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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下9 @- g: c% ~* [+ k: \+ K
( T% z$ P- \% `4 L3 v
以下是主框架代码:' t7 N; x/ o# [/ `3 U8 m! b/ s
- ;======================================================================: ]- ~( Y5 _! p+ }! I1 t
- ;文件头* I7 C0 N4 H3 q) c }
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
: g6 t8 V- l/ E$ _: k6 v - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量7 r7 M( i: x$ g/ I8 Z+ Y
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
7 V% `5 O6 q/ _: n5 d7 {, ] - ;======================================================================) r- Z/ J, w) e- S) j! _' n H1 d
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
~; q( W$ X: A' G0 ?# B - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1
* }2 r/ @$ D; e; n6 a - ;======================================================================
: o' G7 u4 Z1 u& c7 p5 _) Z - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
T+ ~ a$ p G5 E - RESET_ADDR = $E000 ;主程序起始地址
5 C0 H! ^1 g+ j - ;======================================================================3 J, l- D/ h1 {, r- e( O
- .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
# _2 ~; ]* ^4 j3 r' t) k9 x8 ~- U - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
2 U1 T# i* t5 I; T. G( | - .INESMAP 4 ;Mapper号 (0-4095)5 V3 H+ e, F2 @/ X7 x
- .INESSUBMAP 0 ;子Mapper号 (0-15)3 V9 y+ e. a) x
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)8 I. U! K5 {- ?' B/ @( w
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
( a/ O5 o3 C! ]7 e. L) M% t q# j - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)4 S l: r! C0 D* d; Q$ B$ W K8 q0 ]
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数); ^2 H4 t( v1 C& q" s: S3 n
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
7 |1 ^1 g- Y/ ? - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)
! G {. u! w3 R8 e- B' C - .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)3 w7 D7 `2 l, k% u4 }+ L8 |7 O' A! X' p
- ;======================================================================
$ V5 n, R' N6 B' J4 \. k - .INCLUDE "fc_demo_config.asm" ;全局配置7 t1 ?6 D/ M- i1 L0 H P! o2 B
- .INCLUDE "fc_demo_constant.asm" ;NES常量 t. }7 r/ e. v, |# y, m
- ;======================================================================
: O( E& P5 P; ~3 ]; a0 x; K - ;音乐配置
9 c1 M+ G* ]2 E; E# i - .IF 0 = MUSIC_THEME
3 @' X4 Z. [, z" r! Z - .INCLUDE "data/music/Gremlin 2/config.asm"% H" U# i8 P1 d( ^
- .ENDIF6 y) C8 }1 z8 W3 L8 K- Y! G7 m, p& F
- ; O% {7 p$ g6 ^' X
- .IF 1 = MUSIC_THEME, v# @# d) G0 u& ?, H0 n! P
- .INCLUDE "data/music/Raf World/config.asm"
" k" J4 B" _$ [! o4 b - .ENDIF. H/ t! _/ f, y* Q- @5 W0 x
-
/ d: q/ }6 t/ O, j7 ] - .IF 2 = MUSIC_THEME / N$ C5 k) Z0 y y) L) P5 ]/ f
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm"
+ L# y' \% M+ f - .ENDIF/ t8 d# p3 W; ~1 g4 Q
- & W% D) K- s% @2 ? k
- ;======================================================================
( W6 O5 i1 u& L6 b) u8 \ - ;引用CHR图像数据. [" |# B& t' p
- .BANK NES_16KB_PRG_SIZE * 2
: D. E5 f/ @3 F- d( C" o4 E/ W% O - .ORG $0000
! r# H6 c6 C( \5 Q; \" V3 V h5 Q - .INCBIN "data/bkg.chr"
: N- K4 h# J5 s5 D8 E9 g7 S - .INCBIN "data/sp.chr"
: p! @0 C' n; p/ L& P -
