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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下- ^' K. Q- d' b" [5 E8 U

4 |1 j1 f4 ^ S2 h3 s* E: c6 u, A以下是主框架代码:
" c1 Y- E" W) V& x- ;======================================================================5 l" C/ r, B) W- l
- ;文件头6 ^; E. b6 ]* E O/ H
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
- ^- H/ E6 |8 B+ I$ T - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量9 d6 B! o0 Z! m+ j+ `! I+ o3 H3 [
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
: Z. O6 Q8 M8 M8 q - ;======================================================================
% ]& W/ t) X+ x8 s# l! k - PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2; P* U; s7 `1 I' h2 o
- PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1" H: s" R q$ w' L6 a/ `: \9 x8 |
- ;====================================================================== j: G+ C+ ?* t; o- T8 s; P7 g# |: u
- RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
& C, t/ G1 T- H: g - RESET_ADDR = $E000 ;主程序起始地址
6 g3 T# `& |7 a2 T1 ~4 A, M - ;======================================================================
0 T+ }6 ^5 T' Y* U V( X3 Z - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
! ^8 g( [$ p9 a' _# V9 @" k - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB- l! R" c3 @0 ~) l) t/ c
- .INESMAP 4 ;Mapper号 (0-4095)
6 `' u- t8 `8 o# u" Y V - .INESSUBMAP 0 ;子Mapper号 (0-15)
4 h9 z% U+ i" l3 e! j - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)$ A3 B! U& o! H1 H! I( N/ z/ k9 E
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
1 S9 x3 l s' S/ y; W) _ - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)
" r! m2 N" h0 ?1 z [5 N - .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
0 W; y8 c7 _/ m/ V - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)' N5 i! \2 R$ n
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)
k: Q9 r2 q8 ]% s+ f - .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)7 Y' H$ o2 t. r: B. Q; X; s
- ;======================================================================
0 {% ?3 e! {7 G# G2 A# B. h - .INCLUDE "fc_demo_config.asm" ;全局配置
0 s* j2 E6 k1 ~7 ]) g8 P! r+ t - .INCLUDE "fc_demo_constant.asm" ;NES常量
$ a, ^! b$ T S! O8 }- t - ;======================================================================7 j& v& }+ s1 Q' u ^0 Z5 P
- ;音乐配置
' A2 o% l8 T3 p) I - .IF 0 = MUSIC_THEME
6 J4 a5 L& R' b8 c5 i9 S - .INCLUDE "data/music/Gremlin 2/config.asm"+ r+ Q% b( E7 `( w! R- X3 d
- .ENDIF
# R" c& E! F' X, T! {- d1 e: ` -
% j4 P! @8 ?3 N2 G+ W - .IF 1 = MUSIC_THEME
