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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下
/ n1 ]4 q8 ~7 w a* Y8 f$ K8 G2 W
/ S, C3 F5 m. ?# B9 S, U以下是主框架代码:
" V( U- |9 H* F- ;======================================================================
+ J' | M: c1 v# F: Q - ;文件头 [) T" { S. H% j- m* m, u3 y6 T
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
- B% u. K* {( _& x5 I3 F - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量. F p! Z4 M, s
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
. f* Q$ g; H2 ~9 N: f - ;======================================================================
4 c" X$ g; I2 a! S+ e+ c, `1 G - PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
! L, a8 k5 Z8 S) v$ t7 M8 P' j0 ] - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 11 k U3 M* H6 w' {+ s
- ;======================================================================
6 w* r% Y L* T9 H - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
3 b: q6 m+ Z: [+ b% y - RESET_ADDR = $E000 ;主程序起始地址
3 x% z4 T3 R4 }' j - ;======================================================================5 e% _& R7 v: R! z9 I
- .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
& ?3 y `( I1 o9 S$ t - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
; z% O0 U* d, ^) g# z: _ - .INESMAP 4 ;Mapper号 (0-4095)
) H$ l" j# u- F9 S: u- H - .INESSUBMAP 0 ;子Mapper号 (0-15): `0 t' }% H* e9 V$ d1 Z- K# p
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)# p( O: c; d/ N
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)& D" n Q7 X5 p
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)) l- n" C7 J/ I+ [/ ^2 Q" D& d0 Q
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)' O- Z0 j. q' y. G( ~: A' v, x4 @
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
/ v, g5 c6 }) { - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)- r/ M! R) A2 i1 _. p8 v! C! P
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)
/ F! f) Z$ t% ]1 \ - ;======================================================================1 }; |9 ?+ D, C
- .INCLUDE "fc_demo_config.asm" ;全局配置
( t% X+ ^: D1 W; s! N - .INCLUDE "fc_demo_constant.asm" ;NES常量
: L8 H- }; p) `0 s - ;======================================================================
4 I7 v S. x6 K& s( n - ;音乐配置* u, G$ R3 c' |2 ]
- .IF 0 = MUSIC_THEME ( B# ^6 S- d* {' F0 U" {# R6 E( P3 i
- .INCLUDE "data/music/Gremlin 2/config.asm"* R/ ?' o& G- s; K0 r! d/ g
- .ENDIF
- ] b, l4 w% J& E6 c2 T" n+ i -
- D) p3 m" W8 \$ C/ }) U, ^$ s2 Z - .IF 1 = MUSIC_THEME
- b0 v7 [$ h( U! u - .INCLUDE "data/music/Raf World/config.asm"7 G# s, ]& l/ I9 n9 t- g
- .ENDIF
