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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下- Y" F, S/ z7 K! r6 ^" G7 b0 E9 D

7 N1 B3 R- Y+ q3 Q9 [! E! p& s4 r以下是主框架代码:
$ \, v; D" r/ s; @( ]9 n- ;======================================================================
2 i% O0 u2 u9 @ [6 k - ;文件头
: ~+ e7 ~8 E2 s7 ~/ v! J Q - NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量+ P* d4 `; T& W2 i+ M8 A j, [
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
" u* I, r$ e0 Z. T; t* {/ H& M - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码# _9 d5 J- K& ]" m4 D# K3 N# p; K) H
- ;======================================================================
( z% j) W' L# Z, v' g - PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 26 i; T3 E6 V" x8 R! x1 L# |7 m
- PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1. n; W3 @$ _* _& ?7 E9 }! |
- ;======================================================================
0 a* C! M3 S! `+ H, o1 Z: d - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
, ]& r7 q3 _% _& J3 Q5 _ - RESET_ADDR = $E000 ;主程序起始地址
/ X% Y* W# t6 ?9 W5 ?8 r4 \# B- S! q - ;======================================================================1 ^5 h8 u/ e: A/ P8 G
- .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
& `. R$ R0 g3 Z3 s3 q - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB+ H3 k F2 I2 r
- .INESMAP 4 ;Mapper号 (0-4095)
! E7 q4 Y: F1 F - .INESSUBMAP 0 ;子Mapper号 (0-15): U0 K( ?0 ~& b
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)6 ]- u0 A( d7 N
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)5 P2 S# G# P5 V" ?% ` ^& v* V
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)1 e/ X w P' h- r0 h0 l
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
! j) u7 A( p& N! G0 {; A6 U/ k - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)% ]. l, f; s" o: q. _' f
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)
) f# ^- \% F% ^ - .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)
$ l8 w' f' ^1 e2 W8 m - ;======================================================================
5 S( l, A: Q# f; p - .INCLUDE "fc_demo_config.asm" ;全局配置/ O" W9 k1 j5 y. P, H& ]
- .INCLUDE "fc_demo_constant.asm" ;NES常量
8 U" W7 \$ X, `2 |- A. y: L; I - ;======================================================================
/ _. T% {4 f0 \) l# Y7 N1 U# N# @ - ;音乐配置
9 e" c1 J2 A, j. _ - .IF 0 = MUSIC_THEME % w. b1 n" I& B z9 R- r0 r
- .INCLUDE "data/music/Gremlin 2/config.asm"
. k- G; g) I" l D d: t - .ENDIF7 y- M3 z, B& b
-
! Y" n) o) v5 M6 K) K" I8 B - .IF 1 = MUSIC_THEME
$ p1 Y: A, H0 z) R( p0 w/ X" ?* ] - .INCLUDE "data/music/Raf World/config.asm"! ^9 Y* D a" _! t- Z7 D! q
- .ENDIF
# o7 q* O6 N0 b7 V# d0 o" y" w3 @) `( N - ' g7 ? i! }* s$ @; o: u- x8 A; f$ p
- .IF 2 = MUSIC_THEME
8 l# a9 S) C3 k5 m6 P7 b5 Q( v - .INCLUDE "data/music/Ninja Gaiden 3/config.asm"% D4 i0 S7 \3 ]/ Q& O* R; D6 {7 `! @
- .ENDIF) t4 I* u. D. z5 e8 d. Q, }, ~
- " c3 W) R, `) ^4 M
- ;====================================================================== O' L; z! n1 Z) x- C6 b
- ;引用CHR图像数据! s& X/ F) p2 ~1 w1 w1 P
- .BANK NES_16KB_PRG_SIZE * 24 b7 S4 b, q6 k5 e3 }( }
- .ORG $0000; Z5 c- t3 K. A5 ?+ ?
