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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下
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# F9 o) U5 d# Q4 N4 W( \8 U2 n# b以下是主框架代码:
$ p: r `8 L- u+ ?- ;======================================================================
, I, h0 C% R% `' a - ;文件头
+ L2 E" b) e' w+ S - NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量$ q& H& W0 ~4 \8 u
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
9 Q6 y2 F9 i3 w A - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码4 \5 e4 N2 d* y; b0 \
- ;======================================================================
) p% e1 i" u. e W! s. _' z - PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
/ y ?/ n& ]+ k- r, i9 B - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1/ @2 C$ f; t" K: P }1 r
- ;======================================================================
: d$ Z1 {+ Q5 Y - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 14 i+ g; ?& g* D5 m5 @
- RESET_ADDR = $E000 ;主程序起始地址+ E5 d; N9 @( r+ ]2 @# z' w- ]0 P" ?1 h D
- ;======================================================================( [6 n( d! R" ^: _/ X! h( p0 M; j8 [
- .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB7 ~- |7 V4 F0 ~! S5 g a4 q$ S
- .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
* K2 ?4 b0 F& M9 A7 u - .INESMAP 4 ;Mapper号 (0-4095)
* `- }" f* d+ b I8 o - .INESSUBMAP 0 ;子Mapper号 (0-15)
2 e& t1 P% G# s - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)
8 V7 L m2 s+ R9 ~7 I* {' |6 N - .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
+ V! ]/ g# I& Q7 {( \7 }) D$ P; P0 E - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)9 D7 C/ q" \/ A" W4 d
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
/ l/ Y3 K7 \( v4 D0 H" ~9 W - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)! U8 t0 T" X4 K3 R9 n1 O
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)5 R- n2 ^) K. K M4 D" y
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)
% }5 k' A. r9 l - ;======================================================================0 y7 K6 r" f$ g% n Q. ^3 o$ O
- .INCLUDE "fc_demo_config.asm" ;全局配置3 z- f, L) ]" |6 v7 _- E
- .INCLUDE "fc_demo_constant.asm" ;NES常量
& @/ a1 P7 F4 A) b. M# }2 Q: `$ { - ;======================================================================
; R- C# B4 A- z, X( N& F - ;音乐配置 V6 C- o4 j4 q3 V3 C, I3 _: Q. t
- .IF 0 = MUSIC_THEME
+ N; V; Z+ N& |* Y3 ^4 W. d5 s- W - .INCLUDE "data/music/Gremlin 2/config.asm"
% U. b' c5 h7 y' Z - .ENDIF
& l/ G& Q7 G6 C% E# ?$ K - ) a% C( j' Q' Q ?
- .IF 1 = MUSIC_THEME
6 ]6 Q1 g6 m! b, Y - .INCLUDE "data/music/Raf World/config.asm"
