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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下
+ ]( a: E. B! V! X7 U3 E$ e
: e8 j# G. W: H以下是主框架代码:3 O. u% f- H+ d1 d& x
- ;======================================================================
. |/ @( V5 i# T9 \. ?$ A+ m - ;文件头
+ i. h. g" ?- l4 f2 J9 f* j - NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量5 g3 }2 @! @) m# n9 z- F( x( S
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量. d# N, O! {4 m" @ [- u
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
% r4 o8 w( l7 \" F, {2 z9 j% m - ;======================================================================
2 q$ u( s8 M0 z" I - PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2& [6 T5 [7 V6 E4 r9 {1 c
- PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 18 W$ F( v+ S9 A9 U1 _
- ;======================================================================
- [# g' j& e% D* Y# V - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
$ b8 f* I1 ]4 W0 X - RESET_ADDR = $E000 ;主程序起始地址
! h. n4 w# \* `: \, L/ R6 y, @ - ;======================================================================! m \. J' V; K" Y# D9 ~2 ]
- .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB/ K: T1 U( E4 t* |8 w2 w, Q. {
- .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
5 c( U! ^! R9 } - .INESMAP 4 ;Mapper号 (0-4095)* x4 v$ H8 @* [) V% }1 s6 U0 D; }
- .INESSUBMAP 0 ;子Mapper号 (0-15)
$ Z7 q. Q$ [# t O( f - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)
: Z0 {) }1 G. N+ A - .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)& ~+ P4 P' N' Z3 x
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数). D9 o8 [& ?. h
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)) w# D; H* C6 s# H" a' X2 @
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)' \ P7 ~ D# E+ p$ g( ^ b
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)
, u) C8 c( v- P: L) r - .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)( y9 `. z( F2 e$ D' \' R4 R
- ;======================================================================5 z% q1 J* `, e( w% c
- .INCLUDE "fc_demo_config.asm" ;全局配置5 M9 L1 r6 Z) \6 u& \5 F# P3 E
- .INCLUDE "fc_demo_constant.asm" ;NES常量; T) W$ k( K9 \8 ~
- ;======================================================================
+ \+ F1 j: T8 p$ A8 ^: c" [ - ;音乐配置
- J9 b$ S+ u% b! v \ - .IF 0 = MUSIC_THEME * ?0 Q6 o$ e- R- Z
- .INCLUDE "data/music/Gremlin 2/config.asm": Y9 |- T6 U0 z3 i& b B; f' y
- .ENDIF
7 F% L w) d( j9 E. y" T1 ` - - G, j% N; n& s+ F& z% D5 D
- .IF 1 = MUSIC_THEME
& H2 h Q+ e% |7 M' ` - .INCLUDE "data/music/Raf World/config.asm"
, t' E" B: O" ]% r+ N - .ENDIF
8 g( V6 e, l2 i m" f! r2 G; R: U" C - 9 S: c9 W0 a2 T. U- L/ y9 I) O
- .IF 2 = MUSIC_THEME + \, E; d; J) r2 h
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm". L( v* k* e) c" _$ R8 X4 W
- .ENDIF
0 L1 c8 X# O/ n7 ?! |6 R - % N8 e8 S* b; l3 u N$ {
- ;======================================================================
5 A% n2 d! s& h! Y6 F% b o" a - ;引用CHR图像数据: u/ Z4 ?5 o! |2 A
- .BANK NES_16KB_PRG_SIZE * 20 Z2 p* R, F- d9 p# K9 w
- .ORG $0000
) ^- k9 N0 _' F& Z. _/ k/ e - .INCBIN "data/bkg.chr" `, J9 `: V1 A& [
- .INCBIN "data/sp.chr"" v2 M9 i& P l: `; H
