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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下$ V! D1 h7 `/ o) t8 R" ?/ h
/ ]. z% f* D ?& W6 R6 p
以下是主框架代码:
# ~5 D4 j; |5 P2 _7 M- ;======================================================================
1 I, h) |- [3 k7 v. R( L - ;文件头7 G8 A1 c q1 \5 W
- NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量& r5 [0 s) H9 O" V6 [
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量
/ r, |& N! x8 I7 S! N - BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码7 `+ P+ X- t0 k' y
- ;======================================================================7 p/ s' c* i8 [! ^
- PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2
" ~6 A+ \, A& N/ ` U0 j% _# N - PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 1
) o1 \& K [6 j& a' Y$ w( a8 P - ;======================================================================$ W) D; \) H' _/ h0 @
- RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
1 X& R. m" N+ z" K) L' f. z - RESET_ADDR = $E000 ;主程序起始地址* i9 |, Y9 P0 K& l& c* j
- ;======================================================================
1 r* z, ]; `3 O - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB$ B% K6 `8 r, x+ E
- .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB, E( c$ c4 I6 g8 E" `3 u, H! d
- .INESMAP 4 ;Mapper号 (0-4095)- {: m+ @/ P& _, C( w+ A! R$ G
- .INESSUBMAP 0 ;子Mapper号 (0-15)
' i" U: Z2 T; G4 d2 s F - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)! G6 _2 X# K% T: ?
- .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
7 V( d- \# V' f% ` - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)
6 g4 U2 F& r5 \2 G4 S4 e1 e - .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)5 Z, W0 p7 c, i; P) ^. i% p: [1 g
- .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)5 K4 v5 w9 e8 B( z9 Y& R) o
- .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)% h) k1 C" k$ \6 H2 c+ v; m5 @
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)1 \" Y( F" ~- G5 u; X
- ;======================================================================
) W! y) q; a) A+ v - .INCLUDE "fc_demo_config.asm" ;全局配置
' A# v& T( o, z7 u! q; x - .INCLUDE "fc_demo_constant.asm" ;NES常量
' R+ b8 z% [4 I6 Y. c ] - ;======================================================================
. U N2 z5 V, ]9 m# t - ;音乐配置 a8 }3 z& E" H6 g
- .IF 0 = MUSIC_THEME 4 _+ ^( `3 a" A/ r0 y
- .INCLUDE "data/music/Gremlin 2/config.asm"
, ~1 q6 b2 K& |% O9 {2 Y# \ - .ENDIF
5 I4 u3 Q0 ^4 p5 ^ - & i4 p" ~5 Y& g, Z* Y" T& k
- .IF 1 = MUSIC_THEME- f( L2 Y% F$ a6 J/ A
- .INCLUDE "data/music/Raf World/config.asm". T& W( }/ Y5 l0 O4 ]5 w
- .ENDIF6 ?& D/ m* d7 \1 m) C7 ?% G$ G# G
- # S8 ~' B2 ^! X9 M
- .IF 2 = MUSIC_THEME 0 y1 v+ k- p) T0 D9 Y
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm". K( M' p0 o5 Y
- .ENDIF- U4 o1 e4 U; V8 q1 C
- 1 V# l6 q, J" b5 A, ?) I) C
- ;======================================================================
) h0 F2 g* j' [7 b* x - ;引用CHR图像数据
9 l! E3 Z1 n9 |3 w9 |& `/ o - .BANK NES_16KB_PRG_SIZE * 2, e) B. O7 t+ t/ @- |
- .ORG $00008 w( [/ _# U6 x( s) I0 y& h
- .INCBIN "data/bkg.chr"* B3 A5 I4 Z2 P8 _; V8 c
- .INCBIN "data/sp.chr"* I1 N% r+ T* ]0 c8 S
-
$ M) \3 B# v+ x L7 _( f( M - ;======================================================================
. q6 M' ?% {# |. \+ N* f+ ~ - .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank( v( h G% o' M9 r9 A
- .ORG RESET_ADDR% `0 h4 y" h; ` F
- ;======================================================================
2 [6 ~7 U8 b6 | - ;引用其他源文件
- c3 H. }- B; s* J- }8 J6 d - .INCLUDE "fc_demo_ppu.asm" ;PPU处理6 v/ V5 W9 {" k% Z
- .INCLUDE "fc_demo_joysitck.asm" ;手柄处理- @8 j2 d j- S
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理
4 K" F5 |4 e4 j6 l2 v z: c& G. _ - ;======================================================================
7 b. r' }2 y+ M4 o% x7 L0 s' E7 F - 4 q1 }9 m! N: H) y& K& N/ @7 U7 @
- ;======================================================================& [9 y7 p' f3 Z7 K4 ?
