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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下
# x8 q7 [ @+ G$ Y, W4 [
/ J' s6 r+ P: |以下是主框架代码:
8 ~5 Q4 g, U; Q) H9 o6 v J- ;======================================================================
3 e( n `7 i0 | - ;文件头
0 s% [% n g0 \3 ] - NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量2 ]- b# u7 O6 Z2 x6 |3 y! q1 m# D
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
6 F* R: D3 d- i8 G# g4 [ - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
2 D9 m5 ]! J$ n, `8 } N - ;======================================================================: Q' Z3 `% u2 S) r
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
( c( C7 s G" B) p4 J - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1
6 e8 {1 L1 N' a; {6 x' n - ;======================================================================
% Q2 {% [: Y! X( |7 T - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
: p8 N6 h$ | s: S' f; ] - RESET_ADDR = $E000 ;主程序起始地址+ n$ G5 g$ u' S% c6 N5 @
- ;======================================================================
^! I1 K/ f ~* W7 x6 o. i e - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
! a2 o/ w& B5 f* R9 g% A: Y6 o - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
- C* n( [% m; c7 A. o - .INESMAP 4 ;Mapper号 (0-4095)
& o B; {3 c R5 }! g6 n T1 ^; V0 ]9 N - .INESSUBMAP 0 ;子Mapper号 (0-15)9 v9 t! q0 z, Q: V: N
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)
' t# D; U: x' H! L1 R - .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
8 H2 T! o$ w+ G i" s6 S - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)
: c i6 P/ U! j - .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数). _1 F5 z& X' c, z) S1 B4 Y6 J% M
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)5 m8 s# {5 J, a' Y# T
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)' r/ z; V8 }' T* C: p
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)
% [6 l( ^ U3 B% _, m7 G" c7 Q - ;======================================================================: |! v! ~6 V! o* x: M1 ?
- .INCLUDE "fc_demo_config.asm" ;全局配置: X- H$ V/ H: x' n
- .INCLUDE "fc_demo_constant.asm" ;NES常量
) i( b+ L+ O5 |2 y! H3 L - ;======================================================================
- R w* C; d0 W$ E - ;音乐配置$ T9 b/ u' Z2 I7 c
- .IF 0 = MUSIC_THEME
5 f" n! V$ h0 o2 d4 a- m. [ - .INCLUDE "data/music/Gremlin 2/config.asm"
4 ^4 V# E6 B c6 b7 x4 x - .ENDIF
( i7 ]- {! n- o# I, f$ r/ L2 a8 U - 0 r0 M: d# l) X; j! x& D
- .IF 1 = MUSIC_THEME/ b& O5 o' }- ]/ G3 v9 Y. O" o/ T
- .INCLUDE "data/music/Raf World/config.asm"
