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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下$ s, F7 r$ w3 Z

^2 }/ M; L& K$ x9 p以下是主框架代码:) @2 y) y4 H+ H5 j- `. Q3 V3 `
- ;======================================================================% G6 S1 o/ V$ a; j( b' r# `
- ;文件头 v* D5 j; f: V
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量1 o' x. T. {+ B& D% X
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
. h. F N! w5 D6 G. k0 w( F - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
9 ~; N( Z: p, f0 D2 R - ;======================================================================' j+ C6 |* g4 Z+ x1 t: u- n
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
" V- G( Q/ O* C2 c - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1
: x" w, C% _! c - ;======================================================================0 [6 i; k6 s. X
- RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
/ I) Y5 R0 {1 A9 ] - RESET_ADDR = $E000 ;主程序起始地址
( f3 g0 j2 G4 B, C% A4 b$ j, y7 g/ y } - ;======================================================================
6 f; q1 b" S7 p7 ~! e. @ - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
; B3 u1 ?/ z% ?; k3 o) e1 p - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
: \) s( s( c3 Z9 O8 X - .INESMAP 4 ;Mapper号 (0-4095)
) X* o8 s8 [1 N% R/ s) l* {: y$ b - .INESSUBMAP 0 ;子Mapper号 (0-15)6 t* Y; d" i& t) G
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)
! n3 C% J5 Q b$ K - .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
9 ^/ B' a+ |7 [+ f# n. q1 s. l9 [ - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)
' V1 U5 Y2 B9 R5 G. R - .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数), o/ H$ q0 J; x) X& m
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
, Z+ u- U4 R$ \ f1 x - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)
6 M A3 B! O8 U# D/ \1 q# k, Y - .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)- m, G( [' B/ x: J' [* a& ?1 h) e1 c
- ;======================================================================. \% u1 o' G; V# n1 I1 {& u
- .INCLUDE "fc_demo_config.asm" ;全局配置
* c/ P; h4 |% [4 h% j% |$ M - .INCLUDE "fc_demo_constant.asm" ;NES常量7 I9 Y! V8 O1 Q+ ^. @6 [" i- ^+ a
- ;======================================================================7 [/ Z" K% o% J* {' }& ?( K: @
- ;音乐配置
( [& e7 }2 `$ E0 T% Y) H# K1 H - .IF 0 = MUSIC_THEME 5 n9 \- }' R/ W8 s: r8 ^6 \- ~
- .INCLUDE "data/music/Gremlin 2/config.asm"! R X2 z) t* q& V+ R( r% m
- .ENDIF2 d9 h! R9 w, e J% I& h0 l1 @9 P
-
! T" s$ A* Z% c4 v. {- x2 n' I - .IF 1 = MUSIC_THEME' y( P! |1 ]/ D( p7 ~6 m
- .INCLUDE "data/music/Raf World/config.asm"
