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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下
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以下是主框架代码:5 L3 f4 z+ D4 z7 R7 i( u
- ;======================================================================
" u8 }0 i) f1 v - ;文件头6 S, y" d- E3 q6 O
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量4 I3 b6 s ]1 k9 D& y# c. M9 G6 ~
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
c J- x3 F% `! t: s - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码( [: p, @9 D& f2 x# y* e, L
- ;======================================================================0 g# o+ y0 i- d$ @$ u% U+ \
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2 c) e0 `. L0 K5 l. V
- PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 11 x. R3 A+ P& m0 P
- ;====================================================================== y8 I2 S& G: N2 w+ @5 L
- RESET_BANK = NES_16KB_PRG_SIZE * 2 - 16 z! E" W O, r8 f5 }
- RESET_ADDR = $E000 ;主程序起始地址3 a2 I4 B! L2 z$ E D2 @! T9 ~& a; i
- ;======================================================================
6 M" o" V% j1 O& x0 P - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB3 p9 S, ~, L5 S8 A g) i$ u. l, l
- .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB% I5 \! g3 v& x* e$ R6 I( A! c2 d; y
- .INESMAP 4 ;Mapper号 (0-4095)
/ N. r% @4 T% d, I" f+ w - .INESSUBMAP 0 ;子Mapper号 (0-15)3 j! _/ x a: k: f6 n4 X$ [
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)2 D! X' P" W. [& U
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)2 ?, p/ K+ k6 n) X
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)
4 L, p' c& C1 J$ D - .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
2 ]6 R) s7 T+ y6 f" l1 n - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)* l+ `# J$ R3 u* S7 V* m3 I
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)
- P) ?, F4 D$ @) K - .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)/ b. H8 V. S. M+ \1 D, ~% r
- ;======================================================================
7 ^( {& k0 e4 }5 D! D! T- l - .INCLUDE "fc_demo_config.asm" ;全局配置
) o' h( G. m; [+ ~ - .INCLUDE "fc_demo_constant.asm" ;NES常量7 N! ]# i/ @! U4 B& y9 X: Z k
- ;======================================================================
+ O4 W a u% H3 i- r - ;音乐配置, j2 r/ W) z# ^ X
- .IF 0 = MUSIC_THEME * Y: P2 ^ A1 E) M" A
- .INCLUDE "data/music/Gremlin 2/config.asm"5 t$ W' z9 s: b6 c+ e+ T
- .ENDIF
. g/ N C- S5 r+ |9 Y# m -
3 O4 z, M P: z8 j8 Z4 P - .IF 1 = MUSIC_THEME
( K2 T" Y6 Y1 E: I/ _3 a - .INCLUDE "data/music/Raf World/config.asm") @! {, O# [, K
- .ENDIF* M2 D1 y c* X" _! q
- 3 ]8 O: }7 I7 b8 Y( j
- .IF 2 = MUSIC_THEME / V- o' \% ^7 k* B& b/ e1 y
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm"
2 B _# o; z4 [ - .ENDIF
! ^2 l. s5 O$ I( m) ], x9 L& J. S5 E - : J1 I; F$ B$ c, v+ Z7 N
