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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下4 t( Q0 p8 M, ^
5 T# O3 S; d# a( s; b
以下是主框架代码:
) H/ t4 l- `( @ X1 d, `# k# _) O: n+ O- ;======================================================================) L* \% a" e) a- o9 ^ |7 K
- ;文件头' k" ~+ C. l: Z: H3 x
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量: o% E5 {! k, a2 v; D$ q" ^! |
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
8 t8 o4 g) D7 L5 j% f% t. K. {6 B+ l - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码3 C! _; } U9 l+ m) @
- ;======================================================================* I; k$ x) [2 O V/ ?/ D
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 25 x/ Q, P6 O; |7 I& d% o3 P
- PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1. G7 ^+ K6 \/ V$ D: N! \) o
- ;======================================================================
# j! Y4 ~9 g* c7 Z8 p - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
3 N; j- |7 i7 A+ l" U - RESET_ADDR = $E000 ;主程序起始地址8 Q& C2 i7 t% V) I& L4 c7 G# X
- ;======================================================================
7 ^3 L! ~$ A0 @3 o6 | - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
6 g1 A5 @, c9 \6 T; d8 J& k - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
6 m7 o% f" N* d/ ]! F7 v6 X% _+ _; h - .INESMAP 4 ;Mapper号 (0-4095), M' y$ P2 r, N* r( O7 A
- .INESSUBMAP 0 ;子Mapper号 (0-15)
/ W% ?1 _" C* [& G2 L+ T! h8 A - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)' X% V0 {+ t- O* n4 Y$ P* Y% Z
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在): g& d2 @; v G2 f. j
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)- x4 g# a* |5 N/ h6 U( w: A
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)$ b6 Q- m$ }0 C8 O4 |
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)3 k: }8 C$ S) ]8 K
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)
" ^: f( t: C+ c2 d) G0 z' N - .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)8 S: L8 m9 \) b# z" r5 @: k- W% _. d
- ;======================================================================+ Z4 N* a9 [$ v8 T0 O0 Q0 D7 d: p
- .INCLUDE "fc_demo_config.asm" ;全局配置$ b# s9 R( o; B) o; S1 p
- .INCLUDE "fc_demo_constant.asm" ;NES常量7 `7 K2 m# P* V: Z
- ;======================================================================
4 \, v0 {" y* N; H j - ;音乐配置
( J$ X' l4 e6 e" _: a - .IF 0 = MUSIC_THEME 6 p3 b' j6 d! o0 o4 M
- .INCLUDE "data/music/Gremlin 2/config.asm"7 h7 g0 m( S6 t- I$ |9 ]
- .ENDIF
1 E% j" I' x- @# Y' ^& d9 b3 Y -
. T% }6 g$ j0 G; s1 @ - .IF 1 = MUSIC_THEME