; E& _2 ^7 H# { - .INCLUDE "data/music/Raf World/config.asm"! r5 Z5 B5 t0 k- F# m) d
- .ENDIF0 v2 ^* j. _0 n' s9 F( L
-
+ [2 n. Z/ d1 b/ n0 x( d - .IF 2 = MUSIC_THEME
/ W- m" e- d/ V8 e1 u) \ - .INCLUDE "data/music/Ninja Gaiden 3/config.asm"
) B! `4 t l* C - .ENDIF
1 i* O+ I; q8 k7 x$ I! x' ^
( y+ A5 ]" A' C3 y/ M. S+ U- ;======================================================================! }. `8 U$ v0 R! ?5 n; j
- ;引用CHR图像数据
1 S* O2 y' u7 l: ]; t - .BANK NES_16KB_PRG_SIZE * 24 \3 i9 [7 p L8 K4 g: L( Z$ G) B
- .ORG $0000
8 x4 J5 w5 m$ E8 t9 q: P! j - .INCBIN "data/bkg.chr"
/ i- @, [9 l& j. o - .INCBIN "data/sp.chr"& C' w8 O- h4 d" D: E: K
- " ?; d; T$ m. y V
- ;======================================================================1 ?7 {0 h+ B7 i2 |
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank6 c4 |! c+ [$ g) `; N7 U% e
- .ORG RESET_ADDR
( C! e" m, n1 B% ~; N( V9 E. k - ;======================================================================0 h- Z6 o4 D$ t) c
- ;引用其他源文件
1 j- n5 j3 I$ m" ] - .INCLUDE "fc_demo_ppu.asm" ;PPU处理
: r, S z" Y# s1 }" ^5 K8 C - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理( V6 X: _" W( ~9 D
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
0 n; h5 n- f0 f, x2 t - ;======================================================================0 c. O1 ^7 B3 n0 [; j1 f
- M* e- p$ W$ E, g- ;======================================================================, a: w, a% S }, x0 S2 }
- ;等待VBlank到来
7 T! t, K8 t2 a) G& [ - Wait_For_VBlank
2 p( X3 n5 P. j6 T) K c! r! L - LDA PPU_STATUS
1 ^* u" Z' o; o$ @2 H3 n0 s0 S( b - BPL Wait_For_VBlank
1 u# S0 l+ [2 S( ? - RTS4 S2 M/ b% M# @
' l! |$ \: l8 K- ;======================================================================# q9 z- A8 [ ]5 }! ^8 x
- ;调色板初始化! d R4 w( w8 a
- Palette_Init
2 q4 [$ M- t1 h9 M6 A, N! l0 e - LDA #$3F( X5 _9 n$ j, Y L+ m
- STA PPU_ADDRESS
6 I9 |& W" a4 [6 e' U& g4 A - LDA #$00" Z' T- A1 k0 f0 }
- STA PPU_ADDRESS! G. |4 p+ R0 R5 |
- LDX #$00/ M {0 ]$ k" g' @3 ]
- LDY #$206 `/ t, Q) m; x4 i4 g2 D z
- .Write_Data6 `- m% r9 l5 ~ W
- LDA Palette_Data,X& s8 y O- B1 K R% `6 W9 a
- STA FC_PPU_Pal_Addr,X7 B( B$ l/ `1 [6 p2 ^0 \9 x/ E
- INX. |" T! B; O1 t1 L
- DEY
/ x7 q l3 s( b6 l# U' j$ k* K - BNE .Write_Data
f% Z; I4 Y2 \2 u' p: q - .End
- q& y' u e W2 | - RTS+ Y7 k7 y- s" K6 C) y- Z* J; d8 g- L
0 c( L. S' g! b& j4 E3 J/ x- ;----------------------------------------) ?$ t% W" Z5 }
- ;调色板数据
+ p1 Y/ Y6 ]2 E+ @+ b! f! D. J - Palette_Data
) _1 }( L% Q9 r7 I3 ~( D - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B
6 n( E" d4 {6 S - .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
