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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下
$ h# N: z; ~3 M; ?& q0 A8 O" A , @0 V, c' N- ]( G2 A
以下是主框架代码:
$ R% b2 Z4 i2 M- e- ;======================================================================; o' P: I: @3 \9 I
- ;文件头% c5 m4 X" C. j. t3 r% Z
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量! y) ^+ y" G! F# u
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
2 P @9 v( {2 l. A9 w; K4 U - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
. W6 n* G6 z. r3 Q; x - ;======================================================================1 J7 ~. u. K9 j0 G
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2* G1 h; {* X4 A1 y' Y& _' G
- PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1
6 U& ?8 N: ]7 d* i! U' t4 L: K - ;======================================================================
3 D4 g+ Q/ x# y$ ?1 ?3 N% C - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
# W3 B2 N% I! l6 \* b! ^8 B6 B - RESET_ADDR = $E000 ;主程序起始地址
3 @ c p/ k ~7 ~+ \' h8 ] - ;======================================================================
' _5 S ^+ l& m/ R5 y" k1 t7 C4 [- y! h - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB+ Q+ ?- n* s9 D4 l
- .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
8 Z: Y; {0 W$ {1 O/ t - .INESMAP 4 ;Mapper号 (0-4095)
5 W' u2 C* B6 L8 \2 v - .INESSUBMAP 0 ;子Mapper号 (0-15)
! k% M+ E1 r$ r - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)4 |) f5 q" O+ n4 J( W2 x
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
j. S4 L; [, D) [ - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数); q2 z% J/ P- x
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)% K* J ]; `* o6 l! Y. P: @
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)! S- T+ e, c9 h# K2 ~
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数), B7 M8 I& s7 i$ f, V; {
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)+ Z( o i3 q2 e2 W, V* u+ P& g e
- ;======================================================================
7 `$ O0 _# a K2 p5 s r3 k - .INCLUDE "fc_demo_config.asm" ;全局配置
" A7 q. M3 ]! J4 H$ h: d - .INCLUDE "fc_demo_constant.asm" ;NES常量$ h8 v P1 T4 l7 p8 R
- ;======================================================================
, n# x0 p& X9 h. a% q0 i - ;音乐配置9 N) p/ j% g c$ M6 C( L
- .IF 0 = MUSIC_THEME
. J( j9 _8 o" @( n8 D; ~2 f - .INCLUDE "data/music/Gremlin 2/config.asm"
& R, v% i0 q5 x! U4 g3 t - .ENDIF6 [$ E* N! d* ~9 p4 e0 }0 x
-
' H; M F B# N; O* Q7 F; m/ e, k - .IF 1 = MUSIC_THEME: G" w0 w( F- q+ v" Y6 H
- .INCLUDE "data/music/Raf World/config.asm"! a7 t U8 v8 U& Q0 Y
- .ENDIF3 Y+ _, v; `/ l+ w2 U9 u: O- V8 C
-
" _/ s+ y. }, Z: ^' {5 `- ?. Y5 w% U - .IF 2 = MUSIC_THEME ; D3 |5 G9 W5 R" H* z5 }2 ~
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm" @2 f3 S4 m; L! E7 i5 q9 ~% @, O
- .ENDIF1 o% H& ]/ r) w- @5 }5 T. W, g
- $ ~+ H1 E/ @& q ]4 d( `$ ]! a
- ;======================================================================* X( a% P! t" M6 r
- ;引用CHR图像数据7 z( x6 ]9 O9 L* v3 ~$ I
- .BANK NES_16KB_PRG_SIZE * 2- X" ^$ F2 s: j( }( S
- .ORG $0000% o) i* B# a) R1 D9 G
- .INCBIN "data/bkg.chr"
; v# C/ y/ \0 p; @ - .INCBIN "data/sp.chr"6 D$ u+ d; J& {
-
- d" k* o+ I b1 j# |% O* T* h - ;======================================================================
9 R5 e* o% O1 s4 Q% u* X4 C - .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank6 C5 E3 u# }3 \6 W' t' v9 ^6 J
- .ORG RESET_ADDR
6 k, n9 `" u' c - ;======================================================================* T/ e5 C2 I0 N W
- ;引用其他源文件
9 y6 I! T( z0 d _6 f1 ?5 g, g - .INCLUDE "fc_demo_ppu.asm" ;PPU处理
) ~0 d: _: {; Z6 H1 y - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理
$ ]: h& v& h H9 B - .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
$ d9 Q7 k# ]; R# p" }1 v - ;======================================================================
" u3 b" ~. o6 h* @9 y - . f# P) W$ w. v3 ~; N
- ;======================================================================7 {0 u+ @* \- y& h
- ;等待VBlank到来4 ?2 C! @ C; m. T6 b
- Wait_For_VBlank3 d& B3 X: m) m& _, N7 x
- LDA PPU_STATUS7 |( _. A% F8 [, j% @, F1 Z, u2 a
- BPL Wait_For_VBlank, [9 b: l3 ^0 Q; ^8 D+ ^
- RTS
. ]" p0 v8 Q; s7 R7 J' T$ D3 \ - 1 V5 s& V5 X, H
- ;======================================================================* X) `0 ^. [. X4 W+ Q5 {- o4 b+ ?