# _# ~( @& ]. M1 C - .INCLUDE "data/music/Raf World/config.asm"
& {- e3 b3 \: ^5 T( h c - .ENDIF6 d7 j% ^1 `( ?! M" T
- 9 b) q: ?' w0 \8 j& C7 D
- .IF 2 = MUSIC_THEME $ y* j( R% w! {6 ^$ m$ T
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm"
; E9 i; ~* R$ z- t - .ENDIF) n! b; k; D4 h
' Z/ n* a- x4 V1 D& k3 y- ;======================================================================3 M0 b) [8 ?: O- U- ?4 i" g. s( o
- ;引用CHR图像数据
0 }0 t. l* o7 h - .BANK NES_16KB_PRG_SIZE * 2
0 I. L' I" m/ a - .ORG $0000
3 L v4 j" Y1 z: c+ E - .INCBIN "data/bkg.chr"8 m9 }7 C+ P" w; l, I" K9 F7 C3 Y
- .INCBIN "data/sp.chr"" C# B" W& X2 f; T: _
-
* w( Y A" \' u: @, L" d0 o$ m - ;======================================================================
+ _7 @ p- }3 d5 Z" C - .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
3 }4 e( U t) _ - .ORG RESET_ADDR
8 y" k5 J1 F* W* k- s - ;======================================================================5 U6 d# p7 S. I- a# w
- ;引用其他源文件
& u! Y! q& D. w+ S3 V, A: L - .INCLUDE "fc_demo_ppu.asm" ;PPU处理' c V! D1 b4 B( W0 J* j8 y/ L
- .INCLUDE "fc_demo_joysitck.asm" ;手柄处理( M$ }4 C. U. f. a* s+ b
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
! G4 {# }5 v# k0 N, H; g2 C - ;======================================================================
. H- q) G& p. R& V8 `2 E+ L! y
! f/ r: N. u; I" O7 B$ A' u- ;======================================================================
; K& H3 B4 d1 W1 |, d: q - ;等待VBlank到来* E5 g3 Q( c3 t* N- C2 Q
- Wait_For_VBlank9 y; }; h* w9 Q. @8 |, a4 K
- LDA PPU_STATUS- I! ]+ C% a% ^. g, M3 O
- BPL Wait_For_VBlank
2 T0 _ d: t$ c U - RTS
: N. o: b3 N$ ^9 e5 O - ; Z% W' H8 d ]: G" O( y$ E g
- ;======================================================================
1 V$ A8 b! ]$ j m( e/ l - ;调色板初始化# T Y4 |6 w; r7 N
- Palette_Init
9 W3 r% I3 u5 a. s- ?: w - LDA #$3F
H! m2 c# ]; K2 J2 D- U1 V) F - STA PPU_ADDRESS
6 ]$ H# M! O8 M' J$ t - LDA #$00! F8 k K, A o% u2 C
- STA PPU_ADDRESS
+ b4 F8 h8 v) {$ e/ c3 O - LDX #$00
% l8 i* A3 z; I+ Z - LDY #$20
& X8 _, I- Y0 A5 Y7 c8 T - .Write_Data
9 k5 \& C' l* _* W" P3 h. B - LDA Palette_Data,X8 [" E2 r* A6 b. y4 ~5 f
- STA FC_PPU_Pal_Addr,X6 p p: o/ u) q4 E# J4 b; z8 o) l
- INX
: U6 ^$ h+ p, ~+ F+ y - DEY
! v. N+ |- g& ?, A - BNE .Write_Data$ A" X& K; V9 ?& b
- .End
2 N/ q$ m! K5 d - RTS( P# K$ D m1 W& }3 ` x
- - G7 r/ c5 b3 U: ]4 v
- ;----------------------------------------* h* n* p: m- `' `) m
- ;调色板数据9 M3 x4 I) O2 i( a8 M
- Palette_Data6 H' T r0 ^) @# s& G
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B+ X: o1 n" P/ D$ L
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 221 {4 V7 \7 n& K/ L3 t5 B
