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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下
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以下是主框架代码:2 ]4 c4 ~1 v. R" O3 a
- ;======================================================================
0 H- v$ U& x# l8 h - ;文件头. Z9 F/ [* X2 N5 I
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量/ v; S5 `7 y) u# G) O( |
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
; V* [3 e. L1 p2 U' s; ~) P - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码' N. Z' G; r; m Z( X
- ;======================================================================
1 k/ W" A+ c. `7 @, D( Z - PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
7 s/ M. }+ _' h) r5 l0 G) E9 n - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1: ], \9 _6 S0 b( U( T% `% x, }
- ;======================================================================
' o$ k8 ~3 E w, Q - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 15 j* q5 n5 x4 P, r0 G R# @" f( i
- RESET_ADDR = $E000 ;主程序起始地址7 V* a5 B( u) c. L" V- ?
- ;======================================================================0 Y/ V. [" [4 |( V! f
- .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
+ L& |' r$ `) f - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB+ \% r" d E. [; A2 \& d* d4 A8 ^
- .INESMAP 4 ;Mapper号 (0-4095)2 [ q( l1 E$ D; O3 [' Y! H
- .INESSUBMAP 0 ;子Mapper号 (0-15)! b2 A8 N( {! I/ b0 \' A9 i
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)$ ~. E3 X( U, i! f- c- d. J3 d" K; ]: j
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
c8 _4 x# |) u - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)$ J( D' ^, R( C4 y* x5 t
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
" v1 [ s& A! g9 }/ z, ` - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
/ D# k) W) x- |" e/ K5 h7 P/ c, B - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)
8 h1 d! a6 _3 r" s4 k, W1 c - .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)" a, C; {1 w. p) R$ b1 l1 o
- ;======================================================================: i. s* @5 F# }1 ]. K
- .INCLUDE "fc_demo_config.asm" ;全局配置
5 y5 A# w- c3 B7 z - .INCLUDE "fc_demo_constant.asm" ;NES常量0 X r: X% ?5 p3 c
- ;======================================================================
; g: B l4 M$ q" z( Z. u2 H' M - ;音乐配置8 c7 Y% c6 }$ P4 r
- .IF 0 = MUSIC_THEME
# Z9 U5 B6 E: E7 W1 { - .INCLUDE "data/music/Gremlin 2/config.asm"
; z+ e7 t% k4 X' M - .ENDIF! D! i$ X$ a' f2 V I R
-
4 i& ~* I: v$ D' @$ G - .IF 1 = MUSIC_THEME
( b4 I/ f8 F9 T- z% e - .INCLUDE "data/music/Raf World/config.asm"
