|
|
这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下
9 B% T5 z& v3 u/ t w
. r6 r0 Q7 S1 [7 o以下是主框架代码:7 a4 H* d0 i+ ?) K/ Z
- ;======================================================================* {7 H# ~5 r; M& D% L) a
- ;文件头
+ ?: k3 \) q# @0 T - NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
# q- R/ j) g$ b i8 {5 S2 `: ] - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量: m( \; b( s3 N# f
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
" w9 T1 R% \( a+ n - ;======================================================================2 ^1 S' e& C" a! b+ P0 W( {
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
2 |5 ]. \/ [& c: {) l - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1
; Y! Z! h. m3 X - ;======================================================================
9 I/ [+ n5 B2 Z. Y2 U- J F% j: Y - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 15 l. [$ Q/ L. R' C* N# F: |
- RESET_ADDR = $E000 ;主程序起始地址3 F' x9 g3 b( S3 R _5 W% t. g& z
- ;======================================================================
, ~+ C7 G0 X3 |2 I9 M1 e# y - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB- k, N0 q& ~: ~8 M6 Z8 }9 P) u
- .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB( j+ E T+ h( l! a* t$ U. h
- .INESMAP 4 ;Mapper号 (0-4095)
& R6 |2 B+ r) I" L& b0 A% H - .INESSUBMAP 0 ;子Mapper号 (0-15)
) V# {9 Y6 [# T - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏). ]5 t- P& q7 i/ y+ h' b
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
$ l7 _: \3 M% N- k. ], I - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)
: `) l {. J* f0 E( a - .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数); Y0 F0 v* l& }" v/ f4 y0 }9 A
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
t: z% |6 `2 l9 J. b' e3 K7 A0 M - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)1 G6 y: O1 D7 Y; v5 A" @
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)
- ?: i% u; j9 K% V! F - ;======================================================================; ?3 r. G3 J2 [4 Y- ?3 ]
- .INCLUDE "fc_demo_config.asm" ;全局配置
5 \. o4 M" d% j1 K - .INCLUDE "fc_demo_constant.asm" ;NES常量1 C) `8 c. O1 p- m" |/ Y6 Z
- ;======================================================================- `2 S5 c; i$ u( F. t
- ;音乐配置
. w5 W. q H" A( L6 h. n - .IF 0 = MUSIC_THEME
# m7 H2 t+ }8 F+ ]8 Q) Z D - .INCLUDE "data/music/Gremlin 2/config.asm"& i3 N( U( |! X) m
- .ENDIF
9 n( X5 m! Q* q9 n - ; H" R( [* R1 e, b2 I! g
- .IF 1 = MUSIC_THEME: ]* a. j- C( M# H$ `9 G
- .INCLUDE "data/music/Raf World/config.asm"/ Z) R/ @+ X8 s1 @& j6 o! ?
- .ENDIF! D0 {! q9 r: c- |! M$ @/ O
