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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下, f( a; S% W8 [% a8 R

# q$ W9 |6 t8 ]3 m" `# O以下是主框架代码:+ G# n6 C8 ~( D$ x8 l
- ;======================================================================4 S0 r0 z# [ I- w8 @) q
- ;文件头* r% O) D* S' y0 X1 M
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
" l' |# R: k3 s- M3 W5 m( H - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
% q" n* y, t$ f3 d6 }! n5 [ - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
) S( ~* ]# T5 d2 S+ P - ;======================================================================$ t6 k0 q! m) J5 J# O/ U/ O: h
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2# l2 ?! o8 r/ x1 m
- PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 18 v+ F7 N9 n ` _( h) S
- ;======================================================================
$ d; N a* P6 q3 A/ C - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
/ n" z* H) k& P7 W8 v) y4 P5 ~# M - RESET_ADDR = $E000 ;主程序起始地址
; ` f5 I/ \, T* e8 [ - ;======================================================================
% V- q1 z, D- r3 J) v/ k- S- W - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
' g1 x/ x: w) n2 M - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
2 J; H# [1 x5 S. \" J' y1 }7 y - .INESMAP 4 ;Mapper号 (0-4095)' e! r6 V' g' }4 u& @+ L. G
- .INESSUBMAP 0 ;子Mapper号 (0-15)
K# r) m# H" u( M+ N8 @ - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)2 K- j5 o$ n* e4 R, l* Y( f
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)% K% {6 T4 ^1 |0 v$ q/ a' j4 F" {
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)* @/ J" z% B5 ^4 W' W! T
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
8 g7 Z: {& l& Y3 h' H - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
* `( F( B# _5 L, `+ M1 S, v5 _7 I - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)5 s7 W! y8 q$ G5 I2 s: G! V
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)
% J6 A2 \* z. x - ;======================================================================' R* O5 m% r, C# {) b) h4 u+ @$ N
- .INCLUDE "fc_demo_config.asm" ;全局配置' j) H7 m" P& J$ I4 t1 v
- .INCLUDE "fc_demo_constant.asm" ;NES常量
# V) l, t6 C# V2 M - ;======================================================================' m. i; P) W8 x! C+ S$ v
- ;音乐配置) o7 `& J# ^0 b5 U" y4 W( T
- .IF 0 = MUSIC_THEME
0 O0 \( ^8 J' o3 C z+ g) y5 G - .INCLUDE "data/music/Gremlin 2/config.asm"
M3 @2 E7 |3 K; Q5 o' A. ~: T - .ENDIF2 B9 e* N7 J+ ^" g+ c+ r$ d5 L0 |- d% ]
- 3 L+ I8 [3 s( Y2 O2 T0 k2 R
- .IF 1 = MUSIC_THEME! Y5 B- c6 b# m4 Y9 v8 o
- .INCLUDE "data/music/Raf World/config.asm"* E6 } ~9 G) ?1 c, O: G p3 l) O
- .ENDIF
& x; \' ]; n T7 V+ A+ v -
g' d8 {1 O: g3 G - .IF 2 = MUSIC_THEME
, z- s5 k2 e# | - .INCLUDE "data/music/Ninja Gaiden 3/config.asm"
7 b5 u% S! f' S" o R; M( m - .ENDIF
- i/ W( G# d" M7 [ - " j0 _- f% V; c7 P$ m
- ;======================================================================
7 j) N8 o6 Q/ L - ;引用CHR图像数据" i6 u `3 V# W" z
- .BANK NES_16KB_PRG_SIZE * 2; ?$ b# k2 E" h: [6 K& E0 R
- .ORG $0000; V2 N/ k1 X X5 A' B' y; d
- .INCBIN "data/bkg.chr"
, p- B% j; {% h/ D* ~ - .INCBIN "data/sp.chr"
1 ?1 i6 |8 d8 [. G2 U7 | - 5 d& r# ~* m! X3 v0 t; v8 n
- ;======================================================================