3 d+ s% u/ \( U8 c v) A B; s - .ENDIF
: B# A8 M3 r _% _7 s9 j - 2 N6 d- U- C/ A; Z. S
- .IF 2 = MUSIC_THEME ; Q+ G9 b; [, n, Z- i: b
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm"# T( m# E; {9 `, y0 h! b+ [
- .ENDIF
C' W; n: N; m1 d) V$ e8 i
; M5 v# ^& v& w5 X+ f& k- ;======================================================================8 W# v& g3 G' Z* a
- ;引用CHR图像数据
, H0 T9 v& l2 ]: `4 |. G( ]/ Q - .BANK NES_16KB_PRG_SIZE * 2
( L- a1 `" q$ l$ D/ ] - .ORG $0000
. z8 T& e4 v) b+ g* n - .INCBIN "data/bkg.chr"* O3 N$ l( z2 O
- .INCBIN "data/sp.chr"
2 R9 p) u* ~6 j9 c. C - 8 X x2 x6 A$ ` h; h/ x
- ;======================================================================
2 |6 X1 N; [1 g2 Z$ G1 O - .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
( L- F) |5 k: b - .ORG RESET_ADDR& N1 [8 s+ N- c. N9 h9 k) w* Z$ `, @
- ;====================================================================== e! {. h* V; r0 [$ z+ G4 j; X
- ;引用其他源文件
$ J2 a5 \; f, _6 L6 h) z - .INCLUDE "fc_demo_ppu.asm" ;PPU处理+ L0 P! A+ a: l- G
- .INCLUDE "fc_demo_joysitck.asm" ;手柄处理
4 m& \2 P% ]/ o$ `# ? - .INCLUDE "fc_demo_static_text.asm" ;静态文本处理) k; p; [; F, ?' q$ I0 Q: L% @4 V
- ;======================================================================5 U' } L" m( u, e- a1 Y: u1 _
( ]. ^$ l( y7 B- ;======================================================================
4 I- g, |, l {, j/ q% z - ;等待VBlank到来& Z9 O M4 Y S% K
- Wait_For_VBlank
6 N: Q. s4 w. s$ x/ |& L- x0 w3 x$ A - LDA PPU_STATUS
9 O) x) }3 Y" f) |$ m6 d - BPL Wait_For_VBlank
4 l# u2 u2 G! O2 ~" V* [0 l - RTS" N) C8 S0 _ ^4 C6 d
! m8 @3 p* S! a- ;======================================================================# Q; U. s: |3 r7 Z" @, D" s* C
- ;调色板初始化
' {; M$ P- y) `7 _6 { - Palette_Init
2 j* D: M* ?/ d) Q G - LDA #$3F
@9 q/ M% D, W, H - STA PPU_ADDRESS' k. _& j" i/ J: n! n+ a% {
- LDA #$00
. h4 R: K9 R" e( ~% O - STA PPU_ADDRESS( N; [' t. F- V
- LDX #$00
# _! [: J6 G+ j, L6 V; T - LDY #$20
. x) x( O. s3 W2 I% ]3 \ - .Write_Data4 N. g% K$ _. n
- LDA Palette_Data,X
/ {; ?* I# V% p3 m' _: ?# q! X - STA FC_PPU_Pal_Addr,X0 B8 {1 a; y8 |1 I/ k
- INX3 A' c- d! Z# y* I) q2 R+ M' `1 s! F# m
- DEY
6 T' B) n+ o. F0 L6 |; O - BNE .Write_Data
, o6 W- L6 ]& @& a1 v* P - .End0 `, n7 Z$ T/ K$ W! m
- RTS
) l, L1 E0 X; W, g/ E2 m. Q - % B" Y* h& S; ~1 V
- ;----------------------------------------
" _% D7 Q7 e! M1 r4 H5 @4 B0 e/ S( ` - ;调色板数据
* W( y9 f+ p# H) i# D - Palette_Data+ D$ U. f( `! S4 x. }
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B% [% L( d7 z4 }) w
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
