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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下4 i7 K3 N/ H: G8 a8 D& Q

% D& D+ K: h- z0 Q6 z: ^6 b5 I3 m以下是主框架代码:& Z4 ]" n5 l+ g3 } v
- ;======================================================================
5 O! j# y! V/ w - ;文件头 U" F$ M0 G2 ?. M
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
t Z1 }7 p, @9 @3 X. y - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
: }: R( ]1 x+ O$ | - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
+ t+ s8 H! {$ e/ o( H - ;======================================================================5 n9 j/ x2 x R+ s" H1 F
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
* S# F* D- s: G5 K- M2 P$ |- g - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1+ F$ u) B+ t! O+ S A* }
- ;======================================================================
1 l, N. G$ |, v: k - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1; u5 x$ g4 J% x5 j6 K e) p
- RESET_ADDR = $E000 ;主程序起始地址" z5 i/ G8 V% k4 }+ X! w: o
- ;======================================================================
4 d" l' D, {8 b q: ~ - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB2 y0 F0 M' B; ?$ E9 U
- .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
; Q2 ?& L! S0 l8 P' q! G - .INESMAP 4 ;Mapper号 (0-4095)
! v, \' q+ R; W: m - .INESSUBMAP 0 ;子Mapper号 (0-15)2 [6 _2 w1 J- Q' w: |8 A
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏) A* T5 S9 ]" T9 S- i& g i0 M
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)1 l3 _- r C, [9 i g! Y3 C0 l
- .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)# o' |3 I1 j3 ^
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)4 B% U) M" g1 x8 u
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)+ |7 ^* s; C3 @ r R
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)9 ?3 f7 f$ [ N: h
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)8 {0 Q( {) b; Z+ [. v% O0 r
- ;======================================================================
" V3 t) W1 K# y' t! `: K( r" k - .INCLUDE "fc_demo_config.asm" ;全局配置
3 d/ k# T8 e* K! _ - .INCLUDE "fc_demo_constant.asm" ;NES常量- x, a' d$ W. b( f) n9 N
- ;======================================================================
9 C% v: a+ k1 P+ m, Q) X - ;音乐配置
0 }! @! q% I8 g% z - .IF 0 = MUSIC_THEME
, B' \7 C& h- z. O - .INCLUDE "data/music/Gremlin 2/config.asm"* |8 g+ |$ N2 t
- .ENDIF
+ r, u, p# J( n - 9 D( a# X" v Y( R( |0 T
- .IF 1 = MUSIC_THEME2 l7 @0 p4 G: O
- .INCLUDE "data/music/Raf World/config.asm"
t7 F1 _" I3 Y- { - .ENDIF) x1 U. H( o, C$ S* N; |' A
-
# @$ \( y% x ] - .IF 2 = MUSIC_THEME
" I4 b+ p( B! g5 B' n - .INCLUDE "data/music/Ninja Gaiden 3/config.asm"$ R. f" z+ U. K# y