- ;======================================================================
( z# _ R1 W: h# J7 k/ K - ;引用CHR图像数据3 w4 c. n @2 w; @
- .BANK NES_16KB_PRG_SIZE * 2
' d& @8 }! n6 h+ a j* c \ - .ORG $0000
: f# }" O0 Z9 v1 Y& [ - .INCBIN "data/bkg.chr"
% o5 A4 {7 |% o! j; U0 U/ H* o - .INCBIN "data/sp.chr"9 S) ]/ H) t6 }" R7 L( q+ h9 q3 M0 x
- - K8 Y' y4 C- \/ `3 J/ Q4 q
- ;======================================================================( X) v0 I! c7 C$ |& u& z
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
5 |( K+ q; X$ a7 Y1 Z1 E - .ORG RESET_ADDR3 m- q; y4 |6 @( Z9 k
- ;======================================================================
! n, T' l7 C3 O6 H( ? - ;引用其他源文件
7 q: ^/ R/ f6 J - .INCLUDE "fc_demo_ppu.asm" ;PPU处理# e5 P& Z# g/ d; u$ e5 R
- .INCLUDE "fc_demo_joysitck.asm" ;手柄处理
/ z7 B$ H' E5 V8 X. L; M - .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
* h7 X+ v( D$ ] - ;======================================================================
5 O7 c1 p( t! f! g1 k
; u. G2 }; t. k- ;======================================================================
, V2 ?3 ^( r! X4 z8 o( X2 R, k - ;等待VBlank到来+ K$ x+ m' @3 T. Z
- Wait_For_VBlank
2 S% E+ ~ Q! @8 n4 l( t - LDA PPU_STATUS
! T: E/ R0 S+ |0 S - BPL Wait_For_VBlank% b8 y2 s' Z& n
- RTS7 i2 }* m( {$ A$ e$ w! k
- 1 [& G8 }) [3 a/ D3 _
- ;======================================================================, Q" l$ J! ?- C! R& `2 S) y
- ;调色板初始化
" L X- G9 F! U: K/ }3 D8 C - Palette_Init. f: v3 z7 ~( s: C" M: t
- LDA #$3F
! |% S0 j2 L' u: M" g; j - STA PPU_ADDRESS5 @( \3 R* e7 h; r
- LDA #$00
4 T3 l$ f+ I2 T5 B! S - STA PPU_ADDRESS3 i1 W9 ^5 V" c( n& t( q6 c- Z8 g
- LDX #$00" d8 O) G9 N1 Y2 H+ K% `+ k8 m" i
- LDY #$209 Z( J, G0 u6 [! _4 m
- .Write_Data
/ H- Z- i, g2 O0 ^1 e. b. Z - LDA Palette_Data,X
. e* s2 e( U- M6 l" l; } - STA FC_PPU_Pal_Addr,X
7 n% l1 n& A& H( l - INX
$ `" r0 r9 f2 ~4 F - DEY |; q; `7 v l2 u( u9 E' X# o
- BNE .Write_Data7 u( t! y, `+ G
- .End
6 e( \$ B5 k! e1 A1 R - RTS
8 w5 y: V2 b, K9 v9 h2 j - j0 p \0 R$ u ]
- ;----------------------------------------
- s1 I3 ]$ o1 I. B( j0 t - ;调色板数据
6 E& D) @! n, p - Palette_Data- t t6 V) X/ r6 o: m
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B
" _ F4 ]( i1 N5 S; H; P - .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
5 \1 o$ V8 Y( n& _4 K5 I5 d: S -
! o3 b0 a+ L* |) B9 v) Q - ;====================================================================== b2 r* U) {8 O) _7 y& [1 m' q9 k2 C
- ;命名表清空; L( z0 P' H% n$ \2 m6 v
- Nametable_Clear2 G; D: w- c" I( O! O
- LDA #$20; s9 f; j3 v' M2 G
- STA PPU_ADDRESS
^ j, O. g" m1 U - LDA #$00/ c1 s. G1 K" q3 g" P' }& g& t, Y
- STA PPU_ADDRESS: R2 y4 }' J" [
- LDA #$00; F7 ^$ \) X1 P5 h: p
- LDX #$00 ?; S7 G' F& Y7 y% j g' j( Z
- LDY #$084 S% y) {4 T9 B) i
- .Write_Data9 |4 R; U& N8 h& B' A0 A
- STA PPU_DATA
6 G- x1 Q) \/ B0 ^5 X7 g4 d - INX; Q0 L' ]9 ?4 y; V& X