- .INCBIN "data/bkg.chr"
) Z7 z2 v9 P9 `. I+ A8 J - .INCBIN "data/sp.chr"
- d9 r, \# W2 u5 j6 B -
+ s- ^& h. X6 Q1 F9 A - ;======================================================================9 H9 _; k8 d8 R" w
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
- B) X. g6 t& D$ ^7 A# k - .ORG RESET_ADDR
5 {( f4 l$ \6 w' u( P - ;====================================================================== V1 D, @; s* y1 Q5 A. b1 A! w
- ;引用其他源文件7 U6 X( q" ], a) L2 ~1 G7 J
- .INCLUDE "fc_demo_ppu.asm" ;PPU处理
0 ]; t+ [* g, o' I. H - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理0 H! h i' l" }( d8 V! b
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
, ]6 b6 U% d1 q. k" m0 C1 U; a - ;====================================================================== V0 c+ l$ F3 r& T$ u
- ! g/ a+ j7 C# ^/ ] e9 k. b
- ;======================================================================
8 D! ]5 b/ J L( C7 x# Y/ Z - ;等待VBlank到来+ d! S* n5 N- W2 [0 M# i
- Wait_For_VBlank9 p+ q: Z' c2 A$ Y4 V
- LDA PPU_STATUS ~) z$ r; R* X! ^3 m3 D% T$ h
- BPL Wait_For_VBlank- f0 Y t) T/ Y1 d G( Q
- RTS
$ U, }4 l- [6 i - 6 u7 i% k6 m0 x5 F4 ]& U; q
- ;======================================================================
/ N2 |% G/ n, f3 Q) }2 S - ;调色板初始化
' i% X/ k+ j+ G - Palette_Init7 F/ t5 ?7 Z; u# D: m# b8 s4 x% Q
- LDA #$3F
! m* M. _$ R5 M: w1 `6 X - STA PPU_ADDRESS: z6 D% @" b; ]- C x% c9 J
- LDA #$00
+ M4 B p1 x5 }# p+ @ - STA PPU_ADDRESS0 C/ h# M9 p- `8 E
- LDX #$00
* K+ t: s4 ^4 @. g5 @6 B* u - LDY #$20
4 o" c! {! N q! s* J7 l - .Write_Data
% \9 Z! {+ T( `4 ?4 V' ^ - LDA Palette_Data,X
5 S( r; X' D* }8 n9 M - STA FC_PPU_Pal_Addr,X" D8 l0 n# w- A' b
- INX. E6 l6 x% l3 z) j+ A9 q6 t
- DEY
- H$ R) a, L+ g3 Z0 Q7 @ - BNE .Write_Data; Z x9 x% H% V. e3 g/ c
- .End- W1 { g/ D$ S, O2 a) ^, k6 K# L
- RTS
+ c% M. O# O5 J# m @1 l
( L$ E E) H" ~! @2 K- ;----------------------------------------- u1 A0 b1 C9 }; ^! L& b
- ;调色板数据; I5 E& ]% k+ g3 d6 n) T7 A
- Palette_Data: y7 O1 Y9 X; \$ G8 l, g
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B; e) f* N8 |2 {+ u3 B5 n
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
! j C: b! v. ` - 0 d8 Y$ A: C5 L8 W: H
- ;======================================================================, \: L4 e1 \# c" [% S! h$ e
- ;命名表清空
3 {4 _+ M& i6 v8 {! X4 y - Nametable_Clear
. @6 H/ @" e1 |) f2 k - LDA #$20
" h4 c4 n2 t# V, c0 A1 Y; t1 c. P - STA PPU_ADDRESS0 ]+ p- n$ h4 `8 b& h" G
- LDA #$00
2 d( e6 f2 G" k, I& e+ Z+ ? - STA PPU_ADDRESS
6 ]2 j3 U; J" B! y4 B& ]% _ - LDA #$00: C [3 }4 _2 X% T$ B- M
- LDX #$00) A" h5 e+ ]& m7 D5 w, V
- LDY #$08
- E0 e% W# S" | C0 i2 j$ T$ ` - .Write_Data
; k; j" W7 t, ^" d3 j7 Y - STA PPU_DATA/ p- \! S# t( _8 }; B
- INX
3 S, n8 E9 s* x0 r @( @, B- @ - BNE .Write_Data4 P6 W7 I+ _0 D
- DEY
& K/ T* [- j! y( G2 [, M - BNE .Write_Data" P, C9 U6 z$ O4 u/ o0 S
- .End' e/ V' d% ~) j& w) h
- RTS/ J5 ^" A0 t0 r