- 5 ~9 z) m% e# X# g( r& e- \
- ;======================================================================
2 D) T; N) t9 w$ o9 J9 w5 I - .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
% p( X; Z1 C8 | - .ORG RESET_ADDR
# \, z& {2 r- D0 K a - ;======================================================================- h' L+ B- n, t( k& }
- ;引用其他源文件$ o4 f4 z$ J1 o% F7 u& ~
- .INCLUDE "fc_demo_ppu.asm" ;PPU处理
6 c! V; G" g6 }7 E6 Q - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理
2 ]0 I, @. I/ ~: k P8 [ d4 ]6 s! ?- d) i - .INCLUDE "fc_demo_static_text.asm" ;静态文本处理6 o# t+ }& R `6 p& l
- ;====================================================================== m9 t7 T0 Z$ N
( `# s2 E6 ^# M- ;======================================================================0 Q" q" P. `- B9 n
- ;等待VBlank到来
9 b: s1 |/ b- o# X# R - Wait_For_VBlank/ J, G/ q2 @* H5 j% K
- LDA PPU_STATUS
6 F+ r" e$ F' U3 F8 M8 q; A4 Y$ z3 `. ~ - BPL Wait_For_VBlank7 v6 ~/ l$ S* Y, X
- RTS3 W! \" U( L- O9 r
- 6 m# c- [- G& X8 ~, M1 ?. [+ j/ u* I* a
- ;======================================================================
& S% Y( t2 i1 d2 |1 Z - ;调色板初始化" k/ k' Z6 R5 b; t. D
- Palette_Init; L+ {7 \# ^3 D" L8 y0 q+ v
- LDA #$3F7 M8 i' ^9 T1 E/ @9 j
- STA PPU_ADDRESS x1 l3 \' L, V R3 `) M" z; ^) Q+ w
- LDA #$00
0 `) O0 n0 A9 r- C7 [; L9 N - STA PPU_ADDRESS- g9 J2 o5 x0 j# F5 L6 g n& Z" h
- LDX #$00" }2 }3 R, V. n$ R$ e T
- LDY #$20
2 ?1 q' x' V, a9 V5 e# e: E2 B - .Write_Data$ e8 G4 J1 D- X1 m/ _! N( O
- LDA Palette_Data,X) \( x/ b p" O; H+ Y7 \, j
- STA FC_PPU_Pal_Addr,X
: O% ?1 |! o/ E" }3 z& Z2 W1 M+ S - INX6 s: L3 E! v( |' J' e: E
- DEY
* u# I, P `6 w4 m2 _+ g) y - BNE .Write_Data* |1 q" ~4 Z/ d7 o
- .End
3 p7 S: ]% }4 H% B - RTS
: k) J% n+ O. i6 b# |2 L
" `( c. S" i/ s! b7 G- ;----------------------------------------
7 Q" \1 L9 T' g' L% S5 p - ;调色板数据
, S, H$ Y ?1 n/ x" S5 } - Palette_Data6 \$ q0 w( }6 F
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B( P" f& m' P; ?! U3 G
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22/ Z1 L3 c7 V4 g" R0 M
- ; A2 ]! K \+ G/ V; g y
- ;======================================================================
. |* t9 ~; O. K8 g$ j' R6 v - ;命名表清空# {8 X8 h3 ?( m& r- k6 s0 c
- Nametable_Clear
: |$ V$ Y% d& M! } - LDA #$202 e4 c/ d7 I. [2 |
- STA PPU_ADDRESS! q0 l9 E' k# h0 H. n
- LDA #$00: B( S$ f* `" d9 V N" C+ W
- STA PPU_ADDRESS
+ e% n6 f! ?& o/ ]2 M: R2 b - LDA #$00
5 z, @# ~# t7 V% {! U" R O% ^ - LDX #$003 _2 a* V$ f( R) T
- LDY #$08
; E1 S- m, _* G8 T8 e: L1 H - .Write_Data2 ]2 B8 i) t: a& u8 B! C
- STA PPU_DATA
C+ N u; x4 Y+ Z" u& n4 C; }3 H0 a - INX2 d& R B; n, Y. F+ o+ @
- BNE .Write_Data6 ~# n- i5 |" r" N1 Z
- DEY
6 O: Q; k: o) C2 h8 T+ C - BNE .Write_Data
! p9 |6 T9 T- E( f, q# d - .End- L; h) c: C" b# D2 d5 d" X
- RTS7 H2 z3 T/ s% \
- + K- B; _9 R w% @2 @6 u7 \1 V
- ;======================================================================
6 t3 ~; d; p& i. n - ;音乐曲目切换: ]+ |* I! f5 T: Q+ p4 r# A3 l
- Music_Select_Process, e' v' ^1 f" a" }4 T2 R
- , {! _8 n4 T6 F+ b- X
- .Pre_Music;上一曲3 J. @) X- G K
- LDA FC_Gamepad_Once
% c" E$ o. o q5 U/ c4 v0 G - CMP #JOY_KEY_LEFT5 x$ m8 U, F4 Y5 B1 s: L0 e. ?
