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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下. W R. p, R9 W, c

) s W6 K/ I( f7 {, U6 P L以下是主框架代码:; @6 s4 B7 h0 }4 ~
- ;====================================================================== ~' _" j8 c# I& n3 x# f
- ;文件头
, F# ^+ X9 |) W1 | - NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量1 m# P( W! H: B, @
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量& {" K1 _4 t1 U2 R4 I
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码8 z3 }- v2 B4 N3 w8 \' @" } d% B
- ;======================================================================! f3 c; f( Q) D1 n; B
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
2 D. r! Q" t- p6 N0 a! R - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1/ a6 o( v2 Y5 ]( \) X
- ;======================================================================
0 C& t1 B8 G; h4 p, o% y* D* _& ? - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
1 i8 c+ l, C1 H! z7 G: ]) _ - RESET_ADDR = $E000 ;主程序起始地址+ {& L3 C+ I' Z0 z4 E
- ;======================================================================
9 z: N1 h: o: x - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB$ e/ Y& l& @. ]/ U5 S1 c: P: s
- .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
0 Z2 v9 b; K4 t* M* S+ i- y6 e - .INESMAP 4 ;Mapper号 (0-4095). P0 G: g6 ?3 m- s( z
- .INESSUBMAP 0 ;子Mapper号 (0-15), f+ I! D' C. N
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)$ ?8 h5 N; v8 A8 I# \
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)6 t9 }: t% g/ e' _" X* i
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)3 h3 ~1 V. \# g7 _$ Q& j
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数): q' u. D3 O9 `7 r
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数), R5 P( r9 w% u. b
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)" k( P) q/ \* J* f3 H; ^
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)2 v ]8 K2 F% F; Y% f( U- K
- ;======================================================================; H2 B6 o: C1 Z, V; S! W, B
- .INCLUDE "fc_demo_config.asm" ;全局配置* l1 Y6 i8 Y: W# l# H
- .INCLUDE "fc_demo_constant.asm" ;NES常量
4 v( S( A8 `: q1 ~& Y4 S - ;======================================================================
$ r" B2 p' F9 l9 n" b - ;音乐配置* m$ }& F8 e0 g: i
- .IF 0 = MUSIC_THEME
' B0 X+ o- h% e3 Q3 y - .INCLUDE "data/music/Gremlin 2/config.asm"3 O) h% o- @; }* R# L
- .ENDIF6 q: {+ U8 `% z5 a
- ! y& k$ E8 r/ A! X" A# J. i- g
- .IF 1 = MUSIC_THEME
' G$ Q& l$ @3 s) k2 q7 D# h - .INCLUDE "data/music/Raf World/config.asm"
% Y- E& u) G4 b4 C# P9 J2 B3 k4 Z - .ENDIF
- z2 H( M8 D9 h ]% W: y J - - _! M. ~8 D7 t8 R8 `8 s8 ] k7 J- O
- .IF 2 = MUSIC_THEME
7 z0 e& z' T; ^6 ? - .INCLUDE "data/music/Ninja Gaiden 3/config.asm"( q6 m5 W& P; R; p: y
