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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下 ?# e9 A% ^, l, g9 q0 s5 D* Q$ Z

T8 R- ]. |1 G# i) f( @以下是主框架代码:
' v9 ^* d0 ]6 R% O% ~( z& B- ;======================================================================; i+ ^8 \- ?2 C" e$ M5 @- W5 x
- ;文件头- E {$ G& q* o4 @: z1 w+ T
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
& _3 C- `* T) O - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量) K+ C5 G7 v9 t2 s: u1 a6 Z" }% l
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码) F) k# t# }) G6 a+ P* ~
- ;======================================================================( x9 g( e9 S) E) J8 h3 u" m/ e
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2$ X7 b8 R4 u+ l. `$ |- z7 \
- PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1
b& b6 L D' {# X1 S3 Z - ;======================================================================: a4 i: \6 w* _9 k$ m( S
- RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1' r" u4 L3 q+ X
- RESET_ADDR = $E000 ;主程序起始地址1 S$ y j2 m/ \
- ;======================================================================
) J) M2 z% Q. Q$ P - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
6 Q! ~5 W* [4 K* _% P2 y - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB% I" j9 C1 h3 |9 H2 S; u
- .INESMAP 4 ;Mapper号 (0-4095)1 }9 b1 m' y7 _3 T6 Q* P& o6 h6 j
- .INESSUBMAP 0 ;子Mapper号 (0-15)# P) n+ j/ ^$ k0 w
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)- v, m \& r0 k% W5 Q6 k4 E
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)3 Z+ o3 n) o4 e G# S6 K# V
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)
1 u# v5 m) J* V2 T! f* r - .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)8 L5 @# e% ^) Z5 f0 n
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
1 s. d, X$ G f m2 ` - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)* B4 d+ y' U: k. _
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)9 P6 @$ b( s' O% L; c# @
- ;======================================================================8 X0 p, F% s/ K9 C% b, d$ v* L$ j' S
- .INCLUDE "fc_demo_config.asm" ;全局配置
! \5 L& M9 l3 |9 l0 S' E - .INCLUDE "fc_demo_constant.asm" ;NES常量- D0 Z! H0 h6 i5 O# d
- ;====================================================================== x5 d& u8 W, b* D( j5 ]
- ;音乐配置
" k9 V' J e+ M0 ` - .IF 0 = MUSIC_THEME
1 S. r. P, F; l) l9 A8 y0 f - .INCLUDE "data/music/Gremlin 2/config.asm"
$ E3 _# z. n6 M+ W% ] - .ENDIF
; [" f0 R2 K9 K. L1 p -
: H+ z: \" V! A. Z9 [/ O, `/ N - .IF 1 = MUSIC_THEME% v- ]4 V7 W% n. C/ p
- .INCLUDE "data/music/Raf World/config.asm"2 q* d$ L/ B1 g8 y
- .ENDIF! C8 e, Q1 N; x7 _( j+ X) u
-
