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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下7 }6 T5 a8 z0 g6 m

# E6 w% Y4 S% \; x以下是主框架代码:
2 l; }) t7 s8 ?8 ~% I0 w# f& S* Z- ;======================================================================0 @- \5 R# ?8 \, A3 q; p0 K: T
- ;文件头, v0 {9 `% H; u$ A
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量
* K* f! {+ h! g3 i - NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量# t9 a/ [* }6 x3 T6 p
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码
5 q( L2 O2 b" K - ;======================================================================1 f% S8 `# t9 _2 w2 K
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
" u! U+ F! X0 | - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1
" T" B _; ]- e+ r - ;======================================================================7 N/ J; `- `1 b% Y m* b
- RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
$ G h6 X$ l5 E5 q; W - RESET_ADDR = $E000 ;主程序起始地址1 ~( C+ I+ \0 L# ~5 \7 R0 ^" ]9 v O
- ;======================================================================
+ S' g: i1 e- E5 r% r0 f/ L& y - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB
v I& t U) a4 q/ r- X - .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB) P8 S1 n+ O# b, W+ [" {+ t
- .INESMAP 4 ;Mapper号 (0-4095)
+ J9 {& Z. p) q/ E# o, E* k - .INESSUBMAP 0 ;子Mapper号 (0-15)8 T# R, R+ |( {( p
- .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)
/ \0 W8 A$ ]. C2 { - .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
9 i' |- R, g3 d/ m# V, U& g - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)+ B I, i' h7 T% H! U, X4 A
- .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
- N( s$ B7 m: N; K9 R; R - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)6 F7 D2 C* M- m1 U' _+ e/ I( @2 ?4 |
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)* n7 G+ l, D5 v+ a& a1 c0 ~0 p/ l
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)1 |, j" K% y$ d# i+ f T
- ;======================================================================
4 S* b% f+ `7 e0 N1 ~" X' } - .INCLUDE "fc_demo_config.asm" ;全局配置) b0 V2 p& M; b! F7 M- Q
- .INCLUDE "fc_demo_constant.asm" ;NES常量
# \% a- p6 h2 z2 P/ h* @3 a* @ - ;======================================================================$ B9 z! M6 i9 X+ ?" X. c4 ^( q0 s
- ;音乐配置
6 j& x) Y: l/ V8 T% t0 i, { - .IF 0 = MUSIC_THEME
0 E/ f8 s2 C8 S. R7 M, R3 z - .INCLUDE "data/music/Gremlin 2/config.asm"
" ~0 N9 Y6 {0 _/ I6 S3 f6 b - .ENDIF: G( m3 i$ b* m/ G& {, P; ^4 n
- , y5 L5 c! o" W& ]! g' t
- .IF 1 = MUSIC_THEME
( v2 ]/ i8 Y5 r - .INCLUDE "data/music/Raf World/config.asm"+ S) X# O0 ^3 Z7 @: ^: P) {
- .ENDIF
& j; B" z: j2 w* Z( I! \ - 0 _! J, N8 E+ [3 X
- .IF 2 = MUSIC_THEME " [8 d8 p- [/ J8 r3 C) q; f% m
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm"
; |2 I f' P0 u9 }3 J - .ENDIF
) h# ]5 b- x4 j$ u# u - . y" E" k1 s6 o7 k" Z: O2 J* V: b: ~0 j