- ^( y# ~; A$ m8 \% z$ O# I$ v, O
- ;======================================================================
3 X* D; { `9 M0 P7 E$ F) H - ;音乐曲目切换
* r1 T! r+ ?- \- b* Q - Music_Select_Process! R9 q) K) j a( o+ K% Y; z% t. u4 j
9 Z% j% z$ W7 e9 L- n3 i- y, [! k- .Pre_Music;上一曲. Z- H/ C* t( ?$ B4 N/ m0 q
- LDA FC_Gamepad_Once
4 T2 \3 }# E0 `( M& E# f+ ]4 i+ { - CMP #JOY_KEY_LEFT& @! G' i, F/ k# P
- BNE .Next_Music) R" X5 H7 q# ` f* V9 s$ k: R+ \' k
- JSR Music_Play_Pre
9 W' j" O/ C+ q' Q) k; _; U: e - .Next_Music;下一曲
. H9 ^+ H0 C6 m3 ]# V# t1 y - LDA FC_Gamepad_Once* ` z" J( t0 r
- CMP #JOY_KEY_RIGHT5 ~& q1 o5 N1 ~ A
- BNE .Next_10_Music3 |7 c) t, o+ S. s7 S- a1 W7 l
- JSR Music_Play_Next2 ?) I' o& T0 h: H! O1 V
- .Next_10_Music;上10曲$ c, y: P* A( o. U
- LDA FC_Gamepad_Once
, z' t% {7 M- s* x$ P - CMP #JOY_KEY_UP
w# }; g. j" k3 G - BNE .Pre_10_Music
7 q+ \+ X: c _) d4 X - JSR Music_Play_Next_10
% t# m/ ?) T& p, M! B, e# i - .Pre_10_Music;下10曲; b4 p) p% c3 s$ b g( i
- LDA FC_Gamepad_Once, R6 D3 [% f' V9 G9 E0 l
- CMP #JOY_KEY_DOWN4 a7 W( H+ Q. G4 z; }
- BNE .Reset1 v: }* E" p. n, m6 _' `# a
- JSR Music_Play_Pre_10; t4 \7 R# v) c" M
- .Reset;重播当前曲目
' r% p# M( i( H3 f+ H# b9 B - LDA FC_Gamepad_Once
) a! k! r7 v4 X: n: D - CMP #JOY_KEY_START. {/ H$ u! x2 c4 _/ Q
- BNE .End
7 O0 \: X n, B3 K: g/ @ - LDA FC_Music_Index4 ~8 _1 T' ]4 F0 X- u9 t
- JSR Music_Init_Process
6 g! A* n( m7 R - .End
2 p, D. P' o" [+ M% E - RTS, U$ Q9 s/ p4 ~3 Z9 _/ b) A
# e9 x3 q7 H; X/ ]( `% v- ;----------------------------------------------------------------------# `: f. N( t9 F7 `
- ;播放上一曲
: O4 M( \/ P# {9 C% p - Music_Play_Pre$ \0 [( J, A" S9 ^7 p/ g
- LDA FC_Music_Index6 v$ \* p F+ e- B; e6 j( B% V
- BEQ .End- N" ?) n& ?5 k; D/ f
- DEC FC_Music_Index$ d6 H$ C j6 {, U
- LDA FC_Music_Index
) O$ b8 H8 q1 E) K( J# I: U - JSR Music_Init_Process
) O) ^- Y9 r1 y. A - .End
& _( {' V& P( o& N% z* r9 c - RTS
9 x/ d! T) h: a9 s* C - ;----------------------------------------------------------------------
# C" `" o( y0 v" e" Z7 G) { - ;播放下一曲" a' f- J3 V: Z) q( X, t( Y- g
- Music_Play_Next1 A3 l# J9 r$ J+ l6 x9 b' g( w) Q
- LDA FC_Music_Index
! ~7 `0 `/ p* {1 M) s* T0 @) f4 S( x - CMP FC_Music_Max_Index, L1 w6 [" u: d0 N/ A2 `
- BCS .End" s' `4 H" E6 e( }# R+ M
- INC FC_Music_Index
. O; w" Q1 H j c5 U3 _1 J4 b% h% j& Q - LDA FC_Music_Index
8 ?) f9 n1 u" I2 | - JSR Music_Init_Process: u* L0 J- T% L3 j: F
- .End
7 H _- S& G. D) f5 J, X4 X( X& d - RTS
0 \" H t4 p1 _7 U0 f2 N - 9 j' q3 U$ c3 |( ^+ D( O! M0 y7 ^
- ;----------------------------------------------------------------------
, j, J5 V5 Q5 M- D( n/ O3 q - ;播放上10曲" I4 B3 g; p! R' e, y
- Music_Play_Pre_10
' {) J2 b: z3 h; y! y - LDA FC_Music_Index7 V, J1 A! H, b: P F: o* d
- BEQ .End) G5 ?6 ^ \4 p$ S
- SEC L+ b6 |/ h* ~% x
- SBC #102 w/ T; W- w+ L- n1 [6 l
- BCS .Pre_10
9 X" j! k+ h* O D- D1 I - LDA #$00