, F( o b; ~9 i& Y% A - ;======================================================================: S# C4 p; M7 U) w. L# S
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
- R ~, y7 d& a7 Z2 U - .ORG RESET_ADDR. B% A* D& p' \: \
- ;======================================================================
1 l+ I! q# _$ A h4 I - ;引用其他源文件
0 n0 V* J0 z( a' ] - .INCLUDE "fc_demo_ppu.asm" ;PPU处理. o3 n$ @, U) V: r$ m% {: _
- .INCLUDE "fc_demo_joysitck.asm" ;手柄处理, H" _9 a+ B+ n- r, d4 ^/ ]9 d2 E
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
& h# k; _6 w" k' q. C% ] - ;======================================================================3 \5 i$ ^* S1 i: E
- 1 p% e! T9 i5 A; j
- ;======================================================================! a' t0 w9 U$ u
- ;等待VBlank到来. m+ \. @) D6 `
- Wait_For_VBlank) r: z; I/ c- i5 u2 N' \3 U
- LDA PPU_STATUS$ n4 N6 a) G# C! S3 w, ~8 E3 {6 Z0 ?/ k
- BPL Wait_For_VBlank* H# W4 e+ g9 q) O; ^
- RTS
9 K! Z0 a! N+ ]& U7 ^ - & k+ k& |* ~! ^" a
- ;======================================================================* Z7 o4 ?8 `: i3 Y
- ;调色板初始化" s/ I9 m: J. t: R$ s
- Palette_Init
3 G1 {0 C! Y$ c9 x; j% D# _ - LDA #$3F
& y6 b6 a7 C5 J" i% o - STA PPU_ADDRESS, s, a8 T( _; F$ S4 C: P1 Y
- LDA #$00
0 j9 z: {6 K# q3 }% `; ]/ G - STA PPU_ADDRESS
: b! E; I% t ~3 f - LDX #$003 M) J+ |3 @% u( Z4 f6 }
- LDY #$20
3 x0 h% [% U' p' _: j% K- Y' e - .Write_Data
1 [* E5 a ?% L! F - LDA Palette_Data,X
3 o2 q* x& _; _) E0 E. `# a4 F - STA FC_PPU_Pal_Addr,X+ A5 R: q$ L* V) m
- INX
; I: o/ d, d- M4 b& M! S4 Q) T2 r - DEY4 C* R5 z% F. e7 }! l, Q+ R
- BNE .Write_Data
3 Q* l+ K% w, g* } - .End( m8 x1 K' X6 c9 k+ Q0 o1 J/ [5 x
- RTS. P& D+ d7 X8 `! q
- % M- x {* ^! R; E L
- ;----------------------------------------
1 { [$ {( e- O- z - ;调色板数据
6 g9 L- C2 I0 t4 h0 J - Palette_Data
n9 D, r' d( G N& ?7 i3 i$ M8 d% m - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B
* p1 s2 Y5 S- h - .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
0 m5 T, X; ?. S( q( I* J- z - 9 ~6 B. ^+ E! G- e
- ;======================================================================
, {2 `/ s L* h k: R* }. e - ;命名表清空
! i# T/ O+ } S0 S - Nametable_Clear! {- n/ y+ l/ B a; C
- LDA #$20
) f5 t" F0 j1 r4 R% k6 i" R - STA PPU_ADDRESS
/ E7 T M3 O, c) q/ f0 N. \% Z - LDA #$00
* D. o6 o- m: b4 e8 J! Y& d: T - STA PPU_ADDRESS0 d- z* W- J1 H+ [' s
- LDA #$00
2 c1 r1 z& V/ l( v - LDX #$00
! P& S; X$ T3 C0 f1 o) Y5 w - LDY #$089 V4 x0 d; e6 p3 {
- .Write_Data
' r3 G3 R( l1 f$ O$ c9 c# a3 B3 B l - STA PPU_DATA
5 \9 Y! w8 }9 d- h0 F | - INX3 |7 @9 I: `) M
- BNE .Write_Data
( _5 x; a; B* I s6 w - DEY; i+ ]$ H4 v! U0 D
- BNE .Write_Data
! {3 ]/ y( w7 z3 i. U2 g - .End" ^5 i% `: r3 c: j( \4 G+ `
- RTS& u) N* R' L* t7 y' v0 ^5 w3 v
- 3 `9 q) m8 K# b/ L1 [; b9 ~, I! a
- ;======================================================================* r; f! t) `1 N' a$ ?3 N& |* x
- ;音乐曲目切换
* q% ^5 p& M e, S5 k7 J - Music_Select_Process
3 A; m& b! |/ m - 0 H+ `& U" {' d: ]2 F6 Q
- .Pre_Music;上一曲3 B! K" I. N$ n/ Y
- LDA FC_Gamepad_Once: b- M& @7 ^3 b' t% C R, D0 K, \* {
- CMP #JOY_KEY_LEFT O, P' w* }# w( v' e% ?
- BNE .Next_Music
: J5 |7 l" g0 g/ t/ s: L - JSR Music_Play_Pre
4 X+ P- c4 O4 E, w - .Next_Music;下一曲, k: \' d. L ^+ t
- LDA FC_Gamepad_Once( ~; H6 R* L5 z5 U7 E T- A3 ?
