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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下
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4 ]- `. ?! I" p3 {0 q3 @* F7 u以下是主框架代码:5 s$ t5 o6 ]# X& V# ?
- ;====================================================================== o% g9 C+ z/ \! ]% w( {3 P$ N: h
- ;文件头/ U1 p1 i, z5 I9 ?1 u( F5 K
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量/ Z. _! p5 K( j' l* Z% o3 f* Z
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量. H. ~5 D5 \: j0 I) F/ r
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
0 Y* }6 J: y }$ P' w - ;======================================================================
1 m0 p( R7 g- k& }+ ]0 @* G$ p0 w - PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
/ [- S4 g& }+ z - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1
y( c# {: y/ Y; k9 A" }3 N' x/ ^- ~ - ;====================================================================== Y2 k# I" E8 v7 C$ @8 l
- RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
/ C3 l4 u. a5 b$ \5 a; A - RESET_ADDR = $E000 ;主程序起始地址
( s8 F. d0 a% Y, m4 u - ;======================================================================* D. w6 D# b7 b& e( J
- .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
% A+ M, E2 E) I! V2 q, Q0 D - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
! o; V7 v T! `) C: ]$ o - .INESMAP 4 ;Mapper号 (0-4095): o( V8 s, i9 \) b4 k* k8 ~0 w) D
- .INESSUBMAP 0 ;子Mapper号 (0-15)
$ M) F* ?' R2 e+ w" ^ - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)
% o( U/ F4 s R x+ ^ - .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
7 |5 r g7 R2 Y1 o# t5 [( ` - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)
; y, B! `0 J1 z - .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)$ v$ v& \ H5 y* N4 Z* I X
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
+ @) W$ O) o+ O% s! C" n) O8 Y - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)
; _" g v5 x! f/ h - .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)4 D& I5 H+ s+ Y6 X; b: W
- ;======================================================================9 O% }2 ]8 ^% c, [& G) N
- .INCLUDE "fc_demo_config.asm" ;全局配置; I E" b% y& H+ x7 A4 K
- .INCLUDE "fc_demo_constant.asm" ;NES常量8 R# M' w, ]4 p
- ;======================================================================0 D+ K' a; w0 r! K- j
- ;音乐配置
( |/ D9 ]* b3 P; T3 L& r - .IF 0 = MUSIC_THEME $ ?& }( l+ Z Q' T4 X a! g# u
- .INCLUDE "data/music/Gremlin 2/config.asm". t# n& {2 k! o# X* B/ J$ u1 `/ N
- .ENDIF
8 \4 x7 B' }% H2 f1 h4 Z5 r, z! t - ! k- ]& E4 R4 w, [( H8 n
- .IF 1 = MUSIC_THEME
