|
|
这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下+ \9 ?5 i4 x$ g
- m: u( T: w7 z) t
以下是主框架代码:
. R; @- Q0 z; k+ F1 m$ T. r- ;======================================================================
( S, ~ p4 g* @& w: Z$ u$ ? - ;文件头0 c/ O; i) E% `2 g
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量' n! z U0 A& u/ n: m7 A+ I, K7 D+ m
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
! \; O. k4 r1 ]+ t, u: u1 z# H4 @ - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
0 U/ z3 w$ X* G) k# P6 _( e) l3 g - ;======================================================================
, I0 Y5 K1 l* i' z6 A - PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2) o* I. N$ @) t# ^
- PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1
~) K; F. D; y8 ^8 P! ] - ;======================================================================/ S; s0 u3 P# v& m" c# Z$ B, }6 c4 c
- RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
, ^; Q1 {/ X- [ - RESET_ADDR = $E000 ;主程序起始地址
8 f' g( M9 O$ l! X7 g% R - ;====================================================================== [/ e/ g- V$ P0 C* g
- .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB: d6 Y* I) v# t( X: m
- .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
0 k6 p9 H# k2 c0 {/ p - .INESMAP 4 ;Mapper号 (0-4095); P$ g' R" G* J5 O% ~) `' o% h3 Y
- .INESSUBMAP 0 ;子Mapper号 (0-15)
: t3 q0 @ Q! O7 L! c! \ - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)4 f) \& ^3 i- y. l/ N9 h' h5 w
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
# B/ `3 L) u9 k/ c4 f5 J - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)
( r$ V+ [9 h9 L b: U4 @ - .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数). R1 u& @$ d5 } c9 N
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
/ z; a; g6 J* V' P: o& N - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)# y/ o' w8 |/ a
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)
1 n+ F/ \; _3 g" J" Q$ ~+ N - ;======================================================================
4 T: d/ ?! }9 ^; d - .INCLUDE "fc_demo_config.asm" ;全局配置
& X" q3 J( j) Y. v# U- N4 L - .INCLUDE "fc_demo_constant.asm" ;NES常量
5 ]( g& z0 a* Q9 S2 X3 X - ;======================================================================- q! I; ]8 Z' S: U
- ;音乐配置
; }3 Z5 s! b5 q" ?2 q - .IF 0 = MUSIC_THEME
+ s$ U6 |# v z3 y/ T8 p - .INCLUDE "data/music/Gremlin 2/config.asm"
9 ^- s& j0 ~0 G- g* v5 J - .ENDIF% k# f3 \- }3 v# @7 R. H4 o2 w
-
+ F! O$ P6 w8 K; y - .IF 1 = MUSIC_THEME! H+ ^- P! J6 y. p( {" z
- .INCLUDE "data/music/Raf World/config.asm"3 B# `( v; U( [! E" r' q0 m i& z" u
- .ENDIF
5 }5 {/ \! I! D7 M - / \0 ]( V) k- n, X4 `
- .IF 2 = MUSIC_THEME 6 T% x0 r I2 {4 ]
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm"" {0 ~5 u5 C' A# _& e# O
- .ENDIF) q8 k$ h! G3 ?2 A2 a, z
- " s0 t% V9 F% S
- ;======================================================================
0 Z, y6 A' Y* N- S7 J+ \0 h# Q; X - ;引用CHR图像数据, E% l; T& r, |% F
- .BANK NES_16KB_PRG_SIZE * 2
! Y: I. C+ w; P+ o - .ORG $0000