9 F0 ?" b/ i% E. y) J( J - .IF 2 = MUSIC_THEME , m l: b! Z& X O! n% W( i! [
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm"
, l, w4 J( p+ l - .ENDIF* [4 ?2 @% x2 |# U: X3 J* o' {6 [
. I7 `5 \* J" O0 R/ x- N& f; Z7 v- ;======================================================================2 W: _1 K5 k0 `* |3 x
- ;引用CHR图像数据8 Z" z9 W. @5 s! A7 X1 Z: p3 C8 k. l
- .BANK NES_16KB_PRG_SIZE * 21 K: F9 [4 f3 S' g S! N- Q3 H
- .ORG $0000 e( n& j' r* a, w4 f
- .INCBIN "data/bkg.chr"' S. Z2 v6 z4 G. w; h1 a. b) I+ O( q
- .INCBIN "data/sp.chr"
* ?. o8 @+ a' q0 g - : v6 Z6 X9 O% k7 J5 {9 V+ l
- ;======================================================================
. T( K- c, t. X3 _- \8 _ - .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank, Q. s( u0 Z3 n
- .ORG RESET_ADDR
; P- Y' z' f3 N9 I N: B - ;======================================================================
9 K# W( }1 R& c" P, } - ;引用其他源文件
- T5 P: g2 |& |# G. s- U* s - .INCLUDE "fc_demo_ppu.asm" ;PPU处理
4 q) F" c0 T- _2 y - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理1 Y7 e# ]) Y% r9 @
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
2 R6 d0 i! Y( v& J6 K9 p% Y1 z4 W& y - ;======================================================================
9 e- |$ I- u x2 b$ Z - ; g* O( O: n; z. I h1 K G
- ;======================================================================% l& o) j3 y+ I" L7 @( i0 G
- ;等待VBlank到来
9 ]" Q9 p8 C& l% j; H$ y3 p - Wait_For_VBlank' s& o2 B' G2 u- [ }9 k
- LDA PPU_STATUS) s* h) {5 [1 {1 M E. j
- BPL Wait_For_VBlank
$ j, F. s; h+ P W - RTS* }2 y- G9 y4 w7 O, X s+ T
- 8 E) }- o7 b+ D# f Q9 y+ o
- ;======================================================================1 r a. W! u& ^8 ~. B" l* h
- ;调色板初始化
$ E4 F" ?( z2 A3 T, \ N1 R1 Q5 z - Palette_Init# t* z- r0 ?' h+ }) X* d
- LDA #$3F: K) v- y7 n4 Q& }6 I
- STA PPU_ADDRESS
! t& `( M0 t, l& a8 V- o3 S: S" Z - LDA #$00$ f. r2 h* n/ b; F
- STA PPU_ADDRESS# ^2 m# {. K6 p+ a {4 r' K j
- LDX #$00) |. T, j( h7 s5 X
- LDY #$20
5 @/ N9 S( r8 s9 O0 H" ] - .Write_Data
& n5 r {, F0 r+ V& a/ G, X - LDA Palette_Data,X
0 e# y9 S% {5 r1 F/ [. |+ n) ^, V - STA FC_PPU_Pal_Addr,X g! q: w9 R" S9 ^- F
- INX) E+ s# o% ~6 p% N9 G9 J
- DEY
( `; s( n: T$ \5 e - BNE .Write_Data" s* P4 \; A- b5 f6 [- F. j0 A
- .End
( i d; m7 B! V; m - RTS
# Z* s& c* t2 W- O) S
3 |) _6 O( X/ E8 q" _% ^- ;----------------------------------------% P) a* Y) t! o; ?
- ;调色板数据
: h. h; V9 _5 A# s" f4 K - Palette_Data
# v$ R9 G, L8 F& |- Z6 V0 \ - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B
8 o! s1 Q* H+ i) S" S) j v3 [ - .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22" R0 Q' i: u% Z9 q2 k
-