& z" B1 [# B6 ?' F; S% X - .INCLUDE "data/music/Raf World/config.asm". b8 ]% C/ O3 B0 {
- .ENDIF
- j" D5 y" w2 K! h E% W - - ~1 ^1 R" w [* c
- .IF 2 = MUSIC_THEME
# [6 w4 B z* }/ v6 H - .INCLUDE "data/music/Ninja Gaiden 3/config.asm"
2 G+ `; q8 l( X3 S# g1 u - .ENDIF2 x$ w/ f+ M1 e; @- E6 c) y/ P
; A6 d( e) s! K2 ~/ s1 C4 g/ c( [- ;======================================================================5 F& {+ c; n6 m& b$ x3 p
- ;引用CHR图像数据) W1 c4 ]- h! w: n& o" _
- .BANK NES_16KB_PRG_SIZE * 2
' r* g) J" ~6 m1 U - .ORG $00003 G5 q* U+ B/ Y& G. Z; U& m
- .INCBIN "data/bkg.chr"0 Q! q2 @5 l* J+ n- m
- .INCBIN "data/sp.chr", P0 }! ^5 e# V
- . I. o' L3 x8 f+ y' w8 a
- ;======================================================================
! d6 e5 _ c* f+ ~ - .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank' u# A @ ^9 J4 s" L
- .ORG RESET_ADDR3 \ f! b* i( q4 T7 B
- ;======================================================================, i+ C3 y, Z1 J: ~" N/ D* P3 O; q
- ;引用其他源文件) ^0 F) Q3 t" q+ i s
- .INCLUDE "fc_demo_ppu.asm" ;PPU处理& c. g+ e/ `' i: F. D+ e9 q
- .INCLUDE "fc_demo_joysitck.asm" ;手柄处理/ @: L# \4 N0 b4 O. V/ \
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理% ^' B8 V# t- I3 ?6 P
- ;======================================================================1 ^ t! U9 y, P; c5 {
- & _3 {1 s8 J' X2 R6 i/ J
- ;======================================================================4 X! c* g- {/ i& o2 }
- ;等待VBlank到来4 g$ S% F5 B" \" y' k+ h. ~
- Wait_For_VBlank2 W- C! u6 J O
- LDA PPU_STATUS
- R* i. l, W) V6 s2 r+ N - BPL Wait_For_VBlank: ?- T+ B/ \$ x, ^7 P) s7 I
- RTS
6 J, A4 D4 ~" R7 ~4 T4 W5 e8 @ - ! r3 Z% J* K' D, r; Y7 R
- ;======================================================================
! m* ]4 l% q0 V" b5 W, B- N! K. ^ - ;调色板初始化; z2 H* I- I" f# {# g
- Palette_Init& j" i9 f5 e( Z0 ?) \+ |
- LDA #$3F( V9 A, ]' N) S9 \4 |7 W' E( T- R+ _
- STA PPU_ADDRESS
. s M! I+ r; Q- Y - LDA #$00: N6 i/ Z% t+ B& V& k
- STA PPU_ADDRESS4 [4 l( B9 ^+ e: F; @4 ^
- LDX #$00/ E$ z4 E0 C) S% R3 X' N
- LDY #$20
: A$ y U& d3 K+ c - .Write_Data. g# K& G+ L' I+ S7 h4 Q
- LDA Palette_Data,X
% \7 ~: d- W) y, z5 k - STA FC_PPU_Pal_Addr,X5 F$ c; O: i0 A1 n* ~/ B
- INX
1 i3 h' c+ c, E3 ]- H4 r - DEY' e; [% [ T& M! `$ l. v! m
- BNE .Write_Data" k* i+ ]8 P9 ^, {
- .End+ J* x7 Q- M% b+ \
- RTS
1 F1 K6 h2 F9 r' {+ e8 o% e - 8 c5 f4 ]1 f) w$ y3 I
- ;----------------------------------------
) M7 p3 `: R0 E5 M2 f - ;调色板数据
) x$ ^ M/ |' |1 v7 } - Palette_Data8 t; v0 k( t, D. y0 ^
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B
# R- k8 P5 K' o4 r2 O - .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
3 Z7 }# M; n7 m! w" s4 O -
