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这是个 nesasm 3.2 入土教程, 感兴趣的可以研究下5 W. ?, O1 c8 {& h+ P
5 N2 T( @% q6 i# s3 Y d. L6 G
以下是主框架代码:" z* @* Y) d, y! C( e/ \. d* b5 x% r
- ;======================================================================" @% V7 R2 S; ^( |* o
- ;文件头
; o7 ~8 b8 x# z/ Q9 R$ V6 ^' V - NES_16KB_PRG_SIZE = 8 ;16KB PRG大小数量7 j H6 y9 g& s$ f' Q/ Z
- NES_8KB_CHR_SIZE = 1 ;8KB CHR大小数量7 D0 Y. R9 l- F, b3 J F
- BANK_DATA_MASK = NES_16KB_PRG_SIZE * 2 - 1 ;bank号掩码3 V: t2 C: ^- h8 x& r: s: M
- ;======================================================================
2 }3 q- K# t! ?" y0 q. ^ - PRG_DATA_BANK_C000 = NES_16KB_PRG_SIZE * 2 - 2& `5 [0 ?$ R6 l
- PRG_DATA_BANK_E000 = NES_16KB_PRG_SIZE * 2 - 11 o' r( D/ S' c5 }+ Q7 ?8 }' q
- ;======================================================================
, S7 U. S! W6 I- e - RESET_BANK = NES_16KB_PRG_SIZE * 2 - 1
( f, \# P: L3 {, x Q - RESET_ADDR = $E000 ;主程序起始地址6 D! X1 {1 G: p- a1 i- ~, F* k
- ;======================================================================
0 P. B, [5 X) j% ~ - .INESPRG NES_16KB_PRG_SIZE ;16KB PRG 数量, $01-$EF8(1-3832),即16-61,312 KB# a `. |" r( K7 I2 Z4 @2 A- ^
- .INESCHR NES_8KB_CHR_SIZE ;8KB CHR 数量,$01-$EF8(1-3832),即0-30,656 KB
% w' z4 }! B3 x* u0 ~4 x' H5 o6 I - .INESMAP 4 ;Mapper号 (0-4095): `2 k! c% w! J, t4 G8 t
- .INESSUBMAP 0 ;子Mapper号 (0-15)
" |: A4 j L5 b: ^8 j4 S - .INESMIR 0 ;命名表镜像 (0: 水平 1: 垂直 2: 四屏)
; ?/ l1 c& t+ j; f8 X - .INESBAT 0 ;指定是否存在电池备份 (0: 不存在 1: 存在)
) _9 E" T7 e! g+ M v# Q# N - .INESPRGRAM 0 ;指定 PRG RAM 大小 (大小 = 64字节 << 计数)
8 g# G! {( I; N2 j - .INESPRGNVRAM 0 ;指定 PRG NVRAM 大小(大小 = 64字节 << 计数)
8 o* [: i ]6 u! l4 T4 u( S+ s. W - .INESCHRRAM 0 ;指定 CHR RAM 大小(大小 = 64字节 << 计数)
( t) M7 L' c0 ?. e# _& Z' K I - .INESCHRNVRAM 0 ;指定 CHR NVRAM 大小(大小 = 64字节 << 计数)9 [8 ~& d8 C5 g1 c
- .INESTIM 0 ;指定时序 (0: NTSC, 1: PAL, 2: 多区域, 3: Dendy)
8 Z: l" T" W' o( \( I/ d& N$ _ - ;======================================================================
. C) X% i, y$ z$ v6 Z - .INCLUDE "fc_demo_config.asm" ;全局配置
. \! S3 O* g) g/ p1 Y: ^ v9 H - .INCLUDE "fc_demo_constant.asm" ;NES常量
5 A2 V; h$ T! Q( O$ H0 J* l - ;======================================================================
' L. t) L3 P7 V2 E# A) p - ;音乐配置
" B% @7 f& x4 e5 @ - .IF 0 = MUSIC_THEME 4 a+ [# r, r1 N1 f& [5 ]) }3 o! x
- .INCLUDE "data/music/Gremlin 2/config.asm"3 U$ Q0 r; ]+ v0 ~
- .ENDIF
; c: I5 G2 N6 t, q- [, g; ^ - 9 y) c0 [& G$ A" ?0 i1 c$ B3 x
- .IF 1 = MUSIC_THEME
$ N# U2 E# _* I1 d0 N$ C5 g - .INCLUDE "data/music/Raf World/config.asm"" A6 c$ i, X% N9 x, |7 L( h$ s
- .ENDIF) h* E! V: q. ^+ b
- & e' o$ N' H1 |% G
- .IF 2 = MUSIC_THEME # R7 Y7 b6 j0 v2 y1 |2 p
- .INCLUDE "data/music/Ninja Gaiden 3/config.asm"
q' ]* }" B* }( g' ] - .ENDIF" w. l4 w+ g+ l* s9 p% o- l
2 V! ^1 _$ F( ?& B' j; _- ;======================================================================* I, _+ Y0 l7 @8 q
- ;引用CHR图像数据- B- |! _! X9 w9 r* f% r$ J* K
- .BANK NES_16KB_PRG_SIZE * 2# @/ ]/ y" a; O+ ^
- .ORG $0000- n8 N+ H4 [* B
