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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下" p; C0 W! O' [' J

+ T1 t( ^/ d o( I以下是主框架代码:3 X& z1 B- w: d/ j) z8 [' e$ ?
- ;======================================================================
F7 s0 s( F+ `. W- O - ;文件头
" J/ \0 Z0 Z8 v' W - NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
4 Z1 W5 e% O. ]" }& u a6 _4 F9 S - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量& l9 z/ s% _7 u
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码( c* k8 ?- ~$ Y1 r w6 M/ a5 B
- ;======================================================================/ s/ C/ V& h& {: ^) w5 @4 g
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
: K9 C5 d1 ]% M& R) f - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 17 O4 B+ \- s/ N, p
- ;======================================================================7 N3 L2 W: M0 Q) X/ T( v3 z% [7 _ l
- RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
( m* ]& i+ F, _# k0 ` - RESET_ADDR = $E000 ;主程序起始地址
" F) t+ I% [, o) _: J& h - ;======================================================================
4 L1 P' B( l, W2 n4 z8 p - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
. w5 L [5 N3 a& F! t3 K' u - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB4 I' P' n# y2 k8 d2 n7 @
- .INESMAP 4 ;Mapper号 (0-4095), f. @, P5 O3 `
- .INESSUBMAP 0 ;子Mapper号 (0-15)2 v i H7 c! }! Y/ Y
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)" [0 y& b O' z3 S
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在) z1 s6 b8 A9 s/ t: v
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)+ E5 O; y, Z0 b+ a4 T3 t
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
9 L4 K2 ~( K C" v5 l6 I - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)* o9 F& e+ J3 H1 @6 d( P% S2 ?$ S
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)
/ j2 d" R; S' K# ] b2 o - .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)
. U& i- U7 B6 L W6 j8 S# C - ;======================================================================1 |4 `& g+ M7 |! J8 E
- .INCLUDE "fc_demo_config.asm" ;全局配置
+ Q6 I9 ~3 O6 S) \. y - .INCLUDE "fc_demo_constant.asm" ;NES常量
2 Y6 r' w+ m: M8 H" x - ;======================================================================
9 f1 g; R& l1 c2 z2 S* L - ;音乐配置
) o* ~7 X$ x) B+ G7 B - .IF 0 = MUSIC_THEME , E' G- S9 z# W2 l$ x
- .INCLUDE "data/music/Gremlin 2/config.asm"2 m+ d- O1 f" Z$ z
- .ENDIF
6 Y# e2 U. r) L, c- M -
" w7 q/ R8 A5 ~, ` - .IF 1 = MUSIC_THEME l: U4 j0 u4 c9 `; Z9 H! P) g
- .INCLUDE "data/music/Raf World/config.asm"
0 p; k0 i+ x* W0 r* z: p& P- m' h7 [ - .ENDIF( R: |3 y* s7 l v2 z3 y" {; Q, Q6 R
- 5 Y( b Y) k1 E% E# V
- .IF 2 = MUSIC_THEME
( k! a% h* s6 I, I L$ n8 Q$ d - .INCLUDE "data/music/Ninja Gaiden 3/config.asm"
: Z8 {' ~5 ^, Y2 H/ r/ m8 { - .ENDIF