' y3 @( A) T4 b8 u; k( r ? - ;======================================================================
' X) e. m! ~4 k% p6 D - ;命名表清空
0 H# Z* A% R1 Z% V& r; q1 W - Nametable_Clear
' I! t( v: [9 h- O/ B - LDA #$206 H8 T7 |- `4 R2 B2 P0 _
- STA PPU_ADDRESS# a' I2 `, i) b1 u/ p. }+ h
- LDA #$00
. |% n5 r" A/ G5 |/ R/ p - STA PPU_ADDRESS# @1 ]& h' q! i8 H8 p
- LDA #$00$ |0 V' a2 u1 ?2 [6 k
- LDX #$00( V2 P! J0 J, o7 Q& f
- LDY #$08; m( L9 A/ L! V) [% T/ f' S
- .Write_Data
8 N! w1 F5 z1 C& X; c- t0 e - STA PPU_DATA" P K6 w6 u) x) ]/ n8 h6 ^
- INX
J4 E. F6 l! k4 r - BNE .Write_Data, c( r) N+ L: p/ O6 Q. \' ^/ P( {
- DEY
h2 I: k5 g- a4 M/ W9 H - BNE .Write_Data
' V- b' \. M0 G2 J. w - .End6 {+ z- j0 Z1 T2 c% W) Q
- RTS4 c3 }( T) |7 Q& Z- @% }
8 k# ^5 k' K+ z- ;======================================================================
$ E% c) [( z9 m' V$ {- v* O5 K - ;音乐曲目切换
$ ~! k0 r. g0 P+ e" t7 g - Music_Select_Process
0 }: ?! x7 A. ?' X1 b, G0 y+ ? - Q' t) h2 M ]: @+ H7 ^( N
- .Pre_Music;上一曲$ [4 q( I2 T, K* h2 b
- LDA FC_Gamepad_Once
! F& r; y, T, A& \0 } - CMP #JOY_KEY_LEFT
& y3 s' E7 `4 A, a! c - BNE .Next_Music
' L7 Q9 m7 b. J, [- a" |+ ^ - JSR Music_Play_Pre
$ T- m" n" K- w - .Next_Music;下一曲. X& k5 O, F4 L, I% B i) N
- LDA FC_Gamepad_Once
' Z, s7 W5 E" X: N1 D* Z; ] - CMP #JOY_KEY_RIGHT
h1 i* m4 Z) H! [- b - BNE .Next_10_Music
[) [: m2 d& {' _ O' u! N - JSR Music_Play_Next
) A3 ^$ k7 P: M: e - .Next_10_Music;上10曲
9 w9 g1 _* N- M2 t1 R - LDA FC_Gamepad_Once# p7 F2 ?/ N/ e! Z% w1 o+ I9 P
- CMP #JOY_KEY_UP
. P: W# D/ q5 B! S - BNE .Pre_10_Music; A" {, U) P, N
- JSR Music_Play_Next_10
- d5 M& T9 p$ }1 Z9 C u2 i( e5 O - .Pre_10_Music;下10曲
" d; ]* C: ~& f/ ~' y0 o" G - LDA FC_Gamepad_Once7 [# L" n' g- M; u u$ E/ b3 D
- CMP #JOY_KEY_DOWN
* ~8 B- Z9 h2 a; M6 J - BNE .Reset4 n( t3 j& w7 Q6 \* B% p! U' @8 e) p
- JSR Music_Play_Pre_101 u' N0 N/ U* s6 \3 k+ j; l
- .Reset;重播当前曲目/ Q* O' v9 O w7 y) |
- LDA FC_Gamepad_Once
( H; [7 [; J; C; A- j- S8 M - CMP #JOY_KEY_START7 K+ y# c0 S0 g' f9 l
- BNE .End1 m% a1 U4 P. N1 i# d: M
- LDA FC_Music_Index
. c) e6 ~& X1 a - JSR Music_Init_Process2 o' T" F' ^- }
- .End9 {) }& k9 y; I2 r) h
- RTS0 K5 @! q" f; |" D/ v
- 6 c# T. u1 \! P' n J8 \! ?8 d6 V
- ;----------------------------------------------------------------------/ [, ?0 X# N+ [. l% E% n7 w
- ;播放上一曲3 d3 c; E. s* x9 t, Q# U: {) ~
- Music_Play_Pre" w5 D. k+ i6 X% m! J
- LDA FC_Music_Index- y5 H4 M8 @3 W8 }! H3 j
- BEQ .End1 ~8 |& W/ z0 \$ z) U, \
- DEC FC_Music_Index
0 V8 h1 A1 A3 a* d - LDA FC_Music_Index
6 e2 n0 ^/ |# X N% k - JSR Music_Init_Process