# J$ `3 Q; t* l/ L1 X8 W w3 `3 v/ T - .ENDIF! D- o* ?. c4 E2 P* D" p0 m
- & N: A, g/ j' S7 f+ E9 ]) X
- .IF 2 = MUSIC_THEME / ^" k& \) T7 i2 g( z/ r8 x
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm"' |" {/ F. J: T1 s6 R) q
- .ENDIF
. x# b7 A# S% u O7 G& \ - 9 f: d: n+ `6 n$ D; R
- ;======================================================================
/ G# C) n- e0 |8 p: M1 p9 E - ;引用CHR图像数据' ^: x) r+ J9 i2 }" Q
- .BANK NES_16KB_PRG_SIZE * 20 z2 }5 o% B3 q+ k
- .ORG $0000
$ G- X# l% V, B - .INCBIN "data/bkg.chr"
) n2 O& f9 b. R - .INCBIN "data/sp.chr"
4 u) k u: n' c' q: W" y2 C; D5 m -
* z( k: S, s6 X3 x! K: R! w - ;======================================================================( L+ p; ]6 y6 w5 Q% W% L5 M
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
0 |' W/ g; d( j7 z4 F& G - .ORG RESET_ADDR. C4 @: d8 ^; C% ^, \/ A k
- ;======================================================================
$ Q, r3 E& w# h1 \7 [' M - ;引用其他源文件! [' W- d% F2 N5 b, R
- .INCLUDE "fc_demo_ppu.asm" ;PPU处理 I2 ?, K( V [: F
- .INCLUDE "fc_demo_joysitck.asm" ;手柄处理" [/ y9 q: g0 `9 @; `
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理& ~. M" D* {& ~8 B& s# ]/ n5 U
- ;======================================================================
; L' I! L* ?3 C( r8 F* ^
" G9 U: u$ o+ [/ k& x5 |' @- ;======================================================================
; E/ r( @+ @8 q1 ] - ;等待VBlank到来
8 e9 {: t8 _) W. t: k' ] - Wait_For_VBlank
8 V# c+ U7 I% G* A- u" ] - LDA PPU_STATUS
5 S" v2 ]% I9 E; k; p" {' { - BPL Wait_For_VBlank% k i9 d4 c5 H* c# v: e
- RTS
5 [: R% l2 O$ F- Q5 O - 7 [9 \' m6 ?6 A1 i" x$ _6 K
- ;======================================================================
7 n" _: T8 e9 q. p. h, F4 X: x$ P - ;调色板初始化
) [9 \; p6 G7 c3 g5 z- B - Palette_Init
9 Q; c& U2 @$ I - LDA #$3F/ ?* Y2 T4 t0 o: _/ P* i6 L
- STA PPU_ADDRESS. O8 N: y2 Y2 `. Q
- LDA #$00( T6 {8 f, O: Y& T; w' B/ ^
- STA PPU_ADDRESS
5 X) J# B( I: e3 D) l. ^0 c; ` - LDX #$00
F# S0 E6 o! O3 `. q8 y - LDY #$204 s$ R! D! E% G4 {/ j" i
- .Write_Data% a. d- @ k% [2 B+ Y: Q
- LDA Palette_Data,X
% ~8 F# l& C4 z( ?, ^+ N - STA FC_PPU_Pal_Addr,X
% I6 e# s- R0 n - INX
3 j6 b/ u# c3 a3 t# z5 m - DEY8 g9 q& @; y4 `9 `
- BNE .Write_Data4 r8 h& P+ r7 t1 ^
- .End
5 d8 k+ A7 v( h) Y/ ? - RTS
' }5 X; J- z( O; m- H
' I( s ]$ l4 K$ s4 U- ;----------------------------------------
' `- J: s- b' f! ~7 r q4 { - ;调色板数据
) y2 }0 m- J. A' P# o# k6 W; ~5 ? - Palette_Data
# R/ O+ B2 W/ `; O/ ` - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B
8 I9 Z- F% O! x3 Z/ o - .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22& W& Z5 T6 H5 M3 C) |