0 D9 I4 a, ]1 T ? - 5 y5 z- V1 c" l; n
- ;======================================================================, [! X( u! M& a
- ;命名表清空
) x+ s Q4 l3 Q7 M% n& v! x+ L - Nametable_Clear5 v( x% M& m* _6 Y1 D
- LDA #$20
$ o2 e- ?, U* q& D$ I - STA PPU_ADDRESS
3 d: ~6 w3 ]$ @3 k# [) H - LDA #$00
, }7 D+ t) v- v - STA PPU_ADDRESS: n) _& B7 A* o2 G# o, c; @
- LDA #$00; S% ]( | n" Q# c5 W
- LDX #$00
; _. Y( w1 i! _2 @+ J5 p6 D - LDY #$087 V( }+ t- F3 _+ G$ T
- .Write_Data
. i# R2 h& U& K( n1 g - STA PPU_DATA& j0 f1 p6 U- t4 B$ _& \! M/ r8 i
- INX
0 G6 ?$ x; e, n* I1 l' B - BNE .Write_Data4 G; S3 J2 ]' c- n3 u' W% N; b
- DEY
v# E2 S: G% N( o - BNE .Write_Data
) g( _# p& e2 K" p - .End& K/ L% Z2 e5 c- E/ T- g' q
- RTS
# z! U! R8 L5 w! b, v$ Z
( q% a. r& I- y- ;======================================================================
1 F" A0 P% s( x' e' y2 P; m. G ^' n5 E - ;音乐曲目切换$ r: n6 u2 e2 v+ t' |( e, R7 A2 D
- Music_Select_Process
4 }5 y8 r/ q% \. y
3 g, o/ B! ]8 w. |( T- .Pre_Music;上一曲0 p- p& e# Y. y! T0 s# X) d; x
- LDA FC_Gamepad_Once
. q5 o" M* J7 Y) j - CMP #JOY_KEY_LEFT+ A. S7 T9 P8 x, L' r
- BNE .Next_Music
" [. J- o9 V l0 `2 z& v- H8 l. i+ S - JSR Music_Play_Pre$ z7 ^1 T' U G1 s3 }. o0 c
- .Next_Music;下一曲9 m3 n7 p$ ~3 P& ? G0 D
- LDA FC_Gamepad_Once% [$ T1 z& X- f* p+ p
- CMP #JOY_KEY_RIGHT7 R) l$ P) G5 H/ a4 L9 d
- BNE .Next_10_Music
; Y% L/ d0 x9 t1 @% }6 x3 g4 B - JSR Music_Play_Next6 M$ u; P0 S8 G( |, c
- .Next_10_Music;上10曲
; p0 f+ m* n! [6 k - LDA FC_Gamepad_Once R) p% e5 B c' @: V6 L4 z
- CMP #JOY_KEY_UP
' L' Q/ c9 r3 K6 O5 R - BNE .Pre_10_Music
6 b1 o6 W' f! v- S% ?& P - JSR Music_Play_Next_10
/ ^3 z) ^$ n) K. Y2 _ - .Pre_10_Music;下10曲
$ B1 j1 _" J1 V - LDA FC_Gamepad_Once
" e& l& N& ?7 F" _/ H - CMP #JOY_KEY_DOWN" _% i8 G: l* y; U0 A! U5 ~& K- J
- BNE .Reset0 J4 ~' U0 Q9 O' t, q% U
- JSR Music_Play_Pre_10
, h9 F! i7 Z$ }6 r0 _1 Q - .Reset;重播当前曲目/ c& |8 k* v0 `8 k( S
- LDA FC_Gamepad_Once
( \+ H, }' W9 p0 r! Y* u. D Z0 q - CMP #JOY_KEY_START2 ~) J6 {) b9 U
- BNE .End
& S$ y) w5 X* s7 m& c) H - LDA FC_Music_Index
; x3 s1 b- X: }+ h7 J - JSR Music_Init_Process
1 W3 M: o9 m1 B& D3 P - .End/ w) I5 [( {- d3 m, A7 ] A
- RTS1 B( O9 O3 C' p b8 b Q8 C2 ?0 w8 `; C
- R' Y$ ?. G ?: w: ]* z2 s
- ;----------------------------------------------------------------------
$ X! w1 M0 v3 w+ P( o$ I - ;播放上一曲1 s* I/ {6 x: w- _9 e
- Music_Play_Pre! V4 j. c# p9 o0 o5 G6 N }. D3 f
- LDA FC_Music_Index, ?& P, T$ t, ~ ]
- BEQ .End# ~8 R2 e3 g* d$ p
- DEC FC_Music_Index% f7 g" \4 _. v. [# D9 l2 F( g
- LDA FC_Music_Index7 R( J C% u2 A- i
- JSR Music_Init_Process