- ;调色板初始化5 i# V& y$ p9 E9 F+ T
- Palette_Init6 L1 m* l, M; s# `. ~' u. E
- LDA #$3F
% M% n: j% [" s) z - STA PPU_ADDRESS, @" Q) E' X! }& \" C3 n7 u0 \ |
- LDA #$00
/ l8 G+ Y4 Z! A9 {4 D1 c - STA PPU_ADDRESS
' q! ~7 z8 J- n N! g) z0 r0 p8 u; J - LDX #$005 ?, M' O% ~/ g0 |/ n. ^7 r5 z$ K
- LDY #$20" f4 n7 k! A1 z- R$ t2 ?3 f! V8 P
- .Write_Data
5 E. I+ j5 a! z5 K E" m - LDA Palette_Data,X
2 N. e0 _8 ]) S- B" x. ` - STA FC_PPU_Pal_Addr,X
0 T, p7 ~+ r- p% u - INX$ k6 Z9 j: @: A* Q
- DEY) U: `7 _+ N' j. o. O0 R# ^( p, m
- BNE .Write_Data
?4 C5 P- {6 C" k" M* F& p - .End% g. X. z; Z; O; n0 [: o9 K/ t
- RTS# y- u. \: b) j/ Q1 l( q8 ~
4 e9 A" \( I/ S. ~- ;----------------------------------------* s* S, Z9 N3 ^8 s3 w# m* Q
- ;调色板数据- D4 Y1 I/ \& ~$ L& E# n- p; T+ d
- Palette_Data
1 W( W7 e: A* w9 P' h7 o6 g - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B
; k; `; g& q1 v6 T9 s - .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
5 E9 {7 J" d! O8 h7 X - + r" @/ N% W4 U1 c$ |
- ;======================================================================
8 `" J1 a' V7 d8 [. I - ;命名表清空
' j9 o$ T6 d3 J% h- |, K - Nametable_Clear" H I8 a+ N' w8 ]2 u& s
- LDA #$204 R0 Y9 A. X) h0 v4 ]# C
- STA PPU_ADDRESS
$ n+ S: I R& i6 A* j - LDA #$00
' t$ i( c8 s3 t/ R7 Q) ^% H - STA PPU_ADDRESS
% Z8 f* l' j1 e% Z - LDA #$005 [7 [3 p4 }+ U7 W
- LDX #$00; m3 \* D( j1 w d+ m
- LDY #$08& }3 c9 X9 K s) u8 \( a5 l
- .Write_Data9 }. j# _, h6 T, Y( M
- STA PPU_DATA
$ I0 R! _* c" G4 q - INX
; d. b' c' O% O: K' {. A2 } - BNE .Write_Data
4 O; P0 `; q' Y+ v; \' X- G - DEY4 r5 T" j+ }8 U0 i0 L
- BNE .Write_Data. U3 Y- E; K6 f! b2 N( Y# x3 G
- .End
3 n& e, f' c$ ^5 p# j3 g E) O - RTS
: A' k- }8 l+ n3 a3 e. \( e. t - 3 N7 e, ]8 ~6 f* p: ?# U& W) ]
- ;======================================================================0 S. J- |" \# P# ~
- ;音乐曲目切换 S/ W0 k3 {( v* ?# X
- Music_Select_Process& H$ Y' l+ v% Z: D( q6 Z; ]* j% m
- ( ^: @7 V( ]% S" Z, ^0 @
- .Pre_Music;上一曲4 u R8 D9 |, o: q, i
- LDA FC_Gamepad_Once6 C ~/ i$ L3 K1 M- `
- CMP #JOY_KEY_LEFT
3 M; q0 u) s$ c* G3 U - BNE .Next_Music# Z- s% V8 G e! F
- JSR Music_Play_Pre
5 p7 J3 S" f5 \ - .Next_Music;下一曲5 S! d& f! o. W5 f- `9 ^0 y
- LDA FC_Gamepad_Once
# k& u: ?- \% K7 @. ^ - CMP #JOY_KEY_RIGHT" }- z3 B6 K# G( h, @
- BNE .Next_10_Music! }& m2 P# F/ w* U
- JSR Music_Play_Next
/ A% W! F4 Z$ E - .Next_10_Music;上10曲$ t0 |# V' p8 M& V. h# G" A
- LDA FC_Gamepad_Once! C) O5 C; w% }* z