- : L9 R% o4 [( w" p1 K5 b+ e5 H
- ;======================================================================
. U1 `. h7 r- Q$ p5 w" { - ;命名表清空
$ G. t/ \+ Z, G - Nametable_Clear
% V) q: m( W* q6 d - LDA #$20# U% l0 J6 ^$ [/ [) p7 w
- STA PPU_ADDRESS
3 ]# |4 E9 G' ] - LDA #$00# r, E: |( B# z- }9 Z3 `
- STA PPU_ADDRESS# R2 z7 j* O/ x, }% ~+ D/ |
- LDA #$005 T4 u, l' J2 W# i
- LDX #$00& \% i+ a+ X( {* A' l: C, z. h4 D# z
- LDY #$08
7 F2 r$ b- l3 [: L/ b$ h: E6 [ - .Write_Data
( Z. i7 }, R2 b - STA PPU_DATA- s+ o- p6 A7 c0 [4 z. ^$ e
- INX
7 D$ ]4 J3 O3 f* [6 D& H - BNE .Write_Data3 }+ q3 c$ v1 D) h& W
- DEY/ ], \, E; I$ |( e( }
- BNE .Write_Data" B' L9 h' E6 }/ A& i/ L8 w1 F4 U6 {, w
- .End& @* ?' h' b) ?0 w/ c% L
- RTS( ~/ _' Q$ y/ q9 `' U
- * m' g- n* o6 X1 b" _8 H7 C* h/ W" M5 ^
- ;======================================================================
$ T8 L) }% R* v3 C8 {& |' P - ;音乐曲目切换
1 u1 N, P" J: H5 I2 [$ Z, f' f - Music_Select_Process
. `' V6 w% v' C8 E5 u% t0 c7 ? - $ z6 Z5 P4 _8 P5 m; ~
- .Pre_Music;上一曲0 f. G/ D- N, c' O4 p
- LDA FC_Gamepad_Once
& j3 k8 F0 a5 G" o - CMP #JOY_KEY_LEFT" L* i6 C A1 k$ [
- BNE .Next_Music( D8 O! d/ x7 P2 A! h
- JSR Music_Play_Pre3 o3 n, V8 ?: i5 b1 a k5 g# \* e
- .Next_Music;下一曲
% t7 ^1 c0 b ^- f" T& B0 L - LDA FC_Gamepad_Once
& q+ P7 c' T" E7 K# {) C# H - CMP #JOY_KEY_RIGHT
9 |. p+ w9 S0 P ?0 ?* b8 W - BNE .Next_10_Music. P* j0 ^7 X8 ^
- JSR Music_Play_Next6 {) m& Q( f1 o+ L6 r
- .Next_10_Music;上10曲
- A$ q9 e5 k+ A# _6 J' H) O - LDA FC_Gamepad_Once
) X8 _* i; q2 S' y# m - CMP #JOY_KEY_UP
- g7 J. x( Q* d* }) F - BNE .Pre_10_Music
7 w) N e0 ~2 Z6 }; q0 v8 ] - JSR Music_Play_Next_107 A/ E. P+ U% F, o* T$ ]8 @
- .Pre_10_Music;下10曲
) {5 U1 Y I' } - LDA FC_Gamepad_Once# L( ~$ [# N5 N9 w9 `
- CMP #JOY_KEY_DOWN8 M9 i- v0 i8 n y: z
- BNE .Reset+ ~) k+ ]* Q" G, u" Z& V+ c e
- JSR Music_Play_Pre_10
' Z( Q: C7 ], l4 o - .Reset;重播当前曲目 b3 e- H z5 Z1 F
- LDA FC_Gamepad_Once% N8 H/ A5 @2 V. H( h1 z
- CMP #JOY_KEY_START
4 x9 s" C0 j4 w! j C2 C. u4 H - BNE .End
3 N" w; w# G; \: [4 ^5 n - LDA FC_Music_Index
7 ?1 z1 W, i8 v4 n5 B - JSR Music_Init_Process
3 i% N0 P6 N3 |* s - .End
1 ^' w- ?' n9 s+ a" i6 X - RTS
1 w# L: H q" D! A
: X: @, c( o4 {/ I x- ;----------------------------------------------------------------------
" |% y8 y7 E. X! H5 `" }# \$ r - ;播放上一曲
" v: ~4 t9 {+ w* U3 D0 j - Music_Play_Pre' P" C( f& `0 o c0 n
- LDA FC_Music_Index3 L- t7 X+ A3 r1 I+ r
- BEQ .End! Z1 J( A, l! D5 H, d- g. d
- DEC FC_Music_Index
; K( n( G* f: i. ~8 k - LDA FC_Music_Index
2 ~ a0 W! U( [9 ^5 M; O - JSR Music_Init_Process: @9 R0 Q9 o" J
- .End% r" A9 P! s3 R7 i* h
- RTS
