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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下
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$ U" X$ D& {. S" l' t* S以下是主框架代码:
3 i& q( Q1 |" O3 t$ S- ;======================================================================0 j+ s! X. K( c) }7 r/ t d
- ;文件头
9 I) e' j4 N2 F- J' H z - NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量& ?7 [) ?2 e1 E4 t" e+ J* K& K. V$ Y
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量1 F* R: r( w1 v ?* P& }- N3 _
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
5 |' V9 H- e* T; `5 O - ;======================================================================, _) z: `# F. d- x( _- V
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 28 u2 C1 y4 r6 d: p! {! t
- PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1# P* Y5 a2 {, ~6 F
- ;======================================================================
. G. N. c; ~' Q6 V1 M - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 13 ]% P* z! i9 b" _: j% h. T9 c
- RESET_ADDR = $E000 ;主程序起始地址9 M! `7 }# H2 I- N/ u
- ;======================================================================- [* G0 w, o! |% @) j. _# d
- .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
1 L# n2 M2 D3 ^' g6 M - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
1 o. y1 l- s3 `" P, u, J2 T - .INESMAP 4 ;Mapper号 (0-4095)) N5 e" l: H- r& A
- .INESSUBMAP 0 ;子Mapper号 (0-15)
- y$ L" s, {# h V/ { - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)
8 ? @1 V: b5 e - .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)& Q: n" z+ a/ M: i
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)
, x) s! L# P K" H! _8 U - .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
$ Q" y2 V2 C% L0 i( Z& L; H3 @ - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
0 G( P" u! u' \6 } - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)
. H* k& N- s/ p9 z. l; C0 e - .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)4 W c P1 }; E8 ~* @1 M
- ;======================================================================" l5 c1 L5 _6 T
- .INCLUDE "fc_demo_config.asm" ;全局配置% q5 k9 J+ I* ^8 j8 A1 D6 k" i! O
- .INCLUDE "fc_demo_constant.asm" ;NES常量
& s$ t# C) {9 @6 A3 I- W$ v - ;======================================================================: Y5 {% ]; x, X2 ] o0 P
- ;音乐配置
& \% V7 W$ m, }3 S. q - .IF 0 = MUSIC_THEME , z: G- Y9 d2 ^+ @3 q: m! c3 l6 x
- .INCLUDE "data/music/Gremlin 2/config.asm"
) w0 q& W+ w3 {- s2 V - .ENDIF
1 A, Y$ W4 ]0 K, D+ e M) k - + w+ r' `' [, j! E2 L& ]2 {& T
- .IF 1 = MUSIC_THEME2 r9 V+ h; W* J8 [& U) i% X
- .INCLUDE "data/music/Raf World/config.asm"
1 T# z- t* O* F - .ENDIF: ]. Z" k+ [. {$ p% c. {, E0 T
-
# h1 s) T- V' z: @/ F - .IF 2 = MUSIC_THEME
" M5 ~) ^3 ^1 g0 }5 G* }5 l - .INCLUDE "data/music/Ninja Gaiden 3/config.asm"
: B7 v; X0 b4 D& {4 i# C: Z0 j - .ENDIF2 u/ \! ~+ l" z) d6 b
- 1 ?: [: w P4 C/ W. Z