- .INCBIN "data/bkg.chr" k4 g2 f+ Q- b& O
- .INCBIN "data/sp.chr"
( [" Z3 G* D$ i$ T - ( W- F i& W1 Z9 q
- ;======================================================================4 N6 D i5 ~+ r9 T2 P$ Q# @0 C9 |( Y
- .BANK PRG_DATA_BANK_E000 & BANK_DATA_MASK;设置程序所在Bank
) E, O; j2 P# r$ _ - .ORG RESET_ADDR" w: u) x) H# ~. p" W R) N# d
- ;======================================================================
. M# P% g# d g# N! Z - ;引用其他源文件" }0 s% A" f1 j p. F6 `" m
- .INCLUDE "fc_demo_ppu.asm" ;PPU处理
! n/ Y- Q* l) S5 U - .INCLUDE "fc_demo_joysitck.asm" ;手柄处理+ G* ]4 i7 f" v+ s, X. L: p t
- .INCLUDE "fc_demo_static_text.asm" ;静态文本处理, h5 |' s( o! r5 f# \; z
- ;======================================================================
4 z2 y) i4 ^; @ - # } }+ K, l9 Y1 C% j: c( [
- ;======================================================================; i3 q" ?3 P9 c
- ;等待VBlank到来
+ m8 M7 y* V* o9 f6 i - Wait_For_VBlank* Z% ]9 q& O1 h
- LDA PPU_STATUS! g+ M* @8 T+ U- n
- BPL Wait_For_VBlank
" f# _+ O5 _) `$ }: P - RTS+ y' F& }+ W, e' S. f! o" `
- 1 Z9 O8 e9 b: r9 v2 h7 @
- ;======================================================================
( u% \5 p# o' e& E - ;调色板初始化- w7 m# p7 N0 g7 @, W* Q# t
- Palette_Init4 N: h1 M! U% l6 s! n3 w4 J. _# T T8 r
- LDA #$3F/ N! ?) N. l2 W9 q) ^3 X' M
- STA PPU_ADDRESS
3 c. T' Z3 R; n# e* ? - LDA #$009 L$ X" E; D0 S
- STA PPU_ADDRESS
' r0 F3 t5 u2 g. S - LDX #$00& g- _4 q- O/ ]8 R$ }
- LDY #$20) |. M% u/ P. ~! C& H' y( Z% D
- .Write_Data+ }! y D( A+ Y' w- J( Q1 d
- LDA Palette_Data,X
: t% |# X$ v1 D' u9 q - STA FC_PPU_Pal_Addr,X! F5 g+ M# l4 J6 b+ J& h
- INX) J* ~2 L, j& |- t0 y* j
- DEY
7 I) T9 C H6 W/ h& C9 F" o - BNE .Write_Data- v/ z7 i) M3 o0 @2 u" s# u& a
- .End2 O F5 Y, x9 J
- RTS
8 r) G7 N+ V. I2 o- {0 i
/ L; `, w( F+ ?; W8 ^- ;----------------------------------------+ u0 [ h( T" Z
- ;调色板数据$ N; {- b- k7 A b1 H" k3 `
- Palette_Data7 G) d4 h5 r' K1 N2 W& N1 J
- .HEX 0F 20 32 02 0F 20 32 0F 0F 20 32 26 0F 1B 0F 1B5 ^$ G+ M/ V$ s6 a1 g! A' o
- .HEX 0F 21 27 22 0F 24 24 24 0F 21 21 21 0F 22 22 221 i: d9 ?8 f7 ]$ U
- 5 p4 T, x2 W, j0 ]) e4 {' m
- ;======================================================================$ d) Z% u0 t, Q) _9 [( F/ V) p0 m
- ;命名表清空
' g0 J2 C. H! C; {! e0 d - Nametable_Clear
$ l6 e' x2 D; Y% D# x: u9 i - LDA #$20
3 @+ a* e% u$ z( O* W( _, j8 F - STA PPU_ADDRESS
& j% V6 ~( U) {5 G' l( r) H - LDA #$00
( G" E% w* T$ O. p+ U/ C% A - STA PPU_ADDRESS$ N/ t7 t, v* O4 _9 P
- LDA #$00
W& o, X* e' d+ K5 E+ C0 n - LDX #$00
$ H" D, Q( a* N- f3 } - LDY #$08
: \7 k& D6 l. E+ `! _7 Q4 d7 Q7 k - .Write_Data
; F/ N9 E* }. y% L) n - STA PPU_DATA
' Y# D# I& K6 Z8 V1 H" f4 W - INX
4 l" c1 n% t; K - BNE .Write_Data' K0 R! o( v, E2 r3 Z1 J9 a; D
- DEY0 ?+ l; n: Q- _- ?" b- a& m6 c: a X
- BNE .Write_Data
6 n- ^& c' T& o( Y* h - .End- Q1 f. X+ }0 r; V1 n
- RTS
& J2 ~+ n: ]# s2 Y8 u
/ H. w$ S$ [$ o% M! N9 m' `/ U- ;======================================================================) d3 |( j8 j4 w3 g A8 X) s
- ;音乐曲目切换" d. l. k5 L. S* \& Z3 d0 m) ?