& {; F! B8 C+ }9 c! K* C M - .ENDIF6 {8 L" H2 u* g
-
' h* z8 j$ J7 x. A - .IF 2 = MUSIC_THEME
$ A5 T$ j+ O, Q3 K9 P) R - .INCLUDE "data/music/Ninja Gaiden 3/config.asm"
; _/ |, A5 q+ _* B) J - .ENDIF
6 D( ^& }. S, d* r - 3 v) l9 g8 w6 \" z$ M. a$ ~& z" y* H
- ;======================================================================2 B: G, p; `5 i& s( {( y: Z' a
- ;引用CHR图像数据2 J$ a# {' v. S
- .BANK NES_16KB_PRG_SIZE * 2
( l$ J7 U0 K5 Q# u" X5 ^ - .ORG $00004 z% X# {2 ~) p$ `6 p* b# C
- .INCBIN "data/bkg.chr"
5 C4 y' d0 A0 O" @, n0 G- k. M - .INCBIN "data/sp.chr"
L/ I( T: }' F" | L8 |$ { - + T8 \+ V2 j2 |. ]+ O8 G5 R. e
- ;======================================================================( w0 {. O2 I4 |4 q+ z9 }* F& T/ F
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank% U% [/ R; @) }: h3 |8 n4 M
- .ORG RESET_ADDR
7 v" a; e4 W. B- z - ;======================================================================
1 I. J7 D& G' f% s - ;引用其他源文件
# z) d U, B5 G$ h6 y! [) u" m9 n) O - .INCLUDE "fc_demo_ppu.asm" ;PPU处理* ?3 x C6 s- H+ T
- .INCLUDE "fc_demo_joysitck.asm" ;手柄处理( }1 P' q) w! t$ P# d1 o
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理7 Y: ]$ X7 Y* `3 y! G! I
- ;======================================================================: u0 q& }8 \! y. D
- , h! s# Z5 R# y$ M
- ;======================================================================
" P& e9 {% d1 e2 X, m; y. e - ;等待VBlank到来6 G2 _ G9 \) [0 l
- Wait_For_VBlank
- Y3 S2 _! L8 C% g5 i& j1 Z - LDA PPU_STATUS- Y% B y8 J5 N+ T
- BPL Wait_For_VBlank: T/ }* g; c [
- RTS7 L& L% d! |; q
) I& M T' l7 p- ;======================================================================7 [4 i, J7 H8 v2 z/ |1 f/ r
- ;调色板初始化
% R4 p0 z# B, W" R2 N" N- k5 m# V - Palette_Init" l N4 B) B9 {; @& d5 K7 m
- LDA #$3F2 ~7 t0 c- c/ | j/ p8 r
- STA PPU_ADDRESS! m* n+ c; z9 n8 n. J
- LDA #$00! e# A' t9 K. O; W' z
- STA PPU_ADDRESS
% T5 z9 f9 t" I- ] - LDX #$00 `3 l7 b6 J4 }: T$ U' m- o' o* r5 F- h
- LDY #$20. n# @& H U7 p' u
- .Write_Data7 \/ N; Y7 Q8 }7 Z! z5 Q x% e+ L& p
- LDA Palette_Data,X
1 A G4 n: d- q* `& @1 Y! }: [0 ^/ E - STA FC_PPU_Pal_Addr,X0 _, X, X) d7 U/ i* a
- INX
. Y y& t+ I% j: |- r2 `$ \ - DEY( J, n) a5 A" z) A
- BNE .Write_Data
( B2 M2 p! ?% t - .End3 n" j; e/ N/ L
- RTS
! ~. N' l Z' n: ?
8 _6 K( N8 L+ `" x& G- ;----------------------------------------
! I( Q2 S; N! i1 i - ;调色板数据1 u a! |3 Z2 a. i: |+ m
- Palette_Data# v8 e4 b y v
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B( o) R, y1 k3 x8 K
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
+ y9 E) ?9 U1 y -
+ ]( e; k" r, a' J, x- o5 ?( s9 @ - ;======================================================================