- .ENDIF3 l0 o4 X, A$ m. f. p9 A! z6 ^3 p9 F
- * n1 M: v/ O( Y8 T9 G
- ;======================================================================
/ I- ]" e# ]3 n, ]1 A4 _ - ;引用CHR图像数据
: ^, T$ H% |4 p - .BANK NES_16KB_PRG_SIZE * 2
' K0 @: H) l1 P2 T" k0 R - .ORG $0000
9 X2 v. w: J o2 n - .INCBIN "data/bkg.chr"/ o# v0 @9 D0 ]+ W* `
- .INCBIN "data/sp.chr"
6 _5 n- P- _" {0 C' S - * W0 L. v2 R' I9 E5 E& k
- ;======================================================================1 g& K G' V d# O
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
) v9 V2 {, P3 @$ U/ R- [ - .ORG RESET_ADDR
4 q% r$ l! r8 l+ X5 o6 b - ;======================================================================
/ H1 \2 t% U% d- O6 P, A1 H - ;引用其他源文件
% \& L) F) v& `8 ~9 N6 j7 y- y - .INCLUDE "fc_demo_ppu.asm" ;PPU处理
8 h) ]1 W$ _6 y( Y0 } - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理& ]0 N: ^. ^9 t
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理/ q" d. N4 I1 p9 E) ^" y( ~
- ;======================================================================- t3 p6 M+ B7 k$ A& s N
- ! b$ w2 Y* D9 o8 `; i% C# b
- ;======================================================================" C6 k m2 T6 h5 }
- ;等待VBlank到来
4 M. E2 i5 U% g+ O5 | - Wait_For_VBlank
/ J, o/ w) m: n+ o9 Q2 p" } - LDA PPU_STATUS0 n( p, i$ d8 e, r0 \- o+ i
- BPL Wait_For_VBlank) K$ g2 c0 l8 B! }; c! N
- RTS7 J% ?6 G2 K& v# _- S- C8 \
- 8 Z6 b# C: c3 J m1 l
- ;======================================================================) F) a$ u9 F- G. x5 U' d3 J* o
- ;调色板初始化
n8 O1 X9 D" ^: s4 ^ - Palette_Init; v; s; O$ X8 J+ x- K
- LDA #$3F( W, n- I2 G. w0 ^+ v
- STA PPU_ADDRESS
- C" V: Y4 A( Q( T2 }; [! b - LDA #$00! l F2 G# W+ B+ }
- STA PPU_ADDRESS
7 ^1 w$ k: p, m( A( m7 b; ^7 N1 B% ^ - LDX #$00
( n6 o0 I( j( ^* h; R7 y" [5 o - LDY #$20
1 Y1 G- `* ] ]% X7 v5 c; D/ ^ - .Write_Data
W6 o& e! g2 S* ]% M - LDA Palette_Data,X; S; H# p/ h6 _* ]$ W0 E& }) i
- STA FC_PPU_Pal_Addr,X
) b, u; T# a) D5 t. @ - INX7 D; p9 `" o6 F% f' N
- DEY
: U: e6 E2 g0 t6 U' \$ d - BNE .Write_Data
* [" ~3 p- {; A1 O5 X- I8 A - .End; p" e5 `& L. e- P9 f" h: r2 [
- RTS
( R' i8 d2 Q* G' Q$ M" C& E - 6 O6 e& M$ u5 }- X4 b# o( C
- ;----------------------------------------
9 F0 J+ M M4 ~ L8 m5 `+ d - ;调色板数据
: a7 E+ d$ ]6 ]% i& L - Palette_Data
7 x; ~! d( @1 D0 Q7 U3 H+ r - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B5 y7 ?1 ^6 x/ u8 X! M
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 228 Y- t$ T" P4 r* l) M; _$ F5 e4 |
-
* ]4 t% w5 r: M3 Q - ;======================================================================
; R; x( ~/ D" H% s1 S1 R2 ^ - ;命名表清空; E# L |& @1 t8 q6 o3 X
- Nametable_Clear# m' g" M: \+ U/ t
- LDA #$20
8 h. I6 L9 Y. N6 i4 x% u d0 w - STA PPU_ADDRESS