- BNE .Next_Music
- C2 D* B- D. O+ Q# x. m - JSR Music_Play_Pre, w! J& `# k& ^* x2 J, a
- .Next_Music;下一曲
' s g* w- s7 U& Y2 A, _ - LDA FC_Gamepad_Once
4 u' N; ]/ [1 _% N - CMP #JOY_KEY_RIGHT
% e. V" F% D$ c* V$ h- l - BNE .Next_10_Music
8 B! ^1 S8 f+ n* [ - JSR Music_Play_Next5 d* l! n* M8 `2 X a$ _
- .Next_10_Music;上10曲# D' I( i2 g: H$ c1 N" [
- LDA FC_Gamepad_Once$ W: x( a( s+ |
- CMP #JOY_KEY_UP: Q* s4 p" y- z( U/ Y0 b
- BNE .Pre_10_Music. I5 n# a9 N* c$ A, Z
- JSR Music_Play_Next_10- T9 C$ e4 L4 x( n f6 M
- .Pre_10_Music;下10曲
8 |5 o: [& O ~; I% ]8 h: d - LDA FC_Gamepad_Once
; V& `; D" U% a" @1 a4 z) u# W - CMP #JOY_KEY_DOWN
$ V/ k; |& W; ] - BNE .Reset
- v8 E. I% o6 d/ [: c$ } - JSR Music_Play_Pre_10
/ W" q$ \- W' l5 c1 p9 C, L - .Reset;重播当前曲目' a. `! \9 M' R2 Z. w
- LDA FC_Gamepad_Once( G* B0 {$ |4 ~
- CMP #JOY_KEY_START1 \) f+ x2 s1 b+ E- A
- BNE .End& i& _! b) _) J4 T- |
- LDA FC_Music_Index+ ^ Y4 x! S c. [* d1 n
- JSR Music_Init_Process
5 C, l8 a* M9 \3 T3 r. s& l R - .End
) g& W7 S- r3 i - RTS% G `2 S5 Z: i7 h
0 r/ Z8 I* H- U& u# U; a- S- ;----------------------------------------------------------------------6 A: Z( B m, U! ?- U* O
- ;播放上一曲# ^, r/ l# P- a2 E
- Music_Play_Pre
2 x+ ?1 d% m$ P4 X) \. B$ K - LDA FC_Music_Index
# r/ W* m9 _2 W6 y) J8 P - BEQ .End
; q% M+ h- U1 H7 v - DEC FC_Music_Index
. j, u$ l/ m7 \& G, s - LDA FC_Music_Index4 D J8 H; y9 ~
- JSR Music_Init_Process
% g) O4 u, o$ N% w! w - .End- X7 A) A }9 q
- RTS
( y$ \4 D# L" s5 N& @ - ;----------------------------------------------------------------------" L+ P$ C; g" E. Z
- ;播放下一曲
' h7 n9 Y' q* { - Music_Play_Next
: d' g+ t7 N' E* W - LDA FC_Music_Index) w( W q4 ^5 e+ ~0 n
- CMP FC_Music_Max_Index; _: E- g7 s% _8 O
- BCS .End/ z) f2 m' K. I8 R M
- INC FC_Music_Index
4 N" ?7 d- @2 P7 D - LDA FC_Music_Index
+ G! R. i! O- v7 T( b" u" S - JSR Music_Init_Process
$ I$ r, Y6 Y- x- s - .End
^: m( U5 u/ X1 e - RTS
7 H3 P j1 C8 h4 T! n( @, q( M. `
% i. @( n/ B0 p! p6 q, D- ;----------------------------------------------------------------------6 W! r0 c. ]7 j* B* r' h
- ;播放上10曲# x4 ~+ P% G' I
- Music_Play_Pre_10: N- x) m8 ~* R0 `5 c
- LDA FC_Music_Index
f. ^7 s5 J! y0 V* ] - BEQ .End
7 h/ W2 P! r& j9 k s$ P! R( z( A% N - SEC( |9 I; p( g8 c1 C& k
- SBC #10( ~$ X! {; h1 ?9 h! o4 c
- BCS .Pre_10
" q! t, u1 F, Y! Z( {% E0 M) F - LDA #$00
* y8 R$ V# i2 k/ C - .Pre_10
( L$ Z. P2 Q7 i4 `% v - STA FC_Music_Index: F- T& o, ]+ V+ V1 ?
