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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下/ j4 q% f4 d/ r+ ]2 }6 \
& g* G0 T$ N5 i$ t8 C; ^2 a
以下是主框架代码:
9 y' W2 p0 W7 n5 k. Q; B* e- ;======================================================================$ @1 n/ o/ c( w' D% ?; o
- ;文件头
. d( ]8 D; \& D6 F( |$ M6 ~ - NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量# X: p5 Q9 E* K0 T
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
. I& f$ N# B4 _4 ], _, @ - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
, X& ~2 I$ I, M - ;======================================================================
- ]4 l+ [ e; O8 V% `/ U) Z - PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
. `. k7 t ?7 x# y* Z; X8 P" Q - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1, j0 F. y( z5 [5 t" ]9 |" }7 e
- ;======================================================================% j; K# }9 L+ c
- RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
: ~) R. |7 H( V+ U1 f* I, m - RESET_ADDR = $E000 ;主程序起始地址
/ S# h4 `" w9 Z. ~ j - ;======================================================================
. U9 I8 K m% O, j - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
, } @8 A/ L% y( A - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB5 ^' x& y/ {$ d' P& I
- .INESMAP 4 ;Mapper号 (0-4095)7 a! J$ |3 A0 U
- .INESSUBMAP 0 ;子Mapper号 (0-15)
' Q+ \8 R+ [5 s$ m* ` - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)
3 u n! v7 A/ M1 u6 e - .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在): s/ f+ M- u S G3 K: m
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)8 U* g' y* r# S6 Y( n
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
& {6 F1 x0 K3 x% L& m2 B - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)+ A: l% ?! \( J* }6 V
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)
' P |8 e0 O8 F2 j - .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy); P* |- ^3 z. `4 V# j
- ;======================================================================4 T2 A7 n1 V& @) z
- .INCLUDE "fc_demo_config.asm" ;全局配置: O" F: N$ ^ V8 U- Q
- .INCLUDE "fc_demo_constant.asm" ;NES常量2 c* B; l% l& H9 l. Q
- ;======================================================================
2 a% t4 X: W: i% L3 a3 L - ;音乐配置6 m I3 a' m* U9 q7 S
- .IF 0 = MUSIC_THEME
) G4 I! h' v1 t* T7 ~ - .INCLUDE "data/music/Gremlin 2/config.asm"
* p. k! n1 }5 z3 |6 F - .ENDIF1 z) H2 w6 g: r, [8 C
- . Y$ } U8 ]: C! @ B4 n2 n' e
- .IF 1 = MUSIC_THEME
3 ]2 v2 w# Z! i" ^4 P - .INCLUDE "data/music/Raf World/config.asm"
z$ x4 [ k: S3 M2 q# d: k - .ENDIF
, w* }8 }0 x7 G8 T4 W - 3 m5 a' A1 N& ]0 j& ^8 s& W
- .IF 2 = MUSIC_THEME ! ~. f* K" P p# a& Y
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm" T# H/ x4 i% ^! b9 w: r
- .ENDIF
