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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下
5 Z3 E. a0 G$ `6 W : x$ A7 q6 m8 a; ^& I
以下是主框架代码:
( P# |: g& ~4 s* j A" q8 w$ C- ;======================================================================1 ^5 T+ S7 d$ v* `( `9 @2 i
- ;文件头
/ k: |+ X0 S7 N, q( d - NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
1 x; B0 i: ~8 s. X# w - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量" B# n D) q, [5 ~2 J S8 e
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
9 S, I, V! O; O* p# F6 d2 s/ t2 ^ - ;======================================================================9 ^& G# n1 X$ }" ^( v( ^
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
3 y- u, N: G, s) \9 f8 H( u - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 13 a. |7 G1 F% q, ^$ O# P: B: J
- ;======================================================================) a6 w1 a1 C1 P% {8 K7 _
- RESET_BANK = NES_16KB_PRG_SIZE * 2 - 13 Z5 r2 Q k: S7 f+ T h- ~
- RESET_ADDR = $E000 ;主程序起始地址
! Q6 C" w! n; |; y - ;======================================================================3 K4 ]3 v% u% |& I( o7 L& S3 H6 U
- .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB1 n$ c7 R$ v& N& B' G c d
- .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB! Z4 a2 h* L' \- ]
- .INESMAP 4 ;Mapper号 (0-4095)* h# a# a; G0 N1 L) Y7 V
- .INESSUBMAP 0 ;子Mapper号 (0-15)
' U$ U" E c3 Z+ h2 A1 m - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)2 F) ~! _2 y( L6 g
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
6 k6 X5 w+ e$ \5 V* F - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)
- u& u+ _3 S1 S+ a& I: J3 v - .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
) j9 c0 w3 O8 e) S+ A$ k+ k1 N8 a - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)* N1 U6 y& W7 a, z! N! U9 a6 ~
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)
3 v) E4 S1 |; O5 J m+ H: ] - .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy); K# K5 E. B+ T) d3 ?2 w& q7 h$ k
- ;======================================================================: U4 L" q" _- b) W; N9 o
- .INCLUDE "fc_demo_config.asm" ;全局配置9 U; F1 |: f/ G b% ]/ w9 ~
- .INCLUDE "fc_demo_constant.asm" ;NES常量
( I' V, P8 Y/ a, |8 {+ t+ @$ Q& S; G - ;======================================================================! j" o' g t, k& u# F
- ;音乐配置/ `2 c- O4 u8 ~
- .IF 0 = MUSIC_THEME
+ J% e3 X; D+ ] - .INCLUDE "data/music/Gremlin 2/config.asm"- |$ d* \* T' D l6 e
- .ENDIF$ W8 o' e. S' L
-
, i6 G* B& H" |+ ]1 S _ - .IF 1 = MUSIC_THEME
% Y* v. H5 b6 `* A# W0 K - .INCLUDE "data/music/Raf World/config.asm"4 @. s4 G5 t) u; V5 T
- .ENDIF/ Z+ H0 |( y, @
- 4 t6 x Y! z3 }+ e% p+ b h
- .IF 2 = MUSIC_THEME - n7 ?) a0 y9 Q4 {! W. U
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm"
1 g0 Q' Y/ o* { - .ENDIF. X* A2 k: v- ?