1 O L; S& T3 G0 A% l5 X1 k# ?2 | -
) `9 _3 M9 {- p- V9 S) P) Y9 P$ B - .IF 2 = MUSIC_THEME 4 u6 S K" x8 ?
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm"
' a) \3 ]; f" Y/ ` - .ENDIF
" g1 M8 B5 R; }; o - ) s0 i" i& P5 t' l5 |
- ;======================================================================
/ p$ |5 j) N" F. d - ;引用CHR图像数据
7 _& A( N# E, U/ [1 _ - .BANK NES_16KB_PRG_SIZE * 2
$ m# t8 @% G$ J9 ]2 R - .ORG $0000
! p" G1 z0 s) b* l, O - .INCBIN "data/bkg.chr"
! p; q0 a# O+ E: N) {# t4 f - .INCBIN "data/sp.chr"
+ e: v3 U7 e9 |7 E/ }) e -
" w# g, v! K7 \ k7 S - ;======================================================================0 [3 {* Y+ t' _" {
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank5 `# h9 @; L' a
- .ORG RESET_ADDR
_& S8 {9 T; [) U) h - ;======================================================================
9 \+ F, u6 H8 e) T& _0 G5 g - ;引用其他源文件. s/ S9 H! q, s2 |/ I; ]3 f! G. z
- .INCLUDE "fc_demo_ppu.asm" ;PPU处理
% F8 [; ], J. I8 ^6 e0 k - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理
' ^! y7 d2 m9 Y' i; k* n - .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
9 ^1 ?- I. |) a' ` n8 ^8 G& W4 e - ;======================================================================: G+ ]* q) y/ I' G: Q! L
- z/ |' ~! i6 x) Q. L- ;====================================================================== a5 j" Q/ U, _+ i
- ;等待VBlank到来: `1 U- x+ \# z6 ~
- Wait_For_VBlank
) ]; t: y7 }6 T - LDA PPU_STATUS9 ~! L' c4 Z+ Q5 U7 j2 Z
- BPL Wait_For_VBlank, `# x( i$ R6 `* B) F x) g
- RTS
/ s6 l/ \: q. V$ Z: b- k7 u
; R( C% g+ }* p# p {% W8 o; a- ;======================================================================
) ]5 b" O6 p- r* m* E' s) w& G$ } - ;调色板初始化
; e4 Z9 I3 J1 t# J - Palette_Init* M5 v: {$ F, q( v! y, [/ n
- LDA #$3F4 ~5 b# r( U4 l1 D! |: g. n$ B
- STA PPU_ADDRESS$ {6 q( z) \: Q
- LDA #$00- m' k: W8 E/ [. k0 H" E2 O
- STA PPU_ADDRESS
# W3 W- \! M) U, L. I8 G% X - LDX #$00
: q8 X- j. R2 E1 n - LDY #$206 C8 h% H: j( i- `
- .Write_Data& R' n' [3 p/ j7 m: |& b* R
- LDA Palette_Data,X9 h/ A; D# f# ^& ?' ~( f0 m N& i
- STA FC_PPU_Pal_Addr,X
# n# T) v! w: }! D9 v - INX
# l* @8 E+ d/ c$ O - DEY8 E' L2 j; z$ F! i" n
- BNE .Write_Data
' y2 n" m5 x9 Q4 w8 H& y3 l - .End: w+ D5 M6 l# f
- RTS& r3 i0 P q/ N& p: s: h
, W& I7 n- c; s* W, F4 r- ;----------------------------------------
9 H/ N' z I4 X; Q4 f# k4 X - ;调色板数据/ U7 J: E; F! K' N
- Palette_Data
1 J$ \- O' G! y0 F- I) ` - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B- L1 ^9 \1 o: t5 |
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
W( Q; |. z' `0 Q/ z! [- N8 k - 0 j1 U; v4 e/ S0 d) Q8 `( `