* `! x, l) O8 M: N0 I- r/ k - ;----------------------------------------------------------------------
* c |0 S8 w- |: M - ;播放下一曲
" _& v! u2 o, j+ [ - Music_Play_Next
4 y; C2 s; S/ P" A$ E - LDA FC_Music_Index5 F* d5 I& c1 r
- CMP FC_Music_Max_Index! U/ K# W# p o6 M7 g
- BCS .End
8 Q2 @ z1 P/ s0 F/ b- o( S - INC FC_Music_Index" W. k2 s& C* l+ u! H3 c
- LDA FC_Music_Index6 V- b; M5 D4 y+ Z* v9 R$ [8 h# o
- JSR Music_Init_Process8 E, M% y, h+ h- {- v5 d
- .End
# |, T1 ]2 |, Z \7 J - RTS
# A! R8 Z( z( ~" l+ w& {( G2 w
* P# \: O9 g% d; m# }7 ^# |! Z9 l- ;----------------------------------------------------------------------
' o- J0 q3 i6 E3 L! W3 ]7 v - ;播放上10曲% s' l- V) f* e' w
- Music_Play_Pre_10
0 S @( F' y( r; c& V - LDA FC_Music_Index# Y: G8 ]4 x3 S6 N& q1 E4 d; m3 `
- BEQ .End
# d9 Y `- s4 Y: ? - SEC( q" g2 X; X+ a, b+ U
- SBC #10" H& `7 a8 F3 n' F
- BCS .Pre_10# y* M# f) C5 b2 x3 p. _6 |' `
- LDA #$00) d7 ?" o6 m4 H
- .Pre_10
* {$ O! \5 X2 _. I4 d - STA FC_Music_Index
# c/ X0 G& i6 q, U c - JSR Music_Init_Process
2 l$ R# i5 j. b. ?. k - .End; D/ y& G& q; r* _) h& v
- RTS8 ]4 N& O7 S2 z) C0 e6 l
- ;----------------------------------------------------------------------
4 i& h0 Z- _5 ~ - ;播放下10曲
( C: U- D. y5 A% b: t, R, I - Music_Play_Next_10% _, N; U H- R3 [( F4 F) L, e
- LDA FC_Music_Index
& X* W$ X% C8 I - CMP FC_Music_Max_Index, ]- ?& Y- O7 ?- |
- BCS .End0 q Q5 k" E) J( c
- CLC
* [9 v1 `/ ?" G/ S2 r1 H2 U - ADC #10) x" @7 @$ g1 O+ f" Q J; v
- CMP FC_Music_Max_Index
! T8 s" i0 d# s3 G - BCC .Next_101 d+ E: L0 B% G6 X+ K5 v
- LDA FC_Music_Max_Index4 s( z& j" `; V0 J$ E$ @( P
- .Next_105 D; t6 F3 T. d8 Z1 W
- STA FC_Music_Index6 P# N! O* l. y) w" Y( k
- JSR Music_Init_Process
- \" m' n1 x9 C& x( Y: I! }4 n - .End
, R7 K, @& a" E8 G - RTS
# _' Y& \" G9 X
9 i" R8 ?! r% ~, K( e. k1 @9 @) u- ;----------------------------------------------------------------------! w, x9 z3 X) T: I/ B
- ;8位十六进制转3位十进制制& s- Z$ _" g" N9 f- n( N& D
- Hex8ToDec
& P ^' B7 \- p& X% Z - STA FC_Dec_Data_1/ z( N- Q# {) M& |3 ]) F
- LDA #$00
6 P# [+ |# p- W$ Q2 J - STA FC_Dec_Data_1005 M/ I8 b: t( r2 f0 Y6 v3 ^
- STA FC_Dec_Data_10
# V/ ?3 f& Q$ i9 D - LDA FC_Dec_Data_1
+ b7 Y. i! Z1 _; b6 v) f - .Convert_100' ~6 N# y- q6 F. T% z
- CMP #100
6 |; s! M( W1 H" B- f8 A! m - BCC .Convert_101 g2 [/ y% q% V
- SEC' k. i$ o! W, J" D0 r7 \/ K/ I
- SBC #100
' [1 o( T- V* R4 H: U - INC FC_Dec_Data_100
( r5 T! ~ C! q7 l7 v3 b5 A9 y0 Y - BNE .Convert_100# Q$ Q+ q# Z( e) p$ e
- .Convert_10) T9 x7 g( ?0 a' P9 J7 [) e
- CMP #10; m1 W8 I, l2 r4 ?' [4 B3 M
- BCC .End) \3 y: d& d7 G& Z% T2 r
- SEC( Z a, ]" x3 g# k) G
- SBC #10: d) K6 ?& m: b! ^
