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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下4 }1 ~8 g' Y9 ^; q
F8 W' r) u8 @% M" V
以下是主框架代码:
9 L8 {( c, q, Q" Z- ;======================================================================$ g. ?- m( |/ Y. G
- ;文件头
) E$ {# S6 A& m6 Z% j* s8 f - NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量5 [; |3 d, H% V+ c4 l7 z. N
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
+ `- n7 @4 J0 N) t k - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
4 z8 c+ P4 F6 W2 Z - ;======================================================================& L" K; H$ A3 |: w
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2. C0 b9 y# I, r) A( ^
- PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1
- @# @ ^& ^3 A, r( | - ;======================================================================1 w% h/ ~+ v7 R2 j2 X
- RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
, C5 N4 N$ x" d/ V- x - RESET_ADDR = $E000 ;主程序起始地址
, I: C9 B5 F# M! |: y! z) U - ;======================================================================
/ n# p4 m9 N% w& {$ C - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB, v$ w/ A8 m) _; z& E( x2 O
- .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
" y4 M4 x4 M( l; u5 L6 m - .INESMAP 4 ;Mapper号 (0-4095)1 K2 r' u/ C" x* ]7 A2 O& Q
- .INESSUBMAP 0 ;子Mapper号 (0-15)
O, s7 d0 X" e+ S2 w0 g - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)
5 c' j1 o V7 i; T+ B3 }% c5 Y - .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
3 V( F6 T V {# j2 S# {# N5 o - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)" H% y) X2 u+ D* C2 l8 h" s
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
P/ ?3 G0 c7 g - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)% S ~6 q2 N8 O: W- s
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)
0 z/ Z; x) L% O8 \; B z - .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)! e/ O. P5 D- b
- ;======================================================================8 |" H3 Q, K! x7 G+ E# u- H, P
- .INCLUDE "fc_demo_config.asm" ;全局配置$ |5 M: c; _$ x5 K* m9 i. w4 n& y
- .INCLUDE "fc_demo_constant.asm" ;NES常量( r' n9 n2 F& M$ L+ \6 g& H: K2 D
- ;======================================================================
. G3 ~) y5 I, ~( u) u' ]5 l N7 F! w - ;音乐配置
* ?# ?9 @4 h; Q" C9 l' p - .IF 0 = MUSIC_THEME / G2 M7 z* U, s5 t
- .INCLUDE "data/music/Gremlin 2/config.asm"- E4 h0 V$ c0 n8 Q7 m3 t
- .ENDIF1 A/ X* X! g( T2 u2 p
-
1 E$ Q& Q6 _+ t# a1 W# S3 D ^ f - .IF 1 = MUSIC_THEME9 Z' R! k3 A. W: M9 i: A
- .INCLUDE "data/music/Raf World/config.asm"( @% l4 e8 m j) v/ o5 r" V
- .ENDIF
$ X. M5 G& D! i4 q2 }: | - ( z9 ~- z6 o* Z# w$ [, k
- .IF 2 = MUSIC_THEME 2 j; f$ v* s0 N. Q7 i# {
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm"% @/ ?1 ?: L( U& n- ~( z
- .ENDIF
! a% w+ U: ]7 B3 i; y
4 d* n. c3 G. W1 ^- ;======================================================================
: M/ z3 A! F1 S2 L$ s - ;引用CHR图像数据
; j G0 ]7 K- I. z. t0 O - .BANK NES_16KB_PRG_SIZE * 2. {* a) U0 v+ @+ _, F
- .ORG $0000
5 i. T- T% b* V# F: o; F - .INCBIN "data/bkg.chr"
" j) k4 O& h- q3 H$ z9 U1 C5 \ - .INCBIN "data/sp.chr"
6 |; B! }8 m8 ^3 q; q -
& w7 ~& h& y3 h$ T2 s1 q! O2 P - ;======================================================================
. ?* f6 E* \/ ] - .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
& k# p$ ?+ N3 R - .ORG RESET_ADDR
% R6 T* G4 ~# `( P$ w - ;======================================================================
! b3 n. J9 R+ \/ U) l - ;引用其他源文件
C. K, W* |: S6 |, x2 K" a! @ - .INCLUDE "fc_demo_ppu.asm" ;PPU处理
1 y% Q8 h4 y! M! o4 i4 l - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理" u% @" A5 j, s! U* D4 e
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
& j+ A, J. n. @ - ;======================================================================
1 N- `. d8 R+ _, P - 3 p# p+ e; g5 w
- ;======================================================================
+ R7 X C3 K' \; p. I" c - ;等待VBlank到来$ k% m" L. `4 |4 R9 H
- Wait_For_VBlank
- X& W3 `* _" u- ` - LDA PPU_STATUS
, W/ A2 q- g/ y# T! @ - BPL Wait_For_VBlank
* e, @( `0 }* R5 J& C& N - RTS
8 F( i, Z4 `, M2 v/ l8 s5 }5 ]" n
. F, m$ V3 b! f6 g- ;======================================================================
8 a8 @$ [" A4 v! Q0 S - ;调色板初始化5 `9 e+ i; q4 {: c" W. T8 r
- Palette_Init
9 u6 E& y& R7 g+ b, ] - LDA #$3F; U7 D' d0 z, Y
- STA PPU_ADDRESS- }) t" \' u# ~2 H$ ~, Q! P: C
- LDA #$001 s3 h0 x, `9 Z7 t: v. |5 c6 X; f
- STA PPU_ADDRESS; p; W6 g1 s, J+ ?