- ;======================================================================
+ \7 r" \2 B9 b! G - ;引用CHR图像数据
; o% x: L* j9 D. d; f - .BANK NES_16KB_PRG_SIZE * 2
4 N! g) T2 D8 z* ?) n! i' T# L7 n - .ORG $0000
4 {9 g8 l" H4 L2 N' R$ G2 I) F- H. y* z - .INCBIN "data/bkg.chr"
" s* }- K H% T* W4 u* U. ` - .INCBIN "data/sp.chr"2 ]2 |+ p& D9 W t- v
-
; i8 L, ` a, J/ o- _$ n - ;======================================================================% b/ E2 I; _8 o+ k2 g0 n
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
5 R0 s5 w4 {9 B - .ORG RESET_ADDR$ [5 l; s$ [+ Y, Y
- ;======================================================================/ G/ R$ @' w) O2 e. Q# O) Z/ e6 ]
- ;引用其他源文件
# ^4 E8 u' n0 Y) k! d; f - .INCLUDE "fc_demo_ppu.asm" ;PPU处理+ q& M* v; L! P* [4 K, C
- .INCLUDE "fc_demo_joysitck.asm" ;手柄处理7 a/ e8 i) e0 Q& o
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理( h! W. e# w0 x: e
- ;======================================================================3 V& _) X. i0 {# j4 Z& v0 [; m
9 F+ d6 O! o% t6 k- R% V- ;======================================================================
" Z* [7 K3 Y4 k - ;等待VBlank到来2 @. A. Z W. l( }
- Wait_For_VBlank
$ }- P1 ~7 ~6 H5 J4 d; D) H* f - LDA PPU_STATUS2 |( ^; l' f8 |. k. v& {2 i; V
- BPL Wait_For_VBlank" y+ u% Q- M Y" J. V
- RTS* F/ Y/ b8 \7 e3 K# ~
& R- s7 N) U' u- ;====================================================================== ?) J7 B- y% r& L
- ;调色板初始化
2 K% r5 o3 a1 l) Q @( Z! S* L - Palette_Init; S# d. A: P4 h; K; a/ I7 E! F* G
- LDA #$3F
7 l; u* [3 A. Y$ h7 G+ o. `3 K - STA PPU_ADDRESS, h# S- ?8 c; j% r
- LDA #$005 B1 A" Q& `8 M5 f; ?0 ^, S4 ~
- STA PPU_ADDRESS
) a/ ~" t: P: L5 | - LDX #$00; o6 `/ w/ m: d/ \, {
- LDY #$20- x2 f8 \* f0 ^0 A' q9 G: k1 J1 i/ c% O
- .Write_Data
' ]; K! O9 ~2 T+ J$ D - LDA Palette_Data,X8 ~% e7 w$ x. u" T, R3 P) T6 M% D
- STA FC_PPU_Pal_Addr,X7 W9 F7 Y0 D o6 a0 x# x
- INX/ q4 d0 L9 q3 o# T- {, C1 Y
- DEY" y( i8 d4 [% d& y4 d
- BNE .Write_Data
; }+ l; a$ ]5 g; g! e0 x - .End5 t0 g" ?2 i) Q- a9 X/ V
- RTS7 n) a4 n! U$ j a1 A S/ a
! f' N0 }/ H/ z: r- ;----------------------------------------
1 q$ U- p V4 k% |2 x( a1 ? - ;调色板数据6 i1 H$ P! Y; Y! \* @6 m
- Palette_Data
0 E+ f0 B$ e. n5 H8 s4 m! @2 N - .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B
# ~+ I' S0 K4 e4 C B - .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
0 I2 \: t ?- L% |2 v - * m% G) k7 h- G3 l9 e! w
- ;======================================================================
% H; Y+ x. C8 k - ;命名表清空
! ^& C3 g/ ]1 s - Nametable_Clear
! O) C3 d. J' ^- [4 s G E; h - LDA #$20
! Y+ z* D, ?( b/ j4 {! q - STA PPU_ADDRESS
% S& c% {, _2 v# \' Z, y - LDA #$00. N$ M8 x. b) x( }" W
- STA PPU_ADDRESS9 _9 e1 N9 h0 y% w' a& R) H6 m8 r
- LDA #$00. h$ @6 _% _+ Y' M7 l# h
- LDX #$00' Q7 ~) I; t5 J2 g7 L' r: T# n" v
- LDY #$085 v6 r# ? b+ U7 }! D
- .Write_Data
c7 O; d3 _* |; _; M, C: U+ G. D - STA PPU_DATA6 ~1 ~' m R( ?0 n, ?, }& q