- ;======================================================================( {% A$ p" ~ w; {( C# g
- ;引用CHR图像数据
; U# o o {3 p2 F4 S% v* e - .BANK NES_16KB_PRG_SIZE * 22 n# a; F4 V+ W9 F% ^+ x I
- .ORG $0000; A* g. J2 O1 g! S% O
- .INCBIN "data/bkg.chr"- R( t/ I6 l; ?3 }. O* X/ n
- .INCBIN "data/sp.chr"- ?) D- v# }3 Y; Q; a! c
- / A' f2 X* q8 ]. U
- ;======================================================================
7 O" Q9 x' {4 T1 z - .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
5 w9 K# T- c" U; {3 Y+ z" T+ u - .ORG RESET_ADDR
1 ~) @: K4 i+ Y) f$ l* }$ u( \ - ;======================================================================
4 d" @' Q5 @/ g: Y% T! C+ o/ b - ;引用其他源文件
! m! ~" K) y+ L. Q/ O - .INCLUDE "fc_demo_ppu.asm" ;PPU处理
! Z% j, `2 q0 Y - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理6 k2 S% p( @: K' l7 K
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
I; x* O5 \# P5 q! \ - ;======================================================================/ k; i1 O5 Y5 J5 p* m3 h
- 4 C' z3 ^/ y$ a& ]& k2 Q
- ;======================================================================
/ W4 t" Y: p6 q0 X8 Q - ;等待VBlank到来% R- o: w) S1 Q: v( U6 v
- Wait_For_VBlank4 E, y. G# \4 m. V) g( O. J1 t
- LDA PPU_STATUS6 N, D5 ^% S& t& Z* E/ ]) y; W! ^
- BPL Wait_For_VBlank
9 x4 v y' O: N" E+ W. n - RTS
) G2 b+ `$ ^% I+ x: G) ~
3 P+ _8 m+ C* z- h- ;======================================================================
. M5 ~1 t9 R. {% b1 J' h! W5 g - ;调色板初始化
6 G/ g; E9 ?# Z# e* R, x - Palette_Init
6 e' u0 M5 P$ ?2 H! ~* J - LDA #$3F
- o& w5 [: M7 ]& _) {+ D - STA PPU_ADDRESS' P: _8 z; C" _; k& q8 d
- LDA #$003 k ~6 @: B% [& k2 N" }% T1 f
- STA PPU_ADDRESS/ M- b* b7 \7 }& n, m4 g) D& M | \
- LDX #$005 R( B" ]9 [" @$ w. y: o
- LDY #$20
. k& ]3 n0 A- o9 \ - .Write_Data. ~9 {: C5 Y/ P9 g4 I( H
- LDA Palette_Data,X, }7 i. J* D+ |& J7 x
- STA FC_PPU_Pal_Addr,X
! k: O& R; _$ k O) O - INX
: v6 U& s" A- E - DEY
! n' f @& Z$ g/ J9 j - BNE .Write_Data
4 }- v7 o: ~2 F - .End6 Q9 ^" |3 z8 a- b4 O: h' S3 v: i
- RTS% v& O# Q3 `) @, I% s
+ t' v# W& g6 r. j- ;----------------------------------------
8 n W( O% G D7 c8 Z& h - ;调色板数据
5 ]/ O; q! t% r. l, W" Y" d# V& \2 m - Palette_Data
$ U z3 i$ A* S) u - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B/ i' d" `; _* r; v
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22; C; @1 _/ b, B. o" Z( N
- / E% D( n2 i j. D+ Q* u: T) [
- ;======================================================================" U( n) s, ]( ~
- ;命名表清空
! k0 Z. ~$ r: I: l- } - Nametable_Clear
1 D1 }! ~' H( u9 ^# j3 [( b0 c; W - LDA #$20' y' T" n y9 l$ X* r% _! L
- STA PPU_ADDRESS
3 k. r: s9 c6 x - LDA #$00
4 q! V1 g1 ]% {, J; {" P/ _* [ - STA PPU_ADDRESS
$ b) f/ F W2 A$ h9 G7 N- p - LDA #$00/ T6 i+ G2 ^( v
- LDX #$00
) O9 \: D- F* P- g: X5 y - LDY #$086 n/ G5 G8 w% j- y
- .Write_Data/ f7 D" e4 h/ V. I
- STA PPU_DATA: H+ F- v6 [1 b
- INX