- LDX #$00% V' K2 c$ r& O/ K5 u s
- LDY #$20
( U) H' b; i7 J; z - .Write_Data( d; b3 E. _, ~& S8 A
- LDA Palette_Data,X2 k6 u% p/ I) c7 ?
- STA FC_PPU_Pal_Addr,X
6 U8 J; q4 C& x- q$ K" W - INX
7 [) A) O" x5 j* O5 g, a$ a: h - DEY( N" K8 Z3 P3 b3 x
- BNE .Write_Data( A4 Y1 Z; a% n& }" R
- .End
2 E8 X1 F' b' b; W$ `( V% R - RTS8 M Q/ }+ `2 y/ [, B
* b5 ?0 B1 @. _- ;----------------------------------------4 w( e9 q, h; t2 j, }, z
- ;调色板数据3 O; n+ ~+ h k! T, h. u7 G
- Palette_Data! J2 D3 H" d1 d6 S. x
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B$ E% T# N. Z# {' l* I
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22" i9 w* k1 l( L E# v
-
" O" g! O9 D, D$ e. s; H - ;======================================================================+ j0 Q& b- g" S9 ~& A( l6 H
- ;命名表清空+ C# a# |5 g5 n9 z
- Nametable_Clear
' ^: e0 D% C a# l C* D - LDA #$20
4 G; b+ T# d- P% T2 D2 D7 _ - STA PPU_ADDRESS
: K9 [ \, C a f. V' S/ e' q - LDA #$00
' r: Z/ h4 I% W7 ~% G( \ - STA PPU_ADDRESS/ l! H+ K3 z" X$ O+ l; o8 O
- LDA #$00- _; t5 t8 G0 G w' h/ W! U1 W% @9 g
- LDX #$00! X& b( c. b- T4 b9 K! s
- LDY #$08 D' ]/ P5 d/ w6 S9 s$ ~8 V; l9 G
- .Write_Data: d6 _$ ^3 S6 B; X
- STA PPU_DATA4 Q( A& J3 a6 A6 Q. q
- INX' W u/ \$ W( y& H( i' I d$ A
- BNE .Write_Data
7 q$ y3 b( ]% I' a - DEY
6 d3 F5 d, H+ H3 s% h - BNE .Write_Data
0 x9 ?( a6 ^+ l3 h, L - .End7 {2 G+ U6 V3 o1 c: q
- RTS" R6 L7 o8 g) Z7 t8 \& N
- % ^. Q5 S% J4 B( |0 \6 `7 [; M+ A, L1 s$ f
- ;======================================================================1 k6 m9 s7 N% s3 e- t, p; Y
- ;音乐曲目切换* |/ ?5 a, U) k6 [4 R: f8 D+ z
- Music_Select_Process
Z: u @- `3 J; x1 i
0 c* [% n" w2 U5 A6 q4 f3 g- .Pre_Music;上一曲1 {0 K/ B8 i& W: j4 j, l; `7 E
- LDA FC_Gamepad_Once8 a/ ]' ]6 N# |7 k+ O# R/ j$ P
- CMP #JOY_KEY_LEFT
( E- L( C9 _( a' Q* }% D1 B5 l - BNE .Next_Music! H4 x5 o0 q4 F8 V
- JSR Music_Play_Pre
: f7 r9 |5 h# A+ R& f+ D - .Next_Music;下一曲9 @* Y" v7 i/ E$ B B1 c# o& i0 {
- LDA FC_Gamepad_Once+ t8 l$ L1 I( |
- CMP #JOY_KEY_RIGHT3 N( X: M8 E/ E- m
- BNE .Next_10_Music3 i: Y7 k0 U$ Z0 q8 f, N
- JSR Music_Play_Next
. f- x: M( k0 A, v0 G# B" l3 } - .Next_10_Music;上10曲- P9 H7 ]% |9 E