- CMP #JOY_KEY_UP
6 N( L) B6 }" i- \ g - BNE .Pre_10_Music
( i& ?, T7 q; ` - JSR Music_Play_Next_10
9 @8 _3 P) d) }' ?' V, E/ B - .Pre_10_Music;下10曲" @- d6 e A- P* A$ R
- LDA FC_Gamepad_Once' I+ A+ s0 J2 X: d( ~
- CMP #JOY_KEY_DOWN* i3 p& E# L" q, `/ ?/ H" ^
- BNE .Reset
2 y& A7 t, m$ Z1 f6 F - JSR Music_Play_Pre_10) _9 L0 B% j2 |1 I. [2 l# `# @% U
- .Reset;重播当前曲目
# K7 n5 n' ]6 U" p) d# F - LDA FC_Gamepad_Once
~6 x0 z) ]( a& t( d - CMP #JOY_KEY_START8 o* J' J. Y* |. a* X4 p
- BNE .End) Y4 H8 Q# q: B" z0 t6 M2 ~5 U
- LDA FC_Music_Index
1 z6 Q* b0 G5 H. `6 ~. C# t5 d - JSR Music_Init_Process
! A: ]) ?$ D5 _- |5 h( K% r+ v - .End `) E2 u6 ? ` M
- RTS
; p& m G! W: G0 _# y" B
* o4 f, D- Z1 V) A9 |- ;----------------------------------------------------------------------( ~: k4 }5 o9 Z. N) Y
- ;播放上一曲) |/ x. Q, y/ O8 F
- Music_Play_Pre6 i1 ~( C2 j7 x/ q' ^
- LDA FC_Music_Index" t$ b! e7 f/ g$ G
- BEQ .End
- S' e% d3 v) P) w - DEC FC_Music_Index& F' P8 w @9 D w
- LDA FC_Music_Index/ k& @1 p+ V7 d" y! q
- JSR Music_Init_Process, @+ }+ d R3 D& C8 ^4 o
- .End2 [" t- U6 V; x& _& N; G
- RTS
, s0 z$ E8 x, y - ;----------------------------------------------------------------------
4 p- y1 p- `+ {6 [) T+ v6 g - ;播放下一曲
9 f: A8 k) _5 a" c7 J - Music_Play_Next
8 o% Q: \% T6 | V, m" W - LDA FC_Music_Index, x' P' x* I1 ?! X
- CMP FC_Music_Max_Index% `3 H! C. D; `% w. n+ c$ |
- BCS .End
! k1 `* Y& F7 H$ J' m$ q% G - INC FC_Music_Index
8 ^. I' p4 I$ J; J' C4 L3 I - LDA FC_Music_Index- Q- \: N0 k# W6 l0 S; A
- JSR Music_Init_Process
* v; q- ?0 ~6 d# c3 g - .End9 N- H% C" d! A, k
- RTS
7 L& N0 [1 a2 D! A3 @4 W( q9 O5 H9 t3 i - 4 U+ C3 c- x; T
- ;----------------------------------------------------------------------. P6 X: t# n5 {2 S {4 C, \
- ;播放上10曲( Q# h5 I9 A: M( M
- Music_Play_Pre_10
; R; A+ [+ l D! l5 O, ` - LDA FC_Music_Index
2 K+ |. \- ?2 o: U" ^ - BEQ .End9 o2 u* z" C# e
- SEC
6 C4 O" b! V6 z - SBC #10
% G9 N3 ]+ M/ U4 m- ^ - BCS .Pre_105 y# s- G. W9 k6 R
- LDA #$00
. ?0 a. O! `' o+ m; b - .Pre_10
( p. p/ ?7 A5 e# q2 [ - STA FC_Music_Index5 D2 K. o% \* M7 k
- JSR Music_Init_Process7 n; }' _ e" V7 s
- .End
1 V& T% \' m3 T - RTS
( ^3 k- d! x% A% m& l - ;----------------------------------------------------------------------
( ]" z( c3 b; P, @ - ;播放下10曲
4 W& x& U6 }$ Z - Music_Play_Next_104 j4 I; a. U" t7 q. ]
- LDA FC_Music_Index
5 X: d7 Y% n, Y" F9 x - CMP FC_Music_Max_Index6 v% _* @7 l, b0 Q1 M
- BCS .End1 v% `# d# x6 Z