- ;======================================================================
5 `9 s4 o% C$ I4 P" g! m/ d4 E O - ;命名表清空
/ T- M$ Z5 y! I& H2 P- X& e - Nametable_Clear0 j8 t V6 `3 W# r- `8 q7 z9 J
- LDA #$209 _2 N- m+ y; n7 g0 P7 E3 _, Z
- STA PPU_ADDRESS
% _; |! O4 X6 z. X" B - LDA #$006 d" e1 S. j8 z0 i, @; m7 P& R
- STA PPU_ADDRESS* u7 z) L3 `2 K+ w
- LDA #$00
0 \9 `0 \& f+ M2 Z, M, l6 r - LDX #$00
- o9 \+ w, r* v5 ` v( y1 h - LDY #$087 @( m4 O; i6 I; g ^; d. r5 t. l
- .Write_Data% j" ]8 N( W: q: J* C" ]; f% t
- STA PPU_DATA, Y. { x3 @4 e& O) C
- INX
4 \8 c- K( n$ B0 k- J - BNE .Write_Data
$ ]/ X% ?7 u) t9 k5 i% K - DEY- \, H$ c- l( o* I' V
- BNE .Write_Data
( c1 Y& w$ W. b0 S, e/ f - .End
7 s0 n3 o' ?8 ^9 n+ W% J - RTS3 _8 l6 O0 _7 x. {
" R F4 r9 t* p' b7 w+ e0 R% x- ;======================================================================' j( O9 F: |. H" [+ }1 D7 y
- ;音乐曲目切换
: V* j5 j2 X& n6 j - Music_Select_Process
! R% h1 s% W& M# O* G/ P4 e3 g
% @0 k7 {, }# t$ V8 o- .Pre_Music;上一曲1 U# ~' y. [' v1 X4 z* Q2 z
- LDA FC_Gamepad_Once
% o7 i* P R0 D8 ?" M5 _4 |% ^% \ - CMP #JOY_KEY_LEFT
( }0 \( m7 z/ M5 Z - BNE .Next_Music
* K1 U; f1 S4 |: H# O - JSR Music_Play_Pre- R$ u3 Z8 b& V: j
- .Next_Music;下一曲7 j/ H1 {) h( C" f$ r3 c% n
- LDA FC_Gamepad_Once. o V5 S2 Q$ T* C% U: H
- CMP #JOY_KEY_RIGHT A0 ?8 F" N& }/ w0 F
- BNE .Next_10_Music
# v' m8 ~9 I! k7 _% { - JSR Music_Play_Next
7 P2 d- J8 e1 y0 j& x5 \0 |4 q( Y8 q - .Next_10_Music;上10曲4 d! f( t6 l% U9 d. k* h
- LDA FC_Gamepad_Once
5 V8 m" q. r; W' e- h( [ - CMP #JOY_KEY_UP
; c5 ^, D: K& L" e5 X - BNE .Pre_10_Music% y' U# l; h5 b1 g& `! _1 C9 g* Q
- JSR Music_Play_Next_10
0 W) t* X$ [! H% h6 ~8 { - .Pre_10_Music;下10曲
k$ g0 v" g% f9 H" t! A - LDA FC_Gamepad_Once d% k( v" S# q: D/ T
- CMP #JOY_KEY_DOWN- f* O; H0 T/ p3 y0 a
- BNE .Reset# C8 ~, `8 |0 }' z4 g4 r
- JSR Music_Play_Pre_10
& r, b! j7 d+ b7 G2 a+ p - .Reset;重播当前曲目
) ?. \% y$ z; k1 i - LDA FC_Gamepad_Once
+ _' o9 G6 L% v& S: w - CMP #JOY_KEY_START3 W# i. s* M& Q: G
- BNE .End
# ], p1 a% h( n: S) B$ p& y5 _ - LDA FC_Music_Index0 x1 J. M. k7 N
- JSR Music_Init_Process
# x. g9 |) k9 _ b4 F - .End
4 z# n& n) Q e# d9 E! q - RTS' a |* m0 E2 U. R& `; w
0 N9 [' h( ]6 M! q. C4 [- ;----------------------------------------------------------------------5 H; f0 T; g" g* }, H% ~# ?
- ;播放上一曲
6 Z; I) ]6 ?! _+ _: C6 z1 y n - Music_Play_Pre
& A& J5 r/ l: t( V2 M+ A+ o - LDA FC_Music_Index; i f7 v; O7 I' U: i
- BEQ .End3 u/ r3 ^7 x+ T2 P6 b0 @9 _
- DEC FC_Music_Index) G) s( p: |% Y [5 ~# S& @
- LDA FC_Music_Index
5 K1 I! n/ ~; j0 y* b7 q$ m& y% L% W - JSR Music_Init_Process