- INX
' {6 A' V7 K% h& I - BNE .Write_Data( [$ k& T2 A2 H' U( Y8 k
- DEY
/ F$ M% S& @! j: T' m - BNE .Write_Data
, \# l; W. x |9 _$ k& `1 f9 r( S - .End0 Z, } Z7 D( w- P& t% I+ W; w
- RTS( `; c Q6 @! S% r
- : W% y" F1 E! y8 {$ l
- ;======================================================================
' ^4 O- Q& s' Q; b+ h - ;音乐曲目切换
" n/ S$ N# k+ U' J ?; R - Music_Select_Process% o, E% {- O, L0 L# J8 f: f7 M& H
- + b5 \' j3 V. }' j4 z9 V7 `& r: \
- .Pre_Music;上一曲 u. s9 _5 }! y1 `1 g
- LDA FC_Gamepad_Once
9 ?( W: F5 L/ ]8 f - CMP #JOY_KEY_LEFT
O; x! U z& N( }. I) O - BNE .Next_Music. c% ~: q e z( c" m
- JSR Music_Play_Pre3 C m( F: M3 D) i! R
- .Next_Music;下一曲5 m Q7 F, U( }9 c
- LDA FC_Gamepad_Once
4 r2 w3 E6 d) k% }: [: K+ z* W* ?, Q - CMP #JOY_KEY_RIGHT
" n1 K, C/ p2 O+ s2 }6 c+ ^ - BNE .Next_10_Music8 g: {, L1 J9 `$ Q
- JSR Music_Play_Next- `( C: o/ l! U1 {+ j, f
- .Next_10_Music;上10曲; {8 t1 ~) t- S, b) @) S; h6 [
- LDA FC_Gamepad_Once
$ {" R | g+ ] - CMP #JOY_KEY_UP
* G0 n0 s( W ~( E+ H - BNE .Pre_10_Music
+ r- W" Z9 k4 o4 y) `; j - JSR Music_Play_Next_10
1 e* ?+ }: D. ^ - .Pre_10_Music;下10曲
+ f# Q: N) t) D1 j7 H; { - LDA FC_Gamepad_Once
% Z% ?) F. e y1 a0 K" w( Q) m4 g [3 m - CMP #JOY_KEY_DOWN
5 b/ M% d2 @0 B* J8 L/ T - BNE .Reset
) P$ x5 |! G. y$ j+ B: C9 W/ r - JSR Music_Play_Pre_10
) I k- M4 P8 e - .Reset;重播当前曲目0 U, Z& f* }2 ~2 m# @
- LDA FC_Gamepad_Once
) c9 `9 @% S7 M2 d$ o - CMP #JOY_KEY_START: L9 T" v/ V9 _
- BNE .End! n; ~! ?; i+ O7 h" e
- LDA FC_Music_Index
9 F2 j/ L) G8 c1 s: m - JSR Music_Init_Process
. X* Q2 m5 u9 N0 v) N - .End
5 X$ W8 T$ S# L; M2 P: Y+ Y - RTS0 e/ i% R3 g( r) L0 U
- 6 }) f6 P; I+ d9 k0 k3 [8 U4 N. K2 T
- ;----------------------------------------------------------------------5 |/ Y0 `: _6 L3 P
- ;播放上一曲! I8 S* H" i: z- {& o; n. Y
- Music_Play_Pre+ C$ h) w+ x; u6 W+ g
- LDA FC_Music_Index& J7 N$ s) ^8 g* r q; E! d3 P; F
- BEQ .End0 ] c7 F- s- q8 `5 R5 E; J6 c
- DEC FC_Music_Index4 d p; X% u, o- D4 K/ J$ t6 Q
- LDA FC_Music_Index
8 K/ K. @3 c; E. V1 w' y; ?: u - JSR Music_Init_Process7 d y# i# d+ c3 p( ~5 c
- .End
2 U( `. N q' c& { - RTS1 ]6 M0 A) F- t7 k5 b4 H
- ;----------------------------------------------------------------------
' z5 ~1 z6 R4 X {" }0 |; Q7 V# X - ;播放下一曲
: Y9 K# r7 v. G0 n8 \ - Music_Play_Next
8 H E5 ]# W2 ^9 x3 w J- X - LDA FC_Music_Index
+ f+ P0 o$ b Y( [1 _ - CMP FC_Music_Max_Index
2 {# I) K6 x0 H9 W! R2 j - BCS .End
& ?% ^/ P: D1 T8 E! ?4 U9 u - INC FC_Music_Index; g" c/ y- v# d# y5 j& a
- LDA FC_Music_Index
- e& \1 ?" q q) c0 Y, b - JSR Music_Init_Process; {8 k5 C/ m5 U) M2 Q! `8 |2 l
- .End
- Q2 G( k9 L& P6 G' S! ?$ g - RTS+ Z. M& a' T5 G% o
9 F; O! O$ j' \, b0 M$ h8 Z g! m- ;----------------------------------------------------------------------
% w; h0 y" X7 {: t' `5 a( }. F - ;播放上10曲8 @. n* r G; ~+ ?/ O
- Music_Play_Pre_10: J: j3 r/ {) E
- LDA FC_Music_Index* W* q) V0 t5 r* r! ?