3 x; N Y5 g) B) y, G - .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
% u! v1 y5 v5 S4 @. V7 E - .ORG RESET_ADDR
. Z- `! Q6 d' U( f7 k0 {8 e - ;======================================================================
- y0 I" S3 t- `8 O. X - ;引用其他源文件
* J# l/ w p; c+ [+ h - .INCLUDE "fc_demo_ppu.asm" ;PPU处理
4 l$ [/ N- D/ z2 A- ^/ G" L - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理
. x. ]' L) m5 N# e' N1 i) K - .INCLUDE "fc_demo_static_text.asm" ;静态文本处理9 W% W: ~# U6 u7 ^: Y8 X
- ;======================================================================
, z; W5 }% d w# K
$ [8 [3 a; X( B* K. \9 v- ;======================================================================
% g- ^* C) X4 O+ o - ;等待VBlank到来: Y% Z# G- |% \: d1 O' s+ H
- Wait_For_VBlank
( Y1 f) p* r' I& L G6 ^ - LDA PPU_STATUS
. p) n4 `8 n+ T6 F" L& c- t - BPL Wait_For_VBlank
3 a9 Z6 ~: i/ T. _9 ]7 D/ i - RTS( f# i( y+ {/ S- C5 K) R) X& X
- + {' G, @8 s* O/ n7 x/ P. J) x
- ;======================================================================% y0 R! |5 D$ O$ w8 e! F
- ;调色板初始化8 W. O. X& V) c
- Palette_Init
* v' j9 w" l: O2 x - LDA #$3F8 N6 Q- S z z2 k' D/ S
- STA PPU_ADDRESS |( F9 ~. }6 ~8 }1 L
- LDA #$00
% {3 G- G% ~# c- l* P1 W u - STA PPU_ADDRESS
+ O" ]* {; }3 G4 G* T$ f - LDX #$00- y Z" T; d2 X! d
- LDY #$20
9 U" z: u' J/ s8 P - .Write_Data/ d( _& r8 I8 F; ?
- LDA Palette_Data,X* R/ E* _4 R8 S% i
- STA FC_PPU_Pal_Addr,X2 P5 x* |4 M6 ?) @; X! s+ i
- INX
a) ?; @$ S( U6 j- ^ - DEY
. e$ R% j6 k" @! n; g- w - BNE .Write_Data
/ w0 d) r6 J6 b# D$ O - .End
' c( z2 I+ I m6 ^4 l( u% t, D) d - RTS
; c6 v! e R Q" X2 q/ s; ^5 v
/ [8 D6 E* k8 g, h8 W- ;----------------------------------------( P( y; \! ^$ R" N" t9 e3 B0 D. \
- ;调色板数据% `4 L7 C' }! Y% _6 m6 `+ C
- Palette_Data
- W5 ~. M- T* a, A% X - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B
, N1 o: B6 I5 z+ I8 ^& r9 K - .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
; g' T5 ~' F5 J+ Y& N - 9 D' v: |. g. L& u; s7 k8 o8 R
- ;======================================================================# T3 n: L9 `, @+ b: P& U0 ^
- ;命名表清空
2 u" z' \. c& o: `% ` W - Nametable_Clear
6 r! Q* \* F* E5 n1 Y - LDA #$20
" s; m. p, f* y( K3 L! C - STA PPU_ADDRESS' K6 f# H* ]% ~
- LDA #$007 Q" D- P) _5 _# ]1 L, J4 B
- STA PPU_ADDRESS
. t" i' ]# `( y4 k" R - LDA #$00) K9 X, p" O! s0 ^$ F
- LDX #$00
2 X% q7 N. ?3 c+ M { - LDY #$08
; s1 C3 y8 c6 E6 L& C4 W; R9 X - .Write_Data
# w, t# e! I6 z( T9 i& |7 t& B, E' R - STA PPU_DATA: v( u+ |6 W3 A
- INX
" e& D7 a! U) ~0 i( L/ v( T" Z - BNE .Write_Data2 ]& m1 O! D5 h+ g8 b- p9 C
- DEY! I" F' Q) x5 G# {3 g: A! W4 P. L d& [
- BNE .Write_Data
# {7 ?/ k2 @1 c7 o - .End% t6 P3 J0 b% N
- RTS; }9 T* K* V' H1 L& v# H) R7 M
3 |" Z9 E1 s$ j- ;======================================================================3 A2 W' w+ m( x5 a& c8 O, q: X
- ;音乐曲目切换
1 S& M) I7 |+ M9 c - Music_Select_Process
' A t/ t# S: o5 u- t7 e - . a+ c; s' c: Y I0 n9 j
- .Pre_Music;上一曲! O% d* [; T) }: t: b. `
- LDA FC_Gamepad_Once6 g' s! A, P! b- @
- CMP #JOY_KEY_LEFT& J! y4 |. n2 I; j% n- W* V" S" S
- BNE .Next_Music
$ o* f/ @9 Y2 t* c1 Y - JSR Music_Play_Pre6 d: `" d" W5 A& j2 R
- .Next_Music;下一曲
- s. v' `1 A( u$ V! c/ q% w; C - LDA FC_Gamepad_Once
2 a! t- C" j& } - CMP #JOY_KEY_RIGHT' b- H: N+ g. ?# C3 B3 m
- BNE .Next_10_Music4 o; t6 n) w) m& n3 q
- JSR Music_Play_Next3 P( ~ h! J) D' c9 c# u- B1 ?