- CMP #JOY_KEY_RIGHT
/ g& F! \% V$ d; T6 Z" `" G" } - BNE .Next_10_Music) f2 k- c8 M; I4 ]$ b
- JSR Music_Play_Next( w6 O8 Q- V8 i$ Z
- .Next_10_Music;上10曲. P% j. b3 d( ?+ D. h
- LDA FC_Gamepad_Once
3 b) ^+ c1 _5 T1 L* o/ f - CMP #JOY_KEY_UP
$ f2 v! x* J+ d8 y3 k4 k - BNE .Pre_10_Music
) m4 p6 R# o/ b5 [( ~2 J - JSR Music_Play_Next_10- ?& W# d+ L9 X3 O
- .Pre_10_Music;下10曲
8 _$ r9 G1 o0 ]3 x - LDA FC_Gamepad_Once
- ~; V0 J" w2 S& T - CMP #JOY_KEY_DOWN
! J) K t' k! e, h - BNE .Reset
. O% w% @. d; E6 S: W: H9 J# `( e6 T - JSR Music_Play_Pre_104 F. _/ b% t% |' P# z( ]5 p. B0 h: b
- .Reset;重播当前曲目
+ A4 |/ n" d9 D# h* A - LDA FC_Gamepad_Once
/ M1 M4 v/ ]; k0 a6 r - CMP #JOY_KEY_START6 m0 f, G9 H% N
- BNE .End- l: M' X$ @3 P; F
- LDA FC_Music_Index6 F. N6 v+ D# p7 L# p
- JSR Music_Init_Process/ Y+ x/ L% \+ |% J, D8 K
- .End
- K8 J ?* G( _: O( c - RTS4 ~. @, r5 C& E; J: u. t
; z" r# e5 Q- t* w$ Q: K9 @- ;----------------------------------------------------------------------
8 t; P7 q; F f - ;播放上一曲" }: A u. c; _0 o. O
- Music_Play_Pre+ \! y- s: c% ~; U8 K$ l
- LDA FC_Music_Index
, }& i6 O$ u) u" [* E - BEQ .End+ [# ?) {) W3 Q, i+ F& v! r
- DEC FC_Music_Index) k8 E! m' @7 W. Z1 L! X G4 ]
- LDA FC_Music_Index
5 ]8 o% s9 F. ?+ t q+ z( L+ Y& h X - JSR Music_Init_Process4 k0 n) ~2 X/ h( ]5 d( E9 }
- .End) M$ U. I+ X$ S& E
- RTS: J6 P- |+ c* [4 K9 ~4 \
- ;----------------------------------------------------------------------
5 N' `; l! o; X* `+ q! r - ;播放下一曲
, K5 Q3 i) F& | - Music_Play_Next
* e/ k1 y! r+ K# R, Y - LDA FC_Music_Index% U; J- _" M$ ^8 G
- CMP FC_Music_Max_Index
; S/ O( n4 e2 g v- s f& ] - BCS .End
* z' b3 d" n; A7 B: v - INC FC_Music_Index
3 G0 V( k# |& b4 W9 K u4 x4 _3 [ - LDA FC_Music_Index
; [. t. D- M5 _. ^8 _ - JSR Music_Init_Process
5 D# F' E' H2 z$ D+ e2 \, S - .End' H. K7 Y; e; ?" J2 C3 u
- RTS
% K; Y- |- l: b( F4 D. e
' Q8 V$ l& Q$ `1 z. Y6 Y- ;----------------------------------------------------------------------
4 K4 r1 P7 F6 p8 f5 M6 O+ N. B - ;播放上10曲
* G" P- r- y2 e/ c/ ^3 f" L - Music_Play_Pre_10
: K, q" U$ B$ s% y! v+ e - LDA FC_Music_Index
" M1 `% y6 C9 C, h! Q2 G! c, J - BEQ .End8 C9 i% C" d! Q, q# G. Y9 N& X
- SEC
* l; A6 S; ~$ \" ~' j/ u1 F - SBC #10+ U4 Y" ]: T& A$ C0 n7 ^
- BCS .Pre_108 o5 `5 ?% W0 d( h0 Z j
- LDA #$00: r' O+ E. F. S( Z/ i
- .Pre_107 G: ^3 v u) @9 ]
- STA FC_Music_Index: y0 \' F* x- k: ~- F; x$ ?2 P
- JSR Music_Init_Process6 H" {. o) D' Y
- .End