- ;等待VBlank到来8 t: T1 e6 q# s; s; W
- Wait_For_VBlank m( `9 n$ h) _7 l$ N
- LDA PPU_STATUS
, h' J& P# C* b - BPL Wait_For_VBlank
& A8 f% v( s! p. _6 Q* }! N( O - RTS; k) C* `7 d$ f: [6 L) Z& U
' J+ g, F1 e8 n! I$ L- ;======================================================================
/ }& j" b1 Z& M- O/ ?. y - ;调色板初始化
$ E. ^( V+ u+ |/ G) G5 H - Palette_Init8 F1 W- m. Y5 s
- LDA #$3F$ L/ }) H7 [+ A4 {
- STA PPU_ADDRESS
( m, @4 D3 Q* k5 J, G - LDA #$00
" G& \+ e; t. Q! Y* ]9 r - STA PPU_ADDRESS
: \7 B9 ?! X1 |# |, b2 o6 r7 T' r$ s - LDX #$00. i3 y2 y* D6 l. o3 w* l
- LDY #$20 Z0 G5 T7 K- U* V) i
- .Write_Data, i" J+ ?8 D6 S% ?( v: s! g* T0 w$ t
- LDA Palette_Data,X* I0 W& K6 [9 m' l0 {4 B
- STA FC_PPU_Pal_Addr,X
8 P6 S, I x$ i8 | - INX
- z! \( N( Z& Q' F - DEY% Q! \0 L6 Y) |" z- ]
- BNE .Write_Data U7 }& F0 m: j
- .End
* j6 s4 @0 f& c/ H - RTS( N6 I; g% s, }& e9 ?
/ ]+ s. \' U/ `' J0 q- ;----------------------------------------
5 G% l$ L6 c& x7 l- h - ;调色板数据
; x9 \ l. C, I8 y" D- G& o - Palette_Data0 |* Y9 B" @" W0 o5 d: `
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B+ T2 ?/ {- K* `
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 22
. R+ t- q @+ A/ B8 l+ E9 i -
6 M0 K& V" `9 D' h/ ?+ I: z% \. J; T8 d% B - ;======================================================================
/ _$ F' ?9 y: N) [: `7 k: h - ;命名表清空' O1 a. ?6 Y. I' j
- Nametable_Clear' q$ y% N# g; T7 D# M5 G- W
- LDA #$204 v; G9 [ [% d! w
- STA PPU_ADDRESS
: Y3 Y# A+ |' p3 x( F( K - LDA #$00
h3 ~" M$ k& I# C$ h6 D) x! | - STA PPU_ADDRESS3 X( C' J7 y% \% J9 W
- LDA #$008 P: e1 d2 e0 _5 @: ]) U
- LDX #$00* `* @2 ^' E. H
- LDY #$08 O6 Z' i) B7 y; x% V" u
- .Write_Data
?) ]; ]* J2 M! s - STA PPU_DATA
2 L/ \9 [. l% Z( \4 g - INX
- L: j' `9 g2 h4 S+ _' U - BNE .Write_Data0 d Q$ {. q% R) }5 d, r. ^& y0 \, n E
- DEY
" R% a0 h- i2 T5 q) q+ y - BNE .Write_Data
1 s; k, V2 O! [0 C b9 n/ k" x' T - .End
1 ~$ p1 Q" W ]7 `; z9 J - RTS: y w, s* \6 H# @6 I0 |3 g
- + G# S* a, E* a& q8 ?& L
- ;======================================================================% m5 r, w, e9 \' {8 m2 }
- ;音乐曲目切换
5 F( W6 J& A' v9 F6 x% r2 P! M2 a - Music_Select_Process
9 K, R; {+ e/ K* X# d7 a
" C; V' @/ h7 ^8 i- F* ~- .Pre_Music;上一曲
: o0 G4 X% ~( p% M# V% j - LDA FC_Gamepad_Once- s. j u/ M; V- u( @
- CMP #JOY_KEY_LEFT- W4 n2 f8 c' V# {" L4 t
- BNE .Next_Music, ?; V! q) m$ u1 v; h7 Z+ n# r
- JSR Music_Play_Pre
$ }1 J8 Z R$ j8 q! \ - .Next_Music;下一曲