1 r+ h8 \7 J9 y* P - 4 V* |+ Y; @* S- c. u( P
- ;======================================================================
/ U' z v7 K* S; \ - ;命名表清空$ [4 Z2 P' p* O/ X$ G9 S. N
- Nametable_Clear
) x2 m4 l7 w5 I [ c - LDA #$20
J. G; P9 Z/ J9 ~' v - STA PPU_ADDRESS
. q6 t& F3 c! E' u) p - LDA #$00* K& E2 ^ I0 ^4 L1 X9 j7 m
- STA PPU_ADDRESS
. f0 |8 u0 g4 @8 k6 ` e - LDA #$00
$ D% J. F$ ^1 S. H1 x5 w: ^ - LDX #$00( R; J/ F" ]0 i! y" ]
- LDY #$08- E/ j1 ^: d8 T5 b
- .Write_Data
2 `8 k& ^: o$ n" ] - STA PPU_DATA
1 [; `# x/ `7 w4 Y5 o* O1 s$ v# R - INX
v) x- H$ b0 ]: _& _. t) c - BNE .Write_Data
+ m' l S& w. r. B - DEY
" I$ u$ Y& i$ n - BNE .Write_Data
- k. Y& w: H0 x- K" x1 q' M& n+ A - .End; J! x' P0 i- {: ]
- RTS) e$ n0 i, `0 s8 x
: X% G, ]! S- c- M) @( w; j" ]- ;======================================================================! j. q- e' i9 G- U2 ]
- ;音乐曲目切换
+ h4 P' p) Y: _3 @8 ` - Music_Select_Process
8 n$ K t( o$ P! V: Z: h
: B. h v, t% O$ ~9 L4 b" U1 E- .Pre_Music;上一曲
' y9 y! F# B# d - LDA FC_Gamepad_Once0 R; n+ `$ g R4 `( u' O7 N5 q# j
- CMP #JOY_KEY_LEFT
) o4 n/ C, X# ?5 l, i8 R* i - BNE .Next_Music
- L! r+ ~& z: C: n) V5 u0 ^ - JSR Music_Play_Pre
- n5 c( c- U' e& w - .Next_Music;下一曲3 F, w- s: i) ?+ l+ M1 A: A G
- LDA FC_Gamepad_Once
# j' k: c7 \4 s/ } - CMP #JOY_KEY_RIGHT5 E) [5 @/ p1 [$ a7 Z, X T
- BNE .Next_10_Music
# D) i2 C2 Q$ t4 [ - JSR Music_Play_Next, O$ A: v$ C, `- d7 ]- E# ?! n
- .Next_10_Music;上10曲
; C0 z2 X( X* T0 u4 u5 S4 C - LDA FC_Gamepad_Once
. L. {2 d U4 P8 l [0 ?0 ?8 w - CMP #JOY_KEY_UP
) ?% ?2 N7 b% K Z. ]$ Y# \ - BNE .Pre_10_Music2 w t7 M4 R& Z. k
- JSR Music_Play_Next_10
4 B% B; }7 J7 E0 y - .Pre_10_Music;下10曲 q8 }- Q9 D8 ~0 ]0 ]; ^+ U
- LDA FC_Gamepad_Once p7 q( R3 o' j9 X
- CMP #JOY_KEY_DOWN
( N+ D. [' z8 p5 Y( F - BNE .Reset
: |$ } r5 r; ]' A# H+ d8 C. N - JSR Music_Play_Pre_10
( |6 n* h) g1 N& l ^- ?; _2 l; { - .Reset;重播当前曲目
$ n6 u7 w' B6 I* C* B - LDA FC_Gamepad_Once: ? o8 r7 ?$ {- x: I" j6 a9 [5 c
- CMP #JOY_KEY_START
" b+ y( y: T3 i: ?8 a& v - BNE .End, N& H {4 c7 h1 O* e! o j
- LDA FC_Music_Index
( k$ u. @8 W( T# i7 @ - JSR Music_Init_Process
) P& g3 O1 ]1 |: h8 ^$ e - .End. p* `8 v$ ]( p8 x; S+ X0 u
- RTS8 g/ b5 X- w% Y; r8 r
8 `( K. l& L% j, Z: F9 F# A- ;----------------------------------------------------------------------
! _% a$ {" u; K- I; ^$ {3 Y& \# ]' H - ;播放上一曲
# D- q! p1 \2 p3 f - Music_Play_Pre( l7 J3 X0 F5 Z6 f1 J
- LDA FC_Music_Index
' G$ q4 R! R& d4 w/ k+ N- d& M2 Z - BEQ .End) S& A U/ G4 a& E! ^) U
- DEC FC_Music_Index
" ]! g0 i6 T! \$ G i- [ - LDA FC_Music_Index
' i& \. i: n! U R @ - JSR Music_Init_Process
