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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下
8 K" p7 L i* K
$ Z" o+ f) S$ j+ j. E. S6 I- [以下是主框架代码:( F' `( a, y0 S( C5 y& o: |
- ;======================================================================/ G* t* p& @% V% @$ Y
- ;文件头0 K( i. J" G5 H3 ^
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
' P% a$ \5 e& x. h- d' S# [1 b' [ - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
: T& D w6 `: ~) Q - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
' D" Y4 g9 i/ _( }% c# U# n - ;======================================================================& {$ a* b8 @3 q: \, L0 A U/ [5 f
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
/ w! |8 H+ J! g Q - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1
4 W) R3 r' p: R! o5 Q/ k5 c! ` - ;======================================================================
% F" [( ^/ ~; S- n1 ]) r - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1# C' T/ _0 {2 }
- RESET_ADDR = $E000 ;主程序起始地址/ f7 S. s6 ~1 x2 g( e) B
- ;======================================================================
+ V; _5 Y, ^3 K+ Y" t9 J - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
6 ~: Q4 `6 V( K7 |4 }+ U - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
c7 J/ X' T5 J - .INESMAP 4 ;Mapper号 (0-4095)
* H% r! u1 h9 ^3 m6 X - .INESSUBMAP 0 ;子Mapper号 (0-15)! `1 ^7 L, @3 Q
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)! k/ k7 }) O' ~! l2 p. e7 h
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
+ C7 i6 m( |' \ - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)
7 V9 ?( }! d* ~" O - .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
& Z( g, N o- u+ u/ L1 y: t4 W - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
; G" k. w+ k. o: L+ g - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)* B" V0 w8 l, d, `$ a
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)
. K, F! p. }$ D/ n! v* _9 N. ^ - ;======================================================================5 g* O. L; c# B0 n
- .INCLUDE "fc_demo_config.asm" ;全局配置# i' D" x0 A5 y0 M' E
- .INCLUDE "fc_demo_constant.asm" ;NES常量
9 E8 H& s: o3 t% H! C0 n# O - ;======================================================================
9 R7 ^4 k+ m6 W0 p3 n+ w$ y* e - ;音乐配置
) b! h- X' G+ b1 D# ?: M - .IF 0 = MUSIC_THEME
0 n9 ?8 t9 _, \ - .INCLUDE "data/music/Gremlin 2/config.asm"( i% H) J- j" W& m) l1 S- w% C9 h: b
- .ENDIF
2 E& f( C, E& ]+ v/ E -
. d6 W8 C. M* ~% b q - .IF 1 = MUSIC_THEME1 q2 ~& Y5 o( |7 y! i% [9 x: h
- .INCLUDE "data/music/Raf World/config.asm"4 T/ |& G* b( y* x. W+ ?% i