- LDA FC_Gamepad_Once7 R. F7 k: I" X$ X
- CMP #JOY_KEY_UP) A6 E$ b2 ?5 f% Q5 X- n& Q+ t
- BNE .Pre_10_Music1 w8 y+ P0 Y3 e, w9 _$ p
- JSR Music_Play_Next_10
& k7 c# p5 G. e; v% ] - .Pre_10_Music;下10曲
: G: E" V- I* J6 E" ], D8 M - LDA FC_Gamepad_Once
1 [. ?+ ~7 o* u( X - CMP #JOY_KEY_DOWN- N) c/ [! T/ M% g5 R; P$ K
- BNE .Reset
) |! H1 V% Y( Y0 Q. P+ \/ k p k - JSR Music_Play_Pre_10 ~: g0 z' E" t4 n! p
- .Reset;重播当前曲目8 {0 F8 L1 `8 q* Y: s
- LDA FC_Gamepad_Once
5 V5 f) t7 K) Q. f4 i0 W - CMP #JOY_KEY_START
- p8 k9 u! i' \' O9 a2 F& s - BNE .End
2 H: ?& v& ^( X2 _8 R - LDA FC_Music_Index
! N t$ p7 ~9 e' H+ I0 v - JSR Music_Init_Process
2 s* ]% ?9 r3 b - .End- x$ H# f9 s9 R4 n: C+ i B
- RTS% m1 c# w7 a' A5 ^" f. Y
! L9 e3 @3 u* j c( D- ;----------------------------------------------------------------------# t) ~6 p* a! c) _
- ;播放上一曲
$ p6 o& l- P! V2 |" } - Music_Play_Pre
2 _; W; n9 s& E* ] - LDA FC_Music_Index
' L! A& U2 I$ v3 v7 g; J/ |( a - BEQ .End5 G! g a1 f/ C9 y) Z- f3 ~
- DEC FC_Music_Index
. _( ^; A% b0 \5 l+ W [ - LDA FC_Music_Index
/ Z/ b/ h' m$ G1 K7 |8 b" D" L - JSR Music_Init_Process6 Z1 z$ E( J8 o+ S+ R* _
- .End( Y) g0 e3 w& ~2 d1 }% S" K. f
- RTS
& b# r/ M3 [8 y; L - ;----------------------------------------------------------------------
% a1 R& t- D& W0 f$ ` - ;播放下一曲; R/ T, g X, K
- Music_Play_Next1 n% l6 A) x7 y0 a! L9 ]0 f
- LDA FC_Music_Index; @; r# s- ]$ X( ]. H- Y. f4 _
- CMP FC_Music_Max_Index
! ~; l% G; v8 B7 g* j* C" V - BCS .End+ n1 u, [1 j+ h5 b) P. O3 _
- INC FC_Music_Index4 v: e& l9 @+ }4 j( t! Z
- LDA FC_Music_Index: W, w4 W) N% N q! @8 x5 H- ^
- JSR Music_Init_Process" [8 `2 A5 q# D9 O( K
- .End- {6 y! v" i! ^3 }5 p3 e% @
- RTS% N2 n% ]" v" M, p- X4 c
- , D: r; q6 c' ^* Y/ x
- ;----------------------------------------------------------------------
1 Q5 [* _# i1 A - ;播放上10曲
- ~$ u! O8 A9 o. v P# } - Music_Play_Pre_10
( N2 C* L# ^2 @ - LDA FC_Music_Index
/ M" ~! x2 R- m" R( d/ c! U0 a4 }$ R - BEQ .End
^" k8 k, F3 ^$ E5 ]$ i - SEC4 K2 V3 w% l) D6 P) I
- SBC #105 Q3 n# l1 Z! g& t6 D/ T
- BCS .Pre_100 M5 m) C5 P$ {/ l4 G( l
- LDA #$00- u ] D, I( ]5 J7 O; k
- .Pre_10) @* K V' `; L8 D6 [9 |
- STA FC_Music_Index