- .ENDIF9 C" b" j0 I0 E) S
- * G5 E* A( D2 ^: k! X
- ;======================================================================+ v+ G; ]# A/ F1 y, I
- ;引用CHR图像数据3 h9 T/ P* a Z$ Z
- .BANK NES_16KB_PRG_SIZE * 2
7 b _" d$ Z# v. V - .ORG $0000& {3 s+ Y. ~' s0 A$ u0 P
- .INCBIN "data/bkg.chr"
- ^( D) N* U. H - .INCBIN "data/sp.chr"+ ~6 \7 U' P; A7 i
-
8 f3 r9 R* Y8 u8 d - ;======================================================================
7 |% J4 E* z4 x# n& ~9 W% f" n# P - .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank7 b1 ^ m; e/ O8 S% q9 ]
- .ORG RESET_ADDR
) p2 P9 j* |6 B0 c - ;======================================================================+ A3 Y) x# C+ L# n9 `! I# U4 d9 m
- ;引用其他源文件, V0 g5 m: o1 c; u" y
- .INCLUDE "fc_demo_ppu.asm" ;PPU处理
3 J7 l! h# L, ] - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理% b& d0 @' V: a# f
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
. F- a! v6 H( T# c- q. O) ` - ;======================================================================
0 M& }6 T' [1 t: U3 I
- P& `0 h+ z( x- ;======================================================================1 M$ g' W; {2 C0 ]* m9 W
- ;等待VBlank到来3 |0 x6 z0 s z- V4 a; z
- Wait_For_VBlank
9 j8 h( [3 s7 X" E- U/ _ - LDA PPU_STATUS
8 }- ?2 u3 O& a6 \0 q e N - BPL Wait_For_VBlank
4 e& h& u3 X% P1 Q: N* r* ? - RTS
. p( C2 _( ]2 E x0 F7 ]* G
8 q* p- l& D" {* @. F- ;======================================================================# e9 r$ X/ a% y3 p2 D; _( `
- ;调色板初始化
/ e- q( ~7 W# u* @7 M* p! `: j; g - Palette_Init/ g# r6 T7 ~5 x) P. d+ e7 ]
- LDA #$3F
7 P& q, o+ |3 V6 K - STA PPU_ADDRESS
, C$ f# O7 j- W9 G' ?$ H+ D7 z - LDA #$00
" U7 K0 H2 U. _$ D2 S9 O- ? - STA PPU_ADDRESS
& x7 \$ @/ r% y/ Z/ v - LDX #$00% b" G e, V7 r4 Z
- LDY #$20
$ N! }* x; B( i7 x, w6 Y5 T1 I7 [2 A& R - .Write_Data h1 ^& R+ z2 z5 N9 {1 Z: l6 \7 I' @
- LDA Palette_Data,X
. O; N5 Z. F2 o1 T3 z - STA FC_PPU_Pal_Addr,X
3 Z: x6 }1 {9 q# r - INX5 g ? `# B% \0 C
- DEY
, I6 h. d N) }& b - BNE .Write_Data
" [' ~' Z6 J& }) y" f% k5 [* f - .End' a- L* f/ p# I1 U$ a! q8 ?
- RTS
4 I( F/ h/ i( M% v4 M( ? s - ( O9 K# B' x, `+ G2 F9 l# Q
- ;----------------------------------------% j" V/ p. {/ j& [; m ~/ N. w
- ;调色板数据
. P) J" @3 O- i* ^# s1 B" \) P - Palette_Data4 \. N/ D7 m$ x& I3 ?
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B
1 X: H4 y( w. }5 m' \" `5 Z - .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22% |8 H! R- M3 i! o: D3 t& U
-
4 S5 E" G# D. e% h+ [7 {6 n' U - ;======================================================================
' p& C) V. Q, H/ ], i" F; G - ;命名表清空8 g$ U) l; Y7 ?8 v- s C7 }
- Nametable_Clear& [! w9 m7 T( Z; Z+ }9 L
- LDA #$20
8 m/ i& {) W0 ^ - STA PPU_ADDRESS, w" I' B2 _4 Q9 a" l