6 N4 X2 h8 u6 J$ g' J( W0 A) I3 Q - .End
( L2 `4 w' D+ A. Z - RTS
; G; f) v ^6 U7 A( G F - ;----------------------------------------------------------------------
- L( H) Z* K" ^ - ;播放下一曲
2 F# ~: g" ^3 N; M* h3 y - Music_Play_Next( V% g5 j2 {" d8 D
- LDA FC_Music_Index
6 y& r q" t# u. _9 z7 m# x* n# T - CMP FC_Music_Max_Index# C, N. u7 T9 m2 i6 F" V9 a
- BCS .End! ]1 N3 B2 O3 K u0 g* j+ D
- INC FC_Music_Index
4 \+ W' e+ u7 T& _/ x3 K; ^3 l - LDA FC_Music_Index# K# S3 A9 T/ e! e; I
- JSR Music_Init_Process
9 _3 q( x$ {& o - .End5 b: ?9 ~2 n6 ?; j" W2 [3 D
- RTS
7 z* C* P# s' ^# L3 h7 x; A% E9 Z - * E5 |# j8 a% F% l
- ;----------------------------------------------------------------------
# R+ R+ \7 t3 k - ;播放上10曲5 \- O$ F/ I+ `; F" D/ N1 d6 r
- Music_Play_Pre_102 d$ J9 W9 \8 m" A# t. h
- LDA FC_Music_Index4 e, X" e' y! s; u
- BEQ .End
( A5 Y* P6 F; i- m; f - SEC; T3 ~3 {' ?1 `1 V7 [
- SBC #108 _ Q: t, o" E6 t/ r
- BCS .Pre_105 B: O, S. w2 G/ ~1 p% c
- LDA #$00
8 c0 J9 X2 r8 i+ d( i - .Pre_10" X1 G2 j/ j. D& ]
- STA FC_Music_Index
- E. O @+ C0 H6 I( V% I5 W - JSR Music_Init_Process
* s& j3 a$ K, H6 C' F5 O* Q - .End6 b' [* m( B0 a$ H( e1 v# ?- U
- RTS
& ]$ p/ d- I: ]& C2 s - ;----------------------------------------------------------------------
6 {/ P; ?5 ~( r& `7 A6 ? - ;播放下10曲+ \/ b, R- N0 i, W" `3 x
- Music_Play_Next_10
6 z+ `6 ~! D! I# N - LDA FC_Music_Index" T: f6 D9 a6 z; }
- CMP FC_Music_Max_Index9 y [* Y7 O1 ]& f. i/ s6 L
- BCS .End
# m' r3 {7 M6 ]1 v; p - CLC
0 A' A6 b( B. F0 \' n - ADC #10
0 n6 @% }! n6 g" ]* S1 U - CMP FC_Music_Max_Index, [1 t" o+ d8 }# j0 y% m
- BCC .Next_10
; C e6 x! \8 K - LDA FC_Music_Max_Index+ A( D$ v) i* S" l! {2 m2 d$ r5 J7 o
- .Next_10
+ T, ]( ^8 z( J- G - STA FC_Music_Index d8 S. f/ @& q# C v* {- k
- JSR Music_Init_Process; Z" ~7 R6 f5 o" k
- .End
9 ^3 N: v* F& }. r$ m1 \, K$ ] - RTS+ k, H% I0 Z; W' U# L' F
" Y2 N. D$ N1 w3 k- ;----------------------------------------------------------------------
% @" b/ Y/ x. X2 j E - ;8位十六进制转3位十进制制
/ M6 Z, K! h, N+ ?1 l: b0 {! F( d - Hex8ToDec
" I# `1 R- e5 W9 B3 `8 @- j, h) X - STA FC_Dec_Data_1' S6 d2 t7 [! i8 e
- LDA #$009 m* n y4 L7 x* M; U" t
- STA FC_Dec_Data_100
4 z# }4 ?9 d" s( j - STA FC_Dec_Data_10" C- H; A: R* l |5 q
- LDA FC_Dec_Data_1* E5 Z3 G B( o& L. G" F% a5 c
- .Convert_100
5 h; J; F5 R2 z9 I. }! b - CMP #100
, i& [3 [3 n& X - BCC .Convert_108 R6 h( j. W9 G: G
- SEC9 ]& k9 N$ T1 K7 O2 B. u0 y
- SBC #100
& h8 f. T/ A& e- e3 I) n6 b- k - INC FC_Dec_Data_100
8 m5 l; _3 K. |6 U" o! E - BNE .Convert_100
% h% i" O) I/ O6 }& W/ V - .Convert_10