- .ENDIF* V8 H9 U2 g% ~0 N' d) }- c& ~
- 1 v, ?8 R& h2 D2 P* f
- .IF 2 = MUSIC_THEME
$ N8 [8 C1 e% q' A0 t% C% x) y - .INCLUDE "data/music/Ninja Gaiden 3/config.asm"8 O3 k0 ~9 n" t% V
- .ENDIF# Z2 s6 M. L: W$ [1 ]* G0 R
( g, D, R. z" \+ f; n- ;======================================================================; _- v) s3 b \! G
- ;引用CHR图像数据9 r; g; K0 e- g9 p# Z
- .BANK NES_16KB_PRG_SIZE * 2
2 d2 w% R/ j( Z t - .ORG $0000
0 u$ Y9 a5 \! ~ } - .INCBIN "data/bkg.chr"
6 C% A1 d8 j5 R1 E3 h" C - .INCBIN "data/sp.chr"$ N# }/ g8 ]! _) q! ]
-
: e5 a1 ` h7 u2 U F" B* m( H - ;======================================================================" G; D8 R- f! X* |9 L) {, e/ M$ U
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
6 k" r" m+ `% s7 l - .ORG RESET_ADDR' M# G! L: R7 j- C9 S
- ;======================================================================) p9 V5 Y: Y- k* H1 e
- ;引用其他源文件
9 {( E: w# v: ^, }# g* B" }* {6 T) e - .INCLUDE "fc_demo_ppu.asm" ;PPU处理# N3 L" Z4 M, X, D ]
- .INCLUDE "fc_demo_joysitck.asm" ;手柄处理8 Q3 `" p5 q$ c' Z; |3 n. t
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理" B3 a* V, |) m: ^& i2 ~ c4 p
- ;====================================================================== ~4 g6 {) b7 b+ J4 E" E; S% u& `
- ) ~! X( k% |3 l0 W! I
- ;======================================================================
& M3 i6 d; y4 v: L, |9 M+ E - ;等待VBlank到来" e1 T; c3 b( Q) \! a. b1 Q a
- Wait_For_VBlank. Y/ A5 \1 j. {+ u" b2 o
- LDA PPU_STATUS$ K8 ]( \* \ ~9 Z1 u% r7 y
- BPL Wait_For_VBlank( K( j; E% w( B2 T8 c
- RTS- e' T$ ^ e0 U$ l) A9 g
- 8 B3 V. I, y6 T/ n# x) S1 @
- ;======================================================================
: l. R; A7 k# ~: N. ?' M - ;调色板初始化6 X- ^/ A# N& x( H
- Palette_Init
8 a4 e) K3 z3 u# I8 \/ c: _- J - LDA #$3F: c' H; v. y' R9 l4 `) E9 F {
- STA PPU_ADDRESS8 D8 J: X+ a0 h' | ], p
- LDA #$00
8 Q# I& L5 m7 E1 A- K& n' }1 X - STA PPU_ADDRESS
/ S% y: ]2 H. ^; |& C# B - LDX #$00
4 d8 R5 c( Y! P - LDY #$20) X1 |# A0 Q; t; o
- .Write_Data# @7 f1 R- s: K0 X; ~& V% C: w
- LDA Palette_Data,X8 t& l; N2 H# a' b/ Q
- STA FC_PPU_Pal_Addr,X
# M: N: P" t; X/ ~8 U. r: r - INX
. b4 R0 M, o7 E/ `$ _3 {6 X# { - DEY
7 g! V2 D ^+ r m v X) q - BNE .Write_Data" T7 t" u6 v% @- W4 ~" |- \
- .End' ]$ [# L# j5 E! Y/ X
- RTS
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: {0 j- Q5 k: x) q: e9 A; k) N! l0 f- ;----------------------------------------
# C% R2 D6 s: w: e - ;调色板数据
$ ]$ |8 A: ?5 D - Palette_Data
/ J' e+ z/ Q6 G - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B. z% }* }+ P) R7 D- P% L
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22# L$ k4 _" D9 n$ P- Z