- Music_Select_Process9 V) S% E" y6 h$ J
/ `. Y) w+ `: e$ n6 h& r' C2 y a6 M! c- .Pre_Music;上一曲
1 }# A7 Q' y/ ?: x/ v - LDA FC_Gamepad_Once& g# x# g1 P! F R& u- L/ z: d
- CMP #JOY_KEY_LEFT$ ?4 b( e5 x& m) @: Y! c
- BNE .Next_Music
$ ]6 P3 `( q% Z. G. z+ U2 r - JSR Music_Play_Pre/ y5 \& W4 j1 J( U; N G
- .Next_Music;下一曲
+ ^, ?! i$ @. ~7 d - LDA FC_Gamepad_Once, h7 r' e/ g, c) _ D0 ^
- CMP #JOY_KEY_RIGHT
+ x, u7 U- |" D/ D) U - BNE .Next_10_Music7 M7 M; V2 N3 ]( X e- n+ u
- JSR Music_Play_Next
- T4 {9 z V) e" `+ D- e, {) k, O - .Next_10_Music;上10曲* A+ @! u; A. ~5 r7 U7 ?. Z
- LDA FC_Gamepad_Once
! ]. ]7 r3 B) ^9 e, {* M - CMP #JOY_KEY_UP) Y' J$ S; V ?, F+ t
- BNE .Pre_10_Music
, U% u5 s* {6 D; j - JSR Music_Play_Next_10/ `3 D- U! e6 r( P" V7 n: W
- .Pre_10_Music;下10曲6 i% b* b& `# T! `
- LDA FC_Gamepad_Once# ]) @8 I- ~/ o+ Q; [3 F
- CMP #JOY_KEY_DOWN
+ u8 h0 x6 U9 }( {0 v - BNE .Reset1 P, e A5 @( {0 ?' o4 P
- JSR Music_Play_Pre_10/ z1 w: \7 B" v* ^& p) [
- .Reset;重播当前曲目6 D* |4 P9 |' J( V+ c: _" o
- LDA FC_Gamepad_Once
! O9 J h, s K5 ]. b" h - CMP #JOY_KEY_START
( b, V4 ^: U' b. n) ]! D" p- q( m - BNE .End
8 b1 H9 d% ?0 S7 D7 p! g/ U - LDA FC_Music_Index3 x: U- k( X1 T0 A) Q G& {) R
- JSR Music_Init_Process
& T8 r% H. }3 D% w - .End4 w) A9 i$ w# }' f( P3 C# q
- RTS
4 H: ^. z! \! \; b% `
9 X$ R' E. Z/ i0 t' d- ;----------------------------------------------------------------------
; d( A+ i c0 m - ;播放上一曲. @* y, z. z1 W, g0 |2 m1 ~
- Music_Play_Pre1 T$ j* e4 u% E( A& @! D1 m* ~
- LDA FC_Music_Index5 j1 d; C& h* b& h5 i& y/ _
- BEQ .End
0 T% Z* g( }% M5 [: D) U7 z - DEC FC_Music_Index! g; L0 h9 r% G& k% E' I Q
- LDA FC_Music_Index0 {+ w: [9 W Y. ~: \
- JSR Music_Init_Process# i8 F) b! R% @* j1 L6 ~7 i" g6 ]
- .End
* [# i( `2 R+ q+ F' U; m' o/ @1 ^ - RTS5 J% |" j2 k# r' [' X; {
- ;----------------------------------------------------------------------
% A P& W% l8 B; \6 a8 R$ e' ` - ;播放下一曲' R8 G4 d L! T: b6 t1 a
- Music_Play_Next3 {1 T8 i, L8 n
- LDA FC_Music_Index! i0 J/ [2 A1 c9 z; ~# Z @
- CMP FC_Music_Max_Index
4 W" C) D1 X0 V6 O - BCS .End8 e. T4 j: O5 M8 j; m$ S/ Y" X
- INC FC_Music_Index
' h( t7 v. j, T# p) |5 @ - LDA FC_Music_Index/ y9 w7 t" {$ M9 Q3 u# F
- JSR Music_Init_Process$ `2 t, z" U8 e0 _
- .End' k- \3 `( d, Z' y. g. I
- RTS
0 U: K V. i4 `! a% Y& z# k6 C - / y' v) ~3 }) k+ V% x; S. J
- ;----------------------------------------------------------------------
, c/ b [3 x/ j - ;播放上10曲
5 X b& B/ F! b: f" K9 V - Music_Play_Pre_10