# g3 V1 N: @/ L0 g+ m) l/ _ - LDA #$00
4 S# P1 E5 s4 {2 u& Z1 F - STA PPU_ADDRESS
8 }" R& }. a" k H( h - LDA #$00
t4 W, d3 H$ x3 W+ Q# ~' D! F8 T - LDX #$00
" h# F& _4 t: H; O/ F% A/ X8 I3 t - LDY #$08- t) e3 [" v" b! g* y9 u7 T
- .Write_Data, o. i' o) ~, W' D9 F
- STA PPU_DATA
' w5 G% w7 X ], { ^ - INX. U+ Z, f7 t! M$ h p
- BNE .Write_Data
6 X/ B0 l* {) q; R8 t& O9 R' A - DEY' x- Y1 z, k2 S3 U& }% @
- BNE .Write_Data) B0 a5 T) P' M8 `' Z* S5 q0 r. B2 r) r
- .End1 [' O2 I# z! q0 Q
- RTS) i/ Y, S3 p1 W# Z ^! N
- 8 S# ]! @$ Y( ~& @: k9 G% C
- ;======================================================================9 b9 U7 |8 Z' R* f* V7 E; W
- ;音乐曲目切换! c4 ~ y5 {' q9 E0 G
- Music_Select_Process+ _9 i8 y) [6 j* W! I: p2 K# q
) J2 }3 o/ M: M, `/ ~6 G. O9 f1 ]- .Pre_Music;上一曲
- ?: b0 L* Q& F& Z; b w/ a - LDA FC_Gamepad_Once
/ a L0 v+ g. p" Q8 v- u1 L - CMP #JOY_KEY_LEFT' [* Y2 p+ B# I( R+ G
- BNE .Next_Music
" T% X3 J/ Q! t1 N! l! K7 S - JSR Music_Play_Pre+ ~ v0 B. `- K3 i$ \
- .Next_Music;下一曲. R4 `3 m7 P0 _. Z, W( R" x
- LDA FC_Gamepad_Once5 x5 S3 ^6 z3 }( X! y
- CMP #JOY_KEY_RIGHT
2 G- k, P' _7 m& J* F- x - BNE .Next_10_Music
7 Z+ I- G2 Q) y0 g' s c' v - JSR Music_Play_Next. Y1 A: [( {8 H. k! R7 V$ y
- .Next_10_Music;上10曲
G" r, s% v7 \* s' t% q/ ]6 J - LDA FC_Gamepad_Once( P7 s: v ^/ t$ p( b0 r1 G6 c1 _0 j# }
- CMP #JOY_KEY_UP0 d: u% Q2 c0 o# A' m/ A5 W
- BNE .Pre_10_Music! m$ ?/ t& D5 k5 I
- JSR Music_Play_Next_10
) @3 {# H- G) o% ^9 ^ - .Pre_10_Music;下10曲' I; N4 v+ X* e( R4 J+ b+ R
- LDA FC_Gamepad_Once
- q$ s2 _/ x: E. ^: d% C L+ z - CMP #JOY_KEY_DOWN1 |5 w$ }4 y9 Z7 a2 ?+ a0 `; L
- BNE .Reset3 W4 d1 A- y* W: I v
- JSR Music_Play_Pre_10
9 Y- v/ n5 @( ~5 H: T9 c2 D! F& R - .Reset;重播当前曲目4 x6 U" c+ W6 S2 V
- LDA FC_Gamepad_Once
) C; X, Q t$ Y, J1 J4 A - CMP #JOY_KEY_START' F9 f! i, x, T9 m- j
- BNE .End9 [- L3 \/ C g
- LDA FC_Music_Index
( w; X3 \: R' ?4 o8 A4 | - JSR Music_Init_Process* r7 ]% P; N+ X
- .End
, s5 Z8 A S) S4 H3 V9 V# U3 t - RTS3 x% x8 f" m: o* ~! {% a) r
- 6 ]7 c; F/ `( a: ]1 r% q
- ;----------------------------------------------------------------------9 h9 W& B* x3 Q0 [
- ;播放上一曲1 p9 x" ~( h# n* D' L
- Music_Play_Pre
' U; P M0 s7 u2 ?- E - LDA FC_Music_Index0 d* l3 f0 \* i' x# `
- BEQ .End6 p' M' ?+ ]# Y/ M" ^- v Z2 |
- DEC FC_Music_Index, Q5 I0 N* U0 z) n7 C8 c4 n
- LDA FC_Music_Index
2 e9 p! `) E( A/ k9 d2 S/ R5 l& j4 F - JSR Music_Init_Process& s2 f, W% H5 |# h
- .End
6 g" w# V# a$ `$ y: h1 U5 E - RTS
4 d% K$ H U5 Y- `* F; V2 e - ;----------------------------------------------------------------------
! b6 P* f* i' A$ p - ;播放下一曲
U! P& X; v6 v, \ U0 a - Music_Play_Next
8 n0 Q" N# P# ?5 q6 i( @! Z% @ - LDA FC_Music_Index3 `( w, R" s& C# i+ N/ N
