* Save RAM is now automatically saved once per minute
* Added delay to Super Scope / Justifier latching to fix X-Zone
* Fixed an edge case in CPU<>PPU counter history
* S-CPU can now run up to one full scanline ahead of S-PPU before syncing
* Added interface for Super Game Boy support (no emulation yet)
* Fixed a bug with path selection not adding trailing slash
* All S-SMP opcodes re-written to use new pre-processor
* Entire core encapsulated into SNES namespace
* Core accepts files via memory only; zlib and libjma moved outside of core
* Major Makefile restructuring: it's now possible to build with just "make" alone
* Linux: libxtst / inputproto is no longer required for compilation
* Lots of additional code cleanup