# u* M7 x6 t2 h5 D, N - RTS& A* r: Z( f$ C' l( C+ c) r
- ;----------------------------------------------------------------------
% U; k: q- f: y6 W. @) Y% y( ^" j - ;播放下10曲
1 ^% c0 a3 d) C- h" N - Music_Play_Next_10& e. T, b# t6 e0 x- @1 P
- LDA FC_Music_Index6 V( x9 ^- f' p6 w* v% `2 {: B( P
- CMP FC_Music_Max_Index
+ V9 D2 ?( e4 q K - BCS .End# D+ s7 o( L. S) _ m
- CLC) k8 J6 x( A0 t3 U8 ]& t
- ADC #10/ N% _0 g* ^% C+ Q: w. x4 y5 C
- CMP FC_Music_Max_Index
3 B2 T8 D+ R1 A% d/ X' x - BCC .Next_10
2 U" a( E& n; A/ o7 V& N0 N - LDA FC_Music_Max_Index
4 `+ E5 e; F4 P7 C& T7 R - .Next_10" B# M7 U) l$ s( o4 \' E4 P7 P. M- X
- STA FC_Music_Index
9 m8 Y K) a' C; ?8 F - JSR Music_Init_Process0 l3 x; p* T$ w4 K5 n1 E, a
- .End# [/ L. L0 C2 c3 z
- RTS
% A; @0 `0 Y H - 6 R8 P; n% p' R7 B5 i# y
- ;----------------------------------------------------------------------
, J5 D0 [$ A5 l1 _: ], R - ;8位十六进制转3位十进制制7 r3 r7 ? e- v6 z t) c
- Hex8ToDec
. P8 d0 B! q+ B2 O1 o) v - STA FC_Dec_Data_10 o, R9 @% Q0 \2 q# Y5 a
- LDA #$005 @( E* Z. b8 N. A
- STA FC_Dec_Data_100
1 t: u5 H# X- M4 @6 ~& h - STA FC_Dec_Data_10
4 M4 d+ ]" @1 g! `: N - LDA FC_Dec_Data_10 s I& \5 U H5 a# |6 s
- .Convert_1001 w# T3 A/ Y" o# Q/ R' T
- CMP #100
4 W3 F( ~5 C/ x' ~ - BCC .Convert_10; T, o! v4 d( T( h
- SEC0 g4 `! [ f) n' _/ V- j
- SBC #100
% P2 h4 j; Q7 f+ Z1 b6 `8 z - INC FC_Dec_Data_100
3 X, p2 J& E9 T/ u - BNE .Convert_100: i! e3 C& A+ u" h2 @% h
- .Convert_10
6 V5 m7 H$ J. l {/ d! n3 @4 T - CMP #10
1 @# _/ Q& J, L* j0 {2 p - BCC .End
1 Q6 U! S1 H& Z - SEC; D+ h3 U) T* J) {" n
- SBC #10
5 B+ F6 d! n1 m - INC FC_Dec_Data_10& @. V' X: j B2 ?( a
- BNE .Convert_10
" O. X7 i: g9 @8 r& E - .End
5 Z, P9 ?7 E5 c0 v - STA FC_Dec_Data_11 F4 Q2 B/ V& X+ O& x# z3 {& V8 C
- RTS3 H ~ Z, [3 D
Z$ n2 t1 k) A$ M) W) D- ;----------------------------------------------------------------------
8 C1 {6 `! T! F+ T# u6 f4 s - ;显示曲目信息
& g Y6 V* Y+ J' O. g! ~4 Q @# z - Music_Info_Display9 d+ @: ^! U' z
- LDX FC_PPU_Buf_Count3 T6 G+ q5 [" y' {; x% d5 i9 B. G
- LDA #PPU_WRITE_MODE_CNT_LINE
9 |" |9 K% E! o" {# {+ Y2 T, h* _ - STA Use_PPU_Buffer,X
9 y) y7 B& z: I - INX
3 P, L1 `. e: W - / @9 y0 |# s! |) V1 }2 ]# v
- LDA #>MUSIC_INFO_POS* E% r+ R, h3 U
- STA Use_PPU_Buffer,X
+ X$ E4 p$ [8 { - INX) s2 x( J+ N; A! y% Q
-
( m* s* p% H1 K( ] - ;居中 z) p+ d4 r+ l4 W! n$ `
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/29 A) q" O/ Z& M- H; d0 q
- STA Use_PPU_Buffer,X1 r% x: N6 A- s6 ^2 ^! v5 M( F/ o