) D( K/ H2 I4 g M6 v - BNE .Write_Data
3 F; I. Z. ~( f `1 w [7 K1 c1 k - DEY6 ?; K( u6 I8 p9 X; u" O- U2 C2 m# Z* P8 `
- BNE .Write_Data3 G m j; S( v: ?3 L
- .End
9 R! H9 d+ T! J }7 w1 c$ @ - RTS
* o( S G3 \( d+ j" B( ^. s' V4 A - - [* E+ K+ U0 T& h# u2 \
- ;======================================================================
# s+ [' Q2 W5 Q - ;音乐曲目切换3 z! h n+ b4 ]$ l
- Music_Select_Process
) `( x P8 j) Y$ b+ E - $ z" X* L) c4 F5 M; P) V6 Y! m
- .Pre_Music;上一曲' c) V4 E4 a8 c0 i+ P6 X- j
- LDA FC_Gamepad_Once
% p/ t* K) f& q - CMP #JOY_KEY_LEFT
1 k* P l" a# Q# a - BNE .Next_Music! h y$ X0 S) I* D U
- JSR Music_Play_Pre: R w# E4 U3 S- p$ F5 q
- .Next_Music;下一曲
7 j5 F$ S& N: U. r" x6 C/ d - LDA FC_Gamepad_Once
, o3 M2 Y' k. F: O0 ? - CMP #JOY_KEY_RIGHT/ d2 y2 b& t6 u- e' h' q1 b
- BNE .Next_10_Music
9 i9 q+ {1 ~0 ~/ E0 W9 e' n - JSR Music_Play_Next
6 j+ z: h( a) f' e - .Next_10_Music;上10曲
$ y) z% o) |' s: v i - LDA FC_Gamepad_Once
8 c* c% T3 s S. _5 d: d - CMP #JOY_KEY_UP4 w2 |5 L1 ?) r
- BNE .Pre_10_Music: E' s" a& a# P
- JSR Music_Play_Next_10
6 B+ p# ^* F8 P2 A4 _; q1 C - .Pre_10_Music;下10曲
. m% J2 F. J6 C% g3 P8 S ~; g( q - LDA FC_Gamepad_Once
( ]% x; o% z1 s0 Z, @8 E% B - CMP #JOY_KEY_DOWN Y+ k( w. ]" F% H! j0 I; Z S
- BNE .Reset
7 i {4 q% _ u( W7 Z/ | - JSR Music_Play_Pre_10' ^! K% i9 U! E5 n# i
- .Reset;重播当前曲目
0 I+ b. W" M3 N) e" E I - LDA FC_Gamepad_Once
# M5 Y, E' S. j: K: K+ u - CMP #JOY_KEY_START/ D- s1 X4 R. k6 N" M
- BNE .End9 ?7 l; } H7 n4 A$ ^
- LDA FC_Music_Index5 C5 B5 o3 E; c5 }$ E: L* ^, [* K+ p' O
- JSR Music_Init_Process
0 L% f8 Z9 F* P9 j% F - .End
) \5 q* x- o$ R. j2 A - RTS4 s4 G% q; d4 R7 z/ ~
- # p% I: c; t0 F
- ;----------------------------------------------------------------------
! J/ U. I) F8 p' I8 N - ;播放上一曲. _" l2 C( a9 X5 h
- Music_Play_Pre, v* s) e# x) w b5 t
- LDA FC_Music_Index! }3 \: D. }, \* D3 c8 ~
- BEQ .End
s' G* o1 y0 c* ~% Y6 L - DEC FC_Music_Index
2 e9 ] X( \8 c# @# f' [6 K: A- I - LDA FC_Music_Index
& _. L- l! Q$ z/ b8 k- v - JSR Music_Init_Process
2 ^" x! i v7 i; |4 U - .End$ F+ Z) J! w7 K+ n$ n! s: K, Q6 }
- RTS4 o3 F6 S1 w& j. ^, A- |0 a
- ;----------------------------------------------------------------------
- A6 m: W) P* }" V% T* H+ P) E O - ;播放下一曲( G1 H' ]) A, u; u& w/ x
- Music_Play_Next K6 G2 ]; ]1 N6 v) U8 E; ]. O' K
- LDA FC_Music_Index: }, b2 j5 H3 _" Z) c/ X) M* b
- CMP FC_Music_Max_Index
3 V( z/ r! q" S9 h) h - BCS .End
4 {4 T; o3 @8 s9 F- u - INC FC_Music_Index
9 D+ B9 W* r$ X8 a+ G/ X8 C o - LDA FC_Music_Index
A X6 A1 f4 D0 ~7 q/ |, W1 N - JSR Music_Init_Process* S8 [8 D0 _+ c0 o
- .End
7 n8 D4 [8 N8 `0 a3 ^. n - RTS
3 {0 u8 U7 P6 _" V
1 P3 Q' c: ?2 t1 g( Z- ;----------------------------------------------------------------------1 K4 P9 ]4 e, Q
- ;播放上10曲
/ ~" ~" @/ w$ m' Q8 R( {0 J2 ` - Music_Play_Pre_10; R0 F7 K4 U p1 d
- LDA FC_Music_Index
. A2 u4 f. p) j( g8 w2 K- W" C5 ` - BEQ .End) K0 l5 q. }6 E( N5 ?