/ a' C- W- g+ `; B$ s - ;命名表清空
& s& d* j4 s9 f" G* ~ - Nametable_Clear! @3 N. l- C6 }" t9 }5 H$ F
- LDA #$20
6 c9 S! |1 {) ^8 `! B - STA PPU_ADDRESS8 ^% i6 o; c* Q2 Y( f& b) d
- LDA #$00
4 K2 e- o' ]) C+ C. V - STA PPU_ADDRESS2 r$ A% u/ z- Q; f3 E, b6 A
- LDA #$001 x& f* O) J8 l1 l4 {0 j4 S; g
- LDX #$00% C3 j0 Y' O8 B
- LDY #$08
$ O. V2 D, h5 F& g - .Write_Data
- T8 I! O- V. j. b$ I - STA PPU_DATA+ X0 h. P: \0 l1 M! ?! ]* V( x
- INX+ `, d6 D+ N6 O
- BNE .Write_Data6 k8 F Z% S6 E% x9 X8 h
- DEY
/ T1 f, z7 N7 G8 Z/ d0 a - BNE .Write_Data. M9 _* J; |4 I3 d0 H
- .End
+ \( S: H$ R1 m5 `$ p1 ` - RTS
0 c# M+ W% t4 ]( Q% G0 W - 3 Y0 w1 g( c$ P8 G( [+ B. t
- ;======================================================================
0 Q* f, I- O) [- b% h: U9 W - ;音乐曲目切换* C/ ^2 u1 e5 {
- Music_Select_Process
: U! N; J) _# v+ X
( w2 z1 l, ~$ i" k; R* p- .Pre_Music;上一曲
- k2 E; }$ S' O - LDA FC_Gamepad_Once+ T- m7 p/ ^+ z! l( s" k3 s
- CMP #JOY_KEY_LEFT2 _3 A0 e+ C2 }# h' G4 y
- BNE .Next_Music& R# I. O4 a8 ?2 r5 n
- JSR Music_Play_Pre8 l( i e* g5 w( a& y
- .Next_Music;下一曲
9 { F E8 @- P- o. z - LDA FC_Gamepad_Once, p$ K; @6 g) u# t
- CMP #JOY_KEY_RIGHT
+ l0 P% e3 ?: P7 a0 ? - BNE .Next_10_Music
& V- v. U7 Q/ ` - JSR Music_Play_Next
& }7 Z9 y0 k: ?' t5 a - .Next_10_Music;上10曲0 ~7 l/ \+ r6 S4 ^- f: X- R% t
- LDA FC_Gamepad_Once
8 ~4 M/ k. _0 M - CMP #JOY_KEY_UP- k, x5 m. e% V& W4 @ R
- BNE .Pre_10_Music
# @# u) s( z3 o7 e' o2 v( Y - JSR Music_Play_Next_103 e* Z2 F3 r6 e: W
- .Pre_10_Music;下10曲0 s' ]+ k7 m7 G2 ^8 _4 Q
- LDA FC_Gamepad_Once) z( h+ i! F# X9 f) ]
- CMP #JOY_KEY_DOWN7 n" b2 M+ g. r$ L
- BNE .Reset; c7 j& c8 G7 ]$ q) G
- JSR Music_Play_Pre_10
! E+ ~# P* N+ m: x& B/ _ - .Reset;重播当前曲目8 l4 s- E% \* t% w5 R; A# }! B
- LDA FC_Gamepad_Once
' W2 P) R$ N; l6 Q7 T5 D - CMP #JOY_KEY_START& Y9 M1 [3 d! X) A* s( v
- BNE .End
# G. ^ C5 o: @( f3 A6 \5 X/ f - LDA FC_Music_Index* l4 Q' f! r2 v& N* v/ a' W" v
- JSR Music_Init_Process' K% m' |) m7 _/ f; d/ Z
- .End; n% y- X1 |! o+ d
- RTS2 w& S h- x, L9 Z) N- s
) @/ @# T+ b: \# c% K5 m R* |- ;----------------------------------------------------------------------
5 c( D0 f2 y$ I5 [8 ^! b - ;播放上一曲 f4 Q( Y1 [$ g z* G- I+ a' l
- Music_Play_Pre5 d& j4 v3 A- n0 U' q: P
- LDA FC_Music_Index
& ]8 k' h5 J, C! T# f9 W5 R4 A. G7 e - BEQ .End
% z8 T" M8 x ?2 W' F- V - DEC FC_Music_Index
( `7 C# r# K( D5 s1 t( A - LDA FC_Music_Index
/ `# A) {: x. {) {+ C6 b- f) b3 g# f - JSR Music_Init_Process
4 p/ Y5 F" U5 q: _, K- E2 V% N3 i - .End
! ~: R7 v; L# S4 i% \- x3 N - RTS