$ O* l' A" p# U& K5 Q% T6 K - .INCBIN "data/bkg.chr"! c! q# X5 ]7 S' T/ V- f6 }1 }4 L5 S
- .INCBIN "data/sp.chr"
% r9 t0 a, S0 h6 s z' i -
3 s i: R1 J1 d" T; A" p - ;======================================================================
) A% T8 p( j4 T: f+ `. w - .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank. \5 n+ L: B% Z( U3 |
- .ORG RESET_ADDR5 F- s: o% }/ e. B" G6 E
- ;======================================================================
2 `6 x$ s2 a+ h7 ^/ o; k - ;引用其他源文件6 ]7 B2 p# Z: \
- .INCLUDE "fc_demo_ppu.asm" ;PPU处理
4 K5 C4 k, ?% X6 ^ - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理
' f2 {2 w: \& |9 |& V% ] - .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
! t' V, U4 B7 c) `/ A! B - ;======================================================================3 U' J; v) B3 {# a2 q. W7 h
2 s" P- H3 A3 C, W2 q- ;======================================================================- R) d+ E8 t0 K' `' H9 N1 y
- ;等待VBlank到来5 A M* f2 O5 K) z6 s. A
- Wait_For_VBlank
! b2 ]* ]/ R, R- {$ Q$ v5 o - LDA PPU_STATUS
, k _ r9 V4 _6 l- Z; x - BPL Wait_For_VBlank
" q, g' I9 {! I* s# @6 }' m* A - RTS
" ~. t* K" m* e' Y: E4 W. U
4 I7 m; C7 N6 q# U1 ]- ;======================================================================2 W7 B, ~( m6 ^# I( G! D/ V3 G3 W- s1 s
- ;调色板初始化" {6 V: |$ U2 _3 }" S
- Palette_Init
1 D8 i- K. u+ O - LDA #$3F
- v8 F& @* Q4 h8 o! @' } - STA PPU_ADDRESS- @; F7 B7 J2 v, k- e0 k/ t/ z
- LDA #$003 [4 q+ T# N ]" j1 l* O
- STA PPU_ADDRESS
) k2 C7 T# x) B+ g7 ~6 l. v: W - LDX #$00
- n3 K# ~) a& V2 F - LDY #$202 h3 m! X6 n, b9 t/ I8 |
- .Write_Data
! S+ _8 g7 `) x9 [ - LDA Palette_Data,X2 F6 A* Q6 q% M/ i( _3 @# D# A# Z; A A
- STA FC_PPU_Pal_Addr,X& u. B" S) \0 K& {8 G
- INX/ k8 Z' X- L% ?" ?( h& t& t
- DEY) s& z w, X! w% U! T
- BNE .Write_Data3 N# }3 @3 ?; ?' w: }4 U9 d/ R
- .End
- ]: t; s2 p9 t - RTS( q# Z) M1 z8 } m$ P! ]" R$ C% F' G
- 1 ?: H) E% `% i; q
- ;----------------------------------------
H8 v1 H/ o2 N) M# S' L# g - ;调色板数据
5 B' E! }# `. A% j! X6 S6 ? - Palette_Data9 \9 D6 `7 N- |5 U
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B! s M. E+ {3 ~* v
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22$ {, d& Z1 J- y: q b
-
% z: N/ _3 t; [* X - ;======================================================================
& [! k& O3 W( ]( B: ? - ;命名表清空
* o% F; O0 B9 J! ?+ L - Nametable_Clear5 S8 A* d0 n1 M* |. m, V: l
- LDA #$20
& N4 W$ t% r3 W5 h - STA PPU_ADDRESS
; t3 B, u G9 D4 H& r. h - LDA #$00
+ Q. D( f# s$ V/ ~ - STA PPU_ADDRESS3 k: L$ d9 T: d0 p
- LDA #$00
& l) r* y" Q9 S6 ~% R - LDX #$002 ~, Q8 u" D5 B# V0 {$ I
- LDY #$08& r, f# Q1 | {
- .Write_Data
1 z( h3 n+ L0 C - STA PPU_DATA7 y# |( _( N. I) c
- INX4 C; f& h6 L; Q' L+ U: P% S
- BNE .Write_Data
7 U2 f) J; q: [ - DEY
( d% d! P; f% ~0 W! J0 x1 c# A - BNE .Write_Data
8 u/ K* P! \1 _, Y" i$ j: ^ - .End
2 D8 P E$ p) l1 e" [. e9 C - RTS
0 \; g$ g& [' F! |" o" A - 8 S- o; r) j. a! F! I' S
- ;======================================================================+ O+ v* w1 ^$ A8 } ?% W& B1 N( O
- ;音乐曲目切换7 U+ a9 w" K2 |/ ?