+ u$ W- P `' {' |" N0 G - CMP #10
6 K4 S# j. }- \) h3 J. `" j, g - BCC .End
2 `; M o$ f6 s* D$ _ - SEC
' A+ u: q/ W0 N - SBC #10
) b6 b7 \6 Y$ p0 v6 Y0 J O - INC FC_Dec_Data_10
# U( |. z5 j& m3 s3 ?8 K# z6 W - BNE .Convert_105 _9 @ [+ w; _9 U3 L% O( r
- .End
# p$ e% d7 X+ P' ^, g - STA FC_Dec_Data_1; q; t0 _+ ?& g
- RTS/ m& U0 @; x3 d# X0 h& u/ t7 A
- ! R7 [3 L* \, D
- ;----------------------------------------------------------------------% @# L' {( r/ V& z" K
- ;显示曲目信息 R- |+ b0 a. S9 H- D* n: L
- Music_Info_Display
& I$ F4 F8 F: Y& ?% F - LDX FC_PPU_Buf_Count
8 v& X7 Z* z9 |( G+ f8 i: J - LDA #PPU_WRITE_MODE_CNT_LINE
6 Z( S" R; R6 x3 s - STA Use_PPU_Buffer,X
. |9 F8 h+ j; ~# S - INX
+ Q7 b6 P) U, {5 X7 R - a6 b# B3 x* D5 V( l' L
- LDA #>MUSIC_INFO_POS
. u0 w9 b! _8 u! D h& X! j- G - STA Use_PPU_Buffer,X( b1 r6 n' l7 Q' | F$ Z G
- INX
$ Q7 i- E) E+ J - , c/ Y0 f- J2 C7 r* ^
- ;居中 a- r8 k' p$ u/ j& | ~
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2
6 h! p( B; a# \9 f7 p! P; B - STA Use_PPU_Buffer,X
) ?* o; J! j8 s4 A$ V - INX5 s6 X# X- g9 k6 }* `
-
m; ^0 r& a! T" k% n - LDA #$05/ v& d5 J3 a2 c4 f
- STA Use_PPU_Buffer,X
5 A9 P N: Y% s/ M9 ? H - INX
1 d" v/ }% D O$ h8 B -
' h2 A& Q9 Q2 m. H - LDA FC_Music_Index
9 `. y% v: H) [: j - CLC7 K* g2 B, Y+ D* q! d# \# k
- ADC #$015 `, r$ |6 E E! P+ t% u9 U. }
- JSR Hex8ToDec
; i: [2 Z+ |( ^; B1 d, v, e -
' d& V% H o7 g5 c) m - LDA FC_Dec_Data_10
! L8 j* [ g; @4 y, H - CLC- ?9 e% y ~( j3 M
- ADC #'0'2 @6 Q$ _/ \: p4 B
- STA Use_PPU_Buffer,X
; x4 }. K' k$ V5 A - INX
3 K o' n1 K# L9 n ]6 g* |) z5 B - % m& A, k$ q1 B+ @
- LDA FC_Dec_Data_17 t3 a* R$ _& Z! T C W
- CLC
' F$ {4 ^9 g: b - ADC #'0'
" o4 T: \; n7 _% q+ ^. D - STA Use_PPU_Buffer,X, \+ s/ ~. p1 d$ {
- INX
& t- U* \7 u- _$ a -
4 E: j1 ?, M$ y - LDA #'/'+ D1 b- i7 J- \3 p+ J M
- STA Use_PPU_Buffer,X
' X$ ^! x y( @- v+ E - INX h) o- {2 c5 J2 g
- , ?! k# _& h. h; w5 O2 S
- LDA FC_Music_Max_Index
! v3 v$ j/ N% f1 p2 p; A - CLC
9 H. ?, p9 z7 O6 ~2 p- F - ADC #$01
2 o. J- _- h) a - JSR Hex8ToDec
- Z6 D# W" |* A/ v! U% m1 a$ | -
! e0 f0 [+ F% D9 t& b' U2 d - LDA FC_Dec_Data_10 `7 y$ z5 ^" Z) C1 O
- CLC
6 C r! X! d2 [+ q& |- c - ADC #'0'
3 I1 o$ Y' d' ]2 y9 l7 @, _ - STA Use_PPU_Buffer,X: Z8 ?# e/ u; d7 {
- INX
$ x) J) i) D( D- o+ X - + q0 \" u1 d6 D( O
- LDA FC_Dec_Data_1; k$ E( T2 ]* G7 u% J+ m( \2 R4 ^
- CLC
( F. x" ~) W0 P$ S - ADC #'0'
; _' U- r6 ?( C6 A Y$ s0 t - STA Use_PPU_Buffer,X7 ~1 [2 z( Z! `2 e! d: z
- INX( ^, N# B: |. ]( d6 q' t% [! h
-
' b5 x5 d# ?2 n/ u - .End
+ G* I+ p$ a5 s6 u - STX FC_PPU_Buf_Count5 o& n/ H$ @; `8 p% @: z. |
- RTS$ k( O% A0 S8 A! h' r