- 0 u0 u A" @0 ], _
- ;======================================================================
5 ], b! F6 u$ S - ;命名表清空9 e+ K$ _) t: R8 S1 \9 @4 ?3 N o0 C/ c
- Nametable_Clear
0 Z! i, f8 ]1 e/ w8 Z - LDA #$20
" X5 m6 J2 [% ?4 @2 ^/ ] - STA PPU_ADDRESS
v( X$ s0 x. R1 Q+ K0 v - LDA #$00+ S8 O" W8 w% X+ S+ R+ e
- STA PPU_ADDRESS- x" `, y9 C: n6 c. W: |! H
- LDA #$007 S( F6 X0 Y* J: g, R0 v$ t
- LDX #$00
8 Z% o6 P2 h4 @! j- Z - LDY #$08
1 [4 M/ |) P$ \5 J - .Write_Data
6 U+ [* l* a# }# a; U - STA PPU_DATA
+ V7 [8 K/ L* Y. @ - INX% K' r* G6 C3 x- G
- BNE .Write_Data. y! h4 x0 Y4 w
- DEY( P+ |6 D0 |' C: c! S
- BNE .Write_Data
9 {! B" { R6 D! g% Z, _ - .End5 p. C* F$ H# U! p. I' Z; E
- RTS4 }; ?. h& a q
; b6 X7 N" R7 u$ @7 {5 g# H) d- ;======================================================================1 i/ u: V9 a: H2 l. N* B3 h
- ;音乐曲目切换8 j! l o8 B; K5 e6 N! a
- Music_Select_Process
4 C) @9 t: ^ c' r) d - * [2 _+ d2 ]% C7 ?) e7 ]. }# H
- .Pre_Music;上一曲
9 @4 b5 `. s* j& Q- O+ j: g* l - LDA FC_Gamepad_Once
8 c4 k1 X1 ]% ? Z - CMP #JOY_KEY_LEFT
4 F. g& x+ N/ K9 Q L9 X+ S - BNE .Next_Music
9 W4 b' _5 g. V |6 C - JSR Music_Play_Pre
6 V" t/ v+ e# w% z - .Next_Music;下一曲' g j; L3 L9 f+ u F
- LDA FC_Gamepad_Once
. i# }2 S" w" l& C7 \+ T; B - CMP #JOY_KEY_RIGHT
0 B F4 [. k6 Z7 Z: U; t - BNE .Next_10_Music& ^ L z4 Y' M1 W
- JSR Music_Play_Next' Z9 n) g! Z6 V' ]/ E
- .Next_10_Music;上10曲8 l+ v; ]7 r' M1 P9 z
- LDA FC_Gamepad_Once8 W( v5 `$ ^9 k8 r: k6 L/ Y
- CMP #JOY_KEY_UP$ N$ ]# q; r* h" }! Y
- BNE .Pre_10_Music
% x6 R* N3 J, }# Y - JSR Music_Play_Next_101 @, L2 D3 n5 E* o% o
- .Pre_10_Music;下10曲
, D! R( v. K {; N/ v4 b3 k3 w - LDA FC_Gamepad_Once* }- x, w& h6 K3 O& h6 R
- CMP #JOY_KEY_DOWN
* e! B( c! F" ^ - BNE .Reset+ u, ?$ N" q* A8 z
- JSR Music_Play_Pre_10
' k4 a, ~7 E1 k7 c6 A/ y - .Reset;重播当前曲目 I2 A3 J# U. V. L' k
- LDA FC_Gamepad_Once
1 Z( B0 l- a! Y: w9 R$ ? - CMP #JOY_KEY_START
3 V& ]4 G3 O3 Q& P6 J! N( P - BNE .End
) o/ V& b5 ~/ E2 k4 ~ - LDA FC_Music_Index' M9 [* p( S! C2 m; y4 L9 ]- q
- JSR Music_Init_Process! ^2 K( C* F0 J; _: X4 }
- .End
$ `, b3 _8 r" i' |2 i5 I, W1 k - RTS
' o9 _' d# o" e- j - - j- u7 c o6 Y& V, n
- ;----------------------------------------------------------------------
]3 m2 Z% F" E+ [+ I - ;播放上一曲
' W u) u9 ~$ K! {% @# G. I9 V - Music_Play_Pre" T, o+ C% `: J" b2 s- e v9 `
- LDA FC_Music_Index
: E9 Z4 V: f5 G% t; @; d$ i - BEQ .End
; f8 b6 w$ V% `+ Z& Y0 s/ [ - DEC FC_Music_Index+ g9 i/ b! e7 k% G/ r* Y
- LDA FC_Music_Index" M" g4 O# r9 G. C/ r
- JSR Music_Init_Process9 N- n& C% f0 U6 _5 m. w8 H
- .End
* R+ x0 C/ S0 |+ a. q6 K/ k - RTS