7 X3 |4 ~- p* [1 B - .Pre_10
) |( `3 e- o( t* Z7 j - STA FC_Music_Index. |& S9 E2 K, M8 ?1 d) v2 d$ m
- JSR Music_Init_Process
- |! t" a y: k' i4 [5 w - .End
* \, z( J4 T$ r% m - RTS
6 j; N, r3 |7 @* U" I x) x5 } - ;----------------------------------------------------------------------
Z" ~# e( h( F* t - ;播放下10曲
8 l# P5 n/ c0 g( j6 [ - Music_Play_Next_10' s4 I; r* m1 B9 |& t! d, Q+ a
- LDA FC_Music_Index4 O! |5 c! f8 f% l/ b5 ~
- CMP FC_Music_Max_Index1 D5 D( X' K4 w
- BCS .End
% e' N+ C+ {" T/ C - CLC
+ H' j1 V# S' q+ I2 [6 i- ? - ADC #102 G6 L, M- p9 u) E# I6 a* g/ b
- CMP FC_Music_Max_Index9 W; g6 x. J- \" T/ y
- BCC .Next_10
) P0 f2 _* i! U; y - LDA FC_Music_Max_Index
1 ?/ k+ F* i2 n0 h - .Next_10( \- w: u! T7 Z- u5 D+ V `7 o
- STA FC_Music_Index
3 R' O1 b8 c: Z - JSR Music_Init_Process
; \( D S% I& |$ u- G - .End, \& K$ E) c3 d3 z
- RTS
' s6 y' l* i3 L& I
$ |! _) g9 z1 n/ |7 D9 Q- w) O- ;----------------------------------------------------------------------7 M7 e3 ]& X# \3 F% F0 Y# I( T
- ;8位十六进制转3位十进制制4 X" g& D( j3 d$ k+ F! l
- Hex8ToDec# u$ B; f$ q3 \. m, A* C' _; p5 n
- STA FC_Dec_Data_13 U F+ N. t+ R6 v! g
- LDA #$00
8 u3 N7 @: w$ N8 | - STA FC_Dec_Data_100
( o5 b6 N- y8 n+ M8 ^4 L9 p" o - STA FC_Dec_Data_10
0 p) ~% J8 X' t9 W6 L - LDA FC_Dec_Data_1+ e, _* I2 S) z/ I: y+ f3 _& |
- .Convert_100
, i5 t* o: E7 \6 j7 f, e - CMP #100
2 n8 c, l' p4 S9 `: H' |. W - BCC .Convert_10
1 E& K+ S) \2 f8 \# B - SEC) @$ @4 d9 U% p
- SBC #100* I% f/ h' k$ o1 B
- INC FC_Dec_Data_1002 f ^1 T4 \ q( s& w* H0 R: |5 `
- BNE .Convert_100& D, {, L1 |- v7 k1 T7 m0 O* C. u
- .Convert_10 V; B) T+ y6 `7 a) W
- CMP #10) |+ R( \8 U* B1 _2 w
- BCC .End- y7 m0 A- \. s. n, u% j
- SEC5 L2 c+ J7 p( G8 N. v* B- k
- SBC #10* V6 L. W# M: J/ O
- INC FC_Dec_Data_10
9 B. x, Q4 _& c* E, D6 @$ F - BNE .Convert_10
& y" v+ E$ B& O1 q- |- \. S# [ - .End; {0 D/ B! ]3 c3 _8 C
- STA FC_Dec_Data_1
R0 n" C, Y0 t/ c7 U; }% x& [ - RTS
; s5 g9 \( A, Z - , ?) N! g8 Y! S% E0 z4 P, y9 c
- ;----------------------------------------------------------------------
9 G( X. C# L2 i9 T - ;显示曲目信息* w* D' |7 I4 O% ?/ L4 h
- Music_Info_Display
' b; n- {, w7 I8 Q& i j - LDX FC_PPU_Buf_Count
0 z2 {7 k: A3 X - LDA #PPU_WRITE_MODE_CNT_LINE
) T( n' O0 a8 K# _ - STA Use_PPU_Buffer,X
) A6 f, |5 l* n$ l8 J& W - INX
, A9 G# L4 |: @7 _$ e, q; \ -
, x0 R3 Y. J; W) y; } - LDA #>MUSIC_INFO_POS7 J6 j; T: @2 `3 q3 u
- STA Use_PPU_Buffer,X
, j# f1 \: M! T8 o7 X Q& N - INX
2 ?; ?% o$ S: {8 m& T' _+ z - {. R& S" E, V0 o& P2 g
- ;居中
( j2 V! k2 J5 ~$ u, u0 ? - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2
% E8 L( x7 [! A. a0 t - STA Use_PPU_Buffer,X# B1 c' L7 r9 u3 ~! p
- INX
4 B; I+ S) k, J. Y% e8 ~, o( K& U -
: D$ q3 [3 L4 S7 S# u - LDA #$05
1 g+ y% ?% f& k$ s - STA Use_PPU_Buffer,X7 i0 X |& P _; P8 @# y! o
- INX
* k3 c6 V: H* _' n -
" V5 p0 }; C3 Z - LDA FC_Music_Index" u! \+ L! W& z
- CLC( w3 g! k' m! r. ?