- BNE .Write_Data$ \, j. e& q7 W% }: Q6 M
- DEY0 c" ~1 s9 N. J F- k8 @; ^
- BNE .Write_Data4 Q# l( l0 J# u ~$ [) f; ]3 z/ {" {
- .End
: Y' j8 |" \1 y5 a0 ]; F* U. G - RTS9 x# x/ Z3 k+ ^% T
' R+ E I1 S2 r! u- ;======================================================================
" f/ I9 l2 h9 d+ Z1 o8 J6 \+ m - ;音乐曲目切换
2 I' k0 m, y. l; n$ M - Music_Select_Process
2 B5 y [& {; `1 q9 J5 e' W - # d% w3 G% l, a u. n
- .Pre_Music;上一曲
c- Q7 M& Q9 k - LDA FC_Gamepad_Once. z# D4 n) |9 E; k1 _
- CMP #JOY_KEY_LEFT
* s9 z* T$ [; k$ v( O - BNE .Next_Music2 c2 C+ ?- l/ j; P
- JSR Music_Play_Pre! _, v2 T: m& O/ Q1 J' p6 U( Q% d
- .Next_Music;下一曲
9 m S4 }; K. ? - LDA FC_Gamepad_Once
! t+ U( x6 d+ j5 N - CMP #JOY_KEY_RIGHT. i7 `9 o! h* M1 A' x/ A
- BNE .Next_10_Music
$ G7 {9 Y8 h+ b s) e7 f$ P+ | - JSR Music_Play_Next
& W) p+ V' C v( U" Q1 G - .Next_10_Music;上10曲
* k5 s: r" x2 V+ g - LDA FC_Gamepad_Once1 d# O% Y( X, y9 X
- CMP #JOY_KEY_UP9 L- n1 I- G8 S# A3 Z1 Q* N) M
- BNE .Pre_10_Music- \' C3 a% Z- u% f
- JSR Music_Play_Next_10$ T Q! c! A# }2 s7 Q
- .Pre_10_Music;下10曲% {; A% G4 O/ l# X) Y
- LDA FC_Gamepad_Once' a3 I$ m' x3 s
- CMP #JOY_KEY_DOWN
+ m# f( o( ~2 k/ N4 x9 k - BNE .Reset9 V3 i( T r, Q' O: d z8 u; W
- JSR Music_Play_Pre_10
' r; z1 q4 U5 Y$ W2 w$ p - .Reset;重播当前曲目
! R7 L2 T4 W$ o - LDA FC_Gamepad_Once
9 V2 H7 C; ^0 g6 G1 o. V - CMP #JOY_KEY_START
7 ]1 _- T, F6 Y+ C, I - BNE .End' j" }4 N7 o; z. p9 f1 O$ O
- LDA FC_Music_Index
) D, C7 s( _: I - JSR Music_Init_Process
_3 N6 E* D) O" V - .End
1 B9 {% T: T+ ^. x - RTS. I, @8 b2 Y w$ o) F" o
- $ q" C8 P/ M& T! i& w" q
- ;----------------------------------------------------------------------
2 f6 Q( J) u- s' `0 X - ;播放上一曲
# P5 g4 M2 o5 K( M0 g! {- c - Music_Play_Pre. o" l/ z4 Z) j8 m: b5 n) F
- LDA FC_Music_Index+ K; y! L& n3 u
- BEQ .End
8 D, n" h2 l3 R4 a* J/ I - DEC FC_Music_Index
5 v; P+ H' O6 w/ T8 V - LDA FC_Music_Index
9 i: R2 n9 N! x6 h0 u - JSR Music_Init_Process
- f4 j9 e/ i/ P8 V8 A1 k - .End
$ I5 V2 M2 ~: ^! p - RTS# w/ i* w: k6 ?
- ;----------------------------------------------------------------------
8 d" A. G3 Y( P' \& F' J% B - ;播放下一曲
9 V: f, t. P+ h2 \6 d$ | - Music_Play_Next
9 P5 q1 N; [) t2 l1 n- i0 E - LDA FC_Music_Index8 e# g- P: a$ B7 d5 W
- CMP FC_Music_Max_Index
7 ^ M z5 C: U/ G# i( S - BCS .End
1 U- v5 R3 h( K* k$ V - INC FC_Music_Index
, z$ M' I, I0 G8 Z3 Q# g: t4 i+ E - LDA FC_Music_Index
4 z, |4 `; G9 J; N6 O - JSR Music_Init_Process
7 v9 c* U! {$ l, U& B - .End
4 m6 s. k. }* f, L4 | - RTS) V! g% H& M$ g& V/ j- Q7 O
- 1 h7 A y" d5 q! J% H
- ;----------------------------------------------------------------------- S8 P$ p( i1 T5 U( F3 S% v8 A
- ;播放上10曲
6 C( q1 e- `" t - Music_Play_Pre_10
+ Y! Q m. c( L; @5 L; a! p% u( g h - LDA FC_Music_Index
8 P. B/ U# f1 x - BEQ .End
# b `/ o7 u% o) F - SEC0 Y9 u9 p/ P6 y. G% c* a% G
- SBC #10
" r0 H+ x7 S! [( y$ P7 P6 y/ O - BCS .Pre_10