' d0 @' A! A7 L4 x% X. H6 j w# ^ - JSR Music_Init_Process4 ~: x b! p. v: x2 G
- .End
# A! J9 c& W8 s( U3 k - RTS: B+ H* I! A/ C" i
- ;----------------------------------------------------------------------' Z& T4 a( a' G1 L# f9 F6 b
- ;播放下10曲; j$ @ L- x5 @* L
- Music_Play_Next_10
k1 z: G- e3 f - LDA FC_Music_Index
0 ]9 Z; ?* |( g4 V - CMP FC_Music_Max_Index
* G# O: n& p6 I0 r* L - BCS .End
& H0 f5 ~2 D( H0 Y6 q - CLC8 r9 X+ B% ~# R
- ADC #10( }& }7 k' K* ^$ Z9 a
- CMP FC_Music_Max_Index6 S, n' ^+ b+ J( D5 n! [
- BCC .Next_107 V( B( E; V) H n" S+ Q, B
- LDA FC_Music_Max_Index
3 j3 k2 R, n, k! K+ I - .Next_107 S) D8 V3 H0 o* F' N
- STA FC_Music_Index
8 K, U% ^/ _9 i, F4 }/ \8 c9 ^ - JSR Music_Init_Process
2 _6 q' }9 |0 y1 P: \ - .End
1 e9 H6 S. P2 T; i# J1 w) N - RTS
, q' V2 z) r" X- p
! i! c- A; s# u! l- ;----------------------------------------------------------------------
# b" ^: J/ G+ i* r4 E - ;8位十六进制转3位十进制制' p1 v6 N% M# i2 y1 D
- Hex8ToDec
4 k- S0 E y# [ K5 Y8 T* h8 ] - STA FC_Dec_Data_1- B9 u4 J$ C( L* X
- LDA #$00
1 u% o: @- D7 Y$ Z. S - STA FC_Dec_Data_1006 h( d8 u( p3 q' f5 G
- STA FC_Dec_Data_102 V( o+ t- ?' U
- LDA FC_Dec_Data_1
! c8 K7 l" C- q+ W - .Convert_1007 e) l! K- W @2 \
- CMP #100
2 g7 R7 X+ @% w5 K0 x - BCC .Convert_10, R. b6 b N! d+ x& a6 J5 D
- SEC
; {5 x' T2 Q/ } s* k7 i& A5 z1 M - SBC #100
, b: [( }1 |1 ]1 z# V3 e1 ^% f! x% U - INC FC_Dec_Data_100* ~. \- v: B) P3 v+ \# A
- BNE .Convert_100
1 M' o, Q9 c- v9 { - .Convert_10' N! A) r! c/ y3 G/ V4 c/ k
- CMP #10" W3 O/ R6 I( L1 b& k
- BCC .End9 q; \ ]6 y/ ~
- SEC
7 n9 P6 R+ `! }: h; r - SBC #10; T8 ]4 x& O( k, i u. s" S
- INC FC_Dec_Data_10$ t2 z3 j$ }5 E
- BNE .Convert_10
4 A1 |; z& ~1 f( f6 s7 c) s$ g - .End6 p6 k1 d: E9 G1 u6 X! Z
- STA FC_Dec_Data_1
0 b2 N, [2 A9 J4 V - RTS
6 j H7 } |" q$ O - H5 E+ n" ]' D8 h: C; \8 `' l
- ;----------------------------------------------------------------------5 A5 T3 r& e+ P: i U( H, ~1 j! O
- ;显示曲目信息
/ D. d9 x, P0 i* j6 e) T - Music_Info_Display
" |9 L) H0 O' y7 [ l - LDX FC_PPU_Buf_Count) p% _8 e$ P0 p {7 y
- LDA #PPU_WRITE_MODE_CNT_LINE) I" k, Q* G6 s$ b3 Y. g/ M
- STA Use_PPU_Buffer,X4 P% t% i$ V6 G/ d5 ? w) G# s* ?