/ N6 q! x; r2 m, j0 S - , `/ F8 |1 O1 u D S t
- ;======================================================================- s0 S3 Q: {- M X! m( X( o/ j
- ;引用CHR图像数据
* \+ p$ H; z( O- u - .BANK NES_16KB_PRG_SIZE * 2% G* r7 v5 I( z) _
- .ORG $00006 j7 S& |8 C0 C2 _. e3 s) `
- .INCBIN "data/bkg.chr"
/ u3 w4 h4 B9 ~; }+ i/ y& d4 \' z - .INCBIN "data/sp.chr"
7 @4 k. U1 R2 W6 e2 O5 s2 S8 O -
) \! v8 b9 S( C, } - ;======================================================================+ ?0 E$ K' k/ ]7 t0 b" e
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank' d' y, M/ u6 O# j! q
- .ORG RESET_ADDR, X& C, [/ f7 `: R1 a
- ;======================================================================
, M( N( T+ _/ [6 A2 G9 H% a - ;引用其他源文件
5 g- M* Z% o! D( i: v - .INCLUDE "fc_demo_ppu.asm" ;PPU处理
1 w* J- s' n6 d - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理
" G7 A! G3 t8 `$ @% {, ` - .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
# z/ ^& B2 S! G2 ~! ~ - ;======================================================================# a! P1 [6 U5 z$ ^: E4 v% R6 E
- ( T5 v* p* p7 @7 \0 F
- ;======================================================================
+ m( j( d) v; a - ;等待VBlank到来
% K. n5 C4 Z) W! P! Q3 Z, _" N - Wait_For_VBlank
! |! r/ y& u5 Q0 u; S - LDA PPU_STATUS0 @) s( A9 \" `5 k
- BPL Wait_For_VBlank. t: G( W3 ^8 R ]" D! N% J( m
- RTS( X$ f( P% p& j e: G" o
" n* }& n: j# u$ n) ~+ K- ;======================================================================
" {- z/ l' {; A1 y - ;调色板初始化7 V! Z( k q, j0 j$ G
- Palette_Init* B# n/ b: n9 m, W4 W, ?+ n/ m
- LDA #$3F7 a- n+ p" w: s4 t
- STA PPU_ADDRESS1 T( v+ U' H% ^- d, o# N, H$ s
- LDA #$00 n% x1 a9 k$ w$ @( D- j
- STA PPU_ADDRESS& R- e4 B {$ d6 k2 y' r
- LDX #$00
- B- @# L0 y# Y9 z- } - LDY #$208 n' N- }5 V) {3 {1 x
- .Write_Data
0 W! @% J/ N, K: u7 o - LDA Palette_Data,X
2 D% I0 d8 E) W1 k3 Q3 E; ] - STA FC_PPU_Pal_Addr,X
7 f' q+ N- D6 L2 B. [ - INX
6 E2 X* \, Z1 H p9 i3 l } - DEY R0 F" @! x; B$ f5 O- O
- BNE .Write_Data
, p$ m3 W5 m/ X2 v/ L( d! n- b6 y - .End
; f, n+ c7 X! f5 h - RTS9 q! ^2 U% i1 r( }1 c
- $ ~. h5 q# n4 J1 F; [# v
- ;----------------------------------------8 ^3 i% H- b2 {1 g5 R
- ;调色板数据* \2 n5 K; F! h
- Palette_Data* \0 z, y9 F- Q$ b
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B
& d% N9 Q( P6 R5 _ - .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 226 A4 X x* W! h6 U) v1 Q# B
-
; @7 H- ]4 A/ [/ T - ;======================================================================
: f" E, Z7 g+ ~% l$ N- y* `1 q6 f - ;命名表清空2 N; T: ?' r; J3 Q: [- i4 O
- Nametable_Clear s) Z2 i, Q$ ]: J, s+ v
- LDA #$20
. ~7 q0 T% z; f6 b) h0 r- j - STA PPU_ADDRESS8 w) G- B+ p( Q
- LDA #$00
9 s( [+ x* M1 l$ ]! b - STA PPU_ADDRESS
u, G; [$ Z& D4 b0 B5 r" {* e+ ]+ h0 J - LDA #$00