- Music_Select_Process) a, x( d7 d# z; \' y8 B& }5 M
- * Z8 S& w" d/ j4 E9 w. h, D
- .Pre_Music;上一曲
/ ^, G' J- f* b$ C$ } - LDA FC_Gamepad_Once) P1 \6 w. b! v- a' V# P
- CMP #JOY_KEY_LEFT: [7 h, u% g5 g5 U. G' L
- BNE .Next_Music% Z; D/ G. b g C' R
- JSR Music_Play_Pre
, i4 H4 D- m( M- a! p - .Next_Music;下一曲" _8 C+ G" r' C+ n9 D
- LDA FC_Gamepad_Once/ A X! H7 y! v5 R+ @& ~
- CMP #JOY_KEY_RIGHT
. Z* f! }7 ^4 P0 T( F - BNE .Next_10_Music
r/ q0 n/ p5 ~6 R- T - JSR Music_Play_Next& C; e! h! ?, u/ n" T8 N# ]
- .Next_10_Music;上10曲
# p1 q! j5 y+ H6 z - LDA FC_Gamepad_Once
" H4 r5 j, }! V - CMP #JOY_KEY_UP
9 ]' @: ]8 r3 K8 X/ l - BNE .Pre_10_Music
3 S c. |: s7 [) S( U% p - JSR Music_Play_Next_10# X, e3 v% f+ v
- .Pre_10_Music;下10曲
) R6 w# z6 |! z; P5 D& w - LDA FC_Gamepad_Once2 j! E8 m% ^8 ? Z
- CMP #JOY_KEY_DOWN/ V2 O3 o8 P- P) o! P/ c% a! c
- BNE .Reset7 t) P4 i8 t- ]8 F
- JSR Music_Play_Pre_10/ v \/ N5 e3 q) q* v. z6 l) I1 Z
- .Reset;重播当前曲目
& X: c/ u* E. p% M n8 c& J - LDA FC_Gamepad_Once0 L$ l$ F; b) K- j! R& |. E
- CMP #JOY_KEY_START3 k+ o8 M r8 L+ h. ]% ~) s; s) t
- BNE .End8 y; ]8 P) u4 K! _1 c
- LDA FC_Music_Index3 J% M+ U) f8 N
- JSR Music_Init_Process
$ A: N6 m$ [! e t C! Z - .End
3 F" y" X! ]7 I' @; r - RTS7 W7 ^! o3 S% V7 s* o7 Z- e6 M
, r1 T5 l; N; Y# f- ;----------------------------------------------------------------------
& K9 x/ s. N2 C+ f$ { - ;播放上一曲
6 f |3 F7 }5 O; n# G6 b0 T. ~ - Music_Play_Pre6 N) K7 J T0 j+ n* m
- LDA FC_Music_Index* l2 J0 ?5 L0 z' U2 `! O) X5 Q h c/ l
- BEQ .End6 Q+ S t! u/ \6 j8 j+ b) r
- DEC FC_Music_Index% W1 T7 J& F+ l6 J4 T
- LDA FC_Music_Index- S2 h% {% l1 A$ e
- JSR Music_Init_Process/ k2 C C4 M8 \# `
- .End1 h2 Q- n: F& w( T1 B/ D8 p* t" w
- RTS7 j1 U+ [, E& q/ i5 |
- ;----------------------------------------------------------------------, k( n% m, F' B
- ;播放下一曲
7 Z; v* _) ~* f9 S% N3 A - Music_Play_Next
4 ?) E/ c8 m: a% ?/ c! I8 g4 e/ q - LDA FC_Music_Index- E% l6 z" |! n
- CMP FC_Music_Max_Index
6 F6 c( z& s+ c4 \ - BCS .End& H/ ~! e4 n* V/ t$ h
- INC FC_Music_Index
( ?1 V: H% l" X7 `) D/ h - LDA FC_Music_Index4 r4 X( H. D, @
- JSR Music_Init_Process
7 i' o% g: {# J& M. a% L - .End9 i+ a9 U# y$ e, P4 S- J
- RTS' _* J) h+ N8 L4 J( X3 [# }
- ; i& A/ [+ f, }$ n# V3 [$ U. z" O
- ;----------------------------------------------------------------------* G8 [6 u5 d9 }- f- O
- ;播放上10曲7 d/ K' r4 x5 K
- Music_Play_Pre_10. ]. o* W) Y+ l0 f! i+ k U
- LDA FC_Music_Index
; O4 E/ E. A/ \: `+ x% _8 H9 E - BEQ .End1 Y9 I& \0 q% c( c
- SEC1 A9 Z% w; @; ]' ~
- SBC #10( s2 ?4 O$ r) @0 J# ]/ O! W3 N1 E
- BCS .Pre_10
3 N4 o" P' t( D9 _+ q* X- M - LDA #$002 a4 @1 P& O$ [4 n5 `. r( P; c8 n
- .Pre_10; s8 q* X; u9 Z O9 d
- STA FC_Music_Index
l) N \' I% s7 A& u - JSR Music_Init_Process+ e6 X) t& k& K) {# N+ v% Y
- .End& a! Z& D( c! C) \: N: c
- RTS
+ |4 W3 o5 R6 |8 J& T. j - ;----------------------------------------------------------------------
' X! @) O [" \# f" e- l/ ` - ;播放下10曲& e* v, J F) g. Z+ q) |* x5 A
- Music_Play_Next_10, y$ e; G- E: i1 F% W+ Q$ I
- LDA FC_Music_Index; L$ m4 ~8 i( `% I; z1 ~; v7 ]
- CMP FC_Music_Max_Index
7 ~$ e+ t; Q" K% \: i& K - BCS .End. P$ O9 r p2 t, r. c
- CLC
( |1 w' Y. n$ U: Q- ` - ADC #10
: i+ Q( Y0 |: \! Z5 h. T& G4 G, v - CMP FC_Music_Max_Index3 E( M( m6 K, i
- BCC .Next_10+ F& _. x% h/ O
- LDA FC_Music_Max_Index
; { R l4 R% S - .Next_10+ _$ I+ E. k" h8 ]" \
- STA FC_Music_Index
3 ^ K: H3 z& q. P3 u3 P0 ? - JSR Music_Init_Process! t* V. e2 o" I8 m' ^% M) ~
- .End& G" T* c# m+ X$ d* v
- RTS
* o z3 X* U0 i q( q
$ z* z3 x& a; ~8 F* ^. t- ;----------------------------------------------------------------------
& `% |5 w# D3 }0 o# n5 S+ q - ;8位十六进制转3位十进制制2 Q* E0 ^5 w+ ?