- ADC #$015 A5 J; N) F. g( m! U
- JSR Hex8ToDec
0 d- N0 E) H7 D, E -
: \: P% N! |( n5 t p6 x r1 O& D) b5 u - LDA FC_Dec_Data_10 O( m& E. R4 j, D4 P$ j
- CLC/ R) c H. i( E5 M* n; y
- ADC #'0'0 Z2 h$ h! _+ |6 I" A$ W* n; l
- STA Use_PPU_Buffer,X/ d" D4 |! V$ m8 `1 G7 r4 q
- INX
, h1 g3 O6 J' N - & [4 r/ x0 p% y7 k# f2 V( Z
- LDA FC_Dec_Data_1. a* ]' j$ i! q; V4 V
- CLC+ |9 v. D# p6 l3 t; R
- ADC #'0', w; k" D4 f$ M( u4 [
- STA Use_PPU_Buffer,X
& @( W) ~3 q3 \) W: K8 L& ]# s( ? - INX
1 Z0 q2 t: C9 { - 9 ?% y! b- z0 |9 H( x. {$ i: n3 P
- LDA #'/'
5 g. p' c, ?! c* |) N+ ~ - STA Use_PPU_Buffer,X% t/ K; o: @ [* t. b3 q! D
- INX
7 T& c% G" T! T+ g) v - H9 u! \! b( w) w
- LDA FC_Music_Max_Index
! ?$ f1 ~0 z8 p. g - CLC( X+ U! x* j- P* }: ~" s0 Y
- ADC #$01 y# A# c7 ]) L w1 b$ k
- JSR Hex8ToDec
# Q8 O; r/ `( o0 t( A; F/ ~6 H - ) n7 e, h+ X( ]% j( w2 T. b; J
- LDA FC_Dec_Data_100 x4 @1 b% W9 X5 O
- CLC
/ |; r$ k- Y2 W8 F8 @) k - ADC #'0'
& O' L n* |0 Z9 |1 E u: \7 B- a - STA Use_PPU_Buffer,X
2 y0 G- y( `' ]' J - INX
6 N8 f |: Q/ R* `% {! Y" G* c -
5 ]) u$ L& G2 c% ^ - LDA FC_Dec_Data_13 ~' Y1 @4 ]$ ^+ _: Z% i
- CLC( a( {/ [; t) t p
- ADC #'0'
0 o! [; P) ?9 @2 v B/ N" } - STA Use_PPU_Buffer,X
! q% w; w+ ], P M - INX. L" A* _$ ~! J @
- / q0 r4 Z- q; j' Y+ v0 Y
- .End; Z U; [9 t, H
- STX FC_PPU_Buf_Count
) e$ P2 k! |# n4 e0 c - RTS6 W) K, g0 H9 o% Q
- : S2 D! x' Q% _3 Z' P
- ;----------------------------------------------------------------------) s F) e! c' b# l8 Q: e. e( f4 y' R
- ;音乐曲目初始化处理+ \, l e0 y9 W/ N4 `& k
- Music_Init_Process
8 q W9 s/ A) j, c; a2 G - PHA: b8 e# l- X0 p9 T. g7 K* [9 p
- JSR Music_Clear_Process
0 v N( Q6 j& V( S1 _, f2 R3 h - LDA #$1F y& ^0 u4 h6 z: B
- STA $4015
7 s# t! H: w$ [* } v) A - PLA
5 r0 C: x3 V; Q: h7 X* {: y$ B - JSR Music_Init_Addr4 M; ^* m9 D, c3 C8 M6 d# H. h
- JSR Music_Info_Display
a; Q" y7 T. I0 T- s) U - RTS
& T( S9 a' ^0 o0 m1 S3 y/ L - ( M( C% r: v% @
- ;----------------------------------------------------------------------
0 C& F- h. M( W G5 h - ;音乐播放处理4 t8 L& L1 |! P$ |+ e. t. d
- Music_Play_Process
; I4 j* \% V$ H; Z - JSR Music_Play_Addr
4 G0 O; r9 Q( O$ }& Y - RTS# R& ^" n) X7 k6 t4 v6 b
1 m, g. F2 c `* ?9 l- ;----------------------------------------------------------------------
0 K; R0 f P t1 A$ H - ;音乐播放处理