$ ]; B. C0 Z A" M5 Q; A, n: d4 ` - LDX #$00
; y1 k: P* y/ t4 B - LDY #$085 ^2 c* D( Q( g- ]7 g3 ~( W
- .Write_Data( C% n3 T; @- ~) p" i7 v
- STA PPU_DATA8 N5 s- ]9 j5 w9 m# G
- INX2 k6 @+ [8 y( j$ s5 }- p+ N( ^
- BNE .Write_Data
6 y. k7 m" U v6 b: C" ~ - DEY
/ ?! o/ G- r* F - BNE .Write_Data, c! t: E" c9 h5 s8 ]
- .End1 l- @8 \! h3 w6 T
- RTS9 W. F8 c3 T, U/ E4 R0 p
- 9 v7 Q: o. [# Y# ?7 t: F' `8 _- n
- ;======================================================================6 i% N( |, h- ~4 X
- ;音乐曲目切换) ?$ N u- M5 Q; f0 ]
- Music_Select_Process
% E$ ?* z2 o C" Z: u
# O* D q1 F4 Z3 D' S7 {! j- .Pre_Music;上一曲
" N6 C3 F4 f, y, a* [ - LDA FC_Gamepad_Once/ \6 X, p" s, M% A+ a
- CMP #JOY_KEY_LEFT. Z9 o& i4 D1 X- H, X
- BNE .Next_Music
5 ^* N4 j2 B$ S( p6 n5 {1 h' \5 p( w) G - JSR Music_Play_Pre
+ `# r" S) P4 Y- T3 |6 p! K1 ] - .Next_Music;下一曲6 H2 N+ P3 R9 D' w! A- \) l
- LDA FC_Gamepad_Once
' F# k* N& ]7 T- x3 ~ - CMP #JOY_KEY_RIGHT
1 G" B( i$ ~7 A* L, V8 I; }7 A - BNE .Next_10_Music: A! ^- A. p% R5 F1 y* [4 ?! D
- JSR Music_Play_Next
: }- l) h: d# k8 w - .Next_10_Music;上10曲
0 I$ w2 O3 F# r u: l% @" I; k- Y: d - LDA FC_Gamepad_Once
; \: A% M1 _- K/ S P5 |. h - CMP #JOY_KEY_UP
s# N* x. t3 N. m; M! M% n4 W# E) G - BNE .Pre_10_Music
% Y! A& Q- m3 H8 F T/ F - JSR Music_Play_Next_10
9 \/ \7 e1 z1 u5 c( L. z - .Pre_10_Music;下10曲7 K% n5 ~9 D3 Y2 K
- LDA FC_Gamepad_Once
. [: _3 w+ u. P* r2 E8 @( h - CMP #JOY_KEY_DOWN8 |, M+ \' Q5 |" L
- BNE .Reset
8 v7 ]3 j4 k+ k+ ]8 c! R; A - JSR Music_Play_Pre_10
; Q) f! y0 G2 Z - .Reset;重播当前曲目
, \ S3 \- v; T8 L R - LDA FC_Gamepad_Once
. _: O1 N4 N3 f" L1 d" f$ ~ - CMP #JOY_KEY_START! p7 Y: K5 }5 y7 R3 w# ?8 l$ }1 B; g1 r
- BNE .End. A( o' X& B9 d6 B c) T# H n+ q
- LDA FC_Music_Index
2 i2 C8 d" i/ W# ^" u - JSR Music_Init_Process
. u+ A1 A+ z' {' _; Z2 C# P: x' J - .End' T5 u7 M* [$ C
- RTS. e5 y& W9 Z3 ^8 @# ^' |0 s/ G( b0 ?
- ( D: V% u- l. e2 x( W3 V- I
- ;----------------------------------------------------------------------0 i& Y @4 h; y6 M) D4 u
- ;播放上一曲
+ }6 O' {' m4 h( T* r - Music_Play_Pre
6 [, n4 m3 B7 V5 Z# b - LDA FC_Music_Index8 P2 q. G0 _- f* Q
- BEQ .End* r" b& H Z/ ^) D+ |
- DEC FC_Music_Index
; H, n$ k4 s. g b, u4 N+ R6 t - LDA FC_Music_Index7 i$ _, Y. {2 Q
- JSR Music_Init_Process' l4 D( ]) d$ z+ L1 }
- .End
7 y2 G) |( c6 b5 F - RTS6 ?- \+ S$ b. r4 I" E6 K- y
- ;----------------------------------------------------------------------
$ U2 Q) [8 `) H$ m b4 j - ;播放下一曲6 r% G3 R" A! ~" F7 j
- Music_Play_Next
* s) [4 `0 N# t1 t - LDA FC_Music_Index9 h$ O$ V% m+ S$ `/ p. _
- CMP FC_Music_Max_Index
: _4 s+ [; q9 g0 u% f E% u& |7 ` - BCS .End0 V @3 q" k) D8 x9 J7 e- U- s
- INC FC_Music_Index
1 V9 h5 d! Q, x7 O - LDA FC_Music_Index
4 E* G) T. L* C+ [! A+ W - JSR Music_Init_Process