- .Next_10_Music;上10曲0 A- q9 K I% d
- LDA FC_Gamepad_Once
( B, q* s1 T: Y" X - CMP #JOY_KEY_UP
5 r- N$ [: ~4 \( o3 |5 _9 o - BNE .Pre_10_Music
3 k" U- y, P5 O% { e - JSR Music_Play_Next_10+ X4 k! i7 f& Y8 }
- .Pre_10_Music;下10曲" f& V& Z" v7 Q* Q" q
- LDA FC_Gamepad_Once3 {; y2 Y: p5 {
- CMP #JOY_KEY_DOWN
) S' {! K7 _: p. z - BNE .Reset
; u" W6 J$ }$ \7 l( T* } - JSR Music_Play_Pre_10
' }1 G$ j1 V% F8 _( q% U( E$ b2 R: S% h - .Reset;重播当前曲目, p9 j+ k( k t( W' z4 o9 G
- LDA FC_Gamepad_Once2 O& f, R% ?* a. R
- CMP #JOY_KEY_START
* G+ H, k; r2 }+ ?8 _1 c - BNE .End$ l- ~' F. R% Y0 m/ c! x3 N
- LDA FC_Music_Index, \; E' p- L" C+ D: c W
- JSR Music_Init_Process0 d/ C( _. A# F
- .End
8 Z" q4 k0 s, J6 n% h7 m/ O: B: {! r - RTS7 d- |- C0 i N! C! C# e
7 e. d8 v$ D/ L+ ?- ;----------------------------------------------------------------------1 e3 M! _1 r% m/ j4 ~
- ;播放上一曲3 Y7 d; N% _! i) g
- Music_Play_Pre$ j8 }- }$ V6 y" Q% Q3 t
- LDA FC_Music_Index( U6 ]) Q0 f4 T3 i
- BEQ .End! m# a s+ G; s$ `. x5 d% f
- DEC FC_Music_Index
b( Q1 o- s( A - LDA FC_Music_Index
- d7 Z0 J1 G& Z% t( l e - JSR Music_Init_Process
, k4 H- d: M: s' ]8 l - .End! [( m( {) r( ?' S5 }2 T4 z
- RTS- P; m) Q% O5 }( H0 P$ p5 V, `
- ;----------------------------------------------------------------------
( ^% V) Y. [' v1 ?7 e - ;播放下一曲$ ~2 L9 |( G, I N% l
- Music_Play_Next, A* A. Q4 p6 K9 ]% d
- LDA FC_Music_Index0 M, m! z; p2 \; ^
- CMP FC_Music_Max_Index' V+ p* W) |8 A
- BCS .End5 R5 f' J9 g3 G& j
- INC FC_Music_Index6 s: `& y( k+ n" F
- LDA FC_Music_Index7 R' A( q# h6 X+ K+ y- y& ]
- JSR Music_Init_Process6 X1 O) y8 j8 ?- |" B- T p
- .End3 q' X5 }6 B7 \ q. l1 q$ G
- RTS
6 t- C% _1 o0 E' ~9 E
- L2 e6 Y6 C, I- ;----------------------------------------------------------------------
1 ^% y* X! R+ }* ?: m - ;播放上10曲
/ L! D( i( _4 C( o/ C - Music_Play_Pre_10
: O: w3 l0 o6 C h4 O. O - LDA FC_Music_Index
$ L# ]' r* ]' n8 |; }, O' k - BEQ .End9 h4 ?# F3 z. Q, c) U9 q2 @) f4 s, s. O
- SEC8 j1 e0 N( c7 l0 A6 M0 G* `% R4 ^
- SBC #108 ^- I+ L: z5 R$ u* ]2 H
- BCS .Pre_10
1 I7 E3 @. P. T - LDA #$00
7 F$ U. P- x4 S& F5 ~ - .Pre_10- R' K) r$ n$ M0 ?2 F
- STA FC_Music_Index. m+ b$ b( V+ o( |
- JSR Music_Init_Process4 |) b6 B* @9 q7 _2 }1 N# X( r
- .End
" b8 g3 ~0 A# p- N5 l7 I/ ^ - RTS2 g& P6 j) e, j- Q
- ;----------------------------------------------------------------------
9 ]' H! f' b& y& R1 Q - ;播放下10曲
6 y {' |6 Q( `7 a/ N - Music_Play_Next_10- \; e* {! b. T, A- q
- LDA FC_Music_Index
. m2 h: h l# f - CMP FC_Music_Max_Index
, K: P4 i$ a* L1 P7 K8 Y - BCS .End( J& F$ G3 [$ j2 h
- CLC
6 a8 s$ V! C8 B - ADC #106 J* u7 W7 E+ Q% _3 v4 H3 b7 C
- CMP FC_Music_Max_Index
4 h9 G( ?" B6 b$ R& Z - BCC .Next_10- i: R6 H" m+ I J
- LDA FC_Music_Max_Index/ a- c1 m; t% B
- .Next_10$ N/ x! v$ H- \; x, [+ s* ?