- Hex8ToDec M4 F2 u5 ^! n# t, @
- STA FC_Dec_Data_15 l* E+ o; t- h# e
- LDA #$007 G. Z7 k) L1 P$ d7 C. O! P( b
- STA FC_Dec_Data_100
( g$ o! l E6 y* l9 Y4 t0 u" n5 @ - STA FC_Dec_Data_10
! [) z: U! L0 @ - LDA FC_Dec_Data_11 T$ Q U0 b7 J: P; H( g
- .Convert_100
9 P$ {6 t, Y' G+ ]/ U - CMP #100' n% n9 i( n: p8 B/ z; s
- BCC .Convert_10
% l& {/ H9 b- D! L( I9 V - SEC# {- X) [9 u" y; _5 w5 F# R/ |
- SBC #100; g! c5 o, t$ G; O- c7 M) _" h
- INC FC_Dec_Data_100
# `! n z) t& m. N7 @ - BNE .Convert_100# @2 W; |& F. ^, Q4 W6 g
- .Convert_10: E" U9 k. J% I$ J/ z1 O- v
- CMP #10- N1 b& b& i) { r4 @8 @# b
- BCC .End
$ j6 e, I7 o* B: Z1 l* O& ]! O - SEC$ n* c5 ?, _ s, a
- SBC #10
2 x- m: C; r8 w7 ]/ N* z, @7 O - INC FC_Dec_Data_10
5 E( w& L+ s3 D5 ] - BNE .Convert_108 O1 Z) k5 X7 d# I B. N2 O
- .End [5 t9 {7 Q4 H3 g+ O. M
- STA FC_Dec_Data_1
$ n! p; X$ {; S - RTS9 O+ |4 F O* q& j
- ; b8 s- |- W% b% D( I- Q
- ;---------------------------------------------------------------------- D& K) x6 b5 \( I9 h2 G
- ;显示曲目信息
) G; h, b" d% O3 {, r! U - Music_Info_Display
' i [( t k( j+ K/ B$ @9 A. L - LDX FC_PPU_Buf_Count
. b/ W; A X- G2 W8 E& ` - LDA #PPU_WRITE_MODE_CNT_LINE" Q& X7 M# y& I7 p; c. ?% s3 K
- STA Use_PPU_Buffer,X3 a; `. k. e8 W9 O( i
- INX9 w% t. d: T) E+ k/ q6 v
-
. Q5 K" E/ z1 X6 R$ i6 u6 J - LDA #>MUSIC_INFO_POS
9 N. b/ g4 j% K# W/ Q: n8 y - STA Use_PPU_Buffer,X* Y% \/ Y* g+ i1 U
- INX
& o# q/ d- A! h+ R - $ `1 B: x3 k& j) q
- ;居中
" R3 m* q' S! c+ h - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2
3 a6 v8 i& q' |/ t% q - STA Use_PPU_Buffer,X* ~1 `4 S3 @2 `
- INX
& H1 H+ d% C: k( \* H -
( z0 @& g$ Z# Q+ z7 J. }7 n& J - LDA #$05
Z+ [& f: p# g* H0 U/ o+ j - STA Use_PPU_Buffer,X
' R3 p$ i0 `% T( h8 h v - INX
5 C8 a3 P6 O% l, [6 ~' `% J$ @ -
0 k) L2 u* B' z+ `0 o. i. n - LDA FC_Music_Index/ I m+ _1 Z) A! [4 r( T( d& i7 g
- CLC7 R: C4 m. H/ w3 I, x
- ADC #$01+ T/ }8 C0 R( { B {
- JSR Hex8ToDec
* c/ E% p6 Y1 @; e$ X: J -
3 K. |" j4 m9 K+ i9 m - LDA FC_Dec_Data_10
3 G/ s T, f: X/ H" g, p8 a - CLC5 n; }8 Y5 A$ K( e# M1 }: i
- ADC #'0'' x5 B& z' d7 f5 [7 Z( F
- STA Use_PPU_Buffer,X, L% Y1 A/ T; L# H
- INX# g: v. q, T) e B
- ! p) r! V- a' w& D
- LDA FC_Dec_Data_1
& d) w; A0 S7 @* Y1 d, B - CLC$ O2 g7 r& Z8 o) ^5 ~7 W