0 L0 I6 U% Y+ `7 O6 ?. p - $ }& ]' G$ H7 x
- ;======================================================================* V$ D0 a d$ d$ e3 F+ w
- ;引用CHR图像数据
) F- W( G' T0 e - .BANK NES_16KB_PRG_SIZE * 2/ N* @$ v/ _6 ?6 q* B( I
- .ORG $0000
4 u8 r2 K- X! d! A& L - .INCBIN "data/bkg.chr"% u& l! X4 C y7 [0 X3 {8 |
- .INCBIN "data/sp.chr"
8 W3 F/ E" ]( S3 a8 A1 ? -
! i* _- `; S8 F5 r - ;======================================================================" q y6 @; ?1 w5 T1 M
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
$ c q9 i7 N0 d5 e$ v6 O - .ORG RESET_ADDR4 f2 L( R' F8 @0 h9 @$ c
- ;======================================================================
; U: n" s* }( p7 ~% r2 | - ;引用其他源文件
6 Y. X% }2 w/ A- O3 R# o! z - .INCLUDE "fc_demo_ppu.asm" ;PPU处理8 H% k( I6 \! [9 I7 q- e6 g3 m
- .INCLUDE "fc_demo_joysitck.asm" ;手柄处理
0 h& S' u/ m4 C, S8 U - .INCLUDE "fc_demo_static_text.asm" ;静态文本处理6 c9 j3 K- K6 r7 S; g7 ]' G
- ;======================================================================' H" [# u o t. U( Q, s; R; l z; t
- . n' Z1 j; n+ B% }+ ~' g
- ;======================================================================$ a d4 W& i9 e: f
- ;等待VBlank到来- o8 _& I6 ?, u I3 i
- Wait_For_VBlank- _1 F+ a! d0 D+ F3 a
- LDA PPU_STATUS
; k6 ^+ T1 i1 t - BPL Wait_For_VBlank( _" W' s3 `9 r+ G8 X" i' e
- RTS+ J/ o6 j6 \3 s& H' D
- 2 J; }' M; O/ M$ m; A2 E9 r
- ;======================================================================
, m K5 K2 c* H9 J; Z - ;调色板初始化! y4 R+ }6 n4 \" n
- Palette_Init
; p0 `( q" |1 E - LDA #$3F5 s- r D0 q: }+ \- ~' i% q5 A
- STA PPU_ADDRESS
) H2 u% V V' b - LDA #$00
" @- i8 ]. J* e - STA PPU_ADDRESS7 G/ J: X2 n t, {) ]1 t
- LDX #$00! Q4 C7 L6 J" O1 J' D* v6 m
- LDY #$205 `; Z* \1 a {8 l
- .Write_Data E& [1 F5 M |% S1 d: _& h. N1 [
- LDA Palette_Data,X
, Y) [) J4 e, O6 Z/ } - STA FC_PPU_Pal_Addr,X1 ~; \) y, F' f$ Y. f1 R: f _# \
- INX
6 W& E2 c3 N2 e, C. }- m% k- I - DEY/ R9 T4 \: o& o6 g5 o& G- ?& u
- BNE .Write_Data: Z: s/ Z0 B9 k
- .End
% ~5 [% ~7 x( j8 S - RTS. Y- g5 P3 h9 K
7 Q3 U3 i- B, `& r! w" g, A% s- ;----------------------------------------
: F( v) _- T2 R! Z9 ^+ Q - ;调色板数据
/ f( W3 @" \* J+ J: k/ A* k3 B - Palette_Data( I: J9 Z( e; l. e9 c; n
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B
4 y" x+ t1 m! q" s" \7 | - .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
1 E8 m# D0 e- ]6 H9 e3 D -
& G; H2 @; l$ X7 b L - ;======================================================================6 [8 N2 K5 c0 A6 [# a; G1 D
- ;命名表清空* {4 r5 w& h$ H" W4 N- u1 Y5 u* q
- Nametable_Clear' t* m6 ]; H& t$ Y% V7 i
- LDA #$20! C0 ?3 p3 U& Z9 f0 D+ h1 N: ^( V) \
- STA PPU_ADDRESS7 N/ N; }8 I+ I! o+ d6 L1 U8 i
- LDA #$00
$ N& i1 G" s/ L; _8 Y# q - STA PPU_ADDRESS
$ {- M, [) L9 m1 t5 b3 E - LDA #$00% X( r& l+ R# O; t @8 p. X7 M9 [5 }1 j