- STA FC_Music_Index
; [9 P4 G; D9 M* \+ o& y - JSR Music_Init_Process( y+ h1 O; N. L+ f* J& ^
- .End
+ Z, U J }% L4 t } - RTS
& O, k0 `8 e: x - ; }0 Y. L2 p; M: W+ p
- ;---------------------------------------------------------------------- K' g& K H6 u9 E& j/ J' O
- ;8位十六进制转3位十进制制. I( a9 c W, s" q# L$ Y
- Hex8ToDec+ D- L) {* y! s; s
- STA FC_Dec_Data_15 ^; _4 W! y8 |2 A4 x# e! A
- LDA #$00. y. T6 |. `: I4 \7 _
- STA FC_Dec_Data_1009 V$ g9 I, D8 k" w, z5 ^
- STA FC_Dec_Data_10
( x1 U8 u* U: K2 M7 u r8 D - LDA FC_Dec_Data_13 R4 M3 V2 m* s: A; {
- .Convert_100
" g8 m/ e0 q, O n# L - CMP #100 x& p* J- a3 P; M0 v* O3 r9 y
- BCC .Convert_101 J. Z$ z, ]. u6 [0 c- k
- SEC
2 \8 u' ?1 V6 l2 l - SBC #1008 E1 N y. p8 h5 U
- INC FC_Dec_Data_100. s& Y$ x8 S6 h% X6 L2 y. f4 s( v
- BNE .Convert_100- f* `4 C" N2 k4 y1 w: k, R
- .Convert_10
; f9 R7 O; V# Y! s' P2 ` - CMP #101 N7 ^" |$ F8 P- J3 T4 Z
- BCC .End
6 V7 M6 d/ T% W ~$ `, ^ - SEC
* ? [& }: ]) z( ^/ n0 B% }5 @ - SBC #10
9 S& k+ R) B2 u+ z0 Z$ [1 y6 z - INC FC_Dec_Data_10
5 s0 D5 V$ ?$ l - BNE .Convert_100 Q* P+ s$ _& |3 V: V; D
- .End7 H: i: D, B" j* c1 q" u: R% m6 y
- STA FC_Dec_Data_1
# P S5 a, K- ]( `4 f - RTS
3 a5 T2 a6 U" m - l0 A" R& v/ N7 r1 ?: O
- ;---------------------------------------------------------------------- n4 q' q$ ]( R L
- ;显示曲目信息
2 d2 ]) y7 p' j" I& f- e) | f - Music_Info_Display
$ l! k; x1 b* n& @$ s& \- J+ R+ V. U8 \& V - LDX FC_PPU_Buf_Count
7 S4 s" P7 C% f+ @ - LDA #PPU_WRITE_MODE_CNT_LINE8 ^3 ~5 x& `* E8 d
- STA Use_PPU_Buffer,X. f. _2 _, H7 |; R5 Z4 _
- INX
% b# K& B( b7 g: N- [6 i/ y4 C9 k -
' h4 g g x. d% C: v' Q/ f- A' d - LDA #>MUSIC_INFO_POS
$ x- N5 ^6 H* Z8 p6 a" C- N7 T& E - STA Use_PPU_Buffer,X
! g5 X3 u' u3 S - INX) g5 a/ \! S6 s! [0 T
-
5 o$ P" g& k& B - ;居中0 g( i2 x, z. U+ `$ @( k
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2
R/ L4 @" H0 e6 [( ? - STA Use_PPU_Buffer,X9 I, u4 l0 G# N5 [- W6 q3 E5 b
- INX; Z4 B& w6 c! r/ o, o$ n
-
4 v0 |+ i ?* Z/ r6 Z7 c' _, _ - LDA #$05
; y- ^! L1 C2 J( ?8 F" d2 n - STA Use_PPU_Buffer,X8 W2 f4 I' u/ ~4 t4 N
- INX
2 X7 |$ G& m$ J -
/ [: b. X% \" o2 U4 J9 h - LDA FC_Music_Index) T T9 [$ U7 \4 ?4 A9 Z+ j
- CLC2 L `/ ~* z2 B0 y' J) d
- ADC #$010 \" Y- p! d% G. u2 y0 s
- JSR Hex8ToDec
/ z* ~- q) J/ D; q; e - 6 P0 G" P, F) }5 L