$ s9 f. n8 d) ]) w0 p G - .End4 G3 B8 G3 \; ?# a& H8 {
- RTS
! X# X8 d+ p# C* O - ;----------------------------------------------------------------------9 r8 r/ ]3 _& I& k0 f6 J; a
- ;播放下一曲* t6 Y$ F: b" L4 D2 N
- Music_Play_Next# q! s( g7 O# l2 m9 M% a7 d
- LDA FC_Music_Index" ^% d m( Y/ y2 r/ l) {" f
- CMP FC_Music_Max_Index2 D& e2 B; f5 f3 y# ^/ R7 G
- BCS .End9 C( q1 a7 p6 p+ J; w
- INC FC_Music_Index' x3 Z0 l3 y: i" y- Q( J
- LDA FC_Music_Index4 t4 U5 d8 X% n7 Z$ f/ E0 @6 w F, ^
- JSR Music_Init_Process, ]6 s) X* v* r3 z: l
- .End
2 }) o, D- d' ~$ ?# |, d. L - RTS
* W) U/ t' c9 `! `) }8 Y _ - - W+ b. @, m0 `5 f
- ;----------------------------------------------------------------------
! H) q! S3 b$ _( D/ i+ r. h - ;播放上10曲$ F; r' X6 s; s/ p7 R
- Music_Play_Pre_10
3 E! v |8 @6 d+ a - LDA FC_Music_Index
% B T! c0 c9 N5 Z - BEQ .End
9 w! T6 u8 {& E- r& e# W - SEC
0 y3 E& ] X# y# K - SBC #10+ t& n( V5 Q4 H z" D
- BCS .Pre_10
5 b# j; Y% t T; p* h - LDA #$00 h5 |3 l$ Z9 m! o7 l# y
- .Pre_10
0 q) b) J1 W. l" C$ S. L - STA FC_Music_Index
2 U* l9 v- K& n" p& w# O4 _ - JSR Music_Init_Process
7 @* Q: Q: {7 H$ h1 _' A3 ? - .End- r: s+ u2 j5 o( z
- RTS& ]0 ~& D% U- X! O. I. y
- ;----------------------------------------------------------------------
2 l9 g2 M: A5 ~( f - ;播放下10曲" H7 Y; W E Y5 O# S
- Music_Play_Next_10
. X4 m3 i# v2 \' r. p! {% ` - LDA FC_Music_Index7 s/ G4 r H0 p/ W& W' t
- CMP FC_Music_Max_Index$ j( l, y8 v7 N8 k' Q1 d
- BCS .End2 t7 J T: O9 Y9 a
- CLC9 ^0 X: P/ N% w2 E1 c0 S: o
- ADC #10
+ B! r6 {- l' @8 `( L - CMP FC_Music_Max_Index. B6 y4 @) l1 _! d, F5 G4 `
- BCC .Next_10* T" ^8 x9 A8 N. {+ M3 {5 s
- LDA FC_Music_Max_Index
% n) A6 n2 U! J/ | S - .Next_10) S \3 L7 l/ Y3 f* P
- STA FC_Music_Index: y& K% \! ^7 t1 j; {
- JSR Music_Init_Process
( e1 Z) A7 W, r- ~8 A& D; z. K5 s' _ - .End
" M$ G! M4 X8 r* ^* x6 y - RTS
. e1 G x# [0 k5 S! S1 V$ Q - 6 j6 p# I3 D- l1 _$ ?( g
- ;----------------------------------------------------------------------5 d1 O" e7 u# c, ]( U( ?
- ;8位十六进制转3位十进制制1 @2 ]" [- Q3 O8 t/ h8 N
- Hex8ToDec: s' g2 D: G9 p' x. M
- STA FC_Dec_Data_1
2 J6 X; t; @1 _ - LDA #$003 ]7 Z( l2 Z4 W- I+ F2 ]
- STA FC_Dec_Data_100' V' o& @9 N; O& P
- STA FC_Dec_Data_10
* [9 V" J# v b5 u: c Z3 B - LDA FC_Dec_Data_13 U$ ^* T; n2 b F: x" s: M. _0 w
- .Convert_100) q- f5 e& @4 `9 P
- CMP #100
, A8 j0 D o9 ~( [0 p - BCC .Convert_10* ~0 c/ `! v8 I2 a6 X9 o! }
- SEC z$ ]0 r6 ? o, d
- SBC #100
! j+ j- o3 K2 @/ o - INC FC_Dec_Data_1001 C" N& Z, j( L+ ?/ z/ U6 }" V
- BNE .Convert_100
2 ?6 y4 y4 O1 K! N4 N3 u& g - .Convert_10+ s/ ]0 U$ X4 [( X' |& P+ n