- 2 O/ Q5 E' O! Z1 Y
- .IF 2 = MUSIC_THEME
! z9 R1 R7 g6 w$ s( g - .INCLUDE "data/music/Ninja Gaiden 3/config.asm"( F7 p; u5 ~" Z& K* b" u
- .ENDIF
) t* [3 c6 J2 f. g. z- K - ) C2 A; y" W, u4 u* y1 h
- ;======================================================================+ H* H$ E( O* ^
- ;引用CHR图像数据
- O& @4 p% \$ t3 b0 ? - .BANK NES_16KB_PRG_SIZE * 20 v* @* z ]6 L) I
- .ORG $0000
( f1 h1 ]+ l# `2 n+ U/ K - .INCBIN "data/bkg.chr"
5 ^5 m! m, ]# k' P3 v! G2 W - .INCBIN "data/sp.chr"
' V' X: k$ z1 y5 ^7 r; I" o3 _" q -
4 N# P/ `( p+ U - ;======================================================================
5 b& G, e+ u8 M U - .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank% F( e9 \0 v+ S3 `7 J$ z% a9 `( I
- .ORG RESET_ADDR' C+ ^2 ]2 B) e* b( {
- ;======================================================================. d" ^5 Q* B& ]/ h
- ;引用其他源文件+ K' j. s+ a; c1 E4 k! y9 e
- .INCLUDE "fc_demo_ppu.asm" ;PPU处理+ Y" F( j" @; P0 D. @
- .INCLUDE "fc_demo_joysitck.asm" ;手柄处理
# ^; ^7 I8 P7 ~$ j9 U! x& W - .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
9 v7 ]+ h$ _2 ?4 \6 ^$ A! Z - ;======================================================================: K" p2 Z. c, c3 P8 C& H3 f
% [1 W- ^* S5 z. g3 o/ {) k% d ~* m- ;======================================================================! T! ~6 k5 d \5 X
- ;等待VBlank到来 K1 V6 s ^1 q; n$ t7 o) U
- Wait_For_VBlank6 Y+ E# i9 C! V# a" ?/ v
- LDA PPU_STATUS
5 `5 |" S' z% f: B - BPL Wait_For_VBlank1 D9 z! n: w9 ]# @/ k3 c9 R. j2 Q
- RTS
; P: R" X# n! l& ~ - & ?7 Q' e+ A2 M0 V# b: G8 `+ e
- ;======================================================================; t( B2 \: _4 f; h5 O4 V9 m
- ;调色板初始化& V- d* p2 ^( q+ m
- Palette_Init
: Y( R( a5 I7 k, I( k B4 t+ T+ `( }2 T - LDA #$3F; T, l" U; n4 R0 k& J
- STA PPU_ADDRESS8 A( H6 R1 B- U4 w, ?; d
- LDA #$00: j. E& s+ l4 v. W" p8 i) @
- STA PPU_ADDRESS
8 [2 \% c1 b: Y) U - LDX #$00
# D2 N# n/ M! {3 z - LDY #$20* |0 e5 _) L& q$ L
- .Write_Data" b$ k* E& g* T( [) a+ t
- LDA Palette_Data,X
- D& K$ R" P7 ] - STA FC_PPU_Pal_Addr,X% n4 M* Q1 E6 R/ J: y, J# Y
- INX
' R' W1 \( P3 m - DEY% r V" h R, q
- BNE .Write_Data
8 z4 h& D E1 s" W" v - .End1 K8 }5 @1 n/ p
- RTS3 d6 Y+ _+ \( Y6 N3 H
- L# y* l# a" H$ C Y. b6 o- ;----------------------------------------7 y$ \; c6 Q, _; |+ C1 u
- ;调色板数据
3 ?5 t3 g' L4 A1 e# j1 z - Palette_Data: I- m+ ]$ M3 i% [6 K* v
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B' S( q9 X! ]! I p1 a$ e
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
. N1 B& S" q+ s/ Q -
! X% t. g5 d7 ?* |' T - ;======================================================================# T- s }: {: b