- SEC ]& {/ y: s& j2 u
- SBC #10
7 a% I% L, p+ X4 `0 X3 X; K - BCS .Pre_10" J$ F; O9 j' a. _7 o# B* ]
- LDA #$00! Z7 Y$ R" f; {2 [6 [
- .Pre_103 p* _! V0 w5 r3 Z9 Z9 p
- STA FC_Music_Index2 C1 \' O$ t3 j" m/ b/ p' L7 d
- JSR Music_Init_Process1 d. n9 f( }) l7 R9 H7 [
- .End- x: ~) K) N/ p3 b) c
- RTS
c- v q9 p3 b& D, W4 V: \+ h - ;----------------------------------------------------------------------
% }" o# z/ q' q* D% u - ;播放下10曲
+ u7 Y& P9 X" T - Music_Play_Next_10
7 K8 R: o( J' P C# F; h. z - LDA FC_Music_Index/ h4 `- \; }( F2 y
- CMP FC_Music_Max_Index
0 v0 D5 `. W. |/ z - BCS .End
7 W2 Z* L, L2 F) b, e$ t - CLC$ Z7 i6 v1 _( r# z$ q
- ADC #10. y h+ s/ ~. \& o: @
- CMP FC_Music_Max_Index* S1 q5 L2 m, `
- BCC .Next_10
9 \2 P( Y1 k9 T1 c& ^5 Y - LDA FC_Music_Max_Index, t0 A4 v4 i/ p# y( [; b5 ]
- .Next_106 \1 I5 U; p7 T; M
- STA FC_Music_Index
+ c" B$ h7 W Q - JSR Music_Init_Process- b& U/ e6 p; l
- .End- `! D+ |) Q: G* g; ]
- RTS
; n% Q1 e9 L) q, @ - . W- V( u/ t/ [6 C4 H: t' `3 x
- ;----------------------------------------------------------------------2 }8 @8 ]2 m% a; J9 F
- ;8位十六进制转3位十进制制9 Y5 Q* q0 X: W+ P. C; P$ K
- Hex8ToDec
I+ i. M& W5 s u b - STA FC_Dec_Data_1/ s0 g6 W, R# O5 n* K. l$ @
- LDA #$00* g) \$ p7 Q* T; M' |
- STA FC_Dec_Data_100; N/ r# C9 g" @
- STA FC_Dec_Data_10. V) ?2 t1 c, C: p; Z
- LDA FC_Dec_Data_1- D2 |0 y9 I3 _% r$ ^
- .Convert_100$ m: W/ d! `2 G2 }+ w
- CMP #1004 ?1 ? g J: Q4 u& l1 w- A
- BCC .Convert_10
x( ]! s7 q5 D- P - SEC# s: q) M6 _, b
- SBC #100
' }, s G* E! I( `4 a1 a$ R5 D, } - INC FC_Dec_Data_1007 L; Y: M2 d0 q$ X9 d
- BNE .Convert_100
) Y x6 W! N# k - .Convert_10* ?9 M8 m) H% l& c) z
- CMP #10. A2 A, t; p$ Y# I2 u0 r% E
- BCC .End+ @- ?9 |0 f& q8 ]% l
- SEC/ o$ N! K8 n5 Y+ t
- SBC #10, K' o( p" {* T% {; Q
- INC FC_Dec_Data_107 \& T- j& m1 p! H$ \( I# m. n
- BNE .Convert_10. Q5 z/ `$ q4 [
- .End
8 x& x" l6 w% Z" H/ R0 x - STA FC_Dec_Data_1$ U$ y: N+ Q# K- g0 B, I/ r+ w
- RTS% t/ A' R4 b# v4 d
. @. o7 _5 B; z/ T5 w8 k6 [9 |- ;----------------------------------------------------------------------
" V# o+ F& x% j s/ f8 j! h# }5 _ - ;显示曲目信息7 l I2 H' M2 U
- Music_Info_Display
" f0 i5 y. Z* ^ - LDX FC_PPU_Buf_Count2 U' _- f3 q) v! w( o. i
- LDA #PPU_WRITE_MODE_CNT_LINE0 i$ N; R; p$ ~# S; D: m
- STA Use_PPU_Buffer,X
9 o, F) [6 M2 O5 {) C - INX
1 z: N+ t4 X5 U - * T+ Z3 d# [, V& d: {
- LDA #>MUSIC_INFO_POS4 R+ f" d' O0 Y# [
- STA Use_PPU_Buffer,X( W) U' b x# I. G: T! d
- INX
# ]! j1 T1 P7 f& w% b1 ~ -
4 A3 j5 U& {4 s# m, N. E( Z - ;居中& R- ?! n1 j3 s$ B) F- J. `
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2; n/ b4 j. h- D0 i9 k; O" q
- STA Use_PPU_Buffer,X4 ]& S4 J' L4 g/ O3 y/ a
- INX
/ J& p- K* s2 W -
- i) a/ X$ D+ d/ ^- s* K - LDA #$05
K) W: s+ e7 G! u3 f - STA Use_PPU_Buffer,X) N+ ]) y+ z/ M6 ?