- z; A1 P4 [* }8 O8 A' V - LDA FC_Gamepad_Once7 ^, \! y* l4 k5 @
- CMP #JOY_KEY_RIGHT4 s% T# v3 U) F) n& V' E, ]
- BNE .Next_10_Music3 f# p. E8 r) V5 d& m8 m" ~" @8 c9 X
- JSR Music_Play_Next
- O2 a, Y* Z/ A2 | - .Next_10_Music;上10曲
* n/ ^: Y6 d! u$ R. k7 i2 V - LDA FC_Gamepad_Once* C$ A8 Y- R' I2 S$ @# s" ?" J; Z4 @
- CMP #JOY_KEY_UP
/ T! |& A9 F* ]3 [ - BNE .Pre_10_Music: n: c7 ?2 g4 O$ {
- JSR Music_Play_Next_10
; l- E' H$ J( z+ |! r. _& a4 P. d - .Pre_10_Music;下10曲
3 a) R2 I# d7 H4 ^4 o - LDA FC_Gamepad_Once, h% `3 c5 k3 q6 T5 Y
- CMP #JOY_KEY_DOWN6 j+ X3 ?) m' `& I5 \" z% f5 }
- BNE .Reset$ {3 D7 v" c1 f, K: j
- JSR Music_Play_Pre_10# A9 g+ y/ T' H! n
- .Reset;重播当前曲目
4 h4 a. D G4 }6 h - LDA FC_Gamepad_Once$ Y4 z. F: M9 L2 s& p1 |: T
- CMP #JOY_KEY_START
5 u6 i, S& D+ Q& a - BNE .End" ~8 e0 z+ F0 z" |8 t' |
- LDA FC_Music_Index
, R5 K: ]; O$ c+ K2 @ w1 y - JSR Music_Init_Process' M4 K5 E. R, n6 S% t
- .End
. z$ D8 Q& Z3 a. a2 { - RTS7 u. w4 D; ]" [; f
- # m" L k! f5 H U: `0 u
- ;----------------------------------------------------------------------! M( O7 _7 c* S
- ;播放上一曲: \" _& ~9 K. L& r, e4 X
- Music_Play_Pre Q* m! A5 j4 z: I6 ]: k
- LDA FC_Music_Index4 k0 I6 a; J: V' I5 N) [" {
- BEQ .End- w. [4 @+ r$ \1 _
- DEC FC_Music_Index! O+ l4 o$ M7 o
- LDA FC_Music_Index
M* b2 I; C6 k3 {2 d/ U5 d* e - JSR Music_Init_Process( @ L. W% {% ?$ }0 k3 X* x% P" W$ X: L
- .End+ L9 U7 {) @ I
- RTS
: R1 l3 f; P( p m4 A - ;----------------------------------------------------------------------* `9 q, I1 B9 E8 i6 U
- ;播放下一曲3 I% B6 ~( ?4 r! q& I! n
- Music_Play_Next- t) ? Z' v/ H% {
- LDA FC_Music_Index
1 h p0 R4 v6 G" ]' ` - CMP FC_Music_Max_Index3 i2 k" h# c. }3 A# j7 H
- BCS .End
& f% s! L6 H% d - INC FC_Music_Index
6 }. I4 C" X) k - LDA FC_Music_Index
3 V( b" C& E ]* o% q - JSR Music_Init_Process
: J6 Y0 H" V* V" x7 S3 Q$ c - .End( a0 }. x7 v$ y4 u
- RTS
( k$ i# V6 ~4 M. h- H" X1 @$ n - 7 J T1 I. F: `; ~# Y9 U! b) d
- ;----------------------------------------------------------------------5 p+ q5 Y- ^' l I. [' w3 Y5 J
- ;播放上10曲1 ^6 [8 O. |) r+ g8 y0 A' f2 d) M
- Music_Play_Pre_10; h- z. H5 c( i& Z1 V/ m
- LDA FC_Music_Index }6 ^8 R! i7 N2 w
- BEQ .End q2 T6 a0 i+ O$ j$ E
- SEC
, x6 ]4 V* y+ |# I$ n0 F- O7 @ - SBC #10. z# G$ Q# V6 f( C8 p) l/ J5 X
- BCS .Pre_10
! P# N- Y" q: d+ u- E' F0 ~4 X - LDA #$00! [& s. b5 G# Y" c
- .Pre_10! ]- i& H& M: {; c$ K
- STA FC_Music_Index' I1 G0 v2 R) T& C0 Z$ V