1 M; L7 j1 f- {: T4 L2 y - ;======================================================================4 O4 T* Z7 Q% ~: x
- ;命名表清空$ U1 o8 Y e; C
- Nametable_Clear
- ]; P6 {8 ~9 R* \$ l* @ - LDA #$20
8 X( o! G% L' E( ^; x( A - STA PPU_ADDRESS$ u8 y Y6 K3 F$ f8 V1 V
- LDA #$00
6 ?+ Y) N* @) i, n, B' C* j! u% W - STA PPU_ADDRESS8 d1 ?6 n& I5 h$ k6 P% @8 a
- LDA #$00
7 s( b. V' N: j; a) T - LDX #$00
8 Z# b: h* l2 l. \0 o4 B6 ? N - LDY #$08
- p# h% p* {1 j - .Write_Data
3 j' `# G. l% C/ `' ^" F, _+ V - STA PPU_DATA
! Y9 x# [. A9 M% c# f% X - INX! e7 W1 J: q# U g
- BNE .Write_Data* M+ P# S. l3 u
- DEY
/ q4 o' h" G' H9 x - BNE .Write_Data
7 {! S: _* y5 K7 `2 i' [' X - .End
; r- ]1 B1 |: h/ F* }/ {+ J - RTS7 O) e" Q" l4 M" H
" y$ r* R5 L% @& d) ?" I- ;======================================================================; `! i- h4 }6 {& T1 L0 a# W
- ;音乐曲目切换/ D ~) B6 |4 t7 _( K& ^2 ?1 r
- Music_Select_Process
/ V! b1 C% d7 N& f: ? - 7 p. u3 D( \% M: g
- .Pre_Music;上一曲+ o; @% ^* e: c) }5 v6 q
- LDA FC_Gamepad_Once
! f0 d. K7 k4 \ M - CMP #JOY_KEY_LEFT; `# f0 [! D- A- j* C
- BNE .Next_Music& D/ G; y! m' B1 a% H4 D
- JSR Music_Play_Pre
3 \, h7 k) s, ~2 a - .Next_Music;下一曲
' _/ B) P3 U! M* U - LDA FC_Gamepad_Once1 A5 ^- q4 U( W
- CMP #JOY_KEY_RIGHT3 R' K* i5 V* C9 O$ R/ v
- BNE .Next_10_Music
- }- f0 l2 a* u G* P - JSR Music_Play_Next. S, K- Q* y1 x1 K' J) K: a
- .Next_10_Music;上10曲
( ^ n1 ~2 Q6 L: C& w$ K - LDA FC_Gamepad_Once$ O- g: X4 x. O+ Y2 o" _/ c# j
- CMP #JOY_KEY_UP
: w$ Y" f4 O, S4 C - BNE .Pre_10_Music
4 a( c* C) W; l: \) ? - JSR Music_Play_Next_106 @- Q* q, w# o: F6 v5 O
- .Pre_10_Music;下10曲. B8 j+ i! q5 g/ d1 Q. V ^( Z
- LDA FC_Gamepad_Once
$ {% ]% V, v9 Y9 } - CMP #JOY_KEY_DOWN
& S, }7 v( k- ~9 N* [ - BNE .Reset1 c2 @' c4 P! |& I+ V
- JSR Music_Play_Pre_10
8 A0 Y! A2 K+ l3 O3 G. h4 ]" \ - .Reset;重播当前曲目" Z, i( m" `$ ]4 v0 \& z
- LDA FC_Gamepad_Once+ |( ~7 G/ z, P- B4 A
- CMP #JOY_KEY_START- R& w3 a# P& @# q, W
- BNE .End
7 l( _" P" B5 V/ Y' n7 w( u - LDA FC_Music_Index
2 M1 O5 T, Z8 T# s$ K; D1 S& U0 z - JSR Music_Init_Process$ s3 Y( {( \! Y5 g* F
- .End* r4 E3 r# o% F& R( C4 u
- RTS% a: |% O8 W; P& i) q# s
- % I' i, u& C; n/ J/ p
- ;----------------------------------------------------------------------
) {& r4 _$ f& g; K5 ^6 B3 q - ;播放上一曲% J/ G; {" y: w+ ^6 O) \4 g
- Music_Play_Pre
+ y* ]8 u! W2 d2 M3 h9 f0 V: \$ U - LDA FC_Music_Index
2 N, s- a* ~9 d1 A+ d/ q - BEQ .End, y+ ?3 O9 ]$ r
- DEC FC_Music_Index3 _5 M- {: m- ~. F8 w& T3 J, }
- LDA FC_Music_Index
9 G. S3 T$ `0 Y7 k% Y6 f+ |9 j - JSR Music_Init_Process- A8 Z, t, B$ w+ M
- .End
& F# _+ W* Z- [ - RTS
0 Y' [6 @' V' L4 a6 w - ;----------------------------------------------------------------------