- ; x5 {' \8 P. T: J
- ;======================================================================9 S5 K. m, I \; P6 N" ^2 G# n
- ;引用CHR图像数据
7 {0 _/ L1 F2 W4 o. c4 [/ T2 s - .BANK NES_16KB_PRG_SIZE * 2* A% i1 T. C/ g* X9 \2 S
- .ORG $0000
) Q1 s2 E- W1 L" f - .INCBIN "data/bkg.chr"
/ k/ _6 ~% h& E) b# D. m9 z - .INCBIN "data/sp.chr"
1 M! V& u9 y6 r+ K( Y -
& }3 P& o [0 Y- \ - ;======================================================================
8 d. H: h& ^" A2 F, N4 } - .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
6 D/ E1 s. S+ |- T) V3 C! i/ D" n - .ORG RESET_ADDR
. i) n+ m' h$ | - ;======================================================================# Y0 z- K! R) p" E% D7 L; p/ l
- ;引用其他源文件
0 S% g" @7 U( Q8 z - .INCLUDE "fc_demo_ppu.asm" ;PPU处理
" H: Q9 {/ g8 N' z* v' z - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理
3 |' m: }, c4 |$ d8 J4 e - .INCLUDE "fc_demo_static_text.asm" ;静态文本处理) F2 i+ T5 e4 b: E% t6 d+ }& Z
- ;======================================================================( N. V" f4 Z0 f- i7 G# z: {
0 L( q+ V# N$ \0 u/ |+ Z- ;======================================================================
& f3 s" `- `5 |/ i9 ^ - ;等待VBlank到来- a: O3 y) e1 W6 f7 ^
- Wait_For_VBlank( u, w1 y% z. C0 n5 Y0 d
- LDA PPU_STATUS/ W* k; ^' f7 g# P9 j
- BPL Wait_For_VBlank5 g& n v! z3 _, W& u+ @4 b
- RTS
& h5 h- O/ x4 i# w4 j
8 I7 x) Z) U5 W. k; N- ;====================================================================== C8 w1 r$ M. t/ R' T
- ;调色板初始化
; O2 e% c1 J; y7 r4 { - Palette_Init6 V$ I# G2 S4 E6 M7 S% Q) g
- LDA #$3F
! h9 y) [& g0 x$ O# N4 R( T - STA PPU_ADDRESS6 W* @4 t" V6 D% m3 E
- LDA #$00, M2 G; @3 S' I
- STA PPU_ADDRESS
2 g3 _, _; Y9 _1 ^3 y: Z9 v - LDX #$00
J. ^8 p' O" G0 Z! i; `$ M# I - LDY #$20- W$ M9 F) ~. j" {1 |; Q6 V- w# U
- .Write_Data0 @2 C! ]1 c4 O p9 A
- LDA Palette_Data,X
* `2 O/ d. }! b - STA FC_PPU_Pal_Addr,X$ Z3 F5 |. F5 y- j) [) _
- INX& F4 ?9 Q. }( P. O; \/ K
- DEY
. O; _* U- \1 x) X9 E* s) g( L - BNE .Write_Data6 y2 l6 t' @7 u! E
- .End. j K. s7 s, ~1 P- e/ i; |* W
- RTS
" s/ L( A) D. V/ ?6 v) `+ T
5 [3 y+ S# K4 E9 ^. N- ;----------------------------------------* Z; x- D0 T8 u
- ;调色板数据
4 I6 A6 L1 Q# |! O" h$ F; G& [ - Palette_Data
2 }7 m7 L: q2 {$ F. H& V - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B
% o8 E5 f$ Q7 H8 C3 d" O4 J/ n - .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 228 h0 ]) r. s( q' ]+ O) w+ B o
- - X+ R* C; T4 A+ ?) {) H" |3 l
- ;======================================================================
: N% d6 H7 P& X% o* D( _, B - ;命名表清空
t7 s: @% P. p! I; L3 z* _* H - Nametable_Clear4 A/ J8 ]6 P! Q) O* d% S1 }
- LDA #$20. L' l3 l4 R7 B9 w9 ?* | | P
- STA PPU_ADDRESS
% i3 z) Y+ g, u - LDA #$00. {/ ?2 ]" p0 h8 ]4 V4 s