- ADC #'0'
- q& Q( i) B1 g" F - STA Use_PPU_Buffer,X% i) r7 b1 s; t9 \& q& W
- INX
" f# |/ ?( ?) ]1 I$ Q* X* a& ]/ J - 2 q. i L7 t H; I! \8 ]5 v
- LDA #'/'5 M, m& f# {# Z% F* E* O* f; W
- STA Use_PPU_Buffer,X
$ F; M3 q9 A) k3 D, a" W - INX6 i: a2 d w% p6 E- Q1 o
-
) [: F: r/ z- g% E- n+ U6 Z - LDA FC_Music_Max_Index3 d/ m; P- n& l7 p5 V5 d2 L
- CLC
5 K( P! Q6 d/ ]! B$ M% _% Y) I9 V - ADC #$01
) L" V7 l5 L3 P2 k8 ]% D$ ` - JSR Hex8ToDec2 K' l2 _0 y5 d) r; V7 y3 B
-
9 P0 {) O; F" s: Z - LDA FC_Dec_Data_10
6 t& a4 }: R6 h7 L& f9 ? - CLC
3 p) T; f" G) R! v - ADC #'0'
9 ]) T& z" v% P) D - STA Use_PPU_Buffer,X. i, }3 Z9 {8 O5 @ v- s, [
- INX
; f8 o2 g _ v2 S7 X, g. r2 M4 X- N2 { -
) P& o, X* n9 w2 I) Q c - LDA FC_Dec_Data_1
4 K! a. m# P" {+ n8 x - CLC" c( x: t. y9 t$ L2 M( ]( o5 V- j0 ~
- ADC #'0'6 ?0 C. h. \5 P8 S/ D3 i8 S5 a4 C
- STA Use_PPU_Buffer,X4 A9 M8 p# u0 A& s3 I0 H
- INX
F9 n$ P5 o6 V; N X8 I r -
8 y* n( g: y* a$ ^ e: G - .End
& F! d2 S K. S" J U - STX FC_PPU_Buf_Count1 g, v2 x$ g" g7 z! b, M0 {
- RTS# U: R8 e4 ?1 a1 W8 p
- ) C& P) n5 P: K4 ^7 {
- ;----------------------------------------------------------------------
+ V) C0 x# y. x9 c! p5 e - ;音乐曲目初始化处理
$ Q7 g8 K7 C* l* i* H d$ S - Music_Init_Process
2 o' j/ M s+ h& A- Z4 g$ I* I* v - PHA4 s& N3 m$ w1 d* P* S
- JSR Music_Clear_Process
; [0 [! i3 q4 D7 X9 u( u. a* \ - LDA #$1F
+ e: V- J5 i8 \9 w - STA $4015/ t# N. G2 a4 M+ F! e& {
- PLA6 Z" q1 C' L/ ~! W3 w# _$ [. l2 u
- JSR Music_Init_Addr
5 h$ g7 M. [4 D$ y+ v* `4 o9 c - JSR Music_Info_Display! _: {% L0 W6 o# [7 M) I: T
- RTS
' r& |. \& U7 `1 D9 r) L
2 ~0 @2 l5 T y* x) `6 q7 ^' H- ;----------------------------------------------------------------------( l0 ~2 \3 D u( w/ R1 X2 `! P+ v
- ;音乐播放处理
( I" }3 }+ d1 \) ]8 T( D& o: e q - Music_Play_Process
/ x$ T* o6 s) R I+ N5 O8 W B5 l - JSR Music_Play_Addr
4 r5 S8 L$ w5 {* g$ F& R' I0 e - RTS2 [: T1 Q9 f2 \& ]
- ! c, R% b1 V9 k0 q3 k0 e
- ;----------------------------------------------------------------------
# z- L2 l" b/ [/ g U; U3 ]! t- F - ;音乐播放处理; L6 v+ W( d$ j) A/ d6 `
- Music_Clear_Process
5 @0 j) Z5 C' z' p% E# r* F - .IF Music_Clear_Addr, T9 s+ p# k3 P- L4 \
- JSR Music_Clear_Addr
! b+ e3 o8 s; n7 n! [- W - RTS! q) P1 m* l$ z1 a; {- I+ U