- X) ?% p' b# B2 v - .ENDIF5 c6 ?: I! e3 C
-
% z! |" h# u! i: S - .IF 2 = MUSIC_THEME
3 O3 m2 c5 K; @: c, v+ ?9 M - .INCLUDE "data/music/Ninja Gaiden 3/config.asm"" W7 j/ B9 v# M/ a4 z) A9 k' D' V
- .ENDIF. D0 y% d, k! ]4 r1 D
$ b' B' m5 {. d7 p ^' c r' _/ B5 [- ;======================================================================
/ A1 j3 P8 K" Q: x* A$ d - ;引用CHR图像数据2 z ?$ m, h. V! B: d
- .BANK NES_16KB_PRG_SIZE * 2% j0 p# Q: a! y
- .ORG $00005 v7 ~1 s! P U5 O6 O
- .INCBIN "data/bkg.chr"$ M! ?4 k. t4 e7 _* H
- .INCBIN "data/sp.chr"( E% N+ T7 t0 a0 h8 \/ k8 X1 x# c5 e
-
$ K: @2 p7 }5 ^0 q1 B5 O5 c/ d2 U - ;======================================================================1 y) @0 C% G, g3 e$ d% D( S8 l @
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank' B7 h" q$ c. a: }# K0 J; J
- .ORG RESET_ADDR2 S4 x( b: y- x# O* K
- ;======================================================================
9 Z% U* v9 R/ m% P7 y - ;引用其他源文件$ r) K: h+ S6 D& t3 }5 G
- .INCLUDE "fc_demo_ppu.asm" ;PPU处理
! ?8 c K N6 N6 I/ M) M% P6 o - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理
# V+ N8 f2 G$ @1 \2 G9 j - .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
0 A! d }9 S4 X! \7 b ]" ` - ;======================================================================! T( d9 |7 l0 M7 w. w- C
9 _3 E) b+ `; W+ r1 ]- ;======================================================================5 R7 D, |0 Z8 O
- ;等待VBlank到来* h3 v1 j+ o2 M$ }
- Wait_For_VBlank
( u2 M5 _1 K) f) h/ }3 z2 ]3 j - LDA PPU_STATUS; y y1 s" }; y( H& Z0 |9 d
- BPL Wait_For_VBlank
8 b/ g- H% s$ n+ X- y$ x - RTS: N3 n1 i8 ?( t# U% T. @
( {% B; _/ j9 I, w$ \$ V* N2 Z8 F- ;======================================================================. T% a- N; d, Z! G/ }# S
- ;调色板初始化
8 C5 v1 {# ]2 N5 J$ m - Palette_Init
+ Y$ K" F" E R$ l - LDA #$3F
4 _+ G) q W p* t5 J; {+ D - STA PPU_ADDRESS
4 V' _* H. z/ l; K) ^ - LDA #$00 A' T! k; V# a( \* [
- STA PPU_ADDRESS y! W: y2 v, T
- LDX #$00
# H' \- m0 @. U( O - LDY #$201 k# D' e( `" ?2 @
- .Write_Data
6 q: V+ M4 x! A3 X* n - LDA Palette_Data,X
: K$ H$ f1 S+ i `3 t8 d' n+ M - STA FC_PPU_Pal_Addr,X) X5 ]# |, p( g @0 w. o
- INX
6 x' f$ f f& @5 }% u( G" T1 g - DEY
* W0 r. ^' w* B2 l, n - BNE .Write_Data; _$ ^6 ~- x5 O
- .End
+ l/ w' X* o4 F$ ? - RTS( F1 P5 @* x0 s9 O3 L5 B' C
1 P$ H" K O5 y- ;----------------------------------------
% n7 A( m7 _: g/ H+ i3 o: j - ;调色板数据9 s; ?% G1 a& _' V
- Palette_Data
8 L& _* V$ n1 v) z( L F' d& E2 b - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B) s. Z. L' O1 s$ Q/ m7 V. E% [' D( y
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