- LDX #$00% u6 V& y/ ~' h. K& a1 _; P
- LDY #$080 r+ Y' g+ _) a$ i+ q
- .Write_Data
& o+ ?) {% t- h - STA PPU_DATA
7 S/ m* I: v% T4 M - INX9 M3 i" O @0 n( C" A: Z2 O, [
- BNE .Write_Data
! U: W. v: I4 |2 O - DEY$ c/ ^0 p) m. G" k/ [7 s, [
- BNE .Write_Data
. O b0 w& k, z! ^ - .End+ T" ] e3 f" H+ V, P( X! ~' }: k
- RTS! P: V4 A4 `0 F' `: T
9 U+ a* o( K: Z& y4 m- ;======================================================================
" S* E6 r9 E6 ~7 y5 S! ]! d - ;音乐曲目切换
0 [ l- y! m6 G- b3 M. h9 A - Music_Select_Process9 v" W4 @) E3 l, y
- ( T# v" |! u. `
- .Pre_Music;上一曲
* G& \- i7 R- E, u. F+ M& } - LDA FC_Gamepad_Once
: J& _1 r8 n6 w7 @6 L t6 H! V - CMP #JOY_KEY_LEFT- c1 q2 }- L' G3 `
- BNE .Next_Music
1 j; b0 o2 ?3 u - JSR Music_Play_Pre
- B" X V1 j$ g& o9 U7 m - .Next_Music;下一曲
- r6 a( i: P2 D' p3 A0 ^0 M9 m - LDA FC_Gamepad_Once5 |' u7 Z$ `! o0 F9 {4 J
- CMP #JOY_KEY_RIGHT2 z& h+ Z4 D5 X P* W% p& p: ^
- BNE .Next_10_Music0 s' G8 u4 v, |
- JSR Music_Play_Next" n8 [5 ]* _% ~% _! n
- .Next_10_Music;上10曲/ h# s5 w3 f# w3 S
- LDA FC_Gamepad_Once
9 d4 q3 q8 c/ u7 j - CMP #JOY_KEY_UP1 T, \/ u6 l. o( C7 E& Q
- BNE .Pre_10_Music1 Z9 c9 c1 b0 H
- JSR Music_Play_Next_10
& n3 y$ R g O - .Pre_10_Music;下10曲* V6 x! z7 ]% R) B @$ I
- LDA FC_Gamepad_Once: L9 Z* s+ F# `5 H5 k P# ?; w
- CMP #JOY_KEY_DOWN
3 n2 r/ h3 A7 e5 H9 n - BNE .Reset9 d6 q3 P/ V; k; R+ o/ R4 D
- JSR Music_Play_Pre_10, O( P) _+ v2 r- m1 y6 D l
- .Reset;重播当前曲目$ X! ~: R4 H3 Z9 g. `9 G
- LDA FC_Gamepad_Once
8 M3 W+ ?' R2 S1 V% o) P - CMP #JOY_KEY_START* h& e T7 \. M& H3 \: ]1 ~# b
- BNE .End
$ W+ K- k& ~/ Y$ } - LDA FC_Music_Index
( d5 o4 u8 S' |2 ~6 q+ x - JSR Music_Init_Process
8 j# n4 |' p9 M9 C" ?! C - .End4 i2 X2 G( B/ q5 n
- RTS
0 @) O; A* |8 h4 ?6 K% e1 H0 V
7 R& g3 R0 s- X8 s8 I- ;----------------------------------------------------------------------' c h5 t y0 ~5 m) e- ?
- ;播放上一曲9 Z' ~% o: B8 |- t6 @
- Music_Play_Pre
- d0 @2 c7 Z5 j' @9 o# [# Y) ?& b l - LDA FC_Music_Index9 [4 F4 T, P, ?
- BEQ .End
; ]( R4 `' y, @& O% [8 ~ [# n5 x - DEC FC_Music_Index9 W% k6 [" {( V0 N/ z
- LDA FC_Music_Index
; L7 }# H# \6 z3 e$ F - JSR Music_Init_Process
9 c1 R, B4 j+ b* g5 v - .End7 p! B; E4 [) i. v" ]. ~% f
- RTS. e& p6 d' Q9 x1 j6 J
- ;----------------------------------------------------------------------
6 H" ~$ e6 t/ E1 O/ s, @ - ;播放下一曲
. `4 L1 p. z7 o& N+ n: `* M: @ - Music_Play_Next& X0 y% N4 _8 ?# V
- LDA FC_Music_Index
! W4 Y! w1 N2 D8 }# Z4 | - CMP FC_Music_Max_Index
! h0 \3 ]+ w4 ~) W7 z8 j) | - BCS .End
& k5 v# u: {' {- {+ n, g7 y0 S' J - INC FC_Music_Index/ G" D! B) C$ ]* l
- LDA FC_Music_Index
$ U% l+ y$ z% u. h% ?; \- A - JSR Music_Init_Process
- I0 ?4 Q* W+ y) T4 W8 M - .End
0 K( U' {! P5 i3 }1 M8 g: l. n - RTS' k7 c) |* u2 F
- C3 _7 \2 F6 M
- ;----------------------------------------------------------------------# b6 s0 X0 P* L3 C0 M