- INX! Y" S j3 l; R+ _; o! V! {
-
6 {) [+ Y# p+ J! Y4 k - LDA #$05
; F) @% }2 r" Q7 S# S1 k) I% n9 E - STA Use_PPU_Buffer,X
% G6 R& v. H; s - INX3 u3 |3 U! ^; o9 s/ o2 U% A1 x- P
-
2 r8 T- u' ]" O7 k8 H - LDA FC_Music_Index, `& A, ]' I3 f
- CLC; h0 A9 U; w+ u' Z& |
- ADC #$011 f. r5 C+ s1 m6 G( D2 P
- JSR Hex8ToDec
4 [& y- W2 K9 H9 e8 w; T2 D -
0 G# E+ h- X* Y/ [* E2 q - LDA FC_Dec_Data_103 b% L& h0 X' m$ p
- CLC) U3 |- z5 q3 o
- ADC #'0'
8 H# e7 `# C, q3 o - STA Use_PPU_Buffer,X
0 m7 u0 E+ s$ V0 C$ d - INX# E' E: j" e+ G6 {$ t# Y" T
-
0 l8 H3 T# S6 B$ A F - LDA FC_Dec_Data_11 q: ?+ ^3 w. V3 X+ D+ z% z0 n
- CLC
, @' C- i0 }+ ?0 P1 X - ADC #'0'
% o6 Q+ S+ d6 ]/ b$ M7 B6 H A - STA Use_PPU_Buffer,X
' U, n% l3 {3 T3 t: w r) X1 J( d - INX: q! r7 u G1 |) b+ s
- 1 x! Z3 K+ m3 ]
- LDA #'/'
5 ^6 n7 Q, a i; r( E - STA Use_PPU_Buffer,X
6 @( f9 B; N( a$ g, @ - INX
# d$ \9 w: ~) `! a& R r, A" a - 2 K6 N9 L/ U# V: `$ z' A
- LDA FC_Music_Max_Index7 H$ T# d) X" k9 l1 Y
- CLC
1 T7 U/ M* T' I% d - ADC #$01 s" e1 W: f+ O) p) U
- JSR Hex8ToDec
9 ]0 ]7 F p+ _2 ^: { - / k3 y0 m( L7 w
- LDA FC_Dec_Data_10: }7 r7 N# @2 O& b6 c- O- [
- CLC8 a0 Z& z/ c+ P' W
- ADC #'0'
& j! e6 N2 U& F6 P% v! u - STA Use_PPU_Buffer,X
7 d% F/ e: _/ z" p. H5 x, U6 m& v# l - INX
5 P3 L" y0 f( O& [ -
" r- o( B9 E2 [* I7 ^ - LDA FC_Dec_Data_1
' D: ], V6 J/ L - CLC% S ~) }5 G% T- ?, n
- ADC #'0'6 o; E& J7 y$ l% p% {+ y* }+ y
- STA Use_PPU_Buffer,X
- g7 ]( |& W8 E. y1 d+ A! o - INX t: i' d; W( K$ G8 K7 @2 h
- ( W. u; ?$ C" P$ e8 s8 T$ W6 a% _
- .End
% ~- ?; p1 A" \ W; B) ~- p - STX FC_PPU_Buf_Count7 C: G" x& S' W6 S& _' Z
- RTS+ J+ y6 ^- l/ ]. x& B
2 k/ @$ T( Z( y3 P- ;----------------------------------------------------------------------
1 s/ r2 K7 R! t2 D( N' {2 T- E - ;音乐曲目初始化处理, {5 H) l: f% e1 t$ }1 w
- Music_Init_Process. C4 h4 n% M8 |1 ?" w `7 m5 d1 n' j4 c
- PHA
- g4 r) q, b6 }; T - JSR Music_Clear_Process; L' z" ~7 n( g7 D' I
- LDA #$1F
1 j: r0 u7 f4 J9 F1 A: O8 t - STA $40155 ~0 M9 J% p4 I$ n" P
- PLA
. Z% _1 U7 _( K Y$ m8 K! Z: h% x - JSR Music_Init_Addr2 ]1 ~$ y( P! w
- JSR Music_Info_Display1 C2 R( A$ N$ f8 K1 u6 O
- RTS' M# f( [7 K5 y8 x6 n# Z; Z: y% T
( e m% u/ [- u- ;----------------------------------------------------------------------$ O' N! K$ Q+ \$ Y3 v' j6 S
- ;音乐播放处理: V$ [4 K* k% p' ^. y
- Music_Play_Process% h* a/ `7 p8 t$ y
- JSR Music_Play_Addr1 \4 b9 E6 H p9 A0 c4 D ]
- RTS1 ?' G% L/ h1 D$ \- s0 l( ?