8 z3 S& H. I# S6 ` {; y - .End6 D, }, b t4 l2 [4 [( |
- RTS
4 n' b$ }+ ?4 y1 }+ n/ y - ;----------------------------------------------------------------------" R' N* N' J9 X$ Y! Y6 ?
- ;播放下一曲
0 U: [+ s3 ^0 }9 p - Music_Play_Next
6 N7 W' b& l, J7 Q8 A; u( ^ - LDA FC_Music_Index
; J' X5 X2 U+ s- H: A- e4 I1 b - CMP FC_Music_Max_Index
+ A+ \! ?7 a" M, j - BCS .End( y/ L: b* B8 Q7 E( N* Z
- INC FC_Music_Index/ M2 ]4 @0 Q' z: f6 W4 W) w
- LDA FC_Music_Index
: [! B- x- O, v7 n N/ D - JSR Music_Init_Process6 m4 c/ f1 w5 G$ k
- .End" i: y# T% i! Z" g h
- RTS2 ~% j0 \! M7 H1 B1 W/ ^' L
- - y. X1 i0 V- B: \
- ;----------------------------------------------------------------------
" g5 Y$ P) G. n f* i0 D - ;播放上10曲
% _; J& S: x' s) S1 G: |1 a - Music_Play_Pre_10
. p7 W& p+ M7 F( L3 @! q* o - LDA FC_Music_Index' z; q0 Q& u+ x" V9 \' e
- BEQ .End6 {6 l/ B& m1 A3 m
- SEC+ K8 b5 e8 { e/ H) F, T# ~
- SBC #10, X7 X* l6 C$ m+ F- B) p
- BCS .Pre_10
2 S' e' h* P/ w+ H7 Q7 o3 x - LDA #$00- ]- }8 |6 b, Q0 Q* ~% n6 H u4 i
- .Pre_10 U) E5 ]' G! N, o, Y
- STA FC_Music_Index) {; L8 @7 K( z% A% `
- JSR Music_Init_Process
0 ]: U4 @ l! N - .End
: t8 b7 C( G# W# P0 O# X - RTS$ F: `& u5 F+ c( @( M
- ;----------------------------------------------------------------------( y" J' D8 S' b7 S
- ;播放下10曲
0 o. C4 [3 O$ c3 _( r F3 ` - Music_Play_Next_10/ U0 H% Y2 e; F) X0 S
- LDA FC_Music_Index
2 M1 H) r0 l' M( D - CMP FC_Music_Max_Index$ d3 A9 `8 R. Q
- BCS .End
- B8 V2 l f6 k; } - CLC
, {' J" C3 |2 ]# A - ADC #103 ~) e, @% V7 | e/ E; a
- CMP FC_Music_Max_Index; s( S; @6 o2 f8 B$ g
- BCC .Next_10
' b" N# c& {* u6 W) M: r5 ^ - LDA FC_Music_Max_Index
; t4 [+ a$ u) ] c/ u# k, S& X - .Next_10
/ y! @ n6 U# z3 v) h2 z E - STA FC_Music_Index
, g7 q8 E6 n% ^9 ]! Q - JSR Music_Init_Process
$ O* W3 K/ g6 G ` - .End% E, M: X# L/ L* m- e# I
- RTS
/ N- [1 r+ v+ B* e
, P4 }7 F3 |; e6 Y1 z! |6 X- ;----------------------------------------------------------------------5 X6 n8 }* e# c* T/ ]% J7 L
- ;8位十六进制转3位十进制制8 U! n' r F/ `
- Hex8ToDec8 T) Z) r" p/ b2 j( G, M& H3 `
- STA FC_Dec_Data_1: j$ j6 j& k8 v) J# X& H1 C/ s2 y
- LDA #$00
# x' L. |9 z( r9 s: T6 P' R, \. ` - STA FC_Dec_Data_100
/ w {. G" s% J' \ - STA FC_Dec_Data_10% @+ b3 U* M* ~# c2 _9 v2 [
- LDA FC_Dec_Data_1: i, s& q* ` ?2 C) V
- .Convert_100
9 s6 g% [' a, p6 C1 N - CMP #100
( W7 @+ ^8 @5 {" X - BCC .Convert_10
/ e" u! M: L& b: O - SEC5 p' a) R" I8 I2 M& K! V
- SBC #100
" O. L0 Q/ Q2 l0 z* D& ]8 G - INC FC_Dec_Data_100
7 R p0 E$ D3 F& A% F) r( ]+ D - BNE .Convert_100
1 d$ S g& M2 e3 ^ q& _; Z0 o$ A8 y - .Convert_10
4 S/ I, V5 D- ^% [ - CMP #10
$ W& t8 C7 I! r, C2 X - BCC .End