- ;播放上10曲
8 y. o: J; D5 _7 ]8 `# @: S - Music_Play_Pre_10
[$ S7 H5 p/ J9 _1 { - LDA FC_Music_Index- m0 T0 u/ u+ ^3 G3 L( o
- BEQ .End
- J2 B$ ?' A. ]" f$ [8 _ - SEC9 F: j. k8 t0 |1 l3 ^9 ?1 K
- SBC #10
, {& A' }) ~; |# l5 t5 T [ - BCS .Pre_107 P/ z( E7 e: D: ~; n6 Y6 `
- LDA #$00
e$ i% i& }: f0 x$ X - .Pre_104 {" N4 H/ i. ?' f% R, U, q; `! N; `
- STA FC_Music_Index; w3 w6 ^ n( i( S& S
- JSR Music_Init_Process
+ }3 U+ F' T, G7 F - .End
/ `! u3 u( D8 ?$ E0 ^. e1 B - RTS
: x- L' h* |! B2 l1 h: n7 D9 x% j - ;----------------------------------------------------------------------6 v3 @$ V" y3 `$ x Z
- ;播放下10曲6 X& E4 O4 q" q$ I0 e) V
- Music_Play_Next_108 T/ e, n: L6 n- f2 m
- LDA FC_Music_Index" I4 b8 b" v0 h: i7 L1 X' |4 L
- CMP FC_Music_Max_Index% D ?, V$ g5 a+ L* c, r) Z( [
- BCS .End
* U' T1 z* V/ l' ]4 c7 D8 V - CLC! a$ N4 i1 h. l. O
- ADC #104 M9 ?' y9 a+ v% Z$ c8 x2 b% R: h
- CMP FC_Music_Max_Index
" ~% ~1 S) W. \+ q7 J( W - BCC .Next_10+ ~( Z2 w6 _ M$ a; Q: k* v$ U; S
- LDA FC_Music_Max_Index
5 g4 _$ D8 z4 f; C T - .Next_10
: u7 _" g- ]) I0 n# A" i6 U$ K - STA FC_Music_Index
; T2 d1 ^2 F) v, P/ [4 Z - JSR Music_Init_Process& v0 f1 _$ k3 d4 k" _
- .End
" z+ L5 M! q, s/ { - RTS4 J7 P, f+ n. h3 F/ O2 G) i4 m- t" l
+ W- G: ~; S- E8 I+ {- ;----------------------------------------------------------------------
& ]7 ~* V4 W0 K! F - ;8位十六进制转3位十进制制
7 U0 c1 P% ~( p' v - Hex8ToDec' M& P" _2 n6 w1 ]
- STA FC_Dec_Data_1
7 U5 @ Q& C8 ]7 U - LDA #$00) N# F: V! ]' Z8 d$ P
- STA FC_Dec_Data_100 Y+ C9 P& {2 _2 c: I
- STA FC_Dec_Data_10
) n+ ]; N" u* B9 w" q2 w! b - LDA FC_Dec_Data_1* i3 {) e; [% m2 B$ O
- .Convert_100: J: B; d' N# Q7 R+ x
- CMP #1000 d. n" Z" q1 b( `
- BCC .Convert_10
6 [ ?- `" N7 W! j# v m - SEC; Q A5 U! V' A2 b% r
- SBC #100
' k/ F4 d9 g/ d. v1 K0 \* c- K - INC FC_Dec_Data_100
9 T; S3 @9 ^0 B; |- D$ F - BNE .Convert_100
4 l! ~; A* Y- J - .Convert_108 R' \! K4 O- Z4 Z
- CMP #10
; y. H* \: F# M+ ]: ]7 i2 n - BCC .End
0 o; Y5 ]; r# k+ c- }4 U - SEC8 \" u7 @- }7 e6 z
- SBC #10
$ q$ G* B5 R+ {/ R; Y1 u* i - INC FC_Dec_Data_10
) y9 b9 \; ^' Q+ R - BNE .Convert_10
) F l7 i9 l u5 a: b% E! M( E - .End5 f% o1 |2 d: M+ O9 c
- STA FC_Dec_Data_12 }! u# j# _6 C7 i. M! o
- RTS# u( D, X' m6 a: } R
- ( o7 _. [1 Y0 ?1 |0 i/ R L
- ;----------------------------------------------------------------------& S/ d9 V3 C. Y, M
- ;显示曲目信息9 U% h0 K* X0 r) z1 \
- Music_Info_Display5 P# b. L6 s2 I3 R8 }+ e
- LDX FC_PPU_Buf_Count2 q) H- j* V4 _: ~5 d# t) C
- LDA #PPU_WRITE_MODE_CNT_LINE6 P0 y4 u' o4 A& i; H% u# O2 N
- STA Use_PPU_Buffer,X
D3 I1 _5 r' ?) F2 i# f3 q2 U- q+ h$ z - INX8 R6 J) _% ] ?2 w6 e/ F+ O
-
! v) H1 R: f8 B3 ]: z, x! O8 m - LDA #>MUSIC_INFO_POS9 j0 W5 L/ u. @2 k
- STA Use_PPU_Buffer,X c) n! `5 l2 w. j v4 U
- INX
5 M' g4 Z: `% J5 W6 }% O -