- INX& x( h. Y/ b M) [2 A& Y0 t$ v
- W7 F, g7 \/ H! ~1 ?7 k: }& T
- LDA FC_Music_Index
1 U- d+ J$ x6 q. m# m* \ - CLC
0 J! y) }% a9 _+ [5 B: X# f - ADC #$01
+ S/ N4 X, ^( L: |" { - JSR Hex8ToDec) J3 T" o9 P" n* d+ v3 J, _4 R* H
-
( U: P# r5 j9 m6 R6 X! B' L - LDA FC_Dec_Data_107 Z: k: Z& {: D! @) D- p2 L* T
- CLC
, S4 E& ]# L; o8 G3 f - ADC #'0'/ e/ ^, N8 K* ^8 W/ ~/ m5 I
- STA Use_PPU_Buffer,X
$ n$ L5 K% k$ x9 Q+ A1 e - INX' e0 _! t0 J+ C) W8 q, _% y ~, J+ Z2 M
-
( {- e0 t) Q/ o - LDA FC_Dec_Data_1
% V! {3 |5 P+ D# R+ T - CLC/ j0 C1 [7 ]# Q) T3 Y! J" k# T
- ADC #'0'! D7 V. m5 f" q. P# o
- STA Use_PPU_Buffer,X
6 P3 t9 f! J3 T- }" w4 }5 h - INX
, T) V4 H% t( J: Z# j - ) m6 C% V5 d- i! m {3 j# B
- LDA #'/'
' Q# R* k! G5 l7 U8 p! \ - STA Use_PPU_Buffer,X
: w3 t, e9 q- P - INX
5 Q: u+ D( A6 z0 P4 J% ^$ l -
. q3 y% }) T" j2 K' d0 H5 U - LDA FC_Music_Max_Index+ [7 v) S6 U; r% w
- CLC' r _" a4 q+ N$ Y3 ~2 ?& [
- ADC #$01
# t3 L4 i7 m+ E; F - JSR Hex8ToDec9 ?% A8 H* i. s$ t H* {, Z
-
" z" N& }) }& \) x+ ~6 k' Y" t - LDA FC_Dec_Data_107 K8 p3 D( v: L' C# \
- CLC# I8 B8 s; Z5 n& m b$ V1 G- T4 i+ @% p
- ADC #'0'
}$ u0 R$ ~+ ]# s. I* ?; h - STA Use_PPU_Buffer,X( L1 H$ T% m9 d) u! Y2 }
- INX+ e7 y2 i" E4 X) D# q' a8 z8 P
- 5 `( m$ Z2 I0 W; u, b. |0 I
- LDA FC_Dec_Data_18 }( [3 h$ M" D
- CLC" ]! ?$ S/ R7 U) F
- ADC #'0': d7 c7 P' ^9 ^/ m8 {. n* C% ]
- STA Use_PPU_Buffer,X
2 _" j8 A# n2 |$ Y5 H8 { - INX0 N1 H+ n2 b+ D9 P8 Y1 x8 E9 [
-
$ U& L: U0 Z, X0 } - .End
' m- a# d$ h, C0 [' v) e - STX FC_PPU_Buf_Count, d4 c5 u M/ H: T8 w3 ?# r( I) d. q
- RTS- w% G& |3 r; @5 m! F# s
+ i% m1 J7 J# w$ u$ `7 Z% P3 l- ;----------------------------------------------------------------------9 O8 r0 v4 f w3 q) m' ]
- ;音乐曲目初始化处理
+ [+ K" \6 f5 ]! L2 t# W - Music_Init_Process
8 @( ~- q$ k9 i& k - PHA1 Q# A( ^8 Y3 Q( D0 b
- JSR Music_Clear_Process
7 G9 z4 S/ r E0 C* J$ k - LDA #$1F8 r& K( g V) K: P% ~
- STA $4015
) \2 V' K' x: R7 |8 t - PLA x) z: {# F, F1 D( b7 m4 _+ n6 G
- JSR Music_Init_Addr
2 e$ p9 m _* @; ~) D/ F - JSR Music_Info_Display
, ~0 m8 J9 c# E% H) v - RTS( j5 ]6 F3 b0 x; {8 f
$ _, }+ ^7 o8 H4 F1 v; A# T, @0 i- ;----------------------------------------------------------------------! O( Z' k, y% S6 D
- ;音乐播放处理
3 }, ~3 Z$ |: [! |, P! d - Music_Play_Process# G5 V3 }, ]. V& x
- JSR Music_Play_Addr
- W2 ` s9 w f! \2 K' X* @& F$ I - RTS# y- Y, s, Y( N& B: w- a