9 {9 ]: E4 B4 b2 i6 C9 X - ;----------------------------------------------------------------------4 `- D% \' Y2 |. e
- ;播放下一曲* G! J0 w; r% K& L! w/ t7 R7 H% p
- Music_Play_Next
) _$ _- E( i8 v. `" [3 G - LDA FC_Music_Index
3 U7 `6 Z7 _. Z9 G - CMP FC_Music_Max_Index0 d- E! k; w6 Z1 @4 p3 z
- BCS .End
8 B+ N% M0 b: N! p1 \ - INC FC_Music_Index6 c; e; D7 ~% r# H- F0 N
- LDA FC_Music_Index
8 z1 D: p @' K# ]" M) B - JSR Music_Init_Process
Z/ e) }" H' Z0 H9 S' P0 r& `- X - .End* q9 |# E8 D- x' a2 `
- RTS
# F6 e% N& y6 j - 7 y* S# I. i4 g6 q9 l+ g
- ;----------------------------------------------------------------------
- L0 e5 |9 |6 p2 i& \5 L - ;播放上10曲
; X; `- z: m- j2 k% p U$ R - Music_Play_Pre_103 ?0 j8 E p5 b$ F7 v
- LDA FC_Music_Index
5 [+ j+ S, x4 k; u4 Q: e' Z3 F - BEQ .End
* H) m X' s S" W* o9 @ - SEC3 t6 N$ I- H* H
- SBC #10
9 p, S9 Y6 U; O9 z* D - BCS .Pre_10
# h8 H4 C% L5 _, D. B - LDA #$009 [: ~; t3 n# g7 ]
- .Pre_10
: \: i: T* b3 l# Z3 ^. r$ G - STA FC_Music_Index
7 x- I1 B0 J& u - JSR Music_Init_Process
6 t0 q. a; {$ R - .End
+ ?* e. @6 `$ s! |) d# f+ o - RTS
$ Y/ ~4 D7 X; f! N5 M9 d8 X3 f, Z - ;----------------------------------------------------------------------
: M% B& }! \9 z; ?$ V; w - ;播放下10曲) \' P" E* Y) q! n$ e) b& A$ r
- Music_Play_Next_10
* y. e; \) ^! v5 K8 H$ t* f - LDA FC_Music_Index! b3 [3 q9 P! U( [7 g
- CMP FC_Music_Max_Index8 j8 z" p" z" o$ D% [+ B
- BCS .End+ {, U5 i& R! t5 L% y% q8 I6 l8 Q
- CLC( x8 J1 n7 W$ s6 c
- ADC #109 b; ?* x0 `. t4 J) E) ]
- CMP FC_Music_Max_Index
' {/ } b" Q( K - BCC .Next_10' j" v' Z( _8 F# I8 {0 Y: M
- LDA FC_Music_Max_Index
/ Z# B% n) J! _$ n% X# v& e - .Next_10
8 r; x! b( n( O. g - STA FC_Music_Index
9 I/ y7 W1 x. i- J! Q6 y+ W - JSR Music_Init_Process, c9 n X; i0 V, K1 V& F3 u2 [
- .End4 T6 G9 Q: E, m6 R% e
- RTS9 Y) u2 R H. v5 a' s0 W
- / @3 [# `; V# c; r
- ;----------------------------------------------------------------------! r1 Y. V7 l3 _% `
- ;8位十六进制转3位十进制制
8 r2 E& |$ N, t7 M7 g - Hex8ToDec" K: n# l+ y4 k2 b/ H+ ?4 ^+ t0 i& m: D
- STA FC_Dec_Data_14 Y( u" ^- F8 l
- LDA #$00
& I9 u/ ]4 O1 F( Q8 ]* ] - STA FC_Dec_Data_1001 q0 E* P# \& \7 [5 C5 R* |- `2 A
- STA FC_Dec_Data_10! Q; W, l% D* }, n5 s, F# B
- LDA FC_Dec_Data_1
3 F J' A8 B d, b' e - .Convert_100) T' z0 Y- I4 N V% \# e
- CMP #100
% |0 {. h( [8 D - BCC .Convert_10
1 o+ N- `6 ?9 A) o - SEC! A) x+ P/ Q: [4 z; s7 a
- SBC #100
' x3 K( a) Y# {" Z* |9 h; X - INC FC_Dec_Data_100
1 G: A @+ G4 |" G! g1 p. F& _ - BNE .Convert_1007 }. }/ G8 N7 J# M8 K* f
- .Convert_10+ a `8 F. ]0 Z0 n# a0 _ z& [4 W
- CMP #10
% F7 E* d3 v' d - BCC .End" w9 h" u& v" F0 Y