+ d1 f3 t# p \! d! F1 ]' P - LDA FC_Music_Index
/ Q/ i2 D( J1 K( b/ k - BEQ .End
& m' g5 i, a) a0 i6 T% Y - SEC) `1 ]2 `0 N0 d' B* x
- SBC #10
2 L9 U8 W7 P. Z# @+ j3 D - BCS .Pre_10
$ I; p( S9 x* M+ Z! r3 f& ~0 O- O - LDA #$00
/ I7 A1 }; q( ?0 D% n) m - .Pre_10
2 j& |8 e$ ?& V* l6 o* Q - STA FC_Music_Index
4 o2 v" ^# x( l9 p5 w" C* H5 y - JSR Music_Init_Process' U: f+ v" I; v
- .End/ J M5 t3 j) S* m U
- RTS
|! Y% M3 Y1 A% u0 \ - ;----------------------------------------------------------------------
; d; i0 @0 I. r7 U0 H+ V" t& V! E - ;播放下10曲
, Q) i. i6 h7 P; m0 Z% Y; ], C2 O* U - Music_Play_Next_10
1 {, b( a, U! w; L( Q4 v - LDA FC_Music_Index
! p: I1 P6 R I/ J l8 ^3 D - CMP FC_Music_Max_Index, n; f6 s+ ~4 x; r2 T7 `
- BCS .End
$ ?! Q5 s3 f8 v# l8 n% X0 x - CLC8 K8 }) f% \! }! O1 q4 o5 g
- ADC #10: r8 w) `+ o3 C- m" i$ }2 `- O8 c
- CMP FC_Music_Max_Index
+ [% H$ n7 e2 k p6 D! _ - BCC .Next_10
% B$ v% ~8 |* b7 |* G9 X - LDA FC_Music_Max_Index& r4 B9 k! _3 a
- .Next_10
, |6 Z( s I- p& F6 s% u - STA FC_Music_Index% L3 w+ C9 V$ o# n
- JSR Music_Init_Process' u$ o6 {, p2 f+ w" Q- ~
- .End
. H% j+ L2 p) Q - RTS+ f* j9 T Z. L% g( ]7 O
- ! f% V3 }4 D* K
- ;----------------------------------------------------------------------2 p1 L, f4 q( @
- ;8位十六进制转3位十进制制/ x& l+ {/ p4 Y5 O7 m' a
- Hex8ToDec# H+ _% y0 |. P; ]) p$ R" y+ w
- STA FC_Dec_Data_15 d: V. v! `) n3 T0 M7 {4 `3 o
- LDA #$00
/ D0 i, s3 ?3 D; Q6 r* E - STA FC_Dec_Data_100+ k# R4 h% f- G$ X
- STA FC_Dec_Data_10+ I; M. U2 n( [9 Q
- LDA FC_Dec_Data_1
& G' ]( t- J& Q: f7 F9 c$ c9 V - .Convert_100
/ ^/ v! o* q/ j* h* b - CMP #100& P' _/ ~9 ?. o6 y, i
- BCC .Convert_10! z6 _. P% q+ L* x5 n$ B: P- j! C
- SEC
4 P+ s) P; m' Q - SBC #100
. M2 z( y2 g* j2 Z - INC FC_Dec_Data_100/ L/ k6 m4 X9 Q& f
- BNE .Convert_100
8 z/ r0 Z" H) z) ]# F8 I4 S. T - .Convert_10& \/ `; g; j, p! q+ C( s1 m
- CMP #100 N4 {5 A: s+ M9 X0 o
- BCC .End
& [' O. I% R9 g3 @/ O - SEC$ ^. Y) {: V" M6 a3 H: _# x/ y
- SBC #10( E% v. b# d8 o+ l+ r4 l0 f
- INC FC_Dec_Data_10
8 T" D3 }- a- v: F8 J - BNE .Convert_106 e5 _, `6 _/ I/ `
- .End5 e4 K$ w& T2 ? @( f$ p
- STA FC_Dec_Data_1
& t5 W" X* u/ o9 b- S& ]- L: c - RTS/ }$ @: z! O, s5 E6 V
- ) W- }& g0 P9 c8 r& n4 M
- ;----------------------------------------------------------------------
9 ?" u, O. [8 t3 Q4 y2 q - ;显示曲目信息
. N/ E9 X! O$ e4 T - Music_Info_Display
8 N3 L' k7 N* z. r - LDX FC_PPU_Buf_Count
% `2 D2 |8 [( e - LDA #PPU_WRITE_MODE_CNT_LINE) K$ b" W* r* j& L3 h' Q