- ;命名表清空
/ y; [# k2 K( a: a/ i7 e - Nametable_Clear, t2 Y& _3 u- d2 a
- LDA #$20. ~+ ~( _$ I; o, Z3 o
- STA PPU_ADDRESS
& o" Q4 V. p& {7 I Y - LDA #$006 h# y% @% |" D( K# }- R
- STA PPU_ADDRESS2 t1 @* H0 L( \& j3 S
- LDA #$00
1 N4 z; S; F1 g4 z- H - LDX #$00
# d( n/ K4 f2 d, u% }9 R( u" k - LDY #$081 m9 [( N1 k6 j; I6 B7 N) [
- .Write_Data3 u8 |; o9 {1 Z( y+ y& _
- STA PPU_DATA% p) j1 h$ Z9 f, A/ J# C# @2 w& j+ Y
- INX& M3 N1 r [' d p
- BNE .Write_Data& U* I/ x" w* g1 H- r3 g, \( D: Q
- DEY4 C9 C4 f8 r9 j" T8 Z7 }2 ~ T
- BNE .Write_Data! F( ^" ~* ^1 \, ?4 Z! w% R
- .End" }: I' Y! Y T2 S( E# l. {
- RTS/ a- V( J& r# R6 I
4 y0 w- q( b7 S! d0 ~4 l$ r5 f2 V- ;======================================================================3 x- T5 G v `2 C) G7 c% Y
- ;音乐曲目切换
( H! [5 u+ ~$ j/ y6 l - Music_Select_Process9 e) p. R$ m) {" W" w
- ' w" I. r' G5 W4 k/ Q; g
- .Pre_Music;上一曲/ S5 ?8 b0 _5 g* f' {1 z
- LDA FC_Gamepad_Once$ q- u+ p6 f5 i) |1 C! f8 v
- CMP #JOY_KEY_LEFT
1 D) U4 j6 `1 j - BNE .Next_Music
" u+ d$ K% }* n) |6 T0 k) ] - JSR Music_Play_Pre
$ N- \: z& f$ a - .Next_Music;下一曲& r6 N8 K" c$ H' e Q( z, w! d8 `' F
- LDA FC_Gamepad_Once
; }/ H+ S+ @* Q* G1 C9 L+ G - CMP #JOY_KEY_RIGHT7 t8 J3 a5 Z- m \" s! D
- BNE .Next_10_Music( ^9 ?( @* Y4 \9 C0 O4 b; X
- JSR Music_Play_Next
& m9 p& C6 k1 c. T( H$ F' v: O - .Next_10_Music;上10曲- k* s* j: e5 w) h; {0 h, ?1 I
- LDA FC_Gamepad_Once+ M0 ]' I+ C- Y% ^( m O2 p
- CMP #JOY_KEY_UP h; M# [3 i8 W, T& a
- BNE .Pre_10_Music. E+ U M( l; W& |
- JSR Music_Play_Next_10
! o' s! G. F& E$ K0 | - .Pre_10_Music;下10曲( s$ H2 f- a1 K7 X$ t/ H3 ^
- LDA FC_Gamepad_Once" b& C: [7 z9 ~; B; d& [' o1 z7 r
- CMP #JOY_KEY_DOWN2 Z& T; }7 s/ D( e/ T: w
- BNE .Reset
( y& _: f, |9 c! B; @ - JSR Music_Play_Pre_10# m! f' j* D# z: @( B! K4 E
- .Reset;重播当前曲目# A9 ~* z7 T1 C+ Z( O( ^
- LDA FC_Gamepad_Once
+ ^6 k2 X& R. c ~ - CMP #JOY_KEY_START f* n% \6 p# y4 L
- BNE .End
V, |$ d. F% X" M - LDA FC_Music_Index8 W/ t& i" T5 V, n
- JSR Music_Init_Process: A/ D" ~$ J* |4 u6 T! F! j
- .End5 h3 Q h4 n2 {8 A
- RTS
6 h7 c: G2 Q5 d( h: [+ L$ ] - ! R3 f' `4 t- f& l
- ;----------------------------------------------------------------------3 A7 n; l- m# w6 l
- ;播放上一曲. K1 E8 O. i% r( q6 x0 ^/ [& J
- Music_Play_Pre3 p0 P9 ^" A. j! q4 y* `$ q
- LDA FC_Music_Index
8 v& I# p$ `$ q; T - BEQ .End5 ~8 K* L! R" v% U5 ~
- DEC FC_Music_Index5 c d& R" h( h
- LDA FC_Music_Index
( s* \ Z; g- M* w, G z' y - JSR Music_Init_Process
; p; a$ k& n3 p' h7 r - .End
9 t" {0 D# r* q6 ~ - RTS
+ l* D6 _% Y" R/ D5 b9 W2 o - ;----------------------------------------------------------------------