- $ v+ o7 x% O H
- ;----------------------------------------------------------------------
8 E3 j+ W& v' W3 Q, \; f" V - ;音乐播放处理
& U) u) {$ S) T/ h- J) g - Music_Clear_Process3 ~+ V; m) ]4 y) k9 @
- .IF Music_Clear_Addr
! d1 s! x3 u! t. F, u$ q5 c - JSR Music_Clear_Addr R. j: j/ w9 D: L
- RTS( X4 P- w) V) v z7 B# D
- .ELSE" r8 k6 M9 h$ `/ I: Q
- LDA #$1F
4 F$ H' O( E+ L! Z# e2 J& p - STA $4015
" \# _7 y8 V$ x9 W$ ?, k E4 { - LDA #$00" l: A. n6 h/ Y0 m4 V$ E( c
- STA $4010" X% B5 F2 J( t5 D8 d
- LDX #$00
( B0 \) i) x# h4 L( u _ - LDA #$00% O) W7 F9 o Y3 j7 Z) Y6 C
- , ^, z1 P+ ^3 t) l3 @
- .Music_Clear_Zreo_Page_01 s' h4 u9 w, B- W+ y% c$ f1 F
- STA $00,X h" y Y7 _% F1 [2 i. f: Z# W# [% v8 E
- INX B4 G. o; y! A7 w
- CPX #Use_Zero_Page_Begin8 v- [3 _! c: x/ x" S
- BCC .Music_Clear_Zreo_Page_0& |& t$ K t! x
-
8 H+ Y& X# ?" [( b& q5 e, p/ d - LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size- x* E* U# L0 q4 L
- .Music_Clear_Zreo_Page_1
1 c/ p. e& l* g# d. a9 v1 g - STA $00,X
: K' ~1 [* n N6 F7 j - INX; P* i: s4 M; q5 X* g
- BNE .Music_Clear_Zreo_Page_1
1 v3 K. t4 E; @0 o: H* ] -
4 q, [& P/ K6 l+ `( Q8 a - Music_Clear_Process_1
' ]. [7 B7 _$ I+ C/ v2 c) c( K - STA $0600,X1 }' Y8 g- [1 p% ]3 F7 {7 U
- STA $0700,X% V" t( K& g) e+ f' M1 K V K' w
- INX
) k8 v$ H( e, ]+ l4 D - BNE Music_Clear_Process_1: z0 b$ _" m) y& w; z
- LDA #$10
4 _: E4 g! J# j8 G - STA $4000
7 z& K" [5 [5 m2 P6 Y9 }2 p - STA $4004
+ ^& x. j H& N" l - STA $400C+ w) L4 U3 Z- m8 x
- LDA #$006 N9 a" m: n$ z" G- c+ B% v
- STA $4008
' G! [/ _! Z* b- Q - LDA #$0F
* U/ h, V/ C; Y! Z - STA $4015
/ X% P, X- }* U" z ?% a9 M4 F, k - .ENDIF! Q5 G4 L) }2 |2 {; x' F$ n
- : l1 A8 }$ {& o
- RTS8 D3 i# J+ c) k# i
: k* s! [& o# |# b6 b+ H4 F. v- ;======================================================================6 f ^9 f/ g; s2 x, t) @" P$ q4 }
- ;重启处理, q9 w0 i9 ?' T
- Reset_Program
+ Z8 E2 B% N$ | - SEI
4 X" n" o, U/ w" p& t2 W' g3 N2 x - CLD
$ i* i0 d. f) o1 e' s1 A - LDA #$00
- h7 t1 _* b3 M8 s8 Y - STA PPU_CTRL
* _5 q) k3 T( ] - STA PPU_MASK X' _$ n9 L' o# w9 D
- STA JOY2_FRAME
0 n& _! Z: G0 t( W* F( N/ Z! @ - STA APU_STATUS
# N0 b, c. K' O |+ m9 E7 N" p - / Y. b/ X" P6 J# A
- ;等待屏幕准备完毕
; |% y( @5 R6 V k - LDX #$02
. M. h5 Q- f! a/ T$ q$ K8 V5 G - .Wait_For_Screen_Ready* M5 r; D- K1 _" Z' c9 ^& S
- LDA PPU_STATUS
3 a# I: V2 c* E& p8 X2 i+ Q - BPL .Wait_For_Screen_Ready: I; L {* `& P( L( l) }