- LDA #$006 t1 d2 {7 `/ U4 @
- STA PPU_ADDRESS
- Q( q* _8 J9 ?3 t( V - LDA #$00
, [9 M! }4 N2 T - LDX #$00: P, n4 U; V h- b2 @( @ B3 e3 N
- LDY #$08: [) g) H: N8 x! O5 O5 G3 E- \' J
- .Write_Data6 y4 U* d5 l! a* I/ t6 |; k
- STA PPU_DATA4 X+ }4 m# m2 E7 n, ?2 d1 u' _1 F
- INX
" y3 R' ~2 |2 J3 | - BNE .Write_Data8 P: H3 |. {* d9 ^
- DEY+ J7 W; K# i$ L) Y* Y( L. I: [
- BNE .Write_Data/ q0 `9 c. ^- d7 t: `+ s8 ~- c
- .End
; s% a: l- ~" @0 f8 A) z$ w - RTS
3 V% l$ ?' [& L* ] z; O' n
; c- J0 Q! O- d+ a- ;======================================================================
S" A. q, k" W - ;音乐曲目切换3 Z4 P0 \3 u$ Q& j5 w
- Music_Select_Process1 ~4 M/ O8 b; Z
- P2 x7 `# C0 d& F- .Pre_Music;上一曲" Y$ f( N' P7 p6 v0 _, O
- LDA FC_Gamepad_Once
) H- q6 f$ G( i+ R* u5 {1 h' D8 ] - CMP #JOY_KEY_LEFT9 A2 U: C. [. \ t
- BNE .Next_Music& y' y: Z2 K& W; ^9 N2 H2 t$ V* b
- JSR Music_Play_Pre* [! ^% @' s4 f# q" H
- .Next_Music;下一曲
! h$ f& |' [/ o: a - LDA FC_Gamepad_Once
0 a. L4 T( C& x& b - CMP #JOY_KEY_RIGHT
/ K' |6 L) A) Z - BNE .Next_10_Music
; ~7 d) \. [) B7 M9 { - JSR Music_Play_Next( Z6 G: T3 Z4 A/ `( f7 B
- .Next_10_Music;上10曲: R" V- B0 o& t! g) } w. Z
- LDA FC_Gamepad_Once
5 K( w* u4 u# ]1 t( Y8 @5 a - CMP #JOY_KEY_UP5 y8 ^' L- d* h+ c, |! Z5 @
- BNE .Pre_10_Music
- m k! E/ U" g! E, N - JSR Music_Play_Next_10" i! w6 x$ O$ J; W! k5 W. T6 O
- .Pre_10_Music;下10曲$ |& I) x: H7 D! h( P- Y, }- y# S
- LDA FC_Gamepad_Once
1 t( I& M% g& q x d - CMP #JOY_KEY_DOWN' h. y6 g, f' P2 H3 N, S
- BNE .Reset
: ?0 w1 C+ u- w1 ` - JSR Music_Play_Pre_108 r- |3 ^6 B9 B$ M$ R
- .Reset;重播当前曲目
6 ]4 D* G* F" p9 }. [: Y: Q - LDA FC_Gamepad_Once
/ J9 Q3 }/ X k8 N7 b0 [* h5 x, [4 Y - CMP #JOY_KEY_START
- h) g& [9 ^( h1 L3 P - BNE .End. F# ~5 @+ J) y ~
- LDA FC_Music_Index
/ Q! m9 M$ Y. E* W6 N! p - JSR Music_Init_Process
7 D4 P( k$ Y0 c# }+ \+ ?# y - .End
! |& c/ m+ l8 D" i - RTS0 \* C8 I, z4 ^. F2 X& s
- 5 ?9 ? F% G& b! `2 n6 `) c
- ;----------------------------------------------------------------------4 x' Q: J r e" a8 j
- ;播放上一曲. i# r9 m8 N1 m1 E6 E8 o$ z
- Music_Play_Pre# f& x6 j: z: R7 U y" y8 C% A
- LDA FC_Music_Index
3 o: d6 e. F4 x, u. ~ b. l - BEQ .End
' V; r; _* ]( R/ E8 a - DEC FC_Music_Index" @! b# l( e& X
- LDA FC_Music_Index1 Q0 m) t/ k; C. C7 j9 x/ t
- JSR Music_Init_Process
& d, h# t# y* y8 M* e - .End
' w+ i& B& N1 d - RTS
0 K1 r J% s2 \" l% o - ;----------------------------------------------------------------------% g& Q1 u: T- ?) N
- ;播放下一曲
+ y. c% Q* e& R" J! K% s8 I - Music_Play_Next" I3 u, y% h% H
- LDA FC_Music_Index
/ f R7 r9 n( D7 b( z2 @ - CMP FC_Music_Max_Index j% O7 J% t+ W+ Z7 \) ~0 H3 J; m8 m
- BCS .End
5 A2 x) A0 h; k j" N R - INC FC_Music_Index. |' p& Y9 W W0 f7 d
- LDA FC_Music_Index& M# t. Q8 A; ?3 s