) x0 F. C( Q- g; \0 P H - ;----------------------------------------------------------------------" v2 ]9 h; K; E* t: M" @% D
- ;播放下一曲+ k. U6 l' |5 x* P
- Music_Play_Next2 J. R. y. v: O9 j' o) U
- LDA FC_Music_Index1 f$ ^7 f4 h$ n7 C
- CMP FC_Music_Max_Index
$ N7 }& {% S/ }8 B- g; |+ N - BCS .End- P( b4 X; i: \0 }; f l# ^
- INC FC_Music_Index
# v; j9 J+ R5 B - LDA FC_Music_Index- X" A- u6 |) |/ g2 X, X3 p, x
- JSR Music_Init_Process5 A6 O' u0 H; J2 h) u6 E3 r6 p
- .End, r/ y1 s6 z- _
- RTS
( u G# c u" m- X$ C* M( D. p - : }: d2 J: W. R! I
- ;----------------------------------------------------------------------
/ D0 ?' Z4 ]( W$ e - ;播放上10曲% Q/ e0 v- w) r# D
- Music_Play_Pre_10- |" ]9 a3 K" M' u+ g, j
- LDA FC_Music_Index
# i/ [+ v) y) y+ B, m$ C1 l - BEQ .End
" ?4 ~9 H/ z% }! J. Q% M; b - SEC& ?7 o. @/ Z- S0 `
- SBC #10
1 P% ]2 R+ }: n6 \ - BCS .Pre_10
: l1 D! x3 ?+ ]. G' C$ X* o - LDA #$00
- S! f& ?" Y- B/ N3 I2 V1 r - .Pre_10+ E- ?# V, ~! I5 S9 P* X
- STA FC_Music_Index
6 h) [0 z& }" r; _; R7 ? Y" ?7 l - JSR Music_Init_Process+ p, o/ v& o6 u: S- o3 R9 Q
- .End8 H: l6 G/ x3 L
- RTS- E" l6 G" p4 j
- ;----------------------------------------------------------------------; T" O: X: N: C R) y
- ;播放下10曲
k! T% s6 D3 F, A$ S7 P4 k - Music_Play_Next_10/ `- {! } O& S% a
- LDA FC_Music_Index
% r, C9 y; a; N4 j9 J - CMP FC_Music_Max_Index8 Y+ t$ V8 B a- r
- BCS .End
, n& S8 V. G0 r+ m. M4 B - CLC) }% ~/ F, g3 q5 ]
- ADC #101 F: X$ _7 Y* K4 M$ R5 j$ p) k, _
- CMP FC_Music_Max_Index
2 M. ?* ?) n1 b. D- ] - BCC .Next_10- S! K' K! \7 y1 }
- LDA FC_Music_Max_Index
4 H8 O2 x$ h+ m/ n5 P - .Next_10
4 J) H/ f; f# a- P/ [ - STA FC_Music_Index+ X. x! c3 U' _6 g
- JSR Music_Init_Process( q4 g; t: J8 w# h) J7 {
- .End
, q. O% V1 ~ {# O, \ - RTS
8 @& @. C) ~' Q4 h3 ~- f
* E" u5 \9 @8 l4 \+ S! H+ e- ;----------------------------------------------------------------------' b3 C. ?# y; Q- i% P& J' v' L$ p& T
- ;8位十六进制转3位十进制制" q: h3 M8 k- B5 A8 y, v0 l% Y
- Hex8ToDec
+ b! x/ G# S" m, ^5 d* Y3 {5 O - STA FC_Dec_Data_1+ r6 A+ e/ ]% A
- LDA #$000 F0 e0 z0 b5 r# M7 Z# J% ]0 f
- STA FC_Dec_Data_100, s3 l) j1 w0 i* ~# l9 G; @
- STA FC_Dec_Data_10
$ O- V) b! Y1 J. D+ D/ c" f - LDA FC_Dec_Data_1
# H* Z- R& }; e( a5 }9 ~ - .Convert_100+ i6 |+ j4 H. J9 r
- CMP #1008 `) n0 u [- s, D+ @/ b. v
- BCC .Convert_10
) T' p3 k3 W# s7 m' w/ o( _) Y a - SEC1 M4 V. P2 W6 z/ s+ C4 ~
- SBC #100
$ x- C- I5 K" s: G4 I$ O - INC FC_Dec_Data_100/ |2 x8 w* D; H+ T+ k/ ^
- BNE .Convert_100
: x$ ~$ c8 n. m$ v# r/ y# W - .Convert_10
+ m* z6 \0 ~6 F; n - CMP #10
: W* }4 y/ b5 x* }# \8 k. h0 r2 X S - BCC .End
9 G- V6 j \. S: _ - SEC
) m. P. S. h" p5 ^) X - SBC #10