- BEQ .End
" g1 \' s# W$ r8 i( l& a* Y* a - SEC
: p. Z4 C: @% S: F+ N9 i, S6 _ - SBC #10( r2 } o( ~* y' \
- BCS .Pre_10
* i r+ W% Y3 X o, i( y - LDA #$00% X+ H$ X( I& s/ s$ d' X) V
- .Pre_10
% |) ]* u! A z6 }+ H8 d - STA FC_Music_Index
- n) B& i5 ?4 p" m5 ^# x: N - JSR Music_Init_Process1 C; e+ |( O5 Z! Q( _5 ^7 C3 l
- .End; a6 @& K. h% k$ W/ P
- RTS$ P7 ]+ K' |0 }6 }# z
- ;----------------------------------------------------------------------
( R& y. Z1 t! v; u2 i& w! v. c; Z - ;播放下10曲1 e& U, e- O) W
- Music_Play_Next_10
( A1 b7 T b1 P- N* V3 Q m5 }4 f - LDA FC_Music_Index! ?% `# l! S4 R4 p* c
- CMP FC_Music_Max_Index
* h# e% m B$ @& N" d - BCS .End
( D9 q( @& j g; p3 P$ G; |: \1 ? - CLC K0 x+ k3 n7 a8 S( E
- ADC #10$ O5 B' Z0 t1 a7 d. h
- CMP FC_Music_Max_Index2 l7 r# j) y% j* w
- BCC .Next_10
' H2 @3 G+ t/ @4 h4 S3 p. O - LDA FC_Music_Max_Index* `! p& j: |# }3 B6 [* N4 k1 @! o
- .Next_105 M" h8 W+ l- w/ H* U' H: ?" n
- STA FC_Music_Index/ O8 l' k: Z* u$ S! y
- JSR Music_Init_Process
2 k$ m& N' i8 ]' ^. z - .End
6 ]6 j$ x) C' ~1 m$ c& j - RTS
$ ^$ t J J& _! a0 H; D
) D' r" ?( H3 D: B4 F8 a4 e- ;----------------------------------------------------------------------! Q* P2 C0 j1 F& I; B: C+ h# `9 i
- ;8位十六进制转3位十进制制
% v% N3 O8 R/ o5 ]! r" I - Hex8ToDec2 n+ w1 R" K3 [+ g8 X
- STA FC_Dec_Data_1
& V& n5 j i8 B% z+ p6 n - LDA #$00
) l8 M+ ^; N) w# ]- f - STA FC_Dec_Data_100
9 N- Z4 Q1 c. P, J3 @ - STA FC_Dec_Data_10
B) B/ G, W5 L# \ - LDA FC_Dec_Data_1
7 n3 ~. j: c6 C( q* l- {" S - .Convert_100
. l, ~" W# z* ?0 f" @ - CMP #100/ ]" ? e2 ^6 H
- BCC .Convert_10
4 z0 N- D' N4 W - SEC9 V& E$ s; ?7 H) T" a6 n3 s8 z# j
- SBC #100
& a ?# U8 ]% D# [8 F% [ }& N! V - INC FC_Dec_Data_100
3 F$ F3 C0 |) o/ E - BNE .Convert_100: x/ x6 W) Q3 ^
- .Convert_10
, {( y; q3 o" B" T8 P - CMP #10
. ]% }$ Z# i7 A6 ] - BCC .End
8 B: ^8 V, E% S' T; q+ Q - SEC
0 M* Y# a1 u' L# W9 b - SBC #10
8 E- ~, y3 X. l$ Z: t' _ - INC FC_Dec_Data_106 |2 M+ a% ~% _9 T& i% g
- BNE .Convert_10
+ K3 n* |" J$ b - .End N0 h) I5 K3 f7 E1 Z- I; ]
- STA FC_Dec_Data_1! W# S$ B" I" t
- RTS
, R- I8 Q$ m; I- g+ h+ e - 7 S" M, c8 \, k' I$ A
- ;----------------------------------------------------------------------
- L3 _3 _5 F9 p* S - ;显示曲目信息6 D, l1 O( B- L* t! U2 j- S
- Music_Info_Display2 @) _6 {9 X7 K; \! _! n: S, J3 g
- LDX FC_PPU_Buf_Count! V, r: }: E7 j, z* T( ~& W+ \
- LDA #PPU_WRITE_MODE_CNT_LINE b6 G0 Y7 I" v( a1 u, }
- STA Use_PPU_Buffer,X
& i! X. l% D* E$ t: V" k( D X$ F - INX
: q) D5 V( n4 V* P: d& \ - 3 F' c, U* M3 h9 Y E
- LDA #>MUSIC_INFO_POS
/ d3 J3 A* c3 K% l - STA Use_PPU_Buffer,X
; K+ K6 \3 J% @; J* O( Y - INX
% }( C h* w& Y% R# `1 J -
2 J5 P+ H' q7 d5 ]$ P7 \7 I5 J - ;居中6 H9 S0 o' M1 ^% P
- LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2! x8 A j; O6 F, \: \
- STA Use_PPU_Buffer,X