- JSR Music_Init_Process
2 H" n: Z9 D0 p - .End
3 s# x4 `2 z' H - RTS
$ U1 I5 _- l7 C; v2 ]2 @3 n - ;----------------------------------------------------------------------1 Y! c( a# h7 V( X
- ;播放下10曲: `& Q) E1 w5 d4 W2 A- c" Z
- Music_Play_Next_10$ v* Z d$ X$ r$ |
- LDA FC_Music_Index7 X' j! @4 e E# B
- CMP FC_Music_Max_Index7 K% O' f) D. d, ?/ J
- BCS .End
/ V# _: }9 y( i5 h: l. X - CLC
" C& \6 o9 Z5 x+ N+ e - ADC #10
8 ?* k# k4 c: A2 H+ y# O R - CMP FC_Music_Max_Index
^+ `0 G: y" p$ p# e - BCC .Next_10
5 L, e5 s7 S, L+ E! L4 g4 b) V - LDA FC_Music_Max_Index6 h7 L( b9 d, g3 T
- .Next_10/ X& I! X0 `$ S$ x
- STA FC_Music_Index
& ?9 N# n: A* m9 q9 D3 L - JSR Music_Init_Process9 l; B9 T/ m3 c$ ?) Z/ H1 p
- .End5 b X# D& x9 {5 c9 v9 @) K
- RTS0 U1 z5 v, @# Y# L+ d8 N
! |- \$ f3 G8 O2 ^& \& o- ;----------------------------------------------------------------------9 y P7 {: m! j4 s' w! y3 V0 I# X
- ;8位十六进制转3位十进制制
% f3 s3 c4 s- ?" D, F - Hex8ToDec
" B* v3 y) i6 J' } - STA FC_Dec_Data_1! i. b6 k8 U, ]1 w# z
- LDA #$000 P7 n7 z* M+ V( P y
- STA FC_Dec_Data_100
+ H' P' Z2 |2 S. w - STA FC_Dec_Data_10
1 [" Z! X8 F/ Y Y5 s - LDA FC_Dec_Data_1
5 U: s ~- ~0 b. h; @4 A, c - .Convert_100* N' f: P' e0 w6 Y( |
- CMP #100
5 t/ @* x% w, L% z& j, E - BCC .Convert_10. D ]1 z' Y; p7 L8 D8 s
- SEC
' T* L; t/ n( |; I+ h4 f - SBC #100
1 u; E$ K5 y. {3 W' d - INC FC_Dec_Data_1002 c/ f0 p) F) `9 b' b2 i) |- l
- BNE .Convert_1004 y9 _/ H9 R$ x+ L: S
- .Convert_104 b8 J3 w1 U. o
- CMP #10
2 Y: o- W9 y4 O, z9 k7 ~ s - BCC .End$ c- d+ i: j3 q
- SEC
- v+ X P9 ~$ K! v& j - SBC #10! i; X9 w6 S! t9 o
- INC FC_Dec_Data_10
i# j" l) D5 ?% R6 Z - BNE .Convert_10
; ] D3 w+ }) M1 h - .End
. C; v" l/ G+ @5 @ - STA FC_Dec_Data_1
! [, f) F5 X+ ~$ ?; V1 ? - RTS+ r! m3 ^; R* ^8 [1 s, Q
- & K$ o$ t! J" ]) r
- ;----------------------------------------------------------------------
' I% E8 {6 ], D! p - ;显示曲目信息
5 |( [ }3 N' R- g4 _ - Music_Info_Display
( o, M+ }* I" T7 Z& _1 l - LDX FC_PPU_Buf_Count
2 w1 ~& C1 d4 o% a# D; u8 ^% n - LDA #PPU_WRITE_MODE_CNT_LINE" J' R2 n* w, W- d9 E; i
- STA Use_PPU_Buffer,X7 O. @2 e' R) r; \" m' r) Z
- INX5 i8 O0 p# N- x. o
-
) c* ^' _2 Z+ s( W3 D l - LDA #>MUSIC_INFO_POS
) I3 H. ]& V7 K1 w* z% v - STA Use_PPU_Buffer,X
2 n" m# Q( u, u& a; ~$ A8 w- e - INX
/ U% E; G0 F+ _) s - 5 d2 h ?# Y. W) L. W
- ;居中, X; j9 o, ^; V5 D: d
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/22 ~9 H8 T8 U) {$ _/ u* ?8 {