% ]2 B1 M2 r: Q5 y - LDA #$00' P( E$ S( z3 u% N/ L
- .Pre_108 t/ ~; X+ f5 p4 N' T5 m
- STA FC_Music_Index
8 A. E7 C: Z5 o. C0 S% C - JSR Music_Init_Process
& T* S/ |# q6 W4 L. f - .End3 O+ G) u1 Z5 j8 c3 n
- RTS
/ p, n% I7 ~- q9 d - ;----------------------------------------------------------------------
) W2 a( V- Z) x) ^1 O5 s! p - ;播放下10曲( E' h; V4 @+ w
- Music_Play_Next_10
( ]5 E# h P, u: ~. @! p - LDA FC_Music_Index
9 ]' H: V, R# O - CMP FC_Music_Max_Index3 z. N' `' q- |" N. H8 Y1 M7 V
- BCS .End
/ ^5 }! q5 H2 H5 i) [ - CLC% o1 g) z ^# v \/ s+ u2 x
- ADC #10 B( ?% d2 d' c% O# k
- CMP FC_Music_Max_Index
' Z) X, V+ D: Q9 ^3 w! t+ f - BCC .Next_10
+ B2 {- R' R4 }8 V% e - LDA FC_Music_Max_Index! f8 Q; P& k+ R1 ]' t
- .Next_10& X8 ^ V. x# @
- STA FC_Music_Index
3 Z; k6 ?4 S! F D% D. s* e - JSR Music_Init_Process
; {: i7 b. H) c+ M( s3 C - .End
, U) s( D/ J+ p* L1 Z% y - RTS
" t6 @" H- Q6 p - " C. }5 C3 x. M, d4 T
- ;----------------------------------------------------------------------; q! t m4 H, _5 u" ?6 v k
- ;8位十六进制转3位十进制制
: Y' P2 K( t, Q9 s8 u3 A& G - Hex8ToDec
l; p$ Z( o8 K2 @! w* ^ - STA FC_Dec_Data_14 q7 r3 t) }: V3 j4 d2 ~
- LDA #$00
5 ~6 o6 {/ Q9 s& N9 @6 n - STA FC_Dec_Data_100
( O3 U/ o1 O( ?. P. Y - STA FC_Dec_Data_107 ?+ M" J! Q1 f9 H9 x; e2 Z
- LDA FC_Dec_Data_1
3 B# ?; z! J) G/ L! J/ S( c - .Convert_100
5 D6 H0 u! t" t+ p2 A" S8 r' |4 `* u - CMP #100
. R" r' E; ?9 f+ p - BCC .Convert_10
2 C- s/ j9 F9 u5 o+ v - SEC
! G `2 C/ D" f* J$ H - SBC #100& v& H, m- L) P7 U* J% d1 s: l4 a
- INC FC_Dec_Data_100
! m, }- F, O, \) @" `: K - BNE .Convert_100$ k9 C- |$ w" }+ l+ Z
- .Convert_10
8 Y7 n9 x5 y- Z1 }# i - CMP #10. y3 y+ c4 m! }& A
- BCC .End
8 S1 g0 Q) r3 m. w" C - SEC
# w0 o/ i9 {) \ g: w9 ]# W1 \2 l - SBC #10( ~) I( c4 t! d2 z7 ?8 Y- w
- INC FC_Dec_Data_10
5 l" ~& s8 }! a: j - BNE .Convert_106 T. R- g( j3 A$ K; i: }* E
- .End
* q' Z3 d& D+ n% t - STA FC_Dec_Data_1
! I9 j7 f# p' j0 n - RTS
9 u3 A0 C7 H6 d& N" P8 n" _8 m - 7 A% C5 @) D2 J4 g" b: _4 _% W
- ;----------------------------------------------------------------------
3 ]; Q! Y* a4 A0 I6 V - ;显示曲目信息$ r7 n; i2 i0 K* H3 U- Q
- Music_Info_Display, o/ _1 L5 l: q+ m( l
- LDX FC_PPU_Buf_Count- U. t4 U! _# C5 h' U
- LDA #PPU_WRITE_MODE_CNT_LINE2 T) H2 ~ v! p9 b( G' t% V# r Z& j
- STA Use_PPU_Buffer,X+ ^: P7 E8 `5 ?8 u1 {5 C( A
- INX
# a1 i8 d2 B- C0 r -
6 f/ R$ f" z m5 v - LDA #>MUSIC_INFO_POS, `- F9 P" w# P# j
- STA Use_PPU_Buffer,X2 `5 u, V! G. J9 B$ Z I9 ~- I8 H
- INX
; ^- w3 x# b7 D& w: K* w9 H* a -
0 \, j/ w0 L6 A5 E - ;居中4 N2 w" P. O& i3 F
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2& l$ D8 G6 O% \# q8 r
- STA Use_PPU_Buffer,X
. u4 G/ n8 ~4 Z7 {3 z' _- `3 _ - INX
4 A" w$ k Q2 L8 V' o -
6 U' i4 x+ A- q& P/ p - LDA #$05
8 v5 x4 G* G9 L) W - STA Use_PPU_Buffer,X
0 f- x4 Q: g; Q" ~6 w5 a4 S - INX
{& ?; a- F9 z - . f; Z# W. Z9 W4 H