- JSR Music_Init_Process6 s, Z9 V4 A a# D% p
- .End
4 v* j* N' _/ }) @' H' X" f - RTS
a* d% k/ Z+ E! m* y
4 a4 z, T' }, r% P- ;---------------------------------------------------------------------- y' s# c8 t& e, \0 E( Q4 r
- ;播放上10曲
) |% c) R4 {9 g! U; t! Z5 }- D - Music_Play_Pre_10, s8 P" j5 Q8 y* c/ f8 @
- LDA FC_Music_Index. W+ d0 q: e2 L
- BEQ .End
( B! P. O% x% E! E A - SEC# \" f: t: j k( j G$ a! l
- SBC #10
3 w+ R0 N7 e7 c' G! p9 Q$ H/ K9 | - BCS .Pre_10$ h) H i7 P0 [
- LDA #$00$ _1 u6 @9 [8 n8 K- i
- .Pre_10# R& P- p" _# u( H* P
- STA FC_Music_Index
3 l2 Q) Q! u% K4 B. [4 j# D - JSR Music_Init_Process6 l; O- B" o, |/ ~: o0 J! M
- .End
+ c' @: J! R! j R% I) r0 k - RTS3 G5 w# F, b3 D E( \, x# r L
- ;----------------------------------------------------------------------! w3 _* i6 ]+ X& A1 K
- ;播放下10曲
& m: o2 `8 ~% c: g - Music_Play_Next_10
& R( @ C3 q2 ? ^1 b3 b* c - LDA FC_Music_Index
5 x3 r0 e$ x$ [9 z1 _5 Q - CMP FC_Music_Max_Index
/ E5 c( B$ H8 B* D - BCS .End$ \5 S$ N& Q; `' ` T
- CLC
D3 O- L" ~2 T( G - ADC #10/ @. s* ^+ W, t- j( t
- CMP FC_Music_Max_Index& j+ x7 S" g8 f) Q* `
- BCC .Next_10
) m5 C* _5 R' ?- I' I) `) G1 b - LDA FC_Music_Max_Index
- d* D* q( t T. Q/ S# O - .Next_10
' O1 s5 |3 w" Q( ? - STA FC_Music_Index2 Z: W8 o* g# h) w
- JSR Music_Init_Process
. ?5 v/ s: ?+ U# B - .End5 Q( m" B% s7 N$ I7 F
- RTS
" F& W% J0 R& Z& c8 w6 l$ K1 f
3 z! Q# v. J* J+ T- ;----------------------------------------------------------------------
& V6 \; W M" i& Q# z - ;8位十六进制转3位十进制制' n. ]/ [; @ m
- Hex8ToDec
7 Y2 S( U m% I# }% d - STA FC_Dec_Data_1, i2 h# n4 b' `. n5 g( B; @( o
- LDA #$00
: n9 s) P p9 U: y' ?( } - STA FC_Dec_Data_100
" }7 U- w" ~* a \7 N# Q! r - STA FC_Dec_Data_10
: \& }! m: m/ ?+ ^ - LDA FC_Dec_Data_1
% s4 ]$ S' s, C h0 g7 E - .Convert_100
5 t4 S% S3 B, A7 {* @ - CMP #100/ N! ?* {4 ` u# W: c
- BCC .Convert_10) w. P" E1 T& c) q
- SEC
% {5 O0 S2 D! w( D/ ^ - SBC #100
" v5 c+ G, f7 v O/ S8 \/ _4 Y- N" C - INC FC_Dec_Data_100) ^: m1 ?: S3 W. R' D
- BNE .Convert_100
% W8 X' H" S& m4 _9 `/ Y" V - .Convert_10+ @, X! J6 v" ~! X. i5 e/ f; P/ i
- CMP #10( K7 A" u2 M6 \) y8 V$ j
- BCC .End+ P' A, [" s& q s
- SEC
0 m) N6 p; |' {$ G) I" O - SBC #10
: T: {$ q2 V4 y0 K6 [0 { - INC FC_Dec_Data_10/ ?( y, I! r& c' w
- BNE .Convert_106 S4 ]5 k0 x6 }( M6 D& n, t
- .End7 W# b0 j: a) l
- STA FC_Dec_Data_1
: E- m% |5 w, h: L - RTS" ?- H9 ^: o& G) W3 w
- ) b5 D- i. c% N% B4 [9 q- [
- ;----------------------------------------------------------------------5 x/ D" V7 ?% [$ ]8 U# j$ ^( k
- ;显示曲目信息
" V. w h6 w: l2 y$ H' J - Music_Info_Display9 U# S$ T* w4 j' C
- LDX FC_PPU_Buf_Count
* Z7 B2 P% m& m$ N8 o- x - LDA #PPU_WRITE_MODE_CNT_LINE
, L3 ?) r6 i# X2 L5 H+ `3 w) m - STA Use_PPU_Buffer,X