- DEX; c' O% @0 O3 c1 p/ \
- BNE .Wait_For_Screen_Ready3 b4 ?. d [6 H$ x9 b" t3 y- m, U
- ) u! P% T+ W2 q9 @& z2 }+ r1 Q
- ;清空调色板
& Q$ ?& z1 L2 ~ - Palette_Clear" O/ I; q2 ^2 [1 _2 k) g8 B
- LDA #$3F |' ^, F j! w0 O' K
- STA PPU_ADDRESS
4 G, k6 q' Z$ } - LDA #$00
4 V- ~; Y( K. s5 h$ E& M - STA PPU_ADDRESS
7 l3 P5 X$ `! Q4 U - LDX #$20
# C) n3 q# f6 C% u6 R - LDA #$0F q& X6 L5 H. T% h& I
- .Write_Data
: w/ n; a$ t. m" ^4 K - STA PPU_DATA
$ K5 p7 D; {0 L; Z5 j; z, s+ d! D - DEX, j& v% ^/ O! k; K) {
- BNE .Write_Data
% t! }1 j0 ?3 B - # G L- N) h+ C; U3 ], e
- ;清除声音 $4000-4013
; e6 C6 }5 T/ K9 s; G; |. T - LDY #$147 B( S: `5 X& X: s9 z0 O. @+ k. m
- LDX #$00+ {2 @, [* m Q3 ?4 R# z" Q( z. i9 S3 @
- .Sound_Clear0 h7 B$ |( h. Z# u% ?* P
- STA $4000,X" s# P8 a1 Y/ O5 }5 x( S1 {
- INX& p$ w2 V; C$ a
- DEY
6 Y8 l: a8 r6 O - BNE .Sound_Clear
$ ]/ k+ E: o e+ s! v$ \ -
4 {* F$ w4 @( ]& b3 |3 [ - ;清除 RAM $0000-07FF u' k# s0 U0 S7 c4 q$ E
- LDA #$006 i h5 p' h5 K: s2 v1 [$ t1 M1 l' @
- STA $00' }- B* y$ ~# S: P! @% h3 G' I5 S! l
- STA $01
5 S. {" O+ X m# ]# f0 ? - TAY) T9 B8 w1 s$ b8 R
- LDX #$082 m1 C2 U9 M7 [- J
- .Memory_Clear
7 C9 \! f9 e. l' R - STA [$00],Y; V m& @, p$ T( i2 k* Z
- INY z- B1 n4 _/ J5 B& R; O0 l1 [
- BNE .Memory_Clear, t3 S% ]0 P0 H# F. O
- INC $01+ @1 f4 ?- |* d) J4 h d6 j( @
- DEX4 R9 U x0 O X! t( a
- BNE .Memory_Clear' G7 e; `4 d1 l; F8 o9 A
-
' O# ?- A+ i$ n" y% I! z% x, i - ;精灵缓冲初始化
0 b/ G% E) b6 | - LDX #$00* S+ }* \0 }& F3 [9 @
- LDA #$F8" ^5 r6 E. h ^, h9 e8 s! U+ c
- .OAM_Clear
1 \. k1 J3 u# C. C. N. n; E. D8 B - STA OAM_DMA_Buffer,X
7 Y m2 V' N; s - INX8 Q+ M9 K, w$ x3 R8 a# U
- BNE .OAM_Clear9 P+ A+ J1 d' Z1 Y" t
- % W+ K$ ]6 F4 s2 f& I+ V
- ;栈指针初始化
: N# r/ h% B9 g% P0 B* a* { - LDX #$FF7 V7 L# |; h2 R& q: ^- W
- TXS+ e( \# s. |6 C) ]" w1 A
- 7 e6 n: Z3 \+ d4 ~) ^
- JSR Nametable_Clear;命名表清空$ c5 E0 f% K) v4 L
- JSR Palette_Init;初始化调色板缓冲2 U& V0 \ D% w. S( a0 k
- JSR Static_Text_Init;初始化静态文本1 c! _7 K2 b7 J# V
-
8 m7 w3 Y' j! O6 X5 ] ~# p5 T - LDA #MUSIC_ITEM_TOTAL - 1+ c9 P- [" [: d! ~0 @" j
- STA FC_Music_Max_Index) K y% m7 c8 d; y% u; g9 g( z: E
- 6 Z4 p! X- ~7 `! d$ \
- LDA #$1F. y ]* o8 A A5 U
- STA APU_STATUS
$ U7 t' N: f9 |: B - LDA #MUSIC_BGM - 18 \+ a- A- K2 r2 s% t
- STA FC_Music_Index
+ t, _# p2 V1 p - JSR Music_Init_Process;音乐播放
8 c+ N- y: V' f -