- INX6 |& G' Z# _* L5 _
- 7 {; H4 D' E" C0 [& w. \; X, L4 `
- LDA #>MUSIC_INFO_POS
& L& ^9 D1 l/ H1 I - STA Use_PPU_Buffer,X
& o* ~" D8 d' p: Y: j - INX; |5 V0 ?) E) A# Z0 l1 z& j
- ; c; V& X s4 a% ]" l* }
- ;居中3 G- `( O8 @( ^! X7 C6 I
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2( S# \1 o& i" f) t
- STA Use_PPU_Buffer,X) q6 r+ t* ?. t9 u+ h, ^' i
- INX2 U/ a5 T3 O3 h9 c1 _! Y% h
-
+ v9 t" V" Z7 C" e! B% } - LDA #$05! X* U/ s6 y2 p
- STA Use_PPU_Buffer,X
: n2 x, c, O5 m/ F( z' ? - INX
! K) A" n$ }7 u1 Z- m - ! j9 z' ]$ @7 S: O M2 \! ^* Y2 }
- LDA FC_Music_Index
, ]4 f* ?& P0 K* z m - CLC
/ C& v4 X) f% X; Y7 Q+ Y& A - ADC #$016 |3 q4 x9 ]+ Z* N+ S$ b& T
- JSR Hex8ToDec+ q" T9 C2 g! l! t
-
$ T3 u8 Y {0 n& U) [2 I& h- _ S! | - LDA FC_Dec_Data_10! a- ~( k1 J6 N! p" V
- CLC
& k' h+ U y! n3 T- [ - ADC #'0'
_0 ?, n' \" `7 h" Z - STA Use_PPU_Buffer,X
1 [* F: b' f- w - INX7 D7 D7 y9 Z: {' P. @
-
( k$ R- I1 Q5 r; s3 M5 U - LDA FC_Dec_Data_12 W' q8 o5 t# l7 e: K. X0 |6 @
- CLC' U2 h, d* b; O. J/ E
- ADC #'0'' J3 ]3 w" N: A1 f4 h: j
- STA Use_PPU_Buffer,X! o5 L2 s# |- j2 x
- INX
9 y2 t/ X; @9 q. _ P2 K: j" d -
( j3 _# f/ n% w1 G. J: d - LDA #'/'% u; F# o5 _% k3 c5 c! \
- STA Use_PPU_Buffer,X
- m: V7 Z3 G% C5 ]- | - INX7 z# o4 ~/ _' n. a, N6 c
- 7 X* m2 P. v3 m5 K/ e) M6 [# j. A( n
- LDA FC_Music_Max_Index
* ]* G3 X: E4 X- A! ] - CLC
( p# G# [0 h3 ?% J( T - ADC #$017 D5 r2 ]2 l- H! w& _: |
- JSR Hex8ToDec
, ~) D; _+ q: n5 { -
4 R# ~! ]8 a5 e$ U - LDA FC_Dec_Data_10" q: k( m. A- Z- J
- CLC
1 O) D Q) Y! Z* B2 X - ADC #'0'9 K' U+ v* _1 z
- STA Use_PPU_Buffer,X
' B5 d3 o" P2 |3 r( X/ C - INX3 ` S6 T& l" g" \* g
-
& d( x8 F; ?( E- ^1 z; y( u: H - LDA FC_Dec_Data_1) o8 j5 L1 ]- ~
- CLC
; O5 {, G: [1 f) _3 A3 c - ADC #'0'9 }4 i4 I' R0 c2 Q8 \
- STA Use_PPU_Buffer,X
+ j/ j" F: x6 p- {8 a; s# W - INX
1 V! T# j& q- Q6 b; E9 G - 9 `* }2 k1 w% G
- .End
' V2 s- S4 {/ v% L/ g: q7 T7 q - STX FC_PPU_Buf_Count# w+ ?1 `) b P
- RTS
4 ^ b( x) i; r: L6 H; f
( t2 G/ Y3 |6 R: ~" G b) E! ]- h- ;----------------------------------------------------------------------
+ C( a$ Y% [. S# x - ;音乐曲目初始化处理$ S( N: T. J, E9 O7 h' d6 |9 y2 Q
- Music_Init_Process
" S: @8 [) X, @3 f - PHA' r9 }& Q( f) }6 I2 V2 c5 S
- JSR Music_Clear_Process
1 T. f; M" D8 s2 p - LDA #$1F6 P9 {4 I+ L- R
- STA $4015
4 n7 x6 R3 t7 v6 }! z7 B - PLA
3 N$ b$ M- s( N6 R/ ? - JSR Music_Init_Addr
1 f! H2 o! N1 Z8 y - JSR Music_Info_Display4 d2 t& ~( w) q# r% A
- RTS