- STA Use_PPU_Buffer,X A' A/ l9 B; l0 M1 @1 J* v
- INX: F* P( V' o8 [* S& i% E
- . z( E- W! d& V& Z
- LDA #>MUSIC_INFO_POS
: U4 b7 o, {. W - STA Use_PPU_Buffer,X% @, G! x% o/ G+ i
- INX, \) M# n$ C8 V0 s; f
- 2 L! w! m" Q9 a( L+ ^
- ;居中
# Y2 B: T; ~/ X. {* c3 U5 c) y - LDA #<(MUSIC_INFO_POS & $E0) + (32 - 5)/2 M3 m1 ]+ y9 k b
- STA Use_PPU_Buffer,X5 j( a) B6 M/ ~) b; L0 f7 S
- INX4 h/ M7 n3 p' v, R
- 4 ]- r6 h, J" j; b
- LDA #$05) n$ Q, K* [* L
- STA Use_PPU_Buffer,X2 I9 i' K j f2 |
- INX
6 F1 z/ u) Y$ \. @$ `. I$ ?+ X -
+ E$ Q- ^* G, P. _6 e0 L7 M/ w - LDA FC_Music_Index4 {/ h* u8 N' W* |
- CLC' {3 x, q P4 z0 c v( n2 s9 l) ^
- ADC #$01
* Y/ \( n4 X% S* b, j - JSR Hex8ToDec
& z( v2 x3 [% D1 `- R/ l -
( K$ Y* F! |& t4 D, c- | - LDA FC_Dec_Data_103 G3 c) E9 y; y$ ~( J
- CLC' Q6 L) }( A4 _! T2 t0 D# N4 k' K
- ADC #'0'. Z1 B* T g9 E8 j
- STA Use_PPU_Buffer,X
2 n8 T- h5 \4 F$ o0 g$ i6 _% M2 L+ j - INX
* A* l/ Q/ F' N r. ?! k+ m9 G, a: L4 D -
. }/ Q( Z# j* } - LDA FC_Dec_Data_1* f b( _! e# I E* ^/ s
- CLC' M3 y) ~4 C) ^5 X' A4 l5 Y: Q
- ADC #'0') \. |1 u$ c% | H9 R0 p) T% _
- STA Use_PPU_Buffer,X) w* A* B5 `. _9 F- k: ]0 \
- INX1 ]7 p( }* @. |/ n5 K9 o
- ' f7 m U* H/ i/ s0 W( X1 G
- LDA #'/'
* a' }& R2 f0 ~4 n - STA Use_PPU_Buffer,X# I0 p% t7 Y ^) n5 P; T& X* y
- INX2 g. l) w0 y8 Y" i1 f, j
-
8 Q& f9 w+ ^7 q0 d - LDA FC_Music_Max_Index
: w2 y8 S& p' k; |3 C) ^ - CLC
& A1 V3 l$ }0 ^, O - ADC #$01
! {9 |8 [+ k, J - JSR Hex8ToDec1 O& e& x* M# h4 }) W" _
-
- p! [) E* x# t% h - LDA FC_Dec_Data_103 L) G2 m4 o5 J6 v4 q( y# _
- CLC7 O% L4 P9 m( F5 v3 f& r) ~) w) G
- ADC #'0'5 ^4 v! T" V. u9 K
- STA Use_PPU_Buffer,X
# t) N/ H; _) G* b- }' w* C$ [2 t - INX1 H2 k, h L1 A. _; `/ E2 O: \3 a
- % c$ L0 X5 b8 D
- LDA FC_Dec_Data_1
: Z3 l( D! g3 t, K - CLC3 C4 o" q& o) r+ u2 `3 t# h2 P' h" R
- ADC #'0'3 A7 U9 O1 {# r; ~
- STA Use_PPU_Buffer,X9 l0 e& z: @" ]5 r
- INX
+ B! X1 x+ X- R/ N- n - 6 F6 g4 k4 H6 H) ~
- .End; p; l1 x. j K) A; `( T
- STX FC_PPU_Buf_Count$ T& n( b2 x7 ]( Q, A
- RTS# w; h. t3 x) S- p) p6 |+ s
- 6 _7 q2 w3 A" v* R1 t6 e; \
- ;----------------------------------------------------------------------
* Q1 |5 S% ^& U9 m* G: Z; n - ;音乐曲目初始化处理3 ?, N0 Z O% O. p4 h& g. F- r' G
- Music_Init_Process! s- |/ N- w' i m0 `" N5 |
- PHA
a- i0 D/ B# u/ | - JSR Music_Clear_Process. V: y5 y6 {% n1 N
- LDA #$1F
" ?8 T8 r% {* L! J8 u - STA $40150 X% [; {- j( I; s r% _
- PLA
4 u2 u3 f" M! _; Y - JSR Music_Init_Addr