- CMP FC_Music_Max_Index
9 ]2 r+ b& F+ k4 R; f- q - BCS .End/ H$ Q4 o/ h4 v7 W
- INC FC_Music_Index- K& y" M! R$ `# X; I( H- K+ B8 H
- LDA FC_Music_Index
) M4 |' Y3 I9 @9 E" ` - JSR Music_Init_Process: e/ e: Z+ e* k5 r. m$ z
- .End
7 x0 b% l9 `5 P - RTS
2 ]$ U; l; l D) e
; a) P5 h- G0 G# y# \- ;----------------------------------------------------------------------
# W; c4 c4 ]$ F( C8 _5 o* v - ;播放上10曲8 ^; S2 L0 o- E; A7 a0 i
- Music_Play_Pre_10
$ g# |) M' I" |3 f! z; L3 A0 H - LDA FC_Music_Index/ k3 t% q/ Y* f8 w6 g7 q$ _
- BEQ .End* [& ?- T4 {- S5 D6 a+ u
- SEC. H E8 F5 a4 ~6 ~
- SBC #10
5 B( y/ |8 H1 z' [: p - BCS .Pre_10# b0 y5 U- i" ^' K$ v7 H2 N- U
- LDA #$00
2 m. L5 H. T1 ]7 n - .Pre_10" {) k, O' Q4 R
- STA FC_Music_Index
0 k) W: u p% M+ W. n. C - JSR Music_Init_Process
. m+ k: }4 A# }1 h! M G - .End
, P3 @3 z" H- I5 m! G+ A" g: Y - RTS6 s* P0 _9 R% C8 }4 n6 l
- ;----------------------------------------------------------------------
, \- B+ q- o9 Z9 e; o) T u - ;播放下10曲' q2 O T; W0 a; C
- Music_Play_Next_100 {. j6 U! A* D; X9 G9 z
- LDA FC_Music_Index+ C5 O! w, E0 F$ O
- CMP FC_Music_Max_Index. p! A% A" V% ^8 U& _+ s* P
- BCS .End6 w8 q5 _+ |. ~# K/ s
- CLC! ?9 V2 Z! _3 x: ]$ }6 F: t7 ~
- ADC #106 G" e9 G" w: D! p
- CMP FC_Music_Max_Index
9 @4 b/ R/ s% Q( ^, Q - BCC .Next_10
5 g& ^) k6 ^% t, w3 d: @0 J - LDA FC_Music_Max_Index
6 G, N& V; ]4 e - .Next_10, d: |9 ~) Z& ~3 a( C' d4 c5 R9 Z5 |
- STA FC_Music_Index; G9 i( O! H- ^9 d3 {& i. s
- JSR Music_Init_Process1 L! D* Q- b8 x' M+ p, M
- .End
l5 f0 a3 r# h - RTS
) z8 p7 y+ W4 O
$ Y- s8 ~6 o) ^4 I4 k1 h$ v- ;----------------------------------------------------------------------
# [2 X0 j" ~, L) ^7 \ - ;8位十六进制转3位十进制制5 G# Z- @# O$ w- i/ V2 e- I
- Hex8ToDec
; M: ^* r* R5 t, e8 z - STA FC_Dec_Data_12 K9 S2 E& o; Y, I% _1 l0 F
- LDA #$00
5 h- j2 [# P5 i9 D' I7 k5 v2 f% q - STA FC_Dec_Data_100! d: D5 O9 |2 X" m& Y! {" u0 K
- STA FC_Dec_Data_10
/ N% M; j; O" m$ g - LDA FC_Dec_Data_1
$ Q! K% o; O( ]. O+ B/ \ - .Convert_100
4 `' D4 g9 U$ Y0 V+ s4 ~. D - CMP #100
5 l4 f# [6 K L$ D% p - BCC .Convert_10' x. w" Z' A1 e
- SEC
+ s4 F% R) v \/ e. u+ G+ e! ?8 W - SBC #100' x# f: h2 A1 o- b
- INC FC_Dec_Data_100% p2 {- @, K& C$ u& l( v$ Z
- BNE .Convert_100
0 A! ?1 ^# n }6 V - .Convert_10- Y3 ^' c- a. N& }, s, j3 X
- CMP #104 z4 [3 W% B1 b; a! [; P A
- BCC .End, `& }% B5 O0 a ]3 x
- SEC- u x1 Z# K) g9 U! J: k
- SBC #108 G0 _3 D/ a; ^# T( Y
- INC FC_Dec_Data_10( w1 ~) v7 t- c5 @) w8 x
- BNE .Convert_10# e$ h ?* N( E* X+ D
- .End
, {, c# W, Q% h9 |+ q1 B - STA FC_Dec_Data_1
# M( z \: K2 r, ] - RTS6 h0 {5 |! v6 [7 y! _) g
- ) ]9 s0 H8 s2 G: J( ?* o
- ;----------------------------------------------------------------------/ A3 ~% y( C! I2 T# Z q