' Q# D$ A# n: w8 D - .End
4 w: I& @0 n# U - RTS2 U8 B+ `/ P1 l9 Z. U
/ v2 \4 K# a8 e# z& A- ;----------------------------------------------------------------------
6 X8 e7 E- U, s# ]' e# x - ;播放上10曲: i/ x# N0 J9 b3 t# E& f
- Music_Play_Pre_10/ y" A. z$ t9 j
- LDA FC_Music_Index- K$ X/ W( P1 Y- t7 ^
- BEQ .End! B: |/ q* T* E9 F R- u) m3 K; T
- SEC @/ {9 q; Z2 g ~% V: u! U N) S
- SBC #10# O. v# b! z# R8 I; v. G t5 R* U8 p
- BCS .Pre_10
/ C; ~9 b+ W: { F3 C - LDA #$00% Q( I1 t9 a, X# e1 Z9 c
- .Pre_10! u! C/ H* C h& X9 I' H
- STA FC_Music_Index* H7 E* ~1 o1 ?- H. Q
- JSR Music_Init_Process: m8 |' `/ ~; h, N6 L/ S/ [3 Y3 X
- .End
3 ^0 [' w* n9 C) }( L; d - RTS+ }! o" ^ b& ?; C5 k* R, T8 `6 ~6 o
- ;----------------------------------------------------------------------
e* `3 T( X, b# T9 I+ |2 R8 K - ;播放下10曲
4 X% \* |% B% |7 K! e% Z0 D - Music_Play_Next_10' V( |% R8 Q" k- z* o* j
- LDA FC_Music_Index
; Y7 a) Y5 Z* p" g! R4 o8 z - CMP FC_Music_Max_Index
& k0 p9 R& f; E; M s/ V5 c - BCS .End4 m; L6 M/ b: M1 ^& ^, P
- CLC
6 @; B \# K2 A! \7 U) f) v0 r - ADC #104 N) y% X/ ^4 _0 Q" ^& p5 r( e
- CMP FC_Music_Max_Index
5 i, r$ j3 k' a6 l. C2 M% o - BCC .Next_10
; R& e7 V& |# x: Z3 _ - LDA FC_Music_Max_Index
) x& i& F1 `1 B - .Next_10% ]6 [8 l: B& I; u9 \6 }
- STA FC_Music_Index: r/ T) c! h- I. Z- ?* }( l! B
- JSR Music_Init_Process
, E/ E) F1 @* Z9 s, t$ p - .End
$ G2 m( u- B5 d - RTS4 R- x) [, U% }; R& x
( Q1 {1 B& O1 s) d6 ?- ;----------------------------------------------------------------------
7 y. A$ k6 R/ S" n% z5 K. b - ;8位十六进制转3位十进制制
9 f( f$ M9 u* e$ C5 l: [ - Hex8ToDec
* r4 b) |9 y. d' W% Q/ i2 s3 z - STA FC_Dec_Data_1
7 a- @! b# n4 q* E! n - LDA #$00
* N" G$ ?8 s) g - STA FC_Dec_Data_100
6 _/ ^0 S1 I# | - STA FC_Dec_Data_109 d$ m8 f, H' v" n
- LDA FC_Dec_Data_1) ]) _ P8 C2 Q; @$ b6 D
- .Convert_1005 E \7 l( V' r
- CMP #100) E% {$ X3 N( F% l- E( _# |0 Z
- BCC .Convert_10
7 ^0 O2 k' H: [" M' E [ - SEC- ?9 @$ @6 F9 {$ P- k+ V
- SBC #100
4 w/ E W5 @; `7 B) m, C4 ]' U1 g - INC FC_Dec_Data_100
& o# a* N4 D2 ]8 d - BNE .Convert_1007 o: B4 d' [4 J/ i, k
- .Convert_10( R" [+ N- c+ i9 K% y* J/ M
- CMP #10
2 m' m; M" Z& |0 {, z- e; q - BCC .End
; A$ b; b& C3 a a/ V. T - SEC6 |1 ?+ m& v6 \. a
- SBC #10
& U$ P6 A5 ~5 V/ `4 j - INC FC_Dec_Data_10
( r: A. I9 z0 U) N9 E - BNE .Convert_10
. T. m% l* @4 D3 J3 j - .End" y- \1 c6 B: ^: V- N* Z
- STA FC_Dec_Data_1
8 T' w$ T/ Y' \, n - RTS
. {+ Q( |& c8 J" J F' Q1 ` v - + U2 c* E8 o+ k J4 t
- ;----------------------------------------------------------------------
* {+ l1 y" Y+ n1 N4 }$ Y3 I - ;显示曲目信息
& n" @0 [& t3 `) d% r4 ?6 N( N, f - Music_Info_Display" I. U& t, Y9 G- {3 f$ s
- LDX FC_PPU_Buf_Count4 O7 A0 ]5 d9 i
- LDA #PPU_WRITE_MODE_CNT_LINE9 c0 \/ s9 G- W/ O ?