' }4 z5 P# y+ Y/ ^ - INC FC_Dec_Data_10* K2 l M) r" Q4 U4 M
- BNE .Convert_10
; k. F! Q- a! Y) M" S9 j - .End0 e. b' q: z5 d. U4 L3 J
- STA FC_Dec_Data_1. G, {/ c" s. v7 f- k) \. }
- RTS8 Y" \# Q6 I+ m2 G/ _# q7 D" W
6 P6 l, _. ~* f% x# P7 y8 O, z2 g9 T- ;----------------------------------------------------------------------/ Y2 l$ e% Y# Z9 Y( }1 n
- ;显示曲目信息
( w% c7 i* R, H9 g# _% ^8 f - Music_Info_Display
6 ~% n" A: Z" A2 J, q' q+ }# W0 k2 I - LDX FC_PPU_Buf_Count
! Q. j/ `. G: ? f6 p - LDA #PPU_WRITE_MODE_CNT_LINE' f4 V, \5 U! a
- STA Use_PPU_Buffer,X
: m6 k- \1 ]7 s( | N# B - INX
4 @" O1 m* r7 } z8 I( ~ - , f! Z, S. f5 F- W! |' \& r# C
- LDA #>MUSIC_INFO_POS
' B, [3 I/ v. b- r& ~ - STA Use_PPU_Buffer,X* f+ f% q* |7 ~1 i4 |( x+ x; \
- INX9 h. d3 }, u( R o
-
3 x$ D9 L6 g( l" q0 ^$ c - ;居中
9 u$ @; ~! m; k5 [6 w* ~+ I - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2; f5 H& g M1 ~& M7 d* k
- STA Use_PPU_Buffer,X( F# }4 |4 D1 T& s
- INX
; S U* u* g7 j- v* |+ R9 Y [2 E - $ ?- Z6 H4 k2 `& P' g4 G& w8 T
- LDA #$05
7 w* ?# z, U1 L* i( M5 j - STA Use_PPU_Buffer,X
$ z# ]) J, }4 ]' M" d1 ^ - INX F5 v) `$ @ s" _* R# g& K% y
-
! S, M+ L- }0 h - LDA FC_Music_Index$ Y+ D2 U n' b' T% H
- CLC
* C2 H$ u/ X. T" `9 v m1 [ - ADC #$01
/ k4 }% J/ f/ T: q; @ - JSR Hex8ToDec( E$ ~! M& P* D7 x6 q: @2 i# v! t
- , j% C B3 X& i' Y1 v+ f
- LDA FC_Dec_Data_10
: C5 [9 }+ ^0 w6 N: Z0 V% M - CLC
! r4 \3 `+ ~- i1 R1 Q! i" `) c8 }, [- Z* | - ADC #'0'. a% g( W B- O( B" u! y4 `; q
- STA Use_PPU_Buffer,X
& D6 ^) Z& o' B; z5 v - INX
8 ^7 \$ g7 g1 a+ G Y+ g4 |& I - 2 Y7 b% e: M' b
- LDA FC_Dec_Data_1
; h" m1 s) C3 N - CLC
G/ T% u0 i3 u2 o - ADC #'0'
/ C# R4 K: S! `, X - STA Use_PPU_Buffer,X
, H7 P# V) D8 I' F" f1 Y0 w* \ - INX
. F$ Q, b2 m' b K* F4 ?7 A& v. X - 0 H. X+ f* B7 `
- LDA #'/'% C3 W/ P- _8 @& c4 [, W
- STA Use_PPU_Buffer,X. d7 `; k. V: a* q! k; g
- INX
0 m$ k, e; q) q# ]$ | - 4 V$ T* E5 Y) Q8 C% E" X
- LDA FC_Music_Max_Index5 w7 X& ~& P) b
- CLC$ E" r, v+ ?, i; N" Q
- ADC #$015 y- u7 i5 m! @5 }; T
- JSR Hex8ToDec( o1 k8 @3 [" `9 T( d& D
-
8 ?3 |& C$ e7 c5 E - LDA FC_Dec_Data_10
. ~0 V; L9 T$ z8 } - CLC
; j, T; m) Q6 N) C" {0 Z8 A# M( o - ADC #'0'
N( W& X5 P6 @$ i - STA Use_PPU_Buffer,X( ]5 q Y8 s' O/ T* Y2 o1 @5 K' \
- INX* e5 e( l/ ~: D. w$ Q
- 3 {# K5 _( g$ s4 W
- LDA FC_Dec_Data_1
1 M& p, [: g- A$ z - CLC
& ?" j6 d4 ~; f - ADC #'0'2 S! N: j6 b. \4 f
- STA Use_PPU_Buffer,X
# W3 A- @8 i4 d; D+ U - INX
7 \# q$ S- [, y( M; N& {9 d -
# C7 N. z" _' c( d - .End* e G0 A2 K( Z
- STX FC_PPU_Buf_Count# A* M l" R' j9 f4 B( p
- RTS
8 S7 _6 F7 a% Q2 y& `