3 C6 D8 k% v4 C# U# C3 p% f3 ^( W - : \% w* n5 L* T" P2 r# o7 ]5 E3 c
- ;======================================================================' o7 e0 X4 Y' t- s; e# T& L6 `
- ;命名表清空
. J' y) k! K3 j& e - Nametable_Clear
6 E4 }/ `' ]3 b8 e1 X$ U( t& l# P7 G - LDA #$20
! o) n: M2 ]. H+ |7 N$ z* } - STA PPU_ADDRESS9 q2 N# L' P- `% ~- P
- LDA #$00 O5 r' C+ n$ ]+ [+ t# `: n1 S+ U1 ~
- STA PPU_ADDRESS
$ N) R0 @! |$ e+ h - LDA #$00) p* |/ Z# m$ [/ Q2 Q+ V. }
- LDX #$00
C' k8 V- X2 X - LDY #$08
4 O2 M1 _5 Z6 F- x- v9 F4 y+ }9 T - .Write_Data
9 a. @$ I0 O$ @4 k; U - STA PPU_DATA
, v! M6 Z8 z! H6 `$ }( ` - INX4 G8 T- `7 J. c9 g6 \7 |3 V
- BNE .Write_Data
& F4 G% L0 t+ D9 F0 v( J2 d+ ~ - DEY' u i. T* Y$ G7 h, U* R+ Q) L: a
- BNE .Write_Data. e/ y, m, u# c, Y9 d
- .End
' {8 S* g: y/ C. _! ]0 ?5 ] - RTS
( B7 F0 @" L. t7 I* a
3 [1 u: x( E1 W" Q. q. q1 ]- ;======================================================================; W# g2 C4 Z( z6 ^( r" ~
- ;音乐曲目切换
; z6 j- w% a- \' d* r- U- O) b* c! K - Music_Select_Process
3 {9 g) f( l; L0 J7 E9 n+ X - + u! ^- D% i/ o8 R# _8 y: G- d$ O; i
- .Pre_Music;上一曲
' |+ Q( S$ A# I4 w3 \ - LDA FC_Gamepad_Once! p; W& Q, @: r/ g* y. L( O
- CMP #JOY_KEY_LEFT
! D) \4 O* D% S - BNE .Next_Music6 f; o) y2 C1 J9 J
- JSR Music_Play_Pre
* I2 y) h) i" \: k2 } - .Next_Music;下一曲
" I% d" {' G; R( F( J0 }/ C - LDA FC_Gamepad_Once: i; H% _9 u2 N7 ^( M% _
- CMP #JOY_KEY_RIGHT, o5 Q( h; U, X+ l l2 M' V. q
- BNE .Next_10_Music
4 u2 i! c" V2 Z1 c+ p$ ^* S - JSR Music_Play_Next
7 Z, V: q5 Z% O. I3 o4 P - .Next_10_Music;上10曲
0 h) B. U1 \- H - LDA FC_Gamepad_Once9 O. i0 d; u) R& F
- CMP #JOY_KEY_UP, @4 ]6 S" z1 ?$ w" O
- BNE .Pre_10_Music) X, L. c% a: T5 s
- JSR Music_Play_Next_10
& Z$ r7 j, I7 B. J& O - .Pre_10_Music;下10曲
. Z3 |* i- S/ S- U# z - LDA FC_Gamepad_Once; }5 [2 n1 a8 t- t+ t: P
- CMP #JOY_KEY_DOWN
" @6 x4 m' h5 W( M7 w+ e3 Q$ } - BNE .Reset
4 V; _6 |: w0 M8 m6 _0 q$ H$ X - JSR Music_Play_Pre_10
8 |1 |: z# B, |3 }8 [ - .Reset;重播当前曲目
! V; z# j6 I) \+ I. J - LDA FC_Gamepad_Once
6 ~8 p/ r( a- W* H* k! T+ B - CMP #JOY_KEY_START
$ X3 e* A ]! C- w' Y4 K - BNE .End
+ ]* e& H* X' c( Z* T4 z d - LDA FC_Music_Index8 ?" _, B6 @) m9 @0 t* f
- JSR Music_Init_Process7 e/ m% v/ V2 Q! z
- .End+ {3 C, ^5 e6 t
- RTS
i/ L/ o# T! k+ Y7 M+ c
( w* J, W+ ]2 O4 `2 B! Z5 T3 g T- ;----------------------------------------------------------------------
) j1 ?2 _6 Q1 S - ;播放上一曲
: [; F3 o0 S1 p9 p( X h - Music_Play_Pre
' u. {$ A% d* \- I2 x) A4 @ - LDA FC_Music_Index- }: Z3 B- \. ]8 y0 C
- BEQ .End
9 ]- b; X/ V7 g; o4 E2 M - DEC FC_Music_Index0 T$ S, p: D2 _ \# T
- LDA FC_Music_Index