9 L3 l' Y2 m; a- ~/ d5 B - JSR Music_Info_Display. S5 S- z2 y% c* T" A# ?$ P
- RTS# C/ r6 I3 u' ^/ `
6 }8 b9 H' L4 W* M6 ?& u# e' H7 V- ;----------------------------------------------------------------------
$ {& p o" ?1 r3 {0 H - ;音乐播放处理5 ?8 Z2 m3 M6 h0 a
- Music_Play_Process
. L% h+ t# |8 E1 t2 U - JSR Music_Play_Addr
( o# \" B/ g- o- \% q i - RTS
3 K" G8 I0 q2 @/ L9 Q$ D! Z+ Z - 7 B8 M! F1 `% B' z( E2 P3 R. A
- ;----------------------------------------------------------------------
: C' ]8 v6 N( f* Y8 e - ;音乐播放处理* q [' z5 [! S Q' {( A, F
- Music_Clear_Process* W3 N- z2 O8 z3 a. e
- .IF Music_Clear_Addr
5 z7 v( ?5 i4 d - JSR Music_Clear_Addr
; e( i* W& i4 G9 A - RTS( f- K: O/ M! [5 ?* T* z
- .ELSE
! n4 z" o- ^- e - LDA #$1F7 a' c. p! U& \- o4 e
- STA $40158 ]* e% C9 x& A7 f0 F+ `5 T
- LDA #$00
. z) C F- v/ Z" M - STA $40109 q0 v9 M+ w/ K
- LDX #$00
% E6 U) n* R/ _) M$ r" J - LDA #$00$ ^/ Z1 o* [1 f8 J7 _9 i) @
-
* D5 o, B# y5 Y5 J5 @ L" ?* u - .Music_Clear_Zreo_Page_0+ M" ~6 R- U3 K1 v/ E% p0 g
- STA $00,X1 ~+ c' A1 Z4 z7 @" i" O
- INX
3 s2 u( }3 F( M% `5 V - CPX #Use_Zero_Page_Begin
& l, i9 t* ^% h8 w - BCC .Music_Clear_Zreo_Page_0
% S5 P3 z8 Y% ^, G4 R+ I4 N6 Q; m7 o - 5 ]% `' ?7 {) p/ d
- LDX #Use_Zero_Page_Begin + Use_Zero_Page_Size$ B% V$ y; P6 H; c- l
- .Music_Clear_Zreo_Page_1- F9 E7 T! s6 S9 Y4 m
- STA $00,X
" K( {+ S: j% w/ P7 g- r I - INX, N2 v8 k) u5 h+ h) t
- BNE .Music_Clear_Zreo_Page_1/ ?5 ?- _/ |0 H( ?: Y- z# e1 V7 ^
- 6 F9 j! z- B2 i, `8 O
- Music_Clear_Process_1
- V6 o7 i" b8 B3 Q - STA $0600,X+ E" s, K" p' a/ U+ F6 b
- STA $0700,X
, g$ k5 d" [ S - INX
+ e! d) w$ i. }! I - BNE Music_Clear_Process_1* c2 r& w5 u# ~6 ?( D, j5 ~3 |
- LDA #$10* A# N; d) z/ D/ ^* w
- STA $4000! f4 ^ O+ R( }4 L2 `/ q
- STA $4004- e( j8 J: o2 B( P5 h7 ]
- STA $400C
' M4 v6 i+ g: a% C - LDA #$00
! x) I4 {9 D. n3 k - STA $4008
; m6 w7 |5 M+ X7 Z - LDA #$0F* R8 J/ {4 X0 m6 y# k
- STA $4015, k; u5 i0 \" E: }9 z
- .ENDIF
+ H$ Q e( q1 B" u -
( a( c8 |0 \4 j/ V0 V+ @ - RTS2 Q/ m2 u, c5 L7 o7 Y/ [ L" m
- + E/ F( K/ c8 K) f" o8 V
- ;======================================================================7 }4 A2 M# R% z' J& B/ p7 ^( F$ p
- ;重启处理7 k8 ^& `4 h" k0 C0 e
- Reset_Program
8 f, u5 |4 ?% R- T8 j1 _' H0 y9 v# m - SEI& X7 n5 v- B# o0 f( {+ _
- CLD
( Z. o- h0 N" V# E - LDA #$00
* U; L' K4 t5 Q+ c, U: q - STA PPU_CTRL! g1 J6 A5 z0 v4 R/ c' b m ^- p3 w
- STA PPU_MASK
n: {' Z. h( V - STA JOY2_FRAME
9 \* O6 a* Q- w% o7 w2 w - STA APU_STATUS: p6 F4 P+ Y6 |& s. `
-