, I2 y) u8 {# H( L$ A$ C - .End
6 g& j/ z( P- m: D% i2 I! f - RTS
+ w- u- p0 O' r1 Z" M - ;----------------------------------------------------------------------% y4 b C8 a; p% ]/ Y3 S5 a
- ;播放下一曲
& d7 p& y7 J( r0 p# d Q - Music_Play_Next
9 \& Z( W8 m& [- _# Z/ M - LDA FC_Music_Index5 D: o9 e0 @2 J' ]7 F j& @$ I9 M
- CMP FC_Music_Max_Index% b3 j% A% k! Q$ u: {( Q6 o
- BCS .End% R- J; {$ c6 r& O
- INC FC_Music_Index9 Y/ D+ X" ` ^8 f* ]& U
- LDA FC_Music_Index- O0 e' [8 f, x2 b# m+ x
- JSR Music_Init_Process/ W# ^9 F5 J Z+ x; b! N. c4 {; J3 q
- .End6 t+ B+ y( D$ ]: v0 q( L# S: \9 u! V0 S6 l
- RTS+ S$ _2 K/ i' K2 B8 x
- 8 J( l' ]' N" i8 J# k. f0 T* y
- ;----------------------------------------------------------------------
7 b: t5 h" @& B# D" f - ;播放上10曲
; y% G9 |$ C0 {' c - Music_Play_Pre_103 o4 W* G! L" s* O$ m
- LDA FC_Music_Index4 ` z1 P6 W8 @
- BEQ .End* x* n( S1 Y' }) \2 u; G% D
- SEC9 l7 T" F2 O/ w* i: f
- SBC #10( g: u. M z7 v' E& J% W G
- BCS .Pre_10
( |7 E) H5 P( f - LDA #$00
- v! i8 z! H! ^# P v/ X8 [ - .Pre_10
1 L+ \/ g7 S& I; w9 h3 T - STA FC_Music_Index9 N& G/ o: r& {5 t6 O) ~3 t, l# w
- JSR Music_Init_Process
% H& H) r6 F$ F- d+ [' K# o2 l n - .End' f) L/ p2 w3 e$ w- n* I
- RTS
" P8 }: g2 }% u - ;----------------------------------------------------------------------
4 s( Y8 C) W/ U0 D' @ - ;播放下10曲
{+ A k' i7 o - Music_Play_Next_10
3 R8 E7 R: }( P- t+ Q - LDA FC_Music_Index" Z5 X: _( d+ y9 _3 c) E( h( [
- CMP FC_Music_Max_Index
! Z8 S k8 @6 F0 z# X$ ^ - BCS .End5 B, r1 l4 w. a* ~
- CLC
8 A6 N) p4 N- P: T+ V* j - ADC #10
- ^) U/ O; b. x; W. m7 {( H0 B2 a - CMP FC_Music_Max_Index
) Z" K$ A! A" }( w, G6 O - BCC .Next_10/ J/ Q# F- G9 ?# T$ L. o
- LDA FC_Music_Max_Index O. w; N7 N$ R
- .Next_10 i, M. S& i9 G
- STA FC_Music_Index. ]! X, H8 \8 @! g! ?) o8 O' M8 U: d
- JSR Music_Init_Process
) j6 D7 ?$ [. g( v - .End( Z2 b; I3 Z4 T1 N
- RTS
8 z1 M" M1 W: K" A" i+ ^! v# J
0 z4 i& L2 M+ m) m/ t# Z- ;----------------------------------------------------------------------
( f* C6 k. [: Z# H - ;8位十六进制转3位十进制制2 m3 U, U" W% B6 E5 C+ r6 l
- Hex8ToDec9 `4 f. h1 d6 z
- STA FC_Dec_Data_1
2 v; S6 z" m* D/ b1 L2 X - LDA #$00
9 Z: S( p; }0 C# w# F0 p6 h+ b - STA FC_Dec_Data_100* G: p" R# O. M# t: D3 x; V& D
- STA FC_Dec_Data_10
# ^# t3 R' a7 B w - LDA FC_Dec_Data_1
& l# l e# }/ C; R) h" z$ I - .Convert_100
" B" w4 _3 m& P, U - CMP #100) W( _$ e! T. ]
- BCC .Convert_10
/ r" i" h& i W9 Y- @ - SEC" Y& f1 H3 m( t: i5 m
- SBC #100
/ k% Y( P' q$ Y! ?! R - INC FC_Dec_Data_100
! w `; T5 k' f! B: u - BNE .Convert_100
, ?, G3 q9 e" ~6 v3 Q: V( g - .Convert_10
3 Q7 Z" n" l. W# `2 a8 B, a: F6 g. T - CMP #10