- LDA FC_Music_Index
- m$ b6 g; x( K% v; [3 y0 \ - CLC/ C. t& I0 ?% K4 W; r
- ADC #$01
8 N( |$ d' _! s$ u {+ N - JSR Hex8ToDec
. a" B3 ?# u- A) R6 L# d* d8 Q) f - 0 C9 \5 j$ @' U9 h, d; B
- LDA FC_Dec_Data_10$ I( |1 q- e0 O4 W N" T f. H* f% U
- CLC( [; G* l& g4 t
- ADC #'0'5 c4 Y* z( ~4 f/ X6 j8 ]
- STA Use_PPU_Buffer,X# ^) `5 S8 O( J( |' b
- INX
7 X6 D- ?- d- {& h- ~" w- B) U4 J - $ v) b+ r! w5 H& ~0 ~3 r6 ]
- LDA FC_Dec_Data_1, v2 r, a8 ]7 W. ]# T! u, O& T
- CLC
0 W: V7 J/ r; I3 |; B& U3 z: W6 t - ADC #'0'
3 D5 `5 \" G. |7 V7 Q8 v8 Y' u( h2 C - STA Use_PPU_Buffer,X: e/ ]2 V/ y% w- W. {% a: C
- INX
2 u+ E [6 `7 @1 `5 Y -
( \; y5 I7 x( r' j# } - LDA #'/'
6 s2 ^( F4 X, r0 V' \& R E - STA Use_PPU_Buffer,X
6 n' w! d2 O" q( w7 v6 ?0 { - INX
+ j4 n3 \ ]& G7 q& G - 5 R* x2 t1 k- L8 i
- LDA FC_Music_Max_Index; u8 K, q+ Q! q
- CLC
3 y2 O+ T* I6 n5 h- I. C - ADC #$01
; s0 n( M- b5 ]' x' A - JSR Hex8ToDec. U# H" H2 \. V; i! ~" l3 j
- n5 O( U% N& N
- LDA FC_Dec_Data_100 G+ y# s' F$ h" M
- CLC2 E0 T; u% H7 U3 ~ _8 R
- ADC #'0'
# F# h2 F5 Q% O. X9 M6 P+ N. Y - STA Use_PPU_Buffer,X
2 ]3 s% I% v% j/ I7 V - INX
2 x; g3 z ~/ Q1 H$ r2 u* T -
: _) f; M% j& m - LDA FC_Dec_Data_15 w0 K* m. g- s, T5 |& W$ A4 d; M
- CLC6 X- M7 {& L+ o/ w# W
- ADC #'0'2 ]' z( s- U" m; R( p
- STA Use_PPU_Buffer,X
6 e9 [7 x; {# a0 }- n( s - INX j' {; E" T& u. z R8 d7 C
-
& ?' c6 L: L# p- y, ~/ Z - .End. y' ^6 n) j6 F4 T" k
- STX FC_PPU_Buf_Count
. B3 M& D e4 p0 J7 M- j - RTS
6 z. ?3 B4 J0 R& c& G% k! [% H - d) q( y9 m$ ~4 c6 K' ?8 O2 @
- ;----------------------------------------------------------------------2 x3 y" c) J- j# s
- ;音乐曲目初始化处理
0 B, |, \+ t4 `& X# @ - Music_Init_Process
/ O( V* }1 ?2 H4 r& } - PHA& G' C% s' r M A4 |" b
- JSR Music_Clear_Process
5 N2 x! L1 p2 g+ R; L s% k - LDA #$1F7 R5 L0 L( [4 C/ F2 S/ k
- STA $4015* Q& `% [6 W" Z7 G, q6 `+ H
- PLA. h, [* {( ^; a$ Z# v
- JSR Music_Init_Addr. j! | d% Y* l' P' E% V' n
- JSR Music_Info_Display, R9 P/ X: d% o7 O: S
- RTS8 _4 u) C5 ~% u
$ X3 \/ h! A) x+ w8 [. n- L( E- @- ;----------------------------------------------------------------------3 e) p0 O$ X' c' M# [- L1 {
- ;音乐播放处理
0 f+ G/ q4 a: G - Music_Play_Process; F' y& E2 t+ O' {& M K" c
- JSR Music_Play_Addr
) ]$ D' u( I: p. Y; f, F - RTS5 }' |" M! x" f: j8 o
- , [0 q Z! d. Q* |( j+ }" \# @
- ;----------------------------------------------------------------------
7 v- Y# M3 c) b, F+ u - ;音乐播放处理2 L" {0 r! M/ c0 \) i
- Music_Clear_Process
3 v( Y9 J. o& ? - .IF Music_Clear_Addr" m: T- G3 z0 b. A* ^( t1 D7 x5 v
- JSR Music_Clear_Addr
: o6 z4 W( }1 Z' x; ^- G( Y - RTS0 b0 c9 P; [( F
- .ELSE
7 a1 P8 ^7 u5 d3 c* \ - LDA #$1F! w# i; F5 g2 @' N, B% X W- }
- STA $4015
4 m4 p6 V3 o! s; Y - LDA #$00
1 |' K G; D2 b! h, u- A0 G, a - STA $4010
4 ~9 R/ D3 d3 @+ ^ - LDX #$00/ X. W) H5 d2 B# h
- LDA #$00
: [; I U' x n) i1 I) `0 G5 G - * E: R9 V: {$ N- C+ w& ?