, h- m; B' W4 z4 n0 u# p - ( i3 W- O1 T3 r3 M. s
- ;----------------------------------------------------------------------) L) E; G8 g8 K! e5 J6 e( |
- ;音乐播放处理
0 C2 d2 H" m2 r/ [. P7 F$ [- p - Music_Play_Process( j) U% u# D4 P) m3 S' a
- JSR Music_Play_Addr
, Q+ S- h7 J: M+ _, ~ - RTS$ a7 C6 ~; e1 s% s6 F [( P
- . }; S+ B6 ?# }% n+ [
- ;----------------------------------------------------------------------
3 b- f5 P& L; T; ?0 ]- M% A) H - ;音乐播放处理
) t, d( P1 q' c$ q' T" }, H - Music_Clear_Process( q7 b, E+ o# z, B& O1 Q
- .IF Music_Clear_Addr
, `/ x8 P6 t: l& q - JSR Music_Clear_Addr
h! j1 w1 k( O e% Y' |8 X - RTS: \( f: W; s3 O& I! c" Q& N
- .ELSE, q& H/ ~! s z$ w2 n. A5 @* f
- LDA #$1F
3 I8 g, M( Z) j W6 P* Y2 x - STA $4015! p5 Z" i9 K( H
- LDA #$00
, g2 C1 U, G+ ^: G - STA $40105 P; P/ _2 a( ?- q
- LDX #$00
5 u- j" K' V+ z0 c+ e6 f3 J - LDA #$00
# k1 M r R$ }/ c# u* L1 n - $ V; w9 \" X7 Q/ a0 w
- .Music_Clear_Zreo_Page_0! p8 H1 i5 `6 n; X+ ]7 P5 n
- STA $00,X/ a J7 b, C/ }' \) ~. B! c6 V4 ?+ `+ y
- INX. V% U( ~0 A. X6 r# {
- CPX #Use_Zero_Page_Begin
. W0 W2 R" ?) u9 [! p - BCC .Music_Clear_Zreo_Page_0
5 H, r5 L5 {0 ^3 q* t -
9 s" l- x- E( ~9 s" B* L8 Q& ]* ? - LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
8 n2 \4 ?" S5 h0 j - .Music_Clear_Zreo_Page_1
9 y; A3 U2 d; E - STA $00,X3 [# V' x: z4 G( K
- INX# t2 r- p2 b; T; A1 y6 G- b/ g. u
- BNE .Music_Clear_Zreo_Page_1
3 v5 I' r. J! [& p* T% C; w - # x4 E3 y# p+ Z; Y+ D% X' g3 q& h
- Music_Clear_Process_1
, _# B% H9 \# J. T( V - STA $0600,X
" b" c. r( T- D6 N2 T; ^" ~ - STA $0700,X
7 F; t/ ^: p* n- H: n7 R; v - INX2 [3 ?6 c% X% X: H7 p( c, u
- BNE Music_Clear_Process_1
# i( [6 n+ H! C Z, d S - LDA #$108 @, I: Y1 c8 @1 i d# G/ s5 V
- STA $4000
9 ~# Q9 j6 ?# Y" M7 m - STA $40045 J( Q) `5 x* Z) `* l7 w
- STA $400C2 G9 w E/ L0 D! a
- LDA #$00
8 S/ U! [5 O" i# I) J - STA $4008
/ E) s/ r+ G) y, k# T( a5 k - LDA #$0F
8 q+ w" d1 j4 I) m1 C9 q1 { - STA $4015
8 h# [2 l& W$ Y4 s3 {; O - .ENDIF) W2 y- q% I" ^+ O
- ) c. T5 I, i7 y- H7 e" U
- RTS
+ S- r: @8 k& U _/ U" L. B8 S - 6 l. y) U0 p! h/ e8 n
- ;======================================================================) P5 t' R& y( \+ c$ e
- ;重启处理; w7 u* l9 h8 Y: v% b6 H5 A
- Reset_Program' L+ o' }& |6 D# y( U2 b6 \4 k/ x F
- SEI) }$ k. L5 m. Q0 F7 v( E, c: r
- CLD
8 n( z9 F% w/ t9 h( H/ z+ a - LDA #$00
. g4 D& w- W9 y) j# M& p - STA PPU_CTRL+ s* C$ {9 @. g0 K$ F- c
- STA PPU_MASK! @$ N) F& |! P$ F
- STA JOY2_FRAME2 y( [1 t$ ^: l- X3 H