1 e& q- \* M5 W1 v9 b" [6 g - ;播放下一曲+ r( g: W/ z6 c9 U& z, w
- Music_Play_Next
2 _- L0 Z9 B, Y K) f2 v - LDA FC_Music_Index
; I9 C8 J9 g' U8 X9 I: s - CMP FC_Music_Max_Index4 g Q( e' F8 A& P. u' ~4 W
- BCS .End" v' t/ B6 C3 c$ j0 R
- INC FC_Music_Index
2 i! c) Y8 x2 ?; s4 S/ d1 m8 i* m - LDA FC_Music_Index
0 w. v' E0 W$ W/ C/ s - JSR Music_Init_Process
5 P1 S. p! ?1 h+ _0 |! K/ } - .End
8 ~6 I) D! o4 ` - RTS
* [ ]' c& \2 j) U) y - 2 o: u& T& l$ p' l: ]1 p
- ;----------------------------------------------------------------------3 W7 Y( a/ G1 _% P2 A
- ;播放上10曲6 Q7 g) M4 }$ [5 ?, A. x: Q( f5 z
- Music_Play_Pre_10. e* n) D! c0 z9 J2 n. l* M8 z
- LDA FC_Music_Index
0 a5 {7 [2 ?( ?; t2 _, Q, j7 Z - BEQ .End5 t6 ^: u* T% d- p0 {* A5 q" e
- SEC
1 B" p: J, o* e9 }9 X8 ^5 ~ - SBC #10
: A" [& I" c4 C1 z - BCS .Pre_10
% e; ^5 H( k) e, k - LDA #$00
% L8 A5 [3 h: c0 Q8 ~ S1 i - .Pre_10" e$ f9 J! m# d" z0 V, H
- STA FC_Music_Index1 N. T0 U& Q& g5 E" x
- JSR Music_Init_Process
/ j6 z1 m/ H& f( q - .End
" U( M; A/ L; \+ f7 R4 U2 G - RTS
' h! n6 I. f0 I; {7 l: } - ;----------------------------------------------------------------------4 J" d9 l7 W$ p; K+ d! ~" G
- ;播放下10曲 x3 s e3 F# y5 Z/ P5 s( k
- Music_Play_Next_10
, k1 u: I8 J3 f- t - LDA FC_Music_Index2 U! {, i& e" H4 q6 U+ @+ g
- CMP FC_Music_Max_Index
$ Q1 O: M. O* v/ F/ W, d* C - BCS .End
& q4 w. N2 d( n Z) e, w+ K, o - CLC
$ L% Z' A5 {& ` - ADC #10
c2 Q8 d! {- R8 H - CMP FC_Music_Max_Index; L# q8 [2 b4 f8 p( m
- BCC .Next_10
8 O) J5 ~) [; e7 p& O - LDA FC_Music_Max_Index
* h- ]" X" ?# L - .Next_10' {5 ~# R% {1 a- M9 ]9 |3 S, m
- STA FC_Music_Index1 m8 f' C' l, y. `' d+ E
- JSR Music_Init_Process. \, T! t2 V) @% s- o
- .End9 o! w9 k, S: Y0 s8 p0 u* M/ E3 l' G
- RTS. U4 U4 N" w: v; W: F
. m0 U3 {% Q. _6 \% c2 Z* H- ;----------------------------------------------------------------------- U; }) c1 E8 d
- ;8位十六进制转3位十进制制2 {( M8 ?; P* S/ o6 ]
- Hex8ToDec
e2 V1 v: c/ z. v! q0 o4 f - STA FC_Dec_Data_1 i( P1 y* U) M: W5 T
- LDA #$001 R, U$ J1 @( _8 D8 I0 T
- STA FC_Dec_Data_100
' H! z# `( p+ w3 x - STA FC_Dec_Data_10
; j0 I( c0 u c1 ?, S - LDA FC_Dec_Data_1
; }% t% O9 s4 O9 o# ^8 s - .Convert_1009 w k5 @7 i4 H* z
- CMP #100$ `; n O' \/ ^: n) X5 W" e
- BCC .Convert_10
Q- ?; }" c4 r/ I+ s5 k - SEC5 v( L4 e7 n1 l: Z/ w0 ?
- SBC #100% {, H: ~/ Z, U% |) m9 r$ w: Y
- INC FC_Dec_Data_100
& e! y; f1 T+ q" ~$ ?; P$ H& c - BNE .Convert_100
/ w _3 U1 R5 e* g: m - .Convert_10, N# J! x8 e$ p0 R O
- CMP #102 h0 N1 U. @2 a7 d
- BCC .End
/ P* m$ m2 ^4 h: I1 V \+ l - SEC
. l. S* y b( x+ e - SBC #10, |, t4 k- p) C8 t
- INC FC_Dec_Data_10! K9 s$ P1 u! Y* C$ w