( y( z0 x" V' ]/ A6 S9 a& v3 Q - INX" v8 W7 |! f1 W
- " `" [" u; o7 ~& @
- LDA #>MUSIC_INFO_POS0 w, w" _& r( }- ~* ] o1 a
- STA Use_PPU_Buffer,X
2 p4 N9 y: e K# O ` - INX) x3 [5 ]2 N3 d1 o* g) K2 ?+ ~2 r: Z6 y
- 9 R+ l4 J- K4 s3 m/ T$ [4 @
- ;居中
3 V2 I! s' z, _/ [' A! x Z - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/24 U( F) X) L$ v' J8 d* k8 W+ d. A
- STA Use_PPU_Buffer,X# _. R. X3 M2 ~7 M6 H
- INX' V- H9 u* w/ q4 B
- 9 e& m h4 x1 u! |4 G9 S% B6 @6 z1 V: f
- LDA #$058 H# l9 s1 q. P
- STA Use_PPU_Buffer,X( m7 Y$ d% T* i* o1 r
- INX. H1 N9 R4 a% P
-
" K0 C" T" N* h8 c) F0 [ - LDA FC_Music_Index
& V: Z1 P- T( g - CLC
- i4 S K k0 D0 m9 G6 } - ADC #$01$ o/ X5 U/ _3 |8 M3 y& \3 q
- JSR Hex8ToDec
# u' @ ^" u, y% E5 Q$ ]7 K! g& r0 ] -
- {; H ^( Y7 k* g3 k$ k- d( l) ^ - LDA FC_Dec_Data_10
0 |# {2 i) O9 X - CLC& a' e3 u* H" l
- ADC #'0'/ \, m# u2 H. k Y
- STA Use_PPU_Buffer,X+ I! g0 {& z/ G' \9 v
- INX
+ H) J4 y& Y3 m) l: R# R -
) k* H }/ x* l - LDA FC_Dec_Data_1
: U4 I, e. O) V7 g - CLC8 G/ v0 \! _1 e6 s
- ADC #'0'
+ D, y, X" o8 ?5 l - STA Use_PPU_Buffer,X6 }. w5 ]7 L& F
- INX8 L i" o8 N0 o2 Q2 |# ]
- 5 {- q) W$ U/ H7 Z" o# L% R( T. a
- LDA #'/'
' U9 R; f7 ~. @! m% } - STA Use_PPU_Buffer,X8 X$ v) P: w+ o3 B; V8 e$ l: }
- INX/ T( z E9 S# H
-
* e2 x* U" t; K2 J: K* X* V+ k4 [$ A2 r - LDA FC_Music_Max_Index! f0 g% Y5 n+ u5 K1 Q
- CLC+ s) D+ Q9 p# _# U; L9 o- M3 R
- ADC #$01
6 Y$ }2 i/ L2 }# j* ?# _ - JSR Hex8ToDec4 @0 [* `9 {# P3 J3 s8 Y4 b1 w
-
5 P* O# f0 P# a- y - LDA FC_Dec_Data_10
3 C+ D' L# U8 ] - CLC
7 i% X: P* x. W; L$ N - ADC #'0'
* |: |/ V: n2 ]7 z% a3 I0 |" _ - STA Use_PPU_Buffer,X) J3 G \" g. w6 X; e
- INX
8 V. f: K8 a0 f1 z# P* `. [9 v - * {& B) s. X' c% N+ w
- LDA FC_Dec_Data_1
; [, ]9 `6 o6 a" y - CLC
+ z& W" L) o4 U/ K - ADC #'0'* {4 D$ z7 ?' k# C' q/ a2 _
- STA Use_PPU_Buffer,X
0 e1 @( e6 u& Z" @' h+ d9 Z% E - INX4 x7 ?1 N1 t) B" w
-
2 }( d; |2 K0 E1 _ - .End
$ U+ s# J7 F& o2 r0 a2 n0 K/ ^ - STX FC_PPU_Buf_Count
3 y$ C8 n3 T' `4 H ~* H5 h% t" x o, O - RTS
+ z( ~0 y3 O0 p: h" v5 o& h' g
0 ~' w2 q, J |- ;----------------------------------------------------------------------/ b1 q' }9 b7 C9 l) i" d. V/ N+ U
- ;音乐曲目初始化处理
( a9 s" t0 G J* X - Music_Init_Process* `2 n/ h, F) J' l# M5 q# x
- PHA
4 b' m* w7 j" @, G! ]6 {2 o2 ^ - JSR Music_Clear_Process
1 Q3 k9 v6 b1 _, `. y - LDA #$1F% u( O) q# B. V7 ^ t6 G
- STA $4015* D. j" ~% i2 {3 R7 l2 U
- PLA
' Q! Y: k& q4 } - JSR Music_Init_Addr
& U# |/ t: t! m4 _* x' r( } - JSR Music_Info_Display m- `+ g* ]7 L$ h
- RTS
) J j4 J4 o$ h1 t% |6 I9 o6 a
7 {6 v7 [- S2 K1 @0 z- ;----------------------------------------------------------------------- B2 r# R% P0 e
- ;音乐播放处理
- E- ^1 L v0 K [8 K5 J - Music_Play_Process
/ h! ?$ \ e: O! v: H; {; S - JSR Music_Play_Addr! P5 t( M+ ^0 ?