- CMP #105 r" ]" O7 H0 T. _6 V5 R* V
- BCC .End( ?2 \+ \* l8 C2 e. i4 u: C
- SEC
9 |* t; n) Y* P - SBC #10. x2 G. Z* i- b- \3 S5 ]
- INC FC_Dec_Data_10; v) Z! w! r- `9 \/ M: f
- BNE .Convert_10
' |3 P y$ G# W" U+ W, n7 X8 Z - .End
# X# h& A6 I$ x- x, i; ]( t0 W! x - STA FC_Dec_Data_1
, d2 z+ Z0 O* ^ - RTS* `- P6 ]0 _/ d% Z2 D
- 9 Y& \' e& E7 d7 M: y( e- n. A% l
- ;----------------------------------------------------------------------% A3 y; J1 g8 k( I# w, C- T
- ;显示曲目信息
" | ^0 l2 `, C& s7 G - Music_Info_Display% U$ @6 k. c7 {& F
- LDX FC_PPU_Buf_Count
7 m: v* L& M& [ - LDA #PPU_WRITE_MODE_CNT_LINE4 K( q4 a* s. d- e( p j
- STA Use_PPU_Buffer,X1 v) Z. t4 r% X9 k
- INX5 F: S7 o( D( u6 Q( X
- 1 a) P8 z& {% H7 }4 [2 K" l/ R1 Z" Z
- LDA #>MUSIC_INFO_POS
, o( j3 _" K4 t; ~* y* S1 c - STA Use_PPU_Buffer,X% R' y, \; k6 C" l
- INX9 T! x0 m O: X
- ( q' V4 }7 z) F4 `
- ;居中
, D0 v s* \2 t Z( h& ~ - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2
* o( ?0 e1 A9 `, I - STA Use_PPU_Buffer,X
( P1 H. k( {7 k, @$ q5 h. N2 | - INX
4 w& c6 s B. W- A4 o! w -
: }! w" @3 T; {# t$ ` - LDA #$05
0 Y3 D2 M1 y$ W' i- `0 U2 \ Y - STA Use_PPU_Buffer,X
8 L7 Q0 I" S9 C( t3 g - INX0 C* [* O8 _) W0 ]& n
- 3 |5 k; d' G' a4 ~1 c' ]
- LDA FC_Music_Index$ p" R+ p4 R9 y4 T$ y
- CLC
, `8 R5 U0 D* z6 w) W - ADC #$01
0 Z% @0 ]5 d; } g+ K) B( n - JSR Hex8ToDec8 t7 I- j, u' p" p" ^& r% U
- & K i; @* }5 i9 n, z
- LDA FC_Dec_Data_10( ~1 Z3 P2 u/ U( h* w/ t' y9 G5 @
- CLC
; T7 z% w- R; X, ~ - ADC #'0'
4 j7 l8 c% S( @. M) y/ K - STA Use_PPU_Buffer,X
) k. f& H$ G" z+ R5 x: a - INX/ o- T) Z. D8 g* @
-
2 a7 M% C* V" w$ F2 o& U - LDA FC_Dec_Data_1
a5 B& A- B, b3 n3 d - CLC
^" [1 {6 l7 S; ~$ Z# t% Q1 O - ADC #'0'
! s( L ]% p6 u. ^ - STA Use_PPU_Buffer,X
, w6 Y( ]( C; ]# P4 i) b/ ~! W - INX8 V6 A! y4 z) o+ }( U* I
-
0 [" ^1 {5 S. O - LDA #'/'9 Y1 b( N' Q( X
- STA Use_PPU_Buffer,X
* H( c& y. M1 ?" ? - INX* n2 ^, W/ _) u2 g" e" M* V
- ( A- e6 R# l$ e6 q1 ~* `9 _
- LDA FC_Music_Max_Index
/ s- d% v1 a% F) l, Q - CLC+ ]+ w5 C3 V& K" }$ ]
- ADC #$01
8 n' e d1 e+ G- d - JSR Hex8ToDec% b+ q' U& m, r, b/ P9 g% G
-
! W* U7 x9 x5 a& w+ H9 t - LDA FC_Dec_Data_10
9 [# g7 n+ N% j8 ?* y - CLC: }0 E+ ]( `5 B. s0 h
- ADC #'0'4 B& p2 Z3 J* E- p
- STA Use_PPU_Buffer,X4 G2 n" i1 {- Y. c* h( ]$ `/ D
- INX
8 T$ P7 {+ P+ A; Y* Z1 o# \! _/ G - 8 r6 i* a6 c ^( C; M. q9 R# ~
- LDA FC_Dec_Data_16 U5 z$ ^* ^8 u+ V/ z( P% }
- CLC4 b; ?% I; e M) J
- ADC #'0'
* p" o. s, D: t' i) N; ^ o - STA Use_PPU_Buffer,X
S/ v" l4 B9 k( t - INX
- y2 T) | Z- W" Y6 Q - 5 T% A, [$ W8 B/ [7 \( s
- .End+ k) m0 B3 t6 e3 M ]# l