3 s6 {* x) f. o* L) I+ A7 q( a - Music_Clear_Process7 X) y/ X1 ?% [- O% I9 i9 t" S* F, S$ {
- .IF Music_Clear_Addr$ }9 Q6 P* x8 w! R: b: ]
- JSR Music_Clear_Addr, c- E5 L2 c: B5 k/ ?: |
- RTS
+ d) |3 ?: @3 C - .ELSE& V( l; e- k, `+ i
- LDA #$1F. J7 I5 I( X" x
- STA $40152 C3 r7 `0 Q# g4 W, R3 G+ A. t# G
- LDA #$00# S1 m; O+ r. U. D6 u, N
- STA $4010( l, w% f4 K2 b. n4 J
- LDX #$00
) i- K' T. g2 R4 M, K - LDA #$00
/ C0 G8 s3 A S% v$ ~ g - 5 Y4 |. S% \, n+ _4 [, O
- .Music_Clear_Zreo_Page_0/ X4 r; w$ K( c/ L4 o& { p
- STA $00,X2 b6 C( p1 p/ M3 Z
- INX
) j4 R$ t9 ~1 [& Q; S - CPX #Use_Zero_Page_Begin
! m0 Q Q+ Z, i- e. x! H) }0 k - BCC .Music_Clear_Zreo_Page_0( u" q: O, ~$ P
- - a. Y! y6 T. }* c# d5 ~1 b5 ~
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
1 G& n s% J) K d' J - .Music_Clear_Zreo_Page_1
w* n) d. r G+ b - STA $00,X. @. ]# e# a( S l
- INX
" Y" @) i& i) o/ d! G - BNE .Music_Clear_Zreo_Page_1) c, }. ~' P* F, E% z" C
-
9 l9 D4 q7 e- @) \ - Music_Clear_Process_1' d* b$ V* v0 S
- STA $0600,X$ L4 _; q5 t3 i' a! r' j5 A
- STA $0700,X( U8 u7 N: M& }9 a8 d. x
- INX1 v* J" R( S( l) [7 A
- BNE Music_Clear_Process_1
& j' H* A: I+ k2 ]2 G - LDA #$10 K/ d4 s4 R q3 @
- STA $4000! [0 u4 [# h8 p: n3 }
- STA $4004: w2 O; ^; r6 `
- STA $400C
$ w6 X8 {# }4 Q - LDA #$001 M# K7 z/ h, d
- STA $4008: O6 z( d. D1 r" { A2 N2 _
- LDA #$0F
% z# Y2 ]: t. j. d2 z% y) e - STA $4015
V5 ^$ h7 T! D1 z+ @/ L% P - .ENDIF
6 L' @2 D6 [ y+ N m -
' I2 O- K, j3 Y4 n# b - RTS
4 n/ ^9 F' P3 r- _) S, T8 {
7 } H; x& x/ R5 |8 c- ;======================================================================: } H" V2 p' F5 k0 n7 x
- ;重启处理& W: _2 C5 V! C
- Reset_Program! z( |2 d% B& d0 ]- }4 k, d+ W! R
- SEI7 D6 ]/ b3 M" m* t5 q
- CLD
4 @2 ?* f4 v" g- P+ C, x - LDA #$008 g7 G4 ?, n% h0 \
- STA PPU_CTRL
+ m7 G N/ ]7 d4 K - STA PPU_MASK
; @6 a& _/ i. B& ]+ g( B - STA JOY2_FRAME
7 M9 C2 h. o% Q1 } - STA APU_STATUS* l: O. h G( G, d6 e3 j
-
$ D% e1 k. {, G+ M( U - ;等待屏幕准备完毕# Z! w; t; `: A3 O3 R* M; ^
- LDX #$02
3 Z( y( I$ L! V/ U$ h2 y& @ - .Wait_For_Screen_Ready
) c5 @9 G* ` ^# k' x - LDA PPU_STATUS
$ y# n9 u# w9 M8 b - BPL .Wait_For_Screen_Ready8 }2 L1 K. V$ G
- DEX
( [& @; t# q/ M% x/ C9 r% ~0 U6 s! m - BNE .Wait_For_Screen_Ready& L# Q& t! {) {. g2 ?0 j+ Z5 Z! p