# i- x+ z* q; d- b - ;等待屏幕准备完毕! f8 @( i. j8 U( s& d0 J
- LDX #$02: U7 C9 U9 M, f
- .Wait_For_Screen_Ready$ f3 {% }9 t* Z1 b/ w
- LDA PPU_STATUS
# |" {3 z! D/ ^1 C0 n0 v9 _% P5 V - BPL .Wait_For_Screen_Ready: x% C, K) u' C* V7 V, `! ]0 }5 O
- DEX: V {2 W* l. w) p1 B! k' A" e% f) P
- BNE .Wait_For_Screen_Ready2 q. u7 s2 }% m( _8 W1 ~
-
4 g, H- v9 Y9 ?- U8 B - ;清空调色板" A! F& p! ^2 j9 b/ v
- Palette_Clear
3 F2 A9 u& l$ Q- a& q - LDA #$3F
9 J/ K0 u, @9 z- d! s' c9 c% r - STA PPU_ADDRESS6 K; T9 v1 D: G9 _7 }# v
- LDA #$00$ @& U8 Q: u7 u$ C# u4 ^) m
- STA PPU_ADDRESS: i' o+ ^6 ]+ F) k2 {; C
- LDX #$20/ ~' N3 }( H: K3 O5 ^
- LDA #$0F4 z# J i- q$ g' x9 P
- .Write_Data
2 O+ W( I1 Z" V, M/ A; n9 z/ o" G - STA PPU_DATA: A3 B5 I% ?2 ]% E% B
- DEX1 U$ d: W9 S/ G2 U% S P. i% ]
- BNE .Write_Data& C: T1 i& O3 C8 B9 N
, t; B, w3 |; G% [9 v$ ?; O! y- ;清除声音 $4000-40130 B7 n2 U6 P+ J
- LDY #$14
1 J: {3 q8 a$ A: o% F - LDX #$00
& G" U$ f) g: Q3 v7 M m+ ^ - .Sound_Clear
; a( O7 e( j& _ - STA $4000,X
, a5 N4 r+ b, J( d" T - INX( I* @0 f7 _/ T2 J0 {
- DEY X9 i9 o( a- t; R6 H& z3 R& \
- BNE .Sound_Clear
# K5 Y" _; r* Z6 P* N L -
0 O* t( q% q- N - ;清除 RAM $0000-07FF
3 N# h$ Y: L# h' g9 q5 h - LDA #$00$ U4 n' m& [: M+ }$ ~8 b
- STA $00
4 `& P% ]: g. y0 A% `2 l - STA $01! u+ p8 @! q3 j/ [8 x
- TAY9 M# S) i6 J1 f9 A& _
- LDX #$08
8 y, @. a" C+ [/ o; m+ | [2 f P - .Memory_Clear
' F* G6 `/ S- ^% k - STA [$00],Y A! `3 L% I% f; V! q' X
- INY
2 J3 V5 X: U; ]: l' v8 c Q' ?0 y5 ^ - BNE .Memory_Clear6 v% |( I- q2 C1 ]5 p- @9 ]" e- ?
- INC $017 |% r$ {& B0 w$ E
- DEX9 @- y6 R& I, G: E/ Z
- BNE .Memory_Clear
; Q8 E# D/ [7 J) |2 T -
, R) ?8 c& q5 w5 y9 {' i, d - ;精灵缓冲初始化
6 i4 ~9 q7 N3 r* O6 z - LDX #$00( p' ] W5 d1 E6 ]% F9 w
- LDA #$F8) Q, m V% j. K5 e
- .OAM_Clear
+ K/ ~ R% e+ a5 X6 v6 e ^ - STA OAM_DMA_Buffer,X
' j! T: }; R3 N - INX! l W, f- ^# F. u$ x' K. a
- BNE .OAM_Clear0 z' a$ h' ?/ B
-
% Y' R; L# n1 {+ T5 }1 O) v/ P- }* w - ;栈指针初始化
C* G8 M# b; z; B l+ M+ q# J# L# q - LDX #$FF
' j0 r0 g; k7 j# U; i - TXS( `9 M3 H* v+ I
-
2 s6 M9 x5 _3 }/ d- v - JSR Nametable_Clear;命名表清空4 W/ Q% h3 T- J$ X" i/ }
- JSR Palette_Init;初始化调色板缓冲
, t: ^3 e+ F5 k, x1 m5 q, D4 p - JSR Static_Text_Init;初始化静态文本
_* k& {# e. ]1 Q \ - / g0 x! W0 D2 U
- LDA #MUSIC_ITEM_TOTAL - 13 T# D% ^8 l/ E | ^
- STA FC_Music_Max_Index8 R' G7 O1 _/ z( V$ W0 g2 m) N
-
1 {+ \, [- F4 T9 s( Y f - LDA #$1F
; g' O/ k6 z2 j! I% j+ n: a - STA APU_STATUS
" @7 ?6 s( z% M* B! A - LDA #MUSIC_BGM - 19 C& R% p5 {/ Q6 h! T