- STX FC_PPU_Buf_Count0 ^3 ^2 H+ l& J* e1 U3 ]( W5 `. p- d
- RTS
% v1 N, N. @0 p$ M- t
$ _ G0 n" n c h5 B6 R& ]- ;----------------------------------------------------------------------
* ^9 a! I3 \+ x7 } - ;音乐曲目初始化处理
: z* q5 P* i$ O( C* f) L - Music_Init_Process
3 y S; l% }" b- @( @# Z - PHA/ R4 l" O: a$ q/ \( f
- JSR Music_Clear_Process- X4 R. G/ J& d Q* D8 O
- LDA #$1F$ u# w; F& b1 ^! H2 h* u
- STA $4015" T3 X: r: O- x* f2 `/ A
- PLA% ?% g7 y5 R$ R S
- JSR Music_Init_Addr
; g* J7 v; H& Z# c" T - JSR Music_Info_Display) u7 ~ W0 C. [8 v" w
- RTS- N4 V5 `* o: a2 S1 S
- 0 k6 t: {& a7 m9 Y0 v) |
- ;----------------------------------------------------------------------
+ U1 J. H0 g& ~1 Q% i - ;音乐播放处理
# k! |" q8 a+ P. T/ ]3 e - Music_Play_Process- W+ x+ Z! P- [2 M
- JSR Music_Play_Addr' ^5 U9 M3 Q H5 D% j
- RTS
- g; U% ?0 Q, n - : d% c5 O$ G/ }/ g; g' h
- ;----------------------------------------------------------------------
0 I' D; L& O% Z( `$ c - ;音乐播放处理8 Q* h9 \9 Q6 |5 X
- Music_Clear_Process
Q- `3 O I' I5 z - .IF Music_Clear_Addr6 B8 f! ?4 ]1 O- t, b
- JSR Music_Clear_Addr
1 c( G) {: d3 C - RTS9 W- E' [" A6 E w- g5 d
- .ELSE
7 y% S Q8 E: i! A6 m - LDA #$1F+ c% _0 Y# m$ @
- STA $40150 K( `& N, a* k% _, ?$ F
- LDA #$006 S5 ]; o7 z0 Z, J
- STA $40100 q6 l F) [6 ]% l
- LDX #$00
( q A5 _ ]4 V2 z E - LDA #$00) B& ]( J% V9 M' i# Y! t7 p
-
, Z0 ^0 P0 S. K) f& z- `7 c( f" D - .Music_Clear_Zreo_Page_0
/ a/ ?( c9 o+ K& J( T0 m - STA $00,X9 C5 |( y) F" | i' H- ^5 f% X6 Z
- INX# o7 w$ j: ?. M; P( I
- CPX #Use_Zero_Page_Begin
7 I1 C* e, h) D: ? - BCC .Music_Clear_Zreo_Page_06 F+ {' Y- s; O
- 8 o# V1 V8 K% G
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size0 A2 ]- E; g2 W! S
- .Music_Clear_Zreo_Page_1
1 r0 E3 t/ ]! R1 F2 X" q - STA $00,X, q- |: M8 E& M& H& e
- INX
0 w7 F ?' l) Z, C7 w - BNE .Music_Clear_Zreo_Page_14 r: ^4 l8 s- U5 m0 u4 t: H: k
- ; v3 @& h3 R) u0 u* C# v0 ~8 Y. X# W
- Music_Clear_Process_1* Q. g5 T. Z" i
- STA $0600,X5 ^7 l/ q# O, ~$ ^! g, m
- STA $0700,X
/ D: k: J5 V6 t2 y - INX
% W5 L& K$ @+ k - BNE Music_Clear_Process_1+ D1 D1 C$ A5 [4 I) K
- LDA #$10
2 w9 ]0 w' O1 |, e - STA $4000
% Z9 c! f( z n4 Q, x3 M; m4 N - STA $4004
! [9 n, N# c8 Z6 Q; L0 t+ i5 W - STA $400C# | s# [! u' b+ ~+ _4 ^" u' e
- LDA #$006 \0 ` N( W) f$ J$ s( f
- STA $4008
; x7 z1 f0 s3 c! U0 o - LDA #$0F
; C' ^+ F6 H4 O( F' r' J - STA $4015& X7 E& [1 P; G" e/ ?+ _4 y0 q
- .ENDIF( M R' h+ i+ \! X
- . T# P: x4 ?; X
- RTS; b: R# ~* y$ z" @8 s8 ?# y. f# P
" f. e+ e! O- O9 R5 a- ;======================================================================7 p% n0 C) Z; t6 t% N+ Y
- ;重启处理1 P6 b( v: k, u) ?