, ^2 O; @0 d3 z( q% C2 t3 ?8 Z - ;播放下一曲& H' [5 i) ]* x
- Music_Play_Next0 H3 G8 e4 `$ d" ^, _/ [, L; D5 s
- LDA FC_Music_Index- Y; D7 @! W% S/ Z
- CMP FC_Music_Max_Index
0 U9 D' I- R, i - BCS .End
) J/ z* d( j- C3 D( F - INC FC_Music_Index2 R. r6 L$ i8 c1 F! c M
- LDA FC_Music_Index$ m4 g% G; F0 x
- JSR Music_Init_Process
6 ?6 C% x8 d; r; o - .End! m: `6 U( \) \0 x1 w
- RTS/ s T1 O0 J S" G5 g# T
- 7 h' S) X4 e$ R3 a7 Y+ S- h
- ;----------------------------------------------------------------------4 \9 ]0 M& G+ B7 l; Q1 \
- ;播放上10曲8 P2 y( t; p9 s4 U: N3 C q9 o
- Music_Play_Pre_10' }7 o. c' t5 @7 t! N( X
- LDA FC_Music_Index7 E( i4 B0 b, V* L- J5 G
- BEQ .End
3 P" D7 [% f8 }7 X4 x - SEC
$ u E! G$ n! w% c C - SBC #10
; y+ r: h f/ a) N4 Y% i - BCS .Pre_10$ p& O$ S |- f0 p# C H3 r F
- LDA #$00
2 T. q' d2 J* G0 ?- _+ ] - .Pre_10
* Y1 I g0 f& k! F L" ` - STA FC_Music_Index% g3 ~+ q! o( ~, X! q& L6 Y' k! E
- JSR Music_Init_Process" v$ R) i/ X& y, x; w7 C
- .End
- c {( [( j+ W+ y - RTS
; b/ a8 c) x$ N6 H8 W+ z" | - ;----------------------------------------------------------------------
+ r& |/ L% Q9 L3 o - ;播放下10曲) q1 x! z! W1 ~, L1 @
- Music_Play_Next_10. |0 D1 A) Y' w
- LDA FC_Music_Index3 T. \ ^! r3 H' t) y3 S: V
- CMP FC_Music_Max_Index
( r5 ?# ]$ c* s" k5 |$ H' G. s - BCS .End$ S0 w8 Q0 x( k1 q
- CLC
. L/ o$ b1 M8 C1 c - ADC #10
/ S4 v9 e. ]+ }" | - CMP FC_Music_Max_Index
2 x5 o( W5 R* K. @' P( L' [% i - BCC .Next_10
+ v/ b' Z! @, i! ~: C! \ - LDA FC_Music_Max_Index$ m# S# N! T* |
- .Next_10
/ w+ l2 M8 m; _4 K { - STA FC_Music_Index
$ _' o# H; D. S3 V - JSR Music_Init_Process
* h( R4 n9 F5 [6 a& D - .End
6 V( i. c8 t3 D7 E. E* K- M# i - RTS% i! X ?1 ^ w& X: u; g0 R
- i. {; S! r1 r
- ;----------------------------------------------------------------------
: u8 A% [! A4 Z! P - ;8位十六进制转3位十进制制
. d- S. C E0 b/ D8 P3 W9 s - Hex8ToDec% K2 p3 m8 g- H' f
- STA FC_Dec_Data_1
0 p- e) j8 M/ E; P# r5 m. g - LDA #$00: P+ Z* f) r0 N/ s. V
- STA FC_Dec_Data_100
0 y* V$ U4 r: ]: Y - STA FC_Dec_Data_10
# r x3 ^2 w4 }$ a - LDA FC_Dec_Data_1
6 f1 W/ a6 X W - .Convert_1007 V1 D! ]% M% A/ H _; k( D
- CMP #1007 f1 z. N7 p! U# m( Q. I b/ R
- BCC .Convert_10
; O. S: k# ^$ V8 P8 S - SEC5 R- h: R6 X$ l. w" X2 V' A
- SBC #100* N6 |1 n6 \8 t( y+ n
- INC FC_Dec_Data_1004 U, e* ~5 |3 I) x
- BNE .Convert_100) x' X! `- J" Z
- .Convert_10 l7 h# R; z6 N; o( r
- CMP #10 J* `- r. H& i, o& a" M5 O
- BCC .End$ ~2 M f7 E) a4 y; r/ M
- SEC8 \. j; ~9 \3 L
- SBC #10( A. N3 E$ F j8 X) D/ ^
- INC FC_Dec_Data_10
7 y" G2 P6 n3 t- e J- g- Q$ I; @ - BNE .Convert_105 a w A$ W! h: T4 ~
- .End# K s, h: B+ A' ~* Z
- STA FC_Dec_Data_1