3 n* {$ \6 I3 f - JSR Music_Init_Process
% `- M" X/ p' d1 _ - .End" ?& l$ B# R/ V; ]
- RTS
: _3 H) n" F1 _% e" P - ;----------------------------------------------------------------------
1 a# I0 Z- h7 k# O - ;播放下一曲
6 H- o2 f8 m1 \, B) Y4 ?' r - Music_Play_Next
; F8 \6 ]$ C: t" s" e - LDA FC_Music_Index
, @# p! [" y5 d& C$ Q" [3 [ - CMP FC_Music_Max_Index
7 f3 @. i- l& W: T L - BCS .End* U* _: H% c( j0 \
- INC FC_Music_Index( I) k1 r1 s$ {: `! Y% V" o
- LDA FC_Music_Index6 B* ^) L; J' [# q( }$ S4 q
- JSR Music_Init_Process H& K# N7 |2 k# B* q4 \
- .End: Q7 s; k8 L- z* ~8 ^
- RTS
( A5 r# o8 B& { L0 R7 ]% ? - $ E/ ~" m5 K# q2 g
- ;----------------------------------------------------------------------
' M) s5 d* R, n5 V7 @ - ;播放上10曲
1 B0 \0 j8 t" R4 @2 ^ - Music_Play_Pre_10
' |9 `; g w* \5 W6 E! l - LDA FC_Music_Index
3 o/ e5 s# {! t# M. f7 i4 A) e; o - BEQ .End$ j/ A% ~) H9 u0 D3 h
- SEC
" ^) R3 j3 Z5 ]) g7 _( u - SBC #10
5 Q4 n u1 y& `2 s2 P5 A# n# _2 y - BCS .Pre_10
/ R1 r; R# Q( I9 P) ]6 n! C4 ~; B - LDA #$00
! K* }8 T/ h; f+ s4 I9 U - .Pre_10 n' b" u* n* x. q8 t6 \" v* Z
- STA FC_Music_Index
& R) r) c% N7 W7 B' J$ u - JSR Music_Init_Process
4 ]% ^0 t6 f7 f% `' L - .End
7 t) |7 e9 Z, [$ d - RTS
3 z) ?5 Y$ T1 x2 N - ;----------------------------------------------------------------------
/ ~8 [: A1 H' Q9 |& y) C N% ] - ;播放下10曲, P7 ]! f* H* k& V' v$ }
- Music_Play_Next_10
8 r9 B' @# }- W2 b - LDA FC_Music_Index
% s. D; e" h3 z0 I$ Y% ~ - CMP FC_Music_Max_Index# l/ r' L. U2 u* W
- BCS .End
) U; v) U! H! m - CLC
+ D' l" k" Z, X5 ` - ADC #10% w& ~7 k, D: B6 S3 L5 _, `/ X' h7 W1 I
- CMP FC_Music_Max_Index
8 ~+ T: b) E1 Y3 e' K! F- \4 D - BCC .Next_106 X) W5 ~5 m b% ~* X# c
- LDA FC_Music_Max_Index
5 E* g. k" k0 c - .Next_10
6 F+ M# `/ |3 f - STA FC_Music_Index% D7 m; ~2 X h* j2 }
- JSR Music_Init_Process
4 B8 U; ~$ o* E# k# L- }" R - .End: q/ U+ r5 P8 H* e
- RTS
9 D+ U3 b; N3 s, x9 X - 8 \5 O. [" X+ f6 U Z" q* |/ v) n
- ;----------------------------------------------------------------------
5 E% b- J7 t% }7 d - ;8位十六进制转3位十进制制
% W# B* L% G( w; T; y - Hex8ToDec' z! J [9 J+ l$ k a+ ]: e' M
- STA FC_Dec_Data_1
2 h8 u. z/ F4 ^' l9 p - LDA #$00
9 H) v6 y. m% K% k - STA FC_Dec_Data_1006 Z9 }5 G( M7 L' \. \
- STA FC_Dec_Data_10
) c7 }! s V x9 ^! T4 n: X - LDA FC_Dec_Data_1) v5 n6 Q- L5 v- U
- .Convert_100
, _8 C" k# J, n: T: K1 o3 t - CMP #100
- N' G6 ?; g7 I: { W4 b - BCC .Convert_10
u4 m6 U7 t& y) i2 h3 M - SEC7 z; G$ q* t. ]
- SBC #100
- {" Z# l5 U! ]2 i; h* {; L - INC FC_Dec_Data_100! i4 _& l3 H6 Q0 t4 c& L
- BNE .Convert_1001 s$ a# Q2 W$ D, F
- .Convert_10, L- S* O2 M5 {2 s8 ?" @