- .Music_Clear_Zreo_Page_0( L3 \2 ^6 s. V& H
- STA $00,X
1 c$ F8 }# g' b2 S, y1 |1 { - INX, E- h# w. n/ J4 h4 k) Y5 R
- CPX #Use_Zero_Page_Begin
$ O3 e K9 T8 \ - BCC .Music_Clear_Zreo_Page_0# P4 {! H& ?" Y2 B% J$ P9 E- }
- 4 Q! Z3 b; ~0 \/ { Q/ Y
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
0 `0 V, q8 R* f4 W, }% n - .Music_Clear_Zreo_Page_11 A$ J" A9 A: D9 l; f$ Y
- STA $00,X
+ H5 r3 E# t7 | R1 M% s+ {6 u - INX9 a/ [) I% R) I, ~( H
- BNE .Music_Clear_Zreo_Page_1
1 s$ C' n/ ~' @. y( X! t6 w -
: N1 d. n: l1 L7 J - Music_Clear_Process_1
' q5 T5 S1 W* e1 o8 X r - STA $0600,X% o% }0 [' k, A+ |/ w! Z7 m% p
- STA $0700,X
. o$ |) m8 j; \" D. U4 F: Z - INX
, f8 v- P' b7 i" L. q8 O+ Q0 Y - BNE Music_Clear_Process_1
4 |1 W+ e9 _0 W3 [4 R+ O9 }& |# E6 ~ - LDA #$10 S# s& ^! |5 a4 G
- STA $4000
% Q( Q( D7 l4 F - STA $4004) U$ h3 i @/ ]5 A% v
- STA $400C
! P8 @ `2 T3 D% D' v2 H - LDA #$00
% h. s& S7 Q7 E2 J8 q$ r& ^ - STA $4008; }& D3 J" c, H- s- f1 z
- LDA #$0F, n( \+ Q& T( J" ~ h
- STA $4015
X$ {$ p; i+ ? - .ENDIF6 k5 L& p g& {0 T, R
-
, \- _1 L+ V% Y: B. w, t - RTS
$ {% e+ J( n$ @3 h$ g$ L7 A
8 c' ~* ]+ [' k( t- ;======================================================================
! l% g+ Q! m6 I+ g4 Q) C& U - ;重启处理1 ^% J) k* y1 z& d, m2 Y: `4 {
- Reset_Program
+ P+ b! W9 j8 p6 T) J: y7 B1 ?: z - SEI
' n+ A* }1 Q4 D - CLD
5 l( O3 m4 R5 e& f+ p1 b% M - LDA #$00
( p. I; p9 k* b3 | - STA PPU_CTRL9 R6 F5 j, c5 x) v1 W6 F7 N; }, F
- STA PPU_MASK
) J3 q. l$ d( O) m - STA JOY2_FRAME/ `: u8 e0 H' V# z0 C l8 _, Q) J
- STA APU_STATUS
& c+ g8 C" k e, f; k1 `' i - 2 I( d. ]7 G* q. [$ m4 X# G
- ;等待屏幕准备完毕
, p* C' z! Z" t1 p! w$ `7 s3 f - LDX #$02
* f Y. I, _; Y7 d3 ~( {: g - .Wait_For_Screen_Ready
& j7 m0 |" O7 Y) Y) g8 T - LDA PPU_STATUS* S: J3 K! B& n) D I) V
- BPL .Wait_For_Screen_Ready$ ]3 T+ U4 s8 E! ?) F
- DEX1 s6 e8 C/ k9 ]) w+ k1 V6 g
- BNE .Wait_For_Screen_Ready
2 b- r: V& i& v - S) _7 A1 Z& c2 M4 [" s
- ;清空调色板/ Y2 U0 G: P ?9 A
- Palette_Clear9 ?, L4 r( m8 S! Z) s1 c; t
- LDA #$3F
s/ j0 f! z5 R1 c% s* x6 @. O - STA PPU_ADDRESS. B/ N1 e' J3 \+ A, t6 u
- LDA #$00
. O; D' X2 r# p, z. A1 |; T5 X$ L' T - STA PPU_ADDRESS, B u7 P3 M# g& A4 _' h7 @) z