- 0 h. E/ j+ @5 [; k$ g, p
- ;----------------------------------------------------------------------) o, U; \2 s L1 @8 M
- ;音乐播放处理
( T7 K `! Z6 p" N - Music_Clear_Process
! j! U. {; E$ t6 O+ c+ }: y - .IF Music_Clear_Addr
- B9 g9 W9 ?: O - JSR Music_Clear_Addr
% k- o+ U" ~" ~9 h - RTS+ h& U, U/ V1 Y5 P
- .ELSE8 k( Q+ x: x8 M- W
- LDA #$1F
/ m, X4 ~, W w& f - STA $4015) H! o2 X8 Y& p4 {* p7 ~
- LDA #$00
( n& s d; J/ u1 o% B; g, x - STA $4010
- y ?9 N# L1 r - LDX #$009 P. ^/ X2 k1 g9 L: c
- LDA #$006 ?* I$ W" @8 V! M6 z
-
" s2 Q* d& }; |! @4 ? - .Music_Clear_Zreo_Page_0& u, v, C, d# X9 C, i& s
- STA $00,X! _* \6 w2 E: N) V( C
- INX
' B/ z) Z# g3 {1 Y8 q - CPX #Use_Zero_Page_Begin. P6 j4 m/ u/ `! L9 x
- BCC .Music_Clear_Zreo_Page_0
+ i! Y4 h; E, R/ s4 x; C2 [ -
- T$ Z% q. D0 V v - LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
8 C, D" V5 l" n; T - .Music_Clear_Zreo_Page_1
$ G6 h" H3 G* _, v" S' P - STA $00,X
" v- X5 a1 ?6 G' h$ F$ z - INX, m9 \; @' P |7 G' R& @2 m
- BNE .Music_Clear_Zreo_Page_1
6 m: G. K" _( M1 H -
) k1 S' a/ E# l) Z: X/ O - Music_Clear_Process_1
( u0 ~8 \! Y+ l: Z - STA $0600,X
2 ~, R# k+ ?0 B/ [1 w5 A' @ - STA $0700,X' O( Q3 Z7 o: u k' z# c
- INX) f$ [' ~, t0 v# v
- BNE Music_Clear_Process_1
; ]" z% c- K% v9 D+ ^3 Y+ c - LDA #$10
8 y9 e! W3 `; O1 L& l% i* x - STA $4000
5 F! X+ N. O& M0 n% W) n. b - STA $4004
& }, G# x: ?6 u+ c8 ] - STA $400C
8 T! S6 J+ U+ d6 N6 d - LDA #$00+ R. l* s& S/ M! F L* x4 x8 R
- STA $4008# U4 [' E9 i0 O# f
- LDA #$0F
+ B, |* n; P: ~6 @: j! P - STA $4015
3 b7 o' W( d3 R; a - .ENDIF6 F. w; p6 p; A4 e5 _% h6 B
-
5 W# r* r* ]: j2 u* X! S: u' n9 u - RTS
3 [' t; `# r P: {) T5 }7 w - + b# `' O) }$ E6 z c# G1 V
- ;======================================================================3 A. |- r- E$ w" S t' c5 F' b" o