0 S8 F* E( q) r$ {- ;----------------------------------------------------------------------: C( C3 h6 i H8 ?1 l2 Q
- ;音乐曲目初始化处理
: r0 f1 H3 [" ^5 V" s6 I - Music_Init_Process
# D: U" ^. R" _4 Z( F- Y - PHA
. K: b. s: W: l' \3 _6 F. G- M% H - JSR Music_Clear_Process; J6 G! d1 M7 A4 h4 U9 v8 x% D
- LDA #$1F
D0 V6 h' s6 B" x6 {; ^$ D - STA $40153 r7 P3 O* q' x" s: E4 V
- PLA
; ?) K: m; R H4 f: ~* l - JSR Music_Init_Addr
E( ^* t! |* z9 F( I7 f - JSR Music_Info_Display
2 G9 ]: G- c& J2 j" O - RTS- c, g0 d4 a, A, L
7 a4 `' T e/ K3 V+ f8 M- ;----------------------------------------------------------------------
3 c, k4 ?$ Z+ Q4 L - ;音乐播放处理
! D- h6 Z) s0 ?: a8 W* h - Music_Play_Process' Y2 Z# C5 e3 f8 ^
- JSR Music_Play_Addr
# o/ K# J$ c/ i' e6 ] - RTS- ?1 C+ B5 ~& G' u: }' q0 Z' y
% B. d3 A% S6 p8 |- ;----------------------------------------------------------------------
; H7 G2 l7 t2 r - ;音乐播放处理" c, @+ ?6 r" X
- Music_Clear_Process
6 a2 H+ T* q! [7 I% D6 x5 V - .IF Music_Clear_Addr
* s, B; k/ @& | - JSR Music_Clear_Addr x- N7 j. U1 G8 b& v
- RTS. Q/ |6 E- \6 x! C: T/ H) }5 k
- .ELSE3 u# P6 V* b+ Y; }# _2 E8 p
- LDA #$1F
' ~ t3 P# e) l4 J - STA $4015
0 T! |3 `# a8 g& m# O$ o3 G9 ] - LDA #$00
' h2 |* i3 @! f Z: `0 p' N' v - STA $4010
5 ?# J- H( a, G' O! \ - LDX #$009 L4 j L; I3 g$ L$ Q, P
- LDA #$00- ?8 W" f, X) ~5 K- s3 B( w; g5 `9 j; `
- & c7 J3 h7 U+ F! p
- .Music_Clear_Zreo_Page_02 W# r! K- m# ~
- STA $00,X
+ {$ t; g% C/ \: Q1 l- d) ~ - INX7 f0 r2 x2 F& p
- CPX #Use_Zero_Page_Begin
) r7 |: M/ | i( O - BCC .Music_Clear_Zreo_Page_0 z2 L1 O% o4 H# S! j
-
3 k7 q2 w2 y4 j' h! e - LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size" a( P' l# e2 G5 y
- .Music_Clear_Zreo_Page_1
5 e' b: Q8 {$ t5 E& K; h) G - STA $00,X
! b2 i& u J. r - INX
' X, b2 R) G6 e$ e - BNE .Music_Clear_Zreo_Page_1
' b- U* C0 x% U7 a4 e+ B -
0 {$ P0 Q" K, t6 t - Music_Clear_Process_1
" X8 |. ^+ R- Y' R9 X - STA $0600,X
0 I7 [7 F/ W6 J; n0 r - STA $0700,X
1 I8 y) [" P% n8 Y' [$ i - INX. n- u5 l/ X! d6 Q
- BNE Music_Clear_Process_1
. ~- W1 y+ z+ P% W- j/ S5 ~# v4 H - LDA #$104 o7 _( r8 U0 E/ Q
- STA $4000
- S/ o6 T$ r1 u& x6 a - STA $4004* w3 o7 K. W- E" [+ ]
- STA $400C* u b$ f9 d2 H% k4 r
- LDA #$00
3 x# B! f& q) h" m - STA $4008% F/ A/ k' ^+ I7 G% J$ r$ U2 E
- LDA #$0F
4 g' t1 D- c8 F( j - STA $4015* \0 ^4 K5 ]& f* v. f6 Q/ M
- .ENDIF
) e4 c! I4 h1 k -
! D" C" Q/ G% p; i8 g$ h& K - RTS; y% u5 u8 a; f3 ~
! r. o N7 W- j; ~! h& c2 g- ;======================================================================& n6 Y u) G2 N, V& k
- ;重启处理
9 t; D1 Y7 N2 y5 K( ] - Reset_Program0 E6 O% }& r; }# {