- CMP #10# v9 e8 V7 v' a+ j+ Z
- BCC .End' J, p/ P: l- o$ \" W; I
- SEC
, } q/ s" H; x+ H5 b/ K - SBC #10! n! ~+ V$ R, R4 R0 I1 G
- INC FC_Dec_Data_10
1 `; }2 @1 `3 J0 l - BNE .Convert_10! H. s0 f2 H. k" O
- .End
- D, C/ f* K& t4 U - STA FC_Dec_Data_1
) \" n, i* Y3 K9 m - RTS
& P$ z% W2 H, m$ L, c" m: {
' Q% m4 j: w6 B# ^; t# o- ;----------------------------------------------------------------------
. W( \4 J! d5 F8 A - ;显示曲目信息
) j6 x8 N- s9 c; y! } - Music_Info_Display
. V4 B& `2 u5 w" w5 F) t0 i9 t+ | - LDX FC_PPU_Buf_Count9 U- ^( J6 t4 U& P, ]% \9 i8 O; a3 x
- LDA #PPU_WRITE_MODE_CNT_LINE `( P9 J) [* `- _
- STA Use_PPU_Buffer,X0 l6 B% z* c* `$ X
- INX# G$ N. j8 [" ^6 x- b
-
* x- o: Q# q. N; g4 @( K6 v4 F# K - LDA #>MUSIC_INFO_POS" N C1 |. ? O% x
- STA Use_PPU_Buffer,X8 C% N" H# n9 N
- INX; z5 M* d9 ^+ @
-
" n6 u* f( ~2 l' z6 |, \0 i9 Y - ;居中* p5 t& m7 I8 B5 i$ R% i
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2# I6 `0 E7 K& b. T3 y
- STA Use_PPU_Buffer,X
4 C; d0 F& B% | - INX$ A4 E5 T. Z; d
- 9 f7 s$ y8 M( W
- LDA #$05
7 T( g4 U9 J) l: {- ~8 s1 {1 H# Y - STA Use_PPU_Buffer,X
9 n8 n; e2 I3 @% U* u - INX) i7 X. w; L3 e$ s: Z
- ( U( P# x5 h1 _7 u) C* w! z
- LDA FC_Music_Index- [/ Z7 a. M- G6 E& b! ^
- CLC
- [- c$ p, y/ t `+ A - ADC #$01& } I: E0 B: A8 a% F
- JSR Hex8ToDec
8 N- B( Y% W( Y -
7 B. B$ g G. w4 q" O, \9 B0 Q9 f - LDA FC_Dec_Data_103 _5 G. B( {8 v! c4 S7 S, ]
- CLC3 s. \9 x' C) V% }
- ADC #'0', T2 {1 R5 E' x3 J5 z& i
- STA Use_PPU_Buffer,X
f1 V- g6 r% C: V$ ^! B8 K2 k5 S - INX" d# Z3 B9 t4 ~3 N+ ~
-
8 N$ K! R" F) E/ ^1 H1 M" G - LDA FC_Dec_Data_1
2 X K. K# e7 U - CLC% b" Y i' s6 {0 J( i2 u8 h, q, w: k
- ADC #'0'5 r8 o# q. X4 z7 t6 W
- STA Use_PPU_Buffer,X* Z$ y& Y$ ]3 D+ A; O) H% {
- INX) \( V: V" V* D9 \1 p
- 6 X4 l9 E% h$ G# R) W: O5 ~
- LDA #'/'
* \$ C, v' @$ ^1 C5 W+ e - STA Use_PPU_Buffer,X$ q5 p& H' {/ X8 p* R1 u
- INX+ x# C( A. ]7 q, h& C: ]
- 9 I/ [# t" o8 L! a8 t
- LDA FC_Music_Max_Index
: P' u0 y9 a% J3 k: H - CLC: Q% V' K% O) e) w! }
- ADC #$01$ T9 _' o* ^" V. x, A
- JSR Hex8ToDec# d& s( I6 E* I* J
-
' _9 S7 P: g6 M* G9 @" N - LDA FC_Dec_Data_105 P, \0 W' \! q/ F( x3 t5 Z
- CLC
8 i% z, R% E, Q8 w1 \ - ADC #'0'
3 D5 z' [' W4 O0 i+ h - STA Use_PPU_Buffer,X3 `/ B1 \3 k2 q2 G7 _9 T5 S% ~" g3 p } z
- INX1 j% ~# T/ y7 m, r% q0 U
- $ l9 A+ }4 l* K
- LDA FC_Dec_Data_1
. u* N6 T4 P; u9 M1 Q1 K( } - CLC: Q' l, S0 K+ w6 b* ^1 T ?* S
- ADC #'0'
; e y! Z- J$ O1 f* H( p+ D - STA Use_PPU_Buffer,X
: _5 D4 j0 R5 U1 J1 x% O - INX( C; Q f! m+ S' ?# w2 |; S
- $ M# D7 a7 A. }( ?: s; j
- .End0 @: k# m- K2 `9 B& G
- STX FC_PPU_Buf_Count4 |4 p! a7 P+ V+ k- n4 F