- ;重启处理% i6 O/ t6 \/ z0 x6 [
- Reset_Program& p; D* `+ _! C% D( p' X9 e
- SEI4 i9 A) [5 k1 g7 _0 a
- CLD: R8 b6 J' L2 p4 L! N
- LDA #$00
. t$ z* ]8 V7 q7 }- o - STA PPU_CTRL
; I8 x. U2 [# `" q* H& U# `) _* \" Z - STA PPU_MASK5 ~9 p( ^* B3 ^7 K
- STA JOY2_FRAME) J5 f/ _0 x3 m8 n7 e
- STA APU_STATUS
! X* |: P6 e. E/ X. t -
, a& L3 ]3 V d w" N& d; Z - ;等待屏幕准备完毕
8 M0 P; X, _9 @0 T# U - LDX #$021 C+ I" Y* K" E2 d
- .Wait_For_Screen_Ready
! K: I* G+ y0 E - LDA PPU_STATUS& R2 `, a1 e5 l
- BPL .Wait_For_Screen_Ready
& Y& q9 \4 c, O8 w; v5 `, ^$ [" U" K - DEX1 `2 |2 q9 R# ~
- BNE .Wait_For_Screen_Ready
; Z, z' ~- J# X, g# `6 n* b/ R$ L3 Q9 Q - / E, S! _2 r& _. J R0 i
- ;清空调色板
3 T. i& a9 i* o( P: z/ X - Palette_Clear' s( [( \0 S, u, h0 e8 ?
- LDA #$3F
, L7 C/ w) s8 Y: a u4 H - STA PPU_ADDRESS
$ W; U3 q4 `1 z8 Z* A9 { - LDA #$00
2 f2 N |" E0 Q1 p6 x - STA PPU_ADDRESS
. Z$ g; m, a$ U& [7 Q u6 r k - LDX #$20
7 P) Y: r; B {% ~* f7 i - LDA #$0F
! X, a/ d* l" y! R! [ - .Write_Data4 a9 f6 N% w% V* P5 ~4 P
- STA PPU_DATA
, `7 K7 \7 Z R5 c2 Y0 E7 J+ Z - DEX6 k6 N9 ]6 h2 w0 M
- BNE .Write_Data" m) O8 d/ E1 q2 T X
- 3 W7 I& o. {# N$ U% u
- ;清除声音 $4000-40132 v0 L& i# t) j( x+ ]1 `! H9 v
- LDY #$14
9 r5 {' I# Q5 z5 ]1 g - LDX #$00! L4 z$ n6 B! \' F4 U0 y# @
- .Sound_Clear
, T5 H1 }" N& k0 T7 J# ]3 Y - STA $4000,X# }+ k! ] f, F( S
- INX8 Q4 }2 _& [: x; ?8 h
- DEY. S" P! N3 j# a: X2 v! q! C& H0 L
- BNE .Sound_Clear9 ~ a+ I" h' x
-
* J0 e2 n5 }- U: t/ @ - ;清除 RAM $0000-07FF4 G! g8 Y+ p' ]# ~$ H$ d
- LDA #$00# s, z3 q1 s! ?8 g9 @' v2 g
- STA $005 e+ y, `8 h- G2 A1 v! E0 p* Y
- STA $01
7 v w8 ~* D+ T( D0 o0 j& n - TAY; Q2 j8 p" p3 A% \; I9 k
- LDX #$08
; M, v* P- j2 I2 z - .Memory_Clear
( o: {! C( T, v$ I8 \+ b* M - STA [$00],Y8 Q, W( y' J, ]
- INY
# I* A2 S: |+ O2 O) L - BNE .Memory_Clear
* Q4 ]# P; n1 E - INC $01 I. L6 y2 `0 A) t6 K
- DEX
/ s2 q7 O ?2 k% X0 i - BNE .Memory_Clear
0 }8 q" C. ?4 g6 Z1 G9 I9 S - A; f. |1 ~+ N
- ;精灵缓冲初始化
5 e" r1 h( U1 Z) z' W - LDX #$00
3 H) }6 ?. ^ [6 F" Z' Q8 K* l - LDA #$F8
! q& v+ c2 M# |7 W* y - .OAM_Clear
2 N: d/ o/ m/ |. G$ g - STA OAM_DMA_Buffer,X$ O9 u& F0 ?5 w. l
- INX
. K9 h9 z3 x( p% d: N4 o E - BNE .OAM_Clear
& h o+ e, p0 l: h3 A, ] - 8 j: Z4 J& c) q1 I
- ;栈指针初始化
7 Y! N4 r1 n% D' ?6 P - LDX #$FF
8 f: o l. n) ^' Z - TXS' @1 D+ [1 {9 d9 s1 @
- 3 D: l( }, J, @2 s j
- JSR Nametable_Clear;命名表清空1 S. j' n! I- ^2 q9 |" S
- JSR Palette_Init;初始化调色板缓冲
5 p, l) F% ~4 \, f5 Z: [ - JSR Static_Text_Init;初始化静态文本8 d( O0 D. V8 U4 u# V) S5 M
-
7 e# M6 C5 ^! Z" V. C - LDA #MUSIC_ITEM_TOTAL - 1
; n* B( F6 {0 Q - STA FC_Music_Max_Index
0 A5 D# l9 H% M. N; E -
0 J7 `- @! a* i' n! Q5 ^! ? - LDA #$1F