- ;显示曲目信息
& \$ @- M+ m% t; u - Music_Info_Display
" [) n0 j% n' G+ Z8 `& P5 q - LDX FC_PPU_Buf_Count$ p% C+ D3 a# Q( b4 o
- LDA #PPU_WRITE_MODE_CNT_LINE
1 W& w V/ k" D) X2 i2 s - STA Use_PPU_Buffer,X+ f8 Q0 s5 {" @9 x) g: U- d- [, t4 ^( [
- INX5 L; W d# R6 l& s1 }
- + G( G+ v: e+ H1 B
- LDA #>MUSIC_INFO_POS) j* @/ `/ q7 b! m
- STA Use_PPU_Buffer,X
3 R$ @/ g* ~1 B6 q - INX+ d! o9 ]9 X1 G ?+ u O
-
8 ` p' m: a: J( Q: k - ;居中) J% v: m" W9 c; q
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2
- V- f2 R: G( q. } - STA Use_PPU_Buffer,X5 F3 {$ S0 M ]/ U( Q C, j
- INX5 @' y, u ?! O5 J. a
-
& `& A* t' Y' |% W) T) K - LDA #$05
7 W ~/ {" }$ z, d. A5 U! e/ g - STA Use_PPU_Buffer,X' \# D* b2 O( T/ {
- INX% A, J p: ^. h7 A0 w7 o) h; J( t- H
- ; @- L, d2 ]' w6 S0 Y
- LDA FC_Music_Index
) w& k5 T1 ~1 d/ T* _# H) L - CLC9 p$ Q) N; |, ^8 M: o2 ~$ r# h
- ADC #$01% e4 i" o5 f) {& Z/ c
- JSR Hex8ToDec
( j: ]$ U+ ?' F4 m+ ~ -
) y& i9 x5 }+ ^" _9 J - LDA FC_Dec_Data_102 T; k0 l/ s& S# ^) n8 f
- CLC
! ]; t3 q) w0 C4 K! } - ADC #'0'
/ } g2 _+ o" f6 d+ g9 b - STA Use_PPU_Buffer,X
* m( a' P5 h/ ` - INX
$ \. O8 x( W; ^$ R' \: g7 [) ]: O - ) j3 u# d- K" w2 J7 M
- LDA FC_Dec_Data_1
, V) j# y" A) Q& f- i. u - CLC3 `% |7 z0 E8 P( S/ ^, b
- ADC #'0'
# d5 @: \2 K. z - STA Use_PPU_Buffer,X9 j0 s( Y( S4 m% f8 E2 X# n6 u: `( s
- INX
! @# j, q9 a+ m2 y2 V2 u -
7 W. J& w- _! C6 h; ] - LDA #'/'! E8 T' z( |3 X! l
- STA Use_PPU_Buffer,X: {5 S1 {. ^5 L& c1 I& R6 V
- INX
, e% Y* v3 X: J! x! y# {1 h5 q, e - 4 K: b {# u: K( ]
- LDA FC_Music_Max_Index7 x7 m1 z9 \9 |6 G
- CLC, g* D0 q5 ~. n( d5 R& W5 {* z
- ADC #$01
4 y6 Q2 ?4 P+ y1 L, v1 f - JSR Hex8ToDec* m- R2 c: \) I$ J1 Z
-
- ^/ @. D" D8 \8 @5 g7 i - LDA FC_Dec_Data_100 V( k) e: z N; Z/ [
- CLC
9 N* D# d" q$ g# x! h - ADC #'0'
F) [# ]& f: G: j O+ f - STA Use_PPU_Buffer,X4 B5 a! j5 K8 O& c2 x0 l: C( Z
- INX
" H% p0 q! y! B' z3 ^ -
5 j3 W& U8 p6 T$ B - LDA FC_Dec_Data_1: t* Y. C$ z, m+ l( j
- CLC
- T3 k2 C$ c- f0 L8 d+ { - ADC #'0'" x; u3 g6 g. b! Z( j' M% @
- STA Use_PPU_Buffer,X
2 s' `- K2 a/ b# z% x - INX. p- U2 L6 }) p1 V2 g
-
1 h" E" L) N$ N4 c) p - .End
0 K% m0 a4 p8 @/ u5 g. P - STX FC_PPU_Buf_Count
8 M% v- K/ H1 V: B - RTS
4 ]; I. c1 q" X5 t. n2 f
r) o! Z! m8 u- ;----------------------------------------------------------------------) P% _0 y& e2 a8 P# E" W
- ;音乐曲目初始化处理
- p2 |- w- n8 e2 F' Y. H2 E1 u - Music_Init_Process
3 `! i( w m P. w' L - PHA; _* ~; M/ A b
- JSR Music_Clear_Process; {9 \& _2 x2 P3 A9 `6 Y
- LDA #$1F- p2 ^3 |- i/ `+ q4 x: C& o
- STA $4015
. a+ ]# `& y* e( R" [; [ - PLA/ J: d- l* L3 E& C" Q, ^# x+ g
- JSR Music_Init_Addr8 }* H0 I+ K. V" O3 j, G3 `
- JSR Music_Info_Display/ W8 i# V; C: l- q! u+ @( ~- }! P) ?