- BNE .Convert_10
3 M' n% ]2 L7 b8 Y( O; J6 E' X - .End
% p" V# I, o- k2 ^ - STA FC_Dec_Data_1
& G. b& A _8 R. { - RTS% S7 a; \, R2 z, R% x
- ; v& j; \, N2 \* K
- ;----------------------------------------------------------------------
9 v* q9 o& R# P4 P: m" G: t2 w* Y - ;显示曲目信息
8 `9 E/ l3 _- y7 G! n5 |3 P - Music_Info_Display
$ e) z! o1 e T) U, N$ Y( {6 N - LDX FC_PPU_Buf_Count( l' u& S: b5 b/ O
- LDA #PPU_WRITE_MODE_CNT_LINE
' ~# ^# x0 ~+ H7 Q - STA Use_PPU_Buffer,X
2 j8 @) d- y/ @. Q( v5 t( D - INX
* R/ r! q2 ]$ \# K - ! a9 a- W9 I- B% B4 E o, q9 |0 S. u
- LDA #>MUSIC_INFO_POS
9 f% o9 e9 B6 n' v! K" A - STA Use_PPU_Buffer,X
* L$ f0 r) x* e5 }$ {( X5 ?- w/ v - INX- S! \* P$ k; H: H6 a
-
. x9 \3 J3 O! Q, i4 { - ;居中
2 A/ K' W, l$ i2 s3 z - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2$ z0 N* w( \" N0 c: b! Z9 i
- STA Use_PPU_Buffer,X4 {3 N( H- Z% [6 N+ t9 ]
- INX
, {1 B$ x9 T3 K H -
( {! u# N, \/ M( s: E2 r - LDA #$05
! M a% M" N; q0 T/ e& d - STA Use_PPU_Buffer,X
1 l1 S7 x" z& T' [! _4 \( c* j0 C - INX
( m6 k7 I$ c |2 B8 m - / K! N/ T/ v; Y- e2 t2 A
- LDA FC_Music_Index
1 {3 r1 O9 E6 }. M. j - CLC* l# D; T$ F( G
- ADC #$01
( N8 I: y% t, D; _ - JSR Hex8ToDec
2 F( {. j6 {; ^/ K -
% t5 B# Q0 E) b- }% I - LDA FC_Dec_Data_109 k% q# K5 A: r4 s. }3 m6 h: P
- CLC; C4 J; [& i3 X5 f1 k
- ADC #'0'$ z$ D) S( a. r. x0 {- a3 e
- STA Use_PPU_Buffer,X; w+ \% t, A2 t% s* \
- INX
. @/ S) z% N+ K$ z) |0 c0 J( Z( @ -
: m0 V3 @4 r" c( o - LDA FC_Dec_Data_1
4 i4 |! \ l4 k/ R% F - CLC+ {; R) E$ w# x6 G/ K) W
- ADC #'0'
9 y e3 W9 `( @' E! }8 F1 @ - STA Use_PPU_Buffer,X0 M+ D0 d" g. Z$ S6 E' i2 M3 g" y
- INX8 U# } S! V( r) a' w- d
- 8 E+ S1 r( M' `% _. c
- LDA #'/'8 H# c R, S. w
- STA Use_PPU_Buffer,X
+ Y# h0 A1 Y4 v; e2 l - INX3 @8 t. T" w! u7 U
- 6 x" ? B( y% a
- LDA FC_Music_Max_Index
( T+ q s; [: n& @% w+ v - CLC u6 K% T& H4 e, G) z2 h
- ADC #$01
3 G( ]" s& t/ S1 { - JSR Hex8ToDec
$ _! t& B. N4 p+ O& { - 3 ?. `/ x# z2 |) W0 D
- LDA FC_Dec_Data_10' ^" X7 ?5 } a
- CLC
1 M8 s- }. u* x" x, k6 \& ~ - ADC #'0'
7 Q4 U! S r& s9 ]( H - STA Use_PPU_Buffer,X
$ a/ v& D; m8 u6 ` - INX
# H2 O6 w9 j6 ~$ a# w/ ? - 5 W2 x; k- W* \
- LDA FC_Dec_Data_1
* N7 R# \* l' W1 b: R2 ` - CLC
. F4 K0 D; s7 c" z4 u6 f8 a - ADC #'0'
" W$ e2 [( o+ B2 A& A) p7 G - STA Use_PPU_Buffer,X. m, v+ L; H( [. C9 z4 j
- INX. J) v. r- w% q* Z2 b
- 4 ^- G* J; y3 Q9 M2 \" P
- .End
7 O9 ^1 d6 B& J t1 K, y( v9 q4 ] - STX FC_PPU_Buf_Count: U( E' G$ |2 E; Y
- RTS, ~0 s5 }! k9 [0 n8 K; y
* @- T5 u; Y4 D- ;----------------------------------------------------------------------
0 n) ?" A h2 s5 w! c - ;音乐曲目初始化处理( d" l' ~( g0 J+ N8 x' Y z: W