- .ELSE, i$ {) r2 Q7 H9 o/ M
- LDA #$1F
/ [5 u" X. W, U% ? - STA $4015 |$ R/ ^4 W4 T3 Z! n8 ^$ ~& i: ~6 v
- LDA #$00% U3 Y: G- C) R% E
- STA $4010
& Z. p6 Z' N6 Z3 r3 Y: { - LDX #$009 B0 b9 ^+ M. ~8 m$ l, g5 G
- LDA #$008 j8 N8 U+ L) Q# U& O
-
- H7 D* a- _1 T( C - .Music_Clear_Zreo_Page_0
# S3 g2 o6 X% l2 O - STA $00,X& p. R0 N' e) j9 i) }; B
- INX' ]' l+ E: i9 d& _8 e
- CPX #Use_Zero_Page_Begin
0 ]: p5 c- N4 `1 v8 ]" B9 u+ s - BCC .Music_Clear_Zreo_Page_0
- W4 w: a" z/ y) e& ~* Z( y: ]$ _ -
, A) D5 ^8 }% U2 ?& o D9 f$ B - LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
6 {1 Z6 u: k+ N7 M! B- ^ - .Music_Clear_Zreo_Page_18 \+ ?1 r5 P' T' n5 J; W& q
- STA $00,X% I2 [! q) q1 A8 R- \* Y
- INX5 Z5 l5 x1 o2 q- g. K |. T5 m
- BNE .Music_Clear_Zreo_Page_1
- B' { l& C) ]* G/ m! X# S -
# }4 H1 G4 _. w7 b - Music_Clear_Process_12 ]3 M8 l6 H. o% o: X6 v
- STA $0600,X! L- K) k$ i0 i) q g& U0 e5 R
- STA $0700,X# c: h1 y; F3 e4 G
- INX' X0 P( ]. g- \7 \& P/ w
- BNE Music_Clear_Process_1$ b3 K S3 ~ B+ c1 E& P2 e' c
- LDA #$10% k6 d( M j5 m; R& i8 I
- STA $40004 ?3 T: f2 L! |
- STA $4004
* z% \( }1 z, L3 N0 S2 M - STA $400C
9 y+ c, j0 o! z9 ^ - LDA #$00
S# T2 {% h3 r6 H$ s! h/ ^2 e2 e - STA $4008
7 e, x( n& l9 a9 J, A* R$ n5 M6 | - LDA #$0F
K0 Z1 R: p9 s - STA $4015
1 i y+ C/ E$ ] - .ENDIF
5 X! O% N* W d3 b6 ~ -
9 @! a A9 A/ h$ w - RTS6 x) m+ c1 r1 T) x" ^" Q L G
$ s0 {5 x: R& R j- ;======================================================================' b. u6 ^6 ^& R+ h7 i4 V
- ;重启处理, V: `, r6 K1 z8 O/ A
- Reset_Program
# \- H4 I9 O0 k, i" c* L2 h - SEI
6 G# e; F/ d3 ]5 R - CLD
) T6 O) D2 o. H' Y5 r - LDA #$00, D( I0 g. w; j( n! @8 ~' Z3 W
- STA PPU_CTRL$ ]8 ?7 }; F) `4 F! c
- STA PPU_MASK
q' T5 y1 f1 r - STA JOY2_FRAME& k, w# ? U0 O2 f! ], c, r
- STA APU_STATUS' S+ q& H8 K1 @' a9 H9 d
-
4 ?+ K1 Y8 `/ D+ u - ;等待屏幕准备完毕
- {4 s) J1 ~3 Y' F) r, _- p - LDX #$02
5 z# e5 _) y7 V" S+ f7 ?( S3 y - .Wait_For_Screen_Ready# Z! B4 Q! {- e% w$ E
- LDA PPU_STATUS
2 b5 x. _( ]! i! p. G - BPL .Wait_For_Screen_Ready, G, k. N6 r" `
- DEX6 i: \" s2 M$ {' y+ S
- BNE .Wait_For_Screen_Ready0 |1 z1 ?; _0 O( f- P% P- a& `3 g
-
; y! U. c+ J2 j4 \) z' ^( l - ;清空调色板 L' |" {% k$ ^- Q: t
- Palette_Clear
. K4 Q# k, S7 U; F4 O - LDA #$3F