6 O+ [6 c6 R' p9 ]) E3 A9 f - INX1 C7 `% y' Y" M: y, i+ {
- 5 W* L% J9 N( ^4 c
- LDA #$05
! a/ p7 ^ n9 C9 Y. v; ? - STA Use_PPU_Buffer,X
- k7 q/ \8 S5 w9 x( U - INX
5 k8 o8 o% {3 L3 g+ u -
% e+ O8 d- e$ ~3 q - LDA FC_Music_Index
0 ]" ]3 `' e, S# y1 U" I4 C! c - CLC" z* q1 m8 P9 C5 Y* c- y S6 @8 ~. K3 A
- ADC #$01
{ Z) i: g. a, T- k# G# [& l9 p - JSR Hex8ToDec- B9 b0 b: R; k% w3 p
-
9 m; N1 _9 l2 H( K - LDA FC_Dec_Data_10
( `7 j {: Q4 O% D$ q1 B8 n - CLC3 `( m" N9 n# e* ]
- ADC #'0'8 [, C \+ r' g9 i. Y |/ l c& r
- STA Use_PPU_Buffer,X/ C$ B7 Z9 b+ Q, _) w9 f
- INX
1 h* h6 u0 e8 r8 d; Q4 b - 3 _# n* u# b+ E# T
- LDA FC_Dec_Data_1" S9 w6 f) V( \9 X
- CLC
- g0 p2 V; C2 Z6 B - ADC #'0'
( G6 V: a" U- X; P M - STA Use_PPU_Buffer,X: i, ^2 P. ^5 u: t* i
- INX
$ Z- ?7 q6 K% x9 { ~ -
% E9 m/ e6 d: M8 A - LDA #'/'2 o. F" s) ~, D4 ~$ J" A
- STA Use_PPU_Buffer,X1 E1 L+ M. j2 c: ?
- INX: W7 E" p; I$ }% D7 J( d% i5 q
- - a' I! m; O K5 O& O* O
- LDA FC_Music_Max_Index0 a1 e9 b3 k; J- c$ r( g+ Z( i5 X1 j9 o
- CLC! ]' B+ K4 {) y1 \& p7 b* \
- ADC #$01
8 J1 O7 [/ @: J3 B - JSR Hex8ToDec0 S3 M, ?# W: d# f
-
# T. R9 g/ u* Z0 O N5 T - LDA FC_Dec_Data_10: h: B ~; @6 z, L' \" Z8 Z% h
- CLC
, u1 Z' @. y c# f: { - ADC #'0'
& U7 ^/ i4 T; p9 P Z( ^ - STA Use_PPU_Buffer,X+ `% h2 @7 s- h# w
- INX
, O: G2 G s2 {. b - 9 Z, Y2 V& S) u' |% }. g7 J4 ^6 l
- LDA FC_Dec_Data_1
6 M; W# { s$ p/ m - CLC, T+ \5 D; {( b2 v% h r! L6 W; m
- ADC #'0'
' W, A" P2 u" t) ^# S4 W - STA Use_PPU_Buffer,X7 u9 n" D% W9 Z& m
- INX' P7 C, s* R) ]8 L8 I1 W
- 0 W+ o' H4 ]! a2 f! s) O
- .End
2 ], }9 u R7 f0 o( H - STX FC_PPU_Buf_Count
2 Z; Z) q" R$ o" K* P - RTS
: ?( ?* ~' e4 I& s- W
: B' C- z$ d. ]- O- ;----------------------------------------------------------------------
! L2 ~' q) l$ J( ]3 J* w4 Y - ;音乐曲目初始化处理
, a+ ~) m5 f" w5 P8 e: f - Music_Init_Process
$ G" i0 D9 M* m7 {/ {% m - PHA6 L2 X8 ~ ^6 ]. F" M5 H0 D
- JSR Music_Clear_Process
6 }8 k* I z& \' M) F" T6 b, D - LDA #$1F
7 K. q) S% I5 z$ c* G# ~9 P - STA $4015
9 @6 q3 V( Q$ S9 } - PLA4 O# L; R2 m8 ]% g( D* j
- JSR Music_Init_Addr
9 {' X* J; }7 Y |$ w7 g( Z - JSR Music_Info_Display$ V8 a# X" O! z" u, ?$ \
- RTS
* Q Z( w/ q F v$ U; ` - ; T: ?! i1 M; g, i
- ;----------------------------------------------------------------------9 H& l9 l, v; ?$ E0 C* n% E
- ;音乐播放处理) K t Z: J% V1 C0 `# k4 g ?$ ~
- Music_Play_Process
6 E T( J; W3 a6 O( H - JSR Music_Play_Addr
" C! ?; I( C; R( \3 V; [ - RTS# ] _0 ~3 m& L3 D
8 n; G$ {3 M: I" r- ;----------------------------------------------------------------------2 C {% g0 ^4 T5 j: J+ J
- ;音乐播放处理! Q; @% \7 R. p
- Music_Clear_Process
) k& m3 Q0 Z+ G/ S u9 \1 E/ F - .IF Music_Clear_Addr, ]* H6 o5 i& u( `. }9 g" a
- JSR Music_Clear_Addr: w6 C ~; \- \! x1 q+ h
- RTS
6 d* \# g5 H) p# `. f" r - .ELSE2 W$ B, ^0 y% \( e7 K' m6 ?