- LDX #$20
2 v: K$ ~2 l& u2 ~# T; Z - LDA #$0F. n# t5 |2 i2 J: x$ c5 b, f- t0 K
- .Write_Data. ]3 R3 A1 v2 h( {' R
- STA PPU_DATA
/ Q4 I6 ^( M9 x* x4 F5 k+ i( p1 A - DEX% z7 Q8 [" t+ {0 _' P! e
- BNE .Write_Data# u+ D4 m4 S5 `& o3 O+ O( H+ P
0 Z4 R$ N. O( Y9 u: r- ;清除声音 $4000-4013
. C4 Q% \8 O* Y7 N - LDY #$14
6 o8 w" a! Q+ v* @2 T - LDX #$00
! |5 P- Z* P, l9 w3 b; J3 Y6 t/ y - .Sound_Clear
1 u; h# E; W. J# s8 L5 n g - STA $4000,X0 _* Q8 Y" L7 F
- INX& \; u! n! g( R& w1 E+ W2 c w
- DEY( f+ J0 w, d" T [5 ~+ z1 b
- BNE .Sound_Clear. h- M, g9 P0 h' s, }( M% Z |& e. y
-
1 B7 }) R& h! x8 t4 c5 _0 w - ;清除 RAM $0000-07FF
# T- }5 a* C% L5 C l& |) ^2 | - LDA #$00) u w1 d Z. R) b7 r, b
- STA $00& M9 k! W: X8 d9 M3 P% X
- STA $014 T) G5 S- M2 @" `, C! u4 X
- TAY% a; X* c# {5 b# K& H9 g
- LDX #$08! h+ P) G( g+ j% z; T
- .Memory_Clear- ?+ ?% V5 c7 a" a% |
- STA [$00],Y
; ?' @" l" U2 I; E6 W - INY
; B! ?! [) m- Z5 _6 R3 T: i, J - BNE .Memory_Clear
& `5 Y- M3 ]. w3 L- P# Z - INC $017 \( O: L& J) r! z" p$ \
- DEX
! I2 s; z1 n2 s# j - BNE .Memory_Clear
1 Y5 I1 t) ~- N2 G" k) F -
# C6 `) T6 V* H - ;精灵缓冲初始化
{' S7 }& M' B7 `4 ` - LDX #$00. O* Q- \) G, v5 z; I9 t
- LDA #$F8# |7 O) e6 ]' p7 W2 l, f
- .OAM_Clear) z [$ }$ l& T$ Z- M8 y* w
- STA OAM_DMA_Buffer,X3 C! H5 o \4 O5 C" j; x" H
- INX
+ q) l, @8 w P - BNE .OAM_Clear# D8 y' k3 _" k) P( ?% |
- ) q! o& g( ^$ E+ R3 E
- ;栈指针初始化 v& k) e3 ^( i* j. z$ i( }
- LDX #$FF
- B5 E# p. |* T6 | - TXS
% \5 @- t. ? d" A- @$ N& y - " W- m t u7 C/ l
- JSR Nametable_Clear;命名表清空
# g. C' B5 C) ?! e( j; I - JSR Palette_Init;初始化调色板缓冲+ [1 }8 }! \ H4 l6 w' _
- JSR Static_Text_Init;初始化静态文本
2 Z8 z5 ?( r" j; C O- `0 v6 c -
! O9 N* }8 ?1 i) A ?$ | - LDA #MUSIC_ITEM_TOTAL - 15 d( K1 @7 s/ V( W/ \
- STA FC_Music_Max_Index
- \. v% f1 r$ e4 l2 f - . w$ L; F7 A) f# N
- LDA #$1F6 \% v% T0 h, E
- STA APU_STATUS
8 @% m+ N: j5 e2 ^% V. ^0 B - LDA #MUSIC_BGM - 1
+ \6 p: }% j) D! k( o: [/ [ - STA FC_Music_Index2 d6 E: W. \( b
- JSR Music_Init_Process;音乐播放 l1 u+ H4 ~+ l) I
- ) F h( J( e6 T: b2 f8 c3 f
- ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)- \5 T9 C$ ~5 C( h% u
- LDA #$1E
/ ^5 _$ k( u) x0 y, M - STA FC_PPU_Mask_Buf: N8 c7 s: E9 w