- STA Use_PPU_Buffer,X# j2 W. s& i9 ]. K: u- f4 ~ v# C
- INX% \* W |) r0 p. ~4 K
-
$ n6 L6 G; V* [% @! j - LDA #$05
m# c) `7 {& x( u" B5 B/ | - STA Use_PPU_Buffer,X; ?( e1 N8 v# [- v/ a; N) c, q
- INX
2 p% T' y9 Z+ E0 [- R# T - : n: K6 @6 B0 Q u
- LDA FC_Music_Index" |$ N) ^$ z& g: D/ L) ~ K& f
- CLC
6 T4 i+ X! q, A5 M, [& K7 ~) O - ADC #$01
6 [& h) c% e O. |4 Y% ? - JSR Hex8ToDec, E. v6 W6 I1 G( i
- . ~9 T3 ^ C4 e& L" b. v- s. G
- LDA FC_Dec_Data_10' d) {! B! S A8 d, J
- CLC7 Q( W6 }0 j5 q: z- A1 z
- ADC #'0'
2 S( k* p$ i- @) e - STA Use_PPU_Buffer,X
' b. [ Z3 h: c! s; t - INX
+ e( f% |4 h9 U3 A -
9 j3 {3 c# ?. Y u* Z9 B g - LDA FC_Dec_Data_17 K$ @: d o5 A f/ n
- CLC
$ h7 E/ {2 [# [' `" i6 k - ADC #'0'
/ |4 K( `1 c2 L6 y% k3 `" ] - STA Use_PPU_Buffer,X
3 E1 U$ [. C" O6 G1 r - INX u; e3 T4 N1 A: {
- $ h( @0 T* c2 p* f B2 U, R6 ]8 Q
- LDA #'/'
! c9 z" J* K U5 G. [. o - STA Use_PPU_Buffer,X, z5 u8 u. f9 S4 `
- INX
$ v; F3 n, ]" E9 U' _9 n -
1 J) E) v$ g$ R0 z! T% e - LDA FC_Music_Max_Index
" P7 ^0 F* b" w) O' d; `& B - CLC [! E4 B0 N& X) u
- ADC #$01
% `" a% }" {6 L. w& t - JSR Hex8ToDec/ o, U% V' u! b, G+ G1 F( ~
- # ^5 s/ ]! O+ N4 x
- LDA FC_Dec_Data_107 @% a* B( w3 s
- CLC. k* _* g6 Y0 L- H- i* y) ?( J
- ADC #'0'
/ w# ]9 Y' I# j" U: Y: u, c - STA Use_PPU_Buffer,X L9 G8 s: Q! S6 {, L3 r7 |
- INX
4 q; A% ]8 t$ L% t. b3 P - ' X6 [7 T/ Z5 j" T) Y
- LDA FC_Dec_Data_1- r: T' v8 k# X7 u4 M' I* P
- CLC
9 c: n0 v4 q3 e1 T% o - ADC #'0'
/ }) N% E3 n _0 m1 p+ ^1 C0 r6 P2 H - STA Use_PPU_Buffer,X( n6 C" |4 S; l: P" A. [
- INX G; w& l# M0 w0 Q
- ! e4 H3 O8 k2 M" W2 Q2 W
- .End! y* B2 G9 L- F! R# M% ]
- STX FC_PPU_Buf_Count
( ]4 D, W7 [$ l0 ^$ g: y - RTS
0 ? R5 q8 w. |/ c9 S
. U' n# d' _7 l& b9 k- ;----------------------------------------------------------------------
+ b$ K) N, @" F3 ~8 j' X4 Z - ;音乐曲目初始化处理: m2 s, g* O6 K5 q) s% m# K
- Music_Init_Process' ^3 H8 N* _ [. S
- PHA7 l5 F- e/ T1 f H0 M; v
- JSR Music_Clear_Process2 u; o9 L! w j+ D5 @# P/ J6 ~% Y
- LDA #$1F
" M( a5 c+ A5 I3 ]: [ - STA $40151 L" P9 A5 g a9 d# \% E2 R
- PLA
9 ]) B, c8 M# B+ Z/ c - JSR Music_Init_Addr
) L3 X) q/ P/ p( T, n$ m8 J6 S0 } - JSR Music_Info_Display) w2 `) e0 w0 l+ f, w+ S. C! I
- RTS
; c/ u% W* _+ m# d
: }9 \, n. U( T4 j/ S. O' T3 ?/ y- ;----------------------------------------------------------------------8 C6 a* j! e" O4 e3 m/ g1 Y' x
- ;音乐播放处理2 A5 w: Y" c' y" R- _; ]