! w' f) T/ R X; f. P' x+ M% | - ;居中
, i/ P j- j4 ]( | - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2% a' q5 a9 E3 o* D
- STA Use_PPU_Buffer,X
. U6 C" z: b, b4 M" H. J; O - INX" ?6 L5 V. i' k1 s+ M/ y5 i
- ^6 ?; a4 `, d$ O% h' ~
- LDA #$05
# z* ?, ~" {% V+ m- E - STA Use_PPU_Buffer,X. z+ g! i1 @9 P
- INX. C5 S5 y" [6 ?- ~
-
2 h; r" a7 a6 c Q - LDA FC_Music_Index
3 }9 C' r0 m- u- \# x5 f - CLC
+ E5 Z3 v( p% h5 J- D5 q, C2 ^ - ADC #$011 t. m& y$ a" W) t" t a7 I
- JSR Hex8ToDec
! s2 D8 \! T& Z5 | -
) X- i6 L" J4 l2 ^ z0 V - LDA FC_Dec_Data_10; t2 J+ L6 q4 e; w7 N% ?8 N
- CLC3 y5 I7 t% P2 |; P. i
- ADC #'0'
' z& e* @, ^% q; t. L" z - STA Use_PPU_Buffer,X
+ Y0 S0 R7 W, L0 @5 s( F+ h, o# ~ - INX
' n! f' m, m% U4 j1 d2 x+ v - 7 x1 A* ?8 Q7 F& {& A" K
- LDA FC_Dec_Data_1/ c- z6 s: H; g6 }$ L
- CLC
8 T) ^- c, I, _ - ADC #'0'# {/ o4 p( z |- w: w
- STA Use_PPU_Buffer,X8 l4 u o0 X( t' s. u( m
- INX) E) y# D6 g0 \) x
- 5 g$ [6 w% I8 E Z1 C, G
- LDA #'/'
+ A1 |0 v, \( `) r' J4 ^; l - STA Use_PPU_Buffer,X0 c+ x/ y T$ @, B6 I3 O" u
- INX
- o3 T; c2 ?; p/ x& P* a -
. w# h% E9 t$ [; u( G) F9 M - LDA FC_Music_Max_Index
. \' A, x* v7 F! g+ x$ k; C - CLC
! E3 j3 n, Q) A+ C, u0 {8 t1 d; x - ADC #$01
6 O# \7 R0 S, R: ~5 Q( s4 D - JSR Hex8ToDec) ~; Q* ]! S3 ~
- # A2 F2 k J4 `2 \" |( }1 z
- LDA FC_Dec_Data_10, K6 h* H7 M4 a% X; }4 A8 G) B. P
- CLC$ W) N t! [1 [4 X' Y! y6 u
- ADC #'0'
2 ^: J' q5 w( w. y( D) H: N: a; C - STA Use_PPU_Buffer,X; |% m" s a7 e7 C
- INX1 t4 \& E& u/ k
-
/ ~2 k; C9 V, F3 Q* |% F9 W. H - LDA FC_Dec_Data_16 f8 E0 z' k9 }! ?9 X) e
- CLC4 W& b; k/ n+ p+ n N& R
- ADC #'0'
; C( f" v1 d- J+ \, i - STA Use_PPU_Buffer,X9 {' v3 z6 [( u, L9 I1 P7 M: G
- INX4 e' u E( n. `$ q- Q( `
-
|8 B/ J; L7 l. q - .End
0 {1 {7 p$ p8 a0 r% r* T - STX FC_PPU_Buf_Count( |1 a8 h6 }8 N* G' G7 h8 [5 F3 t
- RTS ?$ R, H: I% H) a" T$ C* R
- ' y' p) N+ U9 H- [# w
- ;----------------------------------------------------------------------- P1 f" v* ]3 Z0 R. W2 C
- ;音乐曲目初始化处理
B6 H% Z+ a, _9 H2 ^/ F - Music_Init_Process
3 P) V+ e+ k* b+ d& f - PHA
8 p( w- v% c- V) _ - JSR Music_Clear_Process m! R8 {5 X. ? i+ Q! p
- LDA #$1F
8 `. l S J% Y. O - STA $4015
! T7 t5 u/ y& G - PLA6 R. }5 \6 \* T+ A- r5 K, n' @
- JSR Music_Init_Addr- s( X# ^% o8 I9 w
- JSR Music_Info_Display
- w7 D7 I/ z$ s0 h; u - RTS
5 ]: P' M$ j" K" r
7 I/ V$ Y3 k6 R6 z. h' a, X- ;----------------------------------------------------------------------- W( \4 ~9 f/ A" F9 K* D" T
- ;音乐播放处理$ T# r4 d) S9 y) d+ v# K) C
- Music_Play_Process1 g. s6 q/ F5 c" v& `& U$ o8 i( A
- JSR Music_Play_Addr
- E0 {2 r" `# L) E4 T - RTS4 `" t) K6 `0 h+ y
% W$ a( y7 W5 L2 s2 M. K7 z. y- ;----------------------------------------------------------------------
3 e' Z% m; h4 f0 f& Z - ;音乐播放处理
. A; ]2 j$ H9 c, j5 t: L" Z - Music_Clear_Process: @8 I- g6 t" k9 j5 m+ ?