- % a8 i k2 E# a: c, }$ O7 q9 E6 I
- ;启用NMI处理) a8 |0 T E5 A
- LDA #$806 ?+ [# e8 q2 C8 ^
- STA PPU_CTRL
M( [, ?4 }$ m c) s; o4 O -
e" _5 T( d/ n/ A - ;程序循环, 剩余工作交给 NMI 中断处理
& b6 k; V( q- G+ W - .Loop4 S+ K" m- F- F6 K; B
- JMP .Loop+ i3 i1 M( I1 Q6 X) T
- G9 ^# f7 M; g. Z* \7 D- ;======================================================================
0 w& T4 V4 ]0 q& T - ;不可屏蔽中断处理
$ C$ T) A$ a9 t& M& \ - Nmi_Program
. W0 T2 Z% y e# m0 U - PHA
7 L$ Z9 I/ ?8 O4 t$ l/ d5 h$ X, o - TXA* m1 x3 q& t. a/ `7 y. H$ J' Z
- PHA9 I% a( B; X& S# [+ ~$ q
- TYA. l7 W8 X6 F4 g4 A8 n. ~7 k
- PHA S0 ~) m4 o- z& v/ R
- $ T5 o. c5 ?( M& u
- LDA PPU_STATUS;读取使得 PPU状态寄存器复位
: V } z5 N3 Q' a. _ - - D. T& r9 n: h
- JSR FC_PPU_Procrss;PPU处理
1 T, A* U* a0 g% K -
: R0 J* O9 ?3 b# J* _ - ;精灵内存更新
8 e: |6 p7 l2 r0 n# @: A - LDA #$00- [* j- n2 G4 A# l+ I0 o
- STA PPU_OAM_ADDR
/ G1 v% I9 I$ P1 v, F3 O& [ - LDA #OAM_DMA_Buffer / $0100
# H. o$ w, t1 z3 M) Y - STA OAM_DMA: a) c+ I. H. C' _5 m3 x
- : N4 G5 n P8 @& a
- JSR FC_Gamepad_Process;手柄输入处理
- S; b: v% n( G" H4 k- V; P - JSR Music_Select_Process;音乐选曲处理: W/ X: b b/ o2 h( D K$ t+ W) h) M
- JSR Music_Play_Process;音乐播放处理
. ^- w3 \/ A0 _2 N8 [# r - ' x5 E1 f& O, j/ `5 S# r" G( j
- PLA
: c w4 Z7 O; I: r& c3 r& G - TAY
5 Q* B; w. d/ @7 H2 Z& A# k - PLA' Z4 ?6 D# }* n+ D) A
- TAX
5 }7 H4 h3 F0 u2 W8 L1 m - PLA
2 {/ _8 B- S2 W. w1 v
- T7 K- {# ^! d# ~% C- RTI% ?4 G- ], T8 m9 I
9 ^3 j" f) C4 x4 i- ;======================================================================
1 P) {9 i2 x% p - ;请求中断处理- ~- R# j/ x4 O+ O" ?- j6 u! X9 A+ W
- Irq_Program6 Z4 X1 [% b l. U x O; W
- RTI
6 [ o+ J' H. }( A) B9 u
$ S/ F/ c% j8 y8 B$ r! V$ v6 O- ;======================================================================7 r9 {! V% e8 B2 T
- ;中断向量表
, Y$ l" {' U& A2 {$ k1 J1 j - .ORG $FFFA/ L1 Z" \7 M- g1 j% T! P( J
- .DW Nmi_Program ;NMI触发时执行
$ u- p( E0 i$ y& |. X1 Z - .DW Reset_Program ;载入ROM时最先执行
, Q+ y6 `! J" e: c5 f5 O0 {0 ~ - .DW Irq_Program ;IRQ触发时执行3 W1 ]7 X9 q; D" b+ S6 X& D
复制代码
2 {$ X6 _0 t' I( _) @1 ^) F) v3 a' [
9 Y' S/ O) _9 ?& n, m$ w) X( R& T$ }* U* R9 V! r
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