- 5 C# G" v4 u" U+ T' t
- ;清空调色板
' a. x/ z) a& G5 X3 m, [ - Palette_Clear
' L) a7 Q4 y$ ? D" p - LDA #$3F# _5 W& ^0 D+ D
- STA PPU_ADDRESS
% q: s! q0 z# @- D - LDA #$00- W0 o5 y$ B: K4 O: V+ C+ d
- STA PPU_ADDRESS1 Q' P9 F% ]9 }6 C3 d1 Y% q
- LDX #$202 ~( F2 i: {$ P4 D/ Q
- LDA #$0F- [6 F- C$ _* e; J+ f
- .Write_Data
a$ {& W7 x& O! O1 M8 k+ Q6 T* Z - STA PPU_DATA
1 B# f: S* E) K/ u - DEX; u# u. A8 Q0 p& [
- BNE .Write_Data
# }" x# g' ^0 _0 Q
$ \ i5 ~- I9 Y) y# ?- ;清除声音 $4000-4013
8 N6 u4 r# m8 t9 E8 O2 ? - LDY #$14
! F7 H o& e4 ]( k% x4 }' _* U, I$ q } - LDX #$00 H" t4 ~; D; T: J% C4 A
- .Sound_Clear: c2 F# t9 ^9 R8 E, `4 M
- STA $4000,X
- n8 s, f& J5 u( y5 W - INX& I6 c- ^, J V6 H' w
- DEY
/ V* C4 T5 Q; ~/ H& l9 x6 K - BNE .Sound_Clear
* P% `/ ~6 `% z' r -
! ~& l+ B) V% ^3 W - ;清除 RAM $0000-07FF5 t+ \( H3 Y/ Y3 U4 y, ?, D* b
- LDA #$00
" ~, p& M% G6 g f- V4 ?7 x - STA $00
0 Y. a- A& \& k5 Y9 G - STA $01 I9 q( \0 X& v- C+ P
- TAY
, F' ~* ~& }' l/ v' v. C! I - LDX #$08
# Y1 G+ @* W8 ^( ]' G" Y0 M - .Memory_Clear% N, f# y2 r$ @6 `6 P* f
- STA [$00],Y
' {" f4 E: E) n: X - INY0 k! B& U6 X. o6 E
- BNE .Memory_Clear7 k* _8 O7 z+ e. Q- ~
- INC $01
- c# C s% y9 l1 C B - DEX- [. S. M* O! f* @9 d I% A
- BNE .Memory_Clear
7 W+ t3 P. E" F: g& S+ ^6 \( x. ~ -
O* ?/ z' f, [( } - ;精灵缓冲初始化
+ ]# G6 T0 N9 E% l' Y- X! ] - LDX #$00( @0 F: m- c: L3 s
- LDA #$F8
6 }) G0 I, W1 K/ ?1 ?* B! Y5 V - .OAM_Clear
' T) L1 E! k2 h8 X( J - STA OAM_DMA_Buffer,X
! r8 ^5 h: i, |: t, s9 c - INX6 ]8 o; u0 h0 x, C% g( r
- BNE .OAM_Clear
U" {* x1 y* Y. M -
4 K9 P7 U$ m0 n: `" i - ;栈指针初始化
, l9 \! Z# Q3 p8 {$ Y - LDX #$FF
* }/ c$ k) K5 E8 G$ f - TXS9 a, o7 ^0 [+ O/ u( y& U* g
-
R* V$ G4 x/ \% K - JSR Nametable_Clear;命名表清空
* w- z* G- u3 K- B - JSR Palette_Init;初始化调色板缓冲; q* q0 |' R/ n1 X& @2 ]! W
- JSR Static_Text_Init;初始化静态文本
5 k. u3 `/ X% e9 o -
2 ?: D6 \) R0 O# p9 }2 x: `/ r% u* y5 V - LDA #MUSIC_ITEM_TOTAL - 1, L, g. @) e! A2 T6 Y. f& L# ^( w
- STA FC_Music_Max_Index& s. V) A" U8 C- H) M
- - ?; s1 j9 P3 O" j
- LDA #$1F5 C& C. L( q4 u" X/ I _7 H
- STA APU_STATUS1 y4 r0 f2 l: y# Z
- LDA #MUSIC_BGM - 1! O1 e6 K/ G" v+ |+ w& W0 W
- STA FC_Music_Index
1 Z8 N) \+ ?% t' \( s, D9 s - JSR Music_Init_Process;音乐播放9 H+ C5 p8 z6 \) N0 g
-
! o+ _1 F. x P h - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)