- STA Use_PPU_Buffer,X( i" V' Z, e! ?6 u) @% i7 A
- INX
) `/ C: S( ~% P/ g! g2 T4 }$ ~ -
! T" B' A, }6 t! W - LDA #>MUSIC_INFO_POS
5 t" f# S" t+ n/ h: Q2 E* ` - STA Use_PPU_Buffer,X
$ s$ ?4 ~4 n# M' E6 G7 e - INX; I- N& N/ x" ]; q! o7 G
-
- g0 `0 {5 o/ w - ;居中. Q/ T7 V7 G& j1 P; G$ `+ r
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2" y3 d8 V$ y7 A6 Q3 A% q
- STA Use_PPU_Buffer,X7 R+ I+ v7 N$ S7 ~5 y
- INX/ Z; _( ^ L. c6 v0 T
- , Q; H: q& W0 U# J
- LDA #$050 W: `8 C* I# E$ e
- STA Use_PPU_Buffer,X
7 G, \7 ]1 ?7 d, B' H2 @ - INX6 B( x5 Y$ F0 _' L/ w7 d
- # c. {7 K' f+ j
- LDA FC_Music_Index- K W; V# x7 X. U% X8 H U
- CLC
4 U0 {& t3 J- F - ADC #$01
) `4 E) W0 s8 t, o) N4 I" k9 F - JSR Hex8ToDec
1 S/ A+ R2 X8 | ^ - . m9 |1 ~: u5 I, Q- N8 H
- LDA FC_Dec_Data_10. o+ `! s8 X) H+ G
- CLC; ], y" Y- ]! Y6 ?" O/ y8 J$ T
- ADC #'0'
! |& ]+ P/ S( a5 |/ F8 U - STA Use_PPU_Buffer,X) i! v/ @: V2 l/ [7 k/ x q4 W
- INX s1 c5 z8 R6 c% P& n# f
-
) j# x4 n, b6 W% t - LDA FC_Dec_Data_1
3 `9 r1 p8 p# N6 j5 r& A - CLC" a I$ e/ x* {5 U# p& g
- ADC #'0'
: d) U( K2 T5 P- y: J9 F f2 G; w - STA Use_PPU_Buffer,X+ y/ c" Q, Q' n, y( [+ x# \
- INX
" y/ r3 R" |$ V5 R& j - % c/ `* D+ k/ F: P
- LDA #'/'
9 _+ p, t) x) b% w! T b: T' S" c - STA Use_PPU_Buffer,X
0 C! @& ]9 u+ j Q/ \: D - INX
1 ]2 j/ U+ b7 ]$ b) i8 c -
$ u! l4 a) w+ I6 r1 B- b - LDA FC_Music_Max_Index
' \' h9 W* w' Z% ~2 I - CLC
( h8 I# g2 x- T% _ - ADC #$01
) [ p- u' P) N" v0 ~/ B - JSR Hex8ToDec7 V( H! Q7 ~7 w# {
- - t" x* W1 S- ?9 j$ e' g
- LDA FC_Dec_Data_108 m+ {3 s5 b$ m9 s* U3 c7 }4 ?
- CLC
8 X3 ~4 Z( x) X7 y! R- p D$ U% ? - ADC #'0'9 {' z- v/ D9 `6 {; z4 O6 }
- STA Use_PPU_Buffer,X" {0 G4 {' [7 f+ U. u' v. _* r
- INX# l* z$ w, K2 Q2 b6 j; Y
-
" k+ O6 O, e" I/ ` - LDA FC_Dec_Data_1
1 c$ S& ~, x$ U - CLC& O N3 m9 C! F: x2 `
- ADC #'0': ~, B2 ?$ Y% M1 v8 @6 `
- STA Use_PPU_Buffer,X
& A5 P5 ^9 K7 a - INX
# D. _# O+ |9 U4 @+ F -
3 w! ]+ d, A: m6 A/ G9 J - .End
$ w* c! x i9 d! E - STX FC_PPU_Buf_Count
; H; F) m6 [$ W) P - RTS
7 M5 Y7 g% L( x+ A2 a" l - + w5 A: S3 I# O+ A7 C& c
- ;----------------------------------------------------------------------
7 t |& j5 B! U+ b" q3 s+ ]* s5 Q - ;音乐曲目初始化处理. H8 ]) H; T" \
- Music_Init_Process* k; B( o* L0 d C! [; h, O
- PHA/ w* b( z' G/ G% C; S; L
- JSR Music_Clear_Process
, @7 L( G2 J# h - LDA #$1F! ?3 H' B+ u0 V7 F: G( I7 ]
- STA $40154 g7 p% m4 r6 F7 w7 x; \
- PLA# w( ?* r+ k9 ]1 H
- JSR Music_Init_Addr8 a) {7 a# |; p7 w
- JSR Music_Info_Display4 G+ ~& M, k( s* O
- RTS: N" D- o- R s0 R! p/ t
- 3 y9 a C( I* A3 ?/ U
- ;----------------------------------------------------------------------; K/ V4 j) L8 L. H# o