- Music_Init_Process9 ]: I" c N* C# x( v/ o. a4 ^' \
- PHA8 f) [4 M- g: B
- JSR Music_Clear_Process" P" Q1 h' K# N& N b1 D
- LDA #$1F( D- i) \3 v+ B: R8 y
- STA $4015 w' g- G0 F/ ?# h
- PLA
6 n) M! l/ y4 I% ^- P4 [& K - JSR Music_Init_Addr7 w8 v: U, p8 C
- JSR Music_Info_Display- r/ k/ H8 X e6 t; W
- RTS
2 ~% J2 l( J% _2 V$ Z- T
" ]8 F5 G M7 K9 r: H- ;----------------------------------------------------------------------
* I+ |! c* s' F% Y1 ]0 r - ;音乐播放处理
, S, Z& C3 g% J. g$ W - Music_Play_Process
9 d$ M2 T9 a* S: ~: R - JSR Music_Play_Addr
5 {" t! z' W* `+ ?( H/ V - RTS. u4 I5 a" w- V/ ]; J( @* ]8 n) D1 n
- v; V1 E& }! `
- ;----------------------------------------------------------------------
& ~% G( s/ K0 K - ;音乐播放处理
, O, B) ^" ]6 T2 ~ - Music_Clear_Process- D9 j' C& y" [9 c# r. n6 C
- .IF Music_Clear_Addr
. S* d, k& ?. I2 s2 v" G y - JSR Music_Clear_Addr
$ x& b: k- U/ N4 d& V, d - RTS, T+ W6 b6 G* K0 i
- .ELSE7 l6 v' x/ H3 A; M3 D
- LDA #$1F
0 X+ f) }. { T - STA $4015
* n9 x6 w6 |8 Y - LDA #$00& H R l/ b! ]6 I: |! r+ G S# G
- STA $40107 _5 y7 @' y( c6 f3 n
- LDX #$00
7 C `- d" u4 m - LDA #$007 G# x, k2 Y3 i n: n
- ' s* F5 G% Z8 z% g4 A h
- .Music_Clear_Zreo_Page_0$ T$ l- F2 q! l8 P) `( n2 I
- STA $00,X6 S5 \' B. l' w8 L; I
- INX( v/ y& [! g9 W7 j* u0 @
- CPX #Use_Zero_Page_Begin" B2 n; B& |, g9 t. ~9 R
- BCC .Music_Clear_Zreo_Page_06 ~, N& m7 u6 x6 w3 h& F+ K' w$ j$ s( Y
- 2 u+ a+ }6 y7 f( O
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
/ r7 N0 |9 X. Y2 m5 i9 c - .Music_Clear_Zreo_Page_1- n u8 O1 k4 h$ Z& p7 c6 ^) X
- STA $00,X, q4 d; Y; _4 n9 N1 C! r. ?
- INX" j1 O6 M, }: d- p
- BNE .Music_Clear_Zreo_Page_1, x! k: E( [/ j' ?
- : P6 X4 ~6 }. }
- Music_Clear_Process_1
! }1 X6 @% y" @0 k+ `# z0 ? - STA $0600,X
- i* R+ |7 N- T6 u r7 E$ c* K - STA $0700,X
- K: r7 M& Q( Y& `$ f1 X% |1 w {- h - INX) O" o5 E# l N1 X) q, `
- BNE Music_Clear_Process_12 i0 V1 _* |# G/ y. E
- LDA #$10
- `4 D9 v9 u6 z8 ?3 C e, O - STA $4000
$ B3 n ~* W2 q1 f+ M8 K - STA $4004
! h+ N/ s% J: g2 N7 N - STA $400C
5 @4 Q$ n' R0 h* G - LDA #$00
C. \4 m8 A9 r K+ n6 W* m% H - STA $40083 Q+ ?! e7 f9 A5 Q
- LDA #$0F$ f! z+ P; L4 O7 t
- STA $4015& F6 _( E. J! }, I K
- .ENDIF2 o; x0 n- X: H
- . ]9 t" ~1 X+ N/ s4 {- o
- RTS
; D. l" J" Z. }+ T* @, d
! N/ O+ \7 H7 ]1 k7 P$ a; Y# N- ;======================================================================7 R$ }0 \, Q- t9 `6 x# g+ ]4 w1 D, B
- ;重启处理
]- n: B4 u3 U - Reset_Program
9 J! q% e. l8 I1 z& { - SEI
, N/ Q6 L ?9 d- h& ? - CLD
+ f9 G; ?1 ~( Q - LDA #$00
7 e" [; i* c+ _9 Y( l - STA PPU_CTRL
( `3 x! y& K9 P$ Q& a' F - STA PPU_MASK