- STA PPU_ADDRESS: h, }) {4 g1 [
- LDA #$00) v8 f/ m2 O$ V1 V* ?
- LDX #$004 j' g* @8 B5 C& Q* u
- LDY #$08
, K w! P4 y8 D1 b: W2 P/ X - .Write_Data) C+ c p3 A7 y2 Y; K( k
- STA PPU_DATA7 k6 P; X2 d: }- \
- INX$ @! E$ g* N# M8 n3 x s* H
- BNE .Write_Data
) U% O1 v& W5 J. t. ~( e7 e \5 G - DEY! z6 [( }0 k Y. S& x9 O
- BNE .Write_Data8 _6 m+ `9 C5 ]2 |$ V9 {' w
- .End0 L9 J( u: Z# Y7 w
- RTS
+ @6 o' O) s- Z! W0 G - * O( q: o* o* L' a5 V) |; k
- ;======================================================================/ T6 c5 D- B8 {( w5 ]
- ;音乐曲目切换; q" i: X; ?0 u* k) N
- Music_Select_Process0 r/ K r4 R# b
- ; e4 X& a& O2 |1 ~: l+ q
- .Pre_Music;上一曲' K4 Z- M& [3 p
- LDA FC_Gamepad_Once
o9 G& \. W, j - CMP #JOY_KEY_LEFT
; n! S" L" f8 h/ H$ l - BNE .Next_Music, d3 P$ G! n! d. `/ W$ M
- JSR Music_Play_Pre" x( _6 f8 i! e/ t3 x# u) I# U
- .Next_Music;下一曲2 Z( C4 Y5 {( @9 i7 C9 I0 I
- LDA FC_Gamepad_Once
) F; ? D+ l: L2 X. o9 T0 c f - CMP #JOY_KEY_RIGHT
" U+ f- J4 }9 V/ k4 i6 N; @ - BNE .Next_10_Music& _- B: E5 e* Y a* a
- JSR Music_Play_Next
3 T6 [2 f% K0 I9 A - .Next_10_Music;上10曲. z( [2 l1 a* p' G+ i9 c. v0 ?( p
- LDA FC_Gamepad_Once* |; A6 r6 X( X
- CMP #JOY_KEY_UP% J) O0 f. S% U% \ |1 e
- BNE .Pre_10_Music
, Y7 P# B5 C# X+ [ D0 l& H2 ] - JSR Music_Play_Next_10
) l' j# s- L! @/ J2 t6 B ~1 [& c* _ - .Pre_10_Music;下10曲
: u5 m9 _/ }% i0 {$ d - LDA FC_Gamepad_Once
2 z; q. z- I# n& |& u/ n - CMP #JOY_KEY_DOWN
1 ?- o W! _% ~: G$ K) L/ L - BNE .Reset
" r0 L8 b- @9 U1 T# {( U! V - JSR Music_Play_Pre_10
6 B+ I) G. k# Z$ P0 s' q* [7 u - .Reset;重播当前曲目
, g9 Z9 B& _3 ^* x - LDA FC_Gamepad_Once
0 b: a0 ?8 g% X4 S8 \0 \0 Q9 I - CMP #JOY_KEY_START; T; g" ^( V0 n+ q
- BNE .End* Y7 g, N. e+ m& [4 {* r: ^9 v. j
- LDA FC_Music_Index/ @' f- r3 [3 n6 u: [
- JSR Music_Init_Process
4 P3 ^2 b$ } v( h - .End
6 v% Y7 a" Q+ ~- h2 k8 j$ R. ~; [ - RTS+ {* s, S' J8 C! A ~
- 8 x6 c; r/ n! m4 y7 ^
- ;----------------------------------------------------------------------$ l; t0 x: K) C6 _# x6 w E
- ;播放上一曲. n5 g, e1 a8 p( l! J1 \4 b# _+ x" Z
- Music_Play_Pre6 Z0 }3 ^/ y8 \. R7 D/ l* U0 x3 `
- LDA FC_Music_Index
+ W, n# S5 N9 n2 h% D* b - BEQ .End0 }5 V7 H; s6 z9 m" K0 i/ e* Y2 P
- DEC FC_Music_Index5 G3 ]( \. W: J& J+ V+ P- m
- LDA FC_Music_Index8 C% l# k' U' u e: N
- JSR Music_Init_Process
% S0 X, p; h2 m% S3 z6 P - .End; c; C/ c% G* f0 C; e& X
- RTS
# T- z) c' b) ^8 ]& V4 X3 r& l - ;----------------------------------------------------------------------
5 l6 u6 [& P! |' ~7 L: o C - ;播放下一曲
; l" A2 E$ q2 o5 s- @ - Music_Play_Next" x8 v9 `+ V6 y" D% V5 O7 I: G5 g
- LDA FC_Music_Index
+ m- r4 _, E: {( T, [ - CMP FC_Music_Max_Index; `; q3 f% ?+ u5 q/ {5 X9 m8 k% g
- BCS .End" Z% W7 }6 _6 n, Z# {; ~
- INC FC_Music_Index9 s! c. w; \6 W6 ^$ _& q3 l q