- SEI
, R& o' I5 z$ i8 k' [ - CLD
- p* u2 z* d1 O% k' U4 y$ \0 ? - LDA #$00
/ Q: G2 C5 C" k, a2 `# E, Y - STA PPU_CTRL4 b) R+ j/ h0 V- v, F! g, V
- STA PPU_MASK
" s7 y) N) v3 C# P - STA JOY2_FRAME
" O( [- O7 Z* R - STA APU_STATUS: t5 A4 D' V* \7 f
- , A0 x2 E5 \3 j7 |# F3 s
- ;等待屏幕准备完毕; l& p1 [5 f# @5 H) q
- LDX #$02
/ I. B$ J0 _! ^, X - .Wait_For_Screen_Ready
) F. n1 Z5 ~! W' A - LDA PPU_STATUS
- L2 }* U# `- _+ \" W - BPL .Wait_For_Screen_Ready" {0 h+ l' x% ~5 p8 D1 A |7 V
- DEX# g$ ?! r4 w1 M5 e0 i) J5 u
- BNE .Wait_For_Screen_Ready
, U' K* F$ ]0 \: h' b! y - & [- a% q1 F E4 k* J0 \5 _
- ;清空调色板! Q J+ B; X7 `
- Palette_Clear+ B( C% a" B: \- a2 k' Q
- LDA #$3F. e4 T+ O: e8 T- H( }* D
- STA PPU_ADDRESS" R9 \0 i6 ^/ E; c- A
- LDA #$003 A* C" n; f/ j3 |' @
- STA PPU_ADDRESS
: V8 b: G0 S& r, v4 d: d - LDX #$20; a. Z5 }+ b# K7 Y$ `# E
- LDA #$0F% |! H; U8 ~% c
- .Write_Data- C L! a1 B! D2 W) {8 u1 Z
- STA PPU_DATA3 I9 x9 u# ^8 |! E( f
- DEX
, q+ T* q8 k8 x3 M - BNE .Write_Data. a0 x; h1 }' N- ?, A
- . }. U9 i& ^" H. ]2 Z
- ;清除声音 $4000-4013
D5 Y' @/ F0 y6 Z) V! y, } - LDY #$14
1 W% {. J# y! ~) a3 k - LDX #$00
& L) y- ]( x5 y$ X - .Sound_Clear
1 e* q, T$ W! }# O - STA $4000,X: X6 b) P0 x" z% l3 R( E# v. f, i A
- INX$ D! Y9 ]0 s2 I4 E4 m6 |( {
- DEY
; D: l3 Q' W+ d& L8 v9 w: t$ i5 I1 a - BNE .Sound_Clear
E7 J H6 ~. A/ J; b -
- J) ^- m. s2 L) l a& G - ;清除 RAM $0000-07FF
* B, J+ _+ U1 P$ T d, l - LDA #$00
* k5 y* X+ R' @; S$ [ - STA $00
( a" E6 A: @5 B" } - STA $01
0 d$ |* ^; S$ F# J; o4 o3 X5 x# b - TAY
# a+ \( n( J+ H1 n- [ - LDX #$08
, J! d' L% r# Y. C L: }1 F - .Memory_Clear
. h+ E" }( }4 {; ~ - STA [$00],Y+ }3 F0 X4 a$ {4 M
- INY
/ }1 r' i$ C: _- z* W6 M - BNE .Memory_Clear
+ W+ ]8 B# X: }1 S; p/ l - INC $01
* b o& A4 e1 f3 j - DEX
& W* g* d4 M/ ]1 W. L: I - BNE .Memory_Clear
2 R7 {) Q7 D8 B t5 N" d* I - ' B3 z4 C$ V |6 i/ \
- ;精灵缓冲初始化5 ?0 T9 w) h' W+ d0 v: k
- LDX #$000 _0 X( a+ O% ?! L5 V( O; a: _
- LDA #$F8 A9 |3 S9 I( B
- .OAM_Clear
" S I: c5 s& n6 Q1 l' F - STA OAM_DMA_Buffer,X
1 J! N, R% K' x - INX- e0 Q# H( |* b: z& b
- BNE .OAM_Clear. m) T2 U3 w- K8 U( f
- # {+ N0 z F) e- Y5 F
- ;栈指针初始化+ K' X$ J2 i) z, y" `' d" b" h
- LDX #$FF5 M/ b7 }( W @, Q6 z
- TXS9 v p- |# C& j: j, j
-
6 H4 _. J1 |7 a( `0 m - JSR Nametable_Clear;命名表清空
3 }' J. d+ [/ O4 A% P% N - JSR Palette_Init;初始化调色板缓冲
1 m' ~7 X5 f1 }( k' Q5 |3 d+ S( { - JSR Static_Text_Init;初始化静态文本9 l/ }& H; k ~6 G' O
-
# F% w: v& e# K0 j4 L; m1 F+ {1 h - LDA #MUSIC_ITEM_TOTAL - 1* z# R3 x: d; {6 x! U
- STA FC_Music_Max_Index
( b8 H) T+ u R% c0 j- W0 q - 4 m4 ]/ l0 ]7 x3 s: ?4 Y: F
- LDA #$1F