- .IF Music_Clear_Addr
9 L# s: p. c5 _ - JSR Music_Clear_Addr G% w9 G/ K7 i+ r
- RTS
4 y4 \8 d% h6 M* _ - .ELSE
' K( \* i' d0 c" v. _ - LDA #$1F0 @2 F' g3 \4 h" M
- STA $4015
" E: ?, ^: m# H* R - LDA #$00
1 I8 l- R0 C( `, I0 a - STA $4010# J1 q/ h% o3 _+ H6 }- J
- LDX #$00
$ D+ C( A; z/ x. V2 e; F - LDA #$00
2 z; H5 B+ f! [; N -
: f2 |7 R% O; W p5 F" I: v - .Music_Clear_Zreo_Page_0
7 H# M$ B$ ]( k( R: N; u4 a - STA $00,X& e8 J+ m7 \' R% O8 ?8 M
- INX! N7 Y5 e; o/ Q3 z" b8 ~
- CPX #Use_Zero_Page_Begin0 {+ H4 W/ f- I) `
- BCC .Music_Clear_Zreo_Page_0
* o+ d, G% M; o: I. P) f -
' A, g% H; p/ d - LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
P) f5 E I! m8 J0 h( ], W - .Music_Clear_Zreo_Page_1
# Z' t0 A& U, f% E, f4 H# R2 o - STA $00,X
- R, s6 S8 i# L - INX
. H3 }! {) n& l - BNE .Music_Clear_Zreo_Page_19 _0 Q/ u E2 e
- ; K, M1 ^4 j4 K5 `$ G
- Music_Clear_Process_1
2 s7 \& M4 p& R - STA $0600,X
3 Q$ m' }0 x5 F7 E - STA $0700,X+ [' @! ^6 l: X* A/ _" a
- INX
' m) ^3 P7 P$ S. _9 z1 J - BNE Music_Clear_Process_1, ~. U# U: f; g
- LDA #$10
P4 g7 q* i! d1 C/ i8 O" ` - STA $4000
! ~" |+ {0 j* X( {- O9 o2 | - STA $40047 Z$ [+ ]# L9 n# T9 N
- STA $400C% J3 Z& c5 N1 U8 v$ M# `. V. P0 J* S2 t
- LDA #$00
$ u* {( l% K; E0 Z - STA $4008: w$ v9 ?- M5 Y) L2 ]7 Z3 X* x$ ~
- LDA #$0F
+ u" ^ q2 P9 N1 @5 f, l - STA $40157 P J! Z3 j! Y, W/ m$ [0 j4 Z6 t2 F
- .ENDIF
+ j- j/ u# |; w! D" s3 q. [ -
* t3 N. D* I$ Q z - RTS4 j6 h) L7 `/ y, L+ w/ k# W
' c. a3 R6 k! q0 g3 e- N3 `- ;======================================================================
! X; b6 F [" V1 g - ;重启处理4 @1 K: A9 k" t3 `3 F6 l: W
- Reset_Program3 |( }1 j1 l6 y
- SEI. q+ S1 w) c+ u/ I1 ~& p6 k+ t
- CLD
! a- o) R/ z" w - LDA #$00; N5 T3 }2 R A3 P. d- y$ F5 g' ]
- STA PPU_CTRL
$ t# r* F7 ^, m6 \$ `6 b - STA PPU_MASK
- b. v+ ?$ S& D( X% E- X - STA JOY2_FRAME+ v4 S6 V5 H( t- p4 y5 ?