2 [6 ^( g2 h7 \ - STA PPU_ADDRESS: @# d3 w8 C7 N! A( Y
- LDA #$00
, g7 x k2 s! S. @: d8 b - STA PPU_ADDRESS
* [$ R8 Z! v; M c# H0 R* K - LDX #$20# S# `: ]) x3 h# n- ]" ?! m1 u
- LDA #$0F2 w6 d7 D) R. E, G$ n; c! B6 c7 u
- .Write_Data0 F' u0 i% M" `- T Q! \
- STA PPU_DATA& @0 F/ m/ N" Q$ f, g' g
- DEX2 j% S o: a# }0 t, Q
- BNE .Write_Data" y( |% U5 [3 {2 d ]
- 7 Z: S' t( L1 S# l# Q
- ;清除声音 $4000-4013
6 E% @7 T9 Y. R2 P - LDY #$14$ X3 J4 I' U) ? D6 |% n2 a( ]% W2 W
- LDX #$00) G6 [ s. b/ Q6 {3 F; W
- .Sound_Clear
~8 e- R% k3 e6 P9 t - STA $4000,X/ @5 }. w# v3 g% B
- INX
5 h/ i4 {/ U! a( K V& o - DEY
N) G+ ^ N) ]& p9 u t - BNE .Sound_Clear; a' b2 k) L4 T! ?4 ]: ^
-
4 s# o O5 L: o2 c- B - ;清除 RAM $0000-07FF
3 T3 }: a8 g1 X0 G3 q - LDA #$00
3 `" `8 c8 ]2 K1 W7 ~! k. G - STA $00
& ], ~% h! e2 l L3 c - STA $011 b" [" n S( ~( X' f6 M7 I
- TAY" i( n- H4 p& U l' \7 f& g8 A! k! V
- LDX #$08
1 [7 h0 R/ O1 M( H4 W1 N+ ^ - .Memory_Clear- z: M0 G7 y+ \/ r1 y, i
- STA [$00],Y& }6 }. d( a5 E
- INY" q+ @/ o# P( R4 z9 M( G. L# R
- BNE .Memory_Clear
3 B# f$ u" b2 @) S% p. b0 \ - INC $01
' e/ X& ]5 J2 O1 u) i* d - DEX
3 R' x# F( ~; ^( S2 Z: {, C - BNE .Memory_Clear
% S* _. x& c" u2 Z -
: u- o) }% K1 k& l+ ?& E - ;精灵缓冲初始化7 I9 H1 e% Y7 ~# X
- LDX #$000 D& ]# {. l$ j" U
- LDA #$F8! _% |/ E$ |3 P% W
- .OAM_Clear
7 d# R' @+ [+ E7 U- A& U - STA OAM_DMA_Buffer,X# q8 _: {7 b" x6 y( H2 w3 x9 Z
- INX
`4 p Y W: M' t: }- [5 ~ - BNE .OAM_Clear
1 t$ B7 u) Y& v; E -
- b; r/ H7 M" U! F* n J - ;栈指针初始化1 h4 F% {, S+ v- S2 ~
- LDX #$FF0 W8 {: Z8 d$ j. C/ L& I7 ~2 }
- TXS
3 v6 t9 n8 V# ^. [& ^$ { L$ C -
[5 o' c* i- O2 q - JSR Nametable_Clear;命名表清空' g' ^( `" K+ \8 T7 S
- JSR Palette_Init;初始化调色板缓冲' s6 o9 `9 U8 ?4 m
- JSR Static_Text_Init;初始化静态文本
, F. r" d- U0 Q# ^4 l9 O -
. d& s. T9 g) \0 }" Y - LDA #MUSIC_ITEM_TOTAL - 1
. \6 u7 m0 n9 l1 p3 ?" n - STA FC_Music_Max_Index6 J! n' f1 r: u) r9 {7 b( ~
- 0 O9 @9 H) A/ O) R% b* w
- LDA #$1F
" c5 V; l7 {( L2 Q - STA APU_STATUS
6 o! W* a9 n! ~- E - LDA #MUSIC_BGM - 1
6 E/ Y. Y* w& g/ f - STA FC_Music_Index
; l# B+ {: _- p$ W* ` u - JSR Music_Init_Process;音乐播放
4 D+ a4 y" ?2 h$ O* Z -
* ?) P/ C; [- k' ? - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)/ m4 ]$ [& R- K) G6 O) H; M
- LDA #$1E1 G+ E4 A* Q( J3 k& G% d
