q4 f% e) x" ~1 ~1 E - JSR Palette_Init;初始化调色板缓冲) @7 Z1 d% M4 L; ]% g" w9 J' {
- JSR Static_Text_Init;初始化静态文本
0 e) g) _5 w* @8 D - : [9 c2 U8 O+ M0 I/ `' q8 _5 [
- LDA #MUSIC_ITEM_TOTAL - 1
$ t' F3 p# E6 R7 D& I- o7 i5 p - STA FC_Music_Max_Index
* r9 a- m" T, w. S# w5 I - 7 d7 }4 ~# I- _( ]2 w
- LDA #$1F
) L0 {& d# M+ j3 Y - STA APU_STATUS
6 X7 u/ S6 ]" j - LDA #MUSIC_BGM - 1
5 ] d! Z+ N1 c- G - STA FC_Music_Index
9 i/ r U3 I# @1 T% V - JSR Music_Init_Process;音乐播放
! V6 v2 A! {( R Y$ R# ^ - 9 R2 @2 o9 A- r% \- f
- ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)
( f& G/ d0 F8 d- X4 y5 h G - LDA #$1E
0 d7 F$ K5 u& I - STA FC_PPU_Mask_Buf
4 [( u3 y+ n0 b Q - + m' g! y2 ~: ]& }) F
- ;启用NMI处理
+ H7 E$ k- L$ e- T9 P# Y3 ]9 I - LDA #$80. M @$ y, v" y; s1 R3 d5 E1 q9 n9 l
- STA PPU_CTRL
: x* Q' I& W% d9 I k! I -
! ] z2 u* k' ^# x$ {7 n - ;程序循环, 剩余工作交给 NMI 中断处理7 c% d. X' V8 T
- .Loop. Z& [8 z( v7 t0 e8 p$ D
- JMP .Loop9 c5 T: Y* g, A' h% D
: V. ?: X6 |% Z9 A# D1 @1 P. D; f0 ?- ;======================================================================
- M( g5 J( v; U y9 h! ~ - ;不可屏蔽中断处理
& r) P y b2 w' [ - Nmi_Program
# f* e) |. k! C0 P A0 _, M) {5 p5 m - PHA
" q$ p# F( y3 c3 b2 D. w - TXA3 v3 D: l( m1 ^- A1 F7 [
- PHA$ y0 ^ v, V2 H% a; C5 G! {* z/ V
- TYA
2 T# v) h5 K7 {$ @5 H5 w0 k; e) W - PHA
- N" L# f8 b% ^) a9 s0 s( G1 W -
- h# U! G: |7 n3 ^- z - LDA PPU_STATUS;读取使得 PPU状态寄存器复位- Q0 B, v- |, @+ \/ S3 \
-
) W/ L8 \! c/ Q: ? - JSR FC_PPU_Procrss;PPU处理
% \' @, W) p! l9 z- Z - # @: \& a7 V4 K4 Q H: |" Q; v8 ^9 `4 Y
- ;精灵内存更新
5 N2 @ k$ O0 C8 U: B0 @ - LDA #$00! ^' H* m+ G5 w6 G- _* `
- STA PPU_OAM_ADDR! z2 t6 H. O+ n: G4 h" @
- LDA #OAM_DMA_Buffer / $0100
3 i+ {% g' Z2 O+ Q& u - STA OAM_DMA) a# h9 P. ]& N c& ?
-
* V# |9 }4 y1 y; s - JSR FC_Gamepad_Process;手柄输入处理4 e! U: v/ a4 `1 q M
- JSR Music_Select_Process;音乐选曲处理
# q: m! B* N1 V7 B0 \" v6 o+ X - JSR Music_Play_Process;音乐播放处理, D+ s9 f1 t$ [8 i
-
% O3 x0 k& N5 X - PLA
- \* F" ]+ E4 a; O5 x6 Y - TAY% @# @9 h" u" `& b; l/ ]! a$ p
- PLA
( `- c; E+ `6 m! _8 K - TAX
1 b3 q5 s& T+ K% \' q/ q8 ] - PLA
+ ?- n, }6 u( N) U# _* \; K4 D - : O5 D5 y- \' R: E6 D7 N2 X. }
- RTI4 j# T; ], R% y* X
- - j4 ^# ~, u X. v
- ;======================================================================
4 |0 l& K$ S9 V* f - ;请求中断处理, J F1 o/ v' A& \0 ~
- Irq_Program
% K) ?& ]. G" V. G - RTI& e9 l0 e9 D. h# Q: m
- 1 D }( } i7 S' D! c5 Q' r( |0 y
- ;======================================================================4 N& J) n5 `* g# O3 _( E
- ;中断向量表0 f; z' y7 @+ B. w) n% ]# U
- .ORG $FFFA
; O$ `' {3 ?# w/ u+ s" E7 G - .DW Nmi_Program ;NMI触发时执行9 z' H7 H: j% B7 L! m9 U9 G
- .DW Reset_Program ;载入ROM时最先执行6 k' b9 T* ]- y. ?6 G2 e0 _
- .DW Irq_Program ;IRQ触发时执行+ V% N8 u7 {! F5 a2 v. L
复制代码
$ g; \) H/ O5 m% i7 H s/ Q8 y2 t- M- w; x5 M8 ?/ L0 |2 M; o4 U
" B' H: M# A# o9 g& Z
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