-
6 A1 S7 @" F3 J* Z: f4 j* ~ ` - ;======================================================================9 p9 O$ `1 S: y; a( K# w, I; z
- ;命名表清空
% A6 h1 D2 ~ W6 q) }0 M8 m' ^# b - Nametable_Clear
# W1 B# _5 \" }5 u5 k% i - LDA #$20
+ |6 J7 }" g4 `7 y$ N7 t - STA PPU_ADDRESS& S/ I' D n" i' n. ~
- LDA #$00
" v- a2 `) x) A' y. n - STA PPU_ADDRESS
) o% ]# h/ i7 n; N. W& R - LDA #$00( U, Z" D6 M) V4 r
- LDX #$00/ b1 R' v# f- }- e* q6 l
- LDY #$081 L+ N- g4 |5 F
- .Write_Data
$ c* L3 `5 U. z/ m3 v/ Y0 A - STA PPU_DATA; z% w/ S% O: q6 o" }! _
- INX
' y, c9 I; s8 e @8 H( m7 T) B - BNE .Write_Data, Q/ z/ a( E4 P) p: a
- DEY1 G0 n% Y3 R& i. R
- BNE .Write_Data8 `5 l. @+ D; `) X
- .End
* Q ?2 }5 E$ X/ i/ y - RTS$ s. U Z h- j2 ]. G- o
- , n: c% X9 e) s' r* B5 |
- ;======================================================================1 B$ J! R8 X$ w" F+ H$ U7 _
- ;音乐曲目切换( k" V1 T8 e- d/ l$ }
- Music_Select_Process
- E" G$ }: d( g. W: V! F& C5 t
' z7 r* V K2 h+ f3 d) Q- .Pre_Music;上一曲8 a& |0 }( \) |$ _# B8 K
- LDA FC_Gamepad_Once
- M6 u/ K/ ~6 _; ^3 D4 Q4 C - CMP #JOY_KEY_LEFT
1 E0 j& a* x }6 H1 e - BNE .Next_Music
8 H0 ^% E( w9 {+ v. i& B - JSR Music_Play_Pre
6 t" ^$ b6 S( X5 M - .Next_Music;下一曲( p/ }6 i# v" e! D% @" \
- LDA FC_Gamepad_Once L, O! @# p0 L
- CMP #JOY_KEY_RIGHT
N6 ~) Q/ Q% S1 C) E - BNE .Next_10_Music
3 V; ?. v. [. r8 C6 B B- } - JSR Music_Play_Next& a% k9 n0 b$ o$ g- z# r6 O8 K! u
- .Next_10_Music;上10曲
8 i4 |& \! @! m& O - LDA FC_Gamepad_Once
: a. u% X# l! g9 A - CMP #JOY_KEY_UP
+ l: n" j! E; B- {6 D - BNE .Pre_10_Music' e2 c: R- Z; @0 r
- JSR Music_Play_Next_10" q% l! B6 r9 w, B. O$ d
- .Pre_10_Music;下10曲, X+ v& ? w) y( H2 s2 S
- LDA FC_Gamepad_Once3 S+ _2 K2 Q# P1 @7 w
- CMP #JOY_KEY_DOWN' I2 B1 {8 `# T+ Z N
- BNE .Reset
9 {* }, `: t* Z0 } h - JSR Music_Play_Pre_10
# H% o- f0 X4 B6 a3 g- B6 Q% l - .Reset;重播当前曲目% K7 @7 d) r. M* q( H
- LDA FC_Gamepad_Once
: [+ o5 r# E& D7 L - CMP #JOY_KEY_START. q# E$ x8 F) \; c' n
- BNE .End) G7 n& K- G" `1 G2 O! X
- LDA FC_Music_Index
: u a" ?2 p* O; ?$ i' V& {! i$ B - JSR Music_Init_Process
& ^/ P: ^! [$ b7 t5 X - .End
* ]% C0 _* P& C% A: e- s ? - RTS1 x9 w7 r4 V3 q( Y& p8 X* Z
- 0 `: C) P* ]% k! T
- ;----------------------------------------------------------------------
3 c' r$ C. u2 x. Y9 s9 A9 B - ;播放上一曲
. j5 B% l2 E6 ^5 m6 k* o2 h - Music_Play_Pre
. j" H4 Y& z+ V+ U" Z/ C3 S! o - LDA FC_Music_Index7 P" W& \+ ?! o0 L% A
- BEQ .End- y+ G2 g; U, u, M
- DEC FC_Music_Index. g' K j R# X2 \# P4 y& G
- LDA FC_Music_Index2 ~* M& O9 r8 e. r
- JSR Music_Init_Process