- CLC
3 n" _( A- b5 ^ j7 b# o/ C9 z - ADC #10
i# V" O. z3 J6 F3 M) E - CMP FC_Music_Max_Index
' X8 d) W: V8 d1 [$ v& S - BCC .Next_10
' E& Q& m% L- Z. x - LDA FC_Music_Max_Index
$ K! e3 ]# L: Q2 B0 E - .Next_10
]( q* P* \; S1 _* O0 f+ b - STA FC_Music_Index
5 E1 P/ N: N/ I. ]8 M9 j5 r' o' T - JSR Music_Init_Process
$ a" s3 h$ O1 j N/ n) m6 D - .End
8 G2 Z% _5 }. O! h) ~5 p) } - RTS' ~+ G; p6 \& n
2 t X8 @( r) a5 G- ;----------------------------------------------------------------------
' G" c. V4 ~% U1 r2 @( x - ;8位十六进制转3位十进制制! E$ h3 j- [& C
- Hex8ToDec
/ [ [3 ^2 G, M: i+ }" x - STA FC_Dec_Data_1
- o. S: X' f. s; \: f - LDA #$00: P. i* K* H9 H+ E( P2 ~
- STA FC_Dec_Data_1006 B+ Z! M! X8 R* [$ S
- STA FC_Dec_Data_10# X+ l2 M3 ~- r& P0 d
- LDA FC_Dec_Data_1/ N! v$ K% N. s, g
- .Convert_100
0 J! o6 _, n0 \% n& t - CMP #100( v! ^0 ?' p# S% ~" N
- BCC .Convert_10, w2 h8 g, N0 J/ Y2 g/ a! W8 B- N
- SEC
5 C# a; {! o# F$ ^/ O) S - SBC #100
. \, G' J# j: A: w8 _ - INC FC_Dec_Data_100& ^6 d" \; P& }
- BNE .Convert_100
5 k9 ^# p* A, |3 F& ^ - .Convert_100 [7 t% m% j; m; t1 q
- CMP #100 `. Q, D' o; F; ]
- BCC .End! \+ v* ^( x+ Q H
- SEC. d1 V0 K9 f7 N/ [1 Z$ x
- SBC #101 Q. l/ A- c7 |0 k' B
- INC FC_Dec_Data_10* A& L8 g* k: d. V' P7 N }
- BNE .Convert_10) A/ _- x2 b+ L2 ` C
- .End
$ e& Y) @- i* t+ f6 M" D8 N - STA FC_Dec_Data_1
, n: P. O- C; n3 J - RTS! G, w& L4 I: p$ ~. e0 u, \
- / ~) k1 T# a$ b9 k) F, [" h7 j
- ;----------------------------------------------------------------------
0 W: w6 z' G; H3 z' n) J7 n - ;显示曲目信息% `" z. |, c- V$ T- y
- Music_Info_Display
: K: v0 Q# K9 U7 W- ] - LDX FC_PPU_Buf_Count
5 U- R" f" W: t8 a* p8 q - LDA #PPU_WRITE_MODE_CNT_LINE& o( {2 `! S4 x2 r& \' w8 }0 Z
- STA Use_PPU_Buffer,X
6 a3 j1 ^, H( b! B* V6 s% k l - INX: x: I0 k2 s; O% H2 F* x* g$ {
- 2 [. s+ U6 ?3 I" D
- LDA #>MUSIC_INFO_POS
0 n1 T, W7 u0 c$ X# C$ _ - STA Use_PPU_Buffer,X
. r5 _5 {+ b: ? - INX C' ~3 R. _) k+ j& b. P7 b
- 2 B+ i9 l) h1 v) P; u3 ~( k
- ;居中
* B( |' \: f% j! v6 G; |4 b, y5 P - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/25 ]( ?0 X# K' Q; B8 w$ E1 h$ d
- STA Use_PPU_Buffer,X" X Y; F% N- R% h
- INX$ i+ ]7 j4 b% [" e4 Q
- 5 b6 W% Y" y9 u6 g" E: x& ^# b
- LDA #$05, I+ T6 U# v0 ^# I9 k# `
- STA Use_PPU_Buffer,X. P5 M$ q/ X8 V- X9 L0 ?) }
- INX; V, o- u, `' z, I1 N1 m8 o
- 3 H2 J' h) E" [ R+ z
- LDA FC_Music_Index2 {; d! J/ k. C) q
- CLC
8 U: O8 v2 X+ W. M5 X! Z* Q7 I4 \ - ADC #$010 f9 m4 U* z2 N8 }5 v# O. f, J% c' b