- SEC/ j% m5 A4 {- i% I/ d
- SBC #10" K) C: t, T, N
- INC FC_Dec_Data_10
7 ^2 @5 F+ d- l - BNE .Convert_10
C+ T1 X5 _" d- |5 A' X) C - .End9 H# k3 R( R0 _
- STA FC_Dec_Data_1
0 s, L O' T) u& i5 l - RTS
\, T+ F4 R" O+ A2 Y8 @ - ) _: R( e: @0 ^7 t) ~
- ;----------------------------------------------------------------------$ O: W; ]2 o: N0 J
- ;显示曲目信息. v/ C( ~5 V3 H
- Music_Info_Display, Z0 |! v: _" E* M
- LDX FC_PPU_Buf_Count
* G3 |2 _1 D& } - LDA #PPU_WRITE_MODE_CNT_LINE
]! @/ o( x8 U$ U. d7 G" s+ I - STA Use_PPU_Buffer,X
; ~& H2 M& ?0 V9 c5 z - INX
! @/ t3 q1 n' C/ g# g5 V -
+ \& K$ U: p$ `9 Y( ?% y% l - LDA #>MUSIC_INFO_POS
, |7 L, C# C' P6 Z, D. a - STA Use_PPU_Buffer,X9 Z+ U/ T8 Z+ W% i. z
- INX
3 T& t1 F6 b: I -
e$ N7 o2 I5 X$ S. G - ;居中
9 l$ H. K2 ?2 V m" d, m - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2
- j& } \7 y* A1 s - STA Use_PPU_Buffer,X
8 U0 ~" U4 \# K t% n% }/ z& _ - INX
1 ^! n7 _ Z6 P6 j: ] - / E. ^3 g8 Y# D5 b( j
- LDA #$05' y2 A, Q% ]% m/ a- @: \# Y
- STA Use_PPU_Buffer,X& S* T9 \8 d2 w4 d" x
- INX8 ], B& ?4 m# @1 q: D0 v% i
- ) C; z: H W$ Q6 N5 l
- LDA FC_Music_Index
: N! s2 a' M+ [5 ~ - CLC
0 l/ S. p1 l c - ADC #$016 g& M# u/ V6 w, ^; E) [
- JSR Hex8ToDec
4 Q% @: ~9 Z2 E: ^3 k1 V -
: V( Y1 I! }8 V - LDA FC_Dec_Data_10
0 L. @/ W- S% L - CLC
9 M3 E8 ?# x; E0 x5 X2 [* l - ADC #'0'3 k' k, W4 \7 A# x! V# X* ^
- STA Use_PPU_Buffer,X8 E7 |: @, a+ v- W
- INX
+ S& d8 F& w# ~- X" ^9 I% o - 8 L( c: Z8 b& K( P- c
- LDA FC_Dec_Data_14 F% S' D$ n9 F( b. M
- CLC
8 R3 q% k: t( I% x# F3 ^' |: m - ADC #'0'
2 B. M4 Q/ Z8 M; j7 a - STA Use_PPU_Buffer,X, `6 B \ E) A' k( C! K
- INX1 m2 q7 P1 o# }$ V9 @ A) u
- 1 K+ g- K6 n2 r! w7 b$ U! y. n
- LDA #'/': ^) ?6 y: F2 t( w' B7 k+ i$ A }
- STA Use_PPU_Buffer,X; y8 I. N+ D! P" o
- INX( a. O" o7 t: A; L0 f; Q
-
9 f. o' @* X) Q+ j6 d' R - LDA FC_Music_Max_Index
4 F4 k$ S: U; w, w - CLC
}2 ?& H( g o - ADC #$01
% T2 A9 I& ?) Q( w4 x - JSR Hex8ToDec
1 s6 B2 C8 }$ i3 L - / | T0 O! {+ l* r+ H/ d0 d
- LDA FC_Dec_Data_10: q: a. E6 P) w M, V
- CLC
z. i5 o) ]: c - ADC #'0'# R& ]9 x p/ ^# y
- STA Use_PPU_Buffer,X
2 B( D; \3 r9 P/ H: c7 G2 \# c - INX+ ]7 t0 Y2 ~5 V4 G: T9 M
- ; z. S3 ?7 u5 W/ G' t7 \
- LDA FC_Dec_Data_1) ]5 Y+ Y6 q9 v: V( P2 Z: E: p6 ^% h
- CLC& S7 E4 E7 k `5 X8 n# U0 C6 s% a
- ADC #'0'8 Z D+ D+ }2 }1 H% B3 e2 H
- STA Use_PPU_Buffer,X
~- `2 R3 `& r# V/ ? }5 Q; J - INX
. p6 O9 P/ U" E' T, x8 s1 C& Q - 4 r. g7 Q. @% c
- .End; V# L- w5 g) P" @8 E) F
- STX FC_PPU_Buf_Count, @( z! K0 F0 D5 _
- RTS, e& V1 h( J% ^9 g [7 ~9 L
/ D& s8 t' @* U, p q+ f- ;----------------------------------------------------------------------