/ w+ ^' [9 @5 R+ x. r - .End
6 f. w t3 \' @ - RTS: b7 L( O$ q3 n& k
- ;----------------------------------------------------------------------
4 U# Y) \) R5 Y: F* K - ;播放下一曲. ? v5 r' Y- P7 ]; A5 X
- Music_Play_Next% W( N7 A* w+ c' S
- LDA FC_Music_Index, k! f% o) H }/ v7 b z7 v$ {
- CMP FC_Music_Max_Index
0 \' c( {: A9 j+ i% o& @ - BCS .End
; _3 [- J& | @! k2 z4 W. ^ O - INC FC_Music_Index% v6 H# z& j$ z6 L8 u3 e
- LDA FC_Music_Index! x) b1 V+ Q' ^
- JSR Music_Init_Process) @' L5 W- Y8 V5 P- c* b
- .End* I7 k: t* w1 L3 M% x0 \
- RTS
: T1 i }1 T& s9 e" {# h
8 ~& W( f# }* M8 z3 i2 N+ J, f2 T# a- ;----------------------------------------------------------------------
% D7 }& B9 k: Z ?, [7 M' u; ?' D \ - ;播放上10曲
) Z; K( V% l8 Z r3 h5 c5 f- A - Music_Play_Pre_10$ @5 D; M$ T9 i4 T7 z4 Z
- LDA FC_Music_Index
! n) z0 y% N! F; F% i# x) g% G! N - BEQ .End4 F: M- k! Z2 Z% C. a
- SEC
% N# P9 k2 j: V# Y7 M/ Q* Z - SBC #10
$ a0 A) I' l4 a1 W9 W" R- [ - BCS .Pre_10
" K( A% V1 F$ T2 P - LDA #$00
6 r4 J4 M6 S* v# r7 R* ^4 m - .Pre_10+ V( j8 C) M0 J
- STA FC_Music_Index
" N6 w# C0 Y6 J8 E$ l* i1 I - JSR Music_Init_Process
. d/ g2 k& e: {9 c - .End h) `. r. L; O
- RTS+ N* ?5 {/ s' j- t) G
- ;----------------------------------------------------------------------/ X4 ]* {# @8 u. p6 @
- ;播放下10曲. N* K: t( p; W* w# d
- Music_Play_Next_10
* X- q8 J9 U# d- ~8 h& W - LDA FC_Music_Index
9 O9 v3 |" ^3 d& ~$ N - CMP FC_Music_Max_Index
4 G3 A, U% }) [ Y1 G& q - BCS .End9 P, _5 c0 M% T( ]2 o1 o* O* j
- CLC4 R( o) `9 Z/ }/ |( J
- ADC #10
' ~) s% }4 E2 S, H - CMP FC_Music_Max_Index
; ~+ J# t% ^: k# e: s3 S0 Q - BCC .Next_10
% T- `+ c j' u3 l$ a& D [ - LDA FC_Music_Max_Index, w# s/ ?* m- |1 F6 W& _
- .Next_10& ]4 i* \! W4 v N: O* _; d
- STA FC_Music_Index
2 R* \: l4 R+ c8 O7 }! g - JSR Music_Init_Process
4 C3 D2 h/ _/ L0 ]/ t3 b - .End
- c8 S3 n% i" _" H) _8 _( ` - RTS
4 t4 l' t0 k; O/ K5 i! |4 u( ?& a
$ p: Q, o2 n7 s& U( X- ;----------------------------------------------------------------------7 }! n* T6 B! e; X- g
- ;8位十六进制转3位十进制制! V) d! y/ z* D
- Hex8ToDec- [3 m- j7 ]4 U# Z1 j E$ Q) u
- STA FC_Dec_Data_1* G3 a# q: k9 ?2 V0 l4 M
- LDA #$00
5 ~- e: W3 @' K x - STA FC_Dec_Data_1008 ~3 r9 o H) H: d
- STA FC_Dec_Data_10" F3 I! p4 a6 c
- LDA FC_Dec_Data_1
, H) z% S# w9 V8 m" G8 ` - .Convert_100+ t: \9 W/ t/ v3 g+ \5 A7 g
- CMP #100% b1 X! k9 V$ _- d; }, w5 n
- BCC .Convert_105 D% u) ]' L7 K9 r. E5 R% b9 A
- SEC
! B7 {+ f+ Q* H - SBC #1000 h. J8 J; d! c6 e5 ]. G" ?+ B
- INC FC_Dec_Data_1001 M4 t: S* L y9 O
- BNE .Convert_100
+ V( `: B' A2 P* ] - .Convert_10+ _# C- x( o( _
- CMP #10