- JSR Hex8ToDec
& q& K, I. @# d* x; | -
; r8 U5 P9 P1 q8 Q - LDA FC_Dec_Data_10
+ C+ h# n' [( L) d0 E: W+ d1 z - CLC @% r- w q* K
- ADC #'0' M: k1 p& T! r0 d0 X% h M$ j& z
- STA Use_PPU_Buffer,X7 y0 g/ j1 {) V6 A w/ n+ G0 R
- INX7 J% S+ n( o9 }5 W' I
-
! F: a( a0 l8 N3 ^. D8 N5 M - LDA FC_Dec_Data_1) w4 e0 G0 _4 M1 l
- CLC r- d* q& \% T
- ADC #'0'! e' `& X, c9 _8 E8 f
- STA Use_PPU_Buffer,X
1 m& G. l3 R1 j- n - INX
7 Y- W! _ o, W( ]! E/ D$ E -
5 J+ b* \0 A: x3 a3 }* v1 n - LDA #'/'2 I' L$ T9 ~: s" I% D
- STA Use_PPU_Buffer,X; m3 f! h- Q# I+ ^$ ?$ S: @- \0 p" k$ k
- INX
# ` S) y$ o- I2 R' g -
! W7 V. S7 ^1 q7 W, N& I - LDA FC_Music_Max_Index
( j4 n2 q; X% \$ j8 w4 I2 A - CLC& W3 r! t1 Z, T7 \
- ADC #$01( Y- r r0 U; \3 @2 u
- JSR Hex8ToDec
! z1 q X" M8 |1 L -
% r+ T. W! P4 B% X; S4 l - LDA FC_Dec_Data_10
4 H Z3 F* e* _5 E8 Z2 W - CLC3 [- C$ q9 D! x
- ADC #'0'. u6 }5 r& l% y8 A
- STA Use_PPU_Buffer,X
3 w- R/ @; \0 r1 _1 U - INX
1 _" j) L* z, b5 V# a9 Y' M - 8 \1 u3 C1 w% R g
- LDA FC_Dec_Data_1) @: D2 H& r6 f( h) j
- CLC' Q2 E& G0 i8 E9 S' c: Z
- ADC #'0'6 L6 \( _ E* ~6 P9 s2 x
- STA Use_PPU_Buffer,X
" Y) E4 Y* h( }5 n( w' ^$ f - INX- d6 N8 z/ o- w9 s
-
# L8 Z& v0 F) @+ N9 g) @ - .End
5 s) s/ c' L9 U/ v6 D - STX FC_PPU_Buf_Count5 D9 _: r9 S9 y C
- RTS
* S4 n" f. O7 s% @! p
2 \/ S% H6 H* q- { l- ;----------------------------------------------------------------------
5 s. J. j, b2 l6 s& O9 L1 V+ W) w( t - ;音乐曲目初始化处理7 F: ^3 l! Y4 h+ r$ e( u x
- Music_Init_Process5 ^4 r I6 a* {# Y5 R! T- A
- PHA" H5 e- g" R3 `9 U) R
- JSR Music_Clear_Process9 k* F* D4 r+ @9 L/ h* u, t
- LDA #$1F
* \! M" `* }8 \4 |" k, }$ Y: R2 ] - STA $4015! K& x/ D* L u3 v' d" N: F
- PLA
3 H* E* c$ \; a# I$ E2 m4 i - JSR Music_Init_Addr; D8 ?6 N6 N @; s T: i, _: Q1 w
- JSR Music_Info_Display7 x" I- G) H U6 t- G, t
- RTS
2 ~" f+ x G* @. e7 U: U( d
1 Y0 r! |* [% a/ k/ c- ;----------------------------------------------------------------------
' ]4 }& ~& y! E - ;音乐播放处理
: Q/ D7 n: ]* n) A2 r - Music_Play_Process. P( F5 `8 n) V. R% n# t6 X
- JSR Music_Play_Addr
8 \ ?3 H* A! K6 I# Q) K. a - RTS
5 j+ ]- k$ O4 o2 D" U - , p& z: i" J. G; j4 T4 x0 k
- ;----------------------------------------------------------------------
. U- R$ O2 G1 P6 e* G. w/ [ - ;音乐播放处理
; \* M' ~0 K3 A - Music_Clear_Process
3 W: ]8 K0 q- I9 {( w - .IF Music_Clear_Addr, `7 _( I3 o6 q! R l' w$ l
- JSR Music_Clear_Addr& B u) G# ^9 j+ Z" }; m
- RTS