- STA APU_STATUS' J, Z; h6 [% [
- _; B2 M9 M# M, N% c
- ;等待屏幕准备完毕) _9 [* o' e, W) i e& c- h
- LDX #$023 ]; ?2 L7 a* f2 d% x
- .Wait_For_Screen_Ready
: V* h4 H! K. }: W - LDA PPU_STATUS% R, _7 F x) u8 V( {6 P) Q) b4 E
- BPL .Wait_For_Screen_Ready% c' C( m/ I& ~. F" g
- DEX" m# b. |8 u) T1 A) k
- BNE .Wait_For_Screen_Ready9 p6 I4 |0 |. J; F4 Y9 X
- h. p. E+ D- h. S( V; C1 W
- ;清空调色板& l# }, w/ a" I: ~2 I- w! n3 Q
- Palette_Clear
( p# w& i K& {5 D* w, v; } - LDA #$3F0 w; A5 I- w: `& z; R
- STA PPU_ADDRESS
7 P# _# X0 [4 C9 p - LDA #$00 E: L4 r" s: o' I5 A. P
- STA PPU_ADDRESS
& C2 F; r9 z1 i2 ]3 Z+ ~$ g6 I% s - LDX #$20
X9 ]7 Z+ \5 |1 p6 I& V9 _ - LDA #$0F
8 \/ r5 z+ Y: ]/ b0 E - .Write_Data
# n" M: K. F- K6 G - STA PPU_DATA1 h' G, T) D. A5 H- J2 i# ]
- DEX# g( K) t$ D$ W0 @( U
- BNE .Write_Data0 t' N( H8 f# G4 j3 B+ J
+ ~! `/ o0 `/ j; ^/ G' z- ;清除声音 $4000-40131 m- J- l9 N5 h% z$ }: ^. K
- LDY #$14
9 F) {3 S" }6 ^6 o1 q - LDX #$00
+ p$ q; q2 |" l. e' E6 J$ U; y2 c - .Sound_Clear$ L& c" q0 w u1 l& C+ p p- ]# a) D6 X! A
- STA $4000,X
/ {0 Y& P$ d# R% g - INX
0 ?- }6 F1 G8 c9 C: o# N# ] - DEY8 m7 r/ ?2 X+ N: u
- BNE .Sound_Clear5 p0 ?, z: f' }+ a! O- [3 T' N
-
7 i# b9 o T8 C: P7 ~ - ;清除 RAM $0000-07FF# \9 s- I; @; y
- LDA #$009 J! \9 R6 Z3 Y
- STA $00
E" i" N3 | r" x+ [7 P, m - STA $01
4 K e8 ?; m% v' K - TAY a, }8 _- K8 h3 L; r
- LDX #$08
! d- a) Z3 ~4 B7 m - .Memory_Clear5 _; R. c8 X+ n+ I
- STA [$00],Y
3 a7 p. f$ N0 ~ \ - INY
: w' B6 {- v; p" |- P$ `7 y! e( R8 L - BNE .Memory_Clear
) V3 M! Z) n6 {+ ^ V. q0 J X - INC $01
% X4 J2 ~/ R( |# ?" V - DEX
7 c! \6 z- g I0 F# L5 `$ L1 D6 A - BNE .Memory_Clear
% { g, P c# R# \& W - 2 x3 @$ O9 ~ ~8 b0 I
- ;精灵缓冲初始化" h0 |! R% ~1 H( {* E! @3 ^
- LDX #$00
7 g" T+ T5 _! h$ X0 A - LDA #$F8! J, B4 }& O& L% g5 p0 K" N, J/ {
- .OAM_Clear, Y9 L$ U& n$ F* W8 Z. x( y: O
- STA OAM_DMA_Buffer,X' k& Y( Y, O3 e$ }3 [1 u
- INX# `, N, U7 P7 X. Z; \
- BNE .OAM_Clear, U2 ]5 C' \4 v! _. ]
-
4 E1 f8 y, O; k- }, \8 G2 @7 {% `5 {( v - ;栈指针初始化
8 a/ k; G' }# t; w& ^+ x - LDX #$FF
* j1 r1 F& r Y5 m& l - TXS
+ M+ \1 m4 |6 f4 Z - : l* Q2 Z- p3 [. W+ F: }
- JSR Nametable_Clear;命名表清空1 T4 k! A, S9 j6 R' O7 ]1 o
- JSR Palette_Init;初始化调色板缓冲5 R" L4 E6 p3 r ]# a
- JSR Static_Text_Init;初始化静态文本* I- c$ U) g2 M& q
- 6 H# ^5 m+ J8 U0 u1 w
- LDA #MUSIC_ITEM_TOTAL - 1
. m" T2 w4 z `1 ?: E% ~ - STA FC_Music_Max_Index
7 D9 I$ s4 s" s. X/ z - 3 q7 n. M! [4 z" X' g
- LDA #$1F