0 V/ i- o C# _1 a, H& M - LDA #$1E; ^ [5 X( X/ r8 t& Y& n
- STA FC_PPU_Mask_Buf
7 T/ R+ S5 m L/ X7 G4 c; z - ' {6 ^2 D1 ~6 C& z, O1 M" u
- ;启用NMI处理4 c4 J; J2 \& j
- LDA #$80
, P; Z$ O7 Z! U0 H- |0 g7 ` - STA PPU_CTRL1 A# o2 X- P& K! z8 h
- - b% h) U! \& n
- ;程序循环, 剩余工作交给 NMI 中断处理
- n b4 g& d0 Z" e+ ? - .Loop
1 i0 w, {" f1 @ - JMP .Loop! F5 ~* w) o+ P8 d% q% Z5 r2 z
) h- L' k+ b: e. t% D) A2 {- ;======================================================================2 x) ~; p: i* T. K9 N+ A6 d
- ;不可屏蔽中断处理
/ p* a4 \ K. V8 {7 P9 u) ` - Nmi_Program" s! C" b8 I' ?, V4 X
- PHA- N. D8 V3 B V! ^1 R3 y2 f
- TXA! h: _' g( Z* N5 f5 Q4 w. g
- PHA- K7 q, [" Z8 s, d
- TYA& {6 K! ]# y/ a) \& z: S2 d3 ?7 v
- PHA
+ W( @3 X1 c; Y9 h, R - Q3 n% Y# D: K1 u
- LDA PPU_STATUS;读取使得 PPU状态寄存器复位; j& v: ?6 J* Q9 e! i! z* a; B
- 4 {5 |$ w- n$ h8 ]( L: U- a& {
- JSR FC_PPU_Procrss;PPU处理
5 g! a& J: r6 o- {( { - # e* ^* G0 D' r8 ]. T
- ;精灵内存更新
) t6 Y- R0 o( c; g$ F - LDA #$00; I) v9 [$ v R6 f
- STA PPU_OAM_ADDR- F( _" v$ n* x. T
- LDA #OAM_DMA_Buffer / $0100
9 G- Z8 j6 U' { - STA OAM_DMA
& S, Z/ u2 a0 c5 ]. i& n2 Q2 M& R -
$ a$ Z9 Y g, r1 }: \) F - JSR FC_Gamepad_Process;手柄输入处理% l" B( X s. A& D
- JSR Music_Select_Process;音乐选曲处理1 M8 |# S3 [( X) f+ h* w
- JSR Music_Play_Process;音乐播放处理8 t" d1 @# A E* Q4 D
-
( j! b) _ I9 w) F6 b1 T* }" [$ z - PLA
7 N7 \! ]+ d4 `% _) m5 _ - TAY7 F5 i3 I0 Z' D% v$ e
- PLA
: ~+ ^, }- d- d: R/ [3 E" x - TAX4 |% |4 Z" Y/ J9 Y& ^& D8 [
- PLA: y4 [& p( K9 v: N2 m
l& ?1 P' A; ^* R' @5 U- RTI7 R# f6 T4 w" K% B
7 @2 G8 {4 b e$ @2 F2 o* g8 Z" _- ;======================================================================. b# v1 p, M$ w8 T1 i9 p+ z' ]& E
- ;请求中断处理7 T7 k7 T: O& J5 _9 l" a/ d" S
- Irq_Program Q, r+ ?& t& R, }8 Y0 p
- RTI
6 M! v9 Y) h1 j' h& H
: [7 b( E3 m* ^; ~* |. T% D ^- ;======================================================================
" H+ `' C9 c3 m3 L/ k. Y! g( l) C - ;中断向量表, ^0 `3 A3 } v+ s" r. Z# p' b3 e
- .ORG $FFFA
& b1 \8 ]4 x {: C9 a' p2 U - .DW Nmi_Program ;NMI触发时执行" H/ \: z, \! O
- .DW Reset_Program ;载入ROM时最先执行) o8 Z( U! R* r. m( K5 H: J" d
- .DW Irq_Program ;IRQ触发时执行! c" z& m! F4 y" b7 N# @
复制代码
+ l" |$ \' b7 v5 h) T. \0 u$ D, Y) j$ R
3 |7 r2 f q1 Y; r% d3 y; V
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