`/ f% ]6 j3 ^0 ]; d# z/ p - STA JOY2_FRAME
, v( `' a v8 d! { - STA APU_STATUS. [' f1 S6 V# x: u
-
" [2 h% ?* ?% _- ?2 w - ;等待屏幕准备完毕/ [! A, \' n" S* e1 [! H" a6 [
- LDX #$02 x) v* M& d+ h( g. l
- .Wait_For_Screen_Ready
) C: X' F( E! e9 e - LDA PPU_STATUS8 K' w& Q4 W" x' |9 {, O, _
- BPL .Wait_For_Screen_Ready
( X* F/ }2 f0 R" }4 t* l, U - DEX
5 D7 n) I* f: ]* i5 v, A- l - BNE .Wait_For_Screen_Ready
4 q0 J7 @+ g2 ]. J. p" ? -
9 Z" K0 i/ {% r. U - ;清空调色板) G' y3 H t$ X) I8 G" b
- Palette_Clear
! \( O1 }% k1 {+ r! e - LDA #$3F" y: \& h- @6 |- r( F
- STA PPU_ADDRESS
, P8 p$ K1 `0 m2 ~ - LDA #$00
0 S& ^6 V( o/ N% b! h3 j! J( O0 x - STA PPU_ADDRESS
$ t3 S7 F8 K p3 r8 S - LDX #$20
- v# R, j0 u5 P0 ]; ? - LDA #$0F( D2 w1 F0 u8 [; r; F1 ^$ l1 j
- .Write_Data
/ p3 Z+ Y# N; a8 r! t - STA PPU_DATA+ A7 j. E( V5 d5 @6 t6 |5 Z B& w
- DEX' m& s3 c, |: R/ B
- BNE .Write_Data
+ ~4 N( l/ I) e- c; U3 w
- u1 S1 s. ~. J! H3 s- ;清除声音 $4000-40136 _: R Z! T" ]3 g- C
- LDY #$14
4 A: A9 [" W% x w - LDX #$00
1 p8 U# W( k; l: ` - .Sound_Clear
9 B( |9 N5 S7 b0 { Z: f6 a - STA $4000,X' g: @# G8 D N$ i- @, s" @1 g/ z% V, ~4 T
- INX1 Y5 ]0 \7 {, S- p
- DEY
. d" [; D, S. E! z - BNE .Sound_Clear
9 q" o4 i' n) @& g" {* j& N" \ - . k" V n$ f( a3 @; N# Q% |
- ;清除 RAM $0000-07FF
9 F Q1 G( M$ D, p6 ?5 S - LDA #$005 I4 h: h4 q8 _6 a4 F4 g. r" @* v- |! }
- STA $00" Y# w- k$ e1 N. G% G i" B
- STA $01
" `% q3 y: e8 ~1 h9 `. [2 m0 Z - TAY
) ~ G8 p& k) t! b2 G - LDX #$08
$ l+ m8 R; N5 J+ Y! B' Y$ |+ | j# ` - .Memory_Clear8 A+ f$ a1 x% J5 N# x
- STA [$00],Y# f0 S- m) F- D) {5 [8 ?
- INY
2 }; N* H' I% I a: `; x5 {- K5 \ - BNE .Memory_Clear
7 j4 O" l: E R1 A+ j5 n - INC $01+ P! y# |+ T: V# |% E" z* _
- DEX
- ]5 x" F/ @0 j: Y+ z7 i2 R' n5 r: D - BNE .Memory_Clear
! j5 |+ h; b& u# b) B8 }& m -
: q8 a3 U! ~2 Z- ] T - ;精灵缓冲初始化( @( p4 V) R6 ?/ K# E/ f& E+ s
- LDX #$00 D+ r- y9 [; _: H6 f* P
- LDA #$F8/ {% H4 c2 X9 e5 w5 g8 [
- .OAM_Clear, |- m W' I; B4 ]
- STA OAM_DMA_Buffer,X
+ S& T g( V, k5 @6 Y - INX5 o1 Z; A5 v5 s! ^0 E( N$ X( f7 [
- BNE .OAM_Clear4 O8 k6 Q& n2 c6 j* x C" @
-
9 V' w. c, x4 W w& e- y9 S - ;栈指针初始化
/ ?( T/ X) ^+ Q' m5 Y - LDX #$FF
# C, R0 _0 h/ m8 u5 I" ~) \ - TXS
7 c/ {9 d; M, S; n; W2 s - 9 N3 y& G% L- E6 h% J1 @2 S
- JSR Nametable_Clear;命名表清空7 s! f0 ~$ d h. B+ v0 y6 X& w
- JSR Palette_Init;初始化调色板缓冲5 M2 b% w9 U. M2 F0 R' }1 w
- JSR Static_Text_Init;初始化静态文本
% g4 ^, C. s1 I: m. T6 j -
1 d9 X0 z% x% N/ Z - LDA #MUSIC_ITEM_TOTAL - 14 Z4 ]7 d% }1 C/ u
- STA FC_Music_Max_Index
; |( f# p* q# N - 5 @: D- X5 J9 O m E- K
- LDA #$1F$ {' H& W3 r* A! ^$ U6 z
- STA APU_STATUS