- LDA #$1F: Q* [4 }" s4 n) a% C! U8 L
- STA $40153 w, U6 B6 v: U# [7 }8 v1 W7 m* x
- LDA #$00
4 b% j7 @+ D" ?% O* T: F$ f( ~7 C - STA $4010 b" U1 j0 U+ Y3 z4 ?6 Z% ?
- LDX #$00) h4 c0 N* G3 s7 ^( j+ D3 b& @
- LDA #$006 p7 r2 G7 t8 {* E
- ' A3 i9 D2 ?8 O0 }5 U' h# h
- .Music_Clear_Zreo_Page_0 O* `3 k p% ^) I: G0 v
- STA $00,X
* E6 ~) z* h8 I' C; O4 N$ r K - INX9 g* i9 Y* y; B1 ~3 C
- CPX #Use_Zero_Page_Begin3 {( r3 [- s' u2 j2 y$ j* B
- BCC .Music_Clear_Zreo_Page_0
% e; ~" o$ @6 @" V) i" I0 ^ - ( r+ {* }7 k( b) i) z& ?" j1 Y
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size* A7 A6 R/ {& a: D; ^, Z8 F5 g( f
- .Music_Clear_Zreo_Page_1$ v. }; i0 `$ q5 l( X0 \1 R; c2 B
- STA $00,X+ `5 Q; a5 I+ f6 {' H; r
- INX
) e5 C- \$ O5 L( Q# }/ K - BNE .Music_Clear_Zreo_Page_1, K/ I" n/ m+ l3 M5 b# e
- 1 \* I3 Q: p+ e4 } @
- Music_Clear_Process_11 W6 K2 x$ a! C# a6 _% H. V1 A. a
- STA $0600,X
0 p7 U! X$ @! ^6 d* X9 l - STA $0700,X
1 R9 b% ~. e$ B, h8 o - INX
+ R. d3 e' R& x3 q4 _) V/ R7 B3 I - BNE Music_Clear_Process_17 [: i! R; r% O! M% r) }1 b' p
- LDA #$10
' E# K7 t/ p% H S* \) d; |0 T - STA $40001 Z+ S4 u7 N# @
- STA $4004
0 c/ F0 b) U8 o& E! }, e - STA $400C
) v- l, y' H' W [" v - LDA #$00" Z) Y. ~0 f. E
- STA $40081 B; ?- [6 u% o& O: h; r; A
- LDA #$0F
: y( q4 L" T* ] d3 B - STA $4015! x5 s& O$ Y* l- [) f" ?, G0 Q
- .ENDIF
% a9 L& D5 O: ~3 h3 _, Z! \; L -
% L! Z9 J1 n9 N# d- w- O - RTS
4 d# l; x) r3 j6 Z: c4 l& |
- g# f4 s! ]/ r P; w2 M5 @- ;======================================================================
' d# r8 `* z/ b: ?- J0 c6 F5 E& z - ;重启处理% r6 `" p1 X4 R! g) {
- Reset_Program
1 D) d# r: T7 N; _* E# V - SEI. ?- \+ m! F8 S. e
- CLD0 G @8 G! v2 p! i& n$ I4 E
- LDA #$00
/ M) K2 u6 g5 r* A$ N4 }) x6 d# x - STA PPU_CTRL
; \0 R+ d! |6 Z9 \. D - STA PPU_MASK
5 G9 i0 t4 v" K: X7 ~ - STA JOY2_FRAME' H+ _$ Z1 d n, _; w8 @% _3 M
- STA APU_STATUS
6 X0 a7 c0 q& x* ]' {# l. ~ - $ C, `7 K G8 Z" ^9 A. V# @
- ;等待屏幕准备完毕 t6 w! ]4 ^: M% e8 ^
- LDX #$02/ I" X( g0 |3 d) n7 K1 W' {! Y" B; u# `
- .Wait_For_Screen_Ready
- v' f: {) K5 G1 G - LDA PPU_STATUS( V4 c' G" D' c5 d6 B
- BPL .Wait_For_Screen_Ready
: Z" R- Y/ \$ \1 C& e, n: M8 n) k - DEX
) K- ~( ~5 O' E( `6 d8 ]. ? - BNE .Wait_For_Screen_Ready
. `- a; B& G0 j- q -