% C7 `- r' ]" h* x - ;音乐曲目初始化处理 }1 U" o8 a: D* p' w$ j
- Music_Init_Process1 r5 C; [3 {; U/ g
- PHA9 y% `+ p7 X* s8 Y( }% h$ n
- JSR Music_Clear_Process
: e3 R8 `% d; a4 F3 f - LDA #$1F$ f! u2 K% z3 J! H
- STA $4015
! l4 W) Q6 Z& }/ h5 T6 {$ h& |5 u - PLA" l2 ^$ I. R2 x: |! |
- JSR Music_Init_Addr* ~# B3 p% T0 K1 \+ }7 s
- JSR Music_Info_Display
' s- Z7 c, J7 q, P - RTS& |/ X" ?3 f9 x
- & Z& Q e( o% d1 f: U* M; F! J
- ;----------------------------------------------------------------------% H5 ^- U0 M ], @- ^4 }2 k
- ;音乐播放处理
( r b- j. w% p5 }1 t5 ~ - Music_Play_Process
' V ?/ h7 ` M1 C$ z - JSR Music_Play_Addr
# K0 [. K5 w$ _+ d; Y& q" k3 h4 Q - RTS
3 c# D3 L# O% t6 Z6 }. Z2 d
0 o+ k5 y' u4 f% _1 w' X+ [- ;----------------------------------------------------------------------
6 z+ B' Q8 ^# R0 e2 l7 J% A - ;音乐播放处理
! b. \6 B" T7 E+ |6 Z f - Music_Clear_Process
$ R" l* q2 V( ?) B$ |& [& U) `2 `7 o& k" S - .IF Music_Clear_Addr. C8 k$ f7 A6 @( }# C8 S
- JSR Music_Clear_Addr
" l9 X' I4 M9 W" B - RTS
3 s i* L4 M' r2 S/ k" q( R8 \ - .ELSE
! ~ R1 `3 l' P! d8 ~! T - LDA #$1F
, @* F, r. K7 L& X$ ] - STA $4015, L/ Q; v( t; x5 |4 M
- LDA #$002 P6 r7 i( s" K1 ]
- STA $4010
! N5 l- X# k% z6 p1 v6 V0 S - LDX #$00( c6 o0 U% O4 j4 \! x/ {
- LDA #$00
9 H. w5 v5 Y/ l" s2 m, ` -
$ ^6 |2 a0 t6 U' S, d' ^- E: b - .Music_Clear_Zreo_Page_0
1 _/ @. h0 o; a6 V) \1 i3 u' U* ] - STA $00,X/ o6 W3 ]. {& q- z- Y1 r# c. H
- INX4 h& @9 R) g1 n8 |; p, q1 d0 @$ z
- CPX #Use_Zero_Page_Begin
@$ s3 Y( u9 E - BCC .Music_Clear_Zreo_Page_0
) Z6 Y. F2 Z# u3 m) {- M - . j. t( _3 _7 {9 q
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size- B L9 Z; c$ M) c: [
- .Music_Clear_Zreo_Page_1
# t* V5 W# y2 d% m, y. S - STA $00,X
7 i" \. o' i5 F) a - INX# p; l' [" T% v* w" p8 T* ~
- BNE .Music_Clear_Zreo_Page_1' i {# ^: e* y( H+ @- n& _
-
! m! c, o7 q Q$ U& ~ - Music_Clear_Process_13 }- k6 H: N8 z0 E& h% M7 L# w
- STA $0600,X
2 T t% E* H6 P c5 S) J0 z9 x - STA $0700,X8 W& \7 i y/ S& o! g
- INX/ ~: a/ x6 Q- |% W+ U" N* w& Q2 N
- BNE Music_Clear_Process_14 E$ v0 F# S3 d: G2 F
- LDA #$10$ s1 \6 p# K, G1 J0 L/ y
- STA $4000
3 J: O9 A H! O& t/ g* e; F7 O- I - STA $4004
# e1 M' k# m: O; l3 p - STA $400C2 c* {9 w- Z. B- h/ K( m% @
- LDA #$00- X( W# S# j( H: }' h% f
- STA $4008
( Q% x- ?% y. X9 t( c- A% } - LDA #$0F2 {1 @) q9 b# C# ?: ?0 K
- STA $4015: [) {. k* I: @) ?% m* _; |
- .ENDIF
0 K/ a6 u# z$ \% T$ [ - / H% j2 x$ g" p+ t# Q* Q" P- d% E
- RTS
( \, N& F! H: C, X3 m - : k( |% z7 t6 u* J- F
- ;======================================================================! P4 z: w2 Y; y3 {
- ;重启处理6 q% q, b& x8 S# d& c8 l" c