1 U, t8 [5 U( T+ I# m% t% } - BCC .End
# w* f, C5 T8 v$ L7 u7 U - SEC
+ ~- J. Y$ v% A, I" G( m - SBC #10
% Z" d: l T4 d$ t- _ - INC FC_Dec_Data_10
6 @' ^7 \6 ~- M1 P - BNE .Convert_10# H6 F3 N/ i7 ]. }
- .End+ ]) I7 S( c `& I; ^
- STA FC_Dec_Data_1. K0 ?- c% P8 ]3 F% U2 z) J- V$ i7 G
- RTS
- Q Y, @5 Y" p2 Y1 a8 t. d
+ B5 a. }+ x/ F5 @! ~. B% G7 a- ;----------------------------------------------------------------------
0 n4 K4 f% F* E1 ^7 p, u h - ;显示曲目信息* D0 H1 s( A3 H- i
- Music_Info_Display! B2 ]/ h0 e0 Q0 B
- LDX FC_PPU_Buf_Count! d8 m$ g0 K- H; d5 C+ U; f
- LDA #PPU_WRITE_MODE_CNT_LINE% u: ^+ Z$ a: M* ]# g& _5 X
- STA Use_PPU_Buffer,X) _6 R+ E* t/ E. n
- INX
6 d0 C) S" P0 s# f5 u0 i: H$ F -
) Y( C2 u* ]% v. f, S - LDA #>MUSIC_INFO_POS& `2 ?7 h: `( `# X& M
- STA Use_PPU_Buffer,X) [ a& H! N; B& }8 V
- INX
* h8 ~) m1 @. D; H9 m -
! I3 i& Y! ?, |5 {+ Z! E& H8 H8 j - ;居中2 P( E6 h X% r$ ~( u0 O
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2- j; a" J$ I) L' t6 i. a
- STA Use_PPU_Buffer,X) F# W/ s3 F1 J, b
- INX( b6 o* ]' R8 D5 ?! G: ]
-
: E, p i+ ?( A - LDA #$05
; S: `2 c8 d6 M9 D6 u. q4 R - STA Use_PPU_Buffer,X
& E: V6 B- A' K( B6 v7 W - INX
# s; n4 k* d; `$ S' q) N d( s - ' q8 `' W! }; B' D L+ x, e
- LDA FC_Music_Index
+ |% E3 o$ l1 l' P% r0 ` - CLC/ ~, L& G9 |$ X ?8 m* Y/ e6 j
- ADC #$01
% h, N$ H5 |( ~( W - JSR Hex8ToDec- w; w9 P2 }9 @/ h$ y
- " p) r" t7 G% Z
- LDA FC_Dec_Data_10
: p9 x7 \" }$ o; U$ W: I - CLC( ^$ \' W; _1 Z5 r( o% o7 P4 b' D
- ADC #'0'3 k/ G1 _/ f+ ^% x* }
- STA Use_PPU_Buffer,X* y- S* \9 m# f
- INX7 h: R0 Z2 h# A5 G3 m5 V' {
-
" |% D0 Q; R; C# N, @ - LDA FC_Dec_Data_1& X& ~5 o; ^- z1 v5 P* q
- CLC; o' @( i2 ~* E6 G1 k
- ADC #'0'
$ J# w5 R( m% M7 E; W2 \ - STA Use_PPU_Buffer,X$ K" o$ a+ g0 U- J; l
- INX
$ y5 @! e* Y* R) @1 `# n, [ - ! W( z0 e! Z$ Q
- LDA #'/'7 w3 k/ d6 T O
- STA Use_PPU_Buffer,X
' i& ~3 M- M8 S* b$ j3 @( B - INX3 s3 R; W; Z5 ?+ [. V
- ! n# b# G9 v* @, Z+ e. K; j
- LDA FC_Music_Max_Index
0 ~! ~, s8 N$ \9 t - CLC$ f5 Z+ ?' }+ V3 y# ~
- ADC #$010 w- G5 Z! d$ i* {
- JSR Hex8ToDec. P- _" t+ \2 K- D8 C z3 I
- ' \7 x; d# z: n" y: T; G
- LDA FC_Dec_Data_10
! X+ J, e7 n+ U# a' E6 q/ E; S; C+ l - CLC: {# g( b! K0 H
- ADC #'0'
4 L' q' { a6 E - STA Use_PPU_Buffer,X
# ^# g6 i- O9 ? - INX
7 G! a# W6 D$ W -
* j6 l1 `5 w! r2 v8 m$ E7 p* A - LDA FC_Dec_Data_1# G( @% V$ A G* x
- CLC; E" h; R5 n# |7 \
- ADC #'0'
' ^$ r5 Q$ o# K6 D - STA Use_PPU_Buffer,X- k* D F4 Y5 J" H. V
- INX
. t) \6 x" Y% [0 _* C: L4 S n1 Q - ! U5 k4 z) s6 K7 F4 o$ G
- .End
2 S1 B: v, T% Y5 _6 M) M - STX FC_PPU_Buf_Count C, t5 q3 w# v% c4 M8 p
- RTS! F7 @0 n7 ^# i' `1 ?