- INC FC_Dec_Data_10
0 i$ u+ N, \" \ D# @7 I1 d/ { - BNE .Convert_100 I4 l! K4 K8 m9 J; A
- .End% K. h2 }2 {' u# Q, T6 s3 V- R* w
- STA FC_Dec_Data_18 {* M7 T3 U u: P& L* Y( E: E
- RTS
* W. Z3 r; S: Z. ] `- G
6 x/ N: j) q/ q* C- ;----------------------------------------------------------------------
7 T% g- s1 c6 c; K+ f, G - ;显示曲目信息
* |! z$ J1 `9 W - Music_Info_Display3 w8 B, F' A3 [8 O: P t( Y
- LDX FC_PPU_Buf_Count& K, i3 I, l: _2 m9 c; |3 S) f
- LDA #PPU_WRITE_MODE_CNT_LINE; x' ~0 B) x6 B" y ]( K
- STA Use_PPU_Buffer,X
+ l( y, z C% l t2 z, o - INX; k! Q8 S" c* d/ g& G7 x
- + y7 k6 A3 B a) [
- LDA #>MUSIC_INFO_POS
- x6 v0 t6 v" i5 l+ O - STA Use_PPU_Buffer,X
* [0 J9 G9 N3 B7 l6 u' X5 i - INX! P K5 Z0 H3 W$ g& K% N
-
9 _; I5 K3 N5 W9 C L: U - ;居中
6 S) W5 m5 A' K" F9 L$ t - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2; U8 @; o7 s0 ~* ^. p: r- l3 H- \
- STA Use_PPU_Buffer,X
( Y o8 q/ T. R6 M2 z# K3 D s$ A - INX1 u. \. D5 |- W
-
' L6 O J$ H$ T* W$ W! H - LDA #$05
* U+ ] w+ z9 K0 U - STA Use_PPU_Buffer,X
1 J) ]4 b- m' |' }+ S i+ Z - INX- l C; N! V: J) F6 }2 a: `5 q
- 7 p! \* o+ d$ |' h0 M
- LDA FC_Music_Index
% e5 {+ V2 l; u5 U) h& \ - CLC4 {7 r0 L3 d6 a
- ADC #$01
$ C' b2 S% q$ V! \! N - JSR Hex8ToDec
5 B4 x6 E5 _! q/ E1 L+ W$ h -
J7 ?& A/ |( z - LDA FC_Dec_Data_10
. E Q, z' O _7 `4 \+ t/ _9 i7 G. } - CLC
7 [ V( X% C, O3 _' F6 Q$ @ - ADC #'0'
& W: Y+ p2 P7 |4 S - STA Use_PPU_Buffer,X
. w2 |; x) n' z' T; C - INX
$ ?9 x x& V: _$ D7 _ - , y* b# u8 H8 k3 l. B' @5 r( W
- LDA FC_Dec_Data_1$ S/ W# u3 C X& Z9 M% E9 ~: v1 z
- CLC4 U6 w. p/ i7 x1 c+ [# t
- ADC #'0'
* B1 W. q) U( f; E5 ]. W# K* n/ C - STA Use_PPU_Buffer,X
3 n" U# A6 `) j; K: S5 ] - INX
+ b n7 N/ G- E. T. W8 I" C# O - / I, l9 j8 H! ~5 ?
- LDA #'/'1 o+ T1 l0 X4 n5 ?6 z8 w
- STA Use_PPU_Buffer,X9 Z- {" |3 U) D c& M* S
- INX h4 n, F2 G- c9 @* }
-
; \2 r5 B e2 a0 u( \4 }5 u- w - LDA FC_Music_Max_Index
' ?/ @+ x; F Q, p; n1 [3 x - CLC
/ y7 W* V0 S' |- J- C9 t) y9 k - ADC #$01
; n% y1 ^( A& U; Z, p: K1 x; N - JSR Hex8ToDec
) }3 `$ F+ D- C1 E0 u" p - 3 W7 F( B$ p' L/ y ] o+ a' ~" a
- LDA FC_Dec_Data_10% N9 w% P; R, f
- CLC+ g! \% l* C4 E4 j( p
- ADC #'0'
) b3 j+ k3 t8 Z& s- K7 S7 ]/ n - STA Use_PPU_Buffer,X- w) q$ L! R5 u* D1 i
- INX* Y! v( r4 P3 g- `8 j
- 0 ]0 k& `# ` W6 c( p% l. h+ z$ w
- LDA FC_Dec_Data_16 s( g" |: P* W9 |
- CLC( d t0 b0 S3 E9 `
- ADC #'0'
# g- N, `* X% k1 [ c - STA Use_PPU_Buffer,X$ E4 U. w( R7 I2 P: ]
- INX& v! A z# r) G% _) ^
-
- r1 s# Z% T1 e( K - .End* j4 s: v, A2 p) \/ A' n( M. V
- STX FC_PPU_Buf_Count
8 Y. ?" x% v$ V' W! Q0 Q3 t - RTS5 K0 I) n" G8 I6 t2 o' M
- ( r% {3 \9 Y/ Y: h+ @# I% T$ a' ?