7 x5 K/ Q+ _; w% \ - RTS/ q3 V k8 X" b9 a- W
$ I1 d; O5 V" ^5 |" L- ;----------------------------------------------------------------------+ ]6 x8 X( L3 d8 B, x: D( l$ \# Z
- ;显示曲目信息0 @+ [1 y* q9 Y# [4 z0 ?" U" `: r
- Music_Info_Display
( g4 a9 W4 ]- t6 A# K - LDX FC_PPU_Buf_Count6 j0 o6 F9 b8 |, z/ f, Q+ _
- LDA #PPU_WRITE_MODE_CNT_LINE, ]4 n, A; n( t6 E E( R- g
- STA Use_PPU_Buffer,X
5 T$ F1 I6 S1 j* }" c# G# ] - INX$ C" M$ ^( E" h! I- t' H
- ( B" C& x3 a" G: F2 d2 \( i
- LDA #>MUSIC_INFO_POS
9 G7 U' X+ D+ O& U- C5 ~- l - STA Use_PPU_Buffer,X
2 }! I( w4 l$ `, r- D# x - INX
, h' _* T m' w9 t9 h - * O8 j& L5 m# V6 C& H6 K3 i
- ;居中
) v6 e, E2 J4 v$ ?; G% m - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2
/ ~) l1 n/ {1 ~' X# D - STA Use_PPU_Buffer,X
+ X7 y7 [1 [) f" S4 [0 |3 Q - INX+ k8 I C7 n; u" s4 z/ e( V, N
-
' {4 E w5 M1 B) W0 y - LDA #$05
5 ^: Q) W: ?/ Y, w - STA Use_PPU_Buffer,X' B, k% C* N. Q4 [
- INX- A) K' N1 I! r3 s/ E, n, R
- + h( h! @1 s9 ]# R( x' A
- LDA FC_Music_Index8 c% ^5 O8 }& f: m" ~; o- w! U1 |
- CLC: @: F0 I5 G9 M6 D2 |8 a2 i
- ADC #$01
* H0 V1 l0 [* k+ H8 ~# I - JSR Hex8ToDec
. C3 D9 T! o1 z5 z8 B0 } - 2 y1 u5 M0 e) z: ^/ ?! K* h* v2 R: }5 z
- LDA FC_Dec_Data_10% U0 L4 j. \' c0 X
- CLC
& E2 t, `$ h# G0 w% {/ k: p' t - ADC #'0'
/ p: o* U$ L: K) J+ n7 K - STA Use_PPU_Buffer,X; `; j9 v& I, B5 F$ o
- INX% u7 }( O0 p+ g" o
-
# f( Z1 z f" D+ k2 U: B - LDA FC_Dec_Data_1
! P/ P' ]; [6 |% m$ q0 |$ e - CLC) \+ ~7 ^7 U: U" F3 H+ v5 @
- ADC #'0'
8 u( c$ c r6 x( `) O - STA Use_PPU_Buffer,X! g6 X( e/ W8 O; T. H
- INX7 K3 ]. y9 `- N* F8 m' N1 I& P5 `! Y
- 2 g4 {8 R2 o' d! D
- LDA #'/'8 p9 R1 L& A5 e6 k; @! ^
- STA Use_PPU_Buffer,X
9 K: E. L, U1 Z% K \5 _, c - INX
4 p4 H6 T( Q% d; |, A - & o9 r( ^+ a9 M6 U
- LDA FC_Music_Max_Index: t, t. I- N5 x1 |
- CLC' @! K! a9 |4 R7 ~
- ADC #$01
$ i3 p" R8 A2 ?; T$ H& o/ k: w - JSR Hex8ToDec
6 j% A3 f$ `6 k - 3 s& V! ?2 K2 g# P) I# }& |, V
- LDA FC_Dec_Data_10# X4 L+ ~. u( ?) p- `
- CLC$ u! E! P( ?9 Z+ o/ A4 n7 i
- ADC #'0'
P( r; C- f# A- ?! f/ F! K u. \ - STA Use_PPU_Buffer,X7 D U# d' l1 B5 ~' i+ h' I
- INX0 u, L7 I, S- X
-
% N% m7 u6 u% n5 l - LDA FC_Dec_Data_1
6 H& B4 U) O& ^+ R7 x - CLC8 P) M- v- `4 ]! V) i. \. R
- ADC #'0'/ n$ ]4 G8 b) g& U6 W
- STA Use_PPU_Buffer,X
1 q: g! L6 ?; f9 @# ~! g+ m - INX) E8 x, ^3 m3 W. k. Y
-
; C C8 b8 ^5 T( ^ - .End
) y L6 q& v1 ?" U$ k - STX FC_PPU_Buf_Count# O/ u8 ?* I4 y( m2 I
- RTS* o3 v( m2 q; |8 @
, l, B8 f1 E y, e' i, {- ;----------------------------------------------------------------------" w7 p/ n3 f. @; ]
- ;音乐曲目初始化处理
8 ?% D% X @$ ~* ~% v( Z# _3 @9 m# r - Music_Init_Process8 {3 z; ]4 L& Z4 b7 Q+ s! T* J# J
- PHA" H- s/ F6 d& d$ t, ?