- : ]: [( D( z0 K
- ;----------------------------------------------------------------------
$ ~+ O; P$ u5 K, u% c, | - ;音乐曲目初始化处理
# f7 j8 `2 o S# }) I3 _2 t2 V: F - Music_Init_Process: c# E! w' L' m. f, J( A6 V
- PHA
( x; R7 b+ `) Q" U) P - JSR Music_Clear_Process
; ~1 ~& o- o# G7 s7 K/ t6 V+ o - LDA #$1F: o; y( N: q/ B
- STA $4015
* u& I) A3 e# e8 n5 k6 b0 c - PLA) ^4 w7 U2 y5 s4 e; l
- JSR Music_Init_Addr, {5 [. W/ Y( K% ~0 n
- JSR Music_Info_Display
. t. l, S9 a! j6 N: y - RTS
0 h* ^8 @1 }8 d( ?3 O
5 L x, Q7 ~! v8 a% U, W- ;----------------------------------------------------------------------( I+ H9 q3 S4 D+ L0 w
- ;音乐播放处理! K4 w& g6 G8 s& D5 w. W* u- t, N) B
- Music_Play_Process
3 y% y3 W9 d/ p4 D$ i - JSR Music_Play_Addr
" i- T( \# o% y - RTS- q* x& M% p+ o% l& |& W
: ^% b. y& g& {% }- ;----------------------------------------------------------------------
) n6 s! W6 l7 P O8 _% F) B - ;音乐播放处理8 V- f5 Q+ e: L6 m6 N. g8 }( h; b
- Music_Clear_Process( Z4 f! [8 M* C: t% z, e
- .IF Music_Clear_Addr
: N% s7 G" B- t3 z - JSR Music_Clear_Addr$ C6 j+ K8 _& ^0 s6 d! |1 T
- RTS7 Y7 t* L, U% s& L
- .ELSE/ E* T3 I1 W" }" a; B
- LDA #$1F3 v: U" t, f: `( s! i
- STA $4015
p. U$ M7 e7 u! Z" d: f - LDA #$005 `7 c$ L; \$ _! X3 W- j
- STA $4010- U- Q0 p$ d9 L9 j6 w. b
- LDX #$00) [) W# m5 M9 P
- LDA #$00 h3 d+ _# [7 X& q+ K- `7 e* `" D3 B
- , H7 M1 Y; g! u% g
- .Music_Clear_Zreo_Page_0* |& E1 x: S: G3 d& D1 E
- STA $00,X2 p3 Z& ]2 y* J; x4 T! O) e, g
- INX
/ I& N5 S1 D7 @5 h% V' H - CPX #Use_Zero_Page_Begin
. T; P' z! E9 Y# a, ^ - BCC .Music_Clear_Zreo_Page_0
/ Q$ Z1 {4 E7 g. S+ E2 h - ( n" X/ [& h# z+ `& S) y3 G
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size. a! D. f5 A7 Y1 `7 I, M
- .Music_Clear_Zreo_Page_12 b x% D! l$ r3 H D# }: h
- STA $00,X5 |: G @; d' F
- INX8 O* J+ E' O- Q1 E# n3 Y
- BNE .Music_Clear_Zreo_Page_1
" I- E$ e( ~) o7 q/ g! ?+ ? ^- | - ( l+ g) P+ o$ _9 s' E
- Music_Clear_Process_1
0 q) o' f. f1 s+ h8 ]" P7 D: h& X - STA $0600,X
$ T z5 G+ k- a/ l, X! ^' _ - STA $0700,X( _ f# s! f& J0 Q
- INX, \ v m: m+ e: _
- BNE Music_Clear_Process_1
$ i0 J' ]( [. D, } - LDA #$10
& F5 ~, }; ?2 Q" X - STA $40002 |3 @8 r( e3 P; L7 z: B
- STA $4004
& @& k+ a: v. Q7 F6 t - STA $400C
0 X8 g/ ^, }8 _* w+ H - LDA #$00; Z7 L0 w' s( b
- STA $4008* @3 y7 _. x4 I6 W. _7 J* t i- D
- LDA #$0F/ n3 a6 G* I; {( w- f& A/ @
- STA $40155 E5 Y/ C d) P- b- X9 T" L* D
- .ENDIF
! Z; Z# `/ N# `( D; r8 t -
+ ^: ]) v8 S' o - RTS, `! G; F/ t/ A2 X( \* C+ v
( h" e7 \3 e8 E; G- ;======================================================================7 V: f/ u E1 w; \
- ;重启处理