- Reset_Program
# \1 j4 |/ \6 D/ Z3 z; `7 q! o q - SEI' p) x: Q& A: \8 Y; W
- CLD
' W. }) u* x6 K/ \! n' K. E - LDA #$00
7 T( D5 C1 Z8 s2 y$ ~ - STA PPU_CTRL
/ O6 c. s! n: }) p - STA PPU_MASK
9 f4 E6 c3 t4 |4 Y: y" Z9 F J - STA JOY2_FRAME
- j5 x6 u9 z! Y4 J+ p) Z - STA APU_STATUS
. _, }& y- \) p - 8 O$ u! k) m) h: g2 i
- ;等待屏幕准备完毕+ D2 Q9 W5 P2 e: {& F8 u* r
- LDX #$02
% N* O5 N) h3 Z& m - .Wait_For_Screen_Ready# z& ] G; ?( k1 I) k% I1 E
- LDA PPU_STATUS* x, v; m3 @5 v$ b( B ~
- BPL .Wait_For_Screen_Ready6 j. X5 b6 r2 ~6 }/ e
- DEX
1 m h8 J& |2 y - BNE .Wait_For_Screen_Ready4 j6 b7 b1 d2 Y/ a
- 6 D9 }, A8 T: U, p! O
- ;清空调色板/ \* {- k7 o3 D1 F% u
- Palette_Clear5 l$ V4 C) \' x" g' E, m% J
- LDA #$3F
* I: [2 x; f6 V( h- P+ e - STA PPU_ADDRESS
3 D- T$ k( a/ o5 N - LDA #$00
7 I" _6 x ?6 V. ]& A - STA PPU_ADDRESS
& B2 N/ o6 g# e* b5 A - LDX #$20
" E0 E4 g+ {! z! |8 c4 w5 ] - LDA #$0F q" J a3 ]; P$ m8 @
- .Write_Data
, c- Z3 z: Q e - STA PPU_DATA0 [. ?% |4 n1 i5 N Y( s6 o- s
- DEX; n; E- Q% o3 ?, g p7 R& C! d, M
- BNE .Write_Data& s" G! N* a# H8 G7 N
- " J( H# k# P/ x2 H- ?1 z K' {
- ;清除声音 $4000-4013( m1 N$ D9 Q! Z( B- u$ Y
- LDY #$14! M( a A7 @+ c6 O
- LDX #$00
" q5 L7 {4 t' s - .Sound_Clear5 m# Z( t9 A' V2 J
- STA $4000,X# E& }) R0 V c1 _( t, v
- INX
$ ]: w \ D& o! g5 {6 n | - DEY
2 | Q/ _( U' N' H - BNE .Sound_Clear
( R9 ~2 C+ C% l I -
9 S- W6 y# C/ D- R( J3 Q - ;清除 RAM $0000-07FF( j4 c' L5 M; s2 r$ n2 v7 a( ], m
- LDA #$009 `3 O4 g* y H/ s0 F
- STA $00
( d# s; d; X& I3 m - STA $01
; X$ ~; `! I1 ?% D e. ] - TAY# B4 E1 d$ G- e; s. `6 m
- LDX #$08
2 P+ [, |/ q5 C - .Memory_Clear2 R2 ]1 Y+ ~8 F. l% a
- STA [$00],Y
) Z- V$ A# a/ I' }0 {; B - INY/ V' P- }4 e7 d" p: W" I9 l% u1 |
- BNE .Memory_Clear, U5 i; I8 W/ \* s2 G* n- ]
- INC $01
; E8 w! m* o+ _3 T1 ~+ O) V3 z, J/ ` - DEX. u7 N% Y$ _8 P) f
- BNE .Memory_Clear
, _* R: D& L% F& o0 S) j5 m -
6 c. y- i: O! i - ;精灵缓冲初始化
P6 S) }: E1 X- G; [ - LDX #$00 j) p u) a% S" Z0 z
- LDA #$F8
3 i# p+ }( Y& x& ` - .OAM_Clear
; N6 H. j1 R, M8 y% l7 m - STA OAM_DMA_Buffer,X
8 c( {, g' d/ B - INX/ k4 F+ t. L/ H3 k
- BNE .OAM_Clear
: r6 }/ G/ m& P: I) z5 E+ r* | -
; t$ o3 q {( O& n1 ` - ;栈指针初始化0 `4 q( ]$ x3 |" P& o/ | p
- LDX #$FF
) `, p. Z6 c; g - TXS
% v0 j1 r9 ?" j) F - 6 X( d# _+ Y( V6 Y( L
- JSR Nametable_Clear;命名表清空, p0 ?: E, ?4 N, g7 j* ?+ D
- JSR Palette_Init;初始化调色板缓冲8 f% X/ x8 j: a+ j( Y. F+ x
- JSR Static_Text_Init;初始化静态文本
, ]+ `- M' F9 r* C2 U - 7 \7 M# \6 d' H! J& }& {
- LDA #MUSIC_ITEM_TOTAL - 1
$ r! p1 ?/ q& d( g" A0 T: |0 r - STA FC_Music_Max_Index" E3 a$ U7 G9 r) R4 A& ^
-
) h, N0 Z0 V1 d- v. E - LDA #$1F. p! p- Q2 ~( p2 q& h3 o# N3 _5 t' m& m