( F1 V! E4 R7 X* F% D& J& R - BCC .End R* r( O" O, v3 D0 O
- SEC
. U: |2 W6 M% k" m! _6 P - SBC #10' l; J3 @8 V& o* r" i
- INC FC_Dec_Data_10" C. @1 u0 g+ t
- BNE .Convert_10$ r9 ]4 D) N- f
- .End
6 f6 e. [/ \9 t4 u& L - STA FC_Dec_Data_10 x' g0 Z) K1 m/ }2 w1 t5 [+ M
- RTS
2 F1 k! u: D9 B# f% ^( @
5 k- Q1 H- z( n8 d- R2 X1 C$ u7 K- ;---------------------------------------------------------------------- H3 z! j O5 i7 A/ a/ ^' _( A
- ;显示曲目信息; ~; j8 y* s/ {6 }0 a
- Music_Info_Display5 s# v/ L' @6 ~! C# c
- LDX FC_PPU_Buf_Count
A* P, d/ y: I- E) V; p, J - LDA #PPU_WRITE_MODE_CNT_LINE
: z$ {! n/ V3 X4 @ - STA Use_PPU_Buffer,X
0 t. r( T% h+ [' ^) {% W3 R - INX6 w* ^% B. N3 c$ @+ ^( m9 A
-
" n: N" d3 G& ~2 f& r" D - LDA #>MUSIC_INFO_POS o% L) d3 g$ N/ B/ i
- STA Use_PPU_Buffer,X- J+ Y1 [5 {; ^1 ~5 J3 Z
- INX, T. U/ |- _9 C5 l; e3 @
-
6 M5 v1 r, S* n: d# N, ^$ U: \ - ;居中) C9 ~/ ?7 {, @& b" b+ F8 o6 i5 T
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2, o6 R5 t' K! W: f
- STA Use_PPU_Buffer,X' a, G+ p" o: b0 ~7 A
- INX+ `/ U0 Q H# A3 G7 \* J0 _
-
* `5 y8 W: [% W& g- n' `2 g - LDA #$05
, O6 L* b) q) o - STA Use_PPU_Buffer,X3 ~* w. H' ~4 G8 Y3 d4 T0 [
- INX/ @+ }8 Z% K3 W; N3 S5 p
- / s9 v! d6 g4 ^; }4 j( A
- LDA FC_Music_Index
$ |- r6 G. [5 v: h- K - CLC+ A4 }3 B4 ?/ s3 k9 @5 N+ d
- ADC #$01
! D ^- q5 e Z& I. t - JSR Hex8ToDec0 L2 Z% ]4 h. h% i$ z% w
- 4 b* V: [* ]' n- ^7 g
- LDA FC_Dec_Data_10& v: W# R7 ^ C
- CLC
4 q# ?: p) i$ }9 x# w# \" r5 c8 x6 D - ADC #'0'0 K! {7 z4 G# X2 a2 v
- STA Use_PPU_Buffer,X
8 z1 H+ a* _' h; T% q - INX1 H1 Y- |9 R! k; a$ o
- 3 v, B: S) q/ F. d6 d2 g
- LDA FC_Dec_Data_1
5 ?, m$ M2 A1 T; _4 P( D( A& R' ? - CLC
0 v# L( l/ O! X8 i; A/ k1 O3 ^ - ADC #'0'
9 _ ?% D' w8 O4 o; i% L8 H1 _- k - STA Use_PPU_Buffer,X. I Q l% q7 E" K& f, H( P! S
- INX( `, W; V# x$ o+ m8 P
- ( c. Q# ~# O3 D f( ]
- LDA #'/'- _& B: M1 F* ~; Q$ ?+ z, V
- STA Use_PPU_Buffer,X* _: \2 \" q) `/ a8 G
- INX
! o5 L$ ^5 G4 c J" I9 k -
, X" \# t) S% Z6 {# z& S1 u - LDA FC_Music_Max_Index. }) b' X$ b/ t g0 `
- CLC
, @* d" o% s, Q) C$ ]6 q$ q - ADC #$01! p) F7 k! T; Q
- JSR Hex8ToDec, ~- c9 ^' ]( l4 R6 I F: |9 ?
- / p& h/ ?0 N& @5 W1 p
- LDA FC_Dec_Data_10
/ r# U8 ^4 T/ n6 H& E - CLC
" N+ {# x; {" U" B+ P+ M - ADC #'0'
. ~! l) l1 R; M" R, j - STA Use_PPU_Buffer,X& D9 F- @% c3 R7 h% \
- INX
1 g& N0 `" [7 ]3 Z( g - 8 L( @1 j, B* \; n+ g
- LDA FC_Dec_Data_1
]$ K$ q1 i: j( @8 T- R - CLC/ o5 ]: e0 t7 G- a0 j
- ADC #'0'! Q _3 z7 T8 @, t
- STA Use_PPU_Buffer,X
p( ] U' [7 b( h2 M - INX
+ z! O1 ?/ C$ T) k* u7 x - 5 R: X6 \! U/ O3 d! l
- .End
3 e' ~2 C3 ^6 T - STX FC_PPU_Buf_Count! F8 x; ]9 B' B l& P9 V