- ;音乐播放处理
' j }0 a4 |' y/ R, l - Music_Play_Process* m' i. q- d+ {6 e* I" L" v# r
- JSR Music_Play_Addr
4 O% P& |1 k! y4 c8 F - RTS
' `+ Z. k+ x% G
' }9 F* s% E; e* X$ d! O- ;----------------------------------------------------------------------5 |% w3 ~/ ~/ t9 a3 Z. S% u/ a: }
- ;音乐播放处理5 H7 c6 c& _* ]( L
- Music_Clear_Process/ K* L. ^2 q7 v, T& z7 r! u" g
- .IF Music_Clear_Addr r7 A, H: G1 G, t. t" y2 O! _# Y$ {% ^
- JSR Music_Clear_Addr
) U2 {9 E O) Q1 e - RTS
/ M1 b/ N- b# x8 ]6 v4 M4 ^1 f - .ELSE. Z- w. y1 X9 g6 j' _- f/ O
- LDA #$1F
$ P5 ?) J6 H, @ - STA $4015
& l. ?. X" X M% ^2 T' T - LDA #$008 g( N r k& M& A; P: `
- STA $4010
( z9 Q# y5 x1 a% ?2 f" s - LDX #$00
- A' |% `* h8 K2 k$ B$ L: m: Q4 H - LDA #$00 ?) E6 j6 q) K% k2 {3 J' I7 w! z
- & g( W X' D2 _: k9 y# b
- .Music_Clear_Zreo_Page_08 _) d; o( V% A& i3 _+ P* Z5 ]
- STA $00,X
# m/ }& P* L$ x, d5 v. h; J - INX
1 k1 h: x! q+ _) E( S+ ~$ h+ v1 ~ - CPX #Use_Zero_Page_Begin
0 I W; j+ t5 u0 ]4 a1 a - BCC .Music_Clear_Zreo_Page_03 P. h) J% L3 E2 j" Q1 i
-
. x* S7 w- b4 Z - LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size: C& G/ @3 q& |- o8 X' i
- .Music_Clear_Zreo_Page_1! z1 q! F/ I5 G: r+ l. n+ O) u* `* I
- STA $00,X
$ X; s: G* o! h) G - INX
( c! y9 c( ?) U- g7 V8 v+ O- D - BNE .Music_Clear_Zreo_Page_1
7 C: T8 D" [0 K: O' d* n - 3 W; T; I. }- p9 S
- Music_Clear_Process_1
0 }8 O1 r* N% \# _& G9 l, g" z - STA $0600,X
4 l, B. c1 V: A- ?* V - STA $0700,X# {0 _. B% K7 p0 J* [7 _4 g
- INX
" ?- g8 }' Z, N) e% { - BNE Music_Clear_Process_1
$ z+ e8 q& g$ x% A3 J6 _ - LDA #$10
+ e- M4 d" U5 N - STA $4000& D6 k, \5 i& v" f
- STA $4004) n& |& U0 j! m8 d# a
- STA $400C- {9 O- B* W3 t8 ^7 r
- LDA #$00
?4 h0 }2 m; h4 g - STA $4008
$ [' [+ O. l) O" _ - LDA #$0F/ V |, F7 T- y5 ^' Q$ M; s
- STA $4015
" c' ]' m; S" b# F - .ENDIF4 s9 n$ e0 E8 @4 ^7 o
-
8 H; H! O' R( X6 j7 g" b5 C - RTS
; l! q/ H7 b! B5 U; g1 G3 F6 ]
) R, x' ]" A3 @( X, M4 d7 D- ;======================================================================4 f+ @5 A) p/ g( e
- ;重启处理7 Y( p9 E5 B6 b# n
- Reset_Program
% g9 |0 O# ^. a; A; o$ b# h- T( O - SEI
$ |: W' z& u% _& s+ m- w - CLD
- i8 T; e1 i% a3 q8 g; ^+ Y - LDA #$00
" w& O% K1 o7 [0 e, _9 ` - STA PPU_CTRL
5 e5 ^8 C, b& K, O& i - STA PPU_MASK
2 t/ I; K) e: Z6 X& D. H - STA JOY2_FRAME3 W* I3 X; y @; e+ d1 Z8 o* f
- STA APU_STATUS
, g+ O E; x/ k. C+ R" V! Q -
7 j4 V5 }2 N4 [3 c5 v7 T - ;等待屏幕准备完毕
# l" D) I& C F - LDX #$024 P4 Y* O& K$ n# @0 g' M3 [ m
- .Wait_For_Screen_Ready" I& L/ k O2 O' l
- LDA PPU_STATUS
1 q4 g' h1 r; t4 ?2 p - BPL .Wait_For_Screen_Ready
. E& g* U& N1 U" e1 e) b* c - DEX% B% G6 H; l3 @" D9 O; @# h9 ?