8 H- m3 ?( ?5 s0 v- l - ;清空调色板5 i3 F$ ]9 h+ y
- Palette_Clear
7 `7 J$ v2 Q, W/ m7 }, h) G0 Y - LDA #$3F
+ `) ^' H% ~$ k/ ] - STA PPU_ADDRESS7 G% N; F( O1 B# [+ r1 G
- LDA #$00
1 n: u( M/ X8 [- o' A* S - STA PPU_ADDRESS
- g4 u/ H \7 e9 a, ~- F5 O' F5 l9 a - LDX #$205 J5 r- @% y; D% \
- LDA #$0F
7 \* n" d: B* N7 U8 I3 b - .Write_Data F4 [8 \* b$ x! k& t
- STA PPU_DATA& u; `. \7 q' B; y3 b
- DEX
" Y- _2 Q8 M) n& Y% l" d - BNE .Write_Data
2 y7 m) d8 X% n5 V5 \
9 ^6 V9 v9 ^- p; r6 V0 v( ^# Y- ;清除声音 $4000-4013. l4 b9 b7 S) m5 t5 D3 x2 O( M
- LDY #$14" @1 }, I( Q4 H# o, Q" P2 Y
- LDX #$00+ E' e a( G. j1 u6 J- f
- .Sound_Clear
& v+ K/ r6 V s k* U5 X \% U - STA $4000,X. P% M- F% @6 ?; C Z
- INX
: _% T. E4 B& [ - DEY
7 D# M$ t0 h2 j+ ]: ]9 R - BNE .Sound_Clear
! @4 E+ O% L A( V s. [. P9 K - $ ?5 ^3 m" ~2 \6 L! a. I# ^
- ;清除 RAM $0000-07FF8 W8 K8 @/ J6 G- {: r
- LDA #$001 ~: t9 z- M, q$ W6 f: [# e4 A
- STA $00
! u( a2 e( P6 y6 Q u( v6 j' Z - STA $01
4 ?' |6 Y' ~1 _. { - TAY( |! o$ A @2 |) ]& Q
- LDX #$08
/ ~) W Z# M5 x3 R) s! m6 } - .Memory_Clear
' f: ]) A" l' A* t - STA [$00],Y6 T7 z0 K/ |% v1 t3 ?% d& Z3 x% ~
- INY, C! z( v" t( z
- BNE .Memory_Clear. f# M3 v# j3 \8 d
- INC $01
2 a* G6 g9 A2 _3 W - DEX
7 B7 E o2 x, Z - BNE .Memory_Clear
: M6 l3 G% e; |' J* X - % Y" k8 I% h& u; z3 C7 Z4 p; n) m
- ;精灵缓冲初始化
. k) w6 R' s+ Z: l7 V4 I+ R - LDX #$00
, u' t3 `8 d# P - LDA #$F8' S: }8 S. F2 N& S# M
- .OAM_Clear" A! L( p9 l% ~/ v' {5 x: [4 n% Y; [3 o
- STA OAM_DMA_Buffer,X" F- a. O. z/ ]7 L, U
- INX0 a; E' D3 H& M
- BNE .OAM_Clear2 m# l# U: e/ S7 m2 A
-
5 H* D4 B6 G' V - ;栈指针初始化8 t) D {6 t( P7 O2 L& }, s1 s
- LDX #$FF1 U0 W) L; Z/ P4 S2 M! W
- TXS: v0 W( |7 e5 i: j* N! H) S
- 9 m2 Z5 m1 ~6 N3 D% F
- JSR Nametable_Clear;命名表清空" H* a: h. H. {9 u- T% x3 T# Z- c
- JSR Palette_Init;初始化调色板缓冲6 h6 h; U9 u! Q' i' V9 @
- JSR Static_Text_Init;初始化静态文本
9 s% f d. s6 _, C" b7 P) H - 7 H5 q% b/ c: s$ _; _/ J+ t/ l
- LDA #MUSIC_ITEM_TOTAL - 1
6 [+ _; l: M' E" a; k4 Z - STA FC_Music_Max_Index2 _# r1 O& ~/ \# V3 m8 G
-
6 C5 ?2 W U- M - LDA #$1F
( y* c$ E' X, S - STA APU_STATUS6 d! d+ C0 A. C
- LDA #MUSIC_BGM - 10 p- n/ |* T; R5 Z9 Y. A; L# e y
- STA FC_Music_Index8 R8 @% P! P7 P; A, J
- JSR Music_Init_Process;音乐播放