/ g( G1 X* T. Z% L+ ?( u n- A; j - SEC
6 X6 ]( m. t# o& u" ^5 Y% o5 W& n% _ - SBC #10
" I5 _. C1 D( d, [$ {- { - INC FC_Dec_Data_10
( p. D' {; \& n Z - BNE .Convert_10
2 ^( @! r. v% F$ f - .End. _; W9 Y5 {4 k$ V. e! ~
- STA FC_Dec_Data_1
- L: q- @. `/ w/ M: V - RTS
1 z/ F( G& Y- P* M, [$ ]$ E: _+ K
# a# G% f# s# j2 ]3 V+ E- ;----------------------------------------------------------------------
8 L" x3 \$ P7 Y, W6 U, T7 T - ;显示曲目信息
- ?+ j& |# ~1 @% v$ M4 N0 T" | - Music_Info_Display
: I/ n$ E ~0 a- Q; a2 r - LDX FC_PPU_Buf_Count7 h# e; u# i9 q# i4 `
- LDA #PPU_WRITE_MODE_CNT_LINE
# [: a% G* A$ [1 n; ~1 W$ S - STA Use_PPU_Buffer,X$ ]# z/ k1 T- R# v
- INX
5 G9 q2 ~+ g+ Z) L - . P! X* t0 K2 x
- LDA #>MUSIC_INFO_POS0 v2 L$ m9 E. H( s) [( @' ]0 T( W' ^( E
- STA Use_PPU_Buffer,X) [0 P% S$ f1 m0 Y, b) m8 W0 q
- INX
/ }4 l/ O2 ^. \7 ?& \ -
5 y7 e4 Y# j" ?& s E8 G) i - ;居中
b1 w( _; W0 `. w6 k& ? - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2" ^$ u2 b( x7 P9 Y1 r
- STA Use_PPU_Buffer,X
, [# o$ I1 ]9 m% S. V% q - INX
" D+ |* D% s: ^" _ -
( P& T/ S" C# B. E1 H# x( b3 M - LDA #$05
3 U/ F* \! V8 ^+ |/ z* Y0 Y - STA Use_PPU_Buffer,X1 c5 ?+ Q6 ]6 Y) s( O4 H
- INX7 T; S, @: ?. Y4 @
-
1 g W) Z. d; r$ N' I! H( j( j5 E0 x- ? - LDA FC_Music_Index
2 t; E: G# e* Y- @+ b, P# ~ - CLC
$ F! [! T- v& E6 W7 X - ADC #$01
1 j$ g) j0 e8 L4 ~+ A9 `4 I3 h - JSR Hex8ToDec
% u" w3 c5 }7 ^5 [8 q - , G2 |/ e; H/ f8 h% d3 p
- LDA FC_Dec_Data_10, x; B x0 z7 h/ B# I
- CLC- a+ j( m$ |# N$ ~5 P6 q
- ADC #'0'% \+ A8 m2 `/ x& j
- STA Use_PPU_Buffer,X
8 ~9 T! W: z! \* ` - INX
3 X) `8 k( O9 N -
n0 U, A/ g2 R; o: Q3 ^ - LDA FC_Dec_Data_1
9 _+ d% Q7 J% \" `0 W+ d2 Q7 j - CLC
9 D, z, [$ m" _/ M b - ADC #'0'
+ I# _4 Z1 ?8 [3 |) z( U( { - STA Use_PPU_Buffer,X* w. P/ M+ \+ O/ U& z
- INX! [8 [$ C' h% ]9 ~
- # E# G8 }# m1 L8 s4 c* v" s
- LDA #'/'
. f8 t) |& `* F - STA Use_PPU_Buffer,X
) \6 c/ `7 u, j3 Y4 V" O9 s% P( ` - INX9 H2 \, y2 W; w, z6 h I" Q3 j
-
1 z: a8 v$ G) |. i - LDA FC_Music_Max_Index0 I D5 Q3 q- e, _
- CLC/ t8 f: Z" m/ s
- ADC #$01, a. [7 Y+ R& W+ V$ k
- JSR Hex8ToDec
$ F/ x. q! k( h$ `/ L -
' @! w( \9 O% l' k; {$ @2 d - LDA FC_Dec_Data_10
% m$ G# i7 G3 Z9 P0 _; x3 H - CLC
8 {5 n9 H% v/ ~; S+ z: J0 D! j7 j0 @3 L3 j - ADC #'0'
! \$ d; `2 N h: f" j - STA Use_PPU_Buffer,X8 ^" Q) `( W& Q
- INX
) e7 s( X$ v. j, j! f1 V3 `8 a0 o+ B -
" [6 k5 x1 o5 W7 G% r - LDA FC_Dec_Data_1) U, X5 ?* N7 N9 \
- CLC' d' d; ]2 k: ]
- ADC #'0'; G' a; m/ F( }+ ^; n
- STA Use_PPU_Buffer,X# n3 t2 w7 y9 ^
- INX4 L' M' } E2 a! m. |
- # e( e4 Z* r7 C" F8 R+ p
- .End2 [1 k( |3 y9 V
- STX FC_PPU_Buf_Count# n0 y% [/ Y* {/ `8 b# d
- RTS