- BNE .Wait_For_Screen_Ready
6 \+ [+ H9 H( ]) C) [4 U - & R! e" K; k# { s
- ;清空调色板
$ M' d6 ^3 ?& Q6 k, P) i4 s4 o - Palette_Clear
0 C2 y+ L8 A9 w2 T+ ] - LDA #$3F
6 C! B7 {" Z' ^9 u1 E2 e0 W' e - STA PPU_ADDRESS
. c) p; a( | O" I4 Y - LDA #$00: k% D2 i6 R9 G+ f7 s& r
- STA PPU_ADDRESS) g0 v4 c9 f3 s1 p) r3 I7 i1 U
- LDX #$20
+ o4 H7 T! {0 E7 }9 ]0 J: Y+ b - LDA #$0F7 X# G) m: |6 V, c* m
- .Write_Data K: M) A4 t) ^$ F( s
- STA PPU_DATA N2 Z9 T/ n9 X& i# o: R
- DEX' N: V v) L) C' O
- BNE .Write_Data
- t& ]6 i: x8 ] |1 w" s% z
" y; ~, _/ Y6 _, k9 |5 C- ;清除声音 $4000-40134 C9 U/ b# j6 U" \
- LDY #$140 s" }7 L- S F7 c3 d7 f+ j
- LDX #$00# X& w7 A* K. s, f
- .Sound_Clear2 N$ \0 d9 ^3 C! g1 q, ^
- STA $4000,X
# K% p/ ?7 M2 l5 ~ - INX3 f0 v2 w6 H9 p. H0 N- N, Z, `
- DEY
& [5 j# d" ]9 V, x - BNE .Sound_Clear
7 _& n( C5 X0 I) \1 g6 Q - ; V% \ B b( y2 O- C
- ;清除 RAM $0000-07FF' D& d4 [) |( _
- LDA #$00
u- ^+ l* n; J/ ~ - STA $00
% g4 o1 u( X4 t2 X3 V - STA $01
4 }: y* o' r' R+ N4 h& ] - TAY
0 E( N- d* L7 n t" U6 Z7 x" x$ V - LDX #$08
6 o# b0 J0 ^ n - .Memory_Clear
$ @3 O- X5 g. I2 b5 K - STA [$00],Y
0 C+ m2 G; b- z! X - INY
5 R, t+ Y7 n: H - BNE .Memory_Clear1 i5 |3 U: V& d3 {
- INC $01% X' J- t9 i; F: X' T. E
- DEX% `8 r# ?3 p$ E- x
- BNE .Memory_Clear
- W* R. q: d5 |& ?' n9 f! G -
# Z1 {, l$ |8 j; z) ?6 ]# S - ;精灵缓冲初始化% y/ `/ C0 G4 C9 ]
- LDX #$00
7 l, u( _9 n0 n* }" z5 r& j8 s - LDA #$F8
: V- C# e8 {/ m$ h+ w - .OAM_Clear
4 }9 |" {& z% Q* U; D. J - STA OAM_DMA_Buffer,X3 T) l* N2 t+ y) l3 I- `* [3 A
- INX
. C& K1 V2 I9 J+ g - BNE .OAM_Clear5 y7 @% B. X: S4 j& a7 [/ Z
-
, W* d* M' B; `0 A M - ;栈指针初始化6 x2 y9 ~+ @- `: z
- LDX #$FF3 ^) E1 q% v/ y0 x, C
- TXS( j* ?3 y5 r; x% n! C
-
7 I' d4 K4 v5 K: V- `( L - JSR Nametable_Clear;命名表清空1 M/ `6 F: [, ~8 d* e- F
- JSR Palette_Init;初始化调色板缓冲3 q2 h; `5 W4 d, ?% q' [: |
- JSR Static_Text_Init;初始化静态文本1 y& {* E0 M. _7 R* b, K$ Q0 s6 O
- 7 \' r7 N$ |, H# B4 N/ ]/ n( T1 q
- LDA #MUSIC_ITEM_TOTAL - 1: G; d/ l! V6 p! k# m: L
- STA FC_Music_Max_Index
& r* d' M7 R# {! i# t8 k9 Z( g - ) A7 a1 D6 ?% O1 A3 w( ~3 M2 l
- LDA #$1F
2 W6 s4 T Q) b1 ~' C. A - STA APU_STATUS' d! F; n; d+ \
- LDA #MUSIC_BGM - 1
# C* `/ |) k7 C0 j- ], \ - STA FC_Music_Index
' u: e! J2 {! H ~ - JSR Music_Init_Process;音乐播放
2 N, Q6 `: a& d! B& ^ -
0 _; B9 D" Y, D: b3 ~' B( R( w& ?; @ - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)