- LDA FC_Dec_Data_10
' M: O |: L" s$ @ - CLC1 Z( d9 }% Q @* |0 R* c
- ADC #'0'6 M# M& l. }0 y# e! t7 j% v
- STA Use_PPU_Buffer,X' T& ]$ v, H1 i; N7 |9 k
- INX
$ Q4 @: E, H! H -
9 a/ v' ^# k4 J! s5 T6 B - LDA FC_Dec_Data_1( Q# d" _- C$ J: q
- CLC9 ^6 L2 ?% w3 Y7 z
- ADC #'0'. u4 h. }. T l3 D1 n7 T6 ]+ z( [
- STA Use_PPU_Buffer,X+ }% A" J- @+ u' Y" w$ E5 {
- INX* [2 L p% ]1 F V. k
- " _, N1 x! j: |4 ^1 {$ a+ E' v9 f
- LDA #'/'0 g- X/ ^8 m( M/ _+ R$ Z& U- ~' g
- STA Use_PPU_Buffer,X
/ }3 V8 p1 D5 W - INX1 A7 U5 Q5 F( w5 p$ ^) F* b
- 9 a9 H, m# G7 y" z! |/ ~# `
- LDA FC_Music_Max_Index
! I ~9 s% O7 ?6 _ - CLC" ?, i/ P$ k: b' [7 w; j+ Z. X
- ADC #$01" ^' q; f2 J6 y1 f6 L+ f- g
- JSR Hex8ToDec
* X3 ~& M- u8 N% w, v2 ~" t k -
) v! t1 G$ ~( g - LDA FC_Dec_Data_101 E! Q! d' N% x; ^+ R# p7 G4 q
- CLC
o1 Q- v7 q% v - ADC #'0'0 y: ~) L' W! {8 Y
- STA Use_PPU_Buffer,X" b u' X& ~! x
- INX
* `- s- H1 c: M5 j" {: N - : {$ |' P/ n9 s/ Y! v
- LDA FC_Dec_Data_18 }* G+ a1 j, [, R% h% k6 z
- CLC( T+ m3 r: Q- u: p+ c
- ADC #'0'+ A* J {6 O) ~+ i" l
- STA Use_PPU_Buffer,X8 B+ j8 F: |& ~
- INX; j2 f7 g0 y# |, m: u
-
) ^# m3 {! t) d7 I: P$ g - .End
- _4 g: N- v8 f - STX FC_PPU_Buf_Count2 T+ J ?9 w7 z: m
- RTS
7 }6 O! i# r# N5 q* ?% O* s- H
; P& ?$ B: y6 I4 \3 C- ;----------------------------------------------------------------------
n9 b) O3 g" W, C& X5 _ - ;音乐曲目初始化处理 p! n+ y. x) N' c2 ^; K- {
- Music_Init_Process
6 k# |' k# ? i/ r3 ]9 _) O+ W - PHA5 {3 S, Q( S4 I' T: ~) Y9 v
- JSR Music_Clear_Process' m0 R" i. h# ]$ L: A0 E+ y
- LDA #$1F
7 J/ W+ U1 M8 t6 ?8 M5 I2 M - STA $4015
1 g+ N4 Y. C$ E3 e3 O. I - PLA/ |3 S6 C+ h, p& ^7 S) w7 g
- JSR Music_Init_Addr+ T5 F( p1 o4 X& H
- JSR Music_Info_Display5 a; i, v" Q7 w# V7 r
- RTS
* l8 t1 Y3 @, a- K* w+ }) w9 R) s - " f9 L) U G/ Y1 i3 t; s
- ;----------------------------------------------------------------------- U$ H0 b2 A3 `
- ;音乐播放处理# Y6 ~7 f0 |8 U! c
- Music_Play_Process
, D: W+ p2 [, K - JSR Music_Play_Addr0 @* e$ H2 a0 `* c
- RTS* b# l4 ~. c3 Y2 }3 V
- 2 c& c7 T, m5 K2 q* z; C
- ;----------------------------------------------------------------------
# d* u& Q$ D2 V) L, q- D' A - ;音乐播放处理# ^% r" |# Z9 z! Q
- Music_Clear_Process# {, Z; S! i7 G4 U2 h8 Q
- .IF Music_Clear_Addr2 d. K5 h/ ?2 p# Y3 y" ^! n