- RTS4 ~+ z6 k/ i/ C' @4 @/ s
1 E9 g# V0 W- G6 u& g) ~0 w( |- ;----------------------------------------------------------------------& M1 }- E; Y! c
- ;音乐播放处理
# E9 Z7 o2 u* Q - Music_Play_Process
3 i6 Z8 f+ `3 O! n0 { - JSR Music_Play_Addr
1 T& a' S8 Q7 ?2 o+ G3 b; ` - RTS
4 M. g. _/ |% w' {7 i - ( C( \0 E, W" E9 n1 r$ x5 v( E" g
- ;----------------------------------------------------------------------
5 y. ? K' Z" U% q - ;音乐播放处理
9 [- j; X/ e; |3 y- }( z" S - Music_Clear_Process
6 B- A' C2 G( E% ^ - .IF Music_Clear_Addr
8 P( W- m" |& W* s1 C: |; T - JSR Music_Clear_Addr
" i- x- J' h$ n8 B7 v0 e8 L: ~ - RTS
: M! x; B& D4 B2 V% R - .ELSE f- Z1 K' ~* v
- LDA #$1F
( D6 z! w. Z- n/ F+ s - STA $4015
/ c7 L4 p- D* F. r% b3 v/ j0 t - LDA #$00
8 f8 V" k' ^& U - STA $4010$ j. _2 k2 H; j8 X
- LDX #$00) h( P$ ^8 A/ h" ~0 x0 o
- LDA #$00
6 |2 W4 V6 b3 r) a' `1 Y: \+ I& M -
# \3 r1 @. v7 n2 i- j$ A - .Music_Clear_Zreo_Page_0 |& B: l2 Q) j+ E& b
- STA $00,X* {# Q; Y2 a% T* A' v3 D+ s& Q1 A8 q; E
- INX: i4 D& l G% v% c' Z
- CPX #Use_Zero_Page_Begin5 p: E9 }$ n5 h9 m _- z
- BCC .Music_Clear_Zreo_Page_01 x/ k0 r8 w6 |2 C8 [' X, }
- 0 _! b4 ]& i% J5 Y
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size4 M1 {& b/ S6 D$ O x0 B+ P6 t; m
- .Music_Clear_Zreo_Page_1: J. ^# F% a: j, f( K3 H1 [$ R1 z
- STA $00,X4 J( L i _3 {, c8 n
- INX7 a# u$ r5 S, t; F
- BNE .Music_Clear_Zreo_Page_1- X+ M4 R& x0 p" L0 o: B: z
- & ?& L7 T7 i3 U+ {$ m) r# I
- Music_Clear_Process_1
; I: ?/ A, [- l - STA $0600,X
% }6 H. z5 r, T& D- w - STA $0700,X
2 L f$ m! k9 t7 F - INX( l& Y/ b& L5 z6 Y
- BNE Music_Clear_Process_1, Z+ e, B- e! m/ x; u1 c
- LDA #$10
' ?' T( v0 H0 o- F - STA $4000/ F0 M* @, @& ]$ p/ K8 n
- STA $4004- O/ j7 a; D* T- @+ g, k& h' g+ ^
- STA $400C- ^, N& f7 [! N" u: G: n
- LDA #$00) K$ V+ Q. V. _, n. J W
- STA $4008. }9 }9 |, f7 B# d$ h3 d
- LDA #$0F
5 |- o! B* ?3 N" | - STA $4015. G$ C4 V3 ^* t! o
- .ENDIF
/ |9 C E& s- z: J* q, ]2 X3 i -
4 ]+ _% q2 F/ n( ~/ p - RTS1 k- u2 I4 z$ i* D( |4 z% [* A: a
- ' ^/ C2 W; N4 e, ?
- ;======================================================================
& P, Z3 ^4 U+ L+ r9 E - ;重启处理
, _7 G2 m7 u0 {2 q* H# @ - Reset_Program
! r$ X3 |( @/ ~+ B7 }7 i8 Y4 y - SEI
' T1 O4 w: A# _5 i" ?: g - CLD
& ~) D( X) M9 p' V+ c8 a' i - LDA #$00% v0 }0 k* L. m2 [, L9 N
- STA PPU_CTRL
4 `$ ?) r: Q- [' o! l' n( O! T - STA PPU_MASK
8 a$ \1 j5 W; w5 v* J k( l - STA JOY2_FRAME/ ]# O: O2 @( k% c. F1 K
- STA APU_STATUS4 M0 O. M; |7 ]5 n$ T+ i2 [
- 7 F, w F) a8 Y; d
- ;等待屏幕准备完毕
" J% W. [+ h1 R0 o8 l6 R - LDX #$02
) ~' v, E8 g+ c8 _, h; M - .Wait_For_Screen_Ready8 [# ? H. Y8 O& j+ [' q
- LDA PPU_STATUS
# I. M @4 f% w- D& J - BPL .Wait_For_Screen_Ready
" y+ W- B5 K" O+ }. O! d3 h - DEX+ i9 O; l5 n9 v5 ?