4 Z7 c5 k# [2 g1 n2 Y& e. p: y9 E - LDA #$1E
4 { k, j' _6 K- S" j7 a9 J4 a - STA FC_PPU_Mask_Buf
% Y4 r, ]+ M0 l. O -
) k/ N! f0 C# Z4 R5 Y8 ` - ;启用NMI处理/ n; Z2 n' K* S0 o: R7 f
- LDA #$80
* O+ A; N+ N N9 l. S! T2 y: z; g - STA PPU_CTRL
6 V' b+ t/ g! I' u" p% G5 T -
1 b; Q* N# U1 C9 Z# h4 k6 | - ;程序循环, 剩余工作交给 NMI 中断处理6 ^+ {3 x0 p) \ i6 R
- .Loop! e8 J7 h# H7 ], U7 s% k" P" A# p
- JMP .Loop
( D4 |- v& b- r7 a) d/ }
( Q/ G! s1 I) o, g- ?- ;======================================================================7 A/ P, z3 A; s" y% |. i% B+ b
- ;不可屏蔽中断处理
' A! I/ U7 L3 ^3 } - Nmi_Program4 O+ l Q* c2 z
- PHA
+ B+ V& n0 ~) M5 l2 e' [* b D0 S - TXA
! F/ i$ Q5 I. B2 ^9 N - PHA
. F" u" i" B" O( j4 }% }1 K7 I/ X - TYA g: ~$ B+ z5 W5 g
- PHA
1 e9 M* c8 v0 ~ - - x. f" s8 m3 _
- LDA PPU_STATUS;读取使得 PPU状态寄存器复位4 T: b& Q8 S/ E( O
- : j0 H5 v3 W5 i M5 }. L0 d
- JSR FC_PPU_Procrss;PPU处理9 _. S& P \ m2 r
- , ~; u* g3 x" _" r3 P
- ;精灵内存更新
# v8 R: R! w2 O% @% B& X - LDA #$00
0 E! G6 Z0 e# S+ ^8 c S - STA PPU_OAM_ADDR) F) h. N$ k! T/ H4 i0 H
- LDA #OAM_DMA_Buffer / $0100
8 A1 c/ J7 k9 {- p - STA OAM_DMA
4 @/ j7 s# f4 T0 D+ `. z. O -
X; M3 j2 _# O8 E - JSR FC_Gamepad_Process;手柄输入处理& f1 d' S& ]1 x5 I G/ g- n: N& [
- JSR Music_Select_Process;音乐选曲处理
' g0 x( T, C# [. |5 \/ }& U) L9 e" | - JSR Music_Play_Process;音乐播放处理
# e7 E) D4 A" {) N9 B! e - ) Y- y2 D$ }, R1 }% f3 \' M/ d/ u6 }
- PLA1 e' u. T, x4 ]7 F; J
- TAY
1 G4 X+ r# m, f+ b - PLA$ N* h. F2 F' { _8 F O0 U" d* Z
- TAX
# p0 O" |7 p7 y% \& q; |% R T - PLA
# \/ d7 u- B# V1 Z$ I$ Y) D2 ^
q B5 ~' i4 r! t6 V( ~! v# O- RTI
6 H7 R4 e* y1 q - & ^+ V" L# P0 ?/ N) b: x
- ;======================================================================
1 P2 S: [4 s. F! n1 j' {7 w - ;请求中断处理3 Z5 n: `8 O' G( e0 z$ f0 x
- Irq_Program
/ Z( \% `/ a7 \& Z9 Z - RTI: [1 P2 f! \0 o. |* J
4 |! W+ n; _/ U: H# o% w; c4 k! C- ;======================================================================" X: v" f6 @; d7 T+ q
- ;中断向量表# k( N9 W& B5 ?
- .ORG $FFFA( H4 ~" q3 D# K- L* y3 t' t% K
- .DW Nmi_Program ;NMI触发时执行: W8 S+ \( J- A ^5 L+ w& G
- .DW Reset_Program ;载入ROM时最先执行
6 @7 a- G- s* M6 ]" ~: ^8 w - .DW Irq_Program ;IRQ触发时执行
0 L! J" U/ B* R. y3 w1 h8 I
复制代码 9 `: q7 v; t4 W* m8 ^3 m
% O$ B @# A& P: c7 K" ^8 R
2 R& P8 @; a6 `. |https://gitee.com/flame_cyclone/nesasm_3_2 |
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