* a1 w1 n' E, D) f7 w4 K0 y
V3 Z5 t% W" N! p1 x% d6 S- ;----------------------------------------------------------------------, L% C& k* _9 L$ t
- ;音乐曲目初始化处理5 o$ B3 Q6 c4 p9 S. m9 h% b7 I
- Music_Init_Process
k3 l9 M9 C5 m9 |% I5 o( x - PHA+ m8 w4 \) x1 r$ D
- JSR Music_Clear_Process: M0 b( I$ ]8 g) u1 i
- LDA #$1F
. I% Q, R4 l7 N# a/ f# ?3 e X - STA $4015
# V7 h9 Z; _6 ], k4 v - PLA
U/ W* [; @/ b/ }, a$ T/ o0 g - JSR Music_Init_Addr. v# B3 {7 a$ n
- JSR Music_Info_Display7 e8 f' g+ x( ~& R
- RTS
% q* m. o2 l% x# b% s8 v
* [9 y9 X( D* [% w. n- ;----------------------------------------------------------------------
! K/ `7 y; z* s - ;音乐播放处理
2 C+ o5 c1 q- y& w6 ^, f4 t( ]9 |0 e - Music_Play_Process
+ B# l" X' I m5 r: p. a: ?: b - JSR Music_Play_Addr) U% y s9 T- V
- RTS$ }, s5 |8 x& U# h6 v z9 Z8 Y( _
+ o/ d) E$ Z, a& i- ;----------------------------------------------------------------------* Z: J8 z2 ~! T9 G" s
- ;音乐播放处理
3 l2 n2 G0 J* @+ n; a - Music_Clear_Process# Q1 h8 z2 w8 R" N* Z
- .IF Music_Clear_Addr
+ N) R. W/ ^; c6 Z" I, s - JSR Music_Clear_Addr
7 U! O, q8 D: \0 w, N - RTS
! s% n3 m% a/ ? - .ELSE
, {1 r4 ^1 j. d- s2 n# F* ] - LDA #$1F, c$ M! M( b: H0 e( X% u; F
- STA $4015& t' K. w5 \7 N; n" R# F
- LDA #$00
9 T, T: n. g0 w. y$ ~ - STA $4010
. F8 y4 l, ?' d. w - LDX #$00
6 G' l1 F$ |* C$ _( l - LDA #$00
1 }3 r% m, ` \5 C -
9 b& P( d) |4 C) K8 e1 i7 g - .Music_Clear_Zreo_Page_0
5 o5 ~4 h& v3 T+ f$ y - STA $00,X! x. A/ u$ x$ R$ N
- INX9 Q' E2 J1 I: _& Q b" B
- CPX #Use_Zero_Page_Begin7 D, \0 e& |8 J$ a- u3 J
- BCC .Music_Clear_Zreo_Page_0
; {/ A9 ^9 F4 }( K; N -
# C/ \+ h% f0 ^; Z) a+ P% x# V - LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size4 G) ?8 s, W5 B4 D D0 \3 V
- .Music_Clear_Zreo_Page_1; S; ] g9 b, b- _- J( h
- STA $00,X
) C0 N1 `! U. w, Y# S - INX+ B5 x2 h( D4 |! N! [7 h: A
- BNE .Music_Clear_Zreo_Page_1& _* M7 B1 K* ]5 D2 q
-
( H/ \2 ]$ r$ F& m0 G/ [% m - Music_Clear_Process_12 h% L ~2 T8 g5 n
- STA $0600,X
: z+ V: M' D7 R7 M7 C) a* I/ _ - STA $0700,X
! Y% n$ I4 F3 m- H5 C& ]3 \ - INX
2 g. L# } i* q3 E3 o - BNE Music_Clear_Process_1
: E7 F+ d# R; k, q& S* Y+ q8 n - LDA #$10( r: K: b0 w6 I n. U
- STA $4000# k0 B/ b5 P* k& l2 U/ j" T
- STA $4004" C4 \& y- R8 n, c6 S, J4 }+ {1 }
- STA $400C4 ^# f2 ]# o3 r. a. X, K
- LDA #$00- o4 o# d- M L: E* C N6 t+ k. B
- STA $4008; R) x# i2 i% R' l# |0 m7 {2 n1 O7 ^
- LDA #$0F
% [: M1 G# ]; p$ X3 d - STA $40154 r; |1 S1 D' a
- .ENDIF& y- J, a! B' t0 z( {$ x
-
" T: s% w; M7 J& @! X: E - RTS9 X$ j8 |8 q% X, j' D: t- v+ [% `
& w, v4 q$ M! b+ W- ;======================================================================