- Y- g! Z/ c4 S: [" X9 q - .ELSE' F) e2 q( L# W4 w6 @
- LDA #$1F
6 h$ i+ f5 w6 }" P - STA $4015 J* a& K& X n$ f7 {
- LDA #$00' K/ t1 T* n2 x) Q
- STA $4010
- O" \" T1 y0 e - LDX #$006 ?5 N. K/ ^' b+ N% e, H
- LDA #$008 P- h1 V4 {) g
-
" \! B4 i. k6 {8 Y# L7 H; l - .Music_Clear_Zreo_Page_0
0 p* E" _, `! ?9 g8 H* ~ - STA $00,X$ X8 V# {, `5 }2 l
- INX
2 U4 t9 q& p b - CPX #Use_Zero_Page_Begin
8 R4 L# ~% ~( z2 f2 ]) G9 h1 A - BCC .Music_Clear_Zreo_Page_0
, X U8 A D- F3 G: e - ( A! ]5 y9 D Z) m' x8 N
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
& S9 ]; t0 ~* {% b/ ^9 R% { - .Music_Clear_Zreo_Page_1( P4 v$ W: }& ^) P
- STA $00,X
, `# d. n& [- g! p8 g - INX
0 _6 q2 t. N) z8 G% w, Z - BNE .Music_Clear_Zreo_Page_1" \ x0 Y* P2 a% N7 H
-
7 B; a& B- G, G9 I; ^; | - Music_Clear_Process_1
# q* Q! Y* T4 k0 P% |2 |' y - STA $0600,X
9 J C: X W4 L" J$ z& o% {) d - STA $0700,X
5 I5 i; l7 Q3 u# o! P9 f- E0 c( X6 G - INX
% g0 \3 ^/ K, s4 l6 L! | - BNE Music_Clear_Process_1& u5 i7 }/ F1 ]2 s# Z
- LDA #$105 O0 p8 p3 j; a8 x k* a" c" t
- STA $40008 L) x9 W$ l- m
- STA $4004
$ J K' o2 I0 V V% p# S7 m3 p - STA $400C
% m7 S6 s1 m/ p' {9 P - LDA #$00% i! V0 c! ~0 f# `, Q+ @
- STA $4008! s! ], o6 i: y$ k* U
- LDA #$0F
6 z8 G7 c& t! f5 h/ B/ ?2 I. H: t1 j - STA $4015
, [" \& G1 K N! Q" Z/ r- n - .ENDIF- ]$ ^8 Y: T: s/ {7 x& P7 Y
- 0 Y( X. l N& k% P# ?# I
- RTS- J9 W; r" }! W! L5 k2 F& @# A+ o
- 2 o7 y# |, `+ C, |, H; ^9 Q
- ;======================================================================, o. S1 H* f5 Z0 H5 `' j6 W
- ;重启处理+ g0 m9 G; p: r6 s
- Reset_Program8 b. \9 o0 N# c- H# I
- SEI
4 L9 H$ `4 [1 _5 Z0 A# \8 o - CLD
' c |# m; t X' U: p - LDA #$00
}' B# M: L; j) J& O - STA PPU_CTRL$ z% |3 z% t9 o
- STA PPU_MASK, |! O& q# S1 ~; [6 l; p& {
- STA JOY2_FRAME
' F% z# ~1 Z2 Z! |/ S - STA APU_STATUS4 t" A; E& u* x$ b$ v0 \/ B
-
8 T" t7 R/ h( v' P0 a( M, l - ;等待屏幕准备完毕
1 k- R3 R9 _; \4 K1 o - LDX #$02
2 w5 j7 `! e& v1 T - .Wait_For_Screen_Ready# B8 U& `" u- h1 P1 p- u, l( M
- LDA PPU_STATUS
8 t4 t+ [ C. P" R1 o, Y - BPL .Wait_For_Screen_Ready
6 f7 ^! G, C- a3 C% M/ s! b$ g - DEX. D; V# C5 \1 k1 o! H6 R
- BNE .Wait_For_Screen_Ready# d( R) u: {4 v) S l) T
- / u/ U* o _! H) h
- ;清空调色板" B) s1 k1 K. \, s% Y$ n1 i; S
- Palette_Clear) }4 W( b0 g% G: `; W
- LDA #$3F
1 a( ^- X2 l) s% Y! |" P. I. ?/ h - STA PPU_ADDRESS+ ` ~ e, K% c/ o! q7 M
- LDA #$009 q# M! p5 A2 I! V) C$ k9 F1 T, b8 f
- STA PPU_ADDRESS' m% j5 G3 p. n2 j; X2 e2 ?