- JSR Music_Clear_Process
% B% a* A6 F; d2 W9 J/ z: f - LDA #$1F
: V: z/ \ }0 R2 V7 ~# M6 G& y- B - STA $4015* |; j" \+ b& j5 p) Z
- PLA# {) k- d, e* f* P* \- g6 a
- JSR Music_Init_Addr* ?" I( S3 u/ J1 [, v: c% ]+ e1 f
- JSR Music_Info_Display
+ Y& h8 y: w7 e n3 Q - RTS
+ z, G/ O( f, r$ n$ c% f0 t
( r( F0 K. o8 X( Y( x- ;----------------------------------------------------------------------2 p. ?" j8 g: j- r* j4 m3 K
- ;音乐播放处理; H+ r9 L }6 x# u: F
- Music_Play_Process" e2 |8 T: V& u1 V$ a. ~& C0 W
- JSR Music_Play_Addr, ]! K% M2 ^4 ?" S
- RTS5 ], k9 |! L% _ }
' Q8 T- e- V4 C4 w- ;----------------------------------------------------------------------
& ~8 P" b m- V T% s/ I) y& P) O - ;音乐播放处理. _# x; T( P% \: l" ]4 b
- Music_Clear_Process
! ]- i: |! |2 {* V" n - .IF Music_Clear_Addr. |3 O; I# d9 F4 H1 e5 J! ]. ]
- JSR Music_Clear_Addr3 A" x5 e! @! r c; \& ]2 @
- RTS
" E- P8 U+ k |/ d- F - .ELSE! p9 P( }9 L: E& ]' l* ^9 i
- LDA #$1F6 P5 e) F7 Y* M
- STA $40154 ^% M8 N9 ^0 b. ^0 m" f
- LDA #$00
! k' t: b6 b0 R - STA $40107 C# [0 z! Z3 t% {8 s
- LDX #$00
& L' h/ |1 }, B: ~0 u1 i6 _ - LDA #$00
; F' J( ~3 K* I, Y -
( J) w2 e9 u" C - .Music_Clear_Zreo_Page_0
@5 Q5 p0 d) V6 R - STA $00,X
2 E* V% I5 z8 Z - INX! _1 p e) I9 x- W+ A7 b
- CPX #Use_Zero_Page_Begin' c/ K# J/ r1 c6 D3 b, }
- BCC .Music_Clear_Zreo_Page_0
" Y; J. ], L( v) _; w! S3 v7 V, y - - x, a: z- H8 h- b" m
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
/ a$ U. [. v" R+ O7 \ - .Music_Clear_Zreo_Page_1. \, K# f1 j4 J ]3 R+ b9 N2 ?
- STA $00,X
% ^: w7 k, k8 L0 ? - INX- n1 {4 Y; f: y" ~0 I5 N4 a
- BNE .Music_Clear_Zreo_Page_1
* n3 Z3 Y- m6 Q2 G5 Y4 K - 2 S( [' j. U- v8 {1 w
- Music_Clear_Process_1
1 ?9 x% h; v& T; i - STA $0600,X
& R1 N- K" _$ Z( P/ N# r - STA $0700,X
( M1 [! ~- }6 V) j - INX
9 h( \' o- g7 w, ^" `, ]7 [. T - BNE Music_Clear_Process_1
1 v# S6 H6 h, E6 H - LDA #$10
5 ]' @4 ] N' s% N4 E - STA $4000
/ j! u3 F. G4 D: ^2 ]. J - STA $4004
/ m9 j* P& A6 C8 d4 e: S - STA $400C# J j- ?5 c3 u8 k& o
- LDA #$009 k F0 X4 ^/ h, I/ Q
- STA $4008, x- k3 R6 P& E7 p& g
- LDA #$0F
+ j" Z9 V9 s* y7 y2 \( Q; i - STA $4015& i/ O; C& A. p7 r q, R
- .ENDIF8 W+ V: T1 r; G: h0 S# U
-
' q2 _. I& L7 }0 W6 K - RTS
" @/ H* J4 Z* F" d5 Y, _3 b - & C9 n( @3 ~: h7 h' I
- ;======================================================================
! T, |/ z W+ ~3 N; X - ;重启处理
: [: o* V/ X+ K5 G3 [. k - Reset_Program6 k& k2 F, d0 }+ M) F6 f6 d
- SEI
( G! U0 v. v+ J2 R5 J* L- a - CLD0 L3 L5 s/ n0 [' }' J