- JSR Music_Init_Process( u c0 A% @9 X9 i* a
- .End
* a0 K( Z1 S7 u) Y0 q {! [; |, {, y - RTS
# a$ c8 ^( o8 y* ]1 Q7 {, j - ;----------------------------------------------------------------------
7 @& x/ `% Z( S8 W; `6 O - ;播放下10曲
3 j- h, W; [+ p7 I0 \6 O! t" Y6 k - Music_Play_Next_10
2 Y" X9 ?) {9 z0 M - LDA FC_Music_Index r" r, Z- E! L; A+ { C) N, i
- CMP FC_Music_Max_Index
% h0 L! G' S# M2 j# a - BCS .End
, u3 O9 [' `) m7 [ - CLC
% u+ I. v$ x6 o- Z: l" ^& o: { - ADC #10" a0 S- s2 k& S4 _$ }3 l$ |
- CMP FC_Music_Max_Index" @+ x' X" q- h: b9 M
- BCC .Next_10
0 v6 Z. U4 G: H" Z5 v - LDA FC_Music_Max_Index0 v' K8 h l# D" `; h4 E
- .Next_10
% y* m4 Y$ L! r5 ?4 N+ H2 I - STA FC_Music_Index
2 l9 R7 o; R" e9 u* y$ ] - JSR Music_Init_Process
! A- j( y, x8 Q - .End
: }0 k# s0 f& _ - RTS
, W0 C" [# G2 W4 U. ~+ z- R i5 C
2 |4 h1 T$ q+ w4 }/ a2 y' O- ;----------------------------------------------------------------------
4 t. l' S. ~0 s9 H U8 | - ;8位十六进制转3位十进制制
5 d7 U/ T8 X2 w- U7 k1 t - Hex8ToDec
" I2 u( z" X- N" B8 C3 K# V6 Q t - STA FC_Dec_Data_1' _4 r- A7 \5 ~: L! r3 M- z
- LDA #$00& g4 [2 J, V* Q+ v; n5 ?
- STA FC_Dec_Data_100! y: _, M4 B& V# p6 j7 a7 ^
- STA FC_Dec_Data_10
( X- F0 B: z& e8 K+ x7 N: [; V - LDA FC_Dec_Data_1! d1 a5 `6 t9 l" j9 \
- .Convert_100
3 q+ Z Z9 ?+ K3 _! ] Y - CMP #100
8 w! S6 O0 |4 }3 p$ w - BCC .Convert_10! a [3 u, I0 W" G- N4 _$ p
- SEC0 l( N0 H5 V( {) z8 b
- SBC #100
8 {; @) [. D% `9 u% b2 @ - INC FC_Dec_Data_100. \3 W2 e* e# g j! ^0 G) N' E
- BNE .Convert_1008 r- I+ V3 r2 Y, O
- .Convert_10* D. j" K) L% m) _2 g
- CMP #10
9 L L b) O; s2 u6 [2 g - BCC .End4 A% x" N9 N: ?/ k/ M
- SEC, q N9 R% X& h5 M1 [; y
- SBC #10+ v" b$ t" T J ^
- INC FC_Dec_Data_108 B, l0 ^7 Q: o1 R$ E
- BNE .Convert_10' c4 M2 H6 p* s0 s \/ z' Z
- .End4 t: w' z- {7 M/ A
- STA FC_Dec_Data_1
6 C. R7 c' _6 y* v; p - RTS
0 D5 m+ o" Y3 `: A6 L
2 ?2 k$ ^" S" a' Q- ;----------------------------------------------------------------------+ z! d0 R; W" [" e( r; {7 T$ s V
- ;显示曲目信息
! I" G) X! ]9 f5 ^5 [ - Music_Info_Display# s- r8 r1 ~# Y; v( o8 Z4 H3 V
- LDX FC_PPU_Buf_Count
9 R& K1 c6 \ T - LDA #PPU_WRITE_MODE_CNT_LINE! ^9 W1 k/ y: X. z4 \
- STA Use_PPU_Buffer,X
# {' Y5 T9 f0 _ - INX* X5 r0 V3 J; c' m) z! E
-
* n ]! C( K5 Y4 X - LDA #>MUSIC_INFO_POS9 J2 K& u! t5 c4 B
- STA Use_PPU_Buffer,X% X, b2 [3 k; K. u) B' U
- INX- G k, d- T1 ~$ `5 u4 s
- / n+ M% k9 Y" y+ \: N h
- ;居中