- LDX #$20% M2 L; k: t$ n. T+ E& C+ q; c
- LDA #$0F
3 l& l" `9 F& T! | - .Write_Data' t s6 @& z F9 K
- STA PPU_DATA
; v# n: A; o; C9 K1 A* A$ l. Z - DEX1 v+ r: _- B' \9 Q. x
- BNE .Write_Data
/ F- S3 X* p& p/ d' L0 K - + u8 r# P, F% f6 a0 C% k
- ;清除声音 $4000-4013
! n3 f$ e2 T0 ~2 p: O& ^+ u - LDY #$14( s. P" | \' w
- LDX #$002 Y' _, }) b. Y& S3 I3 @4 M% t- b, U
- .Sound_Clear
$ l2 _8 E+ Z+ q" W2 Q - STA $4000,X
4 ^7 U8 E& ]6 e - INX
* e/ q: D, y, Q% v4 h" n% C - DEY
1 Y' p# t; c( K5 s3 O+ N) I' J - BNE .Sound_Clear
6 v7 ^2 S: J/ C, k' n -
) O2 k* I" C: @0 A4 S- V5 d - ;清除 RAM $0000-07FF9 L4 \" P1 S' M" C8 t) O$ z5 }& M
- LDA #$00
% v3 G7 R2 m$ Z/ v6 u - STA $008 m7 t+ f n( W8 m2 s1 S
- STA $01; s' F+ F3 [( V3 X
- TAY: y0 L- z8 @6 P7 h# a# H
- LDX #$080 T/ J/ s' m) ]7 u% y* R
- .Memory_Clear" ~' t& m: `( R: M. \
- STA [$00],Y
+ T/ ]9 N4 ]$ K, F - INY4 v& I6 `( q& v
- BNE .Memory_Clear4 \7 I; y2 G; R2 p+ s7 E& `8 P
- INC $01
4 S& o9 i, ]; M, [3 ] - DEX3 j) a) T0 X, h
- BNE .Memory_Clear
9 u# D3 o+ \! \3 F5 h5 G -
7 D) E4 N( o* d* B' _3 ~; | - ;精灵缓冲初始化
: @0 [. u3 G& t - LDX #$00: h0 k4 |; q$ _6 l2 c \6 ~
- LDA #$F8
3 w$ V) N' \( |4 K: l, q# l; t - .OAM_Clear
- ~* i- B E; r3 g* z8 H - STA OAM_DMA_Buffer,X
* ^. O, n6 ~ D; ~ - INX
$ j; e& ?# P8 r' H$ C7 b8 Y - BNE .OAM_Clear
# z9 z( u1 l: i9 ^8 w8 {& s3 E2 d - ; \9 f) S f# N" E' e$ y# N
- ;栈指针初始化
4 J% w' K4 F v% o9 u5 H# } - LDX #$FF
e7 o- g5 } [6 w - TXS
7 N A6 v) w- R" g -
! Q5 b1 Q' \" O4 I2 C - JSR Nametable_Clear;命名表清空
2 S2 F) n5 v1 R. B# |1 _, | - JSR Palette_Init;初始化调色板缓冲3 J+ O) t$ G0 q3 G+ x5 @
- JSR Static_Text_Init;初始化静态文本
A; r% X6 R0 O. R% u -
( _; F& d% p4 d! N3 g& b$ ^* k - LDA #MUSIC_ITEM_TOTAL - 1
1 X' E# C0 ~2 V# w" |( n7 i$ W - STA FC_Music_Max_Index
1 R) O6 W) o, y9 j6 R - ) y. q7 J+ Q$ r* D4 y
- LDA #$1F
* k _' w' H! ^$ M% x" i - STA APU_STATUS
b- v$ @# K3 O& p' F: C - LDA #MUSIC_BGM - 1
- y1 {- k& u$ j* u9 A) E: h - STA FC_Music_Index* u8 }3 e; m6 x
- JSR Music_Init_Process;音乐播放: b, L6 X' ^7 v7 b) j
- 8 W J/ i& a3 Y- m4 Q
- ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)1 E2 _6 m% [ B0 X6 n. d: Z( @
- LDA #$1E* e- i( U4 F) d/ R