- STA FC_PPU_Mask_Buf& B5 F) T* w# X5 Y7 [
-
: `2 }' ?$ w5 D - ;启用NMI处理
6 u+ L0 e1 |4 {1 y. f# n- y+ o - LDA #$803 F: L' P3 O) v9 R
- STA PPU_CTRL" F( q+ [. B' a: O* n8 h
-
9 h4 v' u/ h1 |4 ~/ G: ] - ;程序循环, 剩余工作交给 NMI 中断处理
, q8 y: c6 i# ^/ l$ @' x" ?$ N' _! c2 ` - .Loop: S ~1 L+ x% D5 ^1 U4 j
- JMP .Loop
U; E0 k2 m0 j; d) k - 0 z' W* ?# u8 K" l& I2 h! w( H
- ;======================================================================+ N* X3 f+ r' B3 P% }
- ;不可屏蔽中断处理
2 a# q, U2 l! T! J - Nmi_Program; |: V( i2 ]" w! y3 v, k; L
- PHA
! H4 ~$ s/ k, o/ Q5 n% y5 O$ V - TXA9 f- z* s1 t* K7 z4 @
- PHA9 j3 f, I1 u, \% w0 \
- TYA
) @% }5 ^2 p* |6 @- x - PHA
" X( c. i2 Z4 z: l( A3 N+ D- K: Z -
0 }3 k8 V9 w9 L% O2 Y - LDA PPU_STATUS;读取使得 PPU状态寄存器复位
4 E. {% z7 R+ f, x' _: S - - X- o5 g0 C0 O* p! b4 f
- JSR FC_PPU_Procrss;PPU处理/ Y( A9 m/ N1 U& f; X+ m: x
-
8 f7 z) I$ ^- O8 R, V! j, ` - ;精灵内存更新; E' E l* ~; u2 ^
- LDA #$00
" T. W1 v; k1 D" T- I( z - STA PPU_OAM_ADDR
& G% C9 }1 i% H# |% \, F% _1 p1 o) r - LDA #OAM_DMA_Buffer / $01006 |, l& z% S& j: ?
- STA OAM_DMA- \1 g4 V0 ?& ], f V Z
- 8 O5 y0 R* T0 P8 r4 D1 q. A
- JSR FC_Gamepad_Process;手柄输入处理
" z \. ?/ }* Q: m7 J, A8 s! ^ - JSR Music_Select_Process;音乐选曲处理
/ P5 e. r1 l/ _% C4 l. c1 B - JSR Music_Play_Process;音乐播放处理
5 d# _, {( N4 z - 0 b' b8 @3 I) [( B# H
- PLA% y( p" f" Y; I
- TAY
# Z/ k {* Q0 n; Y% C ] - PLA
' Y8 o G) p' x, m - TAX. u! u4 i7 J% J9 ~( ]6 J# J
- PLA: l# s% h$ W4 P* q0 ]" b) j3 t
" X0 N' c/ F9 Y: I( P- RTI r& z$ S. P4 c& S1 \9 V
6 l4 Y5 }+ E5 w n: j- ;======================================================================, W2 X$ H1 i2 H* @
- ;请求中断处理
7 P) z8 w$ k! ~: l; |; i' e" f, m - Irq_Program0 D# m- @. u6 o8 j2 x# |
- RTI
f8 E. }) ^/ A- ^5 y. ? v' G
+ a$ g& z# |- g9 N4 ]; m% r- ;======================================================================$ Z/ q1 Y3 k& U) e
- ;中断向量表
" q) Z3 f3 A8 `( j6 C - .ORG $FFFA
4 r$ A* O0 ~% e - .DW Nmi_Program ;NMI触发时执行/ @( p3 m$ ]' Z5 f+ j8 B) p: I+ N
- .DW Reset_Program ;载入ROM时最先执行1 r8 W: b q- [+ q/ E4 D
- .DW Irq_Program ;IRQ触发时执行
. F% E- L; S$ x' q4 d! a) S
复制代码
* i* m/ t% s+ `
. W0 y# c0 k2 y# D& }
+ h' I7 P | O! ~https://gitee.com/flame_cyclone/nesasm_3_2 |
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
评分
-
1
查看全部评分
-
|