- ;----------------------------------------------------------------------
6 T3 c& k% ?1 Y/ \3 D5 X - ;音乐曲目初始化处理
7 H2 {/ [3 z+ ~8 M - Music_Init_Process( v/ S" a: [, H
- PHA
& h7 \( Q4 j9 x - JSR Music_Clear_Process
1 d, @2 i1 H- y4 |* E - LDA #$1F
$ h% i) {: `2 v; o - STA $4015
! w7 o" ?7 d% f* N0 Q5 H3 B - PLA
1 W, r. f) i0 m( } - JSR Music_Init_Addr& @: x% r+ k' E
- JSR Music_Info_Display
; S4 o; U8 Q+ i/ q4 f2 i' ` - RTS
; @; r0 s8 @7 Y; ~/ c% a - 0 N) @* F' t8 [. I
- ;----------------------------------------------------------------------+ c7 E5 C) L" M$ H7 W5 I
- ;音乐播放处理3 w; K# @: C( j* {& ~- X
- Music_Play_Process
( ^: ~/ o* o% R5 e3 b - JSR Music_Play_Addr& O! g* y+ y2 J( Z* g1 c
- RTS" V3 d' p% u L5 u5 U! ?6 B
+ t4 x% n+ P8 H- L' r- ;----------------------------------------------------------------------8 W' S, M2 c7 f7 P" A1 g
- ;音乐播放处理. \( H# N9 h7 B% P; z+ V0 X& d, N/ p
- Music_Clear_Process
2 g( l4 ~, _8 p4 i - .IF Music_Clear_Addr
' ~2 c4 V# l& N5 a - JSR Music_Clear_Addr; k7 d& m+ Y( p- p5 }* B, l6 E- {( F4 o
- RTS
' Z4 o# F) |" s' D# | p( H! G$ K - .ELSE6 Y+ U' Z: Y+ m. r
- LDA #$1F
- k$ A ~+ X, L3 h - STA $40152 m$ E+ z4 l9 v" @; c
- LDA #$00; H9 [) m8 h; \9 k8 w
- STA $4010
7 }0 l' V" B: x' t$ J - LDX #$00
" L( G: ^. @: W0 ~ - LDA #$00( G4 V( S+ W4 g. V _
- 9 ]! i- D4 O2 D0 q. y3 e: i' S
- .Music_Clear_Zreo_Page_0 t* Q/ \8 I* A4 O0 e1 m' g4 H. M1 M
- STA $00,X+ J) g8 C7 y. N8 {
- INX
3 m8 R( g# ^$ h1 G3 U# {; i) j - CPX #Use_Zero_Page_Begin
6 @: G; w8 T7 e* |6 y - BCC .Music_Clear_Zreo_Page_0& i- u1 i2 w( h( }
- 8 M8 M/ _1 w+ e" h$ |: i
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size- c" e, p8 d8 L- H
- .Music_Clear_Zreo_Page_15 c3 a9 ~) t5 G) I
- STA $00,X
+ P: X0 k9 ^ _# H @ - INX
9 N7 h1 m* G U+ K( Z' z - BNE .Music_Clear_Zreo_Page_1
7 Z- K7 ~/ ^6 Z0 K M -
- Z$ l7 v0 \: Q - Music_Clear_Process_1
7 Q; T: j' ~, v+ o: \) V( } - STA $0600,X
5 ~' Y$ Z# `% a% X/ N - STA $0700,X* i1 S0 A/ G/ _: q- v8 i g7 \$ @ O
- INX* Q! \' r3 y1 l; j# T# Q
- BNE Music_Clear_Process_13 |/ X0 a& k* p7 q, g+ D& W
- LDA #$10
6 m$ j' h) w2 K$ [ - STA $4000( t7 i5 E' g9 D8 i$ {
- STA $4004
1 w A' {6 p' c x' y - STA $400C
" p, s9 |( F' C" G7 u& ~ - LDA #$000 W( g, x; L( e
- STA $4008
; \8 }+ y( E c2 g5 Y! B7 X - LDA #$0F
7 m- f1 [( E7 w7 B - STA $4015
9 o7 O6 s$ z; d - .ENDIF2 Q0 E9 J3 ~+ ^ g$ z4 d. U
-
# m; O d4 B# l/ { - RTS' Q2 T3 S7 }5 \7 b, {& Q. a8 J; a
- / t' j% T2 H( S2 F' U% k" p7 @) M; G
- ;======================================================================( `' s$ J2 r+ p; J$ o. N
- ;重启处理
5 @' R: N w3 I2 J - Reset_Program
d" \! g5 v7 ? - SEI
' |& {& J; k+ C) Q7 A$ j/ \' g - CLD