* O$ A* m9 h7 e" G' o6 D - 9 f7 i# I& ^+ K' n; z+ h) Y( B4 ~( D
- ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)/ T2 V" u7 e: W+ [) q
- LDA #$1E
" g9 s; w( g: I9 E; P/ | - STA FC_PPU_Mask_Buf
, g2 o8 h7 E- p9 z' } -
3 {& k: @& I( [- T7 ? - ;启用NMI处理
a2 H9 s2 l* |8 j* a - LDA #$80
' T5 s6 N' y# J3 C - STA PPU_CTRL9 r1 U2 Y7 p- e
- 5 b% ^: ^/ g# E
- ;程序循环, 剩余工作交给 NMI 中断处理
3 K% @9 }* W/ m* L" V, S, u - .Loop
) F x& g) W1 h0 n- I - JMP .Loop/ ?* C5 S. @& C! a
; h6 k* U( B; a1 }7 ~' t$ z- ;======================================================================
" ^$ F3 m) S- q7 d" X - ;不可屏蔽中断处理6 b5 ?' Y4 i6 C2 e8 E
- Nmi_Program
@5 H! n! J# d - PHA
" S" W- g, v1 n4 g! g* h* w - TXA5 X# G7 J- o8 c6 \
- PHA
% t5 U7 F+ v" y' Y0 c+ O - TYA% t# h K+ E7 B# A w/ f$ }6 D: ?
- PHA: x: [9 p2 E. U: G
- + i* ^ z1 g7 a+ |+ t6 } V: h
- LDA PPU_STATUS;读取使得 PPU状态寄存器复位. o2 l2 j1 o% i( T
- ; c) l+ M: y+ }2 A
- JSR FC_PPU_Procrss;PPU处理# h% r' Z( r; V
- 8 f8 D$ X* m# v$ c( u* [( s$ K
- ;精灵内存更新$ y3 q! ^1 k: g# r' m
- LDA #$00
$ f S5 |) M# B9 I0 k' O1 v - STA PPU_OAM_ADDR* b" f( F3 S$ _* q' n) V
- LDA #OAM_DMA_Buffer / $0100# Y3 U+ ^' c( }
- STA OAM_DMA+ U( A4 n7 b9 V& a
- & g' [( h2 y& Q
- JSR FC_Gamepad_Process;手柄输入处理
! \: ?/ u' H1 ~( U4 r* \' e; ] - JSR Music_Select_Process;音乐选曲处理- t0 b3 p3 f6 I/ u6 N4 [9 |/ _
- JSR Music_Play_Process;音乐播放处理
, V: |. G! E. M& b* G - ' k/ V8 T& ~! r* p A
- PLA4 O. N1 v/ n$ R; j
- TAY4 i4 f% [ }1 w# Q
- PLA& e) A& K4 B4 q/ ^+ {
- TAX; O4 T4 ?- ?5 X# o# X+ F! }5 S! J
- PLA' G' I4 E$ A# \% @; E
- + B3 b }( x3 J7 ]. Y8 y. R* E0 B
- RTI
$ G. l' U k4 _
) W0 A& E- c# T$ F5 T- ;======================================================================
; J! V- Z+ s( ^6 E3 `% w - ;请求中断处理
; ?0 j* W8 p6 x) b5 a - Irq_Program
W; K1 f9 x/ W6 I - RTI
0 I' d. Y7 Q5 O g" D - k% k! s5 s) B5 A$ Q6 s
- ;======================================================================3 G6 c4 H" j" x+ s3 P
- ;中断向量表" A8 x& D" W8 L/ }: ?% l
- .ORG $FFFA
& M5 M7 P6 H) I3 ?! C4 { - .DW Nmi_Program ;NMI触发时执行
( A- G- @; h1 {# t - .DW Reset_Program ;载入ROM时最先执行
4 _& K0 Y6 d6 ^ h6 u - .DW Irq_Program ;IRQ触发时执行* ~4 g* [/ r- Y. K8 a0 V& x
复制代码 + M. t3 I% y% q; k% U J X
, E$ j. B; x& F- y! _5 ?% R" A
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