- LDA FC_Music_Index
5 R3 {" c8 f1 `' \ - JSR Music_Init_Process
& f6 t8 c E; [ G4 v+ G - .End% m. {3 Z/ d# o" }8 y$ e8 S
- RTS. U0 z4 _3 Y- c. H$ \4 ?4 e2 \
- ; ^' |9 l/ b- g4 _8 E1 C
- ;----------------------------------------------------------------------
: D7 l& f0 @/ \) \' }, H - ;播放上10曲
/ l, Q6 J0 {9 J! y2 | - Music_Play_Pre_106 `, P: J Y5 }" {7 {& y& ^
- LDA FC_Music_Index7 }; b. u& R& U/ U- r8 N
- BEQ .End3 V% F. J2 D' @( n& p
- SEC# I0 m4 l2 Z2 I9 T8 o$ q7 r
- SBC #10 q( S2 x; R4 I2 ^7 F0 \1 {0 l
- BCS .Pre_103 L1 p' s: Z$ C. T
- LDA #$00 [. N: q8 k- _4 B- r1 W" t7 T
- .Pre_10
+ h& O6 {( y* ^$ i- t" \: M/ R - STA FC_Music_Index
( F6 z' g, V4 m. G - JSR Music_Init_Process- L3 B: x; }, l3 S4 x1 g
- .End0 N/ p/ W/ f% ]+ a
- RTS
; Z+ r! m/ d7 Y6 D - ;----------------------------------------------------------------------$ ^2 R7 \/ k/ ?& P& B
- ;播放下10曲* I6 n! t& {" \8 b1 X
- Music_Play_Next_10) g( E1 A4 {$ w T9 j2 X" C4 Z
- LDA FC_Music_Index! R1 K7 F0 K. p+ H% U
- CMP FC_Music_Max_Index, l5 ?0 S" g! D0 c! }8 y; x' N
- BCS .End o9 ^7 {% U% V$ K, T$ p
- CLC
; @ R( w$ J: d! N6 Q( ~. E7 s - ADC #10
1 Z8 v8 }0 a ?5 T# o& f - CMP FC_Music_Max_Index
, |2 B; V' n+ W' }, C4 k! m* D - BCC .Next_104 Q# E1 R& ?0 ]$ m
- LDA FC_Music_Max_Index
- W9 N7 M% g9 ~ - .Next_10
4 s8 @# `( I/ e) L0 p& F - STA FC_Music_Index
$ C! W/ x- @$ z8 | - JSR Music_Init_Process
. F% s2 [6 ]+ l - .End& D' ?% c7 C! Y: V8 A
- RTS
. u# j; s0 f4 M3 ^, k' S8 H" m - 8 z4 Y0 S; d/ b" G
- ;----------------------------------------------------------------------
7 m4 c; M! e8 q7 U - ;8位十六进制转3位十进制制3 G& t0 J" @: H
- Hex8ToDec
4 @' C9 Z1 Q3 E( c2 S - STA FC_Dec_Data_1
. D1 c8 v3 b2 O! M - LDA #$00' c- b* P1 Y8 s* ~( G6 I
- STA FC_Dec_Data_100( N3 f u1 c3 v* p; W
- STA FC_Dec_Data_101 m X1 s5 c4 n& t4 U7 `8 U
- LDA FC_Dec_Data_10 D- b6 b2 u& @, r- R
- .Convert_100
2 X5 Q$ B# b/ U4 b$ u& W. H/ T+ _. v - CMP #1004 X9 `5 I# c* \, P* l
- BCC .Convert_10
* Q% G7 N4 w4 `$ q! t a - SEC4 n2 _$ x+ _7 {4 ^! Z2 V
- SBC #100
* H2 Q1 _% K2 x. Z8 y2 d - INC FC_Dec_Data_100/ b! } f+ U; u. U3 ^+ [- S; i
- BNE .Convert_100
7 v) O1 o6 y/ G5 u - .Convert_10$ f! s5 v! M! [6 Q7 H) D# U4 V
- CMP #10% H0 }: d# z! L3 }5 ^
- BCC .End" l5 l5 d* V! {4 \
- SEC
) @9 V! U- p3 Z* }4 J& ^( S - SBC #103 X) O: c4 Q5 T+ S5 e! z; a8 t3 @
- INC FC_Dec_Data_10: k+ v* [1 j4 U3 c8 E
- BNE .Convert_10" }- i# Z6 D% h( G) {! |
- .End3 Q" J2 d) b7 l, z. H3 l* b- |. |
- STA FC_Dec_Data_1: k' u* o: L) a' V
- RTS! @6 m) z7 |3 a* ?1 C: l$ E
- 8 l9 l5 j$ [! i2 c# y- x
- ;----------------------------------------------------------------------
8 s) H* N2 A& x( a - ;显示曲目信息3 v2 U4 u+ Q3 N9 k6 E/ F
- Music_Info_Display8 c# J r5 L1 c& H. {
- LDX FC_PPU_Buf_Count# _$ e% n) N1 S* |! K, |$ H1 I