- STA FC_PPU_Mask_Buf& Q- W; [* s9 C) R) Y4 B
- 3 Y9 l8 t! k& j
- ;启用NMI处理5 g: e" v4 Q, v- S
- LDA #$80
4 C9 Y" ~$ a' ^& s) j+ M - STA PPU_CTRL
5 B+ g$ N- ^( ~5 d% A. ^5 W6 X6 o -
! K: w/ v5 Z9 T- T0 M0 {+ P - ;程序循环, 剩余工作交给 NMI 中断处理
9 y7 F6 e3 J' z8 P6 e - .Loop
, t' K3 o/ f& ] - JMP .Loop9 p( v& {. c U" H. c
# |6 \' }0 t& m" u& B' i; H) G. c- ;======================================================================
+ h8 V/ c! k/ O- A( Q! x2 e - ;不可屏蔽中断处理
1 @& j% t' r* W- V6 W" q* } - Nmi_Program* z' S" n" T' {
- PHA
: J" _7 L$ V2 U - TXA
( T8 s- B$ S! ]% l: I; K) Y: n3 J - PHA
5 ?( V# d: a) P* } - TYA
0 e$ T3 z0 O. o" p% ?8 e' u - PHA" q8 i% s2 f8 e( `: q
-
) L4 `7 \- t' L5 H! p - LDA PPU_STATUS;读取使得 PPU状态寄存器复位6 ~- I8 h' n1 t: t5 Z
- ! k, b/ h4 s/ \4 g S; _
- JSR FC_PPU_Procrss;PPU处理9 J. ?- q/ j2 i% Y) _. I: E& B
-
# j7 V6 N. z, ^% k - ;精灵内存更新
5 [4 v3 D" D5 q$ e - LDA #$00
% V7 i k5 F. @* Y - STA PPU_OAM_ADDR
% U, t, Z1 h& Z$ D. ]* X - LDA #OAM_DMA_Buffer / $0100 |4 Z! h# |1 Q* ]
- STA OAM_DMA+ I( t2 ?, m8 V/ j
-
: c% G6 L( A8 _ - JSR FC_Gamepad_Process;手柄输入处理$ N) q! N" c4 q3 _2 S. f
- JSR Music_Select_Process;音乐选曲处理' x5 j3 A$ [1 _9 X: n4 ?
- JSR Music_Play_Process;音乐播放处理
; g8 t* y/ q$ W, G8 T1 h -
% _* b6 N$ ? O6 N8 } S! j) @" L - PLA8 v0 C/ y) t, c0 u7 N7 o- W
- TAY
: J v- ]" G& q; E7 G8 J - PLA! v7 K# P7 `; S& v5 y" J% P
- TAX, g1 {6 q, W3 S7 \
- PLA
+ M x Y7 F1 ^3 m' C# i+ b
! `3 }6 n- N' @5 _# x' ^4 @7 E- RTI! j- b c1 p2 [ k
) e* e3 t5 r' \8 ?- ;======================================================================5 A% Q5 k* L# @1 x! v1 {- A C% j9 c
- ;请求中断处理
4 N: z- Z/ o ^" l - Irq_Program$ v/ u. K% _/ w; n* m
- RTI! ^, s% [/ I7 H2 w. w7 Z1 Q% f6 D! C
8 F' }5 E8 a9 n/ ]2 w- ;======================================================================
! d% J* e7 x i - ;中断向量表
' A |1 ]& m6 b! f X' p* A7 K - .ORG $FFFA( o8 ^( c5 p5 W! K9 ~
- .DW Nmi_Program ;NMI触发时执行& q1 s; Q# U. H6 {
- .DW Reset_Program ;载入ROM时最先执行8 k+ y [. V$ J- v- I7 K
- .DW Irq_Program ;IRQ触发时执行9 P8 s. c4 f- d8 n5 ?7 y! H
复制代码
! O) J# i* ?% e0 K5 h
/ J; g' e, e7 X+ z0 ~, Q9 x3 x2 l4 x$ Z% U
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