$ L' D) [* e* A9 g/ w6 d - ;重启处理
0 |* h" c% r4 A& V; q1 O N - Reset_Program/ X! ?9 L; L" w1 Z
- SEI
& O; n! h. M! U3 g4 J" c% h, j - CLD' C1 s4 m3 w* \" t2 n" Z
- LDA #$00
& g; X S: E$ j' H: R$ n0 T" v - STA PPU_CTRL
! Y5 v( S: e F4 S3 l- Q9 e - STA PPU_MASK
% @! S! I/ E4 s7 h3 E5 X) A, P5 J - STA JOY2_FRAME
5 d, L$ h$ u2 C5 E - STA APU_STATUS. _/ `5 g! x& G7 t
- * Y. ~* H8 z) N
- ;等待屏幕准备完毕9 r% A, e" V" t# O
- LDX #$02, J& U# ?4 h T
- .Wait_For_Screen_Ready. i8 ~( i. }$ l$ J3 G
- LDA PPU_STATUS! g- \. W/ h7 m
- BPL .Wait_For_Screen_Ready+ c0 v9 U' ]/ ?- c" Y$ `7 V
- DEX
P: r8 q3 t2 ]% J) Z - BNE .Wait_For_Screen_Ready
) h3 g! z, r( H m: g% P" c% }- ?8 x" @ - " T6 T L ]. w2 J
- ;清空调色板- x( a' k/ C2 N* ^, p
- Palette_Clear
; c8 l1 }4 t7 D& f - LDA #$3F8 ]3 p+ g; B7 r& z( j! }
- STA PPU_ADDRESS
7 [- g+ v1 N5 n - LDA #$00
3 _( G2 L7 T5 G: E; Y; q8 l0 x0 W! h5 i - STA PPU_ADDRESS
' w9 J" U% K4 N% c4 w. \/ @$ C - LDX #$204 g# A3 y. ^5 T
- LDA #$0F
6 ?' r' w6 `- m; C3 C! F; S7 ~ v - .Write_Data1 d, l7 z ^ b+ w N
- STA PPU_DATA/ p% h+ Q6 ~# B9 c& i
- DEX" E! A% A3 h! o9 p9 Y J
- BNE .Write_Data
) a( P U- |1 y4 }2 o U" l5 d - 0 q; c8 q/ M, E. c& p ~; J* n
- ;清除声音 $4000-4013" z6 O! O7 G2 U* d8 t/ h& d
- LDY #$143 k& Z' o- V6 P) i. ^8 q( Q
- LDX #$004 ~) \$ U' w% Q- r( d
- .Sound_Clear0 }: o9 `# N1 D5 ]& K6 s; i
- STA $4000,X) ? R: _0 W9 r3 x( e, N8 H
- INX. t' K2 }7 W# h. V. i
- DEY3 D! b1 M% f% Y( N1 s
- BNE .Sound_Clear4 Q, S: w% C" C9 v) t
-
: X. a& R5 N4 c! U( D" X - ;清除 RAM $0000-07FF
6 Z) a2 F) H( J! S9 R+ a U x2 j - LDA #$00
) W0 I* Y) g! q) Q2 m8 g, W - STA $00
! }" l/ z4 h, l8 Z2 [ - STA $01
+ j! E9 I; T) m7 P% z - TAY
* b) ?% ]8 S. _/ Y - LDX #$08% \' o( X9 G5 r% E
- .Memory_Clear
3 w0 I \6 T; y+ |, E/ n - STA [$00],Y
& \0 |, z, q, d1 D* h- j4 c# |5 K$ O - INY
" {' T+ |, k$ d& i4 C - BNE .Memory_Clear
" v( f6 @* Y1 B6 `- v2 v - INC $01
, x( m, e a8 \4 `! y2 B, Y - DEX2 O6 G) t4 L% w) o9 p* h2 k
- BNE .Memory_Clear: s5 b2 q; x7 p q# x
- - j. t! M' L( p# H
- ;精灵缓冲初始化
* f, M& ^! P/ ~1 K - LDX #$00
. l# a1 {5 f% {. l$ }( u8 v2 y - LDA #$F8$ g# Y* H" N; ]4 C( [3 z$ P2 g7 x$ }
- .OAM_Clear* C) a% {& e. g/ v6 B3 n
- STA OAM_DMA_Buffer,X8 f% } Z6 V9 U" G
- INX3 E+ i3 V1 \- s- `4 `6 o* C
- BNE .OAM_Clear D6 J5 C$ Z$ N7 P
- 2 r2 x T' h* i8 ]# {6 S- E% ]
- ;栈指针初始化- M, N% _* |6 J: I9 K& m
- LDX #$FF( @& t. E9 J, d8 c
- TXS
5 A2 z1 Y, f; [3 h" o - ' W, W4 k; \) a# ^
- JSR Nametable_Clear;命名表清空; p' T. W2 m; {
- JSR Palette_Init;初始化调色板缓冲
0 K9 Y5 Y7 V+ n+ {- K+ w. Y5 ? - JSR Static_Text_Init;初始化静态文本6 B l2 O- P* ?# V$ L
-
& ~: Q7 h0 l' `6 c o F - LDA #MUSIC_ITEM_TOTAL - 1 ^" ]* s3 g! O2 O