- Reset_Program
# J/ @7 E6 [8 K0 Q4 ` - SEI( q" S! k/ l t1 E
- CLD; l5 i2 `" J2 c8 G
- LDA #$00
# ^1 q; M7 R( V D: I - STA PPU_CTRL
0 Y. f/ B9 c3 y9 J9 M+ Q - STA PPU_MASK2 I8 `8 M, q% g; L1 [( j8 V
- STA JOY2_FRAME
8 x3 O: ^2 \2 b+ |+ v - STA APU_STATUS
1 {) D% o% j5 w2 D - ) Y& l+ E' v* k2 W# Z
- ;等待屏幕准备完毕, t" D1 F9 H& D3 v) \
- LDX #$029 v8 J/ A$ k5 T& N! c3 t( v
- .Wait_For_Screen_Ready- v/ i9 u" ]$ [8 L; G; ?1 t, C
- LDA PPU_STATUS
8 e) t; `5 `% d- i& U# \ - BPL .Wait_For_Screen_Ready8 J$ ?3 @) Y; d7 S' y+ y
- DEX; w, D2 G+ c+ R; f" t$ F4 ~5 t
- BNE .Wait_For_Screen_Ready. H I" U2 W. ^6 Y. x& `
- ( Z- Y9 i" v' }2 I5 ^" m
- ;清空调色板
3 a% i! c# J' U2 ^1 m - Palette_Clear
+ M$ ?- ~) [2 c1 b - LDA #$3F/ x( z& Z' R: D \
- STA PPU_ADDRESS ]' |1 z* M4 W4 S
- LDA #$00
. T" T4 s2 M8 x6 [3 p8 ~ - STA PPU_ADDRESS t- I2 W2 r7 z* c4 y
- LDX #$20
2 J: L4 o) [# ?+ w6 u - LDA #$0F
9 ^# W( z2 n2 m5 l - .Write_Data' @1 P1 T* s5 t& ~1 C
- STA PPU_DATA
- [* b7 E! x0 ]% ?6 ^% G - DEX% r5 B/ o! R2 I4 j# r
- BNE .Write_Data& ^! W- g( C- x9 F
- ( [- C; q3 s5 H, A
- ;清除声音 $4000-40137 Y1 P% A: h; |! y; i3 |
- LDY #$14
: J/ m" c4 M$ e$ ]/ w X; N - LDX #$00, z- d0 G/ G: U) `- N; s. K% d
- .Sound_Clear3 R( B, U2 s1 Z% x b! a
- STA $4000,X
: n; M* t8 ^7 ?3 F, n( s - INX
! Y' }/ o) z: N/ o% _) H: K - DEY7 d% N& ?- D, M" q' t+ B- p Y
- BNE .Sound_Clear
' h% E0 g: _; T9 P+ C5 G* C - 6 [% q1 p7 m$ Z4 ~: J) K6 u5 I1 g( k) G" j
- ;清除 RAM $0000-07FF
4 k+ n# _4 E5 | - LDA #$00/ Y, ~3 k0 l' ~ ~) P
- STA $00
9 O& I I% q+ j - STA $019 w: D, s6 Z [; ^& \! P# G: p5 k
- TAY/ k, T" i4 ~2 R' R% U) d B
- LDX #$08
: j( e+ @3 A1 ?. P- g8 v. ?8 S5 a - .Memory_Clear0 s5 k, h1 H% R- s* s$ O
- STA [$00],Y& N, L6 P$ g1 E
- INY& s; ]' `9 T; L7 C- a9 ]2 Y+ S6 [
- BNE .Memory_Clear
@: K" ], c2 K6 {" A* U! |1 b - INC $01( G @* a& M. b! \
- DEX
% t8 o* i9 H m5 s* p' E; n( L0 y' t - BNE .Memory_Clear& u l$ h7 e4 ^3 g% z# h
- ) }$ o( G' D* l+ c# J& K7 x
- ;精灵缓冲初始化
; z: @+ y) L; r- [" z1 S2 E2 n& C - LDX #$00% C3 A0 n( G! W- Y) [5 s: ]8 n
- LDA #$F8
2 }. \# b0 H8 O - .OAM_Clear
L0 \9 R* p& _4 L* O7 y - STA OAM_DMA_Buffer,X
1 X& m. A# s+ t Y - INX
- C9 t" k9 A1 ]1 j& O* S* Z9 K - BNE .OAM_Clear3 s4 V2 i' u2 y
-
5 `* I) h+ @9 Q: i - ;栈指针初始化; Z) @) v, M* l2 V# a9 M4 `+ t
- LDX #$FF8 Z' _. X B% B' l9 Y3 c
- TXS
! m) F- B1 u, ^ i( N7 S+ Z6 n - / Q3 d. l$ e2 C5 _
- JSR Nametable_Clear;命名表清空
8 z9 o3 k2 G- F8 @5 p0 L, r+ v - JSR Palette_Init;初始化调色板缓冲
- T6 G1 r9 A+ e4 b, @3 H - JSR Static_Text_Init;初始化静态文本
$ B" j: Z8 L9 L6 [" \' ] -
7 K& R( A/ Q h4 ~" r( I! h - LDA #MUSIC_ITEM_TOTAL - 16 _0 H0 j' S1 K6 Y: L3 f' Q