- BNE .Wait_For_Screen_Ready
! e& X. `* l. r3 p3 A s( ? - : w* w+ L) Y# n+ Y
- ;清空调色板
+ ?9 l- x8 j6 ^ - Palette_Clear) n( n1 z9 Y% r: j
- LDA #$3F9 _ x0 L1 Y7 M" z
- STA PPU_ADDRESS7 ^4 r9 o# o4 D% }0 C" V
- LDA #$006 n4 o# b3 J b+ O6 L
- STA PPU_ADDRESS
; U4 L% Z% r* K( S - LDX #$20$ v: u. S1 y* L
- LDA #$0F
; \" O6 K, m0 n3 j - .Write_Data
, P: V! `6 B, q# i7 h - STA PPU_DATA
9 b5 R; [ C, o) ]( {2 U - DEX
& P% D, K" m+ s, `% G - BNE .Write_Data
E0 R* k0 T, q4 C- k! N5 y. v - . g0 y! [5 {+ Q% [; P
- ;清除声音 $4000-4013
/ D9 H: h. L; j# a# [ - LDY #$14% {! o1 j' n+ g7 c
- LDX #$00
9 D' T$ V2 j( S - .Sound_Clear
; u1 x6 N5 u! Z7 B - STA $4000,X
! k2 K; D" k7 {0 j e - INX
A# O) M1 Q t; ^2 n# s - DEY
! @$ s& x) [- U5 v - BNE .Sound_Clear# b% |, x( J- ^4 s# ~& F
-
' J! {+ {' z0 {7 [0 b - ;清除 RAM $0000-07FF' \% l* U0 Z: f2 i% b
- LDA #$00
* I' F8 x. E/ E- h+ [ - STA $00 |' D: q! P" L+ H: p; x9 N
- STA $01
9 D4 e2 J( Q5 c3 j9 s - TAY* k* ^8 o B4 q) }* \. \% r2 W% k1 M
- LDX #$08# p# u$ Z6 \9 Z# m
- .Memory_Clear
: w& p+ Z5 P" A - STA [$00],Y: j+ R$ }2 E# n4 s9 W
- INY# N9 L3 B, W) k3 y
- BNE .Memory_Clear
8 m* V' }7 k1 Z+ v& D - INC $01
- `: U8 g+ `9 v% n% d - DEX
0 g r# c0 r9 O: _ - BNE .Memory_Clear5 w$ Z+ Z7 f. n* z
- - N0 z( e( ^* U
- ;精灵缓冲初始化" O; C1 A3 |: z" ?6 H0 c
- LDX #$00
& q$ a. c8 n/ ~' s5 P - LDA #$F82 x, J& H. b2 }+ D
- .OAM_Clear+ F* b T3 \! S2 {. K+ I) V
- STA OAM_DMA_Buffer,X
/ N s& s+ K3 k% j% E7 ]% C, b - INX
- A5 q& x: I3 p$ @0 k+ | - BNE .OAM_Clear
6 u& @' _% P P* R, V3 g7 [+ X a - " w' B7 \; X9 m* k0 n
- ;栈指针初始化
" F6 t1 x- } W5 J4 V! j! x8 k' a - LDX #$FF5 b! q# _( j4 P" a
- TXS8 W- ]( I! ?; U4 u1 Q, ~+ S
-
( M5 u" p4 Q# b8 L - JSR Nametable_Clear;命名表清空
/ k3 r/ d: N8 Z+ a9 y - JSR Palette_Init;初始化调色板缓冲
9 _# H% H& h8 j - JSR Static_Text_Init;初始化静态文本' _4 j! E' k! A8 I
-
6 A* D! Z" u) N- o - LDA #MUSIC_ITEM_TOTAL - 1
; c1 P8 F O& p5 R" p/ W8 v - STA FC_Music_Max_Index% a. E1 s; b! H! S% |' f
- / U% t3 G$ d1 q) s( X* G* I/ z
- LDA #$1F4 \3 B% O4 ] Y( Y* g
- STA APU_STATUS
2 R3 \2 v$ ?' M) f v) E8 i - LDA #MUSIC_BGM - 1 u# d. h+ Y: U3 G1 g
- STA FC_Music_Index
1 u8 h# _: N! h% e1 |& D5 k - JSR Music_Init_Process;音乐播放
M- a+ c3 P. [ -
* D$ P/ a" {0 v2 u; \- Z3 r - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)
4 ~$ q% r1 o0 u% [$ e& \ i8 ], @; s - LDA #$1E
% ~) S% M- K1 e' `9 m" h- V2 @1 h - STA FC_PPU_Mask_Buf* M8 c6 E0 B1 F8 z5 b
-
: [* R$ x" w6 g( B; a" j - ;启用NMI处理
3 r4 C/ k, P/ S4 F! q7 O" g9 n0 O - LDA #$80" {8 ^( W1 Z$ Z, K2 s' h
- STA PPU_CTRL" K: o8 C( T% }8 ? c' k6 c7 E
-
! N1 f( Q5 O) z6 Q - ;程序循环, 剩余工作交给 NMI 中断处理
- i& R7 h+ |" {$ R- I4 j) |7 f& G - .Loop+ w X- I; K4 [7 C) a6 S! `
- JMP .Loop
, D. M; r1 v( t1 B - 6 f6 @; [) E- C+ ~# m" ?