- LDA #$007 F2 m, h( @) N4 j: z1 A
- STA PPU_CTRL
2 G% `% a* A$ [5 r - STA PPU_MASK; h) P' P, A: x( A
- STA JOY2_FRAME
% `' z1 x8 ]1 A" @" ?" P, N - STA APU_STATUS
3 F f% U0 g# N( v% A -
6 ^: v! [' c4 {9 s) ~6 a; J/ f9 b5 L - ;等待屏幕准备完毕
0 i2 L2 u6 e9 g% I - LDX #$02
/ N# f: J& V9 [ - .Wait_For_Screen_Ready" S' Z. u0 }( f/ o; {
- LDA PPU_STATUS
1 a& s5 x1 o7 H - BPL .Wait_For_Screen_Ready
: F* |( c4 z/ Z7 F0 U! e O$ m# I - DEX; s: U9 m* w: ?* x3 H& X0 H
- BNE .Wait_For_Screen_Ready+ U: {# U+ [& A" p
-
5 O( W f: W" t - ;清空调色板
4 b w# q& ]2 m. g( V - Palette_Clear2 F7 I* R o! x) S3 u5 v& j" v
- LDA #$3F. n- |' D$ k6 s, g0 p9 x9 E! a
- STA PPU_ADDRESS
5 Z9 W" C! f% h; G - LDA #$00
" \# m1 C1 B6 h - STA PPU_ADDRESS
1 C- s0 d( X" \$ g% m - LDX #$20
; z4 n+ i/ w. K( T: B8 X# z; ? - LDA #$0F
) u( g$ D5 E- }+ F! g) X - .Write_Data9 O c. }! N/ _3 a3 P# O
- STA PPU_DATA5 E: n1 W9 X3 E
- DEX
" b, l) H+ d9 a+ M: w u6 w4 } - BNE .Write_Data
4 S0 f4 r9 S7 q. }; S - 3 N! j+ F5 w1 L7 d+ g
- ;清除声音 $4000-4013" w$ M$ l r" W6 V/ a( `' D5 ]
- LDY #$14
2 T% z% |( N: S( [3 V: q1 {/ T - LDX #$00
; m0 N: V( T0 Q0 P& P3 G# n# _ - .Sound_Clear9 H; z" f% }# G$ q4 W
- STA $4000,X
E, j8 z" p( X! [ - INX
' y9 ~6 x- g: {/ H; Z5 M; J - DEY
9 r& n6 B0 m8 J+ F$ C6 L0 d* n - BNE .Sound_Clear7 d$ T6 C, \. X' l
- * O) \# v4 _8 I1 i& ]" m
- ;清除 RAM $0000-07FF0 E2 d6 O3 y5 g1 K( Q' ^6 ^* `6 K
- LDA #$00, ?$ p0 u" G8 w
- STA $00
6 `1 b G8 N. Q! m. P) Y - STA $014 G3 w% h9 C1 i l
- TAY) n0 v3 M$ |+ x/ D g
- LDX #$08; w$ ]( K% H. [/ ?
- .Memory_Clear
3 P/ i6 y0 v8 Z5 Q- \ - STA [$00],Y( F$ k! { l2 C$ S) `8 T
- INY4 Z3 i& ^" J: J& i( G
- BNE .Memory_Clear
) T* T* H# E# C: w - INC $01
8 J+ N* J: `. L0 [5 D - DEX7 [, M+ l* z" ^/ D
- BNE .Memory_Clear$ a' [0 k& `* ^4 a5 t
-
; j U0 f' M# p& p - ;精灵缓冲初始化1 {( A# S* s+ N
- LDX #$00
/ p, f1 p! S2 h - LDA #$F8. G6 {4 V/ h- t$ k# K* C
- .OAM_Clear
* f+ d1 M' y& N, A2 [ - STA OAM_DMA_Buffer,X$ Y5 ^0 X* G. G8 i K; Z; j. W
- INX
) x" z8 ? G& k# r! L" z - BNE .OAM_Clear
4 R5 M% }! ]8 B4 N( l - ) O8 |; y4 I4 H, f
- ;栈指针初始化3 t7 K) @ z7 \& z# E
- LDX #$FF
* }+ `/ X. e: y5 i3 R8 b. { - TXS
/ D9 j7 ~% w# \/ h* F9 v _6 @* x -
& h n4 m2 }7 m9 {8 L - JSR Nametable_Clear;命名表清空
: ?5 v; w* \) }" V - JSR Palette_Init;初始化调色板缓冲6 Q+ H. ^7 h% W2 d& M
- JSR Static_Text_Init;初始化静态文本
" [5 Y+ D) y% y) w8 }% A# l8 M - n: |4 n) ]. w4 G! \' x1 q; ]# U
- LDA #MUSIC_ITEM_TOTAL - 15 a; F1 e" K* m
- STA FC_Music_Max_Index
% h! ?# J0 M# L! r - 9 ?7 x. u: `# h% D
- LDA #$1F w8 ~2 y5 X! v# E