- RTS: R3 K: _+ A+ Q6 x$ P
' U* R. B" _. x6 [- ;----------------------------------------------------------------------7 k# Z3 |3 F* z1 {/ l6 R( A
- ;音乐曲目初始化处理
* Y5 U/ Z& p5 n c: k4 r8 `7 g - Music_Init_Process' F4 \; V4 {2 f9 x! p) R
- PHA
( t4 r4 i, Y; v - JSR Music_Clear_Process% X# t3 I3 F$ `/ a8 i
- LDA #$1F1 Y$ i; v3 l" B- F8 L1 \& x
- STA $4015
# B+ q' T, L4 s \) O: ^ - PLA9 b9 z. I O- K8 U8 X: J, T+ B+ s
- JSR Music_Init_Addr6 r- t6 G: c6 g' V* [# }" d. D
- JSR Music_Info_Display
) W3 L- @0 r I3 o - RTS+ W: K: x* _1 S( S; A
- " |+ o% i; K$ w
- ;----------------------------------------------------------------------/ F0 J( b* e7 R# N! d6 [0 [
- ;音乐播放处理$ v6 S8 F% r: m
- Music_Play_Process: D3 J I: V% h5 Z* R3 Z5 [8 |* A$ @/ g
- JSR Music_Play_Addr
. O# D$ v) c% E( a7 }! j' C: M - RTS& X% u6 @( z& H* E
- * z# {/ r8 T" _* G5 |
- ;----------------------------------------------------------------------: U/ r: R% O; u1 Q' Z c8 l
- ;音乐播放处理
) ?' e3 h6 H! Z! \& S: `6 _ - Music_Clear_Process
( U8 F8 |, Z/ T) K. \9 w8 i - .IF Music_Clear_Addr
G t: H& m0 |* L m4 s - JSR Music_Clear_Addr
. J i1 \$ F& d4 P - RTS- N9 y) P/ S, i- O: |% ^7 o
- .ELSE& ^1 Z' {& U5 A2 \' l, ?! ~2 H
- LDA #$1F* v" m j- V/ w* J7 ~" [
- STA $4015
3 t3 x5 }! I# Z# G+ q: m8 L, u - LDA #$00
- y1 |# o7 z" A- h. [. G. S - STA $4010
) G5 ~" i4 y* r6 R3 G - LDX #$00- ]3 ^/ v9 p! O% R7 g. j/ d
- LDA #$00
: n& w6 Q! c% I4 d" c' P -
4 H3 V m* h7 B - .Music_Clear_Zreo_Page_0
) J) Z5 G) ?8 H6 i% I - STA $00,X
1 Y' b* _+ }# C* h/ l& _. |: D+ z - INX& p, M/ [& }, l, y u
- CPX #Use_Zero_Page_Begin/ t# P6 @3 j3 V
- BCC .Music_Clear_Zreo_Page_0
X5 O; s, w* X8 b5 n -
& b9 Y1 H, T. M( y* j) n# [6 z - LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
: @( j! D! Z# z8 o. _" @ - .Music_Clear_Zreo_Page_1
3 b6 E* Z ~% c- G* e - STA $00,X
* b7 Q1 A" ^0 _" D/ Z - INX
2 f+ S! _) F; W: S! M5 X$ H+ m - BNE .Music_Clear_Zreo_Page_1
9 N( q2 I' C% D - ( w/ F5 t5 C# C! e }; U _
- Music_Clear_Process_1
: o, _' O( a0 a2 A - STA $0600,X
( } D1 s: D8 ? J% Q - STA $0700,X7 C" B5 h/ i: w p% P) m3 \
- INX$ d- ?* \' ]0 J7 F( G
- BNE Music_Clear_Process_15 \' s3 z8 \2 p- Z
- LDA #$10
! I% t* A" t, N5 R - STA $4000
2 l- w9 W8 G( j/ ~$ Q* b% _ - STA $4004 u. e* E/ S! x0 N4 ?/ Z* D
- STA $400C
: _# q( f* V8 R* m& C) {% @ - LDA #$00
# m) J9 _; x. Y - STA $4008
# \+ ?* ?' w! @: x9 S8 Y - LDA #$0F: [, S2 r1 f3 s; \
- STA $4015
: ]) J* B$ @' F - .ENDIF
* x6 ^) r" C! C9 p7 D4 ]) x$ v( l -
* s5 t! D) W0 e8 y - RTS
: a% q- A/ }1 E; b# L- L; ]
* {& h0 O8 q& k6 V- ;======================================================================5 n* O- a$ A5 ~2 o+ w: Z! B