" N/ B" ^. d; s3 p. s# s j- ;----------------------------------------------------------------------
( o- B: @6 |) A9 u, w0 c3 F - ;音乐曲目初始化处理 P' m8 I& C3 G+ b: O, r
- Music_Init_Process! M- l' `6 Y! J3 i
- PHA
; K0 r$ x) ]; t2 Y& @( p9 S. M2 B. R; g - JSR Music_Clear_Process7 s( D0 R0 F' c( c: ]: q6 {; L
- LDA #$1F
R9 ^9 v6 ^1 X% a - STA $4015
; H* e( J9 D ?, J - PLA7 k- r$ R+ `" o) Y# S
- JSR Music_Init_Addr5 e3 ~ m1 w+ t
- JSR Music_Info_Display: B4 P& _! }2 V
- RTS
5 r b# Z; Q' J+ I/ U# a; B! r
# t6 x) z: L( n4 x4 Z/ {- ;----------------------------------------------------------------------' @2 O/ C6 a" I- g0 w/ B9 ^
- ;音乐播放处理
9 i$ {* ]. L5 b4 G W9 P& S- ` - Music_Play_Process
2 |! c6 b! z/ N9 E+ Q$ O7 | - JSR Music_Play_Addr
! a% b; ~9 ~% [6 z F- R f- b' e1 E - RTS
c7 I" _$ C' u" X6 W
0 m0 |- t* X7 L$ o% ?1 ^* w- ;----------------------------------------------------------------------
7 K) u/ o9 S# V) w6 J2 {, r, G - ;音乐播放处理) B3 e( d, h4 F7 U3 [9 G3 \
- Music_Clear_Process( B* x; ]3 V; U% j
- .IF Music_Clear_Addr# O" ^+ [8 n, u8 V" z
- JSR Music_Clear_Addr
3 L$ v* A1 Q9 ~/ h! N( l" n - RTS
9 a9 c; m. @5 x1 ` - .ELSE
5 T$ W1 W6 K1 P# {& o - LDA #$1F1 |. l: _; D8 h" u! X1 r& R+ Y+ i A
- STA $40157 s3 I% j/ z& X
- LDA #$00
6 _6 B/ G6 s# o! h& @% X5 \! a( s, M - STA $4010
c$ Z4 E' a4 }2 ]# a - LDX #$00
* u8 W9 H$ Q: n* q' U9 ~5 F7 I - LDA #$00
) b9 X8 I5 F! S$ {; Y -
5 P& p' X$ N+ {. X* } - .Music_Clear_Zreo_Page_0
; A9 [ F0 p' U" A0 g - STA $00,X
3 K3 \7 G! ?" ^/ Q, \+ K/ v# [ - INX
! {: B- S+ v5 Q' S4 k( e* A8 h8 [ - CPX #Use_Zero_Page_Begin+ p( c$ d2 n$ |8 M2 s7 c( k- P' |
- BCC .Music_Clear_Zreo_Page_0
+ ~. q' r" o% E7 Y8 ?3 L - ! P4 t6 c, p* U# C
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size1 n7 T/ p N$ R" ?
- .Music_Clear_Zreo_Page_13 Z4 W/ c! Q V9 C. Z3 o$ a
- STA $00,X/ V& |9 x! H* q7 S {: w
- INX
* ?' D4 \+ J8 l# i4 C. h3 N - BNE .Music_Clear_Zreo_Page_1
6 l5 }% \7 o5 b -
7 h T# s1 Z( n3 e - Music_Clear_Process_1* l/ O' {! x5 h
- STA $0600,X
7 J+ m) L& L1 v# a3 d" u - STA $0700,X9 I& |" f3 k' g4 A- }, S
- INX
; z3 G `0 F; R6 t0 D! F( t - BNE Music_Clear_Process_1
2 S+ Z/ B" l5 m7 H1 t( a: L - LDA #$10; x2 s- B4 J" d& q2 P- G
- STA $4000, t. y* N+ l0 f7 g1 V' D3 n6 ]: e
- STA $40041 I. F8 |) Q- k" G+ u7 V
- STA $400C
/ _. C6 u, m/ T. ] - LDA #$00! f9 Q. `9 h; `5 s3 i
- STA $4008
+ {$ i% Q5 ~. l- I8 @ d - LDA #$0F
a+ @* H6 F0 y1 o; d' ? - STA $4015
/ u6 B4 p) |. I" K) J - .ENDIF
5 Y# _2 s. ?, Y! ^ - c! l, o8 }8 `" S- c
- RTS8 x T% g6 t) C
* } m, v5 E% i: T9 J6 x- ;======================================================================
9 ^1 o: p7 t2 V - ;重启处理