1 p* `& C4 n, E+ X% @1 ^# N - LDA #MUSIC_BGM - 18 t4 J' @4 x7 t) S1 B2 n
- STA FC_Music_Index# W4 ?* W9 h/ t# _8 M4 ^( Q; ?! n
- JSR Music_Init_Process;音乐播放
) V8 W, Z$ E/ p( H" D w- o - 9 i6 Q3 Z4 C4 N& ~
- ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)
- r# j3 @2 s( ]* `3 J9 x - LDA #$1E8 O$ P0 q: ?2 `7 s. T4 I% {
- STA FC_PPU_Mask_Buf
$ `2 u5 h% ]8 Y. ^ - $ w$ K- V# X! h6 J/ L) u4 ~; g/ b+ y; |
- ;启用NMI处理$ w# d4 H- k: m! o1 |1 N0 f
- LDA #$80
, K( i3 ~* j f' g! F9 | - STA PPU_CTRL' p' t% q! Q- Q9 G4 I7 i g
- ) z" _7 }5 @6 f/ F
- ;程序循环, 剩余工作交给 NMI 中断处理9 V) Q) E3 ]; w5 o/ ?& i2 Y
- .Loop/ M: x) H+ m+ O( q& X
- JMP .Loop
1 T, ?& V3 X2 z9 s
; ^: _: d; u# ?( Y2 x- ;======================================================================0 W: V9 X! W: S
- ;不可屏蔽中断处理
9 v5 |* k- ^, q7 L4 b - Nmi_Program
7 U# R) G5 k; d! _- F - PHA
& q' L& i% m$ Z! j* _ - TXA
; M2 R& ? K: D2 U: Q. z, X - PHA/ W& V p: m! m( y
- TYA0 |. g5 u' T6 i+ E) Z$ L' y( r7 ?
- PHA
- I& ^/ q3 ^. O; s! T - , G% ?0 I/ X0 y/ f8 a
- LDA PPU_STATUS;读取使得 PPU状态寄存器复位
) H+ _7 y5 [: L) [( }' R# o -
4 g, }8 v& n" t7 ]6 A5 T) c) ] - JSR FC_PPU_Procrss;PPU处理
# @) I# u! D: x; U7 m+ k" D -
& q. i( X# I; B - ;精灵内存更新; H/ g3 U% n8 ]) E6 v7 b. |
- LDA #$004 J6 e7 D: g2 R e
- STA PPU_OAM_ADDR
7 B2 Z# l2 D* I- N( j) y) ^ - LDA #OAM_DMA_Buffer / $0100
( V; P0 l8 J5 w" R( s - STA OAM_DMA: J$ d" i- ]" }" E7 d
-
$ ~) |" q) `" }4 m) |! @ - JSR FC_Gamepad_Process;手柄输入处理
. P9 \" C4 U$ S. X: E8 R2 L - JSR Music_Select_Process;音乐选曲处理
$ P1 `/ t% r7 s - JSR Music_Play_Process;音乐播放处理( G: m" E( c7 d) |. ^: b; k' M
- 3 b2 y5 N1 V5 C2 X0 [* k' W2 |
- PLA9 T8 c L$ `% g; p
- TAY* D' ^8 E9 M' J ^2 M( w6 J6 P; Q
- PLA% N8 ]; Q1 v9 [, J$ o$ }; G$ [
- TAX
5 N) O% R+ H6 F" g& C - PLA
* x) C0 @$ C% w4 G. L5 n- Q, S, W
8 D! ]0 Y, E) X8 d. Q; ~- RTI
4 A4 [; }$ V" N! l( F# g1 t6 \# l
) p! v3 ? c4 M$ g1 ?6 @- ;======================================================================
& r* v* O% o, B' Y* K3 W, w: M2 h - ;请求中断处理
5 q* F# Q$ Z' F" M$ R. n! a - Irq_Program
) V. x9 V; G+ C5 u$ k K - RTI$ `! d1 x6 V- F6 N
- 7 u. \( U/ T* I% H6 q1 X5 u- L+ @" h7 y
- ;======================================================================+ q" b% z3 I" P! Z x8 [* t- q
- ;中断向量表
! [5 s% x, E+ m4 {2 o" o- N - .ORG $FFFA
. \% ]4 a- i0 X! e - .DW Nmi_Program ;NMI触发时执行
5 P {9 E- W2 z! O3 t - .DW Reset_Program ;载入ROM时最先执行
4 k* a( ~/ w; i+ [ - .DW Irq_Program ;IRQ触发时执行# h% ]* h6 a: K2 v7 m, l% j$ x
复制代码 " l0 D, y' \& x- d. j* C5 L
/ m5 |$ [* `/ o
4 u0 g, q/ ]$ _$ ^: w4 d h! {https://gitee.com/flame_cyclone/nesasm_3_2 |
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
评分
-
1
查看全部评分
-
|