- ;重启处理; n; i! L8 ]8 O% ]5 T7 H- a3 i
- Reset_Program
) I% R. h5 [5 Q - SEI
1 h( _& ^0 W( t8 ^; W - CLD! `5 N5 s$ j! F' X: O; t* E, `
- LDA #$00; M; e+ H m' s5 Z1 L/ O$ ^, I
- STA PPU_CTRL
( q- O0 @( r, y3 ]& U) l- o* ^ - STA PPU_MASK
, d' A. E3 P" [$ B4 w - STA JOY2_FRAME$ B9 ~8 G& }0 b, u1 I% ^
- STA APU_STATUS5 i# F2 h0 d( L/ N) }
- / ?2 M0 j3 y, p" @! O1 F3 p' \
- ;等待屏幕准备完毕
$ ~4 B& B& p6 g: q+ q - LDX #$02
) Z1 \+ c, P5 ~6 A - .Wait_For_Screen_Ready
- K" S) i# B2 ]- c) ?3 t - LDA PPU_STATUS
; h+ e7 F# N% n5 a6 K) c$ c1 R1 d4 { - BPL .Wait_For_Screen_Ready" b; x) Z# d4 |
- DEX
- C* n8 E$ ?( }! m t - BNE .Wait_For_Screen_Ready
+ V* X; A! L$ D0 v2 X( |# K3 U( F2 T - 5 E( }; w3 D; l
- ;清空调色板
2 c# L9 d0 d; |3 D' `! Q; Q - Palette_Clear# J+ ^! j V/ y* d Q5 J5 @9 d
- LDA #$3F( G7 O! @# D' Y# [9 e X& {! C( U9 w6 i
- STA PPU_ADDRESS7 D8 c- [0 h3 N& g9 t
- LDA #$00
0 \2 r- z. v" D/ t# q( s - STA PPU_ADDRESS* E# P6 K5 j+ k6 m5 S2 x! n6 C) e2 Q
- LDX #$20
t9 ]9 P g6 {' O7 Z* N5 z& M0 @; A( c - LDA #$0F
" G; Z- }; S: e2 d6 V; ^1 C - .Write_Data
5 v a5 H z- S. r - STA PPU_DATA# P* }& a- Y# N3 g: d9 } ^2 `$ L6 Q
- DEX1 ~, i5 n* J! ^/ ~
- BNE .Write_Data
* V+ f2 x* a$ \( S! }: I4 ] - * U( N- _, v/ G( ~) E$ D0 r
- ;清除声音 $4000-4013
1 e- f8 _& {5 t4 E - LDY #$14, L- K3 d) u- R2 L( D5 [
- LDX #$00) s: ? _* Y5 K* C
- .Sound_Clear
! @0 K8 P v. `; t1 c- D# u. x - STA $4000,X3 I& |' b6 s3 g0 I- s, `2 u7 W
- INX
; `. k7 h$ l- I; E) I - DEY
7 ?% y- L/ R" U5 s - BNE .Sound_Clear0 K8 T8 [& {# i* e2 {
- ( H* ~& `- W2 d4 o! e2 C- L, L$ b
- ;清除 RAM $0000-07FF' ` m! j& O- W% ?0 [& y
- LDA #$00
/ n& e; F& h3 G( M& @ - STA $00# U1 k. O0 q [( l0 P# h+ [; w/ Y
- STA $01
) Q7 q/ D6 v! g7 m. x; l: m+ u - TAY
0 g1 Y; s3 e. V, E) E - LDX #$08/ m0 U# _! C5 q" I
- .Memory_Clear5 D3 ~+ H/ S8 U9 d
- STA [$00],Y1 `( Z q" h. \
- INY
& o" u$ J5 c6 l( T/ e - BNE .Memory_Clear
" {. {. {( H3 Y# f9 J# b - INC $01, t$ h8 {) a: y, K
- DEX
- Q# I: E- T7 R6 I1 F; G - BNE .Memory_Clear x% \* q; W& t+ b8 ]
- # P4 E1 Y8 ^: w- A# p' o
- ;精灵缓冲初始化1 G9 b! S2 j( Q# |! U3 o3 L
- LDX #$00
' W# M! K2 c! G1 x - LDA #$F8
# ^7 a1 T! H5 i$ F - .OAM_Clear
2 g6 G: e* C3 w, S7 x - STA OAM_DMA_Buffer,X. c7 {% ^9 ]9 t
- INX1 {- }, |/ W' |) ~! K1 I( w. n
- BNE .OAM_Clear
% n8 R4 G$ R1 ]- {- ] -
7 J. [% f4 G9 n& ` - ;栈指针初始化
* H, Q5 Z8 {5 z8 g/ c1 A; z' H - LDX #$FF6 k' R3 j% z. y8 D
- TXS
4 d B6 C; ? }! |8 l - 1 J: k; @4 E, v
- JSR Nametable_Clear;命名表清空
: M, u3 _& q! \ \! g - JSR Palette_Init;初始化调色板缓冲- J2 P9 j% H. L
- JSR Static_Text_Init;初始化静态文本
' g5 @$ Y- ~7 [3 H3 ~, O& \6 G -