) ~7 m9 j8 Q" v5 r - STA APU_STATUS
5 k: B/ \$ U$ Q6 R+ I% D: K% v3 [/ c - LDA #MUSIC_BGM - 1
; L6 g, ]; o) F- ? - STA FC_Music_Index- \+ ?5 I8 e+ p* d2 h4 v
- JSR Music_Init_Process;音乐播放
( E- I; R) V4 P; n. Q9 t - 6 {! D+ M. G8 j, B4 O; K1 |* @
- ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态): x8 q- ?1 b3 _: v% J
- LDA #$1E p( o9 N6 u- ~
- STA FC_PPU_Mask_Buf. f; x! H, K- ^
- 9 V8 t9 z1 c- P. `
- ;启用NMI处理( m: t2 I3 q* b$ E s
- LDA #$800 T# M3 i$ y) q% h, X0 `8 X% `
- STA PPU_CTRL
) x/ _1 X1 z# a6 h$ u* k" p - 0 l. B( _7 @! ]! f
- ;程序循环, 剩余工作交给 NMI 中断处理/ S+ E5 Y) K* s$ d3 F- |- v4 {/ k9 d
- .Loop* ~8 m- H9 ~, \
- JMP .Loop# h9 @: s( ]" A' r$ M
- ) [! v6 o2 o) ~9 l9 v- T1 F* k
- ;======================================================================" }4 D5 M1 T8 a, F8 `. K% K% m' i
- ;不可屏蔽中断处理6 V4 {% y% } @' @% I
- Nmi_Program/ r5 a" i- l- G/ n+ I7 r3 [7 Y) o
- PHA
+ e: ^9 ?9 a% p7 f/ S0 u# a - TXA( a8 C! ?; Q4 P6 Z; {, k
- PHA
+ [! R6 k% y4 }2 M# } }# k3 P; r O* [ - TYA
. v- _+ ^2 _ _: _; Y - PHA
" o) ~' p( J* p$ T -
* h( r# D; t* F& E: G* {1 W; z - LDA PPU_STATUS;读取使得 PPU状态寄存器复位
( `! E z& u8 N3 r6 k P - # i/ H5 d, S; f9 d
- JSR FC_PPU_Procrss;PPU处理' ]1 o) H$ j4 X0 N; `! f, s8 n* U
- . U( C# Y5 ` x6 ?4 A
- ;精灵内存更新' W/ C) p7 k ` e
- LDA #$00
" F0 l s" w- r3 I" ?* Z" e2 E V - STA PPU_OAM_ADDR
; i4 ?$ T4 P; u# r% W& F - LDA #OAM_DMA_Buffer / $01003 Y- ~5 f8 z: ^& V
- STA OAM_DMA: r. }3 i" c& O$ q
- / F$ A5 k2 U4 Y, p/ `( T. Q2 u
- JSR FC_Gamepad_Process;手柄输入处理
2 @ w& } i; @4 N, b6 U - JSR Music_Select_Process;音乐选曲处理
' K4 p0 [1 X4 t) k, p' j8 V - JSR Music_Play_Process;音乐播放处理' K) F' j V9 Q! P8 \
-
, `+ C9 s) w* v; ?0 T2 j! k - PLA
, H4 Q# E6 _% ]$ j# I - TAY) t6 }* P( C [
- PLA
7 T3 I8 d. F, [# C, t - TAX) E# ]' i! @2 X* ~$ {2 m6 R4 ~
- PLA1 g5 S5 J) r6 ] D) C6 C2 u0 ~
# u8 N/ }/ ^% h- RTI
2 W3 U& A- f" t7 F- j2 ]! q! s0 X
' Z0 ~6 C; s: A3 z4 P2 p- ;======================================================================% I" J& b. _0 L% J: s# K+ `
- ;请求中断处理
3 o% a& B$ q2 s" ^* |/ f- K - Irq_Program
5 W6 y* F8 v! s% L - RTI p$ J5 Y& G- v" T4 F/ ^1 L( v
; y6 Q- S# F2 ~) o% _3 P' p$ b. @- ;======================================================================# X; Y. \% v( s; y& F; d, E' K
- ;中断向量表
0 b6 C8 h0 Q2 f - .ORG $FFFA' [! t! p R, s, l4 R7 Y9 ~3 a4 b
- .DW Nmi_Program ;NMI触发时执行9 S( p2 x4 E3 H, h
- .DW Reset_Program ;载入ROM时最先执行
, }" p6 G1 P& z" S- ~+ m0 b1 z( E - .DW Irq_Program ;IRQ触发时执行$ w& ]0 f, ]8 \$ c1 Z2 z- E& T; ?1 }
复制代码 6 O$ L7 c! Q8 o/ w' O
/ p% {: J' W3 Y s3 N- N/ U" y/ v* N Q5 ^" N% m0 k
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