- STA FC_Music_Index( T4 M% ~" c( `3 @, A7 p: [
- JSR Music_Init_Process;音乐播放1 Z. E/ y" }' L/ B( Y1 \
-
( \2 K* r# v* T& x - ;设置屏幕显示状态缓冲(当NMI处理时控制屏幕显示状态)- [. y" m4 A0 t$ Z+ w# e* z
- LDA #$1E6 V( F; l; g! H/ t5 U( G& g
- STA FC_PPU_Mask_Buf6 l6 X H% Q, k- O4 }* s o* @
-
. b2 ]5 F9 G4 F) W: e% P" F - ;启用NMI处理
b7 [( b5 Q4 ~6 w - LDA #$805 k% y2 _' h% F/ M8 Z3 L: J7 g$ V3 A
- STA PPU_CTRL1 B [* y4 k' R1 l$ Z" y' _
-
+ k4 v' C: c H) Q& q. q3 r$ u) \ - ;程序循环, 剩余工作交给 NMI 中断处理3 j3 Y3 |3 H! a8 c; g5 @7 s
- .Loop
- B$ q: S6 C+ }5 x, ^8 q0 y- C - JMP .Loop
1 G: x( q1 J: c - 8 R9 S3 _* W, m2 f( i/ K
- ;======================================================================
9 Q4 y6 A9 T5 |) l% K& n' E, F% K% L - ;不可屏蔽中断处理4 w+ W8 g2 v* y3 D5 x- O% \- B5 ^ W5 c
- Nmi_Program& P; S7 a7 x. I" x0 |+ y
- PHA
" L s0 q8 b; Q% b% F1 V- u2 g - TXA
5 Q% @0 g& e) E; w! V - PHA
* ?0 l4 ~# v) ], f8 ^9 L) m - TYA
7 R* J4 M/ o+ ?0 T - PHA
$ |6 w- T4 Y- v' D6 A" k -
7 P/ M% x' A- r; c0 q - LDA PPU_STATUS;读取使得 PPU状态寄存器复位. x9 V* a1 f. n3 J1 q# Q
-
( V" y5 r6 {) Q' q( _0 v - JSR FC_PPU_Procrss;PPU处理% @- c( ~3 S4 u; U: T1 y5 _
- . V2 [2 a! e9 _) J, X9 o) I
- ;精灵内存更新0 Y/ j5 E0 b) v4 g3 C
- LDA #$00/ W& B' g) r7 g: n
- STA PPU_OAM_ADDR
1 E- R1 o- B- s$ s - LDA #OAM_DMA_Buffer / $0100
9 y9 A g t. }5 c3 a2 ?# r; q& S' @ - STA OAM_DMA: l6 v( C( @; T7 B
-
5 M# |9 y2 _# g - JSR FC_Gamepad_Process;手柄输入处理3 W+ G+ o; K0 I( L4 ?" u
- JSR Music_Select_Process;音乐选曲处理+ z" t8 w* }' v
- JSR Music_Play_Process;音乐播放处理
( [* [: T* d1 @( m+ E1 X2 M5 @& _ -
3 X' y' O: e3 o4 g. a - PLA
& N7 t, l4 B- r+ T - TAY# G2 m, c k2 P- O& `! T0 S4 \# N) A
- PLA
3 J5 B0 r9 F2 r- n5 V" k7 T - TAX
& x- [# u8 D" a$ T7 Y - PLA$ C2 D( O/ S2 c" }
- k0 H; \. K4 g- w1 N( c! e' {- RTI
% ^2 L5 B/ r- v
. i" V; X: p( M- ;======================================================================" t! U* ?8 v, G% u
- ;请求中断处理
# q( S. B& E+ A2 R' V" h7 z5 B1 b - Irq_Program
/ ]3 d U* i2 N1 }( \" H6 V' A - RTI
. n2 A% v* ]6 {6 k6 ^# b: Z' _7 [
7 z& O0 ~4 @9 e3 O9 `4 r: r- ;======================================================================
: p) b1 m/ q5 P; z2 X - ;中断向量表# z0 Y/ X f; J1 Z8 r/ g
- .ORG $FFFA- n$ e8 s {+ h$ [5 p n. q: x
- .DW Nmi_Program ;NMI触发时执行
6 d4 t+ r" c8 F! H) I) U - .DW Reset_Program ;载入ROM时最先执行
* j* v& C4 ^" g4 f0 F; s# ` - .DW Irq_Program ;IRQ触发时执行% ]6 Z( a, |( f/ H
复制代码
# M' R' a3 ~* j5 e" ?2 V! J7 [/ T+ T7 S2 _; J0 p# O! `
% ]) i; |; h1 i3 z
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