- STA FC_Music_Max_Index8 G& U/ v( C3 W: C+ P
- * q" u$ @$ }9 e+ w) K2 h; G
- LDA #$1F% R! Z1 w7 j4 \/ x6 P
- STA APU_STATUS
( F0 m, i/ l( U% i& T - LDA #MUSIC_BGM - 1
4 f& E: B3 z) x0 k% c2 |- Q - STA FC_Music_Index
- {8 B1 }& B0 `* c, V& V6 |: Y& ] - JSR Music_Init_Process;音乐播放) `4 i+ W$ f7 ?1 H) ~
-
/ m. r0 Y) c8 w, g; D - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)* X/ u- [* u2 L3 }1 N
- LDA #$1E( ~$ E; r5 ^2 B
- STA FC_PPU_Mask_Buf& |' @1 L3 ]$ E
- + y: i) ?; Y, f/ n0 u
- ;启用NMI处理
G% P7 Z; w0 I - LDA #$80; f% y! ]0 J' P6 W& ?# I! |$ O; |
- STA PPU_CTRL" ]3 @% g& V; u/ ]! C, h6 L
-
' r+ g- j* Z- U% ` - ;程序循环, 剩余工作交给 NMI 中断处理
5 s. U. b% b2 h - .Loop( A5 C( g) u2 N
- JMP .Loop. @% c9 L$ t& C. r# \: \! ?) [! N
! V2 L. P2 Z/ A5 s1 E- ;======================================================================
' w! q8 q, a' D8 e+ g. m* ? - ;不可屏蔽中断处理* }4 O& J. b3 {* W, j
- Nmi_Program
7 s( S' a+ G4 b9 r - PHA
1 |; }5 {, g. q6 X% D3 a - TXA
: D! l+ L$ x8 _' c ]$ N" i2 Y - PHA. K, q$ \9 f0 W' G A
- TYA
& s: {, `2 n. Z+ ^( H! j# t - PHA& B0 I8 c& m% l) A% Z, C
-
( \- x8 ?9 S- |: U- G - LDA PPU_STATUS;读取使得 PPU状态寄存器复位
0 g3 b3 w, P- U& X: A3 e- w( c - 9 F7 }' c- {8 t% a2 d
- JSR FC_PPU_Procrss;PPU处理; o! H4 U/ x! W1 L4 e( A4 P4 I) ?
-
( D# D/ [* s8 M5 @ - ;精灵内存更新
2 v; C0 [0 q3 ]' D6 m - LDA #$00
* `0 { Y& k- `* B - STA PPU_OAM_ADDR
+ G6 G& ]: u8 t0 u9 T6 ^ - LDA #OAM_DMA_Buffer / $0100
" k/ n% O& |8 {& ]4 c - STA OAM_DMA
$ K9 |# {- H5 ^/ b. z) d: d9 J -
& {2 i6 ^4 a8 R- m3 @ - JSR FC_Gamepad_Process;手柄输入处理
% r% [5 ^ H1 k - JSR Music_Select_Process;音乐选曲处理
+ E9 c# W$ J8 o3 a - JSR Music_Play_Process;音乐播放处理
( U* y6 Z3 Z& U# M - 0 `' i4 R8 b0 P3 @# P
- PLA& F5 y! `0 k/ v
- TAY- y. p/ i& k* n- c3 `! X9 d* M0 \! J
- PLA2 r6 i3 w8 j2 r: d! P7 W
- TAX, H: N* T* d" z4 F1 P% R- _, b
- PLA1 s7 H$ r; t& d) l4 @8 s3 G* u
- 6 r `5 r' g' ?) A2 K
- RTI
% d7 R5 B0 |. r9 f
5 R$ q# {7 @5 g' E& ^# R! d- ;======================================================================
+ A& e& M: c7 F# ]* |1 T8 v) h - ;请求中断处理
8 H$ B( l6 c8 C" Y" h {8 Q - Irq_Program8 i, e9 B- T3 D8 A4 f1 d
- RTI+ l- N' S3 z2 x+ u
# [- A/ P# D) j! a- ;======================================================================
5 R& s. J7 l% d% L' G, j3 q# R - ;中断向量表
5 A2 `! D. S( o0 E& [; b& Z - .ORG $FFFA
/ |6 I) F0 m3 l. _6 H - .DW Nmi_Program ;NMI触发时执行
3 r$ |7 ]& }) x" y2 Y - .DW Reset_Program ;载入ROM时最先执行
6 w8 o8 U6 }% x7 ~ - .DW Irq_Program ;IRQ触发时执行* \5 d1 c. u& |+ R# m
复制代码
. a# u' O6 m) u) c0 s
0 L( B- U9 R; p0 s: J
9 i' H1 {$ K! U$ G1 w7 Ghttps://gitee.com/flame_cyclone/nesasm_3_2 |
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