3 n2 |, ~4 O9 v0 {* X - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2$ O. Q7 W6 f' W
- STA Use_PPU_Buffer,X# I' y0 v, n# o
- INX7 ]; A) A6 g0 S6 c
- - W1 a% B* O: S8 z P
- LDA #$05& c/ l* X; i# t6 w
- STA Use_PPU_Buffer,X
7 K' C% ?9 U' ~8 N$ o+ S - INX1 T Q( ^+ [. R1 i* M
-
( ?. L! H5 n1 Z0 A5 ]) _9 V - LDA FC_Music_Index
0 h8 O* C& a* C/ W' z+ \6 k, m - CLC
; ]6 \5 a8 E# {; { - ADC #$01; `% S2 } U9 |9 ~6 B; ?) N% @8 j
- JSR Hex8ToDec
6 _0 l) S4 H+ f4 c8 f -
! M$ e4 W4 K0 P4 h - LDA FC_Dec_Data_103 C' [2 S% w0 k4 B( D( \) A
- CLC3 [4 a4 b z+ L7 |5 M9 N* U$ L
- ADC #'0'
O, H4 l. d' U - STA Use_PPU_Buffer,X3 D C5 ~; R4 Y+ ~- T
- INX; _( d1 w7 W: x6 p
-
( ]$ K. D8 Y, o" g - LDA FC_Dec_Data_1
& S; u. ~ C/ y V- b7 }* S - CLC2 [7 c2 C$ o! l5 _5 E; f
- ADC #'0'$ I3 ?2 v; g3 N! E% ~ l0 O
- STA Use_PPU_Buffer,X
7 E& S( z. V6 _" }% Z5 l$ i; I; F - INX
0 d1 f& P, G r# i: d' C -
' r1 x- L# E( V' w - LDA #'/'9 c/ m! w8 \* [% c$ x2 n( N
- STA Use_PPU_Buffer,X
2 t% g, b! f! X( M1 @* d8 p% R - INX# l. }$ | P; ^7 x# L5 f3 q
- 9 n t3 x1 P+ j" |
- LDA FC_Music_Max_Index D O1 Y( c& H4 A+ l
- CLC% l* k/ C/ Y+ d: w" t
- ADC #$01
8 c6 Q$ Z0 N" q n - JSR Hex8ToDec, V- [) w) |! I! n/ t
- 9 G; u3 g% H5 L. m
- LDA FC_Dec_Data_10
+ z" K; I; [; E. } - CLC
7 q& H( z5 h/ k& T. E$ q, s, Z0 ~0 g - ADC #'0'3 ^# {5 i. |- S3 D- W; [8 _. ^
- STA Use_PPU_Buffer,X1 w4 Z" }. |9 Q8 X. L
- INX% c5 c7 p% ^: s# p/ l P3 Z9 V
- + |4 N; }3 |! p$ S1 t% z0 P. A( D5 ]
- LDA FC_Dec_Data_1. |, i/ ^2 B! I8 U$ V
- CLC
+ y; X6 w) ]- L y) u; d - ADC #'0'
! O! Y; e: f3 a1 C1 B; ? - STA Use_PPU_Buffer,X
; N j4 l" H2 h, x* [ K& l2 g - INX
7 p9 A( h" h& j2 Z -
: T! D$ v2 k0 f( e9 Y# b; k' p" {+ X$ C - .End% l3 ?6 S# r8 Y. ^8 Z
- STX FC_PPU_Buf_Count5 V( ^) }, @3 m5 `+ B# Y4 S
- RTS
1 x: T+ c/ `" O& E- B - - ^8 V$ S4 B) T' j4 U" g
- ;----------------------------------------------------------------------; B; Z' O) A! _
- ;音乐曲目初始化处理
, C8 Z6 r$ r( o) q8 K - Music_Init_Process3 b, p7 B5 G' N5 L+ {2 m; t4 L
- PHA
+ X0 d2 v# A, ~& ~7 I g - JSR Music_Clear_Process! b: Y0 H" u; f$ `
- LDA #$1F% a6 S1 z0 @( [3 @8 K
- STA $4015: w% k8 t, s. h9 K
- PLA
+ I9 |6 j" _ b/ K+ M6 [; f. o( m - JSR Music_Init_Addr
% U% i1 h0 [. Q9 q* Z6 l; c - JSR Music_Info_Display4 p+ v2 z+ X, p. r7 r
- RTS2 X* [9 {* H, V! j( J! O9 _7 l
# y) O# ? E4 Z! F( {; t0 [- ;----------------------------------------------------------------------
. ~- y9 b' d: j( [* u6 V - ;音乐播放处理, ~% J; \' _, Y# J4 m, L0 `) Y