0 B- E. l( x6 h) c - STA APU_STATUS; Q' |$ F2 k, S: q! d
- LDA #MUSIC_BGM - 1
9 d$ a( Q; @ t) ~ - STA FC_Music_Index' O+ R4 U( s8 U2 A8 ?4 J W3 u
- JSR Music_Init_Process;音乐播放0 ~. {# t7 v, S) X
-
# ~* O- T, p) H4 v - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)6 A! z3 w, i3 L/ W' ^% S( Y
- LDA #$1E
, V, B- P' [' _$ p( l - STA FC_PPU_Mask_Buf
8 R; E, [/ x' d" Y0 O -
4 i" X- k1 E7 r$ [3 m - ;启用NMI处理: |6 ?' o8 n0 _9 _! \: a
- LDA #$80% U5 ^/ N v0 }/ _* t0 I, c) n
- STA PPU_CTRL
. W2 e3 H# F% Z0 m. _, ?5 W4 Q -
) K0 ]' N9 K$ C' F9 W - ;程序循环, 剩余工作交给 NMI 中断处理1 N1 n1 K) t5 T- }! _. C
- .Loop9 L9 w5 D w& ]# @2 T' F
- JMP .Loop8 r6 t: _+ t! h3 H" |2 b* x
- - V* U& R: Q. v$ C- j
- ;======================================================================1 f4 R0 y# V# b/ D0 j
- ;不可屏蔽中断处理
5 ^" m- U, f. Z3 R - Nmi_Program9 N# L- ]3 n* ~# ^8 W) Q" t/ Q$ v! Y
- PHA
- F0 H" }0 Q2 R% P( u1 { - TXA$ L3 Y/ c4 X. g! l# f' @
- PHA
! E0 L. k2 t+ n% j$ ^. g - TYA
' a$ X- v1 e, {4 z* p) U' W' i - PHA
# i0 L2 }/ v) E* H -
- K0 n! L w9 d$ \% V& P - LDA PPU_STATUS;读取使得 PPU状态寄存器复位
5 n/ A; H& Z9 j# Z0 g" i9 V - # l, T: g4 w: @" I& R+ p) D
- JSR FC_PPU_Procrss;PPU处理8 f8 ~8 x6 \5 q: K' R
-
0 O5 j+ X; v# G/ B9 `+ }- Z: Z - ;精灵内存更新
J9 z2 E/ d9 v - LDA #$00
8 T, }) G" M; R- y' E - STA PPU_OAM_ADDR1 ?* P# p5 p$ i4 b: {
- LDA #OAM_DMA_Buffer / $0100. O1 c# @' i& |( }* X
- STA OAM_DMA
; C* ?- ]' m/ K% _2 t7 w: I -
$ R& o& w- F, w! B3 K - JSR FC_Gamepad_Process;手柄输入处理
' }7 n3 _4 f# R6 {3 N: G - JSR Music_Select_Process;音乐选曲处理
- i5 Q! Z- ?8 U - JSR Music_Play_Process;音乐播放处理6 c9 H0 q8 t/ Z+ A
-
: _$ k& \4 u8 V, Y/ n: X# N9 m! L - PLA( t, ~" Z8 s: n# @7 f6 Y6 d) F
- TAY
4 q/ F2 r. a* q& V - PLA
7 u* V) d) p) ]+ @1 w - TAX
% X* } O9 ?$ @2 _ - PLA/ v7 X, t- l$ A2 A
- V: {+ a$ N, ~: H x
- RTI5 C, M& T( i7 s8 |' R6 h" ~3 J- ~. K7 i
# F: H9 C. a+ ^, J' F- ;======================================================================: s- l& R+ p. \9 x% {: h
- ;请求中断处理9 _0 \7 y1 L6 N) a3 j
- Irq_Program3 ~- W3 A+ ~" O3 ?( E* ~& G
- RTI
% y9 y+ R4 _7 Z
( g2 _! x$ u, E% b9 s8 x/ Z" Q- ;======================================================================. |2 ?5 @/ W i2 V9 N8 f
- ;中断向量表# D1 S* g: q& C5 j {1 `# s
- .ORG $FFFA
x+ q' ^( {/ l* `% V7 k* R - .DW Nmi_Program ;NMI触发时执行
' V$ U+ M% s0 e, J3 N7 Q4 | - .DW Reset_Program ;载入ROM时最先执行7 c6 S z7 K; Z) u+ p1 I- ]
- .DW Irq_Program ;IRQ触发时执行( C: k/ E+ o. u5 X/ Z5 s: b L8 S
复制代码
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9 e! L0 d. J' J7 O. o5 x0 Ghttps://gitee.com/flame_cyclone/nesasm_3_2 |
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