- Music_Play_Process
) y' ]+ e3 q" Z* `: Q, p3 T% x - JSR Music_Play_Addr
^0 p8 f6 G+ q: W4 C - RTS
& B1 P" D. L1 U6 Y: y" G+ D# y* Z% ^
7 d3 _. W' v) E7 z) M% R& L1 ^$ @- ;----------------------------------------------------------------------$ W. p! |' ~/ m) J; }1 s4 S( ~
- ;音乐播放处理0 U/ b; K4 c2 s$ E& r
- Music_Clear_Process
9 Q: R# N6 |: m) @ - .IF Music_Clear_Addr2 ?3 N( B1 Y: j7 D
- JSR Music_Clear_Addr
$ P. L; j$ |: q4 ? - RTS" R: m* h7 N: h7 p# v7 w: m g2 l6 y- H# D
- .ELSE( r1 W( }$ c$ u; S
- LDA #$1F
! w" m- L& k# D }. Q2 P' B - STA $4015
" z- d7 M8 d6 r, @" | - LDA #$00; J. D* Q. b4 j* t; w L0 W( T H$ d
- STA $40106 K2 {5 G/ y# h
- LDX #$00
6 q! K! D( \$ B: Z - LDA #$00
, ~" l9 l6 r3 _/ e9 N - : f$ `- ~" z5 g. f1 }) h
- .Music_Clear_Zreo_Page_0
. _ \9 @, i# U4 }& Y2 Y) f - STA $00,X! U9 p6 B& H, t* O" O
- INX- r1 }1 c& K, _9 Q9 n# \/ k
- CPX #Use_Zero_Page_Begin# h& J: m5 [2 L- G7 V
- BCC .Music_Clear_Zreo_Page_0 W" Y4 Q: U/ J- z* ^
- ' j7 R0 [0 @0 y5 [ S+ h
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
5 H- L. C% A5 {3 i - .Music_Clear_Zreo_Page_14 ?$ x( l) {, h! v$ t& P8 J% ]6 `0 I
- STA $00,X
; W$ p# u) Q4 e$ ~' N* r( ?2 b - INX
+ R5 o- M& u: Q% [. X# \3 M - BNE .Music_Clear_Zreo_Page_1
. r, U% h5 c: I" E4 o - $ G0 E$ @ b( i0 r& l
- Music_Clear_Process_1
7 s7 e! i- k7 Z' s - STA $0600,X
: x7 d z$ ]6 r6 r7 ]" J8 { - STA $0700,X
$ R, U6 V# t3 F( C/ i7 I! c" M - INX
1 a& H) X* J4 f& j$ D. h8 j h+ N - BNE Music_Clear_Process_16 z/ U- ~. x O* j; f
- LDA #$10
% |0 F( r: k) z6 D& e - STA $40005 g, w6 p8 K P& A5 G
- STA $4004
) o7 U4 U: H/ t. Z1 c - STA $400C, S+ g- p* Z2 F' {
- LDA #$008 r; B) B# o- R8 d1 v. W0 t1 m
- STA $4008
( G, T/ u4 e' c1 r. O - LDA #$0F; u0 s7 ~' Z$ f+ m/ x4 F6 t1 Q7 c
- STA $4015
, M/ i! N* J5 j: _2 {# \0 {1 V - .ENDIF
+ ]8 _; R$ Z1 t5 j5 @4 O5 j -
) I: Q3 y7 _ L3 A% S! V) d - RTS
- S6 d6 Z4 u* B9 x+ |+ K p& \, [) b
: {3 W! E8 Y4 S8 n" A f- ;======================================================================
9 s { E' {7 m( k8 R - ;重启处理
+ o2 Z8 \6 H o! ?' y - Reset_Program4 d% k0 N4 x0 f
- SEI
1 S8 J4 m( z% D' Y, t - CLD( t8 s! c7 L5 K9 [- Y# d7 @: R) K
- LDA #$002 H! z% X3 L( C+ a0 L
- STA PPU_CTRL3 X/ v$ D2 J4 z' V' c
- STA PPU_MASK3 c1 ^5 b. A3 ?6 o. O9 O2 c
- STA JOY2_FRAME
) ]! C9 N) ]+ p& Y2 j - STA APU_STATUS
9 F2 E$ Q8 `8 {( k - : F9 f, D; h$ [& w0 _3 g$ v/ Z
- ;等待屏幕准备完毕0 L6 i9 s" T" s: Z& i
- LDX #$02% I: A5 ?0 i4 G0 [