% e) n* [( B/ [; A8 R6 B% l% E - Reset_Program
5 h% X0 u) ]9 n `) G8 U - SEI
# T6 T) _2 P+ G6 P - CLD
) J8 \6 L: D" o/ z, c6 K4 U - LDA #$00 l; o7 ]+ A c0 [ G$ F7 u
- STA PPU_CTRL
/ D+ o6 d- e8 S+ K/ ? - STA PPU_MASK/ q' Z8 L3 V& v: N! X8 `( J$ N% K
- STA JOY2_FRAME7 m, n( H+ O( u+ i$ w$ W8 r
- STA APU_STATUS; p" ]; b+ u8 n0 S# x
-
( T, f( s2 Q0 V l( n - ;等待屏幕准备完毕
" q9 v. n# ~. h. ]# }( y - LDX #$02
" }# a D9 O8 t* {7 W, o1 | - .Wait_For_Screen_Ready
& T1 R# W, r3 w! u+ A+ h* H - LDA PPU_STATUS
$ P5 M5 e. x* D @; R( v7 {2 {" ? - BPL .Wait_For_Screen_Ready. a. U" Y# q# b) J8 f, X
- DEX
3 R* F B. B, l- R; r - BNE .Wait_For_Screen_Ready
6 z V1 V7 Y+ N0 g -
) n3 p0 L7 s; @) I) h7 W - ;清空调色板5 e7 r5 n( r; F
- Palette_Clear
: w) o$ |3 ?4 P# [0 g: R; f - LDA #$3F
& d+ N% ~. R6 {9 @3 n - STA PPU_ADDRESS
- w. r8 K2 ?: u - LDA #$00( Y' V! y8 h9 j6 g/ T
- STA PPU_ADDRESS
. @7 p! ]! t+ Q) B - LDX #$20# ^& _4 h7 E: K& F9 [4 a5 @) Z
- LDA #$0F" [- `+ H1 d% |0 D$ O2 W1 Y1 M
- .Write_Data
7 p. z. ~" k7 w z9 w! s; W6 _ - STA PPU_DATA
, w8 R, f2 n ]3 E: m" [: h6 F. R) s - DEX+ E5 v5 b8 U; c: X9 E8 N
- BNE .Write_Data
7 D) a- ^3 r+ ?5 ?# W" m' n" U
9 t+ d/ W7 z$ K7 |3 X, b1 w" U- ;清除声音 $4000-4013# u- j: _( r( @/ v k. {5 u! V1 x
- LDY #$14* W1 E2 _& x" B( U# k
- LDX #$00
/ _- d' B J6 g& T! I) A. Y% Y - .Sound_Clear
/ F6 M% C! Y. d3 ~ - STA $4000,X
( X. I) s$ A$ `) n1 O# @- h - INX
}8 A2 C7 |, d" K, p4 S6 l. J - DEY2 v" H- _. \4 v
- BNE .Sound_Clear
0 R2 y6 V3 J; S -
9 u: O& |6 v$ p: r* K - ;清除 RAM $0000-07FF( p! H0 u% _( a: T9 o8 v
- LDA #$00
9 H& \9 X7 e0 ~8 r) r. x - STA $00
, h4 W) e7 V2 i' J( Z( R - STA $01& t/ } Z" I& B. X: W/ ]
- TAY
N [% F/ ?9 s* u% \ - LDX #$087 t; N" a* @& Y
- .Memory_Clear+ j" @' X5 H6 e6 d6 a" T; g1 O! R
- STA [$00],Y
9 _5 T- x( Z4 v, ?7 K9 i# ?+ L - INY) _6 w. X# Z& i- z( C
- BNE .Memory_Clear
# C) Y6 j D& H, |) z) f& C: [% y/ x - INC $01% |- D! C, e- @( H2 k( Z3 Y
- DEX, R5 i, K: p( i: x/ E8 z) {4 ?8 N2 E7 M
- BNE .Memory_Clear' y$ \' g* l" s. S' ?
-
8 L2 d% Q% q/ c3 M - ;精灵缓冲初始化! i# w" K" v$ i" |" e' V
- LDX #$00: u+ `" m* S& w- e
- LDA #$F8
9 Q- S; j( [& T9 W3 C - .OAM_Clear- h6 w/ R3 h0 h& D9 q8 I
- STA OAM_DMA_Buffer,X; Y0 D: j0 u2 n
- INX3 L B' D! D4 O3 a2 _+ p# S
- BNE .OAM_Clear
1 Q2 B- z3 a. L: ]+ }- |8 f- a - $ ?3 T- D2 O: z* b
- ;栈指针初始化
8 P2 y! a/ `% |; B+ W6 u" P - LDX #$FF+ Z6 E$ |- A" {, i( P
- TXS
. R. l. n% O7 M2 O6 z5 A6 X2 X -
. W \( d1 h( B* N - JSR Nametable_Clear;命名表清空2 ^; l \5 b! U' W5 `
- JSR Palette_Init;初始化调色板缓冲, e) v/ j' l" x1 v, @+ O
- JSR Static_Text_Init;初始化静态文本
0 y4 q& h0 V X, ^ - 4 G; B3 k6 {( F3 z0 Q- } e0 K. b1 m