- RTS3 M$ k% X: ]4 Q. w. F/ c# f: R
- {" ]* m7 L' @9 B/ n8 }2 r$ B* M$ {- ;----------------------------------------------------------------------
: d \4 u9 q& @ - ;音乐播放处理/ w8 R( O2 b9 R! Y$ W
- Music_Clear_Process
7 k9 K, D! v7 H1 i - .IF Music_Clear_Addr1 P; C i* V; g0 b2 T; a
- JSR Music_Clear_Addr" {& _) y$ |( X1 q6 F6 J; v: W
- RTS4 Z( ?+ g) w/ {- _5 a
- .ELSE9 V6 L) q4 W1 y* `
- LDA #$1F
; f) T( d: W/ {+ K' R1 W& ^) Y - STA $4015! V1 ]4 |; y" g! c- \9 O
- LDA #$002 F0 |, \) B4 q1 P3 x' z, R- T
- STA $4010" w0 M% d/ z- K) s
- LDX #$00) e9 o4 B$ q! p9 n- ^7 }
- LDA #$008 @; d, a- Y/ w. a; W
-
5 |4 k4 N/ g3 V6 ~; d$ `" G* W - .Music_Clear_Zreo_Page_04 h0 Y7 j6 j$ }% s7 v% l5 P
- STA $00,X0 T! |/ Z, Z) E# i) y
- INX% }- x: {! \; [0 G# D9 u# y
- CPX #Use_Zero_Page_Begin1 F p& s2 C7 `" ^: t
- BCC .Music_Clear_Zreo_Page_0
6 `% n9 q' J @( ] -
; @# ?0 ^0 p, h2 }5 }0 G: E - LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size, H# H G" H, Y2 x
- .Music_Clear_Zreo_Page_15 p( v2 b8 f) A/ _+ g& v" e5 X8 X
- STA $00,X: ~, r P0 t a9 m
- INX. z6 b! S/ {' t9 O! [" n; W- o% u
- BNE .Music_Clear_Zreo_Page_1
3 o8 I2 p; G+ Y( w6 ]: Y# n+ F - 3 f. c% F3 Y- ?- V* d9 b6 n
- Music_Clear_Process_1: U1 @$ R5 o( ]+ I( V) y7 u/ \5 Y
- STA $0600,X
" ?# R* @& f8 G& X, C2 G& J- D - STA $0700,X P% L6 V0 u3 `: U
- INX
0 A+ F/ J* m' C6 @ - BNE Music_Clear_Process_1/ d6 G4 }1 F3 G; N9 V7 |0 u: x1 s
- LDA #$10
! M1 ~3 C3 G2 |2 \ - STA $4000
. ~- t( f2 [/ U; f, v - STA $4004
W- P% q) m; o7 E- ]5 o U - STA $400C
$ p n9 K+ h* k' _7 s! v6 m. L( ^; j7 \ - LDA #$00
2 V9 b0 }* ]9 U# K2 y) X - STA $4008
; k8 h) I% A/ |/ [2 H% [4 y/ K - LDA #$0F
$ G, }& p) G$ _" D/ e - STA $4015
; R6 N2 ~+ W, I; d5 `- m4 U - .ENDIF& R# j$ P8 C0 P
-
7 e: e, w) N1 Y - RTS
( F3 }+ B0 p! F; a- A" W! J9 L- x
' q) H, b0 C; c" t5 Y/ R3 ~6 t- ;======================================================================5 Y1 H; K# ?/ G Y2 F
- ;重启处理
k3 y, V! T* Q" W - Reset_Program; M1 D; t/ V! \8 k
- SEI' @; i: {8 a e8 B! o
- CLD
! i. `7 D3 B# z1 v; z - LDA #$00
+ S9 E% d& c4 {3 b5 \' u0 | - STA PPU_CTRL
# Q2 C/ L: S9 K4 B7 G - STA PPU_MASK" [ Y- e$ V* u% R# ~' y: Q
- STA JOY2_FRAME( k) x# V$ m2 Z; r/ S- S* h
- STA APU_STATUS2 E6 t) N2 t+ ?0 L; N7 q
- 3 S: m# C1 C& k" Q/ h7 v# p
- ;等待屏幕准备完毕
1 M/ K5 Y$ |# f: t: [4 I" d - LDX #$02
6 J5 x; n0 U9 p7 L8 { - .Wait_For_Screen_Ready
* c# }. y! g; i - LDA PPU_STATUS: I1 E+ T& T+ A! l) c2 ~, {