- .Wait_For_Screen_Ready
1 s( Y7 n+ j% s - LDA PPU_STATUS* u3 V y! S* P, K% f7 T1 B
- BPL .Wait_For_Screen_Ready5 |6 c2 N* @; |" ?' a: Z1 j
- DEX
- ?$ ~: q2 ]3 G1 q4 O* o! F - BNE .Wait_For_Screen_Ready
* c3 N. @, h1 z# o# R+ q& Y8 g# C -
9 H! U# T& n$ Q- H% y( J( m - ;清空调色板
; F* U5 j4 E+ V0 Y( P8 k% _$ J - Palette_Clear
! P/ Y V) `1 X, c9 ^; z$ e - LDA #$3F
0 b/ }$ ?& Z' r$ M - STA PPU_ADDRESS
( T( f1 L: n, E - LDA #$00; n# a, h( }8 O1 ]+ Q" m. M
- STA PPU_ADDRESS, ?0 [+ l1 M Z7 i, ?( n
- LDX #$20
4 g/ }( W2 U# L8 m' Z3 Z# v, C - LDA #$0F
7 }5 y+ b! s+ b1 V T( H9 m0 H - .Write_Data2 @1 ~1 c$ X- h' ~
- STA PPU_DATA
; R! a3 v" F8 E/ \- B5 P5 \& X. w, b - DEX
6 E/ q: A5 G) D3 r0 x - BNE .Write_Data( e1 G( h2 M; z: G$ H+ N" Y
- # u' x1 E& g- |. l* F% U7 w
- ;清除声音 $4000-4013
8 }% y9 _6 b: U - LDY #$14
8 k" Z0 Z( k/ d! o - LDX #$00: T- [8 D! @; l' r# E' Q
- .Sound_Clear
! ]7 `& S( @) r0 I5 U4 Y - STA $4000,X
+ H& F+ `0 I& s. U: V - INX
% n1 L" P5 Y$ o+ ^ - DEY- u; p( S/ D5 e) e
- BNE .Sound_Clear
2 ] F: w! `# s/ U4 k H' T( z+ _ - l+ c$ M3 @. c2 a- K
- ;清除 RAM $0000-07FF3 U7 N) i8 R/ D$ S
- LDA #$00
6 X1 O0 {1 V0 e( ~ - STA $00( _ |! `6 D! n- N' ^9 z @
- STA $01& w; J8 O7 h& Z- x. ~8 b: c4 S
- TAY, l/ d" ~& t, _8 p8 {# ~- N+ K0 j# O
- LDX #$08/ ?2 S4 w7 C1 Y: }2 i
- .Memory_Clear5 h" h. ^% W B0 P
- STA [$00],Y
y9 u& s3 f- H* K - INY7 t- N) w0 ? V% ~- u, v
- BNE .Memory_Clear; m. J) f* [! ~7 A! B5 x
- INC $01# ? T; ^! `( ^# T; ~, I- L6 A
- DEX- q/ O$ x7 ~7 O' }
- BNE .Memory_Clear: [4 `9 x& l5 E2 Z) T$ i
-
$ L+ s3 u+ _5 z, r) M - ;精灵缓冲初始化4 g ]8 r$ c4 g4 ^
- LDX #$00
* G: o9 e8 c& |" Z( d u - LDA #$F8; M: }& [( L8 L4 t$ `% k+ c
- .OAM_Clear
9 K `9 n, N' f" o - STA OAM_DMA_Buffer,X1 T( y# w$ g# ^5 P
- INX/ o8 _1 ^& L5 I2 k( p; h$ |
- BNE .OAM_Clear% q$ E! o o/ m
- ) Z: N( S$ h* B5 D
- ;栈指针初始化
! K; d3 `2 O8 Z0 c/ ?7 E7 F* p - LDX #$FF3 U: K5 p! m1 K: C* M: L
- TXS+ |- D# t: P" x V' n$ L
-
" d. @& O' ]1 }" {. \% h& h% k - JSR Nametable_Clear;命名表清空) ^- _) b S$ m- E& c9 q
- JSR Palette_Init;初始化调色板缓冲
# F5 O& ?3 H9 s% g+ C2 S - JSR Static_Text_Init;初始化静态文本8 B9 @9 E! f ]! @
-
: |5 o) X$ W! B2 c, s2 K$ z3 A - LDA #MUSIC_ITEM_TOTAL - 1
+ h. Q6 u. O$ P9 R9 F9 l - STA FC_Music_Max_Index/ ~; f$ i. f% V2 F
- & Y% ?7 D* K1 \% ?4 s
- LDA #$1F
) ~& m; u2 h' j' h& k - STA APU_STATUS' X# p& q X e4 N, _
- LDA #MUSIC_BGM - 1; A: W) C, f/ _6 x* k2 U
- STA FC_Music_Index