0 g, x& ~ D+ l9 _! q - Reset_Program' U! n) d Y. I
- SEI
/ ~ M9 U* L3 y" h. ^ - CLD
1 U6 g( g/ D; ]. J# s - LDA #$00$ Y! I* ]% w+ M J% X. B# }# R/ {
- STA PPU_CTRL8 n! K5 Z' H; [1 b n
- STA PPU_MASK7 {: q; K# j: H: w' s8 ?# E0 }
- STA JOY2_FRAME! f: |" ~* U2 n' F) J6 p
- STA APU_STATUS
0 ^' B; k6 r$ Z: k: u+ N; G -
3 m' ~+ B4 _+ e* c E# v - ;等待屏幕准备完毕2 x- g/ }- `5 Q+ b3 S4 ]/ e
- LDX #$02
4 ^; v; P U( J - .Wait_For_Screen_Ready
8 S, \; j: V" g9 L& O9 u: b; B - LDA PPU_STATUS @: {$ Z/ U8 s6 K
- BPL .Wait_For_Screen_Ready
7 `. e/ j5 j5 z4 R - DEX
: s7 \* P0 B! W; e - BNE .Wait_For_Screen_Ready( _' _& d4 k- x& m
-
( h0 i; M& R$ k& H - ;清空调色板' t7 b, Q4 M8 J8 v; |6 U' A7 q! a
- Palette_Clear
2 r) E# o. A0 S1 }; D - LDA #$3F. Q0 D# q& ~9 O
- STA PPU_ADDRESS1 k6 A& {' {0 |- \9 U% ~8 B
- LDA #$00
+ @+ Z I$ ?* v: P' V4 m! Y - STA PPU_ADDRESS/ D1 T4 E" f9 u- J
- LDX #$202 l, E* Z, ?0 D( `) ~* W: n! L& r
- LDA #$0F4 m# n$ i! B" L' t0 {
- .Write_Data$ b& I! ~* J' E3 U4 N; ^
- STA PPU_DATA+ X% D2 p1 |! G; A4 X& e) M. N
- DEX
H( M4 E) u# {, \6 j, b1 } - BNE .Write_Data$ r7 |+ Y* N* X; N: a* M
- + R3 n3 K4 B, K. F; x! B
- ;清除声音 $4000-4013/ N* x7 c* a: M' g- c: w" M; ^
- LDY #$143 t+ Y ` G0 n& W% C! q$ m
- LDX #$00
/ z1 c( L" Z& O; l. v: b0 { - .Sound_Clear; B6 E! C: [8 F, O0 {, i) B8 g
- STA $4000,X
Q5 d0 I- I2 n$ U9 W0 o/ a+ H8 T - INX
& F% W! e; n$ V3 Y; L - DEY
% k4 T9 s. P- S+ A7 u) G - BNE .Sound_Clear" D' Y( M/ M+ M0 b# V$ K% F
-
1 U, L5 J. T+ W. f" m - ;清除 RAM $0000-07FF5 W1 ?4 J% p6 U! g, o9 P* j/ \ b
- LDA #$00! U4 c: J' B& v! m* M+ n# X
- STA $004 K: x3 t% Z4 ^6 h; k
- STA $01
, a. A$ C3 @# l6 N# w - TAY
' t' `- d$ M3 G! Q) B) i: ` - LDX #$08
/ y0 B7 [" ?/ n4 |1 [ - .Memory_Clear
+ i+ m9 B6 ]7 ?* k - STA [$00],Y8 P3 |5 A) D" p! f
- INY
$ O8 t$ ~5 m7 l; A( t# d/ J - BNE .Memory_Clear* y+ r7 J4 k7 K5 N
- INC $01
( d- S/ L$ G3 U: H% ]' f1 x - DEX5 [( K; K: \, f9 P! x
- BNE .Memory_Clear a0 y" F: m- `( x9 Z F0 M
- ; o! g# C9 b' ^8 Y+ i
- ;精灵缓冲初始化
. w- X; L9 g0 u5 T5 F4 [7 v - LDX #$00
' D; f5 @' j* w1 S5 ?' D8 n - LDA #$F8
3 `8 r& E. {' }/ ^1 }. @$ y' I - .OAM_Clear
. z |% v1 p3 K - STA OAM_DMA_Buffer,X
% f, p4 i. b, R7 M5 A0 K7 E - INX
3 ?8 ~7 R4 Y- o3 I- u( g3 g - BNE .OAM_Clear6 E2 h! C$ D' {6 ^6 W
- ' Y- O) i* e+ G4 l2 }: u5 k
- ;栈指针初始化& Q0 O4 o+ ~8 z" n' v' B
- LDX #$FF
/ ~- Z- l& J5 ], d - TXS
2 D) u E$ h( O5 l; c# f, h7 A% Y -
' o9 S& d7 }# x, R2 |! R1 u0 O - JSR Nametable_Clear;命名表清空2 k3 o- N1 u' c8 d
- JSR Palette_Init;初始化调色板缓冲: T9 ? R+ y* _! Y% z$ v1 U1 ]! I3 m
- JSR Static_Text_Init;初始化静态文本! l7 {$ j8 U* C" {) x
- * H$ P0 @3 V; ~5 ?5 c1 r9 _
- LDA #MUSIC_ITEM_TOTAL - 1