- STA FC_Music_Max_Index& t: Y K- y# J% [- K
-
$ X8 H1 T! f+ f; t) \/ O - LDA #$1F$ z2 a" [) ^7 n8 I. _
- STA APU_STATUS) y8 a, K: V6 D6 O/ R- Y! b, m7 N
- LDA #MUSIC_BGM - 1/ e) C$ I' @$ Y3 E! h
- STA FC_Music_Index
% G% X/ j4 }+ I( X - JSR Music_Init_Process;音乐播放$ j# ]& f2 z. J' w; n- Q2 p9 Z
- 7 |$ d- E8 G+ \6 [
- ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)
7 M. F/ V- _9 J w - LDA #$1E
4 ~, F$ k9 {8 `& O. M" Y - STA FC_PPU_Mask_Buf
; D6 q' N0 l o I - 8 m% L4 o5 ^( @2 A
- ;启用NMI处理" J: ^- X. |0 e
- LDA #$808 \* V5 p) W/ a" R% _& S
- STA PPU_CTRL; N2 r7 X4 E" M- Z" Y% J
- 0 g6 N: v+ R9 `5 Y1 u
- ;程序循环, 剩余工作交给 NMI 中断处理
6 I, d9 T J, F% f; a - .Loop
$ b" G2 [# x; D b1 ^4 C! c0 m - JMP .Loop8 Z/ R. a% i4 M2 u$ P6 R
_% q+ \9 p& L3 H3 T$ \) T- ;======================================================================5 U6 E1 m) u# F2 i$ c. _
- ;不可屏蔽中断处理6 }+ g; a9 s8 M$ ~8 c
- Nmi_Program
/ d: \2 r$ |/ n" g: V4 t - PHA" b4 f* z5 U, V5 k5 O3 ?3 ^) ]% t
- TXA, V q- d. U, M
- PHA! A- {% k- }4 T5 C, A1 o
- TYA
* u1 y4 J# r$ ?( p6 m K! d - PHA
+ A$ R; e$ L8 N9 i6 ?5 E$ c -
6 ~& ?6 r! j/ v9 A1 T! h - LDA PPU_STATUS;读取使得 PPU状态寄存器复位
2 L$ I# B! u1 p/ e0 t* J! J -
- \, ]3 H4 c( r8 b ^) `8 Z- k0 C - JSR FC_PPU_Procrss;PPU处理
$ H6 w5 O0 t5 R# s - " D/ N ]4 c0 _
- ;精灵内存更新4 q9 V; _# o# @. c( k& g
- LDA #$00
0 s8 E! v4 J2 T - STA PPU_OAM_ADDR- y6 V) _) `/ L. q6 t' J* ]
- LDA #OAM_DMA_Buffer / $0100
) G/ d* |/ ?+ w3 d/ m - STA OAM_DMA; ]& I3 m: a8 u. K4 p; Y
- ) u( |4 i! r8 t8 o( a! x
- JSR FC_Gamepad_Process;手柄输入处理0 t: k; L/ d& _, j* q, x A4 ~
- JSR Music_Select_Process;音乐选曲处理
. E" R% j+ k( R: d% x - JSR Music_Play_Process;音乐播放处理
& m9 `$ s e9 t' I -
4 y' P2 j# L: i0 h2 X - PLA/ C! q L" S1 @" _/ a/ f; E
- TAY
2 y$ l/ S/ H a - PLA( I* T9 z! A* Z- `# S6 J! \8 _% u
- TAX
6 v0 k$ w2 K5 t: R, X# g. N9 \ - PLA
0 ~ A; W7 c) k8 c$ G3 j- F' Q - ) N5 M1 q3 p' l4 S* V8 O
- RTI
) t! G e* H& X: v% b" v" ?
% }5 I1 n' ~5 W( j" g$ e/ j7 c- ;======================================================================* t$ o6 R6 d9 ~9 s
- ;请求中断处理9 P" P: a2 ^( J! h" d# C9 S
- Irq_Program
. U+ P0 F9 ?$ S - RTI; y& |4 P% Y% m
- 3 _$ c$ x" @6 U& Y# K9 N
- ;======================================================================; }4 U6 x" o! C: a$ W
- ;中断向量表
z5 p+ `1 i9 N3 p! y" o6 K - .ORG $FFFA
2 }$ A& z3 V3 o7 G% g - .DW Nmi_Program ;NMI触发时执行, f* m% J% t: M
- .DW Reset_Program ;载入ROM时最先执行
% t y ] j, w* B/ R& T* D - .DW Irq_Program ;IRQ触发时执行
3 \# S! f9 [+ E* z, z" r
复制代码
: a7 X( s! [2 t4 J; T9 @% _' K* J% ?- r+ M0 _" N: {# b
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