- STA APU_STATUS
/ q* q! G! U* h% b( i% b - LDA #MUSIC_BGM - 1
$ U5 E3 d) M: h. U3 N w- b, U - STA FC_Music_Index
1 X, i1 y" u+ X8 P$ g2 |0 Z - JSR Music_Init_Process;音乐播放9 E$ q- N2 \3 Z- B9 y
- 0 y( K: c2 C1 o0 E2 Q' m) G
- ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)
- Q1 d) ?, n) b9 _4 L7 ~ - LDA #$1E6 ~+ D7 ]" j7 ^
- STA FC_PPU_Mask_Buf) P% @) p6 i# a3 t$ x* ?( g& q, S
- # A0 K) o3 z/ m4 b F+ T' }
- ;启用NMI处理4 F' v; V% d+ q
- LDA #$80
; i" F x% q! E ~0 f( K: Y - STA PPU_CTRL/ G+ i1 P5 |+ r: L/ i( h
-
1 o# k. w+ p% ^7 S+ Q% h# s l - ;程序循环, 剩余工作交给 NMI 中断处理
1 g* ^7 L) B G x4 c. X - .Loop0 u) t6 _9 R! V V6 U' f
- JMP .Loop9 g! F& E' k8 d8 f- A2 j3 _
^- w- C7 N# t2 }# \* a3 p# I- ;======================================================================5 [0 O$ V1 `& Q/ Z. j! @
- ;不可屏蔽中断处理: a) y; R. E2 J! B
- Nmi_Program/ j3 `: V# D {+ P
- PHA) P# I/ G! R, N) |1 t2 \: @
- TXA/ m# q6 H: U6 {6 A T
- PHA
" U3 d9 R. w6 z4 \ - TYA2 V8 M/ ~# r) Q0 Z! q& D
- PHA
; q, S" \' U0 g" X, h -
0 V# I* p, o" v+ k9 l- h - LDA PPU_STATUS;读取使得 PPU状态寄存器复位 W. V7 u# B) Z [& k
-
" {+ o8 i! S/ b3 | W: e8 o - JSR FC_PPU_Procrss;PPU处理
* M6 o# b5 g3 z& T( d% t" A. l - 1 U' q. O+ d+ R& d X1 p
- ;精灵内存更新! h2 k/ T5 X) d
- LDA #$00
+ @' l( O1 ?0 ?4 [! _+ T - STA PPU_OAM_ADDR
1 A+ P9 a% o: n# @0 a - LDA #OAM_DMA_Buffer / $0100
/ C& {! {7 K$ ~0 a - STA OAM_DMA1 A8 I2 W# R/ W
-
6 Q0 Z: _- M( j$ @% p4 D - JSR FC_Gamepad_Process;手柄输入处理6 f8 c2 o- B! v! Z. k
- JSR Music_Select_Process;音乐选曲处理8 M# N Z7 z$ `) N( G }& |
- JSR Music_Play_Process;音乐播放处理
, K' z( P7 e/ L) `/ t* S7 E8 i8 T/ z - 4 f6 i3 a0 x& J) W
- PLA* U. t) q3 A* w
- TAY" |; }1 w7 q! C) d
- PLA
5 _! V0 h* h* M, ^ - TAX
% {/ @8 }& j# z - PLA
6 [4 S" A' J* }; D
4 m$ ^8 F: h$ } Q- RTI9 s7 |$ A! n! X6 |4 S7 j
- 0 s& K- R$ w0 U
- ;======================================================================: ?& z/ ^) ? ]" V0 c
- ;请求中断处理$ w; ?1 l: m+ U/ v6 p1 R' ^
- Irq_Program
* W1 X) O+ Y( w% @7 k - RTI
. T% c' i: ]% I7 ~0 [- ~1 l - 3 ]0 `9 U X3 @" V z: Y
- ;======================================================================9 n7 [( k0 M2 y
- ;中断向量表
, F6 h6 @' z" D; k4 R H# P4 d - .ORG $FFFA
/ ?. ^2 v! o: \ - .DW Nmi_Program ;NMI触发时执行# U. ^1 F9 ]4 g- u8 @, g
- .DW Reset_Program ;载入ROM时最先执行
! y8 v _8 f! K8 I& L7 n9 y - .DW Irq_Program ;IRQ触发时执行
# l7 `5 l/ m: T5 H
复制代码 $ J% Z5 {, b" v
: k0 y: L& s& P
" R/ u$ ]4 V- K' F. ~! {https://gitee.com/flame_cyclone/nesasm_3_2 |
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