- Music_Play_Process
8 ]( ^7 ~5 Z& @/ {) i% L& V7 J' b - JSR Music_Play_Addr, ^$ p) }3 P4 Y, a# _" f
- RTS
$ \. E, P9 E# U0 P' `5 A - 7 a! A$ ~5 \5 Y/ |$ k8 Q R0 v5 h7 V
- ;----------------------------------------------------------------------
9 w9 ?. p S2 p y+ e- a# q& U8 M( v - ;音乐播放处理
( U! r7 c! C9 g+ P" r - Music_Clear_Process; ?& `- t! y( A4 N5 h8 x
- .IF Music_Clear_Addr
4 R' P& u1 k! S2 m. q - JSR Music_Clear_Addr2 h2 ~5 J" M1 d# Q) p4 D1 w
- RTS
8 M5 i2 b( b4 N5 ~9 _8 [. Z6 K - .ELSE' H8 g: N F8 M1 o. K0 h# q+ f
- LDA #$1F
5 i' W, y9 t+ {- f5 f, x - STA $4015( e0 N3 a0 W6 z0 z {+ g X( d1 Q7 }
- LDA #$00
2 i! g4 e$ P9 b& |( k - STA $40107 m/ r& L! {/ ]) B9 V b
- LDX #$00
4 V, L- X) B+ \/ A - LDA #$00
) d' {5 ?4 S& M& W+ s. b% M -
1 c r. I1 w3 H! M @& O7 b - .Music_Clear_Zreo_Page_0
5 h. p3 ]8 Z' S8 K- e - STA $00,X! L$ d$ Q( e% x) X
- INX7 y4 h8 C& Q" a7 x8 n# [, B7 P; J
- CPX #Use_Zero_Page_Begin
( _8 I/ q+ _& Y, r - BCC .Music_Clear_Zreo_Page_0
. y7 W3 E8 B0 |' L9 U& w - 9 O- d |' w* y; R
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size
; ~+ A( Q. D& e/ D# l$ _$ q9 e/ j - .Music_Clear_Zreo_Page_16 p! Q( o* w' ?0 n4 G; ?) V
- STA $00,X5 I7 f" d5 L/ s$ i- ?
- INX
( \/ O5 x" X% F _9 l. n# G( S2 s! A - BNE .Music_Clear_Zreo_Page_1
& {: C# ?9 r6 R) R -
( h+ H1 i% H# t' u# _% O - Music_Clear_Process_1* O6 ^9 \6 p2 s5 ^' w( X! l0 U7 Y0 z
- STA $0600,X8 l1 @4 ?$ w* \8 {* Q
- STA $0700,X3 T, j( a% U: V7 M: v! {) U' T
- INX
& `" h/ a6 B5 I# A' r. m' i - BNE Music_Clear_Process_1
9 ~4 ]" V! ]% l r' r+ |: E - LDA #$108 \! ?; [' k) z. F1 z$ H, Y
- STA $4000% o% O6 K# f- r
- STA $4004" I4 N8 Z6 S. [2 A8 u! c ^: _* C9 [# l
- STA $400C/ P+ s! K! E ]% }2 E
- LDA #$00
! u5 n4 i5 H- Q- D$ \; p6 ~& G - STA $4008
! A" w S, F* B2 K7 B; }/ L8 q3 U/ f1 O - LDA #$0F
+ i/ f* l# a8 h3 g3 L2 T) d - STA $4015
, \* _. r( O) ] d - .ENDIF
( z9 ^- ?4 ^/ o -
/ p3 U/ i* Y q( p# e. U5 @& N. W" s" t - RTS
; ~7 q/ }+ v; h# j, P - , D6 i7 V" ~% ^
- ;======================================================================
- [& m* A: z6 w% `- Z' _" Y4 d - ;重启处理
2 X. B; H# S3 `0 S% p - Reset_Program& P& s* U+ U* c% z& b3 y- w( L
- SEI
9 @7 x) d# M0 c- o/ S( h - CLD
+ V4 U, m8 ?; O3 L - LDA #$005 }1 d: e6 O! x# \9 b/ j/ r
- STA PPU_CTRL
2 O2 ?4 Z B n. m A0 A - STA PPU_MASK. o+ y7 ?0 N) m" m
- STA JOY2_FRAME
) w$ X# @/ J' g" Z2 J - STA APU_STATUS3 C3 ~+ H/ a, K5 L% e" g: K
- 3 F- ^: i" r& S! O9 ?