- RTS5 G% I! Z9 b A1 r9 ^: Y- Y$ C
- 0 t8 r* f) R B) S% ?& _
- ;----------------------------------------------------------------------& o7 Y( {8 V! q
- ;音乐曲目初始化处理
6 J, j7 l1 i v* [7 r& v. v: o - Music_Init_Process( Y8 x* d! x7 H( {& ?! r+ T! h7 h
- PHA/ Z5 d2 I# J( I& ?/ M9 p9 C( u. X
- JSR Music_Clear_Process
6 c" x$ e5 z t! Z3 W - LDA #$1F t6 q6 z! P- e0 M) |+ t9 J0 _
- STA $40155 Q+ @/ @: Y+ b0 G) F# i) b
- PLA2 E$ y o- a2 }) w/ M7 T# v8 w% \5 O
- JSR Music_Init_Addr
3 k; E( T! o' n6 ] - JSR Music_Info_Display5 c# N- O4 R' _! d `4 H
- RTS9 A& I) g+ a% L
- ; u9 }( e6 }- G/ T- }" H/ ]
- ;----------------------------------------------------------------------
( y) ~! C! x* \' }- n0 D8 N - ;音乐播放处理 @8 F5 o5 I% [ @6 I* Z; e
- Music_Play_Process
' i% F9 _& t- ~4 k! m$ L - JSR Music_Play_Addr
! d( u" X7 t& s3 ~ v; J; p - RTS
' r9 f) Y0 [8 q7 e
+ q# L A, z3 L, F$ E- l- ;----------------------------------------------------------------------
5 Q4 z5 {; d* c9 k) |' [ - ;音乐播放处理! |( P6 @6 S* n; k5 z
- Music_Clear_Process
* H* t5 W0 Z3 F) Z7 i - .IF Music_Clear_Addr
8 o: w5 }2 U9 D' U) W4 \: j+ o! z$ A+ m - JSR Music_Clear_Addr
" H, @0 H& S3 j6 O, U- `# G - RTS; B2 O- v, n( |# c, @7 D: ~
- .ELSE; q& u) ?2 z* t ?$ m; L# g
- LDA #$1F2 u' `0 y2 r& A' L. K, b
- STA $4015
; m' o. I' r3 S* }+ b, f - LDA #$00
5 Z# Y) h% E; Y' n# J - STA $4010
2 m# j2 I1 g: i - LDX #$00
# x& R% `: q- ~) w6 R - LDA #$00
- k2 A+ z, ? T, k7 d- u( _: J -
) t+ T, ~8 p$ ^/ L - .Music_Clear_Zreo_Page_00 n% w6 A+ R5 i3 e
- STA $00,X
/ ?' K$ j8 K) |, l - INX) N1 T( b' B d5 o# |* S
- CPX #Use_Zero_Page_Begin
- F% Q; W+ U, |9 \9 C. k - BCC .Music_Clear_Zreo_Page_0* h- {0 Y" v. O; k0 E8 N
-
# ^1 F; h) {) p8 z- g - LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
& b4 d6 M3 |. m' a2 r' K, u2 A - .Music_Clear_Zreo_Page_1' @* b& L# i, A( P# b
- STA $00,X
6 P$ g& t4 B* @7 U. s; P: ?4 p* w6 K( E' @ - INX
/ z: G2 o9 ?+ r( g! g; K - BNE .Music_Clear_Zreo_Page_1, v$ u" y5 Z7 R: w; K& [0 x/ E
- 9 k" F5 ~, z. j' f @) S
- Music_Clear_Process_1
. G3 z4 T2 Y0 M% V" C - STA $0600,X
3 ?. @1 e3 |3 s, Z - STA $0700,X
3 g/ B) k7 l# }. }8 l - INX
3 e' x b& v9 F/ |% R+ U - BNE Music_Clear_Process_16 q! Z* f H/ `3 p7 @4 E
- LDA #$10! S+ D! ]& B; q5 H( {- w
- STA $4000- @! _ A5 j; s# g: r( Z5 o+ z- w
- STA $4004" v' i7 v; }& e& e( C
- STA $400C
1 }. v6 T" ^+ n( F9 Y - LDA #$00
( o+ V- C; B4 c' Z, i- O' W, x& ~ - STA $4008
5 L+ ]0 i5 D: M - LDA #$0F* `4 a+ Q- W3 o! v. C6 ~& R9 e) F
- STA $4015
9 O% \ O* q" \9 i. a - .ENDIF* ~1 Q% b7 F% H4 }
- ! i2 j1 t, V; l
- RTS
8 N% I$ N3 r5 H7 d; f2 p
& B) s8 w; Y- W% l- ;======================================================================