- LDA #PPU_WRITE_MODE_CNT_LINE
( t! ~$ |5 a% I5 E* f. B$ } - STA Use_PPU_Buffer,X
* M9 q* _ o* b) \2 H - INX s: m. H9 S/ H0 e. T
- " ?1 \& j; c v i1 X0 |+ Z: b
- LDA #>MUSIC_INFO_POS. Q: W$ j. E/ S
- STA Use_PPU_Buffer,X
A! ?! ^3 P# ?- O7 M - INX9 i- D5 Q8 x* @- E
- 6 N- k/ |2 N, ^
- ;居中6 U6 s0 k4 Z0 u5 E4 f# k
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2
. w" q& c$ o9 z& e - STA Use_PPU_Buffer,X
; T' H4 h0 y( [1 S4 ~! p - INX
3 ~8 i$ Y3 l& y( o. U; w -
$ [) ~' w, J8 C2 o ? - LDA #$05# Z, i1 B. p# T0 o: n
- STA Use_PPU_Buffer,X
0 |. Z! s: R; R$ T2 M5 Y# c+ j - INX
; O; L0 B' h- n- R' ] -
+ A. ^7 f! M1 \0 S2 i4 y6 U) s+ d4 L - LDA FC_Music_Index3 S3 `7 _: _7 w, a, ]
- CLC
9 |8 a9 t! I( Y, c - ADC #$01, T1 w% R* a" ~% c6 D: a0 e* S! `6 t
- JSR Hex8ToDec8 i! i" P) l9 R& o$ u
-
m$ X& d+ Q2 Y p9 ] - LDA FC_Dec_Data_10; B5 d5 a2 Q/ y5 t. x
- CLC" |% @# d- G. k/ S/ a4 o& i6 u$ f# Q
- ADC #'0'
3 R7 K# D& m) y9 Z" X - STA Use_PPU_Buffer,X: _: k& M' q% @4 [8 ~
- INX7 U" N+ v3 o. m$ X* t
-
8 X$ H3 K/ [) ]- J5 z- x* x - LDA FC_Dec_Data_1' N: I, Z) ]. K t8 u% ~! S7 z
- CLC
8 V, d+ {+ a4 H: {6 i8 W - ADC #'0'6 u1 x, i7 v) k" X" d% s/ b
- STA Use_PPU_Buffer,X
1 H4 I/ v- O) k. Z) a* Z2 b9 O0 I - INX6 x: G) W9 Z# L) p/ y
-
# }0 `7 S7 c' Z1 {! u) @ - LDA #'/'
. ^( j1 e* c. K - STA Use_PPU_Buffer,X) [4 z o7 |% v" g+ k* |2 H
- INX$ Q- M# ?- ?3 j
- 3 f( z" R- e9 o2 j" n
- LDA FC_Music_Max_Index0 V9 R$ {8 v# H7 @& h
- CLC+ _1 m6 q* B0 v- }
- ADC #$01! G* h7 \' m) u
- JSR Hex8ToDec$ X8 Q3 b6 ]& i2 ~
-
& f: j/ K5 L4 l7 f0 b - LDA FC_Dec_Data_10- I+ X* w7 M7 U. [1 K2 B8 }7 Y, z
- CLC
. `8 S, J( S/ h( l: K; C8 v - ADC #'0'
, c G( e6 y& b* v - STA Use_PPU_Buffer,X1 r0 G0 B: N( M' |
- INX, g8 c: e+ ]# }9 L
- ) y+ A7 H% r" s
- LDA FC_Dec_Data_1
1 X5 n/ D# p- |% [3 x$ ~3 ^" h/ J - CLC
" q7 K7 A8 j+ U& U - ADC #'0'
2 G. S% q. S; ]/ F - STA Use_PPU_Buffer,X
+ F& }8 w b% U/ M6 ?8 Q - INX
% R7 y" u6 z2 \/ D' U -
+ O7 u, C9 |" H% r1 F - .End
- V# O. R$ V& L ?9 C+ ?9 j - STX FC_PPU_Buf_Count. H! Q2 X" ^6 E8 {8 d
- RTS
0 j4 y# A/ V! W' O; c6 R" u( P/ ~
! P$ T& S: H [6 v# T8 ]8 `- ;----------------------------------------------------------------------
$ o! W" X3 B2 o) E9 V - ;音乐曲目初始化处理2 Q9 a) ]% a4 O) }9 ]
- Music_Init_Process4 C" B( Q% _+ P% u0 t1 N0 G
- PHA9 n( @' v( C4 v6 y. H' |
- JSR Music_Clear_Process$ y Z% A& S& L
- LDA #$1F
: B A8 |/ K. r `. k" Z6 D - STA $4015) Y0 y7 r1 L5 u4 J( ]0 M+ K3 E) @
- PLA
2 _1 H4 `* U4 i' \ - JSR Music_Init_Addr
+ S, b1 c5 q8 k' R, o - JSR Music_Info_Display
) v' Y* j3 O7 l2 `' t - RTS& M; y7 j( w/ ?" c" X) ~; N: R
- . y- i* ], k& H
- ;----------------------------------------------------------------------
1 v( ]+ y" m/ R/ _/ X/ p - ;音乐播放处理# W9 H) x4 D4 V7 t# f& ?