6 j w9 c' n( |' v - LDA #$008 z5 {, f8 b$ Q4 v6 G+ A" }
- STA PPU_CTRL
" D: }- L3 |, g' N8 y* q# x7 k - STA PPU_MASK5 E' H9 f! R3 ]: w/ m
- STA JOY2_FRAME
; L" u! i0 G9 \ - STA APU_STATUS
+ y D7 S9 d( W+ @% j: l -
* S& p0 t( X$ {& S4 V( v( Y1 Z - ;等待屏幕准备完毕. k1 H. U7 J$ _% n. N9 k- m8 `
- LDX #$02
e; }, L6 x8 G5 X - .Wait_For_Screen_Ready8 p( K3 y& G ^9 u" Q- O
- LDA PPU_STATUS
4 N' q M& P3 D4 i% C; e2 S - BPL .Wait_For_Screen_Ready
) k; {0 q4 A! u - DEX5 _& F6 n4 u. I M; Q
- BNE .Wait_For_Screen_Ready
% Z# U+ ^2 }# g$ ]2 W- ` -
/ X* Y r+ c' J0 _; k2 @ - ;清空调色板
2 a" S6 k4 K6 L$ @& c1 y - Palette_Clear( q& _$ F% y1 R4 m
- LDA #$3F Q/ |5 E6 V; B W; J
- STA PPU_ADDRESS
n6 y! k/ k; e4 j; ~- f# j - LDA #$00, s' B! z& `& A" F- L W
- STA PPU_ADDRESS
0 S, K% {) x/ P" L6 e7 Q" J - LDX #$20
4 G4 I/ \" L0 [/ v$ t4 n; V - LDA #$0F9 g/ w: f9 j4 ?- W2 i; H3 {- t
- .Write_Data8 O* u/ ^7 c% r' h
- STA PPU_DATA
$ O r# x! C0 X* [( W9 Q( K( N5 ~% f: I. B - DEX5 M! N6 f" M9 i* S
- BNE .Write_Data
^/ r5 I5 y# N. n
" p0 ~2 T- Q3 @$ g/ O: G: \- ;清除声音 $4000-4013
6 `/ S4 C" e+ z: v - LDY #$14
+ X8 t% h6 r: J* q. E. r3 b% M - LDX #$00
$ U" N6 `( c- x+ N - .Sound_Clear- w' r* h0 Q7 D& i1 A- h2 j4 J3 G
- STA $4000,X
' Y" x+ `8 D8 `# n/ z$ ? - INX
+ g6 Q" i/ I/ a* x! V. m - DEY. s0 s: X. }* l3 u
- BNE .Sound_Clear
) R6 \3 J& Q6 T+ _4 I+ o. P - * W4 n: X; h. S# p8 {, e
- ;清除 RAM $0000-07FF1 a$ a7 S1 L0 x- J& q$ D% ^
- LDA #$00
7 E/ i2 {8 B0 F+ {/ v - STA $00
" L8 |4 G# e, M' q$ P - STA $01
+ C0 k+ n) Z4 O4 t: X' Y - TAY3 B- `9 v" b$ I6 Y& `" o: O' I G, O6 Q
- LDX #$08
5 U4 b+ i" `; |8 K+ t2 b - .Memory_Clear
6 y A$ w# C- x. Z - STA [$00],Y/ A- q3 H0 l+ D( j
- INY
+ W6 Z% h/ i% |* {' h, H - BNE .Memory_Clear
; R( M' m- j/ T+ a- e - INC $01
3 B6 b- q: r5 G: N2 [, k - DEX0 p0 m- |( ?2 K4 ]6 I+ m0 B1 ?* R
- BNE .Memory_Clear8 R$ g7 {* X6 M. d+ ?1 m! B+ h
-
$ P0 w7 t; N8 V, ~ - ;精灵缓冲初始化
+ R" s) h: ~8 z" B - LDX #$00, x4 n- |+ @* B6 o# }; |- R8 p
- LDA #$F8" X: c2 v3 K% d' T6 T; D6 X) W* P2 `
- .OAM_Clear
% E% B" t2 P# {8 v- l2 A - STA OAM_DMA_Buffer,X. I' w1 S9 ~, y8 K$ ]; Z
- INX
+ N* v+ Z& Q( C5 m, d* W - BNE .OAM_Clear! w# D- A. J+ {3 Q6 D. t! T
- # I/ z1 d3 v! l" k' ]4 j+ o# _
- ;栈指针初始化
$ |$ Z( u. S" t. n) F6 _ - LDX #$FF
: \1 P+ w/ Q+ J1 U$ N - TXS
6 ]& w9 j# k; E+ O( G8 }2 k% @ -
6 O- P/ P8 P8 y. V2 V) ?/ ~3 d: f - JSR Nametable_Clear;命名表清空0 v$ L5 i' b8 g& |8 v0 V
- JSR Palette_Init;初始化调色板缓冲' E, Z* p& n- d7 M+ a3 G/ _1 ?, i
- JSR Static_Text_Init;初始化静态文本
. Y. ~: g$ D- {/ k6 }# g. H - 5 ^+ E" c8 V7 _% Q7 `
- LDA #MUSIC_ITEM_TOTAL - 1' k7 r) h! r: Y" i5 L* @; T( N( x# r
- STA FC_Music_Max_Index
' V _0 L: j }1 v, b6 H8 I - / b" r- V8 x9 S
- LDA #$1F0 L- Q5 I N8 B6 Q( ?