) c) S6 G7 F" y1 G7 I - LDA #MUSIC_ITEM_TOTAL - 1& V4 g0 ~* R& ?: o; {& E6 w4 H
- STA FC_Music_Max_Index
5 x8 X) V6 O; ]9 R5 s9 [ - ; Q/ N' x5 Q1 i3 j* n1 _( B
- LDA #$1F
, Q" j, e: Y/ h - STA APU_STATUS4 {! o# C" k) \; _3 i- q9 [3 A
- LDA #MUSIC_BGM - 1
2 |' k1 s, J% g4 I8 J - STA FC_Music_Index
/ X9 N- q7 ?1 |+ ]: P0 O - JSR Music_Init_Process;音乐播放# o! e* p% y) F1 V; E! f
- ! D# Q) R+ {6 U! Y( m' K) L
- ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)
* X3 k f% [ i0 S5 d - LDA #$1E
) }' t3 t( s5 h - STA FC_PPU_Mask_Buf
0 y7 ~" Z3 a4 l -
" S6 u& k! a: m# t - ;启用NMI处理
$ G1 h! {& Q, v3 f& x$ N0 S - LDA #$801 \) X! |1 y- C8 ?' e
- STA PPU_CTRL5 Q7 g: A% _$ n* _7 ^
-
' q1 `/ u. W* o - ;程序循环, 剩余工作交给 NMI 中断处理
: G8 {# I7 X; i& s# p - .Loop
% d7 G0 g7 m/ w - JMP .Loop
a, ?) h; B4 c0 d
3 ]+ d7 i# B1 v( e" R, p) _- ;======================================================================
|) x1 A( w) e8 H9 X - ;不可屏蔽中断处理/ G& H+ e2 s4 I% ^) D
- Nmi_Program/ l) {$ C/ y/ ~! ^; X% x T6 |
- PHA! }' ~( |) A2 n
- TXA
; ?4 A& S. R z3 \ - PHA
* F J. z; |; |# Y2 Y& I! ~1 m - TYA6 i' r1 ]$ q- K+ L
- PHA
, ^4 G" z( h4 `+ @ -
% R# O1 Z6 S" n% T0 F. B- D6 S - LDA PPU_STATUS;读取使得 PPU状态寄存器复位
1 b8 }5 H1 Y3 C2 z" r! B -
; W. F! a- _; c - JSR FC_PPU_Procrss;PPU处理, S+ y- N5 y6 \/ Z) B! h3 X' C
- . }. a8 ^2 P, ~" B; J/ |1 C
- ;精灵内存更新
' w8 n# U% V8 F8 v2 r0 k - LDA #$00; w) X2 M+ Z6 u# o5 R
- STA PPU_OAM_ADDR" N/ I( u7 G- q# O8 S$ A0 h7 r
- LDA #OAM_DMA_Buffer / $0100
5 r4 I/ |" Q: Q2 f - STA OAM_DMA3 } T ^/ o5 D/ `8 ]6 S
-
7 M/ |5 l& \% {- Q - JSR FC_Gamepad_Process;手柄输入处理- F0 H2 {# H b
- JSR Music_Select_Process;音乐选曲处理& Q8 k9 V* s. @, F- w# t: ~& j# q
- JSR Music_Play_Process;音乐播放处理
% ?6 o3 c" S( [8 `% u( s& m - % X9 j* {- y: x# [4 [% K
- PLA
7 N8 `* ?5 R4 Z2 _ Q; e - TAY
b" a" y& K0 u - PLA
/ Y( Z7 y4 p# N' A5 _# ? - TAX! W/ k$ o9 S1 @3 [6 U" `" N! M
- PLA1 f, } H' ~ j' W& G" y
' `2 L* _$ E: P2 W% _' H$ x; Y) y" u- RTI
1 W9 ~& h }/ ]4 M( ?6 N6 L# A; m
" {) }& y. U& Y A- ;======================================================================' l. x! T* z8 h$ |" Y, f
- ;请求中断处理
; r3 z% Q( d; [. m7 [9 U - Irq_Program3 @. P5 O$ m, b5 N
- RTI
. X! B$ ? G0 O" y) T - E$ v4 c5 n4 ?
- ;======================================================================$ i) _: J, r$ A j1 p/ G) Z
- ;中断向量表, \2 t+ I) V+ X
- .ORG $FFFA
; j) s. `$ q. O. k$ @* w0 T V! ^ - .DW Nmi_Program ;NMI触发时执行2 H2 |% [3 b7 D1 n# g
- .DW Reset_Program ;载入ROM时最先执行
* i# j) Y" M! m - .DW Irq_Program ;IRQ触发时执行
7 h/ [# @ g' `+ r
复制代码 9 M( g* ]% N% ]' ?6 A
# l* V4 R) c& C, O. a* L# X7 i- M* w. p! T' r- q$ Z" r% s
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