- JSR Music_Clear_Addr
" j& L O9 o) \! u6 @+ i - RTS
( j, a( a, J$ M. T1 X3 p6 d# ^ - .ELSE
' ^/ h |" R9 m3 ]2 d9 w6 q/ e5 W - LDA #$1F$ x- r& t- C7 t: P9 B
- STA $4015+ L1 X5 `4 R' S5 ?# H
- LDA #$00% ? W8 D3 q2 [9 h7 @ }0 b. R8 F
- STA $40104 k+ E$ M$ v( S) I3 B* J; B
- LDX #$00; s8 {9 b Q: X
- LDA #$003 O/ l! k4 f* Z9 _# h
- : h0 j- {$ ^% |! J& D
- .Music_Clear_Zreo_Page_0/ e6 a0 Z! j7 c8 V% `( u, a
- STA $00,X* t& R) K7 u' D) p
- INX E6 S5 Z$ s6 `: _8 t q [
- CPX #Use_Zero_Page_Begin" Z! S1 q s$ e1 `" o* h
- BCC .Music_Clear_Zreo_Page_0
4 Z' M7 m( c, u: o( Y3 _$ J: Z -
% z3 q. B* F7 J/ a- H: _$ s# o F' { - LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
5 U" j2 o, N/ X7 k* ~ - .Music_Clear_Zreo_Page_1
7 k' Q+ v q" G/ d - STA $00,X' C* |7 {" `0 e0 S/ w
- INX, `1 ^* V0 r9 O0 t, ^ j, X+ }. R
- BNE .Music_Clear_Zreo_Page_16 r6 B! J2 `* e( e: k, ]0 `
- ( l) U: a1 D9 I! d% X
- Music_Clear_Process_1
: |) F2 f" r3 C( V - STA $0600,X$ n1 q5 t0 h; C" Q/ f, E& |- M
- STA $0700,X# l6 Y ~7 N6 z
- INX
8 J. Z4 z7 P7 H8 W0 N3 A# \- E - BNE Music_Clear_Process_18 D0 d; m; _* @5 `0 B# ?2 y' m% m
- LDA #$10
2 I& ]4 {& l3 h. B - STA $40004 n! f8 B+ H3 N& d2 z
- STA $4004/ ]4 w( E9 y u! |
- STA $400C
! ^: e l3 m+ q* W; ^+ ^# P - LDA #$00* D# i1 M* `/ \8 W+ }+ N3 c) L
- STA $4008
& {+ |* o5 b# b- R" p% O - LDA #$0F
6 l5 \: T2 s# X1 v - STA $4015
/ O5 ~5 U7 k% Z3 @; z& T! O2 V - .ENDIF7 {# n# m3 p: Z6 A( V
- # k$ `, c3 M# h; q
- RTS2 p. o" G7 g5 s# Q' s1 `, i
: l, E' R- F2 N' V6 d5 }! e& A- ;======================================================================
+ O( i3 {. @+ b9 X6 _ - ;重启处理* ]. d/ z& \) u' q
- Reset_Program: l7 H+ ~: J/ e" T6 m4 o
- SEI
& g) L8 K6 R3 } Z: \( K; I* A) g - CLD
" I2 ^4 U- [: S2 Q1 L# p$ u - LDA #$00
/ Z9 N5 d4 j& H# L7 m7 K7 j6 U$ F - STA PPU_CTRL
9 l7 l/ F9 h# L' x. E( X - STA PPU_MASK
" M6 P4 v) J$ E - STA JOY2_FRAME
0 B( l* X6 f( d) q9 X( | - STA APU_STATUS
, K# p& T9 K+ u- Q - 3 _! w y0 F% l2 h4 w" ?1 G
- ;等待屏幕准备完毕
) b0 E0 B. B; k* O$ R - LDX #$02
* G7 B: M) N% G: P4 e - .Wait_For_Screen_Ready
! C1 n# k# f, u' A7 Y$ V$ `" N* I - LDA PPU_STATUS) R J; k" J l8 i" e$ D
- BPL .Wait_For_Screen_Ready
1 Z* K2 L2 T" J u# B - DEX7 P! K5 O1 u$ h
- BNE .Wait_For_Screen_Ready8 }. O& d, @% r
-
' F& N( @- c+ ]9 J- W- T/ ?3 l - ;清空调色板