0 h. Y. E5 L/ ^+ g* h6 Z: } - ;重启处理2 `8 S: U; I4 o" [7 s
- Reset_Program: ?7 {! f: [) B6 o/ ]. M1 N
- SEI
6 H. `6 e9 E. y - CLD3 a# C \8 m) L6 b, p2 a# e
- LDA #$00% [+ b' g, v& \1 T" A
- STA PPU_CTRL
7 k3 ]5 i& g# a2 \# x: g - STA PPU_MASK
M. Y7 @ _" m* K: |! b: t - STA JOY2_FRAME" V8 ^' P. F# s- _4 N8 `
- STA APU_STATUS. o" H g2 M. X! }6 o" Y
-
( d& {1 u& U9 x- @4 O6 a3 c$ @ - ;等待屏幕准备完毕5 v1 x9 D( n) Q/ T% X& k
- LDX #$02
( K# \, m& W* e - .Wait_For_Screen_Ready
" z% p% b7 K8 O: O2 f7 |6 ~/ q, D - LDA PPU_STATUS% z# G7 Y1 E$ A4 u1 u# P. \% @/ F+ x
- BPL .Wait_For_Screen_Ready
$ m3 @) V, K. d( d - DEX' R# \; L1 ~% z
- BNE .Wait_For_Screen_Ready* I3 b6 Z' j4 e$ y* c
-
% J. x# @# ^! w# X6 H. U - ;清空调色板
( |' E6 I+ E/ |$ M1 L - Palette_Clear
$ G& Y* H4 G) }; Y5 q+ R: w - LDA #$3F7 [' h% R4 H7 U
- STA PPU_ADDRESS6 G; C. D" Z- z$ _' d: `, K
- LDA #$00( Q) G+ [$ ]3 b# \, t5 | y0 T
- STA PPU_ADDRESS
+ Q8 s7 J: F. i3 C; f - LDX #$20
0 E% V- t( Q2 l1 C - LDA #$0F
( v# O: ]. W1 \6 k4 ?3 P - .Write_Data4 d3 c9 z/ n) f, L1 j7 b, H2 w
- STA PPU_DATA8 E( |/ x% U+ l) `
- DEX# \' M" |! I( Q
- BNE .Write_Data
3 Y- u8 s7 M0 F9 m: m# b9 c
5 P; `' ]. J x: Q' S8 f- ;清除声音 $4000-4013
4 h$ q5 K. Y. x/ x - LDY #$14, @ q, U h9 g& L8 Y
- LDX #$003 a; {5 ]6 m4 p8 g; M
- .Sound_Clear
# v, C# x$ T% F4 R o/ n" C - STA $4000,X, E' p; }: X7 P, V
- INX
4 I7 k2 c7 e; H - DEY* i i1 Q" |" ?) s; q) @6 y
- BNE .Sound_Clear
6 O0 O. i3 J8 u. B& ? -
. q* z; S8 t: l7 r6 I7 G - ;清除 RAM $0000-07FF+ U6 d. K2 {+ Z# m% B
- LDA #$00
- b- S+ I2 H( { - STA $00
2 L( X* g% t8 C0 \, w) A6 h - STA $01
5 W0 ]$ l. V }4 A, U4 ~( D - TAY
5 `+ q! A6 A6 O' h - LDX #$08. I% C$ W/ X+ s! V$ B) B% E
- .Memory_Clear
1 T, C5 z3 n6 T& u - STA [$00],Y. o+ U' A! W% E! M/ J' G0 F
- INY
6 @! v/ i }4 t% M9 p - BNE .Memory_Clear
: i6 L- M2 ]; r - INC $01* F9 f! ~/ M& r8 S
- DEX
4 y0 k; M4 R O6 a9 W - BNE .Memory_Clear* p# R4 W9 g8 y' X
-
/ E# ^8 ^! @3 A, O' q - ;精灵缓冲初始化
+ A, o; x$ S8 P$ P7 ]$ _0 w - LDX #$00! R+ z; x3 f' }- L
- LDA #$F88 o: X5 O( U% ^: L ?0 W0 x+ \
- .OAM_Clear
& k8 r7 V# `) c2 V - STA OAM_DMA_Buffer,X% d4 G Y! ]# x4 c7 _+ \0 N. c
- INX
! @$ @" i* {1 c* { - BNE .OAM_Clear
/ t( i, {0 S7 F1 R - " Z& a% R+ G$ b1 o0 M4 {
- ;栈指针初始化
: A/ ]* F$ A, ?6 ~+ d - LDX #$FF
7 e r& `! b; r7 x - TXS3 h+ H8 d% K, {% F- I
- - ^9 q5 \/ l9 z% @
- JSR Nametable_Clear;命名表清空/ n+ K7 J) c; s- f, W z
- JSR Palette_Init;初始化调色板缓冲
/ f( K8 F, D/ F4 G1 I - JSR Static_Text_Init;初始化静态文本8 M9 o( l/ [! Z8 Y9 i; _
- ( ~; F; G- i# s3 O, C+ k) j
- LDA #MUSIC_ITEM_TOTAL - 1
7 i$ q$ z; k- \ - STA FC_Music_Max_Index
/ y" @, P7 D0 [2 _: ` n4 G -