+ M3 Y6 d. d+ R - JSR Music_Init_Process;音乐播放- g8 i4 x5 }& M, U
- 6 W: {" W/ P/ ]# G0 V$ V
- ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)- c/ r% ` ^+ R8 {
- LDA #$1E- A5 }6 W, U) ]6 F# B4 W
- STA FC_PPU_Mask_Buf
; k2 y$ ?: {9 S8 D" R -
( I' Y1 _( i# n3 W; A" j. n2 J - ;启用NMI处理
7 g# w" j0 ]3 `: I - LDA #$80
/ ?! @4 ~8 _- |$ u) f# a - STA PPU_CTRL
" g. p0 \( @0 o9 R7 ~( k' |) t- h - _+ ^" i# d& A* C, }8 `8 I: n
- ;程序循环, 剩余工作交给 NMI 中断处理
6 B) h$ Z |. n7 ~ - .Loop
9 F @* h9 i. l3 Y; G8 _ - JMP .Loop
% v& O3 \3 U2 V1 G* @. S8 D
C2 J2 W% @, |- c0 d- ;======================================================================
- ]" m) r: g ] - ;不可屏蔽中断处理
: G, q! _6 {- z6 C3 E - Nmi_Program$ C' ]) |# |+ q3 K
- PHA7 K5 p6 x4 L6 X% j9 w$ R
- TXA
1 @" m) O% j# C3 A( ^. W - PHA
" W* Y+ ]) u9 I0 U# p$ h7 Z - TYA
8 V, x. G7 I/ c5 G( ~6 G( { - PHA
1 o3 e8 p p' C: k& Y* w- ]/ n - , [% [; w( ]) j
- LDA PPU_STATUS;读取使得 PPU状态寄存器复位/ J1 ~8 l3 N6 }8 @' u
- $ E! p$ ]/ [! ^$ L: h5 h$ [9 ?
- JSR FC_PPU_Procrss;PPU处理1 m) U( I, T7 M3 O
-
. b8 Q1 ~! A2 U2 m# Z, N) }; J: g - ;精灵内存更新
; P* A5 G! d$ A" Q - LDA #$00
+ ?, a. {. M" y$ t; r - STA PPU_OAM_ADDR
: S6 n( E' n+ g3 x( ] - LDA #OAM_DMA_Buffer / $0100/ w5 _7 G- ~. k+ ]1 g, x) G& \) a
- STA OAM_DMA
0 T# p/ p9 D# u* | -
2 v/ C. D* D3 n1 A+ U2 ^9 Z7 ` - JSR FC_Gamepad_Process;手柄输入处理( N% H4 a( Z3 T$ }+ \
- JSR Music_Select_Process;音乐选曲处理
7 v' i' E; Y' ?/ I+ N - JSR Music_Play_Process;音乐播放处理
u6 t9 Y" x+ F% x. L& Y - 2 C& N7 z& X3 ]& B, ^% d
- PLA
' [4 ~2 i n3 p; F$ l; M - TAY
$ S B* c8 E* [* I2 s& C/ e1 J% {, z - PLA# _; X) A& Q0 u$ h+ V" b/ O0 F
- TAX; [( I9 C0 |6 L. @" W) O4 F* h
- PLA- H. z7 N3 P) u4 _2 Q# K/ T
7 g) m) g; l' D! _/ Z9 _7 m# K! }- RTI1 _: u& Y, x) J6 P
6 j/ G2 C5 J& o! Z( {7 M3 m6 k- ;======================================================================2 s/ H, D: a Z! |
- ;请求中断处理% U* s# z/ g$ i9 p0 M
- Irq_Program
) c& _! J8 c- h0 A1 s" x - RTI
* e$ p6 G9 Q7 W- K% ^+ L
/ \9 C, h; s8 ^( x' z8 t0 W1 A- ;======================================================================( i# D" s! b9 K
- ;中断向量表
- x5 H6 V+ h7 [* A8 M: }8 f$ `: | - .ORG $FFFA: \& s- k% L9 Z% A
- .DW Nmi_Program ;NMI触发时执行% n; g$ N9 o- D; v& l$ j
- .DW Reset_Program ;载入ROM时最先执行
( H! p+ O+ |+ Y$ q3 ` - .DW Irq_Program ;IRQ触发时执行 _3 K( x0 h' Q$ o z8 d
复制代码
7 V5 G; F- M2 M) K) ~+ ?/ R6 G
/ k5 o2 S! l( i: g# s" v; s4 S5 \) ^. Y
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