- Music_Play_Process
- P# K- a4 L& l* J, H: ~ - JSR Music_Play_Addr
0 e- l* m. X: F+ h$ @$ z - RTS
8 s: k: i; y9 R2 {1 R" F% V
7 H, h9 r% k U9 l; G. T9 p- ;----------------------------------------------------------------------
; u6 I1 V. j \: X# D - ;音乐播放处理7 m5 y q+ Q& t. u# v5 O
- Music_Clear_Process
- {2 }2 ?/ s4 I1 P% N6 v4 f" U& x - .IF Music_Clear_Addr7 o) z% j; J* A, P6 `" a+ M
- JSR Music_Clear_Addr
. ~, A5 p+ q; z* V% h8 r4 E - RTS8 e* ]! s" R7 U! I1 M+ i) |
- .ELSE
! D n/ _1 v2 X1 f! W - LDA #$1F
S# z9 t7 x" U/ K' i+ ] ?6 w - STA $4015# }" c- ?7 I$ C2 {
- LDA #$005 u8 b; y$ T7 k& Q' V# l) U
- STA $4010
5 o( S" S. N. W- v/ ]" g - LDX #$00: y+ q2 O6 T; I5 z
- LDA #$00- e% O. U+ x P) H# |
-
; ~) G; N$ S- D# J: s7 e - .Music_Clear_Zreo_Page_0; i: _' M; M) |" N$ k( ^8 K
- STA $00,X
; L) O! y; ]; o6 i3 @' ], O - INX2 M+ k+ J9 s( L! k
- CPX #Use_Zero_Page_Begin; b" e2 i3 R4 d! r
- BCC .Music_Clear_Zreo_Page_0
5 X( d4 I) G# \. R: `) K& Z - ; H, l3 H& A+ x- a7 _+ x* Y
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
1 j% k! O4 A$ q' T6 A. Z" k - .Music_Clear_Zreo_Page_1
2 I" k% o7 V$ Z) p - STA $00,X
& `9 W" r$ @+ L5 {6 t; {& D - INX2 J- P1 `4 [6 Q, t( g" \
- BNE .Music_Clear_Zreo_Page_19 [3 G' H, G! R. S8 U3 i- [
- * i& Y; p3 |# d2 |, x5 v
- Music_Clear_Process_17 N# p6 ^6 U! d8 h0 [
- STA $0600,X
Z* `, w! N: ?1 H - STA $0700,X
3 [, C( y$ N% `- b# G0 N - INX% ]: A0 E. }$ C# ?; D' F
- BNE Music_Clear_Process_1
! O; [% `* A, ~; |! V* x - LDA #$10
- x/ r0 @0 a# g9 r0 b/ A1 g - STA $4000
# ~# t/ w) x9 { - STA $4004
6 A) V$ A% N/ b$ s. f# w( y1 ~ - STA $400C
. d: r: N3 L# O - LDA #$00
/ F6 B7 z6 f. l! | t - STA $4008% I4 v/ |$ p; H. U: k: d
- LDA #$0F! z4 n0 m- A+ u6 `9 W u% B7 f
- STA $4015, A+ R$ C$ L+ `: T
- .ENDIF
1 U/ t$ B' G8 b -
. Q! i8 @! w5 Y4 W5 p2 K5 A, E: k$ _- { - RTS
+ r* h- O% m* I3 P# r! l. e
" c; V6 C! ^8 v+ C, m: q( }5 h) M- ;======================================================================0 E) E4 ^/ _0 C/ h/ s
- ;重启处理
+ m) S/ B( {) L4 @ - Reset_Program! Z, W" {4 K, l" @. v N7 h
- SEI% Q! Z! u3 ~" q
- CLD W6 m- V; L0 b$ G. i9 @
- LDA #$000 m4 U9 n* g+ w
- STA PPU_CTRL: Y4 t) Q0 c3 C+ b6 g
- STA PPU_MASK
3 x1 u: {- O+ k* k5 p, n - STA JOY2_FRAME
% T! |2 P2 h7 A: c& w: { - STA APU_STATUS+ @' L2 X+ _5 H$ l) p! ?0 Y0 _
- 3 D! V9 I5 e3 G! _
- ;等待屏幕准备完毕8 T" _ z* \$ p u3 M v! H+ e% \
- LDX #$02( {$ }+ ~' X* }: X
- .Wait_For_Screen_Ready
. E0 h- M- ~8 L* R" W/ J$ g+ ] - LDA PPU_STATUS2 S2 V- T9 C! C* i' l5 d
- BPL .Wait_For_Screen_Ready/ v3 O1 D) p+ D
- DEX6 D1 f5 w4 U/ ^. ^
- BNE .Wait_For_Screen_Ready
5 V+ B8 ^# o- {$ K; Y - 4 \/ c" y8 O- z6 a8 I
- ;清空调色板
" D2 W5 w1 h5 b4 Q& J - Palette_Clear
( G5 a3 L3 x) x& K% O, H - LDA #$3F
; P) Z; t, e4 J) M% f - STA PPU_ADDRESS
; I0 I/ m. q% R2 E) L+ {$ h+ K0 L - LDA #$00
0 U' W, P6 j# h) g, I7 c' g - STA PPU_ADDRESS: v+ V1 U {$ V7 f1 n; O
- LDX #$20
& u7 C" q, I" T# m. K' n/ F) [ - LDA #$0F
`& W# d& Z7 Q7 {, M - .Write_Data# Q' M" f+ \5 a. g" M& Y3 e& g
- STA PPU_DATA
& D" f9 _% @ c5 v# i - DEX0 S/ B- {; G T: _) t1 ?