6 `6 r7 x$ t4 } - LDA #$1F
0 n# s3 Y* v; ~; L - STA APU_STATUS w- q6 ?) J4 }0 E2 T; p
- LDA #MUSIC_BGM - 1
; r- R. w: M: U% _" M! A - STA FC_Music_Index9 I+ h$ ^" r! ?2 B0 M
- JSR Music_Init_Process;音乐播放# m! f& N8 b: J7 a) g- Y9 E
-
* |- u5 b$ _: y - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)
: r5 a( b* X, P( b( y" L - LDA #$1E
, ], P$ H$ Y- c3 l - STA FC_PPU_Mask_Buf& y3 D4 m, @+ }/ A
- 7 g6 Q' ]1 c1 P5 _
- ;启用NMI处理
! j0 y" N. b2 R; Y% W. j4 o - LDA #$80& j$ p* I+ p( `0 c' }) L
- STA PPU_CTRL0 F+ ]! w' |( t7 \4 b% m9 A/ t o" u
-
7 O* w/ R& s; j1 V3 k - ;程序循环, 剩余工作交给 NMI 中断处理' D% M! t$ i# H$ o3 K& ~
- .Loop: q/ P" a' I; }! m) g4 f
- JMP .Loop* ^; j4 ~4 p; g( w7 b) W
- $ p( G% O4 c; T6 g H
- ;======================================================================3 D! \3 T* }* t5 W% x! k
- ;不可屏蔽中断处理
" O$ {& |) q* j* [4 Q8 L! O, E - Nmi_Program8 o3 `" [2 A! x( ~# S+ |. h! I/ {& D
- PHA8 `! i- H5 ~+ s
- TXA# h. L9 T4 ^' e _% T
- PHA
" j- n* U) C# L1 H# i - TYA
* Q" q2 d R5 |) x - PHA9 a8 C6 x- d$ y Z! A! t
-
4 `; v* N B8 s0 h. n - LDA PPU_STATUS;读取使得 PPU状态寄存器复位7 c, r+ T0 {$ S* j
-
: Q/ o: v( d k4 c& o: } - JSR FC_PPU_Procrss;PPU处理
; K, g; X! x; Z -
& O* _# C$ }# ~6 a* y - ;精灵内存更新
3 L7 G3 p/ D+ \0 I4 E - LDA #$00/ _2 I' _4 v6 S) R# [/ u
- STA PPU_OAM_ADDR
* [% v6 j# B3 g O9 S4 Q - LDA #OAM_DMA_Buffer / $0100
3 K8 {8 ~1 X# Y# i - STA OAM_DMA; r, S* B- B6 W% O7 l
- . u: L1 b; i: @; o% E) F
- JSR FC_Gamepad_Process;手柄输入处理
6 r9 d0 _. ~: v - JSR Music_Select_Process;音乐选曲处理
2 O4 k4 G# w% s. @ M+ }6 i - JSR Music_Play_Process;音乐播放处理 T% g1 k7 n9 |9 ?7 d+ s* J& O. l
-
t& ^1 u1 o8 K% U1 R$ O% S$ B2 n - PLA
( Z. G& X! J3 G) M' P1 Q - TAY
# z2 @; n& }6 D# o7 R- B) g, i J - PLA+ B5 Y6 a3 f" g5 U& Y
- TAX
! \2 z- m) S5 {: S0 a- y9 V - PLA
# f- c0 B1 D* @8 k - 8 E" S, V7 G# Q4 K8 ]8 j
- RTI
/ P% S8 H: ?/ V- o1 J
" d5 z5 Y0 T% i" q! a1 P' O- ^/ I- ;======================================================================& ]+ x* d r$ j% O M# y
- ;请求中断处理
0 b) m% P; |* z3 v) y3 P - Irq_Program( }+ V8 Q5 ^! w! a& I% y7 b$ x
- RTI
: N6 I t# P/ g" @5 ]7 R+ a! i - # k P' Z( Q# D$ S: i( o! y: F( x
- ;======================================================================
- @- Q3 o" S3 ^7 w - ;中断向量表& Y+ l6 Y9 D5 j6 i6 k
- .ORG $FFFA& S+ y, m; ?' i7 g) q C
- .DW Nmi_Program ;NMI触发时执行
0 v* }4 N' {& b5 B3 c# S - .DW Reset_Program ;载入ROM时最先执行+ x8 J- f0 W1 q4 N$ d9 i
- .DW Irq_Program ;IRQ触发时执行
; s+ k# `' P% Y# w' \3 w# l9 [, }( H0 \
复制代码 - v8 q1 ~- g2 ]3 ?9 q
) Q) J1 h- L/ {7 J* O$ g
. B$ N8 X* E' i3 s% J4 zhttps://gitee.com/flame_cyclone/nesasm_3_2 |
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