- BPL .Wait_For_Screen_Ready
: N# d" j# Z% e% b) ` - DEX
0 q. u! {. S, \, v - BNE .Wait_For_Screen_Ready1 ~$ I! M( E& \, R; v2 A) Y9 j, C
- 3 m& P" A P& Z. p7 q2 d
- ;清空调色板
% U- N' J( R4 {0 d, O5 {& D4 @ - Palette_Clear4 t- Y; W0 U9 k1 F7 l
- LDA #$3F
; j) ?# I: a% Y - STA PPU_ADDRESS
7 N4 [; j, P2 `% a* R, e - LDA #$00
6 M+ k6 z5 t$ F - STA PPU_ADDRESS
2 s1 ?9 \- u! |! U) }# a" s - LDX #$20
* s8 ]1 K9 r$ [5 l$ I2 [ - LDA #$0F1 d+ b# b) }- M; Q3 H9 [
- .Write_Data0 \8 p4 `4 \) j5 ~$ z
- STA PPU_DATA
$ K( ^2 s# X/ f; R& V7 j6 q - DEX
" Z6 g5 T$ V6 ~) ~, e j! Z - BNE .Write_Data5 L; [% u1 X4 y% [
$ B) Q9 K3 h# V E' J- ;清除声音 $4000-4013
9 |! }2 b2 ^5 V% J! x! d - LDY #$146 |1 V2 g. g$ v7 p- m* _, d
- LDX #$00
( N+ t' \1 H7 l+ Q0 V - .Sound_Clear( O0 f6 z+ z$ ^7 {6 x7 C
- STA $4000,X' l; c. p: K& u! t' r
- INX. w# p1 t `1 \
- DEY
3 M; @4 o8 m4 U+ m - BNE .Sound_Clear
; ?9 c2 D8 }- R7 W I) H -
0 h+ u6 a, m9 e$ m4 G - ;清除 RAM $0000-07FF+ N! i. u9 x, v9 d% e6 g$ V: U
- LDA #$00. C9 R, w. M* [7 H! b% r
- STA $006 d/ o% a$ w8 Z2 C0 S
- STA $012 [( j x; u" g
- TAY( ~! u1 Q! j J
- LDX #$08; {1 `' R6 N x$ U7 v$ H1 _
- .Memory_Clear; w9 Z' R+ b0 X4 g1 |% ~
- STA [$00],Y. P/ Y5 |) d# q4 w$ r1 Q1 `
- INY
- k4 Y0 e$ F: o. U9 L - BNE .Memory_Clear
7 g8 j- p( x9 F+ |% R$ I - INC $01
$ ^& z) @' u+ Z4 h4 ^ - DEX
3 e1 [5 X4 \. m+ N, x - BNE .Memory_Clear8 b! r& \, W% h2 K) L: e( t
-
2 r4 |% L# ^; `- z% I; e/ I - ;精灵缓冲初始化
2 a# i! i2 `$ H& j% b; \ - LDX #$00* X; d2 {. Q. d, V1 O6 ~7 T. e
- LDA #$F88 |% c. _& d! O h8 y- @4 {. p
- .OAM_Clear
. M( I+ }$ n$ f& L; t3 | - STA OAM_DMA_Buffer,X2 s7 G/ l5 G! M$ X
- INX2 n2 D6 T7 { P# e2 L4 }: P
- BNE .OAM_Clear) y: W6 P5 ?6 `& k- |: H8 z, z
-
4 j( y% }+ j3 F, ?5 N' ]% ~- D - ;栈指针初始化% d0 _7 o$ _; I- ~; L
- LDX #$FF
2 c2 L1 e( g+ z" a, Q0 E% B0 h - TXS
3 p5 t% v6 ?# n- f - ' j V; } [9 w
- JSR Nametable_Clear;命名表清空
( x+ @) O. W! H! S* Q3 n - JSR Palette_Init;初始化调色板缓冲1 T; A4 s% {+ K: Z! q }
- JSR Static_Text_Init;初始化静态文本
! s6 t" E/ G6 k* O8 l - & s) f/ w4 {9 H; j3 H
- LDA #MUSIC_ITEM_TOTAL - 1) m- h- e& `! w/ N. B
- STA FC_Music_Max_Index/ Y, y; e# F8 Q8 ^/ w' e
-
, [8 F9 Q R/ s, Q! z6 l8 T* C* o - LDA #$1F1 R# t) ?: h9 |4 V% ?3 D/ @
- STA APU_STATUS, p* g9 N( }* r8 a9 w
- LDA #MUSIC_BGM - 1
; @% ^5 {$ [6 q - STA FC_Music_Index
/ b t; Y! b# ^/ K0 c - JSR Music_Init_Process;音乐播放0 [) x* z# v/ a d' B$ Q