, @* e9 g/ Y6 R# o6 R1 @! ^& t - Palette_Clear# q7 i, c3 Y6 K
- LDA #$3F
2 ^# w! `4 O: S( p( _ - STA PPU_ADDRESS
! b* X4 \. k# B- }6 l - LDA #$00% ?, O7 f" q$ b: _# R% n' p
- STA PPU_ADDRESS3 {! e D- [, U& m/ ?5 m) `0 r
- LDX #$206 B2 z9 H1 _4 G' O" V3 \; [
- LDA #$0F2 l3 Z V6 l6 U8 H5 G
- .Write_Data" m6 E3 ]* J4 d
- STA PPU_DATA
2 p$ Z+ H4 J- V- H - DEX
$ q8 C! B: G3 d- N - BNE .Write_Data5 _ s& z3 k8 U5 O7 n
' e) ?# v9 h5 k0 b! c; q- ;清除声音 $4000-4013
3 f8 D1 S- b! f; e: o: w - LDY #$14
6 A8 ]" O; l4 W/ `8 L& l - LDX #$007 T O# C F9 m9 F$ I8 J
- .Sound_Clear+ J$ R( v8 x) Y8 |0 H! E* n+ J
- STA $4000,X
8 k2 ^2 O j8 C: T - INX
( z1 X, V0 J3 @ - DEY
/ R" O$ K' ^6 L8 | - BNE .Sound_Clear
1 ? J2 A8 k, { -
4 k |- d0 I; {7 z - ;清除 RAM $0000-07FF' u7 B; t, @7 O+ W/ r' n4 ~
- LDA #$00
, P; _4 i/ J% Z, u( u - STA $00& v: E5 _% Q/ q* Q7 k
- STA $01
0 a" S/ n. T" H; Y& A9 ~8 w6 \' v - TAY9 h( Y: b# A) d9 J$ \( `
- LDX #$08; {4 p# u8 L9 J4 l. C( ]# M; V
- .Memory_Clear* s) I" _6 `5 v- H
- STA [$00],Y
( o3 j9 \( j/ r, p8 e# X- G - INY% {# v9 f4 Z! y G6 Q8 `: S# m
- BNE .Memory_Clear
1 a/ a/ A2 b/ J+ f! Z - INC $01% H8 h: s: N' Z( @# c
- DEX
y# J: s+ P6 ]! U1 z - BNE .Memory_Clear
4 ~( c- S. T0 @3 E3 P - " n( s5 T( n& ?2 w
- ;精灵缓冲初始化
/ q) R. ?' S; z: }7 v# } - LDX #$00
+ ] j" i( H2 J Q- K7 z( u8 c) P - LDA #$F8. Z! O5 ?1 C. s
- .OAM_Clear/ v: ?( Z; j& U2 [
- STA OAM_DMA_Buffer,X
; j; q5 Z7 K% `; w7 V - INX% B6 f- D1 {# u, J7 f1 I
- BNE .OAM_Clear0 j" B* t! F8 Y8 x- {# U% h
- ) D2 [+ t$ F% a7 q& V, r9 c
- ;栈指针初始化! V! O+ x9 m7 _3 ~5 B5 v
- LDX #$FF
! l. _5 s! {) X K! j' e l - TXS/ p% K* H+ f( f: G
- / z1 g4 K5 @8 t- i1 J- [6 g
- JSR Nametable_Clear;命名表清空
9 Z1 i1 `# T6 D+ q5 ~ - JSR Palette_Init;初始化调色板缓冲
; L3 {& ^3 q0 r$ C- I( q& i - JSR Static_Text_Init;初始化静态文本
; d: W e7 B+ o -
# Q/ @6 e) K# d: [; a - LDA #MUSIC_ITEM_TOTAL - 1
4 U. l0 D$ b! d( S - STA FC_Music_Max_Index" a1 ^ p$ V$ T. l3 P
- u2 h) k/ [% F3 B- L. r. P4 a( ~8 C
- LDA #$1F
3 R9 w/ r& l1 [3 k( k! B - STA APU_STATUS- _/ u8 I0 }* H* Q- O4 y
- LDA #MUSIC_BGM - 1
) _/ J! R6 P! d; Q) @! k - STA FC_Music_Index$ s- P$ o9 V, G
- JSR Music_Init_Process;音乐播放
0 D7 H: S2 G/ g' I* M+ C5 U# P -
4 d$ n6 f8 S) N% ~& R1 k - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)( b5 x- W$ h' ?+ A# C& H