- STA APU_STATUS- j) ?, `+ }: ?0 Y3 C( g$ K
- LDA #MUSIC_BGM - 1
& q: ~2 m ~( j) [1 ?( J6 _! f- \ - STA FC_Music_Index
% o G! A- j/ `/ a$ \ - JSR Music_Init_Process;音乐播放
1 Z& g7 L' S; v8 u -
( _5 P& k5 D' H) k( U - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)
& _. X. q6 u% }/ D( O) ?8 s( R4 N - LDA #$1E! e. G- e3 ]( ` H# |5 p4 }
- STA FC_PPU_Mask_Buf
- J8 S) p+ y- U7 r -
! f0 y( {$ `4 D5 o3 \ - ;启用NMI处理
1 q: m$ I S' G* Y0 y& l - LDA #$80
7 W/ K! ]9 a, ^! `$ e* m9 _ - STA PPU_CTRL
5 H6 A- |9 m4 | -
+ g, v, [; _+ S& z, K1 X - ;程序循环, 剩余工作交给 NMI 中断处理
8 D0 z7 l& K. R, x0 { - .Loop& B' L( Z( Y7 |( T& p
- JMP .Loop
. Z% d. X8 @/ |( s1 Y) |% A0 H
% N; r' M4 S- J* a1 V% z J, Q3 v- ;======================================================================2 e7 l0 q; ^" q. m7 T' N4 \, O0 \
- ;不可屏蔽中断处理
7 J4 P5 o1 F, ? - Nmi_Program6 J; A4 }& ]: b8 |9 g& L) g
- PHA
: _8 _: @9 H( M# g - TXA G- ^, U! ~- G3 R$ _# e a( i9 H
- PHA& N. p, P) m$ I$ w; U2 a
- TYA6 B2 k# L# H, N! b8 l5 p7 x$ c
- PHA4 k0 @/ x; L' B6 T2 O, P$ U
-
" u! z% M. R, V) [# |: | - LDA PPU_STATUS;读取使得 PPU状态寄存器复位- b% }+ H# }. n2 i: V3 e7 y4 W
- - T2 U7 c9 d9 p# |: C; i1 P% A
- JSR FC_PPU_Procrss;PPU处理! G! O& {# n% B9 S/ o! G) `* l
- ( O, C& y1 e I) a" ]
- ;精灵内存更新/ T1 N. J" ]6 }, |" X+ b0 K1 m) K
- LDA #$004 M6 I& ^" R; J4 @) E
- STA PPU_OAM_ADDR
, X/ t0 O3 F0 C( Q - LDA #OAM_DMA_Buffer / $0100: o/ T! A" p' E7 ^3 r$ O1 c
- STA OAM_DMA3 f. U1 p+ F" l' H& x
- 9 J" s7 c* [. u4 _7 R+ Z
- JSR FC_Gamepad_Process;手柄输入处理/ Q; o1 @3 q+ t/ K. G' F# Q y
- JSR Music_Select_Process;音乐选曲处理
: k0 z2 Q( f6 Z8 l - JSR Music_Play_Process;音乐播放处理
1 q' Q _( K! j! r$ E9 y' V -
/ [! B, u) e3 q4 h* t, l - PLA
$ a0 L9 w5 }( v! l$ { - TAY6 r' C$ w; U% Z$ c, U# Q( ^/ E* n
- PLA
1 [3 T: {5 y3 Q4 S& _ - TAX
9 T d" G! `; J" |; ] - PLA
0 A1 j. N2 @& z' q. G I, e! D$ } - + r: c4 F2 u( f$ ]9 }8 C/ s/ }
- RTI( D0 J6 ?" A0 u: ?( _
0 t9 w8 C0 P3 Z) d3 U- ;======================================================================. O' {; j! C/ K
- ;请求中断处理: Y/ l- E1 Q7 b. f5 T1 y
- Irq_Program/ e' E; n6 d) v6 q4 A# D: y' j' m
- RTI; q8 x* t, x8 _
: f+ d! l% r# p- ;======================================================================
; L1 V+ q" C+ ^7 _# `; `, D9 N7 R& `9 _ - ;中断向量表
6 z& q+ }4 m% V# B1 A - .ORG $FFFA
' G, I: i3 N5 }) x - .DW Nmi_Program ;NMI触发时执行
2 w o) Q2 b. v% V - .DW Reset_Program ;载入ROM时最先执行
" M% n) a" g* _( x3 ] - .DW Irq_Program ;IRQ触发时执行& u: D. I% J( X9 m, u
复制代码
# _" b0 O( j; u, K* A; q
6 O' K4 {: W) E
% r+ [1 ?* n- dhttps://gitee.com/flame_cyclone/nesasm_3_2 |
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