4 q6 [7 S! p$ ^0 N% N; j8 j) x# s - STA FC_Music_Max_Index, b/ [ z" @9 [# H
- 3 V1 S @7 j4 {4 Y) e4 R
- LDA #$1F: @3 s$ v3 ^6 Y3 d" S
- STA APU_STATUS
& l; K2 N" }! z0 P: o( r - LDA #MUSIC_BGM - 1
$ v3 r" s/ O2 i0 l$ S, ~6 h" x- } - STA FC_Music_Index. R! M/ ?' Y5 ]' i
- JSR Music_Init_Process;音乐播放
( @) b2 Y8 t: R' ~ -
# x: ~" T* E& l2 W) J8 d - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)4 C% u5 u0 @. U
- LDA #$1E1 m: g+ j. O0 a
- STA FC_PPU_Mask_Buf
) l" r& `0 W/ K; F { -
7 E1 S. ~* z' x2 O - ;启用NMI处理
7 s% u) c" K- d8 ^ - LDA #$800 i! ]1 y4 j* r4 Y6 d3 U! r
- STA PPU_CTRL- l0 z- D9 @$ N1 f/ w# P
-
# W8 h& ]% m r1 _% G; q - ;程序循环, 剩余工作交给 NMI 中断处理! k9 w. U9 X7 h6 N" U! ]- o
- .Loop
( p, L w: `* ^5 G. h _3 ^ - JMP .Loop" F! Q. e: g# m+ ~2 `. a
- ' P4 h6 f) B+ k
- ;======================================================================
, F2 T1 n5 I! v; j - ;不可屏蔽中断处理
. E( ^. C0 G$ {* f - Nmi_Program
* A; @7 s) P6 { - PHA
0 o7 K# @' x( p' T - TXA- B$ p1 Z! I8 [, Y% y+ U% }* E8 N
- PHA
9 Y8 p7 g: ^: { - TYA
* H0 i4 f; ?. X - PHA6 N; g7 y& e6 d* _3 b0 ~! C
-
4 |* d; [: J3 d, o7 N- b5 h - LDA PPU_STATUS;读取使得 PPU状态寄存器复位
3 h% b( \" V5 M# J - / [6 Q( a# g8 d" Z2 u' |7 C
- JSR FC_PPU_Procrss;PPU处理
2 `6 f# ^% l+ J: S" T - 2 a, [. _% {- @- _; I0 ~# G0 s
- ;精灵内存更新
; Y/ \. P7 c1 Q4 d1 o5 |( t - LDA #$00. H% ?+ n8 A& k5 E. ~$ I. v
- STA PPU_OAM_ADDR
6 u! R8 s: Z0 b - LDA #OAM_DMA_Buffer / $0100
4 x5 _0 s" C& {: G - STA OAM_DMA
( ?7 }" f' w; m' B' b, @+ A -
# T0 P- T3 k3 W9 T4 A& Q5 \" u- e - JSR FC_Gamepad_Process;手柄输入处理3 ~4 K# z$ [$ z/ D% E
- JSR Music_Select_Process;音乐选曲处理
! k. H; i9 z2 S. z5 v7 T - JSR Music_Play_Process;音乐播放处理
" b+ x( f5 t- S - 9 U; A: j' y6 H! ?* ^2 d4 V
- PLA. s+ b4 _, l! R1 i
- TAY
7 g. `6 b1 v& d( O) s1 | - PLA
; y y# v! v% a- j9 U$ N- D5 s7 g( f - TAX
, Y4 {6 p# Q C! `) {! [0 c3 M: ]9 A - PLA2 @5 R4 `9 l" D' _
" r1 |8 X2 ?' c. c9 {- RTI
2 Q; A" H/ O+ Z, |
1 |6 W7 }4 t6 C" l1 I; ]1 S1 s- ;======================================================================* k3 R9 p+ k" ^( y1 K5 |; z2 m* |9 \
- ;请求中断处理( R' g: A% ]9 n, j9 R
- Irq_Program
9 c) F d" ]& C3 N - RTI
, \/ b# P0 N6 \6 \
7 O# s; ]! z4 m# B' l9 Y) e; z6 ~- ;======================================================================
) y9 z; m6 ], H* ^' M - ;中断向量表
% X* x" g S, A$ D/ M8 H: ` - .ORG $FFFA# C, x6 \& _0 P; B; [7 c
- .DW Nmi_Program ;NMI触发时执行4 E7 |4 x' W6 L; M J' }
- .DW Reset_Program ;载入ROM时最先执行
" o1 B t2 g+ }6 o# n - .DW Irq_Program ;IRQ触发时执行
& q4 V9 g% E1 P/ _; r; z: k/ Q$ e
复制代码
G5 `* k% t+ _5 p+ W
7 I, T# I3 A/ Z+ }8 r9 p- ], P9 E1 v! o( N% g! Z
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