- LDA #$1E# b' }9 n6 b+ B1 B
- STA FC_PPU_Mask_Buf# m3 W5 Q3 M$ T9 W/ A- p9 y
-
2 I \8 @, V, t) ` - ;启用NMI处理
7 f. S3 V: z- A - LDA #$80# z: d' q0 R- p7 v3 Y% X
- STA PPU_CTRL
6 q8 j! _- }! K8 |; z6 f -
2 O8 U9 \ a5 g9 X; a8 V9 j+ k - ;程序循环, 剩余工作交给 NMI 中断处理
1 a9 W+ `1 @* h- U% r( k - .Loop2 C/ {( W3 Q: K \. l( L( n1 e
- JMP .Loop* a5 a7 Y* l; r8 z$ m; P
- & y' @9 ^! q2 w9 b$ R2 Z
- ;======================================================================
: }( f' v6 ?3 r r0 D1 h% r5 \ - ;不可屏蔽中断处理
x* Y! a! G0 H) S* O( R- e5 H3 c - Nmi_Program
" m* }$ H7 L3 U% G - PHA
: v+ p$ w' m$ @, A8 x - TXA1 m0 b1 d }; u, _- n+ G% D
- PHA
0 @) a0 O: o T r4 ~! w - TYA
, k' J1 J; E! @) J6 ^3 k, i - PHA
+ ?$ T' y( {& ]) @ - 9 ]. s# c8 x+ {6 t5 i+ a
- LDA PPU_STATUS;读取使得 PPU状态寄存器复位8 v6 `( K3 f" s
-
Y1 \. t$ X( Y+ z% \, v - JSR FC_PPU_Procrss;PPU处理& [: H% _6 o3 g$ v E; L9 E% W8 Z$ Z
- ' w U4 a7 C0 e3 r) l) Z. a, k
- ;精灵内存更新
2 V7 D; g2 w/ X - LDA #$00. P0 v, {9 I* c0 W
- STA PPU_OAM_ADDR
$ m3 |9 e# q. ]5 Z8 P) m$ d7 u - LDA #OAM_DMA_Buffer / $01000 \# p% g" {2 h0 L2 @
- STA OAM_DMA% H9 m% j/ O D- w" Q3 G
-
7 S) Y6 a* m* U9 Z1 Q: X0 e - JSR FC_Gamepad_Process;手柄输入处理0 j) W: Y0 x, }* p7 Y
- JSR Music_Select_Process;音乐选曲处理
5 j- h3 V# d- A0 t9 C% r w9 }& z - JSR Music_Play_Process;音乐播放处理$ h! {/ c- B% G# |/ H9 z+ x
- ' `) F7 O- i: C3 i
- PLA) z/ t: O1 i% H1 R: M
- TAY
- O2 } _; n% Z! \3 a - PLA
- U; x, h9 E+ R3 {: N: c7 X* b: G - TAX n1 F3 s8 F4 s: y; @ H; h, A
- PLA+ w. f3 Y, P' Y
5 T; O8 D0 }5 y4 i+ W+ E- RTI
9 |6 w' l2 |; O$ F1 z - 3 Z9 }- s! D0 s+ ~! U
- ;====================================================================== M0 ~" |! {6 U* y* s
- ;请求中断处理
# G( e9 p5 S! I. T0 @% f' C, S$ ?4 B - Irq_Program3 x7 i, A/ Y" E
- RTI: J' {9 W0 x0 b9 C5 [
6 |: X- ?. K! ^/ R& O4 T' R5 F- ;======================================================================
& I% L9 Q0 L. m, l5 \ - ;中断向量表
* H' E% A% ]0 h) J0 N. ] - .ORG $FFFA3 Z/ Q- H) E9 i3 |# G1 n3 i& i
- .DW Nmi_Program ;NMI触发时执行* g1 E& F1 R6 X# M/ N! K$ l
- .DW Reset_Program ;载入ROM时最先执行
1 W2 o: Q1 F5 S* P - .DW Irq_Program ;IRQ触发时执行# o; j5 f7 q! }& O
复制代码 1 j, K" k. n) Y% ~8 f
$ d! ?) k. Y7 Y: Q# g& ^
0 y3 o5 T+ A/ h! \' P* Ohttps://gitee.com/flame_cyclone/nesasm_3_2 |
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