-
: w- h- O% E% g, ?3 M - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)# d3 B% j$ U3 t) M: M [
- LDA #$1E, S1 |8 f) p+ u+ a n$ N, E% E& E2 k; \( h" R
- STA FC_PPU_Mask_Buf: m& T- e- z- y7 C/ {
-
( a: r4 v+ a1 @+ F# C- S" O" Z - ;启用NMI处理
! U0 e; X# z! `% b4 ^# O - LDA #$80
6 k! _& Y) s, _8 K$ s - STA PPU_CTRL
* b) Q9 e" `* C - & l: E1 }6 n8 i! F f
- ;程序循环, 剩余工作交给 NMI 中断处理 G/ Q, Q; s' f: a u8 i' I
- .Loop
6 L' }' h3 n- i - JMP .Loop
7 R$ o$ m+ D( ], I
4 `) Y P; I& W9 a! R( a- ;======================================================================
: p* {4 n$ ]3 j2 ^ - ;不可屏蔽中断处理3 v" |8 o1 x, P' d0 J3 S
- Nmi_Program
/ ~; o% d% R6 Y u8 B - PHA
C$ C: ~7 v n. M: p5 o5 j; M. Q - TXA& A a: K3 a) j6 |8 q
- PHA
# h$ F% r$ |* l$ V9 v- ~2 l - TYA4 X: I" s }; T) R
- PHA
2 t0 i2 Z ]% H0 s3 j# h -
9 A8 {5 U0 M c8 f4 C. J' s+ f- _5 _ - LDA PPU_STATUS;读取使得 PPU状态寄存器复位
. g7 U D$ O& L3 H -
& G- l# }( u& P, Q( y) C - JSR FC_PPU_Procrss;PPU处理
: M: V) }5 y8 h' b" f* J - * j, G( l5 [/ J. i$ i3 u
- ;精灵内存更新6 C* U5 K% b, K0 b
- LDA #$00
3 g4 E. W7 ?4 N$ o/ T- |7 { - STA PPU_OAM_ADDR
3 I: ~% o) z" _' o. m - LDA #OAM_DMA_Buffer / $0100
, y) Q! l# S; g% z; K - STA OAM_DMA
$ Y" L. B" f/ |; ~: ^ - - s0 [. t+ T3 l3 z5 r; E/ M
- JSR FC_Gamepad_Process;手柄输入处理
7 ?7 ^* Z8 s$ t - JSR Music_Select_Process;音乐选曲处理
$ E/ a( B. ~4 ?% D5 _, w M# k - JSR Music_Play_Process;音乐播放处理9 k9 w! I0 u) C2 S }2 @
-
. M: }- ^3 u2 |) q7 ?1 O) D( k* S1 I$ | - PLA
5 @; _) r" |- ?, ^ - TAY
3 ^3 h4 r" @6 J" j - PLA% ?7 { X/ V- r% U( L& V
- TAX4 A4 D7 o4 l+ Y/ L1 q: ]! v
- PLA; X8 S" u. \* G9 y7 t9 U G# g$ Z
. [/ _# Z/ T6 D! G* t! @, Z2 q* U- RTI& k; p7 l8 e9 [
3 i" `( o9 _& R3 W- ;======================================================================
; i1 y. D5 }5 g. j/ a7 ?5 o" |7 X - ;请求中断处理
5 i* {, f4 u1 D% u& q {4 g/ [ - Irq_Program7 O' F3 }; _3 H! p6 p [. b
- RTI7 _9 \$ M8 ]* p& J c* m/ {
/ a) X+ P* I3 }: i) `. ]; |- ;======================================================================$ [9 O0 K o5 |9 O
- ;中断向量表
0 o1 D0 y$ |3 S9 P x8 @/ B! j5 f - .ORG $FFFA# S, k1 o5 R# X5 O
- .DW Nmi_Program ;NMI触发时执行 O" i, [8 H( b0 n; U S
- .DW Reset_Program ;载入ROM时最先执行( s% N( } y6 `" z, _9 C* z( w% [
- .DW Irq_Program ;IRQ触发时执行
5 a8 d" f; C3 \8 a: b( ^' q
复制代码
* B4 w5 H: H2 g* t! s8 Z$ M
4 R: ^+ q! Q* \1 o% k) h) x5 O3 J2 e$ ^9 D8 k, I$ b+ s. L
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