- STA APU_STATUS
/ c0 j+ p7 g4 J C- \0 t/ ^) I5 x - ' e( S2 w! f0 T- |( l7 k( q
- ;等待屏幕准备完毕
; p% ]& M7 y' P - LDX #$02
/ j9 y' G$ Q+ [ @+ r) ^1 h0 f - .Wait_For_Screen_Ready
. ]+ }: B8 ]+ `' J - LDA PPU_STATUS
, i$ c- J$ |+ B( v! |( u7 G - BPL .Wait_For_Screen_Ready
5 ~4 u- f1 Z! H! Z) O - DEX, d% _+ P0 _: o! T* n; y: o9 W; F
- BNE .Wait_For_Screen_Ready: `) V, p- Y+ o& P% h d$ y5 A
- ; F" E% i! a% a7 j5 O
- ;清空调色板
! M8 e( {& R- I - Palette_Clear
& u- a$ b8 [# N0 l* j' a - LDA #$3F
) ^3 W6 R V5 L! _5 y: s - STA PPU_ADDRESS* p* ?1 H4 T" J. E7 }
- LDA #$00
3 W5 Z& @' E* G5 `; g - STA PPU_ADDRESS$ U( k1 a! g+ w/ V) \$ ^
- LDX #$20
. u/ }7 @6 K: q- { - LDA #$0F. _; ]; B7 H: }7 @
- .Write_Data
- u8 C) h/ H1 `, \ - STA PPU_DATA
9 O& S; n7 ^: t5 W5 H( z7 c3 T - DEX* G5 @1 N# M0 M
- BNE .Write_Data$ b' J9 _2 f: Y8 [) H
1 \9 @9 N9 A1 ~- ;清除声音 $4000-40131 r5 d' P! w% c
- LDY #$14- \4 d4 P1 o5 {: B& ^
- LDX #$004 @) W3 H8 F/ M2 Q, J; ~
- .Sound_Clear3 @$ B, m- I g8 J! R
- STA $4000,X* ^2 k: b; m/ E# u4 o$ k" ]
- INX' b0 B+ @1 X! H
- DEY& Q9 G/ A* @- D# j
- BNE .Sound_Clear" h9 K. f. S2 w a. I
-
' C" r* b8 m9 w5 G - ;清除 RAM $0000-07FF2 F- N0 B, ^. j1 O3 X+ n1 g3 u
- LDA #$00
# U! r7 F( k2 [3 M# f3 i - STA $00
! s' L5 Y$ U0 O; }" k4 E - STA $01
) N$ T, p" l, Z. a" b$ t7 ]9 b: F - TAY& ~$ V* R K9 _% T
- LDX #$08
^" K/ e* b# @8 _& V" E - .Memory_Clear V8 F7 z1 f% D8 |
- STA [$00],Y' V0 w/ l5 C' B9 I
- INY
' Q& y( Y8 U3 b0 h: U3 ~ - BNE .Memory_Clear$ y* f# W$ a3 t7 L) ?% ~" {
- INC $01: W) r. G8 y6 O- O9 z
- DEX" ~7 e- z- H8 u/ j% |
- BNE .Memory_Clear0 f2 T2 B: u( p' y1 Q% a
-
v) i/ y7 G) M - ;精灵缓冲初始化
0 e4 z1 |# [4 |9 W9 Y9 T) M - LDX #$00( g! o( J1 I% [1 l# Y
- LDA #$F8& \+ i. j' e% V9 {9 i
- .OAM_Clear
5 U; w" F [, _- G& `( B - STA OAM_DMA_Buffer,X
- K6 m+ W0 ^, Y& J7 u - INX2 d; |- u4 X1 s
- BNE .OAM_Clear
n" p2 t1 C1 s# U# ^ l% S - * O3 x. j1 f& j& R
- ;栈指针初始化
6 j4 k0 M8 n. z* d4 |0 { - LDX #$FF
9 I$ Z6 O/ j+ }- H9 i0 W. _2 U - TXS
( [' L7 |3 o0 ~" k9 Z - ( ]% n# {! n9 K; c& k
- JSR Nametable_Clear;命名表清空- J9 b8 Z: U: c) o0 g6 J, C7 |
- JSR Palette_Init;初始化调色板缓冲: E9 _! U9 a) { X3 C
- JSR Static_Text_Init;初始化静态文本
1 M, b9 p- t( i -
/ a+ y" E Y2 ]6 Z( E5 x& I - LDA #MUSIC_ITEM_TOTAL - 1
: o' r. L4 C! `$ }: G3 S# p" L - STA FC_Music_Max_Index
' i- j; ` T+ a+ ?% L - t7 C/ D. s2 V* k. s1 E# D$ R: Q
- LDA #$1F
% p# a5 c. ]8 K" Z7 t - STA APU_STATUS
4 Y$ f4 z4 E8 j+ H( o! b - LDA #MUSIC_BGM - 1, D3 q3 H# n. n- \4 z" U+ O