- LDA #MUSIC_ITEM_TOTAL - 1 l6 c) _+ m7 Y" F/ a
- STA FC_Music_Max_Index
) ^" r8 r; i0 z/ m* U* A -
0 y a: S! c1 F, x6 R - LDA #$1F
$ i. R4 V: [0 E9 `3 Q/ [# D - STA APU_STATUS1 ?2 y/ F; G8 ~) F
- LDA #MUSIC_BGM - 1
, x3 N0 }! v# B3 s$ y - STA FC_Music_Index: }! i7 A# n; p$ M
- JSR Music_Init_Process;音乐播放7 ~$ t7 g% U0 e
-
! ?8 d. {4 j P' x6 o4 r4 p6 \7 m - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)1 ?$ L( O V! u) E" v
- LDA #$1E
- B0 B3 B% R9 [ Y - STA FC_PPU_Mask_Buf
- J; K% Q- G0 z, w2 O, S - % H) @- J4 I/ i0 R9 [7 t
- ;启用NMI处理- G: j& b& i1 D' q5 V
- LDA #$80
# R4 N3 j6 I* Z% n/ J! }0 Q: Y - STA PPU_CTRL
- E$ Y v& o$ ~, s - 2 y m8 L! A( B1 o, m2 p& r' O
- ;程序循环, 剩余工作交给 NMI 中断处理0 R. _) }9 k& Q
- .Loop
5 [# a2 O) A3 X+ v7 H6 F - JMP .Loop w2 c0 M. P# N5 t2 x% g
* a8 v9 ^9 T5 u! v- ;======================================================================
/ V7 O/ Q$ H. |0 \; H+ @ - ;不可屏蔽中断处理 ?3 B1 ~" e3 V
- Nmi_Program
8 f2 E: b( B! v# k - PHA
! Y3 r& ~9 y5 F4 [6 P5 \ - TXA
* f2 ~( K; Z* h3 h+ b! I - PHA
. ~; l5 p- k) W z - TYA
& ^/ L7 }/ t/ ?% i, f - PHA( S# G- Y# ]2 D
- , @ G9 V# O: x/ S/ ^
- LDA PPU_STATUS;读取使得 PPU状态寄存器复位, F0 K& N% c& `' d# B+ O7 U
-
% I" ~; U4 N- ]# J4 K - JSR FC_PPU_Procrss;PPU处理
. j* u* E! g. g+ B - : b% P% x9 W1 |% D/ z$ H' k
- ;精灵内存更新) K/ Q( h8 v/ j x( b c! }
- LDA #$00
+ |' U+ x4 D/ R+ u4 r. [" x - STA PPU_OAM_ADDR( l5 s8 G+ E2 @8 [9 @- r. O$ g& f
- LDA #OAM_DMA_Buffer / $01009 N! e6 K8 [- l2 }
- STA OAM_DMA$ f, k+ H& I( M8 S1 v9 E# ]
-
9 B9 f( n( V0 g( y - JSR FC_Gamepad_Process;手柄输入处理. R/ r) u- C/ l( H( X
- JSR Music_Select_Process;音乐选曲处理; k" ]0 L1 V+ H3 n; I# y6 C- R/ c
- JSR Music_Play_Process;音乐播放处理2 c9 U- n2 l6 q, t5 |' P( B. W! S
-
4 b) C1 ^* w+ B - PLA
) f% n/ c! P+ w- J2 y. j! V. L& H - TAY
0 ?1 l, Y F6 `7 j1 T! ?; w) o - PLA
+ A8 {4 L" I, `+ Z - TAX
) u5 L( c1 m0 f+ |* N/ ]1 ] - PLA4 h% h/ ^( j. W1 B4 g& X+ R. c4 m
- 5 R- q0 b8 P' B8 ~1 X' e2 e" M
- RTI
6 `6 m7 y, H7 z- a - ( p6 }8 X6 P/ p& J8 o
- ;======================================================================" q) S8 Z1 z. u$ D+ s
- ;请求中断处理
# o0 t' Y5 p# u) y - Irq_Program7 c0 Z" M- t( p
- RTI
7 O8 V3 f0 m) z* J2 S, F& P' l
H2 w* q. m" l- ;======================================================================
* c1 s. x2 b/ B; B/ `( N/ m, O" M - ;中断向量表 @' }: ]: ]" _" f# b
- .ORG $FFFA
4 }# `6 c* W4 `9 i - .DW Nmi_Program ;NMI触发时执行
4 |+ v1 p# r: T* ~: ~, n0 C - .DW Reset_Program ;载入ROM时最先执行
+ N; B6 P# I) N1 w$ g7 y. |4 j - .DW Irq_Program ;IRQ触发时执行
3 R4 M! o2 O+ x! [
复制代码
6 k [5 E0 [0 F" T/ b9 r6 b
" d# L: L7 u0 p. U% L" N. s# ?" q
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