- BNE .Write_Data
, k3 p$ y) \- E% \+ N
, l0 e0 @9 `; R0 l$ M- ;清除声音 $4000-4013
2 s( E# J( Q/ Q- | - LDY #$148 W8 ~1 R4 S$ ^2 Z9 P& N
- LDX #$00
: e/ a7 X3 a- F' e8 G - .Sound_Clear+ t: M% P7 E0 x2 O: X/ Y6 C5 K1 z
- STA $4000,X
! D) {' O( r9 j8 n% e - INX2 X q. G8 u. x: b r
- DEY
( O# P$ Z' U2 B5 R& Q - BNE .Sound_Clear
- p3 {4 r, D( ?* j/ P -
6 e/ L, R% I+ h F! C - ;清除 RAM $0000-07FF
' ], M/ R. H* w+ r2 C - LDA #$008 {0 v5 [; M1 \6 J1 `5 [8 t
- STA $00
* b$ A' g/ B M( p - STA $01/ f# J% Q" L% M1 R
- TAY
3 ?( y b1 f& Q( E - LDX #$08
" h4 k7 A: ^0 o! g# U0 C/ u3 p0 Y+ k - .Memory_Clear5 b" ?7 y- E$ u6 N. p: [& n1 J, K
- STA [$00],Y$ ]0 U" V1 t' f4 A
- INY; c; I' V ]! t* h8 G$ \
- BNE .Memory_Clear- ?2 [# U' y; K( P O- S1 ?
- INC $01( o' {" b0 G: r2 b
- DEX
# y& w- X8 g7 N5 J3 N3 i - BNE .Memory_Clear% l5 \: q4 B# z. V4 }) N
- ; u2 N$ `- W ?( P- I G& H
- ;精灵缓冲初始化
j$ w# n- s, U' u/ o/ K' b - LDX #$00
9 t1 S3 Z$ C' ^/ ^$ h - LDA #$F8( y/ |3 v1 x4 O5 ]# g3 W, y
- .OAM_Clear6 k( ]# U/ R' a7 k: f- e( y
- STA OAM_DMA_Buffer,X
6 a. P2 w; {# `/ R - INX
6 Z1 z' @) r( |2 P - BNE .OAM_Clear, M; b, B, F. Q$ w: Q' x
-
) s/ j$ C! N$ d, w. X - ;栈指针初始化% E; G' N _+ E l) Y8 T
- LDX #$FF* c4 ?3 N% D- ]' M8 I" a; X
- TXS
# [5 \0 U% j! q$ F- h. D7 _- b - 7 L* M% _4 U5 P9 ?5 X
- JSR Nametable_Clear;命名表清空! m+ S K% P4 B/ U& N
- JSR Palette_Init;初始化调色板缓冲) G% ~( i% L1 P& j
- JSR Static_Text_Init;初始化静态文本0 ~* G6 s5 v0 p& _) d
- # E1 [( y' y* \$ o
- LDA #MUSIC_ITEM_TOTAL - 11 j" T; h% g. ~
- STA FC_Music_Max_Index5 Q3 C8 S2 {" w6 y* a& @4 V
-
$ c- e" M9 w. y) b8 |& N4 h. M& D - LDA #$1F) I$ ~$ t( i# l- m' Z
- STA APU_STATUS
3 a9 q# M4 @2 k1 P% O% F# W2 k7 W - LDA #MUSIC_BGM - 1. i/ @! W3 f+ X0 F* d+ M
- STA FC_Music_Index
: G9 ]4 }2 F; j5 D r - JSR Music_Init_Process;音乐播放
1 c' B* ]! U8 d -
0 I1 ]" p9 j3 ?: T. x i. M - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)- I# w D2 \! W4 r+ H& I
- LDA #$1E3 B- G3 V3 B/ m, a6 y9 K4 R
- STA FC_PPU_Mask_Buf
. l$ F/ r# R0 s+ Z9 B3 L - + ~. s9 X# M3 k* U n2 g
- ;启用NMI处理
. i5 n6 }+ g5 s2 [- w+ B - LDA #$80