- STA FC_Music_Index' _, E* P8 F" M9 q) e. w3 |+ F
- JSR Music_Init_Process;音乐播放4 `4 a4 S1 Y$ `
-
% { r* Y0 d7 b a - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态). F8 R( H+ c% i( }, w# u; E' D
- LDA #$1E) B7 J5 o' ?' y. W9 J& T; K
- STA FC_PPU_Mask_Buf
3 u/ @4 I' d. r7 l6 N -
5 ^: Y5 f1 D! g - ;启用NMI处理' y5 F7 D9 N) N+ l+ {
- LDA #$80' `( t% T0 f9 R* E; ]
- STA PPU_CTRL2 t& [8 s' t* W- _! Q& \4 b R4 l2 G
-
0 j' _2 q* }) S7 Z9 I' C! ] - ;程序循环, 剩余工作交给 NMI 中断处理3 h. B3 d& Q: D' g6 _
- .Loop. d0 p0 G* F a/ t% Z
- JMP .Loop
* x2 G- e8 w% s" u) G7 f
; }/ m7 n/ j w- b/ u- ;======================================================================0 F/ Z. l# z9 U( }! a0 e
- ;不可屏蔽中断处理
2 e5 ]! J! x/ P0 S+ ]* Z - Nmi_Program
( i0 c# s }1 R9 ^7 ?' C# C - PHA, V% Y( e2 @9 W8 q) W8 l
- TXA: h8 T! b4 ]2 j6 ?
- PHA
) ]3 X' }8 E% K+ m - TYA, _) O2 H& B* j/ k1 g6 b
- PHA
! J: _% p( `7 g* c8 Y -
1 m0 f+ A$ V% ?7 x' W' [ - LDA PPU_STATUS;读取使得 PPU状态寄存器复位' u) {7 C! V1 A& D" I' E2 h1 e
- 3 ]) Q2 I" }2 G/ c& e, \/ p9 d
- JSR FC_PPU_Procrss;PPU处理
I. }/ a5 s( j. U3 M3 ~4 S. |2 S/ J - 9 x; |$ q- ~7 f% E3 z9 f( d; U4 |
- ;精灵内存更新) L6 a6 G& ?# Y: Y8 M3 Y( c
- LDA #$00 v. G% x9 v* V0 w/ @6 T( p
- STA PPU_OAM_ADDR9 i) X, d# V1 `6 y$ ?( p k0 I
- LDA #OAM_DMA_Buffer / $0100% G% I0 x3 _7 q
- STA OAM_DMA; F6 W0 J& O5 H2 |( D3 P
- 6 Q4 X# J, \& N; V: K
- JSR FC_Gamepad_Process;手柄输入处理5 ^. O" a( o; @9 c8 N# h: y) ]6 v. ^
- JSR Music_Select_Process;音乐选曲处理
2 s" T# ?/ m& V+ ^9 }! j - JSR Music_Play_Process;音乐播放处理% v; ^8 y M- c. J
-
# M. w- Z& E( s5 D; X" | - PLA% {' K5 m1 }5 x6 r9 m
- TAY* w8 l- Q/ {3 C8 S6 E
- PLA
! R9 _1 i& `# P - TAX* S4 O* {6 u/ w/ I+ H @
- PLA; ~# C: c' p1 M) z. |3 k- x8 N6 s a
, Z3 L3 E, j6 C) d% Z, {( v- RTI
! J( C% ]" j' Z6 t: G2 k - * i9 o/ V' S; I7 N
- ;======================================================================
/ z. B) E" P; }0 @- |% c! L& S' x - ;请求中断处理
: r, W' X; a( Q2 e3 e0 l6 J* z/ { - Irq_Program- M; \9 \+ C5 g
- RTI
# _5 n2 I, M# u' X$ i/ Y- G - 4 w* O+ N- i1 x6 d
- ;======================================================================' p0 b7 C* \4 g; m7 p6 k0 I
- ;中断向量表( z3 R. ~- `) C( n2 t! _+ r
- .ORG $FFFA' N% `) |) n0 \
- .DW Nmi_Program ;NMI触发时执行
. S4 w! m* h( ]; F - .DW Reset_Program ;载入ROM时最先执行
) i5 ^. a$ w3 R4 G" l8 F+ r; g - .DW Irq_Program ;IRQ触发时执行
! z* o9 k' P0 C, w
复制代码 . `4 R& q; |3 K- K8 e; D1 H# t- x
6 g# p. @9 Y: s
j& v- P2 C; x# D+ G5 @+ C6 C2 u
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