- R1 R* r7 U9 j1 g - STA APU_STATUS7 I% E( C( v$ L8 r/ ?, `: w6 Q
- LDA #MUSIC_BGM - 1
, R0 F E' i; T0 p: J - STA FC_Music_Index8 ?8 Y& c( R0 n& ~
- JSR Music_Init_Process;音乐播放
% o+ y7 f8 ?% i n) b* c& B - , S: H! H d& }& F8 G( A8 n9 F
- ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)1 j+ Q/ y5 ^* s9 m: c a) m
- LDA #$1E+ ^+ k$ R4 @& L, K& D) M
- STA FC_PPU_Mask_Buf7 |5 l& D7 O# c7 t' ^7 J G
-
, f* o% E- V- A$ ~ P, H. y# P - ;启用NMI处理
8 N$ ]9 f: z( {+ B - LDA #$807 T5 ^ m" ~5 M @; L, h0 p
- STA PPU_CTRL
( l3 ]! ^6 @9 A5 D5 w - - S& z: G! [4 l
- ;程序循环, 剩余工作交给 NMI 中断处理
) {5 T" u1 T& m - .Loop* ?/ Q7 D' z4 r, m1 c
- JMP .Loop
0 y' {+ R# v7 Q - 4 J9 b8 E! D5 }" I1 G
- ;======================================================================
* w) E. O4 R7 Y# h. Z4 V/ I - ;不可屏蔽中断处理* [; G$ [6 E- B1 x5 w' W0 D6 I
- Nmi_Program( r$ Y$ H9 _, a2 \
- PHA) ]/ B3 P l5 J
- TXA$ k. v* D1 h" d6 k; |( A# K
- PHA f0 {, C! N" h" b$ d* P
- TYA
( s* x$ P6 h2 G$ F6 u! u) Z, H - PHA7 n7 t$ U$ |/ |" x6 m
-
. a1 L! R. C4 z5 [ - LDA PPU_STATUS;读取使得 PPU状态寄存器复位
X6 w( P6 G% T6 u/ _7 e - : m3 f! n. y, S0 w2 S" W
- JSR FC_PPU_Procrss;PPU处理
+ }' }& N2 w& }( n, p/ I9 s -
$ I; N5 J) C' y; V4 q' ] - ;精灵内存更新: W- D; s2 k* _) d; i, M
- LDA #$003 P6 N$ q8 u9 `: e1 m
- STA PPU_OAM_ADDR& E. P) A$ _& K
- LDA #OAM_DMA_Buffer / $0100/ T6 G" M, V9 ^5 ~* o6 E
- STA OAM_DMA- {) B: k2 [1 d
- ; C4 d) ^% ?" T4 [3 w3 ?
- JSR FC_Gamepad_Process;手柄输入处理
$ f5 {3 D: w' N7 J, d) I - JSR Music_Select_Process;音乐选曲处理0 V# M. O7 D+ a' A* h/ a9 J
- JSR Music_Play_Process;音乐播放处理. N1 g: G- Y% Y; R, Z
- 8 o( m. q9 C7 ^+ E- v" B
- PLA, q8 q$ C: ^; Z# A* [
- TAY
3 p- v e& @# i: Z: f - PLA
6 H6 K0 S7 ?9 Z- ^$ z - TAX2 v) L6 }* r8 X3 S
- PLA
2 v; u' \ c& q: L& i& w8 p# W
+ M6 x) [7 x0 |' D- RTI
2 P' _! N- G9 |
: L8 O' R3 q$ y- ;======================================================================- `9 Y' c5 Y" x% t$ t5 L
- ;请求中断处理
% m9 R F" B. M+ A1 F+ S: h) Z - Irq_Program
3 C, G; |! y, z - RTI
5 U& B0 z* J8 t6 m" {+ c
( H3 x" ?% Q6 Z V( J" I- ;======================================================================
: m: N4 _: _' [- {, k5 ~ - ;中断向量表; N, J2 b" T6 l$ n1 @* Q
- .ORG $FFFA
5 U/ Z' C$ ]1 a2 Z9 j' ]4 K! s - .DW Nmi_Program ;NMI触发时执行" {6 l/ I- W% Q! F
- .DW Reset_Program ;载入ROM时最先执行" l6 B9 b) @& W7 D7 j
- .DW Irq_Program ;IRQ触发时执行
6 _( V# X: H0 l% a: [" [% G
复制代码 / ?( t; p% k4 E. c) w% V
0 c* P& u) R+ Y, _3 E S I0 f9 S- c5 t t" v9 V. U3 V
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