- ;等待屏幕准备完毕
H6 y' h } O! ~' I$ e6 h - LDX #$02/ k X3 ^$ Y9 [
- .Wait_For_Screen_Ready2 o5 z- f+ K) ~# O& \) N3 p
- LDA PPU_STATUS
! @/ E0 S. |0 I1 v2 x9 u - BPL .Wait_For_Screen_Ready/ F! O8 a( i4 j; E3 J$ r- x/ w/ o' i
- DEX1 G+ g3 m/ E/ |8 c
- BNE .Wait_For_Screen_Ready% R4 w- ?7 |& Y7 j* D; M
- + v7 Q/ M$ E/ h
- ;清空调色板
8 C9 u, ]) }. P9 ^+ p7 F9 |" i - Palette_Clear
, k5 f C+ d' S# z6 n - LDA #$3F
) B4 E l$ E7 m2 o" A$ ]! V, ~ - STA PPU_ADDRESS- w3 q4 l5 e& l7 Q [# u. A
- LDA #$00
1 s- l. ?6 M8 c# E - STA PPU_ADDRESS2 J" v* v) r* i7 E# u$ [: X; t$ h: W( A
- LDX #$20& P( s0 S4 Z4 T" [+ `
- LDA #$0F
+ H8 ^* d+ {5 C% M ]* z( Z - .Write_Data6 k* \4 @% _7 R/ K5 N& z
- STA PPU_DATA; K& ^* N" ]" E& ]% w
- DEX( ]9 L% x: ]; ^* Z' W6 `; z2 F3 }
- BNE .Write_Data
5 q$ |2 X; x7 e& B' |5 L* f
2 Q2 `" l0 b( L! a2 _# E! u# q- ;清除声音 $4000-4013
3 I7 u s/ p M, `! B - LDY #$14) b6 ^* B3 f) W' p
- LDX #$003 S& U6 U$ R, l5 x5 w
- .Sound_Clear
8 Y4 M# b/ j" l7 Y - STA $4000,X
: J7 k$ T+ d4 x8 C! b8 K$ C; V - INX+ d- [5 J. N; Q v) u4 F. i
- DEY
1 @9 y6 S2 p! j3 x R# C' l2 U - BNE .Sound_Clear) Z' { ?7 n8 C9 p/ [2 t
-
U, A7 E8 }: w; ^* ^ - ;清除 RAM $0000-07FF
- r) G9 v1 z1 A+ S r7 {8 a, @5 K - LDA #$001 S9 @( C+ f" ?% W
- STA $00! I2 ?! ]7 E5 X& ~8 G( I
- STA $01
# g" K- c) J' P/ [/ d2 r; g - TAY$ x* r2 e: A8 x1 g+ o: m+ [
- LDX #$08
0 A6 K& j$ W2 ?# y. J3 b- c) e - .Memory_Clear
4 O y |( A+ i& u/ _' P - STA [$00],Y/ L# S. c- ?; A1 |* N
- INY* [' J5 [) E4 H+ [. d) e5 ~4 b
- BNE .Memory_Clear
$ A$ T2 Q5 {* b/ ]; y5 p! @ - INC $013 V! p0 A4 y+ p5 Q/ ~/ z
- DEX
1 Q: b" k7 \1 H9 q+ } - BNE .Memory_Clear5 ]- x2 r2 Q; P p9 C! y! g
-
# {3 [+ S) L8 m( ?; e/ Q - ;精灵缓冲初始化
% u! G# y" V6 [2 k - LDX #$00
( J# p, I, V' Z' V5 V+ a - LDA #$F81 d7 l7 ?1 g. z8 t1 g
- .OAM_Clear
$ f7 t3 m: X0 g. X8 G) a - STA OAM_DMA_Buffer,X1 v; B o( h3 x' Y* E
- INX
. p; h7 `4 h; b6 R; e& k% r - BNE .OAM_Clear
- E4 P' T- c; [ T1 i - ( t2 C. v8 A, W' c; O7 X+ {
- ;栈指针初始化
2 ?, Z6 n0 p! G B, ~* d+ S - LDX #$FF
! ?9 y3 O1 I: T I - TXS
5 Y- e5 H7 t. i& S* W1 I - ( Z; T, z/ I2 P% s7 d* b
- JSR Nametable_Clear;命名表清空
9 G& a: b/ Q& A s - JSR Palette_Init;初始化调色板缓冲4 |1 F6 z( Q5 i0 U. f
- JSR Static_Text_Init;初始化静态文本$ D' o" c' ?! L
- 1 @5 j V4 X: z$ G G
- LDA #MUSIC_ITEM_TOTAL - 1 Z7 i& l8 G/ U' }7 U
- STA FC_Music_Max_Index5 n! H% R; ^! T4 a- x0 |
- " B0 q" D! `. Q" w2 h4 m
- LDA #$1F& Q- E! `8 Z2 K9 X5 B2 D6 N
- STA APU_STATUS! h) O3 C6 E8 _9 D. O+ m
- LDA #MUSIC_BGM - 15 z/ Q& C8 D+ w