- ;====================================================================== ]+ V" F- L$ O4 u5 ?
- ;不可屏蔽中断处理
u; v: D( Z5 R- U - Nmi_Program7 M+ k! u2 A* c" g- n# I
- PHA
' g/ Y0 W6 G" A. n1 C( U+ [ - TXA3 Z" s6 O! v/ s$ h7 u# b/ Q' ^
- PHA
4 F7 }9 d2 B% r5 l; o: e! T - TYA. v: Y2 I( m- e' l! r
- PHA
8 l& D5 y9 b9 H2 x9 g - 5 G ?9 }; `- s7 Z. |
- LDA PPU_STATUS;读取使得 PPU状态寄存器复位
& M j1 T% O9 { U& Z - 7 k& ?" z+ f( O# ]9 p/ ]- l) z
- JSR FC_PPU_Procrss;PPU处理
) B6 P; z8 Q, h0 O* @: q6 E - / f* e% d4 ?! S& `
- ;精灵内存更新
& H9 l! f; V" p- u/ ?6 Y$ L - LDA #$00
1 j4 e) b, ]) h6 [8 t/ O @ - STA PPU_OAM_ADDR9 U. p' A8 B' o
- LDA #OAM_DMA_Buffer / $0100
U- b. _# q3 E: d* y - STA OAM_DMA
# A" m5 p9 U4 X }# x -
0 r, h8 d8 T% Y - JSR FC_Gamepad_Process;手柄输入处理
, a! H2 r3 ^% X% ]+ b0 z - JSR Music_Select_Process;音乐选曲处理- V+ l4 k: H- u$ n" V! h
- JSR Music_Play_Process;音乐播放处理* f& G( f7 P' ~% u
-
5 a7 J, _! y5 i0 C2 e& J - PLA. x0 G C1 r) W" i* S. L
- TAY0 i8 S4 b2 @2 S7 j2 t
- PLA8 ]5 Q: D: ~6 \/ e2 Q
- TAX
3 t! e- G' w+ i# \6 K) k9 s/ R - PLA9 Y& I( `. t$ w) Q. L: A5 w
; r! I! T1 A2 L, w5 J! o- RTI# p* P, }( l3 {$ h' G! Z3 _. Q9 [
- 6 E6 M% b q0 o
- ;======================================================================% { F' D6 B0 i
- ;请求中断处理
+ v* i- z% \" ^" [" [) U( h - Irq_Program4 R, Y8 S# j, [
- RTI
% E+ I3 |, [3 K& X: p0 c
1 m% P7 X; ?9 o$ O7 }3 ^- ;======================================================================) }# L$ `$ t* q
- ;中断向量表
+ y( X' ]6 y. z' {6 ^; U( f$ g3 D) l - .ORG $FFFA
+ d8 s4 H& J# }. P" U3 R - .DW Nmi_Program ;NMI触发时执行- W( E8 ^/ D, K' ?3 _
- .DW Reset_Program ;载入ROM时最先执行
3 b6 P) e7 g! d8 T - .DW Irq_Program ;IRQ触发时执行
/ D' U0 q/ \( I' R: m
复制代码
! w; o# \7 `7 k) x; o/ u1 T( P% p
/ P1 J8 a# C2 b/ N _1 Z2 T7 Q
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