) p9 I2 E: I: Q5 y - STA PPU_CTRL1 T. ^ d" E; ?8 w$ d# |
- $ c. K1 A* ?; [- k0 @& H% F9 a4 K6 u
- ;程序循环, 剩余工作交给 NMI 中断处理2 P* _0 X' t! u
- .Loop! c% k$ _+ z! y: N
- JMP .Loop( n& k2 H% W% D
0 x" ]8 V! a, D6 X; Z$ \$ r- ;======================================================================
' f0 T) C/ W- B7 ]3 @ - ;不可屏蔽中断处理
% [* U4 i8 X* m. @0 K - Nmi_Program
: i* h$ K9 o# F! ^( [ - PHA
' O: g5 q# n! e6 b$ U( R - TXA; y' p; J7 T' Q
- PHA
x4 Q3 o8 q* P4 v. l1 Q) J - TYA( T5 Z, \) |; E6 t# H$ ?& J
- PHA" ]! D) Q. m, f V5 Q
- ) N# C8 t. Z6 T# ^( k$ m
- LDA PPU_STATUS;读取使得 PPU状态寄存器复位
\5 @8 W8 X8 Z -
7 B" Y. S: T# e: t7 F$ w% Y2 B - JSR FC_PPU_Procrss;PPU处理
, I' D' s1 {& I1 s - + r0 O" W8 w' k# x- [' T
- ;精灵内存更新: i1 S6 A0 O3 D; u! x4 }4 b* G R6 ~
- LDA #$00
- t' u! q- i; G6 j9 X - STA PPU_OAM_ADDR
7 l1 [7 N9 X5 z, f- c% j9 d - LDA #OAM_DMA_Buffer / $0100+ y( E8 X! U& q6 v* {( i
- STA OAM_DMA
9 p. |; f' W, j: F - , |4 n- R3 i9 | G6 c& K, ]' O! Z/ h, }
- JSR FC_Gamepad_Process;手柄输入处理" Q `! w" q& C% I$ V$ z- R- S
- JSR Music_Select_Process;音乐选曲处理' D7 k0 C8 z+ p+ B/ M& K" A9 Q, z
- JSR Music_Play_Process;音乐播放处理
" O. L8 G2 x4 ]/ W6 L - 0 x% o, J0 @, T+ y0 |
- PLA2 \9 a/ X! K ^# K6 i; R1 v
- TAY
, V2 ]+ t9 j( Z5 i( `. }- E& ~ - PLA
) G8 K" Z+ Q' y8 s* ~( c - TAX
3 f; B9 r& ^* ?& y - PLA
$ ^( T) T* B" K8 M/ D - 0 E2 C( r, r) x$ ^
- RTI
" x7 `; H" \* Y: l: D$ d
0 t( s( p! n% [- D6 H* C4 a- ;======================================================================8 o" s/ ~1 [8 O
- ;请求中断处理; o% f `6 M* K6 b
- Irq_Program
4 H2 |& e0 I; Q6 e0 r - RTI
# D; }! L4 _3 s( s6 |/ S) C
: G8 Y7 Q9 V7 G( \- ;======================================================================
6 ^) G" |# l( ?4 R: E M4 x - ;中断向量表7 K3 i. t& \ n9 o
- .ORG $FFFA
" C& e) j' c1 h - .DW Nmi_Program ;NMI触发时执行
, M- T% d0 }3 |+ E; z% ^ - .DW Reset_Program ;载入ROM时最先执行
# X5 y) f* f( m2 N- e - .DW Irq_Program ;IRQ触发时执行; o7 X8 K5 K6 N
复制代码
: z9 V% a7 Z0 w/ {: r8 n& o
2 `6 n6 S. f4 Z/ o E" x- T( D, V
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