- STA FC_Music_Index+ ?6 g3 t2 D; D% y+ `7 g
- JSR Music_Init_Process;音乐播放
5 b8 ?" @7 a! n$ C+ U" D8 R0 _ - z6 t1 a# }* K t5 F6 H' A6 G
- ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)
5 X" X4 i2 V1 o - LDA #$1E, W' F4 f4 t$ D; \
- STA FC_PPU_Mask_Buf
" F) X- g$ n, e( w# X" S. q$ e6 [ -
. x% n% I4 E% i' _5 T$ l, Y, T - ;启用NMI处理. R( { {( p5 y& t$ j: E) y9 Y
- LDA #$80
; Z8 g$ Z& i* n' x; \( ?- p, B' a - STA PPU_CTRL; t8 M! ]# F+ B8 G# O# w# S
- 9 J, T9 p! H( ]& s
- ;程序循环, 剩余工作交给 NMI 中断处理
9 a$ C) A. L% ]% {5 `1 y - .Loop
3 p- v) P) t/ R! O; g - JMP .Loop0 v* `' Q- }# C, p x
- : u! H7 Y# e! N, Q" f, |1 {0 s( L
- ;======================================================================
% I: X1 S( C9 j% X - ;不可屏蔽中断处理4 a. E, @ Y+ {) P/ s
- Nmi_Program5 n) _! ^4 }. D/ r: x8 C W
- PHA& S& s( Q0 ^1 O0 J
- TXA) j* B- H, I( s* c0 a
- PHA
1 h8 V/ {9 X' |4 t9 k9 U! P M+ E/ C' \ - TYA6 |5 c8 V" ]* y( \ H+ l# K
- PHA' \- }. v P6 S% n% }
- ' }- y; m+ G7 t @1 N! V
- LDA PPU_STATUS;读取使得 PPU状态寄存器复位* T; o8 j2 L8 K+ ?* P, L. Z; v" x
-
' p& r* d4 k/ M7 g, C; f d - JSR FC_PPU_Procrss;PPU处理* x. v% `# ^8 c- u: G: A5 y
-
5 i+ z' q! K0 g! Q* F5 h - ;精灵内存更新! ^7 w0 N) v! F# r# G
- LDA #$00
# c* M: ?* o4 p; z& ^ - STA PPU_OAM_ADDR
0 G1 N1 o7 _- O, I9 U - LDA #OAM_DMA_Buffer / $0100+ M- O( N4 t B: P. \' `
- STA OAM_DMA: o S! h5 o3 z9 q9 N& W
- $ ^! W" p, o2 [+ p7 c) o; X5 e4 G
- JSR FC_Gamepad_Process;手柄输入处理6 b1 `! o9 @6 w& z) p d
- JSR Music_Select_Process;音乐选曲处理. L8 [# j! J9 Y; a8 ?. i2 ?/ x
- JSR Music_Play_Process;音乐播放处理% N$ }8 W, `/ O& }
-
, R, X; q0 |! I: } - PLA
+ q( A( Y2 |! \, z0 ~9 g0 i5 X - TAY
- k' O! d0 [8 B; |% I m% M9 ^ - PLA
3 c i# K: n- R2 v0 [ - TAX
! Q2 } T# U4 M: n3 g - PLA. s" f( o; r, z1 f% ~& J- y
- 1 q* m( r4 d& l* s& v! B
- RTI" e0 i, y" d* \* x
- 5 I! \5 y& ~1 H5 \
- ;======================================================================
/ W, [% g" Y( v! l1 v" r9 u$ z - ;请求中断处理
- p# }* |1 V" ?" M - Irq_Program
0 f2 q% c/ p0 X - RTI5 I/ g6 U' d. f
- 4 C1 J, b( J6 ^; D: B
- ;======================================================================4 E. L# c+ G/ a& H6 I" g$ P& [- D' a
- ;中断向量表
3 N# N. x" I* [" x+ u @* w - .ORG $FFFA
2 U' M6 N/ E# u9 v/ `* u6 { - .DW Nmi_Program ;NMI触发时执行
5 Q$ R5 O0 r0 Z5 n' Y+ V. B1 S5 v - .DW Reset_Program ;载入ROM时最先执行
: H# T7 L" h" _9 C1 q; X - .DW Irq_Program ;IRQ触发时执行3 I6 H, ]/ r2 J b2 m; `
复制代码 , y0 ]+ g% T: P: f5 H1 }7 S
. m4 _$ B' o& Q4 j5 ~
5 d. S5 ]3 A7 M
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