& k4 i* O* q( P2 f2 D" J - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)
5 R; h# Q, `( p e ~+ F - LDA #$1E) O E, E6 V O* V S8 \* k
- STA FC_PPU_Mask_Buf
7 X" ^" \, g( X* }# }3 f. z* g - v \) v0 J2 v4 n
- ;启用NMI处理
! p1 E4 ~7 Q( o. X - LDA #$80
/ g7 p1 Y- M' S$ ~$ h( S* z4 o - STA PPU_CTRL
$ r- X6 E* B7 E1 z$ ^; V -
% D5 O9 k( Z( u7 Z) T2 ] - ;程序循环, 剩余工作交给 NMI 中断处理
2 ~/ }6 q* o! s+ ?2 H! s# z! ] - .Loop' `9 F3 ]9 O4 B
- JMP .Loop: S3 ^. b5 y8 T( b n
" P+ E& R2 g/ ?/ j3 {+ i- ;======================================================================
& r' n) ^; r, u6 U - ;不可屏蔽中断处理
, P. @$ I, h- {4 c6 X) M0 o - Nmi_Program. [% A1 x: ^- Z" l6 }5 P% j' m3 O) b
- PHA
" Y" R* i. k* f; j0 ?9 M! R: Z+ c, k - TXA
% I) n: u/ |/ L% L4 t) s - PHA
# t4 O" v% |: z' X& @1 ?' { - TYA+ ]. \" x4 c. T" Z! b6 I
- PHA4 N9 U6 K) D* t4 n9 q5 m
-
% e+ L) o! c% y; u" J* Z - LDA PPU_STATUS;读取使得 PPU状态寄存器复位1 r7 y" c) A% @5 [* N) g( D9 r
-
5 Z# U, f: U( m z0 M5 o' f - JSR FC_PPU_Procrss;PPU处理
, x M+ c8 z. G- o+ K - 0 [* c. t" h! ?: }
- ;精灵内存更新/ f2 w/ S ]" N/ t! l1 {/ i
- LDA #$00
% P. W* m3 _! k+ m, l0 \. W' } - STA PPU_OAM_ADDR8 q: |7 z7 Q# u7 }; M/ N
- LDA #OAM_DMA_Buffer / $0100. j' M$ o8 i0 T* F" u/ g
- STA OAM_DMA
- B7 _% D' K, `; I7 x5 T -
5 o/ J, w0 I A. p - JSR FC_Gamepad_Process;手柄输入处理! ]' Z8 w. O4 H) {: d- r
- JSR Music_Select_Process;音乐选曲处理
1 S# j7 o; l" p' u3 F" ^ - JSR Music_Play_Process;音乐播放处理
: D) G8 ]" ~1 y9 |! h7 f - 6 I; E9 K$ l" E! Y- p$ a- v f; ?
- PLA
* \5 P: h8 \" B - TAY& a5 z, I, k# K, F+ O# V7 W9 G& f
- PLA1 z. M ~5 l" w7 j4 m
- TAX
; M- r. r) M$ H9 r - PLA# J- J% i/ o* N8 c1 f
- + x2 B- D4 R; d/ \
- RTI
5 F5 ^6 R0 e% x3 g) Y0 e- c7 \
3 R* b+ j) |# E1 Q! k9 J- ;======================================================================
6 F1 C; s5 a2 I7 j/ L - ;请求中断处理; {% U3 u- j1 _8 M
- Irq_Program
' r3 c. {1 }* k9 U' K - RTI
8 N( A, z* D6 M; Y' y( | - ! m+ a! n0 ?+ F' b# M. K
- ;======================================================================
6 K' |5 n' \( Q1 D3 F; ` - ;中断向量表
- q+ |4 ], Y1 ? \% d4 K, a - .ORG $FFFA
$ ]( V1 o" \8 J9 X: Y1 ~ - .DW Nmi_Program ;NMI触发时执行
0 e* Y$ _0 v4 y8 j& ~ - .DW Reset_Program ;载入ROM时最先执行
) K* M2 {- Z* b" Z1 E - .DW Irq_Program ;IRQ触发时执行
/ c6 D1 e* P$ j6 m6 d, b7 A, n
复制代码
6 ?) p% s/ t* |) x( x) Y8 L" ?, w+ i @0 ]
, o6 @6 P/ I" _9 ]# |https://gitee.com/flame_cyclone/nesasm_3_2 |
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