- STA APU_STATUS
$ Z, l' D# ]+ k6 B6 L - LDA #MUSIC_BGM - 14 v7 t) ]8 r- F8 s r2 } c4 W
- STA FC_Music_Index$ f$ K/ c( n6 b
- JSR Music_Init_Process;音乐播放; A. d# q0 Z/ u1 v( ~8 w
- % g9 D$ o% O, h- J( W1 s* A0 r4 i1 @
- ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)
) [- G6 A8 K# e" H4 [' A6 q - LDA #$1E) l$ L1 `! _- c, d
- STA FC_PPU_Mask_Buf$ x K6 _% k8 ~5 I: |0 p
- * J; y# d( }: r9 o3 V
- ;启用NMI处理) }% F, x5 ^" H# s" n9 m$ p
- LDA #$80: L, B7 D* @ g$ k/ O8 x
- STA PPU_CTRL
. [* O/ A* Y% U6 H. t8 }9 w - / h' m) V( X. X
- ;程序循环, 剩余工作交给 NMI 中断处理* D2 Q# L A8 k* F9 K% l
- .Loop
/ n9 i/ w: m+ _- J1 | - JMP .Loop0 {! R9 o& f; t2 o3 L
- 2 _2 m( j; ]; t! i2 X
- ;======================================================================
& s' |+ Q' Z4 n* F - ;不可屏蔽中断处理
7 O6 T+ x4 R0 u1 y' o' R - Nmi_Program9 C' ^! x: ^# d9 t' ^ f
- PHA! p, p& d8 J1 A9 b+ X3 ?3 X) D% M5 d8 B0 z
- TXA8 t5 x& \/ H7 B7 u7 E5 J3 A/ U# k3 |
- PHA6 i1 f+ _+ E- g t
- TYA, k& g$ Y x8 f: j, z
- PHA4 x1 R9 q! b& c1 Z$ P/ ~
- 4 v" N% z" ?9 e1 U1 \
- LDA PPU_STATUS;读取使得 PPU状态寄存器复位# s! T3 o# Q: _+ K9 g: J& x
- , q# I7 I: n) G2 v$ o% f0 u
- JSR FC_PPU_Procrss;PPU处理
+ p" [, S7 }9 Y" v& t. p -
0 F% `8 y+ ]* L; m- A Z - ;精灵内存更新5 P, N; t2 G2 f. U6 K: A3 L% K" N
- LDA #$00
+ f {- v$ y# N8 V' ^2 w5 Q - STA PPU_OAM_ADDR
& i1 q2 D4 g1 q! }" d - LDA #OAM_DMA_Buffer / $0100
9 k4 _% E- i5 A! I - STA OAM_DMA
: t2 a- W5 Y8 j) Z0 w7 S. O3 s+ u -
7 J0 D: R- \- `0 E z, A. Y2 D% m - JSR FC_Gamepad_Process;手柄输入处理
* [8 y+ ^6 d2 Z O9 U" {; |/ } - JSR Music_Select_Process;音乐选曲处理) s& T: U+ M- m G& k) G: J
- JSR Music_Play_Process;音乐播放处理
" G3 K3 W$ \* J" A: V9 T -
- E% W% W2 S0 u9 W3 F9 X - PLA
8 E* ?4 a2 W7 x/ O2 q& a - TAY
+ @) \0 @2 K8 Z% V7 A& Z, d - PLA$ \9 {; h c6 V5 l: j! N; g
- TAX
. m9 e; w, Q, n- b; R - PLA5 H$ [4 D7 _4 U2 z( W3 s
- ; Y* l" N, `' s4 m, r8 w C
- RTI4 T7 a) }5 R; v' X6 H
6 P! D% N) ~2 ?* P- ;======================================================================
; }) P5 _( F% s1 V/ e* A( v3 F6 x1 f - ;请求中断处理
. g) V& y- ~5 @* L - Irq_Program# n- v* ~, Z }+ w; p6 C
- RTI
! c. f9 Q4 S8 V2 A - 9 u( ~ G& \" F/ \- x0 v; v
- ;======================================================================
; q9 j1 f$ i+ B7 B M9 M6 K8 [ - ;中断向量表
+ G7 s0 H. k/ c; P& C# g) U - .ORG $FFFA1 N8 V2 N- [( ^( n$ V5 _
- .DW Nmi_Program ;NMI触发时执行. t' O1 y# u& `3 T, c {$ d; a
- .DW Reset_Program ;载入ROM时最先执行( H* i5 F4 j: l7 k+ j: [+ w/ e) u
- .DW Irq_Program ;IRQ触发时执行2 e" l% D1 t3 B. c: G, L3 G4 Q
复制代码 3 \3 D" I: M% V2 w8 o6 D8 i$ b
4 q) l2 W+ e7 O' a/ V' U
( I) A( d/ M8 z! A2 b$ V" rhttps://gitee.com/flame_cyclone/nesasm_3_2 |
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